Press B 260: Ruffy and the Riverside Review
Press B To CancelJune 30, 202501:00:07

Press B 260: Ruffy and the Riverside Review

WulffWulffCo-Host
JakeJakeCo-Host
SinistarSinistarCo-Host
ChardChardCo-Host
GPGPCo-Host

In the world's first Copypastavania (we're claiming that genre term btw), Ruffy and the Riverside first gained our attention as a demo during Steam Next Fest. A fun indie title with an incredibly unique mechanic to change the world around you. Wulff has played it and shares his thoughts on this interesting new game.

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Read transcript



00:00 --> 00:28 A new dog with old tricks today on. I just noticed the thumbnail down by the river. I love it.
00:30 --> 00:33 Is he in a band down by the river?
00:33 --> 00:36 You know what? There are vans in this game.
00:36 --> 00:37 Fantastic.
00:37 --> 00:40 I need one for the thumbnail. I'll redo the thumbnail of the van.
00:43 --> 00:50 Hello and welcome to another episode of Press Be to Cancel. I am joined by Jake and Chard tonight. How are you guys doing?
00:51 --> 00:51 I'm back.
00:52 --> 00:57 Feels good to be back. I feel like I've been gone for so long, but I haven't been. But I miss you guys.
00:57 --> 01:29 Today we are going to be talking about Ruffy and the riverside as of recording this episode. The game released yesterday and it came out on basically everything. Right. It was on PlayStation, Xbox, Switch and PC. We were graciously given a review key for Steam and so I have been playing that leading up to this so that we could talk about it in this episode tonight. I adore this game.
01:30 --> 01:31 Oh, good.
01:31 --> 01:48 I want to lead with it now. I do. I feel like I should specify it's just a review key. There were no strings attached. We were not paid for this. I wish. But one day. One day it was cool. Getting to play the game week or two early. That was neat.
01:49 --> 01:49 Nice.
01:49 --> 02:01 Yeah. I mean, I only played a little tiny bit from the demo because this was something I saw in. Not the recent Steam Next Fest, but I think the one that was last year, I think. And I played a little bit of the demo and I dug it for a while.
02:01 --> 02:16 And I do want to. I don't want to jump too deep into the demo early on. I will talk about that a little later. But just know that the demo, it really disjoins what the game is.
02:17 --> 02:17 Okay.
02:17 --> 02:22 The game is a lot more cohesive and fluid than what the demo feeds you.
02:23 --> 02:24 Okay.
02:24 --> 02:50 So I did read that some people bounced off the demo and that could be one of the reasons. And I'll get into that later. For now, I want to talk about this game's inspirations. Right. It looks like these old platformers from the late 90s, early 2000s. It's got its DNA from Tomba, Zelda, Mario 64, Banjo Kazooie.
02:50 --> 02:56 I was just telling Jake before we started that this very much reminded me of, like, Panjo Kazooie, kind of.
02:57 --> 03:13 Yeah, yeah. It's very much a 3D platformer collectathon. Right. But it's not like a lot of objects are just sitting around for you to just happen upon. They're all puzzled out somehow.
03:13 --> 03:13 Okay.
03:13 --> 03:51 And so that's where this Game's new mechanic comes from, or comes in, rather, and I'm surprised. It's a mechanic we've not seen in games before. The swap mechanic, where you can constantly take a texture or a color from an object and apply it to other objects. Now, it's not all completely interchangeable, but there's a lot of things. Like in this video that you're showing, you see, the waterfall can become ivy. That's one of the first things you're shown in the game. It's pretty interesting. I did find a couple waterfalls that don't become usable ivy.
03:52 --> 04:22 Right. Because I saw somebody playing this earlier, earlier this week, and they took water from a river or something and then they dropped it on the lava near a volcano and it turns it into water so it gets rid of the lava, like the texture swapping thing. So this is what I'm dubbing a copy paste. Ofania. We're going to trademark that term I like for ourselves. It's the first one of its kind. This is definitely a very unique feature. I have not seen any of the game do that mechanic. It's really neat how they do it, right?
04:22 --> 04:58 Yeah. And it is. It's the driving force behind this game, really. I mean, there's. There's combat, but it's. It's not a big part of the game. There's enemies hanging about. I've never once run out of health from enemies. Even a boss fight, I've not run out of health. If I had a fail state in any situation, it was because I fell in deep water that he can't swim out of and he just immediately. And you get reset. So I. I do think that is the death or fail state, but I don't know if for certain because I've never run out of health.
04:59 --> 05:12 So even though, like, the world's very much called back to N64 3D platformers like Banjo Mario 64, it may look like that at first glance, but the combat is nowhere near like those games. It's more of a puzzly game, right?
05:12 --> 05:20 Very much so. It's. It is 99% solving puzzles and exploring.
05:21 --> 05:21 Okay.
05:22 --> 05:36 There's. I mean, there's only three boss fights in the game, and I would say the second one was the hardest. And the first and third were pretty easy and like, not the biggest challenge at all.
05:36 --> 06:03 I love this artwork. I love this design. It's very Paper Mario with the 2D look in the 3D realm. And I love how they play. Play with that, like to certain extents where they can I saw a boss fight where it might have been a boss fight where it looked like you went into like a 2D look. So it was a side scroller. And then it pulls you out into like a more of a 3D type, you know, the 3D banjo kazoo type world.
06:03 --> 06:08 So I want to explain something about those 2D segments. They very much reminded me of Mario Odyssey, first off.
06:08 --> 06:10 Okay, yes, yes.
06:10 --> 06:55 But to get into those 2D murals, to play in those, and I do love that. The fact when you jump into those, it goes into like an 8 bit game. Boyish sounding music Nice. But to get into those murals, you have to solve a riddle. And then so you're given a riddle with a bunch of little rune tiles. And they usually represent a number of some sort. And then you have to put them in the order or placement that the riddle implies using the swap mechanic. And. And then it'll open up the portal to get into that little wall mural. And then those wall murals usually reveal or release an item of some sort. Sometimes the butterfly collectibles, or sometimes. I think there was an area where it was messages in a bottle for some reason.
06:56 --> 06:58 I love the police. That's a great band.
07:00 --> 07:07 Now, what you're seeing on the screen here, I want to call out real quick, is Grohl. He's the big bad of the game. He's essentially a giant Rubik's cube.
07:07 --> 07:10 Oh. I was like, the mole look like a Rubik's cube.
07:11 --> 07:23 Well, it's black right now, but when he's got his colors, there's a, you know, there's the green side, the orange side, the red side, the white side, the yellow side, the blue side. He's a Rubik's cube.
07:24 --> 07:24 Okay.
07:24 --> 07:33 Okay. He's the reason everything's in 3D. He's trying to promote his 3D esque agenda to all the 2D people.
07:34 --> 07:38 Once he's released into the world, he starts stealing the color from the world. It's kind of wild.
07:38 --> 07:39 Oh, all right.
07:40 --> 07:41 Oh, that's kind of neat.
07:41 --> 07:41 Yeah.
