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On this episode of The 3DO Experience, we are joined by returning guest KC to talk about Way of the Warrior the last game by Naughty Dog before Crash!
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Check out Thraks other show: https://framebyframe.buzzsprout.com/
Check out Thraks streams at: https://www.twitch.tv/thrak94
[00:00:00] Have you experienced there was some power of the Panasonic Reo 3DO system?
[00:00:30] Hello everybody and welcome back to The 3DO Experience, the 3DO retrospective podcast where we talk about the 3DO, the company and everything in between. I am Bill and this is Thrak. And for this episode we actually have a returning guest.
[00:00:52] It's been about a year now but we have a Casey back. How you doing Casey?
[00:00:57] Hey, thanks for having me back Bill. Thrak nice to be sitting opposite her next to her on top of.
[00:01:05] Yeah it's actually I was looking back through our DMs and it's actually been almost exactly a year so very cool great timing on your part and really excited to be on the show today talking about a fighting game that actually is one of my favorites back when I was a kid.
[00:01:21] Yeah, it was.
[00:01:26] Yeah when I did that last episode I wasn't expecting the show to go on high it is for almost a year unfortunately but now that we have the since we've restarted it and we've been going pretty consistently now I figured this was one of the games that you said you would want to cover back in the day.
[00:01:45] I said I need to get in contact with Casey and we have you here now.
[00:01:50] So Thrak how are you doing?
[00:01:52] Oh just just peachy last few days of work have been a lot so I've been rather rather tired.
[00:02:00] And on top of that I had to play this game.
[00:02:03] So yeah it's been a little rough but I'll be okay I'm gonna soldier on as we do you know I'm gonna be braver than our troops.
[00:02:14] Yeah, how's the weather down there you were saying you're getting like tornado runnings?
[00:02:21] Yeah so apparently all the heavy weather say like I'm right here all the heavy weather is to the north and to the south of me.
[00:02:29] So it's nice as I guess since we're kind of in like a valley of the heavy stuff tends to just low right bias so we had some like rain and thunderstorms but nothing that major so we should be okay.
[00:02:44] Yeah we just have like down pouring rain going on right now they're saying that might snow on Thursday and I'm just kind of like no i'm done with that.
[00:02:52] Yeah we might get a little snow tomorrow night but it's like within a mix so wouldn't even be that severe so.
[00:03:01] Yeah it's been it's been a bit of a couple of weeks but hey we're getting into April now spring's finally showing up and.
[00:03:13] We're excited to talk about some new 3d games.
[00:03:17] Oh yeah.
[00:03:19] We did get a brand new 3d game the other day.
[00:03:23] We did.
[00:03:24] Casey do you heard about bio theory.
[00:03:27] No no i haven't heard about that one tell me about it so this guy right here it's a brand new FPS that's designed and runs on 3d oh.
[00:03:39] I still haven't found out enough about the company behind it at this point well it's just a guy.
[00:03:47] But they're doing like legitimate like retail discs that work perfectly on the.
[00:03:54] console I played a bit of it last night i'm interested in what I was playing.
[00:03:59] We're definitely going to cover it at some point for the show going down there absolutely.
[00:04:04] Very cool i also got my copy of a tripped in the mail today so we'll be able to cover.
[00:04:11] That game because our buddy Aaron really wants us to play it.
[00:04:16] I got a I got a bunch of new ones over the week.
[00:04:21] Let's see on top of bio theory i got slam and jam 95 hell flashback star blade so got a lot of and there's one more on the way it's coming i don't want to say what it is because it's it's a big one so I will say we'll save it for when i get it.
[00:04:44] I'm looking forward to that one.
[00:04:48] So it's a little different than how we normally do my figured because cases here and i know you actually grew up with the 3d oh back in the day yeah.
[00:04:57] You said this was like one of your favorites like how did you get into way the warrior before you before you go there any desk did you pay the $700 price tag for this no and I was pretty young so I ended up getting a 3d oh.
[00:05:13] I was a lot of begging the parents or rather my father i got it up kind of on its way out so I was I think well I shouldn't say I was lucky enough but my father was lucky enough to get it when it was like a deep, deep discount.
[00:05:27] Okay so you got in at like the right time where was like it was still abundant but they were trying to get rid of the stock so you can get everything for like dirt cheap oh yeah and the games were we're way cheaper I would say I would say right priced maybe.
[00:05:42] Yeah and I also had the gold star so I think it was a little it was probably on a little bit of a deeper discount because the FC ones were a little hard to come by and that's when I wanted I wanted the castle console but the gold star work just fine until the disk drive broke but it was still fun.
[00:06:01] I remember in our old episode you were saying like getting that thing fixed was like the biggest hassle ever it was really hard actually so I did we had to ship it in and wait for I think I waited for about three or four months it was a very very long long process but then it came back and then it worked and then I bought extra disk drives for it when I when I grew up later on but yes no no so it was funny bill and I really wanted to do it.
[00:06:30] It was funny bill and I were just talking before we got started. I got into collecting pretty hardcore in my late teens early 20s and unfortunately the house that I grew up in was the house that all my consoles were in and it got broken into and everything got stolen.
[00:06:45] And then fast forward a few years I would to rebuild the console or the collection a little bit with my brother and then when he passed I just kind of got sad sold sold everything so I'm kind of back at square one again but the collecting it and hearing you guys talk about some of the stuff you're getting the mail is definitely like.
[00:07:06] Definitely pushing me back to maybe I may be on my jump back into collecting.
[00:07:13] It's very pricey these days so that's what I hear.
[00:07:17] So way of the warrior yeah so you've been back to the original question so I was I was traditionally like a very hardcore fighting game enthusiast so started with first time I heard sure you can in the in the arcade and I had to play every fighting game that there was and then Mortal Kombat came out and that was the hot game.
[00:07:41] Right then then I got the 3DO and then everything on game pro was all about this great game that's going to be way bigger and better than Mortal Kombat was and that was way of the warrior.
[00:07:51] Same kind of realistic feel you know all the blood and fatalities and just over the top and I just had to have it and then me not really knowing what a good versus a bad fighting game was just went for what was the most extreme and that ended up just being like.
[00:08:10] That was the game that I always played.
[00:08:13] Next so you didn't have Mortal Kombat like a home console version at the time.
[00:08:18] Oh I did yeah I had the Sega Genesis and the S NES version obviously the S NES version didn't have the blood Genesis version had the blood code so we could kind of turn it into a good one.
[00:08:31] I also had the Sega CD so I had the Sega CD version of of Mortal Kombat which is really great.
[00:08:36] Oh yeah I think I have that one too.
[00:08:38] Yeah that's one of the best I think arcade ports in that genre and that generation but I mean I have the blood code or was that just the blood was turned on.
[00:08:53] Blood was turned on yeah.
[00:08:55] Yeah okay that's what made it the better version.
[00:08:57] Yeah you don't have to remember a Phil Collins album.
[00:09:00] That's right.
[00:09:02] Was it ABA, ACA, BB?
[00:09:04] Yeah which is actually the name of ABA cab is a Genesis album from 1982 which I'd heard that code was intentional like Ed Boone was a Genesis fan and made the connection.
[00:09:17] That's cool and it was on the Genesis so yeah it could have been a total lie I heard but it makes too much sense.
[00:09:25] We'll run with it.
[00:09:27] Sure.
[00:09:29] So going into like some of the early history of way the warrior this game's background is kind of interesting.
[00:09:39] I gotta say I love this cover art like it is.
[00:09:42] It's the best part of the game.
[00:09:44] I don't have like an out of the box.
[00:09:46] Did you get out did you get the manual?
[00:09:48] Did it I don't know I've never opened.
[00:09:51] Hey it's in here.
[00:09:54] Yeah I've glanced at the manual.
