The 3DO Experience - Episode 62: Halloween Chat: Talking Horror Games And Other Nonsense!

The 3DO Experience - Episode 62: Halloween Chat: Talking Horror Games And Other Nonsense!

ThrakThrakCo-Host
JakeJakeGuest
WillWillGuest

On this episode of The 3DO Experience, we have another chatting episode for the spooky season... well at least we tried to!

Shout out to Jake, Chris, and Will for joining for the episode!


Regular 3DO Content will resume next week.

Follow Chris at: https://superpodnetwork.com/podcast/a-novel-console

Follow Jake at: https://pressbtocancel.com/

Proud Member of https://superpodnetwork.com/

Follow us at: https://linktr.ee/Thebarberwhogames

Follow Thrak at: https://twitter.com/thrak94

Check out Thraks streams at: https://www.twitch.tv/thrak94

[00:00:00] Have you experienced the awesome power of the Panasonic Real 3DO System? Obviously.

[00:00:06] Presenting 3DO, the most advanced home gaming system in the universe. It's time to put away your toys.

[00:00:17] 3DO from Panasonic, Gold Star and Creative Labs. Anurll Pais and 3DO.

[00:00:22] The graphics of Panasonic Real 3DO. 3DO.

[00:00:37] Hello everybody and welcome back to the 3DO Experience, the 3DO Retrospective Podcast where we talk about all things 3DO, the 3DO company and everything between, except for this episode because we're doing another chat episode.

[00:00:48] And we got a full house everybody. I'm Bill, this is Thrak. We got three wonderful guests for this episode.

[00:00:56] We have returning guest Chris from A Novel Console. How's it going Chris?

[00:01:01] It's going good. It's going good.

[00:01:05] Good.

[00:01:07] And then we have first time guests. We've got Jake from PressSpeed to Cancel. How's it going Jake?

[00:01:14] Great, thanks for having me on this week. I appreciate it.

[00:01:16] I think I did something with you guys in the past before in another podcast I believe.

[00:01:20] I think it was the co-op guys. So glad to be on one of your shows.

[00:01:23] It was Nave. It was Nave show. Yes.

[00:01:26] Oh yeah, Mario Kart.

[00:01:27] Yeah, Mario Kart. Yes, that's right.

[00:01:29] And then is this your podcasting debut officially, Will?

[00:01:34] This is my podcast virginity popping because Chris will never post the episode that we did together.

[00:01:39] Yeah, I don't want to edit it because you don't have a computer.

[00:01:44] That's fair.

[00:01:45] Do you want me to edit it or something, you lazy shit?

[00:01:50] It's basically stitching together three Zoom calls and I just don't know.

[00:01:56] Oh yeah.

[00:01:58] Remember that went on for like five hours and each call was like 30 seconds each.

[00:02:03] Hey man, you're the moderator. You could have controlled me anytime.

[00:02:07] Eh.

[00:02:07] I mean, it wouldn't be a novel console if I held you back.

[00:02:11] That's fair.

[00:02:14] So thanks for joining.

[00:02:15] I don't have a show to plug or anything.

[00:02:16] I'm just a fanboy.

[00:02:18] Also, Jake, keep it ready to press B dude, because I'm going to say something that's going to get us canceled.

[00:02:22] Well, thankfully, it's not my show.

[00:02:24] So that's okay.

[00:02:26] You're going to make me have to edit again.

[00:02:32] He hates it.

[00:02:33] I'm doing all right, Bill.

[00:02:35] How are you?

[00:02:36] Hi, Thrak.

[00:02:37] God damn it.

[00:02:38] I'm struggling on keeping us together here.

[00:02:41] No fucking tact.

[00:02:42] When the guests are here, he just passes right by me like I'm nothing.

[00:02:47] Nah, I'm just fucking with you, dude.

[00:02:48] I'm doing all right.

[00:02:51] So we normally talk 3DO on the show, but our we had a Halloween episode planned,

[00:02:57] but because of scheduling conflicts, I got pushed back a week.

[00:02:59] So we thought, let's do another chatting episode and let's open the floor to more guests.

[00:03:04] So that's what we did.

[00:03:06] And we got everybody here.

[00:03:09] So I had prefaced this initially.

[00:03:12] We would talk horror games, but at the same time, this is us.

[00:03:16] And I figured we're going to just devolve into nonsense eventually.

[00:03:19] So we're going to basically be kind of loose with this.

[00:03:22] We can kind of go anywhere we want.

[00:03:24] And I'm going to leave the floor open.

[00:03:27] Thrak, you got anything to add or?

[00:03:30] Well, we can start with horror games and then we'll see where it goes from there.

[00:03:33] How about that?

[00:03:34] Cool.

[00:03:35] Cool.

[00:03:36] And I think before that, how you guys been otherwise?

[00:03:45] I'm doing great.

[00:03:46] Let's do great.

[00:03:49] I'm so I finished Silent Hill 2, so I can maybe talk about that a little bit.

[00:03:54] And I finally wrapped up like Bioshock and everything.

[00:03:57] So I'm back on the like a dragon grind.

[00:03:59] So I'm in chapter two and guide in the man who erased his name.

[00:04:03] So if I just caught up with all the Akame network stuff before I do the next main story mission,

[00:04:10] which is talk to the lady at the tobacco store.

[00:04:12] So that's where I'm at right now.

[00:04:14] So not very far in, but did you finish infinite as well?

[00:04:18] I've beaten seven and infinite wealth.

[00:04:20] So this is my third like a dragon game.

[00:04:23] No, I mean Bioshock infinite.

[00:04:24] Like when you say Bioshock was the first.

[00:04:25] Yes.

[00:04:26] Or you did infinite as well.

[00:04:27] I did the whole thing because I'm going to be podcasting the whole thing with a Dre from fine time.

[00:04:32] We've already recorded Bioshock one, but we'll be doing two and infinite when our schedules meet up.

[00:04:38] But yeah, I've never played the first two, but infinite is one of my favorite games.

[00:04:41] There's a there's a few moments in there that without spoiling are just really impactful.

[00:04:44] That's a solid.

[00:04:45] Yes.

[00:04:46] Yes.

[00:04:46] The way Dre described it to me, we're going to have an interesting conversation about it.

[00:04:52] Yeah, I'll leave it at that.

[00:04:55] You definitely should play one and two.

[00:04:57] They are very, very good games.

[00:05:00] Yes.

[00:05:01] Yes.

[00:05:01] Bioshock is fantastic.

[00:05:03] Yeah, that's what I've heard.

[00:05:05] Yeah, so much so that I have it branded on my wrists.

[00:05:08] Well, we can't see it because you're like three miles away from your camera.

[00:05:13] There we go.

[00:05:14] There it is.

[00:05:14] Where's the sweater?

[00:05:16] Do you have the sweater?

[00:05:18] No.

[00:05:19] No, I should get it.

[00:05:20] I should get one.

[00:05:21] You'd look cute in that.

[00:05:22] Yeah, I would.

[00:05:23] I would.

[00:05:25] He'd look cute in anything.

[00:05:27] Thank you.

[00:05:28] Or nothing.

[00:05:30] So or the or the shirt that he's promoting some podcasts I've never heard of.

[00:05:35] Oh, man.

[00:05:39] That's so hard that it went on hiatus and forgot to come back.

[00:05:42] Yeah.

[00:05:43] Chris made the mistake of going on a podcast with two members of his fan club.

[00:05:47] We're like, we're the podcast.

[00:05:48] Yeah.

[00:05:51] So every single show that I've been on since I stopped, they won't stop asking me when's

[00:05:56] it coming back?

[00:05:57] Like, I don't know.

[00:05:58] Ask my wife.

[00:06:01] By the way, I've offered to do it with just me and him.

[00:06:04] And he's like, no, I can't.

[00:06:07] I can't.

[00:06:08] Like, how mad would burger champion if a novel console comes back and cared?

[00:06:12] It's not there.

[00:06:14] Who fucking cares what he thinks?

[00:06:17] So I guess to start, do you guys like have like a game or like a piece of media that's

[00:06:22] kind of like your tradition, like you'll play around like this time of year?

[00:06:27] Yeah, I always want to get into a Castlevania.

[00:06:31] So I end up cycling through Aria of Sorrow or Harmony of Dissonance.

[00:06:37] This year I did Symphony of the Night, which is incredible.

[00:06:41] I always forget how good that game is because I like Aria better, but it's so fucking good.

[00:06:47] And I'm a big Portrait of Ruin fan.

[00:06:49] Like that's like probably my yearly Castlevania.

[00:06:51] Like I love.

[00:06:54] Yeah, my hot take is that Portrait of Ruin is the good DS Castlevania game.

[00:06:59] The other two are OK.

[00:07:01] I tried playing Donna Sorrow and I just didn't care for it.

[00:07:05] I don't know.

[00:07:06] It just it just wasn't as good as Aria, you know?

[00:07:09] Yeah.

[00:07:10] I know Order of Ecclesia was the one that was kind of like it was kind of like the Metroid

[00:07:14] fusion of Castlevania where it was kind of like more on the linear side, but it was still

[00:07:18] pretty fun game.

[00:07:20] I played like that game for some reason.

[00:07:25] Oh, I was just saying I played the Genesis one.

[00:07:27] That's the one I've ever played.

[00:07:28] It was hard as fuck.

[00:07:29] Bloodlines.

[00:07:30] Bloodlines is good.

[00:07:31] I say it's big time.

[00:07:34] I mean, Bloodlines is the prequel to Portrait of Ruin.

[00:07:37] So that's why I kind of love that one.

[00:07:39] Hmm.

[00:07:40] Are they tied together in the story?

[00:07:42] So in Portrait of Ruin, you actually play as so in in Bloodlines, you play as Jonathan

[00:07:47] Morris from the from the novel.

[00:07:51] He's the son of Quincy Morris from the Dracula novel.

[00:07:54] Yeah, I don't think he's actually in the.

[00:07:56] Yeah, yeah, that's that's what it is.

[00:07:58] In Portrait of Ruin, you play as his son, Jonathan Morris, along with his partner, Charlotte.

[00:08:06] And you actually do run into Eric LeCard as well.

[00:08:10] It's it's kind of it's one of the ones that takes place during that period where the Belmonts didn't have the vampire killer.

[00:08:16] Right.

[00:08:17] Yeah, it always felt like a side story to the franchise being off on the Genesis, but I'm glad they kind of go back to it story wise.

[00:08:24] That's interesting.

[00:08:24] I have to check that one out.

[00:08:26] It might be a game.

[00:08:28] No, the GBA ones are Circle of the Moon, Harmony of Dissonance and R.I.M. Sorrow.

[00:08:36] Yeah, I don't know how you guys remember all that.

[00:08:39] I play a lot of Castlevania.

[00:08:41] Yeah, being a Castlevania fan is it's it's it's strange.

[00:08:46] Like you remember the names for some reason.

[00:08:48] I'm just bummed we never got the 1999 game like takes place.

[00:08:52] The one with Julius.

[00:08:53] Yeah, like right before Aria.

[00:08:55] But after like Portrait of Ruin, like that timeframe has just never been like discussed in Castlevania.

[00:09:00] I mean, it probably never will.

[00:09:02] Was that the Dreamcast one?

[00:09:03] No, the Dreamcast one you played is the the the the girl from Castlevania Legends on the Game Boy.

[00:09:13] Oh, Sonya, Sonya, Sonya Belmont, who I don't think is canon anymore.

[00:09:19] No.

[00:09:20] No.

[00:09:20] Well, did you see that DLC for Vampire Survivors?

[00:09:23] They're adding like 20 Castlevania characters.

[00:09:26] I love it.

[00:09:26] The game inspired by Castlevania is getting a Castlevania crossover DLC with 20 characters.

[00:09:31] And I'm pretty sure she's in it as well.

[00:09:33] I think everybody's in it.

[00:09:34] Konami has no problem taking money.

[00:09:36] Yeah.

[00:09:38] Oh, we don't have to put any effort in and we'll get money.

[00:09:41] Sure.

[00:09:41] You can use our IP.

[00:09:43] Sure.

[00:09:44] Make a remake.

[00:09:45] Yeah.

[00:09:47] Are they doing the Metal Gear remake in house?

[00:09:50] They've said no.

[00:09:52] Oh, no, no.

[00:09:53] They have to be farming out to somebody.

[00:09:55] There's probably not talking.

[00:09:56] There's I don't think there's anybody left at Konami who knows how to make games.

[00:10:00] I think it's kind of.

[00:10:01] Yeah.

[00:10:02] It's like, it's just a bunch of.

[00:10:03] Yeah.

[00:10:04] They're ahead.

[00:10:04] Just a bunch of lawyers.

[00:10:06] Yeah.

[00:10:07] A bunch of lawyers just giving out licenses.

[00:10:09] To be fair, like, I don't even think Kojima understands like what he was doing half the time.

[00:10:16] Yeah.

[00:10:17] Every Death Stranding trailer I see, I'm more and more confused.

[00:10:20] I still understand what's up with that freaking creepy puppet.

[00:10:23] Speaking of horror games.

[00:10:25] Yeah.

[00:10:25] Puppet is nuts.

[00:10:27] Death Stranding maybe Konami had a point.

[00:10:30] Death Stranding to me is one of my favorite games.

[00:10:33] That's not a good game.

[00:10:34] Like it is.

[00:10:36] I love it because it's such fucking nonsense, but like.

[00:10:40] Objectively, the game's a dumpster fire, but at the same time, it is so fucking fascinating.

[00:10:45] Like it's incredible.

[00:10:46] The urine grenades and the monster energy drink.

[00:10:49] Like it just doesn't make sense.

[00:10:50] Right.

[00:10:50] Blood bullets.

[00:10:51] Who the fuck came up with blood bullets?

[00:10:53] I just like one of my favorite tweets of all time was for Death Stranding too.

[00:10:59] They were showing off like the photo mode and in one of the comments with some dude being like, see Kojima.

[00:11:04] He's always three steps ahead of the industry.

[00:11:07] I'm like, it's just a photo mode.

[00:11:08] What are you fucking going on about?

[00:11:13] Just curious.

[00:11:14] Anyone else hearing the feedback?

[00:11:17] Yeah.

[00:11:17] Who is that?

[00:11:19] Is it me?

[00:11:20] Probably.

[00:11:21] It might be.

[00:11:22] It might be.

[00:11:23] Well, Mr.

[00:11:24] Phone over here.

[00:11:25] Using my phone.

[00:11:26] Yeah.

[00:11:26] That's us.

[00:11:26] Yeah.

[00:11:27] Um, just a curious.

[00:11:30] Could you like mute?

[00:11:31] Like, just see if that's, I mean, if he just gets some headphones, it would probably fix it.

[00:11:36] Yeah.

[00:11:37] Maybe.

[00:11:39] Um, did it stop when I muted?

[00:11:40] Yeah.

[00:11:41] Yeah.

[00:11:43] I think, uh, if you don't mind, could you just like mute when you're not talking and

[00:11:46] then when you talk, like maybe, Oh, I can get headphones.

[00:11:48] We just need to take a quick break or you can talk.

[00:11:51] I can pause it real quick.

[00:11:52] You take that.

[00:11:52] I forgot.

[00:11:54] All right.

[00:11:54] Sorry about that.

[00:11:55] Everybody.

[00:11:56] And, uh, welcome back.

[00:11:58] Um, what were we talking about before?

[00:11:59] Bill, Bill didn't say a slur this time.

[00:12:01] So we're fine.

[00:12:08] Who, who, who, who went on the, the clanker tirade?

[00:12:11] It wasn't Bill.

[00:12:14] We're not, we're not talking about that.

[00:12:16] Uh, I want to know where Bill was on Jan six.

[00:12:20] Me too.

[00:12:21] Uh, he was probably podcast.

[00:12:28] That was 2020, right?

[00:12:30] 2021.

[00:12:32] Oh yeah.

[00:12:32] I don't.

[00:12:34] Oh yeah.

[00:12:35] Fun fact.

[00:12:36] Uh, GNC had started like, hadn't even started yet.

[00:12:39] It was like a couple of weeks after that.

[00:12:42] So when, when all this was.

[00:12:45] Yeah.

[00:12:46] There goes your alibi.

[00:12:49] Yeah.

[00:12:50] Yeah.

[00:12:50] It was like, Oh, that's right.

[00:12:50] I wasn't like a shaman costume.

[00:12:52] It was crazy.

[00:12:53] No, I think I was actually sweating my ass off in DC.

[00:12:57] No, I was at, I was actually working out at my house when my dad came down.

[00:13:01] He's like, I'm pretty sure what the exact conversation was.

[00:13:04] I was, I was at my, on the exercise bike in my base.

[00:13:07] My dad just walks down and goes, Hey, World War three started today.

[00:13:10] And then just walks away.

[00:13:10] And I'm just like, I was like, what?

[00:13:15] Can you imagine if like air raid sirens went off right after that conversation?

[00:13:19] I was just so confused.

[00:13:21] The timing.

[00:13:21] And I went on the news and I looked on my, the news app and I was like, Oh, that's happening.

[00:13:26] And I was just like, all right, I'm going to, I'm going to go back to pretending I don't care about anything outside of my life again.

[00:13:33] Um, like they're attacking the Capitol.

[00:13:35] Oh, well, I guess I'll go back to persona four.

[00:13:37] Probably.

[00:13:39] Well, if they're attacking the Capitol, I need to start talking about my game collection on the internet.

[00:13:43] I got to get it done.

[00:13:45] You know, I think I was just so like, I, I, I like hated the internet at that point in general.

[00:13:51] So I think I just saw that.

[00:13:52] I was like, yeah, that's another excuse not to go back.

[00:13:56] But then I started to podcast like three weeks later.

[00:13:59] So, yeah, it all lines up.

[00:14:03] But that's great.

[00:14:04] I think we were talking Castlevania before we took our break there.

[00:14:08] Yeah.

[00:14:09] Castlevania.

[00:14:09] Great series.

[00:14:10] Love it.

[00:14:11] Yes, we were talking actually, uh, what's it called?

[00:14:15] Games you play in the season.

[00:14:16] Right, right.

[00:14:17] A holiday, like Halloween-esque, uh, spooky games, I guess you could say.

[00:14:23] Um, I guess if I was going to bring one up right off the bat, like my yearly traditional game for this time of year is, um, it's the Dreamcast cult classic Illbleed, which is, it's one of the most bizarre games ever made.

[00:14:38] Like, it's literally, imagine if you took like a Hollywood like B movie and just made an entire game based around that idea where you're in like this crazy like horror theme park where everything is just kind of like cheesy crappy B movies.

[00:14:51] But the entire plot of the game is essentially jump scares everywhere.

[00:14:54] And like you just constantly run into them.

[00:14:56] And if you don't manage your, um, your sanity and all your senses, you'll end up dying of a heart attack.

[00:15:02] And it's incredibly gory and violent.

[00:15:05] It is the most insane game I think I've ever played.

[00:15:08] Um, it has a demonic version of Sonic the Hedgehog called Zodic the Hellhog, which the team thought was really funny.