07:41 --> 07:58 I definitely dig the graphical style. Like I'm with Chard. I do like how all the characters are Paper Mario style. It's lower frame rate, as if it's hand drawn. But there's still quite a number of frames in the animations. When they're talking and animating and moving around, it's pretty cute. So it's definitely got a style it's clinging to.
07:58 --> 08:12 I couldn't find information on it. I maybe didn't dig well enough, but I couldn't find information on it, they'd look hand drawn and hand painted. Because when you see, like, on the title screen, you've got Ruffy just standing there flicking his hands around, dancing a little.
08:12 --> 08:13 Right.
08:13 --> 08:25 Every single frame of animation, it looks like was colored separately. It wasn't. It doesn't look like it was, you know, taken from the previous one and adjusted the frame. So I'm guessing they're all hand painted as well.
08:26 --> 08:31 That's cool. If that's the case. That is really unique. I really think that's cool.
08:32 --> 08:58 There's even a little Easter egg room near the beginning of the game that you can find your way into. And inside it says, like, there's a little noted, like, nod to Mario. It says Paper M. And then the Tomba because it's like, it shows Tomba's eyes and it says Tom B. Which outside of the US Outside of North America. I think that's what the game was called, was Tombi.
08:58 --> 08:59 Okay.
08:59 --> 09:03 And then there's also, like, a Majora's mask sort of heart.
09:05 --> 09:06 That's awesome.
09:06 --> 09:10 And then Banjo was here, I think was another one.
09:10 --> 09:11 Okay.
09:11 --> 09:12 That's.
09:12 --> 09:14 I mean, those are very clearly the inspirations.
09:15 --> 09:15 Right.
09:16 --> 09:23 Like, they definitely wear their influences on their sleeve. Right. I saw that the stamina meter is a circle. Very much like Breath of the Wild uses.
09:23 --> 09:24 Yeah.
09:25 --> 09:36 Yeah. And like you said, the 2D segments are very much inspired by Mario Odyssey. I think that's pretty cool. I like how they do their own spin on it, though, like with the Game Boy style and the music change. That's really interesting. So that's pretty cool.
09:37 --> 09:52 And even those, like, once you've figured out how to get into them, you have to solve a puzzle before you can actually run through it. So you have to figure out what you need to adjust and change in those murals so that you can properly go in and traverse it without getting knocked out.
09:53 --> 09:53 Gotcha.
09:54 --> 10:18 So you might have to like one of them. That's early on. I'll give it away because it's real early. There's this tree that wants to punch you. Right. And he's in a pool of water. Well, you change that to lava. It burns the tree down. You change it back to water so that. So that Roughy can jump in the wall and then run through the water not getting hurt, and then grab the butterfly at the end of it.
10:19 --> 10:19 Okay.
10:21 --> 10:30 These are some cool puzzles. Like, is that. Is the mural stuff? Like. Like, is it? I. I don't want to say bonus content, because it's not bonus content.
10:30 --> 10:49 No. You just happen upon them. I want to say there's maybe six or seven. No, maybe like eight or nine wall murals, because one section has a couple of them that are not for collectibles, but just a advance through that part of the plot because you get stranded on a desert island.
10:51 --> 11:04 So can you explain the structure of the game then? Like, is it. I don't want to keep going back to Mara 64, but, like, is there a hub world and side worlds that you go into? Like, how long is this game and how many worlds are there? Or is it just open concept thing?
11:05 --> 11:21 So I've beaten it. I have 15.9 hours in steam on this game, and it's. The demo would have you think that you're collecting stars to open up new hub doors. Right? Like Mario 64. No, you're not doing any of that.
11:22 --> 11:23 Okay.
11:23 --> 12:27 There are no star collectibles in this game. There's no doors that get opened from that. It's one big. Well, not one big open world, but it's an open world. There's a couple of doorways off of that main hub that go to other areas, but for the most part, you're in this big overworld area with little areas that are offshoots that you get access to as you progress based on either plot or puzzle solving. God, this looks cool. Yeah, it really is. And it has a lot of different stuff going on. So early on, I will say the puzzles are a little tedious because they're all pretty simple. Early on, okay. But I think that's to give the player a good handle of the swap mechanic, because by late game, you're doing the swap mechanic real quick. Just boom, boom, get this thing done. You're doing it in the middle of boss fights, you know, so it's. It's getting. You used to being able to do this on the fly. And so I. I give it a pass for that.
12:29 --> 12:41 Is there an openness to the pu. How you tackle the puzzles? Because you can. You can technically swap any texture, any first surface you see. Right. Is there any. Any to play with, like, use, like, not Breath of the Wild, but, like, is there different ways to do a puzzle?
12:41 --> 13:21 I guess no. So there's different types of puzzles. Let's. Let's start with one you'll find early on called a. The game refers to them as pattern potatoes, where it's. It looks like it has a little sun on it. So like a dot in the middle and lines going out from the dot. So it's nine little pictures, and you'll find a mural somewhere nearby that shows what you need to transform that image into. So the first one I think you come across, you just got to change the bottom row to horizontal lines. Now it looks like a sunrise. Now the pattern potato comes out of the ground. You're given a dreamstone for solving it.
13:21 --> 13:22 Okay.
13:22 --> 13:59 Okay. So there's those. There's. Sometimes you'll find just nine boxes chilling around and you'll see somewhere on a wall nearby. Again, this is why the tedium, because they do a lot of the wall nearby thing early on, those boxes, you'll see a pattern of nine boxes on a wall somewhere. Less than nine, because that's the pattern you want to make them into. So you change them from stone to wood. Break the ones you need to break. Now you've got the right shape. You've solved that. You get in a toy, which is the little furball. Guys, they look kind of like the. The tribbles from Star Trek. Right, Right.
13:59 --> 14:05 Okay. Okay. Just funny because Ruffy looks like an ewok with point ears. Right.
14:05 --> 14:06 He's a bear.
14:07 --> 14:08 He's at a bear with a hood.
14:08 --> 14:11 Get out of here. That's a bear.
14:11 --> 14:12 Wow.
14:12 --> 14:13 Yeah, they're bears.
14:13 --> 14:15 Apparently takes offense to that being a bear.
14:15 --> 14:17 Yeah, that's an E block. But that's.
14:17 --> 14:22 That's fine. I personally love that his face is just eyes and a mouth.
14:22 --> 14:23 Right, Right.
14:23 --> 14:29 Like they're so big. There's no room for even just the fur because he's all eyes and mouth.
14:30 --> 14:37 Copy and Pastevania on the forest planet of Endor. I mean. But yeah, there makes the perfect sense.
14:38 --> 14:53 There are puzzles that are a little less obvious. And so you just kind of tinker with things and solve it. Like I was just running along a board there on the ground, and if you look way up, you'll see there's a magnet above it that's made of stone.
14:53 --> 14:54 Okay.
14:54 --> 15:38 So you have to turn both of them into metal so that the magnet is actually a magnet. And the wood plank gets sucked up and then you can hit the button underneath the plank. So there's. There's different things like that. There's that bully shark that I just ran past there in the video as well. There's a few of those hidden around. Apparently this was supposed to be like the first or second one you defeat. It was the last one I defeated. I couldn't figure out how to beat them because most of the bully sharks, you have to transform the pool of water they're in into something else to either freeze them or Burn them or whatever. But that one hovers. And I was like, I can't do anything to him. Once I figured out how to beat him, I got to go up and talk to the leader of the fish people. And he was like, take out all the bully sharks for me, please.
