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[Episode 30] This month barSILENCE is taking you back to the arcade glory days of the mid-90s cranking up the ultra-unforgettable soundtracks of Killer Instinct and Killer Instinct 2!
These games marked Nintendo’s triumphant return to arcades at the height of the fighting game craze. With Rare’s jaw-dropping graphics outrageous characters and a killer combo system that redefined the genre both Killer Instinct games are etched into gaming history as fan favorites and the ultimate showcase of Nintendo’s Ultra 64 promise.
Get ready to play hard as we listen to the killer groove and supreme beats by Rare legends Graeme Norgate and Robin Beanland!
FIGHT ON!
Tracklisting:
00:00:00 - The Instinct (Killer Cuts Version) (Killer Instinct) [Robin Beanland]
00:04:51 - Intro & Killer Instinct
00:12:22 - Do It Now! [Jago] (Full Length Remix) (Remastered, Rare and Remxied) [Graeme Norgate]
00:16:14 - Controlling Transmission [Glacius] (Full Length Remix) (Remastered, Rare and Remxied) [Graeme Norgate]
00:19:50 - Full-Bore [Fulgore] (Full Length Version) (Remastered, Rare and Remxied) [Graeme Norgate]
00:23:03 - Trailblazer [Cinder] (Killer Cuts Version) (Killer Instinct) [Robin Beanland]
00:24:53 - The Way U Move (Killer Instinct: Killer Cuts) [Robin Beanland]
00:28:49 - K. I. Feeling [Orchid] (Killer Cuts Version) (Killer Instinct) [Robin Beanland]
00:32:30 - Yo Check This Out! [TJ Combo] (Killer Cuts Version) (Killer Instinct) [Robin Beanland]
00:34:04 - Oh Yeah! [Thunder] (Killer Cuts Remix) (Killer Instinct) [Graeme Norgate]
00:37:20 - It's A Jungle (Killer Instinct: Killer Cuts) [Robin Beanland]
00:40:23 - Killer Instinct 2 & Killer Instinct Gold
00:45:25 - K.I. Feeling 2 (Orchid Theme) (Killer Instinct 2) [Robin Beanland]
00:47:56 - Maya Theme (Killer Instinct 2) [Robin Beanland]
00:50:03 - Kim Wu Theme (Killer Instinct 2) [Robin Beanland]
00:51:57 - Jago Theme (Killer Instinct 2) [Robin Beanland]
00:54:14 - TJ Combo Theme (Killer Instinct 2) [Robin Beanland]
00:55:49 - Glacius Theme (Killer Instinct 2) [Robin Beanland]
00:57:34 - Fulgore Theme (Killer Instinct 2) [Robin Beanland]
00:59:39 - Outro
01:01:36 - Gargos Theme (Killer Instinct 2) [Robin Beanland]
barSILENCE is a monthly podcast crafted to celebrate and explore the best video game music in the world! You’re here because you enjoy the same thing that I do, and I am grateful for that.
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[00:00:00] [SPEAKER_04]: Killer Instinct.
[00:04:52] [SPEAKER_00]: Alright, welcome back and thanks for tuning into another episode of BarSILENCE.
[00:04:56] [SPEAKER_00]: My name is Jameson and I'm your host.
[00:04:58] [SPEAKER_00]: BarSILENCE is a super pod network production that's dedicated to exploring the very best
[00:05:03] [SPEAKER_00]: video game music each and every month.
[00:05:04] [SPEAKER_00]: If you haven't yet, hit over to barSILENCE.com to find a easy link to subscribe on whatever
[00:05:08] [SPEAKER_00]: your favorite podcaster is.
[00:05:10] [SPEAKER_00]: You can also go to Super Pod Network to check out an excellent variety of gaming articles
[00:05:14] [SPEAKER_00]: as well as some of the very best podcast focused on retro gaming nostalgia and other gaming
[00:05:18] [SPEAKER_00]: goodness.
[00:05:19] [SPEAKER_00]: And if you're looking for a Killer 24-7 around the clock video game music radio station,
[00:05:24] [SPEAKER_00]: you should check out a B3DO.
[00:05:25] [SPEAKER_00]: This show plays their live on the first Tuesday of every month, and you can tune in by going
[00:05:30] [SPEAKER_00]: to a B3DDS.co.
