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Sometimes it's easy to dismiss a game for what it is on the surface. In the case of Top Gun on the NES, it's often viewed as just a "licensed video game". The most common thing people tend to remember about this game is how hard it was to land. But is there more to this "crash into the ocean simulator"? I argue, yes. Yes there is.
Come join me by the campfire today as we take a look at a game based on my favorite movie of all time. Fans of Top Gun, the 1986 blockbuster movie, will feel right at home as we turn and burn through 4 levels of non-stop action. But will we land on the carrier or be just another statistic?
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[00:00:00] Greetings fellow travelers of Vagrant's Explorers, Wildlanders, and welcome to episode 51
[00:00:27] of The Retro Wildlands.
[00:00:30] My name is Nomad and this is my gaming podcast, or I like to share my thoughts and experiences
[00:00:34] with a video game that I have discovered or re-discovered while roaming the gaming wildlands.
[00:00:41] Thank you very much for tuning into the show today.
[00:00:44] Whether this is your first time into the Wildlands with us, your 51st time or your somewhere
[00:00:49] in between, I am glad you decided to meander over to the campfire with us and take a load
[00:00:54] off before we head into the gaming wilderness for another adventure.
[00:00:59] D.D.R. Canine Expedition Leader will be around to help you get settled in.
[00:01:04] Just be sure to stand still and make no sudden movements as he gives your leg the obligatory
[00:01:09] sniffing.
[00:01:10] It's just part of his process and I have no idea what it is that he's actually sniffing
[00:01:15] for, but once he's done and you are checked in, be sure to grab yourself a drink and get
[00:01:20] comfy.
[00:01:22] The texture, our old man, Joava has been coming out of his little blanket for it a little
[00:01:26] more than usual lately so watch where you step.
[00:01:30] He can get pretty feisty in his old age but if you think too, give him a good scratch
[00:01:35] behind the ears, it'll absolutely make his day.
[00:01:38] D.D.R. are both creatures that enjoy the simple things and it doesn't take much to make
[00:01:42] them happy and get their tail wagging a mile a minute.
[00:01:46] It actually made me think of some of the things in my own life that just make me happy
[00:01:50] and put me in a good mood without very much effort.
[00:01:54] Video gaming as a whole is certainly one of those things but I'm thinking about more
[00:01:58] of the simpler things.
[00:02:00] I love drinking a hot cup of coffee in the morning on my porch if the weather is agreeable.
[00:02:06] I enjoy a good cigar paired with the perfect bourbon.
[00:02:10] I enjoy the smell of pine and just that general outdoorsy smell.
[00:02:15] I enjoy sniffing the pages of a brand new book or a game's instruction manual and probably
[00:02:21] right behind video games for me.
[00:02:24] I love a good movie.
[00:02:28] When it comes to movies, I think we all have that one, right?
[00:02:32] That one movie that always grabs our attention.
[00:02:36] The kind of movie that if you just happen to see it while you're flipping through the
[00:02:40] channels or you're on when you're streaming services, you'll sit with it and watch
[00:02:44] it no matter what it is that you're doing.
[00:02:48] The kind of movie that makes us feel like a kid again and the sort of film that takes us
[00:02:53] back to simpler times.
[00:02:56] We all have that one and when I had a chance to watch my personal favorite recently,
[00:03:01] it made me think about the game tie-in that I've always wanted to go back to and see
[00:03:06] if it was as bad as I remember.
[00:03:09] Or maybe it won't be so bad and there's actually something there worth talking about.
[00:03:16] On today's episode, we're checking out a video game that I've always had a soft spot
[00:03:21] in my heart for, especially since it's tied to my favorite movie of all time.
[00:03:26] It's a game that I don't really hear many retro gamers talk about other than when they
[00:03:31] would share stories of how this game is nothing more than a quote-unquote crash into the
[00:03:36] ocean simulator and how there are far better licensed titles out there.
[00:03:42] But as I got older, I refused to think that that's all this game was.
[00:03:47] From what I can tell it was one of the earliest flight simulation type games available
[00:03:52] and after playing through it last week, I can confidently say there is a little more
[00:03:56] here than people would lead you to believe.
[00:04:00] And just like any good guilty pleasure movie, there doesn't need to be anything super complicated
[00:04:06] about it to enjoy it.
[00:04:07] So, today on the Retral Wildlands we are going to be checking out Top Gun for the Nintendo
[00:04:14] Entertainment System.
[00:04:17] I have to be honest with you all, I have been wanting to do an episode on Top Gun since
[00:04:22] I started this podcast.
[00:04:24] The original Top Gun movie released back in 1986 when I was just two years old is my absolute
[00:04:31] favorite movie of all time.
[00:04:34] And the reasons for that are very simple, but they're also kind of complicated.
[00:04:39] It's my favorite movie for a lot of the same reasons that Final Fantasy VII will always
[00:04:44] be my favorite video game of all time.
[00:04:48] Is FF7 the best Final Fantasy game?
[00:04:51] I can argue that it definitely is not.
[00:04:54] But it will always be the best in my eyes and it has a lot to do with a bunch of memories
[00:04:59] I made, not just playing the game but how I saved up my own money to buy it and how
[00:05:05] my friends all slowly played it and we all bonded over it.
[00:05:10] Things like that are what make things our favorites and that's why Top Gun will always be
[00:05:15] my favorite film.
[00:05:17] I have vague memories of playing Top Gun on the NES over at my aunt's house and while
[00:05:22] I didn't put a ton of time into it, it seared itself into my memories.
[00:05:27] From the opening seconds where we see an F14 Tomcat preparing for takeoff to flying in
[00:05:33] the clouds looking for enemies to shoot down, to the landing or attempting to land on
[00:05:38] the aircraft carrier at the end of the mission.
[00:05:42] It all stuck with me to the point that even seeing this game today it gives me the nostalgic
[00:05:48] tingles.
[00:05:50] But now that I'm on this journey of playing old retro games that I missed out on growing
[00:05:55] up, I found myself thinking about Top Gun again.
[00:05:59] Was it a good game or was it just another licensed movie tie-in looking to cash in on
[00:06:04] the movie's success?
[00:06:06] Is it possible that there was more to the gameplay and level design or did Top Gun the
[00:06:12] video game truly crash and burn?
[00:06:16] Well my friends today I want to dive in and answer those questions as well as share
[00:06:21] some of my favorite memories from my favorite film.
[00:06:25] Now if you're new to the podcast I like to kick things off by chatting it up with
[00:06:30] you all a little bit and giving you all a peek behind the scenes here in the retro wildlands
[00:06:35] before getting into the episode itself.
[00:06:38] Depending on what's on my mind, I like to talk about what's going on with the podcast
[00:06:42] itself, what games I'm playing, what's going on in my personal life, any projects
[00:06:47] I might be working on and whatever else comes to mind.
[00:06:51] I'll also read and respond to any comments I received about Top Gun when I put a call
[00:06:57] out for them on our social media pages.
[00:07:00] Now if none of this interests you and you just came here for my thoughts on Top Gun,
[00:07:05] no worries you can just skip ahead about let's say about 12-15 minutes and you should
[00:07:11] get into the game talk.
[00:07:13] I'll also have loaded timestamps into the show's description so if you want to know exactly
[00:07:18] where you need to go, you can use those instead of fumbling around with your podcast app.
[00:07:25] But certainly consider sticking around, we're going to settle in with a little gaming
[00:07:29] talk and you'll get to hear your fellow wildlanders sound off with their thoughts and their
[00:07:34] memories around Top Gun.
[00:07:37] So without further ado, scooch in a little closer to fire my friends, let's get into our
[00:07:43] opening segment that I like to call Campfire Ketchup.
[00:08:04] So things in my neck of the woods remain busy as usual.
[00:08:08] The beginning of the year is usually pretty busy at my adult job and this year is absolutely
[00:08:13] no different.
[00:08:15] Every year around the February March time frame, I'm usually flown out to our company's
[00:08:19] annual Expo where we have the whole company together for a big conference and a huge sales
[00:08:24] event.
