Drill Dozer | GameFreak Making Games?!?!???!?!!1??
SUPRISE: GameFreak made more than just Pokémon on the GBA! Come check it out
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No it's not April fools, today on Press B we've assembled to discuss real, actual hidden gems. Games you very likely missed and need to go back and play. Special thanks to Aaron from SuperPodSaga podcast for joining this week, please check out their fine show on all audio platforms or the url below: www.superpodsaga.com
Press B To Cancel now on YouTube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel
Special thanks to The Last Ancient on SoundCloud for our podcast theme.
Find out more at http://pressbtocancel.com
[00:00:00] In the immortal words of Rihanna,
[00:00:02] Work, work, work.
[00:00:05] Shine bright like a diamond.
[00:00:09] These are hidden gems again.
[00:00:11] Again.
[00:00:12] Today on...
[00:00:13] We fell in love at a hopeless place.
[00:00:35] Don't lyricize over the opener.
[00:00:38] Yeah, don't quote Rihanna over the intro.
[00:00:42] Oh boy.
[00:00:43] Your face refracts.
[00:00:44] Welcome...
[00:00:45] Oh shush.
[00:00:47] Everybody, another episode of Press B To Cancel.
[00:00:49] Your favorite podcast for the next 60 minutes.
[00:00:51] After that, we lose steam.
[00:00:53] At least that's what I'm told in bed.
[00:00:55] This week, we are joined by a special guest,
[00:00:57] which we'll get to in a minute.
[00:00:59] But let's start with the usual crew chart.
[00:01:01] How you doing this week?
[00:01:02] I'm good.
[00:01:03] I'm good.
[00:01:04] You can go a whole 60, huh?
[00:01:07] Well, I do have three kids.
[00:01:09] Wolf, you got some kids.
[00:01:11] Or at least one.
[00:01:12] I got one.
[00:01:13] How are you doing this week?
[00:01:14] I am doing all right.
[00:01:16] I won't be doing as well tomorrow after four hours of yard work,
[00:01:20] like I said today.
[00:01:21] But I'm doing okay right now.
[00:01:23] I made it down the stairs and back up.
[00:01:25] I'll be fine.
[00:01:26] That's a win.
[00:01:28] That's all we need at our age, honestly.
[00:01:30] I was going to say...
[00:01:31] A couple stairs.
[00:01:32] That's a big win in our age.
[00:01:33] I made it up the stairs and felt good about it.
[00:01:36] Ripped to those calves.
[00:01:37] Or one knee creaks.
[00:01:38] I'm good.
[00:01:40] No, it's the knees, man.
[00:01:41] It's the knees.
[00:01:42] And then we're also joined by a special guest this week,
[00:01:45] Aaron from Super Pod Saga.
[00:01:46] Thanks for joining this week, Aaron.
[00:01:47] How about say hi and tell people about your show?
[00:01:50] Hello.
[00:01:51] Thanks for having me.
[00:01:52] It's cool to be here.
[00:01:53] You guys got a...
[00:01:54] I saw you had an RC Cola vending machine out in the lobby of the old Press B to
[00:01:58] cancel studios.
[00:01:59] So that's really...
[00:02:00] Holy shit.
[00:02:01] Wolf just jumped out of his chair.
[00:02:02] What the...
[00:02:03] He's Roman again.
[00:02:04] He's Roman.
[00:02:05] I looked away for a second.
[00:02:06] One man wolf pack.
[00:02:07] I just laid on my wall.
[00:02:08] I'd like to get a can of RC Cola.
[00:02:12] We didn't realize that it was refilled.
[00:02:17] We were excited about getting some more soda.
[00:02:19] I almost thought about bringing up...
[00:02:21] I thought about bringing up like Big Red or something, but I don't want to like
[00:02:26] disgrace your show.
[00:02:28] Is it Big Red like the off-brand Dr. Pepper?
[00:02:32] That's Dr. Thunder.
[00:02:33] Is it Big Red the gum?
[00:02:35] And that's Walmart brand.
[00:02:36] Yeah, I thought Big Red was the gum.
[00:02:39] It is.
[00:02:41] It's like a soda.
[00:02:42] It's like a red cream soda.
[00:02:44] It's labeled as such too, red cream soda, but it's weird.
[00:02:47] It doesn't taste like cream soda.
[00:02:49] Probably just because it's red though.
[00:02:50] It's got that ropotocin in it.
[00:02:51] A little shot of ropotocin or something.
[00:02:54] The up here with cream soda is clear and if it's not clear I can't stand it, but
[00:02:58] I don't even know if you can buy clear cream soda anymore.
[00:03:00] I don't think you can.
[00:03:01] I don't think so.
[00:03:02] Isn't like A&W kind of like...
[00:03:04] I think Jones.
[00:03:05] Jones soda is clear.
[00:03:07] Oh, that's right.
[00:03:08] Yeah, Jones is soda.
[00:03:09] Okay.
[00:03:10] They're still clear.
[00:03:11] Yeah, but it's just a Canadian thing like for the longest time because we have Canada
[00:03:16] Dry, but Canada Dry used to do a cream soda when I was a kid and it used to be clear.
[00:03:19] I used to like that stuff.
[00:03:21] That's the Canadian content requirement for the hour.
[00:03:24] I'd hate to see Canada wet.
[00:03:27] Well, we are also getting rain apparently tomorrow and I also have yard work to
[00:03:31] do so, but my yard is nowhere near as big as Wolf's.
[00:03:35] That's okay.
[00:03:36] What are we doing today?
[00:03:37] Oh, okay.
[00:03:38] So it's been a long week.
[00:03:39] We're shining bright like a diamond.
[00:03:41] We are shining bright like a diamond.
[00:03:43] So April Fools, we did an episode on hidden gems that obviously were as a gag,
[00:03:48] we're not actually hidden, but we did after that episode want to actually have a real
[00:03:53] hidden gems episode again for reals this time, games that are actually hidden gems
[00:03:58] and GP is not here to fuck it up with his pick.
[00:04:01] So we're not going to get something stupid like Final Fantasy Tactics.
[00:04:06] No, no, no.
[00:04:07] This time pure 100% hidden gems.
[00:04:10] Even Aaron's in on the meme now.
[00:04:12] Fantastic.
[00:04:13] Let's go.
[00:04:15] It's it's so good.
[00:04:17] I mean, it's funny.
[00:04:18] It's up there with tunnels and force in a star.
[00:04:20] So let's look at I guess who wants to talk or give their pick first for hidden
[00:04:24] gem? Who wants to start?
[00:04:25] I'm going to go first because every time we do this, Jake steals mine.
[00:04:30] Great. So Wolf, you want to start?
[00:04:32] Son of a bitch.
[00:04:34] No, I'm going first because I'm tired of getting usurped Canadian dictator.
[00:04:40] I'm not going to steal your pick.
[00:04:42] I haven't even played your pick.
[00:04:43] I don't even know what they are.
[00:04:44] It's fine.
[00:04:45] Don't worry about it.
[00:04:46] We actually we had to use studies to make sure that we indeed these see
[00:04:50] these two don't seem like they'd be hidden gems to me because of my
[00:04:53] community and my play style.
[00:04:55] It just seems like something that would be out there.
[00:04:58] But I do have two, but I'm going to pick the first one here and go with
[00:05:04] Madison. Madison is a first person horror.
[00:05:08] It's not really a survivor game because you just survive.
[00:05:12] It's not like Resident Evil where you are trying to find stuff to
[00:05:16] survive. It's basically a big, big world of a story that you
[00:05:22] are in, and it's full of jump scares and full of terror.
