The 3DO Experience - Episode 64: BattleTanx: A Third Party Era Gem! (ft. Quest 64 Official)

The 3DO Experience - Episode 64: BattleTanx: A Third Party Era Gem! (ft. Quest 64 Official)

ThrakThrakCo-Host
MikeMikeGuest

On this episode of The 3DO Experience we are joined by Quest 64 Official to talk about the post 3DO console gem BattleTanx for Nintendo 64!


Follow Quest 64 Official at: https://bsky.app/profile/quest64official.bsky.social Proud Member of https://superpodnetwork.com/

Follow us at: https://linktr.ee/Thebarberwhogames Follow Thrak at: https://bsky.app/profile/thrak.bsky.social Check out Thraks streams at: https://www.twitch.tv/thrak94

[00:00:00] Have you experienced the awesome power of the Panasonic Real 3DO System? Obviously.

[00:00:06] Presenting 3DO, the most advanced home gaming system in the universe. It's time to put away your toys.

[00:00:17] 3DO from Panasonic, Gold Star and Creative Labs. Anurou Peiss and 3DO.

[00:00:22] The graphics of Panasonic Real 3DO.

[00:00:29] 3DO.

[00:00:37] Hello everybody and welcome back to the 3DO Experience, the 3DO Retrospective Podcast where we talk about all things 3DO, the company, the console and everything in between. I am Bill and this is Thrak. How you doing, Thrak?

[00:00:48] Oh, I'm hanging in there, Bill. How you doing?

[00:00:51] Oh, I'm doing alright. Witnessed a big car accident today. That happens to me a lot, as I've said in podcasts in the past.

[00:00:59] But we actually do have a guest for this episode. We have the one and only Quest 64 official. How you doing, man?

[00:01:05] Hey! Hi! Hello!

[00:01:09] We got him on a podcast where it's main topic he doesn't know anything about. So this is great.

[00:01:15] Well, he knows enough about what we're covering in this episode, so.

[00:01:19] Yeah, but you know, he doesn't know what a 3DO is.

[00:01:23] I've seen one, one time.

[00:01:27] That's more than some people can say.

[00:01:30] See, it's the thing when you look up the fifth generation of gaming and then you see the main three and then you see that add like plus more signed out at the bottom.

[00:01:38] You click on that and then it's like, oh, there's more stuff.

[00:01:42] Yeah, I like I remember it from my childhood, like seeing in video game magazines, but even Saturn was weird.

[00:01:52] I lived out in the country, so I had one friend that had PlayStation.

[00:01:55] I had N64 and we did the same thing.

[00:01:59] I had Sega and he had Super Nintendo.

[00:02:01] So if it wasn't one of the systems that we had, it just it just wasn't in my ecosystem.

[00:02:07] It didn't exist.

[00:02:08] So so like you would go over there to play his console, he would come over to play yours, that kind of.

[00:02:13] Yeah. And we would trade off occasionally.

[00:02:15] Like that's how I ended up playing Gran Turismo for the first time and deciding I really liked that was I traded.

[00:02:21] He took the N64 and all the games.

[00:02:24] I took PlayStation, all his games and we traded off and it was fun.

[00:02:29] It was a good time having, you know, when you have one dependable person who won't steal all your stuff or ruin it or treat it poorly.

[00:02:36] Yeah. Back in the day when like you could actually do that nowadays, it's like you'll lend a game and you'll never see it again.

[00:02:43] Yeah, it happens. It happens.

[00:02:46] That's it happened once to me and never again.

[00:02:50] I don't think I've ever lent.

[00:02:52] No, I've lent games to people. Yeah.

[00:02:54] And then they would like be completely damaged and trashed and I would be very upset.

[00:02:58] My original and they never got it.

[00:03:01] You know, like I remember once it was like a New Year's party or whatever, and I brought over my GameCube so we could do like Smash Brothers and whatever.

[00:03:07] And I just left it there for like a day or two.

[00:03:10] And I came back and it was just like like somehow my smash, my copy of Smash Melee that I had since a kid as a kid, like the case was missing.

[00:03:20] Like they somehow lost the fucking case.

[00:03:22] So but the disc was still in the system.

[00:03:24] So I had to buy like a separate case because they did.

[00:03:27] I tried to get him to pay for it, but they got really flaky.

[00:03:29] It was just awful.

[00:03:32] So.

[00:03:33] See, my my worst experience with that was I lent someone my original copy of Tales of the Abyss.

[00:03:38] And when I asked for it back, they told me, oh, yeah, we traded in at GameStop.

[00:03:42] And I just looked him in the face like, what?

[00:03:44] Did you punch him?

[00:03:46] No, but we were no longer friends.

[00:03:49] I mean, it's one of your favorite games, right?

[00:03:52] It's my second favorite game of all time.

[00:03:53] At the time, it was my favorite game of all time.

[00:03:56] Well, and speaking of Tales, I've put a little bit of time into Vesperia.

[00:04:01] Nice.

[00:04:01] Oh, and it's pretty good.

[00:04:03] It's pretty good.

[00:04:04] I'm having a good time with it.

[00:04:06] I'm at that.

[00:04:06] Uh, I forget what the town is called, but it's the one where you go and you're like, I'm looking for Mordio.

[00:04:12] And they're like, well, why the fuck do you want to talk to that guy?

[00:04:15] Oh, yeah.

[00:04:17] Yeah.

[00:04:17] So still not super far in there, but you know, I'm getting there.

[00:04:21] You've played any of the Tales games, Mike, or?

[00:04:23] No.

[00:04:25] Oh, wait.

[00:04:25] Symphonia.

[00:04:26] Wait, that's on GameCube.

[00:04:28] Yeah.

[00:04:29] That's the GameCube one.

[00:04:30] Yeah.

[00:04:30] I have played that.

[00:04:33] Which is good.

[00:04:34] It was good.

[00:04:35] I mean, I vividly remember it as one of the few games that had two discs.

[00:04:39] So I always had to make sure that if I have a younger brother and if he was playing games and he's good with games, but he's also good at like putting games in the wrong case.

[00:04:47] So, you know, one disc is missing and then you have no idea where it is. And then he goes to a friend's house and takes a big pile of games with him with discs like, you know, I don't know what you call that.

[00:04:59] Like sunny side up, like you take a game and then you put another game on top of it.

[00:05:04] Yeah.

[00:05:05] Yeah.

[00:05:06] Yeah.

[00:05:07] Like you ever go to people's houses and they just have like all their like PS2 games on like a little CD spindle, you know, and I'm just like, I can't look you in the eye.

[00:05:17] You guys are just describing things that Alex used to do back in the day.

[00:05:20] And I'm always like, the thing that always drove me nuts is when you'd grip, I'd see someone grab the disc and they grabbed it right on the fucking edge, like the reading edge.

[00:05:28] And I was like, why do you do this?

[00:05:32] Or seeing some people learn that the GameCube like had the little, you know, where you put the disc and the ejector, where it says push here.

[00:05:40] And some people are like, oh, you just push the thing.

[00:05:43] It's like, yeah, what'd you do? Rip them out.

[00:05:44] And they'd be like, yeah, just rip the thing out.

[00:05:46] Yeah.

[00:05:47] Yeah.

[00:05:48] Never use the ejector, just grabbed it harder.

[00:05:51] Yeah.

[00:05:53] It's awful.

[00:05:54] It needs the fucking toaster button.

[00:05:55] You just have to just manhandle it out of there.

[00:05:57] Yeah.

[00:05:58] Yeah.

[00:05:58] It is very weird.

[00:06:00] Apparently, I learned this, that like, if you turn the power switch on on the SNES, you can't pull the cartridge out.

[00:06:07] Oh, yeah.

[00:06:08] It like locks it in place.

[00:06:10] So.

[00:06:11] And if you want to make it.

[00:06:12] It's a good way to fuck with somebody.

[00:06:13] You know, if you're like, hey, I can't get this game out.

[00:06:16] See, but you'll get that one person who's fucking like a gorilla and will just fucking destroy the car with the fucking system.

[00:06:22] It's just crazy how it's crazy how they're just some people who do not give a shit.

[00:06:27] Oh, no.

[00:06:28] It's yeah.

[00:06:29] Yeah.

[00:06:30] I'm convinced that was actually Nintendo's whole idea with the N64.

[00:06:35] They wanted to make it so it was like seamless, like in and out.

[00:06:38] But then it just kind of made them kind of finicky.

[00:06:41] Yeah.

[00:06:41] I never was comfortable with how an N64 game sat in the console.

[00:06:47] It was never.

[00:06:48] It just it felt like it was just kind of on the edge of losing its mind.

[00:06:52] You know?

[00:06:52] Well, that's why in Goldeneye, you can fucking tilt the cartridge and make it fucking weird shit happen.

[00:06:57] Oh, yeah.

[00:06:59] Yeah.

[00:06:59] Those are all features, not bugs.

[00:07:01] And we'll never get quest to say anything bad about the N64 or a lot of video game systems for that matter.

[00:07:10] I mean, the universally bad ones.

[00:07:14] I don't know what that is.

[00:07:18] Quest is quest is supposed to be the worst game ever.

[00:07:22] So, I mean, obviously, my view.

[00:07:24] I know.

[00:07:24] Fucking who?

[00:07:26] The bad video game library or whatever.

[00:07:29] There's a whole website that just does the worst games of all time.

[00:07:33] And he said it was not even the worst.

[00:07:34] The worst.

[00:07:35] It's not even the worst RPG on N64.

[00:07:39] Exactly.

[00:07:40] I'd play quest before I played the Aegean Chronicles or whatever that fucking game is.

[00:07:44] Yeah.

[00:07:45] At least quest has charm.

[00:07:47] That game's boring as fuck.

[00:07:48] So, you need to show me this website, this bad video game library.

[00:07:52] I'll send you the link.

[00:07:53] Actually, then we actually had correspondence after that.

[00:07:57] And he's like, yeah, that was kind of back when that was when I was in my my my kind of angry era.

[00:08:05] He's like, I think I need to go back and redo quest 64 now.

[00:08:09] And I'd probably it's probably not as bad as I said it was like, I really appreciate that.

[00:08:13] But I'm going to screen cap this.

[00:08:14] So there's there's a lot of what always weirded me out about quest 64 was like when I was doing my little bit of N64 game collecting.

[00:08:25] And it was just like the that name I thought was just so like strange.

[00:08:31] And then the cover, I was just like, I don't know about this.

[00:08:34] It looks so generic, you know, but kind of like in like a charming way.

[00:08:39] You know what I mean?

[00:08:40] Like, I still haven't sat down and played the N64 version.

[00:08:42] I played the color version for a show that didn't let me talk about it.

[00:08:46] But, you know, that's not going to be.

[00:08:47] Oh, man, I was part of that show.

[00:08:48] It was terrible.

[00:08:48] Yeah, I know.

[00:08:49] Yeah.

[00:08:49] Yeah.

[00:08:50] You know what the the thing about the quest 64 box art that like kind of throws me off is it has nothing to do with the art.

[00:08:56] It's that old THQ logo.

[00:08:58] Just anytime I see that on something, I'm always like, it's just weird.

[00:09:01] Like the look at it.

[00:09:02] It radiates THQ energy.

[00:09:04] And that was part of the problem is the box arts are also different for each region because there was three different publishers.

[00:09:10] So like Imagineer is like, no, we wanted to look anime and Konami is like, no, look at this.

[00:09:16] And they made like somewhere in between for Holy Magic Century.

[00:09:20] It was cartoony, but not.

[00:09:23] Not, you know, busy over the top.

[00:09:27] And then THQ is like, no, 1998 3D renders.

[00:09:31] This is what we're doing.

[00:09:32] And they did.

[00:09:33] That was the hot shit at the time.

[00:09:35] That was the style.

[00:09:36] Yep.

[00:09:36] They wore.

[00:09:37] I do like.

[00:09:39] It looks better.

[00:09:40] Yeah, it does.

[00:09:41] It's way better.

[00:09:43] Yeah.

[00:09:43] Yeah.

[00:09:44] It's a better name, but.

[00:09:48] Holy Magic Century that see, that's an intriguing name.

[00:09:51] Like, what does that mean?

[00:09:52] But that's the pal one.

[00:09:54] That's L tail monsters is the Japanese one, which is even better yet, but probably too close to Pokemon and stuff like that at the time.

[00:10:01] So.

[00:10:02] Yeah.

[00:10:04] Yeah.

[00:10:04] Hard to compete.

[00:10:06] Yeah.

[00:10:07] Yeah.

[00:10:08] I do like the, the Game Boy Color D make though.

[00:10:11] I've always kind of had a soft spot for that one.

[00:10:13] Yeah.

[00:10:13] That's the one I played.

[00:10:14] I thought I thought it was perfectly fine.

[00:10:17] I didn't love it, but I was like, not a bad game.

[00:10:21] Those are the best games are the perfectly acceptable games that you don't, you don't feel compelled to play 40 and 50 times because what if you missed one thing and it's the best game of all time and you're missing this one little thing.

[00:10:33] And, but not so bad that you have to go on the internet and talk about it.

[00:10:37] Yeah.

[00:10:38] Yeah.

[00:10:39] Yeah.

[00:10:40] Uh, um, any other gaming news happened recently or, uh, well, something did happen.

[00:10:48] Um, yeah, in, in the dead of the night last night while some other stuff was going on, um, uh, Nintendo has confirmed this is for Akawa.

[00:10:58] He's confirming that, uh, the Nintendo switch successor will be backwards compatible.

[00:11:05] So I'll read the tweet for batim.

[00:11:08] If, if you, if you, if you, if you please, this is for Akawa at today's corporate management policy briefing, we announced that Nintendo switch software will also be playable on the successor to Nintendo switch.

[00:11:18] Nintendo switch online will be available on the successor to Nintendo switch as well.

[00:11:22] Further information about the successor to Nintendo switch, including its compatibility with Nintendo switch will be announced at a later date.

[00:11:29] So it is backwards compatible, but they're throwing in a little caveats, which has me a little concerned.

[00:11:37] Hmm.

[00:11:38] Yeah.

[00:11:38] They didn't mention the physical carts at all.

[00:11:41] Just that the software is compatible.

[00:11:43] Yeah.

[00:11:44] Is it good?

[00:11:45] Are they going to do a weird thing where it's like all your digital games will carry over, but your physicals won't.

