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On this episode of The 3DO Experience, we talk about one of the best ports ever made the 3DO version of Capcom's Super Street Fighter II Turbo!
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[00:00:00] Have you experienced the awesome power of the Panasonic Real 3DO System?
[00:00:05] Obviously.
[00:00:06] Presenting 3DO.
[00:00:09] The most advanced home gaming system in the universe.
[00:00:13] It's time to put away your toys.
[00:00:18] 3DO from Panasonic Gold Star and Creative Labs.
[00:00:21] A new low-priced and free games.
[00:00:23] Enjoying graphics of Panasonic Real 3DO.
[00:00:25] 3DO.
[00:00:36] Hello everybody and welcome back to the 3DO Experience, the 3DO Retrospective Podcast
[00:00:41] where we talk about all things 3DO, the 3DO company, the console and everything in between.
[00:00:45] I am Bill and this is Thrak.
[00:00:46] How you doing Thrak?
[00:00:47] Oh, hey Bill.
[00:00:48] I'm here.
[00:00:50] We got we're talking about fighting games.
[00:00:52] I don't know what the fuck this shit is.
[00:00:56] Yeah, we're talking about fighting games.
[00:00:58] The 3DO has a healthy amount of them, oddly enough.
[00:01:02] Yeah.
[00:01:03] Yeah.
[00:01:04] Then so we're starting with what are these hoodlums doing?
[00:01:09] These fucking these these fucking kids, you know, get off the street with your fighting.
[00:01:15] You go why are they so fast?
[00:01:16] Slow down.
[00:01:18] Yeah.
[00:01:19] They're not only super but they're also turbo.
[00:01:23] It's crazy man.
[00:01:27] But before we get into that anything new in the world of Thrak?
[00:01:32] Let's see.
[00:01:34] Nothing really.
[00:01:34] I mean, I might be getting a new job.
[00:01:38] So that would be nice.
[00:01:42] Let's see.
[00:01:42] I've put more time into Shining Force 3 because I will be doing that with Jalachand on her show
[00:01:49] in a couple months.
[00:01:50] So I'm finally working on that properly.
[00:01:53] Getting into the groove of it, you know, I have some issues
[00:01:56] with SF3, but I will save those for the show.
[00:02:00] Played a little bit of Arkham City on a whim.
[00:02:04] So I've made it kind of far or you know, I'm making I'm making a little bit of progress in that
[00:02:09] and and I'm still collecting OG Xbox games.
[00:02:13] So I have like well over 50 now just because they're so cheap.
[00:02:18] So yeah, they've been fun.
[00:02:19] I beat my first OG Xbox game.
[00:02:22] I beat Zapper.
[00:02:24] That was one wicked cricket.
[00:02:26] That's a good game.
[00:02:28] It's not bad.
[00:02:29] Yeah.
[00:02:31] I mean, I think I would take like say Frogger 2 Swampy's Revenge over it or something
[00:02:35] like that, but I think it works really well.
[00:02:39] It's just these games they have such a specific control setup that it requires like all
[00:02:47] of my concentration to be able to play these games.
[00:02:50] Like I can't just do like I can't just put it on autopilot while I like listen to something
[00:02:56] else.
[00:02:56] I have to focus on the game to actually be any good at it.
[00:02:59] So thankfully the penalties for dying are very minimal.
[00:03:03] So it's not too bad and I did about 80% of the game in one playthrough, which isn't
[00:03:08] too bad.
[00:03:09] So I think the GBA Frogger's might be better but Zapper is really good game.
[00:03:15] I have I think it's Temple the Frog that game is pretty banging.
[00:03:19] That one's good in the sequel to it.
[00:03:22] The Mystic Crystal or something like that.
[00:03:24] That one's also really good.
[00:03:26] The Mystic Quest.
[00:03:28] Yeah, where's the Frogger RPG?
[00:03:31] God damn it.
[00:03:32] Actually, I think one of the GBA ones kind of is RPG ish.
[00:03:37] God damn it.
[00:03:40] Awesome from what I remember.
[00:03:43] Yeah, Nitro Rad did entire like series playing like every Frogger game.
[00:03:48] So yeah, yeah.
[00:03:50] Why wouldn't it makes too much sense?
[00:03:52] Somebody somebody had to do it and he was the one to do.
[00:03:55] Yeah, yeah, Temple.
[00:03:57] There was the Great Quest got a GBA port.
[00:04:01] Yeah, it's a side scroller that sucks.
[00:04:04] Well, at least the console versions of 3D game that sucks with zero camera
[00:04:09] control.
[00:04:09] Have fun with that.
[00:04:11] Yeah, there was the forgotten relic.
[00:04:15] So maybe I don't know.
[00:04:18] Yeah, the Frogger is a weird series.
[00:04:21] Oh God.
[00:04:22] Yes.
[00:04:25] Yeah, the last one came out.
[00:04:26] I think I like 2011.
[00:04:29] Yeah, proper Frogger game.
[00:04:32] Was that like Frogger 3D on 3DS?
[00:04:34] I believe so.
[00:04:36] I own that.
[00:04:37] I've never played it though.
[00:04:38] Yeah, they tried really hard to make Frogger thing in the mid-2000s
[00:04:42] and then they just, Konami just kind of gave up.
[00:04:46] I think Nitro Rad said in his series that like literally like the
[00:04:50] final game in that series helmet chaos on PSP and DS is literally
[00:04:56] the best one.
[00:04:56] He jokes that they finally figured out and then immediately
[00:04:59] just scrapped everything.
[00:05:04] Konami was starting to get into their really dumb period in
[00:05:08] the 2010s.
[00:05:09] They were really dumb in that decade, weren't they?
[00:05:13] Looking back at it.
[00:05:14] They've always been kind of dumb.
[00:05:15] They just had really good like people that kind of made them
[00:05:18] look better than they were.
[00:05:20] Yeah, like they always had really good dev studios and all
[00:05:22] that.
[00:05:23] I mean there were other companies were struggling at this
[00:05:27] time in the 2010s as well.
[00:05:29] I just think Konami was one of the few that didn't come
[00:05:33] out of it.
[00:05:34] You know, like Capcom came out of it pretty well.
[00:05:36] Nintendo came out of it pretty well.
[00:05:38] Sega came out of it pretty well.
[00:05:40] Like the 2010 seemed to be kind of rough for Japanese
[00:05:42] devs, at least at the start of it.
[00:05:44] But by the end of the decade, it was getting much better.
[00:05:47] And Konami just they haven't really gotten back to that
[00:05:51] place.
[00:05:51] They were prior to this, you know, they just they haven't
[00:05:56] that they've made like decent stuff since then, but they
[00:05:58] haven't really gotten back to that high echelon of
[00:06:02] developer that they used to be so bad and I'm afraid
[00:06:06] they'll never they'll never be able to recover from it.
[00:06:09] Well, they lost pretty much all of their people that
[00:06:12] mattered like lost them.
[00:06:15] Well, where'd they go?
[00:06:18] Where'd they go?
[00:06:19] I believe one of them has his own studio now.
[00:06:21] I put the other one also has his own studio now.
[00:06:24] I think the other one also has his own studio now.
[00:06:29] Yeah.
[00:06:31] Yeah, it gives it gives me no confidence in anything
[00:06:35] that they are currently working on that has been announced.
[00:06:39] You know, like I have no confidence in the the newer
[00:06:42] Silent Hill games that are coming.
[00:06:45] I don't have a lot of confidence in the MGS 3 remake.
[00:06:51] Yeah.
[00:06:52] And anything else like maybe small stuff like if they
[00:06:54] just do another bomber man sure but beyond that,
[00:06:59] I don't know man, like if they were to announce like
[00:07:01] a new Castlevania if it was like a brand-new 2d
[00:07:04] Castlevania game, I think I'm pretty sure that
[00:07:07] would be fine.
[00:07:08] But like if they try to do like another Lords of Shadow
[00:07:10] type, I would have no confidence in it.
[00:07:13] Yeah.
[00:07:14] And even though there is no they don't even then like
[00:07:18] they had like nothing to do with those games anyways,
[00:07:20] because I think Mercury stream made all of them.
[00:07:24] Yeah.
[00:07:24] Yeah, Mercury steam made the trilogy but you know,
[00:07:27] I've not heard good things about to see it's weird.
[00:07:31] I've heard some people like to and other people
[00:07:34] don't it's like hit or miss exactly.
[00:07:36] So, you know it is what it is.
[00:07:41] But but yeah, OG Xbox stuff has been fun to come
[00:07:44] around to it and I think the next game I'm going
[00:07:46] to play I have it down here is Brothers in Arms
[00:07:49] Road to Hill 30.
[00:07:51] I've heard good things about that game.
[00:07:53] See it see this is the kind of shit that gives
[00:07:56] me nostalgia like in the sixth generation we were
[00:08:00] obsessed with World War Two shooters.
[00:08:03] Yes, there were a ton of them and this
[00:08:06] was one of the many that kind of got lost in
[00:08:08] the pile, you know, because Medal of Honor was
[00:08:10] the big boy for a while.
[00:08:12] The Call of Duty came in and you know, sort
[00:08:15] of sideswiped everything.
[00:08:18] There's there's like a History Channel one and
[00:08:21] yes, there was yeah, that game is awful
[00:08:23] like a bunch of her but this one I'd always
[00:08:26] seen it before and I believe it got an HBO
[00:08:28] series named after a Brothers in Arms done
[00:08:30] by Gearbox published by Ubisoft.
[00:08:33] So I've heard good things about it.
[00:08:36] I will every game I play a little bit of just
[00:08:39] to be sure that it works and it does work
[00:08:41] and I'm curious to what it is.
[00:08:43] You know, it's a paratrooper like your
[00:08:45] paratrooper you jump in and you're just
[00:08:47] doing shit.
[00:08:47] So, you know if I've heard people say it's
[00:08:51] up there with like Medal of Honor and Call
[00:08:52] of Duty is like the really good ones from
[00:08:54] this era.
[00:08:55] So we shall see.
[00:08:57] Yeah, I got I ordered my copy of Thousand
[00:09:00] Year Door.
[00:09:01] It's currently delayed.
[00:09:03] They're telling me it might be here by
[00:09:04] Thursday.
[00:09:05] So I'll probably get mine on Thursday just
[00:09:09] as like waiting for the payday kind of thing.
[00:09:11] So because I will eventually get around to
[00:09:14] it, but I am playing an RPG at the moment.