[00:09:59] I will say so the history of this game is pretty fascinating obviously the reason why this game is so well known nowadays is because it is.
[00:10:11] It was the final game Naughty Dog developed before they created Crash Bandicoot.
[00:10:17] Going into the background on a little bit, this game's development is kind of interesting so like after.
[00:10:23] After a Naughty Dog released like keep the thief and rings of power for EA during their short lived EA partnership.
[00:10:31] They basically kind of just gave up on gaming for a while because like they had like zero creative control and like.
[00:10:37] EA's marketing kind of did nothing for them at the time.
[00:10:41] So they kind of support I believe I read like Andy Gavin went to MIT to learn more about programming.
[00:10:48] And Jason Rubin supposedly moved California to start a surf shop.
[00:10:53] And then he instead started like a film production company.
[00:10:58] And they eventually ended up getting a call from trip Hawkins the obviously the founder of EA basically telling them that he had this whole idea for a new console which would become 3d you and that he wanted them to make a game for him.
[00:11:12] So they basically use their $80,000 they got from their eadiel and they started work on way the warrior.
[00:11:24] Yeah, yeah that was a that's I went and watched the one of the videos on how that all transpired and I believe they had gone to you could probably fill me on what conference they went to where they were looking for the for the distributor for it.
[00:11:41] And essentially got a three way bidding war between universal EA and 3d company.
[00:11:49] And ultimately went with with universal which which was pretty pretty interesting to go from we're spending our last dollars on this game to is it going to work out or not to hey we've got a we've got a bidding work going on for this thing.
[00:12:04] I find it interesting that.
[00:12:11] During the production of the game they had basically no money and they basically used like the most like rudimentary like stuff they could find like they went to.
[00:12:21] They went to like I believe they went to like the Chinese like the Hong Kong district in like.
[00:12:27] It was Boston like Boston Chinatown and they found this random shop that had a bunch of clothes for sale and they composed all of the costumes for the game from that shop alone.
[00:12:41] They hired all of their friends to do play the actors most of it's assumed it's not confirmed but it's it's assumed that no one got paid this was all done as a favor.
[00:12:53] And Jason Rubin himself would play two characters in the game.
[00:12:59] And one funny story about the production is they didn't have a proper green screen or chroma key set up so instead they just put up a giant cream colored bed sheet.
[00:13:09] And they had to like film from the open door because they didn't have enough room in the apartment that they that Nadia dog was quote unquote founded in.
[00:13:20] So they it's basically we're filming out in the hallway and all the neighbors thought they were filming some weird porn oh.
[00:13:27] Of course, of course it would have been easier to explain than this.
[00:13:32] So other than that though the game interesting enough like the game was pretty much a hundred percent other than that made by Jason Rubin and Andy Gavin Jason Rubin was the director producer designer and 80 Gavin was of course the programmer along with design.
[00:13:51] Because he was basically Nadia dogs programming wizard for like the longest time.
[00:13:57] I do find it a little interesting though that there was the bidding war between the three and they went with universal who at this point only really released Jurassic Park interactive.
[00:14:11] And I guess they were fed up with EA didn't want to go there again and I don't know if they just didn't see a future with the three deal company at the time.
[00:14:21] Well also apparently they were all so the crystal dynamics to publish it as well.
[00:14:28] But I guess they they almost except a crystal.
[00:14:32] But I guess there were some issues between like who would have got the rights of what they would have done with them, which is why it didn't become one of the many crystal dynamics games and probably if it was published by 3DO it probably would have been assumed Nadia dog would have become a third a first party 3DO game studio and if that were to happen we wouldn't have gotten we probably wouldn't have gotten crashed bandicoot or if we did it would have been like a 3DO exclusive.
[00:14:57] And I don't know if that would have actually helped the consular not probably not.
[00:15:02] Interestingly enough to another key reason why I believe they chose universal was Mark Cerney who was kind of like the head of universal interactive studios at the time and he's the one that kind of encouraged them to basically make this game for will have them publish it essentially.
[00:15:26] Oh yeah and I've forgotten the original crash bandicoot does have the universal studios logo on it.
[00:15:31] Yeah first first 3DO actually.
[00:15:34] Yeah despite Sony publishing them officially, I guess they were in that they were in that deal with universal to do it.
[00:15:43] And then if I remember correctly the crash IP after Nadia dog let it go it went to universal yes so the story goes is essentially.
[00:15:54] Jumping ahead of the universal was impressed enough with this game that they signed them to an additional three games which would end up being the crash bandicoot series.
[00:16:06] From what I believe I've read is like they they sign the they ink the deal with Sony Sony did essentially all the distribution all the marketing pretty much everything.
[00:16:17] Notty dog obviously developed in universal kind of was just like the money bags and they kind of just sat there and smiled the whole time basically.
[00:16:27] Especially when that especially when that series took off the way it did it was a very similar situation with insomniac because like it's weird how notty dog and insomniac games like histories are almost parallel to each other.
[00:16:42] Because at the same time insomniac was making a game called disruptor which was originally going to be a 3DO game under universal.
[00:16:51] I never got released didn't it released on PlayStation because they realized the 3DO had no future they moved it over to PlayStation.
[00:17:03] It makes me sad every time I hear 3DO like died the way it didn't just had no future.
[00:17:10] And then after the PlayStation exclusivity stuff it went to universal and then that of course molded into like universal event games and I believe Activision went ahead and bought all of that.
[00:17:27] So that sometime the late 2000s with called duty money and now Microsoft owns the whole thing so we can tie way of the warrior to the Xbox.
[00:17:38] In a very weird roundabout way once the game past drop when is that coming to game I was going to say once the remaster what we put put a pull on well.
[00:17:49] Well, what weird thing is that yesterday was April 1st and I think it was night diver like oh we're doing a definitive edition of PO.
[00:18:00] For a game we've covered before on the show and my first thought was no way this is real.
[00:18:06] It's real it's real and I think they saw like oh April fool was like a silly day like we'll do we'll do this today because it's like silly.
[00:18:18] And it also happened to be a Monday so that might be a game we end up going back to in the future.
[00:18:24] That'd be cool I'd like to give it a second shot because we weren't very nice to it in our original review to be fair the 3DO version runs like garbage.
[00:18:33] It does so playing it on my Xbox like running much better.
[00:18:40] I think we do well and it's being done by night dive and they've kind of made a name for themselves bringing all these old PC games back and doing like fantastic jobs with all of them so I think I think it'll be in good hands.
[00:18:53] I think I saw someone referred to night dive as the M2 of first person shooters yeah that's accurate because I believe both versions of quaker on game past and I played one of them and it was really good.
[00:19:07] They did the the Turok remasters as well.
[00:19:10] The Turok power slave which is a great game dark forces do 64 I believe they also did shadow man.
[00:19:21] Didn't they do harvester think that there's this system shock they had system shock games yeah.
[00:19:27] I did done harvester.
[00:19:30] Yeah harvester is a weird looking because it's so cool.
[00:19:35] It's not no harvester.
[00:19:40] How do I describe it?
[00:19:43] It's like a point and click adventure game that's FMV based and it's like some random dude in like the weirdest town ever.
[00:19:52] That's the best way I can describe it.
[00:19:54] You said FMV so I'm in.
[00:19:56] It's on steam.
[00:19:59] I think it's on gog as well and it's pretty cheap so it's well worth a lot of down here.
[00:20:04] Yeah you better come back and be like what the fuck is this?
[00:20:09] I'm right.
[00:20:11] I've played it a lot it is it's really cool.
[00:20:16] So anyways before we get completely off track so I have to ask like so I'm assuming this was the first time you played right grade.
[00:20:27] Well I did play it a little bit because this was one of the first 3DO games I got because it's readily available and it usually doesn't go for that much money.
