Earthworm Jim 3D | SuperPod Game Club
SuperPod Game Club tried Earthworm Jim 3D
Was Excitebike 64 great? Can the Game Boy handle Castlevania Legends? Was Comix Zone ever good in the first place? Steve and Andre do a mini-review roundup of six different games on Nintendo Switch Online.
Twitter: @FineTimePodcast
Andre on Bluesky: @pizzadinosaur.fineti.me
Steve on Bluesky: @monotonegent.fineti.me
[00:00] Intro and Premise
[04:04] Blaster Master: Enemy Below
[10:05] Excitebike 64
[16:20] Pokemon Trading Card Game
[23:11] Castlevania Legends
[30:36] Comix Zone
[39:23] Alisia Dragoon
[47:43] See Ya!
[00:00:01] Hello, party people.
[00:00:22] It's your boy Dre, and per usual on the Nintendo Switch Online beat I am joined by Steve.
[00:00:30] I like video games.
[00:00:32] Woo!
[00:00:33] Says who?
[00:00:34] Me.
[00:00:35] I only asked for my opinion and I researched that one pretty well I think.
[00:00:42] That's not what you said last night.
[00:00:46] That's bad, I didn't really have a joke.
[00:00:49] I had nothing.
[00:00:50] I had no ammo.
[00:00:52] We're back, we're here to talk, Nintendo Switch Online again.
[00:00:57] But this time instead of just going through the latest games which is how we usually
[00:01:01] do this stuff, I wanted to just focus in on a few of them.
[00:01:07] Well, to be more precise, six of them.
[00:01:10] So this way we don't have to chase around.
[00:01:12] Usually we're worried about our episodes going out of date, oh they're going to release
[00:01:16] more stuff by the time this episode goes up.
[00:01:20] We don't have to worry about that this time Steve.
[00:01:22] Oh no, it's going to be another episode where they came out with a fourth Russian beat
[00:01:27] that no one's ever heard of until right now.
[00:01:32] That has yet another US title that's different for us or intro or whatever.
[00:01:39] So yeah, we just picked six games from Nintendo Switch Online.
[00:01:43] We tried to mostly keep it to stuff that we hadn't played before or at least hadn't
[00:01:49] played in a really long time or aren't that familiar with.
[00:01:52] We didn't want to come on here and just talk Mario 3 or something that's boring.
[00:01:56] So we tried to pick stuff that is a little bit off the beaten path but Steve I think
[00:02:03] we should be honest with the people up front.
[00:02:05] We didn't pick too many winners this time guys.
[00:02:08] In our new format here.
[00:02:10] We sure didn't, unfortunately.
[00:02:14] So typically the reason why we started doing these in the first place is because me and
[00:02:19] Steve were sick of the complaining online about the lineups on these apps.
[00:02:25] People kept going where's Chrono Trigger and where's Earthbound?
[00:02:28] Earthbound is there now but like for a long time that's all you heard and we're
[00:02:32] like guys there's so many great things to play on these apps, go play them.
[00:02:38] Yeah and I still like to do that but you know unfortunately not everything is a winner
[00:02:44] because you know even back in the day you were kind of taking life into your own hands.
[00:02:48] We didn't have the internet back then we were at the mercy of magazines and posters
[00:02:53] and you know word of mouth on the playground and you know sometimes we ended up with
[00:02:56] Beethoven's second for the weekend on Super Nintendo.
[00:03:01] That game traumatized you.
[00:03:02] It's not the first time I've heard you talk about Beethoven's second.
[00:03:06] Yeah but it didn't traumatize me as much as at least I didn't own that game.
[00:03:10] What really traumatized me for life was Chester Cheetah Too Cool to Fool which will
[00:03:13] never appear on this thing.
[00:03:15] I'm pretty sure.
[00:03:18] Prove me wrong.
[00:03:19] Actually don't, don't prove me wrong.
[00:03:21] Yeah don't prove him wrong.
[00:03:22] Don't prove him wrong.
[00:03:24] Was that still a Sunsoft joint?
[00:03:26] What?
[00:03:27] Chester Cheetah?
[00:03:28] Oh no that was Kineco.
[00:03:30] Oh right.
[00:03:32] We're not stealing the Namco logo at all.
[00:03:35] Wink.
[00:03:37] Not at all.
[00:03:38] Anyway unfortunately most of the games we picked for this podcast did not turn out to be very
[00:03:45] good.
[00:03:46] We usually do these again to highlight the really good stuff on here but that just
[00:03:52] wasn't the case so forewarned we're not going to tell you about a bunch of hidden
[00:03:56] gems today but I think this will be a fun discussion.
[00:03:59] Well okay let's get started with our first game.
[00:04:04] First up we have Blaster Master Enemy Below which came out in September 2000 for Game
[00:04:12] Boy Color and you could say it's a reimagining of the original NES game of sorts Steve.
[00:04:19] I guess that's the best way to put it.
[00:04:20] It's not exactly the same as that but.
[00:04:24] I mean that's very generous of you to say but to be fair there are a lot of established
[00:04:30] franchises that received a lot of good but overlooked interpretations on the Game Boy.
[00:04:37] I mean everyone should go play Burger Time Deluxe which is on the app but we're not
[00:04:40] talking about that one right now.
[00:04:42] Unfortunately Blaster Master Enemy Below is not one of these adaptations.
[00:04:48] It's very very strange right because it feels like a port of the NES game at first but
[00:04:55] it's not one.
