Drill Dozer | GameFreak Making Games?!?!???!?!!1??
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When the perfect song meets the perfect moment and the right visual, that's when video games ascend to a high plane and become magic in your hands. Andre is joined by Andrew Elmore to discuss those personal moments they had with video games where the music took them to places unimaginable.
Intro and Outro music taken from the Andrew Elmore album Lost Areas 01, available on Bandcamp here.
Andrew Elmore's Portfolio - https://elmore.design/
Check out Andrew's video on Resident Evil: Dead Aim right here.
Andrew Elmore on Bluesky - @elmore.zone
Follow Fine Time on Twitter at @FineTimePodcast
[00:00] Intro, Introductions, and Premise
[05:11] Resident Evil Save Room (Makoto Tomozawa, Koichi Hiroki, Masami Ueda)
[15:11] Batman (NES) Game Over (Naoki Kodaka)
[21:37] Air Fortress Escape Sequence (Hideki Kanazashi)
[30:18] Castlevania: Rondo of Blood - "Portrait of a Ghost Ship" (Jigokuguruma Nakamura)
[38:17] Dragon Spirit (NES) Cave Road (Shinji Hosoe, arranged by Masakatsu Maekawa)
[48:34] Rez - Area 5 (Adam Freeland - "Mind Killer")
[01:02:39] HyperZone - Bioplant (Jun Ishikawa)
[01:13:38] Outro
[00:00:00] You're coasting with Fine Time
[00:00:24] Hello, party people!
[00:00:26] It's your boy Dre, per usual
[00:00:29] And the music you're hearing this intro actually is by my guest today
[00:00:34] So I'm really happy to have him here
[00:00:36] His name is Andrew Elmore
[00:00:38] Thanks a lot for joining me, man
[00:00:40] Hello! I'm honored, thanks for having me on, man
[00:00:43] I'm really glad you're doing this
[00:00:45] This is great
[00:00:47] I wanted to do this kind of topic for a while
[00:00:49] It was banging around in my head
[00:00:51] Then you stepped into my life like a shining beacon
[00:00:54] Of red book audio
[00:00:56] And now we're here, we're gonna do this
[00:00:58] Right on
[00:01:00] So if you don't mind, tell the audience a bit about yourself
[00:01:03] This is a question I hate when someone asks me
[00:01:05] So I'm gonna ask it with you
[00:01:07] Since you haven't been on Fine Time before
[00:01:10] And just tell us a bit about yourself, please, Andrew
[00:01:13] Yeah, let's see
[00:01:15] My name is Andrew
[00:01:17] I am out here in Seattle
[00:01:19] I'm a designer and composer, I guess
[00:01:21] I make the video games
[00:01:24] I spent the last half decade or so
[00:01:26] Over at Bungie until I very suddenly was
[00:01:29] No longer at Bungie
[00:01:32] So now I'm back freelancing
[00:01:34] This industry, man, I tell ya
[00:01:38] We're in for a ride, man
[00:01:40] Yeah
[00:01:42] It's tough out there
[00:01:44] Well, I hope you land on your feet
[00:01:46] Maybe by the time this airs you will
[00:01:48] How about that? Some good karma
[00:01:50] Thanks, man, I appreciate it
[00:01:52] One of the two
[00:01:54] Fine Time is a good luck podcast
[00:01:56] It's a fine time here
[00:01:58] Did you piss yourself in McDonald's earlier today?
[00:02:00] I would never do such a thing
[00:02:02] That is just a rumor
[00:02:04] That is an unsubstantiated rumor
[00:02:07] Would never do anything
[00:02:09] Going around
[00:02:11] I don't know, man, see that McDonald's sprite though
[00:02:13] I tell ya what, I just can't
[00:02:15] Sometimes I can't help myself
[00:02:17] You ascend to another level
[00:02:19] And you're no longer concerned with things of this
[00:02:21] You know, earthly plane, this mortal coil
[00:02:23] No, this is bodily functions
[00:02:25] Who gives a fuck?
[00:02:27] This meat mech I pilot around
[00:02:29] Oh man
[00:02:31] We're having a blown the Lord's bubbles, man
[00:02:33] This shit ain't nothing to me, man
[00:02:35] Sorry
[00:02:37] Now that I've derailed the train
[00:02:39] Before it even left the station
[00:02:41] We're gonna have many derailments
[00:02:43] That is the nature of this show
[00:02:45] We're gonna have a fine time
[00:02:47] Definitely, I do wanna know about
[00:02:49] You say you're a composer and you definitely are
[00:02:51] I've listened to a number of your projects
[00:02:54] You have a lot of varied stuff
[00:02:57] So it might be unfair to ask you
[00:02:59] Like what's your approach?
[00:03:01] Something so general
[00:03:03] But I guess maybe a better question is
[00:03:05] What's your seed sometimes?
[00:03:07] Do you just have an idea like
[00:03:09] Oh, I want to create a soundtrack
[00:03:11] For this and then you just go
[00:03:13] Like you have the idea first
[00:03:15] Or you're like the noodle
[00:03:17] You start messing around with stuff
[00:03:19] And then it becomes something
[00:03:21] Usually the second one
[00:03:23] I know people like to
[00:03:25] When people are talking about like artistic process
[00:03:27] Or whatever I know everyone likes to be like
[00:03:29] No, I have this weird abstracted
[00:03:31] Esoteric ethereal process
[00:03:33] That's
[00:03:35] Barely confined within the
[00:03:37] Space of my own brain
[00:03:39] But no, I just like to do it around and make cool sounds
[00:03:41] Unless it's specifically something
[00:03:43] That I'm being paid for
[00:03:45] And like working on
[00:03:47] For a game or whatever
[00:03:49] In which case it needs to fit the game
[00:03:51] But yeah, I mean
[00:03:53] I've had a few releases that are just like
[00:03:55] Here's what if there was more
[00:03:57] Ridge Racer 4 music that wasn't as good
[00:03:59] Or what if someone
[00:04:01] Spent too much money on importing
[00:04:03] A bunch of old FM synthesizers
[00:04:05] And then was like hey, what if I made
[00:04:07] A soundtrack to a fake Mega Drive
[00:04:09] Shmoop and the
[00:04:11] I love that one, I've heard that one
[00:04:13] It's really great stuff. Obviously
[00:04:15] We're going to link all this
[00:04:17] Anything you're talking about here to your
[00:04:19] Bandcamp and stuff in the description
[00:04:21] I apologize in advance to everybody
[00:04:23] It's really good shit guys
[00:04:25] Trust me, he's being far far too
[00:04:27] Humble. But yeah, with
[00:04:29] That said we can get to
[00:04:31] Basically because she clicked on this
[00:04:33] I don't know why I always say that
[00:04:35] I guess I'm going to continue to
[00:04:37] We just want to talk about some music
[00:04:39] Moments in games
[00:04:41] That made us whether it's just like
[00:04:43] We got to a level and it's like
[00:04:45] Oh man, that was cool. It fit the vibe
[00:04:47] So perfectly I'll never forget when I first heard
[00:04:49] That if it's something dramatic from a cut
[00:04:51] Scene, if it's
[00:04:53] Whatever, right? However we want to interpret
[00:04:55] That, that's what we want to do
[00:04:57] Today. So yeah
[00:04:59] I guess we can just get started
[00:05:11] So I guess I'll go first
[00:05:13] I want to start with one
[00:05:15] That a lot of people have heard
[00:05:17] And in a game a lot of people have heard of
[00:05:19] Because I don't want to get too obscure right away
[00:05:21] And we absolutely will
[00:05:23] Get obscure folks, trust us
[00:05:25] Because that's just how
[00:05:27] This show rolls, you know me
[00:05:29] And my guest is probably
[00:05:31] Andrew here
[00:05:33] Does some more obscure stuff than me
[00:05:35] Which is great. Oh dear
[00:05:37] So I just want to
[00:05:39] I wanted to talk about
[00:05:41] The original Resident Evil
[00:05:43] Of which I know you're a Resident Evil fan
[00:05:45] Oh by the way
[00:05:47] I'm going to link this in the description too
[00:05:49] You did a great video on Resident Evil Dead Aim
[00:05:51] Which I fucking loved
[00:05:53] Dude, this thing was great
[00:05:55] Appreciate it. Thank you
[00:05:57] I want everybody to check that out
[00:05:59] It's kind of a video essay gameplay mix thing
[00:06:01] It's really cool
[00:06:03] Of which
[00:06:05] I'm going to tell on this guy here
[00:06:07] His own soundtrack for his own video
[00:06:09] Which is just fabulous
[00:06:11] I'm doing the ok symbol right now
[00:06:13] Just chef's kiss
[00:06:15] Just really good shit
[00:06:17] I'm sorry, I'll stop embarrassing you
[00:06:19] So before
[00:06:21] I get to my experience with Resident Evil
[00:06:23] I want to hear yours
[00:06:25] Because you're younger than me
[00:06:27] I'm an old man
[00:06:29] So I played the original Resident Evil
[00:06:31] As like a teenager like when it came out
[00:06:33] I'm assuming you did not
[00:06:35] It's like a little tyke
[00:06:37] So that was
[00:06:39] 96 when that first came out here
[00:06:41] Yeah, I would have been like 3
[00:06:43] I know
[00:06:45] I feel bad
[00:06:47] Because now I'm having those moments
[00:06:49] Now that I'm 30 and have 2 kids
[00:06:51] And all that crap
[00:06:53] Now I feel like the old guy sometimes
[00:06:55] I don't even know
[00:06:57] I guess that makes it worse
[00:06:59] I'm going to stop talking
[00:07:01] No, you're getting to the
[00:07:03] At the age where you're going to start feeling it
[00:07:05] So it's your turn now
[00:07:07] We're getting there
[00:07:09] I was definitely aware of the franchise
[00:07:11] Growing up
[00:07:13] I didn't do well with horror
[00:07:15] Growing up as a kid in general
[00:07:17] Love
[00:07:19] Love horror now
[00:07:21] As a kid I think I just had an easily
[00:07:23] Overactive imagination
[00:07:25] It was very easy for me to freak myself out
[00:07:27] Get outside of my own head about stuff
[00:07:29] So I think the first
[00:07:31] Full length zombie movie
[00:07:33] That I watched, if we wanted to
[00:07:35] Totally extrapolate this thing
[00:07:37] Dawn of the Dead
[00:07:39] I believe
[00:07:41] And that kind of
[00:07:43] Broke the seal a little bit
[00:07:45] I was way too young and that movie scared the hell out of me
[00:07:47] For a while
[00:07:49] But then after a while
[00:07:51] Sitting with that I was like, I'm good now
[00:07:53] Actually, there's tough rules
[00:07:55] So I think
[00:07:57] I was definitely aware of it being a big game franchise type thing
[00:08:01] But that was throughout the
[00:08:03] Early-mid-2000s
[00:08:05] I had friends that played those games and stuff
[00:08:07] I messed with 4 a little bit
[00:08:09] In the middle of it
[00:08:11] On a buddy's GameCube at one point
[00:08:13] I don't think I actually completed
[00:08:15] A full Resident Evil game until
[00:08:17] I don't remember which one was first
[00:08:19] It was either 4
[00:08:21] Or
[00:08:23] The remaster of the 2002 remake
[00:08:25] Of the first one
[00:08:27] But it was on PS4
[00:08:29] So I did not actually sit down and complete
[00:08:31] A Resident Evil game until
[00:08:33] Not even a decade ago probably
[00:08:35] Because I remember I think
[00:08:37] 2002 Resident Evil 0 came out on PS4
[00:08:39] In 2015
[00:08:41] Or something like that
[00:08:43] It probably could have been then
[00:08:45] Somewhere around there
[00:08:47] At that point I had seen
[00:08:49] What felt like most of the stuff
[00:08:51] In a lot of the mainline games
[00:08:53] And stuff throughout just cultural osmosis
[00:08:55] Of being in and around games
[00:08:57] Yeah
[00:08:59] Since then I've played
[00:09:01] Most of them a couple of times
[00:09:03] A lot of different ports to that first one
[00:09:05] Yeah, no, I just
[00:09:07] I love that series and it's weird and stupid
[00:09:09] And I love it when it's at its stupidest
[00:09:11] Hence the dead-aim video
[00:09:13] But yeah
[00:09:15] That is a stupid game
[00:09:17] And it's
[00:09:19] It's really good
[00:09:21] Honestly it's hard
[00:09:23] But yeah, that's cool to hear
[00:09:25] That you came at it from that angle
[00:09:27] And became a Resident Evil
[00:09:29] Appreciator versus like
[00:09:31] I'm 14 and I'm just like
[00:09:33] Oh, Resident Evil, it says Capcom on it
[00:09:35] I guess I'll buy it
[00:09:37] What the fuck is this?
