Press B 271: Turbo Kid
Press B To CancelSeptember 29, 202501:11:02

Press B 271: Turbo Kid

WulffWulffCo-Host
JakeJakeCo-Host
SinistarSinistarCo-Host
ChardChardCo-Host
GPGPCo-Host

In this episode, Jake and Wulff are speeding into a post-apocalyptic wasteland with Turbo Kid - a Metroidvania with stunt BMX action! The game is a direct sequel to the movie and maintains the same cheesy, but heartfelt feeling. Ready to become a master of kicking ass?

Le Matos's music is fantastic check out: https://lematos.bandcamp.com/

Turbo Kid is well worth it for Metroidvania fans: https://store.steampowered.com/app/1733250/Turbo_Kid/SUMMARY GO HERE

Press B To Cancel now on YouTube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel

Press B is a member of the SuperPod Network; a gaming collective of fellow podcasters and shows.

Special thanks to The Last Ancient on SoundCloud for our podcast theme.

Find out more at http://pressbtocancel.com

Read transcript



00:00 --> 00:09 Is it Turbo tastic or just ass? Turbo. Ass. Turbo Kid. Today. I'm sorry, Today.
00:09 --> 00:10 God.
00:29 --> 00:30 There'S good spots too.
00:32 --> 00:34 Savage over the intro.
00:35 --> 01:27 Savage over the intro. Yeah, I shouldn't say. I shouldn't say much. I was going to point. I'm going to point to myself. Jake, you're on. Now. I have some good things to say and I shouldn't say much negative stuff because both of these things that we're talking this week, Turbo Kid, the movie and the game, I think are Canadian. Both of them, actually. So it's part of my culture up there with beaver tails and bags of milk. Although actually I want to say these guys are in Quebec, so I don't know if they do bag milk in Quebec. So I don't know. Anyway, this week we're talking about Turbo Kid, which is a. It is. It is a retro inspired Metroidvania. A real retro inspired one with actually really great pixel artwork and a great soundtrack and some other stuff that it will talk about. But it's also the sequel to a movie that came out when the movie come out. Wolf 20.
01:27 --> 01:29 20. 15. 10 years.
01:29 --> 01:42 15, 10, 10 years ago. Wow, that's almost retro. Turbo Kid the movie, very much a 80s inspired movie and very gory and very, very cheesy. But in a good way. Right.
01:42 --> 01:48 It's. Well, it's set in a post apocalyptic world in the distant future of 1997.
01:48 --> 02:04 Right, 1997. The 90s were a dark time. Yeah. So we'll probably go back and forth between the movie and the game because they actually are the same world. Although the game is a direct sequel to the end of the movie.
02:05 --> 02:05 Correct.
02:06 --> 02:09 So I guess to start off with the movie, you watched the full movie?
02:10 --> 02:13 I didn't today, but I've seen the whole thing before. Yes.
02:13 --> 02:44 Okay. So I was able to get through most of it today while I was bouncing between my kids. I will say the one thing I really liked about it is it has Michael Ironside in it. For those who maybe don't know him offhand, if you've seen the first Starship Troopers. Starship Troopers movie, he was the cranky teacher missing an arm who showed up late in the movie. So he's that actor. He's also the voice of. I think it was Sam Fisher in the Not Syphon filter. What's the other one? The spy games, Splinter Cell.
02:44 --> 02:47 He was also Richter in Total Recall.
02:47 --> 02:48 Yes, Richter in Total Rec.
02:49 --> 02:50 Jester in Top Gun.
02:51 --> 03:13 There you go. Like, he's one of those actors who's in like dozens and dozens of movies. And like when I see his face, he's only. He's almost always instantly recognizable. So when I saw him in the trailer for this movie, I knew I'd have to watch it. But he, he's old now, man. He's definitely up there. So I'm wondering, like, this must be one of his last movies, I want to say. But what, what's your opinion of the, of the flick?
03:13 --> 03:23 I like the movie. As I wrote for the description of this episode. It's cheesy but heartfelt, right?
03:23 --> 03:23 Yes.
03:23 --> 03:42 And it's, it's just fun. It's. It, it's a good way to describe it, which I've seen before is Mad Max on bicycles. And While that's not 100% accurate, it's pretty close. Yeah, there's definitely some like B movie gore aspects to it.
03:44 --> 04:59 Yeah. And to get to illustrate that, there's one fight scene in the movie where the, the hero and his, and his Android girlfriend and their, I guess the acquaintance are in the pool and they're being attacked by post apocalyptic thugs and he's armed with a sword, which is also in the game, and he slices at the head of one of the thugs and he's wearing a spiked helmet and the top part of his skull spins around with a helmet and flies off the body and there's fountains of blood and gore and it lands on the floor and the, and his ally in the ground who's struggling grabs a spiked helmet and jabs it into the eye of the guy who's attacking him. And then there's a close up of the eyes popping out of the skull and again much fountains of blood. It is a gory ass movie. I haven't seen one of these in a while, but I feel like that's part of the genre. Like if you're into Toxic Avenger and any of that kind of, kind of style of movie that this fits right at home. But yeah, it's interesting. It's bad, but in a fun way. I think, I think I like the movie as well. I don't think I could watch it with my kids for obvious reasons, but I definitely think it's a fun movie. What did you think about the soundtrack to the movie?
04:59 --> 05:31 The soundtrack is amazing. Any of the music, the opening rock song that's like that 80s glam rock sound and then you get the, the droning synth wave style music through most of the score. You got that like sort of upbeat repetitive theme going on at the, the town slash cantina that he goes to at one point, which actually that song playing in the background. There is the exact same song playing in the town. In the game.
05:31 --> 05:37 In the game. Yeah, I'm trying. What's his name? Is it Leon? Is this is the name of the. The artist? I think it is.
05:37 --> 05:39 That sounds right.
05:40 --> 06:16 L. No Lament. Lamentos or Laos. I'm sorry, I probably butchered that Laos. I'll have to link his band camp in. In the description of this episode because yeah, he. He did not only the soundtrack of the movie, which you're right, it's totally Synth wave, totally 80s inspired and it. And it rocks. And then he also did the soundtrack for the video game. But like they didn't just take the songs from the movie. He actually made it in the style of a video game. Like there's definitely a retro 16 bit, I guess, aesthetic to the music in the game, but just a killer soundtrack start to finish. I was. I was actually really shocked at how much I liked it. I liked the music. I was listening to that most of this week. So. Soundtrack is pretty great.
06:16 --> 06:30 I never got sick of it and I do want to come back to that. But there's actually ways to get your own music. Like not your own music, but you can pick the track playing in the game after certain points.
06:31 --> 07:18 That's pretty cool too. I guess just to recap the story real quick. Quick for the movie because the game gives you like a. A couple lines to start it off with. But the movie itself, like you said the post Apotheo, like a waste inland of 1997, which is funny. The protagonist, Scavenger. The kid. Yeah, they never gave him a proper name. He's the kid. He's scavenging, trying to get by, trying to survive. And there's a particular bad guy named Zeus who is terrorizing the wasteland. And I guess he runs into a character who's trying to rescue his brother and it's lots of gory adventures there. But I guess the underlying storyline is he stumbles across the wreckage of. Of a superhero or somebody like superhero or member of the future military.
07:19 --> 07:43 Yeah, it's very. It's very military, I think is what the idea is because there's. So the kid is really into these comics for Turbo Rider and on the back of one of the comics you see an image of Turbo Rider and it says join the army now. So it seems like these comics were propaganda comics to get people to enlist and fight in these flame wars. I think they were called.
07:43 --> 07:47 Yeah, like very much Uncle Sam needs you type of type of vibe to it.
07:47 --> 07:52 Right. But it was, I guess, against a robot uprising. I think it was.
07:52 --> 08:15 Yes. Yeah. Because in the. In the wreckage of the ship, there's a recording on a loop of some general saying, this is the end. This is the end of the road. We're gonna. This is how we survive. You're the last line of defense against these robots. And. And then when the kid walks into the wreckage, the Turbo Soldier is dead. He's long since dead. He's a rotting corpse. So, like everything in this movie, what does he do? He scavenges everything off his body.
08:15 --> 08:22 Yeah. He takes his armor and gets the power of his Turbo Glove, which I love how everything is turbo something.
