Drill Dozer | GameFreak Making Games?!?!???!?!!1??
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On this episode of The 3DO Experience, we cover the early 90s PC adventure game The Lost Files of Sherlock Holmes to see how its held up! Proud Member of https://superpodnetwork.com/
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[00:00:00] Have you experienced the awesome power of the Panasonic Real 3DO System? Obviously.
[00:00:06] Presenting 3DO, the most advanced home gaming system in the universe. It's time to put away your toys.
[00:00:17] 3DO from Panasonic, Gold Star and Creative Labs. Anurou Peiss and 3DO.
[00:00:22] The graphics of Panasonic Real 3DO.
[00:00:29] 3DO.
[00:00:36] Greetings everybody! Welcome back to the 3DO Experience, the number one 3DO podcast in the world because we say it is.
[00:00:43] I am back. I'm not dead. The internet has been fixed. So I'm back. Thrak is back. And of course, as always, is Bill. Bill, how you doing?
[00:00:52] I'm doing wonderful. It's been, it's only been two days and I already feel exhausted, but that's just my life.
[00:01:00] Yeah, you say that every week.
[00:01:02] I know. And it's, it's probably something I should be concerned about, but I don't have time to be concerned right now. So, oh boy.
[00:01:11] Well, you're going through some life stuff, so it'll get better.
[00:01:14] Yeah. Yeah, that's true. It's also getting cold and that always kind of fucks me up a little bit.
[00:01:20] Ah, see, I love it. For audio listeners, I'm wearing my Vikings hoodie. You'll probably see it more than once in the colder months.
[00:01:27] So, cause when we came back, cause you know, I was gone for a week cause my brother got married in Virginia Beach for whatever reason.
[00:01:34] Uh, the trip wasn't too bad. It was a bit cold there. And by cold, I mean like it was in the sixties, but, um, couple days were like high seventies.
[00:01:43] So I was actually able to go in the water and swim a little bit, which was nice. It's the only reason I bothered to go out there. Um, but when we came back, it was like 55.
[00:01:53] So it was pretty chilly and I was like, yes, thank God. So I, I, I much prefer this like chilly cold weather. You know, I, I just, I tend to enjoy it more.
[00:02:04] So yeah, I screwed myself this morning cause, um, I didn't drive at all on Monday cause we had the day off. So my car had been sitting all day and I forgot the last time I drove it was the Saturday. Um, and it was like weirdly hot that day. It was like high seventies. So I had my AC on in the car and I forgot to turn it off.
[00:02:24] So I went, when I auto started my car this morning to defrost the window, the AC was blasted in the entire time. So it just made it worse. And I was like, fuck.
[00:02:32] Did it freeze it?
[00:02:34] Oh yeah. It was like 32 degrees this morning. So it was like all iced up and.
[00:02:37] Oh God.
[00:02:38] Yeah. So I remember to, uh, turn it to a hot.
[00:02:42] Did you scrape your windshield?
[00:02:46] Um, I get the scraper out.
[00:02:48] So it was, it wasn't thick enough that I needed the scraper. I just had to wait a few minutes on a full blast and it eventually came off.
[00:02:54] Oh, that's good. I remember once it was in my old car.
[00:02:57] I was driving and somehow the wind got all the windshield got all like frosty, but it was on the inside and not the outside.
[00:03:05] And I still have no idea why that happened because I wasn't blasting the AC if anything I had the heat on.
[00:03:11] So it was weird, but it's the only time that's ever happened to me.
[00:03:15] Huh?
[00:03:15] So yeah,
[00:03:17] yeah, I did.
[00:03:17] I did most of the driving to and fro Virginia beach and it was about, it's about nine and a half hours.
[00:03:24] So it wasn't, it surprisingly wasn't too bad.
[00:03:28] The drive to was pretty smooth until we got like right near Virginia beach.
[00:03:33] Cause I think they're like doing some construction on like the bridges and all that.
[00:03:37] So, and it was rush hours.
[00:03:39] The traffic kind of stopped a bit and we had to go through like a tunnel under the water.
[00:03:43] It was like a whole thing, but the drive back was incredibly smooth.
[00:03:47] Like didn't run into like any traffic at all, except getting out of like Norfolk and Hampton.
[00:03:53] So yeah, it's really funny.
[00:03:55] Cause like the second you start going North, the traffic just becomes the worst fucking shit.
[00:04:00] Like you'll ever see.
[00:04:02] Yeah.
[00:04:02] Yeah.
[00:04:03] And it was interesting.
[00:04:04] Cause like when we were driving back, we saw like a bunch of like North Carolina license plates,
[00:04:09] like a lot to where it was noticeable.
[00:04:11] And I think if I remember correctly, cause when we drove down, it was when Milton was coming through like Tampa and all that stuff.
[00:04:20] So, um, oh yeah, I never showed you guys the pictures, but, um, the, the Airbnb we were at the balcony,
[00:04:26] like the beach was right there.
[00:04:27] Like it was gorgeous.
[00:04:28] And that night when Milton came in, um, like, I mean, it was down in Florida, but we were getting like really aggressive waves and wind,
[00:04:37] like just coming up from it.
[00:04:38] So, which was, which was neat to see.
[00:04:41] And it was very loud, but yeah, no damage or anything, obviously.
[00:04:46] Um, yeah, nothing like what's going on down south around the Carolinas and, uh, Florida.
[00:04:51] No, no, not at all.
[00:04:53] And that's probably why I saw those North Carolina license plates.
[00:04:55] Cause they were coming up cause they got hammered.
[00:04:58] Um, but I was thinking, I was like, why are they coming all the way up to Ohio?
[00:05:01] Unless I don't know if maybe they had reason to.
[00:05:03] So a lot of them are just fleeing the area.
[00:05:06] It's, it's bizarre down there right now.
[00:05:08] Yeah.
[00:05:09] Yeah.
[00:05:09] I guess they can afford to flee.
[00:05:11] So that's, that's a whole thing.
[00:05:13] I feel bad for people who get, um, stuck in those areas and that's like, it's hard for them to afford to leave, you know,
[00:05:22] but, uh, it's a complicated situation down there.
[00:05:27] And, and being in Virginia beach, like watching the local news from time to time, that's really all they talked about.
[00:05:32] It was like, people were still dealing with Helene and then Milton comes in, you know, getting killed by a fucking board game hurricane.
[00:05:40] Yeah.
[00:05:41] Yeah.
[00:05:43] What's next?
[00:05:44] Uh, Bradley.
[00:05:46] Well, I think it's Nadine.
[00:05:48] Oh yeah, that's true.
[00:05:49] But if I remember correctly, Nadine was just kind of like in the Atlantic and wasn't planning to do anything.
[00:05:56] So, but I don't know.
[00:05:57] I live in Ohio, so I don't really worry about it that much.
[00:06:01] Yeah.
[00:06:01] We oddly don't get a lot of up in new England.
[00:06:04] It just kind of new England.
[00:06:05] It's just kind of its own weirdness.
[00:06:07] I think it's because you're so far North that the, uh, the water temperature doesn't get as high up there.
[00:06:13] That would be my guess.
[00:06:15] And if I remember correctly, hurricanes, they start around like, say like, um, like either like on, like on like Africa and come West or down, say like near South America and come up.
[00:06:27] So, and usually by the time, you know, they get to say where you or me are, it's usually just a bunch of rain with anything.
[00:06:34] Yeah.
[00:06:35] We'll rarely get a big, usually it's a tropical storm.
[00:06:38] Occasionally we'll get a hurricane, but it's so like you and far between.
[00:06:42] I mean, we're more prone to snow storms up here, but even then we haven't had a major snow storm in a couple of years.
[00:06:48] Yeah.
[00:06:49] Where I sit is like right in tornado Valley.
[00:06:51] So, and that's the thing.
[00:06:53] We've never had a tornado like directly near us.
[00:06:57] I'm knocking on the wood.
[00:06:58] Um, there's been some like to the North of us that have been like really bad, but we've, I think it, I think it's because we're kind of in a valley.
[00:07:06] So we get to avoid a lot of that stuff, you know, on the plus side, you avoid the tornadoes, but then on the downside, when there's like droughts, the rain will just kind of go right past us.
[00:07:16] So, but it is what it is.
[00:07:19] Um, I did a little bit of gaming while I was down there, started up a Shin Megami Tensei four.
[00:07:24] Thanks.
[00:07:25] Um, probably not the best game to play when you're chilling on vacation, but you know, it's kind of a stressful game.
[00:07:32] Yeah.
[00:07:33] I got past the Minotaur, which was, that was a tough fight, but I was able to get past them.
[00:07:37] I had to do quite a bit of work, but I did.
[00:07:40] And then ever, and after that, I kind of put the game down because that took a lot out of me.
[00:07:44] So who knows?
[00:07:46] I may never return to it.
[00:07:47] It's a very good game though, but it, but it is what it is.
[00:07:51] The whole time I was down there, I was just thinking about one game because I started it before I left and, um, and I, and I finished it today, but I'm working on the little
[00:08:01] extra mode in it that I'll honestly, I'll probably finish it as soon as we're done with this.
[00:08:05] And that is silent Hill two for the, for the Xbox, which for some reason they subtitled restless dreams.
[00:08:13] I have, I have no idea why, because like dreams aren't really like a main theme of the game.
[00:08:20] Not really.
[00:08:20] I mean, it's like a subtle thing potentially.
[00:08:23] Um, but I guess they just wanted that version to be special or something.
[00:08:27] But if I remember correctly, it's the director's cut that they released for PS2.
[00:08:32] It's the same version as that.
[00:08:33] Yeah.
[00:08:34] It's kind of like how, uh, Onimusha had Genma Onimusha on the Xbox.
[00:08:38] Oh yeah, it did.
[00:08:39] That's weird, but I'm never going to play on it.
[00:08:43] It's weird though, because like metal gear solid two, um, so they had a metal gear solid two substance on
[00:08:49] Xbox.
[00:08:50] And for some reason that's like one of the few infamous, um, bad Xbox ports compared to the
[00:08:55] PS2 version.
[00:08:56] Yeah.
[00:08:56] I've heard that.
[00:08:57] Cause that was the, again, I think that was the special edition.
[00:09:00] Yeah.
[00:09:00] PS2 got it as well.
[00:09:02] Yes.
