Pragmata | Postgame Show
Fine TimeMay 21, 202601:04:01

Pragmata | Postgame Show

AndreAndreCo-Host
SteveSteveCo-Host
KevinKevinCo-Host

Capcom is on fire lately! Does Pragmata continue their hot streak? Steve and Andre are joined by Thrak to discuss the whole game, up to and including the ending, so beware of spoilers!

The 3DO Experience: https://superpodnetwork.com/podcast/the-3do-experience-with-bill-and-thrak

Thrak Ops: https://superpodnetwork.com/podcast/call-of-duty-thrak-ops

Thrak: @thrak.bsky.social

Steve: @monotonegent.fineti.me

Andre: @pizzadinosaur.fineti.me

Fine Time: @fineti.me

[00:00:00] Hey, it's your boy Dre off the top here. Per usual for a postgame show, this will be a full spoiler podcast, meaning that we are going to talk about Pragmata in great detail, up to and including the ending. Characters, easter eggs, we're gonna say it all. So, if you haven't played Pragmata and you don't want to be spoiled, this is your one and only chance to tune out right now. However, if you've already played the game, or you don't give a shit and you just want to hear us talk about it anyway, we thank you and we will get some of the things that we've been doing.

[00:00:30] started right now. Hello, party people. Hello, Capcom people. It's your boy Dre and I am here with my boy Steve. Ready? That's it. Oh, wait, it's not a Mega Man game. Never, never mind. Oh my fucking God, Thrak, save me already. I wanted to, I legitimately wanted to go the entire episode without talking about this shit, but now we have to.

[00:01:18] Thrak is our guest. Now I'm for Clint. Hello, hi, Pragmatic people. Hello, Mega Man people. Hi, yes, I'm here. Yes, hi. I've been with Dre and I've been with Steve separately, so to have you two together is just lovely. Thank you. And also, I want to say a quick shout out. Thank you for letting me peek into the fine time shower before the episode. They didn't let me take a shower. I begged, but they at least let me look in there. So I thank you.

[00:01:44] Yeah, you saw he saw the loofah. He saw the towel that Kevin's going to throw away and burn after he uses it one time. He's fancy. Come on, you can reuse a towel. It's not going to kill you. You know what I would like to do? And I've this is not an original thought because I've heard other people say this. If it wasn't extremely wasteful, I would love to wear brand new fresh ass socks like every day. Yeah, that would be amazing.

[00:02:12] There is nothing quite like the first time you put on socks. Especially a thick pair of wool socks, too. You know, I have one pair of wool socks, but they're ankle socks, which I don't like. I like crew socks. So yeah, I'm not an ankle sock person. I'm actually wearing some wool socks right now. I'd show you, but we'd get demonetized. I'm allergic to wool socks. Please don't send them to me. Really? Do they make your feet turn beet red or something? This is just like...

[00:02:41] Well, I remember the one time I got the sweater sent to me and my neck was like red. Oh, yeah. That's not good. That's not good. Yeah, I don't believe I'm allergic to wool, but like, man, some people are allergic to polyester, which is crazy because it's in so many things. Like you can avoid cotton, but polyester is almost harder to avoid. The only thing I know I'm allergic to is amoxicillin, which is like an antibiotic. Yeah. Because I guess they gave it to me when I was a child and my body hated it.

[00:03:11] So that's all I know. You know? I, the only thing I know I'm allergic to, and this could not be the case still because this was when I was a kid. The two times I had watermelon, I broke out into hives. Oh. And I didn't really like the taste anyway, so it was no sweat off my back, but I just don't like watermelon. Make your racist jokes now. Let's talk about pragmata. I wasn't touching it, but you were thinking it. You were thinking it. Don't, don't deny you were thinking it.

[00:03:40] No, you want to know what I'm really thinking? If you guys are the big daddies, does that make me the little sister around here? Or do I just live in the house? I would love to carry you on my back, Steve. I'm a pretty fat guy. I don't think that you can manage that. I would, I will die trying. Oh my God. So talk about humongous entertainment anyway. Pragmata. Wow. I'm glad that landed. Thank you.

[00:04:08] You know, I had, I like with sometimes when you load up on Zencaster, they have like canned sound effects. There is a, there is a rim shot around here somewhere, but I don't, I don't know where it is. Otherwise I put it in post. I don't even have one. I'll play, I'll play the, I'll play the drum bump that we play sometimes to go to the next big question like this. Ooh, that was nice. Thank you.

[00:04:36] So Pragmata, this obviously had a very long development cycle. Do you guys remember when it was announced? I want to say it was at the PS5 reveal thing in like summer 2020, but I don't quite remember. And I even took the opportunity to rewatch that trailer and boy,

[00:05:00] the things that made it from that trailer to this game and what necessarily didn't are interesting. Yeah. See, I haven't, is it like really different? Is it like a final fantasy, like versus 13 thing becoming 15? Is it like that different or is it like, no, I mean, you know what they're going for. They're in the faux New York that we see eventually in the game there that we do see. They, they're running away from a robot.

[00:05:29] They get away from the robot and then they end up on the moon. And Diana has a robot voice, not a person voice. Wow. It's, and they're like talking about escaping. I guess that's, that's on theme too, but it's like, yeah, I guess you could see how these things eventually become the game we play, but it is not the same. It is very early in development. It was probably, they just didn't have the gameplay loop down.

[00:05:58] That would be my guess. I mean, they had it till 2022. They had an idea, but. I bet they didn't have any sort of anything. I bet it wasn't even really a game at that point. If you ask me, they had an idea and an aesthetic, but maybe that's kind of it. Cause it was still in that era where companies were just announcing games. And then it's like, when is this coming out? And then, and there's just a shrug emoji. They're like, yeah, it'll come out eventually.

[00:06:27] We seem to be past that now for the most part, but it was still kind of in the later periods of just people being like, oh, look at this game. It's coming out. Eventually get excited. And then it's like, there's nothing to be excited about. It's just a mountain. Yeah. Are we, are we going to talk about Elder Scrolls six again? Cause I, that's my favorite topic. Because I, I love, I love making fun of that. I talk about it every, I mean, I talk Thrak actually being a fine time listener. Thank you for listening.

[00:06:56] I'm sure every time you've heard us talk about Xbox, I bring that shit up every time. I can't help it. Every time. Yeah. I can't help it. I don't really care that much about Elder Scrolls really. So it's fine. I don't necessarily either, but you know, I would like to see what that game is. Yeah. Anyway, after such a long development cycle, I mean, yeah, they announced it a long time ago, but they sure didn't mean for it to go on the song in development.

[00:07:24] But here we are many, many years later, almost at the tail end of this cycle of consoles. And here it is finally tail end. Oh yeah. I know dude. It's, it's been almost six years. It's been a very long time. These consoles could last another 10 years. I think people will be fine. I don't know, man. I, so, okay. I don't want to start. I, I always like to do overall tharts, tharts, overall sharts. Tharts?

