Press B 296: Weird Nintendo Accessories: UnNEScessary
Press B To CancelApril 20, 202601:10:26

Press B 296: Weird Nintendo Accessories: UnNEScessary

WulffWulffCo-Host
JakeJakeCo-Host
SinistarSinistarCo-Host
ChardChardCo-Host
GPGPCo-Host

Without a doubt Nintendo is willing to experiment and take risks with it's controllers and peripherals. From the Power Glove and Wiimotes to whatever the heck that ring thing was for the Switch. This week we discuss some of these weird and perhaps wholly unNEScessary accessories from Nintendo.

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Read transcript



00:00 --> 00:32 Slipping on that glove, that's necessary. Putting on the power glove that's unnecessary. Today on. Welcome, everybody. Another episode of Press Me to cancel.
00:32 --> 00:33 Your favorite.
00:34 --> 00:42 We're Retro this week, right? Retro Video game podcast. I'm your host, Sick Jake, and I'm joined by Chard and Sinister. How are you guys doing this week? Say hi.
00:43 --> 00:43 Hi.
00:45 --> 00:45 Great.
00:45 --> 00:47 Now, do you want us to answer your question?
00:47 --> 00:48 No.
00:49 --> 00:50 No.
00:50 --> 00:57 Because then Chart's gonna start talking about 9 inch noise or something again, and we'll never get on topic. And we have so much ever on topic.
00:58 --> 01:01 It's fine. They're playing tomorrow, actually. Coachella.
01:01 --> 01:03 Nine Inch Noise. They're playing tomorrow.
01:03 --> 01:04 Yeah. Yeah.
01:04 --> 01:07 Last Saturday again. This Saturday again.
01:07 --> 01:10 Long as Coachella. I thought it was like a weekend or something.
01:10 --> 01:11 Two weeks. Apparently.
01:11 --> 01:12 It's. It's eight years.
01:13 --> 01:15 It's a long goddamn time. And it smells.
01:15 --> 01:20 All I know is that when I see clips of it is like the most boring crowd I've ever seen in my life. It must be hell.
01:20 --> 01:35 They said, all right, this will be the only thing I say about it, but they said that the 9 inch noise set last Saturday was. Was the best set that has ever been seen in Coachella, like, to date. And. And there's a bunch of people saying that. So. Interesting new album. It's awesome. Go check it out. Okay, Gabes, we're talking games.
01:35 --> 01:42 I saw Moby set, and it was really interesting. I'm not a huge fan of Moby, but he went over the top with his. His set anyway.
01:42 --> 01:46 You know who's great life? Literally, like, who's super great life, honest to God, is Beck.
01:46 --> 01:47 Beck, really?
01:47 --> 01:52 And I'm not a huge Beck fan. Yeah. His stage presence and show is next to. I bet.
01:52 --> 01:53 Bet.
01:55 --> 01:59 Has he done anything at all, like. I don't think so recently.
01:59 --> 02:02 He has two turntables and a microphone, from what I hear.
02:03 --> 02:04 Where it's at.
02:04 --> 02:14 Yeah, it's where it's at. All right. You know what's also at Retro Gaming discussion. That's right.
02:14 --> 02:16 Flawless transition. Yeah.
02:16 --> 02:19 Hanging out with me. His transitions are getting wicked good.
02:19 --> 02:23 The master of Segway. That's what they call me in high school. Right? That's. That's just.
02:23 --> 02:23 Yeah.
02:24 --> 02:24 You wrote a segue.
02:25 --> 02:35 Yeah. So with this, you know, I really wanted to segue. You know why I want to segue? Because it just felt so future tech. You know what's also future tech? Some of the weird and wonderful gadgets.
02:35 --> 02:35 Oh, yeah.
02:35 --> 02:37 How's that for segue?
02:37 --> 02:37 That was.
02:37 --> 02:38 That was much better.
02:38 --> 02:39 That works.
02:39 --> 02:40 I like that better?
02:40 --> 02:42 I just had to set you up. It's my fault. I didn't set you up well enough.
02:43 --> 02:43 All right, Sorry.
02:43 --> 02:44 I rock.
02:44 --> 03:45 So, yeah, we're talking today about Nintendo accessories. So here, here's the thing with, with gaming controllers and accessories. All the companies out there have had their weird share of ideas, funky things, but I felt like Nintendo, above every other company that makes games, has always been more willing to experiment, try some weird things, maybe even take some risks, maybe force some things down their players throat even when they don't want it. And this week we wanted to highlight just a couple interesting picks of controllers or gadgets or accessories that Nintendo has released over the years. So I figured we'd just get right into it. I know that we've all kind of mixed history of Nintendo consoles, so we'll just start shouting them out and talking about them. And I've got screenshots I think I can show if I can get that to work. But you know, let's just start with the classic. I think the one that everybody's most familiar with, although I'm familiar with it, Sinister, you had an interesting fact tweet about it. I did not know. And that's the Nintendo Power Glove, which was released in 1989. You want to explain how this thing works? Because this is not at all how I expected the thing to work.
03:46 --> 04:15 Well, I didn't expect it either. Apparently part of the reason it was, it was so jank was because basically they gave a. It had to be cheap. Right. And so the way that they did it is you as far as detecting X, Y and Z, so how close you are to the television, moving left, right, up and down, you have little, you had a little thing that you put on your TV that has three points and those are actually audio sensors.
04:16 --> 04:21 Okay. I was going to say, what was it connecting to? Because it's just RF or anything like this.
04:21 --> 04:27 Yeah, they're just three microphones and then the glove itself has a couple speakers.
04:28 --> 04:30 Was it two turntables and a microphone?
04:31 --> 04:33 I was about to get to where it's at.
04:33 --> 04:34 Don't bring us back.
04:35 --> 04:36 Don't bring us back.
04:37 --> 04:40 Wow. God damn, we're on fire today, guys.
04:40 --> 04:44 Yeah, trash fire. Keep going. Okay.
04:45 --> 05:27 Anyway, no, the glove itself has a couple speakers and it was ultrasonic frequencies. And so it would basically determine how close you were from the distance between the three points and try to triangulate, essentially. Yeah. But then when it gets really weird, and this is, I, I watched a video a long time ago that basically kind of Said they did this because it was a cheap way to do it in the glove itself. So you know, you could grip and it would supposedly use button pushes or whatever based on the, on the, the grip. It has these, these veins or capillaries that are filled with, with basically capacitive ink. So magnetic ink, right.
05:27 --> 05:33 Oh, wow. Okay. As long, as long as it's not mercury, we're okay. Because that might explain some of the problems I'm having.
05:33 --> 05:40 You imagine that being the epidemic we have these days as kids are getting mercury poisoning from trying to use a 30 year old power glove.
05:41 --> 05:45 You never know, they squeeze it, it just squirts them in the eye. Yeah.
05:46 --> 05:47 Read barometers.
05:47 --> 05:50 Why is there asbestos in my, my Wii Fit?
05:50 --> 06:04 Anyway, it had basically the ability to figure to, to determine four levels of like grip. And I don't remember if it was per finger or just kind of one big as a grip, but these per
06:04 --> 06:07 finger, like one, two. I think it was. Is it one, two state for each?
06:07 --> 06:20 I think it was one and two. Yeah, yeah, yeah, that's what it is. And so it was. It's weird because it's basically magnetic ink in the, in a capillary. So when you squeeze it, it essentially applies pressure to wherever that sensor is.
06:20 --> 06:26 Huh? Yeah, that's pretty, that's pretty ahead of its time kind of stuff. It's just a shame it didn't work out very well.
06:26 --> 06:33 Yeah, I mean it was ahead of its time, but it was also, you know, it was pretty jank. Right. This is very, this was inexpensive.
06:33 --> 06:39 The S advantage was pretty jank. I mean, I can't imagine the Power Glove being. Yeah, it leaps and bounds better.
06:39 --> 06:45 How dare you besmirch the nes advantage when GP's not here. I think he's one of that thing on the show.
06:45 --> 06:46 I know he did.
06:46 --> 07:17 But that audio sensor, I mean, the problem really is that the distance between those microphones, I mean it was so inaccurate. I have Rad Racer up on my screen for those that are listening. And I brought that up specifically because that was one of the examples in the wizard where he's driving with the Power Glove. And I actually watched GP play Rad Racer with the Power Glove. It does not work that way at all.
07:17 --> 07:18 No. Okay.
07:18 --> 07:20 The magic of movies, guys, right?
07:20 --> 07:22 Yeah, yeah, yeah.
07:22 --> 07:48 Well, the thing with the Power Glove, I got a chance to use that as a kid. My, a friend of mine had it and I got a chance to play. I think it was Rad Racer or some kind of racing game. Super Glove Ball. There's A few others. A punch out was the other one. And like punch out, for example, like, you're not really physically punching you. You're more just like making finger movements. Totally not what you think you'd want to do with punch out working on your game. You have to go left or right, and even the steering is like this or this.
07:48 --> 07:48 Right.
07:48 --> 08:00 You could do pitch and yaw, up and down. But when you're trying to play, like, games on the nes, the NES was not analog. There's no analog control. It was very digital control. So when you went to the right or left, it was full speed ahead the right or left.
08:00 --> 08:03 Very janky to control Tokyo Drift.
08:04 --> 08:16 Yeah, but like, I remember the. It came with a book and it had codes for all the various games. You had to spend a few minutes punching in the code for the game you're gonna play, and you had to do that every freaking time. It was such a pain to use. Very.
08:16 --> 08:31 Yeah. That essentially mapped the different, like the motion or the grip controls. It mapped it to essentially control mechanisms that it just fed it. Your. Your nest controller. It was just, you know, setting those right.
