The 3DO Experience - Episode 41: Super Street Fighter II Turbo: Porting Perfection!

The 3DO Experience - Episode 41: Super Street Fighter II Turbo: Porting Perfection!

ThrakThrakCo-Host

On this episode of The 3DO Experience, we talk about one of the best ports ever made the 3DO version of Capcom's Super Street Fighter II Turbo!


Follow us at: https://linktr.ee/Thebarberwhogames

Follow Thrak at: https://twitter.com/thrak94

Check out Thraks other show: https://framebyframe.buzzsprout.com/

Check out Thraks streams at: https://www.twitch.tv/thrak94

[00:00:00] Have you experienced the awesome power of the Panasonic Real 3DO System?

[00:00:05] Obviously.

[00:00:06] Presenting 3DO.

[00:00:09] The most advanced home gaming system in the universe.

[00:00:13] It's time to put away your toys.

[00:00:18] 3DO from Panasonic Gold Star and Creative Labs.

[00:00:21] A new low-priced and free games.

[00:00:23] Enjoying graphics of Panasonic Real 3DO.

[00:00:25] 3DO.

[00:00:36] Hello everybody and welcome back to the 3DO Experience, the 3DO Retrospective Podcast

[00:00:41] where we talk about all things 3DO, the 3DO company, the console and everything in between.

[00:00:45] I am Bill and this is Thrak.

[00:00:46] How you doing Thrak?

[00:00:47] Oh, hey Bill.

[00:00:48] I'm here.

[00:00:50] We got we're talking about fighting games.

[00:00:52] I don't know what the fuck this shit is.

[00:00:56] Yeah, we're talking about fighting games.

[00:00:58] The 3DO has a healthy amount of them, oddly enough.

[00:01:02] Yeah.

[00:01:03] Yeah.

[00:01:04] Then so we're starting with what are these hoodlums doing?

[00:01:09] These fucking these these fucking kids, you know, get off the street with your fighting.

[00:01:15] You go why are they so fast?

[00:01:16] Slow down.

[00:01:18] Yeah.

[00:01:19] They're not only super but they're also turbo.

[00:01:23] It's crazy man.

[00:01:27] But before we get into that anything new in the world of Thrak?

[00:01:32] Let's see.

[00:01:34] Nothing really.

[00:01:34] I mean, I might be getting a new job.

[00:01:38] So that would be nice.

[00:01:42] Let's see.

[00:01:42] I've put more time into Shining Force 3 because I will be doing that with Jalachand on her show

[00:01:49] in a couple months.

[00:01:50] So I'm finally working on that properly.

[00:01:53] Getting into the groove of it, you know, I have some issues

[00:01:56] with SF3, but I will save those for the show.

[00:02:00] Played a little bit of Arkham City on a whim.

[00:02:04] So I've made it kind of far or you know, I'm making I'm making a little bit of progress in that

[00:02:09] and and I'm still collecting OG Xbox games.

[00:02:13] So I have like well over 50 now just because they're so cheap.

[00:02:18] So yeah, they've been fun.

[00:02:19] I beat my first OG Xbox game.

[00:02:22] I beat Zapper.

[00:02:24] That was one wicked cricket.

[00:02:26] That's a good game.

[00:02:28] It's not bad.

[00:02:29] Yeah.

[00:02:31] I mean, I think I would take like say Frogger 2 Swampy's Revenge over it or something

[00:02:35] like that, but I think it works really well.

[00:02:39] It's just these games they have such a specific control setup that it requires like all

[00:02:47] of my concentration to be able to play these games.

[00:02:50] Like I can't just do like I can't just put it on autopilot while I like listen to something

[00:02:56] else.

[00:02:56] I have to focus on the game to actually be any good at it.

[00:02:59] So thankfully the penalties for dying are very minimal.

[00:03:03] So it's not too bad and I did about 80% of the game in one playthrough, which isn't

[00:03:08] too bad.

[00:03:09] So I think the GBA Frogger's might be better but Zapper is really good game.

[00:03:15] I have I think it's Temple the Frog that game is pretty banging.

[00:03:19] That one's good in the sequel to it.

[00:03:22] The Mystic Crystal or something like that.

[00:03:24] That one's also really good.

[00:03:26] The Mystic Quest.

[00:03:28] Yeah, where's the Frogger RPG?

[00:03:31] God damn it.

[00:03:32] Actually, I think one of the GBA ones kind of is RPG ish.

[00:03:37] God damn it.

[00:03:40] Awesome from what I remember.

[00:03:43] Yeah, Nitro Rad did entire like series playing like every Frogger game.

[00:03:48] So yeah, yeah.

[00:03:50] Why wouldn't it makes too much sense?

[00:03:52] Somebody somebody had to do it and he was the one to do.

[00:03:55] Yeah, yeah, Temple.

[00:03:57] There was the Great Quest got a GBA port.

[00:04:01] Yeah, it's a side scroller that sucks.

[00:04:04] Well, at least the console versions of 3D game that sucks with zero camera

[00:04:09] control.

[00:04:09] Have fun with that.

[00:04:11] Yeah, there was the forgotten relic.

[00:04:15] So maybe I don't know.

[00:04:18] Yeah, the Frogger is a weird series.

[00:04:21] Oh God.

[00:04:22] Yes.

[00:04:25] Yeah, the last one came out.

[00:04:26] I think I like 2011.

[00:04:29] Yeah, proper Frogger game.

[00:04:32] Was that like Frogger 3D on 3DS?

[00:04:34] I believe so.

[00:04:36] I own that.

[00:04:37] I've never played it though.

[00:04:38] Yeah, they tried really hard to make Frogger thing in the mid-2000s

[00:04:42] and then they just, Konami just kind of gave up.

[00:04:46] I think Nitro Rad said in his series that like literally like the

[00:04:50] final game in that series helmet chaos on PSP and DS is literally

[00:04:56] the best one.

[00:04:56] He jokes that they finally figured out and then immediately

[00:04:59] just scrapped everything.

[00:05:04] Konami was starting to get into their really dumb period in

[00:05:08] the 2010s.

[00:05:09] They were really dumb in that decade, weren't they?

[00:05:13] Looking back at it.

[00:05:14] They've always been kind of dumb.

[00:05:15] They just had really good like people that kind of made them

[00:05:18] look better than they were.

[00:05:20] Yeah, like they always had really good dev studios and all

[00:05:22] that.

[00:05:23] I mean there were other companies were struggling at this

[00:05:27] time in the 2010s as well.

[00:05:29] I just think Konami was one of the few that didn't come

[00:05:33] out of it.

[00:05:34] You know, like Capcom came out of it pretty well.

[00:05:36] Nintendo came out of it pretty well.

[00:05:38] Sega came out of it pretty well.

[00:05:40] Like the 2010 seemed to be kind of rough for Japanese

[00:05:42] devs, at least at the start of it.

[00:05:44] But by the end of the decade, it was getting much better.

[00:05:47] And Konami just they haven't really gotten back to that

[00:05:51] place.

[00:05:51] They were prior to this, you know, they just they haven't

[00:05:56] that they've made like decent stuff since then, but they

[00:05:58] haven't really gotten back to that high echelon of

[00:06:02] developer that they used to be so bad and I'm afraid

[00:06:06] they'll never they'll never be able to recover from it.

[00:06:09] Well, they lost pretty much all of their people that

[00:06:12] mattered like lost them.

[00:06:15] Well, where'd they go?

[00:06:18] Where'd they go?

[00:06:19] I believe one of them has his own studio now.

[00:06:21] I put the other one also has his own studio now.

[00:06:24] I think the other one also has his own studio now.

[00:06:29] Yeah.

[00:06:31] Yeah, it gives it gives me no confidence in anything

[00:06:35] that they are currently working on that has been announced.

[00:06:39] You know, like I have no confidence in the the newer

[00:06:42] Silent Hill games that are coming.

[00:06:45] I don't have a lot of confidence in the MGS 3 remake.

[00:06:51] Yeah.

[00:06:52] And anything else like maybe small stuff like if they

[00:06:54] just do another bomber man sure but beyond that,

[00:06:59] I don't know man, like if they were to announce like

[00:07:01] a new Castlevania if it was like a brand-new 2d

[00:07:04] Castlevania game, I think I'm pretty sure that

[00:07:07] would be fine.

[00:07:08] But like if they try to do like another Lords of Shadow

[00:07:10] type, I would have no confidence in it.

[00:07:13] Yeah.

[00:07:14] And even though there is no they don't even then like

[00:07:18] they had like nothing to do with those games anyways,

[00:07:20] because I think Mercury stream made all of them.

[00:07:24] Yeah.

[00:07:24] Yeah, Mercury steam made the trilogy but you know,

[00:07:27] I've not heard good things about to see it's weird.

[00:07:31] I've heard some people like to and other people

[00:07:34] don't it's like hit or miss exactly.

[00:07:36] So, you know it is what it is.

[00:07:41] But but yeah, OG Xbox stuff has been fun to come

[00:07:44] around to it and I think the next game I'm going

[00:07:46] to play I have it down here is Brothers in Arms

[00:07:49] Road to Hill 30.

[00:07:51] I've heard good things about that game.

[00:07:53] See it see this is the kind of shit that gives

[00:07:56] me nostalgia like in the sixth generation we were

[00:08:00] obsessed with World War Two shooters.

[00:08:03] Yes, there were a ton of them and this

[00:08:06] was one of the many that kind of got lost in

[00:08:08] the pile, you know, because Medal of Honor was

[00:08:10] the big boy for a while.

[00:08:12] The Call of Duty came in and you know, sort

[00:08:15] of sideswiped everything.

[00:08:18] There's there's like a History Channel one and

[00:08:21] yes, there was yeah, that game is awful

[00:08:23] like a bunch of her but this one I'd always

[00:08:26] seen it before and I believe it got an HBO

[00:08:28] series named after a Brothers in Arms done

[00:08:30] by Gearbox published by Ubisoft.

[00:08:33] So I've heard good things about it.

[00:08:36] I will every game I play a little bit of just

[00:08:39] to be sure that it works and it does work

[00:08:41] and I'm curious to what it is.

[00:08:43] You know, it's a paratrooper like your

[00:08:45] paratrooper you jump in and you're just

[00:08:47] doing shit.

[00:08:47] So, you know if I've heard people say it's

[00:08:51] up there with like Medal of Honor and Call

[00:08:52] of Duty is like the really good ones from

[00:08:54] this era.

[00:08:55] So we shall see.

[00:08:57] Yeah, I got I ordered my copy of Thousand

[00:09:00] Year Door.