[00:09:39] You know? Cause I'm going to the arcade every week
[00:09:41] And playing Capcom games
[00:09:43] And I buy one at home
[00:09:45] This isn't what I signed up for
[00:09:47] You know? What's this survival horror shit
[00:09:49] But yeah, I fell in love with it quickly
[00:09:51] Once I understood what the game wanted from me
[00:09:53] And
[00:09:55] I think everyone's first
[00:09:57] Experience with the old 10 controls
[00:09:59] Or as an evil might go something like this
[00:10:01] Where
[00:10:03] You're stuck
[00:10:05] You're in a real rough spot
[00:10:07] You're on the second floor
[00:10:09] You have like seven bullets left
[00:10:11] In your gun, you have like two shotgun shells
[00:10:15] What the hell am I going to do?
[00:10:17] I don't have any keys to get in here
[00:10:19] There's zombies in every hallway
[00:10:21] Cause I couldn't really kill them before
[00:10:23] I need to get safe
[00:10:25] I need to get out of here
[00:10:27] You need to exhale for a minute
[00:10:29] Yeah, and you need to have that
[00:10:31] Like I need to get back to a save room
[00:10:33] But then you're like oh shit
[00:10:35] If anybody is anything like me
[00:10:37] They're like where the fuck am I going
[00:10:39] You don't want to really look at the map
[00:10:41] Because sometimes I have the thing
[00:10:43] Where I look at the map
[00:10:45] And then I'm like oh shit
[00:10:47] I didn't realize this guy was three feet away from munching
[00:10:49] On my neck
[00:10:51] So like I forget stuff like that
[00:10:53] While I'm looking at the map, my lizard brain puts it out of sight
[00:10:55] So I'm scared to do that
[00:10:57] So I'm just kind of going by sight here
[00:10:59] I need to get safe, I need to get back
[00:11:01] Should I go down the hallway? Should I go back downstairs?
[00:11:03] You know, so you might have a scenario
[00:11:05] You choose to go back downstairs
[00:11:07] You dodge that one zombie, you have to get around
[00:11:09] You see the next door
[00:11:11] Holy shit, I hope this is it
[00:11:13] And it's it
[00:11:37] That music washes over you
[00:11:39] That save, that save room music
[00:11:41] It is like some
[00:11:43] I'm telling you
[00:11:45] There's a lot of games that rely on your fear
[00:11:47] Of stuff, not literally something
[00:11:49] Like a horror game but just like
[00:11:51] Oh man am I going to make it
[00:11:53] Oh shit I'm there, like sometimes you can feel that
[00:11:55] In a harder uh
[00:11:57] Castlevania where it's like
[00:11:59] Oh man it's a save room or at the
[00:12:01] Oh man here it is right
[00:12:03] But that doesn't have the music
[00:12:05] This has that calming soothing
[00:12:07] I don't know if it was intentional
[00:12:09] I'm sure it was just a signal to the player
[00:12:11] Hey, there's a
[00:12:13] Typewriter here and there's a box
[00:12:15] Here you can get your shit or whatever
[00:12:17] I'm not sure they intentionally
[00:12:19] Meant like oh man
[00:12:21] They might be on the run
[00:12:23] Oh here's a save room, this is really going to relieve them
[00:12:25] Maybe they did, I don't know what the genie
[00:12:27] Is this a cat on reviewing
[00:12:29] I would assume they did, that seems like a game design thing
[00:12:31] Yeah, definitely
[00:12:33] Really? What makes you say that?
[00:12:35] If you're making a game that's designed to stress people out
[00:12:37] All the time wouldn't you want some contrast in there?
[00:12:39] Otherwise, you know
[00:12:41] If you're redlining all the time they can't
[00:12:43] You can't keep breathing in
[00:12:45] You know, you have to breathe out
[00:12:47] To be able to breathe back in
[00:12:49] So I think if you're making a game that is about
[00:12:51] Uh limited resources
[00:12:53] And inventory management and
[00:12:55] Uh you know intentionally
[00:12:57] Trying to scare people
[00:12:59] You want to be able to give them at least some kind of
[00:13:01] Solid ground right
[00:13:03] A room that's not going to cause any problems
[00:13:05] Where they can just like chill for a minute
[00:13:07] Um and do all their inventory management
[00:13:09] And like save and like
[00:13:11] Feel rest assured that like my progress has been recorded here
[00:13:13] Um
[00:13:15] And even that like it's still Resident Evil
[00:13:17] You're still balancing ink ribbons in your head right
[00:13:19] Depending on the game I guess
[00:13:21] But if we're talking about like you know
[00:13:23] OGS, Biohazard, Ask Resident Evil
[00:13:25] Um which I always am by the way
[00:13:27] I only like the tank controls era
[00:13:29] So that's
[00:13:31] I love tank controls
[00:13:33] I played through six like a couple weeks ago
[00:13:35] And that game also rules I will happily talk about
[00:13:37] That all day long
[00:13:39] I was out by then
[00:13:41] I never actually tried six so like
[00:13:43] It's nuts
[00:13:45] Um yeah I hear
[00:13:47] You defending against the uh the one star reviews
[00:13:49] You're about to get apologies
[00:13:51] Um send them directly
[00:13:53] To uh me
[00:13:55] Care of Andrew Elmore
[00:13:57] Actually type them out on a typewriter
[00:13:59] Um and deposit the sheet of paper
[00:14:01] Directly into your toilet and I'll get it
[00:14:03] It's fine
[00:14:05] Don't make any typos
[00:14:07] You'll have to use another ink ribbon
[00:14:09] If you want to write it over
[00:14:11] At that point
[00:14:13] That's an interesting question
[00:14:15] If you make a typo while saving in the Resident Evil world
[00:14:17] Do you alter the timeline
[00:14:19] Ooh probably
[00:14:21] That gets into a multi-
[00:14:23] Yeah you'll fall into like a black hole
[00:14:25] That's how Wesker did his whole thing
[00:14:27] I'm not going to worry about it
[00:14:29] I'm going to take and thank you for your uh big brain
[00:14:31] Uh I make video games
[00:14:33] Uh mind on that because honestly
[00:14:35] I wouldn't have thought about it that way
[00:14:37] Because I would just think it was kind of a happy accident
[00:14:39] But you know what? You're right
[00:14:41] There's no way
[00:14:43] Yeah I think you're right
[00:14:45] I think you are experiencing the attendant
[00:14:47] Look even the stopped clock
[00:14:59] Okay
[00:15:01] Let's talk about one of yours
[00:15:03] A game moment
[00:15:05] A music moment that really
[00:15:07] Hits you in a way that you won't forget
[00:15:09] In this lifetime
[00:15:11] Sure
[00:15:13] Um I guess we'll start with the first one
[00:15:15] I sent you, why not
[00:15:17] Unless you have a plan
[00:15:19] No you can do whatever you want
[00:15:21] You can do whatever you want
[00:15:23] You can do whatever you want
[00:15:25] You can do whatever you want
[00:15:27] No you can do whatever you want
[00:15:29] Um yeah so when you
[00:15:31] Gave me this prompt I was struggling to think of
[00:15:33] Something that felt as like
[00:15:35] Front of mind iconic
[00:15:37] As a Resident Evil save room
[00:15:39] And the first thing that I thought of
[00:15:41] Was the game over music
[00:15:43] From Sunsoft's Batman game
[00:15:45] On the NES and Famicom
[00:15:57] It's a great one
[00:16:01] That is a great song
[00:16:03] Well every song there is great
[00:16:05] But that is a great one
[00:16:07] It is I like that a lot
[00:16:09] I like that whole soundtrack a lot
[00:16:11] I mean Sunsoft in that era in general
[00:16:13] Was of course unstoppable
[00:16:15] But um
[00:16:17] Yeah I don't know it's
[00:16:19] It's all the music
[00:16:21] It's all the music
[00:16:23] It's all the music
[00:16:25] Yeah I don't know it's
[00:16:27] It's all the music in that game is exceptional
[00:16:29] I think but the first time that I played it
[00:16:31] And game over it because it's also a
[00:16:33] Difficult video game
[00:16:35] That track hit me like a semi truck full of bricks
[00:16:37] Man I do not listen
[00:16:39] Far be it from me to care about
[00:16:41] The batting gentleman
[00:16:43] I'm not into the comic books
[00:16:45] Um
[00:16:49] That's not my scene
[00:16:51] Outside of
[00:16:53] The first two blade movies that's about it
[00:16:55] Those are great
[00:16:57] Incredible
[00:16:59] But yeah and like again my appreciation
[00:17:01] For the 89 Batman movie kind of
[00:17:03] Like doesn't really extend much further than like
[00:17:05] The set designs
[00:17:07] But damn those are some sets man
[00:17:09] They are