[00:04:57] Like all the same level motifs are there.
[00:05:00] The music is there too in its own special way if you want to call it that.
[00:05:07] It sounded like the first area, we all know the area one music.
[00:05:13] It sounded like it was just drinking too hard all night and it's trying to just get home
[00:05:17] and it doesn't sound right.
[00:05:20] It sounds like it's sick.
[00:05:23] It's the year 2000 and it's sick.
[00:05:25] It's like oh no it's not feeling good.
[00:05:27] We need to get it to the hospital quick.
[00:05:30] It's not S-Y-C-K-K.
[00:05:35] It needs medical attention fast.
[00:05:38] But yeah the level layouts are completely different from NES so it's like based off
[00:05:43] it but not really.
[00:05:45] It's very segmented and maze like because like the first game it was cool at the time
[00:05:51] because it felt so wide open and expansive right?
[00:05:54] Like it felt like oh my god you're in this huge like underground cave thing or
[00:05:58] you're in this like huge underwater thing.
[00:06:00] This doesn't feel big it feels cramped obviously because it's Game Boy Color and I think you
[00:06:06] know what I'm going to say next.
[00:06:09] Screen crunch.
[00:06:11] Oh baby.
[00:06:12] Like they tried to do the NES sprites exactly basically which is not something you
[00:06:20] should be doing on a handheld and something we should learn by the year 2000 not to
[00:06:25] do on Game Boy but Steve they did it here and they shouldn't have.
[00:06:29] You know what's weird because Metroid 2 is also on this app and it's almost a decade
[00:06:35] older if not exactly a decade older and that feels closer to what it's supposed
[00:06:40] to be than you know what Blaster Master is trying to do.
[00:06:44] Trying to feel maze like and such.
[00:06:47] Nothing about this feels right.
[00:06:49] It really doesn't the whole project feels kind of poisoned.
[00:06:54] Blaster Master was in a weird spot at this time if you remember a year after this would
[00:06:58] come Blaster Master Enemy Below on PS1.
[00:07:02] Yes there was PS1 games in 2001 and I actually do like this game for it's like cheesy
[00:07:09] PS1 tank controls charm.
[00:07:11] Yes you're driving a tank but you know what I mean and the music is bitching.
[00:07:16] You know how far that goes with me but also so I feel like they were conscious
[00:07:22] of the screen crunch because the game moves at like a snail's pace.
[00:07:28] You know so they tried to compensate Steve but not really.
[00:07:32] I mean they tried to compensate but it's in the end it still feels like shit because
[00:07:37] I feel like this is we again the Sophia's feels broken like we need to get out and fix
[00:07:41] the tires like it just moves at a snail's pace the jumping feels wrong and then
[00:07:47] and then you get out of the tank and that doesn't feel so well either because you know
[00:07:52] it I feel like the walk around portions are even longer than they were on the NES.
[00:07:58] Yeah and they don't like they're just not nearly as well constructed because you don't
[00:08:03] have the big rooms again like yeah you had like the Zelda like like screen by
[00:08:09] screen sections as well on the NES version but in this it just again it just feels like
[00:08:15] the NES game but worse just everything markedly worse like if the original game were as average
[00:08:21] as it possibly could be. I got through about like two areas of this game Steve I beat the
[00:08:27] second boss and I was like I don't I don't want to play this anymore.
[00:08:31] See you made it a bit further than me I made it to the second area and it felt like
[00:08:35] the rooms were looping and I was getting oddly claustrophobic I'm like who am I trying to
[00:08:41] prove this to and I'm like I'm done. You know what I'm glad you mentioned that
[00:08:47] because actually that was the worst part of the game if you notice an area too you just keep
[00:08:52] going to the right you won't hit a wall those rooms just loop over and over I'm like almost
[00:08:58] like a what would you call it back in the day is warp what's the word I'm trying to think
[00:09:03] of like you know in joust or balloon fight when you go to one side of the screen and then
[00:09:08] or ice climber or something like that yeah I don't know wrap around wrap around wrap around
[00:09:12] okay around yeah like it's fucking man I don't know why the stages are wrapped around
[00:09:19] that doesn't make any sense if you're gonna make an action adventure game you're gonna
[00:09:23] have all the stuff to explore you gotta have people hit a wall so you can get your
[00:09:27] mental like I mean I don't think this game has a map. I was about to say especially
[00:09:32] since I'm about to be a little bitch and say there's no fucking map for me to look at
[00:09:38] I'm less of the type of person to call for a map than Steve but even I was like come on if you're
[00:09:44] gonna make it wrap around you gotta give me that you have to even if it's like the crappy
[00:09:49] map like in Goonies 2 that doesn't tell you anything like at least pretend you know enemy
[00:09:57] below more like oh you already did that never oh my god let's move on to the next game
[00:10:05] so our next game is Excitebike 64 for the Nintendo 64 obviously could you imagine if this was
[00:10:13] for Sega Genesis they just called the game Excitebike 64 anyway it's a 3D update of the
[00:10:20] NES game for the new millennium oh ah the the Y2K millennium because it came out in May 2000
[00:10:33] that's about when I turned 18 that's the right time for me to enjoy some Excitebike 64 but I
[00:10:37] never had this game back in the day Steve. I didn't either and when I turned it on I had
[00:10:43] to say this was incredibly year 2000 yeah I don't know you had this uh faux grunge playing in
[00:10:50] the background and these biker bios like Grease likes to work part-time at the burger shop
[00:10:58] well going to buy more bike parts oh yeah and shit that has nothing to do with anything else
[00:11:05] you're doing in the game or in any meaningful like this is year 2000 is shit I yeah I think
