Press B 228: Silent Hill 2 - Remake vs Original
Press B To CancelOctober 21, 202401:22:50

Press B 228: Silent Hill 2 - Remake vs Original

WulffWulffCo-Host
JakeJakeCo-Host
SinistarSinistarCo-Host
ChardChardCo-Host
GPGPCo-Host

In this episode of Press B, we discuss the highly anticipated Silent Hill 2 Remake along with the original Konami classic. Does the remake capture the haunting essence of the original? Tune in to hear our thoughts!

Press B To Cancel now on YouTube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel

Special thanks to The Last Ancient on SoundCloud for our podcast theme.

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[00:00:00] We're Lost today on

[00:00:07] Get lost over the intro.

[00:00:25] Professional. We were professional. We were almost there. We almost got to the end of the intro.

[00:00:30] So close.

[00:00:32] We're so close. So close.

[00:00:34] You know I can't have that.

[00:00:38] No, we can't have that.

[00:00:40] Cynistar's not here, so I gotta pick it up.

[00:00:42] Yeah, somebody's gotta do it.

[00:00:45] Cynistar's not here.

[00:00:45] Char do the assignment.

[00:00:48] How to derail the professionalism.

[00:00:50] At least you didn't drop an MF in the first seven seconds.

[00:00:53] No, that's a first.

[00:00:56] That's a first.

[00:00:57] All right.

[00:00:59] All right.

[00:00:59] So today, not to keep people in suspense anymore, if you didn't look at the thumbnail, we're

[00:01:04] talking about Silent Hill 2.

[00:01:08] Somewhat specifically the remaster, but I'm pretty sure we're going to be talking about both of them.

[00:01:11] So I don't think the distinguishing qualifier there is too important.

[00:01:17] I am joined by these two wonderful fellows.

[00:01:21] Jake and Chard.

[00:01:22] How are you guys doing tonight?

[00:01:23] Apparently super interrupty tonight.

[00:01:25] So that's cool.

[00:01:27] That's how we all.

[00:01:28] That's my job.

[00:01:29] Yeah, we all usually do that.

[00:01:31] It's fine.

[00:01:31] Yeah.

[00:01:32] That's how you know we're AI.

[00:01:34] I mean, not AI.

[00:01:35] I told you guys, right?

[00:01:38] The asshole on Reddit who put a post.

[00:01:40] He's wants to pay podcasters for raw audio for their podcasts and their criteria is an

[00:01:45] hour long and must have interrupting co-hosts.

[00:01:49] I feel attacked.

[00:01:51] Are you going to generate AI podcasts to interrupt?

[00:01:53] That's our thing.

[00:01:54] Isn't this is completely off topic, but didn't like somebody show that they had a podcast

[00:02:00] AI talking to one another and they interrupted one another?

[00:02:04] Yeah, we're just like a thing.

[00:02:05] You wouldn't know that this is an AI podcast to be like sons of bitches.

[00:02:09] I know everything's a X.

[00:02:10] I trust no one.

[00:02:11] Well, you know what?

[00:02:12] It's it.

[00:02:14] Well, here's how you know that AI will not be replacing podcasts anytime soon without realizing

[00:02:20] it's AI because they don't go on tangents like this.

[00:02:23] They stay on topic.

[00:02:25] Press.

[00:02:25] I do a.

[00:02:29] Yeah, you gotta pay us to train them on tangents.

[00:02:31] That's what they got to do.

[00:02:32] Yeah, it's not the talking over each other thing.

[00:02:34] It's the tangent.

[00:02:35] You're looking pretty a ish today.

[00:02:37] Jake, are you okay?

[00:02:38] You're feeling all right?

[00:02:39] Oh, am I like?

[00:02:40] No, you just be.

[00:02:41] You just know you look clean as hell.

[00:02:43] That's the problem.

[00:02:44] Everything looks too close.

[00:02:45] Okay.

[00:02:47] We're talking about a game.

[00:02:48] Wolf.

[00:02:48] I'm going to show.

[00:02:50] Go for it.

[00:02:50] That's fine.

[00:02:50] We're going to talk about Silent Hill, too.

[00:02:53] So this is the how many years did it take like three years to get the sequel to the first

[00:02:59] one?

[00:02:59] I think the generation jump right PS one was the first.

[00:03:03] Yes.

[00:03:03] Yeah, it took a chunk of change.

[00:03:06] I think the first one was pretty late PS one, but yeah, it was it was a generational

[00:03:12] jump.

[00:03:13] We went from PS one to PS two.

[00:03:15] So it was a pretty big graphical difference.

[00:03:17] It looks like Silent Hill is a 1999 survivor horror.

[00:03:22] And we know that Silent Hill two was released in 2001 2002.

[00:03:30] Okay.

[00:03:30] Okay.

[00:03:30] Yeah.

[00:03:31] So yeah, so they're they were pretty close to one another.

[00:03:33] But I like you said, I believe there was they were at the it was at the end of the life

[00:03:39] of the the original PlayStation 2 or PlayStation 1 going into this one.

[00:03:43] So that actually might explain one of the issues I have with the original, which I don't know

[00:03:50] if I've ever actually mentioned on the podcast, but the white noise in the original made it

[00:03:55] to where I just couldn't play it.

[00:03:57] Um, for those of you who don't know, I have a condition called nystagmus where my eyes just jitter

[00:04:03] back and forth right and left.

[00:04:05] They never figured out how to completely align with one another.

[00:04:08] So that's what they're trying to do.

[00:04:09] My brain just forgot that one, I guess.

[00:04:13] So all that noise.

[00:04:14] You mean like the visual distortion white noise?

[00:04:17] Okay.

[00:04:18] So the way they incorporated it in that had that been an option I could have turned off

[00:04:22] it to begin with, I would have been able to play the game.

[00:04:25] I would have played the game, but I later found out after my friends beat it and I gave

[00:04:30] it back to them.

[00:04:32] Uh, like I can't play this.

[00:04:34] They went and found out, oh, it's an option after you beat the game.

[00:04:37] I'm like, well, that does me no good.

[00:04:40] After you beat the game, that's a feature.

[00:04:42] You can disable the white static.

[00:04:44] Yes.

[00:04:45] There's this really cool concept that I learned while doing my research for this game, because

[00:04:50] as you can tell, I'm very much into this and I will be very much into this when we

[00:04:54] get into discussion during the era of the PS one, since the PS one, though more powerful

[00:05:00] than our, you know, super Nintendo's and our Sega Genesis, there was still limited on graphical

[00:05:06] view point.

[00:05:07] So you couldn't see very far.

[00:05:09] So they actually use the fog and Silent Hill one to help get more power to more direct things

[00:05:15] in front of you, as opposed to giving you an entire view of the city.

[00:05:19] And because they did that, it became a staple for Silent Hill, which then translated into

[00:05:25] the rest of the games as the fog.

[00:05:26] So technically they were using the Turok fog field of view fog to give you more power to

[00:05:33] run on the original Silent Hill.

[00:05:35] So fun fact.

[00:05:35] So why is it when you say fog on PS one, it's this cool freaking feature that's atmospheric

[00:05:42] and awesome.

[00:05:42] But when I bring up Turok on the N64, you guys give me all this shit about the fog being

[00:05:47] a problem.

[00:05:48] Oh, because Silent Hill doesn't give me a headache.

[00:05:52] Well, well, Silent Hill two kind of does.

[00:05:54] Silent Hill two did for a different reason.

[00:05:57] Because when I played my only memory of Silent Hill one, because that's the one I played the

[00:06:01] most of is is the fog and not being able to see a damn thing like 10 feet great way from

[00:06:06] my face.

[00:06:06] At least Turok.

[00:06:07] I could see a little bit of a distance to shoot things.

[00:06:10] Silent Hill one was just too much fog.

[00:06:12] And I will argue that because when you're Turok and you have first person view of Turok,

[00:06:18] you should be able to see what's in front of you because you were using tank overhead first

[00:06:22] or third person view of Silent Hill.

[00:06:24] You do whatever hell you want.

[00:06:26] Also, when you make a game as good as Silent Hill, you do whatever hell you want.

[00:06:29] So that you could do it wrong.

[00:06:32] Well, until after four, then you could do a lot wrong.

[00:06:34] But that's a whole nother story for another day.

[00:06:38] I from what I understand, like Silent Hill two is one of the most beloved entries in the

[00:06:42] franchise and I never got to enjoy it because of that issue.

[00:06:48] I love the original.

[00:06:49] I liked what I played of three because three didn't have that visual white noise.

[00:06:54] And if it bothers anybody that I keep saying white noise, that's actually what the option

[00:06:58] was called in Silent Hill two was why that's what it is.

[00:07:02] So it's kind of funny because my you'll relate my love for souls born because I got to get

[00:07:09] a Dark Souls reference in every episode, just like drinking every Dr.

[00:07:12] Pepper in every episode.

[00:07:14] The way that the way that's Silent Hill.

[00:07:17] Yeah, I'm not pointing at my wall, but you know where to talk about Dark Souls.

[00:07:20] So the way that Darks that's Silent Hill is set up ironically is very similar to the way

[00:07:25] Dark Souls one, two and three are set up one and three are correlated with one another just

[00:07:32] like Silent Hill.

[00:07:33] So Silent Hill one and Silent Hill three are connected Silent Hill two though in the city

[00:07:39] and has its own thing.

[00:07:41] It's its own thing.

[00:07:42] It doesn't have a lot of pertain anything any information pertaining to one or two.

[00:07:48] It's actually got a whole nother story and a whole nother.

[00:07:52] A biolinary thing that it does.

[00:07:54] So it's almost like when they play Silent Hill one and then you go into two, you kind

[00:07:58] of expect it to be emerging of the two.

[00:08:00] It's not it's like an offshoot of its own thing where to the point where Silent Hill

[00:08:04] two could almost have its own sequel to make sense.

[00:08:08] And then you go into three and three kind of brings back old stuff from one.

[00:08:13] I won't give any spoilers because there's a lot of spoilers that connect one to three and

[00:08:18] I won't do that.

[00:08:19] Okay, but but Silent Hill one didn't get a remake right?

[00:08:22] It was just two.

[00:08:23] Yeah, two to make sense.

[00:08:26] Yeah, because it's almost its own game like you could have just called it Silent Hill

[00:08:30] James adventure or Silent Hill Maria or something and it would be a glad you're not

[00:08:36] in charge of marketing of this game.

[00:08:37] Yeah, you like that?

[00:08:38] Silent Hills James James James James James James James.

[00:08:44] But yeah, no, it's it's its own thing.

[00:08:46] So when people who haven't played Silent Hill or understand like Silent Hill, why did

[00:08:51] why did to get the release first?

[00:08:52] What what's going on with to getting the release first?

[00:08:54] It's because it's its own thing.

[00:08:56] It has no connection really outside of one and three.

[00:09:00] It's got its own deal.

[00:09:01] I'm hoping that with the success of two, which has been very successful, that it then triggers

[00:09:08] maybe blooper to go back and do one and then maybe three.

[00:09:12] Again, we'll we'll talk about that more in detail.

[00:09:14] But if anybody that's wondering why is too so popular it is it was silently one of the

[00:09:19] best.

[00:09:20] It's got a huge quote fault cult following for two being one of those people.

[00:09:24] So that's why they selected that instead of going to the first one and doing that over

[00:09:28] again.

[00:09:29] So that clears that up.

[00:09:31] Yeah, well, it's I mean, it was the introduction of pyramid head who is an icon for the franchise

[00:09:36] at this point.

[00:09:37] Yep.

[00:09:37] And you know, it's Silent Hill 2 is where a lot of people sort of entered the franchise

[00:09:44] as well.

[00:09:45] It's as far as Silent Hill goes and I feel bad making this connection, but it's sort of

[00:09:52] the Final Fantasy 7 of the games franchise.

[00:09:54] No, you're right.

[00:09:55] It was the introduction to the franchise for a lot of people.

[00:09:58] And so that is what they think of as Silent Hill.

[00:10:01] Because I think a lot of people in my position didn't have a PlayStation one.

[00:10:06] We got a PlayStation two later.

[00:10:08] That's when it came out and it came out of I think an earlier PlayStation two times.

[00:10:12] So it was readily available when you got the console.

[00:10:16] Yeah.

[00:10:16] And for me, it was Silent Hill one was the introduction and then I didn't get to play

[00:10:20] two and then I played some of three and then I just kind of hadn't touched it.