[00:17:11] Yeah the game over music from the NES game
[00:17:13] Felt like that was like woven from
[00:17:15] My DNA like it was drawn from
[00:17:17] Some deep dark corner of my heart
[00:17:19] I hadn't explored yet which is all to say
[00:17:21] A chiptune cover of a like
[00:17:23] Cure song from the disintegration era
[00:17:25] Or something
[00:17:27] That's a way of putting it
[00:17:29] But I kind of agree
[00:17:31] Yeah I mean like that's a lot of what I was raised on
[00:17:33] Was like a lot of
[00:17:35] 70s and 80s goth rock
[00:17:37] And early hip hop
[00:17:39] And then like playing a lot of NES games as a kid
[00:17:41] Like that's where I learned hooks
[00:17:43] Was playing Mega Man and listening to
[00:17:45] Depeche Mode and New Order and stuff
[00:17:47] So a lot of the
[00:17:49] That I think about music is formed out of that
[00:17:51] And just something about
[00:17:53] That track just like
[00:17:55] Hits the goth rock vibe so much harder
[00:17:57] Than anything I've ever heard on
[00:17:59] The NES sound chip before and it just
[00:18:01] I remember the first
[00:18:03] I don't remember much about the first time
[00:18:05] That I sat down and played that game
[00:18:07] But I remember just sitting there at the game over screen letting that loop
[00:18:09] Yeah it's a good one
[00:18:11] I didn't really listen to it that much
[00:18:13] Until later in life like when the game came out
[00:18:15] My friend had it and I played it there
[00:18:17] And I was like oh shit this game
[00:18:19] I mean I thought it was a
[00:18:21] It's a really good game as most Sunsoft games
[00:18:23] Of that era are but like
[00:18:25] The soundtrack obviously struck me the most
[00:18:27] Because how the hell wouldn't it
[00:18:29] Listen to that shit my god
[00:18:31] Get out of here so like yeah I didn't
[00:18:33] But like when I got a game over
[00:18:35] I was a kid so I just get pissed
[00:18:37] I just turned it off or something like that
[00:18:39] So like I didn't really listen to that song
[00:18:41] Much until later in life and I'm like oh man
[00:18:43] This is kind of a winner
[00:18:45] And I actually sat down and played that game on my own
[00:18:47] And I think it might have been
[00:18:49] Sometime
[00:18:51] Actually yeah probably in the last decade
[00:18:53] Like early mid 2010 somewhere in there
[00:18:55] I very re-bought an NES and started rebuilding
[00:18:57] That collection and all that stuff
[00:18:59] Okay
[00:19:01] Yeah I'm old so I played it when it came out
[00:19:03] So uh it says established
[00:19:05] I mean yeah I had
[00:19:07] Access to an NES as a kid
[00:19:09] But we called it the old Nintendo
[00:19:11] If that says anything
[00:19:15] Yeah sometimes see sometimes that can happen
[00:19:17] I mean there isn't a whole I mean yeah
[00:19:19] There is old systems older than NES
[00:19:21] But like I think by I played a lot of
[00:19:23] Atari 2600 stuff in like the early 90s
[00:19:25] Because my neighbor had one
[00:19:27] Right and then they still they still had it
[00:19:29] And I had the super Nintendo whatever
[00:19:31] Were up to date but they still had that thing
[00:19:33] So that's how I played a lot of Atari so yeah
[00:19:35] Sometimes like you know you can get the
[00:19:37] Stuff before you know your time
[00:19:39] From some weird avenue
[00:19:41] Yeah totally I had access
[00:19:43] To a 2600 grown up as well that was also
[00:19:45] A big part of
[00:19:47] A lot of that stuff and I think that was also like
[00:19:49] Help me understand a bit of the context
[00:19:51] Of games as a historical thing as well
[00:19:53] For sure
[00:19:55] Growing up having a bunch of quote unquote old consoles
[00:19:57] Around at the time but anyway sorry yeah go ahead
[00:19:59] No um I just wanted to ask
[00:20:01] You what's your favorite song on disintegration
[00:20:03] Aw man why
[00:20:05] Come on I gotta
[00:20:07] Okay I'll tell you mine I'll tell you mine
[00:20:09] Okay hit me it's a title track
[00:20:11] Yeah that's fair
[00:20:13] It's I can't you can't fuck with it
[00:20:15] As far as I'm concerned
[00:20:17] Nor would I dame to
[00:20:19] That is that is mine
[00:20:21] I know it's an impossible question for a lot of people
[00:20:23] But uh for anyone who's into this record
[00:20:25] My uh my buddy Evan
[00:20:27] Introduced me to this record maybe
[00:20:29] I don't know when I met him 20 years ago almost
[00:20:31] Now 15-20 years ago
[00:20:33] I never I mean I knew cure I knew cure stuff
[00:20:35] Here and there but like I don't know and then he's
[00:20:37] Like oh man okay I'll listen to this album
[00:20:39] Oh wait it's everything people says it is
[00:20:41] Wow and then uh but yeah
[00:20:43] The title track can't beat it
[00:20:45] For me
[00:20:47] Yeah that's a damn good one
[00:20:49] I might go prayers for rain
[00:20:51] Mmm but I mean whatever
[00:20:53] Like I the whole thing it's
[00:20:55] You're splitting hairs I know
[00:20:57] Like it's my favorite album
[00:20:59] From my favorite band because I'm nothing
[00:21:01] If not a parody of myself
[00:21:03] So any of them is fine by me
[00:21:05] Uh yeah just one last shout out to
[00:21:07] Naoki Koraka being uh absolute genius
[00:21:35] What I wanted to talk about next
[00:21:37] Was a little thing
[00:21:39] See I'm doing the James Lipton again
[00:21:41] I want to talk about a little thing
[00:21:43] Called
[00:21:45] Air Fortress
[00:21:47] Have you ever heard of Air Fortress?
[00:21:49] Oh yeah. Okay so you're familiar
[00:21:51] So yeah I think you know where I'm about to go with this
[00:21:53] But rare game right?
[00:21:55] Is that rare?
[00:21:57] Uh how laboratory? Oh that's what it was okay
[00:21:59] Um for anyone who doesn't know
[00:22:01] This is like a funny little
[00:22:03] Exploration Shmup thing
[00:22:05] By how laboratory as I said
[00:22:07] For NES back in the day
[00:22:09] I think it came out in Japan like in 87
[00:22:11] We got it damn near like 90
[00:22:13] Um because I remember when
[00:22:15] I was like 70 years old when it came out
[00:22:17] And I remember having it and it was one of those
[00:22:19] Man that game was like
[00:22:21] One of my absolute favorites it was so hard
[00:22:23] It was so tough and
[00:22:25] But it was just so much fun
[00:22:27] So the cycle of the game is this
[00:22:29] It begins with like a short
[00:22:31] Shmup section to get to like
[00:22:33] The titular Air Fortress
[00:22:35] Then you go inside the titular Air Fortress
[00:22:37] Yes I like to say titular
[00:22:39] Cause it's funny
[00:22:41] To find the core and then you blow it up
[00:22:43] And then you have to escape
[00:22:45] And then the cycle begins again
[00:22:47] There's another shmup level etc right
[00:22:49] So the first level
[00:22:51] Right the shmup section
[00:22:53] Is like dead easy
[00:22:55] They want to get you into the side scrolling section
[00:22:57] To do some like Blaster Master stuff real quick
[00:22:59] Exactly and then
[00:23:01] The Air Fortress itself
[00:23:03] Isn't too difficult
[00:23:05] There's no real twist or turns or anything
[00:23:07] And then you blow up the core and then the exit
[00:23:09] Is like right there so you just leave
[00:23:11] Okay so they get you right into it
[00:23:13] The second level is a much different story
[00:23:15] Yes
[00:23:17] The shmup section is much harder
[00:23:19] The enemies are a lot harder
[00:23:21] And more aggressive inside the Air Fortress
[00:23:23] Like remember that guy that looks like you
[00:23:25] But it's like red it's like a clone
[00:23:27] It's just kind of like if you're not really prepared
[00:23:29] For him he just kind of like
[00:23:31] Shoots you in the face and you're dead
[00:23:33] It's rough man
[00:23:35] You're really in the shit right
[00:23:37] They're not fucking around with you this time
[00:23:39] So finally you work your way
[00:23:41] Towards the core
[00:23:43] You blow it up
[00:23:45] But here's something I didn't mention the first time
[00:23:47] When you blow up the core
[00:23:49] The lights go out
[00:23:51] And it's completely silent
[00:23:53] Except for you hear that
[00:23:55] This bassline
[00:24:15] And it like
[00:24:17] And then it quickly gets accompanied
[00:24:19] By this like creepy
[00:24:21] Creepy tune that go along with it
[00:24:23] Yeah
[00:24:25] This weird like old timey computer arpeggio thing happening