[00:09:16] So yeah, I'm gonna throw another RPG on
[00:09:18] the pile.
[00:09:20] I started another playthrough of South
[00:09:23] Park the Fractured But Whole recently that
[00:09:25] game just doesn't get old like both of
[00:09:27] them.
[00:09:27] Yeah, because we were talking about that
[00:09:28] last week.
[00:09:29] Yeah, I was like tempted to do and then
[00:09:31] I just finally like I was watching the
[00:09:33] NASCAR race yesterday and I was bored.
[00:09:35] So I just put on the the game while it
[00:09:38] was playing in the background.
[00:09:39] What do you think about them stopping
[00:09:42] the race?
[00:09:46] I mean it sucks, but I get it.
[00:09:49] But like they could have say since
[00:09:52] they were at like rough like a little
[00:09:55] over halfway.
[00:09:56] They could have just been like, yeah,
[00:09:57] we'll come back tomorrow and finish it.
[00:09:59] So that's actually in the rule book.
[00:10:02] Once they hit a certain amount of laps,
[00:10:04] the race is considered official.
[00:10:07] And if they end the race, it's over.
[00:10:09] They can't come back the next day.
[00:10:10] They can only come back the next day
[00:10:11] if they don't hit the halfway point.
[00:10:14] What's dumb?
[00:10:17] It's part of a rule thing.
[00:10:19] You could always change the rule.
[00:10:22] NASCAR plays willy-nilly with rules
[00:10:23] all the time.
[00:10:25] Exactly.
[00:10:26] Well, the reaction I've seen is a lot
[00:10:28] of people were upset that they well
[00:10:31] that they ended the race early.
[00:10:32] I mean, you know weather conditions.
[00:10:34] Sure.
[00:10:34] But like, you know, I feel like it
[00:10:38] should be like closer to say like 70
[00:10:40] or 80% of the race done then they
[00:10:42] don't reset it, you know, because I
[00:10:44] think 50% is just really low.
[00:10:48] I think the thing that ticked
[00:10:50] everybody off was it wasn't the fact
[00:10:52] that they called it.
[00:10:53] It was the fact that they stopped
[00:10:55] it for rain and then they like
[00:10:58] basically made everyone sit around
[00:10:59] for two hours and then just called
[00:11:01] it. Yeah, that sucks too.
[00:11:04] Well, the whole thing just kind of
[00:11:07] didn't work out.
[00:11:09] No, like especially because the
[00:11:10] whole their whole I thought they
[00:11:11] were going to do whatever they
[00:11:12] could because they were pushing
[00:11:13] the Kyle Larson storyline like
[00:11:14] nothing.
[00:11:15] Yeah.
[00:11:16] And then that didn't work out
[00:11:17] for circumstances beyond his control.
[00:11:21] I get I get he's upset about it,
[00:11:23] but you know shit happens.
[00:11:25] No, it's whether literally like
[00:11:28] everything would have worked out
[00:11:29] perfect, but there was one thing
[00:11:31] that could have ruined it and that
[00:11:32] one thing happened and that was
[00:11:33] weather.
[00:11:34] Exactly.
[00:11:36] So it wasn't meant to be I suppose.
[00:11:39] No, it's going to be interesting.
[00:11:42] I'm curious how they're going
[00:11:43] to handle going forward.
[00:11:45] But in the past Christopher
[00:11:47] will get a win.
[00:11:48] Good for him, I guess.
[00:11:49] Yeah.
[00:11:50] Well, I know my mom's upset
[00:11:51] because Brad was second and
[00:11:53] he was there.
[00:11:55] Yeah, like he was running
[00:11:56] he he he could have won it.
[00:11:59] You know,
[00:12:01] especially because he started 30th.
[00:12:03] So he ended up second,
[00:12:04] which is pretty fucking good.
[00:12:06] His car kept coming in right at
[00:12:08] the end of a run like he would
[00:12:09] start out like shit and then by
[00:12:11] like the end of like a cycle
[00:12:13] he would just suddenly be like
[00:12:14] the fastest car on the track.
[00:12:15] Yeah, like he knew the right
[00:12:17] time to cut in and take some
[00:12:19] spots.
[00:12:21] But but because he won that one
[00:12:24] race finally, maybe that's giving
[00:12:25] him some confidence and he's
[00:12:27] using that confidence to try to
[00:12:29] really get back up there.
[00:12:30] So that I think I think they're
[00:12:33] the one team that's figured out
[00:12:34] the Fords because their other
[00:12:36] four teams still haven't figured
[00:12:37] it out.
[00:12:39] I mean, it's just a car,
[00:12:40] but but whatever.
[00:12:42] We're not here talking about
[00:12:43] cars.
[00:12:44] We're here to talk about
[00:12:45] the Hadoukens.
[00:12:48] The bald men, Russian bears
[00:12:52] and another random crap.
[00:12:54] I don't know.
[00:12:55] What the fuck is this again?
[00:12:57] It's a street fighter.
[00:12:59] Fucking what's a street fighter?
[00:13:01] This this thing it's it's street
[00:13:04] fighter to turbo super.
[00:13:06] I still don't know what this is.
[00:13:09] It is arguably the most iconic
[00:13:12] fighting game of all time.
[00:13:15] If it doesn't have it doesn't
[00:13:17] have ninjas that rip people's
[00:13:18] heads off.
[00:13:19] So who the fuck cares?
[00:13:20] No, but it has it has a bitch
[00:13:23] in soundtrack.
[00:13:24] That's what I'll that's all
[00:13:25] I'll say.
[00:13:26] All right.
[00:13:27] All bullshitting aside, I can
[00:13:30] say that like Street Fighter
[00:13:33] has never really been a
[00:13:35] favorite of mine.
[00:13:35] Like I'm not really a fighting
[00:13:36] game gap.
[00:13:39] And much and to a much lesser
[00:13:41] extent a Street Fighter guy
[00:13:42] like the first fighting game
[00:13:44] I ever played or the first
[00:13:46] fighting game series ever came
[00:13:47] across was Mortal Kombat because
[00:13:49] growing up with Sega Genesis,
[00:13:51] we had a copy of Ultimate
[00:13:52] Mortal Kombat 3 and I played
[00:13:56] the shit out of that.
[00:13:56] Like that's one of the first
[00:13:58] games I recall playing and I
[00:14:01] wouldn't say I'm great at that
[00:14:02] game either, but I could
[00:14:03] probably hold my own decently.
[00:14:05] Well, I always I always pick
[00:14:07] striker because he was like
[00:14:09] secretly just a powerhouse,
[00:14:12] especially in UMK 3 when he
[00:14:13] has his gun move and his
[00:14:15] fatalities were great and all
[00:14:16] that.
[00:14:16] And of course, I love Sub-Zero
[00:14:18] and all them and like I'm
[00:14:20] not huge into the lore of
[00:14:23] games kind of like overall,
[00:14:25] you know, like the story and
[00:14:26] stuff is fine.
[00:14:27] But like whenever they're
[00:14:29] like, oh, here's like a codex
[00:14:30] and you can read all the
[00:14:31] background stuff.
[00:14:31] I never fucking read that
[00:14:33] stuff.
[00:14:33] I don't fucking care unless
[00:14:35] it's like control where I
[00:14:36] find it like really
[00:14:37] fascinating to read.
[00:14:38] But that's a that's a rare
[00:14:39] instance, right?
[00:14:41] But Mortal Kombat.
[00:14:42] I fucking love the lore
[00:14:43] like I know a lot of the
[00:14:44] lore.
[00:14:45] I learned a lot of the
[00:14:46] history and all the various
[00:14:47] characters like it's just one
[00:14:49] of those series that clicks
[00:14:50] with me in that way.
[00:14:51] And so I didn't know about
[00:14:52] Street Fighter until many many
[00:14:53] years later and I've tried
[00:14:56] many times to play Street
[00:14:58] Fighter 2 Street Fighter Alpha
[00:15:00] 3 4 all you know, various
[00:15:04] versions of it.
[00:15:05] And I am not good at it
[00:15:08] like at all.
[00:15:10] I'm pretty fucking terrible
[00:15:11] at it.
[00:15:12] It just yeah, it's a very
[00:15:15] peculiar.
[00:15:16] It's like I'm so used to
[00:15:18] say how games like Mortal
[00:15:19] Kombat play as far as 2D
[00:15:21] fighters go that going to
[00:15:22] something like this is
[00:15:24] like it doesn't really
[00:15:26] register in my brain.
[00:15:28] Like especially some of the
[00:15:29] special moves for some of
[00:15:30] the characters to me just
[00:15:31] are really clunky to pull
[00:15:33] off but people can pull
[00:15:34] them off.
[00:15:35] No problem.
[00:15:36] I mean, I love Soul Calibur
[00:15:39] Prime.
[00:15:40] I most played Dreamcats
[00:15:41] game is the first Soul
[00:15:42] Calibur game.
[00:15:43] I think I did arcade mode
[00:15:44] with every character,
[00:15:46] you know, love Soul Calibur
[00:15:47] 2 and 4 and all of those
[00:15:49] tech is a big one for me.
[00:15:51] I love I love
[00:15:52] I like a bit of Tekken
[00:15:54] Tekken 3 on the PlayStation
[00:15:55] 1 is great.
[00:15:56] There used to be an arcade
[00:15:57] by my house that had I
[00:15:58] think was Tekken Tag
[00:15:59] Tournament 2 and me
[00:16:01] and my friends played that
[00:16:02] a lot like a lot a lot
[00:16:04] and that was always a
[00:16:05] really fun time.
[00:16:07] And then by extension the
[00:16:08] Marvel the Marvel
[00:16:09] versus Capcom series is
[00:16:11] pretty solid.
[00:16:12] I always liked X-Men
[00:16:13] versus Street Fighter.
[00:16:15] I don't know there's
[00:16:15] something about that game
[00:16:17] that really appeals to
[00:16:17] me.
[00:16:18] It's a little bit more
[00:16:19] button mashy.
[00:16:20] I think where it's like
[00:16:21] something like Street
[00:16:22] Fighter 2 like you
[00:16:24] can kind of button mash
[00:16:25] and get away with it.
[00:16:26] But really the game
[00:16:28] requires you to have
[00:16:29] a knowledge of it
[00:16:30] but not like say
[00:16:31] like a guilty gear
[00:16:32] or blaze blue that
[00:16:33] are very those are very
[00:16:34] yeah, those are those
[00:16:35] games have a flow to them
[00:16:36] that you have to just
[00:16:37] kind of figure out.