[00:05:32] [SPEAKER_00]: In this episode, we're taking our fist full of quarters to the local arcade and listening
[00:05:36] [SPEAKER_00]: to the bombastic and iconic soundtrack from the 1990s Killer Instant Games.
[00:05:41] [SPEAKER_00]: The first Killer Instant was released thunderously into packed arcades at the height of
[00:05:45] [SPEAKER_00]: the fighting game craze in 1994.
[00:05:47] [SPEAKER_00]: At this time, fighting games were fighting for every quarter against their competition.
[00:05:52] [SPEAKER_00]: Capcom had just released the biggest edition of their top fighter, Super Street Fighter II
[00:05:56] [SPEAKER_00]: Turbo.
[00:05:57] [SPEAKER_00]: Primal Rage was introducing players to claymation like dinosaur battles, and the ever controversial
[00:06:02] [SPEAKER_00]: Mortal Kombat II continued to top the charts expanding on the characters and fatalities
[00:06:05] [SPEAKER_00]: of the original.
[00:06:07] [SPEAKER_00]: Now it's worth mentioning that Nintendo wasn't active in the arcade scene at that time,
[00:06:11] [SPEAKER_00]: and their last arcade game was 1985's arm wrestling, which was a spin-off to punch-o.
[00:06:16] [SPEAKER_00]: And after nine years of dominating the home market, the technology and the expectation
[00:06:20] [SPEAKER_00]: of gamers were very different.
[00:06:23] [SPEAKER_00]: Nintendo's family friendly approached the gaming left them on the outside looking in.
[00:06:27] [SPEAKER_00]: So to power their return to the arcades, Nintendo chose to work with the innovative team
[00:06:31] [SPEAKER_00]: at rare to develop a fighter of their own that took cues from some of the biggest games.
[00:06:35] [SPEAKER_00]: Killer Instinct's inspirations included the finishing moves of Mortal Kombat, the idea
[00:06:39] [SPEAKER_00]: of combos from Capcom and SNK fighting games, and they also brought over their unique
[00:06:44] [SPEAKER_00]: visual style of creating silicon graphic career-ender characters from Donkey Kong Country.
[00:06:48] [SPEAKER_00]: Then to differentiate this game even more, Rare developed an early example of motion capturing
[00:06:53] [SPEAKER_00]: their characters to help bring an incredible sense of fluidity to each of the characters'
[00:06:57] [SPEAKER_00]: movements and attacks.
[00:06:58] [SPEAKER_00]: Rare Artist and Designer, Kevin Bayless was a huge fan of Street Fighter II, and also
[00:07:03] [SPEAKER_00]: David Marshall Artist, who helped record some of Jacob's moves.
[00:07:06] [SPEAKER_00]: He also played a pivotal role in designing the game's combat system, devising a move set
[00:07:11] [SPEAKER_00]: of characters with weak, medium and strong attacks akin to Street Fighter.
[00:07:15] [SPEAKER_00]: Kevin then collaborated with Nintendo's Kevin Webb to design a combo system that featured
[00:07:19] [SPEAKER_00]: an auto-double to link different attacks, resulting in a complex but approachable system
[00:07:24] [SPEAKER_00]: of insanely long combos and combo breakers that became a defining feature of the game.
[00:07:29] [SPEAKER_00]: Now, the plot of the first game was focused on the killer instinct tournament,
[00:07:32] [SPEAKER_00]: created by the powerful mega corporation called UltraTek.
[00:07:35] [SPEAKER_00]: This nefarious corporation used their advanced technology to open a portal to another dimension
[00:07:40] [SPEAKER_00]: to release the game's two headed Cyclops final boss named Idle.
[00:07:44] [SPEAKER_00]: The game also allows you to select from 10 different fighters in order to win this tournament.
[00:07:48] [SPEAKER_00]: Among the more human-looking fighters are the green leotard wearing secret agent, Black Worked,
[00:07:52] [SPEAKER_00]: Jego, a warrior monk, TJ Combo, a heavyweight boxer, and Chief Thunder, a native American warrior.
[00:07:59] [SPEAKER_00]: There's also more wild characters like Sender, who's in a scape convict transformed into
[00:08:03] [SPEAKER_00]: a being of flames due to a failed UltraTek chemical test, and there's the fan favorite
[00:08:08] [SPEAKER_00]: predator meets terminator cybernetty soldier called Vogueur. The game also features a
[00:08:12] [SPEAKER_00]: philosopher Raptor human hybrid named Riptor, Saber Wolf, a werewolf, Spinal, and Undead
[00:08:18] [SPEAKER_00]: Skelton Warrior, and Glacius in icy alien that's abducted and forced the fight.
