Press B 299: Hidden Gems, On A Friday?!
Press B To CancelMay 18, 202600:55:16

Press B 299: Hidden Gems, On A Friday?!

WulffWulffCo-Host
JakeJakeCo-Host
SinistarSinistarCo-Host
ChardChardCo-Host
GPGPCo-Host

This week's episode is hidden gems. Are they retro? Maybe, maybe not; you'll have to tune in to find out! Here is what I can officially confirm: they are definitely games, they are definitely hidden, and they are, hypothetically, gems.

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Read transcript



00:00 --> 00:28 Hidden gems on a Friday. Today on. You know what I should have done? Sleep when I'm Jem, don't.
00:28 --> 00:30 What you should have done over the intro.
00:30 --> 00:32 Don't second guess over the intro.
00:33 --> 00:50 Don't second guess of the intro. Regrets. Welcome, everybody, to another episode of Press Me to cancel your favorite video game podcast. This week I'm joined by two lovely fellows as we discuss hidden gems. Real ones, not felony tactics. Happy birthday, gp. I'm joined by. How you doing this week?
00:51 --> 01:05 That fell pretty well. Happy birthday, gp. This was not planned, but that worked out pretty well for me. I'm good. I have been scouring the Internet to try and find a more hidden gem than Final Fantasy Tactics and it turns out it's actually quite easy.
01:07 --> 01:08 Literally. Anything else?
01:10 --> 01:12 GP's not even here and he's just catching strays today.
01:12 --> 01:14 He's got to get the straights.
01:14 --> 01:21 I gotta get the practice. He might be on a future episode. Hopefully. Hopefully next week. We'll see. And Wolf, how you doing this week?
01:22 --> 01:35 I'm doing pretty good. I actually. I know I told you guys before, but I'll share it with the audience. I actually got some time to work on my office today, so, you know, no more. Well, there's like a hint of Home Depot boxes over here. That's about it.
01:35 --> 01:36 It's a splash.
01:36 --> 01:37 It's okay.
01:37 --> 01:39 It's a smattering. It's fine.
01:42 --> 01:43 Character. That's good.
01:43 --> 01:43 Absolutely.
01:43 --> 01:44 Yeah.
01:44 --> 02:19 All right. So, yeah, this week we're going to talk about some hidden gems. We've done this before and every so often I like to do an episode where we kind of reach into our. Into our mind palace or our mind Googles and we try and find a more obscure game that maybe is not talked about or as well known. Sometimes it's a game we played for a while and we just kind of kept it to ourselves. And sometimes it's brand new as we went searching through Google desperately last minute the previous night to try and find something of me. So we have a few games to check out. Actually pretty excited to talk about a few of these. So who wants to go first? Wolf, how about we do yours?
02:19 --> 02:19 Pretty cool.
02:19 --> 02:42 Yeah, I could go first. So mine. I actually decided to go with something that I sort of lost a. I don't know, three, four days to earlier this year. Literally the I. I lost a lot of time and I was like, I gotta stop playing this because it's too addictive.
02:43 --> 02:45 Okay, let me guess. Roguelike.
02:46 --> 02:47 It is. You are.
02:47 --> 02:48 There we go.
02:48 --> 03:11 It is. Slashers. Keep the problem with this one is, it's, it's not one of those one more run kind of games. It's one of those one more floor kind of games. Because your dungeon, you know when you first start your dungeon is 10 floors long after you've beaten it. You can set that to be like 250.
03:12 --> 03:13 Jesus.
03:13 --> 03:23 I made the mistake of going with like 65 and I think I made it to like floor 23. And that's when I was like, I have to stop playing because I wasn't stopping.
03:23 --> 03:24 Right.
03:24 --> 03:36 That's crazy. For those who are listening to the audio, go look up some screenshots of this game. I'm just laughing. In the video as Wolf or the video of the gameplay you gave us, is somebody beating on an army of naked mole rats?
03:37 --> 03:37 Yes.
03:37 --> 03:41 Walking on their hind legs. That's terrifying.
03:41 --> 03:49 But it's like 2D. It's, it's not pixel art. It is like cell shading. Hand drawn.
03:49 --> 03:51 Yeah, it's, it's like hand drawn sprites.
03:51 --> 03:52 Yeah.
03:52 --> 03:56 So they're, they're, they're, they look a little comic bookish.
03:57 --> 03:57 Yeah.
03:58 --> 04:28 And I, I love the art style. I love that everything is 2D. So it's like when something dies, as you spin around it, you will see like a flat sprite move with you and then it'll change its angle and then it'll spin with you and then it'll change its angle. So the whole everything's drawn in like eight perspectives. Right. So that's cool when somebody is right in front of you, but up above you and you're like right below them looking at them. They're really, really foreshortened and it's trippy looking.
04:29 --> 04:33 Okay, Yeah, I dig the style, but. So this is like a dungeon hack and slash.
04:34 --> 05:09 Yes, it is. So you start in a prison cell. The idea is to escape the prison. You're given the story between floors as to how you wound up in the dungeon in the first place. But yeah, each floor, if you're hauling ass and you know what you're doing and you're not concerned about min maxing floor will probably take you 10 to 20 minutes. But if you're min maxing the way I am compelled to do in a game like this, you know, I spend more like 30 to 45 minutes on a floor. And so a 10 floor dungeon starts to take a while.
05:11 --> 05:14 That's fair. Some of these weapons.
05:14 --> 05:14 Yeah, there's.
05:14 --> 05:15 Is that a leg?
05:15 --> 05:30 Oh, yeah. The, the, the weapons are all randomized and there's, I've seen Some really ridiculous items in this game. Like sometimes it'll just be like useless stick, right?
05:30 --> 05:30 Yes.
05:30 --> 06:03 And it'll just do like one to six damage. And then you'll find stuff that's like godly dragon, slayer of ice and fire and shit like that. But there's a sense of humor in this game all over the place. Even the final boss, like he starts to give his spiel, like his, his big monologue at the beginning of the fight. And the first thing I did was like just run up and start wailing on the boss. And he goes, I wasn't done talking. Like, you're just gonna, you're just gonna start fighting. I wasn't done talking.
06:05 --> 06:06 I like that.
06:06 --> 06:07 That's pretty cool.
06:07 --> 06:10 He starts complaining about how you have no respect and blah.
06:14 --> 06:27 So is it the same boss? Because you said the first run is like 10 floors, but then after that you can kind of set your own size of dungeon. Like is it, is it a run based game at all or is it just. It's just roguelike. You just generate a dungeon and go.
