Star Ocean-The Second Story: A Grand Adventure into the Vast Star Ocean
Dave C. writes about the PS1 RPG should-be-classic, Star Ocean: The Second Story!
[00:00:30] Welcome, welcome everyone to another episode of the Friday Night Gamecast, a dedicated
[00:00:38] video game podcast where two best friends come together to celebrate games and bring
[00:00:41] you industry news, game impressions, reviews, and more. I am your host Young Nikolai at
[00:00:47] night and I'm joined by the one, the always the Final Fantasy denier and the Capcom apologist
[00:00:54] William. That is both correct. Those are both correct.
[00:00:58] That's correct. I should say. You ghoul. The nail was hit on the head for sure.
[00:01:03] Ladies and gentlemen, do you want to hear what this man said about Final Fantasy? Go
[00:01:06] ahead. Tell them. It has no staying power. Direct quote. Zero. Direct quote from a King
[00:01:12] Zouza tie himself. It's called Final Fantasy. They already know it's cooked. Oh my God.
[00:01:19] Well I've missed you. Yep. I've missed you man. This is fun to be back in here.
[00:01:24] I'm really tired as of the date of this recording. I have made a very large drive. I had to
[00:01:31] go visit family down in Florida this weekend and kind of the middle it's kind of upper
[00:01:34] part. It's Ocala, Florida. It's right above Orlando. So shout out to all our
[00:01:38] Florida homies. Oh my gosh. Yeah. My gosh. So see the thing is that like I stayed
[00:01:44] in Ocala but then I also went to the homeland of your arch nemesis school Gainesville.
[00:01:51] Oh why'd you go to see the gators? I didn't go see the gators. It was like an interesting
[00:01:55] thing. So going to see extended family down there relatives that you know obviously my
[00:02:00] cousins, second cousins all of that and they're all wonderful wonderful people but it's the
[00:02:04] typical Arab thing where they invite you last minute to a thing that you absolutely have no
[00:02:09] business being a part of. And so but I still enjoyed it. I still had a really good time.
[00:02:14] Their daughter Layla she's like an event organizer and she owns a couple of businesses
[00:02:18] for herself. She owns her own record label. She owns like a co-op like not for profit I believe
[00:02:24] and so she organized this event for musicians in Gainesville and there's so there was like
[00:02:30] hip hop R&B artists. There were like jazz fusion artists there. It was really really cool but
[00:02:35] every single person besides me and my dad and a few of my relatives that were there
[00:02:39] were like college kids. It was like you walk into a room and you're like oh I'm not
[00:02:44] supposed to be here. Like hello fellow kids. Hello fellow kids. My head turned backwards.
[00:02:49] Steve Buscemi meme anyway but no it was it was fantastic and it was you know really nice to
[00:02:54] meet family and stuff but I will say this and I want to know if I'm right on this account
[00:03:00] but the thing about Florida is that like if I didn't see a palm tree I would have no idea
[00:03:07] I was in central Florida. I would just think it's North Carolina. There was like
[00:03:11] no humidity while I was down there. It was like light. It was breezy. The temperature was
[00:03:16] like a cool 71-72. It was nice. So yeah it's not too bad but is April like the best time of year
[00:03:22] you think? Probably not but still it's better than you know April up north right? You're not
[00:03:28] it's not Boston so yeah I'm sure it's a much better weather comparison than you know up
[00:03:33] north or something. Kind of like you said similar to North Carolina but kind of like how
[00:03:36] North Carolina is going to be like this for a while when you fast forward a couple
[00:03:40] of months into the summertime you're like oh wait this is Florida. Wait a second. Yeah this
[00:03:44] is Florida for real for real. I walk outside my door and I'm sweating crazy. It's like walking
[00:03:50] into a pool of water. It's like a sauna. You step out the door. Yeah yeah that makes sense.
[00:03:55] Well I'm happy to be back. I'm happy to be back with you. How have you been doing man?
[00:03:58] Hey things have been smooth just keeping the wheels on the bus and they're going round
[00:04:01] and round for sure for sure. They do go around. They do go around. Well ladies and
[00:04:05] gentlemen I would like to take this opportunity to thank our wonderful patrons for the show.
[00:04:10] A huge shout out to Lady Blake Pocs on your houses. Plox aka Gas, Y.A. Pierberg,
[00:04:19] Dave Jackson, The Intergalactic Pinecone, Fabulous Brianna, Chris Ware, Eric Guess,
[00:04:23] Rick Firestone, Chris of a Nova Consul, David C and JD. Y'all are wonderful. Thank you so
[00:04:28] much for your continued support. This is a special episode today. This is a special
[00:04:32] episode today. We are re-reviewing we are doing the remake of the review of the Dead
[00:04:38] Space remake. Neil Druckmann's wet dream. Aka instead of Taylor's version it's Will's version.
[00:04:45] He's re-recording it now. The dude remaking the game. Dave has released the IP for Dead
[00:04:50] Space but to kind of give you some context into why we're doing this, why we're reviewing it
[00:04:55] is first of all we both love Dead Space and I really wanted to get Will's take on this
[00:05:00] because Will I think had a little bit more time to play through it. He definitely went a bit
[00:05:04] deeper into the remake itself than I did so he's going to have some understandings of maybe some
[00:05:08] of the finer mechanics. We did go at length in the first conversation with Nave talking about
[00:05:14] kind of the importance of characters, the importance of Isaac's relationship with Nicole
[00:05:19] and kind of where the story takes him and what happens. It was you know spoiler heavy.
[00:05:23] We will have spoilers in this episode as well. We'll try to do our best to let you know
[00:05:27] beforehand but it's going to be intermixed for the most part. So if you haven't played it
[00:05:32] maybe check out Bounce to our old review. Our old review was really great and I would
[00:05:36] encourage that. It was a wonderful review that Nave was willing to have the opportunity to do with me.
[00:05:42] Shout out to Nave, good friend of the show and Gaming Together podcast. They're killing it
[00:05:46] over there but today we do want to jump back in for Will's version of the review of Dead
[00:05:52] Space remake. Exactly so just to kind of get this stuff out of the way things we had talked
[00:05:56] about before but just in case you're coming in for the first time like oh was Dead Space
[00:06:00] 2023 what is this? This game developed by Motive Studios and published by EA. Motive you may know
[00:06:07] from before Dead Space remake made Star Wars Squadrons as well as Star Wars Battlefront 2,
[00:06:12] the modern one not the old school fantastic one that everyone loved. So I know you've had
[00:06:17] your grips before with Battlefront 2. Have we ever talked about Squadrons? Have you ever
[00:06:20] played Squadrons? I know you're the Star Wars guy so I have played Squadrons. I know you
[00:06:23] eventually touched a little bit of these games you know here and there so how'd you feel
[00:06:26] about Squadrons? Squadrons was good but it was unplayable on a gamepad. You really have to play
[00:06:33] in VR because it was designed for VR and I think that if I had a VR rig I would have enjoyed
[00:06:38] it much more because it was about the feeling of moving through the space as a tie fighter
[00:06:43] and they did a great job of trying to convey that. It just doesn't translate to gamepad.
[00:06:48] Gotcha so did you never end up finishing the story for that then? Did it kind of check it out?
[00:06:51] Okay so I talked about the story for Battlefront 2 because that's the main reason why I played
[00:06:55] it. I think I got it for free on PlayStation and I went through and played through the
[00:06:58] the story mode and had a surprisingly good time. Really? Having that understanding and knowing
[00:07:04] that motive you know worked on the story. Multiplayer you can take it or leave it but
[00:07:08] I enjoyed the story so while obviously they're not making a brand new game with Dead Space
[00:07:14] I thought okay they know how to carry something along they have the pacing well etc so I was
[00:07:18] pretty excited for this game when it came out. I was so excited that I bought it maybe a
[00:07:23] month or two after it came out and then didn't even touch it until I think was it the next
[00:07:27] year or was it like October? I think it was the next year. It was the next year.
[00:07:32] It was the next year. You were sitting off for some time. I was like y'all you
[00:07:35] played Dead Space? He said no no not yet. I did not. But when I did get to it I
[00:07:40] thoroughly enjoyed it. Not to bury the lead I enjoyed this game a lot. Dead Space Remake
[00:07:44] is a fantastic game. I pretty much echo the sentiments that you and Nave had in the first
[00:07:48] episode that y'all did on it where it's just an all-in-all excellent game, excellent remake
[00:07:55] and it's just a shame that it came out the same year as Resident Evil 4 because uh
[00:08:00] yeah Resident Evil 4 and I vividly remember playing it back to back and it was that feeling
[00:08:05] is that like Resident Evil brings me a lot of stress. It brings me negative emotions
[00:08:10] while I'm playing it but as I'm playing it and as I'm in the moment and then after the
[00:08:14] moment with Resident Evil 4 I'm like damn that was fun. That was really good. I always wanted to
[00:08:18] go back for more and then Dead Space I have and I talked about some of my critiques on it
[00:08:24] last time but I think that there were moments in Dead Space that was like
[00:08:29] they changed it just enough to be like the atmosphere didn't necessarily mesh with what
[00:08:34] I remembered it being and I just recently had gone back and played the 2008 Dead Space
[00:08:39] and I think like the jump the leap in tech and I have gone on about this before the leap
[00:08:44] the leap in technology that they included in the Dead Space remake it is really cool
[00:08:48] and it makes it feel like a polished experience but it takes away from some of the horror I
[00:08:52] think and because everything is so clean everything is so crisp you can see everything so easily
[00:08:58] and I do think that the art direction there don't get me wrong I was scared a lot while
[00:09:03] I was playing this game so it is effective in trying to do what it consistently does
[00:09:07] throughout the you know time that you're playing Isaac on the Ishimura but it just doesn't
[00:09:12] necessarily bring a lot of the mystery that you have when the first time you're playing
[00:09:17] on the 360 for 2008. Nice and I want to hold on to that 2008 comparisons too because I feel
[00:09:22] like we're gonna be doing that throughout the entirety of this because I also did reverse
[00:09:26] he played 2008 and then I think you played remake yes I played remake and I loved it so
[00:09:30] much I got back on my Dead Space grinds and I played the original you know 2008 immediately
[00:09:35] after remake just to kind of get those one-to-one comparisons and then you jumped to two yeah now
[00:09:39] I'm like halfway through two so but continuing here with the development creative director for
[00:09:44] 2023's Dead Space remake was Roman Campos Oriola who is also the game director for For Honor
[00:09:51] I don't think you ever played that never play is good the story mode was actually once
[00:09:54] again surprisingly fun so it's the kind of thing where seeing these pieces you know kind
[00:09:59] of together outside of obviously the game being created I'm like okay I can see motive doing
[00:10:03] a good job on this oh this guy Roman seems like he was solid as far as being that game director
[00:10:07] for For Honor with the story mode that I actually enjoyed a lot so all the pieces were coming
[00:10:11] together and it showed for the reception because as of the recording today the Metacritic
[00:10:16] for Dead Space remake is in between 87 to 89 for all PlayStation 5 Series X as well as the
[00:10:24] PC for both critics and users so I think the PlayStation for example is a 87 critic
[00:10:30] and an 88 user and then the PC is like an 87 critic and an 89 user so it's all you know
[00:10:37] hovering in that same area so everyone has a pretty solid consensus that you know this
[00:10:40] is fresh this is good stuff it's good now EA has not released the official sales numbers
[00:10:45] for remake which is never really a good sign however it was the highest selling game of January
[00:10:51] 2023 everything we understand about the game is that people really enjoyed it but it probably
[00:10:57] didn't hit sales numbers which EA is just notorious for having those lofty goals
[00:11:02] for their single player studios at least to my knowledge so we need better financial analysts
[00:11:08] we need better we do we need significantly better forecasters or we just need them to
[00:11:13] you know sometimes you take the L and you put out a good product and it doesn't make a super
[00:11:17] good return like I get it you got to run a business but I think you're bringing enough
[00:11:21] money from you know FIFA yeah come on the sports titles these things are making money
[00:11:26] head over fist I was like you can take an L every once in a while yeah but moving through here
[00:11:31] so getting into more the meat of the game itself third person over the shoulder shooter
[00:11:35] we're used to all of them by now you played Resident Evil 4 you played you know the original
[00:11:39] Dead Space you played Gears of War so you were getting that feel let me kind of get help
[00:11:43] that goes one of the awesome mechanics for the Dead Space series as a whole is the resource
[00:11:48] integration gear also known as the rig so that's what gives you that really slick
[00:11:53] looking UI if you've ever seen a screenshot of an end game or maybe watched the video
[00:11:58] end game of Dead Space you'll know exactly what I'm talking about you may be looking
[00:12:01] in the corners of your screen like oh where's my health bar yeah where's my magic or my
[00:12:05] you know kinesis is what they use in this game but nope that's that big old bar color
[00:12:11] coated on your spine starting off nice and like aqua blue I believe or maybe green for
[00:12:16] your health being topped off and as it gets lower you get more critical eventually
[00:12:19] red and blinking until you die and it gives you that lovely flat line that you just you
[00:12:24] know hear so much whenever a hunter's ripping your head off or a slasher is you know gutting
[00:12:28] you viciously yeah the disembodied parts of zyzek are flying around in zero g exactly you
[00:12:33] have the brute slamming into the ground so you know fun stuff there stasis bars additionally
[00:12:37] on the back so that allows you to freeze enemies freeze doors and other items in the
[00:12:42] environment that may cause damage to you so something that you can generally fill with
[00:12:47] items on the wall or pickups as well yeah including pickups we talk about the holographic
[00:12:51] displays so this is another really cool thing keeping you in this universe and in the game
[00:12:55] even when you go to check your inventory right you're not opening up just the isaac's pocket
[00:13:00] sore you're just pulling up this kind of bag of holding that isaac has but it actually
[00:13:05] shows a holographic display in front of isaac in game it does not pause the game when
