Press B 304: Our Picks For Steam Next Fest June 2026
Press B To CancelJune 22, 202600:58:15

Press B 304: Our Picks For Steam Next Fest June 2026

WulffWulffCo-Host
JakeJakeCo-Host
SinistarSinistarCo-Host
ChardChardCo-Host
GPGPCo-Host

What do you mean GTA 6 might cost more than seventy dollars?! Look, if AAA prices are stressing your wallet don't panic! There is a massive world of incredible games made by independent devs and small teams that won't break the bank. Steam Next Fest is back, and Jake and Wulff dove headfirst into the indie pool to pluck out a few upcoming demos we think are going to be massive gaming hits later this year.

Remember to wishlist the Steam pages for any demos you like, it's a help to the devs. https://store.steampowered.com/app/2431080/Blood_Dungeon/ https://store.steampowered.com/app/3549280/Bulbos_Belief_System/ https://store.steampowered.com/app/2805070/Screenbound/ https://store.steampowered.com/app/4403510/Sensory_Overload/

👀 https://www.youtube.com/live/ir50ht2VJCw

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Read transcript



00:00 --> 00:37 Next Fest, next up on Steam soon, maybe coming soon. Sometimes it's hard to say. Today on. Hey everybody and welcome to another episode of press B2 cancel. I am your host, Werewolf, and today it is just me and Sick Jake. How you doing this week, sir?
00:37 --> 00:46 Doing pretty good. Weather's nice, nice breeze out. I have my window open for the first time, it feels like in months. Got to play a lot of fun games and demos this week, so. Always a good time.
00:47 --> 01:18 Yeah. So as I said, this week we are talking about Steam Next Fest specifically. We picked a few demos each and are going to talk about them. I only really got to play. Well, I played the ones you recommended and then I played three and I picked two from those. But I want to, I want to ask you about your experience picking demos before, like finding demos, because I think you and I went about it very differently.
01:19 --> 02:30 Okay, so. So my thing with like, it's been kind of a. We've done a few of these Next Fest episodes now and I like to try and do it by going to Steam's page, the Next Fest section, and just scrolling through the big old list trying to find interesting looking games. That's how I like to do it. I try to avoid looking at other people's curated lists or other people's suggestions. I try and find them on my own. But the issue I have now, and I guess it was kind of highlighted during Summer Games Fest when Geoff Keighley showed a slide saying that this year there's like 9 games on Steam versus like 3 last year. So the number of games on Steam has gone way high, way up. And you know, maybe that's because game engines have never been more accessible to get into. The barrier to entry is a little bit lower. Or maybe it's because of AI crap. And I found when I scroll through the list, a lot of these games are AI generated. That's like a whole other episode to go into. But I had a really hard time finding games that didn't look like they're made by a person using Mid Journey or chatgpt. It was pretty, pretty awful experience. I ended up using a browser plugin for Chrome and looking through lists that way so I could see what was what. Like, did you, did you have that issue at all or were you filtering more? Like, how'd you get through it?
02:31 --> 02:51 I honestly, I came into this with a bunch of games that I saw from Summer Games Fest, different showcases, and they would say, you know, demo available June 15th. So they were going to drop the demo for Next Festival? Yeah. I had like 12 games I wanted to look at and I jumped into the ones that sounded the most interesting to me.
02:52 --> 02:56 Okay, that's. That's another way to do it as well. I just feel like look over the
02:56 --> 03:01 list, but I didn't see much that I was really interested in besides what I had already picked.
03:01 --> 04:09 Yeah. Like, I think the whole idea with this Next Fest thing that Val was trying to do was, you know, you're in Steam anyway, we want to get you to shop around, we do the sales, but we wanted to find another way to highlight underrepresented games that was the indies. And like, I love that idea. I mean, you and I both, I think out of all of us on the, on the crew love indie games a lot. Right. And I was excited to. I'm always excited to go through Next Fest list, but I don't want to say find the real indies, but I'm trying to find the indies where like the handmade human made games was kind of hard to do this time. Like, I don't mind, like, I almost missed the days when it was asset flips. You know, the Unity games that use assets from the Unity Store. I almost missed those days. I didn't see very many of those, but I saw, sure, I did find a lot of like, oddly done animation that mimics certain styles. And then when I go to look at the Steam Store page and I look at the AI disclaimer for those who filled it out, it's like, oh, we use AI to generate the artwork or we use AI to generate the voice work. And it just, it hurts because there's, there's no reason for that. There's. There's many ways of doing games. And in fact, I think the two games I picked, you could argue are better being human made. And they look like they're made by humans. Especially, especially the one.
04:12 --> 04:18 Yeah. Well, shall we just go ahead and jump into what we're going to talk about?
04:19 --> 04:29 Yeah. Because the good thing about this is that these games are like, I think most of them are coming out end of this by the end of this year. If not, if, if not in this year, then early next year. So there's all games you can recently try or looking forward to trying soon.
04:30 --> 04:39 Yeah. So the first one that I picked is called Bolbo's Belief System. It's a dumb name.
04:40 --> 04:41 It's a great name.
04:43 --> 05:00 The game itself is a really cool puzzle platforming idea. It's. I don't know, I hesitate to really call it platforming. It is 2D with, like, platforming elements. Should Bolbo happen to believe in those elements?
05:00 --> 05:12 At the time, I would say puzzle platformer. Right. Like, and it reminded me of Pico park, but obviously very different game. But I think it's a puzzle platformer for sure. I. I think the name makes sense when you explain what the concept is.
05:13 --> 06:37 Yeah. So this is a game that comes out in November, and you play as this little light bulb dude who can only believe four things, and he can only believe them after running into someone who also believes in it. So basically, the only thing Bobo believes in at the beginning of every stage is walking left and right, just walking right. So he. In order to believe in gravity, he has to walk near one of his friends who believes in gravity. And now if he walks off a cliff, he'll fall. If he walks off a ledge, gravity will take effect. I thought this was a really cool concept when I saw the trailer during Summer Games Fest, so I had to try this one. Man, it takes. For one, I thought it was really funny because there are people who just look at the world, and their beliefs tend to shape what they believe about the world, even if it's untrue. And so I thought it was a bit of a funny commentary on that, but it's really not much of a commentary. Aside from that surface level. Aside from that, it's just silly, goofy puzzle solving. And, like, you know, there's characters. So the things that Bolbo can believe in through most of the puzzles you can play in the demo are, you know, jumping gravity, picking up friends, and throwing them walls.
06:40 --> 06:42 I like the believing. Belief in walls is a good one.