[00:16:38] I've never played them
[00:16:39] and I never will
[00:16:40] because that's just
[00:16:41] that's beyond me.
[00:16:42] You know, it's like
[00:16:43] not for me.
[00:16:45] And then of course there's
[00:16:46] Smash Brothers which
[00:16:47] everyone's played Smash
[00:16:47] Brothers, but you know,
[00:16:49] that's not a fighting
[00:16:50] game per se.
[00:16:51] It's just like a it's
[00:16:53] it's a it's a party
[00:16:54] game.
[00:16:54] Yeah, to me this
[00:16:57] style of fighter.
[00:16:58] I was always more
[00:16:59] like attracted to
[00:17:00] like say like a
[00:17:00] King of Fighters
[00:17:01] or like mostly the
[00:17:02] SNK style fighting
[00:17:04] games.
[00:17:05] Yeah, I haven't played
[00:17:06] a lot of those
[00:17:07] but I can see why
[00:17:08] people prefer those
[00:17:10] over say Street
[00:17:11] Fighter, you know,
[00:17:13] yeah, I've got nothing
[00:17:13] against Street Fighter.
[00:17:14] I really like Street
[00:17:15] Fighter 3 third
[00:17:16] strike on the Dreamcast.
[00:17:17] I think that's a
[00:17:18] really fun game that
[00:17:19] gets
[00:17:20] people.
[00:17:21] It's grown on people
[00:17:22] a lot, but at the time
[00:17:23] it wasn't quite as
[00:17:24] appreciated as it could
[00:17:25] be that might be
[00:17:27] the best Street
[00:17:27] Fighter game.
[00:17:29] It's up there.
[00:17:30] It is like really
[00:17:31] cool game.
[00:17:32] Yeah, I quite like
[00:17:33] Alpha 3.
[00:17:36] At least the like
[00:17:37] the cast of characters
[00:17:38] in there and all
[00:17:40] that was pretty good.
[00:17:41] And I mean, I guess
[00:17:42] with all these
[00:17:42] fighting games if I
[00:17:43] really dedicated myself
[00:17:44] to them, I could get
[00:17:45] good as they say,
[00:17:47] but I just I don't
[00:17:49] know like like
[00:17:51] they're fun to play,
[00:17:52] but you know,
[00:17:54] it's just again like
[00:17:55] in my brain.
[00:17:57] I'm just so used to
[00:17:58] Mortal Kombat and those
[00:18:00] are definitely more
[00:18:01] simple.
[00:18:02] It's a much more
[00:18:02] simpler kind of
[00:18:03] fighting style,
[00:18:04] which some people
[00:18:05] in the fighting game
[00:18:05] community poo poo
[00:18:06] on Mortal Kombat
[00:18:07] for being so simple,
[00:18:08] but I think that's
[00:18:09] part of the appeal
[00:18:10] of it that it's like
[00:18:11] it's Western made
[00:18:12] so it just sort of has
[00:18:13] that sort of Western
[00:18:15] ideology, I guess
[00:18:16] about it, even though
[00:18:17] it is taking from
[00:18:18] like, you know,
[00:18:20] like like kung fu
[00:18:22] movies from the 70s
[00:18:23] and things like that
[00:18:24] and like mythology
[00:18:25] and all that kind of stuff.
[00:18:26] But I don't know
[00:18:27] like those always
[00:18:28] appealed to me
[00:18:29] like during the 3D era.
[00:18:31] I played a shit ton
[00:18:31] of Deadly Alliance,
[00:18:32] Deception and Armageddon
[00:18:34] like that trilogy
[00:18:35] of games holds a very
[00:18:36] special place in my heart.
[00:18:38] You know, for all
[00:18:40] oh yeah, for like
[00:18:40] the really good 3D
[00:18:42] fighting that there
[00:18:43] was there all the
[00:18:43] different stances,
[00:18:44] the conquest modes,
[00:18:45] even stuff like
[00:18:46] chess combat and
[00:18:47] kart combat.
[00:18:49] All that stuff is great.
[00:18:51] So, but yeah, going
[00:18:53] but yeah, Street Fighter
[00:18:54] that I always knew
[00:18:56] the joke with Street
[00:18:57] Fighter 2 is that
[00:18:59] how many versions
[00:19:00] of Street Fighter 2 are there?
[00:19:01] There's regular
[00:19:01] Street Fighter 2,
[00:19:03] there's Street Fighter 2
[00:19:04] the Champion Edition,
[00:19:05] there's Street Fighter 2 Turbo,
[00:19:07] Super Street Fighter 2,
[00:19:09] Super Street Fighter 2 Turbo
[00:19:11] and I think now
[00:19:12] Hyper Street Fighter 2.
[00:19:13] There's Ultra Street
[00:19:14] Fighter 2 Turbo.
[00:19:17] That was the 360 one, wasn't it?
[00:19:20] I think so.
[00:19:21] No, no, that was Ultra
[00:19:22] Street Fighter 4.
[00:19:24] It's
[00:19:26] but it came out in 360
[00:19:27] through like the marketplace
[00:19:29] like the actual cyber arcade.
[00:19:31] Street Fighter names
[00:19:32] are so confusing.
[00:19:33] Like I mean, Street
[00:19:33] Fighter 3 is
[00:19:34] you got Street
[00:19:34] Fighter 3 then you got
[00:19:35] Street Fighter 3 like
[00:19:36] second attack and then
[00:19:38] Street Fighter 3 third
[00:19:40] strike like
[00:19:41] yeah, yeah.
[00:19:42] Oh here, according to Wikipedia
[00:19:43] we have Street
[00:19:44] Fighter 2, Street
[00:19:45] Fighter 2, the World
[00:19:46] Warrior, Champion Edition,
[00:19:48] Turbo, Super, Super Turbo,
[00:19:50] Hyper, HD Remix and Ultra.
[00:19:54] And that's just Street
[00:19:55] Fighter 2.
[00:19:58] What about that
[00:19:58] Fighting Street?
[00:20:01] Isn't that the first one?
[00:20:02] Yeah, it's garbage.
[00:20:04] Yeah, it's not a good game.
[00:20:06] I think I tried playing
[00:20:07] it once and yeah.
[00:20:09] Rough go, rough go with
[00:20:11] that one.
[00:20:12] Yeah, it's amazing that
[00:20:13] they really hit it
[00:20:14] out of the park with
[00:20:14] the second one.
[00:20:16] Oh, they did so much that
[00:20:18] they milked the shit out
[00:20:19] of it.
[00:20:20] I mean,
[00:20:21] I'll give them credit for
[00:20:22] it.
[00:20:23] I mean, it was kind of
[00:20:23] worth it because the
[00:20:24] amount of money they
[00:20:25] probably made off this
[00:20:26] one game.
[00:20:27] Oh, yeah, you know,
[00:20:28] like despite my not
[00:20:31] really being a big fan
[00:20:32] of Street Fighter in
[00:20:33] general, like I can
[00:20:34] recognize the quality
[00:20:36] like like, I mean,
[00:20:37] hell, I could you
[00:20:38] couldn't make an argument.
[00:20:39] This is the best game
[00:20:40] on the 3.
[00:20:40] Yeah, like just pardon
[00:20:42] on just as far as like
[00:20:43] its name reputation,
[00:20:45] the quality of it of
[00:20:46] the game itself, the
[00:20:47] quality of the port,
[00:20:49] you know, like everything
[00:20:50] really fucking comes
[00:20:51] together on.
[00:20:52] I was going to save
[00:20:52] it for the end, but
[00:20:53] we might as well go
[00:20:54] there now.
[00:20:55] This might be one
[00:20:57] of the greatest ports
[00:20:58] I've ever seen.
[00:21:00] It's easily the best
[00:21:01] 3DO port.
[00:21:02] This I think until
[00:21:04] they the arcade
[00:21:06] perfect ports came
[00:21:07] out on modern
[00:21:07] platforms.
[00:21:08] I think this was the
[00:21:09] best version of the
[00:21:10] game.
[00:21:11] Yeah, on a console
[00:21:12] for the longest time.
[00:21:14] Yeah, basically until
[00:21:15] the HD remix on
[00:21:17] the the PS3 and
[00:21:19] the 360 the
[00:21:20] Super Street Fighter 2
[00:21:21] Turbo HD remix.
[00:21:23] Yes came out
[00:21:25] which was in I
[00:21:26] forget when that came
[00:21:27] out.
[00:21:27] I remember when that
[00:21:28] came out.
[00:21:28] That was a big deal
[00:21:30] for some reason 2008
[00:21:31] 2008.
[00:21:32] Yeah.
[00:21:33] I remember when that
[00:21:34] came out like people
[00:21:35] were like, yeah, it's
[00:21:36] like it's even better
[00:21:37] than arcade.
[00:21:37] Perfect.
[00:21:38] I think they even
[00:21:38] went in and like
[00:21:40] updated all the graphics
[00:21:41] to give them a little
[00:21:42] bit more of a modern
[00:21:42] look.
[00:21:44] Like the speed was
[00:21:45] kind of changed
[00:21:47] and the characters
[00:21:47] were a little bit
[00:21:48] rebalanced as well.
[00:21:49] So it played really
[00:21:51] well had online
[00:21:54] and it wasn't
[00:21:55] very beginner friendly
[00:21:57] at least from my
[00:21:57] experience.
[00:21:59] But again, I'm
[00:22:00] dogshit at Street
[00:22:00] Fighter.
[00:22:01] So, you know that
[00:22:02] could just be a me
[00:22:03] problem.
[00:22:03] I don't know.
[00:22:05] So I will say the
[00:22:07] one thing about this
[00:22:08] port and it's not
[00:22:10] really the game's
[00:22:10] fault.
[00:22:11] It's more just the
[00:22:12] fact that the 3DO is
[00:22:13] the 3DO.
[00:22:15] We got to talk about
[00:22:15] this guy right here.
[00:22:17] Oh, yeah.
[00:22:19] Yes, I chose
[00:22:20] the Gold Star
[00:22:20] controller because it's
[00:22:21] funnier that way.
[00:22:24] So
[00:22:26] one inherent problem
[00:22:27] with the 3DO
[00:22:28] controller.
[00:22:29] It's short one button.
[00:22:32] Yep.
[00:22:33] And this is well,
[00:22:35] one of those buttons
[00:22:36] are the two in the
[00:22:37] center right there.
[00:22:38] So they make that
[00:22:40] one of your attack
[00:22:41] ones.
[00:22:42] They worked around it.