08:31 --> 08:40 Yeah, they had a power glove at one of the antique stores down the. Down the way here by the city I live by, and I was this close, but it. It's pricey. They want a lot.
08:40 --> 08:42 Honestly, it would be cool to own.
08:42 --> 08:42 But.
08:42 --> 08:46 Yeah, the other, the other thing is, is it was designed for kids hands.
08:47 --> 08:49 Right. It probably does not fit my.
08:49 --> 08:52 Yeah, you get that, homie.
08:52 --> 09:02 You just like, just wrap it around with some tape, get the fingers attached to the top. It's perfect. It doesn't get the grip, but it definitely gets the. The articulate articulation.
09:03 --> 09:07 You spend. You spend the day, like, cutting it down the center and then sewing in
09:07 --> 09:09 a new patch, sewing pieces in.
09:10 --> 09:31 I think if I could find one and still in good condition, I wouldn't mind having one to put on my shelf. Right. Like, I have a collection of controllers. Yeah, yeah, I'd like to have one, but I feel like this thing was, like you said, sinister is dirt cheap. And the pieces were not very like the rubbery rubber glove. I feel like 30 years from now is probably deteriorating unless it's kept sealed somehow. The.
09:31 --> 09:37 They're probably that. That saber, it's probably that sticky plastic now. Right.
09:37 --> 09:48 And there's. And like, when you have rubber, that's that. That texture to it, there's no way of cleaning it off and having it feel good. Never. So it's, It's. It's probably fairly gross, but and, and to buy one in box or sealed still would cost you an absolute fortune.
09:48 --> 09:58 So Sincere says it would, it would fit her hand and Absolutely, absolutely it would. She can put multiple fingers in my wedding ring.
10:00 --> 10:02 She goes, it's actually a bracelet.
10:03 --> 10:04 Yeah, essentially.
10:05 --> 10:28 That's crazy. So, but so like for, in terms of like impact and whatnot, like for the Power Glove, Nintendo hasn't tried this since, I guess. I mean they've, they've looked at, they've done motion controls. That's a big theme for them. They're always trying to find ways to, to put motion into games and we'll have more examples of that later on. But otherwise they haven't really kind of gone back to the idea of a data glove. Right. The side.
10:28 --> 10:37 I argue though that the Wiimote was the natural progression. Yeah, I argue that that was the natural progression.
10:37 --> 11:32 All right, so let's go right into that one then. That's the next one on my list is the Wiimote, Which. That was 2006. That's what Nintendo Wii came out with. It was a bit of a call back to the NES brick controller, I guess, to degree. But it was also meant because you could use it as on the side and it had AB and the pad. But then more what they really expect you to do is to use it as a motion wand for inter. Interfacing with the, the Wii and also attaching the optional nunchuck. I don't know if they called it the nunchuck. They, they had a term for it. Did they call it nunchuck? It called Nintendo man. But the Wii Remote is so nice. They designed it twice. There's two versions of it. The second version, and they released an item called the Wii Motion plus, which is the thing you could slot into your old Wiis or you could just buy a brand new Wii Remote that was longer and it was more sensitive. And I think there's a couple of games that took advantage of that. I think one of the Zeldas did Skyward Sword, if I'm not wrong.
11:34 --> 12:04 Sorry. I think that took the. Because you had the. You put the, you put the sensor bar on your TV or you know, near your TV or whatever. And so we've switched over from, from sound to ir, which is much more accurate. Right, yeah. And so, and, and so. But then the, the advanced, the advantage pack or whatever that, that piece was added essentially gyro sensors. So it just became even more more sensitive.
12:04 --> 12:10 Yeah, yeah. And like definitely accurate. I mean. Well, yeah, I think it was accurate actually.
12:10 --> 12:11 It Was accurate.
12:11 --> 12:12 It was good. Yeah.
12:13 --> 12:55 When I played it, I never felt like it was going way off course for me. I always felt like, I mean, it's not perfect, it's not the human Right articulation of anything, but it's still. It was better than I had anticipated. If you were playing like House of the Dead or something like that, that used the right reticle to shoot stuff, it was pretty pinpoint. I was, I was quite impressed because of course, you know, using the stuff from the past, you're like, this is cool sounding, but is it really gonna. Yeah, this looks kind of neat. I watched them do it on a, on a game spot and I was like, oh, cool. I don't know, like the Xbox connects, which we won't talk about, but I watched a whole thing and I was like, this is gonna be the greatest thing ever created.
12:55 --> 12:55 Yeah.
12:55 --> 13:06 And, and, and it's to connect. So it's like. But it, but it was good. It was. I was like, okay. I was pleasantly surprised. Instead of the hype that came behind the Wii Remote, I think my issue is.
13:07 --> 13:27 Sorry. My issue is like, I've been recently trying to emulate Mario Galaxy because I'm playing all those Mario games and you really need a Wii Remote for the Mario Galaxy. I don't have one. Like I have one, but I don't have the sensor bar handy. So I was looking at trying to use a controller. I have several. Yeah, you can get them on Amazon. Or I could use two candles because it really. The sensor bar really is just.
13:27 --> 13:28 Yeah.
13:28 --> 13:28 An emitter.
13:29 --> 13:29 Oh, really?
13:29 --> 13:49 So. So I was trying to get emulator work. So I have a controller from 8bitdo that actually has a built in gyroscope much like the PS controllers do. So I was trying to use that as a. As a sudo Wii Remote as I was playing games and it was janky as hell. But it's not fair because that's not what the Wii was. The Wiimote was designed to be used a certain way and it. And it did work really, really well. So. Sorry. Sinister.
13:49 --> 14:23 I want to call out that the. So the. You're so. I was going to say that as you said, the IR admitters are the actual bar that's on the television. Right. Which is funny because that's actually a natural progression of the NES gun. Of the gun on the nes. Because what would happen on the NES is you would pull the trigger, the screen would take one frame, go dark, and the area would light up. The thing that you were trying to shoot and the gun would determine if you were aimed at the right thing.
14:23 --> 14:28 Right. So it's a muzzle flash, which I thought was cool. Yeah, yeah.
14:28 --> 14:40 So. So it's almost. It's almost a progression of that. Right. Like it's. The TV was the emitter. Now you've got the bar as the emitter, and you're still. You still the thing in your hand is detecting, you know.
14:41 --> 14:41 Right.
14:41 --> 14:46 Which I think is really interesting. That to me is. Is kind of a backwards way of doing it.
14:46 --> 15:27 I think the only thing odd for me was the. The form factor. Right. Like, so the Wii Remote also had a button on the bottom, like a trigger, like the. The N64 had. Yeah. So you had that in one hand and then you had the nunchuck in the other, and just something about that with another trigger. With another trigger and the analog stick. But it just felt so disjointed and odd. Like, we went from the SNES controller, which is probably the most perfect controller for me anyway. I love the SNES controller. And then we kind of got weird off track with the N64. And then the GameCube is a whole other thing. And then we went to the Wii Remote. And the Wii Remote feels like a step backwards in terms of, like, ergonomics for me. It never felt good to hold a Wii Remote and a nunchuck. I never liked holding it.
15:28 --> 15:33 Well, then you could buy the attachment, right? You could buy the controller attachment that attached to the Wii Remote.
15:33 --> 15:43 That was the secondary market. Or the silicon condoms for those things. Those. They huge, huge barker for them. You need a skin for your Wii Remote.
15:43 --> 15:45 Well, don't throw it at your tv.
15:45 --> 15:49 The controller was. First party. It plugged into your Wiimote.
15:49 --> 15:52 Yeah, it was a Wii Remote control. It was a controller for the Wii.
15:52 --> 15:53 Wii Classic controller.
15:53 --> 15:55 Yeah, yeah, yeah, yeah.
15:55 --> 15:56 I used to. I love that thing.
15:56 --> 16:12 No, I actually found, you know, I played Galaxy, Galaxy 2. I played the Soup, the Super Paper Mario or whatever, whichever Paper Mario it was that was on the Wii, which, by the way, is my favorite Paper Mario today.
16:12 --> 16:13 Thousand Year Door.
16:13 --> 16:18 Yeah, no, it was the one before that. I think it was. I think it was called Paper Mario.
16:18 --> 16:21 Oh, gotcha. Thousand Year.
16:21 --> 16:48 Yeah. Anyway, but. But I. I kind of got really comfortable with sitting on the couch and I no longer have to, like, hold something in front of me. I was holding the controller in one hand, like, comfortably on one leg and the nunchuck on the other leg, and I just kind of got like. It became. I was like, hey, I can. I can put My hands wherever I want instead of having to, like, shoehorn everything in.
16:49 --> 16:53 You were like Bobby, Ricky Bobby. I don't know what to do with my hands right now.
16:54 --> 16:55 Exactly, exactly.
16:55 --> 17:02 No, it did, it did untether you quite a bit to be able to just sit wherever you wanted to. You could sit in an awkward angle on your couch and still.
17:02 --> 17:03 Yeah.
17:03 --> 17:09 Have the remote up here and this over here and you just. I can play. I used to do that all the time. And I play Zelda.
17:09 --> 17:50 The other thing that it did, I actually never played the punch out on the Wii, but I got into one of the things I loved about the Wii. And we'll get into this because we'll get into the balance board eventually here. But the Wii fit stuff. And then I found it was a third party game. I think it was put out by. It was one of the, the, the fitness groups. It was a boxing simulator and it was one of those, like, exercise boxing simulators. And so you use the. Use the, the nunchuck and the Wii Remote or the Wiimote and. And holy crap, that was. That was great. And then I caught, like, I lost so many pounds fighting that playing that game.
