Fishing Vacation | SuperPod Game Club
Game Club goes on a fishing vacation in Fishing Vacation 🎣

On this episode of The 3DO Experience, we cover the somewhat obscure racing game BC Racers developed by Core Design!
Proud Member of https://superpodnetwork.com/
Follow us at: https://linktr.ee/Thebarberwhogames Follow Thrak at: https://bsky.app/profile/thrak.bsky.social Check out Thraks streams at: https://www.twitch.tv/thrak94
[00:00:00] Have you experienced the awesome power of the Panasonic Real 3DO System? Obviously.
[00:00:06] Presenting 3DO, the most advanced home gaming system in the universe. It's time to put away your toys.
[00:00:17] 3DO from Panasonic, Gold Star and Creative Labs. Anurou Pais and 3DO.
[00:00:22] The graphics of Panasonic Real 3DO. 3DO.
[00:00:36] Hello everybody and welcome back to the 3DO Experience, the 3DO Retrospective Podcast where we talk about all things 3DO, the company, the console and everything in between. I'm Bill and this is Threk. How you doing, Threk?
[00:00:47] Oh, Bill, I'm hanging in there. How you doing?
[00:00:51] I'm doing pretty good. Still recovering from post Thanksgiving.
[00:00:55] You know, the usual you ate too much and you feel like shit for like a month and you never want to see turkey again.
[00:01:02] I surprisingly didn't eat too much, but I know we made too much because there's still a bunch of turkey sitting in the fridge.
[00:01:09] Been doing my best to try to eat it, but you know.
[00:01:12] Yeah, it's kind of one of those, you kind of tip away at it.
[00:01:16] Like, like the thing is like the dark meat is so much better. So you go for that. And then when it's just the white meat left, you're like, fuck, God damn it.
[00:01:23] Because it's just, it's too dry, you know, like, like you want to make it into like sandwiches, you know, but you might end up doing, but I prefer ham sandwiches.
[00:01:33] That's fair.
[00:01:34] But that's just me. So, you know, yeah, Thanksgiving was chill. I got four days off of work. So that was nice.
[00:01:41] You know, slept in, played some games, been grinding in Dragon Quest three, been stuck on a boss for a while.
[00:01:48] And it's, you know, one of those things where it's like, it gets you frustrated. So you're just like, fuck, I guess I'll just take a break.
[00:01:54] So taking a break right now, just because, you know, it's, it's, it's tough boss, but I'll probably beat it eventually.
[00:02:02] Oh, I crossed, I crossed 100 beaten games for the year. So now I'm like, like, now that I've done it, like I've beaten 100, 100 games in a year, I don't feel as like rushed to beat stuff now. So I'm just kind of, and that's probably what I'll be next year, just kind of more casual about stuff. Just like, hey, I'll play whatever feels right.
[00:02:23] That's how I've been this year, mostly because I've been focusing more on like anime than games this year. But it's been a fun relaxing. I haven't really had to focus on anything.
[00:02:33] Yeah, yeah, that's cool. I did buy, I don't know if I told everybody, but I bought all the Final Fantasies on Xbox. So I would like to play through all of those in the next like year, year and a half or whatever.
[00:02:45] So that would be like 16 ish game 15 games, because I'll probably never play Final Fantasy 11. You can still play it. It is on Steam, but it's like 30 bucks on top of the monthly subscription fee, which I have no idea what it is. And it's, and like, I'm not gonna play that much of it, because it's an MMO. And I don't care about MMOs.
[00:03:05] So, and there's really no point of playing it. There's really no point of playing it when 14 is right there.
[00:03:11] Yeah, I'm sure. I'm sure 11 has its dedicated fan base. But yeah, like 14 has a free trial. And it's like the base game of the first two expansions are free. You can play up to like level 70 or something. So, you know, there's already a lot of content there.
[00:03:27] So, and then hopefully at some point 16 will hit Xbox probably next year. I think most likely that'll happen. So then I'll just play that one then. Yeah.
[00:03:37] Yeah. And you can either like it or dislike it, like most people. It's very split down the middle of that one. I swear.
[00:03:44] Yeah. Yeah. I have no, I have no dog in the race. So we'll see. So, but yeah, news this week, not a huge amount. So we probably won't go 40 minutes or anything.
[00:03:57] Just a couple things I saw that I feel like I'll just bring up. The first one I saw, which I thought was interesting was a triangle strategy being delisted from the eShop.
[00:04:07] I don't know if it's come back or not. I think it has something to do with like Square getting the publishing rights back from Nintendo or something.
[00:04:16] Because apparently this happened with Octopath as well, that it left the eShop for a little bit and then came back. And I think it was, you know, Square getting the publishing rights for it.
[00:04:24] Because if I remember correctly, Square with Octopath and Triangle Strategy, they published it in Japan.
[00:04:31] But outside of Japan, it was Nintendo. And I think because those games have done probably better than most people, even Square Enix would expect, maybe, that they're like, hey, let's get the publishing rights back so we can.
[00:04:43] Yeah, because I believe Octopath was when that came out. That was like a surprise hit. Like no one expected that. Oh, yeah.
[00:04:50] I mean, it was the first game to use the HD 2D engine. Big seller. I remember I remember like it was hard to find in some places.
[00:04:58] Yeah, yeah. Yeah. And what I played of it, I really liked it was just there were two times I tried to play it. And both times like life kind of got in the way and I had to put it down.
[00:05:08] Octopath is a really cool RPG. It's just it is a it is kind of an undertaking to play just because the way it's designed.
[00:05:16] Yeah, it's very long. It's very grindy, you know, you know, like it's a game that's not for donkey about that.
[00:05:24] Yeah, I remember that. I remember that controversy.
[00:05:29] I always love it because it's like it's an RPG where it's like I was playing. I'm like, this is like the most interesting RPG squares made.
[00:05:35] Well, squares have anything to do with in a while. And I'm like, I don't have time to play this right now.
[00:05:41] Yeah, yeah. And then I have a friend of mine who 100%ed one and two because he's a freak. But, you know, it is what it is.
[00:05:50] But yeah, my guess triangle strategy, it'll probably come back. I just saw that and thought it was interesting.
[00:05:56] One thing that piqued my interest, for those of you who don't know, I'm a big fan of the James Bond series.
[00:06:04] And apparently a there was a leak of a potential Lego James Bond game back during like the Lego Dimensions era.
[00:06:12] Like there was like a pitch for and there was even like a trailer that they made.
[00:06:15] But ultimately it got it got shut down because I guess they just thought it wasn't a good fit.
[00:06:21] But I found the video and it and it's like, man, I would love the shit out of this thing.
[00:06:28] I would have loved it because it's just, you know, like it probably just would have played like any other Lego game.
[00:06:34] But like to see, you know, the iconic James Bond stuff get put into Lego form and I doubt they would have done every movie.
[00:06:42] So I would have been curious to see which of the movies they would have done.
[00:06:46] I feel like how they would have handled the different Bonds or the different eras.
[00:06:49] You know, like there would have there's a lot of potential in a Lego James Bond product.
[00:06:54] But I get the sense that probably even today it wouldn't happen because Bond's not really targeted towards children.
[00:07:03] It's not. And it's a licensing nightmare.
[00:07:06] Not really. It's owned by what's it's owned by one company.
[00:07:11] That's Eon. Eon Productions owns Bond like the IP when it comes to maybe the film rights.
[00:07:17] It's it's a little different. But as far as like, say, IO Interactive, who are making the the the project 007 right now,
[00:07:25] like they probably just had to license it from Eon to get in an Eon EON everything or nothing.
[00:07:31] That was the company formed by Harry Saltzman and Albert Broccoli, you know, for the movie rights.
[00:07:38] So and yeah, that that that IO Bond game is going to be awesome.
[00:07:43] I cannot fucking wait for that game. I'm looking forward to that.
[00:07:45] Yeah, that's going to be great. But yeah, it's like that's something that's like, man, that would have been cool to see.
[00:07:50] It'll probably never happen. You know, like the state of Lego games are kind of in a weird spot, I think,
[00:07:56] because like Traveler's Tales, I think, is still trying to do what they've normally done.
[00:08:01] Like Skyward Skywalker Saga was like them trying to, I think, reboot it in a way.
[00:08:05] But then you've seen like 2K and some like indie developers make Lego games and kind of do their own thing with it to varying degrees of success.
[00:08:14] I did like what I played of Lego 2K Drive. Like that's kind of a cool like open world racer, you know, like like a Forza for kids almost because it's like, you know, kind of open world design.
[00:08:26] And it's like Forza where you do different tasks or whatever. And it's a cool game. I like it.
[00:08:32] So you might like it, Mr. Racing Game Guy.
