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This week we look back at the very best of 1989; and no Swifties we're not talking about Taylor. Our picks for "Game of the year for 1989". The NES was still dominating the industry, but don't discount the introduction of the 16-bit era with the Genesis, or the creation of the handheld market in the Gameboy.
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[00:00:00] [SPEAKER_02]: Gentlemen, I've been listening to a lot of Prince lately and tonight I'm gonna party like it's 1989.
[00:00:09] [SPEAKER_02]: Tonight on? Today on.
[00:00:32] [SPEAKER_00]: Today on over the intro.
[00:00:36] [SPEAKER_02]: Hello everybody. Welcome to another episode of Press B To Cancel.
[00:00:41] [SPEAKER_02]: Your favorite podcast while you're doing the dishes.
[00:00:44] [SPEAKER_02]: Other chores we're not sure, but definitely while you're doing the dishes.
[00:00:48] [SPEAKER_02]: I'm not alone. As always, I'm joined by at least a couple of my favorite people.
[00:00:56] [SPEAKER_02]: Rolf, how are you today?
[00:00:58] [SPEAKER_00]: I am dating myself for this, but I'm still just coming off of being sick.
[00:01:04] [SPEAKER_00]: So I got those sweet dulcet tones.
[00:01:08] [SPEAKER_02]: Oh yes. Oh yes. You could, you know, live fast eat ass right now.
[00:01:14] [SPEAKER_02]: There's an inside joke for you.
[00:01:16] [SPEAKER_00]: Someone told me they expected me to bust into doing like the smooth Doc radio voice.
[00:01:22] [SPEAKER_00]: Oh, there you go.
[00:01:24] [SPEAKER_02]: There you go.
[00:01:26] [SPEAKER_02]: And Jake, how are you today?
[00:01:29] [SPEAKER_01]: Doing great. And on that radio, the song you'll play is Bad Dance.
[00:01:34] [SPEAKER_01]: Everybody's favorite Prince song.
[00:01:36] [SPEAKER_00]: Dude, my buddy loves that song.
[00:01:39] [SPEAKER_00]: I'm pretty sure it's on his playlist.
[00:01:41] [SPEAKER_02]: I mean, bad dance.
[00:01:44] [SPEAKER_02]: What's not to like about Prince?
[00:01:46] [SPEAKER_02]: My claim to fame. I got to see him live before he passed away.
[00:01:50] [SPEAKER_01]: So that's awesome. Yeah, that's cool.
[00:01:52] [SPEAKER_01]: He was another level man.
[00:01:54] [SPEAKER_02]: Oh yeah. Oh yeah. And I'm, I'm in a star.
[00:01:57] [SPEAKER_02]: I'm doing, I'm doing great today.
[00:02:00] [SPEAKER_02]: But as you could probably gather from the intro, we're talking about 1989 and specifically our games of the year games.
[00:02:09] [SPEAKER_02]: Yes. For 1989.
[00:02:12] [SPEAKER_02]: And yeah, we're, this is a continuing series.
[00:02:15] [SPEAKER_02]: I know we've been going forward from 1990, but we're taking a step back and we're going back here.
[00:02:21] [SPEAKER_02]: We basically looked at it and we're like, man, the eighties had some bangers.
[00:02:26] [SPEAKER_02]: We got to do some eighties.
[00:02:28] [SPEAKER_02]: So, and an 89 is, is no slouch in the banger year for sure.
[00:02:36] [SPEAKER_01]: So, yeah, that's everything going forward to the nineties is hot garbage.
[00:02:38] [SPEAKER_01]: Anyway, let's be real.
[00:02:40] [SPEAKER_01]: We don't need to go forward.
[00:02:41] [SPEAKER_01]: There's nothing good after 91.
[00:02:43] [SPEAKER_01]: It's fine.
[00:02:44] [SPEAKER_01]: We're good or 92 when downhill from there.
[00:02:47] [SPEAKER_02]: When did Sonic and Tails come out?
[00:02:51] [SPEAKER_02]: When did Kirby come out?
[00:02:56] [SPEAKER_01]: Let's go backwards.
[00:02:58] [SPEAKER_01]: Let's get closer to circus Charlie and balloon fight.
[00:03:00] [SPEAKER_01]: My favorite backwards.
[00:03:02] [SPEAKER_02]: I see how it's going.
[00:03:03] [SPEAKER_01]: He has a great year.
[00:03:04] [SPEAKER_02]: We're already calling 86 folks.
[00:03:10] [SPEAKER_02]: Anyway, let's just go ahead and kick into it.
[00:03:12] [SPEAKER_02]: So we're going to do runner up first.
[00:03:15] [SPEAKER_02]: We'll do it round.
[00:03:16] [SPEAKER_02]: We'll do it round Robin and then we may reverse.
[00:03:20] [SPEAKER_02]: We'll call it when we get there, but Wolf, what is your runner up for 1989?
[00:03:26] [SPEAKER_02]: I'm going to go with wonders from East East three.
[00:03:30] [SPEAKER_02]: Now what's funny is, is every time I hear somebody say East, I have to put together that it's why S.
[00:03:39] [SPEAKER_00]: Oh yeah.
[00:03:40] [SPEAKER_00]: When I was a kid, when I first played this game as a kid, I me and my friends, we all called it wise.
[00:03:46] [SPEAKER_02]: Yeah, same.
[00:03:48] [SPEAKER_02]: And I've always called it why S.
[00:03:50] [SPEAKER_00]: Yeah, it wasn't until I saw like an episode of the anime years later that I understood that it was pronounced East.
[00:03:58] [SPEAKER_00]: And then from then on, I was like, OK, but it's I mean, this is one of those games.
[00:04:03] [SPEAKER_00]: It's like super frustrating to try and look up on websites because the name is always too short.
[00:04:09] [SPEAKER_02]: For sure, for sure.
[00:04:11] [SPEAKER_01]: It was an anime.
[00:04:12] [SPEAKER_01]: I didn't know it was an anime.
[00:04:13] [SPEAKER_00]: There was an anime adaptation of it.
[00:04:16] [SPEAKER_00]: I don't think it was an anime first.
[00:04:19] [SPEAKER_00]: OK, I had it at one point.
[00:04:21] [SPEAKER_00]: I think I got rid of it because the anime wasn't all that great.
[00:04:24] [SPEAKER_00]: But this game is one of my favorite games to this day.
[00:04:30] [SPEAKER_00]: I still have the Super Nintendo copy up there somewhere, but obviously the Super Nintendo copy is not what came out in 89.
[00:04:37] [SPEAKER_00]: However, it's a fairly accurate port of what was on the Turbo CD or PC, I believe, is what came out first.
[00:04:48] [SPEAKER_00]: But it was originally released in 89.
[00:04:52] [SPEAKER_00]: It's pretty much mostly the same game.
[00:04:53] [SPEAKER_00]: There might be slight changes here and there, but it's it's a fun little sort of like it's an action RPG, but your range on your sword is really weak.
[00:05:04] [SPEAKER_01]: Yeah, the hitbox is like nonexistent.
[00:05:08] [SPEAKER_02]: So you're essentially you're essentially Dan from from the Capcom series.
[00:05:15] [SPEAKER_00]: You got to get in real close to enemies that like there's not really eye frames in this game.
[00:05:22] [SPEAKER_00]: So if something's just sitting on you, you're just taking away health real quick.
[00:05:25] [SPEAKER_00]: And so you can get drained real fast.
[00:05:27] [SPEAKER_00]: This is like a stupid hard game.
[00:05:31] [SPEAKER_00]: And there are ways around that to make it a little easier that I usually do now.
[00:05:36] [SPEAKER_00]: Like once I get to area two, I believe I have a tendency to like farm owls for a while because they're really good XP.
[00:05:45] [SPEAKER_00]: And that lets me get way overpowered to like barrel through the rest of the game.
[00:05:49] [SPEAKER_00]: No problem.
[00:05:50] [SPEAKER_00]: But all the music in this game absolutely rocks.
[00:05:54] [SPEAKER_00]: Like there's not a track in this game that sucks.
[00:05:58] [SPEAKER_00]: Right?
[00:05:58] [SPEAKER_00]: Some just hit more than others.
[00:06:03] [SPEAKER_02]: I mean, that was kind of the era as well.
[00:06:05] [SPEAKER_02]: Right?
[00:06:05] [SPEAKER_02]: I mean, we we didn't call them chip tunes at the time, but the the late 80s were really when they came into kind of their own.
[00:06:14] [SPEAKER_02]: Right?
[00:06:15] [SPEAKER_00]: Yeah, it's when they really figured out what they could do with these limited electronic audio chips that yeah, man, they were they really figured out how to blast some good stuff out of those things.
[00:06:26] [SPEAKER_02]: Yeah, I mean, we had a handful of voices and were able to, you know, modulate it just so just so that it sounded like it had more than, you know, a couple handful.
[00:06:35] [SPEAKER_00]: And as I understand it, I don't know if the original release did.
[00:06:40] [SPEAKER_00]: I'm pretty sure the turbo CD version did for East 3 had voice acting.
[00:06:44] [SPEAKER_00]: Oh, wow.
[00:06:45] [SPEAKER_01]: I think it did.
[00:06:46] [SPEAKER_01]: I think you're right.
[00:06:47] [SPEAKER_01]: That was the one the big benefits of the CD system.
[00:06:50] [SPEAKER_01]: I know I pick on the SNES Genesis music all the time, and I love just the sound.
[00:06:54] [SPEAKER_01]: But this is one of the few SNES games where it just it's just awesome.
[00:06:57] [SPEAKER_01]: It's really great.
[00:06:59] [SPEAKER_01]: And I know you guys can't see the video, but I clicked a random spot where combat starts.
[00:07:04] [SPEAKER_01]: So for those who are watching the YouTube version of this, you're going to see the main character ate all on the screen, standing still farming bats for the last 45 seconds.
[00:07:14] [SPEAKER_01]: That's what this game is.
[00:07:15] [SPEAKER_01]: When you started out as you in the forest or you get nowhere in the background.
[00:07:19] [SPEAKER_01]: I think it's a cave area near next to some wood steps.
[00:07:23] [SPEAKER_00]: Oh, OK.
[00:07:24] [SPEAKER_00]: So that's the mine at first.
[00:07:26] [SPEAKER_00]: Yeah, you do have to.
[00:07:27] [SPEAKER_00]: OK, so the this game does require you at least do a little grinding in each area to make sure you have survivability.
[00:07:35] [SPEAKER_00]: I mean, I mean, it's the era.
[00:07:38] [SPEAKER_00]: So yeah, pass on it in my mind.
[00:07:41] [SPEAKER_00]: Well, OK.
[00:07:43] [SPEAKER_00]: Well, and it's not like it takes long to grind in this game.
[00:07:46] [SPEAKER_01]: Like, right.
[00:07:48] [SPEAKER_00]: Literally, if you if you want to grind for an hour in that second area that I was talking about with the owls, you will be probably at a level that would take you through the fifth area at that point.
[00:08:01] [SPEAKER_00]: So you don't have to grind long to get way overpowered.
[00:08:06] [SPEAKER_02]: I mean, as you said, it was the era.
[00:08:08] [SPEAKER_02]: You know, like the the the bar's tale series, right?
[00:08:12] [SPEAKER_02]: Like the manual itself says don't get attached to early characters.
[00:08:18] [SPEAKER_02]: Just just throw them away and start over.
[00:08:21] [SPEAKER_02]: You know, I mean, that's kind of how the era was is just until you did a certain amount of grinding.
[00:08:29] [SPEAKER_02]: And often it was a substantial amount.
[00:08:32] [SPEAKER_02]: You you you died.
[00:08:36] [SPEAKER_01]: Wizardry.
[00:08:37] [SPEAKER_01]: For this YouTube video, for example, the guy is literally grinding for 15 minutes.
[00:08:42] [SPEAKER_01]: So I'm going to skip ahead while you keep talking.
[00:08:46] [SPEAKER_00]: But yeah, this is this is the game that made me fall in love with the franchise.
[00:08:51] [SPEAKER_00]: So from that point on, any time I saw an East game that was coming out, I was like, I got to get it.
[00:08:57] [SPEAKER_00]: So I do have East like Arkham Napishtim for PS2.
[00:09:01] [SPEAKER_00]: When that one came out years later, I was like, yes.
[00:09:04] [SPEAKER_00]: And I was like, I consumed that game to no end.
[00:09:07] [SPEAKER_00]: And then I've got East games on the PlayStation, PS4 on the Switch.
[00:09:13] [SPEAKER_00]: Like, I love this franchise.
[00:09:17] [SPEAKER_00]: And this is this is the one that did it.
[00:09:20] [SPEAKER_00]: Nice. And one of the stupid things about this game is it has 15 save slots.
[00:09:27] [SPEAKER_00]: But when we were renting the game or got it used without a manual, we didn't know that.
[00:09:35] [SPEAKER_00]: And so it's it's you get three saves on a screen on the Super Nintendo version.
[00:09:41] [SPEAKER_00]: And if you hit right, you get another screen of save and another screen of save.
[00:09:47] [SPEAKER_00]: You don't know that.
[00:09:48] [SPEAKER_02]: There's no indicator on the screen that you can know.
[00:09:51] [SPEAKER_02]: OK, yeah.
[00:09:52] [SPEAKER_00]: So when we were kids, you know, it was sometimes we would accidentally flip to the wrong
[00:09:58] [SPEAKER_00]: flip to a new page and not know it save.
[00:10:00] [SPEAKER_00]: And then we'd go to load up our game later and be like, where's the save?
[00:10:05] [SPEAKER_00]: Had no clue. Yeah.
[00:10:07] [SPEAKER_00]: Or like, you know, if you were smart and you knew this, you could flip to a later
[00:10:11] [SPEAKER_00]: page and save your file and some and then somebody else could rent it and not
[00:10:15] [SPEAKER_00]: save over it. Like, yeah.
[00:10:20] [SPEAKER_02]: Oh, I remember.
[00:10:22] [SPEAKER_02]: I remember the days of renting games with saves
[00:10:27] [SPEAKER_02]: and hoping, hoping and praying that somebody hadn't wiped out your save.
[00:10:34] [SPEAKER_02]: And then there were those of us that would go wipe out the saves on purpose.
[00:10:38] [SPEAKER_00]: This was a game that every single area felt just absolutely intense because of the music.
[00:10:45] [SPEAKER_00]: And, you know, you'd you'd go on your travels and run into your traveling companion
[00:10:51] [SPEAKER_00]: here in their doggy.
[00:10:53] [SPEAKER_00]: And you'd get to the end.
[00:10:55] [SPEAKER_00]: And it did really cool stuff with the background for the time where it sort of
[00:10:59] [SPEAKER_00]: faked a sort of 3D while you were going up a tower and stuff like that.
[00:11:04] [SPEAKER_00]: It did some really neat stuff.
[00:11:09] [SPEAKER_00]: Nice. But like, yeah, this is this is a game I loved.
[00:11:12] [SPEAKER_00]: I don't think it's the best game that year, but it's a game that I think is absolutely
[00:11:18] [SPEAKER_00]: amazing. You got to you got to be a little bit of a masochist to really love the E
[00:11:23] [SPEAKER_00]: series.
[00:11:25] [SPEAKER_01]: Well, so this was the this is like the first Super Tendo I owned or Super Tendo
[00:11:31] [SPEAKER_01]: game I owned because I was a hand me down.
[00:11:33] [SPEAKER_01]: Yeah. So I played this and it was this one and then quickly after link to
[00:11:37] [SPEAKER_01]: link to the past.
[00:11:38] [SPEAKER_01]: You can guess which one I played more probably linked to the past.
[00:11:41] [SPEAKER_01]: Yeah. But this this is a game where the first dozen times I tried to play it,
[00:11:47] [SPEAKER_01]: I got nowhere and I kept dying because the game is really difficult until I caught
[00:11:52] [SPEAKER_01]: on that.