[00:15:15] And, uh, Sega did not find it very funny.

[00:15:18] Um, they were not amused by that at all.

[00:15:21] Um, did they send them a DNA?

[00:15:23] No, cause it was, it was technically parody so they could get away with it.

[00:15:27] Uh, it's also on the Dreamcast, right?

[00:15:29] So it's on their system.

[00:15:30] Yeah.

[00:15:30] So it was very late game mistake.

[00:15:35] It's, uh, it, it's technically survival horror.

[00:15:38] The whole gimmick of it is, um, every stage you're in, the game is kind of separated between like these like five different worlds.

[00:15:46] Cause you play in like this crazy theme park and all the worlds are based off of like B movie, B movie horror tropes.

[00:15:51] And the gimmick of the game is you're, you'll walk around and you have to actually kind of like search and to like discover all of these little events that happen.

[00:16:00] They call them like triggers.

[00:16:02] Um, they're essentially jump scares.

[00:16:05] Um, and you, the whole goal is you have to disable them so that you don't, um, die of a heart attack.

[00:16:10] That should or go insane.

[00:16:12] Um, I just, I just looked up sodic and he looks, he looks like fan art.

[00:16:17] Yeah.

[00:16:19] He really does.

[00:16:20] But it's like deviant art.

[00:16:22] It's like, imagine a 3d model of like someone's like weird.

[00:16:26] You remember that sonic.exe thing?

[00:16:29] Yes.

[00:16:30] Imagine that, but more stylized and less like direct.

[00:16:34] Direct ripoff.

[00:16:36] And a bit more batty.

[00:16:38] Yeah.

[00:16:39] Um, just, uh, if I don't want some fun, just look up ill bleed and look at some of the fucking abominations in that game.

[00:16:45] Like there is some fucked up shit in that game.

[00:16:48] I'm going through my mind palace and I see this cupid doll with a jump rope.

[00:16:52] That's, that's terrifying.

[00:16:54] Yeah.

[00:16:55] I think I'd rather the skinless toddlers in Silent Hill than this thing.

[00:16:58] It's nuts.

[00:16:59] It's one of those games that the dream casts kind of weird in between like PS one and PS two esque graphics like really work for.

[00:17:07] Cause it makes everything look uncanny as shit.

[00:17:10] Yeah.

[00:17:10] What the fuck is this?

[00:17:11] The texture is the cleaner polygons.

[00:17:13] Hmm.

[00:17:13] Well, that's like the first console where you can have graphics that actually looks scary too.

[00:17:18] And it's not just like cone hands.

[00:17:20] Well, I'd actually argue that, um, alone in the dark as dated and out of like, uh, as dated as it is, I still think the, like the weird, like, um, HP Lovecraft, like abominations that game are terrifying just because of how janky and like low poly they look.

[00:17:37] The controls scared me more than anything.

[00:17:40] Yeah.

[00:17:41] That game is very important to like the grand, the grand scheme of survival horror, but my God, it has an aged like bird.

[00:17:49] Yes.

[00:17:50] Has anybody played the new alone in the dark?

[00:17:53] I still haven't.

[00:17:54] No, no.

[00:17:55] I played that demo that they dropped.

[00:17:58] That was just like 10 minutes of like a girl walking around a house.

[00:18:01] And that was it.

[00:18:03] That was a waste of a fucking demo.

[00:18:05] So most of these days.

[00:18:07] Yeah, pretty much.

[00:18:07] Yeah.

[00:18:08] It had the Resident Evil over the shoulder thing.

[00:18:10] And, and I don't know, like, I'd like to try it.

[00:18:13] Cause I heard it wasn't terrible.

[00:18:15] Like people didn't hate it, which is a good sign.

[00:18:17] The general sign I heard was it's arguably the best alone in the dark game, which isn't that hard to achieve in all honesty.

[00:18:25] Um, yeah.

[00:18:26] Resident Evil six is a good alone in the dark game.

[00:18:30] Sorry.

[00:18:31] What was that Jake?

[00:18:32] How many alone in the dark titles are there?

[00:18:34] I didn't realize it was like a franchise.

[00:18:35] So there's the original, there's the original three that are all kind of based off that original engine.

[00:18:41] Yeah.

[00:18:42] Three of them.

[00:18:43] Um, then there was, although the original creator was only really involved with the first one.

[00:18:48] Um, two and three are kind of, it's the same shit.

[00:18:51] Just they didn't really improve anything.

[00:18:53] It's they're kind of just all the same, same thing.

[00:18:56] Um, then they like, they semi rebooted it in like the nine or late nineties, early two thousands with the new nightmare, which was on PS one dreamcast and PS two.

[00:19:06] That one I actually think is pretty good.

[00:19:08] Like, and on Game Boy color.

[00:19:10] Oh yeah.

[00:19:11] And that's on the switch store now for some reason.

[00:19:14] Yeah.

[00:19:14] Not bad for a Game Boy color game.

[00:19:17] Yeah.

[00:19:17] The graphics hold up.

[00:19:18] Yeah.

[00:19:19] The gameplay from what I remember, not great on the game.

[00:19:22] No, no, it looks pretty good, but I did.

[00:19:24] I did the next day and see game.

[00:19:26] Yeah.

[00:19:27] But I played a bit of the, the dream cast, uh, low in the dark new nightmare.

[00:19:31] And yeah, it's, it's fine.

[00:19:33] It's very silent Hill meets resident evil ish.

[00:19:36] Like, yeah.

[00:19:37] Yeah.

[00:19:37] It's definitely what's going for.

[00:19:39] And it's, you know, there are worse things to rip off.

[00:19:41] There was also the controls.

[00:19:43] It has tank controls.

[00:19:45] Yes.

[00:19:45] But, but they're more like silent, but they're more like silent Hill tank controls.

[00:19:49] Cause like inside the hill too, I didn't mind the tank controls like at all, but the game's not really that challenging.

[00:19:55] So it never, you know, interferes in the same way like a resident evil does, but it felt fine.

[00:20:01] There was also the, um, the 2008 one on three 16 PS3, um, the PS3 versions sub subtitled inferno.

[00:20:13] Um, that one sucked.

[00:20:15] Yeah.

[00:20:16] That the, the 360 version is horrendous.

[00:20:19] And then they fixed a bunch of problems for the PS3 version, but the PS3 version is still bad.

[00:20:25] We have to put on the PS3 and Matt, but, and there's a Wii version.

[00:20:29] So imagine playing the Wii version.

[00:20:30] I saw giant bomb folks playing that and, uh, I kind of want to play it.

[00:20:34] Yes.

[00:20:35] I don't, I do not want to play it.

[00:20:37] I'm okay.

[00:20:38] So I've played the PS3 version.

[00:20:39] It's not good, but it is fascinating.

[00:20:42] Like the, I, so it was by Eden studios.

[00:20:44] The guys who did test drive unlimited.

[00:20:47] Um, so driving is that when there's a driving segment where you're driving through central park as it crumbles?

[00:20:56] Probably.

[00:20:56] No, it's so fucking stupid.

[00:20:59] It's so bad.

[00:20:59] I think the last, the last one before the remake was the, it was like alone in the dark illumination.

[00:21:06] And it was like some weird mobile slash PC thing that sucked really bad.

[00:21:10] And that's why no one talks about it.

[00:21:13] Yep.

[00:21:13] And then this new one, which apparently it didn't do well.

[00:21:16] So embrace or shut down the team that made it.

[00:21:19] That's what I mean, that's what they do.

[00:21:21] They un-embraced.

[00:21:22] It's really.

[00:21:24] Embracer is hilarious to me because like they come up like all of these like no name studios just appear there.

[00:21:29] Like nobody knew who purple lamp was.

[00:21:32] And then they, they remade us a classic game and it ended up propelling them into making a sequel to said classic game.

[00:21:39] That wasn't bad.

[00:21:41] And, and that, yeah.

[00:21:42] And they've essentially become like the, like the newest 3d platformer studio.

[00:21:47] Cause yeah, they did the battle for bikini bottom remake, which is fine.

[00:21:50] I don't think it's as good as the original, but it does a good job.

[00:21:53] Um, and then cosmic shake.

[00:21:55] I really liked, uh, I was, I was quite happy with that.

[00:21:58] And they just recently did the, uh, the epic Mickey, uh, like rebrushed.

[00:22:02] Oh, okay.

[00:22:02] Yeah.

[00:22:03] I heard it was good.

[00:22:05] I'm just waiting for a price drop.

[00:22:06] I'm not paying 60 bucks for it.

[00:22:08] You know, my favorite part about the battle for bikini bottom remake is it's actually more functional than the original game.

[00:22:16] But because of that, you can't do all the cool speed running tricks.

[00:22:20] So no one likes it anymore.

[00:22:22] Well, and also the physics aren't like the same, you know, cause in the original, you could do like the double jump and then the SpongeBob, like, um, the bubble twirl.

[00:22:30] And that would like, you know, get you some extra distance and you can't do that as prominently and, and, and rehydrated.

[00:22:36] Like it has a completely different physics engine.

[00:22:38] Like even the, the, the moments where you're like, you know, doing like the sliding, you know, it just doesn't feel the same, but it still does a good job with what it's trying to do.

[00:22:49] It was a, it was a perfectly serviceable remake.

[00:22:51] They just didn't realize the reason why that game had a return to prominence was because the speed running community was massive for it.

[00:22:57] Yeah, exactly.

[00:22:59] But I'm happy it happened because it's a game I never thought would ever get a remake.

[00:23:03] Oh yeah.

[00:23:03] So I'm happy it happened.

[00:23:05] We just need Simpsons in run now and then we'll be fine.

[00:23:08] Yeah, definitely.

[00:23:08] I would play that.

[00:23:10] I would, I would pay $70 for that.

[00:23:13] Honestly, I probably would be price for that.

[00:23:16] Just pay full price.

[00:23:17] I mean, so you can get a CIB copy for about 80.

[00:23:21] So that's true.

[00:23:25] Yeah.

[00:23:27] Gamecube.

[00:23:27] Gamecube.

[00:23:28] Oh, Gamecube makes the expensive one.

[00:23:31] Fuck that.

[00:23:31] Get it on the Xbox.

[00:23:32] It's the best version.

[00:23:34] If you don't think I rented a blockbuster or you can just put or you can do what everyone

[00:23:38] does and just pirate it on PC.

[00:23:40] There you go.

[00:23:40] Well, there's a guy who's on PC.

[00:23:44] Or like a guy or I think somebody was like, they put like a segment of it in Unreal

[00:23:48] or something.

[00:23:51] Of course.

[00:23:52] For a lawsuit.

[00:23:53] I love that.

[00:23:54] Yeah.

[00:23:54] Let's put a legend.

[00:23:55] I'm in the Unreal Engine and just get look Nintendo's lawyers.

[00:23:58] It's great.

[00:23:59] Well, yeah, though I though I get the sense Disney's probably not that strict on the Simpsons.

[00:24:04] Was it Disney that I always forget?

[00:24:06] Because it's Fox.

[00:24:08] I was about to say Fox.

[00:24:09] But I remembered.

[00:24:10] Yeah, they bought Fox.

[00:24:11] Well, Disney bought 20th Century Fox and then which they own the Simpsons.

[00:24:16] Yeah.

[00:24:16] And then, yeah, that's illegal.

[00:24:19] That's why the alien queen is now a Disney princess.

[00:24:21] That's how it works.

[00:24:23] Yeah, the best.

[00:24:24] The best Disney princess.

[00:24:27] Predators at Disney property.

[00:24:29] Good God.

[00:24:30] Speaking of speaking of Simpsons hidden run, I still think one of the coolest things ever

[00:24:34] is the fact that the final level in that game was nothing but the Halloween specials.

[00:24:38] Hmm.

[00:24:39] Oh, yeah, it was.

[00:24:40] Yeah.

[00:24:41] Good stuff.

[00:24:42] I love the Simpsons Halloween specials for the best part.

[00:24:45] Yeah, honestly, although some of the later ones, they got really fucking macabre shit.

[00:24:50] Like there's a recent one where Homer literally eats himself to death.

[00:24:56] Yeah, that was great.

[00:24:58] I saw that.

[00:25:00] That was one of the first like Simpsons Halloween specials where I was legitimately uncomfortable

[00:25:03] watching and I'm like, what is this like?

[00:25:07] Like an 824 movie.

[00:25:09] Well, it's like he's outside like cooking and he actually cuts his finger off and then

[00:25:13] he just like eats it for some reason.

[00:25:15] And then he realizes he's like, I taste good.

[00:25:18] But he spends the entire episode eating himself.

[00:25:20] There is a recent horror movie about that.

[00:25:22] Just go watch fresh.

[00:25:25] That stuff like that kind of like squicks me out.

[00:25:27] I was like it like fresh.

[00:25:31] We draw the line of cannibalism here.

[00:25:35] I've seen cannibal Holocaust.

[00:25:36] Me and Thrac did an entire ad on Superpod.

[00:25:40] That was cannibalism recently.

[00:25:42] It was.

[00:25:42] Yes, yes.

[00:25:44] That was funny, though.

[00:25:45] That was good stuff.

[00:25:46] It was, but it's just really funny.

[00:25:50] So anyone else got any like games they like to play around this time of year?

[00:25:55] See, I always like to play a horror game around this time, but I don't have like one that

[00:25:59] I stick with, you know, like this year.

[00:26:01] I did Silent Hill 2, which was partially because the remake came out and surprisingly

[00:26:05] it was good.

[00:26:06] So I'm like, oh, I should play the original the version that I have.

[00:26:10] And I did.

[00:26:11] So and it was great.

[00:26:12] So they usually I like to also like watch like a horror movie as well.

[00:26:17] So like my go to is usually the the original Halloween because that's still probably my favorite horror

[00:26:22] movie of all time.

[00:26:24] It's a fan.

[00:26:25] Yeah, it holds up really well.

[00:26:27] And like it did kind of traumatize me as a child.

[00:26:29] So maybe that's why I have a little connection to it.

[00:26:32] But like, but like the other day I watched Hereditary because people have been recommending

[00:26:39] like, oh, it's a really good movie.

[00:26:40] You should watch it.

[00:26:41] And I did.

[00:26:41] And it has a fantastic first half.

[00:26:43] The first half is great.

[00:26:44] I don't know if you guys have seen it or not, but the second half and then the ending

[00:26:49] just the ending felt really flat for me.

[00:26:52] You know, do you want me to spoil it?

[00:26:55] Do it.

[00:26:56] I'll just say like any movie where it's like the it's like, oh, it's a spooky cult does nothing

[00:27:02] for me.

[00:27:03] Like that shit is not scary.

[00:27:06] How many Halloween movies did they make?

[00:27:08] Like way too fucking seven or eight.

[00:27:13] Because the one I remember as a kid was three.

[00:27:16] Ironically, the one that everyone hates.

[00:27:18] That movie is great.

[00:27:19] No, it's an amazing movie.

[00:27:21] I love three.

[00:27:22] That movie kind of horrified me, like with the fucking mask eating the fucking kids.

[00:27:26] I was like, yeah, it's great.

[00:27:27] It's an evil business guy who makes like masks to restore Halloween to its original sacrificial

[00:27:33] roots and is using the TV to do it.

[00:27:35] Like that's fucking brilliant.

[00:27:38] It's great.

[00:27:38] It has nothing to do with the other games with the other movies in the series.

[00:27:42] But that's what I liked about it, because originally Carpenter's idea was it was going

[00:27:46] to be an anthology series.

[00:27:47] It's such a generic title.

[00:27:49] It could be about anything, you know, because at the end of Halloween to the original Halloween

[00:27:53] to like he's as dead as he's ever been in that whole series.

[00:27:57] Right.

[00:27:58] Like like how do you get beyond that?

[00:28:01] And so they're like, oh, let's do something different.

[00:28:02] And then everyone got pissed because Michael Myers wasn't in it.

[00:28:05] So they're like, OK, I guess we'll just regurgitate this till the end of time, which they have

[00:28:10] done.

[00:28:11] So, yeah, even though it's like Halloween 2 is a pretty solid movie.

[00:28:15] Halloween 4 I like 5 is terrible.

[00:28:19] Curse is curse pisses me off again.

[00:28:22] Cult shit like like making Michael Myers a member of like a weird cult is just like it completely

[00:28:28] kills the mystique of the character.

[00:28:30] You know, it's like this isn't this isn't him.

[00:28:32] Like, don't do that.

[00:28:33] And then H2O is kind of funny, but it's awesome.

[00:28:38] And then Resurrection.

[00:28:41] Most overused naming convention in movies.

[00:28:44] Yeah.

[00:28:45] And that movie just it's not very good.

[00:28:47] The Rob Zombie movies aren't very good either.

[00:28:50] But the recent trilogy is fine.

[00:28:53] I like the new one that they came out with a few years ago that brought back.

[00:28:57] Jamie Lee Curtis again.

[00:28:59] Yeah, that was it.

[00:29:01] I thought it was a got her in the bear.

[00:29:03] You know, she wouldn't be in the bear without that movie.

[00:29:05] Yeah.

[00:29:06] So but I still haven't seen the the two sequels kills and ends.

[00:29:10] So I imagine they'll just make me mad like most of these fucking movies do because they

[00:29:14] don't be do exist.

[00:29:16] This is kind of this kind of unrelated.

[00:29:18] But did you guys see the Pokemon leak recently?

[00:29:21] Oh, I've heard about everything.

[00:29:23] Yeah, I've got horror.

[00:29:25] The fact that we have confirmed canonical thing that somebody fucked a Pokemon like.

[00:29:31] Yeah.

[00:29:32] Yeah.

[00:29:32] And if all the Pokemon to fuck that one really that one.

[00:29:35] Yeah.

[00:29:36] Why not Jinx dude?

[00:29:38] Yeah.

[00:29:38] Wasn't there one where she's got the DSLs when I did it?

[00:29:42] What's the oh, yeah.

[00:29:44] What's the big sloth Pokemon that kind of looks like a monkey?

[00:29:48] That's you need this.

[00:29:49] Snorlax?

[00:29:50] Snorlax?

[00:29:51] Snorlax?

[00:29:51] There's no sloth slocking something like that.

[00:29:54] Like Sloth King.

[00:29:55] Oh, Sloth King.

[00:29:56] Anyways, they abused it so much when it was little that it raped the woman.

[00:30:00] Like what the fuck?

[00:30:03] The leaks are fucking crazy.

[00:30:05] The type lotion one is the most tame one compared to all the others.

[00:30:08] I just I remember seeing this and I was like, who thought this was a good idea?

[00:30:12] Like Pokemon entered the public domain and someone decided to make a movie.

[00:30:15] Well, the worst part is the fan base took this and ran with it.

[00:30:19] And I was like, I thought they were bizarre enough as it was.

[00:30:22] But now it's like, of course they did.

[00:30:23] They're like, they're like, it's they all fucked Pokemon in their dreams.

[00:30:27] That's what you're discounting.

[00:30:28] Of course, they're they're called Game Freak for a reason, Bill.

[00:30:32] Was it even Game Freak or was it the Pokemon company?

