Press B 306: Celebrating 30 Years of N64 Nostalgia
Press B To CancelJuly 13, 202601:14:45

Press B 306: Celebrating 30 Years of N64 Nostalgia

WulffWulffCo-Host
JakeJakeCo-Host
SinistarSinistarCo-Host
ChardChardCo-Host
GPGPCo-Host

Welcome back to another episode of Press B to Cancel! This week the crew is diving deep into retro gaming history to celebrate the 30th anniversary of the Nintendo 64. From early polygon nightmares to timeless multiplayer masterpieces, we share our favorite memories of Nintendo's classic 3d console.

We discuss the legendary games that defined an era, high stakes multiplayer of GoldenEye 007, rampant destruction of Blast Corps, game changing innovations of The New Tetris, blazing speeds (#tunnels) of F Zero X, and the wonderfully crude humor of Conker's Bad Fur Day. As well who could forget the eye watering cost of cartridges and the cumbersome controller paks.

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Special thanks to The Last Ancient on SoundCloud for our podcast theme.

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Read transcript



00:00 --> 00:04 Apparently I have 64 problems in Nintendo 8. One today on.
00:24 --> 00:25 That's a good line.
00:26 --> 00:26 Thank you.
00:27 --> 00:28 Can you list them all for me?
00:28 --> 00:30 Number one is lower back pain.
00:30 --> 00:31 Star Fox is one.
00:32 --> 00:34 Don't list over the intro.
00:34 --> 00:35 Sorry.
00:35 --> 00:35 Thank you.
00:36 --> 00:39 No, we didn't want to do lists, remember? You guys vetoed my list.
00:39 --> 01:07 I mean, it's kind of a list. We're talking about things. You know, what, whatever. Guys, welcome. I didn't get pointed at, so I'm assuming we're live. Guys, welcome back. It's been a week. It's been a week. As we constantly. We're gonna make a T shirt that says press B to cancel. It's been a week. And we'll have, I don't know, Adris Elba. Come and sell them. Weren't we just trying to get celebrities out here, like GP Just bring all the celebrities out here. Isaac. I heard.
01:07 --> 01:10 I heard we're having Interselbon next week or something.
01:10 --> 01:12 Oscar Isaac. That's what I was looking for. Isaac.
01:12 --> 01:14 Oscar Apocalypse himself.
01:14 --> 01:15 Isaac Asimov.
01:15 --> 01:16 Huh?
01:17 --> 01:18 Mr. Irobot himself.
01:18 --> 01:19 Dig him up.
01:19 --> 01:38 We are digging deep for these bodies, for these celebrities. Oh, wow. Guys, welcome in. It's another episode of Pressby to cancel today. I am your host, Chard Monk, and I am here with three out of the four wonderful human beings that usually join us. S. How are you doing this week?
01:39 --> 01:41 I'm. I'm. I'm all right. It's been a week.
01:41 --> 01:46 Yeah. No, sir. No kidding. And Werewolf, how are you doing, brother?
01:47 --> 01:53 It has also been a week here. We lost a pet. We l We lost a pet this week, so. Yeah, it's
01:54 --> 02:00 no fun. No fun. Speaking of the cream always rising to the top, Jake, how are you doing this week?
02:02 --> 02:12 You know, it's been a week, but, you know, much like Moana's numbers at the box office, it's been a bust, but that's okay.
02:12 --> 02:18 Wow. You know, I have the same wake guy that Maui has, so that's cool.
02:20 --> 02:20 All right.
02:22 --> 03:37 Coffee in the morning. Cup of coffee in the morning. Guys, we're going to talk about. We're going to talk about a gaming system that I don't know if we talk about very often, but we'll probably talk about the same five games that we constantly talk about. We were all just scraping the bottom of the barrel because we all work 50 hour jobs and some of us have children if they don't have children that they do have pets and they're like children. So we just was like, you know what? We're going to we're going to bestow some love on. On a little known system known as the Nintendo 64, or N64, as the kids called it back in the early 90s, mid-90s, this system was a Polygon nightmare at the time. It was something cool. We were pretty jazzed about it. You get to see Mario in 3D, you get to do black backflips. You're. You're stretching his face and you're wahooing all over the place. And then you're finding out that you're listening to the inner. The inner turmoil, the inner, the inner thoughts. And you're dropping penguins off of stages and you're just letting the intrusive thoughts win. And that's where we found out who we really were as people, as we grew up. Gentlemen, what is your. What kind of round robin memories do you have of the N64? I'll start with. Jake's got something. He's. He's cured up. He's got one in the chamber. Jake, what do you got?
03:39 --> 03:39 I wish.
03:39 --> 03:40 Charge.
03:41 --> 03:52 I wish I had one in the chamber right now. So we're. We're doing this episode because it's the 30th birthday of the N64. At least the Japanese birthday anyway, I think.
03:52 --> 03:52 Yeah.
03:52 --> 03:53 Or no, what's it. Is it.
03:53 --> 03:54 No, it's the American.
03:55 --> 03:57 No, it's the American. Yeah. Because I thought it was in June.
03:57 --> 03:59 No, the American one is September.
03:59 --> 04:00 Yeah, we were in June.
04:00 --> 04:02 The Japanese one is June.
04:02 --> 04:06 Yes. But we're doing this because it's the 30th anniversary from Japan.
04:06 --> 04:09 Moby Games rules. Moby Games rules.
04:09 --> 04:11 Moles one again.
04:12 --> 04:16 It appeared in existence around this time, so. So happy birthday.
04:16 --> 04:16 That's true.
04:16 --> 04:18 Nintendo 64. Yeah, that works for me.
04:18 --> 04:24 It just means we're going to do N64 episodes until fucking September. That's what we're going to do. We're going to. We're going to roll with that train.
04:24 --> 04:26 All news to me.
04:27 --> 05:14 The one thing I'm going to say about my memories of the N64 is rose tinted glasses. I had one. I loved it. Although I do feel as a kid at the time, me and the few friends that had it, we all had the same three games, right? Like, it was not a huge library. And I think the pool of games that people really liked I think was universal among the same group of fans. It was kind of. It's kind of odd that way. But I do like the Insta 664. I still like it over the PlayStation, but I can tell you having gone back to play some of them this past week, especially when I'm playing on the Mr. Which is more hardware accurate than some emulators. Or at least it doesn't give you the aliasing and higher resolutions and those fluff things to make the games look better. It's more true to what it was back then and my God, it was an ugly system. It was really ugly.
05:15 --> 05:15 Yeah.
05:15 --> 05:23 But modern emulators really pretty it up for sure. And that's, that's not a bad thing. I don't mind it, but I do love it despite the foibles with the system.
05:24 --> 05:24 Yeah.
05:25 --> 05:51 I mean the thing was, the thing was developed with, with sgi. Right. I mean it was. This is Silicon Graphics. Right. They were selling these, you know, tens of thousands of dollar, you know, Spark or workstations that were designed for this and they worked with Nintendo to make a consumer priced option. And so I mean what we got for its era is pretty impressive.
05:51 --> 05:54 I, I gotta say what's funny. Yeah.
05:54 --> 06:02 Is is that the Silicon Graphics first pitched the idea to Sega. SEGA of America was all on board. SEGA Japan turned them down.
06:02 --> 06:02 Yep.
06:03 --> 06:08 How different would gaming history have been if Sega actually went with the, the SGI's graphics?
06:09 --> 06:10 It would have had farty bass.
06:10 --> 06:19 It would have had farty bass. That's the only thing that the N64 is lacking is farty bass. That's for damn sure. Wolf, what about you? What do you have?
06:21 --> 06:29 I feel like we would be remiss if we didn't mention Smash Brothers.
06:31 --> 06:37 I mean we can. Sinistar's got it in his background there. Bingo.
06:37 --> 06:46 Yeah, like. And I know Super Smash Brothers has been iterated on and improved upon and all that, but it started on the N64 and.
06:46 --> 06:47 That's right.
06:47 --> 06:51 You know, one of the biggest games a lot of my friends and I had.
06:51 --> 07:17 There are at least a couple, if not franchises, a couple at least portions of franchises that really did start on the system. So you, I mean 100% Super Smash Brothers. The, the 3D platforming really started here. Yeah, the Paper Mario series started here. I mean this, whether the Dinosaur Hunter,
07:17 --> 07:20 the Legendary started on the N64.
07:21 --> 07:26 I've played one paper Mario and it was Super Paper Mario for the Wii. So it's not even an rpg.
07:27 --> 07:32 Oh, I loved, I loved the Super Paper Mario on the, on the Wii. I love that one.
07:32 --> 07:39 That's not entirely true. Through a good chunk of Paper Mario color splash for the Wii U and it was Trash. Trash.
07:40 --> 07:42 I like Thousand Year Door. That's a good one.
07:42 --> 07:54 But. But also, but also, to be fair, the. The Mario and Luigi RPG on the, on the handhelds really mimics super or at least Paper Mario, right?
07:54 --> 07:57 I mean, does it. Yeah, I played through a bunch of those.
07:57 --> 07:58 It's really close.
07:58 --> 08:21 Yeah, yeah, yeah. I mean, we had a lot of, like, first person shooters that were finally kind of coming over. I mean, we had, like, I mean, we had Doom 64 finally going up. We had Quake that showed up on the 64. Like, a lot of the stuff that we played on the PCs was starting to kind of trickle into the consoles now. Of course, they were trash. You try playing Hexen 64 with this turd, but I mean, it is what it is.