[00:20:34] But this was me actually trying to get far in it for review purposes.
[00:20:41] And I gotta say while I got farther than I ever have I still didn't get very far.
[00:20:50] Because I guess long story short I fucking hate this game like with every fiber of my being like it's not even a like it's it's bad but it's kind of like funny.
[00:21:02] Ha ha whatever I have a very visceral distaste for this game.
[00:21:08] Oh then may I suggest the shadow were of succession for you.
[00:21:15] This game will look like Street Fighter 2.
[00:21:19] Well that called again shadow were of succession shadow were of six.
[00:21:23] I got to check that out and I'm not a fighting game officionado at all like I've played a lot of moral combat like I had ultimate moral combat 3 on the Genesis I played that a ton.
[00:21:35] I've been a huge fan of the Mortal Kombat series also really like soul caliber.
[00:21:40] And I have you know little bits of tech in Street Fighter here and there played a lot of Smash Brothers of course so I'm not a fighting game novice but it's not a genre I have a lot of like knowledge in and it's something that I know a huge amount of.
[00:21:57] So I'm coming at it more from a like slightly above casual type of vantage point but oh boy.
[00:22:08] The best way to describe this game is.
[00:22:12] It's not so much like the whole like we have Mortal Kombat at home kind of thing this game is more unashamedly like it's trying to be better than Mortal Kombat but not quite hitting the mark.
[00:22:24] Oh it's like Mortal Kombat is the biggest influence and my guess is like the bidding war that was going on for this game was probably a combination of the 3DO not really having a lot of software.
[00:22:37] But it had a lot of promise and people seeing this looking just like Mortal Kombat and being like oh like this is the hot shit we need to jump on this bandwagon because I guess people thought Mortal Kombat was an easy game to copy.
[00:22:52] Because you know Street Fighter 2 when that came out a lot of Street Fighter 2 clones came out a lot of other games trying to do that style but the Street Fighter 2 formula was easier to repeat I think especially Capcom themselves because there's what 500 versions of it but with Mortal Kombat it's a very different vibe to it you know like most of the clones put too much emphasis on the brutality and the violence of it when at the core of Mortal Kombat it's just a good fighting game.
[00:23:21] Like it's not as technical as Street Fighter but it has enough tech to get fighting game people into it but it's also simple enough for casual people as well.
[00:23:30] It finds a nice kind of way of covering the entire spectrum of people who would play fighting games right but way of the warrior definitely comes off to me as a game that's trying too hard
[00:23:41] to emphasize like the violence and the kind of over the top nature of it but forgetting that the core of the fighting game has to be the fight it.
[00:23:52] You can have a weird talking skull all you want with like a weird yin yang symbol on his head but if the game controls like shit what's the point?
[00:24:03] So one of the key like selling balls is a better fighting game.
[00:24:07] I can't believe I'm saying that balls is better because it at least has something resembling a fighting game in it.
[00:24:17] Oh boy so interestingly one of the big selling points of this game was the massive amount of character moves and a very large selection of fatalities or whatever.
[00:24:32] This game's equivalent of fatalities was just calm fatalities.
[00:24:36] Yeah are finishing moves.
[00:24:39] Good luck trying to do any of them though because I couldn't figure out he is the hard.
[00:24:45] Yeah because they don't give you a list of any of them like even in the even in the book when you have like all the different characters they'll give you like two of their special moves but that's really about it, you know.
[00:24:57] Like most characters have your down forward low punch projectile thing which is easy to replicate.
[00:25:03] But yeah other than that I didn't look online to see if there's a game fact of somebody who found them all there might be one but.
[00:25:12] I don't know if anybody has that kind of time on their hand so real question here do you think if I fill out this postcard they'll send me some way of the more your merch.
[00:25:20] I think they probably send you like last of I think they send you like last of us to remastered on ps5 and be like we're sorry.
[00:25:27] I don't think they I don't think they would because this goes to universal so with Microsoft send me anything.
[00:25:34] Oh maybe maybe I just opened it up I'm like what is this like oh it's one of those little like postcards like that you can only shit there's a move list.
[00:25:43] Oh my god shout out to mbuffa from game fact who made this move list in guide it doesn't give me a year but it's game facts so it could have been like 2000 one or something.
[00:25:55] Yeah I'm waiting at it now actually.
[00:25:59] Oh 1994 this fucker made this in 94 this was so text God I was a baby when he made this I was an actual baby wasn't alive.
[00:26:11] So yeah because like it goes up to I think the last update was January 6th 9th January 9th 1995.
[00:26:21] So yeah I was a I was an infant I was in a cradle so wow before we talk about more of the gameplay I would like to say graphically I don't think the game looks bad.
[00:26:37] It looks like shit it absolutely looks like.
[00:26:42] But because digitizing characters is hard to do like way of the warrior kind of proves it because of the mortal combat games you look at those digitized sprites and they look really good because they do more than just do the really nice high quality.
[00:26:58] You know pictures I mean also they admit way money that's when midway had money right so they look a lot better but also there's some really good behind the scenes documentaries of mortal combat at the time is that they would go in to like all the different frames and they would like fill in with like 2d art where it looked kind of funky and tried to make it look as clean and smooth as possible.
[00:27:19] And that work really shows especially in a game like mortal combat too where the characters almost look like 2d drawn characters but obviously they're not.
[00:27:27] Like I mean I can give noddedog a pass on that because they don't have the tech to really smooth out those edges and make it look nice but at the same time like the backgrounds aren't really that interesting and yeah like all the outfits are just like Halloween costume.
[00:27:46] Well thing like you can tell the ninja like he looks like do you guys remember ask a ninja like that random YouTube series from like the mid 2000s or whatever that's what he looks like you know that really throwing it back if you know ask a ninja is fun fact and
[00:28:03] the ninja is the ninja is one of the characters played by Jason Rubin that makes sense you can hide his face.
[00:28:09] Well, you can tell the two characters he played are the two characters with their faces hidden.
[00:28:15] Thanks for the question.
[00:28:16] It's a great honor to be in Ninja.
[00:28:18] Yeah.
[00:28:19] Yeah.
[00:28:20] Oh my gosh.
[00:28:22] I don't know I kind of like the look of this game because it just looks so I love the cheesy like kind of crappy looked that it has going on.
[00:28:30] That's fair that that's totally fair I could see it coming off as like charming you know like I was like shaky Jake and major gains major gains is my major.
[00:28:41] And like Nikki Chan and Crimson glory who like I have a weird feeling they were like their girlfriends at the time I was just the feeling I have had to.
[00:28:50] Yeah or no, no bonaga the hell is that not a good.
[00:28:58] So that's what I think it's no but no but no but no but no but yeah the way the guy the skull guy says it's so so dramatic.
[00:29:06] So you can actually go on IMDb and find all of the actors and actresses that were in this game.
[00:29:15] I wonder so shaky Jake is played by Mitch Gavin I wonder if he's related to Andy Gavin probably his Australian cousin no he's not Australian not even close now.
[00:29:29] He's he's Australian as fast as beer.
[00:29:35] Fair.
[00:29:38] Yeah so the game definitely has a look to it whether you like it or not that is up for debate.
[00:29:47] The only other thing I wanted to bring up was this games menus are very confusing.
[00:29:55] They're they're not great but they're not the worst 3d menus I've seen.
[00:30:01] Well our running joke is that 3d menus are just confusing inherently.
[00:30:05] Yeah because they're trying to be different you know.
[00:30:10] We've got some experimental voices when you go over the little menu items which is kind of yeah and this game prays to God that you love white zombie because it never stops.
[00:30:23] I think I just play that well I like them too but not this much man.
[00:30:29] Oh like they played the I think it's just the one album.
