Earthworm Jim 3D | SuperPod Game Club
SuperPod Game Club tried Earthworm Jim 3D
One more time, welcome back to the Namco Museum Tour! This time Andre and Vin visit the final PlayStation museum with Vol. 5, then a wrap-up discussion including why the museum concept went away and what a Namco Museum could look like today. Also, they rank all five volumes! Thanks for taking this journey with us.
Twitter: @FineTimePodcast
Andre: @pizzadinosaur.fineti.me
If you missed Part 1, you can listen here!
And if you missed Part 2, you can listen right here!
[00:00] Again Hello!
[01:11] Welcome To Namco Museum Vol. 5! (Dragon Spirit, The Legend of Valkyrie, Metro-Cross, Baraduke, Pac-Mania)
[02:18] Vol. 5: CGI Intro and Loading Animation
[05:28] Vol. 5: Museum Layout and Game Rooms
[20:34] Vol. 5: Cool Stuff To Look At
[24:44] Vol. 5: The Games
[32:16] Vol. 5: The Legend of Valkyrie
[45:19] Question and Break Time
[47:51] Namco Museum Closing Thoughts
[01:20:07] Ranking The Volumes
[01:28:07] Thanks For Joining Us!
[00:00:11] [SPEAKER_01]: Hello party people, it's your boy Dre. This is part 3 of Namco Museum The PlayStation Era.
[00:00:18] [SPEAKER_01]: If you haven't heard parts 1 or 2, you can check the description of this podcast to find links to
[00:00:23] [SPEAKER_01]: those. But if you're all caught up with us, let's continue to part 3 right now.
[00:00:39] [SPEAKER_01]: All right, we're at the last one. Namco Museum, volume 5. That's what it says right on the gate
[00:00:46] [SPEAKER_01]: here. Namco Museum 5 with a big five on it. The literal gate, yeah. On the title screen.
[00:00:54] [SPEAKER_01]: Those are like very ornate museums on those title screens. No museum looks like that.
[00:00:59] [SPEAKER_01]: That shit's like a castle. Okay. Front desk. Where's that bell? Let's ring it and find out
[00:01:08] [SPEAKER_01]: line up for Namco Museum, volume 5. Games include Metro Cross from 1985. Also from 1985,
[00:01:22] [SPEAKER_01]: we have Barra Duke. From 1987, we have both Dragon Spirit and Pac-Mania. And from 1989,
[00:01:30] [SPEAKER_01]: we have The Legend of Valk. And in Japan, The Legend of Valkyrie is known as Valkyrie
[00:01:43] [SPEAKER_01]: no Densetsu. And it never came overseas. So there's no official English title for it,
[00:01:48] [SPEAKER_01]: but it is listed as The Legend of Valkyrie within Namco Museum, volume 5,
[00:01:53] [SPEAKER_01]: as well as subsequent releases such as arcade archives. But officially,
[00:01:58] [SPEAKER_01]: officially, it has never really been translated to anything.
[00:02:02] [SPEAKER_00]: It's a fitting title for that's pretty much what it means from my understanding.
[00:02:05] [SPEAKER_01]: Right? Yeah, that's a very literal translation. God, I'm so deeply, deeply happy that this
[00:02:13] [SPEAKER_01]: game is on this volume and got released here. But we'll get to that later because
[00:02:17] [SPEAKER_01]: you know what we have to do first. We got to talk about that CGI intro
[00:02:22] [SPEAKER_01]: to Namco Museum, volume 5. I'm going to give you the honors for this last volume then.
[00:02:27] [SPEAKER_00]: I'm flapping my wings for this computer graphic extravagance.
[00:02:33] [SPEAKER_01]: Are you going to say computer graphic masterpiece?
[00:02:37] [SPEAKER_00]: You can stretch the definition of masterpiece, I guess, only what you guys judge. But,
[00:02:44] [SPEAKER_01]: okay, let me let all of me hit that music.
[00:02:51] [SPEAKER_00]: Pac-Man is in an open dirt scape next to a sign pole pointing towards the museum.
[00:02:57] [SPEAKER_00]: He seems quite lost when all of a sudden a two headed dragon pops up from behind him and chases
[00:03:02] [SPEAKER_00]: him. Pac-Man trips and falls and looks hopelessly frustrated when all of a sudden,
[00:03:08] [SPEAKER_00]: Valkyrie flies through the sky and stabs the dragon who then explodes into a bunch of coins.
[00:03:14] [SPEAKER_00]: But their dilemma isn't over yet. The ground vibrates and a giant eyeball appears and begins
[00:03:21] [SPEAKER_00]: charging a laser. All is not lost when a dragon arrives on the scene with the Metro Cross crew
[00:03:27] [SPEAKER_00]: in its claws. The giant eyeball fires its laser at Pac-Man and Valkyrie, but the Metro
[00:03:36] [SPEAKER_00]: Cross guy runs and saves both of them in the nick of time. And then all of a sudden,
[00:03:42] [SPEAKER_00]: their giant green friend takes a hit before the blue dragon shoots the eyeball as it explodes.
[00:03:50] [SPEAKER_00]: The dust nearby magically changes into Namco Museum.
[00:04:01] [SPEAKER_01]: That, you know, I'll tell you this. Out of all the stupid intros, we've said a lot of
[00:04:05] [SPEAKER_01]: stupid shit over these five volumes. The dust, the mountain itself just becoming the
[00:04:11] [SPEAKER_01]: museum. That makes the least amount of sense out of like any of these. None of them made
[00:04:17] [SPEAKER_01]: any sense, but that one was like, what? How did it just become the museum?
[00:04:23] [SPEAKER_01]: It's magical. Thanks. Appreciate it. Thanks. Thanks. Thank you. Thank you.
[00:04:32] [SPEAKER_01]: For Namco Museum volume five, there's no more animated character again, so that doesn't come
[00:04:38] [SPEAKER_01]: back. So there's like a mix of Pac-Man holding the now loading sign and like related art
[00:04:43] [SPEAKER_01]: screens, like volume four for loading. Some games like Pac-Mania also feature a bespoke
[00:04:48] [SPEAKER_01]: loading screen before the action gets started. So it's just like, you know, the game itself,
[00:04:53] [SPEAKER_01]: the museum has a loading screen and then the game itself has a loading screen.
[00:04:57] [SPEAKER_01]: Most museum sections now load with very short pauses without the need for a loading screen
[00:05:02] [SPEAKER_01]: at all. It's just a black screen for a second and then boop. So again, just a testament
[00:05:07] [SPEAKER_01]: how they kept improving this over time is really crazy. They kept iterating on this so fast.
[00:05:12] [SPEAKER_00]: Yeah, it's just pretty stark improvement over volume one and two. That's for sure.
[00:05:28] [SPEAKER_01]: So the layout once again has been totally changed. So volume one and two had a motif,
[00:05:33] [SPEAKER_01]: volume three and four had a motif, volume five goes off the rails like in a good way.
[00:05:38] [SPEAKER_00]: It's super off the rails. Yeah, it looks more like a mansion than a museum this time around.
[00:05:43] [SPEAKER_00]: There's ornate touches like vegetation on the railings and even like a spiral staircase.
[00:05:48] [SPEAKER_00]: Yeah, it's like the vegetation is super extra. And this volume five museum plays a lot more
[00:05:55] [SPEAKER_00]: into floors like there's a there's a Barra Duke basement, which sounds weird.
[00:06:01] [SPEAKER_00]: Pac-Mania, Metro Cross are on the first floor and Dragon Spirit and The Legend of Valkyrie
[00:06:05] [SPEAKER_00]: on the second floor. So like you actually like traverse a lot of ground to get to these games
[00:06:10] [SPEAKER_00]: and then you can also even take an elevator to get to the gallery in like the opera house.
[00:06:15] [SPEAKER_00]: Right. It's like it's like a glass like sort of like a semi-transparent like glass sort
[00:06:20] [SPEAKER_01]: of looking elevator. It's like, OK, I guess. Yeah, I guess. Yeah, it's strange, but it's so
[00:06:28] [SPEAKER_01]: cool. It's such a cool layout. Everything you just said is such a joy. The game moves a lot
[00:06:33] [SPEAKER_01]: faster because you move a lot faster as presumably Pac-Man. You can still strafe
[00:06:38] [SPEAKER_01]: the movement speed is just jacked. And like again, I didn't really mind the slow movement
[00:06:44] [SPEAKER_01]: speed before, especially in the first two, because again, it's museum. You're not really
[00:06:48] [SPEAKER_01]: going to be like running through the museum. That doesn't make any sense. Right. But
[00:06:53] [SPEAKER_01]: I have to say the movement speed boost in volume five is much appreciated. Yeah,
[00:06:59] [SPEAKER_00]: I think it's I appreciate for sure. And like I get it much like you, I didn't really mind
[00:07:04] [SPEAKER_00]: the first four volumes too much, but like I think I think this does help. And another
[00:07:09] [SPEAKER_00]: thing I thought was really interesting is that the walls actually have like art. So
[00:07:15] [SPEAKER_00]: this art is like really off the rails to the top floor has like Mappy chasing Goro,
[00:07:21] [SPEAKER_00]: the boss cat. But then there's an indoor fucking Genesis from Xevious exploding your body.
[00:07:28] [SPEAKER_01]: Yeah, there is a there is an indoor fucking Genesis right there. And it is strange. Yeah,
[00:07:33] [SPEAKER_01]: I noticed the back wall of the main lobby has the toy pop kids on it. Yeah,
[00:07:39] [SPEAKER_00]: that somebody so many deep cuts in like I think that stuff is like really, really cool.
[00:07:44] [SPEAKER_00]: Even if it makes it look like Mappy doesn't give a shit about a ship exploding. But I mean,
[00:07:48] [SPEAKER_00]: details details. Yeah, whatever. Yeah. The one thing that is pretty ghetto though is that so
[00:07:55] [SPEAKER_00]: the of course the original Legend of Valkyrie like art would have been a Japanese logo. So
[00:08:01] [SPEAKER_00]: they had the change for us. So if you go to those door, it's like a door that has like
[00:08:06] [SPEAKER_00]: a black rectangle and then with the white font says the Legend of Valkyrie.
[00:08:11] [SPEAKER_01]: It's kind of ghetto. It's kind of more. I mean, like, I feel like it's more ghetto
[00:08:19] [SPEAKER_01]: than Genji and Hickey Clans. I mean, super ghetto. Yeah, it's really stupid. So there's
[00:08:27] [SPEAKER_01]: something interesting here to reach the gallery and the opera house. You have to take this glass
[00:08:32] [SPEAKER_01]: elevator that we mentioned earlier to the third floor, and you go up there and you're greeted
[00:08:37] [SPEAKER_01]: with a message when you walk in. It's like a you see a house in the background. It's like
[00:08:41] [SPEAKER_01]: a green lawn before you before you can do anything. A message pops up and it says
[00:08:48] [SPEAKER_01]: Hiroshi Fuji's world of Chana, the Mazekeeper in the diorama world. Dr. Fuji presents Chana
[00:08:56] [SPEAKER_01]: in 3D. Chana and Oru Oru present game notes. What the fuck?
[00:09:06] [SPEAKER_01]: So OK, so when I first saw this, I thought they were trying to tell me
[00:09:09] [SPEAKER_01]: I was about to do some sort of like adventure mini game within the museum,
[00:09:13] [SPEAKER_01]: like in the long, but that's not the case at all. So what the hell was that?
[00:09:18] [SPEAKER_00]: What does that even mean? I don't know who the care.
[00:09:25] [SPEAKER_00]: None of those words are in the Bible. Yeah, I don't really know who any of those characters
[00:09:29] [SPEAKER_00]: are. I mean, like there is in fact a 3D character inside. I guess that might be the titular
[00:09:35] [SPEAKER_00]: Chana. I don't like or or it's like what I don't understand anything that was said there.
[00:09:44] [SPEAKER_01]: They should look maybe that made more sense in Japanese or there is something
[00:09:47] [SPEAKER_01]: went along with it or I don't know. Maybe they could have just cut that message for us.
[00:09:51] [SPEAKER_01]: I don't know. I don't know why it said that.
[00:09:54] [SPEAKER_00]: I guess it's a testament to how much they want to lead into like their history,
[00:09:58] [SPEAKER_00]: I guess. But we don't understand that history.
[00:10:01] [SPEAKER_01]: Yeah, I didn't understand was too if that was a deep cut that was too deep for me.
[00:10:06] [SPEAKER_01]: So the opera house, by the way, is like the new version of the theater in previous volumes.
[00:10:12] [SPEAKER_01]: So I guess since you walk into the mansion to get to it,
[00:10:15] [SPEAKER_01]: it makes sense that it would be an opera house. It would make sense to be a theater.
[00:10:18] [SPEAKER_01]: So yeah, when you go in there, there are 3D models of Pac-Man and Ms. Pac-Man doing like
[00:10:25] [SPEAKER_01]: the balcony scene for Romeo and Juliet. Dude is so crazy.
[00:10:30] [SPEAKER_01]: Oh, they animated the whole thing. Yeah, there's like a spotlight on Pac-Man.
[00:10:35] [SPEAKER_01]: He's like, you know, on one knee and the there Ms. Pac-Man's up there.
[00:10:38] [SPEAKER_01]: Oh, yeah. Yeah, the whole the whole bit. It's weird.
[00:10:42] [SPEAKER_00]: It's super extra considering that really ultimately this just lets you see movies,
[00:10:46] [SPEAKER_00]: right? And like others and it's the sound test. But for some reason,
[00:10:49] [SPEAKER_00]: they added like this whole like scene and I guess that's cool.
[00:10:52] [SPEAKER_00]: But it's just like it's super over the top, right?
[00:10:56] [SPEAKER_00]: It's a lot of fun. Another point I wanted to bring up was
[00:11:13] [SPEAKER_00]: that there's more interactive touches this time around compared to the other four volumes.
[00:11:17] [SPEAKER_00]: It almost makes us feel like an adventure game in that, for instance, when you go into
[00:11:21] [SPEAKER_00]: the Dragon Spirit hallway, there's like a dragon head on the ground.
[00:11:26] [SPEAKER_00]: It's like, what's going on here? So you interact with it and the thing
[00:11:29] [SPEAKER_00]: that comes out devours you. It's like it sucks you in.
[00:11:33] [SPEAKER_00]: I'm like, what? And so you actually go inside of the Dragon Spirit space
[00:11:38] [SPEAKER_00]: and it's this fancy looking room. It's got like these dancing figures.
[00:11:44] [SPEAKER_00]: It's got stained glass windows and like, what are these doing here?
[00:11:47] [SPEAKER_00]: So you can press a button and they'll actually do like a miniature play.
[00:11:51] [SPEAKER_00]: I'm like, like, what the hell is this? I'm doing Dragon Spirit.
[00:11:54] [SPEAKER_01]: That's like so weird. It's like you're inside of a.
[00:11:58] [SPEAKER_01]: What would you call it? A music box, right?
[00:12:00] [SPEAKER_01]: With like turning figures on top, right? Exactly.
[00:12:02] [SPEAKER_01]: Yeah. And it's very it's very quiet and like,
[00:12:05] [SPEAKER_01]: you know, it's the two it's the male and female character from Dragon Spirit
[00:12:08] [SPEAKER_01]: before he becomes a blue dragon. Yeah.
[00:12:11] [SPEAKER_01]: You know what, though? I kind of love it.
[00:12:14] [SPEAKER_01]: Like I'm a Dragon Spirit sicko. Everyone knows this.
[00:12:18] [SPEAKER_01]: And that hit me really deep down. I loved it.
[00:12:21] [SPEAKER_01]: I love looking at it. It's kind of perfect.
[00:12:24] [SPEAKER_01]: It gets me right. I don't expect 99% of people to give a shit,
[00:12:27] [SPEAKER_01]: including yourself. But if you if you if you feel that game
[00:12:32] [SPEAKER_01]: the way I do, it's it feels kind of special.
[00:12:35] [SPEAKER_01]: Even like I said before, it's just PS1 graphics from what? 1997.
[00:12:40] [SPEAKER_01]: It's still so super effective of what it does because the art style
[00:12:44] [SPEAKER_01]: and that's not easy to do. You know, they're trying to convert
[00:12:46] [SPEAKER_01]: all these like different types of arcade games into like 3D models
[00:12:51] [SPEAKER_01]: and representations. And that's not easy work, man.
[00:12:55] [SPEAKER_01]: That's not just this isn't just a collection of games.
[00:12:58] [SPEAKER_01]: They just slapped on a desk like they did later for Dreamcast.
[00:13:00] [SPEAKER_01]: They put work into this and they didn't have to, you know?
[00:13:04] [SPEAKER_01]: And I again, I love it. I know I keep saying that,
[00:13:07] [SPEAKER_01]: but I really appreciate it. And like the fact that it does
[00:13:10] [SPEAKER_00]: feel like an adventure game, that's actually really,
[00:13:13] [SPEAKER_00]: really captivating, right? And you have to set up your assets
[00:13:15] [SPEAKER_00]: to even like feel that way. And that's like that's really respectable.
[00:13:19] [SPEAKER_00]: Even let's just recreate an art style in general,
[00:13:21] [SPEAKER_00]: like really hard, let alone like crafting like a whole spiel.
[00:13:24] [SPEAKER_00]: And speaking of like the whole spiel, I mean,
[00:13:27] [SPEAKER_00]: we'll get more into Valkyrie later, but it's room like teleports you
[00:13:30] [SPEAKER_00]: to there's a portal that teleports into a forest.
[00:13:33] [SPEAKER_00]: You see all the different like characters like like the fairies
[00:13:35] [SPEAKER_00]: and the old wise man or like whatever, right?
[00:13:38] [SPEAKER_00]: But to actually like leave, you actually have to walk up to
[00:13:41] [SPEAKER_00]: a bunch of bushes. And then when you interact with it,
[00:13:43] [SPEAKER_00]: you look like you're pushing them to a side so that you can pass through.
[00:13:46] [SPEAKER_00]: And I'm like, you know, like that's actually like a lot of detail.
[00:13:50] [SPEAKER_01]: Yeah, that's not that's not a cheap animation, you know?
[00:13:54] [SPEAKER_01]: It's it's that's a lot of that's really cool that they did that.