[00:07:54] But I like, always like to do overall sharts, but I want to throw it to someone else. I feel like I always start these. So you're the guest, Thrak. You've seen the shower. You haven't seen us naked. Let's start here. We've kept the secret from each other. We haven't talked about the game basically at all. We haven't said our thoughts to each other or anything really. So we're the, as you, the audience is hearing this. We're hearing this for the first time as well. So finally, at long last Thrak, what did you think overall of pragmata? Yeah.

[00:08:22] You got mad when I tried to just throw a cute thing in the, in their little chat. No spoilers. Don't show me shit. It wasn't age. I learned that lesson long ago, Thrak. We hit the beginner's mistake. Nothing means nothing. Zip. Zilch. I mean, a part of me can't help but rage baiting Dre. Anyways. I know it's your favorite thing. It is fun. So yeah. Prag. So, so prag. Is it pragmata? Pragmata? I've been saying pragmata. They say pragmata in the game. So let's just say pragmata. Okay.

[00:08:51] I was saying pragmata before, but. Yeah. So, so pragmata. I was very hyped about this game. I thought it looked really cool. I'd read all the previews and, and the main thing I came out of the previews was this is a very, this is a game that is not afraid to be a video game is what they were kind of saying is that it's very like, it's not trying to be more than what it is kind of a thing. And in this wave of Capcom, like doing really cool shit, making new stuff and really hyping up their existing IP there.

[00:09:21] That streak is still continuing. I really enjoyed pragmata. I thought it was fantastic. It felt like they had like uncovered like a game from like the 360 era that they had an idea for and we're like, oh, this thing, well, let's try to, you know, fix it, but we'll, you know, we'll, we'll modernize it in certain aspects, but we'll kind of keep the same idea of it. And yeah, and it kind of represents like a bygone era, you know, where I feel like if

[00:09:47] another company made this, they would try to make it some 20 to 30 hour heavy story thing with all kinds of cinematics and gimmicky shit in there. And this game isn't gimmicky at all. It has like one central gameplay loop and it just sticks to that thing really, really well. And I think overall it was a fantastic experience for me. It's not perfect. It's not like a 10 out of 10 or anything, but I had a really good time with it. Okay, good.

[00:10:15] You were talking about like game length. No, that's great. I'm glad you like it. So we don't have to argue about this game. Oops. I give away my position, but it's funny. You were talking before, before Steve says his thoughts on overall thoughts on pragmat. It's funny. You're talking about game length because recently I just started to play Pacific drive and I played a couple hours of it and I was like, how long is this game? It's 30 hours. I looked it up. It's so fuck. I'm like, I'm, I'm done playing. That game doesn't need to be that long.

[00:10:44] After a couple hours, I was already like, okay, I'm kind of, not that I was bored of it, but I was like, okay, how much longer is this going to go on? 28 more hours. No, thank you. I'm out. So I'm glad. I'm glad I'm not the only person who does that where I check links of games and be like, oh, I can do that. I don't often do that, but like this just did not seem like a game that should, it was going to be that long. No, no. In fact, later on, I can tell you guys how long it took me to beat the game, but we can save that for. Yeah. Okay.

[00:11:13] Steve, what did you overall think of pragmat? Overall, I thought pragmat was a positive experience. I had a, I wasn't thinking of terms of, of it being from another time. I'm playing a game in this time and as a game I'm playing in this time, I thought it was fairly positive. I don't, I'm not in the habit of looking up game lengths in advance, but I thought it was an appropriate length of time for this game. And I'm sure Andre will grill me for details later.

[00:11:42] And I thought it ran pretty damn good on my switch too. That's for sure. Good. I won't have to grill you for details later because I played the demo of it on switch too. So I know how it runs. So I will not have to grill you about that. And what I mean by game from another time is like, I was thinking if this game had come out in like 2010 or 2011 and it was still the same game, but like that era graphics, it wouldn't feel out of place.

[00:12:09] You know, it would fit in with everything from that era is kind of what I was meaning. I, we will talk about exactly that. I want to, that's going to be my first point actually coming up, but let me say my overall thoughts first and then we can talk about that. I really liked pragmata. We love to give letter grades around here. I'd give it a B really liked it. Yeah. B or B plus B or B plus C. What would you say? Um, for reasons we'll get into eventually a minus.

[00:12:39] Okay. All right. So the highest one. Yeah. I, you know, I really liked it. I got exactly what I thought I was going to get from this. And we've been talking about game length so much already. This was the absolute perfect length, like down to the five minute mark. You know what I mean? The absolute 100% perfect length. It shouldn't have been any shorter or longer. It was perfect. And Capcom has been doing that recently where I remember when village came out, there was

[00:13:09] a lot of talk about that length of the game. Resident Evil Village. Yeah. Because it was like eight or nine hours long and some people were complaining about that and other people were like, no, this is like a good thing, guys. Like I'm glad the game doesn't take fucking forever, you know? Because it's that whole like money and time thing that people try to do, which I think is dumb. Because I view it like this. If you pay 60 bucks for a 10 hour game, that's $6 an hour. I'm happy with that. I can live with that. Well, in village and Pragmetta too, actually, you can do some jerking around to find everything

[00:13:38] too. So, you know, if you really want a bit more, you can have it. Yeah. And I did a little bit of side questing, but I didn't do everything. But I think that's because Resident Evil 7 in comparison was just too fucking long. That's just like too much game there, in my opinion. And how long is Requiem, Steve? Man, the marker had me at like 14 hours and that felt appropriate. That's not bad at all. That's actually longer than I thought. Okay. But yeah, no, I really like Pragmetta.

[00:14:07] I do have some gripes. Not anything really about the gameplay, but more like character and characterization story stuff. But honestly, that's not really the whole point of Pragmetta, though they really think it is, even though it's not. But like, you know, I really enjoyed the gameplay loop. Like I said, all the areas were great and I enjoyed them. So be from me. Okay. Okay. So what you were just saying, yeah, there's a lot of people who say Pragmetta reminds them

[00:14:37] of a 360 game, a PS3 game, something from that era. And I completely understand why people feel that way because I feel that way too. But to me, it's not just the 360. It's like the 2000s in general, if you ask me. Yeah. That's how I feel. So, okay. So of course my mind first goes to the Shinji Mikami stuff. Product number three or Vanquish, right?

[00:15:04] Like the white, sterile, hot white, you know, future space shit, right? Yeah. People were comparing this to Vanquish and I was like, I honestly didn't see the comparison. I really didn't. You can see it visually. Visually, yes. But like Vanquish is like this crazy high octane action game. That's like a satire of stupid video games, right? Well, of course.

