Drill Dozer | GameFreak Making Games?!?!???!?!!1??
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On this episode of The 3DO Experience, we cover a newly released home brew game for system called Biofury an Id Software styled FPS from Retro Love Letter!
https://www.youtube.com/@retroloveletter
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Follow Thrak at: https://twitter.com/thrak94
Check out Thraks other show: https://framebyframe.buzzsprout.com/
Check out Thraks streams at: https://www.twitch.tv/thrak94
[00:00:00] Have you experienced the awesome power of the Panasonic Real 3DO System?
[00:00:05] Obviously!
[00:00:06] Presenting 3DO
[00:00:09] The most advanced home gaming system in the universe
[00:00:13] It's time to put away your toys
[00:00:18] 3DO from Panasonic Gold Star and Creative Labs
[00:00:21] Anulo Pfeiss and 3DO
[00:00:23] Going graphics of Panasonic Real 3DO
[00:00:25] 3DO
[00:00:36] Hello everybody and welcome back to the 3DO Experience, the 3DO Retrospective Podcast
[00:00:40] where we talk about the 3DO company, the console and everything in between.
[00:00:43] I am Bill and this is Thrak. How are you doing Thrak?
[00:00:46] I'm doing alright. I'm on a bit low energy at the moment
[00:00:50] but maybe you'll pick up later. How are you doing?
[00:00:54] I'm doing alright. Just getting through a short week.
[00:00:58] I'm actually going on a vacation this weekend.
[00:01:01] I'm heading down to Alabama to go watch an IndyCar race, so that'll be fun.
[00:01:04] Sounds good but it sounds good.
[00:01:11] Yeah, it'll be a...
[00:01:13] I had a porky pig moment, don't mind me.
[00:01:15] It's alright. I have those on a daily.
[00:01:18] I've never been to an IndyCar race though, so that would be kind of fun.
[00:01:21] Yeah, I hope it's a good time.
[00:01:24] I have no desire to ever go to a racing event.
[00:01:28] That's fine.
[00:01:30] My guess is it would be very loud and it would be very chaotic
[00:01:34] in a way that just is not appealing to my senses.
[00:01:37] That's fair. I just like watching the cars go fast.
[00:01:42] You gotta go fast.
[00:01:44] Yeah, not really looking forward to the flight but it is what it is.
[00:01:50] Exactly.
[00:01:52] Still playing Witcher 3, starting playing a little Sonic Adventure.
[00:01:56] Busy with that and then on Thursday, god damn it, the fucking 25th dude.
[00:02:03] On the 25th, all to Game Pass, another Crab's Treasure is dropping
[00:02:09] which is that crab souls-like thing that I've been very curious about.
[00:02:13] Fallout 4 is getting its big next-gen update
[00:02:17] and since everyone's been making a stink about Fallout,
[00:02:20] I'll probably give it a play.
[00:02:22] I haven't even touched Fallout 4 since it came out.
[00:02:27] That's another story.
[00:02:29] And then I saw the other day, Jedi Survivor hits Game Pass on the 25th.
[00:02:34] God damn it because Fallen Order was so good
[00:02:37] that I'm like, of course I'm playing Survivor.
[00:02:40] So I'm gonna be very busy on Thursday.
[00:02:43] Yeah.
[00:02:44] I don't even know what I'm doing Thursday because I leave on Friday.
[00:02:48] So, I don't know, gotta figure that out.
[00:02:52] I saw the Spy Family movie over the weekend.
[00:02:55] That was really good.
[00:02:57] Was it a non-canon shitfest?
[00:03:00] Well, it wasn't based off the manga but it was written by the author.
[00:03:05] So at least it was in a character.
[00:03:09] But it was one of the classic.
[00:03:11] It was a classic, like you can watch the movie and then not have to watch the series kind of thing.
[00:03:16] Yeah.
[00:03:18] So, and it basically wrapped up all the loose ends right at the end
[00:03:23] so it's like once you get back into the anime, it's not going to affect anything.
[00:03:29] Okay.
[00:03:30] It was a good time though.
[00:03:34] Yeah, hopefully since I bought all that stuff last week,
[00:03:40] so I'm still working through my Moon Knight Lameer run.
[00:03:43] And then hopefully when I'm done with that, it's back to Berserk baby.
[00:03:50] Nice.
[00:03:51] I'm ready to go back in actually dig into the Golden Age proper.
[00:03:55] I'm collecting comics again which is a very insane thing that I probably shouldn't be doing but...
[00:04:05] I wouldn't.
[00:04:06] I would.
[00:04:08] See like here the Lameer run right from the 2016 run.
[00:04:12] It's the 14 issues.
[00:04:14] I have the first five single issues in that closet behind me.
[00:04:18] I have a big three-year-old binder just full of all my Moon Knight
[00:04:22] but I wanted to read the whole thing so I bought this guy
[00:04:25] which is a much easier, smoother read.
[00:04:29] Yeah.
[00:04:30] I mean I have a couple floppies here and they're like I have like
[00:04:34] all of them in a long box like stashed away right now.
[00:04:38] I'm trying to collect a few just for like...
[00:04:40] because I want to get them framed and make them wall art.
[00:04:42] I'm trying to get like all the superhero wedding issues just because I thought it would be fun.
[00:04:48] There's only wedding photos you'll ever have.
[00:04:52] I don't want to say that but you never know.
[00:04:54] But no, I got like the classic Superman the Wedding album.
[00:04:59] Oh yeah.
[00:05:01] That's fun big, big volume.
[00:05:04] I mean there was a lot of sex there at the draw.
[00:05:09] Yeah, not really but you know and then I got the black wedding.
[00:05:17] Oh it must have been a quick one.
[00:05:20] Actually no they get kidnapped and sent through a different dimension.
[00:05:23] See they should have called it a shotgun wedding.
[00:05:27] Yeah.
[00:05:28] That's fast because it was done fast.
[00:05:30] Gotta go fast.
[00:05:32] Probably.
[00:05:34] Yeah I got a few more that I've got ordered but I want to do that mostly just to have
[00:05:39] probably the background of the set and stuff.
[00:05:42] Yeah, the only floppies I have are the moon nights so
[00:05:46] maybe one of these days I'll try to get like a whole line of them or something
[00:05:51] and then do something with them I don't know.
[00:05:54] The trades are the preferred way to read them.
[00:05:58] Yeah trades are where it's at right now.
[00:06:01] I'm not going to ever get back into doing like weekly floppies over again.
[00:06:06] Or they call them omnibuses now which I feel like is way too generic.
[00:06:11] It's just a weird term to use but the other day I got the Moon Night Epic Collection
[00:06:16] which is volume one and it covers 75 to 81.
