M.U.S.H.A. | A Cyber-Samurai Shoot-out
Do you love: Robots? Samurai? Blasting things to bits? If you said "yes" to any of these, you're in for a treat.
Andre and Steve are back with another round of pint-sized reviews of games availble on Nintendo Switch Online! They tackle Devil World, Snake Rattle 'n' Roll, Super R-Type and more in this latest installment.
Twitter: @FineTimePodcast
Andre on Bluesky: @pizzadinosaur.fineti.me
Steve on Bluesky: @monotonegent.fineti.me
[00:00] Intro
[03:43] Devil World
[11:20] Journey To Silius
[19:04] Snake Rattle 'n' Roll
[25:24] Battletoads In Battlemaniacs
[34:14] Super R-Type
[46:04] Wrecking Crew '98
[55:38] Until Next Time!
[00:00:13] [SPEAKER_00]: Hello, Hardy People, Hello Nintendo People, Hello Switch People, Hello Online People, It's Your Boyd Ray I Am Here With Steve.
[00:00:24] [SPEAKER_00]: That's what guys, there's something new to play.
[00:00:29] [SPEAKER_00]: Why do they say that actually when it's like, yeah, we know there's something just to show me what it is.
[00:00:37] [SPEAKER_02]: I kind of like it, it's cute even though we all get the news online.
[00:00:42] [SPEAKER_02]: I don't know, I kind of like it watching the things flip on.
[00:00:45] [SPEAKER_00]: It's cute.
[00:00:46] [SPEAKER_00]: Yeah, no, I like that part.
[00:00:48] [SPEAKER_00]: But they should, I'm just saying they could skip the, there's something new to play. Just have it. Oh, what's the new things to flip over and you go to them?
[00:00:56] [SPEAKER_02]: What do you just want the little new boxes and but you don't want to be alerted to them?
[00:01:02] [SPEAKER_00]: Yes, I have one this indicator to my very specific case in this matter.
[00:01:09] [SPEAKER_02]: I think you should just write a letter.
[00:01:13] [SPEAKER_00]: I don't think Doug Bowser is reading that anyway, as you can tell we're here to talk to Nintendo Switch online.
[00:01:20] [SPEAKER_00]: We did this by the time this airs, I guess it'll be roughly six months ago and we played a bunch of games.
[00:01:28] [SPEAKER_00]: And they mostly were not very good outside of Pokemon trading card game but this time we played much better stuff even though there's still a bit of crap.
[00:01:37] [SPEAKER_02]: Yeah, well, you know that's the thing with these apps. You take the good with the bed. That's kind of what I like about these apps but that's fun.
[00:01:45] [SPEAKER_02]: Another conversation that no one wants to have it seems like online.
[00:01:49] [SPEAKER_02]: I want Douggy Concontree. It's already been on there forever. Get over it.
[00:01:54] [SPEAKER_02]: There's no way people still say that.
[00:01:57] [SPEAKER_00]: There's still the occasional I wonder if bound.
[00:02:00] [SPEAKER_00]: Well, it just it just proves exactly what we always said. Right? These people don't actually care what's on there or actually plays them. They just want to bitch.
[00:02:10] [SPEAKER_00]: I think that proves our theory completely right.
[00:02:15] [SPEAKER_02]: But Andre, what happens if we don't want a bitch and just want to play some games? What happens then?
[00:02:21] [SPEAKER_00]: Great. Segway Steve. That means we are going to do another selection of six Nintendo Switch online game.
[00:02:31] [SPEAKER_00]: We're going to give our thoughts. This time I thought we'd give them a letter grade.
[00:02:36] [SPEAKER_00]: That's my little shake up for this time. What do you think? Letter grades?
[00:02:40] [SPEAKER_02]: Sure. Letter grades. Everyone likes a letter grade. People like to say they're subjective and yeah, that's true but
[00:02:47] [SPEAKER_02]: Shut up.
[00:02:48] [SPEAKER_00]: Yeah, shut up. This is our show. Okay.
[00:02:50] [SPEAKER_00]: We can give letter grade. I mean, I'm like giving letter grades. It's always been my favorite way to rate stuff rather than one to ten or one to five stars or whatever.
[00:03:00] [SPEAKER_00]: I've always liked grades and that's what I do on blue sky. Whatever I beat a game. I give it a grade and I figure we should do that here as well.
[00:03:07] [SPEAKER_00]: I think you do the same right with grades.
[00:03:10] [SPEAKER_02]: I've been doing that this year on blue sky, but it's kind of hard because with different types of games because is it the same be way
[00:03:20] [SPEAKER_00]: I'm not getting into that right now either. Yeah, but that's the same with numbers two is the same eight you'd give back in kaitos the same eight you would give soul hacker. I mean who knows right? Like it's it's always tough with any grading system in my opinion.
[00:03:36] [SPEAKER_00]: But yeah, that's what we're going to do and we're going to get started with our first game right now.
[00:03:42] [SPEAKER_00]: Our first game is devil world developed and published by Nintendo released for the Famicom in October 84 in Japan.
[00:03:52] [SPEAKER_00]: July 1987 in Europe and released for the first time ever in North America at the end of 2023 on Nintendo Entertainment System Nintendo Switch online.
[00:04:03] [SPEAKER_00]: We finally got this game in America Steve. Holy shit. I legitimately never thought that would happen.
[00:04:10] [SPEAKER_02]: You know I've been sitting here forever wondering why it hasn't. I mean remember when we had the import section where they tacked on another dollar or two and so for games that we never got here like okay you can play these finally and we still never got devil world.
[00:04:25] [SPEAKER_00]: What's the best Famicom dissystem treasure we got on there.
[00:04:32] [SPEAKER_00]: Yeah probably probably you.
[00:04:35] [SPEAKER_00]: That's a that's a rightful.
[00:04:38] [SPEAKER_00]: Anyway devil world was created by the dynamic duo of Shigeru Miyamoto and Takashi Tazuka as games were want to do in the early 80s by Nintendo and devil world is a maze game in the style of Pac Man where our hero Tamagon collects crosses and
[00:04:58] [SPEAKER_00]: to smite his enemies as he gobbles up all the dots.
[00:05:03] [SPEAKER_00]: The devil at the top of the screen changes the direction of the scrolling maze as well so that's the hook of devil world jean Steve I can't imagine why we didn't get this in America I can't fathom.
[00:05:17] [SPEAKER_02]: But but Andre you're you're fighting the devil you're not playing as the devil despite being in a devil world.
[00:05:24] [SPEAKER_00]: I don't know why thought you're gonna say you're not fucking the devil.
[00:05:28] [SPEAKER_02]: You're not fucking the devil either on the NES Famicom you nuts.
[00:05:32] [SPEAKER_02]: I can't pick that.
[00:05:35] [SPEAKER_00]: Not very well a 1984.
[00:05:38] [SPEAKER_00]: Not very well at all so what is Tamagon as he like a lizard I always think of him as like a dinosaur that just hatched he looks like a little guy right but it.
[00:05:50] [SPEAKER_00]: It looks like a baby he had baby.
