Press B 280: Game of the Year: 1986
Press B To CancelDecember 15, 202501:24:29

Press B 280: Game of the Year: 1986

WulffWulffCo-Host
JakeJakeCo-Host
SinistarSinistarCo-Host
ChardChardCo-Host
GPGPCo-Host

From Bon Jovi to the A-Team the year 1986 was...an interesting time to try to explain to my kids. Of course the Nintendo Entertainment System was in it's sophomore year and started gaining traction starting a lot of the classic franchises we still love today. It was also the year Sega launched the Master System here in North America in the second bout of the console war. This week Press B gives their picks for Game of the Year in 1986.

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00:00 --> 00:11 Hey, guys, question for you. What do Ferris Bueller's Day Off, Crocodile Dundee, Aliens, Labyrinth, Stand By Me and Top Gun have in common?
00:11 --> 00:12 Jim Henson.
00:13 --> 00:17 That, and they were all worse than these upcoming picks today on.
00:35 --> 00:35 Ferris Bueller's.
00:35 --> 00:57 Okay, Ferris Bueller, you know, killed the car. If. If after. After a week he'd have a diamond. Welcome everyone, to another episode of Press B to cancel your favorite podcast. That's better than all the movies than I listed, right?
00:58 --> 01:00 Well, we hope so. Maybe in Zimbabwe.
01:00 --> 01:10 So today we are dedicating this episode to enthusiast Jeff and we are talking Claire Obscura the entire episode for like four hours.
01:10 --> 01:12 Four Hour Spectacular.
01:12 --> 01:36 Yeah, yeah, yeah. Actually, guys, we already did that. That's fine. How about we talk 1986? How about we talk our picks for Game of the year for 1986? Anyway, I'm Cinda Starr. I'm your host today. I'm not alone. I'm joined by two of my good friends. Jake, how are you today?
01:37 --> 01:57 I'm doing great. This is an episode in particular I've been waiting for for five, six years since they started Press B to cancel. This is the day I get to talk about one of the best games of 1986. And I can't wait to share my experience with you guys. I know you guys are going to love my pick.
01:57 --> 02:00 I know it's both your runner up and your. And your game of the Year.
02:01 --> 02:03 No, I have two picks. I have two.
02:03 --> 02:06 Awesome. And Wolf, how are you today?
02:07 --> 02:11 I'm doing pretty good. Wife is making some applesauce, which I'm excited about.
02:11 --> 02:20 Oh, nice. What's the. What's the line from Jane? Silent Bob Strike Back. Applesauce, bitch.
02:22 --> 02:25 I don't remember. It's been a long time since I've seen that one.
02:25 --> 02:29 They make fun of Good Will Hunting. I don't like the sound of them apples.
02:30 --> 02:31 Oh, yeah, yeah.
02:32 --> 03:01 Anyway, okay, that is not a movie. Wait, that is not a movie from 1986. Anyway, why don't we go ahead and. Okay, for those that are unfamiliar, we are picking our choices of Game of the year for a year. Not this year, but a year. And this year is 1986. And we generally do this in a runner up and then our pick round robin. And so we're going to go ahead.
03:01 --> 03:15 And start Wolf, we should say that it's 1986 according to Moby Games. If you don't like the year in the game linking up, you can blame Moby Games. Don't blame us. This is just the format we chose with and we're gonna die by these rules.
03:15 --> 03:29 Yeah. Honestly, it makes it easier for us because there's releases in Japan and North America and this, that, and the other, and we just say whatever year Moby Games lists as the first year. That's what applies. So.
03:29 --> 03:29 Yes.
03:29 --> 03:35 Okay. All right, Wolf, why don't you go ahead and tell us your runner up?
03:36 --> 03:36 All right.
03:37 --> 04:20 We're gonna go toward the end of the year to a big surprise. Sega Master System game. Somebody had to with Alex Kidd in Miracle World. I absolutely love this game. I have never beaten the Master System version. I always get stuck somewhere in the latter half. But I mean, it. This was a cool game at the time because, you know, before this, I was used to Mario Ice Climbers. My cousin got Alex Kidd, and I tried that, and I was. I was blown away. I was like, holy crap, this is way better than Mario and Ice Climbers.
04:22 --> 04:24 Alex Kidd, really? Better than. Better than Mario.
04:24 --> 04:33 Wait, wait. I can. I can absolutely go along with Better than Ice Climbers because it would probably. It probably has an actual hitbox detection.
04:36 --> 04:37 There is that. Yes.
04:38 --> 04:42 And I'm also. It's better than 8:2 in Mario.
04:44 --> 05:40 Well, I both have their hockey stick elements to them, but Alex Kidd, it kind of blew away Mario in terms of things. You could get secrets, stuff like that. Because in Mario, a secret is usually either just a warp zone where you skip most of the game, or, you know, you just go into another room, maybe find a one up, maybe find a mushroom, fire flower. Usually just coins. Right. So, like, the secrets in Mario, while they're satisfying to find, they're not often as rewarding as one would hope. Alex Kidd doesn't have nearly as many secrets, but they are all really rewarding. You skip entire levels, but it's like not the whole game, just an alternate path through that level that skips you through other stuff. That was hard.
05:41 --> 05:41 So.
05:41 --> 06:04 So I appreciate that. And it's also got the inventory management. You can find secrets that are power ups that you have to make use of later. So it's not like you just get a power up and it's used. You actually have to hit the pause menu, access the power up, and now you've got, you know, your power bracelet that lets you shoot waves at enemies and stuff like that.
06:05 --> 06:14 So it kind of. It kind of sounds to me like it that maybe Mario 3 and Mario World may have borrowed aspects from this game.
06:17 --> 06:26 Maybe to a degree. The game also has shops, so the money you collect is, like, actually has a purpose, which you discover first thing in level Two, which is kind of nice.
06:27 --> 06:31 Real money. It's not like the fake coins you get Mario for an extra life.
06:31 --> 07:03 Yeah, yeah. And so, you know, all the money you collect, sometimes the shop always has three items. Late game. You probably have one or two of the items that are available, but you know, the shops always have the same thing for that level. So the first time you see a shop, there's I think, a motorcycle. The lampshade thing, looking thing. I don't remember what it is. And the. A capsule, which I also don't remember what it is because I never really used those.
07:05 --> 07:07 Is this the one with the copter that you can get?
07:07 --> 07:41 Yeah, the cyclocopter or whatever. Right, yeah. So, you know, you buy the motorcycle on level two, and you're just zooming through the stage, running down frogs, breaking through rocks, and then running over scorpions until you hit the end where there's a wall, and boom, you hit the wall, your motorcycle's gone. So if you hit a hard rock, the blue rocks, not the orange ones, breaks your motorcycle. Right. And the end of the stage has a whole wall of them. Boom. Done. Now you get to experience.
07:43 --> 07:44 I think, sadness.
07:44 --> 07:50 Yeah. I think it's the first boss where you play junken against your enemy.
07:53 --> 07:55 Essentially. Rock, paper, scissors.
07:55 --> 07:55 Right? Yeah.
07:56 --> 07:56 Right?
07:56 --> 07:57 Yeah.
07:58 --> 08:07 Okay, so it's. Well, the. The final enemy is actually named Janen. And I think Janen is the Japanese name for rock, paper, scissors.
08:07 --> 08:10 Okay. Yeah. That's awesome.
08:10 --> 08:27 Yeah, it's. So you, you know, you find the first one you fight is. Was it stone head? I don't remember. But you end up playing rock, rock, paper, scissors against stone head, paper head and scissors head. So they. They're all really mutant looking guys.
08:28 --> 08:33 Well, like the. The rock guy, his head, his fingers. Look, his hair looks like fingers and a fist. Like it's.
08:33 --> 08:34 It's.
08:34 --> 08:53 Right. His hand looks like this or his face looks like this. Yeah, with eyes here. And it looks kind of like, you know, a dude with a cool haircut or something. But once you get to scissors head, it looks like this. He's got eyes up on the stocks of the two fingers.
08:54 --> 09:08 So when you said stonehead, the first thing that came to mind was that line from Guardians of the Galaxy or one or two. Whichever. It's like. So you woke up one morning and you thought to yourself, taser face would be a cool name.
09:13 --> 09:14 Translation.
09:16 --> 09:16 That'S awesome.
09:16 --> 09:30 Yeah, Like, I love this because it transitions really smoothly between sections of levels, too. In the first level, you have both platforming and dropping down through the cliffs until you hit the bottom where you fall into water.
09:31 --> 09:31 Boom.
09:31 --> 09:33 Now you're in a swimming segment, same stage.
09:34 --> 09:35 That's cool.
09:36 --> 09:41 Yeah. I'll say that this is 86 is when the Master System first came out in North America, right?
09:43 --> 09:47 I don't recall, but probably.
09:48 --> 10:16 Yeah. So this is like when you compare this to Nintendo. I mean obviously Nintendo won the console war for that generation, but the Master System had some really like really pretty looking games. Like this is a very colorful, colorful game. Good variety of enemies and sprites. I forgot about the vehicles. I remember the. The cough deer, but I forgot about the motorcycle. Just definitely a lot more variety than Mario. I mean I still like Mario more but Alex Kid is definitely a fun game to play and especially go back to. I think this got a remake recently too.
10:17 --> 10:22 I want to say somebody listeners. Yeah.
10:22 --> 10:26 Wolf just ran to a shelf. You've got the remake.
10:26 --> 10:27 Alex King.
10:27 --> 10:28 Is it good?
10:30 --> 10:38 I liked it a lot. It got the. It's kind of like the Dragon's Trap remake. The Wonder Boy Dragons Trap remake.
10:38 --> 10:38 Right? Yeah.
10:38 --> 11:00 Where it's. It's all HD and pretty and neat looking. It did. I think it added a little bit. Not too much, but just a few stages. And then weirdly it doesn't have the actual original game in. Has an approximation of the original game.
