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It's no secret that the Metal Gear franchise is notorious for its convoluted story and cast of memorable, yet quirky characters. However beyond that, the series contains unique stealth-based gameplay elements and sometimes some innovative ideas. But when it comes to which in the series people think is the best, MGS3: Snake Eater is often at the top of people's lists. But why is that? Well, today on the podcast, I decided it was time to see if we can answer that question.
Gather around the campfire, my friends! Using almost 100 sound effects, pieces of recorded dialogue and music from the game to create an immersive experience, it's time we check out the beginning of the Metal Gear timeline and explore what makes this game so special and if it even holds up today. For better or worse, Snake Eater is an experience you won't soon forget.
Intro - 0:00
Campfire Catchup - 9:34
MGS3 Snake Eater - 27:18
MGS3 Spoiler Talk - 1:34:16
Closing Gratitude - 2:36:17
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[00:00:20] Greetings fellow travelers, vagrants, explorers, wildlanders, and welcome to episode 63 of The Retro Wildlands.
[00:00:30] My name is Nomad and this is my gaming podcast where I like to share my thoughts and experiences
[00:00:35] with a video game that I've discovered or rediscovered while roaming the gaming wildlands.
[00:00:41] Thank you very much for tuning into the show today.
[00:00:44] It's always an adventure any time we take a trip into the wildlands and nothing beats
[00:00:48] having some company while we do it, so I'm glad you decided to join up with us today.
[00:00:54] Dee Dee, our canine expedition leader, is… where the hell did he go?
[00:00:59] I could've swore he was here a minute ago, but anyway.
[00:01:04] Dee Dee should be around at some point to greet you, give you the obligatory sniffing of the leg and all that,
[00:01:10] but until he gets back here, go ahead and settle in by the campfire, my friends.
[00:01:13] Dee Dee, our canine expedition leader, is a great idea.
[00:01:14] We've been to a lot of places on our expeditions, but today we're going somewhere new.
[00:01:20] We are going deep into the lush jungle of Selinyarsk, which is just south of the former Soviet Union.
[00:01:29] Just what are we doing here, you might be wondering?
[00:01:33] Over the course of 62 previous expeditions into the gaming wildlands,
[00:01:37] we've built up quite a reputation for ourselves, and we've been asked to undertake a dangerous mission into enemy territory.
[00:01:47] A Russian rocket scientist wants to defect to the United States, and we need to locate and extract them.
[00:01:54] Should be a fairly straightforward endeavor, as we'll have a support team working with us over the radio,
[00:02:00] and we'll have a simple extraction plan. Really, we should be home in time for dinner.
[00:02:06] But if anything goes wrong, we'll be eating dinner, breakfast, and all the rest of our meals in the jungle.
[00:02:13] We'll need to rely on our training to remain undetected as well,
[00:02:17] as an encounter with the enemy could spell doom for us and our entire mission.
[00:02:22] What do you think, my friends? Are you up for it?
[00:02:25] Well, good, because as soon as Dee Dee gets his little butt back here, we are heading off.
[00:02:31] Just... God damn, where the hell did he go?
[00:02:36] BROP!
[00:02:36] Holy shit, there you are, boy! God, didn't even see you there!
[00:02:40] BROP!
[00:02:41] By the way, what are you wearing?
[00:02:44] BROP!
[00:02:45] Ah, I see. You are using camouflage. Very sneaky, my boy.
[00:02:51] Let's make sure everyone at the camp is equipped with plenty of camouflage and face paint,
[00:02:56] so we can blend in with our surroundings.
[00:02:59] I had Dexter, Dee Dee's brother from another dog mother, scout ahead and give us a lay of the land.
[00:03:05] We'll need camo for the lush jungle as well as camo for some urban environments,
[00:03:10] sandy terrain, swamp lands, and even pitch black environments.
[00:03:15] How's everyone going to carry all this camouflage and be able to change them on the fly without
[00:03:20] someone walking in on us while we do it?
[00:03:23] Well, you see, that's going to be part of the fun, my friends.
[00:03:28] Anything can happen in a pause menu, so we'll be just fine.
[00:03:33] On today's episode, we're checking out a video game that took the stealth-based
[00:03:37] action-adventure genre in a new direction.
[00:03:41] In the late 90s, early 2000s, we would see stealth-based games like Tenchu, Stealth Assassins,
[00:03:47] and Thief. The Hitman series also debuted in the year 2000, and in 2002, we would see the first
[00:03:55] Splinter Cell game released. Each of these games, and even the ones that came after,
[00:04:00] had their unique approaches to stealth-based gameplay and allowed the player to hide in
[00:04:05] the shadows and sneak around the game world while taking out enemies or accomplishing specific tasks
[00:04:11] or missions. And while it's hard to pinpoint exactly when it was that the stealth genre of
[00:04:17] games was truly born, I argue the release of Metal Gear in 1987 was one of the main starting points.
[00:04:26] Taking place mainly inside a brick-and-mortar military compound, players controlled an operative
[00:04:32] code-named Solid Snake, and his mission was to infiltrate Outer Heaven, a fortified military
[00:04:38] zone in an effort to destroy Metal Gear, a bipedal walking battle tank capable of launching nuclear
[00:04:45] missiles anywhere in the world and virtually at any target in the world. Snake would ultimately do
[00:04:52] battle with Big Boss, the leader of Outer Heaven, who was also Snake's commanding officer. Talk about
[00:04:58] a double-cross. Snake would emerge victorious, but the series would go on from there and blossom into
[00:05:03] multiple games that would span decades. And in 2004, after we experienced Metal Gear Solid on
[00:05:11] the original PlayStation and Metal Gear Solid 2 on the PlayStation 2, series creators took us back to
[00:05:17] the very beginning of the series by tossing us into a stealth environment we really hadn't experienced
[00:05:23] up to that point. And that environment was the jungle. Metal Gear Solid 3 Snake Eater expanded on the
[00:05:32] stealth formula in some interesting ways by adding a camouflage system that added to your ability to stay
[00:05:37] hidden, a stamina gauge that you needed to keep filled by eating local flora and fauna, an injury system,
[00:05:44] and a close-quarters hand-to-hand combat system. Snake Eater would go on to be one of the most highly
[00:05:52] regarded games in the entire Metal Gear series, and in the stealth genre as a whole. And while stealth-based
[00:05:59] games aren't really my absolute favorite, they can be incredible when they are done right. But for me,
[00:06:06] it's the story Snake Eater tells to the player that always stuck with me. At the time of this recording,
[00:06:13] Konami is set to re-release MGS3 as Metal Gear Solid Delta Snake Eater. And while the release date
[00:06:20] hasn't been officially announced, I have a feeling we are getting close. So I decided to replay this game so
[00:06:27] you and I could dive into it a bit together in preparation. Plus, I've been itching to share my
[00:06:33] thoughts on the story and this game's amazing ending. Now, just to set the stage ahead of time,
[00:06:41] my plan today is to talk about the game's basic story setup and gameplay. We'll work through the
[00:06:47] game's opening segment called The Virtuous Mission together and reminisce on Snake Eater's gameplay as we go.
[00:06:54] Afterward, I do want to talk about some parts of the game that will ruin certain plot points and I do
[00:07:00] want to end the episode talking about the game's ending. You'll be able to listen for a good while as
[00:07:06] the Virtuous Mission section is the very start of the game, but as soon as we get into those plot
[00:07:12] spoilers, I will let you all know well in advance and give you plenty of time to dip out if you don't
[00:07:17] want anything spoiled for you if you haven't had a chance to play this game yet. And please, do not let me
[00:07:24] spoil this game's story for you if you've never played Snake Eater before. Games in the Metal Gear series can
[00:07:30] have some really complicated stories and character moments, but I always felt like Snake Eater kept it simple
[00:07:35] and it was very easy to follow in my opinion. So again, don't let me spoil things unless you want them to be spoiled.
[00:07:42] I am very excited to talk about this game today and I hope I can do it some justice.
[00:07:48] Stealth-based games aren't always for everyone, but of all the games in the genre, I argue MGS3
[00:07:55] Snake Eater is one of the good ones. Well, mostly. I don't love everything about this game, but I am
[00:08:03] getting ahead of myself. Now, if you're new to the show, I like to kick things off first by chatting it
[00:08:10] up with you all and give everyone a peek behind the scenes here in the retro wildlands before we get
[00:08:15] into the episode proper. Depending on what's on my mind, I like to share what's going on with the show,
[00:08:20] what's happening in my personal life, talk about what games I might be playing, or whatever else I
[00:08:25] feel like spitting into this here microphone. I'll also use this time to read and respond to any
[00:08:31] comments we received about Metal Gear Solid 3 Snake Eater as a way to set the stage for the main part of the
[00:08:37] episode and give members of the community a moment to share their own thoughts and memories.
[00:08:42] Now, if none of that interests you and you're just here for the Snake Eater experience,
[00:08:47] no worries, you can skip ahead about, let's say about 20 minutes, let's say, and you should get into the game talk.
[00:08:54] That's purely an estimate based on the comments that we already received and what I know is coming up,
[00:08:59] but I will put timestamps in the show notes so if you want to know exactly where you need to go and you
[00:09:04] don't want to stick around, you can go exactly to that spot by clicking it on your podcast app.
[00:09:10] But I will say, you should definitely consider sticking around. It's going to be a relaxing time
[00:09:15] as we chit-chat, talk some video games, and your fellow Wildlanders will get a chance to sound off
[00:09:20] their thoughts to the rest of us, and I can't think of a better way to get our expedition moving.
[00:09:26] So, without further ado, let's get into our opening segment that I like to call
[00:09:32] Campfire Catch-Up.
[00:09:49] With 2024 coming to a close, I've been thinking back on the year, and I have to say,
[00:09:55] I'm happy to be heading into a new year.
[00:09:58] 2024 wasn't the worst year ever for me personally or anything, but it felt like one of those years
[00:10:02] where I just cruised through it half-tuned in, half-tuned out.
[00:10:07] My day job brought tons of stress this year, and there were some days I just couldn't bring
[00:10:12] myself to be as productive with my time as I wanted, whether it was with this show or
[00:10:16] things I needed to do around the house. People often look at the new year as a time to sort of reset,
[00:10:23] and I am really, really looking forward to that.
[00:10:26] Now, like I said, 2024 wasn't all bad.
[00:10:29] When I sit back and think about it all, plenty of awesome things happened.
[00:10:33] We had our yearly family vacation that took us to Orlando, Florida, where we were fortunate enough
[00:10:39] to take the kids to Disney World and spend several days checking out the Animal Kingdom
[00:10:43] and Universal Studios.
[00:10:45] I was able to go to two gaming conventions this year, the Cleveland Gaming Classic and
[00:10:51] Korgs down in Columbus, Ohio.
[00:10:54] My family and I also partook in a few escape rooms this year, which I have to say,
[00:10:59] I am not the best person when it comes to figuring out puzzles and riddles, but escape rooms are
[00:11:03] fun with the right people.
[00:11:05] I was able to visit some of my close friends from high school a few times this year, which
[00:11:10] was a long time coming, too. I also officiated the wedding of one of my good friends a little
[00:11:17] over a month ago, and it is an experience that I will never forget.
[00:11:21] And as of this recording, I was fortunate enough to make time to read about a dozen new books this year
[00:11:27] and complete about 30 New to Me video games.
[00:11:31] Oh, and I also watched 25 New to Me movies this year, too.
[00:11:36] Yes, that is correct. I am one of those people that likes keeping track
[00:11:40] of these kinds of things.
[00:11:42] So I guess when I look back at everything that happened this year, 2024 wasn't too bad.
[00:11:48] But god damn, I am ready to get this year over with and start fresh.
[00:11:53] I want to find a way to play more games, read more books, catch up on some movies that I've
[00:11:59] been meaning to watch, and do more with the Retro Wildlands as a whole.
[00:12:03] Maybe one thing I should do soon is rank all of my top things in 2024.
[00:12:08] Best game I played, maybe even the best movie I saw, or the best book I read.
[00:12:13] Is that something you'd be interested in?
[00:12:16] You can get a hold of me on our social media pages and let me know if that's something
[00:12:19] that would interest you.
[00:12:21] So, speaking of 2025, I have a couple resolutions, which I am hoping I stick with.
[00:12:28] I figure if I say them out loud to you all, that should help my chances, so we'll see.
[00:12:36] Regarding the Retro Wildlands as a whole, I've been dinking around with ways to get
[00:12:40] back to some semblance of consistency around here.
[00:12:44] One thing I've done a handful of times now that I want to do more of is live streaming.
[00:12:50] While I don't have the best computer and equipment setup in the world, I've been able to upgrade
[00:12:55] my tech and internet speeds just enough to where I can stream pretty consistently and reliably.
[00:13:01] I've been having a blast playing the original Resident Evil games, and I'm learning a lot
[00:13:06] about streaming in general.
[00:13:08] It's been a bit of a learning curve because it's not just playing the game.
[00:13:13] I enjoy talking to people, and I often find it hard to play a game and hold a conversation
[00:13:19] at the same time, so it's been fun to navigate around both.
[00:13:23] And while I'm fortunate enough to have had at least two or three people join me each live
[00:13:28] stream, there are times where I would just be talking to myself, and that can be tough
[00:13:32] sometimes.
[00:13:34] Still, I have had a blast each time I stream, but it has been a while.
[00:13:39] I'd love to stream at least once a week like I was when I was playing through Sea of Stars
[00:13:44] with my pal Lindsey, but I also need to make sure that I won't be taking away from time
[00:13:49] here at home.
[00:13:50] So that's something I'll be talking to my wife about.
[00:13:53] Maybe I'll do it every other week.
[00:13:55] We'll see.
[00:13:57] So all that said, stay tuned for that.
[00:14:00] Beyond that and finding other ways to grow the retro wildlands as a whole, another resolution
[00:14:06] I have is that I want to complete at least three of the original six Final Fantasies.
[00:14:12] I was fortunate enough to get my hands on a physical copy of the Final Fantasy Pixel
[00:14:17] remasters that included one through six, but I haven't taken the plunge with any of
[00:14:22] them yet.
[00:14:23] Well, no, I take that back.
[00:14:24] A couple of years ago, I started Final Fantasy VI, got about halfway through, and then I just
[00:14:30] stopped.
[00:14:31] And I've played the first game about halfway through as well on my PlayStation Portable,
[00:14:36] but didn't commit to finishing.
[00:14:38] After playing Final Fantasy IX for the first time this year, I really want to complete all
[00:14:44] of the mainline Final Fantasy games, so this coming year will officially start that journey.
[00:14:49] Another goal that I have for 2025 is that I want to complete 50 video games or more this
[00:14:55] coming year.
[00:14:56] These games include games that I plan to complete for the show, too.
[00:15:01] While I think I've come to terms with the idea that I'm never going to play all the games
[00:15:05] that I own, I really want to commit to finishing what I have.
[00:15:09] I'm fortunate that I have a rather large physical games collection, but I never wanted to be one
[00:15:15] of those collectors that collects and doesn't play.
[00:15:19] I want to experience as much as I can this coming year and fill as many gaps in my retro
[00:15:24] resume as I can as well.
[00:15:26] And to accomplish that, I am going to need to be strategic with my time.
[00:15:32] So let's math it out for funsies.
[00:15:35] This is not an endorsement or anything, but I do want to mention that I use the website
[00:15:40] HowLongToBeat to track my games, so let's take a look here.
[00:15:43] If I spend 2 hours a day gaming, let's say, times 7 days a week times 52 weeks in a year,
[00:15:51] that's 728 hours.
[00:15:54] I still need to upload the rest of my backlog, but of what I have up there on the website,
[00:15:59] I'm looking at an average of 14 hours a game to beat.
[00:16:04] So divide that into 728 hours, and I have the potential to complete 52 games this year
[00:16:12] at a pace of 1 a week.
[00:16:14] Nice.
[00:16:15] So, I guess we'll just see how it goes.
[00:16:18] Now, if you're interested in keeping up with my 2025 gaming journey, be sure to follow the
[00:16:24] Retro Wildlands on your favorite social media platform.
[00:16:28] You can check out our Linktree at linktr.ee forward slash retro wildlands, which will spew
[00:16:34] out all of our social platforms like Facebook and Instagram.
[00:16:37] Blue Sky is another platform that we're on, and it's been blowing up recently, so join
[00:16:42] us over there as well.
[00:16:44] Once I'm back to streaming, I'll be streaming over on Facebook, YouTube, and Twitch, so
[00:16:50] be sure to follow us over there on those platforms, or whichever ones you prefer.
[00:16:55] And, speaking of social media, I'm going to try and be more active with posts this coming
[00:17:01] year as well, and at least commit to the idea of posting at least something once a day,
[00:17:06] if not more.
[00:17:07] I always worry about drowning people in stuff from our social media pages, but I do recognize
[00:17:13] that there are times where I'll go days and sometimes even as far out as a week before
[00:17:17] I post anything, and I do want to close that gap.
[00:17:20] Download numbers for the podcast itself continue to grow, so in 2025, I think it is time to really
[00:17:27] push social media and get our name out there, and I'd love it if you came along for the ride
[00:17:33] with me.
[00:17:34] Alright, I think that's about it as far as my goals for 2025 and what's going on with
[00:17:39] the podcast as a whole.
[00:17:40] But really quick, before we move on, an update on what games that I'm currently playing.
[00:17:45] I am mostly focusing my gaming time on Mario & Luigi Brothership, the RPG adventure on the
[00:17:53] Nintendo Switch.
[00:17:54] I mentioned that I was playing this game last episode, and so far I'm still having a pretty
[00:17:59] good time with this one.
[00:18:01] It's still very much a 7 out of 10 game for me, but it continues to surprise me and keeps
[00:18:06] things fresh as the story goes on and as more abilities and gameplay mechanics are unlocked.
[00:18:11] The story is pretty generic for my liking, but the battles are fun, the worlds are cool to
[00:18:17] explore, and the progression is mostly satisfying.
[00:18:21] I'm about 40 hours in, and I am not getting the impression that I am close to the end yet,
[00:18:27] though I'm making it a point to do as many side quests as I can when they pop up so I
[00:18:31] know that's adding to my time.
[00:18:33] Even if the rewards for these side quests are completely hit or completely miss.
[00:18:41] Still, I'm committed to finishing this one now, so anytime I have a chance to game on
[00:18:46] the Switch, that is what I'm playing.
[00:18:48] Well, no, not exclusively, now that I think about it.
[00:18:52] My sister-in-law recently picked up Moving Out on the Switch, and once my wife and I tried
[00:18:58] it together, we scooped that one up as well on one of Nintendo's latest eShop sales.
[00:19:03] If you've never heard of this one before, it is a mostly co-op game where you and up
[00:19:08] to three other pals play the part of movers, and you have to move all the objects in a
[00:19:13] home or a building to the moving truck as fast and efficiently as possible.
[00:19:18] It is one hell of a good time, but be warned.
[00:19:22] Make sure you have a solid relationship with whomever you're playing with because you will
[00:19:26] need to work together to be successful.
[00:19:29] While my wife and I usually work well together when we play co-op games, last night was especially
[00:19:35] frustrating because we were both tired and couldn't beat one of the harder levels to save our lives.
[00:19:41] Still, it has been fun, and I love playing co-op games with Justine, so I highly recommend
[00:19:47] giving this one a shot if you're looking for some wacky co-op goodness.
[00:19:52] Other than that, I also got sucked into playing Skyrim a week or so ago, but I have successfully
[00:19:58] put it down for the time being.
[00:20:01] I own a PlayStation Portal, and in case you missed the news, you're able to cloud stream
[00:20:06] games with the portal if you have the highest tier of PlayStation Plus.
[00:20:11] The best part about that is you don't need to connect to your PlayStation 5 to do it.
[00:20:16] I tested this out by firing up Skyrim, and my god, I was very impressed with how it all handled.
[00:20:24] I've got decent internet here at home, so the connection was always solid, the graphics in
[00:20:29] the game looked crisp, and I had a ton of fun looting people's houses of all their valuables
[00:20:34] while I sat on my toilet.
[00:20:37] Back in the day, I almost 100%ed this game on the Xbox 360, and as soon as a trophy popped
[00:20:44] up while I was playing Skyrim on my portal, I almost let the idea of going for a platinum
[00:20:50] trophy consume me.
[00:20:51] I was able to walk away, thankfully, but all of that to say, I might be revisiting Skyrim
[00:20:58] in the near future.
[00:20:59] Maybe I'll do a podcast episode on it.
[00:21:03] Maybe.
[00:21:05] Alright, I think that's about all I have for this catch-up session, my friends.
[00:21:10] It is time to get to the reason that you are all here today.
[00:21:14] It's time to talk about Metal Gear Solid 3 Snake Eater.
[00:21:21] We had a few members of the Retro Wildlands community chime in with their snake eater
[00:21:25] thoughts and memories.
[00:21:27] First up, we have Curtis, who chimed in over on our Facebook page.
[00:21:31] He said,
[00:21:33] One thing I really appreciated about this game was the little touches.
[00:21:37] Like having to literally catch, cook, and eat snakes.
[00:21:41] Little touches like that added more depth to the game, even if it could get a little annoying,
[00:21:46] and it really helped add more immersion for me.
[00:21:49] I 100% agree with that, my friend.
[00:21:52] I don't really remember a game around this time that emphasized a jungle setting quite
[00:21:57] like this.
[00:21:58] Most stealth-based games were centered around urban environments.
[00:22:02] Gray walls, cramped indoor facilities.
[00:22:04] This was the first time we really got a setting like this, and adding the stamina meter which
[00:22:09] made you have to hunt for food to keep yourself healthy was a great touch.
[00:22:13] It's like you weren't just fighting the enemy, you were fighting and mastering the environment.
[00:22:19] I do agree things had the tendency to get annoying though.
[00:22:23] You had to go into, what, five different menus just to eat something?
[00:22:27] It was all a little bit tedious after a while, but still, for the time and even in some ways
[00:22:33] now, this idea absolutely fits in this game, and I cannot imagine the experience without
[00:22:39] it.
[00:22:40] We also got one more comment about Snake Eater from Eric who also chimed in over on our
[00:22:46] Facebook page with this.
[00:22:48] Absolutely love everything about this game.
[00:22:52] From when you're knee-deep in blood and bodies to when you're sneaking through the woods and
[00:22:57] come up upon someone that's an enemy and when you hold them hostage.
[00:23:00] The storyline was slash is amazing.
[00:23:04] Just brings back a lot of memories and Sons of Liberty too.
[00:23:08] In that game, I love Mr. X's sword that you get at the end.
[00:23:12] Can't wait to hear this episode.
[00:23:15] There is something very satisfying sneaking around in the jungle in this game.
[00:23:20] The inclusion of stalking, where you can walk extra slow and not make any sound, is awesome,
[00:23:26] especially when you get someone in arm's reach and you're able to take them down,
[00:23:29] interrogate them for information, or like you mentioned Eric, hold them up.
[00:23:34] I didn't hold up very many people though.
[00:23:36] I was more into the CQC aspect of the game and I loved tossing people around like there were
[00:23:41] sacks of potatoes.
[00:23:42] And I agree, I loved getting a hold of the sword at the end of Sons of Liberty too.
[00:23:48] That game went way off the rails with regards to its story, so after trying to digest that
[00:23:53] particular narrative, it was very nice to just slice and dice my way to the end credits.
[00:24:00] Eric and Curtis, thank you both for taking the time to drop your thoughts on MGS3 Snake
[00:24:06] Eater.
[00:24:06] I really appreciate it.
[00:24:08] If you listening want to drop your thoughts on a game that I'll be covering on the show,
[00:24:12] be sure to follow us on your favorite social media platform.
[00:24:16] You can find all of our socials when you go to our link tree at linktr.ee forward slash
[00:24:22] retro wildlands.
[00:24:23] I'll put a call out when I start writing up the script, so if you want your comment featured
[00:24:29] on the show, that is how you do it.
[00:24:31] Or you can join the SuperPod Lounge, a Discord server that's part of the SuperPod network
[00:24:37] that I frequent.
[00:24:38] I'll put a call out in our dedicated Retro Wildlands channel as well.
[00:24:43] I'll be sure to put a link to the Discord server if you're interested in joining up
[00:24:47] in the show notes.
[00:24:48] Hope to see you all there or on our socials, my friends.
[00:24:51] And...
[00:24:54] Originally released on November 17th, 2004 on the Sony PlayStation 2, and later made available
[00:25:00] on the PS3, Xbox 360, PlayStation Vita, Vita the Metal Gear Solid HD Collection, and later
[00:25:08] made available on the Switch, PS4, PS5, PC, and Xbox Series Everything, thanks to the Metal
[00:25:14] Gear Solid Master Collection Volume 1.
[00:25:16] Metal Gear Solid 3 Snake Eater continued the series by expanding on the stealth gameplay,
[00:25:22] the series was known for in some unique ways, all while serving as a prequel to the entire
[00:25:28] Metal Gear universe.
[00:25:30] Set in the year 1964, 31 years before the events of the original Metal Gear, we join covert CIA
[00:25:38] agent and Fox operative Naked Snake as he attempts to rescue a Russian scientist who is looking
[00:25:45] to defect to the United States.
[00:25:47] What starts as a simple snatch and extract mission behind enemy lines soon turns into a complicated
[00:25:54] game of espionage and betrayal.