17:50 --> 18:30 It's definitely, definitely the concept of Nintendo trying to get people to use motion controls. A lot of the games felt very forced when they were trying to do it. Like when they brought to Mario Galaxy, it was fine because the motion controls really were just for pointing at the star bits to pick them up or if a second player wanted to grab the star bits. But the controls of Mario was with the joystick and it felt fine. But when we moved into things, like some games where, like Wii Sports was probably the best example where it was motion controls, but it felt fun to use and it felt like it was meant for it. But when they tried to shoehorn the motion controls into it, I'm trying to think of, like that Metroid game, the Metroid game that we had on The Wii, the 2D metroid.
18:30 --> 18:32 Was there a 2D metroid on there?
18:32 --> 18:32 There was.
18:33 --> 18:35 Well, there was Prime. You could get the Prime.
18:36 --> 18:41 Prime was saying it was not prime, it was the other one. What was that other Metro game called? God, I should know this.
18:41 --> 18:59 Well, you're. While you're figuring that out, I want to point out you mentioned, like, the weird things you could do. I love the Mario Party games. I adore the Mario Party games. But on the Wiimote there was a Shake the can until it explodes game.
19:01 --> 19:02 Yeah, I remember that one.
19:02 --> 19:10 Yeah. And we're sitting there, we're Going, this isn't shaking a can, my friends. And I'm like, I. I beat this game because I have lots of practice.
19:11 --> 19:11 Wow.
19:11 --> 19:30 Yeah. I mean every, every young man's got so much practice shaking the can. It was Metroid Other M. That was the game. So Metroid Other M was, was a 2D Metroid game, but there were boss sections where you actually went first person and you had to shoot with the Wii Remote and then it went back to a 2D game. Oh, that game.
19:30 --> 19:34 Yeah, was Advance. I thought for sure that was on Game Boy Advance. Never mind.
19:34 --> 19:38 No, that on Game advance it was Zero Mission and it was Fusion.
19:38 --> 19:39 So Zero Mission.
19:39 --> 19:45 Other. Other M gets kind of shafted as one of the, one of the not so great Metroid games. But it's. I've only played the.
19:45 --> 19:48 The Bears, the Metroid Mercenaries or whatever the that was called.
19:49 --> 19:55 Oh, that was. That was the other system on the DS bad.
19:55 --> 20:06 It was bad. And it's funny because it actually got, it actually got good reviews and I was like excited. And then I'm like having to stylus to like. I'm like, come on.
20:06 --> 20:12 Yeah. Speaking of that for a minute actually real quick is what the Nintendo ds, which did bring the stylus.
20:12 --> 20:14 You're taking me away from my, my Wii remote that.
20:14 --> 20:17 I'm sorry, you can talk about the Wii Remote.
20:19 --> 20:53 Sinistar will appreciate this because there's. There was a game that was on the Wii that I was very shocked to see came out on the Wii. But it, it was a rail shooter on the Wii and we actually talked about it in an episode not too long ago. Was Dead Space Extraction. Yeah, was. Was on the Wii Use the Wii remotes as, as, as a first person. Well, not a first person rail shooter, but it's not. That is Dead Space is not a game that you'd be like, that's on Nintendo. You don't. No, that's not a game you would think would be on there. So of course, being the big fan of Dead Space games that I am, I. I picked that stuff up and it. And it worked really pretty well as a rail shooter. So.
20:53 --> 20:59 Yeah. Yeah, I was pleasantly surprised how well the Wiimote worked for pretty much everything.
21:00 --> 21:00 Same.
21:01 --> 21:01 Yeah.
21:01 --> 21:03 Okay. Stylus okay.
21:03 --> 22:09 So DS real quick on the ds. So you'd mentioned, you mentioned the game using the stylist like met the metric and we use a stylus to interface with the game. I recently started playing Mario 64DS version. I've played the N64 version, but there's a DS version. And I didn't realize until I started and started messing with the emulator that the DS does not have an analog stick. It's a d pad. Mario 64, one of the big famous things with that is the control stick. It's an analog stick. And the analog controls are stellar. On Mare 64, I dump on that game a lot. But the analog controls are one of the highlights, right? To be able to go slow or fast. And everything was great with that game. The DS has none of that. So when you're playing the DS of Mario, you can actually use the stylus to move your character if you want the full range of movement, like it's close to analog. Otherwise, when you use the D pad, you have two speeds, you have slow and you have a normal strut. And then if you want to go faster, there's a dedicated run button. It's awful. It's awful. To play Mario Deep does not sound very wahoo. No, it's not where it lets it go. It sounds.
22:10 --> 22:30 I. I played, so I don't know if I should. I. I had a way to play games I didn't own on my DS and I. I tried out the. The Mario 64 on the DS and I think I made it about 10 minutes in and was like, this shit, I'm out.
22:30 --> 22:32 I'm good. Yep, good.
22:33 --> 22:34 Yeah.
22:34 --> 23:10 Even using the stylus to play like Chrono Trigger DS was like, how can. Can I just play this normal? Like, I don't want that. Like, it's cool to have the extra screen right on that. Have like the map or your item screen, or you can use it to talk to people or stuff like that. But to actually have to use it to navigate or to move something around was like, this is too much. This is a lot. This way too much going on. And we beat the shit out of Chrono Trigger and Nintendo with a Nintendo 60 or a Nintendo Super Nintendo controller. Just fine. I need a stylus. Why do I need a stylus now?
23:10 --> 23:32 I don't need this, right? No. I think, I think inventory control. I think that stuff looking at maps, I think all of that is great. On the stylus. On the stylus screen, I played Brain Age. I played the out of play Brain Age. That is probably the game that had the most hours on my ds. And Sudoku was perfect with the stylus. Right.
23:32 --> 23:40 That's where it makes absolute sense. Yes. It's almost like a touchscreen. Right. Like the DS was. When. When was the DS that was. That was after iPhones right.
23:41 --> 23:44 That was 2006, 2007.
23:44 --> 23:48 Did the DS come out the same time as the Wii? Did it really? My palace.
23:49 --> 23:59 The DS was one of the systems where when it came out it was, it was in people's hands for like 10 years. Yeah, it was, it was a long lived handheld system. Right. Like the handhelds were the bread and butter for Nintendo for the longest time.
24:00 --> 24:19 I enjoyed it enough that 2004, 2005 synthesis and I had DS lights. We didn't ever get into the first DS but we had the DS lights. And then when the 3DS came out we, we bought the 3DS. By the way, Picross 3D on the 3DS is my favorite Picross game anyways.
24:19 --> 24:35 Yeah, it's stellar. Yeah. So, so the ds, another example of like they add the stylus as new hardware gimmick, a new accessory. Um and like games they force it, you to use it for or they I guess from arrow 64Ds they don't force you to use it. It just. There's no analog.
24:35 --> 24:38 It's janky either way, right?
24:38 --> 24:54 Yeah, it's janky the way Belize is there. So when they, for when they have that as a way, a method of using a movement, it's never really great. But when you have games like, like Brain Age. Brain Age I heard is fantastic for that. And then. Yeah, Sudoku awesome. Like there's. And I know there's a bunch of features of the system like setting notes and writing and writing notes with it. That makes sense.
24:55 --> 24:57 Pit Cross was perfect on it.
24:57 --> 24:58 Yeah, that makes sense.
24:58 --> 24:58 Yeah.
24:58 --> 25:44 And like when we look at Legacy for that, the, the Wii U also had a stylus. I know because I went through five of them because I had kids and they kept losing them on me. But at least with the Wii U it was like a very, it was a, it was not a great touchscreen, but it was a touchscreen. Like the quality was not very high. But you'd use a stylus ideally when you're doing Mario Maker. I love Mario Maker and the Wii U and it's just. You just sit there with the, the, the, the tablet in front of you and I guess this is another accessory, the Wii U tablet and you're just doing level design and you get to play them on the screen in front of you. Right. Or you get to do things on the tab and watch it up on the big screen and yeah, using it, using a stylus there made total sense. It felt very natural like trying to play Mario Maker 2 on the Switch, which is Using a pad or trying to. It just does not feel the same. Or you're trying to use.
25:44 --> 25:48 It's like half speed because you have to like move pieces around instead of
25:48 --> 25:57 like trying to move anything with a controller. Like that is just that it's like trying to relearn how to write. Like, it's. It's insane. Yeah.
25:57 --> 26:05 So like something about the stylus can be. Can feel very, very natural. Depending on the game. Right, Depending on the game. But the problem with those styles is you lose them so easily.
26:06 --> 26:06 Right.
26:06 --> 26:13 It's just. It was just constant. The DS ones at least I think were cheap plastic. I think they weren't really any fancy tech in them. So.
26:13 --> 26:28 Yeah, yeah, we. We just. We just had packs because our kids would lose them, we wouldn't sinceres and I didn't. So we still had the matching color styluses with ours, but our boys would just like, you know, like. All right.
26:28 --> 26:33 Apparently I needed to get a stylus in a DS because I didn't have children to lose my stuff. So.
26:33 --> 26:34 Yeah, I probably still.
26:35 --> 26:36 For sure.
26:37 --> 26:43 I want to go back for a minute back to the Wii and I do want to talk about the Wii balance board because the Wii was.
26:43 --> 26:44 Yeah.
26:44 --> 26:59 At least in my household and in many households, I think it was not only a game machine, it was also. Yeah. Exercise, like you mentioned since started doing the. The virtual boxing or the boxing with the nunchuck and the wiimo. Yeah. But the. The balance board was also used for. We. Was it Wii Fit.
26:59 --> 27:00 We fit.
27:00 --> 27:05 Yeah, yeah, yeah. Which is. My wife used it all the time for yoga. It was pretty rad.