[00:11:49] That's what I'm terrified of because I have, I'm like two digital games minus things that are digital, like exclusive.

[00:11:57] And then I have like a couple hundred physical switch games.

[00:12:02] So yeah, I have some digital switch stuff, but it's all just kind of small indie titles.

[00:12:07] Like if I ever go out of my way to get a physical switch game, it's a first party one, like the paper Mario remake or like Pikmin four or something like that.

[00:12:16] So not, I mean, they have to, I feel like they have to do something for that or they have to try to account for that.

[00:12:23] That's like, Oh, if you have this physical thing, like, you know, I don't know what they're going to do.

[00:12:27] It's probably no, we can't have a new Nintendo console without them doing something weird and stupid for no reason.

[00:12:33] Right?

[00:12:34] So this might be, instead of it being like a weird gimmick with how the controls are, the gimmicks going to be like, Oh, it's backwards compatible with all your digital games.

[00:12:42] But with your physical games, there's, there's going to be some weird caveat.

[00:12:47] I, I hope it's like the 3ds where it just, they have the cartridges are slightly different, but it can work on both.

[00:12:54] Yes.

[00:12:55] Bring the Ridge back.

[00:12:57] I would love to pair the exact same.

[00:12:59] Like they're white, like the 3ds and a little Ridge and that's it.

[00:13:04] I mean, we might finally get those 64 gigs switch carts that we heard about.

[00:13:08] Like what was in 2019 when they said that 64 gig, we're going to go into production, but I don't think they ever did because no company was going to use them because they were too expensive.

[00:13:17] Yeah.

[00:13:18] I mean, even if they did do, maybe they could do a digital licensing thing where if you, you know, have your, you know, cause you get what are the gold and silver points for registering your physical games?

[00:13:32] Like you pop them in.

[00:13:34] So maybe if you have a physical game and you did that, maybe that would allow you a digital license for, you know, a digital copy.

[00:13:42] Yeah.

[00:13:42] I, I don't know what the hell they would do with that.

[00:13:46] Genuinely.

[00:13:46] I don't know.

[00:13:47] I'm hoping it's, it's not what we're thinking.

[00:13:49] Cause I hope I'm, I hope I'm just, I'm reading into it way too much.

[00:13:54] And it's just, you know, them being weird with the language.

[00:13:57] Cause cause they don't, cause you can tell like with how close we are to the holiday season, they don't want to.

[00:14:02] Talk about it yet.

[00:14:03] Cause I mean, it's clear that they're probably going to announce it sometime January, February, maybe February time.

[00:14:09] Cause that's when they usually do their directs.

[00:14:11] So it'll probably be a case of they'll get through this holiday season.

[00:14:14] You know, they'll get a couple more switches out the door and then maybe just kind of cleaning out stock.

[00:14:19] And then when we hit January, February time, that's when we're going to get the big, like, here's what it is, you know, like, and here's all of its features.

[00:14:27] And then, and then we'll talk about it then.

[00:14:29] So see, I was thinking they would have done it around October time, you know, around the September direct time.

[00:14:35] But considering they don't have a lot of software going into the holiday season and the stuff that has come out, hasn't been received as well as past years.

[00:14:46] So I don't know.

[00:14:48] What do you think quest?

[00:14:50] Maybe they just have a bone to pick and want to make sure that they're the top selling system over station before you go and move on to the next system.

[00:14:59] Like all the Legend of Zelda stuff that they just made, the gold light and, you know, the other OLED one.

[00:15:07] Like, oh, now we passed them.

[00:15:09] See, I don't see.

[00:15:09] I don't think they're going to cross PS2.

[00:15:12] I don't see it.

[00:15:14] It depends on how long they do cross gen four, I think, because right now they're at, I think, 146.

[00:15:21] And, and I could see them either stalling here or like maxing out at 150.

[00:15:26] And then that's it.

[00:15:27] You know, so it'll, it'll be a comfy number three.

[00:15:30] Like, I don't even think it'll cross DS.

[00:15:32] Well, the gap between DS and PS2 is like this close, depending on who you ask.

[00:15:37] Some people, yeah.

[00:15:38] The PS2 sold more than it did.

[00:15:39] Well, when Jim Ryan left, he said the PS2 sold 160.

[00:15:43] Yeah.

[00:15:44] Yeah.

[00:15:44] Just kind of threw that out there.

[00:15:46] We don't know how true that is.

[00:15:47] I wouldn't be surprised because I think they did stop reporting numbers.

[00:15:51] It is considered an estimate right now.

[00:15:54] Yeah.

[00:15:55] Cause the PS2 eventually like it got released in all of like the other territories like South

[00:16:00] America and Africa and other Asian countries that people don't normally associate with gaming

[00:16:06] sales.

[00:16:07] And that's how it was able to get even higher than it did, you know?

[00:16:11] Yeah.

[00:16:11] And any sort of additional price drop on the original switch.

[00:16:14] Which I mean, if they're still selling them retail and like, think about when they did

[00:16:19] with the, when they did the new 3DS and the new 2DS XL and we're still selling 3DS

[00:16:26] is like at full retail and people were still buying them.

[00:16:29] Cause you know, your kids are like, I want a new 3DS.

[00:16:31] And then the parents just go and buy whatever 3DS is there.

[00:16:35] Yeah.

[00:16:35] The games still work minus those like eight games or whatever, but you know.

[00:16:39] And, and, and, and we cannot get super Nintendo games on original 3DS.

[00:16:43] It's just, it's not possible.

[00:16:44] No.

[00:16:45] And my GB, but GBA fucking worked.

[00:16:48] Yeah.

[00:16:49] And that's the thing.

[00:16:50] I've seen videos of people running the GBA games on 3DS and you can tell it was a very

[00:16:55] like slapdash.

[00:16:57] Oh shit.

[00:16:57] We need to throw these on here.

[00:16:59] Cause the NES games are pretty much what they are on VC on there anyways, but the GBA doesn't

[00:17:03] have the same features, which is just says to me, they just didn't think it was worth

[00:17:07] putting time into cause they were going to put it on the Wii U instead.

[00:17:14] Very weird.

[00:17:15] But it's nice to know there is some backwards compatibility there.

[00:17:19] It'll hopefully give me some more confidence to sell my old switch to get the new one.

[00:17:24] Cause that's my plan.

[00:17:26] And I, I think Nintendo expects a lot of people to do that.

[00:17:28] They'll either just sell their old switch or give it to somebody to upgrade to the new

[00:17:32] one, which is probably why they're like, we need to focus on backwards compatibility, especially

[00:17:37] with digital libraries these days.

[00:17:39] And that takes a lot of pressure off of them for launch games too.

[00:17:42] If the physical and digital both work, because then if you have a library of previous system

[00:17:48] games that look pretty good still, even on the new system, you know, that's what PlayStation

[00:17:53] is doing.

[00:17:53] They certainly aren't rushing PlayStation five games out the door.

[00:17:56] So I'm pretty sure the majority of people use their PS five as a glorified PS four.

[00:18:01] I might be one of those people though.

[00:18:03] Though I think Nintendo there, they're still like very traditional and I think they'll stick

[00:18:08] with, you know, having like at least one like first party Nintendo game right there

[00:18:13] from the go, like a big one.

[00:18:15] Like I think, I think 3d Mario will be there day one.

[00:18:19] I think it kind of has to prime four most likely will be there as well.

[00:18:23] Um, I, I still think that's going to be a cross-gen thing and they'll use that game

[00:18:27] to be like, Oh, here's how it looks on the switch one.

[00:18:28] Pretty good.

[00:18:29] But on the switch two, it looks even better with like Nvidia is magic that knowing Nintendo,

[00:18:34] they would just call it magic.

[00:18:35] Um, but I think, yeah, like it's been long enough since, uh, Odyssey.

[00:18:40] So I think it's time for that followup.

[00:18:42] Um, but beyond those two games, I don't know what would be there at launch.

[00:18:45] Like, I don't think Mario cart's going to be there at launch.

[00:18:47] I was thinking animal crossing because they finally cut all the updates off and that game

[00:18:52] sold like gangbusters.

[00:18:54] Um, Oh, it sold very well.

[00:18:56] It's the second best selling switch game.

[00:18:57] Yeah.

[00:18:58] I mean, it had the benefit of certain events, but I'm pretty sure it still would have sold.

[00:19:02] Yeah.

[00:19:03] Yeah.

[00:19:04] Maybe not.

[00:19:05] Yeah.

[00:19:05] I mean, I bought it during COVID and I'm not really an animal crossing guy.

[00:19:09] I'm not either.

[00:19:10] That was the only reason I bought it because there was nothing else to play.

[00:19:13] And obviously we know legends are CS is coming and I love the last one.

[00:19:17] So, I mean, the next legends game, whatever.

[00:19:20] Um, Oh, is it ZA?

[00:19:22] Yeah.

[00:19:23] Yeah.

[00:19:23] Yeah.

[00:19:25] That one will probably be cross gen as well.

[00:19:27] I'm just hoping that the one, the two, it, I don't think 3d Mario will be cross gen.

[00:19:32] I don't.

[00:19:33] Cause I think if they wanted to do another 3d Mario on switch, they would have by now.

[00:19:37] I mean, we got 3d world, which is like close enough, I guess.

[00:19:41] Um, but like, I don't think Mario cart would be either.

[00:19:45] Like there's no reason for that.

[00:19:47] Um, I mean, it's, I mean, who knows what they're going to do with Mario carts, but now I'm seeing

[00:19:51] people say like, what are they going to do with smash brothers?

[00:19:53] Yeah.

[00:19:53] Cause Sakurai doesn't want to make another one.

[00:19:55] Well, apparently he's working on another game.

[00:19:57] Yep.

[00:19:58] I just saw that thing too, where he said he, he was told to like put a team together,

[00:20:02] but it was for an unannounced project.

[00:20:04] And he, you know, how many things does he need to put together?

[00:20:06] A team together for, for, yeah.

[00:20:08] I don't think it's smash brothers though.

[00:20:11] I don't know.

[00:20:11] But it doesn't, it doesn't really matter if it's smashed though.

[00:20:14] It's going to be smashed eventually.

[00:20:16] Yeah.

[00:20:17] Yeah.

[00:20:18] But the thing is they don't have to get the new smash out the door.

[00:20:21] Like they can take their time, especially if it's going to be backwards compatible.

[00:20:24] It's like, well then ultimate's right there, you know?

[00:20:27] So, cause like, I don't even know what they do with smash at this point.

[00:20:31] Like, unless they just want to complete, like do a hard reboot.

[00:20:33] Yeah.

[00:20:34] You start from scratch, but make it like a 3d game or something, which would be interesting,

[00:20:38] but it's not going to do as well.

[00:20:41] Let's be fair.

[00:20:42] All they have to do is just port melee and the smash fans will be perfectly fine with

[00:20:46] that.

[00:20:46] They're never going to do that.

[00:20:48] I know they won't, but you know, like, you don't perfect.

[00:20:50] We'll get, we'll probably get game cube NSO on the switch too.

[00:20:53] And that would be like, maybe we'll get melee, but we don't even have smash 64.

[00:20:59] Yeah.

[00:20:59] Which is, which I find strange.

[00:21:01] We don't even have that.

[00:21:02] What would stop them from doing what they did with Mario cart though?

[00:21:05] And just being like, all right, smash ultimate deluxe.

[00:21:08] Here's all of the characters on the physical game.

[00:21:11] Congratulations.

[00:21:12] I think perfectly fine with that.

[00:21:14] I think, Oh, like a, like a, you know, like a PS4 game to PS5 kind of thing.

[00:21:19] Yeah.

[00:21:19] I think the only thing that would get in the way of that is there's so many third party

[00:21:24] characters, they would have to do all those licenses again.

[00:21:27] And I don't think, I don't think that's as big of a deal now as it used to be though.

[00:21:31] Like it might not.

[00:21:32] It's just that there's so many characters and so many companies involved that it might

[00:21:37] be too much of a hassle potentially.

[00:21:40] Cause probably when they did the original contracts for these characters, I mean, unless

[00:21:44] they factored that in, which I doubt, um, I don't know.

[00:21:48] I don't know.

[00:21:50] I don't think, I don't think the companies would be against it.

[00:21:53] You know, like Sega, like Sega, Microsoft square.

[00:21:56] Like I'm sure all of them would be down to do it again.

[00:21:59] It's just this Nintendo care enough to go to the table to, to figure that out for

[00:22:03] smash brothers.

[00:22:04] Awesome.

[00:22:05] Smash brothers.

[00:22:06] Yeah.

[00:22:07] Legitimately.

[00:22:07] I mean, I'm yeah.

[00:22:09] I'm not going to buy it again though.

[00:22:10] I have no reason to.

[00:22:12] I didn't buy it the first time.

[00:22:15] I bought it.

[00:22:16] I haven't played it.

[00:22:16] The last time I played it was like two years ago.

[00:22:18] So I only ever play it when like somebody wants to play online with me or just like,

[00:22:23] like if somebody wants to play it, I'm like, yeah, sure.

[00:22:25] But by myself, I'm fine, man.

[00:22:27] I got all the characters.

[00:22:29] I'm good.

[00:22:31] My kids were too young.

[00:22:32] Now they're old enough.

[00:22:33] I would probably buy it now, but it's, you know, Nintendo tax.

[00:22:37] If it was right now, I'd consider it.

[00:22:40] For sure.

[00:22:41] For sure.

[00:22:41] Yeah.

[00:22:41] My son likes playing it every once in a while, but he's not very good at it.

[00:22:46] So like, he'll just like fall off the stage half the time and then get mad at me for beating

[00:22:49] him when I didn't even do anything.

[00:22:52] But it is what it is.

[00:22:55] So let's see what, what, what, what else in the news?

[00:22:58] A Warcraft two remastered got leaked.

[00:23:01] Hopefully they don't fuck this one up.

[00:23:06] Yeah, that was rough.

[00:23:08] Alone.

[00:23:09] The dark two is hitting the PS plus classics catalog.

[00:23:13] We got to review that at some point, right?

[00:23:15] Yeah, we do.

[00:23:16] Oh God.

[00:23:18] Yeah.

[00:23:19] The first there's a 3D.

[00:23:20] Yep.

[00:23:22] I'm trying to see what else.

[00:23:24] Oh, that virtual fighter thing.

[00:23:26] Oh yeah.