[00:09:03] So the original was sons of Liberty.
[00:09:05] And then they did like substance kind of like how they, for, um, for metal gear solid
[00:09:10] one, they had metal gear solid one and then metal gear solid one integral.
[00:09:13] I believe it was in Japan only.
[00:09:16] We didn't.
[00:09:17] So it's confusing.
[00:09:19] Apparently integral is actually the version we got over here.
[00:09:22] Sort of like we got sort of a weird mix mash of like both of them.
[00:09:26] It's kind of like when they do like final fantasy 10 and then final fantasy 10 international
[00:09:30] edition or whatever.
[00:09:31] Yeah.
[00:09:32] Yeah.
[00:09:32] Cause, um, cause integral in Japan, I actually imported just cause I was curious.
[00:09:36] It's like a weird hybrid of our version and like a newer version.
[00:09:41] Plus it has a bonus list that has VR missions, which we got separately over here.
[00:09:45] Yeah.
[00:09:47] And then like three, three was like snake eater and then subsistence.
[00:09:50] I think subsistence is like the best, um, bonus.
[00:09:54] Oh yeah.
[00:09:54] Love subsistence.
[00:09:55] That's how I played MGS three back in the day was on that.
[00:09:58] Fantastic.
[00:09:59] Still loved it.
[00:10:01] Snake versus monkey.
[00:10:02] Oh yeah.
[00:10:03] But yeah.
[00:10:04] Silent Hill two wrestle streams.
[00:10:05] I will be doing a blog about this for super pod.
[00:10:08] So barring any specific details, I can say it was very good.
[00:10:13] Like this was the first time I beat silent Hill two.
[00:10:16] Um, it took me seven hours, short game.
[00:10:19] It is.
[00:10:20] It's more about the experience than anything.
[00:10:22] Yeah.
[00:10:23] And I had to realize that in fact, I had the thought at one point that I'm like, is this
[00:10:26] just a glorified walking simulator?
[00:10:29] But it's a little bit more than that.
[00:10:32] You know, more, not a huge amount more.
[00:10:34] There's more to it, but you're not wrong.
[00:10:37] Yeah.
[00:10:37] Cause the combat is very minimal.
[00:10:39] The puzzles aren't really that, um, difficult really.
[00:10:46] Um, I'd say the most difficult one is probably the coin puzzle at the very beginning where you
[00:10:51] have to put the coins in the right spot.
[00:10:53] Other than that, it's not like, it's not a challenging game in any way, but as you said,
[00:10:58] yeah, it's about the experience, the surreal, like storytelling, the atmosphere, the soundtrack,
[00:11:04] like the audio design is phenomenal.
[00:11:07] Like people had always like hyped it up and I never really saw the big deal, but now that
[00:11:11] I've played through it, I'm like, okay, I get it now.
[00:11:13] Like it does a really good job, um, with, with the audio stuff.
[00:11:17] And yeah, really liked it.
[00:11:19] I'm still not a hundred percent sure what happened.
[00:11:22] I have my theories, but you know, um, but we'll see, but I beat the main story.
[00:11:27] And then there's that little additional, uh, Maria section that I'm basically done.
[00:11:33] Like I got like the last major thing you need to get.
[00:11:36] And then I just need to go back to a specific place give and with that item.
[00:11:42] And then that basically finishes it.
[00:11:43] So I have like maybe 10 minutes of it left.
[00:11:46] Um, but yeah, it's a very good game and I do want to play the rest of the silent hill
[00:11:51] games.
[00:11:51] Uh, I've heard the remake is actually pretty good from what people are saying.
[00:11:56] Yes.
[00:11:57] Um, from what I've heard, the remake did a really good job of modernizing the game.
[00:12:02] Like everybody, everybody shat on Booper team and they actually pulled it off.
[00:12:06] Well, I was kind of in the same boat because I was like, what's the, what's the problem
[00:12:10] with Blooper team?
[00:12:11] Like I never understood it.
[00:12:12] And then, yeah, or blooper or whatever.
[00:12:14] And then, um, people had told me like the issues with their previous games.
[00:12:19] And I was like, so they're a dev that had a bit of an iffy track record when it came
[00:12:26] to horror stuff.
[00:12:26] And then they were given the keys to like one of the most beloved horror games of all time.
[00:12:31] Like you could see people being like, uh, being cautious, which I think is fair to think
[00:12:36] about with any remake, you know, being like, we're not sure about this.
[00:12:40] Right.
[00:12:40] Like, especially one of the most critically acclaimed games of all time.
[00:12:44] Exactly.
[00:12:45] Like Konami hadn't been making good decisions, hasn't made good, great decisions consistently
[00:12:50] for the last however many years now.
[00:12:53] Like Blooper team's track record wasn't great.
[00:12:55] I get why people were concerned.
[00:12:56] And I was too.
[00:12:58] Cause we're like, oh, if they fuck this up, are we done?
[00:13:01] Like, is this it kind of thing?
[00:13:02] Um, I'm glad they didn't fuck it up.
[00:13:04] At least from what people have said, they've been really enjoying it.
[00:13:07] Um, and I, and I've heard they've like doubled the length of the game.
[00:13:11] That's about like 15 hours now, as opposed to this, which is like seven.
[00:13:15] Um, so I'd be curious to see how they extend it.
[00:13:18] Cause they said it's a time console exclusive for about a year.
[00:13:22] So my guess is this time next year, it'll probably come to Xbox and then I'll play, I'll
[00:13:26] play it then.
[00:13:27] And then we'll see.
[00:13:29] Um, and yeah, it, it, it, and again, it's for some reason gotten thrown into the weird
[00:13:36] like gooning discourse now with like the whole Angela thing.
[00:13:40] Like I kind of got caught in that.
[00:13:42] Well, I was wild.
[00:13:44] Cause I got kind of caught in it because since I was, you know, down on the vacation
[00:13:50] in Virginia beach, I didn't always have a lot of stuff to do.
[00:13:53] So I would just sit there on my phone and I saw this stuff happening and I was just like,
[00:13:57] what the heck is this?
[00:13:58] So I made a little comment.
[00:14:00] I think it was quest 64's stuff.
[00:14:01] Hi quest.
[00:14:02] Uh, he has a list of the show.
[00:14:03] Um, and I just like commented a thing under it and it kind of sparked this weird discourse,
[00:14:10] you know, like I got hate quote tweeted for the first time, which is awesome.
[00:14:14] Uh, that, that lady hate quote tweeted a lot and finding out that was a lady blew my mind.
[00:14:20] Cause I'm like, this is probably just some weird dude.
[00:14:22] And they're like, no, it's a woman.
[00:14:23] I'm like, really?
[00:14:25] Like that blew my mind.
[00:14:27] But regardless of that, it was fucking weird.
[00:14:30] It was funny.
[00:14:31] She was going this far out of her way, arguing with a mean account.
[00:14:34] Like, yeah, though quest can be serious sometimes, but I think it's all toning tongue in cheek
[00:14:41] though.
[00:14:43] At least that's the vibe I get from quest.
[00:14:45] That was one of his like rare serious like posts too.
[00:14:48] Yeah.
[00:14:49] Yeah.
[00:14:49] And the thing is now I've played through the original game.
[00:14:54] And so like, I know the whole kind of deal with Angela, like her character and everything.
[00:14:59] Right.
[00:15:00] So people going out of their way to like modify her character model in the remake to appear
[00:15:07] hotter is weird as hell because it doesn't, it has nothing to do with her character.
[00:15:13] I mean, maybe debatably because she is a trauma victim and it's, it's never, well, the
[00:15:19] thing was a silent hill.
[00:15:19] It doesn't really fully explain anything.
[00:15:22] It just kind of gives you rough ideas for things and you kind of fill in the blanks.
[00:15:26] Both Angela, it's obvious.
[00:15:27] She's like dealing with some trauma and you can kind of guess what kind of trauma.
[00:15:31] So, and if it is what we're thinking, modifying her character model in the remake to appear
[00:15:37] more attractive is kind of like degrading and shitty.
[00:15:42] Also like I'm sitting here just like from like a realist like point of view and I'm sitting
[00:15:47] here thinking like there's nothing hot about silent hill in general.
[00:15:51] Like that is a game that is meant to fuck you up like in the, in the head.
[00:15:55] Like, like even the character they try to make attractive Maria, you know, like there's
[00:16:01] reason for it.
[00:16:02] You know what I mean?
[00:16:03] Like, like, like, yeah, exactly.
[00:16:06] She is.
[00:16:06] She's symbolism.
[00:16:07] But again, we won't get into, I don't want to say too much about the story because the
[00:16:10] remake is fresh.
[00:16:11] So there's probably a lot of people experiencing it for the first time.
[00:16:14] So, and now I've heard the rumor that they may be looking into remaking three.
[00:16:21] Which I wish they would do one because three is a direct sequel to one.
[00:16:26] One technically got remade if you, but it's like, it's like a very loose interpretation
[00:16:32] of one.
[00:16:33] If you count shattered memories, I call it an adaptation.
[00:16:37] Kind of the same thing I would say like Dracula X is Toronto of blood.
[00:16:41] Yeah.
[00:16:41] It's an adaptation.
[00:16:42] It's not the same thing.
[00:16:44] You know, it's like, it's like the homemade version.
[00:16:47] It's a very, it's like shattered memories.
[00:16:49] Oh yeah.
[00:16:50] I think, I think shattered memories is really fucking cool.
[00:16:52] Like the way the game is like paced and set up.
[00:16:55] Like I found it like to be a fascinating experience.
[00:16:58] But is it an amazing game?
[00:17:01] No, but I think it's not bad.
[00:17:02] Like of all the teams, the post team silent games, it's probably the best or one of the
[00:17:08] best ones.
[00:17:09] I don't like origins, but I haven't played origins.
[00:17:12] So I can't say climax did a very good job on those two games.
[00:17:16] Like for the first two games, post team silent, we were actually in pretty good hands.
[00:17:22] Even homecoming is not bad.
[00:17:24] Like double helix made a very solid game.
[00:17:26] It's just a very action heavy game and not super silent hillish.
[00:17:29] Yeah.
[00:17:30] Silent Hill is not action at all.
[00:17:31] Like silent hill two, like silent hill two.
