Mega Man X2 | SuperPod Game Club
SuperPod Game Club blasted their way through Mega Man X2 for the month of June!
Welcome back to the Namco Museum Tour! In this second installment of this three-part series, Andre and Vin visit Vol. 3 and Vol. 4 of this classic PlayStation compilation series. Enjoy the sights, sounds and wonders of the museum along with us!
If you missed Part 1, you can listen to it here.
Twitter: @FineTimePodcast
Andre: @pizzadinosaur.fineti.me
[00:00] We're Back! (A Dinosaur Story)
[00:38] Welcome to Namco Museum Vol. 3! (Ms. Pac Man, Galaxian, Phozon, Pole Position II, Dig Dug, Tower of Druaga)
[04:12] Vol. 3: CGI Intro and Loading Animation
[09:20] Vol. 3: Museum Layout and Game Rooms
[21:38] Vol. 3: Cool Stuff To Look At
[30:36] Vol. 3: The Games
[41:16] Vol. 3: Wrap-Up, Questions, and Thoughts
[52:54] Welcome to Namco Museum Vol. 4! (Pac-Land, The Return of Ishtar, The Genji and Heike Clans, Ordyne, Assault) [55:37]
Vol. 4: CGI Intro and Loading Animation
[01:01:47] Vol. 4: Museum Layout and Game Rooms
[01:16:44] Vol. 4: Cool Stuff To Look At
[01:21:05] Vol. 4: The Games
[01:29:54] Vol. 4: Wrap-Up, Questions, and Thoughts
[01:38:09] See You Next Time in Part 3!
[00:00:00] Fine Time
[00:00:11] [SPEAKER_02]: Hey everybody, it's your boy Dre and we're back. This is part two of a three-part series on Namco Museum
[00:00:18] [SPEAKER_02]: The PlayStation Era if you haven't heard part one check the description of this podcast to hear that
[00:00:24] [SPEAKER_02]: But if you're all caught up with us, we're gonna continue to part two right now
[00:00:38] [SPEAKER_02]: All right, we're here
[00:00:40] [SPEAKER_02]: Looks good air smells nice Namco Museum
[00:00:44] [SPEAKER_02]: Number three imagine if you imagine if there was a real Namco Museum and it literally just said like Namco Museum volume 3 on it
[00:00:55] [SPEAKER_00]: There's different parts of uh what different parts of Japan you go to like a different
[00:01:00] [SPEAKER_00]: Prefecture to get to volume 1 and 2
[00:01:03] [SPEAKER_02]: Yeah, volume one is in Shibuya. Sorry. This is a you know, Kifu we got a
[00:01:11] [SPEAKER_02]: Oh, man, well volume 3 is on the Q shoe islands or something. I really want that toy pop space
[00:01:18] [SPEAKER_00]: I guess I got to get a bullet train
[00:01:22] [SPEAKER_02]: Oh, man, so we're here
[00:01:25] [SPEAKER_02]: Let's go to the front desk. Let's hit that bell and let's hear the lineup for Namco Museum volume 3
[00:01:31] [SPEAKER_02]: The lineup includes Galaxian from 1979 Miss Pac-Man 1982
[00:01:43] [SPEAKER_02]: Dig dug also from 1982
[00:01:45] [SPEAKER_02]: Foes on which came out in 1983 pull position 2 also from 1983 and the tower of jeraga from the year 1984
[00:02:00] [SPEAKER_02]: Oh, jeraga
[00:02:02] [SPEAKER_02]: Oh, jeraga, uh man. Sorry if anyone out there likes tower of jeraga. We were about to talk mad shit
[00:02:11] [SPEAKER_00]: It's good for the motif though, but I guess I'll get into that
[00:02:15] [SPEAKER_02]: right
[00:02:16] [SPEAKER_02]: And um before we get started
[00:02:20] [SPEAKER_02]: We should mention that both tower of jeraga and foes on never came out in north american arcades
[00:02:25] [SPEAKER_02]: So they were freshly translated for us for release in this namco museum volume 3
[00:02:31] [SPEAKER_02]: Although I think jeraga may have already been in english. I think
[00:02:36] [SPEAKER_00]: I think it has text in english
[00:02:38] [SPEAKER_00]: I'm pretty hazy, but um foes on definitely like the the opening and instruction text
[00:02:44] [SPEAKER_00]: That's that was on japanese until volume 3
[00:02:48] [SPEAKER_02]: Yeah, because even our arcade archives release of foes on is it's in japanese
[00:02:52] [SPEAKER_02]: They don't so the the english text that namco made for these volumes must be unto itself for these particular releases
[00:02:59] [SPEAKER_02]: Which is cool. Sure it is. That's great. Yeah
[00:03:02] [SPEAKER_02]: Do you like how in um, namco museum switch? I don't even bother doing that anymore
[00:03:06] [SPEAKER_02]: They just overlay the english text with a black box like overlay the original graphics
[00:03:12] [SPEAKER_02]: With like this like 1080p ass like text box. It's like it's weird
[00:03:17] [SPEAKER_00]: You know what I I actually
[00:03:21] [SPEAKER_00]: Don't mind it partially because I think just editing roms is just kind of an involved endeavor
[00:03:28] [SPEAKER_00]: I guess they'd managed to do it back for these though, which is kind of interesting
[00:03:32] [SPEAKER_00]: But I guess if they really got to get a bunch of languages in there
[00:03:36] [SPEAKER_00]: I guess having the black box with the text on top is the most cost effective solution rather than getting all uh
[00:03:42] [SPEAKER_00]: Getting all empty with it. Wait, what who said the book?
[00:03:46] [SPEAKER_02]: Well, you know since as the wiki mentioned these are object level recreations and they're not emulation
[00:03:52] [SPEAKER_02]: You don't really they can do whatever the hell they want
[00:03:56] [SPEAKER_02]: You know, it's probably a lot easier for them to go in and say
[00:03:58] [SPEAKER_02]: Hey, we're going to replace this shit with english text versus like editing an actual rom takes, you know
[00:04:05] [SPEAKER_02]: Probably more work. I don't know how this shit works, but I would assume that's the case
[00:04:08] [SPEAKER_02]: Yeah, editing's got to be colossally annoying. Yeah
[00:04:12] [SPEAKER_02]: All right, I'm gonna have you tell us about the CGI intro for nambco museum volume three
[00:04:18] [SPEAKER_02]: So do your voice exercises put on your best announcer voice get excited
[00:04:23] [SPEAKER_02]: Don't sound like the guy from the pacman museum plus
[00:04:27] [SPEAKER_02]: Trailer
[00:04:28] [SPEAKER_00]: He's hype is hell dude. He's hella hot
[00:04:32] [SPEAKER_00]: That's amazing. Didn't they use it for some other I think they use them for like another trailer
[00:04:36] [SPEAKER_00]: Oh, it wasn't like a it was like a taiko no tatsujin like open air. They use the hell
[00:04:41] [SPEAKER_02]: They used they used them for that too. They used them for that too
[00:04:44] [SPEAKER_02]: All right, all right arrangement console or whatever. Yeah
[00:04:49] [SPEAKER_02]: All right, I'll do that. The the hype knob is going to get dialed. All right. You ready cue the music now
[00:05:03] [SPEAKER_00]: A dark and labyrinth flashes as the hulking draga waves his arms around for some reason
[00:05:09] [SPEAKER_00]: The scene then cuts the gill who opens a chest
[00:05:13] [SPEAKER_00]: But to a surprise pacman jumps out and immediately skateboards off camera
[00:05:19] [SPEAKER_00]: The tower of draga logo flashes as pacman jumps out of the tower and lands on an awning
[00:05:25] [SPEAKER_00]: Suddenly we see a road with a giant pothole with cars passing by
[00:05:29] [SPEAKER_00]: And then we're treated to the pole position to logo a whole bunch of hookah
[00:05:34] [SPEAKER_00]: Out of the hole as the ding-dong logo appears
[00:05:38] [SPEAKER_00]: pacman also climbs out of the hole because of course he would
[00:05:42] [SPEAKER_00]: A ship and an alien fly above as they're locked in aerial combat before the galaxy logo appears
[00:05:49] [SPEAKER_00]: pacman continues to skateboard through town when he passes by a monitor with some mysterious molecules
[00:05:56] [SPEAKER_00]: Accompanied by the foes on logo pacman passes random dentists before he encounters miss pacman
[00:06:02] [SPEAKER_00]: He waves hello before we see the pacman logo, but wait it squishes itself to make room for miss
[00:06:10] [SPEAKER_00]: miss pacman
[00:06:12] [SPEAKER_00]: pacman stylishly jumps off his skateboard
[00:06:16] [SPEAKER_00]: grabs it as it conveniently falls and walks hand in hand with miss pacman towards the museum
[00:06:21] [SPEAKER_00]: Yeah
[00:06:35] [SPEAKER_02]: Well, um, I have a lot to say here first of all i'm glad he reunited with miss pacman
[00:06:40] [SPEAKER_02]: She didn't appear to be in volume two in space or whatever. So uh, you know, she's helping him out again getting to the museum
[00:06:48] [SPEAKER_02]: There's one too many spaceships. Yeah, this is such a weird
[00:06:52] [SPEAKER_02]: Opening because they with the way the logo is it's almost like credit. It's almost like a sitcom like foes on
[00:06:58] [SPEAKER_02]: You know it like freezes the screen. It's like boom
[00:07:01] [SPEAKER_02]: You know pull position two boom. Why the fuck did the puke just come out of the ground like that that didn't make any sense
[00:07:09] [SPEAKER_00]: Uh, where else would they exit? I
[00:07:16] [SPEAKER_02]: This is so stupid
[00:07:20] [SPEAKER_02]: I can't the more I think about that might be the stupidest intro like I think volume four coming up is pretty stupid
[00:07:26] [SPEAKER_02]: but this is like
[00:07:27] [SPEAKER_02]: This is almost like
[00:07:29] [SPEAKER_02]: You have okay. Have you ever done the thing in school where it's like here are your spelling words for the week
[00:07:34] [SPEAKER_02]: You have to write like a paragraph using the spelling words. Yeah, I've done that
[00:07:38] [SPEAKER_02]: And you just have to like shoehorn them in that's what this feels like
[00:07:42] [SPEAKER_02]: Like someone's just shoehorning in all the games
[00:07:47] [SPEAKER_00]: Are you wearing puka underneath the pole position?
[00:07:51] [SPEAKER_02]: The cars I didn't I didn't even see the pole position car when it flashed pole position
[00:07:56] [SPEAKER_02]: I'm like was that supposed to be the race car? I didn't even see it and then whatever man signs point towards. Yes
[00:08:02] [SPEAKER_02]: I guess because it said pole position two
[00:08:05] [SPEAKER_02]: Anyway, it says so so it's true, right? Um
[00:08:11] [SPEAKER_02]: The loading animation this time is gill
[00:08:14] [SPEAKER_02]: From tower jeraga, but it's not his tower of jeraga sprite. It's from the sequel return of ishtar for some real
[00:08:21] [SPEAKER_00]: Oh, so
[00:08:23] [SPEAKER_00]: It's such a weird cut, huh? I don't know. Yeah, it's really strange
[00:08:27] [SPEAKER_02]: You would have think they would have saved that for volume four when the return of ishtar actually appears, but right?
[00:08:32] [SPEAKER_00]: Yeah, that would have made sense. Yeah, but um speaking of weird though
[00:08:35] [SPEAKER_00]: Um, you can't seemingly make the little animations go super fast anymore
[00:08:39] [SPEAKER_00]: Like it'll it'll just move fast on its own one's about to be done loading
[00:08:43] [SPEAKER_00]: But you can't match no d-pad no more for that back and forth action
[00:08:47] [SPEAKER_00]: I don't know why they got rid of it, but I guess it was unnecessary
[00:08:52] [SPEAKER_00]: Uh, I mean I like little loading animation stuff like that though. Uh, I don't know. It's fun
[00:08:57] [SPEAKER_02]: That's fun. You know my favorite one is it'll never I'll never get tired of it
[00:09:01] [SPEAKER_02]: Is the spinning disc not like the not like the disc spinning on its access like literally spinning around 360
[00:09:07] [SPEAKER_02]: But spinning as if it were in a disc drive like flat
[00:09:11] [SPEAKER_02]: Oh, yeah, sure. Sure. Yeah, kind of that rapid like I like that. I don't know. I always like that one
[00:09:20] [SPEAKER_02]: so let's talk about the museum and this time there's much more to talk about because
[00:09:24] [SPEAKER_02]: Volume two there wasn't much. It was the same layout as volume one volume three is completely different and for a lot of reasons
[00:09:32] [SPEAKER_02]: So there's a new title screen image volume one and two have the same title screen image and song
[00:09:36] [SPEAKER_02]: There's totally new music the music that plays when you look at an object is
[00:09:41] [SPEAKER_02]: Bumpin that shit is so good
[00:09:44] [SPEAKER_02]: Mm-hmm. It's great
[00:09:45] [SPEAKER_02]: I
[00:09:45] [SPEAKER_02]: Shit while doing notes and stuff
[00:09:47] [SPEAKER_02]: I made sure to like sit on an object and listen to that shit while typing into the
[00:09:51] [SPEAKER_02]: Phone this and that because it's just that's like got you going. It's got your creative juices going
[00:09:57] [SPEAKER_02]: Yeah, it's such a it's a jam man. It's a jam. It is it is. Yeah
[00:10:07] [SPEAKER_02]: But we do have some bad news
[00:10:17] [SPEAKER_02]: There's no more 60 frames a second presentation
[00:10:21] [SPEAKER_02]: From volume three onward. We have a 30 frames a second presentation. Womp. Womp
[00:10:26] [SPEAKER_02]: Yeah, womp. Womp it earns it though. It really does
[00:10:29] [SPEAKER_02]: It does earn it and that's the thing people think of a frame rate monster because I am but the thing
[00:10:34] [SPEAKER_02]: I always say about it if you're gonna do 30
[00:10:37] [SPEAKER_02]: Make it worth it and they made it worth it
[00:10:40] [SPEAKER_02]: The lobby now has stairs that lead into a foyer. So like no more marble octagon
[00:10:45] [SPEAKER_02]: You know and like you walk in and the receptionist is right there. Okay, suke as we established
[00:10:52] [SPEAKER_02]: And um there's stairs on either side of her desk that you could go up to where the six rooms are
[00:10:57] [SPEAKER_02]: So it's still it's still a little bit of an octopus design, but it feels a lot more fresh to me then
[00:11:02] [SPEAKER_00]: It really looks more like a museum if you get down to it, right?