[00:25:57] Beyond his rescue mission, Snake will be tasked with destroying an experimental weapon before
[00:26:03] it sees combat, but his greatest mission will be to assassinate one of the greatest soldiers
[00:26:08] who ever lived.
[00:26:09] A soldier who happens to be Snake's former mentor.
[00:26:14] Tensions across the globe are still high, and if Snake doesn't succeed in his mission, the
[00:26:19] world will face a conflict like never seen before.
[00:26:23] Can Snake succeed in his mission which will ultimately require him to kill the one person
[00:26:29] he holds dear in this world?
[00:26:31] Or will he fail and doom us all?
[00:26:34] The answer to that question, my friends, is going to be completely up to us.
[00:26:40] So let's gear up, Wildlanders.
[00:26:42] Dawn your tiger-stripe camouflage fatigues, smear on a little green face paint, and tie on
[00:26:49] your bandanas.
[00:26:50] This won't be an easy mission, and our country is asking a lot of us.
[00:26:55] But as we sneak our way through the jungle, are we going to have the strength needed to accomplish
[00:27:01] our mission?
[00:27:02] Can we really kill her, our mentor?
[00:27:06] One must die, and one must live.
[00:27:09] No victory, no defeat.
[00:27:12] The survivor will carry on the fight.
[00:27:15] It is our destiny.
[00:27:17] As I continue to discover new video games and play some of the older ones I missed out on,
[00:28:19] I often hear some games referred to as quote-unquote one of the greatest of all time, or a specific
[00:28:25] game that someone must play before they die.
[00:28:29] A lot of times the criteria for such games are the idea that the games included have some
[00:28:34] sort of historical significance on video games as a whole, or they introduce some sort of
[00:28:40] gameplay element that was the first of its kind, or is completely unique.
[00:28:45] And while those are fine enough reasons for a game to earn the must-experience stamp of approval,
[00:28:51] I find that my own criteria for this sort of thing often comes down to the individual
[00:28:55] and what that game means to them.
[00:28:58] But there's sort of a catch with this.
[00:29:00] A game or other piece of media that really resonates with you and means something to you
[00:29:06] may not have the same impact on someone else.
[00:29:09] Does that mean you shouldn't share your passions?
[00:29:11] Of course not.
[00:29:12] But I say all that to say, Metal Gear Solid 3 Snake Eater is a game that really means something
[00:29:17] special to me, and I'm very excited to talk to you all about it today.
[00:29:21] Though, now that I've replayed the game as a 40-year-old adult with not nearly as much
[00:29:27] free time as I used to have, I fully recognize that this game may not suit everyone.
[00:29:32] Some things I used to love about this game do continue to impress me.
[00:29:37] Other things about this game no longer seem as interesting or as innovative as they used
[00:29:42] to be.
[00:29:43] And at the end of the day, this is a Metal Gear Solid game where you're spending more
[00:29:47] time watching cutscenes or listening to radio conversations between characters than you
[00:29:52] are playing the actual game.
[00:29:54] I don't have the official numbers, but I read somewhere online that there's about 10 hours
[00:29:59] of cutscenes and radio conversations if you decide to watch and listen to them all, and
[00:30:03] about 3, maybe 4 hours of actual gameplay to be had.
[00:30:07] I don't know how accurate those numbers are, but they seem right to me.
[00:30:12] While I love the cutscenes and listening to these characters talk about everything and
[00:30:17] anything thanks to the superb voice acting, not everyone may feel the same way.
[00:30:23] Skipping them is optional, of course, but I argue doing so will rob you of some much-needed
[00:30:28] and very interesting story beats.
[00:30:31] So, when someone tells me that Snake Eater or games that have a ton of dialogue like this
[00:30:36] aren't for them, I can't say I really blame that person.
[00:30:40] A game is meant to be played, right?
[00:30:43] But, my friends, even after re-experiencing this game and seeing how rough this game can
[00:30:49] be nowadays, I still hold this game up as one of my personal favorites.
[00:30:53] And one of the reasons for that is the story this game tells and how attached I became to
[00:30:59] the characters, specifically our protagonist, Naked Snake.
[00:31:04] I won't really get into the details about Naked Snake and how he ties into the Metal
[00:31:09] Gear universe until we talk spoilers on the off chance you've never played this game
[00:31:13] before, but this character holds special meaning for me.
[00:31:17] When this game was first advertised, I don't think we really knew who this character was.
[00:31:22] Game director Hideo Kojima worked with artist Yoji Shinkawa and had him design Naked Snake
[00:31:29] much like Solid Snake, the protagonist from earlier entries in the series, except Naked Snake would
[00:31:35] be young, naive, and still learning.
[00:31:38] Even though I got Naked Snake's true identity spoiled before I played the game for the first
[00:31:43] time, it actually made the game more interesting from a narrative standpoint knowing who it was
[00:31:47] that you were playing as, and getting to watch him grow into what he would become one day as
[00:31:52] the story played out.
[00:31:54] And that's what really stuck with me over the years.
[00:31:58] I also love that the overarching story takes place over top of real world events, and even
[00:32:04] has its own ways of explaining how certain events in history actually played out.
[00:32:09] Well, fictionally, of course.
[00:32:11] While Snake Eater may not be as snappy and as cutting edge as it used to be, the game's
[00:32:16] many quirks and its story are what make this a game that I will always recommend.
[00:32:22] Now, really quick before we start dissecting this game and experiencing it first hand.
[00:32:26] A reminder about spoilers in case you skipped past the intro of the show today.
[00:32:31] As we talk about Snake Eater, I'm going to walk us through the game's opening mission
[00:32:35] called the Virtuous Mission.
[00:32:37] It's more or less the game's tutorial mission and sets up the game proper.
[00:32:42] I will be talking about some of the story beats and gameplay mechanics during this opening
[00:32:47] mission, but there's nothing here that I would personally consider a spoiler.
[00:32:51] Afterwards, I do want to touch on the game's finer features, like some of the boss battles
[00:32:56] and some of the more interesting quirks this game has to offer, and I want to highlight the
[00:33:00] game's ending so I can speak to what that experience meant for me the first time and
[00:33:04] still means for me today.
[00:33:07] Once we get to the spoiler section, I will give you clear warnings so if you don't want
[00:33:11] any of the major plot points spoiled for you if you haven't played the game before or
[00:33:15] you're waiting for the remake to drop, you can dip out if you want and come back after
[00:33:20] you've experienced the story for yourself.
[00:33:22] Does that all sound good?
[00:33:24] Awesome!
[00:33:25] Now, let's start diving into this game and see exactly what it is that we're working with.
[00:33:33] So, what is this game?
[00:33:36] Metal Gear Solid 3 Snake Eater was originally released on the PlayStation 2 back in 2004.
[00:33:44] This game serves as the prequel to the entire Metal Gear series taking place in 1964.
[00:33:51] This is a third-person action-adventure stealth game with a huge emphasis on stealth.
[00:33:57] Players take control of a CIA operative codenamed Naked Snake who represents the Fox Unit, a unit
[00:34:04] that specializes in solo sneaking missions.
[00:34:08] One of the things that makes this game so unique is that previous Metal Gear games took
[00:34:12] place in urban environments like military bases.
[00:34:16] Snake Eater will see us primarily navigating jungle environments, a first for the series.
[00:34:21] We'll have to make our way through the mostly jungle terrain, avoiding detection by enemy
[00:34:26] patrols as we work to accomplish our mission.
[00:34:30] When the game begins, our mission is a simple one.
[00:34:33] We'll be sent into an area just south of the Soviet Union called Selinyarsk, and we'll
[00:34:39] be tasked with locating and securing a Russian rocket scientist named Nikolai Sokolov.
[00:34:45] He's looking to defect to the United States and needs help getting there.
[00:34:49] What makes this mission so dangerous is that it all takes place in 1964 during America's Cold
[00:34:55] War with Russia, so tensions are very high.
[00:34:59] We need to make sure we sneak in and out undetected.
[00:35:03] If we're caught or killed, the United States will deny everything, meaning we're truly on
[00:35:08] our own to get this job done.
[00:35:11] What makes Sokolov so important that the United States would risk poking Russia, especially
[00:35:16] when Cold War tensions were at an all-time high?
[00:35:20] Well, that's not for us to know right now.
[00:35:23] We're just soldiers, and all that matters is the mission, right?
[00:35:27] That, in and of itself, will be a question that we'll find ourselves asking soon enough.
[00:35:33] It's about time we pop the game in and begin our mission, but before we do, it's worth
[00:35:38] noting that Snake Eater has seen several iterations over the years.
[00:35:43] It was originally released on the PlayStation 2, but about a year later it was re-released
[00:35:47] as Metal Gear Solid 3 Subsistence.
[00:35:51] It's an expanded version of the game with one notable difference.
[00:35:54] In the original game, the camera view was mostly top-down like previous entries into
[00:36:00] the series, but in Subsistence, players were treated with a full 3D camera, meaning the
[00:36:07] player could rotate the camera around Snake, effectively seeing much more around them.
[00:36:13] This was the version that I got my hands on when I played this game originally, and man,
[00:36:18] I cannot imagine playing this game without the 3D camera option.
[00:36:23] In the more recent versions of the game, you can toggle back and forth between the two camera
[00:36:28] schemes, but come on, nothing beats a 3D camera scheme in a stealth game, right?
[00:36:34] Snake Eater was also released in the Metal Gear Solid The Essential Collection, which came
[00:36:40] with the original game on the original PlayStation, MGS2, and 3 on the PlayStation 2.
[00:36:46] The Metal Gear Solid 3 HD Collection brought the game to the PlayStation 3, Xbox 360, and the
[00:36:53] PlayStation Vita.
[00:36:55] They even made this game for the Nintendo 3DS, calling it Metal Gear Solid Snake Eater 3D.
[00:37:01] Gameplay was updated to feel more like Metal Gear Solid 4 and Peace Walker from the PSP.
[00:37:07] Graphics were improved and you had the ability to crouch walk.
[00:37:11] Most recently, and how I replayed the game for this episode, Konami released the Metal Gear Solid
[00:37:17] Master Collection Volume 1, which made the first 3 games accessible on current generation
[00:37:23] consoles, the PlayStation 4, PlayStation 5, Xbox Series everything, PC, and even the Switch.
[00:37:30] There's a lot of ways to play this game, so don't worry about finding a method to undertake
[00:37:35] your mission to save Sokolov.
[00:37:37] Speaking of, it is well past time that we get this ball rolling.
[00:37:41] We're going to fire this up on the PlayStation 5 via the Master Collection today and play this
[00:37:46] game on a modern console because, I don't know, why the hell not?
[00:37:50] Figured we'd do something different and give the PlayStation 5 a little love.
[00:37:54] So, let's wake up the system from rest mode and get this ball rolling.
[00:38:00] Heh, while I do love that little beep, I think the best software update that they came out
[00:38:05] with for the PS5 was the one allowing you to shut that startup beep off.
[00:38:10] I never really minded it, and thankfully I have a spouse that doesn't roll her eyes
[00:38:14] whenever she hears that sound.
[00:38:15] Well, at least not that I've ever noticed, but anyway, I'm getting off on a tangent.
[00:38:24] On screen, the PS5 awakens from its slumber and gives us the obligatory warning if you happen
[00:38:30] to have photosensitive epilepsy.
[00:38:33] Next, because I turned my console on with the button on the console like a weirdo, we hit
[00:38:38] the PlayStation button in the middle of our controller to start signing in.
[00:38:42] We select our profile, and then we quickly enter our four-digit passcode to access said profile.
[00:38:55] Ah, the majestic sounds of the home screen.
[00:38:59] MGS3 is already selected since that's the last thing I played, so just press the X button
[00:39:04] on your controller and enter the game.
[00:39:07] After we see the Konami logo, we're met with the Master Collections title screen for Snake Eater.
[00:39:14] For those that have played the game before, you will immediately recognize the man we see
[00:39:19] on screen.
[00:39:28] Holding a crisp military salute and dressed in his military best is Naked Snake.
[00:39:34] This right here is one of my favorite depictions of this character, if I'm being honest.
[00:39:39] White flower petals seem to be floating around Snake, and it creates a sort of air of mystery.
[00:39:46] When we press a button on the controller, we're taken to a submenu.
[00:39:50] While I haven't explored it fully, the Master Collection sports some pretty cool extras that
[00:39:55] series veterans and fans are sure to love.
[00:39:58] I'm not going to get into the weeds and go through all of these extras here, so let's
[00:40:02] go ahead and keep moving along.
[00:40:04] Let's select Game Selection, the menu choice at the top.
[00:40:10] From here, we can choose to play the North American version of the game, the European version,
[00:40:15] or even the Japanese version.
[00:40:17] I never got around to really diving into the differences between each version, and if I had
[00:40:21] the time, I'd love to play through them all one day so I could spot the differences, but
[00:40:25] for today, let's stick with the North American version.
[00:40:29] Next is our language selection.
[00:40:32] While I can speak some French,
[00:40:35] Bonjour, je m'appelle François, omelette du fromage,
[00:40:39] and I can speak a little bit of Spanish,
[00:40:41] Donde esta la biblioteca?
[00:40:43] Let's go ahead and stick with English.
[00:40:47] Lastly, we can either select Start Game, or we can check out the online manual.
[00:40:52] No need for the manual since I'll be showing you the ropes around here, so let's go ahead
[00:40:56] and select Start Game.
[00:41:01] From here, we're now in the game proper.
[00:41:04] More specifically, we're playing the MGS3 HD version that came out on the PlayStation 3.
[00:41:10] The Konami and Kojima production logos come on screen, but then we'll see the logo for
[00:41:15] Bluepoint Games, the developer who helped port the original PS2 version over.
[00:41:21] I'd like to think that they did a pretty good job overall.
[00:41:25] After their logo, an opening movie starts to play, but go ahead and push your Start button.
[00:41:30] This opening movie is going to play later, and I personally think it's way cooler when
[00:41:34] we put it in between some of the gameplay that we're going to experience.
[00:41:38] Now, from here, we're taken to the title screen.
[00:41:42] On screen, the game's title appears, but what always caught my eye first was the background.
[00:41:48] The background itself is covered in an eye-catching camouflage-style background, but within it,
[00:41:55] we'll see Snake using CQC, close-quarters combat on an enemy soldier.
[00:42:01] I always found CQC fascinating, how in-game and with CQC-style techniques in real life,
[00:42:08] you can disarm and incapacitate your enemy.
[00:42:11] While the CQC you'll use in-game isn't this advanced, really, still really cool to see,
[00:42:17] and in a way we won't understand for a while, CQC has a very important role in the narrative.
[00:42:24] Now, before we press Start and keep moving, here's a fun little Easter egg for you.
[00:42:28] You can manipulate the title screen by pressing several buttons on your controller.
[00:42:34] R1 speeds up the CQC animation, R2 slows it down, pressing the right thumbstick changes the color scheme.
[00:42:41] There's so much more, so if you think about it,
[00:42:44] press some random buttons when you're at the title screen and see what happens.
[00:42:48] Stuff like this really isn't all that impressive nowadays,
[00:42:51] but I love discovering little Easter eggs like this when I was younger.
[00:42:55] And the nice thing is, MGS3 is full of them.
[00:42:59] Anyway, when you get your fill messing around with the title screen,
[00:43:02] go ahead and press Start to keep on moving.
[00:43:06] On the next screen, we're going to have some options.
[00:43:09] For the sake of time, I'm not going to get into detail with all of them,
[00:43:12] so let's hit the high points.
[00:43:14] New game and load game, I would hope, are self-explanatory.
[00:43:18] Briefing Files allows you to watch a couple cutscenes
[00:43:20] that set up the story behind the Virtuous mission,
[00:43:23] the game's opening level of sorts,
[00:43:25] as well as Operation Snake Eater, the meat of the game.
[00:43:29] Demo Theater lets you come back and watch any of the in-game cutscenes
[00:43:32] if you're looking to relive your favorite moments.
[00:43:34] We also have the Options menu,
[00:43:36] which will, well, allow you to tweak some gameplay options,
[00:43:39] and a special menu that has some tutorials that you can read through,
[00:43:43] as well as a photo album of any photos you take while in-game
[00:43:47] after you acquire the camera item after beating the game once.
[00:43:51] Lots to mess around with here,
[00:43:53] but let's stay on mission and select New Game.
[00:43:57] Now, from here, we'll need to make a selection from four choices,
[00:44:01] and the ramifications of each choice aren't quite clear.
[00:44:05] You'll need to select between
[00:44:07] I'm playing the MGS series for the first time,
[00:44:10] I like MGS1,
[00:44:12] I like MGS2,
[00:44:14] or I like MGS3.
[00:44:16] Depending on what you select,
[00:44:18] your gameplay experience will differ slightly.
[00:44:21] I'll let you either experiment on your own or look up what does what,
[00:44:25] but I will say,
[00:44:26] selecting I like MGS3 gives you more things such as
[00:44:31] extra camouflage to use in-game,
[00:44:33] as well as access to some special features outside the game.
[00:44:36] But for now,
[00:44:38] let's select I'm playing the MGS series for the first time,
[00:44:41] just to keep things basic.
[00:44:44] Okay, next up,
[00:44:45] difficulty.
[00:44:46] There is a bevy of options here,
[00:44:49] starting from very easy,
[00:44:50] going all the way up to extreme difficulty.
[00:44:54] From my experience,
[00:44:55] as you go up in difficulty,
[00:44:57] enemies are more plentiful,
[00:44:58] they will spot you easier,
[00:45:00] you can't carry as much ammunition around,
[00:45:02] and boss fights get harder.
[00:45:04] Of course,
[00:45:05] to get better end-game rankings,
[00:45:07] you'll want to pump that difficulty level up.
[00:45:09] Oh,
[00:45:10] and there's also the European Extreme setting
[00:45:13] if you're looking for a unique challenge.
[00:45:16] It's available by default in the Master Collection,
[00:45:19] but I think back in the PlayStation 2 era,
[00:45:21] you had to beat the game first before you could select it.
[00:45:24] I don't know,
[00:45:25] I can't remember.
[00:45:26] But I do know that in this game mode,
[00:45:29] it is an instant game over if you're spotted or raise an alarm.
[00:45:33] I haven't tried it yet,
[00:45:35] but I've been told it's a wonderful way
[00:45:37] to change up the gameplay experience.
[00:45:39] For our purposes today, though,
[00:45:41] let's select normal and keep everything standard.
[00:45:44] Once we do,
[00:45:45] it's game time.
[00:45:49] As the game opens,
[00:45:51] we're met with some text on screen to set the stage.
[00:45:54] Don't worry about reading it yourself, though.
[00:45:56] Series legend David Hader,
[00:45:59] who voices Solid Snake in the first two games,
[00:46:01] narrates for us here.
[00:46:04] After the end of World War II,
[00:46:06] the world was split into two.
[00:46:08] East and West.
[00:46:09] This marked the beginning of the era called the Cold War.
[00:46:13] The words fade,
[00:46:15] and we see Konami Presents on screen,
[00:46:18] and music starts to swell up.
[00:46:20] Alright, here we go.
[00:46:23] On screen,
[00:46:24] we're shown a military aircraft flying through the clouds.
[00:46:28] An American flag can be seen on the tail,
[00:46:31] and for those of you with the proper know-how,
[00:46:33] or the ability to use Google,
[00:46:36] you'll know this particular airship is the MC-130E Combat Talon,
[00:46:41] an aircraft that didn't actually see service until 1966.
[00:46:46] We're taken inside the aircraft
[00:46:48] and shown the pilots and several members of the flight crew
[00:46:51] talking about our current positioning.
[00:47:01] Altitude 30,000 feet.
[00:47:03] Approaching Soviet airspace.
[00:47:07] 20 minutes to drop off.
[00:47:09] Commencing internal depressurization.
[00:47:11] Equipment check.
[00:47:13] Our main parachute.
[00:47:15] Alright.
[00:47:16] You ready to go?
[00:47:18] Drop zone still showing a high-pressure mass.
[00:47:21] Cab okay.
[00:47:22] Good.
[00:47:23] We've got high visibility.
[00:47:24] Inside the plane's cargo area,
[00:47:25] we see a man in full flight gear
[00:47:28] making preparations for what appears to be a parachute jump.
[00:47:31] And our jumper,
[00:47:33] who's sitting off to the side enjoying a cigar,
[00:47:35] is our protagonist, Naked Snake.
[00:47:38] He seems to be in another world,
[00:47:40] and when he's asked to put out his cigar,
[00:47:43] he slowly takes another draw.
[00:47:45] That is, until he gets a ribbing
[00:47:47] from the man who seems to be running the show.
[00:47:54] Does this panty waste know what he's doing?
[00:47:56] Ten minutes to drop off.
[00:48:04] Hey!
[00:48:05] Are you deaf?
[00:48:06] He said put out the cigar and put on your mask.
[00:48:11] Snake slowly, but finally, complies,
[00:48:14] flicking the cigar away.
[00:48:16] In slow motion, we get a glimpse of the cigar wrapper.
[00:48:20] In my personal life,
[00:48:21] I actually do enjoy the occasional cigar myself.
[00:48:24] The wrapper says Habano,
[00:48:27] which from what I read roughly translates to
[00:48:29] From Havana.
[00:48:31] I think the cigar here in game
[00:48:33] is just a basic Cuban cigar
[00:48:35] that doesn't really resemble a real-life brand
[00:48:37] that I could find,
[00:48:38] but I always found this intriguing.
[00:48:40] Cuban cigars were banned in the United States
[00:48:43] starting in 1962,
[00:48:44] and seeing as this game took place in 64
[00:48:47] makes me wonder where Snake got the Cuban from.
[00:48:50] Maybe that's why he wanted to savor each draw.
[00:48:53] Anyway, there's some useless trivia for you.
[00:48:57] After Snake puts on his mask,
[00:48:59] things start to ratchet up.
[00:49:01] It's clear Snake is about to jump out of the plane,
[00:49:04] and the man in the cargo bay with Snake continues the countdown.
[00:49:08] Depressurization complete.
[00:49:09] Checking oxygen supply.
[00:49:12] Six minutes to drop off.
[00:49:13] Opening rear hatch.
[00:49:24] Sunrise.
[00:49:27] We see a shot of the gunship
[00:49:30] as the sun creeps over the horizon.
[00:49:32] It's a beautiful sight indeed.
[00:49:35] External temperature minus 46 degrees Celsius.
[00:49:38] Two minutes to drop off.
[00:49:40] Stand up.
[00:49:42] Snake gets to his feet.
[00:49:45] You'll be falling at 130 miles per hour.
[00:49:48] Try not to get frostbite from the wind chill.
[00:49:51] One minute to drop off.
[00:49:53] Move to the rear.
[00:49:54] Activate me, Alar, Arnold.
[00:49:55] This is one for the history books.
[00:49:58] The world's first halo jump.
[00:50:00] Halo meaning high altitude, low opening.
[00:50:04] Snake moves to the rear of the plane,
[00:50:06] his foot crushing the cigar he had discarded earlier.
[00:50:09] Prepare for drop off.
[00:50:11] Countdown.
[00:50:12] Five.
[00:50:13] Four.
[00:50:14] Three.
[00:50:15] Two.
[00:50:16] One.
[00:50:17] Spread your wings and fly.
[00:50:19] God be with you.
[00:50:21] Snake slowly allows himself to fall forward
[00:50:24] and off the back of the plane.
[00:50:33] After a series of somersaults and flips,
[00:50:35] the music fades and the screen goes black,
[00:50:38] revealing the name of the game's director.
[00:50:42] Hideo Kojima.
[00:50:45] Man, I don't know about you all,
[00:50:46] but I absolutely love the opening to this game.
[00:50:50] Mwah!
[00:50:50] So good.
[00:50:52] The Metal Gear series is well known for its unique stealth-based gameplay
[00:50:56] and memorable characters,
[00:50:57] but equally so.
[00:50:58] This series is known for its cutscenes,
[00:51:01] where we get to sit back and watch the story unfold
[00:51:03] like we're watching a movie.
[00:51:05] Back in the late 90s and early 2000s,
[00:51:08] I feel like this sort of thing was revolutionary,
[00:51:10] and when I think back to when I played this particular game for the first time,
[00:51:14] I had much more time to really sit back and enjoy it all.
[00:51:18] Today though,
[00:51:19] even though I still stand by this opening being one of the best,
[00:51:22] I think your mileage for the overall experience may vary.
[00:51:27] After we see Hideo Kojima's name on screen,
[00:51:29] we're taken to another scene which acts as a flashback
[00:51:32] and explains to us our mission.
[00:51:35] Then, we're back with Snake,
[00:51:36] who makes landfall in enemy territory.
[00:51:40] I actually clocked the opening cutscene
[00:51:42] at about 25 minutes end-to-end
[00:51:45] before we actually take control of Snake.
[00:51:48] It's kind of a long time.
[00:51:50] So once you enjoy the 25-minute-long opening,
[00:51:53] which I will say is pretty good
[00:51:55] and expertly voice-acted by the likes of David Hader as Snake,
[00:51:59] Jim Piddock as Major Zero,
[00:52:01] and the other soldiers in the scene,
[00:52:03] we'll find ourselves in Selino Yarsk.