[00:11:53] [SPEAKER_01]: Hey, I can just stand here and form farm these bats or owls for like 30
[00:11:57] [SPEAKER_01]: minutes with a turbo controller or rubber band.
[00:12:01] [SPEAKER_01]: And suddenly I can get through the rest of the game.
[00:12:03] [SPEAKER_01]: And once I once I farmed initially like you're right, you have to farm a
[00:12:07] [SPEAKER_01]: little bit.
[00:12:08] [SPEAKER_01]: Then the game opens up.
[00:12:09] [SPEAKER_01]: It really does.
[00:12:10] [SPEAKER_01]: It's like the Final Fantasy 14 of 89 where the first hour it opens up.
[00:12:16] [SPEAKER_00]: Yeah, even the armor and weapon upgrades like there's so much disparity
[00:12:22] [SPEAKER_00]: between the power levels of your equipment that when you get that new
[00:12:26] [SPEAKER_00]: piece of equipment, you just feel like you've absolutely just tower
[00:12:31] [SPEAKER_00]: over enemies at that point.
[00:12:32] [SPEAKER_00]: Like oh wow, this changes the game.
[00:12:35] [SPEAKER_02]: See, I kind of love that.
[00:12:36] [SPEAKER_02]: I kind of love that because there's so many fun.
[00:12:40] [SPEAKER_00]: Yeah, yeah, there's there's a lot of RPGs these days where when you get a
[00:12:43] [SPEAKER_00]: new piece of armor, you don't feel the difference.
[00:12:45] [SPEAKER_00]: You get a new weapon.
[00:12:46] [SPEAKER_00]: You don't see the difference.
[00:12:48] [SPEAKER_00]: You know, the numbers don't change that much, right?
[00:12:50] [SPEAKER_00]: Because they've gone up by like a smidge instead of, you know, being
[00:12:54] [SPEAKER_00]: twice as powerful as the last thing you used.
[00:12:57] [SPEAKER_02]: Right.
[00:12:58] [SPEAKER_02]: And I love I love that concept of like, okay, I've unlocked a new
[00:13:02] [SPEAKER_02]: piece or new weapon piece and now I'm like Uber until I, you know, until
[00:13:08] [SPEAKER_02]: I hit the next tier of enemies that can compete with my uberness.
[00:13:13] [SPEAKER_01]: Yeah.
[00:13:15] [SPEAKER_01]: But the loop is fun.
[00:13:16] [SPEAKER_01]: Like I really did like this game.
[00:13:18] [SPEAKER_01]: I don't know if I don't know if I beat it.
[00:13:20] [SPEAKER_01]: I might have.
[00:13:21] [SPEAKER_00]: I feel like how long is this one?
[00:13:23] [SPEAKER_00]: It was like you fight this big demon that's sort of like potato
[00:13:27] [SPEAKER_00]: shaped and it swings around and you have to like jump to hit it.
[00:13:31] [SPEAKER_00]: And like it's this big purple thing.
[00:13:34] [SPEAKER_01]: I mean, it's been a long time.
[00:13:37] [SPEAKER_00]: The sky is open above you and just new massive storm is happening
[00:13:43] [SPEAKER_00]: around you and new emote idea.
[00:13:47] [SPEAKER_02]: Potato Demon.
[00:13:48] [SPEAKER_02]: Yeah.
[00:13:49] [SPEAKER_00]: Well, its name was Galbalin, but yeah.
[00:13:53] [SPEAKER_00]: Well, that means I remember this stuff.
[00:13:56] [SPEAKER_01]: Yeah, I'm with you though.
[00:13:57] [SPEAKER_01]: This game is great.
[00:13:58] [SPEAKER_01]: But I mean, I didn't play the original.
[00:14:00] [SPEAKER_01]: I've only played the SNES one.
[00:14:02] [SPEAKER_01]: I think I remember when I played this one, I remember I wanted to try
[00:14:05] [SPEAKER_01]: the rest of the series, but it was just wasn't accessible to me at the time.
[00:14:09] [SPEAKER_01]: But this is a large franchise.
[00:14:11] [SPEAKER_01]: There's what like seven games, I think now.
[00:14:13] [SPEAKER_00]: And most of it is on Steam at this point.
[00:14:17] [SPEAKER_00]: I think it's missing like one entry.
[00:14:20] [SPEAKER_00]: There's one that still hasn't been brought to North America, if I'm not mistaken.
[00:14:25] [SPEAKER_01]: So I think the first two were top down.
[00:14:28] [SPEAKER_01]: This one was side scroller.
[00:14:29] [SPEAKER_01]: Do you know if the other ones kept the side scrolling or if they if they change
[00:14:32] [SPEAKER_01]: perspective?
[00:14:34] [SPEAKER_00]: The fourth one was top down as well.
[00:14:36] [SPEAKER_00]: I think that one made it to wait at Genesis.
[00:14:40] [SPEAKER_00]: I think that one was called Mask of the Sun or something.
[00:14:45] [SPEAKER_00]: And then five was Ark of Napishtim.
[00:14:50] [SPEAKER_00]: Don't recall exactly.
[00:14:54] [SPEAKER_00]: I think he said no.
[00:14:56] [SPEAKER_00]: East seven was the one that was literally just called the seven.
[00:14:59] [SPEAKER_00]: There was also a remake of East three.
[00:15:03] [SPEAKER_00]: That's three D.
[00:15:04] [SPEAKER_00]: It's kind of top down.
[00:15:07] [SPEAKER_00]: That one's called Oath and Felgana.
[00:15:09] [SPEAKER_00]: That is also on Steam.
[00:15:13] [SPEAKER_00]: But yeah, like there's they've they've strayed away from that now.
[00:15:19] [SPEAKER_00]: They tend to be more behind the behind.
[00:15:23] [SPEAKER_00]: Yeah, behind Adol third person.
[00:15:26] [SPEAKER_00]: And so that's what eight plays like, which is Lacrimosa of Dana.
[00:15:34] [SPEAKER_00]: And then nine is Monstrum Nox.
[00:15:36] [SPEAKER_00]: And in that one, Adol actually like can turn into a monster.
[00:15:39] [SPEAKER_00]: He got cursed.
[00:15:40] [SPEAKER_00]: So it's Alter Beast.
[00:15:43] [SPEAKER_00]: Kind of.
[00:15:45] [SPEAKER_01]: I'm going to say I do like how it's the same guy, Adol, through all of them.
[00:15:49] [SPEAKER_01]: Right. Because you look at something like Final Fantasy or Dragon's Quest,
[00:15:52] [SPEAKER_01]: which are also long running franchises.
[00:15:54] [SPEAKER_01]: It's always different characters.
[00:15:56] [SPEAKER_01]: Right. Yeah, this one it's the same guy, his companions.
[00:15:59] [SPEAKER_01]: And you get that growth of the characters over time.
[00:16:01] [SPEAKER_01]: I really do think I dig that.
[00:16:04] [SPEAKER_00]: My only issue is the amount of times this guy gets shipwrecked and stranded on a remote island is absurd.
[00:16:10] [SPEAKER_02]: You think he'd learn at some point?
[00:16:13] [SPEAKER_00]: You'd think the law of averages would be on his side to where he'd make it through a safe trip on a boat once in a while.
[00:16:19] [SPEAKER_02]: But well, maybe maybe this is his lot.
[00:16:23] [SPEAKER_00]: I think it happened to him for East one and two, which are the same story.
[00:16:27] [SPEAKER_00]: They're like back to back East five.
[00:16:30] [SPEAKER_00]: He was shipwrecked East 80 shipwrecked.
[00:16:34] [SPEAKER_02]: This guy should just stop getting on boats.
[00:16:37] [SPEAKER_01]: Yeah.
[00:16:39] [SPEAKER_01]: Some people are just doomed to be on the Titanic.
[00:16:42] [SPEAKER_01]: This is a good game.
[00:16:43] [SPEAKER_01]: I do like this game.
[00:16:44] [SPEAKER_02]: For sure.
[00:16:47] [SPEAKER_02]: Well, any other comments or should we move to our next runner up?
[00:16:51] [SPEAKER_02]: I think we can move on.
[00:16:53] [SPEAKER_02]: All right.
[00:16:55] [SPEAKER_02]: Well, Jake, do you want to go next?
[00:16:57] [SPEAKER_02]: Do you want me to go next?
[00:16:58] [SPEAKER_01]: No, I can go.
[00:17:01] [SPEAKER_01]: So I'm going to pick.
[00:17:02] [SPEAKER_01]: Let me just pull it up here.
[00:17:03] [SPEAKER_01]: I'm going to pick.
[00:17:05] [SPEAKER_01]: Fancy start to as Kevin or Han, which will be my runner up, which will be my game of the year ball.
[00:17:09] [SPEAKER_01]: I'm going to go in this order.
[00:17:11] [SPEAKER_01]: Fancy start to is one.
[00:17:14] [SPEAKER_01]: I mean, it's one of the considered one of the best JRPGs of the generation on the Genesis, especially because there's so few in the Genesis.
[00:17:20] [SPEAKER_01]: I'm a huge fan, much like chart of Fancy Star four.
[00:17:24] [SPEAKER_01]: I love that game, but there's a lot of references in that game to the earlier games in the franchise one and two.
[00:17:30] [SPEAKER_01]: So I eventually played this when I first started streaming, I guess in 2018.
[00:17:35] [SPEAKER_01]: This is one of the first games I played through.
[00:17:37] [SPEAKER_01]: And let me start off by saying, I fucking hate this game.
[00:17:40] [SPEAKER_01]: I'm going to say that now.
[00:17:42] [SPEAKER_01]: I can't stand it.
[00:17:43] [SPEAKER_01]: OK, we tell you why.
[00:17:46] [SPEAKER_01]: So in the battles, every step of the way, there are so many.
[00:17:50] [SPEAKER_01]: Random combat encounters is frustrating in much the same way that I can't stand Fancy Star four a lot of the time nowadays.
[00:17:58] [SPEAKER_01]: Trying to go back and play this game in 2024 is just an just an exercise in frustration as there's so much combat in this game.
[00:18:06] [SPEAKER_01]: It's so much.
[00:18:08] [SPEAKER_00]: Sounds like not exclusive to fantasy star, too.
[00:18:11] [SPEAKER_00]: That's all four of them, I believe, are a little overtuned on how often you enter combat.
[00:18:17] [SPEAKER_02]: Sounds like a good option for a ROM hack here.
[00:18:23] [SPEAKER_01]: Actually, it wouldn't surprise me if there is one.
[00:18:24] [SPEAKER_01]: I also want to say this is one where they they tweak the combat or the stats between the Japanese and American release.
[00:18:30] [SPEAKER_01]: I think that was the case for this one.
[00:18:33] [SPEAKER_01]: It's it's brutal with how many encounters you have.
[00:18:36] [SPEAKER_01]: But if you can put that aside and you should, this is a really interesting and a unique fantasy universe.
[00:18:43] [SPEAKER_01]: So much like the fourth game, this takes place in the Algo star system, which is a series of three different planets or four plants, I think, in this one.
[00:18:52] [SPEAKER_01]: And it's very unique in that it's a it's definitely a blend of fantasy with the science fiction.
[00:18:57] [SPEAKER_01]: It's clearly a fantasy.
[00:18:58] [SPEAKER_01]: You're swinging swords, casting magic spells.
[00:19:01] [SPEAKER_01]: There's all kinds of creatures you're fighting.
[00:19:03] [SPEAKER_01]: But then you also have characters who have guns and their spaceships and there's going between planets and there's aliens.
[00:19:08] [SPEAKER_01]: It's very interesting.
[00:19:10] [SPEAKER_01]: And there is very few other games, especially RPGs, that were doing that at the time.
[00:19:13] [SPEAKER_01]: And that's why I always dug this franchise.
[00:19:16] [SPEAKER_01]: The plot is interesting.
[00:19:18] [SPEAKER_01]: You're basically a government agent and you're on a planet that's been basically terraformed to be beautiful green paradise known as Mota.
[00:19:26] [SPEAKER_01]: And there's this computer known as Mother Brain that basically oversees the terraforming of this planet to make sure that nobody has to work too hard.
[00:19:34] [SPEAKER_01]: Their lives are paradise.
[00:19:35] [SPEAKER_01]: You know, they can sit back and let the computers do everything for them.
[00:19:38] [SPEAKER_01]: But then certain things start to break down and you have to go investigate the climate control system.
[00:19:42] [SPEAKER_01]: And it kind of leads into a story of of what actually is Mother Brain, who created it and what's this what's going on with it and the nefarious evil behind it.
[00:19:52] [SPEAKER_01]: It's really cool story.
[00:19:53] [SPEAKER_01]: It's a really it's a really great story.
[00:19:55] [SPEAKER_01]: It's just a bit of a grind through it.
[00:19:57] [SPEAKER_01]: But it's it's amazing because the planet Mota, it's a green blue paradise.
[00:20:02] [SPEAKER_01]: But in Fancy Star 4, I'm not gonna say Wasteland.
[00:20:06] [SPEAKER_01]: That's definitely got a desert, you know, Tatooine vibe to it.
[00:20:10] [SPEAKER_01]: Because by the end of this game, you basically defeat Mother Brain and the end result of this game is not a happy ending.
[00:20:17] [SPEAKER_01]: I'm going to spoil it because if you haven't played Fancy Star 2, you're probably never going to.
[00:20:21] [SPEAKER_01]: So I'll spoil it briefly.
[00:20:23] [SPEAKER_01]: You defeat Mother Brain and you realize it was basically corrupted by this thing known as Dark Force, which is this recurring evil in the franchise.
[00:20:31] [SPEAKER_01]: Every thousand years, Dark Force comes in and screws things up, screws things up.
[00:20:34] [SPEAKER_01]: This is no different.
[00:20:36] [SPEAKER_01]: But what's interesting about this one is that people from Earth, they lost Earth for some reason.
[00:20:43] [SPEAKER_01]: They don't go into it, but I'm assuming it was Dark Force.
[00:20:46] [SPEAKER_01]: And as they're exploring the universe for a suitable home, they find the Algo star system, but they see there's already inhabitants on the planets.
[00:20:54] [SPEAKER_01]: So they construct Mother Brain to basically make it so that the local population over generations becomes weaker because they don't have to do anything.
[00:21:04] [SPEAKER_01]: They don't have to work anymore.
[00:21:05] [SPEAKER_01]: They don't have to survive.
[00:21:07] [SPEAKER_01]: And as they become weaker and weaker, they can exact their will over the people and take over the planets.
[00:21:11] [SPEAKER_01]: And by killing Mother Brain, you're basically dooming the population of Algo to basically their demise because they won't be able to survive on hospital planets that aren't terraformed anymore.
[00:21:22] [SPEAKER_01]: And that's the ending of the game.
[00:21:23] [SPEAKER_01]: You defeat Mother Brain, you enter a room full of hundreds of humans and they're like, ah, this is our plan all along.
[00:21:29] [SPEAKER_01]: You've just doomed the entire solar system.
[00:21:32] [SPEAKER_01]: And then it ends.
[00:21:33] [SPEAKER_01]: And then it ends.
[00:21:34] [SPEAKER_01]: Like, I mean, assume that you win in that room.
[00:21:36] [SPEAKER_01]: And then because then by the fourth game, there's still people.
[00:21:39] [SPEAKER_01]: But when I was doing research on this game, apparently 90 percent of the people of Algo die by the time you get to Phantasy Star 4.
[00:21:46] [SPEAKER_01]: It's pretty grim.
[00:21:47] [SPEAKER_01]: It's pretty bleak.
[00:21:48] [SPEAKER_01]: It's because of your results of this.
[00:21:50] [SPEAKER_00]: Phantasy Star 3 was not nearly as futuristic as 2.