15:40 --> 15:41 Done and done.
15:41 --> 15:41 Yeah.
15:41 --> 15:42 All right.
15:42 --> 15:43 Did it already.
15:45 --> 15:54 I love how Ruffy's character, when he. When you look at him, like, when he's his idol stance, looks very much like a 1950s Disney character. He's a snapping his fingers.
15:54 --> 15:56 Yeah, he's just having a grand old time.
15:57 --> 15:58 The best day of his life.
15:58 --> 15:59 Music.
15:59 --> 16:04 Yeah, this Rubik's Cubes destroying my world. But you know what? I ain't gonna let it get me down.
16:05 --> 16:11 Ruffy and his little BE partner, Pip, are just the most upbeat, positive characters in the world.
16:13 --> 16:15 And I could take a cue from Ruffy.
16:15 --> 16:17 These days, most of the time, I'll.
16:17 --> 16:18 Take a cue from Roughy.
16:18 --> 16:25 There was one point that it was a little excessive, and that's why I say the characters are canonically naive.
16:26 --> 16:29 Okay, I like that. I like that.
16:31 --> 16:43 But even then, like, it was. It fit the characters that you're given, so you're like, okay, I can see why they're doing this, but as the player, I'm like, I don't agree with what we're doing here.
16:44 --> 16:48 I have a strong. I have a strong feeling about this whole thing.
16:48 --> 17:20 Yeah. And of course, it immediately backfires. But they were trying to be positive and give the. Give this person the benefit of the doubt. But, yeah, there's. There's so much to this game. It's a lot bigger than I expected, and it's. It's got different sections. Like, there's. There's a mountaintop you go to. You explore caves. There's a Lost woods kind of section where you have to sometimes swap to figure out the way to go.
17:21 --> 17:25 Okay. So, like, that repeating maze. If you get lost, have mechanic.
17:25 --> 17:57 Yep. I did have. I did mess it up once or twice to where it sent me back to the beginning, and I was like, gotta do it again. But that's cool that it was there. It also does. There's these. They call them marbles, I think, but essentially what they do is they glow energy and, like, they pulsate this energy. And when they do the pulsations, it changes the world just around them to something different. And so you'll need to use those to swap the area around you.
17:57 --> 18:03 We kind of saw that at the beginning. Yeah. At the beginning of the video, there was kind of Like a area of effect crystal or something that it was doing.
18:03 --> 18:04 Yeah.
18:04 --> 18:05 Okay. All right.
18:08 --> 18:08 So there's.
18:08 --> 18:11 I like these, these puzzles. This seems kind of cool.
18:11 --> 18:33 The. As you progress. Oh, there's also mini games that use hay bales. And the hay bales are essentially like a skateboard analog in this game. And so the first time you do it, this game does a really good job of teaching you how to do a puzzle. So that way you understand how to do the puzzles later. Right.
18:33 --> 18:34 Okay.
18:34 --> 18:53 And for the hay bale minigames, the first mini game you come across, they're like, okay, you have to beat. There's five guys to beat on this race course. The five fellas. And the guy straight up tells you where you're signing up. He's like, they're really fast. They've got tricked out hay bales. You're gonna want to cheat.
18:55 --> 18:55 Okay.
18:55 --> 19:17 So in order for you to cheat and have a chance against these guys, you're going to want to run around and activate all the speed booster pads on the race course so that you can keep up. So that's the first thing you're told, is cheat. Right. The next time you get to a hay bale minigame, you're not reminded up front. You're reminded after you fail once or twice.
19:18 --> 19:18 Okay.
19:18 --> 19:23 And then it's like, okay, I have to go alter the race course here to my benefit.
19:24 --> 19:24 Right.
19:24 --> 19:43 And then later there's another hay bale minigame. And I tried it four or five times. I'm not going to give away the solution here because I don't want to do that, but it was really clever. I was. I was trying and trying and I just could not beat the score I needed to beat because it was a. It's a half pipe minigame in the.
19:43 --> 19:47 And then I realized words of Sinistar that's apropos of chrono trick.
19:47 --> 20:03 I was like, okay, there's a way to cheat. And I didn't even realize it. And the game didn't just outright tell you this time to figure out how to cheat this time. So it set a precedent and kept it going. I love that.
20:04 --> 20:09 When the game is trying to make you cheat. That's questionable ethics there, guys.
20:10 --> 20:24 Well, sure, but. But it's also. It's how you do good game design, right? You show a mechanic, you demonstrate it, and then you have to use that as a player, as a building block to harder, harder, more twisted versions of the mechanic. That's what narrow does, right? That's what it's famous for.
20:24 --> 20:38 For the Pattern potatoes. The first time you come across it, there's a whole like cave wall just brandishing this massive mural with instructions on how to do the pattern, the first pattern potato. So that way you know how to do it in the future.
20:40 --> 20:52 So would you say there's, there's a bit of hand holding? Is it like, is it like an intermediate puzzle kind of thing or like what would you say? Like I would say somebody that's kind of into these sorts of things early on.
20:52 --> 21:01 It feels like there is a little too much hand holding and sometimes that just comes in the, the, the form of a little too much dialogue.
21:01 --> 21:02 Okay, Right.
21:03 --> 21:08 But given what the game was going for, like this is a super kid friendly game.
21:09 --> 21:09 Okay.
21:10 --> 21:48 So it's very family friendly. I understand why it did so much hand holding at the beginning so that any kid could pick up this game and successfully finish it. So it's really good. But it's also like not so slow and dull. Like you know, a good example of a really slow kids game is Yoshi's Woolly World or whatever it was. Right. For the switch. That game is just painfully slow and dull and you know, very accessible to children. But even my kid got bored of was too slow.
21:48 --> 21:49 Right.
21:49 --> 22:12 So this does not do that to you. It's constantly got stuff to just find to do that's you don't have to. And then there's the main plot stuff that you do have to overcome and it does a good job of teaching you how to overcome that. So like a lot of these, like the pattern potato puzzles and the, the block puzzles and all that are for finding extra stuff. You don't have to do those.
22:13 --> 22:13 Okay.
22:14 --> 22:38 But for a lot of the rewards you, you come across, there's. You get an item called the Dreamstone which actually lets you alter game in game textures. So it gives you variants of like 8 by 8, 16 by 16 or 32 by 32 pixel variants of these textures you can also edit your own textures in.
22:39 --> 22:40 Wow.
22:41 --> 22:43 Okay, so is it just a cosmetic.
22:43 --> 22:48 Fun thing or is it like a mechanical thing? Cosmetic. Okay. It's really neat though. I like.
22:48 --> 22:56 And it's introduced to you by a character named Pixel who looks like Ruffy, but if he were a 16 bit super NES character.
22:56 --> 22:57 Right, that's.