08:23 --> 09:07 Yeah, it's. It's neat because, like, the glove is very much like if it was a power glove, but candy colored, I guess, because it's like highlights of blue. And it's definitely something you would see in a video game. It's got a D pad on it. And the screen I like, I like that whole aesthetic to it. But that's where. That's the weapon, the primary weapon. At first it doesn't work. It's not charged. But throughout the movie, it charges up and you can use it to shoot beams of energy. And eventually, you know, he meets a girl, as you do in these coming of age 80s movies. Turns out she's a robot, but that's okay. She's a friendship model. And then together they. They go and fight this guy named Zeus. And you get some backstory on who's what Zeus is, how he's relevant to the character. I don't know if. I don't know if I want to spoil this. Do I want to spoil Turbo Kid the movie? Probably not.
09:07 --> 09:24 No, don't spoil it. Like, go watch it. If it sounds even remotely interesting, you'll probably enjoy it. I mean, expect a heartfelt cheese fest, because that's really what it is. You're gonna get gore, you're gonna get fun, you're gonna get silliness. It's good.
09:25 --> 09:44 Yeah. Like, there's a sequence where they're riding a BMX bike because in the future the only vehicles they have are BMX bikes. And he's teaching his Android friend the. The rules of the wasteland. How to survive. And one of the rules is to build a weapon. So he builds her a. No, Takes a broken baseball bat. Yeah. And a garden gnome. And duct tapes it together. And she calls it her gn.
09:44 --> 09:46 Yeah, this is my gnome stick.
09:48 --> 10:07 It's cute and it's heartfelt. But then the next sequence is a fight scene and she's bashing somebody's head and with it. And there's lots of blood. So it's one of those movies. It is an endearing movie. I do like it. I actually quite like it. Like, it fits the exact vibe they're going for. Right. That cheesy, violent 80s flick, 100%. So that's pretty cool.
10:07 --> 10:17 It occurred to me while watching it today that the character is probably about our age because he's like 16 years old in 1997.
10:18 --> 10:21 Oh, shit. That's true. Yeah. He probably would have been our age.
10:21 --> 10:28 So he's about our age. Our age. But then another funny thing is the woman playing Apple, she actually is our age.
10:28 --> 10:30 Oh, she. She's much older.
10:31 --> 10:33 She was 30 when they made this movie.
10:34 --> 10:59 Yeah. It was kind of a bit of a weird vibe because when you first. They first introduced Apple the character, you're like, something feels off about her. She feels much. A little too childl for the environment and her age. And then it makes sense. Oh, she's an Android. I get it. But. But yeah, there's a lot of fun dialogue between the two of them. So it's. It's kind of cute. I know they announced a. A sequel to the movie at some point. I don't. I'll be curious if that actually gets made, but I'd watch it. I think it's pretty cool.
10:59 --> 10:59 Yeah.
10:59 --> 11:08 Like I want to say, the. The actor who plays the kid, he ended up doing something else not too long ago. Gosh. What was it?
11:08 --> 11:09 Let's see.
11:10 --> 11:11 Severance.
11:12 --> 11:14 Degrassi Multiverse.
11:18 --> 11:21 Yep. That's Africanize, that. Yeah. Monroe Chambers.
11:22 --> 11:27 Murdoch Mysteries. Yeah. I don't recognize any of these.
11:28 --> 11:43 No. But Turbo Kid 2 is still in pre production, so I guess it's still going through. That's pretty good. Yeah, that's neat. Murdoch Mysteries. Okay. Interesting. But yeah, Michael Ironside was probably my favorite part of the movie for sure. So. But.
11:43 --> 11:51 But then his. He's also got his right hand thug, Skeletron, which is a dude with like a metal skeleton face. Like a metal skull face.
11:52 --> 12:11 Yeah. Like the characters. Like when I. When I first played the game, I dug the pixel artwork and the. I thought the enemies were pretty creative and they fit that Mad Max style vibe. I didn't realize how much the game mimics the movie in terms of the style of the. Of the characters. Right. The skull mask, saw blades, the whole. The whole bit is pretty fitting to the movie.
12:11 --> 12:11 Yeah.
12:11 --> 12:34 So I think they definitely carried that across the movie does end with like, let's really think the game starts like the kid found a source of water and basically takes a jug of it and goes to explore the wasteland, I guess. Right. And then the game picks up from there. Right. He's basically exploring the wasteland and encounters this new community, I guess, which is where, like the main hub of, of the game, if we want to talk about that.
12:35 --> 12:37 Yeah, the middle waste is where he.
12:37 --> 12:38 The middle waste. Right.
12:39 --> 13:36 And I. There's so many things about this game that are wonderful callbacks to the movie. Like. Yeah, in the movie he's literally like, he has a journal where he takes notes of the wasteland and makes a map and keeps track of things. And the game makes excellent use of that for his quest log and like, characters and like he constantly updates notes about those characters. Like, this is what they said last. This is what they're doing, that sort of thing. And it's, it's really cool. Not just because it's a way to keep your quest going, but after any new conversation with a character that has any degree of importance at all, and it doesn't necessarily have to be like, important to the game's main plot, but just important to the town's development and things to better understand the world, he puts a new note in there and it shows you, like, there's a new note on this character and so it kind of summarizes the conversation they had. And I, I love all that.
13:36 --> 13:51 Like right down to the, the crayon drawing drawings of characters. Right. Like in the sequence of the movie where he's drawn a picture of Apple the Android, like, and that's in the game. Like every character in the game has a portrait, I feel like. So it's, it is interesting that that's what they called out from the movie into the game. I was surprised to see that.
13:51 --> 14:10 Yeah. And like I said, you know, the, the music from the movie is not recycled but recreated for the game. And it, it all fits. Like, I, I spent so much time playing the game the last few weeks that when I was watching the movie today, I was like, I know these songs.
14:12 --> 15:00 Yeah. Like, they're like legit. Great soundtrack. Like, I, I would like to see more of what this guy has done in games because, like, it, they very easily could have just taken the tracks in the movie and recycled them for the game, but it wouldn't have fit as much as it does right now because, like, he really did make pixel or, you know, 16 bit renditions of these soundtrack and a bunch of new music as well. And it all fits really, really well. Definitely. If you're into the Synthwave stuff, this. This hits. So that's pretty awesome. So I guess we should say that it's a pixel art retro inspired Metroidvania. So I know you're big into Metroidvanias. Yes, I'm. I like them occasionally too. I mean, I just finished playing Silksong, which is definitely Metroidvania. I will say for this one, it is a Metroidvania ass. Metroidvania in that it is very much more wide open than I was expecting.
15:00 --> 15:07 Absolutely. Like, if you want a Metroidvania that's just like, here's the world, go explore it.
15:08 --> 15:08 Yeah.
15:08 --> 15:29 Like, here's a vague idea of where to go. Otherwise have at it. That's this game and the map is enormous. And I mean, I was still at the end of the game, I was still looking like, okay, where's the nearest warp point? Because I don't want to be traveling for more than maybe three to five minutes to get from here to there.
15:31 --> 15:43 So, yes, like after there's a brief intro, I guess, tutorial to get into the game world. And then it gives you kind of like two quests. Like go east to get your bike back, go west to get your, your. Your blade weapon, I think.
15:43 --> 15:43 Yeah.
15:44 --> 16:19 But then it's like, it tells you that the basic overreaching story is like, there's four zones you have to go to at some point to get a MacGuffin. And then that's kind of the game. But you can go to the zones, I feel like, in any order. When I first tried playing this game several months ago, I went to the sewer area of the world. But when I played recently, I started from scratch. I end up going to the, the. The junkyard slash mall. And it's. I feel like I could have done either option, no problem. It just, you know, they're very different in how you tackled it. But when I got to the boss of the junkyard zone, I had a really rough time. But you had mentioned that when you did your playthrough, you did that section last, I think. Or.
16:19 --> 16:24 Yeah, she was the last. No, she was the last boss I went for before going to the tail end of the game.
16:24 --> 16:25 Right.
16:25 --> 16:25 So there's.
16:25 --> 16:26 That's kind of interesting.
16:26 --> 17:01 There's four major boss fights before the final boss and his section. And you can do those in any order. Like there's no requirement to do one before another. Obviously doing certain things will make certain boss fights much Easier. Like you said you were struggling with that fight at the mall, whereas I did not. Because I had like 16 hearts of a health bar and like a powered up gun and like I was just a monster. Whereas you probably maybe had maybe what, six hearts? Seven.
