Press B 293: TurboGrafx-16 - More Than Shmups?
Press B To CancelMarch 23, 202601:16:26

Press B 293: TurboGrafx-16 - More Than Shmups?

WulffWulffCo-Host
JakeJakeCo-Host
SinistarSinistarCo-Host
ChardChardCo-Host
GPGPCo-Host

Today we look back at the TurboGrafx-16. Was it actually 16 bits? Did it have more than just shmups? Is Bonk better than Sonic? Do kids still appreciate pinball? All that and more on the Press B Podcast.

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Read transcript



00:00 --> 00:08 Turbografx16. It may not be your type, but it certainly is our type. Today on.
00:24 --> 00:26 Don't shmup over the intro.
00:30 --> 00:32 I literally thought of that in med last night. I was so proud of it.
00:32 --> 00:35 It's a good line. That's. That's much better than I could have ever thought about.
00:36 --> 01:05 So proud of myself. Guys, welcome back to another Friday with the me and three other wonderful people. It's press B to cancel. We're talking retro today. Holy cow, is that two retro games back to back, or at least consoles, because we did a bunch of retro stuff last week. So we're actually back to being retro again because we're still old. We have not gotten any younger. But you know what? I'm not aging by myself. Of course not. I'm aging with these three wonderful gentlemen. Wolf, how are you doing this wonderful Friday, sir?
01:05 --> 01:11 I am doing great. I have been wanting to talk about TurboGrafx for quite some time, so I am ready for it.
01:12 --> 01:33 We were. Yeah, we were talking off air before we gone live and I was telling you guys how much like this, this, this console was like a dream console for me to pick up when I was younger and I never got a chance to. So getting to talk about it is kind of fun and reflecting on it way back in the day should be fun. Also, another dream console that I always wanted to work with. Sick Jake, how are you today, sir?
01:34 --> 01:39 Yes, I'm an inanimate console. Thanks, Chart, for reducing me to a
01:39 --> 01:41 wow hunk of plastic.
01:41 --> 01:42 And circuit boards.
01:42 --> 01:43 Jesus.
01:43 --> 01:45 And technical limitations.
01:45 --> 02:07 And technical limitations. As everything is going wrong today. I'm doing great for a Friday. A lot of good stuff this week. I do want to quickly shout out Aaron from Super Ghost podcast, who's also the one who manages Superpod Network. He gave us quite an extensive list of great TurboGrafx 16 games to check out. I know he's a huge fan of the system. So thanks to Aaron for the ideas here and some of the games I brought to the table.
02:08 --> 02:16 Yes, he was definitely someone we were thinking about quite a bit when we were poking through the catalog and stuff. Speaking of also being technically limited, Sinistar, how are you today?
02:17 --> 02:27 I wish I were circuit boards and plastic. I'm just saying, you know, Jake might be. I wish I were. We're talking project Hail Mary, right? That's what we're talking today.
02:27 --> 02:36 I'm glad we all went and saw the movie this last weekend because. No, we didn't. No, that's tomorrow. But that'll be next Week's episode.
02:36 --> 02:37 I'm seeing it Sunday.
02:38 --> 02:39 Yeah, I think it's out Saturday.
02:40 --> 02:41 Yeah, it came out. Yeah.
02:41 --> 02:43 I've already got Brother of Sin. Saw it yesterday.
02:44 --> 02:52 Nice. I should go get the project Hail Mary helmet that I got. That's the popcorn limited edition popcorn bucket. But that has nothing to do with the Turbografx 16.
02:52 --> 02:57 Can you fuck it? Because that's the going thing with popcorn buckets these days is that there's an orifice in it.
02:59 --> 03:01 I'm sure it's got some orifices I could find.
03:01 --> 03:05 I mean, popcorn bucket needs an orifice. So you could actually put.
03:05 --> 03:09 Do I have to do the meatloaf thing to my wife? Wait.
03:09 --> 03:10 Hey, meatloaf.
03:11 --> 03:21 Let me see your helmet. What is she even doing in there? Mom. Meatloaf.
03:21 --> 03:25 I did. I derailed the podcast already. Sweet.
03:25 --> 03:28 That's the popcorn bucket. That's crazy.
03:28 --> 03:31 You could probably. This. I mean, pretty big though.
03:32 --> 03:44 With lube. Anything's possible. Chart. That's a. That's a pretty rad helmet. That's pretty awesome. Yeah. Popcorn buckets. Welcome to our new companion podcast, Popcorn Buckets. Can you. It's cancel.
03:45 --> 03:50 Hey, no. It's called the it bucket. You had the opportunity.
03:53 --> 03:56 I spell a new Discord channel. I think that's what we need to do.
03:56 --> 04:05 Wow. Popcorn flavored lube. Continuing on. Let's talk some TurboGravic 16 guys. I know that's Wolf you gotta say hi to what we're all here for. Not buckets of popcorn.
04:06 --> 04:07 That was the first.
04:07 --> 04:08 He was.
04:08 --> 04:11 This is why I'm not hosting. Yeah.
04:11 --> 04:12 Really glad that I'm hosting.
04:12 --> 04:14 Technical limitations. We were talking about.
04:14 --> 04:34 There it is. Dr. Pepper. Okay. Sponsored. Not sponsored. So what is our experience with TurboGrafx 16? As I said, this was a dream console that I had seen growing up. I had. I'd always kind of wanted to get my hands on it. And I think you guys had said that it came out around the same time the Sega Genesis did before. Before it was.
04:34 --> 04:34 Beforehand.
04:34 --> 04:35 I'll go over. I have a history.
04:36 --> 04:47 That's right. This was like a bridge between the Master System and the Sega Genesis. And it was kind of squeezed in between there too. There's a lot of games that come out that came out on the Master system that you also see on the TV.
04:48 --> 04:48 The.
04:49 --> 04:54 The US launch of the TurboGrafx 16 was two weeks after the Genesis. Wow.
04:54 --> 04:58 Okay. So what do they call. What was it called in Japan was a PC.
04:58 --> 05:00 PC Engine. PC Engine.
05:00 --> 05:32 Yep. I. You know you. Of course I know. It came with other games that were packaged with it. But the one that I honestly remember the most, and probably most people do that are our age was Bonk. Right. Bonk was like that one game, that one platforming game that just looked really cool and it, and it took, it took the NES and it took the master system. It just made the games look freaking amazing. And it was basically an in house, supposedly like an in house arcade unit. Right. So a lot of people were trying to use that. And the 16 bit graphics system was what it was two 8 bit graphics?
05:33 --> 05:40 Well, no, so the graphics, the graphics chips were 16 bit but the actual CPU, the processor itself was 8 bit.
05:41 --> 05:41 That's right.
05:41 --> 06:03 So yeah, it was. I mean it got a lot of flack for that. But what's, I mean what's interesting is where's the limitation, right? I mean like I was watching Wolf play some games and there was a game we'll talk about later that I honestly thought the graphics looked really close to like the snes. It was. Yeah.
06:04 --> 06:08 It's funny, it's funny that people got flack for that kind of setup though. What do you got, Jake, you say?
06:08 --> 06:10 I was just coughing, but yeah, I
06:11 --> 06:12 guess I didn't want to interrupt you.
06:12 --> 06:13 I'm sorry.
06:14 --> 06:24 No, I mean this system was, was early. It was 87 in Japan. It took a couple years to come over to North America from, from what I saw, because I think they were trying to like repackage it for American audience as you do, I guess.
06:25 --> 06:26 August of 89.
06:26 --> 06:27 89.
06:27 --> 06:27 Yeah.
06:27 --> 07:04 So when it, when it came out. Yeah, how unfortunate. It came out around the same time as a Genesis because like the Genesis is probably on paper a better looking system or a more powerful system. But when I look at some of the games we'll talk about tonight, the graphics are actually pretty spot on. There's a couple that are like you said, chard. Like our type is one, there's a arcade port and I was playing that and then going back to the arcade game, it's pretty spot on. It's actually a very solid arcade port. It's not as high resolution or as lower pickle count, but the sprites and everything is pretty spot on. And a lot of games on the system are pretty good. So. And I definitely a lot of the.
07:04 --> 07:06 Oh, go ahead. Sorry, I thought you were gonna say,
07:06 --> 07:39 like you mentioned Bonk. I think Bonk, which is pretty much the mascot of this, of this console, the third game in particular had really large sprites, like some of the best sprites I've seen On a system even compared to the Genesis. Right. Or like you guys said, the snes, it's a very powerful system and I think it's kind of a bit underrated. And I think I didn't even realize it was out before the Genesis. Technically I thought it came out between that and the snes, I didn't realize how early it was to the market. So that's pretty awesome. Like for this in Japan to go the nes to the TurboGrafx. That's a pretty big leap, I think
07:39 --> 07:42 for the home market. I definitely agree with that. Yeah.
07:42 --> 07:58 Part of the other issue is when. I mean, being that close to the Genesis, the pack in game was also like. It's funny. I was talking to Wolf shortly ago about I've never heard of this packing game ever in my life. And I saw it for the first time. Keith Courage in Alpha.
07:58 --> 07:59 Courage.
07:59 --> 08:05 That's right. That's what it was. Favorite game, Mario's stepbrother, Keith Courage.
08:06 --> 08:16 And so I mean in comparison to Bonk. Right. Which came after. Right. But. And, and the Genesis, the initial Genesis pack in game was Altered Beast. Like how do you compete?
08:17 --> 08:17 Right.
08:17 --> 08:24 Altered Beast may not be the greatest game. Know is a. Well, it is a well known game.
08:24 --> 08:29 It is, yeah. I mean Ultra Beast was. That was the first Genesis game I played that. And I think it was Jack Nicholson's Golf or some.
08:30 --> 08:32 But Jack Nicholas.
08:32 --> 08:33 Yeah, yeah.
08:33 --> 08:38 Jack Nicholson's Golf. Yeah. You're good. You're going to swing the putter.
08:38 --> 08:40 That was the joke. I'm glad we got the joke there.
08:40 --> 08:40 Oh, okay.
08:41 --> 08:46 That was the joke. I know what I was saying. But the Alter Beast was originally an arcade game. Right. So.