[00:52:06] Lush jungle surrounds us on all sides,
[00:52:09] and we can see for miles off the cliff that we're standing on.
[00:52:14] Snake removes his non-essential gear
[00:52:16] and takes cover behind a tree.
[00:52:18] Then, he takes a knee,
[00:52:20] turns on his radio,
[00:52:21] and prepares to contact his support team.
[00:52:24] Radio conversations are how a large part of the story is going to unfold.
[00:52:28] There will be instances, like right now,
[00:52:31] where the conversations are started automatically,
[00:52:33] and other times where conversations are optional.
[00:52:36] There are a ton of radio conversations in this game,
[00:52:40] easily culminating into several hours' worth of audio
[00:52:43] if you listen to everything the game has to offer.
[00:52:46] This opening scene that we're experiencing now
[00:52:49] more or less helps you get your bearings.
[00:52:51] It's here that Snake is officially given his codename.
[00:52:56] Do you copy?
[00:52:57] You're already in enemy territory,
[00:52:59] and somebody might be listening in.
[00:53:00] From here on out,
[00:53:02] we'll be using codenames to refer to each other.
[00:53:05] Your codename for this mission will be Naked Snake.
[00:53:08] I'll be referring to you as Snake from now on.
[00:53:10] You're not to mention your real name.
[00:53:13] Snake?
[00:53:14] What, you don't like snakes?
[00:53:16] What do you mean?
[00:53:17] You've eaten one before, haven't you?
[00:53:19] In survival training.
[00:53:21] I'm glad to hear that.
[00:53:23] The man speaking here is Major Zero,
[00:53:26] the commander of the Fox Unit.
[00:53:28] He goes by Major Tom for this mission,
[00:53:31] and while that seems strange now,
[00:53:33] if you pay attention to a radio conversation later in the game,
[00:53:35] he'll actually explain why he went by Tom
[00:53:37] instead of Zero for this mission.
[00:53:39] But I am going to continue to call him Major Zero,
[00:53:42] because that just sounds cooler.
[00:53:45] Anyway, Snake asks Zero how he'll go about
[00:53:48] feeding himself in the jungle,
[00:53:50] and mentions that Snake was issued
[00:53:52] a tranquilizer gun and knife to hunt for food.
[00:53:55] Hunting and eating isn't really going to be important
[00:53:58] in the Virtuous mission for how short it is,
[00:54:01] but when the game really opens up,
[00:54:03] having a fresh supply of food on hand
[00:54:05] is going to be very important.
[00:54:07] This is one of the game's newest features,
[00:54:10] and it's pretty interesting all things considered.
[00:54:13] Below Snake's life gauge is a stamina gauge.
[00:54:16] Over time, the stamina bar will decrease.
[00:54:19] This happens quicker if you spend a lot of time running,
[00:54:23] rolling, hanging from edges,
[00:54:25] carrying too much weight outside your backpack,
[00:54:27] or whatever else exerts energy.
[00:54:29] Keeping your stamina up helps you heal from injuries faster,
[00:54:33] and your aim when in combat will be pretty accurate.
[00:54:36] As your stamina decreases and Snake becomes more tired,
[00:54:40] you don't heal as fast,
[00:54:41] and performance with weapons starts to go down,
[00:54:44] and that can really hamper you,
[00:54:45] especially in the late game.
[00:54:47] I can't remember what happens if you fully run out of stamina,
[00:54:51] but I think Snake will literally pass out,
[00:54:53] fall over and fall asleep for a little bit,
[00:54:55] and recover a little stamina before getting back on his feet.
[00:54:59] You can imagine how bad this can be,
[00:55:01] so keeping food on you at all times to eat is a must.
[00:55:06] Shooting animals like snakes, birds, or rats
[00:55:08] will cause them to turn into items
[00:55:10] that you can pick up and use later.
[00:55:13] If you hit an animal with a tranquilizer dart,
[00:55:15] they'll turn into a cage icon,
[00:55:17] and you can capture the animal alive.
[00:55:20] While you can still eat the animal,
[00:55:23] more advanced players have found ways to use live animals
[00:55:26] for various things,
[00:55:27] as well as tools to aid in their infiltration.
[00:55:30] But I'll leave that sort of thing for you to discover.
[00:55:34] Major Zero also mentions several medical supplies
[00:55:37] that we have in our backpack.
[00:55:40] Yeah, about the backpack.
[00:55:42] I lost it in a tree on the way down.
[00:55:44] I see.
[00:55:45] Well, you'd better go back and get it then.
[00:55:47] You know where it is?
[00:55:49] No problem.
[00:55:50] I can see it from here.
[00:55:51] It's stuck on a branch.
[00:55:53] Zero goes on to explain to us how we get our backpack,
[00:55:56] but I vote we skip that conversation
[00:55:58] and get right to the gameplay.
[00:56:00] He can help us later.
[00:56:02] Alright, now that we're in control,
[00:56:05] let's take a quick look around the screen.
[00:56:08] HUD elements are usually pretty sparse as we play,
[00:56:11] but here are the important things.
[00:56:13] At the upper left-hand side of the screen,
[00:56:15] you'll see Snake's life gauge.
[00:56:18] Mostly self-explanatory,
[00:56:19] this will decrease as Snake takes damage.
[00:56:22] Once it's depleted,
[00:56:24] Snake is toast and it's game over.
[00:56:27] Another new feature to the game
[00:56:28] is the injury system.
[00:56:30] If Snake takes damage in combat
[00:56:32] or finds a creative way to get himself hurt,
[00:56:35] he can actually sustain injuries like
[00:56:37] broken bones,
[00:56:38] burns,
[00:56:39] cuts,
[00:56:39] and so on.
[00:56:40] If Snake is injured,
[00:56:42] the overall length of his life gauge will decrease
[00:56:45] and the missing portion will turn red.
[00:56:48] Injuries do heal over time
[00:56:50] or you can quickly heal them with medical supplies,
[00:56:53] which happen to be in our backpack
[00:56:55] that we're about to retrieve.
[00:56:56] Below the life gauge
[00:56:58] is the stamina gauge,
[00:56:59] but we've already touched on that
[00:57:00] so we can just skip over it.
[00:57:02] Next,
[00:57:03] on the top right-hand side of the screen
[00:57:05] is what's called your Camo Index.
[00:57:08] This is the feature
[00:57:10] that most people think of
[00:57:11] when they think of this game.
[00:57:13] We'll get a more in-depth tutorial later,
[00:57:16] but it's a pretty simple idea in practice.
[00:57:19] We have the option to change uniforms
[00:57:21] and apply face paint on the fly
[00:57:24] from the pause menu.
[00:57:25] Different colored and patterned camouflage
[00:57:28] will help us blend into our environments better,
[00:57:30] and how well our camouflage is working
[00:57:33] can be gauged by the percentage
[00:57:35] in the upper right-hand side of the screen.
[00:57:38] The higher the percent,
[00:57:39] the closer an enemy needs to be to us
[00:57:42] in order to spot us.
[00:57:43] Moving around,
[00:57:44] as well as our current stance,
[00:57:46] i.e. standing, crouching, lying down,
[00:57:49] will naturally decrease or increase
[00:57:51] our Camo Index,
[00:57:53] so it's always beneficial
[00:57:54] to take your time in areas
[00:57:55] that you know that there's an enemy presence.
[00:57:58] If you head into an area
[00:58:00] where your current Camo
[00:58:01] isn't the best for stealth anymore,
[00:58:03] hit that pause menu
[00:58:04] and switch it out for something else.
[00:58:07] It's pretty unrealistic
[00:58:09] if you really stop and think about it,
[00:58:11] but I always thought
[00:58:12] that this was a neat system.
[00:58:14] You have the potential
[00:58:15] to find different camouflage as you go,
[00:58:17] allowing you to further blend in
[00:58:19] with your environments,
[00:58:20] which is neat.
[00:58:20] But the one thing
[00:58:22] that always annoyed me
[00:58:23] when I replayed this game
[00:58:24] was how tedious
[00:58:25] changing out your Camo
[00:58:27] every 20 seconds was.
[00:58:29] It's not always necessary,
[00:58:31] but in order to maintain
[00:58:32] the highest Camo Index,
[00:58:33] you'd have to stop,
[00:58:35] go into the menu,
[00:58:36] select a new piece of Camo,
[00:58:37] back out,
[00:58:38] go in to select
[00:58:39] a new piece of face paint,
[00:58:41] and then go back
[00:58:41] through these menus
[00:58:42] in order to resume gameplay.
[00:58:45] Changing Camo
[00:58:46] can sometimes take
[00:58:47] upwards of 30 seconds
[00:58:49] to a minute each time,
[00:58:50] and while it's very easy
[00:58:51] to see which Camo
[00:58:52] is going to benefit you the most,
[00:58:54] it's all still very time-consuming
[00:58:56] when you add up all that time.
[00:58:59] Generally,
[00:59:00] I just found a Camo
[00:59:01] that's somewhere in the middle
[00:59:02] based on the location
[00:59:03] that I'm in,
[00:59:04] and I usually leave it at that.
[00:59:06] I will say,
[00:59:07] the Camo system in this game
[00:59:08] is honestly one of my favorite
[00:59:10] game mechanics of all time.
[00:59:12] I mean,
[00:59:13] it's incredible
[00:59:14] how the game reads
[00:59:15] your location
[00:59:16] and movements
[00:59:16] based on the background
[00:59:17] of the area
[00:59:18] that you're standing in.
[00:59:20] And there's nothing
[00:59:21] more satisfying
[00:59:22] in a stealth game
[00:59:23] than watching an enemy
[00:59:24] walk right past you
[00:59:25] because you have
[00:59:26] the right camouflage on.
[00:59:28] It really is awesome.
[00:59:30] But,
[00:59:31] a lot of time
[00:59:32] goes into these wins,
[00:59:33] and as an old man
[00:59:34] who doesn't really
[00:59:35] have the patience
[00:59:35] for tedium
[00:59:36] as much as I used to,
[00:59:37] I think the enjoyment
[00:59:39] of this system
[00:59:43] is the right
[00:59:44] we'll get into
[00:59:44] how to use items
[00:59:46] a little bit later,
[00:59:47] but for now,
[00:59:47] we need to retrieve
[00:59:48] our backpack
[00:59:49] so we can continue
[00:59:50] with our mission.
[00:59:51] Originally,
[00:59:52] when this game
[00:59:52] was released,
[00:59:53] the camera
[00:59:54] would be positioned
[00:59:54] above us,
[00:59:55] and we'd have a more
[00:59:56] traditional top-down
[00:59:58] view of Snake
[00:59:58] and his surroundings.
[01:00:00] To look forward,
[01:00:01] we'd have to go
[01:00:02] into first-person
[01:00:03] view mode
[01:00:04] by pressing and holding
[01:00:05] the R1 shoulder button.
[01:00:08] In every iteration
[01:00:09] of the game
[01:00:09] past the original
[01:00:10] PlayStation 2 launch,
[01:00:12] a 3D camera
[01:00:13] was implemented,
[01:00:14] meaning the camera
[01:00:15] is now at eye level
[01:00:16] with Snake
[01:00:17] and you can rotate it
[01:00:18] around using
[01:00:19] your right thumbstick.
[01:00:21] The 3D camera
[01:00:22] makes this game
[01:00:23] so much more approachable,
[01:00:24] and I cannot imagine
[01:00:25] how I would have
[01:00:26] gotten through
[01:00:27] this game without it.
[01:00:28] You can flip
[01:00:29] between the camera schemes
[01:00:31] if you want
[01:00:31] by clicking
[01:00:32] the right thumbstick,
[01:00:33] and there are
[01:00:33] some advantages
[01:00:34] to doing so,
[01:00:35] so keep that in mind.
[01:00:37] Alright,
[01:00:38] let's move towards
[01:00:39] our backpack
[01:00:39] so we can get
[01:00:40] this mission underway.
[01:00:42] The jungle area
[01:00:43] is covered with tall grass,
[01:00:45] and it can be
[01:00:45] pretty hard to figure
[01:00:46] out where to go,
[01:00:47] but navigating around
[01:00:49] isn't too terribly bad.
[01:00:51] Using the left thumbstick,
[01:00:53] you can move Snake
[01:00:53] in all directions.
[01:00:55] Holding the thumbstick
[01:00:56] fully in one direction
[01:00:58] will make Snake run
[01:00:59] by default,
[01:01:00] but if you only push
[01:01:01] the thumbstick
[01:01:02] just a little bit,
[01:01:03] Snake will walk.
[01:01:05] It's slower,
[01:01:06] but not nearly
[01:01:07] as noisy.
[01:01:08] Go ahead now
[01:01:09] and move forward.
[01:01:12] Now,
[01:01:12] you can stick to the left
[01:01:14] or the right sides
[01:01:15] of the area here,
[01:01:16] but I actually recommend
[01:01:16] going up the right-hand side.
[01:01:19] You'll know you're
[01:01:20] on the right track
[01:01:20] when you slowly
[01:01:21] start moving uphill
[01:01:22] in knee-high grass.
[01:01:25] Why do we want
[01:01:26] to go this way?
[01:01:27] Because there is
[01:01:28] a useful item up there
[01:01:29] that I want you
[01:01:30] to pick up.
[01:01:31] Like previous
[01:01:32] Metal Gear games,
[01:01:33] items will hover
[01:01:34] over the ground
[01:01:34] and spin
[01:01:35] so they're generally
[01:01:36] easy to spot.
[01:01:37] Go ahead and grab
[01:01:38] the item at the very
[01:01:39] top of the hill here.
[01:01:42] There you go.
[01:01:43] You just picked up
[01:01:44] a life medicine.
[01:01:46] Just like rations
[01:01:47] in previous games,
[01:01:49] this will instantly
[01:01:50] restore a little bit
[01:01:51] of your health,
[01:01:51] so save that puppy
[01:01:52] for a rainy day.
[01:01:54] Now,
[01:01:54] from here,
[01:01:55] go ahead and jump off
[01:01:56] the small cliff side
[01:01:57] here,
[01:01:58] and you'll be back
[01:01:58] on the main path.
[01:02:00] Now,
[01:02:01] see that large tree
[01:02:02] where the vines
[01:02:03] are wrapped around it,
[01:02:04] almost forming
[01:02:05] a sort of ladder?
[01:02:06] You can climb trees
[01:02:08] like this by walking
[01:02:09] up to them
[01:02:10] and pressing the
[01:02:10] action button,
[01:02:11] which is usually
[01:02:12] the triangle button.
[01:02:14] Snake will start
[01:02:14] to climb up,
[01:02:15] and when he gets
[01:02:16] to the top of the tree,
[01:02:17] you can walk across
[01:02:18] any branches
[01:02:19] that'll support
[01:02:20] your weight.
[01:02:21] I never found myself
[01:02:23] climbing very many
[01:02:24] trees in this game,
[01:02:25] but you have to admit,
[01:02:26] it's an awesome addition
[01:02:27] to the stealth-based
[01:02:28] gameplay.
[01:02:29] I can just imagine
[01:02:30] hanging out up high,
[01:02:32] watching a patrol
[01:02:33] walk underneath you,
[01:02:34] unaware of where
[01:02:35] you are.
[01:02:36] But anyway,
[01:02:37] at the end of the branch,
[01:02:38] you can see
[01:02:39] your backpack hanging.
[01:02:40] Go ahead and press
[01:02:42] the triangle button again
[01:02:43] to hang from the branch
[01:02:44] and grab it.
[01:02:46] There you go.
[01:02:47] Super easy.
[01:02:48] With that accomplished,
[01:02:50] your reward is...
[01:02:52] another lengthy
[01:02:53] radio call.
[01:02:56] I see you've retrieved
[01:02:58] your backpack, Snake.
[01:02:59] Major Zero goes on
[01:03:01] to tell you about
[01:03:02] the backpack feature
[01:03:03] of the game.
[01:03:04] In short,
[01:03:05] you can equip items
[01:03:06] to your person,
[01:03:07] which you can then
[01:03:08] select using the
[01:03:09] controller's shoulder
[01:03:09] buttons during gameplay.
[01:03:11] Anything you aren't
[01:03:12] wanting to actively
[01:03:13] have at the ready,
[01:03:14] you can store
[01:03:15] in your backpack.
[01:03:17] You can take
[01:03:17] almost everything
[01:03:18] out of your backpack
[01:03:19] and make it selectable,
[01:03:21] but the caveat
[01:03:21] there is,
[01:03:22] the more items
[01:03:23] that you have
[01:03:24] at the ready,
[01:03:25] the more weight
[01:03:25] that you're lugging around,
[01:03:26] and that makes
[01:03:27] your stamina gauge
[01:03:28] deplete faster.
[01:03:30] So that said,
[01:03:31] it's a good idea
[01:03:31] to only take out
[01:03:32] of your backpack
[01:03:33] what you plan
[01:03:34] to use often.
[01:03:36] Now,
[01:03:37] after the Major
[01:03:37] gets done with
[01:03:38] that explanation,
[01:03:39] we get into
[01:03:40] the beat of the
[01:03:40] radio call,
[01:03:41] and we're introduced
[01:03:42] to our support team.
[01:03:44] The first member
[01:03:45] of the support team
[01:03:45] will be in charge
[01:03:46] of monitoring
[01:03:46] your physical condition,
[01:03:48] acting as a medic,
[01:03:49] so to speak,
[01:03:50] as well as recording
[01:03:51] your mission data.
[01:03:52] She's a member
[01:03:53] of Fox as well,
[01:03:54] and she's here
[01:03:55] on the gunship
[01:03:56] with me.
[01:03:57] She?
[01:03:58] Hello, Snake.
[01:03:59] I'm Paramedic.
[01:04:00] Nice to meet you.
[01:04:02] Paramedic.
[01:04:02] As in a medic
[01:04:03] who comes in
[01:04:04] by parachute.
[01:04:06] Paramedic is
[01:04:06] an easygoing gal
[01:04:07] and acts as
[01:04:08] the mission's
[01:04:09] medical advisor.
[01:04:10] She's great
[01:04:11] for talking Snake
[01:04:12] through some of
[01:04:13] the animals and plants
[01:04:14] that he'll come across
[01:04:15] when hunting for food.
[01:04:16] What I always liked
[01:04:17] about her
[01:04:17] was her love
[01:04:18] of movies.
[01:04:20] Sometimes when
[01:04:20] saving your game,
[01:04:21] she'll talk to Snake
[01:04:22] about a movie
[01:04:23] that was relevant
[01:04:23] around the time
[01:04:24] that the game
[01:04:25] took place
[01:04:25] and sometimes
[01:04:26] use scenes
[01:04:27] from a movie
[01:04:27] to impart
[01:04:28] a lesson
[01:04:29] or a bit of advice.
[01:04:31] After Paramedic
[01:04:32] gets done
[01:04:32] with her introduction,
[01:04:34] the Major
[01:04:34] comes back
[01:04:35] on the line
[01:04:35] to introduce you
[01:04:36] to one more
[01:04:37] member of Snake's
[01:04:38] support team.
[01:04:39] There's one more
[01:04:40] person I want
[01:04:41] to introduce you
[01:04:42] to, Snake.
[01:04:44] Speaking of snakes,
[01:04:45] you remember
[01:04:46] the boss,
[01:04:46] don't you?
[01:04:47] A legendary soldier
[01:04:48] and your mentor.
[01:04:50] Actually,
[01:04:50] it was the boss
[01:04:51] that got the DCI's
[01:04:52] authorization
[01:04:52] in the first place.
[01:04:53] She's going to be
[01:04:54] serving as Fox's
[01:04:55] mission advisor.
[01:04:57] The boss is?
[01:04:58] She also helped
[01:04:59] me plan this mission.
[01:05:00] She and I
[01:05:01] were at SAS together.
[01:05:03] Jack,
[01:05:04] is that you?
[01:05:04] How many years
[01:05:05] has it been?
[01:05:07] Boss?
[01:05:08] That's right.
[01:05:09] It's me.
[01:05:13] Talk to me.
[01:05:14] Let me hear
[01:05:14] your voice.
[01:05:16] It's been five years,
[01:05:18] 72 days,
[01:05:19] and 18 hours.
[01:05:21] You've lost weight.
[01:05:22] You can tell
[01:05:24] just by the sound
[01:05:24] of my voice.
[01:05:26] Of course I can.
[01:05:27] I know all about you.
[01:05:29] We don't really
[01:05:29] know this now,
[01:05:30] but the boss
[01:05:31] is going to become
[01:05:32] one of the most
[01:05:33] important characters
[01:05:34] with regards to the story.
[01:05:36] We never really
[01:05:37] get a glimpse
[01:05:38] into Snake
[01:05:38] and the boss's
[01:05:39] past together,
[01:05:40] but we know
[01:05:41] that the boss
[01:05:41] trains Snake up
[01:05:42] into the agent
[01:05:43] that he is today,
[01:05:44] but the boss
[01:05:45] has been gone
[01:05:46] for several years.
[01:05:48] Snake never took
[01:05:49] her absence well
[01:05:50] and decides
[01:05:50] to call her out
[01:05:51] on it.
[01:05:52] Why'd you disappear
[01:05:53] on me all of a sudden?
[01:05:55] I was on a top
[01:05:56] secret mission.
[01:05:58] You didn't need
[01:05:59] me anymore.
[01:06:00] But there were
[01:06:01] still so many things
[01:06:02] I wanted you
[01:06:03] to teach me.
[01:06:04] No,
[01:06:05] I taught you
[01:06:06] everything you needed
[01:06:07] to know about
[01:06:07] fighting techniques.
[01:06:09] I taught you
[01:06:10] all I could.
[01:06:11] The rest you needed
[01:06:12] to learn on your own.
[01:06:14] From the player's
[01:06:15] perspective,
[01:06:15] it's a little hard
[01:06:16] to really dial in
[01:06:17] on what sort of
[01:06:18] a connection Snake
[01:06:19] and the boss share,
[01:06:20] but you can feel
[01:06:21] how passionate Snake
[01:06:22] is about it all.
[01:06:23] It's not a romantic one,
[01:06:25] but the two of them
[01:06:26] have clearly been
[01:06:27] through a lot together.
[01:06:29] The boss does give us
[01:06:30] one key glimpse
[01:06:31] into her character,
[01:06:32] though,
[01:06:32] when she talks to Snake
[01:06:34] about what it means
[01:06:35] to be a soldier.
[01:06:36] Listen to me, Jack.
[01:06:38] Just because soldiers
[01:06:39] are on the same side
[01:06:40] right now
[01:06:41] doesn't mean
[01:06:42] they always will be.
[01:06:43] Having personal feelings
[01:06:44] about your comrades
[01:06:45] is one of the worst sins
[01:06:47] you can commit.
[01:06:48] politics determine
[01:06:49] who you face
[01:06:50] on the battlefield.
[01:06:51] And politics
[01:06:52] are a living thing.
[01:06:54] They change
[01:06:55] along with the times.
[01:06:56] Yesterday's good
[01:06:57] might be tomorrow's evil.
[01:06:59] Is that why
[01:07:00] you abandoned me?
[01:07:01] No.
[01:07:02] It had nothing
[01:07:02] to do with you.
[01:07:03] I already told you, Jack.
[01:07:05] I was on a top-secret mission.
[01:07:07] A soldier has to follow
[01:07:09] whatever orders
[01:07:10] he's given.
[01:07:11] It's not his place
[01:07:12] to question why.
[01:07:13] But you're looking
[01:07:14] for a reason to fight.
[01:07:15] You're a natural-born fighter.
[01:07:18] But you're not
[01:07:19] quite a soldier.
[01:07:20] A soldier is a political tool
[01:07:23] and nothing more.
[01:07:24] That's doubly true
[01:07:25] if he's a career soldier.
[01:07:27] Right and wrong
[01:07:27] have no place
[01:07:28] in his mission.
[01:07:30] He has no enemies
[01:07:31] and no friends.
[01:07:32] Only the mission.
[01:07:34] You follow the orders
[01:07:35] you're given.
[01:07:36] That's what being
[01:07:37] a soldier is.
[01:07:38] I do whatever I have to
[01:07:40] to get the job done.
[01:07:41] I don't think
[01:07:42] about politics.
[01:07:44] That's not the same thing.
[01:07:46] Sooner or later
[01:07:47] your conscience
[01:07:48] is going to bother you.
[01:07:49] In the end,
[01:07:50] you have to choose
[01:07:51] whether you're going
[01:07:52] to live as a soldier
[01:07:53] or just another man
[01:07:54] with a gun.
[01:07:55] There's a saying
[01:07:56] in the Orient.
[01:07:57] Loyalty to the end.
[01:07:59] Do you know
[01:08:00] what it means?
[01:08:01] Being patriotic?
[01:08:02] It means devoting
[01:08:04] yourself to your country.
[01:08:05] I follow the president
[01:08:06] and the top brass.
[01:08:08] I'm ready to die
[01:08:09] for them if necessary.
[01:08:10] The president
[01:08:11] and the top brass
[01:08:12] won't be there forever.
[01:08:13] Once their terms are up,
[01:08:15] others will take their place.
[01:08:17] I follow the will
[01:08:18] of the leader,
[01:08:19] no matter who's in charge.
[01:08:21] People aren't the ones
[01:08:22] who dictate the missions.
[01:08:23] Then who does?
[01:08:25] The times.