[00:23:27] Yeah.

[00:23:27] Sega kind of subtly announced that a part of that, like reviving all the old IPs thing,

[00:23:33] that one of them is a new virtual fighter, which God damn about fucking time.

[00:23:37] You know, I love virtual fighter.

[00:23:40] It's, it's like, I'm not big on the fighting games, but I've always had a soft spot for virtual

[00:23:44] fighter just for like how simple it is.

[00:23:47] And then when virtual fighter five online was in a, like a dragon, a Yakuza, like a dragon,

[00:23:53] I put actually quite a few hours into just playing that on there.

[00:23:56] And reminded myself that, yeah, virtual fighter is great.

[00:23:59] They need to do more with the series.

[00:24:01] Now I don't know.

[00:24:03] We don't know who's working on it.

[00:24:04] Obviously.

[00:24:05] It'd be cool if RGG was working on it, but I kind of doubt it.

[00:24:09] I mean, it might be AM2.

[00:24:10] They're still technically around.

[00:24:12] Yeah.

[00:24:12] I could see them doing it or maybe AV if they're still around.

[00:24:15] Um, though I'm sure if we do get another virtual fighter, like Kiryu will be in there.

[00:24:21] He will be like a secret character.

[00:24:23] Absolutely.

[00:24:23] And they'll throw in Shenmue guy just for the hell of it.

[00:24:26] Oh yeah.

[00:24:27] On the forklift.

[00:24:31] Or maybe we'll get to play as the AM2 logo again.

[00:24:34] Or Hornet from, uh.

[00:24:36] From Daytona.

[00:24:37] The Saturn version.

[00:24:40] Yes.

[00:24:41] Virtua Fighter Mega Mix.

[00:24:42] That'd be great.

[00:24:43] So.

[00:24:44] Do you like Virtua Fighter Quest?

[00:24:46] I don't think that I've played one since.

[00:24:50] Like I had it on my Windows 95 computer.

[00:24:54] I remember enjoying that.

[00:24:55] So that must have been the first one.

[00:24:58] Yeah.

[00:24:58] I liked it because it was like, like you said, simplicity.

[00:25:01] But, but 3D arena fighters, um.

[00:25:05] Sometimes, I guess.

[00:25:06] I don't have like super fond memories of it or anything.

[00:25:10] Yeah.

[00:25:10] They're, they're not as focused on the 3D arena stuff as like a Tekken or a Soul Calibur are.

[00:25:15] Um.

[00:25:16] And, and weirdly enough, I think as the series progresses, it becomes more and more like 2D focused.

[00:25:21] Kind of a thing.

[00:25:22] Like not so focused on moving the map around a lot.

[00:25:25] Wasn't there a 2D Virtual Fighter on like Sega Genesis?

[00:25:28] Oh, yes.

[00:25:29] Yeah.

[00:25:29] They, they imported them.

[00:25:31] Yeah.

[00:25:31] It's on, it's on the classic, the Sega Classic Mini.

[00:25:35] I think that's the first place I played it was when I bought one of those.

[00:25:38] Yep.

[00:25:39] Yeah.

[00:25:39] They, they made like a 2D sprite version of it for the Genesis.

[00:25:42] Not Virtua Fighter 1.

[00:25:43] I believe it was Virtua Fighter 2.

[00:25:45] It was 2 because it has the, uh, the cover art from the Saturn version.

[00:25:48] And it's, it's, it's kind of a, not a great game, but it's, it's better than most kind of half-assed 2D fighters.

[00:25:54] That we're throwing out.

[00:25:55] It's, it's different.

[00:25:56] So I give it credit for kind of trying to be its own thing.

[00:25:59] But yeah, it does not compare to the arcade or even the Saturn version.

[00:26:03] I was really surprised by it because, um, I do not remember that from when I was younger.

[00:26:09] And then to play it, you know, grab a mini when I was in my thirties and then have it be there.

[00:26:14] And my kid's like, Hey, what's this?

[00:26:15] And then we started playing and I'm like, I guess it's Virtua Fighter.

[00:26:18] But, uh.

[00:26:20] It sure is.

[00:26:22] I still have my Genesis Mini.

[00:26:23] I don't really use it.

[00:26:24] I think I've got mine on my shelf.

[00:26:26] It was a good, good, uh, mini console.

[00:26:28] Oh, it's great.

[00:26:29] And it's very easy to hack as well.

[00:26:31] Yeah.

[00:26:32] Um, I bought mine.

[00:26:33] It was like the last one the store had, it was like 20 bucks.

[00:26:36] And, uh, and, and the dude at the register, you know, he, he was like, Oh, this thing's

[00:26:41] like really like, I guess he had never seen it before.

[00:26:42] And he thought it was like really cool.

[00:26:44] And I told him, yeah, I'm going to hack it and put more games in there.

[00:26:46] And that blew his mind.

[00:26:48] He was amazed that you could do that.

[00:26:49] That was my favorite part about the PlayStation classic.

[00:26:52] Like when it first came out, it was like, it's shit.

[00:26:54] Don't buy it.

[00:26:55] And then people found it had a hack.

[00:26:56] And I was like, buy it now.

[00:26:57] It's the greatest thing ever.

[00:26:59] That's the same reason I own that too.

[00:27:01] I never, I never bothered.

[00:27:03] I never bothered.

[00:27:04] I thought about it, but I just was like, it was the same with like the Genesis mini.

[00:27:08] It's like, I'm going to hook this thing up to my TV, play it for like a little bit.

[00:27:12] I think it's cute.

[00:27:13] And then just put it away and never play with it again.

[00:27:15] At least with the Genesis, I have that nostalgia connection.

[00:27:18] So it's like, I'll never get rid of it.

[00:27:20] But the PlayStation classic, the only reason to buy that thing is it is the cheapest

[00:27:24] way to play persona one.

[00:27:25] Like, yeah.

[00:27:27] Cause they put revelations persona on there for some reason.

[00:27:30] Yep.

[00:27:31] They asked Atlas, do you have anything?

[00:27:33] And they're like, yeah, take this.

[00:27:35] Yeah.

[00:27:36] Take the not good persona game from the PS1 era.

[00:27:40] And everyone went, what?

[00:27:41] That's amazing.

[00:27:43] Well, it was cause like that game's like $400 now.

[00:27:46] So.

[00:27:47] Yeah.

[00:27:47] Yeah.

[00:27:48] So it'd be nice if Sega did that with a Saturn mini, but I don't think that's ever going

[00:27:52] to happen.

[00:27:52] I don't think that's even physically possible.

[00:27:54] Cause Saturn is such a confusing mess to make shit for.

[00:27:57] Again, if you got M2 to do it, they got M2 to do the Genesis stuff.

[00:28:02] True.

[00:28:03] They could pull it off.

[00:28:04] I know they could do it.

[00:28:06] So, but I think they'd be more likely to do a Dreamcast one.

[00:28:09] Same thing with the N64 mini.

[00:28:11] I just wish people would stop talking about that.

[00:28:13] Like, it's just like, why?

[00:28:16] First of all, why bother when it's all on the NSO?

[00:28:19] Yeah.

[00:28:20] The stuff you're going to put on it is on the NSO.

[00:28:22] Yeah.

[00:28:23] Like the only reason they did the NES and SNES ones was it was like right in between and

[00:28:27] they needed, and they just needed a boost for holiday sales.

[00:28:29] That was the only reason they did them.

[00:28:31] Christmas thing.

[00:28:31] That was it.

[00:28:32] Yeah, exactly.

[00:28:32] That's why they got rid of them so quick.

[00:28:35] Yep.

[00:28:35] So, yeah.

[00:28:36] I mean, N64 mini, they could maybe get some more of like the third party stuff on there,

[00:28:42] but would it be worth it?

[00:28:43] Probably not.

[00:28:43] They could also just put that on the NSO and just charge.

[00:28:46] Yeah.

[00:28:46] Yeah.

[00:28:47] I mean, the games I would want are the games that they're never going to get because

[00:28:50] they're not going to want to license the wrestling games.

[00:28:53] I don't know.

[00:28:54] I mean, they could do like Virtual Pro or whatever, but.

[00:28:58] Even that had has WWE Hall of Famers on it, so they'd still be.

[00:29:04] Yeah.

[00:29:05] Yeah.

[00:29:05] I think Vader's in there, but I don't associate Vader with WWF.

[00:29:09] And then like the Funk Brothers are on Virtual Pro too, and they're WWE Hall of Famers.

[00:29:14] Yeah.

[00:29:14] Which fighting game was the one that just had Fred Durst in it for no reason?

[00:29:19] That SmackDown?

[00:29:20] SmackDown.

[00:29:20] Yeah, I think so.

[00:29:21] That was on the PlayStation.

[00:29:23] Yeah.

[00:29:23] Yeah.

[00:29:23] He was in a couple of fighters for some reason.

[00:29:25] Well, it was at that time.

[00:29:27] That's when Undertaker had the biker thing.

[00:29:29] Yeah.

[00:29:30] And that was the compromise.

[00:29:31] And he had the rolling.

[00:29:32] Yep.

[00:29:32] Yep.

[00:29:33] Yeah.

[00:29:33] In fact, it was a WrestleMania 19.

[00:29:35] He played him out to the ring like Fred Durst showed up.

[00:29:40] But it was 2003, and it's like Limp Bizkit was dead at that point.

[00:29:43] But we can afford him now.

[00:29:45] They hadn't released Results Mayberry yet, so they were still sore.

[00:29:48] It was close.

[00:29:49] It was around the corner.

[00:29:52] But I feel like by 2003, the Limp Bizkit thing was.

[00:29:55] It was kind of over and done with.

[00:29:57] Wes Borland had left by that point, so no one gave a crap after that.

[00:30:00] Exactly.

[00:30:01] Yeah.

[00:30:02] So it's one of the weaker parts of WrestleMania 19.

[00:30:05] That's a good show.

[00:30:06] Yep.

[00:30:09] But on that note, we should probably transfer it.

[00:30:12] Well, the only other thing I saw was Take-Two has said that GTA 6 will come out fall next

[00:30:18] year.

[00:30:18] Oh, cool.

[00:30:20] They said in like an earnings report.

[00:30:21] So cool.

[00:30:22] We'll get to see this game.

[00:30:23] We'll get to see how well it does or doesn't do.

[00:30:26] I'm sure it'll do well.

[00:30:27] I don't know if it'll do as well as 5.

[00:30:29] It's not.

[00:30:30] I don't anticipate that.

[00:30:32] And then people are going to freak out when it doesn't sell as well.

[00:30:34] And I'm like, what is the gaming industry dying?

[00:30:37] Yes.

[00:30:39] I think it's not dead.

[00:30:42] It just smells funny.

[00:30:43] And it's in a weird spot right now.

[00:30:46] And I think a lot of people are expecting GTA 6 to save it, but I really don't think it's

[00:30:49] going to save it.

[00:30:50] And then they're going to be like, we don't know what to do.

[00:30:52] We're just going to fire everybody because that's all we know what to do.

[00:30:55] Well, step one would be don't spend $800 million making it.

[00:30:58] And then you don't have to make $800 million back.

[00:31:01] And then it's not a failure, right?

[00:31:02] Yeah.

[00:31:03] I mean, it'll make its money back.

[00:31:05] I'm sure it will.

[00:31:06] It's just a lot of what people have been saying is like the big thing is the online

[00:31:11] component.

[00:31:11] Like how many people bought GTA 5 just to do the online stuff?

[00:31:15] And what are you going to do to offer them to like move over to it?

[00:31:20] Yeah.

[00:31:20] You know, because ever since GTA Online, they tried the Red Dead Online and it didn't

[00:31:25] work.

[00:31:26] Like people didn't really stick with that.

[00:31:29] Well, that doesn't look cool in TikToks, brother.

[00:31:31] Like it's got to look cool in 10 second videos.

[00:31:34] I mean, Red Dead does look cool.

[00:31:36] Like it's one of the most graphically impressive games I've ever seen.

[00:31:39] I mean, Red Dead players actually care about the story, though.

[00:31:42] Yeah.

[00:31:42] Like, yeah.

[00:31:43] Yeah.

[00:31:44] Who are there?

[00:31:44] Yeah.

[00:31:45] I feel like people really overrate Red Dead 2.

[00:31:48] Like it's a fine game, but I think people are just like, oh, it's so realistic and all

[00:31:52] this stuff.

[00:31:52] And it is.

[00:31:53] But it's like, that's not why I showed up.

[00:31:56] You know, I just wanted to play a game, man.

[00:31:58] And I don't think it's as good as the first one.

[00:32:00] I think that's the thing.

[00:32:01] The majority of people, the first one had such a phenomenal story.

[00:32:04] And like people that like people still talk about to this day.

[00:32:08] Yeah.

[00:32:08] The majority of people who bought the second one bought it because of the story.

[00:32:12] That's why I bought it.

[00:32:13] It's not a bad story, but I just don't like it as much.

[00:32:16] That's fair.

[00:32:17] But it is what it is.

[00:32:19] So.

[00:32:20] So I feel like we're all in consensus before we go to the last thing to the actual game

[00:32:26] that we're here for.

[00:32:29] But so.

[00:32:30] Would you be more condescending?

[00:32:31] I can.

[00:32:32] Yes.

[00:32:35] But like, we're all in agreement that.

[00:32:37] That, like you said, video games kind of has stink on them right now, which is why so

[00:32:42] many people are playing games from the last generation or going into indie or playing retro

[00:32:47] and things like that.

[00:32:48] So do you think that the switch to will fully embrace that?

[00:32:52] I mean, switch has done a pretty good job.

[00:32:54] So I have a couple of friends.

[00:32:55] I have one friend that just made a game called Maplewood Valley.

[00:32:59] And he straight out told me because we were actually talking about another indie game,

[00:33:03] Squirrel with a Gun.

[00:33:04] I don't know if you.

[00:33:05] Yeah.

[00:33:05] Yeah.

[00:33:06] That has a physical edition for the Xbox, which I went down and get eventually.

[00:33:11] And not on the switch, though.

[00:33:12] But but the reason we brought weird.

[00:33:14] I'm friends with both of those creators.

[00:33:19] And the guy who did Maplewood Valley is like, I can't believe that he didn't put it on the

[00:33:23] switch.

[00:33:24] He's like, it's like step one for indie developers now is switch compatibility is to get your

[00:33:30] game on the switch.

