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This week we go around the table sharing our favorite bizarre, whimsical, and downright WTF video games. From the classic PlayStation to the quirky Dreamcast, we’re pulling out all the stops to bring you some of the oddest picks in gaming.
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[00:00:00] So, um, mosquitoes and collecting balls of garbage and space stations.
[00:00:08] Hey guys, what the fuck are we talking about today on?
[00:00:33] Hey everybody.
[00:00:33] Welcome to another episode of Press B To Cancel, your favorite podcast that
[00:00:38] talks about whatever we want.
[00:00:42] That's what today is all about.
[00:00:44] Today I'm joined by three of my best friends.
[00:00:47] Uh, Wolf, how are you today?
[00:00:50] I am well, thank you.
[00:00:53] Awesome.
[00:00:53] Awesome.
[00:00:54] Uh, GP, how about you?
[00:00:56] I am doing great.
[00:00:58] Thank you for having me.
[00:00:59] And last and certainly not least Jake, how are you?
[00:01:04] I'm doing great.
[00:01:05] I just beat animal well last week.
[00:01:07] So that's like at least three games I've beaten this year.
[00:01:11] I'm just winning all the games, all the gaming goals I set out this year.
[00:01:15] I was nailing them, just nailing them.
[00:01:17] It's great.
[00:01:18] Couldn't be better.
[00:01:19] Yeah.
[00:01:20] Uh, when you get to six games, what let, let us know.
[00:01:27] I got lost that months, months ago.
[00:01:29] Really?
[00:01:30] Months.
[00:01:31] Yeah.
[00:01:33] Something about six, there's something about six and I don't know what it is.
[00:01:37] Anyway, no.
[00:01:38] So everybody welcome in.
[00:01:39] We are talking about games that are strange.
[00:01:46] I think that's probably the best way to define them.
[00:01:49] You know, you have a number of genres that are well defined and well known
[00:01:54] platformers, you know, you've got a whole subset of those puzzle games,
[00:01:59] you know, et cetera, RPGs today we're talking about.
[00:02:03] Well, let's see.
[00:02:03] We're going to talk about, I think eight games that are hard to define.
[00:02:09] I think, uh, without further ado, maybe we just roll.
[00:02:14] I think GP first.
[00:02:16] How about, uh, how about you start with your runner up?
[00:02:19] Okay.
[00:02:20] So runner up is my runner up because I don't really have much to say about
[00:02:26] it because I just, you look at it and you're like, WTF, like who put this
[00:02:31] together?
[00:02:31] Why?
[00:02:31] What was the idea?
[00:02:33] Uh, and, and is there a plot?
[00:02:35] Is there an ending?
[00:02:36] I think the answer to all of the above is no.
[00:02:39] And that game of course, Ballotro.
[00:02:41] I'm kidding.
[00:02:44] Son of a bitch.
[00:02:45] I don't have that video.
[00:02:48] And the pranks keep coming.
[00:02:51] Also for anybody watching and playing along at home.
[00:02:54] Yes, I have a green screen and I've decided the image on my green
[00:02:57] screen will be another green screen.
[00:02:59] So we're doing levels here.
[00:03:01] Um, so no, the game is getting over it.
[00:03:06] Oh, good pick.
[00:03:08] Good pick.
[00:03:10] Okay.
[00:03:10] You're a guy in a cauldron with a pickaxe climbing a mountain.
[00:03:14] We got it's impossible and the mountain never ends.
[00:03:18] At least to my knowledge how it happened.
[00:03:20] There is probably a plot.
[00:03:21] There is probably a backstory.
[00:03:24] I haven't looked into it because that game captured my intention long
[00:03:28] enough for me to scratch my head and move on.
[00:03:30] Uh, I think about it sometimes.
[00:03:32] And every time I think I'm going to look up the plot and the
[00:03:35] history and all that I decide not to, because one of two things,
[00:03:38] sometimes the mystery is more fun than knowing, but two, maybe
[00:03:42] knowing would make it even more WTF.
[00:03:44] And I don't have the brain grapes to be able to process, uh,
[00:03:49] what exactly that means.
[00:03:50] So getting over it is my backup.
[00:03:53] So I have never played this game, but I have watched it so many times.
[00:03:58] I want to tell you who my favorite, you know, YouTube personality or
[00:04:02] Twitch streamer or whatever the plate it is, and I can't, although I will say.
[00:04:08] Markiplier doing it just sticks in my brain watching Markiplier, you know?
[00:04:15] Anyway, um, no, it, it, I have, I have never played this and
[00:04:20] I've never been willing to buy it, but I've always wondered just how janky
[00:04:25] those controls are because everybody talks about the controls are just super jank.
[00:04:32] I, I owe you like four games on steam now that you've given me.
[00:04:37] Oh no, we're going to make it three.
[00:04:39] Also, I have not tendered my resin, my resignation for the podcast, but if
[00:04:45] ever I choose my Sisyphean game to be getting over it, uh, just know that
[00:04:50] it's coming so yeah, although maybe that's my reason to stay on.
[00:04:56] Yeah.
[00:04:56] Oh, it does.
[00:04:57] Yeah.
[00:04:58] Okay.
[00:04:58] There's an ending.
[00:05:00] I apparently have this.
[00:05:03] There is that is perfect.
[00:05:05] That, that proves the point that you own and didn't even know you owned.
[00:05:10] Not only is it a what the fuck game, it's a why the fuck do I own this game?
[00:05:14] I've apparently had minutes.
[00:05:19] I guess that was enough for me.
[00:05:21] It made you so angry.
[00:05:22] You repressed it.
[00:05:25] Yeah.
[00:05:26] Put it on your mind.
[00:05:27] Yeah.
[00:05:28] Fuck this game.
[00:05:28] We're done.
[00:05:29] Even now learning that there is a finale or an ending to the game.
[00:05:33] I can't imagine the payoff is worth the investment of time and tears.
[00:05:40] Other than after having watched a bunch of it, and I don't think
[00:05:44] I've ever watched to the end, but having watched a bunch of it, the,
[00:05:48] the little like word bites that come in and it talks through things like that
[00:05:55] is almost worth the game itself.
[00:05:58] Like those are so like, and you're like, why the hell is this quote matter?
[00:06:03] And then all of a sudden you're like, ah, I see why that quote matters here.
[00:06:07] Okay.
[00:06:07] I got it.
[00:06:08] I'm going to buy you this game sinister, but I'm going to wait
[00:06:11] until I find it on Groupon just to add.
[00:06:19] Does Groupon still exist?
[00:06:21] Yeah.
[00:06:21] Is it still around?
[00:06:23] Are they?
[00:06:23] We got scammed off of one here.
[00:06:24] I'm just saying something equivalent.
[00:06:27] Groupon, we're looking for sponsorship Groupon.
[00:06:32] I think it still existed about a year ago.
[00:06:36] I don't know if it still does now.
[00:06:39] So you know the guy who made this game?
[00:06:41] Do you know what other game he made GP?
[00:06:43] Who?
[00:06:44] He made QWOP.
[00:06:45] Remember QWOP?
[00:06:46] Oh.
[00:06:48] Are you saying Co-op?
[00:06:50] No, QWOP.
[00:06:52] I've never heard of this game.
[00:06:54] What the fuck is QWOP?
[00:06:56] You never played QWOP?
[00:06:57] It's a game where you're a track runner.
[00:06:59] I've never heard those letters put together in that order until today.
[00:07:03] QWOP is the browser game where you're a track runner and you have a different
[00:07:07] key for every limb in the body and you have to like clumsily hit all the
[00:07:10] buttons to move.
[00:07:12] When you play QWOP and then you play Ben Ifadi's getting over it, it kind
[00:07:15] of, it kind of tracks.
[00:07:17] There's one like mechanically that kind of reminds me of getting over it and
[00:07:21] you're like a one-armed meatball.
[00:07:24] You guys, and you're like escaping this lab.
[00:07:28] A meatball?
[00:07:29] My son plays it.
[00:07:30] Yeah.
[00:07:30] Let me, let me see if I can.
[00:07:32] So we're not just talking about eight WTF games.
[00:07:35] We're now up to 10.
[00:07:37] It's all right.
[00:07:38] I have to mention every game I can think of so that I can still charge.
[00:07:42] I know he's not here, but tradition is tradition.
[00:07:47] I don't know.
[00:07:47] I'm with you, Sinister.
[00:07:48] I've seen people play this.
[00:07:50] I've seen their souls get sucked out of their bodies in real time, especially
[00:07:54] because this is a game where like you climb up and you can see when they make
[00:07:57] progress for a good like five minutes and they're so happy and then one tiny
[00:08:02] mistake and they just fall and fall and fall.
[00:08:06] And it's, it's built, it's built so that like at any given point you
[00:08:11] will fall back to the beginning.
[00:08:13] Yes.
[00:08:14] Yeah.
[00:08:14] You can totally lose everything.
[00:08:15] Just everything.
[00:08:17] All your progress just, just gone.
[00:08:19] And it's, it's I'll never play this game because I would throw so many
[00:08:24] controllers are nice, but it's a great watch.
[00:08:28] Do you own it though?
[00:08:30] Sick Jake.
[00:08:32] Um, I think I do actually.
[00:08:35] I'm just not fair where I think I might have on the Twitch store.
[00:08:40] Maybe I can get it for chart.
[00:08:41] Cause I think I found a group on for a twofer.
[00:08:47] Squad goals.
[00:08:47] We're all going to play co-op.
[00:08:49] I mean, like this is a wheel of pain game.
[00:08:51] It's honestly what I would do.
[00:08:52] Yeah.
[00:08:56] Quads.
[00:09:01] Have you not recently lost your voice from screaming?
[00:09:04] Uh, I think, I think we're going to rename the podcast to press B to get
[00:09:07] over it.
[00:09:09] Yeah.
[00:09:10] Press B to quam.
[00:09:11] Yeah.
[00:09:12] Yeah.
[00:09:13] Okay.
[00:09:13] So I feel like maybe we should explain a little bit about
[00:09:15] Yes.
[00:09:16] Getting over it.
[00:09:17] The mechanics.
[00:09:18] Yeah.
[00:09:19] So you're, you're a dude hanging out at a pot and you got a big old hammer.
[00:09:24] It's a cauldron.
[00:09:25] You can see it.
[00:09:26] Well, okay.
[00:09:27] So it's your, the upper half of this man's body is poking out of the
[00:09:30] cauldron.
[00:09:31] So one is to assume that his lower half is mangled into the cauldron and
[00:09:35] stuck there or welded to it or something.
[00:09:38] I don't know.
[00:09:39] And he's using his, his hammer to motion his way around.
[00:09:44] He uses it as a way to grab as a launching mechanism and the controls on
[00:09:51] the hammer, it doesn't, you can't move the hammer left or right.
[00:09:55] It moves in essentially a circle at all times.
[00:10:00] Right.
[00:10:00] Right.
[00:10:00] Yeah.
[00:10:01] Following the mouse or what direction you press on the analog controller.
[00:10:05] If you're playing with a controller.
[00:10:08] And so you kind of have to very gingerly sometimes work these
[00:10:13] mechanics to let you get from A to B.
[00:10:18] And you're climbing a pile of garbage for most of it.
[00:10:23] It's a floating junkyard.
[00:10:26] No, he laughed and left.
[00:10:31] He was there.
[00:10:32] He's okay.
[00:10:33] He's back.
[00:10:34] He got over it.
[00:10:35] He got over it.
[00:10:36] He got over it.
[00:10:37] So here's the thing.
[00:10:39] You, but have you ever played human fall flat and said, no, these controls are too
[00:10:43] accurate that physics makes too much sense getting over it's for you.