[00:06:21] So like all his werewolf by night issues, his appearances and like Spider-Man
[00:06:26] and Hulk and all that and then the first four issues of the original Moon Night Run
[00:06:31] which then volumes two and three give you the rest of it
[00:06:34] because I think it was like 38 issues or something.
[00:06:37] The original run.
[00:06:39] Something like that.
[00:06:42] I'm told it's still really good.
[00:06:44] And then the run I was told to get from him is the Huston run
[00:06:49] from like the mid 2000s and the omnibus of that is like between 80 and like 120 bucks
[00:06:54] but it's like a thick boy.
[00:06:57] I think the difference between a trade and an omnibus is
[00:07:01] trades are like single runs like collected
[00:07:04] and then an omnibus is like an entire storyline or something like that.
[00:07:09] That would be my guess for sure.
[00:07:11] Yeah because like, let me run isn't too big.
[00:07:17] I think it's like 200 pages.
[00:07:20] Did you see a gaming historian is stepping back?
[00:07:25] What do you mean?
[00:07:27] He's gonna he's it doesn't sound like he's quitting entirely
[00:07:30] but it sounds like he's like stepping back like from a full-time content creation
[00:07:35] and it's going to be only like a when he feels like a kind of thing.
[00:07:38] I mean that's what it kind of felt like anyways.
[00:07:43] Yeah, I guess it's kind of even more infrequent though.
[00:07:46] I guess he sounds like he really isn't.
[00:07:49] He enjoys his time off and doing other things.
[00:07:52] Yeah.
[00:07:53] Oh, I missed the the organ trail video so I will have to watch that
[00:07:57] because yeah, he'll do like the big documentaries and then he'll fill them in here
[00:08:03] or there with like smaller stuff.
[00:08:05] But yeah.
[00:08:07] Sounds like from what it from what his tweets said it just sounds like he got like a break
[00:08:11] and then he realized he enjoyed not working on the videos.
[00:08:15] I mean, you know you get a break from work and then you realize man I really don't like work.
[00:08:20] Yeah.
[00:08:22] I mean hey good for him though.
[00:08:23] I mean I think he's already left his mark on the internet as it is.
[00:08:28] Yeah, yeah.
[00:08:29] I mean I'm not sure what he's actually going to be doing but.
[00:08:33] I don't know maybe his actual job.
[00:08:36] Well he was a wasn't he like a history teacher?
[00:08:39] I think so or like a teaching assistant anyways.
[00:08:42] Yeah.
[00:08:44] So I will read this and then see but.
[00:08:48] Yeah, I saw that that was like a big deal for like a couple days and then like most things on the internet people just kind of moved on.
[00:08:57] Yeah, like yeah usually like like I think is stellar blade out yet.
[00:09:04] I forgot about that game.
[00:09:07] Okay, because I feel like there was like kind of a peak and then it just kind of calmed down because I think most people realize is being really dumb.
[00:09:16] Oh, there's a countdown on Google where it's released.
[00:09:19] So no it's not out yet it's.
[00:09:21] Well there's a countdown for every game.
[00:09:25] I've never actually looked up a game that's coming out soon I didn't there's like a legit countdown just on Google it's kind of funny.
[00:09:30] Oh it comes out the 26th.
[00:09:32] Okay.
[00:09:34] So there we go so yeah it'll come out in a couple days and then because from what I've heard of people who played the demo they enjoyed it.
[00:09:42] But they wish the game was advertised more like it was like it's I think it's closer to like a second row than like a bayonetta.
[00:09:49] And I think we were led to believe it was more of a bayonetta type game.
[00:09:53] Yeah, and they're like they should have just said it was more like fucking like second row you know but other than that people seem to be enjoying it as far as gameplay is considered.
[00:10:03] Looks interesting. It's something I'll probably not get around to anytime soon but.
[00:10:08] Oh yeah, I'll probably never play it.
[00:10:11] Yeah, unfortunately these days it's really hard to have to play games among other things so.
[00:10:17] Especially when there's so many games to play.
[00:10:20] Yeah, especially when you want to have a life as well outside of that.
[00:10:24] Now fuck that I have no life.
[00:10:27] There.
[00:10:29] But yeah so I guess moving on now talking about our game for this episode you can tell by the background of Thrac screen over there.
[00:10:38] It doesn't move it just stays.
[00:10:42] No.
[00:10:44] Look at that art look at that art that looks like the art of like an indie metal band, you know, like an indie like technical like death metal revival band, you know.
[00:10:54] Yeah, even the font on the name looks like something you'd see out of a like a metal band or something.
[00:11:00] Or like it would be in like say the metal section of like a like a movie scene where it's like in a CD store you know.
[00:11:09] Yeah.
[00:11:11] So this is an interesting one because this is a new 3DO game is in like this only came out like a year ago.
[00:11:19] Yes, it was a it was a hobby project or fan made or whatever you want to call it from a guy by the name of retro love letter who I guess in a spare time works on doing stuff within like he's like a 3DO homebrew kind of guy like I think that's just what he does in his spare time.
[00:11:41] I'm going to get his YouTube real quick. Let's see it says an avid coffee drinking software engineer documenting my homebrew game development journey.
[00:11:55] And it makes sense why he would pick 3DO considering it's completely an open source console at this point and it has no region locks or anything so making homebrew games for it is probably pretty easy.
[00:12:07] Yeah, and on his YouTube all of his videos are 3DO stuff.
[00:12:12] Nothing else.
[00:12:14] And it was published by a company called world of games, which is a very interesting.
[00:12:21] They have a very interesting logo because they have the Triforce in it which I guess is technically a not a copy written symbol.
[00:12:29] I'm like that's a bit.
[00:12:30] I'm sorry. I bet Nintendo kind of looks and just wants to sue but they can't.
[00:12:34] I mean that just looks like the shield from the original Zelda game.
[00:12:39] Kind of yeah.
[00:12:40] Hold on. Let me let me compare it.
[00:12:45] Yeah, because the original NES one it goes like it looks like a window shutters or something. Wait, no, no, no. Let's get the cartridge.
[00:12:53] That's heart key. Like one of those weird lion things and then another heart, right?
[00:12:59] I think on the front cover one of the horses replaced by looks like like like blinds or something.
[00:13:06] So but there's just Triforce heart bunch of hearts in a key.
[00:13:09] So yeah.
[00:13:10] And what's interesting and yeah the Triforce is not a Nintendo thing, you know, if they could copyrighted they would.
[00:13:20] What's also funny is they have a kind of Zelda inspired logo but they their primary the primary systems they work on is they release homebrew material for the CD I that 3DO and the dreamcast of all things.