27:05 --> 27:08 Yeah. It breeds your biometrics and stuff, didn't it?
27:08 --> 27:09 Yeah.
27:09 --> 27:10 Your weight and stuff.
27:10 --> 27:31 Yeah, yeah, we like. I lost a lot of weight years ago and it was that boxing and it was the balance board I would just do. I would do the walk or the whatever where you just like step up, step down, step up, step down. Right. And like. And it gives you the little like, you know, you're me and you're walking down the path or whatever and.
27:31 --> 27:33 Yeah, yeah, yeah.
27:33 --> 27:54 My mother had this. She fricking used the shit out of this all the time. I think there was a skateboarding or a surfing one too where you would balance yourself on it and I. I didn't myself. Yeah, yeah, but. But we used it at. At my mom's place all the time because there was different games where you would, you know, how fast could you go. How fast could you run on the stepping board or something like that?
27:54 --> 28:12 So my favorite bit was like you, you. You'd make your me, right? And then like you'd go into Wii Fit and it would have you do the, like, the, the like weigh in and the whatever. And then like your, your me would go from this nice svelte whatever to
28:12 --> 28:15 like huge like, thanks Nintendo.
28:16 --> 28:18 Be shamed by a me.
28:18 --> 28:21 Yeah, you look at it, you're like, you're like you.
28:22 --> 28:22 Wow.
28:23 --> 28:27 I'm. I'm bigger now than I was then. And I was pretty pissed.
28:28 --> 28:28 Yeah.
28:28 --> 28:37 But I was like, seriously, like, apparently £180 for my. My stature is enormous. So thanks Japan.
28:37 --> 28:41 Well, it used BMI for its. And BMI is bullshit.
28:41 --> 28:43 Bmi. D's nuts, man.
28:43 --> 28:44 Yeah.
28:44 --> 28:46 Bs. That's a BSI is what it is.
28:46 --> 28:50 That's right. But I loved, I loved Wii Fit.
28:50 --> 29:48 Yeah. Yeah. Wii Fit was pretty good. My wife loved it. In fact, when we moved and she found, because we still have it and, and I dug it out, the first thing she asked is like, is we, do you still have the Wii Fitness? Like probably, yeah. Or, you know, it's, it's. I think I use in the Wii U because the Wii U is backwards compatible. All the Wii stuff. So I just used it with the Wii U. And yeah, she, she used it so that that device still gets love in this house. The game that I used it the most of, the one I liked it for was Punch Out. There was a great Punch out game on the Wii and there for me, there's only really two ways to play. Well, no, it wasn't that. So the Wii. In the Wii for the Wii U, Punch out, there's only two real ways to play the game. One was to play NES style where you tilt the remote on its side and you play the game that way. It's actually beatable that way, but it's not nearly as fun when you. And when you can actually break up the nunchuck and the Wii Remote for your hands and. And the balance board for your feet. So when you dodge by leaning on the, on the balance board left and right, it worked amazingly. Made the game incredibly difficult to play.
29:48 --> 29:49 Right.
29:49 --> 29:51 But it was fun. Like it was legit fun.
29:51 --> 29:52 Yeah. Hit in the face a lot.
29:53 --> 29:54 Yes. Yeah.
29:54 --> 29:55 Yeah.
29:55 --> 29:58 I am not a great fighter. I learned that real fast with that boxing game.
29:59 --> 30:08 Well, the thing with the, the balance board is like you, you get into the groove of moving left and right, but you got to realize it's not your head that is sensing, it's your feet. So you have to really put all your weight to the left and right
30:08 --> 30:09 for it to keep.
30:10 --> 30:25 That's why when the VR thing hit for a while. I love the VR because you have the sensors that see your whole body or they see the controllers and there's more of a natural moving around to dodge things. But we had a similar experience with the balance board. It was just your feet, that's all. Balance board was pretty cool.
30:25 --> 30:28 You didn't have to wear a computer on your face when you played that.
30:28 --> 30:29 That's true. Yeah.
30:30 --> 30:41 Since we're finishing, I think we're kind of finishing up with the Wii accessories. But I wanted to point out, and you know a first off, everybody should, should wear the straps when you're playing.
30:41 --> 30:43 Don't break your PC, bro.
30:43 --> 30:57 Or, or you're playing bowling. And B and B. In our old house we had a dent in our ceiling from one of our friends who we played. We showed him the Wii Sports and he went to do tennis and he tried to,
31:00 --> 31:01 to serve.
31:01 --> 31:06 He tried to serve from top down and yeah, dunk right into our ceiling.
31:07 --> 31:08 I never had that.
31:08 --> 31:15 Yeah, they're sure. There's some Wii shaped dents in many of the walls of the house. Parties I went to that had a we there.
31:15 --> 31:16 Yeah.
31:16 --> 31:58 For me the issue was don't drink in Wii. That's the lesson I learned. There is one Wii game, I think it might have been Wii Sports or it might have been one of the knockoffs. And there was a game where you had to bounce soccer balls by jumping up right. And to hit them. I think it was Wii Sports. Anyway, my wife and I were at home, we were playing and I had way too much to drink and I got really invested in this game trying to bump soccer balls over the head and I took it the wrong way and I twisted my knees so bad. In fact I still have a gimpy knee to this day. And it's all thanks to drinking and playing the Wii. So don't drink and play with your Wii. That's. That's the important lesson here. But I'll never forget.
31:59 --> 32:01 I think that's happened to a lot of people. Get drinking.
32:01 --> 32:04 Well known Canadian sport soccer.
32:05 --> 32:06 It's soccer.
32:06 --> 32:41 Yeah. It's funny because like the Wii is like so popular. Was so popular in Canada, like it was popular worldwide. It was one of the ninth popular systems. But we had a special version of the Wii released only in Canada. It was like a cheaper version or whatever and it was mostly sold targeting like cottage country up here. Cottage country is a huge business up in Canada and people would just have like there's no cable service up north, so you just bring a console and leave it up there all year round. So, like, a lot of cottages in Ontario still have a Wii collecting dust somewhere because it used to be like the thing to bring. And like the games that we used to be so dirt cheap. Right. You used to get like a dozen at Walmart. Yeah. So it's pretty cool.
32:41 --> 32:43 So I want to talk in that. Oh, God.
32:44 --> 33:21 I was going to say that. I mean, my. The first. I mean, I had all, you know, I had the Nintendo and the Sega and stuff. You guys know that about me. But my parents didn't get. They got the Wii and they freaking use the Wii. They still use that thing to this day. Like, that thing just hit a target audience that was much older. Just because you, when you played something, you didn't have to, like, know the controls. You just move your body, you know, and it did. It did what your body did. My mother freaking adored that. She got this blue ocean one where she was snorkeling around looking at whales because she loves whales. So I'd come in and she'd be like, look, there's orcas out here. All right, Mom.
33:22 --> 33:23 Looking good.
33:23 --> 33:24 Nice.
33:24 --> 33:31 It's, it's. It's crazy what the. The target audience that it hit and, and how it still resonates with that target audience to this day.
33:32 --> 34:16 Well, since we're talking weird jank Nintendo and we're talking Wii Fit, I want to. I want to bring up Ring Fit, which was the next progression that came out for the Switch. And it's this. I was actually surprised how much effort is involved in using this thing. Like it is a fitness device because it's this high tensile, like flexible metal that you have to pull out or push in. And it was really interesting how it worked because you would put your Switch controller into it and it would sense when it was flexed out or flexed in, you know, or tilted or, you know, etc.
34:17 --> 34:21 So that was on the. Was that on the first switch?
34:21 --> 34:22 That was on the switch. Switch one.
34:22 --> 34:23 The first switch, yeah. Switch one.
34:23 --> 34:34 Okay. And you had a strap for your thigh where you put the second Joy Con. And so you could detect when you were. You're basically moving, Right. Because it was a game where you had. When you're playing Ring Fit Adventure, you had to move your. Your feet and walk and run.
34:35 --> 34:35 Right.
34:35 --> 34:39 And jump and then do high knees and ring to blow things. Yeah, it was.
34:40 --> 34:42 And you were facing a demon.
34:42 --> 34:45 Yeah. Like you do exercise demon. Yeah, yeah.
34:45 --> 34:48 That game is actually something we do In Washington. That's perfectly normal.
34:49 --> 35:09 Yeah, that game was a lot of fun. I liked it. I was terrible at it, but I liked it quite a bit. And you're right, like, it wore you out. Just, just like 20 minutes I was flexing. That ring was a. Was a good workout. That thing was tough. I like that game a lot. It just. They only use it for that game. They didn't use it for anything else. I don't think there's any other game that uses the, the, the ring.
35:09 --> 35:11 That's a shame. That's a shame.
35:11 --> 35:12 Yeah.
35:12 --> 35:14 Yeah. Well, and it's.
35:14 --> 35:24 I. I want to go back. If we're going to talk about the ring fit and we're talking about the Wii board, I'd like to speak about the power pad, like, way back machine.
35:24 --> 35:27 Oh, yeah. Which size? Yeah, yeah. I've.
35:27 --> 35:54 My sisters and I had the power pad growing. It was one of the first things we got. We got the, the track and field game that went with it. All right, so you do track and field and we do long jump. And we would. We found out how to. How to get the furthest long jumps you could possibly get. And what you do is you run really hard, right? You're slamming your feet on the. For those of you have who haven't seen it, there it is. It looks like a.
35:54 --> 35:55 What is DDR?