[00:24:27] Yeah
[00:24:29] But it's kind of like a dreamy like Link's Awakening vibe
[00:24:31] Sorry guys
[00:24:33] No no no say you're correct
[00:24:35] It's it's
[00:24:37] It's creepy and it's
[00:24:39] It is dreamy but it's also like
[00:24:41] Unsettling because like I said
[00:24:43] The lights went out you can see
[00:24:45] But it's also like oh man I need to get out of here
[00:24:47] And it's like
[00:24:49] And you better have seen
[00:24:51] That escape patch on your way to the core
[00:24:53] Because if you didn't oh buddy you better
[00:24:55] Fucking find it quick
[00:24:57] You better you better find that thing
[00:24:59] You know and then like
[00:25:01] And as you're getting out
[00:25:03] The screen starts shaking more and more
[00:25:05] And it's like
[00:25:07] Oh man and there's no timer on the screen
[00:25:09] I think that's the scariest part
[00:25:11] You don't know how much time you have left
[00:25:13] To escape
[00:25:15] It's all visual and audio cues
[00:25:17] It's just shaking and you're it's like
[00:25:19] Holy fuck how do I get out of here
[00:25:35] I'm telling ya as a kid there was like
[00:25:37] Nothing scarier it was like
[00:25:39] It was so tense it was like
[00:25:41] For a for a what hell is I 8 year old
[00:25:43] I'm telling you what man
[00:25:45] It was it was something
[00:25:47] Now I'm glad you know of this game
[00:25:49] Like first of all but like
[00:25:51] So actually again like how did you play this
[00:25:53] Is it just like a random like oh man
[00:25:55] I'm just gonna dig through some old like how
[00:25:57] Laboratory or just
[00:25:59] No I didn't have this cart
[00:26:01] Grown up actually probably
[00:26:03] Still don't
[00:26:05] It's definitely it being near the top
[00:26:07] Of the alphabet means when you're doing the channel
[00:26:09] Surfing on an emulator as a kid
[00:26:11] It gets dropped in pretty quickly
[00:26:13] If you're just scrolling
[00:26:15] Yeah so I probably played it there first
[00:26:17] It reminded me a lot of
[00:26:19] The Guardian Legend
[00:26:21] Another NES game that does the cross between
[00:26:23] Shmups and the kind of walking around
[00:26:25] Sections there
[00:26:27] I've never really played it
[00:26:29] That game's nuts
[00:26:31] It's like
[00:26:33] This is a whole like video
[00:26:35] For another day but like there is
[00:26:37] There are a lot of really weird similarity lines
[00:26:39] Between that and near-automata
[00:26:41] That I can get into at some point
[00:26:43] Okay
[00:26:45] I was looking at this a few years ago
[00:26:47] And I was like I wouldn't call this a stealth remake
[00:26:49] But like
[00:26:51] There's some oddly specific
[00:26:53] Things happening here but that's neither
[00:26:55] Here nor there. That's great
[00:26:57] Yeah no Air Fortress is definitely just one
[00:26:59] That I've kind of like goofed around with the first couple stages
[00:27:01] Of but I know the sequence
[00:27:03] That you're talking about and it
[00:27:05] Reminds me of because I actually
[00:27:07] Watched this recently as I've
[00:27:09] Been working I've had
[00:27:11] Second monitor window here
[00:27:13] Just roll into the background
[00:27:15] One Jeff Gershman has been going through
[00:27:17] The entire library of the Nintendo Entertainment System
[00:27:19] Ranking all that stuff
[00:27:21] God bless him
[00:27:23] And he did that near fortress recently
[00:27:25] So that was refreshed for me but
[00:27:27] Yeah it's
[00:27:29] That section in
[00:27:31] That game is
[00:27:33] Cool I think to look at
[00:27:35] Now because
[00:27:37] It's like the flip side of the opening in Super Metroid
[00:27:39] Where
[00:27:41] They are having that time to escape sequences like
[00:27:43] A what do you call it a set piece
[00:27:45] Moment as they're
[00:27:47] Like a big extravagance
[00:27:49] Complicated technical feet
[00:27:51] And
[00:27:53] Making everything look flashy and expensive on the
[00:27:55] Super Nintendo and just being a big cool cinematic
[00:27:57] Blockbuster moment right but it sure was
[00:27:59] Yeah but Air Fortress goes the opposite
[00:28:01] Direction it's quiet and
[00:28:03] It's a word that I'm looking for here
[00:28:05] It's
[00:28:07] It's claustrophobic almost I think
[00:28:09] Yeah and the darkness there
[00:28:11] Because it's like a little bit like that Mega Man level
[00:28:13] But less rushing
[00:28:15] And more panicking because you have to
[00:28:17] It's not just make your way from point A to point B
[00:28:19] It's like navigate your way back out
[00:28:21] Of the fortress alive before
[00:28:23] The screen is shaking so much that you explode
[00:28:25] Yeah and I
[00:28:27] Had just never played a game like that
[00:28:29] Asked me to do anything like that
[00:28:31] You know and it was interesting because
[00:28:33] Like usually the manual will tell you hey this
[00:28:35] How you play the game in very specific instructions
[00:28:37] Okay when you defeat the core
[00:28:39] You have to leave I didn't really read the manual
[00:28:41] I don't think but I knew exactly
[00:28:43] What they wanted from me still somehow
[00:28:45] It was it was interesting
[00:28:47] Maybe that first level sets you up for it where the
[00:28:49] Escape hatch is like right there
[00:28:51] Maybe that's like you know maybe that was like
[00:28:53] Kind of it making the first level like really easy
[00:28:55] So you like okay you got it
[00:28:57] Yeah I think it's a little bit of like
[00:28:59] That first level being kind of a tutorial
[00:29:01] And then also just like I think your own
[00:29:03] Sense of like your own self preservation
[00:29:05] Instinct kicking in a little bit
[00:29:07] Yeah just be like I don't want to
[00:29:09] I don't want to die here man this can't be how I go out
[00:29:11] Oh man it's so
[00:29:13] Fucking terrifying if you don't make it because
[00:29:15] It has honestly the
[00:29:17] Explosion sound that scared the
[00:29:19] Shit out of me when I was a kid if you
[00:29:21] If you fail
[00:29:29] Woo that's such a good like missile commands
[00:29:31] Explosion I still feel it
[00:29:33] I actually I literally got chills
[00:29:35] Down my spine I still felt it when I was a kid
[00:29:37] Like it took me back there
[00:29:39] Oh shit I just realized we were
[00:29:41] Unpacking some old traumas here man
[00:29:43] No it really did
[00:29:45] That game scared the shit out of me but it was so
[00:29:47] Good I you know good kind of scared
[00:29:49] I wanted to do I wanted to try it again
[00:29:51] You know so I've always had an
[00:29:53] Appreciation for Air Fortress
[00:29:55] Thank you I God come on
[00:29:57] Nintendo switch online I cannot believe
[00:29:59] This game has never been re-released
[00:30:01] Not on virtual console not
[00:30:03] Anything it blows my mind
[00:30:05] Come on guys
[00:30:07] Nintendo go to Nintendo man I don't
[00:30:09] I don't know what else to tell you up there
[00:30:11] They got their own way of doing things over there
[00:30:13] They sure do
[00:30:19] Yeah so the next song
[00:30:21] That I wanted to pick is the stage music
[00:30:23] Which kind of goes against our theme
[00:30:25] But I promise I have reason here
[00:30:27] From the
[00:30:29] Go ship level of one castlevania
[00:30:31] Rondo of Blood
[00:30:33] The track is usually Romanized
[00:30:35] Portrait of a Go ship
[00:30:37] That track
[00:30:39] Hit me just the right way
[00:30:41] During a stage
[00:30:43] In which I decided
[00:30:45] That I felt confident
[00:30:47] Calling Rondo of Blood the best 2D
[00:30:49] Action game that I've ever played
[00:30:57] Music
[00:31:13] I think I probably still feel that way
[00:31:15] All these years later having played it
[00:31:17] That's legit
[00:31:19] And I think the music there is just
[00:31:21] Masterful
[00:31:23] It's like
[00:31:25] Castlevania IV
[00:31:27] Super Nintendo was kind of the
[00:31:29] Tipping point I guess
[00:31:31] Where that series like the music went from
[00:31:33] Being like 8 bit orchestrated
[00:31:35] Like symphonic speed metal to
[00:31:37] These weird jazz oddities and then they start
[00:31:39] Kind of mixing and matching these things together
[00:31:41] Over time after that
[00:31:43] But Rondo of Blood I think
[00:31:45] That was probably the first one that shipped on a disc
[00:31:47] With red book audio right
[00:31:49] Yeah it has to be.