[00:13:33] Yeah, much much respect like these these people going out of their way to to yeah give give homebrew games a more like wide physical release it's very weird.
[00:13:45] But I imagine they're touching yeah consoles that nobody really cares about them doing this so it's like yeah it's all good.
[00:13:51] Yeah, I'm looking through their catalog and it's mostly CD I games which is fascinating and I kind of wish I had a CD I because I'd like to check these out.
[00:14:01] Yeah, yeah the CD is very pricey though there are solid emulators of it these days.
[00:14:07] Definitely better than there were.
[00:14:09] I guess they have a dreamcast game coming out pretty soon as well.
[00:14:12] Yes, called flight of the Amazon Queen.
[00:14:16] World of Games and Good Deal games presents flight of the Amazon Queen for the dreamcast coming May 14th 2024 and the front cover looks very Indiana Jones but like the main guy has like a baseball bat and a baseball cap and it says full CD Rom talky.
[00:14:34] I have no idea what the hell that means.
[00:14:36] Is it just me or does he kind of look like Tim Allen?
[00:14:40] Sorry, I have to do that every time.
[00:14:43] Yeah, he looks more like one of his kids from that show.
[00:14:47] Yeah, like like John Taylor Thomas or something.
[00:14:50] So flight of the Amazon Queen is on Gog.
[00:14:53] It's free on there.
[00:14:56] Thanks.
[00:14:57] Thank you.
[00:14:58] Thank you Good Old Games and it just looks like a point and click adventure.
[00:15:02] It looks very like Monkey Island.
[00:15:06] You know the logo looks Monkey Island-ish as well.
[00:15:10] Yeah, this game feels like it's trying to be a total like LucasArts era point and click kind of adventure game.
[00:15:18] Which is pretty interesting because the game we're talking about is very much inspired by a certain game as well.
[00:15:26] Yeah, and then all the CD I stuff.
[00:15:28] It's like Origami the Dolls house.
[00:15:31] Click.
[00:15:33] Treasures of Oz narrated by Diana Ross.
[00:15:36] What?
[00:15:37] And Felix the Cat's giant electronic comic book.
[00:15:41] That one might be.
[00:15:42] Is Felix the Cat public domain?
[00:15:45] He might be at this point.
[00:15:47] Okay, I have no idea.
[00:15:50] I mean, Stevo will is finally so.
[00:15:53] Oh yeah, Felix the Cat was made in 1919.
[00:15:56] So yeah, he's well into public domain now.
[00:16:01] So I guess like initial impressions like because I remember we had mentioned this episode this game on a previous episode because we found it on eBay.
[00:16:10] And yeah, we wanted to check it out and I guess like initial impressions like what did you think like booting it up.
[00:16:19] We'll seeing this right and then looking at the back, you know the screenshots and reading through the manual my first thought was oh it's just a Wolfenstein 3D clone.
[00:16:34] It's closer to that than doom.
[00:16:36] The question we're going to make the doom comparisons.
[00:16:39] I think way to tell the difference between a doom style boomer shooter and Wolfenstein style shooter is doom has elevation and like levels in within the stages themselves.
[00:16:50] Wolfenstein is very flat.
[00:16:52] Yeah, yeah doom it has like open areas and like usually like smoother controls, you know and it feels much more expansive whereas like Wolfenstein 3D yeah feels very.
[00:17:04] I don't want to say grid based but it feels like more maze like in that kind of way and not really having like any puzzles or anything.
[00:17:13] Yeah, like there's like three levels to this style shooter to me there's like the Wolfenstein level which is kind of like the most basic there's like doom which is a bit more expansive then you get to like the Duke 3D which is like full on like
[00:17:25] Explorable worlds and like interacting with everything.
[00:17:28] Yeah, yeah and this very much falls into that the very first of the bunch which is probably because it's from what I've seen of Mr. Mr. Letter.
[00:17:40] This is probably his most expansive project that he's done because again looking at his YouTube he has like, you know he has a bunch of documentation like video documentation of him working on the game.
[00:17:54] And then he's done like a Pac-Man clone for 3DO, like a 3DO like puzzle game and then he's like working on making like a 3D engine for it.
[00:18:03] He ported Tempest, I think just Tempest to 3DO.
[00:18:08] So I get the sense this is probably his biggest project to date.
[00:18:16] I got the impression I got from playing it was this feels like a proof of concept in a lot of ways.
[00:18:23] Like, yeah, when I play like the big thing I noticed right away when playing this was it's not the most graphically impressive game by any means it is very if you've played Wolfenstein it's about on par with that it probably looks a little better than Wolfenstein.
[00:18:39] But it doesn't have the id polish that like you know that Wolfenstein has like some really good polish on it.
[00:18:47] This game is there's a noticeable lack of polish, but I think that is something that happens a lot when it's just like a single dev doing like combrew stuff.
[00:18:57] You know they're more focused on the functional aspects of the game getting it to run and be playable.
[00:19:03] Like, like if you know the term vertical slice, which you know is in game in game dev speak it's when you give a publisher or something like here's the idea of a game we want to make and then the publisher is like yeah here's some money go make it right.
[00:19:16] This feels like a vertical slice if it was an entire game.
[00:19:20] Yes, like to me like the thing that stuck out the most was the way this game controls and feels is very smooth like this game run like compared to all the 3DO shooters I've played so far.
[00:19:35] This one feels great like it is I think he put all of his time into programming it and making it play very well.
[00:19:41] And then he kind of built a game around the engine.
[00:19:44] Yeah, it's easily the it's not the best controlling 3DO shooter in my opinion but I think it is in like probably the top like five or 10 because it's surprising how many shooters there are for 3DO.
[00:19:59] Yeah, like thinking about it and then and then this one if we're going to compare this to the say some of the official ones it does a much better job of like controlling and feeling like if this feels better to P.
[00:20:13] But I think the Wolfenstein 3D port to 3DO is still smoother than this but you can tell that particular version of Wolfenstein 3D is the main inspiration for old Mr. Fury over here.
[00:20:29] Yeah, because I mean comparing it to P. Ode I mean P. Ode is I'll give a little slack because it was trying to be like almost Duke 3D ish in terms of level designs but it just wasn't programmed well enough for that.
[00:20:42] Yeah, 3DO just 3DO just couldn't run it and that was kind of like the biggest issue with P. Ode for me.
[00:20:48] Yeah. Or I bet it could have run it they just didn't put enough time into it or they didn't truly optimize it. I feel like the 3DO would have done that game better.
[00:20:59] It's sort of the same issue I have with another specific 3DO shooter we haven't covered yet, which we will get to later.