[00:11:12] the idea at the time was like you know whether it's like a skateboarding game or whatever
[00:11:17] or a motocross game like this they're so dedicated to their craft that it's like oh
[00:11:22] man I have to work part-time at Burger King to afford to race because that's all he cares about
[00:11:29] Burger King by day motocross by night or something you know like this very cheesy
[00:11:34] like okay yeah he has a he has a job so he can like fuck off in his in his spare time
[00:11:40] it's not really that cool but yeah that was like a thing back then for some reason I
[00:11:44] really don't know why you mentioned the music I guess we can start there
[00:11:48] God I actually the soundtrack in this oh baby you are correct but here's the thing about it
[00:11:56] it is very year 2000 but at the same time it is also quite mid-90s like you have that very 1996
[00:12:05] ish hip hop like you know before you start the race I don't know if it's like you're
[00:12:09] picking your character or whatever they're showing you a track preview but you have
[00:12:12] that one hip hop track which interests it sounds like something we play on fine time to
[00:12:16] be honest and then I guess it's weird to me this has always been weird to me that this is
[00:12:23] called excite bike 64 it's just your typical motocross game this could have been called
[00:12:28] anything I guess Nintendo just wanted them to call it that for name recognition but like
[00:12:34] what's very exciting like about this Steve see I played through a very very lengthy tutorial
[00:12:42] and we all know how much I love tutorials but holy shit I feel like I needed to take notes on a
[00:12:49] real ass notebook because there was going to be a test on the end for all the shit they wanted
[00:12:54] me to do because you remember excite bike on the NES also on this app how easy that fucking
[00:13:00] was to play sure was like oh do this but here on N64 oh push this combination of buttons
[00:13:10] to do a flip push this one to kind of jump to the side but make sure you push it back
[00:13:15] so you don't crash your ass I just wish all this sort of thing made it sort of feel like
[00:13:21] excite bike but other than sort of clumsily knocking down other racers on occasion it
[00:13:27] really has nothing to do with excite bike other than that and it being named that in the
[00:13:33] title yeah I kind of agree I think they were trying to implement the so you know how in the
[00:13:39] original excite bike you press like in midair you press forward and back to angle your bike
[00:13:44] you know I think this game still has that but it doesn't feel right yeah it doesn't it doesn't
[00:13:51] feel right it's not like wave race where like you're you're pushing forward or back on the
[00:13:57] control stick to like angle yourself over the waves or something because you know in that game
[00:14:01] if you're coming up big wave and you're just holding back you're just going to flip or you're
[00:14:04] going to crash so you can't really do that I feel like excite bike 64 was trying to get some of
[00:14:10] that flavor but I don't really think that works in 3d as well or at least it doesn't in this
[00:14:16] game I haven't played a motocross game in a current one in forever so I don't know but
[00:14:22] it's been a long time since I've really played anything like that too but
[00:14:25] I also need to bring up that since I did play the tutorial in its entirety your reward
[00:14:31] for that is the original as excite bike in its entirety which is redundant in today's
[00:14:40] environment where we have that on you know the other app but in the year 2000 can you imagine
[00:14:45] just having that on your nes like oh thank god there's a good game on here after all
[00:14:51] no you know that that kind of stuff was very sought after back then that that that would have
[00:14:58] you're right that would have been a boon and I probably would have played that way more than
[00:15:02] I played excite bike 64 honestly I just don't have a whole lot to say about this one it's
[00:15:06] just your typical racing game of the time period it's fine but there's just nothing
[00:15:11] that special about it either and you know what the nintendo 64 has a lot of great racers man
[00:15:17] there's f-zero x there's ridge racer 64 there's wipeout 64 even extreme g I would probably
[00:15:24] say is better than excite bike 64 there's just not much reason to go back to this one I don't
[00:15:30] know why it sold so many copies was it a big seller I don't even know it was a big seller
[00:15:35] it's because I feel like it was like they just wouldn't stop advertising it for a while and
[00:15:40] then they just stopped advertising it no it was a big seller it sold a lot of copies
[00:15:46] so I don't know it's fine look if I had received this at the time for a birthday or
[00:15:52] chris or something I'd be like yeah it's fine I would have played it just fine I did
[00:15:55] okay before we move on I did like the outside environments more than like the motocross arenas
[00:16:00] like when you get did you do a course where you're like out kind of like in the mountainous
[00:16:03] area or like I mean I've seen the footage it looks nice enough but I don't know how much
[00:16:08] how much of that I could really you know put up with like you said there's so many other
[00:16:12] better choices uh okay with that let's move on to the next game our next game is pokemon
[00:16:22] trading card game came out April 2000 for Game Boy Color and it's just as it sounds it's a
[00:16:30] video game version of the popular card game still popular today but at that time it was
[00:16:36] just beginning to become popular and this game capitalized on it Steve in a way that
[00:16:43] I think we don't talk about enough I feel like more people probably got into the card
[00:16:49] game because of this game than like just playing the cards at school or seeing your
[00:16:55] friends have them I mean it's very possible I mean Vin discussed this in our pokemon