[00:17:34] I, I don't think I even bothered using like guns until like I got to the second boss.
[00:17:41] Cause at that point you kind of need them.
[00:17:44] But, and even then I would just like, I, most of the time I just hit things with the steel
[00:17:48] pipe.
[00:17:49] Yeah.
[00:17:49] It worked.
[00:17:50] Like there was really no reason to use the gun until I got like right near the end of
[00:17:54] the game.
[00:17:55] And I had just had so much resources.
[00:17:57] I'm like, yeah, I might as well just use, I had like 300 handgun bullets at one point.
[00:18:01] I'm like, am I as well just start using these?
[00:18:03] I'll, I'll argue the action in homecoming gets a bit of a pass though.
[00:18:07] Cause you are playing as like an ex soldier.
[00:18:09] So it kind of makes sense.
[00:18:11] It's still not great, but I give homecoming a bit of a pass.
[00:18:15] Downpour was the one that were, it was really kind of like, ew, they fucked this up pretty
[00:18:19] hard.
[00:18:19] Yeah.
[00:18:20] Yeah.
[00:18:20] I think what helps origins and shattered memories is their lead designer was Sam Barlow.
[00:18:26] Yeah.
[00:18:26] Who, who has now been proven to have a really good track record with like horror and more
[00:18:31] kind of suspenseful stuff with like her story and immortality.
[00:18:35] You know, I'll go on forever about how great immortality was.
[00:18:38] Um, but like knowing that he was tied to like some of the more well-received post team silent,
[00:18:44] silent Hill games makes a lot of sense.
[00:18:46] So I do have homecoming and downpour for the three 60.
[00:18:50] Um, and I would like to give them both a try.
[00:18:52] I've never played them.
[00:18:54] So, you know, homecoming, I'll know if I'll start it this soon.
[00:18:59] Maybe I'll save it.
[00:19:00] But homecoming is the one I've been curious to try the most cause people do enjoy it.
[00:19:05] Or at least it seems people do like it overall more than some of the other ones, but downpour
[00:19:11] people hate, which makes me kind of want to try it even more.
[00:19:14] Cause I'm like, Ooh, what's bad about it?
[00:19:15] But now that I've gotten one of the iconic titles and like the iconic silent Hill title
[00:19:21] done now, now I really want to dive through the rest of them to see how it compares.
[00:19:25] Yeah.
[00:19:26] I think homecoming, the general consensus with most people is that it's a good game, just
[00:19:30] not a very good silent Hill game.
[00:19:32] Yeah.
[00:19:32] And that's fair.
[00:19:33] Maybe it's like, I don't know, like Resident Evil five or something where it's a bit divisive,
[00:19:39] but it's not generally.
[00:19:41] Whereas downpour could be the six where people don't really hate the game.
[00:19:45] The problem with downpour is they were trying really hard to be good, but they just, everything
[00:19:50] they did was just so half-assed.
[00:19:53] Yeah.
[00:19:54] And it was made by some random team in the Czech Republic who had made like one game
[00:19:58] before that.
[00:19:59] So they didn't even have a track record.
[00:20:01] Like double Hillex had a track record at least.
[00:20:03] Oh yeah.
[00:20:03] Yeah.
[00:20:04] Both pre and post.
[00:20:06] Yeah.
[00:20:07] A lot of people will give the game crap too, because it was the first one without a Kira
[00:20:10] Yakimoka or Yakimoko, whatever the composer.
[00:20:14] Oh, he didn't, he didn't do the soundtrack for homecoming.
[00:20:16] No, he did homecoming.
[00:20:18] The first one he didn't do was downpour.
[00:20:20] Oh yeah.
[00:20:20] That's got to hurt.
[00:20:21] Well, here's actually my, the thing I will actually defend.
[00:20:24] They got a Daniel light, the guy from a Dexter to do the soundtrack.
[00:20:28] Oh, that's a good check.
[00:20:30] He did a really good job.
[00:20:32] Like people, a lot of people will shit on the game because of that, but I'm like, I
[00:20:35] don't think they listened to the music because he really did his homework and actually tried.
[00:20:39] And I think he, if anything, it's probably one of the better aspects of that game.
[00:20:46] He also did a book of memories.
[00:20:49] So there's that.
[00:20:51] That's such a weird game.
[00:20:53] It is.
[00:20:54] Way forward made a 3d game and it was not very good.
[00:20:58] Yeah.
[00:20:58] They made a dungeon crawler based on silent hill for the PlayStation Vita and it, and shocker
[00:21:06] that wacky shit didn't work.
[00:21:09] No.
[00:21:10] And now it's actually one of the hardest games in the series to find because Vita.
[00:21:13] Yeah.
[00:21:14] I don't think I'll ever play it.
[00:21:16] So if I find a copy for cheap, I might, but I'm not hunting it down right now by any means.
[00:21:23] No worries.
[00:21:25] Anyways.
[00:21:26] Yeah.
[00:21:26] So silent hill, um, I will probably keep going through the series probably just, you know,
[00:21:31] slowly over time.
[00:21:32] Like I want to try to hunt down the original, but again, I think silent hill one deserves
[00:21:36] like a proper modern remake.
[00:21:38] Cause you know, like, cause it's just such an interesting thing, you know?
[00:21:43] And cause that silent hill three getting a remake.
[00:21:46] I get it.
[00:21:47] Like silent hill three people argue like, which is better two or three, right?
[00:21:50] All the time.
[00:21:52] Um, and three definitely deserves a remake, but I think one would help because I believe
[00:21:58] I could be wrong on this, but the main, but the protagonist in silent hill three is Heather
[00:22:02] Mason who is the daughter of, uh, was his name Harry Mason in the original silent hill.
[00:22:08] So there's a direct tie there because the only complaint I could find about silent hill two
[00:22:14] was people complaining that it wasn't directly tied to the original silent hill.
[00:22:19] Yeah.
[00:22:20] But even then that's such a.
[00:22:23] Unrelevant complaint in reality.
[00:22:26] Yeah.
[00:22:26] Yeah.
[00:22:26] Unless you get the alien abduction ending.
[00:22:29] He appears in the game then.
[00:22:31] Yeah.
[00:22:32] I love the endings cause they're always so fucking great.
[00:22:35] Yeah.
[00:22:36] I did look up all the other endings and the, the one with the dog dog at the computer is
[00:22:40] incredible.
[00:22:42] I don't know if the remake kept all those silly endings.
[00:22:44] I hope they did.
[00:22:45] Cause those are fucking great.
[00:22:49] Um, yeah.
[00:22:50] Other than that though, uh, news recently, um, uh, no boy Matsu's officially retired.
[00:22:57] Yeah.
[00:22:58] I mean, he was always kind of semi-retired anyways, or at least I think he had described himself
[00:23:02] as like semi-retired, um, like, like when he became a contractor essentially where he's
[00:23:08] like, eh, I've, you know, he's like, he's done most of what he wanted to do.
[00:23:12] So he's good.
[00:23:13] He basically, he would just come out of retirement to do a Sakaguchi game and then he would go
[00:23:18] back to doing his music stuff elsewhere.
[00:23:20] Yeah.
[00:23:20] Yeah.
[00:23:21] Freelancer basically.
[00:23:22] Um, but yeah, he has announced that, uh, oh fuck, I forget what it's called top of my
[00:23:27] head now.
[00:23:28] Fantasian, Neo, whatever, Neo dimensions, whatever the hell is his last game.
[00:23:32] Um, I think he said as something relating to health issues, I think.
[00:23:37] Yeah.
[00:23:37] I mean, it's gotta be a lot, especially how much like people forget he did the first nine
[00:23:42] final fantasies like by himself.
[00:23:45] Oh yeah.
[00:23:45] Like the band has put in the work.
[00:23:47] Um, so for him to hopefully enjoy some years of retirement, hopefully it's not just, you
[00:23:53] know, him dealing with health issues for like 10 years and then passes, which tends to be
[00:23:58] a lot of retirements.
[00:23:59] Unfortunately, hopefully he's able to chill a little bit and, um, enjoy, enjoy his time
[00:24:04] because he's earned it.
[00:24:05] He's more than earned it.
[00:24:06] Oh yeah.
[00:24:06] I still, it's, it's arguable that I still think he might be the greatest composer in gaming
[00:24:11] like history.
[00:24:13] He's definitely a, hmm.
[00:24:15] Um, yeah, people refer to him as like the Beethoven, which I could see that for sure.
[00:24:20] Um, I mean, you could make cases for certain guys being more influential than him, like
[00:24:26] say like a Koji Kondo, but, but, but as far as like establishing the type of sweeping, uh,
[00:24:34] RPG music that we know that we like expect from, you know, final fantasies or whatever, like,
[00:24:41] you know, JRPG soundtracks, it's basically Uematsu and, um, the, the guy from dragon quest.
[00:24:48] I forget his name off top.
[00:24:49] Oh, uh, yeah.
[00:24:51] The, the least remember memorable of the, of the three.
[00:24:53] I mean, his say what we will about him as a, as a person, which there's a lot of bad
[00:24:59] things to say, um, his contributions to, uh, video gaming as far as like the soundtracks
[00:25:06] and all that and, and helping to respect, uh, or helping to establish respect for the
[00:25:12] soundtracks.
[00:25:13] You have to give him some credit.
[00:25:14] Oh, uh, Koichi, uh, Sugiyama.
[00:25:17] Sugiyama.
[00:25:18] Sugiyama.
[00:25:18] That's right.
[00:25:19] Cause, cause, cause funnily enough, um, I believe his, uh, classical like rendition of
[00:25:26] dragon quest four was the first, um, concert ever held.
[00:25:31] That was pure video game music.
[00:25:33] So, and, and yeah, Sugiyama was very influential in just like video game composing in general.
[00:25:40] And even Uematsu would say that he was an influence, but I think Uematsu's influence has
[00:25:45] extended even beyond Sugiyama's, you know, I think Uematsu was like one of the first to
[00:25:51] really like bring in like weird kind of outlandish, uh, styles.
[00:25:56] Like he was big into bringing, bringing, uh, prog elements into like video games.
[00:26:00] He was a big fan of Emerson, Lake and Palmer as was I.
[00:26:03] Um, yeah, I, I view it as like Sugiyama is like the Baroque style.