[00:11:06] [SPEAKER_00]: Because I mean it's got that sort of like elegant sort of like look it's actually like
[00:11:11] [SPEAKER_00]: Encapsuling that sort of fancy this
[00:11:14] [SPEAKER_02]: It's cool. I like the way it looks. I think it definitely I don't know
[00:11:17] [SPEAKER_02]: I didn't hate the way the first two looked but I wouldn't even necessarily say volume three looks better
[00:11:23] [SPEAKER_02]: Like it really comes down to like aesthetic really what you like to see
[00:11:27] [SPEAKER_02]: But I do I do like the way this looks a lot
[00:11:29] [SPEAKER_02]: There's no more cuts to a black now loading screen anymore in the museum
[00:11:34] [SPEAKER_02]: So when you go up to a door there's like a short pause with the same thing the pac-man icon
[00:11:39] [SPEAKER_02]: That's you know sort of represents the player if you will it holds up the now loading sign like usual
[00:11:44] [SPEAKER_02]: And then the door just swings open
[00:11:46] [SPEAKER_02]: So it's like it's kind of seamless which is honestly pretty nice. I think and then that just plays into the motif even more
[00:11:54] [SPEAKER_02]: Yeah, there's a much faster loading and easier viewing of promotional materials
[00:11:59] [SPEAKER_02]: I think this is we haven't really talked about this yet volume one and two man
[00:12:04] [SPEAKER_02]: That is some loading like you
[00:12:07] [SPEAKER_02]: You are
[00:12:09] [SPEAKER_02]: You are loading a lot
[00:12:11] [SPEAKER_02]: It for everything for every promotion material even if you just want to zoom into it
[00:12:16] [SPEAKER_02]: you're loading for that screen too and
[00:12:18] [SPEAKER_02]: Everything and and volume three takes out a lot of that because not only is it seamless
[00:12:22] [SPEAKER_02]: But it's worth it because there's just a few seconds pause versus like here's an entire loading screen
[00:12:28] [SPEAKER_02]: So you can look at a pop card for like Bosconian
[00:12:31] [SPEAKER_00]: Yeah, it's really the number of loading screens in volume one and two they get to me
[00:12:36] [SPEAKER_00]: Well, they don't get to me like that bad
[00:12:38] [SPEAKER_00]: But like it's very noticeable compared to volume three
[00:12:41] [SPEAKER_00]: Like actually like transitioning like that over and over and over and over to a black screen and then the object and back and forth
[00:12:47] [SPEAKER_00]: That that's more noticeable than just like going to black. It's just the sheer numbers. There's so many of them
[00:12:53] [SPEAKER_02]: Yeah, it happens for every single thing and look that was cd rom media at the time
[00:12:58] [SPEAKER_02]: Right, we hadn't really figured out how to optimize that shit
[00:13:00] [SPEAKER_02]: but again, we talk about the ingenuity of
[00:13:04] [SPEAKER_02]: Over a short amount of time just them iterating on this concept
[00:13:08] [SPEAKER_02]: They figured it out and well then when we get to volume five, they really figured it out
[00:13:12] [SPEAKER_02]: But for volume three you can you can see the big improvements here. That's probably you know in retrospect
[00:13:18] [SPEAKER_02]: That's probably why they made volume one and two the same because they didn't want to fuck with volume two too much
[00:13:23] [SPEAKER_02]: Because they're like okay on volume three. We're really gonna
[00:13:27] [SPEAKER_02]: Do some shit because if they had worked that hard on volume two volume three wouldn't have been what it is
[00:13:32] [SPEAKER_00]: Yeah, that's a good that's a good guess actually. Yeah, that makes sense
[00:13:36] [SPEAKER_00]: And again like when you iterate or when you reuse assets it really
[00:13:41] [SPEAKER_00]: Helps speed things along so yeah, they're lining up their docks are putting their eggs in like another basket, right?
[00:13:46] [SPEAKER_00]: Yeah, something like that that makes sense
[00:13:49] [SPEAKER_02]: There is one downgrade though to this in my opinion and
[00:13:53] [SPEAKER_02]: It's the how to play sign is now just like a fuzzy monitor like a 90s ass like snow
[00:13:59] [SPEAKER_02]: We don't even see that anymore in hdv's but like you know back in the day when you get the wrong channel
[00:14:04] [SPEAKER_02]: It's snow. It's that and it's just how to play over it. They got rid of professor pac-man
[00:14:09] [SPEAKER_01]: Why would you get rid of professor pac?
[00:14:12] [SPEAKER_00]: Uh, that's messed up. Yeah, that that actually takes a lot of character out. I don't understand
[00:14:17] [SPEAKER_00]: Yeah
[00:14:18] [SPEAKER_00]: I mean come on. What are you doing our professor's name?
[00:14:22] [SPEAKER_01]: Yeah, what are you doing to our professor hashtag justice for professor pac?
[00:14:31] [SPEAKER_00]: Oh, justice uh stepping all going all the way back to the 90s
[00:14:49] [SPEAKER_02]: Shit where did we start with these rooms because
[00:14:53] [SPEAKER_02]: There's quite a there's quite a bit to say overall
[00:14:56] [SPEAKER_02]: I
[00:14:57] [SPEAKER_02]: Don't know if I like these rooms overall better than two but they there is some interesting stuff in here for sure
[00:15:06] [SPEAKER_02]: I'm trying to think of where to start. I guess I'll start with the galaxy in room because I think it's so cool. So
[00:15:13] [SPEAKER_02]: First of all, we didn't mention this yet volume three adds unique themed hallways leading up to the game room now
[00:15:19] [SPEAKER_02]: Before in volume one and two is just the same marble motif until you get to the game room
[00:15:23] [SPEAKER_02]: And then that's unique now whenever you go in the door in the hallway
[00:15:26] [SPEAKER_02]: That's also themed like the game you're about to go to
[00:15:29] [SPEAKER_02]: Which is a lot more work on their part and that's what they really stepped up here
[00:15:35] [SPEAKER_02]: Yeah, so the galaxy in hallway looks appropriately spacey and sterile
[00:15:40] [SPEAKER_02]: You know with that like that sci-fi future fonts and stuff you ever been to like star tours at disneyland?
[00:15:45] [SPEAKER_02]: It has like that like font. Oh, yeah. Yeah. Yeah, of course. You know what I'm talking about. Yeah
[00:15:49] [SPEAKER_02]: And so when you enter the galaxy in room
[00:15:53] [SPEAKER_02]: It's this tunnel that lights up those like long triangular lights like some star wars type shit
[00:15:58] [SPEAKER_02]: Like one of those hallways where they just zap some like stormtroopers real quick
[00:16:02] [SPEAKER_02]: You know like one of those kind of hallways
[00:16:04] [SPEAKER_02]: And then this leads to like the main hangar where all these like warning lights come on and start like filling the room with these colored flashes
[00:16:12] [SPEAKER_02]: I don't know if it's real-time lighting, but
[00:16:14] [SPEAKER_02]: Even if it it probably is it's really simple and it is 30
[00:16:18] [SPEAKER_02]: I think it is I think it was yeah because it's not reflecting off anything but itself
[00:16:23] [SPEAKER_02]: So it's not like it has characters to think about like lighting up or anything like that
[00:16:26] [SPEAKER_02]: So it's probably it's probably real time
[00:16:30] [SPEAKER_02]: The ship the galaxy and ship slides into the hangar and then like takes off into space like through the ceiling
[00:16:36] [SPEAKER_02]: It's all set to this like super heroic music that again does not appear in galaxy and because it's from 1979
[00:16:43] [SPEAKER_02]: So, um, I don't know where they got this music from maybe galaxy and squared or something. I I don't know
[00:16:59] [SPEAKER_02]: It's super cool. The galaxy in room really made me happy
[00:17:03] [SPEAKER_00]: Galaxy would be really weird if it had epic music in the back of your plane that would change the whole game
[00:17:10] [SPEAKER_00]: I don't think that's a
[00:17:12] [SPEAKER_02]: Yeah, I don't know. I mean yeah, that would be that would be insane. That would be absolutely insane
[00:17:25] [SPEAKER_00]: You want to talk about insanity though? I gotta talk about miss pacman's room because that's like a trip, right?
[00:17:33] [SPEAKER_00]: Oh boy, here we go. Yeah go for it
[00:17:36] [SPEAKER_00]: So the the area leading up to the cabin right it actually makes a call back to volume one's pacman room
[00:17:41] [SPEAKER_00]: It has that sort of like yard. It's a little more detail. I think it has like flower patches and some other details
[00:17:46] [SPEAKER_00]: but this time like the pacman like
[00:17:49] [SPEAKER_00]: You want to call it a house? I guess it's a house, right? It's a house. It's a house
[00:17:54] [SPEAKER_00]: The house's doors open this time so you can go inside and once you go inside, um
[00:18:00] [SPEAKER_00]: You better prepare to have your brain melted because right away
[00:18:03] [SPEAKER_00]: You got a vocal track that says uh miss pacman
[00:18:20] [SPEAKER_01]: It's a crazy song that greets you right off. I think the vocals start just like that miss pacman
[00:18:26] [SPEAKER_00]: I don't even know how I go like it's it's so chirpy and upbeat and speaking of upbeat. There's a 3d model of miss pacman and uh
[00:18:36] [SPEAKER_00]: The dog, uh, I forget the dog's name. I'll talk my head, but uh, I don't know
[00:18:41] [SPEAKER_00]: Yeah, um miss pacman's got super long legs and maybe like borderline human like proportions like why are her legs so long man?
[00:18:52] [SPEAKER_02]: So they always I think it's a personification of like
[00:18:56] [SPEAKER_02]: Our us cabinet art where she's like crossing her legs like oh i'm sexy. I'm a girl now
[00:19:01] [SPEAKER_02]: I'm miss pacman. Maybe it's like maybe it's like a personification of that
[00:19:06] [SPEAKER_02]: And if that's true, it's funny that namco japan saw that and it's like yeah, that's what
[00:19:11] [SPEAKER_02]: They think of miss pacman
[00:19:13] [SPEAKER_00]: That's what those americans are gonna want
[00:19:15] [SPEAKER_00]: Super long leg and 3d
[00:19:17] [SPEAKER_02]: I miss pacman. Yeah, well speaking of americans
[00:19:21] [SPEAKER_00]: There's a there's a television in the room and it has
[00:19:24] [SPEAKER_00]: Miss pacman's head on american flag like why would a television be flashing the american flag?
[00:19:31] [SPEAKER_00]: And why would that flag have miss pacman's head on it doesn't make any sense
[00:19:35] [SPEAKER_01]: It's so weird
[00:19:37] [SPEAKER_01]: It's insane. I saw that it's like do they really think like
[00:19:42] [SPEAKER_02]: Our our pacman or miss pacman supposed to be american. I mean i understand it's an american creation at the same time like
[00:19:49] [SPEAKER_00]: The american hero miss pacman
[00:19:51] [SPEAKER_00]: This is all this is a shout out to you
[00:19:56] [SPEAKER_02]: But why does she have her own american flag pacman miss pacman american flag on her own tv in her own house
[00:20:02] [SPEAKER_02]: She's watching like the miss pacman channel and it's just like it's just there
[00:20:08] [SPEAKER_00]: Apparently is very patriotic for some awkward reason
[00:20:15] [SPEAKER_00]: It's it's just such a weird thing and like she's dancing and she's got some animated eye textures
[00:20:21] [SPEAKER_00]: And it's just like i don't know why she's so hype about a visitor playing miss pacman
[00:20:27] [SPEAKER_02]: Maybe she was just doing aerobics by herself
[00:20:30] [SPEAKER_02]: And we just barged into her house while she's like listening to miss pacman doing aerobics or whatever. I mean, I don't know
[00:20:35] [SPEAKER_00]: I mean look that checks out, but what doesn't check out is that uh
[00:20:39] [SPEAKER_00]: There's a door that says toilet and you can just barge into it when you open that pacman
[00:20:44] [SPEAKER_00]: It's just like all the can just just just there it's so like and then you close it
[00:20:48] [SPEAKER_00]: But why are you even allowed to open it in the first one?
[00:20:51] [SPEAKER_02]: Does he know how to lock a door? It's like what's up? He's just he's just sitting on the toilet like hey
[00:20:56] [SPEAKER_02]: I'm here. I miss pac. I'm pacman taking a shit. I guess I mean, I don't
[00:21:00] [SPEAKER_02]: Did you like why is he just maybe he just wants to get away from the noise? I mean look I would be pretty sick of that song
[00:21:07] [SPEAKER_02]: after a while
[00:21:11] [SPEAKER_00]: Like look man it melted my brain. Okay. It totally melted it. It hasn't healed yet
[00:21:18] [SPEAKER_02]: Jesus christ. Yeah, that miss pacman room is is something else
[00:21:30] [SPEAKER_02]: Yeah, I those those polygonal miss pacman legs will haunt me for a while. That was kind of it's kind of weird
[00:21:37] [SPEAKER_02]: So other cool stuff before we move on to the games themselves
[00:21:41] [SPEAKER_02]: so in volume one and volume two of namco museum
[00:21:45] [SPEAKER_02]: You could only quit out of the game when you're not playing the game
[00:21:49] [SPEAKER_02]: You had to have like game over it and not currently be in a game
[00:21:53] [SPEAKER_02]: For you to leave you had to complete the game if you wanted to leave before that
[00:21:57] [SPEAKER_02]: You had to literally reset your console and like completely start over the boot sequence and everything
[00:22:03] [SPEAKER_00]: Yeah
[00:22:04] [SPEAKER_00]: Or just ram into stuff
[00:22:06] [SPEAKER_02]: Yeah, or just ram the stuff and die and then whatever
[00:22:09] [SPEAKER_02]: But so to leave the game you had to press triangle and then you get to the dipshit
[00:22:14] [SPEAKER_02]: dipshit then you get to the dip switch
[00:22:19] [SPEAKER_02]: Then you get to the dipshit screen fucking i'm keeping it and um
[00:22:26] [SPEAKER_02]: Fuck it. I don't care
[00:22:28] [SPEAKER_02]: Everyone can hear my fuck up
[00:22:30] [SPEAKER_02]: You from from there you can pick exit right but at any time in volume three
[00:22:36] [SPEAKER_02]: I think after you pause you can get to a menu now
[00:22:39] [SPEAKER_02]: By pressing a triangle where you can get like a bunch of bunch of options including exit
[00:22:45] [SPEAKER_00]: Yeah, so there's a there's in game basically
[00:22:48] [SPEAKER_00]: In-game options you can change like your screen modes like if you want to like be one of those
[00:22:54] [SPEAKER_00]: Sickos tilting your television on its side. I haven't tried that for this this just yet
[00:23:01] [SPEAKER_00]: But also like uh, there's position changes even letterbox art
[00:23:06] [SPEAKER_00]: So you can change like whether or not there's um little images behind your score display like that right?
[00:23:11] [SPEAKER_00]: So that's actually like really really neat just being able to quit the out mid game is really convenient for those draga runs
[00:23:19] [SPEAKER_00]: Oh
[00:23:19] [SPEAKER_02]: Well, because sometimes they could take you a while to run into a stupid slime or something. Oh my god
[00:23:25] [SPEAKER_02]: He walks so goddamn slow. That's so trash game trash trash
[00:23:29] [SPEAKER_02]: and
[00:23:31] [SPEAKER_02]: I don't mind saying it and
[00:23:33] [SPEAKER_02]: I do have a confession to make though
[00:23:35] [SPEAKER_02]: Okay on fine time. I don't think i've ever told anybody this okay, so one time
[00:23:40] [SPEAKER_02]: This would be you know fallish 96 september october 96 when volume one was out and I was playing it a lot
[00:23:46] [SPEAKER_02]: Made sure no one was home and I put that tv on its side
[00:23:51] [SPEAKER_02]: To play pac-man. I just wanted to try it one time
[00:23:55] [SPEAKER_02]: Because I knew that option was in there and i'm like I want to see it
[00:23:58] [SPEAKER_02]: So I did it the screen the side of the screen one of the corners of the tv started turning really purple
[00:24:04] [SPEAKER_02]: And I got scared as fuck and I just flipped it over real quick
[00:24:10] [SPEAKER_02]: I was like, oh my god
[00:24:12] [SPEAKER_02]: I thought I broke the tv or something but it eventually went away and I was like, okay
[00:24:15] [SPEAKER_02]: I'm never doing that again. I that will never speak of this again until 2024 on a podcast
[00:24:21] [SPEAKER_00]: From my understanding like if you turn it off and leave it off for a little bit and then turn it on
[00:24:25] [SPEAKER_00]: I think it's fine when it's on its side because like I actually used to do that for some dreamcast stuff
[00:24:29] [SPEAKER_00]: Honestly, I I would totally like tilt it on the side. That's how I learned
[00:24:35] [SPEAKER_02]: I tried I tried to ecoruga on gamecube that way like briefly
[00:24:39] [SPEAKER_02]: You know like and I was smarter about it then because I knew it but back then you know in 96 I was 14 years old
[00:24:44] [SPEAKER_02]: I was like, I'll flip this shit. I don't care
[00:24:47] [SPEAKER_02]: It turns colors
[00:24:49] [SPEAKER_00]: It does that but actually this warrants you too. It actually says
[00:24:53] [SPEAKER_00]: Uh, make sure this tv doesn't fall over and stuff like that. So I mean at least they were thoughtful about it
[00:24:58] [SPEAKER_02]: But yes, of course, but I just wanted to admit that to everybody on the air for the first time
[00:25:04] [SPEAKER_02]: It's an easy mistake to make honestly
[00:25:07] [SPEAKER_02]: Outside of the like some of the pictures of like the assembly of like the galaxy and cocktail cabinets
[00:25:13] [SPEAKER_02]: Which I found kind of fascinating since you know, it's you don't usually get pictures from that like you said
[00:25:20] [SPEAKER_02]: Gaxian Galaxian came out in 1979. So, you know, those are kind of old pictures. So yeah, did you like how they were all sepia toned?