06:28 --> 06:43 So there's two bosses that I know of. There's like a midpoint boss that's just a little after the midpoint and then there's the end boss. The midpoint boss is always a giant spider. So if you have a problem with spiders, you're not going to like it.
06:44 --> 06:45 Okay.
06:46 --> 06:49 The end boss, as far as I know, is always the same guy,
06:52 --> 06:52 but
06:52 --> 07:32 I don't know if the warrior he employs is always the same person. And I'm assuming it's not because the character was. There's multiple characters you can play as you're. You. You have like one or two to start with and you can unlock more. But I was playing as the Amazon and so the character tied to that final boss was closely connected relationally to the Amazon character. So like, okay. They refer to that character as the story unfolds and then you end up interacting with them. So.
07:32 --> 07:36 Okay, so how many character classes are there you can play in this?
07:36 --> 08:32 I want to say there's six to eight somewhere in there. Wow. Some of them are really hidden and weird to unlock. Like there's a slime dude, there's a demon guy, there's the first dude. I don't remember what he was called, but he's basically just your standard, like human guy. Warrior Joe. Yeah. So there's, there's a fair amount. Well, it doesn't matter. Like no matter what you play as you have magic wands and weapons. And so the weapons range from like daggers and swords to hammers and great axes and stuff like that. But then the wands have different types. Some of them shoot lightning and hit multiple things. Some of them are just a kinetic blast that pushes them. And you can push enemies like off of a ledge into a pit.
08:33 --> 08:37 Yeah, I've seen you kicking them into like spiked walls and stuff. Like you can, yeah, you can force
08:37 --> 09:04 them into the spike walls. It's great. So there you actually can unlock quests from time. And sometimes the quest is like. Yeah. It causes an enemy to trigger a mechanical trap. So you gotta like run around a door, like run through a hallway, have them chase you through a hallway, jump over the floor plate that triggers a trap and let them step on it. And then this giant spike door just swings about and smashes into them. And the spikes are always an instant death for the enemies. It's great.
09:04 --> 09:22 That's awesome. Yeah, I dig this. This looks great. I, I never heard of this one before, but I, I really dig the style. I like the, it's, it's, it's a retro style in terms of like you said, limited animation. Right. Like it's billboard textures, but they do have some. But then it's all like a high res illustrated look.
09:22 --> 09:22 It's.
09:22 --> 09:45 It's a combination. Yeah, it's very clean. I dig the, the enemies look really cool. I love, I love random, randomized dungeon generation. That's my thing. Procedural generation has always been my jam. I don't mind roguelikes, but I get tired of the ones where the runs are very quick and you have to grind out runs to unlock things. But if you can set your dungeon size in this, then it seems to be like a much longer game, which
09:45 --> 09:52 I would probably remember. If you can set the dungeon size at first, I think you have to beat the game once to be able to set your dungeon size.
09:52 --> 09:53 Yeah.
09:53 --> 10:54 So it's 10 floors to begin and then after that you can set it to like stupid long if you want or really short. So there's really like three looks to the dungeon. There's this standard like castle dungeon that you're seeing in the video here. After you beat the spider boss, you're in a more refined. It looks like you're in kind of a foundry. Oh, there you go. That video that you brought up is showing the foundry area. And then when you get to beyond that, you're in sort of like a mansion or something for the last few floors. But yeah, sometimes like later on, the dungeons become multi. Tiered. The dungeon floors become multi tiered. So you'll end up, like, crossing over an area that you went through. And there's secret passages to find. Like some in the first area. Sometimes in the first area, you'll find a poster that you can tear through, and then you find a secret passage that goes and leads to a prison cell.
10:59 --> 11:00 There's weapon crafting as well.
11:03 --> 11:04 You can come together on here.
11:05 --> 11:28 Yeah, so you can craft weapons. Like, the nicer pieces you find, the better the weapon will be. You can later disassemble those weapons and reuse parts to craft a better one. If you have new, more, more impressive parts. You can also break down weapons that you found and get a random piece from them.
11:30 --> 11:30 Okay.
11:31 --> 13:31 There's like, skills tied to that that make it to where the higher your skill is, the better the items you'll get or the more items you'll get from it. Stuff like that. Same with crafting skills. Because there's so many skills in this game, it's stupid. There's skills tied to everything, but, like types of magic damage, types of weapon damage. You'll add poison to your weapon. You can eat spiders, and they don't poison you, they heal you instead. There's stuff to where as you hit enemies, you regen health from the damage you do. There's. It's ridiculous amount of skills there's. So basically, the way it works is your prisoner. You start at the beginning, you open the tree. Just weirdly, there's no, like, find a key and get out of the cell or anything. You just walk against the cell door and it falls off the hinges like you do. And then there's a treasure chest right there. You open it up and you get like two to four random pieces of gear, usually a weapon and a couple lame pieces of armor. And then you're on your way and you start finding things, killing things, getting loot, stuff like that, progressing through the dungeon, leveling up. And there's two types of play. There's permadeath and there's regenerative. I don't remember what the regenerative one was called, but permadeath, you die, that character is dead. That's. That file's done. The other mode is if you die, you see right here on the screen, there's dropping things down what looks like a laundry chute. That all goes back to the chest at the beginning of the dungeon. So if you die, you might lose a level or two, you might lose skill or stat points, but you can. Everything you had on you, you drop. You don't have anymore, but anything you sent down that chute is in the treasure chest at the beginning of the dungeon again. And so this time you're not starting as level one. You're starting as maybe level five with a few pieces of gear. Level 12 with a bunch of gear.
13:32 --> 13:32 Okay.
13:33 --> 13:34 Interesting. Okay.
13:35 --> 13:59 There's also potions you could find that give you stat upgrades or just experience or whatever have you. The game is just, it's. It's so elaborate. It's ridiculous how many mechanics there are in this game and how easy it is to get lost in all of it. Yeah, that's the spider I'm telling you about. And he shoots little spider eggs that you gotta break. Otherwise they hatch.
14:00 --> 14:01 Oh boy.
14:02 --> 14:07 Yeah, it's nightmare fuel. This is really rad though. Like. Yes, it is.
14:07 --> 14:15 And honestly, the easiest way to kill the spider is using his poison against him. When you break the eggs, the eggs explode into poison.
14:16 --> 14:18 Oh. And okay.
14:18 --> 14:26 He comes and walks in it and just eats poison damage while he's circling around trying to get you. That's the fastest way to kill it.
14:26 --> 14:27 That's crazy.
14:28 --> 14:31 No matter how overpowered I got, that was always the fastest way to kill him.