[00:26:09] I mean, if you listen to dragon quest music, it has sort of like a Baroque early classical
[00:26:13] sort of vibe to it.
[00:26:15] And then Uematsu was like classical and then going into like romantic and even maybe early
[00:26:20] 20th century type of stuff.
[00:26:22] Like he was able to adapt with the times where Sugiyama just kind of stuck to what worked,
[00:26:26] which was perfectly fine.
[00:26:28] I mean, most of the dragon quest soundtracks are great, but Uematsu is kind of in a league
[00:26:33] of his own.
[00:26:33] So for me, like beyond him with like Uematsu, like my, I, I know it's like, it's a debated
[00:26:40] opinion of what his finest work is.
[00:26:41] I'm still a firm believer that FF eight is his strongest soundtrack just cause that's
[00:26:46] the one where he really like went outside of his like comfort zone and was doing some
[00:26:50] really different stuff.
[00:26:52] Yeah.
[00:26:52] Like my favorite, uh, suit, uh, Uematsu piece.
[00:26:56] I almost said Sugiyama.
[00:26:57] That's a different one.
[00:26:58] Uh, my favorite Uematsu piece.
[00:27:00] It could just be like recency bias, but it's, um, the main theme to lost Odyssey.
[00:27:06] I love that theme song to bits and that whole soundtrack is, is phenomenal.
[00:27:11] Um, and then apparently whenever people would compliment him on lost Odyssey, he always was
[00:27:17] very happy about that because he was always especially proud of it and people didn't talk
[00:27:22] about it as much.
[00:27:23] So no, it was a very overshadowed game.
[00:27:26] Like same with blue dragon.
[00:27:27] Like honestly, like when the last story came out, people were like hyping that one up because
[00:27:32] it was on a Nintendo console and people actually were talking about it and arguably it has a
[00:27:37] great soundtrack, but I think that's his weakest out of the big three he did for a
[00:27:41] mist Walker miss Walker at the time.
[00:27:43] Yeah.
[00:27:45] I still think all three of those games need to come back.
[00:27:47] I mean, blue dragon and lost Odyssey are available on the series through backwards compatibility,
[00:27:52] but like last story at the very least, that one needs to leave the week because it'd be nice
[00:27:57] to give those games another chance.
[00:27:58] And who knows if Fantasian does really well, maybe, um, maybe mist Walker will actually
[00:28:04] go through the past.
[00:28:05] Uh, Sakaguchi will actually be like, you know what?
[00:28:07] Let's take some of these games and bring them up.
[00:28:09] Why not?
[00:28:10] People seem to want my old stuff.
[00:28:12] People always forget too.
[00:28:13] He did, um, he did the smash brothers brawl theme.
[00:28:16] Oh, and I love the smash brothers brawl theme.
[00:28:19] It's so fucking good.
[00:28:21] It's so epic for no reason.
[00:28:23] And I fucking love it.
[00:28:24] Well, you got to remember when the brawl trailer first dropped, like the original E3 trailer,
[00:28:30] right?
[00:28:30] Where it starts with like the GameCube models and then they upgrade to the Wii models.
[00:28:34] And then that music starts playing like that E3 brawl trailer is like one of the hypest
[00:28:40] trailers I've ever seen in my life.
[00:28:41] Like that's the one that ends with warrior fucking nuclear bombing.
[00:28:45] Everybody.
[00:28:46] It does not.
[00:28:47] It ends with snake.
[00:28:48] Oh, right.
[00:28:49] Yeah, that's true.
[00:28:49] I forgot about the like Wario shows up and nuke farts everybody.
[00:28:52] And then it cuts to the solid snake stuff.
[00:28:54] Yep.
[00:28:54] That's true.
[00:28:55] It comes out of the box.
[00:28:56] And that's, that was the freak out moment where it's like, holy shit.
[00:29:00] Like a few more party characters.
[00:29:02] Yeah.
[00:29:03] And then, and then Sonic later on.
[00:29:05] And then I remember if willed Sonic into existence.
[00:29:08] If I remember both of them were, were at least talked about for melee.
[00:29:13] Like I think Sonic was brought up for melee, but they just couldn't figure it out at the
[00:29:17] time.
[00:29:18] And Kojima asked for snake in melee, but by the time he asked, they were too far in development.
[00:29:23] Oh yeah.
[00:29:24] To add him in.
[00:29:24] So, so they were already in the, in the working stages, but.
[00:29:28] You can tell Sonic was a very late addition to brawl though, especially considering how,
[00:29:32] when he shows up in the subspace emberspace.
[00:29:35] Yeah, that is true.
[00:29:37] Cause it's legit like right at the end.
[00:29:39] He just kind of, he's like, Hey, I'm here.
[00:29:41] But it makes sense.
[00:29:42] Cause it's like, if you're going to do third party characters, that's like the immediate
[00:29:45] first one.
[00:29:45] Oh yeah.
[00:29:46] So.
[00:29:48] Damn.
[00:29:49] We're all, I love, we brought up, we brought up metal gear in two completely different scenarios.
[00:29:54] Yeah, we did.
[00:29:56] I still love when snake appears in the subspace emberspace because it's just the box.
[00:30:00] Oh yeah.
[00:30:01] See, that's another series.
[00:30:02] I need to like sit down and play all of them.
[00:30:04] So hopefully when they do the, the second metal gear collection and then we can finally
[00:30:09] get MGS four off the PS three, then I'll probably buy that and then play through all of them.
[00:30:15] Cause I have just about all of them on Xbox already.
[00:30:19] So I haven't, I still haven't bought the version of the original yet.
[00:30:24] Cause I do have, um, twin snakes for the game cube, but.
[00:30:29] Yeah.
[00:30:29] There's, there's gotta be some weird reason why four is still stuck on PS three.
[00:30:35] I think it has to do with, there's a lot of like subtle references to PlayStation three
[00:30:41] in four for whatever, whatever reason.
[00:30:43] It's on a Blu-ray disc.
[00:30:45] Well, yeah.
[00:30:46] Cause there's the whole point in the, in the middle of shadow Moses where he's like,
[00:30:48] snake, you got to change the disc.
[00:30:50] Oh wait, we're on a PlayStation three console.
[00:30:53] And it's like, Oh yeah.
[00:30:54] You don't have to.
[00:30:55] And he's like, what are you talking about?
[00:30:56] I still think the best one is psycho mantis with his like, um, he's like, what's this
[00:31:01] hard drive, wireless controller.
[00:31:05] Like I can't take this.
[00:31:08] Some of those, I think you could still keep in there and it would be funny.
[00:31:11] It's not like twin snakes where that has too much Nintendo stuff baked into it.
[00:31:14] Yeah.
[00:31:14] They'd have to edit out.
[00:31:15] Cause I know when he's having his free code over, not being able to read you, they show
[00:31:18] a PlayStation one in the background.
[00:31:20] Oh yeah, that's true.
[00:31:22] They'd have to change that.
[00:31:23] But it's one of those things where they, they made that game.
[00:31:26] So pro PS three that it's kind of like, wait a minute.
[00:31:30] Yeah.
[00:31:30] I was trying to remember what the, uh, master collection volume two would be.
[00:31:36] Oh yeah.
[00:31:36] Konami, um, back in September, they confirmed that they are doing a second master collection,
[00:31:42] but they didn't say what was going to be in it.
[00:31:44] Yeah.
[00:31:45] That's why I'm curious.
[00:31:46] I can't wait for the three remake though.
[00:31:48] Just cause like now that I'm actually, we've gotten confirmation that Konami cares, um, enough
[00:31:54] to do remakes.
[00:31:55] I'm actually excited for twin snakes remake.
[00:31:58] I mean, not twin snakes, uh, snake eater remake.
[00:32:00] Yeah.
[00:32:00] Yeah.
[00:32:01] It'll be interesting to see how that goes.
[00:32:02] That's another one where like silent hill too.
[00:32:04] I'll wait for other people to play it.
[00:32:06] Let me know.
[00:32:07] Um, cause yeah, cause I thought I had heard with volume two, uh, the rumor was it would
[00:32:12] be, um, MGS four peace Walker and rising.
[00:32:21] It's a weird selection, but well, there's really no reason to do five.
[00:32:26] Like five's already on modern consoles.
[00:32:27] True.
[00:32:28] And like, what could you like that game isn't that old.
[00:32:31] And it's like, what could you do to like add to it?
[00:32:35] Like you're not going to get Kojima to go in and finish the story.
[00:32:38] So like, I don't know what, and they're not going to put survive on there.
[00:32:41] No.
[00:32:42] Well, I was thinking like portable ops.
[00:32:43] Cause that game's always forgotten about, but Kojima was never a fan of that game.
[00:32:49] Like people would ask him if it was in the Canon and he would say, he's like, eh, not
[00:32:53] really, but people like it.
[00:32:54] So sure.
[00:32:56] It's close enough.
[00:32:57] Like there's stuff in the background that could be Canon, but I think they would do peace
[00:33:03] Walker first because peace Walker is much more of a game than a portable ops.
[00:33:07] So peace Walker is like basically the, what was metal gear five for a long time.
[00:33:12] Oh yeah.
[00:33:14] And that's the thing.
[00:33:14] I have the HD collection of two, three and peace Walker.
[00:33:17] So that's why it's like when the first master collection came out, I felt no real desire
[00:33:22] to jump in because if I remember correctly, master volume one, like two and three are just
[00:33:27] the same versions that are on the HD collection for three 60.
[00:33:30] And that's already backwards compatible.
[00:33:32] So I felt no desire to get it.
[00:33:35] I still keep thinking of pulling the trigger to get MGS one.
[00:33:38] Cause you can get it separately, but I just don't think I've seen it on like a sale.
[00:33:41] Cause I'm like 20 bucks for a PS one game.
[00:33:44] I don't know.
[00:33:45] It's like, if it was like, I give it 10, it feels 10 bucks.
[00:33:49] I mean, I can't sure why not?
[00:33:50] That's not a bad price.
[00:33:51] Yeah.
[00:33:51] Cause like, I think the biggest disappointment was like the, uh, the HD collection on Vita
[00:33:57] doesn't have peace Walker.
[00:33:58] It's just two and three.
[00:33:59] So it's like, God damn it.
[00:34:00] Which is weird.
[00:34:02] Cause peace Walker was a PSP game, you know?