[00:21:55] [SPEAKER_00]: So that would explain why I never understood that.
[00:21:59] [SPEAKER_01]: So the thing with 3, so 1 and 2 are kind of tied together in Algo.
[00:22:02] [SPEAKER_01]: And then the third game is actually the idea with that was I think it was I think as a result of probably 2 where colony ships were sent out to the cosmos to try and find new homes because of the destruction of a planet that happens in 2.
[00:22:16] [SPEAKER_01]: Which if you played 4, which everybody should play 4, there's no palma in that one.
[00:22:21] [SPEAKER_01]: It's it's basically destroyed planet and it gets destroyed as part of the story in this game.
[00:22:25] [SPEAKER_01]: It's awesome.
[00:22:27] [SPEAKER_01]: But 3 is kind of a side story where you're on a colony ship that goes to the cosmos and it's not related to the Algo star system.
[00:22:33] [SPEAKER_01]: 3 was interesting.
[00:22:34] [SPEAKER_01]: I had some interesting ideas, but I much love I much prefer 4 and 1 and 2 tie into 4.
[00:22:40] [SPEAKER_01]: 3 is kind of its own thing.
[00:22:42] [SPEAKER_01]: So it's it's a trippy story.
[00:22:46] [SPEAKER_01]: It's it's early Genesis though, and it's definitely an early RPG.
[00:22:49] [SPEAKER_01]: It's not like the first game.
[00:22:50] [SPEAKER_01]: The first game on Master System is pretty rough to play.
[00:22:53] [SPEAKER_01]: It's first person view combat.
[00:22:54] [SPEAKER_01]: You don't see any character animations.
[00:22:56] [SPEAKER_01]: It's very bland.
[00:22:57] [SPEAKER_01]: This one ups it up a notch.
[00:22:59] [SPEAKER_01]: You see your characters.
[00:23:00] [SPEAKER_01]: There's there's multiple party members.
[00:23:02] [SPEAKER_01]: There's a lot more in this game, but I think it's game of the year run up for me for 89 because of what it leads to in 4 and the story of the implications of what happens in 2 are huge for 4.
[00:23:13] [SPEAKER_01]: And it's great to play this and reflect back on what happens in the war.
[00:23:17] [SPEAKER_01]: I think.
[00:23:18] [SPEAKER_01]: Did you guys play this one at all or no?
[00:23:20] [SPEAKER_02]: I have I have spun up at least a fantasy star, but I couldn't tell you which one.
[00:23:28] [SPEAKER_00]: OK, so do you remember what your main character looked like at all?
[00:23:33] [SPEAKER_02]: No, no, I remember.
[00:23:35] [SPEAKER_02]: I think I think I bounced off of it because of the amount of combat.
[00:23:39] [SPEAKER_02]: I was like, I'm tired of this.
[00:23:42] [SPEAKER_02]: Like there's a lot.
[00:23:44] [SPEAKER_02]: This is worse than Final Fantasy one.
[00:23:48] [SPEAKER_00]: So so I can't remember if I beat fantasy star one or not.
[00:23:52] [SPEAKER_00]: If I did, it was on the GBA fantasy star collection.
[00:23:58] [SPEAKER_00]: And that was so long ago.
[00:23:59] [SPEAKER_00]: I don't remember if I finished it, but I did make it through most of it at least fantasy start to.
[00:24:06] [SPEAKER_00]: I think I only played a few hours of and fantasy star three.
[00:24:12] [SPEAKER_00]: I've also played about like I played probably about eight to ten hours of both of those.
[00:24:18] [SPEAKER_01]: Yeah, this is this is I'm trying when I first streamed it how long it took me.
[00:24:22] [SPEAKER_01]: It was not a 90 hour game like like four is quite a lengthy game, but it's still a slog in spots.
[00:24:28] [SPEAKER_01]: I remember there was one particular dungeon I got lost in,
[00:24:32] [SPEAKER_01]: and it's because you had to exit and go around the map to find the other part of the dungeon.
[00:24:37] [SPEAKER_01]: And I remember that pissing me the right the hell off because I had to use a map for it because I was trying to do these games blind at the time as best as possible.
[00:24:44] [SPEAKER_01]: And I hated that I had to look up a guide of where to go.
[00:24:48] [SPEAKER_01]: The dungeons are also kind of samey, right?
[00:24:50] [SPEAKER_01]: But it's all like it's a neat aesthetic with a cyber, you know, pipes and lights everywhere, much like four.
[00:24:56] [SPEAKER_01]: It's just it's got a unique style to it.
[00:24:59] [SPEAKER_01]: I appreciate it. I like four more, but you can't have fast fast star four without two.
[00:25:05] [SPEAKER_01]: Like you just can't all the ideas that I love them for started in this game.
[00:25:09] [SPEAKER_01]: So I think it's I think it's definitely a game of the year for me for that.
[00:25:12] [SPEAKER_02]: But I mean, I'm going to have a little bit of a similar statement about my runner up.
[00:25:18] [SPEAKER_02]: So fair enough. Yeah, I think.
[00:25:21] [SPEAKER_00]: Yeah, we'll get there.
[00:25:23] [SPEAKER_00]: I do love that fantasy star two was just so futuristic.
[00:25:28] [SPEAKER_00]: And I know one really tried to be, but it's kind of hard.
[00:25:30] [SPEAKER_00]: It was hard to convey that on the master system, whereas the Genesis did it a lot better, especially like, you know, you're used to.
[00:25:40] [SPEAKER_00]: These RPGs where there's just a lot of Browns and, you know, just the wilds and things don't look very vibrant.
[00:25:47] [SPEAKER_00]: And then fantasy star two comes along and it's like, we're going to use neon green to show you how healthy the grass and trees are.
[00:25:55] [SPEAKER_00]: And everything so looks perfectly manicured.
[00:25:57] [SPEAKER_00]: And it doesn't feel right as RPGs go.
[00:26:00] [SPEAKER_00]: But when you consider that the earth, the planet is just kind of taken care of by a computer system.
[00:26:06] [SPEAKER_00]: It makes sense that everything just looks so neat and tidy.
[00:26:10] [SPEAKER_02]: You've brought up a point.
[00:26:12] [SPEAKER_02]: I have felt this for a long time that like the asset designers for video games, especially RPGs, pick like a palette of like similar colors, brown or gray or something.
[00:26:29] [SPEAKER_02]: And then they just go with it. They just roll it to death.
[00:26:33] [SPEAKER_02]: The first time I played Kingdoms of Amalur, I was like, this is a fucking colorful game.
[00:26:43] [SPEAKER_02]: Yeah. Yeah. Anyway.
[00:26:46] [SPEAKER_01]: And then what's neat of this one, too, is you do you do go to different planets and every different planet is quite different.
[00:26:50] [SPEAKER_01]: You have the ice planet and you have, you know, all that kind of thing.
[00:26:52] [SPEAKER_01]: So it's there's some interesting environments there.
[00:26:55] [SPEAKER_01]: I really dig the aesthetic. It just and I mean, the character designs.
[00:27:00] [SPEAKER_01]: This is the origin. One of the origins of cat girl.
[00:27:02] [SPEAKER_01]: One of your party members knee is basically a cat girl pointy ears wears a leather swimsuit for some reason.
[00:27:09] [SPEAKER_01]: It's 89. I'm not going to question it, but that's what they do.
[00:27:12] [SPEAKER_01]: But I mean, if you played four and you see the similar character, Rica is the same species.
[00:27:17] [SPEAKER_01]: You're kind of wondering what's up with that cat? What's up?
[00:27:20] [SPEAKER_01]: What's up with the elf in this in the claws and the in the thong?
[00:27:23] [SPEAKER_01]: It kind of ties back to this game, I think.
[00:27:25] [SPEAKER_01]: So there's some interesting design choices of the characters, but it's yeah, I appreciate this game.
[00:27:32] [SPEAKER_01]: I wish the combat was not as frequent.
[00:27:35] [SPEAKER_01]: Yeah, that's probably Robb Hack. You're right.
[00:27:37] [SPEAKER_01]: Sinister. There's also a piece to remake of this.
[00:27:41] [SPEAKER_01]: The first are two generations. I believe it is.
[00:27:44] [SPEAKER_01]: I'd like give that ago because that's got to be more balanced with the combat and it's based.
[00:27:50] [SPEAKER_01]: But it's basically this game with updated graphics.
[00:27:52] [SPEAKER_01]: I'm kind of curious to check that one out.
[00:27:54] [SPEAKER_00]: Nice. Yeah, that was part of the Sega Ages collection.
[00:27:57] [SPEAKER_00]: So you'd probably have to find an English translation of it.
[00:28:01] [SPEAKER_01]: There's a run back. Yeah. OK.
[00:28:04] [SPEAKER_00]: But yeah, that's how wonderful I remember when the Sega Ages games were coming out for the PS2.
[00:28:10] [SPEAKER_00]: I was so sad that we got almost none of them.
[00:28:12] [SPEAKER_00]: We got just like a handful on a collection, which I have.
[00:28:16] [SPEAKER_00]: We didn't get all of them. I thought we got most of them.
[00:28:19] [SPEAKER_00]: No, no, no, no, no.
[00:28:21] [SPEAKER_00]: There were so many Sega Ages releases that came out for like fifteen, twenty bucks a pop in Japan that we didn't get here.
[00:28:28] [SPEAKER_01]: OK, because my other pick I'll get when I'll get to later is also a Sega Ages release.
[00:28:33] [SPEAKER_01]: So that's kind of how I wonder if you got that right.
[00:28:36] [SPEAKER_02]: All right. Nice. Awesome.
[00:28:40] [SPEAKER_02]: Any other thoughts on that one?
[00:28:44] [SPEAKER_00]: No, I at that.
[00:28:46] [SPEAKER_00]: That's another franchise that I absolutely love the crap out of.
[00:28:49] [SPEAKER_00]: And it's that one's kind of fun because it's always like the same villain in every single game.
[00:28:55] [SPEAKER_00]: It's always. Yeah.
[00:28:56] [SPEAKER_00]: Sometimes it has different names because it gets translated differently by the entry.
[00:29:01] [SPEAKER_00]: But yeah, it's all just the same dark force. Right.
[00:29:05] [SPEAKER_00]: Sometimes it's dark falls.
[00:29:07] [SPEAKER_00]: I think in fantasy star three, it had a name that was I think it was Dark Fallis.
[00:29:14] [SPEAKER_00]: That's how it got translated in that one.
[00:29:19] [SPEAKER_01]: Fantastic. Really inconsistent. Yeah.
[00:29:22] [SPEAKER_00]: Go. It was just the mistranslation of Dark Force from Japanese to English.
[00:29:28] [SPEAKER_02]: Nice. Awesome.
[00:29:31] [SPEAKER_02]: Well, are we ready for my runner up?
[00:29:34] [SPEAKER_02]: Sure. All right. Let's do it.
[00:29:36] [SPEAKER_02]: Yeah. So my runner up kind of to Jake's point now I played the hell out of this game.
[00:29:42] [SPEAKER_02]: I had a blast with it, but it really kind of led to a much grander scope of of, you know, games.
[00:29:51] [SPEAKER_02]: Right. So really, this was the precursor.
[00:29:54] [SPEAKER_02]: This started it. But the ones that followed really iterated and became better.
[00:29:59] [SPEAKER_02]: So my runner up is Sim City.
[00:30:01] [SPEAKER_02]: The original the original start of the franchise.
[00:30:07] [SPEAKER_02]: And if I remember correctly, the start of the Sims games altogether.
[00:30:12] [SPEAKER_02]: I don't think so. Yeah.
[00:30:14] [SPEAKER_02]: And then we got some real weird bangers bangers.
[00:30:18] [SPEAKER_02]: We got some real weird names.
[00:30:19] [SPEAKER_02]: Sim Ant. Yeah. Sim. Yeah.
[00:30:22] [SPEAKER_00]: Sim Ant. Sim Earth. Sim.
[00:30:24] [SPEAKER_00]: Sim.
[00:30:24] [SPEAKER_00]: Oh, what was that?
[00:30:27] [SPEAKER_00]: There was the one where you could drive the car around your Sim City.
[00:30:32] [SPEAKER_02]: Sim Drive.
[00:30:34] [SPEAKER_02]: Yeah, it's like Sim. I know the one.
[00:30:37] [SPEAKER_02]: Yeah.
[00:30:39] [SPEAKER_02]: I think it's like Sim Drive or something like that.
[00:30:42] [SPEAKER_02]: Sim Cruisin. I don't know. Anyway.
[00:30:45] [SPEAKER_02]: But now this game isn't a slouch like this game.
[00:30:48] [SPEAKER_02]: It had, you know, I mean, it was a simplified version of what you get today.
[00:30:54] [SPEAKER_02]: Where basically everything was broken into little, you know, even sized squares.
[00:30:59] [SPEAKER_02]: You know, an industrial spot or commercial spot or residential spot.
[00:31:04] [SPEAKER_02]: You know, power plant, et cetera.
[00:31:07] [SPEAKER_02]: But I mean, this really started the franchise of, you know, trying to make the people that live in your streets of Sim City.
[00:31:16] [SPEAKER_02]: That's what it is.
[00:31:17] [SPEAKER_02]: The people that try to live in your, you know, city happy.
[00:31:22] [SPEAKER_02]: And, you know, but I mean, you're the mayor.
[00:31:26] [SPEAKER_02]: Are you the mayor? Yeah, you're the mayor.
[00:31:28] [SPEAKER_02]: You're the mayor.
[00:31:28] [SPEAKER_02]: And you basically are given a budget and you have to succeed or fail based on the budget.
[00:31:34] [SPEAKER_02]: And you have to succeed or fail based on, you know, things like pollution, population, natural and unnatural, you know, consequences, et cetera.
[00:31:48] [SPEAKER_02]: So, but like Jake said with with Phantasy Star 2.
[00:31:55] [SPEAKER_02]: I mean, I love this game.
[00:31:56] [SPEAKER_02]: I don't think that this I'm not going to be like, I hate this game because of blah, but it definitely is not my favorite in the Sim City series for sure.
[00:32:06] [SPEAKER_02]: But it I mean, you have to stand on the shoulder of giants, right?
[00:32:10] [SPEAKER_01]: Right. Yeah. So building blocks.
[00:32:12] [SPEAKER_02]: Yeah. Yeah.
[00:32:14] [SPEAKER_02]: So for the record, it's a tie between Sim City 2000 and 3000 for me.
[00:32:19] [SPEAKER_02]: So for which one is my favorite?
[00:32:22] [SPEAKER_00]: Yeah, those are both very good.
[00:32:23] [SPEAKER_00]: But I I do remember playing some Sim City again, like, you know, for me this era was a lot of Super Nintendo and Genesis.
[00:32:31] [SPEAKER_00]: So I got I played Sim City on Super Nintendo.
[00:32:34] [SPEAKER_00]: Yeah. Yeah. I was not good at that game.
[00:32:40] [SPEAKER_00]: I didn't really gain a good understanding of how Sim City worked until Sim City 2000 later.
[00:32:45] [SPEAKER_00]: OK, but yeah, I I do love the Sim City franchise as a whole.
[00:32:51] [SPEAKER_00]: But I don't think I've ever gone back to try Sim City again since I sucked at it.
[00:32:57] [SPEAKER_01]: Yeah, it still holds up.
[00:32:59] [SPEAKER_01]: I played it recently.
[00:33:01] [SPEAKER_01]: I do love this one.
[00:33:02] [SPEAKER_01]: You know what? What gets it for me is when I realized there's no point in building roads and this is from the 90s.
[00:33:08] [SPEAKER_01]: Again, I play this next one, but maybe it's different than PC one.
[00:33:11] [SPEAKER_01]: But yeah, there's no point in building roads.
[00:33:13] [SPEAKER_01]: They're never going to be happy.