[00:05:51] [SPEAKER_02]: The first time I've seen Tamagon was a smash brothers melee trophy and he looks like in that game they had that you know fairly early 3D render when they were playing with around with the game cube stuff and he looks like a.
[00:06:04] [SPEAKER_02]: Bob and Bob's cousin they don't talk to anymore.
[00:06:07] [SPEAKER_02]: And in that game.
[00:06:09] [SPEAKER_00]: Yeah all the you know what those those melee trophies were rendered pretty fucking good for the time remember the clue clue land look at one look at.
[00:06:18] [SPEAKER_00]: Yeah I like that anyway I think of him as a just hatched dinosaur.
[00:06:24] [SPEAKER_00]: That's that's my take oh you know what he is okay you know how like on the NES versions I think like adventure island 2 and 3 you could write like dinosaurs think of like a little baby one of them.
[00:06:35] [SPEAKER_00]: I see.
[00:06:38] [SPEAKER_00]: Anyway devil world Steve this game is really great.
[00:06:42] [SPEAKER_00]: I think like you never know how like the forbidden fruit games will turn out versus like how you imagine them or whatever and yeah this isn't very forbidden I mean.
[00:06:52] [SPEAKER_00]: The wrongs are a thing and have been forever right like at any point I could have played devil world if I wanted but I just never did for whatever reason.
[00:07:01] [SPEAKER_00]: And yeah I this is my first time playing it and I really do think it's great.
[00:07:07] [SPEAKER_02]: Yeah honestly this is probably the best of what you can ask for for a maze game outside of pack man at the time.
[00:07:14] [SPEAKER_02]: There were a lot of them that no one's really played today but back then I feel like they're everywhere and on everything.
[00:07:23] [SPEAKER_02]: And I feel like even though there's a handful of new elements like the bibles and using fire for self defense and even the shifting maze it's still simple enough that you could pick up and play this while still adding child enough challenge to keep it interesting.
[00:07:37] [SPEAKER_00]: Sure I really like the fact that it's like a few stages looped almost like a you know a donkey Kong or a pop eye or other games that Nintendo is made in that fashion because other maze games don't do that.
[00:07:52] [SPEAKER_00]: You just kind of go to the next maze and next maze.
[00:07:55] [SPEAKER_00]: Right this sort of has a loop to it you have what are they one round with the bibles and the crosses and right and then you have the second round we have to get the four bibles and put them in the center piece.
[00:08:07] [SPEAKER_02]: If they made this today this would be some kind of rated em bullshit where you have to like we have to stop the devil world shove the bibles in the whole.
[00:08:15] [SPEAKER_00]: It would be it would be like the intro of tales of the Syria were homeboy went up to the thing and like with that crimson red moon.
[00:08:25] [SPEAKER_00]: Yeah, you just got it you got to shove the bibles in there to trap them or something like that.
[00:08:30] [SPEAKER_00]: Yeah, I really like that loop and then the third stage if he will is a bonus stage nice little tune there huh.
[00:08:37] [SPEAKER_02]: Yeah too bad you can you know actually die in the bonus.
[00:08:41] [SPEAKER_02]: You can do you actually do you actually lose a life though or I don't think so but carelessness does end again very quickly get you squished.
[00:08:53] [SPEAKER_00]: I never do complete very much. I'm not very good at that bonus stage it is a yeah.
[00:09:00] [SPEAKER_00]: I love the design of the devil speaking of smash melee.
[00:09:03] [SPEAKER_00]: I think that's how a lot of us were sort of introduced this game existing.
[00:09:07] [SPEAKER_00]: I think I knew of a before exactly read about it in a magazine but I had never really laid eyes on it and the devil.
[00:09:13] [SPEAKER_00]: I love that guy man the way oh man the maze is going down the way points with those red gloves and he has those red boots.
[00:09:21] [SPEAKER_00]: I love that guy.
[00:09:23] [SPEAKER_00]: Strix little pose when he points to the right or left it's great.
[00:09:27] [SPEAKER_02]: Yeah, the devil it's not just the pointing although a lot of it is the pointing.
[00:09:31] [SPEAKER_02]: I like this it's the sound effects too you know like.
[00:09:36] [SPEAKER_00]: Yeah, it's really great.
[00:09:38] [SPEAKER_00]: I like it has a little short scary little spooky tune whenever he's about to change the direction boom boom boom and then he just points another.
[00:09:51] [SPEAKER_00]: It's fantastic man.
[00:09:53] [SPEAKER_00]: It's like you set up front it's funny that like the maze genre is a genre where really it's Pac man and that's a bunch of bad imitators like we don't remember those other games.
[00:10:04] [SPEAKER_00]: I think isn't fantasy zone to the tiers of opa, what ever that one is called isn't that like a maze game or no it's called fantasy zone the maze I think actually literally there's like a maze version for master system that happened you're looking at me like you didn't know this existed which I don't think you did.
[00:10:25] [SPEAKER_02]: No, I didn't.
[00:10:27] [SPEAKER_02]: To me the the the the challenger and I'm putting that in the most generous quotes possible like there are a lot of lock and chase stands out there and.
[00:10:37] [SPEAKER_02]: A lot of people are hoping the game boy version comes to Nintendo switch online and guys when it does I'll play but.
[00:10:46] [SPEAKER_00]: Yeah, I love this game.
[00:10:48] [SPEAKER_00]: I let's give it a grade I'm going to give it a B plus I almost want to give it higher. I feel like it's a little you know what I'm going to change my mind on the air fuck it I'm going to move it up a minus a minus redevil world I'm going to give it a straight a.
[00:11:03] [SPEAKER_02]: It's fun short bursts and it could just you know it just go in and play it lose come back later play it loose you know it's fun.
[00:11:14] [SPEAKER_00]: Definitely very good. All right, let's move on to our next game.
[00:11:20] [SPEAKER_02]: The next game on our list today is journey to sillies this was released for the NES in 1990 developed and bullish by Sunsoft.
[00:11:29] [SPEAKER_02]: And it's tough as fuck.
[00:11:31] [SPEAKER_02]: It be tough.
[00:11:33] [SPEAKER_02]: That's run and gun platformer like we have so very many of on the NES.
[00:11:39] [SPEAKER_00]: We do this is a this is an eight bit ass game everybody it's.
[00:11:46] [SPEAKER_00]: It's very any ass as hell. It's exactly the kind of thing if you if you were to put in any NES cartridge into that system and you had no idea what the game is this is basically what you would expect it to play like as a baseline this is exactly the kind of game you imagine whether that's a good thing or a bad thing for you is is you know personal.
[00:12:06] [SPEAKER_02]: I think that is the feeling I got when I had the cartridge however long ago like yep this isn't NES game and it is not complete garbage we will keep this handy.
[00:12:17] [SPEAKER_02]: But anyway, one of my favorite things to bring up about this game is that you know just telling the uninitiated that a sunset so if you know they were enjoying their license game contracts around this time you know they may Batman.
[00:12:29] [SPEAKER_02]: Everyone like Batman and this in particular was supposed to be the terminator until it was pulled I guess it expired or they asked for more money.
