The 3DO Experience - Episode 40: The Horde: Toys For Bob's Quirky Strategy Experience!

The 3DO Experience - Episode 40: The Horde: Toys For Bob's Quirky Strategy Experience!

ThrakThrakCo-Host

On this episode of The 3DO Experience, we cover the 1994 Strategy game The Horde created by Toys For Bob!


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[00:00:00] Have you experienced the awesome power of the Panasonic Real 3DO System?

[00:00:05] Obviously.

[00:00:06] Presenting 3DO,

[00:00:09] the most advanced home gaming system in the universe.

[00:00:13] It's time to put away your toys.

[00:00:18] 3DO from Panasonic Gold Star and Creative Labs.

[00:00:21] A new low price and free games.

[00:00:22] Enjoying graphics of Panasonic Real 3DO.

[00:00:25] 3DO.

[00:00:36] Hello everybody and welcome back to the 3DO Experience,

[00:00:39] the 3DO retrospective podcast where we talk about all things 3DO company,

[00:00:43] the console and everything in between.

[00:00:44] I'm Bill and this is Thrak. How are you doing Thrak?

[00:00:47] Oh, I'm doing pretty alright. Bill, how are you?

[00:00:50] I'm doing pretty good. It's another wonderful work week.

[00:00:53] We've got a Memorial Day weekend coming up

[00:00:55] and it's the greatest weekend in auto racing.

[00:00:58] So I'm pretty excited.

[00:01:00] That's good. That's good.

[00:01:02] I have some potential new jobs on the horizon.

[00:01:07] Nice.

[00:01:07] I'm starting to hear back from the job center

[00:01:10] I've been working with about some potential new positions.

[00:01:13] So hopefully sometime this week or even next week

[00:01:17] I may be finally making some steps

[00:01:20] to get out of the current hellhole that I work in.

[00:01:23] So that's always good.

[00:01:26] As I don't know if I mentioned it last week,

[00:01:28] but I got an original Xbox, an OG one.

[00:01:33] In fact, here's my honker of a Duke controller.

[00:01:37] This thing is fucking massive.

[00:01:39] What the hell?

[00:01:41] It's the dumbest controller ever, but I love it.

[00:01:43] It's not the worst controller I've ever used.

[00:01:45] But like the S controller it came with,

[00:01:49] the sticks are kind of drifting and kind of wonky.

[00:01:51] So I ordered a fresh S or a fresher S

[00:01:55] which will be coming hopefully the next couple days.

[00:01:57] And I've just been collecting games for it.

[00:02:00] I got one of the army men games for it, Sarja's War.

[00:02:03] So that'd be a good one to do at some point.

[00:02:08] And yeah, OG Xbox collecting is genuinely fantastic.

[00:02:12] Like you go to any like any retro store

[00:02:15] and look through their stuff and you'll be

[00:02:17] they'll be lucky to find a game above like

[00:02:19] 30 maybe 40 bucks at most.

[00:02:21] Yeah.

[00:02:22] Which is honestly fantastic considering

[00:02:24] retro gaming, especially the collecting side

[00:02:27] has just gotten so bad.

[00:02:29] Basically since COVID or even slightly before it.

[00:02:32] But the OG Xbox has stayed with the exception

[00:02:35] of a handful of games has stayed relatively

[00:02:38] down there in value, which is fantastic.

[00:02:41] Like the other day I grabbed a stack of stuff

[00:02:43] and I paid like a dollar for I think was Madden 07,

[00:02:47] which is a good game.

[00:02:49] I think it was one of the few good Madden's during

[00:02:51] that era and they had one OG Xbox game behind

[00:02:54] like the glass case and it was 30 bucks.

[00:02:59] It was Evil Dead's Fistful of Boomstick.

[00:03:03] That's one of the better Evil Dead games.

[00:03:05] I've been I've been playing it and it is fun.

[00:03:09] It's not a perfect game, but it is it is fun.

[00:03:13] But it's one of those games that you may need

[00:03:15] a guide because there was a couple parts

[00:03:17] where I've been like, oh, where the heck do I go

[00:03:20] and the map they drop you in at the start

[00:03:23] for like the first two first handful of missions.

[00:03:26] Excuse me is is a bit like open-ended and it's easy

[00:03:31] to kind of get lost in it, you know what I mean?

[00:03:33] But but yeah, it's an interesting game.

[00:03:36] I played a lot of I think was regeneration on the PS2,

[00:03:40] which is also in the Xbox.

[00:03:41] And that's the one where they're like, oh, let's give

[00:03:45] Ash like a Joe Pesci half deadite sidekick

[00:03:49] and have them banter.

[00:03:51] And that's more of like a traditional kind of like

[00:03:52] action adventure type of game, whereas this feels

[00:03:55] more like a slightly nonlinear hack and slash kind of thing.

[00:03:59] I know the one that people didn't like was Hailed to the King.

[00:04:03] That's the I believe the Resident Evil clone.

[00:04:05] Yeah, that's the one that was Heavy Iron Studios first game.

[00:04:08] It's like they did not start off on the greatest foot,

[00:04:11] but they they got better.

[00:04:14] They made the greatest spongebob game ever made.

[00:04:16] And some really good Scooby Doo games, which apparently

[00:04:19] the Scooby Doo games have been going up in price.

[00:04:22] But for the Xbox, that means they're somewhere in the twenty dollar range.

[00:04:26] But that's not bad.

[00:04:27] They did they just do Night of a Hundred Frights?

[00:04:29] I think that's the only one they did.

[00:04:31] Yeah, they did that one because because unmasked

[00:04:35] and all of those have been going up a little bit recently.

[00:04:39] Yeah, Heavy Iron did that.

[00:04:40] And then they they got the spongebob license and they made

[00:04:44] battle for Bikini Bottom in the movie game.

[00:04:46] And then they went on to make almost every Pixar game like unimaginable.

[00:04:51] Yeah, for yeah.

[00:04:53] And they kind of missed their calling.

[00:04:55] I believe they still exist, but they did kind of miss their calling

[00:04:59] with not doing more licensed stuff.

[00:05:01] Well, they came back and did that Spongebob

[00:05:03] through their Square game, which I do own and I've played.

[00:05:05] And it plays like Battle for Bikini Bottom.

[00:05:07] But the story is nonsensical.

[00:05:10] It doesn't play the same in my opinion.

[00:05:12] And it's much more.

[00:05:14] It's not as 3D platformery

[00:05:18] as which version did you play the 360 version?

[00:05:22] OK, the Wii version is different.

[00:05:24] I believe. OK, OK.

[00:05:26] Yeah, 360 version is perfectly fine.

[00:05:29] It's not a bad game by any means, but of that Spongebob trilogy

[00:05:32] from Heavy Iron, it is the weakest one yet by far.

[00:05:36] But yeah, just I know Heavy Iron should be doing more

[00:05:40] like licensed kids game stuff or like just more like 3D platformery

[00:05:44] stuff like that's what they should just be doing.

[00:05:47] Instead, they're doing like some weird fitness games and

[00:05:51] and co-developing Call of Duty games.

[00:05:55] Oh, that's where they ended up.

[00:05:56] I don't know how that happened.

[00:05:57] They did the grand tour game for Amazon.

[00:06:00] Yeah, I don't know.

[00:06:02] Anyways.

[00:06:04] And apparently they did

[00:06:10] a different version of the Toy Story 3 game, but not the version

[00:06:13] that we got from Avalanche.

[00:06:15] Oh, yeah, they had a they pitched a different one.

[00:06:18] Yeah. So anyway, anyway.

[00:06:22] Yeah, yeah, they did Night of a Hundred Frights and then

[00:06:25] artificial mind and movement or behavior interactive did the other two

[00:06:30] as you may have been unmasked.

[00:06:32] I'll never that's one of my favorite studios ever.

[00:06:34] They were behavior than they were a to M and then they went back

[00:06:37] to behavior when they realized what a to M stood for.

[00:06:42] Yeah, and now they just do Dead by Daylight.

[00:06:45] That's all they do now.

[00:06:47] And if you look at them, I guess.

[00:06:49] Yeah, because if you look at their like list of games

[00:06:51] that they've done, it is long and it's a lot of like

[00:06:55] random licensed shit.

[00:06:58] So they made Bugs Bunny Lost in Time and that's a fucking masterpiece.

[00:07:02] They did.

[00:07:03] They made Staff of Kings, the Indiana Jones Staff of Kings

[00:07:07] Secret of the Stolen Drums, the Carmen San Diego game

[00:07:10] about some Kim Possible stuff that Teen Titans game.

[00:07:14] Yeah. Back in the PS2 Xbox days.

[00:07:17] The Ed and Nettie game of the Miss Edventures.

[00:07:20] Yeah, I played that.

[00:07:22] They did the PS2 port of Mercenaries 2.

[00:07:26] Oh, yeah, they made wet.

[00:07:28] Yeah, they did.

[00:07:30] Yeah, it supposedly was one of the supposedly that I believe

[00:07:36] that was one of the games that got Matt McMuscle's fired as a tester.

[00:07:40] Yeah. Yeah.

[00:07:42] I've heard that story and the game is perfectly fine.

[00:07:44] It's trying to be more than it actually ends up being.

[00:07:48] But I played I played far worse than that.

[00:07:50] They did.

[00:07:52] They did Naughty Bear, which, God fucking damn it.

[00:07:55] I need to play that game.

[00:07:56] So I have it and I played the demo when that came out

[00:08:00] and I was like, this game is so fucking ridiculous.

[00:08:04] But I just need to that's a gap.

[00:08:07] I need to close at some point in my life.

[00:08:09] You know, yeah, like, yeah.

[00:08:12] Oh, yes. Yeah, I need to play Scalar.

[00:08:15] Like I need to play all those platformers from that era,

[00:08:17] like all of them.

[00:08:18] So like eventually I need to do all these Scooby Doo games.

[00:08:21] I've played a bit of Night of 100 Frights.

[00:08:23] If I remember, it's I wouldn't use the term metroidvania,

[00:08:26] but it is a bit nonlinear and that it's like you return to

[00:08:31] the areas kind of kind of.

[00:08:34] Yeah.

[00:08:36] Yeah, but that's fine game.