[00:21:08] If it's the one I'm thinking of, I know what you're saying because that game looks definitely has a better stylistic look to it but it has some issues.
[00:21:20] Exactly.
[00:21:23] Yeah, so Bio Fury I guess like in layman's terms the best way I saw someone describe this game was it is basically Wolfenstein 3D meets Resident Evil sort of.
[00:21:37] I would say if we're going to make because to me this game feels a little bit more survival horror than a shooter for me.
[00:21:44] Yes.
[00:21:45] But the game I immediately thought of was Dead Space.
[00:21:51] Yeah, I can see that.
[00:21:52] Yeah, where you're kind of stuck in this like one specific area where it's like there's some weird virus going on and it's like fucking with people.
[00:22:03] You know, it's fair to make the Resident Evil comparison because it's just zombies.
[00:22:08] You know that's all it is.
[00:22:09] It's kind of got me that atmospheric feel to it that reminds me of like Resi one.
[00:22:14] Yeah, yeah, but I don't know it's just the whole aesthetic of the game using like trying to do like the futuristic thing, you know like sci-fi horror.
[00:22:24] It gave me more of like the Dead Space kind of connection.
[00:22:27] True.
[00:22:28] A game it actually reminded me a lot of this is a really obscure out of left field a game that not many people remember but there was a game on the Dreamcast called a carrier, which was essentially where it was like a survival horror game where you were out on like a ship in the middle of the ocean and a fucking zombie like apocalypse breaks out on the ship.
[00:22:49] Yeah, it goes bad real fast like.
[00:22:53] Okay, yeah, I've never seen this game before.
[00:22:56] It's very it's a it's it's not great, but it's for Dreamcast. It's very charming.
[00:23:02] It looks like one of the many Resident Evil clones at that time.
[00:23:07] Yeah, it's it's not as memorable as Bluestinger or ill bleed, but it's still kind of interesting.
[00:23:12] Yeah.
[00:23:15] Dreamcast exclusive I imagine.
[00:23:18] Oh yeah.
[00:23:19] Yeah, yeah.
[00:23:20] Made by Jaleco.
[00:23:23] Jaleco.
[00:23:26] RIP.
[00:23:28] But yes, so Biofury also has a story and the way that they present the story to you I really like this is actually why I get the Resident Evil vibes it's it's explained to you entirely through like note papers that you find throughout the stages and you stop and read them.
[00:23:46] And it kind of has that same kind of like Resident Evil feel where it's like you're getting like pieces of a of a bigger story thrown at you and you kind of have to decipher them as you go and if you miss one completely messes with the story flow.
[00:24:01] Yeah, and it also reminds me a little bit of like Dark Souls where like the only story you get is purely through these like lore these random pieces of lore that you find.
[00:24:13] You know, it's a very old school feeling game.
[00:24:19] Oh, absolutely.
[00:24:21] But that's probably to accommodate for the hardware.
[00:24:24] Yes.
[00:24:25] And I will say this game does optimize the 3DO very well in terms of processing power anyways.
[00:24:33] Like yeah, like it I didn't really have any hardware issues at all it ran perfectly fine.
[00:24:39] Yeah, no slow down no like stuttering like very smooth is actually I'm so used to playing like P. O. D and like doom and like other games on this thing that like it actually was throwing me off how smooth it was controlling and I was like this just doesn't feel right.
[00:24:55] Yeah, yeah.
[00:24:57] I had I think one kind of glitch but but I guess we'll get into that as we get further into the game but but outside of that one little thing I mean it ran perfectly fine.
[00:25:10] I had no issues with the game at all which I think is just a testament to how well he was working with the hardware.
[00:25:18] You know, because I could imagine there's probably some homebrew projects that maybe go a little too above what the machine is capable of.
[00:25:28] And so it just wouldn't run properly but now he knew what he was doing.
[00:25:32] Yeah.
[00:25:34] And as for the game itself now I guess like so the game is only 12 levels which isn't bad like that's for a game of this style like 12 levels that's pretty standard.
[00:25:45] I'd say that's perfect.
[00:25:48] It's not too long.
[00:25:49] It's not too short.
[00:25:51] It lasts just the right amount of time to get in and kind of appreciate it and then get on out, you know, it didn't it didn't need to be any longer in my opinion.
[00:26:02] Yeah, and it definitely fits that it's it style first person shooter design where like you kind of go around you find your weapons.
[00:26:10] You can find secret doors and hatches by like tapping around on walls that look mysterious.
[00:26:18] Like I found a few like weapon rooms and health rooms like by doing that.
[00:26:23] And then there's a couple times where you actually have to find like the secret room to get like a key or something.
[00:26:30] Yeah, because this game also does like the doom style key cards where you have to find a couple keys to open specific doors to get to the net.
[00:26:39] It's very much an in style old school first person shooter.
[00:26:42] Yeah.
[00:26:44] You can definitely tell it's a style that isn't really in vogue anymore because it does require a lot of backtracking and can and can hurt the pacing of the game a little bit.
[00:26:56] But I think that's only for people who aren't really prepared for this type of game, you know.
[00:27:03] Yeah. One thing I will say is this game is very effective with its atmosphere because music is not really a huge part thing in this game.
[00:27:11] It's very much just atmosphere.
[00:27:13] Yeah. It's just noises, you know, it's like it's like just like the horror ambiance mixed with like, you know, monster sound effects and yeah, it's very, very bare bones in the audio department.
[00:27:28] But I think that is a strength of the game.
[00:27:30] Hmm. You know, I was actually kind of curious to see if it was just like an FC 10 thing again and I booted up the at C1 to see and now it's the same on both.
[00:27:41] So it was it was definitely intentional.
[00:27:43] Yeah, there might be like maybe he didn't know like any composers or he wasn't like a music composer himself.
[00:27:50] So he's like, well, I can't really add a proper soundtrack to this.
[00:27:55] So instead, I will just use that sort of lack of musical knowledge to give it a little bit of a different edge, which I think was the right way to go.
[00:28:04] It was effective because this game did actually jump scare me a few times.
[00:28:08] There was one time it.
[00:28:10] Sorry. There was one time where it got me.
[00:28:13] Well, it's because AVGN said it best when he was reviewing the Atari Jaguar.
[00:28:19] He had mentioned how the Atari obviously the Atari Jaguar version of Doom has no music that does actually change the way that game feels at times because like when there's no music you notice a lot more things that you normally wouldn't notice when you're playing.
[00:28:32] Do normally.
[00:28:34] Well, yeah, but I think the issue with Doom was that like it's known for that iconic soundtrack so it not being there is very noticeable.