[00:08:35] Probably. I just need to buy it.
[00:08:38] Yeah, I see it for cheap all the time. So is that one of those games where you can make your own cars?
[00:08:43] I'm pretty sure. Yeah. Like you can make your own cars and all that.
[00:08:47] Good. Yeah, I can make abominations.
[00:08:49] Of course, that's the best game. They let you make stuff.
[00:08:52] And speaking of abominations, this one is just for you.
[00:08:57] Speaking of racing games, I saw this.
[00:09:00] All NASCAR video games are being delisted from digital stores next month.
[00:09:05] So I get so tell tell the world.
[00:09:07] I assume you know about this.
[00:09:08] All NASCAR games published by 704 Games or Motorsports Game, whatever the company was that bought the publishing rights.
[00:09:18] Basically, that's all the games from Heat Evolution.
[00:09:21] Well, actually, I think NASCAR 15 to NASCAR 21 Ignition.
[00:09:29] So you'd think I'd be upset about this, but most of these games were shit.
[00:09:36] So particularly Ignition, the most recent one, that game was abysmal.
[00:09:40] The only ones worth really playing are Heat 4 and 5 because Heat 5 is just Heat 4, but with the new season patched in.
[00:09:52] Those two are okay.
[00:09:54] But for the most part, if you're going to play NASCAR or anything, just download iRacing at this point.
[00:10:01] Who will actually have the rights to make that they're currently making the next NASCAR game.
[00:10:07] So NASCAR 25, that's going to be them.
[00:10:10] Yes.
[00:10:11] They also bought Monster Games, who were the developer behind the Heat series, which I find very fascinating.
[00:10:19] So are iRacing one of those like real hardcore sim racing types?
[00:10:25] Yes.
[00:10:26] So iRacing is kind of cool.
[00:10:29] It was formed by former staff members of a studio called Papyrus, Papyrus Racing Technologies.
[00:10:37] They made a ton of racing sims back in the day.
[00:10:40] Most notably NASCAR Racing, the Sierra published game.
[00:10:46] They ended up going out of business because EA bought the exclusive NASCAR rights for a while and killed all competition and caused the stagnation of NASCAR video games.
[00:10:56] Where have I heard that before?
[00:10:58] Yeah.
[00:10:59] What's funny, though, is EA bought the NASCAR exclusive rights and made like three more games and then said, fuck it, and just like dropped the license.
[00:11:06] It wasn't as profitable as the other sport they did that to.
[00:11:10] True.
[00:11:11] Although that has more to do with NASCAR just kind of starting to go down their downward trend for a while there.
[00:11:17] That was what, like late 2000s, early 2010s?
[00:11:21] So the last one EA did was, not counting the kart racer, they did a NASCAR 09.
[00:11:28] That was the last one they did before.
[00:11:30] There's another kart racer?
[00:11:32] Because I know of the PS1 NASCAR kart racer, which is fucking awesome.
[00:11:36] There's three of them.
[00:11:38] There's NASCAR Rumble, which is excellent.
[00:11:41] Yeah, that's the one I was thinking of.
[00:11:43] There's NASCAR kart racing.
[00:11:45] EA made it exclusively for the Wii.
[00:11:47] It is, it's not bad, but it's also completely unremarkable.
[00:11:52] Yeah.
[00:11:53] And then there was NASCAR Unleashed on PS3 at 360 and Wii, and it is, it's trying to be arcadey, but it ended up just being kind of another flop because it controlled like shit.
[00:12:05] Yeah, I feel like that was an era where like arcade racers weren't really weren't in, you know, that felt like the peak of like the Gran Turismo Forza rivalry for like the sim stuff.
[00:12:17] And I felt like it was with Forza Horizon, the first one kind of helped bring like kind of arcade, like simcade.
[00:12:25] You know, that's like, that's when that term kind of became a thing, you know?
[00:12:30] Yeah.
[00:12:30] Yeah.
[00:12:32] In regards to those games being delisted, though, none of them are, most of them have physical release.
[00:12:38] Actually, I think they all have physical releases and they're cheap as fuck, so I'm not.
[00:12:42] They'll probably go up a little bit.
[00:12:46] Maybe.
[00:12:46] I mean, I'm a, I'm a dedicated collector of NASCAR video games and I have not seen one raise in price ever.
[00:12:53] Well, with this, with them being delisted, I wouldn't be shocked.
[00:12:57] And they are all on sale right now.
[00:13:00] Like looking at the Xbox store, like Heat 3 is four bucks.
[00:13:06] Heat 4 is 750.
[00:13:09] Heat 5, which looked like heats, is $9.99.
[00:13:15] The gold edition of 4 is $9.99.
[00:13:17] That has Jeff Gordon on it.
[00:13:18] There's a Ignition 21.
[00:13:20] That's like five bucks.
[00:13:23] That's not worth, that's not worth a dollar.
[00:13:24] That game is so abysmally bad.
[00:13:27] Gotcha.
[00:13:27] And then there's a game called NASCAR Arcade Rush, which is not on sale.
[00:13:32] But my guess is that's them trying to make them more arcade eraser.
[00:13:36] I mean, by the name.
[00:13:37] I don't even remember that one.
[00:13:38] So I don't even know.
[00:13:40] So if I were to buy any of these, you would say like four?
[00:13:44] Heat 4 Gold Edition, probably.
[00:13:47] Okay.
[00:13:47] Or, well, if Heat 4 regular is cheaper, buy the regular because all Gold Edition has is Jeff Gordon.
[00:13:53] Oh, yeah.
[00:13:53] Heat 4 is 750.
[00:13:54] The Gold Edition is 10.
[00:13:56] Oh, just buy Heat 4 then.
[00:13:58] There's like no reason to buy Gold Edition.
[00:14:01] Yeah.
[00:14:02] Because I'm not sure when they're being delisted.
[00:14:06] It just it said by the end of the year.
[00:14:10] So there might be a chance they'll be on sale even more in like a week or two.
[00:14:15] The one that might go up in price just because it's kind of obscure is NASCAR Rivals on the Switch.
[00:14:22] It was made exclusively for the Switch because the Switch couldn't handle ignition.
[00:14:27] I mean, the main consoles couldn't handle ignition.
[00:14:31] But they made an exclusive one for the Switch called Rivals.
[00:14:33] And that one might actually go up just because it's kind of obscure.
[00:14:37] Okay.
[00:14:38] Well, I'll add it to the wish list.
[00:14:40] And when we get closer to the end of the year, I'll double check and see if it's like.
[00:14:44] So if it's like two bucks, I'm like, yeah, I'll just grab it.
[00:14:47] Why not?
[00:14:48] It's not going to hurt the wallet.
[00:14:50] No.
[00:14:51] Yeah, that that happened, I guess.
[00:14:53] Yeah.
[00:14:54] Oh, and another racing game thing.
[00:14:57] But this is more of a me thing.
[00:14:59] Crash Team Racing Nitro Fueled is coming to Game Pass on December 4th, which is soon.
[00:15:06] And I'm glad to see the Activision Game Pass drops are starting to become a little bit more frequent because we've gotten the Crash trilogy.
[00:15:14] We've gotten the Spyro trilogy.
[00:15:15] And now we're getting Crash Team Racing Nitro Fueled, which I heard was really, really good.
[00:15:20] So I will be downloading that as soon as it's available and probably messing around with it.
[00:15:26] Because especially after this week's game, I've I've been needing a bit of a palate cleanser for racing games.
[00:15:33] So I think this one will be good.
[00:15:35] I assume you've played this one.
[00:15:37] Yes.
[00:15:39] Yeah.
[00:15:42] So and this is a it's like a remake of the original PlayStation.
[00:15:47] Yes, it is.
[00:15:48] So it's a remake of Crash Team Racing.
[00:15:51] They included, though, some content from Nitro Kart, the PS2 Xbox GameCube game.
[00:15:56] Yeah.
[00:15:57] Which is fine.
[00:15:58] There's nothing wrong with that.
[00:16:00] I've played Nitro Kart.
[00:16:02] Nitro Kart's fine.
[00:16:03] Yeah.
[00:16:04] They included some of the features from it, like the boost system, I believe, is lifted.
[00:16:08] Well, the drift boost system is lifted from Nitro Kart rather than the original one that was in CTR.
[00:16:15] Which is fine.
[00:16:16] And it controls just as well.
[00:16:19] It's a good game.
[00:16:20] It looks good.
[00:16:20] Plays great.
[00:16:21] Great multiplayer.
[00:16:23] Yeah.
[00:16:24] It's done by B-Nox, I believe.
[00:16:26] Which is really interesting to me because Vicarious made Nitro Kart.