[00:05:25] And you are only armed with a Polaroid camera to take pictures
[00:05:31] of the demons and try and fight them off.
[00:05:34] So essentially you come into your house, it's kind of fatal framey,
[00:05:40] but one of the more terrifying games that I've played.
[00:05:43] You come into your house and you're locked in a room and you
[00:05:46] eventually break out and you find this camera that's got,
[00:05:49] I believe your name Luca on it written in some kind of pin
[00:05:53] that your grandma left for you, but you can't find grandma because
[00:05:58] grandma is too busy being fucking possessed by some awful
[00:06:02] demon and is roaming around the house trying to scare you.
[00:06:06] Now, this house is elaborate in huge and very dark and twisted.
[00:06:11] And there's also a demon called Blue Knees, which is one of
[00:06:15] the more frightening things that I've seen since my days
[00:06:18] of Visage. But yeah, this game messed me up.
[00:06:23] It was quite terrifying.
[00:06:25] Had a lot of good jump scares on it.
[00:06:26] And it's a great play, and I would recommend this to anybody
[00:06:33] who's into any kind of horror type fashion game.
[00:06:36] I guess we would call it.
[00:06:37] It's not survival horror.
[00:06:39] It's psychological horror game that messes with your mind
[00:06:43] as you play it.
[00:06:44] That's the path that they take.
[00:06:45] Nice.
[00:06:46] You said armed with a camera like a Polaroid.
[00:06:50] So are you a paparazzi or something?
[00:06:51] Like, how does this work?
[00:06:52] How is that a weapon for you in this game?
[00:06:54] Is it a weapon?
[00:06:56] Hold on.
[00:06:56] Beat them with it.
[00:06:57] Just no die.
[00:06:59] Based on other horror games I've played, I'm assuming it's
[00:07:04] used to sort of keep the spirits or entities at bay a
[00:07:08] little bit.
[00:07:08] Yes, there is.
[00:07:09] It is.
[00:07:10] The flash is used to kind of help ward off some of the
[00:07:15] things that do come at you.
[00:07:16] But it's not in the same use as Visage for most of
[00:07:20] you seen or played Visage.
[00:07:21] Most of you should know about that because I've played
[00:07:24] it a couple of times with you guys.
[00:07:25] But it's not used so much as a light source as the one
[00:07:27] in Visage is.
[00:07:28] This one is used to solve puzzles.
[00:07:30] So you'll take a picture of something and something will
[00:07:33] show up in the camera that you don't see with your
[00:07:35] actual eyes.
[00:07:36] So you pull it out and you do the Polaroid flip thing
[00:07:39] and it'll have something that you can catch.
[00:07:42] If you take a picture of the demon with it, then it
[00:07:44] comes out black and red.
[00:07:45] Like you can't see anything in the frame.
[00:07:48] So there's a lot of the times where you're trying to
[00:07:50] fight something off that's coming at you real fast.
[00:07:52] And for instance, just now.
[00:07:56] Yeah, you guys a little bit behind me on the delay.
[00:07:59] So I just got the pants scared off.
[00:08:01] I mean, that's great.
[00:08:02] Yeah, it is horrifying.
[00:08:04] It is extremely well designed and there's a lot of
[00:08:07] sections where you kind of time travel in this game.
[00:08:11] It's a total mess.
[00:08:12] Let me completely just it's just a mess like you're
[00:08:16] in a house, but you freaking go everywhere in the
[00:08:18] world.
[00:08:19] And there's some really, really, really stressful
[00:08:23] situations that come through with this game.
[00:08:26] It's beautifully done.
[00:08:27] It's fairly recent.
[00:08:28] I think it's only like three years old or something
[00:08:31] like that.
[00:08:32] But if you are really into getting the pants scared
[00:08:35] off of you while trying to solve puzzles would
[00:08:38] highly, highly suggest playing this game.
[00:08:40] It has great potential and it is quite, quite,
[00:08:45] quite horrifying.
[00:08:48] Nice.
[00:08:48] One of the first things that I saw upon Googling
[00:08:52] the game was that terrifying little demon guy with
[00:08:54] a little red almost clown nose and the horrifying
[00:08:57] sharp teeth.
[00:08:58] So that's cool.
[00:08:59] Looks that would be blue knees.
[00:09:01] Blue knees is terrible.
[00:09:02] There's actually a song at the game that's played
[00:09:05] on like a 1920s fucking record and it plays all
[00:09:10] over the and it's this high pitched singing voice
[00:09:12] with the crackling record going on.
[00:09:15] And it's awful.
[00:09:17] It's awful and it's terrifying.
[00:09:20] There are a few games that I can honestly say
[00:09:22] that have really kept me up at night.
[00:09:27] Visage, obviously being the top of the list
[00:09:29] for that alien isolation, which I would have
[00:09:31] easily picked.
[00:09:32] But knowing that is not a hidden gem because
[00:09:34] it is super popular is another one.
[00:09:36] But this one is no slouch.
[00:09:39] It is quite the contender for both alien
[00:09:42] and Visage with its ability to just scare the
[00:09:44] absolute living piss out of you and keep it
[00:09:48] fresh.
[00:09:49] It very much keeps things fresh and the difficulty
[00:09:53] level isn't too hard, I don't think.
[00:09:55] Maybe it is.
[00:09:56] Maybe it's not.
[00:09:56] There were a few things that I got hung up on
[00:09:59] but we seem to kind of soldier through it.
[00:10:01] So if you are brave enough to continue fighting
[00:10:05] through all that crap, then it's not a bad finish.
[00:10:09] It's a really good game.
[00:10:10] It's been a lot of fun.
[00:10:11] Yeah.
[00:10:12] Nice.
[00:10:13] I know, Char, when we talked about this before
[00:10:14] the show, you were trying to figure out if it
[00:10:16] was actually a hidden gem or not because this
[00:10:19] is your jam.
[00:10:19] These are the kind of games that you like to
[00:10:21] play.
[00:10:21] You play all kinds of horror games.
[00:10:23] And I had heard of this game only because
[00:10:25] of you but we had looked at Steam charts
[00:10:28] for tracking to see how popular this game
[00:10:30] is on Steam.
[00:10:32] Its all-time peak players was 384.
[00:10:34] So not a whole lot of people have played
[00:10:36] this game or at least playing it concurrently.
[00:10:38] And that's probably back when it came out.
[00:10:40] So this is, I think, the definition of a hidden
[00:10:43] gem.
[00:10:44] Just the way you explained it and explained
[00:10:46] this game in the horror element.
[00:10:47] The graphics look outstanding.
[00:10:49] The atmosphere is creepy as hell.
[00:10:51] I mean, it got jumpscared at me and I'm
[00:10:52] not even freaking playing the game.
[00:10:56] But I mean, so few people playing this.
[00:10:58] That sucks that a game like this where
[00:11:00] it's obviously a lot of work and polish went
[00:11:02] into this game that so few people are playing
[00:11:04] it.
[00:11:05] So I think this is the very definition of
[00:11:06] a hidden gem.
[00:11:07] Sweet.
[00:11:08] Yeah, I worry about these.
[00:11:09] A lot of the horror games that I play, I feel
[00:11:11] like within the horror gaming community, people
[00:11:15] would know about it.
[00:11:16] This just seems like a standard.
[00:11:17] Yeah.
[00:11:18] Oh, yeah.
[00:11:18] Fucking Madison.
