Resident Evil 2 (Remake)
The Pre-Order BonusNovember 08, 202300:53:12

Resident Evil 2 (Remake)

Jake and Cameron analyze the narrative, mechanics, gameplay loop and industry impact of Resident Evil 2!

Sign up for the Digital Deluxe Edition of the podcast on Patreon!: https://www.patreon.com/preordercast?fan_landing=true

► Join our Discord Server!  https://discord.gg/rgmEEUrB2m
► The Pre-Order Cast GG App https://ggapp.io/preordercast/lists/most-anticipated-games-of-2023-LWclmE0B
► Show Twitter https://twitter.com/preordercast
► Jake's Twitter https://twitter.com/jacob_chipdip18
► Cameron's Twitter  https://twitter.com/masssgeneric

Support the show

[00:00:10] [SPEAKER_00]: Ladies and gentlemen, welcome back to another episode of The Pre-Order Bonus, a Spooky

[00:00:15] [SPEAKER_00]: episode. You are joined as always by me, Cameron Warren and the one and only, Jacob Price.

[00:00:24] [SPEAKER_03]: It's me. Spooky episode in coming today, just in time for Halloween.

[00:00:34] [SPEAKER_00]: We need Q Spooky Sound Effects here.

[00:00:37] [SPEAKER_03]: I'm going to find the hokeyest sound effect to put in right now.

[00:00:46] [SPEAKER_00]: Yeah, Spooky season, Jake Halloween is just around the corner.

[00:00:51] [SPEAKER_00]: Fall is in full swing. The leaves are on the ground.

[00:00:56] [SPEAKER_00]: The, it's a wet outside. It's cold today.

[00:01:04] [SPEAKER_00]: We're in it. We're in it to win it.

[00:01:07] [SPEAKER_00]: Yeah, no. I think this is the fun, fun season and fun season for video games to play some like scary stuff.

[00:01:18] [SPEAKER_03]: Speaking of scary stuff, Alan Wake 2. So when we recorded this, Alan Wake 2 reviews came in and that game is looking hot.

[00:01:28] [SPEAKER_03]: It's looking very hot.

[00:01:30] [SPEAKER_00]: It's sitting at a 90 on Metacritic.

[00:01:34] [SPEAKER_00]: Yeah, I'm super excited to play this one. I was the perfect weekend for it.

[00:01:37] [SPEAKER_00]: Obviously with Halloween being on Tuesday.

[00:01:42] [SPEAKER_00]: But yeah, Jake, what's before we get into our game, our Halloween game of the show.

[00:01:51] [SPEAKER_00]: What do you even plan over the last week?

[00:01:54] [SPEAKER_03]: I have been uncaracteristically playing a lot of triple egg games.

[00:02:01] [SPEAKER_03]: Playing a lot of Super Mario Bros. Wonder and a lot of Spider-Man 2.

[00:02:06] [SPEAKER_03]: And every now and then, I'll sneak in a little bit of solar ash because I haven't upcoming any impressions episode on solar ash.

[00:02:13] [SPEAKER_03]: But yeah, it's mostly been Mario Bros. Wonder and Spider-Man 2 and obviously resin able to remake for today's episode.

[00:02:24] [SPEAKER_00]: Yeah, I have been playing its own kind of scary game.

[00:02:29] [SPEAKER_00]: I've been sort of bored this week of what I've been playing.

[00:02:34] [SPEAKER_00]: I mean, Spider-Man is great and I've been obviously dipping into that.

[00:02:38] [SPEAKER_00]: But yeah, I kind of sit on my computer to twiddling my thumbs while my wife does her 16th playthrough of Starty Valley.

[00:02:46] [SPEAKER_00]: Nice.

[00:02:47] [SPEAKER_00]: So I dipped back into Frost Punk, which is its own kind of horror game.

[00:02:56] [SPEAKER_00]: Horror in the sense that your people are always sick, dying, or hungry and you can't figure out how to keep them fed or alive.

[00:03:05] [SPEAKER_00]: But also just sort of a horrifying post-apocalyptic future, but like set in the 1800s.

[00:03:13] [SPEAKER_00]: So like a second Ice Age, like an industrial age, so kind of an interesting concept.

[00:03:20] [SPEAKER_00]: Do we ever do an episode on Frost Punk? Is that somewhere in our library?

[00:03:23] [SPEAKER_03]: Long time ago, that was an early episode. Probably with an other-

[00:03:26] [SPEAKER_00]: Super early episode, right?

[00:03:28] [SPEAKER_03]: For six months or first year of the podcast, we did one on Frost Punk.

[00:03:33] [SPEAKER_00]: Yeah, because I think it came on Game Pass and went on consoles.

[00:03:37] [SPEAKER_00]: And I can't fat on how you could play that game on consoles. I just have no idea how you could...

[00:03:42] [SPEAKER_03]: Well, you can't. You lose either way. It doesn't matter where you play. You cannot win Frost Punk.

[00:03:51] [SPEAKER_00]: Frost Punk is very hard. It is a difficult game.

[00:03:54] [SPEAKER_00]: So it's one of those where like, I've had it in my backlog and installed forever,

[00:03:58] [SPEAKER_00]: and I'm like, you know what? I'm gonna finally figure out how to play this.

[00:04:02] [SPEAKER_00]: And I still haven't figured it out. So...

[00:04:10] [SPEAKER_00]: I'm looking forward to stronghold coming out.

[00:04:13] [SPEAKER_00]: We're just, I think, what? Like a week away or two weeks away?

[00:04:17] [SPEAKER_01]: I want to say this. I think, right? November 7th, maybe. Is that the release date?

[00:04:22] [SPEAKER_00]: Yeah, November 7th. So not too far away.

[00:04:26] [SPEAKER_00]: Could be very excited for that.

[00:04:29] [SPEAKER_00]: But...

[00:04:30] [SPEAKER_00]: Yeah, I think...

[00:04:32] [SPEAKER_00]: I only like to sort of...

[00:04:35] [SPEAKER_00]: I want to say the last...

[00:04:38] [SPEAKER_00]: I can't really say that. I'm forgetting probably five games right now, Jake.

[00:04:42] [SPEAKER_00]: There's... I know there's at least like five more big huge ones, right?

[00:04:46] [SPEAKER_00]: I'm forgetting...

[00:04:46] [SPEAKER_03]: In the way of remakes we got Super Mario RPG remake, right?

[00:04:51] [SPEAKER_03]: That's right. Okay.

[00:04:52] [SPEAKER_03]: That's coming out November. I'm still hazy in all the releases. I think vanishers of New Eden is coming out in November or December.

[00:05:01] [SPEAKER_03]: Then there's an avatar game.

[00:05:04] [SPEAKER_03]: And then...

[00:05:05] [SPEAKER_03]: There are two special indie games coming out, special to us because their devs were on our Game Maker series.

[00:05:12] [SPEAKER_03]: So Dan Becherton, a cheesemaster game, spirit T comes out November 13th.

[00:05:18] [SPEAKER_03]: It's a Star Do Valley-ish game, so maybe one for Cameron's wife to try out.

[00:05:26] [SPEAKER_03]: And then...

[00:05:27] [SPEAKER_03]: While the iron is hot, sort of a blacksmith RPG,

[00:05:30] [SPEAKER_03]: Sim, management Sim is coming to December 7th.

[00:05:35] [SPEAKER_00]: Yes, absolutely. Spirit T, been looking forward to you for a long time.

[00:05:39] [SPEAKER_00]: You know, I keep telling my wife that Jake,

[00:05:41] [SPEAKER_00]: But like, look, there's these other games that are sort of like Star Do Valley,

[00:05:45] [SPEAKER_00]: and she's like, no, I'm just kind of play Star Do Valley.

[00:05:47] [SPEAKER_00]: And like with new content coming out, like I can't...

[00:05:50] [SPEAKER_00]: I can't really blame her. I mean, he keeps updating the stupid game.

[00:05:56] [SPEAKER_00]: That game at this point is...

[00:05:59] [SPEAKER_00]: It's like a live service. Like, it's insane. I don't even know.

