Press B 160: Legacy of Metroid Prime
Press B To CancelJune 12, 202301:06:48

Press B 160: Legacy of Metroid Prime

WulffWulffCo-Host
JakeJakeCo-Host
SinistarSinistarCo-Host
ChardChardCo-Host
GPGPCo-Host

This week another iconic Nintendo classic, Metroid Prime! From its origins as a 2D franchise to its revolutionary transition into immersive 3D gameplay on the Gamecube, we explore the captivating world of Samus Aran, uncover hidden memories on Planet Tallon IV, and discuss the game's lasting impact on our gaming nostaliga.

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Special thanks to The Last Ancient on SoundCloud for our podcast theme.


00:00 --> 00:55 Should have thought of opening line before we clicked live. So we'll just go with Metroid Prime. That's what I got today on welcome to another episode of press me to cancel Your favorite retro podcast. This week we got a special episode. We're going to be talking about Metroid Prime. Now, this is a game that's been in the media last little bit because it got a rerelease or actually a remaster on the Nintendo Switch. Do you need to buy it? No, because there's other ways to play Metroid Prime, which we're going to talk about, and we're also going to talk about the game itself. So not alone. No. I'm joined by my two friends. Sinistar, how you doing this week?
00:55 --> 00:58 I'm doing swell. By the way, nailed that entry. Well done.
00:58 --> 01:05 Thank you. I had everything lined up. Audio check, video check, no opening line.
01:05 --> 01:09 Hey, the phrase is, any landing you can walk away from is a success.
01:09 --> 01:15 Sure. In the school of launch pad. Quack werewolf. How are you doing this week, sir?
01:15 --> 01:25 Stressing, because I forgot my top 100 nomination again. Clearly we're all on top of that.
01:27 --> 01:35 We said just 15 minutes ago, wow, we're ready early. We got so much time to spare. We're good to go. You want to start early?
01:36 --> 01:41 Well, I'm now unsure we actually landed this thing.
01:43 --> 02:17 Well, I'm sure we all be opening the spreadsheet of top 100 at the end of this episode. All right. Okay. So we're going to talk about Metroid Prime. So this is an important game. I love the Metroid franchise. It's one of my favorite franchises, but I'm more of a diehard 2D fan. Right. And I love that Metroid platforming for the longest while after the Super Nintendo super Metroid came out, I think when did metroid zero mission come out? That was after prime, wasn't it?
02:18 --> 02:29 It was around the same time. I don't know how far off it was, actually. You know what I think? Did fusion come before Zero mission?
02:30 --> 02:31 I think you're right.
02:31 --> 02:33 Let me look at the timeline.
02:33 --> 02:35 Because Metroid Prime was 2002.
02:36 --> 02:50 Okay. Metroid was 86. Metroid Two was 91. Super Metroid was 94. Fusion and prime were 20020.
02:50 --> 02:52 Mission, 2004.
02:52 --> 02:52 Yeah.
02:52 --> 04:32 Okay. So we had a real gap between Super Metroid on the sness versus Metroid Prime, which was the GameCube. And when I was reading and doing some research for this episode, I said with no hint of lie, my voice, this game. Nintendo originally wanted to do an N 64 Metroid, but they had trouble finding anybody who thought they could capture it. In fact, there was an interview with co creator of Metroid. He didn't name the studio, but he reached out to an American studio to help with development if they wanted to do it. And they turned him down, basically saying they didn't think they could capture it properly, that it wouldn't live up to Super Metroid's legacy. And that's a strong thing because Super Metroid is one of arguably the best on the Super Nintendo. And not finding somebody who's willing to take that challenge on for the N 64 is pretty telling of the system. So we didn't get a Metroid for years and it really wasn't until the GameCube came out. And of course Nintendo famously partnered with an American company, Retro Studios. I believe it had one of the co founders, Iguana Entertainment, and I only know Iguana as the company that did Turok. So they had a little bit of pedigree when it came to first person shooters on Nintendo hardware and they came up with Metroid Prime, which is I mean we'll talk about its legacy, but it's considered one of the best games in the GameCube. It's considered a fan favorite across the board for most people except for me, but we'll get into that. But I always had trouble trying to place it in the story, the timeline. So we broke down when the games came out. One and two, is it one and Two? Do you want to break down a bit of the story then cinnastar of Metroid Prime because it is a bit unique in where it takes place.
04:32 --> 05:12 Yeah, basically spoiler warning, right? Like Samus was raised by I can't remember the name of the Chozo. Yes. And then in order for Samus to survive on the planet where the chozo were, they had know, add some of their DNA and so it actually made her kind of superpowered, which is why she can jump as much as she can and know the stamina, et cetera, et cetera. And then I guess there was this what's the sentient chemical called that's in Metroid Prime. I'm blanking on the names but.
05:15 --> 05:16 Phaison.
05:16 --> 05:24 And there's actually like a planet that's once again spoiler alerts because if you haven't played Metroid Prime, you don't know this.
05:25 --> 05:27 It's been 21 years.
05:27 --> 07:20 Yeah, but anyway, that's basically 100% Phaison and I think it's called like phase something. Yeah, something like that. Anyway, it basically grows these asteroids, meteors, whatever, and after 100 years they're mature and it releases them and they go and basically collide with other planets and then they start to convert the planet over, basically cloning the phase planet. So basically the story is Samus is now done with Metroid One. She's defeated the mother brain which was controlling the space pirates, but some of the ships got away, some of the space pirate ships got away. And so she's actually kind of out flying around and she comes upon this planet which has been impacted by a Phaison asteroid and also has a space pirate ship around it. So she stops at the ship. Well, it looks like the space pirates on this ship are attempting to mutate themselves or other creatures using Chemical X phase on you don't know this at this point you end up fighting I can't remember prime, whatever, something prime, you defeat it. And then funny enough, we now run into a repeat offender in the series who is often misnamed in this. But Ripley is now now everybody says Mecca ripley but meta Ripley. Yes.
07:20 --> 07:21 Ridley.
07:24 --> 07:24 Sorry.
07:26 --> 07:29 Gordy Weaver well, what's funny is Metroid.
07:30 --> 08:16 A couple of days ago, I watched, like, an Easter egg thing on aliens. So it's like in the brain, but yeah, sorry, Ridley. But yeah, it's Meta Ridley, who's been revived by these space pirates and now is kind of mechanized and more powerful. And as the ship is being blown apart by you taking out this creature, not Ridley, ridley escapes and flies down to the planet. So Samus chases Ridley down to the planet. And that's actually the very intro. But basically, it's like after Metroid, one after Samus's defeat of the Know, the space pirates, some of their Know are off in the wind. Samus is chasing him down, ends up here.