17:02 --> 17:08 I think I had seven only because I unlocked one and then I got two because I turned on the accessibility options. Oh, wow.
17:09 --> 17:10 Okay, so.
17:10 --> 18:02 And the only, only upgrade I had was the, the air dash, which I did use, but not. It's not so much in the fight. Like for that particular boss fight, she hits like a truck. It's just like this. It's like this lady who's like part cyborg. And to give people an idea, she's mostly hanging from the ceiling. And then she's shooting at you in patterns of three and you have to dodge your way out of them, but they're fast. Like you have very little time to move. And then at times she'll drop down and then to the ground, and then you can jump up. You have to jump up to the. Or she'll like electrify the ground or something. So you have to jump up on these hooks around the wall to escape. But as you're dodging on the hooks to escape the shots, she's too fast for me to jump through them. One or two would be okay if I could take the hits, but they do so much damage. It was rough. I ended up having to look at a guide. Or was it you who told me about the teddy bears?
18:02 --> 19:07 I told you about the teddy bears. So all the fights have something like that, do they? Which I think is super cool. And so I'll. I'll spoil this one and I'll leave the others for people who want to play this, because I do. If you want a Metroidvania that's not going to hold your hand and it's going to let you just wander wherever you want, this is the one for you. So in that particular fight, she's got teddy bears that fall down when she starts this fire in the middle of the room that's gonna hurt you like hell if you're in it. Well, you can pick things up as you're playing through the game. You can pick up like the skulls of your enemies sometimes or a dead rat or whatever have you, and huck it. Right? Well, in this particular fight, you could pick up the teddy bear and throw it into the fire. And then she comes down and cries about losing this teddy bear. And there's reason for that in the plot after the fight that makes it make sense. But during the fight it's. It's not something they really allude to before the fight and it's after the fight that it's explained why this is all going on.
19:07 --> 19:34 And so they, they do give you a hint. And I didn't see it at first, but when you mentioned the teddy bears and I went to try the boss again before you enter her room, it was a room. There was a mural on the wall of a teddy bear in fire. And that's basically your hint. Like, oh, teddy bear's fire. That's the, that's the hint for the fight. And I missed it completely until you mentioned it to me. So the game tries to tell you what to do, I think. Or at least it did in this case. But you're right, it definitely does not hold your hand.
19:35 --> 20:06 Yeah, no, it's. It's not going to straight up be do this. But there's like clues to certain things based on the character's personality and the little bits of story you see them tell as you're going and that'll give you a hint as to what to do. But I found what some of the other characters, some of the other boss fights that you can interact with the fight in such a way like that, in a similar manner and they all very well reflect what those bosses personalities are. And it's great.
20:07 --> 20:08 That's. That's awesome.
20:09 --> 20:28 And so I, I love that. But there's. There's a lot of power ups in this game too. You said you only found the air dash. There's. There's a thing for your bicycle to get spikes so that way you can ride your bike up walls and on the ceiling.
20:28 --> 20:30 Oh, okay.
20:30 --> 20:30 Which.
20:30 --> 20:35 That would help huge for traversal. Yeah, there's.
20:36 --> 21:05 There's also. What was it? There's. For riding the bicycle. There's stuff that either I missed or they didn't explicitly point it out, but if you do a trick while riding the bike. So you know you like jump and do a bunny hop and like twirl your handlebars or whatever, which there are trick buttons to use while you're on the bicycle. When you're in the air, when you land, you get a speed boost.
21:06 --> 21:06 Yes.
21:07 --> 21:09 I did not realize that until end game.
21:11 --> 21:40 Yeah, they don't tell you that. Or at least they don't tell you early enough. Because when you mentioned it. Because the first time I played this game I struggled with. There's race sections where you can race for items and whatnot and they're tough to get the first place time that you need to do them. But once you mentioned, oh, the tricks get you speed, then I tried it out, made a world of difference, and I was getting first place very, very easily. It's still difficult in spots like the one that was in the. The sewers I had an issue with, because if you really.
21:40 --> 21:41 That was the first one.
21:41 --> 21:48 I got all three, really, because when I had issues where if you go too fast and you take a jump the wrong way, you hit the ceiling and you. You wipe out on your bike.
21:48 --> 21:49 Oh, yeah. Yeah.
21:49 --> 22:22 So. So there's. There's a few. But the, the whole idea, though, of having a bike in this game is it's kind of a game changer for a Metroidvania. Like you, like, like you said there, the map is very huge, and it takes a while to walk across it, but the bike makes travel a lot faster. And it's. It. It's kind of looped into the game as a bike teleporter, so you can instantly spawn it whenever you want, so you don't have to worry about, you know, leaving it and finding it, picking up again. It got to the point where instead of, you know, if I want to, like, run or dash through an area, I would just summon the bike and use that to get through a fast area and then just ditch it. But, I mean, it's kind of like Mario abandoned.
22:22 --> 22:32 Yoshi is like an initial fight, an initial attack. If you like coming up on an enemy and you jump off your bike, you let the bike just hurl at them and hurt them. I love that.
22:32 --> 22:54 Yeah. The physics are really interesting. And, and so, like when you're traversing and you're doing tricks with it to gain speed, it actually is very fun to. To bike around with it. But even with the bike that some sections of the map are so large, I'm glad that there's also waypoint teleporters, so that if you want, you can always go back to town pretty much in a. In a couple minutes to. To do whatever you need to do. So I, I appreciate that.
22:54 --> 22:54 Yeah.
22:54 --> 22:56 But the bike is rad. I really do the ride the bike.
22:57 --> 23:08 Absolutely. And you unlock new. You unlock other bikes. And it's not really other bikes so much as the bikes just look different. They have no noticeably different stats by any means.
23:09 --> 23:10 Oh, like skins, I guess.
23:10 --> 23:22 Yeah, they're skins. They call them bike kids. And so one of the bikes, it's. It's for getting first place with the races or the. The trick ramps and stuff like that. And then One is very well hidden.
23:24 --> 23:26 Okay, interesting. Okay, that's good.
23:26 --> 23:37 In a. In an area that's like super secret and doesn't even show on the map once you're in it. And then you end up going down like 128 floors. It's wild.
23:38 --> 23:41 Like decent sized floors or like just.
23:41 --> 23:46 The elevators down, back and forth and back and really going down floors.
23:47 --> 23:49 But that's because it's like a super.
23:49 --> 24:11 Secret hidden end game thing. That's right. Not anything important, but there's little secrets that point you there at the end when you start finding other things that are like. It's. It's sort of like a. A meta end game quest that's just okay. And it. It gets you. I think it was a black bicycle that's themed after the company that developed the game.
24:13 --> 24:13 Oh, yeah.
24:13 --> 24:23 But you can unlock Apple's bicycle. Yes, but you can unlock Apple's bicycle that's got the unicorn head on the handlebars and from the movie.
24:23 --> 24:25 Yeah, yeah. That's a wicked scene.
24:25 --> 24:37 There's a sk. You can get Skeletron's bike. You can get just a pink one with a basket on the handlebars. There's a bunch of them and I used all of them. I was like, these are great. I love all these.
24:38 --> 24:45 Yeah, that's pretty. That's pretty. Again, like, nice. Nods to the movie. And it's fun. Like the bike stuff is definitely one of my favorite parts of this game.
24:45 --> 24:45 Yeah.
24:45 --> 25:14 All right. That's pretty rad. So I did, I did get the air dash, which lets you get to a few areas that you couldn't before. Like usually in a Metroidvania, you get some kind of ability for traversal and you use that in different sections. But in this game, because it does feel so wide open with the four giant parts of the map, do you need to go between, like, once I'm done the junkyard mall and I have air dash and I be that boss. Do I use that air dash anywhere else in the game? Like, is it wired?
25:15 --> 25:18 You will use it to access new places in the other areas.
25:18 --> 25:18 Okay.
25:20 --> 26:15 Honestly, I think the skate park was the one that required the most traversal to access through. But yeah, like you. There's a dodge roll you'll get that you require to be able to get lower into the sewers. And it also actually acts as a dodge roll. If you're in the dodge roll, you're not going to get hurt, at least from enemies. There's. Oh, what else was. There's. Later you'll Get a wall jump where you can jump off the wall and jump off the wall back and forth. So there's, there's just a bunch of things like that that are super useful for traversal. And you know, as, as you learn the mechanics of the bike and the mechanics of the various new movement abilities you get, you can access new areas that are like, how the hell do I get there?
