Namco Museum: The PlayStation Era - Pt. 2 | Forgotten Worlds
Fine TimeAugust 08, 202401:38:51

Namco Museum: The PlayStation Era - Pt. 2 | Forgotten Worlds

AndreAndreCo-Host
SteveSteveCo-Host
KevinKevinCo-Host

Welcome back to the Namco Museum Tour! In this second installment of this three-part series, Andre and Vin visit Vol. 3 and Vol. 4 of this classic PlayStation compilation series. Enjoy the sights, sounds and wonders of the museum along with us!

If you missed Part 1, you can listen to it here.

Twitter: @FineTimePodcast

Andre: @pizzadinosaur.fineti.me

Vin: @lucentai.bsky.social

[00:00] We're Back! (A Dinosaur Story)

[00:38] Welcome to Namco Museum Vol. 3! (Ms. Pac Man, Galaxian, Phozon, Pole Position II, Dig Dug, Tower of Druaga)

[04:12] Vol. 3: CGI Intro and Loading Animation

[09:20] Vol. 3: Museum Layout and Game Rooms

[21:38] Vol. 3: Cool Stuff To Look At

[30:36] Vol. 3: The Games

[41:16] Vol. 3: Wrap-Up, Questions, and Thoughts

[52:54] Welcome to Namco Museum Vol. 4! (Pac-Land, The Return of Ishtar, The Genji and Heike Clans, Ordyne, Assault) [55:37]

Vol. 4: CGI Intro and Loading Animation

[01:01:47] Vol. 4: Museum Layout and Game Rooms

[01:16:44] Vol. 4: Cool Stuff To Look At

[01:21:05] Vol. 4: The Games

[01:29:54] Vol. 4: Wrap-Up, Questions, and Thoughts

[01:38:09] See You Next Time in Part 3!

[00:00:00] Fine Time

[00:00:11] [SPEAKER_02]: Hey everybody, it's your boy Dre and we're back. This is part two of a three-part series on Namco Museum

[00:00:18] [SPEAKER_02]: The PlayStation Era if you haven't heard part one check the description of this podcast to hear that

[00:00:24] [SPEAKER_02]: But if you're all caught up with us, we're gonna continue to part two right now

[00:00:38] [SPEAKER_02]: All right, we're here

[00:00:40] [SPEAKER_02]: Looks good air smells nice Namco Museum

[00:00:44] [SPEAKER_02]: Number three imagine if you imagine if there was a real Namco Museum and it literally just said like Namco Museum volume 3 on it

[00:00:55] [SPEAKER_00]: There's different parts of uh what different parts of Japan you go to like a different

[00:01:00] [SPEAKER_00]: Prefecture to get to volume 1 and 2

[00:01:03] [SPEAKER_02]: Yeah, volume one is in Shibuya. Sorry. This is a you know, Kifu we got a

[00:01:11] [SPEAKER_02]: Oh, man, well volume 3 is on the Q shoe islands or something. I really want that toy pop space

[00:01:18] [SPEAKER_00]: I guess I got to get a bullet train

[00:01:22] [SPEAKER_02]: Oh, man, so we're here

[00:01:25] [SPEAKER_02]: Let's go to the front desk. Let's hit that bell and let's hear the lineup for Namco Museum volume 3

[00:01:31] [SPEAKER_02]: The lineup includes Galaxian from 1979 Miss Pac-Man 1982

[00:01:43] [SPEAKER_02]: Dig dug also from 1982

[00:01:45] [SPEAKER_02]: Foes on which came out in 1983 pull position 2 also from 1983 and the tower of jeraga from the year 1984

[00:02:00] [SPEAKER_02]: Oh, jeraga

[00:02:02] [SPEAKER_02]: Oh, jeraga, uh man. Sorry if anyone out there likes tower of jeraga. We were about to talk mad shit

[00:02:11] [SPEAKER_00]: It's good for the motif though, but I guess I'll get into that

[00:02:15] [SPEAKER_02]: right

[00:02:16] [SPEAKER_02]: And um before we get started

[00:02:20] [SPEAKER_02]: We should mention that both tower of jeraga and foes on never came out in north american arcades

[00:02:25] [SPEAKER_02]: So they were freshly translated for us for release in this namco museum volume 3

[00:02:31] [SPEAKER_02]: Although I think jeraga may have already been in english. I think

[00:02:36] [SPEAKER_00]: I think it has text in english

[00:02:38] [SPEAKER_00]: I'm pretty hazy, but um foes on definitely like the the opening and instruction text

[00:02:44] [SPEAKER_00]: That's that was on japanese until volume 3

[00:02:48] [SPEAKER_02]: Yeah, because even our arcade archives release of foes on is it's in japanese

[00:02:52] [SPEAKER_02]: They don't so the the english text that namco made for these volumes must be unto itself for these particular releases

[00:02:59] [SPEAKER_02]: Which is cool. Sure it is. That's great. Yeah

[00:03:02] [SPEAKER_02]: Do you like how in um, namco museum switch? I don't even bother doing that anymore

[00:03:06] [SPEAKER_02]: They just overlay the english text with a black box like overlay the original graphics

[00:03:12] [SPEAKER_02]: With like this like 1080p ass like text box. It's like it's weird

[00:03:17] [SPEAKER_00]: You know what I I actually

[00:03:21] [SPEAKER_00]: Don't mind it partially because I think just editing roms is just kind of an involved endeavor

[00:03:28] [SPEAKER_00]: I guess they'd managed to do it back for these though, which is kind of interesting

[00:03:32] [SPEAKER_00]: But I guess if they really got to get a bunch of languages in there

[00:03:36] [SPEAKER_00]: I guess having the black box with the text on top is the most cost effective solution rather than getting all uh

[00:03:42] [SPEAKER_00]: Getting all empty with it. Wait, what who said the book?

[00:03:46] [SPEAKER_02]: Well, you know since as the wiki mentioned these are object level recreations and they're not emulation

[00:03:52] [SPEAKER_02]: You don't really they can do whatever the hell they want

[00:03:56] [SPEAKER_02]: You know, it's probably a lot easier for them to go in and say

[00:03:58] [SPEAKER_02]: Hey, we're going to replace this shit with english text versus like editing an actual rom takes, you know

[00:04:05] [SPEAKER_02]: Probably more work. I don't know how this shit works, but I would assume that's the case

[00:04:08] [SPEAKER_02]: Yeah, editing's got to be colossally annoying. Yeah

[00:04:12] [SPEAKER_02]: All right, I'm gonna have you tell us about the CGI intro for nambco museum volume three

[00:04:18] [SPEAKER_02]: So do your voice exercises put on your best announcer voice get excited

[00:04:23] [SPEAKER_02]: Don't sound like the guy from the pacman museum plus

[00:04:27] [SPEAKER_02]: Trailer

[00:04:28] [SPEAKER_00]: He's hype is hell dude. He's hella hot

[00:04:32] [SPEAKER_00]: That's amazing. Didn't they use it for some other I think they use them for like another trailer

[00:04:36] [SPEAKER_00]: Oh, it wasn't like a it was like a taiko no tatsujin like open air. They use the hell

[00:04:41] [SPEAKER_02]: They used they used them for that too. They used them for that too

[00:04:44] [SPEAKER_02]: All right, all right arrangement console or whatever. Yeah

[00:04:49] [SPEAKER_02]: All right, I'll do that. The the hype knob is going to get dialed. All right. You ready cue the music now

[00:05:03] [SPEAKER_00]: A dark and labyrinth flashes as the hulking draga waves his arms around for some reason

[00:05:09] [SPEAKER_00]: The scene then cuts the gill who opens a chest

[00:05:13] [SPEAKER_00]: But to a surprise pacman jumps out and immediately skateboards off camera

[00:05:19] [SPEAKER_00]: The tower of draga logo flashes as pacman jumps out of the tower and lands on an awning

[00:05:25] [SPEAKER_00]: Suddenly we see a road with a giant pothole with cars passing by

[00:05:29] [SPEAKER_00]: And then we're treated to the pole position to logo a whole bunch of hookah

[00:05:34] [SPEAKER_00]: Out of the hole as the ding-dong logo appears

[00:05:38] [SPEAKER_00]: pacman also climbs out of the hole because of course he would

[00:05:42] [SPEAKER_00]: A ship and an alien fly above as they're locked in aerial combat before the galaxy logo appears

[00:05:49] [SPEAKER_00]: pacman continues to skateboard through town when he passes by a monitor with some mysterious molecules

[00:05:56] [SPEAKER_00]: Accompanied by the foes on logo pacman passes random dentists before he encounters miss pacman

[00:06:02] [SPEAKER_00]: He waves hello before we see the pacman logo, but wait it squishes itself to make room for miss

[00:06:10] [SPEAKER_00]: miss pacman

[00:06:12] [SPEAKER_00]: pacman stylishly jumps off his skateboard

[00:06:16] [SPEAKER_00]: grabs it as it conveniently falls and walks hand in hand with miss pacman towards the museum

[00:06:21] [SPEAKER_00]: Yeah

[00:06:35] [SPEAKER_02]: Well, um, I have a lot to say here first of all i'm glad he reunited with miss pacman

[00:06:40] [SPEAKER_02]: She didn't appear to be in volume two in space or whatever. So uh, you know, she's helping him out again getting to the museum

[00:06:48] [SPEAKER_02]: There's one too many spaceships. Yeah, this is such a weird

[00:06:52] [SPEAKER_02]: Opening because they with the way the logo is it's almost like credit. It's almost like a sitcom like foes on

[00:06:58] [SPEAKER_02]: You know it like freezes the screen. It's like boom

[00:07:01] [SPEAKER_02]: You know pull position two boom. Why the fuck did the puke just come out of the ground like that that didn't make any sense

[00:07:09] [SPEAKER_00]: Uh, where else would they exit? I

[00:07:16] [SPEAKER_02]: This is so stupid

[00:07:20] [SPEAKER_02]: I can't the more I think about that might be the stupidest intro like I think volume four coming up is pretty stupid

[00:07:26] [SPEAKER_02]: but this is like

[00:07:27] [SPEAKER_02]: This is almost like

[00:07:29] [SPEAKER_02]: You have okay. Have you ever done the thing in school where it's like here are your spelling words for the week

[00:07:34] [SPEAKER_02]: You have to write like a paragraph using the spelling words. Yeah, I've done that

[00:07:38] [SPEAKER_02]: And you just have to like shoehorn them in that's what this feels like

[00:07:42] [SPEAKER_02]: Like someone's just shoehorning in all the games

[00:07:47] [SPEAKER_00]: Are you wearing puka underneath the pole position?

[00:07:51] [SPEAKER_02]: The cars I didn't I didn't even see the pole position car when it flashed pole position

[00:07:56] [SPEAKER_02]: I'm like was that supposed to be the race car? I didn't even see it and then whatever man signs point towards. Yes

[00:08:02] [SPEAKER_02]: I guess because it said pole position two

[00:08:05] [SPEAKER_02]: Anyway, it says so so it's true, right? Um

[00:08:11] [SPEAKER_02]: The loading animation this time is gill

[00:08:14] [SPEAKER_02]: From tower jeraga, but it's not his tower of jeraga sprite. It's from the sequel return of ishtar for some real

[00:08:21] [SPEAKER_00]: Oh, so

[00:08:23] [SPEAKER_00]: It's such a weird cut, huh? I don't know. Yeah, it's really strange

[00:08:27] [SPEAKER_02]: You would have think they would have saved that for volume four when the return of ishtar actually appears, but right?

[00:08:32] [SPEAKER_00]: Yeah, that would have made sense. Yeah, but um speaking of weird though

[00:08:35] [SPEAKER_00]: Um, you can't seemingly make the little animations go super fast anymore

[00:08:39] [SPEAKER_00]: Like it'll it'll just move fast on its own one's about to be done loading

[00:08:43] [SPEAKER_00]: But you can't match no d-pad no more for that back and forth action

[00:08:47] [SPEAKER_00]: I don't know why they got rid of it, but I guess it was unnecessary

[00:08:52] [SPEAKER_00]: Uh, I mean I like little loading animation stuff like that though. Uh, I don't know. It's fun

[00:08:57] [SPEAKER_02]: That's fun. You know my favorite one is it'll never I'll never get tired of it

[00:09:01] [SPEAKER_02]: Is the spinning disc not like the not like the disc spinning on its access like literally spinning around 360

[00:09:07] [SPEAKER_02]: But spinning as if it were in a disc drive like flat

[00:09:11] [SPEAKER_02]: Oh, yeah, sure. Sure. Yeah, kind of that rapid like I like that. I don't know. I always like that one

[00:09:20] [SPEAKER_02]: so let's talk about the museum and this time there's much more to talk about because

[00:09:24] [SPEAKER_02]: Volume two there wasn't much. It was the same layout as volume one volume three is completely different and for a lot of reasons

[00:09:32] [SPEAKER_02]: So there's a new title screen image volume one and two have the same title screen image and song

[00:09:36] [SPEAKER_02]: There's totally new music the music that plays when you look at an object is

[00:09:41] [SPEAKER_02]: Bumpin that shit is so good

[00:09:44] [SPEAKER_02]: Mm-hmm. It's great

[00:09:45] [SPEAKER_02]: I

[00:09:45] [SPEAKER_02]: Shit while doing notes and stuff

[00:09:47] [SPEAKER_02]: I made sure to like sit on an object and listen to that shit while typing into the

[00:09:51] [SPEAKER_02]: Phone this and that because it's just that's like got you going. It's got your creative juices going

[00:09:57] [SPEAKER_02]: Yeah, it's such a it's a jam man. It's a jam. It is it is. Yeah

[00:10:07] [SPEAKER_02]: But we do have some bad news

[00:10:17] [SPEAKER_02]: There's no more 60 frames a second presentation

[00:10:21] [SPEAKER_02]: From volume three onward. We have a 30 frames a second presentation. Womp. Womp

[00:10:26] [SPEAKER_02]: Yeah, womp. Womp it earns it though. It really does

[00:10:29] [SPEAKER_02]: It does earn it and that's the thing people think of a frame rate monster because I am but the thing

[00:10:34] [SPEAKER_02]: I always say about it if you're gonna do 30

[00:10:37] [SPEAKER_02]: Make it worth it and they made it worth it

[00:10:40] [SPEAKER_02]: The lobby now has stairs that lead into a foyer. So like no more marble octagon

[00:10:45] [SPEAKER_02]: You know and like you walk in and the receptionist is right there. Okay, suke as we established

[00:10:52] [SPEAKER_02]: And um there's stairs on either side of her desk that you could go up to where the six rooms are

[00:10:57] [SPEAKER_02]: So it's still it's still a little bit of an octopus design, but it feels a lot more fresh to me then

[00:11:02] [SPEAKER_00]: It really looks more like a museum if you get down to it, right?