[00:08:26] For me it usually spans an entire week where I'll fly out on a Friday morning and not return
[00:08:31] home until the following Thursday.
[00:08:35] Preparations leading up to it can be pretty intense so lately the work stress has been climbing
[00:08:39] up a bit.
[00:08:41] But it's all coming to a head and in just a week or two depending on when this episode
[00:08:45] goes live, I'll be out in Orlando, Florida hopefully enjoying some decent weather.
[00:08:52] Since I've gotten into game collecting though, I've been excited to spend some of my
[00:08:55] off hours hunting for retro games whenever I'm off on work trips.
[00:09:01] One year my wife came to Las Vegas with me and one of my favorite memories with her was
[00:09:06] how we tracked down a retro game store just outside the city and took a bus to get there
[00:09:12] only to get off at the wrong stop and then we walked on foot for about two miles across
[00:09:18] construction zones and open areas before we found the shopping plaza that had our final
[00:09:24] destination.
[00:09:26] I cannot remember for the life of me the name of the store but it was absolutely worth
[00:09:31] the trip and I hauled a hefty bounty back to the hotel room.
[00:09:36] One game that I really enjoyed out of the pile that I brought back was a game called
[00:09:40] Black, an underrated first person shooter on the PlayStation 2.
[00:09:47] Developed by Criterion and published by EA, Black's presentation and sound design
[00:09:52] were what really stuck out for me.
[00:09:55] If you happen to catch our last podcast episode on Metal Gear Solid, I call it out that I have
[00:10:00] a real world appreciation for firearms.
[00:10:04] While I don't consider myself an expert by any stretch of the imagination, I have a decent
[00:10:09] understanding of how a gun works and I have shot plenty.
[00:10:13] Black's presentation really focused on making the weapons in this game as realistic sounding
[00:10:18] and looking as possible for the time.
[00:10:21] While modern first person shooters have really ramped up the realism when it comes to weaponry,
[00:10:26] Black was one of the earliest that I could remember that had genuine reload animations
[00:10:31] and other gun behaviors like the character pulling out a magazine to check if it's loaded,
[00:10:37] using your thumb to pull back the hammer or just having general inspection animations.
[00:10:43] The developers of this game even used movies for some of their sound design inspiration.
[00:10:49] I read that the MP5 sub-machine gun and the OOZ machine pistol sounded a lot like
[00:10:54] the MP5 John McLean used in Die Hard and the OOZ used in the movie True Lies with Arnold
[00:11:00] Swartz and Ager and Jamie Lee Curtis.
[00:11:03] Either way, Black is an awesome game that you should try if you're at all into shooters.
[00:11:09] I also picked up an M-classic when I was in Vegas which is a small graphics enhancer designed
[00:11:16] to upscale game graphics a little bit.
[00:11:19] It does some cool stuff for retro and modern games alike.
[00:11:23] The game store we found had this little puppy used for about 40 bucks when it normally
[00:11:28] retails for about 100.
[00:11:30] The older I get, I seem to have more of an appreciation for game graphics and what goes
[00:11:36] into them so it was nice to grab something that would enhance my experience even if
[00:11:41] it was just a little bit.
[00:11:43] The M-classic isn't life changing or anything and I am certainly not endorsing it but finding
[00:11:48] it on my Vegas journey was pretty cool.
[00:11:51] All in all, I am curious to see if I'll find any retro game stores near where I'm staying
[00:11:56] in Orlando this year.
[00:11:58] I'll certainly report my findings, especially over on our social media pages.
[00:12:05] Speaking of social media, let me quickly mention that the retro wildlands is all over
[00:12:10] social media if you're looking to join up and you want to keep tabs on what's going
[00:12:14] on with the show as well as add a little gaming spice to your timelines and feeds.
[00:12:20] We have a link tree that you can access by going to linktr.e forward slash retro wildlands
[00:12:27] and this will point you to our Facebook, Instagram, Twitter, slash x threads, YouTube and
[00:12:33] Blue Sky pages.
[00:12:35] I do my best to be somewhat active on social media so give us a follow if you're at all
[00:12:41] interested.
[00:12:42] Since I usually only post one thing a day at most, you won't get smacked in the face
[00:12:47] over and over again with content.
[00:12:50] I like to think of my social media posts as thought provoking and value add.
[00:12:55] Haha, who am I kidding?
[00:12:58] Half the time, I'm just posting a picture of a game in my collection, a beer I might be
[00:13:02] drinking or a photo of Deity or Dexter.
[00:13:06] But one quick thing to mention, whenever I put a call out for comments on the game or topic
[00:13:11] that I'm going to be covering, I'll do that on social media so join up on your favorite
[00:13:16] platform if you want to interact with the show in that way and potentially have your
[00:13:20] comments read by me.
[00:13:23] So as far as what I've been working on for the show, I've decided what I want to play
[00:13:27] for our next episode.
[00:13:29] I just need to carve out the time to play it.
[00:13:32] The website How Long To Be To Clock This Game In at about 8 hours which is the perfect
[00:13:37] length of time I think.
[00:13:40] Really what I need to get back to is going to bed a little earlier and waking up early
[00:13:44] again.
[00:13:45] In the early days of the podcast, what really helped me stay on top of a weekly release schedule
[00:13:50] was getting up early and putting some serious work in before leaving for my actual job for
[00:13:56] the day.
[00:13:58] That however started to wear on me a bit because I wasn't going to bed early enough so
[00:14:02] I was grinding myself down to a stump.
[00:14:05] I'm hoping to get back to some semblance of a balance again.
[00:14:10] Plus, and I don't know what it is.
[00:14:13] I like being up when my kids get up and they come and see me in my home office working
[00:14:18] on building my passion project.
[00:14:21] If these kids take anything away from my wife and I, I hope it's the notion that anybody
[00:14:27] has the capacity to build something with enough work and commitment.
[00:14:31] Anyway, episode 52 of the show is a lock.
[00:14:36] I just need to play this awesome game and get to writing about it.
[00:14:40] What is it you might be wondering?
[00:14:42] I can never decide if I want to tell you all because on one hand it certainly builds
[00:14:47] up suspense I would think if I keep it close to my chest.
[00:14:51] Plus, it allows me to pivot away from a game if I'm not feeling it or if I just can't
[00:14:56] make a show the way I want to.
[00:14:59] But on the other hand, I want you to all know what to expect out of the show going forward.
[00:15:04] So since we're talking about that, I would love to know what your preference is.
[00:15:09] If you think of it and this is totally if you think of it and you want to spend the
[00:15:13] time, drop me a line on one of our social media pages and let me know if you prefer one
[00:15:18] way over the other.
[00:15:20] I listen to podcasts all the time and I listen to shows that do it both ways and as a consumer
[00:15:26] of multiple podcasts, I appreciate each approach equally.
[00:15:31] But if the Wildlands community has a preference, let me know.
[00:15:35] In other news, I finally finished the Legend of Zelda Breath of the Wild on my Switch this
[00:15:41] past week and after putting 50 hours into that game, I am pretty satisfied with it and
[00:15:47] I am very happy with how that game ended.
[00:15:50] I didn't complete every single quest that the game had to offer or visit every single
[00:15:54] shrine and I definitely did not find all 900 Korok seeds but I'm very content with the
[00:16:00] time that I spent with it and I am done with it now.
[00:16:03] So I'll be putting that back on the shelf and tears of the kingdom will eventually find
[00:16:08] its way to my Switch but I am definitely going to be taking a breather from Open World Zelda
[00:16:13] for the moment.
[00:16:15] Right now, I am eagerly awaiting Final Fantasy VII rebirth which I thought I was going
[00:16:21] to miss out on since I didn't have a PlayStation 5 until recently.
[00:16:26] Speaking of the PS5, I was fortunate enough to get my hands on a PlayStation portal, the
[00:16:31] handheld device that lets you stream your PlayStation 5 to it.
[00:16:36] I've been looking for one since I got my PlayStation 5 but they've been sold out everywhere.
[00:16:43] I finally found one that I didn't have to pay a scalper for and it's actually really
[00:16:48] awesome for what it is.