08:17 --> 09:16 Yeah. So I love this. So the thing with Metroid was my exposure originally was the 2D games, and they were very alien, very fantastical, and it really felt like it was just samus was the only last bastion of civilization. It felt like you never saw any other NPCs, really, in the 2D Metroid games. And although they mention space pirates, I guess in some of the later games, they don't really expand on it. Like in the manual for Metroid, I think it says that Craig and Ripley are space pirates and the mother brain is the leader of the space pirates. But it's not like you see their pirate ships. You don't see them go armade. They're just aliens, right. Crazy creatures. It's not until this game, not until prime, where you actually see another station, another ship, an actual elements of a civilization. So that's kind of neat how they kind of dive into the more realistic or the more civilized side of Metroid's universe, which you haven't seen to this point.
09:16 --> 09:21 Well, we haven't gotten to the civilization that's on this planet yet. Well, anyway.
09:24 --> 09:29 In Super Metroid, you do start off on a space station, just like in Metroid Prime.
09:29 --> 09:30 Yeah, you're right. Yes.
09:30 --> 09:33 You see dead humans.
09:35 --> 09:39 That's true. You do. Okay, that's true. Actually, that's interesting how it's a lot.
09:39 --> 09:44 Parallel in the intro. She interacts with the scientists as she's telling the story.
09:45 --> 09:51 Right, okay, that's true. But outside of all that yeah.
09:51 --> 10:05 Yes. It really wasn't until prime that you started to see a sort of greater universe that existed instead of just these very contained stories.
10:05 --> 10:17 Microcosms. There's kind of a Know universe versus the microcosms. Yeah. So it turns out on the sorry, go ahead.
10:17 --> 10:46 I was just going to say, the other part of this I like is that I'm a big Smash Brothers fan, and when they added Ridley to Smash, it was great. But there's a mecha Ridley skin. I believe in that one. Or I've seen elements of Mecha Ridley in other games, and I never quite understood the origins of that. I always knew Ridley from Super Metroid. I didn't realize there was a cyborg version that was part of the larger story. And it is. And this is the game where Mecha Ridley shows up, right? Meta, meta, meta. All right, zuckerberg.
10:46 --> 10:50 Okay, look, it was meta before.
10:54 --> 10:55 Metroid book.
10:55 --> 11:01 Yeah, there is a Mecha Ridley, but that's in zero.
11:01 --> 11:02 Yes, yes.
11:02 --> 11:07 Okay. But that's the same as the Ridley in this, though, no? Right.
11:07 --> 11:12 Mecha Ridley is a robot designed in Ridley's image.
11:12 --> 11:12 All right.
11:13 --> 11:17 Because he's like, I can do this. So yeah.
11:17 --> 11:23 So in Mecca, it's meta because it's actually Ridley.
11:23 --> 11:25 It's not a robot, it's a cyborg.
11:25 --> 11:27 Right, okay.
11:27 --> 11:33 It's actually Ridley, but he has cybernetic enhancements to help him heal from their first battle in the first game.
11:33 --> 11:38 And then eventually, it becomes mecha. Ridley. An actual robot.
11:39 --> 11:41 Well, or creates mecha, Ridley, but yeah.
11:41 --> 11:46 All right. Is this, like, contained in the lore of Metroid somewhere? Do I have to read an item description to find this?
11:46 --> 12:57 You have to read item descriptions? Yeah, actually, it's funny that you mentioned that. So a couple of points that I wanted to bring up is first off, I love Metroid Prime. I love this one that came out on the GameCube. My roommate and I played this. But I also want to point out that, know, being a first person and Nintendo was very sorry. Don't sue us. Nintendo was very poignant in not saying this was a first person shooter. Yes, it has shooter elements, but it is a first person adventure because most of the game, the vast majority of the game is simply exploration with occasional pockets of some sort of enemy to shoot or kill or whatever. But this kind of did what Elden Ring did before Elden Ring, where in order to get the story, it wasn't really fed to you. You had to scan and you had to scan everything. And you had to scan everything. Yeah, you had to scan everything.
13:00 --> 13:07 I did this in three games in a row. I streamed all three of these back to back and oh, my God, I got sick of scanning.
13:08 --> 14:54 Yeah, I think that's one things that initially put me off of this game because I had it for the GameCube, but I never finished it. But the amount of scanning was a bit much. That and then the controls, which we'll get to. But there's definitely a lot to like about this title. And it's interesting you said it's a first person shooter. That doesn't feel like a first person shooter, which I think is on the mark, because when they were first developing this game, retro Studio was originally considering this a third person game. But Nintendo became very hesitant to do that further because of after they developed a ton. Yeah, well, there was rare did was it Jet Gemini? Jet Force Gemini? I think they did, which a lot of people seem to like that game, but I guess nintendo felt that the camera controls and the shooting were not very intuitive and a bit clunky, so they're kind of hesitant to have their baby, their Metroid, go in that direction. So they told Retro to change it to first person game. And that was kind of a thing. Nintendo basically gave the directive to Retro and made them do everything like I was even reading. It took them six months just to get them to pass a level or a level past Nintendo's inspection, their watchful eye. And then once they got through level one, they had like a year left to finish the rest of the game. Nintendo was very controlling with their IP. They always are. But they were particularly hard with Retro Studios. So this was originally a third person game, but when they were forced to make it a first person game, they had to take the opportunity of saying, well, it's Nintendo, we're doing first person, but we don't want to feel like that what makes a first person genre. And they tried to break it apart to capture the essence. So I think that's maybe that's a good segue into what makes us different than other first person shooters. Maybe the abilities and the skills. What do you guys think about that?
14:54 --> 15:48 Definitely that's interesting you bring all that up because I never really thought of it as a true first person shooter, because first person shooters are usually fast, frenzied, jumping out of the way of bullets constantly, big explosions, throwing grenades, whatever have you. And this is not so much like that shirt. Like you said, it has pockets of that, but it's mostly exploration and puzzles, finding secrets, right? And there's lots of backtracking. You're like, oh, now I can go solve this puzzle that I saw earlier. So you head back, you shoot a couple of guys on the way, and then you get there and you spend 20 minutes solving a puzzle, right? So instead of just like running around shooting things, you're platforming. I think you get the gravity beam in this one. So you know Indiana Jones your way across numerous beds.
15:49 --> 15:52 You get the grapple beam. Yeah, you get the grapple beam for sure.
15:52 --> 15:56 Do you get motion sick with that at all? Because that seems like an odd move in a first person game.
15:56 --> 15:57 Do not.
15:57 --> 15:58 Okay?
15:59 --> 16:00 I know people.
16:00 --> 16:04 It doesn't zoom the camera out at all, right? It literally swings first person view.
16:04 --> 16:04 Right.
16:04 --> 16:09 The only time the camera's perspective changes is when you go into morph ball mode.