[00:25:28] [SPEAKER_02]: I thought that was really funny. Oh, it's it's great. Do you think they added that? No, it's just how they were
[00:25:32] [SPEAKER_00]: Right, like that's the best they probably had
[00:25:36] [SPEAKER_02]: But outside of that I didn't find a whole lot of articles interesting in this
[00:25:42] [SPEAKER_02]: Zia maybe if you really like tower or jeraga
[00:25:45] [SPEAKER_02]: You'll get some use out of like the the art gallery there
[00:25:48] [SPEAKER_02]: But because there's tons of production material on it, but like other than that it didn't really hit for me in that regard
[00:25:55] [SPEAKER_00]: You know what we've talked so much about jerago
[00:25:59] [SPEAKER_00]: But honestly, I actually really did enjoy the jeraga gallery images here because the production material is really cool
[00:26:05] [SPEAKER_00]: There's a lot of anime illustration
[00:26:08] [SPEAKER_00]: There was even like this look like a clay sculpture or something they used for some cover that was actually really fascinating
[00:26:14] [SPEAKER_00]: I thought that was yeah, um
[00:26:17] [SPEAKER_00]: But um
[00:26:18] [SPEAKER_00]: I actually liked looking through it even though like a lot of that material is very uh, like palette swapped ass enemies and potions
[00:26:24] [SPEAKER_00]: And shit like that
[00:26:25] [SPEAKER_02]: A lot of like here is another sword that looks like the other three I guess
[00:26:32] [SPEAKER_02]: Slade
[00:26:33] [SPEAKER_00]: I never quite got that far. I never got the palette swap sword. So I don't know
[00:26:39] [SPEAKER_02]: The most I ever saw palette swapped in that game is like I got to a black slime or two
[00:26:44] [SPEAKER_02]: Yeah, me too. It's what it's about it. Okay. Yeah, so you
[00:26:49] [SPEAKER_02]: Whatever
[00:26:51] [SPEAKER_00]: It's funny though
[00:26:52] [SPEAKER_00]: But no, I really did enjoy the gallery as a bit of an aside each each volume refers to uh,
[00:26:59] [SPEAKER_00]: Bravo man, but we know it nowadays is bravo man. So I thought it was really funny how they localized it this way
[00:27:06] [SPEAKER_00]: Or before we got brabo
[00:27:08] [SPEAKER_02]: Um, but we got we played that on on virtual console right on turbo graphic 16
[00:27:13] [SPEAKER_02]: Yeah, we did. Yeah. Yeah. I think so. Yeah, okay
[00:27:16] [SPEAKER_00]: Yeah, so uh brabo with a b is how they wrote it
[00:27:19] [SPEAKER_00]: So uh, when you're looking at some of the the ng magazine entries, it'll say like well, this one's about brabo, man
[00:27:25] [SPEAKER_02]: I thought that was kind of funny. I don't think they really had much of a mind for it. Yeah back then
[00:27:30] [SPEAKER_02]: It was just whatever well also this I'm sure it's in there
[00:27:33] [SPEAKER_02]: I didn't actually look for it
[00:27:35] [SPEAKER_02]: But it has to be in there because it's a classic piece of namco art the
[00:27:39] [SPEAKER_02]: Taujeraga comic book that's in english like the yeah
[00:27:43] [SPEAKER_02]: Yeah, that's in there and that's that's totally in english for the japanese
[00:27:47] [SPEAKER_02]: I think it was actually a flyer. I think it was supposed to be that way
[00:27:50] [SPEAKER_02]: Oh, was it a flyer? Yeah, I think so it's just like a promotional flyer thing
[00:27:55] [SPEAKER_02]: And um, but yeah, I think there's some there's some funny lines in there too kind of awkward, but uh, yeah
[00:28:00] [SPEAKER_00]: They kind of tell you the game flow because I think it I think gill like gets some item or something or other
[00:28:05] [SPEAKER_00]: It's just it has like little like speech bubbles in the wings like yeah, I did so and so thing
[00:28:10] [SPEAKER_00]: Uh, if I remember correctly, but uh, yeah
[00:28:13] [SPEAKER_00]: And um as another bit of a thing they added for volume three, uh, so every single volume
[00:28:19] [SPEAKER_00]: Let's you see like the entirety of namco's arcade history up to that point
[00:28:23] [SPEAKER_00]: Which is really really cool stemmed all the way back to like the 70s and you can like scroll down
[00:28:27] [SPEAKER_00]: In volume one and two you just had to like go at the one speed
[00:28:31] [SPEAKER_00]: You couldn't like scroll any faster and it takes a little while to get to like the the 90s, right?
[00:28:36] [SPEAKER_00]: But in volume three you can actually hold the um, you can hold x and like scroll down faster
[00:28:42] [SPEAKER_00]: And it's like it's like really convenient
[00:28:45] [SPEAKER_02]: everything in the first two volumes is slow and like
[00:28:50] [SPEAKER_02]: It's fine in general. I mean it's a museum
[00:28:53] [SPEAKER_02]: So you're not really like, you know huffing and puffing along they would feel weird, right?
[00:28:57] [SPEAKER_02]: But for menu stuff like that. Yeah, that could be like a little faster, right?
[00:29:01] [SPEAKER_02]: So i'm glad they added something like that they realized
[00:29:04] [SPEAKER_00]: Yeah, which which basically implies that you know, maybe they got some feedback or maybe they like
[00:29:08] [SPEAKER_00]: Tested stuff internally, but just the fact that they're like
[00:29:12] [SPEAKER_00]: iterated upon this core concept and made it better. Yo, that's like you don't see that every day
[00:29:17] [SPEAKER_02]: Yeah, that's it's great stuff. I really again, I know I keep saying this every volume but just the care the obvious care that went into all this stuff
[00:29:27] [SPEAKER_02]: is incredible
[00:29:29] [SPEAKER_02]: Before we move on I want to mention something else about the museum. That is the library section
[00:29:34] [SPEAKER_02]: because
[00:29:35] [SPEAKER_02]: It has these like big open windows with a sky. It's like so spacious and blue
[00:29:41] [SPEAKER_02]: You can't even see any ground. It almost makes you feel like you're in mid air or something
[00:29:45] [SPEAKER_02]: It's so blue out there
[00:29:48] [SPEAKER_02]: It's it's it's so cool. I wish there was like a real library like this
[00:29:52] [SPEAKER_02]: I would I would hang out there. It looks like a vapor wave dream
[00:29:55] [SPEAKER_02]: basically with these big ass like
[00:29:58] [SPEAKER_02]: Windows, I don't know. I it's it's a super cool
[00:30:01] [SPEAKER_02]: section of the light of the museum
[00:30:04] [SPEAKER_00]: I mean it really pops compared to the lounges from the first two volumes
[00:30:07] [SPEAKER_00]: Like this actually feels like a space that yeah again
[00:30:10] [SPEAKER_00]: I would also like to you know chill out too. So it's just um, yeah, it's great
[00:30:15] [SPEAKER_02]: Really really cool stuff. I didn't want to I didn't want to forget about the library because I loved it
[00:30:36] [SPEAKER_02]: So let's talk about the games
[00:30:38] [SPEAKER_02]: somewhat and how they fit together and what we think of this selection process
[00:30:43] [SPEAKER_02]: because
[00:30:44] [SPEAKER_02]: I think
[00:30:46] [SPEAKER_02]: This is a really great cross-section of games miss pac-man obviously an all-timer
[00:30:51] [SPEAKER_02]: Galaxian as a personal favorite of mine
[00:30:54] [SPEAKER_02]: um of that type of early again not really a schmup but
[00:30:57] [SPEAKER_02]: Whatever um diggug is obviously iconic too not really a favorite of mine, but just a great lineup of classic hits
[00:31:05] [SPEAKER_02]: You know maybe pole position two can feel a little redundant if you also have volume one since it's like
[00:31:11] [SPEAKER_02]: Largely that it looks the same. Yeah, you can choose like some different courses or whatever whereas like the original pole position only has one course
[00:31:19] [SPEAKER_02]: But I don't know the quality quality showing here on namcom museum volume three
[00:31:24] [SPEAKER_00]: I think pole position two deserves to be here though because I feel like it's it's good to have that sort of lineage
[00:31:30] [SPEAKER_00]: It would have been a little remiss just to have included pole position two and not the original I think
[00:31:35] [SPEAKER_00]: uh, it's like I think they're both worth experiencing and you really appreciate volume or uh pole position two is sort of uh
[00:31:41] [SPEAKER_00]: Uh multiple courses and you know, it's just it's it's cool
[00:31:45] [SPEAKER_00]: I I think it's it's great to have it here
[00:31:48] [SPEAKER_00]: And then um, I actually uh do love digg dug
[00:31:52] [SPEAKER_00]: It's a bit of a weird curiosity of mine. I guess but um hence the um
[00:31:57] [SPEAKER_00]: Celebrating of four decades of digg dug or whatever it was. Did you really get on your goddamn stream?
[00:32:02] [SPEAKER_02]: It'd be like, oh, yeah digg dug is 42 years old. Let's play is that you really do that
[00:32:07] [SPEAKER_02]: I actually did do that
[00:32:11] [SPEAKER_02]: Yo man love digg dug
[00:32:14] [SPEAKER_02]: 42 give some give some fuck how old digg dug is
[00:32:18] [SPEAKER_02]: I guess I guess everyone does but me
[00:32:21] [SPEAKER_00]: I don't think anyone does except me actually
[00:32:27] [SPEAKER_02]: Oh boy, I don't know. Um, yeah, I don't know. I've never been a dig dug person
[00:32:32] [SPEAKER_02]: It just doesn't just doesn't work for me
[00:32:35] [SPEAKER_02]: I recognize it as like this seems like a cool game but just not
[00:32:38] [SPEAKER_02]: Not that just doesn't appeal it never has even back in the day
[00:32:42] [SPEAKER_02]: I remember being a kid and be like
[00:32:43] [SPEAKER_02]: Annoyed, you know what really annoyed me as a kid that the music stops when you stop moving
[00:32:49] [SPEAKER_00]: It's so weird. It's one of the weirdest parts of the whole game and honestly, I think it's iconic
[00:32:53] [SPEAKER_00]: But yeah, it's it's strange, right? It is iconic. I I totally recognize it as that. I just
[00:32:59] [SPEAKER_02]: No, thanks
[00:33:01] [SPEAKER_02]: So all right. Do you want to talk? No, let's talk shit about tower jeraga right now. Okay, please because like
[00:33:08] [SPEAKER_02]: I get it tower jeraga is
[00:33:10] [SPEAKER_02]: For those that don't know who hasn't picked up on the way we've been talking about it already
[00:33:14] [SPEAKER_02]: It's a dungeon crawler game. It's a top-down dungeon crawling game
[00:33:17] [SPEAKER_02]: That's sort of maze like too. You're you're navigating these like really weird angular
[00:33:23] [SPEAKER_02]: Literally like, you know square by square kind of maze with walls
[00:33:27] [SPEAKER_02]: Oh, what's mazy like all right?
[00:33:28] [SPEAKER_02]: So what's maze like and it's very easy to see how jeraga influence hide lied
[00:33:34] [SPEAKER_02]: Which also influenced like ease and zelda and a bunch of other stuff like so we get it
[00:33:39] [SPEAKER_02]: It was a big deal in japan and for a reason and probably rightfully so
[00:33:44] [SPEAKER_02]: I don't think this is a good game and especially not a good arcade game
[00:33:49] [SPEAKER_02]: Like it's so plotting. It's so cryptic. I don't want to figure that shit out there kade
[00:33:56] [SPEAKER_02]: You have no chance to figure that shit out before you're dead
[00:33:59] [SPEAKER_02]: Like outside of like the mystery dungeon game the night marriage eraga on ps2
[00:34:04] [SPEAKER_02]: I have never understood the appeal of the series ever people often like to say that
[00:34:09] [SPEAKER_00]: You would have had to have been there to like have fully understood it, but uh at the same time it's like
[00:34:15] [SPEAKER_00]: You kind of imagine like people writing in notebooks at like a japanese arcade or whatever to have understood what to do
[00:34:21] [SPEAKER_00]: But that still doesn't really seem like a very entertaining idea to me
[00:34:25] [SPEAKER_00]: This particular collection of volume 3 doesn't really give you nearly enough information to figure it out
[00:34:30] [SPEAKER_00]: So you're still like kind of like going in blind like gives you a few details
[00:34:34] [SPEAKER_00]: But I gotta be really honest with you the only time I've ever actually traversed
[00:34:39] [SPEAKER_00]: Like anything past like stage 2 is like the switch compilation because that literally tells you what to do
[00:34:45] [SPEAKER_00]: Right and otherwise. I'm just like I ain't doing this man
[00:34:49] [SPEAKER_00]: Like I don't want to go to like so-and-so spot to get so-and-so item to like
[00:34:53] [SPEAKER_00]: Do a handstand to like bend over backwards and it's like I just
[00:34:58] [SPEAKER_00]: Don't think it's very arcade like and in like sure if you've got like that notebook on the cabinet
[00:35:02] [SPEAKER_00]: That yeah, sure man. That's a different experience, but I just don't I'd rather play something else
[00:35:07] [SPEAKER_02]: Yeah, I don't want to play that at the arcade. That's just not fun
[00:35:10] [SPEAKER_02]: I want to get like okay, even if we're a very straightforward game and that's the problem
[00:35:15] [SPEAKER_02]: It's not you can't just go to the staircase and get to the next level and get to the next level
[00:35:18] [SPEAKER_02]: And when you can't do that you have to do their cryptic shit
[00:35:22] [SPEAKER_02]: Or else you're never gonna beat it you have to
[00:35:25] [SPEAKER_02]: But even if it were straightforward, let's say it was just a maze thing and you just get to the next floor the next floor
[00:35:30] [SPEAKER_02]: It still wouldn't be that fun
[00:35:33] [SPEAKER_02]: Because the combat sucks too much for it to be that fun
[00:35:36] [SPEAKER_00]: You know what come to think of it. Didn't we like play some maybe it was like the 360 compilation or something?
[00:35:42] [SPEAKER_00]: We're like we kept getting wrecked
[00:35:44] [SPEAKER_00]: But then we realized we had to like hold the button to like brandish the sword we brand gill brandish
[00:35:48] [SPEAKER_00]: That's so slow
[00:35:50] [SPEAKER_02]: Yeah, it's just like shink taking it out of my the okay now it's pointing forward okay putting it away
[00:35:57] [SPEAKER_02]: It's so slow, but then what is the benefit to having it sheathed?
[00:36:02] [SPEAKER_00]: Why not just hold the button down the whole time see that's the thing because we thought it was a slash button
[00:36:06] [SPEAKER_00]: But it's not a slash button. It's a it's a hold down the sword button
[00:36:11] [SPEAKER_00]: That's I think that's what's bamboozled us right
[00:36:14] [SPEAKER_02]: Well, yeah, it is what bamboozled us, but it's like why
[00:36:17] [SPEAKER_02]: Man, whatever. I just I don't get it not the kind of thing
[00:36:20] [SPEAKER_02]: I want to play at the arcade even if it were on a home computer or something
[00:36:25] [SPEAKER_02]: It's still outclassed by things that came out immediately after it like I said hide light or whatever is just way better
[00:36:31] [SPEAKER_00]: So it leads to my favorite line though. It led to a hell of a gallery
[00:36:39] [SPEAKER_02]: Does every shitty game like dragon buster and jeruga have a good gallery is that like true?