[00:11:19] It's right up there with all these other
[00:11:20] fucking games.
[00:11:21] Yeah, it's just Madison.
[00:11:22] You know, and I had to ask Jake because
[00:11:25] I wanted to make sure that I wasn't picking
[00:11:27] something like because we were like, well,
[00:11:29] Fasmo.
[00:11:30] But Fasmo is clearly not a hidden gem.
[00:11:32] It is extremely popular and has ushered in
[00:11:35] numerous ghost hunting type games beyond that.
[00:11:38] So I kind of tongue in cheek was like, oh,
[00:11:40] I want to wear Fasmo.
[00:11:42] And he was talking about the millions and then
[00:11:45] he looked at these numbers and he's like,
[00:11:46] yeah, 400.
[00:11:47] And I went that is far too low for how good
[00:11:50] of a game this is.
[00:11:52] It's interesting because 10 years ago, the
[00:11:55] idea of ghost hunting being a genre of video
[00:11:58] games, it's just unheard of.
[00:12:00] I don't think there's any that go back that
[00:12:01] far, but definitely in the last couple of
[00:12:03] years, it's really taken off.
[00:12:04] I mean, there's definitely a whole niche for
[00:12:06] this in the horror games market.
[00:12:08] And Fasmo is super popular and their sons of
[00:12:11] the forest, but they're all like online games
[00:12:14] or co-op games, whereas this is just strictly
[00:12:16] single player, right?
[00:12:17] Right.
[00:12:17] Yeah, this is not a group, a group gaming.
[00:12:20] This is a single player solo mission kind
[00:12:23] of run.
[00:12:23] So if you're feeling brave, it's real good
[00:12:26] for Halloween.
[00:12:26] I'll tell you what, it's real good for
[00:12:28] Halloween.
[00:12:30] Yeah, that's all.
[00:12:32] How long is it?
[00:12:32] Is it a long game?
[00:12:34] I think it took us two streams to do it and
[00:12:36] I played maybe six hours, two or three.
[00:12:40] It's a good amount.
[00:12:41] I wouldn't, 10 hours maybe.
[00:12:44] Maybe.
[00:12:44] It's pretty good for a horror game.
[00:12:47] Over here on Super Pod, we just did an
[00:12:50] episode on horror games earlier this month.
[00:12:52] I don't think we ever mentioned that
[00:12:54] game.
[00:12:55] Like the two dudes that I did the episode
[00:12:57] with, they're huge into horror games.
[00:12:59] I don't think we ever, ever mentioned
[00:13:01] that game ever.
[00:13:03] We even brought up Siren.
[00:13:04] You ever need another, even another
[00:13:05] horror game enthusiast on your channel,
[00:13:08] Mr. Aaron?
[00:13:09] I'll tell you what.
[00:13:09] Hell yeah.
[00:13:10] I'm all about it.
[00:13:10] The door's open.
[00:13:12] I love it.
[00:13:13] The door's always open.
[00:13:14] No RC Cola though, sorry.
[00:13:16] I thought I'd have enough for that.
[00:13:18] I'll just bring a six pack of Dr.
[00:13:19] Pepper with me.
[00:13:20] It's fine.
[00:13:20] Yes.
[00:13:22] You want a real horror story.
[00:13:23] You look at that case of Dr.
[00:13:24] Pepper.
[00:13:25] That's what I'm saying.
[00:13:27] I don't think Aaron is Canadian because
[00:13:28] he likes Dr. Pepper.
[00:13:30] Do you like Dr. Pepper?
[00:13:32] I do.
[00:13:32] That's like, that's like a main staple
[00:13:33] in our household.
[00:13:34] I'm, is it really?
[00:13:35] Shut it down.
[00:13:36] This is really Canada.
[00:13:38] Stream's over.
[00:13:39] Thanks everybody.
[00:13:41] Well, he said RC Cola was all on board.
[00:13:43] I love RC Cola.
[00:13:44] We could leave.
[00:13:45] RC Cola is good.
[00:13:47] I think it's, I don't know.
[00:13:49] Maybe I'm just weird.
[00:13:50] Like I don't mind.
[00:13:51] Like any soda I can get behind
[00:13:54] as long as it's not like,
[00:13:57] I'm struggling to think of one
[00:13:58] that I don't like honestly.
[00:14:02] What was the one?
[00:14:02] Big Red?
[00:14:03] Maybe?
[00:14:03] I don't know.
[00:14:05] The one you brought up earlier?
[00:14:07] Big Red.
[00:14:07] It's all, you know what?
[00:14:08] I hate Canada Dry.
[00:14:10] I hate that shit.
[00:14:14] You don't like Ginger Ale Charred?
[00:14:16] You don't like Good Taste?
[00:14:16] Is that what it is?
[00:14:17] You don't like the original?
[00:14:18] I like Mountain Dew.
[00:14:20] Oh man.
[00:14:21] Really?
[00:14:21] Why Mountain Dew?
[00:14:22] Yeah.
[00:14:22] Oh.
[00:14:24] Mountain Dew's good.
[00:14:24] I don't know.
[00:14:25] I mean, the one down there,
[00:14:26] you guys have caffeine in yours.
[00:14:27] We don't have caffeine in ours.
[00:14:28] We do now, but it's Mountain Dew Energy.
[00:14:30] What the fuck else is in Mountain Dew?
[00:14:32] What caffeine?
[00:14:33] Just sugar.
[00:14:34] I just thought it was lime green caffeine.
[00:14:37] No, there's a law up here.
[00:14:39] I think it's gone now,
[00:14:40] but there was a law before the Energy Drink craze
[00:14:42] where you couldn't have caffeine in non-cola pop.
[00:14:47] So Coke and root beer were fine if you want caffeine,
[00:14:49] but you couldn't do it in Sprite for example,
[00:14:51] and Mountain Dew was one of the ones you couldn't do it for.
[00:14:53] For the longest time Mountain Dew up here was caffeine free.
[00:14:56] So that's great.
[00:14:57] That's wild.
[00:14:58] It's different now.
[00:14:59] No wonder you don't have good taste.
[00:15:01] Everything's fucked up up there.
[00:15:03] It makes so much more sense now.
[00:15:06] It's too sweet because you've been drinking
[00:15:08] fucking sugar zero fucking everything.
[00:15:12] We are totally off base here.
[00:15:14] Who wants to go next?
[00:15:17] The real horror.
[00:15:18] I'm stealing this shit from fools back into the goddamn ocean.
[00:15:22] We'll just keep going around the circle.
[00:15:24] Wolf, how about you?
[00:15:25] What's yours?
[00:15:27] Uh, mine.
[00:15:28] Okay, hold on one sec.
[00:15:29] Sinistar from Chad is saying is root beer cola?
[00:15:31] No, asshole.
[00:15:32] It's not a cola, but it's still a darkly colored caramel color pop.
[00:15:36] I don't believe root beer has caffeine in it either.
[00:15:39] As a matter of-
[00:15:40] Some do.
[00:15:43] That's right.
[00:15:44] Yeah, yeah.
[00:15:46] Yes, that's the idea.
[00:15:48] And if mug doesn't have caffeine,
[00:15:50] because my wife used to drink mug when she was pregnant
[00:15:52] because you had to watch it caffeine when you're pregnant.
[00:15:54] And we get mug and AMW.
[00:15:58] I don't think AMW has caffeine in it either.
[00:16:00] Nope, just Sparks and some other-
[00:16:03] Dad's root beer is what we used to get,
[00:16:04] or IBC root beer is what we used to get when we were pregnant.