16:09 --> 16:10 Right?
16:10 --> 16:20 Because I don't think there would be a way to handle that without getting you dizzy. You'd have a breakdown system on your hands and that would be bad.
16:22 --> 16:39 Okay. The other thing mechanically I like about this is that your samus is in a suit, right? A bodysuit. And it has that visor, and it's a very immersive visor. Like, you see your reflection on the damn thing, but the visor plays a big part of the gameplay, right?
16:41 --> 16:49 Yes. And when I streamed this game, you saw my reflection in the visor.
16:49 --> 16:50 Yes.
16:50 --> 16:53 Very good. Pretty good.
16:53 --> 17:18 But yeah, I always thought that was super cool because you just see, like, you get the bright flashes in the darkness, and so you see her face in the reflection of the helmet, and you're not thinking about that most of the time, but when it pops up, you're like, Whoa. Oh. Yeah. It kind of throws you back into it. On the one hand, it helps things, and on the other hand, it kind of throws away the immersion a little bit because all of a sudden, it's not you, it's Samus.
17:18 --> 17:20 Yeah, right.
17:20 --> 18:19 So it messes with you a little bit, but I always thought that was super cool just the same. This game was absolutely rad the first time I played through it, for sure. And unfortunately, I have a fun little story about this, actually, that I've been waiting for today to prime. I bought a GameCube for Metroid Prime. I didn't have a GameCube before then, so as soon as Metroid Prime hit, I went and bought a GameCube. I bought Metroid Prime and my GameCube died. The one I bought died, like, a week later. So I had to take it back. So I took it back, exchanged it, got a new one, got home, realized my copy of Metroid was still in the previous console. I had to go back to Best Buy, and they actually managed to dig it out of the console. Like, they went and dug it out of a box and pulled it out of the console for me and gave it back.
18:20 --> 18:23 That's good that they found it. Yeah.
18:25 --> 18:38 That was yeah. Like, I don't know why I was so glad, because I had a silver one, too. I had the platinum, I guess they called it. And I was so excited. I was like, I got the platinum one that was sold out everywhere, and then it died. I had to get a black one.
18:39 --> 18:43 Then start pointing his shelf. He has a GameCube on his shelf.
18:43 --> 18:46 I also have the purple one. I have multiple.
18:47 --> 18:48 I had a purple one as a kid.
18:48 --> 18:52 Yeah, my purple one's over there.
18:52 --> 18:55 But I'm not going to my buddy would defend that as it's indigo.
18:56 --> 18:58 Well, fair enough.
18:58 --> 19:02 Well, yeah, I was like, you got the purple one. It's indigo.
19:02 --> 19:04 It's purple adjacent. It's fine.
19:05 --> 19:56 Except for one. Yeah. Okay. Yeah. Anyway okay, so the other thing I wanted to point out is unlike. So both like and unlike. And this kind of differentiates it from a first person shooter, where a lot of it is that Metroid go find new ability, and then you can go do other things like you did in the 2D Metroid Metroid games. But I also kind of felt really strange. And it makes sense that you can do this, except for you lose this ability in Super Metroid, but the ability to do the Morph ball from minute one felt a little weird. Like you don't have to earn that ability. Right.
19:57 --> 20:13 And you also don't have the Metroid games, right, where you lose all your powers at the start of the game. They tend to do that for all of them, even Metroid Dread, which is the latest one, the 2D game, they find a reason it kind of works to make you lose everything. They don't really do that in prime though, right? I guess you're right.
20:13 --> 20:28 They do in prime on the space station, you've got a bunch of abilities and weapons and you take like I think a piece of the space station falls on you as you're escaping or something and it knocks out your systems.
20:28 --> 20:50 Okay. Because I haven't played in a I mean, I played the very beginning today while I was doing my quote unquote research, but I haven't played through the game since it came out and so I had forgotten that you lose some abilities. I'd forgotten that. Okay, so you do lose the Morph ball.
20:51 --> 20:52 I believe so, yeah.
20:53 --> 21:08 Okay, then it's a Metroid game and I'm on board now that brings up a point where, yes, this is a Metroid game in name, but it is not a Metroidvania.
21:11 --> 21:16 So there's abilities you unlock that unlock other areas of the map, though.
21:16 --> 21:23 No, I always view Metroidvanias as side. I should we argue this?
21:25 --> 22:16 So it depends on who in the metroidvania community. You ask as to whether they'd agree with that or not, but people sometimes even qualify, linked to the past, stuff like that, as a Metroidvania, because progression is blocked by abilities, secrets are blocked by abilities that you uncover as you go. The difference with Zelda is they're always in a dungeon. Well, mostly in a dungeon. Some of them are in various places, but surface level finding abilities and items to let you access new areas is kind of the base rule for Metroidvania, for people, and then everybody has their own little pockets they dive into as to what further describes it. So, yeah, I would say it's a Metroidvania.
22:16 --> 22:17 Okay.
22:17 --> 23:12 Yeah, for me, I think I'm with you to agree in that sinister on the 2D aspect of it, only because I think the best Metroidvanias, or the ones that I liked the most, were two D, and for me there's backtracking, but it was always fast. Like when I'm going through Symphony of Night or I'm playing like a Metroid, Super Metroid, traversing the map is pretty quick. Right. And I know that when I get a new ability and have to explore for other routes with that power up I just gained, it's not a chore to go back and forth across the map and to capture that spirit of Metrovanias in three D, I think was quite difficult. And I think it wasn't until I think, orcarina time where we kind of had that. But even orcarina of time, I find it it doesn't have the same feel or pace to me as a Metrovania. Although I agree that technically it probably is. I'm trying to think of games that have been out recently that could be considered Metrovanias that are still three D. I don't think it happens too much.
23:13 --> 23:34 Superland would be one. Or rather it was Superland and Superland six inches under. They're indie. They're not AAA. Not as recently, from what I understand. You can oh, my gosh. What's that one where you play as Death from the Four Horsemen?
23:37 --> 23:42 Darkness. What is it? What is it?
23:43 --> 23:53 Oh, my God. There's like three or four of them, like three in a spin off or something. And I can't think of what they're called for the life of me right now. I even have these things on Steam.
23:53 --> 24:45 They get called Zelda likes, actually, because of how similar they are in terms of gameplay, which I always found funny, considering they look nothing alike. That's going to bug me. I know the game you're talking about, though. But maybe you know what it is, is that to make a good Metroidvania game, it takes a certain element of world building and level building that is quite tricky to pull off. Maybe it's easier to do in a 2D map versus three D, and that's when you look at prime and how the maps are designed, there's a lot of care and planning and design these maps, and that's something that's very difficult to do. So when Nintendo didn't sign off in the first level for six months, I think I can see why. Because if they were really pushing Retro Studios to make something captures the real spirit of Super Metroid, that takes a certain level of design that maybe a lot of companies are not used to doing. Right.