[00:22:44] So basically,
[00:22:47] you got your
[00:22:48] three face
[00:22:49] buttons.
[00:22:50] Those I believe are
[00:22:51] exclusively for
[00:22:53] punches or actually
[00:22:54] no they might be
[00:22:55] kicks.
[00:22:56] They start out as
[00:22:57] kicks but what's nice
[00:22:58] is if when you go
[00:22:59] into the menu you
[00:23:00] can
[00:23:01] you know put make
[00:23:02] any button whatever
[00:23:03] attack you want.
[00:23:04] So that's very
[00:23:05] easy.
[00:23:05] And if I remember
[00:23:06] the the bottom
[00:23:08] like A B and C
[00:23:09] are your kicks
[00:23:10] and then L R and
[00:23:12] P are your
[00:23:13] punches.
[00:23:14] Me I flipped them
[00:23:16] because I prefer
[00:23:17] having punches again
[00:23:18] Mortal Kombat.
[00:23:18] I prefer having the
[00:23:19] punches on the
[00:23:20] bottom and the
[00:23:20] kicks on the top.
[00:23:22] So for visual
[00:23:23] reference for the
[00:23:23] video watchers
[00:23:25] these the three
[00:23:26] face buttons control
[00:23:29] either punches or
[00:23:30] kicks and then
[00:23:31] you have to use
[00:23:32] your shoulder buttons
[00:23:34] and the P
[00:23:35] button which is
[00:23:36] pause.
[00:23:38] Yeah.
[00:23:38] Not the greatest
[00:23:39] setup.
[00:23:40] It works once you
[00:23:41] get used to it.
[00:23:43] Thankfully as
[00:23:44] Thrak has there
[00:23:45] is a much better
[00:23:47] option that
[00:23:47] Capcom was so
[00:23:48] gracious to
[00:23:49] provide.
[00:23:50] Yes now yeah
[00:23:51] Capcom recognizing
[00:23:53] this issue made
[00:23:54] specifically for
[00:23:55] this game.
[00:23:56] But of course
[00:23:57] it's a it's
[00:23:57] a controller
[00:23:58] that's compatible
[00:23:59] with just about
[00:23:59] every other 3DO
[00:24:00] game.
[00:24:01] This little guy
[00:24:01] right here
[00:24:03] the 3DO
[00:24:04] fight pad
[00:24:05] is what it's
[00:24:05] called and as
[00:24:06] you can see
[00:24:07] the Capcom
[00:24:08] laser etched their
[00:24:10] logo into there
[00:24:11] looks really nice.
[00:24:13] Now this controller
[00:24:14] looks really really
[00:24:15] fucking funky right
[00:24:16] and I and I
[00:24:17] recognize that
[00:24:19] but
[00:24:20] it's surprising how
[00:24:21] like comfortable
[00:24:22] it is.
[00:24:23] So as you can see
[00:24:24] you have your
[00:24:25] A B's and C
[00:24:26] and your LP
[00:24:26] and R right up
[00:24:27] here and you
[00:24:28] have your you know
[00:24:29] your X and then
[00:24:30] your additional P
[00:24:31] here and then this
[00:24:32] little D pad kind
[00:24:33] of thing.
[00:24:34] But it's surprising
[00:24:36] how ergonomic it
[00:24:37] is like if you look
[00:24:37] at the back
[00:24:39] on the sides right
[00:24:40] like it has like
[00:24:41] the weird little
[00:24:42] mouth thing
[00:24:42] or whatever but your
[00:24:43] hands kind of
[00:24:44] conform to it
[00:24:44] or at least mine do
[00:24:46] like they just kind
[00:24:46] of naturally rest
[00:24:49] on the front of it
[00:24:49] and then you know
[00:24:50] your thumbs right here
[00:24:51] and then what I
[00:24:52] do is I just kind
[00:24:53] of do this little C
[00:24:55] with my hand
[00:24:57] around this
[00:24:58] and then my thumbs
[00:24:59] just kind of glide
[00:25:00] over all the buttons.
[00:25:01] So it ends up
[00:25:02] becoming a slightly
[00:25:03] comfortable
[00:25:04] controller.
[00:25:05] You know at least
[00:25:06] for a game like this
[00:25:08] for other games
[00:25:09] like say
[00:25:10] if you want to do
[00:25:11] like Gex
[00:25:12] you know you would
[00:25:13] have to sort of
[00:25:14] you would have to
[00:25:15] go in and adjust
[00:25:15] some of the controls
[00:25:17] so that you could
[00:25:17] be like oh if
[00:25:18] you hold R to run
[00:25:19] and then C
[00:25:20] could be your jump
[00:25:21] you could do
[00:25:21] like the Mario thing
[00:25:22] where you put
[00:25:23] your whole thumb
[00:25:23] on and then press
[00:25:24] the rest of it
[00:25:24] down or something
[00:25:25] like that right
[00:25:26] which could work
[00:25:28] but this is
[00:25:29] definitely made
[00:25:29] for fighting games
[00:25:30] and it makes
[00:25:32] something like
[00:25:32] Street Super
[00:25:33] Street Fighter 2
[00:25:33] over here work much
[00:25:35] much better
[00:25:36] and it's
[00:25:37] way better
[00:25:38] than a standard
[00:25:39] 3DO controller
[00:25:40] though I know
[00:25:41] they made this
[00:25:41] for other consoles.
[00:25:43] They did I actually
[00:25:44] saw a Super Nintendo
[00:25:45] one yesterday.
[00:25:46] There's a Super
[00:25:46] Nintendo one
[00:25:47] there might have
[00:25:47] been a Genesis
[00:25:48] one.
[00:25:51] So one for
[00:25:51] Turbo
[00:25:52] probably not
[00:25:53] Turbo graphics
[00:25:53] but like Capcom
[00:25:54] made these
[00:25:55] for a couple
[00:25:56] consoles
[00:25:57] to help a
[00:25:57] Street Fighter 2
[00:25:58] because I know
[00:25:58] a lot of people
[00:25:59] back then
[00:25:59] complained
[00:26:01] about the
[00:26:01] controller setup
[00:26:02] for various
[00:26:03] like say for the
[00:26:04] original Sega
[00:26:04] Genesis it
[00:26:05] only had four
[00:26:06] buttons
[00:26:07] and I remember
[00:26:08] I think it's
[00:26:08] for Champion
[00:26:09] Edition
[00:26:10] the three
[00:26:12] would be like
[00:26:12] say your
[00:26:13] punches
[00:26:13] and you have
[00:26:14] to push start
[00:26:15] to select
[00:26:15] the swaps
[00:26:16] yeah
[00:26:17] which is really
[00:26:17] dumb
[00:26:18] and then
[00:26:18] say the
[00:26:19] Super Nintendo
[00:26:19] controller
[00:26:20] has six
[00:26:20] buttons
[00:26:21] but you know
[00:26:22] you have your
[00:26:22] four face
[00:26:23] buttons
[00:26:23] and the two
[00:26:23] shoulder buttons
[00:26:24] and it's
[00:26:24] still a little
[00:26:25] awkward
[00:26:26] to make two
[00:26:26] of the inputs
[00:26:27] the shoulder
[00:26:27] buttons
[00:26:28] but you
[00:26:28] can make it
[00:26:28] work
[00:26:29] but later
[00:26:30] on Sega
[00:26:31] eventually
[00:26:31] released the
[00:26:32] proper six
[00:26:32] button controller
[00:26:34] so a lot of
[00:26:34] later fighting
[00:26:35] games
[00:26:35] supported that
[00:26:36] I think
[00:26:37] earlier fighting
[00:26:38] games don't
[00:26:39] support the
[00:26:39] six button
[00:26:41] yeah Mortal
[00:26:41] Kombat doesn't
[00:26:42] notice
[00:26:43] yeah Mortal
[00:26:43] Kombat 1
[00:26:44] does not
[00:26:45] I don't
[00:26:45] think
[00:26:46] yes
[00:26:47] but like
[00:26:47] Mortal Kombat
[00:26:48] 2 and 3
[00:26:49] yeah no
[00:26:49] problem
[00:26:50] because of
[00:26:50] course we
[00:26:50] had six
[00:26:51] buttons
[00:26:51] so much
[00:26:52] much easier
[00:26:53] to play
[00:26:53] you need
[00:26:53] that run
[00:26:54] button
[00:26:55] yeah
[00:26:55] especially
[00:26:56] with three
[00:26:56] god damn
[00:26:56] it
[00:26:57] Mortal Kombat
[00:26:58] 2 on
[00:26:59] the 32x
[00:27:00] uses the
[00:27:00] six button
[00:27:01] and it
[00:27:01] works
[00:27:01] really
[00:27:08] for most
[00:27:08] fighting games
[00:27:08] and for this
[00:27:09] one you
[00:27:09] need it
[00:27:09] and yeah
[00:27:10] this guy
[00:27:11] he was
[00:27:11] not
[00:27:12] cheap
[00:27:13] I can
[00:27:13] safely
[00:27:13] say that
[00:27:14] I think
[00:27:15] he costs
[00:27:16] just about
[00:27:16] the same
[00:27:17] as the
[00:27:17] game
[00:27:18] because
[00:27:18] this
[00:27:19] this
[00:27:19] Bubby
[00:27:20] has gone
[00:27:20] at
[00:27:21] Mr.