[00:10:24] Again until Silent Hill the Silent Hill one remake for we which was also on PS2, but I

[00:10:32] played the Wii version and I loved that one.

[00:10:36] What?

[00:10:37] What do you have to waggle the remote at all in this Silent Hill?

[00:10:41] We yeah, it's sort of like you hold it like it's your flashlight.

[00:10:44] So as you turn it he turns.

[00:10:46] That's and that sounds awful.

[00:10:49] Awful.

[00:10:50] We're getting off on a tangent, but I'll explain real quick because I think we talked about this before it actually the game actually takes into account into account what you spend your time focusing on the first time through.

[00:11:02] Oh, that's cool.

[00:11:03] And it sort of generates a psychological profile of you at the end of the game.

[00:11:08] Mm hmm.

[00:11:09] Mm hmm.

[00:11:10] Okay, that's kind of pretty wild.

[00:11:12] I do like it.

[00:11:13] The certain things that you do and choose to respond to because you're like back and forth between gameplay and interactions with a therapist and things that you do with the therapist responses.

[00:11:27] You know, sometimes you're given a coloring book color this page and choose the keep the paint colors and stuff.

[00:11:32] These things have an effect on the main gameplay after you have those therapist interactions.

[00:11:37] So what Silent Hill does I've always loved what Silent Hill does because it takes what we just think of it like a lot of times it gets lumped in is Silent Hill as survival horror.

[00:11:48] But Silent Hill and Resident Evil really have very little in common other than you're playing as somebody running around a town that's trying to kill them.

[00:11:59] Yeah.

[00:12:00] And the words in my mouth don't stare at the boobs with a flashlight in this game because the game will judge you staring all the asses in the game.

[00:12:09] That's the whole complete fetish monger.

[00:12:13] Fantastic.

[00:12:15] But I mean, I thought that was really cool.

[00:12:17] So I was really excited to see what this remaster does.

[00:12:21] And after I got to watch chard play some of it, I was like, oh, OK, this doesn't hurt my eyes.

[00:12:27] I like to watch it.

[00:12:28] The acting is far improved and huge, which was a reference.

[00:12:32] Like, that's what I said at the opening.

[00:12:34] The last girl you meet at the very beginning of the game.

[00:12:38] She's she's in the original game.

[00:12:40] She says it like she's never heard the word in her life.

[00:12:43] Right.

[00:12:44] Or she's like realizing that she just woke up like she fell asleep in the cemetery and hasn't been has been there all fucking day.

[00:12:51] Like, it's it's really bad.

[00:12:53] And the inflection about emotion and stuff.

[00:12:56] This game is dark.

[00:12:57] This game has a lot of heavy trigger warning type stuff that's in it.

[00:13:02] The original had the same.

[00:13:04] And this one's not pulling any punches in the remake, which is I appreciate as as the person that played the original.

[00:13:09] I really appreciate.

[00:13:10] But it is very dark.

[00:13:12] A lot of psychological stuff that goes through this.

[00:13:17] But you don't feel you don't feel it with the original characters.

[00:13:20] Like, I'm glad we went back and played the original the OG before the new one came out, because now I have I've I love the set.

[00:13:27] The first one, I think it's great.

[00:13:29] I think it's great for its time, but it's definitely a product of its time.

[00:13:32] And hey, look at this dumbass.

[00:13:36] That's me for those of you who are listening.

[00:13:38] Um, so I got to I got to hear the original and be like, OK, let's see how they improved upon this stuff, because the voice acting when you meet Eddie for the first time and he's throwing up in the toilet, you're just like.

[00:13:50] What the fuck is going on here?

[00:13:52] Like, he's just like he just sounds stupid as hell.

[00:13:55] And I know that's the portrayal because he's not very intelligent, but he feels it just feels weird to have him there doing his thing.

[00:14:04] And it feels weird to have Angela there doing her thing like Wolf said.

[00:14:08] She's like lost.

[00:14:10] And you're like, what?

[00:14:11] What do you do?

[00:14:13] Like, are you not on this plane of existence?

[00:14:14] There's just you don't feel a connection.

[00:14:16] Even Maria seems very choppy and almost too.

[00:14:22] She's too sexualized.

[00:14:25] And that's that's what they're going for in that.

[00:14:28] But it's it's almost like too much, but it's a product of its time.

[00:14:31] And now it's a lot more.

[00:14:33] Yeah, it feels like it's subtle.

[00:14:34] It's more subtle.

[00:14:35] You know, it's there.

[00:14:36] You play the original.

[00:14:37] You know, it's there.

[00:14:39] But it's not like in your face about like the whole kind of thing.

[00:14:44] So the character designs for Silent Hill, the original one, I think it's a Konami thing.

[00:14:50] The way they did faces.

[00:14:51] Yeah, looks terrible.

[00:14:52] There's like a weird uncanny valley with the face like the mouth especially looks particularly creepy.

[00:14:58] Maybe that's the vibe, but I think I've seen them do other games in that era with the same kind of facial structure.

[00:15:04] Maybe it's an animation thing or lip syncing thing, but they always look weird to me.

[00:15:07] It was always a turn off.

[00:15:08] I never I never cared for the visual style of of the PS2 or at least Konami's PS2 heads.

[00:15:14] I could just never fit right as much better in the remake like light years better in the remake in terms of graphics.

[00:15:20] It better be for 2024.

[00:15:23] I mean, not to not to poop who the original, you know, it looked good for the piece PlayStation 4 when it first came or PlayStation 2 it came out.

[00:15:32] You know, I remember picking it up and being like, holy crap.

[00:15:35] This thing looks amazing.

[00:15:36] Like I just got done playing something on my fucking Super Nintendo and now I'm playing a third person three fully 3d rendered not post rendered environment and you're running up and down hallways and it's this creepy fog and this creepy sound and air around you and there's twigs crackling behind you, but you can't see anything.

[00:15:56] It this game terrified me and it even in the middle of the day like this game scared the shit out of me.

[00:16:02] It was extremely well designed the way that the light shines just enough for you to see exactly where you need to go, but not enough to give you a full view of what's in front of you.

[00:16:12] And I think a lot of the tank controls in the overhead third person view helped with that view as well.

[00:16:19] You don't have that in the new one.

[00:16:21] And when we talk a little bit more about the remake, I'll go into how that looks different there.

[00:16:25] But it's just original had tank controls.

[00:16:29] Yes, the original all the all the original for tank controls just like really because the PS2 had analog sticks, didn't it?

[00:16:35] It did, but it was early in the PS2 life and I don't know if this is true.

[00:16:39] And my argument is that it was so early that they were still using maybe the original setup of Silent Hill when they made two and they just beefed up the graphics to make it look nice.

[00:16:49] And then you get like Hitman 2 that came out and then then they had to do it.

[00:16:53] You could use dual sticks and then they started pushing the dual sticks up.

[00:16:57] But this is all tank control.

[00:16:59] So what's the camera controls in the original one?

[00:17:01] Is it the shoulder buttons?

[00:17:02] Yes, you can.

[00:17:03] You can hold one to the shoulder buttons and it'll go.

[00:17:05] If you come out of a room and you're facing James is facing you essentially.

[00:17:10] Once you walk away from the wall, if you hold down the camera button, it'll swing around and get behind him.

[00:17:15] But not if there's something in front of the camera, it'll just get locked up in there.

[00:17:20] So you're like, I think that's one of the things we take for granted these days is this kind of game or just third person games in general in the modern era.

[00:17:27] You get really spoiled with the idea of having a right joystick devoted just to camera control.

[00:17:32] And like we didn't have that in the PS1 for sure.

[00:17:35] It was D-pad and then you had the shoulder buttons.

[00:17:37] But the PS2 to hear a game in the PS2 also not use the right analog stick.

[00:17:42] When it came by default on the controller, that's kind of messed up.

[00:17:47] And the irony is when I played the original, I kept trying to use that stick knowing it was tank control.

[00:17:52] But even then, my brain is like, oh, I just need to swing the camera.

[00:17:55] I was like, goddamn stick doesn't work.

[00:17:58] Why doesn't the stick work?

[00:17:59] Oh, that's right.

[00:17:59] It's got different controls.

[00:18:02] Apparently for Silent Hill 2, tank controls were an optional thing.

[00:18:06] Oh, were they?

[00:18:07] I didn't know how to turn it off.

[00:18:09] Okay.

[00:18:10] Well, I played it on hard.

[00:18:11] Let's get all the options.

[00:18:12] No white noise, tank controls.

[00:18:14] Is that after you beat it, Wolf, that you can engage it to Doolstead?

[00:18:18] Is that after you fucking beat it?

[00:18:19] That I don't know.

[00:18:20] I just saw on Reddit, somebody was telling somebody else, start with two, because tank

[00:18:25] controls are optional in that one.

[00:18:26] No, I didn't know that.

[00:18:28] I wasn't aware of that.

[00:18:29] Gosh, who picks tank controls?

[00:18:30] Who sits there with their shiny PS2 and thinks, huh, yeah, give me tank controls?

[00:18:36] I want this to suck.

[00:18:38] I want to be able to not move around.

[00:18:40] We still had tank controls in that era.

[00:18:43] Like, Dreamcast did the same thing with Resident Evil Code Veronica.

[00:18:47] Mm-hmm.

[00:18:48] No, no, that was definitely D-pad, though, wasn't it?

[00:18:51] I'm pretty sure Code Veronica still had tank controls.

[00:18:55] I don't think they had left that behind yet.

[00:18:59] Man, it's been forever since I played Code Veronica.

[00:19:01] I'll have to check that out.

[00:19:02] Pretty sure.

[00:19:03] Yeah.

[00:19:03] For whatever reason, I think tank controls hung around in survival horror games longer than

[00:19:11] for other types of games and well past their prime.

[00:19:15] I just think it was part of the motif.

[00:19:17] Like, I just think it was something that you're like, you're going to play Resident Evil or

[00:19:21] Silent Hill.

[00:19:22] You're just, you're going to get tank controls.

[00:19:24] It's just-

[00:19:24] Yeah, because, you know, the back is backing up.

[00:19:27] Like, oh shit, something's coming to get me.

[00:19:29] Exactly.

[00:19:30] And a lot of the cameras are facing you when you come out of doors and stuff.

[00:19:35] So it adds to, I can't see what's in front of me.

[00:19:37] It adds to the fear factor.

[00:19:39] If I can, my radio's going off, right?

[00:19:41] It's making the hiss, but I can't see anything.

[00:19:43] And I can't swing my camera around because it's, I'm up against a wall.

[00:19:46] So it just adds to more like anxiety inducing moments from that game on.

[00:19:51] Yeah.

[00:19:51] Nothing more suspenseful than as you slowly shuffle to turn around.

[00:19:55] The slowest possible speed to run away from Pyramid Head.

[00:19:58] This is clearly-

[00:19:59] You're right.

[00:20:00] It's a motif thing.

[00:20:01] It's definitely on brand for this genre.

[00:20:03] Right.

[00:20:04] Yeah.

[00:20:06] But yeah, I like the way this is set up.

[00:20:10] Like, I like the difference between, because with Resident Evil, and I'll do my comparisons

[00:20:15] between Resident Evil and Silent Hill here and there.

[00:20:17] Resident Evil, you're in a tech area.

[00:20:20] You're in the mansion.

[00:20:21] You know, it always looks the same.

[00:20:24] Like the mansion, there's things that change.

[00:20:25] There's slight things that change.

[00:20:26] But the mansion always looks like the mansion.

[00:20:28] Like there's no big thing.

[00:20:31] Your biggest fear is surviving the goddamn dogs and the zombies that are roaming around the

[00:20:35] house.

[00:20:36] With Silent Hill, your environment completely flips on its head.

[00:20:39] Like, you'll be walking into a room.

[00:20:42] The goddamn sirens will go off.

[00:20:44] You'll start panicking.

[00:20:45] And then all the walls turn into like flesh rust.

[00:20:48] And now you're in the same spot.

[00:20:50] Your map says you're in the same area.

[00:20:53] But everything's different.

[00:20:54] And things that you could go in are now closed off.

[00:20:56] There's new things hunting you.

[00:20:58] And you're like, I know where I'm supposed to.

[00:21:00] I can't get to where I was.

[00:21:01] I just came from there.

[00:21:02] I can't get there anymore.

