The 3DO Experience - Episode 76: Myst: The 90s PC Adventure Classic!

The 3DO Experience - Episode 76: Myst: The 90s PC Adventure Classic!

ThrakThrakCo-Host

On this episode of The 3DO Experience, we cover the all time classic PC adventure game Myst to see how its held up over the years!

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[00:00:00] Have you experienced the awesome power of the Panasonic Real 3DO System? Obviously. Presenting 3DO, the most advanced home gaming system in the universe. It's time to put away your toys. 3DO from Panasonic, Gold Star and Creative Labs. Anuril Pais and 3D.

[00:00:22] The graphics of Panasonic Real 3DO. 3DO. Hello everybody and welcome back to the 3DO Experience, the 3DO Retrospective Podcast where we talk about all things 3DO, the company and everything in between. I'm Bill and this is Thrak. How you doing, Thrak? I'm picking my nose, Bill. How you doing?

[00:00:50] I'm doing good. I'm not dying anymore. I'm cold, but hey, it's winter. That's what happens. Exactly. It gets cold. Who fucking cares? A lot of people do. Oh yeah, so like our southern friends who just like cannot stand the cold at all and I'm just like, eh, I don't give a shit. It snowed in Florida. It was really funny watching these, watching like the videos of them like reacting to it because they had no idea what to do.

[00:01:19] Or yeah, like in Louisiana or Texas where it's very rare. And then it snows and they just don't know what to do. So like you watch the videos. They're like, ah, I don't know. See people up here drive like shit in the snow. When you watch the videos of people down south, it's like, holy shit. Oh, it's funny though. It is for a little bit. And then, then they kind of lose its luster and you're like, oh yeah, this is just the world. Exactly.

[00:01:48] Uh, I saw you start a new job. Yes, I did. Um, I'm two days in my first day. I didn't really do a lot because they were working on like getting my computer and everything set up. And then today, um, I basically spent all day looking through all of the, um, training manuals. Literally, it was like eight hours of just going through all of these like manuals and taking little quizzes here and there. And, uh, kind of fried my brain a little bit, to be honest.

[00:02:19] But, uh, you know, at the end they're like, oh great, you know, to run everything now. I'm like, yeah, sure. Totally. So hopefully tomorrow, um, I'll actually get started on doing my job properly. So I don't know what would be more entertaining that or I was rebuilding robots all day. Like that would be, that'd be entertaining for sure. It is until like you get your, some of the older coworkers will be who usually, so they're training me to do it.

[00:02:47] Cause they want, like, they're worried about eventually the older guys are going to start retiring and they need people that know how to do this stuff. Yeah. And, um, the older guys like to use those jobs to milk it and like, uh, kind of stretch things out so they can, uh, like that over time. Yeah. And I did the first one really fast and they were kind of like, slow down. You're going too fast. They would probably give me shit too. Cause I'd be like, no, I just want to get it done.

[00:03:18] Well, I, the thing is like, I know how to milk things when I need to. The problem is like, it takes me a little while to figure out how, cause sometimes you'll do things. You'd be like, Oh, I've done. I'm like, they're like, no, no, you gotta milk it. I'm like, okay. So then I'm like, all right, I might as well just change all these screws that are probably fine, but I can put new ones in because I got to kill time. I couldn't imagine.

[00:03:43] I mean, I've had to kill time before in jobs, but you know, we're slow right now. So it's kind of like, they want us to kind of stretch things out. Yeah. I mean, when say you're like me and you're working like a desk job where you can just kind of like, you know, open like a, like discord or something else and just kind of browse on there a little bit. And hopefully nobody's peeking over your shoulder to be like, well, you're getting off of there. You bad person.

[00:04:08] So, you know, and what's funny is my work computer, most websites I try to go to, it does the whole like, Oh, the, it's like a privacy thing. They might be trying to steal stuff or whatever. And it's just like going to like VGC or something, but I'm being safe and just not bothering because I don't want it to cause any problems, especially since I'm brand new. So I'm just glad discord loaded up just fine. So I can text it. So I can just type in there once in a while.

[00:04:36] I was lapping, but there was a good point because the area where you, where the robot like repairs go, it's right at the front, right by like where like the break room is and like all the, the office people walk by. So I'm sitting there working. I got my radio going with like podcast playing and I'm listening to super pod and Aaron said some ridiculous thing and everybody in the cafeteria just looks over and they're like, what the fuck was that? And I'm just like, good job, Aaron. You ruined Bill's day.

[00:05:06] Oh no. I thought it was funny. I don't give a shit. I don't give a shit what they think. You've learned not to care. Oh, I've, I learned really fast. I'm so it, there's a hilarious mixture of things you'll hear. Like I got one coworker who listens to nothing but Ben Shapiro and I'm like, this is wonderful. Boy, exactly. I got another who was just nothing but morning talk radio. And it's just like this mixture of things. And I'm just like, you know what? They don't care what they're listening to.

[00:05:34] So I'm going to listen to what I want because fair enough. I'm not going to complain about them. They're not going to complain about me. We live in perfect harmony. It's great. Perfect harmony. Sounds good, man. So. Oh yeah, we'll see how this, how this new job goes. So I'll keep you all updated. I'm glad it worked out so far. Yeah. The weird thing was, is that they were like, oh, you have to take like an hour break for lunch.

[00:06:04] And I'm not like used to that. And I did the first day and I'm like, I don't need an hour. Like seriously. Cause especially cause it's unpaid. So like today when I went in, I said to my boss, I'm like, hey, is it a big deal if I just like take a half hour and then just leave a half hour early? Cause I'll get my eight hours in. And she was like, I don't care. She said, I would be worried about maybe some other, I guess, employees or something might make a fuss about it. But if that happens, we'll, we'll get to it.

[00:06:31] But yeah, I got my eight hours and I'm good, man. Like I, like a half hour is all I need for lunch. Yeah. An hour is a lot. Like you think that would be great. And then you actually do. And you're like, yeah, the only benefit to it is if you live close to your house, if you work close to your house. So you'd be like, I'm just going to go home and make lunch. I'll be back. See, we're not allowed to leave the building during lunch. So it's like, oh yeah, we're allowed to leave cause we're, uh, we're in the city.

[00:06:57] So you can just like, if I say I wanted to leave and just go to like, you know, like a restaurant down the road or something like hood, but I'm a, I'm a cereal packer because of a security concerns. We're not, we're not even allowed to leave unless we punch out. And that's a whole mess that we don't even want to bother with. So yeah. Yeah. I mean, we do clock out for lunch, but like they have a tour, you clock in and out on your phone, just like a little app and you just punch in kind of a thing. No big deal. And there are like security fobs.

[00:07:27] So I got one to like enter, which they do, I think. Cause, uh, it opened the, cause I work at a credit union now. So it opens at like 10. Yeah. I usually get there at nine. So, but you know, no big deal. And they're open until six, but you know, I'm like, I'd rather just, and my hours are to six, but I'm like, yeah, I'll just take a half hour lunch and leave at five 30, which was much better. Cause then I got home before six, which was nice as opposed to getting over like six 30

[00:07:55] and being like, yeah, this kind of sucks. That's why I've been leaving at three lately. Just cause I want to have at least like some sunlight before it gets dark. It's not even that it's just, I'd like to have more free time, you know, like, why am I going to waste a half hour at work, just staring at my phone in the break room when I could just come here and stare at my phone. True. Very true. Yeah.

[00:08:21] So before we get to the game for this week, I guess we'll do a quick news recap. There wasn't a huge amount of stuff. Xbox did their developer showcase. Good thanks. It was really good. I really enjoyed the show. We got a big showing for doom, the dark ages. It's coming out in May has was the leaks looks fantastic.

[00:08:49] Claire obscure expedition 33 is coming out in April and is basically like a weird, like a French JRPG or whatever. It's like a weird mixture of like persona loss odyssey and like European weirdness or whatever. It looks awesome. I'm all in on it now. Day one on game pass. South of midnight's coming out in early April. Which looks interesting.

[00:09:16] It's definitely they're going for that stop motion animation kind of style to where the characters move like Wallace and Gromit or something. But then there are other elements of it that are 60 FPS, which it looks kind of strange. But I imagine when you sit down and start playing the game and you're getting used to it, it's probably just fine. And from previews of people who played the game, they never complained about it.

[00:09:40] So and gameplay wise, I think Chris novel console compared it to like dark siders too. And that he thinks it kind of looks like that. And it has like that late PS three 360 kind of vibe to it from what the gameplay has been shown. So which could be a really cool thing. So we'll see. And then kind of the big one was a team.