[00:08:37] But OG Xbox collecting a lot of fun.

[00:08:41] There's still a couple there.

[00:08:42] They're surprising a lot of retro stores around me

[00:08:44] and I need to still go to a couple more just to see

[00:08:47] what they have because I haven't bought.

[00:08:49] There's only one game I bought online.

[00:08:52] That was because McCarrie gave me a $20 off coupon for

[00:08:54] using the app.

[00:08:56] So I bought a pricier one Predator concrete jungle has

[00:08:59] become pricey.

[00:09:00] So I use the $20 off to get a good deal for it.

[00:09:03] It's also shipped yet, but so speaking of game collecting,

[00:09:08] I finally ended my game collecting break.

[00:09:12] You got some money.

[00:09:13] So let's spend it.

[00:09:15] I didn't spend much.

[00:09:17] When I saw your stack, it wasn't nothing there seemed too

[00:09:22] bad.

[00:09:22] It was so I was mostly looking for racing games, which

[00:09:25] I got Sega Rally Revo, which I've heard really good

[00:09:27] things about the one on PS3 and a couple other smaller

[00:09:32] ones.

[00:09:32] I found test drive unlimited on PSP.

[00:09:34] I'm really curious how it plays on that.

[00:09:39] But then as I was leaving they had a bargain bin

[00:09:42] that was just full of like $5 games and I looked in

[00:09:46] and right on top.

[00:09:47] It couldn't have been more perfect.

[00:09:48] It was literally Hayes layer and two human and I'm just

[00:09:53] like, it's like it's the Holy Trinity of shit.

[00:09:57] I need all three of them such a very specific window

[00:10:01] in time when all three of those games all three

[00:10:04] of those games came out like the same time didn't

[00:10:08] they layer was the launch title for PS3 that was

[00:10:11] hyped hyped to shit.

[00:10:13] Then it was a launch title.

[00:10:14] Oh yeah, because they it was supposed to.

[00:10:16] It was the it was going to it showcased the six axis

[00:10:20] and how revolutionary it was going to be.

[00:10:22] Oh fucking crazy.

[00:10:24] It came out August 31st 2007.

[00:10:28] Oh, I think the PS3 camera it was probably showcased

[00:10:31] that it was definitely early because I know all the

[00:10:34] like advertising had layer in it.

[00:10:36] Yeah.

[00:10:37] Yeah, let's see.

[00:10:37] Yeah Hayes came out in 2008 and that was a free

[00:10:40] radical design.

[00:10:42] Those are the time splitters guys, right?

[00:10:43] Yes, Hayes was time splitters guys that and that was

[00:10:47] the game that was hyped up as the one of the many

[00:10:50] games the Halo killer.

[00:10:52] Yeah.

[00:10:53] Yeah, that didn't work out too well.

[00:10:56] Wait, didn't free radical do second site or was

[00:11:01] that that was a different team because I've been

[00:11:03] playing a little bit of second psychs.

[00:11:05] I have that on Xbox.

[00:11:05] That game is really cool.

[00:11:08] It says free radical did it but it was published

[00:11:10] by Codemasters.

[00:11:11] So I always remember that's a cool game.

[00:11:14] I highly recommend see I always remember Hayes because

[00:11:17] like they got like corn to like advertise it for

[00:11:21] some reason.

[00:11:24] They don't fit with the marketing.

[00:11:26] Yeah.

[00:11:26] Yeah, that was free radical layer was the one

[00:11:29] that saddened me because that was a factor five.

[00:11:32] You know what the worst part about that was they

[00:11:34] were making another game that looks so much more

[00:11:37] interesting.

[00:11:38] What was it?

[00:11:39] They're making I forget.

[00:11:40] It was a game called Animal War and it was like it

[00:11:42] was like this like strategy like tactics game

[00:11:45] where you just played as a bunch of like animal

[00:11:47] like anthropomorphic animals and they were just

[00:11:50] like it was like just like tactical stuff.

[00:11:52] It was it looked like it was going to be really

[00:11:54] charming and cool.

[00:11:55] Like what factor five was known for?

[00:11:57] Yeah, there's a unseen 64 video about Animal

[00:12:00] Wars.

[00:12:02] I'm like, yeah, that could have been that

[00:12:03] could have been something because you have factor

[00:12:06] five.

[00:12:06] They had done a bunch of the like they did

[00:12:08] the Rogue Squadron games.

[00:12:11] They did the Indiana Jones greatest adventures

[00:12:13] on Super Nintendo, which is a fantastic

[00:12:15] Indiana Jones game the Turrican games that

[00:12:19] was them or like the Atari ST versions or

[00:12:22] something like that.

[00:12:23] So they closed down and then I guess the

[00:12:26] owner came back bought the name back and

[00:12:28] the rights to Turrican back and he's trying

[00:12:30] to bring it back now, I guess well good for

[00:12:32] him.

[00:12:33] We'll see what happens but yeah factor five

[00:12:35] it was such a shame because I really enjoyed

[00:12:38] their stuff, you know like growing up with

[00:12:40] the GameCube the Rogue Squadron 2 and 3

[00:12:43] were some of the must-have games for that

[00:12:45] system and then fucking to human that

[00:12:49] was also 2008 which is hilarious because

[00:12:52] that game started development on PlayStation.

[00:12:55] Yeah fucking Silicon Knights.

[00:12:57] What a what a mess that that game is

[00:13:00] like is like the basically like that

[00:13:05] that game was like Dennis Dennis like

[00:13:07] Danek or whatever the hell his name was.

[00:13:10] I think I die.

[00:13:11] Dennis die Dennis die acts Duke Nukem forever.

[00:13:15] Is he a piece of shit?

[00:13:18] I've heard he's whacked out of his mind.

[00:13:20] I don't know.

[00:13:22] I don't know too much about him.

[00:13:23] I've never actually looked super deep.

[00:13:25] All I know is like the whole like suing

[00:13:27] epic for faulty code and then epic suing

[00:13:29] him back and getting his game.

[00:13:31] Was that during to human because there's

[00:13:33] that lawsuit around to yeah, it was too

[00:13:36] human and X-Men destiny another piece of shit

[00:13:38] came.

[00:13:39] Oh, yeah.

[00:13:40] And that's the thing they did.

[00:13:43] Let's see.

[00:13:43] They did Eternal Darkness, which is a

[00:13:46] great game.

[00:13:48] They did the Twin Snakes GameCube remake

[00:13:50] of MGS 1, which is good.

[00:13:52] It gets a bad rap, but I like it.

[00:13:54] Ironically the most controversial part

[00:13:56] of it isn't even their fault.

[00:13:57] It's Kojima wanted.

[00:13:59] Yeah, they also did Blood Omen Legacy

[00:14:01] of Cain and then Crystal Dynamics stole

[00:14:04] their franchise from them.

[00:14:05] Yeah, and also we can rope this back

[00:14:09] around Silicon Knights apparently did the

[00:14:12] Sega Saturn ports of the game we were

[00:14:14] talking about today that they did so in

[00:14:17] a long loop.

[00:14:20] We got back to it and I will say this

[00:14:22] about to human if you have an Xbox like

[00:14:25] I do it is available for free.

[00:14:29] It's free download because of the lawsuit

[00:14:31] stuff.

[00:14:32] Yeah, they legally can't sell it for

[00:14:35] profit.

[00:14:35] So yeah, so it's there for free if

[00:14:37] you want it crackdown one and two are

[00:14:40] as well, but I don't know if that's

[00:14:42] related.

[00:14:43] It might not be.

[00:14:44] I don't think so.

[00:14:46] Yeah, but crackdown one and two are

[00:14:48] available for free as well.

[00:14:49] So if you want to play those go for

[00:14:51] it.

[00:14:51] Yeah, I was going to say the only

[00:14:52] two games that got affected by that

[00:14:54] lawsuit were who human and X-Men

[00:14:57] destiny.

[00:14:59] Yeah, and I've seen like used copies

[00:15:01] of X-Men destiny and it looks like

[00:15:05] I from what I've seen it just looks

[00:15:08] like a bad X-Men Legends game.

[00:15:10] Yeah, basically it doesn't help to

[00:15:12] that game came out around the same

[00:15:13] time as infamous and everyone made

[00:15:15] the joke saying if this was the

[00:15:16] best X-Men game ever made.

[00:15:18] Yeah, I've heard that before.

[00:15:21] Yeah, those three games.

[00:15:22] Oh boy.

[00:15:24] They were so $5 each.

[00:15:25] I was like, I can't resist.

[00:15:26] I need these pieces collection.

[00:15:29] I understand.

[00:15:31] I understand.

[00:15:31] I think Hayes is technically the

[00:15:33] best of the three.

[00:15:35] I haven't played any of them.

[00:15:37] So I don't know, but I've watched

[00:15:39] a lot of game player like like

[00:15:41] gameplay footage of layer like

[00:15:43] it looks like you would be a good

[00:15:44] game, but I'm told this just

[00:15:46] let down by the control and

[00:15:48] actually like playing the game

[00:15:50] like let's say apparently patched

[00:15:52] out the motion controls and gave

[00:15:54] you the option to use analog

[00:15:55] stick later on, but apparently

[00:15:58] it was too little too late and

[00:15:59] I'm not even sure you can get

[00:16:00] the patch anymore.

[00:16:02] Well, please let me know.

[00:16:05] I'll have to see report back

[00:16:07] to the class young man.

[00:16:09] Yeah.

[00:16:12] But but enough of that crappy

[00:16:14] game.

[00:16:14] We got to talk about a different

[00:16:15] crappy game and that's this boy

[00:16:17] right here.

[00:16:19] Yep.

[00:16:20] And yes, this is a fat back

[00:16:23] CD thing and it's only

[00:16:25] well, the one disc is in my 3DO,

[00:16:28] which is now right up there

[00:16:30] putting it on ice.

[00:16:32] But I think it's because I

[00:16:35] bought this.

[00:16:35] This game is notoriously expensive

[00:16:37] on 3DO physically, but this

[00:16:39] is a you can see that it

[00:16:41] is a pal version.

[00:16:44] This title displays in a letterbox

[00:16:46] format on the 3DO pal system.

[00:16:48] I ordered this from Greece.