[00:13:09] you're looking in your inventory so if you're looking to get a health kit get a stasis pack
[00:13:14] maybe check on your ammo to see what you have available for yourself and your different weapons
[00:13:18] that you have that is just a holographic display that pops up right in front of isaac it is
[00:13:22] puts a nice glow on him as well it's cool yeah it really puts it in universe for you it's
[00:13:26] honestly a master class in ui design i agree yeah i don't think that i mean games have tried
[00:13:32] to do this before but even even the game director of the original vicarious studio
[00:13:38] who went on to go work for striking distance and oh you got visceral yeah so i have glenn
[00:13:45] scofield scofield yeah he went to go and in looking at the ui and he tried to carry over
[00:13:50] some of those elements into the new game that they put out over there but for craft and but
[00:13:56] i think that it was overall like it just was an achievement in and of itself and again to
[00:14:01] reiterate your point it's the cleanness of the look it brings the immersion to the experience
[00:14:06] and it's like the whenever you want to like bump his thrusters when he's in zero g and then go out
[00:14:11] into space that's cool and you'll see that button pop up and he does what you want him to
[00:14:15] do and of course when you're hitting the start button or whatever buttons that you need to
[00:14:19] bring up his hud to go say hey i need to reorganize this or i need to use a health pack
[00:14:24] whatever it may be it makes sense and it like makes sense for the world that it's in for
[00:14:29] him to be able to see these holographic images on this advanced tech suit that he's
[00:14:32] wearing exactly it's really cool it's really one of the classic was it minority report where
[00:14:37] you're able to just like swipe with things in your hands right you know we're getting there
[00:14:40] we're pretty close with that augmented reality that good old ar but in addition to you talking
[00:14:45] about things you know staying in universe and it's a little bit more meta obviously but
[00:14:49] cool thing about playing with these higher level consoles in the pc is virtually no
[00:14:54] load screens which is something that obviously plagued the first game going back to 2008 i'm
[00:14:59] just like oh load screens all over the place didn't bother you back then though really i mean back
[00:15:03] then probably not because we were used to it but as you don't get used to skyrim loads for like
[00:15:07] five minutes yeah exactly and the tram system in the original game after playing remake is
[00:15:12] atrocious it's the hidden loading screen that you're just stuck in hidden yeah quote unquote
[00:15:17] but it's really cool in the remake whenever you're coming into the menu for the first time
[00:15:20] and it's showing the save area like the little save buttons that you normally go to on
[00:15:24] the wall and save your game and everything and whenever you go to load the game up you
[00:15:27] know you don't go to a load screen or kind of do your thing you select your save you load it up
[00:15:32] and then it immediately just pulls out from where the screen is and you're where isaac was last
[00:15:37] and you're just running around so yeah it just really keeps you like hopping right into the
[00:15:41] game you know very little barrier for entry when it comes to you actually just hopping in
[00:15:46] and starting to play right so here additionally with some of these other mechanics we talk
[00:15:50] about the rig we talked about the stasis bar they also have that nav system so that's another
[00:15:55] fantastic addition that's all throughout the dead space game that i don't think they had it as
[00:16:01] fleshed out as they did in dead space 2 playing through dead space 2 now they really give you
[00:16:05] like a crazy nav because you can hold the button to see where your story beat is or
[00:16:09] where the nearest store is or where the nearest bench is oh interesting or where the nearest
[00:16:13] save point is you can flip between the multiple ones i'm pretty sure in remake i
[00:16:18] can't remember because i haven't played in a little bit but they still just give you hey you
[00:16:22] click the button it takes you to where the next story part is but with the addition of side
[00:16:27] missions you can prioritize certain missions over the story like i want to go back and
[00:16:31] see something with nicole or i want to go back and grab an item that i missed then the nav will
[00:16:36] take you to whatever you have prioritized at the time so very interesting makes it so that
[00:16:40] while you're in this big old floating haunted house you're not really able to get lost
[00:16:45] because that little line on the ground will eventually lead you to where you need to go
[00:16:49] a couple of environmental items we have here things like the vacuums and the toxic atmosphere
[00:16:56] so toxic atmosphere is a little bit different than it was in the first game in the first game
[00:17:01] it was treated more like the vacuum so they were almost indistinguishable outside of the
[00:17:06] story beat that was there but with the toxic atmosphere in the remake they definitely go
[00:17:10] out of their way to give you that kind of volumetric green toxic smog yeah isaac's choking
[00:17:16] a little bit differently than if you just hear him coughing but yeah he's definitely
[00:17:20] you know getting infected with something or at least sounding like he is so and if i can
[00:17:25] interject there and i know we're going to talk about levels later on in like the areas that
[00:17:28] we're in but this is probably one of like in both instances one of the weirdest and also
[00:17:35] strange and like most frightening areas for me because uh this part of the ship is the food
[00:17:40] storage if i'm not mistaken where they have all of the toxic necromorphs who are spewing this
[00:17:47] atmosphere is it in hydroponics okay and that's where that food production is and there's also
[00:17:51] story elements that lead into like why he's there and what he's doing in that section of the
[00:17:55] game but it's it's honestly they used like it sounded like a jungle when they used like almost
[00:18:02] notes where it was like you could hear like you know the the brush or you could hear like
[00:18:06] the actual organic living matter that was in as you walk in and still and that was in the
[00:18:11] original game and it just leveled it up in this remake and it was still still one of
[00:18:15] the most frightening parts yeah i'm saying that the level itself was very cool like i said we'll
[00:18:18] talk about it but you know it's i really enjoy the hydroponic area even more so in the remake
[00:18:23] than i do in the original game okay uh so yeah but there's the vacuums the toxic areas you
[00:18:28] do have that oxygen management which did you ever really have to use those oxygen canisters
[00:18:32] they give you that you can put into your pack you ever find yourself running around
[00:18:35] needing to use that um not in this area but when i was on the outside of the ship and i
[00:18:41] had to restore i had to like fix components especially with the turrets when you're dealing
[00:18:47] with a certain you're doing that okay okay that was i got hung up and turned around and
[00:18:52] there were things attacking me outside so i definitely had to use it and i think when
[00:18:56] you're attacked outside it takes a little bit of your health as well as your oxygen away
[00:19:00] if i'm not mistaken so you kind of i did but not much yeah not a lot yeah definitely
[00:19:05] there are really things i just sold at the end of it yeah at the end of it yeah i had
[00:19:08] a surplus in my inventory yep so the good thing about those vacuums and those kind of zero g
[00:19:13] areas that are maybe you know mixed together is that there's normally those wall canisters of
[00:19:17] your oxygen yes i use those more than anything else yeah get that and you're good to go
[00:19:22] now just to interject sorry did we talk about is there a uh capacity maximum for
[00:19:28] your inventory like can you at a certain point not put anything else in there yeah okay
[00:19:32] yeah um depending on what level rig you're at so there are those it opens up more
[00:19:37] more space for the whole thing exactly and then you even have the storage container that's in your
[00:19:44] store whenever you're there i think that one has a max too but if you max that out then
[00:19:48] you're just straight up hoarding things because i mean there's an achievement to put like 25
[00:19:52] items in there yeah you should almost never have 25 things in there anyway i just threw
[00:19:56] all the guns in there because you don't need them you don't need them all exactly so
[00:20:01] talk about the oxygen there zero gravity environment so we talked a little bit about
[00:20:05] the thrusters on the outside there and i know you and they've talked about the previous one so
[00:20:09] i don't have to beat it over the head but they're updated to those dead space too where you can
[00:20:13] actually move around in zero g versus jumping from wall to wall which going back to do that
[00:20:18] in 2008 it was horrible it was rough it was not it was not fun so a welcome improvement
[00:20:24] there a couple of new additions we have in 2023 we got circuit breakers so these are
[00:20:31] cool additions that sometimes the story focus sometimes they're side and you don't have to
[00:20:34] but they may open up a different door or a different path but they're effectively making
[00:20:38] it so that you have to choose between things like lights in a room or oxygen in a room so
[00:20:45] that can really determine how you're playing through the game because we haven't gotten to
[00:20:49] the lighting quite yet but just to once again not bury the lead there this game gets dark
[00:20:54] yeah like when you're playing the game at the start and the first time they make you
[00:20:57] switch all the lights off in a room to get through and open a door because there's not
[00:21:00] enough power for both the game is pitch black dark especially if you're doing it where you're
[00:21:06] like oh move this slider until you can't see it move that slider until you can see it and I
[00:21:11] know you're rocking the OLED so I bet your blacks were inky it was crazy and that's
[00:21:15] another reason why I didn't stream that game itself first of all it's scary it's scary
[00:21:19] which is probably very entertaining for my viewers but no heart rate monitor on buddy
[00:21:23] I know I know I might do it I well I have uh I have alien isolation now I bought it on
[00:21:29] steam so my promise shall ultimately be fulfilled for that game 2025 is coming to you
[00:21:36] yeah um but yeah no the the visuals and the the effects especially when you're playing on
[00:21:41] an OLED screen it's it's really really striking when you walk into a room and there's like
[00:21:45] one light that's over in the corner you can't see anything besides Isaac's minimalist rig
[00:21:51] yeah exactly you get that light glow from your spine and you know a couple of things here and
[00:21:54] there and of course you have those the eyes yeah the helmet so you have like those four slits
[00:21:58] or so that are uh but the red eyes from the neck oh from the neck rose did you see that in
[00:22:02] years it's horrid especially when you're doing new game plus y'all talked about it in
[00:22:06] the first one too with the phantoms that's an addition for yes yes that sucks it's very scary
[00:22:11] no me gusta no me gusta an additional new addition here is this newer kind of flesh
[00:22:17] and muscle system now dead space from day one has always been about the gore it's been about
[00:22:23] dismemberment right cut off their limbs so going through and bashing off limbs and taking off
[00:22:28] body parts is nothing new to the series did it feel as gory to you this time around uh it
[00:22:33] depends on what weapon you use but yeah very much more so like I played the game first
[00:22:38] impossible with only one gun because I'm sick so I was like let me go ahead and just get this
[00:22:42] out of the way and then I can have fun with my new game plus playthrough yeah and in the new
[00:22:46] game plus playthrough they talk about but not talk about we're gonna talk about some of the
[00:22:49] weapons very shortly but a couple of the weapons like the force gun for example completely shreds
[00:22:56] the skin off of every enemy so then they're just walking meat yeah yeah so I did not I
[00:23:01] did not use that gun you should go back and try it's it feels like a whole new game when
[00:23:06] you're using the force gun it's crazy okay I'll take it after the colisto protocol
[00:23:11] it's undifferent but uh yeah it's uh the the flesh system that peeling away flesh and muscle
[00:23:18] to get to that bone underneath um is really really cool looking and different weapons cause
[00:23:23] different damages I mentioned with the force gun maybe something like the contact beam too
[00:23:27] will knock out large chunks of an enemy's body where you can see the kind of guts
[00:23:31] in the flesh hanging underneath yeah they have a couple of course like live streams before
[00:23:37] the game came out talking about art direction talking about sound one of the major things they
[00:23:41] talked about with the art direction in that kind of muscle flesh system is they had the
[00:23:44] ability to go in and similar to like years of war if you ever seen back in the day when
[00:23:48] they talked about those individually mapping out you know like the the intestines and then the
[00:23:54] guts for each enemy and then having them be separate pieces so if you want to knock off
[00:23:58] one chunk it doesn't have to just fall off with like half the body you know like
[00:24:01] the spleens and you know guts can fall out on one side and then you can still have everything
[00:24:06] else intact if you just hit them on like their left versus their right that's so cool very cool
[00:24:10] very gross uh fantastic to watch in game as things are happening as you're running around and you
[00:24:17] shoot a group of enemies and one of the flesh just you know strips off of their face so
[00:24:21] then you just see like half a skull kind of screaming at you i'm just like okay yeah if
[00:24:25] you know honestly if the devs aren't really feeling whatever ea reassigned them to with
[00:24:30] or was campiola they should just go over to nrs right that's what i'm saying you know
[00:24:35] they got work somewhere just make some new fatalities yeah another additional thing that
[00:24:40] they added which was a welcome replacement to those powered node doors are the security system
[00:24:46] clearance so with the security system clearance it makes it so that instead of you having to
[00:24:51] use a power node to open up a door and get something fancy some people may think it's more
[00:24:55] annoying because you potentially have to backtrack more but as you go through the story you get
[00:25:00] access to more and more security levels hey izzac you can now get through doors number two and you
[00:25:07] can open up um cabinet number twos yeah threes fours eventually fives i didn't find that much
[00:25:12] of an issue with it yeah but no it wasn't that bad if you're progressing through the main
[00:25:14] story normally you're gonna hit everything just do a little bit of backtracking but
[00:25:17] yeah exactly it's very linear you hit everything you need to the game makes you backtrack for