[00:34:03] Yeah.
[00:34:04] You think it would be perfect on the Vita, but they should have did like a separate,
[00:34:08] like re-release of peace Walker on Vita.
[00:34:10] Like, it probably would have been like the definitive version of that game.
[00:34:13] Probably.
[00:34:13] Cause that game was designed with two analog sticks in mind.
[00:34:16] It just doesn't use them.
[00:34:17] Yeah.
[00:34:18] I'm told the version on the HD collection is pretty good.
[00:34:20] It is.
[00:34:21] Especially the fricking monster hunter.
[00:34:23] What is shit for no reason?
[00:34:26] I don't know a thing about that.
[00:34:27] So there you go.
[00:34:29] Yeah.
[00:34:31] Uh, metal gear, metal gear, silent hill.
[00:34:33] Konami.
[00:34:34] Oh, Konami.
[00:34:35] Konami.
[00:34:35] The only other HD remaster that's coming out that has me intrigued is the Tomb Raider
[00:34:40] part, uh, four, five, and six.
[00:34:42] Yeah.
[00:34:43] I saw that.
[00:34:44] And I, I was like, Oh shit.
[00:34:46] I saw it.
[00:34:47] And I was like, angel of fucking darkness.
[00:34:48] How they're going to have to just make a new game at this point.
[00:34:51] Well, cause like, cause I played through the survivor trilogy.
[00:34:55] I think it's called like the newer ones really enjoyed all three.
[00:34:58] And I've been like, kind of wanting to go back and play the rest of them.
[00:35:01] And I have, what was the first of the crystal dynamics of legend?
[00:35:05] I think on three 60.
[00:35:06] Yes.
[00:35:07] Yeah.
[00:35:07] I got that on the Xbox store.
[00:35:09] It was like two bucks.
[00:35:10] I was like, that's why not.
[00:35:12] Right.
[00:35:12] And I'll probably, and I, and I got the, the remake of the original anniversary.
[00:35:16] And then what was the follow underworld?
[00:35:18] Thank you.
[00:35:19] So I want to play those.
[00:35:21] And then I was thinking of like going back and playing all the old ones.
[00:35:23] Cause then they did the one through three remaster.
[00:35:25] And I'm like, Oh, that'd be a good way to play those.
[00:35:28] I still haven't bitten the bullet on that yet.
[00:35:30] But then I was like, Oh, the four or five and six people don't really like those.
[00:35:34] So I was like kind of whatever on them.
[00:35:36] But then they announced that and I'm like, well shit, I might as well buy that.
[00:35:39] And then play all of them.
[00:35:40] I was just, when I saw that, I think it's cool to see.
[00:35:44] It is.
[00:35:44] I was just, I'm sitting here.
[00:35:45] Like when I saw it, I was just like, damn, they're going to have to do a lot of work to six
[00:35:49] because that game needs fucking health on so many levels.
[00:35:53] I, they probably did.
[00:35:54] I mean, to be honest, Angel of Darkness is kind of them re-releasing that in this remaster.
[00:36:00] It's not out till next year, right?
[00:36:02] Yeah, I believe so.
[00:36:04] Just when I saw it, my first thought was, is this a shadow drop?
[00:36:07] But it's not.
[00:36:09] But in any case, seeing that made me think, oh, we probably should start maybe doing that
[00:36:14] and looking into older games that maybe could use some help and re-releasing them and realizing
[00:36:21] that, oh, they could actually be better.
[00:36:22] But people don't seem to like four and five that much anyways.
[00:36:27] Last Revelation and Chronicles.
[00:36:30] Chronicles.
[00:36:31] Yeah.
[00:36:31] See, Last Revelation, some people don't like, some people don't.
[00:36:35] The ending is kind of what causes people to be divisive on it.
[00:36:38] Chronicles is just kind of like Elseworlds tales, like bonus shit.
[00:36:42] Like it's not, it's all kind of just side story stuff.
[00:36:45] Angel of Darkness doesn't know what the fuck it wants to be.
[00:36:49] Because that was, was that the last one Kor made?
[00:36:53] So I had someone ask me, they were like, they were, they, they knew nothing about it.
[00:36:57] They were like, why is Angel of Darkness considered so bad?
[00:36:59] I'm like, I'm like, think about it this way.
[00:37:01] The game was so bad that Eidos took it away from the company that made it and gave it to somebody else.
[00:37:07] Yeah.
[00:37:08] Isn't it like the safe, like saving is horrible in that game.
[00:37:11] It controls really bad.
[00:37:13] They put, there's like no, there's, they took the Tomb Raider out of the tombs.
[00:37:17] And now she's hanging on the city.
[00:37:18] Like for some reason it's mission impossible or Splinter Cell.
[00:37:23] Yeah.
[00:37:24] They added like RPG elements.
[00:37:25] So like Laura can't like move crates because she doesn't have enough stats to do.
[00:37:29] It's the dumbest bullshit.
[00:37:31] But that all that stuff feels like this remaster could fix all of that.
[00:37:37] Hopefully we still have yet to see.
[00:37:40] I mean, that's, I mean, that's going to be when that comes out.
[00:37:44] That's what everybody's going to be asking is, did they actually fix the game?
[00:37:48] Yeah.
[00:37:48] Ironically, I guarantee a ton of people are going to just like ignore four and five and
[00:37:52] be like, what about six?
[00:37:53] How did they fix six?
[00:37:55] Yeah, exactly.
[00:37:56] So, but I, I don't think it's a bad idea.
[00:38:00] I really don't.
[00:38:01] Oh, I'd be all for them fixing it just so there we could actually see possibly what that
[00:38:06] game's intent intended idea was.
[00:38:09] Cause it had apparently this big, like grand scaping, like idea that just never got finished,
[00:38:15] obviously because the game bombed so hard.
[00:38:18] Yeah.
[00:38:18] Yeah.
[00:38:19] So, so we'll see how like, uh, all these anti-woke people get mad at this new version
[00:38:23] of Laura Croft now.
[00:38:25] Yeah.
[00:38:26] Cause when, whenever they do anything with Laura Croft, there's always that weird small
[00:38:31] subset of people that just want to be sure that she's as hot as she always was.
[00:38:35] And it's like.
[00:38:37] No triangle boobs.
[00:38:38] Not my Laura Croft.
[00:38:39] Damn it.
[00:38:42] Just give her a big pier.
[00:38:44] Just, just give her pyramid heads like thing.
[00:38:46] Yeah.
[00:38:47] There's your, there's your triangle for you.
[00:38:50] It all comes back around.
[00:38:51] I always joke.
[00:38:52] Cause I was like, I'm like Laura Croft's Laura Croft's model in Tomb Raider one is like
[00:38:57] one of the most jank things you'll ever look at.
[00:38:59] And you know, people beat off to it too.
[00:39:02] Oh, probably.
[00:39:02] Well, they were demanding a nude code for so long to the point where the
[00:39:05] the dev team put a nude code into that makes Laura explode.
[00:39:11] It's great.
[00:39:11] Which is amazing.
[00:39:14] Yeah.
[00:39:15] That was, that was cool to see.
[00:39:16] And yeah, I need to, I need to keep digging through the, the Tomb Raider series.
[00:39:20] Cause I really enjoyed the new ones and people say the, the 360 trilogy isn't bad either.
[00:39:25] So.
[00:39:27] Legend's really good.
[00:39:29] Oh yeah.
[00:39:31] So I'll hopefully I will get to those.
[00:39:33] That's all I ever do is talk about games I want to play.
[00:39:35] And then I don't blame.
[00:39:36] That's just how gamers are these days.
[00:39:38] That's a podcaster.
[00:39:41] That being said, we should probably talk about the game that we were going to cover.
[00:39:46] Oh shit.
[00:39:46] We went 40 minutes.
[00:39:48] Yes, we have.
[00:39:49] But that's, that's just how 3DO goes.
[00:39:51] Um, but yeah, for this episode, we're, we're talking about the lost files of Sherlock Holmes.
[00:39:58] Fully titled the lost files of Sherlock Holmes, the case of the serrated scapel or serrated
[00:40:04] scapel.
[00:40:06] Oh yeah.
[00:40:06] Cause there is actually a sequel to this game, uh, that came out a couple of years later.
[00:40:11] Yes, there is.
[00:40:12] It's weird to think there isn't like, there's been quite a few attempts at making Sherlock
[00:40:17] Holmes games for consoles or just Sherlock Holmes video games in general.
[00:40:21] Um, but it feels like there's never really been one idea or like one series that kind of stuck.
[00:40:28] You know what I mean?
[00:40:29] Especially when you've had these other series adapt like other classic literary characters
[00:40:34] to video games and it worked just fine.
[00:40:36] You think that somebody would have tried it with Sherlock Holmes, especially when you had
[00:40:39] like Carmen Sandiego doing, doing her thing, you know, like nobody ever really found an
[00:40:46] idea with Sherlock Holmes.
[00:40:47] But I think this game has like a really good idea for one.
[00:40:52] It does.
[00:40:53] The, the, my, my one thing I'll say right off the bat about this game, that's kind of why
[00:40:59] I didn't get very far in it.
[00:41:00] It is very in depth with, uh, the amount of stuff you have to look at and it feels like
[00:41:09] a Sherlock Holmes adventure.
[00:41:10] That's why I guess that's the easiest way of saying it.
[00:41:13] Yeah.
[00:41:13] It's very, it's very slow.
[00:41:17] Yes.
[00:41:17] Um, but you know, point and click games tend to be kind of slow in general and especially
[00:41:22] for the mid early nineties.
[00:41:24] Yeah.
[00:41:25] But you would think like, Oh, point and click.
[00:41:27] Perfect.
[00:41:27] Makes sense.
[00:41:28] You can do like the mystery thing.
[00:41:29] And it does that.
[00:41:30] Like it has the really interesting opening, you know, like watching Jack the Ripper do
[00:41:35] his thing, um, to his thing.
[00:41:37] Um, and then, you know, Holmes is talking to Watson and then you go investigate the scene
[00:41:41] and all that stuff.
[00:41:43] You know, it does a good job setting the tone for like a Sherlock Holmes style mystery.
[00:41:48] But yeah, I feel like just as the game progresses, it just kind of, it loses itself, you know?
[00:41:55] Yeah.