24:45 --> 24:49 Nathan M in our chat says Darksiders, which yes, darksiders.
24:49 --> 24:59 Thank you. Yes, that's yeah, there's a few of okay, so I never got far in this game. Go ahead.
24:59 --> 25:41 Well, you bring up level design, and I think part of the reason that you run into the quality of level design that you do is because it is a Miyamoto game. I really think that if you look at Miyamoto's history gameplay, that what's the concept of rational difficulty or whatever, where it trains you as you know, all of that, that is like Miyamoto's bread and butter. And I feel like that is very much represented in all of the Metroid games, including the prime games.
25:42 --> 26:07 Yeah, the idea of less holding and tutorials and more just kind of like building on mechanics as you go is definitely a great design philosophy. And Miyamoto is absolutely champion of that. And he's been known to push teams on it a lot. Right. He's known to pick out the smallest detail on character designs if it doesn't feel exactly like he wants it to. So he kind of knows what makes a game great, and you can kind of feel his imprint on this game.
26:08 --> 26:08 Yeah.
26:08 --> 26:14 Now, I have a question for you. I assume you're showing the Switch gameplay, right?
26:15 --> 26:17 Yes, this is the Switch remastered version.
26:18 --> 27:09 Okay. Now, I would like to mention that when I think back on the game, when I played it on GameCube and Wi, this is what I remember seeing. And so when I go back and actually look at what it looks like, it looks nothing like this. This is way prettier than it was. And I got to give Nintendo credit for that. At least they didn't just go, like, let's up the resolution and ship it out. They didn't do that. They actually did retouched a lot of the models and textures and animations and everything, which is great. At least they improved the visuals in a lot of ways. And it wasn't just like slap it together remaster. Kind of like what you see with Final Fantasy X. For Final Fantasy XD Remaster yeah. All the main characters are pretty, but then you look at NPCs and you're like, oh, yeah, you're at NPC.
27:10 --> 27:13 They didn't give you the time of day when they remastered.
27:14 --> 27:30 Like, this is up there with Spyro. It Reignited Trilogy, where they really did above and beyond with some of the work on this. But I'll let you go, Sinister Star. But this is not the only way to play Metroid Prime and not the only people who've done a good job of remastering. If you want to go into yeah.
27:31 --> 27:59 We'Ll get to that. But I was going to touch on Werewolf basically saying, this is how I remember playing it. But you go back and you look at the footage. I do that with television all the time. I'll pull up what is it, like Tales from the Crypt? I'm like, as a kid, I was like, this is fantastic television. And now I look at it and I'm like, it's so dark and fuzzy and it's ugly.
28:03 --> 28:13 The TVs are different nowadays, though, too, right, because the CRTs had a glow to them that really enhanced certain things. It's like when you play retro without scan lines. Right. They look different.
28:14 --> 28:34 Yeah. And there have also been people that have done comparisons that have shown that developers developed four scan lines. Right. And so when you see it on a modern LCD without the scanline enhancements, it looks bad. Go ahead.
28:35 --> 28:42 GameCube wasn't HD. GameCube was still 480. No, it was even the original wi was 480. I don't think we had 720.
28:42 --> 28:48 And you could get a 480 p. You could get 480 P out of the wi.
28:48 --> 29:00 Yeah. So when we look at this as, like, 3D graphics, but it was 480. I mean, it's still pretty good. It definitely looks better than something like, say, Turok. And I love Turok, but this is a lot better looking.
29:00 --> 29:01 John Turok.
29:02 --> 29:02 Yes.
29:02 --> 29:09 John Turok related to John Samus. The hero from Metroid.
29:09 --> 29:12 It's Martha Samus. Excuse me.
29:14 --> 29:54 That's wild. It is. It is a really attractive game. Like they've done a really good job and again it comes down to for me the immersiveness of the visor and the view. Like when you're shooting aliens bug splatter on your visor, water drips off your like there are other games that have done that. I want to say Halo I believe does it and I think it was Crisis did it. But I think Nintendo really did an amazing job with it here where it really fits with the Alien environments. It really does feel like you're there. This is a game that I wish worked with VR. To be honest with you, it probably wouldn't work, but from a view it feels like it'd be right at home.
29:55 --> 29:58 So we're going to get to other ways to play this.
30:02 --> 31:37 Before that. I would like to mention when this game came out, this is a lot darker than Nintendo games tend to get and not just in terms of tone, but literally darker. There's not a whole lot of lighting in some areas where it's hard to see, it's unnerving, it got you on edge and if you've got a light on them in the room, you might as well be fucked know, right? Especially with old CRTs that had the doming. So it's I do find that interesting that they were willing to go that dark with it. And I know it wasn't a first party developed game but like you said, it was still Nintendo's hand was very much present through the development process. They had to get the Nintendo OK. And I feel like this game really when when Metroid was originally created, they were trying to emulate the idea of a video game that is Alien. Right. It was inspired by Ridley Scott. And so when you get to this like they really nail that feeling. You feel alone, you don't feel helpless, but you feel overpowered and the ODS are stacked against you. And I mean you may as well know Ripley running around trying to fight a fight a lot of the time. Yeah.
31:41 --> 32:03 The creepy atmosphere along with even creepy music as a total package, it has that vibe, right? No matter the graphic quality. In 2002 the whole package combines to be a really cohesive creepy alone vibe. It's almost survival horror but it feels in that direction, at least for Nintendo.
32:04 --> 32:40 Well yes. And once again spoiler warning. This is part of the story, but at the end of this game an event happens that creates one of the kind of the worst antagonists in the series. Where your suit? You lose the suit made from what's? The Phaison? Yeah, you lose the Phaison suit and it reawakens sentient as Dark.
32:40 --> 32:50 Samus oh, is that where it comes? All right. Okay. Again, my Smash Brothers lore is not up to speed.
32:50 --> 33:03 So I know Darkseid funnily enough, your chorizo, you. Keep mentioning, you know, that Chozo statue that comes alive and you fight it in Super Metroid? It's called a torizo.
33:04 --> 33:19 See, I can make games. I know how to name things. It's a spicy statue. Well, in the lore in this game, though, the Chozo okay.
33:19 --> 33:20 Yes.
33:20 --> 33:26 Are they in these games in the lore, or is it separate from them, like the Phaison stuff?
33:26 --> 33:27 No.
33:27 --> 33:28 Right.
33:28 --> 33:35 The Chozo lore is very much present and heavily expanded upon in the whole trilogy.
33:35 --> 33:57 The planet you land on is actually a Chozo, like a community that had basically separated themselves. They are Chozo, but they had decided to live on the land, not with the Chozo technology. And then that's when the impact of the Phaison meteorite hit.