[00:25:21] the main story quite a bit so there's only maybe a handful of cases where you actually need
[00:25:26] to go back and the game wouldn't have you go in that vicinity anyways yeah so i once again thought
[00:25:32] it was a welcome improvement because power nodes were super rare before unless you were just
[00:25:36] cashing out money which eventually you get to the point where you can but you always feel
[00:25:41] dirty you're like okay i can upgrade a weapon or a gun or i can use one of these stupid
[00:25:47] doors that i might get something good in so i'm just happy you don't know what's going to
[00:25:50] be having to switch that up talking about some of the suits here so the engineering rig
[00:25:56] really just had five levels very straightforward one through five as you progress through the
[00:26:00] game you'll find different schematics that allow you to upgrade your weapon just kind of
[00:26:05] naturally playing they're a little hidden but for the most part they're generally in the
[00:26:09] same direction of you going through the story so by the time you get to the end you should
[00:26:13] have rig number five and be good to go oh yeah they're all good not too bad at all
[00:26:17] did you have a favorite suit that you rocked the entire time no wasn't the baseline
[00:26:22] no just because i know they had some of the additional skins and stuff too but whenever
[00:26:27] i'm playing a game for the quote unquote first time since obviously it's the remake
[00:26:30] i want to get that initial like look of okay this is like me rocking this suit this suit
[00:26:35] this suit yeah but when i did beat the game i did rock the burnished suit i think it was
[00:26:40] like the all silver kind of like uh yes it had the unitology writing on it no no no
[00:26:45] it's different it's different because that was the one i think you had to like anodize
[00:26:48] yeah i think i think maybe that was anodized that's the one i think you had to do when you
[00:26:51] pre-ordered this one i'm pretty sure is a similar look but you have like a red visor
[00:26:54] and that's just from beating the game on impossible i did the super soldier suit that's
[00:26:58] a good one yes so that's level six when you do the new game plus yep yeah that's
[00:27:01] a good one talking about the weapons here so getting into some of these weapons these
[00:27:05] are some of the real fun parts that we of course love as the dead space aficionados
[00:27:10] this is just really what makes it if it's not the enemies then it's definitely going to be
[00:27:14] the weapons that slice them into pieces oh yeah yeah so the plasma cutter obviously the
[00:27:19] oldie goldie it's your your pistol that shoots in a line and your alternate fire turns at 90
[00:27:24] degrees so you can hit horizontal or vertical moving on there you get your stasis module
[00:27:28] and your kinesis module so the stasis allows you to freeze enemies doors like we talked about
[00:27:33] before and then the kinesis actually allows you to pick up different parts of the environment
[00:27:37] whether it be boxes enemy limbs and then fling them for you know varying effect right
[00:27:43] sometimes you hit somebody with a box and they stumble or you can rip off the limb that may
[00:27:48] be dangling from a slasher and then you can stab him in the chest with it and pin him to the wall
[00:27:53] yeah yeah i found that like a lot of the time whenever i was having issues with managing
[00:28:00] enemies because there are times where a lot of encounters are one enemy at a time not all the
[00:28:06] time though especially when you get later in the game and i found that a lot of the times
[00:28:09] when i was grasping for straws and of course doing my one gun run i was just grasping against
[00:28:16] walls for just some random bar or something literally anything that i could grab and then
[00:28:21] shoot at them because i didn't have enough time to reload because i had three necromores coming
[00:28:25] after me but again like this is really interesting the way that they designed the system too
[00:28:30] because unlike resident evil where leon both in the original and a little bit better in
[00:28:35] the new one but still very very tanky very slow moving when you're dealing with multiple
[00:28:39] enemies isaac is not that not that slow he can move and then he also it's still like
[00:28:45] very much like you can push back enemies and feel relatively comfortable doing it
[00:28:49] as long as they don't get the jump on you true but yeah it's it's it's interesting though
[00:28:54] did you like did you get hung up on any part with all of these different types of enemies or
[00:28:59] did you feel pretty i mean the most the hang up part came from either enemies that were not
[00:29:07] good for the plasma cutter like the swarm enemies like the little tiny finger dudes
[00:29:12] they like to jump on you there's also the stomping for days yeah you see that or they
[00:29:17] jump on you and then they eat you alive because they do a crazy amount of damage so
[00:29:21] on impossible yeah try to be as far away from them as possible light them up with
[00:29:25] the flamethrower or something but if you're doing that one gun then yeah you just kind of
[00:29:27] have to shoot 15 times and exactly know what corner they're coming around but we have those
[00:29:34] enemies and then we're gonna talk about it when we do the level a little bit but the mining
[00:29:38] area when you're going down that elevator which is a fantastic sequence in the new game by the way
[00:29:43] looking so cool but yeah quite a few people to jump in front of you and while it's a lot
[00:29:49] wider than it was in the original game you're still in kind of a confined space when you have
[00:29:53] maybe three or four bad guys jump on you and they may or may not be advanced so they're
[00:29:59] all green and glowy eyed and gross and drooly i'm like great i have to punch my way
[00:30:04] out of this one right exactly exactly the motorized pulse rifle which i know was a previous
[00:30:12] favorite of yours there so i remember you talking about with that alternate fire from the first
[00:30:16] game it did absolutely nothing but it's still the coolest thing does look cool yeah but now
[00:30:20] the sws motorized pulse rifle in 2023 is dead space has that proximity mine so you shoot it
[00:30:25] at an enemy it blows up immediately just like a grenade launcher if you shoot it at the ground
[00:30:30] it'll prime itself and that allows if an enemy walks over it you can give yourself a couple of
[00:30:34] seconds to either have them be straight up dead if they're a weaker enemy like a leaper
[00:30:39] or at least stun them to for you to switch to something else and knock them off so pretty
[00:30:44] good cool we have the rcds remote controlled disc ripper which is that fun bladed it's almost
[00:30:52] like an engineering tool it's so funny looking at some of these items you'd be like i kind of
[00:30:56] see what they're going for like you can potentially use this in an engineering area
[00:31:00] but you know somebody looks too sci-fi way too twisted someone's like how about we have a
[00:31:05] spin it because it's a diamond tipped tungsten blade when we have that spinning out in space
[00:31:10] and i was like i wouldn't trust a single person i know in manufacturing with this now
[00:31:14] this is an osha violation just waiting to happen because you work with manufacturers
[00:31:18] no i wouldn't trust a single one of them with a remote controlled disc ripper how many
[00:31:23] worker comp claims do you think the ishamura's hr had a process of ridiculous amount you notice
[00:31:27] that you never went to hr in any of these levels yeah yeah that's right that's right they do not
[00:31:33] they just space them you're too injured to work let's go goodbye the remote controlled disc
[00:31:39] ripper has an alt where it shoots out the blade so the primary it holds the blade kind of out
[00:31:44] in space and then you just get to shred up bad guys with it and then as the alt you can
[00:31:49] either just shoot out a fresh one or if you're holding a blade when you hit the alt
[00:31:52] then you get to shoot out that blade you're already holding so you kind of get a twofer
[00:31:56] if you use that shout out to half-life 2 because without half-life 2 this wouldn't be
[00:32:01] no yeah the good old force gun with the uh with the saw blades yes exactly
[00:32:08] because that rocket old raven home shout out to raven god that i never want to go back
[00:32:11] you additionally have the c99 super collider contact beam so this is a fan favorite one that
[00:32:19] they definitely changed up quite a bit for 2023 which i think we're all welcome changes
[00:32:24] contact beam primary fire is you holding down that continuous beam which is really straight
[00:32:29] yeah it was not fun it was not that fun it wasn't good 2023 though you get to shred
[00:32:33] enemies up with that primary fire which is very nice yeah or you have that big old
[00:32:37] charge shot which after a couple of you know maybe a second and a half or so of charging
[00:32:40] which granted does feel like a long time but when you get that off you pretty much one shot
[00:32:44] anything in the game that's a normal enemy so leapers stalkers slashers etc just knocks
[00:32:50] all their limbs off takes them out for the count so it's really nice it does use up multiple
[00:32:55] shots of ammo in that one shot so it's not like you can sit there and just blow
[00:32:58] through it the whole time yeah but it is a very nice feeling when you maybe catch a
[00:33:04] leaper in midair as he's jumping at you in zero g and use a blast his face off that's awesome
[00:33:11] we have the im822 handheld ore cutter line gun so this is just the the big daddy for the
[00:33:18] plasma cutter so it's a big old gun that also shoots out a giant line blast really nice to
[00:33:24] take out those lurkers which are the little babies i think yes yes because they have their
[00:33:29] tentacles up three yep so you can get real good and just take out all of them in one
[00:33:33] shot which is nice this was my favorite i think this is my favorite i mean like i love the plasma
[00:33:37] rifle but whenever i'm not doing my run one gun run i'm always a line cutter guy did you use
[00:33:42] the all fire very much yes okay yeah the all fire is good especially again we talk about
[00:33:48] enemy management when they put you in situations where in a lot of the time when they're putting
[00:33:55] isaac in a situation where it's like you have eight people in a room that are running after
[00:33:59] you especially and then you include the hunter in the mix there you're not supposed to fight
[00:34:05] you're really not you can and i mean if you're a pro gamer like will you can manage it no no deal
[00:34:12] no problem but realistically that's the situation where they want you to run
[00:34:17] but in a lot of the times they do throw smaller enemies just to nag you just to nag
[00:34:21] you as you're getting through the level and see if you can get to the next checkpoint
[00:34:24] without getting murdered and this is a perfect gun for again like you said dealing with
[00:34:27] lurkers dealing with the babies all that yep you set down a nice little alternate fire line trap
[00:34:34] which puts out initially one line so an enemy walks by and they just get blasted really help
[00:34:39] yourself out if you're running away or if you're just putting your back against the wall and
[00:34:42] you need something to kind of watch you there eventually upgrading gives you three shots so
[00:34:46] that it has three lines coming out and it just obliterates anything that walks in its path
[00:34:50] so that's right very nice you also have the handheld graviton accelerator which is that
[00:34:55] force gun we were talking about earlier which i just once again going back and playing through
[00:35:00] 2020 sorry 2008 after doing 2023 line gum is still awesome in that game it's still awesome
[00:35:07] in 2023 and that initial or that additional shooting off the flesh bones skulls exactly
[00:35:13] of enemies is just really cool for the force gun so once again highly recommend you go back
[00:35:19] check it out use that gun as much as possible i can just jump in i have them all i can just
[00:35:22] jump in and probably chapter select or something like that and maybe not maybe not yeah on the
[00:35:27] second i feel like you won't be able to but i'll have but i should on new game plus still have
[00:35:32] that in the box okay yeah yeah it should be in there exactly exactly and everything you carry
[00:35:37] over all the stuff in new game plus so you'll be good to go there you can start off from
[00:35:39] the beginning and then the alternate fire for the force guns of gravity well so this one's
[00:35:44] just a really good aoe to help you set up for kind of cc you shoot a gravity well it
[00:35:49] pulls a bunch of enemies into a well together so then you can use something like the pfm 100
[00:35:56] hydrazine torch flamethrower and just completely light enemies up yeah just use them which did
[00:36:01] you use the flamethrower very much in the first game a little bit but it never killed
[00:36:06] anything it never killed anything in time for i needed to especially have bloaters you have
[00:36:10] lurkers alongside normal necromores coming at you at the time and that's when i felt like
[00:36:15] i needed to use it but it wasn't effective and then they would just run into me and then
[00:36:18] damage me with the flames so you have to be very selective about how you use them except
[00:36:22] when it's with the crawlers on the ground i what are they called are they called that
[00:36:27] the little small swarm yeah yeah so swimmers yes real real nasty real gross but the flamethrower
[00:36:34] i would say significantly better in 2020 it's awesome yeah great even with the wall of flame
[00:36:38] that you have for that alternate fire which doesn't seem too great it actually does a lot
[00:36:41] of damage so great yes once again another thing i recommend anybody if you're just listening
[00:36:46] and you're wanting to check it out don't be like me and just use the one gun although the plasma
[00:36:51] cutter is a fantastic gun and it's kind of all you need for the platinum yeah but do it later
[00:36:56] do that later do that after exactly i feel like it's easier to do the first time it is easier
[00:37:00] but you don't get that full experience if you're not trying out all the guns and you're
[00:37:03] not seeing all the different ways to rip and tear right objection don't do that
[00:37:09] counterpoint okay is that like maybe like the way to play is to just use the one gun so you
[00:37:15] can be scared as possible because no because then you're not scared if you have the best
[00:37:20] gun in the game is on your hip at all times you wonder playing on impossible it's the best it's
[00:37:24] not well it's not the most powerful it is a good gun but it's scary it's so scary it's
[00:37:29] a single shot it's a single fire pistol really is what it is and i mean it's not like the
[00:37:33] pistol in in halo one or anything it's not one-shotting enemies on impossible mode
[00:37:39] no it's not doing that but no it's not scary i recommend you play through with all
[00:37:43] the guns play through normal play with all the guns and listen well and get better afterwards
[00:37:46] this is will's edition that's will's version yeah that's right that's right so with all of
[00:37:53] the weapons that we talked about in the rigs as well you can take these items that you find