08:46 --> 08:47 Yes.
08:47 --> 09:20 When, when it was ported over to the, to the Sega Genesis as the. The game, you know, and not a lot of people had their hands on the Turbographics 16, at least that. Not that I knew of. We were always in the Nintendo world or the Genesis world, like Sega or Nintendo. That's. That's where you hovered. And the TurboGrafx 16 with this beautiful little console. But it just seemed like it was always out of reach for like the common person. It felt like. Don't know if that's true or not, but that's what it felt like in. In at least my household. And you dive in from Ultra Beast, the arcade game, and now you have it at home. We have Ultra Beasts at home. Do we, do we have Ultra Beast Home? Because it's not great. Yeah.
09:20 --> 09:43 But that was definitely the advantage of the Genesis. The Genesis was definitely felt like arcade at home. It was because you had forgotten worlds you had altered Beast. You had a few other shooters as well. So definitely the arcade experience. Golden X, Golden Axe. Right. All the Sega games that were in the arcades that were popular, Sega brought them to their own consoles. Whereas the TurboGrox 16 is a bit different in that it was. Is it NC NEC made it, but then Hudson Soft licensed it I guess.
09:44 --> 09:56 So Hudson Soft actually went to Nintendo in, in 1985 and actually wanted to like essentially sell the card concept. The card. Video games on a card. Yeah.
09:56 --> 09:58 Huh? Oh yeah, yeah. The cards, they're hu.
09:58 --> 09:59 Cards now.
09:59 --> 09:59 Yeah.
10:00 --> 10:13 And while initially Nintendo as an add on for the nes initially they, they like the concept but with cost and royalties and stuff like that, they opted out and then Hudson Soft went to neck.
10:13 --> 11:47 It's neat because the, the card system, the idea of like saving games to cards and Nintendo liked it because the. When Hudson had it originally they called it B cards for the MSX computer which is a very popular gaming computer in Japan at the time. And I remember this. You could also save games to it if I'm not wrong. So that concept, the idea of having games on a small card and they're rewritable. I'm wondering if this is before or after Famicom had the. The disk drive system. I'm willing to bet it's probably before because that was a big thing for Nintendo Japan is you had this that you could put into. Into a drive. They had that over there. We didn't have it over here. So it's kind of neat. I. I like cue cards a lot. When I first got the chance to play the GG16 in person it was. I was doing night school as a. In elementary school, arts and crafts and. And one of the nights the, the teacher brought her son and he has. He just brought his Turbo Guy 16 and he had, he had the TurboGraft 165 controllers because he had to multitap. And he also had the Turbo Graphics Express which is like the handheld unit because it was the. Is the Hue cards. They were credit card sized things. So he was sitting there playing a game handheld in the chair all bored teenager like wow. The rest of his kids were playing Keith Courage, not Keith's Courage Dungeon Explorer. I want to say it was on. On the turtle graphics 16 up on. On a. On a TV. How rad to see him take the card from one and put in the other. And it works like that is early or only. I mean the Express came out later on but still See, like in the 90s, a handheld that is literally console powered in your hand is awesome. So I really had a lot of respect for the system, although I did not play very much after that.
11:48 --> 12:59 It's kind of cool. I mean, that technology is used today now. I mean, for the most part, I mean, you got the switch where you're playing it on the tv and then you can take the whole switch and play it handheld in your hands, right? Same thing with a Steam deck. If you get the dock, you can attach it to your TV and play whatever. And it seems like now it's like, oh, that's such a cool concept. But they were already doing that like that in 8087. It's pretty crazy that it kind of went to the wayside and maybe, you know, you're looking at it and you're like, okay, well, we can make more money if we make a handheld console, I. E. Game Boy, by itself, that doesn't translate back and forth. And then we can sell that at its own thing instead of being like, yo, if we share Nintendo games with the Game Boy, that might not be a market that we make a lot of money on. And we all know Nintendo likes to find ways to make money in the best way possible. So, I mean, Sega did the same thing with the Game Gear and then the umpteenth million iterations of the different Game Boy versions all the way up to DS and whatnot. But to think that that technology was being used so early on, where you can take the game literally out of the console that's attached to the TV and slide it into a handheld unit and play the exact same thing. That's awesome. And it sucks that they waited forever
12:59 --> 13:02 to train games, but the battery life was probably.
13:03 --> 13:05 Of course, as expected, I had no expectations.
13:06 --> 13:11 But still, look at the. Look at the. Look at the Game Gear. And the game and the Game Gear
13:11 --> 13:17 would last you 45 minutes of playing, if you were lucky. That backlight sucked the life out of those.
13:17 --> 13:26 Like, I swear, I swear that, like the handhold handheld makers, we're funding the battery, like, you know, market, right?
13:26 --> 13:26 Yeah.
13:27 --> 13:40 I remember the battery light on the Game Boy just being like the worst thing to see ever. Especially on a road trip. You're like, no, I need more double A's. This is killing the trip. But I. Well, that's cool.
13:41 --> 13:47 The Game Boy actually had decent battery life for what it was. That was at least 12 hours.
13:47 --> 13:48 Yeah, sure.
13:48 --> 13:57 Yeah, that was at least 12 hours. Out of that. Sometimes 40. I guess it depended on what you Played the Turbo Express. I just looked it up, about three hours on six AAAs.
13:57 --> 13:58 But you know what? That's the switch.
13:58 --> 13:59 Six double A's. Six double A's.
13:59 --> 14:00 It's a steam deck.
14:00 --> 14:02 Six AA's.
14:03 --> 14:06 Steam deck I can recharge, but yeah, that's.
14:06 --> 14:09 I think that's better battery life than the Lynx head.
14:09 --> 14:11 That's true. Lynx was rough.
14:11 --> 14:26 No, when I remember I had a Game Boy, I remember like this was my first foray into rechargeable AAs. Right. And you had the wall thing that you'd plug in and stick your, your batteries into and so you had to wait while you were.
14:26 --> 15:07 Yeah, yeah. My Game Boy had the magnifying glass with the light attached to it. Like I bought the little extension thing. It was pretty funny. So. So we, we've obviously talked about some of the technology of the TurboGrafx 16. Do we have any personal experiences here amongst the, the show of people that have actually played one? I've never touched one myself. I've never dabbled. The best thing I could do is what we, what we have here with the technology we're using now. I could play it on my Steam Deck downstairs, which is fantastic. You know, but does anybody, has anybody like actually outside of Jake, you know, having the friend come over and bring the stuff over. Like, did you guys own one? What's it, what is it like? Like, what was that about?
15:10 --> 15:35 Yeah, so I had one. I got it well after the Genesis and Super Nintendo. So man, I, I remember getting it and I was pretty hyped for it anyway because it was like it. I knew it had good games for it, but I think it was like at the point where they were selling them for 100 bucks for the console and like, damn. I think the games were all just like, here, take some games, you know,
15:37 --> 15:38 shut up and take our games.
15:39 --> 15:42 Almost shovelware. Almost shovelware at that point.
15:42 --> 15:46 Yeah, kind of. So I personally had.
15:46 --> 15:50 This is me buying a Dreamcast. I bought the Dreamcast when it was 50 bucks.
15:50 --> 15:51 Right, right, right.
15:51 --> 16:18 Yeah, I bought a few of those, but it was not. It didn't have like Bonk or Zonk, because I know those were both pack ins as well at some point. Mine had Keith Courage, so I got to know Keith Courage in Alpha Zones pretty well. And yeah, up against Altered Beast, it's when you look at the first two minutes of either of those, you're picking Altered Beast.
16:18 --> 16:19 Right.
16:20 --> 17:04 But I think Keith Courage has a little more gameplay longevity than Altered Beast. But that was nothing. I was Ever concerned about. Because I had both consoles, but I never got any other games other than the four I had, which is kind of a bummer. So I had Victory Run, Keith Courage. Victory Run is a racing game. Well, kind of. It's. It's kind of like Rad Racer a little bit, I guess. And then I had Ordine, which is an up to 5 player shmup, but side view. And then I had Demons. No. Devil's Crush.
17:04 --> 17:05 Devil's Crush, yeah.
17:05 --> 17:07 Which is right here on my screen.
17:08 --> 17:09 Which awesome game.
17:09 --> 17:17 That one was great. I probably put the most time into that. And I'm not a pinball game player. And that game was fucking rad. And you don't have.
17:17 --> 17:33 That's the best part. Like, I found myself and most of the people that have reviewed Devil's Crush are like, we're not really pinball people. Like, we have. We respect it. Pinball's cool. But I ended up playing like an hour and a half of this game.
17:33 --> 17:33 Yeah.
17:33 --> 17:36 Sitting there just playing it. It's fun as hell.
17:38 --> 17:57 It just rolls like, that's the thing. Like, one of the things I hate about pinball is, like, how quickly they. It's designed to get the ball to the bottom of the screen. And this one, while there is some of that, it really feels like it's just about sitting and playing a pinball game for hours.
17:58 --> 18:56 Yep. And it lets you. Like, there's a castle that forms at the very bottom of the screen, like, pretty quick. So you don't have to worry about, like, it shooting through it. It felt smooth. The gameplay in this is super. Like, you can make it slow or fast. You can pick on, like, what kind of speed you want to play. When you first started up, even. Even, like both of them together, they. I didn't really notice a huge difference between the speed, so I didn't see a slower or fast side. Maybe because I started the fast first. It just felt better. So I kept playing it that way. But I love the different, like the hitting stages. I love the chain, the, you know, the. The weird. The weird face that turns into like a reptile. The more you unlock some things on it, like, and the. In the cool side missions where you're fighting bosses that are throwing arrows or crosses into the ground or some, you know, there's a lot of, like, this game has a lot of really cool layers to it. That's not just a pinball game. Like, it's. Yeah, it's an adventurer in a pinball machine. That's. I think that's the Best way to describe it.
18:56 --> 18:56 Right.
18:56 --> 18:59 And then it laughs at you when your ball goes through the hole.
19:00 --> 19:03 All good games laugh and mock the player when you suck.
19:03 --> 19:09 Yeah, it was great. So this. This was the one did that. That's true. That's true.