[00:09:01] It's currently delayed.

[00:09:03] They're telling me it might be here by

[00:09:04] Thursday.

[00:09:05] So I'll probably get mine on Thursday just

[00:09:09] as like waiting for the payday kind of thing.

[00:09:11] So because I will eventually get around to

[00:09:14] it, but I am playing an RPG at the moment.

[00:09:16] So yeah, I'm gonna throw another RPG on

[00:09:18] the pile.

[00:09:20] I started another playthrough of South

[00:09:23] Park the Fractured But Whole recently that

[00:09:25] game just doesn't get old like both of

[00:09:27] them.

[00:09:27] Yeah, because we were talking about that

[00:09:28] last week.

[00:09:29] Yeah, I was like tempted to do and then

[00:09:31] I just finally like I was watching the

[00:09:33] NASCAR race yesterday and I was bored.

[00:09:35] So I just put on the the game while it

[00:09:38] was playing in the background.

[00:09:39] What do you think about them stopping

[00:09:42] the race?

[00:09:46] I mean it sucks, but I get it.

[00:09:49] But like they could have say since

[00:09:52] they were at like rough like a little

[00:09:55] over halfway.

[00:09:56] They could have just been like, yeah,

[00:09:57] we'll come back tomorrow and finish it.

[00:09:59] So that's actually in the rule book.

[00:10:02] Once they hit a certain amount of laps,

[00:10:04] the race is considered official.

[00:10:07] And if they end the race, it's over.

[00:10:09] They can't come back the next day.

[00:10:10] They can only come back the next day

[00:10:11] if they don't hit the halfway point.

[00:10:14] What's dumb?

[00:10:17] It's part of a rule thing.

[00:10:19] You could always change the rule.

[00:10:22] NASCAR plays willy-nilly with rules

[00:10:23] all the time.

[00:10:25] Exactly.

[00:10:26] Well, the reaction I've seen is a lot

[00:10:28] of people were upset that they well

[00:10:31] that they ended the race early.

[00:10:32] I mean, you know weather conditions.

[00:10:34] Sure.

[00:10:34] But like, you know, I feel like it

[00:10:38] should be like closer to say like 70

[00:10:40] or 80% of the race done then they

[00:10:42] don't reset it, you know, because I

[00:10:44] think 50% is just really low.

[00:10:48] I think the thing that ticked

[00:10:50] everybody off was it wasn't the fact

[00:10:52] that they called it.

[00:10:53] It was the fact that they stopped

[00:10:55] it for rain and then they like

[00:10:58] basically made everyone sit around

[00:10:59] for two hours and then just called

[00:11:01] it. Yeah, that sucks too.

[00:11:04] Well, the whole thing just kind of

[00:11:07] didn't work out.

[00:11:09] No, like especially because the

[00:11:10] whole their whole I thought they

[00:11:11] were going to do whatever they

[00:11:12] could because they were pushing

[00:11:13] the Kyle Larson storyline like

[00:11:14] nothing.

[00:11:15] Yeah.

[00:11:16] And then that didn't work out

[00:11:17] for circumstances beyond his control.

[00:11:21] I get I get he's upset about it,

[00:11:23] but you know shit happens.

[00:11:25] No, it's whether literally like

[00:11:28] everything would have worked out

[00:11:29] perfect, but there was one thing

[00:11:31] that could have ruined it and that

[00:11:32] one thing happened and that was

[00:11:33] weather.

[00:11:34] Exactly.

[00:11:36] So it wasn't meant to be I suppose.

[00:11:39] No, it's going to be interesting.

[00:11:42] I'm curious how they're going

[00:11:43] to handle going forward.

[00:11:45] But in the past Christopher

[00:11:47] will get a win.

[00:11:48] Good for him, I guess.

[00:11:49] Yeah.

[00:11:50] Well, I know my mom's upset

[00:11:51] because Brad was second and

[00:11:53] he was there.

[00:11:55] Yeah, like he was running

[00:11:56] he he he could have won it.

[00:11:59] You know,

[00:12:01] especially because he started 30th.

[00:12:03] So he ended up second,

[00:12:04] which is pretty fucking good.

[00:12:06] His car kept coming in right at

[00:12:08] the end of a run like he would

[00:12:09] start out like shit and then by

[00:12:11] like the end of like a cycle

[00:12:13] he would just suddenly be like

[00:12:14] the fastest car on the track.

[00:12:15] Yeah, like he knew the right

[00:12:17] time to cut in and take some

[00:12:19] spots.

[00:12:21] But but because he won that one

[00:12:24] race finally, maybe that's giving

[00:12:25] him some confidence and he's

[00:12:27] using that confidence to try to

[00:12:29] really get back up there.

[00:12:30] So that I think I think they're

[00:12:33] the one team that's figured out

[00:12:34] the Fords because their other

[00:12:36] four teams still haven't figured

[00:12:37] it out.

[00:12:39] I mean, it's just a car,

[00:12:40] but but whatever.

[00:12:42] We're not here talking about

[00:12:43] cars.

[00:12:44] We're here to talk about

[00:12:45] the Hadoukens.

[00:12:48] The bald men, Russian bears

[00:12:52] and another random crap.

[00:12:54] I don't know.

[00:12:55] What the fuck is this again?

[00:12:57] It's a street fighter.

[00:12:59] Fucking what's a street fighter?

[00:13:01] This this thing it's it's street

[00:13:04] fighter to turbo super.

[00:13:06] I still don't know what this is.

[00:13:09] It is arguably the most iconic

[00:13:12] fighting game of all time.

[00:13:15] If it doesn't have it doesn't

[00:13:17] have ninjas that rip people's

[00:13:18] heads off.

[00:13:19] So who the fuck cares?

[00:13:20] No, but it has it has a bitch

[00:13:23] in soundtrack.

[00:13:24] That's what I'll that's all

[00:13:25] I'll say.

[00:13:26] All right.

[00:13:27] All bullshitting aside, I can

[00:13:30] say that like Street Fighter

[00:13:33] has never really been a

[00:13:35] favorite of mine.

[00:13:35] Like I'm not really a fighting

[00:13:36] game gap.

[00:13:39] And much and to a much lesser

[00:13:41] extent a Street Fighter guy

[00:13:42] like the first fighting game

[00:13:44] I ever played or the first

[00:13:46] fighting game series ever came

[00:13:47] across was Mortal Kombat because

[00:13:49] growing up with Sega Genesis,

[00:13:51] we had a copy of Ultimate

[00:13:52] Mortal Kombat 3 and I played

[00:13:56] the shit out of that.

[00:13:56] Like that's one of the first

[00:13:58] games I recall playing and I

[00:14:01] wouldn't say I'm great at that

[00:14:02] game either, but I could

[00:14:03] probably hold my own decently.

[00:14:05] Well, I always I always pick

[00:14:07] striker because he was like

[00:14:09] secretly just a powerhouse,

[00:14:12] especially in UMK 3 when he

[00:14:13] has his gun move and his

[00:14:15] fatalities were great and all

[00:14:16] that.

[00:14:16] And of course, I love Sub-Zero

[00:14:18] and all them and like I'm

[00:14:20] not huge into the lore of

[00:14:23] games kind of like overall,

[00:14:25] you know, like the story and

[00:14:26] stuff is fine.

[00:14:27] But like whenever they're

[00:14:29] like, oh, here's like a codex

[00:14:30] and you can read all the

[00:14:31] background stuff.

[00:14:31] I never fucking read that

[00:14:33] stuff.

[00:14:33] I don't fucking care unless

[00:14:35] it's like control where I

[00:14:36] find it like really

[00:14:37] fascinating to read.

[00:14:38] But that's a that's a rare

[00:14:39] instance, right?

[00:14:41] But Mortal Kombat.

[00:14:42] I fucking love the lore

[00:14:43] like I know a lot of the

[00:14:44] lore.

[00:14:45] I learned a lot of the

[00:14:46] history and all the various

[00:14:47] characters like it's just one

[00:14:49] of those series that clicks

[00:14:50] with me in that way.

[00:14:51] And so I didn't know about

[00:14:52] Street Fighter until many many

[00:14:53] years later and I've tried

[00:14:56] many times to play Street

[00:14:58] Fighter 2 Street Fighter Alpha

[00:15:00] 3 4 all you know, various

[00:15:04] versions of it.

[00:15:05] And I am not good at it

[00:15:08] like at all.

[00:15:10] I'm pretty fucking terrible

[00:15:11] at it.

[00:15:12] It just yeah, it's a very

[00:15:15] peculiar.

[00:15:16] It's like I'm so used to

[00:15:18] say how games like Mortal

[00:15:19] Kombat play as far as 2D

[00:15:21] fighters go that going to

[00:15:22] something like this is

[00:15:24] like it doesn't really

[00:15:26] register in my brain.

[00:15:28] Like especially some of the

[00:15:29] special moves for some of

[00:15:30] the characters to me just

[00:15:31] are really clunky to pull

[00:15:33] off but people can pull

[00:15:34] them off.

[00:15:35] No problem.

[00:15:36] I mean, I love Soul Calibur

[00:15:39] Prime.

[00:15:40] I most played Dreamcats

[00:15:41] game is the first Soul

[00:15:42] Calibur game.

[00:15:43] I think I did arcade mode

[00:15:44] with every character,

[00:15:46] you know, love Soul Calibur

[00:15:47] 2 and 4 and all of those

[00:15:49] tech is a big one for me.

[00:15:51] I love I love

[00:15:52] I like a bit of Tekken

[00:15:54] Tekken 3 on the PlayStation

[00:15:55] 1 is great.

[00:15:56] There used to be an arcade

[00:15:57] by my house that had I

[00:15:58] think was Tekken Tag

[00:15:59] Tournament 2 and me

[00:16:01] and my friends played that

[00:16:02] a lot like a lot a lot

[00:16:04] and that was always a

[00:16:05] really fun time.

[00:16:07] And then by extension the

[00:16:08] Marvel the Marvel

[00:16:09] versus Capcom series is

[00:16:11] pretty solid.

[00:16:12] I always liked X-Men

[00:16:13] versus Street Fighter.

[00:16:15] I don't know there's

[00:16:15] something about that game

[00:16:17] that really appeals to

[00:16:17] me.

[00:16:18] It's a little bit more

[00:16:19] button mashy.

[00:16:20] I think where it's like

[00:16:21] something like Street

[00:16:22] Fighter 2 like you

[00:16:24] can kind of button mash

[00:16:25] and get away with it.