[01:08:26] There's a lot
[01:08:27] to unpack here,
[01:08:28] but there's a reason
[01:08:29] I let this play out
[01:08:30] as long as I did.
[01:08:32] With regards
[01:08:33] to the story,
[01:08:34] two very important things
[01:08:35] are established
[01:08:36] about these characters.
[01:08:38] Snake comes off
[01:08:39] very loyal to his country
[01:08:41] and willing to lie down
[01:08:42] his life for those
[01:08:43] in leadership.
[01:08:44] Snake also shows hints
[01:08:46] of his proclivity
[01:08:47] to engage in conflict,
[01:08:48] even if that's all
[01:08:49] he's ever really known
[01:08:51] being in the military
[01:08:51] for a majority of his life.
[01:08:53] The boss,
[01:08:54] on the other hand,
[01:08:55] values unwavering
[01:08:56] loyalty to country,
[01:08:58] and even though
[01:08:58] she recognizes
[01:08:59] that soldiers can be used
[01:09:01] as nothing but tools,
[01:09:02] it's more important
[01:09:03] to remain loyal
[01:09:04] and discard
[01:09:05] your personal feelings.
[01:09:06] The mission
[01:09:08] is all that matters,
[01:09:09] and sometimes
[01:09:10] the mission
[01:09:10] can change
[01:09:11] with the times.
[01:09:13] It's a lot to take in,
[01:09:14] especially when you've
[01:09:15] only had seven seconds
[01:09:17] of actual gameplay
[01:09:18] under your belts
[01:09:19] at this point,
[01:09:19] but part of what makes
[01:09:21] this story so amazing
[01:09:22] to me
[01:09:22] is what happens
[01:09:24] with these ideas
[01:09:25] from each character's
[01:09:36] perspectives
[01:09:36] the way a soldier
[01:09:37] is supposed to think.
[01:09:38] The only thing
[01:09:39] we can believe in
[01:09:40] with absolute certainty
[01:09:42] is the mission, Jack.
[01:09:44] All right,
[01:09:45] but do me a favor.
[01:09:46] What is it?
[01:09:47] Call me Snake.
[01:09:49] Snake?
[01:09:50] Oh, right.
[01:09:51] Your codename is Snake.
[01:09:53] It suits you well.
[01:09:54] From here,
[01:09:55] the boss talks
[01:09:56] to Snake
[01:09:56] about CQC.
[01:09:59] CQC?
[01:10:00] Close quarters combat, huh?
[01:10:02] I've been in the Green Berets
[01:10:03] for the past few years.
[01:10:05] I'm probably pretty rusty.
[01:10:06] Not to worry.
[01:10:08] I'll be here
[01:10:09] to help you remember.
[01:10:10] I mentioned it before,
[01:10:12] but I love the idea
[01:10:13] behind CQC in this game
[01:10:15] and just in general.
[01:10:17] CQC is a new feature
[01:10:19] to the series in this game
[01:10:20] and allows you
[01:10:21] as the player
[01:10:22] to throw enemies
[01:10:23] to the ground,
[01:10:24] grab them,
[01:10:25] choke them out,
[01:10:25] and much more.
[01:10:27] Ever see a movie
[01:10:28] where the main character
[01:10:29] wrestles an enemy
[01:10:30] to the ground
[01:10:30] or disarms them
[01:10:31] with what looks like
[01:10:32] judo or something similar?
[01:10:34] That's pretty much
[01:10:35] CQC in a nutshell.
[01:10:37] Getting used to
[01:10:38] using CQC
[01:10:39] can be a little tricky,
[01:10:41] but once you get
[01:10:41] the hang of it,
[01:10:42] you'll be throwing around
[01:10:43] bad guys like ragdolls.
[01:10:45] As the conversation continues,
[01:10:47] Major Zero reminds us
[01:10:49] for probably the eighth time
[01:10:50] up to this point
[01:10:51] what our mission is.
[01:10:54] Rescue Sokolov,
[01:10:55] who is being held
[01:10:56] in an abandoned factory
[01:10:57] to the north
[01:10:58] of our location.
[01:10:59] It is imperative
[01:11:01] that we are not spotted
[01:11:02] as this is a stealth mission.
[01:11:04] From here,
[01:11:05] the game transitions
[01:11:06] back to actual gameplay
[01:11:08] and we see Snake
[01:11:09] preparing to officially
[01:11:10] set off.
[01:11:11] But not before getting
[01:11:13] one more bit of advice
[01:11:14] from his mentor.
[01:11:17] Snake,
[01:11:18] try to remember
[01:11:19] some of the basics
[01:11:20] of CQC.
[01:11:21] Snake gets to his feet.
[01:11:27] After scanning his surroundings
[01:11:28] through the iron sights
[01:11:29] of the gun,
[01:11:31] Snake decides it's time.
[01:11:34] Commencing virtuous mission
[01:11:36] now.
[01:11:38] Alright,
[01:11:39] it's finally,
[01:11:40] finally time
[01:11:41] to get some actual
[01:11:42] gameplay in.
[01:11:43] Are you ready?
[01:11:45] Well,
[01:11:45] if you didn't fall asleep
[01:11:47] during all that dialogue,
[01:11:48] I reckon you're ready to go.
[01:11:50] But,
[01:11:51] before we move on,
[01:11:52] I recommend putting on
[01:11:53] some better camo
[01:11:54] before pressing forward.
[01:11:56] It'll just take a moment,
[01:11:57] I promise.
[01:11:59] Go ahead and open up
[01:12:00] the menu,
[01:12:01] also known as
[01:12:01] the survival viewer.
[01:12:04] Now select camouflage.
[01:12:07] In the face menu,
[01:12:09] throw on some
[01:12:09] woodland camo face paint.
[01:12:11] It'll add a bit
[01:12:12] to your camo index
[01:12:13] and it's a good
[01:12:14] all-around face paint
[01:12:15] for the jungle.
[01:12:17] Nice.
[01:12:18] Now back out
[01:12:19] and select uniform.
[01:12:22] Tiger stripe
[01:12:23] is a camo
[01:12:23] that I always found
[01:12:24] as a good all-rounder
[01:12:26] for the jungle as well.
[01:12:27] So let's select that one.
[01:12:29] Perfect.
[01:12:30] Thanks to the magic
[01:12:31] of video games,
[01:12:32] changing your clothes
[01:12:33] all happens instantaneously
[01:12:35] and there is no danger
[01:12:36] of an enemy patrol
[01:12:37] coming up on you
[01:12:38] while you change.
[01:12:39] But now that we've been
[01:12:40] through all those menus,
[01:12:41] don't you see
[01:12:42] what I was talking about
[01:12:43] as far as the tedium goes,
[01:12:44] the camouflage?
[01:12:46] Anyway,
[01:12:46] go ahead and back
[01:12:47] out of the menu
[01:12:48] and let's get to the gameplay.
[01:12:51] In the next few areas,
[01:12:52] you're not going to have
[01:12:53] to worry about enemy soldiers.
[01:12:55] At least not for a little bit.
[01:12:56] Definitely get used
[01:12:57] to the controls
[01:12:58] because you'll want to know
[01:12:59] how to move Snake around
[01:13:00] before navigating
[01:13:01] around the enemy.
[01:13:03] You'll also notice
[01:13:04] that Snake has his
[01:13:05] tranquilizer gun equipped
[01:13:06] after that last cutscene
[01:13:07] as there's an icon
[01:13:08] in the lower right-hand side
[01:13:09] of the screen.
[01:13:11] Holding the R2 button
[01:13:12] will open up
[01:13:13] the item screen
[01:13:14] and you can use
[01:13:14] the directional pad
[01:13:16] to toggle any weapons
[01:13:17] you have
[01:13:18] that aren't
[01:13:18] in your backpack.
[01:13:20] Let's take a quick look.
[01:13:22] We have a combat knife
[01:13:24] and we also have
[01:13:25] a directional microphone.
[01:13:27] Now that is a fun toy
[01:13:29] that lets you hear
[01:13:30] sounds and conversations
[01:13:31] at much greater distances.
[01:13:33] We're not going to use
[01:13:35] either of the knife
[01:13:36] or the directional mic
[01:13:37] right now,
[01:13:37] so let's just leave
[01:13:38] the tranquilizer gun equipped.
[01:13:42] Now holding the L2 button
[01:13:44] opens up the item menu.
[01:13:47] There's a decent amount
[01:13:48] of stuff here
[01:13:48] as you'll see.
[01:13:50] Parabinoculars,
[01:13:51] a motion detector,
[01:13:52] an anti-personnel detector,
[01:13:54] and sonar.
[01:13:56] In previous Metal Gear games,
[01:13:58] you have the luxury
[01:13:58] of an on-screen radar
[01:13:59] that lets you know
[01:14:00] where your enemies are
[01:14:01] and you can see
[01:14:02] their field of vision.
[01:14:04] There's no radar
[01:14:05] in that sense
[01:14:06] in Snake Eater,
[01:14:07] however,
[01:14:07] these items offer
[01:14:08] some unique ways
[01:14:09] to know
[01:14:09] if enemies are
[01:14:10] in your vicinity.
[01:14:11] They do run
[01:14:12] on battery power
[01:14:13] so you can't rely
[01:14:15] on them all the time.
[01:14:16] There's also
[01:14:17] a fake death pill
[01:14:19] in your inventory,
[01:14:20] something that I rarely used
[01:14:21] but thought
[01:14:22] was a neat inclusion.
[01:14:24] If you're ever
[01:14:24] surrounded by the enemy,
[01:14:26] you can take this pill
[01:14:27] and it quote-unquote
[01:14:28] kills you,
[01:14:29] even going so far
[01:14:30] as displaying
[01:14:31] the game over screen.
[01:14:33] You can wake yourself up
[01:14:34] by using the revival pill
[01:14:36] in your inventory
[01:14:37] and that'll get you
[01:14:38] back on your feet.
[01:14:39] This is a great way
[01:14:41] to fake out your enemies
[01:14:42] and get out of some jams.
[01:14:44] Just be careful, though.
[01:14:45] If you play dead
[01:14:46] for too long,
[01:14:47] the game will actually end.
[01:14:49] The last thing
[01:14:50] in your inventory
[01:14:51] is a cigar.
[01:14:53] As a passive cigar smoker myself,
[01:14:56] I love having this item.
[01:14:57] It doesn't have
[01:14:58] very many positive uses, though.
[01:15:01] If you equip it,
[01:15:02] Snake will actively smoke it
[01:15:04] and you will slowly lose health.
[01:15:06] And if you happen
[01:15:07] to be in dark areas,
[01:15:08] the glow of the end
[01:15:09] of the cigar
[01:15:09] will potentially
[01:15:10] give away your position.
[01:15:12] But it is a great
[01:15:14] light source
[01:15:15] if you don't have
[01:15:15] anything else on hand.
[01:15:17] I'll let you discover
[01:15:18] how to best use
[01:15:19] these items on your own,
[01:15:21] but for now,
[01:15:22] no need to equip anything
[01:15:23] to your item slot,
[01:15:24] so close the menu
[01:15:25] and let's keep moving.
[01:15:28] As we move into
[01:15:29] the next area,
[01:15:29] we'll come up
[01:15:30] on a swamp.
[01:15:32] There's no enemy
[01:15:33] soldiers here,
[01:15:34] but there are about
[01:15:34] a half a dozen crocodiles
[01:15:36] hanging out in this area.
[01:15:37] Or maybe they're
[01:15:38] alligators?
[01:15:39] I have no idea
[01:15:41] how the hell
[01:15:41] to tell the difference.
[01:15:43] Anyway,
[01:15:43] you can make your way
[01:15:44] around them
[01:15:45] if you're careful.
[01:15:46] Just don't get
[01:15:47] too close to them.
[01:15:48] They'll snap at you
[01:15:49] or try to beat you
[01:15:50] with their tails.
[01:15:52] You can use the
[01:15:53] tranquilizer gun
[01:15:54] to put them to sleep
[01:15:55] with a single bullet
[01:15:55] if you wanted
[01:15:56] to make things easier
[01:15:57] on yourself.
[01:15:58] Holding your square button
[01:16:00] will have Snake
[01:16:01] point his equipped weapon
[01:16:02] and the game
[01:16:03] usually auto-aims
[01:16:04] towards your nearest threat.
[01:16:06] If you want to do
[01:16:07] more precise shooting,
[01:16:08] though,
[01:16:08] hold down the R1
[01:16:10] shoulder button
[01:16:10] and the game
[01:16:11] will enter
[01:16:11] first-person view mode.
[01:16:13] You can aim
[01:16:14] in first-person
[01:16:15] and this is a great
[01:16:16] way to increase
[01:16:17] your accuracy.
[01:16:18] It's sort of a
[01:16:19] common thing nowadays,
[01:16:20] but I always
[01:16:21] appreciated your ability
[01:16:22] to target an enemy's
[01:16:24] different body parts
[01:16:25] when shooting
[01:16:25] in first-person.
[01:16:27] Headshots are always
[01:16:28] the best for quick
[01:16:29] results,
[01:16:29] but you could also
[01:16:30] shoot a weapon
[01:16:31] out of an enemy's
[01:16:32] hands by shooting
[01:16:32] their arm with
[01:16:33] something more powerful
[01:16:34] than the Trank gun.
[01:16:35] You can even
[01:16:36] slow them down
[01:16:37] by shooting them
[01:16:37] in the leg.
[01:16:39] It's these touches
[01:16:40] that we take for granted
[01:16:41] today,
[01:16:42] but really helped
[01:16:43] enhance the experience
[01:16:44] back then.
[01:16:46] Anyhow,
[01:16:46] navigate past the gators
[01:16:48] however you see fit
[01:16:49] and let's move
[01:16:49] to the next area.
[01:16:51] A cutscene takes over
[01:16:53] as we move
[01:16:54] into the next area.
[01:16:56] Snake spots something
[01:16:57] up ahead
[01:16:57] and takes out
[01:16:58] his binoculars
[01:16:59] to investigate.
[01:17:00] The R1 prompt
[01:17:01] appears at the top
[01:17:03] right-hand side
[01:17:03] of the screen,
[01:17:04] which is something
[01:17:04] that you'll see
[01:17:05] every now and then.
[01:17:06] This lets you go
[01:17:08] into first person
[01:17:09] during the cutscene.
[01:17:11] Through Snake's eyes,
[01:17:12] we see an enemy
[01:17:13] patrol up ahead.
[01:17:15] Major,
[01:17:16] I've spotted
[01:17:17] two enemy soldiers.
[01:17:18] They're probably
[01:17:19] KGB troops
[01:17:20] sent to guard Sokolov.
[01:17:23] AK-47s
[01:17:25] and grenades.
[01:17:28] Like clockwork,
[01:17:29] we're tossed
[01:17:30] into another radio
[01:17:30] conversation
[01:17:31] with Major Zero
[01:17:32] and the boss.
[01:17:34] After another
[01:17:35] reminder about
[01:17:35] how important
[01:17:36] it is to stay
[01:17:37] hidden from sight,
[01:17:38] the boss goes over
[01:17:39] how to use
[01:17:39] camouflage.
[01:17:41] We've already
[01:17:42] touched on that
[01:17:42] already,
[01:17:43] so after the boss
[01:17:44] gets done with
[01:17:45] her tutorial,
[01:17:46] we can go to work.
[01:17:48] Okay,
[01:17:49] here we go.
[01:17:50] You have a lot
[01:17:51] of choice
[01:17:52] with how you
[01:17:53] tackle enemy patrols.
[01:17:55] You can either
[01:17:56] attempt to sneak
[01:17:56] around them
[01:17:57] using your
[01:17:57] camouflage
[01:17:58] to stay out
[01:17:59] of sight,
[01:17:59] or what I
[01:18:00] usually do
[01:18:01] is I try to
[01:18:02] take the enemy
[01:18:02] out.
[01:18:03] The enemy
[01:18:04] can't spot you
[01:18:04] if they are
[01:18:05] dead and or
[01:18:06] incapacitated.
[01:18:07] You can shoot
[01:18:08] your enemy
[01:18:09] at a distance,
[01:18:10] or you can
[01:18:10] go in close
[01:18:11] and use CQC
[01:18:12] to knock out
[01:18:13] the enemy.
[01:18:14] The safest option
[01:18:16] is shooting
[01:18:16] the enemy
[01:18:17] from a distance.
[01:18:18] In first-person view,
[01:18:20] you can line up
[01:18:21] a headshot
[01:18:21] with your
[01:18:21] tranquilizer gun,
[01:18:22] and if you land
[01:18:23] a hit,
[01:18:24] the enemy
[01:18:24] will be down
[01:18:24] for the count
[01:18:25] immediately.
[01:18:27] Let's give
[01:18:27] that a try
[01:18:28] right now,
[01:18:29] as one of the
[01:18:29] enemy soldiers
[01:18:30] is directly
[01:18:31] ahead of us.
[01:18:32] Oh,
[01:18:33] that reminds me,
[01:18:33] hold the X
[01:18:34] button,
[01:18:35] and Snake
[01:18:35] will lie
[01:18:36] prone on the
[01:18:36] ground.
[01:18:38] This is a
[01:18:38] great way
[01:18:39] to increase
[01:18:39] your camo
[01:18:40] index
[01:18:40] and steady
[01:18:41] your aim.
[01:18:42] There you go,
[01:18:43] now go ahead
[01:18:44] and take this
[01:18:45] guy out.
[01:18:49] Excellent,
[01:18:49] nice work.
[01:18:50] If you happen
[01:18:51] to hit a guard
[01:18:52] with a tranquilizer
[01:18:53] dart somewhere
[01:18:53] other than their
[01:18:54] head,
[01:18:55] they'll eventually
[01:18:55] pass out still,
[01:18:57] but the effect
[01:18:57] won't be instantaneous,
[01:18:59] so keep that in
[01:19:00] mind.
[01:19:01] Okay,
[01:19:02] let's go ahead
[01:19:02] and move up.
[01:19:04] Uh-oh,
[01:19:04] there's another
[01:19:05] guard further
[01:19:05] ahead of us,
[01:19:06] but he has his
[01:19:07] back turned to us
[01:19:08] and he's moving
[01:19:08] away.
[01:19:10] Instead of taking
[01:19:11] him out at a
[01:19:12] distance,
[01:19:12] let's practice
[01:19:13] sneaking up behind
[01:19:14] him and grabbing
[01:19:14] him with CQC.
[01:19:17] Now,
[01:19:17] enemies in this
[01:19:18] game won't just
[01:19:19] see you,
[01:19:20] they can also
[01:19:20] hear you if you
[01:19:22] make too much
[01:19:22] noise.
[01:19:23] Running will
[01:19:24] cause the enemy
[01:19:25] to hear your
[01:19:25] footsteps,
[01:19:26] so you'll want to
[01:19:27] approach your
[01:19:27] target slowly.
[01:19:29] Walking by
[01:19:30] lightly tilting
[01:19:31] the left
[01:19:32] thumbstick will
[01:19:33] reduce the sound
[01:19:33] of your footsteps,
[01:19:34] but they can
[01:19:35] still be heard
[01:19:36] as you get
[01:19:36] closer.
[01:19:37] Instead,
[01:19:38] as we get
[01:19:39] close to the
[01:19:39] enemy,
[01:19:40] we're going to
[01:19:40] switch over
[01:19:41] to a technique
[01:19:42] called stalking.
[01:19:44] Stalking,
[01:19:45] as I like to
[01:19:45] call it,
[01:19:46] can be done
[01:19:47] by using the
[01:19:48] directional pad.
[01:19:49] As you hold
[01:19:50] down the pad
[01:19:51] in the direction
[01:19:51] that you want
[01:19:52] to move,
[01:19:53] Snake will
[01:19:53] move agonizingly
[01:19:55] slow,
[01:19:56] but his
[01:19:56] footsteps will
[01:19:57] be completely
[01:19:57] silent.
[01:19:58] Even though
[01:19:59] Snake is
[01:20:00] moving horrifically
[01:20:01] slow,
[01:20:02] he's just
[01:20:02] fast enough
[01:20:03] that he'll
[01:20:03] catch up to
[01:20:04] the enemy
[01:20:05] so long as
[01:20:05] they're walking.
[01:20:07] Okay,
[01:20:08] let's try
[01:20:09] stalking and
[01:20:09] get into
[01:20:10] arm's reach
[01:20:11] of our enemy.
[01:20:12] Okay,
[01:20:13] good.
[01:20:14] Very good.
[01:20:15] Be very,
[01:20:16] very quiet.
[01:20:19] Almost there.
[01:20:21] Now,
[01:20:21] press and
[01:20:22] hold the
[01:20:23] circle button
[01:20:23] and reach out
[01:20:24] and grab
[01:20:24] the enemy.
[01:20:29] Nice.
[01:20:30] Nice.
[01:20:30] Okay,
[01:20:31] here's the
[01:20:32] fun part.
[01:20:32] With the
[01:20:33] enemy guard
[01:20:34] in our grasp,
[01:20:35] we can do
[01:20:35] several things.
[01:20:37] We can choke
[01:20:38] the guard out
[01:20:38] and render him
[01:20:39] unconscious by
[01:20:40] tapping the
[01:20:41] circle button
[01:20:41] repeatedly.
[01:20:42] If we keep
[01:20:43] doing that,
[01:20:44] after they've
[01:20:45] passed out,
[01:20:46] we'll quietly
[01:20:46] break the
[01:20:47] guard's neck.
[01:20:49] Unconscious guards
[01:20:50] will eventually
[01:20:51] wake up,
[01:20:51] so it's up to
[01:20:52] you to decide
[01:20:52] how permanently
[01:20:53] you want to
[01:20:54] take out the threat.
[01:20:55] Choking a guard
[01:20:56] out does take
[01:20:57] time,
[01:20:58] so if you want
[01:20:58] a quick kill,
[01:21:00] you have another
[01:21:00] option at your
[01:21:01] disposal.
[01:21:02] If you hold
[01:21:03] down the
[01:21:04] circle button
[01:21:04] firmly,
[01:21:05] Snake will slit
[01:21:06] the enemy guard's
[01:21:07] throat in just
[01:21:08] a quick motion.
[01:21:10] Throat slitting
[01:21:11] is a little louder,
[01:21:12] but it is quicker,
[01:21:13] so be careful
[01:21:14] if there are
[01:21:15] other guards
[01:21:15] around.
[01:21:17] But if you
[01:21:18] have some time
[01:21:19] and are relatively
[01:21:19] safe from other
[01:21:20] patrols,
[01:21:21] you could also
[01:21:22] interrogate the
[01:21:23] enemy.
[01:21:25] While holding
[01:21:25] your enemy,
[01:21:26] click the left
[01:21:27] thumbstick and
[01:21:28] hold it down.
[01:21:29] Snake will put
[01:21:30] his knife to
[01:21:31] the enemy's
[01:21:31] throat and
[01:21:32] they'll sometimes
[01:21:33] spill some
[01:21:33] useful information.
[01:21:35] Let's try that
[01:21:36] now.
[01:21:38] Speak.
[01:21:40] The others
[01:21:43] speak.
[01:21:45] If you want
[01:21:46] to learn more,
[01:21:47] take a look
[01:21:47] at the
[01:21:48] survival viewer
[01:21:48] map.
[01:21:50] You can get
[01:21:51] locations to
[01:21:51] hidden items
[01:21:52] put on your
[01:21:53] map,
[01:21:53] information about
[01:21:54] the terrain,
[01:21:55] or even
[01:21:55] information
[01:21:56] pertaining to
[01:21:57] the game's
[01:21:57] story this
[01:21:58] way.
[01:21:58] It's always
[01:21:59] worth interrogating
[01:22:00] your enemy when
[01:22:01] you can.
[01:22:02] But once your
[01:22:03] interrogation is
[01:22:04] over, you have
[01:22:05] to decide what
[01:22:06] to do from
[01:22:06] there.
[01:22:07] Personally, I
[01:22:08] recommend knocking
[01:22:09] out enemies
[01:22:09] instead of flat-out
[01:22:10] killing them where
[01:22:11] possible.
[01:22:12] The only reason
[01:22:14] for this is that
[01:22:15] kills will
[01:22:16] negatively impact
[01:22:17] your final rating
[01:22:18] at the end of
[01:22:18] the game,
[01:22:19] which is very
[01:22:20] annoying if I'm
[01:22:21] being honest.
[01:22:22] The game doesn't
[01:22:24] actively ask you
[01:22:25] to go non-lethal
[01:22:26] and while you
[01:22:27] are actively
[01:22:27] encouraged to
[01:22:28] stay out of
[01:22:28] sight and avoid
[01:22:29] enemy contact,
[01:22:30] I felt like I
[01:22:31] couldn't really
[01:22:32] use all of the
[01:22:33] lethal weaponry I
[01:22:34] found because of
[01:22:35] this.
[01:22:36] There's also a
[01:22:37] boss fight that I
[01:22:37] won't spoil here
[01:22:38] that gets more
[01:22:39] difficult depending
[01:22:40] on how many
[01:22:41] enemies you've
[01:22:41] actually killed up
[01:22:42] to that point in
[01:22:43] the game, so
[01:22:44] just for the sake
[01:22:45] of making that
[01:22:46] encounter easier,
[01:22:47] try to go
[01:22:47] non-lethal if you
[01:22:48] can.