[00:06:04] [SPEAKER_00]: There's another game coming out around the same time called Coral Island,

[00:06:09] [SPEAKER_00]: which has been an early access on PC for a long time.

[00:06:12] [SPEAKER_00]: That is a Star Do Valley-like farming Sim with sort of a unique setting revolving around,

[00:06:19] [SPEAKER_00]: like underwater stuff. Yeah.

[00:06:22] [SPEAKER_00]: And supposedly, really amazing.

[00:06:25] [SPEAKER_00]: And like, it's really close to sort of that feeling, you know,

[00:06:30] [SPEAKER_00]: very good farming Sim, like super super good.

[00:06:32] [SPEAKER_00]: So I was like, ah, keep riding this one. It's coming.

[00:06:35] [SPEAKER_00]: Right. But she was like, now I'm just going to play Star Do Valley.

[00:06:38] [SPEAKER_00]: So I don't know. I'll probably download it and make her play it.

[00:06:41] [SPEAKER_00]: So she's like, look, you have to expand your repertoire.

[00:06:45] [SPEAKER_03]: Well, it looks good. And I think previews for that game have been pretty positive, right?

[00:06:50] [SPEAKER_03]: People really liked Coral Island.

[00:06:53] [SPEAKER_00]: Oh yeah. It's... it's got... I think overwhelming overwhelmingly positive on Steam.

[00:07:00] [SPEAKER_00]: Uh, yes, super well-liked and finally coming to consoles like I don't remember.

[00:07:07] [SPEAKER_00]: So... Well, Jake, with that we can dive right in.

[00:07:09] [SPEAKER_00]: Uh, this week's episode in honor of Halloween and spooky season.

[00:07:15] [SPEAKER_00]: We are finally talking about Resident Evil to remake R-E2 remake from Capcom.

[00:07:23] [SPEAKER_00]: Jake, how are we going to break this one down?

[00:07:26] [SPEAKER_03]: We will be talking about R-E2 remake in our four categories.

[00:07:30] [SPEAKER_03]: So if you are new to the podcast, this will be a good explanation for you.

[00:07:36] [SPEAKER_03]: The first one is narrative. We'll be talking about the story, who are the main characters, the main themes, plot points.

[00:07:42] [SPEAKER_03]: So typically we don't do spoilers past like the first four through third of a game.

[00:07:47] [SPEAKER_03]: However, this game has been out since 1998 and the remake has been out since what? 2019.

[00:07:56] [SPEAKER_03]: So there's going to be more spoilers than normal.

[00:08:00] [SPEAKER_03]: So just you have been warned, right?

[00:08:02] [SPEAKER_03]: After we talk about the narrative, we talk about the mechanics of the game.

[00:08:05] [SPEAKER_03]: So this is the nitty-gritty, the details, how you're interacting with the game, the different systems in place that make the game fun.

[00:08:12] [SPEAKER_03]: And then third we'll be talking about the gameplay loop.

[00:08:15] [SPEAKER_03]: So here we'll be talking about, you know, the overall pattern like how the game functions in a little more of a holistic way.

[00:08:23] [SPEAKER_03]: And just what is so engaging about that and what is bringing you back to Resident Evil 2?

[00:08:29] [SPEAKER_03]: And then finally, impact on the industry. I mean it kind of goes without saying that Resident Evil 2 is a cult classic.

[00:08:36] [SPEAKER_03]: We're not cult classic, it's a classic horror game.

[00:08:39] [SPEAKER_03]: And we'll be sort of talking about probably remakes in the nature of remakes, especially because since this year,

[00:08:45] [SPEAKER_03]: Resident Evil 4 remake came out.

[00:08:48] [SPEAKER_03]: But we'll also be talking about sort of the legacy of this particular horror game and what we think people have learned from it and where it's going.

[00:09:01] [SPEAKER_00]: Oh, Jake, let's jump into the narrative.

[00:09:07] [SPEAKER_00]: It's been so long since I played this, I had to go read a plot synopsis because,

[00:09:13] [SPEAKER_00]: and honestly it didn't do much for me.

[00:09:17] [SPEAKER_03]: Yeah, so I've had to read some plots enough.

[00:09:21] [SPEAKER_00]: Jake just played it and had to read the plots enough.

[00:09:23] [SPEAKER_03]: I had to read some of it, it's just like, I don't know.

[00:09:28] [SPEAKER_03]: You know, we were talking about this a little bit with Dave from Tales from the Backlog.

[00:09:33] [SPEAKER_03]: These stories in Resident Evil, right? And Resident Evil 2 specifically, it's pretty goofy and it goes off the rails pretty hard,

[00:09:43] [SPEAKER_03]: but it is undeniably charming.

[00:09:46] [SPEAKER_03]: And so, yeah, so despite the fact that it wouldn't be very hard to sit down and look at the plot and find all sorts of holes and inconsistencies, whatever.

[00:09:57] [SPEAKER_03]: No one cares. Like, I don't really care.

[00:10:00] [SPEAKER_03]: I mean, really what it comes down to is you were playing, so I played the Leon route.

[00:10:05] [SPEAKER_03]: You could play two different routes, Leon are clear.

[00:10:07] [SPEAKER_03]: And so, at playing as Leon S Kennedy, you are an over-eager rookie cop,

[00:10:13] [SPEAKER_03]: joining the Raccoon Police Department and you, for whatever insane reason,

[00:10:20] [SPEAKER_03]: are not deterred by the fact that there are hordes of zombies, the cities on fire,

[00:10:24] [SPEAKER_03]: and there's a giant semi-track that nearly runs you over while you're trapped in a car.

[00:10:30] [SPEAKER_03]: You're like, no, let's not leave. Let's actually try to help out.

[00:10:33] [SPEAKER_03]: And so, I loved how this game started because I was like, Leon is sitting next to Claire in this cop car,

[00:10:40] [SPEAKER_03]: I think it's a cop car. And like, they've just met, and she's like, dude, we got to leave.

[00:10:46] [SPEAKER_03]: And he's like, nah, we should stay.

[00:10:49] [SPEAKER_03]: Like, I just totally imagine this is like, oh, it's not that bad.

[00:10:53] [SPEAKER_03]: Isn't that bad? Like, let's just stay and see what we could do to help. And get this.

[00:10:57] [SPEAKER_03]: This is my only death in the game. And I'll just just declare a fire and playing on a assisted because I'm a total whim.

[00:11:04] [SPEAKER_03]: My only death in the game is in this beginning section when it's like the police departments right there,

[00:11:12] [SPEAKER_03]: go to the police department and they ran over there and I got mobbed by like seven zombies, killed instantly.

[00:11:18] [SPEAKER_03]: And I was almost ready to just like toss the game. I was like, you know what?

[00:11:23] [SPEAKER_03]: I was like, this is stupid. Like, what are you supposed to do here?

[00:11:26] [SPEAKER_03]: And then I found out that you actually have to like, traverse through like seven different back alleys

[00:11:30] [SPEAKER_03]: to get to the police station. And I've stuck with the game and I glad I have.

[00:11:33] [SPEAKER_03]: But like, the game just like starts with this crazy, like random, like over-eaters

[00:11:39] [SPEAKER_03]: or where this stands out to me. Leon is just like, yeah, let's do this.

[00:11:43] [SPEAKER_03]: I'm a brand new cop, but let's do this. Like, I'm going to save the day. You know, like, sure pal.

[00:11:51] [SPEAKER_00]: Yeah, so what you've got here is sort of like a mystery where you got Leon who's this cocky, young gun rookie.

[00:12:00] [SPEAKER_00]: He shows up to Raccoon City. It's overrun by zombies. He's going in the police station.

[00:12:06] [SPEAKER_00]: He's uncovering the mystery. Why the heck are there these zombies?

[00:12:09] [SPEAKER_00]: Ties it all together with something called the G-virus and some company, unsum like bio science company

[00:12:18] [SPEAKER_00]: that's running crazy experiments that caused like a zombie apocalypse.

[00:12:23] [SPEAKER_00]: That sort of like the through line of the story.