11:01 --> 11:02 Okay.
11:02 --> 11:05 So I guess he couldn't just use the rom, he had to remake the game.
11:08 --> 11:10 The old sprites though, still.
11:10 --> 11:16 Yeah, it's all the old sprites and everything. But it plays a little bit differently because it's remade in a different engine.
11:18 --> 11:19 I wonder if he lost the code.
11:20 --> 11:27 I wonder if he like went and took the sprites, you know, frame by frame and just extracted them from the original game to use them.
11:30 --> 11:38 Maybe. I don't remember what he ended up having to do, but yeah, I thought that was really strange that that's how it played out.
11:40 --> 11:56 It's definitely. I'm glad you picked a Master System game because I think not a lot of folks give that system to do that. The credit is due. There's a lot of fun great games in that system. There's a few I was almost thinking about. Surprised you didn't pick the Ninja because that was also 86.
11:56 --> 12:00 Yeah. I think I like Alex Kidd a little bit more than the Ninja.
12:00 --> 12:01 Yeah.
12:01 --> 12:08 One of these years we'll talk Xbox360. There's a system that we. That we don't give its due.
12:09 --> 12:11 Yeah. I really want to talk about the 360.
12:13 --> 12:18 Yeah. Nice. Great pick. Anything else to say about it?
12:21 --> 12:59 No, I think I've pretty much said all I wanted to. Oh. You know what? I think the. One of the reasons I never beat this game is I think it's possible to hit a certain point, and if you don't find the items necessary, you get sent back to have to do certain segments again to find those items. Because you actually. The first castle you come across, you have to find a letter before you leave the stage. And I think you can still leave the stage without finding the letter, but then you end up having to circle back and do that again when you get to the point where you needed the letter.
13:00 --> 13:00 Gotcha.
13:01 --> 13:05 I think that's what's happened to me in the past.
13:06 --> 13:08 Yeah, we loop around or.
13:08 --> 13:15 Or it's. Or it's like Sierra Adventures where you can totally screw yourself without. Without knowing it right off the bat.
13:16 --> 13:16 Yeah.
13:17 --> 13:33 You didn't move the rock two inches at the beginning of this game. Yeah. Nice. Nice. Well, I. I have not played any Alex kids, so someday I probably should.
13:34 --> 14:09 I. I'm. I'm kind of a geek for Alex Kidd. I. I also, to a lesser extent, I liked Enchanted Castle on Genesis. What is it? The Alex Kidd and. And the Seven Stars, I think is what it was called was one of them. Yeah, that one I. I really liked. Shinobi World is a very different type of game. It has a little bit more of the Sierra aspect to it, where you have to, like, find certain things to progress while you're in the castle.
14:09 --> 14:10 Okay.
14:10 --> 14:12 I remember at one point having to order a pizza over the phone.
14:14 --> 14:16 Is this. Is this Earthbound?
14:18 --> 14:31 I think that was Shinobi World. I don't remember, but that's one of the Alex kids. It's. It's a very bizarre series of games, but I always love when I see Sega put Alex Kidd in something else.
14:32 --> 14:44 Yeah. You know, Sega announced a bunch of stuff last year, right? Like rebirthing their. Their old ips, like Golden Ax and Crazy Taxi. They did not mention Alex Kidd. I thought, I wonder if that's something that might bring to the table in a few years.
14:45 --> 14:47 No Alex Kid, no Fantasy Zone.
14:47 --> 14:49 Yeah, Fantasy Zone's the other one too. Yeah.
14:52 --> 14:53 Like both of those. And they're being neglected.
14:57 --> 15:02 Hey, you've gotten lots of Master Blaster Blaster Master. Gotten a lot of that.
15:03 --> 15:04 That is true.
15:04 --> 15:21 Yeah. Yeah. Sorry. I always mix up Thunderdome and the game. Two games enter, one game leaves. Was that movie in 1986? Anyway?
15:21 --> 15:27 No, that's. I don't think so. That was the night. That was the 90s or 89 or 90 I think the last one.
15:27 --> 15:28 Yeah. Okay.
15:28 --> 15:28 Turner one.
15:28 --> 15:40 Yeah, yeah. Awesome. Well, good pick, good pick. Well Jake, why don't you go ahead and move us on to your runner up.
15:40 --> 15:49 Well, 1986, we had a whole circus of games back then. Lots to pick from.
15:49 --> 15:50 Here it is.
15:51 --> 17:42 Lots of crazy tricks and you know when I was going through that list on Moby Games, trying to find my games, I had to go through a lot of hoops. Hoops of fire you could say to pick one. But there will only be one runner up I think for the year. And for me that runner up is Metroid for the Nintendo Entertainment System. Let's talk about Metroid. Is it the best in the franchise? Obviously not. Am I picking this because Metroid 4 Prime just came out? Possibly. That's the key word. Co people. No, a lot of the games in 86 set up franchises that we love today. Right. And we're going to talk more about those later this episode. But Metroid is definitely a long standing franchise. I love the franchise. I love the hell of a dread super Metroid all that. But it's all thanks to the original Metroid back in the day. This when it came out in 86 in Japan. It was on their disk system and eventually came over to us on a cart. And it's just a. When you think of it back in the for its time, how expansive that map is and how easy it is to just explore and get lost. You mentioned Secrets and Alex, Kid Wolf. It's the same Metroid. There's stuff hidden everywhere. Energy tanks, missiles. I. I think I've never 100 of this game and every time I play it I'm finding something I missed the first few times I played it. Like there's always something new to find in this game and. And they're all like this. And it all thanks to the original. Do I wish that some of the sections didn't look quite as samey? Sure. But I mean that's just. That's the limitations of the Nintendo back at the time. Yeah, but I love the different zones. I love how we have the bosses, Ridley and Grade. I mean you could technically take them in different orders if you wanted to. Obviously the last zone with Mother Brain is classic. That whole boss fight where I have to break the tank with missiles and shoot Mother Brain and then have to escape the planet when the timely four blows up. I mean that's. That's amazing.
17:43 --> 17:44 It's epic. The whole.
17:44 --> 18:13 Yeah, the epic. The atmosphere, the music like right from the get go when the game starts and like Samus just phases in in that, to that familiar tune plays. I'll forever remember that tune. It just, it's just iconic. And even in, even in like Metroid Prime 4, that's how the game starts with that iconic song. That tune Metro Samus comes out of the ship and spawns and then that tune plays. It's just like part of the, part of the charm. So I, I just love it. So I really do like this jingle. Yeah, the Samus jingle.
18:13 --> 18:14 Yeah. Huh?
18:14 --> 18:25 Yeah. My, my throat is shot. I can't and I can't sing, so I'm not gonna do it. But yes, that's the one. But this is also like one of the first major female protagonists. Although a lot of gamers probably didn't realize at the time.
18:29 --> 18:36 I was alive when this cart was, was well in use and none of us knew that Samus was, was female.
18:37 --> 19:21 I think it was just not until I saw that, that password, the Justin Bailey password in Nintendo Power years later that I realized, oh, okay, it's, it's a woman. Interesting. And nowadays she's one of the most iconic female characters in video games. She's a badass, like complete badass. Right. So awesome. But yeah, this game is fantastic and it's unique. Like the jumping, the spinning jump, the physics of that, the different weapons you can unlock. There's just a lot of variety here. And this is one of the earliest Nintendo titles and you don't quite see it. And I love how you go from like to pick on ice climbers, like ice climbers in Cluckoo Land, you know, these single screen type things or you know, barely any gameplay and graphics to something like Metroid, which is so expansive and so much varied in terms of its environments and different biomes. I love it. I think this game is great.
19:22 --> 19:57 Yeah, I remember, I remember like one of the things that I absolutely. So I played this at a neighbor's house because as you know, I didn't ever have a nes, but I played this at a neighbor's house. And I remember the progression of being like, how do I get to that area? Oh, now I've unlocked, I've unlocked the, you know, the rockets, I've unlocked the, you know, freeze ray, freeze ray ball mode, etc, etc. Right. I mean, yeah, so yeah, this game, this game was crazy for its day.
19:58 --> 20:27 Yeah, I remember. Think I got to play a fair amount of this not in 86, but maybe 88. So I was like five. Yeah, I was awful at this game. There was. So was I. I Didn't get anywhere in this game until I bought it years later in my teens. I think I had. I think I had beaten Super Metroid in the two and a half hour window before I ever got anywhere really in Metroid 1.
20:28 --> 20:28 But.
20:31 --> 20:59 Metroid 1, like it. It's definitely a, an amazing game. It definitely overcame the technical limitations of the NES in really interesting ways to make such a. An expansive world. The fact that it developed mainstays that are still in the franchise that, you know, you beat Mother Brain and then you have X amount of time to get out before. Yeah, the base goes up. Like that's in every Metroid pretty much, yeah.
20:59 --> 21:00 Like the trope. Yeah.
21:00 --> 21:13 Yeah. So, I mean, I think that's great. I also love. I didn't know this until just now, but apparently the Justin Bailey code was not on purpose.
21:14 --> 21:14 Really?
21:14 --> 21:28 No, no, it just. Nobody really knows what it is, but it just, just so happened to be a code that generated Samus in the swimsuit with a bunch of stuff already.
21:29 --> 21:33 I mean, obviously somebody coded this, but.
21:33 --> 21:45 Nintendo has outright said that they did not intend for that to be a thing. Like it wasn't. It just managed to pass the checksum validation and result in that output.
21:45 --> 21:50 So some coder somewhere sitting there, fingers dented, going.
21:53 --> 22:26 Yeah, that's one of the things I was weird with this game was the passer system was a monster. Like trying to, to cipher the. The upper and lowercase letters. Like the mix of characters is always a pain in the ass. And it's definitely one of the things I like. But when they did the remake on the gba, which if anybody was there to play Metroid today, I would say play Zero Mission because like, there's a lot of the quality life improvements, right? Not just the math, but also saving. Starting with full health, no grinding of health pickups every time you play because yeah, this game is rough to play these days.
