Ep. 51 - Dead Space Remake Review (Will's Version) Final Chapter Prologue ReMIX (ver.1.22474487139)
Friday Night GamecastApril 19, 202401:42:49

Ep. 51 - Dead Space Remake Review (Will's Version) Final Chapter Prologue ReMIX (ver.1.22474487139)

I got Will back on to Remake the FNGC Review of the Dead Space Remake (Neil Druckmann is punching the air somewhere this very moment)! We have a ton of fun on this episode and take this opportunity to get deeply into the mechanical weeds of this game to break down what makes it so special and effective as a survival horror game. Plus we get the chance to make the case for Dead Space 2 Remake!

Time Stamps:
0:00 - Intro
5:53 - Start of Dead Space Review (Billing & Credits)
11:29 - Primary Gameplay Mechanics
27:02 - I need a weapon
45:56 - The ghastly cast
1:07:28 - Environments
1:13:48 - Sound Design
1:29:44 - NG+ additions
1:34:50 - Making the case for Dead Space 2 Remake
1:40:56 - Outro

Music by: Daniel Campoli
https://www.danielcampoli.com/portfolio

If you want to reach out to Nick and Will personally to engage with us about the show, follow us on any link here:
https://linktr.ee/FridayNightGamecast

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[00:00:30] Welcome, welcome everyone to another episode of the Friday Night Gamecast, a dedicated

[00:00:38] video game podcast where two best friends come together to celebrate games and bring

[00:00:41] you industry news, game impressions, reviews, and more. I am your host Young Nikolai at

[00:00:47] night and I'm joined by the one, the always the Final Fantasy denier and the Capcom apologist

[00:00:54] William. That is both correct. Those are both correct.

[00:00:58] That's correct. I should say. You ghoul. The nail was hit on the head for sure.

[00:01:03] Ladies and gentlemen, do you want to hear what this man said about Final Fantasy? Go

[00:01:06] ahead. Tell them. It has no staying power. Direct quote. Zero. Direct quote from a King

[00:01:12] Zouza tie himself. It's called Final Fantasy. They already know it's cooked. Oh my God.

[00:01:19] Well I've missed you. Yep. I've missed you man. This is fun to be back in here.

[00:01:24] I'm really tired as of the date of this recording. I have made a very large drive. I had to

[00:01:31] go visit family down in Florida this weekend and kind of the middle it's kind of upper

[00:01:34] part. It's Ocala, Florida. It's right above Orlando. So shout out to all our

[00:01:38] Florida homies. Oh my gosh. Yeah. My gosh. So see the thing is that like I stayed

[00:01:44] in Ocala but then I also went to the homeland of your arch nemesis school Gainesville.

[00:01:51] Oh why'd you go to see the gators? I didn't go see the gators. It was like an interesting

[00:01:55] thing. So going to see extended family down there relatives that you know obviously my

[00:02:00] cousins, second cousins all of that and they're all wonderful wonderful people but it's the

[00:02:04] typical Arab thing where they invite you last minute to a thing that you absolutely have no

[00:02:09] business being a part of. And so but I still enjoyed it. I still had a really good time.

[00:02:14] Their daughter Layla she's like an event organizer and she owns a couple of businesses

[00:02:18] for herself. She owns her own record label. She owns like a co-op like not for profit I believe

[00:02:24] and so she organized this event for musicians in Gainesville and there's so there was like

[00:02:30] hip hop R&B artists. There were like jazz fusion artists there. It was really really cool but

[00:02:35] every single person besides me and my dad and a few of my relatives that were there

[00:02:39] were like college kids. It was like you walk into a room and you're like oh I'm not

[00:02:44] supposed to be here. Like hello fellow kids. Hello fellow kids. My head turned backwards.

[00:02:49] Steve Buscemi meme anyway but no it was it was fantastic and it was you know really nice to

[00:02:54] meet family and stuff but I will say this and I want to know if I'm right on this account

[00:03:00] but the thing about Florida is that like if I didn't see a palm tree I would have no idea

[00:03:07] I was in central Florida. I would just think it's North Carolina. There was like

[00:03:11] no humidity while I was down there. It was like light. It was breezy. The temperature was

[00:03:16] like a cool 71-72. It was nice. So yeah it's not too bad but is April like the best time of year

[00:03:22] you think? Probably not but still it's better than you know April up north right? You're not

[00:03:28] it's not Boston so yeah I'm sure it's a much better weather comparison than you know up

[00:03:33] north or something. Kind of like you said similar to North Carolina but kind of like how

[00:03:36] North Carolina is going to be like this for a while when you fast forward a couple

[00:03:40] of months into the summertime you're like oh wait this is Florida. Wait a second. Yeah this

[00:03:44] is Florida for real for real. I walk outside my door and I'm sweating crazy. It's like walking

[00:03:50] into a pool of water. It's like a sauna. You step out the door. Yeah yeah that makes sense.

[00:03:55] Well I'm happy to be back. I'm happy to be back with you. How have you been doing man?

[00:03:58] Hey things have been smooth just keeping the wheels on the bus and they're going round

[00:04:01] and round for sure for sure. They do go around. They do go around. Well ladies and

[00:04:05] gentlemen I would like to take this opportunity to thank our wonderful patrons for the show.

[00:04:10] A huge shout out to Lady Blake Pocs on your houses. Plox aka Gas, Y.A. Pierberg,

[00:04:19] Dave Jackson, The Intergalactic Pinecone, Fabulous Brianna, Chris Ware, Eric Guess,

[00:04:23] Rick Firestone, Chris of a Nova Consul, David C and JD. Y'all are wonderful. Thank you so

[00:04:28] much for your continued support. This is a special episode today. This is a special

[00:04:32] episode today. We are re-reviewing we are doing the remake of the review of the Dead

[00:04:38] Space remake. Neil Druckmann's wet dream. Aka instead of Taylor's version it's Will's version.

[00:04:45] He's re-recording it now. The dude remaking the game. Dave has released the IP for Dead

[00:04:50] Space but to kind of give you some context into why we're doing this, why we're reviewing it

[00:04:55] is first of all we both love Dead Space and I really wanted to get Will's take on this

[00:05:00] because Will I think had a little bit more time to play through it. He definitely went a bit

[00:05:04] deeper into the remake itself than I did so he's going to have some understandings of maybe some

[00:05:08] of the finer mechanics. We did go at length in the first conversation with Nave talking about

[00:05:14] kind of the importance of characters, the importance of Isaac's relationship with Nicole

[00:05:19] and kind of where the story takes him and what happens. It was you know spoiler heavy.

[00:05:23] We will have spoilers in this episode as well. We'll try to do our best to let you know

[00:05:27] beforehand but it's going to be intermixed for the most part. So if you haven't played it

[00:05:32] maybe check out Bounce to our old review. Our old review was really great and I would

[00:05:36] encourage that. It was a wonderful review that Nave was willing to have the opportunity to do with me.

[00:05:42] Shout out to Nave, good friend of the show and Gaming Together podcast. They're killing it

[00:05:46] over there but today we do want to jump back in for Will's version of the review of Dead

[00:05:52] Space remake. Exactly so just to kind of get this stuff out of the way things we had talked

[00:05:56] about before but just in case you're coming in for the first time like oh was Dead Space

[00:06:00] 2023 what is this? This game developed by Motive Studios and published by EA. Motive you may know

[00:06:07] from before Dead Space remake made Star Wars Squadrons as well as Star Wars Battlefront 2,

[00:06:12] the modern one not the old school fantastic one that everyone loved. So I know you've had

[00:06:17] your grips before with Battlefront 2. Have we ever talked about Squadrons? Have you ever

[00:06:20] played Squadrons? I know you're the Star Wars guy so I have played Squadrons. I know you

[00:06:23] eventually touched a little bit of these games you know here and there so how'd you feel

[00:06:26] about Squadrons? Squadrons was good but it was unplayable on a gamepad. You really have to play

[00:06:33] in VR because it was designed for VR and I think that if I had a VR rig I would have enjoyed

[00:06:38] it much more because it was about the feeling of moving through the space as a tie fighter

[00:06:43] and they did a great job of trying to convey that. It just doesn't translate to gamepad.

[00:06:48] Gotcha so did you never end up finishing the story for that then? Did it kind of check it out?

[00:06:51] Okay so I talked about the story for Battlefront 2 because that's the main reason why I played

[00:06:55] it. I think I got it for free on PlayStation and I went through and played through the

[00:06:58] the story mode and had a surprisingly good time. Really? Having that understanding and knowing

[00:07:04] that motive you know worked on the story. Multiplayer you can take it or leave it but

[00:07:08] I enjoyed the story so while obviously they're not making a brand new game with Dead Space

[00:07:14] I thought okay they know how to carry something along they have the pacing well etc so I was

[00:07:18] pretty excited for this game when it came out. I was so excited that I bought it maybe a

[00:07:23] month or two after it came out and then didn't even touch it until I think was it the next

[00:07:27] year or was it like October? I think it was the next year. It was the next year.

[00:07:32] It was the next year. You were sitting off for some time. I was like y'all you

[00:07:35] played Dead Space? He said no no not yet. I did not. But when I did get to it I

[00:07:40] thoroughly enjoyed it. Not to bury the lead I enjoyed this game a lot. Dead Space Remake

[00:07:44] is a fantastic game. I pretty much echo the sentiments that you and Nave had in the first

[00:07:48] episode that y'all did on it where it's just an all-in-all excellent game, excellent remake

[00:07:55] and it's just a shame that it came out the same year as Resident Evil 4 because uh

[00:08:00] yeah Resident Evil 4 and I vividly remember playing it back to back and it was that feeling

[00:08:05] is that like Resident Evil brings me a lot of stress. It brings me negative emotions

[00:08:10] while I'm playing it but as I'm playing it and as I'm in the moment and then after the

[00:08:14] moment with Resident Evil 4 I'm like damn that was fun. That was really good. I always wanted to

[00:08:18] go back for more and then Dead Space I have and I talked about some of my critiques on it

[00:08:24] last time but I think that there were moments in Dead Space that was like

[00:08:29] they changed it just enough to be like the atmosphere didn't necessarily mesh with what

[00:08:34] I remembered it being and I just recently had gone back and played the 2008 Dead Space

[00:08:39] and I think like the jump the leap in tech and I have gone on about this before the leap

[00:08:44] the leap in technology that they included in the Dead Space remake it is really cool

[00:08:48] and it makes it feel like a polished experience but it takes away from some of the horror I

[00:08:52] think and because everything is so clean everything is so crisp you can see everything so easily

[00:08:58] and I do think that the art direction there don't get me wrong I was scared a lot while

[00:09:03] I was playing this game so it is effective in trying to do what it consistently does

[00:09:07] throughout the you know time that you're playing Isaac on the Ishimura but it just doesn't

[00:09:12] necessarily bring a lot of the mystery that you have when the first time you're playing

[00:09:17] on the 360 for 2008. Nice and I want to hold on to that 2008 comparisons too because I feel

[00:09:22] like we're gonna be doing that throughout the entirety of this because I also did reverse

[00:09:26] he played 2008 and then I think you played remake yes I played remake and I loved it so

[00:09:30] much I got back on my Dead Space grinds and I played the original you know 2008 immediately

[00:09:35] after remake just to kind of get those one-to-one comparisons and then you jumped to two yeah now

[00:09:39] I'm like halfway through two so but continuing here with the development creative director for

[00:09:44] 2023's Dead Space remake was Roman Campos Oriola who is also the game director for For Honor

[00:09:51] I don't think you ever played that never play is good the story mode was actually once

[00:09:54] again surprisingly fun so it's the kind of thing where seeing these pieces you know kind

[00:09:59] of together outside of obviously the game being created I'm like okay I can see motive doing

[00:10:03] a good job on this oh this guy Roman seems like he was solid as far as being that game director

[00:10:07] for For Honor with the story mode that I actually enjoyed a lot so all the pieces were coming

[00:10:11] together and it showed for the reception because as of the recording today the Metacritic

[00:10:16] for Dead Space remake is in between 87 to 89 for all PlayStation 5 Series X as well as the

[00:10:24] PC for both critics and users so I think the PlayStation for example is a 87 critic

[00:10:30] and an 88 user and then the PC is like an 87 critic and an 89 user so it's all you know

[00:10:37] hovering in that same area so everyone has a pretty solid consensus that you know this

[00:10:40] is fresh this is good stuff it's good now EA has not released the official sales numbers

[00:10:45] for remake which is never really a good sign however it was the highest selling game of January

[00:10:51] 2023 everything we understand about the game is that people really enjoyed it but it probably

[00:10:57] didn't hit sales numbers which EA is just notorious for having those lofty goals

[00:11:02] for their single player studios at least to my knowledge so we need better financial analysts

[00:11:08] we need better we do we need significantly better forecasters or we just need them to

[00:11:13] you know sometimes you take the L and you put out a good product and it doesn't make a super

[00:11:17] good return like I get it you got to run a business but I think you're bringing enough

[00:11:21] money from you know FIFA yeah come on the sports titles these things are making money

[00:11:26] head over fist I was like you can take an L every once in a while yeah but moving through here

[00:11:31] so getting into more the meat of the game itself third person over the shoulder shooter