[00:12:27] [SPEAKER_00]: But I think what makes these games great including this one is the combination of genuine, like scary horror

[00:12:36] [SPEAKER_00]: and just wacky, zany weird stuff.

[00:12:42] [SPEAKER_00]: And what I found is that like this game and and Resident Evil 4 remake, which I just played this year

[00:12:50] [SPEAKER_00]: and hope maybe Jake you'll get to that one hopefully like shorter than like two years from now.

[00:12:57] [SPEAKER_00]: They're just they just have there. This is just great.

[00:13:04] [SPEAKER_00]: This great that I don't you don't find it a lot of other games where they're able to sort of balance the horror with zany wackiness.

[00:13:16] [SPEAKER_00]: And some examples are and I'm thinking of all these like Resident Evil 4 examples because it's been so long since I played R2 but

[00:13:23] [SPEAKER_00]: there's a lot of like goofy martial arts.

[00:13:30] [SPEAKER_00]: Jake you have to remind me does that happen in RE2? Does he do like karate kicks?

[00:13:35] [SPEAKER_03]: No, Leon mostly just Leon just mostly just takes zombie bites left and right.

[00:13:42] [SPEAKER_03]: Like okay he has no melee except for the combat knife right?

[00:13:47] [SPEAKER_03]: And you can sort of like slash it people but the zombies will just like grab him bite his neck he manages to shrug him off and then I don't know he mostly just takes hits like a champ.

[00:14:02] [SPEAKER_00]: Yeah, I mean okay so one example is and this is like this is going to be a spoiler. This game's going out for a long time.

[00:14:09] [SPEAKER_00]: So if you don't want to be spoiled click off.

[00:14:13] [SPEAKER_00]: But I think one of the zany it's it's scary and goofy at the same time is Mr. X. Oh yeah.

[00:14:21] [SPEAKER_00]: And at the same time like probably the most fun mechanic in one of the most fun like mechanics in a video game is just having this NPC this like unbeatable NPC that just stalks you through the level and can show up

[00:14:37] [SPEAKER_00]: Pretty much anywhere and you can hear him coming and it's totally terrifying what at the same time is this giant

[00:14:44] [SPEAKER_00]: Like Frankenstein looking man with a trench coat and a hat for whatever reason in a tiny bit

[00:14:52] [SPEAKER_00]: And a tiny head and it's just it's so goofy but at the same time terrifying when you're playing this game and like you're trying to do something you got zombies already

[00:15:01] [SPEAKER_00]: And then you hear the you know the footsteps like from far off and you're like oh crap I got a run or I'm going to die because this guy is unstoppable and like

[00:15:11] [SPEAKER_00]: That feeling is I feel like I have not felt that in really any other game I think and that's just one of like the successful things they do with this plot with his narrative and it's not really

[00:15:26] [SPEAKER_00]: It's not really like the story or the writing that does it it's more of I don't know just like this the zaniness like they just drop in the stifties like little pieces

[00:15:39] [SPEAKER_00]: I almost it almost makes me think of some of the similar aesthetic of like the eukuzic games where they have these insanely serious parts

[00:15:48] [SPEAKER_00]: But then they sort of mix it up with these like goofy parts maybe not as much goofyness as the eukuzic games which can get like insanely goofy to a hilarious point

[00:15:56] [SPEAKER_03]: But I think you don't understand it's it's hard to explain but it totally works. Yeah, I just a part of me is like is this a Capcom thing right because isn't eukuzic you could say excuse me right, but yeah another like example of this just like totally randomness is you go to the police station where you

[00:16:16] [SPEAKER_03]: You know you spend a big chunk of the game there and in order to like try to explain the puzzles and the fact that you have to get all these like different you know

[00:16:29] [SPEAKER_03]: Different types of keys that correspond to different like different suits and cards they're like oh yeah the police station used to be like an art museum and it's like

[00:16:41] [SPEAKER_03]: It's like such a random narrative like backstory to this police station to explain why there are secret passages and why the police station doesn't make any sense even though it makes perfect sense

[00:16:53] [SPEAKER_03]: Like from a level game design. It's it's awesome. I think it's designed incredibly well, but to me she's just like sure this was this was an art museum sure it has like the historic clock tower and it as well whatever

[00:17:09] [SPEAKER_03]: Like no one really buys this is spend your disbelief. It's fine. Yeah, and it's one of those things. It's like no, it doesn't really matter

[00:17:16] [SPEAKER_03]: It doesn't really matter that's there. It's just fun and it's kind of funny in that way too

[00:17:23] [SPEAKER_00]: Another character now I wanted to click I just want to comment on that. I just think and Resident Evil 4 does this too

[00:17:29] [SPEAKER_00]: And Resident Evil Village does this as well, but they just accept the fact that it's a video game. Yeah, that it's a video game like and you know your end of video game and I think

[00:17:40] [SPEAKER_00]: If you think about some like more Western AAA RPGs right yeah, they very much are going for like realism which I think a lot of games are super successful

[00:17:51] [SPEAKER_00]: And I was like you think of last of us are uncharted like it's about how can I make this world feel as real as possible

[00:17:59] [SPEAKER_00]: Yeah, whereas these games are just like no. This is a video game. Just like forget it. This is a video game. This is gonna have video game stuff in it

[00:18:07] [SPEAKER_03]: It's just gonna have you know weird things in it that you can only get in video games anyway. Let's keep going. Yeah, no, I totally agree it's

[00:18:20] [SPEAKER_03]: Is part of that too, right?

[00:18:22] [SPEAKER_03]: I'm totally unstoppable and I actually really love that but we'll get into that when it comes to mechanics when it comes to that's a story

[00:18:29] [SPEAKER_03]: Yeah, probably one of my favorite characters is Ada Wong dude. She shows up and

[00:18:36] [SPEAKER_03]: She makes no sense at all

[00:18:38] [SPEAKER_03]: She is like in this tight red dress wearing like stilettos, you know and she's just like yeah, I'm an FBI agent

[00:18:46] [SPEAKER_03]: She comes in and she saves your butt like three times or whatever and I'm like sure

[00:18:52] [SPEAKER_03]: Sure, why not make this character like this, you know like but at the same time

[00:18:57] [SPEAKER_03]: I like really like her as a character because she's just like no nonsense and she's like oh Leon

[00:19:03] [SPEAKER_03]: You're so silly, you know and you don't want to mean it's just like yeah, she is not I mean

[00:19:10] [SPEAKER_03]: This game you don't judge it by realism and she's not like a realistic maybe like character in that regard

[00:19:16] [SPEAKER_03]: But she is so dang likable, you know what I mean just because like the quicky back and forth is so corny in a way that really lands

[00:19:24] [SPEAKER_03]: And we talked about this. I don't know when but I think part of this charm is that in like

[00:19:30] [SPEAKER_03]: Resent evil too when I'm seeing is that they manage to do comedy in horror in a way that is really difficult to pull off

[00:19:38] [SPEAKER_03]: And so the couriness really much lands. It's it's not quite campiness

[00:19:44] [SPEAKER_03]: But it's like this corny humor that is is so charming and so wonderful to just like watch unfold

[00:19:50] [SPEAKER_03]: And then as you sort of like get further and further into the game

[00:19:54] [SPEAKER_03]: There's some interesting themes that start showing up and part of this is just like corporatism, right?

[00:19:59] [SPEAKER_03]: I mean you have the umbrella corporation who is paying off the chief of police so that he'll like turn a blind eye to a bunch of evidence

[00:20:07] [SPEAKER_03]: While they perform extremely unethical experiments within city limits and it's like okay that is an interesting sort of dig at like okay

[00:20:17] [SPEAKER_03]: How how corrupt can a police force be?