[00:10:49] Well, and so yeah, to, to, to expand your climbing this pile of garbage and
[00:10:56] it's built essentially almost entirely vertically.
[00:11:01] And, and so at any given point, if you, if you, and I know that there's a
[00:11:06] little bit of non vertical, but at any given point, if you, if you move the,
[00:11:11] the hammer just the wrong way or just too much, you fly off and you generally
[00:11:20] fly all the way back to the beginning.
[00:11:23] And there are like overhangs and you're pulling yourself up with
[00:11:27] a hammer on an overhang.
[00:11:30] Yeah.
[00:11:30] Makes no sense.
[00:11:32] It is genuinely just WTF.
[00:11:35] Yeah.
[00:11:35] But it exists and it's something people have played enough to beat.
[00:11:39] And so I guess for that reason it, or they deserve our respect.
[00:11:44] Right.
[00:11:44] That's all I have.
[00:11:45] That's all I have.
[00:11:46] That's my extent of knowledge of the game.
[00:11:49] GP, did you play this one then for a little bit or you just, just watching
[00:11:53] other people play?
[00:11:53] I give it the old college try in that I got drunk immediately and went home crying.
[00:12:00] Yeah, this is, um, before anybody comes after me, I ubered.
[00:12:03] I went through four controllers.
[00:12:05] I did my time.
[00:12:08] I put in the effort, the hard yards.
[00:12:10] Yeah.
[00:12:11] You uninstall and reinstall it at least three times.
[00:12:14] Yes.
[00:12:15] Yeah.
[00:12:15] Yeah.
[00:12:16] Is there a sixth, the sixth edition of this?
[00:12:19] It's so this game is super popular or I mean, it was a meme game like
[00:12:23] five, six years ago when it first came out.
[00:12:24] I mean, every, every big streamer, every YouTuber was playing this game.
[00:12:27] Yeah.
[00:12:28] Um, there's been spin-offs that have tried to kind of re recreate
[00:12:31] it in a three D version, but nobody's, nobody's been able to pull it off.
[00:12:35] There's another one that's been popular more recently that was the dude
[00:12:40] climbing with his left and right hand and the rest of his body just kind
[00:12:44] of dangles below him.
[00:12:47] Yeah.
[00:12:47] It's, yeah, I don't remember what that was called though.
[00:12:50] So it's an interesting idea and very unique.
[00:12:53] Like, I mean this, again, this is a guy who made quop and quop is one
[00:12:55] of a kind, no, nobody's going to copy quop.
[00:12:57] At least this game is like feels beatable.
[00:13:00] Whereas quop was like, it just, you know, insanity.
[00:13:04] You keep saying this word and every single time in my brain, it's like.
[00:13:10] Quop, just quop.
[00:13:12] We need a sound effect.
[00:13:13] That's what we need.
[00:13:14] This is a good pick GP.
[00:13:15] This is definitely, this is definitely like, why is he in a cauldron?
[00:13:18] Why has he got a sledgehammer?
[00:13:20] Yeah.
[00:13:20] Why am I, why would he just crawl out?
[00:13:22] Why am I climbing a wall of garbage?
[00:13:26] And what did I care any less about it?
[00:13:29] All I know is I am, I will be doing this for Halloween this year
[00:13:31] and I hope people get it.
[00:13:33] I mean, it's basically a modern take on Sisyphus, right?
[00:13:37] Yes.
[00:13:38] Exactly what it is.
[00:13:39] Yeah.
[00:13:40] Well stated.
[00:13:42] Okay.
[00:13:44] All right.
[00:13:44] Good pick.
[00:13:45] Yeah, for sure.
[00:13:46] Who's that kid stuck on the slide forever?
[00:13:51] Well, he's, he's too busy watching cauldron guy.
[00:13:56] Okay.
[00:13:57] Okay.
[00:13:57] Well that great pick.
[00:13:59] Absolutely great pick.
[00:14:01] Who wants to go next?
[00:14:03] I can go next.
[00:14:04] Okay.
[00:14:05] Sure.
[00:14:06] All right.
[00:14:06] Well, I'm going to start with space channel five and I think I've talked
[00:14:10] about this in passing before, but never as a focal point.
[00:14:15] So space channel five, you can kind of classify it.
[00:14:21] It boils down to being a really weird rhythm game.
[00:14:25] But it was also before rhythm games were weird, right?
[00:14:31] At this time when rhythm games were out, you had stuff like per
[00:14:34] rap of the rapper was the first one probably, or one of the earliest.
[00:14:38] And then, you know, we got a slew of DDRs and knockoffs of that.
[00:14:42] Plus the groove I think it was things like that.
[00:14:46] But this one was like, they decided they were just going to be really
[00:14:52] weird with it and make you a reporter for a news channel in the future during
[00:15:00] an alien invasion where the aliens, I guess you have to dance at them
[00:15:06] and sing at them to distract them.
[00:15:08] Or they're making everybody else dance.
[00:15:11] I don't really remember exactly what was going on.
[00:15:13] So it was guardians of the galaxy before guardians of the galaxy existed.
[00:15:18] Kind of.
[00:15:19] To dance and dance off the universe to dance off, bro.
[00:15:22] I was going to say they look surprisingly like the Among Us characters in a lot of ways.
[00:15:27] So I guess the among us, but I can see the influence from Among Us pulling
[00:15:32] from this game for sure, like with the goggles and the multicolored aliens.
[00:15:36] And it just it's got an aesthetic to it.
[00:15:38] I do dig it.
[00:15:39] I don't think I've played this one though.
[00:15:42] The visual style of this is very the Jetsons.
[00:15:46] Yeah, yeah.
[00:15:47] I really dug in hard on that like super futuristic 50s look 60s look, I guess.
[00:15:56] But yeah, it's this is such a bizarre game and I love it.
[00:16:00] And the little guys, they like tell you what to push and then you have to push that.
[00:16:05] And she like zaps them every now and then or, you know, they just lose and
[00:16:11] just melt away.
[00:16:13] It's very strange, but it gets even weirder because at a point
[00:16:17] Michael Jackson shows up in this game.
[00:16:20] What?
[00:16:21] He's space Michael.
[00:16:23] Michael Jackson is in Space Channel five as Space Michael.
[00:16:27] There is a precedence for this if you've seen the Michael and Janet music video for screen,
[00:16:33] which was awesome.
[00:16:34] I have.
[00:16:34] So yeah, I'll buy into that.
[00:16:36] That's fine.
[00:16:36] That one gets past for me.
[00:16:38] Tangentially, that goes back to one of my favorite games, Zillion, because they used scenes of the
[00:16:45] anime Zillion in the scream music video.
[00:16:48] I also want to point out that everybody was like, finally, we're going to have a music video
[00:16:53] that proves that Michael and Janet aren't the same person.
[00:16:56] And then they were never in the same scene together, except for like via CGI.
[00:17:01] So everybody was like, nope, they're still the same person.
[00:17:04] Yeah, I'm trying to find Michael Jackson in the video.
[00:17:07] And I can't.
[00:17:08] This is this.
[00:17:09] This is going to bug me because that could end.
[00:17:10] That could have been the thumbnail.
[00:17:11] Wolf.
[00:17:12] If I'd known this, I would have done that as a thumbnail.
[00:17:14] Oh, found it.
[00:17:15] Oh, my God.
[00:17:16] That is space Michael Jackson.
[00:17:18] Nope.
[00:17:18] Bring him back.
[00:17:20] We're on rewind the tape.
[00:17:22] Give us space, Michael.
[00:17:24] Yep.
[00:17:24] There he is.
[00:17:25] I like that you said, you know, you had games like per app of the rapper and you
[00:17:30] treated them like they were normal and not WTF.
[00:17:34] The rapper.
[00:17:35] I don't think I feel like for app of the rapper wasn't quite as bizarre as this.
[00:17:40] Like it was it was unusual for sure.
[00:17:43] It's pretty it's pretty out there.
[00:17:46] I see people with onions for heads all the time.
[00:17:49] Yeah, and they teach you how to rap and do karate at the same time.
[00:17:54] That's totally legit.
[00:17:56] I don't think that's a micro nose to the star.
[00:17:58] I didn't realize Michael Jackson was in this.
[00:18:05] He's even doing the crotch thing that had that get past the ERSRB.
[00:18:09] That's yeah.
[00:18:10] So like he's he has speaking lines in the game, but he's always referred to
[00:18:16] his space Michael, which I thought was funny.
[00:18:18] I didn't realize I so I would for a while.
[00:18:21] I wasn't sure if it was actually Michael Jackson, but I think it's come to light
[00:18:24] that it is actually Michael Jackson.
[00:18:26] Yeah.
[00:18:26] It's weird how Michael Jackson and Sega are just constantly so intertwined.
[00:18:31] Okay, but here's the thing Sega was like, dear Michael, sorry Moonwalker wasn't as big
[00:18:37] of a hit as we thought we would like to make it up to you after all these years
[00:18:41] by giving you what is going to be a guaranteed hit.
[00:18:46] But you're going to have to change your name to space Michael.
[00:18:48] And he's like, yeah, done.
[00:18:50] Well, no problem.
[00:18:51] You have to consider that Space Channel five was actually
[00:18:54] successful enough to get a sequel.
[00:18:56] Oh really?
[00:18:57] Did he get one?
[00:18:57] Space Channel six.
[00:18:59] Okay.
[00:19:00] What was the second one called?
[00:19:03] There's a VR game, I think.
[00:19:07] Space Channel five got a PS2 release because it was originally on Dreamcast
[00:19:11] and the PS2 release has both games in it.
[00:19:16] Okay.
[00:19:19] Yeah.
[00:19:19] Is there much variety in the levels or is it like it's a rhythm game for sure.
[00:19:22] I'm just trying to figure out what buttons you're pushing
[00:19:25] and then you shoot these aliens.
[00:19:26] There's lots of dancing, but
[00:19:29] I think it does get more difficult.
[00:19:31] I don't recall if it's all like up, down, left, right,
[00:19:34] or if they incorporate the ABXY.
[00:19:39] But yeah, it gets faster.
[00:19:40] It gets the patterns get more elaborate and longer.
[00:19:44] And it just it traverses through a handful of stages.
[00:19:50] I don't remember how many each game, but yeah,
[00:19:53] it's it takes you through different sceneries
[00:19:55] and the songs change as you're going things like that.
[00:19:57] But it's going to dance your way through the spaceship.
[00:20:01] The sequel is literally called Space Channel five part two.
[00:20:08] Oh, was it?
[00:20:08] Very imaginative.
[00:20:09] Yeah.
[00:20:09] Yeah, that's cool.
[00:20:13] I will say that I love the Dreamcast.
[00:20:17] I love the Dreamcast because it had a lot of very unique exclusive games
[00:20:21] compared to like the other systems.
[00:20:23] And this is definitely one of the ones that are way out there.
[00:20:26] I did almost pick it up, but I think I went.
[00:20:28] I think I got Sky's Arcadia instead.
[00:20:30] I'm kind of regretting my choice.
[00:20:31] I think I should have picked this one up.
[00:20:33] I do like rhythm games.
[00:20:36] This is a fun game.
[00:20:37] But Sky's Arcadia was better.
[00:20:39] I've beaten that game twice.
[00:20:41] I haven't actually beaten both Space Channel fives.
[00:20:45] Yeah, I don't think the WTF category needs to preclude
[00:20:48] the game being fun or not.
[00:20:50] Right.
[00:20:51] Which I'm glad we're brought up now because.
[00:20:53] But it helped.