[00:41:56] Like the best way to describe this game is this game is the epitome of early nineties
[00:42:00] point and click.
[00:42:02] Yeah.
[00:42:02] But like, it's more of, you know, when they say like using the best of like a particular
[00:42:09] genre, isn't always the best representation, you know, like, like using say like monkey
[00:42:14] Island, which I feel this game is like, that's its direct sort of, um, uh, comparison,
[00:42:20] like using that to represent point and click adventures as a whole is kind of unfair because
[00:42:24] there are many games like say the Sherlock Holmes game that is more representative of
[00:42:30] what people were trying to do, which was seeing what was working and trying to either just
[00:42:34] steal it outright or kind of put their own twist on it.
[00:42:38] Um, so I did a little backstory into the developer for this game, uh, mythos software.
[00:42:43] Um, they did not last very long at all.
[00:42:47] They were around from the pretty much the early nineties and they only made three games.
[00:42:54] They made this game.
[00:42:57] It's direct sequel.
[00:42:59] And this game called body works Voyager, which is like some weird, like anatomy educational
[00:43:05] game.
[00:43:05] I think I'm not really sure.
[00:43:09] Um, reminds me of slim, good body.
[00:43:13] Yeah.
[00:43:14] Kinda.
[00:43:14] That's a, that's a reference.
[00:43:15] That is a reference.
[00:43:17] I know.
[00:43:18] Um, yeah, they only made three games and both two of them were Sherlock Holmes games.
[00:43:23] Um, they don't even have a Wikipedia page.
[00:43:25] I had to find that out from Moby games.
[00:43:27] Good old Moby games.
[00:43:29] Yeah.
[00:43:29] See this like body works Voyager game.
[00:43:31] Like this kind of neat.
[00:43:33] It's like, you're like somebody who just like, I guess it goes in and explores a human body,
[00:43:41] you know, both like, like a spaceship voyage type thing, you know?
[00:43:45] Yeah.
[00:43:46] Like that's kinda neat.
[00:43:47] I, I'd try that out.
[00:43:50] Yeah.
[00:43:50] Just to see it.
[00:43:51] Um, those games only came out on PC.
[00:43:53] Um, this, this one is the lone game that managed to get a 3DO port.
[00:43:59] Yeah.
[00:44:00] And you, and you try to, it was published by EA.
[00:44:02] And I believe the sequel was also published by EA.
[00:44:06] So with the EA connection, maybe they were thinking like, oh, you know, let's see if
[00:44:11] put on 3DO, see what happens.
[00:44:13] Cause point and click adventures didn't always work on consoles, but.
[00:44:17] You know, there was some success with say, like say snatcher.
[00:44:20] Could you again?
[00:44:21] So, you know,
[00:44:22] There was a ton of Sega CD point and clicks that were very decent games.
[00:44:27] Yeah.
[00:44:27] Yeah.
[00:44:27] So they were thinking, oh, maybe, maybe this will work.
[00:44:30] And.
[00:44:32] In some ways, I think it's kind of better than the PC port, especially like the PC music.
[00:44:37] I did not care for at all.
[00:44:39] The music in this game really takes advantage of the CD.
[00:44:42] Cause holy shit, that is a fucking punchy soundtrack.
[00:44:46] Yeah.
[00:44:46] And like, yeah, cause the PC version, like the MIDI soundtrack on there, I think is just
[00:44:50] hot garbage.
[00:44:51] Um, the 3DO does a much better job with it.
[00:44:53] Um, but you can tell there was some like slight graphical hits, you know, as yeah, but it
[00:45:01] tries to make up for it in one unique fashion.
[00:45:05] Uh, let me guess the full voice acting, the full motion video that too, which surprised the
[00:45:14] hell out of me.
[00:45:15] Like when I first like boot up this game, I didn't think we were going to get any of that.
[00:45:19] I thought it was going to be like say monkey Island where they'll have like the pixel mouth
[00:45:23] up and down and they'll just like chat or whatever.
[00:45:25] But like you go up to like say Watson and you ask him like, Oh, why, you know, do you have your
[00:45:30] bowler hat on?
[00:45:31] And it's just a dude dressed like Sherlock Holmes.
[00:45:34] And it cuts to a guy dressed like Watson.
[00:45:36] And they're just like chatting right behind like a stone wall.
[00:45:39] Um, it was like, what the, you know, that that's the 3DO quirk that this game has.
[00:45:45] Cause like every character is, is filmed.
[00:45:48] There's a ton of voice acting in this version too, which is not present in the PC
[00:45:52] version.
[00:45:54] Yeah.
[00:45:55] Which again, this is the kind of game that needs voice acting.
[00:45:57] Oh yeah.
[00:45:58] And it's really good voice acting too.
[00:46:00] Like it's very clear, very crisp.
[00:46:01] Like it doesn't feel like a lot of old CD based games were kind of jank when it came
[00:46:06] to the voice acting.
[00:46:08] Um, what's interesting too, is so Sherlock Holmes is played by David Ian Davies.
[00:46:14] Um, I've never heard of him personally, but, uh, Watson is actually played by, uh, Laurie
[00:46:20] Maine who you might remember.
[00:46:23] He was the narrator in a ton of old, like, later, like early two thousands, late nineties,
[00:46:28] Disney products.
[00:46:30] Um, notably, uh, like all the Winnie the Pooh stuff.
[00:46:32] Like he was the narrator.
[00:46:34] I mean, he, his, uh, line of credits is very long.
[00:46:40] He also played, uh, he played Watson in the, uh, the great mouse detective.
[00:46:45] Um, which makes sense.
[00:46:47] Quite, quite the connection.
[00:46:49] Eh?
[00:46:49] Yeah.
[00:46:51] But he had a bunch of like TV appearances.
[00:46:53] Like he was on murder.
[00:46:54] She wrote, he was on get smart.
[00:46:56] The Andy Griffith show.
[00:46:58] Alfred Hitchcock presents little house on the Prairie.
[00:47:01] Like all of these old classic TV series.
[00:47:04] He made the original, the original freaky Friday.
[00:47:07] Yeah.
[00:47:08] Oh, the girl from uncle, which is a pretty cool show.
[00:47:10] If you've never seen it, um, you know, his voice sounded.
[00:47:14] Really familiar when I was playing and I looked it up.
[00:47:17] I'm like, Oh, this is why I know this guy's voice.
[00:47:19] Yeah.
[00:47:20] Yeah.
[00:47:20] So, I mean, he looks like a Watson, so it kind of fits, you know?
[00:47:24] Yeah.
[00:47:25] No, no.
[00:47:25] He, he does the, honestly, like Sherlock's a little like cringy every now and then,
[00:47:30] uh, he does a great Watson though.
[00:47:32] Like Watson was always like very odd character.
[00:47:34] Yeah, exactly.
[00:47:35] Exactly.
[00:47:36] Um, but, but it is like the kind of quirk, excuse me, that this game has.
[00:47:42] Cause outside of that.
[00:47:44] It's just kind of a whatever kind of.
[00:47:48] It's, it's a lot of clicking on shit and just reading and figuring logic puzzles and stuff.
[00:47:54] It's, it's one of the reasons why early point and click adventure games tend to not age as well as the later ones.
[00:48:03] Just because inherently a lot of these games, they just didn't really know how to make these games both engaging and fun at the same time.
[00:48:13] Yeah.
[00:48:13] Yeah.
[00:48:13] Like monkey eye, like the LucasArts ones really found that, that formula that worked, you know, the, the mixture of like quirky scenarios and interesting logic puzzles and even things like say King's quest.
[00:48:26] Which were, I think they got away with like being the first of their kind.
[00:48:29] Oh yeah.
[00:48:30] To be that kind of thing.
[00:48:32] Cause I don't know, going back and playing King's quest or space quest is kind of rough these days.
[00:48:36] Well, yeah, they were definitely the first of their kind.
[00:48:38] Yeah.
[00:48:39] But playing a, like a monkey Island, it still holds up because of it's, you know, pretty cool, cool setting.
[00:48:45] You need characters.
[00:48:46] Sense of humor alone.
[00:48:47] Sense of humor.
[00:48:48] Yeah.
[00:48:48] Like LucasArts had that fantastic writing and that's really what you need in these kinds of games is writing.
[00:48:54] Or even like, if you want to go for something more for like younger audiences, the humongous entertainment games.
[00:49:00] Ah, yes.
[00:49:01] Yes.
[00:49:01] Yeah.
[00:49:01] Freddie fish.
[00:49:03] Freddie fish.
[00:49:03] Putt.
[00:49:04] Putt.
[00:49:04] We'll be covering Putt.
[00:49:05] Putt on this show eventually.
[00:49:06] Yes.
[00:49:06] I believe.
[00:49:07] He has some 3DO games.
[00:49:08] I believe Putt.
[00:49:09] Putt.
[00:49:10] Putt.
[00:49:10] Putt.
[00:49:11] Putt.
[00:49:12] Putt.
[00:49:13] Putt.
[00:49:14] Putt.
[00:49:14] Putt.
[00:49:17] Putt.
[00:49:18] Putt.
[00:49:19] The forgotten, uh, humongous entertainment franchise.
[00:49:21] Yeah.
[00:49:22] Yeah.
[00:49:22] Fatty Bear and Putt.
[00:49:23] Putt were on here, but they, both of them will get their own separate stuff.
[00:49:27] Oh yeah.
[00:49:27] Cause you know, yeah.
[00:49:29] But, but like the writing and kind of the quirkiness really helps and Sherlock Holmes.
[00:49:35] This just didn't really do it for me.
[00:49:37] You know?
[00:49:38] No.
[00:49:38] I don't, I was hoping that it would be something really cool and really special, but it just
[00:49:44] didn't hit.
[00:49:45] Cause there was another Sherlock Holmes games I played.
[00:49:47] Speaking of Sega CD, I gotta try to find it.
[00:49:51] So here you, here, you're going to say, I gotta try to find this game.
[00:49:55] The way I felt this game felt while playing this was like, I was like, this isn't a bad
[00:50:00] game per se.
[00:50:01] It is just, it's one of those games that like, I'm kind of left behind and it's more of a
[00:50:09] relic nowadays than anything, which I feel like is an unfortunate detriment to it.
[00:50:15] Cause it's really not the game's fault.