22:57 --> 23:04 So he's all pixelated. Yeah, yeah, that's his gimmick. In his little area of the world, everything is cubic and.
23:06 --> 23:23 That'S fun. This has a lot of really cool nostalgia connections to it. You know, being heavy retro gamers like we are, this is Definitely something that's very close to home. They did their. Somebody did their homework who. Who did this game, and they did a hell of a job.
23:24 --> 23:45 Yeah. There's even some things where I had to get creative to think about how to be able to use the swap mechanic in certain places. There was one where there was metal nowhere nearby, but I needed to swap metal onto an object. I was like, there's no way I'm going to be able to swap metal from way over there to here before the timer runs out.
23:45 --> 23:46 Okay.
23:46 --> 23:55 And then. So I don't know if you guys want me to give it away. I'm. You can swap your hay bale that you roll around on into other materials.
23:55 --> 23:56 Oh, okay.
23:57 --> 23:59 Change the game for me.
23:59 --> 24:01 Yeah. Okay.
24:01 --> 24:02 So.
24:03 --> 24:05 Okay, so you can make a stone.
24:05 --> 24:07 If you wanted to so it runs faster downhill.
24:07 --> 24:15 No, it doesn't change its mechanics at all. It just. It gives you a little texture to run around with. So you can make it stone or metal or wood.
24:16 --> 24:16 Oh, wow.
24:17 --> 24:22 So you can take something with you. Sometimes you'll see trees that are wiggling.
24:22 --> 24:24 Save a texture on it is what it is. Okay.
24:24 --> 24:25 Yeah.
24:25 --> 24:25 Interesting.
24:25 --> 24:41 So you. You constantly have that texture with you. There's. Sometimes you'll see trees wiggling if you change them from instead of being wood to stone or metal or whatever. Then one of those little fur balls falls out, and he's like, hey, you found me. You're smarter than you look.
24:42 --> 24:43 Oh, wow.
24:44 --> 24:48 They're all little like that, which. Kind of funny.
24:48 --> 24:51 It seem very pleasant out there. In. In.
24:51 --> 25:04 Okay, so you'd mentioned. Okay, the demo, it was stars. You're collecting to kind of open things. But in the. In the. The main. The full game that came out, what is the overall thing you're collecting to unlock the rest of the, like, progress. Right.
25:05 --> 25:13 There's really not. So there's plot devices. The plot MacGuffins are the sacred letters.
25:14 --> 25:16 Who really calls plot MacGuffins?
25:16 --> 25:21 No, that's just what I'm calling them. Scientific clerk terms.
25:21 --> 25:28 Made for Wolf, if that's the name of it. This was made with his name on it.
25:29 --> 26:02 It's essentially the Hollywood sign over the city. You need to fix it because it says Riverside, Right? So you need to go collect the seven letters to fix the sign to heal the world core. After the big Rubik's Cube guy, Grohl goes and destroys the sign because that sign has now damaged the world core. To fix the world curl, you need to fix the sign. That's the plot. Okay, so you're running around, you're being told where to go to find the next letter at the Basilica of Besties is what they call it.
26:04 --> 26:06 Sorry, the Basilica of Besties?
26:07 --> 26:19 Yes, that's. That is the holy church that they use to send you on your mission with a wheel of fortune that. That spins and tells you where to go next. It's all very silly.
26:19 --> 26:20 Okay.
26:20 --> 26:44 Yeah, I dig it. I dig the vibe of this game a lot. Like, when I played the demo, I kind of wasn't. I wasn't sure I liked what they were trying to do with the style of it, but it felt a little hitchy. But watching your gameplay now, it seems to be a lot more fluid than the demo was. It seems to be a lot more cohesive, which, I mean, makes sense. I definitely like the. The family friendly vibe to it. Like, I think I might get my kids to play this game.
26:44 --> 26:44 Yeah.
26:44 --> 26:51 Is the overall story. I mean, I know it's cheesy and it's. It's, you know, fun, but is it. Does it decent story consistent through the.
26:51 --> 27:36 Whole game or mostly consistent. It seems like there was a point where Ruffy was talking about Grohl in a manner as though he had, like, had more run ins with him than he had. And, like, maybe there was a boss fight that didn't come to fruition or a story point that didn't actually make it into the final game or something. But for the most part, yeah. The game's plot is silly but charming. And other than that one moment, I feel like the whole thing is cohesive. The ending, it was also silly, but it, I guess it fit and it leaves room for dlc.
27:37 --> 27:37 Okay.
27:37 --> 27:38 Okay.
27:40 --> 27:44 Or this appears like a game given how. Given the success of the game, you know.
27:44 --> 27:50 Yeah. This game definitely appears to have an extended life in front of it. Like, more to it.
27:50 --> 28:06 I hope so. Like, I would love to see this game get DLC or a sequel. Either way, I look forward to what these guys do in the future. Zreit's labs that this is their first outing and it's pretty good.
28:06 --> 28:07 Nice.
28:07 --> 28:09 Yeah. It's a German company, I want to.
28:09 --> 28:11 Say when I looked them up earlier, I believe so.
28:11 --> 28:12 Small team. Yeah.
28:13 --> 28:18 Yeah. It was not a big team. It's like. Yeah, I know. It's less than 30 or 40 people, I think.
28:19 --> 28:25 Right. Okay. You said 15 hours.
28:27 --> 28:28 Yeah.
28:29 --> 28:31 I love the names for a snake.
28:31 --> 28:32 Like creature.
28:32 --> 28:34 Snake. Yeah, I love it.
28:34 --> 28:45 So her puzzles have you moving those boards up and down to align the snake, and then you've solved that and there's seven of those puzzles. Once you do that, you get access to a higher part of another area you've already been to.
28:46 --> 29:01 I absolutely adore these graphics. I like the more that yes. Jake is showing is just this makes me want to play more of this and try it out. And it's just so hitting that itch, that nostalgic itch for me.
29:02 --> 29:17 I do want to mention, like, the graphics, they're really charming and cute, but they're not demanding. Right, Right. I'm playing this on my 1080 and it's running beautifully at 1440p.
29:17 --> 29:18 Okay.
29:18 --> 29:21 And then I played a lot of it on my Steam deck too.
29:21 --> 29:22 Great.
29:22 --> 29:35 And the Steam deck, that's what I was gonna get to. The Steam deck mostly ran at 60 frames per second with slight drops to 50 and then an even less lightly, like, even more rare drop to the 40s.
29:36 --> 29:36 Okay.
29:36 --> 29:39 That's still pretty good for the team deck. That's good.
29:39 --> 29:47 And so usually that happened at loading times. Right. It was loading that affected the frame rate more than in the actual gameplay did.
29:49 --> 29:53 There's no load screens then. Is it like kind of seamless loading in the background? That's what's hitching.
29:55 --> 30:02 I can think of maybe four doorways. Four or five doorways that are loading screenshots.
30:02 --> 30:03 Okay.
30:03 --> 30:05 In the whole game, like, it's not a lot.
30:08 --> 30:17 So you beat it in 15 hours. Is there like post game stuff or other collectibles? Like, would you want to 100% this game? Like, is there a lot?