[00:20:20] [SPEAKER_03]: Especially when you contrast that with somebody like Leon who I feel like

[00:20:26] [SPEAKER_03]: Very much is you know this this puppy like attitude towards like cops and police officers are the best

[00:20:32] [SPEAKER_03]: We're going to protect the city and we're gonna save lives and you know

[00:20:36] [SPEAKER_03]: I feel like this kind of sort of childish perspective of somebody who's dressing up as a police officer and just like okay

[00:20:44] [SPEAKER_03]: I'm gonna play cops today and

[00:20:47] [SPEAKER_03]: So it's sort of see that like contrasted with like a theme that's like a little darker in terms of like what police forces can represent and you know

[00:20:55] [SPEAKER_03]: They can be bride or something like that. I think is really cool. I do like seeing that a lot

[00:21:00] [SPEAKER_03]: It does make for

[00:21:03] [SPEAKER_03]: Just like kind of a strange concoction of different like areas that you're in

[00:21:12] [SPEAKER_03]: Where you end up as you get towards the final moments of the game. So I don't know it's it's weird

[00:21:18] [SPEAKER_03]: It kind of feels like it's half hazard and kind of all thrown together in a strange way just like the narrative and the themes and the characters and the humor

[00:21:26] [SPEAKER_03]: But they nailed it. I don't know it sticks to landing in my opinion. Yeah, I agree

[00:21:34] [SPEAKER_00]: Let's move on to mechanics

[00:21:39] [SPEAKER_00]: This is

[00:21:40] [SPEAKER_00]: This game shocked me with how good it feels to play

[00:21:45] [SPEAKER_00]: In terms of like just the weapon just even to sort of like the basic shooting

[00:21:51] [SPEAKER_00]: I was I was like genuinely surprised when I first booted it up and everything like looked great. Obviously

[00:21:58] [SPEAKER_00]: It was like very

[00:22:01] [SPEAKER_00]: Like you know, they nailed the vibes the graphics are amazing like it looks really good

[00:22:05] [SPEAKER_00]: And then you like pop that gun and you're like oh man like this feels really good like this feels how a gun should feel and like

[00:22:13] [SPEAKER_00]: They nailed that I don't even know how to describe that but whatever it is

[00:22:18] [SPEAKER_00]: they nailed it every shot

[00:22:20] [SPEAKER_00]: Even with your pistol what you use like most of the game just feels like so punchy and impactful and powerful

[00:22:29] [SPEAKER_00]: Which you know most a lot of games right like a pistol feels like a pea shooter right does not feel that way in this game

[00:22:35] [SPEAKER_00]: But at the same time is balanced with sort of you have to make tactical choices because M. I was not unlimited right

[00:22:43] [SPEAKER_00]: Right and so you're thinking about like okay do I run in this situation?

[00:22:47] [SPEAKER_00]: And I feel like very few games offer that balance of like you got this punchy gunplay that feels great but at the same time

[00:22:55] [SPEAKER_00]: It's tactical in the sense of like you don't have unlimited M. I was so you have to make strategic choices of like okay

[00:23:00] [SPEAKER_00]: Am I gonna engage and if I do engage how am I gonna do that? Am I gonna unload my clip because I'm freaking out

[00:23:08] [SPEAKER_00]: Or am I gonna like try and conserve MMO and like really be patient for headshots?

[00:23:13] [SPEAKER_00]: Do I avoid certain areas because I'm like nope. I know there's a ton of guys in there

[00:23:17] [SPEAKER_00]: So I need to think about like M.O. conservation. Yeah, I thought this game does the balance of that

[00:23:22] [SPEAKER_00]: Maybe better than any other game. I play it just like really well balanced and I really

[00:23:26] [SPEAKER_03]: Yeah, I think it's quite remarkable because

[00:23:29] [SPEAKER_03]: I feel like it would have been really easy to screw this up and it would have been really easy for

[00:23:35] [SPEAKER_03]: Just social men who'd be flooded with there's not enough bullets in this game. You know what I mean

[00:23:40] [SPEAKER_03]: But I think it's all the way I

[00:23:43] [SPEAKER_03]: 100% agree with you this to me was the chief mechanic right not just not only just like animal or excuse me

[00:23:49] [SPEAKER_03]: Ammo management but inventory management as well

[00:23:52] [SPEAKER_03]: Where you have is the beginning of the game like you are really hurting for inventory slots, you know

[00:23:59] [SPEAKER_03]: And as you progress through the game, you can open those up and you can combine different resources to make them more potent

[00:24:07] [SPEAKER_03]: So there's like I would say basic minimal crafting in here

[00:24:12] [SPEAKER_03]: But yeah, I totally agree. I think that

[00:24:16] [SPEAKER_03]: There's a few things that makes sort of like the limited ammo and the limited inventory space work

[00:24:21] [SPEAKER_03]: One and that's at every single checks point station. You have an item box that

[00:24:27] [SPEAKER_03]: You can dump unlimited resources into and that you can access those from any item box throughout the entire game

[00:24:34] [SPEAKER_03]: So while your personal inventory is limited

[00:24:37] [SPEAKER_03]: Your actual inventory is not and you can constantly be making changes of like okay

[00:24:43] [SPEAKER_03]: What do I want to actually bring with me as I sort of venture out into this new room?

[00:24:47] [SPEAKER_03]: What do I want to leave behind? What do I think will be important here, etc?

[00:24:53] [SPEAKER_03]: I

[00:24:53] [SPEAKER_03]: Think with ammo

[00:24:54] [SPEAKER_03]: This is I don't know

[00:24:57] [SPEAKER_03]: I think it works because

[00:24:59] [SPEAKER_03]: You have to land head shots and so you were just you were just really conscious about how you're using your bullets and

[00:25:09] [SPEAKER_03]: I don't know the game is actually

[00:25:11] [SPEAKER_03]: quite slow. I feel like compared to most like gunplay over the shoulder, you know types of action games

[00:25:19] [SPEAKER_03]: Right and it really makes it easy for you to be smart and

[00:25:25] [SPEAKER_03]: Stop and slow down and think about how you're using your bullets. Does that make sense like zombies aren't moving that

[00:25:32] [SPEAKER_03]: Don't stick you they're heads are swaying but in there's slowly walking towards you and it if you could just keep calm and not panic

[00:25:40] [SPEAKER_03]: You know, which I had to overcome like in the first

[00:25:43] [SPEAKER_03]: Hour of this game or whatever and I just fire shots off randomly

[00:25:47] [SPEAKER_03]: You have plenty of ammo to get through the game

[00:25:51] [SPEAKER_03]: You know you you just have to sit there. You have to breathe and then you have to just think about okay

[00:25:55] [SPEAKER_03]: They're coming at me and every time you land head shot

[00:25:58] [SPEAKER_03]: It's gonna stagger them. You know they're gonna stall a little bit and then you just you really have the time

[00:26:04] [SPEAKER_03]: To use your ammo wisely and I would probably say to like fellow whimps out there if you're thinking about playing this game

[00:26:11] [SPEAKER_03]: Just get over yourself calm down

[00:26:14] [SPEAKER_03]: You have way more time than you think you do and you will more likely than not land more shots than you think you'll miss

[00:26:22] [SPEAKER_00]: Yeah, I think it because of that right it makes when you get new weapons

[00:26:28] [SPEAKER_00]: It just makes that feel like

[00:26:33] [SPEAKER_00]: It's a big deal because they they kind of make you think like oh you're just gonna have a pistol this whole time

[00:26:39] [SPEAKER_00]: So like just deal with it and then suddenly like okay you get the shotgun

[00:26:43] [SPEAKER_00]: And you're like you feel like a god when you're fighting but then you run out of ammo like super fast. Yeah, and you're like crap

[00:26:50] [SPEAKER_00]: I need to like conserve that and so it forces you to say okay, I'm only gonna use the shotgun when I'm in a really

[00:26:56] [SPEAKER_00]: Dyer situation or when I'm like yeah, you know fighting a tougher enemy

[00:27:00] [SPEAKER_00]: Yeah, just super well balance in that regard

[00:27:03] [SPEAKER_00]: And then the other piece to add in so like two specific mechanics one we already discussed a little bit but the mr

[00:27:11] [SPEAKER_00]: X thing yeah where he chases you randomly

[00:27:16] [SPEAKER_00]: This is an amazing mechanic

[00:27:18] [SPEAKER_03]: To be honest if feels really old school too like I don't imagine a modern game having an unstoppable enemy

[00:27:27] [SPEAKER_00]: Like this pursuing you yeah, yes, it feels old cool but like weirdly felt