06:43 --> 07:37 Yeah, there was one that was really cool. It was at the end of the demo, you. You could unlock a few extra stages, and one of them, like, the world was just this one flat room, right. And you have to go over to a friend, and it'll be like, okay, so Bobo believes in gravity through the first friend, and then the second friend believes that the world is round. So you have to. Once the world is round, the little flag to get to the exit is way off the planet. So it. It ends up taking the flat level and curving the whole thing into a circle so Bobo could just walk all the way around it. And then you have to forget, because that's something you can. That's one of the mechanics is forgetting one of his beliefs. You have to forget that gravity is a thing. So that way, when you're in the right spot on the circle, so that way he'll walk right off of it in the right direction toward that flag.
07:38 --> 08:39 That's pretty clever. That's not quite as in depth as Baba as you, but the same idea. Right. Where it makes you think of the basic keywords and how you can rearrange them for solving puzzles like the one. I only did a few stages, and there was one where you had to. You had to believe in jumping so you could jump, and then you had to take walls, believe in walls, but the walls would block your progress. So you had to kind of like use the believing on grabbing. Grab the. Grab the wall guy, throw him to another location on the map, and then you could do it in the correct order to get to it. But I loved how it's like, I believe in gravity, but in order to get to the. The gravity, I have to forget about gravity and then jump. And then that way you go higher up in the air and you don't come back down. Like, it's a. Yeah. Very engaging puzzle system. And I'm. When you mentioned that you're taking a flat plane stage and it's curving around in the later stages, that's interesting. That's way beyond what I was expecting from a game like this. I didn't realize it was that crazy.
08:40 --> 09:14 And then there's like. Sometimes you'll fall through the floor and it'll just put Bobo. Like you fall down a. A hole, and it'll just put Bobo back at the beginning of the stage. Right. On some stages, you have to believe in the afterlife to be able to get to where the solution, like the. The level ends in the afterlife. And in some stages, you have to take friends with you to the afterlife. So you have to take. You have to pick them up, carry them into a pit with you while you believe in the afterlife, and it'll take you both. You'll leave them there, forget the afterlife, go get another friend and take them with you.
09:15 --> 09:20 That's much more deep than I thought this game was going to go. That's pretty awesome.
09:20 --> 09:20 Yeah.
09:21 --> 09:26 Yeah. Is there any idea how many levels there there are in the final game? Does it. Does they give you an on the store page or anything?
09:26 --> 09:30 That's a good question. Let's see. I do hope it's a lot.
09:31 --> 09:49 Yeah. Because, like, games, like, the closest I played to, like, to games like this again was Baba as yous, which I was too smart for my brain. I couldn't get through it. And Pico park, which is a multiplayer game. And I don't. I don't have patience to play a game like Pico part with my daughters. But this is a single player puzzle game which is interesting.
09:51 --> 10:01 Yeah. I don't see it saying anywhere how many puzzles but I would hope that it has a lot.
10:01 --> 10:01 Yeah.
10:01 --> 10:19 And it. It really did ramp up the difficulty at a reasonable pace. But by the end of the demo is getting tricky. So I'm hoping that it gets way harder in the actual game. This comes out in November and I'm pretty excited for this one. This is probably what I'll pick up.
10:20 --> 10:38 Yeah. This looks really great. I really dig this one. I love the style of this one. Like the doodles for the characters are all pretty unique, very colorful. And I love the concept of you can only learn four of these skills and you have to drop one and figure out which one to drop and when in the order of taking abilities makes it matters. Is. Is pretty rad. This is. This is a fun.
10:38 --> 10:57 Yeah. And some of the mechanics are interesting. There's actually one guy who lets you believe in two extra things. So it'll let you. So that belief becomes one of them. But it gives you two extra slots. Um so if you forget that you lose those two slots. So you're down to four slots instead of five.
10:57 --> 10:57 Interesting.
10:57 --> 11:07 There's one guy who one of the beliefs lets when you forget it, he Bobo remembers the last thing that you forgot before it.
11:09 --> 11:10 Oh, that's crazy.
11:10 --> 11:15 Interesting. Yeah. It gets really wild in the puzzle solving aspect.
11:16 --> 11:16 Yeah.
11:16 --> 11:20 It's because I'm really intrigued to see where this goes. Yeah.
11:20 --> 11:32 Because the first few abilities are like all physics related. Okay. Jumping, walking up, down. It makes sense. But they seem to really go run wild with that idea of a concept. Did they make anything else this developer?
11:33 --> 11:38 I don't know. Let's see. They're called Abstract Digital.
11:38 --> 11:39 Okay.
11:42 --> 11:46 It looks like they might also be a publisher. I don't know. Let's see.
11:46 --> 11:50 Or self. They basically self published. Probably. Yeah.
11:50 --> 11:54 No Tor. Oh yeah. They worked on a game called Tormented Souls.
11:55 --> 11:55 Oh okay.
11:55 --> 11:59 That came out in 2021 and that's a horror puzzle game.
11:59 --> 12:00 Interesting.
12:01 --> 12:21 And then what's this one? This one is called Rivers of Pain. It's been in early access for five years. English language, not supported. And they were the publisher, not the developer. So I guess they didn't work on that one.
12:21 --> 12:24 Interesting. Sounds like they did horror games and
12:24 --> 12:33 they did another one called Mix the Forgotten. Oh no, that one's still to come. That one's to be announced. So. Okay, cool.
12:33 --> 12:33 Interesting.
12:33 --> 12:42 Sounds like they worked on another game and then decided to do their own things. And publish for somebody. Strange trajectory, but not going to complain.
12:42 --> 12:48 No, Very cool game. I'm. I'm curious about how much it costs and November is not that far away, so definitely a fun one.
12:48 --> 12:52 Oh, Cynstress mentioned the Chard just play through Tormented Souls.
12:52 --> 13:02 Oh, interesting. Okay, should get him to play this one. Just tell him it's a Soulslike or a horror game. Doodle Horror.
13:02 --> 13:06 It's from the, it's from one of the developers for Tormented Souls. You'll love it. Chard.
13:07 --> 13:12 You love it. Just get your box of crayons.
13:12 --> 13:17 So that's, that's my first pick. You want to tell me what your first pick is?
13:18 --> 13:34 Yep. So okay. So for mine, it's actually a developer I, I was aware of before and they make it. They made a game that I, I play with my daughters all the time and I haven't heard from her from in a while and that's Masshof. And the game I used to play with my kids or I still play with my kids is Nidhogg.
13:34 --> 13:36 Oh wait, can I guess. I was gonna say, is this Nidhogg?