[00:28:43] But there probably was somebody who their first time playing Doom is on Jaguar and that's just how they assume the game to be with no music, you know.
[00:28:52] Yeah, because I remember like playing Bio Theory.
[00:28:56] I came around a corner once and I checked the corner that didn't have the zombie clown policeman looking man.
[00:29:05] And like I was like looking around all of a sudden just like I turn around and he's just in my face and I was like whoa like holy shit.
[00:29:12] Oh yeah, but like they all they all make noises when they appear like when you're in their eyesight you hear them.
[00:29:20] Which I think is a very interesting subtle game design choice that I that I can appreciate that like even if you don't see them there's like a sound or it's like oh they're they're here like they're visible.
[00:29:32] You know, which I appreciate because I spent a good chunk of this game like like peeking around like every corner because your health can go like that.
[00:29:43] Yeah, it's very much like like Wolfenstein and Doom where your health meter is essentially your character portrait that gets progressively bloodier as the game goes the more damage you take.
[00:29:54] I think you get six hits.
[00:29:56] Yeah, it's pretty quick.
[00:29:59] Yeah, the worst are I think the dogs like the dogs are the ones that fuck you up.
[00:30:05] So they're shorter too and they're harder to hit.
[00:30:08] Yeah, yeah, but later on when you get like other weapons they become a lot easier to deal with so but yeah with oh with the manual I like they even have the little portraits for the 3DO and the controller like how they used to.
[00:30:22] I like how he I love how he was like ballsy enough to put the Panasonic logo on there.
[00:30:26] He knew or was that World of Games publishing doing that.
[00:30:31] That's true.
[00:30:33] So and it's a very simple to the point manual but I like it so like all the different enemy types we have inmate slow but uses his chain for a range attack you don't see him that much the inmates.
[00:30:45] So the inmates actually were very effective to me in terms of like spookiness because a lot of the times they would put them in those rooms where you get like the hanged inmate in the background.
[00:30:56] Yeah, and that like that'll throw you off because at first you think that's the enemy and then you realize now he it's just decoration then you turn around and there's an inmate there and you're like whoa hello.
[00:31:05] And a lot and a lot of times they'll put him in the smaller rooms so that their range attack and like hit you you know you have the guard uses his gun and a blind fit of rage.
[00:31:15] Those are probably the toughest enemies to deal with because you see them a lot.
[00:31:18] Yeah.
[00:31:19] And then they're the ones actually you know shoot their guns so they can they can be a bit of a pain because it feels like the rate at which they fire their guns is completely random.
[00:31:30] So and then you have the lab scientists who are slow but bite hard which are just more your standard zombies never had an issue with them ever.
[00:31:39] The canine dog weak but very fast and hard to hit which we had mentioned.
[00:31:43] And then the mystery beast that only appears in like the last two levels of the game.
[00:31:50] Yeah, fuck that thing by the way.
[00:31:52] I don't even know what what name it has or something.
[00:31:56] I must have missed it in the lore dumps but yeah.
[00:32:00] And those lore dumps are very long and kind of dry unfortunately like yeah they're spooky.
[00:32:07] Who would agree but I kind of I feel like I'd need to read all of them one by one to get the full grasp of things.
[00:32:14] For sure.
[00:32:15] It'd be interesting if like the whole thing was online so you could just read the whole thing but probably not.
[00:32:22] Yeah there's not a lot of information on this game online at the moment.
[00:32:26] I mean it's a it's a year old homebrew game so I'm not really surprised the only knowledge of the game we could potentially get from is the developer himself.
[00:32:36] True.
[00:32:38] As for weapons you got the standard like quote unquote doom equivalence like you got the pistol which is the standard gun you get the shotgun.
[00:32:48] The taser prototype a semi rare weapon with great stopping power.
[00:32:55] I don't know if I like that thing.
[00:32:57] It only worked at close range though that's like it's down side.
[00:33:00] The only it was nice for say if I knew I was going into an area where like a dog was coming at me and I could just pull it out and just get it in one shot you know because most enemies it would take out in one shot but as it said you had to be super close.
[00:33:16] Yep and then of course the remote missile launcher which is the hardest weapon to find but it's literally it's basically the BFG.
[00:33:23] Yeah and it was most effective in one scenario.
[00:33:31] Yeah like there's one specific situation I feel like you need it genuinely.
[00:33:38] It's the I forget which numbered level it was but it's the one where like this game has a lot of the timing door puzzles like I would argue it has too many of them.
[00:33:49] Yeah those were a little annoying later on.
[00:33:53] Especially with the controls because this game is not really meant to be like a quick reflexive based game for this kind of like timing puzzle stuff.
[00:34:02] So there was there was one specific one that I found the button for and I kept trying over and over to run there because this game doesn't give you a run button or anything.
[00:34:11] So like your default speed is pretty quick anyways but I think it would have helped to maybe have a dedicated run button for a situation like this because I kept trying over and over and I just could not no matter how efficiently I got my path from the button to the door.
[00:34:30] It just kept doing that.
[00:34:31] And so what I found what worked was I sat right by the door and then shot a remote missile launcher and then aimed it at the button and it worked and then I walked right through.
[00:34:43] I don't know if that was intentional or not it might have been but it was a little annoying and then I think it was level 11 probably had the worst door puzzles because it just had a bunch of them you know then and then that's where you started getting bombarded with the giant monsters that take like.
[00:35:01] I think it's 10 to 12 shotgun hits if I counted correctly.
[00:35:05] Yeah.
[00:35:06] And one downside to this game too is because it's more horror based ammo is not nearly as plentiful as it is in doom at least in my playing style.
[00:35:17] The ammo is scarce but you can get by with everything.
[00:35:21] Yeah.
[00:35:22] There was maybe there was a couple times where I ran out of ammo but I think that was when I was like early on and didn't and kind of had to figure like oh this is more of like a horror kind of game.
[00:35:32] Yeah.
[00:35:33] As long as you play with the mindset of like you know you have to conserve your ammo and actually think before you shoot.
[00:35:39] You'll do fine.
[00:35:40] You can't just do like doom and just be like I'm Rambo running around just shooting everything.
[00:35:45] Yeah.
[00:35:46] You need to be able to use like all your weapons effectively you know because the shotgun is easily the best weapon in the game.
[00:35:54] It has a fan it has a fantastic range and a lot of enemies in one shot them but most enemies are down at about I think two shots right so it's a very effective weapon to have and it's the one you want to conserve as much as you can.
[00:36:09] So a lot of times I would just build up my pistol ammo like at one point in the game I almost had like under pistol rounds.
