Drill Dozer | GameFreak Making Games?!?!???!?!!1??
SUPRISE: GameFreak made more than just Pokémon on the GBA! Come check it out
Digging the site? CLICK HERE to make your own 😎
This week, we share our final thoughts on Nintendo World Championship: NES Edition, discussing its release, the weekly challenges, and whether it’s a game we’ll continue to play or let collect dust. We also dive into NES Remix 1 & 2 for the Wii U, a series that was surely an influence; but does it still hold up?
Press B To Cancel now on YouTube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel
Special thanks to The Last Ancient on SoundCloud for our podcast theme.
Find out more at http://pressbtocancel.com
[00:00:00] So you know I found out this week that it's the Sega Genesis's 35th anniversary. That's quite the milestone for the Sega Genesis. So let's celebrate the rich cultural tapestry that is the Sega Genesis and Sega by talking about Nintendo, NES World Championships and Nes Remix today on...
[00:00:20] Press B to Cancel
[00:00:38] Hello everybody, welcome to another episode of Press B to Cancel your favorite podcast.
[00:00:43] Well, until we hired Rachel Raygun. Now I don't know if Press B will make the next IOC's Olympic Bracket Championship.
[00:00:52] So I do want to just quickly shout out congratulations on the anniversary Sega Genesis.
[00:00:56] I'm sure Press B we will give you an episode at some point, but not this week. No, no this week.
[00:01:05] This week we're talking about a game NES World Championship, which I think out of everybody I know, Wolf, it's just me and you playing this one.
[00:01:13] So I want to talk about this. This is a game that came out just last month is less than a month ago.
[00:01:18] And when it was first announced, I was super hyped for it. So Wolf, how are you doing this week?
[00:01:24] And how how hyped were you for this game to get announced?
[00:01:28] I okay, I wasn't super hype, but I was excited. I was interested like this is something I wanted to play.
[00:01:35] And I figured I did assume given the digital price point that more people would jump on it, which I guess I was incorrect on that front.
[00:01:47] But yeah, I've really been enjoying it. And actually, my brother did pick it up at my suggestion.
[00:01:57] And so he and I have been comparing times as well.
[00:02:00] Okay, okay. Yeah, so this is one when it got announced, I was kind of on the fence.
[00:02:07] And it wasn't quite sure. But then I saw that the eventually saw that the group that made this was Indie Indie great.
[00:02:13] No, it was Indie Indie shoot. What's her name? Indie zeros.
[00:02:17] I think it's Indie zeros, which is like a kind of like a support studio that has done a lot of work for Nintendo, but other companies as well.
[00:02:25] But this is a studio that also did a game that I absolutely adore, which is NES Remix.
[00:02:29] And we'll talk about that in the last half of this episode.
[00:02:31] But when I saw they were involved and the concept of it, the idea of this game, for those who don't know,
[00:02:36] which maybe a lot of you don't know because nobody's playing it, NES World Championship in the spirit of the original 1990s Nintendo's actual championship turnip that they're running back in the day.
[00:02:49] In that spirit, they've made a game that takes a bunch of classic Nintendo games, you know, Mario 3, Mario, Donkey Kong, all those games, and kind of gives you a bite sized set of challenges that are basically speedrun focused.
[00:03:03] And it does feel like NES Remix because that was also a game with bite sized retro game challenges.
[00:03:09] But when I first heard the announcement, I thought there might be a bit more to it.
[00:03:12] I thought in the year 2024, when they were releasing this game, there might be more of an online component, maybe some leaderboards to share scores with friends.
[00:03:21] You know, especially in this year. I mean, retro gaming has been so popular and with speedrun.com and people speedrunning, I thought Nintendo would embrace that. What do you think?
[00:03:30] Yeah, I did expect there to be a better leaderboard system than it has because while there is one, it's very, uh, it's, it's limited both in timeframe and in what it'll actually show you.
[00:03:45] Right.
[00:03:46] Which is kind of a bummer.
[00:03:48] Right. So the game itself is kind of broken into, I guess, three, three modes, right? You have your speedrun mode, which is just on your own.
[00:03:56] And it's, it lets you basically go through and unlock all the challenges for each of the games.
[00:04:00] What is there? 16 games, I think in this, this compilation, 13, 13, 13, 13. Okay.
[00:04:05] So in each game has a handful of, uh, not more than handful, some more than others. Some have a dozen or some have more challenges that you have to go through and you kind of unlock and play them as you go.
[00:04:14] The next mode is, um, is like a weekly championship mode where Nintendo selected five game challenges for the week and everybody can kind of play and submit their times.
[00:04:23] You have as many times as you attempt attempts as you want at it to give it a good score.
[00:04:27] And then you submit your challenges and then after the week they reveal the results.
[00:04:31] And that's the one, I think the mode that me and you've been playing the most, I'll get the third mode in a minute, but in the championship mode, I thought I'd be able to see, you know, my switch friends.
[00:04:42] I have, I have a couple of Nintendo friends and I would like to see their times.
[00:04:45] No, no chance.
[00:04:46] I thought I'd be able to see like, you know, maybe people in Canada's times.
[00:04:50] No, no chance.
[00:04:51] All you get is one global leaderboard for everybody who's playing this game.
[00:04:57] And then they give you a secondary leaderboard based on your birth year.
[00:05:01] So for me personally, every week after I do the challenges, I get to see my abysmal placing in the global ranking.
[00:05:06] And then I get to see my, my ranking against other people from 81, the boomer ladder, I'm calling it.
[00:05:11] So, which is kind of, it's kind of neat.
[00:05:14] Cause I do like playing Donkey Kong.
[00:05:15] I get to see what my score ranks against other people in the same year.
[00:05:17] Right?
[00:05:18] I do appreciate the, the year thing, the birth year thing.
[00:05:22] Cause then it's like, okay, compared to other people, your age, this is how you're doing.
[00:05:27] So it's, it's sort of evil, evil, uh, evens out.
[00:05:31] I can speak.
[00:05:32] Um, the idea of, you know, whether you're young or old, you're like your reaction time sort
[00:05:40] of based on your age capabilities, which is a weird way to word it.
[00:05:44] I'm sure.
[00:05:45] But you know what I mean?
[00:05:46] Cause you know, there's the idea that the older you get, your reaction times do slow a bit.
[00:05:50] And so that's part of it.
[00:05:53] But also the idea that you get to see people who probably have been gaming for at least a similar amount of time as you.
[00:06:02] And in some cases, you know, people who grew up with these games, how old they were, because it tells you how old you were when the game came out.
[00:06:11] Which I don't know how I feel about that, but it's interesting.
[00:06:16] Well, it's neat.
[00:06:17] Cause I mean, they do have Donkey Kong on here for the NES and these games came out in like 94, 95.
[00:06:23] And that's, you know, I didn't get one until a little bit later, but it's nice to see the games that I grew up with.
[00:06:27] And it's nice to see the games I grew up with given this kind of level of attention in 2024.
[00:06:33] Right. It's, it's a neat concept and idea.
[00:06:36] And I do like the idea of the speed run challenges.
[00:06:40] It's neat, but that weekly challenges though, the neat weekly challenges as neat as they are, it would be neater if I could compare it to my friends.
[00:06:48] I don't care so much about people, my age.
[00:06:50] I don't care about the goal leaderboard, especially for some of the speed run challenges.
[00:06:55] And we're talking the challenges.
[00:06:56] They range from Metroid jumping up several flights and going through door to something as basic as a Mario mushroom, the zoom where you have to get a mushroom.
[00:07:06] And it's like seconds long. It's like, what, three seconds to get the mushroom in the first one.
[00:07:10] And that one gets so tight is down to the frame.
[00:07:14] So in the weekly championship, most people are at the same frame of that speed run like millisecond and everybody gets the same ranking.
[00:07:22] So, so you end up in a situation where at the end of the week, you're either like 500 with like 5000 other people who also got 500 or like, you know, you're lower.
[00:07:31] It's kind of a weird system. It, it would make sorts more sense to me if you were compared to people friends list geographically, more local, smaller leaderboards.
[00:07:41] I think that's my, my concern.
[00:07:43] Yeah. I, I don't understand why they didn't implement a better leaderboard system in this game.
[00:07:49] Yeah.
[00:07:49] Especially given that Nintendo online has a friend system now, like.
[00:07:55] Right.
[00:07:55] Right.
[00:07:55] Why did not, why didn't they incorporate that?
[00:07:58] That's, it just seems like a huge oversight at best.
[00:08:03] Yeah.
[00:08:04] And like, it shouldn't shock me because Nintendo has always done Nintendo, Nintendo has always done online weird.
[00:08:10] They've always done their own drum when it comes to online stuff.
[00:08:13] I think like a Mario maker, for example, I like Mario maker a whole lot, but I mean the, the original Mario maker, I think, and I think the sequel as well, the best way to find levels in that game was using a fan made tool of webpage that gave you links to all the levels and let you filter.
[00:08:29] It was a while before they implemented proper filtering and Mario maker.
[00:08:33] And it was never as good as what this person had made online in the tool.
[00:08:36] And I feel like they rely too much in the community to solve their problems.
[00:08:40] Maybe Nintendo doesn't even consider it a problem, but.
[00:08:44] I just feel it's weird that the only way we, you and I can share screen times each week is I have a discord channel and we're dropping screenshots.
[00:08:51] Yeah.
[00:08:53] I'm literally whipping out my phone and taking a picture of my switch to show because I don't.
[00:08:59] One, I don't feel like coming down and hook it up to my computer to take the screenshot and share it that way too.
[00:09:05] It's just easier to just whip out the phone, click and then discord, send it.
[00:09:09] Right.
[00:09:10] And then I text it to my brother.
[00:09:12] I'm like, these are my times this week.
[00:09:15] And it's, it's universal like that.
[00:09:17] I mean, I'm in a number of different discords, summer podcast discords, others are for gamer discords.
[00:09:21] And there's at least one, maybe two people in each discord who's into this game and playing it and wanting to share times.
[00:09:28] And we're doing the same thing.
[00:09:30] We're screenshotting with our phone and posting times, but you're only comparing with such a tiny amount of people.
[00:09:36] It should be better handled.
[00:09:37] Right.
[00:09:38] I feel like people should have to run to Twitter to post their times each week.
[00:09:41] But even when you're doing that, because it's so hard to share your times and kind of share the experience with, with friends on online.
[00:09:50] I feel like this, this game is a big miss for a lot of people.
[00:09:53] And I feel like a lot of people have kind of passed on this game or passed it by.
[00:09:58] Like we've been playing these, we've been doing the challenges now for, I think I've been doing five weeks.
[00:10:02] You've been doing, I think four or five weeks as well.
[00:10:04] Is this something you think you'd keep playing long term?
[00:10:09] Um, at least for the foreseeable future, probably until I actually, at the very least create a S rank, all the challenges.
[00:10:19] Because that's what I've been going for most of the time.
[00:10:23] I'll sit there and mess with the challenges.
[00:10:24] Like I, I know some people probably sat down and literally just barreled through the challenges game by game.
[00:10:33] And for me, that's not how I like to play this.
[00:10:37] I like to come in and do the weekly challenges.
[00:10:40] And then I jump into the survival mode and try to get what I can on that.
[00:10:45] And then I'll go into the speed run mode and maybe knock out most of, if not all of a game.
[00:10:53] And then maybe some of another.
[00:10:56] Yeah, I'm mostly doing similar.
[00:10:58] I don't sit down and play this game for hours at a time.
[00:11:01] I can't.
[00:11:02] My tension span is not that good.
[00:11:04] No, I probably play like an hour and a half on one day and then maybe half hour to 45 minutes another day in a week.
[00:11:12] Right.
[00:11:12] And that's it.
[00:11:14] Yeah, because what I've been doing is like the challenges come out on the end of the week and I'll sit down and I'll go through the challenges and then I'll go and do some of the, some of the game as well to unlock.