13:36 --> 14:56 It's Nidhogg, yeah. And both. And even the sequel. Although the first one has a special place, I really like that one a lot. But Nidhogg, the original one had a very like abstract graffiti style to it, I guess I could say where it was like as a one on one fencing fighting game, but I really dig that style. But Nidhogg2 went more of a cartoony design. It wasn't, it didn't work as well for me. But anyway, the great, great developer, I love their stuff and they are releasing a game called Blood Dungeon and I saw an interview in IGN about this one as well. And one of the developers at Masshof, they're working on another game called Wheel World which I think is out. I haven't checked it out, but on the side in his spare time he would work on another game just by himself and he would just do random doodles and whatever doodles he liked would become a character in this new game. He used to mess around little prototypes, little ideas, get his friends to refine the ideas and get feedback over time. But was a side project and now basically it's being released as a standalone game under their banner and it's a survival game like Vampire Survivors, but it's a platforming game. I guess that's the change thing here. I don't know gameplay, but I'll show the trailer for people watching the video or the YouTube real quick. But
14:58 --> 15:10 I played this for about five minutes today before the episode, and this was kind of wild. The art style is just doofy as hell, and I love it.
15:11 --> 15:11 Ms. Paint.
15:11 --> 15:23 It's just the main character is just like flailing the whole time. No matter what you're doing, just flailing. If he's running, if he's climbing, if he's falling, doesn't matter. He's flailing, and it's great.
15:24 --> 15:25 Yeah. His name is Gun.
15:25 --> 15:27 It's different animations depending on what you're doing.
15:28 --> 15:28 Yeah.
15:28 --> 15:29 Yeah. Gun Guy.
15:29 --> 15:36 Yeah, Gun Guy. There's nine characters that are unlockable in the game. In the demo, I believe there's three characters. I've only gotten two so far. There will be five.
15:36 --> 15:39 I started with Barbarian as one of them as well.
15:39 --> 17:35 Yes, I did try. Barbarian is also. But Gun Guy, I felt was a better character, but very much like Vampire survivors. The idea here is your character automatically attacks and aims and attacks. You don't have control of that, but you have your focus mostly on the platforming and navigating the map. And the only one available in the demo is the catacombs. It is not. It's. It's a static map, so you. You have to learn where things are. And. Static map. But there are some random elements to it in that there's gates, locked gates. There are altars on the maps, and not. They don't get used every single run. So sometimes you want to know where the altars are because there'll be chests there. But whether chess is there or not depends on the run as well. There's some. I think there's some randomization in the enemy waves, if I'm not wrong. But, yeah, much like survivals, you have waves of enemies coming at you. They're all done very much in an Ms. Paint style. You can tell this is done by one guy who loved to just doodle in a notebook and take those ideas and run to paint and make them, because it has that style to it. Very handmade, hand animated, and they're just. It's just funny. For those who've played Nidhogg that game, at the end of every round, basically, the winner gets eaten by the giant worm. There is an element of that worm in this as one of the bosses in the catacombs. So I like. I like that shared style of the enemies. But in terms of the weapons themselves, you. The gun guy starts with a machine gun, but then the weapons go crazy, like swords. There's Barbarian. Right. Sword, which will swing around you. Axes, grenades, fireworks, so enemies explode into fireworks and deal damage around them. The one I use really got far in a run was. I think there's a blazing boots. And you. Basically. It's almost like you have flaming diarrhea, because as long as you're moving, you leave a cradle of fire behind you. And that's also if you're up and if you're. If you're crawling across the ceiling, you just raining fire down the enemies below you. I got bosses killed. Killed because of that. It was pretty awesome. But a very mobile game.
17:36 --> 17:58 That's something that we didn't really discuss about this is the movement, like, you call it a platformer, but really he can just grab onto walls and ceilings. Yes. So you're climbing a ladder, grab the ceiling, go around, and climb the wall up. And, like, there's. There's really no lack of mobility in this game by any means. Very fluid 3D platforming with gravity. But he can hold everything.
17:58 --> 19:09 Yeah. You can climb everything, go anywhere. There's a. The bottom of the map is underwater, so there's swimming involved as well. And you just. It's platforming, though, because you do have to dodge the enemy waves because there's, like, certain. There's the bosses that I've come across so far. One is a bone snake. The other one was a giant worm. And you kind of want to jump over their head and kind of get between them as you're constantly waiting for the attacks to trigger, but you're trying to avoid that as well. The waves are coming at you. Like, some of the enemies, they look like moths. One of the moths does an AoE attack, so you kind of have to move out of the way. Sometimes you have the flying rats, and then you have the rats on the ground. So you're trying to jump over waves of rats to get over to other platforms. Like, there's definitely. It is definitely platforming heavy. And Whereas a game like Vampire Survivors, I don't pay attention to where I'm going for the most part in that game. Usually the Castlevania may be that map, but for the most part, I just kind of avoid the enemies. Whereas this game, you really kind of want to navigate and find those keys, you want to unlock those doors, you want to get the altars. There's more movement involved, and I really dig that. So I don't know how. How much stuff will be in this game compared to his vampire survivors, because that game is ridiculous. But nine characters, five maps is pretty interesting. The demo's a blast.
19:10 --> 19:17 100 quests or something along those lines. I don't know if it's at 100 or over a hundred, but it was something like that. Yeah.
19:17 --> 19:49 I think I did one of them. It was. It was to kill the boss of the catacombs. I did that one. I think there's some along lines of killings. I think one of the. The characters you can unlock. If you kill 500 spiders, you unlock a character. So there's that kind of element to it as well. There's also a bone shop which, you know, it's the permanent unlocks like so you, you get bones as your currency in this game. Spend the bones in the shop and you get, you know, faster, reload more damage, all that kind of stuff. So it is very much that genre. But with platforming, I guess this is the big takeaway for it. But. But really, really interesting stuff.
19:50 --> 19:54 It's definitely an interesting approach to the Survivors like formula.
19:56 --> 21:17 Yeah. Because like it's. There's copycats now. Right. Even Vampire Survivors, there's tons of them. Is a copycat of magical survival. Which is. Which is. Right. It just. Vampire Survivors did it really well. So I'm. I'm. I'm fine with other games that do this style, but I'd like to see them do something original like this. This platforming element. There is another one. There's a game I used to. I used to love. I. I mean I still do, but it's a Hand of Fate. It was kind of like a card game mixed with Arkham style battles. Love that a lot. The developer went under, unfortunately. Well, they recently came back and are using the Hand of Fate brand or ip but are making a new game and I was really excited. Last theme Next Fest for this game I was like all into it, but then I realized they were basically making a Vampire Survivors type game. But it was nowhere near as good as Vampire Survivors. It didn't look as good. It didn't look as good. We're just saying something because Vampire Survivors is not the most graphically impressive game. But this Hanafae game didn't do it for me at all because they went the 3D model route with it and I didn't dig it at all. So it was a shame. So like it's a genre that's very interesting and when the game does it well, like I think Time Wasters is another one of the genre and that's well received. I think. Sinister and Sinister. I love that one too. Yeah, I like the genre, but there's a certain something that has to be in that game. For it to be that. To get that addictive quality to nail, to get people hooked. And I think Blood Dungeon has it.