[00:36:16] And so I went a lot of everywhere I'm like oh I know where these at because you learn the game as you go like you learn where all the enemy placements are and you're like oh I can just peek around this corner real quick get them and keep going.
[00:36:28] And then that's when I would start to use the pistol more you know it's just like mash the fire button to get rid of them.
[00:36:35] Yeah.
[00:36:36] Yeah.
[00:36:37] Um what do you think of the graphics like like level stage kind of looks I thought they looked good but they were a little basic.
[00:36:46] Yeah lacking in polish but I give them credit for trying to have some variety.
[00:36:52] So like all the wall so like the walls go through like I think like four different looks you know you have like the standard kind of like grubby.
[00:37:04] Like I guess like sewer kind of look you have like brick walls you have like your futuristic parts to me the best way to describe as you have the wind you got the windows maze background.
[00:37:16] Yeah yeah the brick one reminded me of the dungeon crawler and the plumber's remaster which I think I also compared to the Microsoft windows maze screen save.
[00:37:27] Yeah yeah and yeah the level design was really mazy to the point where there was a couple times I'm like God damn this needs a map button just so I can yeah you were the hell I am the lack of map was definitely noticeable.
[00:37:42] Yeah most of the levels you can figure them out they're not too complicated but especially some of the later ones where you know you have like your normal doors and then through those you get one of the key cards and then from that key card.
[00:37:55] You get another key card that opens like another door that already back at the start and then you get the final key card and then you have to go back to one of the previous open doors to find the final key card to do the thing.
[00:38:08] Which yeah was kind of annoying and there's like some annoying repetitive enemy placement like there's more than one occasion where you're getting to the end of the stage and then you open like say the final door and there's like a couple bunch of enemies there to like get you.
[00:38:23] And it happens enough to where it feels like a repetitive idea to me but but I will say there was one level that really stuck out to me.
[00:38:35] One that I'm like thinking about it now I'm like it's kind of I kind of respect it but in the moment was very it felt very bullshit and that is level eight what do you think a level eight.
[00:38:53] If this is the one I'm thinking of I got I was here for a while.
[00:38:58] It's it's the one that drops you in just the giant room with like a bunch of enemies and I called it the battle arena.
[00:39:07] I remember this because I remember I fell in and I was like shit like I already knew from the start like this is going to be one of those levels isn't it.
[00:39:17] Yeah I think I got to it before you did and I was like you know let me know when you get to level eight.
[00:39:22] So yeah no it didn't it took me.
[00:39:27] I think just under a dozen tries because once once I once I was able to find like a nice path to clear everybody then I one shot at the rest of the stage it was which there wasn't much I've left but you know.
[00:39:43] So I think what happened was my plate my playthrough of this was like very like it was like I do like maybe like a couple levels a day and then I just password it because oh yeah because this game doesn't have a safe feature it uses a swear.
[00:39:56] Yeah yeah another thing I don't care for where it says load game like it's not a load it's a fucking it's not a save load thing it's a password like just use the word password.
[00:40:07] It's okay yeah and I would take pictures of them like after every level just to be safe.
[00:40:11] I had a yeah and the love and the and like a lot of passwords it feels like a little too long like it's not horribly long but it's just long enough to feel slightly unnecessary.
[00:40:25] You know there might be like some coding reason for it but probably I mean it's no like Justin Bailey or like engage Ridley mother fucker.
[00:40:34] Yeah yeah a lot of those early NES passwords are just stupid.
[00:40:39] Yeah I'll give him that.
[00:40:42] But yeah the way I played was like I would do like a couple two levels a day so I think I just lost track of what stage number I was at so that's why I probably why I didn't realize it was stage eight.
[00:40:51] Yeah I beat this game I think in three settings because I think my first sitting I did one to eight and then stopped at level eight I'm like yeah that's enough for today and then I came back to it did eight to like 10 or 11 and then the last time I just finished the game out so.
[00:41:12] And now I don't know how long it took me unless the game tells me my play time I never know.
[00:41:18] Yeah I don't even think this game is on like how long to beat yet so.
[00:41:23] Probably not and I mean if I had kept track of my time I could have submitted a time to it.
[00:41:30] If I had to if I had to guess maybe six hours.
[00:41:35] Probably around there like six or seven.
[00:41:38] Yeah it's not a long game it's just kind of one of those games that I feel like it's not like a doom where like you can blast through doom and a sitting just because doom is just high energy the entire way through.
[00:41:50] And especially when you learn the level layouts of doom and sort of like the shortcuts just kind of breeze through a lot of it for sure it's kind of the same with Wolfenstein but also I think Wolfenstein.
[00:42:01] When we eventually get to that on here like that game is like ridiculously long.
[00:42:07] Like I would argue way too fucking long.
[00:42:09] Yeah Wolfenstein was a very long game at the time it came out.
[00:42:12] Yeah I would say undeservingly so because like it's great but it doesn't need to be that massive but we'll get to that later.
[00:42:21] Yeah this one is perfectly the size like there is no fluff and everything here is I'll say fully realized I won't say it's perfect but I'll say everything it has a goal it's set out to do and it achieved it pretty well.
[00:42:38] Yeah I think it was he wanted to make a first person shooter for the 3DO because there's surprisingly a great amount of them and any my guess is he probably played through them all.
[00:42:51] And like took notes on like what it is that they do well and what they don't do well and then kind of took the Wolfenstein assets probably because it was like the easiest to work with and make a pretty interesting realization of like a more modern take on this kind of game even though it doesn't feel modern like at all.
[00:43:12] No there's no quality of life features at all like there's like browsing through the inventory is a pain not having a run button not being able to save wherever you want no checkpoint system.
[00:43:27] Like a lot of like more modern touches that I think somebody would make to a game like this nowadays or not present but I think it adds to the charm.
[00:43:38] You know it feels a lot like if it didn't the to me like it's kind of like if it didn't like continue to improve.
[00:43:49] Like when they went from Wolfenstein to doom and they just made another game like a sequel to Wolf that was just like the same thing that's kind of what biofairy feels like.
[00:43:59] Yeah if it was like say like the the people like took the Wolfenstein 3D engine and tried to make something kind of horary based on that.
[00:44:10] It's basically if John Carmack and John Romeo didn't like they weren't like evolving they just kind of kept doing the same thing.
[00:44:19] Yeah for sure what made it so fascinating as a company was the fact that their games evolved so fast and like just got better each with each iteration.
[00:44:28] I mean yeah you go from Wolfenstein to doom and then from doom to quake.
[00:44:32] Yeah you know like that's those are monumental leaves.