[00:16:26] But really the game

[00:16:28] requires you to have

[00:16:29] a knowledge of it

[00:16:30] but not like say

[00:16:31] like a guilty gear

[00:16:32] or blaze blue that

[00:16:33] are very those are very

[00:16:34] yeah, those are those

[00:16:35] games have a flow to them

[00:16:36] that you have to just

[00:16:37] kind of figure out.

[00:16:38] I've never played them

[00:16:39] and I never will

[00:16:40] because that's just

[00:16:41] that's beyond me.

[00:16:42] You know, it's like

[00:16:43] not for me.

[00:16:45] And then of course there's

[00:16:46] Smash Brothers which

[00:16:47] everyone's played Smash

[00:16:47] Brothers, but you know,

[00:16:49] that's not a fighting

[00:16:50] game per se.

[00:16:51] It's just like a it's

[00:16:53] it's a it's a party

[00:16:54] game.

[00:16:54] Yeah, to me this

[00:16:57] style of fighter.

[00:16:58] I was always more

[00:16:59] like attracted to

[00:17:00] like say like a

[00:17:00] King of Fighters

[00:17:01] or like mostly the

[00:17:02] SNK style fighting

[00:17:04] games.

[00:17:05] Yeah, I haven't played

[00:17:06] a lot of those

[00:17:07] but I can see why

[00:17:08] people prefer those

[00:17:10] over say Street

[00:17:11] Fighter, you know,

[00:17:13] yeah, I've got nothing

[00:17:13] against Street Fighter.

[00:17:14] I really like Street

[00:17:15] Fighter 3 third

[00:17:16] strike on the Dreamcast.

[00:17:17] I think that's a

[00:17:18] really fun game that

[00:17:19] gets

[00:17:20] people.

[00:17:21] It's grown on people

[00:17:22] a lot, but at the time

[00:17:23] it wasn't quite as

[00:17:24] appreciated as it could

[00:17:25] be that might be

[00:17:27] the best Street

[00:17:27] Fighter game.

[00:17:29] It's up there.

[00:17:30] It is like really

[00:17:31] cool game.

[00:17:32] Yeah, I quite like

[00:17:33] Alpha 3.

[00:17:36] At least the like

[00:17:37] the cast of characters

[00:17:38] in there and all

[00:17:40] that was pretty good.

[00:17:41] And I mean, I guess

[00:17:42] with all these

[00:17:42] fighting games if I

[00:17:43] really dedicated myself

[00:17:44] to them, I could get

[00:17:45] good as they say,

[00:17:47] but I just I don't

[00:17:49] know like like

[00:17:51] they're fun to play,

[00:17:52] but you know,

[00:17:54] it's just again like

[00:17:55] in my brain.

[00:17:57] I'm just so used to

[00:17:58] Mortal Kombat and those

[00:18:00] are definitely more

[00:18:01] simple.

[00:18:02] It's a much more

[00:18:02] simpler kind of

[00:18:03] fighting style,

[00:18:04] which some people

[00:18:05] in the fighting game

[00:18:05] community poo poo

[00:18:06] on Mortal Kombat

[00:18:07] for being so simple,

[00:18:08] but I think that's

[00:18:09] part of the appeal

[00:18:10] of it that it's like

[00:18:11] it's Western made

[00:18:12] so it just sort of has

[00:18:13] that sort of Western

[00:18:15] ideology, I guess

[00:18:16] about it, even though

[00:18:17] it is taking from

[00:18:18] like, you know,

[00:18:20] like like kung fu

[00:18:22] movies from the 70s

[00:18:23] and things like that

[00:18:24] and like mythology

[00:18:25] and all that kind of stuff.

[00:18:26] But I don't know

[00:18:27] like those always

[00:18:28] appealed to me

[00:18:29] like during the 3D era.

[00:18:31] I played a shit ton

[00:18:31] of Deadly Alliance,

[00:18:32] Deception and Armageddon

[00:18:34] like that trilogy

[00:18:35] of games holds a very

[00:18:36] special place in my heart.

[00:18:38] You know, for all

[00:18:40] oh yeah, for like

[00:18:40] the really good 3D

[00:18:42] fighting that there

[00:18:43] was there all the

[00:18:43] different stances,

[00:18:44] the conquest modes,

[00:18:45] even stuff like

[00:18:46] chess combat and

[00:18:47] kart combat.

[00:18:49] All that stuff is great.

[00:18:51] So, but yeah, going

[00:18:53] but yeah, Street Fighter

[00:18:54] that I always knew

[00:18:56] the joke with Street

[00:18:57] Fighter 2 is that

[00:18:59] how many versions

[00:19:00] of Street Fighter 2 are there?

[00:19:01] There's regular

[00:19:01] Street Fighter 2,

[00:19:03] there's Street Fighter 2

[00:19:04] the Champion Edition,

[00:19:05] there's Street Fighter 2 Turbo,

[00:19:07] Super Street Fighter 2,

[00:19:09] Super Street Fighter 2 Turbo

[00:19:11] and I think now

[00:19:12] Hyper Street Fighter 2.

[00:19:13] There's Ultra Street

[00:19:14] Fighter 2 Turbo.

[00:19:17] That was the 360 one, wasn't it?

[00:19:20] I think so.

[00:19:21] No, no, that was Ultra

[00:19:22] Street Fighter 4.

[00:19:24] It's

[00:19:26] but it came out in 360

[00:19:27] through like the marketplace

[00:19:29] like the actual cyber arcade.

[00:19:31] Street Fighter names

[00:19:32] are so confusing.

[00:19:33] Like I mean, Street

[00:19:33] Fighter 3 is

[00:19:34] you got Street

[00:19:34] Fighter 3 then you got

[00:19:35] Street Fighter 3 like

[00:19:36] second attack and then

[00:19:38] Street Fighter 3 third

[00:19:40] strike like

[00:19:41] yeah, yeah.

[00:19:42] Oh here, according to Wikipedia

[00:19:43] we have Street

[00:19:44] Fighter 2, Street

[00:19:45] Fighter 2, the World

[00:19:46] Warrior, Champion Edition,

[00:19:48] Turbo, Super, Super Turbo,

[00:19:50] Hyper, HD Remix and Ultra.

[00:19:54] And that's just Street

[00:19:55] Fighter 2.

[00:19:58] What about that

[00:19:58] Fighting Street?

[00:20:01] Isn't that the first one?

[00:20:02] Yeah, it's garbage.

[00:20:04] Yeah, it's not a good game.

[00:20:06] I think I tried playing

[00:20:07] it once and yeah.

[00:20:09] Rough go, rough go with

[00:20:11] that one.

[00:20:12] Yeah, it's amazing that

[00:20:13] they really hit it

[00:20:14] out of the park with

[00:20:14] the second one.

[00:20:16] Oh, they did so much that

[00:20:18] they milked the shit out

[00:20:19] of it.

[00:20:20] I mean,

[00:20:21] I'll give them credit for

[00:20:22] it.

[00:20:23] I mean, it was kind of

[00:20:23] worth it because the

[00:20:24] amount of money they

[00:20:25] probably made off this

[00:20:26] one game.

[00:20:27] Oh, yeah, you know,

[00:20:28] like despite my not

[00:20:31] really being a big fan

[00:20:32] of Street Fighter in

[00:20:33] general, like I can

[00:20:34] recognize the quality

[00:20:36] like like, I mean,

[00:20:37] hell, I could you

[00:20:38] couldn't make an argument.

[00:20:39] This is the best game

[00:20:40] on the 3.

[00:20:40] Yeah, like just pardon

[00:20:42] on just as far as like

[00:20:43] its name reputation,

[00:20:45] the quality of it of

[00:20:46] the game itself, the

[00:20:47] quality of the port,

[00:20:49] you know, like everything

[00:20:50] really fucking comes

[00:20:51] together on.

[00:20:52] I was going to save

[00:20:52] it for the end, but

[00:20:53] we might as well go

[00:20:54] there now.

[00:20:55] This might be one

[00:20:57] of the greatest ports

[00:20:58] I've ever seen.

[00:21:00] It's easily the best

[00:21:01] 3DO port.

[00:21:02] This I think until

[00:21:04] they the arcade

[00:21:06] perfect ports came

[00:21:07] out on modern

[00:21:07] platforms.

[00:21:08] I think this was the

[00:21:09] best version of the

[00:21:10] game.

[00:21:11] Yeah, on a console

[00:21:12] for the longest time.

[00:21:14] Yeah, basically until

[00:21:15] the HD remix on

[00:21:17] the the PS3 and

[00:21:19] the 360 the

[00:21:20] Super Street Fighter 2

[00:21:21] Turbo HD remix.

[00:21:23] Yes came out

[00:21:25] which was in I

[00:21:26] forget when that came

[00:21:27] out.

[00:21:27] I remember when that

[00:21:28] came out.

[00:21:28] That was a big deal

[00:21:30] for some reason 2008

[00:21:31] 2008.

[00:21:32] Yeah.

[00:21:33] I remember when that

[00:21:34] came out like people

[00:21:35] were like, yeah, it's

[00:21:36] like it's even better

[00:21:37] than arcade.

[00:21:37] Perfect.

[00:21:38] I think they even

[00:21:38] went in and like

[00:21:40] updated all the graphics

[00:21:41] to give them a little

[00:21:42] bit more of a modern

[00:21:42] look.

[00:21:44] Like the speed was

[00:21:45] kind of changed

[00:21:47] and the characters

[00:21:47] were a little bit

[00:21:48] rebalanced as well.

[00:21:49] So it played really

[00:21:51] well had online

[00:21:54] and it wasn't

[00:21:55] very beginner friendly

[00:21:57] at least from my

[00:21:57] experience.

[00:21:59] But again, I'm

[00:22:00] dogshit at Street

[00:22:00] Fighter.

[00:22:01] So, you know that

[00:22:02] could just be a me

[00:22:03] problem.

[00:22:03] I don't know.

[00:22:05] So I will say the

[00:22:07] one thing about this

[00:22:08] port and it's not

[00:22:10] really the game's

[00:22:10] fault.

[00:22:11] It's more just the

[00:22:12] fact that the 3DO is

[00:22:13] the 3DO.

[00:22:15] We got to talk about

[00:22:15] this guy right here.

[00:22:17] Oh, yeah.

[00:22:19] Yes, I chose

[00:22:20] the Gold Star

[00:22:20] controller because it's

[00:22:21] funnier that way.

[00:22:24] So

[00:22:26] one inherent problem

[00:22:27] with the 3DO

[00:22:28] controller.