[00:11:23] Because a lot of the challenges each week I haven't tried yet, so I don't have the practice, but.
[00:11:28] Because you can kind of just redo the challenge, the weekly challenges as much as you want.
[00:11:33] I've been practicing there.
[00:11:34] So on the off chance I get that S rank, I don't want to have to repeat it because when it comes to the ranking, I mean, they give you sure B, D and a plus and a plus plus.
[00:11:43] But for the weekly challenges, if you're not getting S, you're not, you're not getting anywhere on the rankings like you're even, even S ranking it because me and you have been S ranking most of these challenges.
[00:11:52] And like you're getting like a second or two faster than me, but your S rank is just that much higher and it shows on the leaderboards, right?
[00:12:00] Everybody's S. Yeah, some are better S's than others.
[00:12:03] I guess there's no S plus plus and there should be.
[00:12:05] No.
[00:12:06] No.
[00:12:06] And then I, I don't know if we want to jump into that just yet, but there are things I really like about this that are far improved over NES remix.
[00:12:18] And things that were really, they dropped the ball when it comes to this versus NES remix.
[00:12:27] So like, yeah, before we get to NES remix, maybe we'll just touch on that survivor mode, survivor mode, and then we can kind of compare the two or talk about NES remix.
[00:12:35] Cause we should talk about NES remix as well.
[00:12:37] Cause there is definitely a correlation between the two.
[00:12:39] I do want to mention, um, one of the things about this game, the joy cons are just awful for playing this.
[00:12:47] Yeah.
[00:12:48] Trying to play handheld mode on the switch.
[00:12:52] Generally speaking at the end, I don't know if you remember that episode of friends with Chandler got his hand stuck in the claw from playing Pac-Man too long.
[00:13:01] Yeah.
[00:13:01] That's how I feel.
[00:13:05] Yeah.
[00:13:06] I mean, I hate the joy cons in the best of days and, uh, they're either they're, they're worse here and that's not even just the joy cons, but wireless controllers in general.
[00:13:15] Nintendo has done nothing to address input latency on these games, right?
[00:13:20] Modern games, modern TVs.
[00:13:22] There's a, there's a, there's a certain level threshold of latency that's built into games to make it not annoying.
[00:13:27] But when it comes to retro lag is a huge problem and they've done nothing to address that with this.
[00:13:32] It's, it's totally playable, but for a game that's based around milliseconds mattering on a rank on a leaderboard.
[00:13:39] Yeah.
[00:13:40] You kind of want to play this with a wire controller.
[00:13:42] So I've been using one of my arcade sticks plugged in wired and that's how I've been doing it.
[00:13:46] And the few times I've tried to play handheld with the joy cons or on the TV, it's just been a bad time.
[00:13:52] Like it really has.
[00:13:53] I do want to show you something too.
[00:13:55] Uh, for the, there was a speed run.
[00:13:58] There's, there's one of the challenges is literally get beat Mario one start to finish.
[00:14:04] Yeah.
[00:14:04] Right. And it gives you the best route, but apparently you don't have to take that route.
[00:14:09] You can change the route up if you want.
[00:14:11] A little bit. Yeah.
[00:14:12] Yeah. It, it lets you go the wrong way in that one, which kind of surprising given that most of the challenges are like, you went the wrong way, go back.
[00:14:20] And yeah, if you use a glitch or if you go the wrong way, most challenges will do this rewind, make you and make you go the other way.
[00:14:27] Yeah. And it's in some cases I appreciate it.
[00:14:32] And in other cases it's, it's mildly infuriating.
[00:14:36] Um, but, uh, this controller for the Nintendo switch, I tried using the pro controller and the offset analog sticks and buttons to D pad.
[00:14:48] It breaks my brain.
[00:14:49] I cannot use that because I kind of want to use the D pad play in an NES game, not an analog stick.
[00:14:54] Cause I want the response to be as quick as possible.
[00:14:58] So I had to use my eight bit dough to be able to do it.
[00:15:03] I had to use my eight bit of a, this is how I have to play the Mario's challenges and like any longer challenges that are more than like a few seconds.
[00:15:11] That's what I have to use.
[00:15:14] Right.
[00:15:15] And then.
[00:15:15] And then the, the Mario challenges like what, I mean, that's probably one of the longest ones cause you're beating it with warps, but even with warps, I mean, it's between five and seven minutes.
[00:15:23] So the most part.
[00:15:24] I, I'd, I'd never actually compared the switch pro controller to the Wii U pro controller, but actually comparing it this week, it occurs to me that the Wii U pro controller is actually way more comfortable and functionally shaped.
[00:15:45] Which is, which is also mildly infuriating.
[00:15:48] Yeah.
[00:15:48] It's the analog sticks up top.
[00:15:50] The D pad and buttons are lower and reaching for the D pad and buttons is not uncomfortable.
[00:15:59] It's, it's weird that the, the switch one, it feels too close.
[00:16:04] It feels small like the joy cons do compared to the Wii U pro controller.
[00:16:10] Yeah.
[00:16:10] I mean, I'm a big fan of the Wii U and I really did like the, we use pro controller, but I didn't stop to think that it wasn't offset joysticks.
[00:16:17] I can see why they would have changed it because I mean, in a modern game, generally people are more accustomed to the Xbox layout, right?
[00:16:24] With the buttons in the top, right.
[00:16:26] And then you have the left analog stick and the right analog stick is mostly for camera controls.
[00:16:30] But, but when you're playing retro, you really want that easy access to a D pad, but yeah.
[00:16:37] Okay.
[00:16:40] So, I mean, the championship mode is, is fun and it keeps my attention, but I mean, without the ability to more easy, easily share these with other people, like it's fun comparing with you.
[00:16:53] And we have that water cooler moment of, you know, the Kirby challenge, for example, I was struggling a bit with the Kirby challenge and he gave me tips.
[00:16:59] I mean, I told you that, Hey, you can actually dash and Kirby, I didn't know you could dash and Kirby that that changed my run that week.
[00:17:07] It's, it's wild.
[00:17:08] And then, you know, for me, I always struggled with Kirby.
[00:17:10] I've said before in this show.
[00:17:12] Um, so I went and looked at the speed, the speed run for Kirby just to see what they do in, in the, in the old speed run on the NES, just see what they're doing.
[00:17:18] And the trick that they do is, um, jumping in the air and landing on the right side of enemies.
[00:17:23] You get a damage boost.
[00:17:24] You don't slow down.
[00:17:25] So I'm like, Oh, so let me try that.
[00:17:27] And it totally works in this game.
[00:17:28] The emulation in this, this iteration of the games is pretty spot on for what it is.
[00:17:33] And they, they, they haven't tweaked much.
[00:17:35] Like when you mentioned the, the beat Mario challenge in that one, what they do give you as a little bit of help.
[00:17:41] Um, to beat that, you have to take the warp zone in stage four or two, and it tells you which block is, has the, the, uh, the vine to get you to the warp zone.
[00:17:49] So they do stuff like that as a layer on top of it, but it's not nearly as in depth of what they used to do in NES remix.
[00:17:56] And we'll get there in a sec.
[00:17:57] So championship mode is, is interesting.
[00:17:59] The other mode in this package, which I, I thought I would like a lot more than I ended up not really caring so much about it is, um, the survival mode.
[00:18:08] One of my favorite games in the switch in the last couple of years has been Tetris 99 or even more Mario 35, which you can't play anymore.
[00:18:16] The idea of playing these retro games massively online with a bunch of other players is a huge thrill in Tetris and Tetris is almost always got players playing it.
[00:18:24] But for this game, they have a mode that feels very similar in that it's you online against, I want to say is 12 other players, eight other players, eight, probably seven other players.
[00:18:34] It's eight total, eight total.
[00:18:36] And when I saw the, the, the previous for this game, I thought it was like Tetris 99 or Mario 35 style where you versus seven others and you're playing online with them.
[00:18:45] And it's that not quite while it is the actual player names and it's the gameplay from other players.
[00:18:53] It's archive ghost footage.
[00:18:55] It's, it's, it's, it's replay versus seven replays, which is wild to me.
[00:19:00] And like, I, it's the most Nintendo way of Nintendo and dressing an online problem.
[00:19:04] They probably thought Tetris 99 huge success, but they looked at me Pac-Man 99 or F zero 99.
[00:19:11] And they realized maybe they don't have the sustained player base over time.
[00:19:16] And they were probably worried that this would be the problem in Nintendo NES world championship.
[00:19:20] So their way of solving it is not having to worry about players be online, just giving you replays to fight against.
[00:19:27] And it's, it works, but it's still kind of weird.
[00:19:31] What do you, what do you think?
[00:19:32] Yeah, I, I feel like it shouldn't have been the go-to.
[00:19:39] It should have been a backup in case there aren't enough people online trying to play the mode.
[00:19:45] Right.
[00:19:46] Cause I do think if they were, if it was actually like you're playing against live players and not their best ghost data, because that can be, that can be frustrating too.
[00:19:56] Your ghost data might be better than you're performing that time.
[00:20:00] So what you're doing is reacting live to somebody's best performance.
[00:20:07] And so you might get like someone who's top tier, you might get seven people who have just awful margins, right?
[00:20:16] Well, and they give you luck of the draw at that point, instead of like live skill.
[00:20:22] I wonder how they do it because they do have two tiers of the survival, have silver and gold.
[00:20:27] And when I'm playing silver, it's usually a cakewalk.
[00:20:31] It's clear that people who are in this, that they've collected for the silver tier collected like Pokemon.
[00:20:36] It's funny, but they're definitely people are getting probably B, maybe, maybe a rank in their gameplay.
[00:20:41] The gold tier is PRS.
[00:20:42] Whenever I enter the gold, that's really not had that in.
[00:20:47] I've, I've had a couple of rounds in gold where I was performing really poorly and still came in first in every challenge.
[00:20:53] And I was blown away that that happened.
[00:20:56] I was like, they, one of them, like one of the final challenges to get a, like actually get first in gold.
[00:21:04] I was like, I'm doing awful.
[00:21:06] There's no way.
[00:21:07] And dude still came in like 10 seconds behind me.
[00:21:09] I was like, what?
[00:21:11] Okay.
[00:21:12] I don't know.
[00:21:12] For me, it's the opposite.
[00:21:13] I felt like I was mostly doing well in gold, but I was still, I still had to fight for it.
[00:21:19] I felt like I still felt like if I slipped up just once I was going to lose.
[00:21:23] So I'm, I'm pretty much 50, 50 when it comes to the gold, the gold tier silver is cakewalk.
[00:21:27] I never had an issue with silver.
[00:21:29] So I felt it was interesting.
[00:21:30] I do notice though, that if you're playing certain games and if you know the one trick to kind of skip a lot of things.
[00:21:37] And by that, I mean something like, um, the one challenge in the one week was Mary brothers two.
[00:21:42] Uh, I want to say it's second world.
[00:21:44] There's a section where you start off as Luigi and there's a bird on a, on a carpet and you have to kind of jump on the carpet and get to the end.
[00:21:51] Right.
[00:21:51] Get the door.
[00:21:53] And if you do that straight, it's a much longer challenge, but I mean, yeah, you look at speed runners and what do you do?
[00:21:57] You just run with Luigi cause he's Luigi and you skip the magic and jump off Bezos.
[00:22:02] And I figured that out on my own.
[00:22:03] I was very proud of myself.
[00:22:04] I did that.
[00:22:06] But if you pull it off consistently, if you're doing that in the, in the survival mode, odds are you get first every time.
[00:22:12] Cause there's very few people I find who are using that trick.
[00:22:14] And a lot of those challenges have that kind of trick to them, which is interesting.
[00:22:18] So I don't, I don't know.
[00:22:19] I'm with you.
[00:22:20] I wish it was.
[00:22:21] I wish this was the backup.
[00:22:22] I wish that it would try to pair you with live, uh, gameplay and players.