[00:17:00] spin-off game show however briefly but it's not a big secret the game's bit was outdated
[00:17:06] a month after release it only covers the first three sets and however many promo cards then
[00:17:10] it was already outdated but you know what I still think it's the gold standard for tcg game
[00:17:16] adaptations I still think it's incredibly easy to get just get into and start playing
[00:17:22] I would still say this is like the way to learn how to you know start from the beginning as far
[00:17:28] as learning trying to teach yourself a trading card game is concerned because uh that was not
[00:17:32] easy to do only now we're finally you know sort of making it easy because at the time the other
[00:17:39] trading card adaptations that were available were very uh not beginner friendly or assumed
[00:17:44] you already knew what you were doing or just a big slog and uh here on Game Boy Color no no
[00:17:50] lots of fun and fun things to do and you can actually play people have actually played this
[00:17:54] game before but what about you Andre did you did you like this game I liked this game a lot
[00:18:00] this game was fantastic this was this was honestly incredible the way they explain the
[00:18:06] game yeah you have to get through that because explaining the card game is just tough
[00:18:11] and originally I tried to play this game in Japanese because Pokemon typically has easy
[00:18:16] peasy language and I was good up until we got to explain the card game I was like okay okay
[00:18:24] okay I cannot do this I cannot do this in my second language which is not my second language
[00:18:30] yet because I cannot speak it fluently so I got to switch to English for this if it wasn't
[00:18:35] for that though I would have probably gotten through I should probably if like Pokemon yellow
[00:18:41] or some shit like comes up on here I should try to play that in Japanese I bet that would be
[00:18:45] like nice easy peasy language for me to get through anyway um yeah I really enjoyed the
[00:18:52] Pokemon trading card game there there is a line of dialogue that made me laugh and this
[00:18:59] is going to trigger something we always complain about when it comes to Nintendo Switch online
[00:19:04] is that some NPC was like it might be easier if you read the Pokemon trading card
[00:19:09] instruction booklet while we play well Nintendo well Nintendo how about you let us do that
[00:19:19] sometime huh I love these fucking apps but I don't love that about these apps oh man and
[00:19:26] they could they could so easy never mind I'm not going to get into it yeah this game is
[00:19:31] excellent I love the no frills approach though I love how they just like teach you how to play
[00:19:36] the game and then it's like okay go to any of the eight clubs you want and go play cards
[00:19:41] and that's it that's the entire scenario of the game obviously they didn't want to spend money
[00:19:47] making like a whole like story or whatever and they shouldn't because it's about the card game
[00:19:51] and they leave it about that and that is so smart not just like economically like for a
[00:19:56] game but like just as a design because it just gets you right to the point and you can
[00:20:02] tell I mean I played a decent amount of it but you can tell there's a lot of content here to
[00:20:07] keep you occupied I know everyone I know who has played this game has loved it for a reason
[00:20:13] and I get it now I played it again for the first time in a long time and I did have fun
[00:20:17] going through the eight clubs again again it's you just pop them on a map you're not like
[00:20:22] running around through an overworld or anything I just forgot how much of a time capsule this
[00:20:26] actually was there's a handful of NPCs you can actually trade cards with because this is
[00:20:31] a trading card game and that but then there's freaking ema kerney he's this NPC that's based
[00:20:39] off of a real guy that was on some kind of pokemon new show at the time he is a goddamn
[00:20:46] time capsule of the time and he uh still appears with promo cards irl that like
[00:20:52] aren't good to play they're just they're just gag cards okay then there's other cards that
[00:20:59] were just in the game to be in the game with video gamey effects yes I know a bunch of them
[00:21:06] were printed later to actually work in real life but don't don't at me at that but you had
[00:21:11] things that just randomly did shit and they did kind of try to do that later with the e-reader
[00:21:17] when some of them would had bonus moves that the e-reader would try to make you do oh my
[00:21:22] god yeah it was but you had to actually play the game with somebody in order to do
[00:21:27] that and nobody actually fucking did that because are you fucking kidding oh boy yeah
[00:21:34] that sounds I mean look I've never played the card game irl so I can't speak to it but
[00:21:39] definitely this game I don't think this game would have made me want to I probably mentioned
[00:21:44] before on the show I was like a big like dragon ball z card game person I was probably
[00:21:49] the card game I was going to stick to but yeah um the graphics are exactly what you expect
[00:21:54] in this game but the music is particularly great here I know the big three didn't work on this so
[00:22:02] I don't know who composed this but whoever did hats off to them they nailed it the music in
[00:22:07] this game is stupendous yeah I don't know either because the credits are incredibly vague
[00:22:12] other than that Hudson's name appears at the end of them I'm it might just be someone there
[00:22:17] having a day trip they did a lot of Game Boy Color games they were like two or three
[00:22:22] wars games on there that they like threw it Hudson to do on Game Boy Color like they were
[00:22:28] just day workers on Game Boy Color for in Japan are we sure this isn't a secret Tose joint
[00:22:35] I mean if for it sure it sure feels like it could have been it could have been yeah there