[00:11:35] we're used to all of them by now you played Resident Evil 4 you played you know the original

[00:11:39] Dead Space you played Gears of War so you were getting that feel let me kind of get help

[00:11:43] that goes one of the awesome mechanics for the Dead Space series as a whole is the resource

[00:11:48] integration gear also known as the rig so that's what gives you that really slick

[00:11:53] looking UI if you've ever seen a screenshot of an end game or maybe watched the video

[00:11:58] end game of Dead Space you'll know exactly what I'm talking about you may be looking

[00:12:01] in the corners of your screen like oh where's my health bar yeah where's my magic or my

[00:12:05] you know kinesis is what they use in this game but nope that's that big old bar color

[00:12:11] coated on your spine starting off nice and like aqua blue I believe or maybe green for

[00:12:16] your health being topped off and as it gets lower you get more critical eventually

[00:12:19] red and blinking until you die and it gives you that lovely flat line that you just you

[00:12:24] know hear so much whenever a hunter's ripping your head off or a slasher is you know gutting

[00:12:28] you viciously yeah the disembodied parts of zyzek are flying around in zero g exactly you

[00:12:33] have the brute slamming into the ground so you know fun stuff there stasis bars additionally

[00:12:37] on the back so that allows you to freeze enemies freeze doors and other items in the

[00:12:42] environment that may cause damage to you so something that you can generally fill with

[00:12:47] items on the wall or pickups as well yeah including pickups we talk about the holographic

[00:12:51] displays so this is another really cool thing keeping you in this universe and in the game

[00:12:55] even when you go to check your inventory right you're not opening up just the isaac's pocket

[00:13:00] sore you're just pulling up this kind of bag of holding that isaac has but it actually

[00:13:05] shows a holographic display in front of isaac in game it does not pause the game when

[00:13:09] you're looking in your inventory so if you're looking to get a health kit get a stasis pack

[00:13:14] maybe check on your ammo to see what you have available for yourself and your different weapons

[00:13:18] that you have that is just a holographic display that pops up right in front of isaac it is

[00:13:22] puts a nice glow on him as well it's cool yeah it really puts it in universe for you it's

[00:13:26] honestly a master class in ui design i agree yeah i don't think that i mean games have tried

[00:13:32] to do this before but even even the game director of the original vicarious studio

[00:13:38] who went on to go work for striking distance and oh you got visceral yeah so i have glenn

[00:13:45] scofield scofield yeah he went to go and in looking at the ui and he tried to carry over

[00:13:50] some of those elements into the new game that they put out over there but for craft and but

[00:13:56] i think that it was overall like it just was an achievement in and of itself and again to

[00:14:01] reiterate your point it's the cleanness of the look it brings the immersion to the experience

[00:14:06] and it's like the whenever you want to like bump his thrusters when he's in zero g and then go out

[00:14:11] into space that's cool and you'll see that button pop up and he does what you want him to

[00:14:15] do and of course when you're hitting the start button or whatever buttons that you need to

[00:14:19] bring up his hud to go say hey i need to reorganize this or i need to use a health pack

[00:14:24] whatever it may be it makes sense and it like makes sense for the world that it's in for

[00:14:29] him to be able to see these holographic images on this advanced tech suit that he's

[00:14:32] wearing exactly it's really cool it's really one of the classic was it minority report where

[00:14:37] you're able to just like swipe with things in your hands right you know we're getting there

[00:14:40] we're pretty close with that augmented reality that good old ar but in addition to you talking

[00:14:45] about things you know staying in universe and it's a little bit more meta obviously but

[00:14:49] cool thing about playing with these higher level consoles in the pc is virtually no

[00:14:54] load screens which is something that obviously plagued the first game going back to 2008 i'm

[00:14:59] just like oh load screens all over the place didn't bother you back then though really i mean back

[00:15:03] then probably not because we were used to it but as you don't get used to skyrim loads for like

[00:15:07] five minutes yeah exactly and the tram system in the original game after playing remake is

[00:15:12] atrocious it's the hidden loading screen that you're just stuck in hidden yeah quote unquote

[00:15:17] but it's really cool in the remake whenever you're coming into the menu for the first time

[00:15:20] and it's showing the save area like the little save buttons that you normally go to on

[00:15:24] the wall and save your game and everything and whenever you go to load the game up you

[00:15:27] know you don't go to a load screen or kind of do your thing you select your save you load it up

[00:15:32] and then it immediately just pulls out from where the screen is and you're where isaac was last

[00:15:37] and you're just running around so yeah it just really keeps you like hopping right into the

[00:15:41] game you know very little barrier for entry when it comes to you actually just hopping in

[00:15:46] and starting to play right so here additionally with some of these other mechanics we talk

[00:15:50] about the rig we talked about the stasis bar they also have that nav system so that's another

[00:15:55] fantastic addition that's all throughout the dead space game that i don't think they had it as

[00:16:01] fleshed out as they did in dead space 2 playing through dead space 2 now they really give you

[00:16:05] like a crazy nav because you can hold the button to see where your story beat is or

[00:16:09] where the nearest store is or where the nearest bench is oh interesting or where the nearest

[00:16:13] save point is you can flip between the multiple ones i'm pretty sure in remake i

[00:16:18] can't remember because i haven't played in a little bit but they still just give you hey you

[00:16:22] click the button it takes you to where the next story part is but with the addition of side

[00:16:27] missions you can prioritize certain missions over the story like i want to go back and

[00:16:31] see something with nicole or i want to go back and grab an item that i missed then the nav will

[00:16:36] take you to whatever you have prioritized at the time so very interesting makes it so that

[00:16:40] while you're in this big old floating haunted house you're not really able to get lost

[00:16:45] because that little line on the ground will eventually lead you to where you need to go

[00:16:49] a couple of environmental items we have here things like the vacuums and the toxic atmosphere

[00:16:56] so toxic atmosphere is a little bit different than it was in the first game in the first game

[00:17:01] it was treated more like the vacuum so they were almost indistinguishable outside of the

[00:17:06] story beat that was there but with the toxic atmosphere in the remake they definitely go

[00:17:10] out of their way to give you that kind of volumetric green toxic smog yeah isaac's choking

[00:17:16] a little bit differently than if you just hear him coughing but yeah he's definitely

[00:17:20] you know getting infected with something or at least sounding like he is so and if i can

[00:17:25] interject there and i know we're going to talk about levels later on in like the areas that

[00:17:28] we're in but this is probably one of like in both instances one of the weirdest and also

[00:17:35] strange and like most frightening areas for me because uh this part of the ship is the food

[00:17:40] storage if i'm not mistaken where they have all of the toxic necromorphs who are spewing this

[00:17:47] atmosphere is it in hydroponics okay and that's where that food production is and there's also

[00:17:51] story elements that lead into like why he's there and what he's doing in that section of the

[00:17:55] game but it's it's honestly they used like it sounded like a jungle when they used like almost

[00:18:02] notes where it was like you could hear like you know the the brush or you could hear like

[00:18:06] the actual organic living matter that was in as you walk in and still and that was in the

[00:18:11] original game and it just leveled it up in this remake and it was still still one of

[00:18:15] the most frightening parts yeah i'm saying that the level itself was very cool like i said we'll

[00:18:18] talk about it but you know it's i really enjoy the hydroponic area even more so in the remake

[00:18:23] than i do in the original game okay uh so yeah but there's the vacuums the toxic areas you

[00:18:28] do have that oxygen management which did you ever really have to use those oxygen canisters

[00:18:32] they give you that you can put into your pack you ever find yourself running around

[00:18:35] needing to use that um not in this area but when i was on the outside of the ship and i

[00:18:41] had to restore i had to like fix components especially with the turrets when you're dealing

[00:18:47] with a certain you're doing that okay okay that was i got hung up and turned around and

[00:18:52] there were things attacking me outside so i definitely had to use it and i think when

[00:18:56] you're attacked outside it takes a little bit of your health as well as your oxygen away

[00:19:00] if i'm not mistaken so you kind of i did but not much yeah not a lot yeah definitely

[00:19:05] there are really things i just sold at the end of it yeah at the end of it yeah i had

[00:19:08] a surplus in my inventory yep so the good thing about those vacuums and those kind of zero g

[00:19:13] areas that are maybe you know mixed together is that there's normally those wall canisters of

[00:19:17] your oxygen yes i use those more than anything else yeah get that and you're good to go

[00:19:22] now just to interject sorry did we talk about is there a uh capacity maximum for

[00:19:28] your inventory like can you at a certain point not put anything else in there yeah okay

[00:19:32] yeah um depending on what level rig you're at so there are those it opens up more

[00:19:37] more space for the whole thing exactly and then you even have the storage container that's in your

[00:19:44] store whenever you're there i think that one has a max too but if you max that out then

[00:19:48] you're just straight up hoarding things because i mean there's an achievement to put like 25

[00:19:52] items in there yeah you should almost never have 25 things in there anyway i just threw

[00:19:56] all the guns in there because you don't need them you don't need them all exactly so

[00:20:01] talk about the oxygen there zero gravity environment so we talked a little bit about

[00:20:05] the thrusters on the outside there and i know you and they've talked about the previous one so

[00:20:09] i don't have to beat it over the head but they're updated to those dead space too where you can

[00:20:13] actually move around in zero g versus jumping from wall to wall which going back to do that

[00:20:18] in 2008 it was horrible it was rough it was not it was not fun so a welcome improvement

[00:20:24] there a couple of new additions we have in 2023 we got circuit breakers so these are

[00:20:31] cool additions that sometimes the story focus sometimes they're side and you don't have to

[00:20:34] but they may open up a different door or a different path but they're effectively making

[00:20:38] it so that you have to choose between things like lights in a room or oxygen in a room so

[00:20:45] that can really determine how you're playing through the game because we haven't gotten to

[00:20:49] the lighting quite yet but just to once again not bury the lead there this game gets dark

[00:20:54] yeah like when you're playing the game at the start and the first time they make you

[00:20:57] switch all the lights off in a room to get through and open a door because there's not

[00:21:00] enough power for both the game is pitch black dark especially if you're doing it where you're

[00:21:06] like oh move this slider until you can't see it move that slider until you can see it and I

[00:21:11] know you're rocking the OLED so I bet your blacks were inky it was crazy and that's

[00:21:15] another reason why I didn't stream that game itself first of all it's scary it's scary

[00:21:19] which is probably very entertaining for my viewers but no heart rate monitor on buddy

[00:21:23] I know I know I might do it I well I have uh I have alien isolation now I bought it on

[00:21:29] steam so my promise shall ultimately be fulfilled for that game 2025 is coming to you

[00:21:36] yeah um but yeah no the the visuals and the the effects especially when you're playing on

[00:21:41] an OLED screen it's it's really really striking when you walk into a room and there's like

[00:21:45] one light that's over in the corner you can't see anything besides Isaac's minimalist rig

[00:21:51] yeah exactly you get that light glow from your spine and you know a couple of things here and

[00:21:54] there and of course you have those the eyes yeah the helmet so you have like those four slits

[00:21:58] or so that are uh but the red eyes from the neck oh from the neck rose did you see that in

[00:22:02] years it's horrid especially when you're doing new game plus y'all talked about it in

[00:22:06] the first one too with the phantoms that's an addition for yes yes that sucks it's very scary

[00:22:11] no me gusta no me gusta an additional new addition here is this newer kind of flesh

[00:22:17] and muscle system now dead space from day one has always been about the gore it's been about

[00:22:23] dismemberment right cut off their limbs so going through and bashing off limbs and taking off

[00:22:28] body parts is nothing new to the series did it feel as gory to you this time around uh it

[00:22:33] depends on what weapon you use but yeah very much more so like I played the game first

[00:22:38] impossible with only one gun because I'm sick so I was like let me go ahead and just get this

[00:22:42] out of the way and then I can have fun with my new game plus playthrough yeah and in the new

[00:22:46] game plus playthrough they talk about but not talk about we're gonna talk about some of the

[00:22:49] weapons very shortly but a couple of the weapons like the force gun for example completely shreds

[00:22:56] the skin off of every enemy so then they're just walking meat yeah yeah so I did not I

[00:23:01] did not use that gun you should go back and try it's it feels like a whole new game when

[00:23:06] you're using the force gun it's crazy okay I'll take it after the colisto protocol

[00:23:11] it's undifferent but uh yeah it's uh the the flesh system that peeling away flesh and muscle

[00:23:18] to get to that bone underneath um is really really cool looking and different weapons cause

[00:23:23] different damages I mentioned with the force gun maybe something like the contact beam too

[00:23:27] will knock out large chunks of an enemy's body where you can see the kind of guts

[00:23:31] in the flesh hanging underneath yeah they have a couple of course like live streams before

[00:23:37] the game came out talking about art direction talking about sound one of the major things they

[00:23:41] talked about with the art direction in that kind of muscle flesh system is they had the

[00:23:44] ability to go in and similar to like years of war if you ever seen back in the day when

[00:23:48] they talked about those individually mapping out you know like the the intestines and then the

[00:23:54] guts for each enemy and then having them be separate pieces so if you want to knock off

[00:23:58] one chunk it doesn't have to just fall off with like half the body you know like

[00:24:01] the spleens and you know guts can fall out on one side and then you can still have everything

