Carrier: If You Can Hear It... You're Already Dead!

The NTA investigation team known as SPARC is sent to investigate the Aircraft Carrier Heimdal, little do they know of the strange horrors that await them inside.


Throughout its rather short lifespan, the Sega Dreamcast saw a surprisingly large amount of survival horror titles released on the console. With some known titles such as Resident Evil: Code Veronica and Alone in the Dark: The New Nightmare, or with cult classics such as Blue Stinger or Illbleed. But one game that tends to be overlooked is the somewhat obscure title Carrier, which waws released in 2000 exclusively for the Dreamcast, and developed and published by Jaleco, the Japanse studio responsible for a number of games from 1974 up until their closure in 2014. So why did Carrier not quite gain the cult status of its contemporaries? Let's find out.

In a basic sense, Carrier is a survival-horror game similar to Resident Evil and Alone in the Dark, notably featuring fully 3D rendered graphics for both the characters and environments, rather than the more traditional mix of 3D and pre-rendered backgrounds. With players taking control of Jack Ingles (and later Jessifer Manning) members of the investigation team who were split up at the start of the game. With the game taking place solely on the aircraft carrier Heimdal, which admittedly greatly adds to the horror aspect of the game leaving the player trapped on a ship somewhere in the pacific ocean.

A close-up of the video game "Carrier" cover art, featuring a distorted, greenish-skinned face with sharp teeth and wide eyes at the top. The title "CARRIER" is in large, distressed green letters with red blood splatters, positioned centrally. Below the title, the taglines "If You Can Hear It..." and "You're Already Dead!" are visible in white text. The bottom right corner shows the "JALECO" logo and an "M" for Mature ESRB rating. A small SEGA logo is in the bottom left.
The title screen for the video game "Carrier." The game's title, "CARRIER," is displayed in large, green, metallic-looking letters with a distressed, scratchy texture and red blood splatters, set against a black background. Behind the title, faint, blurry red and green microscopic structures or chemical diagrams are visible. Below the title, the text "PRESS START BUTTON" is shown in white. At the bottom of the screen, copyright information reads "©2000 JALECO LTD. ALL RIGHTS RESERVED. PUBLISHED BY JALECO USA."

Story-wise the game is fairly standard for survival horror games with much of its background being up to the player to discover, with the game mostly being set around the main investigation team and there survival/escape from the Heimdal. The main antagonist is ARK, a mysterious plant-like organism that has infected much of the Heimdal's crew and previous investigation team members, turning them into zombie like mutants that the player must deal with throughout the game. The game features a structure similar to Resident Evil 2, with the player first staring out with Jack Ingles for there initial playthrough, later unlocking a second story following Jessifer Manning which features a completely unique perspective of the games story.

Carrier is played from a third-person perspective, as players must traverse the Heimdal to survive defeating ARK infected mutants and solve standard survival-horror puzzles. A big aspect of the game is ammo and heath conservation, as the game utilizes a Resident Evil 2 style zapping mechanic which carries over which items you picked up in Jack's playthrough into Jessifer's. This gives the game a bit of a strategic element to its design (something that is never explained in game by the way), making players choose wisely in their initial playthrough to avoid running into issue upon the second.

A retro video game advertisement for "Carrier" on Sega Dreamcast. The top left features the game's title, a bloody "Carrier" logo, and the tagline "If You Can Hear It...You're Already Dead!". Above the title, a terrifying, fanged creature with glowing eyes emerges from darkness. Below the title are two character busts: a light-skinned male with blonde hair and a dark-skinned female with dark hair, both wearing sci-fi headsets and uniforms.  The right side of the ad contains a block of text describing the game's premise, involving a terrorist threat in the 21st century aboard the Heimdal Aircraft Carrier, and the player's mission to stop ARK (a prehistoric organism) from turning humans into monsters.  Along the far right, four small screenshots show in-game action, including characters navigating dark, industrial environments, fighting mutated creatures, and engaging in combat.  The bottom of the ad includes logos for JALECO, Sega Dreamcast, and the ESRB rating (RP for Rating Pending), along with a small quote from "Silicon Magazine, July 1999, Issue 12" praising the game's graphics.

**Alt Text:** A low-resolution screenshot from a 3D video game shows a tense scene in a dimly lit locker room. One character in a blue uniform aims a gun at another character in a yellow shirt, who appears to be staggering backward. Bloodstains are visible on the floor near the benches and lockers, contributing to a grim atmosphere.

Now let's talk about why this game is kind of on the average side overall. Carrier has a lot of problems that keep it from being a truly great game. Starting off with a few minor complaints, the game is a bit on the rough side in terms of control (which to be fair isn't uncommon with survival horror games of the era). Although the bigger issue is by far the game's environmental design, which starts off somewhat interesting, but quickly becomes very repetitive with a lot of tedious backtracking, which makes the game more of a slog to play than anything. Another downside is the game's overall performance, with the game suffering from slowdown at times, especially during boss battles or other graphically intensive moments.

A low-resolution 3D screenshot from a video game, depicting a boss battle. The player character, seen from behind, is suspended in the air, possibly falling or hanging, wearing a blue and grey suit with a backpack and a yellow helmet. They are aiming a weapon upwards towards a massive, grotesque spider-like creature with a yellow-green body, multiple glowing orange eyes, and several thick, segmented legs that extend into the dark background. The creature is positioned above a dark, cavernous abyss, with industrial-looking structures visible on the left and right edges of the screen, suggesting a precarious environment. At the top of the screen, a red "ENEMY" health bar is visible with a blue overlay, indicating the creature is taking damage.

A low-resolution 3D screenshot from a video game, set in a sci-fi convenience store or supply room. In the foreground, a male character with blonde hair, wearing a blue and grey futuristic military-style suit and a yellow visor, holds a pistol, aiming it forward. He is engaged in combat with several green-skinned, monstrous figures. One monster, in torn green clothing, lunges towards him from the right, also seemingly holding a weapon. Another monstrous figure is partially visible behind the protagonist, near a display shelf stocked with various items. The environment features metal shelving, a counter, and what appears to be a back wall adorned with pictures or posters. The lighting is dim, emphasizing the action in the center.

While far from perfect and generally mediocre, Carrier is an interesting survival-horror game that has some good ideas that are held back by poor design choices. If you are a fan of the Dreamcast or survival-horror games in general, Carrier might be a game worth checking out, although be warned this one definitely shows its age and is very rough around the edges.

on an interesting final note, the game actually had a sequel planned at one point titled "Carrier: The Next Mutation", intended for a 2001 release on the PlayStation 2, although it was canceled for unknown reasons.

Bill Barber
Writer
Bill Barber
Podcaster / Blogger