[00:16:50] Some random fucking Greece was

[00:16:52] selling it for like 50 bucks.

[00:16:54] So I bought it and it

[00:16:55] showed up surprisingly quick.

[00:16:57] Like I think it was maybe a week

[00:16:59] and I got it.

[00:17:00] So good job Greek

[00:17:02] airmail.

[00:17:03] You did great.

[00:17:05] So and of course 3DO is

[00:17:07] region free.

[00:17:07] So I played it no problem.

[00:17:09] You wouldn't even know it's a pal

[00:17:10] version doesn't even do the

[00:17:12] weird like 50 Hertz thing

[00:17:14] or anything like that.

[00:17:15] Everything runs at full speed.

[00:17:17] So it's good.

[00:17:18] And as we had mentioned,

[00:17:19] Silicon Knights did the

[00:17:20] version Bill is holding the

[00:17:23] Saturn cover.

[00:17:24] Pull that get a close up on that

[00:17:30] listeners.

[00:17:30] You got less know which which

[00:17:32] version do you prefer?

[00:17:34] Like the weird mouth with

[00:17:35] Kirk Cameron in it or

[00:17:38] just that weird drawing

[00:17:40] on the Saturn of all the

[00:17:41] what are they called again?

[00:17:43] The hoardlings the

[00:17:44] hoardlings.

[00:17:45] Yeah.

[00:17:47] Yeah, this fucking game.

[00:17:48] There's also like a disembodied

[00:17:49] oh no, he's not disembodied.

[00:17:51] He's a there's a cow in the

[00:17:52] background chill in there.

[00:17:53] He looks like he's about to be

[00:17:54] disembodied.

[00:17:55] Braille.

[00:17:56] It's their favorite snack.

[00:17:58] Yes, it is.

[00:17:59] And they're

[00:18:01] and you're you'll be bumming

[00:18:02] when they eat your when they

[00:18:03] eat your cow.

[00:18:04] And speaking of snacks before

[00:18:06] we go any further,

[00:18:07] I found one of these the

[00:18:09] sprite chill cherry limes.

[00:18:12] So I'm going to I'm going to

[00:18:13] open it and drink it.

[00:18:14] So Bill you talk

[00:18:16] and I'll let you all know if

[00:18:17] this is any good.

[00:18:18] All right.

[00:18:19] So the hoard is

[00:18:21] an interesting game.

[00:18:23] It is one of the first

[00:18:25] games to be developed by

[00:18:27] a little at the then

[00:18:28] little known company called

[00:18:30] Toys for Bob.

[00:18:31] And Toys for Bob is like

[00:18:34] one of like the underdogs,

[00:18:35] I'd say of like

[00:18:37] gaming.

[00:18:38] They like went from being

[00:18:39] like nothing like this

[00:18:41] little studio that like just

[00:18:42] kind of existed

[00:18:43] and was generally kind of

[00:18:44] not known about to like now

[00:18:46] they're like one of the most

[00:18:47] like revered studios like in

[00:18:49] gaming at the moment.

[00:18:51] I think it's because there's

[00:18:52] a lot of people like us

[00:18:54] who want the kind of games

[00:18:56] Toys for Bob are known for

[00:18:58] making these days.

[00:19:00] You know, like there's a big

[00:19:01] gap now in like the 3D

[00:19:03] platformer era,

[00:19:05] the area and a lot of

[00:19:07] us like people who grew

[00:19:08] up with these games say

[00:19:10] in the PS2 Xbox era

[00:19:11] who want these to come

[00:19:12] back and we've had the

[00:19:14] Crash trilogy,

[00:19:15] the Spyro trilogy,

[00:19:16] Crash 4,

[00:19:17] you know, and those did

[00:19:19] fantastically well.

[00:19:20] You have indie games like

[00:19:21] Had in Time.

[00:19:23] Even the ukulele games

[00:19:25] as well.

[00:19:25] Like there is a desire

[00:19:28] for these games to return

[00:19:30] and Toys for Bob seems

[00:19:31] to be one of the few

[00:19:32] studios who

[00:19:33] can do it,

[00:19:34] like have the ability to

[00:19:36] do it and want to do it.

[00:19:38] And so there is that

[00:19:40] association there

[00:19:42] and I'm so glad they got

[00:19:43] independent of Activision

[00:19:45] after the whole buyout

[00:19:46] stuff.

[00:19:47] Like I think that's good

[00:19:48] for them,

[00:19:49] especially with Xbox being

[00:19:50] weird with studios like

[00:19:52] you know, people would

[00:19:54] immediately be like

[00:19:54] A Toys for Bob,

[00:19:55] okay, like that's an

[00:19:56] immediate one they'd be

[00:19:57] worried about.

[00:19:59] Well it's funny because

[00:20:00] they were.

[00:20:01] They're independent,

[00:20:02] but they have a contract

[00:20:03] with Microsoft to do

[00:20:05] I believe the rumor

[00:20:07] is Spyro 4.

[00:20:09] At least from the tweets

[00:20:10] that they've dealt at,

[00:20:12] they've sent out,

[00:20:14] it feels like they are

[00:20:15] trying to hint that

[00:20:17] it's the next Spyro game

[00:20:18] that they're doing.

[00:20:19] And with the Xbox

[00:20:20] showcase coming up in

[00:20:21] a couple weeks,

[00:20:23] will it be there?

[00:20:25] I wouldn't count on it,

[00:20:27] but something to think about.

[00:20:29] Yeah.

[00:20:29] And yeah, this this is

[00:20:31] weird man.

[00:20:32] I can imagine.

[00:20:33] Well, it's supposed to

[00:20:34] be lemon lime,

[00:20:34] but then they throw

[00:20:35] cherry.

[00:20:36] It's a sprite

[00:20:38] that had it's more

[00:20:39] lime than lemon like

[00:20:40] they added more lime

[00:20:42] and with the weird cherry

[00:20:44] like the cherry flavor.

[00:20:45] It's like it has a

[00:20:46] medicinal aftertaste

[00:20:47] to it and the cherry

[00:20:49] tastes like

[00:20:51] if you've ever been to

[00:20:53] I don't know like a

[00:20:54] Frish's Big Boy

[00:20:55] or something

[00:20:56] where I don't know

[00:20:57] if they do this anymore,

[00:20:58] but like some places

[00:20:59] used to say

[00:21:00] if you want a cherry

[00:21:01] Coke,

[00:21:02] they would put the

[00:21:03] cherry in like separate,

[00:21:05] you know,

[00:21:06] like they had their own thing.

[00:21:07] That's what the cherry

[00:21:08] tastes like in here,

[00:21:09] like somebody put cherry

[00:21:10] into it,

[00:21:11] you know?

[00:21:12] Like it's

[00:21:15] there are things about it

[00:21:16] I like more than

[00:21:17] a traditional sprite,

[00:21:18] but I wouldn't take

[00:21:19] it over

[00:21:20] regular sprite.

[00:21:21] Sprite is the best of

[00:21:22] these like lemon lime

[00:21:23] sodas.

[00:21:24] Yeah.

[00:21:26] As Alex would say,

[00:21:28] fuck that starry shit.

[00:21:30] Starry's okay.

[00:21:31] It's better in ceramist.

[00:21:34] Yeah,

[00:21:35] that's just Alex being a

[00:21:36] But it's no 7up.

[00:21:38] 7up is good.

[00:21:39] Forgot about 7up,

[00:21:40] wow.

[00:21:41] It's a very old man

[00:21:43] kind of drink,

[00:21:43] but 7up has its own

[00:21:46] quality to it,

[00:21:47] but I think sprite

[00:21:48] has that nice balance

[00:21:51] of like the lemon lime

[00:21:52] flavor and the crispness

[00:21:53] and everything

[00:21:54] without any like weird

[00:21:56] aftertaste or anything.

[00:21:57] Like sprite is like

[00:21:58] the best one,

[00:22:00] you know?

[00:22:00] So yeah.

[00:22:02] What is this?

[00:22:02] Thrax soda reviews?

[00:22:05] It is now.

[00:22:06] I totally could do it.

[00:22:10] Sign up for the Patreon

[00:22:11] and I do so.

[00:22:12] Yeah.

[00:22:13] So going back to

[00:22:15] Toys for Bob real quick

[00:22:16] though,

[00:22:16] I actually kind of

[00:22:17] parallel them with the

[00:22:19] avalanche software

[00:22:20] in a lot of ways.

[00:22:21] Yes,

[00:22:22] I could see that.

[00:22:23] They both literally

[00:22:24] suffered the same fate

[00:22:26] and resurrection

[00:22:26] where they were both

[00:22:27] literally closed by their owner

[00:22:29] and just to like reappear

[00:22:30] like a month later,

[00:22:31] like completely independent.

[00:22:34] I mean,

[00:22:35] yeah.

[00:22:36] And avalanche,

[00:22:37] which avalanche

[00:22:38] we talking about?

[00:22:39] Well,

[00:22:40] like avalanche the Harry Potter

[00:22:42] avalanche like TAC.

[00:22:43] Oh,

[00:22:43] okay.

[00:22:44] Okay.

[00:22:44] The the Disney Infinity

[00:22:46] Toy Story 3 avalanche.

[00:22:48] Yep.

[00:22:48] Cars,

[00:22:49] video games.

[00:22:50] Gotcha.

[00:22:51] Gotcha.

[00:22:51] What the fuck's the other avalanche do?

[00:22:53] Are they the ones doing

[00:22:54] that Wonder Woman game or

[00:22:57] is that the one we're thinking about?

[00:22:58] Why the fuck are there two devs

[00:23:00] called avalanche?

[00:23:02] God damn it.

[00:23:03] It's like how there's two monoliths.

[00:23:05] Well,

[00:23:05] one's monolith soft

[00:23:07] and the others just monolith.

[00:23:10] You know,

[00:23:11] but with monolith soft,

[00:23:13] you could just say the Xeno gear

[00:23:14] the Xeno blade guys.

[00:23:16] All right.

[00:23:17] Yes,

[00:23:17] there's avalanche software

[00:23:20] that is the one we're talking about

[00:23:21] then there's avalanche

[00:23:23] studios

[00:23:24] and they did

[00:23:27] like the Mad Max game

[00:23:28] the Just Cause games.