[00:33:14] [SPEAKER_01]: Traffic will always be a problem.
[00:33:16] [SPEAKER_01]: You build a city. It'll be a nightmare.
[00:33:18] [SPEAKER_01]: So you build rail around all your blocks.
[00:33:20] [SPEAKER_01]: Yep. Now it's best to do the nine block and keep them the hole in the middle of the donut and put a part.
[00:33:25] [SPEAKER_01]: Yeah. Once they realize that technique as a kid, I got really good at this game as a kid.
[00:33:30] [SPEAKER_01]: I remember borrowing off a friend and not wanting to give it back.
[00:33:34] [SPEAKER_01]: And then I think I ended up buying it for myself when I could get it on cheap.
[00:33:37] [SPEAKER_01]: I love this game.
[00:33:39] [SPEAKER_01]: I didn't know about that strategy.
[00:33:41] [SPEAKER_02]: Yeah. Yeah.
[00:33:42] [SPEAKER_02]: If you go back and play it, yeah.
[00:33:45] [SPEAKER_02]: Block of nine.
[00:33:46] [SPEAKER_02]: But a park in the center and just do really real ways everywhere.
[00:33:51] [SPEAKER_02]: Yeah, basically.
[00:33:53] [SPEAKER_02]: Yeah.
[00:33:54] [SPEAKER_02]: Yeah.
[00:33:55] [SPEAKER_02]: No, for me, it's I mean, I obviously played this on PC.
[00:33:58] [SPEAKER_02]: I was a PC gamer.
[00:33:59] [SPEAKER_02]: You know, I mean, I still am, but I was a PC gamer.
[00:34:02] [SPEAKER_02]: And what's what's really entertaining is when I first played this, I was playing it on a Hercules monochrome graphics card.
[00:34:13] [SPEAKER_02]: So it was this like amber color and like so you had to do it was a lot of dithering, whatever it is, the dots.
[00:34:22] [SPEAKER_02]: Right. Yeah.
[00:34:23] [SPEAKER_02]: Yeah. So it was one of the games that supported the Hercules graphics, which was nice.
[00:34:33] [SPEAKER_02]: But yeah, I mean, what else is there to really say?
[00:34:37] [SPEAKER_02]: I kind of my two picks are well known and we don't have to really, you know, everybody's going to be like, yes, I know that game.
[00:34:45] [SPEAKER_02]: Thank you.
[00:34:46] [SPEAKER_01]: I can't imagine this being in black and white because it just for me, the yellow for industrial, the blue commercial, red residential.
[00:34:53] [SPEAKER_01]: Like that color scheme.
[00:34:55] [SPEAKER_01]: I think they kept it up all the way to the last entry in SimCity from a number of years ago and just, I don't know.
[00:35:02] [SPEAKER_01]: I can't imagine this in black and white.
[00:35:04] [SPEAKER_02]: I think the bars are still the colors.
[00:35:06] [SPEAKER_02]: You know, the ones where it shows you like if you have an overage or an underage and then I think when you lay out the grid, I think that they're still the same colors.
[00:35:15] [SPEAKER_02]: If I remember right.
[00:35:16] [SPEAKER_02]: OK.
[00:35:17] [SPEAKER_00]: Well, I'm looking at a monochrome version of SimCity.
[00:35:20] [SPEAKER_00]: I can't find it in amber, but there's lots of white and black and some I found one in green and black.
[00:35:26] [SPEAKER_00]: And so it might say the letter C, the letter R or the letter I in the middle of somewhere so that you could tell what it is.
[00:35:36] [SPEAKER_02]: Yeah, that's wild.
[00:35:38] [SPEAKER_02]: Yeah, I think it might have been the monitor that I had.
[00:35:40] [SPEAKER_02]: I think Hercules is technically black and white, but I think I had a, you know, an amber colored monitor.
[00:35:45] [SPEAKER_01]: So did the PC version have the disasters like this next one, like the fires and all that stuff?
[00:35:52] [SPEAKER_02]: Oh, yeah. Oh, for sure. Yeah, for sure.
[00:35:54] [SPEAKER_01]: Yeah, yeah.
[00:35:55] [SPEAKER_01]: I remember being real pissed off when I had like a I was getting close to a metropolis state when you get your city so big you filled up everything on the map and you're just trying to grow.
[00:36:04] [SPEAKER_01]: And then the game starts throwing disasters at you more often.
[00:36:07] [SPEAKER_01]: And that just pissed me the hell off because one fire can wreck this whole section of your city.
[00:36:13] [SPEAKER_01]: And starting from scratch was really, really painful, especially when you're trying to get that next tier.
[00:36:17] [SPEAKER_02]: And that is the one claim that you need roads for, which is for fire or fire department and police department and hospital and stuff like that.
[00:36:27] [SPEAKER_02]: So, oh, interesting. I think I don't think that those use rail. If I remember right, it's been a long time.
[00:36:33] [SPEAKER_02]: You know, I don't I don't know that the fire department really is like waiting for the train with their, you know.
[00:36:40] [SPEAKER_01]: Maybe that's why I struggled in this.
[00:36:43] [SPEAKER_01]: Okay, solve traffic.
[00:36:46] [SPEAKER_00]: You thought you found the exploit and instead you screwed yourself.
[00:36:51] [SPEAKER_01]: Just there's no smoking my city is banned.
[00:36:54] [SPEAKER_01]: The police and firemen don't want to hop the train.
[00:36:58] [SPEAKER_02]: No hot food. You only eat unless it's microwave.
[00:37:01] [SPEAKER_02]: You can microwave things. That's all you get.
[00:37:04] [SPEAKER_01]: Yeah, I'll tell you when I last played this game.
[00:37:06] [SPEAKER_01]: I'll tell you, I've played this last game because paradox released was a city line to or whatever.
[00:37:12] [SPEAKER_01]: And I'm like, you know, hell yeah, I like the first city skyline or whatever hell it is.
[00:37:16] [SPEAKER_01]: And you know, that's because that's basically took over from Sim City after EA bought it so badly.
[00:37:22] [SPEAKER_01]: So paradox is the only one making these games.
[00:37:24] [SPEAKER_01]: And I love that one. So when the sequel got announced, I'm like, yeah, maybe I'll pick it up.
[00:37:28] [SPEAKER_01]: And then I looked at the reviews and their views are god awful for that.
[00:37:31] [SPEAKER_04]: Yeah, yeah.
[00:37:32] [SPEAKER_01]: So I was in the mood for a city builder and I never played some city 2000 or 3000.
[00:37:36] [SPEAKER_01]: It was literally just the original in that reboot that EA screwed up a couple of years back.
[00:37:42] [SPEAKER_01]: I just went back and played the SNES version of this.
[00:37:44] [SPEAKER_01]: And I do like it.
[00:37:46] [SPEAKER_02]: Sim City 2000 and 3000 are both.
[00:37:48] [SPEAKER_02]: I mean, they are if you if you want to spend the time now, it is vastly more complicated.
[00:37:56] [SPEAKER_02]: Yes, you know, you you have terraforming.
[00:37:59] [SPEAKER_02]: You have, you know, I mean, yeah, it's vastly more complicated.
[00:38:05] [SPEAKER_00]: But 2000 and 3000 really aren't all that different.
[00:38:08] [SPEAKER_02]: No, I think I think 3000 actually even reduced a few of the require.
[00:38:14] [SPEAKER_02]: Like, I think it actually dropped a few of the things.
[00:38:17] [SPEAKER_02]: I don't know that you have subways in 3000.
[00:38:20] [SPEAKER_02]: I mean, basically, part of the reason I like it is it's it's kind of to me like a Sim City 2000 light.
[00:38:30] [SPEAKER_02]: So it depends on how much complication I want.
[00:38:35] [SPEAKER_00]: Sim City four wasn't bad either.
[00:38:37] [SPEAKER_00]: I have played that one.
[00:38:39] [SPEAKER_00]: I have that one for the PC somewhere.
[00:38:40] [SPEAKER_02]: Yes, it got the it got the bad rap for the online requirement.
[00:38:46] [SPEAKER_02]: You know, that was that before that was the no.
[00:38:48] [SPEAKER_00]: Sim City four was like early 2000s.
[00:38:51] [SPEAKER_00]: So OK, it didn't have the online requirement stuff.
[00:38:55] [SPEAKER_00]: It was just it stopped being two dimensional.
[00:38:57] [SPEAKER_00]: I think that one actually made things 3D, which is what they wanted to do with 3D.
[00:39:04] [SPEAKER_02]: Yeah.
[00:39:05] [SPEAKER_02]: And and they weren't able to succeed with the technology of the day with 3000.
[00:39:10] [SPEAKER_01]: So I remember Sim City for barely running on my machine because that was a pretty demanding game.
[00:39:16] [SPEAKER_01]: Never mind the computations for the simulation, but just the graphics was also bringing to his knees.
[00:39:21] [SPEAKER_01]: I did like that one.
[00:39:22] [SPEAKER_01]: Actually, I did play that one.
[00:39:24] [SPEAKER_02]: I forgot about it actually in in that theme.
[00:39:28] [SPEAKER_02]: Cities Skylines two did it recently.
[00:39:30] [SPEAKER_02]: They made it so that it doesn't really play on modern hardware either.
[00:39:35] [SPEAKER_01]: Carrying on that tradition.
[00:39:36] [SPEAKER_02]: Yeah, that's great.
[00:39:38] [SPEAKER_01]: Yeah, that's self titled one that came out after Sim City four with the online stuff.
[00:39:42] [SPEAKER_02]: That's what it was.
[00:39:43] [SPEAKER_01]: It just a lot of it didn't work.
[00:39:45] [SPEAKER_01]: I mean, some interesting ideas.
[00:39:47] [SPEAKER_01]: I like the idea of having different subsidies like I can make trashville and I did and I would ship all my garbage to trashville like that kind of stuff was kind of interesting.
[00:39:55] [SPEAKER_01]: So like here's the garbage island.
[00:39:57] [SPEAKER_01]: I'm just gonna say my trash there.
[00:39:59] [SPEAKER_01]: I can't excite when I played the old SNES one.
[00:40:01] [SPEAKER_01]: I used to kind of do that.
[00:40:02] [SPEAKER_01]: Put all my pollution in the one corner of the map and keep all the smog there and have this utopia down the corner, preferably on an island or over a river.
[00:40:10] [SPEAKER_01]: It's the stupid head games you have as a kid.
[00:40:12] [SPEAKER_01]: The head can and when you're playing these games, like you build this lore for your stupid city.
[00:40:18] [SPEAKER_01]: So yeah, I spent a lot in this game.
[00:40:21] [SPEAKER_02]: I do quite like note to self.
[00:40:24] [SPEAKER_02]: Don't ever let Jake go into politics.
[00:40:27] [SPEAKER_02]: Got it.
[00:40:27] [SPEAKER_00]: Yeah, I think I used to do that too, but I think I did it when I was playing the one that let you put tunnels.
[00:40:33] [SPEAKER_00]: I don't remember if that was 2000 or 3000.
[00:40:36] [SPEAKER_02]: I think 2000 is the one that let you do the underground tunnels through a mountain and stuff.
[00:40:40] [SPEAKER_00]: So yeah, I would like trash Valley.
[00:40:44] [SPEAKER_00]: So I'd build a mountains in a circle like a big donut and then put all my my waste dumps in the middle of that.
[00:40:51] [SPEAKER_00]: And he'd be nice to drive through a tunnel to get to it.
[00:40:54] [SPEAKER_01]: You can't see it.
[00:40:55] [SPEAKER_01]: It's not there.
[00:40:56] [SPEAKER_01]: That's right.
[00:40:56] [SPEAKER_01]: You want to see it.
[00:40:57] [SPEAKER_01]: It's a tourist attraction.
[00:40:58] [SPEAKER_01]: Yeah, that's right.
[00:40:59] [SPEAKER_01]: Let's go.
[00:41:00] [SPEAKER_01]: I love the trash.
[00:41:01] [SPEAKER_02]: I love the trash fires.
[00:41:06] [SPEAKER_02]: Awesome.
[00:41:07] [SPEAKER_02]: So yeah, the start of a franchise.
[00:41:10] [SPEAKER_02]: I mean, I think I think it's going to be a rare individual that listens to our podcast.
[00:41:14] [SPEAKER_02]: That's not going to know the SimCity franchise.
[00:41:17] [SPEAKER_00]: Yeah.
[00:41:18] [SPEAKER_00]: And I've been like we said they have had missteps in the franchise.
[00:41:22] [SPEAKER_00]: Obviously SimCity 2013 was godawful because it was always online connection.
[00:41:27] [SPEAKER_00]: There was another one that was really bad.
[00:41:28] [SPEAKER_00]: SimCity societies.
[00:41:30] [SPEAKER_00]: Like there was literally no way to fail at that game.
[00:41:36] [SPEAKER_00]: Right.
[00:41:36] [SPEAKER_00]: It was it was so dumb.
[00:41:38] [SPEAKER_00]: I bought it because I was so excited about it.
[00:41:40] [SPEAKER_00]: SimCity.
[00:41:40] [SPEAKER_00]: And then I went and played it and I could literally just like not do anything in my
[00:41:45] [SPEAKER_00]: city would still make money and grow and succeed.
[00:41:48] [SPEAKER_00]: And I was like what the hell?
[00:41:50] [SPEAKER_00]: This is not fun.
[00:41:51] [SPEAKER_00]: And I stopped playing it once I realized that you're like I'm the best mayor ever.
[00:41:57] [SPEAKER_02]: More taxes.
[00:41:58] [SPEAKER_00]: Less.
[00:41:59] [SPEAKER_00]: I couldn't even try to tank the city like it would just succeed.
[00:42:02] [SPEAKER_00]: I don't understand.
[00:42:05] [SPEAKER_02]: Easy mode.
[00:42:06] [SPEAKER_00]: Basically.
[00:42:08] [SPEAKER_00]: If you've ever wanted to feel really good at a SimCity game try some city societies.
[00:42:13] [SPEAKER_01]: Yeah.
[00:42:14] [SPEAKER_01]: Gamers are happier when they don't live when they can't lose.
[00:42:16] [SPEAKER_01]: That's just right.
[00:42:17] [SPEAKER_00]: Right.
[00:42:18] Yeah.
[00:42:19] [SPEAKER_02]: I know my kids when they were when they were younger were that way.
[00:42:22] [SPEAKER_02]: They'd want to turn on all the cheats.
[00:42:26] [SPEAKER_02]: So OK.
[00:42:27] [SPEAKER_02]: Well do we want to go around again or do we want to go in reverse order?
[00:42:34] [SPEAKER_00]: I'll go around.
[00:42:35] [SPEAKER_00]: I'll go Ken.
[00:42:35] [SPEAKER_00]: OK.
[00:42:36] [SPEAKER_02]: Awesome.
[00:42:37] [SPEAKER_00]: All right.
[00:42:38] [SPEAKER_00]: So my next game is another three.
[00:42:43] [SPEAKER_00]: This one is Wonder Boy 3 the Dragon's Trap for the Master System.
[00:42:49] [SPEAKER_00]: Now I mean those of you who have been listening to the podcast for a while you're
[00:42:54] [SPEAKER_00]: very aware of how much I love being a Metroidvania game.
[00:42:57] [SPEAKER_00]: And oh boy is this a damn good representation of a Metroidvania game especially in 1989.
[00:43:04] [SPEAKER_00]: Holy crap.
[00:43:05] [SPEAKER_00]: The Master System.
[00:43:07] [SPEAKER_00]: Yeah.
[00:43:09] [SPEAKER_00]: Just this is a game that was and I'm going to embarrass myself here a little.
[00:43:15] [SPEAKER_00]: I didn't get to play this until it came out on the switch with the remaster.
[00:43:19] [SPEAKER_03]: OK.