[00:12:40] [SPEAKER_02]: So mind-skate would end up getting the actual terminator game if we were reviewing that I would just give it an f.
[00:12:46] [SPEAKER_02]: And then since we move on.
[00:12:48] [SPEAKER_02]: And that would leave a sunset I enjoy but because they're sunsoaf.
[00:12:54] [SPEAKER_02]: They're scrappy enough to just you know just start asset flipping into what we got here and like I said before where we got here is something that you know isn't incredibly brutal it starts out you know fair enough we all know sunset knows how to make a video game with a strong first impression of nothing else.
[00:13:12] [SPEAKER_02]: Please good sounds good but I feel like by level three it starts really beating your ass and then you start wondering what you did wrong with your life.
[00:13:22] [SPEAKER_00]: It's a toughy and it rides that line that we always talk about right like so I feel like this game can be pretty cheap sometimes as you know games from that era can be I'm willing to accept a bit of cheapness.
[00:13:37] [SPEAKER_00]: I feel like this can go too far it does cross the line and it's it's very hard to describe what that line is between challenging and cheap you know okay so journey to silice silliest silliest I've never heard it said about.
[00:13:56] [SPEAKER_00]: Yeah they couldn't have done like a little crappy like.
[00:14:00] [SPEAKER_00]: Job it who's like up front at the.
[00:14:08] [SPEAKER_02]: Yeah I mean what they probably had a lot of space make there's now that sunsoaf is back and then we're gonna have to deal with this so they're still far lost.
[00:14:18] [SPEAKER_00]: By the way Steve is not jokingly literally was it like an announcement video that literally was sunsoafed his back that was like the name of the video.
[00:14:27] [SPEAKER_02]: Yeah I mean any any day now probably after we upload this just despite us there to say return to silliest or silice.
[00:14:37] [SPEAKER_00]: Whatever return to Castle Siliest.
[00:14:41] [SPEAKER_00]: Um, yeah anyway this game is not cheap on the level of like mega man nine or cup head or any habitual wine stepper shall we say right it doesn't cross a line as much as like games that are truly cheap and yes out there I'm sorry if you love cup head that game is often very cheap.
[00:15:00] [SPEAKER_00]: I'm sorry you can like it all you want but it is I like cup head to but it's the truth alright, but journey to silliest silliest silliest silliest silliest.
[00:15:09] [SPEAKER_00]: Yeah can't even choose now journey to silliest does feel weighted to heavily against the player in my opinion.
[00:15:16] [SPEAKER_00]: Because enemies will appear with like spread guns that you better react to real fast or else right it feels like reacting to a jab and street fighter you know what I mean it's like oh you better know that they're gonna do that.
[00:15:31] [SPEAKER_00]: Which leads to wrote memorization which is not bad I actually don't think that's bad in games like this to a degree now if that's the entire game like contrast shattered soldier or something like that I'm yes to that's when I have a problem I'm like okay that's that's too much.
[00:15:50] [SPEAKER_00]: But Steve I'm only to accept some memorization but this game really wants you to drill that shit into your head and I don't think I'm really going to.
[00:16:02] [SPEAKER_02]: Yeah things like that in the relatively small health or it almost feels spiteful in a way.
[00:16:08] [SPEAKER_00]: Yeah it's well you know I did read that quote remember last year when I did beat blaster master for the first time.
[00:16:18] [SPEAKER_00]: I did it for one of our big deal shows and I read a quote from one of the guys who made it and he did say we wanted to make a beautiful game but we wanted the players to suffer for it that was literally what he said suffered.
[00:16:33] [SPEAKER_00]: Yeah that was that was Sunsoft man you you've played Batman and he has haven't you.
[00:16:42] [SPEAKER_00]: Yeah not lately obviously but yeah yeah man they just they just didn't give a fuck and that's that golden age of Sunsoft that we know and love really mostly love some people might think like oh man their games were too much but honestly.
[00:16:59] [SPEAKER_00]: I always thought the challenge was worth it but journey to silius doesn't feel as worth it as those other games that we mentioned sometimes so also for people who might think well like you know enemies that appear right in front of you or.
[00:17:17] [SPEAKER_00]: You know, mhmersation or like whatever someone might think well that just sounds like mega man and you're right but mega man gives you a big health bar.
[00:17:28] [SPEAKER_00]: And the enemy dropped tons of life refills and and weapon refills and stuff like that you don't get that in journey to silius it does not give a fuck about you so that's how I feel I wanted to be able to call this game great but I just can't do that Steve it.
[00:17:46] [SPEAKER_00]: It has all the right elements but and it very nearly may have been great with like just a few difficulty tweaks but as it stands I'm going to give it a be and I feel like I'm being a bit generous.
[00:18:00] [SPEAKER_00]: I like just because of the audio visual element of this but I'm going to give it a be there is a very nice audio visual element that I can't take away from it but.
[00:18:10] [SPEAKER_02]: It's a very special gamer that's going to put up with everything journey to whatever we're going to call it gives you so just an average see rating from me.
[00:18:21] [SPEAKER_00]: Oh man really this is lower than I thought you might. Can I talk you into a C plus can I talk you into a C plus because now Kikodaka the guy who composed this who also composed blister master and Batman legendary composer it's unsolved he brought the tunes you want to bump it up to a C plus for music.
[00:18:45] [SPEAKER_02]: We we we we we we're not buying grades on fine time on trade.
[00:18:48] [SPEAKER_02]: It's a.
[00:18:51] [SPEAKER_00]: Fine. Oh Jesus bitch and tune so I got to agree classic on science. Yeah.
[00:18:57] [SPEAKER_00]: All right let's move on to our next game.
[00:19:02] [SPEAKER_00]: And that next game will be snake rattle in roll, which was released for the NES in July 1990 developed by rare published by Nintendo.
[00:19:13] [SPEAKER_00]: And snake rattle in roll is an isometric co-op platformer you don't have to play co-op where you play as a snake navigating this busy obstacle course style play field think like marble madness or something like that.
[00:19:27] [SPEAKER_00]: But you're a snake in it's more of a platformer thing set of like a physics puzzle game thing. Is that accurate it's best I could describe it.
[00:19:37] [SPEAKER_02]: Well yeah, but Andre rare wear to our day you know under the Microsoft umbrella these days.
[00:19:45] [SPEAKER_00]: Yeah, but that doesn't preclude them for I mean shit you remember the game boy advanced era they dumped all their stuff on there they didn't care.
[00:19:52] [SPEAKER_02]: Oh no, this almost feels a little different but anyway.
[00:19:58] [SPEAKER_00]: Well the title screens has 1989 though set of 1990 is definitely came on a 90.
[00:20:04] [SPEAKER_02]: I mean I'm not going to call you all I or because I think I would have been three yeah I would have been three years old at the time but they're not going to you can't go in and patch in any es cart to change the police state of the game.
[00:20:16] [SPEAKER_00]: Yeah, but I just changed copy right of game.
[00:20:20] [SPEAKER_00]: But why didn't say that in the first place though I just I'm like I guess that's when they finish the game and they just staggered the I don't I don't know who knows.