35:56 --> 36:58 Yeah, it's a dd. It's like the very first DDR. And you would run like in the middle. And then if you were playing hurdles, you'd like jump on the blues in the front. Then you jump back to the red to run like you had to run on the red. So we learned that you can run on the long jump. That's the one we had. We had that guy because we was two players. You would jump off the middle and you jump on the carpet and the person would literally fly. Would continue to fly through the air and then you jump back on the middle pad and it would like, land and you would. And you would literally have flown like a thousand feet, like some insane number, this game. So we would play that for hours to see how far we can get our guy to go, because obviously if you wait too long, he trips and falls. You can't just. It doesn't go, you know, ad nauseam forever. But we, we would always try to find, like, the sweet point. So we would play that. We'd do. We do track and field to do hurdles. We'd be jumping and my parents hated it because I'd hear us.
37:01 --> 37:02 The noise complaints were huge.
37:04 --> 37:11 So the power pad was, it was a classic in the, in the charred household. That was a lot of fun to play, but it would fold up on you too.
37:12 --> 37:14 I remember it like sliding around.
37:16 --> 37:17 Yeah, there's no grips on this, especially
37:17 --> 37:18 because it's two sided.
37:18 --> 37:20 Right, right, right.
37:20 --> 38:05 The friend of mine is a kid who, who had the power glove. His dad used to go to the US cross border shopping. Right at the time it used to be a deal for Canadians to shop in the U.S. not anymore. Now it's the opposite. But he used to go across the border and get American games for dirt cheap and he ended up coming home with the power pad and a few games for it. And yeah, I remember the issues we had is we would play it and we used to live in an apartment building and we used to get complaints from the neighbors below us all the time. Especially when you realized if you're playing track and field. I remember turtle, rabbit, all the names of the animal names for the characters you're going against. They're just fucking human. But the when you realize that you can go faster instead of using your feet, if you just sat on your knees and used your hands and you just wailed on it like the bongos, that was the fastest way to go. And when we did that, we got even more complaints. It was awful.
38:05 --> 38:10 Oh, you just brought up another awful Nintendo accessory.
38:10 --> 38:11 Ah yes.
38:12 --> 38:13 You don't like the bongos.
38:13 --> 38:16 The DK bongos, You play Dark Souls with that?
38:17 --> 38:21 No, they're fine. It's just like it has one use.
38:22 --> 38:25 I mean you could play. There's more than one game from the bongos, wasn't it?
38:25 --> 38:28 Yeah, people played, People play Dark Souls with the bongos all the time.
38:28 --> 38:30 Well, okay, as a challenge.
38:30 --> 38:43 It's still usable. It may not be intended by Nintendo. They probably didn't make it. Be like you could play this right now with dk, but in years later, pick up Dark Souls and play it with that. Be like, oh yeah.
38:43 --> 39:01 I think there were so many official games supporting the bongos. You only look, you had Donkey Kong, okay. You had Donkey Kong Jungle Beat and then you had Donkey Kong 2. And then you're never going to guess the last one, Donkey Konga three. That's so many official games to play on this thing.
39:02 --> 39:04 So many non Donkey Kong games. It's great.
39:05 --> 39:12 It's amazing. That's what it's licensed for, guys. There was so much more you could have done with it. These were only licensed games.
39:13 --> 39:44 I never used the bongos, but there's a similar controller and they did release it for the switch. I almost pulled the trigger and bought one. It was a Japanese controller. There's a well known Japanese arcade game. I can't remember the name offhand, but it was Taiko drumming. Right, The Japanese drumming. And it's basically a musical rhythm game where you're either hitting the drums for the red buttons or the outside for the blue inputs. And it was DDR with Takeo drums. And they released us a home drum that you can get. It was a little tiny little thing and I. I almost bought one, but when I think of that, I think of the bongos.
39:45 --> 39:49 Listen, I had Rock Band and I played the hell out of the drums in Rock Band.
39:49 --> 39:55 It was great. I broke my. My kick pedal on numerous occasions that I had to use gaffer tape to. To secure.
39:56 --> 40:03 We have one of our kick pedals has. Has popsicle sticks with. With tape.
40:04 --> 40:11 However, you got to keep that panel from popping off the back splinted. Yeah, it's insane, man. Absolutely insane.
40:11 --> 40:13 We lost Jake, folks. Sorry.
40:13 --> 40:15 Yeah, he had. He had. We had an emergency, but it's fine.
40:15 --> 40:19 Oh, is he going. He's going for his drum pedal. He's going for his kick.
40:19 --> 40:22 Oh, is he going to. I hear it. Is he playing the takeos?
40:22 --> 40:23 He's.
40:24 --> 40:31 I can hear wrestling in the room. I hope he's not getting into a fight. That would be weird. There it is. Yeah. Rock Band guitar.
40:31 --> 40:33 Is that Rock Band or is that guitar?
40:33 --> 40:36 Yeah, that's Rock Band. That's. No, that's Guitar Hero. You're right, that's Guitar Hero.
40:36 --> 40:38 Yeah, that's Guitar Hero.
40:38 --> 40:46 I used to play the. Out of the drums when the Metallica one came out. Oh yeah, there's the Wii Remote one. That's the Nintendo version. Yeah, that's dope.
40:47 --> 40:51 All right. For those listening, Jake is showing off his guitar shell.
40:51 --> 40:57 The shell of his controllers. Those. I loved rock bands so much. Used to play that all the time.
40:57 --> 41:01 All right, we're getting. We're getting Jake back. He hasn't been able to hear us make fun of him the whole time.
41:01 --> 41:14 I wanted to play DJ Hero. I know that wasn't a Wii game, but I. That with the, with the turntables, you stuff, you could probably be. Yeah, the two. You only get with the one turntable though. Not the two turntables. It's where it's at.
41:14 --> 41:30 I had to pull it out because every time I have a daughter comes in here, she's four, and she sees the. The controller, the guitar controller, she's like. She wants to play with it. But like, you need to hook the Wii up. These are Wii controllers, so they're even more stupid because there's. To use a Wii guitar, you have to put the Wii remote into it.
41:30 --> 41:31 Into it.
41:31 --> 41:34 Yeah. It's not like the PlayStation one where you can actually use it as a controller, which is.
41:34 --> 41:42 Imagine having the drum set for the Wii and you have to put the controller in the drum somewhere. It's probably on the bass drum, like right on the front.
41:42 --> 41:42 Yeah.
41:42 --> 41:45 Just keeps popping out every time the kick pedal hits it.
41:46 --> 42:07 I think it's probably because you had to use the Wii remote to like use the menus and stuff. Right. So maybe that's why it's been ages since I played the. The one Guitar Hero game where it's basically the story by Rush. Rush was hired to write like an original song and story for it. It was that one. And then there's. There's. We had a few Guitar Hero games that we. That was. That was our. Our platform of choice for that thing. So. Pretty cool.
42:07 --> 42:08 Oh, man.
42:08 --> 42:08 Yeah.
42:08 --> 42:22 That was a party we used to play all the time. My guitar player was so pissed at that game because we'd all be playing Guitar Hero and he's like, yeah, bro, you're not even playing anything. And I was like, who cares, dude? We're having fun. Like, I'll get my guitar and I'll play that for real. I'm like, have you. Good.
42:22 --> 42:27 Have you ever watched the video of. Of Rush actually going and playing Rock Band?
42:27 --> 42:28 No, but I bet.
42:28 --> 42:33 And Neil. And Neil Peart sits down and starts playing and it just fails him immediately.
42:33 --> 42:34 Yeah. Okay.
42:34 --> 42:38 Yeah, yeah. Completely not accurate to a real guitar.
42:38 --> 42:38 Oh yeah.
42:38 --> 42:39 Oh yeah.
42:39 --> 42:41 He's like, I wrote this song. What the hell?
42:41 --> 42:49 Yeah. So anyway, so yeah, the bongos. Four fantastic games. Well worth it.
42:50 --> 42:54 I. Highly rated. Probably huge on ign. Big, big time games.
42:54 --> 43:04 What's the. What's the controller where you would hold your hand above it and a therapy. Like a. It was like a. It was a grid on the bottom.
43:04 --> 43:10 And that was the U Force. Yes. I still find out how it works.
43:11 --> 43:19 The buddy. The buddy that had the Power glove had one of those too. And I remember like, both were just bad.
43:20 --> 43:23 Well that you had. You had the robot too.
43:23 --> 43:25 Oh yeah. Oh, yeah.
43:25 --> 43:27 I'll get to Rob in a second. So the U Force.
43:27 --> 43:27 Okay.
43:27 --> 43:49 Sorry. Yeah. You Force was like. It looks like a Battleship thing almost, right? Yeah, yeah, you're right. Or tennis ball court on front of you, but it's like a little laptop thing that opens up and there is a sensor thing and you use your hands to play with it. And it was like. I think distance height made a difference. I've only ever seen one used ever. And that was, that was on Twitch years ago. There's a, he's popular.
43:49 --> 43:50 I've used it. It was bad.
43:51 --> 44:12 Was it the we. The stereo guy on, on YouTube tracks of any. He did used to do streams ages ago and he did a stream where he broke out the U Force and used the U Force and playing with it. And you can play any NES game technically with it. And to see him play through it was, was great. He was awesome with it. But that was a weird looking thing. That was an odd looking thing.
44:13 --> 44:17 But yeah, you had, that was, that was Broderbund to put that out. It wasn't official.
44:17 --> 44:18 Yes, that's right.
44:18 --> 44:19 It was licensed, but it was Broderbund.