26:16 --> 26:16 Right?
26:17 --> 26:45 Like, there was, there was one secret where I had to actually, it was in the skate park. You have to actually like time a drop perfectly on your bicycle to catch a jump. You have to make sure you have enough speed to go off this jump so that you can flip upside down, turn on your spikes, land on the ceiling and then cruise around over on the ceiling, over to another part and up into like a ceiling well that you can't access any other way. And there's.
26:45 --> 26:46 I wasn't expecting the bike platform.
26:46 --> 26:56 There's a hidden thing up there. Yeah, it was kind of surprising. That was probably the most difficult bike platforming there was. But I mean, it's not for something you need. It's for one of the hidden cassettes.
26:57 --> 26:59 Which is the best way to do it, right?
26:59 --> 27:00 Yeah, yeah.
27:00 --> 27:15 Cause like I was using the, I was using the bike, not to that degree, but there's a few spots where could I run and jump into it maybe. But with the bike, I was able to take a hill the right way and then leap off the bike like Mario off Yoshi's back to get to areas. And I was, I was doing that quite more than I thought I would.
27:15 --> 28:00 And they, they do quite a bit of that stuff. It's great. Like, especially the skate park it's built for like having to traverse based on using the bicycle and make certain jumps and make sure you have enough speed before you hit the ramp so that you hit, you get enough height off the jump and things like that. And I thought that was so cool. But yeah, there's. There's lots of things to find in this game. There's a numerous set of upgrades. So you've got the actual like power ups like we were talking about with the, the bicycle spikes and the dodge roll and all that. Then you've got weapon chips which are kind of mega manish in a way. When you beat a boss, you get a weapon chip from them that gives you a new type of attack.
28:02 --> 28:04 Do they do more damage or no?
28:04 --> 28:08 I honestly don't know. I killed everything with the basic weapon.
28:09 --> 29:16 Okay. Because that's. That was one of the issues I had with it. When I first played this game is it. It's more like Mega Man X than it is Mega man in that if you're just using the peashooter shots, you're in for a bad time. Like, it's not a game where you just pee shoot the enemies. You. It takes too many hits. It really feels like, at least with the base weapon, you have to charge your weapon Mega Buster style and then unleash it on enemies to one shot them. And if you don't do that, then it's combat becomes a bit tricky. And the first time I played this game, I didn't realize I could charge it or I wasn't using it enough. But playing it for the second time, especially when you mentioned the accessibility menu, which does things like more health, more damage, more upgrade slots, I turned it all on just to try it out. And what it does when you turn on the damage boost one, it makes it so your regular shots can two to three shot an enemy, so you're not constantly charging the weapon if you don't want to. So I feel like that's what made the game a little bit easier for me to grasp because I'm like, more used to like Metroid. Metroid tapping that button to shoot things repeatedly. I'm not used to charge attacking at all. Like. But again, I don't like Mega Man X. Right.
29:17 --> 29:29 And yes, this, this feels very Mega man in a lot of ways to me. It. It comes across a lot like Mega Man Zero because you've got the bluster and the sword. Right?
29:29 --> 29:29 The sword, yeah.
29:29 --> 30:28 That's what Mega Man Zero was. And I think Mega Man ZX did that as well. But there's just. There's a lot of traversal and like you've got the chips that are very Mega man and you could find power ups that extend how many shots you get with the cert with your weapons, your special weapons. And the special weapons, while I don't know if they do anything special against enemies, they are used for traversing the world. You get something that can blow open walls, you get something that can create platforms in certain spots. You get there's one that powers something that's interactable to open a gate somewhere else. So you have timed a timed set to get from here to there and get the goodie or in some places just get through to the next area. So there's a lot of interactivity with the world with these weapon chips that I thought was super cool.
30:28 --> 32:00 Okay. I didn't realize there's that much of variety in the Weapons. But again, I didn't, I don't, I didn't play nearly enough, I think, to, to appreciate that. But I did like the air dash. When I got, I got the air Dash. That felt really good to use that. I liked using the sword. I did. I kind of dug how some, some, some barriers are like plants and you need the sword to cut through them. Another one's your target and it's a wood and you can blow it open with your charge weapon. So I can see how they're doing that to traverse certain things. That's kind of neat. And that definitely feels a lot like. Like Super Metroid and whatnot, where you're using certain weapons to kind of open up doors and whatnot. So that's pretty rad. Plus everything's animated so well. Like the, the. The pixel art here is top notch. Like honestly, some of the best pixel art I've seen in indie games. Like, just to give people an idea of it, just even the main hub town, you go. You exit out to the. I think it's west of the hub town. There's like a little school area near church. And the, the background, there's kids. There's one playing with a hoop and stick. And then there's kids playing and then there's a. In other sequences of the giant construction equipment. What do you call it with the bucket, this excavator, I guess in the background, or cable cars, like. And it's all animated really smoothly. Yeah, it's in a very distinct pixel art style. Like it's no harsh outlines, it's not sprites like you would have seen on the, on the Super Nintendo. It almost feels more like Atari Lynx, but much more high res, I guess, or something like the Sierra Quest games.
32:00 --> 32:38 Maybe just the amount of animated backgrounds in this game is absurd. Like you got flickering lights, you got characters just hanging out in the back. Like in all over the, all over the skate park. There's just characters littered around the background, like either doing kick flips or just sitting in the corner having withdrawals from the drug that they're using. In the, the, in that area you've got just people hanging out talking. It's so cool. And there, there's just the way that kind of stuff just.
32:38 --> 32:47 Even the way the guy saves the game. It's. There's couches and he just flops on the couch and whips out a Game Boy. And the music changes to a Game Boy too. And if you let it sit there long enough and just. He's just sitting there Animated.
32:47 --> 32:50 Was it a Game Boy? I assumed it was his Walkman.
32:51 --> 32:56 Is it. It looked like a Game Boy because it. It changes to chip tunes when he's sitting there idle for a few minutes.
32:56 --> 33:04 I didn't notice that, but I. I had assumed he was throwing on his headphones with the Walkman that he found it. That he got working at the beginning of the movie. That's what I thought.
33:04 --> 33:05 Maybe it was that.
33:05 --> 33:13 But yeah, but yeah, he just. Just very has a rest on the. On the couch next to a lava lamp. Because these blue couches. It's always a blue couch with a lava lamp next to it.
33:14 --> 33:57 Yeah, those are the same. Yeah, it's. It's distinctive. But even in the bad guys, like, there is one particular bad guy that has a giant spiked shield. You get too close and the animating of him swinging the shield at you is pretty fluid. And it just. Yeah, even supplies. And it embraces the physics. So, like, you know, you blow that, you blow somebody up and take their skull and you pitch it across the screen. It animates as it rotates around. Like it's. It's definitely a fluid and well animated game. And the pixel art is very memorable. Like, I do, I dig the design a lot. And after watching the movie, very true to the movie. Right. Like, I didn't realize how much it was until I seen the movie. Right. Like you mentioned Skeletron, the guy with the skull mask, like enemies in this feel, like, just like that with the saw blade arms and whatnot.
33:57 --> 34:29 I want to point something out, even in this segment here that we're seeing in the background of the video, for those watching, there's a bunch of flamingos in the background. And the reason for that is as he's scavenging the wasteland, when he finds anything flamingo, he takes it back to his home and sticks it in a corner. So he's got a flamingo collection at home. And so that's why this is like a point where he's knocked out. And like you're sort of in a dream sequence to learn the mechanics of the game. And so in his dream, there's just flamingos floating around in the background. It's great.
34:30 --> 34:39 Yeah, it's. It's pretty awesome. So I. I love the graphics of this game. Definitely. Well done. Like, even the lighting. Right. Like, you can use your gun if you charge it as a light source. That's pretty awesome.
34:39 --> 34:40 At some points.
34:40 --> 34:42 Yes. Yeah. So.
34:42 --> 35:00 So you're using the gun as a flashlight that they were so creative with what to do with this game. I love it. And yeah, like other upgrades I was wanting to talk about are these cartridges and cartridge slots. So I think you start with was it one or three cartridge slots?
35:02 --> 35:07 Two or three. But if you turn accessibility you get five. I think that's what it was.