[00:22:27] Yeah.
[00:22:27] Like throw live players.
[00:22:29] And if they need to fill slots because there's not enough people online, fill them like after X amount of time.
[00:22:35] Fill them with ghost data.
[00:22:36] That's fine.
[00:22:37] I would get that.
[00:22:38] But just being all ghost data feels, I don't know, a little less fun because if you have a bad run, you're still playing against somebody's best run.
[00:22:49] Right.
[00:22:50] Well, do we know what's their best run every time?
[00:22:52] Or do we, do we know how, so we don't know what Nintendo saving, right?
[00:22:56] Cause it uploads every time you do a time.
[00:22:58] I would imagine it's only saving their best data because for the player, they only see their best data.
[00:23:05] You can go back and watch your, let your best data.
[00:23:08] So I'm thinking that's all they're storing.
[00:23:11] Okay.
[00:23:12] Yeah, that's true.
[00:23:13] I know it's, it's an interesting, like I said, it's an interesting Nintendo ass way of, of solving this, this issue.
[00:23:20] Right.
[00:23:20] Cause I do look at Mario 35 is one of my favorite games on, on the Nintendo switch and it was too short of a window to play it.
[00:23:28] It really was, but I know why they did it.
[00:23:30] They kept it short and sweet because they knew longterm there'd be a player drop off.
[00:23:35] And if in a game like that doesn't have online players, it doesn't work anymore.
[00:23:39] And I think they wanted to avoid that problem with, with this year.
[00:23:42] So I get it.
[00:23:43] I just wish it was handled differently.
[00:23:45] So I don't know.
[00:23:46] It's I, I still really like NES world championship, but I don't know if I'm going to play it longterm.
[00:23:54] I think I might be done the weekly challenges after a few more weeks, just the novelty starting to wear off.
[00:23:59] And I don't see them doing any Nintendo updates to this title.
[00:24:04] Maybe they will, but I don't, I don't see it.
[00:24:06] And while I know there's a, there's a hidden, um, time trial mode or like a legendary speed run mode of, of all the legendary challenges you can unlock.
[00:24:13] I don't think it's enough to keep me engaged longterm.
[00:24:16] How about you?
[00:24:18] Uh, no, especially given what the legendary mode is.
[00:24:22] Like that's something where it just has you do all 13 of the hardest challenges for each game back to back, which is, you know, if, if you're performing top tier, you're looking at a 28 to 30 minute run.
[00:24:37] Right.
[00:24:38] If you're not, you're looking at maybe 45 minutes.
[00:24:42] Yeah.
[00:24:43] Cause it's like a long time to sit and just do an assortment of speed run runs across various games.
[00:24:49] Yeah.
[00:24:50] Cause it's like beat Mario one beat Donkey Kong all the way through.
[00:24:54] There's a, there's a kid Icarus one in there.
[00:24:56] It's, it is definitely much more involved, especially when most of the rest of the challenges and non legendary ones are seconds long.
[00:25:03] Like there's most don't go over a minute if that.
[00:25:05] So it's yeah, it's interesting.
[00:25:07] Yeah.
[00:25:08] Yeah.
[00:25:09] I don't know.
[00:25:11] This, I guess I feel like this was much like Zul almost.
[00:25:18] Yeah.
[00:25:18] Almost a really good game.
[00:25:21] Like Metacritic Metacritic has it around, I think 70, 75.
[00:25:25] And I think that's fair.
[00:25:26] Like 73.
[00:25:27] So seven out of 10, seven out of 10 is, is good.
[00:25:29] It's not bad.
[00:25:30] And there's a lot of great stuff here, but I mean, it's not enough to keep it something you're going to go back to.
[00:25:36] It's not like Tetris 99 where I'll still go back and play a few rounds of Tetris 99 once in a while.
[00:25:41] I don't use my switch nearly as much as I used to, but when I do it's, I usually hop on for Tetris for at least a couple of rounds.
[00:25:46] I'm not likely to do that for NES world championship unless Nintendo does something to spice it up more often.
[00:25:54] But I don't, I don't think this game sold well enough.
[00:25:57] Yeah.
[00:25:58] Did you get, you get the collector's edition, right?
[00:26:00] How is, how's the stuff in that box?
[00:26:02] Is that stuff cool?
[00:26:03] Um, some of it is kind of cool.
[00:26:05] So the collector's edition I'll show you cause I whipped one of the things out.
[00:26:09] I don't understand why they thought this was a good idea, but they've got just giant cards showing the box arts for the various games.
[00:26:21] I mean, I do, I do like the box art, but they're slightly smaller than like that.
[00:26:26] They've got an NES box and then on the back they have like the main characters from each game, which it's interesting.
[00:26:34] I guess that was not what drew me.
[00:26:37] What drew me was the pin set.
[00:26:40] But, uh, real quick, I will also show you there is a, you know, a false gold NES world championship.
[00:26:50] How expensive would it be? It would have been to just include the damn game in the cart or just put Mario on there or something like how cool it would have been to actually work NES cart in this year.
[00:27:02] Cause I mean, Nintendo will put into something, you know that I know, but like you look at limited run games and what they've been doing for years, right?
[00:27:09] They've been releasing classic games on carts.
[00:27:10] So I, it would have been nice if Nintendo could have done that.
[00:27:13] Cause giving you a plastic shell, I get it.
[00:27:16] It doesn't feel the same.
[00:27:18] Yeah. And it's not even a shell that you could sort of do your own thing with.
[00:27:22] Cause I'll show you the bottom here.
[00:27:24] The bottom doesn't open.
[00:27:26] It's just the super shiny there.
[00:27:29] But, uh, I will say on the back where you usually have the sticker talking about the save functions or something, they've just got all like logos from all the games, which is neat.
[00:27:38] That's kind of neat.
[00:27:39] It's kind of like a tunic style, like ruins on the back of the cart.
[00:27:42] Yeah. And there's also, I, there's a little stand in here also for that.
[00:27:47] If you wanted to display the cartridge.
[00:27:49] Um, the thing I was really excited about and I'll pull these out and show them in the box that they're in is the actual pins.
[00:27:58] Like what you collect inside the game.
[00:28:02] And I absolutely love these.
[00:28:04] They're really cool.
[00:28:05] I like this Metroid one, the Zelda one up in the top there.
[00:28:09] These kind of take me back to some of the NES pins I had as a kid.
[00:28:13] And I love these.
[00:28:15] So this is really what sold me on getting this version specifically.
[00:28:20] But, uh, yeah, when I, when I saw the trailers for it of what they're offering, I was, I was close to picking it up.
[00:28:26] But I mean, I've bought pins from Nintendo's, um, store before and the quality sucked.
[00:28:30] Like I got ones for, um, is it Wario where I think it was.
[00:28:34] And they were, they were really bad quality.
[00:28:36] Like the round button style pins and there's just a laminate on top and I did not like it at all.
[00:28:41] And I felt ripped off.
[00:28:42] So, so I was kind of like, yeah.
[00:28:45] But then when I saw what you got, those are actually the pins I would want.
[00:28:48] Those are the higher quality pins.
[00:28:50] I like.
[00:28:50] Yeah.
[00:28:50] They have a tendency of those pins or just the thick acrylic.
[00:28:55] Yeah.
[00:28:56] And I'm not a fan of those where it's just acrylic with a, you know, print image on it.
[00:29:00] And it's vaguely shaped like the image.
[00:29:03] I don't care for pins like that, but, uh, you know, this little guy here, it's same color on the back.
[00:29:10] This is metallic.
[00:29:11] This is not plastic.
[00:29:13] So, I mean, this is rad.
[00:29:15] I will wear these.
[00:29:17] Yeah.
[00:29:17] I know that'll be awesome.
[00:29:18] Take the convention.
[00:29:20] Yeah.
[00:29:20] I know it's going to kill the resale value on this game, but I don't care.
[00:29:23] I didn't buy it for recently.
[00:29:24] I bought it cause I wanted it.
[00:29:26] And honestly, I don't think people are clamoring for this game.
[00:29:29] Anyway, I pre-ordered it to make sure I got a copy knowing what the Nintendo audience and what Nintendo tends to do with under, under producing a game with limited items.
[00:29:43] So I was like, all right, I pre-ordered months in advance.
[00:29:46] I want to make sure I get this.
[00:29:48] And then I was waiting a week to get mine shipped to me when I still could have just gone to the store and picked up a copy locally for days.
[00:29:58] Yeah.
[00:29:58] That part's infuriating.
[00:30:00] Um, when people are playing, I was playing a week before you cause I just, I just bought it digitally.
[00:30:04] Like I rarely buy physical games these days.
[00:30:07] I just, I just, I don't worry about it.
[00:30:09] I trust in the great internet 15 years from now to have all the games available anyway.
[00:30:13] So I don't worry about physical collecting, but I'm telling you that box set you got almost had me.
[00:30:18] If I, if I'd seen the pins up close in their previews, I think I would have, I would have gone for just for that alone.
[00:30:25] The gold cart was like, whatever, but the pins are really nice.
[00:30:29] It's cool.
[00:30:30] I'm with you though.
[00:30:31] And the FOMO that Nintendo usually has with these things.
[00:30:33] I still remember when I wanted to get, um, if you had Nintendo online, you can get the retro controllers.
[00:30:39] They're basically joy cons, right?
[00:30:40] Then NES style ones.
[00:30:42] And they sold out within seconds.
[00:30:43] It was a similar with the, the SNES pad they released, which you could use for, with the Nintendo online and those sold out really quickly.
[00:30:50] I managed to scoop up two and then they were sold out for, for months.
[00:30:53] So they are usually not so great with stock.
[00:30:55] So I was kind of surprised that anybody who wanted the, the box set of NES championship could get it.
[00:31:00] No problem.
[00:31:01] Yeah.
[00:31:02] My brother went and picked up the box set just randomly days after I was like, dude, you gotta get this.
[00:31:08] He was like, all right.
[00:31:09] And he ran to target and picked up a copy.
[00:31:14] Like, I wonder if I can still find one at Walmart or something.
[00:31:17] I'm curious now.
[00:31:18] It might be worth picking up just for the pins.
[00:31:20] Yeah.
[00:31:21] But, uh, yeah.
[00:31:23] It's not a full price game, right?
[00:31:23] It's like 60 bucks, I think, or no, uh, 40 us.
[00:31:27] It's no, it was 60 for the collectors.
[00:31:29] It is the deluxe set.
[00:31:31] Right.
[00:31:31] Okay.
[00:31:32] Um, but yeah, I think buying it on digitally, it's only like 30 bucks.
[00:31:36] So the deluxe set, you know, these things that I have tacked on another 30 bucks for it being physical with all the goodies.
[00:31:44] Yeah.
[00:31:45] Which, uh, I, that's to be expected.
[00:31:48] Yeah.
[00:31:48] And honestly, when I look at the state of, uh, um, you know, collectible game releases these days, if the pins are high quality, it's rare.
[00:31:57] You get actual metal objects in a box for collector stuff.
[00:32:01] Usually get this plastic standee stuff or like the postcards you showed.
[00:32:04] That's usually what you get in these deluxe editions.
[00:32:06] So getting actual physical, tangible pins that actually would want, I think is pretty cool.
[00:32:10] And the gold cart is kind of a nice Easter egg to people who grew up with Nintendo, who, you know, maybe had Zelda or whatnot, where the gold cart was kind of the funny thing back then.
[00:32:19] So I, it's, it's neat.
[00:32:22] I don't know.
[00:32:23] It's, it's a decent package.
[00:32:24] Definitely a seven out of 10 makes sense to me in that there, they could have done more, but I don't feel ripped off paying for the game.
[00:32:31] I just wish there was more to it.
[00:32:34] So I would have more replay of more incentive to play it longterm.
[00:32:37] Cause I don't think.
[00:32:37] Yeah.