[01:22:49] But, man,
[01:22:51] nothing beats
[01:22:52] popping off
[01:22:52] patrols at a
[01:22:53] distance with a
[01:22:54] silenced assault
[01:22:55] rifle.
[01:22:57] Anyway, tap your
[01:22:58] circle button
[01:22:59] repeatedly and put
[01:23:00] this guy to
[01:23:00] sleep, will ya?
[01:23:06] Good work, it's
[01:23:08] like you've done
[01:23:08] that before.
[01:23:10] You can walk
[01:23:10] over to the body
[01:23:11] and hold down the
[01:23:12] square button to
[01:23:13] have Snake grab
[01:23:13] the body.
[01:23:14] From here, you
[01:23:15] can drag the body
[01:23:16] wherever you want.
[01:23:17] It's always a good
[01:23:18] idea to hide
[01:23:19] fallen enemy soldiers
[01:23:20] so that enemy
[01:23:21] patrols don't find
[01:23:22] them and call
[01:23:23] in for help.
[01:23:25] Alright, it's not
[01:23:26] entirely clear how
[01:23:27] many other soldiers
[01:23:27] are around the
[01:23:28] area, so let's
[01:23:29] cautiously move
[01:23:30] towards the north.
[01:23:31] Uh-oh.
[01:23:33] Up ahead, there's
[01:23:34] a soldier that's
[01:23:34] getting dangerously
[01:23:35] close to us we
[01:23:36] didn't see earlier.
[01:23:37] He stops in his
[01:23:38] tracks all of a
[01:23:39] sudden, and a
[01:23:40] blue exclamation
[01:23:41] point appears
[01:23:42] overhead.
[01:23:43] I think I saw
[01:23:44] something.
[01:23:45] When the enemy is
[01:23:46] out patrolling
[01:23:47] normally, they
[01:23:48] might not
[01:23:48] immediately recognize
[01:23:49] us from a distance
[01:23:50] and come closer to
[01:23:51] investigate.
[01:23:52] In these cases, we'll
[01:23:54] either need to get
[01:23:54] out of sight quickly
[01:23:55] or take the
[01:23:56] soldier out.
[01:23:57] Given how close
[01:23:58] this guy is, I
[01:23:59] vote we take him
[01:24:00] down with a
[01:24:01] tranquilizer gun.
[01:24:02] If we move too
[01:24:03] much, our camo
[01:24:04] index may go down
[01:24:05] and he may spot us
[01:24:06] as a result.
[01:24:07] Go ahead and
[01:24:08] take aim in first
[01:24:09] person view mode
[01:24:10] and let him have
[01:24:10] it.
[01:24:13] Crap, you
[01:24:14] missed!
[01:24:15] The sound of the
[01:24:16] dart hitting a
[01:24:17] nearby tree makes
[01:24:18] the soldier think
[01:24:19] he's under fire
[01:24:19] and he quickly
[01:24:20] grabs his radio.
[01:24:21] HQ, respond!
[01:24:27] This is HQ.
[01:24:29] Patrol here.
[01:24:30] We're under
[01:24:31] enemy fire.
[01:24:32] Enemy's position
[01:24:33] is unknown.
[01:24:34] Going into alert
[01:24:34] formation.
[01:24:39] On screen, we'll
[01:24:41] see the word
[01:24:41] caution with a
[01:24:42] countdown timer
[01:24:43] that's counting
[01:24:44] down from 99.99.
[01:24:47] When the enemy is
[01:24:48] in this state, they
[01:24:50] still aren't aware
[01:24:51] of Snake's
[01:24:51] presence and will
[01:24:52] be extra cautious
[01:24:53] in this mode.
[01:24:54] They won't follow
[01:24:56] their normal patrol
[01:24:56] patterns and more
[01:24:58] soldiers may be
[01:24:58] called into the
[01:24:59] area.
[01:25:00] When you're in
[01:25:01] this state, don't
[01:25:02] panic.
[01:25:03] You haven't been
[01:25:04] spotted yet and
[01:25:05] things will return
[01:25:06] to normal when the
[01:25:06] countdown reaches
[01:25:07] zero.
[01:25:08] Our best bet is
[01:25:09] to turn around
[01:25:10] and make our way
[01:25:11] to some tall grass
[01:25:12] and hunker down.
[01:25:15] Who's that?
[01:25:16] Dammit, another
[01:25:17] soldier sees us.
[01:25:18] Quick, before he...
[01:25:20] Who's that?
[01:25:21] Once we hear that
[01:25:22] classic, they
[01:25:23] spotted you sound,
[01:25:25] the game enters
[01:25:26] alert mode and
[01:25:27] now we have a
[01:25:28] problem.
[01:25:29] A counter will
[01:25:30] appear on screen
[01:25:30] that will stay at
[01:25:31] 99.99 until we
[01:25:33] can break the
[01:25:34] enemy's line of
[01:25:35] sight and go back
[01:25:35] into hiding.
[01:25:37] Or we can get
[01:25:38] ourselves out of
[01:25:39] alert mode by taking
[01:25:40] out all of the
[01:25:41] enemies.
[01:25:42] While the enemy
[01:25:43] has us in their
[01:25:44] sights, they'll
[01:25:44] actively try to
[01:25:45] take Snake
[01:25:46] out with gunfire,
[01:25:47] and unless you're
[01:25:48] paying attention at
[01:25:48] the start of the
[01:25:49] mission, we don't
[01:25:50] really have the
[01:25:50] means to defend
[01:25:51] ourselves.
[01:25:52] Tranquilizer gun's
[01:25:53] only gonna go so
[01:25:54] far.
[01:25:56] CQC is a decent
[01:25:57] defense, and if we
[01:25:58] want to head right
[01:25:59] into the bullet
[01:26:00] storm, we can run
[01:26:01] up on enemies and
[01:26:02] throw them to the
[01:26:02] ground, knocking
[01:26:03] them out.
[01:26:04] But expect to take
[01:26:05] a few bullets in
[01:26:06] the process.
[01:26:08] Another strategy
[01:26:09] would be to exit
[01:26:10] the area that
[01:26:10] you're in.
[01:26:12] Depending on where
[01:26:13] you're at in the
[01:26:13] game, this doesn't
[01:26:14] always get you out
[01:26:15] of a jam, as
[01:26:16] other patrols and
[01:26:17] other areas may be
[01:26:18] aware that something
[01:26:19] is wrong, but it's
[01:26:20] still a good way to
[01:26:21] break line of sight
[01:26:22] with the enemy.
[01:26:23] Whatever you do, do
[01:26:25] it fast, or else
[01:26:26] you're going to be
[01:26:27] taking a dirt nap
[01:26:28] while enjoying the
[01:26:29] series classic
[01:26:30] Game Over screen.
[01:26:37] Snake!
[01:26:38] What happened?
[01:26:40] Snake!
[01:26:41] Snake!
[01:26:46] There's still a lot
[01:26:47] I could touch on when
[01:26:48] it comes to the
[01:26:49] overall gameplay, and
[01:26:50] in classic Metal
[01:26:51] Gear fashion, we
[01:26:52] have just barely
[01:26:53] scratched the surface
[01:26:54] as to what's on
[01:26:55] offer here.
[01:26:56] There's many tools
[01:26:57] at your disposal, and
[01:26:59] ways to work through
[01:27:00] an area that you're
[01:27:01] in, and it's really
[01:27:02] up to you as the
[01:27:03] player to decide how
[01:27:04] you want to go about
[01:27:05] each challenge that
[01:27:06] you face.
[01:27:07] Even though the
[01:27:08] game subtly encourages
[01:27:09] you to not kill
[01:27:11] everyone you see,
[01:27:12] there really is no
[01:27:13] wrong way to play.
[01:27:15] The biggest challenge
[01:27:16] that you're going to
[01:27:17] face when playing
[01:27:17] Snake Eater through
[01:27:18] is going to be the
[01:27:19] controls.
[01:27:21] There's a lot that
[01:27:23] you can do in this
[01:27:23] game when controlling
[01:27:24] Snake, and on the
[01:27:25] surface, that's
[01:27:26] awesome.
[01:27:27] You can run, walk,
[01:27:29] stalk, roll, crouch,
[01:27:30] crawl, hang, swim,
[01:27:32] climb.
[01:27:33] You have close
[01:27:34] quarters combat where
[01:27:35] you can punch, kick,
[01:27:36] throw, grab, choke,
[01:27:37] interrogate, stab,
[01:27:39] hold up your enemies,
[01:27:40] or even use them as a
[01:27:41] human shield.
[01:27:42] Oh, and you can even
[01:27:43] hide in lockers, and
[01:27:45] did I mention you can
[01:27:46] knock on a wall to
[01:27:47] make noise to draw
[01:27:48] your enemy in?
[01:27:49] You can also peek
[01:27:50] around corners, and
[01:27:52] you can also jump from
[01:27:53] around a corner with
[01:27:54] your weapon drawn.
[01:27:56] There's so much you
[01:27:57] can do, and while the
[01:27:58] game encourages you to
[01:28:00] take your time and
[01:28:00] explore all of your
[01:28:01] options, most of this
[01:28:03] goes out the window in
[01:28:04] combat situations.
[01:28:06] It's very easy to lose
[01:28:07] track of who's around
[01:28:08] you, and the
[01:28:09] convoluted controls can
[01:28:11] make engaging in a
[01:28:11] firefight with your
[01:28:12] enemies pretty
[01:28:13] cumbersome.
[01:28:14] That's not to say you
[01:28:15] can't learn the
[01:28:16] controls over time and
[01:28:17] get good, but if you're
[01:28:19] diving in for the very
[01:28:20] first time, be prepared
[01:28:21] to have a very clunky
[01:28:23] experience.
[01:28:24] I will say, even
[01:28:26] though I just got done
[01:28:27] saying combat was very
[01:28:28] clunky, boss fights are
[01:28:29] still very unique and
[01:28:31] very fun to experience.
[01:28:33] I'll save my thoughts on
[01:28:34] the boss encounters for
[01:28:35] the spoiler section coming
[01:28:37] up, but the Metal Gear
[01:28:38] formula of having standout
[01:28:40] boss encounters is very
[01:28:41] present in this game.
[01:28:43] Each boss that you face
[01:28:44] poses a unique challenge
[01:28:46] when doing battle with
[01:28:47] them, and that challenge
[01:28:48] is even harder, but more
[01:28:50] rewarding if you can find
[01:28:51] a way to take them out
[01:28:53] non-lethally.
[01:28:55] When it comes to the
[01:28:56] visual presentation Snake
[01:28:57] Eater has on offer, it's
[01:28:59] hard not to marvel in how
[01:29:00] detailed this world is,
[01:29:02] even today.
[01:29:03] For a PlayStation 2-era
[01:29:05] game, the details are on
[01:29:07] point.
[01:29:08] I love the jungle setting
[01:29:10] and how everything around
[01:29:11] you just feels and looks
[01:29:13] alive.
[01:29:15] Snakes slither around on
[01:29:16] the ground, and as they
[01:29:17] move through the tall
[01:29:18] grass, you can see the
[01:29:19] blades of grass, all done
[01:29:21] up individually by the
[01:29:22] way, move back and
[01:29:23] forth.
[01:29:25] Every character from Snake
[01:29:26] himself down to the lowly
[01:29:28] enemy soldiers are modeled
[01:29:30] exceptionally well, and
[01:29:31] everyone's quite detailed.
[01:29:33] From a sound design
[01:29:35] standpoint, the noises of
[01:29:36] the jungle help the
[01:29:37] environment around you feel
[01:29:39] very much alive, and
[01:29:40] while music isn't always
[01:29:42] present so that the
[01:29:43] sounds of the jungle or
[01:29:44] the ambiance of what's
[01:29:46] happening around you can
[01:29:47] take precedence, the game's
[01:29:49] soundtrack does a fantastic
[01:29:50] job of immersing you in
[01:29:52] every scene music is
[01:29:53] present in.
[01:29:54] And who doesn't love the
[01:29:57] title track to this game,
[01:29:58] Snake Eater, sung by
[01:30:00] Cynthia Harl?
[01:30:01] The James Bond-esque song is
[01:30:04] the perfect icing on the
[01:30:06] cake.
[01:30:08] Over the last several years,
[01:30:10] whenever I think of Metal
[01:30:11] Gear Solid 3 and the
[01:30:13] respect and reverence a lot
[01:30:15] of people seem to have for
[01:30:16] this game, I often wonder
[01:30:18] why that is.
[01:30:19] What is it that makes this
[01:30:21] game special to those that
[01:30:22] hold it in such high
[01:30:23] regard?
[01:30:25] Not everyone is a fan of
[01:30:26] stealth-based gameplay, and
[01:30:27] the Metal Gear series as a
[01:30:29] whole can be very odd,
[01:30:30] quirky, and downright
[01:30:32] convoluted for the
[01:30:33] uninitiated.
[01:30:34] Hell, even the initiated
[01:30:36] can find the lure and all
[01:30:38] the little nuances hard to
[01:30:39] wrap your head around
[01:30:40] completely.
[01:30:41] I can't count how many
[01:30:43] times I went to Wikipedia
[01:30:44] just to remind myself of
[01:30:45] some of the finer plot
[01:30:46] details.
[01:30:48] But for me, now that I've
[01:30:50] really thought about it
[01:30:51] all, it has got to be the
[01:30:54] emotional connection that
[01:30:55] people have with the story
[01:30:57] and the character moments
[01:30:58] and their interactions with
[01:31:00] each other.
[01:31:01] The setting for this game is
[01:31:02] also a huge part too.
[01:31:05] Taking place in the 1960s
[01:31:07] and leveraging the Cold
[01:31:08] War era really helped the
[01:31:09] developers lean into the
[01:31:11] espionage aspect of things,
[01:31:13] and, I don't know, it
[01:31:14] just all feels more
[01:31:15] authentic.
[01:31:16] The whole world seemed like
[01:31:18] it was sneaking around each
[01:31:20] other at this time, and it
[01:31:21] all just feels more genuine.
[01:31:23] I felt genuinely vested in
[01:31:25] Snake's mission and
[01:31:26] empathized with his struggles
[01:31:28] as his mission went on.
[01:31:30] I know I just spent entirely
[01:31:31] too much time talking about
[01:31:33] the opening to this game to
[01:31:34] explain the gameplay to you
[01:31:36] and get you immersed in the
[01:31:37] world, but the real heart of
[01:31:38] this game is with Snake's
[01:31:40] development over the course of
[01:31:41] the game.
[01:31:42] And let's not forget all the
[01:31:44] other characters that round out
[01:31:45] the narrative.
[01:31:46] Major Zero, Paramedic,
[01:31:49] Sigent, whom we haven't even
[01:31:50] talked about yet.
[01:31:51] Oh, and I didn't even mention
[01:31:53] Eva, Ocelot, Colonel Volgen,
[01:31:56] or really get into the boss
[01:31:58] herself.
[01:31:59] Though, we will do some of that
[01:32:01] if you decide to stick around
[01:32:02] for the spoiler section.
[01:32:04] All in all, MGS3 feels like a
[01:32:06] complete adventure that's
[01:32:08] relatively easy for the player
[01:32:10] to follow, has some great
[01:32:11] character moments even if they
[01:32:13] can be a little weird at times
[01:32:14] in that classic Kojima fashion,
[01:32:17] and the story wraps up in a way
[01:32:19] the player will never forget.
[01:32:22] At least, I know I'll never
[01:32:23] forget it.
[01:32:24] When the game comes to an end
[01:32:26] and all the pieces and threads
[01:32:28] of the story are sewn together,
[01:32:30] the aftermath leaves you feeling
[01:32:31] something, I don't know,
[01:32:33] genuine, I guess.
[01:32:35] Even if like Snake himself,
[01:32:36] you struggle to figure out
[01:32:37] what it all means to you.
[01:32:39] And it's that ending and
[01:32:42] reflection on the journey that
[01:32:43] I think people think back to
[01:32:45] when they decide where this
[01:32:46] game sits in terms of legacy
[01:32:48] and staying power.
[01:32:49] And that ending, and what
[01:32:51] comes after that, made Naked
[01:32:53] Snake one of my favorite gaming
[01:32:55] characters of all time.
[01:32:59] Okay, my friends, with that,
[01:33:01] it is well past time to dive a
[01:33:03] little deeper into Metal Gear
[01:33:04] Solid 3.
[01:33:06] I know we're probably going to
[01:33:07] go long with this episode,
[01:33:09] but there's a lot to unpack here,
[01:33:11] and I would love it if you
[01:33:11] continue to stick around.
[01:33:14] So far, we talked about the
[01:33:15] structure of the game,
[01:33:16] gameplay nuances,
[01:33:18] and together we have
[01:33:19] infiltrated Selino Yars.
[01:33:22] Even though this episode is
[01:33:23] poised to be a long one,
[01:33:24] there's no way we can part ways
[01:33:26] without talking about some of
[01:33:28] the epic boss battles,
[01:33:29] diving into some of my
[01:33:31] thoughts on some of the
[01:33:32] characters that we'll meet,
[01:33:33] and, of course, discussing
[01:33:35] that amazing ending.
[01:33:37] So, if you haven't played
[01:33:39] Snake Eater before and you
[01:33:41] don't want to have anything
[01:33:42] spoiled for you, this is where
[01:33:44] we part ways, my friends.
[01:33:46] Go forth and either experience
[01:33:48] the game for yourself now or
[01:33:50] hang on until the remake drops,
[01:33:52] whenever the hell that's gonna be.
[01:33:54] Then, of course, come on back.
[01:33:57] But, if you're sticking around,
[01:33:59] be warned that full spoilers are
[01:34:02] on the table from this point
[01:34:03] forward.
[01:34:04] I'm going to refill my drink,
[01:34:06] and when we come back,
[01:34:08] we'll get into the game a bit
[01:34:10] deeper, and we'll end the episode
[01:34:11] by talking about the epic
[01:34:13] conclusion to Snake's mission.
[01:34:44] As I wrote the script for this
[01:34:45] spoiler section, I honestly
[01:34:47] didn't know where the hell
[01:34:48] to start.
[01:34:49] I tried to imagine telling a
[01:34:50] friend about this game, and
[01:34:52] what it was specifically that I
[01:34:53] wanted to highlight.
[01:34:54] There's the characters, the
[01:34:56] epic boss battles, the
[01:34:57] memorable radio conversations,
[01:34:59] that hilarious scene in the
[01:35:01] waterfall cave with Snake
[01:35:02] and Eva.
[01:35:03] I could go on and on.
[01:35:06] But, maybe I'll approach
[01:35:07] this in order of story, and
[01:35:09] touch on some things as I
[01:35:10] remember them.
[01:35:11] I don't know, we'll see
[01:35:12] what happens.
[01:35:14] That said, outside of going
[01:35:15] into the ending in detail
[01:35:17] when we get there, I'm
[01:35:18] probably just going to bounce
[01:35:19] around a bit, so hopefully
[01:35:20] this part of the show doesn't
[01:35:21] feel too disjointed.
[01:35:23] So, let's talk about some of
[01:35:25] the characters and work in
[01:35:26] some of the boss fights.
[01:35:29] When the Virtuous mission
[01:35:30] ends, a lot happens in a
[01:35:32] short amount of time.
[01:35:34] After we make contact with
[01:35:35] Sokolov, we learn that he's
[01:35:37] being hunted by a renegade
[01:35:39] Russian colonel named Volgin,
[01:35:41] a man that Sokolov refers to
[01:35:43] as Thunderbolt.
[01:35:45] As we escape the facility
[01:35:47] that we found Sokolov in,
[01:35:48] we're introduced to Major
[01:35:50] Ocelot, the commander of the
[01:35:52] Ocelot unit which is part of
[01:35:54] Spetsnaz.
[01:35:55] I remember my eyes going wide
[01:35:57] when I saw Ocelot for the
[01:35:59] first time playing this game.
[01:36:01] Was that the Ocelot from the
[01:36:03] previous game?
[01:36:04] Indeed it was, and throughout
[01:36:06] the game we got to see his
[01:36:08] origins and how cunning this man
[01:36:10] was even at such a young age.
[01:36:13] Ocelot is so deeply woven into
[01:36:16] the story of the entire series
[01:36:17] that removing him would cause
[01:36:19] the series to collapse in on
[01:36:21] itself.
[01:36:22] I've heard some Metal Gear
[01:36:24] diehards proclaim that
[01:36:25] everything that happens in
[01:36:26] this series is all thanks to
[01:36:28] Ocelot in some way.
[01:36:30] We could probably spend several
[01:36:32] hours trying to make sense of
[01:36:33] it all, but I loved seeing Ocelot
[01:36:35] where it all began and how his
[01:36:37] interactions with Snake helped
[01:36:38] him become who he was over time,
[01:36:41] specifically with regard to him
[01:36:42] using his signature weapon,
[01:36:44] the revolver.
[01:36:46] Besides, I don't think you're
[01:36:48] cut out for an automatic in the
[01:36:49] first place.
[01:36:50] You tend to twist your elbow to
[01:36:52] absorb the recoil.
[01:36:54] That's more of a revolver
[01:36:56] technique.
[01:36:58] But that was some fancy
[01:37:00] shooting.
[01:37:01] You're pretty good.
[01:37:03] Later, when Ocelot shows back
[01:37:05] up again and puts Eva at gunpoint,
[01:37:07] we'll see that Ocelot took
[01:37:09] Snake's advice and is now
[01:37:10] holding a shiny new revolver,
[01:37:12] decked out in some pretty
[01:37:14] impressive engravings.
[01:37:16] Snake approaches Ocelot and
[01:37:18] decides to give Ocelot another
[01:37:20] lesson.
[01:37:21] I see you've got yourself a
[01:37:23] single action army.
[01:37:25] That's right.
[01:37:26] There'll be no accidents this
[01:37:28] time.
[01:37:29] You call that an accident?
[01:37:31] Well, it wouldn't have happened
[01:37:33] if you hadn't been showing off.
[01:37:35] What did you say?
[01:37:36] It's a nice gun.
[01:37:37] I'll give you that.
[01:37:38] But the engraving gives you no
[01:37:40] tactical advantage whatsoever.
[01:37:43] Unless you were planning to
[01:37:44] auction it off as a collector's
[01:37:45] item.
[01:37:48] And you're forgetting one more
[01:37:51] very basic thing.
[01:38:09] The revolver is out of ammo and
[01:38:12] Eva uses this opportunity to
[01:38:14] escape.
[01:38:15] Completely baffled by what just
[01:38:17] happened, Snake reveals to Ocelot
[01:38:20] just how observant he can be.
[01:38:24] Six shots.
[01:38:25] That thing only carries six
[01:38:27] shots.
[01:38:28] The Makarov carries eight.
[01:38:30] You have to get a feel for how
[01:38:32] many you have left.
[01:38:39] This is a high class weapon.
[01:38:41] It's not meant for shooting
[01:38:43] people.
[01:38:45] Damn!
[01:38:52] One of the things that made me
[01:38:53] start to like Snake as a
[01:38:55] character was how he was able
[01:38:56] to identify someone with
[01:38:58] potential and talent.
[01:39:01] Ocelot was his enemy, but the
[01:39:02] two of them started to form a
[01:39:04] sort of respect for one
[01:39:06] another.
[01:39:07] Which is evident when Eva goes
[01:39:09] to shoot Ocelot as he flees
[01:39:11] here.
[01:39:24] Those words from Eva cut
[01:39:26] deep.
[01:39:27] Can you imagine what things
[01:39:29] would have been like if Ocelot
[01:39:30] was killed there and then?
[01:39:32] Which reminds me, there's
[01:39:34] several points that you do get
[01:39:36] the opportunity to kill Ocelot
[01:39:38] if you so choose.
[01:39:39] But if you do, you'll get a
[01:39:42] game over by creating a time
[01:39:44] paradox.
[01:39:50] Snake, what have you done?
[01:39:52] You changed the future.
[01:39:54] You've created a time
[01:39:55] paradox.
[01:39:59] Not only does this get you a
[01:40:00] PlayStation trophy for doing
[01:40:02] this, eagle-eared players will
[01:40:04] be happy to hear that the guy
[01:40:06] who did the time paradox
[01:40:07] voiceover was none other than
[01:40:09] Colonel Campbell from MGS 1 and 2.
[01:40:13] Gotta love the little touches.
[01:40:16] For the majority of the game,
[01:40:18] Ocelot works with the game's
[01:40:20] primary antagonist, Colonel
[01:40:22] Volgan.
[01:40:23] Of all the villains in the series,
[01:40:25] I honestly appreciate how
[01:40:27] straightforward he is.
[01:40:29] Volgan is just an evil, sadistic
[01:40:32] man with dreams of power.
[01:40:34] His main goal was to overthrow
[01:40:37] Khrushchev, the leader of the
[01:40:38] Soviet Union at the time, and
[01:40:40] seize power by helping to install
[01:40:42] Brezhnev as the leader of the
[01:40:44] Soviets.
[01:40:45] Many times throughout the game,
[01:40:47] Volgan displays pleasure from
[01:40:49] abusing and torturing others, and
[01:40:51] some of those scenes could
[01:40:52] potentially make some players
[01:40:53] uncomfortable, especially since
[01:40:55] his methods do not discriminate
[01:40:57] in terms of gender.