[00:16:06] IBC.
[00:16:07] That's God tier.
[00:16:08] IBC is God tier.
[00:16:10] Wow, we are so off the rails.
[00:16:14] I'm sorry.
[00:16:14] Hi!
[00:16:16] Go ahead, Wolf.
[00:16:17] Oh, Jesus, what was the name of my game?
[00:16:23] I'm drawing a blank on it.
[00:16:24] I know it's a horror game for the PS2.
[00:16:27] Is it something that a diamond does?
[00:16:30] Does it shine like a diamond?
[00:16:34] Thank you, sir.
[00:16:36] Oh, that's the idea you were talking about.
[00:16:40] So Haunting Ground is my hidden gem.
[00:16:42] And I think this is a game that sold less than
[00:16:46] 100,000 copies worldwide.
[00:16:49] Wow, that is a hidden gem.
[00:16:54] For a PS2 game released by Capcom,
[00:16:57] like that is not high sales numbers at all.
[00:17:00] No, there was a bunch of those that did that.
[00:17:03] Like there was that, Rule of Rose.
[00:17:07] What was that?
[00:17:07] Like Chuan?
[00:17:10] I think it was just called Chuan.
[00:17:12] No, no, not Chulip.
[00:17:16] No, no.
[00:17:18] I wonder, I often wonder why you're looking this up.
[00:17:21] If games like this were just part of the oversaturation of
[00:17:26] Capcom's horror tank control kind of games.
[00:17:30] Because I didn't hear about this until you said something
[00:17:32] about it, Wolf, and so I went and looked it up.
[00:17:34] And I went, whoa, this is cool looking.
[00:17:38] What the hell is this all about?
[00:17:40] So I wonder if it's...
[00:17:42] I've said this before.
[00:17:44] I'm not a huge horror gamer.
[00:17:45] And the reason is because I love the ideas that these
[00:17:49] horror games tend to present.
[00:17:50] I'm a huge chicken shit when playing horror games by myself in a room.
[00:17:54] So that's why.
[00:17:56] But this one, I didn't know at the time.
[00:18:02] Essentially like internally it was referred to as Clock Tower 3.
[00:18:09] So that'll give you an idea.
[00:18:11] Some of you who've ever played Clock Tower, Clock Tower 2,
[00:18:14] you'll have an idea of how this works.
[00:18:18] But essentially you're playing as a girl who wakes up after a car accident
[00:18:23] in a castle.
[00:18:25] No idea what's going on.
[00:18:27] She has no idea what's happened to her family, any of this, right?
[00:18:31] That's how I got into the podcast.
[00:18:33] Very quickly she comes across this dog that she releases.
[00:18:37] And so you go on your adventure as joined with a dog
[00:18:42] that you actually have to sort of train a little bit.
[00:18:46] Like the way you interact with it actually affects how it interacts back when you need its help.
[00:18:53] Oh, that's cool.
[00:18:54] Which is really cool.
[00:18:56] So you can negatively reinforce behaviors you don't want to see
[00:19:00] and positively reinforce behaviors you do want to see from it.
[00:19:04] And every once in a while you might accidentally hit the wrong button
[00:19:08] and then the dog feels bad.
[00:19:09] You're like, oh no!
[00:19:13] What have I done?
[00:19:14] Essentially you're this girl, she's 16, she's hypersexualized in this game.
[00:19:22] But that's kind of on purpose because all the characters in the game
[00:19:27] are hyper fixated on her as an object and not as a person.
[00:19:32] And so you're afraid of these other beings in the game
[00:19:36] because they're all just nut jobs.
[00:19:40] Like there's nothing good about any of them.
[00:19:43] They're all out there and just want to...
[00:19:47] Like the first guy wants to play with her like she's a doll.
[00:19:52] Yeah, that's kind of weird.
[00:19:52] This big dude who's like a gardener chasing her around with a chainsaw.
[00:20:00] And it's essentially stuff like that.
[00:20:02] And in this game you actually, as you're running away,
[00:20:04] you hear noises coming.
[00:20:06] You can go hide and stuff.
[00:20:08] So you can hide in a trunk or just behind a corner
[00:20:12] hidden by a window screen or something like that.
[00:20:15] There's lots of things you can hide behind
[00:20:17] where you can see them sort of come and wander off or whatever.
[00:20:22] And hiding is a huge part of it.
[00:20:27] Yes, Sinistar, that is the case.
[00:20:29] All the characters represent the internet as a personality.
[00:20:34] But yeah, like as she starts getting scared,
[00:20:38] it messes with how you perceive the game.
[00:20:41] So it drops the frame rate and it reduces color saturation.
[00:20:46] On purpose?
[00:20:48] Yes.
[00:20:48] You sure that wasn't just a design flaw on PS2?
[00:20:51] No, that's something that it does on purpose as she's more scared.
[00:20:55] That's wild.
[00:20:55] Quit hating on the PS2, Jake.
[00:20:57] It makes it hard to see what's going on
[00:21:02] so that you're like it inflicts the stress on the player too.
[00:21:07] Doesn't it also make like a really heavy motion blur?
[00:21:12] Yeah, yeah.
[00:21:13] There's heavy artifacting.
[00:21:14] So when the frame rate is really low
[00:21:17] and her heartbeat is just through the roof,
[00:21:20] it's like every frame is every half to full second
[00:21:24] and you're getting artifacting from all the previous frames as you're running.
[00:21:29] And so it just makes it super blurry and hard to see what's happening.
[00:21:34] Okay.
[00:21:35] It's really cool.
[00:21:36] I love this game.
[00:21:38] Yeah, that's very like Eternal Darkness kind of mess with your head.
[00:21:43] A little bit, yeah.
[00:21:45] I like that.
[00:21:47] I love the video that we're watching.
[00:21:48] For those who are listening to the audio podcast,
[00:21:50] on the video feed right now there's an option to enter the hole, yes or no.
[00:21:55] Why would you ever enter the hole in a creepy castle?
[00:21:58] Those holes are save rooms.
[00:22:01] They are.
[00:22:02] Or like Silent Hill 4, you have that one in your bathroom or whatever.
[00:22:05] Then you go to like the hell world.
[00:22:08] Yeah.
[00:22:09] Where's my hole?
[00:22:10] Why the hell not?
[00:22:11] Enter the hell hole.
[00:22:13] That's wild.
[00:22:14] Yeah, I'm gonna chart Wolf.
[00:22:15] When you mentioned this as your pick, I'm like I never heard of this game.
[00:22:19] I have a gap in my retro memory I guess for PS2.
[00:22:22] I never had a PS2 so there's a lot of stuff there I missed out on.
[00:22:25] But then you said it was a Capcom game.
[00:22:27] Right.
[00:22:27] I was really surprised because yeah, like chart, I've never heard.
[00:22:31] I mean outside of Resident Evil of course and Silent Hill,
[00:22:33] but Resident Evil is like the franchise for horror for Capcom.
[00:22:37] I'm surprised they didn't advertise this more.
[00:22:40] I wonder did it not?
[00:22:41] I guess it didn't sell very well.
[00:22:42] I guess it didn't sell very well.
[00:22:43] We used it 100,000 units which is low.
[00:22:45] It's super expensive now.
[00:22:47] And in the US, it sold like a fraction of what sold in Japan.
[00:22:52] So it only sold like I want to say 15, 20,000 units in North America.
[00:22:58] And so it's really expensive.
[00:23:00] I sold mine after I streamed it a few years ago.