14:32 --> 14:33 Yeah.
14:33 --> 14:34 Pro tips you hear first.
14:35 --> 14:56 Yeah, I dig how like there's. There's definitely a lot going on from what, what you explained what I see in this video. Like, I love the crafting system. Looks really cool. I like the idea of the different classes you can unlock. I like the variety enemies I've seen. The graphics are really good. This seems like a really great game. I was looking up on Steam to see what else this studio's done, but I guess it's one guy who made this game and this is his first game. Looks like on Steam.
14:57 --> 14:59 It looks like you've done a hell of a job.
14:59 --> 15:00 It's a solid game.
15:00 --> 15:04 Yeah. Like, when did this come out? How long ago did this come out?
15:04 --> 15:11 2019. I've had it for quite some time. Maybe 2021. Let me see.
15:12 --> 15:20 Crazy. It also says, it says Steam deck support. It's fly playable. Have you tried the Steam deck? Does it work okay?
15:20 --> 15:29 I have not, but I figured it would probably not be easy to control because it's very much a mouse and keyboard type of game.
15:30 --> 15:31 Oh, okay. So it's not controller.
15:31 --> 15:34 Okay. Came out at the tail end of 2020.
15:35 --> 15:39 Okay. Damn. Yeah. I wish I played this. This looks good.
15:40 --> 15:52 It's fun. The story is interesting and not heavy handed. The dungeon exploration is really fun. Really interesting. Sometimes frustrating. The sense of humor is off the street.
15:54 --> 15:55 Yeah,
15:57 --> 15:58 that's cool.
15:58 --> 16:24 You'll hear like you'll hear these wall things just the quest givers are like these faces on a wall and they're just rambling nonsense non stop, just constant telling this story. And if you listen long enough, it cycles back around to the beginning and keeps going. So it's like you wander up and as you hear it it's like muffled and gets more and more clear as you get near to him. So you don't know like he was already talking when you got there.
16:24 --> 16:25 Right.
16:25 --> 16:37 And you know he's still talking after you leave. And if you just sit there long enough, you'll hear him cycle all the way through and there's no clear break as to where it started and where it ended.
16:37 --> 16:38 Funny.
16:38 --> 16:49 Nice. That's cool. I like games that have that kind of ambient goings on while you're. While you're in the middle of it. It kind of just brings the, the lore to the next kind of.
16:49 --> 16:49 Yeah.
16:50 --> 16:59 Yeah. Like I've tried a few hack and slash dungeon crawlers. Like I know like Sinister raves about Bart. I almost forgot for a second. How could I forget the name Bardsdale?
17:00 --> 17:02 Wow. I think that's more Sitter.
17:03 --> 17:31 It's just. I just haven't paid attention enough I guess. But. Yeah, but a lot of those games are. Are more RPG first than anything else and they're very, very slow and stat driven and I bounce right off them or they're just. There's just not a lot going on in terms of like the combat and stuff. But this one looks like it has pretty fun combat, very actiony, a good variety of stuff in the game. I love that crafting system. That looked really interesting. This is definitely one to check out. I would. I should have checked this out earlier. This is definitely my jam.
17:32 --> 17:36 Yeah, this definitely looks like a good time killer. Like on the vein of.
17:37 --> 17:37 Yeah.
17:37 --> 17:47 Vampire survivors, vampire crawlers kind of thing where you could just run in at nauseam until you're like okay, I'm ready to go to bed. And then it's. You find out it's three in the morning and you had to work.
17:48 --> 17:58 So I do have to say I'm surprised this game is not bigger seller and more recognized. Like more well known game.
17:59 --> 17:59 Yeah.
18:00 --> 18:22 The way I learned about it was I think Northern lion was playing it okay. And he's got a huge audience. So the fact that people didn't go snag it up from watching him, it's kind of surprising. Like I'm sure there was a bump, but I think the game only has like 1500 reviews or something on Steam, which is not a ton.
18:23 --> 18:29 See what you will, but press B to cancel. Has been known to give the old Balatron.
18:30 --> 18:34 So maybe, yeah, 1647 reviews.
18:35 --> 18:36 Slashers keep bump.
18:37 --> 18:55 That's not that many. I'm just looking at where Steam charts. Oops. I'm just curious how many people have played this on at the same time. Like. But yeah, like this is six years ago now and I'm kind of surprised he hasn't done another game because like this one is definitely a solid, a solid first game.
18:56 --> 19:07 I'm hoping it was reasonably successful for him for the time he put into it because it's a really solid game and I think it got updates for a couple of years.
19:08 --> 19:18 All time peak on Steam is 1200 people. So that's, that's, that's a very small amount of people and that was probably when it first came out. Crazy. Yeah, this is a solid pick.
19:18 --> 19:19 Dude.
19:19 --> 19:40 I, I want to take this one out. I think it's like 15 bucks Katie and I saw on Steam. That's a pretty good price. I wish it had the Steam deck support, but I mean this thing came up before Steam decks just then. I'm just not a mousing keyboard guy half the time these days, but that's pretty solid. Good pick. All right, Chart, how about you? Let's do yours next.
19:41 --> 20:02 All right. I actually just finished streaming mine not too long ago and people could either poo poo me on this or, you know, tell me. Yeah, I've never heard of this game, but it's been around for a while. I. I forget how many. I need to get my. My palace open for this. I don't remember the stats on it. I'm terrible. I know. This is perfect.
20:02 --> 20:04 You talk, I'll look up stats. Don't.
20:04 --> 20:27 Don't worry about it. I'm looking. 2022. Looks like it's a 2022 survival horror game. So I played Signalis. Signalis is, is the game that I brought to the table today. It is a. It's a retro inspired tank control e but not tank controlly survival horror game. Shocker. It's you.
20:27 --> 20:28 It's no me.