[01:40:59] A woman named Tatiana, who was
[01:41:02] supposedly Sokolov's lover, took
[01:41:04] the brunt of Volgan's physical
[01:41:06] abuse.
[01:41:08] What makes Volgan stand out more
[01:41:10] than all of that, though, is his
[01:41:12] body's ability to generate and
[01:41:14] manipulate electricity.
[01:41:17] Coupled with Volgan's insane
[01:41:18] strength, he was a force to be
[01:41:21] reckoned with.
[01:41:22] It's funny now that I think about
[01:41:24] it.
[01:41:24] When we meet Volgan at the end of
[01:41:26] the Virtuous mission for the first
[01:41:27] time and we see him discharge
[01:41:29] electricity from his hands, I
[01:41:31] remember not feeling any sort of
[01:41:33] emotion towards it.
[01:41:34] Specifically because I just accept
[01:41:36] whatever batshit crazy thing
[01:41:38] happens in the Metal Gear Solid
[01:41:39] universe and don't question any of
[01:41:42] it.
[01:41:42] Most of the time, things like this
[01:41:44] are explained away using science.
[01:41:46] Other times, they're left ambiguous.
[01:41:49] But they never stop being cool.
[01:41:52] While Volgan does come off as a one-dimensional
[01:41:55] villain at times, I appreciated his
[01:41:57] character and anytime he was on screen, I
[01:42:00] felt genuine tension and I felt a little
[01:42:02] bit of fear knowing that I'd have to take him
[01:42:04] on at some point.
[01:42:05] He was cold, calculating, a little
[01:42:08] unpredictable, and just plain evil.
[01:42:11] And sometimes, you just need a solid, evil
[01:42:14] villain to drive you forward.
[01:42:16] But like I alluded to just a second ago,
[01:42:19] it's the unpredictability of Volgan that
[01:42:22] makes him such an awesome antagonist.
[01:42:25] Thanks to Colonel Volgan and his use of
[01:42:28] a US-made nuclear weapon, his destruction
[01:42:31] of Sokolov's research facility not only
[01:42:34] showed off what kind of person he was, but
[01:42:36] he sparked the events of the entire game
[01:42:39] because even the US government had no
[01:42:41] idea who they were dealing with.
[01:42:44] We have no further use for Sokolov's
[01:42:46] research facility.
[01:42:48] I think it's time I gave this marvelous
[01:42:50] new toy a try.
[01:42:54] Colonel, even if they are our enemies,
[01:42:57] they're still our country, baby.
[01:42:59] But it won't be me that pulled the trigger.
[01:43:02] It'll be our friend, the American defector.
[01:43:05] You're going to nuke your fellow Russians?
[01:43:09] Remember the Alamo.
[01:43:11] Colonel!
[01:43:14] Colonel!
[01:43:31] Another interesting character we meet is Eva.
[01:43:34] During the Operation Snake Eater portion of the game,
[01:43:37] Snake meets Eva at the location Sokolov was
[01:43:40] being held during the Virtuous mission.
[01:43:43] Snake had four objectives as part of Operation
[01:43:46] Snake Eater.
[01:43:47] Snake needed to rescue Sokolov,
[01:43:50] locate and destroy the Shagalhod,
[01:43:52] a mobile nuclear ballistic missile platform,
[01:43:55] take out Colonel Volgan,
[01:43:57] and then finally eliminate the boss.
[01:44:00] When Volgan launched the nuke at Sokolov's research facility,
[01:44:04] the Soviets assumed that the United States was at fault.
[01:44:07] It was a U.S.-made weapon, after all,
[01:44:10] and the Soviets happened to spot the combat talent in the air
[01:44:13] during the Virtuous mission.
[01:44:15] Operation Snake Eater needed to happen in order for the United States to prove its innocence,
[01:44:20] and the way to do that was for the U.S.
[01:44:23] to eliminate the woman who defected to the Soviet ranks.
[01:44:27] That, of course, being the boss herself,
[01:44:30] Snake's former mentor.
[01:44:32] If we failed,
[01:44:33] there was the very real risk of another world war.
[01:44:38] Snake's first objective is to return to the abandoned factory Sokolov was being held at
[01:44:43] and meet with a KGB contact named Adam,
[01:44:46] who will clear the way for Snake to rescue Sokolov.
[01:44:50] Adam, your KGB contact,
[01:44:52] is waiting for you at the abandoned factory up ahead.
[01:44:54] The same factory Sokolov was being held in last week.
[01:44:58] Yes, meet up with Adam first.
[01:44:59] He's cleared the way for you to rescue Sokolov.
[01:45:02] How'll I know this Adam guy when I see him?
[01:45:05] You'll know once you reach the factory.
[01:45:07] The whole area's been polluted by the fallout from that nuclear blast.
[01:45:10] No one else would dare come close.
[01:45:13] The password is
[01:45:14] Who are the Patriots?
[01:45:16] And Lali Lulelo.
[01:45:18] Lali Lulelo.
[01:45:20] Gotcha.
[01:45:21] When Snake sneaks around,
[01:45:23] he's blinded by a bright light.
[01:45:32] Sorry I'm late.
[01:45:35] Cut the engine.
[01:45:36] They'll hear us.
[01:45:37] Are you the agent they sent?
[01:45:40] Are you Adam?
[01:45:42] I thought you were supposed to be a man.
[01:45:44] Adam couldn't make it.
[01:45:47] All right, say the password.
[01:45:50] Who are the Patriots?
[01:45:53] Who are the Patriots?
[01:45:56] Answer me!
[01:46:34] Eva gets off the motorcycle she rode in on
[01:46:37] and slowly, seductively,
[01:46:39] walks over to Snake.
[01:47:01] She steps right in front of him
[01:47:03] and unzips the top part of her jacket,
[01:47:06] revealing her chest to Snake.
[01:47:08] And all Snake can do is look like a kid
[01:47:11] who's seen his father's nudie magazines for the first time.
[01:47:15] Hell, with the R1 button,
[01:47:17] the game will even let you stare at Eva's chest if you want.
[01:47:21] I will admit,
[01:47:22] as a kid playing this game,
[01:47:24] I was all in for this sort of thing.
[01:47:26] Today, though,
[01:47:27] I do think this scene and scenes like it
[01:47:30] are a little cringy.
[01:47:32] But hey,
[01:47:32] the Japanese do things their way
[01:47:34] and Hideo Kojima is a unique sort of spirit,
[01:47:37] so who are we to judge?
[01:47:40] I find it all funny, though,
[01:47:41] thinking back to when I played the game for the first time.
[01:47:44] It should have been very obvious
[01:47:47] that Eva wasn't who she claimed to be.
[01:47:49] She didn't even know the password,
[01:47:51] and she loves avoiding direct questions.
[01:47:54] But I found it very easy to trust Eva as a player,
[01:47:57] and even Snake himself warmed up to her.
[01:48:00] It's easy to say that's because of how Eva handled herself,
[01:48:04] always flashing her boobs around,
[01:48:06] talking all seductive-like and whatnot.
[01:48:08] But really,
[01:48:09] the situation we find ourselves in
[01:48:12] is just crazy and over the top.
[01:48:14] We were there to kill our former mentor,
[01:48:17] and the fate of the world literally hangs in the balance.
[01:48:20] On top of that,
[01:48:21] we're fighting a man who can literally shoot lightning from his fingertips.
[01:48:25] It's much easier to just go with the flow
[01:48:27] and trust this random woman
[01:48:29] than it is to question everything.
[01:48:31] At least, that's how I felt,
[01:48:33] and I wonder if Snake felt the same way.
[01:48:36] It's also later revealed that Eva was posing as Tatiana,
[01:48:40] Sokolov's former lover,
[01:48:42] as a way to infiltrate Volgan's ranks,
[01:48:44] but I never put that together for some reason when I was a kid.
[01:48:48] As the game comes to its conclusion,
[01:48:51] we as the player largely come to trust Eva
[01:48:53] and maybe even care about her a little bit.
[01:48:56] Working with her on the back of her motorcycle
[01:48:58] in one of the most action-packed parts of the game near the end
[01:49:02] is one of my favorite moments.
[01:49:04] And when Snake finally lets his guard down
[01:49:07] and he and Eva share a night of passion together,
[01:49:10] it makes her delivery of the cold hard truth to Snake
[01:49:13] even harder to hear and much more impactful.
[01:49:18] Now, of all the characters in this game,
[01:49:20] none take the spotlight quite like the boss does.
[01:49:25] Much of the boss's and Snake's past is shrouded in mystery,
[01:49:29] but their bond becomes evident as the story goes on.
[01:49:32] We don't really get a chance to know the boss much in the beginning,
[01:49:36] and even though the game implies a heavy connection early on,
[01:49:39] it was hard to feel much of anything
[01:49:41] when we learn that she defected to the Soviet Union.
[01:49:45] At the end of the virtuous mission,
[01:49:47] the boss confronts Snake in person with this decision.
[01:49:51] She recaptures Sokolov
[01:49:52] and then tosses Snake off Rope Bridge,
[01:49:55] seemingly to his death.
[01:49:57] He survives, of course,
[01:49:58] taking the boss's bandana with him
[01:50:00] as he tumbles to the river below.
[01:50:03] As a player,
[01:50:04] the impact of this betrayal wasn't much.
[01:50:07] We really didn't have time
[01:50:08] to fully understand the connection
[01:50:09] between these two characters,
[01:50:11] but it was still sort of a gut punch anyway.
[01:50:14] You could tell that the boss
[01:50:16] didn't really want to harm Snake,
[01:50:18] but her reasons for defecting
[01:50:20] were lost on us at the time.
[01:50:22] Snake is still very much attached to the boss,
[01:50:25] even electing to wear her bandana
[01:50:27] into battle moving forward.
[01:50:29] Now, with Volgan recklessly firing
[01:50:31] the US-made nuke
[01:50:32] that we learn the boss brought with her
[01:50:34] as a gift for her new hosts,
[01:50:36] this sparks the mission
[01:50:38] in which Snake must kill her
[01:50:40] in order to prove America's innocence.
[01:50:43] The boss shows that
[01:50:44] she's a force to be reckoned with as well,
[01:50:46] and as Snake meets her several times
[01:50:48] over the course of the game,
[01:50:49] she constantly outclasses him
[01:50:52] in hand-to-hand combat.
[01:50:54] Snake admits to himself
[01:50:55] that there is no way
[01:50:56] that he can beat her
[01:50:57] with sheer technique alone.
[01:50:59] It makes us wonder as a player
[01:51:01] how it is that we're going to take her down.
[01:51:04] And by the time we get
[01:51:05] to the end of the game,
[01:51:06] we know that we're going to have
[01:51:07] no choice but to find a way,
[01:51:09] and we're going to have to
[01:51:11] muster the courage
[01:51:11] to pull the trigger
[01:51:12] when the time comes.
[01:51:15] Each time Snake and the boss meet,
[01:51:18] the boss seemingly discourages Snake
[01:51:20] and tells him to go home.
[01:51:22] All this does for Snake, though,
[01:51:24] is make him more confused,
[01:51:26] but at the same time,
[01:51:27] it was clear that the boss
[01:51:29] was up to something.
[01:51:31] She was still guiding Snake,
[01:51:33] still teaching him, even.
[01:51:34] And the thing that she wanted Snake
[01:51:37] to really think about
[01:51:38] was his loyalty
[01:51:39] and why he was fighting
[01:51:41] in the first place.
[01:51:44] The border is 60 miles south of here.
[01:51:46] You ought to be able to run that far.
[01:51:54] Why'd you defect?
[01:51:58] I didn't.
[01:52:00] I'm loyal to the end,
[01:52:02] to my purpose.
[01:52:03] What about you, Jack?
[01:52:07] What's it going to be?
[01:52:09] Loyalty to your country
[01:52:10] or loyalty to me?
[01:52:11] Your country or your old mentor?
[01:52:13] The mission or your beliefs?
[01:52:16] Your duty to your unit
[01:52:17] or your personal feelings?
[01:52:24] You don't know the truth yet.
[01:52:27] But sooner or later,
[01:52:28] you'll have to choose.
[01:52:32] I don't expect you to forgive me,
[01:52:34] but you can't defeat me either.
[01:52:37] You know me too well.
[01:52:44] Just look at that bandana.
[01:52:46] If you can't put the past behind you,
[01:52:48] you won't survive long.
[01:52:53] Now, before we go any further
[01:52:55] regarding the boss
[01:52:56] and how she ties into the end of it all,
[01:52:59] I think this is a good time
[01:53:00] to pivot a little bit
[01:53:01] and talk about the Cobra unit
[01:53:03] and the several boss battles
[01:53:04] that you'll encounter.
[01:53:06] You're somewhat introduced
[01:53:08] to the Cobra unit
[01:53:09] at the end of the Virtuous mission,
[01:53:11] and it's clear that
[01:53:11] they are an unnatural bunch.
[01:53:14] The boss leading this unit
[01:53:16] were said to be
[01:53:17] the real heroes of World War II.
[01:53:20] And if you thought
[01:53:21] Volgan shooting lightning
[01:53:22] everywhere was crazy,
[01:53:24] get a load of these people.
[01:53:26] Each member of the Cobras
[01:53:28] is given a codename
[01:53:29] that's more or less an emotion
[01:53:30] that they carry in the battle.
[01:53:33] The first one
[01:53:34] that you're going to fight
[01:53:35] in battle
[01:53:36] is called the Pain.
[01:53:38] At some point,
[01:53:39] he developed the ability
[01:53:40] to control insects
[01:53:42] by secreting a pheromone
[01:53:43] of some kind.
[01:53:44] He also receives
[01:53:46] a large amount of adrenaline
[01:53:47] when his body experiences pain,
[01:53:50] hence the name.
[01:53:51] When we first meet him,
[01:53:53] he's literally controlling
[01:53:54] a swarm of hornets
[01:53:55] because, you know,
[01:53:57] that's a normal thing
[01:53:57] in this universe.
[01:53:59] When you fight him in battle,
[01:54:01] the Pain is on a platform
[01:54:02] surrounded by water.
[01:54:04] You'll mainly want to stay
[01:54:06] in the water
[01:54:07] to avoid the bees
[01:54:08] and projectiles
[01:54:08] that he throws at you.
[01:54:10] The Pain will also use
[01:54:12] hornets as body armor,
[01:54:13] so you have to kill them off
[01:54:15] first before you can deal
[01:54:16] any actual damage
[01:54:17] to the Pain.
[01:54:19] The Pain also uses
[01:54:20] what he likes to call
[01:54:22] bullet bees,
[01:54:23] and these fast-moving projectiles
[01:54:25] can embed themselves
[01:54:26] in Snake
[01:54:27] and eat him
[01:54:28] from the inside.
[01:54:29] Yes,
[01:54:30] it's as gross
[01:54:30] as it sounds.
[01:54:32] Whenever you get hit
[01:54:33] by one of these little buggers,
[01:54:34] you'll have to go
[01:54:34] into the survival viewer
[01:54:36] and use your knife
[01:54:37] to dig them out.
[01:54:38] It's definitely
[01:54:39] a little annoying
[01:54:40] at times.
[01:54:42] The fight itself
[01:54:43] is probably
[01:54:43] my least favorite
[01:54:44] of all the boss fights,
[01:54:46] but it's probably
[01:54:47] the most memorable
[01:54:48] because,
[01:54:48] well,
[01:54:49] bee swarm,
[01:54:50] I guess.
[01:55:01] The Fury
[01:55:02] is probably
[01:55:03] the member
[01:55:03] of the Cobras
[01:55:04] that I dislike
[01:55:05] the most,
[01:55:06] only because
[01:55:07] he comes off
[01:55:07] as the least interesting
[01:55:09] to me
[01:55:09] as far as personality goes.
[01:55:12] The Fury
[01:55:12] is best known
[01:55:13] for his flamethrower
[01:55:15] and fire-based attacks.
[01:55:17] The story goes
[01:55:19] that the Fury
[01:55:19] was set to become
[01:55:20] the first ever human
[01:55:21] into outer space,
[01:55:22] ahead of Yuri Gagarin.
[01:55:24] But an accident
[01:55:25] caused the spaceflight
[01:55:26] to erupt in flames
[01:55:27] and his body
[01:55:28] was severely burned
[01:55:29] all over.
[01:55:31] During the ordeal,
[01:55:32] all the Fury saw
[01:55:33] was a world
[01:55:34] engulfed in flames
[01:55:35] and this seemed
[01:55:36] to trigger
[01:55:37] some sort of
[01:55:37] world-hating
[01:55:39] pyromania in him.
[01:55:41] When facing him
[01:55:42] in battle,
[01:55:43] I was reminded
[01:55:43] of the fight
[01:55:44] with Vulcan Raven
[01:55:45] in the original
[01:55:46] Metal Gear Solid.
[01:55:47] You're running
[01:55:48] down long hallways
[01:55:50] and the Fury
[01:55:50] is trying to cook you
[01:55:51] with his flamethrower.
[01:55:53] It could be
[01:55:54] a tough fight
[01:55:55] for sure,
[01:55:55] but I never found
[01:55:56] this one
[01:55:57] particularly memorable.
[01:55:59] I will say
[01:56:00] I did enjoy
[01:56:00] trying to sneak up
[01:56:01] on the Fury
[01:56:02] as he skulked
[01:56:03] through some
[01:56:03] of the hallways.
[01:56:05] It's satisfying
[01:56:06] to sneak up
[01:56:07] behind him
[01:56:07] and cut him
[01:56:08] repeatedly
[01:56:08] with your combat knife.
[01:56:10] This in turn
[01:56:11] rips his suit
[01:56:12] allowing you
[01:56:13] to deal
[01:56:14] significantly
[01:56:14] more damage
[01:56:15] to him.
[01:56:16] I always found
[01:56:17] it annoying
[01:56:17] getting hit
[01:56:18] with a ball
[01:56:19] of his flames
[01:56:20] though
[01:56:20] because you
[01:56:21] had to stop
[01:56:21] what you were
[01:56:22] doing
[01:56:22] and constantly
[01:56:23] treat burn wounds.
[01:56:25] Still,
[01:56:26] while not my
[01:56:26] favorite,
[01:56:27] this boss fight
[01:56:28] was pretty decent
[01:56:29] if forgettable.
[01:56:44] Now,
[01:56:44] the Fear
[01:56:45] is a memorable
[01:56:46] character
[01:56:47] with a memorable
[01:56:48] boss fight.
[01:56:49] His whole shtick
[01:56:50] was the idea
[01:56:51] that he instilled
[01:56:52] fear into his enemies.
[01:56:55] While I don't
[01:56:55] think he had
[01:56:56] any actual
[01:56:57] supernatural powers
[01:56:58] or abilities,
[01:56:59] I read that he
[01:57:00] underwent several
[01:57:01] surgeries to alter
[01:57:02] his appearance
[01:57:03] and how he moved.
[01:57:04] This included
[01:57:05] altering his eyes
[01:57:07] so they looked
[01:57:07] reptilian
[01:57:08] and forking his tongue.
[01:57:11] Surgeons also
[01:57:12] modified him
[01:57:13] in such a way
[01:57:13] that he became
[01:57:14] double-jointed,
[01:57:15] allowing him
[01:57:16] to move
[01:57:16] very unnaturally.
[01:57:18] As part of the
[01:57:19] Fear package
[01:57:20] when fighting enemies,
[01:57:21] the Fear used
[01:57:22] a sort of
[01:57:23] prototype stealth
[01:57:24] camouflage that
[01:57:25] made him mostly
[01:57:26] invisible to the
[01:57:27] naked eye.
[01:57:28] He couldn't use
[01:57:29] this technology
[01:57:30] for very long,
[01:57:31] however,
[01:57:31] as it apparently
[01:57:32] was very taxing
[01:57:33] and drained
[01:57:34] his stamina
[01:57:34] very quickly.
[01:57:36] Another staple
[01:57:37] of the Fear
[01:57:37] was his use
[01:57:38] of poison.
[01:57:40] The Fear
[01:57:41] used two
[01:57:41] crossbows
[01:57:42] and would have
[01:57:43] bolt tips
[01:57:44] coated in a
[01:57:45] poison solution.
[01:57:46] This all
[01:57:47] made the Fear
[01:57:48] a formidable
[01:57:49] opponent and
[01:57:49] when it came
[01:57:50] time to do
[01:57:51] battle with him,
[01:57:52] he was quite
[01:57:52] unpredictable.
[01:57:54] Well,
[01:57:54] mostly.
[01:57:55] The best part
[01:57:56] about the battle
[01:57:57] with the Fear
[01:57:58] was how many
[01:57:59] ways you could
[01:57:59] actually go
[01:58:00] about it.
[01:58:01] In battle,
[01:58:02] the Fear uses
[01:58:03] his camouflage
[01:58:04] a lot,
[01:58:05] so if you happen
[01:58:05] to have thermal
[01:58:06] goggles on you,
[01:58:07] you're able to
[01:58:07] use those to
[01:58:08] track him much
[01:58:09] easier.
[01:58:10] The Fear
[01:58:11] is also extremely
[01:58:12] agile,
[01:58:13] jumping from
[01:58:13] tree to tree,
[01:58:14] so it'll take
[01:58:14] a patient and
[01:58:15] steady hand to
[01:58:16] end up dealing
[01:58:17] damage to him.
[01:58:19] But here's some
[01:58:20] fun things that
[01:58:20] you can try.
[01:58:22] Like I mentioned
[01:58:23] a moment ago,
[01:58:23] the stealth
[01:58:24] camouflage will
[01:58:25] drain the Fear's
[01:58:26] stamina pretty
[01:58:26] quickly to the
[01:58:27] point where the
[01:58:28] Fear will
[01:58:28] actually stop
[01:58:29] fighting you and
[01:58:30] go off to hunt
[01:58:31] an animal in the
[01:58:32] area so he can
[01:58:33] regain some of
[01:58:34] his stamina back.
[01:58:35] If you happen
[01:58:36] to have an animal
[01:58:37] on you that
[01:58:38] happens to be
[01:58:39] poisonous,
[01:58:40] you can toss it
[01:58:40] out and the Fear
[01:58:41] will eat it and
[01:58:42] then become
[01:58:43] poisoned himself.
[01:58:45] Or, perhaps my
[01:58:46] favorite, you can
[01:58:47] use the fake
[01:58:48] death pill to
[01:58:49] pretend to die,
[01:58:50] which will cause
[01:58:51] the Fear to
[01:58:51] walk towards your
[01:58:52] body in complete
[01:58:53] surprise.
[01:58:55] Then, when he
[01:58:56] turns his back
[01:58:56] on you, you
[01:58:57] can spring up
[01:58:58] using the
[01:58:58] revival pill and
[01:59:00] get a bunch of
[01:59:01] free hits in.
[01:59:02] It's a fun battle
[01:59:03] all things considered,
[01:59:05] but don't get
[01:59:05] complacent.
[01:59:07] The Fear will
[01:59:08] absolutely take
[01:59:09] you out if you
[01:59:10] are not in tune
[01:59:11] with your own
[01:59:11] skills and your
[01:59:12] surroundings.
[01:59:27] The last member
[01:59:28] of the Cobra unit
[01:59:29] you fight is by
[01:59:30] far the most
[01:59:31] memorable and unique,
[01:59:32] and I venture to
[01:59:33] say this is the
[01:59:34] most outstanding
[01:59:36] fight in the
[01:59:37] entire game.
[01:59:37] time.
[01:59:38] Or, it's the
[01:59:39] most tedious,
[01:59:40] depending on your
[01:59:40] viewpoint.
[01:59:42] The End is the
[01:59:43] Cobra unit's
[01:59:44] sniper, and he
[01:59:45] is exceptionally
[01:59:47] old.
[01:59:48] At over 100
[01:59:50] years old, The
[01:59:51] End was called
[01:59:52] the Father of
[01:59:53] Sniping and
[01:59:54] developed a lot of
[01:59:55] sniping techniques
[01:59:56] that were passed
[01:59:57] down over the
[01:59:57] years.
[01:59:58] When you
[01:59:59] eventually face
[02:00:00] him in battle,
[02:00:01] the battlefield is
[02:00:02] set in three
[02:00:03] different locations,
[02:00:04] all covered in
[02:00:05] jungle.
[02:00:05] battle.
[02:00:06] The battle is
[02:00:07] quite literally a
[02:00:08] sniping battle, a
[02:00:09] game of cat and
[02:00:10] mouse.
[02:00:11] The End is hidden
[02:00:13] in the jungle
[02:00:13] somewhere, and you
[02:00:14] have to take him
[02:00:15] out before he
[02:00:16] takes you out.
[02:00:17] Depending on how
[02:00:18] you approach this
[02:00:19] fight, it can
[02:00:20] take a very, very
[02:00:22] long time.
[02:00:23] You have to be
[02:00:24] stealthy while
[02:00:25] trying to locate
[02:00:26] the End.
[02:00:26] If you're reckless
[02:00:27] and just run
[02:00:28] around, the End
[02:00:29] will quickly fire
[02:00:30] at you and do so
[02:00:32] with extreme
[02:00:33] accuracy.
[02:00:34] The End usually
[02:00:36] doesn't move unless
[02:00:37] you make your
[02:00:37] presence known, and
[02:00:38] it's actually
[02:00:39] possible to sneak
[02:00:40] up on him if
[02:00:40] you're good enough.