08:21 --> 08:39 You wash your mouth out with soap. The Hexen was good. I. My, my first exposure to Hexen was the N64. My first attempt, or chance to play Command and Conquer was on the N64. Like, I didn't have a great PC, so my first exposure to some of these games is on the N64.
08:39 --> 08:45 Well, quake. Quake 64 version. Quake 64 is surprisingly good, comparatively.
08:45 --> 09:06 Yeah, it's true. That's true. I mean, Trent could do no wrong, but we already know that he's God in this podcast, so that's perfectly fine. But I mean, again, going back to the platform, I mean, you had super. You had Super Mario or Mario 64 doing the cool, you know, 3D platforming and doing all the backflips, stuff like that. Bantric Zooey made its appearance on here,
09:06 --> 09:08 and that was Donkey Kong 64.
09:08 --> 09:35 Fresh new platform, Donkey Core 64. Like, there's a ton of really cool stuff. GoldenEye, which I'll be very much gushing about later. But also, you got to think about this. This is the system that created the camera is the final boss, right? Like, this is. This is where that phrase came into play, where it's like, you think. Do you think the bowser's hard? Try fighting the camera. Because that's basically the entire time.
09:35 --> 10:06 Yeah, I, I see. I'm. I'm kind of an odd mad out on this one because while I played a Fair amount of N64, the N64 was my brothers. I was not super interested in it as it was like, he got it, he wanted one. I was like, cool, you have one. And I played a little bit of goldeneye. I think I might have beaten it at some point on his. His console, but it was his game, not mine. I. The first game I bought for it was Zelda.
10:08 --> 10:08 Hell yeah.
10:08 --> 10:12 Which Ocarina? Okay.
10:12 --> 10:14 Of course. Come on.
10:14 --> 10:16 No, I. I would have been mad if I had played.
10:16 --> 10:17 Yeah.
10:17 --> 10:18 If I had never played Zelda again.
10:18 --> 10:23 If you played Majora's Mask to start. Come. You'd be so spoiled from that.
10:23 --> 10:31 I think. I think I'm going to be the odd person out here. I like both of those. I genuinely like Majora's Mask. I do. Did you?
10:31 --> 10:32 Both of them?
10:32 --> 10:36 Yes. At least once. Now.
10:36 --> 10:42 Now I split a day in Majora's Mask. That doesn't. It's not considered beating it. Okay. That's. That's game over. But.
10:42 --> 11:12 Well, at the time, I was living with a. With a buddy of mine who is a huge Zelda Stan. And so we split the time. We actually would kind of go back and forth. And so I think maybe that also helped is because I wasn't behind the controls. 24, 24 7. Right. It was. It was split between me and my. My buddy. So. But I mean, it was fresh. It was new. It was. You know, the puzzles were actually entertaining in 3D, you know, so it's just
11:12 --> 11:16 the constant stress of the world ending every single time you start a day.
11:16 --> 11:16 Yeah.
11:17 --> 11:19 Kind of brings that whole thing to a close.
11:20 --> 11:44 I played Majora's back on the N64. I had a friend who absolutely adored it, and she swore by it. So after she finished it, she was like, you gotta play it. You gotta play it. So she lent it to me, and I think I played for like two or three hours. And I hated all of it. And I gave it back to her. I was like, this is not for me. You can enjoy it all you want. I just. Nothing about this was fun.
11:46 --> 11:51 It's a weird take, like, on what we're used to, especially after Ocarina. It's just very bizarre.
11:51 --> 12:18 I appreciate how it took Ocarina's engine and it took that as building blocks and kind of tried to do something new with it. But yeah, that Groundhog's Day cycle of the game ruined it for me. I didn't care for it at all. I like the other aspects of it. I like the transformations. That was really cool. But that original Ocarina of Time, I've been playing that again recently with my wife because that was the one Zelda that she played when she was younger. She. She doesn't really play many other of. Of the franchise, except for she loves Breath of the Wild. Breath of the Wild is goat for her.
12:18 --> 12:19 Right.
12:19 --> 12:19 She loves that.
12:19 --> 12:19 Right.
12:19 --> 12:34 But we're playing Ocarina Time because I was curious if it's still held up because I know there's rumors of remake which got announced that's coming out later this year and I wanted to play it originally and see how it. How it holds up. And it still holds up today. Fine. Not being able to jump. Like, there's no jump button. That's still weird.
12:34 --> 12:35 Back jump.
12:36 --> 12:40 But you can sure throw a chicken. You can sure throw a chicken.
12:40 --> 12:41 And fly.
12:41 --> 13:04 Ish. And fly. And there's no camera in Zelda really. Like it's. It's. You can position it behind you if you do the Z targeting for a second. So it's even less camera control than Mario 64, which is weird. But. But overall, like the. The sense of exploration when you first go to Hyrule Field, the dungeons themselves, the atmosphere, like, that's a solid, solid, awesome game. Like, I really loved Orcaria Time.
13:07 --> 13:39 It's. It's fun because like. Like you said, like you. You get out there and the world is so much bigger. Like, yeah, we played Zelda all the way up to. You know, we're in. We're in the Super Nintendo era of Zelda and we're like, this is so big. It's huge. Wow. And now you're playing it, it's in 3D and. And link grows up. Like you could do the time traveling bit now. Yes. And that's. You're like, the. Link's a badass. Like it's. It's just. It makes the game so much bigger and it felt pretty big in the Super Nintendo era. So now you've. You've made the world much more immersive.
13:39 --> 13:40 It felt like.
13:40 --> 13:42 So. Sorry, sorry, sorry. You were saying stuff and I talked.
13:43 --> 13:53 You mentioned the dungeons and all of a sudden I had like a memory trigger of hearing that and looking up the skull. Skull.
13:54 --> 13:55 Skull, chillas. Yeah, yeah.
13:58 --> 14:01 Like, where is that ticking sound coming from? Just detargeting everything.
14:02 --> 14:18 Yeah, super creepy too. Like, that was a vibe for the. The Skilltilla House. But in the. In the one town you go to and you basically the guy gives you the sob story and you got to find these tokens to free his family. But the. The spider in that house and half a human face was pretty. Pretty.
14:19 --> 14:19 Yeah.
14:20 --> 14:21 For Nintendo.
14:21 --> 14:21 Yes.
14:22 --> 14:31 Yeah, yeah, yep. I just. I remember the. The Dungos or the dog Dun. The. The. What are the mountain guys again? The Donos.
14:31 --> 14:32 Oh, the Gorons.
14:32 --> 14:33 The Gorons.
14:33 --> 14:35 Yeah, the Go. Yeah.
14:35 --> 14:36 Like, move.
14:36 --> 14:36 Move.
14:37 --> 14:42 For God's sakes. Move out of the way, please. Shut up and move. The bomb guys.
14:43 --> 14:57 The one that's in. In the Goron hometown and he's, he's basically doing a lap around the, around the town and you have to drop a bomb flower in front of him to talk to him. And getting the timing right was just drove me nuts when I was doing that last week. It's crazy.
14:57 --> 15:11 Yeah, Zelda's a strong one. I know we've all, we've all touched on on Zelda. That, that's my, that would be one of my picks that I'm, I'm very much into. Jake, is there one that you wanted to dive into that you wanted to talk about a bit?
15:11 --> 16:40 So I mean we briefly mentioned how there's, there's, you know, franchises that got started the N64 like Smash Brothers and whatnot. But then there's also games that were only on the N64 and we never got a sequel. And I think one of those is Blast Corpse from Rare of all studios. Because it's from Rare. I thought we might have gotten a sequel by now, but I guess not. And Blast Corpse, I'm not going to call it Hidden Gem because I think everybody knows about it and if you had it in 64, you probably played it. But I guess for the few people who don't, it's like you have a fleet of construction vehicles and in every stage you go into it's kind of like a landscape of buildings and whatnot and you have to break the buildings before a truck with carrying a nuclear bomb collides with them. You're trying to clear it out so this new can get through town. And the, there's everything from a dump truck to the a team van to mechs. Like there's a, a number of different vehicles and it's all based on each stage and it's very much a puzzle game. But there is like a hundred stages in this game. It's ridiculously long for a game and it's. And like hidden stuff too. Like I remember by the end of the game you're there's a Pac man hidden level where there's, there's the dump trucks are basically ghosts. That was awesome. You go to the moon, Mars. Like there's a bunch of space themed levels at the end as like an Easter egg thing. But from start to finish, fantastic game. And we never got another one, so. And it's just, it's just like clever, awesome, unique. Nothing quite like it. Nothing, I think even close has come close to replicating Blast Corps on any other system. So it's always odd to me, you guys Must have played Blast Corps.
16:42 --> 17:40 Blast Core is one of those games I did play a lot of. I had a friend who was really into that one, so it was a lot of passing the control back and forth when I went over to his house. Yeah, I. I do remember enjoying that mostly, which is the case with a lot of N64 games. There's a lot of, like, this would be really good if it weren't for. This is generally how all my experiences with N64, there was a lot of tedium and the fact that, like, it was really easy to fuck up some missions. Like, you make one little mistake and now you're hosed. Like, you weren't. You weren't quite fast enough because you got to do this and this and that and this. And then, you know, you. You're. You're on your way to do the next thing. And then before you can get to it, the stupid missile runs right into it. This is like the. The worst version of the movie Speed in the world, right?