[00:15:29] But like visually, you can see it and visually you can see it from product number three as well. Of course. Sure, sure. But I also see a little bit of Lost Planet. I don't know if that makes me insane or I mean, just a little bit. I played a bit of Lost Planet. It just means I still have to play Lost Planet. I'll say in the game club before you joined, we did play Lost Planet 1. So I was, I was whelmed by it. But there's one game that everybody. Yeah, it's fine.

[00:15:57] There was one game everybody was comparing this to and I can see the comparisons to a degree, but not as much. And that's dead space. Yeah, there's definitely some dead space in here. Yes, yes. I don't know if I'd go as far as calling it dead space, though. No, I hate that shit. There's also some armored core in here, if you ask me, as far as like traversal and floating around and getting to places go. I'm our record freak. So I haven't played enough. I have six down here, but that's six.

[00:16:27] Oh, that's the first time from software made me happy in 15 fucking years with that game. Oh, my God. But yeah, there's also I mean, and then visually, just because obviously it's a recent game and it's the same engine. You see a little bit of exo primal as well. But yeah, all these all these things come together to make its own thing. Pragmata feels like a cocktail of like little little bits of all the things we just talked about. Plus, it's obviously doing its very original thing on top of that. Yeah.

[00:16:57] It's like when you mix everything together, it just comes out as like a whole original kind of a thing. You know, it becomes more than its influences. Mm hmm. For sure. Of course, obviously, the funny thing is like saying this is like a 360 game is funny because Capcom was notably trash in the 360 era. So they would they would never make anything like this wrong with the wife arm. You know what? That game isn't even that bad. It's boring.

[00:17:26] It's it's but like, I don't know. Like, yeah, the wife arm is stupid. Oh, God. Have you guys seen advertisements for that fucking show with this tiny wife? The small wife? Like she's like honey. I shrunk the kids and then the husband is still fully grown. This is a real show. Oh, everyone's thinking like everyone's saying like this looks like a 30 rock skit. I can't believe this is a real show. Yeah, I think it's on Peacock or some shit, which means no one's going to watch it and it's going to be our fault. But then another five years.

[00:17:55] Oh, man, this was such a hidden gem. You guys. Oh, I am not. Yeah, I know. We're not talking over here. I couldn't watch the goddamn Spurs or whatever last night because it was on Peacock and it's like, fuck you guys. Go watch the goddamn. NBA playoffs. So, yeah, Steve, anything to anything to note there? Do you agree all these little snatches of things? I mean, if I played more snatches of those things, I'd probably agree more.

[00:18:24] But it's like, yep, I still need to play some Lost Planet and more armored core. I'm like, yeah, I guess that that tracks that you'd go backwards a bit and hope no one notices. But also it's a kind of game that I think we've been missing. And I think there's been a call to return to games like this that aren't just like the giant open worlds with a million icons and like games that just go on forever.

[00:18:48] I think people have been clamoring for just these like standard action adventure games that we used to rent from our local video stores back in the 2000s or 2010s. And I think Capcom is like, sure. Why not? Like, let's do it. We have the resources to do it and we can, you know, churn out all kinds of stuff. And it's great. And they've been making record profits these last few years. So it's like it's working. And Pragmata has been selling.

[00:19:13] It's over a million copies already as of this recording, which I mean, maybe talk about that. Did you guys expect this to take off? Steve, did you expect this? Because I did not really think so. I don't know. I figured to hear about a million in like a few months, not the first weekend.

[00:19:30] I think that's due to just Capcom's name being so in vogue right now that they're kind of one of the hot like developers, you know, like with like you say from software Atlas or these other kind of devs who are just on a hot streak and with some anything with their name attached to it's going to do well. And especially they were coming off of Requiem and Requiem is done very well also. So it just kind of makes sense. They would ride that wave. And I imagine if Onimusha is this year as it's being claimed, that'll probably do really well.

[00:19:59] Also, you know, Capcom's just they're just killing it right now. They're doing great. And they're also not afraid to do a like Kunitsugami or even an Exoprimal, as you mentioned earlier. Yeah, that game didn't set the charts on fire. But like we know exactly between the three of us, we know exactly one person who likes this game. Do you guys know who? Who? Aaron? It's fucking Tommy. Tommy likes Pragmata? He loves Exoprimal. Oh, Exoprimal. Why does that not shock? He has the weirdest game taste.

[00:20:28] I don't know why he likes it so much. Everyone just wanted Dino Crisis. We're documented for wanting to like Exoprimal. I never tried it. It just didn't interest me. Oh, we did. When the beta hit, we were gung-ho. And then we just came on the air. Kevin was out that week. It means Steve just came on here. It's like, what happened? What happened? This is supposed to be good.

[00:20:58] It came in the air. It's like, this is going to be the best game of all time. This is going to be bad. Like, how is this going to be bad? Sure enough. They found a way. They didn't call it Dino Crisis. That was the problem. I didn't. Fuck Dino Crisis. I just wanted to shoot a bunch of dinosaurs. And they just didn't let you do that. They just didn't. But they did have Cyberguile. Yo, they did have Cyberguile. They did have Cyberguile. Sure. Why not? But yeah, I mean, funny. I was going to say, Path of the Goddess, I really liked. That's a really cool. Oh, see, I haven't played it.

[00:21:28] I want to play it. I definitely want to play it. I played the demo. And then I messed with it when it was on Game Pass. I never beat it. But I really like it. I've been meaning to buy it. I like the right price and go through it. Because that loop is really fun for me. But yeah, it's funny we're talking about Exo Primal. Because isn't it strangely refreshing? It's like you said. It harkens back to a time. There's no feature creep. It's not like super over-systemed or whatever. It's not trying to do too much. There's no microtransactions. There's no excessive DLC.

[00:21:58] There's like nothing of that sort. There was an amiibo for Steve to purchase. Yeah. I didn't know that amiibo existed until you took a picture of it. I'll just tell you all what it does now. It just drops in some weapons and items once per level when you show up. That's all. Okay. It doesn't give you any cute Diana stuff? No. And I'll tell you this for now too.

[00:22:23] I'm very disappointed that when you're in the hub or whatever, I can't scan in any of my other Capcom amiibo for cute outfits. Which would have been like the best thing. I can't have like the Ryu Sakura duo outfits. Or the Monster Hunter feline outfit. Or any. No fun allowed. There will only be space suit stuff. You can't have the Mega Man outfit and claim it's a Mega Man game. No. No Dr. Light Mega Man. No. No. No.

[00:22:55] I'm the one who's no fun. I hate shit like that. I hate goofy ass outfits and like Resident Evil and shit. Like that shit drives me crazy. Oh. Oh. Chris Redfield is dressed up like Akima. Fuck off. I don't want to. I mean, who cares? I don't know. You don't have to put them on, so it doesn't matter. Yes, it matters. Of course it matters. It makes him stronger. I don't want anyone else to like it. It fucking doesn't matter. Who the hell do you think you're talking to?