44:19 --> 44:56 Yeah, yeah. You mentioned Rob. Rob is honestly an awesome access for the, for the nes because when, because when Nintendo brought the nes to the U.S. right that's, they were trying to avoid the stigma of video games because there was that crash, right. In North America. We had a huge crash after Atari for Tank in the market. So Nintendo was very cautious when they were trying to bring this over. So they were trying to say it's not just for games but there's, you know, it's an entertainment system. Right. Like look, you have the action set, you have a zapper, you have power pad, you have exercise, you have the robot for whatever reason, right. So like I, I, I remember using it to play Gyro Gyromite as a kid.
44:56 --> 44:56 Yeah.
44:56 --> 45:14 And it had a support for another game where you had to like stack, stack up, I think where you had to stack, I think 30 discs or something. But my buddy at the time, his sister had lost all the discs. So we could only ever use it for gyromite where it would push these two buttons. It was the dumbest thing because the robot would push these two buttons.
45:14 --> 45:17 It would just open and close like doors or whatever, right.
45:17 --> 45:24 And when you realize you just hit the control yourself and push the same two buttons and do the same thing. I mean it was, it was a weird, it was a weird, weird thing.
45:24 --> 45:28 I mean no entertainment system. So.
45:28 --> 45:28 Yeah.
45:28 --> 45:38 But everything that opened, that opened the Sears catalog and saw Rob robot was like, well, I want that.
45:39 --> 45:52 Even the commercials of him picking the discs up for that game that you were talking about and stacking them, you're like, I could work a robot in the 80s, let's go. I want to Be a robot. Yeah.
45:52 --> 45:55 Play an E.T. but no, I can play with Rob the robot. It's cool.
45:55 --> 45:59 This thing is an entertainment system. There's so much more to it.
46:00 --> 46:08 And the thing is, is. Is obviously when they, like, every kid loves robots, right? So they're like, mom, dad, buy this. They don't understand that it's ass.
46:09 --> 46:09 Right.
46:11 --> 46:14 Parents don't know is the true story.
46:14 --> 46:19 It'll be pretty wild. If you're watching this thing move around in front of you, you're like, I'm doing that. Like, that's.
46:19 --> 46:27 It's my kids. It's my kids going to the arcade and doing the stupid, like, dump your money in and have, like, you know, watch.
46:27 --> 46:29 Yeah. Watch the quarterfall. The pachinkos tickets.
46:29 --> 46:36 Yeah. And get the tickets out. And then turning around and buying an eraser with like, 800 tickets.
46:36 --> 46:40 And I'm like, that was a 20 ticket. That's a $20 eraser.
46:40 --> 46:41 Yes.
46:41 --> 46:44 Kids gambling right there. Yeah. No, we go to dry.
46:44 --> 46:50 It won't erase anything. Doesn't erase pencil because it's all dried out. It's got teeth mark in it.
46:51 --> 47:11 Anytime we go to an arcade, like a Dave and Busters or something similar that has. Has a claw machine thing, the first thing I tell my one daughter is, here is your ticket. Here's your credits. Here's your little card. You scan for games. We're here for two hours. I'm not refilling it, so don't touch the claw machine. And then within 10 minutes, she's coming back and like, money, please.
47:11 --> 47:11 Yep.
47:12 --> 47:13 Money, please.
47:13 --> 47:15 What'd you use it on? Claw machine.
47:15 --> 47:21 I've never done anything wrong ever. Yeah, I know, and I love you for it.
47:23 --> 47:27 Please. The freaking. The claw machine is the worst. Yeah.
47:27 --> 47:34 And so that's. I mean, that's. That's exactly how it is. Because, like, you know, Rob the robot was ass, Right?
47:34 --> 47:41 Yeah. I mean, last was the Power Glove and the U Force. Like. But the U Force took a learning curve that most children that age didn't have.
47:42 --> 47:49 But just like the claw machine, you throw it in a Sears catalog and the kids are gonna be like, money, please.
47:49 --> 47:50 Money, please.
47:51 --> 47:51 Yeah,
47:53 --> 47:57 I like the gun. I thought the. The shooter gun for Duck Hunt and stuff was pretty neat.
47:59 --> 48:03 Zapper was great. Yeah. And. And had more than one game.
48:03 --> 48:05 Yes. Yes, it did.
48:06 --> 48:09 It maybe had eight games, I think, in total. Maybe. Yeah.
48:10 --> 48:12 All shooting stuff. It was the same process.
48:12 --> 48:18 Well, there was one. It was. It was a gumshoe, I think, was a platforming game, and you shot your dude to make him jump.
48:18 --> 48:18 Yes.
48:18 --> 48:32 It was not a good game. Duck Hunt was pretty much the cream of the crop when it came to the light gun games. But, I mean, when you had Nintendo, if you got the action set, you had the power pad, you had Mario and he had a Zapper, and you had the one cart with all three games. That was the triple game.
48:32 --> 48:41 Yeah, so do we. That was awesome. Yeah, I remember. Like, you want to play Duck Hut or Mario? Well, I got both games. Let's put it in and see which one I want to play first. It was hilarious.
48:41 --> 48:50 All right, we have to talk about the nest advantage. Or as I call it, the kill Kill your friend device. When you're pissed off because it weighs
48:50 --> 48:51 so much, it was heavy.
48:51 --> 48:59 Are we going to besmirch it? GP's not here to defend the nest advantage. I don't know if that's a good idea. I don't know be Smirchet's name. It's.
48:59 --> 49:02 It's fine. It's fine.
49:02 --> 49:03 It's fine.
49:03 --> 49:08 It's fine. Like, you know how I am with arcade sticks. I love arcade sticks. So it's, you know,
49:11 --> 49:14 it was just a. Like a cross arc.
49:14 --> 49:18 It was a joystick. It was a joystick and two giant buttons.
49:18 --> 49:19 Yeah, right.
49:19 --> 49:22 And the thing weighed about 20 pounds because they.
49:22 --> 49:25 But it had an auto mode. You just need the auto mode.
49:25 --> 49:29 That's what I was going to say is. The. The best advantage to it was the auto mode.
49:29 --> 49:31 The advantage of. The advantage was the auto.
49:31 --> 49:36 The slow mo, which is pause the game repeatedly. That's all it did to slow and which.
49:36 --> 49:42 And with a lot of games that worked, both games that, like, brought up, like, you know, menus or whatever.
49:43 --> 49:45 Final Fantasy. Don't use it on Final Fantasy.
49:45 --> 50:04 It drive you crazy, Mega Man. It's useless because you just keep getting the menu. It was an arcade stick for the home, and that alone is pretty cool. But it wasn't. The problem is the quality of the components. Right. Like, at its heart, it was not a real arcade. It wasn't a physical arcade stick. It was just. It's still the rubber dome membrane system system that the D pad had.
50:04 --> 50:04 Right?
50:04 --> 50:11 It was just bigger. Right. Even the buttons, same thing. Rubber dome membrane, it was just bigger. That's. That's the difference. That's the issue.
50:11 --> 50:13 It was just across. Right? It wasn't. It didn't have.
50:14 --> 50:14 Right.
50:14 --> 50:16 But it had. It was eight ways.
50:18 --> 50:24 Well, like a D pad, it's the same as the pad, right? You push left, you push up and to the right, you get that direction.
50:24 --> 50:26 Oh, okay, okay.
50:26 --> 51:00 But even, even the arcade sticks of the time, like Chard, like the one you play with Street Fighter, I mean, there's still only four switches on the thing. It's left, right up, down, and it hits two switches when you go in the diagonals. It's the same even today. Like arcade stick tech is, is pretty much the same for like 50 years. Like it has not changed if it works. Yeah, right. And that's the thing. So like I have an NES Avengers somewhere. I. I had to buy replacement ball top for it. But there's times where I'm like, can I just mod this thing with a real arcade stick? Because they make slim ones now. Or I might be able to force it in there, but there's no point when I have. I have other arcade sticks.
51:01 --> 51:03 Do you have to replace your ball top to force it in there?
51:04 --> 51:06 Wow. That's right.
51:06 --> 51:09 Wow. Listen, are we shaking?
51:10 --> 51:11 Yeah, we are.
51:15 --> 51:29 I did want to mention the title we mentioned. No, Jeff is the one who gave us the idea first. The Unnecessary Access. Well, sorry, sorry. Chart had the original idea for the episode title and then Jeff refined it. So I'm not changing now. I like the title now.
51:29 --> 51:35 Everybody hated it. Shaker Kids. Unnecessarily Unnecessary.
51:35 --> 51:58 We did mention briefly the Switch and the Joy Cons. And I guess the Joy Cons are that evolution from the Wii Remote even further, right? The concept of, you know, IR sensors and motion controls and the whole bit. But then we get into the Switch 2 joy cons, which didn't fix a goddamn thing about the Switch One Joy Cons, right. There's small. They're still too super tiny. They still hurt my hands.
51:59 --> 52:00 And they're meant to be a mouse.
52:01 --> 52:35 And yes, they added mouse support to them now. So to use the mouse support, you have the Joy Con and you have to slip on a little plastic cover so that it's actually even with the surface you put it on. So there's a special mouse attachment. It's just a plastic ring again, much like the old Joy. The two button thing. There's. It's the first thing you're going to lose. I put mine up in the shelf and I refuse to take it out. I refuse to let my kids touch it as. Because, you know, my kids are just crying to use mouse mode on the switch too. It's the thing all the kids want to play. They want to play Metroid Prime 4 with a mouse. Stupid.
52:36 --> 52:37 Put that in a singer's catalog.
52:38 --> 52:38 Put it.
52:39 --> 52:40 Mom, my bike's a mouse.
52:42 --> 52:45 I can use a mouse with a Switch. Money, please.
52:46 --> 52:47 Money, please.
52:48 --> 52:59 The only game where it would make sense to use mouse mode with the Switch 2 controller is a Mario Maker 3. If they ever decide to do it, I don't think they're ever going, yeah, yeah, but, yeah, it's gonna do Mario
52:59 --> 53:01 Paint Remastered or some.