[00:11:06] [SPEAKER_00]: Because I mean it's got that sort of like elegant sort of like look it's actually like

[00:11:11] [SPEAKER_00]: Encapsuling that sort of fancy this

[00:11:14] [SPEAKER_02]: It's cool. I like the way it looks. I think it definitely I don't know

[00:11:17] [SPEAKER_02]: I didn't hate the way the first two looked but I wouldn't even necessarily say volume three looks better

[00:11:23] [SPEAKER_02]: Like it really comes down to like aesthetic really what you like to see

[00:11:27] [SPEAKER_02]: But I do I do like the way this looks a lot

[00:11:29] [SPEAKER_02]: There's no more cuts to a black now loading screen anymore in the museum

[00:11:34] [SPEAKER_02]: So when you go up to a door there's like a short pause with the same thing the pac-man icon

[00:11:39] [SPEAKER_02]: That's you know sort of represents the player if you will it holds up the now loading sign like usual

[00:11:44] [SPEAKER_02]: And then the door just swings open

[00:11:46] [SPEAKER_02]: So it's like it's kind of seamless which is honestly pretty nice. I think and then that just plays into the motif even more

[00:11:54] [SPEAKER_02]: Yeah, there's a much faster loading and easier viewing of promotional materials

[00:11:59] [SPEAKER_02]: I think this is we haven't really talked about this yet volume one and two man

[00:12:04] [SPEAKER_02]: That is some loading like you

[00:12:07] [SPEAKER_02]: You are

[00:12:09] [SPEAKER_02]: You are loading a lot

[00:12:11] [SPEAKER_02]: It for everything for every promotion material even if you just want to zoom into it

[00:12:16] [SPEAKER_02]: you're loading for that screen too and

[00:12:18] [SPEAKER_02]: Everything and and volume three takes out a lot of that because not only is it seamless

[00:12:22] [SPEAKER_02]: But it's worth it because there's just a few seconds pause versus like here's an entire loading screen

[00:12:28] [SPEAKER_02]: So you can look at a pop card for like Bosconian

[00:12:31] [SPEAKER_00]: Yeah, it's really the number of loading screens in volume one and two they get to me

[00:12:36] [SPEAKER_00]: Well, they don't get to me like that bad

[00:12:38] [SPEAKER_00]: But like it's very noticeable compared to volume three

[00:12:41] [SPEAKER_00]: Like actually like transitioning like that over and over and over and over to a black screen and then the object and back and forth

[00:12:47] [SPEAKER_00]: That that's more noticeable than just like going to black. It's just the sheer numbers. There's so many of them

[00:12:53] [SPEAKER_02]: Yeah, it happens for every single thing and look that was cd rom media at the time

[00:12:58] [SPEAKER_02]: Right, we hadn't really figured out how to optimize that shit

[00:13:00] [SPEAKER_02]: but again, we talk about the ingenuity of

[00:13:04] [SPEAKER_02]: Over a short amount of time just them iterating on this concept

[00:13:08] [SPEAKER_02]: They figured it out and well then when we get to volume five, they really figured it out

[00:13:12] [SPEAKER_02]: But for volume three you can you can see the big improvements here. That's probably you know in retrospect

[00:13:18] [SPEAKER_02]: That's probably why they made volume one and two the same because they didn't want to fuck with volume two too much

[00:13:23] [SPEAKER_02]: Because they're like okay on volume three. We're really gonna

[00:13:27] [SPEAKER_02]: Do some shit because if they had worked that hard on volume two volume three wouldn't have been what it is

[00:13:32] [SPEAKER_00]: Yeah, that's a good that's a good guess actually. Yeah, that makes sense

[00:13:36] [SPEAKER_00]: And again like when you iterate or when you reuse assets it really

[00:13:41] [SPEAKER_00]: Helps speed things along so yeah, they're lining up their docks are putting their eggs in like another basket, right?

[00:13:46] [SPEAKER_00]: Yeah, something like that that makes sense

[00:13:49] [SPEAKER_02]: There is one downgrade though to this in my opinion and

[00:13:53] [SPEAKER_02]: It's the how to play sign is now just like a fuzzy monitor like a 90s ass like snow

[00:13:59] [SPEAKER_02]: We don't even see that anymore in hdv's but like you know back in the day when you get the wrong channel

[00:14:04] [SPEAKER_02]: It's snow. It's that and it's just how to play over it. They got rid of professor pac-man

[00:14:09] [SPEAKER_01]: Why would you get rid of professor pac?

[00:14:12] [SPEAKER_00]: Uh, that's messed up. Yeah, that that actually takes a lot of character out. I don't understand

[00:14:17] [SPEAKER_00]: Yeah

[00:14:18] [SPEAKER_00]: I mean come on. What are you doing our professor's name?

[00:14:22] [SPEAKER_01]: Yeah, what are you doing to our professor hashtag justice for professor pac?

[00:14:31] [SPEAKER_00]: Oh, justice uh stepping all going all the way back to the 90s

[00:14:49] [SPEAKER_02]: Shit where did we start with these rooms because

[00:14:53] [SPEAKER_02]: There's quite a there's quite a bit to say overall

[00:14:56] [SPEAKER_02]: I

[00:14:57] [SPEAKER_02]: Don't know if I like these rooms overall better than two but they there is some interesting stuff in here for sure

[00:15:06] [SPEAKER_02]: I'm trying to think of where to start. I guess I'll start with the galaxy in room because I think it's so cool. So

[00:15:13] [SPEAKER_02]: First of all, we didn't mention this yet volume three adds unique themed hallways leading up to the game room now

[00:15:19] [SPEAKER_02]: Before in volume one and two is just the same marble motif until you get to the game room

[00:15:23] [SPEAKER_02]: And then that's unique now whenever you go in the door in the hallway

[00:15:26] [SPEAKER_02]: That's also themed like the game you're about to go to

[00:15:29] [SPEAKER_02]: Which is a lot more work on their part and that's what they really stepped up here

[00:15:35] [SPEAKER_02]: Yeah, so the galaxy in hallway looks appropriately spacey and sterile

[00:15:40] [SPEAKER_02]: You know with that like that sci-fi future fonts and stuff you ever been to like star tours at disneyland?

[00:15:45] [SPEAKER_02]: It has like that like font. Oh, yeah. Yeah. Yeah, of course. You know what I'm talking about. Yeah

[00:15:49] [SPEAKER_02]: And so when you enter the galaxy in room

[00:15:53] [SPEAKER_02]: It's this tunnel that lights up those like long triangular lights like some star wars type shit

[00:15:58] [SPEAKER_02]: Like one of those hallways where they just zap some like stormtroopers real quick

[00:16:02] [SPEAKER_02]: You know like one of those kind of hallways

[00:16:04] [SPEAKER_02]: And then this leads to like the main hangar where all these like warning lights come on and start like filling the room with these colored flashes

[00:16:12] [SPEAKER_02]: I don't know if it's real-time lighting, but

[00:16:14] [SPEAKER_02]: Even if it it probably is it's really simple and it is 30

[00:16:18] [SPEAKER_02]: I think it is I think it was yeah because it's not reflecting off anything but itself

[00:16:23] [SPEAKER_02]: So it's not like it has characters to think about like lighting up or anything like that

[00:16:26] [SPEAKER_02]: So it's probably it's probably real time

[00:16:30] [SPEAKER_02]: The ship the galaxy and ship slides into the hangar and then like takes off into space like through the ceiling

[00:16:36] [SPEAKER_02]: It's all set to this like super heroic music that again does not appear in galaxy and because it's from 1979

[00:16:43] [SPEAKER_02]: So, um, I don't know where they got this music from maybe galaxy and squared or something. I I don't know

[00:16:59] [SPEAKER_02]: It's super cool. The galaxy in room really made me happy

[00:17:03] [SPEAKER_00]: Galaxy would be really weird if it had epic music in the back of your plane that would change the whole game

[00:17:10] [SPEAKER_00]: I don't think that's a

[00:17:12] [SPEAKER_02]: Yeah, I don't know. I mean yeah, that would be that would be insane. That would be absolutely insane

[00:17:25] [SPEAKER_00]: You want to talk about insanity though? I gotta talk about miss pacman's room because that's like a trip, right?

[00:17:33] [SPEAKER_00]: Oh boy, here we go. Yeah go for it

[00:17:36] [SPEAKER_00]: So the the area leading up to the cabin right it actually makes a call back to volume one's pacman room

[00:17:41] [SPEAKER_00]: It has that sort of like yard. It's a little more detail. I think it has like flower patches and some other details

[00:17:46] [SPEAKER_00]: but this time like the pacman like

[00:17:49] [SPEAKER_00]: You want to call it a house? I guess it's a house, right? It's a house. It's a house

[00:17:54] [SPEAKER_00]: The house's doors open this time so you can go inside and once you go inside, um

[00:18:00] [SPEAKER_00]: You better prepare to have your brain melted because right away

[00:18:03] [SPEAKER_00]: You got a vocal track that says uh miss pacman

[00:18:20] [SPEAKER_01]: It's a crazy song that greets you right off. I think the vocals start just like that miss pacman

[00:18:26] [SPEAKER_00]: I don't even know how I go like it's it's so chirpy and upbeat and speaking of upbeat. There's a 3d model of miss pacman and uh

[00:18:36] [SPEAKER_00]: The dog, uh, I forget the dog's name. I'll talk my head, but uh, I don't know

[00:18:41] [SPEAKER_00]: Yeah, um miss pacman's got super long legs and maybe like borderline human like proportions like why are her legs so long man?

[00:18:52] [SPEAKER_02]: So they always I think it's a personification of like

[00:18:56] [SPEAKER_02]: Our us cabinet art where she's like crossing her legs like oh i'm sexy. I'm a girl now

[00:19:01] [SPEAKER_02]: I'm miss pacman. Maybe it's like maybe it's like a personification of that

[00:19:06] [SPEAKER_02]: And if that's true, it's funny that namco japan saw that and it's like yeah, that's what

[00:19:11] [SPEAKER_02]: They think of miss pacman

[00:19:13] [SPEAKER_00]: That's what those americans are gonna want

[00:19:15] [SPEAKER_00]: Super long leg and 3d

[00:19:17] [SPEAKER_02]: I miss pacman. Yeah, well speaking of americans

[00:19:21] [SPEAKER_00]: There's a there's a television in the room and it has

[00:19:24] [SPEAKER_00]: Miss pacman's head on american flag like why would a television be flashing the american flag?

[00:19:31] [SPEAKER_00]: And why would that flag have miss pacman's head on it doesn't make any sense

[00:19:35] [SPEAKER_01]: It's so weird

[00:19:37] [SPEAKER_01]: It's insane. I saw that it's like do they really think like

[00:19:42] [SPEAKER_02]: Our our pacman or miss pacman supposed to be american. I mean i understand it's an american creation at the same time like

[00:19:49] [SPEAKER_00]: The american hero miss pacman

[00:19:51] [SPEAKER_00]: This is all this is a shout out to you

[00:19:56] [SPEAKER_02]: But why does she have her own american flag pacman miss pacman american flag on her own tv in her own house

[00:20:02] [SPEAKER_02]: She's watching like the miss pacman channel and it's just like it's just there

[00:20:08] [SPEAKER_00]: Apparently is very patriotic for some awkward reason

[00:20:15] [SPEAKER_00]: It's it's just such a weird thing and like she's dancing and she's got some animated eye textures

[00:20:21] [SPEAKER_00]: And it's just like i don't know why she's so hype about a visitor playing miss pacman

[00:20:27] [SPEAKER_02]: Maybe she was just doing aerobics by herself

[00:20:30] [SPEAKER_02]: And we just barged into her house while she's like listening to miss pacman doing aerobics or whatever. I mean, I don't know

[00:20:35] [SPEAKER_00]: I mean look that checks out, but what doesn't check out is that uh

[00:20:39] [SPEAKER_00]: There's a door that says toilet and you can just barge into it when you open that pacman

[00:20:44] [SPEAKER_00]: It's just like all the can just just just there it's so like and then you close it

[00:20:48] [SPEAKER_00]: But why are you even allowed to open it in the first one?

[00:20:51] [SPEAKER_02]: Does he know how to lock a door? It's like what's up? He's just he's just sitting on the toilet like hey

[00:20:56] [SPEAKER_02]: I'm here. I miss pac. I'm pacman taking a shit. I guess I mean, I don't

[00:21:00] [SPEAKER_02]: Did you like why is he just maybe he just wants to get away from the noise? I mean look I would be pretty sick of that song

[00:21:07] [SPEAKER_02]: after a while

[00:21:11] [SPEAKER_00]: Like look man it melted my brain. Okay. It totally melted it. It hasn't healed yet

[00:21:18] [SPEAKER_02]: Jesus christ. Yeah, that miss pacman room is is something else

[00:21:30] [SPEAKER_02]: Yeah, I those those polygonal miss pacman legs will haunt me for a while. That was kind of it's kind of weird

[00:21:37] [SPEAKER_02]: So other cool stuff before we move on to the games themselves

[00:21:41] [SPEAKER_02]: so in volume one and volume two of namco museum

[00:21:45] [SPEAKER_02]: You could only quit out of the game when you're not playing the game

[00:21:49] [SPEAKER_02]: You had to have like game over it and not currently be in a game

[00:21:53] [SPEAKER_02]: For you to leave you had to complete the game if you wanted to leave before that

[00:21:57] [SPEAKER_02]: You had to literally reset your console and like completely start over the boot sequence and everything

[00:22:03] [SPEAKER_00]: Yeah

[00:22:04] [SPEAKER_00]: Or just ram into stuff

[00:22:06] [SPEAKER_02]: Yeah, or just ram the stuff and die and then whatever

[00:22:09] [SPEAKER_02]: But so to leave the game you had to press triangle and then you get to the dipshit

[00:22:14] [SPEAKER_02]: dipshit then you get to the dip switch

[00:22:19] [SPEAKER_02]: Then you get to the dipshit screen fucking i'm keeping it and um

[00:22:26] [SPEAKER_02]: Fuck it. I don't care

[00:22:28] [SPEAKER_02]: Everyone can hear my fuck up

[00:22:30] [SPEAKER_02]: You from from there you can pick exit right but at any time in volume three

[00:22:36] [SPEAKER_02]: I think after you pause you can get to a menu now

[00:22:39] [SPEAKER_02]: By pressing a triangle where you can get like a bunch of bunch of options including exit

[00:22:45] [SPEAKER_00]: Yeah, so there's a there's in game basically

[00:22:48] [SPEAKER_00]: In-game options you can change like your screen modes like if you want to like be one of those

[00:22:54] [SPEAKER_00]: Sickos tilting your television on its side. I haven't tried that for this this just yet

[00:23:01] [SPEAKER_00]: But also like uh, there's position changes even letterbox art

[00:23:06] [SPEAKER_00]: So you can change like whether or not there's um little images behind your score display like that right?

[00:23:11] [SPEAKER_00]: So that's actually like really really neat just being able to quit the out mid game is really convenient for those draga runs

[00:23:19] [SPEAKER_00]: Oh

[00:23:19] [SPEAKER_02]: Well, because sometimes they could take you a while to run into a stupid slime or something. Oh my god

[00:23:25] [SPEAKER_02]: He walks so goddamn slow. That's so trash game trash trash

[00:23:29] [SPEAKER_02]: and

[00:23:31] [SPEAKER_02]: I don't mind saying it and

[00:23:33] [SPEAKER_02]: I do have a confession to make though

[00:23:35] [SPEAKER_02]: Okay on fine time. I don't think i've ever told anybody this okay, so one time

[00:23:40] [SPEAKER_02]: This would be you know fallish 96 september october 96 when volume one was out and I was playing it a lot

[00:23:46] [SPEAKER_02]: Made sure no one was home and I put that tv on its side

[00:23:51] [SPEAKER_02]: To play pac-man. I just wanted to try it one time

[00:23:55] [SPEAKER_02]: Because I knew that option was in there and i'm like I want to see it

[00:23:58] [SPEAKER_02]: So I did it the screen the side of the screen one of the corners of the tv started turning really purple

[00:24:04] [SPEAKER_02]: And I got scared as fuck and I just flipped it over real quick

[00:24:10] [SPEAKER_02]: I was like, oh my god

[00:24:12] [SPEAKER_02]: I thought I broke the tv or something but it eventually went away and I was like, okay

[00:24:15] [SPEAKER_02]: I'm never doing that again. I that will never speak of this again until 2024 on a podcast

[00:24:21] [SPEAKER_00]: From my understanding like if you turn it off and leave it off for a little bit and then turn it on

[00:24:25] [SPEAKER_00]: I think it's fine when it's on its side because like I actually used to do that for some dreamcast stuff

[00:24:29] [SPEAKER_00]: Honestly, I I would totally like tilt it on the side. That's how I learned

[00:24:35] [SPEAKER_02]: I tried I tried to ecoruga on gamecube that way like briefly

[00:24:39] [SPEAKER_02]: You know like and I was smarter about it then because I knew it but back then you know in 96 I was 14 years old

[00:24:44] [SPEAKER_02]: I was like, I'll flip this shit. I don't care

[00:24:47] [SPEAKER_02]: It turns colors

[00:24:49] [SPEAKER_00]: It does that but actually this warrants you too. It actually says

[00:24:53] [SPEAKER_00]: Uh, make sure this tv doesn't fall over and stuff like that. So I mean at least they were thoughtful about it

[00:24:58] [SPEAKER_02]: But yes, of course, but I just wanted to admit that to everybody on the air for the first time

[00:25:04] [SPEAKER_02]: It's an easy mistake to make honestly

[00:25:07] [SPEAKER_02]: Outside of the like some of the pictures of like the assembly of like the galaxy and cocktail cabinets

[00:25:13] [SPEAKER_02]: Which I found kind of fascinating since you know, it's you don't usually get pictures from that like you said

[00:25:20] [SPEAKER_02]: Gaxian Galaxian came out in 1979. So, you know, those are kind of old pictures. So yeah, did you like how they were all sepia toned?