30:17 --> 30:18 I want 100 this.
30:19 --> 30:19 Okay.
30:19 --> 30:42 So there's a lot of collectibles. There's 30 toys, the little furball guys to find. There's 30 Dreamstones to find. There's 15 pattern potatoes to solve. It tracks all this. Right. There's the seven letters to find. There's seven of those snake puzzles to solve.
30:42 --> 30:43 Okay.
30:44 --> 31:04 There's so much stuff. What else was there? There's five legendary gemstones to find for your mole friend. There's six pools get covered in like, black ooze that you need to clean with the help of the little furball dudes. And so there's, there's a lot to do.
31:04 --> 31:08 You save them, put them to work. That's how it works. Free labor. Go clean the oil slick up.
31:08 --> 31:17 Free labor. Gotta love it. So there's no. Yeah, there's no shortage of stuff to do in this game. It definitely feels like, yeah, there's coins.
31:17 --> 31:29 All over the place. I, I, I also want to mention another likening to Zelda specifically is you start with three hearts you can upgrade by buying heart containers for 250 a pop.
31:29 --> 31:30 Okay.
31:30 --> 31:45 Now I was playing this early, so I don't know if they changed it. But while I was playing I got up to 10 hearts and I was still able to buy more without getting more. So it was just letting me spend the 250 gold, which was a bummer.
31:45 --> 31:47 Okay. Yeah.
31:48 --> 31:57 You could also find. Well, not find. You can buy two other cloaks and that's because your cloak upgrade system is done via slot machine.
31:58 --> 32:00 Oh, okay.
32:00 --> 32:18 So the cloaks are 200 gold each. There's a red. You start with the green one. There's a red one and a blue one as well. And the reason they did that is because you absolutely do not need to upgrade these. It just makes quality of life better because they extend your stamina bar or make you heal up faster because it's self healing factor.
32:18 --> 32:19 Okay.
32:19 --> 32:25 Red, green and blue cloaks. So red, bleak green and blue tunics essentially. It's very Zelda.
32:25 --> 32:48 You would think, right? But they all start at 0. 0. The slot machine is what increases their stats. Oh. So the first slot tells you whether it's going to upgrade your red, green or blue cloak. The second slot tells you if it's going to upgrade the heart or the stamina. The third slot tells you by how much? Zero. One or two. There's a zero. I never got it.
32:49 --> 32:59 Okay, so you could maybe then have two cloaks but give you a health bonus and. Or one that gives you a stamina bonus. The other one gives you health. Like it. Or you could like. Because it's random. Right?
33:00 --> 33:30 It's random. So essentially like I was kind of hoping there was a point early on where the blue cloak was by far and away my best cloak. And then at one point the green just started dominating at the slot machine. So I ended up using that because it maxed out before the other two. And then once the other two maxed out I was like, okay, now I'm gonna go blue because I want to, I want to use some other colors played with the red one for a little while just because. So it's, it's nice. They're not necessary but they do make the game easier.
33:31 --> 33:45 Okay. Yeah. It doesn't look like a, like a. It doesn't look like hard in the, you know, control wise or enemy fighting. It's. It's more like the puzzles. Right. This is the difficulties parts of the, of the challenge of this game.
33:46 --> 33:50 Looks like there's a lot of traversing to find what you need to solve the next thing.
33:50 --> 34:08 Yeah, yeah, it's. It's very much playing with the swap mechanic to figure out where to go, like how to solve this puzzle and some of them. I thought I'm going to have to come back here later because I don't know what to do. And it was literally there the whole time. I just didn't put two and two together at that point.
34:11 --> 34:24 So besides the collectibles, is there anything else? Is there unlockable modes at all or like a new game? Plus, I'm just. I don't want to spoil anything with the ending, but is there something else after the game? Okay.
34:24 --> 34:33 But after beating the game, if you load up your file again, it loads you up after you've beaten the game at that same point.
34:33 --> 34:34 Okay.
34:34 --> 34:38 It loads you up to where it. The last thing you do is go talk to someone to roll credits.
34:39 --> 34:40 Okay.
34:40 --> 34:43 So that's. But you can go do all the other collectibles.
34:44 --> 34:48 Yeah. Okay, that's good. How much is this game?
34:49 --> 34:53 I believe it's 20 bucks US. Let me double check that.
34:54 --> 34:54 That's not.
34:54 --> 35:21 Yeah, it's 20 bucks. That's crazy. That's a good deal. Yeah. Like 15, like between 10 to 15 hours, honestly for me is. Is my preferred length of a game these days. I can't tell you how happy I was that Clare obscure was only 30. I don't have the stamina to go through a long game these days. Like I'm trying to get through Ballers Gate 3 and I'm at 100 hours and I'm. I'm just ready for that game to be done right now. So I appreciate a 10 to 15 hour game, especially when it's got charm like this.
35:22 --> 35:26 Yeah. I think this game. Good mount for this perfect length, honestly.
35:27 --> 35:28 Yeah.
35:28 --> 35:39 But yeah, like all his little animations and everything. I absolutely adore the character designs in this. He does that little tornado spin every time he does something successfully and gives you a little peace sign.
35:42 --> 35:43 It's really cool.
35:43 --> 35:44 The music.
35:44 --> 35:52 The first game for a studio too, right? Like this is their first game. That's an awesome way to start your studio just to have a great, great hit out the. Out the gate. Yeah.
35:52 --> 36:01 The music in this game, some of it is extraordinarily catchy and I mean there's always going to be tracks that are like. It's just the background music. It's fine.
36:02 --> 36:02 You're.
36:02 --> 36:08 You're Mario Raing or obnoxious. No, no, nothing was that. Nothing was grading or obnoxious.
36:08 --> 36:18 Listen, I appreciate a good four bar melody chart I'm sorry that you guys don't appreciate culture and video gaming, but, you know, sure glad the music here is decent.
36:19 --> 36:24 But there were. There were a couple of tracks that I absolutely adore and I wish they had more presence in the game.
36:25 --> 36:25 Okay.
36:25 --> 36:25 Fair.
36:27 --> 36:58 It's. It's neat because there are games that have tried to do the 3D platforming or like the 3D mascot callbacks. Right. The most recent one I played was Super Lucky's Tale, which got a start as an. Originally as an Oculus 3D VR game. And then they. They made a non VR version of it at some point. And they tried, but they. They didn't come close to nailing that formula of like the whimsy with the music and the style and the actual gameplay being fun. Never got close to what this is doing. Like, this is. This is pretty neat.
36:58 --> 37:26 I tried that one and unfortunately I found that one kind of dull. Yeah, exactly this. I feel like they did more in this game than they needed to. And I don't just mean in terms of the amount of content. I also mean, like, it feels like they had designed the game to have more content or more combat than it did because Ruffy can actually charge his attack. There's a ground pound button, but I never had to use.
37:29 --> 37:45 Makes you wonder. Like, I know this was in development for a number of years. They probably had a point where they had to release it, but it builds on the foundation where if this does well, and I hope it does, then they could do a sequel with more combat in it or more fleshed out. You know, enemies and stuff.