[00:22:41] was a sequel a year later on the Game Boy Color that doesn't go much further and sets
[00:22:47] from this but uh we didn't get that one oddly enough well not too oddly because Game Boy Advance
[00:22:53] was coming and even they weren't gonna commit that much suicide I heard that one has an
[00:22:57] actual story though yes it does and I barely know what it is I never played it all right
[00:23:04] um sorry to do this Steve but now we have to talk about something bad our next game is going
[00:23:12] to be Castlevania Legends released in March 1998 for the Game Boy it's the third Castlevania game
[00:23:20] released for the Game Boy released seven years after the second one starring Sonja Belmont
[00:23:28] I just okay yeah Sonja Belmont I that's a character right I mean like all we really know
[00:23:36] about her is those wild anime portraits which I mean I'm gonna mention them up front Steve
[00:23:43] because that might be the only real good thing about this game is its art oh you didn't like
[00:23:48] the sprite work they did on Sonja where uh they they made damn sure you saw the Belmont
[00:23:54] booty scoot across the screen I mean look if you're gonna have a female Belmont I mean look
[00:24:00] we've established on the show very early on that Belmont's had big dick energy
[00:24:06] not just big dick energy it's just you know it runs in the family so if you're a female
[00:24:10] Belmont you gotta have a little something something you know well she's got something
[00:24:14] something Alucard is in this game at some point and he also has what what's so funny
[00:24:23] oh you know what's so funny I'm asking people at home are never gonna play this so
[00:24:30] you have to fight that Alucard at some point such as you do and right after you
[00:24:35] right after you beat him you get the anime portrait of Alucard again and he goes
[00:24:44] oh man it is this game is special like you guys think the dialogue in like I don't know
[00:24:52] circle the moon is stupid like this is just wow um this game sucks I am a fan of the first two
[00:25:01] Castlevania Game Boy games you are not so much I guess the first I guess you're not a fan of
[00:25:05] Castlevania adventure I kind of forget how you feel about the second one that I can't
[00:25:08] remember but I'm not as big a fan of that either no okay I really like those games and
[00:25:15] I think this Castlevania legend sucks and I think a good way to explain why this game sucks
[00:25:22] is that the theming is really bad and for Castlevania that's like you have to nail that
[00:25:30] but like what even are these levels Steve one screen it looks like you're in a library the
[00:25:36] next one it's like you're in some nondescript ruins so you're thinking like okay am I below
[00:25:42] this like castle or something like that and then you're like god knows where the next second
[00:25:48] you're like outside with some like pillars and it's like okay is this the same place
[00:25:53] there's that sense of like movement in that language like the levels tell the story
[00:26:00] Castlevania Legends does not have that at all and you have to have that in Castlevania
[00:26:06] and you can't use the it's on Game Boy excuse because the first two games do this very
[00:26:11] well you don't like those games and you have to even admit that it does and I think but I think
[00:26:17] Castlevania Teller does tell a story it tells the story of look we need to cross promote a
[00:26:23] symphony of the night with you know other with a smaller game on Game Boy just just crank this
[00:26:28] shit out and then you know you had other little themes along the way like you know some levels
[00:26:33] had pits with monsters in them and other ones had dead ends with monsters in them and that's
[00:26:38] how the developers felt while making this game like they were just trapped
[00:26:43] making shit that was the theme of the game
[00:26:47] how that didn't make any sense at some point I whipped a candle and then I got trapped I got
[00:26:52] teleported into a kind of kill room where like a million zombies would appear and you can
[00:26:58] barely make it out of that alive good luck to you if you don't have a whip power up yet
[00:27:03] and it's just like why did that happen and I thought like at the end of that
[00:27:06] okay it's some sort of bonus room and at the end they'll give me something no you don't get
[00:27:10] anything so see I thought at the end of that you know the candle was at the other side was
[00:27:16] going to drop something but no it drops you into that fucking room again and I'm like no
[00:27:23] we're not doing this shit twice and I'm using the power of Game Boy Nintendo Switch online
[00:27:28] to rewind back to that place because we're not doing this twice we're not doing you
[00:27:34] we are not fucking doing this twice and I couldn't imagine doing that on a Game Boy either I saw in
[00:27:40] the box there's Super Game Boy I couldn't imagine it looking too great on there but oh my god could
[00:27:44] you imagine playing that on your brick of a Game Boy or even the Game Boy Pocket? No I honestly
[00:27:50] didn't know this game existed for years Steve I didn't. I think this is another one of those
[00:27:56] games that's famous for being expensive on eBay except unlike something like Radical Rescue
[00:28:03] you don't want to play this you don't want to fucking play this. What were these fucking bosses
[00:28:08] I feel like those are the touchstone moments of a good Castlevania game the bosses you had
[00:28:14] fucking man bat in the first level ripped right from Batman the animated series like oh ho I'm
[00:28:20] a man that is also a bat and now I'm gonna fight Sonya I'm like oh okay that's great and
[00:28:28] then you eventually end up at Dracula and his pattern could be boiled down to he shoots fireballs
[00:28:36] as you know in his Mandrak form like he usually does and then he shoots more fireballs as spirit
[00:28:42] of Halloween Dracula mask Dracula. That was so wild that was so weird yeah you just have to
[00:28:49] like shoot his mask that's like floating around the screen while like Big Drak is in