[00:08:23] [SPEAKER_00]: With the groundwork for the game laid out by Rare, Nintendo then partnered with WMS Industries,
[00:08:28] [SPEAKER_00]: the parent company of Chicago-based arcade giant named Midway Games.
[00:08:32] [SPEAKER_00]: In the 1980s, Midway had become a powerhouse in the arcade industry,
[00:08:36] [SPEAKER_00]: and they were synonymous with some of the greatest games of that era.
[00:08:39] [SPEAKER_00]: By the 90s, Midway continued to dominate with mega hits like Mortal Kombat in 1992,
[00:08:44] [SPEAKER_00]: NBA Jam in 1993, and Mortal Kombat 2 in 1994, making them the perfect collaborator to bring
[00:08:51] [SPEAKER_00]: Killer Instinct to life. This collaboration with Nintendo allowed Midway and Rare to code
[00:08:56] [SPEAKER_00]: develop and market games using an arcade board that was functionally very similar to what would
[00:09:00] [SPEAKER_00]: become Nintendo's next home console. This of course, cleverly allowed Nintendo to directly tell
[00:09:05] [SPEAKER_00]: gamers that the next generation of gaming was going to be just as impressive when they get their
[00:09:09] [SPEAKER_00]: own Ultra 64. The crazy thing was that the Killer Instinct attract mode practically
[00:09:14] [SPEAKER_00]: promises to gamers with this famous clip. Personally, I'm still kind of surprised that they
[00:09:26] [SPEAKER_00]: did this and put a date to it, especially considering that the system was renamed to the Nintendo 64
[00:09:31] [SPEAKER_00]: and it wouldn't be released until 1996. This delay led Rare to develop Killer Instinct for the
[00:09:37] [SPEAKER_00]: Super Nintendo and Game Boy in 1995 instead. So while that promise of ultra proportions was
[00:09:43] [SPEAKER_00]: never fully realized, Killer Instinct's blend of unique characters, really animations and creative
[00:09:48] [SPEAKER_00]: combo systems, ended up creating one of the loudest and most impressive arcade releases ever.
[00:09:53] [SPEAKER_00]: By May of 1995, Killer Instinct had become one of the top five highest-grossing arcade games
[00:09:58] [SPEAKER_00]: of that year. And I want to try to gaming monthly even declared for now the undisputed
[00:10:04] [SPEAKER_00]: king at the arcade's is Killer Instinct, and it most definitely was. Now of course, the
[00:10:13] [SPEAKER_00]: was composed by Grand Orgate and Robin Beanlin in their first soundtrack for a Rare game.
[00:10:18] [SPEAKER_00]: The mood setting, guitar wailing introduction track that opened the show is called the Instinct.
[00:10:22] [SPEAKER_00]: This version, along with many others that will be listening to, comes from the soundtrack album
[00:10:26] [SPEAKER_00]: that was released with the Super Nintendo version of the game called Killer Cuts.
[00:10:30] [SPEAKER_00]: Robin Beanlin, during an interview, explained that this soundtrack was created after the arcade
[00:10:34] [SPEAKER_00]: music was developed, which makes these versions one of the best ways to experience the uncompressed
[00:10:39] [SPEAKER_00]: and truest representations of these songs. So let's get into these killer tunes.
[00:10:45] [SPEAKER_00]: Up first, we're going to listen to the full length remix of Jagos theme called Do It Now by Grand
[00:10:49] [SPEAKER_00]: Orgate. After that, we're going to listen to another song by Graham called controlling transmission,
[00:10:54] [SPEAKER_00]: which is the theme for glitches. This track is a pure energy dance beat with cool voice samples
[00:10:59] [SPEAKER_00]: from the games announcer, and it also has the, we are controlling transmission sample that comes from
[00:11:04] [SPEAKER_00]: 1963 intro of the outer limits. Then we're going to switch genres but not composers with the
[00:11:10] [SPEAKER_00]: dark industrial theme of folklore called Full Bore. After that shredder of a tune,
[00:11:15] [SPEAKER_00]: we're going to listen to two songs by Robin Beanlin. First up is Cinder's theme called
[00:11:19] [SPEAKER_00]: Trailblazer, followed by the unique track from the Killer Cuts album called The Way You Move.