35:07 --> 35:42 Yeah, I think it gives you two more or something. But yeah, at the beginning of the game you've only got one or two. By the end of the game, if you found all the ones at least I think I found all of them. I had six. So there's a total of 15 cartridges in the game and they do different things. Like they make it to where you charge up your weapon faster. They make it to where you get more health from pickups. They make it to where you uncover more of the map as you're exploring. Like the, the radius that's uncovered is further out. Stuff like that. And you know there's gravitate things collective or.
35:42 --> 35:42 Yes.
35:42 --> 35:54 Items to you. So money, food, it all gets pulled to you further. There's make your bike do more damage when you jump off of it. There's make your spikes last.
35:54 --> 36:02 Oh, is that one of them? That's actually pretty interesting then. That makes actually like you said, using as a weapon to start combat is pretty funny. That's. That's interesting.
36:02 --> 36:24 So there's. There's 15 of them, I think. Might be 20. I think it's 15 and okay. Like they all have their uses. I think I equipped at least every one of them for at least one part of the game. So they. I didn't think any of them were useless. I just found some of them a lot more useful than others. Like to make your peashooter do a lot more damage? Hell yeah. That's one of the cartridges.
36:26 --> 36:32 I wish I got that early enough because that would have made all the difference for me. Because just the pace of combat is what got me, I think.
36:33 --> 36:38 And it even has a good and bad ending. And like there's multiple versions of the good ending.
36:39 --> 36:44 Okay, well can we say what the factors are without spoiling, do you think? Or.
36:47 --> 36:53 So after every boss fight you're given a choice. Those choices affect the good ending.
36:55 --> 36:56 Okay, interesting.
36:56 --> 37:03 They don't. They don't determine whether you get the good or bad ending. They just affect how the good ending plays out.
37:04 --> 37:06 Okay, that's good. That's interesting to know.
37:06 --> 37:13 Bad ending is acquired by not properly finishing the game and just leaving as soon as you get the chance.
37:15 --> 37:17 Okay, so like not finishing.
37:17 --> 37:21 Yeah, not saving middle waste, just leaving.
37:23 --> 37:26 How so? I assume you got the bad ending first or.
37:27 --> 37:41 Yeah, I was like, well, I'm obviously gonna like, this has got to be a different ending. Right? This has got to be a bad ending. So I saved it and then went and did it. And sure as it was a bad ending and it was like, oh, wow, that's okay.
37:42 --> 37:44 So to get you from the bed.
37:44 --> 37:47 Into the good ending, what's happening in the background as you're leaving?
37:47 --> 37:57 Oh, that's messed up. Okay. Yeah, but what's the time difference to get the good ending? I guess, like, is it is the bad ending after like 10 hours and good ending was 15 or.
37:57 --> 38:12 No, it's probably an extra one to two hours between when you can get the bad ending and when you can. When you can get the good ending. Okay. Because you have to have all four weapon chips to get any ending.
38:13 --> 38:14 Right.
38:15 --> 38:35 And then from there is when you can choose to get either ending. But yeah, like, there's so many collectibles. Those hidden cartridges are everywhere. And those let you play different music while you're in an area. As long as new music doesn't load, those cassettes will keep playing. There's some badass tunes in there as well.
38:35 --> 38:38 Oh, I got a couple of those. I don't think I figured how to use them, though.
38:39 --> 38:42 You just got to go to that page on the inventory and choose it.
38:42 --> 39:12 And it'll play and pick one. Yeah, there's quite a bit. I, I do like the idea of cartridge slots and the upgrades. I feel like there's a. A number of them you can get in town. There's a vendor in town. You have to give them 500. The currency is what, screws and nuts and bolts, I guess, which is again, very mega manish. But you, you start by getting 500. It unlocks the store and. And I think he has four or five cartridges. And then there's another vendor there that has a few. And unlock a third one, the fortune teller machine, I think it is, that has some.
39:12 --> 39:22 I'm trying to remember now, that one you have to repair. Yeah, there's one that gets opened by saving the guy. There's one that just opens when you pay him some money.
39:23 --> 39:23 Right.
39:23 --> 39:27 And there was one other one that opened when you do a quest for him.
39:28 --> 39:32 Okay. So like you're always going back to the hub area. So.
39:32 --> 39:33 Yeah.
39:33 --> 39:39 So beside the. The vendors there that sell the upgrades, there's also cartridge upgrade upgrades in the world itself that you can find.
39:40 --> 39:53 Yeah, there's a couple of cartridge upgrades hidden around. Usually they're rewards for Something though. Either you buy them or they're rewards for either doing a quest or doing the races. I think it was because I found.
39:53 --> 40:08 A lot of the time the secrets I was finding. I found quite a few secrets even. Even a little bit I played of the game. But it. Usually it was the white crates they had to smash open and there was a tons of currency in them, but that was, that was the gist of it. And I think I got a couple comic book pages if I'm not wrong, I think from secrets.
40:08 --> 40:23 Oh yeah. Comic book pages are also collectibles, as are they. There's short stories and verses you can find. So there's. There's a lot of collectibles. And I actually 100% in this game.
40:25 --> 40:28 How long did it take you to do that? It was 15 hours.
40:28 --> 40:35 Yeah, it was not even. It was like 15 and a half hours, I believe because I took a picture and shared it in the discord while everybody else was playing Silksong.
40:38 --> 40:40 Yeah. You ditched Silksong for this game?
40:40 --> 41:02 Yeah, I bought this game a year ago, so excited to play it and then didn't play it like I was all in after the demo and bought it before it came out, I think. Or bought it as soon as it released one of those and then didn't play it until now over a year later. And it makes me so sad because this game is so good and only has 350 Steam reviews.
41:03 --> 41:10 Yeah, it definitely was not a huge game for the studio, which is sad. So this studio is Outer Minds. I think it was the name of the studio.
41:10 --> 41:11 Yes.
41:12 --> 42:04 So small studio. I think they have about around 30 employees at least that's what their website says. They got their start by taking part in a game jam and reached out to PewDiePie, who's a pretty large YouTuber, content creator, and he worked with them to make a game. I think that's where we got Pewdiepie's Legend of the Bro Fist, which I think had pretty decent reviews. They've done a few other collabs with him. I think there's two other games they've done with him and then did a collab with another podcast I don't want to mention because they haven't aged very well. But they've mostly been doing like indie games with content creators, which is kind of interesting. This is the first game they've done that's kind of separate, I think. And they're using that Turtle Kid license, which is interesting. I dig it. Like, I like what they did with this I would like to see what they do in the future, but I don't know how successful this game was for them. If it only had 300 Steam reviews, probably not so much.
42:04 --> 42:06 They put it on Switch two.
42:07 --> 42:08 Is on Switch two.
42:08 --> 42:15 It got an August update where it was on Nintendo Switch and Switch to Digital launch.
42:16 --> 42:25 I wonder how they manage that one. Because like the big criticism I see of the Switch 2 is folks can get dev kits, right? Like, like I play Warfare Multi on.
42:25 --> 42:28 Switch and so it's emul on Switch.
42:28 --> 43:32 Two the way that it does because like, like I'm a big Warframe sicko and Digital Extremes couldn't get a dev kit. They just got dev kit just like two weeks ago because they made an announcement that they finally got dev kit so they can port warframe to the switch 2. Right. Because that's a game that would take advantage of the Switch 2 for sure. So I'm curious how they manage that one. But yeah, it's. It's definitely the perfect handheld game. When I played this, I played a lot of this in the Steam deck and it of course it works flawlessly on the Steam deck. Right. With the. The level of. Of graphics and. And it plays really good. The other thing I played with this too, actually. It gave me time to test it. A controller for the audio. I'm going to show this. This is Junk Food Arcade's Swirl. It's a all button controller with the wayside buttons, but it's got two analog sticks on the bottom and you use the analog sticks in this game and that kind of messed me up the first time. Use them for. There's like a react like an emote system in conversations. Like you can say yes, no, but you can be boastful. You can be. There's you. I think you get several options in conversations. I don't know if it actually amounts to anything. Any changes in dialogue?
43:33 --> 43:41 There are changes in dialogue. So there's some characters where you interact with them and you have to work your way through the dialogue tree giving the right answers.
43:42 --> 43:43 Okay.
43:43 --> 43:52 And so if you give the wrong answer, it'll end the conversation and you have to start it over, which I found a little tedious. There's only two or three of those. It's not so bad.
43:52 --> 43:52 Right.
43:53 --> 44:07 Other ones though, when they ask you a yes or no question, they're looking for a response and any one of them will give you an answer and keep the conversation going and they'll change what they say after you have that emote.