[00:23:29] They're working on Contraband

[00:23:31] those guys

[00:23:33] very different studio.

[00:23:35] It's like how there was like three

[00:23:37] different like studios named

[00:23:39] climax for a while there

[00:23:40] that were all kind of related

[00:23:41] but were different studios technically.

[00:23:43] Yeah.

[00:23:44] Yeah,

[00:23:44] I think I remember reading about that.

[00:23:46] It's so fucking weird.

[00:23:47] Yeah,

[00:23:47] Toys for Bob.

[00:23:48] You can't mix them up.

[00:23:50] No,

[00:23:51] what's weird about Toys for Bob

[00:23:52] was they were kind of like this

[00:23:54] like unknown entity

[00:23:56] for like the early part of their

[00:23:57] career like a lot of their games

[00:23:59] that they are known for

[00:24:01] will probably get into it more

[00:24:02] because we'll definitely probably

[00:24:03] talk about Toys for Bob in depth

[00:24:04] in another episode.

[00:24:06] A lot of their early games

[00:24:07] like

[00:24:08] they didn't even really get credited

[00:24:09] for.

[00:24:11] Yeah,

[00:24:12] and like

[00:24:13] a lot of people probably say

[00:24:14] their best game is a game called

[00:24:16] Star Control 2

[00:24:18] which is a completely different game

[00:24:20] than what you would expect

[00:24:22] someone like them to make

[00:24:24] and a few people I know

[00:24:26] who

[00:24:27] who know about the 3DO

[00:24:29] have talked very highly

[00:24:30] about Star Control 2

[00:24:32] so

[00:24:33] that will obviously be in a future

[00:24:34] episode.

[00:24:35] They also made a side scrolling

[00:24:37] platformer like kind of getting

[00:24:38] into their earlier platforming

[00:24:40] days called Pandemonium

[00:24:41] which most people think Crystal Dynamics

[00:24:43] made.

[00:24:44] Well, they published it

[00:24:45] and I believe Crystal Dynamics

[00:24:47] published all their early stuff.

[00:24:49] They did.

[00:24:49] Crystal also made the sequel

[00:24:50] which is where the confusion comes from.

[00:24:53] Yeah,

[00:24:53] and if you see

[00:24:56] there is the Crystal Dynamics

[00:24:58] logo right there at the top.

[00:24:59] So they did publish the Horde

[00:25:00] as well.

[00:25:01] So it's kind of connected

[00:25:02] but you also look on the back

[00:25:04] and you can't find like

[00:25:05] anything that says

[00:25:06] made by Toys for Bob.

[00:25:11] I'm looking man

[00:25:13] like I looked all around the Saturn

[00:25:14] case like they're they don't even

[00:25:16] really have like an opening

[00:25:17] like title card.

[00:25:20] Oh, yeah, they didn't

[00:25:22] because they're their title.

[00:25:23] Their logo wasn't introduced

[00:25:24] till like 2003.

[00:25:26] So do you think

[00:25:27] Crystal Dynamics owned Toys

[00:25:29] for Bob for a little bit?

[00:25:30] I don't think they own them.

[00:25:32] I think they just had like

[00:25:35] they were kind of like Toze

[00:25:36] where like they just don't use

[00:25:37] their name

[00:25:38] on anything.

[00:25:40] Yeah,

[00:25:41] it must have been

[00:25:42] because even looking through the

[00:25:43] manual

[00:25:45] like I don't even see like

[00:25:46] credits in the back.

[00:25:49] Shockingly enough,

[00:25:52] there's the number for the Crystal

[00:25:53] Dynamics game tips hotline

[00:25:56] which I should try calling that

[00:25:57] see what happens.

[00:25:58] One thing that's really funny

[00:25:59] about the

[00:26:01] the back of the Saturn case

[00:26:03] aside from the fact that whoever

[00:26:04] previously owned this cut out the

[00:26:05] barcode

[00:26:07] which is interesting

[00:26:08] that that that's surprisingly common.

[00:26:11] It's probably a resale thing

[00:26:13] but

[00:26:14] yeah, like I've seen him where

[00:26:15] they just punch holes in it.

[00:26:17] If you look closely,

[00:26:18] there's actually the 3DO

[00:26:20] game pro rating is on

[00:26:21] the back of the case for whatever

[00:26:23] reason.

[00:26:24] I love that.

[00:26:26] That's amazing.

[00:26:28] So yeah, Toys for Rob might have

[00:26:29] been as you said like to say one

[00:26:31] of those weird like ghost studios

[00:26:33] that that didn't just have

[00:26:34] that didn't have an identity

[00:26:36] for a while and maybe their

[00:26:38] close tie with Crystal Dynamics

[00:26:40] kind of just allowed them to

[00:26:42] sort of just kind of exist in

[00:26:44] this weird

[00:26:45] sort of spot,

[00:26:46] you know what I mean?

[00:26:47] Yeah, I mean because to be fair

[00:26:49] most people the first time

[00:26:51] they ever heard of Toys for Bob

[00:26:52] was Skylanders.

[00:26:55] Yeah, and they had existed for

[00:26:56] many years before that.

[00:26:58] I mean hell they played

[00:26:59] there they developed

[00:27:02] I think one of the

[00:27:04] one of the more like notable

[00:27:05] cult cult classics from the PS2

[00:27:07] era a game called

[00:27:09] Disney's Extreme Skate Adventure

[00:27:12] which is just Tony Hawk

[00:27:14] but with Disney characters

[00:27:15] and I played it.

[00:27:16] Bill did you play it?

[00:27:18] So I played that one

[00:27:19] and I played the awful one

[00:27:21] that also was a sports game

[00:27:22] not made by them with the weird

[00:27:23] Rastafarian announcer.

[00:27:26] See, I don't know what the one

[00:27:27] you're talking about there.

[00:27:28] That's for the better because

[00:27:29] it's awful.

[00:27:32] Terrible.

[00:27:33] Yeah, because Extreme Skate

[00:27:34] Adventure is just like the Tony

[00:27:36] Hawk like three engine

[00:27:38] but you're like Buzz Lightyear

[00:27:40] in Andy's room and

[00:27:41] and of course all of us were

[00:27:42] like, oh hell yeah, give me that.

[00:27:44] Yeah, there was another still a

[00:27:45] super fun game.

[00:27:46] There's like kids in it

[00:27:48] like they did some weird contest

[00:27:49] back in the day where like

[00:27:51] I guess they just had a bunch

[00:27:52] of kids who were skaters could

[00:27:53] be in the game.

[00:27:55] And so when it's like, oh you

[00:27:56] could be do you want to be

[00:27:58] Woody or Simba

[00:28:00] or do you want to be like Sarah?

[00:28:02] Who the fuck is Sarah?

[00:28:04] You know, I wonder where those

[00:28:05] kids are now.

[00:28:06] Yeah, they're hanging out with

[00:28:08] the station invasion kids.

[00:28:11] Whereas there has to be a YouTube

[00:28:13] video of like one of those kids

[00:28:15] making a YouTube video about their

[00:28:17] involvement in the game, right?

[00:28:18] There has to be by now.

[00:28:20] You'd hope but you never know.

[00:28:21] Yeah, thanks.

[00:28:23] Come on, please somebody

[00:28:24] let me know.

[00:28:26] Yeah.

[00:28:28] So yeah, Toys for Bob great

[00:28:30] great fucking studio.

[00:28:31] We love them.

[00:28:32] We love Toys for Bob.

[00:28:34] We'll go deeper into them in

[00:28:35] their own episode at some point

[00:28:37] because they are a 3DO

[00:28:38] Tangental studio.

[00:28:40] And they're very important to

[00:28:42] the history of gaming.

[00:28:43] So we'll we'll definitely get

[00:28:44] back to Toys for Bob in another

[00:28:45] point.

[00:28:46] Absolutely.

[00:28:47] But for now, let's talk about

[00:28:49] one of their earliest games,

[00:28:50] The Horde.

[00:28:52] The Horde.

[00:28:54] A infamous game for

[00:28:56] the system, wouldn't you say?

[00:28:57] It's it's one of the most

[00:29:00] well known.

[00:29:02] But is it

[00:29:04] well known for good reasons

[00:29:06] or bad reasons?

[00:29:07] That's the thing I've always

[00:29:08] wondered.

[00:29:09] Well, keep listening.

[00:29:10] Keep listening kids.

[00:29:12] So this game came out in 1994

[00:29:15] on 3DO originally and was

[00:29:16] later ported to DOS.

[00:29:18] What a good year that year.

[00:29:20] Yeah, I wasn't alive.

[00:29:23] I became alive.

[00:29:26] I was conceived.

[00:29:30] Conceived probably 93.

[00:29:33] I did.

[00:29:35] This game also came out on

[00:29:36] the FM towns Marty.

[00:29:39] Oh, good.

[00:29:40] I'm good.

[00:29:40] Our Japanese listeners

[00:29:42] can hear about their favorite

[00:29:44] FM towns game.

[00:29:46] And the Sega Saturn in 96,

[00:29:48] which is probably

[00:29:50] the most common version of it

[00:29:51] now.

[00:29:52] Oddly enough.

[00:29:53] Yeah, probably.

[00:29:54] It's weird.

[00:29:55] There's not a PS1 version

[00:29:56] of this.

[00:29:58] Yeah, it is.

[00:29:59] I guess.

[00:30:03] I think Crystal Dynamics

[00:30:05] had a partnership with Sega

[00:30:06] initially because there was

[00:30:08] a ton of Crystal games

[00:30:10] that got sequels like

[00:30:12] they were originally 3DO games

[00:30:13] and they got sequels on

[00:30:14] Saturn only.

[00:30:15] That is true.

[00:30:16] Like Total Eclipse had

[00:30:18] Solar Eclipse and then

[00:30:19] Offworld Interceptor

[00:30:20] also had a sequel on a

[00:30:23] Saturn as well.

[00:30:26] Yeah, very strange.

[00:30:27] Very strange.

[00:30:30] So describing this

[00:30:32] game is interesting.

[00:30:34] It's like a weird hybrid

[00:30:36] of strategy meets

[00:30:38] hack and slash meets

[00:30:40] city builder.