17:42 --> 18:00 Yeah. It's slowly crawling across the map, and then it gets. When it gets close, it starts having the alarm going off and it gets a little terrifying. I. I will say the only thing I didn't care for was the. They called the backlash. I think it was the. It was the dump truck, basically. And the way you destroy things with that is you had to gain speed, which is slow. It's a dump truck.
18:00 --> 18:00 Drift.
18:00 --> 18:21 Right turn. Yeah, drift. And the. And the controls on that were awful because you hit the. The timing was critical. And you're right. Some stages, if you want to get a gold medal on it, because you're ranked, you had to really nail that timing of the backslash and swing around and drift properly. And if you screwed up once, you probably hosed your run and you had to start over. And that was not fun. But every other vehicle I thought was amazing.
18:22 --> 18:26 So real quick, I wanted to. You said we never got another Blast
18:26 --> 18:28 Corp. Yeah, I wanted to mention this too.
18:29 --> 18:45 Yeah, I went. I went over to Solar Cakes place. I don't know, couple, three, four months ago. We did a deejay set. Then afterwards, we're hanging out and he's like, hey, you want to try this game? It's called Instruments of Destruction on the. On the PlayStation 5. And you.
18:45 --> 18:46 Literally on Steam.
18:46 --> 18:58 Okay. And you have, like, essentially deconstruction vehicles that, like, destroy in different ways. And.
18:58 --> 18:58 And.
18:58 --> 19:07 Yeah, so it's like a spiritual successor kind of thing. Yeah. It's not exactly the same, but it's, It's. It It's. It's kind of similar.
19:08 --> 19:09 This is cool.
19:09 --> 19:10 Destruction.
19:11 --> 19:11 Yeah.
19:11 --> 19:13 Oh, shit. Okay.
19:13 --> 19:22 Yeah, this is cool because you're using all kinds of different things to get your. Your vehicle around, and there's nothing quite like cracking the whip while you're driving a bulldozer. You know what I mean?
19:22 --> 19:22 That's right.
19:22 --> 19:33 And. And you know, you can exit the vehicles and get into another vehicle in the middle of the level. And. And it's. It is a pretty fun game. And then you make a lot of money by blowing shit up.
19:34 --> 19:38 Dude, this is Blast Core. Like, I'm looking at the. The Steam trailer right now.
19:38 --> 19:38 Yeah.
19:38 --> 19:39 That is crazy.
19:40 --> 19:42 Star scoring system.
19:42 --> 19:50 Yeah. But it does. It has kind of. It expands on it because there's also construction portions as well.
19:50 --> 19:50 Right.
19:50 --> 19:54 Instead of just destruction, there's construction as well, so.
19:54 --> 19:56 Well, currently on sale. 50 off.
19:56 --> 19:57 There you go.
19:57 --> 19:58 Actually picked that. I might pick.
19:58 --> 20:00 There you go. Spiritual successor.
20:00 --> 20:03 We know it. We know what Jake's playing after the podcast tonight.
20:03 --> 20:03 Yeah.
20:05 --> 20:35 Well, there you go. Now this. This is one that I. I dabbled in. I didn't play as much as I would have liked, but it's definitely one that I've sat down and I've seen. I've watched several people play it. I know Jake has talked about it on. On numerous occasions. This would be fun. This does look like a lot of fun to play. And now we have instruments of destruction to. To poke around with there too. So maybe there was a spiritual successor. Be interesting to see if that. If anybody from the original. From rare made this for the PlayStation 5. I mean, obviously it's not a rare game, but it'd be interesting to check that out.
20:38 --> 20:39 Cool.
20:39 --> 20:44 All right, Sinistar, is there a game that you wanted to jazz up a little bit?
20:44 --> 22:46 Yeah. So I wanted to talk about it Might. It might be. It at least was my favorite Tetris for a long time. And that is the new Tetris. It's literally called the new Happily named. Yeah. And you know, what can you say about a Tetris game other than this introduced some interesting concepts, some that have continued and some that didn't continue. The one that continued, this one introduced the hold piece concept, which I absolutely love in modern tetrises, especially when you get a line, you throw that hold piece in there, right. You're like, I'm going to save that line for later. And then you don't realize you saved a line and it just swaps for another line. So. But no, this one, it had a concept as well, of. Of 4x4 squares which used. You had to use the same type of piece. So like the L, you could put that, you could lay down the L's in a way to make a square. And when you did that it would, it would either go silver or gold depending on the pieces that you use. And then those become extra points or extra line count or whatever when you break those. But the real joy of this, because of its hardware, because it had four controller ports, it had four player battle Tetris, you could send. Send lines at people, right? You break your lines and it goes toward them. So and I can't tell you how many hours we wasted, we introduced a concept which we continued into Super Puzzle Fighter which was winner out. And so the people that kept losing had to keep playing against everybody and the winner would go swap out for somebody else that was in the room. And yeah, so I don't know. It was. It's Tetris. But it was just, it was fantastic, Fantastic Tetris.
22:47 --> 23:45 I played some of this because I know you recommended it before. And the only Tetris I played on the N64 was the, the Mickey Mouse one and that one, you play that one and then they added the non standard tetronominos into it, right? Like the weird C shape one. And I'm like get the fuck out of here. I'm not. So I went and tried the next Tetris, the one you recommended. And the fact that this is where the whole piece originated is really interesting. I'm with you. I think that is game changer, haha. But it really is for the franchise, right? Because like the problem with the Gameboy Tetris, as much as I love it, is you get hoes when you don't get that line piece after X number of turns, right? It's rng Next. Tetris lets you mitigate that with a hold piece. But the for system that was mostly 3D focused. Tetris is a 2D game, but the controls are very, very snappy and has done very very well. I actually thought is one of the better Tetris games I had played, especially from that generation. In fact, the idea of four players, awesome too.
23:45 --> 24:10 In fact, the controls were snappy enough that you and they claim that this was part of the game itself. But you could get a piece down at the bottom or say you're up near the top and the speed is too fast. You can actually rotate the piece and move it across the board via rotation. And that's kind of continued as well in some of the Modern Tetris as well.
24:11 --> 24:17 So, yeah, I'm not familiar with. I've not played this one. This is one of the Tetris games
24:17 --> 24:19 that I have not either.
24:19 --> 24:48 So I have. I have nothing to add. I have no. No way to add any interesting concepts or quips. Except for the whole piece seems like a pretty cool upgrade from the original game because that'd be nice, like you said, to kind of back pocket that one. And you're like, oh, there's a line. I need that square. Let's drop that bad boy in there. And it makes things a lot cooler. I love the concept because you and. You and Sinister have talked about it in the past about this battle Tetris thing that you and your friends came up with. And winner has to keep playing or loser has to keep playing or something.
24:48 --> 24:50 Winner out. Winner out.
24:50 --> 25:04 Winner out. That's right. That sounds like a. That would make things very entertaining, which would be a perfect segue for another game that I'll talk about here that's on the N64. But first, I want to make sure. Wolf, was there anything that you wanted to add or anything you wanted to add?
25:05 --> 25:19 It was something we didn't really talk too deeply about and Sinistar just mentioned it, and I wanted to throw this out there. The N64 was the first console to implement four ports. So you didn't need one of these monstrosities to be able to play a multiplayer game.
25:19 --> 25:20 Right.
25:20 --> 25:29 And hey, with each controller taking three hands, that's 12 hands. You could have 12 hands at the same time.
25:30 --> 25:41 Because the horrendous multitap thing was around very early on. It was on the NES. It got put on Super Nintendo and TurboGrafx. I don't know if Genesis had one. I don't recall.
25:41 --> 25:43 But yeah, I think they did. Yeah.
25:43 --> 25:52 And there was. There's also Genesis carts. There's one company that made the. I don't think they're official carts, but they did the J carts where you had the four ports in the cartridge itself.
25:52 --> 25:53 Right.
25:53 --> 25:55 So it's definitely. It's definitely a concept that's been around.
25:55 --> 25:56 That was a concept. Yeah.
25:57 --> 25:57 Yeah.
25:58 --> 26:14 That's funny. So, yeah, like, it's. It's interesting that they've that that was finally the first console to be like, you know what, we should maybe try to implement four player natively instead of making it jumping through hoops and buying extra ports and all that.
26:15 --> 26:18 Seems like a lot of people want to play this at the same time it did.
26:18 --> 26:23 Dreamcast had four, which, you know, like came a few years later.
26:23 --> 26:27 And Xbox. Xbox original had four as well.
26:27 --> 26:34 Yeah. PS2. Is that. That generation's only one to not incorporate more than two ports.
26:35 --> 26:38 If you have PlayStation, you had no friends. I guess that's where they're coming from.
26:39 --> 26:42 Or you're just playing Crazy Taxi, right?
26:43 --> 26:43 That's right.
26:44 --> 26:49 All right, I had Dreamcast, I had friends, and I was just playing Crazy Taxi. So
26:52 --> 26:53 he's bringing the whole thing with him.
26:53 --> 26:55 That's the trifecta right there.
26:55 --> 27:01 That is my friends. My friends and I would all go home and play Crazy Taxi and then call each other and share our new scores.
27:01 --> 27:03 Nice. Nice.
27:03 --> 27:04 Beautiful.