[00:23:24] I thought a reasonable man, but I guess not. No, I'm not reasonable. Do you guys know? Look, obviously this show assumes people who are listening to us will play the game. Do you have like anything super insightful to say about the actual gameplay, the hacking, the shooting, the weapon? Because like that's maybe the only thing I didn't take any notes on because I felt that was just so like, yeah, it's good. It's great. It's exactly as advertised.

[00:23:50] If you've seen the trailers or if you played the demo, that's exactly what you get from the game. Yeah. So there's no real. I don't say I think the combat was fun and it was, you know, satisfying. It came in good bursts, you know, I guess my own, if I had any issue with is I feel it doesn't by the end of the game, it doesn't like take on a new life or like really evolve. It just kind of is what it is, which isn't a bad thing.

[00:24:16] Like again, if it was like a super long, like if it was like twice its length and it was still the same thing, I would be like, okay guys, like change it up somehow. But for the length, it's fine. It's fine. It's just, it's an idea that I'm like, I could see maybe in if they make a pragmata two or whatever, they could, you know, mess with it a little bit, but you know. Yeah. Okay. I got a few things here for somebody that's supposed to be an engineer. I thought it was interesting how capable Hugh was out the gate.

[00:24:46] Yes. He, yes. He gets better later, but you know, he, you know, the gun he has, isn't a hundred percent worthless and you know, he has his little boosty jet pack thing that does what, and we get that gets better too. But you know, that does anything at all, you know, okay. He does whatever you do need Diana's hacking matrix till, you know, get anything out of whatever, but you know, I can't blame him for that. You know, he was just there to fix the, he was just here to fix things. Whatever.

[00:25:13] I will admit I needed like a few minutes to have my, you know, have all this cooperate with each other, but it was admittedly me with this. It was more having my brain with cooperate with moving Hugh around while moving stuff around on the grid was the learning curve, but you know, I had a great time with it. It's not resident evil. The game's throwing new weapons and hacking tools for you to try out over the course of the game. And you can refill that shit up all the time.

[00:25:41] So you're encouraged to experiment and you know, all that's fill all those slots up with whatever the hell you want. Yeah. And like a good, and like a good action game, it encourages you to be aggressive with the combat as well. Like you can't just hide in the corner and just take pot shots. Like you have to get in there, you know, especially if you're, if you're like me and you love the shockwave or the shotgun, you know, read hack stuff and then just barrel right in and just shoot them. Like that was always fun. I powered the shotgun up all the way.

[00:26:09] The first thing, that's the only thing I fucking did. I spent all my points on that. It was so good. Well, I mean, I know Andre doesn't want to talk about Mega Man, but it does the thing that Mega Man X does where you start out. Okay. But by the end, you're a finely tuned killing machine if you're playing it right. Where by the end, like you got this down to a science, you and Diana are a finely honed machine. That's going to get the hell out of this base one way or the other. And you know, you're not going to get stopped.

[00:26:40] Well, I mean, that is something you like a lot though, Steve. I mean, isn't that why you like Kid Icarus? Because you start out as like a piece of shit. I am a sucker for that gameplay loop. Yes. Yeah. So like I figured, yeah, that makes sense that you would like that. Metroid has that too. Yes. Yeah. Yeah. I wish there was a little bit more juggling. A couple. Okay. So like, I'm trying to think of a fake scenario.

[00:27:07] You know, there's the part near the end where you're on the sort of like lift and you're going up to like the space station. You're on there and some enemies come on there. Right. Yeah. And you're fighting them off. What if also on top of that, you had to like keep starting the elevator so it would move? What if every so often you had to do a little hack to like the elevator column and then like so it'd move again. Otherwise, you'll just be stuck there. I wish I wish there was a little more like a few more things like that where you just had

[00:27:36] to like besides the enemies, you had to hack little things also to like keep things going. They got to save that for Pragmata to dose it again. Well, I think there's a couple. There is a couple segments where you're on like a like a big old lift. It starts going and then it stops. You fight a bunch of enemies and then you have to hack it to keep going up. But you have to clear the enemies before you can hack it to go up. Right. I wish it would happen while you're fighting. I wish there was like one more ball in the air that you had to juggle.

[00:28:06] I would agree. And and also it's kind of weird. There's no melee at all. No, there's no like there's no kick or punch. It would have been nice. Not necessarily to do damage. But like to maybe like when an enemy gets too close and you're trying to hack and you're like shit, you could like, you know, press a button and just push them away a little bit, you know, but maybe doing that would reset your hack a little bit. So you'd have to do it again. You know, that kind of thing. So you don't abuse it. But it would have been nice to have some kind of melee attack because I'm just so used to it in these kind of games.

[00:28:35] Not having anything was just a little weird. But an oh shit button, basically. Yeah. Yeah. Yeah. By the way, the scenario presented. I'm not saying I wanted every encounter to be like that. There can be small ones. There can be big ones. But I think it would be better if there was like a little more interesting if they had some other stuff going on instead of just like, here's four big guys at once. You know what I mean? Like, which is fine. But like, I think they could have tricked it up just a little bit more. But as it was, it kept my interest throughout the entire game.

[00:29:04] So obviously I can't complain too much. You're in line for one more fine time. The auto hacking. Did you guys do this? I didn't even buy it because I felt like that doesn't seem correct. I used it once and it felt wrong. Yeah.

[00:29:34] So I stopped doing it because by the time you get it, you've figured it out. You know? So you just kind of do it even when you see like the real big ones, right? Yeah. I just, I never thought about the auto hack. I would just, just do the thing, you know? Especially when you get one of the mods later that like, if the enemy hits you, it doesn't reset the whole thing. So it was like, I had that. So I was like, yeah, I don't need this anymore. You know? Steve, did you auto hack?

[00:30:00] No, but like you just said, by the time you get it, you hacking is long since become part of your repertoire. I put most of my stat points into hacking things. So I don't want it to do it for me. So no. Yeah. We just turn the game into a standard shooter. And I feel like if this was just a standard third person shooter, it would be kind of boring. The hacking gives that gameplay the little edge that it needs.

[00:30:25] But you know how many people of the path of least resistance just feed the brain sluric. By the way, if you use auto hacking, I'm not making fun of you. I just think that like, there's a lot of people out there that just want to be like, oh yeah, it can do it for me. Sure. Yeah. Because they don't really care about it on that level. But it's funny you say past the least resistance. Like, I honestly thought, I didn't think this game was hard. No, no. This game was not hard at all. Like, I don't think I died. I didn't die until like the last area.