[00:24:06] else intact if you just hit them on like their left versus their right that's so cool very cool

[00:24:10] very gross uh fantastic to watch in game as things are happening as you're running around and you

[00:24:17] shoot a group of enemies and one of the flesh just you know strips off of their face so

[00:24:21] then you just see like half a skull kind of screaming at you i'm just like okay yeah if

[00:24:25] you know honestly if the devs aren't really feeling whatever ea reassigned them to with

[00:24:30] or was campiola they should just go over to nrs right that's what i'm saying you know

[00:24:35] they got work somewhere just make some new fatalities yeah another additional thing that

[00:24:40] they added which was a welcome replacement to those powered node doors are the security system

[00:24:46] clearance so with the security system clearance it makes it so that instead of you having to

[00:24:51] use a power node to open up a door and get something fancy some people may think it's more

[00:24:55] annoying because you potentially have to backtrack more but as you go through the story you get

[00:25:00] access to more and more security levels hey izzac you can now get through doors number two and you

[00:25:07] can open up um cabinet number twos yeah threes fours eventually fives i didn't find that much

[00:25:12] of an issue with it yeah but no it wasn't that bad if you're progressing through the main

[00:25:14] story normally you're gonna hit everything just do a little bit of backtracking but

[00:25:17] yeah exactly it's very linear you hit everything you need to the game makes you backtrack for

[00:25:21] the main story quite a bit so there's only maybe a handful of cases where you actually need

[00:25:26] to go back and the game wouldn't have you go in that vicinity anyways yeah so i once again thought

[00:25:32] it was a welcome improvement because power nodes were super rare before unless you were just

[00:25:36] cashing out money which eventually you get to the point where you can but you always feel

[00:25:41] dirty you're like okay i can upgrade a weapon or a gun or i can use one of these stupid

[00:25:47] doors that i might get something good in so i'm just happy you don't know what's going to

[00:25:50] be having to switch that up talking about some of the suits here so the engineering rig

[00:25:56] really just had five levels very straightforward one through five as you progress through the

[00:26:00] game you'll find different schematics that allow you to upgrade your weapon just kind of

[00:26:05] naturally playing they're a little hidden but for the most part they're generally in the

[00:26:09] same direction of you going through the story so by the time you get to the end you should

[00:26:13] have rig number five and be good to go oh yeah they're all good not too bad at all

[00:26:17] did you have a favorite suit that you rocked the entire time no wasn't the baseline

[00:26:22] no just because i know they had some of the additional skins and stuff too but whenever

[00:26:27] i'm playing a game for the quote unquote first time since obviously it's the remake

[00:26:30] i want to get that initial like look of okay this is like me rocking this suit this suit

[00:26:35] this suit yeah but when i did beat the game i did rock the burnished suit i think it was

[00:26:40] like the all silver kind of like uh yes it had the unitology writing on it no no no

[00:26:45] it's different it's different because that was the one i think you had to like anodize

[00:26:48] yeah i think i think maybe that was anodized that's the one i think you had to do when you

[00:26:51] pre-ordered this one i'm pretty sure is a similar look but you have like a red visor

[00:26:54] and that's just from beating the game on impossible i did the super soldier suit that's

[00:26:58] a good one yes so that's level six when you do the new game plus yep yeah that's

[00:27:01] a good one talking about the weapons here so getting into some of these weapons these

[00:27:05] are some of the real fun parts that we of course love as the dead space aficionados

[00:27:10] this is just really what makes it if it's not the enemies then it's definitely going to be

[00:27:14] the weapons that slice them into pieces oh yeah yeah so the plasma cutter obviously the

[00:27:19] oldie goldie it's your your pistol that shoots in a line and your alternate fire turns at 90

[00:27:24] degrees so you can hit horizontal or vertical moving on there you get your stasis module

[00:27:28] and your kinesis module so the stasis allows you to freeze enemies doors like we talked about

[00:27:33] before and then the kinesis actually allows you to pick up different parts of the environment

[00:27:37] whether it be boxes enemy limbs and then fling them for you know varying effect right

[00:27:43] sometimes you hit somebody with a box and they stumble or you can rip off the limb that may

[00:27:48] be dangling from a slasher and then you can stab him in the chest with it and pin him to the wall

[00:27:53] yeah yeah i found that like a lot of the time whenever i was having issues with managing

[00:28:00] enemies because there are times where a lot of encounters are one enemy at a time not all the

[00:28:06] time though especially when you get later in the game and i found that a lot of the times

[00:28:09] when i was grasping for straws and of course doing my one gun run i was just grasping against

[00:28:16] walls for just some random bar or something literally anything that i could grab and then

[00:28:21] shoot at them because i didn't have enough time to reload because i had three necromores coming

[00:28:25] after me but again like this is really interesting the way that they designed the system too

[00:28:30] because unlike resident evil where leon both in the original and a little bit better in

[00:28:35] the new one but still very very tanky very slow moving when you're dealing with multiple

[00:28:39] enemies isaac is not that not that slow he can move and then he also it's still like

[00:28:45] very much like you can push back enemies and feel relatively comfortable doing it

[00:28:49] as long as they don't get the jump on you true but yeah it's it's it's interesting though

[00:28:54] did you like did you get hung up on any part with all of these different types of enemies or

[00:28:59] did you feel pretty i mean the most the hang up part came from either enemies that were not

[00:29:07] good for the plasma cutter like the swarm enemies like the little tiny finger dudes

[00:29:12] they like to jump on you there's also the stomping for days yeah you see that or they

[00:29:17] jump on you and then they eat you alive because they do a crazy amount of damage so

[00:29:21] on impossible yeah try to be as far away from them as possible light them up with

[00:29:25] the flamethrower or something but if you're doing that one gun then yeah you just kind of

[00:29:27] have to shoot 15 times and exactly know what corner they're coming around but we have those

[00:29:34] enemies and then we're gonna talk about it when we do the level a little bit but the mining

[00:29:38] area when you're going down that elevator which is a fantastic sequence in the new game by the way

[00:29:43] looking so cool but yeah quite a few people to jump in front of you and while it's a lot

[00:29:49] wider than it was in the original game you're still in kind of a confined space when you have

[00:29:53] maybe three or four bad guys jump on you and they may or may not be advanced so they're

[00:29:59] all green and glowy eyed and gross and drooly i'm like great i have to punch my way

[00:30:04] out of this one right exactly exactly the motorized pulse rifle which i know was a previous

[00:30:12] favorite of yours there so i remember you talking about with that alternate fire from the first

[00:30:16] game it did absolutely nothing but it's still the coolest thing does look cool yeah but now

[00:30:20] the sws motorized pulse rifle in 2023 is dead space has that proximity mine so you shoot it

[00:30:25] at an enemy it blows up immediately just like a grenade launcher if you shoot it at the ground

[00:30:30] it'll prime itself and that allows if an enemy walks over it you can give yourself a couple of

[00:30:34] seconds to either have them be straight up dead if they're a weaker enemy like a leaper

[00:30:39] or at least stun them to for you to switch to something else and knock them off so pretty

[00:30:44] good cool we have the rcds remote controlled disc ripper which is that fun bladed it's almost

[00:30:52] like an engineering tool it's so funny looking at some of these items you'd be like i kind of

[00:30:56] see what they're going for like you can potentially use this in an engineering area

[00:31:00] but you know somebody looks too sci-fi way too twisted someone's like how about we have a

[00:31:05] spin it because it's a diamond tipped tungsten blade when we have that spinning out in space

[00:31:10] and i was like i wouldn't trust a single person i know in manufacturing with this now

[00:31:14] this is an osha violation just waiting to happen because you work with manufacturers

[00:31:18] no i wouldn't trust a single one of them with a remote controlled disc ripper how many

[00:31:23] worker comp claims do you think the ishamura's hr had a process of ridiculous amount you notice

[00:31:27] that you never went to hr in any of these levels yeah yeah that's right that's right they do not

[00:31:33] they just space them you're too injured to work let's go goodbye the remote controlled disc

[00:31:39] ripper has an alt where it shoots out the blade so the primary it holds the blade kind of out

[00:31:44] in space and then you just get to shred up bad guys with it and then as the alt you can

[00:31:49] either just shoot out a fresh one or if you're holding a blade when you hit the alt

[00:31:52] then you get to shoot out that blade you're already holding so you kind of get a twofer

[00:31:56] if you use that shout out to half-life 2 because without half-life 2 this wouldn't be

[00:32:01] no yeah the good old force gun with the uh with the saw blades yes exactly

[00:32:08] because that rocket old raven home shout out to raven god that i never want to go back

[00:32:11] you additionally have the c99 super collider contact beam so this is a fan favorite one that

[00:32:19] they definitely changed up quite a bit for 2023 which i think we're all welcome changes

[00:32:24] contact beam primary fire is you holding down that continuous beam which is really straight

[00:32:29] yeah it was not fun it was not that fun it wasn't good 2023 though you get to shred

[00:32:33] enemies up with that primary fire which is very nice yeah or you have that big old

[00:32:37] charge shot which after a couple of you know maybe a second and a half or so of charging

[00:32:40] which granted does feel like a long time but when you get that off you pretty much one shot

[00:32:44] anything in the game that's a normal enemy so leapers stalkers slashers etc just knocks

[00:32:50] all their limbs off takes them out for the count so it's really nice it does use up multiple

[00:32:55] shots of ammo in that one shot so it's not like you can sit there and just blow

[00:32:58] through it the whole time yeah but it is a very nice feeling when you maybe catch a

[00:33:04] leaper in midair as he's jumping at you in zero g and use a blast his face off that's awesome

[00:33:11] we have the im822 handheld ore cutter line gun so this is just the the big daddy for the

[00:33:18] plasma cutter so it's a big old gun that also shoots out a giant line blast really nice to

[00:33:24] take out those lurkers which are the little babies i think yes yes because they have their

[00:33:29] tentacles up three yep so you can get real good and just take out all of them in one

[00:33:33] shot which is nice this was my favorite i think this is my favorite i mean like i love the plasma

[00:33:37] rifle but whenever i'm not doing my run one gun run i'm always a line cutter guy did you use

[00:33:42] the all fire very much yes okay yeah the all fire is good especially again we talk about

[00:33:48] enemy management when they put you in situations where in a lot of the time when they're putting

[00:33:55] isaac in a situation where it's like you have eight people in a room that are running after

[00:33:59] you especially and then you include the hunter in the mix there you're not supposed to fight

[00:34:05] you're really not you can and i mean if you're a pro gamer like will you can manage it no no deal

[00:34:12] no problem but realistically that's the situation where they want you to run

[00:34:17] but in a lot of the times they do throw smaller enemies just to nag you just to nag

[00:34:21] you as you're getting through the level and see if you can get to the next checkpoint

[00:34:24] without getting murdered and this is a perfect gun for again like you said dealing with

[00:34:27] lurkers dealing with the babies all that yep you set down a nice little alternate fire line trap

[00:34:34] which puts out initially one line so an enemy walks by and they just get blasted really help

[00:34:39] yourself out if you're running away or if you're just putting your back against the wall and

[00:34:42] you need something to kind of watch you there eventually upgrading gives you three shots so

[00:34:46] that it has three lines coming out and it just obliterates anything that walks in its path

[00:34:50] so that's right very nice you also have the handheld graviton accelerator which is that

[00:34:55] force gun we were talking about earlier which i just once again going back and playing through

[00:35:00] 2020 sorry 2008 after doing 2023 line gum is still awesome in that game it's still awesome

[00:35:07] in 2023 and that initial or that additional shooting off the flesh bones skulls exactly

[00:35:13] of enemies is just really cool for the force gun so once again highly recommend you go back

[00:35:19] check it out use that gun as much as possible i can just jump in i have them all i can just

[00:35:22] jump in and probably chapter select or something like that and maybe not maybe not yeah on the

[00:35:27] second i feel like you won't be able to but i'll have but i should on new game plus still have

[00:35:32] that in the box okay yeah yeah it should be in there exactly exactly and everything you carry

[00:35:37] over all the stuff in new game plus so you'll be good to go there you can start off from

[00:35:39] the beginning and then the alternate fire for the force guns of gravity well so this one's

[00:35:44] just a really good aoe to help you set up for kind of cc you shoot a gravity well it

[00:35:49] pulls a bunch of enemies into a well together so then you can use something like the pfm 100

[00:35:56] hydrazine torch flamethrower and just completely light enemies up yeah just use them which did

[00:36:01] you use the flamethrower very much in the first game a little bit but it never killed

[00:36:06] anything it never killed anything in time for i needed to especially have bloaters you have

[00:36:10] lurkers alongside normal necromores coming at you at the time and that's when i felt like

[00:36:15] i needed to use it but it wasn't effective and then they would just run into me and then

[00:36:18] damage me with the flames so you have to be very selective about how you use them except

[00:36:22] when it's with the crawlers on the ground i what are they called are they called that

[00:36:27] the little small swarm yeah yeah so swimmers yes real real nasty real gross but the flamethrower

[00:36:34] i would say significantly better in 2020 it's awesome yeah great even with the wall of flame

[00:36:38] that you have for that alternate fire which doesn't seem too great it actually does a lot