21:23 --> 21:25 All right. Was there anything else you want to tell us about that one or.
21:26 --> 21:28 No, it's just solid. Solid, solid game.
21:29 --> 21:59 All righty. Well, the next one I want to talk about is Screenbound. I have mentioned this in previous episodes, games I'm excited about, and this is one I've really been looking forward to. So when I saw the demo drop for Next Fest, I. This one, I did not know the demo was coming. This one was one of the ones I saw when I was looking through and I was like, I got super excited. I was like, well, yeah, I gotta try that.
22:00 --> 22:00 Yeah.
22:00 --> 22:52 But it was near the top of the list of games on Next Fest. So I was like, I didn't have to search far for it. And it is interesting. It's not exactly what I expected, but I'm. I'm still. I. There's a very good chance I'll pick it up because it's an interesting mix of 2D and 3D platforming at the same time, which sounds very strange, but they kind of made it work. And it. It also has a constant sense of humor being thrown at the player. And I want to say it. It's kind of that irreverent sense of humor a little bit along the lines of Rick and Morty. And I hate to say that because I know it's a turn off for some people.
22:52 --> 22:52 Right.
22:52 --> 23:06 But it was. What was it? There's another game, a VR game, my kid. Like job simulator, I think it was, where your robots pretending like you're humans to like.
23:06 --> 23:08 Oh yes, there's a few jobs that
23:08 --> 23:36 humans used to be. Yeah. And it was very much that same sort of sense of humor where it's just like nothing really matters, even though things. And in this, it's kind of high stakes. You're playing this little kid whose mom has disappeared and the scientist who's helping you find her is constantly cracking jokes and making it seem like it's kind of unimportant but also really important. So it's. It's a little bizarre. Yeah.
23:36 --> 23:37 It's almost like the plot of Tron.
23:37 --> 23:37 Right.
23:37 --> 23:44 Where you're. You're. Somebody gets sucked into the computer and you're going to rescue them. But he's. He's constantly dropping one liners which are. Just Feels inappropriate.
23:45 --> 24:27 Yeah. And I, I like the art style. Like it feels very. It's. It's blocky. So. But I mean, I think that's by design because it's combining 2D and 3D at the same time. But it also, it's. It's nice and colorful. It's super vibrant. It feels like a PS2 GameCube era platformer, you know, like, okay. Kind of reminds me of those bold colors like Jak and Daxter and things like that where it was just very bright and cartoony looking and weirdly the kids hands look gigantic and hyper realistic. For everything else, it's a little creepy.
24:29 --> 24:37 That fits the idea though, right where he's from the real world going into the digital video games. The video games can be cartoony but he's not. So I, yeah, appreciate that. Yeah.
24:39 --> 25:00 But yeah, I really, I played through probably six or seven stages in this, including one of the challenge stages which looks very different. The challenge stages do that like 80s wire grid, neon sunset in the background kind of aesthetic. Right.
25:00 --> 25:02 Like a retro wave or whatever style. Yeah.
25:03 --> 25:42 Yes. Whereas the main stages, at least from what I saw in the demo, which I'm assuming is just World one, look very super Mario ish with blocks and floating islands and things like that. So the platforming challenges and finding the secrets is very interesting. And part of what distracts you from finding the stuff that you're looking for is the fact that you're not just looking at the 3D world, you're looking at the little Game Boy screen on your, like in the middle of your gameplay screen as well. So you're trying to watch two screens at once. It vaguely reminds me of playing Wii U, but at least it's all in one monitor.
25:43 --> 25:49 Yeah, but the Wii U was. I like the Wii U though. I don't like this game, but I
25:49 --> 26:11 like the Wii U. I would say this reminds me of Star Fox because you really needed both screens in Star Fox 0. And this, you really need both screens, but at least it's on the same monitor. But yeah, your focus is really either on the little square or the full rectangle and it can be blinding to what's around you when you're paying attention to the little screen.
26:11 --> 27:22 Yeah. Like the concept of it where you are controlling both the 2D version of yourself as well as the 3D perspective at the same time is very cool and very interesting. I'm with you. When I saw the trailer during the announcements, I'm like, gotta play it. Like this is definitely something I want to get into. I love that idea. I liked when I tried the demo. You can move the Game Boy around so you can pick a spot for it. So it's not going to necessarily block your vision, which is good. But what kind of messed it up for me was there are things like doors and ladders that you need in the 3D part of the game, but they're invisible. But you can see them on the 2D display. I just. Or there's one area you have to make a jump, but there's an invisible spike very. Going up and down that you can. You can see on the 2D, but not the 3D. I wish, like, once you scanned it, I wish it would just appear on the 3D version of the screen so I could see it more clearly. It felt a little janky just having to look at the 2D just for that. Those elements that. That part I didn't really care for. I was also confused how you pick up these, like, I guess the coin equivalent in this game. Sometimes they're in the 3D world, sometimes they're in the 2D world. They don't always line up. And I. I wasn't quite getting that kind of vibe to it. But, like, the concept is really awesome, though, so I'm still curious about this one. But I don't know.
27:24 --> 27:35 Yeah, this is another one I'll probably pick up. And I know what you're saying about, like, the invisible things in the 3D world, but you can also look through your. I think they call it a cuboi or whatever.
27:35 --> 27:35 Right.
27:36 --> 28:26 You can look through that and see the world around you in that instead of just in 2D. And those things that are invisible will sometimes show. Like, if it's a balloon you need to interact with, it'll show as, like a holographic balloon through the screen or the doors show as holographic and things like that. And then sometimes, like, you see it on the screen right there. It was a pink door in the. In front of the dirt. But then when you go inside caves or other things, it's all 2D, so it really zooms in the cuboid. And you're just given a big 2D platforming challenge in that segment. And those were really neat. And sometimes, like, you can tell there's an area up there that I need to get to, and I can't from this door that I came in. I gotta find that door to be able to get to that. And sometimes that's hard, too, is those doors are pretty well hidden in the main stage.
28:27 --> 28:40 Yeah. Because the first time when you go into that. That cave and, like, it's like a mini version of the level where you're only 2D. Only I saw that there's an upper section I couldn't figure out how to get to. So there was a door somewhere in the 3D world that would take me to those upper areas.
28:43 --> 28:44 I'm sorry, say that again.
28:45 --> 28:54 So when I was doing those cave sections, right. The 2D only, I saw an upper section I could not reach. So you're saying there is a door somewhere in that?