20:28 --> 22:36 Yeah, no shocker. Not right now. Just like. Might as well play Dark Souls with this. This game is really cool and it's really fun and it is definitely, definitely a thinker. This one is something that's like, you really got to put your brain to the test to find all the things to unlock the stuff. It's very remnant of Resident Evil and Silent Hill. Style puzzles. You got to go to one room to find the key, and then you got to find the room that has the key locked. And you're being hunted by weird, fleshy robotic creatures. The soundtrack is super banger. Great soundtrack, spooky atmosphere. Really cool game stuff. Major, major starvation on ammunition. Major, major lack of inventory space. Like, the inventory management in this game is for real. And honestly, you get like six slots to work with. And that includes ammunition and a weapon. Oh, and. And whatever else. Yeah, there's no. There's any space. If you have pockets, something's in it. Like, you don't. You can't do anything about it. If you have a flashlight, it takes up an inventory slot. Like, it's. And it is very, very much a juggle game. But you get like, like Resident Evil. You get like a treasure chest that you can put your stuff in and save points. You get. Save rooms all over the place. Pretty, pretty well, you know, located around the map. And it's a lot of back and forth. It's a lot of go to this room, come back, go to this room, come back, unlock this room, go to this room, go downstairs, go upstairs. There's a whole lot of traversing. There's some really cool features in this game where a lot of you are. You have a radio frequency that is attached to your character and you use this. You use it to solve codes or unlock doors because it'll tell you like, tune to this frequency and it plays. It'll be like, what did we call? Like the spoken word numbers that are. It's all in German. Not the. Obviously not the.
22:36 --> 22:36 The.
22:36 --> 24:11 A lot of. A lot of it's written in German and a lot of it's written in. In foreign language, but it is still very English. Like, there's still a lot of English writing, but it's one of those things where it's like. I don't know where it's like, maybe the English isn't the first language of this new future. It's just part of it kind of thing. It's. It's exceptionally well done and it's very, very good story. It's a very bizarre story. Makes you kind of think it's got multiple endings. But the best part about the way the multiple endings work is it's not. You don't have to unlock this thing or find this thing. There's like one special ending that you have to unlock and find a few things. But the game, the game sees how you play it. So if you are pretty cowardice and running From a lot of fights and hiding from a lot of things. You get one ending and if you're really aggressive and you defend everything, you get another ending. And if you're in between, then you get like an in between ending. The game actually ended at one point and I thought it was over and it wasn't over. There was still a lot more to do after that. But it rolled credits on me and it. And it's like, start the game again. You want to start the game. And like everything looked different like on the startup screen. And I was like, I guess, I guess we'll hit start. And it went back into the game, but everything was different. It was really cool. It's a really cool feature. So I was exceptionally impressed. I've been him and Han about playing this game for months since, you know, since I bought it. I think I bought it last year and I finally pulled the trigger and I am so glad that I did. This game was awesome. I loved this game.
24:11 --> 24:22 Yeah. Is it. So it's definitely like a Resident Evil adjacent. Like when you say the tank controls limited ammunition slots and stuff. Is it, is it got like the Resident Evil style puzzles as well?
24:23 --> 26:14 Yes, yes. Like find the key, put it in there, move the thing around to unlock something, create a design. Honestly, the, the coolest thing about this game were the puzzles that you had to use the radio frequencies. Like you had to find satellites. You had to use like a satellite triangulator and figure out which satellite was active that would play the. The passcode to unlock a audio lockbox that would only unlock if the code was said. So you play the, play the radio over the lockbox and it opens it up and you can grab what you can. But they were using that all over. There's enemies that you have to tune to their frequency and you can, you could tune the frequency like in game. It's not just like you pause it and do all this stuff and it'll feed back the enemy and it'll kill them. Like, like those kinds of interesting help out. Yeah, it's. It's got some really cool. It's not like there's only certain enemies that it does this with, but it's right. It's got all the crazy writing on the wall and it's all digital looking and. Because I guess the premises is you're, you're. You're a robot. You're like a. You're. You're not a site, you're not an. You're an Android, you're not a cyborg, you're an Android and you are okay put on this ship with a pilot. And you. Your job is to protect the pilot. But the pilot's missing when you wake up out of stasis. So you go and find the pilot and then it turn and then it just goes off the deep end. Like what you start playing. The game does not end how you think. Like what you were doing in the game. It's. It's. It's one of those really cool. It's almost. I don't want to say Lovecraftian, but it's almost very Lovecraftian in the sense that it's just like this weird, you know, I don't know you. It's. It's got really good lore, Jake. I think you would really appreciate the story within itself with the lore that's attached to it. And no, it's not an item, so you can actually read it in papers, but you have.
26:14 --> 26:17 I do love when the plots on item descriptions chart. That's.
26:17 --> 26:17 I know.
26:17 --> 26:18 My favorite thing in the world.
26:18 --> 26:19 Big, big fan.
26:19 --> 26:37 Saying more. More games need the story written down for sure. No, this looks. It does look really interesting. Like, I do like. I do like Resident Evil, but it's been hard. It's hard for me to get into that. It's hard for me to get into that gameplay where I can't shoot things because I'm worried about gonna run out of ammo. That drives me nuts.
26:38 --> 26:38 And that is.
26:38 --> 26:50 And I know, like, it's better and yeah, see, that gets better in some of the more modern Resident Evil games. But like in the old ones used to have to resort to a knife or just running away. So I guess that's the case here. We're running away is an option.
26:50 --> 27:46 A lot of running stun batons. And then if you knock something down, it can get back up. Like, after some time it will. It will resurrect itself. There are ways to permanently stop something. So if you're in a room with like, like peon enemies and then like a. A big bruiser, you probably want to use your stuff to take out the big bruiser so it doesn't come back. But you can deal with like the little skittery things that are running around. But it'll. It'll catch you off guard and you can. You can sneak fairly effectively in here. But if you have your radio frequency on and you enter a room, you will automatically get aggroed immediately. And if you have your flashlight turned on at any point and you walk in a room, you will get aggroed. But if you don't have those things on, you can. You can traverse a room and pretty much get past most things if they're not right on top of you. It's actually really. It's really clever because you. If you.
27:46 --> 27:46 Yeah.
27:46 --> 28:10 You don't have to. If. I've never was trapped. There was. There were points in this game where I was like, I cannot solve this goddamn puzzle. I don't know what the puzzle is. I had to look up a few things, which frustrated the hell out of me because I don't like doing that. But, you know, you can't. There's nothing you do about it if you can't solve the puzzle. You're just running in circles. But there's things like I missed a door that I didn't.
28:11 --> 28:12 Oh.
28:13 --> 28:26 Oh, thank God. It's not. It's just. Just Chard. Not me. We lost Chard's audio yet? We can't hear you. Nope. Okay, while you're figuring that out, I do dig this, the style of this game quite a bit.
28:28 --> 28:39 Yeah, I've been looking at it. It's. Oh, there's. There's chart. This looks really cool. And I'm so. I'm guessing this is all a handcrafted game and not like Roguelite or Randomized or anything.
28:39 --> 28:40 No, no, no, no. This.
28:40 --> 28:58 This very story driven as much your. But this looks really neat. The art style is the. The art direction is kind of trippy. Like, it doesn't feel super modern. It feels very 80s 90s inspired, which is kind of neat.