[00:30:42] As I call it,

[00:30:43] Kirk Cameron's Minecraft.

[00:30:46] Yeah, kind of.

[00:30:48] It's one of those.

[00:30:49] So we should get that out

[00:30:50] of the way.

[00:30:51] So as you can see right

[00:30:53] here, you play as Chauncey.

[00:30:57] Chauncey.

[00:30:58] And he's played by

[00:31:00] Mr. Kirk Cameron right

[00:31:02] here.

[00:31:02] And for those in the

[00:31:04] audience who don't know,

[00:31:06] Kirk Cameron was a

[00:31:09] former child actor.

[00:31:10] He was most known,

[00:31:11] I believe, for growing pains.

[00:31:13] And his little sister,

[00:31:16] Candice Cameron,

[00:31:18] is known as DJ Tanner

[00:31:19] on Full House.

[00:31:20] And you know,

[00:31:21] and they had their success.

[00:31:23] But at some point in

[00:31:25] his life,

[00:31:25] Kirk Cameron went from

[00:31:28] trying to be some kind

[00:31:29] of an actor or whatever

[00:31:30] to instead,

[00:31:31] well he still is a

[00:31:32] bit of an actor,

[00:31:32] to becoming a

[00:31:33] born-again Christian.

[00:31:35] And so that is what

[00:31:36] he's known for these

[00:31:37] days, is being one of

[00:31:39] those like,

[00:31:40] kind of evangelical

[00:31:42] types,

[00:31:44] you know,

[00:31:44] doing the whole,

[00:31:46] you know,

[00:31:46] like Christianity is

[00:31:47] the best thing ever.

[00:31:48] You know,

[00:31:49] Jesus is cool,

[00:31:51] dude.

[00:31:51] Like that thing.

[00:31:53] He's known infamously

[00:31:55] for,

[00:31:56] if any of you follow

[00:31:57] bad movies,

[00:31:58] a movie called

[00:31:59] Kirk Cameron Saving

[00:32:00] Christmas.

[00:32:02] A god-awful straw

[00:32:03] man of a fucking movie

[00:32:05] that,

[00:32:07] like,

[00:32:09] discovering it in my

[00:32:10] raging atheist days.

[00:32:12] Ooh.

[00:32:13] Oh boy.

[00:32:14] Oh boy.

[00:32:15] It was,

[00:32:16] watching it now,

[00:32:18] it is,

[00:32:19] it's hilarious,

[00:32:21] because yeah,

[00:32:22] it's very bad,

[00:32:23] but we're not here to

[00:32:24] debunk religion

[00:32:26] or anything.

[00:32:27] But yeah,

[00:32:28] that's sort of what he's

[00:32:28] known for these days,

[00:32:29] but today he is

[00:32:30] known as

[00:32:31] Chauncey

[00:32:32] in the Horde.

[00:32:35] And then,

[00:32:36] the guy who's

[00:32:37] the Chancellor,

[00:32:39] is a guy by,

[00:32:40] I guess,

[00:32:40] by the name of

[00:32:41] Michael Gregory,

[00:32:42] who's had a,

[00:32:43] yeah,

[00:32:44] he's had some roles

[00:32:45] in like

[00:32:45] Beverly Hills Cop,

[00:32:46] and RoboCop,

[00:32:48] and all that.

[00:32:49] And he reappeared

[00:32:51] in Cyberpunk

[00:32:53] as Victor Vector,

[00:32:55] or Dr. Vector,

[00:32:57] who is,

[00:32:57] if you've played

[00:32:58] Cyberpunk,

[00:32:58] he is one of the

[00:32:59] main characters

[00:33:00] in the game,

[00:33:00] who's helping you out.

[00:33:02] I think he's the doctor,

[00:33:04] the cybernetic doctor.

[00:33:05] He also had a brief period

[00:33:07] where he was an anime

[00:33:08] voice actor.

[00:33:09] That is true.

[00:33:10] So,

[00:33:10] he was in

[00:33:11] Cowboy Bebop,

[00:33:12] Ghost in the Shell,

[00:33:14] Mobile Suit Gundam

[00:33:15] 0083,

[00:33:16] and Trigun.

[00:33:19] Along with some other

[00:33:20] obscure shit.

[00:33:21] Oh yeah.

[00:33:22] But he's been around

[00:33:23] in a lot of

[00:33:24] little things,

[00:33:25] you know?

[00:33:26] And he is,

[00:33:27] yeah,

[00:33:27] as they say,

[00:33:27] he's the Chancellor.

[00:33:29] Is the Chancellor?

[00:33:31] I don't know if

[00:33:31] you can see it,

[00:33:32] but

[00:33:34] that guy,

[00:33:35] right?

[00:33:35] There.

[00:33:36] It's hard to see.

[00:33:38] He's not the King.

[00:33:40] Yeah,

[00:33:40] that's the King.

[00:33:41] The Chancellor is,

[00:33:43] he kind of,

[00:33:46] like,

[00:33:46] the King mediates

[00:33:48] sort of what's going on

[00:33:48] with Chauncey

[00:33:49] to

[00:33:50] the Chancellor.

[00:33:52] He's got a voice

[00:33:53] that you've definitely

[00:33:54] heard at one point

[00:33:56] before,

[00:33:56] but you just can't

[00:33:57] exactly put your

[00:33:58] finger on it.

[00:33:59] Exactly.

[00:33:59] He's one of those guys.

[00:34:01] And I don't have a clue

[00:34:03] on who

[00:34:05] the King was,

[00:34:06] unless Moby Games

[00:34:07] knows,

[00:34:07] and I don't.

[00:34:09] So I'm curious

[00:34:09] to who played

[00:34:10] the King.

[00:34:14] A guy named

[00:34:15] Michael McCarthy

[00:34:18] in his credits,

[00:34:20] as far as I know,

[00:34:21] on Moby Games

[00:34:22] is just the horde.

[00:34:24] So.

[00:34:25] So they've,

[00:34:25] all the budget

[00:34:26] went into those two,

[00:34:27] and then they just

[00:34:27] hired some guy

[00:34:28] off the street.

[00:34:30] Most likely.

[00:34:33] Yeah,

[00:34:34] and he's not coaching

[00:34:35] the Dallas Cowboys.

[00:34:36] I can say that much.

[00:34:40] So,

[00:34:40] yeah.

[00:34:41] So the opening

[00:34:43] cinematic for this game

[00:34:44] is like essentially

[00:34:45] just one giant FMV.

[00:34:47] And it's amazing.

[00:34:48] Oh, it's hilariously

[00:34:50] awful,

[00:34:50] like in like

[00:34:51] the best way possible.

[00:34:52] Like it is,

[00:34:54] it's just stupid.

[00:34:57] The set looks

[00:34:58] like a high school

[00:34:59] medieval play,

[00:35:01] you know,

[00:35:01] like,

[00:35:02] like that,

[00:35:03] just that real

[00:35:04] cheap shit,

[00:35:04] like cardboard walls,

[00:35:06] or they paint

[00:35:06] stones on it.

[00:35:07] And like,

[00:35:09] and there's a big

[00:35:10] feast happening.

[00:35:11] Then like the

[00:35:12] King is telling

[00:35:12] jokes.

[00:35:13] He's cooking,

[00:35:14] man.

[00:35:14] He's cooking

[00:35:14] hard.

[00:35:15] And like Chancy

[00:35:16] is like

[00:35:16] serving,

[00:35:17] and he's got like

[00:35:18] shit in his mouth,

[00:35:19] and you know,

[00:35:20] all that.

[00:35:20] And then the

[00:35:21] King just starts

[00:35:21] choking,

[00:35:22] because he's had

[00:35:23] too many

[00:35:23] turkey legs,

[00:35:24] and is laughing

[00:35:25] at whatever jokes

[00:35:26] he's saying

[00:35:26] about some

[00:35:26] peasant,

[00:35:27] who cares?

[00:35:29] And yeah,

[00:35:30] he starts

[00:35:31] choking,

[00:35:31] and then

[00:35:32] Chancy

[00:35:32] sees this,

[00:35:33] and starts

[00:35:34] doing the

[00:35:34] Heimlich,

[00:35:35] right?

[00:35:35] To save him.

[00:35:36] And at first

[00:35:37] the Chancellor

[00:35:37] and everyone is like,

[00:35:38] oh, he's

[00:35:38] attacking the

[00:35:39] King.

[00:35:40] Kill him.

[00:35:40] He's

[00:35:40] attacking the

[00:35:41] King.

[00:35:42] And,

[00:35:42] but Chancy

[00:35:43] saves him just

[00:35:44] in time for them

[00:35:45] to like peel

[00:35:45] him off,

[00:35:46] and it looks

[00:35:47] like they're

[00:35:47] literally about

[00:35:47] to stab him.

[00:35:48] And then the

[00:35:48] King's like,

[00:35:49] what the hell,

[00:35:49] he saved my life.

[00:35:51] What do you

[00:35:51] mean?

[00:35:52] He's not

[00:35:52] trying to

[00:35:52] kill me.

[00:35:54] And as his

[00:35:54] reward,

[00:35:56] he gets a

[00:35:56] chunk of

[00:35:57] land

[00:35:58] to tend

[00:35:58] after.

[00:35:59] But,

[00:36:00] that land

[00:36:01] is

[00:36:02] being

[00:36:03] constantly

[00:36:03] raided,

[00:36:04] like once

[00:36:05] a season,

[00:36:06] by the

[00:36:07] main enemies

[00:36:07] in the

[00:36:08] game known

[00:36:08] as the

[00:36:08] Hoardlings.

[00:36:09] These

[00:36:10] weird little

[00:36:10] red creatures

[00:36:12] that just

[00:36:12] eat everything.

[00:36:14] I

[00:36:15] don't know,

[00:36:15] they're just,

[00:36:16] they're

[00:36:16] evil,

[00:36:17] man.

[00:36:17] You know,

[00:36:18] I mean,

[00:36:18] they're

[00:36:18] red.

[00:36:19] They're

[00:36:20] they're

[00:36:20] freak,

[00:36:20] they're like

[00:36:21] shitty

[00:36:21] gremlins,

[00:36:22] basically.