44:08 --> 44:09 Okay.
44:09 --> 44:11 Which I thought was really Cool.
44:12 --> 44:15 Yeah, that's. That's neat. It's not just dialog. Yeah.
44:15 --> 44:32 Right. Sometimes it'll be like, hey, did you do this? And you'll be like, like, yeah, I did that. They're like, hey, cool. Good it up. Good on you. Keep it up. And then if you boast, they'll be like, I know you're awesome. Or if you say no, they're like, oh man, I hope you find something. You know.
44:34 --> 44:46 It'S definitely like, yeah, it's definitely cool. It's cool. And it's a cute way of doing the dialogue. I know that when you start the game, you can pick two characters, either the kid or the Android. Apple.
44:46 --> 44:46 Yeah.
44:46 --> 45:02 They say it's a non canon playthrough because she's not meant to leave the movie. Right. But yeah, mechanically the same. But they did. I did see that they changed some of the dialogue to suit her a little bit. So I think she's kind of similar vibe. So some of the dialogue to change when he plays her. So that's kind of.
45:02 --> 45:09 Yeah, I. You can 100 it with one character. Like you can get all the achievements with one character. You don't have to do it with both.
45:09 --> 45:10 Right.
45:10 --> 45:40 But I do wonder what the story differences will be playing through as Apple versus playing through his turbo kid. Just because, like, there's a reason Apple's story is non canon. Right, right. And the movie, like those, those important parts of the movie that, you know, make him reflect on things happen in the game constantly. So you're kind of fed important pieces of the story from the movie during the game.
45:41 --> 45:52 Oh, okay. Oh, then I wonder, like what I read was that it wasn't anything. There was no substantial changes to it with her. Just some of the dialogue was changed and tweaked. So now I'm curious what they would have changed then.
45:54 --> 46:09 Yeah. I wish I had gotten to play more as Apple, at least to beat a boss and see what kind of changes were there. But yeah, it's, it's, it's. This game is so good. It's so underrated. It just went under the radar so hard and it bums me out.
46:09 --> 46:20 Yeah. So like, so I will say like the positive things I have with this game, absolutely love the artwork, like the backgrounds, the charm there. Very faithful to the movie. I dig that. The soundtrack is really good.
46:20 --> 46:22 The gore level is faithful to the movie.
46:23 --> 47:26 Yeah. Buckets of blood, which, which is fitting. That movie was. They must have gone through gallons of that stuff. I think where I fell off, I fell off three hours into the game, much like I did the first time I tried playing it. I even went to different sections and I think it just. I think it's almost too open for me. Like, I'm not as huge a fan of Metroidvanias, and the ones I do like, I think are the ones that are like Silksong, which is a Metroidvania, but it's. It more points you in the right direction to go. Metroid Dread does this as really well as well where it's. It's. Yes, it's a Metroidvania and the map is very large, but it actually, like, slims down the areas you're allowed to explore at any given time. So it's not just, you know, you're getting moves to unlock the rest of the map and going through. You don't have to explore the entire map with your new ability. Yeah, they kind of give you a section of the map to do that in. And Silksong reminds me of that too. But this game, it just feels like there's four parts of the map. Go have at it. And just maybe my experience with that boss in the mall was rough. Maybe the other bosses are not as.
47:26 --> 47:38 Difficult, but there's definitely. Some bosses are easier than others and you can sort of face tank some a little better than others.
47:40 --> 48:10 Yeah. Because even the teddy bears and that one boss encounter, I was Chuck a teddy bear in the fire and I could I get a few shots off on her. But then, yeah, with six or seven hearts, it's just not enough to take the damage. And it's not like even if you know the patterns of the moves, you're still taking damage at least several times into it. And it's just. It was rough. So I don't know. Probably just not a game for me. So it's not ass. I'm ass. I'm just not great at video games. I say this, though. I just beat Silk Song and I feel like I'm on top of the gaming world right now. But this game, definitely, you're like, I.
48:10 --> 48:12 Bounced off this one because it was too hard.
48:13 --> 48:54 It's so weird, dude. Like, it's strange like when you mentioned. Because you mentioned the accessibility menu and I didn't realize that was in here, so I went to go look at it and it's like more damage, more health, more cartridges, more this, more that. Like, yes, please turn it all on. And I'm glad it's there because it made. It made especially the opening sequence so much more fun because it played more like 8 bit mega man than it did Mega Man X for me, because I hate Mega Man X, but I love Mega man, so. Yeah, maybe I have to give this one another go. It's just so much to do. Like, when I was in the junkyard section of the game, too. Before you even get to the mall in the boss area, was it the Five Jimmies, which I guess is like, they're riffing on Johnny 5, I guess.
48:54 --> 49:04 Yeah. The first one you find is Jimmy 9. And I took a picture of that and sent it to my bread, my friend. And he was. I was like, he's fine. Jimmy 9 is fine.
49:05 --> 49:45 It's just. It's like, I get the gag, but, like, what you do is you. You have the robot and he's looking. They're. They're always. They're facing some kind of existential crisis about their mortality, the robots. Right. And you have to find their control panel somewhere nearby, usually a jumping puzzle or platforming or hidden to find it. And I did that. And one or two is okay, but you have to do five of them. Starting to wear on me. Especially because two of them. I swear. There's a couple points in the game where I swear I did the objective to the quest, but then I went to go turn it in and it didn't register. There was one with. You have to give turtle to a dude. To a rat. I think it is.
49:45 --> 49:50 Yeah, there's a rat. Shivers that he wants a turtle because.
49:50 --> 49:58 You know video games. So I got the turtle because I knew where they were and I brought it to him and it just wouldn't register at all. So I, like. I dropped it.
49:58 --> 50:13 You can't drop it. You have to, like, talk to him and say, yes, here, have it. And then it gives it to him. One of the times that didn't register for me and I accidentally threw it at the wall and smashed it. Oh, man, I gotta go get another turtle.
50:14 --> 50:45 But it didn't register. And I had that happen at least twice. And that was very frustrating because some of those sequences are not short. There's one where you have to take a battery or a part of something from the student, the church and bring it down to the antenna thing. And that's like a trek to get down there. And not having a register sucks. So I guess that's just a bug that I ran into. And that was. That was frustrating with those. Those robots. Otherwise, the humor was cute. The whole idea of the Jimmy robots, I immediately said that short circuit. That's Johnny 5 is alive.
50:45 --> 51:28 Yeah, the tongue in cheek references in this game are everywhere. If you're paying attention, they're easy to miss. But if you're looking for them, you'll find them all over the place. And it's great. Like I said, it's. Yeah, this, it's a serious tone game. Like I said, it's heartfelt. And I, When I say that, I mean it. Like I'm not just repeating that because it sounds good. It actually is. But it all. This game also does not take itself too seriously. There's silliness here and there, there's goofiness here, there. It's just it. It doesn't throw away having a sense of humor to maintain having emotion.
51:29 --> 51:29 Yeah.
51:29 --> 51:36 Like it does both really well instead of, you know, sacrificing one for the other.
51:38 --> 52:29 Yeah. Just definitely. The 80s spirit is definitely there. And you're. And you're right, it has all the heart of like the wizard, but all of the gore of the Running man, which is, which is funny. Mad Max with, with cheesiness for sure. And I think, I think the game is definitely. If you're a Metroidvania fan and especially if you want support indie devs, the game is definitely worth picking up. But I would also suggest anybody who wants to play this game also watch the movie if you can stomach the gore and violence because like the two go well together to make you appreciate what they did in the game and how it calls back to the movie so well. Like, I haven't seen, I haven't seen a game based on a movie done this well. Like if only the games in the 90s, they're all licensed properties, were this good. Right. Where we're actually this faithful to the source material and didn't. And didn't suck. Like this is pretty decent for that.
52:29 --> 52:50 And it's also kind of the other way around. Right. Usually you get this great movie and a crappy game to go along with it. Right. And this is like a really like. I hesitate to call it a B movie because I don't even know if it's that high up as far as like budget goes. You know what I mean? Like they put.
52:50 --> 52:51 Yeah.
52:51 --> 53:11 Put everything into it, but it was not a big budget movie. Right. It's. It's cheesy, it's low budget. But they, they went for it. They made it happen. And the game is actually so much better than the movie. So if you enjoy the movie and you like a Metroidvania, the game just takes that world and runs away with it.