[00:28:55] the background it's so stupid and I was so dumb with the game I did start rewinding at that point
[00:29:01] because I'm like I don't want to learn this I don't respect this game at all or like it
[00:29:04] I'm just I'm just cheating I don't care. I feel like the game gave you a good way to cheat
[00:29:10] anyway because once I got the clock I don't know if that was one or two levels in
[00:29:15] I was using that just to cheese like walk right past enemies and show my I'm not dealing
[00:29:20] with any of you people if I don't have to these levels were so big and featureless as you already
[00:29:25] pointed out what am I looking at nothing yeah do you like how they tried to do like a clock
[00:29:31] tower thing for like a third of a level but then that's like not a thing anymore and then you
[00:29:35] just go into some other bullshit it just it was so directionless the music doesn't save
[00:29:42] it here too there's something like good tunes they're not nearly as good as the first two
[00:29:46] games on gameboy so I mean look the Castlevania adventure is cheating I mean that features like
[00:29:52] some choice norio hanan zawa shit I get it you're not gonna match that especially since
[00:29:58] he's gone to treasure at this point but like at the same time come on guys could be a little
[00:30:04] better than that there was I think the first stage starts off with the what I could only
[00:30:08] describe as bloody tears part two I mean kind of yeah that's about all I could say I mean
[00:30:15] it starts out like bloody tears but it's not really that I don't know it was it was a weird
[00:30:20] take on it um you got anything else to say about Castlevania Legends uh yeah don't play
[00:30:27] don't fucking bother okay all right let's move on to our next game all right next up we have
[00:30:38] comic zone released August 1995 for the Sega Genesis and I think a lot of people know what
[00:30:46] this game is but in case you don't it's this very stylish comic book panel beat them up
[00:30:52] and it was developed by Sega Technical Institute you know they made Sonic 2 and 3 and Spinball
[00:30:58] and the ooze the ooze excuse me I have to say it like we do is is Calabunga dudes I have
[00:31:06] played comic zone before I originally played it on virtual console on Wii virtual console back
[00:31:13] in the day didn't really care for it I think it was also on the Sega Genesis compilation for
[00:31:20] 360 the one that also has master system in arcade games for some reason sounds like something
[00:31:26] could be on yeah I just obviously Steve it's a super cool concept that's why everyone knows
[00:31:31] about it and I remember being plastered over all the magazines back in the day but when I
[00:31:37] finally got my hands on it I kind of thought it sucked but for the purposes of this podcast
[00:31:44] because we like to be fair to everything I was like okay I'm gonna wash those memories out of
[00:31:47] my mind I'm gonna approach comic zone completely fresh as fresh as I can and I'm gonna give this
[00:31:53] game another shot we're gonna start over and you know what actually before I say what I think
[00:32:00] why don't you tell me your history with comic zone comic zone is a beat-em-up from
[00:32:05] latter-day Genesis times where you punch things in a comic book motif
[00:32:09] Andre that is the most I knew about this game like forever because you know it'd be on all the
[00:32:16] hidden gems on your Genesis lists and I didn't and I managed to miss it on virtual console
[00:32:21] for whatever reason that was so I was super de duper excited to play it on my
[00:32:28] Switch Sega Genesis collection where I came up to a very similar conclusion as you where
[00:32:35] oh my god this is awful what is wrong with you people but like you I'm trying to re-wipe the
[00:32:45] slate clean for this it's on it's on the NSO open mind and big hearts like oh my god
[00:32:52] this sucks I know the Sega fans love this thing and on paper this sounds like the greatest
[00:32:58] idea in the world but oh my god it just as soon as the game starts you get past that
[00:33:04] funky ass intro and it just trips on itself immediately yeah this game is just not good man
[00:33:13] it's not good and okay I'll say the few good things besides the obviously just the concept
[00:33:19] and everything the low color output of the Sega Genesis actually really works in this game's
[00:33:25] favor because it's comic book style and you know how comic books use that what is it called
[00:33:29] stipulation or whatever to yeah yeah yeah the Genesis obviously does that too because it
[00:33:34] doesn't have the color depth like a super nintendo to do everything at once so it has to rely on
[00:33:38] those techniques so it really does look like a comic book in that regard and I thought the
[00:33:45] the limitations of the system worked in its favor and they used it that way which is cool
[00:33:50] and like I said they nailed the concept all the like you punch people and they turn into
[00:33:56] little pieces of paper or something or you the way you go in between the comic book panels kind
[00:34:01] of leaps between them or swings across them or whatever like they're actually like physical
[00:34:05] things like that's cool they they got all those details right as for what they got wrong
[00:34:13] it's almost everything else can we just start with just the fact that this is a beat-em-up
[00:34:17] and this is maybe like some of the worst combat like at this time Steve for linear
[00:34:23] plane for single plane beat-em-ups we already had ninja warriors s and e s we already had like
[00:34:30] other stuff that was doing this kind of thing way better like compare ninja warriors to this
[00:34:36] it's not even fucking close I mean if you ask me nope not not even not not even a little
[00:34:43] I just so the x y and z buttons use your three items which is very poorly explained
[00:34:51] maybe the manual does it better right gee I wish we had those here and there's not a whole lot of