53:02 --> 53:15 No, they. But they have it on. Nintendo has their online emulator thing. Nintendo Online. And when they added Mario Point, Mario Point, Mario Paint to that, they did add the mouse support. I believe it's just to kind of take advantage of it.
53:15 --> 53:24 Originally, when they were talking about that, we were talking about the mouse feature where, like, that's, like, literally the only thing. It seems like it would make sense for us to play Mario Bay with that.
53:24 --> 53:35 Yeah, it's like that. There was a. A coding game on the Switch one. And. And, okay, the very basic. It was kind of like this game called Scratch. My kids play with. It's like the block coding. Learning how to code with blocks.
53:35 --> 53:36 It was like that.
53:36 --> 53:44 And they had a Switch game of that. And it was very interesting game. I think that supports the mouse, and if it doesn't, it. It should, but very limited use. Okay, so that stupid thing.
53:45 --> 53:54 So speaking of the Wii, or, sorry, the Switch, I can't remember the name of it, but what about the cardboard accessories that they sold?
53:54 --> 53:55 The Labo.
53:55 --> 53:56 See the Labo.
53:56 --> 54:00 I liked Labo. Did you guys ever check those sets out?
54:00 --> 54:11 I didn't ever pick it up, but honestly, I thought it was a very cool concept. But I also was like, Nintendo figured out how to sell $10 worth of cardboard for 50 bucks.
54:12 --> 54:13 Totally.
54:13 --> 54:14 I can get that at work for free.
54:15 --> 54:25 Yeah, I. I will say it's pretty. Pretty reliably sturdy cardboard. But it was still cardboard. Yes, but, like, it's pretty good.
54:26 --> 54:27 It's. It's corrugated. Double.
54:27 --> 54:31 Corrugated double layer. Yeah, yeah, yeah. So it could breathe.
54:31 --> 54:56 It can breathe. Yeah. It's airflow is important with your cardboard. The one we had, they had, like, three or four sets. I only bought the one set, and I don't. I don't even think we finished the entire set, but it was the vehicle one. So you got to make a steering wheel, which we did do. And the steering wheel, very solid. And it's cool because you shove the Joy Con into a slot, and it's like a. And there's like a shifter and the shifter, when it moves the IR sensor, the Joy Con picks it up, and then you can.
54:56 --> 54:57 Oh, nice.
54:57 --> 55:20 And it's analog steering and gas. The whole bit is really cool. There is a pedal for gas or for planes. I think it was one of the options. And again, the way it was not just cardboard, but there's rubber. Rubber bands and other cool accessories. It came with a few things, but it was stem. Right. Like, it came out at a time when. When parents really wanted like engineering and more like.
55:20 --> 55:21 Yeah.
55:21 --> 55:24 Less games, more toys and like building things. So it's pretty cool.
55:24 --> 55:33 No, I support what Labo was for sure. In fact, honestly, there was like the Labo alarm clock that I was like. That would be kind of cool to
55:33 --> 55:35 have like Mario 1.
55:35 --> 55:37 Yeah, I think so. Yeah.
55:37 --> 55:37 Yeah.
55:37 --> 55:39 I just remember it was cardboard, though.
55:39 --> 55:40 That. That was something.
55:40 --> 55:41 No, it's, isn't it?
55:41 --> 55:45 Yeah, it was real. It was real. A real clock.
55:45 --> 55:46 Okay. Yeah.
55:46 --> 55:58 But there was a Labo piano and that. I never did pick that set up. I should have picked that one up though, because then it has all the different keys and again they all. They all function. So it very cool idea, but they'll probably never do it again.
55:59 --> 56:00 Right, Right.
56:00 --> 56:03 Once the cardboard's destroyed, it's destroyed, it's ruined. Right?
56:03 --> 56:32 Yeah. Well, that's kind of the. That's kind of the story of. Of Nintendo and rightfully so. They try something and what works, they steer out of it into the next iteration. Right. And so, yeah, you're never going to see the power pad again. But you know what, the way that the Wiimote worked was the Zapper was the nes, the Nest Glove was the power pad all built into one. Right. I mean.
56:33 --> 56:34 Yeah, yeah.
56:34 --> 56:40 You guys ever use the. What is it? The. Not the Akimbos, but what are these. These guys called where you drop them on your. They had a little.
56:41 --> 56:42 The Amiibos.
56:42 --> 56:45 Yeah. You guys ever, okay, mess around with these guys at all?
56:45 --> 56:52 Or was that an amiibo? Or was that the. They had the other one that was like something. Galaxy. Whatever it was. Anyway, it's.
56:52 --> 56:53 It's Disney Infinity.
56:54 --> 57:03 Yeah. Yeah. No, that actually looked really cool. I have some amiibos that didn't have like the Infinity stuff, but the Skylanders.
57:03 --> 57:08 I've never used these. I just. I collect Marvel and I was like, I wonder if you guys that ever touched these things before.
57:08 --> 57:26 Yeah, it's like Skylanders where you have like a portal you plug into your system and then you can scan the figures and they would appear in game. Very, very cool. And collectors spend way too much money on. On that kind of stuff. Like the rarity is crazy and they stopped it. Unfortunately, Disney cut the. Cut the funding to the project they stopped making.
57:26 --> 57:27 Oh, you've got a peach one. Nice.
57:28 --> 57:31 I have peach and I have Mario in a tux.
57:31 --> 57:32 So that's the Amiibo.
57:33 --> 57:43 Yeah, yeah. My favorite with this was if you. This one actually I opened up. The other one's sealed. But if you use this one, you can have Mario run around in a dress. I love it.
57:43 --> 58:12 Oh, really? Okay. That's pretty good. Yeah. The Amiibos are interesting, like, but you have to rely on the game to support the. The Amiibos you're scanning in. So like a lot of games are just usually freebies. I think most of the Zelda games, unless you're scanning one the Zelda related because then you get a costume piece, I think. But otherwise you're just getting like a free chest or rupees or fish or something. And it's all NFCs. Right. So what you can do is get NFC cards and just program yourself with your. The phone app and just do the same thing.
58:12 --> 58:14 Got to get your V bucks. I get it.
58:14 --> 58:24 Yeah. But the statues are really cool, especially the recent ones. I don't know if you've seen the Metroid ones. I think it was a candle. Jack and Discord who posted pictures of the. The Samus with the. The bike one. It's huge.
58:24 --> 58:25 Yeah. Yeah.
58:27 --> 58:38 That's an Amiibo. Yes. In fact, if I just. It lets you turn on music. Otherwise dirt quiet. That's how you get music in the desert section. It's kind of weird.
58:39 --> 58:56 I was going to say the. I had an nfc. I bought some NFC cards and I programmed them. And the one that I absolutely adored was in Diablo 3, there was a Loot Goblin Amiibo that you could use over and over and over again and it would. It would summon a Loot goblin for Diablo 3.
58:56 --> 58:57 That's so weird.
58:57 --> 58:57 Yeah.
58:59 --> 59:21 But again, it goes back to like NFC tech has been around for decades. Right. Like people use it open their, you know, entries to their buildings and condos and stuff. Like I remember having to program them when I was younger and. But Nintendo takes it slaps in a collectible and that's their accessories. And they made a killing off Amiibos. Right. There's a demand even now for the damn things. Even if you can't really use it for anything worthwhile, people still want them. Right?
59:21 --> 59:36 Collectibles are collectibles. Like I've never played these things ever in my life. But it's like Spider man and his black costume. Sold, bought. I don't know what I'm going to do with it, but I'm going to put it on my shelf. So, I mean, all you got to do is hit that niche that somebody's interested and you'll pick it up, put
59:36 --> 59:37 it in a Sears catalog.
59:38 --> 59:39 There it is.
59:39 --> 59:47 I look there next to Rob the. The one thing I wanted to finish off with anything else on Amiibos or otherwise. I have one more accessory.
59:47 --> 59:49 No, I just thought. I bring that up.
59:49 --> 59:57 None of us have bought it. Bought it for good reason. Well, do any of you guys ever buy the Virtual Boy as a kid?
59:58 --> 59:59 No. No.
59:59 --> 01:00:34 Because I wanted one. Yeah, I've used one. But. Yeah, it's awful. But they recently added the. Nintendo recently added the Virtual Boy library, or at least a few of them of the games to their Nintendo online service. But you can't play it unless you buy an accessory. And this is the unnecessary accessory for Nintendo. And Nintendo being so grateful or, you know, so generous of them as a company, they give you two options. One, you can buy the cardboard shell and you slot in your screen from your Switch and then you can play Virtual Boy games with it. Or you can buy the plastic shell one for 50 bucks.
01:00:34 --> 01:00:35 Yeah.
01:00:35 --> 01:00:43 And it's literally a plastic shell with a red filter on it from whatever 3D print that. Can't you probably. Yeah, like. Like.
01:00:43 --> 01:00:48 Yeah, yeah. It's got. It's got a way that I didn't. It identifies that you've.
01:00:48 --> 01:00:55 You've put your like some kind of connector or something in there. Yeah, that would make sense. Like that would. How. Why else would you buy it other than.
01:00:56 --> 01:01:02 Well, I wonder then how the cardboard one works then. Unless it's like a. Probably a QR code on a sticker or something.
01:01:03 --> 01:01:06 Well, or it's. Or it's nfc. It might be nfc.
01:01:06 --> 01:01:14 Oh, okay. Oh, yeah. It doesn't take much. Right. Even cardboard, they could just slip in the little grain of rice Identifier. Interesting.
01:01:14 --> 01:01:14 Yeah.