[00:37:57] and additionally buy called nodes they've been in all the dead space games previously
[00:38:01] use those nodes to upgrade down these paths for your weapon increasing their capacity
[00:38:08] increasing their damage increasing their reload speed for your armor it'll give you things like
[00:38:12] additional oxygen to use when you're in those oxygenless those vacuums as well as increasing
[00:38:18] some of your armor as well and i believe also your kinesis damage which was an addition from
[00:38:23] dead space too which is nice so good thing about nodes i talked about it previously you
[00:38:27] don't have to use them to open doors so that allows you to then use them for your weapons
[00:38:31] in your armor another thing that is a major upgrade from 2008 is that in the old dead space
[00:38:38] you would have nodes that you have to use on some places that are just completely blank spots like
[00:38:43] you just have to put a node there in order to reach something that you want when you're looking
[00:38:47] at the nodes in 2023 every node has something yeah good maybe not be something you want maybe
[00:38:53] you don't care for more capacity for your gun right but at least you don't ever feel like
[00:38:57] you're wasting a node putting it somewhere because it's always increasing your weapon or your
[00:39:01] armor to some degree which is nice yeah i agree with that yeah it's very well thought out
[00:39:07] progression tree on the nodes i dig it so moving on there from the weapons and the
[00:39:14] armor let's talk about some of the characters including the biggest character of them all
[00:39:19] the usg ishimura so that's right that's the great thing about these horror games these
[00:39:23] haunted house type games is that the actual environment itself is as much of a character
[00:39:28] as anyone else you're going to come across in the game which happens to be very few because
[00:39:32] this place is a complete ghost town yeah yeah starting off here we have our art director
[00:39:37] mr mike yazajan which is awesome because he was actually the art director for dead space 2 so
[00:39:42] it's very cool seeing somebody come back from arguably still my favorite dead space game
[00:39:48] using that art direction that he's used previously to make 2023 just pop as much
[00:39:52] as it did and i feel like pop is the exact way to put it i mean these places that you're
[00:39:57] walking into are foreboding you already talked about how scary they are the the lighting how
[00:40:02] everything looks when it's you know kind of grimy ish this is a very lived in space yeah very
[00:40:09] few times that i walk into a room i was like oh this is set up to fight i was like this is
[00:40:13] a lot yeah it doesn't look like the years of war arena with the walls the chest high walls
[00:40:18] right yeah you're not sitting there very often normally it's like oh look this is the
[00:40:21] the crew deck hey this is the engineering area and while there are some things that
[00:40:26] can kind of help you out within the fight for the most part it's you know grimy it's kind of gross
[00:40:31] looks like somebody had a mop in the corner where they decided to try to clean and didn't
[00:40:35] yeah so it's a very good looking overall as far as the environments and how the environment
[00:40:40] interacts with your characters you mentioned it in the previous one you're walking down
[00:40:43] the halls and you see the vents on the wall those vents that necromorphs just love to pop
[00:40:49] out of but of course they're not going to pop out of every single one right sometimes
[00:40:53] they have the fans that just start spinning like it's gonna pop out or something's gonna
[00:40:57] do and then the fan pops out at you itself but nothing happens it's it's really disturbing and
[00:41:02] they do that so many times and you get pissed off every time it's not actually a necromorph
[00:41:06] and i'm like god you got me again yeah i will say i mean and also to reiterate what we
[00:41:12] talked about last time is this is true for both of them but you know the the characterization
[00:41:17] of the ishimura in the feeling of being inside the ship it's very reminiscent to what
[00:41:22] it was like to watch ripley in aliens 1979 the very first time she's going the nostromo yeah so
[00:41:29] i mean it's like in really and it's not a one-to-one comparison for the nostromo but
[00:41:33] as you're going down these dark very mechanized very industrial hallways throughout
[00:41:39] the ship and everything is kind of this metal but it's like corrugated and you can see like
[00:41:44] the exposed components it's all very very realistic and again like you said lived in
[00:41:49] but one of the the craziest things and one of the biggest things that makes the largest
[00:41:53] impression the first time you play the game is the writing on the walls in blood you know so
[00:41:58] god that graffiti it's funny i feel like the cut off their limbs while is it too much now
[00:42:05] well it's not that's too much it's just it's you think about it now with your older mind
[00:42:10] you're just like if i'm sitting here bleeding to death i'm like am i just gonna write cut
[00:42:16] their limbs in my own blood i'm like someone's gonna read this so someone has to read i'm gonna
[00:42:20] do some good with my stump hand yeah well it's weird because like you have to something they
[00:42:27] kind of understand in terms of the perspective of the people that are on the ship they're all
[00:42:31] fanatics all of them most part yes for the most part not every one of them a lot of them
[00:42:35] are scientists like nicole goes on there because she is a scientist her and her family
[00:42:39] don't necessarily believe in ontology but all of the executive staff and most of the crew
[00:42:45] are like ride hard you know ride or die yeah there's a list of people that i think the first
[00:42:51] mate was keeping a track of the unitologist and like you mentioned a lot of the the major players
[00:42:56] on the ishamurra were unitologists so i can imagine that like you have a zealot and he's
[00:43:01] like bleeding out and he's thinking of just the next thing which is just to help the objective
[00:43:06] to obtain the objective but also you know and again you kind of have to factor it in like
[00:43:12] with the story with the canon of it like does the marker want you to know how to deal with
[00:43:17] the things that it manifests it's a good question yeah who's to say i just think it's cool it is
[00:43:22] cool it is cool it is i'm sitting here is like that's goofy but i like it so yeah what was
[00:43:28] like what was your favorite part about specifically the characterization of the
[00:43:32] ishamurra would you say uh i think just the sound design overall for it so walking down
[00:43:39] the hallways and hearing the kind of like skitter skitter or you know you hear something in the
[00:43:43] vents which you know things pop out of vents really really big on as you get later on into
[00:43:49] the game and the marker starts to affect you more so yeah just hearing those kind of constant
[00:43:54] whispers yeah so things like that just really keep the intensity kind of ratcheted throughout
[00:44:00] the entirety of the game and it just makes you feel like this environment itself is kind of
[00:44:05] out to get you not just the the creatures right you can maybe go 15 20 minutes with nothing
[00:44:11] jumping out at you and you're still just on edge because of where you're at yeah i think something
[00:44:16] that's really interesting and something that i do want to push back on that i hear from almost
[00:44:20] everyone else that talks about this game is i hear over and over again it's the haunted house
[00:44:24] in space not a fan you want to push back on that well i'm not a fan of it characterizing
[00:44:29] it as a haunted house because first of all haunted houses are corny and i don't think the
[00:44:34] ishimura is corny i think the ishimura does exactly what it needs to and the haunted house is like
[00:44:38] this idea of you know you're at a halloween festival you walk through you know scary stuff
[00:44:42] is going to happen you just don't know when it's going to happen and people are going to
[00:44:45] rough you up or grab you or just be weird and it's it's a haunted house you know what
[00:44:50] you're getting in something like that whereas like the ishimura is in its in its essence yes
[00:44:56] there are surprises yes there are things happening you don't know and and of course
[00:45:00] there are monsters and ghouls that are coming after you in this this uh quote unquote haunted
[00:45:05] house and space but it's a spaceship and so the idea is that you're contained in the ship there's
[00:45:09] no you're trapped there's no way out it's a locked room scenario and that's not what
[00:45:13] haunted houses are and for it to be a locked room scenario i think like it creates so much
[00:45:19] more of a um kind of like suspended disbelief and like it ratchets up the fear and the
[00:45:24] suspense and the tension because of the fact you have no way out and this area that
[00:45:29] you're in is actively deteriorating in space and you're the only person equipped and certified
[00:45:34] with the proper credentials to actually go fix the situation go fix them yep yep you get to
[00:45:39] be the errand boy for it so i guess you're saying that you're more of a fan of the escape
[00:45:45] room in space i guess i guess if we wanted to get yeah into pedantics i guess that's fair
[00:45:50] but yeah so a locked door scenario yeah i just i just don't think it's corny that's all i'll
[00:45:55] say yeah it's definitely not corny so additionally with some of these characters we have of course
[00:45:59] we have isaac clark main character of the game who is both voiced and facially kept by gunner
[00:46:05] right so gunner's actually returning voice actor from dead space 2 and dead space 3 so
[00:46:10] very nice to see him continue it i feel like his isaac is really nice and i have no issues
[00:46:15] as far as the additional voice acting that they gave him in this dead space 20 didn't
[00:46:21] take you out of it no i think it was awesome if i'm recalling correctly i don't
[00:46:24] think naeve loved it but i can't remember either but i mean i don't think there's anything that
[00:46:29] made either of you dislike the game yeah no no it's fine yeah so that was very good love
[00:46:34] seeing him in the here and he did a great job uh i was 100 skeptical initially when they showed
[00:46:41] the new face for isaac because obviously it is gunner and it's gonna be a little bit easier
[00:46:45] if you kind of put them one to one but i had grown accustomed to that isaac clark face
[00:46:51] from two and we have the very end of one and then leading into two three etc so it's a character
[00:46:56] that i really enjoy and i was worried initially but got used to the face very often and it's one
[00:47:04] of those things too where it's not like he takes off the helmet all the time i think it's
[00:47:06] like three times yeah maybe four times during the story where it actually takes the helmet
[00:47:10] off and he's talking other than that it's just the plastic isaac clark with the helmet on
[00:47:14] which is exactly what i want to see so right they didn't uh superhero movie it right where
[00:47:18] he's taking his mask off every 10 minutes no yeah they didn't do that i think that people have
[00:47:23] argued that the superhero movie to the extent of like what isaac is saying he's just so much more
[00:47:29] capable this time around something i talked about in the first one too which is perfectly fine i feel
[00:47:35] like if you're gonna be getting through stuff like this and doing what he does especially by
[00:47:39] the end of the game you're gonna be hopefully feel a little bit more capable yeah i think one
[00:47:44] of the things y'all brought up with by the end for sure yeah i think one thing you brought
[00:47:47] up like with the hydroponics in the first one for example is him you know the going through the whole
[00:47:53] spiel trying to get all the poison the poison didn't work we have to go get some more like
[00:47:56] there's no time which is just yes it's kind of like a cheesy 80s movie it's like i have
[00:48:01] to make some bad decisions but it's also like yeah that's kind of all he could do at the
[00:48:05] time right yeah they went through a whole thing to get all that poison and then you can't oh
[00:48:10] guess i'll come back later and we'll all be dead in the moment i didn't question and be
[00:48:14] like oh what is this bullshit what are they and of course like we're playing this because we
[00:48:18] we know what happens like again is it i try to like i'd like to think about these situations
[00:48:23] like i'm eight years old and i'm playing this game for the very first time if you're playing
[00:48:28] dead space 2023 at eight years old is that too soon extremely yes hold on a minute uh ma'am
[00:48:35] did you know that this game has violence in it you're buying this for your boy yeah i'm
[00:48:40] gonna have one of these eb games guys rat you out i'll never forgive them i'll never forgive
[00:48:47] those game stop employees um it's rated m it's rated m for mature gosh so another character here
[00:48:54] nicole brennan another major character isaac's girlfriend on the usg issue mirror that he's
[00:49:00] looking forward to seeing here portrayed and voiced by tanya clark who is returning from
[00:49:06] dead space 2 as well so nice to see sounds familiar i feel like she wasn't something
[00:49:11] else that i saw but i just kind of do the quick search as far as dead space and the characters
[00:49:15] but right yeah wasn't paying too much attention to the rest of her filmography moving on there
[00:49:20] we also have kendra daniels who is voiced and portrayed by brigitte calli canales so very
[00:49:26] cool i think it's our first time in the dead space universe as is the voice and the facial
[00:49:32] capture for zack hammond who is anthony alabi so both of them did excellent jobs with those
[00:49:38] characters i know they get quite a bit of screen time which is why at this point i don't have
[00:49:42] any more of the actors so you know if you're listening to this and you're an actor in dead
[00:49:46] space remake i do apologize if i don't get you out by name but just know that the entire
[00:49:50] cast did a great job but i just wanted to kind of stick with these characters that get
[00:49:54] a little bit more screen time and a little bit more flavor in there for sure how are
[00:49:57] you feeling as far as with kendra and zack maybe compared to 2008 since you did play that
[00:50:01] right before 2023 um i like them a lot more uh really i think that uh hammond in 2008 was
[00:50:10] very much of like a fetch quest npc extremely and he would come on the radio and he would
[00:50:15] say stuff and of course like these characters are for lore exposition and i think that they
[00:50:19] served their purpose in the first one but because of the way that they did the facial
[00:50:24] scanning in the way that they did the like kind of just like the emotive like direction
[00:50:29] in the voice acting this time around it felt urgent it felt really cool and i loved like
[00:50:34] rediscovering their characters and how they interfaced with isaac of course hammond has a
[00:50:38] much more significant part this time around in the remake than he did in 2008 like some of
[00:50:43] the stuff that was going on between him and chen was i think there but probably much less