[00:32:38] I can agree with that.
[00:32:39] I do wish there was a little more to it and I wish it was just easier to share my times and speeds with people.
[00:32:48] I also feel like they should have added a functionality to not only view your friends times, but also see their ghost data.
[00:32:56] Yeah.
[00:32:57] Yeah.
[00:32:58] There's a few times where it's like, I'm, I'm like stuck on the certain challenge.
[00:33:02] I asked you like how I'm missing something with this kid, Icarus challenge.
[00:33:05] And then you're like, Oh, have you tried duck jumping?
[00:33:07] Like I didn't even realize it was a thing.
[00:33:09] It would have been nice if I could hopped into your save and see it.
[00:33:12] Right.
[00:33:12] So you describing it to me or, you know, trying to record the phone or something stupid.
[00:33:17] I'm with you there.
[00:33:19] Yeah.
[00:33:19] Yeah.
[00:33:20] Well, the other half of this episode, the other half of this episode is we're talking about this is that it's a, so the same studio that did NES championship.
[00:33:28] And then one of the reasons why I was so hyped for it is it's the same studio that did back in 2013 and 2014 for the Wii U NES remix one and two, which yes, you have the combined copy, right?
[00:33:39] Yeah.
[00:33:40] And like, I mean, you and I, I think have both said that this is a great, this is a great set of games on the Wii U.
[00:33:46] I've said before, this is like the last great game on the Wii U.
[00:33:49] Everything else has been ported to the switch these days, but for some reason they never bought over NES remix one and two.
[00:33:55] And I don't understand it probably because they're charging extra for NES online and all that.
[00:34:01] And that's fine.
[00:34:02] But I really did miss that compilation.
[00:34:05] That's the thing, though, is these aren't complete games like you're not.
[00:34:10] You don't get to sit and play the entirety of Zelda or the entirety of Mario or the entirety of Metroid.
[00:34:17] You're playing mostly bite sized snippets, just trying to do one thing really fast.
[00:34:25] And while I appreciate what they did with NES World Championships, because they I feel like what they did with that was tried to stay true to the idea of doing X or Y as fast as possible that the game actually has you do, because that's kind of how they did it with NES World Championships back in the day.
[00:34:44] The actual championship was like, beat the level as fast, you know, whoever beats the level first, whatever stuff like that.
[00:34:50] But in NES remix, the while there is a lot of overlap in the challenges, there's also wacky challenges like here's a good example.
[00:35:06] The excite bike challenges in NES World Championship.
[00:35:12] It there's literally six of them.
[00:35:14] There's like one do this quick, do this thing and get to the end of the lap as fast as possible.
[00:35:21] And then the rest are, you know, complete the race as fast as possible.
[00:35:25] Like that's, you know, level one, level two, level three, level four, level five.
[00:35:29] Those are challenges two through six.
[00:35:30] That's it.
[00:35:32] Whereas in NES remix.
[00:35:34] There was like knock over five of five of your competitive racers, like wipe them out.
[00:35:41] So there was wacky fun challenges that you had to do in a quick amount of time instead of just race by yourself.
[00:35:48] So that's what I appreciate about any as remix.
[00:35:52] The downside to NES remix and compared to World Championship, I think there are two or three major glaring issues.
[00:36:00] One is it's only tenths of a second instead of hundreds.
[00:36:05] So your time is not as specific.
[00:36:11] Two is the fact that the challenges kind of get messy being split up to where like what you're showing here.
[00:36:18] Mario three just now had four challenges in one thing, which is a bummer.
[00:36:24] Like I like the idea of just doing one challenge at a time.
[00:36:29] Yeah.
[00:36:30] And some of those are some of their interesting, like one of the bonus ones later on there was they have a hockey or no baseball.
[00:36:37] I think it was for baseball and it was they split into three many challenges back to back.
[00:36:42] But it was literally like hit a hit a fastball, hit a curveball, hit a slowball, win the game.
[00:36:48] Like it was it was very jarring.
[00:36:50] I'm with you. I didn't like it either. It felt kind of kind of odd.
[00:36:53] I think it's more of a they took a cue from WarioWare because I think WarioWare had that idea of very short challenges back to back to back.
[00:37:01] And they don't do it in all of them here, but they definitely do it in a number of them.
[00:37:05] So I'm kind of with you. I don't really care for either.
[00:37:07] There's definitely a lot of them that are like, do this thing.
[00:37:10] Okay, now do this very next thing that you would do if you were actually playing.
[00:37:14] Now do this next very thing that you would do.
[00:37:18] And it's like, why did that have to be three? Why couldn't that just be one?
[00:37:23] Yeah, because it was literally get a shell and then next one use the shell to get the feather and then fly with the feather.
[00:37:31] It was a very weird jarring sequence and it does feel kind of strange.
[00:37:34] So in that sense, it's kind of silly, but I do like the variation in challenges.
[00:37:39] The other issue I have with any s remix versus World Championship is the fact that you have to play a bunch to unlock games.
[00:37:49] And not just play a bunch, but play a bunch at a decent level because you in order to unlock other challenges from other games, you have to collect a a, you know, a milestone in stars.
[00:38:04] And each challenge gives one to three stars depending on how you do.
[00:38:09] So, yeah, if you know, if you're performing really well, you're going to unlock more games.
[00:38:13] I don't understand why the games aren't just available.
[00:38:18] There is a cheat for getting unlocking all of them.
[00:38:21] I think it is.
[00:38:22] I think it was hold A, B and plus and minus.
[00:38:24] Yeah.
[00:38:24] And it unlocks everything except for the remix and bonus stages.
[00:38:27] So there is a cheat to do that because I've played this now.
[00:38:30] I've played it on my the Wii U and then I also have it on my Steam Deck and trying to play the Steam Deck, you know, after I've unlocked everything in the Wii U game, but it's in a box somewhere.
[00:38:41] But having to redo it from scratch is definitely annoying.
[00:38:43] So I should look at that cheat.
[00:38:45] Yeah, I had to redo it from scratch this week because I apparently don't know where my USB with the save file for this game is.
[00:38:52] So I actually played from scratch.
[00:38:57] I don't mind having to unlock the the remix challenges and all that.
[00:39:02] That's fine.
[00:39:03] But I do feel like all the games should have at least been available.
[00:39:06] And, you know, you beat a challenge, finish a challenge, not necessarily perform well on it.
[00:39:11] You unlock the next challenge and so forth.
[00:39:13] I feel like that's how it should have been with all games available.
[00:39:17] Well, because in NES World Championships, you still unlock the challenges there, but you get the coins probably a lot easier than you get the stars in NES Remix, I guess.
[00:39:26] Yeah, you get like a handful of coins every time you complete a challenge, whether you beat your previous score or not.
[00:39:32] And if you're trying to get a better time and you're constantly doing it, you know, you do the same challenge like 25, 30 times you're generating 250 to 500 coins while you do that.
[00:39:45] You can basically unlock the entire entire string of the game.
[00:39:48] But there's other things to spend those coins on.
[00:39:51] So it's not a huge issue.
[00:39:53] They have like sort of money sink to buy your little avatars and what have you.
[00:39:58] Right.
[00:39:59] But it's nobody sees.
[00:40:01] Yeah, I don't.
[00:40:01] Because you're not playing online with anybody.
[00:40:03] You can unlock the badges.
[00:40:06] You can actually choose to equip them.
[00:40:08] And then when it shows other players times, you see those that you see them then at least.
[00:40:13] I guess so.
[00:40:15] But yeah, it just feels like a it feels like it's neat to see, but I think it's wasted.
[00:40:19] Yeah.
[00:40:20] And this I think, you know, I don't know.
[00:40:24] I'm not.
[00:40:25] I don't mind the unlocking too, too much.
[00:40:27] My only beef is that there are certain games in these both these compilations that I don't care for.
[00:40:32] Like ice climbers can fuck right off.
[00:40:34] I don't like ice climbers at all.
[00:40:37] Wario Woods.
[00:40:38] I cannot stand Wario Woods.
[00:40:39] But if you want to unlock everything, you have to suffer through those games and do well in them enough to get to unlock everything else.
[00:40:46] You don't need every star in every game challenge, but you definitely need the majority of them, I think.
[00:40:51] Yeah.
[00:40:52] And oh, yeah, that's you got this a similar challenge here.
[00:40:56] You're showing Mario jumping to the top of this hill.
[00:40:59] This exact challenge is in NES Remix, except it stops right there at the top of the hill instead of having to get all the way to the top of this map.
[00:41:09] And yeah, so it's which there's it probably makes more sense than any in World Championship.
[00:41:15] They probably did it better because they kind of have the challenge is more focused on the goal.
[00:41:19] And it's probably done better than here.
[00:41:21] But I'm with you in that a lot of the challenges in this remix.
[00:41:24] There's definitely more variety.
[00:41:26] That's I feel is missing like excitement.
[00:41:28] Yeah, for example, I don't like the one.
[00:41:30] I don't like the excitement challenges in it and World Championship because it's just you're holding the turbo button for the entire time.
[00:41:37] And it just down to the frame of whether you get an S or an A, whereas at least in NES Remix, there's a little bit more gameplay variety.
[00:41:43] It's it's the kind of.
[00:41:44] Yeah. Another issue I have with World Championship versus Remix is while Remix, you know, you see the screen is not full screen for the game.
[00:41:53] It's most of the screen in World Championship.
[00:41:59] It's really small on the screen.
[00:42:02] And then when you're playing in handheld mode, I mean, you may as well be playing on.
[00:42:08] A Game Boy micro like it's a little bit of your screen on an already not huge screen like.
[00:42:18] I'm playing NES games at a smaller scale than Game Boy Pocket showed the screen, you know, that's a little weird to me.
[00:42:26] There is a setting in World Championship to slightly make the screen bigger when it comes to survival mode, because I think the default in survival mode is have all eight windows the same size, which is.
[00:42:36] Oh, that was I don't want to see the other players.
[00:42:38] So I make that so mine is dominant.
[00:42:40] But you're right. It's still not even half the screen.
[00:42:42] And if you're doing the speed run challenges, the solo challenges, it splits the screen 5050 with your your your ghost data of your best run.
[00:42:50] I hate that. Yeah, I know what my run was.
[00:42:51] I don't need to take up half my screen.
[00:42:53] I'm not with you. That's kind of that's kind of stupid.
[00:42:56] I feel like it should have been.
[00:42:59] Maybe 75% of the height of the screen.
[00:43:01] Yeah, is the NES screen that you're playing on and any other screens that you want to show me?
[00:43:06] Make them smaller and off to the side like I don't need to see my screen really small in survival mode.
[00:43:13] And then all eight other screens lined up, you know, four in a row.
[00:43:19] On the side eating up over half the screen, that's a little ridiculous, especially when the challenges in World Championship are so short, like we are like you said, you know, 100th of a second, like they are really short challenges down to the millisecond.
[00:43:33] And you don't have time to look at the other players screens anyway.
[00:43:36] It doesn't make much sense.
[00:43:38] Yeah.
[00:43:38] So I feel like they got the screen size wrong on that.
[00:43:42] And I also hate that they blurred like the NES games are blurry instead of crisp and pixelated.
[00:43:50] On the switch?
[00:43:52] Yeah.
[00:43:52] Or any of three.
[00:43:53] Oh, OK.
[00:43:54] I didn't really know World Championship.
[00:43:55] They're blurry.
[00:43:56] OK.
[00:43:59] Yeah, there's this whole whole divide right now, especially lately of people who love that crisp pixel art and those who maybe appreciate the CRT fuzziness more than they used to.
[00:44:14] But it's not even like a CRT fuzziness.
[00:44:17] It's literally just lazy scale up.
[00:44:20] And so it's blurry because it's trying to anti alias everything.
[00:44:24] But just because you blew it, it's like making a JPEG 10 times its size without any filtering.
[00:44:32] And so it just gets fuzzy.