[00:22:29] It's short one button.

[00:22:32] Yep.

[00:22:33] And this is well,

[00:22:35] one of those buttons

[00:22:36] are the two in the

[00:22:37] center right there.

[00:22:38] So they make that

[00:22:40] one of your attack

[00:22:41] ones.

[00:22:42] They worked around it.

[00:22:44] So basically,

[00:22:47] you got your

[00:22:48] three face

[00:22:49] buttons.

[00:22:50] Those I believe are

[00:22:51] exclusively for

[00:22:53] punches or actually

[00:22:54] no they might be

[00:22:55] kicks.

[00:22:56] They start out as

[00:22:57] kicks but what's nice

[00:22:58] is if when you go

[00:22:59] into the menu you

[00:23:00] can

[00:23:01] you know put make

[00:23:02] any button whatever

[00:23:03] attack you want.

[00:23:04] So that's very

[00:23:05] easy.

[00:23:05] And if I remember

[00:23:06] the the bottom

[00:23:08] like A B and C

[00:23:09] are your kicks

[00:23:10] and then L R and

[00:23:12] P are your

[00:23:13] punches.

[00:23:14] Me I flipped them

[00:23:16] because I prefer

[00:23:17] having punches again

[00:23:18] Mortal Kombat.

[00:23:18] I prefer having the

[00:23:19] punches on the

[00:23:20] bottom and the

[00:23:20] kicks on the top.

[00:23:22] So for visual

[00:23:23] reference for the

[00:23:23] video watchers

[00:23:25] these the three

[00:23:26] face buttons control

[00:23:29] either punches or

[00:23:30] kicks and then

[00:23:31] you have to use

[00:23:32] your shoulder buttons

[00:23:34] and the P

[00:23:35] button which is

[00:23:36] pause.

[00:23:38] Yeah.

[00:23:38] Not the greatest

[00:23:39] setup.

[00:23:40] It works once you

[00:23:41] get used to it.

[00:23:43] Thankfully as

[00:23:44] Thrak has there

[00:23:45] is a much better

[00:23:47] option that

[00:23:47] Capcom was so

[00:23:48] gracious to

[00:23:49] provide.

[00:23:50] Yes now yeah

[00:23:51] Capcom recognizing

[00:23:53] this issue made

[00:23:54] specifically for

[00:23:55] this game.

[00:23:56] But of course

[00:23:57] it's a it's

[00:23:57] a controller

[00:23:58] that's compatible

[00:23:59] with just about

[00:23:59] every other 3DO

[00:24:00] game.

[00:24:01] This little guy

[00:24:01] right here

[00:24:03] the 3DO

[00:24:04] fight pad

[00:24:05] is what it's

[00:24:05] called and as

[00:24:06] you can see

[00:24:07] the Capcom

[00:24:08] laser etched their

[00:24:10] logo into there

[00:24:11] looks really nice.

[00:24:13] Now this controller

[00:24:14] looks really really

[00:24:15] fucking funky right

[00:24:16] and I and I

[00:24:17] recognize that

[00:24:19] but

[00:24:20] it's surprising how

[00:24:21] like comfortable

[00:24:22] it is.

[00:24:23] So as you can see

[00:24:24] you have your

[00:24:25] A B's and C

[00:24:26] and your LP

[00:24:26] and R right up

[00:24:27] here and you

[00:24:28] have your you know

[00:24:29] your X and then

[00:24:30] your additional P

[00:24:31] here and then this

[00:24:32] little D pad kind

[00:24:33] of thing.

[00:24:34] But it's surprising

[00:24:36] how ergonomic it

[00:24:37] is like if you look

[00:24:37] at the back

[00:24:39] on the sides right

[00:24:40] like it has like

[00:24:41] the weird little

[00:24:42] mouth thing

[00:24:42] or whatever but your

[00:24:43] hands kind of

[00:24:44] conform to it

[00:24:44] or at least mine do

[00:24:46] like they just kind

[00:24:46] of naturally rest

[00:24:49] on the front of it

[00:24:49] and then you know

[00:24:50] your thumbs right here

[00:24:51] and then what I

[00:24:52] do is I just kind

[00:24:53] of do this little C

[00:24:55] with my hand

[00:24:57] around this

[00:24:58] and then my thumbs

[00:24:59] just kind of glide

[00:25:00] over all the buttons.

[00:25:01] So it ends up

[00:25:02] becoming a slightly

[00:25:03] comfortable

[00:25:04] controller.

[00:25:05] You know at least

[00:25:06] for a game like this

[00:25:08] for other games

[00:25:09] like say

[00:25:10] if you want to do

[00:25:11] like Gex

[00:25:12] you know you would

[00:25:13] have to sort of

[00:25:14] you would have to

[00:25:15] go in and adjust

[00:25:15] some of the controls

[00:25:17] so that you could

[00:25:17] be like oh if

[00:25:18] you hold R to run

[00:25:19] and then C

[00:25:20] could be your jump

[00:25:21] you could do

[00:25:21] like the Mario thing

[00:25:22] where you put

[00:25:23] your whole thumb

[00:25:23] on and then press

[00:25:24] the rest of it

[00:25:24] down or something

[00:25:25] like that right

[00:25:26] which could work

[00:25:28] but this is

[00:25:29] definitely made

[00:25:29] for fighting games

[00:25:30] and it makes

[00:25:32] something like

[00:25:32] Street Super

[00:25:33] Street Fighter 2

[00:25:33] over here work much

[00:25:35] much better

[00:25:36] and it's

[00:25:37] way better

[00:25:38] than a standard

[00:25:39] 3DO controller

[00:25:40] though I know

[00:25:41] they made this

[00:25:41] for other consoles.

[00:25:43] They did I actually

[00:25:44] saw a Super Nintendo

[00:25:45] one yesterday.

[00:25:46] There's a Super

[00:25:46] Nintendo one

[00:25:47] there might have

[00:25:47] been a Genesis

[00:25:48] one.

[00:25:51] So one for

[00:25:51] Turbo

[00:25:52] probably not

[00:25:53] Turbo graphics

[00:25:53] but like Capcom

[00:25:54] made these

[00:25:55] for a couple

[00:25:56] consoles

[00:25:57] to help a

[00:25:57] Street Fighter 2

[00:25:58] because I know

[00:25:58] a lot of people

[00:25:59] back then

[00:25:59] complained

[00:26:01] about the

[00:26:01] controller setup

[00:26:02] for various

[00:26:03] like say for the

[00:26:04] original Sega

[00:26:04] Genesis it

[00:26:05] only had four

[00:26:06] buttons

[00:26:07] and I remember

[00:26:08] I think it's

[00:26:08] for Champion

[00:26:09] Edition

[00:26:10] the three

[00:26:12] would be like

[00:26:12] say your

[00:26:13] punches

[00:26:13] and you have

[00:26:14] to push start

[00:26:15] to select

[00:26:15] the swaps

[00:26:16] yeah

[00:26:17] which is really

[00:26:17] dumb

[00:26:18] and then

[00:26:18] say the

[00:26:19] Super Nintendo

[00:26:19] controller

[00:26:20] has six

[00:26:20] buttons

[00:26:21] but you know

[00:26:22] you have your

[00:26:22] four face

[00:26:23] buttons

[00:26:23] and the two

[00:26:23] shoulder buttons

[00:26:24] and it's

[00:26:24] still a little

[00:26:25] awkward

[00:26:26] to make two

[00:26:26] of the inputs

[00:26:27] the shoulder

[00:26:27] buttons

[00:26:28] but you

[00:26:28] can make it

[00:26:28] work

[00:26:29] but later

[00:26:30] on Sega

[00:26:31] eventually

[00:26:31] released the

[00:26:32] proper six

[00:26:32] button controller

[00:26:34] so a lot of

[00:26:34] later fighting

[00:26:35] games

[00:26:35] supported that

[00:26:36] I think

[00:26:37] earlier fighting

[00:26:38] games don't

[00:26:39] support the

[00:26:39] six button

[00:26:41] yeah Mortal

[00:26:41] Kombat doesn't

[00:26:42] notice

[00:26:43] yeah Mortal

[00:26:43] Kombat 1

[00:26:44] does not

[00:26:45] I don't

[00:26:45] think

[00:26:46] yes

[00:26:47] but like

[00:26:47] Mortal Kombat

[00:26:48] 2 and 3

[00:26:49] yeah no

[00:26:49] problem

[00:26:50] because of

[00:26:50] course we

[00:26:50] had six

[00:26:51] buttons

[00:26:51] so much

[00:26:52] much easier

[00:26:53] to play

[00:26:53] you need

[00:26:53] that run

[00:26:54] button

[00:26:55] yeah

[00:26:55] especially

[00:26:56] with three

[00:26:56] god damn

[00:26:56] it

[00:26:57] Mortal Kombat

[00:26:58] 2 on

[00:26:59] the 32x

[00:27:00] uses the

[00:27:00] six button

[00:27:01] and it

[00:27:01] works

[00:27:01] really

[00:27:08] for most

[00:27:08] fighting games

[00:27:08] and for this

[00:27:09] one you

[00:27:09] need it

[00:27:09] and yeah

[00:27:10] this guy

[00:27:11] he was

[00:27:11] not

[00:27:12] cheap

[00:27:13] I can

[00:27:13] safely

[00:27:13] say that

[00:27:14] I think

[00:27:15] he costs

[00:27:16] just about

[00:27:16] the same

[00:27:17] as the

[00:27:17] game

[00:27:18] because

[00:27:18] this

[00:27:19] this

[00:27:19] Bubby

[00:27:20] has gone

[00:27:20] at

[00:27:21] Mr.