22:26 --> 22:34 Oh yeah, it's, it's. It's Nintendo Hard, right? It's. It's 1980s Nintendo hard, you know, so. Yeah.
22:35 --> 22:53 But I mean this game even, even was the source of a lot of music that is still mainstays in the franchise. Like you said, the Samus jingle, the Brinstar theme, the Norfair theme, like these are still there and they've been there since the nes. Like that's wild.
22:54 --> 23:19 Yeah. Yep, yep. Yeah, the music, the music and sound effects in this game are fantastic. I mean this really did. There was another game in 1986 that we may or may not get to it also, if we don't get to it. It may end. Press B to cancel. We'll find out. But, you know, really pushed the limits of the NES for sure.
23:21 --> 24:07 What's neat, too, for me as a Metroid is that there's almost the storytelling without the dialogue. Right? That's. I mean, a lot of games back then didn't have that. But when I look at Metroid games today and they try and shoehorn dialogue and narrative into it, I don't like it. I. I want my Metroid games to be this. I'm all. I'm all for, you know, first person and fancier graphics and all that great stuff, but I don't want to hear Samus talk. I don't want dialogue. I don't want a computer AI telling me where to go. I want just that you're the lone bounty hunter in the middle of nowhere and you're just experiencing that. That's what I like. I like the atmosphere of Metroid, and I feel like sometimes they drift away from that. That's why I like Dread so much. Dread was pretty good. Even even though it had a little bit of narrative in there, it still felt like this. The classic version.
24:07 --> 24:13 The. The way that Dread handled it, though, was pretty cool because it was like all in made up language.
24:17 --> 24:18 Yeah, I like that too.
24:18 --> 24:19 I thought that was really neat.
24:20 --> 24:26 Yeah, Dread's terrifying. It's well made.
24:26 --> 24:26 Stressful.
24:27 --> 24:32 Yeah, that's. That's kind of what I mean is like those whatever the acronym things, man.
24:33 --> 24:34 Emmys.
24:34 --> 24:48 Yeah, the Emmys. Oh, holy crap. It's like, okay, I'm gonna go take my blood pressure pills so I can play this game. Yeah. No, that was a great pick. Fantastic.
24:48 --> 24:49 Yeah, it is.
24:50 --> 24:59 And I don't think anybody's gonna complain that it's on the list, even if it's running. No. So awesome. Well, anything else to say about Metroid?
25:02 --> 25:05 I just. It was this close to being one of my picks.
25:05 --> 25:06 Okay, nice.
25:07 --> 25:19 I would just say that this is the kind of Metroid I get excited for. I really hope to see more 2D Metroid in the future that are like this. I really hope that we get a sequel to Dread and not have to wait 10 years. So we'll see.
25:20 --> 25:37 Yeah, for sure. All right, well, then I guess it's up to me to give my runner up. And, you know, I felt like I was jumping over lions and I felt when I was making.
25:37 --> 25:44 Are we going to fight over the Game of the Year pick says there are. We got a positive fan over there.
25:44 --> 25:51 You know it. No, my runner up is Ice Climb. No, just kidding. Just kidding. My runner up is Bubble Bobble.
25:52 --> 25:53 Okay.
25:53 --> 26:44 And that's a good pick. Yeah. Well, for me, it's all about the memories too. This is another game I played at my neighbor's house. You know, same. The same system that I played Metroid on. I also played Metal Gear on that same system. I also played the first Blaster Master. I also played. You know, so I have. That's. That was my experience as I went over to my neighbor's house to play Nintendo games. And Bubble Bobble was epically good multiplayer. Like Bubble Bobble was. Okay. Single player. It's an okay game. Single player. But when you get the two players, oh, it is a joy to play. The music is iconic. You know, the. That. That circus type music almost.
26:44 --> 26:45 Yeah.
26:45 --> 26:46 You know, I love it.
26:46 --> 26:47 Yeah.
26:47 --> 26:47 Yeah.
26:48 --> 27:02 The fact that it has these unlockables that are unexplained until you kind of figure out what's going on with the. With the letter bubbles, right. That come up and you pop letter bubbles and all of a sudden they start pop on your screen. You're like, what the hell's going on here?
27:03 --> 27:06 What do they do? Actually, I thought. I thought it sounds for score.
27:07 --> 27:08 They give you a continue, right?
27:08 --> 27:10 Yeah, a continue or one up or something.
27:11 --> 27:12 Yeah, because it's extend.
27:13 --> 27:19 Yeah, well, extend and then isn't there. Can't you also spell out Nintendo? I thought you could spell out Nintendo.
27:20 --> 27:24 No, I think you're confusing it with RC Pro Am.
27:24 --> 27:31 Oh, okay, okay. But anyway, so the. The whole concept behind this game, it's very simple. It's a platformer.
27:31 --> 27:35 Oh, no, it is okay. It is just an extra life. Sorry.
27:35 --> 28:12 Okay. It's a platformer where very much like Dig Dug. Instead of pumping up and blowing up your enemies, you capture them in bubbles. They float up toward the top. If you can touch them before they. Before a time period, you send them off the screen and they're done. And basically you have to remove all of the enemies to complete the level. And it's stupid simple. Then the level transitions and even that level transition is iconic. Right. Watching the screen transition and your character fly back toward their starting position, you know? Yeah.
28:12 --> 28:15 So, yeah, this game is pure nostalgia for me.
28:16 --> 28:17 Yeah. Yeah.
28:17 --> 28:36 I remember playing this on the C64 with a buddy of mine with the. The really janky joysticks at the time. But I remember playing later on that. The NES version and loving that so much more. But yeah, this is. This is like the co. The couch Co op before the Couch Co Op. Was really a thing. Right. This is the game that. Play with a buddy on the couch. I love this one.
28:36 --> 28:56 Yeah. And I love the physics. I love that you have to actually hit the enemy, like with the balloon, with the bubble as you launch it. It can't just float up and touch them. I mean, the. You know, it's got these. It's got these rules that. That. That make sense in just this, like, intuitive manner, you know?
28:56 --> 28:56 Yeah.
28:56 --> 29:07 Yeah. I always found it interesting that, you know, it's. Certain points of a hitbox on the dragons are what. Pop it. It's got to be the claws, the feet.
29:07 --> 29:07 Yeah.
29:07 --> 29:12 Or the spines. Right. You can't just face smash them because they just move.
29:12 --> 29:13 If you do that, they just push.
29:15 --> 29:16 Is that real? Is that legit?
29:16 --> 29:16 Yeah.
29:16 --> 29:17 Yeah.
29:17 --> 29:18 I didn't realize that. Okay.
29:18 --> 29:18 Yeah.
29:19 --> 29:21 I clean a lot of bubble. Bubble.
29:22 --> 29:23 Okay.
29:23 --> 29:46 And we're. We're currently watching a level. For those that are listening, we're watching a level where they have the little water bubbles, and I love those because as soon as you pop them, they. They basically take everything that's like fruit and whatever and basically run it down the level and collect it kind of at the bottom. It's really cool. Although I'm not watching it. I'm not seeing it collected. Oh, it moves you. That's what it was.
29:47 --> 29:57 It grabs you. And any enemies that are along the way and just enemies get flushed away. You get dragged down through the level as the water goes and dropped to the top again.
29:58 --> 30:05 That's what it is. And that's how you can pick up all the fruit or, you know, whatever is like as long as the fruit's in your path. Right, Right.
30:05 --> 30:05 Yeah.
30:05 --> 30:15 So. Yeah. Oh, man. And just when they all get piled up, I just watched one where they were all piled up and you just all of them go at once. It's just so good. Anyway.
30:16 --> 30:29 Yeah. A lot of fun. And this also led us to getting games like Snow Brothers, which is one of my favorite arcade games. I love Snow Brothers. Very similar in style to this. It's again, thanks to the impact of something like, you know, bubble bobble. Yeah, this is a good one.
30:30 --> 30:40 And. And then I have beaten this game. I think it's. If I remember right, it's 99 levels. I think it's 99. Yeah.
30:40 --> 30:40 Right.
30:40 --> 30:44 I think it's 99 with the boss on 100 or something. Or maybe 99.
30:45 --> 31:03 And I love that the boss is just this gigantic version of the. You know. Yeah. And you have to pop the lightning bolts to kill the boss. You remember that? The lightning bolts float up and you have to like pop them and have them fly across the screen at the correct time.
31:04 --> 31:05 Yeah, yeah.
31:05 --> 31:22 So wild. Yeah. Yeah. I had to pull up in the video for the people watching because I forgot about this fight. I've never beaten this game. I'm not very good at it, but I do love it. But how. How radical is this to have a boss in the game like this? You're so used to playing the game in a certain way and then it throws a curveball at you right at the end with the boss.
31:22 --> 31:29 Right. And the lightning bubbles. Right. Like you've never used the lightning bubbles. Anyway. I love it.
31:29 --> 31:30 So strange.
31:31 --> 31:42 Yeah. No, this game. This game is epic. I. I would love to have a. Maybe there is a modern remake. I don't think I've ever paid attention, but I'd love to have a modern remake of this game.
31:44 --> 31:44 Yeah.
31:44 --> 31:45 I don't know.
31:45 --> 31:46 That's wasn't there.
31:47 --> 31:50 I know. It's been re. Released.
31:50 --> 31:51 Yeah.
31:52 --> 31:56 But yeah, I don't know if it had a remake now. I'm curious.
31:56 --> 31:58 It had a sequel. I know that.
31:58 --> 32:01 Yeah. Bubble Bottle 2 Rainbow Islands.
32:01 --> 32:03 Yeah, that's the one.
32:08 --> 32:09 I don't know.
32:10 --> 32:11 No, I don't think it has had one.