[00:16:31] Well, the studio formerly known as Vicarious.
[00:16:35] They still live in our hearts.
[00:16:37] So I think by the time this came out, I think they were fully in Blizzard at that point.
[00:16:41] No, they were working on...
[00:16:43] Oh, they're doing Tony Hawk.
[00:16:45] Yeah.
[00:16:46] Yeah, that's right.
[00:16:47] Yeah.
[00:16:48] Maybe they were just busy making that.
[00:16:49] I don't know.
[00:16:51] And apparently also, Tony Hawk 1 and 2 is still rumored to be hitting Game Pass eventually.
[00:16:58] So I feel like that might be a January thing.
[00:17:01] They'll be like, here's Tony Hawk 1 and 2, and then I'll download and play that.
[00:17:04] So I'm glad I didn't buy any of these games yet because then I'd be like, shit.
[00:17:09] So when Spyro hit Game Pass, I'd download that immediately.
[00:17:12] And I've been kind of casually playing it here and there because I've already beaten all three
[00:17:16] of these games.
[00:17:17] So it's just like a casual replay.
[00:17:19] And it's still the Spyro trilogy.
[00:17:20] I love it to death.
[00:17:22] But I'm glad to see more of the Activision stuff is starting to hit Game Pass.
[00:17:28] So maybe next year we'll get a bunch of the classic COD games so I can finally sit down
[00:17:32] and play through those campaigns.
[00:17:34] That would be nice.
[00:17:35] Yeah.
[00:17:37] But we'll see what they do.
[00:17:38] So Game Pass is looking pretty decent for the rest of the year.
[00:17:42] Yeah.
[00:17:43] No, it's been pretty strong recently.
[00:17:46] Yeah.
[00:17:47] Thank God.
[00:17:48] I mean, with them raising the price, it's like, you got to start adding some more stuff.
[00:17:52] And I think they're starting to get a little bit better about it.
[00:17:56] So hopefully that keeps going in.
[00:18:00] But yeah, that's about it.
[00:18:02] At least that's all I have.
[00:18:04] So we had that Sega Genesis app thing.
[00:18:08] Yeah.
[00:18:09] Yeah.
[00:18:09] That happened.
[00:18:10] That happened after last week's show.
[00:18:12] Because I don't think I mentioned it last week.
[00:18:14] But I know I mentioned it recently that it had been over a year since we've gotten any
[00:18:18] new Genesis games on the app.
[00:18:20] And it was July of 23 was our last update.
[00:18:24] Yeah.
[00:18:24] And that was Crusader of Sentia, I believe.
[00:18:27] It was Crusader of Sentia.
[00:18:28] I think there was another game as well.
[00:18:30] But I can't remember off the top of my head.
[00:18:33] And it was like, yeah, where the hell are these?
[00:18:35] You know, why aren't there?
[00:18:36] We're like Genesis games.
[00:18:37] What's going on?
[00:18:38] Like the licensing may be a little bit more difficult.
[00:18:40] But like, why not?
[00:18:42] Right.
[00:18:42] And then and then it was like, oh, we got three new games, you know, and somebody added
[00:18:47] me saying like, look, you made enough of a stink about it.
[00:18:50] And I'm like, if Sega actually knew my existence, I don't I don't know what I would think.
[00:18:55] I don't know.
[00:18:57] I don't know what I do with myself.
[00:18:58] Maybe ask for money.
[00:19:01] I'll show for Sega all fucking day.
[00:19:03] I already do it for free.
[00:19:05] Give me a couple.
[00:19:06] Give me a couple bucks.
[00:19:08] But anyways, for the Genesis app, we have it's Vectorman, Toejam and Earl, Panic on Funko
[00:19:14] Tron, the 2D platformer and Mercs, which is in the Bionic Commando series, apparently.
[00:19:21] And yeah, all three games are really cool.
[00:19:23] I like them.
[00:19:24] Well, it's like like Panic on Funko Tron is the better of the Toejam and Earl games because
[00:19:29] it's like a quirky little 2D platformer.
[00:19:31] It's a game that makes sense.
[00:19:33] That's the best way to put it.
[00:19:35] I don't think the I think the original Toejam and Earl makes sense.
[00:19:38] It's just when when when Berger said to me, it's just like a 90s like weird E.T.
[00:19:46] that clicked in my head.
[00:19:48] I'm like, it fucking is E.T.
[00:19:50] Because both games are just getting ship parts.
[00:19:52] And it's like, God damn it.
[00:19:55] It's just so random, like just the way it works, because it's all.
[00:19:58] Yeah, it's procedurally generated.
[00:20:01] Yeah, yeah, it feels like it.
[00:20:03] So I don't think I don't think I don't think I don't think it's a terrible game, but like
[00:20:08] it's one of those games that like it's definitely riding on like how quirky it is.
[00:20:13] But I think the sequel Panic on Funko Tron, it leans into that more, but also makes like
[00:20:19] a pretty decent 2D platformer out of it.
[00:20:22] So yeah, Toejam and Earl 3 I've never played.
[00:20:25] It's basically the first game, but they tried to make it like 3D open world.
[00:20:29] And it's apparently it's just not fun.
[00:20:31] It's like, yeah, I've never heard about it.
[00:20:33] And then they did that one for Switch.
[00:20:35] It was like it was like that weird time where like Sega was letting like random like indie
[00:20:41] devs like here.
[00:20:42] You can make Streets of Rage 4.
[00:20:43] You can make a remake of Alex Kidd.
[00:20:46] Like you can do a new Toejam and Earl.
[00:20:48] And I tried playing that one on Switch and I was like, no, this is not it for me.
[00:20:55] So yeah, there was that.
[00:20:57] But really the star of the show is Vector, man.
[00:21:00] It's like, yeah, it's still a great game.
[00:21:02] It holds up.
[00:21:02] I love the vibe of it.
[00:21:04] You know, it is a difficult game, but it's super cool.
[00:21:06] Super fun game.
[00:21:07] Good old Blue Sky software.
[00:21:10] Yeah.
[00:21:11] Whoa.
[00:21:12] Yeah.
[00:21:13] In some ways, I prefer the sequel, but, you know, they're both about the same as far
[00:21:18] as quality goes.
[00:21:19] So yeah, you can't go wrong.
[00:21:20] And I imagine we'll get Vector Man 2 at some point.
[00:21:22] So like the Genesis app, I still think it's I feel like it's the one that's lacking the
[00:21:27] most compared to the other ones, maybe with the exception of like the Game Boy and Game
[00:21:32] Boy Advance ones.
[00:21:33] Because it feels like NES for the most part is where it's where it should be.
[00:21:38] You know, there's still a couple missing ones, but it's not as bad.
[00:21:41] And like SNES, I would say, is pretty solid overall.
[00:21:46] Like I can't think of any that are missing.
[00:21:49] I'm sure other people could, but.
[00:21:51] Mostly third party RPGs.
[00:21:53] That's really about it.
[00:21:54] Yeah.
[00:21:55] But like those, most of those are already there anyway.
[00:21:57] So, you know, especially when they did the Pixel remasters.
[00:22:00] I know Chrono Trigger is the one, but Chrono Trigger is ever going to be in there.
[00:22:04] No.
[00:22:04] Sorry, guys.
[00:22:06] But yeah, like the N64 one is fine.
[00:22:09] It's fine.
[00:22:09] Now they're doing the mature app, which I think is hilarious.
[00:22:12] Now I'm just waiting for them to drop.
[00:22:13] I'm waiting for them to put Conker in there.
[00:22:15] So I assume that's what they did it for was to put Conker in there.
[00:22:18] It'd be stupid if they didn't.
[00:22:20] Because like.
[00:22:21] Yeah.
[00:22:21] Even though Nintendo did not want that game to succeed.
[00:22:24] Like they wanted that game to fail and it did.
[00:22:27] So.
[00:22:29] Yeah.
[00:22:29] And it partially drove Rare away.
[00:22:32] Yeah.
[00:22:32] I can't blame them.
[00:22:35] But yeah, like the Genesis one, I don't know.
[00:22:36] It's just like there's no Sonic one.
[00:22:39] Like why is Sonic one not in there?
[00:22:42] You know what I mean?
[00:22:43] It's weird.
[00:22:44] Because I guess it's because the Sega Ages port.
[00:22:48] Well, I guess there's a Sega Ages port of Sonic two.
[00:22:52] Yeah.
[00:22:52] It's weird because there's like four versions of Sonic one on the switch technically.
[00:22:57] Because there's that Sega.
[00:22:58] You're right.
[00:22:59] There's that weird like Sega Genesis collection.
[00:23:03] That's not particularly good, but it's there.
[00:23:05] It's okay.