[00:36:23] You know?

[00:36:24] Like it's

[00:36:24] the obvious,

[00:36:25] I think,

[00:36:25] inspiration

[00:36:26] for them.

[00:36:27] And so,

[00:36:27] yeah,

[00:36:28] and so

[00:36:28] that's the

[00:36:28] game,

[00:36:29] where

[00:36:29] you have to

[00:36:31] build up your

[00:36:32] town,

[00:36:32] or the

[00:36:32] town kind of

[00:36:33] builds itself

[00:36:34] up.

[00:36:34] You're just kind

[00:36:35] of like

[00:36:35] maintaining it

[00:36:36] and trying to,

[00:36:37] you know,

[00:36:37] build up

[00:36:38] fences

[00:36:38] or whatever

[00:36:39] to defend

[00:36:39] it.

[00:36:40] And then

[00:36:40] you get a

[00:36:41] certain amount

[00:36:41] of time

[00:36:41] to do

[00:36:42] that.

[00:36:42] And then

[00:36:43] the

[00:36:43] Hoardlings

[00:36:43] come

[00:36:43] and attack.

[00:36:44] And then

[00:36:45] you have

[00:36:45] to kill

[00:36:45] them.

[00:36:46] And then

[00:36:47] when you

[00:36:47] kill them,

[00:36:47] you sort

[00:36:48] of,

[00:36:48] you know,

[00:36:49] you get

[00:36:49] tokens

[00:36:51] for like

[00:36:51] how many

[00:36:51] crops you

[00:37:00] have to

[00:37:01] build up.

[00:37:02] You know,

[00:37:02] you have to

[00:37:03] build up

[00:37:03] your

[00:37:04] town.

[00:37:04] And so,

[00:37:05] yeah,

[00:37:05] and so

[00:37:06] that's

[00:37:06] the

[00:37:07] process.

[00:37:07] As far as I know,

[00:37:08] it's ad nauseam.

[00:37:09] There might be an

[00:37:10] end point in

[00:37:10] the game,

[00:37:11] but I

[00:37:11] didn't play

[00:37:12] it that

[00:37:12] far.

[00:37:13] You need

[00:37:14] to make

[00:37:14] money because

[00:37:15] you have to

[00:37:15] pay your

[00:37:16] taxes.

[00:37:16] Yeah,

[00:37:17] every year

[00:37:17] because

[00:37:18] you get

[00:37:18] four seasons

[00:37:19] for every

[00:37:20] year and

[00:37:20] the taxes

[00:37:21] keep going

[00:37:21] up.

[00:37:22] And they

[00:37:22] always give

[00:37:23] you some

[00:37:23] bullshit excuse.

[00:37:24] So,

[00:37:24] but to

[00:37:25] be fair,

[00:37:25] your money

[00:37:26] increases

[00:37:27] as the

[00:37:28] taxes go.

[00:37:29] So you can keep

[00:37:29] track of it

[00:37:30] with your

[00:37:30] finances because

[00:37:31] the further

[00:37:31] you get,

[00:37:32] the more

[00:37:32] money you have.

[00:37:33] And at the

[00:37:34] end of every

[00:37:34] year,

[00:37:35] you can buy

[00:37:35] upgrades

[00:37:36] for

[00:37:37] stuff,

[00:37:37] which is

[00:37:38] really

[00:37:38] nice and

[00:37:39] you'll occasionally

[00:37:39] get some

[00:37:40] extra cut

[00:37:40] scenes and

[00:37:41] all this

[00:37:42] other stuff.

[00:37:42] And if

[00:37:43] anything,

[00:37:44] it feels

[00:37:44] like a

[00:37:46] like a tower

[00:37:46] defense

[00:37:47] game.

[00:37:48] It's

[00:37:48] yeah,

[00:37:49] it's weird.

[00:37:49] It's like

[00:37:50] tower defense,

[00:37:50] but it like

[00:37:51] the hack

[00:37:51] and slash

[00:37:52] elements.

[00:37:52] It feels

[00:37:53] like

[00:37:54] it reminds

[00:37:54] me of the

[00:37:55] Sims 2,

[00:37:55] 2,

[00:37:56] well,

[00:37:56] Sim City,

[00:37:57] I should say,

[00:37:59] it has like a

[00:38:00] Sim City

[00:38:00] thing,

[00:38:01] a tower

[00:38:01] defense.

[00:38:02] I jokingly

[00:38:03] threw

[00:38:03] Minecraft in

[00:38:04] there because

[00:38:05] you know,

[00:38:05] it's like after

[00:38:06] a certain

[00:38:06] amount of time,

[00:38:07] like the

[00:38:07] monsters come and

[00:38:08] you have to

[00:38:08] fend them

[00:38:09] off.

[00:38:09] Like you're

[00:38:10] building up

[00:38:10] your settlement

[00:38:11] like basically

[00:38:12] Minecraft

[00:38:12] survival mode,

[00:38:13] you know,

[00:38:13] original

[00:38:14] Minecraft.

[00:38:16] Yeah,

[00:38:16] it's like this

[00:38:17] weird

[00:38:17] hybrid where

[00:38:18] it's trying

[00:38:18] to do a

[00:38:19] lot of

[00:38:19] different things

[00:38:20] at once.

[00:38:21] And I think

[00:38:21] it's very

[00:38:22] ambitious for

[00:38:22] what it's

[00:38:23] trying to

[00:38:23] do,

[00:38:24] but I don't

[00:38:25] think it really

[00:38:26] sticks the

[00:38:26] landing.

[00:38:28] You know,

[00:38:28] like I totally

[00:38:29] get why this

[00:38:30] game is

[00:38:31] notable,

[00:38:32] right?

[00:38:33] Because it's

[00:38:33] so like

[00:38:34] the FMV

[00:38:35] stuff is so

[00:38:35] corny

[00:38:36] that you're

[00:38:37] not going to

[00:38:37] forget it.

[00:38:38] And it's

[00:38:38] like,

[00:38:39] is that fucking

[00:38:39] Kirk Cameron?

[00:38:40] Right?

[00:38:40] And then you

[00:38:41] play the

[00:38:42] game and his

[00:38:42] sprite looks

[00:38:43] nothing like him,

[00:38:44] which is great.

[00:38:45] The running

[00:38:45] animation of

[00:38:46] the sprite

[00:38:46] brings me

[00:38:47] so much

[00:38:47] joy.

[00:38:48] It's so

[00:38:49] fucking

[00:38:49] goofy looking.

[00:38:50] It is

[00:38:51] goofy looking.

[00:38:53] And he has

[00:38:54] like a blonde,

[00:38:54] like blonde bob

[00:38:55] haircut or

[00:38:56] whatever.

[00:38:58] It's just,

[00:38:58] it's just a

[00:38:59] weird game,

[00:38:59] man.

[00:39:00] It is

[00:39:01] weird,

[00:39:01] but I don't

[00:39:02] think it's

[00:39:02] a good

[00:39:03] weird.

[00:39:04] No,

[00:39:04] it is very

[00:39:05] much a case

[00:39:06] of like,

[00:39:08] a developer

[00:39:08] had an

[00:39:09] idea,

[00:39:10] but just

[00:39:10] didn't have

[00:39:11] a full

[00:39:11] concrete

[00:39:12] plan

[00:39:13] or said

[00:39:14] idea.

[00:39:15] Exactly.

[00:39:16] And

[00:39:17] there's

[00:39:17] been times

[00:39:18] where I've

[00:39:18] said this

[00:39:19] game would

[00:39:19] probably play

[00:39:20] better on

[00:39:20] PC for

[00:39:21] something else.

[00:39:22] This is a

[00:39:22] game that

[00:39:23] I think

[00:39:24] parts of

[00:39:24] it would be

[00:39:25] better.

[00:39:26] It's like a

[00:39:26] PC interface,

[00:39:27] like mainly

[00:39:27] like the

[00:39:28] strategy building

[00:39:29] stuff up

[00:39:29] sections.

[00:39:31] But that

[00:39:31] doesn't

[00:39:32] happen.

[00:39:33] You don't

[00:39:33] get a lot of time

[00:39:34] to really

[00:39:35] dig into

[00:39:36] that kind

[00:39:37] of stuff.

[00:39:37] And

[00:39:39] and by the

[00:39:39] time you

[00:39:40] like feel

[00:39:40] like you're

[00:39:41] getting

[00:39:41] somewhere.

[00:39:42] It's like,

[00:39:42] oh, I gotta go

[00:39:43] fight.

[00:39:44] And

[00:39:44] like,

[00:39:45] trying to

[00:39:45] fight the

[00:39:46] hoardlings

[00:39:46] with

[00:39:47] mouse and

[00:39:48] keyboard

[00:39:48] probably wouldn't

[00:39:49] work.

[00:39:50] You know,

[00:39:50] it'd probably

[00:39:51] be okay,

[00:39:51] but not

[00:39:57] action

[00:39:57] combat

[00:39:58] pieces.

[00:39:59] Not

[00:40:00] good.

[00:40:01] Combat

[00:40:01] is not

[00:40:02] good.

[00:40:02] No, it's

[00:40:03] very

[00:40:03] stiff.

[00:40:04] Very

[00:40:05] stiff.

[00:40:06] For

[00:40:07] some reason

[00:40:07] when you

[00:40:08] when you

[00:40:08] hit

[00:40:09] enemies,

[00:40:09] you just

[00:40:10] do a complete

[00:40:10] whirlwind

[00:40:11] slash,

[00:40:12] which I

[00:40:12] guess is

[00:40:13] nice in

[00:40:13] certain

[00:40:14] circumstances,

[00:40:14] but

[00:40:15] if you

[00:40:15] mash the

[00:40:16] button too

[00:40:16] much,

[00:40:17] he gets

[00:40:17] dizzy.

[00:40:18] Which

[00:40:19] is really

[00:40:19] fucking

[00:40:20] annoying.

[00:40:21] Especially

[00:40:21] when they're

[00:40:22] like eating

[00:40:22] through your

[00:40:23] crops and

[00:40:23] you're just

[00:40:24] trying to

[00:40:24] fucking

[00:40:25] knock them out

[00:40:25] and

[00:40:26] I don't

[00:40:27] know, man.