32:12 --> 32:15 Well, it's rife for one. Let's go.
32:16 --> 32:25 Well, because the characters get re. Got reused to repurpose for Puzzle Bobble. Right. Puzzle game Bust Move, which is great. So I know they're there, but.
32:25 --> 32:25 Yeah.
32:25 --> 32:30 I don't think they've ever done a game like this since. That's. That's. That's a shame. This is a pretty solid game.
32:30 --> 32:33 Yeah. Bust a Move is another game. That's great. So. Yeah.
32:33 --> 32:34 Yeah, I love that one too.
32:35 --> 32:35 Excellent.
32:36 --> 32:55 Like supposedly there was bubble bobble plus H&I. Oh yeah, I see. It does look a little different. It's like given some depth, it still looks like the same type of gameplay.
32:56 --> 32:56 Okay.
32:56 --> 33:05 But the. The artwork looks like it has a little bit of depth and it looks like it's new level designs and maybe different sprites.
33:06 --> 33:12 I want a modern remake that I can play two player with a buddy on the Internet. That's what I want. Right.
33:13 --> 33:14 That would be awesome.
33:14 --> 33:14 Yeah.
33:15 --> 33:16 Now I wonder if it's on Steam.
33:18 --> 33:20 And then you can do the let's play together.
33:21 --> 33:21 Yeah.
33:21 --> 33:34 Yeah. Well, while you're looking that up, I. I think. I think it's a solid runner up. I think everybody's gonna know my game of the year here in a few minutes. But you know.
33:37 --> 33:40 Oh, Marvel Madness construction set.
33:40 --> 33:41 That's right.
33:41 --> 33:42 That's right.
33:42 --> 33:49 There was also Bubble Bobble for friends on screen.
33:49 --> 33:49 Huh.
33:49 --> 34:20 That is a whole lot of new stuff going on. Holy moly. It's just that come out split screen co op, you know, that came out in 2021. Looks like it's all 3D iFied, and it also looks like it has a level designer. Interesting bubble done the way Mega man powered up was done.
34:21 --> 34:22 Okay, okay.
34:22 --> 34:33 I did like that one. That's interesting, huh? Yeah. I mean, we're in a world where you have Pac man getting remakes, right? If you can do a gritty reboot of Pac man, give me the gritty reboot of Bubble Bobble.
34:33 --> 34:34 There you go.
34:34 --> 34:35 Yeah.
34:36 --> 34:38 Divinity Bubble Bottable edition.
34:39 --> 34:43 They're acid bubbles and the monster's flesh burns off the bones.
34:44 --> 34:58 Yeah, it's the little dinosaur statue just in the desert. Awesome. Well, so, yeah, that's my runner up. You guys have anything else to. To say about Bubble Bobble?
35:00 --> 35:00 Nope.
35:01 --> 35:01 All right.
35:01 --> 35:08 It's a solid pick. This is a great one. This is the couch co op of. Of NES days. For me, he was playing this. This is.
35:08 --> 35:19 Yeah, yeah, for sure, for sure. And for me, it was sitting on the floor because the. The couch at my neighbor's house was way farther away than the cables on the controllers.
35:19 --> 35:20 That's right.
35:22 --> 35:24 So, yeah, that happened a lot.
35:25 --> 35:32 Yep. Awesome. Well, just same order.
35:32 --> 35:33 It would be my turn again.
35:33 --> 35:39 Yeah, sure. Why don't we go with your game of the year for a year? 1986.
35:40 --> 36:26 All right. This one is one of my favorite franchises of all time. Um, I've missed a few of them. It's had its awful entries. It's had its amazing entries, but it all started here with the original Legend of Zelda on the nes. And oh, man, that was such a good game. It's so cool just how much blind exploration there is, Right? It's literally just like they. They gave you a little poster in the game box that showed you how to get to level one and maybe where level two was. And then a bunch of the map was just empty. I guess they intended for the player to sort of draw it in themselves.
36:26 --> 36:27 Oh, interesting.
36:28 --> 36:34 But, yeah, if you don't have that, you're just dropped into a game like, have at it. Good luck.
36:36 --> 36:59 Yeah. The only experience I had with this was my brother and I took piano lessons at the same time. And the piano teacher's kids had this on their Nintendo, so I literally got to play it for like a half an hour every couple weeks. But I do remember the epic gold cartridge for sure.
36:59 --> 37:13 Yeah, yeah. Fun story. I actually found a gold cartridge in a dumpster once when I was a kid. I was like 7 or 8 and I would go dumpster diving in our apartment complexes. Dumpsters.
37:14 --> 37:14 Nice.
37:14 --> 37:18 And I found one and I, I was so excited and I took it home and it didn't work.
37:18 --> 37:19 Oh.
37:19 --> 37:22 Hence why I was in the dumpster probably.
37:23 --> 37:27 I wish I had still kept it though, because that would just be cool to have.
37:27 --> 37:42 Well, and I was going to say in this day and age there's. You could probably actually fix it with all of the, you know, all the knowledge that's now spread on YouTube from the retro refurbishers. Right. So yeah.
37:43 --> 37:46 That probably just needed a cleaning or something.
37:46 --> 37:48 Yeah, yeah.
37:48 --> 38:25 I'm glad you picked this one, Wolf. Like this is, this is also one of those games for back then that had a huge amount of value for the video. People watching the video. I put up the footage from the second quest because this game had a whole other quest obviously. I mean Zelda, there wasn't a lot of story to the game. But the second quest, same general overworld map, but everything's been moved around. All the dungeon entrances are different spots, the items are in different places. I think it was more difficult in terms of damage you took like it's, it's a whole new quest and that's something they did a few, few other times in other games. But I loved it in this one. It made it just, it made it playing really fresh. Right. To go through it all over again.
38:26 --> 38:56 Yeah. Because I mean the first time played this, this probably took people weeks the first time around, you know, if not longer and you know, then you get rewarded with. Now you have a whole other quest where everything's all mixed up and secrets are hidden in different places or you know, the secrets that you do get that you do find are going to be different secrets. And this was just so cool. And that main overworld theme.
38:56 --> 38:57 Yes.
38:57 --> 39:11 It's almost impossible to get sick of. I don't know what it is, but I mean I know NES composers and master system, like the eight bit composers had to like really nail a piece of music so that you wouldn't get sick of it.
39:11 --> 39:12 Right.
39:12 --> 39:19 But this one just never stops feeling epic. I never get sick of this song. 40 years later and I'm still not sick of it, you know.
39:20 --> 39:44 Well, and I was going to say just like Metroid, basically every Zelda game that has existed uses pieces from this game. Just like Metroid. Like I am I. The only one that every time that. Here's the do, do, do, do. And I think to myself, you got a thing.
39:44 --> 39:45 Yeah. You got a thing.
39:46 --> 39:47 Yeah.
39:47 --> 39:47 Always.
39:48 --> 39:49 Yes.
39:50 --> 39:56 In fact, I think I had that on a. As one of the sound effects on my stream when I was streaming.
39:56 --> 39:56 Okay.
39:56 --> 40:04 Where I re recorded it with the multiple layers. Yes. Head with my voice going. You got a thing. And just.
40:06 --> 40:08 That's awesome. That's awesome.
40:08 --> 40:13 But yeah, a lot of the tropes from the franchise. The Triforce there today.
40:13 --> 40:26 Yeah. The Triforce, the Master sword, the. I mean, you know, like how many. Like, basically like every other Zelda is just built as a modified version of this game.
40:27 --> 40:27 Yeah.
40:28 --> 40:42 So to a degree, I would. There. It went through a phase where instead of being. And I'm just talking about the franchise in general, it went through a phase where it was a tour of Hyrule instead of an open world game.
40:42 --> 40:43 Okay.
40:43 --> 41:22 Right. Because there were some entries like Zelda for Super Nintendo, Zelda for N64. It was usually, hey, go to this place. And it would guide you there somehow instead of just letting you wander. And then, you know, we got to. I think. Which one was it? The. The one for GameCube. Wind Waker. Wind Waker had a degree of freedom. It didn't always direct you. And then what? Breath of the Wild and Tears of the Kingdom went full bore back into.
41:22 --> 41:25 You know, they're just. They're just open world games.
41:26 --> 41:32 Yeah. They're. They're as close to what this wanted to be back then as possible.
41:34 --> 42:18 Like Ocarina time had. You still had some openness to it, but it wasn't. You're right. The progression to beat the game. The dungeons were in a very set order, but Ocarina had a lot of secrets to find by exploring that. That central hub area. There's like a lot to explore there. And Majora's mask, I think you could do in any order. If I'm not wrong, one I think was mixed up a little bit. So there. There is some of it. But I definitely love the open aspect of this game. Like Open World before Open World was a genre, before Ubisoft. You know, screwed that we had intended doing this and just. I used to make maps as a kid for this. I was one of those kids who had graph paper and made maps. I love how in the NES game there's just that blank gray box in the core of the screen.
42:18 --> 42:18 Yeah.
42:18 --> 42:22 That tells you roughly where you are, but nothing about the terrain.
42:22 --> 42:23 Right.
42:23 --> 42:24 Hilarious. Yeah.
42:25 --> 42:26 Yeah.
42:26 --> 42:27 I do love this one.
42:27 --> 42:28 Yep.
42:28 --> 42:40 I always thought it was funny that that gray box didn't even have a sort of grid look to it. So you have an idea of where you are. It's just like, no, you're, you know, you're in roughly this box over here. Yeah, let's figure that out.
42:41 --> 42:58 The closest thing you get is when you're on the edge. Yeah. Yep. No, I, I, well. And how many, how many of us thought that, that you were, you were playing a Zelda for a good portion of this game? Right.
42:58 --> 42:59 We didn't know.
42:59 --> 43:07 Just like Samus, you're like, ah, this is Zelda. Wait, Samus was one of those weird kids. Yeah. Anyway.