[00:36:41] of damage so great yes once again another thing i recommend anybody if you're just listening

[00:36:46] and you're wanting to check it out don't be like me and just use the one gun although the plasma

[00:36:51] cutter is a fantastic gun and it's kind of all you need for the platinum yeah but do it later

[00:36:56] do that later do that after exactly i feel like it's easier to do the first time it is easier

[00:37:00] but you don't get that full experience if you're not trying out all the guns and you're

[00:37:03] not seeing all the different ways to rip and tear right objection don't do that

[00:37:09] counterpoint okay is that like maybe like the way to play is to just use the one gun so you

[00:37:15] can be scared as possible because no because then you're not scared if you have the best

[00:37:20] gun in the game is on your hip at all times you wonder playing on impossible it's the best it's

[00:37:24] not well it's not the most powerful it is a good gun but it's scary it's so scary it's

[00:37:29] a single shot it's a single fire pistol really is what it is and i mean it's not like the

[00:37:33] pistol in in halo one or anything it's not one-shotting enemies on impossible mode

[00:37:39] no it's not doing that but no it's not scary i recommend you play through with all

[00:37:43] the guns play through normal play with all the guns and listen well and get better afterwards

[00:37:46] this is will's edition that's will's version yeah that's right that's right so with all of

[00:37:53] the weapons that we talked about in the rigs as well you can take these items that you find

[00:37:57] and additionally buy called nodes they've been in all the dead space games previously

[00:38:01] use those nodes to upgrade down these paths for your weapon increasing their capacity

[00:38:08] increasing their damage increasing their reload speed for your armor it'll give you things like

[00:38:12] additional oxygen to use when you're in those oxygenless those vacuums as well as increasing

[00:38:18] some of your armor as well and i believe also your kinesis damage which was an addition from

[00:38:23] dead space too which is nice so good thing about nodes i talked about it previously you

[00:38:27] don't have to use them to open doors so that allows you to then use them for your weapons

[00:38:31] in your armor another thing that is a major upgrade from 2008 is that in the old dead space

[00:38:38] you would have nodes that you have to use on some places that are just completely blank spots like

[00:38:43] you just have to put a node there in order to reach something that you want when you're looking

[00:38:47] at the nodes in 2023 every node has something yeah good maybe not be something you want maybe

[00:38:53] you don't care for more capacity for your gun right but at least you don't ever feel like

[00:38:57] you're wasting a node putting it somewhere because it's always increasing your weapon or your

[00:39:01] armor to some degree which is nice yeah i agree with that yeah it's very well thought out

[00:39:07] progression tree on the nodes i dig it so moving on there from the weapons and the

[00:39:14] armor let's talk about some of the characters including the biggest character of them all

[00:39:19] the usg ishimura so that's right that's the great thing about these horror games these

[00:39:23] haunted house type games is that the actual environment itself is as much of a character

[00:39:28] as anyone else you're going to come across in the game which happens to be very few because

[00:39:32] this place is a complete ghost town yeah yeah starting off here we have our art director

[00:39:37] mr mike yazajan which is awesome because he was actually the art director for dead space 2 so

[00:39:42] it's very cool seeing somebody come back from arguably still my favorite dead space game

[00:39:48] using that art direction that he's used previously to make 2023 just pop as much

[00:39:52] as it did and i feel like pop is the exact way to put it i mean these places that you're

[00:39:57] walking into are foreboding you already talked about how scary they are the the lighting how

[00:40:02] everything looks when it's you know kind of grimy ish this is a very lived in space yeah very

[00:40:09] few times that i walk into a room i was like oh this is set up to fight i was like this is

[00:40:13] a lot yeah it doesn't look like the years of war arena with the walls the chest high walls

[00:40:18] right yeah you're not sitting there very often normally it's like oh look this is the

[00:40:21] the crew deck hey this is the engineering area and while there are some things that

[00:40:26] can kind of help you out within the fight for the most part it's you know grimy it's kind of gross

[00:40:31] looks like somebody had a mop in the corner where they decided to try to clean and didn't

[00:40:35] yeah so it's a very good looking overall as far as the environments and how the environment

[00:40:40] interacts with your characters you mentioned it in the previous one you're walking down

[00:40:43] the halls and you see the vents on the wall those vents that necromorphs just love to pop

[00:40:49] out of but of course they're not going to pop out of every single one right sometimes

[00:40:53] they have the fans that just start spinning like it's gonna pop out or something's gonna

[00:40:57] do and then the fan pops out at you itself but nothing happens it's it's really disturbing and

[00:41:02] they do that so many times and you get pissed off every time it's not actually a necromorph

[00:41:06] and i'm like god you got me again yeah i will say i mean and also to reiterate what we

[00:41:12] talked about last time is this is true for both of them but you know the the characterization

[00:41:17] of the ishimura in the feeling of being inside the ship it's very reminiscent to what

[00:41:22] it was like to watch ripley in aliens 1979 the very first time she's going the nostromo yeah so

[00:41:29] i mean it's like in really and it's not a one-to-one comparison for the nostromo but

[00:41:33] as you're going down these dark very mechanized very industrial hallways throughout

[00:41:39] the ship and everything is kind of this metal but it's like corrugated and you can see like

[00:41:44] the exposed components it's all very very realistic and again like you said lived in

[00:41:49] but one of the the craziest things and one of the biggest things that makes the largest

[00:41:53] impression the first time you play the game is the writing on the walls in blood you know so

[00:41:58] god that graffiti it's funny i feel like the cut off their limbs while is it too much now

[00:42:05] well it's not that's too much it's just it's you think about it now with your older mind

[00:42:10] you're just like if i'm sitting here bleeding to death i'm like am i just gonna write cut

[00:42:16] their limbs in my own blood i'm like someone's gonna read this so someone has to read i'm gonna

[00:42:20] do some good with my stump hand yeah well it's weird because like you have to something they

[00:42:27] kind of understand in terms of the perspective of the people that are on the ship they're all

[00:42:31] fanatics all of them most part yes for the most part not every one of them a lot of them

[00:42:35] are scientists like nicole goes on there because she is a scientist her and her family

[00:42:39] don't necessarily believe in ontology but all of the executive staff and most of the crew

[00:42:45] are like ride hard you know ride or die yeah there's a list of people that i think the first

[00:42:51] mate was keeping a track of the unitologist and like you mentioned a lot of the the major players

[00:42:56] on the ishamurra were unitologists so i can imagine that like you have a zealot and he's

[00:43:01] like bleeding out and he's thinking of just the next thing which is just to help the objective

[00:43:06] to obtain the objective but also you know and again you kind of have to factor it in like

[00:43:12] with the story with the canon of it like does the marker want you to know how to deal with

[00:43:17] the things that it manifests it's a good question yeah who's to say i just think it's cool it is

[00:43:22] cool it is cool it is i'm sitting here is like that's goofy but i like it so yeah what was

[00:43:28] like what was your favorite part about specifically the characterization of the

[00:43:32] ishamurra would you say uh i think just the sound design overall for it so walking down

[00:43:39] the hallways and hearing the kind of like skitter skitter or you know you hear something in the

[00:43:43] vents which you know things pop out of vents really really big on as you get later on into

[00:43:49] the game and the marker starts to affect you more so yeah just hearing those kind of constant

[00:43:54] whispers yeah so things like that just really keep the intensity kind of ratcheted throughout

[00:44:00] the entirety of the game and it just makes you feel like this environment itself is kind of

[00:44:05] out to get you not just the the creatures right you can maybe go 15 20 minutes with nothing

[00:44:11] jumping out at you and you're still just on edge because of where you're at yeah i think something

[00:44:16] that's really interesting and something that i do want to push back on that i hear from almost

[00:44:20] everyone else that talks about this game is i hear over and over again it's the haunted house

[00:44:24] in space not a fan you want to push back on that well i'm not a fan of it characterizing

[00:44:29] it as a haunted house because first of all haunted houses are corny and i don't think the

[00:44:34] ishimura is corny i think the ishimura does exactly what it needs to and the haunted house is like

[00:44:38] this idea of you know you're at a halloween festival you walk through you know scary stuff

[00:44:42] is going to happen you just don't know when it's going to happen and people are going to

[00:44:45] rough you up or grab you or just be weird and it's it's a haunted house you know what

[00:44:50] you're getting in something like that whereas like the ishimura is in its in its essence yes

[00:44:56] there are surprises yes there are things happening you don't know and and of course

[00:45:00] there are monsters and ghouls that are coming after you in this this uh quote unquote haunted

[00:45:05] house and space but it's a spaceship and so the idea is that you're contained in the ship there's

[00:45:09] no you're trapped there's no way out it's a locked room scenario and that's not what

[00:45:13] haunted houses are and for it to be a locked room scenario i think like it creates so much

[00:45:19] more of a um kind of like suspended disbelief and like it ratchets up the fear and the

[00:45:24] suspense and the tension because of the fact you have no way out and this area that

[00:45:29] you're in is actively deteriorating in space and you're the only person equipped and certified

[00:45:34] with the proper credentials to actually go fix the situation go fix them yep yep you get to

[00:45:39] be the errand boy for it so i guess you're saying that you're more of a fan of the escape

[00:45:45] room in space i guess i guess if we wanted to get yeah into pedantics i guess that's fair

[00:45:50] but yeah so a locked door scenario yeah i just i just don't think it's corny that's all i'll

[00:45:55] say yeah it's definitely not corny so additionally with some of these characters we have of course

[00:45:59] we have isaac clark main character of the game who is both voiced and facially kept by gunner

[00:46:05] right so gunner's actually returning voice actor from dead space 2 and dead space 3 so

[00:46:10] very nice to see him continue it i feel like his isaac is really nice and i have no issues

[00:46:15] as far as the additional voice acting that they gave him in this dead space 20 didn't

[00:46:21] take you out of it no i think it was awesome if i'm recalling correctly i don't

[00:46:24] think naeve loved it but i can't remember either but i mean i don't think there's anything that

[00:46:29] made either of you dislike the game yeah no no it's fine yeah so that was very good love

[00:46:34] seeing him in the here and he did a great job uh i was 100 skeptical initially when they showed

[00:46:41] the new face for isaac because obviously it is gunner and it's gonna be a little bit easier

[00:46:45] if you kind of put them one to one but i had grown accustomed to that isaac clark face

[00:46:51] from two and we have the very end of one and then leading into two three etc so it's a character

[00:46:56] that i really enjoy and i was worried initially but got used to the face very often and it's one

[00:47:04] of those things too where it's not like he takes off the helmet all the time i think it's

[00:47:06] like three times yeah maybe four times during the story where it actually takes the helmet

[00:47:10] off and he's talking other than that it's just the plastic isaac clark with the helmet on

[00:47:14] which is exactly what i want to see so right they didn't uh superhero movie it right where

[00:47:18] he's taking his mask off every 10 minutes no yeah they didn't do that i think that people have

[00:47:23] argued that the superhero movie to the extent of like what isaac is saying he's just so much more

[00:47:29] capable this time around something i talked about in the first one too which is perfectly fine i feel

[00:47:35] like if you're gonna be getting through stuff like this and doing what he does especially by

[00:47:39] the end of the game you're gonna be hopefully feel a little bit more capable yeah i think one

[00:47:44] of the things y'all brought up with by the end for sure yeah i think one thing you brought

[00:47:47] up like with the hydroponics in the first one for example is him you know the going through the whole

[00:47:53] spiel trying to get all the poison the poison didn't work we have to go get some more like

[00:47:56] there's no time which is just yes it's kind of like a cheesy 80s movie it's like i have

[00:48:01] to make some bad decisions but it's also like yeah that's kind of all he could do at the

[00:48:05] time right yeah they went through a whole thing to get all that poison and then you can't oh

[00:48:10] guess i'll come back later and we'll all be dead in the moment i didn't question and be

[00:48:14] like oh what is this bullshit what are they and of course like we're playing this because we

[00:48:18] we know what happens like again is it i try to like i'd like to think about these situations

[00:48:23] like i'm eight years old and i'm playing this game for the very first time if you're playing

[00:48:28] dead space 2023 at eight years old is that too soon extremely yes hold on a minute uh ma'am

[00:48:35] did you know that this game has violence in it you're buying this for your boy yeah i'm

[00:48:40] gonna have one of these eb games guys rat you out i'll never forgive them i'll never forgive

[00:48:47] those game stop employees um it's rated m it's rated m for mature gosh so another character here

[00:48:54] nicole brennan another major character isaac's girlfriend on the usg issue mirror that he's

[00:49:00] looking forward to seeing here portrayed and voiced by tanya clark who is returning from

[00:49:06] dead space 2 as well so nice to see sounds familiar i feel like she wasn't something

[00:49:11] else that i saw but i just kind of do the quick search as far as dead space and the characters

[00:49:15] but right yeah wasn't paying too much attention to the rest of her filmography moving on there

[00:49:20] we also have kendra daniels who is voiced and portrayed by brigitte calli canales so very

[00:49:26] cool i think it's our first time in the dead space universe as is the voice and the facial

[00:49:32] capture for zack hammond who is anthony alabi so both of them did excellent jobs with those

[00:49:38] characters i know they get quite a bit of screen time which is why at this point i don't have