[00:13:57] [SPEAKER_01]: Yeah. All the rooms in this are just cool.
[00:14:00] [SPEAKER_01]: Do you remember the the Pac Mania room?
[00:14:02] [SPEAKER_01]: It's like a swing like party cabin for some reason.
[00:14:06] [SPEAKER_00]: It's like it's so weird. And to actually reach it,
[00:14:08] [SPEAKER_00]: you have to eat three fruits. So you actually do like press
[00:14:11] [SPEAKER_00]: the button three times to actually like eat the fruit.
[00:14:14] [SPEAKER_00]: And then and then it warps you like, wait, what?
[00:14:16] [SPEAKER_00]: But then you go inside and it's party time in there, like,
[00:14:20] [SPEAKER_01]: you know, like Blinky and Clyde and stuff for like playing cards at the table.
[00:14:26] [SPEAKER_01]: Inky is jumping up and down on the couch for some reason.
[00:14:29] [SPEAKER_01]: I don't know why that's happening.
[00:14:33] [SPEAKER_01]: Sue was like serving drinks or whatever.
[00:14:35] [SPEAKER_01]: It's weird. But then you pick up the power pellet on the ground
[00:14:38] [SPEAKER_01]: and they're like, oh, shit, bye, bitch.
[00:14:40] [SPEAKER_01]: And they're just like, leave the window.
[00:14:43] [SPEAKER_01]: They all turn blue and they leave except Sue or whatever still serving drinks.
[00:14:47] [SPEAKER_01]: But if you interact with her, she'll also turn blue and leave.
[00:14:51] [SPEAKER_01]: It's weird. But yeah, Sue should pick up that pellet.
[00:14:53] [SPEAKER_01]: They're like, oh, crap, Pac Man.
[00:14:55] [SPEAKER_01]: So why are they just partying in his cabin if they know he's going to get
[00:14:58] [SPEAKER_01]: he's going to come home and munch on them?
[00:15:00] [SPEAKER_01]: Like, I don't know why that was a good idea.
[00:15:03] [SPEAKER_00]: They thought he was spending a lot of time getting that leg enhancement.
[00:15:08] [SPEAKER_01]: You and the leg man, the legs.
[00:15:11] [SPEAKER_01]: I don't think he's that jealous of Ms.
[00:15:13] [SPEAKER_01]: Pac Man's legs. Maybe he is.
[00:15:14] [SPEAKER_01]: I don't know.
[00:15:15] [SPEAKER_00]: They're pretty long.
[00:15:19] [SPEAKER_01]: I think you're transfixed with Ms.
[00:15:21] [SPEAKER_01]: Pac Man's legs. Admit it right now on the on the air.
[00:15:24] [SPEAKER_01]: Yeah, I want some wispy pal legs.
[00:15:27] [SPEAKER_01]: That's not what I asked at all.
[00:15:29] [SPEAKER_01]: That is literally not what I asked you.
[00:15:33] [SPEAKER_01]: The Metro Cross room is pretty incredible, right?
[00:15:38] [SPEAKER_01]: So it's a pretty faithful recreation of the game.
[00:15:41] [SPEAKER_01]: So it's like you have that checkered floor
[00:15:43] [SPEAKER_01]: and you have everything from the game, like interactable objects
[00:15:46] [SPEAKER_01]: like the yellow launch ramp.
[00:15:47] [SPEAKER_01]: And you do an actual flip like the camera actually spins around.
[00:15:51] [SPEAKER_00]: That's crazy. Yeah.
[00:15:52] [SPEAKER_01]: The camera first person when you do it.
[00:15:54] [SPEAKER_01]: You can get ran over by the barrels.
[00:15:56] [SPEAKER_01]: And again, it's from first person.
[00:15:58] [SPEAKER_01]: So you're like you flatten is like, you know, like that cartoon.
[00:16:02] [SPEAKER_01]: Like I got flattened and you're like flat in like a piece of paper or something.
[00:16:06] [SPEAKER_01]: And you see the Metro Cross guys on either side,
[00:16:09] [SPEAKER_01]: like running their courses as you're like there's a lot going on in there.
[00:16:12] [SPEAKER_01]: That's so cool.
[00:16:13] [SPEAKER_01]: It's so cool.
[00:16:14] [SPEAKER_01]: You would never be able to do that 60 frames a second, I think.
[00:16:17] [SPEAKER_01]: So I guess I guess it's I guess as much as I want to bet.
[00:16:20] [SPEAKER_01]: Yeah, I guess they made the right call.
[00:16:22] [SPEAKER_01]: You can make much more detailed rooms.
[00:16:23] [SPEAKER_01]: Fine. You got me.
[00:16:26] [SPEAKER_01]: But also in there, there's like a song that plays in there
[00:16:30] [SPEAKER_01]: that sounds nothing like the Metro Cross theme,
[00:16:34] [SPEAKER_01]: which is a classic composition by Nobuyuki Onogi.
[00:16:37] [SPEAKER_01]: But it doesn't sound anything like that blues tune.
[00:16:41] [SPEAKER_01]: Sounds like something like an alternate take a Press Your Luck or something.
[00:16:44] [SPEAKER_02]: It's like what?
[00:16:47] [SPEAKER_02]: I don't know.
[00:16:59] [SPEAKER_00]: Maybe they're trying to sell the tone of the whole thing.
[00:17:02] [SPEAKER_00]: But like the funny thing is that we very quickly looked over at YouTube
[00:17:05] [SPEAKER_00]: and you're not the only one that mentioned Press Your Luck.
[00:17:09] [SPEAKER_01]: Yeah, I mean, look, yeah, I'm a Press Your Luck guy, right?
[00:17:11] [SPEAKER_01]: I love the aesthetic of that show and the music.
[00:17:14] [SPEAKER_01]: Right.
[00:17:14] [SPEAKER_01]: So, yeah, that's what's on my mind.
[00:17:16] [SPEAKER_01]: I didn't know it'd be on anyone else's mind,
[00:17:18] [SPEAKER_01]: but maybe there's more sickos out there than I thought.
[00:17:20] [SPEAKER_01]: I guess so, too.
[00:17:23] [SPEAKER_01]: So I want to I want to read something because in the how to play section for Metro Cross,
[00:17:28] [SPEAKER_01]: it was very bizarre.
[00:17:30] [SPEAKER_01]: So this is what it says in the story section.
[00:17:32] [SPEAKER_01]: I'm just going to read it verbatim.
[00:17:35] [SPEAKER_01]: Metro is abandoned.
[00:17:37] [SPEAKER_01]: Save a lone runner.
[00:17:39] [SPEAKER_01]: Suddenly green tiles appear in the street.
[00:17:42] [SPEAKER_01]: The slip zone.
[00:17:43] [SPEAKER_01]: Jump.
[00:17:45] [SPEAKER_01]: He must dodge obstacles to reach the goal before time runs out.
[00:17:50] [SPEAKER_01]: The exhausted runner can neither stop nor retreat.
[00:17:53] [SPEAKER_01]: This is a game he cannot die, but game over as a sentence as terrible as death.
[00:18:00] [SPEAKER_02]: What does this mean?
[00:18:06] [SPEAKER_01]: Folks, I got nothing.
[00:18:08] [SPEAKER_01]: I don't even know what to say about that.
[00:18:10] [SPEAKER_01]: I think that just speaks for itself.
[00:18:12] [SPEAKER_01]: Maybe we should just move on.
[00:18:13] [SPEAKER_01]: I got absolutely nothing.
[00:18:14] [SPEAKER_01]: Don't game over, I guess.
[00:18:19] [SPEAKER_00]: It's a sentence as terrible as death, don't you know?
[00:18:21] [SPEAKER_00]: It is.
[00:18:22] [SPEAKER_00]: You want to talk about other bizarre stuff, though.
[00:18:25] [SPEAKER_00]: The bar Duke Room is the one that kind of stands out the most to me in volume five
[00:18:30] [SPEAKER_00]: because it's super trippy when you go in there.
[00:18:32] [SPEAKER_00]: There's a song in there with echoey vocals saying like, um, your friend echoey,
[00:18:39] [SPEAKER_00]: but like that's one of the lines from the game.
[00:18:41] [SPEAKER_00]: But then it's followed by the end game like, I'm your friend.
[00:18:46] [SPEAKER_01]: It's like this.
[00:18:47] [SPEAKER_01]: It's so weird.
[00:18:48] [SPEAKER_01]: It's like this drum and bass thing, which of course is popular in the second half
[00:18:51] [SPEAKER_01]: of the nineties.
[00:18:52] [SPEAKER_01]: So it's not too strange that they did that, but it's really telling
[00:18:56] [SPEAKER_01]: that they zeroed in on the I'm your friend.
[00:19:14] [SPEAKER_01]: The one clip, the iconic part of Barra Duke that people remember.
[00:19:21] [SPEAKER_01]: It's so shrill.
[00:19:23] [SPEAKER_01]: They try to put it in the background of the song, but it's still shrill.
[00:19:27] [SPEAKER_00]: Yeah, it's just, man.
[00:19:28] [SPEAKER_00]: Like the soundscape wise is bizarre, but not only that, you can go down like a
[00:19:33] [SPEAKER_00]: separate pipe in this room and it takes you to some space where there's enemies
[00:19:36] [SPEAKER_00]: flying above you.
[00:19:37] [SPEAKER_00]: And I have no clue what's going on here.
[00:19:40] [SPEAKER_00]: I have no clue if there's anything else that you can do in here.
[00:19:42] [SPEAKER_00]: And like, I just don't know.
[00:19:44] [SPEAKER_00]: I'm just like getting the vibes, I guess.
[00:19:48] [SPEAKER_00]: But it's the bar Duke vibes room.
[00:19:53] [SPEAKER_00]: Because I don't see any other reason for this room to be here.
[00:19:57] [SPEAKER_00]: It's like kind of like what's happening, man?
[00:20:00] [SPEAKER_01]: It's it's strange.
[00:20:02] [SPEAKER_01]: I was hoping you would tell me what you do in there, because I thought I was too dumb
[00:20:05] [SPEAKER_01]: to figure it out, but apparently you didn't either.
[00:20:07] [SPEAKER_01]: So I don't know.
[00:20:10] [SPEAKER_01]: It's a mystery to me.
[00:20:11] [SPEAKER_01]: It looks cool, I guess.
[00:20:13] [SPEAKER_01]: I guess maybe they just wanted you to like experience the warp pipe thing,
[00:20:18] [SPEAKER_01]: like in 3D.
[00:20:19] [SPEAKER_00]: I don't know, but it should lead to something that is the thing that you do in bar
[00:20:23] [SPEAKER_00]: Duke.
[00:20:23] [SPEAKER_00]: But at the same time, it's just like, I couldn't figure out something
[00:20:27] [SPEAKER_00]: to interact with.
[00:20:28] [SPEAKER_00]: I mean, it was just really weird.
[00:20:30] [SPEAKER_00]: So that was cool.
[00:20:31] [SPEAKER_00]: Yeah, for sure.
[00:20:32] [SPEAKER_01]: Strange.
[00:20:34] [SPEAKER_01]: I was flipping through the issues of NG magazine in the gallery as I do with
[00:20:39] [SPEAKER_01]: every museum.
[00:20:41] [SPEAKER_01]: And I got to the October 1992 issue and the entire image was basically
[00:20:47] [SPEAKER_01]: pixelated out.
[00:20:49] [SPEAKER_01]: So I was like, what the hell is going on here?
[00:20:52] [SPEAKER_01]: So I looked it up online.
[00:20:55] [SPEAKER_01]: This cover of NG magazine features Godzilla and Mothra.
[00:21:01] [SPEAKER_01]: What?
[00:21:02] [SPEAKER_01]: Okay, that's weird enough, but this is even weirder.
[00:21:07] [SPEAKER_01]: Godzilla and Mothra are there for no discernible reason.
[00:21:10] [SPEAKER_01]: It's not like Namco ever made a Godzilla game or anything.
[00:21:14] [SPEAKER_01]: So like, why the hell are they here?
[00:21:17] [SPEAKER_01]: And I finally got my answer when I zoomed in on the fine print all
[00:21:21] [SPEAKER_01]: the way at the bottom of the magazine, which are still readable.
[00:21:25] [SPEAKER_01]: And to the best of my Japanese, my mediocre Japanese, it says Namco
[00:21:30] [SPEAKER_01]: is in cooperation with the Toho movie Godzilla versus Mothra opening
[00:21:34] [SPEAKER_01]: nationwide on December 12th.
[00:21:37] [SPEAKER_01]: What a load.
[00:21:38] [SPEAKER_01]: So it was a tie in.
[00:21:40] [SPEAKER_01]: Now I don't know if they like help finance the movie.
[00:21:42] [SPEAKER_01]: I don't know within cooperation means.
[00:21:44] [SPEAKER_01]: I mean, I don't know.
[00:21:47] [SPEAKER_00]: Yeah, I can't really speculate as to the nature of that cross
[00:21:50] [SPEAKER_00]: promotion, but I think it's interesting that they're covering their bases
[00:21:54] [SPEAKER_00]: legally, right?
[00:21:55] [SPEAKER_00]: Because that's why they had like pseudo censoring it out or whatever.
[00:21:58] [SPEAKER_00]: Right.
[00:21:58] [SPEAKER_00]: But yeah, it's fascinating to me that they would even cross promote
[00:22:02] [SPEAKER_00]: with that in the first place.
[00:22:03] [SPEAKER_00]: I mean, I can't imagine what was the basis for it.
[00:22:07] [SPEAKER_00]: But I mean, it's interesting, right?
[00:22:10] [SPEAKER_01]: It sure is.
[00:22:11] [SPEAKER_01]: I just had to know.
[00:22:12] [SPEAKER_01]: I was like, what the hell was on here?
[00:22:13] [SPEAKER_01]: I didn't even really think it necessarily that it would be something
[00:22:17] [SPEAKER_01]: licensed.
[00:22:17] [SPEAKER_01]: I thought maybe it would be something too sketchy for like a game rated E for
[00:22:22] [SPEAKER_01]: everyone or something or maybe.
[00:22:25] [SPEAKER_01]: Yeah, yeah.
[00:22:25] [SPEAKER_01]: As it would be back then.
[00:22:27] [SPEAKER_01]: So I thought I thought maybe like, OK, they don't want to show
[00:22:31] [SPEAKER_01]: whatever this is because they might get a teen rating or something.
[00:22:34] [SPEAKER_00]: But mommy, this house is splattering too much.
[00:22:40] [SPEAKER_01]: Oh, there's a reason why Spider-Hells never appeared on any of these.
[00:22:43] [SPEAKER_01]: OK, so.
[00:22:48] [SPEAKER_01]: But yeah, it's it's it's fascinating.
[00:22:51] [SPEAKER_01]: And yeah, I hope my Japanese wasn't too far off base, but I'm pretty sure
[00:22:54] [SPEAKER_01]: that's what it said.
[00:22:56] [SPEAKER_00]: That's cool, though, man.
[00:22:57] [SPEAKER_00]: Yeah, that's an extra context because the game description sure as hell
[00:23:00] [SPEAKER_00]: doesn't really tell you what the magazine is about.
[00:23:02] [SPEAKER_00]: I think it just says like this is about final lap three, but there's
[00:23:05] [SPEAKER_00]: just a bunch of pixels and like, OK, yeah, it just says it just says
[00:23:09] [SPEAKER_01]: the games that are featured in there doesn't again, the cover doesn't have
[00:23:12] [SPEAKER_01]: anything to do with the contents inside.
[00:23:14] [SPEAKER_01]: So, yeah, yeah, yeah.
[00:23:17] [SPEAKER_00]: One real weird point I go on to make, I got to make really quick is that
[00:23:21] [SPEAKER_00]: so each of the five volumes does have a little arcade history,
[00:23:24] [SPEAKER_00]: time like in browse.
[00:23:25] [SPEAKER_00]: But this like includes more granular details.
[00:23:29] [SPEAKER_00]: It has like DX and SD's like Cyber Commando DX
[00:23:34] [SPEAKER_00]: and Cyber Commando SD on like separate lines.
[00:23:36] [SPEAKER_00]: And I'm like, are they just trying to be as comprehensive as possible
[00:23:39] [SPEAKER_00]: for the last volume?
[00:23:40] [SPEAKER_00]: It's like that was like we I'm like.
[00:23:41] [SPEAKER_00]: Did they have to do that?
[00:23:43] [SPEAKER_00]: I don't know.
[00:23:43] [SPEAKER_00]: Kind of extra.
[00:23:43] [SPEAKER_01]: I don't think they I don't even think I know what that means.
[00:23:46] [SPEAKER_01]: So this like does that mean like standard SD standard and deluxe cabinets?
[00:23:51] [SPEAKER_01]: It's got to be.
[00:23:52] [SPEAKER_00]: Yeah, right.
[00:23:53] [SPEAKER_00]: It's just like is that does that mention warrant being mentioned
[00:23:56] [SPEAKER_00]: separately, like a separate like game entries, like I guess if the cabinets
[00:24:00] [SPEAKER_00]: are different enough, but almost like also what the fuck is Cyber Commando?
[00:24:05] [SPEAKER_00]: I've never heard.
[00:24:06] [SPEAKER_00]: I had never heard of it before looking at these some like, I don't know.
[00:24:10] [SPEAKER_00]: I don't know.
[00:24:10] [SPEAKER_00]: Yeah, but yes, I thought that was an interesting like point just because
[00:24:15] [SPEAKER_00]: like they could have just said Cyber Commando, but they did.
[00:24:19] [SPEAKER_01]: They did it.
[00:24:19] [SPEAKER_01]: I don't know.
[00:24:20] [SPEAKER_01]: Yeah, I don't know why they like differentiated that that was where
[00:24:23] [SPEAKER_01]: that they need to say like, I mean, it doesn't say like
[00:24:25] [SPEAKER_01]: Suzuka eight hours full scale and whatever.
[00:24:28] [SPEAKER_01]: Not that I don't know there's any other type of
[00:24:30] [SPEAKER_01]: Suzuka eight hours cabinet outside of full scale, but I mean, like it's
[00:24:34] [SPEAKER_01]: it's really strange thing to include, but I guess for thoroughness.