[00:30:33] It is music it's just that whole album is starting to finish it just doesn't stop over again so every track.
[00:30:42] It's better than Rob Zombie Solo I'll give you that agree.
[00:30:46] Yeah so every track from the the album is in this game at one point or another.
[00:30:54] Yeah almost the association makes me hate white zombie by just association.
[00:31:00] You know I this is the part of the history that I'm a little hazy on but I'm willing to bet that white zombie had little to no knowledge that this was in the game at all.
[00:31:10] I think they even get them was were they on like universal music at the time they're on Geffen they're on Geffen and I think universal own Geffen.
[00:31:18] Okay yet they're part of the universal music group so okay but what when were they bought the universal music must have been around that time I think yeah so sexers just
[00:31:29] still came out what 92 I think that's what it says yes and this game is 94 yeah so they're like here's an album that's not doing too well that sounds really hard core let's let's put that in the game.
[00:31:43] It was because of you think back at like a road rash right had sound garden like yeah top that let's use white zombie.
[00:31:51] So road rash had my favorite band ever sledge driver.
[00:31:57] I love that name that is a great name.
[00:32:03] So we've kind of gone into it gameplay wise it's the reason why I always say modal combat is like so good at what it does is because modal combat has like a feel to it that I don't think any other fighting game really has.
[00:32:23] It's western it's like the only major fighting game franchise that's made by a western company all the others are Japanese.
[00:32:33] Like I know in particular like when I was playing like say when modal combat nine came out like that game specifically is so good to me because it has that modal combat feel to it and it was so refreshing.
[00:32:47] At the time when like every every other fighter was like either a street fighter asked styled one attack in or like an arc system works fighter.
[00:32:55] Yeah and nine was it was the rebooted the series coming off of the 3d trilogy which I have a huge sauce bought for but I know some people aren't too high on those games but yeah that's another topic.
[00:33:08] But yeah nine was like going like right back to 2d rebooting the series trying to do like weird shit with the lore but also trying to make.
[00:33:18] I think the fighting much faster and more appealing to people overall though I think 10 and 11 improve on the fighting system that was put in 9s I think 9s a little clunky but you know there it was the first of a new style for them.
[00:33:36] 9 at the time really stuck out for how good it felt to play and I brought 9 up specifically because when I'm talking about this game playing this game feels like they got like the basic idea.
[00:33:51] And then it's missing like all the finesse that makes modal combat like such a fun game to play.
[00:33:57] They focus too much on having like like a nice window dressing but like the window itself needs replaced.
[00:34:08] Yeah so it's like a nice curtain it looks really nice but it's not keeping you know the it's not keeping the house warm.
[00:34:20] Yeah that's fair you know I think one of the things that makes modal combat so awesome to is it jump in a little bit of a head but the sound design so when you hit and you land a hit it sounds like you landed a hit.
[00:34:33] It makes you feel like you actually you know did that uppercut.
[00:34:38] I you don't have that with this game unfortunately no the voice you know that the even if it's just down to grunts and stuff like the voice acting is is just by far they just adds a level of weight to it that I think just you.
[00:34:55] You have to put you have to put so much into sound design as well as the mechanics and I think they go hand in hand really.
[00:35:02] And also the lower like modal combat to me has fantastic lore like I love it's so fascinating and and like it like the heavy like Chinese mythology that they go for modal combat it's because they were genuinely interested in that stuff like Tobias and Boon we're all fascinated with that wanted to incorporate it.
[00:35:21] But something like way the warrior they're just doing it because they think oh that's what's in vote we just need to do that you know what I mean like it's clearly just trying to write a wave but not understanding what made that wave work in the first place yeah.
[00:35:36] You can tell a lot to because if you look at naughty dogs previous games like keep the keep the thief in a way rings of power that has a very distinct kind of like.
[00:35:48] Like Western like tabletop kind of feel to it and then you look at crash is on Genesis right yes I should add that to my list.
[00:35:58] And then obviously crash has its own very unique distinct style both of those games like just other than I guess like some of the levels in crash.
[00:36:09] Like this way the war is kind of a weird outlier for them in terms of just like style and just like appearance because this really isn't something that they ever really revisited aside from like the Chinese style levels in like crash three or something like that.
[00:36:25] Yeah I think what helps say a crash band to could is that naughty dog found something original because it came out what first crash came out before Mario 64 I believe.
[00:36:37] And so it was a time where like 3d platformers were still brand spanking new and nobody really knew what to do with them in Mario 64 did kind of lay the groundwork for what those should be.
[00:36:48] But at the same time you had crash band to cube which found a different way of approaching 3d platformers in a way I think people appreciated because it still had a 2d like feel and aesthetic to it you know where's Mario 64 is completely different.
[00:37:07] You know so crash finds like a nice middle ground but also it's like it's original and it's unique and it stands up from a crowd you know it's not.
[00:37:15] Despite being a mascot platformer in the 90s which there were like a million of them I think crash does just enough to stick out and also having the backing of Sony for their new console didn't hurt any thing.
[00:37:28] But crash but crash I think holds up really well because it's a really good idea that was executed well.
[00:37:34] But that's probably because they had more of a team and more of an idea whereas way the warrior to me just doesn't seem like they have any idea of besides let's just make some money.
[00:37:45] I have a strong feeling that like either 3d or universal was kind of like you should make a mortal combat clone for this console because we really need fighters on it.
[00:37:57] Yeah and wasn't there supposed to be a mortal combat port to this thing.
[00:38:01] There's a more combat too.
[00:38:03] Mortal combat too was planned and there is a team right now working on getting it ported over.
[00:38:11] But oh that was not but it wasn't at the time so I thought somebody was trying it at the time.
[00:38:17] I'd have to look farther into that because I for some reason I feel like the version that they're working on now is based off of an unfinished port.
[00:38:27] So the ultimate mortal combat 3 that's the one.
[00:38:32] According to the lost media Wiki that one was planned because yeah, Ultimate Mortal Combat 3 got ported to like everything.
[00:38:39] So not to because you choose one of my favorites.
[00:38:44] Well, too also got ported to like everything at the time.
[00:38:47] There's a sadder and port of it for some reason and a 32x why not 32x, yeah 32x had it.
[00:38:54] There is a port that's being worked on for the 3DO right now.
[00:39:00] That'll be fascinating to see it in action.
[00:39:04] I'm getting another one then.
[00:39:08] Other than that, I was trying to think.
[00:39:14] Another interesting thing about this game is it is the final game to use the classic Naughty Dog logo.
[00:39:20] This terrible logo, it's bad.
[00:39:26] It looks like a fucking bad chucky cheese logo or something.
[00:39:34] You can't afford to go to Chucky Cheese so you go to Dennis, the Naughty Dog or something kind of shady.
[00:39:42] There's have shitty pong machines that don't work anymore.
[00:39:48] Discount pizza and you scar your child for his seventh birthday party or something stupid.
[00:39:54] If Rockstar and Five Nights at Freddy's made a logo, that was it right there.
[00:40:02] They did adopt the more iconic dog print logo that they've had ever since with the crash.
[00:40:10] Lariously in this game, it's not like rings of power where like if you do a code on the screen, the girl that appears is top comes off.
[00:40:20] Was that in this game?
[00:40:24] No, this calls I bounce come back.
[00:40:28] Yeah, pops I both.
[00:40:31] That'd be amazing.
[00:40:33] But come out of the eating just pop right there.
[00:40:36] Yeah, that was a thing in rings of power where there's like the Naughty Dog logo.
[00:40:40] Instead of the dog has like a like a blonde woman next to it and if you do a code on the screen or top comes off.
[00:40:48] The 90s.
[00:40:50] Yeah.
[00:40:51] What a time.