19:09 --> 19:09 For sure.
19:10 --> 19:12 He did it to you. And Zelda too, too, I think.
19:12 --> 19:17 Yeah, it did. Yeah. And gave you a seizure because the style of the time.
19:18 --> 19:29 Yeah. You know, I ain't shaking enough to play this game, but. No, this is. This is cool. As for pinball games, as pinball games go, I. I really, really enjoyed Devil's Crush. This was a cool game, I think.
19:29 --> 20:09 I think for me, the big thing was most pinball games at the time period were very difficult. They're hard to play. This one was more accessible and, I mean, it's still difficult. Pinball is meant to be hard, but I felt I had an easier time playing this in Aliens Crush than I ever did any other video game, pinball at the time. Like, I played. I remember playing a few on the NES and the Atari, and they were always brutal, but this one had a lot going on. But it didn't feel punishing to get the ball to the second level, like the top end of the board. And I didn't find it was falling down immediately afterwards. Right. My problem with pinball is I've never been good at pinball, but when you get to the top board and immediately falling down is very soul crushing. So I didn't have that issue with this game. But it's gradually beautiful.
20:09 --> 20:16 Hang out on top for a while, too. That's. That's the cool thing. The soundtrack. Beautiful. And the soundtrack in this game.
20:16 --> 20:20 Oh, yeah. Soundtrack is just. It rolls. It rolls with the game, Right?
20:20 --> 20:21 Yeah.
20:21 --> 20:22 So dope.
20:22 --> 20:24 So when your mom's watching you play
20:24 --> 20:31 this in the late 80s, going, what are you playing? Oh, just worshiping the devil, Mom. Yeah.
20:33 --> 20:36 Was this on the Genesis or was that the other one that was on the Genesis?
20:37 --> 20:43 No, it was on the Genesis, but it was called Dragon's Fury on the Genesis. Same exact game, but that was the name for some reason.
20:44 --> 20:49 I remember playing this in the Genesis, but I remember not liking it as much.
20:50 --> 20:52 Yeah, there was something weird about it.
20:53 --> 21:03 I wonder if that was from the. The, you know, Satanic Panic with the Genesis that they renamed it from Satanic Devil's Crush.
21:03 --> 21:05 Right, Good point, actually. Yeah, I could see that. It's.
21:05 --> 21:08 It's during that era of the Satanic Panic.
21:08 --> 21:10 Don't play Dungeons Dragons. It's, you know.
21:10 --> 21:11 Yeah, that's. That's right.
21:11 --> 21:13 Devil worship. Yeah.
21:14 --> 21:16 Just play pinball. It's fine.
21:16 --> 21:16 Just play pinball.
21:16 --> 21:17 Yeah.
21:17 --> 21:19 And rename it from Devil to something else.
21:19 --> 21:20 Yeah.
21:21 --> 21:22 Yeah. What a great game.
21:22 --> 21:36 Dragon's Fury is the international release name for the Sega Genesis port of Devil's Crutch Crush, primarily due to censorship concerns related to the game's satanic and religious imagery.
21:36 --> 21:37 There you go.
21:38 --> 21:42 Deemed too controversial for Western audiences, particularly
21:42 --> 21:44 in the US So shall pull my eyes hard enough.
21:45 --> 21:48 This pinball game's gonna corrupt your soul.
21:49 --> 21:55 God's not gonna let you in if you be playing this pinball game. It's silly bunch of silliness.
21:56 --> 22:10 I remember when I learned that was like. That was done to Xenogears as well. Like, all the religions were supposed to be actual religions, and they changed the names and stuff in an iconography. I was like, really? Why? What the hell?
22:10 --> 22:25 Well, I mean, Nintendo is famous for doing that where they remove bibles and crosses and whatnot from games, but they're pretty subtle with it. But, I mean, I don't know if to go outright change the name of the game or in Xenogears, remove all references to religion is pretty. Pretty drastic or to make it made up.
22:25 --> 22:32 They didn't remove them. They just made up. Yeah, they just made up religions. But it, like, you could clearly see the Right.
22:32 --> 22:32 Yeah.
22:32 --> 22:36 The connotations and stuff. Yeah, the connections to them. That's crazy.
22:36 --> 22:37 Solid game.
22:37 --> 23:33 Yeah, that's very. The only other game I ever got to actually play on a TurboGrafx was Dragon Spirit, and that was well after I had had the Dragon Spirit NES game for years. So is that the shooter TurboGrafx Dragon Spirit game? Yeah, it's the shmup where you're a dragon, you get multiple heads or little battle dragons, things like that. Yeah, I love that game. So the NES game has a lot more going on. The TurboGrafx game is a more faithful port of the arcade version. Prettier, a little bit faster, and looks like the arcade game, whereas the NES game, like, the graphics are very clearly an NES game, but I mean, it looked good for an NES game, but it didn't look like the TurboGrafx game by any means. So it was like, pick your poison. Do you want the one that's harder but looks prettier, or do you want the one that's more accessible and has more content but doesn't look as pretty?
23:33 --> 23:45 I think I've played the NES version of that one. I don't think. I think I messed around with the one Here, I think we had that one here that I was playing with. I, I, I played a lot of turbographic games over the last couple days there.
23:45 --> 23:47 A lot of you found a gem, I gotta say.
23:48 --> 23:48 Yeah.
23:48 --> 23:53 Oh, the, the shmups on this system are, are second and none.
23:53 --> 24:15 Honestly, they're not, I mean they're not bullet hell level to certain extent, but man, there is, there is quite a few. I mean it should have been called a Turbo Shmup Machine 16 because they're. Yeah, yeah, they're the side scrollers or top scrollers. Some kind of flying game, you know, lasers. Yeah, yeah. What is that?
24:15 --> 24:20 I want to talk about our type as well as Soldier Blade Charge. So let's, let's pick which one and we'll go into.
24:20 --> 24:21 Okay.
24:21 --> 24:23 Air Zonk is actually a shmup.
24:24 --> 24:28 Air Zonk is also a schmuppy. Schmup. What are you hovering over, Jake?
24:29 --> 24:36 Well, I got Soldier Blade because you guys mentioned that one first. How about you talk about Soldier Blades? That was the one you told us about this weekend. That was actually really good too.
24:37 --> 25:01 I, I, I had been doing my research on the YouTubes and, and when I give plasma, I usually watch some kind of video or something and given the task to find a game that wasn't Bonk or R type to play in the TurboGrafx 16 because everybody know, I mean, most people in the gaming world know Bonk and no R type either from Super Nintendo. Super R type or you know, Bonk from all the. Because it was a, a Super Nintendo game.
25:01 --> 25:02 Bonk was on everything, I think.
25:02 --> 25:05 Yeah, Bonk was all over the place. So Nintendo for sure.
25:05 --> 25:05 Yeah.
25:05 --> 25:21 When I was, when I was much younger, there was a game that a friend of mine that I still, I still chat with every now and then we religiously played this game called. What the heck was it called? God, I told you guys about it. Yeah, no, it's not Soldier Blade. It's, it's another game.
25:21 --> 25:22 Something else.
25:22 --> 25:55 Yeah, it was a Genesis game that played like Soldier Blade and we had joked about when you, when you remember a game, how awesome it was. And like we played this game one time for the Sega Genesis and, and then we couldn't find it anywhere. It was gone. And then in my old state, I found it again. Was like, oh, it's this game. I love this. Vapor Trail. Thank you. Vapor Trail was the game that we played and I played it again and it was awful. It was terrible. Not at all what I remember it because it used to be like the Great White buffalo of games for us.
25:57 --> 26:00 As I said in our chats, that's the member berries talking to you.
26:00 --> 27:45 It is definitely member berries. Well, I fire up Soldier Blade because it looks reminiscent of Vapor Trail and boy, was I not let down. This game is awesome here it's an over the head shmup. You're, you're flying a red ship and you get, there's three different color upgrades that you can get. You can log three different upgrades at a time. Obviously the weapon gets bigger or more stronger. You get the red upgrade, which is like some pellet shooting stuff that spreads out more. The blue upgrade is like a laser. A blue laser and electricity, it shoots off. And then the green upgrade is like a wave thing that shoots out and you get a little, a little helper that flies around with you and adds extra bullets to the screen and you just fly. It's just a shmup. You just fly around and blow the up. But the sprites for some of like the tanks, some of the ships, like the sprites are big. Like, like, like you were saying about boss being real large. The stuff in here was also like very, very good size and, and I, and the detail in it I think is pretty damn good for, for being, you know, on the turbo graphic. 16. This game was fun and it's, as schmups go, pretty damn accessible, to be honest with you. Like when you first fire up a schmup, you usually die within the first five minutes of playing the game because you got to get the pattern and you got what's going on. I didn't feel that way with this one. I actually got to like level three within my first run and was like, damn, this is pretty fun. First up, like I, I didn't, it wasn't our type because I've thrown my controller more than enough times. I love that game, but God damn, does it piss me off. This one, very accessible, A lot of fun to play. Looks great. Music's cool. Everything about Soldier Blade is actually a really well, well made game. And, and I would recommend this to anybody that's like, I like schmups, but they piss me off. But I want to play one. This is what I would definitely toss your way. This is, this is a cool one.
27:45 --> 28:03 Yeah, you're definitely powerful really quickly in this game. What I really like though is the, the bombs. Like most shmups, almost every shmup I know, it's, you have the shooting and then you have your bomb button, right, the two buttons. And one of the issues with shooting usually is. It's not. It's. You have to tap the button and you're. You wear your finger out. This is auto fire, which makes it great already.
28:04 --> 28:04 Yeah.