[00:34:57] like what are they for like did you fuck around with them too much I didn't really
[00:35:01] understand I guess one might be a health power-up I don't know and I tried figuring it out but
[00:35:06] it's not very intuitive based on what it is like you can't look at it and deduce what
[00:35:12] everything is I know we all picked on this with the zombies ate my neighbors like you're
[00:35:18] not going to find it the first time but like eventually I maybe it's because I played zombies
[00:35:22] ate my neighbors to death I feel like I picked up on its logic eventually here I don't think you
[00:35:26] could pick up on it no matter how many times you do it you would need some kind of guide of some
[00:35:31] kind yeah and also it's just fucking awkward because like okay let's say you have a
[00:35:38] item you can throw like a knife or something in on x in other games like final fight if
[00:35:44] you have a knife in your hands because you picked it up and then you're gonna throw or
[00:35:47] stab with it next you know what you're gonna do in this it's like oh wait which item which slot
[00:35:53] x y or z did my item go to oh let me press that one that's so awkward in the middle of battle
[00:36:00] it just doesn't work and then there's like a block button which most beat-em-ups don't have
[00:36:05] but like they want you to use it here but the way enemies attack you is so crackheadish
[00:36:11] that it's like it doesn't feel very good at all Steve like even from the first enemy didn't
[00:36:17] you notice this guy's just kind of like either he just wails on you immediately or you just kind
[00:36:22] of trap him in the corner and you do what you did in gargoyles and you just kind of
[00:36:26] wamp on him and that's it I feel like yes you do wamp on him and it's funny you bring up
[00:36:32] gargoyles because I feel like people here take way too long to kill yeah and which is really
[00:36:38] funny because this is a comic book motif wouldn't you want to you know not make
[00:36:42] it super easy but wouldn't you want to kind of breeze through it a little bit to
[00:36:47] you know not have everything linger on the page quote-unquote for as long as we do I don't know
[00:36:54] yeah it should be it should feel a lot snappier than it is and like the music does
[00:37:01] not work at all there it's 1995 they're going for the grunge thing I get it this
[00:37:06] game even came with a music CD I probably should have listened to it before we before
[00:37:12] recorded this but I didn't so like they're really pushing the music angle of this and
[00:37:18] this soundtrack had like legit bands on it you know you had Jesus in the merry chain
[00:37:22] you had love and rockets you had God lives underwater I actually really liked God lives
[00:37:26] underwater I still do you had Danzig so you had like legit music on here I don't know if
[00:37:31] that was supposed to be the music translated into the game because I haven't really heard
[00:37:35] this stuff but it just doesn't work it's so genesis Steve and you know I hate that
[00:37:42] it just sounds like genesis muddy dreck it's awful you know what this probably boy all boils
[00:37:50] down to is a complaint I've had with right star this was probably too damn soon like I
[00:37:55] think if they went back to the drawing board and fine-tuned it a bit this probably could
[00:37:59] have been a very good Saturn game and we all know that in the right hands and the Renaissance
[00:38:04] we're in someone could make a very very good version of this today in the middle of the
[00:38:09] beat of a Renaissance we're in but you know instead we're in the position where we are and
[00:38:14] we're looking at I guess this is the best we can do over at the Sega Technical Institute in 1995
[00:38:23] I mean it probably is but then there's there's just a lot of baffling decisions like you
[00:38:28] notice like when you punch the doors to open them that hurts you hitting the doors hurts you
[00:38:35] why does that happen that is a baffling decision somebody had grand ideas and they did not have
[00:38:45] time I just want to know what decisions get made how does this get discussed like when
[00:38:52] you're creating a game hey guys I think opening the doors I think punching the doors open should
[00:38:58] hurt you okay let's do that how does that decision get made I guess everyone at Sega
[00:39:06] Technical Institute had a door allergy and they're like look we need our we need our
[00:39:11] debilitating disability represented in game we we are moving on to our next and final game
[00:39:19] of the set our last game today will be Elysia Dragoon this is released April 1992 for the
[00:39:30] Sega Genesis you could say it's a character action game of the day featuring the titular
[00:39:37] Elysia she can shoot lightning from her hands it's all you need to know it's cool as fuck
[00:39:41] and it was a collaboration between Game Arts and the anime studio Gainax and boy can't you
[00:39:49] tell Steve because holy shit this game is great and not just because we flanked it with a bunch
[00:39:58] of other shitty games no this game is truly I've said it before on the show and I'll say
[00:40:05] it again I think this is the best 16-bit action game there is it has everything you get these
[00:40:15] wonderful anime visuals like I said from Gainax helping out you get swamps castles ruins
[00:40:22] spaceships the soundtrack is incredible too you get risk reward gameplay my favorite thing
[00:40:29] you get a pretty beefy challenge too on top of it and it's a fair challenge and it's
[00:40:35] a fun challenge and it's an attainable challenge it's not unfair it's tough
[00:40:41] but it's very doable I think this game is a masterwork I really do I do feel like my
[00:40:49] opinion is a bit of an unusual opinion though and since we're kind of fashioning this as
[00:40:55] us being you know games that were newer too and I'm quite familiar with Elysia Dragoon
[00:41:00] already I want you Steve to talk about this a little more more than me because
[00:41:04] I'm in the tank already for Elysia Dragoon.