[00:21:03] There's a chain link fence in the way.

[00:21:04] What the hell?

[00:21:05] Exactly.

[00:21:05] Yep.

[00:21:05] Or there's a fan or something.

[00:21:07] There's something that wasn't there before.

[00:21:09] And it's just so empty when you get there.

[00:21:13] And it's scary.

[00:21:14] Because you know I'm going to open a door and see a zombie in Resident Evil.

[00:21:19] You don't know what the hell you're going to see in Silent Hill.

[00:21:22] So sadly, I did not have time to play this game.

[00:21:24] I've only seen you play it.

[00:21:26] And I've always been confused.

[00:21:27] Whenever I watch your stream of this game, I never know what the hell is going on.

[00:21:31] What's the general story of this game?

[00:21:33] Because especially now that you explain it, it's a standalone title.

[00:21:36] It's not related to the first game, right?

[00:21:39] Except for being in the same Silent Hill-iverse, I guess.

[00:21:42] But what's the story of this one?

[00:21:44] So the story of this particular Silent Hill, Silent Hill 2, for those of you who are just

[00:21:49] now popping into either the video or the podcast for whatever reason.

[00:21:52] Silent Hill 2 starts out with James Sutherland standing on the edge of what looks like an

[00:21:58] outlook to the town of Silent Hill.

[00:22:02] He is, well, he starts in the bathroom.

[00:22:03] You see him splashing water in his face.

[00:22:05] He obviously looks very distressed about something.

[00:22:08] And he walks out.

[00:22:09] And then there's a voiceover that sounds like a woman saying, you know, you said you'd always

[00:22:15] take me back here, but you never got around to doing it.

[00:22:17] So I'm here waiting for you in our special place.

[00:22:21] Then he starts to talk.

[00:22:23] His voiceover comes over and says, Mary died of this damn disease three years ago.

[00:22:29] How am I getting a letter from her to come have her meet me here?

[00:22:33] She's gone.

[00:22:34] Is she really here?

[00:22:35] Did she really die that day?

[00:22:37] And then he is going to go investigate to see how this how he got this letter of his

[00:22:43] perished wife three years prior to a disease that she passed away from.

[00:22:48] And then insanity ensues.

[00:22:51] And he meets three people, four people that are in the city.

[00:22:55] And one of them, I still question if it's actually a person or not that live here that are also looking for someone or something in this town as well.

[00:23:04] And they're seeing what they're seeing is not what you're seeing.

[00:23:09] So it's almost like Silent Hill designs your own psychological trauma to fit you.

[00:23:15] And you have to deal with it.

[00:23:17] So if, say, Wolf and I go to Silent Hill, my inadequacies of being a good husband may pop up as my fears.

[00:23:28] And his there's nothing wrong with Wolf because he's perfect.

[00:23:31] So he won't see what I'm dealing with.

[00:23:34] You know, and if he had some kind of trauma he was dealing with, I wouldn't see what he's looking at.

[00:23:39] I would only see what I'm seeing.

[00:23:41] If that makes sense.

[00:23:42] So like, it's almost like it's got a magical power that messes up.

[00:23:45] If I go to Silent Hill, I wouldn't see the flesh and rust covered walls.

[00:23:49] I would just see giant cans of Dr. Pepper.

[00:23:52] Yes.

[00:23:52] Oh, yes, exactly.

[00:23:53] No, you would be rating you about the Loon flight.

[00:23:55] Stark and Charlie.

[00:23:57] You would still see rust covered walls because that's that's what happens.

[00:24:02] It's like this is when you when you cross over from basically I refer to it as here.

[00:24:11] And like I've kind of always thought of Silent Hill as purgatory and hell.

[00:24:16] Yep.

[00:24:17] OK.

[00:24:18] And so you're either purgatory or you're in hell.

[00:24:21] Purgatory basically looks like here.

[00:24:24] Hell has the rusted walls, the industrial worn chain link fences everywhere.

[00:24:31] That sort of feel.

[00:24:33] Right.

[00:24:33] And I think they call it the other side.

[00:24:37] I think that's what they refer to it.

[00:24:38] And yeah, you can liken it to the upside down and stranger things.

[00:24:42] It's just I don't I don't know if it has an official term.

[00:24:45] And so I've I've I've pretty much very oversimplified it.

[00:24:49] But that's kind of the idea.

[00:24:51] And that's how I've always thought of it.

[00:24:52] But I always thought of it.

[00:24:53] Yeah.

[00:24:55] Do they so they don't really explain what the other side is like?

[00:24:58] Do they give you the science behind it, the lore behind it?

[00:25:01] Or is it just is it just more this is Silent Hill.

[00:25:03] It's a horror game.

[00:25:04] And the story is more about the relationship with your dead wife.

[00:25:08] And it's not necessarily explaining the universe itself.

[00:25:10] I think I can answer that a little bit.

[00:25:12] It's it is more about the relationship with the dead wife and James internal issues that he has psychologically or otherwise.

[00:25:23] If you want the overall story of Silent Hill as a whole, you kind of have to play all of them because throughout all the games, this information is fed to you piecemeal.

[00:25:34] Yeah.

[00:25:35] And so like we're talking Silent Hill origins for the PSP Silent Hill, the room Silent Hill three.

[00:25:41] All of them have bits and pieces that when all plug together, you're like, oh, that's what Silent Hill is.

[00:25:48] Yeah.

[00:25:49] So the reason I'm asking is how we like them.

[00:25:51] Silent Hill is explained in like kind of a magical sense and all together.

[00:25:55] Okay.

[00:25:55] So like Wolf said, you get the pieces from everything else.

[00:25:58] But what two does is it focuses on the main character's trauma in the city, not just the city as a whole.

[00:26:05] It's kind of almost like the city is a side character and you're just a part of it.

[00:26:09] What's going on?

[00:26:10] Yeah.

[00:26:10] Yeah.

[00:26:11] I'm asking because the games I've been playing lately have been Alan Wake and Alan Wake 2.

[00:26:16] I also play Control.

[00:26:17] And those are games that can be very horror like Silent Hill, but they explain what the world is.

[00:26:23] They explain the science, for lack of a better term, of what the world is and what the bad guy is.

[00:26:28] So I was just kind of curious because by the end of Alan Wake, you understand what's happening to the main character.

[00:26:33] Well, you understand why they've traversed a different dimension.

[00:26:36] That's you actually made a good analogy there without realizing it.

[00:26:40] Control has the FBC, the building, right?

[00:26:43] It's almost like another character in the story.

[00:26:46] Silent Hill is very much the same thing.

[00:26:48] And unlike Dark Souls stories, this story gets wrapped up in a nice little bow.

[00:26:55] Like while you're there, his James Southerl's James story comes together as you're there and you realize things while you're with him going, holy shit.

[00:27:05] Like there's a whole area when you get to a certain spot of the game where basically everything comes out and you realize why you're there and you realize why James kind of the way he is and all this stuff.

[00:27:18] And you get fed little tidbits throughout the game, like Wolf says, like with notes and but you don't have to read the weapons.

[00:27:23] You don't have to read the armor.

[00:27:25] It's someone's telling you about it.

[00:27:27] You have Maria tells you a lot about what's going on because I and I, you know, spoilers.

[00:27:32] I think Maria is part of the town.

[00:27:34] I don't think she really exists.

[00:27:36] She's I think she's part of of a of an apparition that the town created to torment James in a sense because it looks just like his wife.

[00:27:46] But she gives him little things that you're like while you're playing and she's with you.

[00:27:50] You're like, what is she talking about?

[00:27:52] That doesn't make any sense.

[00:27:53] Like, why is she why does she know that?

[00:27:55] How does she know that?

[00:27:56] And as you keep going more and more and at the very end, like towards the very end of the game, there's a realization as you are with the character to James where you're like, oh, my God.

[00:28:08] And he does the same thing.

[00:28:09] And then and then you progress and you try to get out of the you try to get out of the town after you kind of go like a light bulb turns on.

[00:28:17] But it's a very dark and twisted light bulb.

[00:28:20] Yeah, like it's very my experience with Silent Hill is.

[00:28:25] Even when it's a good ending, it's not a happy ending, right?

[00:28:29] No, and this is very much the same way.

[00:28:32] And I'm pretty sure this had this one from what I've been like exposed to regarding Silent Hill 2 as a whole.

[00:28:41] Like this one has some of the darkest endings out of the franchise in terms of the main character.

[00:28:49] Yep.

[00:28:49] Yep.

[00:28:50] I don't know if we want to go into much spoiler territory.

[00:28:53] I have not.

[00:28:53] No, I don't want to make it for people.

[00:28:55] OK, good.

[00:28:56] OK, good.

[00:28:56] I don't either.

[00:28:57] I've beaten.

[00:28:58] I've obviously beaten the original, but I have not finished the remake.

[00:29:00] But I can I want to harken to a few cool things that they both do in tandem at some point.

[00:29:05] Yeah, I just I do want to say that I'm not going to spoil the endings, but there are eight of them.

[00:29:11] And there's a couple from the original game that are quite weird.

[00:29:14] I'll just say the terms dog ending and UFO ending.

[00:29:17] Yeah, which are kind of weird ones.

[00:29:19] And there are the remakes.

[00:29:20] So they they definitely seem to have copied all the off the wall, crazy, weird stuff.

[00:29:27] Definitely in the remake.

[00:29:28] It seems like they've done a really, really faithful job of that.

[00:29:32] Blooper blooper did their homework.

[00:29:34] I mean, they I know a lot of people were really nervous about blooper taking on.

[00:29:38] I know they're not.

[00:29:39] Some people weren't fans of their game medium, which wasn't terrible.

[00:29:43] But from what I've seen, I didn't play it.

[00:29:44] But I mean, I looked it over because I wanted to see who was going to take on the reins of one of my all time favorite horror games.

[00:29:50] And I they did their homework like they really did.

[00:29:54] And what they did, because I I finished Silent Hill three and five hours.

[00:29:59] Essentially, I think my save file said five hours.

[00:30:02] And I was going through it pretty quickly, to be honest with you.

[00:30:05] And I had been playing it previously off stream before I was like, let's play this together.

[00:30:09] And before the remake comes out, so we can all kind of compare the two together.

[00:30:12] I am at day five or six of playing this.

[00:30:17] And I'm just now getting out of the hospital, which is like the second main area, third main area you go into the game.

[00:30:25] So they have they have very much stretched us out into a very positive, positive way where it's not fluff.

[00:30:34] They didn't add filler.

[00:30:35] They didn't add what Sinistar likes to call, you know, the control filler where you use the R2 and R1 to open a door and it slows everything down.

[00:30:43] They actually they really peppered in some cool shit.

[00:30:47] And it wasn't the same as the original.

[00:30:50] There are Easter eggs littered all over the original the new game from original spots in the game.

[00:30:56] Like there's a spot where Maria comes out of you're in the hotel looking for stuff and you crawl through a wall and you pick up some items you need.

[00:31:04] And then you go back into the room that she's in and she's holding the dress of the from the original Silent Hill 2 because she's not wearing the same thing.

[00:31:11] She's wearing totally different.

[00:31:12] And she's got the exact same dress that Maria wears in the OG.

[00:31:15] And she goes, you think I'd look very good on this?

[00:31:17] And you can decide on her reaction.

[00:31:20] If you say something, then she'll be like, you might be a little too picky for this.

[00:31:24] And she'll put it back.

[00:31:25] Or if you just leave, she goes, wow, really strong with words, aren't you?

[00:31:29] Like it's there's actually like cool interactions about what you do.

[00:31:34] It's not the same script every time.

[00:31:36] So, yeah, one of the things that I know people kind of nitpicked on the original Silent Hill 2 was the choice of font on a certain sign when you're in the town.

[00:31:44] And it was in Comic Sans, which, you know, is that goofy font.

[00:31:48] And then in this one, in the remake, if you go into one of the side buildings on the floor, discarded is a copy of that sign with the Comic Sans.

[00:31:56] So like you're right.

[00:31:57] When we say Bloober team did their homework, they really did.

[00:31:59] And I'm fine with them taking on this kind of thing because Konami, I mean, just a few short years ago, I mean, Konami wasn't even making games anymore.

[00:32:09] They were making pachinko machines and slot machines with their IP.

[00:32:12] They weren't doing nothing with their IP.

[00:32:14] It's only over the last couple of years they've started to not themselves do it, but to branch out and get other companies to make games with their IPs again, which I'm all for it.