27:05 --> 28:03 Well, speaking of having four players and having friends to play in high school, this one was a huge popularity. And I know a lot of people are going to discuss this one or at least have some sort of memory whether they hated it or not, but I, I went to a, a pretty rural high school where 4H was a big part of our school. So there was a lot of very large trucks with big wheels, smokestacks, animal farming and well, well, whenever we'd grab a pistol in this game, we'd say cowboy up. And we'd start chasing each other as we played goldeneye. Cowboy up was a phrase that was constantly screamed in the middle of this game. When someone picks up the six shooter to chase you down, cowboy up. That's what you get. So we, every time we knew somebody had the goddamn six shooter, when someone would scream that and we'd all die laughing. It was one of the, one of the many sock hour jokes that we had. When it's one in the morning, you're running on Mountain Dew, caffeine and everything is hilarious.
28:04 --> 28:19 We would, we. I had a friend that would like, because, you know, you've got the, the, the James Bond going behind you the whole time and he would start singing lewd lyrics to it while we were playing.
28:20 --> 28:20 Like you do.
28:21 --> 28:30 Like you do. And it's. So now whenever I hear like James Bond theme music, I'm like, okay, this is inappropriate.
28:30 --> 28:31 All this is inappropriate.
28:31 --> 28:32 Yeah.
28:32 --> 28:34 This isn't family friendly.
28:34 --> 28:36 No. What are you doing?
28:36 --> 28:39 Putting this by James Bond for player.
28:39 --> 28:48 James Bond goldeneye. We played that till our eyes bled out of our foreheads. Golden PP7s, Odd Job, nine yards.
28:49 --> 28:50 Oh, yeah.
28:50 --> 29:01 We played every last inch of that game until there was nothing left. And I'll be honest with you, I played that more as a multiplayer game than I ever played. Single player. I never even finished that game.
29:02 --> 29:05 But I gotta say, great single player campaign.
29:05 --> 29:40 It does it does like the animations from shooting the bad guys and stuff. And it was locationary and all this stuff. You were like, like this is new technology. This was way before ragdoll physics. So you're just freaking out. I shot the guy in the knee and he grabbed his knee like you're having a whole cow about this entire thing. GoldenEye has one of my more fun nostalgic pieces attached to it and I played the hell out of it. And I know, I know we've talked about it in the past on other episodes. So gentlemen, you care to elaborate on your experiences with GoldenEye? Jake, I. I know you've played this game a bit. Yeah, yeah, I played.
29:40 --> 29:47 Oh I played like you guys. I played it way until the early in the morning at friends places. This was the multiplayer game for the N64. Right.
29:47 --> 29:48 This was the sleepover games.
29:49 --> 30:02 This was the sleepover game for sure. And like I'm not. I wasn't at the time a big first person shooter fan but it didn't matter with this game because everybody was getting kills in goldeneye because you had like a postage stamp size of the screen to focus on.
30:02 --> 30:02 Yep.
30:02 --> 31:19 And it was just. It just mayhem. And even if he did die, like the rounds were so quick like you were. There was no downtime. It was just a fun as hell multiplayer game. But for me it was the proximity minds. I had the most fun because I could like just troll and hide them around corners and then whenever somebody blew up, you knew it was you. It's just funny, right? Every time, every time somebody dies, it does the music and it does the blood. So it's like. Yeah, what like an iconic multiplayer game and nothing, nothing like it since for, for Vaughn. Like I know they tried doing multiplayer and other versions of Bond but it was never rare and it was never like exactly like goldeneye. I know that there was a potentially going to be a remake for the the Xbox360. I want to say it was. Or the Xbox and they got canned sadly. Which is a shame because it would have been killer on that system. Yeah, I love it. But I'm also like you chart. I've only. I beat the campaign once. I think I beat it on easy. It is not. It's a hard game. It's pretty tough. There's especially the escort mission that was there and I had issues where if I didn't finish all the objectives but I hit the wrong door and that was an exit to the mission. I didn't realize it because I wasn't I guess Paying attention. And I had to redo levels more than I wanted to. So, like, the single player was great, but had its frustrating moments, but the multiplayer was always fantastic. I love that game for the multiplayer.
31:19 --> 31:48 Yeah. That's where you learn to hate and love your friends at the same time. Like, it was. This was the first. I'm going to murder my entire group of friends because they're all assholes, especially when they play as Odd Job and I can't hit for shit. You know, we had an all Odd Job war. It was pretty funny. We had a lot of good times with that. And I do very much remember fondly going to my friend's place after school. The four of us hooking up into his. His N64. Just playing the hell out of that for several hours. And way too many good times out of that.
31:48 --> 31:51 I mean, who throws a shoe, really?
31:52 --> 31:53 Yeah. For real?
31:55 --> 31:56 Yeah.
31:56 --> 31:57 Yeah.
31:57 --> 31:57 Is there anybody else?
31:57 --> 32:02 A lot of. There was a lot of contention about playing his Odd Job in this game.
32:02 --> 32:03 Yes.
32:04 --> 32:12 If you played as Jaws and you still won, you were like the greatest. Basically unstoppable. You were the greatest. Yeah.
32:13 --> 32:16 Yeah. Because you're a moving target. A man is huge.
32:17 --> 32:20 So one of the things we'd like to do is, like, we'd pick.
32:20 --> 32:20 Pick.
32:20 --> 32:30 Like one of us would pick Jaws. Everybody be like, ah, I'm gonna get you. And of course, you could duck in the game. So you duck and nobody realizes it's Jaws running by.
32:33 --> 32:35 Yep, nice.
32:36 --> 33:03 But, yeah, like, this game had a lot of multiplayer modes. It was ridiculous how many there were. And I think the only one I didn't really like was you Only Live Twice. And usually that was because it would boil down to two. Like, you're playing with four people. Two would be out of the game like that, and then the other two would be duking it out for 10 minutes and it's like, okay, guys, come on, let's. Next.
33:03 --> 33:06 I have three hands and a controller, and I'm not doing anything.
33:07 --> 33:11 My third hand is exhausted from holding this controller.
33:11 --> 33:11 No, I.
33:11 --> 33:21 Well, like, playing the turtle is like a big. Sorry. Playing turtle is like a big factor of that multiplayer. I used to hide in the bathroom stage all the damn time. Open the rafters. So, like, I. Yeah, for sure.
33:21 --> 33:28 Yeah. That's the kind of thing you do with the proximity, mind. You put the proximity mine in a place and wait, and then you hang out on the other side of it.
33:28 --> 33:28 Yeah.
33:28 --> 33:29 Yep.
33:29 --> 33:45 It's the only way in and out. Like, you put it at the front door of the bathroom in the, in the facility you go hide and once you hear the bomb explode, you're like, did it happen? You poked out of the stall, did it happen? Unless you were looking at the other guy's screen and then you're like, I got you, bye.
33:47 --> 33:58 That's right. You got the splits, the four player split screen so you can see everything that's going on in everybody's channel. That's, that was, you had to put up walls, keep people looking at your screen only.
33:59 --> 34:01 Don't be looking at other people's screens. Don't be looking at screens.
34:01 --> 34:02 No, look at my screen.
34:03 --> 34:10 No, I, I, I loved, speaking of the, of the modes, I absolutely loved Golden Gun mode. Right?
34:10 --> 34:11 Yeah.
34:12 --> 34:36 And then, you know, speaking of that, that sleepover fodder, you know, 2:30 in the morning, 3:00 in the morning, all of a sudden you switch over to Slappers only. And then the parents are coming down the stairs being like, why are you guys being so loud? You're all, you're all yelling at each other because you're up there slapping each other, you know. Yeah, Slappers only. Yep.
34:36 --> 34:43 Good times. All right, Jake, back to you, buddy. Is there, is there another one that you wanted to talk about?
34:44 --> 36:10 Oh, okay. So star Fox 64, I think, and I, I liked that game as a kid, but having played it recently, there's a remake came out and, and all that stuff and, but I realized how, how awesome that game really is, like graphically, right? Even, even look, even with how much I'm on the graphics of the N64, Star Fox 64 still looks awesome. It holds up and the controls are flawless for that kind of game. It's an on rails shooter, but the controls I think are flawless. And the, the remake kind of captures that essence very, very well. It's very faithful to it, but just playing through that game is great. And I know like, I dump on like the price of games, especially lately, and I go back to the Nintendo 64 and those games were very expensive. You know, one of the issues with the N64 was there was carts. And that's why it drove a lot of developers and publishers away from Nintendo during that period because of the cost of cartridges. And the N64, star fox wasn't just the game. It also came bundled with the Rumble pack, which is like, we, we don't realize now, like we've only had haptics and controllers for not that long. But the N64, that kind of brought that to us. But it was a freaking add on. You got to Buy. And I think it was only in the. In Star Fox originally. I think they did a, a standalone release of that add on later on. They must have. But, but the fact you guys an add on this to Star Fox was pretty, pretty remarkable. But I love Star Fox.
36:10 --> 36:12 Yeah, same. Yeah.
36:13 --> 36:15 You used memory cards.
36:15 --> 36:16 Yep.
36:16 --> 36:21 That you plug into the controller. But the controller only had one slot. So you gotta pick memory card or
36:21 --> 36:25 haptics and then you wanna feel it or you want to save it.
36:26 --> 36:32 And then my favorite was the third party option that had both in it. But it had a physical switch.
36:32 --> 36:33 Yeah.
36:34 --> 36:35 You still couldn't use.
36:35 --> 36:36 I bet Wolf's got it.
36:37 --> 36:37 Yeah.
36:37 --> 36:37 Yeah.
36:37 --> 36:39 Bingo. Yeah, I'm sure he's got it.