[00:41:08] Well okay I really don't know what I could say about Elysia Dragoon that Andre doesn't say
[00:41:14] or won't say to anyone that asks him and won't continue to ask him to say about Elysia Dragoon
[00:41:20] he has made it his new religion and purpose in life to spread the good word of Elysia
[00:41:25] Dragoon sure I mean I'll start by saying my time reacquainting myself with the game
[00:41:30] before the show for you know a level or two became almost beating the damn game again
[00:41:35] because it really is that good look I need to you know bring us down back to reality just a
[00:41:41] smidge it's not really for the faint of heart you know the newcomers out there your character
[00:41:47] is powerful she shoots lightning out of her hands she has a handful of dragon familiars
[00:41:52] and one fireball guy that eats bullets and things they're all super powerful but you don't
[00:41:59] exactly get to walk in and push the button to win either you have to find your lives you start
[00:42:05] out with what you got and there's no lives and there's no continues and there's no real easing
[00:42:11] you in in such a way that folks are used to now but Steve I played comic zone and they only
[00:42:16] give you one chance to do that game too okay but you know why comic zone sucks it had all
[00:42:21] that did you listen to all the great stuff Andre said at least your Dragoon has yeah so
[00:42:27] yeah it's got everything you'd ever want just about in 1992 and more so in that way
[00:42:35] put on those big boy pants settle down and get good better that you do that here than an alien
[00:42:44] soldier a handful of you people still pretend to like alien soldier just come in and play
[00:42:48] Alisa Dragoon too if at least that that's actually good then it rewards you for your
[00:42:54] patience and learning how the mechanics work instead of that game totally alien soldier
[00:43:02] yeah we we can't we are we are renowned alien soldier haters on the show so sorry like just
[00:43:09] humor humor us here explore the levels though and the way they kind of want you to it's not
[00:43:13] like I say explore it's not like Metroid where you gotta like go everywhere like like
[00:43:18] poke over there and see what's going on and bop those other guys and play around with the
[00:43:24] familiars or options or whatever you want to call them like just play around with the game I don't
[00:43:30] want to lean on this analogy too much but pretend you're us as young people we're renting
[00:43:36] the game for the weekend it's yours for two days now and finally you didn't end up with
[00:43:43] Beethoven second on Super Nintendo you ended up with Alisa Dragoon on Sega Genesis and it's
[00:43:49] kicking your ass okay now you could go back to psionic 2 where it's safe and you know what's
[00:43:57] gonna happen or you could put in a little work and find something really special couldn't
[00:44:04] have said it better you the time you put into Alisa Dragoon you will be rewarded for it
[00:44:11] you will I promise that's this game is incredible at doing that for you the the better you get at it
[00:44:18] the more time you spend getting a grip with its mechanics and what the game wants from you
[00:44:23] meet the game where it's at and you will be greatly rewarded for it couldn't have said
[00:44:28] it better myself Andre I have a small big question about the Alisa Dragoon game before
[00:44:34] we get off of this okay shoot do you think any amount of you or even other people liking
[00:44:42] this game as it's appeared in the mini console or Nintendo switch online has to do with it
[00:44:48] simply just not being the part of the usual rogues gallery of games that
[00:44:52] Sega likes to throw at us and then their Sega Genesis times like oh boy it's Sonic 2
[00:44:59] and the rest again yeah I do think that's the case and also
[00:45:06] I think there have been more people like me than I thought because I only discovered this game
[00:45:13] on the Sega Genesis mini the one that came out in late 2019 I got it in early 2020 like
[00:45:20] shortly before the rona started so like and I who know that who knew that was going to happen
[00:45:25] they were going to be locked in their houses for that long so I was glad that I had this mini
[00:45:30] console to play and so I did get around to Alisa Dragoon because you know me it's the whole
[00:45:35] reason why we do this show like we said at the top we play we want to play the games that
[00:45:39] we generally have not played before for the most part we don't want to go in there and
[00:45:44] play sonic again or something I mean I might once in a while but it's not really what we're
[00:45:48] there for so stuff like Alisa Dragoon that's what we're there for and I think more and more
[00:45:55] people are starting to do that kind of stuff whether it's from that mini console or a Sega
[00:46:01] Gen Assistant and switch online that gives you a level of exposure I guess we can just end on
[00:46:07] this is that more and more on classic games on YouTube because I like to read YouTube comments
[00:46:14] a lot just to see what people are saying and more and more people are saying hey I used to
[00:46:19] play that on Wii Virtual Console hey I used to play that on 3DS Virtual Console you know and
[00:46:25] it's like wow people are really being exposed to these things like you don't really think about
[00:46:29] like is everyone gonna go spend you know three dollars and 99 cents on some obscure Famicom only
[00:46:37] game that they never heard of the answer is more likely yes than we might think there's
[00:46:41] always going to be those people who are going to be like where's Chrono Trigger every single
[00:46:45] time Nintendo updates these apps and that's never going to change but I think more and more
[00:46:50] Steve we are seeing a flip in this where it's like yeah we do want to play something different
[00:47:00] so that's a long-winded way of me just saying yes I agree with you yeah I think it's uh
[00:47:06] yeah me and Kevin were just talking about this in the Super Mario RPG episode the good thing
[00:47:11] about these apps and these re-releases is that you have had chance of people talking
[00:47:17] about these with you yes I could load everything up onto the pie and play anything anytime I
[00:47:22] want but with Nintendo Switch online apps these are all available on things everyone has and you
[00:47:32] can just go up to your friend and say you know you could just go play Alessia Dragoon
[00:47:38] and it's a lot of fucking fun you guys whoo you sure can and that's the great thing about these
[00:47:45] apps and that's why we will continue in the future to just pick out games here and talk
[00:47:52] about them in this format hope you guys enjoyed this and as more games come out in the service
[00:47:57] or we can just go in the depths and find some other stuff we haven't really played too much yet
[00:48:02] or want to revisit even we can do that as well but going forward this will probably be the
[00:48:07] format for the Nintendo Switch online stuff but until we do this again follow us on twitter
[00:48:13] at FindTimePodcast and look in the description of this podcast to find our
[00:48:17] names also on Blue Sky see you next time bye so tell of you when you're coasting with
[00:48:23] find time