[00:50:48] prevalent if you don't know everybody does kind of go the way that the the marker wants them
[00:50:57] to but i at the i think like in the sense of where they are in in terms of their relationship
[00:51:04] with isaac it doesn't just feel like oh isaac i'm gonna sit in this bunker on the bridge and
[00:51:10] sip a nice hot coffee in my thermos while you go into literal hell with monsters and i'm gonna
[00:51:17] watch on the monitors it's gonna be great but no they're all like suffering and it's very
[00:51:21] very apparent the only person that like you kind of see and you don't necessarily buy into and
[00:51:27] of course knowing what happens but like the only person that is like curiously not suffering until
[00:51:32] kind of towards the latter third of the game is kendra and i felt like again as i was like
[00:51:39] thinking about it and going through it just felt like she was so uh she knew what to do
[00:51:43] at every moment on a deteriorating ship that lost life support that lost engines that lost
[00:51:49] their like defense against meteors all of that so it's just i found it like it was hard to kind
[00:51:54] of reconcile some of that but again it's you know it's serviceable and i i liked her especially
[00:51:59] the way she handled herself at the end yes yes i think both of them did a great job
[00:52:05] but i like the previous characters as well the previous actors that you know voiced them and i
[00:52:08] think also facially captured them but yeah as far as the changes that were made throughout
[00:52:13] the entirety of 2023 including you know isaac kind of talking back with them more and
[00:52:18] giving them a little bit more to do here and there both of them both bridget anthony did an
[00:52:22] excellent job so i was very happy with it yeah we have chalice mercer who is a so good yeah
[00:52:29] yeah this is one of the scientists on the usg ishamara which is doing some questionable
[00:52:35] things in game some of the most questionable some of the most questionable so great job
[00:52:41] terrence kind there we have a elizabeth cross and jacob temple who both have more not agency
[00:52:48] necessarily because it's not like much happens different than what happened to them in 2008
[00:52:53] yeah but they do have a kind of enhanced use in the story you follow jacob around a little
[00:52:59] bit more when you hear more of his audio logs and see what he's doing and they even have
[00:53:03] a new edition of not quite the video logs but they're actually holograms where you see
[00:53:08] people doing things like in an area as it happens so yeah it's very cool seeing that and
[00:53:14] you know seeing jacob temple or elizabeth crock do things elizabeth cross does help you out
[00:53:18] later on when you're in the hydroponics and she's the one that's helping you kind of fit
[00:53:22] some of this poison to fend off some of these uh growths that are happening in the
[00:53:27] game there so dealing with her is nice as well benjamin mathias is the uh almost call
[00:53:34] him the pilot but he's the like the exo oh yeah he's like the captain what they call
[00:53:39] is he the captain yeah okay yeah he's captain he's the captain of the ship you're right and
[00:53:43] is deceased before you get there not a spoiler because you immediately find out that he's dead
[00:53:47] but but he's deceased before you get there but you still see a little thing it's about
[00:53:51] him with the holograms and some audio logs which are very interesting do you know how he
[00:53:55] dies did they explain it in the game yeah that was uh when you talk about in the first one
[00:54:01] yeah jabbed him in the eyeball yeah gave him a little pokey poke yeah uh aiden chen and then
[00:54:06] hayley johnson johnston rather are both characters that are on the usg kellyan is she the marine
[00:54:13] that gets nuked in the very beginning yeah that's in the ship correctly yeah that's right
[00:54:18] and only real difference is that i think corporal johnston was a man in the first game but
[00:54:23] yeah i think yeah you're exactly right but it makes no difference because they both die
[00:54:27] five minutes in yeah they do not last they don't have the staying power much like a claimed jrpg
[00:54:34] series please the finalist of fantasies uh got a couple enemies here as well so i'm going to
[00:54:41] rattle off the enemies really quickly and if you just have anyone that you really enjoy please
[00:54:45] let me know otherwise these are things that you're going to see pretty repeatedly throughout
[00:54:49] your dead space experience you've got your classic slashers big humanoid looking enemies
[00:54:54] with bladed arms that are just running at you we have the lurkers and those are the little babies
[00:55:01] that have the tentacles that pop up and then they go to jump on you the leapers are the dogs
[00:55:07] talked about previously up there you got their tripod hands exactly the scorpion tail that they
[00:55:12] used to jake and they get close we have the pregnant which is just a pretty much large
[00:55:17] slasher got a big old pregnant belly don't shoot him in the stomach otherwise they unleash
[00:55:22] a payload of swarmers they do it anyways they did it to me anyway did you ever do if you just shoot
[00:55:27] off their arms and legs then they won't ever release their payload maybe i like hit too close
[00:55:32] to the thigh yeah if you're shooting in the leg then you probably end up nipping the belly
[00:55:36] by accident and then yeah they release that out so it's nasty and the above of all those
[00:55:41] enemies have enhanced variants which are just like green darker skinned enemies with glower
[00:55:45] glowing eyes and they effectively just do more damage and take more damage so they throw a
[00:55:50] wrench in your game as you continue on maybe halfway through the game or so you start to see
[00:55:55] them pop up more often yeah you also have the exploder which is one of the fan favorites there
[00:56:01] it's a big old guy with a large glowing arm and if he gets too close he just pops like a balloon
[00:56:06] and blows you off he slams the arm down on you yeah it's insane they are these the ones
[00:56:13] that scream they have like a high pitched squeal yeah yeah they suck yeah yeah they're
[00:56:17] not fun at all it's very reminiscent of the ganados it's the kind of thing where you're
[00:56:22] dealing with a couple slashes and lurkers maybe you're feeling confident you're in the groove
[00:56:25] and then you hear that shriek and you just start spinning around you just start looking
[00:56:29] left and right see them stumble around a corner it's it's terrifying because they can pop out
[00:56:33] events and then you know if they pop out and you have your back to event then it's a rep
[00:56:37] yeah they will one-shot you depending on how much health you have i got killed in the
[00:56:41] original game so many times by these things in the section where you have to move the
[00:56:46] meteorites into the chamber to like to i guess that was to restore gravity at one point i can't
[00:56:53] because yeah there's no gravity you have to put the meteorites and destroy them because they say
[00:56:57] as long as there's something in here we can't have the gravity turned on it's gonna fuck it
[00:57:00] up exactly and then once you finally destroy the last asteroid all hell breaks loose and
[00:57:05] yeah a bunch of exploders pop out it's great it's fun we also have the dividers now you
[00:57:09] remember these enemies the ones that are the big tall lanky slenderman looking boys
[00:57:14] and then when you split off don't they split off into arms and legs and heads when you first see
[00:57:18] them you'll initially see like an arm or a head or something try to attack you just like oh that's
[00:57:23] weird it's kind of gross then there's like the pieces themselves and then later on you hear a
[00:57:27] howl in the game like our low guttural howl and then you'll see it for the first time when
[00:57:32] it's actually all together it's real real gross it's gross and you don't necessarily because
[00:57:37] yeah you see their individual parts at different points and you're like oh yeah strange but
[00:57:42] yeah it's a i am so surprised about how much enemy variety is in this game because when you
[00:57:47] think of dead space you think of just the normal slasher necromorphs but everything else
[00:57:53] is like still just as terrifying and iconic exactly yeah similar to re4 in that way too
[00:57:58] it means the cool thing about it is that all of these enemies have at least one if not
[00:58:03] maybe two or three kind of unique kills on isaac 2 so something i didn't necessarily plan
[00:58:08] on bringing up but just because it is a really cool side thing that may happen to you if you
[00:58:13] get killed by an enemy in dead space whether it be you know oh eight all the way up to remake
[00:58:19] and they're doing like a grabbing animation on you or something there's a strong chance
[00:58:22] that they're going to do a finishing move on isaac so you have like the slasher
[00:58:26] you know cut your head off completely and have isaac just fall to the ground
[00:58:29] yes you have the leapers like jump on top of your head and like jab you multiple times
[00:58:34] the brain with their little tentacles or my favorite is the divider if the head grabs you
[00:58:41] and like chokes and strangles isaac to death it pops his head off and then it takes the tendrils
[00:58:45] and slides them down his neck and completely takes over his body oh my god like the dangling
[00:58:51] head like looks into the camera and then shuffles off down the hallway i never got that one
[00:58:55] that's intense did you did that happen at some point for you or you just looked it up
[00:58:59] oh that's so cool very very cool yeah past the divider we have the brutes so the brutes are these
[00:59:05] large as literally the namesake is tank looking brutish creatures my favorite and my least
[00:59:12] favorite all in once i like that okay cool because they are by far in a way like in in
[00:59:17] my opinion i think one of the coolest looking enemy enemy designs is something that you don't
[00:59:22] expect from a necromorph a big armored tank of this just amalgamation monster you don't
[00:59:28] even understand like what it's supposed to be like mutated from but it it just is like a pinky
[00:59:34] df yeah exactly and then like you're fighting it and it's like fighting a bull in a china shop
[00:59:40] and as it's like you know busting through walls and and different areas and then they surprise you
[00:59:45] and then they throw more than one at you at a time oh fantastic and luckily once you get good
[00:59:50] at it you know you just hit him with the stasis then you swing around behind him shoot
[00:59:53] his arms off and you call it a day that's right you go for the weak spots in the back
[00:59:56] exactly but still very cool when you first see them you're just like oh shit you're like i'm in
[01:00:01] trouble we have these tentacles that will just occasionally pop up in random spots normally
[01:00:06] trying to protect something in the game and they have the very obvious glowing yellow spots
[01:00:10] that you shoot and they pop easy peasy we talked about the swarmers to death a little bit
[01:00:14] but they're just little finger dudes that jump on you and you have to shake them off
[01:00:17] they're inside the just just like pregnant yeah yeah that's awful it's really disgusting
[01:00:22] in grace and the guardians that you talked about in the first one so that's just the dudes on the
[01:00:26] walls that will have the little tentacles out that you need to shoot all the tentacles off
[01:00:31] in order to actually get them to drop yes yes that's exactly right so those guys suck too
[01:00:36] just like neva saying really just look for an explosive barrel because there's almost always
[01:00:41] one knock all the limbs off because if you happen to get too close it will instantly
[01:00:44] decapitate you oh yeah and it's very annoying to have to deal with that over again yep
[01:00:50] we also have the infector so this is a really cool enemy one that has very little as in the
[01:00:55] way of doing damage to you but their whole thing is to hopefully have you be distracted by the
[01:00:59] other necromorphs while they run around and find dead bodies to infect and then turn into
[01:01:05] those enhanced necromers that we talked about earlier yeah so really nice to see those little
[01:01:09] batwing dudes you know jab their proboscis into an enemy or you know a dead body sit
[01:01:15] there and turn it into a necromorph which are just in front of you like the skin will start to melt
[01:01:20] off they do that too don't they yep yeah exactly if you get jabbed in the forehead then they start
[01:01:25] to kill you yeah it's real bad shout out to them too they have my favorite the opening cut
[01:01:30] scene for dead space 2 is uh one of the homeboys getting jabbed by an infector yeah
[01:01:35] and it's like he has his skull screaming at you at the very beginning of that game that's
[01:01:39] why i was like oh i love those little guys i love those guys they're so nice
[01:01:44] we have the weasers from the hydroponics lab those are the ones that are pumping out poison
[01:01:49] into the atmosphere and it's just really gnarly because they're just there they do no damage to
[01:01:54] you other than the poison that's out there yeah and in the original dead space you could
[01:01:58] do whatever you wanted to punch them shoot them with whatever to knock them out in this one
[01:02:02] you have a special chemical that you have to use so you can't shoot them but when isaac
[01:02:06] does this really gnarly like jab animation of stabbing them in the head then they die
[01:02:11] and they stop releasing their poison but they're just humanoids that are kind of down on their
[01:02:16] knees and their lungs have been pushed out of their back and that's what's spewing that
[01:02:20] poison and they're like clearly in pain like they're they're suffering they're suffering
[01:02:25] it's nasty that's gross and more of these boss-ish type creatures so we have the hunter
[01:02:31] who is the classic mr x type of enemy depending on the level you're at the
[01:02:37] exactly they'll chase you around and you can't kill it you can only slow it down and then
[01:02:44] be about your merry way and hopefully you know you don't get caught in the room with a hunter
[01:02:47] and multiple enemies i'm curious about this one though in terms of how fast it regenerates for
[01:02:53] you on impossible mode it's the same it was the same amount of time it didn't change for
[01:02:58] the different normal impossible okay cool and i mean all the same tips and tricks work the
[01:03:03] same thing there too so you shoot off multiple limbs and then it gets to the point where it's
[01:03:07] doing the like twitchy kind of reloading all its limbs and then you if you hit it with stasis
[01:03:11] then yeah it's just stuck there so you can just walk away do whatever you want to do
[01:03:15] you also have the leviathan so the leviathan is kind of a two-parter one of the bosses
[01:03:19] that you fight in the hydroponics lab when you eventually make your way in and you shoot
[01:03:24] a couple times knock it out airlock and you're good to go but it's a fun little
[01:03:27] two-parter after you defeat him in the hydroponic turns out he's back and you gotta
[01:03:31] shoot him again i think that was the zero g part you were talking about there with the
[01:03:36] you're aiming the turrets at it while it's on the communications array you're right