[00:27:21] Akuma
[00:27:21] here
[00:27:22] has gone
[00:27:22] up in
[00:27:23] value
[00:27:23] significantly
[00:27:24] though
[00:27:24] I think
[00:27:25] it was
[00:27:25] always
[00:27:25] a pricey
[00:27:26] 3DO
[00:27:26] game
[00:27:28] I paid
[00:27:28] 20
[00:27:29] for mine
[00:27:29] at the
[00:27:29] time
[00:27:30] so it's
[00:27:30] definitely
[00:27:31] gone up
[00:27:31] quite a
[00:27:31] bit
[00:27:33] yeah
[00:27:33] probably
[00:27:34] just
[00:27:34] cause people
[00:27:35] getting
[00:27:35] more
[00:27:35] interested
[00:27:35] in
[00:27:35] retro
[00:27:36] stuff
[00:27:36] and then
[00:27:36] learning
[00:27:37] that this
[00:27:38] port
[00:27:39] is like
[00:27:40] super fan
[00:27:40] even by
[00:27:41] today's
[00:27:41] standards
[00:27:42] it is still
[00:27:43] a very very
[00:27:44] good
[00:27:44] port
[00:27:45] like it doesn't
[00:27:45] have a lot of
[00:27:46] different like
[00:27:46] modes
[00:27:47] or anything
[00:27:48] kind of
[00:27:48] fancy
[00:27:48] about it
[00:27:49] but it
[00:27:50] is
[00:27:51] probably
[00:27:51] as close
[00:27:52] as you
[00:27:52] can get
[00:27:53] to playing
[00:27:53] the original
[00:27:54] arcade
[00:27:54] version
[00:27:54] outside of
[00:27:55] just say
[00:27:55] emulating
[00:27:56] it on
[00:27:56] maim
[00:27:56] or something
[00:27:57] like
[00:27:57] that
[00:27:58] it is
[00:27:59] like
[00:27:59] about as
[00:28:00] arcade
[00:28:00] perfect
[00:28:00] as you
[00:28:01] get
[00:28:01] especially
[00:28:02] for
[00:28:04] I'm going
[00:28:04] to say
[00:28:04] 1994
[00:28:06] which I
[00:28:07] think
[00:28:07] the arcade
[00:28:08] version of
[00:28:08] this came
[00:28:09] out
[00:28:09] I think
[00:28:09] was in
[00:28:10] 93
[00:28:11] no it
[00:28:12] was early
[00:28:12] 94
[00:28:13] and then
[00:28:14] according
[00:28:15] to Wikipedia
[00:28:15] it was
[00:28:16] February
[00:28:16] 23rd
[00:28:18] 94 when
[00:28:18] this came
[00:28:19] out
[00:28:19] the arcade
[00:28:20] version
[00:28:21] and then
[00:28:21] when it
[00:28:21] hit the
[00:28:22] 3DO
[00:28:22] it was
[00:28:23] in
[00:28:23] November
[00:28:24] so
[00:28:25] it was
[00:28:25] a pretty
[00:28:25] quick
[00:28:25] turnaround
[00:28:27] especially
[00:28:27] for
[00:28:28] it being
[00:28:28] such a
[00:28:29] high
[00:28:29] quality
[00:28:30] job
[00:28:30] that it
[00:28:30] was
[00:28:30] I'm
[00:28:31] assuming
[00:28:32] Capcom
[00:28:32] made
[00:28:32] this
[00:28:33] in
[00:28:37] the case
[00:28:37] it's
[00:28:38] interesting
[00:28:38] because
[00:28:38] Capcom's
[00:28:39] logo
[00:28:40] isn't
[00:28:40] on
[00:28:40] here
[00:28:40] anywhere
[00:28:42] and it's
[00:28:42] not
[00:28:42] a
[00:28:43] very
[00:28:43] came
[00:28:43] well to
[00:28:44] be
[00:28:44] fair
[00:28:44] it came
[00:28:44] in
[00:28:45] a
[00:28:45] long
[00:28:45] box
[00:28:47] so
[00:28:48] you know
[00:28:48] maybe
[00:28:49] it's
[00:28:50] you know
[00:28:50] on
[00:28:51] the
[00:28:51] long
[00:28:51] but
[00:28:51] the long
[00:28:51] box
[00:28:52] is even
[00:28:52] more
[00:28:52] expensive
[00:28:53] good
[00:28:53] God
[00:28:55] be as
[00:28:55] far
[00:28:55] as
[00:28:56] I
[00:28:56] know
[00:28:57] I mean
[00:28:57] yeah
[00:28:57] maybe
[00:28:57] Panasonic
[00:28:59] gave
[00:28:59] Capcom
[00:29:00] some
[00:29:00] money
[00:29:00] to do
[00:29:00] the
[00:29:01] port
[00:29:01] you
[00:29:02] know
[00:29:02] to kind
[00:29:02] of
[00:29:02] make
[00:29:02] it
[00:29:03] for
[00:29:03] their
[00:29:03] console
[00:29:05] because I
[00:29:05] know
[00:29:05] as
[00:29:07] I know
[00:29:07] did
[00:29:08] come out
[00:29:08] on
[00:29:09] I think
[00:29:09] it was
[00:29:10] Genesis
[00:29:10] and
[00:29:11] Superintendent
[00:29:11] at the time
[00:29:12] but it
[00:29:12] knows
[00:29:13] for about
[00:29:13] you know
[00:29:14] fine
[00:29:15] ports
[00:29:15] for what
[00:29:16] those
[00:29:16] consoles
[00:29:17] could do
[00:29:17] but yeah
[00:29:18] this one
[00:29:18] is just
[00:29:19] surprisingly
[00:29:20] really
[00:29:20] good
[00:29:21] oh in
[00:29:21] the back
[00:29:22] of the
[00:29:22] manual
[00:29:23] they have
[00:29:23] the little
[00:29:24] six
[00:29:24] button
[00:29:25] pad
[00:29:25] offer
[00:29:26] like
[00:29:26] you
[00:29:27] throw
[00:29:27] you
[00:29:28] yeah
[00:29:28] you put
[00:29:29] that
[00:29:29] in
[00:29:30] there
[00:29:30] doesn't
[00:29:31] oh
[00:29:31] it was
[00:29:32] at
[00:29:32] the
[00:29:33] time
[00:29:33] it was
[00:29:34] 29.95
[00:29:35] three
[00:29:37] and
[00:29:38] they wanted
[00:29:39] you to figure
[00:29:40] out your state and local sales tax
[00:29:41] up here
[00:29:43] which that's
[00:29:44] cute
[00:29:45] yeah
[00:29:50] yeah
[00:29:51] I do like
[00:29:52] the manual too
[00:29:53] because the manual is kind of like got like these really nice like drawings of like all the characters and like a whole bunch of
[00:29:58] fun little background stuff
[00:30:00] oh yeah yeah
[00:30:01] has all the moves and stuff too which is cool
[00:30:03] yeah
[00:30:04] like if you're me
[00:30:05] you play as
[00:30:06] Ken
[00:30:07] and so you know they have the you know
[00:30:09] fireball
[00:30:10] dragon punch
[00:30:11] hurricane kick
[00:30:12] and his super move
[00:30:13] as well
[00:30:14] because I believe super
[00:30:15] Street Fighter 2 is when they introduce the super moves
[00:30:17] which is there's a little bar at the bottom of the screen that fills up
[00:30:20] and when it gets super
[00:30:21] you do a specific move
[00:30:23] and then you have like a
[00:30:24] like for Ken's
[00:30:26] it's just you do two really strong
[00:30:28] Shoryukens
[00:30:29] back to back
[00:30:30] which is nice
[00:30:31] it's pretty sick
[00:30:32] especially when I looked up how to do it
[00:30:34] because I didn't look in here
[00:30:36] so
[00:30:37] that was cool
[00:30:38] because yeah like Ken and Ryu are the the easiest characters to play as I think
[00:30:44] yeah
[00:30:45] in these like I really like Sagat
[00:30:47] I think Sagat's like
[00:30:48] I like his design
[00:30:49] but he is really difficult to play
[00:30:52] you don't want to play as Chun Li so you
[00:30:54] so you can get back to being a young single girl
[00:30:56] no I'm okay
[00:30:57] I'm okay
[00:30:58] have you ever seen her ending screen
[00:31:01] yeah I've seen it
[00:31:02] the internet's obsession with Chun Li is something I don't think I will ever understand
[00:31:07] oh I just love that ending screen
[00:31:10] yeah it is funny
[00:31:12] but like you know people like kind of thirst pretty hard after Chun Li
[00:31:15] I've never got it
[00:31:17] never saw it
[00:31:19] she's got big thighs
[00:31:20] I'm more of a cammy guy
[00:31:24] cammy's where it's at
[00:31:25] and everyone knows why
[00:31:28] I don't have to say it
[00:31:29] yeah
[00:31:30] it's cammy
[00:31:31] but but but I've never really messed around
[00:31:34] see that's the thing I don't really
[00:31:35] mess around in Street Fighter with all the other characters
[00:31:38] I mean you know maybe
[00:31:39] I'm better with like Dalsim or E. Honda or something
[00:31:42] I don't fucking know
[00:31:43] and I will never know
[00:31:45] when I play fighting games I usually just
[00:31:47] play as a different character every time
[00:31:49] because I'm not
[00:31:50] I like fighting games well enough
[00:31:52] I'm more of a casual player though
[00:31:54] I just kind of mess around with them
[00:31:55] and just have fun with it
[00:31:56] yeah I'm probably the bare minimum
[00:31:58] when it comes to casual player that exists
[00:32:00] you know because I can play them
[00:32:02] and you know sometimes get lucky but
[00:32:04] you know it's nothing too crazy
[00:32:06] our buddy Chris over at Novel Console
[00:32:09] one night me and him played a little bit of Soul Calibur 6
[00:32:13] and I did okay
[00:32:15] I did okay
[00:32:16] but it got to a point where he was just
[00:32:18] kicking the living shit out of me
[00:32:20] so it stopped being fun
[00:32:24] yeah
[00:32:25] but I did win a couple rounds
[00:32:27] so
[00:32:30] yeah
[00:32:32] so
[00:32:33] going back into the game
[00:32:34] there's really not a lot to say
[00:32:36] because this is
[00:32:37] literally if you've played Street Fighter
[00:32:39] it is exactly what you would expect
[00:32:43] I will say one thing about this port
[00:32:45] that really makes it stand out to me
[00:32:47] is the soundtrack
[00:32:50] soundtrack is very good
[00:32:52] it's CD so we get CD based audio
[00:32:55] and it is
[00:32:57] yeah pretty fucking spot on
[00:32:59] I've been listening to it most of the day
[00:33:01] just in preparation for the episode
[00:33:04] some of the tracks really pop
[00:33:06] like Ken's theme is really good
[00:33:08] like Guile's theme
[00:33:09] it's Guile's theme
[00:33:10] it's always fairly good
[00:33:11] yeah everybody knows Guile's theme
[00:33:13] goes with everything
[00:33:15] I know
[00:33:18] they even like
[00:33:19] they hyped up the whole like
[00:33:21] cue sound
[00:33:22] sound hardware for this game too
[00:33:24] which really shows
[00:33:25] because like it is a
[00:33:26] good sounding game if you got a good sound system
[00:33:29] oh for sure
[00:33:32] and
[00:33:33] honestly like I think it's one of the other reasons why this
[00:33:36] port is worth playing
[00:33:38] because it's just like it's a
[00:33:39] OST that they've never used again
[00:33:42] as far as I know
[00:33:44] and yeah I don't think so
[00:33:46] yeah it's
[00:33:50] it's honestly it's
[00:33:51] it's just really good
[00:33:53] there's not much more you can say about it
[00:33:55] yeah I mean the tunes are already there
[00:33:57] as far as the quality
[00:33:58] and yeah the 3DO is like a slightly
[00:34:00] rearranged version of it but it works really well
[00:34:03] for what it is unless one of like I don't know
[00:34:05] the like the DOS or fucking Amiga ports use this
[00:34:08] I have no idea
[00:34:10] it's possible
[00:34:12] but I don't know
[00:34:13] and yeah and I was wrong there was no
[00:34:15] Genesis or Super Nintendo version of this
[00:34:18] so I think they both got Super Street Fighter 2
[00:34:21] but when we hit Turbo
[00:34:23] I think they were like
[00:34:24] eh it's beyond these consoles now
[00:34:26] so
[00:34:27] honestly probably
[00:34:28] yeah
[00:34:29] I mean and I doubt Panasonic and 3DO
[00:34:32] paid Capcom enough money to be like
[00:34:34] hey don't put this on those consoles put it on here
[00:34:37] you know
[00:34:38] though they might have had a hand in
[00:34:39] like helping the helping get this port out the door
[00:34:43] which I wouldn't be surprised
[00:34:46] what I'm not sure is
[00:34:48] was Street Fighter 2 Turbo on PlayStation or Saturn?