[00:43:20] [SPEAKER_00]: And I played through more than half the game with the Master System graphics just
[00:43:26] [SPEAKER_00]: because I love how they looked like so dated and retro and sure.
[00:43:31] [SPEAKER_00]: I mean the game mechanically it is almost exactly the same as the Master System game.
[00:43:37] [SPEAKER_00]: There's very few things they change like instead of I think it had a password system
[00:43:41] [SPEAKER_00]: originally.
[00:43:44] [SPEAKER_03]: Yes.
[00:43:44] [SPEAKER_00]: And they put a save system in.
[00:43:46] [SPEAKER_00]: But other than stuff like that the game is functionally exactly the same.
[00:43:52] [SPEAKER_00]: And man Dragon's Trap is so cool and experience like you get to transform into
[00:43:58] [SPEAKER_00]: different creatures to get into new areas different areas and you can actually
[00:44:06] [SPEAKER_00]: sequence break this game which is another one of those things that people love with a good
[00:44:11] [SPEAKER_00]: Metroidvania is sequence breaking.
[00:44:13] [SPEAKER_00]: And I did it by accident.
[00:44:18] [SPEAKER_00]: I accidentally went the wrong way.
[00:44:21] [SPEAKER_00]: Yeah I unlocked an animal form and I should have unlocked another animal form prior to that.
[00:44:28] [SPEAKER_00]: I went into the wrong area and sort of brute force my way through it I guess.
[00:44:32] [SPEAKER_00]: And all of a sudden I've got two animal forms that I didn't have because it assumes
[00:44:38] [SPEAKER_00]: that if you have this one you had that one.
[00:44:41] [SPEAKER_00]: OK.
[00:44:41] [SPEAKER_00]: So it just rolled both of them into me and I was like oh OK I guess I missed
[00:44:45] [SPEAKER_00]: something.
[00:44:46] [SPEAKER_02]: It just flipped the bit for one which flipped the bit for the other one.
[00:44:50] [SPEAKER_00]: Yeah.
[00:44:51] [SPEAKER_02]: Yeah.
[00:44:52] [SPEAKER_02]: OK.
[00:44:53] [SPEAKER_00]: Huh.
[00:44:54] [SPEAKER_02]: That's cool.
[00:44:55] [SPEAKER_00]: But there's so much stuff hidden in this game things to find.
[00:45:00] [SPEAKER_00]: The bosses were pretty fun and honestly just fighting these big dragons is kind of scary.
[00:45:07] [SPEAKER_02]: I was watching a little bit of the gameplay just now and like I noticed like I kind
[00:45:12] [SPEAKER_02]: of loved it.
[00:45:12] [SPEAKER_02]: There was a point where like the character like turned kind of like aimed down and
[00:45:17] [SPEAKER_02]: like hit blocks like facing down and then they ended up hitting the ceiling and
[00:45:22] [SPEAKER_02]: walking across the ceiling and it looks it looks intense.
[00:45:28] [SPEAKER_02]: So yeah.
[00:45:29] [SPEAKER_01]: This is a game I played this when I did my again when I started streaming this is
[00:45:33] [SPEAKER_01]: the other game for the master system I played.
[00:45:34] [SPEAKER_01]: And this is one of the reasons why I think the master system is a really underrated
[00:45:38] [SPEAKER_01]: system.
[00:45:39] [SPEAKER_01]: People kind of point out it being the lesser any yes but any yes has nothing like
[00:45:44] [SPEAKER_01]: Dragon's Trap like the graphics in this game are really solid.
[00:45:47] [SPEAKER_01]: Oh yeah.
[00:45:48] [SPEAKER_01]: The sprites are very large detail colorful.
[00:45:51] [SPEAKER_01]: The only the only I think negative I have is when you're fighting the bosses
[00:45:55] [SPEAKER_01]: because the boss sprites are so large and more and more color and more colors
[00:45:59] [SPEAKER_01]: they have to get rid of the background so they're always taking place in
[00:46:02] [SPEAKER_01]: black rooms but the judges themselves the map look great.
[00:46:05] [SPEAKER_01]: It's a very colorful game and I love the palette for this game.
[00:46:08] [SPEAKER_00]: It's I'm if I'm not if I'm not mistaken the master system was more
[00:46:13] [SPEAKER_00]: technically capable than the any yes it had a more limited base.
[00:46:18] [SPEAKER_00]: The palette but the colors were also more varied than the any yes palette
[00:46:23] [SPEAKER_00]: because there's so much blue on the any yes palette it's ridiculous.
[00:46:26] [SPEAKER_00]: That's why Mega Man is blue because there were so many colors of blue they
[00:46:30] [SPEAKER_00]: were like well let's just make him blue.
[00:46:33] [SPEAKER_02]: It just just easier that way.
[00:46:36] [SPEAKER_02]: So I just watched a boss fight with what looks like a pirate dragon.
[00:46:40] [SPEAKER_02]: That's what I'm going to call him.
[00:46:43] [SPEAKER_02]: And and and I kind of love that like every time you hit him his eyes
[00:46:48] [SPEAKER_02]: go like like yeah yeah yeah this is this is a gorgeous game.
[00:46:58] [SPEAKER_00]: It really is.
[00:46:59] [SPEAKER_00]: There's like the dragons are funny too like they were really just they went
[00:47:04] [SPEAKER_00]: to ham with the types of dragon.
[00:47:06] [SPEAKER_00]: Oh I see a experience which is also the last dragon is a robot dragon.
[00:47:11] [SPEAKER_00]: Okay yes but there's also like you said the pirate dragon the samurai
[00:47:16] [SPEAKER_00]: dragon there's a mummy dragon.
[00:47:19] [SPEAKER_00]: Nice they weren't just like yeah it's a green dragon a red dragon a blue
[00:47:23] [SPEAKER_00]: dragon.
[00:47:24] [SPEAKER_00]: No they were like let's be silly with the dragons.
[00:47:27] [SPEAKER_02]: Oh the mummy dragon looks so good.
[00:47:30] [SPEAKER_00]: It does like these.
[00:47:32] [SPEAKER_00]: Yeah.
[00:47:32] [SPEAKER_00]: The it's really it's a very pretty master system game.
[00:47:37] [SPEAKER_00]: They did a good job with the sprite work in this game for sure.
[00:47:43] [SPEAKER_01]: Yeah.
[00:47:44] [SPEAKER_01]: So those watching the video it starts with you being super powerful.
[00:47:48] [SPEAKER_01]: You have all the hearts all the best equipment and then you basically going
[00:47:51] [SPEAKER_01]: to fight against the Mecha dragon and then you something happens you get
[00:47:55] [SPEAKER_01]: cursed right dragons trap and then you lose everything.
[00:47:58] [SPEAKER_01]: So it's definitely it's got that Metroid feel where you start off
[00:48:01] [SPEAKER_01]: powerful and they take it all away and you have to kind of build your
[00:48:04] [SPEAKER_01]: hero back up right.
[00:48:05] [SPEAKER_01]: It's really rad.
[00:48:07] [SPEAKER_00]: I honestly can't think of a Metroidvania game that did that.
[00:48:12] [SPEAKER_00]: Before this I don't know if there's a case for one but yeah the starting
[00:48:20] [SPEAKER_00]: super powerful and making you weak really quickly.
[00:48:23] [SPEAKER_00]: Like I don't know if I've seen that in an earlier game than this.
[00:48:27] [SPEAKER_00]: That is also a Metroidvania.
[00:48:29] [SPEAKER_01]: Yeah I only know it from Metroid but that was much much later than this
[00:48:33] [SPEAKER_01]: one.
[00:48:33] [SPEAKER_01]: So I don't know.
[00:48:36] [SPEAKER_01]: Yeah I mean the animal forms are really cool.
[00:48:38] [SPEAKER_01]: What was it so the mouse can go on the ceilings right.
[00:48:41] [SPEAKER_01]: I think.
[00:48:41] [SPEAKER_00]: Yeah the mouse can walk on walls and ceilings for certain types of blocks
[00:48:47] [SPEAKER_00]: obviously.
[00:48:49] [SPEAKER_00]: I think the lion was just he hit really hard.
[00:48:54] [SPEAKER_00]: The sea monster could I believe breathe underwater and it also was able to
[00:49:00] [SPEAKER_00]: spit fireballs and I was the other was there a pig or is that just the
[00:49:09] [SPEAKER_00]: salesman.
[00:49:09] [SPEAKER_01]: That's when the sales guy I think.
[00:49:12] [SPEAKER_01]: Yeah I think there was one more form that there's a dragon form of course
[00:49:15] [SPEAKER_01]: where shoots fire and tail attack and you're stuck with that form for quite
[00:49:19] [SPEAKER_01]: a bit.
[00:49:19] [SPEAKER_01]: I think there's one more.
[00:49:21] [SPEAKER_01]: So what I confuse this game with a lot of anybody does like this.
[00:49:25] [SPEAKER_01]: The bird OK right because there's areas where you fly up to to get to
[00:49:29] [SPEAKER_01]: their secrets up in the sky too.
[00:49:32] [SPEAKER_01]: Anybody who likes this game who doesn't realize it's probably an
[00:49:35] [SPEAKER_01]: influence for the Shanta series.
[00:49:37] [SPEAKER_01]: The first couple Shanta games remind me a hell of a lot of dragons trap in
[00:49:41] [SPEAKER_01]: terms of the different animal forms tons of secrets though the way you go
[00:49:45] [SPEAKER_01]: across the world is very similar vibe to dragons trap.
[00:49:49] [SPEAKER_01]: You mentioned the switch re-release that that is a very solid way to play
[00:49:53] [SPEAKER_01]: this game.
[00:49:54] [SPEAKER_01]: I think it's also yeah so that's a solid way to play it is wide screen
[00:49:59] [SPEAKER_01]: support.
[00:50:00] [SPEAKER_01]: I love how you can switch between the graphics and new and the old at
[00:50:02] [SPEAKER_01]: a whim the soundtracks as well.
[00:50:04] [SPEAKER_01]: The soundtrack is good either way and then the passwords in the original
[00:50:08] [SPEAKER_01]: also do work in the modern version.
[00:50:10] [SPEAKER_01]: I think there's also saving but I like how it's a true to the
[00:50:14] [SPEAKER_01]: original port of Dragon's Trap.
[00:50:16] [SPEAKER_01]: It's a really well done port.
[00:50:19] [SPEAKER_01]: This one like the first ports are like reviews of a retro game that I
[00:50:24] [SPEAKER_01]: felt like did it justice right did everything you'd want in a remake
[00:50:27] [SPEAKER_01]: of a game.
[00:50:28] [SPEAKER_01]: I really do like it.
[00:50:29] [SPEAKER_02]: Yeah it looks awesome.
[00:50:30] [SPEAKER_02]: I think I think if I go and play this I think I'm going to play it in
[00:50:35] [SPEAKER_02]: Master System mode like I love the graphics.
[00:50:37] [SPEAKER_02]: I think they're just fantastic.
[00:50:39] [SPEAKER_00]: Oh yeah like for me it was constantly what is this area look like in
[00:50:44] [SPEAKER_00]: Master System and what does it look like now.
[00:50:46] [SPEAKER_00]: And so I loved comparing that but even that like the Master System
[00:50:50] [SPEAKER_00]: version of the graphics was never disappointing for me.
[00:50:53] [SPEAKER_00]: And you know I've always been a huge fan of the Master System like I
[00:50:57] [SPEAKER_00]: didn't have one as a kid.
[00:50:58] [SPEAKER_00]: My cousins had them and so I would love to play the Master System at
[00:51:02] [SPEAKER_00]: their house you know Chop Lifter Zillion Black Belt Lord of the
[00:51:07] [SPEAKER_00]: Sword all these stupid games that very nice but man Dragon's Trap.
[00:51:14] [SPEAKER_00]: I never got to play as a kid.
[00:51:16] [SPEAKER_00]: I didn't know the game existed until years after I got a Master
[00:51:22] [SPEAKER_00]: System and still didn't even get to play it until much later.
[00:51:25] [SPEAKER_02]: But so in the franchise I mean did you ever play one and two.
[00:51:33] [SPEAKER_00]: Yes Wonder Boy I did play Wonder Boy which is you know some of you may
[00:51:37] [SPEAKER_00]: have played it as Adventure Island.
[00:51:42] [SPEAKER_02]: Okay okay and then different that game.
[00:51:45] [SPEAKER_00]: Yeah Wonder Boy and Adventure Island sort of like are two sides of the
[00:51:49] [SPEAKER_00]: same coin.
[00:51:50] [SPEAKER_00]: Okay.
[00:51:51] [SPEAKER_00]: And as you get through the franchises they split up heavily.
[00:51:55] [SPEAKER_00]: So Adventure Island to and on is a very different game from Wonder Boy
[00:51:58] [SPEAKER_00]: 2 and on.
[00:51:59] [SPEAKER_02]: So okay.
[00:52:01] [SPEAKER_00]: Terrell Island.
[00:52:05] [SPEAKER_01]: What was Wonder Boy and a Monster Land was the one I think I played
[00:52:09] [SPEAKER_01]: on the Master System I think that was before this one I think.
[00:52:12] [SPEAKER_00]: Yeah that was Wonder Boy 2 and that was the one game it wasn't a
[00:52:17] [SPEAKER_01]: Metroidvania right.
[00:52:19] [SPEAKER_00]: Right.
[00:52:19] [SPEAKER_00]: It was an action platformer.
[00:52:21] [SPEAKER_00]: It also felt like a logical next step from Wonder Boy 1 and you know you'd
[00:52:28] [SPEAKER_00]: have the giant monster like you'd get to a boss and it would change heads
[00:52:31] [SPEAKER_00]: to like have different phases for its boss fight.
[00:52:35] [SPEAKER_02]: Yeah very cool.
[00:52:39] Yeah.
[00:52:39] [SPEAKER_00]: All right.
[00:52:40] [SPEAKER_01]: Well if you played Shantae.
[00:52:43] [SPEAKER_00]: I have I am not a fan.
[00:52:47] [SPEAKER_01]: This feels just like Shantae.
[00:52:50] [SPEAKER_01]: Okay.
[00:52:51] [SPEAKER_01]: Yeah.
[00:52:52] [SPEAKER_01]: I disagree.
[00:52:53] [SPEAKER_01]: I love this game.
[00:52:54] [SPEAKER_01]: Oh come on man.
[00:52:55] [SPEAKER_01]: This even the spells like the delimited spells you have in this game remind
[00:52:59] [SPEAKER_01]: me a lot of what's in Shantae the spawning of enemies.
[00:53:03] [SPEAKER_02]: I disagree.
[00:53:04] [SPEAKER_00]: I sounds like I feel like this is so much better than Shantae.
[00:53:08] [SPEAKER_02]: Sounds like an episode idea Wonder Boy versus Shantae.
[00:53:12] [SPEAKER_00]: I did pick up after you hero recently so I might have to give that one
[00:53:16] ago.
[00:53:17] [SPEAKER_00]: I have to get it great as you can.
[00:53:20] [SPEAKER_00]: I had to get it because you can transform into Sophia from Blaster Master
[00:53:24] [SPEAKER_01]: and I mean yes the DLC forms.
[00:53:28] [SPEAKER_01]: So I have to know that's more of an idea.
[00:53:32] [SPEAKER_01]: Yeah.
[00:53:33] [SPEAKER_01]: We have to do an episode on Shantae.
[00:53:35] [SPEAKER_01]: I just pick them up on sale on Steam so I'm really done to talk
[00:53:38] [SPEAKER_01]: with that franchise anyway.
[00:53:40] [SPEAKER_01]: No more tangents.
[00:53:41] [SPEAKER_02]: Oh yeah.
[00:53:42] [SPEAKER_02]: All right.
[00:53:43] [SPEAKER_02]: Well anything else or should we have Jake do his number one for 89.