[00:10:03] Ninja was the surprise show where Xbox is publishing Ninja Gaiden for so Ninja Gaiden for is a real thing being done by Team Ninja and Platinum games, which is a match made in heaven like Platinum making a Ninja Gaiden game beautiful. I'm fucking in. And it looks like a Platinum game. It has sort of that Bayonetta Astral Chain kind of vibe to it. And Platinum needed some good news after like, you know, Camille left and there was he had

[00:10:32] that whole interview about like, oh, Platinum is going in a direction I'm not happy with. And I think the director of Astral Chain has left. You know, there's a lot of Platinum's in a weird spot right now. It amazed me how many people because Camille left, they assume that that just meant the studio died. And I'm like, no, they're still around. Yeah. Well, I know that like Tencent has a big investment in them and I think people are worried about what's going to happen. And yeah, they might just be in a case where they're just kind of changing the guard and they

[00:11:02] might be entering like a new era for them where everything still works out just fine. Well, we'll see with Ninja Gaiden for how that works out. So and then also Koei Tecmo shadow dropped Ninja Gaiden to black. So they did the the like, I guess the the definitive director's cut, whatever of the original of Ninja Gaiden 2, which came out, I believe in 2008 on the 360. I never played it.

[00:11:29] So I've been I've actually been playing Ninja Gaiden to black. I'm in like chapter seven. So I think I'm roughly halfway there. And I think I prefer the more platinum style action games. But this is really good. Like, I'm having a good time with it. Ninja Gaiden 2 was the one that everyone really liked. I know three was the one that people are kind of iffy on. Yeah, people did not like three. Was that Wii U exclusive or was this? It was like a title for the Wii U. So it was kind of it was front and center.

[00:11:57] It was a launch title for the Wii U, but it was on everything. I it was kind of like Lost Planet three where it was like it wasn't a bad game, but it was just kind of like a it was just kind of a disappointment compared to like two because everyone loved to. Yeah, it might have just been like diminishing returns kind of a thing, you know, by that point. And they had started doing the sigmas of one to which people aren't really big fans of. I think it's because they make the games easier or something. I'm not quite sure.

[00:12:27] But everyone liked Ninja Gaiden Black and I've played a bit of that one. And but now that I've had more time with Ninja Gaiden to black, I may go back and try one because now it's like I kind of understand how these games are as action games. They're a little bit more rigid than say like what Platinum does, which isn't a bad thing, but they just kind of give them a different kind of flair. It's interesting because when I saw the trailer for four, I was really impressed.

[00:12:55] But at the same time, I'm like, this looks a lot like Shinobi PS2 for some reason. A game that got overshadowed by Ninja Gaiden at the time. It did. It was like the PlayStation equivalent because that was like the one Sega series that like went to PlayStation. Because pretty much every Sega series went to Xbox and Nintendo at that point, except for a virtual fighter and. And Shinobi for some reason. Yeah, it was it was very weird. It was very weird.

[00:13:24] And those I I've never played the Shinobi games, you know, and I love like the arcade Shinobi. The two Shinobis on Genesis like Shinobi three is one of my favorite games on that platform. I still need to sit down and play like Shinobi Legions or Shinobi X, the Saturn one. Yeah. But she has two ones. I know people really like them. And then it had that sequel that's not called Shinobi Night Shade, which Night Shade.

[00:13:50] Yeah, a good game, but it's not as good as to like two was just such a good game when it came out. There's also that one on 3DS that nobody remembers, but I. Oh, yeah. Should it be 3D? Yeah. And it's like a. Yeah, I've seen it in like retro stores before and it's weird, but I love it at the same time because it's stupid. Yeah. Yeah. Actually, nobody killed Gryptonite. Oh, man, it was their kryptonite.

[00:14:17] Should I be one of the series that I think saying it should have done more with? I mean, to be fair, there's a lot of series they could have done that with. But when they did the whole reveal of, oh, we're doing we're reviving a bunch of old franchises, one of them was Shinobi. And it's that like hand drawn to the art, you know, and that looks great. And hopefully that kind of revives the series a little bit. And who knows?

[00:14:39] Maybe they'll, you know, do a nice hefty remaster that PSU Shinobi game because it definitely was under the radar at the time and deserves a second chance. I think if they ported, if they did a nice remaster, brought it to consoles and PC, I think people would be pleasantly surprised. It's a cool. Like, oh, finally, it'd be nice to it'd be nice to like sit down and play that game properly. So, but we'll see on that.

[00:15:04] The other big leak that got announced like yesterday was apparently EA is re-releasing Sims one and two on PC. That's right. That's right. Um, because the Sims, I think their Twitter account said they're doing something for the 25th anniversary because it's the 25th anniversary of the Sims this year. Goddamn. Do I feel old as fuck saying that?

[00:15:25] Um, and then yeah, the Sims community basically found that they are, yeah, porting Sims one and Sims two to PC, uh, with all of the DLC expansion pack or expansions. DLC wasn't a thing then, um, for one and two. And apparently they're coming out, uh, this week, uh, January 31st, apparently like they're like, they're dead set on the date.

[00:15:50] Like, cause, uh, the Sims community.info has the big leak for it and they even have a counter at the bottom of the page. Like they're that dead set on that. They're coming out. So maybe they know something we don't, or maybe that's EA is like subtle way of, um, like announcing it is making it through a leak so that people are more interested in it. I don't know. I mean, there's been reports throughout the years of like companies leaking things because it, it gets more eyeballs on it.

[00:16:19] Cause it sounds like you're not supposed to know. If, um, if that is coming out this week, we won't be seeing Alex for about a month because it's really funny because like when I posted that around all the servers, I got two reactions. You either got the people who never really cared for the Sims and they were just kind of like, Oh, that's cool. And then you got the Sims fans who were like, Oh my God, what the fuck? Holy shit. This is the best thing ever. Yeah.

[00:16:49] I did see somebody who, who they said they would just, uh, they said EA would rather re-release old Sims games than make a new one. Cause a new one is like 10 years old. Well, the Sims four is like 10 years old now and it's free to play. And they basically said I've heard they're working on Sims five though. They supposedly were. And then they claimed they weren't. And then they claimed they were it's EA who knows Maxis. I'm sure. I'm sure they're working on a Sims five. Like it's been 10 years.

[00:17:19] If it's 25th anniversary, a good way to start it is by porting one and two, which are still beloved games. Like I grew up on the Sims one. Like I know that game pretty well. I put a lot of time into it and that's the thing. I don't usually play those kinds of games, but I found myself liking Sims one as a kid. I don't know. I don't know. It was one of the few games that ran on my PC. I think that's probably why I liked it. It's an interesting thing. If they, I have no idea what they're going to price these things at. Yeah. Yeah.

[00:17:47] The leak does not have, um, like what they're going to be priced at. I don't think there'll be priced that bad. I really, I can't see EA charging more than say 20 bucks for each of these. Honestly, 20 a piece. That's not bad for the 20 a piece or maybe do like 30 in a bundle with like both of them on steam, like get them both for 30 bucks. I'd be like, you know, maybe if EA does do this, this is going to print money because Sims. Oh yeah.

[00:18:16] Are fucking insane. I say this as a Sims fan. Like we'll fucking buy that shit in a second. And like, just like not stop. Like, cause like you can go on a Sims binge for like months and like, you won't even realize it. Well, what's fitting is, um, that the Sims one, what became the best selling PC game of all time in the early two thousands overtaking mist. But before we get to miss, there were two more things I wanted to bring up.

[00:18:46] And that is, um, uh, a good old Sega, as we talked about before. Um, they've been renewing trademarks like crazy last few weeks. And the one they just recently renewed was a skies of Arcadia, which got a lot of people excited. Uh, even though renewing trademarks doesn't always mean much, it could just mean nothing. But I feel like with all this, I, this trademark reviving they're doing and all this stuff.

[00:19:12] And then that report we got like weeks ago about them, maybe looking at a subscription service. I feel like these are going to converge and we're going to get like, like, like if there is like a nice subscription service of all the classic Sega games, it has like skies of Arcadia, all the echo, the dolphins, all the old virtue fighters. Like if it has like master system, the dreamcast, and it's this nice big collection thing. I, people would be fucking hyped to shit for that. Genuinely.

[00:19:41] Um, so, I mean, Hey, we'll see. They, they might there. I think they're planning something. And, and also there's something called Sega forever. Um, which I think is related to all this, like reviving the old IP. So it might be coming together. Who really knows? Yeah. I'll, I'll let you know. Honestly, just if, if it's, even if it's just a re-release, just having an, the ability to play skies of Arcadia without having to drop a small fortune would be nice or emulate it, you know? True.

[00:20:11] But you know, collectors, you know, we're weird like that. So honestly, I I'd rather just, if I could just buy it on my Xbox and download it and play it, I'll just do that instead. Oh yeah. It's easier. It's just like, like how much is it? Like 10 bucks. Sure. It's better than paying. It's less hassle. Dream. And I get achievements. I like achievements. So. Like I doubt they'll port over the dreamcast version. The dreamcast version is fucking unforgiving. Um, they probably will.