[00:20:54] There was a third game.
[00:20:57] Oh, geez.
[00:20:58] Was there?
[00:20:59] Yeah, it was released.
[00:21:00] It was called Space Channel 5 VR, Kinda Funky News Flash.
[00:21:06] And it was on PlayStation 4 VR.
[00:21:08] In a VR setting, I can see this being pretty cool too.
[00:21:11] Yeah, especially with the motion controls.
[00:21:14] It also was on Oculus Quest, Viveport, SteamVR.
[00:21:18] But yeah, yeah, Kinda Funky News Flash.
[00:21:24] Huh.
[00:21:25] Oh, it's on Steam.
[00:21:26] Look at that.
[00:21:27] They just need to go ahead and bite the bullet
[00:21:30] and release the trilogy.
[00:21:33] That's what I want.
[00:21:34] I'm holding out for.
[00:21:35] Remaster.
[00:21:36] I'm holding out for six.
[00:21:40] Three fighters.
[00:21:41] So it looks like it's apparently the actual,
[00:21:44] like the original Space Channel five,
[00:21:46] just with the graphics in HD and you're playing in VR
[00:21:52] instead of on a TV screen.
[00:21:54] So it's Space Channel 5 one.
[00:21:57] Nice.
[00:21:57] Now I'm curious if they make you do the dancing
[00:22:00] and the movements and the shooting.
[00:22:01] That could be an actually really fun game.
[00:22:04] Yeah, that might be interesting.
[00:22:05] Gallery burner for sure.
[00:22:07] Yeah.
[00:22:07] Yeah.
[00:22:10] Yeah.
[00:22:11] Awesome pick.
[00:22:12] Yeah, this is great.
[00:22:12] It's got a great look to it.
[00:22:14] Yeah.
[00:22:14] And the music is definitely great too.
[00:22:15] I mean, we're not listening to the music on the video,
[00:22:17] but it looks great, sounds great.
[00:22:19] Apparently they're movie popcorn robots.
[00:22:24] There are robots that look like the movie popcorn containers.
[00:22:30] That's just the natural evolution of popcorn buckets, right?
[00:22:33] We started with the Dune bucket and then whatever the hell
[00:22:36] Ryan Reynolds is trying to push on us with the oral sex
[00:22:39] bucket of Wolverine's head.
[00:22:40] Yes.
[00:22:40] And then now we move into evil popcorn robots.
[00:22:43] It's just the way it goes.
[00:22:44] Yeah.
[00:22:45] Yeah.
[00:22:45] They're not even going to ask if you want the butter.
[00:22:47] They're just going to assume you want the butter.
[00:22:50] Well, you need the lube.
[00:22:51] Yeah.
[00:22:53] Whoa, whoa, nobody said that.
[00:22:56] Nobody's going to stop big cinema.
[00:22:58] They've just gotten too powerful.
[00:22:59] That's right.
[00:23:00] That's a good pick.
[00:23:01] Yeah.
[00:23:01] Space Channel 5 is definitely one I always wanted to try out
[00:23:04] because it looks so damn weird.
[00:23:05] It looks really interesting.
[00:23:07] It looks like part two is on Steam for eight bucks.
[00:23:10] Oh, nice.
[00:23:11] Oh, that's a good price.
[00:23:12] Yeah.
[00:23:12] Yeah.
[00:23:12] It's pretty good.
[00:23:14] Canadian or US?
[00:23:17] US.
[00:23:18] So probably 10 Canadian.
[00:23:20] $20 in Canada.
[00:23:21] Yeah.
[00:23:21] That's okay.
[00:23:21] Yeah.
[00:23:23] 45 and three cents.
[00:23:24] Yeah.
[00:23:25] No, that's a great pick, Wolf.
[00:23:26] I have never seen that game.
[00:23:30] And I mean, I'm not the biggest rhythm game fan, but I...
[00:23:38] Yeah, I'm not the biggest rhythm game fan.
[00:23:40] I have some other rhythm games, but I never really enjoyed them as much as this one,
[00:23:45] save for like I had a phase where I played the crap out of DDR.
[00:23:48] But this is such a fun game.
[00:23:51] Like I kind of wish this used the dance pad and maybe it did.
[00:23:55] I don't recall.
[00:23:56] Maybe I just didn't have one, but it's a really neat game.
[00:24:01] Yeah, for sure.
[00:24:02] I like Guitar Hero.
[00:24:03] I got into those for a while.
[00:24:04] That's that's fair.
[00:24:05] Guitar Hero and Rock Band.
[00:24:07] I did quite a bit of.
[00:24:08] Yeah, I did do Rock Band.
[00:24:10] Yeah.
[00:24:12] And yeah, Chard says the rhythm is going to get you.
[00:24:18] Yeah.
[00:24:19] Is that Gloria?
[00:24:21] Or is it who am I thinking of?
[00:24:22] Oh, that was Miami Sound Machine.
[00:24:25] Is it?
[00:24:25] Okay.
[00:24:26] Yeah, I don't.
[00:24:28] Chard's going to probably yell at us, both of us.
[00:24:31] Well then he can get on here.
[00:24:33] We probably deserve it.
[00:24:33] He doesn't, you know.
[00:24:34] Yeah.
[00:24:36] Awesome.
[00:24:37] Well, excellent.
[00:24:38] Well, Jake, what's your runner up?
[00:24:44] Yeah, I was just trying to find a better video of it.
[00:24:47] But yes, I will talk about it.
[00:24:51] So I saw mine.
[00:24:52] There's a website I've been a fan of for literally years called Giant Bomb and they
[00:24:57] did a playthrough of or part of a playthrough of this game.
[00:25:01] How do I explain this one?
[00:25:02] Think of think of Star Fox.
[00:25:05] Okay, take Star Fox, add in a little bit of Metal Gear Solid Stealth.
[00:25:12] And I guess that's about all you got.
[00:25:14] And you're the size of an insect.
[00:25:16] That's pretty much what it is.
[00:25:16] It's a stealth Star Fox.
[00:25:18] Does that make sense?
[00:25:18] Probably not.
[00:25:19] It's Mr. Mosquito, which came out for the PS2.
[00:25:22] And like I've said before, I have such like a gap in my retro knowledge of PS2 and PS3 games.
[00:25:29] I had never heard or seen of this game in my life.
[00:25:32] And the concept is, let me pull it up here.
[00:25:35] You're literally a mosquito.
[00:25:37] And there's a long ass intro.
[00:25:40] You're literally a mosquito.
[00:25:41] And the goal is, like you'd imagine too, is to suck blood.
[00:25:44] You need to suck a certain amount of vials from a victim.
[00:25:46] It takes place in various rooms of the house.
[00:25:48] Every stage is a different room in the house and you have a different victim.
[00:25:53] And it's like, let me pull up actual gameplay.
[00:25:56] So you're flying around this room and the victim slowly moves around the room.
[00:25:59] And at first they're unaware of you.
[00:26:01] And that's where the stealth element comes in.
[00:26:02] Because as you're flying around the room, you're trying to home in on certain targets
[00:26:06] in the body and suck blood before they notice you're there.
[00:26:10] Because if they notice you're there, then it triggers a battle.
[00:26:15] And I'm legit mean battle, as in like the screen says battle.
[00:26:18] The music kicks in with some JRPG, JRPG ass rock music or battle music.
[00:26:23] And you're basically fighting the, or you're trying to dodge the attacks,
[00:26:26] like the smacking of the victim trying to get you.
[00:26:30] But between that, you're flying around the room collecting hidden collectibles,
[00:26:34] hearts and all that stuff.
[00:26:35] As you're circling around following the victim around the room.
[00:26:38] And you're trying to land on them without them noticing and sucking blood.
[00:26:41] It's the weirdest concept for a game I've ever heard.
[00:26:45] I would say it's unique, but they actually did a sequel.
[00:26:47] Mr. Mosquito 2, let's go to Hawaii.
[00:26:50] So there's definitely two versions of this game.
[00:26:52] Sadly that one didn't get translated and brought up in North America.
[00:26:55] But the first one sure is in English and it sure is still a very Japanese, Japanese game.
[00:27:01] So I mean, it's great.
[00:27:02] The controls are, I'm not going to lie and say that they're stellar and amazing,
[00:27:05] but they work for what the game is.
[00:27:07] You fly around pretty ably.
[00:27:08] There's a nice Star Fox style like U-turn.
[00:27:12] When I first played this, it kind of reminded me of the
[00:27:14] open arena battles on Star Fox 64.
[00:27:17] That's what it kind of felt like in terms of controls.
[00:27:19] But obviously Star Fox is better.
[00:27:21] But it's just neat that there's a stealth element.
[00:27:24] As you're trying to fly around, there's objects in the room.
[00:27:26] So you can one stage, there's the father's laying on the floor watching TV.
[00:27:31] And you can't get near him because he's still awake.
[00:27:34] But you can find a remote in the room and smash into it
[00:27:38] and change the channel and it distracts him.
[00:27:40] So then you can fly on top of his bald head and start sucking blood.
[00:27:43] Oh my gosh.
[00:27:44] And you have to do it.
[00:27:48] It's so bizarre.
[00:27:49] In between stages, there's cut scenes.
[00:27:51] But the cut scenes are from a mosquito point of view.
[00:27:54] So like for people watching the YouTube,
[00:27:56] when I switched the video the first thing, there was three heads.
[00:27:59] That's the cut scenes.
[00:27:59] The family members gather over together.
[00:28:01] I guess they're doing like a family huddle,
[00:28:03] because we all do family huddles.
[00:28:05] Sure.
[00:28:07] And they're talking about things.
[00:28:08] But as the stages progress, they start talking about how
[00:28:10] they're getting bitten by a mosquito.
[00:28:12] It's just the weirdest stuff.
[00:28:15] Like the voice acting reminds me of Shenmue.
[00:28:20] Not in a good way, right?
[00:28:21] Everybody remembers how bad the voice work was in Shenmue.
[00:28:24] It reminds me of that.
[00:28:25] Like do you know where I can find sailors?
[00:28:27] That kind of tone.
[00:28:28] But it's all about mosquitoes.
[00:28:30] But the one reason for the thumbnail
[00:28:34] and the one reason I brought this one up
[00:28:35] and why it's not just an oddball game
[00:28:37] to like a truly weird game is when you do trigger a battle
[00:28:41] and the victim notices you and starts flailing away at you.
[00:28:45] Every victim has certain spots in the body
[00:28:48] that are called, I think they're called comfort spots.
[00:28:51] And then what you do is if you fly your mosquito
[00:28:54] and you jam into the comfort spot, they relax.
[00:28:59] In the first stage with the female victim,
[00:29:02] I'm not going to say it's sexual,
[00:29:05] but that was a deep probe of the promiscuous
[00:29:07] or whatever the hell you call that thing on the mosquito.
[00:29:09] Promoscus.
[00:29:10] Promoscus, yeah.
[00:29:11] And they went hard and knocked the victim out
[00:29:14] and then you go and you suck all the blood
[00:29:16] you need for that stage.
[00:29:17] And that's what this game is.
[00:29:18] It's like a number, it's a series of stages.
[00:29:20] They're all in different environments,
[00:29:21] all in different victims.
[00:29:23] The rooms are interactable.
[00:29:24] You can fly around and trigger different things.
[00:29:26] There's hidden collectible things around the rooms.
[00:29:29] I admittedly could not get very far.
[00:29:31] It's a tough game, but it's such a unique thing.
[00:29:35] Like I know I have to play Buck Bumble
[00:29:37] because that stupid wheel of pain last year.
[00:29:39] I wish Buck Bumble controlled as good as this game.