[00:50:18] It's just, we've just come so much farther as an industry at this point.
[00:50:23] Yeah.
[00:50:23] It's definitely one of those games that just, yeah, just kind of got lost to time because,
[00:50:28] you know, we just moved on and figured out better ways to make these kinds of games.
[00:50:32] You know?
[00:50:33] Yeah.
[00:50:33] Like it's not like bad, like a psychic detective where like, it was just overly ambitious for
[00:50:38] what it wanted to be.
[00:50:39] And it kind of failed because of that.
[00:50:41] This game succeeds at everything it tries to do.
[00:50:45] It's just, unfortunately what it tried to do isn't very fun anymore.
[00:50:51] Exactly.
[00:50:52] Unless, unless your brain is wired to really enjoy these kinds of point and click adventure
[00:50:56] games, you probably have a great time with it.
[00:50:59] But, but yeah, for nowadays it's like, I just don't know if there is like a really good Sherlock
[00:51:04] home games worth playing these days.
[00:51:06] I honestly have no idea.
[00:51:08] The last one I played, this is a bit of a stretch, but the last game that's even tangentially
[00:51:12] related was the great Ace Attorney.
[00:51:14] So.
[00:51:15] Oh, Herlock Shulms.
[00:51:17] Yeah.
[00:51:18] It's very, he's very borderline in that one.
[00:51:21] But, uh, the game I keep seeing pop up is a game called, uh, Sherlock Holmes crime and
[00:51:26] punishments on the three 60.
[00:51:28] Oh, is that the one where Watson like pops in and out of existence all the time?
[00:51:33] I have never played it.
[00:51:35] There's, there's a 3d Sherlock Holmes game where like you turn the camera and like Watson
[00:51:39] is just always there.
[00:51:40] Like whenever you turn around, he's like right behind you.
[00:51:43] Yeah.
[00:51:43] It came out in 2014 for PC, PS3, PS4, 360, and Xbox one, and then came out on switch in
[00:51:50] 22.
[00:51:51] I think that's the one I'm thinking of it.
[00:51:53] It's one of those things, games where it's like not a creepy game, but it's unintentionally
[00:51:56] creepy because of out.
[00:51:58] Like you just turn around and it's just Watson staring at you and you're like, Oh, hi.
[00:52:03] Yeah.
[00:52:03] Cause I've seen people like bring that game up.
[00:52:05] It's like, Oh, that's not a bad game.
[00:52:06] But I didn't know it was actually like a Sherlock Holmes kind of game.
[00:52:09] Yeah.
[00:52:10] Um, but it's made by a company called frog wears, which I guess looking at them, like
[00:52:16] what they do is they just, they make sure a lot of home games.
[00:52:19] That's what they do.
[00:52:20] They've been making them apparently for a long ass time.
[00:52:24] You know, it's actually, I'm thinking about this, like, you know, the one thing that like,
[00:52:28] I feel like kind of makes this, um, this game in particular kind of just like not as
[00:52:35] fun to play as say, like, like a Lucasarts game.
[00:52:38] What's that?
[00:52:39] There's something that later pointing clicks added where it's like, cause like one of the
[00:52:44] things in these games that you always have to do is you kind of have to just click around
[00:52:47] it randomly and to find shit.
[00:52:49] A lot of later games would add in like little extras and like little Easter eggs and goofs
[00:52:54] just to like keep the player entertained.
[00:52:57] Like the humongous entertainment games in particular were famous for this, where you just click on random
[00:53:02] shit and like shit would happen just to stimulate the brain.
[00:53:05] In this game, it's very much you click on something, you get maybe some dialogue, but it's very
[00:53:09] like, yeah, like it kind of just, it's like, okay, cool.
[00:53:13] It's very flat, you know?
[00:53:16] Like I've never read a Sherlock Holmes book, so I cannot compare as far as the writing goes,
[00:53:20] but I imagine the writing is probably roughly the same level of like flat, which for like
[00:53:25] a mystery, you kind of need a little bit more spice there.
[00:53:29] I think to keep most people interested, but yeah, and that could be it.
[00:53:33] So yeah.
[00:53:34] Oh yeah.
[00:53:34] Frogwares.
[00:53:35] They also made a The Sinking City.
[00:53:37] I remember when that game was announced and I thought it looked neat, but I never played
[00:53:40] it.
[00:53:41] Yeah.
[00:53:41] It's just, it's unfortunate.
[00:53:44] It's, it's literally like one of those cases where it's like, you just kind of, it's
[00:53:50] kind of a game where it's like you, you, you, you turn it on and you're somewhat impressed,
[00:53:55] but then it immediately just kind of becomes just a flat kind of line of myth.
[00:54:00] Yeah.
[00:54:01] Yeah.
[00:54:02] You, you, you would hope it would be more, but you know, it's, I wouldn't even necessarily
[00:54:06] say it's a bad game.
[00:54:07] Like it does what it does decently well.
[00:54:09] And maybe people at the time liked it, but you know, but, but that, that famous phrase,
[00:54:14] it didn't age well.
[00:54:16] No, it's, I think like, like what I said earlier, it's a game that got lost time and that's
[00:54:21] unfortunate.
[00:54:23] Yeah, exactly.
[00:54:25] So, Oh, the Sega CD Sherlock Holmes I was thinking of was called Sherlock Holmes consulting
[00:54:29] detective, which is like a, it's, it's apparently, uh, based on like a tabletop game game book
[00:54:37] hybrid.
[00:54:38] It's like a, like an interactive movie type of game.
[00:54:42] Like I never got super far when I played it back in the day, but apparently it got re-released
[00:54:47] on a PC back in like 2012.
[00:54:50] So I don't know.
[00:54:51] That might be something interesting.
[00:54:53] I don't know.
[00:54:54] Wasn't there like another one on Sega CD that like James Rolfe covered?
[00:54:57] That was like also a kind of weird pointy click game.
[00:55:01] Uh, if it wasn't Sherlock Holmes, it might've been a different one.
[00:55:06] I don't know.
[00:55:07] I'm thinking of maybe it was that Dracula game.
[00:55:10] Not, not that weird side scroller.
[00:55:11] There's another Dracula game.
[00:55:13] Yeah.
[00:55:14] I can't remember off the top of my head, but I think I know what you're talking about.
[00:55:16] Cause, cause he did talk about like the Bram Stoker Dracula game on Sega CD and that,
[00:55:21] um, and that had like weird bits of like dudes reading books.
[00:55:26] Like he was reading the Dracula book and then it would cut to like some platforming stuff.
[00:55:30] Yeah.
[00:55:31] Yeah.
[00:55:31] Beat up these bets.
[00:55:33] Like, yeah.
[00:55:34] Oh yeah.
[00:55:34] The, yeah.
[00:55:35] The Sherlock Holmes consulting detective collection.
[00:55:37] It's on steam for, uh, uh, they're 10 bucks for, for all three games.
[00:55:43] And the one I had was the first one, which was the case of the tin soldier, which I vaguely
[00:55:48] remember playing this game a little bit back in the day.
[00:55:52] So I don't know.
[00:55:53] It, it, it might be worth looking at.
[00:55:55] I don't know.
[00:55:56] It definitely has a lot more effort.
[00:55:57] It has more of like that FMV quality to it that I think, um, a game on the 3DO you like,
[00:56:03] you would see this game and think it was the 3DO game.
[00:56:06] Cause it has a lot of FMV in it.
[00:56:08] Yeah.
[00:56:08] This, this game honestly feels like it is like they took a PC game and just added some
[00:56:12] voice acting and better music and called it a day, which.
[00:56:15] Yeah.
[00:56:16] I mean, fair.
[00:56:17] This is one of those rare ones where like the 3DO really isn't at fault for any of these
[00:56:21] games, this game shortcomings.
[00:56:23] No, if anything, I think the 3DO version tries to improve and even streamline it a little
[00:56:27] bit, but.
[00:56:28] Oh yeah.
[00:56:29] I mean, musically alone, it's much more tolerable.
[00:56:31] Although that music does get on your nerves after a while.
[00:56:35] Yeah.
[00:56:37] Um, voice acting solid, but other than that, it's very much a, you play it for a while.
[00:56:42] You go, oh yeah, this was definitely a game at one point.
[00:56:46] And then you kind of forget about it.
[00:56:48] Yeah, that sounds right.
[00:56:50] So, uh, do, do, do we want to look at the reception for this one?
[00:56:54] Yeah.
[00:56:55] Let's take a look at the reception.
[00:56:56] It's from what I remember, there's not a ton to like go over.
[00:57:00] There, so there was three reviews.
[00:57:03] I saw there was EGM, uh, gave it a 6.6 out of 10 on 3DO.
[00:57:09] Um, PC zone gave it a 48 on DOS.
[00:57:13] You're in the PC zone.
[00:57:15] Yep.
[00:57:16] Yep.
[00:57:16] And 3DO magazine gave it two out of five stars.
[00:57:21] Um, apparently computer gaming world also reviewed it.
[00:57:25] Um, they said it has an unusually good story and is filled to the brim with audio visual necessities,
[00:57:32] but it's not, it's, but it's not a game, just a series of animated vigilance.
[00:57:39] Wow.
[00:57:40] I, I, you know, for the time, that's actually a very topical review, I guess.
[00:57:47] Oh yeah.
[00:57:48] Yeah, for sure.
[00:57:49] Yeah.
[00:57:50] Other than that, like most reviews just kind of, they claim it looked nice, but boring fast.
[00:57:56] Like that was kind of.
[00:57:58] Yeah.
[00:57:58] I was hoping to look at the, the 3DO magazine review, but, uh, the, the way back machine
[00:58:03] or the internet archive is currently down.
[00:58:06] Is it still down?
[00:58:07] I heard it, I heard it was back up briefly, but all went down again.
[00:58:11] Uh, the most recent update we have is way back machine running strong, still working on bringing
[00:58:18] archive.org items and other services online safely.
[00:58:22] Team spirits high, but tired.
[00:58:25] I, well, I know, I know they've been running into some legal trouble, unfortunately.
[00:58:30] Yeah.
[00:58:30] And I think they just got hacked by like a, uh, a hacker recently, which has been causing
[00:58:34] all this shit.
[00:58:35] Oh yes.
[00:58:36] I can't look at the 3DO magazine review of Sherlock Holmes.