[00:20:41] They'll probably claim it's the dreamcast version, but it'll be the game key version. Yeah. It'll be legends. Cause legends fixed a lot of the bullshit that's in the dreamcast version. Yeah. I mean, to be fair, I mean, Sega, when they did, when they brought over, I think it was Sonic adventure one and two, when they've done the re-releases of those beyond the game cube, it was just the dreamcast versions. I think adventure one, not so much. Cause adventure one is, is a fucking disaster. Yeah.

[00:21:11] Cause that's like the most, but like adventure two wasn't adventure to battle. No, you could buy the battle stuff. Yes. That's true. That's true. Um, money, Sonic fans, you talk about people who show up and buy shit. Sonic fans. Adventure one's most up to date port is, is ridiculous. It is like, it's a port of a port port port port port. It's, it's really bad.

[00:21:38] That's why that game, like, that's why like, you see all these, like whenever someone plays the game for the first time, they're like, why is it so glitchy? I'm like, because it's, it's like spaghetti code all over the place by this point. Yeah. Basically if you want to play like the best version of the game, as far as I know, it is this guy right here. It is the original. It's the North American dreamcast version. The Japanese one's a bit iffy, but this one's cleaned up. So you can do that. Yeah.

[00:22:05] Or like if you say, if you just want to emulate Sonic adventure one, just emulate the dreamcast version. Yeah. It has more textures experience. The models look shittier, but to be honest, the highly detailed models kind of look off putting in that game and the game. Yeah. The game, the game, the conversion is a bit iffy. It's not great, but it's, it's fine. Like if you don't know any better, it's not going to harm you. So, and one more trademark revival before we get started. Cause I've mentioned this to you.

[00:22:34] Um, that tales of the abyss band, I am co decided to, to file a trademark for tales of the abyss. Um, well, cause well, they did tales of graces F they did. And is that any good? Has that been good? It's a great way to play the game. Okay. The definitive way. Uh, yeah, because you don't have to, the only other way is on PlayStation three. And I mean, this is on every one, but this like has all the PS3 content, but it's things

[00:23:03] and it's the same. It's basically the PS3 version, but they added more skits. They added more. They dubbed more of the stuff that wasn't dubbed. So like you have a lot more voice acting. If that's why if, if abyss happens, I don't want to get my hopes up. Cause bam goes hurt me too many times in the past. Um, if a bis does get a re-release, I hope to God they dubbed the damn skits this time around because that is like my one gripe with abyss is that they did not dub the skits.

[00:23:33] Does the remaster, the most recent remaster of symphonia dubbed the skits? No. Fuck it. But they did for the spirit and they did for graces, which leave gives me hope that they will, but this is bam co and bam co is incredibly lazy. Um, with the, well, I think, well, I think with symphonia, like it had already been remastered and ported already. So I imagine the most recent one was just kind of based on, I think it's based on the PS3 version.

[00:24:03] It was, but they, they, so it's weird. The PS3 version is actually a port of the PS2 version. Yes. Which is it actually an inferior port to the GameCube original, but it has slightly, slightly more content. Um, it runs, that's why, cause a lot of people were like, why does it run at 30 when the GameCube ran at 60? It's cause it's based off the PS2 version ran at 30. Yeah. Um, which to be perfectly honest, I never noticed until someone brought it up and I was like, Oh yeah.

[00:24:33] So. Yeah. No, no, maybe it's just now when a game is 30 or in a game is 60, I can notice it more. But again, if it's stable, it doesn't bother me. Um, but yeah, hopefully this abyss one will happen. Cause when they did the tales of graces F remaster, um, they had said that they were planning to do more of these. Like they were going to, they were going to bring back more of the games. There's rumors about Xelia and Xelia two. Yeah.

[00:25:02] That was the original leak before graces was they were going to do Xelia and Xelia two is like a combo. Right. Um, and then graces was seen as a surprise. Um, but my, my guess is Xelia and Xelia two are still on the table. Um, abyss has to be on the table, I think, cause it's like a fan favorite. So they probably should do something with it. And then the other one I see is a Biseria just to get it off of PS4. True. I mean, to be, to be fair to this area though, you can play it on PS five.

[00:25:32] So it's not as high priority, but like, you know, if they wanted to port it to like, Oh, it is on PC. So, so yeah, who knows that? That would just be if they wanted to, you know, give it to us filthy Xbox players or something. I don't know. Um, to be perfectly honest. Yeah. Cause like beyond that, I'm like tales of hearts. Hmm. Maybe, maybe not. Hearts is a good game, but I really wish they'd give us the DS version. Is Xestria or whatever.

[00:26:00] Is that the one people don't like Z? Xestria. I think it's what that's, that one is weird because it's, it's not a bad game, but it's just so it had to follow Z the Xelia games. And then it, it was followed by Brasaria, which are like two of the most beloved. And this one was just kind of like a, kind of a dud. Like the story was kind of bad and the gameplay wasn't that impressive. Yeah. So yeah. So beyond like those ones, I don't know what else, what other tales games they would want

[00:26:30] to bring back. Cause something tells me they really wouldn't want to dig into the old, old stuff and do like Eternia or rebirth or whatever. I don't think so. I mean, rebirth would be nice. Cause it's never been brought over here. Um, yeah, maybe. Yeah. Innocence potentially, but you know, it's just like, I think. Anything that isn't related to Symphonia. I feel like they're kind of hesitant to do. Yeah. Like weirdly enough, I could see a full remake of Fantasia.

[00:27:00] That would be cool. Um, the one I doubt we'll ever see is Legendia. Cause that game is, that game is such a black sheep to the series. It's not even funny. Yeah. I've heard about that one. So, but yeah, but Hey, if, if a biscuit's that proper remaster and it looks great and it's priced well, I will, I will buy it. And I'll buy it. I'll buy it day one. I know Chris will buy it day one and Beth will probably buy it. And I'll probably buy it depending on maybe not day one depends on how they price it.

[00:27:28] But, uh, it's a game that you guys have done a good job of convincing me that I should probably give it a shot. I mean, again, I need to beat a tails game anyways. So, you know, maybe one of these days I'll finally just say, fuck it and do Vesperia. But Vesperia is the, usually the one I recommend people cause it's the most modern, but it's still got the old school arm of the series before it got really weird. Yeah. And when, and when I tried playing it late last year, I just kind of got busy.

[00:27:57] So I just kind of put it down, but I wasn't like super far into it or anything. So it's a game that if I were to start replaying it, I'd probably just pick back up where I was, which is that far in. Yeah. Um, yeah. And the only other real update is, uh, we got new Nintendo music. Cause that's just the thing. Oh yeah. I saw that. It was yesterday. Hmm. Uh, legends are serious. Yeah, sure. Why not? I'm fine with that.

[00:28:27] It's it's at least it's something that's not, I wasn't expecting. I still have some more variety, but it seems like they're just getting out like new stuff. Which at this point I'm like, quit the drip feeding. Just put out what you got. And then like, I would have liked like the red and blue and yellow soundtracks. Those are like the old Game Boy soundtracks. The iconic ones. The Ruby and Sapphire Emerald soundtrack would be cool. Yeah. Why not? Yeah.

[00:28:57] But Hey, new music, uh, drip Nintendo continues to drip feed music because they, they think that's a good idea. Well, if they keep drip feeding at this consistent rate, maybe in a year it'll be okay. Yeah. I mean, I mean, I just know apps took years. Yeah. Yeah. Um, yeah, I mean it's, but it's something, I mean, at least we have options for what it's worth.

[00:29:25] If you really want to listen to these soundtracks, you can just look them up on YouTube. Until Nintendo pulls them down because they want to put them on their app. I mean, I don't know if they have yet. They, they have a few, a few have been taken down. Okay. I've no, I've seen it happening. So we'll see. Dumb asses. Anyways, finally, we're, we're, we're at our, without our, at our game for this week. And that is the great, the powerful, the elusive mist.

[00:29:55] And did we get a YouTube comment the other day about how like some dude waited for 45 minutes for us to shit on the game? He liked. No, no, no. It was, um, it was, this guy was mad that, um, we spent 40 minutes bullshitting and then we barely talked about Kenji, you know, in the warp episode. Oh yeah. Yeah. Well, there wasn't a huge amount to say about him. That was, you know, that was us trying to talk about warp and realizing there wasn't much to say about war. Yeah.

[00:30:24] I mean, no, no disrespect to, you know, we didn't say anything bad. Like we didn't even shit on war that badly. I mean, we shit on D but he deserves it. So. And one of these days we'll play D too. Yeah. Oh God. Which is actually the third game. Ah, don't get me started. So I did want to show something off. So fun fact, this, this like most copies of missed out in the world because missed is on fucking everything. Oh yeah.

[00:30:54] This came with my original FC one when I bought it, they just threw this out. And so that's great. I missed, but I also wanted to showcase cause I thought it was funny. I found this when I moved into my house cause I got all my childhood stuff. This is my old PC game binder from like when I was a kid. Cause I had one of those. Hipping Hot Wheels soothes you. I had the Hot Wheels computer. I've never seen that. I've seen the Hot Wheels computer.