28:54 --> 29:07 Yes, yes. Yeah, there's doors like they'll just be hidden around different places. And generally speaking, it seems like if the door looks like it's higher up, it's going to be higher up in the main stage.
29:07 --> 29:10 Okay. So generally speaking I didn't have too much time to play it.
29:10 --> 29:11 It's like really tucked away somewhere.
29:12 --> 29:31 Interesting. Okay. Yeah. Cuz when I played the demo, I only played the first four or five stages and I didn't have a whole lot of time. But I think I should have explored the stages more. Cuz I know there's also. They call them keys. They're like cubes in the 3D world. And the more cubes you have, you unlock, I guess. The challenges. I only found two cubes per stage. I was missing, I was always missing one or two of them.
29:31 --> 29:34 Oh. I was finding all three on each one before I left the stage.
29:34 --> 29:34 Okay.
29:34 --> 29:50 I would be like at the end and I'd have two and I'd be like, all right, where the hell did I miss one? And there was on one of them. I was so focused on the idea of going into the caves to find them. I was a dumbass and just ran right past one of the ones that you're supposed to just easily get in the main world.
29:51 --> 30:20 That's the thing. Like this kind of game, it just, it does forces you to alter your perception on what you're supposed to be looking at. It's not, it's not just, it's two screens and that, that does feel weird at first. It's neat. Again, I like, I like the idea a lot. I just, I, I, this is probably one I would like. When it comes out. I want to look at reviews to see what people are thinking about this game and how much variety in stages there are. But like the concept is really freaking rad. Like I really dig the concept.
30:22 --> 31:04 Yeah. And it's not like the 2D that they did makes no sense in the 3D world because it does follow your 3D world that you're traveling through. And when you think of it like that, it sounds strange, but given like the start point and the end point of the Stage are always like, at the beginning and then a far end and the world will just kind of maybe wind back and forth, but generally head that same direction. So in 2D, you'll see stuff sort of fade in from the foreground as your character will move onto those platforms or fade in from the background for those platforms. And so still works and makes sense. It's just strange to get used to at first.
31:05 --> 31:09 Yeah. Definitely a puzzle again. A puzzle platformer.
31:09 --> 31:10 Yeah.
31:10 --> 31:11 Definitely a theme in your picks.
31:12 --> 31:13 I guess so.
31:13 --> 31:16 Yeah. Pretty cool. Yeah.
31:16 --> 31:24 All righty. And I think this one got a release date now, too, which I'm excited about. I think it was October. Let me double check.
31:24 --> 31:25 That's not far away.
31:25 --> 31:26 Greenbound.
31:27 --> 31:28 Yeah, I've seen a few trailers for this now.
31:28 --> 31:31 September. September 10th. Real soon.
31:31 --> 31:58 Oh. Not like anything else coming out. September, I swear, not so much the indies. The indies, I think, are all going to be in September. I don't see a reason for them to change their schedule. But I can see some of the bigger titles just either releasing early or releasing later. Because I think when they saw how many. How many of them are doing the same idea. We got to avoid GTA 6. Let's all go into September. Looks kind of silly when there's like 50 of them now. So they're. They're. They're going to spread out. They're going to spread out.
31:59 --> 32:05 At least it's not September 24th. It's September 10th. So early that going for them for sure.
32:08 --> 32:08 Cool.
32:08 --> 32:10 All right. You want to tell us about your second game?
32:11 --> 34:50 Yeah. So I was a bit torn on my second pick. I was going to go with another game, and then I kept coming back to this demo and I got hooked on it, and it's got the same vibe as a game called Super Hexagon, but this game is called Sensory Overload. And let me just pull it up real quick. And it is a. You can play with a controller, but I found a much better success when I used a mouse, and I never want to use a mouse with games these days, so it's kind of weird. I'm only going to play a little bit of this because it could be motion sickness inducing. But the idea with this is, honestly, this is. This is Sinister's game of the year. I hope he's played it because it is. It is entirely Tunnels, the video game. That's all it is. It's a tunnel, and you're flying through it at a very fast clip. And you're basically. You're a little tiny pixel on the screen, that's all you have to worry about. That's your Hitbox. And you need to navigate that pixel through the tunnel. Avoiding the obstacles when I first started playing reminded me a lot of star Fox 64, that the last stage when you go into the tunnel and half the tunnel gets covered by something, you have to kind of navigate through it. That's what it feels like, but it's the entire game. Is that so? And much like Super Hexagon, it's like it's all about getting into a zone, enjoying the music, the visuals, and just navigating the puzzle and just reacting as you go. And I just got. I just felt myself getting into like a flow state with this game. I don't get very often with games and it just feels great. And I love the visuals. Very rainbow color, technically trippy and technical. The music soundtrack is great. I had to go ask on the Steam discussion forums who does the music for your game? And I think they basically hired a contractor off of Fiverr. But this guy's music is. Oh wow. I found his YouTube channel to follow him. He just does random contract work for games, music in general. But it fits this game where it gets really good. And whereas a game like Super Hexagon, which is basically a 2D navigating maze type of game, that game gets frustrating because when you hit a wall, you die. You. You really feel frustrated when you have to keep repeating it. This game though, you get multiple attempts at it and you immediately get back into the action right away. It's much faster. And the stages do stay the same, so you can memorize the layouts until you actually beat it. There's different modes to play. There is a run based mode, like a campaign mode, where there's themes to each of the stages in terms of the obstacles that throws at you. There's also a no fail Zen mode, which is also pretty great. Like this is a game, I think my kids. I'm going to take it off the screen now. This is also a game where I think. I think my. My daughter could get into if she wanted to play a game. And I just don't want to worry about dying in a game like this. I just turn Zen mode so you can hit all the walls you want. It's mostly just moving the camera around and stuff. Did you get a chance to play this one a little bit?
34:51 --> 35:02 I did. And your games also have a theme in that it's just lots of flashing colors at you. You're being assaulted.
35:02 --> 35:09 Yeah, yeah. The Blood dungeon is more about the random blood particles. And then this one is all about the rainbow colors and stuff.
35:09 --> 35:17 But Blood Dungeon also does the, like, bright flashing color thing in rainbow just constantly at some points. Yeah.
35:17 --> 35:18 Okay. All right. Okay.
35:19 --> 35:27 Particularly on the pause screen or when you're getting a reward or something like that. It does that same thing, Just a big border of bright, flashy colors.
35:27 --> 35:27 Oh, yeah.
35:27 --> 35:30 Because it has a slot machine thing of your games.
35:31 --> 35:32 Yeah, I pick Brain rocks.