28:59 --> 29:11 Yeah, it's got. It's got like, the jagged, pixelated edges on each character. Like, when you zoom out, there's like. There's no facial expressions and certain things, but when you zoom in, then it's like very detailed. Like, facial expression stuff.
29:11 --> 29:23 It's a really fear effect because that's what reminds me of the fear effect. Almost animation but jaggy lines kind of style. That's what it reminds me of. It looks. It looks really clean here. I like the look of this, and I dig the size too.
29:23 --> 29:50 Yeah, like, it's. It's the low resolution despite using decent models. So, like, it's that forced retro appearance. Children of Morta, I think, did something similar where the characters were 3D, but they looked 2D and it was, like, really low resolution. So it looked like they were trying to emulate. Looking like an old pixelated SNES game or something. This looks like it's doing something similar, but maybe more the PlayStation era.
29:50 --> 30:22 Yeah, this is definitely more PlayStation 1. Era maybe leaning into two. But I feel like the way that it was designed feels very PlayStation 1 era. And I really was really impressed with the artwork. The music is. The music is so good. It's very ambient, very spooky, you know, but it's. It's just really well done. And there wasn't much about this game where I was like, this is. Some of the puzzles were driving me crazy. I had Stripey lobster came in and helped me. It's the water bucket puzzle. Right. Where you have to fill the water into different levels.
30:23 --> 30:25 Blueprints had that. It was frustrating.
30:25 --> 30:26 Yeah.
30:26 --> 30:35 And she figured it out in like five minutes after she came in and she called herself Rain Woman. So we were laughing about that.
30:35 --> 30:36 So.
30:36 --> 31:36 But no, it's. This game is cool. I would even, Even if you're not into horror, this game is not. It's not scary. There are definitely some disturbing images in this game, but it's nothing like repulsive to, to an extent. And, but. And it can tent you out. It can be very stressful when you're running through and you have two shots left and you're being chased by something and you're like, I don't need to figure out what to do. But there's not like. There's like two or three maybe bosses. The last boss fight got kind of crappy, but we. It took me a couple times to beat it, but I got through it. But I would. I would recommend this even if you're not into horror type games. The Just, just the genre itself, the style, the art, artwork, the music, the story. It's really good. Everything was really, really impressive. And I know this has very high ratings on Steam from the people that have played it and it's. It's got probably a pretty good underground following. I'm pretty sure people are going to say that's just. Might as well pick Final Fantasy Tactics for this particular.
31:36 --> 31:37 No, no, no.
31:37 --> 31:53 But it's, it's. It's really cool. And. And I felt like this needed to have some more light shined on it because holy cow, this is great. Really good game. I mean, humble games published this way back in. It's a rose. I don't know if they've. They've done any more stuff outside of this.
31:53 --> 31:57 I'm just looking right now to see what they've done. I think it's just this game. Wow. Yeah.
31:57 --> 32:02 It's really. Rose Engine needs to do more stuff like this because this is cool as hell.
32:04 --> 32:21 Yeah. I do dig the. I like the idea of like, for Us, a lot of the nostalgia we have for art style is. Is going to go back to like sprite work and pixel art. But there's that whole generation now that are. That are, you know, middle age, who their nostalgia is going to be PS1 and like, you know, Dreamcast and stuff.
32:21 --> 32:22 Right.
32:22 --> 32:49 So when they look at games like this, it's. It's the, it's the retro 3D look, which is interesting. Valheim does it too. Right, Right. And I like that. I never thought people would be nostalgic for this kind of graphical style, but it definitely works here and it does remind me of fear effect in terms of just like the. The atmosphere and stuff. Yeah. Really solid looking game. Yeah. I'm not big on the spooky games, but I love, I love that cyberpunk, black leg, text leather, matrix style kind of vibe to it.
32:49 --> 32:50 I love that flex.
32:51 --> 33:41 Yeah. Very honestly. Yeah. I get a lot of Aeon Flex from this particular. From this gameplay that I played. It's cool. And the story, I mean that the ending of the story really pivots on you and you're like, holy crap. And you, you are. You have been taken on a journey. Like you. When you're solving the puzzles and you're going room from room and you're just trying to get from point A to point B, you don't think about it. But then when you go to the next thing and they do the, you know, the scening and everything's changing and you're like, what are all these blips and bloops? What's all this crap? And then it turns out that it' part of reality is like seeping into and you're like, what is happening? And it really grabs you towards the end. It's. It's really exceptionally cool. It's not. None of the endings are like, oh, I feel good about this. Like, they're all pretty. They're all pretty dark. Like there's one that you're like, oh,
33:41 --> 33:42 very German of it.
33:43 --> 34:07 Yeah, there's one that's insane that you're like, I. It's okay. I can live with that. It's not. I'm not happy about it, but I could live with that. Like, it's the one thing that you're not upset about. All the other endings, you're kind of like, damn, dude, I gotta play this again to get the better ending. So it's cool. It actually won best indie game of the year in Fright Fest Horror Games Award in 2023, so.
34:07 --> 34:08 Oh, wow.
34:08 --> 34:18 Okay. Yeah, Good pick. Man, that's. That's an awesome one. Damn. There's two games I gotta pick up now. The backlog it never had never goes smaller. It always gets bigger.
34:18 --> 34:19 Right?
34:19 --> 34:20 That's the thing.
34:20 --> 34:32 I think this is well, 30 bucks USD, I think. I think it's 30 bucks, this one. 20 less. Oh, is it 20? If it's less than that, then this is absolutely worth 20 bucks. Man, this was great.
34:32 --> 34:32 Yeah. Yeah.
34:32 --> 34:36 And it looks like it regularly goes on sale for 14.
34:36 --> 34:40 Yeah, would for that easy grab. Absolutely.
34:40 --> 34:43 Controller support or is it only mouse and keyboard?
34:43 --> 34:56 No, it is controller support. I just found playing mouse and keyboard was easier, but it absolutely plays on the Steam deck. It's verified. It works great. I just was. It seemed easier for me to move with the keys and open doors and stuff with the mouse.
34:56 --> 34:57 It just.
34:57 --> 35:01 And aiming was a lot easier than using the stick. So.
35:02 --> 35:17 Yeah, I hate to say it but like when I look at games these days, especially like for indie titles, I'm not that I need everything to play in the Steam deck, but it definitely helps me actually finish them because I have more ways to play it upstairs instead of being stuck in my computer all day. So I love that fucking Steam deck.