[00:31:24] Oh, that's amazing. I can't believe I never assumed I'm like, Oh, Bill probably had that. Yeah. That's good. Do you still have any Hot Wheels? Do you collect Hot Wheel cars? I have NASCAR diecasts. Oh, okay. But you don't keep them in the box or anything? Actually, there's a couple on the wall over there. Okay. Cause, cause, cause, well, cause when I worked at my retail job, we, we had Hot Wheels and the, you know, Hot Wheel collectors are, they're a thing. They're kind of a parasitic bunch.

[00:31:54] I'm not that crazy. I get diecasts. If I see them, I like them and I'll put them on the wall. Yeah. I do have one Hot Wheel. If you can see it back there, it is, um, the car from, um, uh, you only live twice. Nice. Which the only reason I bought is cause I'm more of a James Bond fan than anything. So I was laughing though, because I pulled this thing on it. It's full of a whole bunch of edutainment shit. Like you've got some living books, Arthur. Oh, hell yeah. Um, did you have any clue finders in there?

[00:32:23] No clue finders. I got a whole bunch of Hot Wheels, Hot Wheels shit. Of course. Yeah. Um, but the thing I wanted to bring up was where is it here? A bunch of racing stuff, Oregon trail, third edition. That was a fun one. Yes. Maybe speak and teach us typing. That, that copy of Oregon trail. Is it the, it's not the original Apple two version. Is it the one where they tried to have like more graphics and like when you go into the towns, it's almost like you can kind of roam around in first person and like chat with people.

[00:32:53] It's the one where you go in first person, but all the people are, um, full motion video. Okay. I don't think I've seen the FMV one. The one I remember was they were just like sprites. Yeah, that was two, I believe. Okay. That's the one I remember. So, but fun fact out of all the, the free game. Cause when you bought the, the, when the Hot Wheels PCs were, were kind of a gimmick PC.

[00:33:18] Um, I, my mom, I, I feel bad cause I, I dumped on this PC in the past and my mom was, my mom spent a lot of money on them back in the day. So I do want to tell her I appreciated it as a kid. Um, I've just, history has shown those PCs were not the greatest. Well, and it's like PCs back then were so expensive and not nearly as powerful as PCs today. Like I guarantee you the shitty little laptop that I spent like maybe 700 bucks on that.

[00:33:46] I'm recording this on is more powerful than that guy was most likely they were. It's just, it's just tech. That's all. Yeah. No, I, I say it. I said it kind of as a joke and an old GNC. I didn't want to upset my mother cause she did pay a lot for those back in the day. And we did appreciate them as kids. It's just nowadays we've, I've, I've seen enough videos on them to know that they, they were kind of, uh, they were interesting. That's the way I'll put it, but they came with a whole bunch of software.

[00:34:13] And I always laugh because like everything that came with software, it came with a copy of mist. So you played it as a kid. Oh yeah. I, I, well, play played is in, um, a way of putting it. I kind of clicked around on shit and didn't get very far. Yeah. Yeah. I think that's most people's original experience with mist. So when we were saying it was on everything, um, according to Wikipedia, it was released on

[00:34:39] a Mac OS, Sega Saturn, PlayStation 3d O windows, Atari Jaguar, CD, CDI Amiga, OS pocket PC, PlayStation portable, Nintendo DS iOS, Nintendo 3ds Android, Oculus quest, Oculus quest to Nintendo switch Xbox one and Xbox series X and S. And that is combining all the various versions of myths that have been made over the years, which we will get to. Yeah. This is like what, like I was joking.

[00:35:07] Cause when I had mentioned on discord that I was playing this game in a friend of the show, a Dave Jackson server, his comment was, are you playing missed for a podcast? I said, yeah, 3d O and his response was, of course it's on 3d O and I'm like, it's on everything. Yeah. It was. He should apparently it was planned for the Sega CD, but it never got off the ground. Hmm. So at least from what I've seen there, there was a plan to bring it to Sega CD, but it just didn't happen.

[00:35:34] My guess is the hardware capabilities of the Sega CD probably weren't good enough for mist. Cause what missed is doing as a game, you know, like it was, it was made for Mac OS's at the time. And obviously the Sega CD was not as capable with its limited, like even the original 93 version I think has more going on. And my guess is nobody wants to play mist where the screen is like this big. Yeah.

[00:36:03] Pre renders on the Sega CD were not the best. Like it, it, it struggled a little bit. Yeah. Yeah. So, but yeah, this game came out, uh, I believe September 30th, 1993. And it was created by a cyan ink or a cyan worlds ink or whatever. And they still exist. They're known as cyan worlds these days, back in the day, they were just cyan ink. I believe. Yes. Yes.

[00:36:29] Um, and it was formed by two brothers, Rand and Robin Miller, who, um, you know, they're an interesting group. They're an interesting duo. They are. Cause yeah, ran, um, I watched a bit of an interview with him and he said he fell in love with gaming in like when he was in college and like, like the late sixties or early seventies or whatever. And he was playing this game where it was like, you're having to like land a rocket ship and

[00:36:57] it's just lines of code, like no, like no graphics at all. And he said, that's what hooked him on games ever since. And he got really into the computer stuff. And then his brother, uh, Robin Miller was much more of like the artist who would like make music and do the drawings and whatever. He did the soundtrack for the game. Yeah, he did. Um, and together they formed, uh, cyan and they made a couple of games before mist, uh, like the man hole. And, uh, what else was it? Yeah.

[00:37:25] There's the man hole cosmic Osmo and the worlds beyond the mackerel. What a, what a fucking title. And then a game called spelunks and the caves of Mr. Sweeto. Sweeto. Um, and these games are all like, like fantasy adventures that are more meant for kids. Um, and, and, and they, and they operate almost kind of like on like a flip book kind of a thing where it's like, you see one still image or say like almost like a gift basically.

[00:37:54] And you can interact with it in certain points. And when you do that activates like a different card where it's like, oh, you move over here. And then that kind of thing, like, cause the man hole, it starts out with, there's a man hole and there's a fire extinguisher or a fire hydrant. And there's, and the idea is you're just instantly like, oh, what's under the man hole? Like, you know, why is the fire hydrant there? And, and it's sort of, it's able to take that sort of natural curiosity that you have and allow them to create this pretty interesting world that it's in. Oh yeah.

[00:38:23] Like their games. So mist nowadays gets a lot of crap because it, it, it's admittedly a bit obtuse and it has not aged the greatest, but for 93, like this game was different. Yeah. Because mist is taking those ideas from say the man hole and crafting something that they said was more adult. Yes. That they said this could be something for adults to like, like more so than children really.

[00:38:50] Um, and like 3d rendering software was becoming a new thing in 93. So they were able to take advantage of that. And through that they were able to create the game we know as mist, which is, yeah, just this small island that you're just kind of placed into and you just, are dropped to there and you just kind of roam around and just try to figure out what the hell is going on.

[00:39:12] And yeah, it is very obtuse because the only real story you get is right at the start where you just like fall through a fissure in space and there's a book, you know, and then the book lands and then you just open the book and there's a little CG entrance for the mist island. And then you go in and it's that iconic first shot of you on the dock. Oh yeah. And then you just kind of roam around basically. And, and like, you'll find random things. It's like, oh, this does things, but this doesn't do things.

[00:39:42] And then like, there's like, there's a library in here, but half the books are burnt. And then, you know, what is that gear? What's that spaceship? What's that clock tower? You know, like all these things that if you're playing it nowadays, like say you just download it on steam, you're not going to know what the fuck to do because I imagine this is a game that you needed the manual for to read through. This was a game that.

[00:40:05] So I remember as a kid, I never got far because you literally the way this game is played is you have to basically the whole concept is you have to click on something and then you got to go figure out what that did. And then once you figure out what that did, then you click on something else. And it's literally you're essentially you're figuring out all these little puzzles and things that open up different things in the world.

[00:40:29] Like, you can literally miss an ending by just not pressing a button that's randomly placed near the beginning of the game. Yeah, exactly. And yeah, it's just it's such a but it's such a unique experience and it does a good job of immersing you in this world that it makes you want to keep playing because the first time I played this was on the Saturn when I was Saturn collecting.

[00:40:50] I found a copy of it for pretty cheap and I knew the sort of kind of legend of mist because as we had said before, it was the best selling PC game for like 10 years. Oh, yeah, when it came out 93 until the Sims in like 2002. It was the best selling game on the PC with over like I think it was like 6 million copies, which is pretty good. You know, nowadays that's that's considered potentially a failure.

[00:41:15] But back then that's like, you know, you're peaking man because there wasn't that many PCs out there like computers like I like that's the thing on Mac. I think it did. Okay, but I think it's when it hit PC. Oh, yeah, well, it's really funny because there's versions of doom that came out. After missed that claim the best selling PC game ever and everyone's like yeah, missed has been out for a while, but yeah, very different games too. And yeah, when I played this on the Saturn, I had no fucking idea what I was doing.