[00:33:31] That's where it sells compared to Xbox and PlayStation.

[00:33:35] So I would hope that Nintendo knows that.

[00:33:38] I mean, they have to know it.

[00:33:40] Yeah.

[00:33:41] I'm sure they do.

[00:33:42] Like their software sales are really good.

[00:33:45] Yeah.

[00:33:45] Across the board.

[00:33:46] I think when they did the earnings for the heart of the hardware and I think the software,

[00:33:50] it's like what's like one point three billion software total for the switch, which is fantastic.

[00:33:55] Yeah.

[00:33:55] One thing that the switch has that the Xbox and PlayStation don't have is the because it's

[00:34:00] handheld hybrid.

[00:34:01] You can get a lot of people that will like say, like have like a show going on in the

[00:34:05] background.

[00:34:05] They can just chill on the couch and like browse the store.

[00:34:07] And like sometimes you'll catch you'll be watching something.

[00:34:10] You'll just kind of catch something on your eye.

[00:34:11] You'll just buy it out of impulse.

[00:34:13] Like it's.

[00:34:13] Yeah.

[00:34:14] Yeah.

[00:34:15] And the Nintendo fans are still like kind of like more traditional.

[00:34:18] So they'll go out of their way to like buy the physical copies of games.

[00:34:22] And, you know, like you see like the shelves of red spines and everything, which has

[00:34:26] to hurt the eyes.

[00:34:28] But but like it works.

[00:34:29] And I think switch to I feel like the switch to is going to be very much like the Super

[00:34:34] Nintendo to the switches.

[00:34:35] NES like it'll kind of tread water like it'll be kind of the same thing, but it'll be graphically

[00:34:40] better.

[00:34:41] It'll sell well.

[00:34:42] People will like it.

[00:34:43] It'll probably have a lot of great games for it, but it's not going to have the same

[00:34:46] splash as the original did.

[00:34:48] So people are going to look at and be like, it looks like it's a step down because it's

[00:34:52] not going to sell as well, but it'll do just fine.

[00:34:55] You know, like that thing will probably sell roughly it'll it'll do better than the 3ds,

[00:35:00] I think as far as like those sales will go.

[00:35:03] But I don't know how much beyond that.

[00:35:05] That's not super hard.

[00:35:07] Well, the 3ds was like 75 million.

[00:35:09] So and I think if the switch to can cross that, then that's pretty good.

[00:35:14] So it's it could surprise us, though.

[00:35:16] I mean, I don't think anybody thought the switch was going to be a top five console of all time

[00:35:20] coming off of Wii U.

[00:35:21] So no, I I remember when the switch was coming out, I was like, this is going to be better

[00:35:26] than the Wii U.

[00:35:27] Like it kind of has to be.

[00:35:28] Yeah, because like because they could take the Wii U being a failure.

[00:35:31] Right.

[00:35:32] But I was like, if the switch fails, then they're in trouble.

[00:35:35] Right.

[00:35:36] But then at first it was like, oh, it's doing just fine.

[00:35:39] And then it just kept going and going.

[00:35:41] And then I think it was what by like the end of 2018, we're like, yeah, this thing's

[00:35:44] going to be just fine.

[00:35:45] That's why nobody expected where it is now.

[00:35:47] Yeah, that's why they kept the 3DS going for a little bit because they wanted that

[00:35:50] backup plan, which was smart.

[00:35:52] You know, they always do that.

[00:35:54] Like when the DS came out, they were still supporting GBA.

[00:35:57] They support the GBA for quite a few years after as well.

[00:35:59] So I did.

[00:36:01] What's hilarious on the DS as well.

[00:36:03] So smart.

[00:36:04] What's hilarious, though, is like it still get it still gets me that like the whole

[00:36:09] reason why the 3DS got killed off was because a freaking Mario game bombed and they

[00:36:13] were like, all right, it's dead.

[00:36:15] A game that didn't that shouldn't have been on there.

[00:36:17] Yeah, a game that didn't need to exist, period.

[00:36:21] Yeah.

[00:36:21] But now we have the next Mario and Luigi game.

[00:36:24] It's out or is it out or is it out?

[00:36:29] I think it's this week.

[00:36:31] OK, I think it's tomorrow.

[00:36:32] I think it's the seven.

[00:36:32] Yeah.

[00:36:33] OK, hopefully, hopefully people seem to like it.

[00:36:36] There's a little controversy around.

[00:36:38] Most reviewers like it from what I saw.

[00:36:40] Oh, yeah.

[00:36:41] Other than IGN.

[00:36:42] Yeah.

[00:36:42] Well, the only thing they complained about and some other people complained about was

[00:36:46] the story and the humor weren't hitting like the original games.

[00:36:49] That was like sort of the main issue.

[00:36:50] I mean, that's understandable.

[00:36:53] It's a different dev.

[00:36:54] Yeah.

[00:36:55] So I'll see what you all think about it.

[00:37:00] All right.

[00:37:02] So we probably should get to our topic.

[00:37:04] We've already spent a few episodes.

[00:37:06] Wappling, as we usually do.

[00:37:08] Well, we'll spend an hour on this game, man.

[00:37:11] So we are talking 3DO, but we're actually going beyond the 3DO console and we're actually

[00:37:16] going into some third party territory.

[00:37:18] So a lot of people, for those who don't know, 3DO, basically the console kind of went under

[00:37:24] around like 96 ish.

[00:37:27] And the 3DO company itself by that point just kind of took their studio 3DO development

[00:37:33] studio and just kind of made that their primary developer.

[00:37:36] And they kind of transitioned over into full on.

[00:37:38] They basically did a Sega before Sega did and became a third party company.

[00:37:43] And they made a whole bunch of stuff, notably the Army Men series.

[00:37:46] But they also made a little game called Battle Tanks.

[00:37:51] And that is what we will be covering for this episode.

[00:37:54] So Quest, where's your complete in box copy?

[00:37:57] I don't have a complete one.

[00:37:58] I have a loose one, though.

[00:38:00] Oh, I thought you had a complete.

[00:38:01] I thought you had them all complete.

[00:38:02] No, God, no.

[00:38:05] Like Skelter's cut complete.

[00:38:07] Like just a man.

[00:38:08] Oh, you're not that crazy?

[00:38:08] No, I have quite a few complete.

[00:38:11] But that's like cardboard was really expensive.

[00:38:14] And it's just getting more expensive.

[00:38:17] If they have the fancy clamshells like Sega, maybe.

[00:38:20] But, you know, not just cardboard.

[00:38:22] That's fair.

[00:38:23] That's fair.

[00:38:23] Like I'm trying to go for a complete game gear set.

[00:38:25] And I have two complete in box because they were cheap.

[00:38:29] You know, it's like, do you want a loose game gear game for five bucks?

[00:38:33] Or do you want a complete in box for $70?

[00:38:35] Like, I'll take the five buck one.

[00:38:37] See, N64 is almost easier.

[00:38:40] I mean, it's not easier, but it's closer.

[00:38:43] So like, especially with like good sports games, even like the Blitz series, the loose games go for like, you know, 15, 20 bucks.

[00:38:50] Complete ones are like 35, 40 bucks.

[00:38:53] So if you only want to spend 10 or 15 more for a complete copy.

[00:38:57] But, you know, you could also buy another whole game then.

[00:39:00] That's true.

[00:39:01] That's true.

[00:39:03] So a little backstory on this game.

[00:39:05] It was released in 1998.

[00:39:07] Only in North America.

[00:39:09] That's very common for 3DO published games.

[00:39:12] On the exclusively on the Nintendo 64.

[00:39:15] There was also a similarly named but unrelated game for the Game Boy Color, which was released in 2000.

[00:39:24] I mean, isn't it kind of the same game?

[00:39:26] Isn't it like a demake?

[00:39:28] It's trying to be, but it's basically a different game.

[00:39:32] Yeah.

[00:39:32] A different company then developed it for that.

[00:39:36] So, I mean, there wasn't even 3DO.

[00:39:38] Oh, so it's one of my favorite companies.

[00:39:40] So the main game was obviously made by the 3DO company itself.

[00:39:43] The GBC version was made by Lucky Chicken Games, who also made that horrendous Aquaman game on GameCube, I think.

[00:39:55] Aquaman Battle for Atlantis.

[00:39:57] Yeah.

[00:39:57] Yeah.

[00:39:59] Yeah.

[00:39:59] I've played that game.

[00:40:00] Superman 64 underwater.

[00:40:04] It's weirdly more playable than Superman 64, but it's more playable.

[00:40:11] It's a low bar.

[00:40:13] It's a low bar.

[00:40:14] I know.

[00:40:15] To be fair, DC released three of the worst superhero games of all time that year.

[00:40:19] Around that time, because they released that Aquaman game.

[00:40:22] There was Superman Man of Steel on Xbox, which is worse than Superman 64.

[00:40:27] Is that the exclusive one?

[00:40:28] Yeah.

[00:40:29] The one that's like in the future and it's unplayable.

[00:40:32] Yeah.

[00:40:32] I've never played that game.

[00:40:34] It's bad.

[00:40:35] And then there was the Batman Dark Tomorrow game, which is also really bad.

[00:40:40] Oh, I played that one.

[00:40:41] Oh, God.

[00:40:44] Yeah.

[00:40:45] Lucky Chicken Games.

[00:40:46] So, but other than that, there's not a ton of development info on the original Battle

[00:40:54] Tanks.

[00:40:55] It kind of just exists.

[00:40:57] I've got a little, if you want me to, from my, so I've covered this game a couple of times.

[00:41:02] Please, Mr.

[00:41:03] Mr.

[00:41:03] N64.

[00:41:04] So the guy, the creative director was Mike Menheim, who did, he did the Mutant League

[00:41:10] game.

[00:41:11] So Mutant League hockey, Mutant League football for a second and stuff.

[00:41:13] He got the inspiration from this, from a Namco arcade game, a Japan only one called Tokyo

[00:41:22] Wars, which was a like sit down.

[00:41:25] It looks like cruising USA, but with tanks.

[00:41:27] So it's like four sit down booths side by side kind of thing.

[00:41:32] And then I can see it.

[00:41:34] Yeah.

[00:41:34] But it kind of played like you guys, I don't know how much Dreamcast you guys like, but

[00:41:39] it kind of played like Alien Front Online.

[00:41:42] Okay.

[00:41:42] Yeah.

[00:41:42] That game is that.

[00:41:43] I love that game.

[00:41:44] I do too.

[00:41:45] Yeah.

[00:41:45] So, so the idea was because this game came out later, you know, after GoldenEye, he was

[00:41:50] trying to combine that, the sit down driving of Tokyo Wars, and then add in the multiplayer

[00:41:58] fun of GoldenEye, which was the big thing, you know, and that was, that was the inspiration

[00:42:04] for this game.

[00:42:07] So I kind of had this weird thought when I was playing this game before we kind of get

[00:42:11] into gameplay.

[00:42:13] The best way I described this game when I was thinking about it is this game is blast corpse

[00:42:17] if it was just edgy and like dark for no reason.

[00:42:21] A little bit.

[00:42:22] A little bit.

[00:42:23] Because it's kind of the same thing.

[00:42:24] You just destroy shit.

[00:42:27] Yeah.

[00:42:28] But, but you do have like objectives.

[00:42:30] I mean, I think you do, you do as well as in blast core as well.

[00:42:32] But it reminded me slightly of a, of a different, um, Namco, um, arcade game where you're like

[00:42:38] tanks and you're like, and you're like shooting shit.

[00:42:41] I forget what it's called.

[00:42:42] It's more of like an overhead 2d one.

[00:42:44] Um, I can't remember the name of it off the top of my head though.

[00:42:48] Let me see if I can find it.

[00:42:50] When I think of tanks, I always think of, um, I believe it's called battle zone with like

[00:42:56] the green and black where you like stuck your face into the goggles and stuff like that.

[00:43:00] They were like a vector graphics, right?

[00:43:03] Yes.

[00:43:03] Correct.

[00:43:04] Yeah.

[00:43:04] That was a laundry mat that would used to be pretty close to my house.

[00:43:08] So that was where I dumped all my quarters.

[00:43:11] So I've always been in a tank warfare.

[00:43:12] This game, obviously between the music from the, uh, the composer whose name we can't find

[00:43:18] because they're hidden behind the name.

[00:43:21] A different name.

[00:43:22] Well, it, it's slightly similar to, um, a while ago I did a, an episode with Aaron talking

[00:43:28] about shining force.

[00:43:29] And, um, and we were talking about how the composer for that game, people theorize as

[00:43:33] a pen name because the composer of that only did shining force one and shining in the darkness.

[00:43:38] That's all they've done.

[00:43:39] And how high quality those soundtracks are.

[00:43:42] It's like, there's no way they just did those two and disappeared.

[00:43:45] Like it has to be a pen name for somebody else, but nobody really knows who.

[00:43:49] Let's say it happened a ton in Japan at the time because they were limited on how many

[00:43:54] games, you know, how many games you could be working on, what studios you were working

[00:43:58] with.

[00:43:59] So that they all had multiple names so they could work with their friends on a different

[00:44:04] game somewhere else or be working two jobs at once, you know, since they're already

[00:44:08] working themselves.

[00:44:08] Yeah.

[00:44:09] It's very possible.

[00:44:10] And like, it was done by like, say Sonic software planning, like an in-house Sega studio.

[00:44:15] So yeah, it could have been like somebody who worked for a completely different company,

[00:44:18] but that's actually kind of my theory with battle tanks is that it was.

[00:44:21] So there's actually a lot of 3DO games like made by 3DO that like the composers just aren't

[00:44:27] listed.

[00:44:28] I feel like they had an internal sound team and they just kind of did games and they were

[00:44:33] never credited.

[00:44:34] It either could be that or they were like licensing or they were like trying to like

[00:44:39] hire like, um, like contractors to do the music or whatever and not crediting them, which

[00:44:45] has always been a thing in the gaming industry, like, you know, proper credits and all that.

[00:44:49] So it could have just been that they were just like, Oh, random people that make music for

[00:44:54] like random shit, make it for this game, please.

[00:44:57] You know, which is a lot of 3DO game company games were made very like, just throw the

[00:45:04] shit out.

[00:45:04] We got to get it out.

[00:45:06] So yeah.

[00:45:06] And when you watch the credits roll, it's play attack is the name, but Googling that will

[00:45:12] get you nowhere.