[00:32:22] Right.

[00:32:22] I mean, some of it's been hit or miss like the Master of the the Metal Gear Solid compilation that was released didn't do so hot because it was maybe not remastered as well as it could have been.

[00:32:32] And I know people had concerns about Bloober team from some of their past games.

[00:32:36] But when I looked at their past games, the ratings, I mean, it was 65, 70, 75.

[00:32:41] Not bad games.

[00:32:42] I mean, maybe not game of the year stuff, but they didn't have a bad track record.

[00:32:47] So I was curious to see what this would be like.

[00:32:48] But everything I've seen review wise of Silent Hill 2 remake is 100% positive off the charts.

[00:32:54] A lot of people compare it to what Capcom does with their remakes of Resident Evil in terms of you're fleshing it out, you're changing it just enough, but still remaining faithful.

[00:33:03] Yep.

[00:33:03] And just like the graphic work is just so much better.

[00:33:06] So it's honestly, if this is what Konami is going to do with their remakes, I'm really excited for the Metal Gear Solid one that's coming.

[00:33:12] Or is it Metal Gear Delta?

[00:33:14] Yep.

[00:33:14] I think they've hired.

[00:33:15] Yeah.

[00:33:15] Yeah.

[00:33:15] So, I mean, if they keep this kind of stuff going, like if they keep this level of quality with their remakes, I'm all for it.

[00:33:23] Because this one looks really good.

[00:33:24] For people watching the YouTube, I'm putting up clips of Silent Hill 2 that Charm was playing through, the new one.

[00:33:29] And it looks so good.

[00:33:31] It's up there with Hall of Wake in terms of visuals.

[00:33:33] It's super clean.

[00:33:34] It really is clean.

[00:33:35] And it just expands upon the city a lot more, the town a lot more than what you would originally take in when you played it before.

[00:33:43] Some areas are a little bit smaller, but the branching areas, like I feel like they've shrunk down the city.

[00:33:49] Like the entirety of the town has been compartmentalized a lot more.

[00:33:52] But they've added locations that are more detailed and higher detail and look a lot cooler.

[00:33:59] I found myself in the original wandering around a lot and not getting anywhere where I needed to go just because I was kind of exploring.

[00:34:06] This one is a lot more linear in that sense, but it still allows you to explore up to certain points.

[00:34:14] Like there's cracks in the streets you can't pass and chasms and big chain link fences with the white drapery on it that you can't get through.

[00:34:22] But you can still wander around the town and find items that you need, go bullets, health or whatever.

[00:34:28] But it still kind of leads you.

[00:34:31] I'm good with that nowadays.

[00:34:33] Like we had a good 10 year span where everybody was doing open world games.

[00:34:38] Yeah.

[00:34:38] Open world games.

[00:34:39] You'd open the map and there'd be a thousand things in that map of icons, the things to mess around with.

[00:34:43] It was all inconsequential, all busy work, all just there, just there for being the sake of there.

[00:34:50] And I burned out on like Assassin's Creed, Watch Dogs.

[00:34:54] There's a few games where just I didn't want to explore the entire map.

[00:34:58] I just wanted what was the important key parts of the story and maybe the occasional side stuff.

[00:35:03] But I like it when it's a bit more linearity to it.

[00:35:06] And I'm glad that we got a trend of games going back to this kind of storytelling.

[00:35:09] I don't mind it being linear.

[00:35:11] I mean, I like that you can explore a little bit off the beaten path for things,

[00:35:14] but I'm glad it's not a whole town and you just have to explore all of it.

[00:35:19] That would drive me nuts and I would bounce so hard off this game.

[00:35:22] I like the way they've changed that direction.

[00:35:24] It definitely feels that when you first enter the town that you have to do some exploration,

[00:35:28] but it leads you.

[00:35:29] It does little breadcrumbs for you to go, oh, I need I should probably go going this way.

[00:35:34] And it's easy to get turned around and go, hey, I'm going to go down and check this way

[00:35:37] when it's trying to lead you over here, which is what we did.

[00:35:40] And then eventually I found where we needed to go.

[00:35:42] We went in from there.

[00:35:42] But if you were like focused and not raccoon braining like I was the whole time,

[00:35:46] like, oh, shiny, everything's so fucking shiny here.

[00:35:48] You would probably be able to lead into the next set of stuff to find wherever your next path is.

[00:35:55] The map in this is tenfold a thousand times better.

[00:35:59] He makes notations on the map.

[00:36:01] And in the original, he would make notations on the map, but it was more like just circle something.

[00:36:06] This one he'll circle.

[00:36:07] If you solve a puzzle, he'll check it.

[00:36:09] He'll write down codes that he finds.

[00:36:12] Like there's a there's a code you find in the hospital and he'll put the code next to where the lockbox is on the map.

[00:36:19] So you just pull up the map and go, oh, my code's right here.

[00:36:22] And then you could type it in and keep it going from there.

[00:36:24] It's the accessibility has been I mean, that the quality of life changes in this game, other than the graphics and everything else has been absolutely spectacular.

[00:36:34] Yeah.

[00:36:36] Yeah, that's really cool, because I do remember even in the original, like you get the map and it would like squiggle things off or X and circle.

[00:36:44] But that was kind of the extent of it.

[00:36:47] Yeah.

[00:36:49] This one, this one writes down like important information.

[00:36:52] And if you can't, if you don't have what you need, it'll still be written in there and circled and it'll say like, like needs jack, like a jack handle or something to open up a garage.

[00:37:04] So you can look at it and be like, oh, I found the jack handle.

[00:37:07] I know where I need to take it.

[00:37:08] And you can take it back over there and unlock whatever it is you came to unlock.

[00:37:11] Yeah.

[00:37:12] I like that, because I mean, otherwise it's not the game that you're going to want to quest log or something.

[00:37:17] Right.

[00:37:17] That would just be not immersive.

[00:37:18] I like how it's more immersive and that it's handwritten notes within the game itself.

[00:37:22] That's that's pretty neat.

[00:37:23] Yep.

[00:37:23] I just saw a neat little detail watching charge gameplay there where he turned and looked at like look down the hall and Maria was right in front of him.

[00:37:31] And she put her arm up.

[00:37:32] Your flashlight's too bright, man.

[00:37:34] Yep.

[00:37:35] Every time you flash her with a flashlight, she she'll she'll put her hand up and she'll be like, can you put the light away?

[00:37:40] Like she responds to a lot of stuff.

[00:37:42] You can break windows.

[00:37:43] This is one of my favorite things in the game is you can break windows for cars and no car is safe.

[00:37:48] No car is safe from charge.

[00:37:50] And and you can pill for what's inside of them.

[00:37:52] And if she's with you and you break into something at least eight times out of 10, you'll hear her say something on the lines of I thought we were over this.

[00:38:01] Or are you really going to go rampaging throughout town like she comments on all the stuff that you're kind of doing?

[00:38:07] And it's kind of fun.

[00:38:08] It's not it's not like Navi annoying really like bitch.

[00:38:10] Okay.

[00:38:11] Yes, I'm going to break another window again.

[00:38:13] You know, it she'll she'll take a break every now and then.

[00:38:15] But it's kind of neat if you go for a long strand and then you smash a window because there's a health juice back there.

[00:38:20] You want to grab that.

[00:38:21] She goes, God, you're insane.

[00:38:23] You just we're just breaking everything today, aren't you?

[00:38:25] And you're like, yes, you can't break these pots.

[00:38:28] What's wrong with you?

[00:38:28] Exactly.

[00:38:29] I love that.

[00:38:30] It's cool.

[00:38:32] But I I've constantly said on numerous episodes how I have a hard time arguing that a remake should be a game of the year.

[00:38:42] And if the original is so good, then what makes the remake better?

[00:38:46] And then Dead Space came out and completely flipped that thought on its head.

[00:38:50] And now Resident now Silent Hill to remake has come out and has completely blown that theory out of the way.

[00:38:56] Because my my theory is, as motive did for Dead Space remake, blooper has done for Silent Hill to remake.

[00:39:03] It's not the same company.

[00:39:05] That's like Capcom.

[00:39:06] Like I could argue that Capcom remaking Resident Evil.

[00:39:09] You're like, yeah, it's cool.

[00:39:10] But you already did it, right?

[00:39:12] You kind of already did it.

[00:39:13] But now you've got a whole nother team outside of your company putting their spin on this stuff.

[00:39:19] And when they're this good and this true, the source material as motive was for Dead Space.

[00:39:24] I would gladly put this at the top of my game of the year list right now.

[00:39:28] This is so damn good.

[00:39:30] I have been so excited to come home for the weekends like everybody's working for the weekend.

[00:39:36] Char's come working for Silent Hill to to come home and play this goddamn game.

[00:39:40] I've I have not been so jacked to play a video game since Erdtree came out or even Dead Space remake came out.

[00:39:47] It's it's been that much fun to play.

[00:39:50] I think there's definitely a difference between remake and remake and remaster, right?

[00:39:55] A remaster usually just means upscaling the textures, maybe redoing the models like not a whole lot of work.

[00:40:01] Right.

[00:40:02] But then there's a remake.

[00:40:03] Right.

[00:40:03] And when we're talking remakes, we're talking like Final Fantasy seven is a remake.

[00:40:07] Right.

[00:40:08] When they did that one.

[00:40:09] So Resident Evil two and three definitely remakes.

[00:40:11] They're more than a remaster.

[00:40:13] Right.

[00:40:13] They took everything that's pre-rendered and rethought everything from the ground up for those games.

[00:40:17] And I think it's the same here with Silent Hill, too.

[00:40:19] It's a remake, not a remaster.

[00:40:21] And I think it's totally a good candidate for game of the year.

[00:40:23] I would definitely say go for it if it's on your list.

[00:40:26] Yes.

[00:40:27] You were saying, well, wasn't that an issue with Resident Evil two as well?

[00:40:31] The fact that it didn't really translate over like exactly the way the first the original did with the remake, because there's more kind of overlap that treats, you know, let's say you're on scenario B.

[00:40:46] You'll do parts that scenario A did exactly the same as if scenario A didn't.

[00:40:52] Hmm.

[00:40:53] Hmm.

[00:40:53] I never played E, so I only did the first scenario with Leon.

[00:40:59] So I don't know how that played out.

[00:41:00] But I think I did hear something about that.

[00:41:02] Yeah.

[00:41:03] Whereas in the original.

[00:41:04] I think Resident Evil four remake was more faithful to the original or more of a remaster.

[00:41:08] It was definitely a remake, but it was more closer tied to the original.

[00:41:11] And I think that's why people were complaining that Resident Evil four remake shouldn't have been game of the year contender.

[00:41:17] Although I think end of the day, who cares?

[00:41:19] But right.

[00:41:19] I think that's what the issue was.

[00:41:21] I can't speak on four.

[00:41:22] I just watched my brother play a few hours of the original and never played.

[00:41:26] But I played it.

[00:41:26] I played maybe a few hours of for myself.

[00:41:30] It looks just like a bare bones rebuild, but the same source material, like a same exact kind of kind of playthrough.

[00:41:37] Right.

[00:41:38] But if this game doesn't win some kind of sound award like Alien Isolation did.

[00:41:44] Oh, my goodness.

[00:41:45] I'm going to I'm going to raise hell.

[00:41:46] Creepy.

[00:41:47] It's terrible.

[00:41:49] I was playing this.

[00:41:51] I was playing this earlier today, actually.

[00:41:53] And I had the sound.

[00:41:54] I had the volume.

[00:41:54] I'd coming out a little soundbar.

[00:41:56] I have for my computer and I had the volume up higher than I realized.

[00:42:00] So when it came to a fight with one of those go go dancer monster things, it was just like and that that's not a spoiler.

[00:42:07] They're the first things you fight in the game.

[00:42:09] Yeah.

[00:42:10] Um, it there was so much noise just and I don't mean that as like an assault on my senses, but between the bashing with the plank with nails in it and the screeches this thing was making and the yak sounds from it spitting and all the steps and dodges and not just that, but the white noise that's going on and the change to the music.

[00:42:34] And even after everything was like it scared the crap out of me just how loud everything was because I had the volume way too high for what I was doing.

[00:42:41] So that was adding to it, making me on edge.

[00:42:43] But then after the fight ended and everything started to mellow out, I noticed like a sort of drop in what was going on musically in the background to fade away instead of just like disappearing at the end.