[00:44:34] Like it's all just bilinear filtering.
[00:44:36] It's just and it's like, come on, man.
[00:44:40] No, I feel that.
[00:44:43] So I do want to talk about what we have in the screen right now.
[00:44:46] Why I think I liked NES remix so much and I had a lot of fond memories of it is that it does have some very wacky challenges like the one on the screen right now.
[00:44:53] It's Mario Brothers one collecting on all the coins, but you're Kirby so Kirby can dash and suck in blocks to try and get the coins and they do this quite a bit.
[00:45:02] There's one where you're link and you have to collect the coins or, you know, what's called the Samisk and you can shoot the blocks and in the Metroid version of collect the coins.
[00:45:11] The blocks come back a lot of Metroid.
[00:45:13] So it's kind of neat.
[00:45:14] There's definitely wacky challenges like that in the game that I thought were really cool.
[00:45:17] There's also a struggle challenges like played the first level of Donkey Kong is link who can't jump.
[00:45:25] Which is OK.
[00:45:26] I mean, I like Donkey Kong, though, but I see it, but they they they do it for there's a challenge for each stage of Donkey Kong.
[00:45:34] And I feel like that's kind of overdone, right?
[00:45:37] The fact is neat.
[00:45:39] The first time I don't want to play as Lincoln for every stage of Donkey Kong.
[00:45:42] It becomes too much, I guess.
[00:45:44] And that's probably my complaint with NES Remix as as cool as the challenges are.
[00:45:49] Once you've done one challenge where the lights are off except for a spotlight on the main character, it's like you're in the dark.
[00:45:54] That effect is cool once or twice, but they do that for many of the challenges in both of these games and it becomes overdone.
[00:46:01] There's only when you break it down really only a handful of kind of effects, right?
[00:46:05] You have the in the dark.
[00:46:07] You have the one where it kind of zooms the screen out.
[00:46:11] So there's multiple versions of the same screen.
[00:46:13] Yeah, zoom further and further out, which is neat again only once or twice.
[00:46:18] There's a couple where it will pixelate a little bit and then there's a few where you can play alternate characters.
[00:46:22] But the ones we play as other characters or the ones where they, you know, add wind or they let you play, you know, Princess Peach.
[00:46:29] Shimmer of the S3, for example, those ones are the cool ones.
[00:46:32] Yeah, I seem to recall a lot more of those when I was playing as when I was younger.
[00:46:37] But playing it now today in this year, I realized how few of those there were.
[00:46:41] And I'm a little bit disappointed playing this game in 2024.
[00:46:46] Yeah, I it's funny because we were both like when we were talking about it at the beginning of the week before we started playing NES Remix.
[00:46:53] I remember saying, I think I preferred NES Remix over World Championship.
[00:46:58] I think I thought it was better after playing it this week.
[00:47:01] I don't think that they are about the same.
[00:47:06] Yeah, their own pros and cons each, which is hilarious because on Metacritic.
[00:47:11] They're all about 71 to 74.
[00:47:16] Really?
[00:47:17] Any's remixes that low?
[00:47:18] Yep.
[00:47:19] Shit.
[00:47:19] Okay.
[00:47:20] Yeah.
[00:47:20] This is one of those games where it didn't even come out that long ago.
[00:47:23] 2013, 2014, like 10 years ago and years.
[00:47:26] And I I've been raving about this game.
[00:47:28] I've been telling everybody else on the podcast, you guys got to play this.
[00:47:31] We need to do an episode on NES Remix.
[00:47:33] It's so good.
[00:47:34] And you're right.
[00:47:34] I'm going back to play the last week or so.
[00:47:37] I still like it.
[00:47:39] It's good, but it's not like, yeah, there was definitely some rose colored glasses going on for both of us there.
[00:47:47] Yeah.
[00:47:48] Like, I mean, there are challenges in this one where especially the sports ones.
[00:47:52] My God, I there's one where there was tennis.
[00:47:55] And I mean, I don't like any as tennis to begin with, but being forced to play in bite sized challenges, especially the one challenge where you had to maintain a volley back and forth.
[00:48:03] I think 10 times I wanted to just just I would pull my hair up, but I have none.
[00:48:08] It was so awful.
[00:48:10] And it's it's interesting because we played on the Wii U.
[00:48:14] But when the NES Remix 2 came out on the Wii U at the same time, very close to it, they released a compilation on the 3DS.
[00:48:21] And I always thought that's remake, I think is what it was.
[00:48:23] Yeah.
[00:48:24] And I always thought it was funny, like, oh, it's called Ultimate Remix, but it's actually missing some of the games.
[00:48:30] Some of the games are not in it.
[00:48:31] And I thought, oh, what a rip off.
[00:48:33] Why?
[00:48:33] Why is it doesn't have all the challenges from both of the games going back this week and playing both of them?
[00:48:37] I understand why they cut stuff because what they cut in NES Remix 1 and 2.
[00:48:43] First off, the sports games they took out, which most I mean, I like golf because the golf challenges had a few where you're playing golf in bad weather.
[00:48:51] I thought that was cute.
[00:48:51] But the hockey, the tennis pinball, I think they took out.
[00:48:56] I don't miss those at all.
[00:48:57] They also remove the the bonus games.
[00:49:00] So both of the compilations have a number of games with multiple challenges.
[00:49:04] But there's also a special bonus category you unlock.
[00:49:07] And in that there are off one off games challenges.
[00:49:11] The best example I can give you is Donkey Kong 3.
[00:49:14] And for those who don't know that, that's the one where you're the pest control guy.
[00:49:17] You're shooting up the butt of Donkey Kong's butt bug spray killing bugs.
[00:49:22] They have a few like one or two challenges based on Donkey Kong 3.
[00:49:26] Those kind of got cut.
[00:49:27] And again, I'm fine with it.
[00:49:29] Every game that they cut, like they even cut ice climbers for the 3DS version.
[00:49:33] I don't think anybody's going to care.
[00:49:34] Nope. I don't know anybody who likes ice climbers as a game.
[00:49:37] Never mind having to do challenges in it.
[00:49:39] So I think if I were to go back and play through this for the upteam time, I think I might try the 3DS version because it skips the games I didn't like.
[00:49:47] Like Wario Woods.
[00:49:48] I can't stay in Wario Woods.
[00:49:50] I like I like to do you.
[00:49:52] I do. I like Tetris and stuff.
[00:49:54] Well enough of Wario Woods.
[00:49:55] It never clicked with me.
[00:49:56] So I don't know.
[00:49:58] But yeah, some of these challenges.
[00:50:00] I mean, some of them are like your Mario, but there's there's clones of you and it's kind of on screen distraction.
[00:50:06] It's neat.
[00:50:06] But again, it's neat once, but if they do it more than once, I don't know.
[00:50:11] Those are also limited to the remix category instead of like the game category.
[00:50:16] So, you know, I I did like the remix category.
[00:50:20] I do appreciate that those get unlocked after X amount of stars.
[00:50:23] I don't mind that.
[00:50:25] Like I said, my only issue, my biggest issue with NES remix is unlocking the games as you play.
[00:50:31] You said there's a code to unlock them.
[00:50:34] I didn't come across that when I went to game FAQs to see how to unlock stuff because I was like this.
[00:50:39] This is a lot less games in the box says.
[00:50:44] Let me see what it is.
[00:50:45] Hold on.
[00:50:45] But yeah, knowing that that might make me actually go back and play some NES remix because I did have fun playing through some of those challenges and seeing the remixes themselves.
[00:50:58] There was also what was I going to.
[00:51:04] I do want to say like I find it interesting that NES World Championship.
[00:51:11] Has only 13 games, whereas between the two NES remixes, there were 30.
[00:51:18] Yeah, because then NES Remix had like what would we have?
[00:51:24] We had Punch-Out was in there, which is fantastic.
[00:51:26] You've had Metroid while Metro is in championship.
[00:51:29] What was Link Zelda 2 as well as Zelda 2 is in both?
[00:51:35] Is it in both?
[00:51:36] Okay.
[00:51:37] Yeah.
[00:51:38] Let me see.
[00:51:38] I was looking at this the other day.
[00:51:43] NES Remix Wii U.
[00:51:44] Let me look real quick because I was curious what games were missing.
[00:51:51] So we're missing baseball, which is fine.
[00:51:55] Clu Clu Land, which I feel like that could have been in it.
[00:51:58] Maybe.
[00:52:00] Maybe.
[00:52:01] Dr. Mario.
[00:52:02] That would have fit in just fine, I think.
[00:52:04] I mean, I guess it's not the most exciting thing.
[00:52:06] So I get it.
[00:52:07] Golf is missing.
[00:52:08] Then they were like, yeah, let's put Ice Climber in there.
[00:52:11] That that horrendous platforming.
[00:52:13] They're like, yeah, let's do that one.
[00:52:15] So bad.
[00:52:17] But they don't have regular Mario Brothers in NES Championship.
[00:52:22] Don't they?
[00:52:23] No, they have Super Mario Brothers 1, Lost Levels 2 and 3.
[00:52:27] But they don't have the original single screen Mario Brothers.
[00:52:30] Arcade Mario Brothers.
[00:52:31] Yeah.
[00:52:31] And that's a shame.
[00:52:32] That one would have fit just fine.
[00:52:33] I think that would have been great.
[00:52:35] Yeah.
[00:52:36] Punch Out, Urban Champion probably would have been okay.
[00:52:39] Wrecking Crew.
[00:52:40] I feel like there's other games that they could have added to this that they own and just
[00:52:46] didn't.
[00:52:50] I will say I find it.
[00:52:52] Well, when I was first playing the game, I was hopeful.
[00:52:56] Hey, this is Nintendo World Championship NES Edition.
[00:53:00] That implies that if it does well, we might see a Game Boy Edition, a Super Nintendo Edition,
[00:53:06] things like that.
[00:53:07] I don't think we're getting those.
[00:53:09] I don't think they sold well enough to keep this pony going.
[00:53:12] No.
[00:53:13] But again, Nintendo is Nintendo is weird, right?
[00:53:16] Nintendo.
[00:53:18] Every time I think Nintendo might be listening to its audience, it will do something completely
[00:53:24] unexpected or out of left field.
[00:53:25] They're always like this, right?
[00:53:27] Like people are people really wanted another Mario Maker game.
[00:53:31] But then all the issues they had with COVID and stuff, they kind of stunted the growth of
[00:53:35] Mario Maker 2, right?
[00:53:36] In terms of development.
[00:53:37] But it's enough that people still probably want a Mario Maker 3, but I don't think we're
[00:53:41] going to get one.
[00:53:41] I don't think Nintendo is listening.
[00:53:43] So, right, people want a Zelda Maker.
[00:53:46] So maybe Nintendo was listening when they did a remaster of Link's Awakening and they
[00:53:49] put a small dungeon creator in it.
[00:53:51] But it's not, it's not Zelda Maker.
[00:53:54] No.
[00:53:54] Nintendo, sometimes they listen and then sometimes they listen, but they twist it in this completely
[00:53:59] weird thing that you don't want.
[00:54:00] Like playing NES World Championship online against people.
[00:54:04] That's really cool.
[00:54:05] It's not what we got.
[00:54:06] We got ghost data.
[00:54:07] Yeah.
[00:54:09] Nintendo is definitely its own beast.
[00:54:11] I don't think we're getting a Game Boy one.
[00:54:12] I don't think the Game Boy graphics are going to hold up on a big screen TV for most people.
[00:54:16] I mean, they would.
[00:54:16] I mean, with as little as they do this anyway, it's.
[00:54:21] We'll be playing on a Game Boy screen.
[00:54:24] Well, that's a good point, too, but I just don't see it.
[00:54:27] And the SNES, maybe a SNES one.
[00:54:31] But what would you put in the SNES one?
[00:54:33] Right?
[00:54:33] What would be the.
[00:54:34] Well, you got.