36:39 --> 37:22 Well because like what most games did when they did support both is they would have a stupid loading screen. It's like okay on the screen, okay. Don't hit a. Swap your cart for your saving cart and then hit a button. Okay, now swap in your own pack. And like that whole thing was so clunky. The whole, the whole idea of a memory card which is again very novel for the N64 and PlayStation. That's when we first got them the idea of how small they were. The interface, that manager saved things there. How some games took two blocks, other games took 130. Like it was, it was ridiculous having to manage the concept of saving on a console back then. Like especially when it's cartridges. There were the concept of batteries in carts and only a handful of N64 carts did that. Like Zelda most. You had to use that stupid cartridge memory card.
37:24 --> 37:32 Yeah. And I, Yeah, I was, I do have one of those cart. One of those rubble packs that's also a memory card. You have to flip the switch.
37:32 --> 37:32 Yeah.
37:32 --> 37:42 It's buried in the closet. I thought it was in a drawer there. But yeah. Those, that thing actually eventually started to go bad because the switch would stop making the complete connection.
37:42 --> 37:43 Yeah.
37:43 --> 37:45 So those sucked.
37:45 --> 37:51 I mean those switches are. It's just a metal barb that moves across, Right.
37:51 --> 37:52 Yeah.
37:52 --> 37:57 It's destined to fail. But funny, I mean speaking of, speaking of add ons.
37:57 --> 37:57 Right.
37:57 --> 38:02 Like you've got the, the memory card, the, the memory expansion.
38:02 --> 38:02 Yeah.
38:04 --> 38:07 Yeah. What's that?
38:07 --> 38:08 Do you know how much?
38:08 --> 38:10 128 megabytes, right?
38:10 --> 38:12 No, I thought it was like from
38:12 --> 38:14 four megabytes to nine.
38:14 --> 38:19 It's like four. It's like another. Yeah, it's like another four or five megabytes. Yeah.
38:19 --> 38:20 Good God. Yeah.
38:20 --> 38:24 It's uploaded by the picture we think of today. Like how much memory Is in your guys computers today, right?
38:25 --> 38:28 Yeah. Combined or on one drive.
38:28 --> 38:29 Yeah.
38:30 --> 38:32 And not one drive, but one singular drive.
38:32 --> 38:38 Oh my gosh. It did doubled the system's total memory from 4 to 8 megabytes. Oh my God.
38:40 --> 38:44 And like it's required for Donkey Kong. Right. But yeah. And I know it was used by
38:44 --> 38:46 a few other games. It was a packing.
38:46 --> 38:47 Packing with gk.
38:47 --> 38:48 Yeah, yeah, yeah, yeah, yeah.
38:49 --> 38:55 Because isn't this console the first console that had like all these expansion slots and things you can add on to it?
38:56 --> 39:01 It's got a whole bunch of expansion on the bottom which was never used in the U.S. not here.
39:01 --> 39:01 Yeah.
39:01 --> 39:14 And in fact, on my next game that we talk about, I'm going to talk about something I learned today that I'm sad about. There was a 64 DD requirement which was. Which was their.
39:15 --> 39:17 I know exactly what you're gonna talk about.
39:17 --> 39:17 Anyway.
39:17 --> 39:19 I've known about this for years.
39:20 --> 39:21 Why wait?
39:21 --> 39:32 Yeah, the. Well, what this, this expansion pack was also like you were saying, it was optional for some games. I think we had it because of South Park.
39:32 --> 39:33 Okay.
39:33 --> 39:33 Which was.
39:33 --> 39:36 That was a great game. I love that game.
39:36 --> 39:38 It was funny. It was great.
39:40 --> 39:41 I'm talking.
39:41 --> 39:43 I'm talking the one where the turkeys are attacking.
39:44 --> 39:44 Yeah.
39:45 --> 39:47 Multiplayer where you're throwing yellow snow.
39:47 --> 39:48 Yes. Yeah.
39:48 --> 39:49 I love that.
39:51 --> 40:03 It didn't need it, but if you had it, it would like it sent the fog way out there instead of like 20ft from you. It stopped feeling like Silent Hill and started to feel like Mario 64.
40:04 --> 40:09 Maybe it would that clear up Turok a little bit if you slap that bad boy in there or what?
40:09 --> 40:20 You know why? Because the fog in Turok is by design chart. That was for atmosphere. That was part of the gameplay experience. You remove the fog, you remove the spirit of Turok. It's perfect the way it was.
40:20 --> 40:24 Sure. Not the spirit. The spirit alone.
40:24 --> 40:31 Perfect the way it was is not how I would describe that game. I like.
40:31 --> 40:37 Listen, I'm with Jake. I like Turok. I thought Turok was a great. I love Turok.
40:37 --> 40:42 That's one of the few games that as a teenager would actually give me a headache.
40:45 --> 40:48 Look out Silent Hill, here comes Turok.
40:48 --> 40:56 Because of all the fog and the bobbing and everything like it. For some reason that one was bad.
40:57 --> 41:36 I know. It wasn't like goldeneye where it was just constantly. You're sliding around, shooting. Turok had a huge amount of platforming in it and I could see how that could be a bit weird. Especially some of the ones where you're really high up on tiny little pillars and you're hopping from pillar to pillar. I can see it. I. The game gets a bad rap these days because I think most people who play Turok now are playing it on a modern controller, which is not what you do for Turok. You can't. You need to play it on an original N64 controller, or I have one somewhere. The 8bitdo64 controller, which has the proper C buttons. You need that for Turok and it's just. It's not the same game without it.
41:39 --> 41:53 I like Turok. No, I. That was one of the funner, more fun games that I played on an N64. I know someone might have talked about that, but Sim Star had something that he wanted to add, and we're going on a Turok tirade, which will eventually. No around too, I'm sure.
41:53 --> 41:57 My ad. My ad was for my next game, so.
41:57 --> 41:58 Yeah, yeah, yeah. That's what I'm saying.
41:58 --> 41:59 So. Okay, cool.
41:59 --> 42:01 Wait, tell us. Tell us what you were using that for.
42:01 --> 42:02 Segue.
42:02 --> 42:31 Okay, so. So there's little. Little known game series called F0 and the one that was on the 64. I love the original F0. And honestly, the changes that they made for F0X on the 64 really felt like a natural progression and. And made it better. It made it harder. A lot harder. But it did make it better. Yeah. Have you guys heard of tunnels? You guys tried tunnels?
42:31 --> 42:33 Yeah. This is the one that had the outside of tunnels.
42:33 --> 42:33 Right.
42:34 --> 42:43 Well. And what's funny is I looked it up and they actually refer to those as tubular maps. They had tubular areas of maps.
42:43 --> 42:44 Tubular, bro.
42:44 --> 42:51 Have you guys. Have you guys heard. Yeah. Have you guys. Have you guys heard of tubes? Have you guys heard of tubes?
42:52 --> 42:56 I'm unfamiliar with tubes. Please explain your tube science to me.
42:56 --> 43:09 No, so one of the things. I mean, one of the things that they introduced, because, you know, the original F0 was, was Mode 7. And it was really cool. Mode 7, which was still 2D. I mean, let's admit Mode 7 is
43:10 --> 43:11 2D with a lot of pixels.
43:11 --> 43:31 Right. This actually made it a 3D environment and introduced gravity. And that, honestly, was a game changer. Especially when you were on the tubular areas of the map. Because if you jittered too hard, you would actually fall off the map and down into the Netherlands. You know, the city area that's below, you would die.
43:31 --> 43:36 The city below to, you know, crash on whatever unfortunate pedestrians. And
43:40 --> 43:47 I was gonna say, you're. You're the blue. You're the blue Ice of racing at that point. Right. I mean, you know, so.
43:48 --> 43:48 Christ.
43:49 --> 43:53 Wow. You're the Boeing 747 escape hatch door.
43:53 --> 43:59 That's right, exactly. Held on by Vaseline and Hot.
43:59 --> 44:01 Yeah. Anyway, Vaseline and prayers.
44:01 --> 44:28 No, the concepts were really cool. It expanded from. From four racers to 30 racers. The. The. Each machine. And I love that they call them machines instead of like carts or racers or whatever they call them machines. Each one had its own little physics tweaks that really did make a difference. As we mentioned, the outsides of pipes. There's also the insides of pipes, tunnels, if you will.
44:28 --> 44:29 Why wouldn't there be?
44:30 --> 44:57 And then it's really cool because instead of having a quantity of boosts that you earn every single time around the track, you get the ability to boost after the first lap. And it uses your energy, it uses your life. And that actually was a really cool concept because instead of being like, I have one per lap and I can just use the boost, you can burn yourself until you explore Explode, you know, Same game.
44:57 --> 44:57 Same.
44:58 --> 45:33 Yeah. So. But let's talk about the thing I learned today, because I was doing a little research today. I'm really sad that we never got the 64 DD or whatever, the double density or whatever. The disk drive. I don't know what that. Yeah, yeah. So it was a module that went underneath the N64. And F0X in Japan was one of the few games that used it. And it added an expansion that made it so you had 12 new tracks. But really what was cool is you could create your own machines.
45:34 --> 45:35 Oh, shit.
45:35 --> 45:36 And you had a track editor.
45:38 --> 45:39 That's the one I was thinking. Yeah.
45:40 --> 45:49 And holy crap. I may have to. If the Mr. Has a 64 DD availability, I may have to try out that track editor editor.
45:49 --> 46:10 That sounds cool. Yeah, I'm always. I'm always big on. On like the creation of your own machine or cart or car or whatever. I think that's a lot of fun. I think I get lost in a lot of like the Forza games and stuff when I'm just tweaking my car and adding fins and RGB where it doesn't belong. You know me, guys, every time you put Street Glow on a car, it gets you at least 50 more miles. So.