43:08 --> 43:11 Who would read manuals sometimes. So I knew it was Link.
43:13 --> 43:24 Yeah. Yeah. Well, did, did the, did the, did, did Ganon convert all of the Mushroom Kingdom into blocks that you destroy?
43:25 --> 43:32 No, he just took Zelda in front of Impa, I think so Impa was like, link, help Zelda.
43:32 --> 43:42 Yeah. Yeah. No, that is a great game. I, I love Zelda. Yeah.
43:42 --> 43:57 So speaking of the manual thing, that's one of those things that I wonder if they did it on purpose and they were trolling the players or what. But the, in the manual for Metroid, Samus was described as a he.
43:57 --> 43:58 Mm.
43:59 --> 44:18 I think they just didn't know, I think, is what it was. I think the people who did the American translations for NES games are doing things so quickly and on a tight timeline. When it came to the manual, they were just throwing it together, Right. The same thing. When they got somebody to make the box art for these games, they didn't, they didn't pay attention. They just did whatever, whatever looks cool.
44:19 --> 44:21 Yeah. Mega man has a pistol.
44:21 --> 44:27 Yeah, he's got a gun. Just give him, give a Glock. That's all he needs. Make it blue. Just a guy.
44:28 --> 45:11 I know we were talking about Zelda, but I have a fun story to tell about Metroid. So my, when I was, we were still in high school, my friend and I, he, we'd talk a lot on the phone after school as teenagers do, and a lot of times he'd be watching his nephew, and one day his nephew comes up to him and goes, I want to play lion head. He's like, what is lion head? And I, without missing a beat, I went, it's Metroid. He goes, what? I was like, look at the cartridge. Look at Samus. She looks like a lion head.
45:13 --> 45:14 On the cartridge art.
45:15 --> 45:30 The NES box art. The old gray box art style. Sure enough, that's what he wanted to play. But I just, I I remember thinking that as a kid that she had a lion head.
45:31 --> 45:33 I can see that. Yeah, yeah.
45:34 --> 45:35 These sprites are so abstract.
45:36 --> 45:36 Yeah.
45:36 --> 46:02 Well, actually, my daughter, like, because she'll come down here and play games on the arcade machine behind me, and I got everything on that thing. And the other day she asked me, I won't play the game with a dragon. I'm like, what? Which one? Which one? She was talking about Super Metroid, because the opening Metroid, you fight Ridley. Ridley's the dragon. I'm like, oh, okay. You gotta tell me, say Metroid, otherwise daddy's not gonna know.
46:02 --> 46:11 Right. Yeah. Because right now, behind you, it's Dungeons and Dragons. Is it Tower of Whichever. Yeah. Anyway.
46:11 --> 46:11 Yeah.
46:11 --> 46:13 Oh, Tower of Mastara or something?
46:13 --> 46:14 I think so. Yeah.
46:14 --> 46:20 Is either the dragon game or it's the. The racing game with the mommy and the daddy. And I'm like, what? And I found out that was outrun.
46:22 --> 46:27 Oh, yes. Mommy and daddy.
46:27 --> 46:30 Yes. That's. That's what. Exactly their relationship, for sure.
46:31 --> 46:31 Yeah.
46:33 --> 46:35 I don't think they're that far along yet.
46:35 --> 46:56 Yeah, no Legend of Zelda. I. That was the one that I said, if it's not on our list, it might end our. It might end our. Our podcast. Because I think if you're gonna say 1986 and somebody doesn't pick Legend of Zelda, then it's all over. So. Yeah.
46:56 --> 47:11 Like, when I looked at that list, I. I know I jokingly said at the beginning of the week, oh, it's a trash year. There's nothing. Nothing to pick. There's only one game that we really want to pick, but I went through in depth and like, no, there's actually. There's actually a lot of starts to franchises we love Today came out.
47:11 --> 47:11 Yeah.
47:11 --> 47:12 So it's a good year.
47:12 --> 47:13 Yeah.
47:13 --> 47:14 So I was wrong.
47:14 --> 47:28 I want to say internally, I think Breath of the Wild was even prototyped using the NES style Zelda, which is absolutely mind blowing. That's pretty crazy that they did that. I love that.
47:28 --> 47:30 Yeah, no, it's very cool, though.
47:31 --> 47:56 Well, you know what? It's good, though, because sometimes when you're trying to look at. When you want to refine your gameplay, I feel like some. Some modern games, they just don't have that refined gameplay that we had in the classics. So a better way of testing things out by putting it into a purposely restrictive format to see if it holds up. And yes, it did. Right. So it's awesome. I'd love to play that. I would love. I would like to see them do an Official Breath of the Wild D make.
47:57 --> 48:00 Yes, that would be awesome.
48:00 --> 48:18 And I'm going to shout it out because every time we mention Legend of Zelda, there is a very, very cool ROM hack. It's called Ancient Dungeon and it takes this game and it makes it into basically a roguelike. It's a randomized dungeon. You get coins, you get items, the whole bit. It's a fun way to play Legend of Zelda. Yeah, it's really cool.
48:20 --> 48:41 Nice. Well, awesome. Oh, holy crap. That's awesome. So for those, we have a giant gold cartridge. Yeah. Those listening. It's a book. Just grabbed a book that's. That's laid out in a case and is gold like the cartridge. Oh. Even has the caution on the back.
48:42 --> 48:42 Yeah.
48:43 --> 48:44 That's so cool.
48:44 --> 48:44 I love this thing.
48:45 --> 48:49 And the little grip point, the, you know, striated grip point and.
48:49 --> 48:54 Yeah, yeah, that's very cool. This was gonna make it onto my list.
48:55 --> 49:05 Yeah, that's true. That's fair. That's fair. Awesome pool. Anything else we want to say about Legend of Zelda?
49:07 --> 49:08 No, just a classic.
49:08 --> 49:11 No, it's. Yeah, it is a classic.
49:11 --> 49:26 Yeah. Yeah. If you haven't. If you. If you live under a rock, you haven't heard of Legend of Zelda, so actually you probably have because there's probably somebody under the rock saying, it's difficult to go alone. Take these.
49:26 --> 49:29 Yeah. Somebody under the rock with rupees.
49:30 --> 49:39 Yeah, exactly. Awesome. Well, then, Jake, why don't you give us your. Your glorious.
49:39 --> 49:41 I know, I know.
49:41 --> 49:43 I hope it's not. I really hope.
49:43 --> 53:11 It's been so long. Every time I bring this game up, nobody wants to talk to me about it. I'd love to do a full in depth deep dive onto it. Nobody really wants to go there. It's very lonely being a fan of this, of this franchise, I tell you, but I'm not going to clown around too long. This is one of my favorite games. I feel it's. Maybe I'm only one on the podcast that feels this way. I think it's iconic for the Nintendo Entertainment System. I think it's a hidden gem in a lot of ways and doesn't get enough credit. That's due. Did you guys know actually that this game didn't even come out in. In the U.S. north America initially. It came out later on. People don't realize that the, the variety gameplay that's in here. The music is iconic. I even like the sprite work. It's so awesome. Why, yes. My game. The game. I can't stop talking about for years on this podcast. Finally gets its due. And that is Dragon Warrior for the Nintendo Entertainment System. I love Dragon Warrior on Nintendo Entertainment System. I got this for free as a kid because somebody gifted me Nintendo Power subscription and it was a giveaway. I guess the game didn't sell well when it was first released in North America, so they were giving it away and it helped bump sales in the magazine. I think I saw it was a half a million in magazine subs when they did this giveaway. And I guess that this game is eventually what kind of led to the popularity of JRPGs in the West. But the history. Dragon Warrior is awesome. Was it Yuji Hori, I think the designer's name was. He was a huge fan of Western RPGs which back in the early 80s was wizardry. Ultima, right? PC, Western style RPGs. A lot of it had that had the throwbacks to D and D, so he loved those. But those kind of games weren't popular in Japan. They were using consoles and consoles needed a simpler interface. So he wanted to bring something like Wizardry or Ultima to the Nintendo, I guess. And that's the result is Dragon Warrior, which would later become Dragon Quest. But you want to talk about the start of a franchise that is epic. This is it. Dragon Warrior was the original. And like the stuff, the music cues in this game, the character designs, the sprite work from Toriyama, the, you know, the guy who created Dragon Ball Z, like that all goes back to the very first game. Like the slimes you see in Dragon Warrior in 86 are the same slime graphics you see in 2020. Whatever the recent Dragon Warrior game was. Dragon Quest game was even the soundtrack. The composer for a lot of these games is very meticulous with the sound cues. Half the reason I like Dragon Quest Builder so much a couple years back on the switch is because it was using all the sound cues and sprite Easter eggs of the first Dragon Warrior game, which I grew up with. I kind of fell off this franchise over the years. I've kind of always wanted to go back, but there's something about the original that kind of always hooked me. It is very, very dated to play today. Those who have not played this, it's. It's a JRPG with one character. I think the initial plan was to have more, which we'd see in Dragon Quest 2 and later on, but they couldn't do it in the first game. But you have. You're still. You're a warrior, but you still have magic and spells and all that kind of stuff, but, like, just the act of, like, opening a door, opening a chest, taking the stairs, you go through a menu. It feels very much the PC roots. Right. But yeah, something about that is nostalgia for me. So you guys have played. You must have played Dragon Warrior.
53:11 --> 53:12 Oh, yeah, I beat this one.
53:12 --> 53:48 Okay. My. My same neighbor that I went over and played a lot of his games. I did, I did. This is actually the very first NES RPG that I had an experience with, and I remember seeing him playing this. And, you know, I was used to a different interface. I was used to Ultima. I was used to wizardry. I was used to different interface. And I saw this, and I was like, this is. This is crazy. This is cool. I loved the box that kind of spins out when you go into combat.
53:48 --> 53:49 Yeah.
53:49 --> 54:01 You know, I mean, these are things that I remember. I also remember the palette is very one onesie color. Like, it's green and brown. That's what you get, right?