[00:40:28] I don't know about this one.

[00:40:29] Did you notice that the

[00:40:30] the

[00:40:31] hordlings are kind of

[00:40:32] stupid too?

[00:40:34] Yeah.

[00:40:35] Did you see how many times they'll just drown themselves and I'll be like,

[00:40:38] good on you guys.

[00:40:40] Yeah, and I would try to set up like defenses specifically that they would like

[00:40:43] because I'm like,

[00:40:44] oh, they keep spawning in this specific area.

[00:40:46] So let me set up like the spike pits to try to stop them and it would work.

[00:40:52] But then after a little bit of time,

[00:40:54] they would

[00:40:55] change their

[00:40:56] their attack,

[00:40:57] their plan of attack.

[00:40:58] So I'd have to try to

[00:41:00] go

[00:41:01] try to,

[00:41:02] you know, adjust accordingly.

[00:41:04] So I respect the game for having like a dynamic kind of difficulty in that

[00:41:07] sense where it feels like they try to pick out your weak spots and then attack them.

[00:41:12] You know,

[00:41:13] which I think is smart.

[00:41:15] It's also,

[00:41:16] I think, procedurally generated.

[00:41:19] I think so.

[00:41:20] Yeah, because every time I would

[00:41:22] because there was a couple of times I reset it because the controls kind of suck.

[00:41:26] So I would just be resetting it so I could set things up properly and every time

[00:41:31] I would get like a different

[00:41:33] layout.

[00:41:34] Yeah, like also like Minecraft procedurally generated.

[00:41:38] Like that's kind of impressive.

[00:41:40] Like there's a lot of things about this game that I think are really cool.

[00:41:44] Mojang was Mojang inspired by this game.

[00:41:47] It could just it could just be me,

[00:41:49] but I feel like there's enough similarities between the two that I'm like,

[00:41:53] it might have been in the back of the original creator of Minecraft.

[00:41:57] That piece of shit.

[00:41:58] It might have been somewhere in the back of his head that he played it at

[00:42:01] some point and maybe he was subconsciously influenced.

[00:42:05] I'm making that claim.

[00:42:07] We wouldn't have Minecraft without the horde.

[00:42:09] I was about to say,

[00:42:12] is he from Greece?

[00:42:13] And then I was like,

[00:42:14] no, he says I think he was like Swedish or something.

[00:42:17] Yeah, yeah, he's Swedish.

[00:42:18] And and unfortunately a lot of Swedish people have iffy opinions on certain

[00:42:24] things, but we won't go there.

[00:42:27] Yeah.

[00:42:29] Maybe you're right.

[00:42:30] I don't know.

[00:42:33] I don't know.

[00:42:34] It's just a thought I have.

[00:42:36] So also, if anyone's wondering graphics wise,

[00:42:39] it very very SimCity 2000s ish like isometric kind of like a theme

[00:42:47] park as well.

[00:42:48] Like very simple.

[00:42:49] It looks fine, but it's nothing groundbreaking.

[00:42:53] Yeah, it doesn't unlike say like a theme park.

[00:42:55] It doesn't really have a distinctive art style.

[00:42:58] So it just kind of looks like honestly,

[00:43:01] it just looks like a run of the bill kind of 90s PC game,

[00:43:04] which I mean, it is perfectly fine.

[00:43:05] Like the hordelings are the most in terms of like art design,

[00:43:09] you know, like the FMVs are just dripping with personality.

[00:43:12] Oh yeah.

[00:43:13] But but like the actual game itself just doesn't really measure up to that.

[00:43:18] Like the menus are incredibly plain.

[00:43:21] The maps are very, you know, simple.

[00:43:25] The house designs aren't really that interesting and you can't really like

[00:43:30] decorate your area at all because you don't really get enough time to do

[00:43:33] that, which I think is a drawback.

[00:43:36] Yeah, I'm not a big fan in for the most part of stuff where it's like,

[00:43:41] oh, kind of format your city or whatever.

[00:43:43] Right. Like Sim City is fine once in a while.

[00:43:46] I do like the roller coaster tycoon type of games.

[00:43:48] But for a game like this where it's like, oh, you're controlling this.

[00:43:53] It doesn't feel like you're controlling it.

[00:43:55] It feels like you're just guarding it, you know,

[00:43:57] which brings me back to the tower defense thing where you don't have a lot of,

[00:44:03] you know, you can't put say like, oh, what the houses to be here

[00:44:07] because I'll be like, say building a border fence and maintaining that.

[00:44:10] And then a house will or a path will just be built like in the path of the fucking fence.

[00:44:16] And then I have to build around it, which is really annoying.

[00:44:19] Yep. It's like a game that like I could see the idea they had.

[00:44:27] They just they didn't commit to anything.

[00:44:31] I think it comes down to a lack of experience.

[00:44:34] Yes, this was only in this genre.

[00:44:37] Well, specifically in this genre, because I think this was their

[00:44:41] this was their first game after the two Star Control games. Yes.

[00:44:45] Yeah. And people really praise the Star Control games for being these like big open ended

[00:44:51] like space exploration type of games, you know, where you kind of make your own career, I guess, or something like that.

[00:44:58] Right. There's a lot of love for these two games for being what they are.

[00:45:04] And the whore definitely is them pushing themselves into a different direction, which is commendable.

[00:45:09] Yes, which I think is a good thing to do.

[00:45:12] But it just it felt like they tried to take some stuff that they had learned from Star Control over to here.

[00:45:22] But then they realized that it's just trying to condense that type of stuff into this just wasn't really going to work.

[00:45:29] You know what I mean? Yeah.

[00:45:32] I haven't played Pandemonium, so I don't know how good or not good that game is.

[00:45:38] I like it, but that's for another discussion.

[00:45:43] It has an engaged port.

[00:45:46] Sure. Actually, engage. That might be all right.

[00:45:50] Engage was actually better than people give it credit for.

[00:45:53] For a second, I was thinking gamecom.

[00:45:55] I'm like, oh, and I was like, no, no, engage.

[00:45:57] That's that's OK. Join us in the future for our engaged broadcast.

[00:46:03] I'm still looking for one of those.

[00:46:05] I don't own one yet.

[00:46:07] Every once in a while, I glance and I'm like, do I do I do it because I see they pop up on eBay more often than you'd think.

[00:46:16] See, I don't want that. Then I go, do I do I think with me is I don't want the talking.

[00:46:22] I don't want the talking taco.

[00:46:24] I want this the redesign model.

[00:46:27] I mean, part of me kind of wants both.

[00:46:31] True. Well, I mean, to start, I want the QD just because it's better.

[00:46:36] Yeah, I'm told that is a much better model.

[00:46:39] You don't have to take the battery out to put games in.

[00:46:41] That's already that's like the main reason.

[00:46:44] Yeah, which is which is very nice.

[00:46:48] One other point on the graphics.

[00:46:50] This is just kind of something I thought I had while playing when I was playing this game.

[00:46:53] I was like, this is what would happen if Farmville went mad.

[00:46:56] Madville.

[00:46:57] I did.

[00:46:59] Because the the Horthlings, I like their designs.

[00:47:02] Honestly, like, I kind of wish this was like a horror game because I feel like they would be really good in like a cheesy horror game.

[00:47:08] I just think the concept for the game is there and like we get so many remakes these days.

[00:47:16] This is a game I would like to see like a modern dev like remake from like what we know of how to combine action and strategy.

[00:47:24] Games together, you know, like I think this idea could be done better now.

[00:47:30] So before we move on to reception, I did want to bring up I found a couple trivia matters about this game.

[00:47:40] I couldn't find any confirmation if they are true, but I've seen multiple sources mention this.

[00:47:46] Apparently Jim Carrey was supposedly going to be the original actor to play Chauncey at one point.

[00:47:53] I could see that he had basically he had two choices.

[00:47:58] It was either he signed on this or he took an incredibly risky movie deal.

[00:48:04] He took the movie.

[00:48:06] Yeah, because it was around that time.

[00:48:08] Like I think in living color.

[00:48:11] I don't think it ended yet, but I think his stint in living color had ended.

[00:48:15] According to this, the movie, the said movie was Ace Ventura.

[00:48:19] Yeah, I was looking it up and it was like, yeah, like Ace Ventura came out February 4th in 1994.

[00:48:26] And then the Horde came out March 8th.

[00:48:31] So, yeah, I would have been around that same time.

[00:48:34] Speaking of mildly controversial figures, apparently Michael Richards was also supposedly involved with this game.

[00:48:43] At one point.

[00:48:44] Oh, man.

[00:48:46] God, man, it was either that or Seinfeld.

[00:48:50] No, so apparently the reason he wasn't Seinfeld out at this point.

[00:48:54] Yeah, he was already.

[00:48:55] And that's what he was known for at the time.

[00:48:58] Yeah.

[00:48:59] Before his unfortunate incident.

[00:49:02] Well, this that was quite years after this.

[00:49:05] Yeah.

[00:49:06] I watched that self-part.

[00:49:07] I watched that.

[00:49:08] I watched that.

[00:49:09] I watched that.

[00:49:10] Years after this.

[00:49:11] Yeah, I watched that South Park episode last night, so that's why it's fresh on the brain.

[00:49:18] He'll never live it down.

[00:49:19] No, he won't.

[00:49:20] Neither will Randy.

[00:49:22] But no, but not to get too off topic, but I think Jerry Seinfeld is starting to have his own downhill slope.

[00:49:31] Sure.

[00:49:34] Have you seen stuff for that Pop Tarts movie?

[00:49:37] I saw like a clip of it.

[00:49:38] I went, Nope, I'm good because it's clear to me.

[00:49:42] I'm going on tangent.

[00:49:43] It's clear to me that him doing this Pop Tarts movie is him trying to be a response to like the Barbie movie, which says to me he totally misunderstood why the Barbie movie exists.

[00:49:55] You know, and him trying to be like, oh, yeah, comedy is getting to what's the deal with woke comedians or whatever.

[00:50:03] Right.

[00:50:04] He's going down that road and it's like, bro, you're like one of the most milquetoast comedians of all time.

[00:50:10] Like people would have considered him woke at some a certain point in his life.