[00:36:43] [SPEAKER_02]: Well, there's not too many bad games on here. So
[00:36:45] [SPEAKER_02]: Uh those might be the two
[00:36:51] [SPEAKER_02]: I want to talk about something I actually like real quick and
[00:36:56] [SPEAKER_02]: Because I fucking love galaxy in it is my favorite game of that again thick shooter type
[00:37:03] [SPEAKER_02]: I like it more than galaga. I like it more than gapless
[00:37:05] [SPEAKER_02]: Whoa, I do and as I think that's kind of an unusual opinion right you definitely like galaga more right?
[00:37:10] [SPEAKER_02]: I'm a galaga person. Yeah
[00:37:11] [SPEAKER_02]: Yeah, um and yeah, it does feel primitive compared to galaga or gapless being from 1979
[00:37:19] [SPEAKER_02]: You know, that's only expected, you know, it's only a year after space invaders space invaders 78 galaxy in
[00:37:24] [SPEAKER_02]: 79 so, you know, it's right in line with that stuff
[00:37:27] [SPEAKER_02]: But there's a certain simplicity to galaxy in that's super appealing to me
[00:37:33] [SPEAKER_02]: The sound design is completely out of this world the fire sound those like beefy explosion sounds
[00:37:41] [SPEAKER_02]: Especially when it comes out of an arcade machine
[00:37:43] [SPEAKER_02]: Um the bug death sound, you know, like even the background quote-unquote music right of like the droning bugs or whatever
[00:37:50] [SPEAKER_02]: It's just like it gives the right kind of tension and just like uh, it makes you feel uneasy
[00:37:56] [SPEAKER_02]: Much like much like pac-man the year after this in 1980 namco's sound design was so far ahead
[00:38:04] [SPEAKER_02]: Of the competition. It wasn't even funny anyone out there who's not that familiar with arcade games
[00:38:09] [SPEAKER_02]: Listen to the laxian and listen to pac-man and listen to literally anything else from the era
[00:38:14] [SPEAKER_02]: It's not even close not even remotely close
[00:38:32] [SPEAKER_00]: It's really striking how like impactful the sound design is and like even I've never really compared it to space invaders sound
[00:38:40] [SPEAKER_00]: But like um, even a year apart like it almost makes space invaders soundscape almost sparring right?
[00:38:46] [SPEAKER_00]: And uh, this is this just so like
[00:38:49] [SPEAKER_00]: It's very resounding right even compared to gallagos. Let's shoot sound as I is like pretty uh
[00:38:55] [SPEAKER_00]: Distinct, right? So I mean they really does have that going for it
[00:38:59] [SPEAKER_00]: And I really respect it on that level me too. Just just really great stuff. I'm it is what what makes you like
[00:39:07] [SPEAKER_02]: What do you like more about gallagos that like the double ship thing? Is that like the
[00:39:11] [SPEAKER_00]: Um, I think it's the variety and the double ship stuff because I mean like
[00:39:15] [SPEAKER_00]: There is certainly something to be said about the simplicity and the consistency of
[00:39:20] [SPEAKER_00]: Which I've come to appreciate more as I've gone older
[00:39:23] [SPEAKER_00]: But I I think like certain like quote-unquote decision making like whether to get double ships or
[00:39:28] [SPEAKER_00]: Whether I should uh go with a single ship or you know
[00:39:32] [SPEAKER_00]: Uh try to take out this thing that's splitting as it's coming towards me
[00:39:35] [SPEAKER_00]: Like I like that sort of like the the micro decisions. I guess you could say it right um
[00:39:40] [SPEAKER_00]: So, I mean that's what makes me gravitate towards gallagos. But like that said like
[00:39:44] [SPEAKER_00]: It makes us so that gallagos galaxy is not like outclass. It's not
[00:39:49] [SPEAKER_00]: Gallagos does not render
[00:39:50] [SPEAKER_02]: Galaxian obsolete and gapless does not render galaxy and or gallagaps obsolete all three of them have their own
[00:39:57] [SPEAKER_00]: Have their own place. Yeah, they really do which makes sense because what happens to us in in gapless is that uh alien
[00:40:03] [SPEAKER_00]: Just ram up her ass
[00:40:04] [SPEAKER_00]: All time
[00:40:08] [SPEAKER_02]: Pretty much man. Jesus Christ one of these days I might get better at that game which I've said for years and this never happened
[00:40:15] [SPEAKER_00]: Wait, you know something that's like really weird to me uh actually is um
[00:40:20] [SPEAKER_00]: They made the choice to include galaxy on volume three despite being an earlier game than gallaga
[00:40:25] [SPEAKER_00]: Do you suppose they were just going for like the recognition angle on volume one? It's like kind of
[00:40:30] [SPEAKER_00]: Kind of an interesting decision right that could they could have done galaxy and and gallagant volume one
[00:40:34] [SPEAKER_00]: But I guess they got to split them up
[00:40:37] [SPEAKER_02]: But I think they were trying to have a fixed shooter in each one volume one has gallaga volume two is gapless
[00:40:43] [SPEAKER_02]: Volume three is galaxian right so I think they were trying to spread those out
[00:40:49] [SPEAKER_02]: Consciously I think
[00:40:51] [SPEAKER_00]: Yeah, I think that makes sense. It's just the the order is very interesting
[00:40:54] [SPEAKER_00]: That's that's the the curious part to me. So like because you're essentially like going in some sort of split order
[00:40:59] [SPEAKER_00]: but like uh
[00:41:01] [SPEAKER_00]: Well if volume two is like sicko mode
[00:41:03] [SPEAKER_02]: Then like of course you're gonna have like gapless right so sure
[00:41:08] [SPEAKER_02]: You know sure
[00:41:16] [SPEAKER_02]: Anything else real quick, uh, I think we I think we have a lot of notes here about volume three just because it was
[00:41:22] [SPEAKER_02]: Well, let's start here
[00:41:23] [SPEAKER_02]: It was the most successful of the namco museum playstation era because I mentioned earlier that volume one sold
[00:41:29] [SPEAKER_02]: 1.6 million copies here in north america alone
[00:41:33] [SPEAKER_02]: volume three sold 2.2 million copies
[00:41:37] [SPEAKER_02]: In north america four million worldwide
[00:41:41] [SPEAKER_02]: Um, that's a lot of units
[00:41:43] [SPEAKER_02]: Yeah, and both volume one and volume three
[00:41:45] [SPEAKER_02]: Released as like greatest hits with like the the green stripe, you know that playstation one
[00:41:51] [SPEAKER_02]: That's crazy to imagine a greatest hits version of a compilation
[00:41:55] [SPEAKER_02]: That's that's what I'm saying man
[00:41:57] [SPEAKER_02]: That's what I'm saying and that's that's the reason why I keep mentioning sales is that I want people to understand what a big deal
[00:42:03] [SPEAKER_02]: These games were these compilations like they weren't just some toss-off thing like it would be nowadays
[00:42:09] [SPEAKER_02]: Oh, it's a collection of old games. Oh, that's cool volume one volume three were big deals
[00:42:15] [SPEAKER_02]: Like those are still numbers that are that hold up today let alone back then holy shit
[00:42:20] [SPEAKER_02]: That's not possible today. We kind of talked about that but like it's not
[00:42:24] [SPEAKER_00]: Yeah, you could have the most comprehensive thing and you couldn't even crack a million like you'd be lucky to do like even like a few
[00:42:31] [SPEAKER_00]: 100,000 right and I mean my god, that's just and that it's and that would still be great
[00:42:35] [SPEAKER_02]: Yeah
[00:42:36] [SPEAKER_00]: as a bit of a random aside obviously uh, you and I are not those physical like people but like uh at a random curiosity
[00:42:43] [SPEAKER_00]: I try to look on ebay about how much it would take to get volume one and one two and so on but uh
[00:42:48] [SPEAKER_00]: One in three were actually like pretty accessible because of these greatest hits versions
[00:42:54] [SPEAKER_00]: but the other ones uh
[00:42:56] [SPEAKER_00]: well
[00:42:59] [SPEAKER_02]: I'm not paying like I can go on arcade archives and buy all five games in volume five
[00:43:05] [SPEAKER_02]: Namco museum volume five and there are like actual like recreated not object level recreations
[00:43:11] [SPEAKER_02]: But real arcade games for way cheaper than I can that stupid disc on ps1. Sorry. I'm not
[00:43:17] [SPEAKER_00]: That's what you asked me to like on what would you what would you put the disc into?
[00:43:24] [SPEAKER_02]: I mean
[00:43:25] [SPEAKER_02]: No, thanks
[00:43:27] [SPEAKER_02]: Oh man, but um, we're not we're not physical game collectors, but still like I'm just not paying that sorry
[00:43:35] [SPEAKER_02]: I like I like how the receptionist when you go out to her when you register your name there for your the records
[00:43:41] [SPEAKER_02]: It flashes a warning sign that says no smoking in the museum, but feel free to take pictures
[00:43:46] [SPEAKER_02]: Please do not touch the items with your hands
[00:43:49] [SPEAKER_02]: Bitch, this is our fake museum. You don't need to say that
[00:43:55] [SPEAKER_00]: He's gotta uh lead into that marble erasure
[00:44:03] [SPEAKER_00]: Oh man
[00:44:05] [SPEAKER_00]: And it's sort of a expected point but the grammatical syntax for
[00:44:10] [SPEAKER_00]: A good chunk of these volumes is kind of busted
[00:44:12] [SPEAKER_00]: But for some reason volume three has some lines that were a little more egregious than others
[00:44:17] [SPEAKER_00]: Use the word treat for some reason so it said uh for the how to play for dig dug
[00:44:22] [SPEAKER_00]: It's like a drop two rocks for a vegetable treat
[00:44:26] [SPEAKER_00]: I'm like what?
[00:44:29] [SPEAKER_00]: A carrot, you know as a treat
[00:44:32] [SPEAKER_00]: It's like I don't think it I ever would refer to a vegetable as a treat like I don't think I've ever done that
[00:44:38] [SPEAKER_00]: I don't think so
[00:44:40] [SPEAKER_00]: I mean
[00:44:41] [SPEAKER_00]: It miss pacman you can eat 70 or 170 dots for a treat. It's like why are they treats?
[00:44:47] [SPEAKER_00]: Is it like fruit a pretzel's a treat?
[00:44:51] [SPEAKER_02]: I guess a strawberry is more of a treat than like
[00:44:55] [SPEAKER_02]: A carrot or something right or a turnip. I guess but like
[00:44:59] [SPEAKER_02]: Just a little treat. I just just a little treat, you know, we'll turn up the past time
[00:45:05] [SPEAKER_00]: Okay, yeah
[00:45:08] [SPEAKER_00]: And another thing I really really liked because I love
[00:45:12] [SPEAKER_00]: Record keeping is the is the way you access play data because in volume one and two
[00:45:17] [SPEAKER_00]: You basically had to go to the lounge and find this book and like I didn't know how to do that for a hot minute
[00:45:21] [SPEAKER_00]: But in this game, uh
[00:45:23] [SPEAKER_00]: So there there is a record section. You can actually just press start and just choose records
[00:45:27] [SPEAKER_00]: So it makes it a lot easier just like look at stuff and starting with volume three
[00:45:31] [SPEAKER_00]: They actually give you letter grades for your play performance
[00:45:34] [SPEAKER_00]: Which I'm not exactly sure about in terms of how that works, but
[00:45:39] [SPEAKER_02]: I don't know
[00:45:40] [SPEAKER_02]: I didn't really look at much of the record stuff honestly because I'm not particularly interested in that kind of thing
[00:45:45] [SPEAKER_02]: So and I know you are so I kind of left it to you. But like yeah, it's weird
[00:45:49] [SPEAKER_02]: I don't know how they're great. Okay. So like do I need to get like, okay?
[00:45:52] [SPEAKER_02]: Let's say we beat jeruga. Does it give me like an s-rank or something with like a happy
[00:45:57] [SPEAKER_02]: Or something I mean like
[00:46:00] [SPEAKER_00]: You have a graduated from being an e-level player jeruga to an s player because you actually
[00:46:05] [SPEAKER_00]: Knew all the the hints and doodads and obtuse parameters
[00:46:11] [SPEAKER_02]: That would be a great stream sometime
[00:46:13] [SPEAKER_02]: We both try to like yes, we actually with safe stating. No, we're gonna cheat cheat. You can cheat
[00:46:18] [SPEAKER_02]: We're gonna actually try to beat jeruga like front to back
[00:46:22] [SPEAKER_02]: Using like god using all the cheats that we can
[00:46:25] [SPEAKER_02]: So let's get back to that magazine next generation
[00:46:30] [SPEAKER_02]: So
[00:46:32] [SPEAKER_02]: They said in their review of namco museum volume three next generation said and I quote
[00:46:39] [SPEAKER_02]: With two volumes still to come
[00:46:41] [SPEAKER_02]: Namco is clearly stretching a series that could have been condensed into three discs without the supluforous b titles
[00:46:48] [SPEAKER_02]: But the number of true classics in volume three outweigh the ones that never should have been unearthed
[00:46:56] [SPEAKER_02]: What?
[00:46:59] [SPEAKER_02]: Okay, what does that even mean? Okay. Okay
[00:47:03] [SPEAKER_02]: I said earlier that I hate this magazine
[00:47:06] [SPEAKER_02]: And this is why this is such a bird brain take
[00:47:10] [SPEAKER_02]: Like okay for one not everyone has trash tastes like you do. Okay, so like not not
[00:47:16] [SPEAKER_02]: I mean maybe i'm sorry. You don't like uh, I don't know galaxy and more than galaga, but I do so fuck off number two
[00:47:24] [SPEAKER_02]: It's a museum
[00:47:26] [SPEAKER_02]: Nobody goes into a museum saying they should only show the kind of art that I personally like or that is the best or whatever
[00:47:34] [SPEAKER_02]: If the idea is that this is here to preserve history and put it in a museum format
[00:47:40] [SPEAKER_02]: That the common user can enjoy then every single game's inclusion is automatically valid
[00:47:48] [SPEAKER_02]: Like yeah, I don't like tower jeruga either, but I would never say it's a b title or it shouldn't have been unearthed
[00:47:56] [SPEAKER_02]: Like that doesn't make any sense. That's asinine as hell
[00:47:59] [SPEAKER_02]: This isn't called namco's greatest hits it's namco museum and a museum should show everything
[00:48:07] [SPEAKER_00]: There's it should absolutely show everything and there's so many
[00:48:11] [SPEAKER_00]: problematic points
[00:48:13] [SPEAKER_00]: But one that stands out to me is that well, they say it could have been condensed in the three disks
[00:48:18] [SPEAKER_00]: but if you look at the built-in
[00:48:21] [SPEAKER_00]: Namco museum or kid history sections, you know, it's impossible to condense namco history into three disks
[00:48:27] [SPEAKER_00]: Like that's not physically possible. This they can even condense it into five like I mean like
[00:48:33] [SPEAKER_00]: Sounds like there's so much right and so like also if you're saying like this kind of crap
[00:48:39] [SPEAKER_00]: It's a it's a surefire way to marginalize these volumes and their curation process, right?
[00:48:44] [SPEAKER_00]: And also like if you actually fucking looked at the cover art
[00:48:47] [SPEAKER_00]: You know that the boxes spell it namco like by this point you like that should be very blatantly clear
[00:48:53] [SPEAKER_00]: So what the hell would you have done if it's three volumes then?
[00:48:55] [SPEAKER_02]: They want their normie tastes catered to they just want pac-man miss pac-man gal
[00:49:01] [SPEAKER_02]: almost like the remember the dream cast and n64 versions of nanco museum that just kind of comp compiled like
[00:49:07] [SPEAKER_02]: From volume one and volume three got rid of like toy pop and bus conan and like all the all the wild shit and just had like
[00:49:13] [SPEAKER_02]: The hits that's what they wanted really and i'm sorry. That's not what this is. This is namco museum
[00:49:20] [SPEAKER_00]: I gotta be totally honest. I forgot about the n64 car because it blocked it
[00:49:26] [SPEAKER_02]: It gives us the same version on dream cast so yeah
[00:49:30] [SPEAKER_00]: It's just like yeah, what do you do sacrifice the box art motif and write or maybe write like nah or something?