[00:44:36] Yeah it's funny too because quake really feels like they saw like Duke 3D and they were like we can do that better and then they just made quick.
[00:44:42] It just made a straight up 3D game and probably like the first big 3D first person shooter.
[00:44:50] It was so impressive that George Besard wanted to make his game using it and then they had already upgraded it by then he was like fuck.
[00:44:58] Yeah I imagine quake is when the term first person shooter became a thing because because with doom everyone called him doom clones.
[00:45:09] But then I think when we hit quake it's like well this is not a doom clone this is very much its own thing.
[00:45:15] Then people went first person it's first person and you're shooting things so first person shooter.
[00:45:21] I think the big turning point for FPS games was a real tournament when it really just became a fucking like multiplayer thing.
[00:45:30] Yeah that was around the same time I think or a little bit after quake.
[00:45:34] Unreal was shortly after I know that.
[00:45:38] That was like the big like holy shit this is a thing.
[00:45:42] I think it was around like quake 2.
[00:45:44] Yeah because quake 2 was also big.
[00:45:47] And then quake 3 basically copied unreal and made it a arena multiplayer game.
[00:45:53] Was it 3?
[00:45:55] Yeah because 3 was the arena one.
[00:45:57] Okay I thought it was 4 for some reason.
[00:46:00] Now 4 was like the one that Raven made and it's good but it's very much a Raven game.
[00:46:08] Yeah.
[00:46:11] Raven.
[00:46:13] Yeah so the only downside to BioFury I find is nothing against the game itself it just it's I like it but it's kind of unremarkable once you finish it.
[00:46:26] You're kind of like it's good but it's nothing original.
[00:46:32] I took a picture of the end screen and posted it everywhere and it is just an end screen you know it's nothing that spectacular.
[00:46:43] You know like you didn't earn that much for like beating the game other than just like oh you beat it good job kid.
[00:46:51] I'll say the developer's name is very appropriate because retro love letter is kind of what this game feels like because it is very much a retro love letter to this error of gaming.
[00:47:03] Oh absolutely absolutely there's very little compromise I think.
[00:47:08] Like it's literally like.
[00:47:11] And like when you beat the game you don't earn you don't unlock like a new mode or like nothing.
[00:47:17] You know I imagine if you unlock to hard mode I'd be like this game's harder.
[00:47:21] Yeah I mean the game wasn't brutally difficult.
[00:47:25] I think just about every level took me I don't think I one shot at any level like at you know most of my died like say a couple times but there's a like the last level was the one that really fucked me up because I went took a lot of time because there was just so many so much shit that happened in that final game.
[00:47:46] I mean it was like the final level but I felt really good when I finished it.
[00:47:50] It felt very it definitely felt like an old school game where the whole like the satisfaction is beating it not not so much the reward you get for beating it.
[00:47:59] Yeah exactly yeah.
[00:48:02] Um yeah other than that though there's really not a lot else to say there's no multiplayer.
[00:48:08] I mean I'd say kind of a bummer but where were they going to put multiplayer in this.
[00:48:13] Yeah no memory manager.
[00:48:16] I mean it can't save so you're not exactly there.
[00:48:19] Exactly.
[00:48:21] Yeah it's very yes very simple it's very basic but but for it being a fan game.
[00:48:31] I tend to be nicer to fan games in general because they're usually at just like hobby projects things being done on the side right so I tend to be nicer to them because they're being made out of like a passion.
[00:48:46] Right you know and you can feel that when you play it like the guy made it like he clearly like really liked making it you know and I think he really enjoyed his time making this game.
[00:48:58] Yeah and he's probably proud of it and I think he should be proud of it.
[00:49:02] I mean if the fact that they I mean give World of Games credit they did a really nice job packaging this like I like the aesthetic and everything it looks great the manual is really nice it's right on good paper.
[00:49:13] Yeah the disc has the disc has art on it.
[00:49:17] Yeah the disc does and it's nice it's good looking game.
[00:49:21] Yeah and the only glitch I had was it was one of the levels where the big enemy monsters show up and I had found a strategy that worked whereas I would just slowly back up and shoot them and then when I hit a wall I would strafe to get behind the wall turn around and do it again.
[00:49:41] There was one time where you like went through the wall and got me and at first I was like was that a glitch or can he do that but it never happened again so I'm thinking it was a glitch.
[00:49:55] Yeah and I'd say the most important thing is the fact that I had fun playing it and I never got frustrated.
[00:50:01] I think I frustrated maybe once maybe once or twice but to be fair when I play games I just I tend to get frustrated in general you know so I was like I just fucking bull shit fucking shit and then as soon as I solve it I'm like oh cool I saw that cool.
[00:50:19] See like I never hold it over a game's head unless it like gets in the way of the game but this didn't do that.
[00:50:27] Yeah like in all honesty I'll probably put this in again and give it a shot at some point in the future like it's not like a one in dinner for me like some games on 3D OR.
[00:50:38] Yeah yeah it would be curious to maybe play through the first level again or something what would have been nice is if say you beat the game then you unlock a level select then you could just which level just to kind of mess around with them you know I didn't I didn't save my passwords so.
[00:50:54] Yeah true I guess technically if you saved them all that that's technically a level select but that's a pain in the ass that you shouldn't have to do.
[00:51:03] Exactly.
[00:51:05] Yeah but I mean say say sometime in the future if I'm feeling like Wolfenstein I don't feel like playing Wolfenstein I can just throw this in and it's basically the same thing so.
[00:51:14] It's better than 3DO Doom.
[00:51:16] That's not hard I mean the PO is better than 3DO Doom.
[00:51:20] That's true that's true.
[00:51:22] I mean 3DO Doom is basically the bottom of the barrel when it comes to FPS is on 3DO.
[00:51:30] Yeah so nowhere to go but up folks.
[00:51:33] Yeah.
[00:51:35] So yeah I guess I'm curious if he's going to do more because I know I'm now now that we've kind of dipped into it I want to look more into the 3DO homebrew scene see if there's anything else.
[00:51:47] Yeah I would be curious to as well.
[00:51:49] So must play OK stay away.
[00:51:54] I'd say this is a must play I mean it's not a hard game to find if you like this style of like FPS it's fine it's a good game it's not bad I mean it's nothing groundbreaking but I'd say give it a shot.
[00:52:07] Yes I would say it's a must play as well like even being even if I wasn't being say nicer to it and comparing it to all the officially released FPS is on the 3DO I would still say this is like one of the better ones.
[00:52:25] Yeah honestly like comparing them even to officially released product you know it's pretty impressive what he's able to do with it like it's not pushing the hardware or doing anything crazy.