[00:53:50] [SPEAKER_02]: All right.
[00:53:51] [SPEAKER_02]: How about your number one for 89.
[00:53:54] [SPEAKER_01]: Okay.
[00:53:54] [SPEAKER_01]: So for this one this is a game where I did not own it as a kid
[00:53:57] [SPEAKER_01]: originally.
[00:53:57] [SPEAKER_01]: I first came across it by visiting a friend's house and he's like let's
[00:54:03] [SPEAKER_01]: play her hair zugs why I'm like or he said Zeewee because we don't
[00:54:07] [SPEAKER_01]: we didn't know how to pronounce these and I'm like what the hell is
[00:54:10] [SPEAKER_01]: that?
[00:54:10] [SPEAKER_01]: It's like you never heard of her her Zog Zeewee like no nobody's heard
[00:54:14] [SPEAKER_01]: of this game.
[00:54:16] [SPEAKER_01]: And honestly even as an adult I find a lot of people don't know about
[00:54:19] [SPEAKER_01]: this game.
[00:54:19] [SPEAKER_01]: I mean I think you guys have heard of it before.
[00:54:21] [SPEAKER_01]: Yeah.
[00:54:22] [SPEAKER_01]: But her Zog Zeewee for the Sega Genesis is pretty much I mean you
[00:54:27] [SPEAKER_01]: could argue what's the first RTS game.
[00:54:29] [SPEAKER_01]: It's certainly the first RTS game on a console back in the
[00:54:32] [SPEAKER_01]: Genesis but there's definitely a case for being the first RTS period
[00:54:36] [SPEAKER_01]: before those episodes since Star Wars sister and I were looking
[00:54:38] [SPEAKER_01]: at this up and apparently it's said as a as a an inspiration for some
[00:54:43] [SPEAKER_01]: elements of Warcraft Starcraft for example is definitely a precursor
[00:54:47] [SPEAKER_01]: to Dune 2 or Dune which we spoke about in the Hymn Gems episode
[00:54:51] [SPEAKER_01]: recently.
[00:54:52] [SPEAKER_01]: I used to like Dune because it was you know the collection of
[00:54:56] [SPEAKER_01]: Spice as a resource and the building of units and all that and
[00:54:58] [SPEAKER_01]: it was it was kind of a precursor to the RTS drama.
[00:55:00] [SPEAKER_01]: This is even before that.
[00:55:02] [SPEAKER_01]: So for those who have not played this game it basically you have
[00:55:05] [SPEAKER_01]: a map.
[00:55:06] [SPEAKER_01]: The game is very bare bones.
[00:55:07] [SPEAKER_01]: There's there's no story.
[00:55:09] [SPEAKER_01]: Well there is a story but there's like no story missions.
[00:55:11] [SPEAKER_01]: There's no missions per se.
[00:55:13] [SPEAKER_01]: It's basically you select one of I think it's eight maps and you
[00:55:16] [SPEAKER_01]: pick a difficulty or play multiplayer and each map has nine
[00:55:19] [SPEAKER_01]: bases on it and that are unclaimed seven of which are
[00:55:23] [SPEAKER_01]: unclaimed and you basically start your base and you're a
[00:55:27] [SPEAKER_01]: flying jet that can turn into a walking mech.
[00:55:30] [SPEAKER_01]: It's the most Japanese thing you can think of when you
[00:55:33] [SPEAKER_01]: think Japanese anime you think Macross and the Verti fighters
[00:55:36] [SPEAKER_01]: same idea but you fly around and you can shoot enemies or when
[00:55:40] [SPEAKER_01]: you land you can also shoot as a robot form on the ground but
[00:55:44] [SPEAKER_01]: you can build units or order units at your base and then you
[00:55:48] [SPEAKER_01]: pick them up and you deliver them to where you want them to
[00:55:50] [SPEAKER_01]: go and it's really it's like death stranding delivery but
[00:55:55] [SPEAKER_01]: fun if that's the thing.
[00:55:58] [SPEAKER_01]: I think it's like eight units in the game that you can
[00:56:01] [SPEAKER_01]: build from infantry to tanks to motorcycles you know missile
[00:56:05] [SPEAKER_01]: batteries anti-air missile batteries and when you're
[00:56:10] [SPEAKER_01]: running out of I think it don't hold me to this it's like
[00:56:12] [SPEAKER_01]: between four to six attack patterns do you want to like
[00:56:16] [SPEAKER_01]: circle around you want to patrol to want to try and
[00:56:19] [SPEAKER_01]: capture bases that kind of thing so you program the
[00:56:21] [SPEAKER_01]: unit and whilst you're holding it and then you go
[00:56:23] [SPEAKER_01]: deliver it you drop it and then it does its thing and
[00:56:26] [SPEAKER_01]: it's definitely the RTS in that element the way you claim
[00:56:29] [SPEAKER_01]: bases on the map you basically build your inventory
[00:56:32] [SPEAKER_01]: and you deliver them to the empty base you drop them
[00:56:34] [SPEAKER_01]: out front of it with the command to take over a supply
[00:56:37] [SPEAKER_01]: base and they enter the base like they literally walk
[00:56:40] [SPEAKER_01]: into it and if there's enemy soldiers in it as well
[00:56:43] [SPEAKER_01]: they all line up and shoot at each other and then
[00:56:46] [SPEAKER_01]: you slowly take it over but that's how you you
[00:56:48] [SPEAKER_01]: capture bases.
[00:56:49] [SPEAKER_01]: So that's that's the game right you're capturing
[00:56:51] [SPEAKER_01]: bases the more bases you have the more money faster
[00:56:54] [SPEAKER_01]: the money generates the more credits you get and
[00:56:56] [SPEAKER_01]: then you basically create more units reprogram as
[00:56:59] [SPEAKER_01]: you need to do different things and you're trying
[00:57:01] [SPEAKER_01]: to defeat the other enemy they're also a jet plane
[00:57:04] [SPEAKER_01]: that flies around and if you feel like it my buddy
[00:57:06] [SPEAKER_01]: and I used to do this against each other all time
[00:57:08] [SPEAKER_01]: you fly over their territory and you have gotten
[00:57:11] [SPEAKER_01]: the shit out of them and explode them they respawn
[00:57:14] [SPEAKER_01]: they can respond as much as they need to but
[00:57:17] [SPEAKER_01]: you take them out of the action for a few
[00:57:18] [SPEAKER_01]: precious moments as you go back to your base
[00:57:20] [SPEAKER_01]: build more units or reposition to take over
[00:57:23] [SPEAKER_01]: territory right it's a very fast paced very quick
[00:57:27] [SPEAKER_01]: RTS game like it's not it's not slow methodical
[00:57:30] [SPEAKER_01]: you're not building defenses you're just building
[00:57:31] [SPEAKER_01]: units to attack and I love it for that.
[00:57:34] [SPEAKER_01]: You guys played this one.
[00:57:37] [SPEAKER_00]: I have I have I had I just remember seeing
[00:57:41] [SPEAKER_00]: reviews and advertisements for this game out the
[00:57:43] [SPEAKER_00]: wazoo back in the magazines now I played this
[00:57:47] [SPEAKER_00]: sorry sorry wolf no no I was just gonna say
[00:57:51] [SPEAKER_00]: I'm surprised I haven't played this I'm also
[00:57:54] [SPEAKER_00]: very surprised to learn that this is regarded as
[00:57:56] [SPEAKER_00]: the first real time strategy game that's wild
[00:57:59] [SPEAKER_02]: to me yeah I do want to throw in a contender
[00:58:04] [SPEAKER_02]: because I was thinking about this as you were
[00:58:06] [SPEAKER_02]: describing the game because I have played this
[00:58:08] [SPEAKER_02]: but I played this I don't know I probably played
[00:58:12] [SPEAKER_02]: this I played this on a ROM on an emulator years
[00:58:15] [SPEAKER_02]: after it came out so I mean I did not play
[00:58:17] [SPEAKER_02]: it in 89 for sure I probably played it in the
[00:58:21] [SPEAKER_02]: late 90s early 2000s and honestly for me it was
[00:58:25] [SPEAKER_02]: more about this like what's this Herzog's Vi
[00:58:27] [SPEAKER_02]: game like this name is weird I'm going to check
[00:58:30] [SPEAKER_02]: it out but on the Apple to there is a side
[00:58:36] [SPEAKER_02]: scrolling real time strategy called rescue
[00:58:38] [SPEAKER_02]: Raiders and you were a helicopter and you
[00:58:42] [SPEAKER_02]: basically fly back and forth and the enemy
[00:58:44] [SPEAKER_02]: is a helicopter as well but you have bases
[00:58:47] [SPEAKER_02]: and you can order essentially like tanks or
[00:58:52] [SPEAKER_02]: infantry or these things to basically pop out
[00:58:54] [SPEAKER_02]: of your base and then they just slowly move
[00:58:57] [SPEAKER_02]: across the map and both sides are doing this
[00:58:59] [SPEAKER_02]: it's a side scroller yeah and so your job is
[00:59:03] [SPEAKER_02]: the helicopter is to try to clear the path on
[00:59:06] [SPEAKER_02]: the way over right and and and so it's
[00:59:11] [SPEAKER_02]: basically it's it feels a lot like a side
[00:59:13] [SPEAKER_02]: scrolling version of her talks why like
[00:59:16] [SPEAKER_01]: that's funny yeah what year did that come
[00:59:18] [SPEAKER_01]: out 84 yeah interesting yeah because I mean
[00:59:24] [SPEAKER_01]: this one this thing interesting things about
[00:59:26] [SPEAKER_01]: this is I didn't realize it makes sense in
[00:59:28] [SPEAKER_01]: hindsight but is why I think is German for
[00:59:31] [SPEAKER_01]: two or something on those lines yeah this is
[00:59:34] [SPEAKER_01]: a sequel actually so there is a there is a
[00:59:36] [SPEAKER_01]: Herzog game it came out on the MSX 2 which
[00:59:40] [SPEAKER_01]: is a Japanese computer console so never came
[00:59:42] [SPEAKER_01]: out over here and it's rough and it kind of
[00:59:47] [SPEAKER_01]: reminds me when you you describe rescue
[00:59:49] [SPEAKER_01]: Rangers or rescue right rescue right right
[00:59:51] [SPEAKER_01]: Raiders rescue Raiders reminds me of this
[00:59:54] [SPEAKER_01]: summer that in that game it's still top
[00:59:56] [SPEAKER_01]: down but there's like one street it's like
[00:59:59] [SPEAKER_01]: one lane and you're building your units and
[01:00:01] [SPEAKER_01]: then you're still a robot that can fly
[01:00:02] [SPEAKER_01]: although you're not a plane you're just a
[01:00:04] [SPEAKER_01]: robot flying and then you still attack the
[01:00:06] [SPEAKER_01]: other other person's units in there and the
[01:00:08] [SPEAKER_01]: character but it's the idea of the concept
[01:00:10] [SPEAKER_01]: of your building units and they go straight
[01:00:12] [SPEAKER_01]: toward the other enemy and attack and like
[01:00:14] [SPEAKER_01]: I think we said before the episode this is
[01:00:16] [SPEAKER_01]: probably the influence of Mopas right yeah
[01:00:19] [SPEAKER_01]: the idea of of lane based defense and I love
[01:00:22] [SPEAKER_01]: that I love that how we went from like
[01:00:24] [SPEAKER_01]: games like this to Warcraft 3 and Warcraft 3
[01:00:28] [SPEAKER_01]: going back to games like this where they
[01:00:31] [SPEAKER_01]: want the lane based fighting which is really
[01:00:32] [SPEAKER_02]: cool and then we talked about before the
[01:00:35] [SPEAKER_02]: episode that there is a modern I think if
[01:00:39] [SPEAKER_02]: we said 2018 yeah game that is essentially
[01:00:43] [SPEAKER_02]: like it was basically almost a direct
[01:00:45] [SPEAKER_02]: inspiration of her talks by called air
[01:00:48] [SPEAKER_02]: Mac where you are essentially a flying Mac
[01:00:52] [SPEAKER_02]: but you order units you fly them around you
[01:00:55] [SPEAKER_02]: take over bases etc etc I mean it is it's
[01:00:58] [SPEAKER_02]: basically a modern take on this game yeah
[01:01:01] [SPEAKER_01]: I think we looked it up and I think it
[01:01:02] [SPEAKER_01]: even says in the description was who was
[01:01:04] [SPEAKER_01]: inspired by hair socks up as why so yeah
[01:01:06] [SPEAKER_01]: it's definitely this game had an impact
[01:01:09] [SPEAKER_01]: that maybe people don't recognize I mean
[01:01:10] [SPEAKER_01]: it's and it's very unique there's very
[01:01:13] [SPEAKER_01]: few games like it I mean air mech is
[01:01:15] [SPEAKER_01]: the one I can think of except for the
[01:01:16] [SPEAKER_01]: other example you mentioned the Apple 2
[01:01:18] [SPEAKER_01]: yeah and it's an RTS game on Genesis
[01:01:20] [SPEAKER_01]: which if I look back as a kid you know
[01:01:23] [SPEAKER_01]: liking RTS games between SNES and Genesis
[01:01:27] [SPEAKER_01]: Genesis has them SNES doesn't really
[01:01:30] [SPEAKER_01]: it's kind of it's kind of weird
[01:01:31] [SPEAKER_01]: genre to have sports games and RTS
[01:01:33] [SPEAKER_01]: games and yeah it's it's a legit game
[01:01:36] [SPEAKER_01]: and it's fun multiplayer to its split
[01:01:38] [SPEAKER_01]: screen which it's that's hard to do in
[01:01:42] [SPEAKER_01]: a game like this but because of the way
[01:01:44] [SPEAKER_01]: the map designs are in the bases they
[01:01:46] [SPEAKER_01]: look the same when you're playing
[01:01:47] [SPEAKER_01]: against an opponent even if you look at
[01:01:49] [SPEAKER_01]: their screen is right there you still
[01:01:51] [SPEAKER_01]: have no idea necessarily where they are
[01:01:53] [SPEAKER_01]: really unless you pull up a map but
[01:01:56] [SPEAKER_01]: it's it's legit so this is also we
[01:01:57] [SPEAKER_01]: said before Sega Ages Wolf this was I
[01:02:01] [SPEAKER_01]: think one of the last Sega Ages games
[01:02:03] [SPEAKER_01]: that got released and they didn't
[01:02:05] [SPEAKER_01]: change a whole lot the only thing
[01:02:07] [SPEAKER_01]: they really did add was they added
[01:02:08] [SPEAKER_01]: the stats of because you have various
[01:02:10] [SPEAKER_01]: that you have base health your
[01:02:12] [SPEAKER_01]: energy for your gun your ship health
[01:02:14] [SPEAKER_01]: all of the resources are now on the
[01:02:16] [SPEAKER_01]: side of the screen instead of on top
[01:02:18] [SPEAKER_01]: of it and they added some icons and