[00:25:28] [SPEAKER_02]: I thought that was really funny. Oh, it's it's great. Do you think they added that? No, it's just how they were

[00:25:32] [SPEAKER_00]: Right, like that's the best they probably had

[00:25:36] [SPEAKER_02]: But outside of that I didn't find a whole lot of articles interesting in this

[00:25:42] [SPEAKER_02]: Zia maybe if you really like tower or jeraga

[00:25:45] [SPEAKER_02]: You'll get some use out of like the the art gallery there

[00:25:48] [SPEAKER_02]: But because there's tons of production material on it, but like other than that it didn't really hit for me in that regard

[00:25:55] [SPEAKER_00]: You know what we've talked so much about jerago

[00:25:59] [SPEAKER_00]: But honestly, I actually really did enjoy the jeraga gallery images here because the production material is really cool

[00:26:05] [SPEAKER_00]: There's a lot of anime illustration

[00:26:08] [SPEAKER_00]: There was even like this look like a clay sculpture or something they used for some cover that was actually really fascinating

[00:26:14] [SPEAKER_00]: I thought that was yeah, um

[00:26:17] [SPEAKER_00]: But um

[00:26:18] [SPEAKER_00]: I actually liked looking through it even though like a lot of that material is very uh, like palette swapped ass enemies and potions

[00:26:24] [SPEAKER_00]: And shit like that

[00:26:25] [SPEAKER_02]: A lot of like here is another sword that looks like the other three I guess

[00:26:32] [SPEAKER_02]: Slade

[00:26:33] [SPEAKER_00]: I never quite got that far. I never got the palette swap sword. So I don't know

[00:26:39] [SPEAKER_02]: The most I ever saw palette swapped in that game is like I got to a black slime or two

[00:26:44] [SPEAKER_02]: Yeah, me too. It's what it's about it. Okay. Yeah, so you

[00:26:49] [SPEAKER_02]: Whatever

[00:26:51] [SPEAKER_00]: It's funny though

[00:26:52] [SPEAKER_00]: But no, I really did enjoy the gallery as a bit of an aside each each volume refers to uh,

[00:26:59] [SPEAKER_00]: Bravo man, but we know it nowadays is bravo man. So I thought it was really funny how they localized it this way

[00:27:06] [SPEAKER_00]: Or before we got brabo

[00:27:08] [SPEAKER_02]: Um, but we got we played that on on virtual console right on turbo graphic 16

[00:27:13] [SPEAKER_02]: Yeah, we did. Yeah. Yeah. I think so. Yeah, okay

[00:27:16] [SPEAKER_00]: Yeah, so uh brabo with a b is how they wrote it

[00:27:19] [SPEAKER_00]: So uh, when you're looking at some of the the ng magazine entries, it'll say like well, this one's about brabo, man

[00:27:25] [SPEAKER_02]: I thought that was kind of funny. I don't think they really had much of a mind for it. Yeah back then

[00:27:30] [SPEAKER_02]: It was just whatever well also this I'm sure it's in there

[00:27:33] [SPEAKER_02]: I didn't actually look for it

[00:27:35] [SPEAKER_02]: But it has to be in there because it's a classic piece of namco art the

[00:27:39] [SPEAKER_02]: Taujeraga comic book that's in english like the yeah

[00:27:43] [SPEAKER_02]: Yeah, that's in there and that's that's totally in english for the japanese

[00:27:47] [SPEAKER_02]: I think it was actually a flyer. I think it was supposed to be that way

[00:27:50] [SPEAKER_02]: Oh, was it a flyer? Yeah, I think so it's just like a promotional flyer thing

[00:27:55] [SPEAKER_02]: And um, but yeah, I think there's some there's some funny lines in there too kind of awkward, but uh, yeah

[00:28:00] [SPEAKER_00]: They kind of tell you the game flow because I think it I think gill like gets some item or something or other

[00:28:05] [SPEAKER_00]: It's just it has like little like speech bubbles in the wings like yeah, I did so and so thing

[00:28:10] [SPEAKER_00]: Uh, if I remember correctly, but uh, yeah

[00:28:13] [SPEAKER_00]: And um as another bit of a thing they added for volume three, uh, so every single volume

[00:28:19] [SPEAKER_00]: Let's you see like the entirety of namco's arcade history up to that point

[00:28:23] [SPEAKER_00]: Which is really really cool stemmed all the way back to like the 70s and you can like scroll down

[00:28:27] [SPEAKER_00]: In volume one and two you just had to like go at the one speed

[00:28:31] [SPEAKER_00]: You couldn't like scroll any faster and it takes a little while to get to like the the 90s, right?

[00:28:36] [SPEAKER_00]: But in volume three you can actually hold the um, you can hold x and like scroll down faster

[00:28:42] [SPEAKER_00]: And it's like it's like really convenient

[00:28:45] [SPEAKER_02]: everything in the first two volumes is slow and like

[00:28:50] [SPEAKER_02]: It's fine in general. I mean it's a museum

[00:28:53] [SPEAKER_02]: So you're not really like, you know huffing and puffing along they would feel weird, right?

[00:28:57] [SPEAKER_02]: But for menu stuff like that. Yeah, that could be like a little faster, right?

[00:29:01] [SPEAKER_02]: So i'm glad they added something like that they realized

[00:29:04] [SPEAKER_00]: Yeah, which which basically implies that you know, maybe they got some feedback or maybe they like

[00:29:08] [SPEAKER_00]: Tested stuff internally, but just the fact that they're like

[00:29:12] [SPEAKER_00]: iterated upon this core concept and made it better. Yo, that's like you don't see that every day

[00:29:17] [SPEAKER_02]: Yeah, that's it's great stuff. I really again, I know I keep saying this every volume but just the care the obvious care that went into all this stuff

[00:29:27] [SPEAKER_02]: is incredible

[00:29:29] [SPEAKER_02]: Before we move on I want to mention something else about the museum. That is the library section

[00:29:34] [SPEAKER_02]: because

[00:29:35] [SPEAKER_02]: It has these like big open windows with a sky. It's like so spacious and blue

[00:29:41] [SPEAKER_02]: You can't even see any ground. It almost makes you feel like you're in mid air or something

[00:29:45] [SPEAKER_02]: It's so blue out there

[00:29:48] [SPEAKER_02]: It's it's it's so cool. I wish there was like a real library like this

[00:29:52] [SPEAKER_02]: I would I would hang out there. It looks like a vapor wave dream

[00:29:55] [SPEAKER_02]: basically with these big ass like

[00:29:58] [SPEAKER_02]: Windows, I don't know. I it's it's a super cool

[00:30:01] [SPEAKER_02]: section of the light of the museum

[00:30:04] [SPEAKER_00]: I mean it really pops compared to the lounges from the first two volumes

[00:30:07] [SPEAKER_00]: Like this actually feels like a space that yeah again

[00:30:10] [SPEAKER_00]: I would also like to you know chill out too. So it's just um, yeah, it's great

[00:30:15] [SPEAKER_02]: Really really cool stuff. I didn't want to I didn't want to forget about the library because I loved it

[00:30:36] [SPEAKER_02]: So let's talk about the games

[00:30:38] [SPEAKER_02]: somewhat and how they fit together and what we think of this selection process

[00:30:43] [SPEAKER_02]: because

[00:30:44] [SPEAKER_02]: I think

[00:30:46] [SPEAKER_02]: This is a really great cross-section of games miss pac-man obviously an all-timer

[00:30:51] [SPEAKER_02]: Galaxian as a personal favorite of mine

[00:30:54] [SPEAKER_02]: um of that type of early again not really a schmup but

[00:30:57] [SPEAKER_02]: Whatever um diggug is obviously iconic too not really a favorite of mine, but just a great lineup of classic hits

[00:31:05] [SPEAKER_02]: You know maybe pole position two can feel a little redundant if you also have volume one since it's like

[00:31:11] [SPEAKER_02]: Largely that it looks the same. Yeah, you can choose like some different courses or whatever whereas like the original pole position only has one course

[00:31:19] [SPEAKER_02]: But I don't know the quality quality showing here on namcom museum volume three

[00:31:24] [SPEAKER_00]: I think pole position two deserves to be here though because I feel like it's it's good to have that sort of lineage

[00:31:30] [SPEAKER_00]: It would have been a little remiss just to have included pole position two and not the original I think

[00:31:35] [SPEAKER_00]: uh, it's like I think they're both worth experiencing and you really appreciate volume or uh pole position two is sort of uh

[00:31:41] [SPEAKER_00]: Uh multiple courses and you know, it's just it's it's cool

[00:31:45] [SPEAKER_00]: I I think it's it's great to have it here

[00:31:48] [SPEAKER_00]: And then um, I actually uh do love digg dug

[00:31:52] [SPEAKER_00]: It's a bit of a weird curiosity of mine. I guess but um hence the um

[00:31:57] [SPEAKER_00]: Celebrating of four decades of digg dug or whatever it was. Did you really get on your goddamn stream?

[00:32:02] [SPEAKER_02]: It'd be like, oh, yeah digg dug is 42 years old. Let's play is that you really do that

[00:32:07] [SPEAKER_02]: I actually did do that

[00:32:11] [SPEAKER_02]: Yo man love digg dug

[00:32:14] [SPEAKER_02]: 42 give some give some fuck how old digg dug is

[00:32:18] [SPEAKER_02]: I guess I guess everyone does but me

[00:32:21] [SPEAKER_00]: I don't think anyone does except me actually

[00:32:27] [SPEAKER_02]: Oh boy, I don't know. Um, yeah, I don't know. I've never been a dig dug person

[00:32:32] [SPEAKER_02]: It just doesn't just doesn't work for me

[00:32:35] [SPEAKER_02]: I recognize it as like this seems like a cool game but just not

[00:32:38] [SPEAKER_02]: Not that just doesn't appeal it never has even back in the day

[00:32:42] [SPEAKER_02]: I remember being a kid and be like

[00:32:43] [SPEAKER_02]: Annoyed, you know what really annoyed me as a kid that the music stops when you stop moving

[00:32:49] [SPEAKER_00]: It's so weird. It's one of the weirdest parts of the whole game and honestly, I think it's iconic

[00:32:53] [SPEAKER_00]: But yeah, it's it's strange, right? It is iconic. I I totally recognize it as that. I just

[00:32:59] [SPEAKER_02]: No, thanks

[00:33:01] [SPEAKER_02]: So all right. Do you want to talk? No, let's talk shit about tower jeraga right now. Okay, please because like

[00:33:08] [SPEAKER_02]: I get it tower jeraga is

[00:33:10] [SPEAKER_02]: For those that don't know who hasn't picked up on the way we've been talking about it already

[00:33:14] [SPEAKER_02]: It's a dungeon crawler game. It's a top-down dungeon crawling game

[00:33:17] [SPEAKER_02]: That's sort of maze like too. You're you're navigating these like really weird angular

[00:33:23] [SPEAKER_02]: Literally like, you know square by square kind of maze with walls

[00:33:27] [SPEAKER_02]: Oh, what's mazy like all right?

[00:33:28] [SPEAKER_02]: So what's maze like and it's very easy to see how jeraga influence hide lied

[00:33:34] [SPEAKER_02]: Which also influenced like ease and zelda and a bunch of other stuff like so we get it

[00:33:39] [SPEAKER_02]: It was a big deal in japan and for a reason and probably rightfully so

[00:33:44] [SPEAKER_02]: I don't think this is a good game and especially not a good arcade game

[00:33:49] [SPEAKER_02]: Like it's so plotting. It's so cryptic. I don't want to figure that shit out there kade

[00:33:56] [SPEAKER_02]: You have no chance to figure that shit out before you're dead

[00:33:59] [SPEAKER_02]: Like outside of like the mystery dungeon game the night marriage eraga on ps2

[00:34:04] [SPEAKER_02]: I have never understood the appeal of the series ever people often like to say that

[00:34:09] [SPEAKER_00]: You would have had to have been there to like have fully understood it, but uh at the same time it's like

[00:34:15] [SPEAKER_00]: You kind of imagine like people writing in notebooks at like a japanese arcade or whatever to have understood what to do

[00:34:21] [SPEAKER_00]: But that still doesn't really seem like a very entertaining idea to me

[00:34:25] [SPEAKER_00]: This particular collection of volume 3 doesn't really give you nearly enough information to figure it out

[00:34:30] [SPEAKER_00]: So you're still like kind of like going in blind like gives you a few details

[00:34:34] [SPEAKER_00]: But I gotta be really honest with you the only time I've ever actually traversed

[00:34:39] [SPEAKER_00]: Like anything past like stage 2 is like the switch compilation because that literally tells you what to do

[00:34:45] [SPEAKER_00]: Right and otherwise. I'm just like I ain't doing this man

[00:34:49] [SPEAKER_00]: Like I don't want to go to like so-and-so spot to get so-and-so item to like

[00:34:53] [SPEAKER_00]: Do a handstand to like bend over backwards and it's like I just

[00:34:58] [SPEAKER_00]: Don't think it's very arcade like and in like sure if you've got like that notebook on the cabinet

[00:35:02] [SPEAKER_00]: That yeah, sure man. That's a different experience, but I just don't I'd rather play something else

[00:35:07] [SPEAKER_02]: Yeah, I don't want to play that at the arcade. That's just not fun

[00:35:10] [SPEAKER_02]: I want to get like okay, even if we're a very straightforward game and that's the problem

[00:35:15] [SPEAKER_02]: It's not you can't just go to the staircase and get to the next level and get to the next level

[00:35:18] [SPEAKER_02]: And when you can't do that you have to do their cryptic shit

[00:35:22] [SPEAKER_02]: Or else you're never gonna beat it you have to

[00:35:25] [SPEAKER_02]: But even if it were straightforward, let's say it was just a maze thing and you just get to the next floor the next floor

[00:35:30] [SPEAKER_02]: It still wouldn't be that fun

[00:35:33] [SPEAKER_02]: Because the combat sucks too much for it to be that fun

[00:35:36] [SPEAKER_00]: You know what come to think of it. Didn't we like play some maybe it was like the 360 compilation or something?

[00:35:42] [SPEAKER_00]: We're like we kept getting wrecked

[00:35:44] [SPEAKER_00]: But then we realized we had to like hold the button to like brandish the sword we brand gill brandish

[00:35:48] [SPEAKER_00]: That's so slow

[00:35:50] [SPEAKER_02]: Yeah, it's just like shink taking it out of my the okay now it's pointing forward okay putting it away

[00:35:57] [SPEAKER_02]: It's so slow, but then what is the benefit to having it sheathed?

[00:36:02] [SPEAKER_00]: Why not just hold the button down the whole time see that's the thing because we thought it was a slash button

[00:36:06] [SPEAKER_00]: But it's not a slash button. It's a it's a hold down the sword button

[00:36:11] [SPEAKER_00]: That's I think that's what's bamboozled us right

[00:36:14] [SPEAKER_02]: Well, yeah, it is what bamboozled us, but it's like why

[00:36:17] [SPEAKER_02]: Man, whatever. I just I don't get it not the kind of thing

[00:36:20] [SPEAKER_02]: I want to play at the arcade even if it were on a home computer or something

[00:36:25] [SPEAKER_02]: It's still outclassed by things that came out immediately after it like I said hide light or whatever is just way better

[00:36:31] [SPEAKER_00]: So it leads to my favorite line though. It led to a hell of a gallery

[00:36:39] [SPEAKER_02]: Does every shitty game like dragon buster and jeruga have a good gallery is that like true?