[00:23:05] Wow.
[00:23:05] I was like all right.
[00:23:06] I played through it all.
[00:23:07] You paid off your mortgage.
[00:23:09] Yeah, I played through it all.
[00:23:10] I'm done with it.
[00:23:11] I'll sell it to somebody else.
[00:23:12] They can give me a bunch of money for it, but I pre-ordered this game.
[00:23:15] This was a game that I was super excited to get.
[00:23:18] Hell yeah.
[00:23:20] Yeah, I wonder if maybe it was on the tail end of some over saturation
[00:23:23] with Resident Evil and Silent Hill.
[00:23:25] Because we had Silent Hill 3 and we had how far to the Resident Evil 4 was on PS2
[00:23:31] if I'm not mistaken.
[00:23:32] Yeah.
[00:23:34] I went beyond that, but I think we had fourth time too.
[00:23:38] We just and everybody was just eating up the Ares and the Silent Hills.
[00:23:43] I've always been more of a Silent Hill guy on the other side of the Resident Evil coin.
[00:23:48] But I like the psychological mess with your head.
[00:23:54] I like when the game messes with the character and then in turn messes with you
[00:23:58] as the viewer to get that persona.
[00:24:02] Even though it's a third person look,
[00:24:05] you know, it's still messing with your head while you're playing it.
[00:24:07] Like, do I need to?
[00:24:09] Why is everything Sapia?
[00:24:10] What the fuck's going on?
[00:24:12] I think that's a real horror.
[00:24:14] True horror.
[00:24:15] Yeah, right?
[00:24:15] Sapia tone.
[00:24:16] Oh, it's Sapia.
[00:24:17] I'm taking Instagram pictures.
[00:24:19] What's going on?
[00:24:20] But I'm gonna wake up in the morning.
[00:24:22] And the training of the dog too, I think is a cool aspect as well.
[00:24:27] That's really learns as you play.
[00:24:29] I think.
[00:24:30] You give it command so it can go investigate little crevices that she can't get into
[00:24:35] or jump up on places she can't and get you items or whatever.
[00:24:40] So in the shot we just showed on the video,
[00:24:43] she sent the dog to jump up on this ledge that she wasn't able to get up
[00:24:47] and got a medallion for part of solving a puzzle.
[00:24:50] That's cool.
[00:24:51] And it looks good for a PS2 game.
[00:24:55] As a PS2 game, it looks good.
[00:24:57] It looks really, really well.
[00:24:59] PS2 is not good looking.
[00:25:01] It's not an A tier console.
[00:25:03] You say it looks like shit?
[00:25:04] They're Sony haters.
[00:25:05] There's a few games that are late PS2 era
[00:25:09] that don't look like what I remember PS2 looking like,
[00:25:12] and this is one of them.
[00:25:15] Silent Hill 3 is the same way.
[00:25:18] It does not.
[00:25:19] This looks a lot like Silent Hill.
[00:25:20] I was like, I don't remember PS2 looking this good.
[00:25:27] Is this a remaster?
[00:25:28] No, this is the actual game?
[00:25:31] I'm going to say for Resident Evil,
[00:25:33] I did like Resident Evil quite a bit,
[00:25:35] but it is very combat heavy.
[00:25:37] And at times you just kind of want the puzzles and the story,
[00:25:39] and especially 3.
[00:25:40] I found 3 really combat heavy and a bit much in spots.
[00:25:44] So this is the opposite,
[00:25:45] the complete opposite of the Spectrum.
[00:25:47] There's no combat in this, right?
[00:25:48] You're just running away?
[00:25:50] So yeah, there's no real combat.
[00:25:53] There's puzzle solving.
[00:25:55] And you do actually have to defeat
[00:25:57] the four characters that are chasing her down.
[00:26:00] Using puzzles.
[00:26:02] You have to overcome them via puzzles.
[00:26:05] And one of them, it's like an active,
[00:26:07] it's chasing you.
[00:26:09] You're going to die.
[00:26:11] You have to solve a puzzle while you're stuck in the room with it.
[00:26:14] Overcome the internet with these puzzles.
[00:26:17] Yeah.
[00:26:17] So it's really cool.
[00:26:19] It's very stressful game.
[00:26:21] Lot of fun.
[00:26:22] I cannot recommend this game enough if you like horror games.
[00:26:26] Yeah, it's all a pick.
[00:26:30] Take it.
[00:26:32] Good choice.
[00:26:32] Especially if you're not a silent.
[00:26:35] The focus that series again, especially if you're a Clocktower fan.
[00:26:39] Clocktower.
[00:26:40] Yeah, because this one, what is it?
[00:26:41] Came out after Clocktower 3, which was also a Capcom game.
[00:26:45] So they basically, I think that one was supposed to be like a spiritual successor
[00:26:50] to Clocktower because they're really fucking similar, but a lot less like cartoony,
[00:26:56] Clocktower 3, as rude as that is to say.
[00:26:59] Okay.
[00:26:59] So I didn't know there was a Clocktower 3 then.
[00:27:02] It's weird that that's the direction they went.
[00:27:04] They did this game as well as a Clocktower 3.
[00:27:07] I played this next one, but that's interesting.
[00:27:10] Maybe what you charge you right, it was an oversaturation of the genre.
[00:27:13] There was quite a bit of horror on the PS2, especially toward the end of its life.
[00:27:18] Everybody was tired of tank controls.
[00:27:19] They just wanted to run straight for a second, stop spinning in circles.
[00:27:24] God damn.
[00:27:25] Wasn't this analog, Wolf?
[00:27:27] It had to have been analog, right?
[00:27:28] Wasn't PS2 all analog?
[00:27:29] Oh, was it?
[00:27:31] Because Silent Hill 2 was tanky controls.
[00:27:34] I've never played this game.
[00:27:35] Oh yeah, okay.
[00:27:37] This fucking guy.
[00:27:38] I mean, he's just mad he didn't get to steal my game.
[00:27:40] There was two Siren games.
[00:27:43] There was an Echo Knight game.
[00:27:45] There was like three Fatal Frame games and then you had RE4.
[00:27:50] And there was two Silent Hill 4.
[00:27:51] No, three Silent Hill 4s on there.
[00:27:53] Or not Silent Hill 4, three Silent Hills on there.
[00:27:56] Yeah, it was three, the room.
[00:27:59] And what was the other one?
[00:28:00] It wasn't two?
[00:28:01] Wasn't two on PS2?
[00:28:02] Yeah, two.
[00:28:03] Yeah, two.
[00:28:03] You're right.
[00:28:04] You're right.
[00:28:05] And then Cold Fear.
[00:28:07] There's another deep cut for everybody.
[00:28:08] Cold Fear.
[00:28:09] Shout out to Cold Fear.
[00:28:12] Quick shout out to Cold Fear.
[00:28:13] RC Kola and Cold Fear, Big Red.
[00:28:17] All the great flavors and caffeine free.
[00:28:19] Oh boy, who's next on the old rotation?
[00:28:25] You are, Aaron.
[00:28:26] Diet Cold Fear.
[00:28:27] Yeah, it's up to you.
[00:28:28] What pick do you want to go first?
[00:28:29] Caffeine free Fear.
[00:28:31] Caffeine free Big Red.
[00:28:34] Oh man, okay.
[00:28:35] So Sushi Stryker, right?
[00:28:37] Everybody knows Sushi Stryker, right?
[00:28:41] No?
[00:28:41] I do actually, but I almost bought it,
[00:28:45] but I want to hear you talk about it.