[00:27:35] [SPEAKER_00]: Fresh to me. I don't I don't even know I had to describe it, but it was like it's it's just uh

[00:27:43] [SPEAKER_00]: I don't even know if it's a unique mechanic or if it's like

[00:27:48] [SPEAKER_00]: New or older whatever it is, but it's it was just it was just refreshing like it was refreshing even though it was scary and

[00:27:55] [SPEAKER_00]: Stressful I enjoyed the stress that it brought

[00:27:58] [SPEAKER_00]: Yeah, if that makes sense like it was an enjoyable stress

[00:28:03] [SPEAKER_00]: When you hear and it was frustrating even at times too because like you're trying to get certain things done

[00:28:07] [SPEAKER_00]: And then mr actually it was up and then you're just booking it out of there and you're like okay

[00:28:11] [SPEAKER_00]: Well, guess I'm not doing that section right now. So you're circling back and like and then trying to come back to where you were

[00:28:17] [SPEAKER_00]: Which that can totally be frustrating. Yeah, but it just adds this X factor to the whole

[00:28:23] [SPEAKER_00]: section of the game that

[00:28:25] [SPEAKER_00]: I just think it just elevates it for me. It just elevates that that's survival horror

[00:28:31] [SPEAKER_00]: aspect of it to another level and that's

[00:28:35] [SPEAKER_00]: You know probably one of the biggest hallmarks of success for this game is just the emotions you feel throughout playing this yeah are really

[00:28:41] [SPEAKER_00]: Like you experience some super high emotions like you get freaked out

[00:28:45] [SPEAKER_00]: You know you laugh you find some things in Dira and I just think the game kind of goes through all those different

[00:28:51] [SPEAKER_03]: Emotions it just doesn't really well yeah, mr. X. I think is a awesome addition and I I agree with your points right and again

[00:28:59] [SPEAKER_03]: I know I'm repeating myself, but I think because mr. X

[00:29:03] [SPEAKER_03]: You'll see him stalking and as soon as he likes sees you he like turns sharply

[00:29:07] [SPEAKER_03]: He pauses and then he starts like marching like trudging a little more quickly towards you

[00:29:14] [SPEAKER_03]: But again you have the time to escape and I think that's why mr. X works incredibly well because

[00:29:21] [SPEAKER_03]: It's a super ominous presence that dude takes up the entire hallway

[00:29:26] [SPEAKER_03]: You are not running around him and there's no dodge roll in this game so you aren't you aren't getting around him

[00:29:33] [SPEAKER_03]: You were turning around and you you were running, you know and

[00:29:36] [SPEAKER_03]: What I think is so cool about that is one he sees he's announced right you can hear his footsteps to

[00:29:42] [SPEAKER_03]: You can escape him it is super possible

[00:29:46] [SPEAKER_03]: But three he is this just unstoppable force and I I like that because he's introduced at a point in the game

[00:29:54] [SPEAKER_03]: Where at least for me I started feeling really comfortable with my arsenal with ammo conservation

[00:30:00] [SPEAKER_03]: With different strategies that I had shoot even like the using the combat knife better

[00:30:04] [SPEAKER_03]: Like I was I cut he came at a point where I was too comfortable with the game and then suddenly the game's like

[00:30:11] [SPEAKER_03]: You cannot get comfortable. This is a horror game, you know and

[00:30:15] [SPEAKER_03]: This happened to me like when I was in the police station and I had to do some things in the library

[00:30:21] [SPEAKER_03]: And I hadn't cleared it out previously because I were like four zombies in there and

[00:30:26] [SPEAKER_03]: I had to come back to it and the mr. X was just kind of hanging around that area

[00:30:30] [SPEAKER_03]: And so several instead of being able to go into the library and one fell swoop and sort of clear that area the way I needed to

[00:30:36] [SPEAKER_03]: I had to come back like do some things

[00:30:39] [SPEAKER_03]: Circle back do some things circle back and I think it was just a welcome sort of factor to really shake up

[00:30:46] [SPEAKER_03]: Strategy at that point in the game. It's so I think I think he works super well. I think it's a really really cool addition

[00:30:52] [SPEAKER_03]: I also say that I think this is old school because I feel like

[00:30:57] [SPEAKER_03]: Not type of

[00:30:59] [SPEAKER_03]: Factor of having like an unstoppable mpc just really roadblock you

[00:31:05] [SPEAKER_03]: I think a lot of people get frustrated with it

[00:31:09] [SPEAKER_03]: But again, I don't think it's that frustrating because at that point in the game

[00:31:14] [SPEAKER_03]: You were very comfortable with how the game functions and so you need that shake up and it works perfectly to do that

[00:31:22] [SPEAKER_00]: Yeah

[00:31:24] [SPEAKER_00]: Yeah for some reason it worked for me. I could see it being

[00:31:28] [SPEAKER_00]: Frustrating for people potentially or seeing it as like a bad thing like

[00:31:32] [SPEAKER_00]: There's no way to take this guy down, right and he's just a constant nuisance

[00:31:36] [SPEAKER_00]: But that's also the whole point

[00:31:39] [SPEAKER_00]: Yeah, I mean I could totally see people though not like it but

[00:31:45] [SPEAKER_00]: Yeah, the other piece I was going to talk about is the puzzles. This is there's little puzzles throughout this game

[00:31:51] [SPEAKER_00]: Lots of good variety of just different weird things and like moving statues and putting items in different slots

[00:32:00] [SPEAKER_00]: Like just little there's just these little puzzles throughout I think they're all well done right

[00:32:05] [SPEAKER_00]: They're not like gonna shake the earth

[00:32:07] [SPEAKER_00]: But they were good enough and simple enough like they weren't too hard

[00:32:13] [SPEAKER_00]: Where I felt like I felt you know just the right amount of ting of difficulty and then satisfaction when I was able to accomplish them

[00:32:21] [SPEAKER_00]: I didn't have to look up a lot of stuff. There's a couple things. I did have to look up which I consider a success because yeah

[00:32:27] [SPEAKER_00]: If a puzzle's so hard that I'm looking it up that kind of annoys me, but I'm also an idiot

[00:32:34] [SPEAKER_00]: So you know bear that in mind

[00:32:36] [SPEAKER_00]: When it comes to like puzzle solving right so this game was like the perfect

[00:32:42] [SPEAKER_00]: Easy slash mildly difficult puzzle level for me

[00:32:46] [SPEAKER_00]: Where I got a lot of satisfaction about like the little puzzles in my game yeah

[00:32:50] [SPEAKER_03]: I kind of had mixed feelings actually in the puzzles. I do think for the most part I agree and that

[00:32:56] [SPEAKER_03]: There's enough challenge there. It was enough sort of shift in pacing and I'm kind of shifting into gameplay loop

[00:33:01] [SPEAKER_03]: I don't know if there's anything else you want to say about mechanics

[00:33:05] [SPEAKER_03]: No, I'm good going okay. Yeah, so here we're talking more about gameplay loop and I would say that finding some of the puzzle pieces that you would need to accomplish puzzles

[00:33:15] [SPEAKER_03]: Where it was a little hour ages like

[00:33:19] [SPEAKER_03]: When you first leave the police station and you get to the parking garage

[00:33:23] [SPEAKER_03]: You need to find two electrical components in order to open a specific door and the first one

[00:33:29] [SPEAKER_03]: You know, you find within the parking garage basement area

[00:33:32] [SPEAKER_03]: And it kind of makes sense and it really drives with sort of the rest of the games pacing up until that point

[00:33:37] [SPEAKER_03]: But the second one the second one was this huge wild goose chase

[00:33:42] [SPEAKER_03]: This like chain of different like puzzles and getting different keys to unlock different rooms

[00:33:48] [SPEAKER_03]: um

[00:33:50] [SPEAKER_03]: That I was like hold on a second and I had to pull up a walk through to make sure that I was still on the critical path

[00:33:56] [SPEAKER_03]: Because I felt like I was given this objective and then suddenly I was detouring a whole lot to accomplish that objective