[00:24:37] [SPEAKER_01]: I don't know.
[00:24:44] [SPEAKER_01]: Let's talk about the games here more in depth, and I think this is going
[00:24:47] [SPEAKER_01]: to be the volume where we touch on all five of these games.
[00:24:50] [SPEAKER_01]: This is without a doubt.
[00:24:52] [SPEAKER_01]: I don't know about you.
[00:24:53] [SPEAKER_01]: This is the best lineup of the five Namco Museums easy for my money.
[00:24:58] [SPEAKER_01]: Every single game here is an absolute winner.
[00:25:01] [SPEAKER_01]: So like I want to touch on all of them, but before I do,
[00:25:04] [SPEAKER_00]: you tell me like what you think, you know, honestly upon first glance,
[00:25:09] [SPEAKER_00]: these seem like some pretty crazy deep cuts and I can't imagine like
[00:25:13] [SPEAKER_00]: your average like enthusiasts is going to all five.
[00:25:16] [SPEAKER_00]: But like I think to me, like these five are the most consistent
[00:25:20] [SPEAKER_00]: quality wise because in the other four volumes, there are some things
[00:25:24] [SPEAKER_00]: I wouldn't call them like stinkers or like bad games, but some that
[00:25:28] [SPEAKER_00]: we wouldn't necessarily gravitate towards such as like we're not going
[00:25:31] [SPEAKER_00]: to be playing like like Drago or like return of Ishtar necessarily.
[00:25:36] [SPEAKER_01]: Those are the only two I would call bad.
[00:25:38] [SPEAKER_01]: I wouldn't even say Dragon Buster is bad.
[00:25:40] [SPEAKER_01]: I just don't really like to play it.
[00:25:42] [SPEAKER_01]: You're in Ishtar.
[00:25:44] [SPEAKER_01]: I would actually say are not good, but that's it.
[00:25:47] [SPEAKER_00]: Yeah.
[00:25:47] [SPEAKER_00]: So like but yeah, again, like there are titles that we are less
[00:25:51] [SPEAKER_00]: inclined to revisit such as like the original rally X and then
[00:25:54] [SPEAKER_00]: like Dragon Buster and stuff like that.
[00:25:57] [SPEAKER_00]: But I'd say all five of these are warrant, you know, playing
[00:26:00] [SPEAKER_00]: like the all five of them are standouts in their own right
[00:26:03] [SPEAKER_00]: mechanically and aesthetically.
[00:26:05] [SPEAKER_00]: And yeah, they're they're cool.
[00:26:07] [SPEAKER_01]: I absolutely agree.
[00:26:08] [SPEAKER_01]: I think all five of them are stupendous.
[00:26:11] [SPEAKER_01]: I want to touch on them all real quick if you don't mind.
[00:26:14] [SPEAKER_01]: Metro Cross is just so much fun.
[00:26:18] [SPEAKER_01]: I had never played it before I got this volume five.
[00:26:20] [SPEAKER_01]: Barra Duke and Metro Cross were the ones I had never played before.
[00:26:24] [SPEAKER_01]: And it's it's just you can almost say Metro Cross is like
[00:26:28] [SPEAKER_01]: the ancient archetype of what we might now call the endless runner.
[00:26:32] [SPEAKER_01]: That's an interesting way of putting it.
[00:26:33] [SPEAKER_01]: Yeah.
[00:26:33] [SPEAKER_01]: Is that fair to say because it has like great score play
[00:26:38] [SPEAKER_01]: and tension against the clock, you know, like almost like a
[00:26:42] [SPEAKER_01]: futuristic game show.
[00:26:43] [SPEAKER_01]: You could you could call it.
[00:26:45] [SPEAKER_01]: And you know, I like that motif.
[00:26:46] [SPEAKER_01]: That's the motif that grobda has as well.
[00:26:48] [SPEAKER_01]: That sort of future like blood sport kind of thing.
[00:26:51] [SPEAKER_01]: And I love that shit.
[00:26:53] [SPEAKER_01]: And it's just an incredible design, man.
[00:26:56] [SPEAKER_01]: Also, maybe one of the best Namco main BGM's ever again,
[00:27:01] [SPEAKER_01]: composed by Nobuyuki Onagi.
[00:27:03] [SPEAKER_01]: He's done Mappy.
[00:27:04] [SPEAKER_01]: He's done liberal rabble.
[00:27:06] [SPEAKER_01]: He's done many things at Namco.
[00:27:08] [SPEAKER_01]: But like Jesus, man, I honestly think Metro Cross takes the cake.
[00:27:34] [SPEAKER_00]: Yeah, it's catchy, man.
[00:27:36] [SPEAKER_00]: It's earworm.
[00:27:36] [SPEAKER_00]: It's an earworm.
[00:27:37] [SPEAKER_00]: I think it's really, really good.
[00:27:38] [SPEAKER_00]: And that's already amongst the whole linear just stacked BGM.
[00:27:42] [SPEAKER_00]: So yeah.
[00:27:49] [SPEAKER_01]: You you were not really a fan of Pac Mania before, were you?
[00:27:53] [SPEAKER_01]: Or am I misreading that?
[00:27:55] [SPEAKER_00]: Yeah, for a long time, I wasn't really necessarily a Pac Mania fan.
[00:27:58] [SPEAKER_00]: It was actually took a few plays like kind of like understand it.
[00:28:02] [SPEAKER_00]: But like I think by the time like I started playing Pac Man Museum Plus
[00:28:06] [SPEAKER_00]: and stuff like that, I was really into it.
[00:28:08] [SPEAKER_00]: But like for a long time, though, just like this is just a weirdo isometric Pac Man.
[00:28:13] [SPEAKER_00]: But no, it holds its own.
[00:28:15] [SPEAKER_00]: And it holds its own.
[00:28:17] [SPEAKER_01]: It's really deceptively simple design as Pac Man usually is.
[00:28:21] [SPEAKER_01]: But like you think because Pac Man can jump in this game.
[00:28:25] [SPEAKER_01]: That's kind of the gimmick of it.
[00:28:27] [SPEAKER_01]: Pac Man can jump in a maze game, not like Pac Land, which is a science
[00:28:30] [SPEAKER_01]: cooler, but a maze Pac Man game or Pac Man can jump.
[00:28:33] [SPEAKER_01]: You'd think that would trivialize everything, right?
[00:28:35] [SPEAKER_01]: You can just jump over all the ghosts and you can do that.
[00:28:38] [SPEAKER_01]: But the ghosts are so much smarter than they were before.
[00:28:41] [SPEAKER_01]: They'll chase your ass down.
[00:28:42] [SPEAKER_01]: There's also many more ghosts.
[00:28:44] [SPEAKER_01]: So the game does balance out.
[00:28:46] [SPEAKER_01]: And then if you get really far, some ghosts are also able to jump.
[00:28:50] [SPEAKER_01]: So it's it's it balances just because you can jump doesn't mean the game is easy street.
[00:28:55] [SPEAKER_00]: And also like you don't have full visibility of the maze on like earlier games as well.
[00:29:00] [SPEAKER_00]: So that you kind of have to think on your feet sometimes.
[00:29:02] [SPEAKER_00]: And that's an interesting decision making at play, too.
[00:29:05] [SPEAKER_00]: So what would you call Barra Duke?
[00:29:08] [SPEAKER_01]: I don't really know what genre it is.
[00:29:10] [SPEAKER_01]: I guess it's just a action game.
[00:29:14] [SPEAKER_01]: It's not really a schmup.
[00:29:16] [SPEAKER_01]: It's it's it's what the hell is it?
[00:29:19] [SPEAKER_01]: I mean, obviously my comp is Air Fortress, but nobody knows what that is.
[00:29:23] [SPEAKER_01]: So I don't really I don't I don't really know how to describe it.
[00:29:27] [SPEAKER_01]: You know, a free flying side scrolling shooter.
[00:29:31] [SPEAKER_01]: Yeah, but sometimes you go up and down.
[00:29:34] [SPEAKER_01]: You do kind of go around a map sometimes as you go along.
[00:29:38] [SPEAKER_00]: So it's like, yeah, it's not really sites.
[00:29:42] [SPEAKER_01]: I don't know.
[00:29:43] [SPEAKER_00]: I don't know, man.
[00:29:45] [SPEAKER_01]: Yeah, but it's kind of a dungeony kind of shooter game.
[00:29:48] [SPEAKER_01]: It's it's fantastic, whatever it is.
[00:29:50] [SPEAKER_01]: So it's artistically fantastic.
[00:29:52] [SPEAKER_01]: It plays great, too.
[00:29:53] [SPEAKER_00]: Yeah, I love it.
[00:29:54] [SPEAKER_00]: It also deserves that crazy room.
[00:29:59] [SPEAKER_01]: The I'm your friend room.
[00:30:01] [SPEAKER_01]: Yeah, the vibes room, the bar Duke vibes room.
[00:30:04] [SPEAKER_01]: I was looking up the soundtrack to Barra Duke.
[00:30:07] [SPEAKER_01]: It's in Japanese, but the I'm your friend sound bite says I'm your friend in English.
[00:30:12] [SPEAKER_01]: It's that's the only part that's in it.
[00:30:14] [SPEAKER_01]: All the rest of the soundtrack is in Japanese.
[00:30:16] [SPEAKER_00]: Oh, really?
[00:30:17] [SPEAKER_00]: This is they kept it all.
[00:30:18] [SPEAKER_00]: That's interesting.
[00:30:18] [SPEAKER_01]: Yeah, but I'm your friend is in because it's it's it's it's in English in the game, too.
[00:30:23] [SPEAKER_01]: So you may as well just write it that way.
[00:30:24] [SPEAKER_01]: Yeah, indeed.
[00:30:25] [SPEAKER_01]: Of course, I've already spoken about it.
[00:30:28] [SPEAKER_01]: But Dragon Spirit may be my favorite schmup ever.
[00:30:31] [SPEAKER_01]: We probably don't have the time to go into why I like that game so much.
[00:30:34] [SPEAKER_01]: But just I'll say this just as like a visual thing.
[00:30:39] [SPEAKER_01]: I think it's so cool, especially came out in 1987.
[00:30:43] [SPEAKER_01]: Right.
[00:30:43] [SPEAKER_01]: So you had things like our type and Gradius was cooking right or salamander
[00:30:48] [SPEAKER_01]: life force, if you will, and plenty of these other like hard sci fi themes.
[00:30:53] [SPEAKER_01]: Dragon Spirit was completely different because it's like a
[00:30:56] [SPEAKER_01]: it's like the first fantasy schmup I can think of with like with like mountains
[00:31:02] [SPEAKER_01]: and grassy plains and volcanoes and like shit like that, like fantasy settings,
[00:31:08] [SPEAKER_01]: a snowy field.
[00:31:10] [SPEAKER_01]: Right.
[00:31:10] [SPEAKER_01]: You didn't see that in other schmups and you're a dragon.
[00:31:13] [SPEAKER_01]: Of course, she plays a dragon.
[00:31:15] [SPEAKER_01]: So already you're like it's just so different and it feels so different.
[00:31:20] [SPEAKER_01]: And Shinji Hosoi composed the soundtrack to this.
[00:31:23] [SPEAKER_01]: And the sequel Dragon Saber, some of the best, some of my favorite music of all time.
[00:31:29] [SPEAKER_00]: It's so memorable.
[00:31:30] [SPEAKER_00]: Yeah.
[00:31:31] [SPEAKER_00]: And even the opening scene, like you're flying over this ocean
[00:31:34] [SPEAKER_00]: look in place too, and that's already pretty distinct as well.
[00:31:37] [SPEAKER_00]: And like, yeah, like just everything ties together so cohesively.
[00:31:41] [SPEAKER_00]: You power up and get like two heads or like whatever stuff
[00:31:44] [SPEAKER_00]: like that really feels empowering.
[00:31:46] [SPEAKER_00]: And the game is hard to kick your ass.
[00:31:50] [SPEAKER_01]: It's not easy.
[00:31:52] [SPEAKER_01]: You've played the NES version, right?
[00:31:53] [SPEAKER_01]: Dragon Spirit, the new legend.
[00:31:55] [SPEAKER_01]: Yep.
[00:31:55] [SPEAKER_01]: Which is a lot easier.
[00:31:57] [SPEAKER_01]: Honestly, I almost recommend people play that just because you can actually beat it.
[00:32:01] [SPEAKER_01]: But it's a great conversion for a lot of different reasons.
[00:32:05] [SPEAKER_01]: But the arcade version should be experienced too.
[00:32:08] [SPEAKER_01]: Any version of Dragon Spirit is a good version.
[00:32:10] [SPEAKER_01]: Never played it.
[00:32:11] [SPEAKER_01]: Absolutely.
[00:32:12] [SPEAKER_01]: Yeah.
[00:32:13] [SPEAKER_01]: So there's one game we didn't mention yet, and that is Legend of Valkyrie.
[00:32:31] [SPEAKER_01]: For those who don't know, it's a top down action game.
[00:32:34] [SPEAKER_01]: And it has an RPG feel, even though it's not an RPG.
[00:32:38] [SPEAKER_01]: Obviously, it's an arcade game.
[00:32:40] [SPEAKER_01]: Yeah.
[00:32:40] [SPEAKER_01]: But it's very unique in the arcade space.
[00:32:43] [SPEAKER_01]: Could we start there?
[00:32:45] [SPEAKER_00]: I would definitely say it's unique because yeah,
[00:32:48] [SPEAKER_00]: it almost feels like an action RPG of sorts.
[00:32:52] [SPEAKER_00]: I mean, fundamentally, it's about, you know,
[00:32:55] [SPEAKER_00]: like stabbing with your sword or whatever, right?
[00:32:57] [SPEAKER_00]: But you can do all sorts of things aside from that as well.
[00:33:01] [SPEAKER_00]: You actually pick up gold,
[00:33:03] [SPEAKER_00]: which once you purchase power ups and stuff like that.
[00:33:06] [SPEAKER_00]: Right.
[00:33:06] [SPEAKER_00]: And then so like that in itself already suggests some degree of
[00:33:10] [SPEAKER_00]: inventory shenanigans, which kind of isn't really the most consistent
[00:33:15] [SPEAKER_00]: mechanic in arcade games.
[00:33:17] [SPEAKER_01]: Right.
[00:33:17] [SPEAKER_01]: And well, you don't really I mean, like I'm trying to think of stuff
[00:33:20] [SPEAKER_01]: like Kadaj or whatever where you'd have to hold the fire button if you were the mage
[00:33:25] [SPEAKER_01]: to get and a thought bubble appears over his head like fireball or potion or this.
[00:33:30] [SPEAKER_01]: You know what I mean?
[00:33:30] [SPEAKER_01]: And then you have to let go at the right time.
[00:33:32] [SPEAKER_01]: So that was kind of awkward, but it works, you know?
[00:33:34] [SPEAKER_01]: But yeah, sometimes for that kind of like thing where you're trying to use spells
[00:33:38] [SPEAKER_01]: or whatever doesn't always come off the best in a arcade game
[00:33:41] [SPEAKER_01]: because you don't have the buttons.
[00:33:43] [SPEAKER_00]: But I think this game controls really well with attack and jump.
[00:33:46] [SPEAKER_00]: Like it's simple, right?
[00:33:48] [SPEAKER_00]: That's at the heart of any arcade game that's actually worth its salt
[00:33:51] [SPEAKER_00]: worth its weight in salt and like and just because like
[00:33:55] [SPEAKER_00]: you do have to hold the button to like use your spells.
[00:33:57] [SPEAKER_00]: I don't I never really particularly minded.
[00:33:59] [SPEAKER_00]: And those are spells that you can actually acquire it like during your run.
[00:34:02] [SPEAKER_00]: So there's a there's a feeling of progression, right?
[00:34:05] [SPEAKER_00]: And that's that is really, really fascinating to me.
[00:34:08] [SPEAKER_01]: I don't call games special very often, but maybe I should.
[00:34:12] [SPEAKER_01]: I think Valkyrie is special.
[00:34:13] [SPEAKER_01]: I am again, I'm super grateful it's on here.
[00:34:16] [SPEAKER_01]: And I love again, I love the feeling that it's not an RPG, but it feels like one.
[00:34:22] [SPEAKER_00]: Yeah, I just think it has the hallmarks of like a really solidly crafted like arcade
[00:34:27] [SPEAKER_00]: game, like everything is extremely like vibrant and readable.
[00:34:30] [SPEAKER_00]: The game really leans into the sort of aesthetic, like even from the very beginning,
[00:34:34] [SPEAKER_00]: you're jumping down from high up above down below to the earth.
[00:34:37] [SPEAKER_00]: And I that is arguably the most iconic opening in an arcade game to me.
[00:34:43] [SPEAKER_00]: Like I like it's like I can't even think of like too much else like that kind of does that.
[00:34:48] [SPEAKER_00]: So I mean, like it sets the tone right away, right?
[00:34:53] [SPEAKER_01]: And yeah, it's I'm trying to stand.
[00:34:54] [SPEAKER_01]: I'm sitting here trying to like answer your question.
[00:34:57] [SPEAKER_01]: What is more iconic or memorable than that?
[00:35:00] [SPEAKER_01]: I mean, I'm sure there is stuff, but like that's what that's up there.
[00:35:03] [SPEAKER_01]: That's definitely up there.
[00:35:17] [SPEAKER_01]: I first played Legend of Valkyrie actually on MAME, I would say the very early 2000s.
[00:35:23] [SPEAKER_01]: Back in my message board days, we used to do this like monthly score attack thing
[00:35:27] [SPEAKER_01]: for an arcade game on MAME.
[00:35:29] [SPEAKER_01]: We wouldn't try to pick anything too popular like Pac-Man.
[00:35:31] [SPEAKER_01]: We didn't want anyone to like, you know, ace everybody else who happens to be good at it.
[00:35:35] [SPEAKER_01]: So we pick stuff like but we did also didn't want to get too obscure.
[00:35:39] [SPEAKER_01]: We so we did stuff like Donkey Kong Jr.
[00:35:41] [SPEAKER_01]: Or like whatever stuff that's not like, you know, of course, everyone knows the
[00:35:45] [SPEAKER_01]: doctoral junior is, but nobody's going to like, you know, come in here and fucking,
[00:35:48] [SPEAKER_01]: you know, destroy us on score.