[00:36:43] [SPEAKER_02]: Well, there's not too many bad games on here. So

[00:36:45] [SPEAKER_02]: Uh those might be the two

[00:36:51] [SPEAKER_02]: I want to talk about something I actually like real quick and

[00:36:56] [SPEAKER_02]: Because I fucking love galaxy in it is my favorite game of that again thick shooter type

[00:37:03] [SPEAKER_02]: I like it more than galaga. I like it more than gapless

[00:37:05] [SPEAKER_02]: Whoa, I do and as I think that's kind of an unusual opinion right you definitely like galaga more right?

[00:37:10] [SPEAKER_02]: I'm a galaga person. Yeah

[00:37:11] [SPEAKER_02]: Yeah, um and yeah, it does feel primitive compared to galaga or gapless being from 1979

[00:37:19] [SPEAKER_02]: You know, that's only expected, you know, it's only a year after space invaders space invaders 78 galaxy in

[00:37:24] [SPEAKER_02]: 79 so, you know, it's right in line with that stuff

[00:37:27] [SPEAKER_02]: But there's a certain simplicity to galaxy in that's super appealing to me

[00:37:33] [SPEAKER_02]: The sound design is completely out of this world the fire sound those like beefy explosion sounds

[00:37:41] [SPEAKER_02]: Especially when it comes out of an arcade machine

[00:37:43] [SPEAKER_02]: Um the bug death sound, you know, like even the background quote-unquote music right of like the droning bugs or whatever

[00:37:50] [SPEAKER_02]: It's just like it gives the right kind of tension and just like uh, it makes you feel uneasy

[00:37:56] [SPEAKER_02]: Much like much like pac-man the year after this in 1980 namco's sound design was so far ahead

[00:38:04] [SPEAKER_02]: Of the competition. It wasn't even funny anyone out there who's not that familiar with arcade games

[00:38:09] [SPEAKER_02]: Listen to the laxian and listen to pac-man and listen to literally anything else from the era

[00:38:14] [SPEAKER_02]: It's not even close not even remotely close

[00:38:32] [SPEAKER_00]: It's really striking how like impactful the sound design is and like even I've never really compared it to space invaders sound

[00:38:40] [SPEAKER_00]: But like um, even a year apart like it almost makes space invaders soundscape almost sparring right?

[00:38:46] [SPEAKER_00]: And uh, this is this just so like

[00:38:49] [SPEAKER_00]: It's very resounding right even compared to gallagos. Let's shoot sound as I is like pretty uh

[00:38:55] [SPEAKER_00]: Distinct, right? So I mean they really does have that going for it

[00:38:59] [SPEAKER_00]: And I really respect it on that level me too. Just just really great stuff. I'm it is what what makes you like

[00:39:07] [SPEAKER_02]: What do you like more about gallagos that like the double ship thing? Is that like the

[00:39:11] [SPEAKER_00]: Um, I think it's the variety and the double ship stuff because I mean like

[00:39:15] [SPEAKER_00]: There is certainly something to be said about the simplicity and the consistency of

[00:39:20] [SPEAKER_00]: Which I've come to appreciate more as I've gone older

[00:39:23] [SPEAKER_00]: But I I think like certain like quote-unquote decision making like whether to get double ships or

[00:39:28] [SPEAKER_00]: Whether I should uh go with a single ship or you know

[00:39:32] [SPEAKER_00]: Uh try to take out this thing that's splitting as it's coming towards me

[00:39:35] [SPEAKER_00]: Like I like that sort of like the the micro decisions. I guess you could say it right um

[00:39:40] [SPEAKER_00]: So, I mean that's what makes me gravitate towards gallagos. But like that said like

[00:39:44] [SPEAKER_00]: It makes us so that gallagos galaxy is not like outclass. It's not

[00:39:49] [SPEAKER_00]: Gallagos does not render

[00:39:50] [SPEAKER_02]: Galaxian obsolete and gapless does not render galaxy and or gallagaps obsolete all three of them have their own

[00:39:57] [SPEAKER_00]: Have their own place. Yeah, they really do which makes sense because what happens to us in in gapless is that uh alien

[00:40:03] [SPEAKER_00]: Just ram up her ass

[00:40:04] [SPEAKER_00]: All time

[00:40:08] [SPEAKER_02]: Pretty much man. Jesus Christ one of these days I might get better at that game which I've said for years and this never happened

[00:40:15] [SPEAKER_00]: Wait, you know something that's like really weird to me uh actually is um

[00:40:20] [SPEAKER_00]: They made the choice to include galaxy on volume three despite being an earlier game than gallaga

[00:40:25] [SPEAKER_00]: Do you suppose they were just going for like the recognition angle on volume one? It's like kind of

[00:40:30] [SPEAKER_00]: Kind of an interesting decision right that could they could have done galaxy and and gallagant volume one

[00:40:34] [SPEAKER_00]: But I guess they got to split them up

[00:40:37] [SPEAKER_02]: But I think they were trying to have a fixed shooter in each one volume one has gallaga volume two is gapless

[00:40:43] [SPEAKER_02]: Volume three is galaxian right so I think they were trying to spread those out

[00:40:49] [SPEAKER_02]: Consciously I think

[00:40:51] [SPEAKER_00]: Yeah, I think that makes sense. It's just the the order is very interesting

[00:40:54] [SPEAKER_00]: That's that's the the curious part to me. So like because you're essentially like going in some sort of split order

[00:40:59] [SPEAKER_00]: but like uh

[00:41:01] [SPEAKER_00]: Well if volume two is like sicko mode

[00:41:03] [SPEAKER_02]: Then like of course you're gonna have like gapless right so sure

[00:41:08] [SPEAKER_02]: You know sure

[00:41:16] [SPEAKER_02]: Anything else real quick, uh, I think we I think we have a lot of notes here about volume three just because it was

[00:41:22] [SPEAKER_02]: Well, let's start here

[00:41:23] [SPEAKER_02]: It was the most successful of the namco museum playstation era because I mentioned earlier that volume one sold

[00:41:29] [SPEAKER_02]: 1.6 million copies here in north america alone

[00:41:33] [SPEAKER_02]: volume three sold 2.2 million copies

[00:41:37] [SPEAKER_02]: In north america four million worldwide

[00:41:41] [SPEAKER_02]: Um, that's a lot of units

[00:41:43] [SPEAKER_02]: Yeah, and both volume one and volume three

[00:41:45] [SPEAKER_02]: Released as like greatest hits with like the the green stripe, you know that playstation one

[00:41:51] [SPEAKER_02]: That's crazy to imagine a greatest hits version of a compilation

[00:41:55] [SPEAKER_02]: That's that's what I'm saying man

[00:41:57] [SPEAKER_02]: That's what I'm saying and that's that's the reason why I keep mentioning sales is that I want people to understand what a big deal

[00:42:03] [SPEAKER_02]: These games were these compilations like they weren't just some toss-off thing like it would be nowadays

[00:42:09] [SPEAKER_02]: Oh, it's a collection of old games. Oh, that's cool volume one volume three were big deals

[00:42:15] [SPEAKER_02]: Like those are still numbers that are that hold up today let alone back then holy shit

[00:42:20] [SPEAKER_02]: That's not possible today. We kind of talked about that but like it's not

[00:42:24] [SPEAKER_00]: Yeah, you could have the most comprehensive thing and you couldn't even crack a million like you'd be lucky to do like even like a few

[00:42:31] [SPEAKER_00]: 100,000 right and I mean my god, that's just and that it's and that would still be great

[00:42:35] [SPEAKER_02]: Yeah

[00:42:36] [SPEAKER_00]: as a bit of a random aside obviously uh, you and I are not those physical like people but like uh at a random curiosity

[00:42:43] [SPEAKER_00]: I try to look on ebay about how much it would take to get volume one and one two and so on but uh

[00:42:48] [SPEAKER_00]: One in three were actually like pretty accessible because of these greatest hits versions

[00:42:54] [SPEAKER_00]: but the other ones uh

[00:42:56] [SPEAKER_00]: well

[00:42:59] [SPEAKER_02]: I'm not paying like I can go on arcade archives and buy all five games in volume five

[00:43:05] [SPEAKER_02]: Namco museum volume five and there are like actual like recreated not object level recreations

[00:43:11] [SPEAKER_02]: But real arcade games for way cheaper than I can that stupid disc on ps1. Sorry. I'm not

[00:43:17] [SPEAKER_00]: That's what you asked me to like on what would you what would you put the disc into?

[00:43:24] [SPEAKER_02]: I mean

[00:43:25] [SPEAKER_02]: No, thanks

[00:43:27] [SPEAKER_02]: Oh man, but um, we're not we're not physical game collectors, but still like I'm just not paying that sorry

[00:43:35] [SPEAKER_02]: I like I like how the receptionist when you go out to her when you register your name there for your the records

[00:43:41] [SPEAKER_02]: It flashes a warning sign that says no smoking in the museum, but feel free to take pictures

[00:43:46] [SPEAKER_02]: Please do not touch the items with your hands

[00:43:49] [SPEAKER_02]: Bitch, this is our fake museum. You don't need to say that

[00:43:55] [SPEAKER_00]: He's gotta uh lead into that marble erasure

[00:44:03] [SPEAKER_00]: Oh man

[00:44:05] [SPEAKER_00]: And it's sort of a expected point but the grammatical syntax for

[00:44:10] [SPEAKER_00]: A good chunk of these volumes is kind of busted

[00:44:12] [SPEAKER_00]: But for some reason volume three has some lines that were a little more egregious than others

[00:44:17] [SPEAKER_00]: Use the word treat for some reason so it said uh for the how to play for dig dug

[00:44:22] [SPEAKER_00]: It's like a drop two rocks for a vegetable treat

[00:44:26] [SPEAKER_00]: I'm like what?

[00:44:29] [SPEAKER_00]: A carrot, you know as a treat

[00:44:32] [SPEAKER_00]: It's like I don't think it I ever would refer to a vegetable as a treat like I don't think I've ever done that

[00:44:38] [SPEAKER_00]: I don't think so

[00:44:40] [SPEAKER_00]: I mean

[00:44:41] [SPEAKER_00]: It miss pacman you can eat 70 or 170 dots for a treat. It's like why are they treats?

[00:44:47] [SPEAKER_00]: Is it like fruit a pretzel's a treat?

[00:44:51] [SPEAKER_02]: I guess a strawberry is more of a treat than like

[00:44:55] [SPEAKER_02]: A carrot or something right or a turnip. I guess but like

[00:44:59] [SPEAKER_02]: Just a little treat. I just just a little treat, you know, we'll turn up the past time

[00:45:05] [SPEAKER_00]: Okay, yeah

[00:45:08] [SPEAKER_00]: And another thing I really really liked because I love

[00:45:12] [SPEAKER_00]: Record keeping is the is the way you access play data because in volume one and two

[00:45:17] [SPEAKER_00]: You basically had to go to the lounge and find this book and like I didn't know how to do that for a hot minute

[00:45:21] [SPEAKER_00]: But in this game, uh

[00:45:23] [SPEAKER_00]: So there there is a record section. You can actually just press start and just choose records

[00:45:27] [SPEAKER_00]: So it makes it a lot easier just like look at stuff and starting with volume three

[00:45:31] [SPEAKER_00]: They actually give you letter grades for your play performance

[00:45:34] [SPEAKER_00]: Which I'm not exactly sure about in terms of how that works, but

[00:45:39] [SPEAKER_02]: I don't know

[00:45:40] [SPEAKER_02]: I didn't really look at much of the record stuff honestly because I'm not particularly interested in that kind of thing

[00:45:45] [SPEAKER_02]: So and I know you are so I kind of left it to you. But like yeah, it's weird

[00:45:49] [SPEAKER_02]: I don't know how they're great. Okay. So like do I need to get like, okay?

[00:45:52] [SPEAKER_02]: Let's say we beat jeruga. Does it give me like an s-rank or something with like a happy

[00:45:57] [SPEAKER_02]: Or something I mean like

[00:46:00] [SPEAKER_00]: You have a graduated from being an e-level player jeruga to an s player because you actually

[00:46:05] [SPEAKER_00]: Knew all the the hints and doodads and obtuse parameters

[00:46:11] [SPEAKER_02]: That would be a great stream sometime

[00:46:13] [SPEAKER_02]: We both try to like yes, we actually with safe stating. No, we're gonna cheat cheat. You can cheat

[00:46:18] [SPEAKER_02]: We're gonna actually try to beat jeruga like front to back

[00:46:22] [SPEAKER_02]: Using like god using all the cheats that we can

[00:46:25] [SPEAKER_02]: So let's get back to that magazine next generation

[00:46:30] [SPEAKER_02]: So

[00:46:32] [SPEAKER_02]: They said in their review of namco museum volume three next generation said and I quote

[00:46:39] [SPEAKER_02]: With two volumes still to come

[00:46:41] [SPEAKER_02]: Namco is clearly stretching a series that could have been condensed into three discs without the supluforous b titles

[00:46:48] [SPEAKER_02]: But the number of true classics in volume three outweigh the ones that never should have been unearthed

[00:46:56] [SPEAKER_02]: What?

[00:46:59] [SPEAKER_02]: Okay, what does that even mean? Okay. Okay

[00:47:03] [SPEAKER_02]: I said earlier that I hate this magazine

[00:47:06] [SPEAKER_02]: And this is why this is such a bird brain take

[00:47:10] [SPEAKER_02]: Like okay for one not everyone has trash tastes like you do. Okay, so like not not

[00:47:16] [SPEAKER_02]: I mean maybe i'm sorry. You don't like uh, I don't know galaxy and more than galaga, but I do so fuck off number two

[00:47:24] [SPEAKER_02]: It's a museum

[00:47:26] [SPEAKER_02]: Nobody goes into a museum saying they should only show the kind of art that I personally like or that is the best or whatever

[00:47:34] [SPEAKER_02]: If the idea is that this is here to preserve history and put it in a museum format

[00:47:40] [SPEAKER_02]: That the common user can enjoy then every single game's inclusion is automatically valid

[00:47:48] [SPEAKER_02]: Like yeah, I don't like tower jeruga either, but I would never say it's a b title or it shouldn't have been unearthed

[00:47:56] [SPEAKER_02]: Like that doesn't make any sense. That's asinine as hell

[00:47:59] [SPEAKER_02]: This isn't called namco's greatest hits it's namco museum and a museum should show everything

[00:48:07] [SPEAKER_00]: There's it should absolutely show everything and there's so many

[00:48:11] [SPEAKER_00]: problematic points

[00:48:13] [SPEAKER_00]: But one that stands out to me is that well, they say it could have been condensed in the three disks

[00:48:18] [SPEAKER_00]: but if you look at the built-in

[00:48:21] [SPEAKER_00]: Namco museum or kid history sections, you know, it's impossible to condense namco history into three disks

[00:48:27] [SPEAKER_00]: Like that's not physically possible. This they can even condense it into five like I mean like

[00:48:33] [SPEAKER_00]: Sounds like there's so much right and so like also if you're saying like this kind of crap

[00:48:39] [SPEAKER_00]: It's a it's a surefire way to marginalize these volumes and their curation process, right?

[00:48:44] [SPEAKER_00]: And also like if you actually fucking looked at the cover art

[00:48:47] [SPEAKER_00]: You know that the boxes spell it namco like by this point you like that should be very blatantly clear

[00:48:53] [SPEAKER_00]: So what the hell would you have done if it's three volumes then?