[00:30:55] Like, I didn't die once. I died a few more times just because I was being really reckless. And then like the first time I saw like one of those, what are they? The red door rooms or some shit. Yeah. Where they give you like, okay, I think I died in a couple of those. But then I was like, wait, I don't even care. Like, I don't even care about these. I'm not going to do these. So then like, I just didn't do them. Like, it was at like, I think it was the very end where you're starting to get some more genuinely challenging encounters where you had some bigger enemies and some more confined spaces.

[00:31:24] And you had to do the big hacking or whatever. And those bits that were more challenging, it was like, oh shit, I'm going to fucking die here. Like, those were my favorite parts as far as the combat was concerned. And looking back, I'm like, yeah, the game should have like ramped up the difficulty a little bit sooner because especially when you try to backtrack, like some parts are just so easy. You just kind of breeze through it, you know? And I'm like, I would have liked more of a challenge, you know, which you don't get till the end of the game.

[00:31:53] One, like I realized very early on, like halfway through the first level that I'm like, this game is going to be a pushover and I don't think it's going to really get any harder. I think this is it. Once I realized that I put all my stat points into the hacking and the guns, I didn't do anything on the HP slash like, uh, what is it? Um, defense or whatever. Take less damage. I was like, I don't need that at all. This is even going to like, who cares? You know what I mean? So like, yeah, I, I realized that very early on.

[00:32:22] So I expect accordingly. Yeah. I may replay this on like the harder difficulty later because I just want to see if it's like more of a, like a genuine challenge because I feel the game is missing that. You know what I thought of halfway through this game? And I would like you said, you said this game doesn't have DLC. I would pay DLC for this. If there was a roguelike mode, I think that would be the fucking shit. That would be so good.

[00:32:50] I'm not a roguelike person, but I would give that a shot with this game. You know, there's a lot of games that try to like introduce that and it just doesn't really work. I think like pragmata is prime for it. So primed. Yeah. That would be fun. Like, like if you like do the training courses and set them up as like roguelikes where you have to do like five to 10 in a row. And if you die, you know, that kind of thing, that'd be kind of cool. How much of that stuff did you guys do? I didn't do very much of it. I did a couple of them. They're whatever.

[00:33:20] They reminded me of like Metal Gear Solid, the VR missions. Exactly. It's just like, this is whatever. I did enough to get enough cabin coins to find out about the secret files. Triple bingo. Oh, because those, because those out, I love cabin, but those, those outfits weren't exactly doing it. Like, oh, it's the space suit and yellow this time. Ooh.

[00:33:46] I like that his little, when you tap like the right bumper or RB or whatever the fuck, like he does that little burst. And every time he's just like, oh shit. Every time. I like that little, that little quirk. That is good. I think. Okay. Okay. So besides this game being like the perfect length, I also think it's like the perfect pace. Yes. Because that New York level comes around at the exact correct time. Now, here's the thing.

[00:34:15] I had forgotten the original trailer, Steve. So when you mentioned that that New York shit was in there, I had forgotten that. So this was basically a surprise to me all over again, that this was here. It was to me too. I'm, I'm looking at him here like, it was there the whole time. No. Yeah. No. And the pacing, like the intro is like so perfectly bad. I mean that like opening credit sequence is a little long, but once you like are in the game, I remember thinking like, how long is it going to be till we start doing the loop?

[00:34:45] Not long, like 15 minutes maybe. And then it's like, okay, we're in the loop now. And I'm like, this is great. Thank God. There's not like half an hour of like people jabbing back and forth about like what this means and what this is and all that's like, shut up. Just let me get to the fucking game. And it does. And it's beautiful. It does for the most part. For the most part. Yeah. I do have some gripes in that regard though, that I'll get to later. But yeah, no, I thought every area of the terrarium, the goddamn moon.

[00:35:13] I thought that is the most beautiful moon I've seen this side of destiny. Holy shit. That shit was beautiful. Yeah. And I loved it. And I did love the New York section. Like it was really cool. I think I liked the moon the best, Steve. The moon was pretty much the best area. I would agree. I got a question about the moon. Were you stupid enough to try taking on the digger before you were supposed to? No, I wasn't going to do that. How'd that go for you, Steve?

[00:35:43] Oh, not very good. But you know me, I can't help myself to at least a little bit of, you know, I'm used to RPGs and unbeatable, what are supposed to be unbeatable bosses. But I'm like, okay, clearly we can't beat this thing yet. It was big, scary, and pink. Yeah. They let you hack out of it every time. I'm like, eh, fine. After a while, I'm like, fine. We'll just move on. The one of Darksiders is like Big Bertha. It's just like, it just gulps you. And it's like, it's done. Yeah. Yeah.

[00:36:14] I was going to say about Gen AI New York, the posters it chooses to make up, like the spicy barbecue burger and ghouls and ghosts, the movie with Kratos on the poster. Resident devil or whatever. That would, oh yeah, Resident devil. Resident devil. That ghouls and ghosts movie would be exactly the kind of piece of shit we would watch on this show and make fun of it.

[00:36:44] Like if that were real, we would have to see it. You see all these things and like the donut shop, like there's like a million donut shops and then you go into the part just after that and you read the hollow diary thing is like, man, this is just like the real New York. I can't wait to start making other locales around the world here on the moon. I'm like, oh geez. Capitalism's going interstellar, baby. Interstellar.

[00:37:13] Do you guys, okay. So I don't know where else to fit this in, but maybe this is a time because I don't think we're, well, I don't know. We might be getting close to the story. I want to talk about pure graphics in a second, but did you guys find it weird that like, okay, think about dead space, right? Or not even video games, alien, anything where there's like a future, super futuristic, future, future, right? Where it's corporations run amok.

[00:37:39] And this is the same thing in Pragmata, but they don't really focus on that at all. It's a pretty fucking bleak future. Yes. But like, it's not really part of the story, really. No. I mean, it's funny you mentioned like Gen AI. I do think AI is like a running theme in this game. Oh yeah. So there's a bit of that there. But yeah, it doesn't, it doesn't go like cyberpunk, you know? No.

[00:38:09] But I also, now that you say that, I bet Gen AI is the reason why they maybe retooled this because they think, oh, that's our fucking angle now. Well, and that, I was going to make that, or bring this question up. Do you think they developed any of this game with AI? They said no. Okay. They said no, but you know. Because I can feel like with AI being a theme in this game, it feels like there could have been little bits that they did with it that would make sense. Yes.

[00:38:39] Because it's like part of the story they're trying to tell. Yes. But you know, people would have gave them crap for it anyway. I don't think they, like you could make, well, here's the thing. It would be better. Yeah. They could have used actual Gen AI, but it would be better if they actually made it look like it is Gen AI with a human hand, which is what they did. And if you're going for this futuristic thing, there's a good chance that AI is going to be much more capable than it is now.