[00:23:06] It's getting delisted soon.
[00:23:09] Oh, really?
[00:23:10] I guess it's good I haven't downloaded it.
[00:23:12] Well, did we mention that like Sega was delisting all those classic games?
[00:23:16] Yeah.
[00:23:17] Yeah.
[00:23:17] And then the classics collection is a part of that, which, you know, they're probably just going to
[00:23:21] do a better version of that and hopefully have more stuff in it.
[00:23:25] But yeah, I have that Genesis classics.
[00:23:26] It's okay.
[00:23:28] It's fine.
[00:23:28] My favorite part of that is like the menu, like with the bookshelf and stuff.
[00:23:33] Yeah.
[00:23:34] It's quirky.
[00:23:36] Sure.
[00:23:38] But yeah.
[00:23:39] But yeah.
[00:23:39] Looking at the lineup for Genesis NSO, like it's not bad, but yeah, there are some like noticeable
[00:23:47] like missing pieces in there, you know?
[00:23:51] Like where's streets of rage one?
[00:23:53] Where is where Sonic one?
[00:23:55] Where's, you know, like, you know, there's some others in there.
[00:23:59] It's just, I don't know.
[00:24:01] I don't know, man.
[00:24:02] Like where's, where's echo the tides of time?
[00:24:04] Like that's the better echo game.
[00:24:06] The good echo game.
[00:24:07] Um, I don't, I don't hate the first one, but I get why people have issues with it.
[00:24:11] I mean, hell, even echo junior, like throw that shit in there.
[00:24:14] Why not?
[00:24:16] Basically everything that's in the Sega Genesis classics, there should be a version of it
[00:24:21] on NSO and we're missing like a good chunk of those still.
[00:24:26] Yeah.
[00:24:28] Yeah.
[00:24:29] But what can you do?
[00:24:32] Um, yeah.
[00:24:33] Other than that though, we had, um, we got new music on the Nintendo music app.
[00:24:38] I already know at this time, so you can't make me guess.
[00:24:41] Yeah.
[00:24:42] Splatoon 2.
[00:24:44] Sure.
[00:24:45] Why not?
[00:24:46] Um, yeah, it's cool.
[00:24:48] They still have a weird hatred for the 3DS, I guess.
[00:24:51] Like why is the 3DS?
[00:24:53] 3DS gets fucking nothing.
[00:24:56] That's so funny.
[00:24:58] Actually, the Wii U doesn't either.
[00:25:01] Well, there's some Switch games on there.
[00:25:03] They're basically Wii U stuff.
[00:25:07] Fair.
[00:25:07] Hold on, let me, let me, again, let me pull up the app.
[00:25:10] It still does that thing.
[00:25:12] I've mentioned it before where if I try to open it the first time, it doesn't.
[00:25:15] But if I open it up the second time, then it works.
[00:25:18] Let's see, which of these Switch games are Wii U games?
[00:25:21] Uh, Breath of the Wild and Mario Kart 8.
[00:25:25] Yes.
[00:25:25] So there you go.
[00:25:28] Yep.
[00:25:28] So technically there is Wii U stuff on there.
[00:25:31] Unless they, unless randomly they're like, here's Devil's third soundtrack.
[00:25:34] Which kind of would be fucking awesome.
[00:25:36] I'd love that.
[00:25:37] Tank, tank, tank, tank.
[00:25:39] Just because.
[00:25:40] Damn right.
[00:25:41] Nintendo Land?
[00:25:42] I like Nintendo Land soundtrack.
[00:25:45] Yeah.
[00:25:45] I liked it.
[00:25:46] Yeah, again.
[00:25:46] Again, just this app.
[00:25:48] It's like, like ask me in a year's time if it's any good.
[00:25:52] Like, I think the, again, I think the foundation is solid, but just, it's just a severe lacking
[00:25:58] in content.
[00:25:59] That's just like ridiculous and doesn't make any sense to me.
[00:26:03] Yeah.
[00:26:03] You know?
[00:26:03] Like if I was able to, I would go to Nintendo and be like, why can't you just add more stuff?
[00:26:09] You know?
[00:26:09] Like drop like, like at least like one album every like two or three days.
[00:26:14] Yeah.
[00:26:14] I don't get why they're drip.
[00:26:16] I don't get Nintendo's drip feed mentality.
[00:26:18] Especially with music.
[00:26:19] Music's not something you should.
[00:26:20] Yeah.
[00:26:21] Like with the NSO apps, I can kind of understand it.
[00:26:24] And like, if, and it's just weird that it feels like the drip feed has almost gotten worse when
[00:26:31] it's like, they have like when they have all these apps, you know, like they have like NES,
[00:26:36] Super Nintendo, Game Boy, Game Boy Advance, um, and 64 Genesis, like, like, what is it?
[00:26:42] Like five or six different consoles to choose from.
[00:26:44] And we're still getting like bad drip feeds, you know?
[00:26:48] I mean, it's cool in a sense of when you hear this in NSO drop, you're like, oh, what is it?
[00:26:52] You know, we don't know what system it's going to be or whatever.
[00:26:55] And we can get some variety in there, which I like, but I just don't get it.
[00:26:59] Like, like, they'll be like, oh, here's Donkey Kong land.
[00:27:03] Like, okay.
[00:27:04] You know, it's like, oh, here's Tetris, you know?
[00:27:06] Like we'll have Game Boy Tetris and we'll have NES Tetris, which is good.
[00:27:10] You know?
[00:27:12] Still looking at Tengen Tetris, but that's never coming back.
[00:27:15] No, I imagine the rights for that one.
[00:27:17] Does Tetris company own that one?
[00:27:21] I'd assume by proxy they do because Tengen technically doesn't.
[00:27:28] Midway, actually no, Midway.
[00:27:31] I don't know.
[00:27:32] I can't imagine the legal issues of like certain older Tetris games.
[00:27:39] Like, like does like NES Tetris, does Nintendo still own that outright?
[00:27:43] Or does Tetris company have a hand in that now?
[00:27:46] Like, I assume Tetris company would, you know?
[00:27:51] Considering how they delit, most Tetris games were delisted once the Blue Planet slash the Tetris company kind of took over everything.
[00:28:00] I think they pretty much control what Tetris can come out at this point.
[00:28:04] Yeah.
[00:28:04] My guess is it was them probably acquiring all of this stuff and then like getting rid of like the old credits and then, you know, refacing them with like new people or whatever, you know?
[00:28:15] Yeah.
[00:28:15] Like will we ever get a reissue of Tetris worlds from like the Xbox days where it had like the weird blocks with eyes and try to have some weird alien story?
[00:28:24] No, we'll never get that.
[00:28:25] Well, that was made by the Tetris companies.
[00:28:26] Technically, that one might come back.
[00:28:28] It'd be nice.
[00:28:29] I would like to see a quirky Tetris story mode, but I don't think it's ever going to happen.
[00:28:33] It actually depends on which version of that game you buy because if you buy the PS2 version with the Roger Dean art, that version kind of sucks.
[00:28:43] But if you buy the one that Radical made on Xbox and GameCube, it's actually much better.
[00:28:47] I have the Xbox version.
[00:28:49] I have the amazing double pack of that game and Star Wars The Clone Wars.
[00:28:53] You see, that version is superior, much, much better.
[00:28:57] And I should have bought that version, but no, I wanted the damn Roger Dean art.
[00:29:01] I get it.
[00:29:02] It's a cool artwork.
[00:29:04] I think he did the original Tetris logo, didn't he?
[00:29:07] I believe he did.
[00:29:08] I think he's done most of them over the years.
[00:29:10] That was the only one I know of, though, that he actually did the artwork for the game.
[00:29:14] Yeah.
[00:29:15] I guess he had some time between Yes album covers.
[00:29:19] Yeah, he's still doing them because they won't give up.
[00:29:23] Yeah.
[00:29:23] Well, he's friends with Steve Howe.
[00:29:25] So, like, you know, when Steve Howe left and formed Asia, the Roger Dean covers went to them.
[00:29:30] Yeah, that's true.
[00:29:32] But we're not here to talk about Yes.
[00:29:34] We're here to talk about BC Racers.
[00:29:38] Oh, boy.
[00:29:40] I don't know what BC stands for in this case.
[00:29:43] I don't know.
[00:29:43] Maybe, you know.
[00:29:44] Before comedy.
[00:29:46] Before competence.
[00:29:48] Yeah.
[00:29:49] Did you know this game is part of a series?
[00:29:51] The Chuck Rock series.
[00:29:53] I didn't realize those.
[00:29:54] They were connected until I did research for this today.
[00:29:57] When you see it, it makes sense because they both have very similar artwork.