[00:49:36] [SPEAKER_02]: No
[00:49:37] [SPEAKER_02]: Like
[00:49:39] [SPEAKER_00]: Yeah, what do they think's going on here?
[00:49:42] [SPEAKER_00]: They clearly don't care about the art or the craft of it, right?
[00:49:45] [SPEAKER_00]: But you better not put on like cosmo game the video or like libel robber or they're gonna shit them so
[00:49:50] [SPEAKER_01]: Yeah, they're gonna shit their pants. Oh no
[00:49:52] [SPEAKER_01]: Oh god, I foes on what is so scary. Oh god. I've never heard of it before
[00:49:58] [SPEAKER_01]: Jesus christ
[00:49:59] [SPEAKER_02]: It's it's it's so obnoxious
[00:50:01] [SPEAKER_02]: I I've never again. I've never liked that magazine and their takes but that one just whew baby
[00:50:07] [SPEAKER_02]: That just makes me angry honestly
[00:50:09] [SPEAKER_02]: I know I shouldn't get that mad at like old reviews that of a magazine that doesn't even exist anymore
[00:50:13] [SPEAKER_02]: But seriously like that's just
[00:50:16] [SPEAKER_02]: That sucks that people thought that at least one person thought of it that way that blows it's it's
[00:50:22] [SPEAKER_00]: Irresponsible is what it is right because if you're actually writing something that's gonna be spread to the quote-unquote masses or whatever
[00:50:27] [SPEAKER_00]: Like you just don't do that shit. You just don't it's it's
[00:50:30] [SPEAKER_02]: Irresponsible and it perp as you as you explained it purposely misses the point of namco museum on purpose
[00:50:37] [SPEAKER_02]: So and that's that's just not gross
[00:50:41] [SPEAKER_02]: No
[00:50:43] [SPEAKER_02]: We got anything else here before we move on
[00:50:46] [SPEAKER_02]: I think that's about it. That's all I want to say. Okay. Oh wait one more thing one more thing
[00:50:53] [SPEAKER_02]: It's this feels like a good time to mention that in all five volumes at any point
[00:50:59] [SPEAKER_02]: You want in the museum?
[00:51:01] [SPEAKER_02]: You can just press the select button to bring up the list of games and you just choose a game to play from there and it'll load
[00:51:07] [SPEAKER_02]: so
[00:51:08] [SPEAKER_02]: You don't have to actually walk through the museum if you don't want to
[00:51:14] [SPEAKER_02]: Which I would never do like I've never done that. I mean, I'm not saying I never
[00:51:18] [SPEAKER_02]: Okay, I shouldn't say I never did it like on volume one sometimes I didn't have much time
[00:51:21] [SPEAKER_02]: Okay, I need to just go to games from the from the title screen is pick pack man and get in a couple games and leave
[00:51:26] [SPEAKER_02]: I understand that
[00:51:28] [SPEAKER_02]: But for the most part I would say nine times out of 10. No, I'm I'm walking through that museum
[00:51:33] [SPEAKER_00]: Yeah, it honestly doesn't take that long so i'm in the same boat
[00:51:36] [SPEAKER_00]: Like I primarily walk through stuff if I if I really want to like cross-reference something or like check some settings
[00:51:41] [SPEAKER_00]: Sure, all quick load, but it's like I
[00:51:45] [SPEAKER_00]: Don't think it's particularly like time intensive. Just walk. I mean, it's fine. Yo, it's fine
[00:51:52] [SPEAKER_00]: It's fine
[00:51:54] [SPEAKER_02]: It's fine everybody
[00:51:56] [SPEAKER_02]: You can do it
[00:51:57] [SPEAKER_02]: Yeah, you sure can okay ready to move on to namco museum volume four flap them wings
[00:52:03] [SPEAKER_02]: Very little wings. Yeah, I'm flopping as we speak almost said fairy boy. I forgot wispy wispy guy
[00:52:10] [SPEAKER_00]: Are you gonna get this by that?
[00:52:13] [SPEAKER_00]: No, I'm I'm gonna keep forgetting
[00:52:16] [SPEAKER_00]: Uh wispy pal
[00:52:20] [SPEAKER_00]: Retroactively the evolution of the pal and packet pal
[00:52:24] [SPEAKER_02]: Which is not in any of these volumes. Let's go to namco museum volume four
[00:52:54] [SPEAKER_02]: I'm fairy ready
[00:52:57] [SPEAKER_02]: I'm gonna leave that in he's fairy ready everybody. We're uh, we're at namco museum volume four
[00:53:04] [SPEAKER_02]: Well, you better be fairy ready with a lineup like this
[00:53:08] [SPEAKER_02]: For sure. Why don't you tell everybody about the lineup this time?
[00:53:11] [SPEAKER_02]: Let's go to the front desk. Let's hit that bell
[00:53:19] [SPEAKER_00]: We're kicking things off with packland in 1984 followed by the return of ishtar and the genji and
[00:53:28] [SPEAKER_00]: Hakei clans in 1986
[00:53:31] [SPEAKER_00]: Or dying in 1988 as well as assault also in uh 1988
[00:53:45] [SPEAKER_02]: Uh, that's a that's a lineup man. That's a motley crew. I think if we could describe any of these is that um
[00:53:51] [SPEAKER_00]: Yeah, that's a great way of putting it. Yeah
[00:53:55] [SPEAKER_00]: And one of these names is pretty curious because uh the genji and hakei clans is actually the makeshift english name for
[00:54:03] [SPEAKER_00]: Gempe tomaden, which means uh, it's actually his first release in the in north america with this volume of uh,
[00:54:10] [SPEAKER_00]: Namco museum
[00:54:11] [SPEAKER_00]: Right super cool
[00:54:12] [SPEAKER_00]: Oh
[00:54:12] [SPEAKER_00]: And that's really interesting because like again like namco is doing the deep cuts
[00:54:16] [SPEAKER_00]: They're giving us the things that we wouldn't have experienced otherwise and it really makes these collections pretty interesting
[00:54:22] [SPEAKER_00]: Yep, the return of ishtar is a sequel to the tower of juraka our favorite favorite game and uh, just like that one
[00:54:29] [SPEAKER_00]: The return of ishtar also had never originally made it to north american arcade
[00:54:33] [SPEAKER_00]: So volume four is the first time that we've it was released here. So the first time that we got to play it
[00:54:38] [SPEAKER_00]: Yeah, I think again another interesting deep cut and north america only receive or dine in the termographic 16 port
[00:54:46] [SPEAKER_00]: So uh the arcade versions first appearance is via volume four here. So I mean that's just actually really cool
[00:54:53] [SPEAKER_02]: That's super that's super cool
[00:54:55] [SPEAKER_02]: The fact that basically three of these five games have never came out here
[00:55:00] [SPEAKER_02]: That's excellent. It's you know, think about how many companies wouldn't give us something like this
[00:55:06] [SPEAKER_02]: They would just skip it because like I said before because it's like oh, they don't care
[00:55:09] [SPEAKER_02]: It's never came out here. They won't recognize it. They won't buy it. They don't you know whatever and
[00:55:14] [SPEAKER_02]: I don't know how volume four sold it probably wasn't much but like
[00:55:19] [SPEAKER_02]: Namco gave a shit and they not every company does
[00:55:23] [SPEAKER_00]: We have to respect the effort. Yeah, it's it's fantastic. I mean gambatoba does literally not like an english title man
[00:55:30] [SPEAKER_02]: So it's like yeah, yeah, genji and heike clans is just something they just made up for us
[00:55:35] [SPEAKER_02]: So it's like which is fine, but it's just like whatever. Okay time to talk about the intro
[00:55:41] [SPEAKER_02]: Oh to Namco museum volume four and I think this is probably the strangest one. So
[00:55:47] [SPEAKER_02]: Here we go. Oh boy
[00:55:55] [SPEAKER_02]: We open on a zoom in of a map and that fades to the location of a big forest with a tall tower in it
[00:56:02] [SPEAKER_02]: And indiana jones, I mean pacman wearing his hat from pacland
[00:56:06] [SPEAKER_02]: Is wandering the halls of this tall temple and he locates the treasure
[00:56:11] [SPEAKER_02]: Which is apparently a disc of namco museum volume four. That's the treasure
[00:56:19] [SPEAKER_02]: But beware a ghost is silently tailing pacman and she finally reveals herself and uses her magic wand to zap the cd glass case
[00:56:28] [SPEAKER_02]: What?
[00:56:29] [SPEAKER_02]: But this triggers a trap and the statues come to life in the room which are the samurais from the genji and heike clans
[00:56:37] [SPEAKER_02]: Oh, no
[00:56:39] [SPEAKER_02]: So pacman grabs the cd puts it under his hat and runs back the way he came
[00:56:43] [SPEAKER_02]: The samurais are chasing him close behind
[00:56:46] [SPEAKER_02]: He runs past the statues of gill and key from the return of ishtar and they come to life
[00:56:52] [SPEAKER_02]: But they don't actually do anything and they're never seen again in the sequence
[00:56:55] [SPEAKER_02]: so then
[00:56:57] [SPEAKER_02]: pacman
[00:56:58] [SPEAKER_02]: Keeps running and there's a launch pad from assault
[00:57:01] [SPEAKER_02]: pacman uses a launch pad to pop out of the dungeon's escape hatch because I guess there's an escape hatch
[00:57:07] [SPEAKER_02]: I guess and he gets 7,650 points for some reason just like in pacland when he lands outside
[00:57:13] [SPEAKER_02]: I don't know why that happened
[00:57:15] [SPEAKER_02]: But then the tank from assault hops out right after him
[00:57:18] [SPEAKER_02]: The tank hatch opens and it's the purple ghost from before who was trying to steal the cd
[00:57:24] [SPEAKER_02]: Now pacman's backed up against the cliff. What will he do? Who will save him now?
[00:57:29] [SPEAKER_02]: pacman takes a look behind him and jumps off the cliff
[00:57:34] [SPEAKER_02]: Only to be caught in midair by the ships from ordein
[00:57:38] [SPEAKER_02]: The ordein ships fly pacman right to the gates of the museum
[00:57:41] [SPEAKER_02]: The gate has a big namco logo on it, but the sea is missing
[00:57:45] [SPEAKER_02]: Don't worry that cd that pacman got has the sea on that disc
[00:57:49] [SPEAKER_02]: So he puts the cd into the gate. It spells namco the gates open and he goes right to the namco museum
[00:58:08] [SPEAKER_00]: That's a trip um
[00:58:10] [SPEAKER_03]: literally
[00:58:13] [SPEAKER_00]: I have
[00:58:14] [SPEAKER_00]: You know i'm a handful of dumb points. Uh, so if you're next generation magazine, how are you all gonna open this up?
[00:58:20] [SPEAKER_00]: If you only have three volumes
[00:58:22] [SPEAKER_02]: Yeah, you're not gonna open up. You don't have volume four hose like what are you what are you gonna do?
[00:58:28] [SPEAKER_00]: You're stuck um and uh speaking of self referential. I think the reason uh why uh
[00:58:33] [SPEAKER_00]: 7,650 is like a recurring thing uh for my understanding 765 can be uh is like can be read as uh as namco via uh
[00:58:44] [SPEAKER_00]: Japanese gora wasi uh word play number
[00:58:48] [SPEAKER_00]: language wordplay
[00:58:49] [SPEAKER_02]: Let me let me think about it. No
[00:58:52] [SPEAKER_02]: Yeah, you
[00:58:54] [SPEAKER_02]: You can
[00:58:57] [SPEAKER_02]: Because ma yeah because you'd use that for six of your say. Yeah
[00:59:01] [SPEAKER_02]: Yeah, that is true
[00:59:03] [SPEAKER_02]: But
[00:59:04] [SPEAKER_02]: It is it's a very very strange pun
[00:59:07] [SPEAKER_02]: But it is true and and 7650 appears in a lot of games in namco history not just pack land but yeah
[00:59:14] [SPEAKER_02]: That is true now. They think about it
[00:59:16] [SPEAKER_02]: I hate that I know enough about japanese to actually know that now, but yeah, it is that is a thing. Yeah
[00:59:22] [SPEAKER_02]: Yeah, thanks for the confirmation. That's great
[00:59:24] [SPEAKER_02]: No, yeah, yeah running through with my my japanese is pretty mediocre still
[00:59:29] [SPEAKER_02]: But at least I I know that much
[00:59:31] [SPEAKER_02]: That's incredible. Yeah, man. This this intro was insane
[00:59:36] [SPEAKER_02]: So um, I guess there's a bit of bad
[00:59:40] [SPEAKER_02]: Well, I guess it's not bad news depending on how you feel about it. There's no more
[00:59:44] [SPEAKER_02]: Animated character running back and forth on the screen now for loading
[00:59:47] [SPEAKER_02]: It's just images related to what you're about to play or the museum item
[00:59:51] [SPEAKER_02]: You're about to view so if you're about to go into the zvious room it just displays a zvious
[00:59:55] [SPEAKER_02]: Well zvious isn't in volume four, but you know what I mean, you know it just displays something related to the game
[01:00:01] [SPEAKER_00]: I think it's a big negative. There's not a hopping map equivalent. That's bullshit
[01:00:08] [SPEAKER_00]: It's fine
[01:00:09] [SPEAKER_00]: No, like the images they choose are actually very relevant and and striking in their own right like when you pick oradine
[01:00:16] [SPEAKER_00]: There's a character like popping out. That's that looks super over the top
[01:00:19] [SPEAKER_00]: Packland actually just straight up shows you like the entire like
[01:00:22] [SPEAKER_00]: I guess theme park asks sort of place
[01:00:25] [SPEAKER_00]: I mean, so it's the art they they chose is cool. It's just the the bouncing sprites is is fun
[01:00:31] [SPEAKER_00]: But can't have everything. I guess it's cool
[01:00:34] [SPEAKER_02]: I do like I mean more game more and more games for moving towards that like loading screen motif having unique stuff
[01:00:41] [SPEAKER_02]: That's one of the best things I liked about the port of street fighter alpha 3 to play station
[01:00:46] [SPEAKER_02]: It had like character art of the character you're about to fight had some crazy shit
[01:00:50] [SPEAKER_02]: I remember like a zangif one was like wild and like there's some very strange art in the loading screen
[01:00:56] [SPEAKER_02]: So I guess that's the way we were moving at that time
[01:00:58] [SPEAKER_00]: Wait, is it telling that I thought that example independently from you? I swear to god like I'll see alpha 3
[01:01:05] [SPEAKER_02]: That's the best example though. That's a great example
[01:01:09] [SPEAKER_02]: You know, I remember like
[01:01:11] [SPEAKER_00]: Yeah, some of the characters like uh had like cursive writing so like uh soccer and rose had like these really like ornate looking
[01:01:19] [SPEAKER_00]: Handwritten letters. It looks pretty cool. I remember that because they're girls
[01:01:24] [SPEAKER_02]: They have to have pretty writing
[01:01:27] [SPEAKER_02]: I mean, that's probably what happened. That's probably what they thought. It's probably what they thought
[01:01:41] [SPEAKER_02]: This museum is the same layout as volume 3
[01:01:44] [SPEAKER_02]: So they reuse it from volume 3 which is fine volume so volume 1 and 2 have the same layout volume 3 and 4 have the same layout
[01:01:51] [SPEAKER_02]: But volume 4 only has 5 games instead of 6 as we just read
[01:01:56] [SPEAKER_02]: So there's an extra room labeled the x room. I think it says from what I can read from that texture
[01:02:03] [SPEAKER_00]: The low resolution texture. Yeah
[01:02:07] [SPEAKER_02]: But then found out what the hell that room is for because if you go in there, it's just blank
[01:02:11] [SPEAKER_02]: It's just a little podium and it's like a black background. It's like, okay. I guess there's nothing in here
[01:02:16] [SPEAKER_00]: But there is it looks super sparse. It looks like a placeholder, right? So I mean, I was like, what the hell is this so uh
[01:02:23] [SPEAKER_00]: As any sane person does they go into game if he queues
[01:02:28] [SPEAKER_02]: See I was gonna see I was gonna ask how you even figured out that this was here
[01:02:32] [SPEAKER_02]: I guess you just what did you do? Uh empty room uh volume 4. I mean, what did you
[01:02:38] [SPEAKER_00]: Secret room something or other? Yeah, I think that's what happened
[01:02:41] [SPEAKER_00]: Okay
[01:02:43] [SPEAKER_00]: But uh the secret was not what I had expected because uh, you'll never discover this view ordinary play
[01:02:49] [SPEAKER_00]: I'm i'm convinced it was some magazine like
[01:02:52] [SPEAKER_00]: Code or some I don't even know how the hell this was distributed something me too bullshit that they said
[01:02:57] [SPEAKER_02]: Hey next issue world will tell you how to it's a truly unlock volume 4 of navcom museum. Yes
[01:03:04] [SPEAKER_00]: Um, so as it turns out if so if you put in a code
[01:03:07] [SPEAKER_00]: It's you hold uh, I think it's a l1 r1 triangle and then you press up
[01:03:12] [SPEAKER_00]: Which sounds really crazy to say
[01:03:14] [SPEAKER_00]: But if you do that, uh the room flashes and then you talk to this uh mpc lady, right?