[00:50:13] You know, and I think he is the unfunny part of the thing he's most known for Seinfeld.

[00:50:22] Well, he's not why Seinfeld is funny.

[00:50:25] Nowadays, I think the thing he's most known for is the B movie.

[00:50:28] I'm not gonna lie.

[00:50:29] I don't think some people realize that's him.

[00:50:31] True.

[00:50:32] That's yeah.

[00:50:35] And he did that like weird commencement speech where he was trying to do like riffs on like Frankenstein at like a college commencement speech.

[00:50:43] And it's like, bro, this isn't the place to try new jokes.

[00:50:47] But I thought that was like I thought that was like, oh, that's just dumb.

[00:50:53] You know, I don't know.

[00:50:55] Jerry Seinfeld always rubbed me the wrong way.

[00:50:58] You know, he's I don't know.

[00:51:02] That's a show that works as an ensemble cast anyways.

[00:51:05] Like you need all of them.

[00:51:06] Oh, it's a great show.

[00:51:07] But I think why that show is so funny is Mr. Larry David is why it's funny because if you watch Curb Your Enthusiasm, you see the obvious connection.

[00:51:19] And the Curb Your Enthusiasm Seinfeld reunion episode is fantastic.

[00:51:23] True.

[00:51:24] So tying it back to the Horde now, somehow reception wise, this actually kind of surprised me.

[00:51:34] This game was pretty well received overall, I guess for the time like looking at it now, it probably we came out of the game with a lot of people that were like, oh, I'm going to be the host.

[00:51:44] Yeah, and I think it was in this era they could tell it was ambitious.

[00:51:50] And another example of trying to push games forward and do something new.

[00:51:54] And I think people respect that.

[00:51:56] And it's adequate.

[00:51:58] You know, I think it's a good show.

[00:52:00] It's a good show.

[00:52:01] I think it's a good show.

[00:52:03] I think it's a good show.

[00:52:05] I think it's a good show.

[00:52:08] And I think people respect that.

[00:52:10] And it's adequate.

[00:52:12] You know, it does what it advertises doing.

[00:52:15] I find it funny.

[00:52:17] One of the reviews says it has excellent acting.

[00:52:20] It sure does.

[00:52:22] Man, your bar must be really low, my guy.

[00:52:25] Yeah, and it says, yeah, gameplay combined with twisted humor should make this a winner.

[00:52:31] I don't know if I'd say it's a winner, but, you know,

[00:52:36] I'll give it credit.

[00:52:37] It's not a loser.

[00:52:38] I can say that.

[00:52:39] It's not a loser.

[00:52:40] I'll give it credit.

[00:52:41] Everything functions.

[00:52:43] Oh, yeah.

[00:52:45] Like it's not a game that like you're going to just run into cheap bullshit or like broken gameplay.

[00:52:50] It's just a game that's like a lot of 3D games we played is unfortunately kind of dated.

[00:52:57] I will say I think some of the hit detection and the action bits can be off, especially when you start getting like the big hordelings, the ones that take like 10 fucking hits to kill.

[00:53:12] Like those can be a pain in the ass.

[00:53:15] And I think the when you're doing the management Sim sections, setting things up, the controls in that are like kind of bad.

[00:53:26] You know, like they're like I was trying to set up the fence and it was just giving me way too many input error mistakes, you know, setting up the fence, you know, and the game doesn't really do any doesn't explain the game at all to you.

[00:53:42] So you manual to know what the hell you're doing.

[00:53:46] It's just that you can like the game doesn't tell you that, like, oh, you can plant trees and when those trees grow, you can dig them to get some extra money that you need cows to graze so that, you know, those are essentially investments to get more money down the line.

[00:54:07] The game doesn't tell you any of this shit.

[00:54:10] So, yeah, unless you have the manual, you're not you're not going to know any of these like little things, you know, and that like at the end of every year, you have a chance to get upgrades like you can get extra help in defending against the hordelings.

[00:54:23] You can upgrade the fence to be more of like a stone wall.

[00:54:26] You can like get all this like kind of weird stuff to help you out.

[00:54:30] Like, I imagine this game probably has a shocking level of depth to it for what it is like I only put a couple hours into it.

[00:54:39] But I could tell that each time I was getting somewhere, you know, and I was starting to kind of figure it out.

[00:54:47] You know what I mean?

[00:54:49] Yeah, it's.

[00:54:51] I don't want to say it's a bad game. It's just, it's so much it's very much one of those just kind of time capsule games where it's like, I can see why it was big at the time but nowadays it's kind of it's just, it's no longer what it was, I guess it's like the easiest way to say it.

[00:55:10] Exactly, exactly.

[00:55:13] I put it in the same category say like, alone in the dark. Although this is more functional than alone in the dark. Oh absolutely.

[00:55:22] What was another one that we gave the gave the similar rating.

[00:55:28] Um, hell.

[00:55:32] I can't remember.

[00:55:34] Let me look in our archive room.

[00:55:37] I'm actually kind of curious because I know we had another one that we played that we were like this.

[00:55:42] I can see why it was good at one point.

[00:55:45] Oh flashback.

[00:55:47] Yeah, yeah, I'd say this is better than flashback.

[00:55:50] This is held up better I'd say flashback is just an unfortunately dated game at this point.

[00:55:56] Yeah, for sure.

[00:56:00] Um, one other thing before we do. Okay, must play stay away.

[00:56:05] What were your thoughts on the music and sound.

[00:56:09] Me.

[00:56:11] I found it to be just kind of bad generic, just kind of generic like burn, burn, burn, you know, whatever, like, yeah, that crazy, like they didn't go in on the whole medieval music thing, which I thought would have been cool.

[00:56:24] That would have been a nice little touch.

[00:56:26] But then they didn't do that.

[00:56:28] They didn't do that and they didn't do something like super outlandish that just makes me kind of like it like a lot of other 3D games seem to do at the time.

[00:56:36] Yeah, because you can uncover.

[00:56:38] I think even we've uncovered a lot of surprisingly good like 90s jams in these games, you know, icebreaker.

[00:56:46] I still yeah.

[00:56:48] Like there's a lot of weird music and like sound design throughout like this era, because it was really when developers finally were able to use CD quality audio.

[00:57:01] Like that was becoming the standard so they could really start fucking around and doing like just crazy shit.

[00:57:08] You know, and this game just doesn't take advantage of that, which is a shame.

[00:57:12] No, it's it's an unfortunate thing.

[00:57:17] So I guess now going to must play.

[00:57:20] OK, stay away any memory manager.

[00:57:24] Well, I played the Saturn version, so there is like a new and load game, but no memory manager.

[00:57:31] OK, yeah, I could save on Saturn.

[00:57:36] So I guess there's that. Yeah, I mean, you could save on 3D.

[00:57:39] So on 3D.

[00:57:40] So I'm curious, does that have a rating on it by any way chance?

[00:57:47] Oh, this guy. Yeah.

[00:57:50] Well, it's the PAL version, so I don't believe so.

[00:57:54] So they don't even have three deals weird rating system.

[00:57:57] I mean, it might have been in the long box version, but true.

[00:58:00] The long box NTSC version is very pricey these days.

[00:58:04] Yeah, it is.

[00:58:05] It is not worth the money. I can safely say that.

[00:58:08] Yeah. All right.

[00:58:11] So must play OK, stay away.

[00:58:13] I'm going to say I'm going to go back to this old one we've done before and say respectfully, stay away.

[00:58:19] I'll give it an OK.

[00:58:21] An OK. Yeah, it's not a stay away kind of game.

[00:58:25] Like, I don't think it's terrible.

[00:58:27] Like if you don't play it, go for it.

[00:58:29] There are far worse games to play on the true than this.

[00:58:32] I mean, heck, if you want if you want to dig into the three deals like a library, this is probably one of the games I would probably give you in not the short list, but maybe like a longer list.

[00:58:42] You know, like after you play the like these essential games, you know, then I would say, yeah, go for this.

[00:58:47] Why not? It's it's OK.

[00:58:49] It's a unique little thing.

[00:58:50] You probably will never forget that you played it, but it won't be a game that you fall in love with.

[00:58:57] There probably are horde people out there.

[00:59:00] There are horde defenders.

[00:59:02] There might be some in the comments below, maybe.

[00:59:05] You know, like when commander fans that were mad that I didn't like the video version.

[00:59:11] Well, you know, Wing Commander does have a strong cult following.

[00:59:14] So thanks to everyone who watched that.

[00:59:16] That was very nice of you.

[00:59:19] Yeah, yeah, the horde.

[00:59:20] It's perfectly fine.

[00:59:22] It's OK.

[00:59:23] I wouldn't say it's one of the better games in the industry, in the library.

[00:59:28] And when we get to eventually rank or do the tier list for all these games, that'll it'll be fun to put that one somewhere.

[00:59:34] You know, I'm not sure where it's going to go.

[00:59:37] I feel like that one's going to be debated a bit.

[00:59:40] Yeah, yeah, I have an idea of where it will go.

[00:59:44] We'll save it for later.

[00:59:46] Yeah.

[00:59:47] All right, so next week.

[00:59:51] Well, probably not next week, but the next game I think we should cover.

[00:59:55] I was thinking maybe we do an easy one and maybe like we'll do a fighting game again.

[01:00:02] Which one you thinking?

[01:00:03] I was thinking maybe we talk about Street Fighter finally.

[01:00:07] Yeah, let's do Street Fighter.

[01:00:09] I think that'd be an easy one.

[01:00:11] Yeah, make it easy.

[01:00:13] Give us time to plan out something else in the meantime.

[01:00:17] But yeah, so once again, guys, thanks for joining us on the 3DO experience.

[01:00:24] You can find the 3DO experience on all the major podcasting platforms, particularly podcasting Spotify.

[01:00:29] You can also find the podcast on YouTube with video versions, I guess.

[01:00:33] And you can follow all of our links at linktree slash The Barber Who Games or you could join us on the GNC Podcast Network Discord Server where we can talk all things

[01:00:41] gaming collecting, 3DO experience, geek addicts, talk gaming, anime or just general nonsense.

[01:00:47] And with that everybody, we will see you all later.

[01:00:51] Bye.