[00:28:46] You should have.
[00:28:47] I had to lean forward to this because I got really passionate about Sushi Stryker.
[00:28:51] Oh boy.
[00:28:53] So, oh man, there's a lot.
[00:28:55] First of all, the production value in this game is fucking insane.
[00:29:00] There's like a little anime intro at the beginning that just hypes the living piss out of you.
[00:29:05] It's so fucking upbeat and so fun to just get one of these going to right at the beginning.
[00:29:12] And then there's all sorts of little anime cut scenes
[00:29:15] while you're going through the story and shit.
[00:29:18] You're going along like this map, basically like a
[00:29:23] almost like a Final Fantasy X kind of world map where it's like dot dot dot.
[00:29:27] Here's your destination and then shit like that.
[00:29:30] But you're basically just going from like stage to stage to stage,
[00:29:33] defeating enemies in combat and the combat, holy fuck.
[00:29:37] There's so many levels to this.
[00:29:39] So it's just like a puzzle game.
[00:29:44] I think there's like,
[00:29:46] so it's like a sushi conveyor belt kind of thing.
[00:29:50] There's I think three belts on your side, one in the middle that both you and your opponent share
[00:29:56] and there's three on the opponent's side as well too.
[00:29:58] And basically you're just connecting plates of the same color,
[00:30:02] as many as you possibly can.
[00:30:05] And then once you do, your character will eat the sushi.
[00:30:08] You'll have a stack of plates on your table.
[00:30:10] And that's how you attack the opponent is by throwing stacks of plates.
[00:30:13] So you'll make as many stacks like rack up just a shit ton of stacks.
[00:30:17] And the damage you do to your opponent with each attack
[00:30:21] kind of accumulates based on certain things.
[00:30:24] Like if you chain together one or more hits of the same color of plate stacks,
[00:30:31] if you happen to have like a rainbow plate in your plate stack as well,
[00:30:35] you also have these like Pokemon like sushi sprites that add different kind of abilities
[00:30:39] to like the main one you get in the story.
[00:30:42] What's his name?
[00:30:45] I don't remember his name.
[00:30:46] It's like Jiraiya or something like that,
[00:30:48] but he has an ability that makes it so you can link every single plate on the screen
[00:30:52] and just like one gigantic stack.
[00:30:55] There's just shit tons that you can mix and match their abilities together
[00:30:58] trying to make the perfect loadout.
[00:31:00] There's also other items you can equip,
[00:31:03] different ways to alter like how fast the belts go during combat.
[00:31:07] There's just so many fucking layers to the combat.
[00:31:11] And to top it off, it's just a fun little story,
[00:31:14] a little Saturday morning cartoon kind of thing where it's like the world,
[00:31:18] what is it?
[00:31:18] The sushi sprites create and control sushi,
[00:31:22] but there's this evil empire that's like,
[00:31:24] no, we're taking the sushi sprites so only we can have sushi.
[00:31:27] So everybody else in the world is like,
[00:31:29] oh, we could only have berries and shit.
[00:31:32] And so you as, what the fuck is the main character's name?
[00:31:39] I don't remember.
[00:31:40] I wish the video would help,
[00:31:40] but I think it's in German right now for some reason.
[00:31:43] So that's not so good.
[00:31:44] Is it the blonde kid?
[00:31:45] Yeah.
[00:31:46] Is it Azumi?
[00:31:48] Mashumi, yeah.
[00:31:50] No, it'll come to me later on.
[00:31:54] But yeah, you play as the main character who's just like,
[00:31:57] this shit don't fly.
[00:31:58] Musashi.
[00:32:00] There we go.
[00:32:00] Musashi.
[00:32:01] He's like, this shit don't fly.
[00:32:02] I'm going to get sushi back for everybody.
[00:32:04] So he goes on this quest to beat the empire,
[00:32:06] everybody gets sushi back, but all along the way, yeah, super fun.
[00:32:12] You can't play online on the 3DS anymore,
[00:32:14] which was like, because it came out on 3DS and Switch
[00:32:17] and like the 3DS is probably the best way to play with your little stylist,
[00:32:22] just getting all in there and precise and the Switch,
[00:32:26] which you could still, I guess, with your finger and stuff.
[00:32:30] I don't know how the hell it works on like when it's docked or something,
[00:32:34] but sushi strike rules.
[00:32:38] No Nintendo, there's probably motion controls with the Joy-Cons,
[00:32:42] which would be awful.
[00:32:44] Yeah, but I didn't realize it was on the 3DS.
[00:32:46] I just knew on the Switch because when the Switch first came out,
[00:32:50] I was all in on the digital front.
[00:32:52] I was all over that eShop because there are so many games
[00:32:54] that were not $60, right?
[00:32:56] They were $20 or less and I was scooping them up.
[00:33:00] And this is one of the games I almost picked up.
[00:33:01] I saw it.
[00:33:02] The only reason I didn't is it looked really hard
[00:33:05] and I have kids and it looked like it was a bit fast paced for them.
[00:33:08] So I didn't pick it up.
[00:33:09] I kind of regret it.
[00:33:10] This reminds me of a puzzle game called Clacks.
[00:33:13] I don't know if you guys remember Clacks.
[00:33:14] Oh, hell yeah.
[00:33:15] I remember Clacks.
[00:33:16] I had that for the links.
[00:33:17] Pretty much every system.
[00:33:18] Yeah, so, but this is obviously competitive.
[00:33:20] You're fighting somebody, but the whole matching three or matching stacks
[00:33:24] in this case, you're throwing them as a weapon is really cool.
[00:33:28] It's just really, it's like Clacks on cocaine.
[00:33:32] It's a very strange, strange thing, but I'm into it.
[00:33:35] This looks awesome.
[00:33:36] Oh yeah.
[00:33:37] Yeah, if you have a 3DS and you can track the 3DS version used to be like
[00:33:43] super fucking cheap, like Amazon was just basically giving it away for like five bucks.
[00:33:47] You just get a copy for five bucks, but I don't know anymore.
[00:33:51] That's my favorite way to play it.
[00:33:53] I have it on Switch as well too, but it's almost always just 40 bucks
[00:33:59] unless you happen to get a gift card or something.
[00:34:02] I don't know, but either way to play it, it's good.
[00:34:05] It's great.
[00:34:06] Yeah, the Switch does have a touchscreen,
[00:34:08] which is probably one of the most underused features on that system.
[00:34:12] It doesn't get used nearly enough.
[00:34:13] It's nice to see games that take advantage of it for sure.
[00:34:17] Yeah, that one especially.
[00:34:18] You can also just flick the plates at people and that's really cool too.
[00:34:23] I'm skipping ahead to the video and shit is fast.
[00:34:27] Talk about like we get to learn about games that maybe we would be interested in
[00:34:32] that you've not heard of, that you haven't had the opportunity to hear about.
[00:34:35] So this is some cool shit.
[00:34:38] I love these episodes.
[00:34:39] I'm always like, what am I going to play next?
[00:34:40] I'll just wait for a hidden gems episode
[00:34:42] and someone will tell me what I should play next.
[00:34:46] Yeah, this is pretty rad.
[00:34:50] Never heard of that one before.
[00:34:51] Final Fantasy X-2.
[00:34:55] I don't fucking know.
[00:34:57] The two means it didn't sell so well.
[00:34:58] That's what it means.
[00:35:00] This is awesome.
[00:35:01] I don't have much to say, except I love the graphics.
[00:35:04] I think it's a really cool style.