[00:20:30] [SPEAKER_00]: So I'm the guy on here who always says.
[00:20:34] [SPEAKER_00]: Rare's best time was the NES I'm that guy all the banjo Kazooie truthers out there or the donkey calm country truthers out there nah rare wasn't the shit on SNES and in 64 like they were on the NES and I still believe that Steve.
[00:20:51] [SPEAKER_00]: However snake rattle and roll fucking sucks.
[00:20:55] [SPEAKER_00]: This game is terrible.
[00:21:00] [SPEAKER_00]: It's it's really bad.
[00:21:03] [SPEAKER_02]: Look I am the guy that appreciated the rare where that was going to take whatever cheeky pun that they were going to make and letting it fly.
[00:21:16] [SPEAKER_02]: I mean you get it because there was a song called Shake Rattle and Ryan anyway.
[00:21:20] [SPEAKER_02]: And they have totally totally understand what you're doing there rare.
[00:21:25] [SPEAKER_02]: If I'm having fun you could be stupid with your name I mean remember back when yes bash ultimate and they had the K rule trailer I think yes Steve males came on is like if I thought they were going to we're still making the games with him this many years later I would it came up with a better name.
[00:21:41] [SPEAKER_02]: They they all knew what they were about back then.
[00:21:45] [SPEAKER_02]: Just getting through this but.
[00:21:47] [SPEAKER_02]: Andre I wasn't having fun with this and it's got nothing to do with the theme or the copyright grazing tunes I thought those were fun actually.
[00:21:55] [SPEAKER_02]: So even the general object of the game I I thought I thought they had a reasonable concept it's just it's the damn controls under the controls ruin everything.
[00:22:06] [SPEAKER_00]: Is that really your problem.
[00:22:08] [SPEAKER_00]: Yes, because I feel okay so to explain it's an isometric game as we said but it's one of those games were up down left and right send you in different diagonal directions.
[00:22:20] [SPEAKER_00]: Instead of just sending you up down left and right so everything feels off access you have to actually press a diagonal to go up down left or right which is weird now.
[00:22:30] [SPEAKER_00]: I'm not saying I like that and in fact I just wish it were just press a diagonal to go diagonal however even if the game controlled that way I still think this would blow.
[00:22:43] [SPEAKER_02]: Oh, I wouldn't say I was gonna raise my grade you know dramatically but I think it would have been I would have been able to finish the game if I didn't feel like every level was the ice level in the first place and.
[00:22:56] [SPEAKER_02]: Where we're just jumping into spikes or off a cliff or in 10 am because away what what direction am I supposed to push mid jump to tilt in the other direction.
[00:23:09] [SPEAKER_00]: But like what you said that's really the problem it's the physics of it it's a slip sliding nature it just doesn't feel good to jump on stuff even as I played some more and I really got a grip on the controls it still didn't feel great to play making jumps and stuff felt terrible.
[00:23:26] [SPEAKER_00]: Your jump feels really stubby I get it it can't be like Mario jumps because it's not that kind of game at the same time.
[00:23:34] [SPEAKER_00]: It just didn't feel great also the objectives and level design okay so you they want you to get these like little orb things and build like a bigger snake because like if as you get hit you lose like snake.
[00:23:45] [SPEAKER_00]: Section you could be just like the head of a snake right.
[00:23:49] [SPEAKER_00]: That's rare where for you.
[00:23:52] [SPEAKER_00]: Yeah, but they want you to like I don't know man the the game objectives too were just a bit much if it once you'd play like.
[00:24:00] [SPEAKER_00]: I didn't see like find these little items and put them in the thing or whatever but it's like man I don't feel like doing that attacking it's at fun with your little fort tongue it's a good idea but.
[00:24:12] [SPEAKER_00]: Again, it feels so stubby that it's like you just feel like you get hit by everything nothing in this game feels good.
[00:24:18] [SPEAKER_00]: Like he's like the audio does and I'm sure David wise had a lot of fun doing riffs on like American rock and roll from the 50s.
[00:24:27] [SPEAKER_00]: But like by the way, is it just me or does this entire game feel like it was born from having a cute title what about snake rattle and roll and then they've like made a video game.
[00:24:43] [SPEAKER_02]: Well as we will know this would not be the last time they did that because I'm pretty sure they admitted to grab by the goal is being titled first then game later.
[00:24:54] [SPEAKER_00]: You can tell.
[00:24:58] [SPEAKER_00]: I'm sorry snake rattle and roll gets a big fat D for me. I'm given this game a D Steve.
[00:25:04] [SPEAKER_02]: Yeah, it's a D for me too and it's the and it's the tunes that are keeping it where it is from being a big olef really.
[00:25:13] [SPEAKER_00]: Wow, okay yeah this I'm sorry this game sucks but unfortunately we played another sucky rare game.
[00:25:24] [SPEAKER_02]: Yeah Andre we did play another sucky rare game that certainly wasn't our intention we didn't think all the rare games would suck but anyway battle toads and battle maniacs came out for the super Nintendo and July 1993.
[00:25:38] [SPEAKER_02]: Developed by rare and published by trade West remember them I'll assure you.
[00:25:44] [SPEAKER_02]: And it's a sequel to the original battle toads your myeligible battery on that I think we'll just remember the first two levels being fun.
[00:25:53] [SPEAKER_02]: And it was released within a month of the NES version of battle toads and double dragon and the 16 bits came out later I could have sworn all those came out at the same time based on magazine as but what the hell do I know is a dumb kid.
[00:26:06] [SPEAKER_02]: Well you know as a kid.
[00:26:10] [SPEAKER_00]: I told you my friend had the NES version of battle toads and double dragon so that's the only version that I played and he had a super Nintendo as well.
[00:26:18] [SPEAKER_00]: So I figured like I don't know why did they get the NES version now I realized that was the one that came out the other ones didn't exist yet.
[00:26:26] [SPEAKER_00]: So I thought they all came out at the same time too so this was news to me doing research for this episode.
[00:26:33] [SPEAKER_02]: I guess they were still trying to keep the NES a float for however long.
[00:26:38] [SPEAKER_00]: Well, I think they figured if they waited until Christmas 93 no one would give a fuck I mean people probably already didn't anyway.
[00:26:47] [SPEAKER_00]: But that felt like more of a super Nintendo Genesis thing to push anyway battle toads and battle maniacs.
[00:26:53] [SPEAKER_00]: Before we get going talking about this can we maybe talk it a little bit about why we think this game tends to get forgotten about because everyone talks about the original people talk about like the Genesis port of the original battle toads more.
[00:27:10] [SPEAKER_00]: Then even this super Nintendo sequel for some reason do you find that weird.
[00:27:17] [SPEAKER_02]: Only in the sense that we don't talk about it at all really I guess you're talking about the Genesis version to compare it to the NES version but it is kind of weird that we just gloss over that we have battle toads too when we just like nah.
[00:27:32] [SPEAKER_00]: Yeah, see I always wonder I wonder how this sold I'm sure it did fine right I'm sure it didn't do terribly but like okay spoiler alert as we already spoiled we don't think this game is very good.