[00:30:02] And it's a shame the Chuck Rock games aren't on 3DO because then it would have been easy to just do those two as well and kind of lump them in together.
[00:30:09] As in, you know, one giant stone of prehistoric schlock.
[00:30:14] Though the Chuck Rock games are perfectly fine.
[00:30:16] I've played them both before.
[00:30:18] Average 2D platformers.
[00:30:20] You know, nothing that spectacular.
[00:30:22] Like, not on the Mario or Sonic end, but not on, like, the Bubsy end of trash.
[00:30:27] Like, it's somewhere in the middle.
[00:30:28] Like, I would rather play Bonk's Adventure, but I think it's better than, like, Arrow the Acrobat.
[00:30:36] Yeah.
[00:30:36] You know what I mean?
[00:30:37] To get a sense for the quality.
[00:30:39] Like, there was so many, like, mascot platformers during that era.
[00:30:44] Yeah, I'd say Chuck Rock is probably one of the...
[00:30:48] It's definitely not in, like, the top tier category, but it's definitely in the above average, I'd say.
[00:30:53] You could do worse.
[00:30:54] Yeah.
[00:30:55] You could do a whole lot worse than Chuck Rock.
[00:30:57] So, for those who don't know, like, Chuck Rock and BC Racers by Proxy was actually a very early game from Core Design,
[00:31:05] who you probably know as the creators of Tomb Raider before Crystal...
[00:31:12] Not Crystal Dynamics.
[00:31:13] Before Eidos took their franchise from them and gave it to Crystal Dynamics.
[00:31:18] Did Core ever get in trouble for their logo?
[00:31:25] Because it looks like Pac-Man?
[00:31:27] Yeah.
[00:31:27] Do you think Namco was ever like, hey, don't use that.
[00:31:32] That looks too much like Pac-Man.
[00:31:34] I don't know.
[00:31:35] Considering it stayed the same up until around the point where Angel of Darkness came out and they had changed it to look more like the Eidos logo...
[00:31:46] It never changed.
[00:31:47] So, I guess Namco just didn't care that much?
[00:31:50] Or I guess they...
[00:31:52] I don't know.
[00:31:53] You never know with, like, how certain companies are, you know?
[00:31:57] Because, like, when I first saw the Core Design logo, my first thought was, oh, that's Pac-Man.
[00:32:03] You know?
[00:32:03] And it was just something that was just on my brain.
[00:32:06] Like, did Namco ever go like, hey, why are you doing that?
[00:32:10] Yeah.
[00:32:11] Yeah, so it's actually kind of interesting.
[00:32:13] Maybe it would have been different if they tried to make a Pac-Man game or try to, like, step on Pac-Man's territory.
[00:32:20] But, you know, Core never really did.
[00:32:22] Core was just kind of, like, doing their own thing.
[00:32:25] You know, making stuff like, you know, Chuck Rock and Monty Python's Flying Circus, the computer game.
[00:32:31] And, yeah, like, you know, Hook on the Sega CD or Wonder Dog.
[00:32:37] Did you ever play Wonder Dog?
[00:32:39] I've played Wonder Dog.
[00:32:40] I have, and I can never get past the first fucking screen.
[00:32:43] Yeah.
[00:32:43] It's like, you can't figure it out to jump.
[00:32:45] Yeah, shit's insane.
[00:32:47] And then, oh, they made Asterix and the Great Rescue, a game that I have a lot of nostalgia for
[00:32:53] and also hating its guts.
[00:32:56] But, you know, that's another story.
[00:32:58] They also ported, they ported, anyone who ever watched Happy Console Gamer,
[00:33:05] they ported his favorite game of all time, Dynamite Ducks.
[00:33:09] Dynamite Ducks.
[00:33:11] Why do I know that name?
[00:33:13] Yeah, I think it's related to the Flickies, actually, for some reason.
[00:33:17] God damn it.
[00:33:18] It's not a good game, it's shit.
[00:33:21] Yeah.
[00:33:22] Yeah, so, yeah, it looked like they were doing a lot of, you can tell they were a European company
[00:33:27] because a lot of their early stuff was on the Amiga.
[00:33:31] Yes.
[00:33:31] Which I always say is, that's the Europeans, like, that's their shit.
[00:33:37] Like, if you know somebody who's European, or at the very least British,
[00:33:40] and you're like, you know, hey, the Amiga, they'll go, oh, the Amiga.
[00:33:44] Well, they, like, made...
[00:33:45] Fucking Christ.
[00:33:46] They made stuff for pretty much all the old European computers.
[00:33:49] Like, they made games for the Amiga, the ZX Spectrum, the Amstrad, the Commodore...
[00:33:54] Well, Commodore 64 wasn't...
[00:33:56] I don't think it was British, but, um...
[00:33:59] It's just, I associate, like, that era, like, the weird, like, pre-Windows home computers
[00:34:06] that are used for mainly gaming as, like, a European thing.
[00:34:10] You know?
[00:34:11] Whereas I feel in America it was much more of the consoles.
[00:34:13] But I know, but they also did stuff for, say, the Sega consoles,
[00:34:17] because Sega was pretty successful in Europe at that point.
[00:34:21] Like, more successful than Nintendo in a lot of cases.
[00:34:23] And they did some stuff for Nintendo, but not a lot.
[00:34:27] Like, I think, like, Chuck Rock 1 is on the Super Nintendo, but that was kind of about it.
[00:34:32] Yeah, most of their output was on Sega stuff.
[00:34:34] Like, they made a whole bunch of Sega CD...
[00:34:37] Oh, Wolfchild was, I guess, on the SNES.
[00:34:39] That's something.
[00:34:40] Yeah, that's something, sure.
[00:34:43] Yeah.
[00:34:44] Yeah, for the most part, though, a lot of Sega...
[00:34:46] They made a lot of Sega CD games, which I find interesting.
[00:34:50] Yeah, well, you know, Sega CD was interesting tech at the time, so...
[00:34:54] I actually thought they would be an interesting company to talk about as per, like, a 3DO developer spotlight.
[00:35:00] But then I realized the only 3DO game they made was the one we're talking about today.
[00:35:03] Yeah.
[00:35:04] Which I find interesting.
[00:35:06] It's kind of, like, a weird choice.
[00:35:09] Well, I don't think the 3DO ever really took off in Europe.
[00:35:13] At least as far as I know.
[00:35:15] Like, it had, like, cult status in Japan and was what it was here.
[00:35:19] But I don't think Europe ever really took to the 3DO.
[00:35:23] Yeah.
[00:35:24] Because I think by that point, like, once PlayStation hit in Europe, like, Europe became PlayStation Town.
[00:35:30] And it's basically been that ever since, really.
[00:35:33] Like, the thing I noticed, too, was...
[00:35:35] So this game originally came out in 94 on the Sega CD core design.
[00:35:40] It self-published that version.
[00:35:42] It also got a Sega 32X port, which is interesting.
[00:35:47] What I found very interesting, though, was the 3DO version was published by Goldstar.
[00:35:53] Yeah, an LG.
[00:35:55] Which I believe was when Goldstar's console was struggling.
[00:36:00] They actually tried to publish some software similar to how Panasonic was publishing software.
[00:36:04] And I think this is one of the games they attempted to bring over.
[00:36:08] Which is probably how it ended up on 3DO, honestly.
[00:36:11] I think it had less to do with Core and more LG.
[00:36:14] Because if I remember correctly, the companies who manufactured the hardware did not get any royalties from the software.
[00:36:22] Nope.
[00:36:23] Not at all.
[00:36:23] So that's why, like, Goldstar's like, oh, we need to try to get some money back.
[00:36:27] So let's just port this game because it'll be cheap to do.
[00:36:31] Since it's already on the Sega CD, we can convert it to the 3DO pretty easily.
[00:36:36] And just kind of rush it out the door and maybe get a couple bucks on it.
[00:36:39] You know?
[00:36:40] That's my guess is probably what happened.
[00:36:41] They're like, oh, it's cheap.
[00:36:42] So let's just see what we can get done.
[00:36:46] And honestly, it shows.
[00:36:48] Like, I didn't play the other versions.
[00:36:51] I can't imagine they're much better than this one, really.
[00:36:54] I played it on Sega CD and it's about the same quality across the board.
[00:36:59] Yeah.
[00:37:00] This, like, you can tell this came out in a time where, like, in the 90s, there was a little bit of, like, a caveman thing going on.
[00:37:11] Because you had, like, the live-action Flintstones movie.
[00:37:14] That was a big hit at the time.
[00:37:16] And you had other series, like, say, Joe and Mac, which people seem to have quite a fondness for.
[00:37:22] I think Joe and Mac is whatever.