[00:54:35] Size challenges, right?
[00:54:36] They're very short.
[00:54:36] Yeah.
[00:54:37] So you got Mario World.
[00:54:38] You got.
[00:54:41] Super Metroid.
[00:54:43] You got Zelda three.
[00:54:45] So those fit in.
[00:54:48] They can put in Mario Kart F zero.
[00:54:52] Star Fox.
[00:54:55] Yeah.
[00:54:55] So they've got some games to throw in there that will easily fit with the challenge styles
[00:55:00] they were using.
[00:55:01] And I know there's, you know, some wild cards out there like there's no.
[00:55:05] There's no balloon fight for Super Nintendo equivalent.
[00:55:09] So that's not happening.
[00:55:11] It's a great game.
[00:55:12] Everyone loves balloon fight.
[00:55:13] I love that game.
[00:55:15] I forgot.
[00:55:15] And that's in both of them, actually.
[00:55:17] But I mean, there's on Super Nintendo.
[00:55:20] There's there's games that they can throw in their Yoshi's Island, you know, exciting
[00:55:24] or not.
[00:55:25] That's one of the options.
[00:55:28] I think just for me that I kind of wish they would go away from the speed run and they
[00:55:33] would go more toward the fun, unique challenges that was in.
[00:55:37] Yeah.
[00:55:37] Remix, even if in hindsight, now that we play these, the remix category was very limited.
[00:55:43] I think it was like 20 challenges per each of the games.
[00:55:46] 25.
[00:55:46] Give me a game of give me a game of just that.
[00:55:49] That's what I would love to see.
[00:55:50] And I would like to see that in a modern format.
[00:55:52] I would like to see like a completely a remix remix.
[00:55:55] Give me 50 challenges that are all brand new.
[00:55:57] Mix, match, match, different mechanics from games would be rad.
[00:56:01] Or even just tack that on to the like the world championship game.
[00:56:06] Like have all these regular ones and then have like remixes like a remix category.
[00:56:12] That's like, you know, a couple of remixes from this game, couple of remixes from that
[00:56:16] game.
[00:56:16] So forth.
[00:56:17] Make them fun and interesting more so than just giving it a weird graphical style for that particular challenge.
[00:56:26] Because some of them just feel like a weird graphical style.
[00:56:29] And then they'll be like, you're playing as Luigi instead of Mario and you're running to the left instead of the right.
[00:56:34] And it's like, okay, that's not all that remixed guys.
[00:56:38] You just put a mirror up.
[00:56:40] Yeah, I think.
[00:56:41] Well, because when the what NES remix 2 came out, I think that's wasn't that what they called the year of Luigi in their marketing at that time.
[00:56:49] And they had a bunch of Luigi focus games.
[00:56:50] And yeah, they because there was actually is a version of it's super Luigi brothers is a bundle in with this game.
[00:56:56] And it's basically Mario Brothers one, but as Luigi and you run it's backwards.
[00:57:01] It's the opposite way.
[00:57:01] Yeah, but I can't imagine you want to play that.
[00:57:06] It's neat that it's there.
[00:57:07] Super Mario Brothers reversed and starring Luigi.
[00:57:10] Luigi.
[00:57:14] It's like saying you want to play it.
[00:57:15] You want to play the Sonic franchise as Tails?
[00:57:17] No, fuck no.
[00:57:18] Nobody gives a crap about these sidekick characters.
[00:57:20] Play as Tails and run left instead of right.
[00:57:23] Like that's going to break people's brains because that's not how these retro games were designed back in the day.
[00:57:29] I do know the challenge I do like though.
[00:57:31] There's a few where it's you have to run right like it's you're on auto run and you're just jumping like mad.
[00:57:36] There's a few of those I liked.
[00:57:37] Yeah, I always love that.
[00:57:38] It's literally you have one button to push everything else is handled.
[00:57:42] Yeah, you're gonna those are kind of interesting like I really feel like bridge right?
[00:57:48] Yeah, yeah, they really dropped the ball on NES World Championship not massively, but enough to where I don't think it's going to be a summer commercial success like they were hoping it would be.
[00:57:59] Which is really a bummer like this is the third time around for this type of game for Nintendo and I'm thinking NES Remix one and two sold well enough that they were like, I don't know.
[00:58:11] They're like, hey, let's revisit that, but not fix it.
[00:58:15] We'll just do other things wrong.
[00:58:18] I think for Nintendo right now for the last couple years.
[00:58:23] They were trying to I mean, they always think of these games way in advance.
[00:58:26] They're always like several moves ahead of everything else.
[00:58:28] And I know they probably thought the Nintendo switch in this year is seven years old and I believe now it's they know it's going to be near end of life and they need some like quick easy wins for the system.
[00:58:40] Right. So that's when we're going to have things like, you know, we had a Metroid Metroid Prime remake, which was great last year.
[00:58:48] But then I know that they have in the works Metroid Prime two and three not remakes, but remasters as quick easy wins, whether they see the light day or whether they get pushed to switch to who knows.
[00:58:58] But I know from several other journalists out there have said, no, we've confirmed these are out.
[00:59:02] They have them done. It's similar to Wind Waker for the switch.
[00:59:08] There's one they have it made. It's done.
[00:59:10] Nintendo just hasn't decided when they're going to release it and they're probably waiting for a rainy day or some other big title gets delayed or they're just going to wait for when the market's right to just drop it.
[00:59:19] And that's what Nintendo does. They are big enough to do things like that.
[00:59:23] And this is probably one of those games. They could have had this done two years ago and just decided, you know what?
[00:59:27] It's a dry year. We don't have much. Last year is a banger year with, you know, tears of the kingdom.
[00:59:33] Let's release it this year. So we have a less of a dry spell. But it's interesting that for this year, this could very well be the last Nintendo switch game I buy.
[00:59:42] Like, I think I might be done. I think I don't know about you. I, I do have to say I'm and you know, we're on a tangent at this point, but while it's I mean, it's still relevant.
[00:59:54] I'm actually interested in the new legend of Zelda echoes of wisdom.
[00:59:58] I think it's called where you play as Zelda. I mean, it definitely seems cutesy and slower paced than the traditional Zelda, which that's fine.
[01:00:08] It also doesn't look as bad as what super princess peach was, where it was just like, look, you're playing as a girl and all her special attacks are emotion based.
[01:00:17] Like, really? You couldn't think of something better to do with a badass princess than that?
[01:00:23] Make her cry and angry and happy at things. Come on, guys.
[01:00:27] And like she has some cool transformations that on paper sounded interesting. But yeah, I don't think I have.
[01:00:32] Like I asked my kids, are you interested in this game at all? And they're like, no, they want to.
[01:00:36] No, I'm talking about Princess Peach Showtime is a different game.
[01:00:40] I'm talking about Super Princess Peach back from like DS.
[01:00:44] Oh, right. Yeah. Yeah. That was the handheld one. Yeah.
[01:00:47] Yeah. I've heard that game was trash. I literally gave it to somebody.
[01:00:51] Okay.
[01:00:52] But yeah, I Princess Peach Showtime actually looked interesting.
[01:00:57] Just not interesting enough for me to want to buy it.
[01:01:00] Right.
[01:01:01] Just because I've actually been.
[01:01:03] I've tried to be more aware of what I spend my money on.
[01:01:07] And so, yeah, I'm not grabbing every game that I'm like, I want to try that now.
[01:01:12] But the new Zelda I am interested in.
[01:01:15] I am also slightly interested in the new Mario and Luigi RPG coming out brothership.
[01:01:22] But that's because I generally like the Mario and Luigi RPGs a lot more than the Paper Mario games.
[01:01:29] For me, what's messed me up with Nintendo Switch lately is I've felt burned on a few games I've bought.
[01:01:35] Thankfully, NES World Championship, I don't feel burned.
[01:01:37] No.
[01:01:38] If I had paid full price for it, I probably would have.
[01:01:41] But at the $30, $40, whatever it was, US, I'm Canadian.
[01:01:45] But in Canada dollars, a full price game now is $100, right?
[01:01:50] Tears of the Kingdom at a $70 US is $100 Canadian.
[01:01:53] That's a lot of money.
[01:01:55] And last, before that, when they were $60, that's $90 Canadian.
[01:01:58] The games I bought and I kind of regretted was the Kirby game.
[01:02:02] It's okay.
[01:02:03] It's not bad.
[01:02:04] I never did finish it and I feel I probably shouldn't have paid full price for it.
[01:02:08] Not that Nintendo Switch games ever go on sale.
[01:02:10] But there's that and then also the Mario Party, right?
[01:02:13] There is two Mario Party games and I really feel like they could have gone the DLC route for once, right?
[01:02:19] They did so much DLC for Mario Kart and I love it.
[01:02:22] Even if it's paid, I would have paid for new Mario Party boards in Mario Party.
[01:02:28] But instead, they made it a separate game.
[01:02:29] And I mean, I like it. It's great and all.
[01:02:31] But they announced another Mario Party game, Jamboree for later this year.
[01:02:35] I'm not going to pick it up.
[01:02:37] It's what? Four boards?
[01:02:38] Four boards they could have easily added as DLC.
[01:02:41] It's the same engine.
[01:02:42] Obviously, it's the same graphics.
[01:02:43] Like it's the same damn game.
[01:02:44] They're just making a different release.
[01:02:46] And that's starting to bother me.
[01:02:47] I was happy with Tears of the Kingdom,
[01:02:49] but everything else I bought Nintendo wise,
[01:02:50] I felt kind of enough for I'm good.
[01:02:54] The Zelda game.
[01:02:55] I really love Link's Awakening.
[01:02:57] I really like Zelda as a character.
[01:03:00] It'd be rad as a dad with three daughters if they could play a Zelda.
[01:03:03] They actually like Hyrule Warriors that came out on the Switch the other year
[01:03:07] because Zelda and that is a freaking badass with the magic attacks, right?
[01:03:10] She has all these cool attacks.
[01:03:12] But when I saw the trailer and her power was beds and tables,
[01:03:18] I know they've shown other trailers since then,
[01:03:20] and it looks a lot better.
[01:03:21] She can copy different enemies and move them around.
[01:03:23] It seems a lot better than it was at first glance.
[01:03:26] But I also remember how much Link's Awakening on Switch had performance issues where there was slowdown.
[01:03:33] And I'm really tired of the Switch underperforming.
[01:03:35] It looks like the exact same engine.
[01:03:36] Yeah.
[01:03:37] Yeah.
[01:03:37] And I'm worried you're in a lost woods type of area with this game and it's gonna be slowdown.
[01:03:42] And I don't want that anymore.
[01:03:43] Like I, having played everything on my Steam Deck this past year, like I'm playing, you know, Grand Theft Auto, I'm playing, you know, all kinds of great games on it.
[01:03:50] And I never have slowdown like I have on my Switch and it's frustrating.
[01:03:54] Yeah.
[01:03:54] I know they're different systems, but enough's enough.
[01:03:56] Like the Switch is definitely, definitely showing its wear and age, but it's been like this for years.
[01:04:01] Link's Awakening was several years ago and I don't want to, I don't want to play games that stutter in 2024.
[01:04:06] I don't know.
[01:04:08] So this might be the last Nintendo game I've ever had for the year.
[01:04:11] What?
[01:04:11] Even Breath of the Wild had stuttering and slowdown under certain circumstances.
[01:04:15] And that was like, yeah, major, I mean, it was close enough to launch where I'm comfortable calling it a launch title.
[01:04:25] Yeah.
[01:04:25] Cause it was on the Wii U and then it came out on Switch the first year, I think.
[01:04:28] Right?
[01:04:29] Yeah.
[01:04:29] It came out on Switch like a month after the Switch was released or something.
[01:04:33] So it was pretty quick.
[01:04:37] Um, but then like, you know, Tears of the Kingdom, it had less slowdown, but it still had slowdown.
[01:04:44] So it's, it's pretty common for a game.