[00:29:43] Or it was as interesting as this one
[00:29:45] because this game is way more fun than Buck Bumble is.
[00:29:48] But anyway, have you guys heard of this one?
[00:29:51] Or is there like me if this is new?
[00:29:53] Oh yeah.
[00:29:54] No.
[00:29:54] I remember seeing this on the shelves at the GameStop.
[00:29:57] Really?
[00:29:58] I heard of it when you mentioned it.
[00:30:00] So yeah.
[00:30:03] Yeah, I remember seeing this on the shelves.
[00:30:05] I was always kind of curious about it,
[00:30:07] but I was like that does not look like my kind of game.
[00:30:10] It looks a little odd for me.
[00:30:13] Who is it a game for?
[00:30:14] Do you think?
[00:30:15] I don't know.
[00:30:16] Who's the mosquito simulation guy?
[00:30:21] I think this is a Japanese market game.
[00:30:23] One of the characters that you have to suck the blood of
[00:30:25] is the daughter.
[00:30:26] And I think you see her in the bathtub and stuff.
[00:30:28] So I think that tells us who this was marketed toward.
[00:30:32] Yeah, it's a Japanese game.
[00:30:37] That's pretty much what it is.
[00:30:40] I'm still trying to figure out why the mosquito.
[00:30:44] I know it's named Mr. Mosquito,
[00:30:45] but why the mosquito is humanoid with wings?
[00:30:52] So what's funny is in the second game,
[00:30:56] the second game takes place in Hawaii because as you do,
[00:30:58] and you get to pick between two different mosquitoes,
[00:31:00] the Japanese one or the American mosquito.
[00:31:02] And if I remember right,
[00:31:04] the American mosquito has a blonde fro or do.
[00:31:08] Very surfer dude looking.
[00:31:10] It's still bizarre.
[00:31:11] It's just a bizarre game all around.
[00:31:13] I just love how it has the targeting lock like Star Fox
[00:31:16] when you hit certain points and you're just buzzing around.
[00:31:19] And yeah, comfort spots.
[00:31:22] If I only knew this when I was-
[00:31:23] Can you do a barrel roll?
[00:31:27] You can't do a barrel roll, but you can do a 180,
[00:31:29] which is half a barrel roll, right?
[00:31:32] It's a mosquito.
[00:31:33] What do you want?
[00:31:35] Definitely a time.
[00:31:36] I don't know what was going on,
[00:31:38] but there were a lot of weird games for the PS2 in general at the time.
[00:31:44] There's one and I'll mention it here,
[00:31:47] but we won't go into too much detail about it.
[00:31:49] It was called a dog's life.
[00:31:52] And literally played it as a dog
[00:31:55] and you could see all the sense as colors while you were playing.
[00:32:00] That's cool.
[00:32:00] Well, don't they have the gray now and isn't there squirrel with a gun?
[00:32:06] I mean, this feels like, you know-
[00:32:09] Goose game, untitled goose game, which was almost on my list.
[00:32:14] Untitled goose game is so fun to watch people play.
[00:32:18] Yeah, it is great.
[00:32:21] And I'll say this, to Wolf's point about the number of oddities
[00:32:26] and weird things that they have on the PS2.
[00:32:29] I feel like, for example,
[00:32:31] and I can only speculate here with Mr. Mosquito,
[00:32:33] but I feel like the developers of that game had this idea back in like 1994
[00:32:38] and they're like, but we're ahead of our time.
[00:32:40] The technology is not there yet.
[00:32:42] It's not there yet.
[00:32:43] And the PlayStation 1 came out and they're like,
[00:32:44] we are so close to getting everything we want from Mr. Mosquito, but not quite.
[00:32:49] And then the PS2 came out and then they played, you know,
[00:32:54] Metal Gear Solid 2, Sons of Liberty.
[00:32:55] And they said graphically, yes, but that game is not interesting enough.
[00:33:01] Let's do Mr. Mosquito now.
[00:33:02] The world is ready.
[00:33:03] It's time for Comfort Zones.
[00:33:06] Let's go.
[00:33:06] Oh, jeez.
[00:33:07] Comfort spots.
[00:33:10] I am surprised it didn't get in like a third game or something on Steam.
[00:33:13] I mean, we're in a world now where you have Gal Guns,
[00:33:15] so I guess they've kind of taken it to another level.
[00:33:17] But I just expected to see a sequel.
[00:33:20] This is a game I was surprised I've never heard of it before.
[00:33:23] Like you mentioned, you saw in GameStop is amazing to me.
[00:33:26] But again, I wasn't really actively looking for PS2 games.
[00:33:28] I didn't own one.
[00:33:29] I was a GameCube kid.
[00:33:30] I was clearly missing out on the Mosquito simulation train, but it's wild.
[00:33:37] You know those wonderful top-down shooters like 1942 and the like?
[00:33:41] Yeah, yeah.
[00:33:43] This is what I want from the next Mr. Mosquito.
[00:33:45] Give us a mode of, okay, keep the 3D aspect of this,
[00:33:51] but fly through a ring or collect a bobble,
[00:33:53] and then let two little mosquitoes flank you on either side and let them, you know.
[00:34:00] Shoot the comfort spot, remote shots or something?
[00:34:06] Absolutely.
[00:34:06] That's what I'm expecting from the next Mr. Mosquito.
[00:34:10] The mosquitowing.
[00:34:11] I think this is definitely a WTF pick.
[00:34:14] Well played.
[00:34:15] Yeah.
[00:34:16] Well played.
[00:34:16] Like I was saying, if this is what you get from Mosquito Bytes,
[00:34:19] then maybe I've been doing camping all wrong.
[00:34:22] Maybe it's time to leave the deed at home.
[00:34:24] Yeah, I never feel comfort when there's a mosquito near me.
[00:34:29] Never.
[00:34:30] Yeah.
[00:34:31] Yeah, okay.
[00:34:33] Well awesome.
[00:34:34] Okay, so I guess my runner-up is actually, I've played two of these.
[00:34:41] I'm kind of taking a little bit of liberty, and I'm going to say,
[00:34:46] WarioWare as kind of an entire, you know, melded together.
[00:34:54] Now I played the one on the DS, touched, WarioWare touched,
[00:34:59] and I played smooth moves on the Wii.
[00:35:02] Yeah, that's one I know.
[00:35:03] Yeah, and I mean the reason I kind of treat these as WTF games is,
[00:35:10] I mean obviously they are.
[00:35:11] It's weird.
[00:35:12] But like, even the mini games, like one of the things about Mario Party, right,
[00:35:17] is the mini games, well they're strange.
[00:35:21] They at least kind of make sense.
[00:35:23] WarioWare the mini games are, pump all the lead out of the pencil.
[00:35:29] Like, you know, or, you know, I don't know.
[00:35:34] There's a bunch of Whack-a-Mole, there's a bunch of, you know.
[00:35:36] Sniff back the snot, I think is one of the ones I remember.
[00:35:39] Uh huh, yeah.
[00:35:40] And they're literally three to five seconds long, you know.
[00:35:45] And I love the one on the DS, the WarioWare touched.
[00:35:50] You know, it used both screens very well.
[00:35:53] There's this whole story where, you know, Wario is eating sweets and his teeth become,
[00:36:00] they become nightmare fuel.
[00:36:02] I'm going to warn you, you probably don't want to play WarioWare touched
[00:36:07] if you have any weirdness about teeth at all.
[00:36:10] Um, but WarioWare smooth moves on the Wii.
[00:36:16] It was glorious.
[00:36:17] Before each one of the things that would tell you how to hold the controller,
[00:36:22] you know, it had to hold it like a waiter or it had, you know, a tug of war.
[00:36:29] And my favorite was always the elephant.
[00:36:32] Hold it up against your face.
[00:36:36] And then you had to like nod.
[00:36:38] Like it would be like, is this a thing?
[00:36:40] Yes or no.
[00:36:40] And you'd have to nod or, you know.
[00:36:43] Um, but yeah, I mean, these mini games are crazy.
[00:36:47] Um, the characters, I don't even remember their names,
[00:36:50] Jimmy T or something.
[00:36:52] They're all kind of, you know, uh, along this line.
[00:36:56] Anyway, it's, it's a very interesting, the, the mini,
[00:37:00] what do we call this genre?
[00:37:01] Mini games?
[00:37:02] I don't know.
[00:37:02] Micro games, I think, because you're right.
[00:37:04] Yeah, micro games.
[00:37:05] They're seconds long.
[00:37:07] There's not one that goes above 10 seconds.
[00:37:09] I think they're very short.
[00:37:11] Yeah.
[00:37:13] Yeah.
[00:37:14] The cast of characters is really interesting.
[00:37:15] Like I've played the, uh, the switch version.
[00:37:17] There's a switch when it came out, I think two years ago and I picked that one up
[00:37:21] and the characters just, I figured there was like a backstory to some of these
[00:37:25] characters or that they became, they were an earlier franchise or earlier entries in the
[00:37:28] game and the franchise and they are, but they're just so bonkers.
[00:37:31] Like there's like a seventies disco type dancer with the fro.
[00:37:35] There's just a crazy lady with a hat.
[00:37:37] Like it just, they're just a very weird group of characters and you only have them for like
[00:37:42] seconds at a time.
[00:37:43] Right.
[00:37:43] It's an interesting one.
[00:37:45] And there are even boss battles, right?
[00:37:47] Which, which takes away the timer, but it's, you know, uh, yeah, it's,
[00:37:53] it's a very interesting series of games.
[00:37:56] So yeah.
[00:37:59] Now I've only played, I've only played the Game Boy game.
[00:38:03] I think they're the Game Boy advanced game.
[00:38:07] WarioWare, Inc.
[00:38:09] Mega micro games is the one I played and that's because my brother had that one
[00:38:15] and it was just even the Game Boy advanced one was weird.
[00:38:21] I don't think it was quite as wacky as they've gotten like some of the micro games
[00:38:27] in that one were actually like there was a legend of Zelda one for Zelda one.
[00:38:32] Like it kind of leads toward what, uh, what was that Wii U game and DS game?
[00:38:39] The Ness Remix.
[00:38:41] Ness Remix.
[00:38:41] Oh, it's just so fun.
[00:38:43] Yeah.
[00:38:44] So it kind of feels like Ness Remix was inspired by this, but they were like,
[00:38:49] but what if we do it with all NES games?
[00:38:52] Right.
[00:38:54] It inherently became less wacky.
[00:38:58] Yeah.
[00:39:00] I just watched one.
[00:39:01] I just watched one of the mini games and it was unroll the toilet paper.
[00:39:06] And I love some of the little follow ups at the end.
[00:39:08] It says save the trees, right?
[00:39:10] Save the trees.
[00:39:13] We can do this because we've been talking.
[00:39:15] There's been like, I think we've seen 15 games in the,
[00:39:18] in like the couple of minutes we've been talking and they're all bonkers.
[00:39:20] Weird.
[00:39:21] They're all very different.
[00:39:22] I just, what are the dev team look?
[00:39:24] Yeah.
[00:39:24] Plug your hair.
[00:39:25] What's the dev team for this look like?
[00:39:27] They're probably sitting in a room and they're shouting out ideas on a board
[00:39:30] and then they have to run off and try and code a pretty unique mechanic
[00:39:34] for a five second game and move on to the next one.
[00:39:37] There's a bunch in this game.
[00:39:39] Yeah.
[00:39:40] The graphic designers had to be like, I hate you guys.
[00:39:44] I hate you guys so much.
[00:39:48] Like we not reuse an asset at least once.
[00:39:51] You've made me draw skin with a human hair sticking out of it.