54:01 --> 54:01 Yeah.
54:01 --> 54:05 And so. But I.
54:05 --> 54:07 Unless you enter a cave without a torch.
54:07 --> 54:08 Yeah, yeah.
54:10 --> 54:11 You get spells too.
54:11 --> 54:40 Sure, sure. But I mean, for me, coming from, like, especially wizardry and. And Ultima and stuff like that, where, you know, to go up levels or down levels, you had, like, levitation spells and you had this and that. Like, it felt really natural to me, you know. And so, yeah, this is definitely not the first RPG I played, but this is the first RPG I remember on the nes. So.
54:42 --> 55:07 Yeah, like, this was one. I think this is probably the first one I played. And then Final Fantasy, I think, came not too long afterwards. But, yeah, some of this really hits and. And just open world, you can kind of go things in your own. Your own pace. I. I mean, you're still general. Same path to get to the end, but doesn't put up, like, walls necessarily to block your path. The. The walls or the enemies are higher level. I guess this is a game you had to grind levels and.
55:07 --> 55:08 Yeah.
55:08 --> 55:22 You know, early on, levels are fast to build up, and that was kind of by design, make the first few levels fast. So you kind of get a feel of how the. How your character grows from zero to hero. So that's kind of like a trope we have today in RPGs. Like, a lot of stuff in RPGs goes back to Dragon Quest.
55:23 --> 55:37 Yeah, yeah, yeah. No, I remember when my. When I would sit with my friend when we'd play it and you'd realize you were in the wrong area because you'd die. Yeah, I. I apparently went too Far.
55:38 --> 55:48 Yeah. And like, the. The white of the interface would turn pink when you're low on health. Like, so you knew it. And the music would change. It was very dreadful music. It was. It's really cool. Yeah.
55:48 --> 55:51 Yep. No, this is a great game. Go ahead.
55:51 --> 56:34 I really like this game. I. After I played My first RPG was Final Fantasy 24 on the Super Nintendo. And after I played that, I was, like, ready to consume RPGs. Right. We had a used game store at the city over that I would go to from time to time. And after I discovered Dragon Quest, I picked up the first one. So I think in the same month or two, I picked Up Final Fantasy 1 and Dragon Quest 1. So I played through Final Fantasy and then later I played through Dragon Quest. And playing through Dragon Quest after all the later RPGs that I played was definitely different.
56:35 --> 56:35 Step down.
56:37 --> 56:47 I didn't hate it. It was interesting. It made you think differently about how you played it, since it was one character and he was his own support group, you know?
56:47 --> 56:48 Yeah.
56:48 --> 56:48 Yeah.
56:50 --> 56:56 I am the tank. I am the dps. I am the healer. I do all of it. And I have to manage when I do it.
56:56 --> 56:57 Yeah.
56:57 --> 57:00 Because I get one turd before they all do their stuff again.
57:01 --> 57:13 Yep. Yeah. No, I, I. This. This game definitely has memories for me. Even though I'm not an NES kid. I remember it because of going and playing it.
57:15 --> 57:45 Yeah. And it just recently got a remake. A 2, 8, a 2D HD remake that it's on my list to pick up probably when it goes on sale. And mostly just nostalgia. I just want to see how. How they've changed it from the original because they have to. They have to change some things. Yeah. Like, can a game like this actually hold up in 2025? Like a single. Single hero in a party by himself with spells. A little bit, you know, a little bit magic and just going through. And I heard it does. I heard they mostly left it faithful, but they added a couple new things. But, yeah, I do want to check it out.
57:46 --> 58:14 I hope that there's some creature comforts that they've brought to it that exist in. In, you know, more like not. Not current. Like, I don't want it to become an action JRPG like most things are now, but I would hope that things like, hey, I have to use the stairs. Hey, I have to use the. The door. Hey, I have to, like, you know, let's. Let's reduce the number of menu buttons to just interact. I want an Interact button, you know?
58:14 --> 58:20 Well, assuming it's the Octopath engine.
58:20 --> 58:21 No, it's not.
58:21 --> 58:21 It's not.
58:21 --> 58:23 It's different. No, I'm pretty sure.
58:23 --> 58:27 So they're just calling it the same format, but it's a different engine, so.
58:27 --> 58:29 Well, you know what? Actually, they're all the same copy now, right?
58:30 --> 58:46 Yeah. In Octopath, when you, you know, obviously you walk upstairs. You walk upstairs. That is that. But through doors. Like, when you walk up to a door that you can open, you do have to hit the button, but that's about it. It's not like you open a menu door.
58:46 --> 58:52 Well, that's. And to me, that's like, I want an Interact button, right? Like, yeah, just give me an interaction.
58:52 --> 58:54 It's the same button you use to talk to people.
58:56 --> 58:58 Exactly, exactly.
58:58 --> 59:00 Actually, you're right. That's the same engine.
59:00 --> 59:23 Okay. So, yeah, it's probably. I. I kind of want to play the HD 2D remix of Dragon Quest 1 through 3. 1. Because Dragon Quest 1 is the only one I've ever actually played all the way through. I know bits of some of the others, but I want to play these. So I might do that after I play through the Octopath games while I'm still in that format.
59:24 --> 59:24 Okay.
59:25 --> 59:27 Maybe I'll jump to Dragon Quest.
59:27 --> 01:00:01 Like three when. Dragon Dragon. I'm going to call it Warrior because that's what I grew up with. When three was coming out, I remember reading Nintendo Power and seeing the guides and whatnot and the story bits. Because it's a prequel to the first game and there's callbacks. The first game in the third game, like, there's towns that are in both. Right. So I. I always wanted to play Dragon Quest 3 as being the prequel, but I. Every time I go to try it, I'm like, well, maybe I. I should go play the first two games. And then I never do, or I never get very far because they are quite lengthy games. But I. I think the upgraded engine would probably draw me back to trying it again.
01:00:03 --> 01:00:05 You know, there's no clear obscura.
01:00:06 --> 01:00:11 That's only 30 hours. It's short. I don't even know how long drag Quest one is these days. Like, how long is it? It can't be.
01:00:11 --> 01:00:12 I don't know.
01:00:12 --> 01:00:17 How long is it? I want to say 10 hours.
01:00:17 --> 01:00:18 Okay.
01:00:18 --> 01:00:20 In my mind palace, I'm looking at.
01:00:20 --> 01:00:32 Mind palace because, yeah, like, in my mind, I still remember the final castle to get to the Dragon Lord and the path you had to take. Like, I just want to see if I can still do it because I had memorized that as a kid, Dragon.
01:00:32 --> 01:00:35 Warrior is 7 to 12 hours for the main story.
01:00:36 --> 01:00:37 Really?
01:00:37 --> 01:00:38 I was close. I said 8 to 10.
01:00:39 --> 01:00:39 Yeah.
01:00:39 --> 01:00:40 I thought it was like a.
01:00:41 --> 01:00:50 Why don't you want. If you want to complete one and two together? Because they've got that here. It's 25 to 35 hours for one on two.
01:00:50 --> 01:00:51 That's short, huh?
01:00:51 --> 01:00:52 Yeah.
01:00:53 --> 01:00:57 You know, maybe I should play it then. I almost thought they were much longer.
01:00:59 --> 01:00:59 Yeah.
01:01:00 --> 01:01:01 Interesting. Okay.
01:01:03 --> 01:01:10 That is a great pick. That, that even has, like, I. Like I said, that has memories for me. So.
01:01:10 --> 01:01:10 Yeah.
01:01:10 --> 01:01:11 If.
01:01:11 --> 01:01:14 If I'm being honest, I think I enjoyed Dragon Quest 1 more than Final Fantasy 1.
01:01:16 --> 01:01:21 See, I like. I like both, but for different reasons. I. They're both really solid games.
01:01:22 --> 01:01:44 One has a better world building and all that, but I feel like, well, Final Fantasy 1, but Dragon Quest 1, I feel like, just had a better flow. It didn't have the frequency of enemies and the. The grinding and back and forth and all that. So I think Dragon Quest was a smoother game experience. Oddly.
01:01:46 --> 01:01:56 Nice. Well, that's awesome. Anything else to say about Dragon Warrior slash Dragon Quest 1?
01:01:58 --> 01:02:02 If it's eight hours, I'm playing it. It's pretty much no brainer. I didn't realize it was that short.
01:02:02 --> 01:02:03 There you go.
01:02:03 --> 01:02:06 Maybe I was just that bad at the game as a kid.
01:02:07 --> 01:02:16 You know what's funny is I actually bought Dragon Quest 11 to play on Steam, and my intent is to play it 2D.
01:02:18 --> 01:03:07 Yeah. Honestly, I. Yeah, well, okay, so I bought. I bought Sintress. Well, we. We bought Sintras Dragon Quest 11 because Dragon Quest 8. We love Dragon Quest 8. Best in the series, in my opinion. Anyway. And so when. When they. When the switch had the new one, we bought Dragon Quest 11 and I borrowed the cart and. And I basically had the plan to play it 2D3 as well. And there are parts that get really clunky in 2D and so I actually. I actually reverted. So. But you may. You may be more. More willing to put up with that than I am. So. Yeah.
01:03:08 --> 01:03:11 Does it still have the Voice Acting in 2D and all that?
01:03:13 --> 01:03:22 I don't remember. It's been a couple years since I played it. I'll have to check. I have the cart. I'll have to check.
01:03:22 --> 01:03:28 I'll get there eventually. I have it on Steam. It's just. It's in my list of gotta play it and haven't touched it.
01:03:29 --> 01:03:34 I do love. I do love that it has a 2D mode. I do love that it has a 2D mode. Yeah.
01:03:34 --> 01:03:40 What an Easter egg. Just take the entire game, make it a 2D version of it, because you could switch on the fly, couldn't you?
01:03:40 --> 01:03:41 Yeah.