33:57 --> 33:58 Interesting.
33:58 --> 34:36 And they have a prophecy knowing that Samus is coming. And so they basically kind of put a lock on yeah, but they basically kind of put sort of a lock on this asteroid, meteorite, whatever, and then put the artifacts that she needs to collect around for her to collect, and then hopefully she can defeat and that's the whole, like so when I said we haven't talked about who was on the planet, It's the Chozo, but it's not the Chozo she grew up with. It's a colony that separated themselves.
34:36 --> 34:37 Right, okay.
34:37 --> 34:38 If my lore is right.
34:40 --> 35:07 Yeah, see, it's interesting. I know there's a manga for Metroid backstory, and I wish I could I need to find a copy of it, read through it, because I know after playing Dread, there's a whole lot of backstory that I'm missing, and it's not necessarily covered in the games that I played. For me, the big gaps are I mean, I haven't played other M, and I haven't played fusion. I played the other 2D games, but those two I miss, and those are the two that I think have a lot of lore to them. And, of course, the prime trilogy. I've only played a little bit of the first game. I really should play these.
35:09 --> 35:16 I haven't played other M, but there's also a lot of backstory that comes from the yeah, okay.
35:16 --> 35:16 Yeah.
35:16 --> 35:34 The manga is sort of Samus's origin story, and it's actually, like, the earliest in the timeline introduction to both Samus and Ridley. So their connection goes all the way back to her childhood.
35:36 --> 35:43 Is this like a Pokemon red? Ridley's just Gary and took the plant type Pokemon.
35:43 --> 36:10 Ridley killed her parents, and so the Chozo adopted. That's why that's why she's so connected with the Chozo and their technology, is because she was raised by Chozo after her parents were murdered. And I don't think any of that was explained until the manga. I mean, Miyamoto might have had that dancing around the back of his head for years and never brought it to the game's lore, but that's ultimately where it is.
36:11 --> 37:10 Okay. Interesting. See, I wish it would release more of these games. There's so few and far between and I know they don't sell as well as the other franchises. I want to say, actually, Metroid Prime was the best selling Metroid, basically, until we got Dread. Right? So, I mean, there's so few and far between. They don't do nearly as well as Mario and Zelda, which is a shame because I really do like this IP in this franchise. I wish there's more of them because the story is interesting and this is like the only Sci-Fi IP they got, really, except for okay, so we should talk about obviously, Switch Remaster is out. We have not played that version. I'm sure it's fantastic. We've been watching the gameplay footage on YouTube, which looks really great, but there are other ways to play this game. And I don't want to encourage piracy, but there's a certain aspect of emulation for this that is incredibly cool, sinister. If you want to talk about that.
37:11 --> 38:55 I will go as far to say as if you own Metroid Prime or Metroid Prime Trilogy or whatever, and you don't have a method to play it, but you own it. You can play it on your PC or on your Steam Deck or other options through there are multiple emulators. There's the dolphin emulator, but there's a group of people or an individual, I don't know. I haven't actually researched who did the fork, but they forked dolphin. It's actually, I think, hosted even in Dolphin source code at this point. But there's a version of Dolphin called Prime Hack that very specifically was meant to modernize the controls in particular. And so if you play it on a PC or on a Steam Deck or whatever on a PC, you can use keyboard and mouse if you want. On a Steam Deck, obviously, you can use dual stick, all of these kind of nice creature comforts that we have today. And in fact, it was funny. I spun it up via Prime Hack today, and the first time I went into the Morph Ball, I was trying to move the camera and it wouldn't move. The camera wouldn't move. I'm like, what's wrong with this thing? And what's funny is it actually tracks where you've moved your view. So when you come out of the Morph Ball mode, like, I was looking at my feet because I'd, like, moved the camera way down. No prime hack. So, once again, if you own it but you don't have a way to play it on modern equipment, guild free.
38:55 --> 38:57 Just pick it up later and play it that way.
38:57 --> 39:30 Yeah, but on top of the nice creature comforts for controls that they changed, you can also get some HD packs. It also has some built in enhancements where it'll do antialiasing or upscaling like Anastrop. Yeah, anyway, but I wanted to bring up you said this would be great in VR. It's not truly VR, but Prime Hack does have stereoscopic enhancements if you want to turn it on 3D stereoscopic enhancements yeah, interesting.
39:31 --> 40:50 I'm worried it'd make me sick, but I kind of want to play it anyway. It's that same curiosity like no man's sky. Playing? No, man's. Sky in VR is a whole trip. And I remember playing that it's better now, but when I first supported VR, kind of back in the day, it was definitely a vomit comet of a ride, but it was a really cool thing to play. I wouldn't mind trying Metroid Prime that way as well. That's interesting. But I know I watched some video footage of the prime hack, and that group did an amazing job with modifying the textures. They look amazing. And the big problem, I think, for me with playing, like we said before, 16 sprites and stuff still hold up for me today. It's hard for me to go back to early 3D because of the jaggy. The aliasing is really bad on the older titles, and, I mean, they were fine for the time, but nowadays it really is noticeable. So modern emulators do have that smoothness to the edges. Even just ticking that one box is night and day different on the graphic quality. Improving the controls is also a big plus. We've said before about Nintendo, they are something else when it comes to their control design. They always had to be special with their controllers, and I can appreciate that. But 30 years later, 20 years later, when you're trying to emulate these things, you kind of lose something if you're not playing on original hardware. So I'm glad that something like prime hack exists.
40:50 --> 40:51 Absolutely.
40:51 --> 40:52 Yeah.
40:53 --> 41:02 And for those that have a steam deck, it plays fantastically on the steam deck via the Prime Hack mudeck tie in.
41:05 --> 41:51 Now, I do want to bring up I know a lot of people sort of shat on the Metroid Prime remastered for Switch, but I don't know, I feel like this is not nearly as greedy as Nintendo tends to be because it's a first party release that's $40 instead of 60. And you can argue, well, it's a 20 year old game. It should be. But how much development did they really need to do for Linked Awakening? And that one was a $60 game, and people praised that one. So I feel like there's different expectations from different arms of the fandom.
41:51 --> 42:42 I guess my only real I guess gripe is I think bringing this game to a new generation or to an older generation that has newer hardware, right? Take your pick however you want to look at it. I think it has a lot of value, and I think $40 is honestly a fair value. I really do think it's a fair value. My one argument is when they released the prime trilogy for the Wi, it was, what, a $60 game for all three, right? That's my one complaint, is if they release all three of these for $40 each over time, whether it's on the Switch or whatever the next device is that feels just a little greedy to me. It's not as bad as some, right?