[00:49:42] any more of the actors so you know if you're listening to this and you're an actor in dead

[00:49:46] space remake i do apologize if i don't get you out by name but just know that the entire

[00:49:50] cast did a great job but i just wanted to kind of stick with these characters that get

[00:49:54] a little bit more screen time and a little bit more flavor in there for sure how are

[00:49:57] you feeling as far as with kendra and zack maybe compared to 2008 since you did play that

[00:50:01] right before 2023 um i like them a lot more uh really i think that uh hammond in 2008 was

[00:50:10] very much of like a fetch quest npc extremely and he would come on the radio and he would

[00:50:15] say stuff and of course like these characters are for lore exposition and i think that they

[00:50:19] served their purpose in the first one but because of the way that they did the facial

[00:50:24] scanning in the way that they did the like kind of just like the emotive like direction

[00:50:29] in the voice acting this time around it felt urgent it felt really cool and i loved like

[00:50:34] rediscovering their characters and how they interfaced with isaac of course hammond has a

[00:50:38] much more significant part this time around in the remake than he did in 2008 like some of

[00:50:43] the stuff that was going on between him and chen was i think there but probably much less

[00:50:48] prevalent if you don't know everybody does kind of go the way that the the marker wants them

[00:50:57] to but i at the i think like in the sense of where they are in in terms of their relationship

[00:51:04] with isaac it doesn't just feel like oh isaac i'm gonna sit in this bunker on the bridge and

[00:51:10] sip a nice hot coffee in my thermos while you go into literal hell with monsters and i'm gonna

[00:51:17] watch on the monitors it's gonna be great but no they're all like suffering and it's very

[00:51:21] very apparent the only person that like you kind of see and you don't necessarily buy into and

[00:51:27] of course knowing what happens but like the only person that is like curiously not suffering until

[00:51:32] kind of towards the latter third of the game is kendra and i felt like again as i was like

[00:51:39] thinking about it and going through it just felt like she was so uh she knew what to do

[00:51:43] at every moment on a deteriorating ship that lost life support that lost engines that lost

[00:51:49] their like defense against meteors all of that so it's just i found it like it was hard to kind

[00:51:54] of reconcile some of that but again it's you know it's serviceable and i i liked her especially

[00:51:59] the way she handled herself at the end yes yes i think both of them did a great job

[00:52:05] but i like the previous characters as well the previous actors that you know voiced them and i

[00:52:08] think also facially captured them but yeah as far as the changes that were made throughout

[00:52:13] the entirety of 2023 including you know isaac kind of talking back with them more and

[00:52:18] giving them a little bit more to do here and there both of them both bridget anthony did an

[00:52:22] excellent job so i was very happy with it yeah we have chalice mercer who is a so good yeah

[00:52:29] yeah this is one of the scientists on the usg ishamara which is doing some questionable

[00:52:35] things in game some of the most questionable some of the most questionable so great job

[00:52:41] terrence kind there we have a elizabeth cross and jacob temple who both have more not agency

[00:52:48] necessarily because it's not like much happens different than what happened to them in 2008

[00:52:53] yeah but they do have a kind of enhanced use in the story you follow jacob around a little

[00:52:59] bit more when you hear more of his audio logs and see what he's doing and they even have

[00:53:03] a new edition of not quite the video logs but they're actually holograms where you see

[00:53:08] people doing things like in an area as it happens so yeah it's very cool seeing that and

[00:53:14] you know seeing jacob temple or elizabeth crock do things elizabeth cross does help you out

[00:53:18] later on when you're in the hydroponics and she's the one that's helping you kind of fit

[00:53:22] some of this poison to fend off some of these uh growths that are happening in the

[00:53:27] game there so dealing with her is nice as well benjamin mathias is the uh almost call

[00:53:34] him the pilot but he's the like the exo oh yeah he's like the captain what they call

[00:53:39] is he the captain yeah okay yeah he's captain he's the captain of the ship you're right and

[00:53:43] is deceased before you get there not a spoiler because you immediately find out that he's dead

[00:53:47] but but he's deceased before you get there but you still see a little thing it's about

[00:53:51] him with the holograms and some audio logs which are very interesting do you know how he

[00:53:55] dies did they explain it in the game yeah that was uh when you talk about in the first one

[00:54:01] yeah jabbed him in the eyeball yeah gave him a little pokey poke yeah uh aiden chen and then

[00:54:06] hayley johnson johnston rather are both characters that are on the usg kellyan is she the marine

[00:54:13] that gets nuked in the very beginning yeah that's in the ship correctly yeah that's right

[00:54:18] and only real difference is that i think corporal johnston was a man in the first game but

[00:54:23] yeah i think yeah you're exactly right but it makes no difference because they both die

[00:54:27] five minutes in yeah they do not last they don't have the staying power much like a claimed jrpg

[00:54:34] series please the finalist of fantasies uh got a couple enemies here as well so i'm going to

[00:54:41] rattle off the enemies really quickly and if you just have anyone that you really enjoy please

[00:54:45] let me know otherwise these are things that you're going to see pretty repeatedly throughout

[00:54:49] your dead space experience you've got your classic slashers big humanoid looking enemies

[00:54:54] with bladed arms that are just running at you we have the lurkers and those are the little babies

[00:55:01] that have the tentacles that pop up and then they go to jump on you the leapers are the dogs

[00:55:07] talked about previously up there you got their tripod hands exactly the scorpion tail that they

[00:55:12] used to jake and they get close we have the pregnant which is just a pretty much large

[00:55:17] slasher got a big old pregnant belly don't shoot him in the stomach otherwise they unleash

[00:55:22] a payload of swarmers they do it anyways they did it to me anyway did you ever do if you just shoot

[00:55:27] off their arms and legs then they won't ever release their payload maybe i like hit too close

[00:55:32] to the thigh yeah if you're shooting in the leg then you probably end up nipping the belly

[00:55:36] by accident and then yeah they release that out so it's nasty and the above of all those

[00:55:41] enemies have enhanced variants which are just like green darker skinned enemies with glower

[00:55:45] glowing eyes and they effectively just do more damage and take more damage so they throw a

[00:55:50] wrench in your game as you continue on maybe halfway through the game or so you start to see

[00:55:55] them pop up more often yeah you also have the exploder which is one of the fan favorites there

[00:56:01] it's a big old guy with a large glowing arm and if he gets too close he just pops like a balloon

[00:56:06] and blows you off he slams the arm down on you yeah it's insane they are these the ones

[00:56:13] that scream they have like a high pitched squeal yeah yeah they suck yeah yeah they're

[00:56:17] not fun at all it's very reminiscent of the ganados it's the kind of thing where you're

[00:56:22] dealing with a couple slashes and lurkers maybe you're feeling confident you're in the groove

[00:56:25] and then you hear that shriek and you just start spinning around you just start looking

[00:56:29] left and right see them stumble around a corner it's it's terrifying because they can pop out

[00:56:33] events and then you know if they pop out and you have your back to event then it's a rep

[00:56:37] yeah they will one-shot you depending on how much health you have i got killed in the

[00:56:41] original game so many times by these things in the section where you have to move the

[00:56:46] meteorites into the chamber to like to i guess that was to restore gravity at one point i can't

[00:56:53] because yeah there's no gravity you have to put the meteorites and destroy them because they say

[00:56:57] as long as there's something in here we can't have the gravity turned on it's gonna fuck it

[00:57:00] up exactly and then once you finally destroy the last asteroid all hell breaks loose and

[00:57:05] yeah a bunch of exploders pop out it's great it's fun we also have the dividers now you

[00:57:09] remember these enemies the ones that are the big tall lanky slenderman looking boys

[00:57:14] and then when you split off don't they split off into arms and legs and heads when you first see

[00:57:18] them you'll initially see like an arm or a head or something try to attack you just like oh that's

[00:57:23] weird it's kind of gross then there's like the pieces themselves and then later on you hear a

[00:57:27] howl in the game like our low guttural howl and then you'll see it for the first time when

[00:57:32] it's actually all together it's real real gross it's gross and you don't necessarily because

[00:57:37] yeah you see their individual parts at different points and you're like oh yeah strange but

[00:57:42] yeah it's a i am so surprised about how much enemy variety is in this game because when you

[00:57:47] think of dead space you think of just the normal slasher necromorphs but everything else

[00:57:53] is like still just as terrifying and iconic exactly yeah similar to re4 in that way too

[00:57:58] it means the cool thing about it is that all of these enemies have at least one if not

[00:58:03] maybe two or three kind of unique kills on isaac 2 so something i didn't necessarily plan

[00:58:08] on bringing up but just because it is a really cool side thing that may happen to you if you

[00:58:13] get killed by an enemy in dead space whether it be you know oh eight all the way up to remake

[00:58:19] and they're doing like a grabbing animation on you or something there's a strong chance

[00:58:22] that they're going to do a finishing move on isaac so you have like the slasher

[00:58:26] you know cut your head off completely and have isaac just fall to the ground

[00:58:29] yes you have the leapers like jump on top of your head and like jab you multiple times

[00:58:34] the brain with their little tentacles or my favorite is the divider if the head grabs you

[00:58:41] and like chokes and strangles isaac to death it pops his head off and then it takes the tendrils

[00:58:45] and slides them down his neck and completely takes over his body oh my god like the dangling

[00:58:51] head like looks into the camera and then shuffles off down the hallway i never got that one

[00:58:55] that's intense did you did that happen at some point for you or you just looked it up

[00:58:59] oh that's so cool very very cool yeah past the divider we have the brutes so the brutes are these

[00:59:05] large as literally the namesake is tank looking brutish creatures my favorite and my least

[00:59:12] favorite all in once i like that okay cool because they are by far in a way like in in

[00:59:17] my opinion i think one of the coolest looking enemy enemy designs is something that you don't

[00:59:22] expect from a necromorph a big armored tank of this just amalgamation monster you don't

[00:59:28] even understand like what it's supposed to be like mutated from but it it just is like a pinky

[00:59:34] df yeah exactly and then like you're fighting it and it's like fighting a bull in a china shop

[00:59:40] and as it's like you know busting through walls and and different areas and then they surprise you

[00:59:45] and then they throw more than one at you at a time oh fantastic and luckily once you get good

[00:59:50] at it you know you just hit him with the stasis then you swing around behind him shoot

[00:59:53] his arms off and you call it a day that's right you go for the weak spots in the back

[00:59:56] exactly but still very cool when you first see them you're just like oh shit you're like i'm in

[01:00:01] trouble we have these tentacles that will just occasionally pop up in random spots normally

[01:00:06] trying to protect something in the game and they have the very obvious glowing yellow spots

[01:00:10] that you shoot and they pop easy peasy we talked about the swarmers to death a little bit

[01:00:14] but they're just little finger dudes that jump on you and you have to shake them off

[01:00:17] they're inside the just just like pregnant yeah yeah that's awful it's really disgusting

[01:00:22] in grace and the guardians that you talked about in the first one so that's just the dudes on the

[01:00:26] walls that will have the little tentacles out that you need to shoot all the tentacles off

[01:00:31] in order to actually get them to drop yes yes that's exactly right so those guys suck too

[01:00:36] just like neva saying really just look for an explosive barrel because there's almost always

[01:00:41] one knock all the limbs off because if you happen to get too close it will instantly

[01:00:44] decapitate you oh yeah and it's very annoying to have to deal with that over again yep

[01:00:50] we also have the infector so this is a really cool enemy one that has very little as in the

[01:00:55] way of doing damage to you but their whole thing is to hopefully have you be distracted by the

[01:00:59] other necromorphs while they run around and find dead bodies to infect and then turn into

[01:01:05] those enhanced necromers that we talked about earlier yeah so really nice to see those little

[01:01:09] batwing dudes you know jab their proboscis into an enemy or you know a dead body sit

[01:01:15] there and turn it into a necromorph which are just in front of you like the skin will start to melt

[01:01:20] off they do that too don't they yep yeah exactly if you get jabbed in the forehead then they start

[01:01:25] to kill you yeah it's real bad shout out to them too they have my favorite the opening cut

[01:01:30] scene for dead space 2 is uh one of the homeboys getting jabbed by an infector yeah

[01:01:35] and it's like he has his skull screaming at you at the very beginning of that game that's

[01:01:39] why i was like oh i love those little guys i love those guys they're so nice

[01:01:44] we have the weasers from the hydroponics lab those are the ones that are pumping out poison

[01:01:49] into the atmosphere and it's just really gnarly because they're just there they do no damage to

[01:01:54] you other than the poison that's out there yeah and in the original dead space you could

[01:01:58] do whatever you wanted to punch them shoot them with whatever to knock them out in this one

[01:02:02] you have a special chemical that you have to use so you can't shoot them but when isaac

[01:02:06] does this really gnarly like jab animation of stabbing them in the head then they die

[01:02:11] and they stop releasing their poison but they're just humanoids that are kind of down on their

[01:02:16] knees and their lungs have been pushed out of their back and that's what's spewing that

[01:02:20] poison and they're like clearly in pain like they're they're suffering they're suffering

[01:02:25] it's nasty that's gross and more of these boss-ish type creatures so we have the hunter

[01:02:31] who is the classic mr x type of enemy depending on the level you're at the