[02:00:42] You can use
[02:00:43] thermal goggles to
[02:00:44] potentially see
[02:00:44] him, or you can
[02:00:45] hear him breathing
[02:00:46] if you're close
[02:00:47] enough to him.
[02:00:48] The End focuses
[02:00:49] on dealing stamina
[02:00:51] damage to you, and
[02:00:52] if he happens to
[02:00:52] knock you out, he'll
[02:00:54] drag your ass to a
[02:00:55] prison cell and
[02:00:56] force you to do a
[02:00:57] ton of backtracking
[02:00:58] as punishment for
[02:00:59] your failure.
[02:01:01] But while the
[02:01:02] fight can be very
[02:01:03] tedious, what
[02:01:04] makes the battle
[02:01:05] memorable for a lot
[02:01:06] of people are the
[02:01:07] quirks and oddities.
[02:01:09] First, if you decide
[02:01:11] to save your game
[02:01:12] and quit in the
[02:01:13] middle of battle
[02:01:14] and it takes you
[02:01:15] more than a day
[02:01:15] to come back,
[02:01:17] you'll be met with
[02:01:17] a cutscene the
[02:01:19] moment the game
[02:01:20] loads.
[02:01:21] Snake will be shown
[02:01:22] sleeping against a
[02:01:24] tree, and as soon
[02:01:24] as he wakes up,
[02:01:25] he'll be nailed by
[02:01:26] a tranquilizer dart.
[02:01:28] The End will
[02:01:29] chastise you, and
[02:01:31] it's off to prison
[02:01:32] for you.
[02:01:34] You disappoint me,
[02:01:36] young snake.
[02:01:39] The moment you
[02:01:41] close your eyes on
[02:01:42] the battlefield is
[02:01:43] the moment you
[02:01:44] never open them
[02:01:45] again.
[02:01:47] Now, if you're
[02:01:48] having a hard time
[02:01:48] with this fight,
[02:01:49] there's another way
[02:01:50] to achieve victory,
[02:01:51] though it is a
[02:01:52] less honorable
[02:01:53] victory to be sure.
[02:01:55] If you save your
[02:01:56] game and wait about
[02:01:57] a week before you
[02:01:58] go back to the
[02:01:59] game, or you
[02:02:00] cheat a little bit
[02:02:01] and reset your
[02:02:02] system's internal
[02:02:03] clock if you're
[02:02:03] not that patient,
[02:02:04] when you reload
[02:02:06] your save, you'll
[02:02:07] find out that the
[02:02:08] End actually died
[02:02:10] of old age.
[02:02:11] I mean, come on,
[02:02:13] how unique and
[02:02:14] creative is that?
[02:02:16] Sure, it's a
[02:02:17] funny gimmick, but
[02:02:18] the developers and
[02:02:19] Hideo Kojima did a
[02:02:20] fantastic job with
[02:02:22] this one, making
[02:02:23] what usually is a
[02:02:24] normal boss fight
[02:02:25] used to skill
[02:02:26] check the player
[02:02:27] into a one-of-a-kind
[02:02:29] experience.
[02:02:31] When you load back
[02:02:32] into the game after
[02:02:33] a week has passed,
[02:02:34] a cutscene plays
[02:02:35] showing Snake
[02:02:36] sneaking up on the
[02:02:37] End, only to find
[02:02:38] out that he's been
[02:02:39] dead for what seems
[02:02:40] like several days.
[02:02:42] I also like how
[02:02:43] disappointed Snake
[02:02:44] is with himself if you
[02:02:45] let this happen.
[02:02:47] The fight with the
[02:02:48] End will go down as
[02:02:49] one of the most
[02:02:50] memorable to me.
[02:02:51] It's right up there
[02:02:52] with the Psycho Mantis
[02:02:53] fight in MGS1.
[02:02:55] Whether you love it
[02:02:57] or you hate it,
[02:02:58] you cannot deny the
[02:02:59] creativity that went
[02:03:00] into designing this
[02:03:01] battle.
[02:03:02] Oh, and I almost
[02:03:03] forgot!
[02:03:04] If all of this
[02:03:05] wasn't enough,
[02:03:06] there's a moment
[02:03:07] after a cutscene
[02:03:08] where the End will
[02:03:09] still be on screen
[02:03:10] after the cutscene
[02:03:11] ends and Control
[02:03:12] returns to you.
[02:03:14] If you're quick
[02:03:15] enough, you can
[02:03:16] pull out your
[02:03:16] sniper rifle and if
[02:03:18] you can land a
[02:03:19] headshot, the End
[02:03:20] will die on the
[02:03:21] spot and you
[02:03:23] won't even have to
[02:03:23] deal with this
[02:03:24] boss fight altogether.
[02:03:26] There really is no
[02:03:28] end to the
[02:03:29] surprises with this
[02:03:30] guy.
[02:03:42] Oh, and that also
[02:03:43] reminds me.
[02:03:44] There's one scene
[02:03:46] in this game that's
[02:03:47] extremely iconic that
[02:03:48] I wanted to touch
[02:03:49] on, but I didn't
[02:03:50] quite know where to
[02:03:51] put it, so I'm just
[02:03:52] going to slot it in
[02:03:52] here.
[02:03:53] And that scene is
[02:03:55] the ladder scene.
[02:03:58] Those of you that
[02:03:59] have played the game
[02:04:00] before, I am sure
[02:04:01] know exactly what
[02:04:02] it is that I'm
[02:04:03] talking about.
[02:04:04] You might even
[02:04:05] consider the ladder
[02:04:07] to be its own
[02:04:08] boss fight.
[02:04:09] In case you don't
[02:04:11] remember or you
[02:04:11] don't know, Snake
[02:04:13] will eventually make
[02:04:14] his way out of the
[02:04:15] jungle and find
[02:04:15] himself in a more
[02:04:17] mountainous region.
[02:04:18] To get there, you
[02:04:20] have to climb a
[02:04:21] ladder.
[02:04:22] What makes this
[02:04:23] ladder climb so
[02:04:24] memorable is that it
[02:04:25] literally takes three
[02:04:27] or so solid minutes
[02:04:29] to climb it.
[02:04:30] All the while, a
[02:04:31] hushed version of
[02:04:32] the game's theme
[02:04:33] song, Snake
[02:04:34] Eater, plays in
[02:04:35] the background.
[02:04:36] I find this point
[02:04:38] in the game absolutely
[02:04:39] fascinating.
[02:04:40] It's one thing to
[02:04:41] have to climb a
[02:04:42] ladder for three
[02:04:42] straight minutes, but
[02:04:43] depending on who you
[02:04:44] talk to, there's
[02:04:45] people out there that
[02:04:46] feel that the ladder
[02:04:47] is symbolic of
[02:04:48] something or has
[02:04:49] some sort of a
[02:04:50] deeper meaning.
[02:04:51] As I looked around
[02:04:53] Reddit, I found
[02:04:54] people that felt the
[02:04:55] ladder climb was
[02:04:56] symbolic of the
[02:04:57] endless nature of
[02:04:58] war.
[02:04:59] Others thought it
[02:05:00] served as a moment
[02:05:01] of reflection, forcing
[02:05:03] Snake and the player to
[02:05:04] think about what we'd
[02:05:05] faced so far and
[02:05:06] steel ourselves for
[02:05:07] the battles yet to be
[02:05:08] fought.
[02:05:10] Some thought the
[02:05:11] ladder climb was
[02:05:11] symbolic to Snake
[02:05:13] rising to face the
[02:05:14] mission at hand and
[02:05:16] ultimately coming to
[02:05:17] terms with the idea
[02:05:18] that he is fated to
[02:05:19] kill his mentor in
[02:05:20] battle.
[02:05:21] Or maybe the ladder
[02:05:23] just existed purely for
[02:05:24] the sake of being
[02:05:25] there.
[02:05:25] I wouldn't put it
[02:05:26] past Kojima to just
[02:05:28] put something odd into
[02:05:29] his game so people
[02:05:30] could just debate it
[02:05:31] back and forth with
[02:05:32] no real answer truly
[02:05:34] being correct.
[02:05:36] What do I think the
[02:05:37] ladder represents?
[02:05:39] Honestly, it
[02:05:40] represents three
[02:05:41] minutes I could have
[02:05:42] been doing something
[02:05:43] else.
[02:05:44] Still, it succeeds in
[02:05:46] being a very iconic
[02:05:48] moment in the game and
[02:05:49] players are free to
[02:05:50] interpret it however
[02:05:50] they want.
[02:05:57] Well, my friends, we
[02:05:58] are coming up on the
[02:06:00] end now.
[02:06:01] There's still so much
[02:06:03] that could be said and
[02:06:04] discussed about this
[02:06:05] game.
[02:06:06] But I think if you ask
[02:06:08] anyone who's played
[02:06:09] this game to completion
[02:06:10] what their standout
[02:06:11] moment would be, I
[02:06:12] think the mass majority
[02:06:13] would say it's the
[02:06:15] game's ending.
[02:06:16] While the story in
[02:06:18] Snake Eater is one of
[02:06:19] the more straightforward
[02:06:20] ones in the series,
[02:06:21] you're probably going to
[02:06:22] go into the ending of
[02:06:23] the game with a
[02:06:24] with some unanswered
[02:06:25] questions.
[02:06:26] Still, though, as you
[02:06:27] approach the end of the
[02:06:28] journey, it seems like
[02:06:29] things are wrapped up
[02:06:30] quite nicely.
[02:06:32] You succeeded in
[02:06:33] defeating Colonel Volgen
[02:06:34] and you destroy the
[02:06:35] Shagohod, all with Eva's
[02:06:37] help.
[02:06:38] Eva ends up getting
[02:06:39] injured along the way,
[02:06:40] but Snake and Eva work
[02:06:41] together and eventually
[02:06:42] find a wig, which is a
[02:06:44] wing-in-ground effect
[02:06:46] vehicle, basically a
[02:06:47] plane on water that they
[02:06:48] can use to escape.
[02:06:50] However, as Eva heads
[02:06:52] towards it, Snake stops
[02:06:53] in his tracks.
[02:06:55] It's not spoken out
[02:06:57] loud, but we and
[02:06:58] Snake know that the
[02:07:00] boss is near, waiting
[02:07:01] for us.
[02:07:03] It's unclear why at this
[02:07:05] point, but we know we
[02:07:06] can't avoid the
[02:07:07] inevitable.
[02:07:08] Eva heads off to prep
[02:07:10] the wig for takeoff, and
[02:07:11] Snake heads towards the
[02:07:12] boss.
[02:07:14] As Snake walks into a
[02:07:15] field of white flowers,
[02:07:17] a nuclear explosion shakes
[02:07:19] the ground as flames and
[02:07:20] shockwaves fly through the
[02:07:22] area.
[02:07:23] Once the chaos subsides, we
[02:07:25] see the boss standing in
[02:07:27] front of us, tossing aside
[02:07:28] a Davy Crockett portable
[02:07:30] missile launcher.
[02:07:31] She just destroyed Colonel
[02:07:33] Volgen's base of
[02:07:34] operations, and now there
[02:07:36] was only one thing remaining.
[02:07:39] Life's end.
[02:07:41] Isn't it beautiful?
[02:07:44] It's almost tragic.
[02:07:47] When life ends, it gives
[02:07:49] off a final lingering aroma.
[02:07:53] Light is but a farewell
[02:07:54] gift from the darkness to
[02:07:56] those on their way to die.
[02:07:59] I've been waiting, Snake,
[02:08:01] for a long time.
[02:08:04] Waiting for your birth,
[02:08:05] growth, your growth, and
[02:08:08] the finality of today.
[02:08:11] Boss, why are you doing
[02:08:13] this?
[02:08:14] Why?
[02:08:17] To make the world one
[02:08:18] again.
[02:08:20] The boss dumps a lot of
[02:08:22] information on Snake at this
[02:08:23] point.
[02:08:24] We learn that the boss was
[02:08:26] secretly sent into space by
[02:08:28] the United States after the
[02:08:29] Soviets successfully launched
[02:08:31] Sputnik, the first man-made
[02:08:32] satellite in history into
[02:08:34] orbit.
[02:08:35] Once the boss made it to
[02:08:36] space and looked down upon
[02:08:38] the Earth, it started to
[02:08:39] change her view of things.
[02:08:41] Looking down at the Earth,
[02:08:43] there were no borders.
[02:08:44] There was no East, no West,
[02:08:47] no capitalism, no communism.
[02:08:49] And that, really, was the
[02:08:51] world that the boss wanted to
[02:08:53] see.
[02:08:54] But the reality was, space,
[02:08:56] like many other things, was
[02:08:58] just something for countries
[02:09:00] to fight and to die over.
[02:09:02] She also spoke about an
[02:09:04] entity known as the
[02:09:05] Philosophers.
[02:09:07] We learn a little bit about
[02:09:08] the Philosophers as we move
[02:09:10] through the game.
[02:09:11] They were a secret group of
[02:09:13] the wealthiest and most
[02:09:14] powerful people in the
[02:09:15] United States, the Republic of
[02:09:17] China, and the Soviet Union.
[02:09:19] At one point, the
[02:09:20] Philosophers pulled their
[02:09:22] immense wealth into a
[02:09:23] slush fund of sorts,
[02:09:25] totaling upwards of $100
[02:09:27] billion.
[02:09:29] This fund would later be
[02:09:31] known as the Philosophers'
[02:09:33] Legacy.
[02:09:34] The legacy was used to
[02:09:36] develop the needed weapons
[02:09:37] and technology to end the
[02:09:38] Second World War.
[02:09:40] The intent was for the
[02:09:42] three powers to redistribute
[02:09:43] the legacy amongst themselves
[02:09:45] after the war, but the
[02:09:47] funds were stolen and then
[02:09:48] divided up and hidden in
[02:09:49] multiple bank accounts across
[02:09:51] the globe.
[02:09:52] There did exist a microfilm,
[02:09:55] and it had a record of the
[02:09:56] transactions on it, making it
[02:09:57] the only way to really
[02:09:59] access the legacy.
[02:10:01] Colonel Volgen was in
[02:10:02] possession of the legacy,
[02:10:04] which is how he was able to
[02:10:05] fund the construction of his
[02:10:06] base and fund the
[02:10:07] construction of the
[02:10:08] Shagglehod.
[02:10:10] The boss goes on to talk
[02:10:11] about how her father was
[02:10:13] one of the original
[02:10:14] Philosophers, how her father
[02:10:16] was killed by that
[02:10:17] organization, and even how
[02:10:19] the boss, who had a son,
[02:10:21] had her son taken by them.
[02:10:23] But it was all out of
[02:10:26] loyalty.
[02:10:27] Loyalty to her country.
[02:10:30] I gave up my body and my
[02:10:32] child for my country.
[02:10:35] There is nothing left inside
[02:10:37] me now.
[02:10:38] Nothing at all.
[02:10:41] No hatred, not even regret.
[02:10:44] And yet sometimes at night,
[02:10:46] I can still feel the pain
[02:10:48] creeping up inside me,
[02:10:50] slithering through my body
[02:10:52] like a snake.
[02:11:00] I've never talked this much
[02:11:01] about myself before.
[02:11:04] Thanks.
[02:11:05] Thanks for listening to me.
[02:11:12] I feel content.
[02:11:15] Snake, commence the operation.
[02:11:20] I raised you.
[02:11:25] I loved you.
[02:11:27] I've given you weapons,
[02:11:28] taught you techniques,
[02:11:30] endowed you with knowledge.
[02:11:32] There is nothing more for me
[02:11:34] to give you.
[02:11:36] All that's left for you to
[02:11:38] take is my life,
[02:11:40] by your own hand.
[02:11:43] One must die,
[02:11:44] and one must live.
[02:11:46] No victory,
[02:11:47] no defeat.
[02:11:48] The survivor will carry on
[02:11:50] the fight.
[02:11:51] It is our destiny.
[02:11:53] The one who survives will
[02:11:55] inherit the title of boss.
[02:11:58] And the one who inherits
[02:12:00] the title of boss
[02:12:02] will face an existence
[02:12:03] of endless battle.
[02:12:07] I'll give you ten minutes.
[02:12:11] In ten minutes,
[02:12:13] Migs will come and bomb
[02:12:14] the hell out of this place.
[02:12:16] If you can beat me
[02:12:17] in less than ten minutes,
[02:12:18] you'll be able to escape in time.
[02:12:22] Let's make this the greatest
[02:12:23] ten minutes of our lives, Jack.
[02:12:27] Boss?
[02:12:27] You're a soldier.
[02:12:29] Finish your mission.
[02:12:32] Prove your loyalty.
[02:12:37] Face me.
[02:12:40] When we regain control of Snake,
[02:12:42] the boss immediately
[02:12:43] runs towards us.
[02:12:45] This final battle
[02:12:46] is a hard-fought one,
[02:12:48] especially since you have
[02:12:49] a ten-minute time limit.
[02:12:51] The boss,
[02:12:52] a master of CQC,
[02:12:54] is quick to use it against you
[02:12:56] if you get too close.
[02:12:58] What's worse,
[02:12:59] if the boss grabs you
[02:13:00] and you happen to have
[02:13:01] a weapon equipped in your hands,
[02:13:02] she'll disassemble that weapon
[02:13:04] and throw it all over
[02:13:05] the battlefield.
[02:13:06] She also has a machine gun
[02:13:08] that she'll use on you
[02:13:10] called the Patriot,
[02:13:11] and she likes to use that
[02:13:13] anytime she's at medium
[02:13:15] to long range from you.
[02:13:17] There's several ways
[02:13:19] to defeat the boss,
[02:13:20] including hiding
[02:13:21] and taking potshots at her,
[02:13:22] shooting at her
[02:13:23] from long distances
[02:13:24] with a sniper rifle,
[02:13:26] or, if you're good enough,
[02:13:27] you can counter her CQC
[02:13:29] and take her down
[02:13:30] with your own.
[02:13:31] When the boss goes
[02:13:32] to grab you,
[02:13:33] if you press the circle button
[02:13:35] and continue to hit it
[02:13:36] with the right timing,
[02:13:37] Snake will counter the boss
[02:13:39] and leave her momentarily stunned.
[02:13:41] You can then throw her
[02:13:42] to the ground
[02:13:43] for some stamina damage,
[02:13:44] and then,
[02:13:45] if you're quick,
[02:13:46] you can shoot her
[02:13:46] while she's down, too.
[02:13:48] While there's no time limit
[02:13:50] displayed on screen,
[02:13:51] you'll know
[02:13:52] that you've reached
[02:13:53] the five-minute mark
[02:13:54] when you start to hear
[02:13:55] the theme song,
[02:13:56] Snake Eater,
[02:13:57] begin to play.
[02:13:58] Once the song is over,
[02:14:00] it's game over,
[02:14:02] so you have to move fast.
[02:14:04] The battle here
[02:14:05] with the boss
[02:14:06] is an incredible,
[02:14:07] incredible battle,
[02:14:08] something that the whole game
[02:14:10] has been building to.
[02:14:12] Now that we've learned
[02:14:13] a little bit more
[02:14:14] about the boss,
[02:14:15] it makes this encounter
[02:14:17] with her even more meaningful
[02:14:18] and more impactful.
[02:14:20] We still don't really know
[02:14:23] why the boss defected
[02:14:24] to the Soviet Union
[02:14:25] in the first place,
[02:14:26] and maybe we'll never know,
[02:14:28] but the boss was doing
[02:14:29] what she felt was right.
[02:14:31] She was being loyal
[02:14:33] to the end.
[02:14:41] When you do finally defeat
[02:14:43] the boss,
[02:14:44] Snake stands over her body.
[02:14:52] Keep it safe.
[02:14:54] The boss hands Snake
[02:14:56] a microfilm,
[02:14:57] the microfilm
[02:14:58] that contains
[02:14:59] the Philosopher's legacy.
[02:15:01] It's our only hope.
[02:15:06] She then gives Snake
[02:15:08] the gun that she was using
[02:15:09] in the last battle.
[02:15:11] A patriot.
[02:15:30] Kill me now.
[02:15:36] Snake gets to his feet
[02:15:37] and slowly aims the patriot
[02:15:39] down towards the boss.
[02:15:41] The look on Snake's face
[02:15:43] is pure agony.
[02:15:47] There's only room
[02:15:48] for one boss
[02:15:49] and one Snake.
[02:15:56] And with those words,
[02:15:57] we're given control.
[02:16:00] We as the player
[02:16:01] are made to pull the trigger
[02:16:03] and end the life
[02:16:04] of the boss.
[02:16:06] The music fades
[02:16:07] as the wind blows
[02:16:09] and the flowers
[02:16:09] seem to slowly part,
[02:16:11] giving us a full view
[02:16:12] of the boss.
[02:16:14] It's all come to this.
[02:16:17] It's time
[02:16:18] to finish our mission.
[02:16:33] The white flowers
[02:16:35] all turn a blood red
[02:16:36] as Snake slowly
[02:16:38] lowers his gun.
[02:16:39] The realization
[02:16:40] of what we just did
[02:16:42] hits us
[02:16:43] as the music swells.
[02:16:45] Snake,
[02:16:46] with a pained expression
[02:16:47] on his face,
[02:16:48] slowly looks to the sky.
[02:17:04] The boss's horse
[02:17:05] slowly walks over
[02:17:07] and lowers its head
[02:17:08] to the boss's side.
[02:17:10] And upon realizing
[02:17:11] that the boss
[02:17:12] will never ride her again,
[02:17:14] the horse cries out
[02:17:16] to the sky as well.
[02:17:26] Eventually,
[02:17:27] Snake reunites
[02:17:28] with Eva,
[02:17:29] who gets the wig working
[02:17:30] and the two of them
[02:17:31] make their escape.
[02:17:33] Ocelot catches up
[02:17:34] with the wig
[02:17:34] and he and Snake
[02:17:35] have one final showdown,
[02:17:37] but I'm gonna skip over that
[02:17:39] for the sake of time.
[02:17:40] I will say,
[02:17:42] despite everything
[02:17:43] that they face together,
[02:17:44] Snake and Ocelot
[02:17:46] part ways
[02:17:46] with a sort of
[02:17:47] mutual respect.
[02:17:49] They will definitely
[02:17:50] meet each other again
[02:17:51] at some point
[02:17:52] down the road.
[02:17:54] Snake and Eva
[02:17:55] eventually arrive
[02:17:56] in Alaska
[02:17:57] where the two of them
[02:17:58] hunker down
[02:17:58] in a cabin.
[02:18:00] With the mission over,
[02:18:02] Snake finally lets
[02:18:03] his guard drop
[02:18:04] and he and Eva
[02:18:05] share a night
[02:18:05] of love and passion
[02:18:07] together.
[02:18:08] The next morning,
[02:18:09] we see Snake
[02:18:10] waking up
[02:18:11] and finding Eva
[02:18:12] had left
[02:18:12] sometime during the night.
[02:18:14] Snake finds
[02:18:15] an audio recording
[02:18:16] left behind
[02:18:17] by Eva.
[02:18:18] He spools it up
[02:18:19] and takes a seat
[02:18:20] as he listens
[02:18:21] to Eva's voice
[02:18:22] through the speakers.
[02:18:35] I wasn't sent
[02:18:36] by Khrushchev.
[02:18:40] I'm not a KGB spy
[02:18:41] and I never worked
[02:18:42] for the NSA.
[02:18:43] Department of the
[02:18:49] People's Liberation Army.
[02:18:52] It was all a lie.
[02:18:54] I tricked you.
[02:19:00] At this point,
[02:19:01] the veil is removed
[02:19:03] completely
[02:19:03] and Eva tells us
[02:19:05] the truth about herself,
[02:19:06] her true mission,
[02:19:07] and how it was
[02:19:09] that we were fooled.
[02:19:11] The philosophers
[02:19:12] still exist
[02:19:13] in China too.
[02:19:15] You see,
[02:19:17] my mission
[02:19:18] was to find out
[02:19:19] where Volgan
[02:19:19] was hiding
[02:19:20] the philosopher's legacy
[02:19:21] and steal it.
[02:19:22] So,
[02:19:23] I infiltrated his base
[02:19:25] as a KGB spy.
[02:19:27] The two NSA codebreakers
[02:19:29] who defected
[02:19:29] in 1960
[02:19:32] were actually
[02:19:33] both men.
[02:19:36] The real Adam
[02:19:37] never showed up
[02:19:38] at the meeting place,
[02:19:41] saving me the trouble
[02:19:43] of having to eliminate him.
[02:19:45] I sneaked in
[02:19:46] by pretending
[02:19:47] I was Eva.
[02:19:50] And you
[02:19:51] and Sokolov
[02:19:52] and Volgan,
[02:19:53] you all believed me.
[02:19:55] Eva goes on
[02:19:56] to say that,
[02:19:57] as an agent of China,
[02:19:58] her mission
[02:19:59] was to recover
[02:20:00] the philosopher's legacy.
[02:20:02] How China
[02:20:03] couldn't let
[02:20:04] the Russians
[02:20:04] and the Americans
[02:20:05] have the legacy
[02:20:06] all for themselves.
[02:20:08] Eva reveals
[02:20:09] that she was able
[02:20:10] to recover
[02:20:10] the microfilm
[02:20:11] containing the legacy
[02:20:12] along with
[02:20:13] the missile launch
[02:20:14] data from the shagglehod.