[00:34:54] I don't know if it was
[00:34:55] I think it was going to
[00:34:58] because
[00:35:01] I always wondered why this was like considered like
[00:35:04] the last port and like the one that like was like
[00:35:07] the best because I was like why wasn't it on PlayStation and Saturn?
[00:35:11] from what I know there was a collection
[00:35:14] of Street Fighter games released for PlayStation and Saturn
[00:35:17] and it is included
[00:35:20] okay but it's probably not this particular version
[00:35:23] it's probably not
[00:35:27] I'm not 100% sure I didn't play it
[00:35:32] like according to Wikipedia there's numerous
[00:35:35] it says numerous small differences from the arcade version
[00:35:38] whatever the hell that means
[00:35:42] so
[00:35:43] I don't know
[00:35:44] but that's probably the same thing you could say from
[00:35:50] about the 3DO version as well like
[00:35:52] the differences between this and the arcade are probably very subtle
[00:35:55] you know
[00:35:57] like apparently some people said the performance of the game wasn't very strong
[00:36:01] at the time though
[00:36:03] from my experience
[00:36:04] the play is just fine
[00:36:05] you know
[00:36:06] yeah like even the load times aren't bad
[00:36:08] no not at all
[00:36:10] so yeah
[00:36:11] it's pretty good man
[00:36:13] that opening the opening cutscene too is
[00:36:15] just like a joy to watch
[00:36:17] you have it going in the background there
[00:36:19] yeah exactly I mean
[00:36:21] this is
[00:36:22] see this stuff is like
[00:36:24] very
[00:36:25] when you go into an arcade
[00:36:27] like they gotta have a Street Fighter cab
[00:36:29] and it's probably this one
[00:36:31] and then yeah just seeing Ryu just getting pumped up with his giant fucking muscles
[00:36:35] and then punching you in the face on the screen is just
[00:36:37] it's a way to get your hype man
[00:36:39] you know
[00:36:40] it draws your attention
[00:36:41] even though I'm
[00:36:43] was this
[00:36:44] was this Akuma's debut
[00:36:46] this one
[00:36:48] I
[00:36:49] don't remember to be honest
[00:36:51] well I mean he's advertised very heavily
[00:36:53] in this one
[00:36:55] like Akuma is
[00:36:57] I believe this is his debut
[00:36:59] oh yeah yep yep
[00:37:00] this was his first game
[00:37:01] and he's always been seen as a big deal
[00:37:02] again I'm not a Street Fighter guy so I don't fucking get it
[00:37:05] I mean he's cool I guess but isn't he just like another Ryu Ken like as far as playing
[00:37:10] unless he's just like that but like
[00:37:12] better
[00:37:13] I don't know
[00:37:15] I couldn't really tell you
[00:37:17] I like Street Fighter enough
[00:37:19] I can tell you the difference between all the fucking color ninjas in Mortal Kombat
[00:37:22] but I could not tell you the difference between Akuma and Ryu
[00:37:24] yeah I couldn't really either
[00:37:26] I like Street Fighter as a game
[00:37:29] but I'm not like a massive Street Fighter like Fanboy by any means
[00:37:33] me either
[00:37:35] me either just it never
[00:37:37] appealed to me to that degree
[00:37:39] but I could see why it appealed to people at the time you know
[00:37:42] has a really nice art style
[00:37:44] and it plays very well
[00:37:46] I mean this is not a bad game
[00:37:48] you're a bad game
[00:37:50] like if like when we eventually do our rankings
[00:37:53] I will be shocked if there's a game above this
[00:37:56] for real
[00:37:57] just as far as like
[00:37:58] maybe subjectively there are games I would prefer over this
[00:38:02] but if we were being like objective with it
[00:38:04] I mean this has got to be the best game on the system
[00:38:06] like I really can't think of a better game
[00:38:08] so far what we've played yeah
[00:38:10] I mean it is
[00:38:12] literally like
[00:38:14] so every 3DO game has some sort of weird quirk to it
[00:38:17] or some weird bullshit
[00:38:19] this game is legit exactly what it says
[00:38:21] it's exactly what it says on the tin
[00:38:23] it is Street Fighter 2 Turbo
[00:38:25] on 3DO
[00:38:26] yeah I could
[00:38:27] yeah there's nothing weird about this one at all
[00:38:29] at least I didn't think there was
[00:38:31] literally the only hang up I think there is with this game is
[00:38:35] this guy right here
[00:38:37] and A you can get
[00:38:39] you can get past it really easily
[00:38:40] it's not that hard to adapt
[00:38:42] or you can just get the arcade pad
[00:38:44] and you're good to go
[00:38:46] yeah you get this boy though
[00:38:48] I mean if you're going out of your way to play
[00:38:50] this game on this machine
[00:38:52] you definitely need this
[00:38:54] yeah
[00:38:56] well even if you're trying to play it on say
[00:38:58] 360 or PS3
[00:39:00] or you know like any other modern console
[00:39:02] like you still need like a fight pad
[00:39:04] because they only have the 4 instead of the 6 face buttons
[00:39:06] yeah
[00:39:08] and fight pads still exist people still make them
[00:39:10] so or nowadays
[00:39:12] if you want to get crazy
[00:39:14] you can just get one of those
[00:39:16] just one of those giant arcade controllers
[00:39:18] you know with like the
[00:39:22] the suction feet
[00:39:24] you know you can just play it on a table and play like that
[00:39:26] you know I never got used to playing fighting games
[00:39:28] with the joystick
[00:39:30] just because that's not how I grew up playing them
[00:39:32] so it always feels kind of wonky to me
[00:39:34] that might be sacrilege but you know
[00:39:36] it's not bad
[00:39:38] it's an acquired thing
[00:39:40] to me like Street Fighter
[00:39:42] is kind of like one of those games where
[00:39:44] I think you had to have been there
[00:39:46] when it first came out to really truly appreciate it
[00:39:48] like a lot of people do
[00:39:50] absolutely
[00:39:52] because to me I think like
[00:39:54] when it comes to fighting games everybody has
[00:39:56] their one fighting game that they just kind of gravitate to
[00:39:58] like to me I'm a Tekken guy
[00:40:00] but that's because Tekken was like what was
[00:40:02] on I was a PlayStation kid
[00:40:04] and Tekken was right there
[00:40:06] I feel like
[00:40:08] whatever fighting game series
[00:40:10] you started with
[00:40:12] is the one that you like the most
[00:40:14] you know like like Tekken
[00:40:16] probably for you was near your starting point
[00:40:18] like it's the one that clicked
[00:40:20] Mortal Kombat was the one that clicked with me
[00:40:22] still to this day
[00:40:24] even though I still haven't played
[00:40:26] some of the more recent ones
[00:40:28] I do need to fix that soon
[00:40:30] but
[00:40:32] but you know all the older ones
[00:40:34] 1, 2, 3, 4
[00:40:36] even like
[00:40:38] Mythologies and Special Forces
[00:40:40] and those trash games
[00:40:42] the 3D ones like I know them all very
[00:40:44] very well you know
[00:40:46] and again I could tell you
[00:40:48] the history of just random fucking characters
[00:40:50] in that series but we're not here to talk about that
[00:40:52] sadly there is no official Mortal Kombat
[00:40:54] game on here so I can't go
[00:40:56] into that kind of detail
[00:40:58] we'll do that in the next time
[00:41:00] maybe when that port of
[00:41:02] Mortal Kombat 2 gets finished
[00:41:04] we can talk about it
[00:41:06] yeah that'd be fun cause wasn't there
[00:41:08] at the time
[00:41:10] plans to do like a more official
[00:41:12] Mortal Kombat port to the 3DO
[00:41:14] maybe not of 2 maybe it was with like 3 or
[00:41:16] something
[00:41:18] I think it was but I don't think it got
[00:41:20] very far
[00:41:22] yeah cause probably by the time they thought about it
[00:41:24] my guess is it would have been for 3 or Ultimate 3
[00:41:26] but by the time
[00:41:28] those were getting ports
[00:41:30] it was you know they were looking at like
[00:41:32] the Playstation and the Saturn
[00:41:34] and things like that even like Trilogy
[00:41:36] you know got like say
[00:41:38] like an N64 port so the 3DO
[00:41:40] was dead by that point
[00:41:42] Trilogy is one of the rare
[00:41:44] games that's on Playstation
[00:41:46] Saturn and N64
[00:41:48] I had that game on N64
[00:41:50] and I played
[00:41:52] a lot of it like a lot
[00:41:54] a lot of it because
[00:41:56] it was sort of bringing together
[00:41:58] you know MKs 1
[00:42:00] through Ultimate 3
[00:42:02] they even got like a random new
[00:42:04] guy to be Johnny Cage
[00:42:06] not the classic 1 and 2
[00:42:08] they got somebody closer to say how 3 looked
[00:42:10] to be Johnny Cage and you could be all
[00:42:12] the bosses and everything and it felt like
[00:42:14] Trilogy felt like a
[00:42:16] celebration of the series like there was
[00:42:18] some story but I think
[00:42:20] the story in that game is either like
[00:42:22] non-canon or just ways of explaining how
[00:42:24] some characters aren't really dead
[00:42:26] yeah it's kind of just
[00:42:28] it's very minor you know but like
[00:42:30] you can go straight from like Ultimate 3
[00:42:32] 3 or Ultimate 3 to 4
[00:42:34] which is kind of where they were trying
[00:42:36] to do with the whole Shinnok thing
[00:42:38] but Mortal Kombat 4 is
[00:42:42] bad I don't like 4 at all
[00:42:46] yeah it was
[00:42:48] the transition to 3D was a bit of
[00:42:50] a
[00:42:52] it took them a game to figure it out