[01:02:37] exactly they'll chase you around and you can't kill it you can only slow it down and then

[01:02:44] be about your merry way and hopefully you know you don't get caught in the room with a hunter

[01:02:47] and multiple enemies i'm curious about this one though in terms of how fast it regenerates for

[01:02:53] you on impossible mode it's the same it was the same amount of time it didn't change for

[01:02:58] the different normal impossible okay cool and i mean all the same tips and tricks work the

[01:03:03] same thing there too so you shoot off multiple limbs and then it gets to the point where it's

[01:03:07] doing the like twitchy kind of reloading all its limbs and then you if you hit it with stasis

[01:03:11] then yeah it's just stuck there so you can just walk away do whatever you want to do

[01:03:15] you also have the leviathan so the leviathan is kind of a two-parter one of the bosses

[01:03:19] that you fight in the hydroponics lab when you eventually make your way in and you shoot

[01:03:24] a couple times knock it out airlock and you're good to go but it's a fun little

[01:03:27] two-parter after you defeat him in the hydroponic turns out he's back and you gotta

[01:03:31] shoot him again i think that was the zero g part you were talking about there with the

[01:03:36] you're aiming the turrets at it while it's on the communications array you're right

[01:03:42] and then are we not supposed to assume but like what if it like because you

[01:03:46] shoot it off the ship and it floats down to the planet what if it just like connected

[01:03:52] with the hive mind oh no it didn't float it just went off in the space it just did it's

[01:03:58] gone she gone but the hive mind is a great segue into that final boss there so i mean

[01:04:04] not a spoiler to say that this is the final boss but the hive mind big old creature

[01:04:08] shoot shoot bang bang that's how you end the game but lots of tentacles lots of fun

[01:04:12] lots of classic hey shoot this weak point don't stand under the tentacle as it slams down

[01:04:20] and so they keep that from oh eight almost exactly it's you're sitting there doing the

[01:04:23] cha-cha with the thing you're like all right left right left shoot shoot shoot right left

[01:04:31] right shoot shoot i'm like okay we like to cha-cha so it's fun there but so aside no one

[01:04:39] who talks about any of those creatures i know you said the what the brute was like your

[01:04:44] favorite and worse on than one i don't know any anything else as far as maybe with the

[01:04:48] slashers lurkers etc with that you were just like oh it's really cool or did you really

[01:04:53] hate any of these enemies um in dealing with them like i just i'm so used to them i think

[01:05:00] probably the thing that i disliked was not being able to kill all of them at certain

[01:05:04] points in the game like i really wanted to but similar to a resident evil game like you're

[01:05:08] not really supposed to you have to conserve your ammo to a degree whack or not if your name

[01:05:14] is uh william that's why i like resident evil 3 remake because i just shot every team

[01:05:19] i shot every team but this is a survival survival horror game if you're playing it the

[01:05:24] way you're supposed to you should be a little bit more fearful burning through the clip

[01:05:27] i will survive and being able to just get around enemies but i will say i think that

[01:05:32] the hunter is like a master class in enemy design obviously incredibly informed by resident

[01:05:37] evil 2 with mr x as well as re3 with nemesis i think it does a better nemesis system than

[01:05:45] resident evil 3 remake um just because he's more present and he obviously can do more to you and

[01:05:51] he is a scary threat whereas in three jill is again similar to isaac and the remade she's so

[01:05:57] capable and she can like juke and she can literally just like sidestep people and break

[01:06:02] ankles it's good um but yeah i really really enjoyed the hunter and all of these are just

[01:06:06] like horrific in their own way uh some of them more so than others but yeah it's like

[01:06:11] part of kind of just appreciating them for what they are and then again you know allowing yourself

[01:06:16] to have that like that tension ratchet up as you encounter more of them in different types

[01:06:21] of ways and then again it's like i imagine when during the second playthrough when you can use

[01:06:26] more than one weapon you have these enemies coming at you you can start metagaming your mind

[01:06:31] okay i'm gonna shoot with the like pulse rifle and then i'm gonna swap to my uh force

[01:06:36] gun and then just melt like a skin off of one thing over here so they're done and then

[01:06:40] i can go uh stasis the brute and manage them and i kind of towards the end when you're pushing

[01:06:44] the marker around trying to get towards it um but yeah yeah it becomes a playground at that

[01:06:49] point so that's very fun whenever you're getting your full you know kit and you're able to just

[01:06:54] shoot around enemies and yes kind of pick them off at your choosing at your whim i would

[01:06:59] just say i hate the guardians the guardians really suck they if you're sitting there

[01:07:02] especially too and you're only using just turrets yeah you have to sit there and use

[01:07:06] their jackals from halo 3 the worst they even worse from halo 2 on legendary where they one

[01:07:11] shot you in the face yeah yeah so you get close they one shot you they also we didn't talk about

[01:07:16] it they shoot out those little babies that also shoot turrets at you which sucks yeah so yeah

[01:07:21] it's awful i don't i don't like guardians not a fan they're terrible some of the levels

[01:07:26] and different areas that we have here for the usg ishimer as well as other places that

[01:07:31] you go to do out dead space so here we have a couple of different levels including the

[01:07:36] engineering deck so the engineering deck is where you have a couple of those great spots like the

[01:07:40] engine room and the fuel storage and also the gravity centrifuge now the gravity centrifuge

[01:07:46] was a kind of hallmark like a really big spot for the first game 2008 so i was excited

[01:07:51] to see what they were going to do with it in 2023 in my opinion it looks even cooler like

[01:07:56] i think when i went and played oh eight it kind of did the same thing but the camera angles and

[01:08:01] then the way they sucked all the air out of the room once you actually opened it up and fixed it

[01:08:06] isaac looks to look over the the railing as the bottom falls away and you just see

[01:08:13] down to age of seven ages seven yeah it was really cool is that did you really like the

[01:08:17] gravity room or is there anywhere else on the engineering side that maybe kind of like made

[01:08:22] you feel like it was like oh this is significantly better than oh eight versus like the 2023 one

[01:08:28] for me it was i think definitely the medical deck i think the medical deck in the original

[01:08:33] one was just like par for the course a couple hospital beds a couple of rooms here there it

[01:08:37] was bland this time around i think like the medical deck was obviously it was like blocked

[01:08:43] off it was horrific this was where people kind of made their last stand or at least a lot

[01:08:48] of the crewmates tried to make their last stand because of course medical supplies were

[01:08:51] there that's the first place that you go to look for to look for nicole and you see her whole lab

[01:08:56] set up and everything this time around and again it's like the story parts of this game

[01:09:01] are what made it a little bit more significant for me as you're going through the different

[01:09:04] decks and trying to trace where nicole is and what's going on with her and while at the same

[01:09:09] time fearful for your life because you don't have oxygen you don't have gravity nothing is

[01:09:14] working everything is trying to kill you and it's just like i think like it was the the

[01:09:19] color pass that they did on the medical deck specifically is what made it even more foreboding

[01:09:23] and again it's just that like playing this on a new tv i again and i don't say this as like a

[01:09:30] a flex i swear but it's just like when you're when you're watching these these different things

[01:09:35] it's more significant when you have upgraded tech and you're able to get those color

[01:09:38] contrast ratios shout out to jonno qd is just a marketing scheme from samsung it's not real

[01:09:44] lg makes the real oleds anyway moving on so so you said that the yours favorite was where it was

[01:09:52] the oh no i just really liked the uh that gravity centrifuge okay yeah we're talking about my

[01:09:59] favorite overall level and area probably the mining deck the mining deck was awesome especially

[01:10:03] with that big old elevator that went down the elevator looks so gnarly in the new game like

[01:10:08] it's just grimy and gross and then you look over at the wall they have those just kind of

[01:10:14] they're not necessarily um trying to think of the proper word because it's not fascist

[01:10:20] because i was just i'm thinking about hell divers too too much with all of those like get to work

[01:10:24] yeah posters but this affected what they are those like those hang in there or it's like

[01:10:28] you know do your job do your part realization of the unitology and i just love those little

[01:10:33] posters where it's just like let your tools do the talking because it's very much talking

[01:10:38] to you the character as much or rather the player as much as it is to that end world kind

[01:10:43] of you know don't forget to use stasis or as your navigation knows the way you can see all

[01:10:47] those different posters all over the walls which is awesome they do the very very similar thing

[01:10:52] in signalis where uh as you're as you're moving through and you're trying to as elster

[01:10:57] and you're trying to figure out what's going on and especially in the first area when it's

[01:11:01] still kind of you can trust what you see at that point and you're reading the posters on

[01:11:05] the wall and you give that context of it being a nation state and everything that's going

[01:11:09] on like you're supposed to you know work for the colony and make sure that you're doing your part

[01:11:13] and it's like they're working people to the bone they did the same thing here on the ishamar

[01:11:17] these folks were don't forget to bring value to the shareholders yeah exactly exactly and

[01:11:22] they were all ratting on each other too of course yeah there was yeah it was just

[01:11:26] gestapo all over the all over the place yeah you also got the bridge so that's where

[01:11:32] a couple of the characters including him and will hang out for the majority of the game

[01:11:36] you have places there like the communications array and that's where you get to the outside area

[01:11:41] in the first game in 2008 yeah where it has the infamous shoot the asteroids which is no one loves

[01:11:50] it was horrible i like an oh eight in oh eight you liked it don't make that face i can't see i

[01:11:56] played through that part and i had a good time with it and it was it was a change of pace

[01:12:01] it was a change of pace for the worst and it was like it was a little bit of like

[01:12:05] obviously very video gamey do the thing don't get hit by the thing so you can do the thing

[01:12:10] but at the same time it's like it was a little bit of a change of pace and a break from

[01:12:14] the monsters trying to come out of every corner to kill you at every moment and where this one

[01:12:19] kind of makes it different and i think even cooler though is that every time isaac comes to

[01:12:25] a uh a bulkhead that has been ripped open by some damage or something happened and it just

[01:12:30] tears open it's so cool because of course that animation of him boosting up on his thrusters

[01:12:35] and stuff that is like one of the key art animations for the trailers you see it all

[01:12:39] the time it just is cool every single time you do it and then just seeing the wreckage

[01:12:44] and the damage and all of the particle effects of the pieces of the ship floating in space and

[01:12:49] spinning around you and you can just see the wreckage and feel it just feels more realized

[01:12:53] at those different moments and it also makes significantly more sense than just like we're in

[01:12:58] a meteor storm watch out for the meteors as you're on the exterior of the ship and like totally

[01:13:04] gonna just hang on for your dear life like yeah they didn't do that this time and it makes more

[01:13:08] sense yeah because in the original one year you're sitting that gun just shooting at

[01:13:12] asteroids that come by and i was like this really sucks when i really like it where you

[01:13:15] have to actually go out into the kind of thick of it in the 2023 remake and you sit there

[01:13:21] you manually you know jack into the guns are just auto turrets and then you aim help them

[01:13:26] shoot like three right and then they get enough you know machine learning at that point to then

[01:13:31] know what to aim at so do that like four times and you're good to go much better in and out so

[01:13:36] i did like that a lot the crew deck was great that's where you have some of those

[01:13:40] little side missions that you can do now where you go to the i think it's the break room

[01:13:44] and there's that circle where you can put in some of those g codes and get like the

[01:13:47] sea shanty yeah it's funny that's very nice there i think that's the same place where

[01:13:52] there was a writing on the wall and i don't know if i called this out in our initial review but it

[01:13:57] was a did you see it was the ca can't cook and it was like a yeah i think it was like in a

[01:14:02] bathroom somewhere it was in that same general vicinity where you could do the sea shanty but

[01:14:06] it's like a reference they must be friends with paris lily and kalief adams from spawn on me

[01:14:11] and and paris does the kind of funny stuff as well as the gamer tag radio with danny

[01:14:16] danny penya and yeah so it's very funny that they literally just are

[01:14:20] metagaming game journalists in the industry onto the ishimura it's it's cute it's cute yeah

[01:14:26] because they're always like i'm looking up i'm not going to explain it but it's very funny

[01:14:30] yep crew deck we got the flight deck that's where you initially land

[01:14:34] when you come into the kelly and you do that little crash landing and then you have to also

[01:14:38] make your way through there when you're moving around the marker and then just to fly to

[01:14:43] different parts because we talked a little bit about this game in 2008 it was very much level

[01:14:48] to level to level there was some backtracking that was done but you start off getting off the

[01:14:53] tram you end the level getting on the tram and that's where it took you back and forth

[01:14:57] right with remake you for the most part can kind of do that tram to tram but what they really do

[01:15:03] is have you go to different parts of the ishimura using your walkways using those kind

[01:15:09] of manual areas and then you generally you get to where a tram is you can unlock the tram

[01:15:14] because the tram's all on lockdown since everyone's um kind of dead and from that

[01:15:18] point then you can use the tram to go back and forth so very very cool the fact that you can

[01:15:23] really just go from one end of the ishimura to the other without using the tram or if you want

[01:15:28] to use the game's equivalent of fast travel hop on the tram go to a different part of the

[01:15:32] ship and then kind of move on but you do have to go through the flight deck initially

[01:15:35] in order to get to a different part of the ishimura before you can actually get to that

[01:15:39] tram section gotcha hydroponics deck we'll talk we talked about that one previously but that's