[01:03:42] and then are we not supposed to assume but like what if it like because you
[01:03:46] shoot it off the ship and it floats down to the planet what if it just like connected
[01:03:52] with the hive mind oh no it didn't float it just went off in the space it just did it's
[01:03:58] gone she gone but the hive mind is a great segue into that final boss there so i mean
[01:04:04] not a spoiler to say that this is the final boss but the hive mind big old creature
[01:04:08] shoot shoot bang bang that's how you end the game but lots of tentacles lots of fun
[01:04:12] lots of classic hey shoot this weak point don't stand under the tentacle as it slams down
[01:04:20] and so they keep that from oh eight almost exactly it's you're sitting there doing the
[01:04:23] cha-cha with the thing you're like all right left right left shoot shoot shoot right left
[01:04:31] right shoot shoot i'm like okay we like to cha-cha so it's fun there but so aside no one
[01:04:39] who talks about any of those creatures i know you said the what the brute was like your
[01:04:44] favorite and worse on than one i don't know any anything else as far as maybe with the
[01:04:48] slashers lurkers etc with that you were just like oh it's really cool or did you really
[01:04:53] hate any of these enemies um in dealing with them like i just i'm so used to them i think
[01:05:00] probably the thing that i disliked was not being able to kill all of them at certain
[01:05:04] points in the game like i really wanted to but similar to a resident evil game like you're
[01:05:08] not really supposed to you have to conserve your ammo to a degree whack or not if your name
[01:05:14] is uh william that's why i like resident evil 3 remake because i just shot every team
[01:05:19] i shot every team but this is a survival survival horror game if you're playing it the
[01:05:24] way you're supposed to you should be a little bit more fearful burning through the clip
[01:05:27] i will survive and being able to just get around enemies but i will say i think that
[01:05:32] the hunter is like a master class in enemy design obviously incredibly informed by resident
[01:05:37] evil 2 with mr x as well as re3 with nemesis i think it does a better nemesis system than
[01:05:45] resident evil 3 remake um just because he's more present and he obviously can do more to you and
[01:05:51] he is a scary threat whereas in three jill is again similar to isaac and the remade she's so
[01:05:57] capable and she can like juke and she can literally just like sidestep people and break
[01:06:02] ankles it's good um but yeah i really really enjoyed the hunter and all of these are just
[01:06:06] like horrific in their own way uh some of them more so than others but yeah it's like
[01:06:11] part of kind of just appreciating them for what they are and then again you know allowing yourself
[01:06:16] to have that like that tension ratchet up as you encounter more of them in different types
[01:06:21] of ways and then again it's like i imagine when during the second playthrough when you can use
[01:06:26] more than one weapon you have these enemies coming at you you can start metagaming your mind
[01:06:31] okay i'm gonna shoot with the like pulse rifle and then i'm gonna swap to my uh force
[01:06:36] gun and then just melt like a skin off of one thing over here so they're done and then
[01:06:40] i can go uh stasis the brute and manage them and i kind of towards the end when you're pushing
[01:06:44] the marker around trying to get towards it um but yeah yeah it becomes a playground at that
[01:06:49] point so that's very fun whenever you're getting your full you know kit and you're able to just
[01:06:54] shoot around enemies and yes kind of pick them off at your choosing at your whim i would
[01:06:59] just say i hate the guardians the guardians really suck they if you're sitting there
[01:07:02] especially too and you're only using just turrets yeah you have to sit there and use
[01:07:06] their jackals from halo 3 the worst they even worse from halo 2 on legendary where they one
[01:07:11] shot you in the face yeah yeah so you get close they one shot you they also we didn't talk about
[01:07:16] it they shoot out those little babies that also shoot turrets at you which sucks yeah so yeah
[01:07:21] it's awful i don't i don't like guardians not a fan they're terrible some of the levels
[01:07:26] and different areas that we have here for the usg ishimer as well as other places that
[01:07:31] you go to do out dead space so here we have a couple of different levels including the
[01:07:36] engineering deck so the engineering deck is where you have a couple of those great spots like the
[01:07:40] engine room and the fuel storage and also the gravity centrifuge now the gravity centrifuge
[01:07:46] was a kind of hallmark like a really big spot for the first game 2008 so i was excited
[01:07:51] to see what they were going to do with it in 2023 in my opinion it looks even cooler like
[01:07:56] i think when i went and played oh eight it kind of did the same thing but the camera angles and
[01:08:01] then the way they sucked all the air out of the room once you actually opened it up and fixed it
[01:08:06] isaac looks to look over the the railing as the bottom falls away and you just see
[01:08:13] down to age of seven ages seven yeah it was really cool is that did you really like the
[01:08:17] gravity room or is there anywhere else on the engineering side that maybe kind of like made
[01:08:22] you feel like it was like oh this is significantly better than oh eight versus like the 2023 one
[01:08:28] for me it was i think definitely the medical deck i think the medical deck in the original
[01:08:33] one was just like par for the course a couple hospital beds a couple of rooms here there it
[01:08:37] was bland this time around i think like the medical deck was obviously it was like blocked
[01:08:43] off it was horrific this was where people kind of made their last stand or at least a lot
[01:08:48] of the crewmates tried to make their last stand because of course medical supplies were
[01:08:51] there that's the first place that you go to look for to look for nicole and you see her whole lab
[01:08:56] set up and everything this time around and again it's like the story parts of this game
[01:09:01] are what made it a little bit more significant for me as you're going through the different
[01:09:04] decks and trying to trace where nicole is and what's going on with her and while at the same
[01:09:09] time fearful for your life because you don't have oxygen you don't have gravity nothing is
[01:09:14] working everything is trying to kill you and it's just like i think like it was the the
[01:09:19] color pass that they did on the medical deck specifically is what made it even more foreboding
[01:09:23] and again it's just that like playing this on a new tv i again and i don't say this as like a
[01:09:30] a flex i swear but it's just like when you're when you're watching these these different things
[01:09:35] it's more significant when you have upgraded tech and you're able to get those color
[01:09:38] contrast ratios shout out to jonno qd is just a marketing scheme from samsung it's not real
[01:09:44] lg makes the real oleds anyway moving on so so you said that the yours favorite was where it was
[01:09:52] the oh no i just really liked the uh that gravity centrifuge okay yeah we're talking about my
[01:09:59] favorite overall level and area probably the mining deck the mining deck was awesome especially
[01:10:03] with that big old elevator that went down the elevator looks so gnarly in the new game like
[01:10:08] it's just grimy and gross and then you look over at the wall they have those just kind of
[01:10:14] they're not necessarily um trying to think of the proper word because it's not fascist
[01:10:20] because i was just i'm thinking about hell divers too too much with all of those like get to work
[01:10:24] yeah posters but this affected what they are those like those hang in there or it's like
[01:10:28] you know do your job do your part realization of the unitology and i just love those little
[01:10:33] posters where it's just like let your tools do the talking because it's very much talking
[01:10:38] to you the character as much or rather the player as much as it is to that end world kind
[01:10:43] of you know don't forget to use stasis or as your navigation knows the way you can see all
[01:10:47] those different posters all over the walls which is awesome they do the very very similar thing
[01:10:52] in signalis where uh as you're as you're moving through and you're trying to as elster
[01:10:57] and you're trying to figure out what's going on and especially in the first area when it's
[01:11:01] still kind of you can trust what you see at that point and you're reading the posters on
[01:11:05] the wall and you give that context of it being a nation state and everything that's going
[01:11:09] on like you're supposed to you know work for the colony and make sure that you're doing your part
[01:11:13] and it's like they're working people to the bone they did the same thing here on the ishamar
[01:11:17] these folks were don't forget to bring value to the shareholders yeah exactly exactly and
[01:11:22] they were all ratting on each other too of course yeah there was yeah it was just
[01:11:26] gestapo all over the all over the place yeah you also got the bridge so that's where
[01:11:32] a couple of the characters including him and will hang out for the majority of the game
[01:11:36] you have places there like the communications array and that's where you get to the outside area
[01:11:41] in the first game in 2008 yeah where it has the infamous shoot the asteroids which is no one loves
[01:11:50] it was horrible i like an oh eight in oh eight you liked it don't make that face i can't see i
[01:11:56] played through that part and i had a good time with it and it was it was a change of pace
[01:12:01] it was a change of pace for the worst and it was like it was a little bit of like
[01:12:05] obviously very video gamey do the thing don't get hit by the thing so you can do the thing
[01:12:10] but at the same time it's like it was a little bit of a change of pace and a break from
[01:12:14] the monsters trying to come out of every corner to kill you at every moment and where this one
[01:12:19] kind of makes it different and i think even cooler though is that every time isaac comes to
[01:12:25] a uh a bulkhead that has been ripped open by some damage or something happened and it just
[01:12:30] tears open it's so cool because of course that animation of him boosting up on his thrusters
[01:12:35] and stuff that is like one of the key art animations for the trailers you see it all
[01:12:39] the time it just is cool every single time you do it and then just seeing the wreckage
[01:12:44] and the damage and all of the particle effects of the pieces of the ship floating in space and
[01:12:49] spinning around you and you can just see the wreckage and feel it just feels more realized
[01:12:53] at those different moments and it also makes significantly more sense than just like we're in
[01:12:58] a meteor storm watch out for the meteors as you're on the exterior of the ship and like totally
[01:13:04] gonna just hang on for your dear life like yeah they didn't do that this time and it makes more
[01:13:08] sense yeah because in the original one year you're sitting that gun just shooting at
[01:13:12] asteroids that come by and i was like this really sucks when i really like it where you
[01:13:15] have to actually go out into the kind of thick of it in the 2023 remake and you sit there
[01:13:21] you manually you know jack into the guns are just auto turrets and then you aim help them
[01:13:26] shoot like three right and then they get enough you know machine learning at that point to then
[01:13:31] know what to aim at so do that like four times and you're good to go much better in and out so
[01:13:36] i did like that a lot the crew deck was great that's where you have some of those
[01:13:40] little side missions that you can do now where you go to the i think it's the break room
[01:13:44] and there's that circle where you can put in some of those g codes and get like the
[01:13:47] sea shanty yeah it's funny that's very nice there i think that's the same place where
[01:13:52] there was a writing on the wall and i don't know if i called this out in our initial review but it
[01:13:57] was a did you see it was the ca can't cook and it was like a yeah i think it was like in a
[01:14:02] bathroom somewhere it was in that same general vicinity where you could do the sea shanty but
[01:14:06] it's like a reference they must be friends with paris lily and kalief adams from spawn on me
[01:14:11] and and paris does the kind of funny stuff as well as the gamer tag radio with danny
[01:14:16] danny penya and yeah so it's very funny that they literally just are
[01:14:20] metagaming game journalists in the industry onto the ishimura it's it's cute it's cute yeah
[01:14:26] because they're always like i'm looking up i'm not going to explain it but it's very funny
[01:14:30] yep crew deck we got the flight deck that's where you initially land
[01:14:34] when you come into the kelly and you do that little crash landing and then you have to also
[01:14:38] make your way through there when you're moving around the marker and then just to fly to
[01:14:43] different parts because we talked a little bit about this game in 2008 it was very much level
[01:14:48] to level to level there was some backtracking that was done but you start off getting off the
[01:14:53] tram you end the level getting on the tram and that's where it took you back and forth
[01:14:57] right with remake you for the most part can kind of do that tram to tram but what they really do
[01:15:03] is have you go to different parts of the ishimura using your walkways using those kind
[01:15:09] of manual areas and then you generally you get to where a tram is you can unlock the tram
[01:15:14] because the tram's all on lockdown since everyone's um kind of dead and from that
[01:15:18] point then you can use the tram to go back and forth so very very cool the fact that you can
[01:15:23] really just go from one end of the ishimura to the other without using the tram or if you want
[01:15:28] to use the game's equivalent of fast travel hop on the tram go to a different part of the
[01:15:32] ship and then kind of move on but you do have to go through the flight deck initially
[01:15:35] in order to get to a different part of the ishimura before you can actually get to that
[01:15:39] tram section gotcha hydroponics deck we'll talk we talked about that one previously but that's
[01:15:43] where you have those poison guys it's where they grow all the food so obviously you want
[01:15:48] to make sure you're taking care of that one of the cool things you talked about
[01:15:51] with the hydroponics deck is that there is the animal sounds right and we mentioned before
[01:15:59] that you have the differences when you're saying okay i'm turning off the lights i'm
[01:16:02] turning off this yep so one of the cool things is with those animal sounds you're
[01:16:05] actually able to go through and turn off the lights turn off the air or you can turn off
[01:16:10] the animal sounds so if you really just love that ambiance you know you can keep the animal
[01:16:13] sounds going on but you know most people forget turn the animal sounds off in order to give
[01:16:17] light and oxygen and be good to go so we also have the maintenance deck so the maintenance