[00:48:55] [SPEAKER_02]: They want their normie tastes catered to they just want pac-man miss pac-man gal

[00:49:01] [SPEAKER_02]: almost like the remember the dream cast and n64 versions of nanco museum that just kind of comp compiled like

[00:49:07] [SPEAKER_02]: From volume one and volume three got rid of like toy pop and bus conan and like all the all the wild shit and just had like

[00:49:13] [SPEAKER_02]: The hits that's what they wanted really and i'm sorry. That's not what this is. This is namco museum

[00:49:20] [SPEAKER_00]: I gotta be totally honest. I forgot about the n64 car because it blocked it

[00:49:26] [SPEAKER_02]: It gives us the same version on dream cast so yeah

[00:49:30] [SPEAKER_00]: It's just like yeah, what do you do sacrifice the box art motif and write or maybe write like nah or something?

[00:49:36] [SPEAKER_02]: No

[00:49:37] [SPEAKER_02]: Like

[00:49:39] [SPEAKER_00]: Yeah, what do they think's going on here?

[00:49:42] [SPEAKER_00]: They clearly don't care about the art or the craft of it, right?

[00:49:45] [SPEAKER_00]: But you better not put on like cosmo game the video or like libel robber or they're gonna shit them so

[00:49:50] [SPEAKER_01]: Yeah, they're gonna shit their pants. Oh no

[00:49:52] [SPEAKER_01]: Oh god, I foes on what is so scary. Oh god. I've never heard of it before

[00:49:58] [SPEAKER_01]: Jesus christ

[00:49:59] [SPEAKER_02]: It's it's it's so obnoxious

[00:50:01] [SPEAKER_02]: I I've never again. I've never liked that magazine and their takes but that one just whew baby

[00:50:07] [SPEAKER_02]: That just makes me angry honestly

[00:50:09] [SPEAKER_02]: I know I shouldn't get that mad at like old reviews that of a magazine that doesn't even exist anymore

[00:50:13] [SPEAKER_02]: But seriously like that's just

[00:50:16] [SPEAKER_02]: That sucks that people thought that at least one person thought of it that way that blows it's it's

[00:50:22] [SPEAKER_00]: Irresponsible is what it is right because if you're actually writing something that's gonna be spread to the quote-unquote masses or whatever

[00:50:27] [SPEAKER_00]: Like you just don't do that shit. You just don't it's it's

[00:50:30] [SPEAKER_02]: Irresponsible and it perp as you as you explained it purposely misses the point of namco museum on purpose

[00:50:37] [SPEAKER_02]: So and that's that's just not gross

[00:50:41] [SPEAKER_02]: No

[00:50:43] [SPEAKER_02]: We got anything else here before we move on

[00:50:46] [SPEAKER_02]: I think that's about it. That's all I want to say. Okay. Oh wait one more thing one more thing

[00:50:53] [SPEAKER_02]: It's this feels like a good time to mention that in all five volumes at any point

[00:50:59] [SPEAKER_02]: You want in the museum?

[00:51:01] [SPEAKER_02]: You can just press the select button to bring up the list of games and you just choose a game to play from there and it'll load

[00:51:07] [SPEAKER_02]: so

[00:51:08] [SPEAKER_02]: You don't have to actually walk through the museum if you don't want to

[00:51:14] [SPEAKER_02]: Which I would never do like I've never done that. I mean, I'm not saying I never

[00:51:18] [SPEAKER_02]: Okay, I shouldn't say I never did it like on volume one sometimes I didn't have much time

[00:51:21] [SPEAKER_02]: Okay, I need to just go to games from the from the title screen is pick pack man and get in a couple games and leave

[00:51:26] [SPEAKER_02]: I understand that

[00:51:28] [SPEAKER_02]: But for the most part I would say nine times out of 10. No, I'm I'm walking through that museum

[00:51:33] [SPEAKER_00]: Yeah, it honestly doesn't take that long so i'm in the same boat

[00:51:36] [SPEAKER_00]: Like I primarily walk through stuff if I if I really want to like cross-reference something or like check some settings

[00:51:41] [SPEAKER_00]: Sure, all quick load, but it's like I

[00:51:45] [SPEAKER_00]: Don't think it's particularly like time intensive. Just walk. I mean, it's fine. Yo, it's fine

[00:51:52] [SPEAKER_00]: It's fine

[00:51:54] [SPEAKER_02]: It's fine everybody

[00:51:56] [SPEAKER_02]: You can do it

[00:51:57] [SPEAKER_02]: Yeah, you sure can okay ready to move on to namco museum volume four flap them wings

[00:52:03] [SPEAKER_02]: Very little wings. Yeah, I'm flopping as we speak almost said fairy boy. I forgot wispy wispy guy

[00:52:10] [SPEAKER_00]: Are you gonna get this by that?

[00:52:13] [SPEAKER_00]: No, I'm I'm gonna keep forgetting

[00:52:16] [SPEAKER_00]: Uh wispy pal

[00:52:20] [SPEAKER_00]: Retroactively the evolution of the pal and packet pal

[00:52:24] [SPEAKER_02]: Which is not in any of these volumes. Let's go to namco museum volume four

[00:52:54] [SPEAKER_02]: I'm fairy ready

[00:52:57] [SPEAKER_02]: I'm gonna leave that in he's fairy ready everybody. We're uh, we're at namco museum volume four

[00:53:04] [SPEAKER_02]: Well, you better be fairy ready with a lineup like this

[00:53:08] [SPEAKER_02]: For sure. Why don't you tell everybody about the lineup this time?

[00:53:11] [SPEAKER_02]: Let's go to the front desk. Let's hit that bell

[00:53:19] [SPEAKER_00]: We're kicking things off with packland in 1984 followed by the return of ishtar and the genji and

[00:53:28] [SPEAKER_00]: Hakei clans in 1986

[00:53:31] [SPEAKER_00]: Or dying in 1988 as well as assault also in uh 1988

[00:53:45] [SPEAKER_02]: Uh, that's a that's a lineup man. That's a motley crew. I think if we could describe any of these is that um

[00:53:51] [SPEAKER_00]: Yeah, that's a great way of putting it. Yeah

[00:53:55] [SPEAKER_00]: And one of these names is pretty curious because uh the genji and hakei clans is actually the makeshift english name for

[00:54:03] [SPEAKER_00]: Gempe tomaden, which means uh, it's actually his first release in the in north america with this volume of uh,

[00:54:10] [SPEAKER_00]: Namco museum

[00:54:11] [SPEAKER_00]: Right super cool

[00:54:12] [SPEAKER_00]: Oh

[00:54:12] [SPEAKER_00]: And that's really interesting because like again like namco is doing the deep cuts

[00:54:16] [SPEAKER_00]: They're giving us the things that we wouldn't have experienced otherwise and it really makes these collections pretty interesting

[00:54:22] [SPEAKER_00]: Yep, the return of ishtar is a sequel to the tower of juraka our favorite favorite game and uh, just like that one

[00:54:29] [SPEAKER_00]: The return of ishtar also had never originally made it to north american arcade

[00:54:33] [SPEAKER_00]: So volume four is the first time that we've it was released here. So the first time that we got to play it

[00:54:38] [SPEAKER_00]: Yeah, I think again another interesting deep cut and north america only receive or dine in the termographic 16 port

[00:54:46] [SPEAKER_00]: So uh the arcade versions first appearance is via volume four here. So I mean that's just actually really cool

[00:54:53] [SPEAKER_02]: That's super that's super cool

[00:54:55] [SPEAKER_02]: The fact that basically three of these five games have never came out here

[00:55:00] [SPEAKER_02]: That's excellent. It's you know, think about how many companies wouldn't give us something like this

[00:55:06] [SPEAKER_02]: They would just skip it because like I said before because it's like oh, they don't care

[00:55:09] [SPEAKER_02]: It's never came out here. They won't recognize it. They won't buy it. They don't you know whatever and

[00:55:14] [SPEAKER_02]: I don't know how volume four sold it probably wasn't much but like

[00:55:19] [SPEAKER_02]: Namco gave a shit and they not every company does

[00:55:23] [SPEAKER_00]: We have to respect the effort. Yeah, it's it's fantastic. I mean gambatoba does literally not like an english title man

[00:55:30] [SPEAKER_02]: So it's like yeah, yeah, genji and heike clans is just something they just made up for us

[00:55:35] [SPEAKER_02]: So it's like which is fine, but it's just like whatever. Okay time to talk about the intro

[00:55:41] [SPEAKER_02]: Oh to Namco museum volume four and I think this is probably the strangest one. So

[00:55:47] [SPEAKER_02]: Here we go. Oh boy

[00:55:55] [SPEAKER_02]: We open on a zoom in of a map and that fades to the location of a big forest with a tall tower in it

[00:56:02] [SPEAKER_02]: And indiana jones, I mean pacman wearing his hat from pacland

[00:56:06] [SPEAKER_02]: Is wandering the halls of this tall temple and he locates the treasure

[00:56:11] [SPEAKER_02]: Which is apparently a disc of namco museum volume four. That's the treasure

[00:56:19] [SPEAKER_02]: But beware a ghost is silently tailing pacman and she finally reveals herself and uses her magic wand to zap the cd glass case

[00:56:28] [SPEAKER_02]: What?

[00:56:29] [SPEAKER_02]: But this triggers a trap and the statues come to life in the room which are the samurais from the genji and heike clans

[00:56:37] [SPEAKER_02]: Oh, no

[00:56:39] [SPEAKER_02]: So pacman grabs the cd puts it under his hat and runs back the way he came

[00:56:43] [SPEAKER_02]: The samurais are chasing him close behind

[00:56:46] [SPEAKER_02]: He runs past the statues of gill and key from the return of ishtar and they come to life

[00:56:52] [SPEAKER_02]: But they don't actually do anything and they're never seen again in the sequence

[00:56:55] [SPEAKER_02]: so then

[00:56:57] [SPEAKER_02]: pacman

[00:56:58] [SPEAKER_02]: Keeps running and there's a launch pad from assault

[00:57:01] [SPEAKER_02]: pacman uses a launch pad to pop out of the dungeon's escape hatch because I guess there's an escape hatch

[00:57:07] [SPEAKER_02]: I guess and he gets 7,650 points for some reason just like in pacland when he lands outside

[00:57:13] [SPEAKER_02]: I don't know why that happened

[00:57:15] [SPEAKER_02]: But then the tank from assault hops out right after him

[00:57:18] [SPEAKER_02]: The tank hatch opens and it's the purple ghost from before who was trying to steal the cd

[00:57:24] [SPEAKER_02]: Now pacman's backed up against the cliff. What will he do? Who will save him now?

[00:57:29] [SPEAKER_02]: pacman takes a look behind him and jumps off the cliff

[00:57:34] [SPEAKER_02]: Only to be caught in midair by the ships from ordein

[00:57:38] [SPEAKER_02]: The ordein ships fly pacman right to the gates of the museum

[00:57:41] [SPEAKER_02]: The gate has a big namco logo on it, but the sea is missing

[00:57:45] [SPEAKER_02]: Don't worry that cd that pacman got has the sea on that disc

[00:57:49] [SPEAKER_02]: So he puts the cd into the gate. It spells namco the gates open and he goes right to the namco museum

[00:58:08] [SPEAKER_00]: That's a trip um

[00:58:10] [SPEAKER_03]: literally

[00:58:13] [SPEAKER_00]: I have

[00:58:14] [SPEAKER_00]: You know i'm a handful of dumb points. Uh, so if you're next generation magazine, how are you all gonna open this up?

[00:58:20] [SPEAKER_00]: If you only have three volumes

[00:58:22] [SPEAKER_02]: Yeah, you're not gonna open up. You don't have volume four hose like what are you what are you gonna do?

[00:58:28] [SPEAKER_00]: You're stuck um and uh speaking of self referential. I think the reason uh why uh

[00:58:33] [SPEAKER_00]: 7,650 is like a recurring thing uh for my understanding 765 can be uh is like can be read as uh as namco via uh

[00:58:44] [SPEAKER_00]: Japanese gora wasi uh word play number

[00:58:48] [SPEAKER_00]: language wordplay

[00:58:49] [SPEAKER_02]: Let me let me think about it. No

[00:58:52] [SPEAKER_02]: Yeah, you

[00:58:54] [SPEAKER_02]: You can

[00:58:57] [SPEAKER_02]: Because ma yeah because you'd use that for six of your say. Yeah

[00:59:01] [SPEAKER_02]: Yeah, that is true

[00:59:03] [SPEAKER_02]: But

[00:59:04] [SPEAKER_02]: It is it's a very very strange pun

[00:59:07] [SPEAKER_02]: But it is true and and 7650 appears in a lot of games in namco history not just pack land but yeah

[00:59:14] [SPEAKER_02]: That is true now. They think about it

[00:59:16] [SPEAKER_02]: I hate that I know enough about japanese to actually know that now, but yeah, it is that is a thing. Yeah

[00:59:22] [SPEAKER_02]: Yeah, thanks for the confirmation. That's great

[00:59:24] [SPEAKER_02]: No, yeah, yeah running through with my my japanese is pretty mediocre still

[00:59:29] [SPEAKER_02]: But at least I I know that much

[00:59:31] [SPEAKER_02]: That's incredible. Yeah, man. This this intro was insane

[00:59:36] [SPEAKER_02]: So um, I guess there's a bit of bad

[00:59:40] [SPEAKER_02]: Well, I guess it's not bad news depending on how you feel about it. There's no more

[00:59:44] [SPEAKER_02]: Animated character running back and forth on the screen now for loading

[00:59:47] [SPEAKER_02]: It's just images related to what you're about to play or the museum item

[00:59:51] [SPEAKER_02]: You're about to view so if you're about to go into the zvious room it just displays a zvious

[00:59:55] [SPEAKER_02]: Well zvious isn't in volume four, but you know what I mean, you know it just displays something related to the game

[01:00:01] [SPEAKER_00]: I think it's a big negative. There's not a hopping map equivalent. That's bullshit

[01:00:08] [SPEAKER_00]: It's fine

[01:00:09] [SPEAKER_00]: No, like the images they choose are actually very relevant and and striking in their own right like when you pick oradine

[01:00:16] [SPEAKER_00]: There's a character like popping out. That's that looks super over the top

[01:00:19] [SPEAKER_00]: Packland actually just straight up shows you like the entire like

[01:00:22] [SPEAKER_00]: I guess theme park asks sort of place

[01:00:25] [SPEAKER_00]: I mean, so it's the art they they chose is cool. It's just the the bouncing sprites is is fun

[01:00:31] [SPEAKER_00]: But can't have everything. I guess it's cool

[01:00:34] [SPEAKER_02]: I do like I mean more game more and more games for moving towards that like loading screen motif having unique stuff

[01:00:41] [SPEAKER_02]: That's one of the best things I liked about the port of street fighter alpha 3 to play station

[01:00:46] [SPEAKER_02]: It had like character art of the character you're about to fight had some crazy shit

[01:00:50] [SPEAKER_02]: I remember like a zangif one was like wild and like there's some very strange art in the loading screen

[01:00:56] [SPEAKER_02]: So I guess that's the way we were moving at that time

[01:00:58] [SPEAKER_00]: Wait, is it telling that I thought that example independently from you? I swear to god like I'll see alpha 3

[01:01:05] [SPEAKER_02]: That's the best example though. That's a great example

[01:01:09] [SPEAKER_02]: You know, I remember like

[01:01:11] [SPEAKER_00]: Yeah, some of the characters like uh had like cursive writing so like uh soccer and rose had like these really like ornate looking

[01:01:19] [SPEAKER_00]: Handwritten letters. It looks pretty cool. I remember that because they're girls

[01:01:24] [SPEAKER_02]: They have to have pretty writing

[01:01:27] [SPEAKER_02]: I mean, that's probably what happened. That's probably what they thought. It's probably what they thought

[01:01:41] [SPEAKER_02]: This museum is the same layout as volume 3

[01:01:44] [SPEAKER_02]: So they reuse it from volume 3 which is fine volume so volume 1 and 2 have the same layout volume 3 and 4 have the same layout

[01:01:51] [SPEAKER_02]: But volume 4 only has 5 games instead of 6 as we just read

[01:01:56] [SPEAKER_02]: So there's an extra room labeled the x room. I think it says from what I can read from that texture

[01:02:03] [SPEAKER_00]: The low resolution texture. Yeah

[01:02:07] [SPEAKER_02]: But then found out what the hell that room is for because if you go in there, it's just blank

[01:02:11] [SPEAKER_02]: It's just a little podium and it's like a black background. It's like, okay. I guess there's nothing in here

[01:02:16] [SPEAKER_00]: But there is it looks super sparse. It looks like a placeholder, right? So I mean, I was like, what the hell is this so uh

[01:02:23] [SPEAKER_00]: As any sane person does they go into game if he queues

[01:02:28] [SPEAKER_02]: See I was gonna see I was gonna ask how you even figured out that this was here

[01:02:32] [SPEAKER_02]: I guess you just what did you do? Uh empty room uh volume 4. I mean, what did you

[01:02:38] [SPEAKER_00]: Secret room something or other? Yeah, I think that's what happened

[01:02:41] [SPEAKER_00]: Okay

[01:02:43] [SPEAKER_00]: But uh the secret was not what I had expected because uh, you'll never discover this view ordinary play

[01:02:49] [SPEAKER_00]: I'm i'm convinced it was some magazine like

[01:02:52] [SPEAKER_00]: Code or some I don't even know how the hell this was distributed something me too bullshit that they said

[01:02:57] [SPEAKER_02]: Hey next issue world will tell you how to it's a truly unlock volume 4 of navcom museum. Yes

[01:03:04] [SPEAKER_00]: Um, so as it turns out if so if you put in a code

[01:03:07] [SPEAKER_00]: It's you hold uh, I think it's a l1 r1 triangle and then you press up

[01:03:12] [SPEAKER_00]: Which sounds really crazy to say

[01:03:14] [SPEAKER_00]: But if you do that, uh the room flashes and then you talk to this uh mpc lady, right?