46:10 --> 46:11 Absolutely.
46:11 --> 46:14 That's how you roll. But that sounds. That sounds like a pretty cool thing.
46:15 --> 46:17 Yeah, no, I loved F0X. Yeah.
46:18 --> 47:05 I. I never liked F0 on the Super Nintendo. Really. And I. I didn't really get into the N64 version. I tried it handful times over the Years. And I was always terrible at it. I never quite grasped the controls. And I found out last week why. And there are two reasons. One always be boosting. I was hitting the wrong button and running out of life and dying very quickly. And the other one is I didn't know what button was for the break. Apparently I figured that out last week. This is what happens when you play retro games on an emulator and you don't look at game manuals because I was screwing that up. It is a much better game when you use the break and you. And you use the boost responsibly. It's actually really legit. I'm really impressed with the sense of speed in that game. It's awesome. Like 30 other machines on the track is. Is a lot.
47:06 --> 47:06 Yeah.
47:07 --> 47:08 Without slowdown.
47:08 --> 47:10 Look at. Without slowdowns. Yes. That's the thing.
47:10 --> 47:10 It's.
47:10 --> 47:52 It is like. I don't know what the frame rate where there's 36. Whatever it is, it's. It's rock solid. Like it is legitimately rock solid programming. And like there's other games that are racing games in the N64. But F0 is just. The tracks are very fun. I like that futuristic vibe to it. I like going around in the tunnels doing loops. Even if I lost control and flew out of it, it's still fun. Yeah. Really, really, really great game. And I also knew about the track editor, which I also dig like you do chart. I. I love the track editor in other games. I would love to try that out on the dd if I could get that to work in an emulator. I don't know if the Mr. Supports it. I have to check now because there's other DD games as well that we didn't get. And I kind of want to check them out now. Now that you got. You brought it up. So pretty. Pretty cool.
47:52 --> 47:55 There were only what, eight of them or something, right?
47:55 --> 48:01 Yeah, it was introduced like right as the system was killed.
48:02 --> 48:05 Yeah. Fantastic. What a time to be alive.
48:05 --> 48:05 Yeah.
48:06 --> 48:09 It's just. Christ. Well done. Well done.
48:09 --> 48:23 Well, I always found it interesting that they build in all these little like ports and shit on these old consoles and rarely make use of any of them. If not like one or two.
48:23 --> 48:29 Yeah, go flip. Go flip over a GameCube and look at how many stupid ports there are.
48:29 --> 49:28 The game is full of incredible expansion opportunities that I have no idea what any of it was used for. The thing's got a freaking handle on it, for God's sakes. You carry it around with you. I mean, talk about ridiculous additions to that. I mean, I remember when we talked about when we were younger and then Nintendo 64 came out, and we were like, this thing's got all these slots and ports and expansions. We're never going to need to buy another console again. This thing's just gonna grow. Grow on itself. It's incredible technology. Yeah. That didn't happen for. For either the GameCube or the. Or the Nintendo 64. So it's kind of crazy when you're like, this is it. Like, this is where you draw the line and. No, the line continued to draw on a whole nother piece of paper, a whole nother book, as a matter of fact. So it's pretty crazy. Wolf, is there anything that you wanted to bring in another game that you wanted to talk about or feature? Because this is an absolute love of this game system.
49:29 --> 49:33 I think one that we should mention is Conker's Bad Fur Day.
49:33 --> 49:38 Yes. I was hoping someone would bring this one up. Absolutely. Never played this game.
49:38 --> 49:52 This game is one of those games. Like, this was like, the first game to really push the envelope as far as what a game was expected to be versus what it looked like.
49:53 --> 49:53 Yep.
49:53 --> 50:15 And because, I mean, we got Duke Nukem before Conker and. But you, you know, you. You pop into. Kind of knew what you were in store for. But there were people who would get, like, you know, rent, conquer, and then they'd get it home, and the kids playing it, the parents are like, whoa, what is all this?
50:16 --> 50:18 Yes, yes, conquer.
50:18 --> 50:31 I remember playing it, and I was just. Just died the whole time because I was, what, 15? Prime demographic. The game is raunchy as. I'm a stupid teenager. It was perfect timing.
50:31 --> 50:51 But you know when people tell you when you're younger and people tell you about Conker's Bad Fur Day and they tell you what it is, you go, that's not a real game. There's no way that they did any of that stuff on a Nintendo. No way. Then you play it and you're like, it is.
50:51 --> 50:54 Santa Claus is real. This stuff does exist.
50:54 --> 51:07 Like, it's. It's crazy how. How goofy and just raunchy that game truly is. And it's a cute squirrel. You look at it, you're like, that's cute. No, he's.
51:07 --> 51:07 No.
51:07 --> 51:08 Twisted as hell.
51:08 --> 51:08 No.
51:09 --> 51:09 Yeah.
51:09 --> 51:10 No, he's.
51:10 --> 51:10 He's a mess.
51:11 --> 51:11 Yeah.
51:11 --> 51:12 He's.
51:12 --> 51:13 He's a menace.
51:13 --> 51:16 Yeah. Such that. It was insane.
51:17 --> 51:39 It. It started just being like, you know, he's hungover and horny. Right. Like, that's basically it. Hungover, horny and lost. He doesn't know how to get home and starts to drift a little into like major toilet humor. But by the end of it it's what the Saving Private Ryan.
51:39 --> 51:43 Yeah, yeah. You know, like heads are exploding anything.
51:43 --> 52:05 Like it's a mess to subvert. The expectations of what this game should be are just out the window, hilarious. And it's, it changes it up as you go through the game constantly. And it was wonderful. Like it's stupid, but it's wonderful. This is one of the few games that I was like, okay, that was really fun. That was really good.
52:07 --> 52:41 This game reminds me of like Cannibal the Musical. Like on that sense where it starts out all wholesome. They're singing songs, they're saying gee golly gosh. Yeah, exactly. And then at the end of it they're killing each other with sticks and cursing. Says it's just completely degenerates into this awful, terrible tirade. I freaking love it. It's, it's. I love it when. I love the sarcasm that's thrown on games like that where it's got this really cute cookie cutter start and you peel into it, it's full of dog. You love it.
52:43 --> 52:49 Does it hold up today? Like have you guys played it recently? I've never played it. I guess I played banjo instead at the time. So yeah, I missed.
52:49 --> 53:56 So I played this on the N64 and I enjoyed it. I beat it. I later when it was re released on the Xbox, I bought it again and I still really enjoyed it. The only thing that disappointed me about the re release was that they changed the multiplayer. The multiplayer became just a shooter game whereas the N64 one had sort of like mini game kind of things. And those mini games I still adore to this day because it was like two to four player games where you know, you have two people being cavemen and two people being dinosaurs and the cavemen are trying to steal the eggs and put them in a giant frying pan or you know, stuff like that. There's another one where you're playing as squirrels and teddy bears and as the teddy bear you're trying to snipe the squirrels who are trying to sneak across the border to safety and so you're head shotting them and like it was so just. Yeah. Funny.
53:56 --> 53:57 Yes.
53:57 --> 54:24 And like they, the, the multiplayer in that was so good. I think Conkers has kind of held up. I mean it looks like banjo so there's that, right? But what even my kids do, right, they Are both? Yes. Even my kid knew the. The friggin the. The song. He busted out with it the other day and I was like, how do you know that
54:27 --> 54:34 I love conkers. This game was so, so dark and twisted for what it. What it appeared to be when you bought it. I love that idea.
54:35 --> 54:54 Yeah. So this is, this is one of the few games for the N64 that I adored and I know like what it was is tame by today's standards, but at the time it was a huge thing. It was like blood on home consoles in Mortal Kombat.
54:55 --> 55:00 Right? Yeah. You're bringing blood back into your house and it had a really cute face.
55:01 --> 55:20 Yeah. I do wonder if there was a way to. Because it was all like self censored. I believe so whenever they'd curse it would bleep it and stuff like that. And I don't think there was a way to turn that off. There were rumors that there was, but I don't think it was possible.
55:21 --> 55:24 Well, there's rumors you can bring Aerith back to life too, so. Spoilers.
55:24 --> 55:24 Yeah.
55:25 --> 56:02 But I. I know there's a big. Right now there's the whole. Decomps for PC are really popular right now, especially the N64 people taking N64 games and decompiling them and doing native ports for PC. So like there's one for Star Fox and Mario Kart right now and they give you things like widescreen. But the big thing is they do have mod support. So I know one of the Mods for the N64 Star Fox was it replaces the audio with the uncompressed voices that somebody found in the Giga League. So there is, there is modding support for the decoms. I wonder if the Conquer's got a decomp and if there's. If there'd be a mod for something like that. The idea of uncensoring conquerors makes. Could be fun.
56:02 --> 56:05 Apparently there's an uncensored ROM hack for it.
56:05 --> 56:06 Oh well, that would work.
56:07 --> 56:12 So I would imagine the lines were all recorded and just bleeped over. Can you imagine?
56:12 --> 56:13 That's funny.
56:14 --> 56:22 It's all cute talking like conquer. And then it's a subdue that says in like the background over the bleep.
56:22 --> 56:48 I kind of hope that they actually recorded it. There's an episode of Clab2021 where it constantly is bleeping this. This guy that's on this ship. And then at the end you can actually watch the non bleeped version and it's not any sort of bad Talking at all. But honestly, the way that they bleep it, it sounds like it's like the worst thing that he's ever been saying.