[00:35:51] [SPEAKER_01]: One one month we did use Legend of Valkyrie.
[00:35:54] [SPEAKER_01]: I had never heard of it before and I played it and I was floored like,
[00:36:01] [SPEAKER_01]: you know how you hear like three seconds of a song and you go, whoa,
[00:36:05] [SPEAKER_01]: because you know, it's going to be like the absolute shit again.
[00:36:08] [SPEAKER_01]: Like you were talking with that intro as soon as the game starts, you're like,
[00:36:11] [SPEAKER_01]: holy shit, this is incredible.
[00:36:14] [SPEAKER_01]: Like everything looked yeah, everything was perfect.
[00:36:17] [SPEAKER_01]: So how did you play first play Valkyrie?
[00:36:19] [SPEAKER_01]: It definitely wasn't from now, but Museum volume five, right?
[00:36:23] [SPEAKER_00]: Yeah.
[00:36:23] [SPEAKER_00]: So I kind of remember I kind of struggle to remember the specifics,
[00:36:27] [SPEAKER_00]: but I mean, I think I tried it arcade ROM.
[00:36:29] [SPEAKER_00]: I would probably say in the early 2000s or something like that.
[00:36:32] [SPEAKER_00]: I mean, like, yeah, I primarily played it via volume five later in life,
[00:36:36] [SPEAKER_00]: as well as the later Arcade archives release.
[00:36:39] [SPEAKER_00]: Yeah, I mean, I had heard of those score play message board competitions,
[00:36:42] [SPEAKER_00]: but I had never participated in one.
[00:36:44] [SPEAKER_00]: So that was kind of how I got my licks in.
[00:36:47] [SPEAKER_00]: I think I just saw the title one day and probably was just curious about it.
[00:36:50] [SPEAKER_00]: So it's just my pure happenstance.
[00:36:51] [SPEAKER_00]: I even like played it originally.
[00:36:53] [SPEAKER_01]: Interesting.
[00:36:54] [SPEAKER_01]: So you just decided to pick it up?
[00:36:55] [SPEAKER_01]: No one said, oh man, this game is the shit or something.
[00:36:57] [SPEAKER_01]: So you just kind of played it on your own accord randomly.
[00:36:59] [SPEAKER_01]: Oh, here's a Namco game I never heard of or some shit.
[00:37:03] [SPEAKER_00]: Exactly.
[00:37:03] [SPEAKER_00]: Yeah.
[00:37:03] [SPEAKER_00]: I'm like, like what legend of what Valkyrie?
[00:37:06] [SPEAKER_00]: That's kind of a weird, interesting title, right?
[00:37:08] [SPEAKER_00]: I think it was just based off of that.
[00:37:10] [SPEAKER_01]: Yeah.
[00:37:11] [SPEAKER_01]: So I love when a game tells a story with visuals, especially arcade games.
[00:37:18] [SPEAKER_01]: And what I mean by story is not literally the plot of the game,
[00:37:22] [SPEAKER_01]: although I guess it could be that too.
[00:37:24] [SPEAKER_01]: But what I mean is visuals that move the player mentally to like the next place
[00:37:34] [SPEAKER_01]: and space in the world.
[00:37:36] [SPEAKER_01]: That probably doesn't make any sense.
[00:37:37] [SPEAKER_01]: So it's probably, it's like the best way you could describe it.
[00:37:40] [SPEAKER_01]: That feeling of movement and like not progress because progress seems like a
[00:37:45] [SPEAKER_01]: stat thing or like leveling up.
[00:37:47] [SPEAKER_01]: I don't mean it like that.
[00:37:48] [SPEAKER_01]: I mean, progress in the game world, you're moving towards something.
[00:37:53] [SPEAKER_01]: And that's kind of really hard to do in any 2D top down game, but I think Valkyrie manages.
[00:37:59] [SPEAKER_00]: It really, really does manage it because of the setup really takes you from locale to locale.
[00:38:04] [SPEAKER_00]: Right?
[00:38:04] [SPEAKER_00]: So it really gives the impression of a sweeping epic journey, even though like
[00:38:09] [SPEAKER_00]: on a sheer technicality, this is an eight stage game, but like you really feel like
[00:38:13] [SPEAKER_00]: you're going towards a destination during those eight stages just because of how unique
[00:38:19] [SPEAKER_00]: each world is and like into a degree, like it really all falls in the same motif.
[00:38:24] [SPEAKER_00]: So it feels coherent at the same time.
[00:38:26] [SPEAKER_00]: It feels cohesive at the same time too.
[00:38:28] [SPEAKER_00]: And that's like pretty hard to do.
[00:38:31] [SPEAKER_01]: You are absolutely correct.
[00:38:32] [SPEAKER_01]: And I just love the part where I'm thinking of the part early on
[00:38:36] [SPEAKER_01]: where you start going up a mountain path on the right side of the screen.
[00:38:41] [SPEAKER_01]: And on the left side of the screen, you see like a miniaturized version of the
[00:38:45] [SPEAKER_01]: that you just started in and scaling further and further out as you keep going up this
[00:38:51] [SPEAKER_01]: mountain path.
[00:38:52] [SPEAKER_01]: So it gives us a sense of scale.
[00:38:54] [SPEAKER_01]: And then all of a sudden, you're at the top and then you're like jumping on platforms.
[00:38:58] [SPEAKER_01]: You're doing platforming in the sky way up in the sky now.
[00:39:04] [SPEAKER_01]: And I don't use this word very often, but it's majestic.
[00:39:09] [SPEAKER_01]: Video games are fucking magic basically is what I'm saying.
[00:39:28] [SPEAKER_00]: And when you have the direction like this, it really sells that magic.
[00:39:31] [SPEAKER_00]: Right.
[00:39:31] [SPEAKER_00]: And I think that's really, really cool.
[00:39:33] [SPEAKER_00]: There's a whimsicality to this game that feels very widely universally appealing.
[00:39:39] [SPEAKER_00]: And it almost seems kind of reminiscent of the way like Dragon Quest monster designs
[00:39:44] [SPEAKER_00]: are very universally appealing in that regard.
[00:39:47] [SPEAKER_00]: And so far as like volume five is concerned, it has a straight up pictorial script that
[00:39:53] [SPEAKER_00]: goes for multiple pages telling about how the game's backstory was set up.
[00:39:57] [SPEAKER_00]: And it's essentially a storyboard.
[00:39:59] [SPEAKER_00]: So they really thought about this stuff.
[00:40:01] [SPEAKER_01]: Yeah, they really did.
[00:40:03] [SPEAKER_01]: Because having those kind of storyboards doesn't mean you're going to have like
[00:40:07] [SPEAKER_01]: tons of text or something in the game.
[00:40:09] [SPEAKER_01]: It just means that like when you do that, you have a game flow.
[00:40:13] [SPEAKER_01]: Storyboarding is important for just about any medium.
[00:40:15] [SPEAKER_01]: But like, you know, especially if you're making something that's supposed to be
[00:40:19] [SPEAKER_01]: digested real fast, like an arcade game or a music video.
[00:40:24] [SPEAKER_01]: Right?
[00:40:25] [SPEAKER_01]: You need to get the point across to whoever's watching it immediately.
[00:40:30] [SPEAKER_01]: And that and Valkyrie manages to do that really.
[00:40:32] [SPEAKER_00]: It's very well planned and it conveys a sort of setting like immediately.
[00:40:37] [SPEAKER_00]: And you know, there's a lot of thought put into it.
[00:40:39] [SPEAKER_00]: And furthermore, like if you look at the gallery, there's a whole sequence of
[00:40:43] [SPEAKER_00]: like 22 concept art images that tell you like the game's backstory.
[00:40:47] [SPEAKER_00]: Right.
[00:40:47] [SPEAKER_00]: And I think it says like origin of Valkyrie or whatever.
[00:40:50] [SPEAKER_00]: And this stuff is like really, really crazy.
[00:40:52] [SPEAKER_00]: And there's a painterly look to these images.
[00:40:55] [SPEAKER_00]: It almost seems like as magical as like a Studio Ghibli like animation or something.
[00:40:59] [SPEAKER_00]: That's like crazy, man.
[00:41:01] [SPEAKER_01]: It's wild.
[00:41:02] [SPEAKER_01]: It's so cool.
[00:41:03] [SPEAKER_01]: I think the lasting impression for me about Legend of Valkyrie is
[00:41:08] [SPEAKER_01]: I think it's just like a grand testament to like art direction and ingenuity being
[00:41:16] [SPEAKER_01]: forever.
[00:41:17] [SPEAKER_01]: You know, almost like we talked about, like these museums hold up as like fun
[00:41:22] [SPEAKER_01]: celebrations of Namco history.
[00:41:24] [SPEAKER_01]: You know, despite its PS1 graphics or whatever the art holds up, Valkyrie
[00:41:29] [SPEAKER_01]: leverages that same scaling and rotation used in Assault as we talked about
[00:41:34] [SPEAKER_01]: earlier.
[00:41:34] [SPEAKER_01]: And like you said, you start the game, you go, you come down to Earth,
[00:41:37] [SPEAKER_01]: like zoom, you zoom right in and it uses it to really great effect here.
[00:41:43] [SPEAKER_01]: I think that's the lasting impression to me of Valkyrie.
[00:41:47] [SPEAKER_01]: It's just, you know, one of those games that just feels like everything
[00:41:50] [SPEAKER_01]: it should be.
[00:41:52] [SPEAKER_00]: It has that feel down and yeah, there's some sequences where, yeah, you can like
[00:41:56] [SPEAKER_00]: totally like jump up into the sky and it'll really like have that scaling, which
[00:42:00] [SPEAKER_00]: that's just really something magical in like the video game space.
[00:42:04] [SPEAKER_00]: And I really like thoroughly enjoyed like the setting and it has like these
[00:42:11] [SPEAKER_00]: elemental fairies and restoration talk of restoration and stuff like that.
[00:42:16] [SPEAKER_00]: And it just feels like a really, really solid journey all around.
[00:42:20] [SPEAKER_00]: Right?
[00:42:20] [SPEAKER_00]: Yeah.
[00:42:21] [SPEAKER_00]: I in a manner of speaking, it almost feels like a precursor to like the
[00:42:24] [SPEAKER_00]: manna series in terms of just that sort of motif.
[00:42:28] [SPEAKER_01]: Kinda kind of where like the art direction carries now, of course,
[00:42:33] [SPEAKER_01]: man, a games or some of them anyway do have good gameplay as well.
[00:42:37] [SPEAKER_01]: But like, and so does Valkyrie, but like, you know, yeah, it really
[00:42:42] [SPEAKER_01]: does carry it and you really feel that.
[00:42:44] [SPEAKER_01]: Yeah, that's a good, I didn't really think of manna.
[00:42:46] [SPEAKER_01]: That's actually a kind of a perfect comparison.
[00:42:49] [SPEAKER_01]: Do you before we shut up about Legend of Valkyrie, do you think
[00:42:53] [SPEAKER_01]: we could possibly speculate why this never came out here in arcades?
[00:42:57] [SPEAKER_01]: I mean, like we said, Manco Museum Volume five is the first release of this game here ever.
[00:43:03] [SPEAKER_01]: What happened?
[00:43:04] [SPEAKER_01]: I can't believe they sat on something so special.
[00:43:08] [SPEAKER_00]: You know, like in the late 80s, early 90s, I think there was a sort of sentiment
[00:43:13] [SPEAKER_00]: where like some companies might have been scared about like an anime
[00:43:17] [SPEAKER_00]: esque sort of like aesthetic doing well over here.
[00:43:20] [SPEAKER_00]: And I mean, this game's got that in spades, right?
[00:43:22] [SPEAKER_00]: So that may have been part of it.
[00:43:23] [SPEAKER_00]: But at the same time, like, I feel it could have succeeded.
[00:43:27] [SPEAKER_00]: They gave it a chance, but they would have needed to take that step first.
[00:43:32] [SPEAKER_01]: I don't I just can't imagine like even if Namco didn't want to do it themselves,
[00:43:37] [SPEAKER_01]: I think there were self publishing way to this point.
[00:43:39] [SPEAKER_01]: And like, I don't know why would Midway and Atari and everyone pass on this or
[00:43:45] [SPEAKER_01]: or whoever publish stuff here for other people.
[00:43:49] [SPEAKER_01]: Like, it just seems that no one would bite on this game.
[00:43:52] [SPEAKER_01]: That's so weird.
[00:43:53] [SPEAKER_01]: I don't think like a two player cooperative top down RPG ish game.
[00:43:59] [SPEAKER_01]: I would have ate that up, but I mean, I guess I mean,
[00:44:02] [SPEAKER_01]: maybe not everyone would have ate that up, but I think that's a hit game here.
[00:44:06] [SPEAKER_01]: If Kadesh was big here, I don't see why this couldn't have been.
[00:44:10] [SPEAKER_00]: Yeah, it's such an accessible game too.
[00:44:12] [SPEAKER_00]: I don't think this game is particularly prickly.
[00:44:16] [SPEAKER_00]: And so, yeah, I don't really understand.
[00:44:19] [SPEAKER_00]: I mean, like it does have a decent amount of dialogue and like some translation to do,
[00:44:24] [SPEAKER_00]: but that doesn't really stop other companies.
[00:44:26] [SPEAKER_00]: Right.
[00:44:26] [SPEAKER_00]: I mean, like, so I don't know.
[00:44:28] [SPEAKER_00]: It's just weird.
[00:44:29] [SPEAKER_01]: I definitely don't think it's a case where they didn't want to translate any text.
[00:44:32] [SPEAKER_01]: That seems silly.
[00:44:33] [SPEAKER_01]: Like, I don't.
[00:44:34] [SPEAKER_01]: I mean, again, Kadesh had hella text or like other games of its like,
[00:44:40] [SPEAKER_01]: we're bringing over plenty of games that have this level of text or more into an arcade.
[00:44:45] [SPEAKER_01]: I think it's fine.
[00:44:46] [SPEAKER_01]: Just got to give it a chance, but you know.
[00:44:49] [SPEAKER_00]: Yeah, I don't know, man.
[00:44:51] [SPEAKER_00]: Marketing at the time was finicky and weird.
[00:44:54] [SPEAKER_00]: So that made them.
[00:44:55] [SPEAKER_01]: Yeah, that is true.
[00:44:56] [SPEAKER_01]: That is true.
[00:44:57] [SPEAKER_01]: We will never know, I guess, but I'm glad it came here eventually.
[00:45:00] [SPEAKER_01]: And I'm glad I got to play it.
[00:45:03] [SPEAKER_01]: Absolutely.
[00:45:03] [SPEAKER_01]: Me too.
[00:45:20] [SPEAKER_01]: Well, before we wrap up just real quick question.
[00:45:24] [SPEAKER_01]: All five volumes feature at least one Pac Man game, which is not something I really thought of when
[00:45:31] [SPEAKER_01]: I these originally came out.
[00:45:32] [SPEAKER_01]: But yeah, all of them have a Pac Man.
[00:45:35] [SPEAKER_01]: It's that's got to be by design, right?
[00:45:37] [SPEAKER_00]: So they always say, hey, there's Pac Man.
[00:45:40] [SPEAKER_00]: Yeah, I mean, Pac Man's easily far away.
[00:45:43] [SPEAKER_00]: The most recognizable Namco character, right?
[00:45:46] [SPEAKER_00]: So I mean, like, I guess they're just leaning into it and maybe to some degree
[00:45:50] [SPEAKER_00]: they felt they had some material to like make some zany rooms.
[00:45:53] [SPEAKER_00]: Maybe that's part of it, too.
[00:45:55] [SPEAKER_00]: But like maybe it's a combination of recognition and like just having the flexibility to build
[00:46:01] [SPEAKER_00]: some weird shit.
[00:46:02] [SPEAKER_00]: I mean, maybe I don't know.
[00:46:04] [SPEAKER_01]: I guess.
[00:46:05] [SPEAKER_01]: Yeah.
[00:46:06] [SPEAKER_01]: It's just weird that they had the wherewithal to be like, hey, Pac Man should always be in
[00:46:11] [SPEAKER_01]: our shit.
[00:46:12] [SPEAKER_01]: Well, because if you look at all the covers of the magazine, they literally all have
[00:46:16] [SPEAKER_01]: Pac Man on them to varying degrees.
[00:46:18] [SPEAKER_00]: Yeah, it's like the mascot, right?
[00:46:20] [SPEAKER_00]: Yeah.
[00:46:21] [SPEAKER_01]: These never not there.
[00:46:22] [SPEAKER_01]: Right?
[00:46:23] [SPEAKER_01]: Yeah.
[00:46:24] [SPEAKER_01]: The stuff I made to mascot have a name, by the way, I never.
[00:46:27] [SPEAKER_01]: Oh, they do.
[00:46:29] [SPEAKER_01]: But I don't remember their name.
[00:46:30] [SPEAKER_01]: Yeah.
[00:46:30] [SPEAKER_01]: Okay.
[00:46:31] [SPEAKER_01]: But yeah, I it's again, that's just something I didn't notice until I was playing all
[00:46:35] [SPEAKER_01]: these back to back to back to back to back for this project.
[00:46:38] [SPEAKER_01]: And I was like, oh shit.
[00:46:40] [SPEAKER_00]: Yeah, that all well, they didn't represent pack and pal though.
[00:46:43] [SPEAKER_00]: Pack and pals missing.
[00:46:43] [SPEAKER_00]: What the fuck's up with that?
[00:46:45] [SPEAKER_01]: Pack and pal can stay missing for all I fucking care.
[00:46:48] [SPEAKER_01]: I mean, look, it's not a terrible game, but like honestly, I'm not like
[00:46:52] [SPEAKER_01]: clamming for it.
[00:46:53] [SPEAKER_01]: Oh, man.
[00:46:54] [SPEAKER_01]: Pack and pill got robbed.
[00:46:55] [SPEAKER_01]: I don't think you'll ever hear me say that.
[00:46:57] [SPEAKER_02]: So I got it.
[00:46:59] [SPEAKER_02]: Got it.