[01:02:21] [SPEAKER_01]: better display of the UI I guess and
[01:02:23] [SPEAKER_01]: then I think that added a tutorial mode
[01:02:25] [SPEAKER_01]: to walk you through all the units and
[01:02:27] [SPEAKER_01]: what they do because this game if you
[01:02:28] [SPEAKER_01]: go in blind and you don't know all
[01:02:29] [SPEAKER_01]: the units do it's a rough time like I
[01:02:32] [SPEAKER_01]: even when I played this I was playing
[01:02:33] [SPEAKER_01]: last night I didn't remember what
[01:02:35] [SPEAKER_01]: anything did so I had to go look at
[01:02:37] [SPEAKER_01]: the game if he used to make sure I
[01:02:38] [SPEAKER_01]: knew what I was doing but as soon as
[01:02:40] [SPEAKER_01]: I figured out okay this is the
[01:02:41] [SPEAKER_01]: soldier that captures units here's a
[01:02:43] [SPEAKER_01]: motorcycle he's good against this
[01:02:44] [SPEAKER_01]: here's the anti-air against you know
[01:02:46] [SPEAKER_01]: I'm playing things right it clicks and
[01:02:48] [SPEAKER_01]: it just it's a very it's very basic
[01:02:50] [SPEAKER_01]: there's only eight units but I just
[01:02:52] [SPEAKER_01]: love how you program them separately to
[01:02:53] [SPEAKER_01]: do a certain thing it's just got a
[01:02:56] [SPEAKER_01]: vibe to it that's really great and
[01:02:58] [SPEAKER_01]: just yeah no fluff just a great fun
[01:03:00] [SPEAKER_01]: game whether you're playing by
[01:03:01] [SPEAKER_01]: yourself against the AI or you're
[01:03:03] [SPEAKER_01]: playing against the buddy like couch
[01:03:04] [SPEAKER_01]: co-op this is definitely a great one
[01:03:06] [SPEAKER_02]: I had a great time when I played
[01:03:08] [SPEAKER_02]: it as I said I played it on a ROM
[01:03:09] [SPEAKER_02]: I don't know I expect late 90s early
[01:03:13] [SPEAKER_02]: 2000s I probably you know I played
[01:03:15] [SPEAKER_02]: this on a ROM and I thoroughly enjoyed
[01:03:19] [SPEAKER_00]: it yeah yeah yeah it looks like the
[01:03:22] [SPEAKER_00]: same age is version of this just
[01:03:24] [SPEAKER_00]: sort of made it to where UI elements
[01:03:27] [SPEAKER_00]: that you had to pause to see your
[01:03:29] [SPEAKER_00]: more available during gameplay yeah
[01:03:32] [SPEAKER_00]: which I mean that's that's cool
[01:03:37] [SPEAKER_01]: yeah yeah I mean because I mean this
[01:03:39] [SPEAKER_01]: is not a wide-screen game this is
[01:03:40] [SPEAKER_01]: retro right so yeah when you have
[01:03:42] [SPEAKER_01]: extra screen real estate I mean yeah
[01:03:45] [SPEAKER_01]: sure you could add an extra row of
[01:03:46] [SPEAKER_01]: pixels I guess to see the map but it's
[01:03:48] [SPEAKER_01]: I'd rather have the UI there I like
[01:03:50] [SPEAKER_01]: what they did with it right I don't
[01:03:51] [SPEAKER_01]: want I kind of want check the Sega
[01:03:52] [SPEAKER_01]: Ages out now I didn't realize they
[01:03:53] [SPEAKER_01]: did stuff like that well apparently
[01:03:57] [SPEAKER_00]: it's also on the switch the Sega
[01:03:59] [SPEAKER_02]: Ages release of it oh nice neat
[01:04:04] [SPEAKER_00]: okay so yeah I can't believe this
[01:04:07] [SPEAKER_00]: is a game I have never played I've
[01:04:09] [SPEAKER_00]: never actually seen it in action
[01:04:11] [SPEAKER_00]: I just for whatever reason the title
[01:04:13] [SPEAKER_00]: was never like yeah look at me so
[01:04:15] [SPEAKER_00]: I remember the name because it's such
[01:04:17] [SPEAKER_00]: a unique title for the time yeah but
[01:04:20] [SPEAKER_00]: I didn't know what the game played
[01:04:22] [SPEAKER_00]: like I think I always just kind of
[01:04:24] [SPEAKER_00]: saw the screenshots and thought it was
[01:04:26] [SPEAKER_00]: kind of like Tiger Helly what Desert
[01:04:32] [SPEAKER_02]: Strike yeah yeah oh yeah yeah I think
[01:04:36] [SPEAKER_00]: I likened it to that and I wasn't
[01:04:37] [SPEAKER_00]: a big fan of the strike games as a
[01:04:39] [SPEAKER_01]: kid so like for the Genesis when I
[01:04:43] [SPEAKER_01]: hear her Zogs out why I think like
[01:04:45] [SPEAKER_01]: oh it's just another shmup right
[01:04:47] [SPEAKER_01]: like great or sorry right there are a
[01:04:49] [SPEAKER_01]: lot of those and on 16-bit systems
[01:04:51] [SPEAKER_01]: and a lot of them I kind of just my
[01:04:53] [SPEAKER_01]: eyes glaze over them it's definitely
[01:04:55] [SPEAKER_01]: not a title I would have known about
[01:04:56] [SPEAKER_01]: unless I except I've but to have
[01:04:58] [SPEAKER_01]: buddies place and he's like no this
[01:04:59] [SPEAKER_01]: game is great we got to play it
[01:05:02] [SPEAKER_00]: yeah I think can I actually played
[01:05:03] [SPEAKER_00]: it as a kid I would have loved it
[01:05:05] [SPEAKER_00]: yeah I had no idea now I got I'm
[01:05:08] [SPEAKER_00]: gonna have to play this yeah I
[01:05:11] [SPEAKER_02]: don't have to try it out yeah
[01:05:13] [SPEAKER_02]: give it a shot it's it's it's
[01:05:15] [SPEAKER_02]: well worth playing so awesome any
[01:05:19] [SPEAKER_02]: other comments I got nothing all
[01:05:24] [SPEAKER_02]: right my my game of 1989 I I bet
[01:05:31] [SPEAKER_02]: everybody has heard of this game so I
[01:05:35] [SPEAKER_02]: mean I don't know that we're gonna
[01:05:36] [SPEAKER_02]: have to go into a bunch and it
[01:05:39] [SPEAKER_02]: definitely it came out for us in 89
[01:05:43] [SPEAKER_02]: there's a movie describing what
[01:05:46] [SPEAKER_02]: happened before it came to the United
[01:05:48] [SPEAKER_02]: States though so which is well worth
[01:05:51] [SPEAKER_02]: watching go watch this movie but my
[01:05:55] [SPEAKER_02]: game of the year for 1989 is Tetris
[01:05:59] [SPEAKER_02]: now in particular I am naming the
[01:06:02] [SPEAKER_02]: Game Boy version of Tetris simply for
[01:06:05] [SPEAKER_02]: the fact that there probably were I
[01:06:13] [SPEAKER_02]: mean it's a game that was made by
[01:06:13] [SPEAKER_02]: chess by mail right the people did but
[01:06:16] [SPEAKER_02]: this is like you know you if both of
[01:06:19] [SPEAKER_02]: you had Game Boys and you had the
[01:06:21] [SPEAKER_02]: link cable you could play against
[01:06:23] [SPEAKER_02]: each other and you could mess with
[01:06:25] [SPEAKER_02]: each other which was also huge and so
[01:06:29] [SPEAKER_02]: yeah I mean what needs to be said
[01:06:31] [SPEAKER_02]: about Tetris real quick description
[01:06:33] [SPEAKER_02]: it's a it's a puzzle game you drop
[01:06:36] [SPEAKER_02]: tetra minos in a pattern once you
[01:06:38] [SPEAKER_02]: create a line that line disappears and
[01:06:40] [SPEAKER_02]: you can create up to lines of four I
[01:06:42] [SPEAKER_02]: mean it's simple if you haven't heard
[01:06:43] [SPEAKER_02]: of it why are you listening to our
[01:06:46] [SPEAKER_02]: podcast but also welcome yeah if you
[01:06:51] [SPEAKER_01]: like Tetris listen to other 200
[01:06:53] [SPEAKER_01]: episodes about other games you'll
[01:06:54] [SPEAKER_02]: probably dig to we've never talked
[01:06:57] [SPEAKER_02]: about Tetris before ever like 72 times
[01:07:02] [SPEAKER_02]: but you might have an inside joke
[01:07:04] [SPEAKER_01]: about Tetris being yeah
[01:07:07] [SPEAKER_02]: yeah like no but this I mean this is
[01:07:11] [SPEAKER_02]: really now when I looked it up it's
[01:07:15] [SPEAKER_02]: arguable if it came in in 88 or 89 we
[01:07:18] [SPEAKER_02]: forgot to say the rules at the
[01:07:19] [SPEAKER_02]: beginning we go by the date listed on
[01:07:22] [SPEAKER_02]: Moby Games and so we don't want to
[01:07:26] [SPEAKER_02]: mess around with trying to figure out
[01:07:27] [SPEAKER_02]: if there was this you know if it
[01:07:29] [SPEAKER_02]: was December of 80s you know 88 or
[01:07:32] [SPEAKER_02]: you know whatever so Moby Games says
[01:07:34] [SPEAKER_02]: it came to North America in 89 so
[01:07:36] [SPEAKER_02]: we're claiming it for 89 but yeah I
[01:07:41] [SPEAKER_02]: mean memorable music huge memorable
[01:07:45] [SPEAKER_02]: gameplay I still play Tetris to this
[01:07:48] [SPEAKER_02]: day Tetris connect whatever it's
[01:07:52] [SPEAKER_02]: called the new one Tetris effect
[01:07:55] [SPEAKER_02]: connected it's great but multiplayer
[01:08:00] [SPEAKER_02]: like battery chewing multiplayer was
[01:08:03] [SPEAKER_02]: epic in 89 so yeah I went through
[01:08:09] [SPEAKER_01]: dozens of batteries for this game
[01:08:11] [SPEAKER_01]: this is this was the game to play on
[01:08:13] [SPEAKER_01]: the Game Boy I mean I think it is a
[01:08:14] [SPEAKER_01]: pack-in for most Game Boys actually but
[01:08:17] [SPEAKER_01]: I mean even when I had games like
[01:08:18] [SPEAKER_01]: Mario Land even yeah I mean as much
[01:08:21] [SPEAKER_01]: as I like Mario Land this was the
[01:08:23] [SPEAKER_01]: game this was the game I played most
[01:08:24] [SPEAKER_02]: often I played that yeah I mean
[01:08:27] [SPEAKER_02]: yeah there were bangers on the Game
[01:08:29] [SPEAKER_02]: Boy the Game Boy was no slouch but
[01:08:32] [SPEAKER_02]: Tetris I think Tetris drove sales so
[01:08:36] [SPEAKER_01]: yeah this is one of the games that
[01:08:37] [SPEAKER_01]: not just drove sales but it also got
[01:08:39] [SPEAKER_01]: people who weren't necessarily gamers
[01:08:40] [SPEAKER_01]: to buy it right the buy-in to this
[01:08:42] [SPEAKER_01]: this is a game your parents would
[01:08:43] [SPEAKER_01]: play as well and could get on could
[01:08:45] [SPEAKER_01]: get the rules instantly and have a
[01:08:48] [SPEAKER_01]: blast with it yeah and like there's
[01:08:50] [SPEAKER_01]: an Nintendo one a couple of Nintendo
[01:08:52] [SPEAKER_01]: ones they don't feel the same to me
[01:08:54] [SPEAKER_01]: at all this feels just better I don't
[01:08:56] [SPEAKER_00]: know what it is yeah there's something
[01:08:58] [SPEAKER_00]: about the Game Boy version of Tetris
[01:09:00] [SPEAKER_00]: that just feels timeless and like the
[01:09:05] [SPEAKER_00]: the mechanics were just really tight
[01:09:07] [SPEAKER_00]: and well thought out and it didn't need
[01:09:09] [SPEAKER_00]: any fluff you got what two tracks and
[01:09:13] [SPEAKER_00]: then you can choose to have no music
[01:09:15] [SPEAKER_00]: if you want right and then you got
[01:09:18] [SPEAKER_00]: like varying difficulty levels based
[01:09:20] [SPEAKER_00]: on like how fast the blocks move and
[01:09:22] [SPEAKER_00]: how many blocks you got underneath
[01:09:23] [SPEAKER_00]: you before you start and that was
[01:09:25] [SPEAKER_00]: kind of it yep and it did it it
[01:09:29] [SPEAKER_00]: did such a good job I don't think I've
[01:09:31] [SPEAKER_00]: fallen in love with a another Tetris
[01:09:33] [SPEAKER_00]: game as much as I fell in love with
[01:09:35] [SPEAKER_02]: the Game Boy version I agree I agree
[01:09:38] [SPEAKER_02]: and I love the Tetris on Nintendo 64
[01:09:40] [SPEAKER_02]: I adore it we've talked about it it
[01:09:43] [SPEAKER_02]: was the first one that had the save
[01:09:46] [SPEAKER_02]: piece ability but yeah I mean still
[01:09:50] [SPEAKER_02]: Tetris on the Game Boy that was
[01:09:52] [SPEAKER_01]: the Tetris for me the closest I got
[01:09:56] [SPEAKER_01]: to liking another Tetris more is
[01:09:58] [SPEAKER_01]: maybe Tetris 99 on the switch because
[01:10:00] [SPEAKER_01]: of the interesting you know 100 player
[01:10:02] [SPEAKER_01]: multiplayer aspect but right I can I
[01:10:05] [SPEAKER_01]: will still spin this up I mean when I
[01:10:06] [SPEAKER_01]: got the analog pocket which is a
[01:10:08] [SPEAKER_01]: handheld device the first game I bought
[01:10:09] [SPEAKER_01]: was Tetris off eBay it's that's the
[01:10:12] [SPEAKER_01]: one cartridge I wanted to forget
[01:10:14] [SPEAKER_01]: everything else I just want Tetris in
[01:10:16] [SPEAKER_01]: it at all times and I love it yeah
[01:10:19] [SPEAKER_01]: that's fantastic I had no idea sorry
[01:10:22] [SPEAKER_00]: I used my GBA for years as just a
[01:10:25] [SPEAKER_00]: Tetris machine yeah Tetris was just
[01:10:28] [SPEAKER_00]: always sticking like out of my GBA SB
[01:10:31] [SPEAKER_00]: yeah ready to go if I needed it the
[01:10:35] [SPEAKER_00]: only other Tetris I ever liked almost
[01:10:37] [SPEAKER_00]: as much was Tetris plus for the
[01:10:39] [SPEAKER_00]: PlayStation and that one like really
[01:10:42] [SPEAKER_00]: spun the mechanics on its head because
[01:10:43] [SPEAKER_00]: you had to like keep this little dude
[01:10:45] [SPEAKER_00]: alive he would climb on the blocks
[01:10:47] [SPEAKER_00]: and work his way up to the spikes
[01:10:49] [SPEAKER_00]: so it was not so much filling up
[01:10:52] [SPEAKER_00]: your blocks to the ceiling but
[01:10:53] [SPEAKER_00]: keeping him from climbing them high
[01:10:55] [SPEAKER_02]: enough to die you reminded me there
[01:10:59] [SPEAKER_02]: was a PC Tetris called atomic Tetris
[01:11:01] [SPEAKER_02]: that was fantastic and the multiplayer
[01:11:05] [SPEAKER_02]: aspect on that had like it had things
[01:11:08] [SPEAKER_02]: like instead of just adding lines to
[01:11:10] [SPEAKER_02]: other people when you would break
[01:11:12] [SPEAKER_02]: certain blocks would change into like
[01:11:15] [SPEAKER_02]: activators and when you would break
[01:11:17] [SPEAKER_02]: those it would do that to either you