[00:35:06] It kind of reminds me of that Tetris Puyo Puyo game
[00:35:09] that was on the Switch as well with the GT anime graphics.
[00:35:12] But the gameplay in this one looks a hell of a lot better, a lot more polished.
[00:35:16] But it's pretty rad.
[00:35:18] I actually wonder if it's the same studio.
[00:35:19] I can barely tell what's happening in the game.
[00:35:22] Yeah, yes.
[00:35:25] Make your eyes cross.
[00:35:28] Who made this one, Aaron?
[00:35:29] Do you know?
[00:35:31] Let me look.
[00:35:32] I'm pretty sure it was...
[00:35:34] No, I'm not sure.
[00:35:35] All I know is that it was like first party Nintendo.
[00:35:38] Let's see.
[00:35:39] Sushi Striker, the way of Sushido.
[00:35:42] Indy's Zero.
[00:35:43] Great.
[00:35:44] Indy's Zero.
[00:35:47] It says that it was developed by Indy's Zero
[00:35:50] who also did...
[00:35:53] Dang, holy cow.
[00:35:55] So they developed Kingdom Hearts melody of memory for Xbox One.
[00:36:00] Oh, they did a bunch of theater rhythm and Dr. Kawashima.
[00:36:05] Oh, and NES remix.
[00:36:06] Okay.
[00:36:07] Oh, I love that.
[00:36:08] Interesting.
[00:36:09] Okay.
[00:36:10] Yeah, they did NES remix.
[00:36:12] As long as they didn't do Chain of Memories, we're fine.
[00:36:17] I'm looking.
[00:36:17] They did Big Brain Academy.
[00:36:19] Okay.
[00:36:19] That's legit.
[00:36:20] I wish I knew this before.
[00:36:21] Yeah.
[00:36:22] That's awesome.
[00:36:24] Cool.
[00:36:25] Okay.
[00:36:26] We know what Jake's next episode is going to be about.
[00:36:29] Sushi Striker is 60 minutes.
[00:36:31] That's what we're going to do.
[00:36:32] Let's go.
[00:36:34] We'll do a combo episode.
[00:36:36] Sushi Striker is the first half and then follow it up with Final Fantasy Tactics
[00:36:39] because that game does not get enough attention.
[00:36:43] No, it doesn't.
[00:36:44] Strong hidden gems dissected.
[00:36:48] All right.
[00:36:48] I'm just going to stall for a second as I pull my video up because
[00:36:51] that's how it works when I'm doing this.
[00:36:52] This is probably Jake's game of the year.
[00:36:54] This next game is going to be Jake's game of the year.
[00:36:56] Look, asshole.
[00:36:57] It might be.
[00:36:58] It might be because I'm playing a lot of it actually
[00:37:00] because I was reminded of how good it is.
[00:37:02] One could say it's a treasure as I hit the buttons.
[00:37:07] Like Crusader, which is a game by Treasure.
[00:37:10] I'm going to unpause the video.
[00:37:11] That's what we're going to do.
[00:37:12] Oh, I think I've heard of this one.
[00:37:15] I think if you...
[00:37:16] It's for Genesis, right?
[00:37:16] Yeah.
[00:37:17] It's actually Treasure's last release, Genesis title.
[00:37:21] Why is it I'm playing?
[00:37:22] Treasure is...
[00:37:23] I think I mostly know of them as the company that makes kick-ass hard games,
[00:37:27] especially shooters.
[00:37:28] Gunstar Heroes.
[00:37:30] They also have Diamond Heady, which is a fantastic platformer game.
[00:37:32] Oh, okay.
[00:37:33] Hell yeah.
[00:37:34] But those are awesome games but they're well known.
[00:37:38] This is a game that I think for them that is lesser known
[00:37:40] because it's nothing like that.
[00:37:42] It's actually a dungeon crawling RPG-ish type action RPG game,
[00:37:46] which is wild for Treasure.
[00:37:47] And I don't think people realize that.
[00:37:50] This is a Sega Channel special for me.
[00:37:52] This is when I played it back then when I had the Sega Channel as a kid.
[00:37:55] No idea what to expect with it.
[00:37:57] You start it up and it's one of those top-down,
[00:38:00] three-quarter view, isometric type views.
[00:38:02] And right off the bat, I know some people here don't like that kind of view.
[00:38:07] They don't like isometric platforming.
[00:38:10] Those people are wrong because it's great, especially when Mario was involved.
[00:38:15] But I'm going to talk about this game is better, maybe in a way,
[00:38:17] because there's shadows.
[00:38:18] You can actually see where the hell you're jumping.
[00:38:21] Which is important.
[00:38:22] Whatever.
[00:38:25] Mario RPG is pretty good.
[00:38:26] I'm going to say anyway.
[00:38:28] So you play as Gary Busey?
[00:38:32] That's Duckbutter Sausage.
[00:38:33] Oh, I could see that.
[00:38:36] Light Crusader starring Gary Busey.
[00:38:39] Oh my God.
[00:38:40] Well, now I can't unsee that.
[00:38:42] That's bad justice.
[00:38:43] Now that I look at it, it's like his face has been melted with acid.
[00:38:46] That's not a good look for the hero.
[00:38:48] That's awful.
[00:38:49] Gary Busey.
[00:38:54] You play Sir David and you enter this town
[00:38:58] and the townspeople are disappearing into the dungeon.
[00:39:01] In some ways, it reminds me of Diablo in a way,
[00:39:03] although obviously not as dark.
[00:39:05] And there's no loot involved.
[00:39:07] But it's an action platforming game.
[00:39:10] Kind of like Landstalker.
[00:39:12] For those who played Landstalker also in the Genesis,
[00:39:14] it reminded me at first glance like that.
[00:39:17] But this one's a lot more light and less grueling and punishing the puzzles.
[00:39:21] Landstalker is a game I know a lot of people fall off of
[00:39:24] because of how difficult it is.
[00:39:25] This game is a lot more straightforward.
[00:39:27] There's definitely puzzles, pushing up blocks,
[00:39:29] stacking things, using spells, but it's not as punishing.
[00:39:33] But I love it because two things.
[00:39:35] First thing, it's kind of stupid,
[00:39:37] but everything in the game can be pushed.
[00:39:40] Even the townspeople.
[00:39:41] You literally just walk into them and they slide across the floor.
[00:39:44] And you just push them.
[00:39:46] They don't do nothing, they don't react, they don't talk.
[00:39:48] It's as if they don't realize that you're just
[00:39:50] slowly shoving them across the floor.
[00:39:52] Was it Jemarie Qua?
[00:39:55] That music video where he slides across the floor?
[00:39:56] Yeah.
[00:39:57] That's what it reminds me of.
[00:39:59] Traveling without moving.
[00:40:00] Great album.
[00:40:01] Yes, that's the one.
[00:40:02] It's just awesome that you can slide everything.
[00:40:04] And to the game's benefit, you do use that in puzzles.
[00:40:07] There's puzzles where there's a lamp or something
[00:40:11] and it's a laser emitter.
[00:40:12] And you have to hit it to change the direction of the laser.
[00:40:14] And then you slide it across the floor, freeform,
[00:40:17] to line up with the door to open them up.
[00:40:19] It's cheesy and hacky,
[00:40:22] but it kind of works for what they're doing in this game.
[00:40:24] And I love it.
[00:40:25] I love a lot of the townspeople.
[00:40:27] They don't have a lot to say,
[00:40:28] but all of them have unique sprites.
[00:40:30] And there's a whimsy to the character designs I like quite a bit.