[00:30:34] That's what I want to know.

[00:30:37] That's a good question.

[00:30:38] Yes. I just remember seeing this and being like, what the hell?

[00:30:42] Because wasn't it like some employee?

[00:30:44] He fell for like a phishing scam or something.

[00:30:46] And that's how it got out.

[00:30:48] Of course.

[00:30:49] That's how that always happens.

[00:30:51] That's what happens.

[00:30:52] Yeah, that guy definitely like got got taken out by the Nintendo mob.

[00:30:57] Yeah.

[00:30:58] It is. Well, this is the story that some guy wrote and said, hey, here, this would be a great franchise for kids for 20 years.

[00:31:05] Like, let's just do this.

[00:31:06] Let's do it again.

[00:31:07] That's all.

[00:31:08] Deviant art exists, man.

[00:31:10] Like people have always been caught up with this stuff.

[00:31:13] Well, you don't sell it on Game Boy carts.

[00:31:15] See, the worst part was the fan base was already into this.

[00:31:19] Now they're like, it's canon.

[00:31:20] So now we can we can.

[00:31:22] Yeah, we can accept it.

[00:31:23] And I'm just like, no.

[00:31:26] Watch.

[00:31:27] Not a year.

[00:31:28] Play here.

[00:31:29] I postions not going to be in any other Pokemon game from now on.

[00:31:33] Nintendo is going to like just like.

[00:31:35] I don't even think Nintendo can bury this anymore.

[00:31:38] They're like, what do we do?

[00:31:40] We do.

[00:31:42] They should embrace it.

[00:31:44] People embrace a group.

[00:31:46] They should embrace the group as the Pokemon company.

[00:31:49] They sue Pal World until they can acquire the IP and then they just pivot to being the Pal Pal World company.

[00:31:54] That's what they do.

[00:31:54] They make Pal World legit and get rid of Pokemon.

[00:31:57] That's the scheme.

[00:31:58] I'm convinced like the Pal World lawsuit was just their way of distracting people from stuff because I swear to God, like why would they wait that long?

[00:32:06] And then they'll suddenly be like, let's sue them when no one gives a shit about power of anymore.

[00:32:10] Was there like a switch to leak when that happened?

[00:32:13] It was right around that when the switch to leak happened.

[00:32:15] I'm wondering if this Pokemon thing was happening around that time.

[00:32:19] It wouldn't surprise me.

[00:32:20] No, that's from last week.

[00:32:21] The Pokemon stuff is from last week.

[00:32:23] So, yeah.

[00:32:26] Yeah, that happened though.

[00:32:27] And I was like, what the?

[00:32:28] I'm like, I didn't think it was real until I saw the documents.

[00:32:31] I was like, holy fuck.

[00:32:35] That's fine.

[00:32:35] You knew it was real.

[00:32:37] You knew it was real.

[00:32:38] Believe it or not, I don't actually spend a lot of time on the internet.

[00:32:43] I don't believe that.

[00:32:46] He's too busy working.

[00:32:47] How many podcasts do you have again, Bill?

[00:32:49] Eight?

[00:32:49] Three.

[00:32:50] Soon to be four, potentially.

[00:32:52] Jeez.

[00:32:54] Promoting them is the extent of his time on the internet.

[00:32:57] I think I promote everybody in the network as well.

[00:33:01] Yeah, Bill's a team player.

[00:33:03] Oh yeah.

[00:33:04] No, but when I'm not doing this, I'm usually either working or like doing something else that's not on the computer.

[00:33:10] So.

[00:33:10] Playing Persona 4 all over again.

[00:33:13] Probably, honestly.

[00:33:16] He plays as much as you play Star Fox.

[00:33:18] Oh yeah.

[00:33:20] See the difference.

[00:33:20] I almost played it again today.

[00:33:22] Star Fox is a quick hit.

[00:33:23] God damn it.

[00:33:25] See, which one?

[00:33:27] 64 or the original?

[00:33:28] 64 is the one.

[00:33:30] 64 is the one.

[00:33:30] Can you play Star Fox 2 like a psychopath?

[00:33:33] I'm amazed that game finally came out officially.

[00:33:36] It's so bad, but it's so good.

[00:33:38] It's really fun looking at it and being like, oh, I can see all the ideas.

[00:33:42] It's like, and then it's like, oh, Star Fox command makes so much more sense now.

[00:33:48] Yep.

[00:33:48] Yeah.

[00:33:49] The late Super Nintendo timeframe has some weird games.

[00:33:52] Yeah.

[00:33:53] Like Mario RPG.

[00:33:54] What the fuck was that?

[00:33:55] Like.

[00:33:57] What it was.

[00:33:59] I love Mario RPG.

[00:34:00] The remake, right?

[00:34:02] Like, like, okay.

[00:34:03] So, so my, my thing is who the fuck sat down and was like, oh, maybe I should do Final Fantasy, but Mario.

[00:34:09] And it works.

[00:34:10] It was literally.

[00:34:11] I believe that was Nintendo.

[00:34:14] Dude, they did it again, like five years later with Kingdom Hearts.

[00:34:17] The best part was though, like, apparently the story, the story goes is they were having their conversations about doing like the RPG.

[00:34:26] And like initially Square was like, they presented like an image of Mario holding a sword.

[00:34:31] And Miyamoto was like, I don't know about that one.

[00:34:35] How about a, a hammer and maybe a shell?

[00:34:39] And that's how they kind of like.

[00:34:40] A shotgun shell?

[00:34:42] See, I thought they were at some like.

[00:34:44] The hammer and the shotgun shell flies out of it.

[00:34:46] See, I thought they were at some like developer conference and Miyamoto like asked the crowd, like, would you want Mario to use swords and magic or like, you know, hammers and shells?

[00:34:54] And everyone was like, hey, use hammers and shells, please.

[00:34:56] Yeah, I think it was a Miyamoto kind of was like, no, let's ask the fans and the fans obviously went.

[00:35:02] This is Mario.

[00:35:03] Not that.

[00:35:05] Mario stabbing somebody would be amazing.

[00:35:08] I still want to see.

[00:35:09] I want to see the Mario first person shooter.

[00:35:11] That'll be the greatest thing ever.

[00:35:12] I mean, it kind of exists.

[00:35:14] Remake manhunt with rabbits.

[00:35:16] Oh, yeah.

[00:35:17] Yeah.

[00:35:19] Oh, yeah.

[00:35:19] He has the gun wielding.

[00:35:21] Yeah.

[00:35:22] I was I'm not going to lie, though.

[00:35:23] I was playing the Mario.

[00:35:24] I finally finished the the Mario RPG remake.

[00:35:27] I'm like, I forgot just how good that game is like me, too.

[00:35:30] I just beat that game today.

[00:35:32] Yeah.

[00:35:33] Like it was just like I finally beat Smithy because I could never do it on the original version.

[00:35:38] I'm like, wow, this is like this is like a happy moment.

[00:35:41] I mean, I have a level.

[00:35:43] They level cap you on the original, don't they?

[00:35:46] I think so.

[00:35:47] Although you don't really need to be that highly leveled to play it.

[00:35:50] Yeah.

[00:35:50] Oh, only if you're trying to fight the secret boss.

[00:35:53] Oh, yeah.

[00:35:54] Q licks.

[00:35:55] I didn't do Q licks in a remake.

[00:35:57] Is it still?

[00:35:58] No, it is still there.

[00:36:00] And I love hard still in there.

[00:36:01] That's great.

[00:36:02] Yeah.

[00:36:02] Does it does it still use the Final Fantasy for boss music?

[00:36:05] Yep.

[00:36:06] How does it nice?

[00:36:08] Yeah, there's also more in game bosses on the remake.

[00:36:10] So if you beat that, you can then fight like a bevy of them.

[00:36:15] I love playing the remake.

[00:36:17] I heard I saw a thing that Mario and Luigi Brotherhood got.

[00:36:20] Like leaked recently.

[00:36:21] So I've been trying to avoid that.

[00:36:22] Yeah.

[00:36:23] Yeah.

[00:36:23] There's already out there.

[00:36:25] Yeah.

[00:36:26] We found out who developed it as well.

[00:36:28] Oh, who was it?

[00:36:29] Who was it?

[00:36:30] Crap.

[00:36:31] Hold on.

[00:36:31] I got to find it.

[00:36:32] Come on, Thrak.

[00:36:33] You can't be hitting us with that.

[00:36:34] I'm sorry.

[00:36:36] I'm sorry.

[00:36:36] I think like the last five big Nintendo games have leaked two weeks early.

[00:36:40] It's literally.

[00:36:41] Literally every.

[00:36:42] Yeah.

[00:36:43] I think like every Nintendo game has been leaked recently.

[00:36:45] It was a choir.

[00:36:47] Oh, a choir.

[00:36:48] Yes.

[00:36:49] Okay.

[00:36:50] That's the other studio that did the first Octopath Octopath.

[00:36:54] Okay.

[00:36:55] That's a good.

[00:36:55] That's a good.

[00:36:56] Okay.

[00:36:57] Yeah.

[00:36:57] I hope it's good.

[00:36:58] Cause I got a fantasy critic and I really need the goddamn points right now.

[00:37:02] So.

[00:37:03] I just.

[00:37:04] Well, I should join a fantasy critic next year or something.

[00:37:07] It'd be fun.

[00:37:08] Yeah.

[00:37:08] I just, I want a new Mario, a new original Mario RPG.

[00:37:11] That's good.

[00:37:12] Cause like the last one we got was origami King and it was okay, but it's not great.

[00:37:16] It was all right.

[00:37:18] Like, why am I fighting a fricking stapler?

[00:37:20] Like, it's just, it's all stationary stuff.

[00:37:22] And I get Japanese people are into stationary.

[00:37:24] It's a culture thing, but come on.

[00:37:25] Like, give me actual Mario characters.

[00:37:28] Like it was cute the first time, but then when like every boss was stationary, it's

[00:37:32] like, okay, I get the joke.

[00:37:34] And like with origami King, like I liked the writing.

[00:37:36] Like, I think the writing is really good and like exploring all the areas, collecting

[00:37:40] all the toads.

[00:37:41] All that was great.

[00:37:42] But the combat just, it was like they had a neat idea with the combat, but then they

[00:37:47] realized probably like too far into development.

[00:37:50] Like, oh, there isn't a lot here.

[00:37:53] Yeah.

[00:37:53] Like you can't develop it that much.

[00:37:55] So it just gets like way too repetitive and taking out all the RPG elements.

[00:38:00] There's no reason to do the combat at all.

[00:38:02] So what's the point?

[00:38:04] Like for me, when I view it next to like the previous two games, which was sticker star,

[00:38:08] which is like one of the few games I legitimately despise.

[00:38:12] And color.

[00:38:13] Don't tell quest.

[00:38:15] He likes that game.

[00:38:15] Apparently.

[00:38:16] Yeah, I know.

[00:38:16] I saw that.

[00:38:17] But I was like, of course he does.

[00:38:19] He named himself for the game.

[00:38:21] Yeah.

[00:38:22] Yeah.

[00:38:23] But yeah.

[00:38:24] Color Splash sticker starts.

[00:38:27] I mean, color splash is an okay adventure game, but it's not a good RPG.

[00:38:30] Or from the same issues origami King.

[00:38:33] Yeah.

[00:38:33] Like the writing is fine.

[00:38:34] Like it's cool to walk around, but there's no need to play the game.

[00:38:39] Yeah.

[00:38:39] Yeah.

[00:38:39] Orgami King is like the worst switch game that I'll still recommend as people if they

[00:38:43] want to play something like that.

[00:38:44] It's beautiful.

[00:38:45] Yeah.

[00:38:45] It looks amazing.

[00:38:47] Like for them.

[00:38:47] I love how the guy.

[00:38:49] And I will say my, my, my son, he plays it here and there and he, he seems to enjoy

[00:38:54] it.

[00:38:54] Like he'll sit there and put a few hours into it, but you know, like it's the most probably

[00:38:59] what it was more aimed at.

[00:39:00] Like the bits where you fight like the, um, like the giant, like paper mache stuff.

[00:39:05] And you're just hitting the hammer in the overworld.

[00:39:07] I'm like, you should just have the like real time action combat the whole time.

[00:39:10] That probably would have been better.

[00:39:11] Yeah.

[00:39:11] Just do super paper Mario again, but with a hammer.

[00:39:14] It's crazy to me how people have reappraised like Mario, a super paper Mario over the years.

[00:39:18] Like people hated that game when it came out.

[00:39:20] And now people are like, it's the last good one.

[00:39:23] Yeah.

[00:39:24] Cause still a good game.

[00:39:25] I feel like that happened to a lot of Wii games where like the vision they went with

[00:39:29] disappointed people, but in hindsight it wasn't that bad.

[00:39:31] Well, I think, I think it's because the Wii was such a drastic change.

[00:39:35] That I think it confused a lot of people and anything that was different.

[00:39:39] They just kind of wanted to hate on it.

[00:39:40] Cause they thought Nintendo was getting out of like, you know, the, the console war or

[00:39:45] whatever, and just doing their own thing, which worked out for them in the end.

[00:39:48] So it's also funny.

[00:39:50] Cause there's a game right now.

[00:39:51] Yeah.

[00:39:52] Yeah.

[00:39:53] Like wind waker.

[00:39:54] Famously people hated that game because of the style back in the day.

[00:39:57] And now it's one of the most, it's their favorite.

[00:40:01] People hated pigment.

[00:40:02] Yeah.

[00:40:04] People hated pigment.

[00:40:05] What the fuck is wrong with those people?

[00:40:06] People just hated everything.

[00:40:08] That wasn't like, yeah, I don't know.

[00:40:11] Got a floor GTA.

[00:40:13] They needed to be like rated M and gritty in those days.

[00:40:15] Like that's the thing.

[00:40:16] I remember like I had a game cube when it was the current system and the, the overwhelming

[00:40:21] complaint I heard from my peer group was they were like, Oh, it's cool, but there's no

[00:40:25] GTA on it.

[00:40:27] Yeah.

[00:40:27] Same.

[00:40:27] There's true crime.

[00:40:28] It's the same shit.

[00:40:29] I mean, there's, it's not a, it's not as good though.

[00:40:33] There's Simpsons hidden, right?

[00:40:34] It's close.

[00:40:35] See Simpsons hidden run is better.

[00:40:37] Yeah.

[00:40:37] But you know, yeah, no, saying you saying true crime is like saying we've got kill

[00:40:41] zone on PS three.

[00:40:42] Like that's not what you want.

[00:40:44] It's like, it's actually, we have true crime a whole lot better than I do GTA.

[00:40:50] I would rather play New York city than play GTA four or five or any of the other fucking

[00:40:57] garbage ass GTA.

[00:40:59] I love that.

[00:40:59] Sony owned, um, Sony had like all the GTAs as like on the PS two, but they still were

[00:41:05] like, we have our own GT.

[00:41:07] It's called the getaway.

[00:41:08] Why is no one playing it?

[00:41:11] Fucking get away.

[00:41:12] Just play the Godfather game.

[00:41:14] Dude.

[00:41:15] Great.

[00:41:15] That one was good.

[00:41:16] Love that game.

[00:41:17] Or the row.

[00:41:18] Love the saints row games.

[00:41:19] Scarface.

[00:41:20] The Scarface game was great.

[00:41:21] Well, since row came out a long time.

[00:41:24] The original saints row was on the three 60.

[00:41:27] I can't remember if it was in it.

[00:41:28] Yes.

[00:41:28] It wasn't a launch game, but I remember I had that cause I was like, like, I was waiting.

[00:41:32] I was waiting for, um, it was a six, I think.

[00:41:34] Cause I was waiting for the, the next GTA on three 60.

[00:41:38] So I was like, I'll just get saints row while I wait.

[00:41:40] And I played the shit out of that game.

[00:41:42] Loved it to death.

[00:41:43] I was more serious though.

[00:41:45] Right.

[00:41:45] It was more like, it wasn't that.

[00:41:47] Yeah.

[00:41:48] Parody that has evolved into.

[00:41:49] Right.

[00:41:49] It has some silly stuff in it, but it's not too crazy.

[00:41:52] It's like GTA style where it's like just kind of poking and saints road two goes a

[00:41:57] little bit further.

[00:41:58] Saints for a three, you know, go on, they get rid more and more ridiculous.

[00:42:02] And by saints right for you're throwing dildos everywhere.

[00:42:04] And it's like, you're the president dubstep gun.

[00:42:09] Man.

[00:42:09] Yeah.

[00:42:11] I remember I hated, I hated it at first.

[00:42:13] Cause I thought it was like way too silly, but like going back now, I'm like, that's

[00:42:18] actually kind of fun.

[00:42:19] I can see to me.

[00:42:19] Like my favorite silly game was like dead rising.

[00:42:22] Like there was just something dead rising too.

[00:42:24] To me.

[00:42:25] Like I always remember like rolling around on your unicycle and your tutu with your like chainsaw

[00:42:29] golf club.

[00:42:31] Yeah.

[00:42:33] Speaking of dead rising, I beat the, the, the luxury master today.

[00:42:37] Oh yeah.

[00:42:38] It fixed a bunch of issues that the original had and it is really good.

[00:42:43] The only thing I wish it had was that you were able to combine weapons, which it doesn't,

[00:42:47] which I think it's a huge missed opportunity.

[00:42:51] Cause that just makes a thing for that game.

[00:42:53] That was the big thing.

[00:42:54] Or the two.

[00:42:54] Yeah.

[00:42:55] From, from two onwards.

[00:42:57] Yeah.

[00:42:57] Okay.

[00:42:57] But it's still, it's still very good.

[00:43:00] I really, really enjoyed it.

[00:43:02] I even did the overtime stuff, which I never do.

[00:43:05] So.

[00:43:06] Oh, go on.

[00:43:07] Do you think they'll deluxe remaster two or they'll just make a brand new one?

[00:43:11] I fucking hope so.

[00:43:12] I love two so much and I do not want to go back to the original version of it.

[00:43:16] How old is it now?

[00:43:18] Yeah.

[00:43:19] Yeah.

[00:43:19] It came out in like 2009, I think.

[00:43:21] Yeah.

[00:43:22] Oh, it's that old.

[00:43:23] Okay.

[00:43:23] Yeah.

[00:43:24] Well, I tried, I tried playing the other day, uh, off the record, like the version of

[00:43:28] two where you play as Frank and it it's fun, you know, but it, it, it definitely shows

[00:43:32] its age.

[00:43:33] So yeah.

[00:43:34] Dead rising two was 2010.

[00:43:36] And then off the record, I believe it was 2011.

[00:43:40] So like there's, there's still fun games, but you know, you can just tell that, you

[00:43:44] know, time is not, but like, especially the original dead rising time has not been kind

[00:43:48] of that.

[00:43:49] All.

[00:43:49] There's a lot of games from the PS three 360 era that like, just time has not been friendly

[00:43:54] to like, yeah.

[00:43:56] The original crazy though.

[00:43:57] It feels crazy to me that games from like 2010 feel dated now, but they do.

[00:44:02] Oh yeah.