[01:11:18] [SPEAKER_02]: or your friend and the one that we
[01:11:21] [SPEAKER_02]: all reference is the idiot where it
[01:11:24] [SPEAKER_02]: literally called it the idiot and so we
[01:11:26] [SPEAKER_02]: say whenever somebody has their
[01:11:28] [SPEAKER_02]: controls reversed you've got the idiot
[01:11:30] [SPEAKER_02]: like that has stuck in our vocabulary
[01:11:33] [SPEAKER_02]: from atomic Tetris so that I guess I
[01:11:36] [SPEAKER_02]: have to give a shout out for atomic
[01:11:38] [SPEAKER_00]: Tetris there is I do want to mention
[01:11:41] [SPEAKER_00]: there is this weird version of
[01:11:42] [SPEAKER_00]: Tetris I played once in high school
[01:11:45] [SPEAKER_00]: because it was in the Monty Python
[01:11:48] [SPEAKER_00]: and the quest for the Holy Grail PC
[01:11:50] [SPEAKER_00]: game it was called drop dead so it's
[01:11:54] [SPEAKER_00]: literally what they're doing with the
[01:11:55] [SPEAKER_00]: you know the bring out your dead
[01:11:57] [SPEAKER_00]: bring out your dead I'm not dead I
[01:11:59] [SPEAKER_00]: feel fine I feel happy to me nobody's
[01:12:02] [SPEAKER_00]: going to a pit and throwing all these
[01:12:04] [SPEAKER_00]: Tetris shaped tetromino shaped bodies
[01:12:06] [SPEAKER_02]: into the pit it's that's morbid I
[01:12:09] [SPEAKER_00]: love it yeah I mean we've all said
[01:12:15] [SPEAKER_01]: games today I think that are like
[01:12:18] [SPEAKER_01]: legacy right where the impact on the
[01:12:20] [SPEAKER_01]: started a franchise and they started
[01:12:21] [SPEAKER_01]: right here but I think this is the one
[01:12:23] [SPEAKER_01]: where even though it's a start of a
[01:12:25] [SPEAKER_01]: franchise I still like it more than
[01:12:27] [SPEAKER_01]: most of the franchise that came after
[01:12:29] [SPEAKER_01]: and I still love the original like
[01:12:31] [SPEAKER_01]: this was almost a sisyphean game for
[01:12:33] [SPEAKER_01]: me this year actually he was this
[01:12:34] [SPEAKER_01]: or Street Fighter believe it or not
[01:12:36] [SPEAKER_01]: because there's retro achievements
[01:12:38] [SPEAKER_01]: which I'm not huge in the Chivos
[01:12:40] [SPEAKER_01]: but I almost have the badge for this
[01:12:42] [SPEAKER_01]: one on Game Boy specifically I'm only
[01:12:44] [SPEAKER_01]: missing one Chivo I just need to get
[01:12:46] [SPEAKER_01]: 100,000 points in mode a which is
[01:12:48] [SPEAKER_01]: infinite mode I've already gotten all
[01:12:50] [SPEAKER_01]: the Chivos are beating mode B which is
[01:12:51] [SPEAKER_01]: the one where you have a trash blocks
[01:12:53] [SPEAKER_01]: at the bottom of the screen is clear and
[01:12:55] [SPEAKER_01]: that was brutal the last one at the
[01:12:57] [SPEAKER_01]: whole full speed was brutal and I did
[01:12:58] [SPEAKER_01]: it I have one left I have not been
[01:13:01] [SPEAKER_01]: able to do it but it's something I
[01:13:02] [SPEAKER_01]: know I could do but I haven't been
[01:13:04] [SPEAKER_01]: able to pull it off and it's been
[01:13:06] [SPEAKER_01]: driving nuts is that earworm I just
[01:13:07] [SPEAKER_01]: won't go away but I would love to
[01:13:10] [SPEAKER_01]: finish that that Chivo set off for
[01:13:11] [SPEAKER_01]: this game this is this is the one I
[01:13:13] [SPEAKER_01]: love I'm going to go back to all the
[01:13:14] [SPEAKER_01]: damn time nice also you're right
[01:13:18] [SPEAKER_01]: everybody should go watch that movie
[01:13:19] [SPEAKER_01]: that movie was fucking rad oh it really
[01:13:21] [SPEAKER_02]: was a great movie and and obviously
[01:13:23] [SPEAKER_02]: there was some there were some
[01:13:26] [SPEAKER_02]: liberties taken sure yeah they
[01:13:28] [SPEAKER_00]: definitely Hollywooded it up but yeah
[01:13:30] [SPEAKER_02]: but Tetris movie is a banger
[01:13:35] [SPEAKER_00]: Tetris movie is a banger
[01:13:36] [SPEAKER_00]: apparently is still
[01:13:36] [SPEAKER_00]: mostly accurate aside from
[01:13:39] [SPEAKER_00]: that chase so
[01:13:41] [SPEAKER_00]: but I mean
[01:13:43] [SPEAKER_00]: for for the guys like
[01:13:45] [SPEAKER_00]: the for the people in the movie like
[01:13:47] [SPEAKER_00]: the people that it actually happened to
[01:13:49] [SPEAKER_00]: it felt like that for them so
[01:13:51] [SPEAKER_00]: while it may not be accurate
[01:13:54] [SPEAKER_00]: factually emotionally
[01:13:55] [SPEAKER_00]: hundred percent accurate
[01:13:57] [SPEAKER_00]: so sure
[01:13:59] [SPEAKER_02]: no Tetris movie is if you
[01:14:01] [SPEAKER_02]: haven't watched it
[01:14:03] [SPEAKER_02]: please go watch Tetris movie yeah
[01:14:05] [SPEAKER_01]: like if you're thinking why the hell would I watch
[01:14:07] [SPEAKER_01]: a Tetris movie just know that it's like a
[01:14:09] [SPEAKER_01]: it's a it's a Cold War era
[01:14:11] [SPEAKER_01]: thriller about the guy who
[01:14:13] [SPEAKER_01]: who has the idea of Tetris and trying to get
[01:14:15] [SPEAKER_01]: the rights to it to sell in America
[01:14:18] [SPEAKER_01]: it's wildly good
[01:14:19] [SPEAKER_01]: and it's about Game Boy
[01:14:21] [SPEAKER_00]: Tetris yeah Cold War era
[01:14:23] [SPEAKER_00]: thriller about trying to
[01:14:25] [SPEAKER_00]: acquire the rights for Tetris
[01:14:27] [SPEAKER_00]: outside of the USSR
[01:14:29] [SPEAKER_02]: yeah
[01:14:31] [SPEAKER_02]: and all of the espionage
[01:14:33] [SPEAKER_02]: and KGB and like
[01:14:35] [SPEAKER_02]: everything that you would expect
[01:14:36] [SPEAKER_02]: is in it yeah
[01:14:39] [SPEAKER_00]: it's wild
[01:14:40] [SPEAKER_00]: it's way better than it has any right to be
[01:14:44] [SPEAKER_00]: and oh man
[01:14:45] [SPEAKER_00]: that was such a good one
[01:14:46] [SPEAKER_00]: and the soundtrack is also rad
[01:14:48] [SPEAKER_02]: oh yeah yes yeah
[01:14:51] [SPEAKER_02]: alright
[01:14:52] [SPEAKER_02]: I mean so that's that's Tetris
[01:14:54] [SPEAKER_02]: I mean yeah
[01:14:56] [SPEAKER_02]: oh really quick we were talking about
[01:14:58] [SPEAKER_02]: you know which Tetris do you go to
[01:15:00] [SPEAKER_02]: when I first built my
[01:15:03] [SPEAKER_02]: Mr. FPGA
[01:15:04] [SPEAKER_02]: and I spun up the Game Boy core
[01:15:08] [SPEAKER_02]: right off the bat it was Tetris
[01:15:09] [SPEAKER_02]: like I went to Tetris
[01:15:11] [SPEAKER_02]: yeah so yeah
[01:15:14] [SPEAKER_01]: yeah there's
[01:15:16] [SPEAKER_01]: Tetris Gaiden for the SNES
[01:15:17] [SPEAKER_01]: is one that should people should play as well
[01:15:19] [SPEAKER_01]: it's only released in Japan but it's all in English
[01:15:21] [SPEAKER_01]: you can play it now that's another multiplayer
[01:15:23] [SPEAKER_01]: gem if you have friends over
[01:15:25] [SPEAKER_01]: because it has those
[01:15:26] [SPEAKER_01]: powers that affect the other players the reverse
[01:15:29] [SPEAKER_01]: controls and all that kind of stuff
[01:15:30] [SPEAKER_01]: and it's got some cute cartoon characters to go with
[01:15:33] [SPEAKER_01]: Tetris Gaiden is another favorite
[01:15:35] [SPEAKER_02]: the SNES
[01:15:37] [SPEAKER_02]: Tetris Dr. Mario
[01:15:40] [SPEAKER_02]: combo
[01:15:41] [SPEAKER_02]: is essentially just a port
[01:15:43] [SPEAKER_02]: of the of the NES versions
[01:15:45] [SPEAKER_02]: but I think it has multiplayer as well
[01:15:47] [SPEAKER_02]: I know as multiplayer for Dr. Mario
[01:15:49] [SPEAKER_02]: I don't remember if it does yeah
[01:15:50] [SPEAKER_00]: oh it has yeah it has verses
[01:15:53] [SPEAKER_00]: and you can actually swap back and forth
[01:15:55] [SPEAKER_00]: like you can choose what game you want per round
[01:15:57] [SPEAKER_00]: and so it will like
[01:15:59] [SPEAKER_00]: tag who won this round who won this round
[01:16:01] [SPEAKER_00]: and then determine from there I've got a friend
[01:16:03] [SPEAKER_00]: who she and I have tried a few times
[01:16:05] [SPEAKER_00]: and she always just barely edges
[01:16:07] [SPEAKER_02]: me out well I was going to say
[01:16:09] [SPEAKER_02]: I think there might still
[01:16:11] [SPEAKER_02]: be a clip on Twitter or Twitter
[01:16:13] [SPEAKER_02]: Twitch on Twitch
[01:16:16] [SPEAKER_02]: of Sinstrous wiping
[01:16:17] [SPEAKER_02]: the walls with me in Tetris
[01:16:19] [SPEAKER_02]: because she does I love
[01:16:21] [SPEAKER_02]: Tetris she's better at it
[01:16:23] [SPEAKER_02]: yeah awesome
[01:16:29] [SPEAKER_02]: well there
[01:16:30] [SPEAKER_02]: we go I think I mean I think
[01:16:32] [SPEAKER_00]: we defined 89 yeah
[01:16:34] [SPEAKER_00]: and we are aware that there are other
[01:16:36] [SPEAKER_00]: badass games that came out in 89
[01:16:38] [SPEAKER_00]: there's just three of us and we each got to pick
[01:16:40] [SPEAKER_00]: two games so yeah yeah
[01:16:43] [SPEAKER_00]: that's if
[01:16:44] [SPEAKER_00]: you're upset that we didn't talk about Castlevania
[01:16:46] [SPEAKER_00]: 3 or DuckTales or
[01:16:48] [SPEAKER_00]: some other game Space Quest 3
[01:16:50] [SPEAKER_00]: because there's just three of us yeah
[01:16:53] [SPEAKER_01]: yeah it's hard
[01:16:54] [SPEAKER_01]: to narrow it down and like I think the games
[01:16:56] [SPEAKER_01]: we picked I think all
[01:16:58] [SPEAKER_01]: had a lasting legacy or impact
[01:17:00] [SPEAKER_01]: on other games and that that to me is
[01:17:02] [SPEAKER_01]: the spirit of this where it's game of the year
[01:17:04] [SPEAKER_01]: because of what they did to later on right
[01:17:06] [SPEAKER_01]: it just it's an impact
[01:17:08] [SPEAKER_00]: I mean there are a number of games that came out in 89
[01:17:10] [SPEAKER_00]: that do that same thing I mean
[01:17:12] [SPEAKER_00]: sure it's a little
[01:17:14] [SPEAKER_00]: bit it feels a little
[01:17:18] [SPEAKER_00]: oh my goodness I can't think of the word
[01:17:20] [SPEAKER_00]: incorrect that we didn't even mention
[01:17:22] [SPEAKER_00]: River City Ransom given that was kind of the birth
[01:17:24] [SPEAKER_00]: of the podcast sure right
[01:17:26] [SPEAKER_00]: I mean it is what
[01:17:28] [SPEAKER_02]: it is yeah oh yeah
[01:17:30] [SPEAKER_02]: come to our discord go to
[01:17:32] [SPEAKER_02]: pressp2cancel.com
[01:17:35] [SPEAKER_02]: yeah go to that
[01:17:36] [SPEAKER_02]: one and
[01:17:38] [SPEAKER_02]: find the links for a discord or comment here
[01:17:40] [SPEAKER_02]: or you know whatever
[01:17:43] [SPEAKER_02]: and
[01:17:44] [SPEAKER_02]: while you're at it please subscribe
[01:17:47] [SPEAKER_02]: thumbs up thumbs
[01:17:49] down
[01:17:51] [SPEAKER_00]: apparently I don't know
[01:17:52] [SPEAKER_00]: if it's true or not but I've heard that if you say
[01:17:54] [SPEAKER_00]: smash that like button the little like
[01:17:56] [SPEAKER_00]: button jiggles on PC oh
[01:17:58] [SPEAKER_01]: yeah they've been doing some weird stuff lately
[01:18:01] [SPEAKER_01]: you're gonna see some weird thumbnails
[01:18:02] [SPEAKER_01]: I'm gonna apologize in advance but I'm testing things
[01:18:05] [SPEAKER_01]: because I want to see what works
[01:18:06] [SPEAKER_01]: gets the clicks on YouTube thumbnails
[01:18:08] [SPEAKER_01]: so if you see a pair of boobs
[01:18:10] [SPEAKER_01]: or an old man I'm just
[01:18:12] [SPEAKER_01]: testing that's just it's not my fault
[01:18:14] [SPEAKER_01]: you click more on certain things don't blame
[01:18:16] [SPEAKER_01]: me it's your fault for clicking
[01:18:18] [SPEAKER_01]: on certain thumbnails that's what I'm gonna say there
[01:18:21] [SPEAKER_01]: yeah YouTube things
[01:18:22] [SPEAKER_01]: but yeah awesome
[01:18:24] [SPEAKER_01]: don't dislike just like
[01:18:26] [SPEAKER_01]: leave a comment the engagement is good
[01:18:28] [SPEAKER_01]: or if you're listening on a podcast app
[01:18:31] [SPEAKER_01]: first off let me know which one
[01:18:33] [SPEAKER_01]: because Google podcast is going away
[01:18:34] [SPEAKER_01]: in like two days and I have to find
[01:18:37] [SPEAKER_01]: an alternative to use myself
[01:18:39] [SPEAKER_01]: so let me know what you're using
[01:18:40] [SPEAKER_01]: I haven't replaced mine yet either
[01:18:42] [SPEAKER_01]: yeah but also if you have
[01:18:45] [SPEAKER_01]: a chance leave a review that definitely helps
[01:18:46] [SPEAKER_01]: whether you're listening on Apple or anywhere else that's appreciated
[01:18:49] [SPEAKER_02]: thank you excellent
[01:18:51] [SPEAKER_02]: alright gentlemen well
[01:18:52] [SPEAKER_02]: I'm gonna expose
[01:18:55] [SPEAKER_02]: a little bit of the making the sausage this is a pre-recorded
[01:18:57] [SPEAKER_02]: episode so I'm probably not
[01:18:59] [SPEAKER_02]: gonna skip over our what are you doing because
[01:19:01] [SPEAKER_02]: we don't know when this is gonna come out
[01:19:03] [SPEAKER_02]: so that said
[01:19:05] [SPEAKER_02]: we appreciate everybody we appreciate
[01:19:07] [SPEAKER_02]: you being here we hope it's been entertaining
[01:19:09] [SPEAKER_02]: while you've been doing the dishes
[01:19:11] [SPEAKER_02]: or laundry whichever one
[01:19:13] [SPEAKER_02]: I said at the beginning
[01:19:15] [SPEAKER_02]: break it down to the trash town
[01:19:17] [SPEAKER_02]: that's right that's what we're doing
[01:19:18] [SPEAKER_02]: trash town trash valley yeah
[01:19:20] [SPEAKER_02]: trash island
[01:19:24] [SPEAKER_02]: anyway
[01:19:24] [SPEAKER_02]: thanks everybody this has been another press
[01:19:26] [SPEAKER_02]: be to cancel