42:43 --> 43:34 I would contend that the difference there is that for the transfer from GameCube to Wi was literally just a swap. Like it was controls. Right. That's all they had to do. Whereas this is a full makeover. Right? Sure, it might be a little change of physics, but for the most part, it's a full visual makeover, and that takes a lot of man hours to do, so I appreciate that. And I can honestly see Nintendo every four to six months dropping another one and being like, maybe in six to eight months we'll get Metroid Prime Two. And then another six to eight months after that, we'll get Metroid Prime Three, and then another six to eight months after that, we'll finally get Prime Four. That way the whole four of them are on the Switch. Right? Because they announced four six years ago.
43:34 --> 43:35 Yeah.
43:35 --> 43:36 2017. Right.
43:36 --> 43:46 And they haven't like the last time they mentioned anything about it was 2019 being like, yeah, we couldn't do it, so we had to farm it out again. It's starting over.
43:47 --> 43:56 They've restarted that game at least twice now. And that's a problem because they've now gone back to Retro Studios to do Metroid Prime Four.
43:57 --> 43:59 That sounds like a good plan.
43:59 --> 44:05 Yeah. If Elvis scrolls can take ten years to make a game, why can't Nintendo? So it's fine.
44:05 --> 44:23 Well, I mean, Retro Studios doing the next yes, that's prime game like, that, to me, makes sense. And Wolf, just to touch on your point, I actually agree. Like I said, I feel like it's not as greedy as Some is. I guess what my point is yeah.
44:23 --> 45:08 It doesn't feel as sure you can make an argument that it maybe should have been $30 instead of 40. But overall, the fact that they're bringing it to a new console, they're not charging full price for it, and a new generation. Yeah. Switch. Yeah. The controls are not quite perfect when you compare to Xbox or PlayStation, but it's still modern control scheme. And it's not the wonky GameCube controller or remote. It's actually a realistic modern control scheme, not a gimmicky control scheme or a weird ass controller. Points for that, too.
45:08 --> 45:26 No, I'm with you. And hey, your point of maybe this is what's going to push them till they release Prime Four. Maybe there's a plan. Maybe it's over two years. They release these three and then we have Prime Four.
45:26 --> 45:31 They didn't give us much notification for Prime Remastered. Right. It was like a month or so.
45:31 --> 46:57 Yes. And was so there's a few different gaming critics that have been following for last couple of years. And the original rumors that were swirling around Nintendo was that they were releasing a Prime Trilogy remaster. And that's what was the prevalent rumor for at least two years. And then when they finally came and announced, it just the first game. A lot of the critics who were announcing this rumor felt really stupid because they thought it was a whole trilogy. Because to them, trilogy made sense. They had it on the Wi. Why not remaster the trilogy? But Nintendo chose to do just the one. So after what I've saw, there's a couple critics, one in particular, says he has sources, Nintendo, that have said they've put a lot of work into Metroid Prime Remaster and they actually had it done at this point, it's been about a year before they released it. They were kind of saving it as a rainy day drop. When there's a dry spell, we need to release something, we're going to drop it. And they've done that before for other games. So it was something they've done. They completed well before. They are supposed to be doing two and three as well. But they're said to not be doing the same level effort as Primary Master unless Primary Master sells gangbusters, maybe. But from what I understand, they're just going to do like a light remaster, probably reuse textures where it makes sense to and the resolution goes up and the controls, obviously. But it's not going to look as good as Prime Remaster. So we're probably still going to get them, but it won't look as nice, I think is what I've been told or I've been hearing.
46:57 --> 47:01 I mean, if that's what they're doing, then better hope that the next ones.
47:01 --> 47:05 Are $30 a pop or they release two and three as a collection.
47:05 --> 47:25 Yeah, I worry because you look at what they released recently, like Mario Galaxy, they had that Mario 3D compilation and stuff. At least to Primary Master, it sounds like what they did change, made sense and works. Whereas the issues they had with the 3D collection were not so good for Mario. We'll see.
47:25 --> 48:10 It is a weird decision, though, to do it this way. If they are going to keep releasing the trilogy because the drop off from entry to entry, there's going to be drop off regardless. You're going to have people who play the first one who aren't going to be interested in the second one, and they're definitely not going to be interested in the third one. Had they packaged it as like even if they'd done $70 for all three together, I think people would have bit because it's the collection. It's three games. Shit. Yeah. I'll pay $70 for three games. That's how people think. It's a deal. It's three games for $70. And you're going to have the sales through on all this because people are excited. Collections sell. Right.
48:10 --> 48:47 There's nobody in the right mind who would say a trilogy isn't worth the 60 $70. There's nobody. It's an insane great package. Right? You're talking the best in three D of the period in one compilation would be amazing. Right? Yeah. Metroid was never nintendo does not consider Metroid one of its better sellers. It never has and doesn't do the same numbers. Like Metroid Dread numbers right now, I think they might have hit 10 million sales. So when you hold up Metroid Dread versus, like, Breath of the Wild or Tears of the Kingdom, it's nowhere near the same league.
48:47 --> 48:51 Tears of the Kingdom sold 10 million in the first weekend. Right, right.
48:51 --> 49:09 So you look up dread. Dread, I think, has 10 million after a year. So if it's even that, so it doesn't have the same numbers. So I think maybe Nintendo is hesitant to put the same number of resources into Metroid, which is a shame for people who like the damn series. I'm sad. We'll probably not see another sequel to Metroid Dread for ten years.
49:10 --> 49:13 Yeah, I've always been a fan of Metroid.
49:15 --> 49:21 As of May 2022, Dread had sold 2.9 million copies worldwide.
49:21 --> 49:26 That's it. And that's a fantastic play it.
49:26 --> 49:27 Play it.
49:27 --> 49:29 Dread's amazing. Yeah.
49:33 --> 49:44 Dread really nailed the horror aspect that I think they've always wanted from a Metroid game. Right? Yeah. Creatures that come at you nerve wracking.
49:44 --> 49:56 Yeah. Those creatures that come at you where you're like, you can't escape them until you defeat them. That's terrifying. Every time I fight one of those, I'm like, okay, I'm going to put this down now.
49:58 --> 50:13 Same. I'd go through a bunch of the game, and I'd get to that part. I'd be like, crap. And then you're working your way through it. You finally finish that segment, beat one of them, it's like, all right, I need a break from this for a day or two.
50:13 --> 50:16 Yeah, just put it down.
50:16 --> 50:21 I would every time I would beat one of those, I'd put the game down for a day or two. It'd be like, all right, now I.
50:21 --> 50:25 Could come back to it emmy right. Or Emmi.
50:25 --> 50:26 Yeah.
50:28 --> 50:45 Every time I defeat one of those. Okay, I'm good. I'm going to go play something. I'm going to go play Power Wash simulator now. And then they show up in that, man. Yeah.