[00:40:54] I'm trying to think anything else to bring up with the game.
[00:40:56] Oh, actually, I did want to ask.
[00:40:58] Did you use the fighting game pad?
[00:41:01] Yeah.
[00:41:03] Though the game's not really made for it because peace still pauses.
[00:41:09] It does help.
[00:41:11] It does because you know, fighting game pad helps with fighting games, but you know I can't imagine Capcom thought they were making it for this.
[00:41:19] They're making it for something better.
[00:41:23] And yeah, it's a better experience with it, but the game is already kind of trash.
[00:41:28] It doesn't.
[00:41:29] You know, it's like putting some sprinkles on a piece of shit.
[00:41:35] Yes, such strong opinions on this game.
[00:41:38] I just.
[00:41:39] I love the whole time playing it was just.
[00:41:42] I was like, I hate this game.
[00:41:44] I absolutely hate this game because I feel like in a fighting game.
[00:41:48] I want to feel like I'm totally in control of my character and I do not get that feeling at all from this game.
[00:41:54] Like your jump is floaty as shit.
[00:41:57] Why the hell do they start like right here and then immediately jump back?
[00:42:00] Like why do that?
[00:42:02] And it's like the enemy in this like the enemy AI is so ruthless.
[00:42:06] You can't even really get a feeling for the controls.
[00:42:09] And it's like, I don't know what I'm doing.
[00:42:12] You know, and then I was able enough with heavy advantage on the left to admit that heavy advantage.
[00:42:17] I was able to clear the first player.
[00:42:20] But then the second one, I think I could only get one.
[00:42:23] I couldn't get two rounds.
[00:42:26] And I was like, well, how do people know how to play this game so well?
[00:42:29] I'm not going to lie.
[00:42:30] I started playing this game when Bill contacted me again because I hadn't played it in a while.
[00:42:34] And I was like, oh my god.
[00:42:35] How was I ever able to beat this game?
[00:42:38] Like, I did.
[00:42:39] Like, I spent entire nights playing this wonderful game.
[00:42:46] And I go back to it now.
[00:42:47] I was like, this game sucks.
[00:42:49] It just, but I still love it.
[00:42:51] Maybe it's just different time where it's like, this is all you have.
[00:42:54] So you just make it work.
[00:42:56] You know, we're playing such other crappy fighting games.
[00:42:59] Like I said, check out Shadow.
[00:43:00] You're going to see a whole another level of suck.
[00:43:03] Yeah.
[00:43:04] That would be fascinating.
[00:43:05] Yeah, it'll be wonderful.
[00:43:06] We'll love it.
[00:43:07] I'd love to see, like, I'd love to see you stream it.
[00:43:10] That'd be fantastic.
[00:43:12] It wouldn't be a bad idea.
[00:43:14] It's not a high bar, but it is better than consuming Ninja.
[00:43:17] It is also better than consuming Ninja.
[00:43:19] I will, but I will say I think assuming Ninja is better than this.
[00:43:23] It's not by a lot, but I do think it's better.
[00:43:27] I think it controls a little bit better.
[00:43:29] And I don't know that game is more charming to me because of the Scotsman
[00:43:35] who shoots a fireball out of his dick.
[00:43:37] That's hard to top.
[00:43:38] Okay.
[00:43:39] And this game doesn't even top that.
[00:43:40] That's true.
[00:43:41] So, yeah, assuming Ninja is not great, but I mean we can talk about that maybe in like some completely different.
[00:43:48] But I feel like that game is not as bad as people think it's not great, but I think it's better than this.
[00:43:56] The players have like zombie didn't have like zombie.
[00:44:00] It didn't really have music.
[00:44:01] Well, you could put it on mute and play some white zombie on your headphones.
[00:44:05] There you go.
[00:44:06] I'll try it.
[00:44:07] Playlist.
[00:44:08] I think it's better.
[00:44:10] So yeah, other than that, like really not a lot with this game.
[00:44:15] This game is an interesting.
[00:44:18] The game itself is kind of bare bones and basic.
[00:44:22] Like we could bring up like the stages, but they're all kind of generic.
[00:44:26] Like they're all big.
[00:44:27] They're like mortal combat.
[00:44:29] Light stages.
[00:44:31] Like it's like legally distinct enough to not be like a lot of not to be like copyright.
[00:44:37] But like they're so like every stage is just like, yeah, that looks like something that could have been in the mortal combat.
[00:44:44] Yeah.
[00:44:45] Yeah.
[00:44:46] If anybody's watching the video version, I do have the demo up.
[00:44:50] So you've probably seen some of the stages and yeah, they just don't.
[00:44:54] Yeah, they're just lacking any like real inspiration, you know.
[00:44:58] To me, that one that has the skeleton that comes up out of you if you are out of the lava when you knock somebody in there.
[00:45:06] That was cool.
[00:45:08] Yeah.
[00:45:09] That happens in another game kind of.
[00:45:12] But it doesn't come and hit the screen like this one did, you know.
[00:45:17] So clearly it's the better game.
[00:45:19] I will say the best way to play this game to me is like you get two people that have never played it before when you do multiplayer.
[00:45:26] Because then it's just like at least you're both at least you're both struggling.
[00:45:30] So it's kind of fun.
[00:45:32] I could imagine like if you had like a bad game night, this would be perfect for that.
[00:45:38] So when me and Alex did the the precursor to what eventually became this podcast, you made her play this crap.
[00:45:46] Oh yeah, we did an entire episode covering the 3DO back in like the very early days of GNC.
[00:45:52] My sympathies, my dear sympathies.
[00:45:55] She was a master of balls because she like she beat me like every time.
[00:45:59] I had no like no likes chance at all.
[00:46:03] That's a horrible phrase at a context.
[00:46:05] Yeah, I know.
[00:46:06] I kind of said I kind of thought about it midway through and then I said, eh, I was like don't react. Don't react.
[00:46:13] It's not the worst thing you said on this show.
[00:46:15] Yeah, yeah.
[00:46:16] Anyways.
[00:46:18] Yeah, but she made her play to good amount of this game and like I'm not going to lie.
[00:46:24] Both of us having no like skill at this game at all.
[00:46:27] It was kind of amusing to play in that way it would be fun for sure.
[00:46:33] Like that's where the fun for multiplayer games or fighting games come from is for multiplayer.
[00:46:39] Although I will say the most fun was whenever she was like about to win.
[00:46:43] I just unplug her controller.
[00:46:45] That's the day's he chain win. That's that's what we call it.
[00:46:50] That's like one step above. I'm just unplugging the console.
[00:46:55] Yeah, well, we didn't have to rage quit that way. We would just you know, you know, some people throw their controllers or pull it out of the screen.
[00:47:01] You just unplug your partners and see when we've mentioned this so many times in the show but I always say like the best part about that is say your player won and you're really pissed off at player two.
[00:47:13] You unplug player two and then you proceed to screw a screw over players three four and five who are also connected to you.
[00:47:21] And then you never have friends again, but you can do it slightly so you can do it just enough to where it's still connected.
[00:47:28] So you're looking like you know you're playing real hard but you're just slightly edging that thing out just enough to where it loses the connection.
[00:47:34] But it still looks like it's plugged in.
[00:47:36] So you're like, oh, I didn't mean to do that. It just kind of slow.
[00:47:41] Yeah, I was just playing so hard. You're so intense man.
[00:47:43] It's in the moment, you know.
[00:47:45] Yeah.
[00:47:46] Imagine if the N64 did that with like Mario party. Oh my god.
[00:47:50] Oh my lord.
[00:47:51] You're already losing friends playing that.
[00:47:54] That should be some real good friends.
[00:47:57] So imagine if the Daisy Channing was like the one thing that the three do like made standard across the industry.