[00:41:45] But it's so interesting when you get dropped in that world. It does such a good job of drawing your eye into these different scenarios. And like when I was like when I first played it, I was always worried like oh something in a come out and get me. It's a very unsettling yet. Beautiful game. It feels scary because we've played many a horror game that's like set up like this to where you're all by yourself.

[00:42:14] There's barely any music and you're just kind of waiting for something to come out and jump at you. But that never happens. Ever. You know what it is to the lack of other people like a set not counting the full motion video segments, which I love. Yeah, I didn't know those were there for a very long time. Well, it's interesting. We'll get into the remake later, but like they got rid of those in the remake and that's actually one of the main reasons why people dislike the remake is the lack of the FMVs. They patched them back in.

[00:42:42] I do know about because people complained about it. So they gave you the option to add them back in. Which funnily enough, those characters, those three characters are all ran Miller. Hmm. It's just him playing all three various characters, which is pretty cool. He's an interesting character. Like he'd actually be a cool interesting guy to have his own episode on at some point just because like, oh, yeah, like like an episode on cyan world basically.

[00:43:11] Because because after playing missed and finally beating it, I kind of want to play the other missed games. Not going to lie. It's the thing, too, that I love is like because there is like the world is like devoid of like any sort of light. When I say light, I mean like other characters because the game is very full of light in other ways.

[00:43:31] Oh, yeah, it's it gives this weird, uncanny yet beautiful feeling when you play because you're always like you look off at the distance like what is that and you'll head over to it and you'll just kind of be like looking at this thing and you're like your brain's just like trying to process exactly what's going on. And the lack of story, I think, actually enhances the experience because it really makes you think about everything you see.

[00:43:56] Yeah, the game is like the predecessor for this open world games are like, see that mountain, you can climb it, you know, like everything you see in missed, like not just the main island, but the other islands, the other areas you go to. You can explore all of it. All to your heart's content. And when you learn that it's like, oh, there's like there's no combat, there's no like nothing's going to pop out and kill me or anything like that.

[00:44:20] But you can kind of settle down and just kind of let yourself get immersed in what's in in this little like just the first island of missed already like has some first being so small. There's so much stuff, you know, there's that planetarium which you can mess around with and look at constellations.

[00:44:37] There's there's like the spaceship, there's all the various switches, there's that log cabin that has the heat, the heater in there, there's the one building that goes down underground and you have like all of these like engine generators and all these various switches. I hate that puzzle so much. There's a hidden door. There's a hidden door right by the docks where you can go in and then like you have to enter in things correctly.

[00:45:01] Like literally, if you miss that first note, you could just wander around and not do anything. Oh, yeah. Because the thing is with missed, everyone complains about how obtuse and like it doesn't tell you anything when in in like a modern game sense where they put everything in your face, like do this, do that, do this, do that. Right. Like puzzles aren't a thing anymore. Right. Like this game, it gives you all the information you need. It just gives it in a completely different way than we're accustomed to.

[00:45:31] Like like if you want to get missed going, the first thing you do is like you head to the planetarium, you see a note on the ground, you pick up that note and it's to Catherine and it's it's a tree is. Is that his name? Yeah. Like, yeah. Like, yeah.

[00:45:47] Basically saying like, hey, go to that hidden spot in the, you know, by the dock and then enter the number of the of switches that around the island and then click that button to read a message to hear a message from me, you know, and then you go there. And then, you know, that's that's when you see the first of the FMV segments. And I like how the FMV segments are put in here. They're very tastefully done, despite it's all Rand Miller, like every single character. Like he's Arterius. There's I feel like I'm saying his name wrong.

[00:46:18] There's Arterius. There's Cirrus and Acnir. I think so. Yeah, there's his two sons who are trapped in the red and blue books. And then you're Arterius and they're all done by Rand Miller. And basically throughout the game is where you learn about like how you got here in the first place, what all of these little things do. And you learn all this important stuff. And then you go into the library and they have those books.

[00:46:46] And the game wants you to read the text in all four. It's like four or five books, like all of it, like write all the text, like read all the text, write, draw down the diagrams, take notes like it's a pencil and paper. Kind of a fucking game. Yeah, especially when you learn that, oh, you can go into other worlds, as I had mentioned, like like these various contraptions hold other books that take you to other worlds.

[00:47:13] And so you go to those other worlds or ages and then you solve the puzzles that are within those to get red and blue pages to add in to those books. And then that's when you're starting to like you slowly start to piece it together, you know, like what's going on. And yes, I use the guide for this. Absolutely. I'm not. It's a guide game like it. Absolutely. Unashamedly, it is a guide game. And there are some really good guides out there that don't just hold your hand the whole way and tell you how to solve the puzzles.

[00:47:42] They basically say like, oh, go here, do this thing, like, like keep track of this. Like it'll say like, oh, like read this book and like make note of like the diagrams that you see in here before we go on to like the next thing. Like it's basically saying like, oh, here are the things you should worry about, but go and solve it on your own. You know, so if you want to have that experience, you very well can have that experience.

[00:48:06] And I'm glad that as far as I know, the modern versions don't add in any kind of hint system or make it like, oh, just go do this and you're fine. You know, because it kind of takes away the power that Miss can have on the player. Yes. The remake really only the only real changes they made was the game is now full 3D, which is both impressive, but it also kind of takes away a bit of the mystique of this, in my opinion. Well, there are various different versions of missed so we can get into this now if you want.

[00:48:36] There's the original 93 version, which is what most of the console ports are based on. And then in 2000, 99 or 2000, they did the masterpiece edition, which is the version I played and is if you want to play old school missed on PC, that's the way to go. It cleans up a lot of the imagery and it brightens a lot of stuff up because the original is like playing this. This game is dark at points and you can't see shit. Yeah, exactly.

[00:49:04] And so the it's called the miss it's called missed masterpiece edition. And let's see the description on steam is it was released in 2000. It's as close to the 90 1993 experience of playing miss as you can get. You'll interact with everything, but it says it has 24 bit color remastered score enhanced sound effects, you know, as close as close as you can get to the original version as you can get basically without hunting down the original 93 version. But the 2001, it's still the same game.

[00:49:33] They just cleaned up some things that needed to be cleaned up. And then it was in like the late 2000s, early 2010s when they did real missed and real missed was the version where it's like, oh, it was sort of like the first remake of it where you could start to like, you know, walk around. Like more like that, like explore it like a 3d. Yeah. Sort of experience.

[00:50:01] I believe it ran off a similar engine to what missed five ran off because missed five was the first one that went 3d. Yeah, I believe it runs on unity. I think where it's like, it's using like real time 3d graphics. They add in like weather effects, day and night cycles, that kind of stuff.

[00:50:22] Yeah, that was all the original real missed in 2000 was that but then in 2014 is when they did the real missed masterpiece edition, which is that but then the game is running in unity. And is sort of like where you can walk around and everything. And then in 2020 is when they did the missed remake, which originally was just for VR, which makes sense like this missed would be an interesting VR experience.

[00:50:47] And then like a year later, they ported it to I think it was like, yeah, Xbox and switch is like non VR experiences as well as on PC. So there's quite a few different versions of missed. Yeah, I know the remake. Like, a lot of people don't like sort of the lighting, lighting choices they chose and the lack of the FMV cutscenes at the start. And yeah, I can see those kind of harming it. I don't mind the idea of just like roaming around it like a 3d environment.

[00:51:11] I played real really back in the day and real missed was an interesting experience, especially after playing once if you played the original going to real missed was different because you were like, wow, this is like. Like, it was good, but it was also like it kind of messed with your head because you just weren't used to experiencing the game that way. Yeah, yeah.

[00:51:31] Like after I've beaten this, I kind of want to do the real missed where you can like actually like kind of roam around and sort of like, you know, get more of them like a modern first person experience with it. Because there is a charm to the point and click styles of missed for sure. But there are definitely some areas, especially later in the game where the point and clicking can really get you confused. That weird boardwalk segment in the woods. Fuck that. Yes. I hate that.

[00:51:59] Like, like, like the original, like the, like when you're on the ground and you have to go to the windmill to like turn on the water and then you have to constantly change the channels. And half the time I was like, where the fuck am I? Like, I would get lost the whole time. Especially for those puzzles where like you have to do a thing on one side of the island and go all the way to the other side. Yeah, yeah. And in that same one, I believe it's called Channelwood. Like in that same one, you go up like a like an elevator into like these tree houses.

[00:52:27] And then, yeah, the tree houses are complete maze. Oh, yeah. And in point and click land, they all kind of look the same. So you're just like, where the fuck am I going? You know, but but you eventually figure it out. You know, thankfully, there's no penalty. For just wandering around lost. So. Oh, yeah. Yeah. The game does not punish you at all. Like literally, there's no like you can't die.