[00:31:51] Think of anything else that would have been earlier
[00:31:53] It for sure is
[00:31:55] There can't be anything before that
[00:31:57] Yeah I'm not talking about like
[00:31:59] Floppies for the X68000
[00:32:01] Or like a compact disc
[00:32:03] Right. Because PC Engine CD was
[00:32:05] Like 88 or something like it was super early
[00:32:07] Yeah and then Rondo was like 93
[00:32:09] And then the X68K
[00:32:11] Version was also 93 but that's not what we're talking
[00:32:13] About. No that's a different game
[00:32:15] Yeah that's different
[00:32:17] Anyway
[00:32:19] So the soundtrack is full of all this incredible
[00:32:21] Like PCM Rompeler
[00:32:23] Work which is
[00:32:25] I'm trying to figure out like how
[00:32:27] In depth and Dorky I want to get about this
[00:32:29] And I've decided I'll just go all the way
[00:32:31] And you can cut it out if it's obnoxious
[00:32:33] No go for it I love this shit
[00:32:35] No go for it
[00:32:37] So throughout
[00:32:39] I would say the late 80s into the early 2000s
[00:32:41] You have
[00:32:43] A lot of music
[00:32:45] Especially with any kind of soundtracks, film, television
[00:32:47] Games whatever
[00:32:49] Out of these
[00:32:51] Rack mounted synthesizers
[00:32:53] That are doing less
[00:32:55] Synthesis and are acting more like
[00:32:57] Glorified samplers that are taking
[00:32:59] Samples and building like instruments out of them
[00:33:01] I guess if that makes sense
[00:33:03] So you have all of these
[00:33:05] Sounds that are like trying to
[00:33:07] Ape the sound of real instruments or just like
[00:33:09] Going all the way out there with stacking as many effects
[00:33:11] As possible and
[00:33:13] Layers and getting like really weird and textural
[00:33:15] With it and
[00:33:17] They're based off of these PCM samples
[00:33:19] And
[00:33:21] Sounds are stored in ROM memory
[00:33:23] So people call them romplers instead of
[00:33:25] Samplers etc etc
[00:33:27] That's where a lot of
[00:33:29] Especially if you're looking at video game soundtracks
[00:33:31] From like the CD era
[00:33:33] All of that stuff was done on instruments like that
[00:33:35] We're talking like the Korg Triton and
[00:33:37] The Roland JV1080
[00:33:41] G's Korg M3R
[00:33:43] Whatever it doesn't matter
[00:33:45] There's a long list of instruments that I have been
[00:33:47] Slowly tracking down because the yen
[00:33:49] Is really weak right now so I've been importing them
[00:33:51] Through proxy sites from Japan
[00:33:53] So that I can
[00:33:55] Use them to make music like this
[00:33:57] For people that are making games that look like PS1 games
[00:33:59] Because that's been what I've been doing lately
[00:34:01] And it's incredibly fun
[00:34:03] That sounds like such a blast
[00:34:05] Yeah, it's huge rules. I love using
[00:34:07] Old crap to make stuff
[00:34:09] Sound fun the hard way
[00:34:11] What am I saying
[00:34:13] Anyway
[00:34:15] Rondo of Blood is all leaning on all these
[00:34:17] PCM romplers for all these sounds
[00:34:19] And I think it's just such a really expertly
[00:34:21] Assembled palette
[00:34:23] Of leaning into the cheesy
[00:34:25] Fakeness of those instruments and using them as their own
[00:34:27] Thing and not pretending
[00:34:29] That you're conducting
[00:34:31] Like an orchestra or a big band or whatever
[00:34:43] That is important, you know
[00:34:45] And I think that's like
[00:34:49] You know I think that's like
[00:34:51] Why it was so important
[00:34:53] As soon as like
[00:34:55] Like
[00:34:57] You know
[00:34:59] I think that's like
[00:35:01] Why it was so important
[00:35:03] As soon as like
[00:35:05] Like
[00:35:07] Like
[00:35:09] Like
[00:35:11] As soon as like
[00:35:13] The lindrum came out
[00:35:15] Prince mastered that shit
[00:35:17] Right away
[00:35:19] Because he never tried to treat it like real drums
[00:35:21] Nope
[00:35:23] And I think a lot of people tried to do that
[00:35:25] And I think that was like the mistake
[00:35:27] I think that was the pitch right
[00:35:29] Like those early days like the rhythm ace
[00:35:31] And the lindrums, I think that was the pitch
[00:35:33] Like here it's just like real drums
[00:35:35] Yeah, but that's like
[00:35:37] Of course he didn't want to do that
[00:35:39] Like he was like
[00:35:41] Yeah
[00:35:43] And he was like
[00:35:45] Like
[00:35:47] Like
[00:35:49] I think that's like
[00:35:51] Like
[00:35:53] Like
[00:35:55] Like
[00:35:57] I think that's like
[00:35:59] Like
[00:36:01] Like
[00:36:03] Like
[00:36:05] Like
[00:36:07] Like
[00:36:09] Like
[00:36:11] Like
[00:36:19] Like
[00:36:20] Like
[00:36:22] Jung
[00:36:24] Like
[00:36:26] Like
[00:36:29] Like
[00:36:31] Like
[00:36:33] Like
[00:36:35] of them had an Xbox port. But like, I never really got into a lot of the quote unquote,
[00:36:39] Ega Vanias. I've never played the like mobile games or whatever. I'm a huge Castlevania
[00:36:45] head, but almost all of that is pre-Symphony in terms of stuff that I have played the most.
[00:36:51] I like it all basically. So yeah, no, totally. I just haven't played a lot of the other
[00:36:57] later stuff as much yet. Yeah, you will. You will. I think you would like some of the
[00:37:03] later DS stuff like Portrait of Ruin or Order of Ecclesia especially. I love Portrait of Ruin
[00:37:09] especially because you can tell when it's like one of the Yuzo tracks right away. Like it's unmistakable.
[00:37:17] Like he only did like a handful of songs for each of those games. He didn't really do the whole
[00:37:21] soundtrack, but when it's his, you know it. You know. It's so good. If we can go off on a Yuzo
[00:37:28] tangent for a minute, I love that dude has been just going through and taking all his old,
[00:37:32] I think it's probably stirred on a little bit by what he did for the Etrian Odyssey remasters, but
[00:37:37] he's just been going through all these old tracks and like running his old midi through
[00:37:41] different old instruments and putting that stuff up on YouTube and stuff. Like that dude is living
[00:37:45] the dream. He's living the life that I thought was impossible for mere mortals, but maybe he
[00:37:51] isn't one. Oh no. He's ascended way beyond us. He is the act razor. We're the floating baby.
[00:38:00] It's fine. Yeah. Yeah, we are.
[00:38:18] So Andrew, it is high time we talk about Shinji Hosoi. Let's do it because he's maybe,
[00:38:27] I don't know. It's hard to say who is the best ever. I mean, we just talked about Yuzo, right?
[00:38:31] But for me, he's like top three. It's up there. Up there. Top three for me, for sure. His music
[00:38:37] hits me in a way that before I even had words for it as a kid did. And that's because his music
[00:38:45] came to me through Dragon Spirit, the classic Namco vertical schmup where you're a dragon.
[00:38:51] As the name implies, that's why it's so cool that it's like it's not just the usual sci-fi
[00:38:56] stuff. It's like a fantasy schmup. You get to go over mountains and caves and volcanoes and
[00:39:03] stuff like that. Raging rivers. Yeah, man. Raging rivers. It's so cool. That jungle area just is
[00:39:09] so otherworldly. It just makes you feel like, at least it makes me feel like it's just
[00:39:15] something not of this planet because it's not. It's the Dragon Spirit planet or whatever.
[00:39:20] But for just gameplay-wise, for anyone who is curious, it's like one of those ground and air
[00:39:28] attacks sort of like Namco's Game Xevious. Yeah. But it's just now it's a dragon.
[00:39:34] So it's a fantastic game. But I did not fall in love with Dragon Spirit from the arcade.
[00:39:41] For me, it was the NES port slash remix called Dragon Spirit, The New Legend.
[00:39:48] And that's where I fell in love with the soundtrack. So are you familiar with this NES
[00:39:53] version of Dragon Spirit by any chance? No, I'm played like TG-16 and...
[00:39:58] Yeah. So I've played ports of the arcade version a bunch. I've never seen a cabinet.
[00:40:04] And then yeah, I've played the PC Engine version a lot. I currently have... Shout out to
[00:40:08] Brandon Sheffield. I have his copy of Dragon Spirit on PC Engine.
[00:40:12] But that is the version of that game that I've played the most.
[00:40:17] I just have a basic bitch turbo mini and I've played it on there. So yeah.
[00:40:20] Hell yeah, dude. Yeah. I got one of those and those came out too. That was a big entry into a lot
[00:40:26] of PC Engine stuff for me. But... Me too, man. It was a lot of just like, okay, I need to catch up
[00:40:32] on... Like I need to... I need someone to curate a list of games to check out.
[00:40:37] And they sure did. I was going to do it. Yeah, no, there's some great stuff on there.
[00:40:41] Especially for shooters. But no, you've never played this NES version.
[00:40:43] But no, I've never played the NES port. I have no idea what you're talking about.
[00:40:46] Yeah. So it's very... It's essentially the same levels and everything, but it's...
[00:40:52] You know, you're putting on an 8-bit system. You have to make some compromises.
[00:40:56] But this is one of those games that we've talked about before where
[00:41:02] limitations breed sort of... Not necessarily innovation, but it breeds... Like, okay,
[00:41:07] I only have this. So what can I do with this? I have to crunch it down to this.
[00:41:13] And Dragon Spirit probably does that better than any arcade port I've ever seen.
[00:41:19] So it's not the arcade game. It's almost like... We'll see, we were just talking about Rondo.
[00:41:23] I almost wanted to say it's like Dracula X SNES. It's not really. That's not like a great comp.
[00:41:29] I like Dracula X SNES. I'm not trying to dunk. But I just think that this is one of the best
[00:41:35] crunched-down to something else ports I've ever seen because it's so unique. And so this comes to me...
[00:41:42] The song I want to talk about in the form of Cave Road, the fifth level, because as you know,
[00:41:50] exactly what it sounds like. It's a mountain pass. It's really deep down.
[00:41:54] And you have these jagged walls that can move at will. Yeah, it's a canyon.
[00:41:57] Yeah. It's very like Life Force slash Salamander in that way, I think.
[00:42:02] Yeah. It's the other like, infortically scrolling any shooter, I think, of where the
[00:42:06] walls are moving in on you and stuff. Exactly. So it's not something you see very often.
[00:42:11] And so... And it's accompanied by this sort of pensive, not dangerous tune, but just sort of
[00:42:19] resolved, I guess, feeling to it. And it sounds like this at the arcade.
[00:42:31] And, you know, obviously you hear that. You can't crunch that down to a 8-bit sound chip.
[00:42:53] So what they went for, they stripped out a lot of the elements, especially in the level itself.
[00:42:58] The level is just a black background and the walls. And like the pillars that may come up every
[00:43:05] so often, of course, like the spiders or whatever. So it's really stripped back, but it has this
[00:43:10] surreal effect because it's so bare bones. It actually works as its own thing. And then,
[00:43:16] of similarly, the song is pretty bare bones itself because they have to strip it down.
[00:43:21] And now... I'm missing a bunch of instrument tracks.
[00:43:23] Exactly. So now it sounds more like this.
[00:43:59] Yeah, it's so weird to hear it like this. Yeah, it's so wild.
[00:44:05] It's kind of like a... Do you ever listen to the Famicom Disk System startup screen for Zelda 1?
[00:44:12] Yes. Yeah, there's like a whole other channel with another melody there. It's like,
[00:44:15] what? That was it the whole time? Yep. Ooh, that higher pitch is cool. Yeah.
[00:44:32] And I think to me, it's like the definitive version of the song. It adds this like...
[00:44:38] Because you can't do as much, it adds this level of... Almost what I said before, like
[00:44:44] resolve and just sort of like... It has a touch of... I don't want to say sadness. I feel like
[00:44:49] that's too overused, right? But maybe it's just a bit more morose than before.