[00:39:06] So yeah, in a way, hand making the assets to be like, you know, oh, this is what AI could do in like, I don't, did they, they didn't put a year on this game, did they? I don't think so. They did, I don't remember now. Like the distant future, you know, that kind of a thing. There's also like 3D printing is a whole thing. Yeah. What is, what is Dead Space? Like the 27th century or some shit. It's like way. Yeah. Yeah. Something like that, where it's, it's very, it, that's very alien. Cause it's, you know, dark and, and grizzly and everything. Yeah.

[00:39:36] And, and, and in a way I could see the loop of this game being influenced by Dead Space, but like, you know, Dead Space is a horror game and Pragmatis is not horror at all. This is rated T for teen. No, but I, I like, I feel like you could tweak it a little bit to make this more of a horror game, but I'm glad it's not like, it doesn't need to be, but I could see how you could slant it to be horror. I just think it's so funny that like, even though this game is fairly anti AI in the grand scheme of things. Oh yeah.

[00:40:05] Like tech bros still won't get it. Like corporations still won't get it. They'll, they'll just, they'll just play this game. Look at if they even play it at all. Oh, look at this funny little glimpse into this bad future. No bitch. That's you. They're talking about you. I mean, do I need to bring up how, you know, people loved libertarianism after playing Bioshock? That is insane. That is insane. People didn't learn their lesson back then either.

[00:40:36] That's great. I still can't. I mean, we talked about it on that show and I still can't believe that. And we live in, and we live in Bioshock infinite politics these days. Isn't it lovely? I know it's great. I love it. But at least they fucking say it. Yeah. Yeah. The Bioshock, Ken Levine did not have the balls to say it. And I'm going to give him more money to hear him not say it in Judas. I can't wait to play Judas. That's still coming out. So whatever.

[00:41:04] Before we get to like story stuff or characters or anything else you want to talk about, I just got to say something. Gentlemen and gentlemen, can we please give it up for RE Engine? Please. Thank you. Wow. Thank you, RE Engine. Because holy shit. This game looks fucking incredible. I think this is the best suited game they have made for RE Engine so far. Yes.

[00:41:33] This is crazy. And I love that RE Engine is the epitome of like, you don't just have to sell your soul to Unreal guys. Like you can still make different. I mean, nothing against Unreal. But you can tell in this era where almost everything is either like Unity or Unreal. People complain about a sameness with games. And I think there is some validity to that. But RE Engine has shown itself to be such a versatile engine that can do basically everything Capcom wants it to do.

[00:42:02] And Pragmata is just like, goddamn, guys. Like they really pulled this off. And think about how many other games that aren't nearly this technically with it and aren't this sharp. And they also run like ass. We played this on three different systems. Me on PS5, Thrak on Xbox Series X, Steve on Switch 2. I don't remember, Steve. I played the demo, as I said, so I know how it runs. But like, did you get any hitches?

[00:42:31] I mean, it ran like butter on PS5. Much like Resident Evil Requiem, it's doing its best to be performance. It's going to do its best to hit 60 most of the time. There were a few parts where it chugged. Like there was that second boss in the city where it's gigantic. And we had some problems there. But most of the time, it was Pragmata on your Switch 2.

[00:43:00] And there's no shame in playing it there. Yeah. I mean, if you want to get all digital foundry about it, the Series X was actually where the game did run the best. But it's not like PS5 was slacking. I didn't notice. Maybe it's because I had VRR on or something. I didn't notice anything. This was like. Yeah. But that's if you're going to be that guy. It's like, oh, here at these couple spots, it bumps to 54 frames instead of 60. And it's like, guys. Dog, I play Dynasty Warriors.

[00:43:30] I play Warriors games. I used a shitty ass. Exactly. Frame rate's going to run how it runs. Yeah. And yeah, my playthrough on Series X was fantastic. Like if no like load times are great. I had no issues with frame drops or anything. Quick Resume didn't give me any bullshit either. It was great. OK, good. In fact, Quick Resume was so good. I didn't know there was like a manual save because like at the very end of the game when it's like, do you want to save? I'm like, yeah. And I'm like, oh, I hadn't seen the screen because I just Quick Resume the whole time.

[00:43:59] So I didn't need to say I'm old. So I always manually save all the time. So I'm just used to it. Yeah, me too. Yeah. This is just refreshing to see, I guess, just because over the last couple of years, we have seen a couple RE Engine games run like Dick, like Dragon's Dogma 2 or Monster Hunter Wilds that were not like. Like and Monster Hunter Wilds, the resolution on that game, that's just the resolve literally is just kind of trash.

[00:44:28] So, you know, to see something to see something very OK, this is what RE Engine is built for and this is what it should be doing. Could it be the issues with RE Engine are because those are like two really like the scope of those games are so much wider. Could that be why they tend not to run? Do they run better now? Well, I think I mean, Wilds does. I don't think they can do anything about Dragon's Dogma 2. That shit runs like that shit runs like shit, even on like a 5090. It's just it just runs like crap. I mean, what are you going to do?

[00:44:57] Yeah, it runs like wet, but I don't have a whole lot to say story wise, but it does tie into my gripes with the game if I have any. So I think I'll get into some. I you got OK, you know what? Actually, Steve, you've known me for a number of years now. What is the number one thing I hate about AAA games? Number one.

[00:45:25] I feel like there's so many things you hate about AAA games, but oh, man, don't make me choose that. This game does that this particular game does that I don't like. Oh, boy. Just just tell everybody they don't shut the fuck up while I'm playing the game. I hate that shit. I pick up the shotgun. Hey, you should get close to use this.

[00:45:55] I get a bunch of money on the ground. Hey, we can upgrade our stuff. Shut up. Shut up. I like I can you shut up. I know I'm not a fucking idiot. I played a video game before. What if this is someone's recidivine game? I don't care. How about don't annoy the shit out of me? If your first video game is pragmata, you need you need to have a history lesson. I mean, my God, like it's it's crazy. And yes, I looked at the options to see if I could tell them to shut the fuck up.

[00:46:25] I couldn't even for spoken. Let me tell them to shut up. I can't do that in pragmata. I would say there was a game. It just recently came out called a Felion to don't nod game. And that game does not shut the fuck up. It's it's literally both characters internal monologuing out in the open every two steps. They're like, oh, what does that thing do? Oh, I need to go down there and do the thing like, oh, I need to hide from the ice or I'll die. It's like I fucking know. Stop. Stop.

[00:46:53] Just let it just let me take in the atmosphere for a fucking second. And it doesn't pragmata does let you take it in from time to time, though. They do not as bad as some other games, but I get the gripe. And I do like those little moments where Diana and Hugh interact with each other in the game. Like those bits are really good. It's just too much. I do like them, but they could have had like half of them. It would have been like much more effective.