01:01:14 --> 01:01:20 I just built a new 3D printer that has an NFC reader that's like a little sticker that you stick on it this big.
01:01:20 --> 01:01:20 Nice.
01:01:20 --> 01:02:02 Yeah, it's neat tech. Like there's a thing from the Mr. The Zaparoo. Right. That a community member makes. He sells them, and it's a device you scan NFC cards. And the idea is you get these NFC cards, slap a cartridge sticker on it to make it look like a game, and you can scan games on it to pull up your Mr. Completely Unnecessary when you can just go through the menu. But it's neat to physically hold these things, much like amiibos. Right. It's cool to have these, these things in your hands anyway. Like, yeah, like a ton of cool stuff. Nintendo, some of its misses, some of it, some of it's our hits. Like, I think the Power Pad was cool. I think the Zapper is awesome. And the ring fit thing, even though it was one game, very cool device, like a lot of cool stuff and they, they are not afraid to take risks. Right? For sure.
01:02:02 --> 01:02:14 Yeah. Well, as I said, it, it's an iteration game, right. They, they do one thing. Whatever, whatever is good and successful out of it becomes tech in their next iteration. Right?
01:02:14 --> 01:02:17 Yeah. So, yeah, pretty cool stuff.
01:02:17 --> 01:03:00 It's good to see the expansion on like their earlier stuff too. Right? Yeah, like, like you guys said, you know, you had, you had the Zapper, you had the Power pad and all this stuff and then they shoved all that into the Wii basically for you to do it. And then you got the balancing board. Wii Remote does all that stuff too. It's. I really, I think that out of all the innovation, I think the Wii really stood out. Out of everything they were trying to do. That was the biggest like technological turn in gaming that wasn't spending money on a VR set and still getting that same feeling of playing. You know, we bully where you're actually pretending to throw the ball and, and, and hit baseball with the baseball bat and all that stuff. That was fun. And I.
01:03:03 --> 01:03:15 And there's a whole aftermarket for the Wiimote. There are people that like, they're, they're people that have used it for like in studies because it works for what they need. Right. Like, you know, they've. Yeah.
01:03:15 --> 01:03:18 And the audience. Yeah, yeah.
01:03:18 --> 01:03:25 Because as an input device, it has both buttons that are easy to use. They're large enough and it also has the gyro. Right. Or not.
01:03:25 --> 01:03:26 Sorry, the sensor and ir.
01:03:27 --> 01:03:27 Yeah, yeah.
01:03:28 --> 01:03:28 It.
01:03:29 --> 01:03:34 So it's pretty cool stuff. Awesome system. It's awesome system. It's. It's weird stuff.
01:03:34 --> 01:03:34 Weird.
01:03:34 --> 01:04:33 All right, guys. Well, so here at. Press Me to cancel if you enjoy our show and you want to support our show monetarily. That's a word. You don't have to. But if you have a few extra bucks you want to throw our way. We do appreciate it. You can, you can donate to our podcast over@patreon.com presby to cancel. We have a few different tiers, mostly colors to your. Your name on Discord, but we also have some background video, background backer videos, occasionally behind the scenes type of stuff, access to some secret channels over in the discord so check it out. And if you donate at our Circus Charles tier or higher, we shout your name out during the episode. So we have two Circus Charles members, Von Beerley and Cothusiast Jeff. Thank you guys for your donation to our Patreon. We do appreciate it as well. Appreciate all of our Patreon donors. You guys are awesome. And again, if you can't support us with money, that's cool too. Just, you know, support by telling your friends and family, you know, spam our link. Because, you know, God knows I spam our podcast everywhere so I can always use the help for it.
01:04:33 --> 01:04:34 And we love spam.
01:04:35 --> 01:04:36 No, we don't.
01:04:36 --> 01:04:37 It's great on a sandwich.
01:04:39 --> 01:04:39 It's delicious.
01:04:39 --> 01:04:41 Fry it up. It's delicious.
01:04:41 --> 01:05:03 More of a cam person myself. But anyway, if you enjoy our podcast, you of course check us. Check us out over@presbyter cancel.com you can also find videos of our episodes over at YouTube.com pressbetocancel and you can list our audio episodes on the following Monday over at any of our favorite podcasting apps from Amazon Music to itunes. It's not itunes anymore, I think, is it?
01:05:03 --> 01:05:07 Apple podcasts, Apple Music, Apple Podcast, all that stuff.
01:05:07 --> 01:05:30 I mean, Pocket casts and Spotify and all that crazy stuff. Not SoundCloud because SoundCloud are assholes. But that's okay. Yeah. So yeah, I appreciate it. Oh, if you missed it, last week, I did do a charity stream raising money for Pencils of Promise where I played for two hours a Mario shuffler. That was a. That was a fun time.
01:05:30 --> 01:05:30 Very enjoyable.
01:05:30 --> 01:05:51 I pulled all my hair out. As you can see, I'm bald now thanks to that shuffler. And if you want to see what drove me to baldness besides my three kids, you can go check out that video or on our YouTube channel. It's there. And I am continuing to work through ranking of Mario games. I have a video. I swear to God. This time I had to re record it with my mic turned on this time. So you know, that's right.
01:05:51 --> 01:05:52 He told us that.
01:05:52 --> 01:05:52 How it goes.
01:05:52 --> 01:05:58 Is it your three kids or is it your three friends? Because we're. We could be pretty bad.
01:05:58 --> 01:06:19 Yeah, I don't know. I. If you look at the pot, if you look. Because we're coming up on seven years at Press B. And if you look at our earlier episodes or at least when we started in video three, four years ago, I wasn't so gray. Now I'm almost totally gray on my facial hair. It's, it's. And that's all you guys, that's your guys fault for picking bad games on the ranking.
01:06:19 --> 01:06:22 You know what? You know what? I'm 50. You're welcome.
01:06:24 --> 01:06:28 I think you have more color in your beard than I had in mind until I had shaved probably.
01:06:28 --> 01:06:31 Look, I. I went bald early so the colors stayed.
01:06:31 --> 01:06:33 Yeah. He. You. It just transferred.
01:06:34 --> 01:06:34 Yeah.
01:06:34 --> 01:06:38 I still have long hair so I lost fucking color everywhere.
01:06:38 --> 01:06:39 All your pigment gave up.
01:06:40 --> 01:06:40 They just gave up.
01:06:40 --> 01:06:41 It's just done.
01:06:42 --> 01:06:44 The will to live is strong. The pigment not so much.
01:06:45 --> 01:06:46 The pigment is not.
01:06:46 --> 01:06:50 Yeah. Anyway, you guys working on anything you want to shout out?
01:06:52 --> 01:06:57 I am going on vacation for a week and a little bit. So I got nothing.
01:06:58 --> 01:07:06 Yep. And I'll be entertaining for a week. So I will also have nothing. I might have something. We'll see. But probably not.
01:07:06 --> 01:07:27 Yeah. So you guys aren't here next week. Wolf is also moving. So just me next week. I'm still debating whether I'm gonna do an episode or I might just stream. I'm. I'm gonna see. I am. I've been playing through Starfield, you know that hit new game with the kids. Starfield recently got a pretty big update in expansion. So I've been playing through that and actually from hating the game, I actually, I'm actually starting to really get into it.
01:07:29 --> 01:07:30 Redemption,
01:07:32 --> 01:07:33 I mean it's no.
01:07:33 --> 01:07:35 No man's sky level of redemption.
01:07:35 --> 01:07:37 It's not Crimson desert either.
01:07:37 --> 01:07:53 It's no crimson. So few games are. If you can even explain what Crimson Desert is. But Starfield is actually legitimately a decent game. It is. Is over. Over. Hated I think in terms of people especially now with the updates. So I might be. I'll spin up the stream and just talk about it for an hour.
01:07:53 --> 01:07:57 I may have to try it eventually because I, I do love my Bethesda.
01:07:57 --> 01:08:22 Well, you were, you were like 100 on board. You were like day one by. On Starfield and you're not like that with many games at all. Sinister, you were like, I'm so pumped about this game. I remember because even I was excited about it and I didn't care. And then you're like, it was infectious. And then. Yeah, you came out. You were like negative Ghost Rider. Yeah. As any good Sinister would. He shut that down.
01:08:24 --> 01:08:24 Yeah.
01:08:26 --> 01:08:33 If it's a redemption story. I love my Bethesda. So it might be. It might be a time for me to give it a try again.
01:08:33 --> 01:08:34 There you go.
01:08:34 --> 01:09:37 I think the big thing with it I love the most is you get to build your own ship and it's one of the few times where I actually feel like I want to decorate the things I build in games, right? There's very few games where I want to actually build a base and decorate it. Valheim is one of those games, and Starfield is one of those games, right, where you spend so much time on the ship and you have such a large amount of things to play with and put on your ship. It's actually fun to build with and, like, it's a Bethesda game. So, of course there's mod support and it's been a couple years since release, and there's a fair amount of ship mods, ads, crew mods, things that change things up, add more random events. That's the big thing with it. So it is a much different game now than it was when it came out at Release, because when I tried on Game Pass at Release, I. I did not like it at all. I bounced instantly. And I've tried it a couple times since then on Game Pass and I've never got into it. But playing it now, it's. It's. Yeah, I'm having a lot of fun with it. So it's not Game of the Year, but it's. It's pretty good. So, yeah, we'll. We'll see this week what's. What's going on. But, yeah, otherwise, I think that's. Anything else? No. All right, guys, that's another episode of Press Me to Cancel. Thanks for listening and we'll see you next week.
01:09:38 --> 01:09:41 Where it's at two turntables and a microphone.
01:09:51 --> 01:09:51 It.