[00:34:04] [SPEAKER_03]: And so for me that's that was the only moment where the pacing of the game was really thrown off

[00:34:09] [SPEAKER_03]: It was like that really specific moment having to find the second electrical component

[00:34:14] [SPEAKER_03]: And then the puzzle got frustrating to me because I was like hold up why am I given this objective and then I have to do all of this right

[00:34:21] [SPEAKER_03]: Stop in order to complete this objective and

[00:34:25] [SPEAKER_03]: The thing is is like if that objective wasn't in place and I still had to do all those puzzles and

[00:34:32] [SPEAKER_03]: Get through those different sections of the police station etc. I don't think I would have complained

[00:34:36] [SPEAKER_03]: So I think it was a bit of just like managing player expectations

[00:34:41] [SPEAKER_03]: With how one segment of the game was supposed to be completed that that really threw me acrylic

[00:34:48] [SPEAKER_00]: Yeah, I could totally see that I could totally see that

[00:34:54] [SPEAKER_00]: Yeah

[00:34:55] [SPEAKER_00]: I mean it's it's one of those things where I don't know puzzles and games are weird

[00:35:02] [SPEAKER_00]: I'm like not a puzzle

[00:35:06] [SPEAKER_00]: That's not what I love about games. I think and I realize like that's actually I take that back

[00:35:12] [SPEAKER_00]: I like combat puzzles. I like when combat is a puzzle which is what I kind of like about

[00:35:19] [SPEAKER_00]: Baldur's gay theory and like tactical games because really that's what it is right like combat scenarios are just like puzzles

[00:35:25] [SPEAKER_00]: But for some reason those are more satisfying to me than like I don't know

[00:35:30] [SPEAKER_00]: Zelda puzzles

[00:35:31] [SPEAKER_00]: Which are which are probably some of the best but two different

[00:35:35] [SPEAKER_01]: Do we describe

[00:35:40] [SPEAKER_00]: I wasn't paying attention for a site. Do we describe kind of what the loop is for the scam game?

[00:35:44] [SPEAKER_03]: No, sorry I kind of transitioned into it but essentially the way I understand the loop is that

[00:35:48] [SPEAKER_03]: You were gonna find a safe hub which is a typewriter and an item box in the typewriters

[00:35:53] [SPEAKER_03]: Where you save and the item boxes where you store in

[00:35:56] [SPEAKER_03]: Retriev items that you need and

[00:35:59] [SPEAKER_03]: You kind of go and you complete different rooms until you do your the typewriter that you were just that or you'll find a new typewriter

[00:36:06] [SPEAKER_03]: And then you'll just kind of go I would say three to four rooms at a time sometimes more like towards the end of the game

[00:36:13] [SPEAKER_03]: It's more like seven to eight different rooms

[00:36:17] [SPEAKER_03]: And then yeah, that's kind of how I get it. Did you have anything else there?

[00:36:22] [SPEAKER_00]: No, I think that makes sense. It's pretty linear. It's pretty straightforward. It's sort of like

[00:36:29] [SPEAKER_00]: Metroidvania ish

[00:36:30] [SPEAKER_00]: Where you rehashing the same area and like unlocking different doors

[00:36:34] [SPEAKER_00]: There's like you're it's not Metroidvania in the sense of like I need to think of a different word for this

[00:36:40] [SPEAKER_00]: But it's not Metroidvania in the sense that you're unlocking new abilities, but you're going through the same area

[00:36:47] [SPEAKER_00]: Like over and over again like yeah, you have like a central hub the police station being the biggest example of this right?

[00:36:53] [SPEAKER_00]: It's like you have a central hub and then as you solve puzzles and different things different events occur

[00:36:58] [SPEAKER_00]: Different parts of the police station will open up to you

[00:37:01] [SPEAKER_00]: You're generally in like the same area and then when you finally complete that you'll go to a new area

[00:37:06] [SPEAKER_00]: Sort of semi-similar in nature where you're like rehashing different things solve your puzzles and then you move on to the next thing

[00:37:14] [SPEAKER_03]: Yeah, yeah, instead of abilities it's typically some type of item whether it be a key that's gonna

[00:37:19] [SPEAKER_03]: Suddenly unlock three doors that you couldn't open previously or some of my favorite parts is just like

[00:37:26] [SPEAKER_03]: You find this like circular valve handle and guess what you need that to open like four doors randomly, you know

[00:37:34] [SPEAKER_03]: Yeah, and that's that's really it, you know, but

[00:37:38] [SPEAKER_03]: What I do want to praise also about the gameplay loop is that

[00:37:43] [SPEAKER_03]: If you want to do like optional stuff and what I mean by that is like sometimes you have to go out of your way to get like a specific key

[00:37:50] [SPEAKER_03]: And you might have to backtrack quite a lot to open the door that it corresponds with

[00:37:56] [SPEAKER_03]: But the game rewards you the game rewards you pretty dang well for stuff like that whether that be like

[00:38:02] [SPEAKER_03]: A huge like chunk of ammo for like one of the better weapons or whether that be a hit pouch to increase your inventory slots

[00:38:11] [SPEAKER_03]: Or some sort of a modification to add to your gun so that stuff is always worthwhile and I I appreciate it that where

[00:38:21] [SPEAKER_03]: You know

[00:38:22] [SPEAKER_03]: A lot of times when I'm playing a game it might take

[00:38:26] [SPEAKER_03]: Quite a lot of incentive to break me off of the critical path and

[00:38:30] [SPEAKER_03]: This is the type of game where I was like, well, I don't know if I chased this out if I

[00:38:35] [SPEAKER_03]: Use this key and I find what door goes to or I have an idea of what door goes to but it's gonna take me quite a while to get there

[00:38:42] [SPEAKER_03]: I'm thinking man two more inventory slots would be amazing or like

[00:38:47] [SPEAKER_03]: I don't know like the shotguns a little on wheeled eat what if there's a shotgun part there, you know and so

[00:38:52] [SPEAKER_03]: The incentive I feel like was there to do some of the optional stuff as well

[00:38:56] [SPEAKER_03]: But the optional stuff was definitely like a little more traversing than

[00:39:02] [SPEAKER_03]: Would be required just like with the natural gameplay loop as the game is set up

[00:39:07] [SPEAKER_00]: Jake let's talk about the impact on the industry for Resident Evil 2 remake and I think

[00:39:12] [SPEAKER_00]: Where I'll start is just I

[00:39:15] [SPEAKER_00]: Think this is the shining example of

[00:39:20] [SPEAKER_00]: What a remake should be and should look like in my mind

[00:39:25] [SPEAKER_03]: This original what's that?

[00:39:28] [SPEAKER_03]: Did you play the original like forever ago?

[00:39:31] [SPEAKER_00]: Like the remake of the original or the no, no like Resident Evil 2

[00:39:36] [SPEAKER_00]: Oh, the original level to yeah, I mean

[00:39:39] [SPEAKER_00]: Like I think maybe once when I was like and third grade or something

[00:39:43] [SPEAKER_00]: Lenny I go yeah

[00:39:46] [SPEAKER_00]: No, I didn't but like

[00:39:49] [SPEAKER_00]: It's very very very clear that

[00:39:53] [SPEAKER_00]: Remake here meant like a complete reworking from the ground up

[00:39:58] [SPEAKER_00]: of an existing game and like sort of the basic better lock in mechanics

[00:40:04] [SPEAKER_00]: But rebuilds

[00:40:05] [SPEAKER_00]: In a way to make everything modern and improved

[00:40:09] [SPEAKER_00]: Too way like a nine out of ten like you know for me like nine out of ten nine point five out of ten experience

[00:40:16] [SPEAKER_00]: This is you know, I think this this is sort of the calling card for remakes right this is like the standard bear

[00:40:22] [SPEAKER_00]: I think for

[00:40:24] [SPEAKER_00]: What a remake should be and we've seen a couple more of these like dead space remake was was very similar like they

[00:40:30] [SPEAKER_00]: They pulled the same exact thing off and then they did it again with Resident Evil 4 like same thing like it's an incredible