[00:27:46] [SPEAKER_00]: But the original battle toads isn't that good either it's a great idea but not that much fun to play in execution because the difficulty is so assholeish and people maybe people were over it Steve maybe that was it people were like nah I've been through battle toads already I don't want to do this again in 16 bit.
[00:28:06] [SPEAKER_00]: I don't know maybe that's it.
[00:28:09] [SPEAKER_02]: Yeah for me playing this in the year or twenty twenty four I felt like the game started out promising enough at least compared to you know other beat them up offerings on Nintendo switch online.
[00:28:21] [SPEAKER_02]: You know Russian beat and the other two games just start in the guy with the hat that aren't very good.
[00:28:28] [SPEAKER_02]: Yeah you play is one of the titular battle toads and you smack it around the queens minions on a small variety of moves including one that triggers one two guys.
[00:28:38] [SPEAKER_02]: Corner you just I mean it's not great but you know the music and sound are very says factually 90s where were.
[00:28:46] [SPEAKER_00]: But the music is very like it's kind of cock rock right it's like it's weird like.
[00:28:52] [SPEAKER_00]: Like late seventies early eighties kind of like hard rock it's weird.
[00:28:57] [SPEAKER_00]: It's weird but it fits like.
[00:29:00] [SPEAKER_00]: Sure that was still like a sound that was viable in 1993 for sure it just I mean I'm not saying it had to sound like.
[00:29:08] [SPEAKER_00]: Hell a modern like early 90s like it's super adventure island like you know use of going nuts on that thing at the same time.
[00:29:15] [SPEAKER_00]: It felt.
[00:29:16] [SPEAKER_00]: You know what you're right it feels appropriate for battle toads but with that kind of music you imagine them driving a big monster truck into the stage been hopping off and then you get to fight things.
[00:29:27] [SPEAKER_02]: You you wearing a volcano I feel like that's close enough.
[00:29:31] [SPEAKER_00]: I guess so can't drive your monster truck into the volcano gotta leave that gotta leave the monster truck at home but.
[00:29:39] [SPEAKER_02]: They don't really leave all the toys at home though because level two happens and then you're on the surfboard thing this smack guys around that way.
[00:29:46] [SPEAKER_00]: Excuse me Steve it's the cyber surfboard it looks like.
[00:29:49] [SPEAKER_02]: Oh my god you're right I agree it's the cyber surfboard that's different than the cyber rope that probably wasn't the first game we were you did that.
[00:30:02] [SPEAKER_02]: And then there is the bonus level where you wrote around on a bedding chip for a play at lies.
[00:30:09] [SPEAKER_02]: And then you do the turbo tunnel again and then it hits me Audrey we're doing the first fucking game again where we can't decide to just stick to a beat him up heaven forbid you know.
[00:30:20] [SPEAKER_02]: Maybe everyone would remember the game finally if it was just a beat him up but we got to try a little bit of everything and then everyone goes oh yeah that's why I don't play battles so it's for more than 10 minutes.
[00:30:30] [SPEAKER_00]: Yeah I don't know why they insist on this now.
[00:30:33] [SPEAKER_00]: Okay I know nobody in the world agrees with me but we've talked about this before on a previous in a so show about Donkey Kong country too and one of the reasons why I really don't like it is because of the gimmickry.
[00:30:50] [SPEAKER_00]: I just want to platform man.
[00:30:52] [SPEAKER_00]: I don't want to do entire long-ass stages of barrels or like here's your 17th swimming level and I don't mind swimming levels I'm not one of those people that bitch about them I love them but it's enough already right like there's just can I can I platform can I hop and pop.
[00:31:11] [SPEAKER_00]: It's almost like they were embarrassed of making a platformer or thought people would get bored and be like now you got to do all this other shit.
[00:31:18] [SPEAKER_00]: It's like no I really I really don't want that other shit.
[00:31:22] [SPEAKER_00]: That's how I feel about battle to it as well it's almost like okay you had a couple levels in the original being a beat him up now fuck you.
[00:31:31] [SPEAKER_00]: And this game only gives you one level being a beat him up before it's like fuck you.
[00:31:35] [SPEAKER_02]: Yeah it's one level of being a beat him up because after the turbo tunnel there's there's what you but the platform yeah let's talk about platforming somewhere.
[00:31:45] [SPEAKER_02]: Because then you're gonna start platforming from SIG to Snik are we fighting things on the snakes now we're just hopping from snake to snake perfect platforming at this point I was just hitting rewind because I'm like let me just see if I can make it to the end of the fucking game.
[00:31:58] [SPEAKER_02]: And the answer is no because the level after that they they have the roller coaster I guess because I guess it's.
[00:32:05] [SPEAKER_02]: Strap to dynamite or there's dynamite all over the place because you better be turning that deep pad in the right direction at the right time you're getting your ass to blown.
[00:32:14] [SPEAKER_02]: The fuck up and I'm just saying you know what I don't have to you know play battle to it's in battle and any actually all the way through to prove that it's terrible it's just kind of bad.
[00:32:26] [SPEAKER_00]: Yeah man I just it sucks because I really wanted to like this I thought maybe okay the NES version is what it is it's not very good it's an asshole game but maybe.
[00:32:38] [SPEAKER_00]: If they just kind of played their cards right this could be a much better version and it's worse I think the NES game is actually better.
[00:32:48] [SPEAKER_00]: And I wasn't expecting to say that Steve honestly I'm not even gonna give the first level credit that much because there's too many cheap shit things where you could just easily fall off a bridge by standing on the wrong part or like the the floor will just like fall out from under you like and you loosen entire life.
[00:33:08] [SPEAKER_00]: Man like it's just it's a lot.
[00:33:12] [SPEAKER_02]: Oh, it's not great but again I'm grading on a curve for what's on the rest of the app.
[00:33:18] [SPEAKER_00]: Sure of course and well.
[00:33:21] [SPEAKER_00]: I'm gonna give it a D plus just because the visuals are great I always love the gimmick of I'm gonna kick you and my foot's gonna grow really big or my hands are going to turn to an anvil as I smash you double hand.
[00:33:35] [SPEAKER_00]: I love that shit it's great right I will never get tired of it and the music as you said is great so I'm gonna give it a D plus but man.
[00:33:44] [SPEAKER_02]: I like all that stuff and we didn't get enough of that stuff and that's why I'm only giving it a D.
[00:33:50] [SPEAKER_02]: A very sad and D because I saw that thing pop up on the Microsoft Rareware sizzle real at that partner presentation and I was like sorry oh boy battle toes on this question.
[00:34:02] [SPEAKER_00]: Yep so sad two rare rare games both complete duds unfortunately well let's move on to something I like a lot more than that and that would be super our type which was released in September 91 for SNES Steve that's like very soon because I think he might late August so this must have been within the first month of the SNES.
[00:34:29] [SPEAKER_00]: You can tell you can tell we'll get to that and developed and published by iRim of course remember them sorry we all do and super our type is a heavily remixed and reimagined version of our type two and our type two came out a couple years prior in 1989.
[00:34:51] [SPEAKER_00]: And super our type is sort of a version of that but honestly Steve I don't know if you're played our type two super our type is its own game to me it doesn't feel like here's our type two on SNES this is its own thing almost like we're on to blood and Dracula X.