[00:52:52] There's no punishment for getting a puzzle wrong or messing something up. But the game doesn't tell you if you messed anything up. So you just kind of have to keep track of literally everything. You likely will not get the good ending the first time you play. It depends. It depends. Because because basically what you find out later on as you go through the game is the more red and blue pages you're getting.

[00:53:22] You're seeing the two sons who are essentially trapped in those books. And they're sort of telling you about things that have been like going on. And they're kind of at war with each other. But they're also like mad at their father. So. And eventually when you get all of like you do all the pages. Right. Like you go to the different ages and you get all the pages they say like oh there's a place behind the behind.

[00:53:49] When you go in the fireplace there's a little red button and there's a specific diagram you have to draw. And when you do you get that secret panel with the green book and the final pages. Right. And they say just give me the page and we'll be good. But don't open the green book because it'll trap you. Right. And so if you give either brother the final page that is a bad ending because you essentially swap with them. They trap you in their book and they rip all the pages out. Yeah. Because there's the serious ending. The acne or ending.

[00:54:19] The actress ending. And then there's the second actress ending which is. Yes. Yeah. So actress is the father of the two of them. And when you open the green book is where basically you get all the story. Basically of what's going on. Like actress is like hey. Like. Like I'm. I'm a Denis. I believe. I think that's like their. Like the family or wherever. And they have like the ability to. Create. Like immersive worlds in books.

[00:54:47] Like to the point where when you flip open the last page. Of their book you get sucked into the world. Which is how you got sucked in the mist. Because he's like I am the. I am the creator of mist. And. And he goes on about how. I think it was his sons had kind of been abusing that. Or you know were kind of like they were in conflict. So in a sense he trapped them in those books. So they could not cause any more damage. And he said go ahead and leave them in there. And then you know find the final page. Which is in a very specific spot.

[00:55:18] I won't say where. I want you to figure it out if you haven't. And then you go into Denis. Which is the green book. And give him that page. And that's the good ending basically. Yeah. But then he like. Destroys the two books with his sons in them. And then you're you're left to just kind of roam mist. As you want basically. And that's it. And he talks about how there's. Like a greater foe out there. Which is setting up. Riven. Yes. So yeah.

[00:55:47] So yeah. It doesn't have a huge amount of story. It comes in at the end. There is. And it adds that little mystique. Yeah. There are supplementary novels. That were written after the fact. That give you a lot more of the info. Which I am actually curious to like look into those. I'm actually. If they have audiobook versions. I might actually. Give those a check. Check those out at some point. Yeah. Because. Yeah. And both the Miller brothers were. Like involved in those books as well. So. It's all like official stuff.

[00:56:17] And yeah. It's just like. I'm surprised at how intrigued I was by mist. It's. As a complete package. You know. Like. There wasn't no. Like unveiling the curtain. And the emperor has no clothes. Like that never happened. Like when it ends. You're just like. You're still. You still have all these questions. You know. Yeah. Like why are these things the way they are? Why did you do this? You know. Like who's like where the fuck is Catherine? Which you learn is. Is his wife. I don't know if it's implied. She's the mother of the sons. I assume she is.

[00:56:47] I don't know if they ever say one way or the other. I haven't played any of the sequels. In a very long time. Like. I've never played any of them. I've played all. The. I haven't played five. I've played the first four. Because they're all. They're easily enough to find on consoles. Five never has been released on console. Yeah. Because that's when Ubisoft was publishing them. Yes. Back when Ubisoft did weird things. Yeah. That old Ubisoft logo. That's. Yeah. That brings me joy in. Also.

[00:57:16] Is kind of sad. You know what's crazy? The original. Like the PC. And like Mac versions of Myst. Were published by Broderbund. Broderbund published. Broderbund. Broderbund. All of these weird PC games. Yeah. Like they were a big. A big deal for a while. You know what's really weird? So the 3DO version is published by Panasonic. Yeah. Panasonic published a bunch of games. But on the back. It says Sunsoft.

[00:57:45] But Sunsoft had nothing to do with the 3DO version. Yeah. Sunsoft published the Saturn version in Japan and the EU. And they also developed it. Like they did the port. Yes. Because the company. And according. And according to Rand Miller. Myst was kind of. Jumpstarted by Sunsoft. Requesting something from them. That was like the man whole but more adult. Like according. According to an interview I saw with him. He said that like.

[00:58:14] Like Sunsoft had approached them about wanting to do in the first place. But that was probably years before the game. Like even came out. So it may be you know. You know how contracts can be. Yeah. Because the studio that apparently did the 3DO version. Was a company called. Because Wikipedia actually does list a bunch of the individual developers. Micro Cabin. Yeah. Micro Cabin. Which.

[00:58:43] Which was I believe a. Yeah. It was a Japanese company that did a lot of stuff on 3DO. And they also developed the port of Tunnel B1. Which is a game that is. It's one of the most horrifying covers in two game history. Let me see. Oh my. Are you looking at the Wikipedia page cover? Oh boy. That's not. Yes I am. That's not the horrifying one. Which is the bad one. The Japanese one.

[00:59:12] Look up the American PS1 cover. Oh boy. Let's see. Oh my god. I own that game. And when I bought it. Because I saw that cover. I was like. What the fuck is this? Like. Like Tunnel B1. Looks like Metro 2033. This looks like. This looks like a weird. Like. Fuck. For some reason. It reminds me.

[00:59:40] What the hell is that Keanu Reeves movie with the bus? That driver? Maybe. Yeah. It reminds me. Speed. Yeah. It reminds me. It reminds me of speed for some fucking reason. I have no idea why. But yeah. That's great. Yeah. I was not expecting to be reminded of Tunnel B1 in this fucking episode. But here we are. So I gotta ask. How does the 3DO version of Myst run? I assume just fine. Fine. It's.

[01:00:09] Other than it looking kind of. Because it's the original version. It's very dark at points. Yeah. Some of the FMVs are a little grainy. But I mean. That's. That's FMV in the 90s. Yeah. I mean. Even the Masterpiece Edition on PC. They're. They're pretty grainy. The load. It's a little loady. But a lot of these games were kind of loady. At the time. Yeah. The PC. Me playing on here. I had basically no load times at all. Yeah. I switched. I switched over to the Steam version. Like very fast.

[01:00:39] After. Well. Yeah. The. Whichever. The. The. The Masterpiece version. I switched over to that. After like about an hour. I think I got one ending on the radio. And I was like. Yeah. Enough of that. You're like. I've had enough of this. It's. It's fine. It's missed. I've played it. Yeah. And yeah. I finally. I can now say I've beaten missed. And yeah. I enjoyed it. I thought the whole thing was really cool. Like. Yeah. The puzzles can be. A bit obtuse and weird. But I think once you eventually figure out. The logic of how they work.

[01:01:09] And that. You just kind of have to. Like. A. Like. Approach everything. And make sure you. You track everything. But before you do anything. Like. It helps. But. But I imagine like. Play times for this game. Can probably go into like. The dozens and dozens. Like. Oh yeah. It took me like. Maybe four hours to beat it. And that was. Having a guide to help me out. Oh yeah. It's a. It's an interesting game. Like. I like actually watching speed runs of it. Just because the way people like. The people who know. Oh yeah. They do in like 17 seconds.

[01:01:39] Because really. All you need is that last page. Like to beat the game. You just. You need to go in the fireplace. Do that specific diagram. And then get all that stuff. You can ignore basically everything. Oh yeah. Everything else. That's how I got the good ending. Once I realized how you did it. I was just like. Ran in there. Because I had already got the bad ending. Once. And I was like. Oh this is how you do it. I just ran right there. And got it. Yeah. And it's like. Once you know. How easy it is. And all that. You're like. I kind of just want to see all the endings. Oh yeah. So you go in. And check all the endings out.

[01:02:08] I just love the pre-rendered look of this game. Like. One of my. Oh yeah. One of my favorite images. Is like that image. Yeah. It's just such a striking visual. And like. It sticks with me. Like whenever I think of this game. Yeah. I just think of that like. Iconic first shot. Of like. You're on the dock. Oh yeah. You have the boat to your right. The gear. Like the giant gear. Right in front of you. Like that is an iconic. Video game shot.

[01:02:38] Right there. It's just like. You're dropped into this world. And you're like. What the fuck is this? You know. The cover art of the game alone. Is like. Oh yeah. I love that. I do love how the Panasonic rip. Kind of ruins the fucking guy. Falling from the sky though. It almost kind of fits. Because it's almost like. He's falling through the fissure. Yeah. In time that he does. At the intro. But it's just like. That fissure is sponsored by Panasonic. Have you seen the long box. For this game? I have. It looks so stupid. Why did they like.

[01:03:07] Do the. They squished it. They like stuck this image. Within the long box. But then still put the long box around. And it looks so. You'll see it in the thumbnail. It is such a weird looking. Long box. Yeah. It's pretty bad. When they didn't have to do that. Like they had a nice. Long box art. For it already. With like. The PC version. They didn't have to do this. But they did. Because. Yeah. It was weird. That they were. Like. Like I know the. Like the Sega Saturn. Cover.