[01:04:47] And it is weird to me that Link's Awakening had slowdown and stuttering because it doesn't look like a game that should have that.
[01:04:55] Yeah.
[01:04:56] That's a little odd to me.
[01:04:58] But yeah.
[01:04:59] Yeah.
[01:05:00] I like, I'm interested in these ones and I don't know, like, it's hard to judge Mario and Luigi brothership.
[01:05:08] Because it doesn't look like it's the same engine as some of these other games that I've played.
[01:05:12] So I don't know.
[01:05:14] And generally speaking, I've really enjoyed the Mario and Luigi games.
[01:05:19] They're silly.
[01:05:20] They're offbeat.
[01:05:21] They're very Japanese.
[01:05:24] But I really enjoy that about them because they're just, they don't take Mario seriously, which is great.
[01:05:30] Yeah.
[01:05:31] I don't.
[01:05:31] Cause like for me, I think, is it just going to be another paper Mario origami King?
[01:05:36] I'm not saying origami King was bad.
[01:05:39] I liked it when I played it, but I don't know if I liked it enough to say this was worth $90.
[01:05:45] Right?
[01:05:45] Like I feel there's like a, there's like really polished Mario or Nintendo games like tears of the kingdom, like Mario Odyssey, which are fantastic.
[01:05:53] But then there's also been a lot of, of B tier Nintendo games, I guess, which is kind of weird to call Nintendo B tier, but they don't feel like they have the full weight of the studios resources behind them.
[01:06:03] And that's, that's when I get to like origami King or, uh, what was that?
[01:06:08] Is it color splat?
[01:06:09] What was the paper Mario that got just really remasked thousand year door, which I know people love that game.
[01:06:14] Right.
[01:06:15] Was a thousand year door.
[01:06:16] And it was also Mario RPG got a remake as well.
[01:06:20] But they don't look like they're multi-million dollar Nintendo studio games.
[01:06:26] They're, I'm sure they're fine, but they don't look as good as they, I think they could have been.
[01:06:30] So I'm, I don't know.
[01:06:32] Yeah.
[01:06:33] Nintendo switches with Nintendo.
[01:06:36] Like, yeah, they, that's links.
[01:06:39] Awakening is a great example of that because they didn't have to design the game from the ground up.
[01:06:44] They had the framework there.
[01:06:46] They just had to build the engine and plump, you know, plunk it in there.
[01:06:50] So the stuttering there feels like, especially since they charged full price for it, it feels like, you know, Nintendo, that was just a cash grab.
[01:06:57] Yeah.
[01:07:03] Yeah.
[01:07:33] It's fine.
[01:07:35] So I mean, that's, I don't know.
[01:07:37] Yeah.
[01:07:37] I really did like links awakening, but that slowdown was definitely killer.
[01:07:40] I'm, I'm sure that they've done optimization.
[01:07:42] Like you said, tears of kingdom over breath of the wild, absolutely more optimized, but there are still some issues.
[01:07:47] They probably optimized, um, the Zelda game coming out and I am interested in it.
[01:07:53] But the last thing I want to do is plunk down a hundred dollars because it's probably going to be $70 because that's everything.
[01:07:59] Everything these days is now full price, but I don't want to play it and feel like I, I don't get my money's worth anymore.
[01:08:05] Right? Like, is this a game where I'm going to want to play it more than once?
[01:08:09] Cause I didn't really play links awakening more than once.
[01:08:11] I think maybe once.
[01:08:12] And then two years later I did the three heart challenge just cause right.
[01:08:15] But I don't think there's much replay value in links awakening and I don't think there'll be much in this game as well either.
[01:08:20] So I don't, I don't know.
[01:08:22] I do want to point out, you mentioned earlier that people have been clamoring for a Zelda maker.
[01:08:27] I have to wonder if echoes of wisdom is a pivot from an actual Zelda maker project since she can actually plant objects here and there and do things with them.
[01:08:38] I wonder if they were thinking of making a Zelda maker and then partway through they were like, this isn't as fun as we expected.
[01:08:45] But what if we pivot and, you know, make the adventure about placing items that might be what we got instead because of people wanting it.
[01:08:54] So.
[01:08:56] Well, cause links awakening does have a dungeon maker in it.
[01:09:00] It's very bare bones, but you can see where that was maybe based off a tool that they use internally to develop rooms.
[01:09:06] And you're right.
[01:09:07] If they took that style and they took some other code where they use a tinker with placing of objects, I maybe they could have called together a Zelda maker and it maybe it just didn't hit for them.
[01:09:15] I mean, I've seen, I've seen other Zelda like maker things.
[01:09:18] There's a, there's super dungeon maker on steam right now.
[01:09:21] I love the concept.
[01:09:22] It doesn't quite hit.
[01:09:24] There was adventure, I think, which is a roguelike Zelda game.
[01:09:29] Interesting, but it does.
[01:09:30] It just doesn't.
[01:09:31] It doesn't hit all the Zelda notes.
[01:09:33] It's so maybe Nintendo is kind of seeing that internally and they're like, we know people are asking for this, but it's not what the, it's probably not what they want.
[01:09:42] Even if they think they want it.
[01:09:43] Nintendo is great for that.
[01:09:44] Right?
[01:09:45] Like fans want this.
[01:09:46] We'll give them something else and they'll like it.
[01:09:48] Like that's, you know, you like breath of the wild.
[01:09:50] Well, let's give you something that's breath of the wild, but not what you expected.
[01:09:53] And it's, it's great.
[01:09:55] I don't know.
[01:09:55] Yeah.
[01:09:56] We're way off base, but switch is in a weird spot.
[01:09:58] And this, this is basically the last year of the switch switch two is coming out next year.
[01:10:02] I think, I think I heard, um, the earliest would be April, if not later.
[01:10:06] So there's definitely end of life now.
[01:10:08] And I don't know what's left to come out.
[01:10:10] And, uh, so this may be the last one NES world championships.
[01:10:13] Not bad.
[01:10:14] I mean, I think it's fine.
[01:10:15] I like it.
[01:10:16] And I'm with you in that.
[01:10:17] I loved NES remix, but I think it was rose tended glasses in terms of quality level.
[01:10:22] And when I compare the two, I like them for different reasons, but I think they're both
[01:10:26] the same.
[01:10:27] I would give them the same review score, I guess, if I were to write.
[01:10:30] Yeah.
[01:10:30] They, they both have shortcomings that make them almost great games.
[01:10:35] So instead they're just both decent.
[01:10:38] Yeah.
[01:10:40] And I mean, they're a nice romp down memory lane with some fun asides to them.
[01:10:47] But yeah, I'm with you.
[01:10:48] I just, my biggest gripe with world championship is I wish there was just more off the wall
[01:10:54] challenges.
[01:10:56] Yeah.
[01:10:56] More bizarre challenges and just make it easier to play with friends, right?
[01:11:00] These kinds of games, this, this game would have been killer to have like, you know, competitions
[01:11:04] with friends.
[01:11:05] That's, that's what I would care about.
[01:11:06] I don't care so much about global leaderboards.
[01:11:08] Not when there's so many Nintendo people out there playing these games.
[01:11:11] Like I think it's, um, Astro Bot had a, a lot of people loved Astro Bot, but I don't
[01:11:16] think anybody cares about competing with randos online.
[01:11:18] I think they care about competing with their friends and that's what this game really needed.
[01:11:22] So yeah.
[01:11:23] And honestly, like, I wish I could see more of the leaderboard than like the 10 people
[01:11:29] around where I'm at.
[01:11:32] Especially when you all have the same rate as well.
[01:11:35] Yeah.
[01:11:35] Cause you did.
[01:11:36] Um, what was the, what was the challenge?
[01:11:37] You got a number one place on the one challenge, right?
[01:11:40] Door to door for super Mario brothers two.
[01:11:42] It's literally where you fall out of the door at the beginning of the game and enter the
[01:11:46] first door at the bottom of that map.
[01:11:49] Yeah.
[01:11:49] And you, you know, the fastest anybody did it was 5.91 seconds.
[01:11:54] Cause that's how long it takes Mario to fall from that door to that door.
[01:11:58] Yeah.
[01:11:58] And you hit up the moment you land and you're in the door.
[01:12:01] Yeah.
[01:12:02] That was it.
[01:12:03] And so I was apparently number one with who knows how many people probably hundreds, if
[01:12:10] not more, because I kept backing out and going back in to see the replays of the best
[01:12:15] of the week.
[01:12:16] And it would give me different people every time.
[01:12:19] Really?
[01:12:19] I saw a repeat a couple of times, but it was mostly, here's a new name.
[01:12:24] Here's a new name.
[01:12:25] And you know, I'd, you'd watch some of them would just falls like line it up and then fall
[01:12:29] right into the door, which is kind of how I did it.
[01:12:32] And some of them would wait on the left side and zoom left and fall in the door that way.
[01:12:36] And it's like, yeah, it's not a huge difference, but it's different enough to
[01:12:40] you know, you're watching different data.
[01:12:43] Yeah.
[01:12:43] There's only so much you can do with some of those challenges.
[01:12:45] I remember I struggled with the mushroom one, but for the one you did, um, yeah, you're
[01:12:50] like 0.1% of the top of the field, but you're looking at the ladder that at the end of the
[01:12:54] challenge week and it's just all number ones.
[01:12:57] And it's cause you all got exactly a frame perfect time.
[01:12:59] Right.
[01:12:59] And it's, they're all like that.
[01:13:00] Even when I do it, I'm like, you know, rank 3000, whatever, but there's 3000, whatever.
[01:13:05] And it's all of us.
[01:13:06] We're all the same rank because of the way it's just the way it is.
[01:13:09] So that's kind of odd.
[01:13:10] I do appreciate that.
[01:13:12] It shows the input, the button input over people playing.
[01:13:16] Yes.
[01:13:17] Yeah.
[01:13:17] Actually, that's a good point.
[01:13:19] Cause I'm sorry.
[01:13:20] The first, the first week, um, there was a donkey Kong challenge, beat the first stage
[01:13:23] of donkey Kong.
[01:13:24] And there's a bit of a controversy, I guess, for people who were probably the second week,
[01:13:29] who probably weren't used to the idea of speed running and speed running.
[01:13:32] A lot of the time means glitches.
[01:13:34] And somebody had used a glitch and donkey Kong to get a certainly short time in Donkey
[01:13:39] Kong way more than anybody else.
[01:13:40] And from what I understand, he was the only number one for that challenge that week.
[01:13:43] And then after that, people kind of got wise and how this game works.
[01:13:47] Yeah.
[01:13:47] My brother, I talked to my brother about that.
[01:13:49] He was like, what was that or shit?
[01:13:51] Yeah.
[01:13:54] Yeah.
[01:13:54] But you can see like the weird button combination he inputted to be able to use that glitch
[01:14:00] and go up the invisible ladder.
[01:14:02] Like I appreciate that that was there.
[01:14:05] You can actually see what they pressed instead of it just being how the hell did they do
[01:14:10] that?
[01:14:11] You know, I mean, it's fast as hell, but they still pulled it off.
[01:14:15] But in some of the challenges, they actually, there are known speed glitches and glitches
[01:14:20] in Mario Brothers one, for example, and they ban them.
[01:14:23] If you do it, they rewind you right in Mario Super Mario Brothers one.
[01:14:27] The beat the Mario stage.
[01:14:29] I think it was beat the Mario challenge.
[01:14:31] And one, two, you can there's a trick where you can go into slide through the wall to the
[01:14:36] warp zone.
[01:14:37] You try that and rewind you.
[01:14:38] So there are certain glitches.
[01:14:40] They actually did prevent you from doing.
[01:14:42] But I guess this one glitch they didn't catch or maybe they didn't care.
[01:14:45] Maybe they purposely left some in just to see there's some variance in times because
[01:14:49] some games like that Mario Brothers two falling door one.