[02:20:16] During the cutscene,
[02:20:17] we see that
[02:20:18] Steak still has
[02:20:19] the microfilm
[02:20:20] that the boss
[02:20:20] gave him.
[02:20:21] So what did Eva have?
[02:20:24] Eva,
[02:20:25] thinking she has
[02:20:25] the legacy,
[02:20:26] speaks to how
[02:20:27] China can catch up
[02:20:28] with the Americans
[02:20:29] and Russians
[02:20:30] as well as begin
[02:20:31] the development
[02:20:31] of their own nukes.
[02:20:33] Eva continues
[02:20:35] admitting that
[02:20:35] she is an agent
[02:20:37] of the philosophers.
[02:20:38] But even though
[02:20:39] she had fooled
[02:20:40] everyone,
[02:20:41] the only person
[02:20:42] she wasn't able
[02:20:43] to fool
[02:20:43] was the boss.
[02:20:45] Eva was
[02:20:46] groomed at one
[02:20:46] of the philosophers'
[02:20:47] charm schools
[02:20:48] and became
[02:20:49] an expert
[02:20:49] at infiltration
[02:20:50] and manipulation.
[02:20:52] But the boss
[02:20:53] just so happened
[02:20:54] to be an instructor
[02:20:55] at one of those schools.
[02:20:58] The boss was
[02:20:59] the only one
[02:20:59] I couldn't fool.
[02:21:01] She was the only one
[02:21:03] who knew I was a fake.
[02:21:06] She told me everything.
[02:21:10] Why did she open
[02:21:11] her heart to me
[02:21:11] like that?
[02:21:13] At the time,
[02:21:14] I couldn't understand it.
[02:21:16] But now,
[02:21:17] I think I do.
[02:21:20] Snake,
[02:21:21] she wanted you
[02:21:23] to know the truth.
[02:21:25] She chose me
[02:21:26] to tell you.
[02:21:29] That's why
[02:21:30] she saved my life.
[02:21:33] I've lied to you
[02:21:34] so many times,
[02:21:35] but not this time.
[02:21:37] My orders
[02:21:38] from the government
[02:21:39] were to obtain
[02:21:39] the legacy
[02:21:42] and to eliminate
[02:21:43] everyone who knew
[02:21:44] the truth
[02:21:44] about what happened.
[02:21:45] In other words,
[02:21:46] I'm supposed
[02:21:48] to kill you.
[02:22:03] Not because
[02:22:04] we loved each other
[02:22:06] and not because
[02:22:07] you saved my life,
[02:22:10] but because
[02:22:10] I made a promise
[02:22:11] to the boss
[02:22:13] and I intend
[02:22:14] to keep it.
[02:22:18] I just wanted
[02:22:19] you to know.
[02:22:25] At this point,
[02:22:34] the audio recording
[02:22:35] stops and
[02:22:36] the device
[02:22:37] erupts into a pile
[02:22:38] of smoke,
[02:22:38] Mission Impossible style.
[02:22:40] Snake takes
[02:22:41] the last drag
[02:22:42] on his cigar
[02:22:43] before the screen
[02:22:44] fades to black.
[02:22:46] The game seems
[02:22:47] like it's going
[02:22:48] to end
[02:22:48] with the bad guys
[02:22:49] winning this one,
[02:22:50] and maybe they do
[02:22:51] after it's all
[02:22:52] said and done.
[02:22:54] Snake eventually
[02:22:55] reconnects
[02:22:56] with the United States
[02:22:57] government.
[02:22:58] He's welcome
[02:22:59] backed with open
[02:23:00] arms and high
[02:23:01] praise from the
[02:23:02] top brass.
[02:23:03] There's a ceremony
[02:23:04] where Snake is
[02:23:05] awarded several
[02:23:06] high honors.
[02:23:08] Some players
[02:23:09] may have known
[02:23:09] this going into
[02:23:10] the game,
[02:23:11] but one of the
[02:23:12] rewards bestowed
[02:23:13] upon Snake
[02:23:14] is the title
[02:23:15] of Big Boss.
[02:23:17] Yes,
[02:23:18] Naked Snake
[02:23:19] is Big Boss,
[02:23:21] the main antagonist
[02:23:22] of the original
[02:23:23] Metal Gear.
[02:23:25] This mission
[02:23:26] was the beginning
[02:23:27] of what I'd
[02:23:28] like to think
[02:23:29] is the turn
[02:23:29] for Big Boss.
[02:23:31] Not the turn
[02:23:32] into a bad guy
[02:23:33] per se,
[02:23:34] but the turn
[02:23:35] into the man
[02:23:36] that he'll
[02:23:37] later become.
[02:23:38] A broken man
[02:23:39] who's lost sight
[02:23:40] of what he was
[02:23:41] fighting for
[02:23:42] and why.
[02:23:43] A man who
[02:23:44] lost his
[02:23:45] patriotism.
[02:23:46] A man that
[02:23:47] was betrayed
[02:23:47] by his country.
[02:23:49] A man who
[02:23:50] blames himself.
[02:23:52] A man who
[02:23:53] now intends
[02:23:54] to find
[02:23:55] purpose.
[02:23:57] It's at this
[02:23:58] moment where
[02:23:58] Big Boss
[02:23:59] became fascinating
[02:24:00] to me as a
[02:24:01] character.
[02:24:02] I felt for him,
[02:24:03] I empathized
[02:24:04] with him,
[02:24:05] and sometimes
[02:24:05] found myself
[02:24:06] grieving with him.
[02:24:08] And in later
[02:24:09] games in the
[02:24:09] series,
[02:24:10] I felt a pull
[02:24:11] to follow him.
[02:24:13] All of this
[02:24:14] doesn't come
[02:24:15] from the fact
[02:24:16] that Eva
[02:24:16] betrayed Snake.
[02:24:18] It's what
[02:24:19] Eva tells Snake
[02:24:20] about the boss.
[02:24:22] In this final
[02:24:24] scene of the
[02:24:24] game,
[02:24:25] Eva reveals
[02:24:26] the truth
[02:24:27] that she learned
[02:24:28] from the boss
[02:24:28] herself.
[02:24:30] As Snake
[02:24:31] heads to the
[02:24:31] awards ceremony,
[02:24:32] we as the
[02:24:33] player hear
[02:24:34] Eva's voice,
[02:24:35] and we get
[02:24:36] to hear that
[02:24:37] truth as well.
[02:24:42] Snake,
[02:24:43] listen to me.
[02:24:45] She didn't
[02:24:46] betray the
[02:24:46] United States.
[02:24:48] No.
[02:24:49] Far from it.
[02:24:51] She was a
[02:24:52] hero who
[02:24:52] died for her
[02:24:53] country.
[02:24:54] She carried
[02:24:55] out her
[02:24:55] mission knowing
[02:24:56] full well what
[02:24:57] was going to
[02:24:57] happen.
[02:25:00] Self-sacrifice.
[02:25:02] Because that
[02:25:03] was her duty.
[02:25:06] President
[02:25:06] Lyndon B.
[02:25:07] Johnson takes
[02:25:08] the Distinguished
[02:25:09] Service Cross,
[02:25:10] the second
[02:25:10] highest honor a
[02:25:11] member of the
[02:25:12] United States
[02:25:13] Army can have
[02:25:13] bestowed upon
[02:25:14] them, and
[02:25:15] fixes it to
[02:25:16] Snake's chest.
[02:25:18] You are
[02:25:19] above even
[02:25:20] the boss.
[02:25:21] I hereby award
[02:25:23] you the title
[02:25:24] of big boss.
[02:25:28] Snake slowly
[02:25:29] raises his
[02:25:30] right hand
[02:25:31] into a salute.
[02:25:33] You are
[02:25:34] a true
[02:25:35] patriot.
[02:25:38] The president
[02:25:39] extends his
[02:25:40] hand.
[02:25:42] Snake doesn't
[02:25:42] reach for it
[02:25:43] at first,
[02:25:44] instead holding
[02:25:44] his salute.
[02:25:45] But with a
[02:25:47] look of what
[02:25:47] looks like
[02:25:48] defeat on his
[02:25:49] face, Snake
[02:25:50] takes the
[02:25:50] president's
[02:25:51] hand and
[02:25:51] shakes it.
[02:25:52] The president
[02:25:54] then turns
[02:25:54] Snake around,
[02:25:55] and the
[02:25:55] room erupts
[02:25:56] in applause.
[02:25:58] Cameras go
[02:25:59] off, and
[02:25:59] the flashes
[02:26:00] are almost
[02:26:00] blinding.
[02:26:02] Snake barely
[02:26:03] acknowledges him
[02:26:04] though, turning
[02:26:05] his head away
[02:26:05] as everyone
[02:26:06] continues to
[02:26:07] applaud.
[02:26:08] Major Zero,
[02:26:09] Paramedic,
[02:26:10] and Sigent
[02:26:11] are in
[02:26:11] attendance as
[02:26:12] well, but
[02:26:12] Snake can't
[02:26:13] bear to look
[02:26:14] at them.
[02:26:15] The director
[02:26:15] of the CIA
[02:26:16] approaches Snake
[02:26:17] and extends
[02:26:17] his hand
[02:26:18] for a shake.
[02:26:20] It was this
[02:26:21] man who had
[02:26:22] ulterior motives
[02:26:23] during
[02:26:23] Operation Snake
[02:26:24] Eater.
[02:26:25] And thanks
[02:26:26] to Eva,
[02:26:27] Snake knew
[02:26:28] the whole
[02:26:28] truth now.
[02:26:30] Without shaking
[02:26:31] the director's
[02:26:32] hand, and
[02:26:33] even moving
[02:26:33] past Major
[02:26:34] Zero without
[02:26:35] being able
[02:26:35] to look
[02:26:36] him in
[02:26:36] the eye,
[02:26:37] Snake
[02:26:37] leaves the
[02:26:38] ceremony.
[02:26:42] The boss's
[02:26:43] defection was
[02:26:44] a ruse set
[02:26:45] up by the
[02:26:46] U.S.
[02:26:46] government.
[02:26:48] It was all
[02:26:49] a big drama
[02:26:49] staged by
[02:26:50] Washington so
[02:26:51] they could
[02:26:51] get their
[02:26:52] hands on
[02:26:52] the philosopher's
[02:26:53] legacy.
[02:26:54] And the
[02:26:55] boss was
[02:26:56] the star
[02:26:56] of the
[02:26:56] show.
[02:26:58] They
[02:26:58] planned it
[02:26:59] so that
[02:26:59] they could
[02:26:59] get the
[02:27:00] legacy that
[02:27:00] Colonel
[02:27:01] Volgan
[02:27:01] inherited
[02:27:02] and destroy
[02:27:02] the Shagohot
[02:27:03] at the
[02:27:03] same time.
[02:27:05] Only a
[02:27:06] legendary hero
[02:27:07] like the boss
[02:27:07] could have
[02:27:08] earned
[02:27:08] Volgan's
[02:27:08] trust.
[02:27:09] Finding
[02:27:10] out where
[02:27:10] the philosopher's
[02:27:11] legacy was
[02:27:12] hidden was
[02:27:12] to be her
[02:27:13] greatest
[02:27:13] mission.
[02:27:14] Everything
[02:27:15] was going
[02:27:15] according to
[02:27:16] plan,
[02:27:16] but then
[02:27:19] something
[02:27:20] happened
[02:27:20] that no
[02:27:21] one could
[02:27:21] have
[02:27:21] predicted.
[02:27:23] Colonel
[02:27:23] Volgan
[02:27:23] fired an
[02:27:24] American-made
[02:27:25] nuclear warhead
[02:27:25] at Sokolov's
[02:27:26] research facility.
[02:27:29] Khrushchev
[02:27:30] demanded that
[02:27:31] the U.S.
[02:27:31] government
[02:27:31] provide proof
[02:27:32] that it
[02:27:32] wasn't involved.
[02:27:34] They couldn't
[02:27:35] just abort
[02:27:35] the operation
[02:27:36] to steal
[02:27:36] the legacy.
[02:27:38] So the
[02:27:39] operation
[02:27:40] itself was
[02:27:40] greatly
[02:27:41] expanded
[02:27:41] and revised.
[02:27:46] The authorities
[02:27:47] in Washington
[02:27:47] knew that in
[02:27:48] order to prove
[02:27:49] its innocence
[02:27:49] they'd have
[02:27:50] to get rid
[02:27:50] of the
[02:27:50] boss
[02:27:58] about it.
[02:27:59] Not
[02:27:59] ever.
[02:28:01] This,
[02:28:02] they concluded,
[02:28:03] would be the
[02:28:03] best way to
[02:28:03] keep the
[02:28:04] whole thing
[02:28:04] under wraps.
[02:28:08] The boss
[02:28:08] wouldn't be
[02:28:09] allowed to
[02:28:09] come back
[02:28:10] home alive
[02:28:11] and she
[02:28:12] wouldn't be
[02:28:12] allowed to
[02:28:12] kill herself.
[02:28:14] Her life
[02:28:15] would be
[02:28:15] ended by
[02:28:16] her most
[02:28:16] beloved
[02:28:17] disciple.
[02:28:21] That was
[02:28:21] the way
[02:28:21] the government
[02:28:22] wanted it.
[02:28:23] That was
[02:28:24] the mission
[02:28:24] she was
[02:28:25] given and
[02:28:26] she had
[02:28:26] no choice
[02:28:26] but to
[02:28:27] carry it
[02:28:27] out.
[02:28:29] Her
[02:28:29] death
[02:28:30] in your
[02:28:30] hands
[02:28:31] was a
[02:28:32] duty she
[02:28:32] hadn't
[02:28:32] fulfilled.
[02:28:33] We see
[02:28:51] Snake at
[02:28:52] the Arlington
[02:28:52] National
[02:28:53] Cemetery
[02:28:53] now.
[02:28:54] He stands
[02:28:55] in front
[02:28:56] of a grave
[02:28:56] and slowly,
[02:28:58] deliberately
[02:28:58] places the
[02:28:59] boss's
[02:29:00] patriot
[02:29:00] machine gun
[02:29:01] on the
[02:29:01] headstone
[02:29:02] along with
[02:29:03] a bouquet
[02:29:03] of white
[02:29:04] flowers.
[02:29:05] She will
[02:29:06] go down
[02:29:07] in official
[02:29:08] history
[02:29:08] as a war
[02:29:09] criminal
[02:29:10] and no one
[02:29:13] will ever
[02:29:13] understand her.
[02:29:15] That
[02:29:17] was her
[02:29:18] final
[02:29:19] mission
[02:29:19] and like
[02:29:23] a true
[02:29:23] soldier,
[02:29:24] she saw
[02:29:24] it
[02:29:24] through
[02:29:24] to the
[02:29:25] end.
[02:29:26] We get
[02:29:26] a glimpse
[02:29:27] of the
[02:29:27] headstone.
[02:29:29] The
[02:29:29] engraving
[02:29:30] reads,
[02:29:31] In
[02:29:31] memory
[02:29:31] of a
[02:29:32] patriot
[02:29:33] who
[02:29:33] saved
[02:29:34] the
[02:29:34] world.
[02:30:02] But I
[02:30:07] love
[02:30:08] and that's
[02:30:08] history
[02:30:17] will never
[02:30:18] know what
[02:30:18] she did.
[02:30:20] No one
[02:30:21] will ever
[02:30:22] learn the
[02:30:22] truth.
[02:30:24] Her
[02:30:24] story,
[02:30:25] her
[02:30:26] debriefing
[02:30:27] will endure
[02:30:28] only in
[02:30:29] your heart.
[02:30:37] Everything
[02:30:37] she did,
[02:30:38] she did
[02:30:40] for her
[02:30:40] country.
[02:30:41] She
[02:30:42] sacrificed
[02:30:42] her life
[02:30:43] and her
[02:30:43] honor for
[02:30:44] her native
[02:30:44] land.
[02:30:46] She
[02:30:47] was a
[02:30:47] real
[02:30:48] hero.
[02:30:51] She
[02:30:51] was a
[02:30:52] true
[02:30:52] patriot.
[02:30:58] The
[02:30:59] scene
[02:31:00] ends
[02:31:00] with
[02:31:00] Snake
[02:31:01] giving
[02:31:01] the
[02:31:01] boss
[02:31:02] one
[02:31:02] final
[02:31:03] salute
[02:31:03] as
[02:31:04] a
[02:31:04] single
[02:31:05] tear
[02:31:05] falls.
[02:32:00] And that
[02:32:00] brings us
[02:32:01] to the
[02:32:01] end of
[02:32:02] our
[02:32:02] journey,
[02:32:03] my
[02:32:03] friends.
[02:32:04] This
[02:32:04] has been
[02:32:05] episode
[02:32:05] 63
[02:32:15] day.
[02:32:16] While I
[02:32:16] feel the
[02:32:17] original
[02:32:17] versions of
[02:32:18] this game
[02:32:19] are a bit
[02:32:19] rough around
[02:32:20] the edges
[02:32:20] from a
[02:32:20] gameplay
[02:32:21] standpoint,
[02:32:22] this game
[02:32:23] will always
[02:32:24] have one
[02:32:24] of the
[02:32:25] best
[02:32:25] stories
[02:32:25] and it
[02:32:26] sets up
[02:32:26] one of
[02:32:27] my
[02:32:27] favorite
[02:32:27] gaming
[02:32:28] characters
[02:32:28] of all
[02:32:29] time.
[02:32:30] I
[02:32:30] always
[02:32:30] found
[02:32:31] the
[02:32:31] underlying
[02:32:31] themes
[02:32:32] of the
[02:32:32] narrative
[02:32:32] fascinating
[02:32:33] and how
[02:32:33] relevant
[02:32:34] some
[02:32:34] of these
[02:32:34] elements
[02:32:35] are,
[02:32:35] even
[02:32:45] right,
[02:32:45] while
[02:32:45] remaining
[02:32:46] true
[02:32:46] to
[02:32:46] yourself
[02:32:46] and
[02:32:47] deciding
[02:32:47] what
[02:32:48] the
[02:32:48] phrase
[02:32:48] loyalty
[02:32:49] to
[02:32:49] the
[02:32:50] end
[02:32:50] really
[02:32:51] means
[02:32:51] for
[02:32:51] you.
[02:32:53] If you
[02:32:54] liked the
[02:32:54] show today
[02:32:55] and you
[02:32:55] want to
[02:32:55] show it
[02:32:56] and myself
[02:32:56] some
[02:32:57] support,
[02:32:57] please
[02:32:58] consider
[02:32:58] subscribing
[02:32:59] to the
[02:32:59] show
[02:32:59] on your
[02:33:00] preferred
[02:33:00] podcasting
[02:33:01] platform.
[02:33:02] The
[02:33:03] Retro
[02:33:03] Wildlands
[02:33:03] is part
[02:33:04] of the
[02:33:04] SuperPod
[02:33:05] Network,
[02:33:05] home of
[02:33:15] show,
[02:33:15] you can
[02:33:16] check out
[02:33:16] other
[02:33:16] awesome
[02:33:17] podcasts
[02:33:17] such as
[02:33:18] The
[02:33:18] SuperPod
[02:33:19] Saga,
[02:33:20] Geek Addicts,
[02:33:21] Super
[02:33:22] Ghost Radio,
[02:33:23] Friday Night
[02:33:24] Gamecast,
[02:33:25] and many
[02:33:25] more.
[02:33:26] There's
[02:33:27] blog posts,
[02:33:28] videos,
[02:33:28] and tons
[02:33:29] of other
[02:33:29] content,
[02:33:29] so be
[02:33:30] sure to
[02:33:30] check all
[02:33:31] of that
[02:33:31] out at
[02:33:32] SuperPod
[02:33:33] Network.com.
[02:33:35] Now,
[02:33:35] if you
[02:33:36] really liked
[02:33:37] the show
[02:33:37] today and
[02:33:38] you have
[02:33:38] a few
[02:33:39] minutes to
[02:33:39] spare,
[02:33:40] I would
[02:33:40] really appreciate
[02:33:41] it if you
[02:33:41] could leave
[02:33:42] the Retro
[02:33:42] Wildlands
[02:33:43] a good
[02:33:43] review on
[02:33:44] your podcast
[02:33:45] platform if
[02:33:45] you're able
[02:33:46] to do so.
[02:33:47] You can
[02:33:48] leave a
[02:33:48] star rating
[02:33:49] over on
[02:33:49] Spotify,
[02:33:50] but you
[02:33:50] can leave
[02:33:51] ratings and
[02:33:52] written reviews
[02:33:52] on iTunes,
[02:33:54] Podchaser,
[02:33:55] Podcast Addict,
[02:33:56] and Podbean,
[02:33:57] to name a
[02:33:58] few.
[02:33:59] Good reviews
[02:34:00] will help
[02:34:00] circulate the
[02:34:01] show into
[02:34:01] more feeds,
[02:34:02] but more
[02:34:02] than anything,
[02:34:03] it'll let me
[02:34:04] know that
[02:34:04] you're liking
[02:34:05] what it is
[02:34:05] that I'm
[02:34:06] trying to
[02:34:06] do here,
[02:34:07] and it
[02:34:07] would mean
[02:34:08] the world
[02:34:08] to me if
[02:34:09] you had
[02:34:09] the time
[02:34:10] and could
[02:34:10] give us
[02:34:11] that good
[02:34:11] review.
[02:34:12] But,
[02:34:13] as always,
[02:34:14] you are
[02:34:14] under no
[02:34:15] obligation to
[02:34:16] do any
[02:34:16] of this.
[02:34:17] First and
[02:34:18] foremost,
[02:34:18] I want to
[02:34:19] make sure that
[02:34:19] I have earned
[02:34:20] your good
[02:34:20] review,
[02:34:21] so if for
[02:34:21] some reason
[02:34:22] you didn't
[02:34:22] like the
[02:34:22] podcast,
[02:34:23] but you're
[02:34:23] still sticking
[02:34:24] around for
[02:34:24] some reason,
[02:34:25] thank you,
[02:34:26] and I appreciate
[02:34:27] you being here.
[02:34:28] And that actually
[02:34:29] leads into my
[02:34:30] final point here,
[02:34:31] my friends.
[02:34:32] If you don't have
[02:34:33] time to leave a
[02:34:33] review,
[02:34:34] that's completely
[02:34:35] okay.
[02:34:35] Just the fact that
[02:34:36] you're listening to
[02:34:37] my show right now
[02:34:38] is much more than I
[02:34:39] could have ever
[02:34:44] thank you for
[02:34:44] being here.
[02:34:46] So,
[02:34:47] what's coming up
[02:34:48] next?
[02:34:49] The last time I was
[02:34:50] at my local retro
[02:34:51] gaming store,
[02:34:52] I picked up an
[02:34:53] NES game that I
[02:34:54] used to play a ton
[02:34:55] of when I was over
[02:34:56] at my grandmother's
[02:34:56] house when I was
[02:34:57] little.
[02:34:58] It was so much
[02:34:59] fun, especially
[02:35:00] when I got to play
[02:35:01] with some of my
[02:35:02] cousins.
[02:35:03] It's one of those
[02:35:04] games where I can
[02:35:05] close my eyes and
[02:35:06] hear the music and
[02:35:07] sound effects,
[02:35:07] but I can't quite
[02:35:08] remember whether I
[02:35:09] was good at this game
[02:35:10] or not.
[02:35:11] So, I've been
[02:35:12] itching to play
[02:35:12] this game again as
[02:35:13] an adult and give
[02:35:15] it another try.
[02:35:16] And honestly, it
[02:35:17] seems very appropriate
[02:35:19] given the cold
[02:35:19] weather in my area
[02:35:21] these days.
[02:35:22] So next time on
[02:35:23] the Retro Wildlands
[02:35:24] podcast, I am
[02:35:25] going to be checking
[02:35:26] out Ice Hockey
[02:35:28] on the original
[02:35:29] Nintendo.
[02:35:30] I'm personally not
[02:35:31] a huge fan of
[02:35:32] ice hockey as a
[02:35:33] sport, but the few
[02:35:34] games that I have
[02:35:35] seen in real life
[02:35:35] I've honestly enjoyed.
[02:35:37] And I think about
[02:35:38] this game from
[02:35:39] time to time, but
[02:35:40] now that I have it
[02:35:41] physically back in
[02:35:42] my gaming collection,
[02:35:43] it is time to give
[02:35:44] it a whirl once again.
[02:35:46] Thank you all again
[02:35:47] for being here today,
[02:35:48] my friends.
[02:35:49] Our expedition in the
[02:35:50] gaming wildlands is
[02:35:51] always a hell of a
[02:35:52] time, but they're
[02:35:53] even better when you're
[02:35:54] able to join us.
[02:35:56] It would be awesome
[02:35:57] if you decided to
[02:35:58] throw on your skates
[02:35:59] and hit the ice with
[02:36:00] us when our expedition
[02:36:01] moves into some
[02:36:02] colder climates next
[02:36:03] time.
[02:36:04] So, be on the
[02:36:05] lookout for that
[02:36:06] episode coming soon.
[02:36:09] Until then, my
[02:36:10] friends, my name is
[02:36:11] Nomad and you can
[02:36:13] find me roaming the
[02:36:15] retro wildlands.