[00:47:20] I don't like the one time I went back to New York to look for like a couple of things after I got like some, you know, like the extra boost or whatever. Wanted to get a few more things like they just wouldn't shut up. And it's like I already cleared this area. And it's like you guys are just yapping. Can we just I get it? I'm not going to get bored if you stop talking. I promise. Why? At the at the very least, the two of them yapping is meant to like like build the relationship between the two of them.

[00:47:45] And it makes sense that if you were doing this with somebody else, you would be talking to them. You know, it makes some pragmatic sense. Uh huh. Like it makes some sense at the very least that they would be like, you know, where Diana's like, so Hugh about your background or whatever. And they're just like chit chatting about their life. And and it's like you're learning more about the characters as they're learning more about each other. And those little bits, I think, are fine. You know how I probably could have turned it off?

[00:48:13] I should have put my hand up to the PS5 and went one zero zero zero one zero zero one zero zero zero one zero zero zero one. Yeah. Or you could have just muted the TV. Okay, before I get into my take, yeah, I just like how she ate data things like they were chips and then like throw them to the side. That was honestly that was like the way she nibbles on chips was like adorable. That was funny. That was funny. Yeah. Yeah.

[00:48:41] It did remind me of my son a little bit, but we'll talk into like child parent dynamics with this game a little later. Right now. Go ahead. I mean, no, no, no, no, no, no. I'll talk about it a little bit right now because what I was getting a little bit reminded of a little bit was a little game we played last year. Donkey Kong Bonanza, where we had to escort Pauline down to the center of the earth. I don't know if Thrak finished that particular game yet. I kind of got bored with it. Yeah.

[00:49:11] Well, don't play it. Yeah. But and I got a little bit of that here, too. But I have a bit more attachment, but louder this time. I'm going to get personal on the air again. Yeah. Steve talked about Jesus a while ago. Now he's going to talk about his nieces. Praise be with you. I got that. That was about church. Not about my nieces. I love my nieces. They got varying special needs, though.

[00:49:39] And it felt real to me with Diana playing this game. Everything from the sheer energy that felt like a front sometimes to the drawings of everything that she construed as memorable in her short life. To getting excited about little things like toys and television while she's just trying to convey to you why she thinks those things are important.

[00:50:07] And, you know, how complicated feelings can be sometimes like we're going across the thing. And yes, it's a little annoying that we're picking up a gun. It's like, use that to shoot enemies closer. Use that to shoot enemies further away. I can use this. She's trying to impress you. She's a little girl that's like trying to win your approval. And she's a child. And as somebody, you know, who has who has bred the only person who is breeded on this fucking show. That's just what that I know of. That you know of. Yeah, that's what that's what kids.

[00:50:37] That's what kids do. Like, that's what my son does. You know, I have I have a little frack junior around here. And yeah, he doesn't shut the fuck up. He tells me everything about everything because that's what kids do, especially when they like you. They want to inform you of everything. So it does make sense to her character. Like her character feels very much like a little kid who is just like, hey, dad, look at this cool thing I did or whatever, you know?

[00:51:01] And yes, it does humanize her, you know, in a way that like the game can give off uncanny valley vibes when you really think about it. But the best way I could compare her is like if you guys have ever watched Star Trek The Next Generation, she reminds me a lot of data. You know, where data is sort of the same kind of like AI, android robot. And then a whole arc with him throughout the entire show is like the humanization of him, you know, learning about human things and emotions and what kind of, you know, constitutes that kind of stuff.

[00:51:31] You know, like when he writes a poem for his cat, you know, things like that, you know, and I think with Diana, it's a similar type of arc. But, you know, again, brought to a little kid level, you know, to where she has this sort of parental figure that she can connect with. And you can tell like Hugh is into it as well because, you know, he's like, you know, I always like the idea of having kids, but, you know, and especially like, you know, he grew up an orphan and everything.

[00:51:55] So there is that attachment to being a parental figure for him as well, you know? And I think that's what a lot of people are connecting with with this game is the very human relationship between these two as if they were like father and daughter. In a way that all the other like sad dad games really don't hit the same marks, but they're doing it differently. Like Last of Us, they're dysfunctional, but I think that's by design.

[00:52:22] And then, you know, the whole God of War, again, it's a whole different dynamic of a relationship, you know? But the Pragmata one feels the most relatable. I agree begrudgingly, even though I just don't need. I just when I die at a bus, I don't need her to backseat me. You know what I mean? Hey, this is what you did wrong.

[00:52:51] So like I just I mean, from a practical video game aspect, I totally agree with you. But trust me, Dre, if you ever have a kid, this is what they will do. Please don't wish that on me. It's just what it's an if. OK, that's up to you. It's up to you. OK, but like that's just what kids do. You know, like if I'm here playing a game and I mess up, you know, in fact, you will be like, oh, dad, why didn't you do that or whatever?

[00:53:20] And I'm like, shut up, kid. You're right. You know, because that's what it is with kids. They annoy the shit out of you. And sometimes you're just like, shut the fuck up. But you love them and you just can't help it. You know? OK, I guess the game is being true to life. Just maybe I just the tin man all dead inside. No heart. But it is uncanny valley when you really think about it, because she's just an AI powered Android.

[00:53:49] Yeah, but like learning robots, learning to become human is a trope that I always like. So like, that's fine with me. It's a very old trope, but it works. Yeah, but I'm always here for that. But listen to our episode about bubblegum crisis today. Yeah, right. Available on all streaming platforms. To be only to be the best one. Yeah, basically. Yeah. When we first discovered that's why we watch it, we were just trolling around to be.

[00:54:17] I was like, Steve, it's just on here. We should just want like it's here. Holy shit. I I will say this, though, and this maybe will redeem me somewhat for being a curmudgeon. That ending hit me like a ton of bricks. And I tell you what, as annoyed as I was. Like, and you know, and here's here's why it's good. Here's why it's good. You know, it's going to happen halfway through the game. He gets he gets stabbed with the goopity goop and he's already being taken over.

[00:54:47] They telegraphed that to you hours beforehand. So, you know, already you fucking know already. And it's still one of the most effective endings I've seen in a very long time. It still works. That's how confident they were in that moment. And they nailed it and they played it perfectly. They they he sent her off. He pushed the thing manually down the rail. He said goodbye. Like the whole bit. They played it so well, Steve.

[00:55:14] He's even bargaining like halfway through, like towards the end of the game, too. Like, I don't know if I don't know if you go like. So what would happen? He's he's like trying to frame it as a hypothetical, too. So what would happen if it landed on a human? Could you clear it off of them? No, I don't think I could. It would just wipe them away or whatever. Like then like and he's like, oh, that would be that's too bad.

[00:55:36] And then and it and it never does the thing where, you know, she tries to save him or find out some weird loophole to save him or anything like that. Like, I think what's powerful about it is he never tells her like ever. He never explains why he's doing it, because I don't think he wants to burden her with the idea that, like, she could save him. Yeah, you know, like a like a dad. Exactly. You know, you hide the hard stuff from your kids. Yeah.