[00:42:54] yeah Gold on Dreamcast
[00:42:56] is an improvement but again
[00:42:58] Gold has that same issue which is
[00:43:00] 4 face buttons and 2 triggers
[00:43:02] you know so but at
[00:43:04] least with the N64 you had 6 face
[00:43:06] buttons so it definitely
[00:43:08] made fighting games like Trilogy much
[00:43:10] easier to play
[00:43:12] true
[00:43:16] so going into reception
[00:43:18] now for this
[00:43:20] in particular it's
[00:43:22] kind of all over
[00:43:24] the place like there's a lot of
[00:43:26] 9s and a lot of 10s
[00:43:28] but then you also get like GamePro gave it a
[00:43:30] 16.5
[00:43:32] Fumatsu gave it a 29 out of 40
[00:43:34] EGM
[00:43:36] gave it a 32 so it wasn't
[00:43:38] exactly all praise like there was a few
[00:43:40] companies
[00:43:42] that weren't impressed but granted
[00:43:44] I don't think they were impressed with 3DO ever
[00:43:46] so
[00:43:48] yeah
[00:43:50] it seems like all the issue people had with
[00:43:52] it was the control
[00:43:54] like I think all of them were like
[00:43:56] yeah graphically it's about as on
[00:43:58] par with the
[00:44:00] the arcade version that you could
[00:44:02] get but having to play it on the
[00:44:04] standard pad
[00:44:06] is kind of rough you know and that you had
[00:44:08] to mail order a specific game controller
[00:44:10] in order to get the
[00:44:12] full experience you know
[00:44:14] I'm surprised Capcom never considered
[00:44:16] doing like a bundle where they just
[00:44:18] bundled the controller in with the game so you could
[00:44:20] get used to it but
[00:44:22] that might have been too expensive
[00:44:24] it was probably too expensive and
[00:44:26] Capcom probably
[00:44:28] didn't care that much
[00:44:30] because the 3DO wasn't
[00:44:32] it wasn't breaking down
[00:44:34] the walls like people thought it was going to
[00:44:36] yeah and like Capcom's not a
[00:44:38] hardware company like they've made
[00:44:40] hardware I mean they've made other
[00:44:42] hardware beyond this but
[00:44:44] it was never really their forte
[00:44:46] so I imagine the mail order was just
[00:44:48] like oh whoever wants this
[00:44:50] you know let us know we'll make one
[00:44:52] for you but we're not going to
[00:44:54] like these aren't going to sell in the store
[00:44:56] shelves you know that's just
[00:44:58] not really their way
[00:45:00] of thinking which I totally understand
[00:45:02] that's a lot to ask
[00:45:04] also it's interesting that this is
[00:45:06] like Capcom's like only real
[00:45:08] game I think on the 3DO
[00:45:10] yeah yeah
[00:45:12] I mean 3DO did have a pretty big
[00:45:16] notoriety
[00:45:18] like it was a decent success
[00:45:20] in Japan for sure
[00:45:22] but
[00:45:24] yeah like Konami I don't think is on this
[00:45:26] thing at all
[00:45:28] not that I know of
[00:45:30] SNK kinda
[00:45:32] yes
[00:45:34] but they didn't make their
[00:45:36] game we'll get into that
[00:45:38] we'll talk about that at a later time
[00:45:40] trying to think like
[00:45:42] well obviously Nintendo and Sega aren't on here
[00:45:44] trying to think of what other big
[00:45:46] like Square isn't on here at all
[00:45:48] Enix isn't on here at all
[00:45:50] trying to think of any other notable
[00:45:52] Japanese devs at the time
[00:45:54] but like most of them
[00:45:56] just didn't show up on here at all
[00:45:58] and again this could have just been
[00:46:00] that like you know
[00:46:02] Capcom was headhunted
[00:46:04] to get this game on there
[00:46:06] and maybe 3DO was thinking hey
[00:46:08] if we get like the hottest
[00:46:10] arcade game at the time
[00:46:12] on our system
[00:46:14] maybe it'll drive people to come in
[00:46:16] and buy the system and it probably
[00:46:18] worked I imagine there were some
[00:46:20] people who heard how good this
[00:46:22] homecon support was
[00:46:24] for the system and probably by this time the 3DO
[00:46:26] was much cheaper
[00:46:28] so there are probably people going oh well maybe I'll
[00:46:30] check it out you know I mean the damage
[00:46:32] already had been done to the 3DO
[00:46:34] like this wasn't gonna save it
[00:46:36] but I imagine it probably kept it alive
[00:46:38] for at least a couple more months
[00:46:40] My theory is
[00:46:42] I don't think 3DO themselves
[00:46:44] pushed for this a lot
[00:46:46] I think Panasonic
[00:46:48] funded this essentially
[00:46:50] I would agree
[00:46:52] I think they basically went to Capcom and said
[00:46:54] hey we'll fund the project if you port this over
[00:46:56] and Capcom probably at that point
[00:46:58] was like sure
[00:47:00] yeah they're like we're not gonna say no to money
[00:47:02] yeah cause I think that's my guess why
[00:47:04] Capcom's name isn't on here other than
[00:47:06] in like the copyright stuff
[00:47:08] yeah like their logo doesn't show up on here at all
[00:47:10] surprisingly
[00:47:12] it is in the title screen
[00:47:14] yeah and they even went as far
[00:47:16] as to make like
[00:47:18] a version of this
[00:47:20] control pad for the 3DO
[00:47:22] you know which it existed in other
[00:47:24] forms but like most people know this
[00:47:26] as like a 3DO pad surprisingly
[00:47:28] enough so oh yeah and I didn't
[00:47:30] mention the D-pad is really nice
[00:47:32] in some ways it's better than the standard
[00:47:34] 3DO D-pad
[00:47:36] I'm gonna have to get this clunky ass fucker over here
[00:47:38] oh by a mile
[00:47:40] like it looks weird
[00:47:42] but it is more
[00:47:44] comfortable than you'd think
[00:47:46] I don't know I still don't know
[00:47:48] how Casey dealt with this
[00:47:50] thing back in the day
[00:47:52] yeah listeners if you're ever in my area
[00:47:54] I'll let you touch my
[00:47:56] 3DO fight pad just so you can know
[00:47:58] and that doesn't have a double meaning
[00:48:02] awkward pause
[00:48:06] anyways
[00:48:08] yeah so
[00:48:10] I guess now going into
[00:48:12] must play okay stay away I mean
[00:48:14] this is an obvious must play
[00:48:16] although for sure I'll
[00:48:18] add the little caveat
[00:48:20] if you don't own a 3DO
[00:48:22] I wouldn't buy a 3DO
[00:48:24] just to play this I'd just play like
[00:48:26] HD remix or whatever but if you have
[00:48:28] a 3DO and you have this game yeah
[00:48:30] play it this is a must play
[00:48:32] oh for sure yeah even if you're curious to how
[00:48:34] solid this port is
[00:48:36] yeah this is an absolute must play I mean again
[00:48:38] it's Super Street Fighter 2 Turbo
[00:48:40] despite my
[00:48:42] misgivings about the series
[00:48:44] like I recognize it's a very high quality
[00:48:46] game and it looks
[00:48:48] really good the sound is fantastic
[00:48:50] it plays super well the control
[00:48:52] especially with the fancy pad
[00:48:54] like it plays just about
[00:48:56] as close to the arcade version as you could get
[00:48:58] and for it to be
[00:49:00] out at the same year
[00:49:02] as the arcade version and have
[00:49:04] not as many shortcomings
[00:49:06] as say like a Super Nintendo version would have had
[00:49:08] or even a Sega Genesis version would have had
[00:49:10] is very admirable
[00:49:12] and the fact they were able to get it on here
[00:49:14] is great I mean once we head
[00:49:16] into this era with the PlayStation
[00:49:18] and the Saturn even the N64
[00:49:20] like arcade ports the gap
[00:49:22] between arcade and console quality
[00:49:24] gets smaller and smaller
[00:49:26] and it really isn't until I think
[00:49:28] it's Soul Calibur on the Dreamcast
[00:49:30] where they said this is just as good
[00:49:32] if not better than the arcade version
[00:49:34] which I think had a lot to do
[00:49:36] with the Dreamcast being based on like
[00:49:38] Sega arcade hardware as well
[00:49:40] Sega's Naomi hardware
[00:49:42] yeah which was like
[00:49:44] the cutting edge arcade hardware at the time
[00:49:46] so it was easy even though
[00:49:48] I don't think like Soul Calibur was Namco
[00:49:50] I don't think they were using Naomi hardware
[00:49:52] but regardless of that
[00:49:54] they were still able to get that game over
[00:49:56] and yeah I fucking love Soul Calibur to death
[00:49:58] and that
[00:50:00] game is a walk
[00:50:02] so but you know
[00:50:04] but yeah this is fantastic
[00:50:06] like this is kind of the beginning
[00:50:08] of the home ports being
[00:50:10] just as good as the arcade version
[00:50:12] this feels like the real
[00:50:14] start to
[00:50:16] closing that gap and it kind of
[00:50:18] like it starts here and then it ends
[00:50:20] with if I still have my copy of Soul Calibur
[00:50:22] on the Dreamcast
[00:50:24] like that gap
[00:50:26] there's a term
[00:50:28] that you don't hear a lot anymore because it's kind of like
[00:50:32] it's kind of like not really a thing anymore
[00:50:34] but like porting perfection
[00:50:36] where a company
[00:50:38] just nails a port
[00:50:40] arcade perfect
[00:50:42] yes and nowadays
[00:50:46] we have companies struggling
[00:50:48] to put their games on Switch and it's
[00:50:52] well game development has changed quite a bit
[00:50:54] since 1984
[00:50:56] I mean my favorite port of all time
[00:50:58] is the Switch port of
[00:51:00] Mortal Kombat 11
[00:51:02] not because it's good just because it's fucking impressive
[00:51:04] how much they downgraded that game
[00:51:06] did Shiver do that?