[00:35:05] [SPEAKER_00]: I feel like this is like really different enough to call it something else.
[00:35:10] [SPEAKER_02]: Guys at home don't tell Andre I haven't played our type two oh my god he's gonna beat me.
[00:35:17] [SPEAKER_00]: Hey hey people at home tell Steve that when I word stuff that way I'm giving him an out to the audience so he doesn't have to admit that he didn't play our type two.
[00:35:28] [SPEAKER_01]: No no put down the part-type stick no.
[00:35:31] [SPEAKER_01]: Not the bido beat or anything but that.
[00:35:35] [SPEAKER_00]: Oh bido burst you tonight baby whoa who said that.
[00:35:40] [SPEAKER_00]: That's a weird word of that.
[00:35:42] [SPEAKER_00]: What that was weird anyway Steve I don't give a fuck we're talking about the music first okay because it's incredible.
[00:35:50] [SPEAKER_02]: The music is very good and it shows off the what the super Nintendo can do and it's early life very well but you're far more qualified to tell the people why more than me.
[00:36:02] [SPEAKER_00]: Well I mean it's like you said we both have an affinity for that early SNES sound.
[00:36:07] [SPEAKER_00]: You know well we have an affinity for SNES and in general but particularly there's something about that era that is not necessarily better than other SNES music but there's a certain quality to it that's fun I believe this episode has an air dip at the time this one air but we talked about this while we talked about smart ball on our game freak thing.
[00:36:25] [SPEAKER_00]: Where it's just it has that certain quality to it that's very interesting and it's very unique and super our type is maybe the best example that now more than smart ball more than super Castlevania 4 I'll even say super art type nails it.
[00:36:43] [SPEAKER_00]: Every song in this game smokes dude like when you think art type usually think like a certain kind of hard ed sci-fi type of soundscape and this game still has that to agree but super art type is like nah it's the 90s now bitch get ready to feel this chill.
[00:37:01] [SPEAKER_00]: And chill it does this soundtrack slows it down smooth it out chills it down and it's very very 1991 can we say that much.
[00:37:15] [SPEAKER_02]: You know it's only occurring to me now that you said it out loud it is very chill soundtrack version.
[00:37:36] [SPEAKER_00]: Yeah but that's the 90s though you know as we hit the early 90s we're like enough with the 80s loud and you know gotty bullshit now we're gonna we're gonna slow it down we're gonna jazz it out.
[00:37:49] [SPEAKER_00]: And that's really what I think about when it comes to these compositions of not just the old music from art type two that's remix but like the newer compositions in here as well there's songs in here with titles like as wet as a fish and dream of a lab.
[00:38:08] [SPEAKER_00]: And yeah that's the kind of shit we're working with here and yes the appropriate musical cues from the 70s art taken it's fantastic fantastic stuff can't say enough for each stuff about the music maybe a top 10 SDS soundtrack for me.
[00:38:37] [SPEAKER_02]: I'm drinking it's a great soundtrack.
[00:38:43] [SPEAKER_00]: I feel like you're about to let me down easy on something here that's that's the kind of tone of voice you take with me when you're about to.
[00:38:50] [SPEAKER_02]: Well well you are the Schmuck professor.
[00:38:55] [SPEAKER_00]: And I.
[00:38:55] [SPEAKER_02]: Oh in comparison to me you are much better at these than I am.
[00:38:59] [SPEAKER_02]: Okay there's nothing I could say about this game that you can't better but as the super Nintendo like or of the of the show the the self profess super Nintendo like or of our show.
[00:39:10] [SPEAKER_02]: I'm the one that needs to stand out in front of the bullet and admit out loud it was not the place for these games generally speaking.
[00:39:19] [SPEAKER_02]: And this was no exception especially as probably one of the first of these on the system because for all of those sweet tunes and those very classically super Nintendo sound effects which I could never hope to reproduce on the area nuts on that guy from Academy.
[00:39:36] [SPEAKER_02]: That that slowed down and Andre was the pits dude.
[00:39:40] [SPEAKER_00]: It's bad.
[00:39:42] [SPEAKER_00]: It's that's the most earliest NES thing about it huh?
[00:39:44] [SPEAKER_00]: It's runs in almost constant slowdown like I always ding radius three for this and that's not a very good port to me for other reasons besides that but man the slowdown is super artyp is rough.
[00:39:57] [SPEAKER_00]: I'm not gonna lie and you know me.
[00:39:59] [SPEAKER_00]: I've said it before and I'll say it again slow down is not a thing that usually bothers me people talk about it with super goals and go.
[00:40:06] [SPEAKER_00]: So another early SNES game doesn't bother me at all really doesn't I rather they show all the frames slowly than skip them.
[00:40:16] [SPEAKER_00]: You know so I I'll take it is what I usually say however man super artyp woof it makes a game very slow not so much like the first level or so but once you get into like it's the stage where as what is a fish place.
[00:40:35] [SPEAKER_00]: I think it's literally like the water stage that's like oh my god that's when you get really slow and then the stage with a moving walls remember that one where they keep disconnecting and connecting that was almost entirely slow down.
[00:40:49] [SPEAKER_02]: I was gonna say there were there is that and there were a number of other levels where there were just narrow corridors and I don't know if I was just being a dumb dumb or if they weren't being very helpful but.
[00:41:01] [SPEAKER_02]: There was no real help in telling whether they were you know whether that was a narrow corridor if that was just part of the background.
[00:41:09] [SPEAKER_02]: I kept crashing my ass and the walls I thought that weren't there for me all more than I cared to admit on on this show and under I got to bring up.
[00:41:20] [SPEAKER_02]: You start again from the very beginning when you die in the level in this.
[00:41:26] [SPEAKER_00]: Yeah okay yeah let's get to that okay and that is my big beef with the game but let me do a little explaining to for people who don't play schmops because not everyone does.
[00:41:37] [SPEAKER_00]: So in these types of games.
[00:41:43] [SPEAKER_00]: One of two things usually happens okay one thing that can happen is the game stops and puts you back at a previous checkpoint.
[00:41:52] [SPEAKER_00]: And these checkpoints are invisible in that you don't know that you crossed one until you die and then you get put back at that point okay so that's option number one.
[00:42:01] [SPEAKER_00]: Option number two is that you respond on the spot and you keep on playing the game just keeps scrolling continuously and they just give you a little bit of like invincibility for like a few seconds to get your bearings right but you just keep playing there's no going back when you die only forwards.
[00:42:18] [SPEAKER_00]: That's it.
[00:42:20] [SPEAKER_00]: So those are usually the two things that happens when you die in a schmop however super art type takes neither of those approaches and instead invents a secret third option.
[00:42:30] [SPEAKER_00]: Which is what Steve said every time you die you start the entire stage over from the beginning.
[00:42:39] [SPEAKER_00]: Every single time no exceptions even if you get to the boss and you die you're doing the entire stage over again.
[00:42:49] [SPEAKER_00]: Steve what the fuck were they thinking?