35:32 --> 35:51 Sensory overload. Yeah, sensory overload. I tried. It was interesting, but not for me. I felt like I was doing okay, and I'd run into everything. I was like, I. I felt like my pixel was nowhere near that. How did I hit it? So for me, it was frustrating.
35:53 --> 37:18 When I first tried it, I didn't realize there was a pixel. I couldn't see it. I didn't know what I was supposed to be doing. I just figured, like, okay, I must be some kind of. Some kind of physical form. And I'm navigating through the, like, lawnmower man style through a tunnel. And I couldn't figure it out. And then the one tutorial said you had to graze objects right as you're going through the maze, and you get bonus points. So it forces you to do that. Fly close, flybys. And that's what was messing me up. And then I looked close, and I realized, oh, there's like a little crosshair. And then I realized that crosshair is all you have to worry about. You don't worry about anything else. And you can also touch the edge of the. Of the tunnel. It's fine. And it's just the obstacles you can't touch, which is like spinning whirling blades or it looks like waffle fries. The one. The one I don't like very much. It's like a grid that comes at you, and you have to go between the grids. But it just. It's something about, like, the first few. Once you get into it, it starts slow, and then it gets really fast, and you just get in the Zen, like, state, avoiding objects. You start following them around as they spin around the tunnels. You start following a wall around as well. And I don't know, like, I got, I think a stage six, I want to say it starts alternating colors, and there's like a blue that's almost transparent, and there's a solid yellow. And then you have to pay a little more attention to what the color combos are before you're going through. Something about this game just clicked in my head, and, like, this is this is a satisfying game. Like, I. I hate sitting my desk to play a game with a mouse. I really don't like using mouse these days. My hands. I have hand pain issues. But this is a game I would play. Like, this is. This is a trippy game.
37:21 --> 37:29 Yeah, this looked interesting up front, which is why it was the first one of your games that you mentioned that I decided to try.
37:29 --> 37:29 Yeah.
37:30 --> 37:36 But I also, like you said, it's kind of like Super Hexagon. I never really got into Super Hexagon either.
37:36 --> 37:36 Okay.
37:37 --> 37:57 So I think it's just not my type of game. I like a lot of styles of games, and this is one of the few that's like, nah, I can't do it. It's not for me. It's not how my. My brain works. But it. It looked interesting, but I. Yeah, I knew it was a pixel right off the bat because you had explained that.
37:57 --> 37:58 Yeah.
37:58 --> 38:19 So I was like, okay, I just got to look after my little pixel and make sure he doesn't run anything. And I would feel like I was clear all the time and run into something anyway. So it was driving me a little batty. And I don't know if it was just my. A bad reaction speed on my part or what, but it was not for me. Yeah. I can definitely see people falling in love with this game, though.
38:20 --> 38:57 Yeah. I saw a few folks on Blue sky talking about high scores and just getting into the. The whole high score, leaderboard, leaderboards element with friends, and I'm like, for me, it's less of that and more of the Super Hexagon. I just want to beat a stage. That's. That was all my thing I wanted to do. But, yeah, really trippy game. That's. Yeah, I guess it's kind of interesting this time. This time, you didn't pick any roguelikes, no card battlers like I was expecting. I was expecting to pick a Soulslike of some kind. There's a few that I was looking at or beat em ups I was looking at, but I ended up going with these two. So I think we both kind of picked games that I think are a little bit different than we normally do, which is interesting.
38:58 --> 41:49 Yeah, there was some metroidvanias and action RPGs on my radar, but I didn't actually get to try those. I did try one other game. I feel like we've gone through our list pretty quickly, so I think we can mention it. I didn't make a video for this one, so sorry about that. But it's a game called Trash day. And it's up to four players. And the idea is you're dragging a little red wagon around. I know the trailer shows a shopping cart, but in the game demo, it was a little red wagon with little fence sides on it. And you're dragging and pushing this little rag wagon around, collecting things to put in it. So it could be like lawn flamingos, hats, tennis ball, rubber chickens, whoopee cushions, frying pans, guitars, whatever. Have you just. You're just. You're raccoons running around and stealing from around the map and putting it in your wagon to get it to, oddly enough, a washing machine. Okay, you take your little wagon into the region of the. Into the circle for the washing machine, and everything flies into the washing machine. And you get a. You get compensated for the cash amount that you were shown as things go into your wagon. And then you can spend at the little vending machines next to the washing machine to continue your trek. So you can buy stuff to keep your wagon working, because every once in a while, you have to re. Secure the wheels with, like, a drill. And you have to sometimes replace the little walls for your wagon, because that's your wagon's main health bar. And if your wagon breaks, you die. If all of your little raccoon buddies die, you're reset back to the last checkpoint, too. And it is like that sort of, you know, chained together or. What do you call it? Peak, or that sort of thing where everybody's kind of working together to get somewhere, but you're not all stuck together. You can wander off and do your own thing and come back and push the. The wagon. But, man, like, we had. Me and my kid played this. We had a lot of fun with it. And it was. We hit a point where we got to the end of the demo. We had done everything that the demo was like, okay, this is under construction. You finished it. Go Wish list. And me and the kiddo were like, let's see if we can keep going. So we went over that fence that said it was under construction and found giant plywood boards and took a whole bunch of them back to the first side of the fence and made a ramp out of, like, a dozen plywood boards to get the wagon over that fence and continue on, and there were actual working checkpoints that continued on.
41:49 --> 41:50 Was there really okay?
41:51 --> 41:57 Yeah, There was, like, a lot of level actually designed. There was just, like, a pit of bear traps
41:59 --> 42:00 that's free.
42:00 --> 42:29 It was very cartoony, and it was pretty funny. And you could get stuff to put on your Your raccoons. So there's hats, there's glasses, things like that, headphones. And then the. The demo at the end or the trailer. At the end of the trailer, you see, like, one of the raccoons holding a trumpet. You can actually find a trumpet past the part that you're supposed to play in the demo. And the trumpet plays different notes depending on where you're looking up or down.
42:31 --> 42:45 That reminds me of the Bugle and Peak, where you have one of your friends is just randomly playing the bugle, not helping at all, Just playing the music. Anyway, they call them friend slop games, but I think positively these games are fun to play with friends online.
42:45 --> 42:57 So, yeah, they're stupid. And it's more about the fun than it is about the objective. Yeah, the objective is second to the fun, which is fair. But, yeah, like, this seemed like a good time.
42:58 --> 43:06 The concept of a bunch of raccoons stealing things and laundering them at the end for money is pretty funny. Yeah, I like that. Yeah, that's a good one.
43:06 --> 43:12 There's also, like, dogs at some of the homes where you can distract them and keep them from getting to you and attacking you.