[00:44:02] Like I went, I went back and I was replaying the resistance series and resistance one is

[00:44:07] like, oh yeah, it was resistance.

[00:44:10] One was when resistance three came out.

[00:44:14] Yeah.

[00:44:15] Well, I mean, that was like PS that was like the PS three launch title.

[00:44:17] Yeah.

[00:44:19] Like, like the other day I, I went, Oh, go ahead, Chris.

[00:44:22] I was going to say that they animated, uh, uh, whenever you would shoot one of the chimera

[00:44:27] and the bullet would hit, they animated reaction.

[00:44:31] So until the reaction, uh, animation was completely done, it wouldn't register that you hit it with

[00:44:37] another bullet.

[00:44:38] So you would unload your entire gun on it and you would do nothing.

[00:44:42] It was rough.

[00:44:44] That's terrible.

[00:44:46] Oh yeah.

[00:44:47] Cause back in the three 60 days, I played a lot of, uh, the rainbow six Vegas games one

[00:44:51] and two, like that was like my go-to online shooter.

[00:44:54] And I remember I, I was like, Oh, let me, you know, pop it in and play it a little bit.

[00:44:58] It's been a long time since I'd ever touched these games.

[00:45:00] And I tried playing a bit of the campaign and I remember thinking, Oh, this does not feel

[00:45:04] like how I remember it at all.

[00:45:06] It could have been, I was like rusty, but it's just, again, it shows how things age when we

[00:45:12] don't even realize it, you know, or just like our perception of what games can be changes

[00:45:16] as we get older, you know?

[00:45:18] And that was a long time.

[00:45:19] The best part of the Xbox 360, honestly, for me, like I love the Xbox 360 is one of my

[00:45:24] favorite consoles of all time.

[00:45:25] But when I look back on, on games I would play now, it's all the Xbox arcade stuff that

[00:45:29] was out, all the indie stuff that kind of pioneered on the Xbox where you just play these games

[00:45:34] for five, 10 bucks, like braid, right?

[00:45:36] I made, I made a game of zombies and even like puzzle quest, super meep.

[00:45:41] Super meep is fantastic.

[00:45:43] Like I played, man, like I played, like I played super meep recently and that plays just as

[00:45:48] well as it did back then.

[00:45:49] It's sweet.

[00:45:49] Yeah.

[00:45:50] Yeah.

[00:45:50] Cause they're retro.

[00:45:51] I don't want to go back and play fucking Sonic on 360.

[00:45:54] I think it was.

[00:45:55] I love that game.

[00:45:57] I love that game.

[00:45:58] Not because it, not because it's good, just because it is so funny to break that game.

[00:46:02] Yeah.

[00:46:03] It's like, you love that game because you have Stockholm syndrome.

[00:46:07] Yeah.

[00:46:08] When I got my PS3, I had the choice of motor storm, Lego star Wars and Sonic 06.

[00:46:13] I, you can imagine.

[00:46:14] I didn't play a lot of games at that point, but you had two decent games there.

[00:46:20] Yeah.

[00:46:21] But you can only play so much Lego star Wars before you play everything there.

[00:46:25] And then motor storm.

[00:46:26] Well, it took me 40 hours to a hundred percent that game, man.

[00:46:29] Yeah.

[00:46:29] But I was like, Lego star Wars, the complete saga.

[00:46:32] No.

[00:46:33] So PS3 came out in 2006.

[00:46:35] I was, I was 11.

[00:46:37] So my attention span was that it makes me feel all this fuck.

[00:46:41] Yeah.

[00:46:41] They were the same age.

[00:46:42] Jesus Christ.

[00:46:43] I was just playing a lot of wrestling games.

[00:46:45] Yeah.

[00:46:46] I was playing a lot of RuneScape.

[00:46:47] Same.

[00:46:48] I couldn't get into RuneScape back then.

[00:46:50] I just, I couldn't get into it.

[00:46:52] That was like, I think like everybody had that one MMO or at least like a game sort

[00:46:58] of like it that they were into for one point or another.

[00:47:02] I don't think Warframe.

[00:47:03] That's what's my MMO.

[00:47:04] That won't go away.

[00:47:05] Every few years I have to just dive back in.

[00:47:07] I don't understand a damn thing of that game, but I still like to play it.

[00:47:10] I feel like if you played Cod or something or Halo obsessively, it's like kind of the

[00:47:13] same principle.

[00:47:15] I did play a lot of Cod 4 when it was brand new.

[00:47:18] That was like the last one.

[00:47:19] Everyone was playing it and it was great.

[00:47:21] Wasn't that like the last one that was like massively like, like it was a big deal when

[00:47:26] it came out?

[00:47:27] No, it wasn't the last.

[00:47:28] No, no, no.

[00:47:29] It was the first one that was a big deal.

[00:47:31] Like I remember that one came out and everybody started talking about it and then they just

[00:47:35] took off.

[00:47:37] Black Ops 2 is probably the last like big cultural moment.

[00:47:41] Because because when I got my 360, one of the first games I got was called duty 2.

[00:47:45] And I love that game.

[00:47:46] I still love it.

[00:47:48] Yeah.

[00:47:49] Well, big red one was the the last gen one.

[00:47:52] The 360.

[00:47:53] It was all right.

[00:47:54] Yeah.

[00:47:54] PC version ported over, which is still like that one is still a fantastic game.

[00:47:59] Right.

[00:48:00] When you're throwing potatoes instead of real grenades.

[00:48:02] Love that.

[00:48:04] And it and that was a good game and I really enjoyed it.

[00:48:07] And when Call of Duty 3 came out, you know, it was becoming a big deal.

[00:48:10] I didn't like Call of Duty 3 as much.

[00:48:12] But yeah, for when they went modern warfare, like the mainstream caught wind of this.

[00:48:17] And that's when it like really blew up.

[00:48:18] Yeah.

[00:48:19] Like people stop talking about Halo multiplayer and it was all Call of Duty from.

[00:48:23] It was like it was like Halo 3 Call of Duty 4 was like that rivalry sort of.

[00:48:27] Yeah.

[00:48:27] Modern Warfare 2 put the dagger in Halo.

[00:48:30] Yes.

[00:48:30] Because that was that was like like a huge release.

[00:48:34] Like everyone.

[00:48:35] And they just kept releasing them to playing them.

[00:48:37] Yeah.

[00:48:37] The one that I remember being kind of the point where like people kind of started like waning

[00:48:42] like other than like the hardcore all of duty people who will never give it up.

[00:48:46] The first one I remember where it was kind of like the public was kind of like it was

[00:48:49] like ghost because I remember that was the like the E3.

[00:48:51] Yeah.

[00:48:52] Yeah.

[00:48:54] Yeah.

[00:49:01] Ghost is when most people started to drop off because I think that's when the annual release

[00:49:06] was really starting to hurt Call of Duty.

[00:49:08] Yeah.

[00:49:09] And it was also I think around the time it was hurting like Assassin's Creed, you know,

[00:49:12] like the early to mid 2010s when everyone's like, do we really have to annual release annually

[00:49:16] release everything?

[00:49:18] And this is what they all went next gen.

[00:49:20] Yeah.

[00:49:20] And Assassin's Creed was like, OK, we've heard your problem.

[00:49:22] We're going to release two games this year.

[00:49:24] OK, that'll solve everything.

[00:49:26] I was like, what?

[00:49:26] No.

[00:49:27] And then Unity ended up being that fucking nightmare when it came out.

[00:49:31] Oh, yeah.

[00:49:33] I had a friend of mine who he had played every Assassin's Creed up to Unity and Unity was so

[00:49:38] bad.

[00:49:38] He stopped playing the series like he hasn't played any games since.

[00:49:43] All right.

[00:49:43] So the annual releases.

[00:49:46] I'm sorry, go ahead.

[00:49:47] The the the annual releases for Call of Duty and similar games are like the guys who play

[00:49:51] FIFA.

[00:49:51] There's a lot of people out there like I have family, for example, and he buys new consoles

[00:49:55] just to play the yearly Call of Duty or every two year Call of Duty.

[00:49:58] I have another cousin that only plays FIFA and he pretty much buys the systems just to

[00:50:02] play FIFA.

[00:50:03] Like that's that's what they do.

[00:50:04] Oh, I know that I'm convinced that like market.

[00:50:06] I'm convinced like 50 percent of Xbox purchases are people who play or PlayStation.

[00:50:11] Any of them are people who play like Cod, Madden, something like that.

[00:50:15] I'm convinced that 90 percent of Latinos buy consoles just to play Call of Duty and FIFA.

[00:50:20] Yeah.

[00:50:21] And in my life, that's true.

[00:50:23] Oh, yeah.

[00:50:24] Yeah.

[00:50:25] Like people will go on about like, you know, how much like they're selling and you just

[00:50:30] look at the charts and it's always like the same games in there, you know, like that

[00:50:34] never really moves.

[00:50:35] It's us weirdos who play all the other stuff.

[00:50:37] Right.

[00:50:37] Exactly.

[00:50:38] That's like Rockstar with Grand Theft Auto 6, right?

[00:50:42] You know, it's going to come to PC, but you know they're going to make you wait at least

[00:50:45] a year before you can buy it because they know a large number of people are going to

[00:50:48] buy a console, a brand new console.

[00:50:50] Finally, just to play GTA 6.

[00:50:52] I know.

[00:50:53] I mean, I heard of people who bought like a PS5 or Series X to play the when they when

[00:50:58] EA did the new college football because people were begging for a new college football game

[00:51:03] and it came out and it's not awful.

[00:51:05] Like, I don't love it, but it's not awful.

[00:51:08] But like that was enough to where people bought a console just to play that game.

[00:51:12] Yeah.

[00:51:12] So I actually did that.

[00:51:14] So yeah, back in July, I bought a Genesis Sega CD collection.

[00:51:21] And I asked the dude, why are you selling it?

[00:51:22] And he's like, oh, I bought a PS5 yesterday and I just need the money so I can pay for

[00:51:26] it and buy the college football game.

[00:51:28] Like, oh, shit.

[00:51:30] That's yeah.

[00:51:31] Like those NCAA games have a huge audience.

[00:51:33] Like the last one was like 14.

[00:51:35] And that was like one of the most expensive games for the 360 PS3 on the resale market.

[00:51:40] So people love the college football games.

[00:51:43] Just a curiosity.

[00:51:44] You had mentioned Grand Theft Auto 6.

[00:51:47] Do you guys think that's going to be like the cultural phenomenon that five was when it came out?

[00:51:52] Or do you think it's probably going to not live up to the hype?

[00:51:54] I think there's a decent chance of flops.

[00:51:57] I don't know about that.

[00:51:59] I think it's going to be in the zeitgeist for a few years, but I don't think it's going to be as big as GTA Online is.

[00:52:05] It's going to be big, but not massive.

[00:52:07] I think I think GTA 6 is going to do the exact same thing.

[00:52:12] The switch to do they're both going to come out.

[00:52:15] They're both going to be very successful, but they're not going to be as successful as their predecessors.

[00:52:19] So you're going to hear a lot of people say, was it a flop or failure when it's like, well, it's hard to, you know, follow up and do just as well, if not better than that.

[00:52:29] And if it does say a little bit less than that, like, it'll still be good.

[00:52:33] Like how many copies of GTA 5 sold now?

[00:52:35] Like 200 million.

[00:52:37] So GTA 6 ends up selling like 100 million units.

[00:52:41] Like we're not going to consider that a failure, are we?

[00:52:43] I don't think Rockstar's or Take-Two is that dumb to do that.

[00:52:47] You know what I mean?

[00:52:48] I just like will always remember GTA 5.

[00:52:49] I just want Bully 2, goddammit.

[00:52:51] I know.

[00:52:52] That's not going to happen.

[00:52:53] GTA 5.

[00:52:54] Apparently, apparently somebody within Rockstar made a vertical slice of Bully 2 to present to Take-Two and they and they put the kibosh on it because they're working on GTA 6.

[00:53:04] Yeah, it's we're never going to get a warrior sequel either.

[00:53:08] So, oh, hell no.

[00:53:09] But there's like movie rights involved with that.

[00:53:11] Smugglers Run 3, Midnight Club.

[00:53:13] Nobody wants a Smugglers Run bill.

[00:53:15] I still think I think there's a decent risk that GTA 6 will not be good.

[00:53:20] I don't know.

[00:53:21] Maybe.

[00:53:21] Maybe.

[00:53:22] My thing with Rockstar is they haven't made a fucking game in it.

[00:53:24] Like they made one game.

[00:53:26] It's been a long time.

[00:53:27] They made one game last generation.

[00:53:29] Yeah.

[00:53:30] Remasters.

[00:53:31] That's it.

[00:53:31] Yeah, Red Dead 2 and I don't even like Red Dead 2 that much.

[00:53:35] I can't say that.

[00:53:37] I don't hate it, but it's not as good as one.

[00:53:40] PS2 and Xbox era.

[00:53:41] They would make a game like, let's say Midnight Club, and then they would implement that driving into the next GTA.

[00:53:48] Yeah.

[00:53:48] And then they would make Red Dead Redemption and they would implement that shooting into the next GTA.

[00:53:53] So it's been long enough from GTA 5 to now that they.

[00:53:58] Yeah.

[00:53:59] And with GTA Online, they haven't had to make games where they would show, oh, this is what's coming.

[00:54:03] So it might be great.

[00:54:05] It might be just another game.

[00:54:07] I think it's just going to be another game.

[00:54:09] My theory of the case is that whenever they make MMOs or like online games of a franchise, it starts to go downhill.

[00:54:15] Final Fantasy 11 came out.

[00:54:17] Final Fantasy has never been the same.

[00:54:19] Elder Scrolls Online came out.

[00:54:21] Bethesda has never been the same.

[00:54:22] The thing with that though is Final Fantasy 14 is like the most successful game.

[00:54:25] I think Square Enix has ever been.

[00:54:26] Oh, the MMO is good.

[00:54:27] Yeah.

[00:54:27] But I'm talking about like the releases that they put out on console.

[00:54:31] Yeah.

[00:54:31] Well, yeah.

[00:54:32] I mean, 12.

[00:54:33] I would say from 12 onward that like all the main like 12, 13, 15 and 16 are all kind of like controversial titles.

[00:54:40] Right.

[00:54:41] Whereas like 10 was the last universally beloved game in the series.

[00:54:44] Unless you're Chris.

[00:54:47] I hate 10.

[00:54:48] It's not just him.

[00:54:48] I don't like 10 either.

[00:54:50] I hate the characters.

[00:54:51] 10's fine.

[00:54:52] I don't.

[00:54:53] 10 has an amazing combat system.

[00:54:55] I get not liking the characters.

[00:54:57] I like the combat system.

[00:54:58] And I love the sphere grid.

[00:55:00] Sphere grid is awesome.

[00:55:01] Oh, yeah.

[00:55:01] It's great.

[00:55:02] But the characters fucking suck.

[00:55:03] They all fucking suck.

[00:55:05] That's fair.

[00:55:06] That's fair.

[00:55:07] Sorry.

[00:55:08] I showed it to my wife and she was like, what the fuck are you showing me?

[00:55:13] To be fair though, English translation of JRPGs in the 2000s was like universally horrible.

[00:55:18] We've come a long way since then.

[00:55:21] That ha ha ha is supposed to be bad.

[00:55:23] It is.

[00:55:24] Yeah.

[00:55:25] Context with the game.

[00:55:26] It's not that bad.

[00:55:27] It's just Titus is a bit annoying.

[00:55:29] I just find it funny that that's James Arnold Taylor Taylor and he then later went on to be fucking

[00:55:33] Ratchet.

[00:55:34] So really, no, no, no, that that's Roger Craig Smith.

[00:55:38] Okay.

[00:55:39] Is it not the same person?

[00:55:40] No, that's Roger Craig Smith.

[00:55:42] James Arnold Taylor's a ratchet.

[00:55:44] Yeah.

[00:55:45] Roger Craig Smith.

[00:55:45] I think he's Sonic now because he was Sonic in frontiers.

[00:55:48] He's been Sonic since colors.

[00:55:51] Oh, he, he was.

[00:55:52] I swear to God that Titus was Sonic.

[00:55:54] Yeah.

[00:55:55] No, no, that's a.

[00:55:56] It makes too much sense.

[00:55:57] I get it though.

[00:55:59] I think the last final fantasy that had a legitimately amazing battle system that was

[00:56:03] 10 to 10 to his battle system is better than the game.

[00:56:05] It's attached to.

[00:56:08] I could agree to that.

[00:56:09] I keep hearing a rumor that square is going to do like a big remaster of the 13 trilogy.

[00:56:15] And I kind of hope they do.

[00:56:16] Cause I would like to see.

[00:56:17] I would like to see the discourse for 13 startup again.

[00:56:21] You know?

[00:56:21] Well, it's hilarious.

[00:56:23] Do you have that?

[00:56:23] Yes.

[00:56:24] Yes, I do.

[00:56:25] I've never, I've never played 13 or any of them.

[00:56:27] So I have no dog in the fight.

[00:56:29] I just like seeing people complain about it.

[00:56:31] I love 13.

[00:56:32] The world part screaming into the void on Twitter about final fantasy 13.

[00:56:36] And everybody's like, it's just old man, Gene being old man, Gene.

[00:56:40] See, I have to respect the 13 fans.

[00:56:42] Cause I'm like the only eight fan on the internet.

[00:56:44] Apparently.

[00:56:45] So.

[00:56:46] I know you, you were not the only eight fan.

[00:56:49] They're out there.

[00:56:50] No names.

[00:56:50] Also an eight fan.

[00:56:52] I just, they're high at a great card game.

[00:56:54] That's about it.

[00:56:55] That sounds like a burger channel.

[00:56:57] I will fight that.

[00:56:59] No.

[00:56:59] It's in the card game.

[00:57:01] Great to like halfway through the game.

[00:57:02] Then they start adding like bullshit rules that make you lose.

[00:57:05] You have to, you can gain the system.

[00:57:07] So you don't get the random rule.

[00:57:08] Cause if they don't have the random rule, triple try it is fantastic through the entire,

[00:57:12] entire game.

[00:57:13] I loved it so much.

[00:57:14] I subbed to fantasy 14 to play freaking triple try at on my, on when I had three times.

[00:57:19] I love triple try at the rest of that game.

[00:57:21] I can't stand though.

[00:57:22] It's got a great soundtrack.

[00:57:24] I also like Gwent.

[00:57:25] So I might have a problem with card games.

[00:57:27] Gwent is good.

[00:57:28] Gwent's not bad.

[00:57:30] I'm not big in the triple try, but Gwent's okay.

[00:57:32] But again, I just don't want to play those card games within the game.

[00:57:37] I just want to play.

[00:57:38] You know which one fucking blows.

[00:57:39] It's the final fantasy seven.

[00:57:41] Rebirth.

[00:57:42] But I will say blitz ball.

[00:57:44] Hey, I thought you were going to, I thought you were going to talk about final fantasy seven

[00:57:46] and all of its random mini games that are terrible.

[00:57:50] Oh my God.