01:03:41 --> 01:03:41 Yes.
01:03:41 --> 01:03:41 That's.
01:03:41 --> 01:03:42 Yes.
01:03:42 --> 01:03:43 That's crazy.
01:03:43 --> 01:04:03 I think that there are, like, points in the game that are, like the save points that also let you switch. If I remember right, I think that. But I could be misremembering and it could just be a menu option, but I kind of think it's. You get to a place and you can save and switch. So. Yeah.
01:04:04 --> 01:04:05 Yeah, that's more likely.
01:04:06 --> 01:04:22 Yeah. Anyway. No. Good pick, good pick. Well, I guess we're to. Mine. My. Yeah. My game of the year. Well, Jake, my game of the year for 1986 is Circus Charlie.
01:04:22 --> 01:04:52 No, see, you can't do that. And I'm gonna tell you why you can't do Circus Charlie. Because that is a game that transcends the year that it was released. It is better than 1986. That, my friends, is game of the decade. So when Press B is done, our ongoing series of every year's game of the Year, we're going to start doing Game of the Decades. And I'm going to fight hard for Circus Charlie, be the game of the 80s. So I'm going to save my battle for the 80s episode that's coming.
01:04:53 --> 01:04:56 All right, well, you convinced me, so I'm going to. I'm going to pick something different.
01:04:58 --> 01:04:58 Thank you.
01:04:59 --> 01:06:20 For those. For those that are absolutely going to be 100% flabbergasted to surprised, Bard's Tale 2, the Destiny Night is my game of the year for 1986. So the video that we put up, for those that are listening, we're putting up a video. The video that we put up is from the remake, or remaster, whatever you want to call it that you buy. It's called the Bard's Tale trilogy. It has 1, 2, and 3. And it is the best way to play it. And the reason why is because it basically just kind of like what I was saying with Dragon Quest. It does a lot of the creature comforts, especially things like auto mapping. And there is a place in my heart for grid paper and mapping when I was, you know, 11, 12, 13. And I was willing to put up with that, and I was willing to, you know, I'm drawing, and all of a sudden you're. You have an unknown teleport and you continue your map and you're like, wait a minute, this is bigger than the grid that it's supposed to be. What happened? Right. I Mean. And so there was a lot of backtracking and all of that. And those are things that I loved when I was 11, 12, 13.
01:06:21 --> 01:06:21 Yeah.
01:06:21 --> 01:06:44 14, 15, 16. I mean, let's be honest, through high school, I loved doing that stuff. But as an adult, it's like, I want a game to honor my time and the remaster honors my time. So anyway, this is the second in the series. Is it as good as Bard's Tale one? Not quite. And it's.
01:06:44 --> 01:06:44 Oh, really?
01:06:44 --> 01:08:22 Yeah, it's one. It's one failing. So at the. There's. There's a series of puzzles that you have to do at the end of dungeons. They call them snares. You have to do these snares and they're. They're a couple snares that. The design was just genuinely stupid, like to the point that you're like, whoever designed this was having a. Was having a laugh. This was a laugh to them. And so otherwise it is better than the first one. It went from one town to, I believe, six towns. There's a forest in the middle. There's larger dungeons, there's more complex dungeons. There's a greater quantity of spells. This is. Okay, so this is one of the things I love about my experience with early RPGs is my spells came in the form of a spell book. Right? I mean, when we're talking the manuals that you got with these games, you know, like I'm showing on the page, like the list of spells. That's just one set of pages. And so you added an entire class of magic user to this. You added spells to each magic user class. It's just, It's a great game. It's. It's a. It's a faux 3D, right? It's one of those where it looks like it's 3D and when you move forward, it does a little transition to make you think you're moving forward, but it really is just grid based.
01:08:22 --> 01:08:24 You're. You're on a grid.
01:08:24 --> 01:08:56 Yeah, yeah, it's all grid based. The progression system's awesome. You have to go to a review board. And when you have enough experience, it's not just. You don't just level. When you hit your experience level or your experience quantity, you have to exit whatever you're doing, go to the review board, pay the money, pay for the, you know, spells, etc. This is old, old, old school, hard even points in the game. You don't regenerate magic points automatically.
01:08:57 --> 01:09:01 So how do you get, how do you get them back? Is it sleeping in a tavern type of thing or.
01:09:02 --> 01:09:10 No, you go out and you pay a. You pay the magic Emporium guy to replenish your energy back. Yeah.
01:09:10 --> 01:09:11 Okay.
01:09:12 --> 01:09:13 Now that said there, I want to.
01:09:13 --> 01:09:27 Say I. I think it's hilarious that, you know, you don't just get stronger by doing things. You got to go pay someone to look you over and be like, yeah, okay, yeah, get that DMV rubber stamp.
01:09:27 --> 01:09:28 Yeah, you're good.
01:09:32 --> 01:09:33 Department of Monster Vanquishing.
01:09:34 --> 01:10:37 Why don't you go spend an hour in the gym and we'll decide if you're all right. Yeah, no, I understand. It's very silly in that aspect, but I mean, it's kind of that old school difficult rpg. You can get items that will regenerate your magic points. So that is kind of one of those things that later on in the game when you get those items, you're. You're sitting there going, oh, crap, this is awesome. I can now sit in a dungeon and generate, you know, magic points. Now that said, there are magic zones that will. In some dungeons, there are magic zones that you can move through that will replenish. There's also zones that will take away your health or your magic points. So just as a heads up, anyway, I love these games. I love, I love Bard's Tale 1 2. We already got to the year that Bard's Tale 3 came out and I didn't pick it because Birds Tale 3 is just bad. It's just bad.
01:10:38 --> 01:10:44 So you don't always pick the Bar's tail game. No, he Sinister is a man of refined taste. Game is trash. He'll trash it.
01:10:44 --> 01:11:03 That's fine. Yeah, yeah. So Anyway, Bard's Tale 2, honestly, pick up the. Pick up the trilogy. It's on gog. It's on steam. Pick up the trilogy. Play the first two. I think you can. It's either 15 bucks by itself or it goes on sale for 15 bucks all the time.
01:11:04 --> 01:11:11 Anyway, I'm not going to lie there. Is that nostalgia where like, what if I did play the original with a piece of graph paper or.
01:11:12 --> 01:11:12 Yeah.
01:11:12 --> 01:11:22 Or Excel sheet and was just doing the old fashioned way because that's, that's for the. The longevity was as a kid playing these games is how long they were. Is because you're doing things by hand, step by step.
01:11:22 --> 01:11:22 Yeah.
01:11:23 --> 01:11:29 But there's. Realistically, you're right. Automap is such a huge thing for this. It's. It's wild to think what we used to play as kids.
01:11:29 --> 01:12:02 Yeah, well. And I don't Feel bad about doing the auto map or using the auto map. You can turn it off, by the way. You can set. You can set the system to old school hard in the remake. But Becky Heinemann, who sadly died just weeks ago, honestly, who helped found Interplay and participated in these. In the production of these games, she said they wanted auto maps. They just couldn't fit them on the discs back in the day. Oh, wow. Okay. Yeah.
01:12:02 --> 01:12:02 Yeah.
01:12:02 --> 01:12:16 So I kind of don't feel bad about the auto map because they wanted it. They just couldn't ever get it. Yeah. Until. Yeah. So. Yeah. Who's surprised about a Bard's Tale game? And me?
01:12:18 --> 01:12:19 Not at all.
01:12:22 --> 01:12:22 Yeah.
01:12:22 --> 01:12:28 I have one quick honorable mention we should probably throw out there. You don't have to talk about very much. Anybody else has one.
01:12:30 --> 01:12:31 All right.
01:12:31 --> 01:12:34 Oh, I already picked my honorable mention. Circus Charlie.
01:12:34 --> 01:12:40 The Circus Charlie. We're gonna. We're gonna save that for game of the decade. Honorable mention is Castlevania. That was the other one that I almost.
01:12:40 --> 01:12:41 That is a good one.
01:12:41 --> 01:12:43 Yeah. So I think if Charlie was here.
01:12:46 --> 01:12:46 Yeah.
01:12:48 --> 01:12:59 Yeah. Mario 2 and the Lost levels though, right? No, I think that's Super Mario Brothers too.
01:13:00 --> 01:13:01 No, is it.
01:13:01 --> 01:13:05 Is it not? Is it. Is it Lost levels? Did I read that?
01:13:05 --> 01:13:17 I think it's Japanese Mario 2. So which. That game. I've been trying to play that for something else and I'm having a hard time. You think a two is bad? All of Mario 2 is bad.
01:13:18 --> 01:13:26 Oh, I've watched. I've watched people do lost levels and just. Just. No, no, no.
01:13:26 --> 01:13:27 It's bad.
01:13:27 --> 01:13:31 Oh yeah. That was 87. Doki doki panic. Okay.
01:13:31 --> 01:13:48 Yeah, yeah, yeah. Is a great one too. And that's another start of the franchise. That's another franchise I kind of hope we get Konami eventually goes back to. But the original is real good. I do like that game. I just. A game. I never beat it. That's on my list of games I always wanted to finish.
01:13:50 --> 01:13:55 And on the franchise I've always wanted to start and work through is Ultima.
01:13:58 --> 01:13:58 Y.
01:13:58 --> 01:13:59 That came out this year.
01:14:00 --> 01:14:05 Wait, which Ultima was earlier than that?
01:14:06 --> 01:14:08 No, I believe it was 80.
01:14:08 --> 01:14:29 1981. Oh, the. There was a release in 86. They. They put it in a box. It used to come in a. In a sleeve. Oh, you. You want to play the 1986 version anyway, so. But yeah, okay.
01:14:31 --> 01:14:33 Oh, it's recoded and re released. Okay.
01:14:34 --> 01:14:35 That's what you want. You do want to play.
01:14:35 --> 01:14:43 Well, I saw that in Moby Games and I was like, oh, I didn't know that that started in 86. Yeah, that makes sense that it would have started earlier, though.