53:12 --> 53:32 Yeah. And like said the Soundtrack alone worth the price of admission. Like. Like I'm gonna link the. The buddy's band camp in. In the description. I love his music. Like I would love to see him do music in other games or movies. Like he's just. He's got a distinctive style I just freaking dig. It's just really awesome. Chart would actually probably like the soundtrack a lot. We should try and get him to play this game.
53:32 --> 53:32 Yeah.
53:32 --> 53:50 Because I think he's. He's probably gonna bounce off Silksong too. So trying to come out of this one. But yeah, I think just maybe just a. Not my style of Metroidvania and is. Is my only take on it and that's why I didn't care for it and I. I bounced twice off it. So I think I'm done with it. But I definitely love the hell of the style of this game. And then the soundtrack.
53:52 --> 53:58 It honestly it even had a nod to Super Metroid hidden deep, deep in the game.
54:00 --> 54:01 Like an Easter egg type of thing.
54:01 --> 54:10 Or an Easter egg slash power up. It's a very hidden power up that isn't even part of your power ups menu.
54:11 --> 54:12 Interesting. Okay.
54:12 --> 54:20 And I thought that was super cool. And honestly, even the last fight has a little bit of a callback to Super Metroid too.
54:20 --> 54:21 Okay.
54:21 --> 54:42 But yeah, the game is normally 20 bucks. I don't know how often it goes on sale. But right now if you're willing to go through, you know, one of the third party stores that sells the keys. And I don't mean like, you know, key shops, I mean like Indie Gala, Humble, that sort of thing.
54:42 --> 54:44 The official key shops, Humble Bundles.
54:45 --> 54:57 It's actually at its historical low right now on Steam. If you get it through lam. I think that's what it's called. So it's 1150 right now on play.
54:58 --> 54:58 Yeah.
54:58 --> 55:00 Even go look it up on GG deals.
55:01 --> 55:17 Yeah. Yeah. Definitely worth checking out again. It's also like a game. After seeing this, I'm curious to see what the studio does next. I hope they are able to do more games like this. More store games with this kind of storyline. Like more of this uniqueness to them.
55:18 --> 55:18 Yeah.
55:19 --> 55:42 I'm sure the Pewdiepie games are great and all but I would love to see them do stuff like this. Right. Like there's like a lot of small studios. They have to do the port work, they have to do the smaller. They have to do that kind of thing. But then every so often they can do something they really truly want to do. And I feel like this is a game they truly want to make because they definitely put the work into it in terms of the Easter eggs, the style, the look of it. Just, they really nailed the aesthetics to this game, for sure.
55:42 --> 56:25 And they don't repeat any of the artwork in the game. Like, every region is hand built to the point where you get. You find photographs that point out secrets to be found throughout the world. And it's literally just a little Polaroid showing you a snippet of the screen that it's at and like with a circle pointing where it like shoot here. That's where a goodie is. There's 25 of those and they're very like. I don't want to say like super obvious because they're not super obvious, but they are very like, they are distinct. You can't confuse it for another spot if you're really looking because it's all hand drawn. They're not recycled lands anywhere.
56:27 --> 56:31 Is there variety in the enemies though? Like, are the enemies different between the regions?
56:33 --> 56:50 To a degree. There's some different enemies. Like, you saw the flying guys in the junkyard. You saw like, there's the shield guy, the guy who hucks like cans or skulls or whatever. There's the dude that just throws axes, I think.
56:51 --> 56:55 Yes. Yeah. Just outside the hub world, there's slime.
56:55 --> 57:23 Blobs that can inhabit a corpse and become a big thing that shoots acid vomit at you. And when you kill the thing that shoots the acid vomit, it becomes a little slime blob again. You gotta kill it, otherwise it can jump into another corpse and do the same shit. There's the rats, there's the flies, there's. I want to say there's maybe like a. A dozen enemy types. Maybe a few more than that. Oh, well, no, maybe two dozen enemy types.
57:24 --> 57:24 Okay.
57:24 --> 57:36 That's not a ton, but there's variety. That's. It's more variety based on region than it is just straight up variety. Okay, but I mean, the, the guys in the final area suck.
57:38 --> 57:46 Yeah. But by that point you have weapon upgrades, more health, more upgrade slots, the whole nine yards. And that makes a big difference, I think.
57:46 --> 57:51 And honestly, that final area is like, use everything you've learned because it sucks here.
57:54 --> 58:48 Yeah, that's kind of what you want in the game like this. You want everything available to you at the end of the game to kind of take advantage of. Because that's why I feel like the game being so open, did each area. Like there's no order to do in the areas. Right. Like, this is not like a megamith situation where you get a benefit for doing them in a certain order, you really can do many order and that's kind of interesting. Yeah, I. I feel like I should have liked this game more than I did. I wish I could have given a better, better shot at it. Maybe I'll give another go, but I'll try another area. But I did try the sewers the first time and I kind of got bored with that area. But also the accessibility makes it much easier to get into. I had more fun with this in the beginning than I did the first time for sure. My tweet things so I don't know. But interesting game. I want to see more of what the studio does. Like that's the best positive thing I can say is I'm really curious to see what they do next. It's a quality game gameplay wise. Really.
58:49 --> 58:49 Seriously.
58:49 --> 58:51 I just have issues with the Metroidvania format, I guess.
58:53 --> 59:07 I did google it and it sounds like the game had an estimated revenue of $120 which. Yeah, I think it was made by three guys mainly.
59:08 --> 59:41 The studio started with three people and that's when they got into. They got the gig with Pewdiepie and then from there they expand up to 30 people. What the website says. So they started small and they expanded up a little bit and like it's. It's. It's tough. Indie games are tough to. To get your game out there and to get. To get a profit of it is really difficult. There's. There's one lady, she's on Blue sky right now. For the last few weeks she's been just talking about her game called Consume Me. I want to pick it up just to show support for an indie creator. She's been working on this game for 10 years.
59:42 --> 59:42 Oh wow.
59:42 --> 01:00:31 It's like. It's very. It's a very niche topic about like being a teenage woman coming of age, cooking and. And body image and stuff. And it's such an. It's such a concept that gets. It's like that game Dragon called Cancer that for me a few years back. Like it's. It's kind of like that. It's games more of as an art form than it is for the games. Like you can tell she put her soul into this game or her tick tocks are hilarious. Like she's very, very funny lady who created this game. Very deadpan sense of humor. I want to give it a shot just for that alone. But I feel like it's a game that probably will not sell very well regardless. Just because of the niche that it is. And that's hard to, to, to work on a game for like a decade of your life and it's not going to sell well and you may even know it's not going to sell well. Like it's just the way the game is. So that's pretty rough.
01:00:32 --> 01:00:32 Yeah.
01:00:32 --> 01:00:57 I do hope these guys do more. Especially like when you look at games like, like Silksong and Hollow Knight. Like there's definitely a love for these games. Rogue Legacy. Right. That Metroidvania procedural like that's also well done. Like there's a, definitely a market for these kind of games but sometimes you just gotta get the eyeballs on it. Like I think was this the Steam Next Fest you and I saw the demo at last year?
01:00:57 --> 01:00:58 Yes.
01:00:59 --> 01:00:59 Yeah.
01:01:00 --> 01:01:12 And I absolutely fell in love with it. But I mean it came out in the same month as I want to say it looks like Stellar Blade and Dave the Diver. So I mean it got kind of.
01:01:12 --> 01:01:39 Hosed and like Dave the Diver is not even an indie game. Right. Like that company's gone out of the way and say look, it's pixel art and it's retro inspired but we're a team of one Bethesda Money like for Zenimax money. But I can see where the Van Dyker and people buying indie or like titles that look like this. I could see them going Dave the Diver because that game was definitely successful. Yeah, I don't know but you know, studio to watch for sure.
01:01:39 --> 01:01:51 This is a game I just, I, I want to see it get more love one because I do think it's a good game too. I think the developers could use the boost probably.
01:01:55 --> 01:01:59 But yeah. All right. Anything else for this game that you want to mention?
01:02:02 --> 01:02:29 Trying to think. No, not really. I just, I love the interactions with the various characters and the fact that if you go back and talk to them after major events you get new stuff going on the, the main town changes as you progress through the game and get more weapon chips because those are the things that push the, the world forward and make Big bad a little bit more apparent.