[00:16:51] Feel free to research it and decide if it's worth your money based on how you game but
[00:16:55] I'm doing more and more portable gaming nowadays instead of out of my living room.
[00:17:00] There's plenty on the PlayStation 5 I want to play and now that I have a portable option
[00:17:04] to go along with my Switch, I'm hoping I can chip away if you'll back log this way.
[00:17:10] I've had a few people ask me about my PlayStation portable experience and whether or not it's
[00:17:15] worth to purchase and all I'll say is this.
[00:17:18] Do your research.
[00:17:21] The system is fantastic especially since the handles mimic the PlayStation 5's controller
[00:17:26] haptic feedback and adaptive trigger functions but just make sure you understand the few short
[00:17:32] falls it has, example proprietary headsets and no Bluetooth and if that's something that
[00:17:38] makes sense for you and your gaming style and habits, knock yourself out and go for it.
[00:17:44] If not there are other solutions out there.
[00:17:48] For now though, the PlayStation portable for me is just what the doctor ordered.
[00:17:55] Alright I think that is all that I have for this week's catch up.
[00:17:59] It's time we start to transition to the reason that you are all here today.
[00:18:04] It's time to talk about Top Gun for the Nintendo Entertainment System.
[00:18:10] We had a handful of comments from the Wildlands community about Top Gun so let's get into those shall we?
[00:18:17] First up we have Chris Copoline who is one of the hosts of the Retro Hangover podcast.
[00:18:24] He chimed in on Twitter, slash x and said, going to say it before everyone else does.
[00:18:30] Fuck landing.
[00:18:32] Other than that it's okay.
[00:18:35] Yeah we're going to be talking about landing on that aircraft carrier plenty today
[00:18:40] and I wholeheartedly agree with you Chris.
[00:18:42] Fuck landing and anything that even resembles landing on an aircraft carrier.
[00:18:47] Sure you have on screen prompts that'll tell you what you need to do and how to maneuver your
[00:18:52] aircraft but it can be incredibly hard and it seems like the game demands absolute precision out
[00:18:57] of you. Failing here costs you a life too and with only three to get you through the entire game you
[00:19:04] cannot afford to screw up here. Although having read the instruction manual online I now realize how
[00:19:11] it is that you can control your airspeed with the A and the B buttons.
[00:19:16] This knowledge doesn't guarantee you're going to make it but you have a hell of a lot better
[00:19:21] of a chance. Still, fuck landing and any surface one would land a fighter jet on.
[00:19:28] Thanks for writing into the show Chris.
[00:19:31] Next up we had Dave write in over on our Retro Wildlands Facebook page. He said,
[00:19:37] a game my dad got me and my brother just because he probably loved the movie but man trying to land
[00:19:44] was tough. In all honesty Dave and I think I mentioned this in the episode at some point
[00:19:50] I would have absolutely passed on this game if not for the Top Gun logo.
[00:19:56] I love the movie so much that I'm probably going to give this game more of a pass than it
[00:20:00] probably deserves but even as a licensed game based on a movie, I think Top Gun was decent
[00:20:07] all things considered. Shout out to your dad by the way who loved the movie because I don't
[00:20:11] know anyone outside of him and myself that really really loves this film. And you're right
[00:20:18] landing was tough as nails but I think I've gotten much better at it now that I'm older.
[00:20:23] Still, nothing beats completing a level only to land in the drink because I wasn't in the exact
[00:20:29] spot that the game wanted me to be in. Thank you for dropping a comment for the show Dave. I
[00:20:35] very much appreciate it. Hopping over to our new and shiny blue sky page, Poppy the Keaton has
[00:20:43] this to say. I rented it once, my older cousin told me that you had to have an extra life when
[00:20:50] you landed on the runway because you had to crash. I know that did make sense and I was super
[00:20:56] excited when I figured out how to land safely. Now that's funny Keaton because I about came
[00:21:03] to the same conclusion myself. Since I couldn't figure out how to land I assumed you just needed
[00:21:09] to accept the fact that the game wanted you to crash for some reason and you had to forfeit a life
[00:21:13] in the process. But I do vaguely remember landing on the carrier once when I was little and I'm
[00:21:20] pretty sure it was all luck. Still like you knowing it could be done change the game and finally
[00:21:27] I'm proud to say yes, I can land the Tomcat on the carrier in Top Gun and no one can take that away
[00:21:35] from me. Where you're landing badge proudly Keaton and thank you very much for the comment.
[00:21:42] Uncle 330 wrote into the show over on our Threads page and said,
[00:21:48] I've never played that game but the way you do your podcast it's like I'm playing it right next
[00:21:53] to you so LOL love your stuff keep on keeping on. Thanks a bunch man I really appreciate you saying
[00:22:01] that seriously. Hopefully if I did this game justice and my vision came together like I wanted,
[00:22:07] you and I will absolutely be flying high together taking out bad guys and looking cool as hell while
[00:22:12] we do it. If you ever get a chance to definitely give this game a try there are certainly better
[00:22:19] games out there but there are also some worse ones too. Thank you very much for writing into the show
[00:22:25] I appreciate the comment. And our last comment comes from Chuck over on our Facebook page. He
[00:22:33] simply said, up, up, down, down. Words to live by but more often than not die by as you make that
[00:22:43] final approach to the carrier. Will we land on the carrier today my friends? Make sure you stick
[00:22:50] around and find out. Thank you very much for chiming in Chuck I appreciate it.
[00:22:57] Released in November of 1987 Top Gun was a shoot him up style flight simulator where players take
[00:23:04] control of an F14 Tomcat the US Navy's premier fighter jet and take the fight to the enemy.
[00:23:12] They've invaded allied territory and are prepared to march to war. While the Navy has plenty
[00:23:19] of hardware at its disposal to repel the enemy threat their most powerful resource is going to be
[00:23:25] you. You are a hot shot fighter pilot who knows how to turn and burn and you're the kind of pilot
[00:23:32] that gets things done. Using your Tomcat that has been loaded up with plenty of missiles and guns
[00:23:39] it's time we show our foes who really rules the skies. So let's suit up wildlanders put on your
[00:23:47] flight suits grab your helmets and don't forget your bad ass sunglasses. We are the elite the best
[00:23:55] of the best up there we've got to push it that's our job and when you're in the skies pulling mock
[00:24:03] to with your hair on fire just remember one thing there are no points for second place
[00:25:04] when we were all growing up and we had nothing but the world and all of its possibilities in
[00:25:09] front of us I'm sure we all had big aspirations for what we wanted to do and what we wanted to be
[00:25:15] and I'm sure some of us probably nailed those aspirations and are doing the thing that we've
[00:25:20] always wanted to do. But for me when I was young I wanted to be one thing and one thing only
[00:25:27] I wanted to fly a fighter jet specifically I wanted to fly the F14 Tomcat a twin engine two seat
[00:25:37] supersonic jet with wings that folded in when it really had to pick up some speed. It goes without
[00:25:43] saying but all of this came courtesy of the 1986 blockbuster movie Top Gun. I'm assuming we've
[00:25:50] all heard of Top Gun right? This was the movie that starred Tom Cruise as a hot shot fighter pilot
[00:25:56] that went by the call sign Maverick. He and his co-pilot Goose played by Anthony Edwards took part in
[00:26:04] a training program called The Fighter Weapon School. I didn't know it when I was younger but the
[00:26:10] school is a real life program that I believe is still around today. It was established back in 1969
[00:26:18] and the sole purpose was to train the Navy's best fighter pilots in advanced air combat maneuvering
[00:26:23] techniques. And then those that graduated would go back to their own squadrons and pass along what
[00:26:29] it was that they had learned. Much of the Top Gun movie takes place during Maverick's Top Gun
[00:26:35] training and while Maverick starts the movie off as a cocky and arrogant pilot he slowly grows a
[00:26:41] little bit and ultimately walks away from the experience a more skilled and a little more wiser
[00:26:47] after multiple setbacks, a terrible tragedy and one hard fought battle. As a kid though I did not
[00:26:55] give a shit about any of that nor did I really understand much of the actual story that the movie
[00:27:00] was trying to tell. All I cared about was watching the scenes where the fighter jets were flying
[00:27:06] around and dog fighting with the enemy. It wasn't a adrenaline rush when I was a kid and I am not
[00:27:12] gonna lie I still get excited seeing them today. Top Gun is a movie that if it comes on in any
[00:27:21] capacity I will immediately stop whatever I'm doing to watch it. It is practically non-negotiable.