[00:58:39] This is bullshit.
[00:58:40] Yeah.
[00:58:41] It can't be like that Dungeons and Dragons magazine that I had to like sit through to find
[00:58:45] that one tiny review of monster manner.
[00:58:48] Yeah.
[00:58:49] But yeah, yes game.
[00:58:51] But what would you say?
[00:58:53] Must play.
[00:58:53] Okay.
[00:58:54] Stay away.
[00:58:54] What are you thinking?
[00:58:55] Um, I hate to say it because it's not a bad game, but I'm going to say this one's a
[00:58:59] stay away.
[00:58:59] It's just, it's not worth playing anymore.
[00:59:02] That's, that's the sad part about it.
[00:59:04] Yeah.
[00:59:05] It's yeah.
[00:59:06] It's not worth your time.
[00:59:07] Unfortunately, it is a stay away.
[00:59:09] Like, yeah, again, it's not a bad game, but unless you're like a die hard point and click
[00:59:14] adventure game kind of guy or whomever.
[00:59:18] Right.
[00:59:18] Like, unless you love those fucking games, like, you know, you, you've beaten symbol
[00:59:22] weed park like 50 times and you need more of that in your life.
[00:59:26] Sure.
[00:59:26] Go for it.
[00:59:27] But other than that, like, I can't really recommend this game for you.
[00:59:31] No, it's just, it's too dated for its time.
[00:59:33] And it's not even like insultingly bad.
[00:59:36] Like D kind of was.
[00:59:37] Sorry, Dre.
[00:59:42] That's just a game that aged badly.
[00:59:44] Like in, in a lot of other ways, this game just kind of literally, it just for its time,
[00:59:51] it was probably fine.
[00:59:52] But nowadays it's just, it's probably unacceptable these days.
[00:59:57] Exactly.
[00:59:59] And that's not really its fault.
[01:00:02] It's just an unfortunate aspect of gaming.
[01:00:06] Exactly.
[01:00:07] Exactly.
[01:00:10] So, yeah, this, this is kind of like, I think the first one where we've really had, where
[01:00:14] it was just kind of like this, like, cause I know we've had bad kind of games like this
[01:00:17] in the past where we've kind of given it the okay for its historical sense or like at
[01:00:23] least what it tried.
[01:00:24] This one's just kind of like, there's really nothing to even defend.
[01:00:27] It's just, it's such, it's a very, it's an, it's an early nineties game and it kind
[01:00:32] of deserves to stay in the early nineties.
[01:00:35] Yeah.
[01:00:35] Like as much as I did not enjoy us playing like alone in the dark, right?
[01:00:41] Like that game's historical significance was enough to where putting it higher in the list
[01:00:48] or whatever would make sense.
[01:00:49] Right.
[01:00:50] But this doesn't have that, you know, cause Sherlock Holmes never really became like a,
[01:00:55] a notable video game icon, you know, that there was just never really in the cards for
[01:01:00] him.
[01:01:00] Unfortunately, like a lot of the dark directly influenced resident evil and silent hill two
[01:01:04] series that are still going strong to this day.
[01:01:08] One that we talked to a silent hill.
[01:01:10] I feel like silent hills.
[01:01:11] Finally, it might be in the beginning of a comeback.
[01:01:15] Like I need to see what silent hill F does, which is like the next mainline original title.
[01:01:21] I need to see what that game does.
[01:01:23] Maybe not staying strong, but are still relevant, I guess is a better word.
[01:01:27] Oh yeah.
[01:01:28] Like silent hill will always be relevant in its own way for better or worse.
[01:01:33] I w I was seeing people say that they're like, Oh, with the silent hill two remake coming
[01:01:37] out, all these silent hill two fans will finally get to play their favorite game.
[01:01:41] Yeah.
[01:01:42] It's like all the, it's like the earthbound fans.
[01:01:44] Yeah, exactly.
[01:01:45] So, but yeah, silent hill two, you know, silent hill is just, yeah, I think it'll always
[01:01:51] be relevant because despite it being like chasing the resident evil trend, it was able
[01:01:57] to stand apart, you know, and kind of be its own thing.
[01:02:01] But Sherlock Holmes was just, it was never going to do that.
[01:02:03] Like weirdly enough, the best Sherlock Holmes game I've ever played is, I don't know,
[01:02:07] Assassin's Creed syndicate.
[01:02:09] Yeah.
[01:02:10] I don't think, I can't remember if he's in that game or not.
[01:02:13] I don't think he is, but there is a DLC, the DLC for where you do the Jack the Ripper stuff.
[01:02:19] And this game is, you know, you're going after Jack the Ripper, but the syndicate like Jack
[01:02:24] the Ripper DLC is phenomenal.
[01:02:26] Like it is worth the price of admission.
[01:02:28] So play that instead.
[01:02:30] Hell, even like Professor Layton is feels like a more interesting.
[01:02:33] Oh yeah.
[01:02:34] Professor Layton, Professor Layton is like the video game version of Sherlock Holmes in
[01:02:39] a weird way.
[01:02:40] Yeah.
[01:02:41] I mean, you know me, I love the Layton games.
[01:02:44] So, I mean like the, the crossover game in particular alone to me feels like the perfect,
[01:02:50] like Sherlock Holmes game in a lot of ways.
[01:02:53] Yeah.
[01:02:53] Yeah.
[01:02:54] It's just a shame.
[01:02:55] I guess we never got somebody to just properly do one based on the literary character, you
[01:03:00] know, but it is what it is.
[01:03:02] Who knows?
[01:03:02] Maybe one of those frog games, Sherlock Holmes games is actually like pretty good and we're
[01:03:06] just being ignorant.
[01:03:07] Yeah.
[01:03:08] I mean, I've heard that 2014 one is pretty good, but I've never played it.
[01:03:12] So I can't really say.
[01:03:16] But, um, yeah, I'm not sure what to play next though.
[01:03:22] The 3DO.
[01:03:22] Well, should we do a spooky one?
[01:03:24] Cause Halloween.
[01:03:26] That's what I was thinking.
[01:03:27] But do I want, do we want to do killing time next or cause I still feel like we need
[01:03:31] to wait on for the remake.
[01:03:34] Yeah.
[01:03:35] I wouldn't do killing time.
[01:03:36] Um, I'll say we could either do the spooky one next week or the week after up to you.
[01:03:42] I know we still got time.
[01:03:44] Maybe like the week after actual Halloween week, we'll save it.
[01:03:48] And cause I mean, what do we got?
[01:03:51] Or like that we could still do.
[01:03:53] That's actually something I should probably look at.
[01:03:55] Maybe we could do Casper.
[01:03:57] We could do Casper.
[01:03:58] I'd have to find an emulator of it.
[01:04:02] And I could reach out to, uh, uh, schnickerman and see if he still wants to join us for
[01:04:06] that.
[01:04:07] Yeah.
[01:04:07] Do that.
[01:04:08] Let's do, we'll either do Casper next week or the week after.
[01:04:12] Okay.
[01:04:12] We'll set it up and then we'll see what we do, uh, instead to fill in.
[01:04:17] Yeah.
[01:04:18] And worst comes to worst.
[01:04:19] I'm going to see if it's the same game as the PS one version.
[01:04:21] Cause it worst comes to worst.
[01:04:22] I can just grab that version and play it.
[01:04:24] Play it that way.
[01:04:25] Cause the 3DO version is fucking expensive for some reason.
[01:04:30] I saw it at retro world for 500 bucks.
[01:04:32] And I was like, fuck that.
[01:04:34] Yeah.
[01:04:36] Um, that shit.
[01:04:38] That being said though, guys, once again, thank you for joining us on the 3DO experience.
[01:04:42] Uh, the 3DO experience can be found on all the major podcasting platforms, particularly
[01:04:46] Apple podcast and Spotify.
[01:04:48] And be sure to check us out over on super pod network.com.
[01:04:52] Uh, there's a ton of awesome shows, videos, blogs.
[01:04:55] We're currently in the middle of a spooktober doing a bunch of, uh, all, uh, spooky themed
[01:05:01] video game blogs.
[01:05:02] Um, I think most recently, uh, Jameson just put out that, um, blog on that, uh, dreamcast
[01:05:08] like beat them up game.
[01:05:09] I'm forgetting the name of it right now, but I know exactly the one it is.
[01:05:13] Um, a lot of fun stuff going on over there and tune in because my silent hill to blog
[01:05:21] will be, uh, very soon.
[01:05:23] Nice.
[01:05:24] So stay tuned for that.
[01:05:25] I did want to have things to say about this one.
[01:05:29] I did a blog on a ill bleed recently, which is up still to check out at that game is very
[01:05:34] wacky.
[01:05:35] And that blog was very good.
[01:05:37] Thank you.
[01:05:38] That being said though, we also have a lot of awesome shows, including super pod saga,
[01:05:43] super ghost radio, retro rehab, Tommy's video game, ride along novel console, bar silence,
[01:05:49] fine time, the elder trolls gaming podcast.
[01:05:52] Remember 64 gaming together Friday night game cast, the three GNC shows gaming and collecting
[01:05:59] the 3DO experience us geek addicts and the newest addition to the super pod network.
[01:06:04] We've got the retro wild lands.
[01:06:06] Yeah.
[01:06:07] Hell yeah.
[01:06:08] Love retro rod lands.
[01:06:10] Great guy.
[01:06:11] Nomad.
[01:06:12] And be sure to check out.
[01:06:13] Are you streaming this week?
[01:06:15] Maybe.
[01:06:16] Okay.
[01:06:17] We'll see.
[01:06:17] I'm kind of on the fence.
[01:06:20] I think just cause like it's been so busy and I'm getting back into the groove.
[01:06:25] We'll see.
[01:06:26] It'll be a game time decision.
[01:06:28] Yeah.
[01:06:28] So we'll, I'll put the notice up regardless.
[01:06:31] Check out link down below.
[01:06:35] You'll see if he's up, if, if he's on, you'll see.
[01:06:38] So be sure to, if you go to my Twitter at Thrac 94, I will let you all know.
[01:06:43] Yeah.
[01:06:44] Nice.
[01:06:45] But other than that guys, once again, thank you for joining us and we will see you all
[01:06:50] later.
[01:06:51] Bye.
[01:06:55] I'm not playing on a 3DO system.