[00:45:13] So yeah.

[00:45:15] Um, before we go into gameplay, I did want to bring up the story.

[00:45:19] Cause this game's story is such a fucking 3DO storyline.

[00:45:22] It's not even funny.

[00:45:24] One of the best stories on the N64.

[00:45:28] It's amazing.

[00:45:30] Yeah.

[00:45:30] Opening, the opening cut scene.

[00:45:32] When I first played this, I was like, Oh, this is a 3DO game.

[00:45:36] All right.

[00:45:36] Cause this is taking fucking forever.

[00:45:38] Just to get the game.

[00:45:39] But you're so interested.

[00:45:41] And those opening like cut scenes and the way the story is being like laid out to you

[00:45:46] at the start.

[00:45:46] It's like, this shit could have been on the 3DO and it would have been fine.

[00:45:50] Like, like we'll get into a gameplay.

[00:45:52] Honestly, I could see this game on the 3DO itself.

[00:45:55] You know, like, I don't think it's graphically that intensive to be N64 only.

[00:46:00] Like you downgraded a little bit and it would fit just fine on a 32 bit system.

[00:46:05] But yeah, the story, please.

[00:46:07] For a brief summary.

[00:46:09] In 2000.

[00:46:09] Don't do that.

[00:46:13] I'll give, I'll give my best, best explanation.

[00:46:16] In 2001, a virus has killed 99% of the female population of earth.

[00:46:22] Various countries fight over each other's quarantine zones and end up engaging in nuclear

[00:46:26] war, destroying much of civilization.

[00:46:29] A few remaining women called queen Lords are held, are held by gangs who have taken over

[00:46:34] small pieces of the world.

[00:46:36] The main character Griffin Spade as a, has his fiancee Madison taken away to Queens, New

[00:46:42] York by the U S government.

[00:46:43] Griffin becomes separated from his fiancee in New York city is destroyed.

[00:46:47] He claims a tank for his own and sets out across the USA to find her battling gangs to

[00:46:52] reach his goal.

[00:46:55] It's amazing.

[00:46:56] So it's Mad Max with tanks.

[00:46:58] And I swear.

[00:47:01] Handmaid's tale.

[00:47:02] I swear.

[00:47:03] This is an anime plot only reverse females with males.

[00:47:07] And it's a harm anime.

[00:47:10] I mean, yeah.

[00:47:12] And the cut scenes try to go a little bit more in detail about how the virus like specifically

[00:47:17] targeted like, like, like females because of like their, their genetic makeup is slightly

[00:47:22] different.

[00:47:23] And it's like, you know, that, yeah, they're starting to like hoard them and just, you

[00:47:27] know, treat there.

[00:47:28] It's weird that they're a treated as like a very important resource, but they're just

[00:47:33] like being thrown in like chain gangs and just being like locked up and like these max

[00:47:36] security prisons.

[00:47:38] This is such a fucking and just being used for breeding purposes.

[00:47:41] That's all.

[00:47:42] It's the incels dream.

[00:47:43] You know, it's a, it's a state mandated breeding session.

[00:47:46] This is, this is just straight up nineties.

[00:47:49] And so many like, Oh yeah.

[00:47:51] You could not get away with a plot.

[00:47:53] And those, those faces, like when they do the closeups of like, like, Oh, I would never

[00:47:58] want to leave you.

[00:47:58] And he's just like, you know, those closeups are amazing.

[00:48:03] It's 3d old children of men.

[00:48:05] It's all it is.

[00:48:08] It's a great analogy.

[00:48:10] I hadn't played this game in quite a while.

[00:48:12] So when I booted it up, I was like, Holy fuck.

[00:48:14] Like what a weird, what a, what a story.

[00:48:18] Like, like, yeah, they definitely like put some, some thought into it.

[00:48:22] Like it's clear.

[00:48:23] They, they were like, Oh, this, this would be like really fucking cool, man.

[00:48:27] Like I can only, I could only imagine like the writer's room when they're like figuring

[00:48:32] this out and they're just like, man, this, this is going to be some like really cool shit.

[00:48:36] You know what I mean?

[00:48:37] Well, this was still the era of, oh, no, that's fine.

[00:48:41] Go ahead.

[00:48:41] I'll catch up.

[00:48:42] I was just going to say this was still the era of where like the perceived girls don't

[00:48:47] play games mentality was going on too.

[00:48:49] So, um, I can see where their thought process was going.

[00:48:54] Yeah.

[00:48:54] And that's what Mike said.

[00:48:55] He's like, if we redid this now, he's like 65, 70% of it would have to be redone because

[00:49:01] it's because of the gaming landscape changing and women playing games and then not being

[00:49:06] the nineties anymore.

[00:49:07] Most of this story just wouldn't play.

[00:49:09] He's like, I mean, girls are playing games in the nineties though.

[00:49:13] They were, but most of them weren't super upfront about it.

[00:49:17] And they were super into a game that's about women being objectified and most of them being

[00:49:23] dead.

[00:49:24] And, you know, yeah.

[00:49:26] Unless you're like, well, and there wasn't like weird online grifter women who are just

[00:49:30] like, yeah, I don't care.

[00:49:31] Yeah.

[00:49:32] Yeah.

[00:49:33] I think it's great.

[00:49:34] Also.

[00:49:34] Okay.

[00:49:35] Also it's three Dio.

[00:49:36] And I'll tell you our, our demographics for this podcast are like 80 or like 97% male

[00:49:43] and like 2% female listeners.

[00:49:45] So, um, hi, hi two females.

[00:49:47] And I know neither one of them are Alex.

[00:49:50] I was going to say two others in Alex.

[00:49:52] Yep.

[00:49:52] It's not Alex.

[00:49:53] Cause she, she listened to one episode and that was the Q and a we did just, just to hear

[00:49:57] her question.

[00:49:58] And then she's like, he didn't talk about the Jaguar.

[00:50:03] I'm out of here.

[00:50:06] Yeah.

[00:50:07] Um, yeah.

[00:50:09] So the story is, is something that that's the best way to put it.

[00:50:13] Yeah.

[00:50:14] It's kind of, it's kind of amazing.

[00:50:16] It's just like how it's just like, doesn't give a shit.

[00:50:20] It is a very much a period piece of the late nineties.

[00:50:25] It, it, it feels like it would be like a sci-fi movie in like 1982.

[00:50:30] You know what I mean?

[00:50:31] It just, it has that feel to it.

[00:50:34] And I'm surprised there isn't a movie.

[00:50:35] There probably is a movie that like has a similar plot to this.

[00:50:40] Didn't Duke Nukem forever do this plot later?

[00:50:43] They did.

[00:50:44] I don't remember.

[00:50:45] I try not to remember Duke Nukem forever.

[00:50:47] I thought aliens were kidnapping women in that game.

[00:50:50] And turning them into machines.

[00:50:55] I'm pretty sure that was the plot.

[00:50:56] Cause there's the infamous Duke line where he finds them like in the alien ship and he just goes, you're fucked.

[00:51:03] And I'm just like, great.

[00:51:05] Wonderful.

[00:51:06] Only Duke.

[00:51:07] This game totally started development in 1996.

[00:51:11] Our very woke leftist hero, Duke Nukem.

[00:51:15] But this game works in a vacuum though.

[00:51:17] Like if you're thinking about it for like a video game, if you can get all of the plot out in the first two minutes of the game and everything else is tanks and explosions and those don't compete with each other.

[00:51:29] Awesome.

[00:51:31] Yeah.

[00:51:31] Cause like the story doesn't progress that much as long as you keep going.

[00:51:36] Just cruising USA after that.

[00:51:37] Yeah, pretty much.

[00:51:39] They're just like, they're just like, look, here's your motivation if you need it.

[00:51:42] And then just go out and do the tank shit.

[00:51:44] You know, like when you're playing it, you're like, this could be about anything.

[00:51:47] And let's be real.

[00:51:48] The majority of people who play it probably play this game nowadays just fucking mash through the cut scene anyways.

[00:51:53] So it's like, oh, probably.

[00:51:55] Yeah, but they shouldn't.

[00:51:56] And this podcast is here to tell you watch the beginning one time.

[00:52:01] Yes.

[00:52:01] Yes.

[00:52:02] At least to see the closeups of the faces like like those will haunt my nightmares forever.

[00:52:07] That's up there with other sort of 3DO experience.

[00:52:11] Army men, Sarge's war with fucking Sarge just screaming into the camera.

[00:52:16] But we haven't talked about those yet.

[00:52:18] Oh, we will at some point.

[00:52:19] Trust me.

[00:52:20] That's going to be an endeavor.

[00:52:24] So now that we've gotten past that wonderful story, gameplay wise, the game is essentially GoldenEye actually is a pretty interesting comparison because I'm pretty sure the majority of people who play this game only play it for the multiplayer.

[00:52:40] These days.

[00:52:42] Maybe.

[00:52:43] Yeah.

[00:52:43] Or maybe just try to like breeze through the single player, you know, like like like I imagine this is the kind of game that like if like your retro game collecting and you're like, oh, I'm interested in the N64.

[00:52:54] And then you look through the N64 games and then you see this game battle tanks.

[00:52:58] And it's probably not like a super pricey one, you know, as far as it's concerned.

[00:53:04] And you're trying to like fluff out your collection.

[00:53:06] You're like, oh, I'll just get this one.

[00:53:07] Why not?

[00:53:08] You know, and then people play through it kind of a thing.

[00:53:11] And they're probably playing like the single player because, you know, a lot of retro gamers don't always have friends.

[00:53:18] So and yeah, playing the single player, it's, you know, it's GoldenEye is an is an interesting comparison.

[00:53:24] I could see why you would make that comparison.

[00:53:27] But.

[00:53:29] Although it's just maybe because it's like a like a third person tank game and not a first person shooter, it wouldn't have immediately hit me.

[00:53:36] Sure.

[00:53:36] Well, also carries over to the single player like you guys are talking about, because he tried to design the levels like in a corridor style.

[00:53:44] So even though it is a big square, most of the levels are, you know, if you look at the map, it's a big square, you know, it's explodable.

[00:53:50] But the idea was to guide you down a certain path through the big square.

[00:53:56] So you weren't searching for just one random tank hiding off in the corner or something like that.

[00:54:01] It was to give you like set piece experiences and then get you to the end, but then give you different, you know, because it was technically an open map.

[00:54:11] You could do it different ways, like on GoldenEye.

[00:54:14] Yeah.

[00:54:15] But the idea is if you were just playing through it to play through it, you would be.

[00:54:19] I kind of.

[00:54:20] Correctly.

[00:54:21] So.

[00:54:21] Yeah.

[00:54:22] And it doesn't do the GoldenEye thing of like having like different missions and like side missions you could do as you're going through.

[00:54:28] So, yeah, which is part of what makes the open ended thing in GoldenEye work more because you can find random side things to do.

[00:54:35] I kind of like the bridge style levels where you're kind of like on the straight corridor and you just kind of have to get from beginning to end.

[00:54:41] Yeah.

[00:54:42] Yeah.

[00:54:42] Yeah.

[00:54:42] Like the gameplay is it's incredibly simple, you know, like a good chunk of the game.

[00:54:47] You could play one handed.

[00:54:48] Yes, you can.

[00:54:49] Because you're just moving with the stake and shooting with Z like that's all you need.

[00:54:53] So which fulfills the Tokyo War arcade game thing where it's just it's very simple.

[00:54:57] It's got a great implementation of the N64 controller.

[00:55:01] Yeah.

[00:55:01] And it's very it's very solid.

[00:55:03] Like it was a solid I would say a great game.

[00:55:08] But, you know, it does what it does.

[00:55:11] Well, yeah.

[00:55:11] Good.

[00:55:12] Yeah.

[00:55:12] Compared to what some of 3ds other output was at this time.

[00:55:16] This game is pretty impressive just for the fact that it's well constructed.

[00:55:20] Yeah.

[00:55:22] Graphically, I mean, it's 3DO standards.

[00:55:25] It looks fine.

[00:55:26] It's nothing too amazing.

[00:55:27] But to me, it looks like, you know, you could compare it to like any other N64 game.

[00:55:32] And I'd be like, yep, that's about right.

[00:55:34] You know, there's something about the N64 graphical style.

[00:55:38] I don't know what it is like.

[00:55:39] It's like the weird smoothing edges that they tend to have, especially in this game.

[00:55:44] Some bad just like, I don't know, weirds me out.

[00:55:46] I don't know.

[00:55:47] These are all compliments coming from Thrak, by the way.

[00:55:51] People at home, this is as good as it gets for Thrak from the N64.

[00:55:55] And so, I mean, we're not talking about we're not talking about the wrestling games, though.

[00:55:59] I love those games.

[00:56:00] But they they do the same thing.

[00:56:02] They have the faces that would haunt you.

[00:56:04] Oh, yeah.

[00:56:05] Haunting faces.

[00:56:06] I love that, 64 faces.

[00:56:09] Like if you squint hard enough, it's like, that looks like Chris Jericho.

[00:56:14] Yeah.

[00:56:14] You're just sitting too close to the TV.

[00:56:16] You got to back up.

[00:56:17] I did used to sit real close to the TV when I played at 64.

[00:56:24] Yeah.

[00:56:24] So the game, another thing I love about the game, too, is like just how fucking destructible everything is.

[00:56:29] Like you just blow everything up.

[00:56:31] It's kind of like Red Faction Guerrilla, but not as cool as that game was.

[00:56:37] Yeah.

[00:56:37] Yeah.

[00:56:38] Or like Battlefield Bad Company.

[00:56:40] Like when that came out, one of its big selling points was the destructible environments.

[00:56:45] Yeah.

[00:56:46] I think like Red Faction Guerrilla is like still the pinnacle of just how like awesome that game engine was.

[00:56:52] But like for an early late 90s N64, it's fine.

[00:56:56] It does the job well enough.

[00:56:58] Oh, yeah.

[00:56:59] There wasn't a lot else that was doing the same kind of thing then.

[00:57:02] So, yeah.

[00:57:03] Like again, it's like direct comparison would be like Blast Corps.

[00:57:06] But with Blast Corps, like you're using utility equipment.

[00:57:10] And destroying things like like destruction of the environment was part of like the main appeal of that game.

[00:57:16] Whereas with Battle Tanks.

[00:57:18] Yeah.