[00:40:40] [SPEAKER_00]: Achievement like the remakes and so companies are seeing this and I think this is now like the standard bear

[00:40:45] [SPEAKER_00]: And so anything that sort of falls below this that's just like hey, we're just gonna re-release this thing

[00:40:51] [SPEAKER_00]: With like an HD graphics mod

[00:40:53] [SPEAKER_00]: No, like sorry like you're gonna fall flat. We saw that with with a grand theft auto

[00:40:59] [SPEAKER_00]: Yeah, the adopt auto three or whatever like they they just tried to put like an HD pack on it and it got completely

[00:41:06] [SPEAKER_00]: Bulldozed and like nobody bought it and so what people want is this and I think

[00:41:11] [SPEAKER_00]: I'm glad it exists because we're gonna see a lot more remakes and so I hope this is like okay

[00:41:16] [SPEAKER_00]: This is how we have to do it. Yeah, I agree

[00:41:18] [SPEAKER_03]: We are still gonna see a lot more remakes the probably the biggest one

[00:41:22] [SPEAKER_03]: That is announced not out yet is that metal metal gear solid three or metal. Oh, yeah, right now just showed some video

[00:41:29] [SPEAKER_00]: Yesterday

[00:41:30] [SPEAKER_03]: Yeah, it really looks phenomenal right and I kind of feel like you know with remakes in the video games scene

[00:41:38] [SPEAKER_03]: It's a lot like

[00:41:42] [SPEAKER_03]: Nobl to film adaptations and so I'm gonna go on a bit of a tangent here

[00:41:46] [SPEAKER_03]: But like when you are adapting a novel to film

[00:41:49] [SPEAKER_03]: It is really unrealistic to expect it to be the exact same packaging right because you you just simply cannot take 300 pages

[00:41:57] [SPEAKER_03]: And condense it down into two hours and have it do the same thing in besides artistic mediums are so different right visual storytelling and cinema

[00:42:05] [SPEAKER_03]: Is so drastically different than just you know the written word and page in a book and so

[00:42:10] [SPEAKER_03]: changes have to be made right and

[00:42:14] [SPEAKER_03]: We always come back and I think when it comes to novel to film adaptations to faithfulness

[00:42:19] [SPEAKER_03]: I sort of the measuring stick of a good adaptation and

[00:42:22] [SPEAKER_03]: Which I don't think is necessarily wrong but faithfulness

[00:42:26] [SPEAKER_03]: I feel like a lot of times becomes interpreted as like exactness

[00:42:30] [SPEAKER_03]: Which is I believe in correct. It's just it's just too tall of an order to ask right if you really want a faithful remake of a book and that

[00:42:39] [SPEAKER_03]: Regardless, you need to be asking for like a 12 episode mini series right not a film like you just have to be switching

[00:42:47] [SPEAKER_03]: The way that it's presented so bringing this back to remakes

[00:42:51] [SPEAKER_03]: Yes while the artistic medium stays the same it's still video games video games are so

[00:42:57] [SPEAKER_03]: Intimately tied to technological innovation right that it just feels like such a shame to just throw like an HD

[00:43:06] [SPEAKER_03]: You know remaster coat of paint on something that could be a remake

[00:43:10] [SPEAKER_03]: Which is a reimagining I think a lot of ways of what the

[00:43:15] [SPEAKER_03]: Of what like the original intent was of the product but with hardware that they couldn't even access or dream of when the game was created right

[00:43:25] [SPEAKER_03]: And so I feel like what resident evil too does amazingly, right and I have to admit I haven't played the original

[00:43:31] [SPEAKER_03]: I've seen footage and videos of the original

[00:43:33] [SPEAKER_03]: But really just taking that and then just putting it into

[00:43:37] [SPEAKER_03]: The current landscape of video games and I think it is quite faithful in regards to how it

[00:43:45] [SPEAKER_03]: Voke so specific feelings of what the original game was like right

[00:43:50] [SPEAKER_03]: So yeah, I think it's amazing. I love the way that this game is presented

[00:43:55] [SPEAKER_03]: I think remakes aren't necessarily a bad thing and no people we would always

[00:44:00] [SPEAKER_03]: Love to just get a ton of original IP but I was never going to play the original resin able to but I saw this and I was interested in it you know

[00:44:10] [SPEAKER_03]: And so I'm a big fan of of really really solid remakes and just kind of how they could get me to go

[00:44:15] [SPEAKER_03]: Back and visit classics and still feel like okay, like I can participate sort of in

[00:44:21] [SPEAKER_03]: And the reverence that we have towards some of these classics. So I'm with you

[00:44:25] [SPEAKER_03]: I hope remakes get this sort of same type of treatment where they feel modern but there's also

[00:44:31] [SPEAKER_03]: Elements that feel very

[00:44:32] [SPEAKER_03]: Original to what the game was and like I said I believe Mr. X is super old school

[00:44:38] [SPEAKER_03]: I just don't think that type of

[00:44:40] [SPEAKER_03]: game design. I don't really see it, you know

[00:44:43] [SPEAKER_00]: Currently, so yeah big fan of it. I don't even know if Mr. X is in the original. I'll have to look that out

[00:44:49] [SPEAKER_00]: Not a panic. Yeah, I don't even I actually think that it may not I could be completely wrong

[00:44:55] [SPEAKER_00]: Here I am praising mr. X not knowing what I'm talking about. I feel like mr. X or either he if he was in it

[00:45:02] [SPEAKER_00]: I don't think it's the same sort of mechanic that they introduced

[00:45:05] [SPEAKER_00]: I don't think but I could be 100% wrong so

[00:45:08] [SPEAKER_03]: Yeah, so fact checking ourselves

[00:45:13] [SPEAKER_00]: But yeah, Jake while you fact check. I'll just comment. I think the shining example upcoming of this

[00:45:19] [SPEAKER_00]: is actually from Nintendo and it's super Mario RPG remake

[00:45:25] [SPEAKER_00]: And it makes me wonder

[00:45:27] [SPEAKER_00]: What are their high profile which which by the way looks like

[00:45:31] [SPEAKER_00]: Looks like it's gonna deliver on everything that we just talked about

[00:45:35] [SPEAKER_00]: It makes me wonder

[00:45:38] [SPEAKER_00]: What's other high profile

[00:45:41] [SPEAKER_00]: Nintendo remakes we're going to see like when are we getting the occurring of time remake because I'm pretty sure it's gonna happen

[00:45:49] [SPEAKER_03]: Oh, I don't know man. Okay mr. X is in the original resin able to but he did not

[00:45:57] [SPEAKER_03]: Like okay another example the zaniness. I didn't know this in a original he's only wearing a trench coat not a fedora hat

[00:46:04] [SPEAKER_03]: Which isn't a chief mint. Yes, there's an achievement if you shoot his hat off

[00:46:09] [SPEAKER_03]: Which I got in a very proud of that achievement because I first saw him and I was scared out of my mind

[00:46:15] [SPEAKER_03]: And so I just unloaded my pistol at his head and then I was like this this isn't doing squat

[00:46:21] [SPEAKER_03]: And so that

[00:46:21] [SPEAKER_03]: I was like terrified. I was like oh my gosh. I'm going down right now, but um, okay. Yeah, so he's in the original

[00:46:31] [SPEAKER_03]: Got it

[00:46:34] [SPEAKER_03]: But yeah, Nintendo is doing a bunch of interesting things right with remaster remakes

[00:46:38] [SPEAKER_03]: We've got a paper Mario thousand year door which is considered to be probably the greatest super paper Mario is coming to switch

[00:46:46] [SPEAKER_03]: Super Mario RPG remake obviously

[00:46:49] [SPEAKER_03]: I don't know

[00:46:50] [SPEAKER_03]: They did I guess they did a remake of links awakening

[00:46:55] [SPEAKER_00]: Oh, yeah, that's another one. Yeah

[00:46:57] [SPEAKER_03]: Same with just great. I played that it was fantastic

[00:47:01] [SPEAKER_03]: I don't know isn't Aquarine of time too much of a sacred cow like I

[00:47:06] [SPEAKER_03]: would I bet that they would remake a

[00:47:10] [SPEAKER_03]: Link to the past which doesn't need to be remade. I think that game stands a test of time

[00:47:15] [SPEAKER_03]: But I just don't know if they would go back to Aquarine of time

[00:47:19] [SPEAKER_03]: They did like that sort of HD remaster for

[00:47:23] [SPEAKER_03]: the

[00:47:23] [SPEAKER_00]: Nintendo DS but the reason I think that they might is because

[00:47:27] [SPEAKER_00]: Look at the undertaking of Breath of the Wild two of tears the kingdom

[00:47:33] [SPEAKER_00]: Is that what a seven year dev cycle?