[01:03:20] [SPEAKER_00]: And you talk to her she does a little animation

[01:03:22] [SPEAKER_00]: She becomes super deformed and then she points to the direction of like this unused cabinet

[01:03:27] [SPEAKER_00]: So when you interact with it, uh the the words assault plus flash on the monitor i'm like

[01:03:33] [SPEAKER_00]: What?

[01:03:34] [SPEAKER_00]: And then the whole room just changes into the stadium like layout, right?

[01:03:38] [SPEAKER_00]: and i'm like

[01:03:38] [SPEAKER_00]: So this formerly completely like dark room actually becomes like

[01:03:43] [SPEAKER_00]: One of the themed game rooms even different from the regular assaults room, right?

[01:03:47] [SPEAKER_00]: And so they clearly spent time like modeling and texturing this uh

[01:03:50] [SPEAKER_00]: It even has like extras telling you what the differences are from the other regular like assault

[01:03:55] [SPEAKER_00]: But um if you leave the room

[01:03:57] [SPEAKER_00]: Everything just resets to normal as if you had never put in this button code or anything like that and so like

[01:04:03] [SPEAKER_00]: God, I just this is so involved

[01:04:06] [SPEAKER_00]: It's like I don't even know like why they went to somebody lengths to hide this. It's like really interesting

[01:04:12] [SPEAKER_02]: I think maybe that like since this volume was only going to have five and they were going to do

[01:04:17] [SPEAKER_02]: The same layout

[01:04:19] [SPEAKER_02]: Whereas volume five has a completely different layout. I figure maybe they had to do something with that room

[01:04:25] [SPEAKER_02]: Mm-hmm. Let's say this were like, I don't know this were to have rally x in it

[01:04:31] [SPEAKER_02]: Maybe they could have hid new rally x in this room because they just wanted to have like they probably didn't feel like making two

[01:04:37] [SPEAKER_02]: discreet assault rooms at the same time

[01:04:40] [SPEAKER_02]: So you just had to put in a code to get the other one

[01:04:42] [SPEAKER_02]: I don't know

[01:04:44] [SPEAKER_00]: I suppose so but it does sort of make you wonder whether would have been more effective like

[01:04:50] [SPEAKER_00]: Marketing wise to just have just included assault plus as like a separate entity

[01:04:54] [SPEAKER_00]: But it's like because like you see like you think more games would be a better sell

[01:04:58] [SPEAKER_02]: I don't know. I mean like

[01:05:01] [SPEAKER_02]: Yeah, volume one marketed rally x and new rally x for sure

[01:05:05] [SPEAKER_02]: but like

[01:05:06] [SPEAKER_02]: When you I mean come on pac land return of ishtar ginshin heike clans or dying an assault

[01:05:12] [SPEAKER_02]: I don't think assault plus is like

[01:05:14] [SPEAKER_02]: pushing. Oh the normies are gonna like really get it now. I don't

[01:05:19] [SPEAKER_02]: I don't know

[01:05:19] [SPEAKER_02]: This is kind of a diehard disc, you know, so I don't think assault plus is really moving the needle. So no man

[01:05:25] [SPEAKER_02]: Five more people would have fucking bought this if they saw the color

[01:05:30] [SPEAKER_02]: Of course, yes, exactly

[01:05:32] [SPEAKER_02]: Um, I thought one interesting thing about well, that's cool enough, right? That's super cool assault plus

[01:05:38] [SPEAKER_02]: Yeah, and we'll talk about that a bit more later

[01:05:40] [SPEAKER_02]: But when we get to the game spark but

[01:05:43] [SPEAKER_02]: Another thing I thought was cool is that you can exit the museum this time

[01:05:47] [SPEAKER_02]: You can just go back the way you came and when you do that that triggers like a staff roll

[01:05:50] [SPEAKER_02]: Before to get a staff roll

[01:05:52] [SPEAKER_02]: You had to go to the lounge and look at a certain thing on the wall or whatever depending on the volume

[01:05:56] [SPEAKER_02]: This you just leave and then you get credits

[01:05:58] [SPEAKER_00]: That's actually kind of appropriate too. Like it's like oh by the way

[01:06:02] [SPEAKER_00]: Like these are the guys that brought you the museum experience and actually it makes sense

[01:06:06] [SPEAKER_02]: It does it's a nice little touch

[01:06:08] [SPEAKER_02]: What was that painting in the lobby because there was a painting in volume three as well too?

[01:06:13] [SPEAKER_02]: I don't know if that was like the same

[01:06:15] [SPEAKER_02]: It's a it's a woman. I don't know

[01:06:18] [SPEAKER_02]: What game is it from? I thought it was I thought it was a lady from phylios, but it's not

[01:06:22] [SPEAKER_00]: You know phylios would have been like a like a fitting

[01:06:27] [SPEAKER_00]: Inclusion here, but from what I'm seeing the volume four painting on the wall seems to be like the great fairy

[01:06:33] [SPEAKER_00]: From packland. There's probably like a joke here where of course I wouldn't know that because fairies, but

[01:06:42] [SPEAKER_01]: Fairy boy or whatever I said earlier. Yeah

[01:06:45] [SPEAKER_00]: Yeah

[01:06:46] [SPEAKER_00]: Volume three though it seemed to have been key from tower of jeraga

[01:06:50] [SPEAKER_00]: Um, at least that's what I presumed because I'm presuming that they want to tie it into the respective volume

[01:06:56] [SPEAKER_00]: Uh, and even though I guess on a sheer technicality key was also in this one as well

[01:07:00] [SPEAKER_00]: In volume four as well via return of ishtar like I think they just want to like switch it up a bit between discs

[01:07:06] [SPEAKER_00]: I don't know. That's that's kind of what I gathered but yeah

[01:07:10] [SPEAKER_02]: Okay, I guess that makes sense fairy intuition

[01:07:13] [SPEAKER_02]: Are they're gonna say fairy intel which I guess would have been either way

[01:07:18] [SPEAKER_02]: The fairy intelligence network

[01:07:22] [SPEAKER_00]: Uh

[01:07:23] [SPEAKER_00]: One of my favorite

[01:07:24] [SPEAKER_00]: Jokes is that when you change rooms in this disc packman now holds up a best of namco sign instead of please wait

[01:07:32] [SPEAKER_00]: And there's a bit of irony in this because I'm not entirely sure that this is true

[01:07:38] [SPEAKER_02]: Uh, it's definitely not the best of namco. I mean that's for sure

[01:07:43] [SPEAKER_02]: This ain't no great. This is not a sicko disc like volume two, but it is definitely like

[01:07:49] [SPEAKER_02]: Die it's the diehard disc. I like I said earlier. This is for fans only it really is man

[01:07:57] [SPEAKER_02]: It is cool

[01:07:58] [SPEAKER_02]: That well two things one you take a literal elevator to get to the library in the museum

[01:08:04] [SPEAKER_02]: So that's that's nice and we'll talk about and I guess we'll talk about both of those a little bit later

[01:08:09] [SPEAKER_02]: But I want to talk about a couple of game rooms real quick

[01:08:12] [SPEAKER_02]: And one of them is the packland room and I know what I said about super pack man

[01:08:17] [SPEAKER_02]: But honestly, this might even be better. I changed my mind from from

[01:08:21] [SPEAKER_02]: Talking about volume two. I think I really think like this might be the best one

[01:08:26] [SPEAKER_02]: Why all the packman rooms in this game are crazy. What is up with that actually that's kind of

[01:08:30] [SPEAKER_00]: They gotta sell pack uh pack man

[01:08:32] [SPEAKER_00]: They gotta sell namco's most iconic character guys right? I mean, I guess so yeah

[01:08:37] [SPEAKER_02]: Okay, let me tell you what happens in this packland room because it is cool as fuck

[01:08:41] [SPEAKER_02]: So first of all the hallway leading up to the room

[01:08:45] [SPEAKER_02]: It's like the wobbly bridge

[01:08:47] [SPEAKER_02]: From packland with that like tree mark flower field in the background, you know when you get to the end

[01:08:52] [SPEAKER_02]: So that's cool. I may not like packland very much, but I like I like the motif of it

[01:08:56] [SPEAKER_02]: Even though you know what it is. I hate the pack man's sprite. I think he looks like I think he looks so stupid

[01:09:02] [SPEAKER_02]: You don't like the hat

[01:09:03] [SPEAKER_02]: I don't I don't mind the hat. I don't like him out of the stupid boots

[01:09:07] [SPEAKER_02]: I don't like the I don't know this is something about it

[01:09:10] [SPEAKER_00]: Look man. He's taking after uh miss pack man's long legs from the previous volume

[01:09:15] [SPEAKER_02]: He evolved to have legs after he saw miss his miss pack man's wife

[01:09:21] [SPEAKER_02]: Yes, he evolved

[01:09:25] [SPEAKER_02]: So anyway, so you go you get through the wobbly bridge you go through the door

[01:09:30] [SPEAKER_02]: And it's a beach

[01:09:32] [SPEAKER_02]: With palm trees and like lapping waves like those are animated waves

[01:09:37] [SPEAKER_02]: Not like polygonal, but like a flat it's like a flat texture, but it's kind of convincing effect. It's cool

[01:09:42] [SPEAKER_02]: And it's there's like a pack boat in the water

[01:09:46] [SPEAKER_02]: You have the break time sign from packland and then right next to the break time sign

[01:09:51] [SPEAKER_02]: Pack man and miss pack man and the fairy excuse me fairy pal from pissy

[01:09:55] [SPEAKER_02]: I got it right from packland are chilling on this beach towel like listening to the radio

[01:10:00] [SPEAKER_02]: All while this like island reggae version of the packland theme plays

[01:10:05] [SPEAKER_02]: It's so cool. It's very cool. Shay

[01:10:24] [SPEAKER_02]: As cool as that is here's the really cool part and I don't know if you did this

[01:10:28] [SPEAKER_02]: This room has like an interactable like story

[01:10:32] [SPEAKER_02]: If you will

[01:10:33] [SPEAKER_02]: So like so like sue the ghost is like hanging out behind like one of the rocks and you could like click on it

[01:10:39] [SPEAKER_02]: You know what I mean? Like pack man does the point like when you hey attention, right?

[01:10:43] [SPEAKER_02]: You can you can interact with something he does that when you look at sue so you do that

[01:10:48] [SPEAKER_02]: And sue runs away and then she goes to different part of the rock and you do that a few times

[01:10:52] [SPEAKER_02]: And she finally comes out and she starts chasing the fairy around

[01:10:57] [SPEAKER_02]: And then pack man and miss pack man stand up off the tower like oh no, what do we do?

[01:11:01] [SPEAKER_02]: You get a power pellet from one of the trees that looks like a coconut

[01:11:04] [SPEAKER_02]: You interact with the tree the power pellet falls down you give it to pack man

[01:11:10] [SPEAKER_02]: And he chases sue around munches sue off screen, you know

[01:11:14] [SPEAKER_02]: And then like you can interact with the fairy again and she thanks you by letting you jump

[01:11:22] [SPEAKER_02]: Like in pack land. Oh my god, you can jump like in the in the museum

[01:11:26] [SPEAKER_02]: You can now the jumping doesn't work in the museum. You can't jump around all the museum. It just works on the beach

[01:11:31] [SPEAKER_02]: Yeah, like you can she lets you jump and it's just like it's kind of a useless thing

[01:11:36] [SPEAKER_02]: But it's so cool. I love that they made like a whole like interactive like

[01:11:40] [SPEAKER_02]: point-and-click thing out of a out of a game room

[01:11:44] [SPEAKER_00]: Dude, that's great. Yeah, because I saw sue but I didn't do the whole steps afterwards

[01:11:47] [SPEAKER_00]: So I actually didn't really experience the jumping but yeah, like just even having like

[01:11:51] [SPEAKER_00]: Um this expansive space with stuff to do inside of it

[01:11:54] [SPEAKER_00]: It's it's really a big contrast

[01:11:57] [SPEAKER_00]: With like volume one and two is relatively like, you know square rooms or whatever, right?

[01:12:01] [SPEAKER_00]: So I mean this is a straight up environment at this point

[01:12:04] [SPEAKER_00]: And they really lean into they really craft a motif

[01:12:07] [SPEAKER_00]: Right and I think that's like really really impressive because again like

[01:12:11] [SPEAKER_00]: Hacklin's not a game that either of us really revisit particularly often

[01:12:15] [SPEAKER_00]: But like we can still respect this because of the craft involved

[01:12:33] [SPEAKER_02]: Um real quick. I love the or dine room is it's super cool too

[01:12:36] [SPEAKER_02]: if anyone is familiar with like

[01:12:38] [SPEAKER_02]: Fantasy zone or forgotten worlds or any schmup where you like go into a shop and buy like power ups

[01:12:43] [SPEAKER_02]: And then you continue the game or dine has that system too

[01:12:46] [SPEAKER_02]: So the or dine room is in one of those shops

[01:12:49] [SPEAKER_02]: There's like a there's like a shopkeeper who bows like when you approach her

[01:12:53] [SPEAKER_02]: And then there's like a menu behind her listing all the power ups from the game and like prices and everything

[01:12:58] [SPEAKER_02]: That's like super. That's like a super cool idea

[01:13:00] [SPEAKER_02]: I mean, they're just pulling something directly from the game like exactly but it's it's it's so cool even nowadays to see that in 3d

[01:13:08] [SPEAKER_00]: It takes effort to recreate an environment like that in 3d though because you have to plan for the space and all of that

[01:13:13] [SPEAKER_00]: So I mean like the the the labor involved is super impressive to me

[01:13:18] [SPEAKER_00]: Honestly

[01:13:19] [SPEAKER_00]: Yeah, I really enjoyed that space as a bit of an aside

[01:13:22] [SPEAKER_00]: So I spoke about assault before but the regular assault room is really interesting as well

[01:13:27] [SPEAKER_00]: It actually has like this striking red sky. It's got douche rock for some reason. I don't know why it's got like douche rock

[01:13:34] [SPEAKER_02]: Oh the douche rock. It's so it's super douchey

[01:13:54] [SPEAKER_00]: Yeah, I suppose it makes sense with the tank motif, but uh, it's just like

[01:13:59] [SPEAKER_00]: pretty overwhelmingly

[01:14:01] [SPEAKER_00]: Do she compare to other verms in the rest of the in the rest of the volumes?