28:04 --> 29:15 But the bomb system, it's not limited per se like regular games. Instead those power ups, you pick those colored power ups that change your weapon. You can carry three of them and you, you basically sack them as your bomb. And the bomb type matches the color. So you kind of want to pick up all the power ups and use them right away to drop bombs. And you're kind of constantly cycling through the weapons so you don't feel like you're attached to a weapon all the time because you're constantly bombing. So it's neat that you, you really like the green weapon. Fine. But if you don't drop a bomb, you're never, you're not going to be doing big damage against bosses. But by doing that, you lose that weapon for a bit. You get them, you get them. You cycle through them pretty quickly. But I thought that was interesting that you, you couldn't stay with the same weapon type if you didn't want a bomb. I thought that was great. It's really great. The bosses are huge. Like you said. I feel like shmups, unlike the Genesis, suffer from Flicker a lot of the time or more than I want them to. Definitely more than the nes. But this one just looks gorgeous. Smooth. Like a lot of TG16 games. Very smooth to play. And you're right, it's more accessible. Like you can get through the first few stages on One life, right. And then it, then it ramps up pretty hard. But I don't feel like it's unfair in the first five minutes. Like most of the genre is for me. So yeah, Soldier Blade was a really good one.
29:15 --> 30:49 Yep. Look at that. I found a good one. That even Jake Refined could very well be a hidden gem. I don't know. I, I. When I was doing my research, I had heard a lot of talk about Soldier Blade. This one had been talked about a lot. So I was like, you know what? I'm going to go check this out. And the guy was right. It's. It's totally accessible. It's a lot of fun. And even, even the power ups, if I'm not mistaken, you can, you could take hits in this game and not blow up on the first hit. Like I think it'll burn, burn a power up or you get a shield or something like that. It it, you can play this one consistently without dying 1800 million times over and over again. Like Say R type or Lords of Lords of Thunder or something like that. This is, this is a really cool game. I, I would recommend anybody that's like, I want to play a shmup, but I suck at them. Play this one and, and give this one a whirl. I think you'll enjoy it. Okay. I mean since, since we're on it, we might as well hover over the R type and. And discuss how we feel about one of the. One of the coolest looking, side scrolling shmups. I think I've always thought the artwork and the graphics in our type are. Yeah, I don't want to say second to none, but they're up there and, and the alien xenomorph looking creature that everybody correlates our type to. I mean you get the, you know, you get the ball with the spikes on the front of it that that counts as a shooter and you can, you can throw that out there and then you can put it behind you and you could shoot stuff behind you. There was a lot of really cool tricks to this game. Yeah. But God damn, this game is tough for the.
30:49 --> 31:10 I love. I'm like you. I love our type. I suck at it, but I love our type. I love the fact that you can power up your weapon. I love the fact that it's a side scrolling shmup. I love the. I love the. I love the power up system where you can attach it to the different areas of your ship. Like I, I'm a big fan of. Of R type but. But damn, is it a hard game.
31:10 --> 31:12 Yeah. This is not a game for the.
31:12 --> 32:13 I beat this for the. The master system. I, I did a game challenge years ago and this is one of my master system games. I had to get through and it took me a while, but a part of that was because the master system sucks. So it suffered from slowdown flicker. I remember there's one stage where you couldn't see the bullets from the background because they were similar color. None of those issues on the TG16 one. In fact, before this episode I was comparing the TG16 version of R type with the arcade original. And damn if they're not close. Like they're very, very close. The music on the arcade is still better, but still sounds really great here. And even though it's less resolution compared to the arcade, the sprites are still very large. Same graphical quality, very smooth gameplay. Again, all the weapons and I think all the stages are here. What, what I liked about this one that I thought was neat is when this released in Japan. It was early and at the time the HU cards, the. The credit card cards were smaller I guess due to cost. So they actually in Japan broke this game up to two parts. Two cards a part one and part three.
32:13 --> 32:14 I remember that.
32:14 --> 33:16 And you had to use a password to carry your score and stuff across. But I guess when it came to North America since it was so much later than Japan, I guess they were able to get bigger Hue cards and they fit the whole game on the American card. So I thought that was neat. But definitely this is a game you see in all the magazines advertising for, for SEGA and TG16. And you're right, it's. It's that giant red alien. That ugly motherfucker is great, but it's a solid game. I like this because the charging attack and you can see the charge beam. But I like how you can use the, the. The option of the add on module as a weapon. You can actually shoot it forward and it will kill pretty much everything. And that's how I got through the. The Master System 1 originally was there are certain bosses have weak points and you send your module into the weak point and that's usually how you beat the bosses. Figuring that out and then also hunching and not dying from everything is, is quite a trip. This is one of my favorite shmups. Like it's. It's a really great shmup. One of my favorites. The music kind of lives rent free in my head. Like I always know the archetype theme music. It's mostly from the first stage but later on it gets really good too
33:16 --> 33:18 because we spend so much time on it.
33:19 --> 33:21 Yeah, it is, it is not my problem.
33:22 --> 33:22 Yes.
33:23 --> 33:23 Yeah.
33:23 --> 34:02 But it's the, the biopunk horror stuff like the. All the bosses. There's like one stage where it's a giant floating spaceship and you're kind of going underneath it and watching out for the flames and whatnot. And then to, to. To beat that giant ship boss you have to maneuver. Even though it's side scrolling, you have to kind of maneuver around and hit the core. Very unique and original. Very tight and cramped. Just really great. I really do like R Type. It's. It's a great one and it's. It's practically arcade perfect. Like when we say the Genesis had a lot of great arcade ports, none of the ports in the Genesis I think were as faithful as R Type in the arcades versus R type on the home console. And 16 really impressive port.
34:03 --> 34:10 Agreed. This is if you wanted to play splatter house and not get in trouble with your mom. You played this instead.
34:11 --> 34:13 It's aliens, mom, it's aliens.
34:14 --> 34:14 Relax.
34:14 --> 35:21 Yeah, it's fine. So no, our type is this has always been one of those games that I've like told myself that I would get good enough to beat one of these days in my life. I've put it up there on a possible Sisyphean challenge at some point in my life. Maybe now that I have access to the TurboGrafx 16 version, that would definitely be something I'd put on my list. I tried playing this once for a, for a charity stream many, many years ago and I had not touched very much of it. I was like, oh, it's our type. Good gamer. I could get past it. No, it was probably the worst hour of, of a stream that I had ever had during a community challenge. So, yeah, so we've not played it since, since we started doing the TurboGraftFavic 16 run. So, you know, know it's something else. But I, I love the, I love the concept of bringing arcades home and, and I know that the Genesis was doing it, but it seemed like the Genesis were most more popular for bringing the home or the arcades or whatever. But this one, like you said, was very faithful to a lot of the games that we played in the arcades. I don't. What are you going to say, Cepazar?
35:22 --> 35:56 Well, I was going to change to a different game. I don't want to steal Wolf's thunder, but I watched him play a couple of games before we started recording. And there is a D and D game. It's produced by ssi. So it's the same people that did the Gold Box. And the reason I was like, oh my gosh. Is because it has the same exact font as the SSI games, but it looks fantastic compared to even the Gold Box games. And now I kind of want to play it because I love the SSI DND games.
35:56 --> 35:57 Which game is this?
35:57 --> 35:59 Is that the double dungeon?
36:00 --> 36:07 What was it called? Yeah, it was Dungeons and Dragons. Let's see
36:11 --> 36:26 while you're looking it up, because I played a little bit of double. Double double dungeons. Yeah, I keep saying dragons. And that was like a Harry Potter book dungeon crawler. And the neat thing of that is like the, the movement compared to like other consoles that did first person dungeon crawlers was very smooth on the TG16. It was impressed.
36:27 --> 36:27 Yeah.
36:30 --> 36:32 Dungeons and Dragons game or was it Bard's Tale?
36:32 --> 36:34 It's no, it's.
36:34 --> 36:38 No, it's. It's called Dungeons and Dragons, Order of the Griffin.
36:38 --> 36:42 I'll be honest with you. Well, it's. It's produced by ssi, who had the licensing.
36:42 --> 36:43 Right.
36:43 --> 36:55 And honestly, as much as I love, I have the three gold box complete in boxes right next to me. I looked at this and I was like, man, this makes the graphics on those look like shit.
36:58 --> 37:33 Yeah. Like, graphically, it was kind of bizarre because it had three different visual presentations. So when I first started playing, it dropped me into a town where I was walking around like a dungeon crawler. First person where, you know, right. Turns you right forward, lets you move through the town a little bit, whatever. But then I hit the edge of town, and then all of a sudden, it's a world map a la Final Fantasy. And I'm walking around with four heroes just grouped together, doing their thing as they travel about. And then you get into random battles, which turn it into a tactical RPG with your heroes and whatever enemies turn up.
37:33 --> 37:37 And that's the part looks very SSI that. That.
37:37 --> 37:37 Because.
37:37 --> 37:43 Because all the SSI battles are tactical. Like, you have to, like, explore the map and move your. Yeah.
37:43 --> 37:56 So, yeah, that's the thing with the system is even though shmups are, like, all over the place, it had some killer RPGs, right. Like we said, E's 1 and 2 were on here as well. Double dungeons.
37:56 --> 38:00 Well, those were on Turbo cd.
38:00 --> 38:08 Right, okay. But there were still other ones. Like, dungeon crawlers were definitely a thing on this system. It had a variety of genres.
38:09 --> 39:18 It had a Zelda like, called Newtopia. Yeah, I played it for a little while and I couldn't. I couldn't. It's like every time you enter a new, like, okay, think of Zelda, right? It drops you on that first screen. You go into the cave, you get your sword. Now you're wandering the countryside, right? You know, there's caves here and there, a tree here or there, Right? In this game, it drops you, like, it starts you in the starting point, where the lady's like, come back here to heal. Come back here to get your password or save your game. Which is weird that it has both options, but sure. So you leave there. You go down to the very next screen, there's another fucking hole in the ground. Just like stairs going down into the ground with someone to talk to who says almost nothing and gives you an item. And then I leave and go into the very next Overworld screen, and there's another one, and the next screen, another one. Or if you branch off the other way, another one. Like, they're everywhere, just giving you shit and explaining very little.
39:18 --> 39:21 It's dangerous to go alone. You're gonna see me everywhere.
39:21 --> 39:25 Take everything. Yeah. Credit.
39:25 --> 39:30 They're different people, but it was really like they're presented in a very dull fashion.
39:31 --> 39:31 Right.
39:31 --> 39:52 And I was like this. This game is just the. The gameplay was too slow to be good, and the enemies move too fast for your character to be able to do to. To feel like you're playing well. So as a Zelda, like, goes. I know. I've seen videos of people being like, it's good. I don't know.