43:14 --> 45:12 That's pretty cool. For me. The other one I was looking at was Fading echo, which was 3D platforming. Beat em Up. I guess the reason I didn't really go with it is because the controls felt a little bit loose for the kind of game that it was. But I really dug the style of it. It's very much a comic book style in terms of the character designs. Very realistically, though not realistically, more like into the spider verse, kind of shaded at the beginning. But then when you get past the opening area, you go into, like, this digital world, and all of a sudden the character is. The colors of the character go Technicolor, cyberpunk bright. Like, her hair is now flaming blue and her jacket is all yellow. And then you go into another world, and it's flipped upside again. The colors change every world. So it was interesting that I'm wondering how many worlds there are of that. And is she gonna look different in every single world? Because that concept is very interesting. Like, changing. Taking the graphics and just completely changing every level in terms of the. The gameplay. Beat Em up. But it was more of a puzzle. Beat Em up. Is that. Is that even a thing? In that the. The game is very much based on materials in the world, so that if you have an enemy and you knock him into water, the water will freeze them. And if they're frozen, they're Easier to kill if you knock it into the orange toxic way or the yellow toxic waste. They get poisoned, they take damage. Your character can turn into a blob form, like shaped into a blob form. And same thing with the enemies. If you go into the materials, it affects how you can do things. If you turn it. If you go into the toxic waste, you become bouncy and you can jump higher for a bit. If you go. If you're water and you go over across lava, you turn to steam and you start flying around the level like there's some interesting ideas there with the worlds. It just didn't feel polished, I guess. But it is a demo. Like it is early. So it's Fading Echo. I want to look at the final game when it comes out, but. But it's something that felt a little bit off. But a lot of cool ideas.
45:14 --> 45:22 I do have to wonder how unfinished the demo is given. The release date for the game is July 21st of this year. So it's just a month out.
45:23 --> 45:23 Yeah.
45:24 --> 45:33 So unless they prepped the demo a while ago and decided they were going to release it at the next festival just before their game comes out, it could be that. Which could be.
45:33 --> 45:44 Yeah. It's like it's not alone in that too. Like what was the game we played? The music game that was pretty interesting from tango. Oh God, how can I forget it? The musical fighting game.
45:45 --> 45:49 Yeah. Oh my goodness. It won so many awards.
45:49 --> 45:50 Yeah, I know. We're bad.
45:50 --> 45:55 Oh, what the hell was that? I loved it. It was one of my games of the year.
45:58 --> 46:00 Well, now I gotta look at my mind ballast.
46:00 --> 46:02 It had the cat 808.
46:02 --> 46:04 808. I remember 808.
46:05 --> 46:09 It's driving me nuts. Chard was entertained because that was the drum machine.
46:09 --> 47:11 Hi Fi Rush. That was the game. So hi Fi Rush. The way that game felt with the movement and the combat. Fading Echo reminds me of that. Although obviously it's not rhythm based at all. But in hi Fi Rush it felt a little loosey goosey on the jumping and the moving around. That's what Fading Echo feels like to me. So I didn't. And I don't like that movement style. It felt a little bit off. Like for a game that's heavy on the platforming. I really want the physics and the platforming to be really tight and it didn't feel like it was there. But the. The puzzle aspects, the changing in materials, like whether it's toxic waste, water, ice, fire, like all that stuff is really cool. There's elements of like picking up orbs and moving them around. Like I could see what they were going to do with it in the demo and I am interested in a final game but I. I really want to see those reviews before I pick it up. But really cool like characters. Characters are awesome. I love the main character, her mother like figure. The dialogue is all voiced. It's really well done. Again, spider verse style in the beginning is very interesting game. We'll have to. We'll have to see.
47:12 --> 47:21 I like that all these games are slated for this year because while Trash Day doesn't have a date it says 2026. So yeah, all six of these or this year.
47:21 --> 48:03 Yeah. And not all September, which is nice. Yeah, yeah, yeah. I'm just. I know that Steam has made some changes to the algorithm what they show on their main store page. Now they used to be heavily dependent on games that are wish listed and they've dialed that back some. So I know for indie developers that kind of hurts them because like a big source of their. I think their. Of their hype is from Steam and being on that front page. So now they don't have as access to that. So ideas of like Steam Next Fest are important. I think for that I just need Steam to have better filtering or a better way of like showing me the games that I want with the features I don't want not shown. Like I want more filtering.
48:03 --> 48:09 Yes. There needs to be a filter for like if you don't want games that used AI you could turn that.
48:09 --> 48:09 Yeah.
48:09 --> 48:40 You could filter all those away. That would be really nice. Whether Steam does that is hard to say it on one hand. Like there's arguments for both sides as to whether that would hinder or help their bottom line. I personally feel like it would help just because it would get you to see the games you want to buy instead of going through and not finding something you want to buy. But at the same time it's just force feeding you whatever thinking that you'll like it and maybe you will buy it anyway. Not. Not thinking about it. I don't know.
48:41 --> 49:20 Yeah. And that's. Yeah, I would just like more filtering, especially with how many games are on there. Like I remember when they started Next Fest a couple years ago, it was much more enjoyable experience. The discovery of games was more fun. Now it feels like a chore so. And it felt like it was not as bad last time, but it was. It was definitely that element there and now it feels a lot worse. So I think next time I. They do a neck Fest Next Fest. I. If the filtering is not there, I'm gonna have to find another way of looking at these demos. I might do what you did. Like, you have a good idea, like, looking at the announcements on Games Fest and maybe just looking at those demos, which. But then I feel like I'm missing out on potential hidden gems. Right.
49:20 --> 49:55 So, you know, that's fair. I actually. I had a bunch that I was like, okay, I'm interested in this. And I. Instead of, like a couple years ago, I would like, made a list of what was interesting in there and whether it had a demo or when it would be out, things like that. I just made a list. Well, most of those trailers now say, what's going on with that? It'll either be like, demo soon, demo now, or coming out this day, whatever. So I just took pictures at the end of each of those showcases, like this one. Boom. I'm interested.
49:55 --> 50:26 Yeah. The whole idea of Games Fest taking over from E3, I think in the beginning it was more of like, the focus is on, like a live event that people would go to. But I think now they realize, oh, no, this is a huge online thing and folks are. Eyeballs are seeing the screen and they want to see trailers that. With dates and links and where they can find out more or where they can play something. The idea of a shadow drop of a trailer or. Sorry. Of a demo or being better. The final game, I think is definitely attractive to this now. And it's different than it was a couple years ago.
50:27 --> 50:54 Yeah. I was also surprised that a lot of the games that I was interested in didn't have demos then. But said demo drops June 15th, which was really. And it just. They're like, yeah, we're gonna do it with Next Fest. We're not gonna do it now. We're gonna wait till Next Fest and be a part of that. Which is a weird choice given you can release your demo and still be part of Next Fest demos A lot did that. There's stuff in Next. There's stuff in Next Fest that came out in May.