[00:47:00] [SPEAKER_01]: Has hashtag a pack and not your pal or something.
[00:47:04] [SPEAKER_01]: They're not their douche.
[00:47:05] [SPEAKER_01]: They're a douche.
[00:47:08] [SPEAKER_01]: Okay.
[00:47:10] [SPEAKER_01]: Before before we get too pissed at packing, pal, let's take a quick break
[00:47:14] [SPEAKER_01]: and then we'll wrap up fine.
[00:47:51] [SPEAKER_01]: All right.
[00:47:52] [SPEAKER_01]: We're back and we're refreshed.
[00:47:54] [SPEAKER_01]: We're back from our Namco museum tour.
[00:47:57] [SPEAKER_01]: How do you feel?
[00:47:58] [SPEAKER_01]: Pretty exhausted.
[00:47:59] [SPEAKER_00]: Let's so there's a lot of museums.
[00:48:01] [SPEAKER_00]: It's a lot of museum.
[00:48:02] [SPEAKER_00]: I think my wings carried me through some of it though.
[00:48:04] [SPEAKER_01]: So it's not too bad, but I love your new fairy lore.
[00:48:08] [SPEAKER_01]: Honestly, it's a pretty good.
[00:48:12] [SPEAKER_01]: Okay.
[00:48:12] [SPEAKER_01]: So we wanted to wrap up and just talk about these volumes in general
[00:48:16] [SPEAKER_01]: and maybe rank them at the end or in fact, probably rank them at the end.
[00:48:20] [SPEAKER_01]: So I just, I guess we just have a series of talking points here.
[00:48:24] [SPEAKER_01]: And my first one is should people go back and play these PS1 iterations
[00:48:31] [SPEAKER_01]: of Namco museum?
[00:48:33] [SPEAKER_01]: Should people in the year of our Lord, 2024 go back and do this shit?
[00:48:38] [SPEAKER_00]: Man, you know, that's a tough question because I mean, for one, they're not exactly the
[00:48:43] [SPEAKER_00]: most accessible.
[00:48:44] [SPEAKER_00]: So I would, I wouldn't say these are worth it for most people
[00:48:47] [SPEAKER_00]: cause you got to go through some lengths to like access them.
[00:48:50] [SPEAKER_00]: And it's probably not really the best use of one's time
[00:48:53] [SPEAKER_00]: in the grand scheme of things.
[00:48:54] [SPEAKER_00]: You got to be like a hardcore Namco enthusiast to get, you know, your mileage out of these.
[00:48:59] [SPEAKER_00]: But honestly, if you really want to experience some of the history and like the worlds of
[00:49:08] [SPEAKER_00]: these games, these are extremely fascinating time capsules.
[00:49:13] [SPEAKER_00]: The concept art and the promo materials are unique even among Namco museum titles.
[00:49:18] [SPEAKER_00]: And I would say even compilations overall.
[00:49:21] [SPEAKER_00]: So I mean, like I learned a lot just replaying these
[00:49:24] [SPEAKER_00]: and I haven't really seen a lot of this content elsewhere.
[00:49:27] [SPEAKER_00]: So there's that.
[00:49:28] [SPEAKER_01]: You know, that's a really good point because, okay, let me start here though.
[00:49:35] [SPEAKER_01]: No, I don't really think people should go back and play these iterations of Namco museum.
[00:49:41] [SPEAKER_01]: Arcade archives exist nowadays.
[00:49:43] [SPEAKER_01]: Emulation exists as much better to play on modern hardware.
[00:49:47] [SPEAKER_01]: I just feel like the promotional material is like too low resolution to say it's worth it
[00:49:54] [SPEAKER_01]: for just that.
[00:49:56] [SPEAKER_01]: However, it's like you said, there's a lot of stuff
[00:49:58] [SPEAKER_01]: here I never seen before and would have never known existed if not for these iterations
[00:50:03] [SPEAKER_01]: of Namco museum.
[00:50:06] [SPEAKER_01]: So yeah, they're low res.
[00:50:08] [SPEAKER_01]: I'm just going to combat myself right now.
[00:50:09] [SPEAKER_01]: Yeah, they're low res but they're worth seeing because they're so unique.
[00:50:12] [SPEAKER_01]: Again, if you just search for stuff online, again, I didn't even know what a pop card was
[00:50:18] [SPEAKER_01]: or whatever.
[00:50:19] [SPEAKER_01]: Like I learned that from this.
[00:50:23] [SPEAKER_01]: So, you know, when you think of more modern approaches to this stuff though,
[00:50:26] [SPEAKER_01]: again, like the developmental drawings and sketches and like street fighter 30th
[00:50:31] [SPEAKER_01]: anniversary and stuff like that, it's hard to recommend playing Namco museum
[00:50:36] [SPEAKER_01]: to the common person.
[00:50:39] [SPEAKER_01]: But if you're a sicko, if you're a crazy person like us, absolutely, absolutely go
[00:50:46] [SPEAKER_01]: seek these out.
[00:50:47] [SPEAKER_01]: You will have a lot of fun.
[00:50:50] [SPEAKER_01]: But if you're not, if you're just like casual, like I play an arcade game or
[00:50:54] [SPEAKER_01]: on my current console sometimes don't bother just play arcade archives or
[00:50:58] [SPEAKER_01]: something like that.
[00:50:59] [SPEAKER_00]: But the one thing arcade archives can't get you is those Baraduke vibes.
[00:51:06] [SPEAKER_01]: Baraduke vibes are very important, but yeah, you can play Baraduke, but you
[00:51:11] [SPEAKER_01]: won't get the Baraduke vibes room.
[00:51:17] [SPEAKER_01]: And quite frankly, and I don't know what you think about this, I feel
[00:51:21] [SPEAKER_01]: like we're lucky to have ever gotten all five volumes on PlayStation here
[00:51:26] [SPEAKER_01]: because this era, this PS one Saturn era saw a lot of different companies
[00:51:32] [SPEAKER_01]: making classic game compilations, probably most notably Capcom generations.
[00:51:37] [SPEAKER_01]: Do you remember that shit?
[00:51:39] [SPEAKER_01]: Yeah, Capcom.
[00:51:41] [SPEAKER_01]: I remember that.
[00:51:41] [SPEAKER_01]: Yeah.
[00:51:42] [SPEAKER_01]: So I think we got volume five here because they had like Street Fighter
[00:51:45] [SPEAKER_01]: two turbo and like, is that the one that has Street Fighter two alpha
[00:51:47] [SPEAKER_01]: gold or something or?
[00:51:49] [SPEAKER_00]: Um, I believe so.
[00:51:51] [SPEAKER_00]: Yeah, I think they also rebranded it.
[00:51:53] [SPEAKER_00]: I don't even think it was called Capcom generations when they gave it to us.
[00:51:56] [SPEAKER_00]: I think they know it wasn't called that.
[00:51:59] [SPEAKER_01]: I just knew it was called that for magazines.
[00:52:01] [SPEAKER_01]: Hey, we're getting the fifth Capcom generations here as so and so.
[00:52:05] [SPEAKER_01]: That's the only reason why I know that I think it was called Street
[00:52:07] [SPEAKER_01]: Fighter collection or something.
[00:52:09] [SPEAKER_01]: So I don't know.
[00:52:10] [SPEAKER_01]: But like in Japan, they also had a five volume thing.
[00:52:13] [SPEAKER_01]: I think they came out in Europe as well where here was like ghosts
[00:52:17] [SPEAKER_01]: and goblins, ghouls and ghosts and super ghouls and ghosts, even though
[00:52:19] [SPEAKER_01]: it's not an arcade game.
[00:52:20] [SPEAKER_01]: Right?
[00:52:21] [SPEAKER_01]: Here's a couple of schmups like Volga and whatever they had.
[00:52:25] [SPEAKER_01]: They had collections.
[00:52:25] [SPEAKER_01]: They were a lot smaller and they were cheaper and didn't have much production
[00:52:29] [SPEAKER_01]: to him as an ad Namco museum because what does but that existed and we
[00:52:33] [SPEAKER_01]: didn't get those.
[00:52:35] [SPEAKER_01]: Do you?
[00:52:35] [SPEAKER_01]: Oh, did SCA that Sony Computer Entertainment America cock block them
[00:52:40] [SPEAKER_01]: because they were 2D games, right?
[00:52:44] [SPEAKER_00]: Because that was the thing.
[00:52:45] [SPEAKER_00]: They were so anal about 2D stuff, man.
[00:52:48] [SPEAKER_00]: Didn't they also get finicky about like Mega Man X4?
[00:52:50] [SPEAKER_00]: I think at first I think that I vaguely remember.
[00:52:52] [SPEAKER_00]: Oh, Mega Man 8.
[00:52:53] [SPEAKER_00]: I think they were fussy about or something.
[00:52:55] [SPEAKER_01]: Maybe Mega Man 8.
[00:52:55] [SPEAKER_01]: They got fussy about the rumor has it back in the day that Capcom
[00:52:59] [SPEAKER_01]: threatened to withhold Resident Evil 2 unless they unless they stop being assholes.
[00:53:06] [SPEAKER_01]: That was such a great.
[00:53:08] [SPEAKER_00]: I can see it though.
[00:53:09] [SPEAKER_00]: I can see it.
[00:53:10] [SPEAKER_01]: I mean, who knows if that's true, but that that was the rumor.
[00:53:15] [SPEAKER_01]: But yeah, but Namco Museum actually has production and 3D elements to it
[00:53:19] [SPEAKER_01]: and everything and a whole thing.
[00:53:21] [SPEAKER_01]: So they left Namco alone about it, right?
[00:53:24] [SPEAKER_01]: Maybe that's why we didn't get Namco Museum on core because there's no museum.
[00:53:30] [SPEAKER_00]: It's essentially an over glorified game list.
[00:53:32] [SPEAKER_00]: Yeah.
[00:53:33] [SPEAKER_00]: So maybe that's part of it.
[00:53:35] [SPEAKER_01]: Maybe Nintendo didn't give a fuck or I mean, then it's on in 64.
[00:53:39] [SPEAKER_01]: Well, back then they were taking any Namco game they could get right.
[00:53:42] [SPEAKER_00]: Ha ha ha ha.
[00:53:45] [SPEAKER_01]: Yeah, yeah.
[00:53:46] [SPEAKER_01]: You know, it's just I don't know that that thought kind of occurred to me on this.
[00:53:49] [SPEAKER_01]: Yeah, maybe maybe it's a 2D thing.
[00:53:51] [SPEAKER_01]: We didn't get the Capcom Generations, although I would have eaten the hell out
[00:53:54] [SPEAKER_01]: of a Makay more collection here.
[00:53:57] [SPEAKER_00]: But you know, hey, yeah, oh Sony.
[00:54:01] [SPEAKER_00]: It's so weird.
[00:54:06] [SPEAKER_01]: Okay, I kind of have another like shower thought I want to throw at you and you
[00:54:10] [SPEAKER_01]: interrupt me as much as you want and talk about however you feel about this.
[00:54:14] [SPEAKER_01]: Right.
[00:54:16] [SPEAKER_01]: As I think back on it, Namco Museum Volume One really taught me a lot about
[00:54:23] [SPEAKER_01]: arcade game design and gave me like this much deeper appreciation for it.
[00:54:29] [SPEAKER_01]: If I ever had appreciation at all, because like, as anyone knows who listens to the show,
[00:54:34] [SPEAKER_01]: I was an arcade head growing up.
[00:54:35] [SPEAKER_01]: That's what is my favorite thing more than any console more than anything.
[00:54:38] [SPEAKER_01]: I loved going to the arcade to play games.
[00:54:41] [SPEAKER_01]: That was my bread and butter.
[00:54:43] [SPEAKER_01]: I was also a Nintendo kid, and I played plenty of games at home.
[00:54:46] [SPEAKER_01]: But you know, their arcade was my happy place.
[00:54:48] [SPEAKER_01]: It was the best graphics, the best sound, the best flash and sizzle
[00:54:53] [SPEAKER_01]: and all that shit you couldn't get at home.
[00:54:55] [SPEAKER_01]: But I think when I was a kid, that was all it was to me.
[00:54:59] [SPEAKER_01]: Flash and sizzle.
[00:55:01] [SPEAKER_01]: Yeah, you know, as far as your kid, that's what you're getting.
[00:55:03] [SPEAKER_01]: Yeah, but exactly.
[00:55:04] [SPEAKER_01]: I loved Shrider on an audiovisual level, and I still do, obviously.
[00:55:08] [SPEAKER_01]: I think it's one of the best games of all time in that regard.
[00:55:11] [SPEAKER_01]: But I didn't appreciate it for its gameplay.
[00:55:13] [SPEAKER_01]: I just love the way it looked and sounded.
[00:55:17] [SPEAKER_01]: And I think it's hard to understand the design philosophies of something like Pac-Man
[00:55:22] [SPEAKER_01]: when you just put a quarter in play and then lose and then move on to the next machine.
[00:55:26] [SPEAKER_01]: Okay, that was fun.
[00:55:27] [SPEAKER_01]: Next.
[00:55:28] [SPEAKER_01]: But when you have it at home and you get to learn how each ghost moves,
[00:55:32] [SPEAKER_01]: learn how long it takes for a fruit to appear and like all that nitty gritty shit,
[00:55:37] [SPEAKER_01]: it takes on a whole new life of its own.
[00:55:40] [SPEAKER_01]: I guess I'll just stop there.
[00:55:41] [SPEAKER_01]: Do you understand what I'm saying?
[00:55:45] [SPEAKER_01]: Is this just?
[00:55:45] [SPEAKER_00]: Yeah, it sort of teaches the the manor speaking.
[00:55:50] [SPEAKER_00]: It literally teaches the mechanics via the how to play section
[00:55:52] [SPEAKER_00]: and also has the tips to help me bolster your game.
[00:55:56] [SPEAKER_00]: And I mean, like arcade cabinets have a how to play, of course.
[00:55:59] [SPEAKER_00]: Just the way this is set up, I think it really sort of cultivates this care and love for the
[00:56:06] [SPEAKER_00]: game just the way it plays.
[00:56:10] [SPEAKER_00]: And just the fact that's like, well, I mean, you're paying for a compilation,
[00:56:14] [SPEAKER_00]: so you're going to get that curated list and you can't just like blow them off.
[00:56:22] [SPEAKER_01]: Yeah, I mean, like you're going to learn today, boy.
[00:56:25] [SPEAKER_01]: You're going to learn how to play pole position, dude back then.
[00:56:28] [SPEAKER_01]: I've just played it over and over and over again to like a good at pole position.
[00:56:33] [SPEAKER_01]: I did.
[00:56:33] [SPEAKER_01]: That's how I mean, you just crash over and over and over until it's like,
[00:56:37] [SPEAKER_01]: oh man, I can really play this.
[00:56:39] [SPEAKER_01]: It ain't easy.
[00:56:40] [SPEAKER_01]: And that's not at all.
[00:56:43] [SPEAKER_01]: And that's what you had to do back then.
[00:56:44] [SPEAKER_01]: And that's what they did on Namco Museum, volume one.
[00:56:46] [SPEAKER_01]: It's like, well, there's only seven games on here.
[00:56:48] [SPEAKER_01]: May as well try to make the most of them.
[00:56:50] [SPEAKER_01]: Try to get good at this shit.
[00:56:52] [SPEAKER_01]: And what I said earlier about like the real deal at home.
[00:56:56] [SPEAKER_01]: Yeah, arcade ports of Pac-Man and Galaga existed.
[00:56:59] [SPEAKER_01]: I'm like any essence ship.
[00:57:01] [SPEAKER_01]: But like, come on, those weren't the real thing.
[00:57:04] [SPEAKER_01]: And we all knew it.
[00:57:05] [SPEAKER_01]: You know, they were pretty good approximations, but that's all they were approximations.
[00:57:11] [SPEAKER_00]: They look the part, right?
[00:57:12] [SPEAKER_00]: Because I think Pacman NES like it on a sheer superficial level.
[00:57:16] [SPEAKER_00]: Yeah, sure.
[00:57:17] [SPEAKER_00]: It looks like Pac-Man.
[00:57:18] [SPEAKER_00]: I don't think it really plays like it though, could I think the ghosts
[00:57:21] [SPEAKER_00]: don't really chase you as much or something, right?
[00:57:24] [SPEAKER_00]: It's like, yeah, it's not the place.
[00:57:27] [SPEAKER_01]: But yeah, this was like Namco Museum was the first real deal.
[00:57:31] [SPEAKER_01]: First time ever at home, the real arcade game.
[00:57:34] [SPEAKER_01]: And when you learn the real game, like you said,
[00:57:38] [SPEAKER_01]: ghosts have different behavior and shit in like other ports.
[00:57:41] [SPEAKER_01]: You learn why it works.
[00:57:43] [SPEAKER_01]: Yeah, I was I was like 14 when volume one came out.
[00:57:46] [SPEAKER_01]: And that's about the age when you start to become like
[00:57:49] [SPEAKER_01]: more discerning about the art you enjoy, I guess.
[00:57:52] [SPEAKER_01]: And why you enjoy it.
[00:57:54] [SPEAKER_01]: And Namco Museum Volume One provided that for me
[00:57:57] [SPEAKER_01]: in just re-evaluating basically some of the best games of all time.
[00:58:01] [SPEAKER_00]: Yeah, it's a great format for it too.
[00:58:04] [SPEAKER_00]: And it's just so fascinating that like, you know,
[00:58:07] [SPEAKER_00]: the PS1 was some generations removed from like the original releases,
[00:58:10] [SPEAKER_00]: but like it wasn't like that removed as we've said.
[00:58:13] [SPEAKER_00]: All right.
[00:58:13] [SPEAKER_00]: So I mean, like it's a good it's good timing.
[00:58:16] [SPEAKER_00]: It's yeah.
[00:58:20] [SPEAKER_00]: Something that's extremely curious to me is that, you know,
[00:58:22] [SPEAKER_00]: successive compilations after these PlayStation volumes,
[00:58:27] [SPEAKER_00]: successive compilations don't really encapsulate the museum experience.