37:46 --> 37:57 Yeah. As it is though, I. I kind of love the formula, especially as I got later in the game trying to solve the last few puzzles that were actually difficult and tricky and.
37:57 --> 37:57 Right.
37:58 --> 38:02 Find everything. I've been really, really enjoying that part of it.
38:02 --> 38:12 That's good. Like too much of one thing. Right. Too much. Too much of one thing could be a bad thing. So keep it nice and sprout and inspire some certain aspects.
38:13 --> 38:37 In. In all fairness, the tedium could be entirely my fault that the. The early game tedium that I described because I was going around trying to do. I didn't want to leave any puzzle behind. Right. So every time I came across a new puzzle, it was how do I solve this? And so early on that you're given a lot of those pattern potatoes and you do three or four of those in a row and it's like, well, this is pretty samey and.
38:39 --> 38:42 Understandable. If you're chasing the same puzzle, then yeah, that would make sense.
38:43 --> 38:57 Yeah. I have a beef with a lot of games when it comes to the intros being kind of maybe more tutorialized or too drawn out than I wish they would. But I get why they do that. Right. Is to get younger gamers kind of into the flow and how to play. So it's not. It would be the first game that does that.
38:58 --> 39:58 I do want to mention. Mention one other thing that I thought was really funny. So there's a. At the beginning of the game, when you're first introduced to these characters, they're on a piece of cliffside that is falling. Right. Because the mole dug too much and it made this cliffside fall. They're all on this thing and panicking. And Pip is. Pip, the little bee is like, hey, Ruffy, use your swap mechanic to turn the waterfall into ivy. So that's how they introduce this to you. He jumps off that cliffside, grabs the ivy because it's not a waterfall anymore, and climbs to safety. He's fine. And then it goes 23 days and seven hours earlier or something like that and takes you back and gives you a little more introduction to Riverside and flies around a little and Pip meet up, meets up with Ruffy and then you forget about that. Right. But that moment with the cliffside does turn up later in the game.
39:58 --> 39:59 Nice.
39:59 --> 40:00 In an unexpected way.
40:01 --> 40:03 That's cool. I love that.
40:05 --> 40:21 I thought it was going to be like, oh, this is what happened after the game ended. And this is, you know, part of the fallout. No, it was not that. It was somewhere in the middle of the game and it turned up in an unexpected way with unexpected results, and I appreciated it.
40:22 --> 40:40 That's cool. I love when games do foreshadowing stuff and then you do. You play so much you completely forget that it even happened. And then they bring it right back at you. I love that stuff. That's so cool. All right, this is going on. The wishes.
40:40 --> 40:40 Yeah.
40:40 --> 41:15 I. I do want to mention one other thing that I like, that. Here's how much charm this game has. You're on the. The trek for these sacred letters, and at one point you're sent to the graveyard area and when you get there, there's a ghost at his grave who's like, yeah, I got the letter right here and I don't much need it. It makes it difficult for me to sleep. It's like, but I'm not going to just give it to you. I'll trade it for you for your help. I want you to help me win the. The Gravestone decorating competition this year.
41:16 --> 41:16 Okay.
41:17 --> 41:44 The judges will be out here anytime. I need you to go check what the judges are looking for this year and come back and tell me so that I can fix it up for. There's like a little semi stealth section where you're sneaking past some ghosts, and if you get caught in their little torch light, you get sent back and then you eavesdrop on the the jury and then you go help the ghost. And I just thought that was really cute. Like, there's so much charm in this game.
41:44 --> 41:45 Okay.
41:45 --> 41:47 Why would you decorate your. Your grave?
41:48 --> 41:50 Why not? Why wouldn't you?
41:50 --> 41:53 Like, we're talking balloons and streamers or just like flowers or something?
41:53 --> 41:54 Like flowers.
41:54 --> 41:58 What are you putting up flowers? Okay, all right, listen.
41:58 --> 42:02 If someone's not putting balloons and streamers on my grave, then I have done a poor job in life.
42:03 --> 42:09 You're right. You know what? When I die, you celebrate me by decorating my tombstone. I want a can of Pepsi on my Tombstone.
42:09 --> 42:13 Okay. Not Dr. P engraved or just like a can like someone.
42:13 --> 42:19 You say that like a joke, but I've seen a beer on a grave before. Like an open beer just sitting there.
42:19 --> 42:20 I have to. Sure.
42:20 --> 42:22 With some flowers. It happens.
42:22 --> 42:23 Okay.
42:24 --> 42:27 Probably California thing, maybe.
42:29 --> 42:30 Wouldn't surprise me.
42:31 --> 42:34 Yeah. Right. We know best.
42:35 --> 42:43 So I. I do really enjoy this game. I recommend it. I would give it at least an 80% personally.
42:46 --> 42:49 Yeah. What's this doing on Open Critic right now? Is it like.
42:49 --> 42:57 That's because, like, I rate it that high. Not because it's the best game I've played, but it's cute. It's. It's charming. It's fun.
42:58 --> 42:59 It's fun. That's the idea.
42:59 --> 43:23 And it respects the player's time to where it's not this long, drawn out adventure. Like I said, there's a couple of dialogue points that I feel like got a little too many text boxes there. But for the most part, it's really steady. It's really solid. The characters are written consistently okay. Which I do think is important.
43:25 --> 43:39 I mean, it's not like life changing, but, you know. No, it does the job. It does the job and it makes you. You finished it like you finished the game. That to me, it's not like you forced yourself through it. This isn't Final Fantasy.
43:39 --> 43:39 No.
43:39 --> 43:40 For charity.
43:40 --> 43:49 I wanted to. I was like, I want to finish this and yeah, yeah, yeah. I had such a great time with it. I cannot recommend this game enough.
43:49 --> 43:50 That's awesome.
43:50 --> 43:55 Especially at the $20 price point or currently because it's a fresh release. It's 10% off on Steam.
43:56 --> 43:57 Oh yeah, right.
43:58 --> 44:39 Like, I can't tell you it's nice to play games like this when you have. Especially when you have kids or younger family. Right. Like sometimes I struggle to find games I can play around my kids. I made the mistake of installing the Bluey game for my daughter. You want. You want the total opposite of how you do a game like this. You look at the Bluey video game and I freaking love Bluey. But the game is a disaster. It's a trash fire. So I'm always looking for games I can play. But this looks like something that my daughter could sit there and play with me or she could just run around and enjoy the graphics and the charm of it. Right. It is hard to nail that whimsy, that charm in a game like this. I'm glad they pulled it off because that is not easy to do. That's cool.
44:39 --> 45:00 There is. Even if the. And it's not the most obvious thing, there's a little compass at the top of the screen. So if you're youngsters who don't care to read the story, they just want to play through the game. Once they're through all that story bit, there's a little exclamation point somewhere on the compass that'll point them in the direction they need to go the next way to go.
45:00 --> 45:01 Yeah, that's. That's great.
45:02 --> 45:10 It's nice that this is like a multi, I guess, multi generational kind of game where people of our age in our, you know, early.
45:10 --> 45:17 Yeah, this took me back to, like I said, Tomba Klonoa, that sort of thing. It's very much that your children can.