[00:44:54] Or melancholy. Yeah, melancholy, right? It has a certain air to it that I think to me makes it
[00:45:02] like the ultimate version. I love the arcade soundtrack. I think Dragon Saber is even better.
[00:45:08] Yeah, probably. I love Dragon Spirit and Dragon Saber music so much. But for some reason,
[00:45:14] this particular NES version of this particular song, Cave Road, is the one that hit me. And
[00:45:21] of course, you know, the NES version is so easy. I felt really proud of myself like it was the
[00:45:25] first shmup I ever beat, you know what I mean? It was my afterlife force. I used the 30
[00:45:31] lives code, but yo! Dude, I beat Salamander on TurboGrafx 16 Mini. I fucking got up and jumped
[00:45:39] up and down. I thought I would... Punch a hole in the ceiling. Holy shit. Yeah. I was so excited for
[00:45:46] that because you know, because like the ending sequence, I only had like two lives left. I
[00:45:50] feel like there's no way I'm going to fuck this up, right? That when it's going to start
[00:45:53] speeding up, I have one more life than I thought I could. Oh, you're running through the
[00:45:57] like Trench Run or whatever. Yeah, exactly. And I had one more life than I thought I did
[00:46:01] because I crashed. I'm like, oh, that's it. Oh wait, I saw another life and then I made it out.
[00:46:06] Oh, that's awesome. I freaked out. It was the best. It was the best thing that happened to me
[00:46:12] during lockdown. But anyway, yeah, that version of Cave Road, I think is just absolutely sublime.
[00:46:21] I want to give a shout out to Masakatsu Maikawa who appears to be, as far as I can tell,
[00:46:26] the person who did that arrangement. Okay, good. Because I wasn't sure if it was Shinji Hosoe
[00:46:31] himself who did the in-ass arrangement or someone else. I figured it was somebody else.
[00:46:35] I have to imagine that dude has been working too much nonstop his entire life to have time
[00:46:39] to sit down and do a Famicom conversion of a bunch of trackers. That's what I thought,
[00:46:44] right? But you never know, right? Well, I mean, it sounds like someone took the time to sit
[00:46:48] down and like do this quote unquote bespoke Lee, you know? Like it's got that like fake
[00:46:54] delay, like the echo thing once the second phrase comes in. And someone spent a lot of time making
[00:46:59] sure this was appropriately, I don't want to say unsettling because I feel like that's a little bit
[00:47:06] short selling what's actually happening there. I think it's more complicated than that. But
[00:47:10] it's just a good combination of melodic stuff. And I think they took out the right elements
[00:47:16] to make it fit the very different energy level of this version of that stage, I guess.
[00:47:25] Because none of the NES versions have drum tracks. So like, yeah, no, none of them do.
[00:47:32] So it's almost like Rygarde in which it relies on the bass track to like really carry this rhythm.
[00:47:38] So all none of them have any drums. So it's such an interesting take.
[00:47:43] Coincidentally, I rely on Rygarde to carry my rhythm as a human being.
[00:47:51] Rygarde is my favorite NES soundtrack straight up. There's there's that is my answer. My favorite
[00:47:55] 8 bit soundtrack of all time is Rygarde. There are a lot of answers to that question
[00:48:00] that I think I would just be like, yeah, sure. All right. Yeah, this is one of them.
[00:48:04] So you said Rondo earlier, favorite 16 bit action game. I'm like, yeah,
[00:48:07] you know, and mine is you know, mine is a leisure drag good. And it's like, yeah,
[00:48:11] another perfect video game.
[00:48:13] Yeah. So the last one that I wanted to share is specifically the in game remix version of
[00:48:41] the area five track in res, which is a mix of Mindkiller by Adam Freeland. And it contains
[00:48:52] that Marlene Shaw sample in there that was cut out of all the official releases and stuff. But
[00:48:57] I think you kind of have to find it on YouTube at this point. But you sampled her track California
[00:49:02] Soul because it's like following the exact same core progression anyway. So just like,
[00:49:06] it fits really well. So find that version if you can. I don't know if you're dropping
[00:49:10] that in the show notes or what, but like, oh yeah, slightly more interesting version of that track,
[00:49:15] I think. But
[00:49:40] I'm
[00:49:46] Rez in general, like I mostly picked this song to
[00:49:51] try to represent all of res for me.
[00:49:55] Red, red, please talk about res. Can I make a confession first though? I've only ever played
[00:49:59] like the 360 version like a little bit that's like my entire history with res for some I
[00:50:06] imported a lot of stuff for Dreamcast. I never got around to res for some reason. So like that was
[00:50:11] the like the only time I ever played it. I don't know how different that version is from other ones,
[00:50:15] but that's that's my only res. No, that's fine. That's where I first played it. I knew of it
[00:50:22] before that, but I didn't have a ps2 during the ps2 era. And that's the only way it was
[00:50:26] released here in the States was on ps2 for a while. Yeah. Actually, you can't see what
[00:50:30] this current camera angle hold on me. Let me just scoot this a little bit. See if we can.
[00:50:34] Yeah, there it is. Oh, look at that. Look at that fancy. He has a he has a res poster on his
[00:50:39] wall framed all nice and everything folks. It's it's pretty good. It's a retail launch poster
[00:50:45] from 2001 from Japan. I like res. That's super cool. Yeah, you heard of this res thing.
[00:50:54] Yeah, res is a formative work for me. It kind of the formative work for me. If you
[00:50:58] know what's not familiar, it's a weird like rhythmic on rail shooter. Think like Panzer
[00:51:05] Dragoon or whatever, but musical and cybery and of the, you know, precipice of Y2K era
[00:51:14] made by a team of art dorks within Sega called United Game Artists kind of during Sega's peak
[00:51:22] weird era in the end of the 90s there when they were just throwing things at the wall to see
[00:51:26] what would stick. This was developed kind of in tandem with Space Channel 5,
[00:51:32] which is another musical rhythm game by a lot of the same team members just very, very different vibe.
[00:51:38] The kind of I don't know if this is a joke or a real thing, but someone on that team mentioned
[00:51:42] the practice of like, yeah, we'd work on Space Channel 5 during the day and then, you know,
[00:51:47] five o'clock, the lights go out and the music comes on and it's res time and I'm sorry,
[00:51:53] Space Channel 5 by day res by night. Exactly. And for the longest time, it was a,
[00:52:00] I don't want to say trapped on old hardware because like you can still buy it on Xbox Live or
[00:52:04] whatever, but like it's not easy to come by and throughout most of the like 360 generation
[00:52:10] of stuff, I didn't have Xbox Live because buying a Wi-Fi adapter for the Xbox was expensive
[00:52:16] and I was a kid. I had to spend that money on guitars. I spent a high level of money on bullshit.
[00:52:24] Yeah, and the router lived on the other side of the house, right? So back in the day for me,
[00:52:28] it was like, Kono Trigger costs $80 so you're only gonna get like game every so often, right?
[00:52:34] Yeah, exactly. Better make it last, right? So I, yeah, I didn't have any way to like do
[00:52:41] any of that. And then I found the, the, the cubed disc at some point, QUBED, which is a release of
[00:52:47] three games from Q Entertainment, which is the, yes, I don't want to call it like a revival,
[00:52:53] relaunch or whatever of UGA, but it's Tetsuya Mizuguchi, who if you don't know him from Rez
[00:53:00] and more recent stuff, like the other things like enhanced experience has been doing,
[00:53:04] you probably know him as the Sega rally guy. We don't need to get into all of that stuff
[00:53:10] at the moment, but Mizuguchi is a cool cat. He's an extremely cool cat. Rez is my favorite thing.
[00:53:22] Pure, like it's like game or just like work of art in general. And consistently over these long
[00:53:29] years, it's been my biggest source of just like creative inspiration and refreshing. And
[00:53:35] that game will pull me out of a depressive pit real easily, which is nice. It's very short. It's
[00:53:43] like an hour long to play through the whole thing. But it's kind of a score attack thing. It's not
[00:53:48] hard. It's a very easy game, but you can make it hard on yourself if you want to.
[00:53:53] It's very, I think elegantly designed that way. If you really want to start
[00:53:56] score chasing and like combo building and all that stuff, you can do that.
[00:53:59] But just like getting through the game point A to point B is not too bad for a kind of arcadey style
[00:54:06] Sega game of that era. And yeah, so there's five stages, the fifth one being this big like
[00:54:14] extended thing with like a boss rush at the end and all that stuff. But the fifth one is where
[00:54:18] the game starts getting weird and artsy. And it kind of instead of trying to can like put
[00:54:25] you inside a an artist rendition of a computer like some like Johnny Mnemonic I need to get online
[00:54:33] shit. It's cyberspace like actual physical like yeah, it's really war and shit like that. Yeah,
[00:54:39] like a lot of the aesthetic of res is kind of defined by just a black empty void and a lot
[00:54:48] of vectors. Everything is built out of like vector art and it's beautiful and I think what
[00:54:57] Rez is actually trying to do is get at the core of some slice of the infinitely broad human experience.
[00:55:08] A lot of the quote unquote research for Rez was like, let's go do a bunch of hallucinogenic
[00:55:13] set of festival on the other side of the planet and take a bunch of pictures and just
[00:55:15] you know see what happens. Yeah, like there's a lot of in development diaries and stuff. There's a
[00:55:22] lot of like, oh yeah, we wanted to make a like the video game equivalent of a Vasily Kondinsky
[00:55:26] painting or it's just like, yeah, we want to want to give people synesthesia or like try to
[00:55:32] simulate that and just connect as many senses as possible. So like every re-release of Rez
[00:55:38] has had some weird thing attached to it. Like when it came out on PS2, which by the way,
[00:55:43] don't play it on Dreamcast if you can avoid it kids at home. It runs at like 20 something FPS.
[00:55:47] It's not, yeah, I know it was like, yeah, I know that the PS2 version usually like 60 on PS2 and
[00:55:53] everything up. Yeah, we're not like great at the time, but yeah, it's 60 on PS2. So definitely.