[00:27:29] But as I got older I think I really understood what it was the dreamy to this film.
[00:27:34] It was just a simple action-packed movie that wasn't trying to tell a complicated story or
[00:27:40] preach any sort of message. It was about a guy who just wanted to be the best who learned the
[00:27:46] hard way what that meant and he got to fly some awesome aircraft while it all happened. Period,
[00:27:52] that's it. Top Gun was a commercial success. I find it hard to believe but this movie was shot
[00:28:00] on a budget of $15 million and it made a whopping $357 million worldwide. For as expensive as
[00:28:09] movies are hard to make nowadays this was an incredible feat back in the day.
[00:28:14] So it was no surprise that a video game adaptation would emerge that would try to bring the magic
[00:28:20] of the movie into homes everywhere. Top Gun for the Nintendo Entertainment System was born sometime
[00:28:28] in November of 1987 and I think it was around 1989 or 1990 that I actually played it for the first
[00:28:35] time at my aunt's house. Video games have always been a part of my life growing up but I don't
[00:28:40] have a lot of vivid memories of the early years. Oftentimes I'll remember bits and pieces or even
[00:28:47] flashes of a game that I played and that was it. Top Gun on the NES was one such game for me.
[00:28:54] I remember enough about it that I know I played it but it may have only been a few sessions.
[00:28:59] There isn't a lot to remember about the games since it really isn't all that long
[00:29:03] but I'll never forget how it felt to dogfight on my NES, destroy or avoid incoming missiles
[00:29:10] and how I would crash repeatedly when I tried to land my plane at the end of each level.
[00:29:15] Or how about refueling in mid-air? That was a fun one too.
[00:29:20] Still while I have an incredible love for the movie I never had a reason to seek out or go back
[00:29:26] to the NES game. It wasn't until Top Gun came up in random conversations that I told my kids
[00:29:32] a game based on the movie came out for the Nintendo that was almost as old as I was.
[00:29:38] We had a good chuckle after that but I couldn't get the game out of my head at that point.
[00:29:43] It certainly didn't help matters that I took the time to watch the movie again.
[00:29:48] After the credits rolled it was decided. I needed to go back and check this game out.
[00:29:54] As I've gotten into more and more retro games over the last few years,
[00:29:58] I've heard Top Gun on the NES was just meh, nothing to write home about.
[00:30:04] Really what most people were stuck on was how difficult the game was,
[00:30:08] especially when you had to land your Tomcat on the aircraft carrier.
[00:30:13] But is that all the game had to offer?
[00:30:17] At that point I made it my mission to go back and find out.
[00:30:21] Was Top Gun on the NES better than people think or was it really just a fighter jet crash simulator?
[00:30:28] Well my friends, I think it is time to give Top Gun its moment in the spotlight so sit back and relax as we
[00:30:35] start to peel back the layers and see exactly what it is that we're working with.
[00:30:41] So what is this game?
[00:30:45] Top Gun is a shoot-em-up style combat flight simulator that was released in 1987 for the Nintendo
[00:30:52] Entertainment System. Players take control of an F14 Tomcat, the fighter jet featured in the 1986
[00:30:59] movie, which is a real life fighter used by the United States Navy. The Tomcat was first made
[00:31:06] back in 1970, saw its first deployment in 74 and was eventually retired from service in September
[00:31:13] 2006. While the US Navy no longer uses the Tomcat, it's actively used in a small capacity by the
[00:31:21] Iranian Air Force. If you've ever seen the Top Gun movie, you will know that the F14 is a bad-ass
[00:31:29] aerial fighter. It serves multiple roles but it was mainly used as an interceptor aircraft which
[00:31:36] specialized in chasing down an intercepting enemy aircraft like bombers and fighters.
[00:31:42] Because of this, the Tomcat was often utilized as a general air superiority aircraft.
[00:31:49] Basically, the Tomcat helped establish air dominance over a specific area and its extreme
[00:31:54] agility and firepower was a great way to either deter enemy forces from entering that area
[00:31:59] or the Tomcat would just knock them out of the sky with extreme prejudice.
[00:32:04] It was the perfect fighter jet to use in the movie and while the swing-wing design was mainly used
[00:32:10] to help with speed and maneuverability, it looked bad-ass on the big screen.
[00:32:16] Even though players of Top Gun on the NES will see their Tomcat from the inside during gameplay,
[00:32:23] it's hard not to think about how it looks on the outside.
[00:32:27] As a kid I remember playing this game and pretending that I was in the movie,
[00:32:31] dog fighting migs and fighting to get that perfect missile lock.
[00:32:41] Oh hell yeah, that will never get old.
[00:32:48] So what's the story in Top Gun video game?
[00:32:52] Are we entraining like Maverick is in most of the movie?
[00:32:56] No. Top Gun on the NES has a pretty straightforward story that's going to see us taking
[00:33:01] the flight to the enemy and will need to take down a variety of airborne targets as well as
[00:33:06] some ground-based ones. Now it's been a while since we've referred to the instruction manual
[00:33:12] when setting up the opening of a game here on the podcast, but Top Gun's instruction manual
[00:33:18] perfectly sets the stage in perfect instruction manual fashion.
[00:33:23] Let's grab that and open it up.
[00:33:28] Oh I love that instruction manual smell.
[00:33:31] Hopefully I am not the only one that sniffs manuals in books or else that moment just now
[00:33:37] was pretty weird and I apologize in advance. Anyway let's jump in and figure out what our mission is.
[00:33:47] Snug in the cockpit of a $30 million war machine, you ease the control stick forward and
[00:33:54] aim the plane's nose towards the center of the runway. The sun glows orange on the horizon of
[00:34:00] fighter town USA and all appears peaceful as you complete your second training sortie of the day.
[00:34:07] Back inside the flight room, you relax with a hot cup of Java content being the Navy's hottest
[00:34:13] fighter joc. Suddenly the commander bursts in and gives you a quick salute. His face appears
[00:34:20] ice cold as he hands you orders marked top secret. Breaking the seal, you read the news.
[00:34:28] The enemy has invaded vital oil fields and is preparing to advance on our allies.
[00:34:33] Its navy is fully deployed and our intelligence warns us they will soon commence an all-out attack
[00:34:39] on our task force in the region. Adding to the conflict, they have put into operation their latest
[00:34:45] space base capable of launching killer satellites on a moment's notice. Your orders lieutenant are
[00:34:52] to immediately join the carrier USS Enterprise. From there you will command a squadron of that 14s
[00:34:59] into battle with your primary mission being to knock out the enemy's leading air, sea and land
[00:35:04] forces and then the proceed forward destroying the space base. Remember, the entire free world
[00:35:12] will be flying with you. If you succeed World War 3 will be averted. If you fail,
[00:35:19] make God help us all. Good luck! Signed Mr. President.
[00:35:26] You crumple the orders and eat them. You know what you must do.
[00:35:35] We crumple our orders and eat them. That right there is why I love instruction manuals.
[00:35:42] Story setups like these are just the perfect amount of cheese and I love it.
[00:35:49] Ah, anyway, it's a pretty basic story setup and that's all we're going to need for this adventure.
[00:35:56] In the game we're going to contend with pretty much what we just heard. Targets in the air,
[00:36:02] on the sea and on land. The game takes place over four levels and if you think that is in a lot
[00:36:09] you are absolutely correct. While the first level of the game is around six or seven minutes long
[00:36:16] the other three can be slightly longer but that's not taking into account the amount of times
[00:36:21] that you're most likely going to fail. Lose all your lives and have to start the game over from
[00:36:26] scratch. That is because top gun on the NES is hard and it will put your skills as a world class
[00:36:33] Navy fighter pilot to the test. You start the game with three lives and if you lose all three of them
[00:36:40] it's game over and you have to start over. While you do have a score that will increase as you
[00:36:46] down the bad guys and successfully land on the aircraft carrier at the end of each stage
[00:36:51] I never noticed being awarded an extra life or anything while I was playing.