[00:42:58] Like it actually sort of, there was a beat from a drum that just kind of got slower until it stopped.

[00:43:04] And I was like, man, that's really cool down a little bit.

[00:43:08] And it has this great from, from just anxiety inducing.

[00:43:13] Oh shit, things are hitting the fan.

[00:43:15] And then you finally, when you're sitting there breathing and James is late, James is labored breathing in this game is amazing.

[00:43:22] Amazing addition to whatever.

[00:43:24] And not even when he's hurt, just like the man's tired.

[00:43:27] You could just tell, you know, it's, it's just, it's too well done.

[00:43:32] I, I, I brought out my old 7.1 immersive headphones for this.

[00:43:38] Cause I was like, I, I have to live this.

[00:43:40] I can't just listen to it.

[00:43:42] I have to live it.

[00:43:43] And putting those on has made all the difference in this game.

[00:43:47] It was already fantastic.

[00:43:48] And with these things on, it's horrifying.

[00:43:51] Absolutely horrifying.

[00:43:52] Yeah.

[00:43:53] That's another thing is like, like you said, you know, he's, he's breathing through a shutter after some of these fights and you could hear it.

[00:44:01] Like, yeah, that's so cool.

[00:44:03] There's so much good detail with the sound in this.

[00:44:06] So much good.

[00:44:06] There's sound design in this game is spectacular for real.

[00:44:09] There's some of the monsters you fight.

[00:44:11] They used to make a certain sound in silent Hill that I remember specifically.

[00:44:15] It sounded like almost like a rusty wheel.

[00:44:17] Like when you beat them, when you hit them with the plank, it sounded like, like that kind of fucking sound.

[00:44:23] Turn down your headphones guys.

[00:44:24] I should have probably put a head on.

[00:44:27] And, uh, in this one, they don't make it so much, but you can, it's almost subtly like when it's on the ground, it's the, it's the ones you call the penguin ones.

[00:44:36] Wolf, the spitters.

[00:44:37] Yeah.

[00:44:38] Hawk is as we call them.

[00:44:39] They, um, when you hit them, they, uh, and when they're on the ground, they'll make that sound, but it's really subtle, but it sounds just like the original game where you're like, oh, I heard that.

[00:44:50] That's cool.

[00:44:51] So careful.

[00:44:51] That monster's got a hit podcast.

[00:44:53] I've heard.

[00:44:54] So it does have a hit podcast.

[00:44:55] Speaking of, I was trying to find, I had the video off for a second.

[00:44:59] I was trying to find the clip of what, when I watched you play the other day, the, uh, they're called the mannequins, I guess, but they're,

[00:45:05] I was a monster with two legs and the legs for hands or some nonsense.

[00:45:10] Yeah.

[00:45:10] Uh, the, some of the creature designs, I just can't wrap my brain around and that in pyramid head, you guys got to explain what the hell's with pyramid head.

[00:45:18] There's gotta be some kind of lore behind it.

[00:45:19] Origin.

[00:45:20] What do they give you about pyramid head in this game?

[00:45:22] Cause he is, he is so weird.

[00:45:24] Other than just being a terrible, terrible, horrible creature.

[00:45:29] I don't know much of the absolute lore of horror of pyramid head.

[00:45:34] This, his introduction was into, into silent right too.

[00:45:38] Right.

[00:45:38] So he first came out and came about during the time.

[00:45:40] I have a theory.

[00:45:41] This is totally my own theory.

[00:45:43] My own bullshit.

[00:45:45] Head, head, head trap.

[00:45:47] So come to disc, come to our discord, press, we cancel discord, come to press, we cancel.com.

[00:45:52] Tell me how wrong I am or how you don't think this theory even matches up.

[00:45:56] But my theory is that all the creatures that James fighting in some way, shape or form have to do with his wife's ailment and how he dealt with it.

[00:46:07] That's, that's my 100% my theory on that.

[00:46:09] But I think that, I think that the, the, uh, straight jackets, spitters that are rocking around there, the boomers, cause they, they kind of attack you like boomers.

[00:46:20] I think that's his wife sickness throwing up.

[00:46:23] I think she had some throwing up sicknesses and he was dealing with that cause they throw up a lot.

[00:46:26] They spit at you a lot.

[00:46:28] Um, okay.

[00:46:29] I don't know what the mannequins have something that has to do with their legs that were messed up.

[00:46:33] Maybe she was, she couldn't walk.

[00:46:34] I think she was in a wheelchair at some point.

[00:46:36] Not sure about that.

[00:46:37] Can't tell nurses, obviously nurses.

[00:46:39] Nurses were there to nurse her back to health.

[00:46:41] She was in and out of hospitals.

[00:46:42] So I'm assuming that that's what that correlation is.

[00:46:45] And this is what my theory is.

[00:46:46] And he's more of a butcher than this, but I feel like pyramid head is some sort of head doctor kind of concept.

[00:46:55] I know it's crazy.

[00:46:56] Okay.

[00:46:57] Maybe a psychiatrist, but more like a surgeon, more of someone who was like, he kept like telling her that we could cut all these pieces out and we can save her from her disease, but it never happened.

[00:47:08] None of this is mentioned.

[00:47:10] There is nothing as in depth of this.

[00:47:12] This is completely my own head case that I think that this game works in my head because that's, and then there's a bunch of other creatures that pop up in and out of, of silent hill.

[00:47:20] But I feel like James's trauma is being realized in those monsters that were connected to his wife, his wife's ailment that she passed away from three years later.

[00:47:33] And then there's something later that you find out about both of them that also kind of bring a lot of that together as well.

[00:47:41] So again, totally my own head canon.

[00:47:44] Nothing is written unless somebody on Reddit has the same thought process that I do.

[00:47:48] You might stumble upon someone saying the same shit.

[00:47:51] I didn't read that.

[00:47:52] I completely created that in my own head, but that's what kind of helps me think of what the game's doing itself.

[00:47:58] So pyramid head, I just think he's, he's, he's like, he's not the big bad really, but he's almost like a, he's like a, a groundskeeper for the other side.

[00:48:12] And he's just cleaning shit up.

[00:48:13] He's like, he's like Mr.

[00:48:15] X or tyrant from resident evil, right?

[00:48:17] Like he, is he just constantly like stalking you around the level?

[00:48:20] Is that the idea?

[00:48:20] No, he is.

[00:48:22] He is not like Mr.

[00:48:23] X where he just, he'll, he'll pop in every now and then, but I think he's trying to keep the shit from leaving the other side.

[00:48:31] And that's why he's trying to catch you and bring you in or, or catch something and bring it back in.

[00:48:35] Cause he drags bodies back into the other side.

[00:48:37] You follow him in silent Hill to remake.

[00:48:39] You follow him into the other side.

[00:48:41] That was your, that's your first venture into the other side.

[00:48:44] He kills one of the mannequins and then drags it by its leg through a door.

[00:48:49] And then you go through that door and you wind up in essentially hell as Wolf and I have described it.

[00:48:55] When I, when I looked the character up on wiki, it's, it's just said, um, it doesn't like that.

[00:48:59] Yeah.

[00:48:59] There wasn't much backstory to it.

[00:49:01] The, the shape of the head, uh, the creator wanted to kind of like give the impression that it's a painful helmet that he represents pain in some fashion.

[00:49:09] Like that, like you said, the psychological element, but in a physical form.

[00:49:13] So this weird, long, uncomfortable, painful helmet that he wears.

[00:49:17] And then he runs around with a giant knife.

[00:49:18] They call it a great knife, which I think is funny.

[00:49:20] It looks like a sword to me.

[00:49:22] Calling it a knife is definitely a final fantasy trope.

[00:49:25] Yeah.

[00:49:26] But the fight, the thing, the fight with him in the second one is far more terrifying than the fight in the first one.

[00:49:31] Now in the first one, you got the tank controls and you got the fucked up camera angle and all this stuff.

[00:49:34] And you're just shooting him and he's slowly lurching towards you, dragging this knife.

[00:49:38] But this one, he's like running at you in the remake.

[00:49:41] And you're just like, you turn around to fire at him and he's already on you.

[00:49:44] And you're like, Jesus Christ, this guy's so fast.

[00:49:47] I like that though.

[00:49:48] Cause that's that kind of change in the horror genre though, over the years, right?

[00:49:51] It used to be that zombies were super slow and it was the, the anxiety of them getting closer and closer to you.

[00:49:57] But modern horror, it's all about fast zombies.

[00:49:59] Now fast creatures coming at you that you can't escape.

[00:50:01] So I like that even in games, we see that shift where it's like slow horror to fast horror.

[00:50:06] Yeah.

[00:50:06] I think that's kind of neat.

[00:50:07] There's no, I'm trying to find footage of you fighting pyramid head, but all I see is hot nurses, hot, scary nurses.

[00:50:13] It was, it was early on.

[00:50:15] I think, yeah, I think day three, one of the earlier episodes, I think we fight him, but it's an interesting design.

[00:50:23] Um, I've seen cosplay of pyramid head over the years.

[00:50:25] I've seen, uh, Jessica Nigiri do a really great pyramid head.

[00:50:29] It's something to see.

[00:50:30] It's a, it's a very iconic villain, like with the shape, right?

[00:50:35] Like I, I would, I think people recognize pyramid head, pyramid head more than they would, uh, tyrant or Mr. X.

[00:50:41] I think like they, they did a really great job with that, that character.

[00:50:44] I just, again, I kind of wish I knew the backstory of the character more.

[00:50:47] I kind of, I'm looking at this from the Alan Wake perspective.

[00:50:49] I like the backstory to the characters in the world more.

[00:50:52] I wish there was some of that in this, but yeah, I just think he was just designed to be creepy and he's just there.

[00:50:59] And you just kind of, kind of accept that you're in his house and he lives there and you're like, oh, how'd you get there?

[00:51:04] He goes, I bought the fucking house.

[00:51:05] I don't know.

[00:51:06] I moved in.

[00:51:07] Like, what do you want?

[00:51:08] You're like, well, what do you do for a living?

[00:51:09] I stab people with a big fucking knife and drag him into hell.

[00:51:12] I mean, that's all I do.

[00:51:13] You seen the housing prices in the regular world.

[00:51:15] I have to move all into the other side to get a fucking house.

[00:51:18] Like, it's just the rates are cheaper over here.

[00:51:20] We definitely discussed how much rent was in Silent Hill.

[00:51:25] And it certainly isn't, even with those apartments that are all ransacked like that, it's still pretty gross.

[00:51:31] Well, I mean, the landlord skimp on the rust paint.

[00:51:34] So, you know.

[00:51:37] The Rust-Oleum.

[00:51:39] I want to talk about, I want to talk about the combat in this particular game because there's been a lot of discussion about people worried about the combat being too combaty.

[00:51:50] If that's the best way to say, like, let's just take the original.

[00:51:54] You hold down a trigger.

[00:51:55] He gets into a position and you use a, you get a gun.

[00:51:59] You get three different guns and you get a plank.

[00:52:03] And eventually you actually get, you get the pyramid head sword later on, way later on in the game.

[00:52:09] You mean his knife?

[00:52:11] Yeah, you get his, you get his buster knife.

[00:52:14] But the plank is like, the plank is like your, your, your bread and butter throughout the entire game because it doesn't waste ammo.

[00:52:20] It's a survivor horror.

[00:52:22] So you don't want to use anything up as much as, you know, I was being very, very stingy when my first playthrough.

[00:52:28] But basically you raise the plank over your head and you just beat shit to death.

[00:52:31] That's, that's how you do it.

[00:52:32] There's not a lot of, there's no, there's nothing to it.

[00:52:36] You just beat, the whole point is to try and beat the thing to submission until it's dead.

[00:52:40] And you try not to let it attack you within your swings.

[00:52:44] That's it.

[00:52:45] That's, that's a combat in silent hill two.

[00:52:47] That's it.

[00:52:48] Silent hill two remake combat.

[00:52:50] There's a dodge button.

[00:52:51] There's a dodge button.

[00:52:53] There's animation that you're unaware of.

[00:52:55] Like the, the fricking, oh yeah.

[00:52:58] Pyramid head is right there.

[00:53:00] You just, if you back up, you'll see him drag the mannequin into the other world.

[00:53:05] You were like right there.

[00:53:06] Oh, well, um, this is one of the things that scared the shit out of me.