[00:57:51] Like the CPR into where you get raped in that mini game.

[00:57:56] Yeah.

[00:57:57] Well, that's in the original.

[00:57:59] That's the best.

[00:58:00] That's the best part.

[00:58:00] As you go in.

[00:58:01] Is it in the remake?

[00:58:03] I don't think so.

[00:58:04] That seemed, that seemed a bit too on the nose for.

[00:58:08] Okay.

[00:58:08] Broke.

[00:58:09] Right.

[00:58:11] You're 60 hours in and you're still getting new fucking mini games.

[00:58:15] Yeah.

[00:58:16] Yeah.

[00:58:16] That's annoying.

[00:58:17] I love seven just because seven, the original seven had some of the most random ones, like

[00:58:21] the CPR mini game or the dolphin throw mini game or the fricking snowboarding segment in

[00:58:26] the middle for no reason.

[00:58:28] They were just showing off.

[00:58:29] Yeah.

[00:58:29] First three.

[00:58:30] Like the RTS one.

[00:58:32] That was, that was bad-ass.

[00:58:33] I liked that one.

[00:58:33] That one was fun.

[00:58:35] Yeah.

[00:58:36] Emerson.

[00:58:37] It's good.

[00:58:39] Oh, is it?

[00:58:39] Okay.

[00:58:40] I haven't played rebirth.

[00:58:41] Yeah.

[00:58:41] Um, they do have the fighting one.

[00:58:43] That one fucking goes.

[00:58:44] But if you pause right before you get hit, you figure out what you have to do.

[00:58:48] So I was just pausing in between punches.

[00:58:53] I fucking hated that mini game.

[00:58:55] I miss like the old days of gaming where there was always just like a random snowboarding

[00:58:58] mini game in the middle of like non snowboarding games or some kind of racing at all.

[00:59:03] Oh yeah.

[00:59:04] Yeah.

[00:59:05] Yeah.

[00:59:06] Like in a Sly Cooper one, the random like races in the, in the minivan that control

[00:59:10] like ass, but I still kind of love God.

[00:59:13] I hated that shit so much.

[00:59:16] We're even Sonic games.

[00:59:18] Yeah.

[00:59:19] This is too weird.

[00:59:20] I knew that was going to fall.

[00:59:21] That's why I named the title talking about horror games and other nonsense.

[00:59:24] Cause I knew that's where this would go.

[00:59:25] We we've talked about a lot of horror bowl games.

[00:59:28] Yeah.

[00:59:30] That's stuff that scares us.

[00:59:32] Yeah.

[00:59:33] Ah, Sonic 06.

[00:59:35] What?

[00:59:36] You don't like boxes and 12 loading screens for one mini game.

[00:59:41] That's it's so sad.

[00:59:43] How Steve jobs died of Ligma.

[00:59:45] Well, who the hell is Steve jobs?

[00:59:47] The best part about 06 is the fact that in the middle of the game, they fuck up a line

[00:59:52] and then they just leave it in and just fix it in the middle.

[00:59:55] He's like, you need to find the shadow shadow.

[00:59:59] We need to go find that.

[01:00:00] He just keeps going.

[01:00:01] He just left it in.

[01:00:03] It was like, Oh God, the incompetent.

[01:00:05] There needs to be a documentary about the making of that game.

[01:00:08] For sure.

[01:00:08] I'm surprised one.

[01:00:09] I'm surprised.

[01:00:10] There's not like a book yet.

[01:00:11] It's cause it was made in Japan.

[01:00:13] Probably.

[01:00:14] It's cause Sega doesn't want.

[01:00:15] Yeah.

[01:00:15] Japan likes to be secretive about.

[01:00:17] If it was made in America, there'd be a book about this.

[01:00:20] Like there'd be a movie about the book.

[01:00:22] Probably.

[01:00:23] Yeah.

[01:00:23] I want a digital eclipse has been doing some fantastic, uh, like docu docu game system,

[01:00:31] like the making of Karatika and there's a Tetris one coming out.

[01:00:33] I love everything they've been doing lately.

[01:00:35] I really want Nintendo or Sega or Japanese company to give them keys to the vault and let

[01:00:40] them do something.

[01:00:41] Cause it would just be amazing.

[01:00:42] I think the stories they could tell cause it's all tightly under, under wraps.

[01:00:45] Right?

[01:00:45] Yeah.

[01:00:46] I don't think Nintendo would ever do that, but Sega, maybe.

[01:00:49] Yeah.

[01:00:49] Maybe Sega have, have any of you watched the Tetris movie with Taron Egerton?

[01:00:54] It's not way better than it should be.

[01:00:57] Watch it so bad.

[01:00:58] Is that, is that on Apple TV?

[01:01:03] Uh, it was, but I think you can watch it.

[01:01:06] It's gotta be elsewhere now.

[01:01:07] Let me, is it about the guy who made it?

[01:01:10] Yeah.

[01:01:11] Yeah.

[01:01:11] And the, and the story of the developer or the publisher who went to Russia to sign

[01:01:16] him up and the political intrigue.

[01:01:18] It's a, it's a thriller.

[01:01:19] It's a political thriller.

[01:01:21] Well, yeah, you couldn't own anything in the USSR.

[01:01:23] Like you couldn't say like, this is my copy written game.

[01:01:25] He didn't make any money off of Tetris until like the nine, like late nineties when, uh,

[01:01:29] they, uh, kind of got him out of the U S well, it was Russia by then.

[01:01:33] But, um, yeah, I always remember cause you have to, it's great.

[01:01:38] See, I always remember like the gaming historians whole documentary on Tetris, which is also really

[01:01:43] good.

[01:01:44] Yeah.

[01:01:44] I love that documentary.

[01:01:46] Fantastic.

[01:01:47] Yeah.

[01:01:48] As far as I know, it's only on Apple TV unless I, unless I deep dive into the internet and

[01:01:53] find it.

[01:01:53] Oh, we'll died.

[01:01:56] He's watching Tetris right now.

[01:01:57] No, he, I think he clicked.

[01:01:59] I think he clicked.

[01:02:00] He got nabbed by the Soviet union.

[01:02:02] No, the car went into his apartment and hit him.

[01:02:07] I think he, uh, clicked off of his phone real quick.

[01:02:11] Yeah.

[01:02:12] Clicked off and I'm trying to get back in.

[01:02:14] There is.

[01:02:14] Yep.

[01:02:15] I think it was on the internet archive, but in an archive is still down.

[01:02:18] Uh, God damn it.

[01:02:20] Of course.

[01:02:21] It should be up.

[01:02:22] Oh, did you guys see, um, the team that made that a Prince of Persia game?

[01:02:26] Ubisoft just killed them.

[01:02:27] Done.

[01:02:28] Yeah.

[01:02:28] They're the Rayman origins.

[01:02:29] Right.

[01:02:30] Yeah.

[01:02:31] Yeah.

[01:02:32] Montpellier, the original Ubisoft team.

[01:02:34] I don't think the Montpellier itself is gone, but they killed the team in there that

[01:02:38] made that game.

[01:02:39] Yeah.

[01:02:39] They had a sequel, like all ready to go.

[01:02:41] And Ubisoft's like, no, we need more Assassin's Creed.

[01:02:44] That'll solve all of our problems.

[01:02:46] Yeah.

[01:02:46] They said it didn't sell well enough, which probably means that they needed more people

[01:02:49] to make Assassin's Creed.

[01:02:50] Like you said.

[01:02:52] Oh, it's like how like square square Enix claimed that Tomb Raider didn't sell well

[01:02:55] enough.

[01:02:57] Do we even have sale data on this new Prince of Persia?

[01:03:01] Well, it came out earlier this year.

[01:03:04] Yeah.

[01:03:05] In your sales number B next year.

[01:03:08] No, you usually know like on a month to month base, you get like VG charts.

[01:03:12] Basically, it depends usually on when the companies want to tell us.

[01:03:16] Yeah.

[01:03:17] So apparently as of the 30th of January, 2024, uh, according to insider insider gaming, it

[01:03:23] had accumulated 300,000 players and $15 million in revenue.

[01:03:27] Yeah.

[01:03:28] Which I guess was low enough.

[01:03:30] But I mean, for the style of game, it is 2d action platformer.

[01:03:37] Prince of Persia is not exactly the moneymaker in name that it used to be.

[01:03:41] Right.

[01:03:41] So, but it's one of the best games of the year and I'm going to just face palm when

[01:03:46] end of the year, it starts winning game awards, game of the year lists.

[01:03:49] Like it's going to be everywhere at the end of the year.

[01:03:50] I can see it being nominated for, you know, platformer game of the year action game

[01:03:58] of the year.

[01:03:59] It was good.

[01:04:00] It had a good combat system and the platforming felt, felt good.

[01:04:04] Like I had gripes with it, but it was mostly because I feel like some of the, uh, environmental

[01:04:10] hazards were a bit too long for some shit reward.

[01:04:14] But the rest of the game was fantastic.

[01:04:18] Um, shifting back to horror real quick.

[01:04:20] Uh, anyone know what the, uh, the next, uh, Resident Evil is going to be, or have they

[01:04:25] said anything?

[01:04:26] It's probably going to be Resident Evil nine.

[01:04:28] That's what I, that's what I assume.

[01:04:30] I just, they haven't said anything about it as far as I know.

[01:04:32] I mean, I mean, we had the last one was the four remake.

[01:04:35] So it feels like next would be like the next main line.

[01:04:38] Cause I think they're going to wait a little bit to do five.

[01:04:40] They're probably working on five.

[01:04:42] They're going to make right now.

[01:04:42] They're totally good at a remake five.

[01:04:44] You think?

[01:04:44] Yeah.

[01:04:45] They're going to remake five.

[01:04:48] If you've played for a remake, the ending heavily suggests that they're going straight

[01:04:53] into five, I'm just like, Oh yeah.

[01:04:56] My annoyed ass is still going to be like, you're good.

[01:04:58] They're just going to fucking nor code Veronica again.

[01:05:01] That's what I was going to say.

[01:05:01] Like I love code Veronica.

[01:05:03] That's one of my favorite games in the dreamcast.

[01:05:05] I'd love that.

[01:05:05] I think of Veronica really needs a remake because it helps bridge the gap between

[01:05:10] say Resident Evil two and Resident Evil five.

[01:05:12] Cause it follows Claire trying to find Chris.

[01:05:14] So if you, if you played already for remake and then you go into re five remake and

[01:05:18] it's Chris.

[01:05:19] And if you haven't played, if you haven't played Resident Evil one remake, then you're

[01:05:22] like, well, who the fuck is this Chris guy?

[01:05:24] You know?

[01:05:24] Yeah.

[01:05:25] There.

[01:05:26] I think that we might not see nine for a while.

[01:05:30] I think we might see more remakes before we see nine because supposedly they are fixing

[01:05:36] the lore and the story with these remakes to make it a more cohesive thing.

[01:05:41] So well, they're trying to like streamline it, like trim out all the inconsistencies.

[01:05:46] Cause if you play them, they are redoing the writing to try to make it all flow more.

[01:05:52] So I would see it serious.

[01:05:54] I like Resident Evil being a cop.

[01:05:56] Yeah.

[01:05:57] Yeah.

[01:05:57] So I can see code Veronica five and six getting remakes before we get nine.

[01:06:02] Really?

[01:06:02] Okay.

[01:06:02] I'll be surprised.

[01:06:03] I don't, they do come.

[01:06:04] If I don't see six remake.

[01:06:07] If they decide to end it on nine.

[01:06:09] Cause five is like sort of the ending of like that timeline started with Resident Evil

[01:06:14] one.

[01:06:14] Like it goes straight into five, you know, the whole Wesker angle.

[01:06:17] I just always love.

[01:06:19] I love.

[01:06:20] I still don't think he's dead.

[01:06:22] Well, no, he screamed Chris and then got blown up by an RPG.

[01:06:26] So does my wife every day.

[01:06:30] Saturation.

[01:06:30] Does she also have an RPG?

[01:06:32] She gets blown up by an RPG.

[01:06:34] Luna shoots her.

[01:06:37] That's what you call it.

[01:06:38] I was going to say that.

[01:06:40] I still love like the weird disconnect with RE7.

[01:06:44] Like, especially when Chris appears at the end and he's like this weird, like skinny,

[01:06:47] like he dude.

[01:06:47] It's like, who is this guy?

[01:06:51] I think what you're going to see is you're going to see five as a remake and maybe,

[01:06:55] and hopefully code Veronica, but I think six.

[01:06:58] And if they do seven, you're just probably getting a quick remaster because they're so

[01:07:01] recent.

[01:07:01] I just looked up six of 2012.

[01:07:03] They're not remaking a game for 2012.

[01:07:05] Not, not in the next three years.

[01:07:07] It's kind of a bad game though.

[01:07:11] Unless you're Sony who just remakes their games that are a year old.

[01:07:15] Yeah, dude.

[01:07:16] You don't want to play the last of us to part two addition to on the PS five.

[01:07:21] I'm still waiting for it.

[01:07:23] Chris wants it.

[01:07:23] I'm still waiting for half-life two episode two part two side B.

[01:07:26] Yeah, there it is.

[01:07:28] 2K7.

[01:07:30] I wouldn't mind a remake of, I wouldn't mind a remake of half-life two, but that game

[01:07:35] hasn't aged that bad at all.

[01:07:36] It really hasn't.

[01:07:37] That's why it's just kind of neither does resident evil four and we got a remake

[01:07:41] Yeah, resident evil four plays great.

[01:07:43] That's true.

[01:07:44] But in resident evil four, the remake made me realize, oh yeah, the older one has a

[01:07:48] lot of these issues, particularly the second half of the game just doesn't hold up to

[01:07:52] the first half.

[01:07:53] But in the remake, it's so much fucking better.

[01:07:55] You know?

[01:07:56] Yeah.

[01:07:56] The thing about resident evil four is that the PS two version looks like substantially

[01:08:00] worse than the one that came out.

[01:08:01] Well, I think the game because the game cube was the PS two was significantly worse

[01:08:06] than the game cube and Xbox.

[01:08:07] Exactly.

[01:08:08] Yeah.

[01:08:09] If you're wearing one of the special costumes in two and you go into a cut scene, they revert

[01:08:14] back to their regular clothing for the cut scene and then they go back to the special

[01:08:18] costume.

[01:08:19] So did anybody here play resident evil four with the chainsaw controller?

[01:08:24] No, no, I've seen it in the case to get you.

[01:08:29] Yeah, I've seen it.

[01:08:30] I've seen it in the case, but I've I've never held it.

[01:08:33] I wish I would have played.

[01:08:36] I wish I would have played on a musha three with the katana.

[01:08:40] I miss.

[01:08:41] That would be amazing.

[01:08:42] I miss the days of stupid special edition controllers that were horrendous, but everyone

[01:08:48] loved them at the same time.

[01:08:49] We still get the controller.

[01:08:51] Have you not seen the dual sense edge?

[01:08:54] No, I haven't.

[01:08:57] Yeah.

[01:08:57] Fuck is the dual sense edge.

[01:08:59] Is that the one we were talking about the other day?

[01:09:00] Yeah, it's just like a fancier dual sense.

[01:09:04] That's like 200 bucks.

[01:09:06] And people I know have it.

[01:09:07] They're like, it's nice.

[01:09:08] It's not worth the money, but it's like, I mean, this is fine.

[01:09:12] Honestly, honestly, it is.

[01:09:15] But I'm happy.

[01:09:16] I'm happy with this guy.

[01:09:18] I I I'll say I used to not like PlayStation controller, special PS4 controller, but the

[01:09:23] dual sense is nice.

[01:09:24] One of these.

[01:09:25] I do not like this controller.

[01:09:28] It's not.

[01:09:29] I don't either.

[01:09:29] I like the PS5 controller a lot.

[01:09:31] Yes, but I'll let you know when I eventually get one.

[01:09:35] It's just this better.

[01:09:37] It's literally just this, but better.

[01:09:39] Yeah, it's a lot.

[01:09:40] There's a lot of room for improvement on that guy.

[01:09:42] It feels better in your hands.

[01:09:43] Yeah.

[01:09:45] Yeah.

[01:09:45] Like it just feels good in my monkey hands.

[01:09:47] So I mean, I'm one of those guys that do I inherently just prefer like both analog sticks

[01:09:53] down here.

[01:09:54] Like I yeah, it's they feel so much better for fighting games.

[01:09:59] Yeah, I think I think it's like a subjective thing, you know, maybe maybe it was because

[01:10:03] like my first dual analog stick controller was the GameCube controller.

[01:10:07] So I got used to like the offset one.

[01:10:09] So when I went to 360, it was like, oh, that makes sense.

[01:10:12] Right.

[01:10:13] Like I just have the offsets.

[01:10:14] So when I would do like the PlayStation ones, I was like, oh, like down here, this feels

[01:10:18] weird, but you get used to it.

[01:10:20] Like that's not my issue with the PlayStation controllers.

[01:10:22] I just I hate the D pad.

[01:10:24] Like I love I love the deep PlayStation D pad, but I've never been this nostalgia.

[01:10:29] I'm just I've never liked it.

[01:10:30] It just never felt right.

[01:10:31] My train of thought is that the PlayStation controller is basically just a Super Nintendo controller.

[01:10:36] Just it is.

[01:10:38] It literally is because it just evolved to be better.

[01:10:42] So that's why I like it so much.

[01:10:44] I mean, it was literally Super Nintendo controller when the when they when the PlayStation was originally

[01:10:49] the Nintendo PlayStation.

[01:10:50] They just took the Super Nintendo controller and gave it grips.

[01:10:53] So you need them thighs.

[01:10:56] Well, I mean, to be fair, the 360 controller like that base model has been pretty dominant because even the switch pro controller is basically an Xbox controller.

[01:11:05] Oh, yeah.

[01:11:06] Yeah. And it's with a fantastic battery life like that alone.

[01:11:09] Oh, yeah.

[01:11:10] Crazy good.

[01:11:11] The best part about it is the battery life.

[01:11:14] If you want to talk about battery life on a controller, that's like mental.

[01:11:18] The frickin Wii U pro controller that those things just didn't die, but nobody used them because they were just they were an Xbox controller.

[01:11:26] But instead of doing but instead of doing the analog sticks below, they were like, let's put both above.

[01:11:34] That'll totally work.

[01:11:35] Now, nobody like that.

[01:11:39] Everyone like and the trigger like the way they put them up is like their analog triggers, but they're not, you know, set up like a 60 thing.

[01:11:47] And it's like, weirdly enough, I think the gamepad is the best Wii U controller.

[01:11:51] It is objectively the pro controller is good for like, yeah, the wild Mario Kart, I guess.

[01:12:03] The six people that got Breath of the Wild on Wii U can use the pro controller.

[01:12:07] There you go.

[01:12:07] Yay.

[01:12:09] No, I still use the pad with Breath of the Wild when I first got played that game.

[01:12:13] Oh, you were one of those people bought the game twice.

[01:12:15] Yeah, there are there are 12 of us.