[00:58:31] [SPEAKER_00]: And so like the question I have is that do you suppose
[00:58:35] [SPEAKER_00]: they're just too afraid of like needing to like build out
[00:58:39] [SPEAKER_00]: like current visuals during like the PlayStation 2
[00:58:42] [SPEAKER_00]: or the GameCube era or something?
[00:58:47] [SPEAKER_01]: That's a really interesting question.
[00:58:51] [SPEAKER_01]: I don't think it's a matter of having to step up the graphics necessarily,
[00:58:55] [SPEAKER_01]: especially not in the early PS2 era where we were having games like
[00:59:01] [SPEAKER_01]: look at any of those like early from software games like Eternal Ring
[00:59:04] [SPEAKER_01]: or like Armored Core 2 which is which are basically
[00:59:07] [SPEAKER_01]: like warmed over PS1 graphics at 60 frames a second.
[00:59:11] [SPEAKER_01]: I mean, they are.
[00:59:14] [SPEAKER_01]: That's true.
[00:59:15] [SPEAKER_01]: It's true.
[00:59:15] [SPEAKER_01]: They ran so well and they looked they looked cool for what they were.
[00:59:19] [SPEAKER_01]: But man, that early PS2 shit, man, it's something it is.
[00:59:24] [SPEAKER_01]: Even Namco's own Ridge Racer 5 had that like clean high frame rate,
[00:59:29] [SPEAKER_01]: like not aliased kind of look to it.
[00:59:32] [SPEAKER_01]: Yeah, it's clean.
[00:59:33] [SPEAKER_01]: Yeah.
[00:59:34] [SPEAKER_01]: And I think that would have been fine for a Namco museum.
[00:59:37] [SPEAKER_01]: At least it would have been for me.
[00:59:39] [SPEAKER_01]: But there might be other factors at play too.
[00:59:43] [SPEAKER_01]: You say what you think.
[00:59:45] [SPEAKER_01]: Why do you think we sort of abandoned the museum?
[00:59:49] [SPEAKER_00]: To a certain degree, like I mean, they built a lot of like unique assets
[00:59:55] [SPEAKER_00]: for each of the games in here.
[00:59:57] [SPEAKER_00]: So I wonder if it's just a matter of like just simply not wanting to like rebuild
[01:00:03] [SPEAKER_00]: all of it because I mean, like this is a very distinct PS1 look to it.
[01:00:08] [SPEAKER_00]: So and it works.
[01:00:11] [SPEAKER_00]: But at the same time, I kind of wonder like,
[01:00:14] [SPEAKER_00]: well, maybe they just didn't want to pour that literally right over.
[01:00:18] [SPEAKER_00]: Right.
[01:00:18] [SPEAKER_00]: That might not necessarily have carried the same impression,
[01:00:21] [SPEAKER_00]: even if like it wouldn't necessarily have been ghetto to us.
[01:00:25] [SPEAKER_00]: But maybe to like the common person be like,
[01:00:28] [SPEAKER_00]: well, I bought a PS2 disc to look at these things.
[01:00:32] [SPEAKER_00]: So it's like I wonder if they were scared to like some degree,
[01:00:35] [SPEAKER_00]: but also just from a development perspective,
[01:00:38] [SPEAKER_00]: maybe they just didn't feel like rebuilding everything.
[01:00:42] [SPEAKER_01]: Yeah, I guess so.
[01:00:44] [SPEAKER_01]: You know, and also well, there's a couple of factors at play too, I think.
[01:00:50] [SPEAKER_01]: One, they may have started to run out of games.
[01:00:53] [SPEAKER_01]: Like now you could have done a PS2.
[01:00:55] [SPEAKER_01]: There was a PS2 in cube at Namco museum in like what 2002 or three or something like that.
[01:01:02] [SPEAKER_01]: But like they just sort of like mashed together games that were in the previous
[01:01:07] [SPEAKER_01]: like PlayStation era.
[01:01:09] [SPEAKER_01]: So so basically they would have been retreading like the same motifs,
[01:01:14] [SPEAKER_01]: like, OK, here's a Pac-Man room.
[01:01:16] [SPEAKER_01]: Well, we already did that.
[01:01:17] [SPEAKER_01]: So like now what do we do?
[01:01:19] [SPEAKER_01]: Now what do we do for a Gallagher room?
[01:01:22] [SPEAKER_01]: Now, again, personally, I wouldn't have minded if they did the same shit
[01:01:26] [SPEAKER_01]: only with upgraded graphics.
[01:01:27] [SPEAKER_01]: Honestly, I wouldn't have.
[01:01:29] [SPEAKER_01]: That would have been perfectly OK with me.
[01:01:31] [SPEAKER_01]: I think other people would have been like, well, we already saw the stupid Miss Pac-Man
[01:01:35] [SPEAKER_01]: with legs and like Pac-Man on the toilet or whatever.
[01:01:37] [SPEAKER_01]: But so like who cares?
[01:01:39] [SPEAKER_01]: I don't know for me that would have been cool.
[01:01:41] [SPEAKER_01]: I've always liked seeing stuff from the like stepped up a generation,
[01:01:45] [SPEAKER_01]: especially at that time when technology moved faster
[01:01:47] [SPEAKER_01]: and the difference between generations were more.
[01:01:50] [SPEAKER_01]: Yeah, I would have been cool with that.
[01:01:52] [SPEAKER_01]: But again, maybe they didn't want to be like, OK, we have to make a toy pop room
[01:01:59] [SPEAKER_01]: again or something.
[01:02:00] [SPEAKER_01]: Now what do we do?
[01:02:01] [SPEAKER_01]: Maybe maybe that was the case.
[01:02:03] [SPEAKER_00]: I just wonder if they would have felt compelled to like actually build out
[01:02:07] [SPEAKER_00]: like a tricked out set like, oh, this time we better make a bunch of
[01:02:10] [SPEAKER_00]: presents and toys on the side.
[01:02:12] [SPEAKER_00]: It's like, but you don't have to.
[01:02:14] [SPEAKER_00]: But maybe expect they're just like afraid of the expectations out there.
[01:02:18] [SPEAKER_00]: I mean, I don't know.
[01:02:20] [SPEAKER_01]: But that is true, I guess.
[01:02:23] [SPEAKER_01]: I don't know.
[01:02:24] [SPEAKER_01]: I don't think it would have been a problem.
[01:02:25] [SPEAKER_01]: They could have done any number of things with these rooms to like
[01:02:29] [SPEAKER_01]: yeah, we already played these games to give us something new to look at in the museum.
[01:02:34] [SPEAKER_01]: But there was no museum.
[01:02:35] [SPEAKER_01]: Also, I guess you could say by the time we got to Namco Museum 50th anniversary,
[01:02:40] [SPEAKER_01]: I think that was in 2005.
[01:02:42] [SPEAKER_01]: Yeah, there started to be too many games like by the time we got there,
[01:02:47] [SPEAKER_01]: there was like what?
[01:02:48] [SPEAKER_01]: Like 15 games on there.
[01:02:49] [SPEAKER_01]: It's a big fucking ask to be like he'd make 15 game rooms and this giant museum
[01:02:55] [SPEAKER_01]: and stuff like that's a big undertaking.
[01:02:58] [SPEAKER_01]: It is.
[01:03:00] [SPEAKER_01]: So maybe maybe that was part of it, too.
[01:03:02] [SPEAKER_01]: By adding more games, they had the ditch to museum.
[01:03:05] [SPEAKER_00]: Yeah, I guess it's a better I wouldn't necessarily say like quantity over quality.
[01:03:10] [SPEAKER_00]: That might be slightly dismissive, but yeah, it's just maybe the trend was
[01:03:15] [SPEAKER_00]: towards just like cramming it full of games to like, I don't know,
[01:03:19] [SPEAKER_00]: because they probably didn't really want to also be like, well, here's multiple volumes
[01:03:23] [SPEAKER_00]: of a PS2 disc or a cube disc.
[01:03:26] [SPEAKER_00]: That will be kind of maybe a little weird.
[01:03:27] [SPEAKER_00]: So I mean, maybe this one will maximize the value.
[01:03:30] [SPEAKER_01]: Maybe yeah, taste were changing too.
[01:03:32] [SPEAKER_01]: It's like I said earlier that first Namco Museum almost felt like again,
[01:03:37] [SPEAKER_01]: the platonic idea of like CD, Rom multimedia type of shit.
[01:03:42] [SPEAKER_01]: But we were already way past that in the early 2000s.
[01:03:46] [SPEAKER_01]: So maybe it's just that kind of idea doesn't really work anymore.
[01:03:51] [SPEAKER_01]: If an interactive disc where you can do this and that and play games,
[01:03:54] [SPEAKER_01]: it's not really maybe what people wanted.
[01:03:57] [SPEAKER_01]: Could be now also, I guess I don't know if you've ever played any of those
[01:04:02] [SPEAKER_01]: like PS2 compilations like Activision Anthology or like Intellivision Lives
[01:04:07] [SPEAKER_01]: or whatever and like no, those aren't museums either.
[01:04:10] [SPEAKER_01]: But Activision Anthology is fucking incredible with the way they present
[01:04:14] [SPEAKER_01]: the material to you.
[01:04:16] [SPEAKER_01]: They even have stuff on there like commercials like old commercials from
[01:04:20] [SPEAKER_01]: the late 70s early 80s.
[01:04:22] [SPEAKER_01]: It's so cool.
[01:04:23] [SPEAKER_01]: It may be the coolest thing Activision's ever done.
[01:04:28] [SPEAKER_00]: I've dabbled in the Activision Anthology on PS2.
[01:04:31] [SPEAKER_00]: And yeah, I remember it was pretty jam packed with content in other respects.
[01:04:35] [SPEAKER_00]: I think I had a lot of games on it if I'm not mistaken, too.
[01:04:38] [SPEAKER_01]: It had a lot of games and the presentation was so cool that honestly,
[01:04:41] [SPEAKER_01]: I didn't miss the museum because it had its own way of presenting things.
[01:04:46] [SPEAKER_01]: And I think that's what people gravitated to with Atari 50.
[01:04:49] [SPEAKER_01]: Right.
[01:04:51] [SPEAKER_01]: So yeah.
[01:04:52] [SPEAKER_01]: Oh, yeah.
[01:04:55] [SPEAKER_01]: And maybe that leads into my next question about like, can a Namco museum work today?
[01:05:01] [SPEAKER_01]: Think about it in today's technology.
[01:05:04] [SPEAKER_01]: However they want to build it out.
[01:05:05] [SPEAKER_01]: Unreal Engine 5.
[01:05:06] [SPEAKER_01]: You can do the max too because there's nothing else going on.
[01:05:09] [SPEAKER_01]: You're just in one environment.
[01:05:11] [SPEAKER_01]: They can make 120 frames a second.
[01:05:13] [SPEAKER_01]: They use Lumen and Nanite and stuff it to the brim and make it look crazy.
[01:05:17] [SPEAKER_01]: Yo, that sounds great.
[01:05:19] [SPEAKER_01]: That sounds amazing.
[01:05:20] [SPEAKER_01]: Yeah.
[01:05:21] [SPEAKER_01]: Would you could you I don't I mean, it's kind of putting you on the spot.
[01:05:23] [SPEAKER_01]: What could you think about in a modern Namco museum?
[01:05:28] [SPEAKER_00]: I mean, a modern Namco museum could really just be a ginormous sort of interconnected space.
[01:05:35] [SPEAKER_00]: I mean, you could have theme sections of the museum.
[01:05:38] [SPEAKER_00]: You know, if you go to like any sort of art museum, they have like
[01:05:43] [SPEAKER_00]: theme sections based on like different areas of art history or like whatever.
[01:05:47] [SPEAKER_00]: Right.
[01:05:47] [SPEAKER_00]: So I mean, like, you can lean into that just like really make it expansive because
[01:05:53] [SPEAKER_00]: these PS1 museums are cool, but they're relatively constrained.
[01:05:57] [SPEAKER_00]: So I mean, you could jump off the rails and really
[01:06:00] [SPEAKER_00]: kind of build up a physical space to the max.
[01:06:03] [SPEAKER_00]: Right.
[01:06:04] [SPEAKER_00]: That Lumen talk though.
[01:06:06] [SPEAKER_00]: Oh my God.
[01:06:07] [SPEAKER_00]: That's that got you hot.
[01:06:08] [SPEAKER_00]: I got you hot in the pants.
[01:06:11] [SPEAKER_00]: It's lit spaces.
[01:06:12] [SPEAKER_00]: So you could wait.
[01:06:13] What?
[01:06:16] [SPEAKER_01]: I just think it would be so cool.
[01:06:18] [SPEAKER_01]: It's like you said, you could make like true like art installations,
[01:06:21] [SPEAKER_01]: almost like what we said with the what was the gapless room?
[01:06:24] [SPEAKER_01]: Yeah.
[01:06:25] [SPEAKER_01]: Is it the galaxy room?
[01:06:26] [SPEAKER_01]: One of those where it's like, you know,
[01:06:27] [SPEAKER_01]: you have that tractor beam right in your face right when you get in there.
[01:06:31] [SPEAKER_01]: Yeah.
[01:06:31] [SPEAKER_01]: So it's like, yeah, so right in your face.
[01:06:34] [SPEAKER_01]: So it's like maybe imagine that done like now what?
[01:06:39] [SPEAKER_01]: Five, four or five generations later done to the max like crazy.
[01:06:44] [SPEAKER_01]: Right.
[01:06:45] [SPEAKER_01]: That would be incredible.
[01:06:46] [SPEAKER_01]: The particles too.
[01:06:47] [SPEAKER_01]: Like that would be my God.
[01:06:49] [SPEAKER_01]: Oh my fucking God.
[01:06:50] [SPEAKER_01]: Imagine like a I don't know, a tech into room
[01:06:54] [SPEAKER_01]: where they have like the old characters or something kind of in the background doing
[01:06:57] [SPEAKER_01]: God knows what they could just stuff it with all the characters because they're
[01:07:00] [SPEAKER_01]: made out of like 50 triangles anyway.
[01:07:02] [SPEAKER_01]: Who cares?
[01:07:02] [SPEAKER_01]: You just put them all there and then like, I don't know.
[01:07:05] [SPEAKER_01]: There's like different ways to flex right?
[01:07:07] [SPEAKER_01]: Like you they could they could do that.
[01:07:09] [SPEAKER_01]: I was thinking holograms actually.
[01:07:15] [SPEAKER_01]: Oh man.
[01:07:17] [SPEAKER_01]: Just just there's so much cool stuff.
[01:07:19] [SPEAKER_01]: Well, it's funny, you know, like thinking about Tekken 2.
[01:07:22] [SPEAKER_01]: Obviously there was like a new game as like these Namco museums are coming out.
[01:07:26] [SPEAKER_01]: Is there anything that could be like obviously like Mr.
[01:07:29] [SPEAKER_01]: Driller would be in there, right?
[01:07:30] [SPEAKER_01]: If we did look at modern Macco Museum, what could what could also
[01:07:36] [SPEAKER_01]: like I'm trying to think of like current we obviously couldn't do any
[01:07:40] [SPEAKER_01]: of the light gun stuff, right?
[01:07:41] [SPEAKER_00]: So like, oh man, see, that's the that would be cool though.
[01:07:45] [SPEAKER_00]: If you have like a time crisis room or a point blank room.
[01:07:47] [SPEAKER_00]: But yeah, I can't really do that.
[01:07:49] [SPEAKER_00]: Can't really do it.
[01:07:51] [SPEAKER_00]: What?
[01:07:53] [SPEAKER_00]: There's got to be something right?
[01:07:54] [SPEAKER_00]: There's got to be.
[01:07:56] [SPEAKER_00]: I can do like a I mean, see, I guess fighting gives with like the easy example.
[01:08:00] [SPEAKER_00]: But I mean, like a soul like room put like a like a soul edge slash caliber room.
[01:08:04] [SPEAKER_00]: I mean, that would be pretty cool too.
[01:08:05] [SPEAKER_00]: But I guess that's kind of basic answer.
[01:08:07] [SPEAKER_01]: But no, sure.
[01:08:08] [SPEAKER_01]: No, that's that I'm just trying to think if there's anything from the 2000s,
[01:08:12] [SPEAKER_01]: I would actually I guess you could do like a
[01:08:15] [SPEAKER_01]: it doesn't even have to be arcade games.
[01:08:17] [SPEAKER_01]: I mean, at this obviously used to get into the 2000s.
[01:08:20] [SPEAKER_01]: We would have to abandon that idea because arcades are not the shit anymore.
[01:08:25] [SPEAKER_01]: But right.
[01:08:26] [SPEAKER_01]: Yeah, I don't know.
[01:08:26] [SPEAKER_01]: It would be it would be super cool to see something like that.
[01:08:30] [SPEAKER_00]: My bets on a long gone midnight room with cars around you on a virtual track.
[01:08:37] [SPEAKER_01]: I don't know why I thought you're going to say with Yuzo there.
[01:08:41] [SPEAKER_01]: I mean, throw them in there.
[01:08:42] [SPEAKER_00]: Yeah, throw the music in there.
[01:08:43] [SPEAKER_00]: Why not?
[01:08:46] [SPEAKER_01]: Great.
[01:08:46] [SPEAKER_01]: He's just on the turntable like playing some hot like.
[01:08:50] [SPEAKER_01]: Oh, yeah, yeah, yeah.
[01:08:53] [SPEAKER_01]: Like he's just there.
[01:08:54] [SPEAKER_01]: Oh, that's too cool for school.
[01:08:57] [SPEAKER_01]: You know, just just going back to again about the museum concept and presentation
[01:09:03] [SPEAKER_01]: at the time being so important just as far as like bringing in casuals
[01:09:09] [SPEAKER_01]: and like packaging games that way was such an incredible sell to the public.
[01:09:14] [SPEAKER_01]: Just the package of it because it wasn't just like, hey, this disc has Miss Pac-Man on it
[01:09:21] [SPEAKER_01]: because casuals don't want to spend fifty dollars in 1997 on a PlayStation
[01:09:25] [SPEAKER_01]: just to play fucking Pac-Man.
[01:09:27] [SPEAKER_01]: You can do that.
[01:09:28] [SPEAKER_01]: I mean, they've done that right.
[01:09:30] [SPEAKER_01]: So they're by they're clearly buying the Namco Museum and that shit mattered.