50:55 --> 50:55 Yep.
50:57 --> 51:02 So there was one that I was like, this game looks really cool. And it's been out for two months.
51:04 --> 51:42 Yeah, I think eight, six, eight back, I think was pushing, like, hey, our demo's still out there. So if you're checking out Next Fest, check out our demo. And I mean, we have a video of that in the channel we got a review copy for, and they're out. You can buy the game. It's out, but the demo's still there and they push it. So I like demos. I mean, that's one of my. One of my favorite things on Steam is the concept of a demo. And for a while there feel like a lot of games weren't doing that. AAA games almost never do it now, but indie games are using as an advertising vehicle, which is smart. This is what you want to do. Play the game before you try. Like Cinecross, that Picross. Oh, yeah, Roguelike. I really like that.
51:42 --> 51:43 Drove me nuts. Yeah.
51:43 --> 52:03 Yeah, it drove you nuts. They didn't update for you though. They got rid of some of the stuff I think you didn't like, but. And the improved controller support. I love that game. I never would have touched it with the 10 foot pole if not for a demo from last Next Fest. So that's why, like, Next Fest is really important. I gave it a shot and looked at the demo. I'm like freaking. This is. This is rad. And I love that game. It's worth buying.
52:03 --> 52:11 So I like that the demos on Steam don't really seem to disappear as much anymore.
52:12 --> 52:13 Yeah, not like they used to.
52:13 --> 52:28 And what is it? Elliot just came out and the demo is still available to download, which is surprising. From Squaresoft. Visions of Mana came out last August. No, August. A year and a half ago.
52:28 --> 52:29 Yeah, it was a while ago.
52:29 --> 52:31 And the demo is still available, huh?
52:32 --> 52:34 Yeah. Elliot was one I was looking at too.
52:34 --> 52:37 Demos are back, it seems like, and I love that.
52:38 --> 52:58 Well, if they put the work into making one, I don't see a problem with keeping it up. Right. It's just. It's just another way, if they're on the fence of buying the game anyway, that can tip them over the edge. So why not have it? It's not like it's the full game. It's. Right. So I'm all for it. Yeah. And if it carries over progress, so much the better. That's the other thing some of them do.
53:01 --> 53:12 Yeah. So I think Next Fest had some stuff it was just hard to find, which is a bummer. But I'm glad I didn't find them the same way you did.
53:14 --> 53:27 Yeah, yeah. I mean, ultimately I did use that Chrome extension, browse extension and start browsing Steam on a browser, which is not what you want to do. But it was better that way. It was better that way, yeah.
53:29 --> 54:53 All right. Well, this has been our episode on Steam Next Fest, talking about demos for games that are coming out this year, surprisingly. That's nice. I've been waiting a while for Screenbound, so if you want, you can Check us out other episodes here on YouTube or Twitch. Not. Well, they're not on Twitch, but we stream every week on YouTube and Twitch and then the episodes are still available on YouTube or you can find them on any podcast, major podcast streaming Service or press b2cancel.com our own website. You can also find links to our socials there, whatever our user our hosts may choose to social on and our discord. You can find links to our discord there. Yeah, you can also find us on Patreon where you can follow us or you can choose to support us for, you know, various amounts of money. If you choose to support us at the Circus Charles Tier or higher, you will get a shout out at the end of our episodes this week. I believe it is still Cathusius Jeff and Von Beardley, but we appreciate everybody who follows and listens and likes and subscribes. It doesn't matter if you're giving us money or not. We appreciate all of you. So everything is appreciated. We've been doing this for a while now.
54:54 --> 54:56 Almost seven years. We have seventh anniversary coming up.
54:56 --> 55:06 Almost. Yes. We've got a little fun episode planned for that. Yeah, I think that's about everything. Do you have anything new going on?
55:08 --> 55:59 No, I between doing the catching up on yard work and then work hasn't been kicking my butt, so. And also I might have installed Guild Wars 2 and that was a mistake. I'm back into my MMO hole for a month, so we'll see. But I do have more ranking in Mario I've been working through. I have one coming up hopefully this weekend. I gotta see. I was watching. There was a games media person named Jeff Gerstman who I love his stuff ever since even though he's left Giant Bomb, I still watch stuff regularly. He just finished doing his ranking of Nintendo games. He's played through now every single Nintendo game over the last three years and he's ranked them. And the last game today was Super Mario Brothers 3. And I disagree with his choices. I want to finish my ranking in Mario to see where. Where he's coming from because he. He ranked it lower than I expected on the NES list. But anyway.
55:59 --> 56:00 Wow.
56:00 --> 56:01 But yeah, I have stuff working.
56:03 --> 56:22 Yeah, I. We're almost done with the house. It's. We have days where we get a whole bunch of stuff done and then days where we just feel lazy. So we're not completely settled in the house yet. So. No, I have not been able to play my Sisyphean or my Great motivator.
56:22 --> 56:25 Yeah, yeah. Play Rascal Man, Rascal.
56:25 --> 56:27 Yeah, I gotta play Rascal. I know.
56:27 --> 56:28 For the content.
56:28 --> 56:31 In the next few weeks, I think I'll finally be able to get that done though.
56:32 --> 56:36 It doesn't help, but we both play through Mina and that was a, that was a 20 hour game. Plus.
56:36 --> 56:45 Yeah, I finished. I. For me it was like 32 hours, I want to say, but that's because I 100 percented it. I found everything.
56:46 --> 56:47 Yeah, you're crazy.
56:47 --> 56:50 I don't know, it might be a while before I go back to that one again.
56:51 --> 56:54 Yeah, Game of the Year, but it
56:54 --> 57:05 might be a while. Yeah, I don't know about that. We'll see. I have to keep that in mind though. I. I have not been ranking my games. To be fair, I've not played a ton of games this year.
57:07 --> 57:38 For me, I've. I've done a. Both a bunch. I have to. I've been, I've been trying to keep a thread on Blue sky of all the games I've beaten and ranking them like with scores. Not that anybody gives a shit about my, my 4, my 4.5s and shit. But like I've done me, I've. I've done Mina, played a ton of Forza 6, which is great. And I recently beat 007 first light. So I played a bunch of games in the last month. So I, I've been playing games. I just haven't making videos on them, so. But I have, I have thoughts for Game of the Year this year. For sure. I have a bunch of options, so we'll see how it goes.
57:39 --> 57:46 All righty. Well, thank you all for listening. Very much appreciated. And we will catch you next time on Press B to cancel.
58:06 --> 58:06 Sa.