[00:47:38] [SPEAKER_02]: Choose of the kingdom or six years

[00:47:41] [SPEAKER_02]: It was a long time

[00:47:43] [SPEAKER_00]: So six years

[00:47:45] [SPEAKER_00]: So I imagine in tendons like

[00:47:49] [SPEAKER_00]: We need more Zelda stuff that takes less than

[00:47:53] [SPEAKER_00]: Like six years to make right

[00:47:57] [SPEAKER_00]: Like obviously they're gonna make their next tent pole new Zelda thing whatever

[00:48:01] [SPEAKER_00]: Which is gonna be who knows five six seven years from now eight years from now it could be it could be that

[00:48:06] [SPEAKER_00]: Do it could be that far away which is insane to think about

[00:48:11] [SPEAKER_00]: But in the meantime like they're they're gonna have to figure out other stuff to do with that franchise and I'm guessing

[00:48:16] [SPEAKER_00]: It's gonna be remakes so

[00:48:18] [SPEAKER_00]: What ones do they choose? Do they like do the old ones like links awakening or do they go to n64 and

[00:48:24] [SPEAKER_00]: Grab like Majora's mask or something. I would love that but

[00:48:28] [SPEAKER_00]: That's cuz I'm in my mid 30s so

[00:48:31] [SPEAKER_03]: Majora's mask I think would be cool. I don't know what they do honestly because with an intendous which online

[00:48:38] [SPEAKER_03]: A bunch of those games are on there that's true. Yeah, yes, you know

[00:48:43] [SPEAKER_03]: So it's hard to say like for for an intendou what makes more sense adding something to Nintendo switch online or making a remake

[00:48:51] [SPEAKER_03]: Um

[00:48:53] [SPEAKER_03]: Probably which are one they have

[00:48:54] [SPEAKER_03]: Easier rights to even though it's our own IP whatever, but yeah come back to resin evil too

[00:49:02] [SPEAKER_03]: Playing this remake

[00:49:03] [SPEAKER_03]: I'll be honest. I've never really been interested in resin evil

[00:49:07] [SPEAKER_03]: I am a total wimp when it comes to horror and this game is just gross dude shooting dudes heads open

[00:49:13] [SPEAKER_03]: And just watching brains pull out. It's gross as heck right, but I got to say

[00:49:18] [SPEAKER_03]: It's making me really curious in resin evil for remake and resin evil village

[00:49:23] [SPEAKER_03]: So I think if I were to pick up other resin evil games, it'd be those ones for sure

[00:49:29] [SPEAKER_03]: So yeah, I don't know. I kind of feel like

[00:49:32] [SPEAKER_03]: Let's see impact on the industry

[00:49:35] [SPEAKER_03]: Having these types of remakes is a really good way

[00:49:38] [SPEAKER_03]: I think of getting people into long-azusting franchises

[00:49:43] [SPEAKER_03]: People like me who have avoided them because whatever reason they're like, oh, yeah

[00:49:47] [SPEAKER_03]: I don't know if that's for me right and then finally resin evil 2 remake was on sale for like seven bucks

[00:49:52] [SPEAKER_03]: I was like fine. I'll do it, you know

[00:49:54] [SPEAKER_03]: But now it's make me think about spend more money on resin evil games

[00:49:58] [SPEAKER_03]: So I think that's the other part of impact on the industry for remakes in for resin

[00:50:02] [SPEAKER_03]: able to remake specifically it's at

[00:50:05] [SPEAKER_03]: This is how you rope in more people

[00:50:07] [SPEAKER_03]: This is how you get more people interested in your franchise

[00:50:11] [SPEAKER_00]: Yeah, Jake. I think you like are a four remake even better

[00:50:14] [SPEAKER_00]: To be honest

[00:50:15] [SPEAKER_03]: Probably would and then you know I think I told you this. I don't know if I said it on the podcast

[00:50:20] [SPEAKER_03]: But I have previously up until resin evil 2. I've had this weird relationship with resin evil where I'm a huge fan of watching speed runs

[00:50:28] [SPEAKER_03]: And so I've seen most of resin evil village already just with people speed running it

[00:50:35] [SPEAKER_03]: And even resin evil 4 there's some people that in the dark souls community that we're running

[00:50:41] [SPEAKER_03]: Hitless challenges right playing the game without taking a single like tick of damage from enemies

[00:50:47] [SPEAKER_03]: Which is just mind-boggling but now like now that I've actually played a game which is different

[00:50:52] [SPEAKER_03]: Then watching the speed run and like

[00:50:54] [SPEAKER_03]: Okay, like okay. I could do this. I could probably get into R.E.4

[00:51:01] [SPEAKER_00]: You should do it

[00:51:03] [SPEAKER_00]: See you rather than later

[00:51:05] [SPEAKER_00]: Yeah, sooner than like two years from now

[00:51:09] [SPEAKER_00]: Yeah, well Jake any other thoughts on resin evil 2 remake

[00:51:15] [SPEAKER_03]: It's solid it is dirt cheap all the time now so I think if you're somebody like me

[00:51:22] [SPEAKER_03]: Maybe just pull the trigger on it pull up a walk through if you want to

[00:51:26] [SPEAKER_03]: I've used a walk through for some parts especially the part that I was

[00:51:30] [SPEAKER_03]: Complaining about because I felt like it was just as long and winding road to nowhere

[00:51:35] [SPEAKER_03]: And you don't have and what I think is really remarkable about this game is that it's actually not that long

[00:51:40] [SPEAKER_03]: You know

[00:51:41] [SPEAKER_03]: I think I'm coming in on like

[00:51:43] [SPEAKER_03]: 10 hours maybe just to complete the campaign my first time through which is

[00:51:49] [SPEAKER_03]: Lovely. That's a lovely length of time

[00:51:51] [SPEAKER_00]: I agree well ladies and gentlemen this has been another episode of the pre-order bonus podcasts are special spooky Halloween episode

[00:51:58] [SPEAKER_00]: Q bats flying out of a cave sound

[00:52:03] [SPEAKER_00]: You could find us on Twitter

[00:52:05] [SPEAKER_00]: slash x at pre-ordercast me at

[00:52:08] [SPEAKER_00]: Master Nerick Jake at Jacob underscore chip to batin

[00:52:11] [SPEAKER_00]: Join our discord to chat about video games all day long if you want to stay in the nose stay in the conversation

[00:52:19] [SPEAKER_00]: in between

[00:52:20] [SPEAKER_00]: episodes

[00:52:22] [SPEAKER_00]: You can also join us on patreon patreon dot com slash pre-ordercast where you can get access early access to these

[00:52:29] [SPEAKER_00]: episodes

[00:52:30] [SPEAKER_00]: 24 to 48 hours early a couple days early there

[00:52:34] [SPEAKER_00]: You get access to jakes in the impressions and our special episode that we just put up are top the definitive list of the top 10 most jacked video game characters of all time

[00:52:45] [SPEAKER_00]: You can find that that's patreon only

[00:52:47] [SPEAKER_00]: Patreon.com slash pre-ordercast again if you want to support us

[00:52:52] [SPEAKER_00]: 5 bucks a month

[00:52:53] [SPEAKER_00]: Support says helps us out

[00:52:56] [SPEAKER_00]: Also leave a review if you like the show helps people find us and

[00:53:01] [SPEAKER_00]: Get the word out there on our show which is continuing to grow slowly but surely

[00:53:06] [SPEAKER_00]: It's all because of you guys. Thanks so much for listening and have a great night