[00:51:08] I maybe
[00:51:10] I'd have to look into it
[00:51:12] the game plays perfectly
[00:51:14] it looks like shit though
[00:51:16] it is the funniest
[00:51:18] thing ever is that the same with
[00:51:20] the Doom ports on Switch as well
[00:51:22] like they don't look really
[00:51:24] solid but they play really well
[00:51:26] I believe so
[00:51:28] that's kind of a lot of the
[00:51:30] early Switch ports sacrificed graphics
[00:51:32] for gameplay
[00:51:34] and then towards the end they decided
[00:51:36] our games have to look good but
[00:51:38] I guess they just aren't going to run
[00:51:40] yeah, yeah because
[00:51:42] I don't know if we mentioned it last week
[00:51:44] but Nintendo bought a fucking studio
[00:51:46] they bought Shiver
[00:51:48] and Shiver was part of Embracer Group
[00:51:50] and they were known for doing these kind of
[00:51:52] Switch ports as well
[00:51:54] so my guess is they probably
[00:51:56] brought them on board
[00:51:58] to maybe help with like
[00:52:00] getting some games up to quality
[00:52:02] and probably
[00:52:04] as some people thought if there's like a big
[00:52:06] third party game that wants to come to say the next
[00:52:08] Switch, Nintendo can say
[00:52:10] hey we got a team that will just
[00:52:12] do it for you, you don't even have to do it
[00:52:14] so
[00:52:16] that seems like them
[00:52:18] future proofing so that we don't get
[00:52:20] like Mortal Kombat 1 or Hogwarts
[00:52:22] or the Legacy or these kind of ports
[00:52:24] that are as good as
[00:52:26] they probably can be
[00:52:28] just being limited by the hardware
[00:52:30] like it's amazing they can run
[00:52:32] at all but really like
[00:52:34] the best Switch port
[00:52:36] back behind me
[00:52:38] is Witcher 3 over there
[00:52:40] like that is an impressive port
[00:52:42] still to this day, the fact they got that game
[00:52:44] to run on Switch and it runs
[00:52:46] like it's half the frame rate
[00:52:48] it does not look as good as the other versions
[00:52:50] it's pretty damn good
[00:52:52] you know like it's surprising
[00:52:54] but that I believe was Panic Button
[00:52:56] who did that port
[00:52:58] and yeah that's like probably the most
[00:53:00] impressive port of the last
[00:53:02] probably like 10 some years
[00:53:04] really. It's kind of like how Sony bought
[00:53:06] Bluepoint Games just as a porting house because
[00:53:08] like Bluepoint Games was one of the best porters
[00:53:10] as well. And what the fuck are they doing?
[00:53:12] They're not doing anything. They're working on
[00:53:14] something we just have no idea what it is.
[00:53:16] Maybe it's an eco remake.
[00:53:18] I'd like that.
[00:53:20] They might as well. They did
[00:53:22] Shadow of the Colossus and we have
[00:53:24] Last Guardian. Fuck it, round it out. Give us
[00:53:26] eco, especially since Team Eco is dead.
[00:53:28] They could do that
[00:53:30] they could be doing that famed
[00:53:32] Bloodborne remaster
[00:53:34] Maybe that's what they're working on.
[00:53:36] Maybe them remaking
[00:53:38] Uncharted 1 would be a really good idea
[00:53:40] in my opinion.
[00:53:42] You know, I mean
[00:53:44] Hell, Bluepoint could probably do like
[00:53:46] really nice remastered collections of say like
[00:53:48] the old Ratchet games,
[00:53:50] the old Jax games, the old Sly Cooper games
[00:53:52] but you know, Sony doesn't give a fuck
[00:53:54] about those unfortunately.
[00:53:56] So who knows?
[00:53:58] Maybe eventually.
[00:54:00] Well didn't Sony announce something like
[00:54:02] what was it? Days of Play or something?
[00:54:04] Like a State of Play or something?
[00:54:06] Yeah, they have theirs. Microsoft has
[00:54:08] theirs coming up. These things
[00:54:10] always end up being just disappointing to me.
[00:54:12] Like
[00:54:14] it's something completely different.
[00:54:16] Like they haven't said
[00:54:18] like I don't know if Days of Play is some
[00:54:20] weird
[00:54:22] thing. Like I don't even think there's proper game
[00:54:24] announcements in this thing.
[00:54:26] I don't know. I don't really follow it anymore.
[00:54:28] I just kind of when a game comes out, I buy it
[00:54:30] if I want it. Fair enough.
[00:54:32] I mean they're actually putting PS2 games in the premium
[00:54:34] catalog. Holy shit. And one of
[00:54:36] them is Sly 1. Holy fuck.
[00:54:38] They remember they have Sly Cooper.
[00:54:40] That's impressive. Sly 1
[00:54:42] is a good game, but I prefer
[00:54:44] Sly 2. Yeah, Sly 2
[00:54:46] and 3 are where it's at. But hey, Sly
[00:54:48] 1 is a start. You know, Sly 1
[00:54:50] is an amazing platformer.
[00:54:52] Like just as a pure platformer.
[00:54:54] Oh yeah. But 2 and 3
[00:54:56] is really where the game's
[00:54:58] personality really shines through.
[00:55:00] Like being more a hub, open
[00:55:02] world kind of based like fits
[00:55:04] that series much, much better.
[00:55:06] I mean, I'm curious to the Xbox showcase
[00:55:08] naturally, especially when
[00:55:10] potentially the next Doom game got leaked.
[00:55:12] So and from what
[00:55:14] I've seen of it or from what I've read
[00:55:16] about it, that'd probably be
[00:55:18] pretty good. I need to play those
[00:55:20] Doom games though. I still haven't done that yet.
[00:55:22] But that's me messing up.
[00:55:24] That's all good.
[00:55:28] But yeah, if I
[00:55:30] didn't say this is a must play.
[00:55:32] Oh yeah. Absolute must play.
[00:55:34] Easy must play. Yeah.
[00:55:36] That being said,
[00:55:38] I think in terms
[00:55:40] of fighting games now, I think there's only one
[00:55:42] left that we really
[00:55:44] have to cover.
[00:55:46] Oh yeah. Oh yeah. Cause we did Way of the Warrior.
[00:55:48] We did. We sure
[00:55:50] did. We did this one.
[00:55:52] We played balls. We played
[00:55:54] balls. Oh yeah, we did play. But I forgot
[00:55:56] we played that
[00:55:58] because I was sick that time.
[00:56:00] Is that?
[00:56:02] Showdown is the last one that we really have to cover.
[00:56:04] I think so. That's the last like big one.
[00:56:06] There might be like one we're missing.
[00:56:08] I don't know. Well, there's some Japan
[00:56:10] only ones like that Yu Yu Hakuship
[00:56:12] fighter I have.
[00:56:14] Maybe. Maybe
[00:56:16] later. Maybe later.
[00:56:18] We could kidnap Matt and get him to play with us
[00:56:20] for that one.
[00:56:22] Yeah. And I can't surf this by
[00:56:24] fighting so I'll look it up.
[00:56:26] We did say though, so
[00:56:28] for the next game we were going to cover, we had talked
[00:56:30] about this three. Oh, Primal Rage. I think
[00:56:32] Primal Rage has a 3D copy.
[00:56:34] I'll have to look into that. Yeah. I mean
[00:56:36] that's Primal Rage.
[00:56:38] So
[00:56:40] we had talked off off
[00:56:42] camera and in a server at one point about the
[00:56:44] next game to play. And I think we had discussed
[00:56:46] maybe we should do Slam and Jam
[00:56:48] next. Yeah.
[00:56:50] Go back to sports. Back to sports
[00:56:52] baby. Well, the NBA finals are coming up.
[00:56:54] That's actually good timing.
[00:56:56] Decent timing. I like
[00:56:58] we're not at the finals yet. I think we're at the conference
[00:57:00] finals.
[00:57:02] But you know, Timberwolves lost
[00:57:04] three in a row. Fuck. But you know,
[00:57:06] whatever, whatever.
[00:57:08] So yeah, we'll talk. We'll go back
[00:57:10] to Crystal and we'll talk some Slam
[00:57:12] and Jam 95. I've played a little
[00:57:14] bit of it already. So I do have some
[00:57:16] thoughts but we will save that for the next episode.
[00:57:18] It's ironic because I just
[00:57:20] happened to buy it recently.
[00:57:22] It's cheap. It's a cheap one to find.
[00:57:24] Oh yeah.
[00:57:26] Right up there with pretty much most 3D
[00:57:28] sports games to be honest.
[00:57:30] Yes.
[00:57:32] See now. See now. Yeah, I don't know jack shit about
[00:57:34] fighting games but I can talk to you about sports.
[00:57:36] Yeah.
[00:57:38] Like a true American.
[00:57:40] You know, I liked Madden and
[00:57:42] well, I liked Madden.
[00:57:44] FIFA was FIFA.
[00:57:48] I'm interested actually in this one in
[00:57:50] particular because similar to Madden it is
[00:57:52] actually an exclusively
[00:57:54] made for 3DO games. So
[00:57:56] Yes.
[00:57:58] In a weird numbering
[00:58:00] system where it felt like they were
[00:58:02] going to do more of these and they ended up not doing
[00:58:04] them. Yeah.
[00:58:06] But yeah,
[00:58:08] so we'll do Slam and Jam 95
[00:58:10] next week.
[00:58:12] But anyways guys
[00:58:14] once again, you got a real case. Nice.
[00:58:16] Oh yeah.
[00:58:18] I don't have one of those plastic
[00:58:20] like DVD remake
[00:58:22] cases but that's besides. I have that for
[00:58:24] one game but
[00:58:26] one we haven't played yet.
[00:58:28] Yeah.
[00:58:30] But yeah, once again guys
[00:58:32] thanks for joining us on the 3DO experience.
[00:58:34] You can find the 3DO experience on
[00:58:36] all the major podcasting platforms.
[00:58:38] You can also find us on YouTube with video
[00:58:40] versions. Hey guys.
[00:58:42] And if you like you can find
[00:58:44] all of our links at Linktree slash The Barber
[00:58:46] Games and you can join us at the GNC
[00:58:48] podcast network discord server for all things
[00:58:50] GNC, 3DO,
[00:58:52] geek addicts, talk gaming, anime or just general
[00:58:54] nonsense. And with that
[00:58:56] everybody we'll see you all later.
[00:58:58] Bye bye.