50:45 --> 50:48 Okay, go ahead.
50:48 --> 51:27 I was going to say, this also really nailed how scary Metroids are supposed to be. Right. You play Metroid One, and the Metroids are infuriating I wouldn't say they're scary. They're just rage inducing because they jump on Samus's head. You can barely move. It's a pain in the ass. But when you're cruising through these dark corridors and you can just faintly see that light off in the distance, and you know you're going to have to deal with it, and they're usually a pain in the ass. They're scary in this. Metroids are scary in prime, and it's great in Super Metroid.
51:27 --> 51:36 There are Metroids in this game. Yeah, you laugh, but not every Metroid game has Metroids in it, so I didn't realize.
51:36 --> 51:41 And that's because this takes place between one and two before she eradicates them.
51:42 --> 51:42 Okay.
51:42 --> 51:46 They're still being weaponized, and this time with Faison.
51:47 --> 52:13 Yes. I know metroid. One had metroids. But to your point. To me, they were always just another enemy, right? The Metroids in this to your point, Wolf, I feel like they earned the name, like, in Metroid Prime. I feel like they earned Metroid, the name that belongs to the right. Yeah. So, okay.
52:15 --> 52:16 All right.
52:16 --> 52:16 Yeah.
52:16 --> 52:35 Interesting. Okay. Yeah. I think Metroid Prime will forever be the series I wish I could go back to and stick with it. I know the scanning of items and tags like the scanning system put me off maybe the slower pace, but I think if I had to play it now, I'd probably a little more receptive to it. I got to play it.
52:38 --> 52:40 Do I hear Sisyphia in 2024?
52:40 --> 52:52 How long is it? Is it like 20 hours or is it less than that? Let's see if it's like I don't want another long ass game. Baltoz is kicking my ass. I'm not going to lie. I'm going to be spinning that wheel of pain this year, I think 13.
52:53 --> 52:55 And a half hours. So how long to beat that's?
52:55 --> 52:59 Not bad. Yeah.
52:59 --> 53:16 And honestly, you're taking on Battlets. The time that you play battletes is not because it's a long game. It's because it beats you down over and over and over again.
53:16 --> 53:31 Yeah, I've put 40 hours into battletades. I worked it out. I put 40 hours worth of Battle toads so far, and I'm not even halfway through the freaking game. All right, any last words on prime? And then we can get to our business.
53:33 --> 54:01 As much as I like the game, I don't gravitate toward the prime trilogy as much as I do the like you, I'm sure, but still an excellent game. I just don't think Fondly back on it the way I think Fondly back on Super Metroid or Fusion, which is a bummer because it is a great game, but I think the switch to first person helps in a lot of ways, but hurts in that way for me.
54:03 --> 54:10 Okay. Yeah. I feel that. I'm quickly scanning a list here.
54:12 --> 54:14 Checking your mind palace.
54:14 --> 54:18 I'm checking my mind palace and failing because all the games I was going to pick are already there.
54:18 --> 54:21 Well, I have one.
54:21 --> 54:44 All right, before you start so just to discuss what we're doing here is at Presby, we are doing Presby's top 100 list, the 100 games we think you need to play, the best that we according to us. And we've been slowly picking our nominees each week, and then we're going to end it off with a big episode later this year. We break down that list. So we're all going to nominate a game to add to this list that is retro and Cestar, what's your pick this week?
54:44 --> 54:48 I'm copping out, baby. Metroid prime.
54:50 --> 54:51 Son of a bitch.
54:53 --> 54:55 I was wondering if one of you was going to do that.
54:55 --> 54:57 Wait, is that what you were going to pick?
54:57 --> 55:02 No, I was thinking Super Metroid, but we have zero mission on there already?
55:02 --> 55:07 No, I was going to say, if I don't do Prime, I'm going to do super metroid.
55:09 --> 55:10 Is that too much? Metroid.
55:10 --> 55:12 Super Metroid not on there yet.
55:12 --> 55:15 No, we have zero mission. We don't have Super Metroid.
55:15 --> 55:20 Super Metroids the better. Anyway, that's fine. I'm going with Metroid Prime.
55:20 --> 55:21 Okay.
55:21 --> 55:23 For all the reasons we just discussed.
55:26 --> 55:33 Cop out. Yeah. Wolf, do you got a pick?
55:34 --> 55:48 You know what, I think I do. Let me just double check real quick and make sure. No. Okay. It doesn't look like it's on the list. Twisted metal two.
55:50 --> 55:52 Why two and not one?
55:52 --> 55:56 Because two played them is multiplayer. One was not.
55:57 --> 56:04 Okay, now, all right, was Twisted Metal within did we say 2005?
56:06 --> 56:18 Oh, was it? No, this is just top 100 games. We have time period older games than this on here.
56:20 --> 56:25 No, I thought we'd said the newest was going to be 2005, but I'm looking twisted Metals.
56:25 --> 56:26 Oh, twisted metal.
56:26 --> 56:28 Yeah. You're good? 96. Yeah. 96.
56:29 --> 56:30 Yeah. Okay.
56:31 --> 57:16 Yeah. So Twisted Metal Two, because that game was just so much fun. I can't tell you how many times my budy and I rented that game on Friday after school, we'd go straight to the rental place, rent it, and go back to either my place or his and hang out for a few hours and play it and then do it again on Saturday. Right. And then if we weren't busy on Sunday, maybe do it again or return it. Right. That was an excellent game. It was a lot of fun. It had tons of secrets. It had the weird endings and so many non canon endings, and then the real ending that you didn't know which one was real until you play three. Right.
57:18 --> 57:25 I remember the secrets now. There are parts of the map you could blow up to kind of reveal things. Yeah, I remember that now that came out.
57:26 --> 58:15 It had some really wild level design, too, because you had stages that were simple, like just a hole in the ground that you're driving around shooting at each then. And I think that was Moscow. And then you have one like Hong Kong, where it's an entire just downtown city area, and there's, like, multiple floors to it and places to hide. Oh, man, it was so good. And the number of characters that were playable, the different ways they played, it was huge. There was one suburbia, which was just supposed to be La. Like the la. Suburbs. Massive stage. Right. It was good. Twisted Metal Two really brought home what Twisted Metal was trying to do and let you play two players in the same house. Right. The same machine.
58:15 --> 58:20 So I got to ask, are you excited for the Twisted Metal TV show coming out soon?
58:20 --> 58:31 I didn't even know that was a thing until I watched Game Fest. Okay. And I like Will arnett. I like Anthony Mackie. That looked super cheesy, but also fun. I am ready.
58:31 --> 58:42 I love the actors I don't know for that show, though, man. I don't know. I hope it's good, though, because I love Will Arnett and him voicing. Sweet Tooth. It seems so great to me.