45:17 --> 45:29 Enjoy it in the same level that you do. And while it touches a nostalgic piece, for us, it's something new. That could be their Sonic the Hedgehog, their Banjo Kazooie. There something, you know?
45:29 --> 45:30 Yeah. That caliber.
45:30 --> 45:31 I dig that.
45:31 --> 45:37 Now that I've beaten it, I'm like, I want my kid to play it. I want him to enjoy this because this was just fun.
45:38 --> 45:38 Nice.
45:39 --> 45:46 Oh, and I comes out at a good time too. On PC it controls really well, either with a controller or mouse and keyboard.
45:46 --> 45:47 Oh wow.
45:47 --> 45:47 Really?
45:48 --> 45:51 I tried both and both were perfectly fine.
45:52 --> 46:01 You don't get that kind of multi control use. Usually it's one or the other. That's kind of cool that you can do either or. Because this looks and it just.
46:01 --> 46:02 Hotswap.
46:02 --> 46:06 On the Steam deck, this looks like the perfect. I'm going to lie in Bed and play a game.
46:06 --> 46:07 Yeah.
46:07 --> 46:21 Kind of game. You know, it's not, I'm not, I'm not looking anything deep. I'm. But I'm also trying to play something that's got a little bit more challenge to it than say, I don't know, binding of Isaac, which is still challenging. But you don't play Isaac for the story.
46:21 --> 46:21 Right.
46:21 --> 46:23 You play Isaac just to do.
46:23 --> 46:23 Yeah.
46:24 --> 46:32 So the thing with Isaac though is that, is that's a game where mechanically I like it, but it doesn't have the charm for me. Right. I can't stand that style.
46:33 --> 46:35 It is a certain kind of charm, that's for sure.
46:35 --> 46:37 Yes, it's very, A certain type of charm.
46:38 --> 47:16 Not, not for me. So like, you know, I, I. But it goes to show you how it's hard, I think, to nail that kind of charm and that kind of look, so. And that style is a thing, so. And you add that with like, I, I'll say it again, copy paste. Like I've never seen something like this ever. That's. That's really cool. This is. Reminds me in some ways of how was it? Scribble Knots. Like nobody's done another Scribble Knots. Nobody's tried to use that mechanic before. They did it so well. And this is very neat. And for the first game from the studio, if they ever do something like this, a sequel or something, an expansion of this, I'll be all in because this is very neat and agreed.
47:16 --> 47:34 It's when you max out your armor, even the character there is like you have already maxed everything out. You are as stylish as you can get. Maybe come back when there's DLC or something. So it's a little. There's some slight tongue in cheek sense of humor in this game too. I love it.
47:35 --> 48:37 Here's my beef with, with games like this and Clear Obscura. This is the only drawback like, and I know these, those two are totally complete different ends of any kind of gaming spectrum. But in the sense of this is that the games are so good and they're so fun that you're like, I, I want another one now. Or DLC or more. I want more, I need more, give me more. But there's, you know, they're small companies, they just released something you, you gotta wait. But I don't want to wait anymore. I want, I want to keep going. And you could replay it and everything, but you're like, but I seen all that. I want something else like this. Like, give me more of this. This is great. So it feels like we're eating kind of good with a lot of these, these smaller companies releasing this stuff lately. And I know Jake talks about like how the indie scene in a lot of these games are just, they're just a great place to go rummaging around and their stuff and you, you are hard pressed not to find something that is this clever or this fascinating.
48:39 --> 49:36 And like I can tell you this game comes out at the perfect time, right? Because I know, I don't think it's Switch 2, but it's definitely a Switch game and which mean it will work on Switch 2 and probably run fantastic. But I know people who bought the Switch 2, they have Mario Kart. A lot of people are upset about the price of AAA games right now. And you have a game like this that is bite size. It's pretty good size, style, charm, fun puzzles and it's freaking 20 bucks. And I think we're going to have over the next year, not just on Switch, but across the board players and gamers are going to be a little bit more of a backlash towards high priced games. They're going to want more for that kind of money and they're going to look at games that are $50, $20 again like they were a couple years ago. I think we're going to have another mini boom. And the popularity of indie games, which I'm all for, right? Like there's a lot of indie titles coming out this year alone that I can't wait to play. And I'm probably, I'm like more excited for Ninja Gaiden than I am for. Yeah, Rachel, we beat the hell out.
49:36 --> 49:42 Of blueprints this year. I mean there's so much cool small style names that are coming out indie.
49:42 --> 49:46 Games I've fallen in love with this year is ridiculous.
49:47 --> 50:25 If it weren't for you guys, a lot of these games I probably would just glance over. I wouldn't even think about like Blueprints being a perfect example of a game that would hold no interest to me on a casual day. Had it not been touted. This is another one that I would probably just be like, all right, yeah, okay, it's kind of like Band Kazooie. But now watching you play it and actually seeing the gameplay and then having a description of it, it's on my wish list. Like this sounds fun to play before I go to sleep at night, just run around and just do some stuff without there being like a lot of heavy titles. I've been playing with some stuff with too much heavy story in it. I need something that's very chill. You know what I mean?
50:25 --> 50:36 So, yeah, it's super. Like the. The dialogue. Like I said, it's all just text boxes. It's not voice acted, but every time somebody talks, they'd make a vocalization of some sort.
50:37 --> 50:37 Okay.
50:37 --> 50:44 Yeah, yeah. So it's. Which is very in line with the old N64, you know, banjo, whatever.
50:44 --> 50:44 Yes.
50:44 --> 50:58 You know, your main character is like, hey, whoa. Oh. Or you know, the mole. Every time you talk to him, he's like, you know, it's all that kind of stuff.
50:58 --> 51:00 I like that. I like that.
51:02 --> 51:08 Great. Any. Sounds like a positive game. What. Anything else for. To add for this one?
51:11 --> 51:35 No. There was just like, there's so much to just find and do and just mess with. There were points where I was just not even doing anything to accomplish anything in the game. I was just goofing around and I'm like, I'm going to paint everything on the farm blue. That's what I did. I went to the farm area and I changed all the trees to blue. I changed all the buildings to blue, Changed all the signs to blue.
51:35 --> 51:37 That's cool. Okay.
51:37 --> 51:39 I was like, how much can I paint here?
51:41 --> 51:43 Really stretching the limits of the. The game.
51:43 --> 51:46 And then after I painted everything blue, I was like, all right, now all the wood's going to be metal.
51:48 --> 52:03 It's. It's funny because, like, that's the kind of stuff I like doing in games. Right. My favorite feature of Animal Crossing on the switch years ago was that you can make your own tiles and just place them all around. So I was making my own custom paths and streets just for the hell of it. Just being able to edit the pixels and the art was. Was fun. I like doing that kind of stuff.
52:03 --> 52:10 I want to go to Jake's island and see a metropolis out there because you know it's going to look good after seeing what you build in Valheim.
52:11 --> 52:13 That'S pretty much what I do. I miss Valheim.
52:13 --> 52:21 The swap changes aren't persistent. I do want to point that out. If you leave an area and come back, everything will be back to its default state.
