For the month of April, the SuperPod Game Club was tasked with playing through Lost Planet: Extreme Condition.
Let's get to those reviews!
Adam
Whilst checking my Xbox library after this game won SuperPod Saga’s April game club I was surprised to find not only Lost planet 2 and 3 on my hard drive; but moreover the fact that the first entry was not present. Booting up Lost Planet: Extreme Condition on the Xbox Series X, I was struck by a wave of nostalgia mixed with a tinge of expectation. Originally released for the Xbox 360, this sci-fi shooter promised a frostbitten adventure on an alien world, and while it still delivers in some aspects, its age shows in others.
Story: The narrative follows Wayne, a rugged protagonist battling both the hostile environment of the planet E.D.N. III and the ruthless Akrid creatures inhabiting it. His quest for vengeance and discovery is compelling, but the storytelling feels dated compared to modern standards. What is sold as a game throwing the main character into isolation and the anticipated promise of fighting an ungodly amount of twisted and Lovecraftian creatures fell short in the second and third acts with the Mech battles and the human conflict taking the forefront of both story and gameplay – loosing what drew me to the game in the first place.
Gameplay: The core gameplay loop of battling Akrid while managing thermal energy reserves was an engaging mechanic, putting a time limit and a sense of urgency to each level however also being quite plentiful once you knew where to find the thermal energy points. The use of Vital Suits adds depth to combat, offering a variety of mech-based strategies. However, the controls feel clunky by today's standards, and the lack of modern conveniences like a waypoint system and the short range of Wayne’s grappling hook can lead to frustration, especially for newcomers.
Graphics: While the game received a visual boost on the Xbox Series X through improved resolution and frame rates, it's clear that the game struggles to keep up with contemporary titles. Character models and environments were of the time. Despite this, the frozen landscapes of E.D.N. III still possess a certain charm.
Sound : The audio design holds up surprisingly well, with atmospheric soundscapes enhancing the sense of isolation and danger. Weapon sounds pack a punch, and the soundtrack, while somewhat repetitive, sets the tone for the frozen frontier of the game's setting.
Overall Playability Today: Lost Planet: Extreme Condition offers a nostalgic trip back to the early days of the Xbox 360 era, but its age is unmistakable. While fans of the original may find enjoyment in revisiting this classic, newcomers might struggle to overlook its outdated mechanics and presentation. However, for those seeking a retro gaming experience or a dose of nostalgia, it still provides some solid entertainment.
Thrak
This feels like the real start to the Game Club (sorry Kirby). There was some steep competition this month, but my pick of Lost Planet: Extreme Condition ended up winning. After putting roughly 9 hours into it, I am going to try my best to review this. If you want the TLDR, you can check the Super Pod Saga discord for my Game Log, but I found this game to be kinda disappointing.
Released in early 2007 as an Xbox 360 exclusive with PC and PS3 versions coming within a year after its release, this game represents part of the Capcom strategy in this generation. Along with Dead Rising, Dark Void and even Bionic Commando Remake, Capcom was pushing very hard for the Western market. During this gen, Japanese developers were struggling with developing HD quality games for a more worldwide market. Times were changing and Japan was falling behind. If you want to see some cringe, look up some G4 clips from this time about them trashing devs like Capcom, Square Enix, and others in some rather xenophobic ways. I, however, was completely oblivious to this being only 12 years old and seeing this game at an early 360 demo kiosk it blew my mind.
I got my 360 for the holidays of 2006, an OG model with a copy of Smackdown vs. Raw 2007. This was during my full-time watching of Professional Wrestling, which is a story for a different time, but around this time, there was one of those displays that they used to have at Wal-Mart, where you had to crane your neck about 45 degrees up to look at the CRT they perched up there and it had games like Perfect Dark Zero, Madden 06, Kameo: Elements of Power and Lost Planet: Extreme Condition in it. I’ve always enjoyed the winter aesthetics in games so to see a game take place completely in a blizzard fighting weird ass bugs hooked me as a kid right away. I was never able to purchase this game as a kid, seeing my parents would only buy me a game on special occasions. I used to rent games from my local video store, and they made getting the new console a big deal (I wish I got that neon sign they had for the 360 logos before they shut down). I rented many a game from there and the off chance I thought about Lost Planet again, it was not there.