[01:09:37] [SPEAKER_01]: And I just again, I keep thinking back to the sales
[01:09:40] [SPEAKER_01]: and how like volume one and volume three just popped off.
[01:09:43] [SPEAKER_01]: And I just I guess what I'm trying to say is that I wish more developers
[01:09:49] [SPEAKER_01]: and publishers for that matter would understand that bringing stuff
[01:09:55] [SPEAKER_01]: to the public like that is something you can always do.
[01:09:58] [SPEAKER_01]: It doesn't always have to be like, I don't know,
[01:10:02] [SPEAKER_01]: Radalika out here just like publishing like random Turbo CD games.
[01:10:06] [SPEAKER_01]: And by the way, God bless them.
[01:10:07] [SPEAKER_01]: I'm glad that they do that.
[01:10:08] [SPEAKER_01]: Or like hamster out here with Arcade Archives.
[01:10:12] [SPEAKER_01]: Like retro content doesn't just have to be that it can be this too.
[01:10:17] [SPEAKER_01]: And I wish it could be that again, maybe not a Namco Museum, but just stuff like that.
[01:10:23] [SPEAKER_01]: I hope in other words, I hope Atari 50 ignites like some sort of revolutions
[01:10:27] [SPEAKER_01]: that makes everyone realize, hey, there's better ways we can do this.
[01:10:31] [SPEAKER_00]: Yeah, it's already 50 is the big standout example, right?
[01:10:34] [SPEAKER_00]: Because I mean, digital close has been doing wonders for a while.
[01:10:37] [SPEAKER_00]: I mean, she for a 30th and SNK 40th are so jam packed.
[01:10:40] [SPEAKER_00]: But at the same time, it's just like I feel like Atari 50 takes that one step further
[01:10:45] [SPEAKER_00]: with all the virtual timelines.
[01:10:47] [SPEAKER_00]: It's a literal playable space like the timelines let you just jump in.
[01:10:51] [SPEAKER_00]: And there's this chock full of interviews and like all sorts of historical information.
[01:10:57] [SPEAKER_00]: And yeah, I really hope that does sort of like spearhead a sort of revolution where,
[01:11:03] [SPEAKER_00]: you know, we don't just have to cram roms into a disc or whatever.
[01:11:06] [SPEAKER_00]: Right.
[01:11:07] [SPEAKER_00]: I've heard really, really fantastic things about like their their gold master series,
[01:11:11] [SPEAKER_00]: like the making of Karate is also similar along those lines as well.
[01:11:16] [SPEAKER_00]: Yeah, it just seems like I think we're reaching a point where or rather where
[01:11:22] [SPEAKER_00]: we have reached a point where we don't just want to like literally play this stuff.
[01:11:25] [SPEAKER_00]: We want to like know more about the background and that's fantastic.
[01:11:28] [SPEAKER_01]: Yeah, it's the push and pull, right?
[01:11:31] [SPEAKER_01]: Because you get people into the games via that content.
[01:11:36] [SPEAKER_01]: Like I was so interested in seeing all that.
[01:11:39] [SPEAKER_01]: Like when I first got volume one back in the day, all that Bosconian content
[01:11:43] [SPEAKER_01]: and they're going into the gallery and being able to play all the stupid voice clips
[01:11:48] [SPEAKER_01]: and figuring out what they sounded like and like whatever, you know,
[01:11:51] [SPEAKER_01]: like you don't get all that stuff.
[01:11:52] [SPEAKER_01]: And again, with all the promotional material and all that stuff,
[01:11:56] [SPEAKER_01]: you really dive into, you know what?
[01:11:58] [SPEAKER_01]: That's what people want.
[01:11:59] [SPEAKER_01]: They want the era, right?
[01:12:01] [SPEAKER_01]: It's not just the game they want.
[01:12:03] [SPEAKER_01]: They want 1981 or whatever.
[01:12:05] [SPEAKER_01]: You want to get a glimpse of that era of Bosconian.
[01:12:09] [SPEAKER_01]: I feel like and for me, it's not just about the game, too.
[01:12:12] [SPEAKER_01]: I do like to get into that era.
[01:12:13] [SPEAKER_01]: That's why I play games without doing modern stuff like safe stating or
[01:12:18] [SPEAKER_01]: rewinding or whatever.
[01:12:19] [SPEAKER_01]: And it's not because there's any exactly because there's nothing wrong with that.
[01:12:22] [SPEAKER_01]: If you do that stuff, there's 100% nothing wrong with that.
[01:12:25] [SPEAKER_01]: I'm not trying to gatekeep, but I don't do it because I want to play
[01:12:28] [SPEAKER_01]: the game as originally intended as much as I possibly can.
[01:12:32] [SPEAKER_00]: You know, and that's the most important part as much as you possibly can because
[01:12:36] [SPEAKER_00]: there are some exceptions that we make from time to time.
[01:12:39] [SPEAKER_00]: Like I either for potentially though for mention,
[01:12:41] [SPEAKER_00]: Jericho, right?
[01:12:42] [SPEAKER_00]: But in general speaking, yeah, we come from the era of like
[01:12:46] [SPEAKER_00]: expecting to replace some stuff and that's plays into the whole field of
[01:12:50] [SPEAKER_00]: learning the game or like whatever.
[01:12:51] [SPEAKER_00]: Right.
[01:12:52] [SPEAKER_00]: But, you know, I would have never begrudge someone for like using
[01:12:55] [SPEAKER_00]: modern amenities either.
[01:12:57] [SPEAKER_00]: So yeah, it's just of course what we're looking for.
[01:13:00] [SPEAKER_00]: Yeah.
[01:13:01] [SPEAKER_01]: So if you could get the feel of that of that era, the best you can.
[01:13:06] [SPEAKER_01]: And I think that's what Atari 50 does for people.
[01:13:12] [SPEAKER_00]: One more question I've got is that I'm generally fine with these
[01:13:17] [SPEAKER_00]: game selections across the five volumes, but would you have swapped out
[01:13:21] [SPEAKER_00]: anything for another title or rather do you feel like any other games
[01:13:27] [SPEAKER_00]: deserve spots across these five, which potentially could be rude.
[01:13:33] [SPEAKER_01]: But I mean, swapping out is tough now, obviously like again,
[01:13:41] [SPEAKER_01]: it's like I said when we were talking about the next generation
[01:13:44] [SPEAKER_01]: review, if you will, of volume three, I don't feel like any of these
[01:13:49] [SPEAKER_01]: don't deserve to be here.
[01:13:51] [SPEAKER_01]: Yeah, I feel like even ones I don't like like drug and ishtar.
[01:13:54] [SPEAKER_01]: I don't I wouldn't say like we should just completely get rid of them.
[01:13:59] [SPEAKER_01]: What I would say is I think we should add Namco Museum Encore had seven
[01:14:06] [SPEAKER_01]: games on it.
[01:14:06] [SPEAKER_01]: They were Dragon Saber, Wonder Momo, rompers, modos, Sky Kid,
[01:14:12] [SPEAKER_01]: King and Balloon and Rolling Thunder.
[01:14:15] [SPEAKER_01]: I mean, I think Rolling Thunder should have absolutely been on one
[01:14:20] [SPEAKER_01]: of these.
[01:14:21] [SPEAKER_01]: I think it's kind of criminal that they left that off.
[01:14:24] [SPEAKER_01]: That's a classic.
[01:14:25] [SPEAKER_01]: Yeah, again, if that were on volume four, Rolling Thunder, that would
[01:14:29] [SPEAKER_01]: have upped the value of that for me significantly.
[01:14:32] [SPEAKER_01]: Yeah, right.
[01:14:34] [SPEAKER_01]: It's still kind of fine as it is because he has a salt and
[01:14:36] [SPEAKER_01]: ordine and stuff.
[01:14:37] [SPEAKER_01]: But like Dragon Saber, absolutely Wonder Momo kind of sucks, but
[01:14:42] [SPEAKER_01]: at least it's like interesting.
[01:14:44] [SPEAKER_01]: It's got vibes.
[01:14:45] [SPEAKER_01]: It's got vibes.
[01:14:48] [SPEAKER_01]: King and Balloon is like an oldie.
[01:14:50] [SPEAKER_01]: I think it's like from like 80 or 81 or something like that.
[01:14:53] [SPEAKER_01]: I believe so.
[01:14:54] [SPEAKER_01]: Yes, Sky Kid is great.
[01:14:56] [SPEAKER_01]: I love Sky Kid.
[01:14:57] [SPEAKER_01]: I don't know, man.
[01:14:58] [SPEAKER_01]: I just feel so.
[01:14:59] [SPEAKER_01]: Yeah.
[01:14:59] [SPEAKER_01]: To answer your question, I don't think I would eliminate anything
[01:15:02] [SPEAKER_01]: because again, it's a museum.
[01:15:03] [SPEAKER_01]: I feel like everything deserves to be seen even if it's not
[01:15:08] [SPEAKER_01]: that good.
[01:15:09] [SPEAKER_01]: But I would have definitely beefed volume four and volume five
[01:15:15] [SPEAKER_01]: to add at least one of these games each for that ended up
[01:15:19] [SPEAKER_01]: on Namco Museum Encore.
[01:15:21] [SPEAKER_00]: Yeah, that would have been great.
[01:15:22] [SPEAKER_00]: I think that would have made already fantastic volumes pretty
[01:15:26] [SPEAKER_00]: rounded out or even more rounded, I guess.
[01:15:29] [SPEAKER_00]: But yeah, I think the selections they made are solid as a whole.
[01:15:36] [SPEAKER_00]: So it's like we don't really complain.
[01:15:39] [SPEAKER_00]: We're not really going to really complain about these, but
[01:15:41] [SPEAKER_00]: it's just interesting because Namco history is so extensive.
[01:15:46] [SPEAKER_00]: As mentioned before, it's like encapsulating Namco history
[01:15:48] [SPEAKER_00]: and just five volumes.
[01:15:50] [SPEAKER_00]: It's kind of hard, man.
[01:15:51] [SPEAKER_00]: It's kind of hard.
[01:15:52] [SPEAKER_01]: Is there anything that's not on encore, though, that you could
[01:15:55] [SPEAKER_01]: think of that like could have been again, Splatterhouse
[01:15:59] [SPEAKER_01]: feels like out of question because of age rating stuff.
[01:16:04] [SPEAKER_00]: And yeah, the liberal rabble control wise might have
[01:16:07] [SPEAKER_00]: been a little bit logistically challenging.
[01:16:10] [SPEAKER_01]: But I think I still think they could have done
[01:16:13] [SPEAKER_01]: liberal rabble if they if they wanted to.
[01:16:17] [SPEAKER_01]: I'm trying to think of anything I don't.
[01:16:20] [SPEAKER_01]: It may be a thunder scepter thunder scepter.
[01:16:25] [SPEAKER_00]: Yeah, man.
[01:16:26] [SPEAKER_00]: That's so hard.
[01:16:27] [SPEAKER_00]: Yeah, it's it's yeah, that would have been interesting.
[01:16:32] [SPEAKER_01]: It's kind of an asshole game.
[01:16:34] [SPEAKER_01]: But I mean, like that could have gone on the sick of
[01:16:36] [SPEAKER_01]: they could have been on like volume two or something.
[01:16:37] [SPEAKER_00]: I mean, the secret unlockable sicko title.
[01:16:42] [SPEAKER_00]: But oh wait, who said that?
[01:16:43] [SPEAKER_00]: But what you call it?
[01:16:46] [SPEAKER_00]: I guess the easy answer, just because it's on Namco Museum
[01:16:50] [SPEAKER_00]: Switch is perhaps Tank Force might have been an interesting
[01:16:53] [SPEAKER_00]: inclusion in one of these.
[01:16:55] [SPEAKER_01]: But yeah, this seems like Battle City would have been more
[01:17:01] [SPEAKER_01]: like if they wanted to do another tank game, I feel
[01:17:04] [SPEAKER_01]: like Tank Force is like from the 90s, right?
[01:17:06] [SPEAKER_00]: So yeah, most of these are 80s.
[01:17:08] [SPEAKER_00]: Yeah.
[01:17:08] [SPEAKER_00]: So that's the thing.
[01:17:09] [SPEAKER_00]: It is like after.
[01:17:11] [SPEAKER_00]: So I don't know in terms of like time range what they
[01:17:13] [SPEAKER_00]: want to include, but it is true that it is after.
[01:17:17] [SPEAKER_00]: Yeah.
[01:17:18] [SPEAKER_01]: But that's also why I might not say Rolling Thunder 2,
[01:17:23] [SPEAKER_01]: which is like from 90 or 91.
[01:17:25] [SPEAKER_01]: I mean the original.
[01:17:26] [SPEAKER_01]: Sure.
[01:17:28] [SPEAKER_01]: But again, I think that's the most egregious one.
[01:17:31] [SPEAKER_01]: Rolling Thunder.
[01:17:31] [SPEAKER_01]: I keep coming back to that in my head.
[01:17:33] [SPEAKER_01]: It's just come on guys can't believe this get out on
[01:17:36] [SPEAKER_01]: that.
[01:17:37] [SPEAKER_01]: That's so yeah.
[01:17:38] [SPEAKER_00]: Can you imagine the room though?
[01:17:40] [SPEAKER_00]: The monitor would like light up and stuff.
[01:17:42] [SPEAKER_00]: Interact with it.
[01:17:44] [SPEAKER_00]: Oh my God.
[01:17:45] [SPEAKER_00]: Oh yeah.
[01:17:46] [SPEAKER_01]: The get where that green guy comes on and goes,
[01:17:48] [SPEAKER_01]: ha ha ha ha.
[01:17:50] [SPEAKER_01]: And like those Nazi salute guys are just like, you know,
[01:17:53] [SPEAKER_01]: just sitting there like, oh yes, our master of this
[01:17:56] [SPEAKER_01]: green alien dude.
[01:17:58] [SPEAKER_00]: That would have been a really fun interactable space
[01:18:01] [SPEAKER_00]: actually.
[01:18:02] [SPEAKER_01]: But oh man, imagine the imagine the arrange in there.
[01:18:06] [SPEAKER_01]: Imagine the oh that spy thing.
[01:18:10] [SPEAKER_01]: It's already so swing.
[01:18:11] [SPEAKER_01]: Yeah, there would have James bonded the fuck out of that.
[01:18:14] [SPEAKER_01]: Right?
[01:18:14] [SPEAKER_00]: They would have like, yeah, that'd be great.
[01:18:20] Alas.
[01:18:20] [SPEAKER_01]: Yeah, that sucks.
[01:18:21] [SPEAKER_01]: Actually, that's a good experiment.
[01:18:23] [SPEAKER_01]: What other like a sky kid room would be fun, right?
[01:18:27] [SPEAKER_01]: Or like, uh, yeah, I would have loved to see that.
[01:18:30] [SPEAKER_01]: Yeah, for sure.
[01:18:31] [SPEAKER_00]: Yeah, it's not a motos room.
[01:18:32] [SPEAKER_00]: You can push some fools off the edge.
[01:18:36] [SPEAKER_01]: You know what?
[01:18:37] [SPEAKER_01]: I don't like motos, but I definitely that would be a fun
[01:18:41] [SPEAKER_01]: room.
[01:18:41] [SPEAKER_01]: I will admit that I do not miss the inclusion of
[01:18:46] [SPEAKER_01]: modus that it was only on, uh, on cord.
[01:18:48] [SPEAKER_01]: I'm not sad about that at all.
[01:18:51] [SPEAKER_00]: I do like modus will not sad about it, but at the same
[01:18:53] [SPEAKER_00]: time, yeah, you know, I wouldn't have minded the
[01:18:56] [SPEAKER_00]: room.
[01:18:59] [SPEAKER_01]: Yeah, it would have been cool.
[01:19:00] [SPEAKER_01]: I guess maybe if they wanted to get like into
[01:19:07] [SPEAKER_01]: midways other creations like junior Pacman,
[01:19:10] [SPEAKER_01]: maybe something.
[01:19:12] [SPEAKER_00]: Dude, I wonder if that would have worked out logistically.
[01:19:16] [SPEAKER_00]: I mean, they did make miss Pacman work.
[01:19:19] [SPEAKER_00]: So presumably they could make it work.
[01:19:20] [SPEAKER_00]: I don't know the rights behind those other ones.
[01:19:22] [SPEAKER_01]: It's like kind of probably a right.
[01:19:24] [SPEAKER_01]: I don't think they've ever appeared again.
[01:19:25] [SPEAKER_01]: I think the only one, the only one they ever claimed
[01:19:28] [SPEAKER_01]: was miss Pacman.
[01:19:31] [SPEAKER_01]: Yeah, because I don't think the other ones they gave a
[01:19:34] [SPEAKER_01]: shit about.
[01:19:35] [SPEAKER_01]: Yeah.
[01:19:35] [SPEAKER_01]: Well, I mean, that's probably mechanically the best
[01:19:37] [SPEAKER_01]: one anyway, but yeah, I mean,
[01:19:40] [SPEAKER_01]: probably because there's like that junior.
[01:19:42] [SPEAKER_01]: There's like Pacman plus.
[01:19:44] [SPEAKER_00]: There's something right.
[01:19:45] [SPEAKER_00]: I forgot.
[01:19:46] [SPEAKER_01]: Yeah, yeah, there's like all sorts of like variations
[01:19:49] [SPEAKER_01]: at midway were tinkering with.
[01:19:51] [SPEAKER_00]: So it's so weird.
[01:19:52] [SPEAKER_00]: How's a lot of Pacman?
[01:19:54] [SPEAKER_00]: Why not?
[01:20:07] [SPEAKER_01]: All right.
[01:20:08] [SPEAKER_01]: Well, I guess we should get to some rankings, huh?
[01:20:11] [SPEAKER_01]: So I didn't really come into this having some
[01:20:13] [SPEAKER_01]: strict rankings.
[01:20:14] [SPEAKER_01]: So let's just talk it out here and maybe I maybe
[01:20:16] [SPEAKER_01]: we can figure it out.
[01:20:17] [SPEAKER_01]: Okay.
[01:20:18] [SPEAKER_01]: So I do have some bullet points about things that
[01:20:20] [SPEAKER_01]: I do think overall.