[00:48:05] Imagine like if you need to charge your PS5 controller, you have to plug it into like your friends dual.
[00:48:12] Dual sense.
[00:48:13] And then that dual sense has to be plugged into the system.
[00:48:17] That would have been awesome.
[00:48:20] And you have to do that every like two hours because the battery is terrible.
[00:48:24] Hey, but on that note, if you really want me to try to sell this game to you, which I don't think I'm going to at this point, I was going to try to.
[00:48:31] I was going to try to convert you to actually liking it, but.
[00:48:35] And not regret your purchase.
[00:48:37] But there are a couple of things that I think I don't know if they this game particularly did at first, but it's some things that I've noticed one is items.
[00:48:44] So the thing that the game does give you items which was kind of different at the time.
[00:48:48] Little buffs, little plus ten power sometimes debuffs or take power away from your opponent. Those are kind of cool.
[00:48:57] I'm across those.
[00:48:59] Yeah, and then the skull point system was also kind of kind of interesting to unlock powers yet unknown as the stupid skull says.
[00:49:08] I never reason for anything, but see I never even had power ups drop like the one time I had like the weird logo dropping it was just for points.
[00:49:18] You didn't do anything else.
[00:49:20] And you know what game does that now smash.
[00:49:24] That's not why smash is good though.
[00:49:27] That's some people like that.
[00:49:30] You're not competitive.
[00:49:33] I'm that guy who makes all the casuals play with no items.
[00:49:37] Yeah, I do that too.
[00:49:40] Because I'll tell you what I'll lose if there's items.
[00:49:43] So yeah, I just like chaos.
[00:49:45] I love the chaos and just like the nonsense.
[00:49:48] Yeah, it's cool.
[00:49:49] I just don't like I beat them with this.
[00:49:52] That's probably why they just what they don't like everybody hates mess.
[00:49:55] I love this.
[00:49:57] He's he's my main.
[00:50:02] I go on.
[00:50:03] Sorry, the other kind of cool thing is one of the stages has kind of a platform.
[00:50:08] I think it's the ice stage.
[00:50:10] I can't remember the number.
[00:50:11] And that was also kind of different right so everything was always on a level playing field and not that it mattered because your characters jump you know 200 feet in the air.
[00:50:18] Never come down but you know there was it was some things that I think were we're a little bit forward thinking at the time that it did the moon before Halo did.
[00:50:27] Yeah, there you go.
[00:50:30] That's all I got.
[00:50:36] Unfortunately, I think his mind is made up but it was a value of effort.
[00:50:43] So before we get into our ranking, I always like to look into some of the contemporary reviews from the time.
[00:50:51] Although I will say both are running joke there is no memory manager so if you're an FC one player, sorry.
[00:50:59] Not that there's much to save but.
[00:51:02] Wait was this the get this might have been the game that when I popped it in.
[00:51:06] It like because the memory was too full and actually showed me a manager.
[00:51:11] And I think that was a loan of the dark.
[00:51:14] No, what there might have been it was one of those games I popped it in and it said oh your system memory is full you need to delete something.
[00:51:22] That might have been a loan the dark off the check that again.
[00:51:27] That being said though ratings for this game for the time were pretty mixed i'm not going to lie.
[00:51:35] I think that's what I think it's a good thing to have a game.
[00:51:45] EGM gave it a 3.75 out of 10 so Jesus they didn't like it.
[00:51:52] Game pro is a bit nicer and gave it a 15 out of 20.
[00:51:56] Game master game masters gave it a 43.
[00:52:00] And the magazine the the biased magazine that they are didn't even didn't even like it.
[00:52:06] They gave it three.
[00:52:08] Bunches shells, bunch of paid.
[00:52:11] Nobody liked fighting games back then they're getting sued they're going to court like everybody kind of wanted to stay away from them.
[00:52:18] That's actually that's a bit of a running joke that we've had with the podcast.
[00:52:21] The first game that we reviewed was a crash and burn in and 3DO magazine gave it like overwhelmingly positive reviews so I made a joke about.
[00:52:29] What a bunch of shills like of course 3DO magazine gives it five stars.
[00:52:33] I mean, it was the only game for the system for like three months.
[00:52:37] Yeah they had to praise it but then like we discovered like almost every game that they covered after they were like really harsh to some reason.
[00:52:47] It's all they were playing man.
[00:52:50] You heard it here crash and burn is the breath of the wild of the 3DO.
[00:52:58] Jumping off a fucking cliff.
[00:53:02] Entertainment weekly gave it a B plus I didn't even realize they reviewed games.
[00:53:07] There you go.
[00:53:09] I think they still do they probably do I just I have no there just there one of those publications I think they just talk about like entertainment in general so you know.
[00:53:20] Add video games to that I guess entertainment weekly is the magazine I see when I'm checking out at Barnes and Noble and I just kind of play it's at it and I'm like not today.
[00:53:30] Let's see they do have a gaming section but I don't think it's anything dedicated to reviews I'm looking at like their website right now.
[00:53:41] I'll just post random things most of the reviews are from sites that no longer exist.
[00:53:49] My favorite is I think this must have been a Spanish.
[00:53:53] I'm assuming this was a Spanish publication it was generation for there's that has to be French of French maybe generation.
[00:54:03] They gave it an 80% so they really liked this one.
[00:54:07] Consoles consoles plus gave it a 69%.
[00:54:13] And my favorite one is coming soon magazine I'm not sure if that's a placeholder or it's something all right.
[00:54:28] They gave it three out of five stars so no one really liked this game.
[00:54:34] Some people did apparently.
[00:54:37] Oh yeah I liked it the French.
[00:54:41] French did apparently the French have no taste.
[00:54:48] He said it not me.
[00:54:50] I'll stand by that.
[00:54:54] So what's funny is for a.
[00:55:00] I can't even a lot one thing that I've seen a lot of people try to justify is like for a fighting game on with the radio it wasn't that bad.
[00:55:07] But like then you immediately counter back with like it has samurai showdown and super street fighter two turbo two of the best ports of both respective games it's like.
[00:55:19] That aren't even working here.
[00:55:23] I think even if you went like original there's probably an original fighting game on here that's better than this.
[00:55:32] I don't know about that to be original no I mean even even primal rage on this was better than yeah mechanical or better than way of the word which is we are probably just kind of another one will come back alone kind of.
[00:55:47] Yeah that game is has its flaws to but that games like that games like half life to compare to this.
[00:56:01] So other than that though I guess like the other interesting thing though is like this game still did well enough to impress universal to give naughty dog that three game contract.
[00:56:14] Apparently it's sold better than samurai showdown did on 3d.
[00:56:19] That's kind of unfortunate this is this is why we're not allowed to have nice things this is this is why right here well if you think about it if you had $700 to belong to console were you buying a neo geo or were you buying a 3d.
[00:56:34] Well I'd rather buy a neo geo.
[00:56:39] Geofence were buying sam show.
[00:56:44] They were playing they were buying on 3d.
[00:56:48] Well and the neo geo has probably the best golf game ever made on it so which one.
[00:56:54] Neo turf masters.
[00:56:57] I'm adding that to my list.
[00:57:00] It's on switch as big tournament golf.
[00:57:04] Oh really?
[00:57:05] Yes it's genuinely a fantastic game like I love it to bits.
[00:57:10] Nice.
[00:57:13] So before we go get to must play okay stay away.
[00:57:17] I'd like to say we always talk about what the legacy of the 3DO is like we came to the determination in the previous episode that the 3DO's biggest legacy is probably need for speed.
[00:57:29] Just in terms of like a game that has like kind of stood the test of time that originated on the system.
[00:57:39] Matt and Matt and to but Matt was established beforehand.
[00:57:46] Another one I was kind of thinking about is would you consider naughty dog to be kind of a legacy of the system?