01:14:44 --> 01:15:01 Yeah. In fact, the original Richard Garriott worked in a computer store and got the computer store owner to agree to sell his software. And Richard Garriott's mom drew the art for the COVID Oh, really?
01:15:01 --> 01:15:02 That's awesome.
01:15:02 --> 01:15:03 Yeah, that's great.
01:15:04 --> 01:15:19 Yeah. And it was in, like, Ziploc bags, so. Yeah. Yeah. Anyway, the 1986 release of Ultima is the one you want to play, so.
01:15:19 --> 01:15:22 I would guess that's the one I have on gog, so probably.
01:15:23 --> 01:15:43 Yeah. Yeah. No, I mean, this. This game this year, you know, I mean, if we're going to say honorable mentions, like, Sylphied came out, Arkanoid came out, you know, just. It was a. It really was a genuinely good year. So Tetris. Tetris.
01:15:43 --> 01:15:44 Tetris, yes.
01:15:44 --> 01:15:48 No, no, that's Trap. That's Moby Games Trap. Don't.
01:15:48 --> 01:15:50 Is that a movie Games Trap.
01:15:50 --> 01:15:54 That's the Windows DOS version. Tetris. You don't. You know, you don't want that.
01:15:54 --> 01:15:55 Yeah, okay. You don't want that.
01:15:55 --> 01:15:55 Okay.
01:15:56 --> 01:16:13 The 85 is when we got. When you had the very first Russian Tetris on the. Was it, okay, electronica 60 or something, that Russian computer? That's. Yeah, that's 85. And then NES and Gateway ones were later on. So, yeah, that's Moby Games. Moby Games.
01:16:14 --> 01:16:17 You know what we use it sometimes, though, is Jackal.
01:16:19 --> 01:16:21 Yeah, I never played Jackal.
01:16:22 --> 01:16:23 Jackal's pretty good.
01:16:23 --> 01:16:26 You never played Jackal? I love Jackal. That game is so much.
01:16:26 --> 01:16:28 That the helicopter game?
01:16:29 --> 01:16:37 No, that's the one where you're driving around in a jeep, shooting up tanks and, like, rescuing POWs and driving around and taking them to the helipads and dropping them off.
01:16:39 --> 01:16:44 I want to say rotating, I think Akari Warriors.
01:16:45 --> 01:16:47 That's. That was. That definitely had a rotating joystick.
01:16:47 --> 01:16:47 Yeah.
01:16:47 --> 01:16:49 Akari warriors is good, too.
01:16:49 --> 01:16:50 Yeah, yeah.
01:16:50 --> 01:16:51 Asus is good.
01:16:51 --> 01:16:52 Yeah, it's.
01:16:52 --> 01:16:56 I. I said. I. I slide down the beginning of the other week, I'm like, ah, that year sucked. Like.
01:16:56 --> 01:16:57 No, I'm very wrong.
01:16:57 --> 01:17:02 There's a lot of good games in. Yeah, I gotta go look at 85.
01:17:03 --> 01:17:09 Right? Well, let's see. Wolf, you said you were three in 86.
01:17:09 --> 01:17:10 Yes.
01:17:10 --> 01:17:20 Okay. Yeah. So we're definitely getting to where you played them later in life. You played these games later in life?
01:17:20 --> 01:17:40 Yeah, Like Alex Kidd, I might have played in that year at one of My cousin's houses. Because weirdly, I had two. No, I had three different family members that had master systems. Like they jumped on the Sega Train instead of the Nintendo Train, which is wild.
01:17:40 --> 01:17:41 Yeah.
01:17:41 --> 01:17:57 Probably because of one of my uncles because he was like. He was more a tech hound. So he went for the Master System instead of the nes. So I'm sure that informed this household and this other household from that had my cousins.
01:17:57 --> 01:18:03 So I didn't see a Sega until the Genesis. I didn't see a Sega until the Genesis.
01:18:03 --> 01:18:04 Wow.
01:18:04 --> 01:18:04 Yeah.
01:18:04 --> 01:18:14 Now the Max that I have might actually be is. Is one of those ones that I played in childhood. I bought it off of one of my cousins.
01:18:14 --> 01:18:14 Oh.
01:18:14 --> 01:18:15 When I was 20.
01:18:16 --> 01:18:33 Yeah. A buddy of mine had one. I played a little bit at his place, but it was always a Nintendo. But I remember Devil Dragon. I remember Safari Hunt, which a safari hunt was 86. That was another one. The snail maze game was 86. So there's a lot of stuff on the message system. Remember, because it was. That's the year it came out and it was new. It's definitely an interesting system.
01:18:35 --> 01:18:37 Figure out how far back we're still ingrained in my brain.
01:18:38 --> 01:18:38 The music.
01:18:39 --> 01:18:41 Well, how far back in the 80s.
01:18:41 --> 01:18:46 Are we going to go? Because then it's going to be Atari and then it might just be me and you. Sinister, I was going to say I.
01:18:46 --> 01:18:49 Can talk Atari 2600. So, you know, I have.
01:18:49 --> 01:18:52 Yeah, we're going to hit a point where I'm not going to have much to offer.
01:18:53 --> 01:18:58 Yeah. Well, we still have the Xbox 360 going the other direction.
01:18:59 --> 01:19:00 That's true. Yeah.
01:19:01 --> 01:19:14 So awesome. Well, gentlemen, I think we have put together a list. So yeah, we'll get to Game of the Decade some year soon.
01:19:15 --> 01:19:16 Within five years.
01:19:20 --> 01:19:23 Anyway. Anything else? Anything you guys want to call out? Anything you're doing?
01:19:24 --> 01:20:01 Yes. Last night was the Game Awards, the Keelys. I did stream that live here in Presby's channel. I was joined by Thrack and Bill from 3 Do Experience podcast. They're also on the Superpod network of shows. Look good time. It's really fun. We're gonna put the. The video up soon. Stitched together because I. I goofed my finger slept last night. But that was a fun stream, a lot of fun announcements, a lot of cool stuff to look forward to and you know, as we expected, Claire obscure sweeped but live reacting and watching last night was pretty good. So if you're interested in the Game Awards, you have not watched it yet. You want to hear Me and a few folks talk over it. Check that out over on our channel.
01:20:01 --> 01:20:07 Cool. Anything else? Anything else you guys want to call out?
01:20:09 --> 01:20:11 I'm just excited about Control getting a sequel.
01:20:12 --> 01:20:14 Oh, yeah, yeah, that's cool.
01:20:14 --> 01:20:20 Like, we knew it was coming, but now that we got the trailer. Ah, yeah, that looks really neat.
01:20:21 --> 01:20:22 Nice, nice.
01:20:23 --> 01:20:28 In terms of episodes for Press B, we are going to be doing our Game of the Year soon.
01:20:28 --> 01:20:29 Yeah.
01:20:29 --> 01:20:49 We have our annual Sisyphean coming up very soon. We're just waiting for, for somebody to maybe have that last stretch of mile for the year. And thankfully it's not me this time, so we'll see. I had to build a Wheel of Pain because we'll talk about later, but I made a bet regarding the game awards that I definitely lost, so I'll be spinning that for sure.
01:20:49 --> 01:20:54 So we were only two and a half points apart, so there's a few.
01:20:54 --> 01:20:56 Games we picked together and I think that screwed me.
01:20:57 --> 01:20:57 So.
01:20:58 --> 01:20:59 Yeah, that was fun.
01:20:59 --> 01:21:08 So I'm, I, I, like I said, I, I am willing to also spin the Wheel of Pain given that Chard basically got our scores combined.
01:21:08 --> 01:21:11 Just ran the board, you know.
01:21:11 --> 01:21:21 You know, we should do, if we're gonna do that, we should maybe spin the wheel together and just do it. Play the same shitty game at the same time or play the same shitty game and just talk about it. Yeah, that could be something fun to do.
01:21:21 --> 01:21:22 Yeah, I'd be down for that.
01:21:22 --> 01:21:55 Yeah. Awesome. Well, I need to mention we have a Patreon. Friends. We have a Patreon. We obviously, if, if you feel so inclined, we appreciate anything you can contribute. We have a couple members, we have some tiers that you get called out and we have a couple members of those. The cathusiast, Jeff, who is very interested in playing Claire Obscure, and Von Beardley, who has been recently playing Dragon Quest 1 and 2.
01:21:56 --> 01:21:56 Yep.
01:21:56 --> 01:22:49 The HD remake. And we appreciate all of our members of Patreon. There are some benefits to those tiers. Some of them are just a color change in our discord, and some of them go all the way to being able to contribute to our Wheel of Pain that was just mentioned, and also the ability to throw suggestions for future episodes and discussions. So as I said, though, we appreciate anybody that can do it, but we don't expect it. We're just happy to have you here if you're listening on or watching on YouTube or Twitch. Well, YouTube, like subscribe if you can. Tell your friends. It does genuinely help us. And also you can, you know, listen to us. Anywhere that your podcast should show up and if it's not there, yell at circus Charlie, tell him to fix. I mean, Jake, tell him to fix.
01:22:49 --> 01:22:52 Sure, just, just call me Charlie now. That's, that's okay. That's okay.
01:22:52 --> 01:23:20 Yeah. And then we are also members of the SuperPod network, which last night Jake was hanging out with Bill and thrack from the 3do experience, which is just one of the other members of the SuperPod network. SuperPodNetwork.com is where you can find all that info and you can find us over at press b2cancel.com or press b dot org. I think I did the spiel. I think I got it all.
01:23:21 --> 01:23:21 You did there.
01:23:21 --> 01:23:52 And me, I've been listening to npr, so I've been. Anyway, I appreciate you guys. Thank you for being here. Everybody listening. Thank you, Wolf and Jake, for having the chat with us. And yeah, until next time, this has been press B to cancel. It.