58:42 --> 58:43 Yeah.
58:43 --> 59:53 Do you all remember the commercials? And I think it was for I don't think it was for two. I think if it was for one of the later twisted metal games. But they're in the van and all of the little clown characters are, like, filling the gas tank. And one of them is like and Sweet Tooth is trying to check the oil, and he keeps saying to the guy in the vent, the HUD and the wipers turn on my roommates and I one night I refer to this as I have a phrase for a bad idea. It's a 02:00 a.m. Idea. It's one of those ideas that you come up with at 02:00 A.m., and then the next morning you wake up and you're like, oh, wait, that's not a good idea at all. We were in that delirium. It was like 2230 in the morning. That commercial came on, and it just stuck in our brain. And so even to this day, one of my buddies and I will look at each other every once in a while. Just the HUD. Anyway.
59:54 --> 01:00:58 All right, that's pretty good. All right, so we got Twisted Metal Two and then Cinnastar. You picked Metroid prime. Okay, I opted out, actually. Do we have on this list? We don't. My choice is Mario Kart. Now I'm trying to think of which one. I'm a huge Mario Kart fan. It's one of my favorite games to play with my kids. To be fair, we were playing a lot of the switch Mario Kart Eight Deluxe, which is out of scope for our list. I love the sness Mario Kart multiplayer. The battle mode is great. I think I'm going to go with Mario Kart 64, though. I think Mario Kart, it's a fantastic game. The realization of the tracks in 3D. It's one of the better playing games. The zoom Mechanic, the drifting Mechanic, where you get the speed boost, was really great on the N 64. So I think N 64 Mario Kart would be my pick for this list. I know people love Double Dash. I couldn't get into that as much. For me, it was N 64. After that, it was the Wi wi and onward I love.
01:01:00 --> 01:01:12 Yeah, mario Kart Eight was good, but N 64 is my top, and I'm not a big Double Dash fan. I know people love it. Not me. Anyway. Go ahead, sinister. Sorry.
01:01:12 --> 01:01:50 Fun Mario Kart story. And this was one of the GameCube ones. I don't remember which, but our kids were growing up sinisters and my kids were growing up, and she walked upstairs one day and they were playing whatever Mario Kart. And it was the mode select, and it know, of course, Grand Prix right? And she says, oh, Grand Prix. And the kids look at her dead face thinking they're totally right and said, it's Grand Prix, Mom. It's Grand Prix. And I think either she walked away or she couldn't convince them. And then later on I walk in and I, oh, Grand Prix. And they just kind of like, okay.
01:01:51 --> 01:01:53 French is a beautiful language.
01:01:53 --> 01:01:54 Yes.
01:01:54 --> 01:02:17 What can we say? All right, folks, so we have our list for the top 100 and topometrid prime. Does anybody want to shut anything out or no, I got nothing this week. I've been busy as hell. I'm just trying to play games. I'm trying to play Zelda. My wife is really pushing me to pick up Jeblo Four, so that might be something I'll be playing, but we'll see.
01:02:17 --> 01:02:18 What do you as long as it's.
01:02:18 --> 01:02:23 Not for Mac, we're sorry, Whoopi Goldberg.
01:02:23 --> 01:02:39 Wait, except for hold on. Apple announced their game compatibility whatever's coming. They announced a thing. It's based on some, like, 2006 wine compatibility thing. It's fine. It'll work fine.
01:02:39 --> 01:02:49 I don't mind. Max, I tell you, I don't care about Macs. They're fine. They have their place, but they've never been for gaming. No, Apple knows. I mean, they're great. They're fine machines, but yeah.
01:02:50 --> 01:03:07 Rooster Teeth even had a joke about it. They did a whole video about that. Gus was talking about how Apple is mac is the machine for gaming. Right? It was great. Look it up if you've never seen.
01:03:09 --> 01:03:21 Growing up, I had that one friend who's like, but Marathons on Mac. Okay, marathon's really good, but everything else PC here soon. Yes, of all well, we'll see how marathon that is.
01:03:21 --> 01:03:33 I think Blizzard used to release games on Mac. Wasn't StarCraft and Warcraft on Mac back in the OG. In fact, I remember, like, the CD said, slash Mac on them.
01:03:34 --> 01:03:36 Okay. Yeah, it had.
01:03:38 --> 01:03:42 Blizzard. Blizzard left Mac. It wasn't Mac leaving blizzard.
01:03:43 --> 01:03:46 There you go. All right, guys.
01:03:48 --> 01:03:52 I've been playing a lot of Microsoft flight SIM. If you're into flight sims, it's gorgeous.
01:03:52 --> 01:03:57 Okay, yeah, that's what, 200 gigs to install.
01:03:58 --> 01:04:11 180. And oh, man. They serve out of their Azure web servers, which you'd think would be fine. I on my gigabit. Download was getting at points, four megabit.
01:04:11 --> 01:04:25 Really? ISO slow. That seems crazy for Microsoft that's their thing is Azure. And when you have a game like that, it should be. I mean, even Steam gives me 20 half the time. That's wild.
01:04:25 --> 01:04:33 Now because I work with cloud computing, there was an Azure portal outage today.
01:04:34 --> 01:04:40 Well, that's all your fault very much. What have you been playing?
01:04:41 --> 01:04:49 I have been playing Tears of the Kingdom. I waited until I found it secondhand for $50, and I've been having a blast.
01:04:49 --> 01:04:55 So, I mean, you can do an episode on that in about six months. That's how long it's going to take.
01:04:55 --> 01:04:58 To finish it, basically, if you play long.
01:04:59 --> 01:05:20 Yeah. For those that don't. Tears of Kingdom is a fantastic Zelda game. The building aspect to it is next level, if you don't mind spoilers. Go check out Hyrule engineers on reddit. There's just bonker stuff that people do. Meanwhile, me, I'm just sticking a control stick to a fan and riding around like a Segue.
01:05:21 --> 01:05:22 Wait, you can do that?
01:05:22 --> 01:05:23 Engineers.
01:05:25 --> 01:05:26 Simple.
01:05:26 --> 01:05:30 Who needs horses when I have a Segue that flies? It's great.
01:05:30 --> 01:05:45 That's funny. I didn't realize you could do that. That's awesome. Yeah, man. I'll save it for the episode. But I've got some impressive it's pretty impressive tech that they put in this game.
01:05:45 --> 01:05:51 Yeah, no, we definitely need you an episode in the future, for sure. All right, guys, I think that's an.
01:05:51 --> 01:05:54 Episode like and subscribe.
01:05:54 --> 01:06:03 Yeah, link and subscribe. Check out our website. Pressbitcancel.com check the link for discord. Please give us a shout. You guys have a great and wonderful day.
01:06:03 --> 01:06:03 The Hood.