[00:36:56] I could have missed it but for me it was one two three strikes and I was out.
[00:37:02] But don't let the difficulty of top gun immediately turn you off. For better or worse I think
[00:37:08] it's worth taking to the skies and seeing what this game is all about. So that being said it's
[00:37:14] about time we did just that. Let's slot this game into our Nintendo Entertainment System and get
[00:37:21] to it. But before we do every F14 pilot needs his Rio and there's no better co-pilot that I'd rather
[00:37:29] have on this mission than Dee Dee Dee Dee are you ready to go boy?
[00:37:38] All right let's get to it. I feel the need the need for speed. Whoa!
[00:37:46] Ah there it is he said the thing from the movie.
[00:37:49] You betcha dear listener and just you wait there will be plenty more where that came from.
[00:37:57] Ha ha you said it boy. Right away on screen we're met with a white background and some black text.
[00:38:06] It's your standard copyright text but the mood for the game is already being set.
[00:38:11] An 8-bit version of the notorious top gun anthem plays in the background and I always love
[00:38:18] the font style used here. It's very military and it just felt so adult to me when I was little if
[00:38:25] that even makes any sense. After this we're taken to the title screen. The top gun logo and all
[00:38:32] of its red and blue glory is at the top of the screen with the Konami logo just above it.
[00:38:38] To the left we see the silhouette of an F14 Tomcat looking sexy as hell and then to the right are
[00:38:45] the words press start key. To my knowledge this is the only game that I've ever seen on the NES
[00:38:52] that says press start key while I'm assuming key is synonymous with button I always thought
[00:38:58] that was weird but anyway there are no options to mess with or settings to toggle.
[00:39:03] Soon as we press start on our controller the music cuts away rather abruptly and we're still
[00:39:09] staring at the title screen for some reason. We need to press start button a second time
[00:39:14] apparently before we can continue. I always thought that was odd but all this for given on the next
[00:39:19] screen. On screen we're shown an F14 Tomcat from the backside. The graphics here are pretty
[00:39:27] impressive and this part right here is one that I'm sure those of you that have played this game
[00:39:33] will remember quite well. The sky is a sort of faded orange the kind of sky that you would see
[00:39:40] in the early morning. To the right side of the screen we see a small little pixelated dude.
[00:39:46] Assuming the Tomcat that's being shown is on an aircraft carrier that little guy would be
[00:39:51] the catapult officer otherwise known as the shooter. He's one of many people on the deck of the
[00:39:58] carrier that makes sure planes get off the deck safely. If you've seen Top Gun the movie he's
[00:40:04] the little guy that sluts to Maverick before he takes off. Turning our attention back to the Tomcat
[00:40:10] it fires up its twin engines and we see flames spit out the backside. While it's never going to
[00:40:17] match a real-life Tomcat I have to say the NES did a pretty good job of making the F14 Tomcat roar
[00:40:25] like a ferocious lion. Oh hell yes I don't know about you but that just hits the spot perfectly.
[00:40:41] With our Tomcat ready to go the game begins and we get set for our first mission.
[00:40:47] On the next screen we're shown a pretty nondescript map of the mission area. At the top of
[00:41:01] the screen green letter start to type themselves out. Mission 1 training for the next mission.
[00:41:09] This first mission for the most part should be pretty easy going. We aren't going to have much
[00:41:15] enemy resistance and it's the perfect level to get used to how the game works and controls.
[00:41:21] On the next screen we need to choose what missiles we want to arm our Tomcat with. We'll have
[00:41:27] three choices for missiles. The T11 Hound, the T22 Wolf and the T33 Tiger. The differences are
[00:41:38] pretty obvious. The Hound has a power rating of 1 and you can take 40 of them with you into
[00:41:44] battle making it the weakest but most plentiful missile. The next step up is the Wolf. Power level
[00:41:52] is 2 and you can only take 20 of those in a battle. Lastly the Tiger is the strongest missile by far
[00:42:00] with a power rating of 4 but you can only take 10 of them in battle with you. Stronger missiles
[00:42:06] will be more useful in the later stages of the game when you're taking on bigger targets like
[00:42:10] enemy aircraft carriers and other land based targets but for this mission the Hound missile
[00:42:17] will do just fine. As soon as we select it the game confirms our choice
[00:42:27] and we're taken to the cockpit of our F14. Before we begin our mission we need to take
[00:42:35] off from the aircraft carrier. Before we do that let me give you a quick tour around the cockpit so
[00:42:41] you know what all the bells and whistles are. On the left we have our altitude. We can go as high
[00:42:48] as 30,000 feet and as low as 500 feet. I never really got a sense that your altitude mattered
[00:42:55] all that much in the game. You can never go lower than 500 feet so there's no actual danger of
[00:43:00] crashing that I ever came into and in the later levels you'll spend most of your time down low
[00:43:06] so you can take out ground targets. Airborne targets seem to spawn regardless of what your
[00:43:12] altitude is so I never paid this number much mind but it will be super important when we try to land
[00:43:18] our plane on the carrier but we'll get there in due time trust me. Next we have our air speed
[00:43:26] measured in miles per hour. Another cool thing to see but it has no real bearing during the mission
[00:43:31] itself. This will come into play more so when we're landing our plane or trying to refuel it in mid-air
[00:43:38] but I will say that is pretty freaking cool to see how fast that we're going.
[00:43:43] Now further left we have our fuel gauge. So an interesting part of later levels which I've
[00:43:49] kind of already alluded to is that we will not have enough fuel to complete our mission and we're
[00:43:55] going to have to refuel in air by coupling with a mid-air refueling aircraft. When our fuel gauge
[00:44:02] gets low we're going to hear this warning indicator. With a tone as annoying as that it's going to be
[00:44:11] hard to miss. From there we need to press our start button and the refueling aircraft will come
[00:44:17] and hook us up. We'll touch on this fun process when the time comes as well. I always assume that
[00:44:24] they tossed this game mechanic in as a call back to the movie where in the opening scene Maverick
[00:44:30] and his wingman Kuger are in danger of running out of fuel. Now the last thing on the left hand side
[00:44:36] of the cockpit is a gauge called the artificial horizon. This is just a little gauge that gives you
[00:44:43] an idea of what your aircraft is doing as you fly it. You'll notice it moves to the left and right
[00:44:49] as you bank in those directions as well as move up and down as you climb up or down an altitude.
[00:44:56] Now moving our eyes to the right side of the cockpit we'll see a display that shows what type
[00:45:01] of missile that we have selected to take along with us and how many of those missiles that we have
[00:45:05] left to use. Below that view there are a few gauges that do not do anything and I guess they're
[00:45:13] just there to fill up space so no need pay attention to those. Now speaking of filling up space
[00:45:19] the very center of our cockpit is taken up by a big radar screen. This multi-function monitor
[00:45:27] serves multiple functions. Most of the time it's going to serve as a radar and will indicate the
[00:45:34] position of any enemies that are around you. This way you can bank left or right accordingly in
[00:45:40] order to intercept them and blow them to smithereens. Beyond the radar aspect of this monitor it will
[00:45:47] let you know when you have a mig on your tail and need to take some evasive maneuvers.
[00:45:52] This screen will also be used to help you land your F14 on the deck of the carrier at the end
[00:45:57] of each mission and you'll use this screen to help yourself line up the fuel hose when attempting
[00:46:03] to refuel mid-flight. The very last thing to call out under the radar itself is the damage indicator.
[00:46:11] The red blocks are basically your health meter and if you take any damage on a mission the blocks
[00:46:16] will start to decrease. When they are gone so are you. Now it seems like we have a lot of things
[00:46:24] to keep track of on screen but we're mostly going to be keeping an eye on our radar as we go about
[00:46:30] our mission so don't feel too overwhelmed. With all of that out of the way it is time we get on
[00:46:37] mission and get airborne. Flashing on our radar screen we see the words take off and at this point
[00:46:45] our Tomcat's engines light up and we automatically take off from the deck.