[00:11:23] [SPEAKER_00]: This track is an absolute slapper of a 90s dance anthem featuring the clever that beat his rare
[00:11:28] [SPEAKER_00]: voice sample, and it also features the killer instincts iconic announcer with his own rap
[00:11:32] [SPEAKER_00]: groove. We'll keep that 90s dance vibe going with Organs' theme called K.I. Feeling,
[00:11:39] [SPEAKER_00]: featuring the vocals of Faye Nubro, who will hear later again in this episode.
[00:11:43] [SPEAKER_00]: Backing that track up, we'll be another Robin Beanlin creation called Yo-Check This Out,
[00:11:47] [SPEAKER_00]: which is the hip hop and dance and views theme for the American flag wearing TJ Kamba.
[00:11:52] [SPEAKER_00]: Next, we'll listen to Oh Yeah by Graham Norgate, which is the thumping theme of Chief Thunder
[00:11:56] [SPEAKER_00]: before wrapping up this block with the final song called It's A Jungle by Robin Beanlin.
[00:12:01] [SPEAKER_00]: Just like the song, The Way You Move was also created exclusively for the Killer Cuts album.
[00:12:05] [SPEAKER_00]: This one is another sugar-y sweet 90s sounding slamer of a track.
[00:12:10] [SPEAKER_00]: Alright, let's do it now. Time to pump up the volume for the killer groove and I'll be back after
[00:12:14] [SPEAKER_00]: that to talk about the sequel Killer instinct too, and its N64 release, Killer Instinct Goal.
[00:31:12] [SPEAKER_05]: It's a killer, the killer is a killer, the killer is a killer, the killer is a killer.
[00:32:30] [SPEAKER_07]: One, two, three, put it down!
[00:33:15] [SPEAKER_07]: Three, kick it!
[00:33:44] [SPEAKER_07]: 1, 2, 3, quick it down!
[00:40:25] [SPEAKER_00]: Killer Instinct Tuesday's development quickly filed the release of its predecessor using
[00:40:29] [SPEAKER_00]: the exact same hardware to expedite production.
[00:40:32] [SPEAKER_00]: This game launched in our Cades in January of 1996, just 14 months after the original
[00:40:37] [SPEAKER_00]: and only five months after the Super Nintendo version.
[00:40:40] [SPEAKER_00]: This time around, the focus was to improve the handling of the characters and their moves,
[00:40:44] [SPEAKER_00]: aiming to make combat more strategic.
[00:40:46] [SPEAKER_00]: New features included parries, counter attacks like throws and the new Supermeter.
[00:40:51] [SPEAKER_00]: Ken Lobb had mentioned during development that reducing the excessive defense of play was
[00:40:55] [SPEAKER_00]: the highest priority.
[00:40:57] [SPEAKER_00]: And while some fans were bothered by these gameplay changes, others felt that the shift from
[00:41:01] [SPEAKER_00]: a defensive to an offensive strategy made the game faster, more exciting and significantly
[00:41:06] [SPEAKER_00]: raised the stakes for each fight.
[00:41:08] [SPEAKER_00]: The plot for Killer Instinct 2 follows the ending of the first, creating a cannon that
[00:41:12] [SPEAKER_00]: work at Defeas Idol and sets off a massive energy, creating a time warp that sends
[00:41:16] [SPEAKER_00]: some of the combatants back to the thousand years in time and allowing demon Lord Gargos
[00:41:20] [SPEAKER_00]: the greater rival to Idol to escape from Limbo.
[00:41:24] [SPEAKER_00]: This game's roster is now expanded to 11 characters, each with their own motivation for
[00:41:28] [SPEAKER_00]: surviving this dire situation.
[00:41:31] [SPEAKER_00]: Returning characters include Orchid, Jego, Sabre Wolf, Spinal, and TJ Kamma.
[00:41:36] [SPEAKER_00]: Full-gore is replaced with the Mark II enhanced prototype, Glacius also returns but is actually
[00:41:41] [SPEAKER_00]: this time replaced in the story as another member of the same species that's imprisoned
[00:41:44] [SPEAKER_00]: by Gargos' followers.