[00:57:52] No.
[00:57:54] Yeah.
[00:57:55] Because this isn't what naughty dog is known for like I doubt many naughty dog fans know they did stuff before crash band.
[00:58:02] I would be shocked it I actually wouldn't be that shocked if there was like a handful of like crazy like naughty dog people nowadays who don't even know they made crash bandacue.
[00:58:14] You know, because especially with like how.
[00:58:18] A lot of modern gaming discord it discourse is and a lot of like the weird Sony fanboys are these days that I guarantee you a lot of those guys who like love last of us and uncharted and that's what they like out of like their Sony first party games.
[00:58:32] I'd be like eyes they also made like crash bandacue so you know it existed at a time where a time of Sony first party stuff that I preferred more variety.
[00:58:43] But I feel like some of them would get mad that I said that.
[00:58:47] I just noticed in the credits here that ninja was played by himself.
[00:58:52] Maybe it's the same ask an injury.
[00:58:57] I think it's I believe it's Jason Rubin but no you're right it's just you know the game just did all these funny kind of Easter eggy.
[00:59:06] Just weird things and it was kind of fun they think Metallica I don't know why it said any way.
[00:59:13] Well I wonder if they like wanted Metallica and they got white zombie instead.
[00:59:24] I don't know this was not this was 94 so they were probably recording load at the time or maybe they're still doing.
[00:59:33] Because load was 90.
[00:59:36] It would have been a black album was out in what 92 91 91 and they did like a massive tour and then load came out 96 so maybe 94's when they were starting to write the songs for it maybe.
[00:59:50] Not a terrible record.
[00:59:53] I like load.
[00:59:56] I like that.
[00:59:58] They're both way too long if you take the best cuts from both and put it on one disc then I think you have like a four star classic.
[01:00:06] But as they stand there they have too many men songs in them overall.
[01:00:11] I get on the shame.
[01:00:13] Yeah because the good songs are really good.
[01:00:17] I like the album cover.
[01:00:20] It's okay.
[01:00:22] It has jizz on it.
[01:00:24] How do you want me to say he jizzed on a piece of plastic glass and mixed it with blood so it looks like flames.
[01:00:29] I like it.
[01:00:30] It's art.
[01:00:31] His Christ.
[01:00:33] You know what I thought I was just going to learn about the way of the warrior here today but now I know a little bit more about album art.
[01:00:38] Thanks guys.
[01:00:40] It's the most appropriately titled album album of all time.
[01:00:43] I don't know if you can say it.
[01:00:46] Um, so yeah.
[01:00:49] Yeah that's true.
[01:00:51] So must play okay stay away.
[01:00:58] I don't want to say stay away but I don't really recommend playing this game either.
[01:01:06] So I'm probably going to say stay away on this one.
[01:01:09] I'm just going to say stay away on this one.
[01:01:12] This is the dark souls of, uh,
[01:01:15] and the amount in the amount of frustration that you'll get out of playing this game.
[01:01:20] Oh see I had this.
[01:01:21] I had to study the eye frames.
[01:01:23] That was the problem.
[01:01:24] Okay if I just did the role at the right time.
[01:01:28] That's right.
[01:01:29] I could have taken down the ninja.
[01:01:31] Get good.
[01:01:32] Oh god.
[01:01:35] I'm not going to say that.
[01:01:38] I'm not going to say that.
[01:01:39] Everybody's got to experience the frustration that playing this game was.
[01:01:42] I mean, I.
[01:01:43] I liked it because I wanted that bigger batter mortal combat kind of.
[01:01:46] I wanted the mortal combat killer.
[01:01:48] You know I love mortal combat still.
[01:01:49] I didn't have anything against it but you know the prospect of something being better than that on my favorite system at the time and still one of my favorite systems of all time.
[01:01:58] I,
[01:01:59] I mean, I think that's the only thing that I can say you should, uh,
[01:02:03] wait, sorry.
[01:02:04] What are the okay play or must play okay or stay away also.
[01:02:08] I'll say okay.
[01:02:09] Okay, that's fair.
[01:02:11] So usually I'm the super nice one who's always trying to like find them like the little benefit of the doubt.
[01:02:17] But I'm like at this point,
[01:02:18] I'm just kind of like.
[01:02:20] It's like I don't even really like it but I kind of like it at the same time.
[01:02:25] The truth will set you free.
[01:02:27] It's like a practice.
[01:02:28] Well, yeah, stay the fuck away.
[01:02:30] It's the play.
[01:02:31] But, but I, I will say this.
[01:02:35] It is weirdly enough one of the defining 3DO titles.
[01:02:40] Like when people talk about this system, it is a game that gets brought up.
[01:02:44] Maybe not as like a highlight but as something that's memorable.
[01:02:49] From the system.
[01:02:50] That's it is a defining part of its legacy.
[01:02:53] I don't know if that's a good thing or not,
[01:02:55] but it does have that going for it which I think is respectable.
[01:03:00] But yeah, don't ever play this.
[01:03:02] I, you know, I'm gonna make this decree right now.
[01:03:04] It is easily the worst game I've played on this system.
[01:03:08] And I will be shocked if we find a game worse than this even more than D.
[01:03:14] D was better than this because because D.
[01:03:17] At least I can give it credit for trying to do something completely original and different.
[01:03:23] Even if it doesn't work.
[01:03:24] Like I can respect D for its artistic ambition.
[01:03:28] This has the artistic, the artistic ambition of like a Creole coloring book.
[01:03:34] I love that you gesture to that as the cringey naughty dog look on screen.
[01:03:39] It was that is a happy accident.
[01:03:43] And I will take credit for that.
[01:03:45] But I would rather play this in last was part two.
[01:03:49] That's fair.
[01:03:51] That's that's not going to cost controversy.
[01:03:56] But you're going to play a shadow and then you're going to say,
[01:03:58] now this game is pretty good comparatively speaking.
[01:04:01] I'll load it up on an emulator because I look at the price of it and I just went no thank you.
[01:04:05] It's not 50 cents.
[01:04:07] No, it's like $100.
[01:04:08] It should be 50 cents.
[01:04:10] I think I but I got it.
[01:04:11] It feels 50 cents I buy it.
[01:04:12] I got it for $15 brand new.
[01:04:14] I pay 15 for it.
[01:04:16] Sure.
[01:04:17] I'd even go 20.
[01:04:20] Let's just say it's the only 3DO game I ever took back.
[01:04:23] Oh boy.
[01:04:26] It's your it's your resident evil six for me.
[01:04:30] So yeah, so for this round we've got I said stay away.
[01:04:35] Casey said okay and Thrac said stay the fuck away.
[01:04:38] It's the plague.
[01:04:40] Or you can say it's the worst game on the system.
[01:04:42] I kind of like what you said first so I'm going to make that thing.
[01:04:46] Yeah, the team effort.
[01:04:47] That adds a little bit of weight to it.
[01:04:49] But yeah, I genuinely will be shocked if there is a worse 3DO game than this.
[01:04:54] I honestly can't foresee one because even if there are some other games that are like they don't
[01:04:59] like they're not really a game like hell I'd rather like watch the fucking porn shit on here than this.
[01:05:05] Because we'll I mean, we eventually will and that'll be something we'll do.
[01:05:10] I don't know how the hell we're going to do that but you know I'm not showing anything on the screen for that one.
[01:05:16] But I don't know I just I just didn't like this at all.
[01:05:21] It was a failure.
[01:05:22] Apparently they were going to do a arcade version of this with with with a famed arcade company.
[01:05:31] American laser games.
[01:05:33] Oh, I love these American laser games.
[01:05:38] Hell yes.
[01:05:40] Do I have the mad dog McCree collection on the Wii?