[01:15:43] where you have those poison guys it's where they grow all the food so obviously you want

[01:15:48] to make sure you're taking care of that one of the cool things you talked about

[01:15:51] with the hydroponics deck is that there is the animal sounds right and we mentioned before

[01:15:59] that you have the differences when you're saying okay i'm turning off the lights i'm

[01:16:02] turning off this yep so one of the cool things is with those animal sounds you're

[01:16:05] actually able to go through and turn off the lights turn off the air or you can turn off

[01:16:10] the animal sounds so if you really just love that ambiance you know you can keep the animal

[01:16:13] sounds going on but you know most people forget turn the animal sounds off in order to give

[01:16:17] light and oxygen and be good to go so we also have the maintenance deck so the maintenance

[01:16:24] deck is when we talked about previously yeah i mean it's back and forth yeah it's it's

[01:16:30] basically just the downstairs area where you have to go grab it and then i think i believe that's

[01:16:35] where a lot of the lore bits that come from jacob temple because you're picking up audio

[01:16:41] logs of him figuring out and sussing out what chalice mercer is doing throughout the time

[01:16:45] and he's the one that's basically trying to manage everything and put everything back

[01:16:50] together in real time as the ishamer is melting down before isaac and the team get there but

[01:16:56] it was a good area it was solid and it's and if i'm not mistaken that's the one where you take

[01:17:00] this elevator shaft down to get to the maintenance deck am i right oh and i think that's the the

[01:17:06] mining deck as a whole is like that mine okay okay it's like it's a vertical deck versus

[01:17:11] gotcha the more horizontal ones yeah you're right so we talked about the mining dick there

[01:17:14] love the overall elevator and then you've talked about as far as one of the areas you

[01:17:18] don't like so much which is where you have to put the asteroids into the the lasers in

[01:17:21] order to make the room that's right actually come off of zero g i mean yeah it didn't like

[01:17:26] in the first one this fine this one is like i it was okay yeah it's totally good so the two

[01:17:31] plus spots that are not on the usg ishamer but do take place later on the game you have

[01:17:36] the usm valor which we did talk about a little bit there that's huge spoilers ships

[01:17:40] yeah so another military ship that you get the chance to hop onto and then we have a

[01:17:44] just seven so that planet that you're above itself you get to go down and actually check

[01:17:49] out what's happening on the planet itself and i will reiterate this is that i completely

[01:17:56] forgot that the valor was a part of this and it's such a cool way to do it's not just like

[01:18:01] because so many games and especially so many survival horror games do the thing where it's

[01:18:05] like okay it's end game all the enemies are harder now but it's such a cool way to

[01:18:09] canonically like put together this idea that yeah the enemies are harder just because they

[01:18:15] were more powerful humans that had fucking crazy ass armor on so of course they're gonna be more

[01:18:20] powerful as you're trying to manage them so it's going to their bodies and then making them the

[01:18:25] twitchers yeah so the twitches are really really cool very annoying very extremely annoying so i'm

[01:18:31] shocked that when you were like oh i didn't use the twitchers okay okay but i know when

[01:18:35] you were saying like i don't use the force gun i was like i feel like i had to use the

[01:18:37] force gun against those because they run up they run up on you they do the double slice

[01:18:41] and they like dip and then they run up on you and do like the double slice and dip and

[01:18:44] i was like get away like the little shotgun so with our music and sound here for dead space

[01:18:51] remake we have the composer trevor garakis masterful yep let's do a couple of his

[01:18:57] interviews that he had and just checked out some of his stuff one really nice composer

[01:19:02] everything i've heard about him as far as him being as a person and then the actual music

[01:19:05] itself is nice and that really continued to show in dead space 2023 the music continued

[01:19:10] it felt good it felt like it was you know still nostalgic but it was very much his own thing so

[01:19:15] i think they rode that line very well when it comes to the overall original music for the game

[01:19:21] yeah and that's the interesting thing about like the music in death space 3 because unlike

[01:19:26] its counterparts and the things that it borrows from like a silent hill like a resident evil

[01:19:31] it doesn't necessarily have the theme that you can hum in your head because when you

[01:19:34] think resident evil you know what that sounds like but like dead space is so much more

[01:19:39] leaning on the ambiance until it becomes like this very bombastic like industrial sounding like

[01:19:46] action composition for the score so it's it's good though i really did enjoy this time around

[01:19:51] too true as i say it's either that or you're thinking about the twinkle twinkle little star

[01:19:57] from 2008 that one they did like the little trailer for it you know it's like you know the

[01:20:01] the classic little kids songs over horror you know that a dead space did it first

[01:20:08] sorry jordan peel every time yeah sorry you're not original jordan no no apologies uh two audio

[01:20:14] team leads when we talk about just the ambiance and the actual in-game sounds themselves so

[01:20:18] whether it be the screeching of the necromorphs or the grinding of the gears around the usg

[01:20:23] ishamura but we have the two audio team leads here oliver azlan and james wallace both

[01:20:29] did excellent jobs there too so definitely shouts out to them shouts out to the whole

[01:20:33] sound team that just made this game super spooky off sound alone you and nave 100 were on point

[01:20:40] when you were talking about like maybe like the headphones versus not headphones there is a

[01:20:44] reason for both but i am definitely a proponent of team headphones i was like you play dead

[01:20:50] space after 8 p.m with your headphones on and that's the only way to do it if i catch you

[01:20:56] playing dead space when lights out is over your lights are going to be out 3d audio just

[01:21:01] matters so much and it matters so much to like the experience in the immersion and this is to

[01:21:06] bend a disbelief of going through the game and being isaac it's very similar to hellblade

[01:21:10] in the extent is that isaac is hearing shit and he is slowly like his sanity is slowly

[01:21:17] degrading as it goes throughout the game so you as a player you really need to like if

[01:21:21] you're trying to play this game you're trying to absorb what the creators are trying to push

[01:21:25] to you you know you know definitely like just get it together put on those headphones and go

[01:21:31] through it or we're gonna send will after you and he's gonna have words i gotta get you i will

[01:21:35] say that um shout out to this audio design team because they did get nominated for the 2023

[01:21:40] i don't think they won but it was a 2023 nominee for the game awards i'm not sure which

[01:21:44] one in terms of audio design but again that last year is such a such a huge year but it's

[01:21:50] like this shouldn't stand like it come out if it came out any other year it probably would

[01:21:54] have taken it but yeah talk about some of the other awards um they were also nominated i i

[01:21:59] believe uh for xbox game of the year uh the golden joysticks um and then most wanted award

[01:22:08] in 2022 nice but yeah anyway moving on and then included in the music and sound are going

[01:22:16] to be this thing called the alive system so this is something that they kind of created

[01:22:20] for the dead space remake alive stands for adrenaline limbic system response intelligent

[01:22:26] dialogue vitals and exertion so this all together just gave you that feel of isaac not

[01:22:32] you know just being a computer game character but hopefully as you're playing feeling like

[01:22:39] a real living person or maybe even yourself able to kind of put yourself in his shoes

[01:22:43] yeah and having things like oh his adrenaline spiking while almost choking out in the old

[01:22:49] game he would be coughing sputtering hacking and then once you get back to where air is he's

[01:22:54] perfectly fine versus 2023 if he's at that point where he's like coughing sputtering hacking

[01:22:59] and about to be out of air get back into the where there's actual oxygen and he does have

[01:23:03] to kind of slowly catch his breath and you hear that um i'll say it's almost similar to

[01:23:09] when everyone really started popping off over spider-man 2018 when they were like hey if you're

[01:23:15] listening to his dialogue during a story mission or something there's a difference between him

[01:23:19] swinging and him just standing on a building right it was like they had the two different

[01:23:23] sets of dialogues based on what he was doing right so that's something that they were doing

[01:23:26] for this game you know if isaac's running around or or doing something else may not

[01:23:30] necessarily play into directly with those kind of like cutscene type areas but you will hear

[01:23:34] that change in his voice when he's doing something him stomping on an enemy or stomping

[01:23:39] on a box sounds very different because of him being in that combat scenario or not in that

[01:23:44] combat scenario so just very small things that people maybe even not even necessarily notice

[01:23:50] but it does continue to add to that ambiance in that atmosphere of the game for you

[01:23:54] i think i heard if i'm not mistaken or i read that they tried to go really out of their way

[01:23:58] and was like let's get some recordings of you know breathing from somebody who's running or

[01:24:05] exerting themselves in there like a 40 year old man so they were really just trying to

[01:24:09] get like as much of that isaac clark feel in there as possible so it was very interesting

[01:24:15] the lengths that they went to to get all of this information is he there for the alive system

[01:24:19] canonically 40 i feel like he's like maybe upper 30s he's got to be up there because

[01:24:23] you know he's got that's not a young man he's not a young man in the original games you

[01:24:26] know he's had that bit of a beard and he has that salt and pepper going on yeah you're right

[01:24:29] he's he's like you said he's not a young chicken look he's been around the block

[01:24:32] that's why he had no problem with those necromores he was about to get a divorce

[01:24:36] you know spoilers

[01:24:41] and the atmosphere we've talked there smoke and the lighting and all of that the volume metrics

[01:24:45] they have going on there is just incredible i still love that moment i think we're in the

[01:24:49] maintenance bay when you are going across the gondola and you know all of a sudden it just

[01:24:55] starts to envelop you in fog and you can't see like a foot in front of you and it's really

[01:24:59] crazy and as you get to the very end the fog starts to dissipate and you see three or four

[01:25:04] different necromorphs just standing on the other side of the where the gondola ends and you're just

[01:25:08] like oh you start shooting immediately yeah and i think this is also kind of where my critiques

[01:25:15] of the remake kind of come into play more than anything else again circling back to kind of

[01:25:20] the top of the show and what i was expressing a little bit of concern with or just not

[01:25:25] it's hard to characterize it as disappointment but it's just something that i feel like does

[01:25:28] need to be critiqued because i think it is significant and noticeable to me but like the

[01:25:32] lighting here is vastly different than the original lighting team of 2008 again you have

[01:25:39] so much more to work with in 2023 in order like the in terms of the technology that they have their

[01:25:44] disposal the budget and the time that they had at their disposal i don't think anybody was really

[01:25:49] expecting this game until it was announced so it was probably a project where it's like

[01:25:53] they weren't under the gun they were able to take their time with it but i think

[01:25:58] in terms of the way that it made you feel and the way that they were playing with your emotions

[01:26:02] yes they did a great job with putting you in the system and yes they smoothed out

[01:26:07] the ai the algorithm that they use for the necromorphs i still am of the opinion i think

[01:26:11] we might disagree a little bit i think the necromorphs are very scary and i do love

[01:26:17] the way that they come out of nowhere this time again where it's like you're not

[01:26:20] respecting you look around the corner they're not there you turn around you do a little

[01:26:24] bit of something and again they're behind you because you missed something or you hear them

[01:26:28] from over on your right side of your headset but then you turn around there on the left

[01:26:32] that sort of stuff it's like the game really does go out of their way to try to confuse you

[01:26:36] but when we talk about the true horror aspect the horror feeling of going through the ship

[01:26:41] the lighting is just a little bit too good it's a little bit too clear it illuminates

[01:26:48] bit too much for me and i think that maybe some of the color grading and the decisions on like the

[01:26:55] the actual design or the the environmental design of the ship at different points it just

[01:27:00] it took me out of it a little bit personally that's personally and that's a very very

[01:27:04] high level critique on a different point because it's like again like it was so effective in

[01:27:08] many different ways but this time around it just didn't hit the way that i expected it to

[01:27:13] from the original visceral team got you and again we don't necessarily want one for one remakes

[01:27:20] oh no you definitely don't want a one for one remake i'm saying anytime you get a one for one

[01:27:24] i i don't think it's been it's a waste of money right it's like you don't want to go through that

[01:27:28] same experience so you want to get the differences and i feel like a lot of the

[01:27:30] differences if not all the differences they did for the dead speech remake are definitely in the

[01:27:35] positive so yeah cool good stuff there definitely with the story there are overall 12 chapters

[01:27:40] so the game is not incredibly long but i feel like it's just kind of long enough in that horror

[01:27:45] game horror perfect token yeah to to not outstay its welcome 15 hours would you say i think so

[01:27:51] i think around there it's probably not too bad and then you're able to backtrack pretty much

[01:27:55] everywhere outside of the usm valor until chapter 11 and then once you're chapter 11 then

[01:28:00] you're kind of locked into that end game chapter and you're you happen to continue so

[01:28:05] all that's good there too so as a quick spoiler spoiler spoiler if you don't want

[01:28:10] a spoiler i know we've been doing light spoiler but this is a heavy spoiler it's a big one so

[01:28:16] did you remember or uh and i can't remember if y'all talked about it in the first one or not

[01:28:20] but with that nicole is dead for the chapter titles was that something that you remembered

[01:28:25] from oh eight or i know you just played it like right beforehand so maybe it was something

[01:28:29] was like okay well obviously it's in the back of your head we did talk about it and

[01:28:32] it was very concerning to me i don't did they not did they have that same chapter title

[01:28:37] in the original one yeah okay so then they just did it again this like always been a dead space