[00:37:24] But be that as it may, there was a little bit.
[00:37:27] And also Jurassic Park was kind of around the same time.
[00:37:29] So I think, like, the prehistoric stuff was kind of in vogue.
[00:37:37] And BC Racers feels like it was trying to capitalize on that to a bit of a degree.
[00:37:42] But the problem is, they were like, oh, let's make, like, a kart racer that has, like, a caveman feel to it.
[00:37:48] Like, sure, why not, right?
[00:37:49] Like, conceptually, sure.
[00:37:51] The problem is, it's bad.
[00:37:54] Like, really bad.
[00:37:57] And, like, I don't like Super Mario Kart.
[00:38:00] Like, the original Super Mario Kart on Super Nintendo, I think that game does not control well.
[00:38:04] The rubber banding is really terrible.
[00:38:06] The whole split screen thing, I think, is atrocious.
[00:38:09] Like, I have a lot of issues with Super Mario Kart.
[00:38:12] I would rather play that than this.
[00:38:15] Because at least Super Mario Kart runs very well.
[00:38:20] Yeah.
[00:38:20] Like, so I guess the best way to describe this game is it is very much a Mode 7-style racer from the time.
[00:38:27] Yeah, and you can tell it was, I think, trying to cop from Super Mario Kart a little bit.
[00:38:31] Because it's, like, the top, let's say, like, third or half of the screen is the racetrack.
[00:38:39] And then there's just this giant banner on the bottom with, like, say, like, you know, where you're, like, your place in the race and all the other stuff.
[00:38:46] But it's a lot of empty space that's not being used.
[00:38:50] Yeah.
[00:38:50] And, again, it feels like they did that just because, oh, Super Mario Kart had this, but we can't copy it directly.
[00:38:56] So let's try to be a little different.
[00:38:58] I mean, there were some other racing games from the time.
[00:39:00] Like, I grew up playing Andretti Racing on the Genesis.
[00:39:03] And that's, like, half the screen is the race.
[00:39:05] And then the other half is, like, all the different placements.
[00:39:08] And, like, you can kind of swap between, like, say, like, different viewpoints.
[00:39:11] Or, like, you have some options in that game for, like, what you want the screen to be kind of a thing.
[00:39:16] But this doesn't really do that.
[00:39:18] So it feels like, to me, it's just trying to cop from Super Mario Kart in that regard.
[00:39:22] I think a lot of it had to do with, like, so the Genesis famously couldn't do Mode 7 by itself.
[00:39:28] It needed the Sega CD to do it.
[00:39:30] And for some reason, despite the Genesis being notably faster processing-wise, it struggled with Mode 7.
[00:39:37] Like, because when I think about it, like, even, like, Sonic CD, the special stages, they run, like, shit on the Genesis.
[00:39:44] Yeah, they do.
[00:39:45] Like, the only way you can ever beat those goddamn things is if you're playing the Christian Whitehead version on a...
[00:39:53] Actually, that one did get a console port, but it's on a...
[00:39:56] It's on Sonic Origins now.
[00:39:58] Yeah, the Origins collection, so...
[00:39:59] Yeah.
[00:40:00] But to be fair, those games were, like, completely remade.
[00:40:03] So they're now, like, in an engine where everything can run, like, buttery smooth.
[00:40:08] Yeah.
[00:40:08] Yeah.
[00:40:09] Because I remember I used to never be able to get the specials via the Time Stones.
[00:40:14] The Time Stones, yep.
[00:40:15] In CD, because I could not do those special stages to see...
[00:40:18] And also, those special stages aren't any good.
[00:40:20] Like, they're bad.
[00:40:22] Yeah, they're very much...
[00:40:24] They're interesting.
[00:40:25] I kind of liked the Sonic...
[00:40:28] Crap, I'm forgetting.
[00:40:32] Sonic Mania interpretation of them.
[00:40:35] Oh, the 3D one?
[00:40:36] Yeah.
[00:40:37] I like that a bit more.
[00:40:38] See, that's...
[00:40:39] I find it weird when people compare it to, like, CD, like, the Mania and CD ones.
[00:40:44] I'm like, I think they're pretty different.
[00:40:48] You know?
[00:40:49] They're different?
[00:40:49] Like, the Mania, it's like, it's more that pseudo-Saturn kind of era 3D, you know, chasing
[00:40:55] after it.
[00:40:55] And that one...
[00:40:56] I don't know.
[00:40:56] I like that one a lot more than Sonic CD, because it feels like, in Mania, the challenge
[00:41:02] is more, like, genuine.
[00:41:04] Whereas in CD, it's just like, they're just kind of crap.
[00:41:06] The CD was showing off the Mode 7, which the CD couldn't do very well to begin with.
[00:41:13] Exactly.
[00:41:14] So...
[00:41:15] Yeah, but unfortunately, Chuck Rock, it's not much better.
[00:41:20] It's kind of worse, actually.
[00:41:23] Yeah, so, like, this game...
[00:41:25] I put this game on easy, and I just did, like, one circuit run-through.
[00:41:29] And I got my ass kicked.
[00:41:32] Like, for most of it.
[00:41:36] Because the...
[00:41:37] Because as you were talking about, like, the performance is so bad.
[00:41:39] Like, it is so slow.
[00:41:41] Like, there are times where it's like...
[00:41:43] Like, even the emulator, which is saying, like, oh, it's running at 60 FPS.
[00:41:47] But, like, the races, like, are just, like, at, like, 3, maybe 5 frames per second.
[00:41:54] And I'm like, how the hell can anybody, like, do this?
[00:41:57] You know?
[00:41:58] Like, this is ridiculous.
[00:41:59] And the steering is just bad.
[00:42:02] Like, the handling is not good at all.
[00:42:04] Because, like, you're on ice most of the goddamn time.
[00:42:07] Like, I don't think there's a brake.
[00:42:09] Or if there is, I just didn't push that button.
[00:42:11] Because it's like, A, accelerates.
[00:42:13] B, is, like, your sidecar guy, like, smacking a hammer.
[00:42:17] Yeah.
[00:42:17] Which, like, rarely...
[00:42:18] Because it's trying to be road rash.
[00:42:20] Yeah.
[00:42:21] In that regard.
[00:42:21] But, like, rarely an opportunity presents itself to where you can actually, like, fight other racers.
[00:42:28] You know?
[00:42:28] Like, at least, like, road rash or some of the other combat racers, like, give you those opportunities to try to do it.
[00:42:34] And it's like, you can either, say, like, outrace them.
[00:42:36] Or you can just, like, fight people to kind of, like, cheat your way up.
[00:42:39] Like, you kind of get the options to do it.
[00:42:42] Here, they don't really give you opportunity to use it.
[00:42:44] And the one time I tried to use it, I fucked up.
[00:42:46] And I crashed into something, you know?
[00:42:50] So, and then I think it's the C button is, like, a turbo or something.
[00:42:55] Like, because, like, off to, I think it's, like, the finishing line, they'll have, like, say, like, a little pit where you can get, like, I don't know, pieces of dinosaur?
[00:43:05] I don't know.
[00:43:06] You know?
[00:43:06] Like, those, like, cartoon, like, hams or whatever.
[00:43:09] Like, the ham with the big bone.
[00:43:11] But it's, like, green.
[00:43:12] So, I'm like, what is this?
[00:43:13] Like, I'm eating lizard meat?
[00:43:14] Like, what?
[00:43:15] And then, like, it gives you, like, a turbo to go faster, kind of.
[00:43:21] But, like, also the turbo, there's rarely a good time to use it.
[00:43:26] Because all these tracks have all these kind of twists and turns.
[00:43:30] And it has such a, like, a steep learning curve, no pun intended, with figuring out the handling.
[00:43:35] Oh, yeah.
[00:43:35] That, like, the turbo doesn't help.
[00:43:37] This game felt like it was trying to rip off both Mario Kart and F-Zero to a degree.
[00:43:44] But, like, it couldn't do either very well.
[00:43:47] Exactly.
[00:43:48] Like, there's not even, if there was music, I don't even remember it.
[00:43:51] It's very much, like, Flintstones-esque, like, just, like, all sorts of stupid drum beats and shit.
[00:43:59] Yeah, I was kind of playing the game on mute while I was watching YouTube.
[00:44:05] After two races, I'm like, I hate every song in this goddamn game.
[00:44:09] Like, I eventually did finish a race first.
[00:44:12] And it was the very last one.
[00:44:13] Because I eventually figured it out.
[00:44:16] You know, like, it's a weird sort of, like, letting go of the acceleration and then, like, turning.
[00:44:21] But you have to do it at a very specific angle to where you can actually, like, hit those curves.
[00:44:26] You know?