[00:27:21] Akuma

[00:27:21] here

[00:27:22] has gone

[00:27:22] up in

[00:27:23] value

[00:27:23] significantly

[00:27:24] though

[00:27:24] I think

[00:27:25] it was

[00:27:25] always

[00:27:25] a pricey

[00:27:26] 3DO

[00:27:26] game

[00:27:28] I paid

[00:27:28] 20

[00:27:29] for mine

[00:27:29] at the

[00:27:29] time

[00:27:30] so it's

[00:27:30] definitely

[00:27:31] gone up

[00:27:31] quite a

[00:27:31] bit

[00:27:33] yeah

[00:27:33] probably

[00:27:34] just

[00:27:34] cause people

[00:27:35] getting

[00:27:35] more

[00:27:35] interested

[00:27:35] in

[00:27:35] retro

[00:27:36] stuff

[00:27:36] and then

[00:27:36] learning

[00:27:37] that this

[00:27:38] port

[00:27:39] is like

[00:27:40] super fan

[00:27:40] even by

[00:27:41] today's

[00:27:41] standards

[00:27:42] it is still

[00:27:43] a very very

[00:27:44] good

[00:27:44] port

[00:27:45] like it doesn't

[00:27:45] have a lot of

[00:27:46] different like

[00:27:46] modes

[00:27:47] or anything

[00:27:48] kind of

[00:27:48] fancy

[00:27:48] about it

[00:27:49] but it

[00:27:50] is

[00:27:51] probably

[00:27:51] as close

[00:27:52] as you

[00:27:52] can get

[00:27:53] to playing

[00:27:53] the original

[00:27:54] arcade

[00:27:54] version

[00:27:54] outside of

[00:27:55] just say

[00:27:55] emulating

[00:27:56] it on

[00:27:56] maim

[00:27:56] or something

[00:27:57] like

[00:27:57] that

[00:27:58] it is

[00:27:59] like

[00:27:59] about as

[00:28:00] arcade

[00:28:00] perfect

[00:28:00] as you

[00:28:01] get

[00:28:01] especially

[00:28:02] for

[00:28:04] I'm going

[00:28:04] to say

[00:28:04] 1994

[00:28:06] which I

[00:28:07] think

[00:28:07] the arcade

[00:28:08] version of

[00:28:08] this came

[00:28:09] out

[00:28:09] I think

[00:28:09] was in

[00:28:10] 93

[00:28:11] no it

[00:28:12] was early

[00:28:12] 94

[00:28:13] and then

[00:28:14] according

[00:28:15] to Wikipedia

[00:28:15] it was

[00:28:16] February

[00:28:16] 23rd

[00:28:18] 94 when

[00:28:18] this came

[00:28:19] out

[00:28:19] the arcade

[00:28:20] version

[00:28:21] and then

[00:28:21] when it

[00:28:21] hit the

[00:28:22] 3DO

[00:28:22] it was

[00:28:23] in

[00:28:23] November

[00:28:24] so

[00:28:25] it was

[00:28:25] a pretty

[00:28:25] quick

[00:28:25] turnaround

[00:28:27] especially

[00:28:27] for

[00:28:28] it being

[00:28:28] such a

[00:28:29] high

[00:28:29] quality

[00:28:30] job

[00:28:30] that it

[00:28:30] was

[00:28:30] I'm

[00:28:31] assuming

[00:28:32] Capcom

[00:28:32] made

[00:28:32] this

[00:28:33] in

[00:28:37] the case

[00:28:37] it's

[00:28:38] interesting

[00:28:38] because

[00:28:38] Capcom's

[00:28:39] logo

[00:28:40] isn't

[00:28:40] on

[00:28:40] here

[00:28:40] anywhere

[00:28:42] and it's

[00:28:42] not

[00:28:42] a

[00:28:43] very

[00:28:43] came

[00:28:43] well to

[00:28:44] be

[00:28:44] fair

[00:28:44] it came

[00:28:44] in

[00:28:45] a

[00:28:45] long

[00:28:45] box

[00:28:47] so

[00:28:48] you know

[00:28:48] maybe

[00:28:49] it's

[00:28:50] you know

[00:28:50] on

[00:28:51] the

[00:28:51] long

[00:28:51] but

[00:28:51] the long

[00:28:51] box

[00:28:52] is even

[00:28:52] more

[00:28:52] expensive

[00:28:53] good

[00:28:53] God

[00:28:55] be as

[00:28:55] far

[00:28:55] as

[00:28:56] I

[00:28:56] know

[00:28:57] I mean

[00:28:57] yeah

[00:28:57] maybe

[00:28:57] Panasonic

[00:28:59] gave

[00:28:59] Capcom

[00:29:00] some

[00:29:00] money

[00:29:00] to do

[00:29:00] the

[00:29:01] port

[00:29:01] you

[00:29:02] know

[00:29:02] to kind

[00:29:02] of

[00:29:02] make

[00:29:02] it

[00:29:03] for

[00:29:03] their

[00:29:03] console

[00:29:05] because I

[00:29:05] know

[00:29:05] as

[00:29:07] I know

[00:29:07] did

[00:29:08] come out

[00:29:08] on

[00:29:09] I think

[00:29:09] it was

[00:29:10] Genesis

[00:29:10] and

[00:29:11] Superintendent

[00:29:11] at the time

[00:29:12] but it

[00:29:12] knows

[00:29:13] for about

[00:29:13] you know

[00:29:14] fine

[00:29:15] ports

[00:29:15] for what

[00:29:16] those

[00:29:16] consoles

[00:29:17] could do

[00:29:17] but yeah

[00:29:18] this one

[00:29:18] is just

[00:29:19] surprisingly

[00:29:20] really

[00:29:20] good

[00:29:21] oh in

[00:29:21] the back

[00:29:22] of the

[00:29:22] manual

[00:29:23] they have

[00:29:23] the little

[00:29:24] six

[00:29:24] button

[00:29:25] pad

[00:29:25] offer

[00:29:26] like

[00:29:26] you

[00:29:27] throw

[00:29:27] you

[00:29:28] yeah

[00:29:28] you put

[00:29:29] that

[00:29:29] in

[00:29:30] there

[00:29:30] doesn't

[00:29:31] oh

[00:29:31] it was

[00:29:32] at

[00:29:32] the

[00:29:33] time

[00:29:33] it was

[00:29:34] 29.95

[00:29:35] three

[00:29:37] and

[00:29:38] they wanted

[00:29:39] you to figure

[00:29:40] out your state and local sales tax

[00:29:41] up here

[00:29:43] which that's

[00:29:44] cute

[00:29:45] yeah

[00:29:50] yeah

[00:29:51] I do like

[00:29:52] the manual too

[00:29:53] because the manual is kind of like got like these really nice like drawings of like all the characters and like a whole bunch of

[00:29:58] fun little background stuff

[00:30:00] oh yeah yeah

[00:30:01] has all the moves and stuff too which is cool

[00:30:03] yeah

[00:30:04] like if you're me

[00:30:05] you play as

[00:30:06] Ken

[00:30:07] and so you know they have the you know

[00:30:09] fireball

[00:30:10] dragon punch

[00:30:11] hurricane kick

[00:30:12] and his super move

[00:30:13] as well

[00:30:14] because I believe super

[00:30:15] Street Fighter 2 is when they introduce the super moves

[00:30:17] which is there's a little bar at the bottom of the screen that fills up

[00:30:20] and when it gets super

[00:30:21] you do a specific move

[00:30:23] and then you have like a

[00:30:24] like for Ken's

[00:30:26] it's just you do two really strong

[00:30:28] Shoryukens

[00:30:29] back to back

[00:30:30] which is nice

[00:30:31] it's pretty sick

[00:30:32] especially when I looked up how to do it

[00:30:34] because I didn't look in here

[00:30:36] so

[00:30:37] that was cool

[00:30:38] because yeah like Ken and Ryu are the the easiest characters to play as I think

[00:30:44] yeah

[00:30:45] in these like I really like Sagat

[00:30:47] I think Sagat's like

[00:30:48] I like his design

[00:30:49] but he is really difficult to play

[00:30:52] you don't want to play as Chun Li so you

[00:30:54] so you can get back to being a young single girl

[00:30:56] no I'm okay

[00:30:57] I'm okay

[00:30:58] have you ever seen her ending screen

[00:31:01] yeah I've seen it

[00:31:02] the internet's obsession with Chun Li is something I don't think I will ever understand

[00:31:07] oh I just love that ending screen

[00:31:10] yeah it is funny

[00:31:12] but like you know people like kind of thirst pretty hard after Chun Li

[00:31:15] I've never got it

[00:31:17] never saw it

[00:31:19] she's got big thighs

[00:31:20] I'm more of a cammy guy

[00:31:24] cammy's where it's at

[00:31:25] and everyone knows why

[00:31:28] I don't have to say it

[00:31:29] yeah

[00:31:30] it's cammy

[00:31:31] but but but I've never really messed around

[00:31:34] see that's the thing I don't really

[00:31:35] mess around in Street Fighter with all the other characters

[00:31:38] I mean you know maybe

[00:31:39] I'm better with like Dalsim or E. Honda or something

[00:31:42] I don't fucking know

[00:31:43] and I will never know

[00:31:45] when I play fighting games I usually just

[00:31:47] play as a different character every time

[00:31:49] because I'm not

[00:31:50] I like fighting games well enough

[00:31:52] I'm more of a casual player though

[00:31:54] I just kind of mess around with them

[00:31:55] and just have fun with it

[00:31:56] yeah I'm probably the bare minimum

[00:31:58] when it comes to casual player that exists

[00:32:00] you know because I can play them

[00:32:02] and you know sometimes get lucky but

[00:32:04] you know it's nothing too crazy

[00:32:06] our buddy Chris over at Novel Console

[00:32:09] one night me and him played a little bit of Soul Calibur 6

[00:32:13] and I did okay

[00:32:15] I did okay

[00:32:16] but it got to a point where he was just

[00:32:18] kicking the living shit out of me

[00:32:20] so it stopped being fun

[00:32:24] yeah

[00:32:25] but I did win a couple rounds

[00:32:27] so

[00:32:30] yeah

[00:32:32] so

[00:32:33] going back into the game

[00:32:34] there's really not a lot to say

[00:32:36] because this is

[00:32:37] literally if you've played Street Fighter

[00:32:39] it is exactly what you would expect

[00:32:43] I will say one thing about this port

[00:32:45] that really makes it stand out to me

[00:32:47] is the soundtrack

[00:32:50] soundtrack is very good

[00:32:52] it's CD so we get CD based audio

[00:32:55] and it is

[00:32:57] yeah pretty fucking spot on

[00:32:59] I've been listening to it most of the day

[00:33:01] just in preparation for the episode

[00:33:04] some of the tracks really pop

[00:33:06] like Ken's theme is really good

[00:33:08] like Guile's theme

[00:33:09] it's Guile's theme

[00:33:10] it's always fairly good

[00:33:11] yeah everybody knows Guile's theme

[00:33:13] goes with everything

[00:33:15] I know

[00:33:18] they even like

[00:33:19] they hyped up the whole like

[00:33:21] cue sound

[00:33:22] sound hardware for this game too

[00:33:24] which really shows

[00:33:25] because like it is a

[00:33:26] good sounding game if you got a good sound system

[00:33:29] oh for sure

[00:33:32] and

[00:33:33] honestly like I think it's one of the other reasons why this

[00:33:36] port is worth playing

[00:33:38] because it's just like it's a

[00:33:39] OST that they've never used again

[00:33:42] as far as I know

[00:33:44] and yeah I don't think so

[00:33:46] yeah it's

[00:33:50] it's honestly it's

[00:33:51] it's just really good

[00:33:53] there's not much more you can say about it

[00:33:55] yeah I mean the tunes are already there

[00:33:57] as far as the quality

[00:33:58] and yeah the 3DO is like a slightly

[00:34:00] rearranged version of it but it works really well

[00:34:03] for what it is unless one of like I don't know

[00:34:05] the like the DOS or fucking Amiga ports use this

[00:34:08] I have no idea

[00:34:10] it's possible

[00:34:12] but I don't know

[00:34:13] and yeah and I was wrong there was no

[00:34:15] Genesis or Super Nintendo version of this

[00:34:18] so I think they both got Super Street Fighter 2

[00:34:21] but when we hit Turbo

[00:34:23] I think they were like

[00:34:24] eh it's beyond these consoles now

[00:34:26] so

[00:34:27] honestly probably

[00:34:28] yeah

[00:34:29] I mean and I doubt Panasonic and 3DO

[00:34:32] paid Capcom enough money to be like

[00:34:34] hey don't put this on those consoles put it on here

[00:34:37] you know

[00:34:38] though they might have had a hand in

[00:34:39] like helping the helping get this port out the door

[00:34:43] which I wouldn't be surprised

[00:34:46] what I'm not sure is

[00:34:48] was Street Fighter 2 Turbo on PlayStation or Saturn?