[00:47:02] Alright it's game time! The directional pad on your NES controller is what's going to move
[00:47:08] us around the skies. Holding a left or right will have you bank in those directions and pressing down
[00:47:14] or up will have you climb up and descend. As enemies appear on screen you're going to need to
[00:47:20] maneuver in such a way to put them as close to the center of the screen so you can take them out.
[00:47:28] Speaking of, take a look at the radar. A flashing dot appears right behind us and it's coming up
[00:47:34] on our left side. These flashing dots are the enemy so let's get ready to engage.
[00:47:40] As soon as the enemy fighter flies past us from behind it appears on screen.
[00:47:48] Okay let's take it out. We can do this in one of two ways. First we can lock on and fire a
[00:47:56] missile at it. To do that first we have to make sure the enemy is in the center of our screen
[00:48:02] and in the middle of our weapon sight. Looking straight ahead you'll see a small crosshair
[00:48:07] in the middle of our view and a sort of outer square highlighted with just the corners visible.
[00:48:14] If we have our enemy at least in this square off area we should be able to get a missile lock.
[00:48:20] To do that all you need to do is press the B button. If our lock on is successful a red square
[00:48:27] will highlight the enemy aircraft. Let's go for missile lock now.
[00:48:33] Steady, steady, excellent we've got tone. Press the B button again to let loose a missile.
[00:48:44] We'll watch as a missile flies towards our enemy. Once it makes impact that enemy fighter can kiss
[00:48:51] their ass goodbye.
[00:48:54] Woo splash one bogey but don't get complacent yet. Maverick and Iceman may have taken out four
[00:49:02] bogeys in the movie but we're going to be up against way more enemy fighters than that in this game.
[00:49:09] Speaking of another enemy fighter is coming up from behind us to the left. He flies past us
[00:49:15] and gets in front of us.
[00:49:18] Heh, it's almost as if these knuckleheads just want to get shot down. Well that's fine by us.
[00:49:26] But instead of using a missile on this jump let's take him down with some good old-fashioned
[00:49:31] machine gunfire. Our Tomcat is outfitted with a 20mm M61 Vulcan rotary cannon capable of
[00:49:39] turning most objects into Swiss cheese. And the best part, we have unlimited machine gun ammunition
[00:49:46] so we can let the bullets fly. Pressing the A button will fire our machine gun but one thing
[00:49:53] that we need to keep in mind is that our machine gun is apparently semi-automatic meaning
[00:49:58] that we can't hold down our A button for continuous fire. We're going to have to tap the A button
[00:50:03] repeatedly. Not the worst thing ever but just something to keep in mind.
[00:50:10] Anyway let's line up our next victim into our cross-airs. Now here's where the game can start
[00:50:17] to get a little touchy. Lining up an enemy in the center cross-air will be easier said than done
[00:50:24] in most cases. Using the directional pad will need to move up down left or right accordingly
[00:50:31] and once the enemy is in our sight unleash a volley of machine gunfire.
[00:50:36] Obviously the closer the enemy is they are much easier to hit so if you're going to use your guns
[00:50:42] use them early. Okay let's line this guy up and take him out.
[00:50:51] Nice splash too! A third enemy is going to come up behind us as well so let's make sure we keep
[00:50:58] up foreign relations and take his ass out too. Splash 3! Excellent work!
[00:51:08] Several waves of enemies will be coming up from behind us after this and all we'll need to do is
[00:51:13] try our best to take them out. However we need to be on our toes. On occasion we'll have enemies
[00:51:21] come at us from the front and they'll be opening fire on us. Now we have two decisions to make
[00:51:28] when this scenario pops up. One we can either evade our attackers by banking one way or the other
[00:51:35] or we can attempt to take them out with a quick trigger finger. Shooting down every enemy is not
[00:51:42] required to complete our mission but if you want the highest score taking down the enemy is how you do
[00:51:49] it. Just be mindful that you're more apt to take damage if you fight back unless you can quickly
[00:51:55] become an expert at moving back and forth while lining up your shots. Enemies can attack you in
[00:52:01] the same ways that you can attack them. First they can shoot their machine guns at you.
[00:52:08] You can dodge the bullets if you're quick enough but if they hit you you're going to take some
[00:52:12] damage. Not crap, watch out that Megan front of us is opening fire.
[00:52:18] Dammit we took a hit! Our health bar will decrease a little bit but otherwise we're still in fighting
[00:52:24] shape. When enemies are coming at you from the front you'll have little time to react and fire back.
[00:52:31] Case in point the enemy who already hit us is already flying past us.
[00:52:35] Now obviously we want to do our best to not take any damage but taking a few bullets is not the end
[00:52:43] of the world. Now if the enemy manages to hit us with a missile we are done and it does not matter
[00:52:50] how much health we have left. Most missiles that will be fired will come at us from the front.
[00:52:57] We aren't given any systematic warning when we see them coming towards us but they are fairly easy
[00:53:03] to see. Still we just need to make sure that we keep our eyes peeled. Missiles that are launched at us
[00:53:09] appear as black bowling ball looking things. We can either attempt to move out of the way and let
[00:53:16] the missile fly past us or if we have the balls we can line them up in our center cross air and
[00:53:22] shoot them out of the sky with machine gunfire. Dammit a missile is heading right towards us right now.
[00:53:29] When you see a missile heading towards us you need to quickly decide what you want to do either
[00:53:34] attempt to evade it or take it out. Now here's where the game gets really really frustrating sometimes.
[00:53:43] You literally have a solid second to react to incoming missiles so the difference between
[00:53:49] winning and losing in this game is being able to determine based on where the missile is on screen
[00:53:54] whether shooting it out of the sky or attempting to evade it is the best course of action.
[00:54:00] If you choose wrong or you don't line up your machine guns just right you'll take a hit and you're done.
[00:54:09] Dammit. Now if this happens you'll end up losing one of your lives and then the game will throw
[00:54:16] you right back into the fray for another try. Now most of the time the enemy is that are going
[00:54:22] to fire on you will be firing towards you from the front. While you can bank to the left and to
[00:54:28] the right you really don't have full freedom of flight in this game so you can't turn around
[00:54:33] and attack anything that's behind you. Now on occasion you might have an enemy come up behind you
[00:54:40] and try to take you out with a missile strike. If this happens your radar screen will change
[00:54:46] and show you a view behind your timecat. The word danger will appear at the top of the radar
[00:54:53] and you'll see the silhouette of an enemy fighter coming up behind you. When this happens
[00:54:58] you'll need to take some evasive maneuvers and get that banded off your tail. If you take too long
[00:55:04] you'll give the enemy time to lock on to you and if they let loose a missile you're toast.
[00:55:10] Not crap hang on a second. D-D-D-Check our tail.
[00:55:16] Crap we got one behind us.
[00:55:19] Okay we need to shake this guy. We need to press left and then right on the directional pad back
[00:55:25] and forth until we break away from our pursuer. Let's give it a shot now. Stay calm, bank left,
[00:55:33] bank right? We lost him. Shaking a bogey from your tail isn't all that hard but sometimes the
[00:55:42] timing can just be flat out and convenient since you need to prioritize getting clear instead of
[00:55:48] focusing on taking out enemies that are in front of you. While this isn't a life-changing game
[00:55:54] mechanic or anything I always appreciate its inclusion in this game if for no other reason
[00:56:00] than to add some tension and excitement just like the movie. Although it would have been really
[00:56:06] awesome if you could hit the brakes and watch the bogey fly right by then you could take it out.
[00:56:13] Such a missed opportunity. When you get to the end of a level there's one more thing that we need
[00:56:20] to do. We have to land our tomcat onto the deck of the aircraft carrier. When we get to this part
[00:56:27] of the level our radar will chime and let us know that we're beginning the landing sequence.
[00:56:34] When this happens the game will automatically descend our aircraft to an altitude of about 400 feet.