[01:28:41] thing but the chapter titles don't like flash on screen at any point it's usually like a save

[01:28:46] station where you see the chapter title right no that's normally at the bottom left of the

[01:28:49] screen so my thing is like chapter one chapter two chapter three yeah well it's just it's

[01:28:53] something again this is a silly dumb high school kid you know playing it through for

[01:28:58] the first time i was taken completely by surprise when the ultimate reveal of her not being

[01:29:04] real not being there came across her nicole is dead and i mean like you kind of like you can't

[01:29:09] go throughout this game and like expect her to be on the scape to really like make it alive

[01:29:14] i think you hope that like she's survived and that she's resourceful enough and then she's

[01:29:18] talking to you you literally see her at one point so surely she's fine right but it's like

[01:29:23] nate was saying in the first one all these characters are seeing all their dead family

[01:29:27] members and friends and you're sitting there thinking i was like oh but nicole's fine though

[01:29:31] oh yes she's built different i'm nice she's built different like we did there yeah

[01:29:37] yeah she's a science she's a psychologist exactly she's not gonna she's not gonna make it out of

[01:29:41] this she's done it's it's a rapper and then with those new game plus additions that we do

[01:29:47] have in this one so there are marker fragments which are probably the coolest new edition for

[01:29:52] the game itself you're able to go through a new game plus and find all these different

[01:29:57] which have fun little flavor text as you pick them up most of them are not really that far

[01:30:03] out of your way there's one per chapter and you're able to go through and for the most part

[01:30:08] just playing through the story those story beats you'll probably find it especially if you're

[01:30:12] just scouring corners realistically you'll see it rather than not see it i picked the i picked

[01:30:17] up a couple yeah just naturally as i was going through the main campaign but like

[01:30:21] do you remember some of the stuff that they said or like what was written on them i can't

[01:30:24] remember the text at all but they're all just like little kind of like cryptic little things

[01:30:29] yeah and generally they're related to that chapter that you pick them up at okay but still

[01:30:33] very cool to read them and you get them all together and then you're able to actually take

[01:30:37] them and put them on a table at the later part of the game i think that's one thing

[01:30:43] you do is like you can find that table like chapter 10 but then you still have to go to

[01:30:48] chapter 11 find the thing and then go backtrack the last one yes so that's

[01:30:52] like one of the ones where you do have to kind of backtrack out of your way for it

[01:30:56] however the cool thing about those marker fragments is that they give you different

[01:31:00] dialogue throughout the story so while yes you pretty much get the end at the very end of the

[01:31:04] game it makes it so that there's quite a few end conversations that you have with different

[01:31:09] characters whether it be like kendra or nicole or the final boss itself where it actually

[01:31:16] changes your dialogue that you're having with them so for example it'll be something to where

[01:31:21] he's just pissed at the hive mind and he's just like all right you're taking everything from me

[01:31:26] i'm ready to fight you this is all i have left exactly versus you know the marker show me what

[01:31:31] i need to do you can't stop me so it was just showing that influence that the marker fragments

[01:31:35] have had on i think psyche this game is so rad it's awesome right small things you wouldn't

[01:31:40] even know about this is not necessarily a new game plus but something that has to do with

[01:31:44] kind of the story as well so side missions are a new addition as well to the dead space three oh

[01:31:51] sorry dead space remake series so there's not like true side missions in the first one it's

[01:31:54] really just going through the levels and doing your thing this one has true side missions where

[01:31:59] you actually backtrack and go do stuff off the beaten path that allows you to get more

[01:32:04] information into these characters and things that are happening on the usg ishamura

[01:32:08] and that similar to the marker fragments also adjust your story beats so the hunter is that

[01:32:14] character we talked about that chases you around and tries to kill you multiple times

[01:32:18] he was ultimately an experiment by dr chalice mercer so chalice mercer found this guy named

[01:32:24] harris was doing experimentations on him turned him into the hunter and you don't know that if

[01:32:30] you don't do the side mission that involves the hunter so if you just beat the hunter at

[01:32:35] that part of the game where you're supposed to he just tells him it's like oh rotten hell

[01:32:39] you piece of you know da da da just talking trash to it because they've been trying to

[01:32:42] kill him the whole time versus if you go do the full side mission and you get everything

[01:32:46] completed and you find out what happens to harris and then you kill him at the time

[01:32:51] you're supposed to then he'll be like hey mercer can't hurt you anymore you're safe now harris

[01:32:55] so it's those differences between you actually doing something in game or not doing something

[01:33:00] in game that can give you drastically different outcomes for how isaac interacts with these

[01:33:06] characters in the world that he's in i love it it's awesome it's fantastic and if i'm not

[01:33:09] mistaken yeah so i see a little bit of notes here just to skip ahead the level six rig

[01:33:15] that is related now i'm trying to remember who that is associated with is that is that like the

[01:33:22] the exo of the ishamorah that dies before you show up no that's kind that's not your

[01:33:27] that's your favorite uh rig the soldier rig that is you're right you're right okay yeah

[01:33:32] you got to do you got to do new game plus in order to get that one and it's available

[01:33:35] the second you get to the store in new game plus it's 99 000 credits which you'll probably

[01:33:41] have by that time because all your money and stuff carries over i think i got the ultimate

[01:33:46] edition pre-order of this game so i don't think it caused me to have any credits nice

[01:33:51] and then also there are phantom variants of the new game plus uh additions as well so

[01:33:55] phantom variants i think you talked about a little bit there too just all black looking

[01:34:00] creatures like ghosts slashers and they have glowing eyes and it sucks because they can happen

[01:34:05] almost immediately so you sit there and you're in a room full of enemies that you're just one

[01:34:10] shotting two shotting it's not that bad and then you put five shots into a guy and he doesn't

[01:34:13] say you're like can you stop can you stop moving sir yeah imagine shooting a man with

[01:34:19] your last bullet and he stands unfazed right right that's the phantom there it's awful it's

[01:34:27] are they variants of oh so just the three the lurker yeah it's just those three exactly i don't

[01:34:32] recall them having phantom variants of like the pregnant soul that there may be but definitely

[01:34:37] not like guardians things like that imagine imagine the swarmer phantoms yeah exactly

[01:34:42] i'm like and putting the controller down and we're done here and we're not doing

[01:34:46] impossible mode anymore finished i'm done here so i know there's a section that you

[01:34:51] wanted to specifically try to get into um so i'll let you go ahead and i guess lead us off

[01:34:56] with this one yeah so just kind of to wrap it up because we've gone through pretty much everything

[01:35:00] in this game will you've done a great job kind of breaking down the nuts and bolts of what makes

[01:35:05] dead space remake so special i think i've really enjoyed this so thanks for you know doing

[01:35:10] the heavy lifting on this one and really like digging into it because this has been very very

[01:35:13] fun uh so obviously we most recently if you if you pay attention to the game industry on

[01:35:19] twitter or whatnot we've recently gotten a report from different games media journalists

[01:35:25] that have essentially leaked the fact that ea has reassigned the team over at motive to go away

[01:35:33] from the dead space to remake and to be reassigned to if i'm not mistaken uh they're

[01:35:38] working on iron man yeah iron man exactly yeah battlefield 2042 and yeah the new battlefield

[01:35:44] content basically is where they're being reassigned to and it's just such a shame and so i really

[01:35:49] wanted to take this opportunity to kind of express like we like to make a case for the

[01:35:53] fact that we still need a dead space too and again like these are rumors and it's interesting

[01:35:59] because the response from ea was that for them to come out and the spokesperson to say no it's

[01:36:05] not true but they didn't say what part of jeff grubbs story was untrue so it's like who do

[01:36:11] we believe the person who's like very well respected in games media industry of having

[01:36:16] like good insider information or the massive corporation that has like taken a lot of money

[01:36:21] from all of its consumers over the course of time so who's to know i think like

[01:36:27] the one thing i will say is that like i think ea is trying i think ea does have goodwill and

[01:36:32] obviously like you know the jedi series and of course like with this dead space remake they

[01:36:37] want to re-earn the like obviously the the playership as well as like the um they want to

[01:36:45] like get the consumers back on their side and so for them to come out in my mind to say is that

[01:36:52] no it's not true i will interpret that to say that like it's not them saying that they didn't

[01:36:58] reassign the team it's it's just them saying no it's not true that we'll never do it because

[01:37:03] i think that's what the reports kind of generally steer towards is that it's been

[01:37:06] completely flushed it's cancelled it's vaporware now and like i believe that like it was in

[01:37:11] pre-production and that they hadn't really gotten that much farther than that so the fact that

[01:37:16] remains that we are here we have ea the studio that does want to make money the numbers for

[01:37:22] dead space remake i i firmly believe did not meet any expectations that the company would have

[01:37:28] had um nor really should it like they should have expected that they were making this remake

[01:37:33] for fans of us millennials who played this in like adore this game revere this game for what

[01:37:39] it is as a whole and we're the ones we're the intended audience and there's like a handful of

[01:37:45] us and everyone else is spending them like they're you're not getting the nine-year-olds

[01:37:49] the 15-year-olds who are playing overwatch 2 who are playing for roblox who are playing

[01:37:54] fortnight yeah exactly like you're not those are not the audience and realistically they were

[01:38:01] the audience when 2008 came out they're no longer your audience as ea but what i will say

[01:38:07] is that that does not mean that dead space 2 can't be good and it can't be successful

[01:38:11] it just means that you might have to invest a little bit more into your marketing to get a

[01:38:16] lot of the mindshare because nobody would have thought that larian and balder's gate 3 would

[01:38:20] have been successful it's kind of inconceivable that a 120 hour game a game that's arguably as

[01:38:26] long as persona 5 royale was as successful as it was uh monetarily as well as just like

[01:38:33] in the normal zeitgeist of the games media industry so it's like you they have to do the

[01:38:38] right things to get the streamers on their side they have to get the youtubers on their side and

[01:38:42] they got to give us the right fan service that they want and i think that the remake is an

[01:38:47] excellent first start do you think that like what would you want from a dead space 2 remake

[01:38:52] the same thing i got from the dead space 1 remake yeah if they just do that yeah changes

[01:38:58] where changes need to be made improvements where improvements need to be made but then

[01:39:01] keeping it all fairly similar yeah it'd be awesome and i say all this because space 2 still

[01:39:07] holds up so that space 2 100 holds up you can pick up that game on game pass today and play

[01:39:11] it and it's still very scary will is literally doing it right now so audience members like

[01:39:16] don't let it hold you back if you're a lover of horror jump in and check that out

[01:39:20] but seriously at the end of the day um again my case is that this is me being obviously

[01:39:27] a show for this franchise and somebody who loves this ip as much as i love like the alien series

[01:39:32] and all of that i just i i love horror franchises that are in this kind of sci-fi niche this sci-fi

[01:39:38] genre is that we really need to and we needed to do exactly what you did here on two and i

[01:39:43] would love if you just like ramped up the amount of lore that's in the game and then we

[01:39:48] get a brand new three just come pretend that death space 3 never existed and then we can get

[01:39:54] a brand and then we can get a new one that's actually consistent with the narrative it is not

[01:39:58] like terribly sexist towards the security officer that's like like isaac's partner in crime as

[01:40:04] he's going through dead space 2 ellie yeah okay they turned her into a safe subject in three

[01:40:10] into a what in three well she's just like his girlfriend and then she's like not even

[01:40:13] in the story they like ship her off because they like don't work out but i don't know did

[01:40:18] you did you have any thoughts about three like would you want a new three or do you care do

[01:40:23] you just want the same thing need to come here no god we completely knew three yeah three was um

[01:40:28] it was not that great okay so we need a completely new three as much as we need

[01:40:32] a completely new risen evil five and six i thought five was five was okay i want i i

[01:40:39] wanna fire remake but yeah new six anyway any final notes for dead space that you'd like

[01:40:45] to get into the audience nope good game is good if you haven't already played it slash

[01:40:50] please go buy three more copies and tell ea that we want part two exactly exactly and with that

[01:40:56] folks that is going to be it for tonight i'd like to give a big thank you to both will as well as

[01:41:02] all of our listeners if you've enjoyed our content and you want to support us further please

[01:41:05] feel free to leave us a rating review on your podcasting platform of choice also just

[01:41:10] go ahead and take a look at our patreon we are patreon.com slash friday night gamecast and

[01:41:15] take a look at the tiers that are going to be offering to you again we're going to have some

[01:41:18] extra content coming out this season that you can enjoy seeing my face and my take on the games

[01:41:23] that i'm playing as i'm playing them so it's gonna be very fantastic will if someone wants

[01:41:28] to reach out to you and let you know to cut off their limbs where can they find you i say

[01:41:35] well first off i'm all about making you whole so yes that's what i do yes make us whole

[01:41:40] make us whole but you've made us whole with this episode exactly you can reach out to me

[01:41:45] on twitter at kings those are real king zozo tie that's r e a l k i n g z o s o t a i

[01:41:52] do they ever ban your old account the the bot hacked account i think it's just there but

[01:41:57] i think they haven't done anything with it so i don't know yeah it's probably just completely

[01:41:59] deactivated yeah it's just trashed thanks elon thanks elon and with that everyone please keep

[01:42:05] gaming take it easy and have a great friday night deuces

[01:42:35] you