[01:20:22] [SPEAKER_01]: So I'll say this.
[01:20:24] [SPEAKER_01]: I think volume four has the best presentation
[01:20:27] [SPEAKER_01]: and game rooms and stuff, but the worst games.
[01:20:31] [SPEAKER_01]: So that's like a big conundrum for me.
[01:20:34] [SPEAKER_01]: I would agree.
[01:20:35] [SPEAKER_01]: Could you possibly say how you're going to weight
[01:20:37] [SPEAKER_01]: this?
[01:20:38] [SPEAKER_01]: Like because obviously we don't want to just do
[01:20:40] [SPEAKER_01]: the best games because that's not really we're
[01:20:42] [SPEAKER_01]: taking the whole museum into account.
[01:20:44] [SPEAKER_00]: So you can't judge purely off the game list.
[01:20:49] [SPEAKER_00]: So the presentation has to account or the
[01:20:54] [SPEAKER_00]: presentation has to impact the ranking to some
[01:20:57] [SPEAKER_00]: degree, right?
[01:20:59] [SPEAKER_00]: So I think like a volume four has got my
[01:21:03] [SPEAKER_00]: favorite library man, like the cool sort of
[01:21:07] [SPEAKER_00]: like glass windows with like looking out at
[01:21:10] [SPEAKER_00]: like like this nighttime sky and stuff like
[01:21:13] [SPEAKER_00]: the character and personality is amazing.
[01:21:16] [SPEAKER_00]: That is cool.
[01:21:17] [SPEAKER_01]: That is that is cool as hell.
[01:21:19] [SPEAKER_01]: I don't think I had gone in that library until
[01:21:20] [SPEAKER_01]: you told me about it.
[01:21:21] [SPEAKER_01]: I was like, oh what?
[01:21:22] [SPEAKER_01]: I was like, oh shit.
[01:21:24] [SPEAKER_01]: This is actually really cool.
[01:21:25] [SPEAKER_00]: Yeah.
[01:21:26] [SPEAKER_00]: It's my favorite library of the five.
[01:21:28] [SPEAKER_00]: So I mean like that has to factor in right
[01:21:30] [SPEAKER_00]: that has to but at the same time it's just
[01:21:33] [SPEAKER_00]: then there's also a pack land and return.
[01:21:38] [SPEAKER_01]: Yeah.
[01:21:39] [SPEAKER_01]: The games are like the best, right?
[01:21:41] [SPEAKER_01]: So it's like, yeah.
[01:21:42] [SPEAKER_01]: Um, I it's yeah.
[01:21:46] [SPEAKER_01]: So like volume three obviously has my
[01:21:48] [SPEAKER_01]: favorite library.
[01:21:48] [SPEAKER_01]: I spoke about it.
[01:21:49] [SPEAKER_01]: The vaporwave dream as I called it but like
[01:21:52] [SPEAKER_01]: I as I said, I think the museum articles and
[01:21:55] [SPEAKER_01]: stuff in there are the least interesting.
[01:21:58] [SPEAKER_00]: Yeah.
[01:21:59] [SPEAKER_00]: Such a conundrum unless you love Jiraga
[01:22:01] [SPEAKER_01]: which you clearly do.
[01:22:03] [SPEAKER_01]: I love Jiraga.
[01:22:04] [SPEAKER_01]: It's my absolute favorite game of all time.
[01:22:07] [SPEAKER_01]: Um, but see even like the Jiraga room is
[01:22:10] [SPEAKER_01]: kind of cool.
[01:22:11] [SPEAKER_01]: I will admit it, especially like the hallway
[01:22:13] [SPEAKER_01]: where it's like the bricks and like it
[01:22:15] [SPEAKER_01]: looks cool.
[01:22:16] [SPEAKER_00]: It's great.
[01:22:17] [SPEAKER_00]: Give it that it's fantastic.
[01:22:18] [SPEAKER_00]: Yeah.
[01:22:19] [SPEAKER_00]: It's uh, it's it's got a sort of atmosphere
[01:22:22] [SPEAKER_00]: to it right?
[01:22:23] [SPEAKER_00]: That seems pretty appropriate.
[01:22:24] [SPEAKER_00]: But yeah, like uh, it's it's it's so hard.
[01:22:29] [SPEAKER_01]: Um, so I'll say this even though the
[01:22:32] [SPEAKER_01]: first two volumes have the exact same
[01:22:33] [SPEAKER_01]: aesthetic, I think I prefer volume one
[01:22:36] [SPEAKER_01]: because the games are more interesting
[01:22:38] [SPEAKER_01]: and therefore it leads a more interesting
[01:22:40] [SPEAKER_01]: museum obviously because of the game
[01:22:42] [SPEAKER_01]: rooms.
[01:22:43] [SPEAKER_01]: So like even if those game rooms are
[01:22:44] [SPEAKER_01]: pretty like quaint compared to later
[01:22:47] [SPEAKER_01]: entries, I do feel like they do have
[01:22:51] [SPEAKER_01]: something to them right?
[01:22:52] [SPEAKER_01]: Like am I making that up?
[01:22:53] [SPEAKER_01]: I don't know.
[01:22:54] [SPEAKER_01]: I feel like no, you're not.
[01:22:56] [SPEAKER_00]: There's a there's a there's a
[01:22:57] [SPEAKER_00]: personality to those two spaces and
[01:22:59] [SPEAKER_00]: I mean like they they are tricked out
[01:23:01] [SPEAKER_00]: like considering you know, the
[01:23:03] [SPEAKER_00]: relatively straightforward sort of like
[01:23:05] [SPEAKER_00]: layouts or whatever right?
[01:23:06] [SPEAKER_00]: So I mean like I think a good I think
[01:23:08] [SPEAKER_00]: all those are pretty memorable,
[01:23:10] [SPEAKER_00]: especially so far as like well,
[01:23:12] [SPEAKER_00]: I mean the pole positions and the new
[01:23:14] [SPEAKER_00]: rally X stuff really make you feel
[01:23:15] [SPEAKER_00]: like you're in like a like a racetrack
[01:23:17] [SPEAKER_00]: kind of space and it really sets it up.
[01:23:19] [SPEAKER_00]: So that's cool.
[01:23:21] [SPEAKER_01]: I love the shitty ass visibility in
[01:23:23] [SPEAKER_01]: the rally X room with the cars like
[01:23:25] [SPEAKER_01]: racing by because they don't want to
[01:23:27] [SPEAKER_01]: show too much right?
[01:23:28] [SPEAKER_01]: It's like they disappear into this
[01:23:31] [SPEAKER_01]: like white mist or whatever.
[01:23:32] [SPEAKER_01]: I get it has to be 60 frames a second.
[01:23:34] [SPEAKER_01]: That was your target but but still
[01:23:36] [SPEAKER_00]: the 60 frames per second feed out.
[01:23:39] [SPEAKER_01]: Yeah, 60 60 frames a second fog.
[01:23:43] [SPEAKER_01]: Oh my god, that's great.
[01:23:45] [SPEAKER_01]: Well, I will say this though,
[01:23:47] [SPEAKER_01]: even though I didn't find the like
[01:23:48] [SPEAKER_01]: the actual like museum articles that
[01:23:51] [SPEAKER_01]: interesting I see the appeal of
[01:23:53] [SPEAKER_01]: Volume 3 a lot.
[01:23:54] [SPEAKER_01]: I get why that was the most popular
[01:23:55] [SPEAKER_01]: volume.
[01:23:56] [SPEAKER_01]: Yeah, the cross section of games is
[01:23:59] [SPEAKER_01]: so appealing has really good game
[01:24:01] [SPEAKER_01]: rooms and I do understand.
[01:24:03] [SPEAKER_00]: Yeah, I'm not sure I would
[01:24:05] [SPEAKER_00]: personally rank that one that high.
[01:24:07] [SPEAKER_00]: But I mean like the delay,
[01:24:09] [SPEAKER_00]: the new layout was fantastic and
[01:24:11] [SPEAKER_00]: like amenities like the faster loads
[01:24:13] [SPEAKER_00]: for the museum content.
[01:24:15] [SPEAKER_00]: That was nice for sure.
[01:24:18] [SPEAKER_00]: Man dude, it's it's tough because
[01:24:20] [SPEAKER_00]: that also kind of factors into it.
[01:24:21] [SPEAKER_00]: Just like the way it like handles
[01:24:23] [SPEAKER_00]: too so it's just yeah.
[01:24:26] [SPEAKER_00]: But okay, go ahead.
[01:24:28] [SPEAKER_00]: I feel like well,
[01:24:31] [SPEAKER_00]: Volume 5 has got the layout
[01:24:32] [SPEAKER_00]: and the games so alongside the sort
[01:24:36] [SPEAKER_00]: of walls that are that really set
[01:24:38] [SPEAKER_00]: the tone for the whole thing.
[01:24:39] [SPEAKER_00]: So I mean like I feel like
[01:24:42] [SPEAKER_00]: aesthetically in by game selection
[01:24:44] [SPEAKER_00]: five is probably the best one.
[01:24:46] [SPEAKER_00]: I think that's right.
[01:24:48] [SPEAKER_01]: Yeah, I get I mean it would have
[01:24:51] [SPEAKER_01]: to be right because again,
[01:24:52] [SPEAKER_01]: so we're not trying to make it
[01:24:53] [SPEAKER_01]: all about the games,
[01:24:54] [SPEAKER_01]: but it's so it's so up there.
[01:24:58] [SPEAKER_01]: You know, the games are so quality.
[01:25:00] [SPEAKER_01]: Everyone is a winner.
[01:25:02] [SPEAKER_01]: And like I don't know.
[01:25:04] [SPEAKER_01]: See the only thing I would say
[01:25:05] [SPEAKER_01]: I don't even know if this is a bad thing.
[01:25:08] [SPEAKER_01]: The museum in Volume 5 is so fucking wacky.
[01:25:12] [SPEAKER_01]: It's like, is this really it feels
[01:25:13] [SPEAKER_01]: more like an entire art installation
[01:25:16] [SPEAKER_01]: like the other ones actually feel
[01:25:17] [SPEAKER_01]: like museums.
[01:25:19] [SPEAKER_01]: This one is like, oh, eat the fruit
[01:25:21] [SPEAKER_01]: to go into this room magically.
[01:25:22] [SPEAKER_01]: You're like the the dragon
[01:25:24] [SPEAKER_01]: heads going to eat you or something.
[01:25:26] [SPEAKER_00]: Even though it is really off the wall.
[01:25:28] [SPEAKER_00]: I mean, just the fact that like
[01:25:31] [SPEAKER_00]: the space is like interestingly decorated
[01:25:35] [SPEAKER_00]: like with that spiral staircase
[01:25:36] [SPEAKER_00]: in the in the vegetation.
[01:25:38] [SPEAKER_00]: I feel like that kind of balances
[01:25:40] [SPEAKER_00]: some of the wackiness of the game
[01:25:42] [SPEAKER_01]: rooms out, but it's I don't know, man.
[01:25:48] [SPEAKER_01]: OK, OK, I'll say this five is the best one.
[01:25:52] [SPEAKER_01]: Presentation games.
[01:25:53] [SPEAKER_01]: I think five is at the top
[01:25:54] [SPEAKER_01]: no matter what.
[01:25:56] [SPEAKER_01]: OK, I'll just say that below that.
[01:25:58] [SPEAKER_01]: I would probably put man four so strong,
[01:26:02] [SPEAKER_01]: but the games are not man.
[01:26:04] [SPEAKER_00]: It's so personal disposition
[01:26:06] [SPEAKER_00]: like what you way more,
[01:26:07] [SPEAKER_00]: I guess to some degree,
[01:26:08] [SPEAKER_00]: but we're trying to keep it
[01:26:09] [SPEAKER_00]: kind of like balance
[01:26:10] [SPEAKER_00]: because it's not just about the games.
[01:26:12] [SPEAKER_00]: It's not just about the museum.
[01:26:13] [SPEAKER_00]: So it's like, I don't know.
[01:26:16] [SPEAKER_01]: I think I would have to say three
[01:26:18] [SPEAKER_01]: is probably not.
[01:26:20] [SPEAKER_01]: So I would say Volume 5, Volume 3,
[01:26:23] [SPEAKER_01]: Volume 1, Volume 4,
[01:26:26] [SPEAKER_01]: and then Volume 2.
[01:26:27] [SPEAKER_01]: This probably what I would say.
[01:26:29] [SPEAKER_01]: I can agree with that.
[01:26:31] [SPEAKER_00]: That's just because you can't put
[01:26:33] [SPEAKER_00]: for the bottom because well,
[01:26:35] [SPEAKER_00]: the the rooms are together.
[01:26:38] [SPEAKER_00]: The rooms are together,
[01:26:39] [SPEAKER_00]: but on the flip side,
[01:26:41] [SPEAKER_00]: like you can't put four in the middle,
[01:26:43] [SPEAKER_00]: though, because of the game lineup of one.
[01:26:46] [SPEAKER_00]: So yeah, I feel like I feel like,
[01:26:50] [SPEAKER_00]: yeah, I would agree with that five,
[01:26:52] [SPEAKER_00]: then three, then then the one,
[01:26:55] [SPEAKER_00]: four, then two, though interesting.
[01:26:57] [SPEAKER_00]: I think also part of the reason
[01:26:59] [SPEAKER_00]: for that though is because the games
[01:27:00] [SPEAKER_00]: and two are kind of as we often
[01:27:02] [SPEAKER_00]: like to say, a kind of sicko nature.
[01:27:04] [SPEAKER_00]: So yeah, but I like them though.
[01:27:07] [SPEAKER_01]: I like Robed I like Gatless,
[01:27:10] [SPEAKER_01]: you know?
[01:27:10] [SPEAKER_01]: Yeah, it's just oh my God,
[01:27:13] [SPEAKER_01]: you're going to work today,
[01:27:14] [SPEAKER_01]: you know, like tell me about it.
[01:27:16] [SPEAKER_01]: Yeah, no, but obviously too
[01:27:18] [SPEAKER_01]: being at the bottom doesn't mean
[01:27:19] [SPEAKER_01]: it's about obviously all of these
[01:27:20] [SPEAKER_01]: have something to offer.
[01:27:21] [SPEAKER_01]: But if we if I had to rank them.
[01:27:23] [SPEAKER_00]: Yeah, and also like I think
[01:27:25] [SPEAKER_00]: I'd have to put three up there
[01:27:26] [SPEAKER_00]: just because of the just the way
[01:27:29] [SPEAKER_00]: it handles like in terms
[01:27:31] [SPEAKER_00]: of like menu functionality and like flow.
[01:27:33] [SPEAKER_00]: It's got that good balance
[01:27:34] [SPEAKER_00]: of features and stuff like that.
[01:27:35] [SPEAKER_00]: Right?
[01:27:36] [SPEAKER_00]: So I think that also adds to it too.
[01:27:38] [SPEAKER_00]: And yeah, I just like navigating
[01:27:40] [SPEAKER_00]: that space you can't strafe,
[01:27:41] [SPEAKER_00]: but you don't really need to.
[01:27:43] [SPEAKER_00]: Oh, I guess right now you sure don't.
[01:27:46] [SPEAKER_01]: Yeah, man.
[01:27:46] [SPEAKER_01]: Yeah, so I think that's it.
[01:27:48] [SPEAKER_01]: Yeah.
[01:27:49] [SPEAKER_01]: Yeah, that's all I agree.
[01:27:50] [SPEAKER_01]: We agree.
[01:27:51] [SPEAKER_01]: OK, yeah, I'm surprised we came up
[01:27:52] [SPEAKER_01]: the same order volume five, three,
[01:27:55] [SPEAKER_01]: one, four than two.
[01:27:56] [SPEAKER_01]: That's that's interesting.
[01:27:57] [SPEAKER_01]: I didn't really think we do that.
[01:27:59] [SPEAKER_00]: But yeah, I you know,
[01:28:01] [SPEAKER_00]: that's just what we've come to
[01:28:03] [SPEAKER_00]: with so we can back it up.
[01:28:06] [SPEAKER_01]: All right.
[01:28:07] [SPEAKER_01]: I think we've said so much
[01:28:09] [SPEAKER_01]: about Namco Museum more than
[01:28:10] [SPEAKER_01]: we ever thought we would.
[01:28:13] [SPEAKER_01]: I think it's time for us
[01:28:14] [SPEAKER_01]: to get the fuck out of here.
[01:28:16] [SPEAKER_01]: I'm going to flop my wings
[01:28:17] [SPEAKER_01]: and float away.
[01:28:19] [SPEAKER_01]: Oh, you saw the wings.
[01:28:20] [SPEAKER_01]: I thought you were just a fairy.
[01:28:21] [SPEAKER_01]: Oh, shit.
[01:28:23] [SPEAKER_01]: With fairy shit.
[01:28:25] [SPEAKER_01]: I forgot.
[01:28:26] [SPEAKER_01]: Damn.
[01:28:26] [SPEAKER_01]: You're right.
[01:28:27] [SPEAKER_01]: My name is fairy shit.
[01:28:29] [SPEAKER_01]: Fairy shit.
[01:28:30] [SPEAKER_01]: I thought you lost your fairy shit
[01:28:31] [SPEAKER_01]: after we left the Namco Museums.
[01:28:33] [SPEAKER_01]: I thought like that was just
[01:28:34] [SPEAKER_01]: for traveling between them.
[01:28:35] [SPEAKER_01]: So you have them forever.
[01:28:36] [SPEAKER_00]: Yes.
[01:28:37] [SPEAKER_00]: The wispy pal wings will stick with me
[01:28:39] [SPEAKER_00]: for the rest of until the next
[01:28:42] [SPEAKER_00]: curmudgeon show.
[01:28:45] [SPEAKER_01]: All right.
[01:28:47] [SPEAKER_01]: Thanks for joining us.
[01:28:48] [SPEAKER_01]: If you took this entire three
[01:28:49] [SPEAKER_01]: episode journey with us,
[01:28:51] [SPEAKER_01]: thanks a lot.
[01:28:53] [SPEAKER_01]: Check the description of this podcast
[01:28:54] [SPEAKER_01]: to find us on social media.
[01:28:56] [SPEAKER_01]: Until next time, see you later.