[00:57:19] Whereas with Battle Tanks, it's just like, you know, it's kind of like a means to an end kind of thing.

[00:57:23] Yeah.

[00:57:24] But, you know, which with with the kind of slightly open ended map style and everything, it's nice to have those destructible environments.

[00:57:32] Because then you don't feel like a rat in the maze the whole time, you know, because this game, it feels like it could be that.

[00:57:39] But that really helps.

[00:57:40] And yeah, if you want to play it in a slightly different way, you know, the destructible environments can help.

[00:57:45] I will say, too, I never found this game particularly frustrating.

[00:57:49] Like it wasn't super challenging, but it also wasn't like boring.

[00:57:53] Like I got through it perfectly easily.

[00:57:55] Like I had no issues.

[00:57:56] Yeah.

[00:57:57] The only times I would have an issue is say, like the game wanted you to like destroy something to progress.

[00:58:02] And then I was like, oh, which one is it?

[00:58:05] Yeah.

[00:58:06] I mean, that's kind of that's very that's.

[00:58:08] Yeah.

[00:58:08] And 64.

[00:58:09] And that's a very minor complaint.

[00:58:11] Yeah.

[00:58:12] Then you just blow it all up.

[00:58:13] All of it.

[00:58:14] Just destroy everything.

[00:58:16] You'll find it.

[00:58:16] There are some things you can't blow up.

[00:58:18] Not a lot.

[00:58:19] Then you know that's not the thing.

[00:58:23] You'll figure it out eventually.

[00:58:27] Did you guys mess around with multiplayer at all?

[00:58:30] I have no friends.

[00:58:31] What are you talking about?

[00:58:32] I have played multiplayer.

[00:58:34] Yeah.

[00:58:36] I have kids.

[00:58:38] So I got I managed to get Alex out of her hobble to play this one.

[00:58:44] You got her to play an N64 game?

[00:58:46] That's big.

[00:58:47] So we had done it for we're in the process of eventually covering N64 again on GNC.

[00:58:52] But it's an ongoing project.

[00:58:54] It'll be a while.

[00:58:55] But we did.

[00:58:55] I did get her to play a little battle tanks and it's fun.

[00:58:59] There's four basic gameplay modes in multiplayer.

[00:59:04] There's battle lord, which is you have to capture the opponent's queen lords and capture the flag.

[00:59:10] Essentially.

[00:59:11] Yeah.

[00:59:12] Capture the flag with the woman.

[00:59:13] Yeah.

[00:59:13] Yeah.

[00:59:14] The woman is the flag.

[00:59:17] Deathmatch, which was first to reach seven kills.

[00:59:20] Family mode, which is deathmatch.

[00:59:23] But ammo cannot be switched, only used up.

[00:59:26] I don't know why it's called family mode, but OK.

[00:59:29] And then annihilation, which provides each competitor with five tanks and the last survivor wins.

[00:59:37] So, yeah.

[00:59:39] Sounds very basic.

[00:59:40] So.

[00:59:42] But how is the multiplayer?

[00:59:44] Let me know.

[00:59:45] It's good.

[00:59:46] It's not rocket surgery or anything like that.

[00:59:48] But like, like it's rocket surgery.

[00:59:51] That's a great multiplayer game.

[00:59:54] Like I'll say if you were to say like you went to a party and brought this and then 64 along, people would probably play it and have a good.

[01:00:02] Yeah.

[01:00:02] Yeah.

[01:00:03] Oh, yeah.

[01:00:03] Yeah.

[01:00:04] I could see that.

[01:00:05] Like, like, like imagine like you do around a Mario party and then like everyone's so pissed off.

[01:00:11] Then you put in battle tanks and then everyone gets to shoot each other.

[01:00:13] Yeah.

[01:00:14] I mean, you know, good palate cleanser after around a Mario party.

[01:00:17] It's not quite like slappers only in GoldenEye, but it's it's.

[01:00:21] Have you guys played win back at all?

[01:00:23] Yeah.

[01:00:24] OK.

[01:00:25] So I played it when it hit NSO and we actually did the online multiplayer for that.

[01:00:30] Yeah.

[01:00:30] And that was that was surprisingly fun.

[01:00:32] So I equate it the same way where.

[01:00:36] So the battle tanks experiences, the first the single player game, you know, objectives.

[01:00:42] Going through the game, learning the story and then the multiplayer is just like distilled like they pick two things.

[01:00:49] They're like, if you want to skip all of that other stuff, here's the tanks and some ammo.

[01:00:56] Get your friends.

[01:00:57] And it's the same way with win back.

[01:00:58] Win back.

[01:00:58] Win back had a fun, you know, a kitschy B movie story and lots of cool things like the single player game was fun to play through.

[01:01:08] But then when you went to the multiplayer, it was still fun.

[01:01:11] But it's just distilled down to cover shooter.

[01:01:14] All right.

[01:01:14] Here's just the combat.

[01:01:15] You know what I mean?

[01:01:16] Yeah.

[01:01:17] Yeah.

[01:01:17] Yeah.

[01:01:18] Like win back.

[01:01:18] I felt like it was trying to be like N64 is like Metal Gear Solid.

[01:01:22] Well, it's Konami.

[01:01:23] It was made at the same time.

[01:01:25] Konami didn't do win back.

[01:01:26] Yeah, they did.

[01:01:27] I thought I thought Koei did it.

[01:01:30] No, it's sister studios.

[01:01:31] Konami studio did them side by side.

[01:01:34] Really?

[01:01:36] Oh, yeah.

[01:01:37] It was Omega Force.

[01:01:39] Oh, no.

[01:01:39] Wait.

[01:01:40] No, you're right.

[01:01:41] And I'm thinking of I'm thinking of hybrid heaven, not win back.

[01:01:44] Oh, the other.

[01:01:45] Yeah.

[01:01:45] Hybrid heaven was was the side by side Metal Gear Solid.

[01:01:49] Like they literally were making the same game and sharing notes with hybrid heaven and Metal Gear Solid.

[01:01:54] Yeah.

[01:01:55] Yeah.

[01:01:55] Hybrid heaven was coming.

[01:01:56] Yeah.

[01:01:56] Win back was like, yeah, it was like.

[01:01:58] They yeah, they did that after like that was their first game that wasn't like Dynasty Warriors and the other.

[01:02:04] Yeah.

[01:02:04] Yeah.

[01:02:05] Other strategy.

[01:02:06] Yeah.

[01:02:07] And it felt like they were trying to like take a little bit from like Metal Gear Solid or even like Siphon Filter a little bit and do their own thing, which.

[01:02:15] Yeah, it didn't work as well as those games, but it's perfectly fine for what it is.

[01:02:18] To be fair, Siphon Filter has an age 12 unless you.

[01:02:21] Other than.

[01:02:22] No, it hasn't.

[01:02:22] It hasn't.

[01:02:23] Other than the taser.

[01:02:24] It has the greatest taser of all time.

[01:02:27] That's fair.

[01:02:28] That's fair.

[01:02:28] You can taste people from across the screen until they burn, set on fire and die.

[01:02:32] Yeah.

[01:02:32] I don't think I've ever played hybrid heaven.

[01:02:34] You would like it.

[01:02:36] It's interesting.

[01:02:38] You're going to make me play an N64 game again.

[01:02:40] Okay.

[01:02:40] It's another RPG.

[01:02:41] You like it.

[01:02:42] It's fine.

[01:02:42] It's one of the systems.

[01:02:43] Sometimes.

[01:02:44] Six RPGs, I think.

[01:02:46] Just two people in that stupid number.

[01:02:48] Oh, my God.

[01:02:51] I'm kidding.

[01:02:51] I don't actually.

[01:02:53] Don't make me list them all like I like to do.

[01:02:57] Is Zelda.

[01:02:58] Would you list Zelda as one of them?

[01:03:00] It depends what kind of mood I'm in.

[01:03:01] Who starts the fight?

[01:03:03] Well, that's the funny thing.

[01:03:05] I've never considered Zelda an RPG.

[01:03:07] Well, on the cover of Ocarina of Time, it says RPG.

[01:03:11] Like, literally on the cover of the game.

[01:03:14] Oh, when it was like, what, RPG Game of the Year or something?

[01:03:17] No, it's just listed as RPG next to the one player on the Japanese box.

[01:03:23] Just says RPG.

[01:03:25] Oh, interesting.

[01:03:27] So, I mean, I'm not saying that I think it's an RPG all the time.

[01:03:30] Yeah.

[01:03:31] I find that interesting because I know, like, Miyamoto has said that he doesn't, he didn't

[01:03:36] want it to be an RPG.

[01:03:37] Miyamoto also flip-flops a lot, though.

[01:03:39] Yeah.

[01:03:40] They also lift it.

[01:03:41] Like those tables, he flips.

[01:03:43] Pokemon Stadium 1 and 2 on Nintendo's website are also RPGs.

[01:03:47] RPGs.

[01:03:48] And so is Animal Crossing, which, you know, obviously started on the N64.

[01:03:54] You could also argue Harvest Moon.

[01:03:55] Your preferred version.

[01:03:57] It is my preferred version because it's the same as the GameCube version, which is also

[01:04:00] my preferred version.

[01:04:01] Yeah.

[01:04:01] It's the same game.

[01:04:03] Yeah.

[01:04:03] Does the N64 one have the NES games in it?

[01:04:06] It doesn't.

[01:04:07] No.

[01:04:07] Okay.

[01:04:08] So it's not the best version.

[01:04:09] That's the, yeah.

[01:04:10] Well, even the best version isn't the best version because, you know, we're missing Legend

[01:04:16] of Zelda.

[01:04:17] There's two ROMs that aren't in the GameCube version that exist.

[01:04:20] Somebody finally mined them out.

[01:04:23] I think it was just last year.

[01:04:25] Yeah.

[01:04:25] Yeah.

[01:04:25] There was no Legend of Zelda on the GameCube version.

[01:04:29] Wasn't it because they were e-reader cards that just were never made or something like

[01:04:32] that?

[01:04:32] Something like that.

[01:04:33] Yeah.

[01:04:34] Yeah.

[01:04:34] It was something like that.

[01:04:35] Yeah.

[01:04:35] Yeah.

[01:04:35] Because the Animal Crossing had the e-reader stuff.

[01:04:38] I love walking past that e-reader kiosk in the game and being like, that's a product

[01:04:42] of its time right there.

[01:04:45] I have an e-reader.

[01:04:46] I do too.

[01:04:47] But I have like no cards for it anywhere.

[01:04:49] I have a pack of the Mario 3 cards.

[01:04:54] Like I bought them sealed in the pack and then I opened them as cleanly as I could.

[01:04:59] But I still have the package so I can add some of the secret levels to my copy of Advance

[01:05:03] 4.

[01:05:05] I've done the process.

[01:05:07] I don't recommend it.

[01:05:09] See, I just get PTSD whenever I think of the e-reader because I just think of read error.

[01:05:14] Yeah.

[01:05:14] Read error.

[01:05:16] Yeah.

[01:05:19] So getting back into Battle Tanks, reception wise, the N64 game...

[01:05:26] It got tens across the board, right?

[01:05:27] It got favorable reviews.

[01:05:29] Yeah.

[01:05:31] So according to game rankings, it has a 79% for N64.

[01:05:35] The GPC version has a 42.

[01:05:38] That's unfair.

[01:05:39] Fair.

[01:05:40] That's...

[01:05:41] But it also only has like three rankings as opposed to like many more on the N64.

[01:05:47] Yeah.

[01:05:47] Ironically, All Game reviewed the Game Boy Color version but not the N64 version.

[01:05:53] For whatever reason.

[01:05:54] As All Game does.

[01:05:55] But IGN gave it an 8, which makes it better than the Brotherhood game that's coming out.

[01:06:00] Brothership?

[01:06:01] Yeah.

[01:06:03] Yes, because they're all on a solid scale.

[01:06:05] That's how that works.

[01:06:06] That's why they do numbers, right?

[01:06:09] So the majority of rankings were pretty much like around like the high like 60s to like 70s range.

[01:06:19] The lowest ranking I can see here is GameSpot gave it a 5.5 and EGM gave it a 5.875 because

[01:06:27] why give single numbers?

[01:06:29] We need to have all these decimal points for whatever reason.

[01:06:32] Yeah.

[01:06:33] Ugh.

[01:06:33] Like I'm fine with if you want to do like 7.5 or something like that, right?

[01:06:38] Or like percentages or whatever.

[01:06:41] I mean, if you want to do it like on a 1 to 100 scale, you know?

[01:06:45] It's like...

[01:06:46] I don't know.

[01:06:47] I could never really vibe with that.

[01:06:48] It's like when like Pitchfork, like they'll rate like an album like a 6.8.

[01:06:52] And I'm like, I don't know how you...

[01:06:53] Yeah.

[01:06:54] How you come to that number, you know?

[01:06:56] I can do like 6 or 6.5 or I've seen some people like more people are doing like letter grades

[01:07:02] where it's like, this game's like a B-.

[01:07:04] Like I can vibe to that, you know?

[01:07:06] Because I have...

[01:07:07] I don't know.

[01:07:07] It makes sense to me.

[01:07:08] But, you know, giving it a percentage...

[01:07:11] I don't know.

[01:07:12] I don't like letter grades because I think...

[01:07:13] Because once people think that C is bad, that's when video games get in trouble.

[01:07:18] Like, you know what I mean?

[01:07:18] Yeah.

[01:07:19] Yeah.

[01:07:20] I view C as like average.

[01:07:22] As long as you don't think C is 70%, then we're fine.

[01:07:26] So...

[01:07:26] I always say...

[01:07:27] I mean, kind of.

[01:07:29] I don't know.

[01:07:29] 70% is 70%.

[01:07:32] It's just like we...

[01:07:33] It's just the education system we grew up in.

[01:07:35] That's how we view it.

[01:07:36] Hey, D plus is a passing grade.

[01:07:38] That's all I'll say.

[01:07:40] D stands for degree.

[01:07:42] Yeah.

[01:07:44] The highest rank was actually GamePro gave it four and a half stars.

[01:07:48] Yeah.

[01:07:49] I was just like, what the fuck, man?

[01:07:50] And there's a little...

[01:07:51] Well, there's a little note.

[01:07:52] They gave it a four out of five for graphics and then four and a half for sound, control,

[01:07:56] and overall fun factor.