[00:34:54] I don't know if it was

[00:34:55] I think it was going to

[00:34:58] because

[00:35:01] I always wondered why this was like considered like

[00:35:04] the last port and like the one that like was like

[00:35:07] the best because I was like why wasn't it on PlayStation and Saturn?

[00:35:11] from what I know there was a collection

[00:35:14] of Street Fighter games released for PlayStation and Saturn

[00:35:17] and it is included

[00:35:20] okay but it's probably not this particular version

[00:35:23] it's probably not

[00:35:27] I'm not 100% sure I didn't play it

[00:35:32] like according to Wikipedia there's numerous

[00:35:35] it says numerous small differences from the arcade version

[00:35:38] whatever the hell that means

[00:35:42] so

[00:35:43] I don't know

[00:35:44] but that's probably the same thing you could say from

[00:35:50] about the 3DO version as well like

[00:35:52] the differences between this and the arcade are probably very subtle

[00:35:55] you know

[00:35:57] like apparently some people said the performance of the game wasn't very strong

[00:36:01] at the time though

[00:36:03] from my experience

[00:36:04] the play is just fine

[00:36:05] you know

[00:36:06] yeah like even the load times aren't bad

[00:36:08] no not at all

[00:36:10] so yeah

[00:36:11] it's pretty good man

[00:36:13] that opening the opening cutscene too is

[00:36:15] just like a joy to watch

[00:36:17] you have it going in the background there

[00:36:19] yeah exactly I mean

[00:36:21] this is

[00:36:22] see this stuff is like

[00:36:24] very

[00:36:25] when you go into an arcade

[00:36:27] like they gotta have a Street Fighter cab

[00:36:29] and it's probably this one

[00:36:31] and then yeah just seeing Ryu just getting pumped up with his giant fucking muscles

[00:36:35] and then punching you in the face on the screen is just

[00:36:37] it's a way to get your hype man

[00:36:39] you know

[00:36:40] it draws your attention

[00:36:41] even though I'm

[00:36:43] was this

[00:36:44] was this Akuma's debut

[00:36:46] this one

[00:36:48] I

[00:36:49] don't remember to be honest

[00:36:51] well I mean he's advertised very heavily

[00:36:53] in this one

[00:36:55] like Akuma is

[00:36:57] I believe this is his debut

[00:36:59] oh yeah yep yep

[00:37:00] this was his first game

[00:37:01] and he's always been seen as a big deal

[00:37:02] again I'm not a Street Fighter guy so I don't fucking get it

[00:37:05] I mean he's cool I guess but isn't he just like another Ryu Ken like as far as playing

[00:37:10] unless he's just like that but like

[00:37:12] better

[00:37:13] I don't know

[00:37:15] I couldn't really tell you

[00:37:17] I like Street Fighter enough

[00:37:19] I can tell you the difference between all the fucking color ninjas in Mortal Kombat