[01:03:37] Which is. It's fine. You know. It's just. It's weird. That yellow banner is there. Right next to it. But you know. It's fine. It's fine. Before we go into. Okay. Must play. Stay away. I did want to go over. Like the series real quick. Because. By the way. Reception was very positive. People loved the shit out of this game. There's a reason this game is on everything. It's literally one of the most iconic games ever made. Yeah. It's considered. It's in that list of like.

[01:04:06] One of the best video games of all time. Or like one of the. Must play video games. Kind of a list. So. So obviously the first game. Mist came out. And then we got Riven. The sequel to Mist. As it's called. I'm fine with it not being called Mist 2. I like Riven. I thought Riven's a strike. Riven's a very. Riven's. I love the name Riven. Riven sounds cool. Because it's like Mist. Where like you change the I to a Y. And it's like. Oh. What's that?

[01:04:35] That's interesting. And Riven is such like a. Like a striking name. In the original PC box art. Where it's like. Just like that ball. It looks like a beehive or whatever. Like what the fuck is that? I have the PlayStation version. It's like four discs long. It's. It's a big game. It's a very big game. Yeah. I've. Now that I've beaten Mist. I'm like. I kind of want to play Riven. Because from what I know. Riven is a direct sequel. Yes. Where it follows. A truce. And. I keep feeling. I'm saying his name wrong. I'm sorry. And.

[01:05:06] It's basically. You're. You're in this. Area called Riven. That I believe is like. Like. There's like a guy named Gen. Who I believe is like. The father to Catherine. Who is like the wife. And apparently it gets way more deep into the story. And the puzzles are. More complex. But it's all connected in the one. Riven world. You don't. Yes. Go to like other ages or whatever. It's all contained in the same area. People love Riven. Like people who are. Riven was.

[01:05:36] Series say like Riven's the better game. And because it was also the. It was also made directly by. Cyan. Which. Then you. We get. It gets weird. Because then we got missed. Two. Three exile. Which was made by Presto Studios. Yeah. Because after Riven. Robin Miller left. Yes. Cyan world. Because he. Just wanted to do other things. And it was around the same time. That Rand was exploring. Uh. Uru. Yes. Which the idea was like. To do missed.

[01:06:06] As like an MMO. Basically. Mm-hmm. And. That. Uh. Bombed. Super fucking hard. Which is sad. Because Uru is a cool game. It's a. It's a really unique idea. But. It bombed. Twice. Like. Like. Badly bombed. Because. Yeah. Like. It's a unique idea. But like. I just don't think. Mist. The idea of. Mist. Was meant to be. Played as like an MMO. No. It was a cool idea.

[01:06:36] But it was never going to succeed. Which is sad. Yeah. Though I think. If you go on Steam. You can get. All of Uru. And like an offline experience. Yeah. If you want to play the whole thing. That's how I messed around with it. Because I didn't play it. When it was active. Yeah. Yeah. Like. It's a really unique idea. And. You know. Respect for trying it. Especially in an era. Where MMOs were not. I mean. This is like 2003. So this is like the pre-wow days. Yeah. And by 2003. You know.

[01:07:05] Mist wasn't as big of a name anymore. No. Because like. Mist. Mist 3 kind of just. Happened. It was. It was a success. But. Even. In parentheses. It says. Not to the extent of. Mist or Riven. Yeah. Like it just says. Like the new sequel. The Mist and Riven. Mist 3. Exile. Like. The moment they started. Like numbering the sequels. Is like. Oh. Man. Like you would have hoped. They would have just called it. Like Exiles. The sequel to Riven. You know. They could have just done that. But yeah. I've seen.

[01:07:36] Mist 3. For like Xbox. And use stores all the time. And I always go like. Oh yeah. Mist had other games. You know. Like you kind of forget. It's a franchise. I got it in a dollar bin. At a retro store for PS2. That's how. Yeah. Common that game is. And then there was. Yeah. As you said. Yeah. I believe. Yeah. But I believe. Yeah. Presto did Mist 3. What the hell else did they do? Oh. They did Wacked. Oh. Thank God. Yeah. Dang. And Stephen King's F13.

[01:08:06] I don't want to know what that is. Now what's fun is Mist 4. Was instead made by. The Ubisoft studio. That makes fucking everything. Ubisoft Montreal. Yeah. I guess. In this like. Pre-Assassin's Creed time. You know. Prince of Persia. Like before they really became. The workhorse of Ubisoft. Well this was 2004. So Sands of Time was out. True. True. So they were kind of like. They were just getting off the ground. And they probably were like.

[01:08:36] Ubisoft's like. Hey we have this license. Make a fourth game. Yeah. Because you know. Mist 3 did. Fairly well. Like it sold well. And reviewed well. So they're like. Yeah. Fuck it. We'll just keep doing Mist. I guess. And it's interesting. Because 4 actually got better reviews. But I think it sold worse. Yeah. Yeah. That I'm not sure. And that's because it was mostly on PC. And then they farted out an Xbox version of 05.

[01:09:03] Though you think this game would have a bigger audience on PC anyways. Yeah. For some reason they skipped PS2. I feel like the PS2 version of 3 helped it sell. Because it was. Everyone had a PS2. Yeah. And then Mist 5. Which I didn't know was even a thing. Mist 5 is interesting. Because it was. So Cyan came back. They decided to make another one. Ran Miller was back. No Robin Miller. Which is unfortunate. Because the. Not saying that that's a bad thing.

[01:09:32] Tim Larkin did a good soundtrack. Yeah. But like once Robin left after Riven. He never came back. No. He went off to do his own thing. And that's perfectly fine. 5 is interesting though. Because 5 was the first one. To use a full 3D engine. And I've heard 5 is really good. But it's the only one that doesn't have a console version. So I've never had a chance to play it. I should honestly get the PC version. Yeah. They're all on Steam. So if you guys want to play these games. They're all available on Steam.

[01:10:01] Riven even got a remake. In the same vein as Mist. Last year. Actually Riven got a remake. And from what I know of looking through. Say the Mist subreddit. They love the Riven remake. They're like it's fantastic. They probably learned their lessons from the Mist remake. And they were like okay. Don't do this. Yeah. Everything else was fine. Yeah. So yeah. The Riven remake. From what I hear is fantastic. I highly doubt they'll do remakes of the other ones. I doubt. Maybe three. Maybe.

[01:10:30] But I doubt it. In their style. But who knows. Maybe. But Ubisoft probably owns those. Unless Cyan bought them all back for the Steam port. Cyan might have bought them. I'll have to look at the credits for those. I wouldn't be shocked if Ubisoft was just like oh you can have Mist. Yeah we don't fucking care. Yeah. I wouldn't be shocked. I'm pretty sure Cyan owns the Mist trademark anyway. So they probably defaulted back to them after. Yeah it could have been a case of like they licensed the IP out to Ubisoft because they

[01:11:00] were able to fund these games when they were doing the proper sequels to them. Yeah. So yeah looking at Mist 3 on Steam. Cyan and Ubisoft are listed as publishers. Like it still has the Ubisoft logo on it. Ubisoft probably just collects that royalty check because they need it at this point. Oh yeah they're making big bank off of people buying Mist 3 Exile on Steam for 15. It's 15 bucks. Holy shit. Yeah. Some of that surprised me.

[01:11:30] I was kind of like yeah I think I'll stick to my PS2 copy. Thank you. Yeah. Thankfully if you want to play the Masterpiece Edition of Mist and then the original PC version of Riven they're both six bucks a pop. Which I think is that's value for money right there. Very very good honestly. Yeah. My guess is Mist 3, 4, and 5 are that expensive because of well Mist 5 is only 10 bucks but 3 and 4 are 15. I blame Ubisoft.

[01:11:59] Yeah I blame Ubisoft for that as well. But yeah. I'd like to play these games in the future and kind of see how they were able to keep them going and all that. And yeah for the most part people seem to like them. Like people are mixed on 5. But overall I think people enjoyed the series as a whole. For a game that I didn't think was a series. No. It's nice to know that the series is considered good. Yeah.

[01:12:28] Even the quote unquote non main series. Well I mean they're main series games but the non cyan games are even considered good. So. Yeah. And Uru I believe is not. It might be canon with Mist. It's part of the Mist universe but it's kind of its own weird thing. Yeah. Okay. Yeah. It's in the canon. But it doesn't have. But it's not like a direct tie to it. So. But um. Yeah. So. Must play. Okay. Stay away.

[01:12:57] I'm going to just go right ahead and say this. Mist is a must play. This might be. This might have been the most important game we've played on this show. It might end up being the most like important game we've played on this show. It's definitely up there. It's interesting that the fact that the fact that it's on 3DO is kind of an afterthought. In the grand scheme of things. But. Yeah. The game itself is. It. Yeah. It's an absolute must play. It's fantastic.