[01:16:24] deck is when we talked about previously yeah i mean it's back and forth yeah it's it's
[01:16:30] basically just the downstairs area where you have to go grab it and then i think i believe that's
[01:16:35] where a lot of the lore bits that come from jacob temple because you're picking up audio
[01:16:41] logs of him figuring out and sussing out what chalice mercer is doing throughout the time
[01:16:45] and he's the one that's basically trying to manage everything and put everything back
[01:16:50] together in real time as the ishamer is melting down before isaac and the team get there but
[01:16:56] it was a good area it was solid and it's and if i'm not mistaken that's the one where you take
[01:17:00] this elevator shaft down to get to the maintenance deck am i right oh and i think that's the the
[01:17:06] mining deck as a whole is like that mine okay okay it's like it's a vertical deck versus
[01:17:11] gotcha the more horizontal ones yeah you're right so we talked about the mining dick there
[01:17:14] love the overall elevator and then you've talked about as far as one of the areas you
[01:17:18] don't like so much which is where you have to put the asteroids into the the lasers in
[01:17:21] order to make the room that's right actually come off of zero g i mean yeah it didn't like
[01:17:26] in the first one this fine this one is like i it was okay yeah it's totally good so the two
[01:17:31] plus spots that are not on the usg ishamer but do take place later on the game you have
[01:17:36] the usm valor which we did talk about a little bit there that's huge spoilers ships
[01:17:40] yeah so another military ship that you get the chance to hop onto and then we have a
[01:17:44] just seven so that planet that you're above itself you get to go down and actually check
[01:17:49] out what's happening on the planet itself and i will reiterate this is that i completely
[01:17:56] forgot that the valor was a part of this and it's such a cool way to do it's not just like
[01:18:01] because so many games and especially so many survival horror games do the thing where it's
[01:18:05] like okay it's end game all the enemies are harder now but it's such a cool way to
[01:18:09] canonically like put together this idea that yeah the enemies are harder just because they
[01:18:15] were more powerful humans that had fucking crazy ass armor on so of course they're gonna be more
[01:18:20] powerful as you're trying to manage them so it's going to their bodies and then making them the
[01:18:25] twitchers yeah so the twitches are really really cool very annoying very extremely annoying so i'm
[01:18:31] shocked that when you were like oh i didn't use the twitchers okay okay but i know when
[01:18:35] you were saying like i don't use the force gun i was like i feel like i had to use the
[01:18:37] force gun against those because they run up they run up on you they do the double slice
[01:18:41] and they like dip and then they run up on you and do like the double slice and dip and
[01:18:44] i was like get away like the little shotgun so with our music and sound here for dead space
[01:18:51] remake we have the composer trevor garakis masterful yep let's do a couple of his
[01:18:57] interviews that he had and just checked out some of his stuff one really nice composer
[01:19:02] everything i've heard about him as far as him being as a person and then the actual music
[01:19:05] itself is nice and that really continued to show in dead space 2023 the music continued
[01:19:10] it felt good it felt like it was you know still nostalgic but it was very much his own thing so
[01:19:15] i think they rode that line very well when it comes to the overall original music for the game
[01:19:21] yeah and that's the interesting thing about like the music in death space 3 because unlike
[01:19:26] its counterparts and the things that it borrows from like a silent hill like a resident evil
[01:19:31] it doesn't necessarily have the theme that you can hum in your head because when you
[01:19:34] think resident evil you know what that sounds like but like dead space is so much more
[01:19:39] leaning on the ambiance until it becomes like this very bombastic like industrial sounding like
[01:19:46] action composition for the score so it's it's good though i really did enjoy this time around
[01:19:51] too true as i say it's either that or you're thinking about the twinkle twinkle little star
[01:19:57] from 2008 that one they did like the little trailer for it you know it's like you know the
[01:20:01] the classic little kids songs over horror you know that a dead space did it first
[01:20:08] sorry jordan peel every time yeah sorry you're not original jordan no no apologies uh two audio
[01:20:14] team leads when we talk about just the ambiance and the actual in-game sounds themselves so
[01:20:18] whether it be the screeching of the necromorphs or the grinding of the gears around the usg
[01:20:23] ishamura but we have the two audio team leads here oliver azlan and james wallace both
[01:20:29] did excellent jobs there too so definitely shouts out to them shouts out to the whole
[01:20:33] sound team that just made this game super spooky off sound alone you and nave 100 were on point
[01:20:40] when you were talking about like maybe like the headphones versus not headphones there is a
[01:20:44] reason for both but i am definitely a proponent of team headphones i was like you play dead
[01:20:50] space after 8 p.m with your headphones on and that's the only way to do it if i catch you
[01:20:56] playing dead space when lights out is over your lights are going to be out 3d audio just
[01:21:01] matters so much and it matters so much to like the experience in the immersion and this is to
[01:21:06] bend a disbelief of going through the game and being isaac it's very similar to hellblade
[01:21:10] in the extent is that isaac is hearing shit and he is slowly like his sanity is slowly
[01:21:17] degrading as it goes throughout the game so you as a player you really need to like if
[01:21:21] you're trying to play this game you're trying to absorb what the creators are trying to push
[01:21:25] to you you know you know definitely like just get it together put on those headphones and go
[01:21:31] through it or we're gonna send will after you and he's gonna have words i gotta get you i will
[01:21:35] say that um shout out to this audio design team because they did get nominated for the 2023
[01:21:40] i don't think they won but it was a 2023 nominee for the game awards i'm not sure which
[01:21:44] one in terms of audio design but again that last year is such a such a huge year but it's
[01:21:50] like this shouldn't stand like it come out if it came out any other year it probably would
[01:21:54] have taken it but yeah talk about some of the other awards um they were also nominated i i
[01:21:59] believe uh for xbox game of the year uh the golden joysticks um and then most wanted award
[01:22:08] in 2022 nice but yeah anyway moving on and then included in the music and sound are going
[01:22:16] to be this thing called the alive system so this is something that they kind of created
[01:22:20] for the dead space remake alive stands for adrenaline limbic system response intelligent
[01:22:26] dialogue vitals and exertion so this all together just gave you that feel of isaac not
[01:22:32] you know just being a computer game character but hopefully as you're playing feeling like
[01:22:39] a real living person or maybe even yourself able to kind of put yourself in his shoes
[01:22:43] yeah and having things like oh his adrenaline spiking while almost choking out in the old
[01:22:49] game he would be coughing sputtering hacking and then once you get back to where air is he's
[01:22:54] perfectly fine versus 2023 if he's at that point where he's like coughing sputtering hacking
[01:22:59] and about to be out of air get back into the where there's actual oxygen and he does have
[01:23:03] to kind of slowly catch his breath and you hear that um i'll say it's almost similar to
[01:23:09] when everyone really started popping off over spider-man 2018 when they were like hey if you're
[01:23:15] listening to his dialogue during a story mission or something there's a difference between him
[01:23:19] swinging and him just standing on a building right it was like they had the two different
[01:23:23] sets of dialogues based on what he was doing right so that's something that they were doing
[01:23:26] for this game you know if isaac's running around or or doing something else may not
[01:23:30] necessarily play into directly with those kind of like cutscene type areas but you will hear
[01:23:34] that change in his voice when he's doing something him stomping on an enemy or stomping
[01:23:39] on a box sounds very different because of him being in that combat scenario or not in that
[01:23:44] combat scenario so just very small things that people maybe even not even necessarily notice
[01:23:50] but it does continue to add to that ambiance in that atmosphere of the game for you
[01:23:54] i think i heard if i'm not mistaken or i read that they tried to go really out of their way
[01:23:58] and was like let's get some recordings of you know breathing from somebody who's running or
[01:24:05] exerting themselves in there like a 40 year old man so they were really just trying to
[01:24:09] get like as much of that isaac clark feel in there as possible so it was very interesting
[01:24:15] the lengths that they went to to get all of this information is he there for the alive system
[01:24:19] canonically 40 i feel like he's like maybe upper 30s he's got to be up there because
[01:24:23] you know he's got that's not a young man he's not a young man in the original games you
[01:24:26] know he's had that bit of a beard and he has that salt and pepper going on yeah you're right
[01:24:29] he's he's like you said he's not a young chicken look he's been around the block
[01:24:32] that's why he had no problem with those necromores he was about to get a divorce
[01:24:36] you know spoilers
[01:24:41] and the atmosphere we've talked there smoke and the lighting and all of that the volume metrics
[01:24:45] they have going on there is just incredible i still love that moment i think we're in the
[01:24:49] maintenance bay when you are going across the gondola and you know all of a sudden it just
[01:24:55] starts to envelop you in fog and you can't see like a foot in front of you and it's really
[01:24:59] crazy and as you get to the very end the fog starts to dissipate and you see three or four
[01:25:04] different necromorphs just standing on the other side of the where the gondola ends and you're just
[01:25:08] like oh you start shooting immediately yeah and i think this is also kind of where my critiques
[01:25:15] of the remake kind of come into play more than anything else again circling back to kind of
[01:25:20] the top of the show and what i was expressing a little bit of concern with or just not
[01:25:25] it's hard to characterize it as disappointment but it's just something that i feel like does
[01:25:28] need to be critiqued because i think it is significant and noticeable to me but like the
[01:25:32] lighting here is vastly different than the original lighting team of 2008 again you have
[01:25:39] so much more to work with in 2023 in order like the in terms of the technology that they have their
[01:25:44] disposal the budget and the time that they had at their disposal i don't think anybody was really
[01:25:49] expecting this game until it was announced so it was probably a project where it's like
[01:25:53] they weren't under the gun they were able to take their time with it but i think
[01:25:58] in terms of the way that it made you feel and the way that they were playing with your emotions
[01:26:02] yes they did a great job with putting you in the system and yes they smoothed out
[01:26:07] the ai the algorithm that they use for the necromorphs i still am of the opinion i think
[01:26:11] we might disagree a little bit i think the necromorphs are very scary and i do love
[01:26:17] the way that they come out of nowhere this time again where it's like you're not
[01:26:20] respecting you look around the corner they're not there you turn around you do a little
[01:26:24] bit of something and again they're behind you because you missed something or you hear them
[01:26:28] from over on your right side of your headset but then you turn around there on the left
[01:26:32] that sort of stuff it's like the game really does go out of their way to try to confuse you
[01:26:36] but when we talk about the true horror aspect the horror feeling of going through the ship
[01:26:41] the lighting is just a little bit too good it's a little bit too clear it illuminates
[01:26:48] bit too much for me and i think that maybe some of the color grading and the decisions on like the
[01:26:55] the actual design or the the environmental design of the ship at different points it just
[01:27:00] it took me out of it a little bit personally that's personally and that's a very very
[01:27:04] high level critique on a different point because it's like again like it was so effective in
[01:27:08] many different ways but this time around it just didn't hit the way that i expected it to
[01:27:13] from the original visceral team got you and again we don't necessarily want one for one remakes
[01:27:20] oh no you definitely don't want a one for one remake i'm saying anytime you get a one for one
[01:27:24] i i don't think it's been it's a waste of money right it's like you don't want to go through that
[01:27:28] same experience so you want to get the differences and i feel like a lot of the
[01:27:30] differences if not all the differences they did for the dead speech remake are definitely in the
[01:27:35] positive so yeah cool good stuff there definitely with the story there are overall 12 chapters
[01:27:40] so the game is not incredibly long but i feel like it's just kind of long enough in that horror
[01:27:45] game horror perfect token yeah to to not outstay its welcome 15 hours would you say i think so
[01:27:51] i think around there it's probably not too bad and then you're able to backtrack pretty much
[01:27:55] everywhere outside of the usm valor until chapter 11 and then once you're chapter 11 then
[01:28:00] you're kind of locked into that end game chapter and you're you happen to continue so
[01:28:05] all that's good there too so as a quick spoiler spoiler spoiler if you don't want
[01:28:10] a spoiler i know we've been doing light spoiler but this is a heavy spoiler it's a big one so
[01:28:16] did you remember or uh and i can't remember if y'all talked about it in the first one or not
[01:28:20] but with that nicole is dead for the chapter titles was that something that you remembered
[01:28:25] from oh eight or i know you just played it like right beforehand so maybe it was something
[01:28:29] was like okay well obviously it's in the back of your head we did talk about it and
[01:28:32] it was very concerning to me i don't did they not did they have that same chapter title
[01:28:37] in the original one yeah okay so then they just did it again this like always been a dead space
[01:28:41] thing but the chapter titles don't like flash on screen at any point it's usually like a save
[01:28:46] station where you see the chapter title right no that's normally at the bottom left of the
[01:28:49] screen so my thing is like chapter one chapter two chapter three yeah well it's just it's
[01:28:53] something again this is a silly dumb high school kid you know playing it through for
[01:28:58] the first time i was taken completely by surprise when the ultimate reveal of her not being