Cut to many years later and in our discords, people bring this game up and it reminded me of missing out on this one. I found it was on the Microsoft Store as part of the backwards compatibility program for the One and Series consoles and was on sale. I ended up buying it and it started to rot in the ever-expanding backlog. I ended up selecting this one for the Game Club for that exact reason, as well as to clear out my growing 360 backlog, for I was too immersed in the CODs and Rainbow Six Vegas games at that time to really expand my horizons to the great games I missed. Did this one end up becoming a great game I missed? While I am glad, I finally was able to scratch this one off the backlog, it ended up being a game that holds a lot of potential for future releases but left me cold.
The story for this game is rather wild but let me try my best to summarize it. Due to humans ruining Earth with their climate change and war, people start to search for new planets to colonize and live on. One of which, called E.D.N. III, becomes a prime candidate for Neo-Venus Construction or NEVEC, which is some giant shitty corporation. This planet, however, is in the middle of an Ice Age and is already inhabited by creatures called Akrids. Naturally, NEVEC launches a war to wipe out the species for humans and after fighting for over 150 years, they are defeated and many of the personnel still there have been abandoned. You play as a soldier named Wayne Holden, who is still determined to colonize the planet but at the same time, trying to destroy NEVEC with your small band of friends. There is more that happens but at the risk of spoilers, I won’t go too far into detail. I was surprised at how the story is decently presented and kept me engaged to the very end.
How does this game play? So, we have a linear action game where the goal is to get to the end of the level and sometimes you fight a boss, sometimes not. The game mixes up typical third person shooting with vehicle segments like a giant robot mech, a giant robot bike and other giant robots. The gameplay is very serviceable for its time, but nowhere near the greatness of say a Resident Evil 4 done by Capcom just a few years prior. You fight a combination of aliens on the planet and other humans employed by NEVEC. The game I thought was kind of easy, but the difficulty comes from constantly throwing shit at you and filling the screen with explosions, which would suck, but the game’s health system more than makes up for it. So, being on a cold planet, you must worry about your heat meter, so you constantly get these units to keep yourself warm against the bitter elements. It is a neat idea, but it never comes together, especially when you are doing this in areas later in the game that are volcanic, which did not make any sense to me.
The graphics are rather dated but I think they work well for the time. The emphasis on the cold and snow effects I rather liked, but the other areas that were say warmer or inside I found rather bland and kinda boring. The enemy designs reminded me of a lot of the bugs from Starship Troopers, which felt like an inspiration for this entire game to be honest. The game looks very much like a game from 2006 but I think it works fine. I’m pretty sure this is in the same engine as Dead Rising 1, because the movement and control reminds me of that game.
Speaking of control, this games controls are not the smoothest. The movement of your character is rather slow, with no sprint option to speak of. The aiming cursor sits in this kind of awkward little box before you can turn to the left or right which the game tries to make up for by using the bumpers to do a quick 90-degree turn, but I found that normally overshoots how far I need to turn. The jump reminds me of Halo, very moon-like, and there is also a grappling hook that is used to ascend and it’s perfectly fine. That is the on the ground shooting, how do the vehicle segments control? Far worse. They were the part of the game I dreaded the most because they were so sluggish and had too much weight to them as you controlled them that attempting to do any maneuvers during bosses you have to calculate well in advance, which sucks for a newcomer to this game.
The bosses were perfectly average, and they all took me maybe two tries to beat. The final boss was basically a Zone of the Enders fight, which is funny. Overall, this is a game that I think had a lot of potential to be something special and it was not a horrible experience, but a rough level design, frustrating style of difficulty and sloppy controls prevent this from being a true gem of the 360 era. I am glad I finally got to cross this off my eternal backlog and you can play this on Xbox One and Series consoles through backwards compatibility, as well as the original copies are rather cheap to find. It is easy to access and prepared to be whelmed by it.
My final rating was 6.5 out of 10. See you guys’ next time for the Game Club!
Tony