01:02:31 --> 01:02:44 Right. Because there's a lady outside the town that talks about, you know, we have to feed ourselves, you have to work in the farms that you work together, we eat together type of thing. So. And I think there's a few people have mentioned problems they're having with the town. So I guess the weapon chips open up some of that stuff.
01:02:45 --> 01:02:45 Yeah.
01:02:45 --> 01:03:05 Like it's again, it speaks to the attention to detail. Right. Like going back to the characters having multiple things of dialogue, multiple rounds of dialogue. The journal entries, the drawings, the short stories, the comic books. Like, there's a lot of background stuff put into this game that is definitely endearing. Right. And definitely shows the work involved. For sure.
01:03:05 --> 01:03:06 Yeah.
01:03:07 --> 01:03:14 Yeah. All right, well, that's Turbo Kid Switch. And on PC or on Steam.
01:03:14 --> 01:03:15 Yeah, let me see.
01:03:15 --> 01:03:16 Probably Xbox.
01:03:16 --> 01:03:17 If it's on Xbox.
01:03:17 --> 01:03:21 PlayStation. I would definitely say if you have a Steam Deck or a Switch.
01:03:21 --> 01:03:22 Oh, yeah.
01:03:22 --> 01:03:24 Handheld. Handheld. This game is perfect. Handheld.
01:03:24 --> 01:03:26 I mostly played it on Steam Deck.
01:03:29 --> 01:03:47 And like the soundtrack Lamentos over at Bandcamp. I'll put a link in the description of the episode for the audio file and I'll put it on the video afterwards as well. Awesome soundtrack. Like, just really awesome soundtrack. Like, I know charts going all raving all about Nine Inch Nails in the Tron soundtrack, but let me tell you, I like the soundtrack more.
01:03:49 --> 01:03:51 Yeah. It looks like it's just on Steam and the switches.
01:03:52 --> 01:05:05 Okay. Which again, perfect format if you're going to play this game. If you can play handheld. It's also good on TV too, but it's great. Handheld. All right. Okay. So we are. Press Me to cancel. We are part of the Superpod network of podcasts. Check out super for a bunch of other video game related shows much like ours. You can also listen to Press Me to Cancel and any of your favorite podcast apps. Even Pocket Casts who shamefully added ads. This week I found out. So I'm looking for a new podcast app. Anybody has an idea of a great app that doesn't have ads, let me know. But we're available anywhere on those RSS feeds as well as well on Apple and Spotify and of course on YouTube. Presbytery cancel. You can find a link to everything, including our discord over@presbyterycancel.com in terms of social media, we are active on Blue sky. Pretty much. That's where we're only active because Twitter and Elon and I don't. And Instagram is new and scary to me. I don't use it. So go follow us on Bluesky if you're interested in that. So new what, 10 years? I hate Instagram. Blue sky is great. Go to Blue Sky Wolf, how about you working? Anything you want you want to shout out?
01:05:06 --> 01:05:09 No, I did play through a whole other game after this one though.
01:05:11 --> 01:05:13 Are you gonna finish Silk Song or no?
01:05:13 --> 01:05:19 I don't know if I will. I played through Yellow Taxi goes Room and I told my buddy about that last night and he's like you made that up.
01:05:23 --> 01:06:10 There's. I'll have to share a clip with. I'll put on Discord. I'll share with you too. Kind of funny. Did a game thing today where I guess one of their staff, they took, they put up four cover art for four different games off Steam and one of them was fake. And just like they're picking the most weirdest dumbass games titles and then the one fake one and they had to pick which one was fake. It was actually really funny because like there's a lot of shovelware on Steam and on the Switch and that. And that's where they're pulling it from. It was, it was interesting. So. But a lot of the games sounded made up. Like, like, like one was inside her and then in brackets, bedroom. That's a real game. That's a real game you can play. And it's on Steam. I'm like, okay. But like, like stuff like that, it was, it was really funny. So I'm not surprised.
01:06:10 --> 01:06:11 That one.
01:06:13 --> 01:06:14 It'S the filter setting now.
01:06:14 --> 01:06:17 I gotta go see if I've seen that one.
01:06:19 --> 01:06:21 And maybe it's a great game. I don't, I don't, I don't know.
01:06:21 --> 01:06:24 No, I have not seen that one. Okay.
01:06:26 --> 01:06:31 But like some of them are good. Like I play. I mean I love that. Inside a bag of milk. Inside of bag. Inside a bag of milk.
01:06:31 --> 01:06:31 Yeah.
01:06:32 --> 01:06:33 Like, what the hell name is that?
01:06:33 --> 01:06:43 But the game is Yellow Taxi goes vroom. It sounds so dumb. It's literally like an N64 slash PlayStation era collectathon platformer.
01:06:44 --> 01:06:45 Oh, so it's like 3D.
01:06:45 --> 01:07:09 Yeah, it's a 3D platformer where you're driving around as a wind up taxi and you basically can reach just about anywhere right off the bat. You just gotta master the controls and there's 250 little gears to collect throughout all the different stages. Like it's, it is very much of that era and it was just fun to play for a little while.
01:07:12 --> 01:07:14 And not. Silksong, huh?
01:07:14 --> 01:07:15 Yeah.
01:07:17 --> 01:07:19 Gosh. I thought you would have liked Silksong more because of the Metroidvania stuff.
01:07:19 --> 01:07:28 I kind of thought I was gonna like it more, but I don't know, it just more wing. More wing said no, go away and I went away.
01:07:28 --> 01:08:41 Yeah, there's, there's some of the bosses that are just a freaking nightmare. But I, I, it's been a while since I power through a game that was this difficult. I usually don't, I usually don't like these kind of games. Like, but it Maybe it's just because if I stuck I struggled on a boss, I could go do something else. It's like the Elden Ring thing, where when I got stuck in a boss, I could go do something else for a couple, then come back to it later and hopefully stronger or at least better at the game. Maybe that's what it is with Silks Song. Like, I. I'm almost at the point where I want. Might want 100% silksong, because, like, I'm. I'm good chunk of the way they are already. And I'm actually the. The bosses I have left in act two, they're hard, but they're fun and I can see how I could win. So Whereas other games that are difficult, they're just difficult because they're difficult. Like they're, you know, too much damage or cheap shots. Right. Like Ninja Gaiden Rage Bound. I tried the hard mode on that one, for example, and that sucks. I love Ninja Gaiden Ragebound. We did an episode last week on it. But trying to play a game in hard mode, it's just unfair. It's just unfair. Compared to Silksong, Silksong is hard, but there's a path forward of at least knowing where I can actually beat it. So anyway, yeah, so if you like Turbo Kid or. Well, you've probably never heard of Turbo Kid. If you're listening to this episode, which you should go check it out, honestly. It goes on sale frequently.
01:08:42 --> 01:08:46 And let's see, about the movie. Where can we stream that right now? Hold on.
01:08:47 --> 01:08:49 Amazon looks like Amazon Prime Video.
01:08:50 --> 01:08:51 Netflix as well.
01:08:51 --> 01:08:57 It looks like maybe in the us not in Canada. In Canada it was Amazon. Amazon Video.
01:08:59 --> 01:09:07 I guess there was a website I used to go check this stuff and I forgot it. And like, I think you can stream.
01:09:07 --> 01:09:16 Turbo Key, probably a rental on Google. Probably. I noticed like YouTube and Google have like quite a large number of movies you can just rent or. Or pay or buy off one offs.
01:09:18 --> 01:09:21 Man, I really don't know what that website was anymore.
01:09:21 --> 01:09:25 Oh, well, I know. But yeah, last us Netflix in Canada. Amazon.
01:09:26 --> 01:09:27 There you go.
01:09:28 --> 01:09:31 Yeah, yeah, yeah. Definitely check the movie out with a game.
01:09:32 --> 01:09:34 Also, it looks like it's on Vimo or Vimeo.
01:09:36 --> 01:09:38 What the Vimeo. Oh, is that like the YouTube thing?
01:09:40 --> 01:09:43 I think so. Maybe it's by. I don't know.
01:09:45 --> 01:10:33 Yeah, it's probably. It's probably a buy because YouTube's like that too. Like. Yeah, it's six bucks worth it. It's like six dollars is fine for this movie. Yeah, I'd watch it more than once. But yeah, check it out and let us know what you think on Discord. Or, you know, if you want to email us, you can email us@podcastcancel.com we should start advertising that more now that we have our mailbox set up properly and we can actually see things coming into it. So. But yeah, until next time, have a great week. It.