[01:14:06] [SPEAKER_00]: But um, I liked uh, they had a volume version one and version two as separate cocktail cabinets

[01:14:11] [SPEAKER_00]: So that's like an interesting way of letting you select those

[01:14:14] [SPEAKER_00]: For my understanding version two does like fix some score glitch or like whatever right, but uh, it's like interesting

[01:14:20] [SPEAKER_00]: Do they let you like pink? That's cool, man. Yeah

[01:14:24] [SPEAKER_02]: Well speaking of music, I think volume four has a lot of interesting music touches in the museum itself

[01:14:30] [SPEAKER_00]: Yeah, uh, one of the biggest touches musical touches to me is that when you look at like the namco arcade history

[01:14:36] [SPEAKER_00]: Or if you zoom into a piece of art it plays an arrangement of the libel rabble theme

[01:14:40] [SPEAKER_00]: This isn't even a game that's on here

[01:14:41] [SPEAKER_02]: But like no, it's not on any it's not on any volume with namco museum libel rabble

[01:14:46] [SPEAKER_00]: So yeah, it jumped out to us. I mean we we have come off of playing libel rabble via arcade archives

[01:14:53] [SPEAKER_00]: But so like we instantly recognize this like lickety split and the fact that they're like leading into this song

[01:14:59] [SPEAKER_00]: It's like interestingly distinct, right? And and speaking of distinct. There's also libel rabble critters just chilling in the library

[01:15:07] [SPEAKER_00]: so

[01:15:08] [SPEAKER_02]: Like what are they doing here?

[01:15:11] [SPEAKER_02]: It's weird. Yeah. Well, I had I recognized them like a few days ago because you were like

[01:15:15] [SPEAKER_02]: Because I don't know you were talking about something at library and I was like wait a second

[01:15:19] [SPEAKER_02]: Are these like libel rabble guys like what are they? You know, it's like, oh, yeah, they are

[01:15:23] [SPEAKER_02]: I don't think you recognize them at first. I didn't know I didn't even know

[01:15:26] [SPEAKER_00]: I thought just a randos but like yeah the fact that they did this

[01:15:29] [SPEAKER_00]: I mean

[01:15:30] [SPEAKER_00]: It almost makes you wonder if they have entertained the idea of including libel rabble is like in volume four or it's just like

[01:15:36] [SPEAKER_00]: Why why right? It's like so curious

[01:15:40] [SPEAKER_02]: Well, it's a bit of difficulty right because it's a twin stick game

[01:15:44] [SPEAKER_02]: Right libel rabble, but so as assault assault the arcade cabinet had like two like tank

[01:15:50] [SPEAKER_02]: You know sticks, you know with like five buttons on top and everything. Yeah

[01:15:54] [SPEAKER_02]: So but that can you can play that on a pad just fine

[01:15:58] [SPEAKER_02]: Yeah, I don't know. I maybe I don't know. Well, I guess you can do libel rabble too if you wanted but

[01:16:05] [SPEAKER_00]: Not in two pairs of face but a d-pad and some face buns. No man. You can uh, you can't crawl those critters

[01:16:11] [SPEAKER_02]: I guess I don't know. It's weird right. It's so weird. Wasn't there an accessory for like

[01:16:16] [SPEAKER_02]: Whoa, wait libel rabble did come to super nintendo

[01:16:20] [SPEAKER_02]: So

[01:16:20] [SPEAKER_02]: There is a super nintendo version. Yeah, there's like some special ass version. So it has to work somehow

[01:16:27] [SPEAKER_00]: They counted for uh, the yeah the the corral ink. Yeah, that's interesting

[01:16:32] [SPEAKER_02]: I didn't I haven't really seen that version. So unless it came with a special controller, which I mean it very well

[01:16:37] [SPEAKER_02]: I don't know maybe

[01:16:44] [SPEAKER_02]: Okay, I gotta say something we have to get to it now

[01:16:47] [SPEAKER_02]: There's something in the there's something in the theater

[01:16:51] [SPEAKER_02]: That blew our minds

[01:16:54] [SPEAKER_02]: So

[01:16:56] [SPEAKER_02]: Here's what happened

[01:16:57] [SPEAKER_02]: If you go to the theater and you dig around the right place chiefly if you go to

[01:17:03] [SPEAKER_02]: The namco museum section of the theater instead of like one of the games

[01:17:07] [SPEAKER_02]: You can watch the intro and you can see the namco logo per usual

[01:17:11] [SPEAKER_02]: But you can also watch a third video

[01:17:14] [SPEAKER_02]: And it appears to be a promotional video for the genji and heike glands

[01:17:21] [SPEAKER_02]: Like a commercial almost and this promo has it all

[01:17:28] [SPEAKER_02]: I don't even really know how to encompass it

[01:17:32] [SPEAKER_02]: Like think like a tv commercial you might see in the 80s for a video game, but like way extended

[01:17:38] [SPEAKER_02]: Like it it has this absolutely wild mix of like live action

[01:17:45] [SPEAKER_02]: Like samurai scenes has like crazy special effects including like

[01:17:49] [SPEAKER_02]: Minatures and like other like tokusatsu classic, you know special effects, right? Yeah, and like there's animation overlays

[01:17:58] [SPEAKER_02]: Like and like anime fade in and fade outs

[01:18:02] [SPEAKER_02]: Right the music is like full production versions of the chiptunes from the games

[01:18:08] [SPEAKER_02]: as well

[01:18:09] [SPEAKER_02]: None of these scenes appear to make any consecutive sense because

[01:18:13] [SPEAKER_02]: One second they're scenes of enemies attacking the next second he's the samurai is like running along the beach shoreline

[01:18:19] [SPEAKER_00]: Yeah, the beach is right. They're crashing waves and stuff. Yeah

[01:18:23] [SPEAKER_02]: Yeah, and that's like fine for like a 30-second video or commercial rather, but that's this is like two minutes long

[01:18:30] [SPEAKER_00]: And you know the funny thing is we were watching this i'm like it's a commercial right it's a commercial

[01:18:35] [SPEAKER_00]: But it's like kept like going on. I'm like no, I don't think it's a commercial

[01:18:39] [SPEAKER_02]: Yeah, this is like way too long to be a commercial way too long

[01:18:42] [SPEAKER_02]: Even if you're doing like the big budget like 90 second commercial that you can put on network tv sometime

[01:18:47] [SPEAKER_02]: No, it's I were like super bowl. No, this is like way more than that

[01:18:52] [SPEAKER_02]: And we were fascinated by this right so yeah

[01:18:55] [SPEAKER_02]: I decided to once again put my mediocre japanese skills

[01:19:00] [SPEAKER_02]: and reading to work

[01:19:02] [SPEAKER_02]: And I did some sleuthing in

[01:19:05] [SPEAKER_02]: I wouldn't even call it my second language yet because I can't speak it

[01:19:09] [SPEAKER_02]: And I found out that this version of the genji and heikei clan's promo video in namco museum

[01:19:16] [SPEAKER_02]: Is the short version

[01:19:20] [SPEAKER_02]: It's not two minutes long it's nine minutes long

[01:19:27] [SPEAKER_02]: It's insane

[01:19:28] [SPEAKER_02]: I will I will link it in the description of this episode if you guys want to watch it and you should like it's insane

[01:19:35] [SPEAKER_02]: Also, I found out that this video was shown at arcades in japan

[01:19:39] [SPEAKER_02]: Like on the game center monitors and stuff which makes sense right this would yeah, that makes perfect sense

[01:19:44] [SPEAKER_00]: Yeah

[01:19:45] [SPEAKER_02]: For an american equivalent think about how when you go to game stop and you see like some video on the tv there about like

[01:19:51] [SPEAKER_02]: Upcoming games and shit and like some trade-in deal they have going on or whatever like some looping video or whatever

[01:19:57] [SPEAKER_02]: That's think of they would show that kind of stuff at game centers too. So that that that video showed

[01:20:03] [SPEAKER_02]: at the arcade

[01:20:05] [SPEAKER_00]: That's a cool use of it. It just seems like this is a lot of work for that man

[01:20:09] [SPEAKER_00]: I guess they got to sell it but at the same time it's like you got the animation stuff on top

[01:20:14] [SPEAKER_00]: It's like what in the world dude. It's like over so over the top

[01:20:17] [SPEAKER_02]: This was not cheap. I couldn't have been doesn't look like your typical crappy like

[01:20:23] [SPEAKER_00]: Low budget commercial, you know, I mean if you got actors and you got sets

[01:20:28] [SPEAKER_00]: I mean, I think he passes like a torii kid at some point. I'm like is this

[01:20:31] [SPEAKER_00]: I'll think it's the real torii kid or is this something they'd be I don't know

[01:20:35] [SPEAKER_01]: I probably is a real one. It probably is

[01:20:38] [SPEAKER_02]: Yeah, sure. I mean this is that guy. Oh my god. Oh that that so weird, man

[01:21:04] [SPEAKER_02]: Let's talk about the games

[01:21:07] [SPEAKER_02]: Because

[01:21:09] [SPEAKER_02]: You know

[01:21:10] [SPEAKER_02]: I'm gonna be honest

[01:21:11] [SPEAKER_02]: This is the volume that feels the toughest to justify for you know, these were like full price $50 games back in the day, right?

[01:21:19] [SPEAKER_02]: Right. So

[01:21:20] [SPEAKER_02]: Assault is like the true classic here in my opinion or nine is like a nice little

[01:21:25] [SPEAKER_02]: Cutem up

[01:21:27] [SPEAKER_02]: You know, it's fun. Yeah. Yeah, I know there are fans of pacland and I am not one of them

[01:21:32] [SPEAKER_02]: So I I sorry

[01:21:35] [SPEAKER_02]: I do think it's cool that like

[01:21:37] [SPEAKER_02]: Three of the five games here were the first time they ever came to north america

[01:21:42] [SPEAKER_02]: But that doesn't mean I'm going to appreciate return of fucking ishtar's asshole gameplay

[01:21:47] [SPEAKER_02]: Just because it never came like I'm sorry. Fuck that game, right? So like dude

[01:21:52] [SPEAKER_00]: It's so fucking weird. I have

[01:21:55] [SPEAKER_00]: Haven't really played it too much. Well, I mean like

[01:21:58] [SPEAKER_00]: I revisit of course because we had to do research for the pod but like

[01:22:02] [SPEAKER_00]: He dies in like one hit and like gill still like kind of sort of ram stuff with his sword

[01:22:09] [SPEAKER_00]: It's like if you play by yourself, you got to control both of them at the same time. That's like annoying to do

[01:22:14] [SPEAKER_00]: I think you're supposed to do a two player. I guess but like man

[01:22:18] [SPEAKER_02]: Well, I paid in the ass. Well one if you're supposed to quote unquote supposed to do two player then fuck off. I'm sorry number two

[01:22:28] [SPEAKER_02]: You missed the important part not only does key die in one hit it's game over

[01:22:33] [SPEAKER_02]: Yeah, it's game over. That's right. The game is instantly over if she gets hit once

[01:22:40] [SPEAKER_02]: Fuck you like I'm sorry. That's like that's like robbing my goddamn quarter. I mean, I know it didn't come out here

[01:22:46] [SPEAKER_02]: but like still

[01:22:47] [SPEAKER_00]: To their credit at least they do have like passwords. I guess but again, like would you really want to do that on the

[01:22:54] [SPEAKER_00]: Arcade it's like come on

[01:22:56] [SPEAKER_02]: I'll do that for like my you know look some games here had like a gauntlet legends had like some password thing or right

[01:23:03] [SPEAKER_02]: Or like so, you know some stuff like that

[01:23:05] [SPEAKER_02]: Shit we eat how many wong on midnight car maximum two cards that we ever have in our life, right? Like we've done stuff like that

[01:23:12] [SPEAKER_02]: So I'm not opposed to it, but I'm not doing it for return of ish star man

[01:23:17] [SPEAKER_00]: Yeah, it's it's not the most pleasant experience

[01:23:20] [SPEAKER_00]: I think it should be here, but yeah at the same time. Oof

[01:23:26] [SPEAKER_02]: There's one game though. I didn't really mention

[01:23:28] [SPEAKER_02]: I don't really get into it, but you like the genji and heke clans a lot more than I do

[01:23:33] [SPEAKER_00]: You know, I I like it a lot. It's so bizarre though

[01:23:36] [SPEAKER_00]: I mean, I still don't fully like understand it

[01:23:40] [SPEAKER_00]: But volume four does like help you understand some of the like the game flow where like you're picking up items

[01:23:46] [SPEAKER_00]: Some of the torii gates you pass through like lead to like different difficulties. I guess

[01:23:51] [SPEAKER_00]: Um, but really it's super bizarre partially because the game is three perspectives

[01:23:56] [SPEAKER_00]: Right, so I mean there's the science growing part. There's the zoomed in like I guess uh action ease like sword play part

[01:24:03] [SPEAKER_00]: Then there's like an overhead like section like I don't even know of another arcade game that has like three different perspectives

[01:24:09] [SPEAKER_00]: Like that is like weird

[01:24:11] [SPEAKER_00]: It's definitely admirable for sure, you know, it's it's so it's so weird. Yeah

[01:24:16] [SPEAKER_00]: Yeah, and it's like I still don't really fully understand it

[01:24:20] [SPEAKER_00]: But I mean I like experiencing it. Uh, also like uh the the main the controllable characters got weird jumping inertia

[01:24:26] [SPEAKER_00]: You like like I don't even know

[01:24:30] [SPEAKER_02]: No weirder than pack land. I guess I mean like Jesus christ

[01:24:34] [SPEAKER_02]: Right. Yeah, pretty much none of these games are easy to control and for I feel like all of them

[01:24:39] [SPEAKER_02]: Even assault which I like which I'll get to in a sec, but like you

[01:24:43] [SPEAKER_02]: Jesus christ. Yeah, again. Gee and hey, hey clans feels I don't want to say it feels slippery

[01:24:47] [SPEAKER_02]: But it's something about it

[01:24:49] [SPEAKER_02]: But I think the sword play when you're in big mode or whatever it's called like that's like weird really weird

[01:24:54] [SPEAKER_02]: It's like very weird puppetry

[01:24:56] [SPEAKER_00]: It's puppetry. That's a great way of putting it. Yeah

[01:24:59] [SPEAKER_00]: And but like I really appreciate how this this version of the this inclusion has translated text

[01:25:05] [SPEAKER_00]: I think that really adds a lot character. You can kind of understand like the crazy cryptic sort of backstory

[01:25:11] [SPEAKER_00]: Of the thing and I think this ultimately is like a very interesting game from a sort of like

[01:25:16] [SPEAKER_00]: Uh presentation standpoint and that that text really helps I think

[01:25:21] [SPEAKER_00]: um

[01:25:23] [SPEAKER_02]: For sure. Yeah, I I do I do appreciate that everything here is in English to the best of their ability

[01:25:28] [SPEAKER_02]: Like I said, this is this is on arcade archives and it's not translated

[01:25:32] [SPEAKER_02]: So namco did all this work just for these particular versions on ps1. It's great seeing it. Um

[01:25:40] [SPEAKER_00]: I do have to make one quicky comparison that's off the wall

[01:25:43] [SPEAKER_00]: Uh, I kind of sort of think that paclan might actually just be like wonder boy for assholes

[01:25:50] [SPEAKER_02]: Like wonder boy slash adventure island for pricks basically

[01:25:54] [SPEAKER_02]: I don't I mean I understand why you say that because you have to get the items that appear

[01:26:00] [SPEAKER_02]: But like I I can't stand that game man. I've never I it's so cursed. I hate the way those like houses look

[01:26:07] [SPEAKER_02]: I don't man. I just don't like anything about it

[01:26:11] [SPEAKER_00]: I gotta know something really quick like the main theme does do you like the little chirpy?

[01:26:15] [SPEAKER_00]: Does that ever get to you?