39:53 --> 39:57 You know, I also heard. I also heard Quest 64 was good.
39:57 --> 40:00 Yeah, there's rumor. No, there's rumor.
40:00 --> 40:05 I will say I enjoyed Newtopia more than Quest 64. Take that how you will.
40:05 --> 40:09 That's on my list of games to play this year. I said I would play 64.
40:12 --> 40:18 Wow. I want to feel like. I want to know what it feels like to put hot pokers in my eyes. I'm gonna do that this year.
40:18 --> 40:21 Oh, there's worse games you could be playing.
40:21 --> 40:22 I don't know.
40:22 --> 40:26 Final Fantasy. Whatever that one is. Remake Rebirth, whatever.
40:26 --> 40:26 Oh, Jesus.
40:26 --> 40:27 It's on the back.
40:28 --> 40:35 I did find one real gem today when I was playing, and I was just poking through the Turbo turbographics library.
40:35 --> 40:36 Yeah.
40:36 --> 40:37 And it's called Crater Maze.
40:38 --> 40:39 Okay. Yeah, yeah, yeah.
40:39 --> 40:49 And, oh, my goodness. This is basically like Mappy Land or Flicky or something along those lines. Presented in the style of Pac man or Bomberman.
40:50 --> 40:51 Huh. Okay.
40:51 --> 41:04 So you're wandering around collecting treasure chests in an overhead map maze kind of deal, avoiding enemies, and also kind of like Load Runner. I believe Sinister mentioned something about that when I was playing it.
41:04 --> 41:04 Yeah.
41:04 --> 41:10 Yeah. Which is interesting because Bomberman is technically the evolution of Lode Runner, isn't it?
41:12 --> 41:13 Lore wise, yes.
41:13 --> 41:14 The bridge between them.
41:14 --> 41:15 Yeah.
41:17 --> 41:32 But yeah, you. You literally drop craters around in the ground in front of you to catch enemies in the holes. And then you go around collecting all the treasure chests. And after you collect all the treasure chests, a key will appear. You got to go get the key, and then you can go through the exit door.
41:33 --> 41:34 Okay.
41:35 --> 41:42 And as you're playing, you'll find upgrades. The game is actually really pretty graphically for.
41:42 --> 41:44 Music's great. The music's good.
41:44 --> 42:15 The music is good too. And you find upgrades. Like, you get a shovel. The first shovel I got. All of a sudden I'm dropping two craters instead of one. And I was like, okay, cool. And then I found another shovel in the same. Same Stage. Now I'm dropping four craters instead of two. Eventually I was dropping just a whole row of craters. It was stupid. Until I got a. I got like a ray gun. Now I'm shooting bubbles like bubble bobble, trapping enemies in them. They float away and die.
42:17 --> 42:18 That's funny.
42:18 --> 42:22 It was pretty wild. The music was a little funky, but good.
42:22 --> 42:24 The graphics are great, apparently.
42:24 --> 42:25 Yeah.
42:25 --> 42:35 Yeah. And we didn't even see the. We didn't. I played normal mode, not difficult mode. Apparently in difficult mode, there's a bunch of soldiers around on the levels too, not just the normal enemies.
42:35 --> 42:36 Oh, wow.
42:36 --> 42:50 So I don't even know what that is. But the plot. I was kind of curious why every time I'd start a stage, you'd see like, I don't know, a dozen or so dudes run back and forth across the screen, removing the black and revealing the stage.
42:51 --> 42:51 Huh.
42:52 --> 43:03 And apparently those are all the main characters friends because they went for a time travel trip on the Magic Carpet Machine. That's what they call it in the game. The Magic Carpet Machine.
43:04 --> 43:05 Magic Carpet.
43:05 --> 43:15 And while traveling through time on this trip, they run into this monster called Zen Zombie that traps all of your friends.
43:15 --> 43:16 Slow your roll, Ringo.
43:16 --> 43:19 Because he doesn't like invaders in his land.
43:21 --> 43:25 This is a. This is a Beatles album that was never made, clearly.
43:25 --> 43:25 Right?
43:25 --> 43:37 Yeah. So you had. So the goal of the game is to go and release all your friends from Zen Zombie, which honestly just looks like a big. Like a. A Claire Stone golem.
43:40 --> 43:40 Wow.
43:40 --> 43:54 I played a little bit of this. I didn't realize how involved these power ups got. I was. I'm watching some later stages. You're right. You drop a whole series of holes. There's warp holes you can do. There's ice blocks. There's a lot. There's a lot going on here in later stages. I thought it was a basic maze game.
43:54 --> 43:55 You get fast.
43:56 --> 43:56 Yeah.
43:56 --> 43:58 I didn't even see the door. Holy moly.
43:59 --> 44:11 Well, it's something we didn't realize either, Wolf, while you were playing it. If you. If you bury the enemy when they're in the hole, it gives them a tombstone and you get a bonus at the end of the level for every tombstone.
44:11 --> 44:12 Oh, yeah.
44:12 --> 44:13 I didn't know that either.
44:13 --> 44:16 The crosses that are on the map here, they're killing me.
44:16 --> 44:16 Yeah.
44:17 --> 44:26 It's hilarious. Because you're burying people alive so you're putting them in an early grave. It's just hilarious.
44:27 --> 44:30 Forget Dungeons and Dragons. Crater Maze is the real cult behavior.
44:31 --> 44:31 That's right.
44:32 --> 44:38 And there's. There doesn't seem to be any downside to just filling the map with craters either.
44:38 --> 44:38 Right?
44:38 --> 44:40 Yeah. Because you can walk in your own holes.
44:42 --> 44:42 Yeah.
44:42 --> 44:42 Yeah.
44:42 --> 44:56 You can just drop craters. Drop craters. Drop craters. You can like, fill up what you've dropped. So, like, if there's overlap between where you've place some and are placing new ones, it'll erase them and fill them in.
44:56 --> 44:56 Right.
44:56 --> 45:01 But I saw no downside to just going apeshit with the creators.
45:01 --> 45:06 This is awesome. This is pretty cool. It's like Lolo meets Bomberman. Beats.
45:06 --> 45:06 Yeah.
45:07 --> 45:11 Pac Man. This could have been one of the puzzle games that we talked about last week.
45:12 --> 45:12 Yeah.
45:12 --> 45:17 Maybe they should have made a puzzle on anything else. Like, I don't think so. I. I don't think I've heard of it before you mentioned it.
45:17 --> 45:25 I feel like I've heard of it before, but I'm wondering if it's just from like tickling my brain from an EGM decades ago or something, you know?
45:25 --> 45:44 Right. Yeah. I. The game, I mean, R Type and Bonk have been the two front rudders for brain tickling in the TurboGrafx 16. That these. Being able to dive into the catalog a little bit deeper and playing the, you know, the Demon's Crush and the. I forgot that Splatterhouse had. Had made an appearance on there as well.
45:45 --> 45:49 Yeah, there was a Bomberman game. There was a Galaga game that.
45:49 --> 46:30 That Bomberman game is bomb in 93 and I think 94 was on this as well is arguably one of the best Bomberman games to play, especially the multiplayer, even against bots. That's the one that had different bots with personalities and really colorful, great graphics. There was a Genesis port of it, but the TG16 version was great. I love Barman 93 or 94. I forget what the year is, but that's a solid, solid port. And again, with this system, even though the hardware only had one controller port, you got the. You could get the. I think they called the TurboTap, I think for up to five players, if you want to do five controllers, which is wild to me, but yeah, that's solid game. Barman is great on the system. All the Hudson soft stuff was here, which is great.
46:30 --> 46:31 Right.
46:31 --> 46:34 So since we're talking about. Sorry, go ahead.
46:35 --> 47:03 I want to point something out because I did a little looking up of Crater Maze. Apparently Crater Maze was the name for the TurboGrafx 16 port, which was the only version that ever came outside of Japan. But it was originally an arcade game called Kids Horehore Daisakusen so it's just the same game. That's just what they called it there. But it got a. It got a Famicom port and it was called Booby Kids.
47:04 --> 47:08 Of course. That sounds about right. Yep. Because you're booby trapping people. Right? That makes sense.
47:08 --> 47:09 Yeah.
47:09 --> 47:10 Makes sense. Yeah.
47:10 --> 47:10 Sure.
47:10 --> 47:12 Yeah. Okay.
47:12 --> 47:13 Well, since we're talking about.
47:13 --> 47:17 I must have just seen it in EGM or something. Anyway, sorry, go ahead to the start.
47:17 --> 47:38 No, since we're talking about how. How. I mean, how many games are on the system that, like, none of us played but are fantastic games. I was looking at. At like, rankings of the TurboGrafx, stuff like that. And like, IGN in 2009 ranked this number 13 in their list of top 25 consoles.
47:38 --> 47:39 Yeah.
47:39 --> 47:55 And it beat PlayStation 3, the GameCube, the Saturn, the Neo Geo. I mean, it was like. And their whole point behind it was that it had a. Even though it was overlooked, it had a fantastic game library.
47:56 --> 48:07 Yeah. I mean, you had Legendary Axe, which I know Jake wanted to talk about a little bit at some point in this discussion. So we transitioned to that. It had Rondo of Blood on there, which is a fantastic Castlevania game.
48:08 --> 48:11 Although that was. I think the CD was that the
48:11 --> 48:57 cd, it was still. Was still within that boundary. You know, it's. There's a lot of really good games. And I don't want to say this was a sleeper console because most people our age know what the TurboGrafx 16, but I don't think they know how deep the TurboGrafx 16 actually went. I think it was robbed by Bonk and R Type and Splatterhouse and things like that, because then you could go, oh, shit, Splatterhouse is on the Super Nintendo. Let's play it. There's, you know, it was like, what was the easily accessible game at the time? Snes. And most of those games wound up on the SNES in some port of some fashion. So, you know, I think it could have had a longer lifespan had, you know, the SNES not shown up and the Genesis not showed up as quickly as they did to kind of take away from what they were, what they were making out there.