[01:07:58] My favorite is Next Generation said for the console version,

[01:08:03] it was fast and controls well, and it's got tanks blowing up everything in sight.

[01:08:07] Sounds good to us.

[01:08:10] Yeah.

[01:08:12] Eight out of ten.

[01:08:13] Yeah.

[01:08:13] I mean, it is like in a weird subset of like tank games.

[01:08:18] You know?

[01:08:19] Yeah.

[01:08:19] Like, it's like its own small little niche that like I've seen like, you know, World

[01:08:24] of Tanks and all that other stuff.

[01:08:26] Oh, I love...

[01:08:26] People just like to blow shit up.

[01:08:29] I totally get it, you know?

[01:08:31] And if this game scratches that itch for you, why the hell not?

[01:08:35] It's kind of like a spiritual successor to like Return Fire in a way, kind of, if it

[01:08:40] was just tanks.

[01:08:42] Kind of.

[01:08:43] Yeah.

[01:08:44] Like, I think Return Fire maybe has a little bit more variety to it than this game does,

[01:08:49] but I think Battle Tanks, if I had to compare the two, I think Battle Tanks, it's much more

[01:08:54] consistent overall.

[01:08:56] Probably.

[01:08:57] You know what I mean?

[01:08:57] Whereas Return Fire...

[01:08:59] I mean, I view that game more as like a flying game.

[01:09:01] True.

[01:09:02] Because I think that's when you have the most fun with that game is when you're in like

[01:09:05] the copter.

[01:09:06] But you're never really in it for that long, especially in some of the later sections.

[01:09:10] And Return Fire as well, like, has more of a focus on multiplayer than single player.

[01:09:15] So...

[01:09:15] But I think Battle Tanks handles the single player aspect of it and just being a game

[01:09:20] where it's like, yeah, you're a tank and you got to blow shit up to rescue your trophy

[01:09:25] wife to breed her.

[01:09:28] Yeah, that's how the plot went.

[01:09:32] Not trophy wife yet.

[01:09:35] Well, he proposes to her and she says yes.

[01:09:37] Okay, but they're not married at the proposal.

[01:09:40] That's not how that works directly.

[01:09:42] I wouldn't know, man.

[01:09:44] At any rate, I think...

[01:09:46] So when I think of games like...

[01:09:48] Battle Tanks.

[01:09:51] 3DO podcast.

[01:09:52] When I think of games like this that just have you trogging through a level and blowing

[01:09:58] stuff up, it makes me like...

[01:10:00] This was like Nintendo's attempt at capturing games like Ikari Warriors and stuff like that

[01:10:07] off of the NES where it didn't really matter what you were doing.

[01:10:10] It was just that there needed to be a lot of it.

[01:10:12] And it needed to keep your attention.

[01:10:14] And I thought that this was a good attempt at that kind of, you know, lots of explosions,

[01:10:20] things, weapons people recognize, vehicles people recognize, you know, pushing the military

[01:10:26] complex through a fun video game kind of thing.

[01:10:29] And...

[01:10:30] Yeah, the controls are very simple.

[01:10:33] It's easy to understand.

[01:10:34] It has a pickup and play value to it, you know.

[01:10:36] Yeah, bucket heads love it.

[01:10:38] Looks okay.

[01:10:41] Yeah, it looks fine.

[01:10:42] Yeah.

[01:10:43] I will say too, for the time frame this came out, so it was 98.

[01:10:48] 3DO was starting to hit their decline.

[01:10:52] People were kind of getting tired of their shit.

[01:10:54] Like they could...

[01:10:55] Might and Magic was doing okay, I guess, at the time.

[01:10:58] That was about it.

[01:10:59] But the problem was they were just churning games out way too fast.

[01:11:03] Well, it was interesting because like New World Computing was actually taking their time

[01:11:08] and making decent Might and Magic games.

[01:11:12] But then like 3DO was like, we need to release Army Men games.

[01:11:16] We need seven for this year.

[01:11:19] Any questions?

[01:11:20] Commence.

[01:11:22] You have your objective, men.

[01:11:24] And we're only giving you one team to do it.

[01:11:28] Just have fun.

[01:11:30] So did the same team do the ones on...

[01:11:33] I'm not a huge Army Men fan, but like did they do the ones on like Windows and stuff too?

[01:11:38] The one...

[01:11:39] The like point and click move like strategy style ones?

[01:11:42] Those are the original ones.

[01:11:44] Oh, cool.

[01:11:44] It's unclear who actually made the Army Men games because they're all listed as just the 3DO company.

[01:11:52] No specific teams or anything.

[01:11:55] The only one that was definitely not made by...

[01:11:58] Well, some of the handheld ones were made by other studios, but those are...

[01:12:02] They were so insignificant at the time.

[01:12:05] The only one that notably was made by another studio was RTS, which was made by Pandemic.

[01:12:12] Yeah, that was one of their first games.

[01:12:14] And it stands as one of the better games in the series.

[01:12:17] It's arguably the best game in the Army Men series too when you really think about it.

[01:12:21] I mean, there are some people who really like those early tactics ones.

[01:12:26] The tactic ones are good.

[01:12:27] I will defend Air Attack till like the day I die because I still think Air Attack 1 and 2 are phenomenal games.

[01:12:32] Yeah, and I believe like the original like PC ones were going to be on the M2, the 3DO successor.

[01:12:38] But that obviously didn't happen.

[01:12:41] Instead, they're on the N64.

[01:12:42] One of them is.

[01:12:43] And so...

[01:12:44] Yeah.

[01:12:45] Oh, yeah.

[01:12:45] That's true.

[01:12:46] Yeah.

[01:12:46] I mean, that's how I first played the Army Men games is on the N64.

[01:12:50] Yeah.

[01:12:51] Because I thought they looked cute.

[01:12:53] And then I'm like, ooh, these don't control very well.

[01:12:55] Sarge's Heroes.

[01:12:57] Good old Sarge's Heroes.

[01:12:59] Dreamcast port.

[01:13:00] We'll get to it eventually.

[01:13:02] That's the way to play that game.

[01:13:03] Yeah.

[01:13:04] Yeah.

[01:13:06] So before we get into must play.

[01:13:08] Okay.

[01:13:09] Stay away.

[01:13:09] I will mention that this game did have a direct sequel called Battle Tanks Global Assault.

[01:13:14] We're going to be covering that in the future at some point.

[01:13:18] Maybe we'll get Mike back if he wants.

[01:13:21] I'll talk more tanks.

[01:13:22] I mean, three quarters of this episode wasn't tanks anyway.

[01:13:25] So, you know.

[01:13:26] Yeah.

[01:13:27] Come in.

[01:13:28] Well, Bill, does this game have a memory manager?

[01:13:31] Um.

[01:13:35] I'm sure if you shoved the cartridge into your 3D, it might work.

[01:13:39] There is that.

[01:13:40] I mean.

[01:13:43] There is the little port on the side.

[01:13:45] Well, I was trying to think.

[01:13:46] Are there N64 games that, like, if you put, say, the expansion pack for the memory stuff,

[01:13:52] like, you can go in and, like, manage that?

[01:13:54] Well, there are specific.

[01:13:54] That's not how that works.

[01:13:55] The expansion pack doesn't hold any save piles.

[01:13:57] Yeah.

[01:13:58] There is the memory cards in the controller that some games use.

[01:14:01] That's what I was thinking of, but I call it an expansion pack.

[01:14:03] It was, what, the controller pack, right?

[01:14:05] Yeah.

[01:14:06] I just have the name wrong.

[01:14:07] Okay.

[01:14:07] I don't think Battle Tanks uses that.

[01:14:09] I don't even know if Battle Tanks really saves.

[01:14:12] I don't really remember.

[01:14:13] To be honest, because I did it in one go.

[01:14:14] It's a short enough game.

[01:14:16] I don't think it really needs a save.

[01:14:17] I don't remember seeing it have a password in there.

[01:14:20] It might, because there's, like, a mission select in the menu.

[01:14:24] So, maybe.

[01:14:25] Because it was getting, I mean.

[01:14:26] And a lot of N64 games saved to the system anyways, right?

[01:14:30] Yeah.

[01:14:31] Because some of the cards have battery backups.

[01:14:34] Yeah.

[01:14:34] I have a list.

[01:14:35] I'm just checking my list.

[01:14:37] Of course you do.

[01:14:37] Of game save methods.

[01:14:40] Of course you do.

[01:14:41] Well, because only, like, 10 of them had SRAM where they saved to the card.

[01:14:46] They're really expensive with no battery kind of one.

[01:14:48] Then there was a few.

[01:14:49] There was another handful with RAM.

[01:14:50] And then, like, 210 of them used memory cards.

[01:14:54] So, I mean.

[01:14:56] Yeah.

[01:14:57] Both Battle Tanks games used the controller pad.

[01:15:00] Oh, did they?

[01:15:01] Yeah.

[01:15:02] Yeah.

[01:15:02] I didn't have mine in, so I probably didn't even recognize it.

[01:15:05] Yeah.

[01:15:06] There was another, like, hundred or so games that used, like, a four-bit, like, EEPROM to save things like, you know.

[01:15:15] Ghost times and racing games and all that simple stuff that could stay on the card.

[01:15:18] But a lot of them used.

[01:15:20] And that was, like, new tech at the time, wasn't it?

[01:15:22] The EEPROM?

[01:15:23] Yeah.

[01:15:28] So, I guess now to go into it.

[01:15:30] Okay.

[01:15:30] Must play Stay Away.

[01:15:34] I'm going to say it's okay.

[01:15:35] I don't think you need to play Battle Tanks to, like, to be, like, truly happy in life.

[01:15:41] But if you do happen to play it.

[01:15:43] I don't know about that.

[01:15:44] You'll have a good time.

[01:15:46] Like, this is not, like, a game that I feel like is a chore to play.

[01:15:49] I think it's one of those games you put it in, play it, take it out, and you're like, that was fun.

[01:15:53] And then you just put it back on the shelf, and maybe you'll play it again in 20 years.

[01:15:58] It's the perfect, like, okay game if you just need something to, like, shut your brain off for a few hours.

[01:16:04] You know, if you just need to unwind after, like, a shitty day.

[01:16:07] Like, this is a game that would do that for you.

[01:16:10] So, yeah.

[01:16:11] Perfectly okay.

[01:16:11] I would not say must play, especially in the N64 library.

[01:16:15] You know.

[01:16:16] Which is exemplary, yeah.

[01:16:19] Oh, wow.

[01:16:20] There's so much to choose from.

[01:16:22] That's what you just said.

[01:16:23] It's not a must play on that library.

[01:16:25] I took it out.

[01:16:25] It came out of your mind.

[01:16:26] I mean, to be fair, it's not.

[01:16:29] But, you know, it's okay.

[01:16:32] The must play part is you must at least watch a video of the opening cutscene in the story.

[01:16:40] Absolutely.

[01:16:41] The story is, it's a must watch game.

[01:16:44] How about that?

[01:16:45] You need to experience it, because holy fuck.

[01:16:47] But, um.

[01:16:49] It doesn't hold back.

[01:16:52] It's very of its time.

[01:16:55] That's the best way to put it.

[01:16:57] That's what we're going back to, I guess.

[01:16:59] It's perfect.

[01:17:00] It's meeting a game.

[01:17:00] I always say that, like, people are.

[01:17:02] So, I don't love the saying, you know, things haven't aged well.

[01:17:07] Because I think everything ages the same.

[01:17:08] It's like art.

[01:17:09] Like, looking at a painting doesn't change for me 30 years from now, even though my eyes are old.

[01:17:14] And I'm old.

[01:17:16] And all of me is old.

[01:17:17] But, but.

[01:17:18] Imagine looking at a Van Gogh and being like, that didn't age well.

[01:17:21] Yeah, that didn't age well.

[01:17:22] What was he making?

[01:17:23] The original Star Wars, like, look at these.

[01:17:25] Don't get me started.

[01:17:26] I will get you started, because they aged great.

[01:17:29] Because everything ages great, because it's the age of the thing.

[01:17:32] You just have to meet the thing at the time.

[01:17:35] You have to meet it in its time and place.

[01:17:37] And I think this is one of those games that is quintessentially 90s.

[01:17:41] And as long as you're okay meeting battle tanks in the late 1990s,

[01:17:49] what more would you expect from a tank game in the 90s?

[01:17:53] Like, I think when people, I think when people talk about, like, like age, aged well or not,

[01:17:58] when it comes to games, it's more just like the way it plays.

[01:18:01] Like, does it still play well from, like, say, a modern perspective?

[01:18:05] Because there are some games that do.

[01:18:06] Like, still to this day, it's like, this still feels pretty good.

[01:18:09] But, you know, our perception of how games can be, you know, has changed over the years.

[01:18:16] And then that's when games kind of tend to fall by the wayside.

[01:18:19] But I don't think, like, battle tanks, like, aged poorly from a control perspective.

[01:18:24] You know what I mean?

[01:18:27] It's, I mean, for N64 standards, like, especially, like, taking into account, like, the worn out analog sticks tend to sometimes make games a bit more finicky at times.

[01:18:37] I thought this one was perfectly good, like, smooth enough.

[01:18:41] Like, I never felt like the game was slippery or all over the place.

[01:18:46] Like, I thought it was very good for the time.

[01:18:50] I agree.

[01:18:53] So, yeah, the okays across the board.

[01:18:57] You did it, battle tanks.

[01:18:58] Good job.

[01:19:00] They did what they forgot to do.

[01:19:03] You battled some tanks.

[01:19:05] It's actually pretty interesting because for 3DO post-console, the games are such a, like, the scale of the games on post-3DO stuff is, like, it's like this, literally.

[01:19:18] Like, they're all over the place.

[01:19:20] So is this game going to be our litmus test for post-console 3DO stuff?

[01:19:25] Like, is it going to be better or worse than battle tanks?

[01:19:28] Honestly, probably.

[01:19:29] It might be our measuring system.

[01:19:30] So you could be really sad when a lot of games are worse than battle tanks.

[01:19:34] Yeah.

[01:19:35] You're going to be surprised.

[01:19:36] Yeah, I've played some of them already.

[01:19:38] Oh, boy.

[01:19:38] I mean, we're eventually going to have to play, like, that weird war jets on PS2.

[01:19:44] Oh, God.

[01:19:45] Oh, Jesus Christ.