[00:39:55] That's their wants and it's like, yeah, I hate you guys.
[00:40:00] This also feels like something where all like the whole dev team is like,
[00:40:06] okay, let's brainstorm a bunch of games and then you'll be in charge of this one.
[00:40:12] You're in charge of this one.
[00:40:13] You're in charge of this one since they're all like miniature games.
[00:40:17] Right.
[00:40:17] Everybody just gets to program one.
[00:40:19] It's like, all right, when you're done with that one, come back.
[00:40:20] We'll give you another.
[00:40:21] Yeah.
[00:40:22] You've got half a day for this one.
[00:40:24] Go.
[00:40:27] Yeah.
[00:40:28] Oh, okay.
[00:40:30] Yeah.
[00:40:30] So that's, that's the Wario, the Wario games.
[00:40:33] But I honestly, I loved the one on the Wii.
[00:40:36] I really did.
[00:40:37] I thought that was clever.
[00:40:38] Yeah.
[00:40:40] Yeah.
[00:40:40] So the only character I really remember from this game was, well, there's a couple.
[00:40:45] There's nine volt, which was the gamer one with his DJ like boombox buddy.
[00:40:50] And then there's Ashley, which is the only one that's got like,
[00:40:56] it's like the most normal name, but she's like this Adams family as character.
[00:41:00] Right.
[00:41:03] Yep.
[00:41:03] No, I had to look it up because this, the style of this game reminds me a lot of rhythm heaven,
[00:41:07] which is another, another interesting weird series that I love.
[00:41:11] And there's only a couple of injuries there.
[00:41:12] And if I look at the developer, but it looks like different teams in Nintendo,
[00:41:16] but there has to been some kind of cross pollination of staff
[00:41:19] because the wacky sense of humor and rhythm heaven and Wario where is just,
[00:41:22] it's on the same area.
[00:41:24] Oh, this game is over the top.
[00:41:27] I guess when I played the switch one from a couple of years ago,
[00:41:29] the big change with that one is that you could play as all the various characters in the cast
[00:41:33] and unlock them.
[00:41:34] And they all had a unique way of moving, not as mind blowing as I would want I wanted,
[00:41:38] but the mini games are just as weird and wild as this, this game.
[00:41:42] So yeah.
[00:41:44] Well, and to be honest with you, there's, there really is a sense of accomplishment
[00:41:50] when you do like 20 mini games in a row and you've,
[00:41:55] you just do them without having to like redo any, you know,
[00:41:59] is a sense of accomplishment to be like, Hey, I did these 22 second things.
[00:42:04] I feel great.
[00:42:06] Yeah.
[00:42:07] This is also, I'm sorry, GP.
[00:42:10] I have to wonder who was like, you know what we need to do with Wario weird.
[00:42:16] Yeah.
[00:42:17] Yeah.
[00:42:17] Cause they had tried gross and gross apparently didn't sell all that well.
[00:42:21] Yeah.
[00:42:21] So they're like, all right, weird.
[00:42:23] We can work gross into weird.
[00:42:26] Oh yeah.
[00:42:27] One of those mini games was a gallon.
[00:42:28] Like picking a nose or something.
[00:42:30] Right.
[00:42:30] Uh-huh.
[00:42:31] Yeah.
[00:42:31] Yeah.
[00:42:31] You have to slice the snot so that she can sniff it in.
[00:42:35] Uh-huh.
[00:42:36] Yeah.
[00:42:36] I also feel like not, not to kind of use this joke over and over in one episode,
[00:42:42] but I feel like they were thinking, okay, if you don't have the patience
[00:42:46] for the mini games from Mario party, like if you thought Mario party drug on,
[00:42:53] this is the game for you.
[00:42:55] You know, I think you found, I think you found your market.
[00:42:58] This is a market.
[00:42:59] This is a series of games designed for ADHD kids.
[00:43:03] Okay.
[00:43:03] You very much so.
[00:43:05] That's the Johnny test of video games.
[00:43:07] Yeah.
[00:43:09] Well, like, so like Sony is releasing a game called Astro Bot.
[00:43:13] Uh, they're doing it.
[00:43:14] They're doing a full version of that game and there was an interview with one of the,
[00:43:16] one of the teams on that.
[00:43:17] And they said their goal was to have a different element of gameplay every 10 minutes
[00:43:22] because they found that people get distracted or bored with the game.
[00:43:25] If it's longer than 10 minutes, Wario is like looking at that research and it's like,
[00:43:29] no, you guys are scrubs new game experience every five fucking seconds.
[00:43:33] That's what we're going to give you five seconds, radically change gameplay.
[00:43:37] Yeah.
[00:43:37] You wouldn't believe how absolutely tired of bored of Witcher three.
[00:43:41] I was after 120 hours.
[00:43:44] Well, so it's a neat, it's a neat discussion point though, because, um,
[00:43:48] you know, we've all, I think we all like Skyrim to a degree or Morrowind or Blivion.
[00:43:52] Those are games that you play and you generally find something,
[00:43:55] whether it's a cave or town or something every, every, every 10 to 15 minutes.
[00:43:59] It's pretty frequent.
[00:44:00] You stumble across something famously.
[00:44:02] Nobody finishes Skyrim because they get distracted.
[00:44:04] But when Starfield came out, the problem with that game is you go to the various planets.
[00:44:09] A lot of them are dead planets.
[00:44:11] They're empty by design.
[00:44:12] And if you do go to a planet that has something, they're vastly spread out.
[00:44:16] There's no, there's not nearly enough like, you know, that dopamine hits of finding
[00:44:20] something new every five, 10 minutes.
[00:44:21] It doesn't have that.
[00:44:22] And a lot of people point to that as being why those are boring.
[00:44:26] So WarioWare is again, five cents, five to 10 seconds,
[00:44:29] keeping you on your feet, on your toes.
[00:44:31] You can't stop to pick your nose when you're playing WarioWare.
[00:44:34] You just ride it out.
[00:44:35] Right?
[00:44:37] I find that problem also with Forza when I'm doing races with Forza, Forza five.
[00:44:42] I invariably get an itchy nose or something when I'm in the middle of a race.
[00:44:46] Yeah.
[00:44:47] Can't pause.
[00:44:48] There's no pausing in Forza.
[00:44:49] You have to keep going.
[00:44:51] Yeah.
[00:44:52] Well, and there's a part of me that's like,
[00:44:55] it would be nice to have pedals because then I could like
[00:44:58] one-hand it like I'm driving your car.
[00:45:01] Yeah.
[00:45:03] Yep.
[00:45:04] Awesome.
[00:45:05] Good pick.
[00:45:05] That's definitely a weird game for sure.
[00:45:07] Yeah.
[00:45:08] I mean, I think it's kind of by, I mean, these are all by design.
[00:45:11] So, all right.
[00:45:13] Do we want to either work backwards or do we want to go back around
[00:45:17] the room like we did before?
[00:45:22] I got GP's video queued up if you want to do that.
[00:45:24] Okay.
[00:45:24] Same order.
[00:45:25] Yeah.
[00:45:26] All right.
[00:45:26] And I will, I'll keep mine kind of succinct because I know
[00:45:30] we're going over on time here.
[00:45:33] So I'm glad we've had the discussion about the WTF game can be fun.
[00:45:39] Doesn't have to be a horrible game.
[00:45:41] We have not clarified what WTF means.
[00:45:44] Granted to most people in the modern vernacular, it's, you know,
[00:45:47] what the fuck.
[00:45:49] This one's more of a why.
[00:45:50] Why the fuck?
[00:45:51] This game is an NES platformer from 1992 called MC Kids or Mckids.
[00:46:01] And it was a McDonald's sponsored Virgin Enterprises or Virgin video games release.
[00:46:09] And it's exactly what you think.
[00:46:11] There's some, for whatever reason, plot where the Hamburglar stole,
[00:46:16] I think it was Ronald McDonald's magic sack.
[00:46:19] And then he hires these two children, Mick and Mack,
[00:46:23] whom we never see again in any of the McDonald's lore.
[00:46:27] And he's like, hey, I think I saw the Hamburglar runoff toward
[00:46:32] Bertie's tree house, which these are all characters.
[00:46:34] There may be a generational gap here, but McDonald's used to have mascots.
[00:46:38] The Fry Kids, Bremen's Hamburglar, Mayor McCheese, who I really do think was my spirit animal.
[00:46:44] But it was so anyway, it was this why the fuck?
[00:46:48] Obviously, it's a cash grab.
[00:46:50] And it's not to say it's a horrible game.
[00:46:51] I enjoyed it as a kid.
[00:46:53] There's definite member berries, you know, for me, nostalgia wise.
[00:46:58] But to call it a great game would be a stretch, I think.
[00:47:02] But I mean, it is the McDonald's toy of video games, if that makes sense.
[00:47:11] If you haven't played it, it's worth 20 minutes of your time
[00:47:15] or roughly 500 WarioWare mini games.
[00:47:22] But yeah, it's thin.
[00:47:26] It's not very substantial.
[00:47:28] Some of the platforming is fun.
[00:47:29] There are puzzle aspects, collecting tiles and figuring your way through the stages.
[00:47:35] I have a question.
[00:47:38] I just watched part of the video where this character picks up a block
[00:47:43] and just kind of deposits it in the air and it just starts moving and he jumps on it.
[00:47:49] It looked like there was no recommendation to do this.
[00:47:54] Yeah.
[00:47:55] Okay.
[00:47:56] So there are some prompts in the game or in the stage.
[00:47:59] If you're looking at the screen a few seconds ago, I don't know if it's still going,
[00:48:03] there is a Metal Storm gravity inversion aspect as well.
[00:48:08] So there's like I said, kind of a puzzle aspect to it.
[00:48:11] None of which I really remember the plot details to or if it exists at all.
[00:48:17] But it does seem to be this kind of mashup of everything from,
[00:48:20] you know, as the Metal Storm-esque things.
[00:48:23] Some of the platforming mechanics are very Mario World, the Super Nintendo, you know?
[00:48:29] Mario Brothers game.
[00:48:30] So it's this amalgamation of odd things and, you know, this would have never happened
[00:48:39] if we had the Szechuan sauce in the 90s.
[00:48:42] This is really, this is the protest generation.
[00:48:44] No Szechuan sauce and we just got this game.
[00:48:48] It's neat.
[00:48:48] So I know this game because of the Game Boy one.
[00:48:50] There was a Game Boy version of this, of Mick Kids,
[00:48:54] which I always found neat because it was Mick Kids in the EU, the PAL version.
[00:49:01] But when they brought it to the US,
[00:49:02] they took the McDonald's license out of it and they branded it as a cool spot game.
[00:49:07] So because the Game Boy had a lot of games where they rethemed them all the time for
[00:49:10] different regions and that's what that was.
[00:49:12] So to see this one is neat.
[00:49:13] They do show up these two characters, Mick and Mack are actually in a few different games,
[00:49:16] GP. It's a franchise.
[00:49:17] Oh really?
[00:49:18] Yeah.
[00:49:19] I was unaware.
[00:49:20] Okay.
[00:49:20] Yeah. I think it's Mick and Mack Global Gladiators is basically these kids from Mick Kids.
[00:49:25] I'm not saying any of them are good, I don't know, but I mean they're not bad.
[00:49:28] It's a fine game. It's a platformer.
[00:49:30] I'm now picturing it like American Gladiators.
[00:49:33] They're going up against Blaze and Laser and it's these two kids just getting
[00:49:38] absolutely wrecked by these monster Gladiator people.
[00:49:43] You have to go through the gauntlet at McDonald's.