48:58 --> 49:02 Can we talk about Bonk for a second? I want to. I'm going to show off the third game.
49:02 --> 49:03 Do it. Do it.
49:03 --> 49:41 Mostly showing off the third one because of the graphic, how much better the graphics were in this. Bonk three is the one that had. Right in the first five seconds of the stage, you get big bonk. And it's a Screen filling Bonk. Right. And the only time I've seen something like that in a platformer was not until. Was it. I think it was Mario on the DS possibly that had giant Mario mushroom where he filled the screen. And Bonk has this on G16 on the third one. I'm more familiar with the first game. That was the game I played the most of. But do you feel like Bonk as a mascot holds up to Mario and Sonic?
49:43 --> 51:01 I do, because I still remember it to this day. Like I, I feel like given enough time, Bonk could have been. Could have been a Sonic, could have been a Mario. I, I don't know. I, I think that I love the gameplay of Bonk. I think it's a cool platformer. I love the concept of, you know, using your. You could jump underneath enemies and knock them down. It's not just. You don't just have to swing at them. I like the, the ability to keep spin jumping on things and cracking like the shells of enemies helmets and things like that. I love the big Bonk. I like the rage Bonk. I like him using his teeth to climb up mountains and like. Yeah, I think there's a lot of potential in Bonk's existence. And I just think again, because of the location of when the SNES came in and when the Genesis came in that they were over. He was overshadowed from Sonic because Sonic was the cool new thing that was going to beat Mario. And then you had the war between Sega and Nintendo. You know, Sega does what Nintendo don't. You know, it just took away from what the turbographic could have actually really become, I think. And it's a shame because I thought Bonk was pretty damn cool. And it was one of those games growing up. Like I've always wanted to play it. Where can I play this? And I didn't have a Super Nintendo until way way later in life. So I never got to play it until way way later. And I think this was a missed opportunity for a game like this.
51:02 --> 51:46 It had a sense of humor too. The first Bonk game I remember I play when I played it the first time. There's a section where you, you get a dinosaur, you climb over his back and you go into his mouth and you go into the system of the, of the dinosaur through his stomach and you're swimming through his juices and like you're, you're dodging the dangly little things. Apparently has a bunch of them fishbone creatures. Like the whole, like a very creative level. But you finish this level by going at the end of the level, there's a downward shaft, and if I remember right, there's like brown or dark gray blocks. And it wasn't until I realized, oh, you're basically hammering out shit to go to his ass. And it's just. I've never seen a game do that before, and that was pretty interesting.
51:47 --> 51:48 Speaking of the satanic panic.
51:49 --> 51:50 Yeah. Yeah, right?
51:50 --> 51:54 Yeah. You're going through a dinosaur's butt. That's great. That's. That's. That's what intend. Don't.
51:55 --> 51:56 Sorry.
51:58 --> 52:39 Bonk as a character, I think is very interesting. I like the design of it. I love how. How colorful the sprite is and how big it is. Even, like, the third game had the giant bunk. I don't think the first two had that, and that's fine. But overall character design is very creative. Maybe a little bit repetitive in terms of the enemies and stuff, but when I compare it to, like, Sonic, a lot of time, I think I like Bonk better. But I will say the. The controls were not as good as I remember them being. And that's probably my biggest complaint with. With a lot of games on TG16 is I don't feel like the controls are very snappy, at least unless you guys felt differently. There's only. The only game I played the last couple days where the controls felt bang on was Legendary ax, which I think was much better than I expected.
52:40 --> 53:06 Right. No, I felt the same way playing Bonk again on the Steam Deck. I was like, they don't feel very responsive. Like, I feel like I'm. I'm behind of what I thought I was going to do. So I'd miss a lot of jumps, I'd miss a lot of attacks. And trying to figure out the spin somersault attack, where I'm watching videos of people doing the somersault attack and they're just, bam, bam, bam. And I'm like, that should be easy. No, I'm missing that left and right, man. I don't know how the hell they did it.
53:07 --> 53:30 Well, I can tell you because the. The controller, the TG16, at least in North America, came in the box. It was. Is it had Turbo built in. There's a switch above the one and second button for Turbo. And when it comes to Bonk, comes to Bonk, you need the Turbo because that's how you can do the spin infinitely or you can climb the cliffs very easily when you think, you know, it actually wasn't initially Turbo enabled.
53:30 --> 53:31 Right, okay.
53:31 --> 53:46 Yeah, yeah. The controller actually, like, it had adjustable. So like it was Turbo at a certain speed or Turbo at full speed or just off. And you could do that individually for each button.
53:46 --> 53:58 I'm like, bro, I'm getting carpal tunnel trying to this stupid somersault to get me anywhere. I don't know how these people are literally flying around in these games and I'm really mashing it in.
53:58 --> 54:02 I was gonna say you're. You're holding the Steam deck like this so that you can.
54:02 --> 54:07 Yeah, felt like I was drinking from Chrono Trigger. It was insane.
54:07 --> 55:31 Like I will say that the TG16 because it released so early, you can tell they're mimicking Nintendo in the beginning with a two button layout. But they tried to iterate on the system over time. That's why they tried doing the CD system. They tried doing another add on called the Super Graphics later on. But even the controller originally two buttons in Japan, then they added Turbo and that was the default in North America. But they ended up adding a four button controller. And the reason they did the four button controller was because a lot of games are starting to use these basically the start and select buttons on the controller for additional moves. There was one shmup I played, I think it was Baruda Barcuda where like a UFO type thing and you can use the buttons to rotate the gun around you. A really, really cool shooting game. But one of the buttons would spin clock clockwise, the other one was shoot. So the to spin counterclockwise you'd hit select. So because the game's doing that, they released a four button controller. And then later after that they reiterated even further and released a six button controller for the TG16 which I had no idea. But I think the big reason for that was there was a. Capcom eventually released Street Fighter 2 Championship Edition for the TG16 and it's a respectable port. Like it's not as like the arcade, but yeah, it's. I mean it's slower but the characters there, it plays pretty good and it supports six buttons. So I like how with one console they really tried to slowly build up the capabilities of the machine where they could with additional add ons. So it's kind of cool.
55:31 --> 55:53 So it's interesting that you brought that up as well because in my research on the history, they made a whole slew of different hardware variants. Now most of them were PC engine variants, but there was even a laptop version. Yeah, called the PC. Yeah, called the PC Engine lt. Right.
55:53 --> 55:53 Yeah.
55:53 --> 56:04 There was a CRT monitor with a built in console. It was like they were doing all sorts of craziness and most of it ended up in the Japanese market where this was actually popular.
56:05 --> 56:21 Right. It's crazy to think because, I mean, we talk about all like, the N64 is a perfect example of what we thought was going to be an adaptable console where you're going to add stuff to it. There's ports in that thing. The, the GameCube's the same way. There's ports in that thing that we're like, what are we going to add to this? Like this is going to be some
56:21 --> 56:25 expansion or the Genesis when you build all of the stack.
56:26 --> 57:39 Yeah. Where it stacks up, you know, your 32x stacking tower. But I mean the, yeah, yeah, I just, it's, it's, but they actually did it like turbografx16 actually added all this stuff and made it, you know, made it a bigger console instead of just building a brand new console that had a little bit better graphics. I, there's a lot of respect that I give to, to that company for, for throwing that together and actually expanding upon the console that they said they were going to expand upon. Instead of making all these faux ports and then being like, don't worry, there's going to be stuff. Hey, GameCube. What, what happened? The N64 expansion, when we're going to do stuff with that. Oh, GameCube sounds better. Oh, okay, fine. So yeah, it's, it's a cool console. I think there's, I think I want to say it's pretty underrated because we talk about, you know, we always talk about Sega, we always talk about Nintendo, we always talk about PlayStation, all this stuff. But I, I feel like this TurboGrafx 16 needs some, needs to look because I, I, it's a, it's an awesome system and it's, it's still one that I would love to stumble upon one of these days and, and add to the collection. Because I, I think that game that, that, that was just like, it was a holy grail of gaming systems in my house for me was, was the TurboGrafx 16. And one of these days I'll get one. One of these days I'll find one.
57:41 --> 58:02 You don't need to buy the machine. You can play it on Steam Deck. You can play it. Actually analog is, they haven't released, I don't think they released it yet, but they, they now that they've done the, the ren64 clone console, they're doing the Turbo Duo clone, which is the hucards and the CD in one model and that's supposed to be coming out, I think, if it hasn't already, very soon. There was a market for it.
58:02 --> 58:05 There was a TG16 Mini that came out in 2020.
58:05 --> 58:11 Yeah, there was there. Son of a bitch. Okay, Internet, here I come. Amazon, here I come.
58:12 --> 58:12 Let me.
58:13 --> 58:14 Yeah, I'm checking it right now because
58:14 --> 58:15 I just remembered that.
58:17 --> 58:23 Yeah, let me show. Legendary axe. Everybody needs to see.
58:23 --> 58:29 Legendary Castlevania model that was on TurboGrafx. This is actually a pretty cool game. I was actually pretty sure.
58:29 --> 58:29 Yeah.
58:29 --> 58:30 So you're like.
58:30 --> 58:47 You're like a caveman dude and you're swinging an ax. I guess that's the legendary ax. But what surprised me about this one right from the get go is how snappy the controls are. The jumping and the movement feels really good. Better than many games on the sn. On the SNES or the Genesis even. And again, very large sprite.
58:47 --> 58:48 Yeah.
58:48 --> 59:19 And good variety of enemies. Gorgeous backgrounds. Like, it looks really good. But if you listen to the opening sound, I've heard this tune in several different YouTubers videos or people who have streams and they have their starting music. I've heard legendary axis music there and I've never seen this game before. I wish I played it sooner. It's actually pretty rad. But what I like is like right from the get go, there's a hole, you go down and there's a giant spider coming down from the ceiling and you have to whack on it as you're slashing at it. It's basically a block. In the first 30 seconds, his legs come flying off.
59:19 --> 59:20 His legs are coming off. Yeah.
59:21 --> 59:23 It's funny as it.
59:23 --> 59:24 It looks like Rastan.
59:25 --> 59:25 Yeah.