[01:14:53] There's only so much you can do with some of these challenges.
[01:14:55] Like I remember I spent 40 minutes on a mushroom, a mushroom trying to get a mushroom.
[01:15:00] It's the very first mushroom in Mario Brothers one.
[01:15:01] And there's one for Mario Brothers three.
[01:15:03] You're trying to get a mushroom as fast as possible, but it's literally like three
[01:15:05] seconds.
[01:15:06] If that there's only so much you can do with that challenge.
[01:15:10] Yeah, they need something to spice it up.
[01:15:11] And sometimes it's just thinking differently with what's there.
[01:15:17] Because the Mario three one I tried repeatedly to get as I finally got as like jumping over
[01:15:22] things hit in the box getting up there.
[01:15:24] Fine.
[01:15:25] And I was like just under five seconds or like halfway under force.
[01:15:30] I don't know.
[01:15:31] It was like less than four and a half seconds or something was what I got to and it got
[01:15:34] an ass.
[01:15:35] And I was like, that was a pain in the ass.
[01:15:37] How did I manage that?
[01:15:38] And then I watched the replay at the other week and it was 2.7 something seconds.
[01:15:44] But he managed to like jump on the Goomba and bounce high enough to hit that block and then
[01:15:48] jump on and grab the mushroom.
[01:15:50] Oh, it was a huge time saver.
[01:15:52] I was like, I didn't even consider using him.
[01:15:56] Yeah, there's there's something just like that.
[01:15:57] It's like that with Kirby, right?
[01:15:58] Where it's the damage boost.
[01:15:59] You jump on the enemies and like you're even telling me we were talking about it.
[01:16:03] Sometimes you want to slow down in a way.
[01:16:04] Sometimes you don't.
[01:16:05] But that's part of a factor in some of the speeds for the some of these challenges, right?
[01:16:08] There's worth inhaling an enemy so you don't have slow down on that screen.
[01:16:12] It's there's some neat stuff behind it and speed running as a hobby.
[01:16:16] I've dabbled in it a little bit, right?
[01:16:19] And I enjoy it.
[01:16:20] But I know there's people who are really into speed runs and they're really into the tech
[01:16:24] behind it.
[01:16:25] And this is kind of a door to that for some people who might be curious about it.
[01:16:28] But if you're not familiar with the scene of speed runners, the idea of glitches and all
[01:16:33] this kind of stuff is probably me off putting.
[01:16:35] And I get it.
[01:16:36] Yeah, I will say I think a huge detriment to this game's sales numbers is one.
[01:16:43] The lack of unique challenges that are just off the wall.
[01:16:47] Do this instead of just get from A to B as fast as possible.
[01:16:52] And also the leaderboard system like those are the two reasons I think it didn't sell so well.
[01:16:59] Because I mean, I can't find sales numbers for this game anywhere, which tells me it probably
[01:17:04] didn't do that great.
[01:17:05] Well, actually, Nintendo almost never shares their sales numbers there.
[01:17:09] There's a few studios that is just opaque with it.
[01:17:11] They don't they don't want to advertise it, which is frustrating because you'd like to know
[01:17:15] how much they sell because like, I mean, Metroid Dread.
[01:17:18] I think we got numbers eventually, but they usually don't like coughing that information up.
[01:17:22] And it's usually not for the Nintendo's first party stuff.
[01:17:25] Yeah.
[01:17:26] Yeah.
[01:17:26] So, you know, well, I mean, hopefully get some patches to this that fix some of the issues
[01:17:34] that we have.
[01:17:36] And then I doubt it.
[01:17:38] But hopefully.
[01:17:39] Let's Nintendo.
[01:17:40] You never you never know.
[01:17:41] Maybe they'll be like, oh, for Christmas, say Nintendo, here's a shadow drop of a new update.
[01:17:46] You have leaderboards with your friends or we've added a new category of challenges that are
[01:17:51] a mix mix mash.
[01:17:52] Maybe they'll yank the stuff from NES Remix.
[01:17:54] You never you never know what the Nintendo.
[01:17:57] But then when you want DLC, they tend not to do it.
[01:18:02] Right.
[01:18:02] Well, Nintendo Switch Sports got a couple of weird updates out of nowhere that added some great functionality
[01:18:10] to the game.
[01:18:11] So maybe we'll see that with this again.
[01:18:13] Like I said, I don't expect it given what I'm perceiving the sales to be for this game.
[01:18:19] Like in our discord community for press me to cancel.
[01:18:22] It's literally just you and me.
[01:18:24] Yeah.
[01:18:25] And it's not just unique to us.
[01:18:27] Every other discord I'm in, there's like one, maybe two people that are hyped for this
[01:18:30] game.
[01:18:31] And that's it.
[01:18:32] It's a very small audience.
[01:18:34] But I mean, Mario Golf got shadow updates like that and some really cool stuff.
[01:18:37] So if if Mario Golf can get a new a new course, then surely NES World Championship can get something.
[01:18:45] Yeah.
[01:18:46] I mean, I'm I'm also hopeful that maybe with the next switch we'll see a SNES edition or something.
[01:18:52] It will be we don't have to wait another seven years or 11 years, depending on how you want to look at that.
[01:19:00] Yeah, it would be neat for a SNES version because we have not seen anything like that before.
[01:19:05] Right.
[01:19:05] There was NES Remix, but there was never a SNES Remix.
[01:19:08] Yeah, it could be interesting to see what they do.
[01:19:11] All right.
[01:19:12] Is there anything you want to shout out this week?
[01:19:14] Any game that you're playing or anything you've been watching that you want?
[01:19:17] Um, shout out to the universe.
[01:19:19] I mentioned it in last week's episode.
[01:19:21] I'm still playing.
[01:19:23] What do you call it?
[01:19:25] Oh, my goodness.
[01:19:26] Outer Wilds.
[01:19:27] It's it's been interesting and fun and just trying to wrap my head around the puzzles.
[01:19:32] Otherwise, no, I had a lot of fun with this remix this week.
[01:19:35] I mean, mostly and then I feel like I had my eye on something else.
[01:19:42] Oh, my brother keeps telling me to play Gravity Circuit, which was just a free game with Twitch Prime.
[01:19:48] So I guess I'll be playing Gravity Circuit at some point.
[01:19:52] It's a Mega Man like a shit out.
[01:19:54] Gravity Circuit.
[01:19:55] I haven't heard of that one.
[01:19:58] Um, I'm going to shout out real quick.
[01:20:01] SP Grand Prix.
[01:20:03] Go check that game out.
[01:20:05] SP Grand Prix.
[01:20:06] If you are like me and you're a huge fan of virtual racing on the Genesis in the arcade,
[01:20:12] you need to check out that game.
[01:20:13] SP Grand Prix.
[01:20:14] It's an indie developer.
[01:20:15] He's basically taken that game and made a love letter to it.
[01:20:18] There's a bunch of tracks, a bunch of cool stuff.
[01:20:21] It's not a perfect game.
[01:20:22] It has issues.
[01:20:23] It's early access, but I'm having a real trip with that game and it's dirt cheap.
[01:20:26] Is that the one that was designed after like just Sega Saturn racing games in general?
[01:20:33] It's it.
[01:20:34] But it looks like virtual racing.
[01:20:35] It's it's very much virtual racing is graphical style.
[01:20:38] Yeah.
[01:20:39] So it looks a little pixelated and blocky and things like that, because I know there's some
[01:20:43] very chunky polygon style, right?
[01:20:46] Like, yeah, there's some racing game that's either just came out or is in development.
[01:20:50] That is yes being designed after specifically Sega Saturn racing games.
[01:20:56] Yeah.
[01:20:57] Well, I think it's influence was virtual racing specifically, but virtual racing was on 32x.
[01:21:02] I think it might have had a Saturn version, but it was an arcade game as well.
[01:21:05] And I love the hell out of that game.
[01:21:06] But the original I had three tracks.
[01:21:08] This has like, I think it was at least six or seven and he keeps adding stuff to it, but
[01:21:11] it's really rad.
[01:21:12] Um, otherwise I've been kind of in a, a game streak lately.
[01:21:17] The last couple of weeks I've beaten, I beat my Sisyphean game or my pinch hitter or pitch
[01:21:21] hitter is that they call it a Sisyphean game.
[01:21:23] I beat Elden Ring and Melania.
[01:21:24] I will never play that ever again.
[01:21:27] I liked Elden Ring a lot, but man, that's that fight kind of ruined it for me.
[01:21:31] So I'm done with that game.
[01:21:32] And then I also beat Alan Wake one, which was interesting.
[01:21:36] I love the story.
[01:21:37] I do not like the combat, but I want to talk about it.
[01:21:40] So chart and I are going to do an episode of that in the near future.
[01:21:43] And I'm in the middle of playing Alan Wake two, because that came out last year to huge
[01:21:47] rare reviews.
[01:21:48] I'm about five, six hours into it.
[01:21:51] I'm loving it.
[01:21:52] I'm not a fan of the combat, but man, the story and this it's a trip.
[01:21:58] It's just such a trip.
[01:21:59] So for those who are interested in like the horror and like the psychological horror as
[01:22:03] well, it's, it's a really great game.
[01:22:04] Alan Wake two is excellent game.
[01:22:06] So I'm hoping to finish that over the next month and talk about it in an episode, uh, down
[01:22:10] the road.
[01:22:10] So I gotta play those.
[01:22:12] I've had them for a while now.
[01:22:13] I gotta play those.
[01:22:15] Uh, okay.
[01:22:15] I found the game I was talking about.
[01:22:17] It's called parking garage rally circuit.
[01:22:20] Parking garage rally circuit.
[01:22:22] It actually looks like a Saturn game because it's low resolution when you're playing the
[01:22:27] racing part in 3d and it's big chunky polygons and like it looks Saturn and they were, they
[01:22:35] wanted to go for that.
[01:22:36] It's great.
[01:22:37] It's not out yet, but I look forward to this one.
[01:22:41] That looks interesting.
[01:22:42] It says this year.
[01:22:43] Yeah, you're right.
[01:22:44] It's definitely the, um, the aliasing is just is bang on Saturn.
[01:22:50] That's that's interesting.
[01:22:51] Yeah.
[01:22:52] There's definitely like, um, like, I mean, when we talk retro and price B, we're usually
[01:22:56] talking about 2d sprites and that kind of 8 bit 16 bit, but there's retro as a scale
[01:23:02] that continues over time.
[01:23:03] Right?
[01:23:03] Like I've been looking at doing episodes on newer retro, right?
[01:23:07] Like PS two and, and X-Box cause like, or Saturday even right where there's people who
[01:23:12] grew up as kids with 3d games on Saturn, uh, and that's their retro to them.
[01:23:16] And now we're seeing games that are in that kind of nostalgia, uh, nostalgia style.
[01:23:20] And it's interesting.
[01:23:21] Like this one, this is actually kind of interesting.
[01:23:25] Yeah, I like this.
[01:23:26] Okay.
[01:23:28] Um, okay.
[01:23:29] Well, um, just to wrap it up, we are press B to cancel.
[01:23:31] You can find us at press B to cancel.com or press B.org.
[01:23:35] You can see us here on YouTube every Friday, 830, uh, EST or five 30 Pacific.
[01:23:40] You can also listen to the audio podcast every Monday.
[01:23:43] Uh, where are we listening to audio podcasts, Google shut down, but we're still on Apple
[01:23:47] iPod, uh, Apple podcasts and Spotify and all that.
[01:23:50] Good stuff.
[01:23:51] And if there's a audio podcast app, you use that we're not there.
[01:23:55] You let me know.
[01:23:56] I will definitely get us on there.
[01:23:57] Uh, check us out, uh, on discord as well.
[01:24:00] Link is on press B.org.
[01:24:02] Uh, otherwise I think that was it for the week.
[01:24:04] Thanks for listening as always.
[01:24:05] And you guys all have a great week.