[00:53:09] He was shooting the gun in the closet.

[00:53:11] Um, so in this, there's a dodge button, there's positioning and the things actually like,

[00:53:18] like the mannequins were the least scariest creatures in the first original game.

[00:53:23] They were, they were fine.

[00:53:24] They'd sit there.

[00:53:25] You'd come up, your radio would start buzzing.

[00:53:27] You're like, oh, there's legs sticking out of that thing.

[00:53:29] Go over and beat the hell out of it.

[00:53:31] Right?

[00:53:31] You're good.

[00:53:31] Okay.

[00:53:32] I'm clear.

[00:53:32] This one.

[00:53:33] No, they don't sit off your radio until you shine your light on them or until you get

[00:53:38] into their personal space.

[00:53:46] Nice.

[00:53:48] Thing with either my lead pipe or my plank with nails.

[00:53:50] It can duck your swings.

[00:53:52] So when you swing at it, it'll, it'll fucking do one of these moves out of the way.

[00:53:56] And then it'll come up and kick in the ass.

[00:53:59] And it's, they are the worst damn things to fight outside the nurses in this game.

[00:54:04] I was super pleased that they made one of what would have been one of the least

[00:54:08] consequential demons running around this hell.

[00:54:11] Actually a far more terrifying than they were originally.

[00:54:13] I've got more jump scares from the mannequins than, than, than pyramid head from this game.

[00:54:21] So even as goofy as they look and how, you know, it's just, they're just fleshy things

[00:54:27] with legs on there for arms that were, you know, whatever happened with that, that design.

[00:54:33] But they're horrifying.

[00:54:35] They're so damn terrifying.

[00:54:37] It's such a, it's such a good layout.

[00:54:40] And, and the way that they redesigned the characters and the demons and all the things

[00:54:44] that you're running into are so clean.

[00:54:47] I mean, pyramids heads, hands look like fucking eels in the original.

[00:54:51] Like, it looks like he's got socks on his hands when he's, you know, doing that.

[00:54:56] I feel like expect him to start talking like snakes out of his hands.

[00:54:58] And they, he's got like, I guess he's got higher webbing now in the original, whatever

[00:55:03] flesh webbing he's got on his hands, but there is still very defined fingers when he's staring

[00:55:11] at you through the closet and you're like, I'm hiding here comfortably.

[00:55:16] And he's like, nah, bro, I see you.

[00:55:18] I'm seeing you and I'm just going to take my time.

[00:55:20] Then you fire a couple of shots at him and then he tweaks out and he walks away.

[00:55:24] But he just seems impossible to deal with.

[00:55:27] And I like enemies swarm you in this one, or is it more of like a one-on-one type combat?

[00:55:32] It's not, it's more, it's, it's dependent.

[00:55:34] I've been swarmed by nurses in the hospital when I set off an alarm on accident.

[00:55:39] And if you get swarmed, there's no help.

[00:55:42] I think it's a lot like Alan Wake where it's best to take things one-on-one

[00:55:45] because it is survival horror and you don't have unlimited amounts of ammunition

[00:55:50] to your disposal, at your disposal.

[00:55:52] And you can easily be snuck up on and beaten over the head with a lead pipe

[00:55:55] while you're trying to fight something else.

[00:55:58] So there's a lot of try and divide and conquer when it comes to a lot of these,

[00:56:03] these certain combats.

[00:56:05] I just, I think the combat is exceptionally well-designed.

[00:56:08] And even early on, you can accidentally find yourself fighting two or three of those

[00:56:12] penguin go-go dancer things.

[00:56:14] And yes, with the go-go.

[00:56:15] If that happens, you're kind of hosed.

[00:56:17] You're going to go through your healing items real quick and probably not make it.

[00:56:22] I felt this game has been not forgiving.

[00:56:25] I feel like there's a good balance of finding resources, healing materials,

[00:56:29] and weaponry throughout the game.

[00:56:32] I still just, I still just walk around with my lead pipe.

[00:56:35] I don't like always having a gun out because I'm afraid I'm going to waste all the ammunition I need.

[00:56:38] And so far I've needed to literally unload every clip on every boss that I've fought so far.

[00:56:43] So I'm glad that I've held on to all of my ammunition for at least the last fights.

[00:56:47] Do you know if like the loot is random or if it's all like deliberately placed in places?

[00:56:51] Like can you find shotgun ammo when you need it?

[00:56:54] Is it based on what you currently have or is it just fixed?

[00:56:57] Do you know?

[00:56:58] I think it's fixed.

[00:56:59] I'm not, if I'm not mistaken, it's fixed based on difficulty level you choose.

[00:57:04] Yep.

[00:57:05] Okay.

[00:57:05] Yeah.

[00:57:05] So it's not like I'm, it's not like Dead Space where I'm always wielding the plasma cutter.

[00:57:10] So I'm always going to get plasma cutter ammunition.

[00:57:12] It is, there are times where I have more shotgun ammo and I haven't even found a shotgun yet.

[00:57:17] I just managed to stumble upon Samaramo before I got, even got the weapon.

[00:57:21] But that was true in the original too, because it was almost like a homage to be like,

[00:57:25] Hey, this is coming up pretty soon.

[00:57:26] Here's some shotgun ammo.

[00:57:27] You're going to find it somewhere in this area.

[00:57:29] And you're like, Oh shit, I got shotgun ammo.

[00:57:31] That means it's going to be here.

[00:57:32] I can find it.

[00:57:33] Right.

[00:57:34] But the weapons are placed deliberately in puzzles or in locations.

[00:57:38] There will always be in the same spot.

[00:57:40] It's not like it's, you kill something and you're like, Oh, I'll pick it up.

[00:57:43] You know, it's, it's not that kind of, kind of combat.

[00:57:45] Well, one of the things that bothers me about Alan Wake, the first one anyway, was after every area,

[00:57:50] it would take the weapons away from you and you had to start it over again.

[00:57:54] And I hated that in Alan Wake.

[00:57:56] Like, is there anything like that in this one?

[00:57:58] Or like, once you have the shotgun, you have it for the rest of the game.

[00:58:01] So far when I've died, I've, I've been resurrected at the same point with pretty much everything

[00:58:07] that I had perished with.

[00:58:09] But I think it's more of a, I save it.

[00:58:12] And that's, that's what I have when I save.

[00:58:14] So I don't think it's, it's, you know, a clean slate and you have to go find all the shit again.

[00:58:19] If you didn't save it and you didn't find all the shit, then you have to go back and do whatever you did.

[00:58:23] But that's, that's just because of your save point, not because of the, the, the rework.

[00:58:29] So.

[00:58:32] Okay.

[00:58:32] And you said there's bosses.

[00:58:33] How many bosses have you seen so far?

[00:58:35] And are they bosses that were in the original game or are they exclusive to the, uh, the remake?

[00:58:40] They're, they're bosses with a twist.

[00:58:42] I think I've fought three of them so far, two or three of them.

[00:58:46] Um, each chapter or each, each location has a, a showdown with something essentially.

[00:58:54] Uh, first one is pyramid head.

[00:58:56] Um, and the next one is, uh, thanks Wolf.

[00:59:00] The next one is, uh, I forget it's called flesh lips.

[00:59:06] It's it's.

[00:59:07] And if you, when you see the, the picture of the monster, you'll be like, oh, okay.

[00:59:11] Clever name.

[00:59:12] But in the original boss fight with flesh lips, there were three of them.

[00:59:17] And basically what it is, it's a, it's a, it looks like a body bag.

[00:59:21] Like wrapped up and it's hanging from the ceiling in a metal cage and it's got flesh lips down

[00:59:29] by its leg.

[00:59:30] It's a mouth.

[00:59:32] So don't get any fucking dirty thoughts.

[00:59:35] And you have to run away from them in the original and, and shoot them and then run away.

[00:59:41] And there's three of them.

[00:59:42] They can grab you with their feet and basically choke you out.

[00:59:44] And you gotta, you gotta waggle the controller to get out of there and then go from there.

[00:59:48] Like charge billion psychological profile of me.

[00:59:50] I don't, I don't appreciate that.

[00:59:54] Wow.

[00:59:55] In the new one, there's one, but it hides up in the roof.

[00:59:59] And after you, you think you've beaten it and knock it down out the roof, the cage basically

[01:00:05] turns into spider legs and you have to fight it on the ground chasing you.

[01:00:10] And then after you kill it, another one grabs you and pulls you away and takes you into the

[01:00:15] other side or hell.

[01:00:16] And then you start the next chapter in hell in the same location.

[01:00:20] It's a really cool spin on the original.

[01:00:23] Cause the original was just like, blau, blau, run to the other side of the room.

[01:00:26] Look up.

[01:00:27] Blau, blau, run to the other side of the room.

[01:00:29] It was very, like, it was very menace.

[01:00:32] It just didn't seem like at the, I guess when you first play it the first time, you're like,

[01:00:35] this is terrifying, but it just seemed like just getting through it was all you

[01:00:40] needed to do.

[01:00:40] This fight was like, I'm going to fucking die.

[01:00:43] I'm going to die.

[01:00:44] This thing's going to kick my ass.

[01:00:45] And eventually I beat it by beating it with a blood pipe.

[01:00:48] Cause I ran out of ammo fighting it.

[01:00:50] And then I gave it like a couple of good, good whacks with the pipe and we put it down for

[01:00:55] good.

[01:00:56] But I really like, again, what blooper has done to this thing and has really expanded upon

[01:01:02] it and made it so, so detailed and taking things that were mundane or minuscule and really

[01:01:11] ramping it up and making it really exciting.

[01:01:12] Like I said, the pyramid fight in the first one is very much run to one side of the room,

[01:01:16] fire a couple of shots.

[01:01:17] It's when he gets close and he starts to wind up to swing your run past him, get to the

[01:01:21] other side, fire a couple of shots.

[01:01:23] This one, I turn around to fire at him.

[01:01:24] He's like grabbing for me and I'm like, Holy crap.

[01:01:26] And there's a point where he like gets mad when you're shoot, when you shoot him enough

[01:01:30] or you hit him enough that he gets really fast and the pipes like burst.

[01:01:34] And it's just like steam shooting out in the room and the whole room turns into like a whole

[01:01:38] distraction while you're trying to get by him while he's trying to grab or stab or do

[01:01:44] whatever he can to murder your ass.

[01:01:47] And then the, then you beat him and the sirens go on and it's like, he just drags his big

[01:01:52] knife out of the room and you're sitting there shaking in your boots.

[01:01:55] Cause I'd like the scare of your life.

[01:01:59] It sounds a lot more dynamic in terms of, of combat and just the change between the

[01:02:04] the environment sounds a lot more, more deliberately, more cinematic.

[01:02:08] It sounds like they did a really great job with this, this remake.

[01:02:10] And the puzzles are top tier puzzling.

[01:02:15] There's some really cool stuff that they took with the original puzzles and expanded upon

[01:02:19] them.

[01:02:20] There's a, there's a puzzle where you got to put in coins in a certain order.

[01:02:24] Like it tells you a story and then you put the coins in the order of what the story says

[01:02:28] cause there's cameos on the coins.

[01:02:31] And then when you do that, it opens up and grab a key and you leave.

[01:02:34] In this version, you put it in, in the story, then the story changes and it expands.

[01:02:39] And then it says, okay, now this is happening.

[01:02:42] Put the coins in this order of what's happening here.

[01:02:44] Then when you figure that out, it changes again.

[01:02:47] There's another story and the coins have two sides.

[01:02:49] So you can flip them that have different pictures on them and tell the story with these

[01:02:54] coins.

[01:02:54] It's really, really intricate.

[01:02:56] And it's not like, okay, I'm tired of this damn puzzle.

[01:02:59] Like it's, it's the perfect length.

[01:03:02] It's intriguing and interesting.

[01:03:03] The story gets better as you tell the story.

[01:03:06] And then at the very end, it says, you take one of the coins of one of the people.

[01:03:09] It says, who, who caused this whole story to happen?

[01:03:12] Like if this person didn't exist, essentially whose fault is this, that this happened?

[01:03:17] And then you put that coin in and it unlocks the thing and you get the key.

[01:03:21] And then you're like, you feel really proud of yourself because you're like, I solved

[01:03:24] that pretty quick with no help.

[01:03:25] That was a really cool, really cool one.