59:25 --> 01:00:11 Yes. But caveman style, right? Yeah, it very much feels like Rastan. But as you're playing, you get power ups to give you more stronger attacks. I want to say that you have a power meter so that if you slash quickly, you don't do as much damage. I think is how it works. But I only had. I only had time to spend like maybe half an hour with this game. First level is pretty good, but then after the second level, it gets really hard. I kept dying at one particular area where it's platforming because this is very much a slashing slash platforming game. But control is pretty solid. You'll never guess what the boss of the second stage is. It's the weirdest thing. It's a Rast giant. No, it's not Rasta. It's a giant glowing boulder. Literally like Indiana Jones is fucking nightmare. You get to the end of this because the first stage, the boss of the first stage is a pair of bears.
01:00:12 --> 01:00:22 Two bears, teddy bears. Them you up. Apparently Goldilocks ran away and they're pissed off and need to take somebody out and you just be there.
01:00:23 --> 01:00:25 He even jumps like Rastan.
01:00:25 --> 01:00:33 Yes, it is very much Rastan coded for sure. Like, yeah, I would say Rastan more than Castlevania and like pretty fast paced combat. But anyway.
01:00:33 --> 01:00:34 Comments really good.
01:00:34 --> 01:01:12 But the second boss is you get to the end of the stage and there's a bunch of giant rolling boulders. And then at the last screen it's a giant glowing boulder and you can whack at it with your ax a couple times and you have to jump up into a vine to swing over it, drop down and swing again. It took me a few die a few tries to get through that one. Realizing that you were meant to actually smack the rock with your ax. I didn't think that was the boss. That that would be a boss is pretty funny to me. But I didn't get very far in the third stage. But yeah, it's gorgeous game. The controls so good and the music is like I said, iconic retro music. I didn't know it was from this game. I wish I did, but it's a pretty solid game.
01:01:12 --> 01:01:27 When I was going through the like the top TurboGrafx 16 games in research, a lot of people were saying that they wished Legendary Axe had been the pack in instead of so and so and the altered so and so something.
01:01:28 --> 01:01:36 This looks like this could have easily been a packing game. Like if I had no idea, I would have assumed this came with it because this looks to me, this looks like what alter Beast should have been.
01:01:38 --> 01:01:47 I would have played this over Altered Beast and I liked Arcade Altered Beast a fair bit. But this feels like there's more going on here where the jumping in the platform, it makes a difference, right?
01:01:47 --> 01:01:48 Yeah.
01:01:48 --> 01:01:53 Keith Richards and the old man's guitar. That's what the packing game was.
01:01:53 --> 01:02:03 There. There it is. No, they actually made a legendary AX2 which the main character uses a sword and there's not much accent, but that's not the same.
01:02:03 --> 01:02:04 That's not legendary at all.
01:02:04 --> 01:02:08 Good. Yeah. So they basically were like a legendary sword.
01:02:08 --> 01:02:13 So they basically were like, this is Rastan enough that we need to Rastan this up some more.
01:02:13 --> 01:02:27 Yeah, they. They went like, it's not. I don't think it's the same character. He doesn't look like a crow Magnum Caveman trying to find his dinner for the Day. It actually looks like some kind of. It's. I think this one looks better than the second one, but they both play very similar.
01:02:28 --> 01:02:34 Maybe the second one. Your character's name is Ax, and that's why he's legendary. That's gotta be the same soul.
01:02:34 --> 01:02:39 Legendary Axle. No, no.
01:02:39 --> 01:02:41 This looks good, man.
01:02:42 --> 01:02:43 This is pretty solid.
01:02:43 --> 01:02:47 Yeah, this really checks out. This system checks out like there was even.
01:02:47 --> 01:02:56 There's even a different version of Darkwing Duck on the system that's quite different. There's a Batman game. There's a Batman game, but did you guys try Tailspin?
01:02:57 --> 01:02:57 No.
01:02:57 --> 01:02:58 Is it good?
01:02:59 --> 01:03:04 Okay. Are you guys familiar with Tailspin for the nes?
01:03:04 --> 01:03:04 Yeah, yeah.
01:03:04 --> 01:03:06 It's the plain, right?
01:03:06 --> 01:03:08 Yeah, kind of. Kind of, sort of.
01:03:08 --> 01:03:12 Yeah. And this is TurboGrafx. So what do you think? Tailspin will be a shmup.
01:03:12 --> 01:03:13 Not a shmup.
01:03:13 --> 01:03:14 Not.
01:03:14 --> 01:03:15 It's not even remotely.
01:03:15 --> 01:03:18 It is a platformer, and it's awful.
01:03:20 --> 01:03:21 Really.
01:03:21 --> 01:03:27 The SHMUP system, you guys were like, let's make a media. Not even mediocre. It's just bad.
01:03:28 --> 01:03:33 Maybe they looked at the SHMUP landscape on this system and they're like, we need to.
01:03:33 --> 01:03:43 What are you. Tim, are you making another shmup? Well, it's Tailspin. I don't care. Make a platformer. Oh, okay. We have too many shmups as it is.
01:03:44 --> 01:03:44 Yeah.
01:03:44 --> 01:03:51 Let's have Baloo. Baloo jumping from platform to platform, because that makes sense. He's not even in a plane. What the hell?
01:03:51 --> 01:03:53 It is. Is it Baloo? You're playing as.
01:03:54 --> 01:03:54 Yes.
01:03:54 --> 01:03:58 The most ungainly character in Disney.
01:03:58 --> 01:04:02 Yeah. He's in a jungle as you would be in the. In Tailspin.
01:04:03 --> 01:04:05 I have to go. I have to look this up. Hold on.
01:04:07 --> 01:04:21 The Darkwing Dark one looks actually pretty good. I don't think turned out pretty good, but it looks pretty good. Bigger sprites. It looks like. Like. Like. Like a Ninja Turtles Arcade kind of style for Darkwing Duck.
01:04:21 --> 01:04:27 Oh, they did do a platformer. Why? I mean, to the credit. Looks pretty detailed here.
01:04:28 --> 01:04:29 Yeah.
01:04:29 --> 01:04:31 Why are all the platforming is falling down.
01:04:32 --> 01:04:34 The water looks like gas, but it looks good.
01:04:34 --> 01:04:34 Yeah.
01:04:35 --> 01:04:39 Listen, we're not here to make miracles, okay? We're here to make Tailspin a platformer.
01:04:39 --> 01:04:49 I don't know how he managed to. I know you saw early on, he threw horror, like verdict or diagonally. I don't know how he did that. I kept trying. I couldn't make it happen.
01:04:50 --> 01:05:00 Cheat codes. Cheat codes. Cheat codes. I like how. I like how the pickups aren't even like pickups. They're just like a score. It's a score. I just go pick up 500.
01:05:00 --> 01:05:01 Just go grab a number.
01:05:02 --> 01:05:20 This is at the very beginning of the stage. The first level, the first thing it teaches you is don't go in the water. Jump on hippopotamus heads to not fall in the water. If you fall in the water, you die and they go underwater. So if you wait too long, you jump, there's no head there, you fall in the water, game over. Right?
01:05:20 --> 01:05:22 So it's pitfall halfway through the stage,
01:05:23 --> 01:05:26 all of a sudden there's a spot where it's like, yeah, now walk in the water.
01:05:28 --> 01:05:30 Don't worry about it now.
01:05:30 --> 01:05:37 And if you fall in the water past that, you don't die, you don't walk. You get washed back to where you walk in the water.
01:05:37 --> 01:05:41 Clearly that was poison water. And then there's safe water inconsistency.
01:05:42 --> 01:05:45 Baloo figured out how to swim for a minute and then forgot.
01:05:45 --> 01:05:46 Why isn't he flying?
01:05:47 --> 01:05:50 This is ridiculous. Okay.
01:05:50 --> 01:06:14 Why fly when you can saunter through water and jump on? You know, just saunter. There are some good ones on the system. Man. The Batman game is like an overhead maze type game. Almost like Crater Maze, but I think creative maze is much better. But the fact that when I saw oh, Batman on the TG16 and maybe it's like a Brawler or you know, something, but no, no, it's a top down maze like game where you're picking up batarangs and, and fighting off clowns. It's. It's interesting.
01:06:15 --> 01:06:16 There's a lot of stuff.
01:06:17 --> 01:06:20 License games. Let's subvert expectations here.
01:06:20 --> 01:06:25 Yeah, don't make another Brawler or a shmup.
01:06:25 --> 01:06:28 We have too many brawlers or shmups. Figure it out.
01:06:28 --> 01:06:37 I did play a game that felt like somewhere between that. It felt kind of like Mega man or the Batman NES game called Shock. Man, I played that.
01:06:38 --> 01:06:39 Yeah.
01:06:39 --> 01:06:50 It was not great. No, the story was just like over the top anime tropes galore in the first level alone.
01:06:52 --> 01:07:08 Yeah, My issue was you. Your jump is not nearly high enough to dodge things. And like you're. You don't do nearly enough damage with your peashooter. And like enemies are running back and forth across the screen. You have to like barely make a jump over their head and shoot them. And you can only get like one or two shots off. It was.
01:07:08 --> 01:07:10 Did you get to the shmup level?
01:07:11 --> 01:07:14 No, I didn't get that far. There's a Shmup. Of course there's a shop level because
01:07:15 --> 01:07:16 why wouldn't there be one?
01:07:16 --> 01:07:17 He becomes a shmup.
01:07:17 --> 01:07:23 Yeah. From platformer to shmup. That's all we need is the first person rpg. And then be and be complete.
01:07:23 --> 01:07:28 Charlie, what game did you make? This doesn't look like a shmup. Oh, just wait.
01:07:28 --> 01:07:28 Just wait.
01:07:28 --> 01:07:28 Just wait.
01:07:28 --> 01:07:31 It's busy. Yeah, don't worry. It's coming.
01:07:31 --> 01:07:32 Just wait.
01:07:32 --> 01:07:33 It's coming. Just chill.
01:07:36 --> 01:07:39 Game is still going in the background. He's now underwater in a diver suit.
01:07:41 --> 01:07:42 Anything but flying.
01:07:43 --> 01:07:45 Anything level.