[00:42:52] [SPEAKER_00]: How how could anyone with a modicum of how this genre works do that they know how devastating that is.
[00:43:02] [SPEAKER_00]: And look I'm gonna get I know I was gonna say I'm gonna give them a little bit of a leeway I'm not actually giving them any leeway.
[00:43:08] [SPEAKER_00]: This game isn't as hard as other art type games granted okay still though you can mess up at any point.
[00:43:16] [SPEAKER_00]: Steve imagine if we had to play art type two a few years ago with no stage checkpoints we would never beat that game.
[00:43:23] [SPEAKER_00]: And I would imagine a lot of people got super art type and didn't beat this game either.
[00:43:27] [SPEAKER_02]: Yeah this is where I'm at again I didn't play this game until it appeared on the app but I read about this game over and over again.
[00:43:37] [SPEAKER_02]: On the old super Nintendo guy from Nintendo power and it looked fascinating I guess you know the bite doesn't show you know the comparison from the arcade version of you know what they were trying to show off on the super Nintendo version.
[00:43:48] [SPEAKER_02]: Anyway I never had the privilege till now and you know using the rental analogy I like to use around here like from last show.
[00:43:57] [SPEAKER_02]: This would have probably enjoyed some rental status at local stores not given up on this by the time I got my own super Nintendo.
[00:44:06] [SPEAKER_02]: And I guess what I'm really saying with this is this is a good game for Nintendo Switch online.
[00:44:12] [SPEAKER_02]: You could just take it in invent your own checkpoints and then when you're done you can just move on you don't have to harp on oh no I spent.
[00:44:22] [SPEAKER_02]: 80 1991 US dollars on super art type and it is beating my ass in and I can't afford food for the week.
[00:44:33] [SPEAKER_00]: Okay first of all I sincerely doubt cartridge prices like if a launch S&S game super art type or anything more than eight megabytes they fucked up royally.
[00:44:45] [SPEAKER_00]: Well he gave they were really charging that I know you're doing it for the joke but I'm just thinking like if it actually cost that much that would be insane it's like I said though.
[00:44:57] [SPEAKER_00]: This could have worked if they balance the entire game around this like okay stage three of the original art type you know the big bite oh ship you know where you're scrolling on the bottom and you have to shoot the penis thing and then then you beat the beat the stage.
[00:45:11] [SPEAKER_00]: That that's has no checkpoints there's no checkpoints in stage three the original art type you have to do all that and one go.
[00:45:18] [SPEAKER_00]: And it works because it's not that hard of a stage and it's just figuring out how to maneuver and where to maneuver the bosses and even really that challenging it's just about maneuverability and learning that so that's what makes it fun so super art type could have done that but they don't do that.
[00:45:36] [SPEAKER_00]: So it's I wanted to give it a be minus but I don't think I can do that in good conscious like a schmuck that has no checkpoints in levels cannot get anything higher than a C plus and that's the highest I can give it.
[00:45:51] [SPEAKER_02]: Yeah, I'm not as good as the schmuck says Andre is like I said earlier so see.
[00:45:58] [SPEAKER_00]: See it is all right let's move on to our final game.
[00:46:03] [SPEAKER_02]: Okay, so our final game is wrecking crew 98 wait what yeah.
[00:46:11] [SPEAKER_02]: So this came out new years day in 1998 in Japan developed in Polish by Nintendo originally released on the super faric up down those service called Nintendo power yes it was Nintendo power not like the magazine but not related to it in any way.
[00:46:28] [SPEAKER_02]: You took a blank cartridge and you brought it to the store into a kiosk and you paid some money in the rope games on there.
[00:46:36] [SPEAKER_02]: There was a super Nintendo one and a game boy why it was very interesting kind of like the Famicom system but just just with cartridges.
[00:46:45] [SPEAKER_00]: Yeah, then maybe there's no no the Famicom this is some games weren't just sold in storage you could also go to a kiosk and we bring up a link Famicom disk and right a game to it as well.
[00:46:56] [SPEAKER_02]: Yeah, but later on while not too much later they released this a regular S retail game in May of 1998.
[00:47:05] [SPEAKER_02]: And we got to play it for the first time officially an April of 2024 on super Nintendo entertainment system Nintendo switch online.
[00:47:13] [SPEAKER_00]: We sure did and this is one that I knew it existed of course, but I never lead I was on it.
[00:47:22] [SPEAKER_00]: I didn't know anything about it. I just knew Reckon crew 98 and if you were to ask me beforehand, I would have just assumed it was like the original game with a super Nintendo facelift not literally the original levels or something like new levels but just basically same concept and Steve that is not what this game is.
[00:47:42] [SPEAKER_02]: This game is already weird as fuck because unless there's a settele view game that I'm not familiar with this is the one game with a Charles Martin voice sample the super Nintendo and we didn't get it.
[00:47:56] [SPEAKER_00]: That oh yeah, it is him huh I just figured they got whatever person the office is sound like Mario I guess yeah you know shit I you don't even really think of a super Nintendo game coming out after super Mario 64 but yeah I guess that's the case huh.
[00:48:11] [SPEAKER_02]: And similar to a site bike 64 from our last show they have original ass Reckon crew on this thing that you could just blow it up and Andre doesn't look or sound right at all something this version is cursed isn't it it somehow cursed.
[00:48:29] [SPEAKER_02]: In 1998 it would have been okay bonus but today you just hop on the NES app for Reckon crew.
[00:48:36] [SPEAKER_00]: Well I don't think this version's bad to play like I don't it plays fine enough but there's just something about it that it's obviously not emulation right because that wasn't a thing yet on consoles so they had to recreate it probably from scratch.
[00:48:52] [SPEAKER_00]: So did they just sample all the NES like sound ship stuff or maybe that's built into the SPC 700 I don't know how that shit works.
[00:49:02] [SPEAKER_02]: I'm not gonna sit here and pretend I know how that works either.
[00:49:07] [SPEAKER_00]: Yeah it's it's it's it's weird well the original Reckon crew of sorts is there if you want to play it but you can also choose Reckon crew 98 mode and this is really the meat of the game here.
[00:49:20] [SPEAKER_00]: I I'm gonna leave this to you to describe how this game works because I played it for a solid hour and I'm not sure that I totally understood that I was doing.
[00:49:31] [SPEAKER_00]: I had fun but I don't think I understood it so I'm gonna leave it to you the puzzle guy.
[00:49:35] [SPEAKER_00]: Oh I don't know I'm the puzzle guy you're the puzzle guy if I'm the smut professor you got to be the puzzle guy.
[00:49:42] [SPEAKER_02]: Yeah okay yeah I keep dancing around this because Reckon crew 98 isn't like Reckon crew to at all.
[00:49:49] [SPEAKER_02]: Not that it's a bad thing spoilers for later it's a versus puzzle game.
[00:49:55] [SPEAKER_02]: I can't read the story they do give you a story maybe Andre can help but from what I can deduce from looking at the pictures.
[00:50:01] [SPEAKER_02]: It looks like Bowser's trying to clear out space for condos and you got to clear him out and along with his minions along with form and spike by moving tiles along conveyor belts.