[00:49:46] Well, when you guys were kids, did you guys have the playground?
[00:49:49] So when I was a kid, when you said Mayor McCheese, I know Mayor McCheese because I
[00:49:53] crawled through his cranium GP. Because when I was a kid, the McDonald's playground had these
[00:49:57] tall cylinder things you'd climb up into and into the head of the Burger People and
[00:50:04] crawl around their faces.
[00:50:05] And it had metal bars. Now they had crossbars so it didn't look exactly like you were in
[00:50:10] jail, but it was like you were in jail.
[00:50:13] And then your mom would be yelling at you that you got to go, we got to hurry up,
[00:50:16] and you know she couldn't come and get you.
[00:50:18] Nobody can get, no adult could get into those damn things.
[00:50:21] And there are six children trying to get in it as well so there's no way you're getting out.
[00:50:28] Oh my gosh.
[00:50:30] So okay, another thing real quick, two things.
[00:50:33] One, I'm glad you brought up Cool Spot because I wanted, originally my whole kind of opener to
[00:50:41] this game was going to draw parallels to Cool Spot because the NES version was so bad,
[00:50:46] but the Sega and Super Nintendo version of Cool Spot absolutely owned.
[00:50:51] Those games were amazing.
[00:50:55] But yeah, that's kind of a WT, like you know why?
[00:50:58] Why the theming of this, that, and the other?
[00:51:00] But this game obviously was made for McDonald's and I think it was just board members
[00:51:05] saying hey let's appeal to the children and cash grab a video game.
[00:51:10] And here's 20 bucks for the budget.
[00:51:12] Yeah, like the whole idea of corporate cash outs on these games is always interesting to me.
[00:51:16] Especially for Cool Spot, we all know the true real classic of Cool Spot was the NES game.
[00:51:22] All right.
[00:51:23] I already was a platformer even though you guys disagree with me,
[00:51:26] but it's definitely a platformer because what is a table GP
[00:51:29] if not a thing you could jump off of?
[00:51:32] All right.
[00:51:36] Clearly McDonald's saw the success of Yo Noid and was like we need to do this.
[00:51:42] Yeah.
[00:51:42] Okay, first off there is an absolute bonkers story about why the Yo Noid
[00:51:49] campaign ended.
[00:51:50] I'm not going to get through it here but if you look it up, it is a ridiculous story.
[00:51:54] In fact, we've talked about this other podcaster.
[00:51:57] He's a strange dark and mysterious, you know, podcaster named Mr. Ballin.
[00:52:01] He just did an episode on it about a month ago.
[00:52:04] Anyway, not important to the purposes of today's discussion.
[00:52:09] I do want to show love though for McKids just because like the puzzle aspects and
[00:52:14] some of the things really were top tier.
[00:52:16] That's a standout part of the game.
[00:52:17] I promised I would keep this one short.
[00:52:19] I've done a horrible job at that.
[00:52:21] That's all I'm going to say about McKids.
[00:52:23] Anything else you guys have, please feel free to get into it.
[00:52:27] But yeah, great game.
[00:52:29] Yeah, no, this is definitely I was watching the video
[00:52:32] and I was thinking to myself WTF the whole time.
[00:52:36] So yeah.
[00:52:37] All right, Wolf, I think you're next.
[00:52:41] All right.
[00:52:42] So my second choice tonight is Jet Set Radio.
[00:52:51] And when it was released in the West, it was originally called Jet Grind Radio.
[00:52:55] I don't know if that ever got changed but the sequel kind of ended up being
[00:52:58] called Jet Set Radio Future.
[00:53:01] But I imported it and played the Japanese one so I always called it Jet Set.
[00:53:06] Anyway, this was a game that's on its face.
[00:53:13] It just seems odd at best because you're playing as street gangs
[00:53:18] that tag up the city of Tokyo, though, marking their territory,
[00:53:22] fighting over territory and what have you.
[00:53:25] Occasionally the cops come in.
[00:53:26] But it's it's this weird sort of skating game where it's all about grinding
[00:53:31] and tagging ridiculously hard to reach places around the city.
[00:53:36] But the plot is what makes it really weird because as you go around
[00:53:43] defeating these other rival gangs, you get pieces of an old record
[00:53:49] that is called.
[00:53:50] What was that called?
[00:53:53] It is called the Golden Disk or something.
[00:53:58] No, the Devil's Contract.
[00:54:01] And supposedly it has the power to summon a demon.
[00:54:06] Well, this major corporation that is kind of like bearing down on the city
[00:54:12] wants this vinyl record and they end up getting their hands on it.
[00:54:18] The CEO of this company wants to make a deal with a demon
[00:54:23] to have more power than he's already got.
[00:54:26] So this is the deeper plot of this.
[00:54:30] That's the deeper deeper plot.
[00:54:34] Yeah.
[00:54:35] Huh.
[00:54:35] But I mean, this is a game.
[00:54:38] The soundtrack is pretty wacky.
[00:54:40] It's I mean, it's catchy as hell, but the soundtrack is also wacky.
[00:54:44] I have songs from the soundtrack on my current playlist.
[00:54:47] I love this game soundtrack, but they're bizarre songs.
[00:54:53] I always enjoy that art style that the cell shading and things like that.
[00:54:57] Yeah.
[00:54:57] Yes.
[00:54:58] Very cool.
[00:54:59] This is I think was the one that really pioneered that style, I think,
[00:55:03] because this is a dreamcast game as well.
[00:55:05] Was there other ones that are cell shaded before it?
[00:55:08] When did when did Joe?
[00:55:11] Well, when did when did when did Dragon Quest,
[00:55:16] whichever the curse of the king or whatever,
[00:55:20] when did that come out?
[00:55:21] Because that one was all cell shaded.
[00:55:25] I'm not sure.
[00:55:25] Don't remember.
[00:55:26] I just remember this is the first one where I saw.
[00:55:28] This is the first game I saw where it was cell shaded and it looked it looked really good.
[00:55:33] It fit the aesthetic of what they're going with.
[00:55:36] I love the environments, right?
[00:55:37] No load screens is a gigantically huge city and you can grind off most everything.
[00:55:42] I know a lot of folks love Tony Hawk.
[00:55:45] I could never get into Tony Hawk because I just want to play this kind of game,
[00:55:48] right?
[00:55:49] In terms of moves.
[00:55:51] It's hard though.
[00:55:52] It's not it's definitely a tough game.
[00:55:53] I don't think I beat this one as a kid.
[00:55:55] I got a few stages in once you pick it up, but I had a real struggle kind of getting
[00:56:00] a handle on the controls, but the aesthetics are definitely down.
[00:56:04] I know I 100% of this game and this equal.
[00:56:07] I love these games.
[00:56:09] Nice.
[00:56:10] It was so happy.
[00:56:12] I like that we're not just crapping on games for our WTF.
[00:56:16] For some we're celebrating them.
[00:56:18] No, no, no.
[00:56:20] It's great.
[00:56:21] It was this one was also one of those games like it could connect to the web.
[00:56:25] You could make your own tagging symbols.
[00:56:27] That's really and then you could share them online.
[00:56:30] Yeah.
[00:56:31] Oh cool.
[00:56:32] So I mean it was really neat.
[00:56:34] There were a lot of characters that had a lot of charm.
[00:56:38] The level designs were really cool and you could just like if you got the right spot,
[00:56:43] you could grind off walls back and forth just getting higher and higher to get to the
[00:56:48] ridiculously hard to reach places and I was it was really cool how they handled it.
[00:56:54] And it wasn't all tagging.
[00:56:55] You also had like I think sometimes you had to spray paint your opponents to like knock them out.
[00:57:05] And randomly, you'd have the cops show up and you'd have to avoid them while you're doing all
[00:57:10] this.
[00:57:11] If I remember the cops were like the UK style Bobbies with the hats.
[00:57:14] I guess you can find a video of them.
[00:57:16] Except for the head, the lead investigator who was like the long duster and the big wide
[00:57:22] brim cap.
[00:57:23] And yeah.
[00:57:26] Oh, I don't know this character.
[00:57:27] There's a lot of characters in this game actually.
[00:57:30] There were other gangs and so when you beat the other gangs,
[00:57:34] you would get somebody from that gang and the gangs were also ridiculous.
[00:57:38] Like there was one gang called the love shockers and they were all jilted lovers.
[00:57:44] That was the entire basis of their gang.
[00:57:46] That is why they're going around tagging up the city being menaces.
[00:57:52] Why should the broken hearts have anything beautiful?
[00:57:55] It's true to real life.
[00:57:56] It's true to real life.
[00:57:58] Yeah, I just got my heart broke.
[00:58:01] Guess I'll join a gang.
[00:58:02] Yeah, I was in a gang once.
[00:58:05] Hand me that spray can.
[00:58:07] Yeah, hand me that spray can.
[00:58:11] Maybe Banks is just a divorcee and that's all it is.
[00:58:15] I forgot you had to input like directional input tag.
[00:58:20] Yes, that's how you tag.
[00:58:22] Quarter motions, things like that.
[00:58:24] I forgot about that and you also had your stock of spray paint.
[00:58:28] So you had to go around and collect more as you were going around.
[00:58:32] And then it gets tricky because you have to grind off a wall
[00:58:35] and to reach a billboard, to spray the billboard.
[00:58:38] The ones that are in the air were a quick press.
[00:58:40] And then you're constantly trying to tag everything
[00:58:43] and some of them are quite involved
[00:58:44] while the cops are looking around for you and chasing after you.
[00:58:48] It's definitely a hectic game.
[00:58:49] This is even funny because I was actually talking to my kid not too long ago,
[00:58:57] told him that we should play this this summer.
[00:59:01] And he was like, I told him about it.
[00:59:04] He was like, yeah, that sounds fun.
[00:59:07] Nice.
[00:59:09] Awesome.
[00:59:09] Yeah, especially if you like the open worlds of some of the Tony Hawk games.
[00:59:13] I feel like you might like this one.
[00:59:15] But for me, it's just the style and the music is what is what sells it.
[00:59:18] This is another Dreamcast classic for me, right?
[00:59:20] I only had a handful of Dreamcast games,
[00:59:22] but they all felt really original and really, really interesting.
[00:59:28] Yeah, like Dreamcast definitely had some bizarre entries.
[00:59:33] And I mean, Saturn did too.
[00:59:35] Sega was no stranger to the weirdness in general.
[00:59:39] But these are just two of my favorites
[00:59:43] and they're also out there and wacky.
[00:59:45] So that's cool, though.
[00:59:47] Now, these look like these look like great games.
[00:59:50] And definitely not something you see like kind of genre splitters or genre changers, you know?
[00:59:58] Yeah.
[00:59:58] And the sauce in chat mentioned that they still have the
[01:00:02] Jet Set Radio Future soundtrack on their phone playlist.
[01:00:06] And that was also a good soundtrack.
[01:00:08] That one was a little more focused.
[01:00:10] The first one had some like Eurobeat people I had never heard of
[01:00:14] and I think some other Japanese bands.
[01:00:16] But the second one, they brought in the Latch Brothers,
[01:00:18] which if you're not familiar with them, it's two of the Beastie Boys.
[01:00:23] Yeah.
[01:00:23] Oh, okay.
[01:00:24] The Beastie Boys had separated
[01:00:27] and they had some really good hit.
[01:00:29] They had some really good music on that game.
[01:00:34] Very cool.
[01:00:35] No, I think this is a great pick.
[01:00:36] This is a great pick for sure.
[01:00:38] A real hidden gem if ever there was one.
[01:00:43] Awesome.
[01:00:45] Yeah, there you go.