[01:03:20] [SPEAKER_00]: And you talk to her she does a little animation
[01:03:22] [SPEAKER_00]: She becomes super deformed and then she points to the direction of like this unused cabinet
[01:03:27] [SPEAKER_00]: So when you interact with it, uh the the words assault plus flash on the monitor i'm like
[01:03:33] [SPEAKER_00]: What?
[01:03:34] [SPEAKER_00]: And then the whole room just changes into the stadium like layout, right?
[01:03:38] [SPEAKER_00]: and i'm like
[01:03:38] [SPEAKER_00]: So this formerly completely like dark room actually becomes like
[01:03:43] [SPEAKER_00]: One of the themed game rooms even different from the regular assaults room, right?
[01:03:47] [SPEAKER_00]: And so they clearly spent time like modeling and texturing this uh
[01:03:50] [SPEAKER_00]: It even has like extras telling you what the differences are from the other regular like assault
[01:03:55] [SPEAKER_00]: But um if you leave the room
[01:03:57] [SPEAKER_00]: Everything just resets to normal as if you had never put in this button code or anything like that and so like
[01:04:03] [SPEAKER_00]: God, I just this is so involved
[01:04:06] [SPEAKER_00]: It's like I don't even know like why they went to somebody lengths to hide this. It's like really interesting
[01:04:12] [SPEAKER_02]: I think maybe that like since this volume was only going to have five and they were going to do
[01:04:17] [SPEAKER_02]: The same layout
[01:04:19] [SPEAKER_02]: Whereas volume five has a completely different layout. I figure maybe they had to do something with that room
[01:04:25] [SPEAKER_02]: Mm-hmm. Let's say this were like, I don't know this were to have rally x in it
[01:04:31] [SPEAKER_02]: Maybe they could have hid new rally x in this room because they just wanted to have like they probably didn't feel like making two
[01:04:37] [SPEAKER_02]: discreet assault rooms at the same time
[01:04:40] [SPEAKER_02]: So you just had to put in a code to get the other one
[01:04:42] [SPEAKER_02]: I don't know
[01:04:44] [SPEAKER_00]: I suppose so but it does sort of make you wonder whether would have been more effective like
[01:04:50] [SPEAKER_00]: Marketing wise to just have just included assault plus as like a separate entity
[01:04:54] [SPEAKER_00]: But it's like because like you see like you think more games would be a better sell
[01:04:58] [SPEAKER_02]: I don't know. I mean like
[01:05:01] [SPEAKER_02]: Yeah, volume one marketed rally x and new rally x for sure
[01:05:05] [SPEAKER_02]: but like
[01:05:06] [SPEAKER_02]: When you I mean come on pac land return of ishtar ginshin heike clans or dying an assault
[01:05:12] [SPEAKER_02]: I don't think assault plus is like
[01:05:14] [SPEAKER_02]: pushing. Oh the normies are gonna like really get it now. I don't
[01:05:19] [SPEAKER_02]: I don't know
[01:05:19] [SPEAKER_02]: This is kind of a diehard disc, you know, so I don't think assault plus is really moving the needle. So no man
[01:05:25] [SPEAKER_02]: Five more people would have fucking bought this if they saw the color
[01:05:30] [SPEAKER_02]: Of course, yes, exactly
[01:05:32] [SPEAKER_02]: Um, I thought one interesting thing about well, that's cool enough, right? That's super cool assault plus
[01:05:38] [SPEAKER_02]: Yeah, and we'll talk about that a bit more later
[01:05:40] [SPEAKER_02]: But when we get to the game spark but
[01:05:43] [SPEAKER_02]: Another thing I thought was cool is that you can exit the museum this time
[01:05:47] [SPEAKER_02]: You can just go back the way you came and when you do that that triggers like a staff roll
[01:05:50] [SPEAKER_02]: Before to get a staff roll
[01:05:52] [SPEAKER_02]: You had to go to the lounge and look at a certain thing on the wall or whatever depending on the volume
[01:05:56] [SPEAKER_02]: This you just leave and then you get credits
[01:05:58] [SPEAKER_00]: That's actually kind of appropriate too. Like it's like oh by the way
[01:06:02] [SPEAKER_00]: Like these are the guys that brought you the museum experience and actually it makes sense
[01:06:06] [SPEAKER_02]: It does it's a nice little touch
[01:06:08] [SPEAKER_02]: What was that painting in the lobby because there was a painting in volume three as well too?
[01:06:13] [SPEAKER_02]: I don't know if that was like the same
[01:06:15] [SPEAKER_02]: It's a it's a woman. I don't know
[01:06:18] [SPEAKER_02]: What game is it from? I thought it was I thought it was a lady from phylios, but it's not
[01:06:22] [SPEAKER_00]: You know phylios would have been like a like a fitting
[01:06:27] [SPEAKER_00]: Inclusion here, but from what I'm seeing the volume four painting on the wall seems to be like the great fairy
[01:06:33] [SPEAKER_00]: From packland. There's probably like a joke here where of course I wouldn't know that because fairies, but
[01:06:42] [SPEAKER_01]: Fairy boy or whatever I said earlier. Yeah
[01:06:45] [SPEAKER_00]: Yeah
[01:06:46] [SPEAKER_00]: Volume three though it seemed to have been key from tower of jeraga
[01:06:50] [SPEAKER_00]: Um, at least that's what I presumed because I'm presuming that they want to tie it into the respective volume
[01:06:56] [SPEAKER_00]: Uh, and even though I guess on a sheer technicality key was also in this one as well
[01:07:00] [SPEAKER_00]: In volume four as well via return of ishtar like I think they just want to like switch it up a bit between discs
[01:07:06] [SPEAKER_00]: I don't know. That's that's kind of what I gathered but yeah
[01:07:10] [SPEAKER_02]: Okay, I guess that makes sense fairy intuition
[01:07:13] [SPEAKER_02]: Are they're gonna say fairy intel which I guess would have been either way
[01:07:18] [SPEAKER_02]: The fairy intelligence network
[01:07:22] [SPEAKER_00]: Uh
[01:07:23] [SPEAKER_00]: One of my favorite
[01:07:24] [SPEAKER_00]: Jokes is that when you change rooms in this disc packman now holds up a best of namco sign instead of please wait
[01:07:32] [SPEAKER_00]: And there's a bit of irony in this because I'm not entirely sure that this is true
[01:07:38] [SPEAKER_02]: Uh, it's definitely not the best of namco. I mean that's for sure
[01:07:43] [SPEAKER_02]: This ain't no great. This is not a sicko disc like volume two, but it is definitely like
[01:07:49] [SPEAKER_02]: Die it's the diehard disc. I like I said earlier. This is for fans only it really is man
[01:07:57] [SPEAKER_02]: It is cool
[01:07:58] [SPEAKER_02]: That well two things one you take a literal elevator to get to the library in the museum
[01:08:04] [SPEAKER_02]: So that's that's nice and we'll talk about and I guess we'll talk about both of those a little bit later
[01:08:09] [SPEAKER_02]: But I want to talk about a couple of game rooms real quick
[01:08:12] [SPEAKER_02]: And one of them is the packland room and I know what I said about super pack man
[01:08:17] [SPEAKER_02]: But honestly, this might even be better. I changed my mind from from
[01:08:21] [SPEAKER_02]: Talking about volume two. I think I really think like this might be the best one
[01:08:26] [SPEAKER_02]: Why all the packman rooms in this game are crazy. What is up with that actually that's kind of
[01:08:30] [SPEAKER_00]: They gotta sell pack uh pack man
[01:08:32] [SPEAKER_00]: They gotta sell namco's most iconic character guys right? I mean, I guess so yeah
[01:08:37] [SPEAKER_02]: Okay, let me tell you what happens in this packland room because it is cool as fuck
[01:08:41] [SPEAKER_02]: So first of all the hallway leading up to the room
[01:08:45] [SPEAKER_02]: It's like the wobbly bridge
[01:08:47] [SPEAKER_02]: From packland with that like tree mark flower field in the background, you know when you get to the end
[01:08:52] [SPEAKER_02]: So that's cool. I may not like packland very much, but I like I like the motif of it
[01:08:56] [SPEAKER_02]: Even though you know what it is. I hate the pack man's sprite. I think he looks like I think he looks so stupid
[01:09:02] [SPEAKER_02]: You don't like the hat
[01:09:03] [SPEAKER_02]: I don't I don't mind the hat. I don't like him out of the stupid boots
[01:09:07] [SPEAKER_02]: I don't like the I don't know this is something about it
[01:09:10] [SPEAKER_00]: Look man. He's taking after uh miss pack man's long legs from the previous volume
[01:09:15] [SPEAKER_02]: He evolved to have legs after he saw miss his miss pack man's wife
[01:09:21] [SPEAKER_02]: Yes, he evolved
[01:09:25] [SPEAKER_02]: So anyway, so you go you get through the wobbly bridge you go through the door
[01:09:30] [SPEAKER_02]: And it's a beach
[01:09:32] [SPEAKER_02]: With palm trees and like lapping waves like those are animated waves
[01:09:37] [SPEAKER_02]: Not like polygonal, but like a flat it's like a flat texture, but it's kind of convincing effect. It's cool
[01:09:42] [SPEAKER_02]: And it's there's like a pack boat in the water
[01:09:46] [SPEAKER_02]: You have the break time sign from packland and then right next to the break time sign
[01:09:51] [SPEAKER_02]: Pack man and miss pack man and the fairy excuse me fairy pal from pissy
[01:09:55] [SPEAKER_02]: I got it right from packland are chilling on this beach towel like listening to the radio
[01:10:00] [SPEAKER_02]: All while this like island reggae version of the packland theme plays
[01:10:05] [SPEAKER_02]: It's so cool. It's very cool. Shay
[01:10:24] [SPEAKER_02]: As cool as that is here's the really cool part and I don't know if you did this
[01:10:28] [SPEAKER_02]: This room has like an interactable like story
[01:10:32] [SPEAKER_02]: If you will
[01:10:33] [SPEAKER_02]: So like so like sue the ghost is like hanging out behind like one of the rocks and you could like click on it
[01:10:39] [SPEAKER_02]: You know what I mean? Like pack man does the point like when you hey attention, right?
[01:10:43] [SPEAKER_02]: You can you can interact with something he does that when you look at sue so you do that
[01:10:48] [SPEAKER_02]: And sue runs away and then she goes to different part of the rock and you do that a few times
[01:10:52] [SPEAKER_02]: And she finally comes out and she starts chasing the fairy around
[01:10:57] [SPEAKER_02]: And then pack man and miss pack man stand up off the tower like oh no, what do we do?
[01:11:01] [SPEAKER_02]: You get a power pellet from one of the trees that looks like a coconut
[01:11:04] [SPEAKER_02]: You interact with the tree the power pellet falls down you give it to pack man
[01:11:10] [SPEAKER_02]: And he chases sue around munches sue off screen, you know
[01:11:14] [SPEAKER_02]: And then like you can interact with the fairy again and she thanks you by letting you jump
[01:11:22] [SPEAKER_02]: Like in pack land. Oh my god, you can jump like in the in the museum
[01:11:26] [SPEAKER_02]: You can now the jumping doesn't work in the museum. You can't jump around all the museum. It just works on the beach
[01:11:31] [SPEAKER_02]: Yeah, like you can she lets you jump and it's just like it's kind of a useless thing
[01:11:36] [SPEAKER_02]: But it's so cool. I love that they made like a whole like interactive like
[01:11:40] [SPEAKER_02]: point-and-click thing out of a out of a game room
[01:11:44] [SPEAKER_00]: Dude, that's great. Yeah, because I saw sue but I didn't do the whole steps afterwards
[01:11:47] [SPEAKER_00]: So I actually didn't really experience the jumping but yeah, like just even having like
[01:11:51] [SPEAKER_00]: Um this expansive space with stuff to do inside of it
[01:11:54] [SPEAKER_00]: It's it's really a big contrast
[01:11:57] [SPEAKER_00]: With like volume one and two is relatively like, you know square rooms or whatever, right?
[01:12:01] [SPEAKER_00]: So I mean this is a straight up environment at this point
[01:12:04] [SPEAKER_00]: And they really lean into they really craft a motif
[01:12:07] [SPEAKER_00]: Right and I think that's like really really impressive because again like
[01:12:11] [SPEAKER_00]: Hacklin's not a game that either of us really revisit particularly often
[01:12:15] [SPEAKER_00]: But like we can still respect this because of the craft involved
[01:12:33] [SPEAKER_02]: Um real quick. I love the or dine room is it's super cool too
[01:12:36] [SPEAKER_02]: if anyone is familiar with like
[01:12:38] [SPEAKER_02]: Fantasy zone or forgotten worlds or any schmup where you like go into a shop and buy like power ups
[01:12:43] [SPEAKER_02]: And then you continue the game or dine has that system too
[01:12:46] [SPEAKER_02]: So the or dine room is in one of those shops
[01:12:49] [SPEAKER_02]: There's like a there's like a shopkeeper who bows like when you approach her
[01:12:53] [SPEAKER_02]: And then there's like a menu behind her listing all the power ups from the game and like prices and everything
[01:12:58] [SPEAKER_02]: That's like super. That's like a super cool idea
[01:13:00] [SPEAKER_02]: I mean, they're just pulling something directly from the game like exactly but it's it's it's so cool even nowadays to see that in 3d
[01:13:08] [SPEAKER_00]: It takes effort to recreate an environment like that in 3d though because you have to plan for the space and all of that
[01:13:13] [SPEAKER_00]: So I mean like the the the labor involved is super impressive to me
[01:13:18] [SPEAKER_00]: Honestly
[01:13:19] [SPEAKER_00]: Yeah, I really enjoyed that space as a bit of an aside
[01:13:22] [SPEAKER_00]: So I spoke about assault before but the regular assault room is really interesting as well
[01:13:27] [SPEAKER_00]: It actually has like this striking red sky. It's got douche rock for some reason. I don't know why it's got like douche rock
[01:13:34] [SPEAKER_02]: Oh the douche rock. It's so it's super douchey
[01:13:54] [SPEAKER_00]: Yeah, I suppose it makes sense with the tank motif, but uh, it's just like
[01:13:59] [SPEAKER_00]: pretty overwhelmingly
[01:14:01] [SPEAKER_00]: Do she compare to other verms in the rest of the in the rest of the volumes?