[00:44:27] Like, it's kind of funky.
[00:44:28] And then when, like, there's a lot of, like, ramps that you, like, launch off of.
[00:44:33] Like, way too fucking high.
[00:44:35] And then you just, like, drop like a rock, essentially.
[00:44:38] And you have to time that.
[00:44:39] Otherwise, like, because if a stage hazard, if you get fucked by a stage hazard, you can't really come back.
[00:44:45] Because there's not, I don't think there's rubber banding in this game, like, at all.
[00:44:49] Like, not really.
[00:44:51] Which, you know, presents its own kind of problems.
[00:44:53] Like, I get why rubber banding exists for, say, the player and for, like, the AI opponents.
[00:44:59] But this game, I don't really think it has any.
[00:45:02] Because they're at least, like, once you, say, like, get stuck in, like, seventh or sixth or whatever, it's really hard to come back.
[00:45:08] Like, you can.
[00:45:10] But, like, at best, you'll maybe do, like, third.
[00:45:13] Yeah.
[00:45:13] You know?
[00:45:14] I thought that one thing I felt was weird about this game, too, was, like, it is so slow just in general.
[00:45:20] But, like, the turning, it kind of messes with your brain.
[00:45:24] Because, like, the game turns really bizarre.
[00:45:28] Like, you had said earlier, it feels like you're on ice.
[00:45:30] But the game is running so slow, it kind of, like, mucks with your brain a little bit.
[00:45:34] Like, you're like, it doesn't make sense.
[00:45:35] Yeah.
[00:45:36] It, like, stutters, like, really badly.
[00:45:40] You know?
[00:45:41] Yeah.
[00:45:41] And, like, in the frame rate, it reminded me of another Genesis racing game I used to play called Hard Drivin'.
[00:45:47] Which, that game has, like, really bad frame rates and is chugging shit.
[00:45:51] But that game, you can, like, you can, like, hit other cars and, like, explosions.
[00:45:56] And that's, like, cute.
[00:45:58] You know what I mean?
[00:45:59] And I love that intro song.
[00:46:03] Like, Hard Drivin' has a charm to it.
[00:46:05] And this is not of any charm.
[00:46:07] Hard Drivin' also gets a bit of a pass because it's literally the Genesis itself is doing polygons.
[00:46:13] And it's, like, that's really impressive.
[00:46:15] But holy shit.
[00:46:17] Exactly.
[00:46:18] And it's not like, you know, and it was before Virtua Eraser or Virtua Racing, which, you know, really stepped the game up.
[00:46:24] But they had to have a giant cartridge that cost, like, $5 million to play it.
[00:46:28] Oh, yeah.
[00:46:29] So, yeah.
[00:46:30] But, yeah, this one is just...
[00:46:33] When I was playing it, I just said to myself, I would rather be playing Atari Karts right now.
[00:46:37] Like, I love Atari Karts from the Jaguar.
[00:46:39] That game is awesome.
[00:46:40] In fact, I should have played that to cleanse my palate.
[00:46:43] Should have just played a round of Atari Karts.
[00:46:44] You know what's hilarious about Atari Karts, too?
[00:46:47] What?
[00:46:48] They use Mode 7 in that game, despite the fact that the Jaguar could do 3D.
[00:46:52] But I actually kind of appreciate it because it's, like, the Mode 7 works so well in that game.
[00:46:57] And then you look at, like, Checkered Flag, which is, like, a rip-off of Virtual Racing, but it plays like garbage.
[00:47:05] Yeah.
[00:47:05] Well, I think it was just, like, the Jaguar was such a weird architecture that, like, most devs just kind of were like,
[00:47:12] eh, let's just make, like, a Genesis 16-bit style game on here and it'll run really well.
[00:47:17] And to be fair, yeah, most, if not all of, like, the 2D Jaguar games run really well.
[00:47:23] It's, like, the 3D stuff where it kind of struggles, you know, unless you're, say, like, Tempest 2000 or something.
[00:47:28] Tempest or Iron Soldier runs pretty well.
[00:47:30] Iron Soldier's pretty good, yeah, yeah.
[00:47:31] It runs really well.
[00:47:32] I wouldn't say it's a good game, but it runs pretty well.
[00:47:35] It's a game.
[00:47:36] Cybermorph doesn't run too bad?
[00:47:38] Cybermorph doesn't run bad.
[00:47:39] It just has a shit draw distance.
[00:47:40] Draw distance, yeah, yeah.
[00:47:42] Might as well be playing that game without my glasses.
[00:47:44] Yeah.
[00:47:47] So, one last thing about BC Racer, which I thought was somewhat notable and interesting, is the game was actually designed by Toby Gard, who is most famous as the creator of Lorecroft.
[00:48:01] Oh, you have to do something, right?
[00:48:04] Like, he was playing this game and he's like, you know what this needs? More boobs.
[00:48:09] Well, believe it or not, he famously made the first Tomb Raider and he ended up, apparently, one of the reasons why he left was actually he wasn't a fan of, like, all the sex appeal and stuff that Eidos was pushing.
[00:48:26] Because, like, he was the guy that famously made the nude, I believe he made the fake nude code in 2, which makes Lore explode.
[00:48:34] Yeah, yeah, yeah.
[00:48:35] Yeah, I remember hearing about that.
[00:48:36] Because he left after 2, but then he came back to the series with, um...
[00:48:44] Legend.
[00:48:44] Legend, which is arguably one of the best games in the series, so you can tell he definitely knew what he was doing.
[00:48:50] But I find it interesting that you look back and, like, this is one of his earlier experiments.
[00:48:56] Yeah, yeah.
[00:48:57] Apparently, he worked on the whole, like, that, like, 360 trilogy of Legend, Anniversary, and Underworld.
[00:49:02] So his hand was at that whole point.
[00:49:05] And, yeah, that series of games, it felt like they were, like, toning down some of, like, the sexuality with Laura and they're like, let's just make, like, a good game.
[00:49:14] Yeah.
[00:49:14] Because at the end of the day, what made the Tomb Raider game successful, or at least the first one, was it was just a good game.
[00:49:20] Like, it didn't matter, you know?
[00:49:24] Yeah.
[00:49:25] Unfortunately, after he left Eidos again, he then went on to make that really shitty Ninja Gaiden Z Yaiba game.
[00:49:31] That game's not that bad.
[00:49:33] Is it?
[00:49:33] I heard it was bad.
[00:49:35] What I played of it, I didn't hate.
[00:49:37] But I only played, like, 20 minutes of it.
[00:49:39] Okay.
[00:49:39] But I was like, it's fine.
[00:49:42] I don't know, maybe it gets worse later.
[00:49:43] I don't know.
[00:49:43] Maybe it's because it has the Ninja Gaiden name on it.
[00:49:47] That might be the issue.
[00:49:48] Because I was playing it, not even thinking about Ninja Gaiden.
[00:49:51] I'm like, it's okay.
[00:49:52] I just remember seeing the reviews for it and saw it at a 43% on Metacritic, and I was like, oh.
[00:49:57] Yeah, it's pretty bad.
[00:49:58] So.
[00:49:59] I guess he owns a studio called Cathora Games.
[00:50:04] And they have a game called Dream Cycle, I guess.
[00:50:07] Never heard of it.
[00:50:10] So, looking at reviews for BC Racers.
[00:50:17] Ignoring, like, retrospective reviews.
[00:50:19] Because, ironically, this game was kind of, like, all over the place.
[00:50:22] Some people, like, some people didn't.
[00:50:24] My favorite review is the review for the 3DO version from Next Generation.
[00:50:28] They rated it the worst racing game on 3DO to date.
[00:50:33] Yeah.
[00:50:34] Yeah.
[00:50:34] Like, there's actual competition on this console for racing games.
[00:50:37] And this one, yeah.
[00:50:39] Like, bottom of the pile.
[00:50:41] Absolute bottom of the pile.
[00:50:43] I love their reasoning for this ranking where they cited a lack of depth to car handling,
[00:50:51] ugly looking courses, and overall outdated feel of the game, and gave it 1 out of 5 stars.
[00:50:58] Honestly, I completely agree.
[00:51:00] Like, there's all, like, the different character sets.
[00:51:03] But I don't know if that really helps with, like, the handling or whatever.
[00:51:07] Like, the courses are all kind of, like, your standard caveman affair.
[00:51:10] But, yeah, it feels like this sort of, like, art style just doesn't work for a racing game.
[00:51:16] Like, it's all kind of accurate.
[00:51:17] Like, for a platformer, sure.
[00:51:19] And if the game actually ran at a stable frame rate, maybe it would be fine.
[00:51:25] But as it stands...
[00:51:28] Especially then when you even look at, like, the other racers on 3DO.