[00:56:40] Here's where a ton of people seem to have a problem with this game and where a lot of traumatic
[00:56:45] experiences seem to stem from. Landing can be pretty difficult because you need to follow the prompts
[00:56:52] on your radar and they can be pretty touchy and demanding. But in reality landing isn't too bad once
[00:56:59] you know what you need to do and how to do it. Even still I always feel like there's this element
[00:57:05] of randomization that will determine whether I make it or not. Who knows though it might just be me.
[00:57:13] Alright let's get this bird on the deck. First and foremost look at the radar. At the top of
[00:57:20] the radar you'll be given instructions. Things like speed up, speed down, left or right.
[00:57:28] As you move forward the aircraft carrier is going to come into view. Now in the middle of your radar
[00:57:35] is a sideways profile of your F14 so you can see how high or low your nose is pitched and below that
[00:57:42] is the altitude rating of 200 feet and then the speed of 288 miles per hour.
[00:57:49] This is what we're ultimately shooting for while keeping ourselves relatively centered with the
[00:57:54] carrier. The altitude and speed gauges on the left side of your cockpit which were mostly
[00:58:00] useless during the level itself are now something that you're going to need to keep an eye on like a
[00:58:04] hawk. To increase your airspeed press and hold the A button and then release it when you get to
[00:58:10] the speed that you're looking for. Holding the B button will decrease your airspeed.
[00:58:17] I had no idea that this was even a thing when I was playing the game when I was younger and I
[00:58:21] never managed to make it onto the carrier but now that I know how to control your airspeed
[00:58:27] that is half the battle licked right there. Okay so does all that make sense? Hopefully because
[00:58:34] we need to land our fuel is getting pretty low. Okay nice and steady radar is telling us that we're
[00:58:42] going a bit too fast so we need to slow it down a little bit. Hold the B button to pull back a little
[00:58:48] there you go okay we need to move a little bit to the left to touch okay good but not too much
[00:58:56] airspeed is still too fast so we need to keep slowing down. Now shit that was too much let's give
[00:59:02] it a little bit more power. There we go easy easy just a walk in the park buddy you're a little
[00:59:11] low you're a little low come on pull up pull up that's it almost there. No man you're well below
[00:59:22] the glide path three quarters of a mile call the ball. Gratulable we're too low we're too low pull up pull
[00:59:32] up just give it a little bit more power okay pull it back all right a little bit to the left left
[00:59:36] now now to the right up up pull up pull up
[00:59:40] up
[00:59:46] son of a bitch okay landing on the carrier isn't really that intensive an experience but with how
[00:59:54] precise you need to line yourself up it can certainly seem that way. It's one of those things
[01:00:01] that in my opinion is easier than people think it is and you just need to practice at it.
[01:00:06] The biggest key is being aware that you can change your airspeed using the A and B buttons and
[01:00:12] once I figured that out it all sort of fell into place for me. Still if you manage to land in
[01:00:19] the ocean you'll lose a life but long as you have at least one left the game will continue.
[01:00:26] The next level of the game is where things really start to heat up.
[01:00:30] Levels become a lot longer enemies are more plentiful and the game introduces ground-based targets.
[01:00:37] In this mission those ground-based targets include enemy battleships and even submarines that
[01:00:43] have broken the surface of the ocean. You can still take them out by locking on and firing a
[01:00:48] missile as well as with your machine gun but you need to be careful of ground-based enemies in
[01:00:53] this game. Some will launch missiles back at you and sometimes they'll launch up to three
[01:00:59] at a time. You're going to need to be on your toes when you try to take them on.
[01:01:05] Always be aware of what's happening around you and if staying engaged with the enemy is the
[01:01:09] right thing or if you need to peel off and go on the defensive in order to stay alive.
[01:01:15] You'll also want to put some thought into what missile type that you're going to be bringing
[01:01:19] along with you moving forward. Some ground-based targets take more punishment and a single T-1-1
[01:01:26] hound missile, the kind of missile that you had on your last mission, won't take the enemy out
[01:01:30] in one strike. So because of this you have to make a choice. Do you upgrade to more powerful
[01:01:37] missiles at the cost of quantity or do you just spam the crap out of the little guys that you have?
[01:01:44] The choice though is ultimately yours. Personally I upgraded to the T-2-2 wolf missiles from
[01:01:51] here on out and made it a point to use them only on ground-based targets and then I saved my
[01:01:56] machine guns for anything airborne. But be warned, 20 missiles will not be enough to kill everything
[01:02:03] on the ground so if you're looking for a high score it's going to take some fancy flying and
[01:02:08] probably a little bit of luck. Now the last gameplay feature that Top Gun on the NES brings to
[01:02:14] the table is mid air refueling. While the first level wasn't long enough for us to need to refuel,
[01:02:22] the next three levels will be that long and we're going to need to make sure that we're paying
[01:02:27] attention to our fuel gauge and call in a refuel when we get low. If we do not do this, we won't make
[01:02:34] it to the end of the level and we'll spiral down towards the ocean floor and that will be that.
[01:02:41] Refueling in mid air operates much like landing but I argue it is much more stressful
[01:02:48] and while I didn't exactly time it out, I feel like you have a little less time to line up the
[01:02:53] fuel hose than you do lining yourself up for landing. And to make matters even more stressful,
[01:02:59] the game decides to play some pretty intense music while this is all happening.
[01:03:05] Jumping ahead to one of my overall criticisms about this game, there is no music at all when you're
[01:03:11] playing through a level. All you hear is the ambient pixelated noise of your Tomcat's engine
[01:03:17] and while I think the sound itself was actually done well enough, and I'm sure the developers were
[01:03:23] going for an element of realism here, it can get pretty old and pretty stale pretty quick.
[01:03:30] But out of nowhere when it comes to a refuel all bets are off.
[01:03:36] When you're in the air and your fuel gauge gets down to only two bars remaining,
[01:03:41] you'll start to get a low fuel warning.
[01:03:45] At the bottom of your radar, the words fuel empty will appear followed by press start.
[01:03:52] The second you see this, press the start button and this will send out a call to the refueling aircraft
[01:03:59] who just happens to be in the area. The alarm will stop at this point and when whatever enemies are
[01:04:05] on screen or either destroyed or fly off, the refueling sequence will begin.
[01:04:11] The refueling aircraft which looks pretty badass I will say comes in from the right side of the
[01:04:17] screen and then centers itself. As soon as it centers itself the refueling process begins.
[01:04:25] It starts to lower the fuel line and we need to guide our Tomcat's nose so it can connect with
[01:04:30] the hose. On your radar you'll see the nose of your F14 at the bottom and a representation
[01:04:36] of the fuel hose at the top. Doing just what you did for landing you'll need to either move left
[01:04:43] or right or speed up or speed down to help guide the hose in.
[01:04:48] AltheToot isn't anything you need to worry about in this particular scenario so just concentrate
[01:04:53] on your airspeed and your left or right movement. In my opinion since I finally learned how to
[01:04:59] control my airspeed as an adult refueling is pretty easy. When I replayed this game last week I had
[01:05:06] zero issues lining up that hose and connecting it. All of it is kind of a nice change of pace when
[01:05:12] it comes to the gameplay loop and it honestly helped me a bit with the overall immersion.
[01:05:18] While having unlimited machine gun ammo is certainly not realistic at all the game does try
[01:05:23] its best to keep things as believable as possible but where it loses that realism is in the event
[01:05:30] that you don't connect with the refueling hose. If you take too long and miss the fuel line connection
[01:05:38] the refueling aircraft will slowly retract the hose. Once it's out of sight the refueling
[01:05:45] aircraft will start to drift to the left and then eventually completely offscreen.
[01:05:51] You automatically descend and then you're given back control of your tomcat.
[01:05:56] At this point the game is basically rubbing your face and dirt because the fuel alarm
[01:06:02] is going to keep blaring and your force to continue the level until you run out of fuel.
[01:06:08] All the while the sounds of your low fuel alarm being the last thing you hear before you beat your end.
[01:06:17] What the fuck? If you don't connect your fuel line the refueling crew literally leaves you to die.
[01:06:27] Worse yet the game makes you play the level out until you run out of fuel and there is nothing
[01:06:32] you can do. You can't even call the refueling plane back either. Your reward for your failure
[01:06:40] is wasted time and a miserable death.