[01:00:46] Well, Jake, how about your second or?
[01:00:51] Yeah.
[01:00:51] So this one, this is a game.
[01:00:54] So this is a GameCube game, although I did not hear it,
[01:00:56] hear of it when I had a GameCube.
[01:00:59] Imagine you are, it opens with, you know, I'm going to pull it up
[01:01:03] because it's like an unskippable three minute intro.
[01:01:05] So I'll just give everybody a taste who's watching the YouTube video.
[01:01:08] That's important.
[01:01:09] But it basically takes place in ancient Japan, I guess.
[01:01:13] In a kingdom, a general basically loses a battle, takes his own life.
[01:01:18] His son tries to put together the pieces to become a great general himself
[01:01:22] and he finds a special bell called the Ninten Bell or Ninten Bell?
[01:01:28] I think it's Ninten Bell.
[01:01:29] And he basically becomes, wants to become a great warrior,
[01:01:32] a great general like his father.
[01:01:35] And it's straight out of like, you know, Three Kingdoms or Total War series.
[01:01:39] Like it just has a very serious tone to it.
[01:01:41] But no, why is it weird?
[01:01:43] Because the pinball game guys, that's what it is.
[01:01:46] I got to skip ahead because that that intro is three minutes unskippable.
[01:01:52] That is the greatest plot twist in the history of this channel,
[01:01:55] by the way, Six Jake.
[01:01:56] Thank you for that reveal.
[01:01:57] It's a pinball game.
[01:01:58] It's I don't know.
[01:01:59] I don't know if you have you guys haven't played this one, right?
[01:02:01] I don't think anybody has.
[01:02:02] I don't think you've said the name.
[01:02:04] No, no.
[01:02:05] Oh, it's Odama.
[01:02:07] Sorry, Odama.
[01:02:08] Yeah.
[01:02:10] So in addition to the Ninten Bell, right, which is basically the goal is to bring this,
[01:02:14] you got four half naked men trying to carry this giant bell across the battlefield.
[01:02:19] And so there's warriors, your warriors and the opponent's warriors on the other side.
[01:02:23] Very much feels like a Total War battle, except yes, it's pinball.
[01:02:27] The Odama is actually a giant iron ball, which in pinball fashion,
[01:02:33] you have two concrete paddles on the bottom of the screen
[01:02:36] and you can knock the ball up onto the playing field,
[01:02:39] knocking out all the troops that are fighting, not just the enemy troops,
[01:02:43] also your own troops.
[01:02:45] And it's freaking wild.
[01:02:46] It's a pinball game.
[01:02:47] It's a pinball game.
[01:02:48] So where it gets interesting is much like a pinball game,
[01:02:51] and we've all played pinball games, there's usually objectives on the playing fields
[01:02:55] to get scores or open up certain things.
[01:02:58] And this one, for example, it is a tactical battle.
[01:03:00] It's happening in front of you.
[01:03:03] In most stages, it's a river or some kind of obstacle.
[01:03:05] And you have to hit something on the field with a ball to unlock it
[01:03:08] so your troops can move forward.
[01:03:10] So for those who are watching the YouTube video right now,
[01:03:12] in the first stage is a river
[01:03:13] and you have to close the floodgates with your ball
[01:03:16] so your troops can make it across.
[01:03:18] So there's, and it's filled with things like this,
[01:03:20] like things that are in pinball, like spinning barriers and whatnot
[01:03:24] are in this game in some form.
[01:03:26] And murder.
[01:03:26] Oh my gosh.
[01:03:27] And they also quip too, right?
[01:03:31] They're like, to this end, tell my children I love them.
[01:03:35] They talk in text bubbles as this is unfolding.
[01:03:38] And of course you have a certain amount of reserve
[01:03:40] and you can just send them onto the battlefield at will.
[01:03:43] But it gets a little bit weirder.
[01:03:46] I don't know how many people are aware.
[01:03:48] It gets weirder.
[01:03:49] On the GameCube, there was a microphone accessory you could buy.
[01:03:55] I knew of it because of Mario Party
[01:03:57] but Odama came with it bundled in
[01:03:59] and you would clip it to your controller
[01:04:01] because the troops don't move on their own.
[01:04:03] You have to give them orders verbally with a microphone.
[01:04:07] It's not super complicated.
[01:04:08] There's like 12 commands.
[01:04:10] But you have to do like, you have to hit a button
[01:04:12] and go march left and then go to the left.
[01:04:14] March right, retreat, push forward, push forward.
[01:04:18] They have very short attention spans.
[01:04:20] These are wire aware mini game players.
[01:04:23] They have very short attention spans.
[01:04:25] So as you're trying to get your troops to move forward
[01:04:28] and carry this bell across the field,
[01:04:29] you have to say push forward more times than I would like.
[01:04:32] But there's things like flank and destroy.
[01:04:36] Recall.
[01:04:37] If there's a certain thing on the screen
[01:04:38] you want them to go to,
[01:04:39] you move your cursor and say recall.
[01:04:42] It's wildly frantic.
[01:04:44] There is strategy to it.
[01:04:46] But it's hard to do strategy
[01:04:47] when there's a fucking ball flying across the screen
[01:04:50] because when that ball hits the gutter,
[01:04:52] game over and you've lost the battle
[01:04:53] and you got to start it all over again.
[01:04:54] It took me no less than 20 tries to beat the first stage.
[01:04:57] It's not an easy game but it's a pinball game.
[01:05:02] That's that is pinball.
[01:05:03] Yeah.
[01:05:04] I thought my follow-up game here was going to be like
[01:05:09] the epitome of weird games,
[01:05:12] but I think you've trumped me.
[01:05:15] Yeah.
[01:05:16] Yeah.
[01:05:17] This is what I had actually...
[01:05:19] You mentioned this the other day in Marco Polo
[01:05:21] letting us know this was your pick
[01:05:23] and I had never heard of this one.
[01:05:27] Like it's rare that I've not heard of a game at all.
[01:05:32] I've not heard of this one.
[01:05:34] I would have probably been all over this back then.
[01:05:38] Well, you want to take a guess who made this game
[01:05:40] or the creative director of this game.
[01:05:42] Take a guess what his earlier game was.
[01:05:45] Hideo Kojima.
[01:05:47] No.
[01:05:48] No.
[01:05:48] Sadly no.
[01:05:49] Clearly.
[01:05:50] I mean it's the Nintendo Bell
[01:05:51] so it's somebody at Nintendo, right?
[01:05:54] No.
[01:05:55] So what's his name?
[01:05:58] It's the guy who created Seaman or Seaman.
[01:06:02] Is it Seaman?
[01:06:03] Yes.
[01:06:03] It's the Seaman creator.
[01:06:04] He only did a handful of games.
[01:06:06] He did like SimTower, Seaman and Odama.
[01:06:08] I'm sorry.
[01:06:09] I'm sorry.
[01:06:10] Did you really just say the word Seaman
[01:06:11] and handful in the same sentence?
[01:06:14] I think we're going to have a clip that's going to be
[01:06:17] he's the man that invented Seaman.
[01:06:21] I had to start with somebody.
[01:06:22] It's the chicken and egg type thing.
[01:06:25] It's yeah.
[01:06:26] And then when you realize,
[01:06:28] okay it's the guy who made Seaman,
[01:06:29] it makes a bit more sense.
[01:06:30] Maybe not.
[01:06:31] It's still weird
[01:06:33] but it's not a terribly long game.
[01:06:35] I think Time to Beat said like three, four hours
[01:06:38] but every stage is for the most part unique.
[01:06:42] There's a lot of different mechanics
[01:06:43] that are kind of brought in as you play.
[01:06:44] I mean some later stages are in a circle
[01:06:46] and you have your bumpers on various angles.
[01:06:48] You have to rotate around to control them.
[01:06:51] There's one stage that has a giant
[01:06:54] that you have to take down like a boss.
[01:06:56] There's a weird twist in the last stage
[01:06:58] with some time travel.
[01:06:58] I don't want to spoil it but it gets weird.
[01:07:00] It's an RPG.
[01:07:01] It's a bizarre pinball game.
[01:07:05] There's not much of a way to ending
[01:07:07] but I will say the ending has one of the most
[01:07:10] banging ending theme songs that tracks
[01:07:12] I've heard in a long time.
[01:07:13] It feels like something straight out of like Cowboy Bebop
[01:07:16] in terms of like its tone.
[01:07:18] Again, for a game that's in the theme
[01:07:20] of ancient Japan and Samurais,
[01:07:22] it has like a really great ending song credits.
[01:07:25] Yeah.
[01:07:26] Because everybody knows that feudal Japan
[01:07:28] and Samurais, what do they love?
[01:07:30] Pinball and Cowboy Bebop.
[01:07:34] Yeah, and fast jazz.
[01:07:36] But yeah, this is a wild game.
[01:07:38] I don't know.
[01:07:39] It's a hard game
[01:07:40] and it can be a little bit tricky to set up.
[01:07:42] So you do need a microphone to play.
[01:07:45] If you own a Steam Deck,
[01:07:46] which I know a few of our listeners
[01:07:47] might own a Steam Deck,
[01:07:49] there is a way in the emulator options
[01:07:51] if you have a new deck installed
[01:07:52] or whatever emulator using,
[01:07:53] I think it's Dolphin I used.
[01:07:55] In the options, you can set a microphone
[01:07:57] and you can pull in the default microphone
[01:07:59] of the Steam Deck and it works beautifully.
[01:08:02] If you're playing on a PC,
[01:08:03] you have to find another way to put a microphone in.
[01:08:05] But it's worth the setup, I think, for this game.
[01:08:09] That's awesome.
[01:08:10] Awesome.
[01:08:10] Yeah.
[01:08:10] That's awesome.
[01:08:11] I'm curious about this one.
[01:08:12] I'm going to try each one of these games also,
[01:08:13] by the way.
[01:08:14] Everything mentioned today I want to try.
[01:08:16] Yeah.
[01:08:17] Except for getting one.
[01:08:17] This is one I'm going to have to give a shot to
[01:08:19] because this is wild.
[01:08:20] Yeah, this was very cool.
[01:08:23] Well, I have to follow up that.
[01:08:26] Yeah, good luck.
[01:08:28] Wow.
[01:08:28] Maybe we have a giant enemy crab.
[01:08:31] Oh, wait.
[01:08:32] No, it's a kaiju.
[01:08:34] Oh, no, no, no.
[01:08:38] There was that PS3 reveal game
[01:08:42] that was like ancient Japan.
[01:08:45] They were talking about the realism
[01:08:46] and then it got followed up.
[01:08:47] And here we have a giant enemy crab.
[01:08:51] Deep cut.
[01:08:53] Yeah, nice.
[01:08:54] All right.
[01:08:55] All right.
[01:08:55] Well, my second game,
[01:08:58] which I felt like was the epitome of a WTF game.
[01:09:02] It is.
[01:09:04] I'm sure a lot of people,
[01:09:06] I'm sure a very large amount of people
[01:09:09] are familiar with and have probably played
[01:09:11] Katamari Damacy or Damashi or Damacy
[01:09:15] or however you pronounce it.
[01:09:17] I think it literally means soul clump
[01:09:21] or something like that.
[01:09:22] Yeah, I think that's what it means.
[01:09:26] Let me Google that.
[01:09:27] Yeah, it's if you haven't,
[01:09:30] if you're not familiar with this,
[01:09:32] the whole premise is the galactic god.
[01:09:35] I don't remember.
[01:09:38] Gets drunk one night
[01:09:40] and destroys all of the stars of the universe
[01:09:44] except for apparently leaves the earth.