52:22 --> 52:22 That makes sense.
52:22 --> 52:34 Yeah. I was just having fun with it. At one point. I turned the riverside city courtyard into everything being lava or just fire and embers, just because I was curious.
52:35 --> 52:37 Nice. I like that. It's funny.
52:38 --> 52:45 So there's. There's plenty to do in this game. Lots to find, lots to discover, lots to just goof around with.
52:48 --> 52:56 All right, cool. So that's roughy. The Riverside. That's on steam. That's on PS5, Switch and Xbox, I think, as well.
52:56 --> 52:56 Yeah.
52:56 --> 53:02 Yep, yep, yep. So literally everything that's out. Yeah. Interesting. Yeah.
53:02 --> 53:05 The glowing Wolf review. Glowing.
53:08 --> 53:11 All right. You want to tell folks where they can find us?
53:12 --> 53:48 Yeah, you can find us@pressbeatocancel.com that links to our discord, that links to our socials. You can join our discord and tell us what you think of this game, if you've been playing it or you know, if it. If you've seen it and have questions or comments, share those too. You can also find us on Super Pod Network with a lot of other podcasters@superpodnetwork.com and Jake, do you have any. You want to call out there? I've not been listening to anything.
53:50 --> 54:28 No. You know what? I was pretty bad with my podcast this week. I did go to the office yesterday and I kind of just chilled the Claire Obscure soundtrack. That's been my background noise for a while, so I'm kind of in bed. But the podcast listening, I'm going to try and catch up. I will call out the usuals. Aaron and Jerry over at Superpod and then Dave and Jiggy over at Remember 64. I usually check them out each week. And of course, Bill and Thrack over on the three do podcast experience. That's been good too. But there's a lot there. There's a lot of great shows over on that page to check out. Bar Silence does regular. His shows about game soundtracks. Always great to listen to as well. So there's tons there to check out.
54:30 --> 54:33 All righty. Well, thank you guys for tuning in.
54:33 --> 54:38 Oh, hold on. So you did a playthrough of this on your channel? Tell people where they can find your stuff.
54:39 --> 55:08 So I didn't play through the whole thing on my channel. I ended up just started playing it on, like, the Steam deck and stuff to get an idea of that. A lot of stuff went down here at home. Just overwhelming. Nothing super duper bad. But. So I just. I stopped streaming it or recording it, rather. But you can find that over on my werewolf channel on YouTube. YouTube.com werewolf games, I believe it is, or Werewolf Gaming, I don't remember now. Crap.
55:09 --> 55:15 This is bad advertising. You know, like, you're just. I think you're just.
55:16 --> 55:21 Oh, it's just Werewolf. W, A R E. Nailed it. U, L, F, F. That's.
55:21 --> 55:23 There you go. The original.
55:23 --> 55:30 Yeah, it's been a long time since I've done that, guys. Flashbacks.
55:31 --> 55:33 Getting these brands back up.
55:33 --> 55:35 We're we're coming back together. The band's getting.
55:35 --> 55:44 The only reason I put these playthroughs on my channel is because I didn't want to bog down the podcast channel with a bunch of videos of let's Play. So that was the only reason.
55:44 --> 55:49 Okay, Charlie, want to show your channel, speaking of streaming, because you're gonna be starting up again soon, I believe.
55:49 --> 56:59 Yeah, I'm. I'm. No pressure, no pressure. I'm dusting off the. The keyboard and the Mouse and the PS5 controller and we're going to stream tomorrow. We're going to stream for the first time in. In several months. I don't want to call it a comeback just yet because there's a few loopholes that still need to be sold up, but I think the next two weekends we're going to start. There's been an announcement that blooper, who has done incredible work with Silent Hill Remake 2, not only is Kronos their next indie game, coming out here in the next couple of months or so, there's no date yet, but they also announced that they're doing the Silent Hill 1 remake and redoing that. So this has gotten an itch. So I'm gonna play Silent Hill. We're gonna actually gonna boot up retro achievements just like old times, and play some old retro PS1 Silent Hill. See if we can get some Chivos and sling some advanced GG and good times. We're gonna have a fun weekend. So come and check me out tomorrow sometime in the afternoon, wherever you're at. I'll. I'll post on my Discord and on the Press B Discord, if anybody's interested and you can come and hang out with me and we'll play some retro games. Be good time.
57:01 --> 57:09 Sinistar is also. He's streaming on Sunday, right. It's an awareness charity stream, like a RAID train that he's doing.
57:10 --> 57:11 What time was that?
57:11 --> 57:12 Is that his dj Spinistar channel?
57:12 --> 57:27 It is. It will be on his DJ Spin Spin a Star channel. And I think he said noon his time. So that will be 11 wolf and my time and 3pm Eastern for the American in North America.
57:27 --> 57:29 We will. We will bug him to post that on Discord as well.
57:29 --> 57:33 Yes, I believe he said that was part of the Goths Against Fascism.
57:34 --> 57:36 Yes, that's exactly. That's what it's called.
57:36 --> 57:44 It's an awesome cause if I've heard one. So especially these days. So I think it's great. I know he did one. He was part of one before and this is another version of that. And that's.
57:44 --> 57:45 Yeah.
57:45 --> 57:46 So spinning great music.
57:46 --> 58:11 Round two of the same thing. So go listen some badass new way. But yeah, gothic metal stuff with Sinistar and his. His raid group on Sunday. And you might see me on Sunday on. On Twitch as well, depending on if I can slide in after all the time. We're doing a two for guys. We're going. We're going hot and heavy. And then next weekend I'll be back because I got a long weekend with the Fourth of July, so I took an extra day off. So we'll have some fun.
58:11 --> 58:22 Yeah, we are. We are hopefully have an episode for next. For Friday. It is an American holiday, so we are going to try and pre record something for folks. But we'll. We'll give you an update on Discord if that changes. We'll try and do something.
58:22 --> 58:24 Oh, it's happening. We got plans, baby.
58:24 --> 58:36 Okay. All right. Well, we're gonna try. It's unfortunately for Canadians our holidays on a Tuesday randomly. So I have to work on a Monday, then get one day off in the middle of the week. That's ain't no work getting done.
58:38 --> 58:40 That's next week for us actually, so don't feel bad.
58:41 --> 58:42 Yeah, yeah.
58:42 --> 59:00 We've got so many people taking Thursday off because that. That the Fourth of July is kind of floating. It's like that where it'll land on a Wednesday and everybody's like, you know what? We're going. We're going full bore. I just took the Monday off instead of the Thursday because everybody else took Thursday off. So it's gonna be a slow week at work. Tell you that right now.
59:00 --> 59:00 All right.
59:02 --> 59:03 All right. Awesome.
59:04 --> 59:05 All right.
59:07 --> 59:11 This has been pressed me to cancel. Thank you. You're the host.
59:12 --> 59:13 Yeah. I thought we had already kind of done that.
59:14 --> 59:18 No, my bad just like end in the middle of a sentence.
59:18 --> 59:20 I was like, goodbye.
59:20 --> 59:22 All right, bye.
59:22 --> 59:23 Bye.
59:36 --> 59:37 It.