[00:55:58] Yeah. And it's also in the States on PS2. So, um, yes, I mean, at this point get Rez infinite
[00:56:03] on like anything, anything at all. It's on everything. Yep. Um, and it has a lot more
[00:56:08] stuff. It has new game in it. But anyway, Area 5 of Rez is when it gets out of the like darker,
[00:56:18] like more, I don't want to say oppressive parts of computer space, but like it starts getting really
[00:56:25] into that good, good hippie shit and it starts getting really, like, first of all, it goes from
[00:56:30] black to white. So everything is like this empty instead of an infinite void, it's like a place
[00:56:35] where like life is being birthed and they're like doing all these weird cuts to these like
[00:56:38] awkwardly translated phrases about like the conception of life itself on earth and all this
[00:56:43] crap. Like it's getting really like heady in a way that's super dorky and adorable.
[00:56:47] I love it. It's so good. I love when games just embrace, okay, this is what we are. We just
[00:56:52] got to go full, full bore. Yeah, it's, you know, it's absolutely like stoned at Denny's philosophy
[00:56:59] kind of thing, you know, like it's
[00:57:02] it's true. No, it's true, but it's great. I love that shit, you know, I really do.
[00:57:07] But like it's not trying to get too deep and stuff with it. It's not like Joe fucking Rogan or
[00:57:12] whatever. Congrats to that being the first time I've dropped an F bomb on a podcast.
[00:57:19] We said before this, it's okay.
[00:57:22] Quiet down. I don't know what you're talking about. Okay, I've never sworn to custom my gosh damn life.
[00:57:26] I
[00:57:50] I yeah, but no, I felt I felt the same way when I first played it or rather,
[00:57:55] I guess the only time I played it.
[00:57:56] I got into Xbox life and I played it like the one time I was like, oh man,
[00:57:59] I should really play more.
[00:58:00] And I just never, I don't know why I really, I really want to play that game again.
[00:58:05] But yeah, I remember when it went from black to white and I know exactly
[00:58:08] what you're talking about.
[00:58:09] It just it not just filled in the space, the void.
[00:58:11] It's like it just made it feel like, okay, we're getting to somewhere now.
[00:58:17] Yeah. And it's also like there's weird things that are not really spoken.
[00:58:20] I mean, nothing's really spoken in that game for the most part.
[00:58:22] But like throughout the game up until that point,
[00:58:26] enemies are these just like weird polygonal masses of like it looks like
[00:58:30] how someone would depict like a visual depiction of like a computer virus or whatever.
[00:58:34] And I think that's the kind of quote unquote narrative conceited.
[00:58:38] The game is that you're trying to get through a like primordial computer
[00:58:41] basically and do some hacking or whatever to save it or whatever.
[00:58:46] I don't know. It was the 90s.
[00:58:48] Yeah, it didn't come out till 2001, but it's the 90s.
[00:58:52] It's still the 90s.
[00:58:53] Yeah.
[00:58:55] It was enemies in that level start to resemble more organic things
[00:59:00] and you're seeing them birthed out of the ground in front of you.
[00:59:03] Like they're coming out of these little like
[00:59:05] little volcanoes that are springing out of the water
[00:59:08] and they move like something biological a little bit.
[00:59:13] Like they're still built out of these like this kind of like low poly
[00:59:16] vectory aesthetic a little bit.
[00:59:18] But these things are like life is happening around you, I guess.
[00:59:24] And it's it's dedicating itself to a bit of some kind for better or for worse.
[00:59:33] And just this song is just a jam.
[00:59:34] And it's it keeps going through the whole like 15 20 minutes of that level.
[00:59:38] And it just keeps building and expanding and exploding.
[00:59:42] And there's just all this really cool, huge set piece stuff happening throughout it.
[00:59:46] And all of your actions, all of your verbs,
[00:59:50] everything that you're doing is adding to the music.
[00:59:53] That game quantizes your inputs down to, I want to say,
[00:59:58] sixteenth triplet notes or something like that.
[01:00:00] So when you're mashing on the fire button or if you're building up combos
[01:00:03] and you know, like you do the Panzer Dragoon thing
[01:00:07] where you hold down the button and paint the cursor over a bunch of enemies
[01:00:11] and it'll lock onto them, then you let go and it like homes in on.
[01:00:13] Yeah, but we'll do that in a way that's musical.
[01:00:16] So you are interacting with the music of the game the entire time throughout.
[01:00:19] So listening to the res soundtrack is a very different piece of music
[01:00:25] than listening to a recording of someone playing res.
[01:00:28] That's everything from just like eight to eight snare hits
[01:00:30] on your blasts or whatever to just like
[01:00:33] bringing entire other pieces of music in and out as it goes.
[01:00:37] It's just really I know now
[01:00:40] that idea is not as novel maybe as it was 23 years ago, but
[01:00:46] it just it works so damn well.
[01:00:49] It's it's really great because it's one of the few games where the music
[01:00:54] becomes you, I guess is the best way I could say it.
[01:00:57] It's it's so it's so cool in that way.
[01:00:59] And I know like it's it felt I was so impressed when I like
[01:01:04] realized what was happening whenever I pressed fire,
[01:01:07] it was making a thing and then I started jamming on it.
[01:01:09] You know what I mean? It's like, oh, man, you play along with it.
[01:01:11] Really? Like, yeah, it's great.
[01:01:13] You're having a jam session with a video game instead of your dumb ass friends
[01:01:15] in the garage. Maybe those is me playing rock band or whatever.
[01:01:21] I just might grow it up like, well, the kid up the street does a drum set.
[01:01:24] That's a lot harder to carry.
[01:01:25] So I'll bring my guitar up there and we'll set up.
[01:01:27] Yeah, thanks. I wasn't told his mom gets home off work.
[01:01:30] So you always have to go to the drummer's house.
[01:01:32] She can't you can't be taking that shit unless you have one of those.
[01:01:35] Oh, man, have you ever played with one of those
[01:01:38] 70s and 80s kind of like the hexagonal like drum pad shits, like the fucking like
[01:01:45] I don't know what they're called.
[01:01:46] But like, yeah, I have something sort of similar to that right now.
[01:01:50] Or it's just like a very small electronic kit that I use as a MIDI controller.
[01:01:53] Yeah, but it's it's not quite as cool as those big ex kids in the 80s.
[01:01:58] No, it's it's it's definitely those were insane.
[01:02:02] They just especially they lit up or did other like things
[01:02:05] have a cool like 1981 or whatever.
[01:02:07] I just thought that was whenever I saw that in a music video.
[01:02:10] I'm like, these are the coolest motherfuckers on the planet or like I need to eat.
[01:02:14] Yeah, just be clear.
[01:02:15] Those objectively correct statement.
[01:02:36] So
[01:02:42] I got one more to end on here.
[01:02:44] Hit me.
[01:02:45] It is also fairly obscure and it is also by how laboratory.
[01:02:51] Have you ever heard of an early SNES game called hyper zone?
[01:02:56] Oh, that sounds really familiar, but not like off the top of my head.
[01:03:00] When you said how I thought you were going to say something very,
[01:03:02] very different to find the name of the track.
[01:03:05] So I don't goof this up because it's crucial that I get this correct.
[01:03:10] OK, yeah, go ahead and talk while I try to find this glorious piece of music here.
[01:03:17] All right. Well, OK, so for since you don't know,
[01:03:22] I'll tell the audience as well, hyper zone is an early SNES game.
[01:03:27] As I said, it's a mode seven rail shooter.
[01:03:30] So like you'd think that kind of thing would be popular at the time.
[01:03:35] But I've never met another person who has actually played it besides myself.
[01:03:40] I got it randomly for Christmas in 91 because, you know, we got the Super Nintendo.
[01:03:45] All I had was Mario World for four months until Christmas.
[01:03:48] I've seen this game. Yes.
[01:03:50] It's got the whichever cotton game it is that does the thing
[01:03:54] with the mode seven on top and bottom at the same time.
[01:03:56] It's I always think of it as the other game.
[01:03:58] I remember that does that.
[01:03:59] Yeah, so I got this game for Christmas in 91.
[01:04:02] Hell, yeah, dude. And I loved it.
[01:04:04] And my mom probably just got it because she saw the box and it's like, oh,
[01:04:07] nine years, like that looks like space hair.
[01:04:09] Your drill love it.
[01:04:10] Yeah. And she and she was absolutely correct.
[01:04:13] You know, I should text her one day and say,
[01:04:15] do you remember getting me this 35 years ago or whatever?
[01:04:21] She probably doesn't.
[01:04:22] She probably just picked it because she thought the box was cool.
[01:04:25] Anyway, so like I said, it's a real shooter.
[01:04:27] There's eight stages, each stage features a fantastic song by one.
[01:04:32] Mr. June Ishikawa and June Ishikawa is now known for Kirby, of course,
[01:04:38] and it's probably mostly done that sense even though we but back in the day,
[01:04:41] he was just a howl laboratory man.
[01:04:43] So he just did whatever assignments he had and this was one of them.
[01:04:47] And I feel like this is probably the last game he did before Kirby's
[01:04:51] Dreamland. You can hear a little bit.
[01:04:54] Sneaks in sometimes, but and it's a, you know,
[01:04:59] what we might call a SPC 700 masterpiece.
[01:05:02] He really he really works that that SNES, I tell you, especially,
[01:05:07] you know, you know what I'm talking about?
[01:05:08] Like the early stuff on SNES before people really knew what they were doing.
[01:05:11] It just sounded so Super Nintendo-y for lack of a better term.
[01:05:17] So I've turned one of my Super Nintendo's into a synthesizer.
[01:05:19] OK. Because my brain is it had been replaced by a tightly packed bundle
[01:05:24] of worms at some point. Your brain is perfect.
[01:05:26] You were trying to say.
[01:05:28] Very normal and functional.
[01:05:30] No, I bought a cartridge that has just like a MIDI port on the back
[01:05:33] and you just stick it into a Super Nintendo and you can use the sound card
[01:05:36] on the Super Nintendo as synth. That sounds so cool.
[01:05:39] And yeah, it has all these built in
[01:05:42] like default pallet of like that slap based sound and those strings
[01:05:45] and stuff like things like the horns.
[01:05:47] The SNES trumpet. Exactly.
[01:05:48] We always talk about it.
[01:05:50] Yeah. And so like a lot of that stuff is built into like the Sony DSP chip.
[01:05:53] I think I might be talking out of my butt here.