[01:03:27] And the, the, the game, the game has a difficulty level and the riddles have a difficulty level.

[01:03:34] So if you're okay, you're like, if you're like, Jake, I don't want you to take this the wrong

[01:03:38] way, but I know you like puzzles more than, than, than action.

[01:03:41] If you're like, I just want to get through the story, but I want difficult puzzles.

[01:03:47] You could put the game on easy.

[01:03:49] So you get, you know, health and bullets and all kinds of shit, but you like, but I

[01:03:54] want a challenge and something you can make the, the, the puzzles difficult, like the

[01:03:58] highest difficulty setting and give yourself a challenge with just the puzzles instead

[01:04:02] of the combat in the game.

[01:04:04] I think that's really cool.

[01:04:05] It's actually really neat.

[01:04:06] And I was going to ask that because I don't, I might have to start over.

[01:04:09] I hate playing games these days where if I get stumped on trying to find something,

[01:04:13] I'm missing something.

[01:04:14] I have to spend an hour trying to find what I missed.

[01:04:16] I hate that.

[01:04:17] I always like it better when the game, like I like puzzles.

[01:04:20] Don't get me wrong, but I don't like an obtuse puzzle.

[01:04:23] I have to go to game FAQs or look up IGN wiki for a guide.

[01:04:26] I hate that.

[01:04:27] So I like how there's a difficulty level for a difficulty for the puzzles.

[01:04:30] That's I've never seen that before.

[01:04:32] That's actually really interesting.

[01:04:33] So it's actually in the original too, in the, in the OG version, they have that selection

[01:04:38] that you can pick easy gameplay, super hard puzzles or super difficult gameplay, but

[01:04:44] super easy puzzles so that you can, you do all the combat and the action of whatever

[01:04:47] you want.

[01:04:48] It's a, it's a really cool accessibility that they added there.

[01:04:51] Like outside of Elden Ring, the last few games I played through, I've just put on story

[01:04:56] difficulty because I'm just there for the experience.

[01:04:58] I really don't want a game challenge these days.

[01:05:00] Elden Ring was enough this past year and Balto's last year.

[01:05:03] So I'm there for the ride.

[01:05:04] I don't necessarily want a difficult combat, but I also just don't want to bang my head

[01:05:08] against the desk trying to do puzzles all night.

[01:05:10] So I might actually give this one a shot.

[01:05:12] Actually, you should.

[01:05:13] It sounds pretty good.

[01:05:14] This game was this game.

[01:05:16] Again, I was concerned about the length of it with it being a fully priced game.

[01:05:20] It was 70 bucks at launch and I got the, I got the gifted one so I can play it three

[01:05:26] days in advance because I'm a masochist.

[01:05:28] So $10 extra on that.

[01:05:31] But I am, I am getting encourage that bullshit.

[01:05:34] What are you doing?

[01:05:34] Not anymore.

[01:05:35] I am, uh, I'm telling you right now that this is worth every fucking penny.

[01:05:41] Like I was like, it was this or Wukong.

[01:05:44] And you guys, I know I've been talking about Wukong for weeks, blah, blah, blah, blah.

[01:05:47] And I was like, I got to get Silent Hill.

[01:05:49] I got to get this game.

[01:05:50] It's spooky season.

[01:05:50] I want to play it.

[01:05:52] It's one of my favorite all time games.

[01:05:54] I even talked about it in a previous episode about what it did to me.

[01:05:58] And I, I'm, I'm like, I, Wukong, what?

[01:06:01] Who, who, who, who, who, who, who?

[01:06:03] Who, this is Silent Hill time.

[01:06:04] This is amazing.

[01:06:06] And I absolutely adore this game and I'm happy to be playing it for everybody and having them

[01:06:11] watch it.

[01:06:11] Cause it is so good.

[01:06:13] And I keep saying, it's like, you know, I got my advantage.

[01:06:15] GG.

[01:06:15] I got to sell that stuff.

[01:06:16] Right.

[01:06:16] When I'm also trying to sell Silent Hill to everybody, I don't get anything for it, but

[01:06:21] I think, I think everybody would enjoy it as much as I do.

[01:06:24] Even if you've never, if you've never played the original, I think this is still a great horror

[01:06:29] game on its own.

[01:06:30] And if you're into that kind of shit, I would pick this game up.

[01:06:34] Absolutely.

[01:06:35] I normally am not into horror games, but I'm playing Ellen Wake has kind of opened my eyes

[01:06:40] a little bit to it.

[01:06:41] I'm still not a fan of jump scares, mind you, but I actually, if the story is great behind

[01:06:46] the jump scares, then I'm kind of in.

[01:06:48] So I actually think I might check this one out.

[01:06:49] I'm really jazzed that, like you said, that it's, it's an independent game.

[01:06:53] It's separate from one and three.

[01:06:54] Cause my concern with all these kinds of games and there's a two in it or a three, I'm like,

[01:06:58] okay, I'm going to go back and play the original.

[01:07:00] And I really don't want to.

[01:07:01] I really don't want to play a PlayStation one and PlayStation two era game these days.

[01:07:05] I rather just dive into this if I can.

[01:07:07] And it sounds like I can.

[01:07:08] And I think if it's standalone enough, I might give this one a go.

[01:07:11] It definitely stands out.

[01:07:12] Well, I do believe, I'm pretty sure one and three are the only ones directly connected

[01:07:16] as proper sequels.

[01:07:18] Otherwise the rest is anthological.

[01:07:20] Yep.

[01:07:20] Yep.

[01:07:21] How many are there in the franchise?

[01:07:22] Five?

[01:07:23] There's four.

[01:07:24] Five or six.

[01:07:25] And then there's, is there really?

[01:07:27] There's seven.

[01:07:28] I think it was seven.

[01:07:28] Cause there's, there's stuff they released on mobile.

[01:07:31] Cause Konami went to the mobile gaming market for a little while and just shit all over

[01:07:34] their IP.

[01:07:35] I watched the whole thing on PT the other day and it got me really angry at Konami and what

[01:07:39] they did to the franchise.

[01:07:40] But there's basically all their franchises.

[01:07:43] It's all Pachinko, man.

[01:07:45] Like you have to play Pachinko to get the lore in this game.

[01:07:47] Yeah.

[01:07:48] Okay.

[01:07:48] So there's, there's one, two, three, there's four, which is the room.

[01:07:52] There's Silent Hill Origins, Silent Hill Homecoming and Silent Hill Downpour.

[01:07:58] So that's seven of them.

[01:07:59] And then Silent Hill, uh, Shattered Memories was sort of a re-imagining of the first game.

[01:08:07] Right.

[01:08:08] When was Shattered Memories?

[01:08:10] When did that come out?

[01:08:11] Uh, 2009.

[01:08:14] Right.

[01:08:14] And by this time, everybody was so pissed at Konami for what they've done to that IP

[01:08:19] because they just, just let it go.

[01:08:21] And what they did is they did what they did with Blooper, right?

[01:08:23] They were giving it to other, other studios to create their version of Silent Hill, but

[01:08:28] they were giving it to like people that just could not make it happen.

[01:08:33] I have a real worry about Metal Gear Solid as a franchise now that Kojima's left and is

[01:08:37] probably never going to go back to Konami, right?

[01:08:39] Or partner with them.

[01:08:40] And I mean, Kojima is Metal Gear, right?

[01:08:44] I mean, that's, that's his baby, but I'm interested to see what another company could do with them

[01:08:49] with the property, but I am kind of nervous with it.

[01:08:52] But it's great to see, like I said before, Blooper team do this when I knock out of the park.

[01:08:56] So I didn't know that Kojima was, was in on PT.

[01:09:01] Like I didn't realize that was his, his first foyer into Silent Hill, which makes sense

[01:09:06] why it was so like good and sought after.

[01:09:09] Well, by the time he was sort of ousted from the company, he had his hand in Castlevania,

[01:09:15] he had his hand in Silent Hill.

[01:09:17] He was Metal Gear.

[01:09:19] So like he was kind of just becoming embedded in everything Konami had that was anything major.

[01:09:26] Yep.

[01:09:27] And then, so they were like, get out of here.

[01:09:29] And all of a sudden their whole studio just came to a standstill.

[01:09:34] Yeah.

[01:09:35] Yep.

[01:09:35] They had the mobile phone guy.

[01:09:36] Now we have guest stranding and puppets.

[01:09:38] That was terrible.

[01:09:39] Get him.

[01:09:40] Terrible.

[01:09:42] No, yeah.

[01:09:43] Konami, Konami really, really shot themselves in the foot with that.

[01:09:46] But I'm glad to see, even though Konami can go fuck itself, I'm glad to see that they're

[01:09:51] reaching out to some talented studios like Blooper.

[01:09:53] And they even said, I think upon the release of Silent Hill 2, that there would be a long

[01:09:59] standing relationship with Blooper in the future.

[01:10:02] So I'm hoping what this translates to is at least a remake of one, maybe.

[01:10:07] And then if one does well enough, then they could do three so they can tie the stories together

[01:10:13] and then do whatever the hell.

[01:10:14] If they just do those three, maybe even the room, I'd be a happy guy.

[01:10:18] Yeah, just one through three, because I think one and three are the only ones that aren't

[01:10:24] available on modern platforms at this point.

[01:10:27] Yep.

[01:10:28] Correct.

[01:10:28] So yeah, one and three, a proper remake that's actually released on everything instead of

[01:10:34] two platforms.

[01:10:36] And then, you know, then they can start extending the franchise and bring Silent Hill back to

[01:10:42] life.

[01:10:42] That would be really cool.

[01:10:43] Well, we have Silent Hill F.

[01:10:44] That's what I want to see.

[01:10:45] Maybe Silent Hill F is being announced, whatever the hell that's going to be.

[01:10:48] The hell is that?

[01:10:49] I don't know.

[01:10:50] But it was announced to Silent Hill F.

[01:10:52] And then there's another Silent Hill with words after it that is also supposed to be three

[01:10:58] Silent Hills that include the remake and then two others after this that are supposed to

[01:11:03] be in the Silent Hill IP.

[01:11:06] So the trap that I see Capcom is kind of falling into is they keep remaking all the Resident

[01:11:11] Evils.

[01:11:12] I mean, that's great and all.

[01:11:13] You know, I heard the rumor that they may do a Code Veronica remake.

[01:11:17] Sure.

[01:11:17] I'm great.

[01:11:18] But then what?

[01:11:19] They can't remake five and six and seven.

[01:11:21] Those are too new.

[01:11:22] I don't want them to.

[01:11:24] I want them to do something new now.

[01:11:26] We're getting a remaster of Horizon Zero Dawn, for Christ's sake.

[01:11:31] You kidding me?

[01:11:32] They'll definitely do five.

[01:11:35] But it gets to the point where it's stupid, right?

[01:11:37] And that's where Capcom, like Sony has gotten stupid with the Horizon remakes or remasters

[01:11:41] or remakes of a remaster, whatever the hell it is.

[01:11:43] It gets stupid to a point, right?

[01:11:45] And I'm worried that Capcom has now fallen into that stupid territory with what they're

[01:11:49] doing with remakes.

[01:11:49] I like the early ones, but I want them to stop at least for five years and then go back

[01:11:55] and remake five and six.

[01:11:56] But I want Konami and Silent Hill.

[01:11:58] I would love to see them do a brand new game.

[01:12:00] Give it to Bloober.

[01:12:01] Let's see what they do.

[01:12:02] Right.

[01:12:02] It's like with I can't remember the name of Greco.

[01:12:06] I think it is the guys who did Link's Awakening on the Switch.

[01:12:08] They did a remake on the Switch.

[01:12:10] And Nintendo trusts them enough to give them the reins to do their own game.

[01:12:14] Echoes of Wisdom.

[01:12:15] It sucks, but at least they got the opportunity to make it.

[01:12:17] That is a ringing endorsement.

[01:12:19] I would love to see Bloober to make a unique Silent Hill game.

[01:12:21] I would like them to redo one and two.

[01:12:24] One and three.

[01:12:25] If they've done so well with the source material of two that I feel like they could nail at

[01:12:31] least one and three, and then you don't have to touch any of the old ones ever again.

[01:12:34] You don't.

[01:12:35] Because I love three, but I can't play it now because I'm so engrossed with two and how

[01:12:41] fresh it looks and how new it is and the new car smell.

[01:12:44] And all that shit that comes with this goddamn game.

[01:12:47] I tried.