[01:06:44] As we start to wind it down I don't really have much more to say about the gameplay experience
[01:06:56] the top gun brings to the table. There's just enough here that makes this game a competent
[01:07:02] flight based shooter and if you're looking for a simplistic experience this game will absolutely
[01:07:07] scratch you where you which. A sequel was made called Top Gun the second mission and it greatly
[01:07:14] expands the gameplay almost to the point where you would think that this game was originally an
[01:07:19] arcade shooter. It actually reminded me a lot of afterburner in some ways and while I only played
[01:07:26] the second top gun a handful of times I think I actually prefer the original for its more deliberate
[01:07:32] approach to gameplay. While you don't have much freedom of movement and targeting bad guys can
[01:07:38] be challenging all the while avoiding taking damage from the enemy, taking part in the extra side
[01:07:43] stuff like landing on the aircraft carrier refueling in mid-air and even shaking a bogey off your
[01:07:49] tail are just enough to give this game its own unique identity. Is Top Gun on the NES a must play?
[01:07:57] No it really isn't. You can pass this game up if you've never played it before or never
[01:08:03] go back to it if you have and you really aren't missing anything vital in your journey as a gamer.
[01:08:10] Top Gun for me is a link to my past and a gateway to some awesome memories I had growing up with
[01:08:16] a movie that I still love today. Top Gun on the NES makes me think of my aunt since that's where
[01:08:23] I played this game and the Top Gun movie reminds me of what I was little watching this movie over
[01:08:29] and over again at my grandparents house. My grandma would make me a bowl of ramen noodles with a
[01:08:35] peanut butter and jelly sandwich and I would eat them watching Maverick, Goose, Iceman and the rest
[01:08:42] of the Top Gun class turn and burn high above the sky. Movies, games and life was much simpler
[01:08:50] in the 80s and when I look at how we all live our lives now it's hard not to get swept up in it
[01:08:56] all. But when I slide Top Gun into my Nintendo and I power it up, I'm immediately taken back to
[01:09:03] simpler times. The warmth of my grandparents house, the wonderful taste of ramen and PB&J
[01:09:10] and the rush I get from imagining myself in the cockpit of an F14 Tomcat.
[01:09:29] Iceman is in trouble, he has a mig on his tail and unless I take it out, Ice is done for.
[01:09:36] I come around and get behind the mig and I work to get a missile lock.
[01:09:40] I keep it steady and the green targeting reticle on my display finds its mark.
[01:09:47] I got good lock firing.
[01:09:54] Splash 3
[01:09:56] As soon as I peel off Iceman cries out over the radio to me,
[01:10:01] move there's a mig on your tail, I look down at my display and I grit my teeth.
[01:10:07] We've got a problem here we've only got one missile left.
[01:10:11] My Rio in the backseat lets me know that the mig is right behind us and at this moment
[01:10:16] the mig lets loose a barrage of machine gunfire.
[01:10:20] Shit! I pull this stick to the side and start evasive maneuvers as bullets whiz by.
[01:10:26] I'm not a scratch.
[01:10:30] My Rio looks behind us. You haven't lost him, he's still with us.
[01:10:35] On my instrument panel I hear a tone that lets me know that the mig is going for missile lock.
[01:10:42] But that's alright because I have a plan.
[01:10:46] My Rio doesn't know what I have in mind and I don't have time to explain either.
[01:10:51] I can feel his wide eyes on the back of my neck.
[01:10:54] What are you doing? You're slowing down! You're slowing down!
[01:10:58] I just smirk under my mask. I'm bringing him in closer.
[01:11:03] My Rio's disbelief was very apparent.
[01:11:07] You're going to do what?
[01:11:09] I patiently wait for the moment. I'm going to hit the brakes and he'll fly right by.
[01:11:15] At that moment, the mig finally gets missile lock on me.
[01:11:20] And that's my signal. Now! I pull up and I dramatically decrease my airspeed.
[01:11:28] The mig who had a huge heart on for my destruction flies underneath me.
[01:11:33] I level out the Tomcat and go for a missile lock of my own.
[01:11:41] I've got a good lock firing.
[01:11:43] I turn my attention to the remaining baddies in the area, but those bastards have turned tail
[01:11:56] and are running. With a smile on my face, I report back to the carrier.
[01:12:01] Mustang, this is voodoo 3 remaining migs are buggin' out.
[01:12:13] And that is all she wrote, my friends. This has been episode 51 of the Retro Wildlands.
[01:12:42] Top Gun for the Nintendo Entertainment System.
[01:12:47] Thank you very much for tuning into the show today. While there really isn't too much to this game,
[01:12:53] I honestly enjoyed it for what it was trying to be.
[01:12:57] It certainly helped that this game has tied to my favorite movie of all time and if I'm being
[01:13:01] honest, I might have passed this game up if it wasn't for that. While the game can be hard and
[01:13:07] there really isn't much incentive to play it repeatedly outside of pursuing a high score,
[01:13:13] it had some gameplay elements that were pretty good for the time and those elements were used
[01:13:18] as a basis to build on future games in the genre. If you've never played this game before,
[01:13:24] I honestly don't think you'd miss out on too much if you decide to give this one a pass.
[01:13:29] Still, I don't think it would be a complete waste of time if you wanted to see what it was all about.
[01:13:34] For me, though, Top Gun on the NES will probably slot in as one of my overall favorites.
[01:13:42] The memories I have tied to the movie and the nostalgia I feel when I watch it is something
[01:13:47] that I still have a hard time putting into words and this video game brings back those feelings
[01:13:52] for me. If you like the show and I assume you did, if you made it this far, please consider supporting
[01:14:00] it by subscribing to it on your preferred podcasting platform. The RetroWildlands is a hobby for me
[01:14:07] and while I do my best to be constantly working on it by playing games, writing scripts and all the
[01:14:13] things that make a show, I don't always have the time to commit to it like I want to. Because of
[01:14:18] this, I don't really have a release schedule and things come out as I have time to make them.
[01:14:24] Subscribing to the podcast will allow you to be notified the moment I drop new episodes.
[01:14:30] Now, if you really like the show and like what I'm trying to do here,
[01:14:34] I would really appreciate it if you helped spread the word about the show
[01:14:38] and a great way to do that is to leave us a good review.
[01:14:43] You can leave us a review on Spotify, Pod Chaser, iTunes as well as on Podbean,
[01:14:49] as well as on the platform that I'm using to host the show.
[01:14:52] Good reviews will help circulate the show, but more than anything, they'll make me feel good and
[01:14:58] I'll take some good vibes. But please, you are under no obligation to take time out of your day
[01:15:04] to leave a review unless you think that I've earned it. At the end of the day, I'm thankful
[01:15:10] that you took the time to listen to my show and that is much more than I could ask for.
[01:15:16] So, with that said, thank you for being here.
[01:15:21] So, what's coming up next? Since you decided to listen this far, I've decided to tell you.
[01:15:29] I'm going to get down and dirty with a video game that many people consider to be one of the
[01:15:35] best video games of all time. I actually casually posted a photo of this game on our social media
[01:15:42] pages and I asked everyone if this is a game that I should consider playing.
[01:15:47] And I was absolutely blown away by how many comments I received saying I had to play this game sooner
[01:15:54] rather than later. We don't have a huge social media presence really, but the number of comments I
[01:16:01] received was unreal. So, at that point it was decided. Next time on the Retro Wildlands, I am going
[01:16:10] to be talking about Super Metroid for the Super Nintendo. Admittedly, I haven't played this game
[01:16:18] yet, but I'm getting started soon. I'm hoping I do this amazing game justice so make sure you're
[01:16:24] subscribed to the show so you know when the episode comes out. And while you're at it, make sure
[01:16:30] you follow us on social media so you can potentially get updates and an opportunity to sound off
[01:16:36] about this awesome game when the time comes. Regardless of how you interact, I'm hoping you'll
[01:16:42] decide to join us again on our Wildlands expedition when we dive into a video game that quite literally
[01:16:50] changed everything. Until then my friends, my name is Nomad and you can find me
[01:16:57] roaming the Retro Wildlands.