[01:05:55] But the at some point you have people like over at
[01:05:59] studios like Square and Quintet and stuff like that are
[01:06:03] you've got people that are going hard making their own samples for this, right?
[01:06:05] Like they're not just making breaks.
[01:06:06] They're they're going in and like cutting out their own sounds to use in this.
[01:06:12] You know, in the Super Nintendo sound chip.
[01:06:14] Well, yeah, see the secret of man and trials of man
[01:06:16] are like clinically insane like with the sample work.
[01:06:20] It's some of the best sample work I've ever heard.
[01:06:22] And it's you know, Earthbound has been talked to death
[01:06:24] and all the weird like sampling stuff going on in there.
[01:06:27] But like even aside from sampling and like the hip hop sense,
[01:06:29] like sampling in terms of like building your instruments,
[01:06:31] like every instrument on the Super Nintendo is just one tiny little split
[01:06:34] second fragment of a sound.
[01:06:36] Yep. Busted down to a very, very tiny file size and then looped, oscillated.
[01:06:42] I don't remember where we were going with this.
[01:06:44] But yes, a lot of the early Super Nintendo games
[01:06:46] just use the default stuff in there before people started making their own
[01:06:48] stuff and making like third party middleware tools to help you make those things.
[01:06:54] Which is what we use now.
[01:06:57] Yeah, but it's just like some of some of them just sound so.
[01:07:02] Do you know the game freak game smart ball for Super Nintendo?
[01:07:07] No, I was hoping you're going to say Pulse Man,
[01:07:09] which is not a Super Nintendo game.
[01:07:10] No, it's one of their it's one of their pre-Pokemon games.
[01:07:13] But they made this and that's like to me
[01:07:15] like the quintessential like early SNES like soundtrack.
[01:07:20] Look up that game sometime and you'll you'll have some nice jam some SNES jams.
[01:07:24] Anyway, Hypersone, I wanted to talk about one song in particular.
[01:07:29] And like I said, there's eight stages,
[01:07:31] but I want to talk about the penultimate stage, stage seven, the bio plant.
[01:07:36] Oh, so before the bio plant, the stage environments were like
[01:07:40] grasslands and deserts and futuristic, you know, like here's the future city or whatever,
[01:07:46] like shit like that flying through F zero.
[01:07:48] Yeah, yeah, exactly.
[01:07:50] And all that changes when you get to the bio plant, because first of all,
[01:07:54] you know, something's different right away because the entire level is like strobing,
[01:07:58] not like super fast.
[01:08:00] It's going to give you a seat, but like that kind of strobing,
[01:08:02] but just like on and off like pulsing like it's breathing.
[01:08:05] Yeah, it's weird.
[01:08:07] Brightness is pulsing and I feel like a lot of Super Nintendo games played with that.
[01:08:10] I think that might have been some like SDK thing you could just do, I don't know.
[01:08:15] Probably like one of their one of their various modes.
[01:08:17] It wasn't like mode seven or something.
[01:08:19] Yeah, you probably probably a thing you could just like put in there.
[01:08:23] But like, yeah, so that's happening.
[01:08:25] Then the camera zooms into your ship as it usually does per usual
[01:08:29] when you start a stage, but something that's not really felt
[01:08:32] into the stage seven, at least not for me, is that the increasing speed
[01:08:36] of the game because as you go through the game, it speeds up.
[01:08:40] And also if you score high enough, you get like ship upgrades,
[01:08:43] which makes you go faster as well.
[01:08:45] So by the time you get to stage seven, it's like really fast.
[01:08:49] So your ship takes off in this bio plant really fast.
[01:08:52] And then you hear this.
[01:09:06] And I'm like, holy shit, what the hell is going on?
[01:09:22] And then like there's like these eyeball enemies coming at you
[01:09:25] and they're like, sit right at you.
[01:09:27] And it's like, oh, shit.
[01:09:28] And like I said, the whole thing is strobing.
[01:09:30] You're going really fast.
[01:09:31] And it's like, it freaked me out.
[01:09:33] And I died in like 10 seconds.
[01:09:36] And that was my last life.
[01:09:37] And it was game over.
[01:09:39] And I was like, oh, my fucking God.
[01:09:41] And as I said earlier about Batman, usually at that age,
[01:09:44] I get game over and just piss me off.
[01:09:46] And I just turn it off.
[01:09:47] This was probably the first time I played something where I was like,
[01:09:53] oh, shit, I need to see that again immediately.
[01:09:57] So I got right back in the saddle.
[01:09:59] I got right back up there.
[01:10:01] And I was like, I've got to see that again.
[01:10:03] And I got back there.
[01:10:05] Yeah, I've got back there again.
[01:10:06] And I and I just was like, I'm going to beat this fucking game.
[01:10:10] And I did. It's not a super hard game.
[01:10:12] It's probably even easier than Star Fox, as far as like,
[01:10:15] well, Star Fox isn't a super easy game, but just like, you know,
[01:10:18] like it's as far as real shooters goes,
[01:10:20] it's not really trying to challenge you too much.
[01:10:23] It's trying to show you a lot of cool stuff.
[01:10:25] I think it's one of those.
[01:10:25] It's like axlay where it's not that game is kind of mean.
[01:10:28] But exactly.
[01:10:29] It really wants you to see cool shit.
[01:10:32] It's drums, man.
[01:10:33] Unbelievable.
[01:10:35] I want to isolate these drums and then just like loop,
[01:10:37] sped up footage of either the matrix reloaded
[01:10:41] when you get the big cave rave.
[01:10:43] Oh, yeah, yeah, yeah.
[01:10:45] Or the one at the beginning of blood with that
[01:10:46] new order remix or the blade with an order
[01:10:48] makes the blood come down from the sprinklers.
[01:10:50] But this kind of music, if you think about it in 1991
[01:10:54] when like industrial and techno just kind of started to meet a little bit,
[01:10:58] you know, they were always kind of friends.
[01:11:01] But then the sometime in the early nineties,
[01:11:03] they really started meeting each other.
[01:11:05] And I guess Judy Chicago heard it.
[01:11:08] It's two years after Pretty Hate Machine, right?
[01:11:10] So yeah, use that as the open check this.
[01:11:29] Take me away.
[01:11:32] And then see, that's a hint of whips, dude.
[01:11:35] That's that hint of Kirby.
[01:11:36] I was talking about.
[01:11:38] You can hear it.
[01:11:39] You can hear it.
[01:11:40] He's almost there.
[01:11:41] He's almost a Kirby land, but this was not the time.
[01:11:43] This is the fucking bio plant.
[01:11:45] But he just he just wanted to sneak that in a little bit in hyper zone.
[01:11:48] Sign of things.
[01:11:49] Yeah, the shape of horns to come.
[01:11:51] Yeah.
[01:11:52] So it's just it's just a great song.
[01:11:54] And it's just such a great song.
[01:11:56] It's just it's just a great song.
[01:11:57] And it's just such a great stage and a great moment.
[01:11:59] It's one of those things like I mean, most of these meet this criteria,
[01:12:02] but just when visuals meet a moment and then like the music heightens it to a
[01:12:07] place where like you could never it's like, holy shit, man.
[01:12:11] It's just incredible.
[01:12:12] Yeah, go go play hypersome sometime.
[01:12:14] I bet it's still will.
[01:12:15] It's cheap.
[01:12:16] I'm going to find that and I'm going to have it.
[01:12:19] The song that I thought you were going to do earlier, by the way,
[01:12:21] I dropped it to you into his court, but it's just the factory inspection
[01:12:24] from Kirby 64.
[01:12:27] That's a great that's a great song.
[01:12:29] That's a great song.
[01:12:31] No, for some reason, I felt the need to do on this podcast to pick two obscure
[01:12:34] how laboratory games.
[01:12:35] I don't know why, but I did.
[01:12:39] Someone needs to man, June and Chicago.
[01:12:42] I love his music.
[01:12:43] I love all the Kirby shit still to this day.
[01:12:45] I mean, like even the modern, I think I think Planet Robobot is
[01:12:49] maybe one of the best soundtracks I've heard.
[01:12:52] Man, it's got to be one of my favorites in the last decade.
[01:12:54] It has to be.
[01:12:55] And you think at this point like Kirby music wouldn't really do that
[01:12:59] much for you, but it does for me anyway.
[01:13:01] It's just for me.
[01:13:03] It's just incredible shit.
[01:13:04] Anyway, good on you, June and Chicago, but I love your pre Kirby shit.
[01:13:08] And this was I don't know why I'm pretending like I'm talking to him.
[01:13:10] He can hear me.
[01:13:11] He listens to fine time.
[01:13:12] You don't know he's not listening.
[01:13:14] He's you know, like, okay.
[01:13:15] Thanks for seeing us.
[01:13:16] Ishikawa song for the music.
[01:13:18] I really appreciate it.
[01:13:18] Thank you.
[01:13:20] I'm not going to use my shitty Japanese here.
[01:13:25] I mean, I know I use my shitty Japanese.
[01:13:27] That's fine.
[01:13:27] Don't ask me for anymore.
[01:13:28] I got.
[01:13:38] I really once again appreciate you coming on with me here to do this.
[01:13:43] I like I said, I thought of this concept and I you were it.
[01:13:47] I didn't really want to do this like you.
[01:13:50] You came right along with it with the concept.
[01:13:53] You were here, but I wasn't going to do.
[01:13:54] I mean, I guess I could have been really boring and did this by myself,
[01:13:57] but I didn't really want to do that.
[01:14:00] So maybe someday we can talk about some, I don't know, do that three hour
[01:14:04] podcast on Shinji Hoso as as problem.
[01:14:07] Sure.
[01:14:07] Yeah, man.
[01:14:08] I've got all these Shimagami tense CDs over here on the wall next to me.
[01:14:11] Let's just start rifling through them and see what happens.
[01:14:14] Yep.
[01:14:15] Hashtag content.
[01:14:16] Every single last one of them.
[01:14:18] Yeah, yeah, every every damn track.
[01:14:20] Let's go.
[01:14:21] All right.
[01:14:21] As I said, thanks for joining me.
[01:14:24] Look in the description of this podcast to find more Andrews links
[01:14:28] and the links on social media to find time podcast.
[01:14:31] See you next time.
[01:14:32] Bye.
[01:14:46] Yeah.