[00:37:22] but I could not tell you the difference between Akuma and Ryu

[00:37:24] yeah I couldn't really either

[00:37:26] I like Street Fighter as a game

[00:37:29] but I'm not like a massive Street Fighter like Fanboy by any means

[00:37:33] me either

[00:37:35] me either just it never

[00:37:37] appealed to me to that degree

[00:37:39] but I could see why it appealed to people at the time you know

[00:37:42] has a really nice art style

[00:37:44] and it plays very well

[00:37:46] I mean this is not a bad game

[00:37:48] you're a bad game

[00:37:50] like if like when we eventually do our rankings

[00:37:53] I will be shocked if there's a game above this

[00:37:56] for real

[00:37:57] just as far as like

[00:37:58] maybe subjectively there are games I would prefer over this

[00:38:02] but if we were being like objective with it

[00:38:04] I mean this has got to be the best game on the system

[00:38:06] like I really can't think of a better game

[00:38:08] so far what we've played yeah

[00:38:10] I mean it is

[00:38:12] literally like

[00:38:14] so every 3DO game has some sort of weird quirk to it

[00:38:17] or some weird bullshit

[00:38:19] this game is legit exactly what it says

[00:38:21] it's exactly what it says on the tin

[00:38:23] it is Street Fighter 2 Turbo

[00:38:25] on 3DO

[00:38:26] yeah I could

[00:38:27] yeah there's nothing weird about this one at all

[00:38:29] at least I didn't think there was

[00:38:31] literally the only hang up I think there is with this game is

[00:38:35] this guy right here

[00:38:37] and A you can get

[00:38:39] you can get past it really easily

[00:38:40] it's not that hard to adapt

[00:38:42] or you can just get the arcade pad

[00:38:44] and you're good to go

[00:38:46] yeah you get this boy though

[00:38:48] I mean if you're going out of your way to play

[00:38:50] this game on this machine

[00:38:52] you definitely need this

[00:38:54] yeah

[00:38:56] well even if you're trying to play it on say

[00:38:58] 360 or PS3

[00:39:00] or you know like any other modern console

[00:39:02] like you still need like a fight pad

[00:39:04] because they only have the 4 instead of the 6 face buttons

[00:39:06] yeah

[00:39:08] and fight pads still exist people still make them

[00:39:10] so or nowadays

[00:39:12] if you want to get crazy

[00:39:14] you can just get one of those

[00:39:16] just one of those giant arcade controllers

[00:39:18] you know with like the

[00:39:22] the suction feet

[00:39:24] you know you can just play it on a table and play like that

[00:39:26] you know I never got used to playing fighting games

[00:39:28] with the joystick

[00:39:30] just because that's not how I grew up playing them

[00:39:32] so it always feels kind of wonky to me

[00:39:34] that might be sacrilege but you know

[00:39:36] it's not bad

[00:39:38] it's an acquired thing

[00:39:40] to me like Street Fighter

[00:39:42] is kind of like one of those games where

[00:39:44] I think you had to have been there

[00:39:46] when it first came out to really truly appreciate it

[00:39:48] like a lot of people do

[00:39:50] absolutely

[00:39:52] because to me I think like

[00:39:54] when it comes to fighting games everybody has

[00:39:56] their one fighting game that they just kind of gravitate to

[00:39:58] like to me I'm a Tekken guy

[00:40:00] but that's because Tekken was like what was

[00:40:02] on I was a PlayStation kid

[00:40:04] and Tekken was right there

[00:40:06] I feel like

[00:40:08] whatever fighting game series

[00:40:10] you started with

[00:40:12] is the one that you like the most

[00:40:14] you know like like Tekken

[00:40:16] probably for you was near your starting point

[00:40:18] like it's the one that clicked

[00:40:20] Mortal Kombat was the one that clicked with me

[00:40:22] still to this day

[00:40:24] even though I still haven't played

[00:40:26] some of the more recent ones

[00:40:28] I do need to fix that soon

[00:40:30] but

[00:40:32] but you know all the older ones

[00:40:34] 1, 2, 3, 4

[00:40:36] even like

[00:40:38] Mythologies and Special Forces

[00:40:40] and those trash games

[00:40:42] the 3D ones like I know them all very

[00:40:44] very well you know

[00:40:46] and again I could tell you

[00:40:48] the history of just random fucking characters

[00:40:50] in that series but we're not here to talk about that

[00:40:52] sadly there is no official Mortal Kombat

[00:40:54] game on here so I can't go

[00:40:56] into that kind of detail

[00:40:58] we'll do that in the next time

[00:41:00] maybe when that port of

[00:41:02] Mortal Kombat 2 gets finished

[00:41:04] we can talk about it

[00:41:06] yeah that'd be fun cause wasn't there

[00:41:08] at the time

[00:41:10] plans to do like a more official

[00:41:12] Mortal Kombat port to the 3DO

[00:41:14] maybe not of 2 maybe it was with like 3 or

[00:41:16] something

[00:41:18] I think it was but I don't think it got

[00:41:20] very far

[00:41:22] yeah cause probably by the time they thought about it

[00:41:24] my guess is it would have been for 3 or Ultimate 3

[00:41:26] but by the time

[00:41:28] those were getting ports

[00:41:30] it was you know they were looking at like

[00:41:32] the Playstation and the Saturn

[00:41:34] and things like that even like Trilogy

[00:41:36] you know got like say

[00:41:38] like an N64 port so the 3DO

[00:41:40] was dead by that point

[00:41:42] Trilogy is one of the rare

[00:41:44] games that's on Playstation

[00:41:46] Saturn and N64

[00:41:48] I had that game on N64

[00:41:50] and I played

[00:41:52] a lot of it like a lot

[00:41:54] a lot of it because

[00:41:56] it was sort of bringing together

[00:41:58] you know MKs 1

[00:42:00] through Ultimate 3

[00:42:02] they even got like a random new

[00:42:04] guy to be Johnny Cage

[00:42:06] not the classic 1 and 2

[00:42:08] they got somebody closer to say how 3 looked

[00:42:10] to be Johnny Cage and you could be all

[00:42:12] the bosses and everything and it felt like

[00:42:14] Trilogy felt like a

[00:42:16] celebration of the series like there was

[00:42:18] some story but I think

[00:42:20] the story in that game is either like

[00:42:22] non-canon or just ways of explaining how

[00:42:24] some characters aren't really dead

[00:42:26] yeah it's kind of just

[00:42:28] it's very minor you know but like

[00:42:30] you can go straight from like Ultimate 3

[00:42:32] 3 or Ultimate 3 to 4

[00:42:34] which is kind of where they were trying

[00:42:36] to do with the whole Shinnok thing

[00:42:38] but Mortal Kombat 4 is

[00:42:42] bad I don't like 4 at all

[00:42:46] yeah it was

[00:42:48] the transition to 3D was a bit of

[00:42:50] a

[00:42:52] it took them a game to figure it out

[00:42:54] yeah Gold on Dreamcast

[00:42:56] is an improvement but again

[00:42:58] Gold has that same issue which is

[00:43:00] 4 face buttons and 2 triggers

[00:43:02] you know so but at

[00:43:04] least with the N64 you had 6 face

[00:43:06] buttons so it definitely

[00:43:08] made fighting games like Trilogy much

[00:43:10] easier to play

[00:43:12] true

[00:43:16] so going into reception

[00:43:18] now for this

[00:43:20] in particular it's

[00:43:22] kind of all over

[00:43:24] the place like there's a lot of

[00:43:26] 9s and a lot of 10s

[00:43:28] but then you also get like GamePro gave it a

[00:43:30] 16.5

[00:43:32] Fumatsu gave it a 29 out of 40

[00:43:34] EGM

[00:43:36] gave it a 32 so it wasn't

[00:43:38] exactly all praise like there was a few

[00:43:40] companies

[00:43:42] that weren't impressed but granted

[00:43:44] I don't think they were impressed with 3DO ever

[00:43:46] so

[00:43:48] yeah

[00:43:50] it seems like all the issue people had with

[00:43:52] it was the control

[00:43:54] like I think all of them were like

[00:43:56] yeah graphically it's about as on

[00:43:58] par with the

[00:44:00] the arcade version that you could

[00:44:02] get but having to play it on the

[00:44:04] standard pad

[00:44:06] is kind of rough you know and that you had

[00:44:08] to mail order a specific game controller

[00:44:10] in order to get the

[00:44:12] full experience you know

[00:44:14] I'm surprised Capcom never considered

[00:44:16] doing like a bundle where they just

[00:44:18] bundled the controller in with the game so you could

[00:44:20] get used to it but

[00:44:22] that might have been too expensive

[00:44:24] it was probably too expensive and

[00:44:26] Capcom probably

[00:44:28] didn't care that much

[00:44:30] because the 3DO wasn't

[00:44:32] it wasn't breaking down

[00:44:34] the walls like people thought it was going to

[00:44:36] yeah and like Capcom's not a

[00:44:38] hardware company like they've made

[00:44:40] hardware I mean they've made other

[00:44:42] hardware beyond this but

[00:44:44] it was never really their forte

[00:44:46] so I imagine the mail order was just

[00:44:48] like oh whoever wants this

[00:44:50] you know let us know we'll make one

[00:44:52] for you but we're not going to

[00:44:54] like these aren't going to sell in the store

[00:44:56] shelves you know that's just

[00:44:58] not really their way

[00:45:00] of thinking which I totally understand

[00:45:02] that's a lot to ask

[00:45:04] also it's interesting that this is

[00:45:06] like Capcom's like only real

[00:45:08] game I think on the 3DO

[00:45:10] yeah yeah

[00:45:12] I mean 3DO did have a pretty big

[00:45:16] notoriety

[00:45:18] like it was a decent success

[00:45:20] in Japan for sure

[00:45:22] but

[00:45:24] yeah like Konami I don't think is on this

[00:45:26] thing at all

[00:45:28] not that I know of

[00:45:30] SNK kinda

[00:45:32] yes

[00:45:34] but they didn't make their

[00:45:36] game we'll get into that

[00:45:38] we'll talk about that at a later time

[00:45:40] trying to think like

[00:45:42] well obviously Nintendo and Sega aren't on here

[00:45:44] trying to think of what other big

[00:45:46] like Square isn't on here at all

[00:45:48] Enix isn't on here at all

[00:45:50] trying to think of any other notable

[00:45:52] Japanese devs at the time

[00:45:54] but like most of them

[00:45:56] just didn't show up on here at all

[00:45:58] and again this could have just been

[00:46:00] that like you know

[00:46:02] Capcom was headhunted

[00:46:04] to get this game on there

[00:46:06] and maybe 3DO was thinking hey

[00:46:08] if we get like the hottest

[00:46:10] arcade game at the time

[00:46:12] on our system

[00:46:14] maybe it'll drive people to come in

[00:46:16] and buy the system and it probably

[00:46:18] worked I imagine there were some

[00:46:20] people who heard how good this

[00:46:22] homecon support was

[00:46:24] for the system and probably by this time the 3DO

[00:46:26] was much cheaper

[00:46:28] so there are probably people going oh well maybe I'll

[00:46:30] check it out you know I mean the damage

[00:46:32] already had been done to the 3DO

[00:46:34] like this wasn't gonna save it

[00:46:36] but I imagine it probably kept it alive

[00:46:38] for at least a couple more months

[00:46:40] My theory is

[00:46:42] I don't think 3DO themselves

[00:46:44] pushed for this a lot

[00:46:46] I think Panasonic

[00:46:48] funded this essentially

[00:46:50] I would agree

[00:46:52] I think they basically went to Capcom and said

[00:46:54] hey we'll fund the project if you port this over

[00:46:56] and Capcom probably at that point

[00:46:58] was like sure

[00:47:00] yeah they're like we're not gonna say no to money

[00:47:02] yeah cause I think that's my guess why

[00:47:04] Capcom's name isn't on here other than

[00:47:06] in like the copyright stuff

[00:47:08] yeah like their logo doesn't show up on here at all

[00:47:10] surprisingly

[00:47:12] it is in the title screen

[00:47:14] yeah and they even went as far

[00:47:16] as to make like

[00:47:18] a version of this

[00:47:20] control pad for the 3DO

[00:47:22] you know which it existed in other

[00:47:24] forms but like most people know this

[00:47:26] as like a 3DO pad surprisingly

[00:47:28] enough so oh yeah and I didn't

[00:47:30] mention the D-pad is really nice

[00:47:32] in some ways it's better than the standard

[00:47:34] 3DO D-pad

[00:47:36] I'm gonna have to get this clunky ass fucker over here

[00:47:38] oh by a mile

[00:47:40] like it looks weird

[00:47:42] but it is more

[00:47:44] comfortable than you'd think

[00:47:46] I don't know I still don't know

[00:47:48] how Casey dealt with this

[00:47:50] thing back in the day

[00:47:52] yeah listeners if you're ever in my area

[00:47:54] I'll let you touch my

[00:47:56] 3DO fight pad just so you can know

[00:47:58] and that doesn't have a double meaning

[00:48:02] awkward pause

[00:48:06] anyways

[00:48:08] yeah so

[00:48:10] I guess now going into

[00:48:12] must play okay stay away I mean

[00:48:14] this is an obvious must play

[00:48:16] although for sure I'll

[00:48:18] add the little caveat

[00:48:20] if you don't own a 3DO

[00:48:22] I wouldn't buy a 3DO

[00:48:24] just to play this I'd just play like

[00:48:26] HD remix or whatever but if you have

[00:48:28] a 3DO and you have this game yeah

[00:48:30] play it this is a must play

[00:48:32] oh for sure yeah even if you're curious to how

[00:48:34] solid this port is

[00:48:36] yeah this is an absolute must play I mean again

[00:48:38] it's Super Street Fighter 2 Turbo

[00:48:40] despite my

[00:48:42] misgivings about the series

[00:48:44] like I recognize it's a very high quality

[00:48:46] game and it looks

[00:48:48] really good the sound is fantastic

[00:48:50] it plays super well the control

[00:48:52] especially with the fancy pad

[00:48:54] like it plays just about

[00:48:56] as close to the arcade version as you could get

[00:48:58] and for it to be

[00:49:00] out at the same year

[00:49:02] as the arcade version and have

[00:49:04] not as many shortcomings

[00:49:06] as say like a Super Nintendo version would have had

[00:49:08] or even a Sega Genesis version would have had

[00:49:10] is very admirable

[00:49:12] and the fact they were able to get it on here

[00:49:14] is great I mean once we head

[00:49:16] into this era with the PlayStation

[00:49:18] and the Saturn even the N64

[00:49:20] like arcade ports the gap

[00:49:22] between arcade and console quality

[00:49:24] gets smaller and smaller

[00:49:26] and it really isn't until I think

[00:49:28] it's Soul Calibur on the Dreamcast

[00:49:30] where they said this is just as good

[00:49:32] if not better than the arcade version

[00:49:34] which I think had a lot to do

[00:49:36] with the Dreamcast being based on like

[00:49:38] Sega arcade hardware as well

[00:49:40] Sega's Naomi hardware

[00:49:42] yeah which was like

[00:49:44] the cutting edge arcade hardware at the time

[00:49:46] so it was easy even though

[00:49:48] I don't think like Soul Calibur was Namco

[00:49:50] I don't think they were using Naomi hardware

[00:49:52] but regardless of that

[00:49:54] they were still able to get that game over

[00:49:56] and yeah I fucking love Soul Calibur to death

[00:49:58] and that

[00:50:00] game is a walk

[00:50:02] so but you know

[00:50:04] but yeah this is fantastic

[00:50:06] like this is kind of the beginning

[00:50:08] of the home ports being

[00:50:10] just as good as the arcade version

[00:50:12] this feels like the real

[00:50:14] start to

[00:50:16] closing that gap and it kind of

[00:50:18] like it starts here and then it ends

[00:50:20] with if I still have my copy of Soul Calibur

[00:50:22] on the Dreamcast

[00:50:24] like that gap

[00:50:26] there's a term

[00:50:28] that you don't hear a lot anymore because it's kind of like

[00:50:32] it's kind of like not really a thing anymore

[00:50:34] but like porting perfection

[00:50:36] where a company

[00:50:38] just nails a port

[00:50:40] arcade perfect

[00:50:42] yes and nowadays

[00:50:46] we have companies struggling

[00:50:48] to put their games on Switch and it's

[00:50:52] well game development has changed quite a bit

[00:50:54] since 1984

[00:50:56] I mean my favorite port of all time

[00:50:58] is the Switch port of

[00:51:00] Mortal Kombat 11

[00:51:02] not because it's good just because it's fucking impressive

[00:51:04] how much they downgraded that game

[00:51:06] did Shiver do that?