35:18 --> 35:29 Yeah. I played this on the Steam deck before. I played it on PC and was like, okay, this has to be on the big, the bigger screen. This is way too cool. I can't contain it in this little screen. It needs to be bigger. This is really cool.
35:30 --> 35:33 And for those who are maybe trying to remember what this was, it's Signalis.
35:34 --> 35:34 Signalis.
35:34 --> 35:35 Signalis.
35:35 --> 35:36 Yeah.
35:36 --> 36:24 All right, well, my pick. So I'm gonna go for one that you can get for free. I'm gonna actually go the Retro hidden gem and I am probably going to butcher the hell out of this one, but I will try my best. It is Mitsume God Toru, which is also translates as the three eyed one. And this is for the nes, I believe is. Or the Famicom. It's a Japanese only release from atsume and released 1992. So it was a late entry NES game. And it's a really interesting platforming shooting type game. Let me just pull it real quick. And I was playing this last night for a little bit and the first thing that strikes me on this game is that it's actually beautiful graphics for the nes. Like it looks really great instead. I mean, definitely a 1992 release. I guess the idea of the story is.
36:25 --> 36:29 Yeah, as in as an NES game, it's very pretty.
36:29 --> 37:13 Yeah, a good, good variety of sprites. And graphics and stuff. But the, the overall story you play. You play the character whose name is. Hold on. Because the naming is interesting. Hosok Shiraku and who's. And his best friend is Watan or Watson. And Hosaki Sharuku is, if you say it fast enough, sounds like how Japanese people would say Sherlock Holmes. So the game actually pulls elements of Sherlock Holmes as like, like it's not a Sherlock Holmes story. You're actually playing like an alien with three eyes. But they use the, the creator of the manga, this is based on a Japanese manga and he pulled name puns from Sherlock Holmes for this. I didn't realize that I was looking it up this morning on the wiki. I'm like, oh, okay, that's odd.
37:13 --> 37:14 That's funny.
37:14 --> 37:15 Right?
37:15 --> 37:21 But the, the character himself is this like Charlie Brown looking guy, bald guy. And I guess the story.
37:21 --> 37:23 You're a good ninja, Charlie Brown.
37:24 --> 40:22 You're a good ninja, but you were basically like your mother. The origin of the character is you're left in the doorstep of. Of this person by a three eyed woman and she's like, here, I need you to take care of my son. And then as she walks away, she's struck by lightning and burned to a crisp. That was. That's the origin of the character. And he's raised by somebody and as he's being raised the third, he has a third eye. And when the third eye opens, it's like an evil eye. So the story is they bandage the eye shut and when that eye is shut he's basically a dumb idiot. He's a fool. But he's nice, he's kind, he's gentle, he's whatever. But then when the eye is opened up, he's an asshole. He's like a smart aleck, super intelligent asshole. Much like Sherlock Holmes I guess. Right. So that's the story. So the story, the manga and I guess in the game the idea is like when something bad is happening, his, his best friend Watson Watersan I guess will take the bandage off his third eye so he, he can get his full power and anyway it's a weird ass story, very Japanese story, but it's a, it's a run and gun, I guess, kind of, kind of platformer. Very large sprites. Yeah. But what's neat about this one is you start off with like your weapon is shooting like a beam from your eyeball. That's like magic, I guess. But throughout the game you encounter your, your sidekick and it's basically a store and you can buy or unlock weapon upgrades. Right. There's, there's one that will let you angle a beam up and down so arcs. Another one is a more of a wide shot. There's one where's a triple beam. You also have like a subweapon. Like it's like a pitchfork looking thing. You can upgrade that. All these upgrades you can unlock and you have them until you die. So if you're good and you don't die, you can carry those upgrades throughout the entire game, but when you die, you have to rebuy the items. Yeah, so it's not an easy game, but it's, it's pretty interesting how like the, how different the weapons are and how you use them. Like to give you example, like when I was playing, I think the second stage, I was having a real hard time just aiming at certain enemies. But if you take in, if you upgrade the, the one crescent moon attack, you can angle the shots upwards. It makes it a lot easier. So each of the weapons is, has a purpose for certain situations. So you kind of always want to have your weapons. But. So I struggled beginning with this until I realized when you kill enemies, they drop coins. Some enemies drop larger dominations of money, but the trick is if you shoot the coins before they land, you can increase the value of the coins, you can juggle them and you can get a large amount of money that way. So that's kind of the trick of the game. It's trick shots. Like you shoot the money, get higher amounts, use the money to buy upgrades more, more easily. So it's, it's kind of an interesting dynamic where you want to get the money, juggle it and then go through the rest of the game. The, the stage, not an easy one, but pretty fun. Like all the enemies are pretty quite a bit of variety. Like there's totem looking enemies, there's. Gosh, they're all like bizarre looking, straight off a manga page. But it's, it's interesting. Like you guys have not heard of this game at all, right? I'm assuming. No.
40:22 --> 40:28 I want to say that I might have seen these sprites before, but I don't. I'm not familiar with this now at all.
40:29 --> 40:39 No, to me these sprites look somewhere between like Mega man and Dragon Ball Z. So I think that might be why it just vaguely looks familiar to me. But no, I have never seen this game.
40:39 --> 40:42 It's got a little bit of mystic ninja to me.
40:43 --> 40:44 A little bit. Yes, I see that.
40:44 --> 40:45 I can see that too.
40:45 --> 40:48 Yeah, like if Krillin wore Like a. A blazer.
40:49 --> 40:53 Yeah, that is definitely Krillin. Yeah, that's like late Krillin.
40:53 --> 40:54 Yeah, yeah.
40:55 --> 41:00 If he looked like Krillin and was wearing a Yakuza suit.
41:01 --> 42:40 All the tropes are here. It's neat, but even the bosses are pretty unique. The first boss, it took me a bit to figure out the first boss. It's like a Yakuza type character. And while you're. And when you're fighting him, there's a statue in the middle of the room that shoots these like, projectiles at both of you. But when you're shooting the boss, your shots bounce off of them. Like, well, how come I can't damage them? Do I need a different weapon or am I doing something wrong? Well, it turns out we need to do is lure him to the center of the room. And the same the statue shooting projectiles at you will also hit the boss. If they hit the boss, that stuns them and then you can get a few shots in. So it's an interesting thing. Like, I have to dodge the boss, dodge his attacks, but I want to, like, get close to him to lure him to the middle of the room so that he gets stunned by the statue and then I take my shots on him. So, like, it's not, it's not. It's not a simple running gun like Mega Man. There's more involved in terms of like taking down the bosses and the enemies. Like, even the enemies when they shoot projectiles at you, it's not. It's not just like one shot. Like, you could easily jump over. There's usually a spread of shots. You have to find the right way to angle your jumps through the shots. Like, it can be very challenging and tricky to navigate the stages. Not an easy game, but it's a pretty fun one. But yeah, I mean, this, this is awesome. Like, I really, I really dug the weapon upgrades. I like that system. You could swap between them at any time. So it kind of had like a light Metroid feel in terms of like, well, maybe I want this shot or this shot. It can switch. Once you learn the money trick, you can kind of unlock extra lives and health as you go. So there's ways to mitigate how. How difficult. It is a really solid running gun platforming game and never even heard of this before. I've never played at all before. And I'm surprised I missed this because this is a. A pretty awesome looking NES game.