[00:51:32] Like, even, like, the...
[00:51:34] When you go back to, like, the other probably worst racer on 3DO, which was Crash and Burn.
[00:51:40] Crash and Burn looks significantly better than this game in pretty much every way.
[00:51:43] I would rather play Crash and Burn than this.
[00:51:46] Crash and Burn also runs.
[00:51:48] It does.
[00:51:49] I mean, it doesn't run good, but it runs enough to be playable.
[00:51:53] And it has charm.
[00:51:55] It's cheesy dated charm, but it has...
[00:51:57] Ironically, Crystal Dynamics made that, which is really always funny when you compare them to Core.
[00:52:03] Yeah, they're, like, weirdly related.
[00:52:06] Yeah, it's weird how, like, Crystal always seemed to do things Core did, but better.
[00:52:11] It's just a weird...
[00:52:13] They didn't make Hurdy-Gurdy or whatever.
[00:52:17] We're not hating on Hurdy-Gurdy here.
[00:52:20] That's what I'm saying.
[00:52:20] Core made that.
[00:52:22] It's, like, one of those things.
[00:52:23] Oh, yeah.
[00:52:23] And then Core essentially became Rebellion, I think.
[00:52:26] They got bought by Rebellion.
[00:52:29] They were Rebellion Derby for a while.
[00:52:31] Yeah.
[00:52:32] They probably still do stuff.
[00:52:34] I don't know.
[00:52:34] I think they made one game and then went out of business, actually.
[00:52:37] I'm sure a lot of them got, like, acquired or whatever.
[00:52:40] So, who knows?
[00:52:42] Maybe some people worked on BC Racers, worked on the Sniper Elite series.
[00:52:47] Or Atom Fall, which is the game that they're coming out with next year, which is, I think,
[00:52:53] like, some kind of Fallout clone or whatever.
[00:52:56] I don't know.
[00:52:56] I saw a trailer for it and I was like, I don't know what the fuck this is, but sure.
[00:52:59] Yeah.
[00:53:00] I'm sure somebody is excited for it.
[00:53:02] To be fair, that's my reaction to most game trailers these days.
[00:53:05] I'm always like, what the fuck is that?
[00:53:06] I don't care.
[00:53:08] Yeah, because it's all like, oh, look at this, like, survival thing or whatever.
[00:53:12] I'm just like, I don't care.
[00:53:13] Or look at this cinematic gameplay.
[00:53:15] It's like, when do we get to the game?
[00:53:17] This is the game.
[00:53:18] Yeah.
[00:53:19] Like, show me gameplay.
[00:53:20] Not just, like, in-game cinematics, but, you know.
[00:53:24] Like, you can get away with that stuff if it's, like, a franchise people know.
[00:53:28] You know, like, if it's, like, a long-standing franchise or, like, a familiar IP.
[00:53:32] Like, say, like, an Indiana Jones, they can get away with showing a cinematic trailer for, like,
[00:53:36] the first time around.
[00:53:38] Because it's like, oh, it's Indiana Jones, so we know what it is.
[00:53:40] But if it's, like, a brand new IP or something that isn't as well-known, it's like, you can't get away with that.
[00:53:45] Because then people are, like, not going to give a shit.
[00:53:48] You need to show them gameplay.
[00:53:49] Only Kojima can get away with that shit without people questioning it because it's Kojima and that's just what he does.
[00:53:55] Well, to be fair, the cinematics are, as you said, this is the game.
[00:53:59] Yeah.
[00:54:01] Metal Gear Solid 4 is the greatest movie I've ever played.
[00:54:05] I really hope that Master Collection 2 happens with 4 in it so I don't have to buy a PS3 to play MGS4.
[00:54:14] Because tentative plans are I'm playing all the Metal Gear series next year.
[00:54:20] So, and I have access to all of them except 4.
[00:54:24] And I'm like, I really don't want to have to buy a cheap PS3 and a copy of that game just to play that and then immediately sell it.
[00:54:30] I really don't want to have to do that.
[00:54:32] So, if Konami, please, if you're listening, like, please, Master Collection Volume 2, I'll actually buy this one, okay?
[00:54:38] I didn't buy the first one because I had access to all of them already.
[00:54:42] So, Volume 2, at least let me buy 4 so I can just have it.
[00:54:46] And then keep the PlayStation 3 Blu-ray scene in there so that playing it on my Xbox would be funny.
[00:54:53] That and the...
[00:54:55] You're playing on a Blu-ray.
[00:54:57] You don't need to swap a disc.
[00:54:59] What?
[00:55:00] Then the Psycho Mantis, like, he's like, what?
[00:55:04] Wireless?
[00:55:06] Or drives?
[00:55:08] With, like, giant PS1s and stuff flashing in the background.
[00:55:14] I would love that, yeah.
[00:55:16] Though, to be fair, I don't have the original MGS1, which I've gone back and forth on buying.
[00:55:21] I'll probably end up having to buy it on here anyway.
[00:55:23] But I like that they put them in separate, which was nice.
[00:55:27] But, yeah.
[00:55:29] But, yeah.
[00:55:30] BC Racers, it's not a good game.
[00:55:31] I don't like this game.
[00:55:32] Must play okay.
[00:55:33] Stay away.
[00:55:34] I mean, it's pretty obvious.
[00:55:35] Stay away.
[00:55:36] Yeah, stay away from this trash.
[00:55:38] Like, especially when the 3DO has so much better racing games.
[00:55:41] Like, ones we've already covered on here.
[00:55:43] I mean, play Need for Speed.
[00:55:46] Play Road Rash.
[00:55:48] Yeah.
[00:55:48] Or, you know.
[00:55:49] I'll even crash and burn at this point.
[00:55:51] Yeah.
[00:55:52] Or play NASCAR Heat 4 on your PlayStation or whatever.
[00:55:55] That's probably a better game than this.
[00:55:57] Buy a PS1 and buy NASCAR Rumble for, like, a dollar.
[00:56:01] There you go.
[00:56:02] That game is cool.
[00:56:03] I like that game quite a bit.
[00:56:04] Or play Atari Karts.
[00:56:05] Get the Atari 50 collection.
[00:56:07] Atari Karts is on there.
[00:56:08] And it's great.
[00:56:09] I love it.
[00:56:10] That's one of the best kart racers of that era.
[00:56:13] Oh, yeah.
[00:56:14] And it's on an obscure system and not many people played it.
[00:56:17] That's why you buy the Atari 50 collection and play it on there because it's so much cheaper.
[00:56:22] Thank you, Digital Eclipse.
[00:56:24] Love Digital Eclipse.
[00:56:27] Yeah.
[00:56:28] So next week, we have a very, very special episode.
[00:56:34] Oh, God.
[00:56:35] I have many things to say, and we'll have friends for that one.
[00:56:41] Let's say one of our friends has sent me, said a couple things about it already to me in DMs.
[00:56:47] And I'm like, oh, God.
[00:56:49] I may or may not have seen a Blue Sky post that I may or may not be related to this episode.
[00:56:56] And I can't wait.
[00:56:58] No spoils.
[00:56:59] No spoilers.
[00:57:00] If you guys want a hint, look at the episode number next week.
[00:57:04] And that's all you need to know.
[00:57:07] So, but yeah.
[00:57:09] Once again, guys, thanks for joining us on the 3DO experience.
[00:57:13] The 3DO experience can be found on all the major podcasting platforms, particularly Apple Podcasts and Spotify.
[00:57:19] And be sure to check us out over on the SuperPod Network.
[00:57:22] That is superpodnetwork.com.
[00:57:24] It's an awesome site with a whole bunch of awesome podcasters.
[00:57:27] We got videos, blogs, a whole bunch of stuff.
[00:57:31] I think we just wrapped up the SNES blogs.
[00:57:34] And I'm not sure what we're getting into next.
[00:57:36] I'm sure Aaron will come up with another theme pretty soon.
[00:57:42] But on that note, we also have a whole bunch of other shows over there like SuperPod Saga, Super Ghost Radio, Retro Rehab, Tommy's Video Game Ride Along, A Novel Console, Bar Silence, Fine Time, The Elder Trolls Gaming Podcast, Remember 64.
[00:57:56] I believe they're coming back pretty soon, so that'll be pretty cool.
[00:57:59] Hell yeah.
[00:58:01] Gaming Together, Friday Night Gamecast, R3 shows, Gaming Collecting, The 3DO Experience, Geek Addicts, and of course, The Retro Wildlands, Press B to Cancel, and the Pre-Order Bonus.
[00:58:14] And with that, everybody, we will see you all later.
[00:58:19] Bye-bye.
[00:58:21] You're not playing on a 3DO system.