[01:29:04] real not being there came across her nicole is dead and i mean like you kind of like you can't
[01:29:09] go throughout this game and like expect her to be on the scape to really like make it alive
[01:29:14] i think you hope that like she's survived and that she's resourceful enough and then she's
[01:29:18] talking to you you literally see her at one point so surely she's fine right but it's like
[01:29:23] nate was saying in the first one all these characters are seeing all their dead family
[01:29:27] members and friends and you're sitting there thinking i was like oh but nicole's fine though
[01:29:31] oh yes she's built different i'm nice she's built different like we did there yeah
[01:29:37] yeah she's a science she's a psychologist exactly she's not gonna she's not gonna make it out of
[01:29:41] this she's done it's it's a rapper and then with those new game plus additions that we do
[01:29:47] have in this one so there are marker fragments which are probably the coolest new edition for
[01:29:52] the game itself you're able to go through a new game plus and find all these different
[01:29:57] which have fun little flavor text as you pick them up most of them are not really that far
[01:30:03] out of your way there's one per chapter and you're able to go through and for the most part
[01:30:08] just playing through the story those story beats you'll probably find it especially if you're
[01:30:12] just scouring corners realistically you'll see it rather than not see it i picked the i picked
[01:30:17] up a couple yeah just naturally as i was going through the main campaign but like
[01:30:21] do you remember some of the stuff that they said or like what was written on them i can't
[01:30:24] remember the text at all but they're all just like little kind of like cryptic little things
[01:30:29] yeah and generally they're related to that chapter that you pick them up at okay but still
[01:30:33] very cool to read them and you get them all together and then you're able to actually take
[01:30:37] them and put them on a table at the later part of the game i think that's one thing
[01:30:43] you do is like you can find that table like chapter 10 but then you still have to go to
[01:30:48] chapter 11 find the thing and then go backtrack the last one yes so that's
[01:30:52] like one of the ones where you do have to kind of backtrack out of your way for it
[01:30:56] however the cool thing about those marker fragments is that they give you different
[01:31:00] dialogue throughout the story so while yes you pretty much get the end at the very end of the
[01:31:04] game it makes it so that there's quite a few end conversations that you have with different
[01:31:09] characters whether it be like kendra or nicole or the final boss itself where it actually
[01:31:16] changes your dialogue that you're having with them so for example it'll be something to where
[01:31:21] he's just pissed at the hive mind and he's just like all right you're taking everything from me
[01:31:26] i'm ready to fight you this is all i have left exactly versus you know the marker show me what
[01:31:31] i need to do you can't stop me so it was just showing that influence that the marker fragments
[01:31:35] have had on i think psyche this game is so rad it's awesome right small things you wouldn't
[01:31:40] even know about this is not necessarily a new game plus but something that has to do with
[01:31:44] kind of the story as well so side missions are a new addition as well to the dead space three oh
[01:31:51] sorry dead space remake series so there's not like true side missions in the first one it's
[01:31:54] really just going through the levels and doing your thing this one has true side missions where
[01:31:59] you actually backtrack and go do stuff off the beaten path that allows you to get more
[01:32:04] information into these characters and things that are happening on the usg ishamura
[01:32:08] and that similar to the marker fragments also adjust your story beats so the hunter is that
[01:32:14] character we talked about that chases you around and tries to kill you multiple times
[01:32:18] he was ultimately an experiment by dr chalice mercer so chalice mercer found this guy named
[01:32:24] harris was doing experimentations on him turned him into the hunter and you don't know that if
[01:32:30] you don't do the side mission that involves the hunter so if you just beat the hunter at
[01:32:35] that part of the game where you're supposed to he just tells him it's like oh rotten hell
[01:32:39] you piece of you know da da da just talking trash to it because they've been trying to
[01:32:42] kill him the whole time versus if you go do the full side mission and you get everything
[01:32:46] completed and you find out what happens to harris and then you kill him at the time
[01:32:51] you're supposed to then he'll be like hey mercer can't hurt you anymore you're safe now harris
[01:32:55] so it's those differences between you actually doing something in game or not doing something
[01:33:00] in game that can give you drastically different outcomes for how isaac interacts with these
[01:33:06] characters in the world that he's in i love it it's awesome it's fantastic and if i'm not
[01:33:09] mistaken yeah so i see a little bit of notes here just to skip ahead the level six rig
[01:33:15] that is related now i'm trying to remember who that is associated with is that is that like the
[01:33:22] the exo of the ishamorah that dies before you show up no that's kind that's not your
[01:33:27] that's your favorite uh rig the soldier rig that is you're right you're right okay yeah
[01:33:32] you got to do you got to do new game plus in order to get that one and it's available
[01:33:35] the second you get to the store in new game plus it's 99 000 credits which you'll probably
[01:33:41] have by that time because all your money and stuff carries over i think i got the ultimate
[01:33:46] edition pre-order of this game so i don't think it caused me to have any credits nice
[01:33:51] and then also there are phantom variants of the new game plus uh additions as well so
[01:33:55] phantom variants i think you talked about a little bit there too just all black looking
[01:34:00] creatures like ghosts slashers and they have glowing eyes and it sucks because they can happen
[01:34:05] almost immediately so you sit there and you're in a room full of enemies that you're just one
[01:34:10] shotting two shotting it's not that bad and then you put five shots into a guy and he doesn't
[01:34:13] say you're like can you stop can you stop moving sir yeah imagine shooting a man with
[01:34:19] your last bullet and he stands unfazed right right that's the phantom there it's awful it's
[01:34:27] are they variants of oh so just the three the lurker yeah it's just those three exactly i don't
[01:34:32] recall them having phantom variants of like the pregnant soul that there may be but definitely
[01:34:37] not like guardians things like that imagine imagine the swarmer phantoms yeah exactly
[01:34:42] i'm like and putting the controller down and we're done here and we're not doing
[01:34:46] impossible mode anymore finished i'm done here so i know there's a section that you
[01:34:51] wanted to specifically try to get into um so i'll let you go ahead and i guess lead us off
[01:34:56] with this one yeah so just kind of to wrap it up because we've gone through pretty much everything
[01:35:00] in this game will you've done a great job kind of breaking down the nuts and bolts of what makes
[01:35:05] dead space remake so special i think i've really enjoyed this so thanks for you know doing
[01:35:10] the heavy lifting on this one and really like digging into it because this has been very very
[01:35:13] fun uh so obviously we most recently if you if you pay attention to the game industry on
[01:35:19] twitter or whatnot we've recently gotten a report from different games media journalists
[01:35:25] that have essentially leaked the fact that ea has reassigned the team over at motive to go away
[01:35:33] from the dead space to remake and to be reassigned to if i'm not mistaken uh they're
[01:35:38] working on iron man yeah iron man exactly yeah battlefield 2042 and yeah the new battlefield
[01:35:44] content basically is where they're being reassigned to and it's just such a shame and so i really
[01:35:49] wanted to take this opportunity to kind of express like we like to make a case for the
[01:35:53] fact that we still need a dead space too and again like these are rumors and it's interesting
[01:35:59] because the response from ea was that for them to come out and the spokesperson to say no it's
[01:36:05] not true but they didn't say what part of jeff grubbs story was untrue so it's like who do
[01:36:11] we believe the person who's like very well respected in games media industry of having
[01:36:16] like good insider information or the massive corporation that has like taken a lot of money
[01:36:21] from all of its consumers over the course of time so who's to know i think like
[01:36:27] the one thing i will say is that like i think ea is trying i think ea does have goodwill and
[01:36:32] obviously like you know the jedi series and of course like with this dead space remake they
[01:36:37] want to re-earn the like obviously the the playership as well as like the um they want to
[01:36:45] like get the consumers back on their side and so for them to come out in my mind to say is that
[01:36:52] no it's not true i will interpret that to say that like it's not them saying that they didn't
[01:36:58] reassign the team it's it's just them saying no it's not true that we'll never do it because
[01:37:03] i think that's what the reports kind of generally steer towards is that it's been
[01:37:06] completely flushed it's cancelled it's vaporware now and like i believe that like it was in
[01:37:11] pre-production and that they hadn't really gotten that much farther than that so the fact that
[01:37:16] remains that we are here we have ea the studio that does want to make money the numbers for
[01:37:22] dead space remake i i firmly believe did not meet any expectations that the company would have
[01:37:28] had um nor really should it like they should have expected that they were making this remake
[01:37:33] for fans of us millennials who played this in like adore this game revere this game for what
[01:37:39] it is as a whole and we're the ones we're the intended audience and there's like a handful of
[01:37:45] us and everyone else is spending them like they're you're not getting the nine-year-olds
[01:37:49] the 15-year-olds who are playing overwatch 2 who are playing for roblox who are playing
[01:37:54] fortnight yeah exactly like you're not those are not the audience and realistically they were
[01:38:01] the audience when 2008 came out they're no longer your audience as ea but what i will say
[01:38:07] is that that does not mean that dead space 2 can't be good and it can't be successful
[01:38:11] it just means that you might have to invest a little bit more into your marketing to get a
[01:38:16] lot of the mindshare because nobody would have thought that larian and balder's gate 3 would
[01:38:20] have been successful it's kind of inconceivable that a 120 hour game a game that's arguably as
[01:38:26] long as persona 5 royale was as successful as it was uh monetarily as well as just like
[01:38:33] in the normal zeitgeist of the games media industry so it's like you they have to do the
[01:38:38] right things to get the streamers on their side they have to get the youtubers on their side and
[01:38:42] they got to give us the right fan service that they want and i think that the remake is an
[01:38:47] excellent first start do you think that like what would you want from a dead space 2 remake
[01:38:52] the same thing i got from the dead space 1 remake yeah if they just do that yeah changes
[01:38:58] where changes need to be made improvements where improvements need to be made but then
[01:39:01] keeping it all fairly similar yeah it'd be awesome and i say all this because space 2 still
[01:39:07] holds up so that space 2 100 holds up you can pick up that game on game pass today and play
[01:39:11] it and it's still very scary will is literally doing it right now so audience members like
[01:39:16] don't let it hold you back if you're a lover of horror jump in and check that out
[01:39:20] but seriously at the end of the day um again my case is that this is me being obviously
[01:39:27] a show for this franchise and somebody who loves this ip as much as i love like the alien series
[01:39:32] and all of that i just i i love horror franchises that are in this kind of sci-fi niche this sci-fi
[01:39:38] genre is that we really need to and we needed to do exactly what you did here on two and i
[01:39:43] would love if you just like ramped up the amount of lore that's in the game and then we
[01:39:48] get a brand new three just come pretend that death space 3 never existed and then we can get
[01:39:54] a brand and then we can get a new one that's actually consistent with the narrative it is not
[01:39:58] like terribly sexist towards the security officer that's like like isaac's partner in crime as
[01:40:04] he's going through dead space 2 ellie yeah okay they turned her into a safe subject in three
[01:40:10] into a what in three well she's just like his girlfriend and then she's like not even
[01:40:13] in the story they like ship her off because they like don't work out but i don't know did
[01:40:18] you did you have any thoughts about three like would you want a new three or do you care do
[01:40:23] you just want the same thing need to come here no god we completely knew three yeah three was um
[01:40:28] it was not that great okay so we need a completely new three as much as we need
[01:40:32] a completely new risen evil five and six i thought five was five was okay i want i i
[01:40:39] wanna fire remake but yeah new six anyway any final notes for dead space that you'd like
[01:40:45] to get into the audience nope good game is good if you haven't already played it slash
[01:40:50] please go buy three more copies and tell ea that we want part two exactly exactly and with that
[01:40:56] folks that is going to be it for tonight i'd like to give a big thank you to both will as well as
[01:41:02] all of our listeners if you've enjoyed our content and you want to support us further please
[01:41:05] feel free to leave us a rating review on your podcasting platform of choice also just
[01:41:10] go ahead and take a look at our patreon we are patreon.com slash friday night gamecast and
[01:41:15] take a look at the tiers that are going to be offering to you again we're going to have some
[01:41:18] extra content coming out this season that you can enjoy seeing my face and my take on the games
[01:41:23] that i'm playing as i'm playing them so it's gonna be very fantastic will if someone wants
[01:41:28] to reach out to you and let you know to cut off their limbs where can they find you i say
[01:41:35] well first off i'm all about making you whole so yes that's what i do yes make us whole
[01:41:40] make us whole but you've made us whole with this episode exactly you can reach out to me
[01:41:45] on twitter at kings those are real king zozo tie that's r e a l k i n g z o s o t a i
[01:41:52] do they ever ban your old account the the bot hacked account i think it's just there but
[01:41:57] i think they haven't done anything with it so i don't know yeah it's probably just completely
[01:41:59] deactivated yeah it's just trashed thanks elon thanks elon and with that everyone please keep
[01:42:05] gaming take it easy and have a great friday night deuces
[01:42:35] you