42:40 --> 42:42 This. This is definitely.
42:42 --> 42:42 Yeah, it is.
42:43 --> 42:49 Definitely got some, some charm to it. I like it. Definitely did this yeah.
42:49 --> 42:53 Yeah. This boss looks like a young smith. A young Mr. Burns.
42:53 --> 42:55 That's what I was thinking too.
42:55 --> 42:55 Really?
42:55 --> 42:56 You see Burns?
42:56 --> 42:57 Yeah.
43:03 --> 43:05 Oh, the statue. Okay, okay.
43:06 --> 43:09 No, no, I was thinking the, the boss looked like a young Mr. Burns.
43:10 --> 43:10 That's.
43:10 --> 43:11 Oh, okay.
43:13 --> 43:14 So I just stumble upon this one.
43:15 --> 43:16 Yeah.
43:16 --> 44:07 My, my mind Google. I was mostly looking. I was mostly looking at Famicom and, and FDS games. Like I've been playing a lot of NES my Mr. And I've. I've played a lot of the NES Nintendo library in North America, but I haven't done much of the Japanese library. So I was just kind of going through and looking at them and I'm like there's gotta be something that's a hidden gem, that's something that, that people have not heard of or has not been kind of released over here. And there's a few that I recognize. Like Gimmick was one that I've played a bunch. There was one that was, was like noted as one of the fastest shooting games on the, on the nes. And it's done by Konami and like oh that sounds awesome. And I tried it. It's hard. Like well this is no good. So like oh well what's this one? Sherlock Holmes. That's interesting. What. And then it's. It's manga based. There's about three alien, three eyed aliens. That's kind of weird. And yeah, I checked it out.
44:07 --> 44:07 It's.
44:07 --> 44:25 It's a blast. Like it's fun to play. I kind of want to spend more time with this one. It's also not long. It's only. Well it's five stages but there's sub stages. So it's. But it's about an hour or so to beat I think to get through the entire thing. But yeah, really creative looking design of the characters, controls really well. Music is decent. Like it's. I'm shocked.
44:26 --> 44:33 Reminds me of like the, the background artwork reminds me of little Nemo style. Like it's got that kind of look to it.
44:33 --> 44:34 Yeah.
44:34 --> 44:37 I don't know about everything, but yeah, this, this is pretty neat.
44:38 --> 44:57 Yeah. Like most of this game is pretty bright and colorful because like I find like a lot of the, a lot of the later NES titles in the 91, 92 are more pastels. Like I'm thinking like Kirby or Chef Panic. I think it was ones like a lot, a lot of them at that style. They don't really care for that. I like the colorful graphics. But this, this is a nice looking game. So.
44:57 --> 45:02 Looks like Capcom had a Hand in it too. Like a little bit. I know they didn't, but it looks.
45:03 --> 45:08 Yeah, I look to it. Yeah. But really cool sprites though. Yeah.
45:09 --> 45:11 Well, you said it was Konami, right?
45:12 --> 45:14 No, this one. This one was Natsume.
45:14 --> 45:16 This one's not Natsume. Okay.
45:16 --> 45:32 Yeah. Yeah. But it's Matsumi ga Toru, the Three Eyed One. That's. Which is an interesting title, but yeah, I think that's our picks for this week. Anything else you guys wanted to bring up? I don't think we had any honorable mentions this week.
45:33 --> 46:08 No, I. I've been messing around with Total Chaos today. Which is not really a hidden gem, but it's got a cool story. It was a Doom 2 mod that became like a full fledged fleshed out horror game. Horror Survivor Game looked pretty neat, so a shocker. I'll be dabbling into that a little bit more. But that. That one. That one could probably be considered kind of a hidden gem to the. To the. To bigger masses. Looks pretty good for. For being a Doom 2 mod turned into a full game. It's. It looks pretty damn good. So. Can't wait to.
46:08 --> 46:10 The trailer is pretty nice looking actually. Yeah,
46:13 --> 46:14 that's the only one I got.
46:14 --> 46:16 Well, for about you, what have you been playing lately?
46:18 --> 46:46 Honestly, I have not been playing anything lately. We've still been just getting the house in order. It's. It's like moving another 75% the size of the last place we were living in so we have room to expand and places to decorate. Plus our anniversary just happened so I got to go see. We all went to see Project Hail Mary in theaters. I know you guys saw it pretty early.
46:46 --> 46:46 Great.
46:46 --> 46:51 Didn't get to see it until Monday and of course that was the day it hit streaming, so.
46:53 --> 46:58 Yeah. But that kind of movie though. Yeah, it's awesome on a big screen. For sure.
46:58 --> 47:00 For sure. Yeah, for sure.
47:01 --> 47:17 Well, for me, I've been kind of churning through my games and trying to get through the backlog. One of the games I've been dying to kind of finish up was Starfield. I know Chart. You bought Crimson Desert. I bought Starfield because they did that recent Free Lanes update which added. Took away some load screens.
47:18 --> 47:18 It's.
47:18 --> 48:24 It's. It's not bad. I'm glad I played it. The story is interesting, but it's like you can feel the. The DNA of. Of Skyrim and followed in it and with the systems they have. Like it does things like with the Radiant Quests from. From Skyrim, those procedurally generated quests that happen randomly Starfield has a lot of that even baked into like the main story. Some main story quests will actually send you to a random planet on their map. And you gotta, you know, do the loop of the gameplay. It's interesting. It's, it's good. But by the time I got to the end, got to the end credits, I was kind of like relieved it's over and I have no desire to the dlc. I'm done with it. I don't want to do the new game. Plus like I'm just, I'm happy I beat it, but I'm done and it's a shame. I was hoping I would like it more than I did, but it's definitely not a Skyrim. It's interesting how much Starfield kind of built a game that really wants you to new game. Plus it like it wants you to loop through it. And I'm just, I'm just not here for it. It's, it's, it's weird. But the story was interesting. It's like a NASA punk kind of vibe to it and I dig it. So. I don't know.