[01:09:45] So you have to go to the earth.
[01:09:47] He sends his son who is five centimeters tall.
[01:09:52] To go basically collect things to turn back into stars
[01:09:56] and become, you know, create, recreate the universe.
[01:09:59] And the way that it works is you have a ball
[01:10:01] and you roll over things.
[01:10:04] And if they are smaller than you or if you're smaller
[01:10:08] than the ball, you will pick them up.
[01:10:10] And it has one of the coolest control schemes.
[01:10:14] It's literally just the two sticks on the controller.
[01:10:19] You know, you kind of roll left or right.
[01:10:22] I guess it's a better version of tank controls, I would say.
[01:10:27] And it's very clever.
[01:10:31] You basically have a time limit
[01:10:33] and you have to become a certain size
[01:10:35] or you have to get, you know,
[01:10:36] collect enough things for the ball
[01:10:38] to become a certain size.
[01:10:39] And as you go, it starts to become larger and larger
[01:10:42] and you can pick up larger and larger things.
[01:10:44] Eventually you're picking up buildings
[01:10:46] when you're picking up other things.
[01:10:48] And what's great is sometimes you'll pick up things
[01:10:51] like say a pencil and it will make your collection ball,
[01:10:57] whatever it's called, so lopsided
[01:11:00] that it rolls incredibly strangely.
[01:11:03] Yeah, because you can roll up the pencil
[01:11:06] to where it's like stuck on a side
[01:11:08] and it's pretty flat or you could accidentally grab it
[01:11:10] with an edge and then it's like, whoop, whoop,
[01:11:12] whoop, whoop, whoop.
[01:11:13] Because it's like poked off the edge of the ball
[01:11:15] just straight out.
[01:11:16] Uh-huh, yeah.
[01:11:18] And then it has a two-player mechanism that's just great
[01:11:22] where you try to, you know, become the correct size
[01:11:27] faster than the opponent.
[01:11:28] But if you become large enough, fast enough,
[01:11:31] you can go roll over your opponent
[01:11:33] and kind of pick them up too.
[01:11:35] So yeah, it's this crazy, you know, strange,
[01:11:43] the creator of the game designed these characters
[01:11:46] their heads look like hammers and there's a reason why.
[01:11:50] I watched a little bit of a history on this.
[01:11:52] The creator was originally working on a racing game.
[01:11:57] He's one of these people that doesn't like to do things
[01:12:00] the same way as everything else and he got bored of this
[01:12:04] and so he came up with this concept of
[01:12:07] these hammer-headed people that would knock out humans
[01:12:10] and start driving them around
[01:12:12] and the characters just stuck.
[01:12:14] So that's why they have these weird,
[01:12:16] like a hammerhead looking, you know, things.
[01:12:19] And then as the...
[01:12:20] Weird.
[01:12:21] Now I never played more than just the first game
[01:12:24] in the series, but apparently there are all...
[01:12:27] There's a family of all of these.
[01:12:28] I think they refer to them as cousins
[01:12:30] and they kind of grow throughout the series.
[01:12:32] Yeah.
[01:12:34] Yeah.
[01:12:34] So I have Katamari Damashi.
[01:12:38] We love Katamari.
[01:12:40] Beautiful Katamari for the Xbox 360.
[01:12:43] And what was the...
[01:12:46] I have the one on PSP as well.
[01:12:47] I don't remember what that one was called.
[01:12:50] And that one actually throws a twist at you
[01:12:54] that the other ones don't.
[01:12:55] Is when you beat the game, during the credits,
[01:12:59] you're awarded with a side scrolling version of the game.
[01:13:03] Oh, cool.
[01:13:03] That's awesome.
[01:13:04] So it's like a 2D Katamari Damashi.
[01:13:07] It's really weird.
[01:13:08] That's awesome.
[01:13:08] Oh, and I'm watching the video
[01:13:10] That's awesome.
[01:13:11] Oh, and I'm watching the video and I had forgotten that
[01:13:14] as you roll over living things, they continue moving
[01:13:18] while they're in the...
[01:13:18] Yeah, wriggling.
[01:13:20] Or the human's legs are flopping back and forth.
[01:13:26] I'm impressed.
[01:13:26] I would like to...
[01:13:27] I'm sorry.
[01:13:28] I do want to interject real quick though and just say
[01:13:30] this is another great on-the-nose Sisyphean game.
[01:13:35] If Sysmas is rolling a bottle of people's and parts,
[01:13:43] that's a whole other kind of genre.
[01:13:44] Eternally rolling a ball is the thing.
[01:13:46] That was the most educated thing I'll ever say on here.
[01:13:49] That's crazy.
[01:13:51] This game graphically is impressive because all the
[01:13:53] different polygons of all the objects you pick up
[01:13:55] and stick together, there's some pretty impressive tech
[01:13:58] on this game and it looks pretty solid.
[01:14:00] I've never been a huge fan of PlayStation graphics
[01:14:02] but this one looks great.
[01:14:05] They also handle it in a creative way because as the
[01:14:07] ball gets bigger, obviously the PS2 can't handle all
[01:14:10] those polygons and all that in the ball at once.
[01:14:14] So when you get bigger, the little things just
[01:14:16] sort of disappear and the world gets smaller.
[01:14:21] And so it loads up like a different version of the
[01:14:23] world where the objects are all smaller and slightly
[01:14:27] less detailed.
[01:14:29] Make sense?
[01:14:31] Yeah.
[01:14:32] Yeah.
[01:14:33] Cool.
[01:14:35] Yeah and this one's a blast to play.
[01:14:37] So either find it originally or use the dreaded
[01:14:42] E word, emulate it or something but yeah,
[01:14:45] this one's a great game to play.
[01:14:48] Well, Re-Roll is out on PC and all modern consoles
[01:14:52] as well and Re-Roll is the remake.
[01:14:53] And that's a remaster of the first game I think, right?
[01:14:55] Yeah, it's a remaster of the original game
[01:14:57] and I think they did a re-roll of the second one too, right?
[01:15:02] I think so.
[01:15:04] Yeah.
[01:15:05] Yeah, we love Katamari Re-Roll.
[01:15:07] Yeah.
[01:15:08] Nice.
[01:15:09] Yeah, I may have to but I think this is one
[01:15:11] that me and my son could play together that
[01:15:13] he would really enjoy.
[01:15:15] And it's just so not goofy.
[01:15:18] It's awesome.
[01:15:20] But I think this is definitely something he
[01:15:22] and I would be into.
[01:15:24] Yeah.
[01:15:24] And when you imagine this...
[01:15:26] Huh?
[01:15:26] Go ahead.
[01:15:29] Go ahead, GP.
[01:15:30] Okay.
[01:15:31] I was aware of this game when it came out
[01:15:33] because I remember...
[01:15:35] Who was playing it?
[01:15:36] I remember seeing it though and thinking like,
[01:15:37] oh that's a fun thing.
[01:15:39] And then kind of like forgetting it
[01:15:41] but every now and then it'll pop up somewhere in the world.
[01:15:43] And I'm always like, oh yeah, I should try that.
[01:15:46] So yeah, again, great couple of lists on everybody's
[01:15:51] but this will probably be the first of them that I try.
[01:15:56] Yeah, this is another one of those games
[01:15:57] that when I saw it on the shelf at the GameStop
[01:15:59] I was like, yeah, I gotta get that.
[01:16:02] I don't know.
[01:16:03] I kind of want to play feudal pinball murder simulator.
[01:16:10] Yeah.
[01:16:11] With splashes of bebop.
[01:16:13] Yeah.
[01:16:13] Yeah.
[01:16:14] And now, it kind of...
[01:16:17] Sorry, Wolf, but I got to say this real quick.
[01:16:20] When Sinistar told me about this pick
[01:16:22] and I'm like, I remember that game was jamming.
[01:16:24] And then as soon as I pulled the video
[01:16:26] the opening five seconds, the theme kicks in
[01:16:29] and it's like, da da da da da da da da da da da da.
[01:16:34] And you're just like, yeah, that game is iconic for a reason.
[01:16:37] The soundtrack is really good.
[01:16:39] Yeah.
[01:16:41] Yeah, the guy that did the soundtrack
[01:16:43] did a number of the Bandai Namco, like Tekken and a few others.
[01:16:49] Yeah.
[01:16:51] This is another one of those games though
[01:16:53] where the soundtrack is just super wacky
[01:16:55] but also full of bangers.
[01:16:57] Yeah.
[01:17:00] Yeah.
[01:17:02] So yeah, so there's eight plus some bonus discussion about some WTF games.
[01:17:09] So if you've hung out this long, please like and subscribe
[01:17:14] if you're watching us on YouTube.
[01:17:17] We're going to show here for a minute.
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[01:17:25] Yes, or use presspdcancel.com, please.
[01:17:29] That's the main one.
[01:17:32] Pressp.org is for chart only.
[01:17:34] It says exclusively chart.
[01:17:36] Yeah.
[01:17:39] Yeah, so please, you know, and then of course if you listen to this podcast
[01:17:44] or you're interested in listening to this podcast
[01:17:46] and it's not on your favorite podcast software aside from Google Podcast, sorry.
[01:17:54] Let Jake know.
[01:17:55] He'll make sure it ends up there.
[01:17:58] But yeah.
[01:17:59] Anyway guys, do you guys have anything you want to
[01:18:02] talk about that you're doing or, you know?
[01:18:08] You want to start?
[01:18:09] Yeah.
[01:18:09] Go ahead.
[01:18:10] So yeah, I'm just going to shout out Enimal Well again.
[01:18:13] Is it a game of the year?
[01:18:14] No.
[01:18:15] The game should play.
[01:18:16] Yes.
[01:18:17] Grab it on Steam sell at the very least and check it out.
[01:18:19] It's one of those games where it's deceiving when you first play it.
[01:18:23] There's definitely layers to it.
[01:18:25] There's certainly a layer of puzzles that you're never going to interact with.
[01:18:28] It's fine.
[01:18:29] But I will say the other day when I put ink in my computer or my computer,
[01:18:33] I put ink in my printer.
[01:18:35] It started printing off a sheet and on that sheet was an image from Enimal Well
[01:18:41] because I'm at a level in that game where it's doing that now
[01:18:44] and that was pretty interesting.
[01:18:45] So it's a very interesting game.
[01:18:46] It's not quite tunic interesting, but it's an interesting game.
[01:18:50] I heard you say you put ink in your computer and I was like,
[01:18:52] oh, you're playing WarioWare again?
[01:18:57] Anyway, Wolf, what were you going to say, Wolf?
[01:18:59] Oh, I was just going to say, I like I know I keep saying I'm going to do this.
[01:19:06] I'm kind of waiting till summer kids got a couple of weeks left to school
[01:19:09] and then I'll be able to do the streaming of like Turbo Kid and
[01:19:13] or at least uploading videos of them Turbo Kid and Okami,
[01:19:17] my Sisyphean game.
[01:19:18] I'll finally get to start it.
[01:19:20] I beat my last one last summer too, so it's fine.
[01:19:23] Um, but I'm I'm also thinking of just doing Metroidvania games for the channel in general,
[01:19:32] just to test them out and see what I think of them.
[01:19:34] So nice.
[01:19:37] Very cool.
[01:19:38] I tried the demo for Gestalt the other day and that was rad.
[01:19:41] So I'm like, kind of into it right now.
[01:19:45] Excellent.
[01:19:46] Anything else?
[01:19:49] All right.
[01:19:50] Well, folks, I appreciate you all being here with me for this.
[01:19:55] I think this was a great discussion.
[01:19:57] And yeah, that's been another Press B to cancel.