[01:12:18] I always I always loved like when people were when people were joking, like when when Breath of the Wild first came out, everyone was joking about how the switch was like nothing but Wii U ports.

[01:12:25] And I just joked like a Breath of the Wild was the first Wii U port.

[01:12:30] True.

[01:12:30] You should think Mario Kart Smash Brothers.

[01:12:34] The only thing left in the Wii U is NES remix, and we never got that on switch.

[01:12:38] That's the world championship, which is not coming to at all.

[01:12:43] No, Star Fox.

[01:12:45] Star Fox.

[01:12:46] No, really all it's left.

[01:12:47] Really all it's left.

[01:12:48] Yeah, is like Star Fox zero Xenoblade X.

[01:12:51] Oh, yeah.

[01:12:51] Xenoblade X color splash color splash.

[01:12:55] Yoshi's Woolly World.

[01:12:57] Oh, yeah.

[01:12:58] Bird double third.

[01:12:59] Hey, you forgot about the greatest Wii U games.

[01:13:02] Sonic Boom Rise of Lyric.

[01:13:04] Sonic.

[01:13:05] That didn't get a port to the switch?

[01:13:07] No, I think it would have.

[01:13:08] That's so damn Sonic Lost World would be a nice port.

[01:13:11] It is on PC.

[01:13:12] It did get that at least got the PC.

[01:13:14] Yeah, I'm surprised they haven't just just dump that on the consoles.

[01:13:18] Like why not?

[01:13:18] Because it's one of the quote unquote bad Sonic games.

[01:13:20] So they like Sega just pretends.

[01:13:22] That's not saying much, Bill.

[01:13:24] That doesn't stop them.

[01:13:25] Yeah, you mean it's one of the Sonic games?

[01:13:27] Yeah.

[01:13:28] No, no, no.

[01:13:28] There's certain ones that are considered good by the community like colors and generations.

[01:13:32] Those ones get acknowledged.

[01:13:33] I mean, those are good.

[01:13:34] Everything else gets ignored.

[01:13:38] Dude, I tested a lost world and I got so sick.

[01:13:41] Forces was good.

[01:13:43] I don't care what anybody says.

[01:13:45] I like Forces.

[01:13:46] Forces is fine.

[01:13:47] I need to play it again.

[01:13:48] It's I have not played a 3d Sonic game since Sonic 06 and I don't think it's ever going

[01:13:52] to change.

[01:13:54] Yeah.

[01:13:55] Sorry.

[01:13:55] What were you saying Jake?

[01:13:56] I like frontiers.

[01:13:58] No, I was just gonna.

[01:13:59] I was just saying like Forces was the one where I almost got on board, but I'm also like

[01:14:03] well where I haven't really touched the 3d Sonic in forever and I don't really want

[01:14:06] to.

[01:14:07] I'm more of a 2d guy, but forces almost got my money.

[01:14:10] Almost.

[01:14:11] I saw those reviews.

[01:14:12] I yeah, the reviews the reviews don't paint the that game is like mid I think is like

[01:14:17] the perfect example.

[01:14:18] It is very mid because it essentially it plays like generations, but like the level designs

[01:14:23] are just not as interesting and the 2d Sonic parts are just boring and kind of unnecessary.

[01:14:29] I mean from what I've seen the the the generations remaster they just did with the cross shadow

[01:14:34] stuff.

[01:14:34] It's been getting really good reviews and like generations has always been a solid title

[01:14:39] in the Sonic series.

[01:14:40] So for Sega to apparently remaster it add content and not fuck it up like they did is

[01:14:47] very is very impressive to me.

[01:14:50] So didn't they take a vow where everybody at Sega would commit suicide if they wouldn't

[01:14:55] put the same amount of quality into every Sonic game going forward.

[01:14:59] And that's why all the ones that have come out since the open world one breath of the

[01:15:04] hedgehog have been Sonic front.

[01:15:08] I like the hedgehog is I mean, yeah, that was fun.

[01:15:13] Frontiers was fun.

[01:15:14] I liked it.

[01:15:15] I mean, was the wild came out.

[01:15:17] Everything was breath of the whatever breath of the Pikachu.

[01:15:19] Breath of the Hedgehog.

[01:15:21] That just reminds me like after Shadow came out there got there was so many memes about

[01:15:25] how Sega would just throw Sonic on everything.

[01:15:27] Like I remember there was an old Sonic short meme where it was like they were in a board

[01:15:31] meeting and it's like they just slapped shadows face on Devil May Cry and they're like,

[01:15:34] huh?

[01:15:35] And that's like probably been better than what Shadow actually was.

[01:15:41] Yeah.

[01:15:42] Damn, not here.

[01:15:43] Oh, Shadow the Hedgehog's a comedy.

[01:15:45] Like there's so much funny.

[01:15:46] It's so funny, dude.

[01:15:47] Yeah.

[01:15:49] The dialogue is peak.

[01:15:50] Shadow karate is a gun in the movie.

[01:15:53] Do you think Keanu will have a gun as Shadow in the Sonic movie or is it going to ditch

[01:15:56] the gun?

[01:15:56] I hope so.

[01:15:57] I hope so.

[01:15:58] And I better see bullets going into that little girl.

[01:16:01] Otherwise, I don't want it.

[01:16:04] Maria!

[01:16:07] I remember.

[01:16:08] I got a good story about that.

[01:16:10] I'm like 10 years old.

[01:16:12] Otherwise, it's not accurate.

[01:16:14] I'm like 10 years old in 2005 and I'm playing this game and you know, I'm not allowed to

[01:16:19] play like rated M games yet.

[01:16:20] And the fucking opening movie happens.

[01:16:23] That game is E10, man.

[01:16:23] That game is E10.

[01:16:24] Oh, I was 10.

[01:16:25] And then the girl gets shot and my stepmom like wigs out.

[01:16:28] She's like, what was that?

[01:16:30] That was that was a lifeless board getting shot because that character has no personality.

[01:16:36] No, true, man.

[01:16:37] That was Will's first experience with death.

[01:16:40] Yeah, actually, I experienced my conscious awakening.

[01:16:44] It's all down there from there.

[01:16:46] Shadow Tassel.

[01:16:47] Sin entered the world for me when I played that game.

[01:16:50] That is when you came into consciousness.

[01:16:53] You stopped being an automaton kid.

[01:16:56] You just came into, oh, feelings.

[01:17:00] I just love the dialogue.

[01:17:03] Sonic Adventure is one of the funniest games to me because people like will still herald

[01:17:06] that game as like one of the greatest games ever made.

[01:17:08] And I'm always like, it's nostalgic, but it's held together by Bubblegum and Duck.

[01:17:14] The Sonic part's good.

[01:17:16] But once you start straining me from that, it's bad.

[01:17:18] I just I love some of the stupid dialogue in that game.

[01:17:20] They're like my favorite still is like whenever you when you the first shadow fight where he's

[01:17:24] like, I am the coolest.

[01:17:27] This is like taking candy from a baby, which is fine by me.

[01:17:33] Oh, man, that way.

[01:17:34] Why does that feel so Vegeta?

[01:17:36] It is, dude.

[01:17:37] Vegeta and Anakin.

[01:17:38] I can.

[01:17:39] He basically was the Vegeta of Sonic because Sonic is just in Dragon Ball or just fucking

[01:17:43] like combined at this point.

[01:17:44] Oh, yeah.

[01:17:45] Yeah.

[01:17:45] It's so obvious.

[01:17:47] All the animes do that, dude.

[01:17:48] Both like Naruto and Bleach have an emo black haired character who is like the rival to the

[01:17:54] main character.

[01:17:54] It's just fucking Vegeta.

[01:17:57] Yeah, it's funny.

[01:17:58] It's even more prevalent with Sonic because you have silver this really cool mysterious character

[01:18:03] and then he just becomes lame like trunks immediately.

[01:18:09] My favorite my favorite part was when I'm during the on when you guys were doing we're

[01:18:14] playing it for a Superpod Network game club.

[01:18:17] You guys you guys all got to silver and you're like, how do I beat this fight?

[01:18:21] I'm like, are you going to hit him whenever he hits?

[01:18:23] He says, how about this?

[01:18:25] And then just run.

[01:18:27] Yeah.

[01:18:28] Like you can't.

[01:18:29] Yeah, but the camera is like so fucking bad.

[01:18:31] It's hard to like keep track of them.

[01:18:33] So it's just like just run around.

[01:18:35] Just run.

[01:18:36] If you see him fucking bail.

[01:18:37] There's a 50% shot with that game where you will get cornered just right where he will

[01:18:42] throw you into one of your rings and then you will get up collect said ring.

[01:18:45] He'll throw you again into said ring.

[01:18:47] You'll get up collect said ring and you just you're stuck.

[01:18:50] You can't escape.

[01:18:51] How do people hate this game?

[01:18:54] Because it's amazing because it's fucking the greatest like bad game ever.

[01:19:01] It is a time machine.

[01:19:02] I'm learning Japanese and joining team Sonic during document everything.

[01:19:07] Well, that's the best sign about Sonic 06 like was they when they fired the their quality assurance

[01:19:13] team because they said the game is bad.

[01:19:18] Somehow the night long knives.

[01:19:21] Oh, yeah, the bit the beta that was like better, but apparently it like would crash all the time.

[01:19:26] Yeah, stable.

[01:19:29] Amazing.

[01:19:30] So have you guys seen that new?

[01:19:32] Have you guys seen that like weird like N64 re-release that that it's like not Nintendo

[01:19:37] it's some other companies make the analog.

[01:19:39] Yeah, the analog and 64 thing don't buy it.

[01:19:43] Please don't don't don't give analog money and I'm saying this is somebody who bought an analog pocket after several years of trying to find one analog stuff looks really good, but the shipping and the and everything.

[01:19:55] It's so expensive by mister mister FPGA.

[01:19:58] And if you don't want to pay for a mister get to tacky udon's clone for half the price.

[01:20:02] That thing is awesome.

[01:20:03] It's all the FPG accuracy that they they advertise.

[01:20:06] It's it's but there's so much more on that thing.

[01:20:09] It's more open.

[01:20:10] There's people making cores all the time for it and 64 just got complete support on the mister.

[01:20:14] It's it's a fantastic thing.

[01:20:15] It's in the thing behind me.

[01:20:16] Actually, I'm running on the arcade machine.

[01:20:18] I love the mister, but don't give analog your money money.

[01:20:21] They just you're just paying for the plastic shell like Apple.

[01:20:24] Yeah, yeah, I started a bit of a shit show and that thing got announced because I just I was in another discord server and because they the advertising that they're had they have for it.

[01:20:34] They like refer to it as the greatest multiplayer system ever.

[01:20:38] And I just commented.

[01:20:38] I was like, I don't know.

[01:20:40] This seems kind of like a very debatable topic.

[01:20:42] I'm sure that this won't be debated and it caused a shit storm.

[01:20:46] And I was like, all right.

[01:20:49] People in America get really protective of like the N64 the PS2 and the 360 like people really revere those systems.

[01:20:59] And if you talk to the problem, I would be not so much and 64 like I'd say like you in particular.

[01:21:05] Call me crazy, but I feel like you to call me crazy.

[01:21:08] But I feel like the N64 has had a lot of revisionist history recently where everyone's trying to be like, like, oh, this system was like the greatest amazing system back there.

[01:21:16] I play as a kid and it's like, yeah, but like it didn't sell as much as the PS1.

[01:21:21] That's that's my favorite argument where people are like, oh, yeah, before was legitimate competition to the PS1.

[01:21:26] I'm like, no, it wasn't.

[01:21:28] It wasn't even.

[01:21:29] No, I love the N64 a lot.

[01:21:32] They both had.

[01:21:33] Go ahead.

[01:21:34] I was just gonna say I love the N64.

[01:21:35] That's the one I got as a kid.

[01:21:37] But I mean, there's no denying the PS1 had the much better library, but I would still argue that graphic wise the N64 looked better.

[01:21:44] I mean, it was definitely.

[01:21:46] Oh, definitely.

[01:21:46] Yeah, absolutely.

[01:21:47] Yeah, I wouldn't want to play any of them nowadays.

[01:21:50] Honestly.

[01:21:51] Well, I that's my favorite era.

[01:21:54] That's my favorite era.

[01:21:56] See, I love the Saturn.

[01:21:57] So I regret selling my Saturn a long time.

[01:21:59] I mean, of course, this is like a fucking Saturn.

[01:22:02] Shut up.

[01:22:03] I mean, this podcast is based around a system from that era.

[01:22:08] So true.

[01:22:10] True.

[01:22:10] Yeah, that's true.

[01:22:11] Yeah.

[01:22:12] But I do literally a weaker PS1.

[01:22:16] It pretty much is.

[01:22:18] Yeah.

[01:22:19] So I grew up with the 64.

[01:22:21] And if you were to tell me which would you pick 64 PS1, I would pick PS1 because there's only four playable games on the 64 that are actually good with the controller.

[01:22:31] Oh, yeah.

[01:22:33] So I don't hate the 64 games.

[01:22:35] I do hate the controller.

[01:22:36] I've never liked that controller.

[01:22:38] I think the controller is fine.

[01:22:41] I don't know.

[01:22:42] I don't know.

[01:22:42] The games aren't bad.

[01:22:44] They just have shitty camera work.

[01:22:46] Yeah.

[01:22:46] That's because Nintendo.

[01:22:48] Well, Nintendo actually trademarked the yellow buttons for camera control.

[01:22:53] So no other company could use that.

[01:22:55] Like they actually made a patent.

[01:22:57] Good.

[01:22:57] Oh, really?

[01:22:58] Yeah.

[01:22:59] That's crazy.

[01:23:00] Nintendo patented the camera controls on the on the four yellow buttons.

[01:23:03] The only other company that could use that was rare because rare Nintendo were basically like the same company at that point.

[01:23:10] And that's not like the dumbest.

[01:23:12] It did afterwards.

[01:23:13] Yeah.

[01:23:15] Imagine how much better Glover 64 would be if you had good camera control.

[01:23:21] Most platformers on the S64 that weren't made by Nintendo.

[01:23:25] Fucking tonic trouble would be amazing.

[01:23:27] Earthworm Jim 3D would be amazing.

[01:23:30] Well, well, well, that's not a whole lot better.

[01:23:31] There's more than just camera problems in Earthworm Jim 3D.

[01:23:34] I mean, the problem is it's Earthworm Jim.

[01:23:37] That's its first problem.

[01:23:38] Yeah.

[01:23:38] Like, no.

[01:23:40] One of the few games that I think is great, but.

[01:23:43] Eh.

[01:23:44] They haven't aged as well as.

[01:23:46] Well, I played it on stream a couple weeks ago and I was like, I, I, I, I,

[01:23:50] I kind of don't like this game.

[01:23:52] I will say one of the few.

[01:23:53] I prefer Boogerman.

[01:23:56] I will say one of the few N64 games that did the camera good that wasn't Nintendo was Rocket Robot on wheels, but that whole game's cool.

[01:24:02] Like appeal was its physics engine.

[01:24:04] So there goes Bill with his rocket robot on wheels again.

[01:24:07] I fucking love that game.

[01:24:08] It is.

[01:24:09] I love.

[01:24:09] I love sucker punch.

[01:24:10] That's like my favorites.

[01:24:11] One of my favorite studios.

[01:24:13] Like with the N64.

[01:24:14] I love the wrestling games on there.

[01:24:16] Of course.

[01:24:16] Yeah.

[01:24:17] Like I did.

[01:24:18] I mean, I did like the peak golden eye stuff, which is like, you get like four people in the room, play it, split screen, all that.

[01:24:23] Great experience.

[01:24:24] It is a fun experience, but am I going to sit here and say, that's the best bond game?

[01:24:28] No, no, no.

[01:24:30] I don't even think the best bond game Nintendo published when they have.

[01:24:33] It's not even.

[01:24:33] It's not even the best bond game on N64.

[01:24:35] Yes.

[01:24:36] I said that.

[01:24:37] No.

[01:24:38] What?

[01:24:38] I rented the sec.

[01:24:39] That other one.

[01:24:40] I prefer world is not enough.

[01:24:43] I love world is not enough.

[01:24:44] No, but perfect dark is a better version of golden eye.

[01:24:48] Yeah.

[01:24:49] Objectively speaking.

[01:24:50] I would say that.

[01:24:53] Medal of Honor front line is a better golden eye.

[01:24:55] It's a better multiplayer experience.

[01:24:56] Oh, that's like, that's a one I haven't thought about in a long time.

[01:24:59] It's not N64.

[01:25:01] No, no, no.

[01:25:02] Gamecube.

[01:25:03] No, it's a game.

[01:25:04] Gamecube.

[01:25:05] Yeah.

[01:25:05] Oh, you want to trigger.

[01:25:06] You want to trigger Nintendo fans like really hard to let just inform them that the Gamecube is kind of a failure when you really think about it.

[01:25:12] There's no kind of about it.

[01:25:14] It was the Xbox sold better than it.

[01:25:17] Yeah, I like the system, but you know, the game remember the Gamecube is a great system, but it did not sell well at all.

[01:25:25] I mean, they didn't realize that, but they were already zigging when other people were zagging because it's like kind of a kiddie console when M M rated games were in.

[01:25:34] Well, it did have eternal darkness, which is one of the best like that like five people bots.

[01:25:39] But yeah, yeah, like the Gamecube.

[01:25:41] It was a time where Nintendo was experimenting a lot, you know, with like sunshine Luigi's Mansion Metroid Prime, like all these, you know, trying a lot of different things.

[01:25:49] And then they were trying to have more third party support.

[01:25:52] But, you know, the little mini discs and the lack of like another Z button, that kind of stuff really hurt them.

[01:25:58] I mean, they did get it.

[01:25:59] They did have quite a few.

[01:26:00] There's a pretty extensive third party library on the game.

[01:26:03] Oh, for sure.

[01:26:03] But as I'd said before, the whole GTA thing, because that's not like a Nintendo choice, though.

[01:26:09] Well, no, apparently Rockstar was working on three and Vice City for Gamecube, but they got canned.

[01:26:13] And the only thing I could think of as to why is because they didn't want to put that game on two discs because it would have had to have been a two disc.

[01:26:20] Oh, I always figured it was Nintendo just not wanting that smoke.

[01:26:24] I don't think Nintendo cared that much because there are quite a few M rated.

[01:26:27] There wasn't evil there.

[01:26:28] Right.

[01:26:28] Yeah.

[01:26:28] But GTA was like in the news.

[01:26:31] True.

[01:26:31] I don't know.

[01:26:32] I don't think I would have cared, though.

[01:26:34] I mean, they had MGS, the Twin Snakes, which is pretty extreme.

[01:26:39] Yeah.

[01:26:39] Yeah.

[01:26:39] But GTA was in the head guys, man.

[01:26:41] True.

[01:26:42] Geist.

[01:26:43] Does that count?

[01:26:44] Like, not Tucker Carlson.

[01:26:47] Not Tucker Carlson, but the guy before him on Fox News.

[01:26:50] Like those kind of programs are talking about GTA.

[01:26:53] There was that negative one.

[01:26:54] Who is that?