[01:12:48] I was like, I should play three again.

[01:12:49] And I fired it up and I was like, I hate tank controls.

[01:12:52] I can't deal with these tank controls.

[01:12:54] But now maybe there's accessibility on three.

[01:12:56] If two had accessibility, then maybe three has that.

[01:12:58] I could turn that off.

[01:12:59] That was three in the later ones in the franchise with the voice acting.

[01:13:03] Did it get better?

[01:13:04] Because two are the original two had shitty voice acting.

[01:13:07] Did it get better in three?

[01:13:10] I feel like they're on a similar vein.

[01:13:12] I think it's better.

[01:13:14] I think it's better because it was later in years.

[01:13:17] But I still don't.

[01:13:19] I don't.

[01:13:20] It wasn't.

[01:13:21] I wasn't riveted by anything anybody was saying.

[01:13:24] The Sean Bean lookalike in the game was not exactly it.

[01:13:27] Pulling my my ear to fucking listen to what he had to say.

[01:13:31] I still sped up through a lot of shit, but like voice acting these days in the modern era is a totally different beast than it was even 10 years ago.

[01:13:39] Like voice actors just crushed the roles now.

[01:13:41] Like it's really, really great.

[01:13:43] Yeah.

[01:13:44] The acting in Silent Hill three was kind of like going from.

[01:13:49] If Silent Hill two was the Buffy the Vampire Slayer movie.

[01:13:55] Silent Hill was the Buffy the Vampire Slayer series.

[01:13:58] Like it's better, but it's still not amazing.

[01:14:01] That's a good analogy.

[01:14:03] That's a real good analogy.

[01:14:04] I get it.

[01:14:04] Okay.

[01:14:05] That's very good.

[01:14:07] So, yeah, that's Silent Hill two remake.

[01:14:10] Again, I'm being shown that remakes can do magical things and completely turn my attention away from anything new and and still and still hit the source material the way it's supposed to and have me vote for it as game of the year.

[01:14:25] Because this has been lights out for me.

[01:14:29] I mean, Erd Tree is will have will be a huge place in my heart.

[01:14:33] It was such an amazing game.

[01:14:34] But there were things about Erd Tree that irritated me to the point of like, this is a little much whilst Silent Hill is paying homage to one of my all time horror horror genres.

[01:14:44] Right.

[01:14:46] Right where it needs to hit me.

[01:14:47] And I cannot wait to see what happens in later.

[01:14:51] As you heard it here just live now.

[01:14:53] Chard says Elden Ring sucks and it's not game of the year material.

[01:14:58] Just his own mouth.

[01:15:00] Did not say that.

[01:15:01] I didn't think I'd see the day after you get me to play the fucking thing.

[01:15:03] Now you're trashing it.

[01:15:04] This is just typical.

[01:15:05] Oh my God.

[01:15:06] Of this podcast.

[01:15:07] And you didn't even play Silent Hill 2 and you'd be like, oh, it sucks.

[01:15:11] I will.

[01:15:12] I will.

[01:15:12] When Silent Hill 1 and 3 remake come out, then I'll just be like, Silent Hill 2 just doesn't hold a candle these two.

[01:15:17] That's just hot garbage.

[01:15:19] You're not wrong.

[01:15:20] Like, I'm glad you love it.

[01:15:21] And like I said, critics across the board love it.

[01:15:24] I think, didn't you take this for the fantasy critic or was that Sinistar?

[01:15:27] No, I took this one.

[01:15:28] Yeah, motherfucker.

[01:15:29] Because this game did really good reviews.

[01:15:31] Oh, no.

[01:15:32] Yeah, I did.

[01:15:33] I picked this one up.

[01:15:35] I picked up Urtree, obviously.

[01:15:37] And I'm really hoping the Metal Gear Solid releases here.

[01:15:40] It's not going to be released this year.

[01:15:41] But I really hope.

[01:15:42] Yeah, I hope so.

[01:15:43] Because I do like Metal Gear a lot.

[01:15:45] And that'll be one I want to go and play.

[01:15:47] Because I feel like I'm up against Dragon's Age Vanguard now versus Metal Gear Delta.

[01:15:56] And I'm really hoping that it drops because that thing is going to kick the shit out of Dragon's Age Vanguard.

[01:16:01] I guarantee it.

[01:16:02] Yeah, I'm going to guess now that I think Metal Gear is probably going to be 85 plus on Open Critic.

[01:16:07] I think the hype is cautiously optimistic.

[01:16:10] And I think everybody is kind of poised for that to be like a really good game.

[01:16:14] I saw your bid, sneaky bastard.

[01:16:18] Got a bid.

[01:16:19] Well, I didn't get it.

[01:16:20] Sinistar got it for like two bucks or something.

[01:16:22] He outbid me on it or something.

[01:16:25] I can't remember what I got.

[01:16:26] I think I took Mario and Luigi Brothership because I don't know what else to take.

[01:16:30] And like Silksong is fucking never getting released.

[01:16:33] Like I think we're getting Grand Theft Auto 6 before Silksong comes out.

[01:16:36] So I'm going to be screwed there.

[01:16:38] Perfect.

[01:16:39] Yeah.

[01:16:39] We should do an episode about our picks.

[01:16:42] Okay, that'd be great.

[01:16:44] Jake just had this great idea to do Fantasy Critic and he's going to be in last place when it's all of a sudden.

[01:16:48] Getting beat up by Dragon Ball Z sparkling.

[01:16:51] Get out of here.

[01:16:54] As of right now, I'm in fourth.

[01:16:58] Are you?

[01:16:59] Yeah, I am.

[01:17:00] But I'm still waiting on Stalker 2.

[01:17:03] And Microsoft Flight Simulator.

[01:17:06] That's going to kill.

[01:17:07] It's going to kill.

[01:17:08] Flight Simulator is going to kill.

[01:17:10] That's in the bag.

[01:17:11] Good game.

[01:17:12] I was really let down by Visions of Mana and Zenless Zone Zero.

[01:17:16] I thought those were going to do better than they did.

[01:17:18] Yeah.

[01:17:19] Yeah.

[01:17:20] Like Sparkling Zero, I thought was going to be shitty because that style of game usually doesn't do well.

[01:17:26] And I thought for Dragon Ball games, like Fighter Z that came out a couple years ago by Ark was like the pinnacle of that fighting game.

[01:17:33] For those characters.

[01:17:34] But I guess people have nostalgia for Dragon Ball Z, I guess.

[01:17:37] And the 150 characters in that fucking thing.

[01:17:39] I know my Dragon Ball people.

[01:17:41] They did really well in reviews.

[01:17:41] They never let me down.

[01:17:42] Yeah.

[01:17:43] It's crazy.

[01:17:44] So you get picked there.

[01:17:45] I got Me to the Hollower, which I hope is good.

[01:17:48] But yeah, so did I.

[01:17:49] My brother was one of those guys who would buy the new Dragon Ball Z game every year.

[01:17:54] So did I.

[01:17:54] Really?

[01:17:55] He bought Budokai.

[01:17:55] He bought Budokai 2.

[01:17:56] He got Budokai 3.

[01:17:58] Whatever the next one was, I think he got that one.

[01:18:01] But then he sort of fell off because it was a yearly thing.

[01:18:05] Yeah.

[01:18:05] And then I think I'm trying to get into Kakarot, but it was just too big.

[01:18:09] I have Kakarot and I haven't finished that one yet.

[01:18:12] But anyway, it's Silent Hill 2.

[01:18:15] The game on top of it.

[01:18:17] We'll do a whole thumbs up for Chard.

[01:18:19] Yeah.

[01:18:19] Yeah, this was two thumbs up and two toes up.

[01:18:23] This couldn't.

[01:18:24] I can't wait to play this tonight because when we're done with the podcast, I'm going to go freshen up the water and get the green screen up.

[01:18:30] We're going to jump back into Silent Hill because it is fucking amazing.

[01:18:33] So would recommend from your horror enthusiast of the Press B to Cancel team would highly recommend picking this up.

[01:18:42] Absolutely.

[01:18:43] Awesome.

[01:18:47] All righty.

[01:18:47] Well, this has been another episode of Press B to Cancel.

[01:18:50] Thank you guys for listening.

[01:18:52] You can find us at PressB to Cancel.com or PressB.org.

[01:18:56] You can find our socials on there.

[01:18:59] You can find the link to our Discord on there and come have a chat with us and everybody else.

[01:19:04] Tell us what you thought of the game and share ideas that you might have for things we should talk about in the future.

[01:19:13] Chard, what do you got going on after Silent Hill 2?

[01:19:16] Any ideas?

[01:19:17] I wanted to play Dead Space Remake again, but I'm running out of October.

[01:19:21] So I didn't realize Silent Hill was going to be as long as it's becoming, which is fine.

[01:19:27] Totally fine with that.

[01:19:28] I had this whole goddamn thing set up.

[01:19:31] But I think after that, we might head back to the RCU and start playing some Quantum Break if I don't have any.

[01:19:37] Please play Alan Wake 2, you asshole.

[01:19:38] I only want to play Alan Wake 2, but I got another game set there.

[01:19:41] All right.

[01:19:42] Maybe I'll just play it.

[01:19:42] You know what?

[01:19:43] Fuck the RCU.

[01:19:44] I'll just play Alan Wake 2.

[01:19:45] I'll just play Alan Wake 2 after that, and then we'll head over to Control and everything when I'm done with that.

[01:19:50] Because the Lake House has been leaked that it's possibly coming out October 22nd or 25th, which is next week, which is the last DLC for Alan Wake.

[01:19:59] So probably going to play Alan Wake 2 when I'm done with Silent Hill 2.

[01:20:04] There's a lot of twos.

[01:20:05] It's the year of twos, and we're not talking about the bathroom.

[01:20:10] Jake, what have you been up to?

[01:20:14] Way, way too much Diablo 4.

[01:20:17] I think I was talking to you guys offline.

[01:20:18] We're probably going to do an episode about Diablo as a franchise maybe in the next month or so.

[01:20:23] Because I've got to talk about Diablo 4.

[01:20:25] I have thoughts.

[01:20:26] It's a much better game than it was at launch.

[01:20:28] People should play it.

[01:20:30] Besides that, I've been playing a hell of a lot of UFO 50.

[01:20:32] UFO 50, I think, might be a game of the year pick for me.

[01:20:36] I've got to see.

[01:20:37] But I wasn't expecting that one.

[01:20:39] I kind of wish I took that one on Fantasy Critic.

[01:20:41] No kidding.

[01:20:42] I'm mostly playing games.

[01:20:44] I have a couple ideas about what I'm trying to do.

[01:20:47] Ways to get my ass into doing more content creation, whether for Presby or for my personal channel.

[01:20:52] So I have a couple ideas.

[01:20:53] I'm going to try something next week.

[01:20:55] When I do, I'll post on Discord about it.

[01:20:57] But I do have something coming up.

[01:20:59] But mostly just playing Diablo 4.

[01:21:01] And I've been playing a little bit of Thank Goodness You're Here, which is a very bizarre little British game.

[01:21:11] It's only like four hours, two to four hours.

[01:21:14] But it's very much like playing a cartoon, a somewhat raunchy cartoon.

[01:21:22] What's the voice actor?

[01:21:24] Is it Matt Berry?

[01:21:24] Is that his name?

[01:21:25] Matt Berry.

[01:21:25] He's a guy?

[01:21:26] Yeah, Matt Berry.

[01:21:27] I love Matt Berry.

[01:21:28] Yeah.

[01:21:29] He's fucking funny.

[01:21:30] What We Do in Shadows.

[01:21:32] Yeah.

[01:21:33] Yeah.

[01:21:33] And he was the voice of the butler robots in Fallout, the TV show.

[01:21:39] You're the meanest man in New York City.

[01:21:44] He's awesome.

[01:21:46] Yeah.

[01:21:46] Matt Berry's dope.

[01:21:48] Oh, yeah.

[01:21:49] That's definitely been an interesting game so far.

[01:21:51] We got to finish that one up.

[01:21:54] All right.

[01:21:55] All right.

[01:21:55] So, everybody, thank you for listening once again.

[01:21:58] Please like and or subscribe.

[01:22:00] We appreciate it.

[01:22:01] It helps.

[01:22:02] And we will catch you next week.

[01:22:05] Good luck.

[01:22:13] Good luck.

[01:22:13] Thank you.