[00:52:36] It's just like a no nonsense spooky spooky shooter and I think it does what it does very effectively you know despite some some issues that it has that could probably be refined for either a direct sequel or maybe him just doing something a little bit more expansive later on down the road whatever he decides to do.
[00:52:58] You know I still think it works really well for what it is you know like I'd say this is as I said I think this is better than P. O. at least on the 3DO version it's better than 3DO doom.
[00:53:11] It's not better than the 3D the 3DO version of Wolfenstein but and I would still say I'd prefer say escape from Monster Manor to this which we still haven't gotten to yet.
[00:53:21] Yeah but even still I would say yeah if you're if you're into I mean if you listen to this you're into 3DO.
[00:53:27] I would say at the very least get this on emulator because I think if you go to his GitHub page you can find the ROM and then you can just play it directly from that.
[00:53:36] But if you go the extra mile and get the physical edition you know it's cool and he got a little bit of money from us for this at least I hope he did.
[00:53:47] Yeah if you have a 3DO like that's the big thing I highly recommend getting the physical it is not hard to find right now.
[00:53:55] No we paid like 20 bucks for it.
[00:53:58] I think it was 30 and then and then they offered it to us for 25.
[00:54:05] Yeah that's because there is a apparently the original run of this there was a limited edition long box version.
[00:54:12] I've seen this first came out and those sold out pretty quickly.
[00:54:17] So now the only versions of the dual cases and I imagine those long boxes will become valuable in the future.
[00:54:22] This guy probably not so if you're if you're investing in this I would say maybe hunt down the long box version but but if you just want to play the game you know I would say just get this or yeah just get an emulator so.
[00:54:37] And I will say one last praise to the the packaging and like World of Games this doesn't feel cheap like no when you know like the dual case feels good because I'm sure you would agree with me there are some cheap ass dual cases out there.
[00:54:53] Oh yeah and I buy it for a place I buy him to cannibalize them for parts.
[00:54:56] Yeah and this does not feel like a cheap dual case like it didn't come broken or damaged you know like I bought in like brand new music CDs that came like just completely destroyed.
[00:55:07] And but it has spine art most 3D o discs don't have spine art.
[00:55:13] Yeah has a spine label and the little center where the disc hangs in is actually like a good one like it's not super loose or anything it's just it's a real it's a real nice one so you can just like.
[00:55:25] I have a different disc like yeah just snaps in there because a lot of these are like what breaks on like earlier newer stuff because they're just done so cheaply these days but this is not a cheap case but you can tell it's like like a weird third party case but it's still very nice.
[00:55:42] Like this is a game that if you didn't know any better and you like just bought a lot of 3D o games and this was in it you'd probably think this came out back in the day and wouldn't question it.
[00:55:52] I think people probably know it's like huh this kind of sticks out from all the others a little bit.
[00:55:58] Well some some some people are a little oblivious but.
[00:56:03] True.
[00:56:05] But yeah I would I would when we do our eventual ranking of the 3D o games this this will be up there.
[00:56:12] I think.
[00:56:14] Yeah no I was it I was pleasantly surprised when I did this up the first time.
[00:56:17] So yeah so yeah Mr. Letter if you're watching this I hope you are you did you did a good job son.
[00:56:25] You got a clap from us and I hope any criticism you heard you take this constructively so for your future endeavors you can make something potentially even better.
[00:56:38] Yeah and I'm actually because we're not shitting on you we swear no we like the game it's a must play in our book.
[00:56:45] Absolutely.
[00:56:47] I'm actually really interested in that 3D engine he's working on for 3DO because.
[00:56:52] But despite its name for 3DO didn't do 3D a lot so yeah yeah and I mean who knows you might make a sequel to this game that is in that 3D engine which would be pretty neat.
[00:57:03] Yeah so yeah so yeah it so yeah again if you're listening if you have any more future 3DO projects please let us know because we would love to play them on this show and give you some feedback.
[00:57:15] So because it's hard to find you it's hard to find you but we're going to do our best to reach out.
[00:57:24] 100% yeah definitely I'll definitely put the link to his website and YouTube channel in the description for the podcast in the YouTube video.
[00:57:34] Yeah yeah I'd say put his YouTube in there because it links to like his GitHub and all that good stuff.
[00:57:40] So yeah so we do have a game planned for next week it's kind of a big one though so.
[00:57:49] Spoilers.
[00:57:51] Yeah we're going to be doing Wing Commander 3 the question is though I don't know if we're going to do it next week because this is a lot of game so maybe we cover another.
[00:58:03] When I real quick the ESRB label this is a sticker I just noticed that that's that's weird.
[00:58:11] That's different so I was thinking next week maybe we do another console not console developer retrospective.
[00:58:19] I think it depends on how our playthrough of this goes because from what I looked up of Wing Commander 3 it is a excuse me like a bigger size the game than what we've laid on here before so it may just require more time out of us.
[00:58:35] So I mean there's a potential next week will be Wing Commander 3 depending on how our playthroughs of it go but if we don't but if it doesn't then yeah we will do another company retrospective.
[00:58:44] Yeah or even or just another chatting episode either way we'll have an episode next week.
[00:58:52] Yeah we'll have something.
[00:58:54] But yeah so this one was pretty cool I enjoyed that but anyways guys once again thank you for joining us on the 3DO experience.
[00:59:04] You can find the 3DO experience on all the major podcasting platforms there you can also find the podcast on YouTube with video versions.
[00:59:10] Hi guys.
[00:59:12] And you can find all of our links at link tree slash the barber who games or you can join the GNC podcast network discord server to find all things GNC 3DO experience geek addicts talk gaming anime or just general nonsense and Thrac is streaming tonight.
[00:59:27] If you want to play the stream.
[00:59:29] Yes I am so I miss last week's stream just because you know on the one hand I wasn't feeling it and now on the other hand someone hit my car so that's a whole mess.
[00:59:37] I'm getting that all taken care of so yeah so hopefully tonight we will be streaming some more Genesis games I have the list lined up already.
[00:59:45] So yeah twitch.tv slash Thrac 94 you can watch me play many many esteemed classics for both good and bad reasons so I so yeah so tonight we're probably going to play such was such a games as Super Monaco GP Miss Pacman and even the original columns.
[01:00:06] Nice.
[01:00:08] Yeah so I will definitely and more.
[01:00:12] Now they're fun times I usually I'll try to hop in on the twitch chat to hang out with everybody and I'll be sure to include the link to that in the description for the podcast.
[01:00:23] And with that everybody will see you all later.
[01:00:27] Bye bye.
[01:00:28] Hey.
[01:00:31] If you're not playing on a 3D O system.
[01:00:39] What are you playing with.