[00:50:12] [SPEAKER_02]: And causing combos to happen by matching three or more of the same color as so it's to make problems through your poem like little minions or extra brick layers to go on blocks to make that make him hard.
[00:50:25] [SPEAKER_02]: It's a bit like if Warriors Woods and Penald upon had a baby that they left at the firehouse.
[00:50:32] [SPEAKER_00]: The story to live it a baby to the firehouse.
[00:50:34] [SPEAKER_00]: You know Warriors Woods is a really good comp because you're actually controlling a character I think that's the thing we need to stress you are actually controlling Mario.
[00:50:45] [SPEAKER_00]: Going up to these things and pulling these lovers to change these things but you also have to be active in the fact that like you're climbing up and down a ladder to get to different levels of your play field.
[00:50:58] [SPEAKER_00]: And turning these different cranks as well as hammering them.
[00:51:02] [SPEAKER_00]: So it's as active that's like the original wrecking crew in that regard.
[00:51:08] [SPEAKER_00]: But man, it's very, very, very strange. It took me, I don't know how many games it took you. It took me a little bit to be like oh I think I understand what they want me to do here.
[00:51:19] [SPEAKER_02]: Yeah, it took me a number of games too and I'll admit that my explanation isn't the best.
[00:51:27] [SPEAKER_02]: And I could admit that I gotta get this other way too because as happy as I was to play it and even enjoyed it.
[00:51:35] [SPEAKER_02]: Reckon crew 98 is one of the worst things a puzzle game could be and that is it's not newcomer friendly at all.
[00:51:43] [SPEAKER_00]: No, it really isn't.
[00:51:45] [SPEAKER_02]: As an English speaker, I'll admit this to being on me for playing what's in, you know it's an important title. I couldn't go on to how to play and follow along with the instructions if I wanted to but
[00:51:56] [SPEAKER_02]: Think about any of its forebears like Tetris or even the two games I just brought up warriors woods or Penelopeon.
[00:52:03] [SPEAKER_02]: You could teach those games to yourself that this has a few literal moving parts.
[00:52:09] [SPEAKER_02]: And they might not be what you want to deal with when Penelopeon's right there.
[00:52:18] [SPEAKER_00]: I mean, yeah this isn't.
[00:52:21] [SPEAKER_00]: I'm just thinking of like my mom basically like you know she growing up she would play Tetris with me or Dr. Mario right?
[00:52:31] [SPEAKER_00]: If I got her this, she would be lost and like imagine like it would just be like what the hell is this?
[00:52:38] [SPEAKER_00]: The most complicated she would get is clerks right? So Reckon crew 98 is like insane.
[00:52:46] [SPEAKER_00]: I could see her picking up like a magical drop or something like that faster than I could this.
[00:52:52] [SPEAKER_02]: I mean, it's not but you're just going to follow along.
[00:52:56] [SPEAKER_02]: You know, it's not going to be for everyone.
[00:52:59] [SPEAKER_02]: I'm not seeing the internet clamoring for Reckon crew 99 by which I mean you know about really all game.
[00:53:06] [SPEAKER_02]: Not not to travel back almost 20 years ago to make a third one of these 25 years ago.
[00:53:13] [SPEAKER_02]: Don't age me on the air.
[00:53:15] [SPEAKER_00]: I'm older than you, Camel.
[00:53:17] [SPEAKER_00]: I know.
[00:53:19] [SPEAKER_00]: All right, but yeah, man, I like this game.
[00:53:22] [SPEAKER_00]: It's unique but is it good?
[00:53:25] [SPEAKER_00]: I think it's good.
[00:53:28] [SPEAKER_00]: Like I will admit that I don't understand like the underlying strategy or whatever so I can't tell if the game is deeper than I'm seeing or if it's really as weird and frivolous as it appears, right?
[00:53:39] [SPEAKER_00]: Either way, I certainly had a good enough time with it.
[00:53:43] [SPEAKER_00]: I will go back and play more and mental pulling switches hammer and walls while the computer I've never beat the computer by the way.
[00:53:51] [SPEAKER_00]: I'm not sure if I can beat the computer by the way, but I think it's not a good idea.
[00:53:52] [SPEAKER_00]: I can barely beat like the first level or two.
[00:53:56] [SPEAKER_02]: I did beat the campaign, well, such as it is, but there's like a few alternate characters too, like they're just regular, well not regular.
[00:54:06] [SPEAKER_02]: There's one guy that's just a Japanese carpenter and there's another guy, it's just a known a Gary that just stands there and I'm like,
[00:54:17] [SPEAKER_02]: I think he was harder than Bowser, but the point is I think we knew nail that this was the advanced level super Nintendo game for people that have been with the console the whole time and we're looking for something to play in 1998.
[00:54:35] [SPEAKER_00]: Considering how Nintendo of America was really into putting out puzzle games only for us on N64 like Dr. Marina 64 and like Pokemon puzzle league and shit like that,
[00:54:44] [SPEAKER_00]: that only came out here in Nacho Pan. You would think that they would make like wrecking crew 98, like part of one of their like, I don't know,
[00:54:53] [SPEAKER_00]: I guess that's harder to put on a cartridge for 65, 70 bucks huh?
[00:54:57] [SPEAKER_02]: Yeah, but now we do these apps so we'll never get these thoughts together.
[00:55:03] [SPEAKER_00]: I'm going to give wrecking crew 98 a B. What do you think of that?
[00:55:06] [SPEAKER_02]: Yeah, that sounds right. I'm given by the personal B plus just because you know, just me having a personal bias towards, you know, this is my devil world, I guess in a way, you know,
[00:55:18] [SPEAKER_02]: I was like, oh, a super Nintendo game I haven't played, you know, people are knowing that your own personal mileage is going to definitely vary.
[00:55:26] [SPEAKER_00]: All right, B plus I can definitely see that if you're more of a puzzle person, I feel like that's fair, but for me, yeah, definitely a B and I want to play more.
[00:55:37] [SPEAKER_00]: And, shit, I think that's it. We got anything else. That was six games.
[00:55:42] [SPEAKER_00]: I think we'll have to just keep doing these. Come back with another six games or maybe even five Steve because recently Capcom put all five Mega Man Game Boy games on
[00:55:54] [SPEAKER_00]: Game Boy Nintendo Switch Online and I have never played those games ever for like one second.
[00:56:01] [SPEAKER_00]: So you want to make that our next one? Let's commit right now. What do you say?
[00:56:04] [SPEAKER_02]: Oh, it sounds like we'll have to. You're you're you're in for varying degrees of treatness, I think. Okay, you'll see.
[00:56:13] [SPEAKER_00]: All right, well, we'll see you next time. Next time we come back with an Nintendo Switch Online app extravaganza that will probably be the Mega Man game.
[00:56:23] [SPEAKER_00]: So look forward to that in the future. But until then, we'll see you next time.
[00:56:26] [SPEAKER_00]: Check the description of this podcast where it links the social media. Follow us on Twitter at FindTime Podcast.
[00:56:33] [SPEAKER_00]: We're in review us if you're feeling really generous and we'll see you next time.