[01:26:55] Like, is that lawyer?

[01:26:56] It was like Jack Thompson.

[01:26:59] God, that's a game I've been caught in a long time.

[01:27:01] He got his license taken away.

[01:27:03] I'm pretty sure.

[01:27:04] It's just art.

[01:27:05] Because he went way too fucking far with the whole thing.

[01:27:07] Like, it was ridiculous.

[01:27:09] Oh, yeah.

[01:27:09] He was crazy.

[01:27:10] Oh, yeah.

[01:27:11] It's funny, though.

[01:27:12] Like, I'm convinced the two of the biggest setbacks to N64 and GameCube was just Nintendo's

[01:27:18] like a version to concept of the freaking CDs and like DVDs.

[01:27:22] Oh, definitely.

[01:27:22] And then they figured out, oh, let's do CDs.

[01:27:25] But then they decide to do it wrong and it fails.

[01:27:27] If the N64 had a normal CD drive, like we'd be living a completely different world right

[01:27:33] now.

[01:27:33] We would have got Final Fantasy on the N64 and it would have been.

[01:27:36] Yeah, it would not have been on PlayStation.

[01:27:37] Yeah, it would have been a whole different ballgame.

[01:27:41] I love how you said normal CDs because it's like the N64 DD.

[01:27:45] That was a thing.

[01:27:46] Yeah, it was floppies.

[01:27:48] It wasn't even regular disc.

[01:27:49] It was floppy discs.

[01:27:51] No, it was.

[01:27:51] It wasn't even floppies.

[01:27:53] It was magnetic discs, which was essentially like the weird like stuff that's in like a

[01:27:57] cassette.

[01:27:57] Yeah, those if they would have done that, but and they would have gone full production

[01:28:02] by now.

[01:28:05] Probably most of the DD games that were out in the market would be unplayable.

[01:28:10] Mostly.

[01:28:11] Yeah, yeah, the magnets would just go bad and the fucking game is done.

[01:28:15] Right.

[01:28:15] There's no way to play it.

[01:28:16] They actually and they probably cost more to make than CDs at the time.

[01:28:20] They did and they didn't hold that much more than an N64 cartridge like it was

[01:28:25] the Sega had that problem too with the GD ROM or whatever.

[01:28:28] The GD ROM is a weird one.

[01:28:30] It technically holds more than a compact disc.

[01:28:33] Yes, but most Dreamcast games didn't actually use the entire GD ROM so you could easily just

[01:28:40] burn it onto a CD.

[01:28:41] Yeah, it was that time was like it was right before the DVD.

[01:28:44] So they were trying to get ahead of it.

[01:28:46] But you know the DVD came out and then just kind of obliterated it.

[01:28:49] Yeah, it was the Dreamcast is one of those like I said it on GNC recently.

[01:28:54] We talked about failed consoles like the Dreamcast.

[01:28:56] Well, you tried to talk about failed consoles.

[01:28:58] Yeah, but I have a crazy person as a co-host.

[01:29:02] So hearing you get actually mad was hilarious.

[01:29:07] Well, no, the best part of that episode was like when because Alex has her weird Atari

[01:29:11] Jaguar thing and like at one point like one of my running gags to that episode was pointing

[01:29:16] out the fact that the Atari Jaguar didn't sell well and she's like because I mentioned like 32X

[01:29:20] she's like, well, yeah, the Jaguar sold better.

[01:29:21] I'm like, no, it didn't.

[01:29:23] Yeah, it didn't.

[01:29:23] Also, the 32X has more playable games than Jaguar.

[01:29:27] Yeah, it's close.

[01:29:28] That's close.

[01:29:30] Yeah, that's very close.

[01:29:31] That's debatable.

[01:29:33] I mean, the Jaguar has Rayman.

[01:29:35] There's nothing on the 32X that's even close to Rayman in terms of quality.

[01:29:39] That's true.

[01:29:39] But there's like three games on the Jaguar that you can play.

[01:29:42] Jaguar has the better version of Doom.

[01:29:44] Doom, Wolfenstein, Tempest 2000.

[01:29:46] The controller's pretty good too.

[01:29:47] I love the Jaguar controller.

[01:29:49] Alien vs. Predator, Atari carts, Attack of the Mutant Penguins.

[01:29:54] Nobody played these games.

[01:29:55] Tempest 2000?

[01:29:56] I have, goddammit!

[01:29:58] Yeah, but to be fair, to turn that back on your argument, no one played any of the 32X games.

[01:30:03] That's true.

[01:30:04] That is true.

[01:30:05] Yeah, nobody played Tempo or Calibri.

[01:30:08] Yeah, people had the Sega CD, but they didn't have the 32X.

[01:30:11] No, the Sega CD isn't really a failure when you look at it in the history-wise.

[01:30:16] Like, for what it was at the time...

[01:30:18] It depends on who you ask.

[01:30:20] See, it's like the concept of a failure is kind of like a debate, especially for an add-on at the time.

[01:30:25] It sold like a couple million and it had a lot of really good games on it.

[01:30:29] Oh yeah.

[01:30:30] It's like Chris Cross and Marky Mark make your own music.

[01:30:33] I mean, that's all I remember from.

[01:30:35] Apparently, the two titles I remember.

[01:30:37] Chris Cross, man, that's a throwback.

[01:30:39] Well, weirdly enough, like I've been reading a book about Sega and apparently with that series, they were playing to do like a ton more.

[01:30:45] And they were going to get more legit bands like R.E.M. or like Pearl Jam or the Chili Peppers to do them.

[01:30:51] Which would have been amazing.

[01:30:53] Like, could you imagine R.E.M. trying to do like a make my video game?

[01:30:56] Like that would be the best thing ever.

[01:30:58] Like Michael Stipe.

[01:31:00] That would be a great cultural artifact.

[01:31:02] Yeah.

[01:31:02] Yeah.

[01:31:03] I mean, and R.E.M. is a better band.

[01:31:05] So the thing with the Sega CD was a lot of people will look immediately at like the kind of crappy like FMV games.

[01:31:11] I mean, I love those personally, but well, Night Trap will always be the shining.

[01:31:15] Well, yeah, because it kind of got, you know, it became like the whipping boy for like really no reason.

[01:31:22] Yeah.

[01:31:22] You know, like a bunch of guys in rubber suits wobbling around.

[01:31:26] Like I've beaten that game multiple times.

[01:31:28] People freaking out about it and reading what people said back in the day.

[01:31:31] It's like these people did not play the game.

[01:31:33] They clearly did not because it is not that bad at all.

[01:31:36] Yeah.

[01:31:37] It's like double.

[01:31:38] I think double switches were like a worse.

[01:31:40] That's it.

[01:31:41] That game is fucking duck.

[01:31:43] I just love the opening.

[01:31:44] It's like, it's like, hey, hi.

[01:31:46] Hey, my name is Billy or whatever.

[01:31:48] I forget the name.

[01:31:49] It's Eddie.

[01:31:49] Eddie, whatever.

[01:31:50] Yeah, that guy apparently had like a really rough life.

[01:31:53] Corey Haim.

[01:31:54] Yeah.

[01:31:55] It also the game also has the the the lady from Blondie.

[01:31:58] Can't remember her name off top of my head.

[01:32:00] Debbie Harry.

[01:32:00] Debbie Harry.

[01:32:01] Yeah, Debbie Harry's in that game.

[01:32:03] Like the city is interesting because it shows like how Sega wasn't sure what direction they wanted to go at that time.

[01:32:11] Because to be fair at the time, no one really knew what to do with compact disc because they were too big at the time.

[01:32:16] Like there was so much space like expensive for a while to what Sega was trying to do with the Sega CDs.

[01:32:23] Yeah, they were trying to be like, oh, we're at the forefront of technology with the CD and they were hoping the CD add on would allow the Genesis with the combined specs to get closer to the SNES in terms of the specs because it could do more.

[01:32:36] Right.

[01:32:36] Well, they were also trying to sell stuff in Japan because like the console was not selling in Japan and Sega corporate like could not get over that because.

[01:32:45] Yeah. And it was selling doing the Genesis in America.

[01:32:48] Yeah. And it was still selling well in America.

[01:32:50] And I think Japan didn't really didn't like that.

[01:32:52] Well, no, Sega in America and Sega of Japan hated each other.

[01:32:54] Like it was like I've read the books like we all have here.

[01:32:57] And I sometimes wonder if it's true.

[01:32:59] But like you do have to admit that they were a very confused company for a few years.

[01:33:04] Well, they literally they literally made Sega of America make the 32X without telling them they were making the Saturn.

[01:33:10] And then when the 32X came out, they were like, oh, yeah, Saturn, by the way.

[01:33:13] And everyone in America was like, they had four fucking consoles in the works, like the 32X, the Neptune, the Jupiter, which would have been like a like a 32 bit cartridge console.

[01:33:25] And then the Saturn.

[01:33:26] Well, there was also decide which one to do.

[01:33:28] They also apparently say Sega of America also apparently consulted Silicon Graphics, the studio that eventually went on to make the instrumental in making the N64.

[01:33:40] And apparently they had worked with Sega for a little bit.

[01:33:43] And then Sega, yeah, Sega Japan shot it down.

[01:33:46] And then apparently Tom Kalinsky in one of his final things before he left Sega, he basically told them, you should take this to another company.

[01:33:52] And it's supposedly it became the N64.

[01:33:55] But there's it's debatable how true that is.

[01:33:59] He is very main character in that book.

[01:34:01] That's why I'm always skeptical.

[01:34:02] Tom Kalinsky is everything I did was really good.

[01:34:05] And everything that Sega Japan did was really bad.

[01:34:07] Like that may be true, but I'm always kind of skeptical.

[01:34:10] To be fair, though, for a lot of Sega of America success.

[01:34:14] Right. Yeah, that's that.

[01:34:15] That's where he gets some credence for sure.

[01:34:17] But when something's too good to be true, you always kind of wonder, you know, Sega of America had some of the most interesting characters like leading them like Tom Kalinsky was a character.

[01:34:27] I mean, everyone knows Bernie Stoller.

[01:34:29] Bernie Stoller is either like he's one of the greatest or one of the worst people like presidents in gaming history.

[01:34:34] He was horrible for the Saturn, but he was good for the Dreamcast.

[01:34:37] Yeah, he was good for the Dreamcast.

[01:34:38] I mean, he was so bad at Sony that Sony booted him out and then he went to Sega and did everything he did at Sony at Sega and it caused the system to flop.

[01:34:46] Well, the Saturn was DOA just because it was originally like a 2D console.

[01:34:51] That.

[01:34:51] Yeah, but it could do 3D.

[01:34:53] It just took a while.

[01:34:54] It took.

[01:34:54] But it was so hard to program for because of that.

[01:34:57] Well, thing is, it did.

[01:34:58] It was selling better than the PlayStation for a while in Japan.

[01:35:01] Right.

[01:35:02] Because it had Virtua Fighter.

[01:35:03] Yeah.

[01:35:04] And a ton of amazing 2D games.

[01:35:06] But that was only for like a year.

[01:35:07] But then when like Final Fantasy came out, then it killed it.

[01:35:10] Like any chance it had to dominate was dead at that point.

[01:35:12] Which is also what happened to Dreamcast, but in like six months.

[01:35:15] Well, the Dreamcast never was successful in Japan.

[01:35:17] The Dreamcast was successful in America for a brief period of time.

[01:35:21] The Dreamcast was the Dreamcast was doomed to fail because Sega was already like people didn't trust them anymore.

[01:35:27] So it was just it was it was doomed from the start, which is a shame.

[01:35:31] But that's Sega's fault.

[01:35:32] The Dreamcast era was arguably Sega's most impressive time as a developer like they because they couldn't get any games because most companies wouldn't publish games on Sega systems.

[01:35:41] They had to make all their own games.

[01:35:42] That's how we got the NFL 2K series, which was arguably better than men.

[01:35:46] It's not arguable.

[01:35:47] Not arguable.

[01:35:50] NFL 2K5 still stands as the best simulation football game ever made.

[01:35:55] Well, it was still published by Sega.

[01:35:57] Visual Concepts was that was the that was the last one Sega did.

[01:36:02] And then once they lost the NFL license, Sega's like, well, fuck this and got rid of the sold off of Visual Concepts.

[01:36:07] Yeah.

[01:36:07] Well, and but they also got rid of like NBA 2K and NHL 2K and all those and those still have licenses.

[01:36:12] But NBA 2K didn't really blow up until after.

[01:36:16] Yeah, really.

[01:36:17] Going back to Sega CD, too.

[01:36:19] I did want to say like the games that never get mentioned are like the RPGs that came out later on, like obviously like Lunar one and two.

[01:36:26] Those are games that you're working to sign games.

[01:36:28] Yeah.

[01:36:29] Well, POPful Mail.

[01:36:30] POPful Mail.

[01:36:31] I'd rather if you're going to play POPful Mail, you have to play the Unworking Designs version because the game hardest for no reason.

[01:36:40] By as well by this working design just made that game hard for no reason.

[01:36:44] I mean, I quite like Shining Force CD, of course.

[01:36:48] It's handled really well.

[01:36:49] Snatcher, like the only official English version of Snatcher.

[01:36:53] So comes back to Sega.

[01:36:56] Sonic CD is a great game.

[01:36:58] It's fine.

[01:36:59] It's the greatest of that era.

[01:37:01] Well, yeah.

[01:37:02] Yeah.

[01:37:02] Well, yeah.

[01:37:03] Sonic 3 and Knuckles is the best 2D Sonic game, like far now.

[01:37:05] Yeah.

[01:37:05] Hands down.

[01:37:06] Easy.

[01:37:09] Sega's been building up all this like goodwill over the last 10 years not having a console.

[01:37:13] And I mean, they just was it last year.

[01:37:15] They announced they're going to bring back a lot of their old franchises and IP.

[01:37:19] So they're bringing back Crazy Taxi and Golden Axe.

[01:37:21] How do you guys feel about that?

[01:37:23] Do you think they can pull that off or do you think it's I think so?

[01:37:26] If I think if they bring Crazy Taxi back now is the perfect time because a new offspring album just came out and this is like perfect timing.

[01:37:35] Like the music does make Crazy Taxi.

[01:37:39] Oh, yeah.

[01:37:39] Yeah.

[01:37:39] Have you played the HD port with like the generic music?

[01:37:43] It completely kills the experience.

[01:37:45] It's not the same.

[01:37:46] Yeah, fuck that shit.

[01:37:47] And weirdly enough, I've heard talk about the new Crazy Taxi being like a weird like live service open world kind of thing, which I feel like could.

[01:37:54] I feel like it could work with the idea is like, oh, you're competing with everybody to get the fares.

[01:38:00] You know, again, that has to be executed.

[01:38:02] Well, maybe.

[01:38:04] But yeah, like Sega, as you said, they brought they've had a lot of goodwill, especially this year.

[01:38:07] Like the games they've put out this year have been like really fucking good.

[01:38:10] I know Atlas.

[01:38:11] Yeah, but whatever.

[01:38:12] I was going to say more.

[01:38:13] Yakuza has kind of changed people's opinions on.

[01:38:16] Yes, but that is all in house.

[01:38:19] So they're doing it.

[01:38:20] You know, Sega's like the rare big like triple a studio group that is not getting bad press like squares had a bad couple of years.

[01:38:27] Ubisoft said a bad couple of years.

[01:38:30] Well, because it was the worst thing that's happened to Sega, the director of Yakuza left for somewhere else.

[01:38:36] That's it.

[01:38:36] And even then the series is doing just fine without a gangbusters.

[01:38:40] Yeah, it's awesome.

[01:38:40] Yeah, I think I think those games are going to be successful if they go back to what made the original so good.

[01:38:50] You know, crazy taxis got the music has got the crazy arcade gameplay.

[01:38:54] And to me, one of the biggest things about crazy taxi is the visual art style.

[01:38:59] Yeah, yeah, it's I don't think it would work with modern visuals.

[01:39:02] It needs to go to that.

[01:39:04] Take me to the pizza hut.

[01:39:06] Right.

[01:39:07] It's like Jet Set.

[01:39:09] Jet Set needs to have that art style just like bomb rush cyberpunk has.

[01:39:14] They got to get what's his name back as a composer, too, because he's like one of the key reasons why crazy Jet Set is such a crazy series.

[01:39:21] I am interested to see what they do with Golden Axe that that one has me very curious.

[01:39:27] Yeah, when they went God of War ish, it fucking failed.

[01:39:32] Was it?

[01:39:33] Yeah, that game sucks.

[01:39:35] All I remember about that game is a little dwarf guy.

[01:39:39] Julius like Thunderhead or whatever.

[01:39:41] At one point in the game.

[01:39:43] Julius Thunderhead.

[01:39:44] Yeah, Julius.

[01:39:45] Julius, please.

[01:39:45] At one point in one point in that game, he just goes by my balls.

[01:39:49] I'm just like, I forgot about that.

[01:39:51] That's great.

[01:39:52] Like you want a 3D Golden Axe or 2D Golden Axe?

[01:39:56] Because like we're in a renaissance of 2D brawlers.

[01:39:58] Right.

[01:39:58] Like the Shredders Revenge is fantastic.

[01:40:00] And a lot of people love that double.

[01:40:01] Street's a great.

[01:40:02] Yeah.

[01:40:02] Sega just realized just proved to us that they can bring back an old IP with Streets of

[01:40:06] Rage for just do that.

[01:40:07] Yeah, 2D would be great.

[01:40:08] But that wasn't them.

[01:40:08] Somebody else licensed Streets of Rage to do it.

[01:40:10] Yeah.

[01:40:11] True.

[01:40:12] Somebody else might license Golden Axe though.

[01:40:14] You never know.

[01:40:14] That's true.

[01:40:15] Right?

[01:40:15] Because it was weird when they threw in like the Streets of Rage in there.

[01:40:18] And I'm like, well, Streets of Rage is already technically back and Streets of

[01:40:21] Rage 4 is really good.

[01:40:22] So.

[01:40:22] They let Sonic Mania happen.

[01:40:24] I mean.

[01:40:25] Yeah.

[01:40:26] Well, they weren't produced by that developer though.

[01:40:28] He doesn't want to do that.

[01:40:29] They did, but it just goes to show they'll do it.

[01:40:32] Well, Sonic Team kind of killed the Mania too.

[01:40:35] Yeah.

[01:40:35] Well, because Sonic Team is like the biggest problem with Sonic.

[01:40:39] It's Sonic.

[01:40:39] You're not allowed to have anything nice.

[01:40:41] That's what it is.

[01:40:42] I think what it was was they kind of got jealous at all the press Sonic Mania got and

[01:40:46] they were giving them a hard time about wanting to do another one.

[01:40:50] Because where it wasn't forces released the same year and everybody was like, ah, fuck

[01:40:53] there's no Mania.

[01:40:54] Yeah.

[01:40:54] Forces and Mania are connected like story-wise.

[01:40:57] Like they have like actual connections between the two.

[01:41:00] Yes, there is.

[01:41:02] Oh.

[01:41:02] It's crazy.