[01:19:47] Just the name scares me.

[01:19:50] Oh, it has a Z?

[01:19:51] Oh, man.

[01:19:54] It's like battle tanks.

[01:19:55] It's got that extreme lettering there.

[01:19:59] An X is fine.

[01:20:01] A Z is too far, man.

[01:20:02] The X makes it sound cool.

[01:20:03] At least it's not three Xs like BMX, XX.

[01:20:07] Did you made that?

[01:20:09] No, I don't think so.

[01:20:09] Might as well have.

[01:20:10] Yeah.

[01:20:12] They probably would have done a better job.

[01:20:15] Honestly.

[01:20:16] Collabed on the guy game while they were at it.

[01:20:18] Nah, don't.

[01:20:20] No.

[01:20:20] No, actually, fun fact here.

[01:20:24] Those games are connected, aren't they?

[01:20:26] Yeah.

[01:20:26] There's nothing fun about this fact.

[01:20:29] Acclaim made BMXXX.

[01:20:32] Acclaim also made Turok.

[01:20:33] Turok was founded by the guy who made the guy game.

[01:20:37] You know.

[01:20:39] Oh, the guy who found Retro Studios.

[01:20:41] Yeah, Jeff Spagenberg, because he founded Retro.

[01:20:44] Spagenberg.

[01:20:44] Was instrumental in starting Metroid Prime before Nintendo fired him for making softball core porn on their computers.

[01:20:50] No, they didn't fire him.

[01:20:51] They paid him to fuck off.

[01:20:52] That's what happened.

[01:20:53] Yeah, that's how that.

[01:20:54] This is America, baby.

[01:20:56] And then he used the said Nintendo money to found top-heavy studios and make the guy game.

[01:21:01] You can tie so much shit to the guy game.

[01:21:03] It's kind of disturbing.

[01:21:05] And he also programmed the Super Nintendo port of Side Pocket.

[01:21:08] I love Side Pocket.

[01:21:10] I grew up on the Genesis version, so fuck him.

[01:21:14] Yeah.

[01:21:15] We're Sega boys over here.

[01:21:17] Oh, yeah.

[01:21:18] Yeah, absolutely.

[01:21:20] Jeff Spagenberg's one of those guys who was really brilliant back in his day, and then he just turned into a fucking degenerate over time.

[01:21:26] Or probably always was, and he just became more apparent the more powerful he got.

[01:21:30] He just grums ahead of his time.

[01:21:33] I was going to say, you'd be surprised how many guys in the tech world are just like this, like skeevy as shit.

[01:21:40] You'd be surprised.

[01:21:42] I know.

[01:21:42] Just talk to an IT help desk.

[01:21:45] I'm just looking forward to when we talk about Portal Runner so we can talk about Trip Hawkins' angry email.

[01:21:50] Oh, that's going to be great.

[01:21:54] But, yeah, so this was an interesting one.

[01:21:57] I'm looking forward to in the future talking more about the post-console stuff because there's so much of it, and it's surprisingly diverse.

[01:22:07] That being said, though, before we talk about what we're going to play next, Mike, do you want to shout out what you do?

[01:22:14] What is it that I do?

[01:22:18] You create art.

[01:22:19] Art that ages well.

[01:22:20] That is not a rhetorical question.

[01:22:23] I have no idea what I do.

[01:22:26] You brighten my day whenever I turn on that app that everyone's abandoning really fast.

[01:22:31] Well, I'm also on the other app that everybody's flocking to doing the exact same thing there.

[01:22:35] I just recently – we actually just recently moved over there, so all the GNC shows are now on Blue Sky, so yay.

[01:22:45] Yeah, I don't do a whole lot.

[01:22:47] This is kind of what I do is use my platform of whatever it is that I do to promote other people's stuff.

[01:22:54] But you guys have a great show.

[01:22:56] I've done shows with each of you individually somewhere in the network at some point, but never together.

[01:23:03] So I'm really excited to come and talk about a not 3DO game on my favorite system.

[01:23:10] So you got me for at least four more episodes if you need me.

[01:23:15] Yeah.

[01:23:15] We can't get you for the Army Men games?

[01:23:17] That's three of them.

[01:23:19] The other one is Final Fantasy Global Assault.

[01:23:22] Damn right.

[01:23:24] Yep.

[01:23:24] We'll also have to figure that out because we're going to have the Remember 64 guys on for one of those.

[01:23:30] That's fine.

[01:23:31] I don't have to be on there.

[01:23:32] It's just an option.

[01:23:34] No, we got to get Quest and Remember 64 together, the two and 64 guests.

[01:23:37] That we've also never done a show together, though we have been cited on the same episodes talking about the same stuff.

[01:23:45] Has Dave done Quest 64 yet?

[01:23:47] He must not have because if he doesn't get you for that, that'll be a travesty.

[01:23:51] Yeah.

[01:23:52] I mean, we got you because this is Episode 64.

[01:23:56] Yeah.

[01:23:56] It is.

[01:23:57] So suck it, Dave.

[01:24:03] See, this is how we get him out of retirement.

[01:24:07] He's not retired.

[01:24:08] He's just he had a kid.

[01:24:10] Oh, fuck off.

[01:24:13] We all have kids.

[01:24:14] Yeah, I got a pile of kids and I'm still here.

[01:24:17] That's how he plays Battletoads.

[01:24:19] Yeah.

[01:24:21] Honey, shoot out another kid.

[01:24:22] We need four player multiplayer.

[01:24:25] I've got three kids.

[01:24:26] I don't need a fourth.

[01:24:27] We're good.

[01:24:28] You have three?

[01:24:29] I thought you had two.

[01:24:30] Yeah.

[01:24:30] No, I have two younger ones and then I have a 19 year old daughter.

[01:24:34] Oh, shit.

[01:24:36] That's the one.

[01:24:36] She's the reason that I am who I am now.

[01:24:40] She decided we dug old reliable, which is my wife's Nintendo 64 out of storage.

[01:24:46] And we played a bunch of games and she's like, I'm like into this.

[01:24:49] And this one, she was maybe 10, 10 or 12, somewhere in there.

[01:24:54] She's like, we should get all the games.

[01:24:55] I'm like, you're right.

[01:24:56] And we did.

[01:25:00] That's all it takes to a retro collector.

[01:25:03] Like a reason, you know, give me a reason.

[01:25:05] So shout out to Quest, the old ass kid I didn't know existed.

[01:25:10] That's why he's here right now.

[01:25:12] Yeah.

[01:25:13] That's why I talk about all the games and remind people that there's like, you know, 18 RPGs,

[01:25:18] not six.

[01:25:20] You know, my favorite part is every time I...

[01:25:22] Is that including the Japanese ones?

[01:25:23] Yeah, of course.

[01:25:25] There's like Sheeran the Wanderer.

[01:25:27] Everybody knows Sheeran.

[01:25:28] Everybody plays Sheeran.

[01:25:29] My favorite part about that is whenever I make the RPG joke, I always say a different number

[01:25:32] every time.

[01:25:33] Oh, yeah.

[01:25:35] That's why I have to make him a number too, because I'm like, what are you going with

[01:25:37] for this show now?

[01:25:39] I'm always like, oh, like four, there's five, seven.

[01:25:41] I think I said 12 ones.

[01:25:43] It's one of them.

[01:25:44] There's 64 of them.

[01:25:45] Yeah.

[01:25:46] I mean, some people only think there's like one.

[01:25:49] Yeah.

[01:25:50] Ogre battle?

[01:25:51] No, that's too obscure for most people.

[01:25:53] Yeah, Paper Mario.

[01:25:55] Oh, yeah, yeah, yeah.

[01:25:56] I can't believe I forgot about that one.

[01:25:58] I mean, if you want to get really specific, some people will say Flying Ninja or Flying

[01:26:01] Dragon, the fighting game is an RPG because it has RPG elements, but...

[01:26:05] No.

[01:26:07] I don't even include that one, and that's saying something, so...

[01:26:10] Yeah.

[01:26:11] Yeah, Mr. Everything's an RPG.

[01:26:13] Did you listen to the Super Pod saga where we argued about RPGs?

[01:26:17] Yes, I did.

[01:26:18] Dude, that's...

[01:26:19] Man, I wanted to jump in and argue about that.

[01:26:22] I still think the best ever was the Gaming Together Mario Party 3 episode where Nave forgot

[01:26:28] to play the game.

[01:26:29] Oh, yeah.

[01:26:29] That was a great episode.

[01:26:31] That was the first time I was on a show with Bill.

[01:26:34] Yeah.

[01:26:34] I just remember...

[01:26:35] That's such a Nave thing to do.

[01:26:37] Nave was like, I didn't play the game because of the fucking cover art, because I'll give

[01:26:41] him credit.

[01:26:42] Mario Party 1 has a fucking three right next to the fucking title.

[01:26:44] I said that dice with a three.

[01:26:46] It was one in six that they were going to make six games, and they went with three.

[01:26:49] So...

[01:26:50] Yep.

[01:26:52] But that being said, next week, what should we play?

[01:26:57] I don't fucking know.

[01:26:58] What do you want to play?

[01:26:59] I was thinking we go into full motion video land again, and I was thinking maybe we do

[01:27:04] the Mad Dog games.

[01:27:06] Ooh, is it time?

[01:27:07] I think it is.

[01:27:09] Were we going to get somebody else on for that?

[01:27:11] I was going to get Casey back, because he really wants to talk about those.

[01:27:14] And he's good?

[01:27:16] Is he excited?

[01:27:16] I'm sure he is.

[01:27:17] I'll reach out to him, and we'll figure it out.

[01:27:20] Yes, I'm very excited to play the trilogy.

[01:27:23] Did all three of them come out on 3DO?

[01:27:25] I know the first two definitely did.

[01:27:27] I'd have to check on the...

[01:27:29] Okay.

[01:27:30] I'm going to play all three anyway, so don't worry about that.

[01:27:32] Yeah, we'll probably just cover all three.

[01:27:33] Because I got the Wii one.

[01:27:35] That's the compilation.

[01:27:36] Did 3DO have grown Zero Texas as well?

[01:27:39] It did not.

[01:27:40] No, I wish it did.

[01:27:41] I love that game.

[01:27:43] What a shame.

[01:27:44] I know.

[01:27:45] We're going to find out what hole they dug you out of.

[01:27:47] I also like that game.

[01:27:48] I love that game when you fuck up.

[01:27:51] Sometimes he'll come and just punch you in the face.

[01:27:53] And then that's game over.

[01:27:54] So good, yeah.

[01:27:55] People don't talk about that game enough.

[01:27:58] Well, because ABGN covered it for like two seconds in his Sega Sega thing.

[01:28:03] Yeah, what hole they dug you out of?

[01:28:04] The hole in your ass.

[01:28:06] Yeah.

[01:28:06] And then most people are like...

[01:28:07] That's a good line.

[01:28:08] You guys should be the only ones who want to do that.

[01:28:10] I can come back for Ground Zero Texas.

[01:28:12] Yeah.

[01:28:13] If we ever just cover it on...

[01:28:15] When you're doing Sega CD games or whatever that came out on?

[01:28:19] Honestly, that might just be...

[01:28:20] I think it was Sega CD PC.

[01:28:24] It's on Steam and PS4.

[01:28:26] What the fuck?

[01:28:27] LRG?

[01:28:29] Why not?

[01:28:30] I play Sega CD.

[01:28:32] I'm sure we'll reach a point when we finish the 3DO library that we'll just start covering

[01:28:36] like random obscure games on different consoles.

[01:28:39] No, it's how we morph into a Jaguar podcast.

[01:28:42] Jaguar just CD-i.

[01:28:44] That's our eventual goal.

[01:28:46] Basically, we just make it like the obscure console podcast where we just talk about random

[01:28:51] games from different obscure systems that no one cared about.

[01:28:55] That's what we're here for.

[01:28:57] I'm here for it.

[01:28:59] Love it.

[01:28:59] Good job, guys.

[01:29:01] On that note, though...

[01:29:03] Unfortunately, we're going to have to cover Mike's face again for our ads.

[01:29:09] He doesn't want to be seen.

[01:29:12] That being said, though, once again, guys, thank you for joining us on the 3DO Experience.

[01:29:16] You can find the 3DO Experience on all the major podcasting platforms, particularly Apple

[01:29:20] Podcasts and Spotify.

[01:29:21] And be sure to check us out over on the SuperPod Network.

[01:29:24] That is superpodnetwork.com.

[01:29:26] You can find a whole bunch of awesome shows, different blogs, videos, a whole bunch of awesome

[01:29:32] stuff, including shows like SuperPod Saga, Super Ghost Radio, Retro Rehab, Tommy's Video

[01:29:37] Game Ride Along, A Novel Console, He's Finally Back, Bar Silence, Fine Time.

[01:29:42] We'll see.

[01:29:43] The Elder Trolls Gaming Podcast, Remember 64, Gaming Together, Friday Night Gamecast, the

[01:29:51] three GNC shows, Gaming and Collecting, the 3DO Experience, Geek Addicts, and of course,

[01:29:58] the Retro Wildlands, and Press B to cancel.

[01:30:01] And are you streaming this week, Threk?

[01:30:04] Potentially.

[01:30:04] Potentially.

[01:30:05] I'm kind of 50-50.

[01:30:07] If I do, it's going to be those horror games that I wanted to do, because I got the two

[01:30:12] indie horror games that I wanted to play.

[01:30:14] So if I do, it'll be those two.

[01:30:16] Okay.

[01:30:17] But yeah, the link's down below.

[01:30:19] That's twitch.tv slash Threk94.

[01:30:22] If he's on, you'll see him there, and you can enjoy our chaos in the chat, the comment

[01:30:27] section.

[01:30:28] Quest doesn't show up, you fucker.

[01:30:32] But um...

[01:30:32] You've never invited me.

[01:30:34] I'll come to Twitches.

[01:30:35] I just need to be invited.

[01:30:36] Dude, I've asked you, and you sent me that meme of, I don't think I will.

[01:30:43] That does sound like me.

[01:30:45] And I was slightly hurt.

[01:30:47] I thought that's where we were working on our nemesis arc at the time, though.

[01:30:53] It's never going to end.

[01:30:54] That being said, though, guys, once again, thank you for joining us, and we will see you

[01:30:58] all later.

[01:30:59] Buh-bye.

[01:31:01] You're not playing on a 3DO system.