[00:56:05] And it was I thought that was great. Yeah. And it and why it works is because the central like really the central thing of the game, you know, isn't necessarily the gameplay. It's the relationship between Hugh and Diana. That is the core, the foundation of this game. And it just works really, really well. You know, like just just like outside of the the little pitter patter, you know, during the game.

[00:56:32] But like the little cut scenes, you know, the stuff that Steve talked about where, you know, they're learning each other. Right. And at first it's like, oh, you know, we can just, you know, there's like this is a beneficial relationship for each other. But then they develop like a genuine emotional bond, you know, in a way that people do. And it's it's played very well. Yeah. Well, did you I mean, I guess it's like pretty obvious she would when she lands on Earth or whatever, she'd be on the beach. But like, I don't know.

[00:57:00] Oh, that beach scene was so good. Yeah. Not the ending, but like in the middle of the game, I took a screenshot of when they're just standing there looking at that fake sun because it was just such a striking image, you know? Yeah, it is. And the fact that the game ends that way, I mean, I didn't really have any mind. Of course, I knew they were after the credits. They were going to show God they played the song. I don't remember the name of the song. I looked it up to it. Just go ahead.

[00:57:25] It's not after the credits, but if you do the unknown signal stuff and complete the whole thing, it just adds a teeny little bit at the very end. And it's just a black screen. And it's like a door opening in cabin saying like, oh, you're running. You're by yourself now. Hinting at that. He's not dead yet or whatever. Right. But again, it keeps it ambiguous. And I think that's fine. He's dead. Yeah. But like, is it weird? I kept calling him cabby.

[00:57:53] Like, I know his name's cabin, but I feel like it would be like cabby. I don't know why. Because it's more of like a silly name for a silly character. Welcome to Johnny Cab. I feel like she would have called started calling him cabby, but she never does. Yeah. I don't know why I started doing it. It just made sense to me, you know? And and that little thing I showed you, Dre, is a little Easter egg where if you stare at him long enough, he does play a little Mega Man on the screen. That's all that. That's all that was, too.

[00:58:20] And you didn't need to fucking show me ahead of time. God damn it. Whatever my fucking ass. So the one weird technical note, I thought it was weird that the last boss, like the transformations, maybe they were just too much or something. They were video files at 30 frames a second and like shittily encoded video files. Did you guys notice this? Like maybe it wouldn't make that much difference on switch, too.

[00:58:49] But like they kind of look like shit. Like it was very noticeable when it switched. Kind of took me out of it a little bit. Honestly, I didn't notice it. I was more like taken aback by how the final boss, when you're like using the giant gun to shoot him or whatever, reminded me of the final boss and sonic colors. When you're going like down the elevator. And I know it's only you. But like I was just like, why is this like sonic colors now? What the hell's going on? No, I thought I thought that's great spectacle. I love that part.

[00:59:18] They're flying up the thing and you shooting them. I love when you ask spectacle. Yes, it is. And I love when games Kirby is very good at this, where you have the real challenge, the actual last boss, and then you get to do a big spectacle thing that's easy. You know what I mean? They're not trying to challenge you anymore. You beat the game. Here's your final reward before like it's over. You know, I love a Kirby semi into the final boss. It's amazing. So good. So good.

[00:59:49] Yeah. So I love when shit like that happens. It's what, you know, way too many Kirby games and I'm like a shmup for some reason. I don't know why they like to do that. But yeah, Steve spectacle, my favorite spectacle is your favorite. And yeah, you already nailed it. They let they you got to kill your sister. And then, oh, no, zombie eaters comes back. It doesn't matter. Shoot him. Just shoot him.

[01:00:18] Yeah, we didn't talk much about the whole age and Dr. Higgins stuff. I don't think there's really much to I didn't really think it was that interesting, if you ask me. But so it is kind of just like like trying to explain why Diana is just kind of here. I guess so. But I honestly didn't need that much. I mean, of course, because people are people out there and we have to compare things to to make a man for some reason. And there's a lot of people making like, oh, he's the Dr. Wily. And I'm like, bitch.

[01:00:48] Now I wish people would realize how much of a ripoff Mega Man is of Astro Boy. That shit is so Astro Boy it hurts. It's like how they could have legitimately sued Capcom. That shit's such a ripoff. And so like when I think about when I see stories like that, oh, my my son or daughter died. So now I'm going to make a thing. I mean, that's Astro Boy to me. But, you know, what do what do I know? That's fair. I mean, I was just involved.

[01:01:17] I wasn't going to say having fun. That's that's kind of that. That would make me sound like a sicko. I was I was. I was not that kind of sicko. So I was enjoying finding the story beats and figuring out why things are the why they are because of the. How how I was like, oh, no, my niece is a bit earlier. Like, this is sad. This is all very sad.

[01:01:44] But not recreational sadness, as Andre likes to occasionally call up. I'm like, OK, I get it. And then you then you put all the secret files together and it's the doctor's brother in law. I'm like, OK, I get it. Yeah. Yeah. But yeah, other than that, I'm I'm kind of tapped on pragmat. If you guys have anything else, go for it. Speak now or forever. Hold your peace.

[01:02:08] One thing I thought that was a little interesting was at one point Hugh brings up like to Diana, like, you know, you have this big old coat, but like you're barefoot. Like, what the hell is going on? And she's like, oh, just like the whole floor is like a wireless charger. So you can just charge a thing everywhere and I need it for my battery or whatever. I was like, huh, that was interesting. That was weird. Yeah. Unnecessary, but isn't it? I mean, I could I could see like a futuristic space station. It just being like, oh, yeah, the whole fucking floor and shit's a wireless charger.

[01:02:37] You can just lay your phone on a table and it'll charge. Yeah. I mean, like, I'm already amazed by like the magnet stuff on an iPhone or whatever. You just kind of slap that bad boy on there. And I'm like, I'm charging the phone with this. Like, that's weird. Right. So, yeah. Who knows what we'll have in the future? Right. Yeah. So hopefully better games like this. I really hope so. OK, I think that's it. That's a wrap on Pragmata. Thanks for joining us, Thrak.

[01:03:04] Again, I was going to say thank you, Steve, for joining me like you're a fucking guest, but you're not. You're a part of my time. How about thank you? How about thank you, Steve, for joining me? Ooh, we'll see about that. I feel the next time we're together, it's not going to be as positive. Yeah. You guys are going to play some shitty ass games. Check the description of this podcast to find Thrak's links to everything. The 3DO experience, Thrak Ops, all that type of shit.

[01:03:33] It's going to be in the description. You guys know the drill already. But until next time. Bye. We'll catch you next time. It has been.