[01:41:03] I was going to say though.

[01:41:04] No, but can you picture a team like what's it Criterion?

[01:41:09] The one that made the burnout games?

[01:41:12] Yeah.

[01:41:12] Or they're making the.

[01:41:13] Yeah.

[01:41:14] Like a team like that making a crazy taxi game.

[01:41:18] I could see that.

[01:41:19] Right.

[01:41:19] I was going to say though, like the one time Sega's had bad press recently was when they

[01:41:24] killed that Streets of Rage remake.

[01:41:26] But I thought I'm pretty sure that was literally right before Streets of Rage four got announced.

[01:41:31] I'm pretty sure that's why it saved them for sure.

[01:41:35] But but the one I'm most interested in is I think the one people talked about the least

[01:41:38] and that's Shinobi because I do love the old Shinobi games and the little snippet they showed

[01:41:43] of like the new Shinobi game they're doing.

[01:41:45] It's like 2d and has this really cool hand drawn art style.

[01:41:48] And I'm like that looks like really cool.

[01:41:49] Like that could be like a sleeper hit.

[01:41:51] I think.

[01:41:52] I think it'll be three.

[01:41:54] If they went fast as fuck if they went really fast, you have to keep momentum going the entire

[01:41:59] time and it's not a slow.

[01:42:02] John like the other games, I think.

[01:42:04] Well, Shinobi three does have like that kind of momentum, you know, like like you can get

[01:42:08] a dash going and all that stuff.

[01:42:09] Well, what's the Shinobi on the PlayStation 2 where the guy had the long red flowing

[01:42:13] scar.

[01:42:14] Oh, yeah.

[01:42:15] Oh, yeah.

[01:42:16] The PS2 Shinobi.

[01:42:17] Yeah.

[01:42:17] That is a game.

[01:42:18] It's a weird game, but it's a good game.

[01:42:20] Like I haven't played it.

[01:42:22] It's hard as a time.

[01:42:24] Like it is really hard to play these days, but it'd be cool.

[01:42:28] Yeah.

[01:42:30] Safe scum.

[01:42:30] Yeah.

[01:42:31] I got no shame about it.

[01:42:32] No, that's how that's how fire that's supposed to be.

[01:42:35] Oh, yeah.

[01:42:35] Yeah.

[01:42:35] Fire Emblem.

[01:42:36] They all.

[01:42:37] I have to get this tangent out because this always drives me nuts.

[01:42:39] The Fire Emblem purists are always like, I don't like that you put a casual mode and

[01:42:43] I'm like, you're safe scumming.

[01:42:45] It's like, who cares?

[01:42:47] Like, it's like, why are you so butthurt about a casual mode when you guys are like just

[01:42:51] safe scumming to save everyone anyways?

[01:42:53] Or maybe or maybe just permadeath is a bad feature.

[01:42:57] Yeah.

[01:42:57] If it's an option.

[01:42:58] The worst part of Shining Force, right, is when the when the guys die on you in your middle

[01:43:02] of the battle.

[01:43:02] It's like I hate when the characters die.

[01:43:04] Well, the good thing with Shining Force is that they come back like you can get them

[01:43:07] back.

[01:43:07] Yeah, so I just like fucking Dragon Quest when your character dies, you have to take them

[01:43:12] to fucking church and have them get resurrected.

[01:43:14] And it's just like so much.

[01:43:16] It's like a floating casket.

[01:43:18] Yeah.

[01:43:20] You're avoiding and you're avoiding every battle like fuck or like an Earthbound where they

[01:43:25] just become ghosts and they just float around.

[01:43:27] See, see Earthbound is so fucking bad at getting your people back.

[01:43:31] It's oh, yeah, Earthbound.

[01:43:32] I love Earthbound, but Earthbound is so full of jank.

[01:43:34] It's not even funny.

[01:43:35] Yeah.

[01:43:37] Shame.

[01:43:38] Oh, man.

[01:43:41] So I'm noticing we're coming up on almost two hours now.

[01:43:45] I probably probably should be.

[01:43:48] We probably had it.

[01:43:50] That's 3DO for you.

[01:43:53] Where we spend half the episode not talking about the game.

[01:43:56] It's like when you had Aaron, Nave and I on.

[01:43:59] You asked who's excited for Fantasio.

[01:44:01] And it just and the next thing I remember is us ending the episode.

[01:44:05] It just went into chaos.

[01:44:07] Speaking of are you playing metaphor?

[01:44:10] I am currently broke right now, so I can't afford it.

[01:44:13] But when I have money, I will.

[01:44:15] OK, because everyone seems to be digging it again.

[01:44:19] I'm not even Sega.

[01:44:20] So it's got a lot of nine out of 10s and I'm liking what I'm seeing, but I broke so I can't

[01:44:26] afford it right now.

[01:44:27] For those who played it, is it better than Persona 5?

[01:44:32] Supposedly.

[01:44:32] Supposedly it's like adult Persona.

[01:44:35] So it's all of the core.

[01:44:38] So contrary to popular belief, it's not technically P Studios.

[01:44:41] It's a completely new studio within Atlas, but it's the main director, artist and composer

[01:44:47] from P Studio.

[01:44:49] They moved over to this new studio.

[01:44:51] Studio Zero.

[01:44:52] Yeah.

[01:44:53] Like it's technically the Persona 5 team, but it's not actually P Studio.

[01:44:57] It's a new studio within and P Studio is off doing its own thing now.

[01:45:01] Apparently, the first thing they did was the Catherine full body.

[01:45:04] That's the first thing they did.

[01:45:06] OK.

[01:45:07] I love Persona 5.

[01:45:09] The style was like the style is just amazing.

[01:45:11] And I almost like I like JRPGs, but I don't have the time for them.

[01:45:15] And Persona 5 almost got me right.

[01:45:17] But that opening sequence after the first 20 minutes was so exciting.

[01:45:20] And then you're it just dips.

[01:45:22] And I just wonder if Fantasio is like that or if it's better story wise, pacing wise.

[01:45:26] I've heard the style looks so good.

[01:45:28] I've heard it's much better from what people are saying.

[01:45:31] Like Persona 5 is a weird one.

[01:45:32] Like the story kind of has inconsistency issues, but the gameplay is so fucking good.

[01:45:37] Like Persona 5, it overloads you at the start, you know, and it takes so long for the game

[01:45:42] to actually get going.

[01:45:43] Like by the time it does, I'm just like, I'm done.

[01:45:46] Persona was a huge mistake to give you a 10 hour tutorial.

[01:45:50] Yeah.

[01:45:51] So Persona 4, your main like hub is literally this tiny farming town.

[01:45:56] That's literally like four screens.

[01:45:58] Persona 5, you've got an entire fucking subway system.

[01:46:01] You got to get through it.

[01:46:01] It's very, it's a lot.

[01:46:03] It is a lot at first.

[01:46:05] Persona 4, it takes a while to get going, but it's, it's not 10 hours.

[01:46:08] I think it's like what?

[01:46:09] Three, maybe.

[01:46:10] It's like three hours.

[01:46:11] Once you get into the first dungeon, the game just all of a sudden like flies by after

[01:46:14] that.

[01:46:14] Yeah.

[01:46:15] Yeah.

[01:46:15] Depending on how you play.

[01:46:16] If you play like me, it takes a lot longer than shit.

[01:46:18] And I, and I think four has a much more interesting story than five.

[01:46:21] Well, it's the happiest murder mystery you'll ever play.

[01:46:23] It's Scooby-Doo.

[01:46:26] But it's so, it's so happy, but it's also a murder mystery with people dying, hanging

[01:46:31] from fucking skyscrapers.

[01:46:33] It's great.

[01:46:34] Yeah.

[01:46:35] Jake, have you played Persona 3?

[01:46:37] No, I tried to, you know what?

[01:46:39] I've never played these Persona games.

[01:46:40] I'm like, I need to go back to the beginning.

[01:46:42] I need to start with the first one.

[01:46:43] And then when I bounce off that first one.

[01:46:45] You gotta drop.

[01:46:46] You should be gonna drop out of the long running series.

[01:46:49] Yeah.

[01:46:49] Do not.

[01:46:50] You can't do that.

[01:46:51] Dude, there is, I think it's two.

[01:46:54] There is a segment where you have to go to a specific part of the city to stop a

[01:47:00] bomb from blowing up and it's RNG.

[01:47:03] So you don't know where the bomb is.

[01:47:04] Oh yeah.

[01:47:05] Two is great.

[01:47:06] If you select the wrong place, you're fucked.

[01:47:08] It's awful.

[01:47:10] I'll never forget.

[01:47:10] Do not go to the original ones.

[01:47:11] Go to three.

[01:47:12] I'll never forget.

[01:47:13] That's what I heard.

[01:47:14] Three, four, five are the ones to play.

[01:47:16] Yeah.

[01:47:16] And I think for three, the remakes probably the way to go now.

[01:47:19] Oh yeah.

[01:47:20] It fixes all my problems with three.

[01:47:22] As much as I love five and I like four, cause I've only played four once and I thought

[01:47:27] it was amazing.

[01:47:28] Three is probably my favorite persona.

[01:47:31] I think it's, it does the best in getting you into the game and explaining everything

[01:47:35] for you to take control and keep going.

[01:47:38] Three has the best start to any persona game.

[01:47:40] Like you say it's start.

[01:47:42] It's so quick and you're like right into it.

[01:47:44] Four is a bit more story heavy.

[01:47:46] Five is this.

[01:47:47] Five is five.

[01:47:48] Um, yeah, I will say though.

[01:47:50] One of my favorite moments ever was we were, when I, we did the persona episode for GNC

[01:47:55] years ago, I started the episode.

[01:47:57] We were talking about persona two and Alex's exact quote was, Oh, okay.

[01:48:01] Why is Hitler here?

[01:48:06] She looked up, she looked up, she looked up screenshots of persona two and she just saw

[01:48:12] the image of Hitler.

[01:48:13] She's like, why is Hitler here?

[01:48:15] I'm just like, well, um, the real question is why is it Hitler in more games?

[01:48:22] Well, I love in the, in the, when they finally get, cause innocent sin didn't initially come

[01:48:26] out over here when it finally did.

[01:48:29] They edited it.

[01:48:30] They edited Hitler.

[01:48:31] So he has shades and he's just called the Fuhrer.

[01:48:38] It's like Wolfenstein on the super Nintendo.

[01:48:40] Oh, with Robo Hitler.

[01:48:42] Yeah.

[01:48:44] Uh, in the Game Boy version, they didn't censor him.

[01:48:47] You could just kill Robo Hitler and then shoot him until he became a pile of goop.

[01:48:53] And then they've replayed over and over again.

[01:48:55] Hitler just becoming a pile of goop.

[01:48:57] This is for the Holocaust.

[01:48:59] Press A to finish.

[01:49:02] Press A to finish.

[01:49:03] Press A to end Holocaust.

[01:49:04] Yeah.

[01:49:05] My leaving.

[01:49:07] I said, I was going to end this.

[01:49:09] And of course we go on another 10 minutes.

[01:49:10] We start talking about the Holocaust.

[01:49:12] Well, I think Hitler.

[01:49:13] Yeah.

[01:49:13] No, that's a good idea.

[01:49:16] Yeah.

[01:49:17] Oh, oh, the best version of Hitler is in fusion reborn.

[01:49:21] The Dragon Ball C movie.

[01:49:23] Oh, they're blonde and have green eyes.

[01:49:25] Maybe I should be recruiting them when go thing in the trunks destroy his army.

[01:49:29] Jesus Christ.

[01:49:30] That's a game of the year episodes.

[01:49:32] If you do do a game of the year episode, then you have to have a category to best Hitler in a video game.

[01:49:38] We got it.

[01:49:39] We got it.

[01:49:39] That's for anti game of the year.

[01:49:41] Yeah.

[01:49:42] We got to reach out to Jerry.

[01:49:43] Anti game of the year.

[01:49:46] He's probably sleeping right now.

[01:49:47] Oh, yeah.

[01:49:48] Jerry's going through a lot right now.

[01:49:50] Poor guy.

[01:49:52] But yeah, I think this is where we'll end it off.

[01:49:55] Guys, thank you for joining us on this wonderful experiment that we are trying here.

[01:50:02] We hope we didn't.

[01:50:03] This was an experience, not an experiment.

[01:50:05] Hey, thanks for popping my podcast virginity.

[01:50:07] It was a 3DO experience.

[01:50:09] Was it worth it?

[01:50:10] Well, I feel very penetrated by the 3DO experience.

[01:50:14] Once you do one podcast, then you got to start your own.

[01:50:17] And then that's when the hobby just takes off.

[01:50:19] Hell no.

[01:50:21] Then you start one.

[01:50:21] That's your burger champ.

[01:50:23] Well, you start one.

[01:50:23] Burger champ's been on thousands and he still hasn't started his.

[01:50:26] And then you see, I want the will burger champ podcast where it's just face cams of them typing discord messages to each other.

[01:50:32] We've been getting so much trouble for the stuff that we say.

[01:50:35] It's crazy.

[01:50:37] Press B to cancel for real.

[01:50:40] So on that note, Jake, I'd like you to share your podcast and know where we can find you.

[01:50:46] Just for the record, it's press B to cancel is the Pokemon joke.

[01:50:49] And then the cancel culture happened and that fucked us over.

[01:50:53] So that's okay.

[01:50:53] That's okay.

[01:50:54] We still get views on YouTube somehow.

[01:50:56] Yeah, I'm Jake from the press B to cancel podcast.

[01:50:59] We've been going for about five years.

[01:51:01] Uh, we're found a press B to cancel on YouTube or you can listen to our audio episodes anywhere.

[01:51:06] You listen to the podcast or even on I heart radio for some reason.

[01:51:09] Uh, we're very much like you guys retro podcast, a lot of tangents, a lot of, a lot of tangents.

[01:51:15] Uh, we did a recently did episode on silent hill or silent hill two, which is why I thought I'd be great on a horror games episode.

[01:51:21] So thanks for having me this week.

[01:51:23] I appreciate it.

[01:51:25] We talked about no horror games.

[01:51:27] We talked about Sonic 06.

[01:51:29] That's the greatest horror game.

[01:51:30] That's true.

[01:51:31] That's true.

[01:51:32] Yeah.

[01:51:32] Oh yeah.

[01:51:33] All right.

[01:51:34] And, uh, Chris, uh, do you want to shout out a novel console?

[01:51:38] No, he doesn't.

[01:51:39] Sure.

[01:51:42] A novel console, a weekly podcast that hasn't been weekly for months.

[01:51:46] Uh, we talked books, games, food and stuff that caught our attention.

[01:51:48] I think the last episode was in May and all I did was like annually at this point, nothing's caught his attention since then.

[01:51:55] No, no.

[01:51:57] I've just been a hundred strike.

[01:51:59] Yeah.

[01:51:59] One track mind of buy games, sell games.

[01:52:02] So that I don't go hungry.

[01:52:03] Um, yeah, uh, we're everywhere.

[01:52:06] You can find a podcast and eventually we'll, we'll come back.

[01:52:10] We got to figure out when though.

[01:52:12] Oh, nice.

[01:52:13] He's at consoles and stuff.

[01:52:14] If you want to buy games from him.

[01:52:17] Yes.

[01:52:17] And sell me games.

[01:52:18] I am buying everything Nintendo that anybody wants to sell.

[01:52:23] I'll show you my switch collection.

[01:52:24] Once the switch to comes out.

[01:52:26] All right, I'll take it.

[01:52:28] He'll be back compatible.

[01:52:29] You'll be fine.

[01:52:31] And they don't have a, but do you want to shout anything out?

[01:52:35] No, I don't have any kind of content like that, but thanks for having me on guys.

[01:52:38] I, uh, I feel like I'm the three do experiences third fan.

[01:52:41] So I'm, I'm pretty stoked to be here.

[01:52:44] Who are the first two?

[01:52:46] Uh, Thrak and Bill.

[01:52:48] We're fans of our show.

[01:52:50] You gotta, uh, Casey was the first fan.

[01:52:53] Casey was the first fan.

[01:52:54] Oh yeah.

[01:52:55] Shout out to Casey.

[01:52:56] I don't even think I was the second fan.

[01:52:58] No.

[01:53:00] I just thought sometimes I listened to the podcast and I'm like, how many other people are listening

[01:53:04] to this or is it just me?

[01:53:05] It's actually, uh, growing exponentially quickly.

[01:53:08] Let's go.

[01:53:09] I will say.

[01:53:10] And I appreciate everybody for listening.

[01:53:13] And me for digging it out of its grave.

[01:53:15] Yeah.

[01:53:15] Cause it would have never came back.

[01:53:16] I'm not going to like, um,

[01:53:17] Um, yeah, man.

[01:53:19] Thrak is the Hitler of podcasts.

[01:53:20] He just shows up everywhere.

[01:53:23] Oh my God.

[01:53:24] That's so good.

[01:53:26] Don't ask me about the Jews.

[01:53:30] Nobody's going to censor two hours to do a podcast.

[01:53:32] No, that one doesn't work.

[01:53:38] Once again, guys though, thank you for joining us on the 3DO experience.

[01:53:42] You can find the 3DO experience on all your major podcasting platforms, particularly Apple

[01:53:46] Podcasts and Spotify.

[01:53:47] You can also find us over on the SuperPod network.

[01:53:49] That is superpodnetwork.com.

[01:53:51] It is an awesome site where you can find a whole bunch of different podcasts, videos,

[01:53:55] uh, blogs, and you can also find other shows like SuperPod Saga, Super Ghost Radio,

[01:54:00] Retro Rehab, which I believe is actually part of SuperPod Saga now,

[01:54:04] uh, Tommy's Video Game Ride Along, A Novel Console, Bar Silence,

[01:54:07] Find Time, The Elder Trolls Gaming Podcast, Remember 64, Gaming Together,

[01:54:12] Uh, Friday Night Gamecast, The 3G&C Show, so, uh, Gaming Collecting, The 3DO Experience,

[01:54:19] Geek Addicts, and of course, The Retro Wildlands.

[01:54:22] And with that, everybody, um, also be sure, are you streaming this week, Thrak?

[01:54:27] I cannot stream this week because I have family coming over this week, but I will be streaming next week.

[01:54:32] Okay.

[01:54:32] So, if not, I'm dead.

[01:54:36] Let's hope not.

[01:54:37] But either way, you can find Thrak's Twitch down below at the link down below.

[01:54:41] Subscribe to my YouTube.

[01:54:42] It's at the same, but YouTube.

[01:54:44] Yeah.

[01:54:45] I have a video where I unboxed the limited run, um,

[01:54:49] the re-release of, uh, Plumbers Don't Wear Ties on 3DO, like an actual 3DO version.

[01:54:53] So, it's been my most successful video on the channel, so let's, let's keep it going, everybody.

[01:54:58] Nice.

[01:54:59] And with that, everybody, we will see you all later.

[01:55:03] Buh-bye.

[01:55:08] You're not playing on a 3DO system.

[01:55:10] ситуation in time.

[01:55:11] Ask ид

[01:55:11] Thank you.