56:50 --> 56:50 God damn it.
56:51 --> 57:04 Classic, classic stuff. I'm glad. I love Conkers. Conkers is a great, great throwback, and it's not a hidden gem in the sense of what it is. People know what Conkers is, but it really is kind of a.
57:06 --> 57:07 I think it's one of those.
57:07 --> 57:08 It's a shock fest, and I love it.
57:08 --> 57:24 Yeah, it was mostly about the shock value at the time, and I think it's one of those games that people experienced and then kind of rather quickly forgot because it was all shock and not a ton of substance. Right.
57:24 --> 57:25 Yeah. Yeah.
57:25 --> 57:39 But I do think the game itself was a good platformer, a good representation of what 3D platforming, exploration games could be on the N64.
57:39 --> 57:40 Right.
57:40 --> 57:50 While also still being this really cringy, vulgar game. Very cringy, with very little story substance,
57:50 --> 57:51 but in a good way.
57:51 --> 57:54 This was the era of south park, right? I mean, so this was.
57:55 --> 58:00 Everybody was jumping, mentioned the south park game on the N64. So, yes, everybody.
58:00 --> 58:03 Everybody was trying to. Trying to run that. That direction. Right?
58:03 --> 58:05 Yes, perfect.
58:06 --> 58:07 But Conkers.
58:07 --> 58:07 All right.
58:07 --> 58:08 Conkers did it.
58:08 --> 58:32 Well, did it? And successful. Yes, and very well. Yes. All right, well, guys, we're. We're creeping up on our time here. I don't know if there's anything else that anybody wants to cover of the N64 other than, you know, what it brought to us as a. As. As a group, like, all of us individually. It's expanded upon what gaming is and. And, you know, the things that go along with that.
58:32 --> 58:58 I mean, I just want to mention, because, you know, it's. It's one of those systems that people are like, hey, did that have any. I mean, I remember Ocarina of Time and I remember, you know, Super Mario 64. But, like, this introduced or this had a lot of good games on it. I know, I know. Wolf has talked perfect dark in the past. Banjo Kazooie. The Mario Kart that was on this was legit.
58:59 --> 59:02 Yes. That's a game I lost a lot of time to.
59:02 --> 59:15 The Donkey Kong card on this was legit. Donkey Kong racing. Yeah. Diddy Kong racing. Donkey Kong 64 was great. Hey, you could have bongos and do the bongo game if you wanted.
59:16 --> 59:28 Mario Party. Multiple Mario parties on this system. I was up to 3m playing Mario party it with friends, though. Like, it's a lot of great. We barely even talked about Smash Brothers. Smash Brothers. Like is great on this too.
59:28 --> 59:29 Three or four.
59:29 --> 59:31 Yeah, four.
59:31 --> 59:31 Yeah.
59:31 --> 59:35 Mario Party is like John Madden of football. Jesus.
59:36 --> 59:40 Yeah. It launched with Wave Race, which was a decent racing game.
59:40 --> 59:42 It was Wave Race. I enjoyed that.
59:42 --> 59:42 Yeah.
59:42 --> 59:46 I love the, I love the, the wave physics.
59:46 --> 59:46 Right.
59:46 --> 59:50 You bump off those waves and now you're trying to turn and you're like,
59:50 --> 59:53 yeah, float all over the place.
59:55 --> 59:59 There was also extreme G. I don't know if any of you guys ever played that, but that was.
59:59 --> 01:00:00 I did.
01:00:00 --> 01:00:04 Interesting concept. It was like somewhere between F0 and Wipeout.
01:00:05 --> 01:00:08 Yeah. And they have Pilot Wing 64 too, wasn't that?
01:00:08 --> 01:00:09 Yes, they did.
01:00:09 --> 01:00:15 I played that a little bit. It's. It's not as good as a SNES one. Oh, leave it, leave it at that.
01:00:15 --> 01:00:16 We can't forget.
01:00:16 --> 01:00:16 Interesting.
01:00:16 --> 01:00:18 We can't forget Superman.
01:00:19 --> 01:00:21 Yeah, Superman played that recently too.
01:00:22 --> 01:00:30 And I, I feel like I should mention it. I never liked it, but Diddy Kong Racing. Yeah, I know a lot of people love that game.
01:00:30 --> 01:00:31 Yeah.
01:00:32 --> 01:00:43 So yeah, like that. It had a lot of games that I think a lot of people loved. I think just not a ton of them really landed for me the way they landed for most people.
01:00:44 --> 01:00:46 Well, there was a lot of games
01:00:46 --> 01:00:53 for it that it was like I had excitement for and then when I played them, they didn't meet the excitement. Castlevania was one of those.
01:00:54 --> 01:01:08 The, the Excite Bike. The Excite Bike was mediocre on this system. And of course Jake mentioned the price of carts was expensive. So this was not a cheap system.
01:01:08 --> 01:01:19 Down a lot of games I think at like EB games and software etc. Were what, 65. And then if you wanted to get them at like Walmart or Sears or something, they were 70.
01:01:20 --> 01:01:27 I. I was gonna say, I think, I think if we're talking like you know, in today dollars, these were eighty dollar games. In today dollars.
01:01:27 --> 01:01:27 Yeah.
01:01:28 --> 01:02:26 Yeah. The problem with back then was combination of the cost is absolutely really expensive. You had to get your cartridges through Nintendo. Right. But licensed games were always more expensive even if they're bad. Right. So you had like a lot of acclaimed titles that were always 10 to 15 more than the base N64 games that were first party. That kind of screwed a lot of a lot of fans of these franchises. Especially when you look, if you own an N64, you're already not going to get a lot of the third party games because they were scared of the system's costs. But the few that did make games for it were charging more, which is annoying. Like I've said before on the podcast, so I'm going to say Canadian dollars. I don't know what it is in American, but for 96, 97. Whenever Turok came out, my uncle bought that for his N64 and it was a hundred and twenty dollars Canadian. So he was really pissed because like a several months later, Nintendo had that Player's Choice program and Turok got into that and suddenly the game was like 60 bucks. It was like half. Yeah, he was pissed.
01:02:26 --> 01:02:27 Yeah.
01:02:27 --> 01:02:41 If I remember, my friend bought Turok way back in the day, and it was. It was up there in price and we were like, damn, man, why? That's a lot. And I remember that being a big thing that we discussed when we were younger on that.
01:02:41 --> 01:02:59 Well, what. When Resident Evil 2 hit the N64, it was 70 bucks. I think even at, like, Best Buy and stuff, where you, you know, you expect games to be the going rate, and then you could go to the other side of like, to the next aisle for PlayStation and there it was for 30, 40 bucks.
01:02:59 --> 01:02:59 Sure.
01:02:59 --> 01:03:00 Right. Yeah.
01:03:00 --> 01:03:03 It's like, what are you doing now?
01:03:03 --> 01:03:03 Of course.
01:03:03 --> 01:03:04 What are you doing here, man?
01:03:04 --> 01:03:11 If you have the PlayStation version, it takes seven times as long to load, but, you know, it just takes longer
01:03:11 --> 01:03:13 to get through the doors. It's fine.
01:03:14 --> 01:03:14 Yeah.
01:03:15 --> 01:03:16 Slow creep. Slow creep.
01:03:16 --> 01:03:55 You know, but that's why I say, like, at the beginning episode, is that for any of my friends and a few of us had the N64 is, we really did all have the same three games. Everybody had Mario 64. You probably had Goldeneye or you had a friend that did. And then maybe you had like, like Mario Kart or something, like. But we all have the same pool of a handful of games. So, like, the library of the N64 is like. I think it's like 330 games, roughly, give or take. Like, obviously we didn't get all the Japanese ones, but not a large library. But compounding that small library was the cost of the carts. You really only bought the best of the best because that's all you could afford. And that's disappointing. That's. That's a shame because there's a lot of good games there.
01:03:55 --> 01:03:56 Yeah.
01:03:56 --> 01:04:00 What was the. The Yoshi game on N64? Yoshi story. Is that what it was?
01:04:00 --> 01:04:01 Story. Yeah.
01:04:01 --> 01:04:05 And like, that was not a good game.
01:04:07 --> 01:04:07 Right.
01:04:07 --> 01:04:24 It was an expensive game. It was adorable as. But it was not good. And I. I mean, that's kind of a trend that's remained throughout all the Yoshi games. I don't know why they're right made. They're not good, but they're not. They're always cute. They're always super simplistic.
01:04:24 --> 01:04:31 I mean, they started with. They started with an absolutely horrifying sounding crying Mario.
01:04:32 --> 01:04:32 Yeah.
01:04:32 --> 01:04:38 Well, I mean, maybe it's payback for dropping him into pits in Super Mario World.
01:04:38 --> 01:04:39 Yeah.
01:04:39 --> 01:04:43 Hitting him in the head. Hitting him in the head to eat things.
01:04:43 --> 01:04:47 Yeah. I mean, untapped anger issues.
01:04:47 --> 01:04:55 I have been, apparently I have been told by someone that that is actually Mario pointing. And I'm like, no, no, he's whacking.
01:04:55 --> 01:04:58 I don't point with my fist. Yeah, I don't point with my fist either.
01:04:59 --> 01:05:01 Over there, guys. Over there.