[01:14:06] [SPEAKER_00]: But um, I liked uh, they had a volume version one and version two as separate cocktail cabinets
[01:14:11] [SPEAKER_00]: So that's like an interesting way of letting you select those
[01:14:14] [SPEAKER_00]: For my understanding version two does like fix some score glitch or like whatever right, but uh, it's like interesting
[01:14:20] [SPEAKER_00]: Do they let you like pink? That's cool, man. Yeah
[01:14:24] [SPEAKER_02]: Well speaking of music, I think volume four has a lot of interesting music touches in the museum itself
[01:14:30] [SPEAKER_00]: Yeah, uh, one of the biggest touches musical touches to me is that when you look at like the namco arcade history
[01:14:36] [SPEAKER_00]: Or if you zoom into a piece of art it plays an arrangement of the libel rabble theme
[01:14:40] [SPEAKER_00]: This isn't even a game that's on here
[01:14:41] [SPEAKER_02]: But like no, it's not on any it's not on any volume with namco museum libel rabble
[01:14:46] [SPEAKER_00]: So yeah, it jumped out to us. I mean we we have come off of playing libel rabble via arcade archives
[01:14:53] [SPEAKER_00]: But so like we instantly recognize this like lickety split and the fact that they're like leading into this song
[01:14:59] [SPEAKER_00]: It's like interestingly distinct, right? And and speaking of distinct. There's also libel rabble critters just chilling in the library
[01:15:07] [SPEAKER_00]: so
[01:15:08] [SPEAKER_02]: Like what are they doing here?
[01:15:11] [SPEAKER_02]: It's weird. Yeah. Well, I had I recognized them like a few days ago because you were like
[01:15:15] [SPEAKER_02]: Because I don't know you were talking about something at library and I was like wait a second
[01:15:19] [SPEAKER_02]: Are these like libel rabble guys like what are they? You know, it's like, oh, yeah, they are
[01:15:23] [SPEAKER_02]: I don't think you recognize them at first. I didn't know I didn't even know
[01:15:26] [SPEAKER_00]: I thought just a randos but like yeah the fact that they did this
[01:15:29] [SPEAKER_00]: I mean
[01:15:30] [SPEAKER_00]: It almost makes you wonder if they have entertained the idea of including libel rabble is like in volume four or it's just like
[01:15:36] [SPEAKER_00]: Why why right? It's like so curious
[01:15:40] [SPEAKER_02]: Well, it's a bit of difficulty right because it's a twin stick game
[01:15:44] [SPEAKER_02]: Right libel rabble, but so as assault assault the arcade cabinet had like two like tank
[01:15:50] [SPEAKER_02]: You know sticks, you know with like five buttons on top and everything. Yeah
[01:15:54] [SPEAKER_02]: So but that can you can play that on a pad just fine
[01:15:58] [SPEAKER_02]: Yeah, I don't know. I maybe I don't know. Well, I guess you can do libel rabble too if you wanted but
[01:16:05] [SPEAKER_00]: Not in two pairs of face but a d-pad and some face buns. No man. You can uh, you can't crawl those critters
[01:16:11] [SPEAKER_02]: I guess I don't know. It's weird right. It's so weird. Wasn't there an accessory for like
[01:16:16] [SPEAKER_02]: Whoa, wait libel rabble did come to super nintendo
[01:16:20] [SPEAKER_02]: So
[01:16:20] [SPEAKER_02]: There is a super nintendo version. Yeah, there's like some special ass version. So it has to work somehow
[01:16:27] [SPEAKER_00]: They counted for uh, the yeah the the corral ink. Yeah, that's interesting
[01:16:32] [SPEAKER_02]: I didn't I haven't really seen that version. So unless it came with a special controller, which I mean it very well
[01:16:37] [SPEAKER_02]: I don't know maybe
[01:16:44] [SPEAKER_02]: Okay, I gotta say something we have to get to it now
[01:16:47] [SPEAKER_02]: There's something in the there's something in the theater
[01:16:51] [SPEAKER_02]: That blew our minds
[01:16:54] [SPEAKER_02]: So
[01:16:56] [SPEAKER_02]: Here's what happened
[01:16:57] [SPEAKER_02]: If you go to the theater and you dig around the right place chiefly if you go to
[01:17:03] [SPEAKER_02]: The namco museum section of the theater instead of like one of the games
[01:17:07] [SPEAKER_02]: You can watch the intro and you can see the namco logo per usual
[01:17:11] [SPEAKER_02]: But you can also watch a third video
[01:17:14] [SPEAKER_02]: And it appears to be a promotional video for the genji and heike glands
[01:17:21] [SPEAKER_02]: Like a commercial almost and this promo has it all
[01:17:28] [SPEAKER_02]: I don't even really know how to encompass it
[01:17:32] [SPEAKER_02]: Like think like a tv commercial you might see in the 80s for a video game, but like way extended
[01:17:38] [SPEAKER_02]: Like it it has this absolutely wild mix of like live action
[01:17:45] [SPEAKER_02]: Like samurai scenes has like crazy special effects including like
[01:17:49] [SPEAKER_02]: Minatures and like other like tokusatsu classic, you know special effects, right? Yeah, and like there's animation overlays
[01:17:58] [SPEAKER_02]: Like and like anime fade in and fade outs
[01:18:02] [SPEAKER_02]: Right the music is like full production versions of the chiptunes from the games
[01:18:08] [SPEAKER_02]: as well
[01:18:09] [SPEAKER_02]: None of these scenes appear to make any consecutive sense because
[01:18:13] [SPEAKER_02]: One second they're scenes of enemies attacking the next second he's the samurai is like running along the beach shoreline
[01:18:19] [SPEAKER_00]: Yeah, the beach is right. They're crashing waves and stuff. Yeah
[01:18:23] [SPEAKER_02]: Yeah, and that's like fine for like a 30-second video or commercial rather, but that's this is like two minutes long
[01:18:30] [SPEAKER_00]: And you know the funny thing is we were watching this i'm like it's a commercial right it's a commercial
[01:18:35] [SPEAKER_00]: But it's like kept like going on. I'm like no, I don't think it's a commercial
[01:18:39] [SPEAKER_02]: Yeah, this is like way too long to be a commercial way too long
[01:18:42] [SPEAKER_02]: Even if you're doing like the big budget like 90 second commercial that you can put on network tv sometime
[01:18:47] [SPEAKER_02]: No, it's I were like super bowl. No, this is like way more than that
[01:18:52] [SPEAKER_02]: And we were fascinated by this right so yeah
[01:18:55] [SPEAKER_02]: I decided to once again put my mediocre japanese skills
[01:19:00] [SPEAKER_02]: and reading to work
[01:19:02] [SPEAKER_02]: And I did some sleuthing in
[01:19:05] [SPEAKER_02]: I wouldn't even call it my second language yet because I can't speak it
[01:19:09] [SPEAKER_02]: And I found out that this version of the genji and heikei clan's promo video in namco museum
[01:19:16] [SPEAKER_02]: Is the short version
[01:19:20] [SPEAKER_02]: It's not two minutes long it's nine minutes long
[01:19:27] [SPEAKER_02]: It's insane
[01:19:28] [SPEAKER_02]: I will I will link it in the description of this episode if you guys want to watch it and you should like it's insane
[01:19:35] [SPEAKER_02]: Also, I found out that this video was shown at arcades in japan
[01:19:39] [SPEAKER_02]: Like on the game center monitors and stuff which makes sense right this would yeah, that makes perfect sense
[01:19:44] [SPEAKER_00]: Yeah
[01:19:45] [SPEAKER_02]: For an american equivalent think about how when you go to game stop and you see like some video on the tv there about like
[01:19:51] [SPEAKER_02]: Upcoming games and shit and like some trade-in deal they have going on or whatever like some looping video or whatever
[01:19:57] [SPEAKER_02]: That's think of they would show that kind of stuff at game centers too. So that that that video showed
[01:20:03] [SPEAKER_02]: at the arcade
[01:20:05] [SPEAKER_00]: That's a cool use of it. It just seems like this is a lot of work for that man
[01:20:09] [SPEAKER_00]: I guess they got to sell it but at the same time it's like you got the animation stuff on top
[01:20:14] [SPEAKER_00]: It's like what in the world dude. It's like over so over the top
[01:20:17] [SPEAKER_02]: This was not cheap. I couldn't have been doesn't look like your typical crappy like
[01:20:23] [SPEAKER_00]: Low budget commercial, you know, I mean if you got actors and you got sets
[01:20:28] [SPEAKER_00]: I mean, I think he passes like a torii kid at some point. I'm like is this
[01:20:31] [SPEAKER_00]: I'll think it's the real torii kid or is this something they'd be I don't know
[01:20:35] [SPEAKER_01]: I probably is a real one. It probably is
[01:20:38] [SPEAKER_02]: Yeah, sure. I mean this is that guy. Oh my god. Oh that that so weird, man
[01:21:04] [SPEAKER_02]: Let's talk about the games
[01:21:07] [SPEAKER_02]: Because
[01:21:09] [SPEAKER_02]: You know
[01:21:10] [SPEAKER_02]: I'm gonna be honest
[01:21:11] [SPEAKER_02]: This is the volume that feels the toughest to justify for you know, these were like full price $50 games back in the day, right?
[01:21:19] [SPEAKER_02]: Right. So
[01:21:20] [SPEAKER_02]: Assault is like the true classic here in my opinion or nine is like a nice little
[01:21:25] [SPEAKER_02]: Cutem up
[01:21:27] [SPEAKER_02]: You know, it's fun. Yeah. Yeah, I know there are fans of pacland and I am not one of them
[01:21:32] [SPEAKER_02]: So I I sorry
[01:21:35] [SPEAKER_02]: I do think it's cool that like
[01:21:37] [SPEAKER_02]: Three of the five games here were the first time they ever came to north america
[01:21:42] [SPEAKER_02]: But that doesn't mean I'm going to appreciate return of fucking ishtar's asshole gameplay
[01:21:47] [SPEAKER_02]: Just because it never came like I'm sorry. Fuck that game, right? So like dude
[01:21:52] [SPEAKER_00]: It's so fucking weird. I have
[01:21:55] [SPEAKER_00]: Haven't really played it too much. Well, I mean like
[01:21:58] [SPEAKER_00]: I revisit of course because we had to do research for the pod but like
[01:22:02] [SPEAKER_00]: He dies in like one hit and like gill still like kind of sort of ram stuff with his sword
[01:22:09] [SPEAKER_00]: It's like if you play by yourself, you got to control both of them at the same time. That's like annoying to do
[01:22:14] [SPEAKER_00]: I think you're supposed to do a two player. I guess but like man
[01:22:18] [SPEAKER_02]: Well, I paid in the ass. Well one if you're supposed to quote unquote supposed to do two player then fuck off. I'm sorry number two
[01:22:28] [SPEAKER_02]: You missed the important part not only does key die in one hit it's game over
[01:22:33] [SPEAKER_02]: Yeah, it's game over. That's right. The game is instantly over if she gets hit once
[01:22:40] [SPEAKER_02]: Fuck you like I'm sorry. That's like that's like robbing my goddamn quarter. I mean, I know it didn't come out here
[01:22:46] [SPEAKER_02]: but like still
[01:22:47] [SPEAKER_00]: To their credit at least they do have like passwords. I guess but again, like would you really want to do that on the
[01:22:54] [SPEAKER_00]: Arcade it's like come on
[01:22:56] [SPEAKER_02]: I'll do that for like my you know look some games here had like a gauntlet legends had like some password thing or right
[01:23:03] [SPEAKER_02]: Or like so, you know some stuff like that
[01:23:05] [SPEAKER_02]: Shit we eat how many wong on midnight car maximum two cards that we ever have in our life, right? Like we've done stuff like that
[01:23:12] [SPEAKER_02]: So I'm not opposed to it, but I'm not doing it for return of ish star man
[01:23:17] [SPEAKER_00]: Yeah, it's it's not the most pleasant experience
[01:23:20] [SPEAKER_00]: I think it should be here, but yeah at the same time. Oof
[01:23:26] [SPEAKER_02]: There's one game though. I didn't really mention
[01:23:28] [SPEAKER_02]: I don't really get into it, but you like the genji and heke clans a lot more than I do
[01:23:33] [SPEAKER_00]: You know, I I like it a lot. It's so bizarre though
[01:23:36] [SPEAKER_00]: I mean, I still don't fully like understand it
[01:23:40] [SPEAKER_00]: But volume four does like help you understand some of the like the game flow where like you're picking up items
[01:23:46] [SPEAKER_00]: Some of the torii gates you pass through like lead to like different difficulties. I guess
[01:23:51] [SPEAKER_00]: Um, but really it's super bizarre partially because the game is three perspectives
[01:23:56] [SPEAKER_00]: Right, so I mean there's the science growing part. There's the zoomed in like I guess uh action ease like sword play part
[01:24:03] [SPEAKER_00]: Then there's like an overhead like section like I don't even know of another arcade game that has like three different perspectives
[01:24:09] [SPEAKER_00]: Like that is like weird
[01:24:11] [SPEAKER_00]: It's definitely admirable for sure, you know, it's it's so it's so weird. Yeah
[01:24:16] [SPEAKER_00]: Yeah, and it's like I still don't really fully understand it
[01:24:20] [SPEAKER_00]: But I mean I like experiencing it. Uh, also like uh the the main the controllable characters got weird jumping inertia
[01:24:26] [SPEAKER_00]: You like like I don't even know
[01:24:30] [SPEAKER_02]: No weirder than pack land. I guess I mean like Jesus christ
[01:24:34] [SPEAKER_02]: Right. Yeah, pretty much none of these games are easy to control and for I feel like all of them
[01:24:39] [SPEAKER_02]: Even assault which I like which I'll get to in a sec, but like you
[01:24:43] [SPEAKER_02]: Jesus christ. Yeah, again. Gee and hey, hey clans feels I don't want to say it feels slippery
[01:24:47] [SPEAKER_02]: But it's something about it
[01:24:49] [SPEAKER_02]: But I think the sword play when you're in big mode or whatever it's called like that's like weird really weird
[01:24:54] [SPEAKER_02]: It's like very weird puppetry
[01:24:56] [SPEAKER_00]: It's puppetry. That's a great way of putting it. Yeah
[01:24:59] [SPEAKER_00]: And but like I really appreciate how this this version of the this inclusion has translated text
[01:25:05] [SPEAKER_00]: I think that really adds a lot character. You can kind of understand like the crazy cryptic sort of backstory
[01:25:11] [SPEAKER_00]: Of the thing and I think this ultimately is like a very interesting game from a sort of like
[01:25:16] [SPEAKER_00]: Uh presentation standpoint and that that text really helps I think
[01:25:21] [SPEAKER_00]: um
[01:25:23] [SPEAKER_02]: For sure. Yeah, I I do I do appreciate that everything here is in English to the best of their ability
[01:25:28] [SPEAKER_02]: Like I said, this is this is on arcade archives and it's not translated
[01:25:32] [SPEAKER_02]: So namco did all this work just for these particular versions on ps1. It's great seeing it. Um
[01:25:40] [SPEAKER_00]: I do have to make one quicky comparison that's off the wall
[01:25:43] [SPEAKER_00]: Uh, I kind of sort of think that paclan might actually just be like wonder boy for assholes
[01:25:50] [SPEAKER_02]: Like wonder boy slash adventure island for pricks basically
[01:25:54] [SPEAKER_02]: I don't I mean I understand why you say that because you have to get the items that appear
[01:26:00] [SPEAKER_02]: But like I I can't stand that game man. I've never I it's so cursed. I hate the way those like houses look
[01:26:07] [SPEAKER_02]: I don't man. I just don't like anything about it
[01:26:11] [SPEAKER_00]: I gotta know something really quick like the main theme does do you like the little chirpy?
[01:26:15] [SPEAKER_00]: Does that ever get to you?