[00:41:47] [SPEAKER_00]: Interestingly, in 1996, SuperPly Magazine reported that rare used data from the first
[00:41:51] [SPEAKER_00]: games arcade machines to determine which characters were the least popular as a way of deciding
[00:41:55] [SPEAKER_00]: which of them would be excluded from the sequel.
[00:41:58] [SPEAKER_00]: However, during a 2013 interview with RetroGamer, Kevin Bayless explained that the changes
[00:42:02] [SPEAKER_00]: were actually made in order to aim for more variety and fighting styles.
[00:42:06] [SPEAKER_00]: He further explained that they had initially hoped to include the original characters as
[00:42:09] [SPEAKER_00]: unlockables, but this feature didn't really make it into the final game.
[00:42:13] [SPEAKER_00]: Characters that didn't return were Chief Thunder, Sinder and Riptor who had either died
[00:42:18] [SPEAKER_00]: in the first game or didn't end up warping through time like the rest of them.
[00:42:22] [SPEAKER_00]: Their spots on the roster are now filled by new fighters though.
[00:42:25] [SPEAKER_00]: The first of which is Kim Wu, a non-chuk wielding martial artist whose ancestors originally
[00:42:30] [SPEAKER_00]: banished Idol and Gargos.
[00:42:32] [SPEAKER_00]: She's now tasked with doing the same thing.
[00:42:34] [SPEAKER_00]: Next is Maya, the Amazonian queen of the ancient world who took part in banishing Gargos
[00:42:39] [SPEAKER_00]: but is now forbidden from returning to her homeland after his reappearance.
[00:42:44] [SPEAKER_00]: And then finally there's Tusk, a barbarian from the north and the sole survivor of his
[00:42:48] [SPEAKER_00]: warrior tribe after the great battle to remove Gargos.
[00:42:52] [SPEAKER_00]: By the time the killer instinct too was released, the arcade market was starting to
[00:42:55] [SPEAKER_00]: recede as console started to catch up to their coin-ob-conervars.
[00:42:59] [SPEAKER_00]: The Nintendo 64 was finally released in June of 1996, just six months later.
[00:43:04] [SPEAKER_00]: By November of that same year, Killer instinct gold was released for the new system
[00:43:08] [SPEAKER_00]: just in time for the holidays.
[00:43:10] [SPEAKER_00]: So while the original game practically promised a 1-1 recreation of Killer instinct
[00:43:14] [SPEAKER_00]: for this Nintendo console, Killer instinct gold's release didn't quite meet those expectations
[00:43:19] [SPEAKER_00]: for many of the fans and reviewers.
[00:43:21] [SPEAKER_00]: The Nintendo 64 had less memory so the backgrounds were less impressive and the character models
[00:43:26] [SPEAKER_00]: were lower resolution and the game kind of suffered from frame rate drops of various times.
[00:43:31] [SPEAKER_00]: Despite these issues, Killer instinct gold was still the premier fighting game on the Nintendo 64
[00:43:35] [SPEAKER_00]: thanks to its responsive controls and exclusive new modes like training, team battle and team
[00:43:40] [SPEAKER_00]: elimination battle.
[00:43:42] [SPEAKER_00]: Now on the other hand, the music for this sequel was praised for its adrenaline pumping tracks,
[00:43:46] [SPEAKER_00]: higher audio quality and character specific themes.
[00:43:50] [SPEAKER_00]: Graham Norgate at the time was tasked with composing the soundtrack for Blascore on the
[00:43:53] [SPEAKER_00]: 10 to 64. So the compositions landed in the hands of Robin Beeland, who's worked for this game
[00:43:59] [SPEAKER_00]: fantasticly continues to build on the foundation that the original game established.
[00:44:03] [SPEAKER_00]: So, starting things off for our next block is a great example of Robin's work on the soundtrack.
[00:44:07] [SPEAKER_00]: We're going to first listen to Orkid's theme called K-I Feel The Two.
[00:44:11] [SPEAKER_00]: This track features the return of Feyn New Burrows vocals that are excellently paired with a
[00:44:15] [SPEAKER_00]: killer high energy beat that's a great theme for this fan favorite character.
[00:44:19] [SPEAKER_00]: Next, we'll dive into my us theme which is a fast-paced dance jam
[00:44:23] [SPEAKER_00]: that's used with woodwinds and a heavy dose of animal sounds perfectly matching our Amazonian Queen stage.