[01:13:23] Like get a guide and just go ahead and explore this weird funky world. And don't be afraid to take your time. Like go around. Explore. Look around. You know. Like see if you can get a feel for what they're doing before you bother to look up a guide. It's very interesting to me that like a bunch of people will call this game dated and obtuse. Which it is obtuse. But that's not a bad thing. But like they call it dated. But there are so many indie games that do this exact same thing.

[01:13:52] And get praised for it. And I'm always like what do you mean it's dated? Like this style is still very viable. You could argue Myst was the first walking sim. In a. I mean. Yeah. Kinda. Yeah. I mean yeah. It's like you know you just you point and click everywhere. But the idea is you just you know walk around and solve puzzles. And occasionally see some story. There's more gameplay in Myst than some walking sims. Let's be real. Yeah.

[01:14:18] Like if you've played Edith Finch or Firewatch or like any of those notable first person walking sims. It's like yeah you can tell Myst was sort of an influence on it. Especially with its attention to atmosphere and little details. And like having lore. But not too much lore. Like enough just to keep you kind of invested. You know. And having like an ending that keeps you wanting more. Because that's a great thing with when Myst ends. You're like you know you're like you know what's going on with this dude.

[01:14:47] Like you know. Especially because it's such a sparse story game. And then you get this big plot dump right at the end. You're like what? Yeah. Yeah. And you're like oh. Huh. Interesting. And they find a good way of making it interesting. To where you're like oh. Well yeah. Now I want to play Riven. Because I want to know what the hell's going on. Oh yeah. You know. And Riven has a lot of story from what I've been told. So. You know. Yeah. Who knows. Maybe in the future we might just break. Break character. And just do Riven. Yeah.

[01:15:17] There is no 3DO version of it. But who knows. I mean if we're going to cover like Road Redemption at some point. And like a few other games. There's. It's tangential. We can do like a spiritual successor sub series or something. I mean we're going to eventually cover like Gex 2 and 3 at some point. So. Yeah. They're tangentially connected. But yeah. Mist. I was actually amazed. Loved it. I loved Mist back in the day. And I was actually kind of amazed. I still. It's still. Still a good game.

[01:15:47] Still love it. It has that X factor. It really does. It's timeless. There is something timeless about it really. There is. Like it's one of those games. Like I feel like this is a game that. Just one last tangent before we sign off. This is a game that I feel like. Someone who's never played it before. You could like a streamer or something. They could play Mist. And they'd probably be hopelessly lost. But at the same time. They'd probably get something out of it. That a lot of these like.

[01:16:17] Slop games that get thrown out. That for streamers to play. Probably doesn't. Like leave in there. That it wouldn't leave an impression. It would leave more of an impression than those games. Is what I'm trying to say. Yeah. And there are people who still play Mist to this day. You know. Like I like. I'm sure if we go to like YouTube or Twitch. And just look up Mist. We can probably see people. Like modern like streamers or whatever. Playing it and trying to figure it out. You know. And it's still like a unique. Experience to this day. Like even as we had said.

[01:16:45] There's so many games that do cop from Mist. Mist itself remains. Much like the island itself. This unique little thing. All to its own. You know. That exists out of place. Out of time. It's just kind of. It just kind of appeared. And I can see why it was such a big success at the time. Oh yeah. Something so unique. And being on the PC. It wasn't necessarily aimed at children. You know. It was more aimed at adults. And.

[01:17:15] And there are probably stories out there. Of like people being like. Oh my dad bought Mist for PC. And like that's all he did for months on end. Was just fuck around and Mist. Oh yeah. Because he liked it so much. You know. It's. It's a. It's a. It's a game that inspired so many games. But there is like really no other game like it. Exactly. Which is why. It's great. I get the fans out. Yeah. And it's fucking great. I love it. It's great. It's been a while actually since we've had like a. A double. A good game. A double. A double. A double.

[01:17:45] I think our last few have been okay. So. And even then those okay. Some of those okays were a stretch. Yeah. Yeah. But this one was like. I was glad to finally. I was glad. That one I was glad to like check off the list. Of like one of the big important games. Oh yeah. I'd play. I'd played it many times. But finally like sitting down to see it all the way through. I was happy with that. But like if there's ever a museum of video games. Like. I think there is. It probably is.

[01:18:15] But like if. Like I know like when I think of video games and museums. I know. I always think like how virtual fighters in the Smithsonian. I feel like this is one of those games that should be in like a real museum. Like. Yeah. What it. What it is. Like. Like. Like. Honestly. You could just like take a really nice still image of that. Of that opening shot in Myst. And just. Have that up in like. Like MoMA in New York or whatever. I'd actually. You know. Want to get the image of the well. Like framed.

[01:18:45] And just have it as art. Because it's just such a beautiful image. Yeah. Or hell. Just like a picture of the island. Like that front cover. Oh yeah. You know. There's just something really cool about that. The cover of Riven. I actually want to have framed at some point. Yeah. And there is a national video game museum. It's in Frisco, Texas. It was opened in 2016. I might need to go there at some point. Yeah. I don't think it's. I don't think it's like. Officially sanctioned by any company. But it has. But from what I know. It has a lot of really cool stuff in it.

[01:19:15] So. I mean. There is that like Nintendo museum in Japan. Which I've heard is pretty cool. But. I mean. There's the Nintendo store in New York. Where you can look at the. The Gulf War Game Boy. So. Yeah. So. There is that kind of stuff. But. But yeah. Yeah. And I think there's a. I think there's a video game hall of fame. I believe so. And Myst has to be in there. If it's not. Then that's a fraud. Yeah. It's. The World Video Game Hall of Fame. It's a.

[01:19:44] It was established in 2015. It's in Rochester, New York. So. Let me look up the list of games that are in here. And. Yes. Myst is in it. Thank God. It would have to be. No. This game is so iconic. Like. It just has to be. It was inducted in 2017. So it took it. It took two years. Well. They had to get all like the. The pre-missed games out of the way first. Yeah.

[01:20:13] The manhole is a hall of fame game. I don't know about that. I need like. Duck Hunt and Mario in there. Oh. For sure. For sure. I mean. There's a whole list of them. That are there. And. Looking at the list. I'm like. Yeah. I don't think there's anything that. Doesn't belong. At least nothing I can see. Maybe one. But. Maybe that's more of. I just don't know. Yeah. But. Yeah. So that was. That was actually. We think. I think we talked more about the game than the.

[01:20:42] The beginning part for once. Take that haters. Yeah. Oh boy. Anyways guys. Once again. Thank you for joining us on the 3DO experience. The 3DO experience. This can be found on all your major podcasting platforms. Particularly Apple Podcasts and Spotify. And be sure to check us out over on the SuperPod Network. That is SuperPodNetwork.com. An awesome site where you can find all sorts of different podcasts. Videos. Blogs. A whole bunch of cool stuff. And a whole bunch of awesome shows.

[01:21:11] Like SuperPod Saga. Super Ghost Radio. Retro Rehab. Tommy's Vito Game Ride Along. A Novel Console. Bar Silence. Find Time. The Elder Trolls Gaming Podcast. Remember 64. Gaming Together. Friday Night Gamecast. Gaming and Collecting. The 3DO experience. Geek Addicts. The Retro Wildlands. Press B to Cancel. The Pre-Order Bonus Podcast. Retro Mo's. Retro Mo Reviews. I always forget Mo's show. Sorry Mo. We love you Mo. We do.

[01:21:40] And then we have a new show. Just announced. Tommy's back. That was a quick. I laughed when I saw that. Tommy. I'm like. Tommy. So he quit his video game ride along to start a new one. Yep. Tommy and Grant go podcasting. Yeah. I need to sit down and listen to it. I haven't yet. It's on my queue. Yeah. Like at my job. I imagine once I start getting into the swing of things. I can put on a podcast and work.

[01:22:10] But I'm not at that point yet. So. Yeah. I'm a little behind. Yeah. I got a. It's in my queue. Hopefully I'll give it a listen. It's just this. But we've had a lot of shows come out recently that I want to check out. Yeah. I promise. We love you all. Yeah. Especially the network guys. Like I already tortured everyone with Aaron yesterday. Oh boy. Love me. I can't wait till my work finds out that I have a podcast.

[01:22:38] It's like admitting you're gay or something. Everyone's like, looks at you weird. You know what? It's really funny. Like everybody that I work with knows I have a podcast, but no one's bothered to listen. Listen to it. So I'm like, that's probably good. Oh yeah. Like I. I've had coworkers say, oh, I'll listen to it. I'm going to. I always say, you don't have to. Yeah. You'll probably not be that interested in it. You'll be very confused. Yeah. But yeah. Yeah. So once again, guys, thank you for joining us.

[01:23:08] We will see you all later. Bye. I'm not playing on a 3DO system.