48:24 --> 48:24 Nice.
48:24 --> 48:25 Yeah. Pretty cool.
48:26 --> 49:18 No, I actually I, I, I started going way back, way back Machine. And I was telling the guys here I was messing around with like Parasite Eve a little bit, playing some of that and I even, I even dusted off Fatal Frame, which I have not played. I didn't play any of that growing up. And I'll tell you what, on PS2, it's pretty scary. It's got some scary elements. Again, I was really impressed, but I was never thought, I always thought the, the design and the artwork was just a little, I guess too manga for like my taste. But I'll tell you what, I'm around for it. I'm here for it. I'm going to keep, keep dabbling into some, some of the Fatal Frame. I know it's got a huge underground following and it is definitely not a hidden gem by any stretch of imagination. But for me it's just like I'm just check this out. I know everybody's talked about this and I was like, damn. I can see what the big deal is. Now this makes sense.
49:18 --> 49:22 So a remake recently or is it going to get a remake?
49:23 --> 49:39 Two got a remake. Fatal Frame 2 just got a remaster. Remake dropped a couple, a couple weeks ago. I think it might actually been a couple months ago. It was pretty, pretty early on this year that it got dropped. And much like Silent Hill 2, it's got a huge following for its. You Know, for its particular.
49:40 --> 49:40 Right.
49:40 --> 49:54 It's funny because you. You're like, why do they keep releasing the second game of the series? And it's like. Because it's. It's the better. That's the best game out of the. Out of the two, out of the three. So. But I mean, Fatal Frames got like four or five games attached to it. I don't know if they're.
49:54 --> 49:56 Oh, really franchise.
49:57 --> 50:04 Yeah, it's got. It's got quite a few. And two kind of newer ones besides the remake. They actually have some. Some newer ones that. That you can get on Steam. So.
50:04 --> 50:05 Kind of cool.
50:06 --> 50:20 Yeah. This was a game my brother really enjoyed back then. I remember him playing through a couple of these on the. Was PS2. I think the first two were on maybe the first three.
50:20 --> 50:22 Yep, yep, yep, yep.
50:23 --> 50:46 So yeah, he. He enjoyed these. So I've known about him for a long time, but I never played them. I'm with you. They looked a little too. A little too anime slash manga for my liking. Especially at the time. Like, it just wasn't. I. I also was not a huge horror game player. Like, I had the odd ones that I liked, but for the most part I was like, give me action games, give me RPGs.
50:46 --> 50:58 Right? This is. This is good. I was really impressed with this, what I've played so far. And I will be definitely delving in more and chances are I'll be streaming that when I get done with Tormented Souls.
50:58 --> 51:17 So yeah, the PS2 is an interesting console. I never had one, but it had a massive library. Right. Like, and a lot of folks grew up with a PS2, so there's definitely a lot of games there I missed out on. So I should go back and try some of these games. I know, I know. I have a few on my list. Like, I want to go through Rygar again. And that's. That had a PS2 game. That was awesome.
51:20 --> 51:41 It's. I. I had. That was like the system that I had the longest and mine's gone. I don't know where my system is. It's killing me. So I need to find out because I. I played the hell out of my PS2 and I even got. I still have the fat one and I had the slim one. I got a slim one right. Not too long. And I love my PlayStation 2. I lived and breathed that damn thing.
51:43 --> 52:41 All right, well, so we got a Patreon. So for those who are able to support us monetarily. Don't have to. If you're able to just follow and share the show. That also helps a huge amount. But if you're able to support us with financially it goes through, you know, helping with hosting costs and whatnot. You can check us out@patreon.com pressbe to cancel. We have a few different tiers with perks for discord, color, your name and some behind the scenes channels. And if you support us at our Circus Charles tier, we also shout your name out at the end of the episode. So we have two folks who are on that tier, Coethusiast Jeff and Von Beerley. Thank you both for helping us there with that tier and otherwise. You can always find Pressby Cancel here on YouTube and Twitch. Every Friday about 9 Eastern we go live or you listen to the audio episodes the following Monday anywhere you listen to your favorite podcasts and shows. You can also check our website out at pressby2cancel.com or pressby.org for some reason that actually just renewed actually so the meme will never die.
52:41 --> 52:42 Chard Good.
52:43 --> 52:44 Don't give me any of the names, that's all.
52:44 --> 52:49 Just don't know why it has to be a financial meme. It's so much cheaper to let this one go.
52:49 --> 52:58 The short domain I'll pay for. It's fine. In terms of sh. Anything you guys want to shout out that you're working on or doing. I know Wolf, you're. You're probably busy moving, so probably no.
52:59 --> 53:08 Yeah. Like I, I haven't even played a game since I finished Vampire Crawlers. Like I've literally not touched a game since I got credits, so I think that's been almost a week now.
53:08 --> 53:09 Jeez.
53:09 --> 53:12 Yeah. Charred. You streaming?
53:12 --> 54:02 Yeah, no, I'm. I fired up. We finished Signalis last weekend, ironically, which is why it's so fresh in my mind. And we fired up Tormented Souls on Steam last Sunday. Very Resident Evil, very puzzly heavy. Same kind of thing. Signalis and, and Tormented Souls are kind of bedfellows in, in that genre. So we're, we're going through it. I really enjoyed what I played last Sunday, so we're gonna keep on trucking with that one. They just released Tortured Sold 2 earlier this year, I think. Or later last year. It was recent, so it's. This one's been backlogged in my library for a long time. I was like I just need to get on it and start playing these games. These are cool games. And yeah, it's pretty good. The, the voice acting is a little campy. I don't know if that's intentional or not, but everything else has been pretty fun.
54:04 --> 55:00 You know it can't be a voice can be fun still too, right? Like yeah there's a few games that do that. Like our Z does that and I think it's hilarious. But all right for myself I don't stream really but I did do Mara 64 ranking of Mario I finally figured out my my audio issue I was having issues with and I've got a flow going so those will come out much more quickly. But I did rank marrow 64 in our lengthy exhaustive series. It was episode two. Is it better than Super Mario Land and the Game Boy? Maybe you have to go go watch the episode and let me know but I'll keep doing those. I got a whole bunch of Mario games to go through and I'll be hopefully going through the rest of the year. But yeah, otherwise I think this has been an episode. Thanks everybody for listening and watching and we'll see y' all next. It.