[00:44:29] [SPEAKER_00]: Following that one, we're going to listen to Kim Woos theme that has an excellent
[00:44:33] [SPEAKER_00]: Asian musical flair and back it up with Jagos theme which is powered by masculine sounding
[00:44:38] [SPEAKER_00]: chance in an ultra cool citadeline. We'll switch genres for the next track as we get into the
[00:44:43] [SPEAKER_00]: pop and dance beat of TJ Combos theme, the brings back Feyn one more time as well as giving Kevin
[00:44:48] [SPEAKER_00]: Bayless and the Lance credit for their additional vocal work. After that jam, we'll move to
[00:44:53] [SPEAKER_00]: glacius's theme which blends in industrial sounding elements with other worldly vocal samples
[00:44:57] [SPEAKER_00]: that likely come from our Ice Man himself. Then last for this block, we're going to listen
[00:45:02] [SPEAKER_00]: to the absolutely shredding metal guitars and choral samples from folers theme. This tracks epic sound
[00:45:07] [SPEAKER_00]: is blasted through with the excellent guitar work of none other than rare composer Grant Kirk Hope.
[00:45:12] [SPEAKER_00]: And, assuming the drilling and mechanical sounds come from our robotic terminator.
[00:45:16] [SPEAKER_00]: Alright, let's be able to power baby. It's time to get down to the excellent tunes
[00:45:20] [SPEAKER_00]: of Killer Instinct 2 and I'll be back after that.
[00:59:37] [SPEAKER_00]: Alright, so that's the show. Hopefully you guys have enjoyed this episode about
[00:59:44] [SPEAKER_00]: Killer 1990 sound of the early Killer Instinct games. If you want to interact with the show and
[00:59:49] [SPEAKER_00]: tell me what you think about my selections in this episode, you can follow me on a variety of social
[00:59:52] [SPEAKER_00]: media platforms that includes Instagram, Twitter, Threads and Blue Sky. Following the show in
[00:59:58] [SPEAKER_00]: those locations are exactly where you can find great screenshots, artwork, music clips and various
[01:00:03] [SPEAKER_00]: information about the gamecitter featured in each episode. Check the show noted to follow along
[01:00:06] [SPEAKER_00]: on your favorite platform, Joyce. If you're enjoying this show, selection of incredibly great
[01:00:11] [SPEAKER_00]: new game music each month, please consider taking a moment to leave a rating review on Apple Podcasts,
[01:00:16] [SPEAKER_00]: Spotify, YouTube or wherever you're listening to the show because I'd really love to hear what
[01:00:20] [SPEAKER_00]: to think. Don't forget, you can go to barsalas.com to listen to past shows if you miss any. And of
[01:00:25] [SPEAKER_00]: course, if you're feeling giving, you can always support barsalas on Patreon. For already subscribing,
[01:00:30] [SPEAKER_00]: I want to thank the members of the leech and a VGM for supporting this show. Zoey, Alusa
[01:00:34] [SPEAKER_00]: and Cameron, I very much appreciate you ultra cool kids and I really hope you've enjoyed this episode.
[01:00:40] [SPEAKER_00]: If you want to join these supremely cool people and become a member of the leech and a VGM,
[01:00:45] [SPEAKER_00]: you can subscribe for as little or as much as you want and you'll get access to a bonus episode
[01:00:49] [SPEAKER_00]: of awesome music each month. Be sure to check the show now for a link to learn more.
[01:00:54] [SPEAKER_00]: I would also like to thank friends of the show and leech and members Aaron of the excellent video
[01:00:58] [SPEAKER_00]: game for ID podcast, Super Pod Saga, as well as Professor Tom of the Shoes in Academy VGM Club.
[01:01:03] [SPEAKER_00]: You can and should check out both of these shows wherever you get your podcast as well as on
[01:01:10] [SPEAKER_00]: all right, to wrap up the show I've got one more track for you. We're going to listen to
[01:01:14] [SPEAKER_00]: the Gargos' themes rocking guitars by Grant Kerko. This song is awesome and Grant is an absolute
[01:01:19] [SPEAKER_00]: legend in this one. So get ready to shred and double bass drum yourself into a supreme victor.
[01:01:25] [SPEAKER_00]: Anyway, I hope you enjoyed this final song and as always, thanks again for listening and I'll see
[01:01:30] [SPEAKER_00]: you guys next time.