[01:26:32] [SPEAKER_02]: You know
[01:26:34] [SPEAKER_02]: Not really. I don't mind the main theme. It's kind of chirpy
[01:26:38] [SPEAKER_00]: Yeah, but it's not it's not bad
[01:26:41] [SPEAKER_02]: I just I'm so biased because I don't like the game at all. So I just don't like I can't
[01:26:46] [SPEAKER_02]: I can't picture it. Maybe if it were like in a I don't know if that played over like packin pal
[01:26:50] [SPEAKER_02]: I might like it more which is not like a super great game, but like I just I would still like it more than
[01:26:56] [SPEAKER_00]: More than this
[01:26:57] [SPEAKER_00]: Yeah, I think this the game's biggest contribution is probably just rando fairies I guess
[01:27:03] [SPEAKER_00]: I had to def go history
[01:27:05] [SPEAKER_00]: I
[01:27:05] [SPEAKER_00]: Whiskey pal
[01:27:08] [SPEAKER_02]: I'll forget it by the time we go to the next the amka museum. Um
[01:27:13] [SPEAKER_02]: I fucking love assault man
[01:27:15] [SPEAKER_02]: I do when I was a kid. I was drawn to that arcade cabinet like a magnet
[01:27:20] [SPEAKER_02]: I loved that game the the place I used to play it at had it stuck in the corner like all the way in the back
[01:27:27] [SPEAKER_02]: Really used to stick all the games for sickos basically, you know
[01:27:30] [SPEAKER_02]: Like a really hard schmuck or like some other tough shit assault was back there
[01:27:35] [SPEAKER_02]: You know, it was like next to an r-type or some other sicko shit and like
[01:27:41] [SPEAKER_02]: And because the game was not easy
[01:27:44] [SPEAKER_02]: I was drawn to it. It was like it's like
[01:27:46] [SPEAKER_02]: It's like an overhead tank game with like like we said a twin joystick setup
[01:27:51] [SPEAKER_02]: With fire buttons and you have to press them both right to roll right or left or you know move them
[01:27:56] [SPEAKER_02]: Independently up and down of each other to turn and shit, you know like like a real tank
[01:28:00] [SPEAKER_02]: Yeah, I wasn't very good at controlling it, but man. I love the way it sounded like I said shinji hosue
[01:28:06] [SPEAKER_02]: Incredible work on the soundtrack
[01:28:20] [SPEAKER_02]: I love the way it controlled. I love the explosions. I loved
[01:28:24] [SPEAKER_02]: One of the sound effects that never left my head is when you're going the wrong way
[01:28:29] [SPEAKER_02]: An arrow will pop up, but it's accompanied by this
[01:28:32] [SPEAKER_02]: We're like this like very strange like siren sound. Yeah sirens way of putting it. Yeah, it's so it's so bizarre
[01:28:43] [SPEAKER_02]: Um, but that that's the thing I remembered more about the game the rotation effects and the we're um, so yeah
[01:28:49] [SPEAKER_02]: But I playing it again here
[01:28:51] [SPEAKER_02]: The volume four and yes out on arcade archives now, but like Jesus. I love this game. I love assault
[01:28:57] [SPEAKER_02]: That is the true classic here for me
[01:28:59] [SPEAKER_00]: It's great. I think it handles really
[01:29:02] [SPEAKER_00]: It's a bit of a learning curve, right?
[01:29:04] [SPEAKER_00]: But like once you get the hang of it the controls make sense, right?
[01:29:08] [SPEAKER_00]: So I mean it handles well once you like know what to do
[01:29:10] [SPEAKER_00]: but yeah, I I really I really um
[01:29:13] [SPEAKER_00]: Respect the hell out of it. Uh the the sound in question is one way of making sure that you actually hear the sound
[01:29:20] [SPEAKER_00]: I guess right
[01:29:22] [SPEAKER_00]: That's how you know you're going off course
[01:29:24] [SPEAKER_00]: And yeah, I I never really got to do the arcade cabinet as a kid
[01:29:27] [SPEAKER_00]: But like recently as some of the like the the arcade collector shows like uh, california extreme or whatever
[01:29:32] [SPEAKER_00]: I have managed to actually play the the twin stick cabinet and like you know, it's cool. Yeah
[01:29:36] [SPEAKER_00]: It's great. Like actually like holding the twin sticks. It's a it's a really fun experience
[01:29:41] [SPEAKER_00]: Obviously like the arcade arcade version the the duet analog it's it's a suitable replacement
[01:29:46] [SPEAKER_00]: But like yeah, it's it's a it's an interesting thing to control
[01:29:54] [SPEAKER_02]: Okay, I want to throw something at you and I want to see if you agree or not
[01:29:58] [SPEAKER_02]: Because it's something people it's something people always assert that I don't think is true
[01:30:03] [SPEAKER_02]: So I want to ask you these game rooms. We're talking about them not just in a historical context, but like they're still cool
[01:30:10] [SPEAKER_02]: they're still cool today
[01:30:13] [SPEAKER_02]: and
[01:30:13] [SPEAKER_02]: These ps1 graphics they they're so ancient
[01:30:17] [SPEAKER_02]: Ancient as shit, but they're still so charming somehow in this game
[01:30:21] [SPEAKER_02]: There was a prevailing sentiment back in the day that like early 3d graphics would age like milk
[01:30:27] [SPEAKER_02]: while like the 2d stuff
[01:30:29] [SPEAKER_02]: That we didn't want anymore at that time by the way would come off better later on
[01:30:35] [SPEAKER_02]: And I think namco museum proves that that's not true
[01:30:39] [SPEAKER_02]: 3d graphics from this time period can be cool as hell and we're seeing it right now while playing through these
[01:30:46] [SPEAKER_00]: Yeah, I I definitely think they're charming, uh, you know
[01:30:50] [SPEAKER_00]: And the the the thing that I always say each and every single time
[01:30:53] [SPEAKER_00]: Is that solid art direction owes age as well regardless of the error, right?
[01:30:58] [SPEAKER_00]: So there's also like something charming to the way like these models and environments are built
[01:31:03] [SPEAKER_00]: so like people will often say like oh like
[01:31:07] [SPEAKER_00]: Something will like look ghetto or whatever, right?
[01:31:09] [SPEAKER_00]: But what they actually mean is that the like the fidelity of like some of the textures and stuff is like a little low compared to like
[01:31:15] [SPEAKER_00]: current times but
[01:31:17] [SPEAKER_00]: I mean, but if you're actually speaking of like the art direction like just in terms of like how like
[01:31:23] [SPEAKER_00]: Things are put together and like how vibrant things are and like what the sort of like
[01:31:28] [SPEAKER_00]: I guess you can say the feeling is like right that stuff holds up over time
[01:31:32] [SPEAKER_00]: It's like it really really truly does
[01:31:34] [SPEAKER_02]: I totally believe so as well and art direction
[01:31:37] [SPEAKER_02]: Like you said art direction is king. Uh, and you know a shitty looking 2d game is always shitty
[01:31:42] [SPEAKER_02]: It doesn't matter like I I get it like it was new right?
[01:31:46] [SPEAKER_02]: It was harder to make things look good in 3d than 2d because we didn't really have any experience yet
[01:31:52] [SPEAKER_02]: It was so new is so experimental. I understand that
[01:31:55] [SPEAKER_02]: But I'm sorry. I don't think jumping flash looks worse than
[01:32:01] [SPEAKER_02]: Street fighter alpha. I feel like they each have like a strong
[01:32:04] [SPEAKER_02]: Art design that holds up today and they're still cool to look at so
[01:32:09] [SPEAKER_02]: Maybe that's just my perspective
[01:32:11] [SPEAKER_00]: Jumping flash is a great example of that
[01:32:14] [SPEAKER_00]: Particularly just because like the low
[01:32:16] [SPEAKER_00]: Relatively lower poly nature of it really leans into like the direction like these really hyper cartoony and stylized like robots or whatever
[01:32:24] [SPEAKER_00]: Right, like that's cool man. Like the the floating islands and stuff that you jump on to
[01:32:30] [SPEAKER_00]: And and and the like it that particularly holds up well
[01:32:34] [SPEAKER_00]: War as la arguably perhaps like maybe like a tomb raider. Well, I mean tomb raider still like looks okay-ish
[01:32:39] [SPEAKER_00]: But obviously it's like kind of a little more drab
[01:32:42] [SPEAKER_00]: comparison
[01:32:44] [SPEAKER_02]: Sure, but you know it's still you know, I think that that stuff does whole I still think tomb raider looks
[01:32:51] [SPEAKER_02]: A certain kind of way that's not like oh no, this is like kind of a mess, you know
[01:32:56] [SPEAKER_02]: Exactly. Yeah, it's not messy. Yeah, that's a great way of putting it. Yeah
[01:33:00] [SPEAKER_00]: Yeah
[01:33:01] [SPEAKER_00]: Another thing that I thought was pretty interesting
[01:33:03] [SPEAKER_00]: Is that they made some tweaks to the overall like sort of game flow?
[01:33:06] [SPEAKER_00]: Um as you're traversing the museums, they gave you the ability to stray for some reason
[01:33:12] [SPEAKER_00]: It's like I don't know if I necessarily like
[01:33:15] [SPEAKER_00]: Missed like thought that it was necessary, but I mean it's welcome. I mean I didn't play volume three go man
[01:33:20] [SPEAKER_00]: I wish I could
[01:33:22] [SPEAKER_02]: You move so slow and there's no action. I don't really care if there's a strafe or not
[01:33:27] [SPEAKER_02]: I mean, but I guess whatever. I guess why not add it right? It doesn't hurt
[01:33:31] [SPEAKER_00]: But I don't know if they thought like oh, yeah pac-man controls like a tank give him a strafe
[01:33:36] [SPEAKER_00]: But I I get I don't know what happened there
[01:33:39] [SPEAKER_00]: But they actually had so much attention to detail so that if you actually like hold the direction and strafe at the same time
[01:33:43] [SPEAKER_00]: The little sprite in the lower right corner will show pac-man kind of like doing a little spin
[01:33:48] [SPEAKER_00]: Right, he actually like gets up on one foot and like spins around and like that's kind of cool. I guess
[01:33:54] [SPEAKER_02]: It's a nice little detail. Did you ever play
[01:33:57] [SPEAKER_02]: doom with the
[01:34:00] [SPEAKER_02]: Hold shift the strafe. Did you ever play that way?
[01:34:04] [SPEAKER_02]: I did yeah, yeah, because I remember those days. It's like oh man. What do I do?
[01:34:10] [SPEAKER_02]: But I I eventually got used to it, but man, that's uh, that's a tough way to go nowadays
[01:34:14] [SPEAKER_02]: I don't think I think those skills have atrophy my shift my shift strafe days
[01:34:20] [SPEAKER_00]: Yeah, it wasn't really done too often after that point too. So I mean that's the only game I ever did it in personally
[01:34:26] [SPEAKER_00]: Yeah, um other nitpicky details, uh, they actually made an english logo for the genji and the in heike clans
[01:34:33] [SPEAKER_00]: Which is kind of just some basic text which is kind of funny
[01:34:38] [SPEAKER_00]: It's weird
[01:34:38] [SPEAKER_02]: It's like it's like someone just pasted over the japanese and just like someone just putting into a font on like
[01:34:45] [SPEAKER_02]: You know microsoft word or something the genji and heike clans. It's it's very strange. Okay microsoft word is a little ghetto
[01:34:52] [SPEAKER_02]: I mean it does look better than that, but like it's it's clearly at a place
[01:34:56] [SPEAKER_02]: It's you know not the logo of a game
[01:34:59] [SPEAKER_00]: Yeah, it wasn't like a logo logo
[01:35:01] [SPEAKER_00]: But I mean they had to do what they had to because they couldn't just the original uh,
[01:35:05] [SPEAKER_00]: Automaden like art or whatever they had to like localize it right? So
[01:35:10] [SPEAKER_00]: uh
[01:35:11] [SPEAKER_00]: Another nitpicky thing is that uh the custodians
[01:35:14] [SPEAKER_00]: There's a custodian volume three and there's a custodian volume four if you talk to them
[01:35:18] [SPEAKER_00]: You can see the namco history, but the custodians are crazy looking they look like
[01:35:22] [SPEAKER_02]: I'm trying 90s like things like what's happening man. They're they're 90. This is like so 90s
[01:35:29] [SPEAKER_02]: It's like at first. I thought they were like puzzle piece head people
[01:35:33] [SPEAKER_02]: You know like but they're not puzzle pieces
[01:35:36] [SPEAKER_02]: They're but they're angular. You know what it's like. What are those little yellow fucks?
[01:35:40] [SPEAKER_02]: from wario where?
[01:35:42] [SPEAKER_02]: That have like the angular heads. Oh the fronks. Yeah, yeah fronks. It looks like a fronk head, but like
[01:35:49] [SPEAKER_02]: A tv monitor at first. I also thought they were like, you know how like they did in the 90s
[01:35:53] [SPEAKER_02]: Oh, they have a tv for a head or something. No, that was kind of a 90s ass idea, but it's not that either
[01:36:00] [SPEAKER_02]: Yeah, it's like very abstract art people then you talk to them and you get like the namco history or something
[01:36:06] [SPEAKER_02]: It's it's bizarre. It's something you would see like on liquid television like enter remember that on mtv
[01:36:13] [SPEAKER_02]: Like yeah, it's like that or something. It's it's it's so so weird
[01:36:18] [SPEAKER_00]: The one prominent question is that they've technically cut down the number of games prior compared to like the earlier volumes
[01:36:25] [SPEAKER_00]: So it's like if volume one is seven and then volume two and three have six
[01:36:30] [SPEAKER_00]: This one's got like five
[01:36:32] [SPEAKER_00]: Is that like kind of weird? It's just like I don't know feels
[01:36:36] [SPEAKER_02]: You know, I didn't think much of it at the time
[01:36:40] [SPEAKER_02]: And not really now, but yeah just for like marketing purposes alone. It's weird that they didn't even out the volumes
[01:36:48] [SPEAKER_02]: Because like we mentioned before there's a japan only extra volume called namco museum on core
[01:36:53] [SPEAKER_02]: And I think it's crazy that they left like stone cold classics on their sky kid dragon saber rolling thunder
[01:37:01] [SPEAKER_02]: All of that's on namco museum encore. This volume could have used rolling thunder
[01:37:06] [SPEAKER_02]: Oh, I love that
[01:37:07] [SPEAKER_02]: You know, great that would have up the that would have up the value of this like significantly
[01:37:13] [SPEAKER_02]: Like maybe return of ishtar and pack land and stuff was like the shit over there
[01:37:18] [SPEAKER_02]: And they thought this was this collection was good enough even though that doesn't really appeal to the american market
[01:37:24] [SPEAKER_02]: Because like I said three of these five games never came had an arcade release here
[01:37:29] [SPEAKER_02]: So
[01:37:29] [SPEAKER_02]: I don't know. Maybe maybe this is better received in japan where people really like that
[01:37:33] [SPEAKER_02]: Droga shit and pack land. I know pack lands a thing there. So
[01:37:38] [SPEAKER_02]: Look man, they like fairies. I guess maybe
[01:37:42] [SPEAKER_00]: Do you like fairies?
[01:37:44] [SPEAKER_00]: I do
[01:37:46] [SPEAKER_00]: That's why I'm gonna float over to you
[01:37:50] [SPEAKER_02]: Would you ever have a fairy as a pal?
[01:37:52] [SPEAKER_02]: See, I remembered see I made a joke. I uh, absolutely would
[01:37:58] [SPEAKER_02]: Hopefully don't steal my shit. What yeah, well, let's let's get your shit. Let's go on to namco museum volume five
[01:38:05] [SPEAKER_02]: Floating right over
[01:38:09] [SPEAKER_02]: All right guys as you can tell that's the end of this installment
[01:38:12] [SPEAKER_02]: You will hear part three of namco museum the playstation era probably in another couple weeks
[01:38:19] [SPEAKER_02]: So sit tight. Thanks for listening and we'll see you next time. Bye
[01:38:23] [SPEAKER_00]: We'll see you next time