[01:26:32] [SPEAKER_02]: You know

[01:26:34] [SPEAKER_02]: Not really. I don't mind the main theme. It's kind of chirpy

[01:26:38] [SPEAKER_00]: Yeah, but it's not it's not bad

[01:26:41] [SPEAKER_02]: I just I'm so biased because I don't like the game at all. So I just don't like I can't

[01:26:46] [SPEAKER_02]: I can't picture it. Maybe if it were like in a I don't know if that played over like packin pal

[01:26:50] [SPEAKER_02]: I might like it more which is not like a super great game, but like I just I would still like it more than

[01:26:56] [SPEAKER_00]: More than this

[01:26:57] [SPEAKER_00]: Yeah, I think this the game's biggest contribution is probably just rando fairies I guess

[01:27:03] [SPEAKER_00]: I had to def go history

[01:27:05] [SPEAKER_00]: I

[01:27:05] [SPEAKER_00]: Whiskey pal

[01:27:08] [SPEAKER_02]: I'll forget it by the time we go to the next the amka museum. Um

[01:27:13] [SPEAKER_02]: I fucking love assault man

[01:27:15] [SPEAKER_02]: I do when I was a kid. I was drawn to that arcade cabinet like a magnet

[01:27:20] [SPEAKER_02]: I loved that game the the place I used to play it at had it stuck in the corner like all the way in the back

[01:27:27] [SPEAKER_02]: Really used to stick all the games for sickos basically, you know

[01:27:30] [SPEAKER_02]: Like a really hard schmuck or like some other tough shit assault was back there

[01:27:35] [SPEAKER_02]: You know, it was like next to an r-type or some other sicko shit and like

[01:27:41] [SPEAKER_02]: And because the game was not easy

[01:27:44] [SPEAKER_02]: I was drawn to it. It was like it's like

[01:27:46] [SPEAKER_02]: It's like an overhead tank game with like like we said a twin joystick setup

[01:27:51] [SPEAKER_02]: With fire buttons and you have to press them both right to roll right or left or you know move them

[01:27:56] [SPEAKER_02]: Independently up and down of each other to turn and shit, you know like like a real tank

[01:28:00] [SPEAKER_02]: Yeah, I wasn't very good at controlling it, but man. I love the way it sounded like I said shinji hosue

[01:28:06] [SPEAKER_02]: Incredible work on the soundtrack

[01:28:20] [SPEAKER_02]: I love the way it controlled. I love the explosions. I loved

[01:28:24] [SPEAKER_02]: One of the sound effects that never left my head is when you're going the wrong way

[01:28:29] [SPEAKER_02]: An arrow will pop up, but it's accompanied by this

[01:28:32] [SPEAKER_02]: We're like this like very strange like siren sound. Yeah sirens way of putting it. Yeah, it's so it's so bizarre

[01:28:43] [SPEAKER_02]: Um, but that that's the thing I remembered more about the game the rotation effects and the we're um, so yeah

[01:28:49] [SPEAKER_02]: But I playing it again here

[01:28:51] [SPEAKER_02]: The volume four and yes out on arcade archives now, but like Jesus. I love this game. I love assault

[01:28:57] [SPEAKER_02]: That is the true classic here for me

[01:28:59] [SPEAKER_00]: It's great. I think it handles really

[01:29:02] [SPEAKER_00]: It's a bit of a learning curve, right?

[01:29:04] [SPEAKER_00]: But like once you get the hang of it the controls make sense, right?

[01:29:08] [SPEAKER_00]: So I mean it handles well once you like know what to do

[01:29:10] [SPEAKER_00]: but yeah, I I really I really um

[01:29:13] [SPEAKER_00]: Respect the hell out of it. Uh the the sound in question is one way of making sure that you actually hear the sound

[01:29:20] [SPEAKER_00]: I guess right

[01:29:22] [SPEAKER_00]: That's how you know you're going off course

[01:29:24] [SPEAKER_00]: And yeah, I I never really got to do the arcade cabinet as a kid

[01:29:27] [SPEAKER_00]: But like recently as some of the like the the arcade collector shows like uh, california extreme or whatever

[01:29:32] [SPEAKER_00]: I have managed to actually play the the twin stick cabinet and like you know, it's cool. Yeah

[01:29:36] [SPEAKER_00]: It's great. Like actually like holding the twin sticks. It's a it's a really fun experience

[01:29:41] [SPEAKER_00]: Obviously like the arcade arcade version the the duet analog it's it's a suitable replacement

[01:29:46] [SPEAKER_00]: But like yeah, it's it's a it's an interesting thing to control

[01:29:54] [SPEAKER_02]: Okay, I want to throw something at you and I want to see if you agree or not

[01:29:58] [SPEAKER_02]: Because it's something people it's something people always assert that I don't think is true

[01:30:03] [SPEAKER_02]: So I want to ask you these game rooms. We're talking about them not just in a historical context, but like they're still cool

[01:30:10] [SPEAKER_02]: they're still cool today

[01:30:13] [SPEAKER_02]: and

[01:30:13] [SPEAKER_02]: These ps1 graphics they they're so ancient

[01:30:17] [SPEAKER_02]: Ancient as shit, but they're still so charming somehow in this game

[01:30:21] [SPEAKER_02]: There was a prevailing sentiment back in the day that like early 3d graphics would age like milk

[01:30:27] [SPEAKER_02]: while like the 2d stuff

[01:30:29] [SPEAKER_02]: That we didn't want anymore at that time by the way would come off better later on

[01:30:35] [SPEAKER_02]: And I think namco museum proves that that's not true

[01:30:39] [SPEAKER_02]: 3d graphics from this time period can be cool as hell and we're seeing it right now while playing through these

[01:30:46] [SPEAKER_00]: Yeah, I I definitely think they're charming, uh, you know

[01:30:50] [SPEAKER_00]: And the the the thing that I always say each and every single time

[01:30:53] [SPEAKER_00]: Is that solid art direction owes age as well regardless of the error, right?

[01:30:58] [SPEAKER_00]: So there's also like something charming to the way like these models and environments are built

[01:31:03] [SPEAKER_00]: so like people will often say like oh like

[01:31:07] [SPEAKER_00]: Something will like look ghetto or whatever, right?

[01:31:09] [SPEAKER_00]: But what they actually mean is that the like the fidelity of like some of the textures and stuff is like a little low compared to like

[01:31:15] [SPEAKER_00]: current times but

[01:31:17] [SPEAKER_00]: I mean, but if you're actually speaking of like the art direction like just in terms of like how like

[01:31:23] [SPEAKER_00]: Things are put together and like how vibrant things are and like what the sort of like

[01:31:28] [SPEAKER_00]: I guess you can say the feeling is like right that stuff holds up over time

[01:31:32] [SPEAKER_00]: It's like it really really truly does

[01:31:34] [SPEAKER_02]: I totally believe so as well and art direction

[01:31:37] [SPEAKER_02]: Like you said art direction is king. Uh, and you know a shitty looking 2d game is always shitty

[01:31:42] [SPEAKER_02]: It doesn't matter like I I get it like it was new right?

[01:31:46] [SPEAKER_02]: It was harder to make things look good in 3d than 2d because we didn't really have any experience yet

[01:31:52] [SPEAKER_02]: It was so new is so experimental. I understand that

[01:31:55] [SPEAKER_02]: But I'm sorry. I don't think jumping flash looks worse than

[01:32:01] [SPEAKER_02]: Street fighter alpha. I feel like they each have like a strong

[01:32:04] [SPEAKER_02]: Art design that holds up today and they're still cool to look at so

[01:32:09] [SPEAKER_02]: Maybe that's just my perspective

[01:32:11] [SPEAKER_00]: Jumping flash is a great example of that

[01:32:14] [SPEAKER_00]: Particularly just because like the low

[01:32:16] [SPEAKER_00]: Relatively lower poly nature of it really leans into like the direction like these really hyper cartoony and stylized like robots or whatever

[01:32:24] [SPEAKER_00]: Right, like that's cool man. Like the the floating islands and stuff that you jump on to

[01:32:30] [SPEAKER_00]: And and and the like it that particularly holds up well

[01:32:34] [SPEAKER_00]: War as la arguably perhaps like maybe like a tomb raider. Well, I mean tomb raider still like looks okay-ish

[01:32:39] [SPEAKER_00]: But obviously it's like kind of a little more drab

[01:32:42] [SPEAKER_00]: comparison

[01:32:44] [SPEAKER_02]: Sure, but you know it's still you know, I think that that stuff does whole I still think tomb raider looks

[01:32:51] [SPEAKER_02]: A certain kind of way that's not like oh no, this is like kind of a mess, you know

[01:32:56] [SPEAKER_02]: Exactly. Yeah, it's not messy. Yeah, that's a great way of putting it. Yeah

[01:33:00] [SPEAKER_00]: Yeah

[01:33:01] [SPEAKER_00]: Another thing that I thought was pretty interesting

[01:33:03] [SPEAKER_00]: Is that they made some tweaks to the overall like sort of game flow?

[01:33:06] [SPEAKER_00]: Um as you're traversing the museums, they gave you the ability to stray for some reason

[01:33:12] [SPEAKER_00]: It's like I don't know if I necessarily like

[01:33:15] [SPEAKER_00]: Missed like thought that it was necessary, but I mean it's welcome. I mean I didn't play volume three go man

[01:33:20] [SPEAKER_00]: I wish I could

[01:33:22] [SPEAKER_02]: You move so slow and there's no action. I don't really care if there's a strafe or not

[01:33:27] [SPEAKER_02]: I mean, but I guess whatever. I guess why not add it right? It doesn't hurt

[01:33:31] [SPEAKER_00]: But I don't know if they thought like oh, yeah pac-man controls like a tank give him a strafe

[01:33:36] [SPEAKER_00]: But I I get I don't know what happened there

[01:33:39] [SPEAKER_00]: But they actually had so much attention to detail so that if you actually like hold the direction and strafe at the same time

[01:33:43] [SPEAKER_00]: The little sprite in the lower right corner will show pac-man kind of like doing a little spin

[01:33:48] [SPEAKER_00]: Right, he actually like gets up on one foot and like spins around and like that's kind of cool. I guess

[01:33:54] [SPEAKER_02]: It's a nice little detail. Did you ever play

[01:33:57] [SPEAKER_02]: doom with the

[01:34:00] [SPEAKER_02]: Hold shift the strafe. Did you ever play that way?

[01:34:04] [SPEAKER_02]: I did yeah, yeah, because I remember those days. It's like oh man. What do I do?

[01:34:10] [SPEAKER_02]: But I I eventually got used to it, but man, that's uh, that's a tough way to go nowadays

[01:34:14] [SPEAKER_02]: I don't think I think those skills have atrophy my shift my shift strafe days

[01:34:20] [SPEAKER_00]: Yeah, it wasn't really done too often after that point too. So I mean that's the only game I ever did it in personally

[01:34:26] [SPEAKER_00]: Yeah, um other nitpicky details, uh, they actually made an english logo for the genji and the in heike clans

[01:34:33] [SPEAKER_00]: Which is kind of just some basic text which is kind of funny

[01:34:38] [SPEAKER_00]: It's weird

[01:34:38] [SPEAKER_02]: It's like it's like someone just pasted over the japanese and just like someone just putting into a font on like

[01:34:45] [SPEAKER_02]: You know microsoft word or something the genji and heike clans. It's it's very strange. Okay microsoft word is a little ghetto

[01:34:52] [SPEAKER_02]: I mean it does look better than that, but like it's it's clearly at a place

[01:34:56] [SPEAKER_02]: It's you know not the logo of a game

[01:34:59] [SPEAKER_00]: Yeah, it wasn't like a logo logo

[01:35:01] [SPEAKER_00]: But I mean they had to do what they had to because they couldn't just the original uh,

[01:35:05] [SPEAKER_00]: Automaden like art or whatever they had to like localize it right? So

[01:35:10] [SPEAKER_00]: uh

[01:35:11] [SPEAKER_00]: Another nitpicky thing is that uh the custodians

[01:35:14] [SPEAKER_00]: There's a custodian volume three and there's a custodian volume four if you talk to them

[01:35:18] [SPEAKER_00]: You can see the namco history, but the custodians are crazy looking they look like

[01:35:22] [SPEAKER_02]: I'm trying 90s like things like what's happening man. They're they're 90. This is like so 90s

[01:35:29] [SPEAKER_02]: It's like at first. I thought they were like puzzle piece head people

[01:35:33] [SPEAKER_02]: You know like but they're not puzzle pieces

[01:35:36] [SPEAKER_02]: They're but they're angular. You know what it's like. What are those little yellow fucks?

[01:35:40] [SPEAKER_02]: from wario where?

[01:35:42] [SPEAKER_02]: That have like the angular heads. Oh the fronks. Yeah, yeah fronks. It looks like a fronk head, but like

[01:35:49] [SPEAKER_02]: A tv monitor at first. I also thought they were like, you know how like they did in the 90s

[01:35:53] [SPEAKER_02]: Oh, they have a tv for a head or something. No, that was kind of a 90s ass idea, but it's not that either

[01:36:00] [SPEAKER_02]: Yeah, it's like very abstract art people then you talk to them and you get like the namco history or something

[01:36:06] [SPEAKER_02]: It's it's bizarre. It's something you would see like on liquid television like enter remember that on mtv

[01:36:13] [SPEAKER_02]: Like yeah, it's like that or something. It's it's it's so so weird

[01:36:18] [SPEAKER_00]: The one prominent question is that they've technically cut down the number of games prior compared to like the earlier volumes

[01:36:25] [SPEAKER_00]: So it's like if volume one is seven and then volume two and three have six

[01:36:30] [SPEAKER_00]: This one's got like five

[01:36:32] [SPEAKER_00]: Is that like kind of weird? It's just like I don't know feels

[01:36:36] [SPEAKER_02]: You know, I didn't think much of it at the time

[01:36:40] [SPEAKER_02]: And not really now, but yeah just for like marketing purposes alone. It's weird that they didn't even out the volumes

[01:36:48] [SPEAKER_02]: Because like we mentioned before there's a japan only extra volume called namco museum on core

[01:36:53] [SPEAKER_02]: And I think it's crazy that they left like stone cold classics on their sky kid dragon saber rolling thunder

[01:37:01] [SPEAKER_02]: All of that's on namco museum encore. This volume could have used rolling thunder

[01:37:06] [SPEAKER_02]: Oh, I love that

[01:37:07] [SPEAKER_02]: You know, great that would have up the that would have up the value of this like significantly

[01:37:13] [SPEAKER_02]: Like maybe return of ishtar and pack land and stuff was like the shit over there

[01:37:18] [SPEAKER_02]: And they thought this was this collection was good enough even though that doesn't really appeal to the american market

[01:37:24] [SPEAKER_02]: Because like I said three of these five games never came had an arcade release here

[01:37:29] [SPEAKER_02]: So

[01:37:29] [SPEAKER_02]: I don't know. Maybe maybe this is better received in japan where people really like that

[01:37:33] [SPEAKER_02]: Droga shit and pack land. I know pack lands a thing there. So

[01:37:38] [SPEAKER_02]: Look man, they like fairies. I guess maybe

[01:37:42] [SPEAKER_00]: Do you like fairies?

[01:37:44] [SPEAKER_00]: I do

[01:37:46] [SPEAKER_00]: That's why I'm gonna float over to you

[01:37:50] [SPEAKER_02]: Would you ever have a fairy as a pal?

[01:37:52] [SPEAKER_02]: See, I remembered see I made a joke. I uh, absolutely would

[01:37:58] [SPEAKER_02]: Hopefully don't steal my shit. What yeah, well, let's let's get your shit. Let's go on to namco museum volume five

[01:38:05] [SPEAKER_02]: Floating right over

[01:38:09] [SPEAKER_02]: All right guys as you can tell that's the end of this installment

[01:38:12] [SPEAKER_02]: You will hear part three of namco museum the playstation era probably in another couple weeks

[01:38:19] [SPEAKER_02]: So sit tight. Thanks for listening and we'll see you next time. Bye

[01:38:23] [SPEAKER_00]: We'll see you next time