01:07:45 --> 01:07:50 Hold on, hold on. Swear to God, if he touches a plane. Jim, you're done. You are out of here.
01:07:51 --> 01:07:53 The programming page numbered.
01:07:53 --> 01:07:55 There's a schmup level, Is there finally?
01:07:55 --> 01:07:56 I think so,
01:08:00 --> 01:08:04 Yeah. It's Kid. No, he's not liking coins.
01:08:04 --> 01:08:08 You're dragging Kid around to try and count, apparently.
01:08:08 --> 01:08:10 Yeah. That's not a shmop. That's a fake.
01:08:10 --> 01:08:13 I think it would be funny if you could just whip him off at the end.
01:08:17 --> 01:08:18 Jeez. Is it really not a schmuck?
01:08:19 --> 01:08:20 No, it's not a schmuck.
01:08:20 --> 01:08:21 No.
01:08:21 --> 01:08:22 He's just riding the airplane.
01:08:22 --> 01:08:25 I do like. I do like the little cutscene graphics. Those are.
01:08:25 --> 01:08:27 Yeah, the cut scenes are pretty.
01:08:27 --> 01:08:28 There we go.
01:08:28 --> 01:08:28 Pretty decent.
01:08:29 --> 01:08:30 Oh, it is a schmuck.
01:08:30 --> 01:08:30 There it is.
01:08:30 --> 01:08:31 It is a schmup.
01:08:31 --> 01:08:38 Finally. Finally, like, game shmup. He's got to play How Long to be a shmup. And he's not even. He's just chilling.
01:08:38 --> 01:08:40 Yeah, you don't even have to shmup. You're not just.
01:08:41 --> 01:08:52 He's literally just flying on the bottom. He's scratching the barrel there. He had to dodge Buzz the tower Maverick.
01:08:52 --> 01:08:53 Do you need to be able to
01:08:53 --> 01:08:56 shoot to call it a schmup? Is that a requirement? Oh, he can shoot.
01:08:57 --> 01:09:00 He shot a couple times, which I
01:09:00 --> 01:09:06 think is inconsistent because I'm pretty sure the Sea Duck never had guns. I'm pretty sure they always had to work with whatever cargo they had on
01:09:06 --> 01:09:12 hand to usually drop this episode, you know, kick out.
01:09:13 --> 01:09:15 They're running guns on this.
01:09:16 --> 01:09:17 To be fair.
01:09:17 --> 01:09:18 Shooting.
01:09:18 --> 01:09:23 It doesn't even look like bullets. It looks like oil or something being thrown out the front of the.
01:09:27 --> 01:09:29 The warlords of Tailspin are running.
01:09:29 --> 01:09:30 Gun running.
01:09:32 --> 01:09:35 Jesus. Fire out the window, King Lou.
01:09:35 --> 01:09:39 Is it actually make you play Kit instead of Baloo?
01:09:40 --> 01:09:40 It does.
01:09:41 --> 01:09:43 Kit's gonna sneak onto the Iron Vulture.
01:09:44 --> 01:09:52 What a great game. Look, think of all the boats of gameplay. You have schmup. You have platforming. You have multiple characters. This might be the ultimate game on the TG16.
01:09:53 --> 01:09:56 Look at how happy Kit looks. It's just having a grand.
01:09:56 --> 01:09:58 This is the greatest day of his life.
01:09:58 --> 01:09:59 Supposed to be here.
01:10:01 --> 01:10:02 What's not to like?
01:10:04 --> 01:10:05 Not to like?
01:10:06 --> 01:10:07 Oh, man.
01:10:08 --> 01:10:09 Oh, my goodness.
01:10:09 --> 01:10:09 Great.
01:10:10 --> 01:10:17 There's like. The level design is so dull. An elevator. Now it's your Khan's Tower.
01:10:17 --> 01:10:19 Now it's or impossible mission.
01:10:20 --> 01:10:20 Yeah.
01:10:21 --> 01:10:26 Elevator action for all the audio elevator.
01:10:26 --> 01:10:32 Make sure you come by YouTube and check out this video so you can laugh with us as we are watching this gameplay of Tailspin.
01:10:32 --> 01:10:36 I think I smell Karnage doing at the top of Khan's Tower.
01:10:37 --> 01:10:37 Yeah,
01:10:44 --> 01:10:45 You just beat Tailspin.
01:10:46 --> 01:10:47 I don't want to spoil the game.
01:10:49 --> 01:10:50 Who's this guy?
01:10:51 --> 01:10:55 It's the gun runner. It's the warlord that you're running machine guns to.
01:10:55 --> 01:10:57 It's Emperor Palpatine.
01:10:58 --> 01:11:07 Back to the tell you good luck. Blue. It's a force ghost. It's all Disney now.
01:11:07 --> 01:11:10 You could tell by the blue aura. Oh, my God.
01:11:11 --> 01:11:11 What a game.
01:11:11 --> 01:11:16 All right. Well, all right. Star wars is a Disney thing now. So that's fine.
01:11:16 --> 01:11:18 That's a lot of great games in the system.
01:11:18 --> 01:11:18 Yeah.
01:11:18 --> 01:11:23 I think, clearly, I think that this system was. Was well underrated.
01:11:23 --> 01:11:28 Yes. Even if you don't fly a plane until the end stages of Dale Bin.
01:11:28 --> 01:11:28 Right.
01:11:30 --> 01:11:34 You gotta buy. You gotta earn it. You gotta earn that. Those pilot wings, bud.
01:11:34 --> 01:11:37 That's right. No, pilot wings wasn't on this system.
01:11:37 --> 01:11:39 The pilot wings wasn't on. Right?
01:11:39 --> 01:11:40 Correct.
01:11:40 --> 01:12:06 I don't want to lead anybody astray here. Well, gentlemen, I feel like this was. This was a good, good discussion about an underrated system for sure. You may not agree with us. You may think that this was. This game was overrated. And you should come to our discord and tell us why. You should also come press b2cancel.com or press b.org Was it door? Is it an still? I don't remember what it is, but
01:12:06 --> 01:12:08 I have to renew it. Are we still keeping.org?
01:12:08 --> 01:12:45 we don't have to keep.org because of a flub that I make. We're spending money. That seems silly. Let's just make it a T shirt and call it good. But you could come by and tell us why you think the TurboGrafx 16 was not an underrated system or why you think that the Sega Genesis and the Nintendo were far superior systems and why Bonk shouldn't be up there with the ranks of Sonic the Hedgehog or Mario the Plumber. Mario D. Plumber. Yeah, I'm assuming that's his full name. Yeah. Anyways, is there anything else that we want to discuss, gentlemen, before we do a sign out, is there anything Patreon?
01:12:45 --> 01:12:46 Yeah, do the shout outs.
01:12:46 --> 01:12:50 I'll get there. I'm waiting for you guys to do your shout outs.
01:12:51 --> 01:12:55 I'm still doing the DJ thing. DJ Spin a star on Twitch.
01:12:56 --> 01:12:58 Twitch. Fantastic.
01:12:59 --> 01:13:15 I have a new video coming. Should be Sunday in my. I have game number two, my ranking of Mario platformer games. So that'll be coming out on Sunday. So be sure to check that out and if you enjoy that kind of videos, leave a comment, please. I'm trying to see if this is worth doing for folks. If they enjoy doing it.
01:13:15 --> 01:13:16 I think it is.
01:13:16 --> 01:13:17 Ranking Mario games. Let me know.
01:13:17 --> 01:13:24 Yeah, I may be biased because I love Jake, but I didn't very much enjoy your playthrough of Super Mario Land. That was kind of cool.
01:13:24 --> 01:13:25 Oh, yeah.
01:13:25 --> 01:13:29 Because there's 60 games in this series. So I'm good doing this for a while.
01:13:30 --> 01:13:31 Buckle up, baby.
01:13:32 --> 01:13:33 Yeah.
01:13:33 --> 01:13:36 When you're done buying your turbographic 16, what do you got going on, buddy?
01:13:36 --> 01:13:39 I don't think I'm buying one. They're $300 or more.
01:13:41 --> 01:13:41 I'm good.
01:13:41 --> 01:13:43 Yeah, I'll stick with my Mr. I guess.
01:13:43 --> 01:13:49 Clearly not as underrated as we all thought. Oh, right.
01:13:50 --> 01:13:55 I need to finally sit down and play Rascal. Maybe next week I'll do that. Put it up.
01:13:56 --> 01:14:02 I can't wait to see you play it. I've seen other people play through it. That game is real. That game is real cool.
01:14:02 --> 01:14:09 I have never played it. I know nothing about it. So it's gonna be going in completely.
01:14:09 --> 01:14:10 Yeah.
01:14:10 --> 01:14:12 I think it's mysterious to me.
01:14:12 --> 01:15:40 I think it needs to be blind because it's going to be a lot of fun to watch his reaction to something as bad as this. Be a good time. Perfect. Okay, so let's go ahead and get to what everybody was telling me to get out. We do have a Patreon channel that you guys can come join. It is not required. It is not necessary. We do appreciate everything that you guys provide, whether it be eyes on the channel or, you know, providing us with our Patreon. We do have a couple tiers and I believe the. What is it? The Circus Charles and the Presbyterian level. Those people that are in those get a shout out at the end of each one of our shows. So of course I would like to thank cst, Jeff and Von Beardley for your wonderful patronage to the channel. You guys are magical human beings and we love you both to death. Thank you so much for for your constant support and chatting us up on Discord. And as I said before, please come find us on the Discord. Tell us how we're wrong. Tell us how Sinistar's hat is the coolest hat you've ever seen. Tell us how Jake's gameplay of Mario is by far the best gameplay you'll ever see. And tell us how Wolf's laughter fills your heart with joy as a small child would. I don't think there's anything else you can come find me over on Twitch myself Charlay horror games like I normally do. We are still playing Resident Evil 9 Requiem which is fantastic. We did an episode on it back a couple days ago so go check that out if you want to and I think that's all we have left guys. So if there's nothing else, this has been press B to cancel. Have a wonderful rest of your evening.
01:15:40 --> 01:15:54 Bye. Sa.