[00:51:08] I maybe

[00:51:10] I'd have to look into it

[00:51:12] the game plays perfectly

[00:51:14] it looks like shit though

[00:51:16] it is the funniest

[00:51:18] thing ever is that the same with

[00:51:20] the Doom ports on Switch as well

[00:51:22] like they don't look really

[00:51:24] solid but they play really well

[00:51:26] I believe so

[00:51:28] that's kind of a lot of the

[00:51:30] early Switch ports sacrificed graphics

[00:51:32] for gameplay

[00:51:34] and then towards the end they decided

[00:51:36] our games have to look good but

[00:51:38] I guess they just aren't going to run

[00:51:40] yeah, yeah because

[00:51:42] I don't know if we mentioned it last week

[00:51:44] but Nintendo bought a fucking studio

[00:51:46] they bought Shiver

[00:51:48] and Shiver was part of Embracer Group

[00:51:50] and they were known for doing these kind of

[00:51:52] Switch ports as well

[00:51:54] so my guess is they probably

[00:51:56] brought them on board

[00:51:58] to maybe help with like

[00:52:00] getting some games up to quality

[00:52:02] and probably

[00:52:04] as some people thought if there's like a big

[00:52:06] third party game that wants to come to say the next

[00:52:08] Switch, Nintendo can say

[00:52:10] hey we got a team that will just

[00:52:12] do it for you, you don't even have to do it

[00:52:14] so

[00:52:16] that seems like them

[00:52:18] future proofing so that we don't get

[00:52:20] like Mortal Kombat 1 or Hogwarts

[00:52:22] or the Legacy or these kind of ports

[00:52:24] that are as good as

[00:52:26] they probably can be

[00:52:28] just being limited by the hardware

[00:52:30] like it's amazing they can run

[00:52:32] at all but really like

[00:52:34] the best Switch port

[00:52:36] back behind me

[00:52:38] is Witcher 3 over there

[00:52:40] like that is an impressive port

[00:52:42] still to this day, the fact they got that game

[00:52:44] to run on Switch and it runs

[00:52:46] like it's half the frame rate

[00:52:48] it does not look as good as the other versions

[00:52:50] it's pretty damn good

[00:52:52] you know like it's surprising

[00:52:54] but that I believe was Panic Button

[00:52:56] who did that port

[00:52:58] and yeah that's like probably the most

[00:53:00] impressive port of the last

[00:53:02] probably like 10 some years

[00:53:04] really. It's kind of like how Sony bought

[00:53:06] Bluepoint Games just as a porting house because

[00:53:08] like Bluepoint Games was one of the best porters

[00:53:10] as well. And what the fuck are they doing?

[00:53:12] They're not doing anything. They're working on

[00:53:14] something we just have no idea what it is.

[00:53:16] Maybe it's an eco remake.

[00:53:18] I'd like that.

[00:53:20] They might as well. They did

[00:53:22] Shadow of the Colossus and we have

[00:53:24] Last Guardian. Fuck it, round it out. Give us

[00:53:26] eco, especially since Team Eco is dead.

[00:53:28] They could do that

[00:53:30] they could be doing that famed

[00:53:32] Bloodborne remaster

[00:53:34] Maybe that's what they're working on.

[00:53:36] Maybe them remaking

[00:53:38] Uncharted 1 would be a really good idea

[00:53:40] in my opinion.

[00:53:42] You know, I mean

[00:53:44] Hell, Bluepoint could probably do like

[00:53:46] really nice remastered collections of say like

[00:53:48] the old Ratchet games,

[00:53:50] the old Jax games, the old Sly Cooper games

[00:53:52] but you know, Sony doesn't give a fuck

[00:53:54] about those unfortunately.

[00:53:56] So who knows?

[00:53:58] Maybe eventually.

[00:54:00] Well didn't Sony announce something like

[00:54:02] what was it? Days of Play or something?

[00:54:04] Like a State of Play or something?

[00:54:06] Yeah, they have theirs. Microsoft has

[00:54:08] theirs coming up. These things

[00:54:10] always end up being just disappointing to me.

[00:54:12] Like

[00:54:14] it's something completely different.

[00:54:16] Like they haven't said

[00:54:18] like I don't know if Days of Play is some

[00:54:20] weird

[00:54:22] thing. Like I don't even think there's proper game

[00:54:24] announcements in this thing.

[00:54:26] I don't know. I don't really follow it anymore.

[00:54:28] I just kind of when a game comes out, I buy it

[00:54:30] if I want it. Fair enough.

[00:54:32] I mean they're actually putting PS2 games in the premium

[00:54:34] catalog. Holy shit. And one of

[00:54:36] them is Sly 1. Holy fuck.

[00:54:38] They remember they have Sly Cooper.

[00:54:40] That's impressive. Sly 1

[00:54:42] is a good game, but I prefer

[00:54:44] Sly 2. Yeah, Sly 2

[00:54:46] and 3 are where it's at. But hey, Sly

[00:54:48] 1 is a start. You know, Sly 1

[00:54:50] is an amazing platformer.

[00:54:52] Like just as a pure platformer.

[00:54:54] Oh yeah. But 2 and 3

[00:54:56] is really where the game's

[00:54:58] personality really shines through.

[00:55:00] Like being more a hub, open

[00:55:02] world kind of based like fits

[00:55:04] that series much, much better.

[00:55:06] I mean, I'm curious to the Xbox showcase

[00:55:08] naturally, especially when

[00:55:10] potentially the next Doom game got leaked.

[00:55:12] So and from what

[00:55:14] I've seen of it or from what I've read

[00:55:16] about it, that'd probably be

[00:55:18] pretty good. I need to play those

[00:55:20] Doom games though. I still haven't done that yet.

[00:55:22] But that's me messing up.

[00:55:24] That's all good.

[00:55:28] But yeah, if I

[00:55:30] didn't say this is a must play.

[00:55:32] Oh yeah. Absolute must play.

[00:55:34] Easy must play. Yeah.

[00:55:36] That being said,

[00:55:38] I think in terms

[00:55:40] of fighting games now, I think there's only one

[00:55:42] left that we really

[00:55:44] have to cover.

[00:55:46] Oh yeah. Oh yeah. Cause we did Way of the Warrior.

[00:55:48] We did. We sure

[00:55:50] did. We did this one.

[00:55:52] We played balls. We played

[00:55:54] balls. Oh yeah, we did play. But I forgot

[00:55:56] we played that

[00:55:58] because I was sick that time.

[00:56:00] Is that?

[00:56:02] Showdown is the last one that we really have to cover.

[00:56:04] I think so. That's the last like big one.

[00:56:06] There might be like one we're missing.

[00:56:08] I don't know. Well, there's some Japan

[00:56:10] only ones like that Yu Yu Hakuship

[00:56:12] fighter I have.

[00:56:14] Maybe. Maybe

[00:56:16] later. Maybe later.

[00:56:18] We could kidnap Matt and get him to play with us

[00:56:20] for that one.

[00:56:22] Yeah. And I can't surf this by

[00:56:24] fighting so I'll look it up.

[00:56:26] We did say though, so

[00:56:28] for the next game we were going to cover, we had talked

[00:56:30] about this three. Oh, Primal Rage. I think

[00:56:32] Primal Rage has a 3D copy.

[00:56:34] I'll have to look into that. Yeah. I mean

[00:56:36] that's Primal Rage.

[00:56:38] So

[00:56:40] we had talked off off

[00:56:42] camera and in a server at one point about the

[00:56:44] next game to play. And I think we had discussed

[00:56:46] maybe we should do Slam and Jam

[00:56:48] next. Yeah.

[00:56:50] Go back to sports. Back to sports

[00:56:52] baby. Well, the NBA finals are coming up.

[00:56:54] That's actually good timing.

[00:56:56] Decent timing. I like

[00:56:58] we're not at the finals yet. I think we're at the conference

[00:57:00] finals.

[00:57:02] But you know, Timberwolves lost

[00:57:04] three in a row. Fuck. But you know,

[00:57:06] whatever, whatever.

[00:57:08] So yeah, we'll talk. We'll go back

[00:57:10] to Crystal and we'll talk some Slam

[00:57:12] and Jam 95. I've played a little

[00:57:14] bit of it already. So I do have some

[00:57:16] thoughts but we will save that for the next episode.

[00:57:18] It's ironic because I just

[00:57:20] happened to buy it recently.

[00:57:22] It's cheap. It's a cheap one to find.

[00:57:24] Oh yeah.

[00:57:26] Right up there with pretty much most 3D

[00:57:28] sports games to be honest.

[00:57:30] Yes.

[00:57:32] See now. See now. Yeah, I don't know jack shit about

[00:57:34] fighting games but I can talk to you about sports.

[00:57:36] Yeah.

[00:57:38] Like a true American.

[00:57:40] You know, I liked Madden and

[00:57:42] well, I liked Madden.

[00:57:44] FIFA was FIFA.

[00:57:48] I'm interested actually in this one in

[00:57:50] particular because similar to Madden it is

[00:57:52] actually an exclusively

[00:57:54] made for 3DO games. So

[00:57:56] Yes.

[00:57:58] In a weird numbering

[00:58:00] system where it felt like they were

[00:58:02] going to do more of these and they ended up not doing

[00:58:04] them. Yeah.

[00:58:06] But yeah,

[00:58:08] so we'll do Slam and Jam 95

[00:58:10] next week.

[00:58:12] But anyways guys

[00:58:14] once again, you got a real case. Nice.

[00:58:16] Oh yeah.

[00:58:18] I don't have one of those plastic

[00:58:20] like DVD remake

[00:58:22] cases but that's besides. I have that for

[00:58:24] one game but

[00:58:26] one we haven't played yet.

[00:58:28] Yeah.

[00:58:30] But yeah, once again guys

[00:58:32] thanks for joining us on the 3DO experience.

[00:58:34] You can find the 3DO experience on

[00:58:36] all the major podcasting platforms.

[00:58:38] You can also find us on YouTube with video

[00:58:40] versions. Hey guys.

[00:58:42] And if you like you can find

[00:58:44] all of our links at Linktree slash The Barber

[00:58:46] Games and you can join us at the GNC

[00:58:48] podcast network discord server for all things

[00:58:50] GNC, 3DO,

[00:58:52] geek addicts, talk gaming, anime or just general

[00:58:54] nonsense. And with that

[00:58:56] everybody we'll see you all later.

[00:58:58] Bye bye.