[01:05:43] Oh, the gunslinger collection.
[01:05:45] Yeah.
[01:05:46] So when we eventually play those games for this that's how I'm going to play them.
[01:05:50] I've played a bit of them.
[01:05:52] Oh boy.
[01:05:54] See now that's now that's some bad game I can get behind.
[01:05:58] Okay.
[01:05:59] I mean, I'm some of that.
[01:06:01] I'm with you.
[01:06:02] I'm with the 100%.
[01:06:03] Dude like Cornball dinner theater acting will get me every time.
[01:06:07] I love it every time.
[01:06:10] I love it.
[01:06:11] They actually have a cabinet.
[01:06:15] The last time I've been there it's been a couple years but there's a stay-cows in town here in Arizona that has a mad dog McCree.
[01:06:24] Still set up.
[01:06:26] Does it work?
[01:06:27] Yeah, kind of.
[01:06:30] Did any of those work?
[01:06:33] I mean, they're always busted.
[01:06:35] I mean, they were they were always broken.
[01:06:37] I would love to see one of those in person.
[01:06:39] If it's still there.
[01:06:40] I'll I'll cruise by there if it's still there.
[01:06:42] I'll take a picture of its end of T.L.
[01:06:43] Oh, I'd love to see that.
[01:06:44] Yeah, he's do.
[01:06:45] Yeah, it's so cool.
[01:06:48] Yeah.
[01:06:49] So I just find it funny like we gave like plumbers.
[01:06:53] I mean, I don't know where it has like must play this has to be experienced for science.
[01:06:58] Of course, and then this game we're just like no.
[01:07:01] Yes way at the word is a game so it's technically better.
[01:07:06] But but plumbers is such an experience that isn't never been and never will be repeated.
[01:07:14] Where's this?
[01:07:16] This kind of pisses me off.
[01:07:18] Look at you know.
[01:07:20] Yeah, even this like he's but head to America bullshit here.
[01:07:25] You know, like I don't know.
[01:07:27] I'm not the biggest Rob Zombie guy.
[01:07:29] I think he's a little too pretentious.
[01:07:32] Oh, yeah.
[01:07:33] You know, why is it awesome?
[01:07:35] Why zombie was was dope.
[01:07:37] Devils rejects his great love that movie to bits.
[01:07:39] The sequel was awful.
[01:07:41] But like when but his Halloween movies were.
[01:07:45] Ooh, ooh, that's that's digging up some old hate for me.
[01:07:49] It's like it's a crazy.
[01:07:51] I used to argue with people about how those remakes were not better than the originals.
[01:07:56] Like, it was it was that time where people wanted that brutal shit.
[01:08:00] And it's like but that's not what made these movies scary.
[01:08:03] That's a tangent.
[01:08:05] I will go there.
[01:08:07] All right, so this is usually where we start signing off for the show.
[01:08:13] Because we have a case here though.
[01:08:15] I wasn't sure because I wasn't sure what you were up to at this point.
[01:08:18] Do you have anything you want to do like shout out or plug?
[01:08:21] No, I mean, I would say the channel but I haven't been streaming or putting out any content in a while.
[01:08:29] So no, I'm actually just kind of kind of solo right now just playing games as I can and.
[01:08:36] And yeah, someday some day I'll start again.
[01:08:40] Nice.
[01:08:41] Nothing wrong with taking a break.
[01:08:43] It's been a couple of years.
[01:08:46] All right, it's all a bit about a year but yeah, no for sure.
[01:08:50] Thank you.
[01:08:51] Yeah, and we'll definitely have you back on for I know killing times the big one and then.
[01:08:57] Telling time the American laser games definitely yes.
[01:09:01] Any other any other games just like reach out to us.
[01:09:04] And we'll play down for those.
[01:09:06] So for American laser are we just going to do mad dog McCree's or are we going to talk about crime patrol?
[01:09:10] Oh, crime patrol and drug wars.
[01:09:13] Oh, drug wars was good.
[01:09:16] I don't lumply lethal enforcers in there.
[01:09:19] And I don't think that was out on 3D.
[01:09:21] I think that was so either yeah, but those are fun games too.
[01:09:24] I mean all of those on rail shooters plus the full motion.
[01:09:27] Those were all great.
[01:09:28] There's a lot of American laser games on here.
[01:09:30] There's the mad dog McCree.
[01:09:32] Down in the air.
[01:09:33] Crime patrol drug wars.
[01:09:36] And then the other one is the
[01:09:38] most major laser games.
[01:09:40] Maze or and space pirates.
[01:09:42] And and who shot Johnny rock?
[01:09:45] Who shot Johnny rock?
[01:09:47] I love that game.
[01:09:49] Yes, I don't think I ever beat it.
[01:09:51] I think I think that might be a case of will do.
[01:09:54] The mad dog McCree's is their own thing.
[01:09:56] And then maybe another part where we covered the other ones.
[01:09:59] Yeah, maybe what we'll figure that out as we go.
[01:10:02] And I'm pretty certain those were filmed right here in Tucson Arizona.
[01:10:05] I've seen bits of space pirates as well.
[01:10:08] Who can stop this mad by.
[01:10:12] I love.
[01:10:13] I think so.
[01:10:15] Nice.
[01:10:17] But yeah, so once again guys thanks for joining us on the 3DO
[01:10:22] experience you can find 3DO experience on all the major podcasting
[01:10:26] platforms.
[01:10:27] We're also available on YouTube now with video versions of the podcast.
[01:10:30] Hi guys.
[01:10:32] And if you want, you can find all of our links at link tree slash
[01:10:36] the barber games and you could join the G&C podcast network discord
[01:10:39] server for all things gaming collecting 3DO experience geek addicts.
[01:10:44] Talk gaming anime or just general nonsense where fun bunch people
[01:10:48] over there.
[01:10:49] And frog.
[01:10:50] Yeah, that's our weird like running joke over there now.
[01:10:53] You don't know who started it but we just kind of go with it.
[01:10:57] And Thrac you are streaming.
[01:11:00] Yes, this comes out tonight's.
[01:11:02] Yes, yes.
[01:11:03] So these come out on Wednesday.
[01:11:05] So Wednesday nights at 7 p.m.
[01:11:08] You can go to twitch.tv slash track 94 and I am ranking the Sega Genesis
[01:11:13] library.
[01:11:14] So I take requests.
[01:11:15] You can request them in the chat or a tweet at me in my pin tweet.
[01:11:20] Yeah, I have the list already picked out for this week.
[01:11:23] It should be a lot of fun.
[01:11:24] I think it's really a lot of fun.
[01:11:26] I think the amount of views the vods get kind of scare me because
[01:11:30] they're higher than I ever expected but thanks to everybody who's watching.
[01:11:34] And yeah, it's a fun time.
[01:11:36] So hop in there and build probably be in there.
[01:11:38] And it's great where we were just kind of going through the library,
[01:11:42] picking out.
[01:11:43] The good stuff the bad stuff you know, doesn't matter.
[01:11:47] You know, I'll play hard I'll play hard driving.
[01:11:50] You know, I don't think you can play the warrior.
[01:11:53] Hard driving is a better game.
[01:11:55] All right.
[01:11:56] You should just troll them by starting the stream with way more
[01:11:59] you're going to be like this.
[01:12:01] Yeah.
[01:12:02] Yeah, we're playing more to combat.
[01:12:05] With lights on the background.
[01:12:08] I might get copyright claim.
[01:12:11] Yeah, I'd rather not.
[01:12:14] Yep, I will put a link to that in the description of the podcast.
[01:12:18] And with that everybody, we will see you all later.
[01:12:22] Bye bye.
[01:12:23] Bye.
[01:12:25] If you're not playing on a 3DO system...
[01:12:36] What are you playing with?