01:05:01 --> 01:06:00 Yeah, right there. Yeah, crazy. All right. Okay, fantastic. Well, I think this sums up a pretty good chunk of celebrating the N64's birthday. Obviously not today, but within the span of June to September. So, you know, we might as well cover as much ground as we can. But I love to hear everybody's opinions. And we had some. I mean, we had some obvious gloats that are in there and then a couple hidden gems. I love hearing about Conquer. I love that game Turok. Actually, I'm a big fan of Turok growing up. So I know it's not loved by all. It probably didn't age very well. But when you first started that thing up, I was like, I want to know every weapon you can play in that game. So you know it's the same thing for any other first person shooter. What's the old weapons code? Right. Give me all the nail guns for Quake. I want to blow everything up. So it's good times. Does. Is there anything that anybody wants to add for post show stuff since we're. We're kind of doing the wind down. Jake, you got anything coming up in the. In the future here for yourself?
01:06:00 --> 01:06:17 Yeah, actually. So I'm still continuing my ranking of Mario, my exhaustive series. I think we're in episode six. Five, six now. I can't. I can't remember last. Last week I did. Gosh. Was it Super Mario Land 2?
01:06:17 --> 01:06:18 Land 2. Land 2.
01:06:18 --> 01:06:24 Okay. Super Mario Land 2. Such a memorable title, guys. I can't tell you how much.
01:06:25 --> 01:06:27 And ran immediately for haunted houses.
01:06:28 --> 01:06:53 That's. Yes. I. I made the mistake of saying Mario never had any horror elements. Immediately went down and complained about ghost houses like an idiot. But that game, that was last week. I have another one coming out on Sunday where I did Super Mario Land 2. No. Super Mario 2. God, I gotta stop now. Ranking of Mario. Check it out on our channel. I got the next few weeks banked, so please enjoy and. And please like the videos.
01:06:54 --> 01:07:16 Please keep doing them. Like, like the videos. Subscribe to the PES P channel, of course, but please like anything that you see. If you guys are. Are into what we're doing and actually like, like us doing it stuff. It's weird because you just put us on. You listen to us in the background or whatever you do with it, but having some actual interaction. Hit that like button, please like and subscribe. Press that bell so you can hear us when we go live.
01:07:16 --> 01:07:17 You know, the whole.
01:07:17 --> 01:07:48 The whole YouTube thing. But honest to God, please hit that up also. If you're not following us over on Twitch, we're trying to get those numbers up as well over there. So come over, give us a follow on Twitch and let that happen so we can grow our numbers there. You're going to see us on both ends. Some people like YouTube better, some people like Twitch better. It's your preference. We don't care. But help us, help us grow. That's. We've been busting our butts and we'd really love to. To see the fruits of our labor expand, as it were. Werewolf, you got anything you got working on you want to talk about coming up here, sir?
01:07:50 --> 01:08:19 No. We did mention that, you know, somebody had a computer take a dive recently that was mine. So I having our Patreon supporters definitely helped out with that. Very much appreciated. And now that I have a working computer again, because I didn't for like three weeks, I can finally, hopefully next week do the freaking Rascal episode.
01:08:22 --> 01:08:26 Yes. Wheel of Pain. The great motivator. I can't wait to play that game.
01:08:26 --> 01:08:28 Motivator. Beautiful.
01:08:28 --> 01:08:45 And for those who watch and listen, but don't necessarily check the discord a lot. I have started my Sisyphean game and I am sort of min. Maxing it to an absurd degree. Yeah, I have six characters. They're all at least level 100. A couple of them are 101.
01:08:46 --> 01:08:47 Like you do.
01:08:47 --> 01:08:50 Just finish it. Just finish it so you don't bounce off it again.
01:08:50 --> 01:08:51 I will play with your food.
01:08:52 --> 01:08:59 I'm just like, I know, right? I. I'm not gonna bounce off it. I just like every time I get a character, I'm like, okay, let me get you to 100 real quick.
01:09:00 --> 01:09:02 Okay, let me get you three weeks.
01:09:02 --> 01:09:21 It only takes getting a character to as much as I can max them out between making them new gear that's like end game content. Getting them to a level 100. Getting all their skills up as best I can before doing anything else takes about maybe 60 to 90 minutes. A character.
01:09:22 --> 01:09:23 How many characters
01:09:25 --> 01:09:29 the game has 13. I'm at six. You can get up to eight.
01:09:29 --> 01:09:30 Okay.
01:09:30 --> 01:09:36 Someone's playing with his food. That's fine. He'll eat it when he's ready. He'll eat it when he's hungry. Ma, it's all good.
01:09:38 --> 01:09:41 He's got the ice cream and he's making ice cream soup, right?
01:09:41 --> 01:09:46 He is making ice cream soup. I need more whipped cream. Good Lord.
01:09:47 --> 01:09:51 I'm breaking all the chips in my bag of chips so that I have more chips.
01:09:51 --> 01:09:55 There you go. Splitting the chips and the chips. That's science, right?
01:09:55 --> 01:09:58 Just spread. Just spread the guacamole on it. Let's go.
01:09:58 --> 01:10:05 Just do it. Just do it. Speaking of spreading the guacamole on it, Sinister, what do you got going on?
01:10:06 --> 01:10:14 All right, now, I'm. I'm doing nothing creative except for. With you guys. So this is. This is my creative outlet and I. I love doing it with y'.
01:10:14 --> 01:10:14 All.
01:10:14 --> 01:10:54 We're not mad at that at all. We love having you. All right. And if you give any kind of crap about what I've been up to, I'm over on Twitch. I'm actually going to be dual streaming onto YouTube tonight. Holy. Not just here at Press me to cancel, but on my own channel. Chard Monk slash Twitch TV. Chard Monk and YouTube. Chard Monk. Holy cow. Whole new audience. Whole new. Same fresh charred smell. Can't wait to see it. We're going to be playing something spooky because that's all we ever do in our lives. But we are going through Silent Hill origins and I played a little anomaly capturing called Captured last week. Might be Captured too. Might play Mole.
01:10:54 --> 01:10:55 Haven't decided.
01:10:55 --> 01:11:02 Might. Might play mouthwashing. Don't know. We'll see what happens here after this episode's done. You can catch me on that channel.
01:11:04 --> 01:11:07 If you're a horror fan. Holy crap. Try Captured.
01:11:08 --> 01:11:09 That was fun to watch.
01:11:09 --> 01:11:10 That was.
01:11:10 --> 01:11:10 We might pull up too.
01:11:10 --> 01:11:12 Typically terrifying.
01:11:12 --> 01:11:37 I'm deciding on whether I'm gonna continue on one because there's still some more difficulties that might bring some more stuff. Or we try to. Which is a fresh take. I think that came out in April this year, so it's still pretty new. So we'll see what happens with that. But again, for. We do have a Patreon, as Wolf mentioned. And every episode we. We do have certain kind of tiers and. And remind me, it's Circus Charles and up Jake. Is that correct?
01:11:39 --> 01:11:51 Yeah. So we have. We thank all of our patrons for supporting us momentarily. You don't have to, of course, but it's awesome if you do. We appreciate all of the folks who do that. But if you do support us at the Circus Charles tier hire, we do shout your name out at the episode. So it's our.
01:11:51 --> 01:11:51 Yes.
01:11:51 --> 01:11:54 Our two great friends there. You want to shout them out?
01:11:54 --> 01:13:30 Yes, I would, I would love to shout out to Cathusias Jeff and Von Beardley, you guys are beautiful. But all of our Patreon subscribers are absolutely gor just. It's not just those two. They just happen to be on the tier that we talk about them in. But I want to thank everybody who did help us and help solve a problem that we had. Just being there and supporting and helping us march through it. Even just technical support and answering questions was also very, very helpful in that both Wolf and I were both going through computer builds. Mine went far smoother than his did, but I still reached out and people were there to assist. So thank you guys. Including podcast members. Thank you guys for helping both me and Wolf out with own upgrades to our homes. So you guys are the family we choose. So you put the fun in funly. I don't know. I had something for that. Anyways, guys, press me to cancel. Make sure you swing by again next Friday to check us out. Talking about other stuff. We got a pretty big milestone that's coming around, so keep your ears to the ground for when that happens. You can find us on Discord. Follow us on the Discord, Tell us your favorite N64 games or the ones you hate, or if this console's no good or if you think I should cut my hair. I'm not going to do it, but I'm going to keep. Yeah, I just like to hear you talk about it. And again, please like subscribe any of our videos. Mario backlog blitz Wolf's great, great content about anything that he's talking about on his earlier stuff. Sinistars telltale stuff. Just get us a like give us a subscribe. We love doing it. We want to know that you guys both enjoy doing it. Please.
01:13:30 --> 01:13:40 So I want to call out, I think it's next week, seven year podcast anniversary next week.
01:13:40 --> 01:13:40 That's a big one.
01:13:40 --> 01:13:54 That's the milestone. That is the milestone. So we will be. We'll be doing something fun that week. So. So stick around, come by and check us out. Listen to us. We may even have one of our favorite familiar faces drop back in to talk about it with us. So that should be fun.
01:13:55 --> 01:13:58 Jake, Idris Elba finally has been booked.
01:13:58 --> 01:14:01 Yes, he's bringing a bag of 6% milk. Let's go.
01:14:01 --> 01:14:12 We also got Isaac Osimoff will be there as well to talk about why robotic if robots Dream of Electric sheep should be an enjoyable time. So until then, this has been press
01:14:12 --> 01:14:16 B to cancel the 6% of the crop themselves.
01:14:30 --> 01:14:45 Sam.