[00:40:34] But the best standout feature of this game is the magic system.
[00:40:38] There's four elements, right?
[00:40:40] I think it's air, water, spirit and fire.
[00:40:43] And at any time you can pull up the menu
[00:40:45] and you can equip different combinations of the elements
[00:40:47] and get different spells.
[00:40:49] So if you could buy it, I'm going to make it up.
[00:40:51] But if you could buy water with spirit, you get a cure spell.
[00:40:54] You do a fire, it's a heal spell for getting rid of poison.
[00:40:57] Very fantasy star form.
[00:40:59] Yeah, or you do...
[00:41:00] Exactly, you do earth and it's just a rock.
[00:41:02] You do earth with fire, you do a fireball.
[00:41:05] So there's a number of combinations of different spells
[00:41:07] and it's just fantastic.
[00:41:09] I have not seen that done in an action game like this.
[00:41:13] I don't think ever, right?
[00:41:14] Like you mentioned, some Final Fantasy games let you do that,
[00:41:16] but this is pretty awesome.
[00:41:18] So it's an interesting combat.
[00:41:21] Tons to explore.
[00:41:22] It's not a hugely long game.
[00:41:24] I think when I was a kid, I beat it in under 15 hours.
[00:41:27] So not super long, but that's okay.
[00:41:30] Because a game like this, especially if you get stuck on a puzzle,
[00:41:34] you don't want to bounce.
[00:41:35] So I think overall the challenge is pretty good.
[00:41:37] But I love it.
[00:41:39] The physics, the sliding things around, the platforming is there.
[00:41:42] I know people don't like that, but it's not super difficult.
[00:41:45] It's not like Solstice or Equinox where if you miss a jump,
[00:41:48] you hit spikes and you die instantly.
[00:41:50] You actually have a life bar.
[00:41:52] So it's not as punishing.
[00:41:53] There's also bosses.
[00:41:55] The bosses are final.
[00:41:56] See, I'm gonna find one of the bosses in the video.
[00:41:58] They're very interestingly designed.
[00:41:59] They have mechanics, different phases.
[00:42:01] And it just cool.
[00:42:02] Like this is...
[00:42:03] I'm gonna pull up for the people watching the video.
[00:42:05] It's a thing with eyes popping out of holes,
[00:42:08] that might trigger some people.
[00:42:10] But he has different wild attacks.
[00:42:12] Look away from the start.
[00:42:12] Look away.
[00:42:13] Yeah.
[00:42:14] Yeah, look away.
[00:42:15] Look away.
[00:42:15] And virtualize, but keep listening because we need the views.
[00:42:20] Especially for this kind of genre of game,
[00:42:23] to see a boss that has patterns of attacks, different attacks,
[00:42:27] it's definitely a treasure game at its heart.
[00:42:31] Because those are kind of games where it's known to have
[00:42:33] patterns for the bosses and different depth of mechanics.
[00:42:36] And you have that in this game, even though it's not the kind of genre
[00:42:39] that you expect from treasure.
[00:42:40] So sorry, I rambled on a lot, but I think this is a great one.
[00:42:43] That's okay.
[00:42:44] Rambling nuts.
[00:42:45] That's okay.
[00:42:46] This looks fun.
[00:42:49] The platforming doesn't seem like it'd be...
[00:42:52] Well, here we go.
[00:42:52] Now we got floating platforms.
[00:42:54] That's gonna completely change my mind.
[00:42:56] The jumping seems like it's a little bit better
[00:42:58] than the mysterious game that I hate that has the isometric drumming.
[00:43:04] I like the action in it.
[00:43:05] I think it's pretty cool.
[00:43:06] I was going to be under the impression that this is gonna have
[00:43:09] some kind of turn-based combat in it, but it doesn't.
[00:43:13] It has some pretty cool action-y type combat.
[00:43:16] It's got some cool puzzles.
[00:43:17] It's like if they de-made Elden Ring and you threw them in a dungeon.
[00:43:22] That's kind of what I'm getting with this whole thing.
[00:43:25] They made it a shit ton easier than Elden Ring.
[00:43:28] It's not particularly difficult, I think, I find.
[00:43:31] Because you have a health bar that's pretty generous, I think.
[00:43:34] Right.
[00:43:34] Well, you have a health bar in Elden Ring too.
[00:43:35] It just doesn't fucking matter.
[00:43:37] But I think the animation looks good.
[00:43:41] I'm really impressed for a 1995, I believe, game.
[00:43:45] It looks really clean on the Sega.
[00:43:47] It's extremely well done.
[00:43:48] This is definitely something that maybe as a child
[00:43:51] I should have picked up and given a shot
[00:43:53] because it's scratching the itch a little bit on certain things.
[00:43:57] This is cool.
[00:43:57] This is what Mario RPG should have been.
[00:44:01] I do remember reading about this in EGM and GamePro.
[00:44:05] But I never actually got to try it out.
[00:44:10] Yeah.
[00:44:10] One of the things about Phantasy Star that I like was the combination,
[00:44:16] making the super spells out of the combinations and stuff of the characters
[00:44:19] and adding that to this.
[00:44:21] It's probably not to that extent, of course, but I still think it's pretty cool.
[00:44:25] You do a diving slash thing.
[00:44:27] That's kind of cool.
[00:44:28] This is you're fighting a dragon in the video.
[00:44:30] For those of you who are not watching the video, listen to podcasts.
[00:44:33] There's a fight between a very...
[00:44:37] When people were using balls to connect necks and tails
[00:44:41] during the 95 movement of balls fighting.
[00:44:44] Pinnacle graphic design.
[00:44:45] Yeah, pinnacle graphic design has made everything look more pliable.
[00:44:50] You're fighting a dragon here, but he's doing this literal Superman flying stab thing on him.
[00:44:56] And it's pretty clever.
[00:44:59] Yeah, it's weird to say isometric action RPG.
[00:45:04] You do not imagine the game seemingly playing like Golden Axe, but it does.
[00:45:09] Yeah.
[00:45:09] Yeah.
[00:45:10] Yes.
[00:45:12] It's very fast paced combat.
[00:45:14] It's not slow at all.
[00:45:16] And when you beat the boss, he does a flourish with his sword.
[00:45:20] Yeah, it's a style to it.
[00:45:21] This makes me wonder if it has RA.
[00:45:23] I should look it up.
[00:45:25] The archivos?
[00:45:26] Oh, probably.
[00:45:27] Yeah, I bet it's on RA.
[00:45:28] The magic reminds me of Castlevania Circle of the Moon a little bit.
[00:45:32] Because you could mix them.
[00:45:33] Oh, yeah.
[00:45:35] Holy shit.
[00:45:35] You could mix and match the cards and make like...
[00:45:38] You would mix a god with a certain element and then make stone armor or something stupid
[00:45:43] or that kind of shit.
[00:45:45] That's so cool.
[00:45:46] More games need to do that.
[00:45:48] And you're fucking Sir Gary Busey.
[00:45:50] That's excellent.
[00:45:55] Yeah, it's pretty wild.
[00:45:56] It's a great one.
[00:45:57] And like I said, for a game made by Treasure, which is...
[00:46:01] One of the more well-known studios in retro gaming right now is Treasure
[00:46:05] because everybody knows they make great games.
[00:46:07] This is one that I never see on those lists.
[00:46:09] It's always Dynamite Heady.
[00:46:10] It's always...
[00:46:11] Was it UQ Mission Makers was Treasure?
[00:46:13] Yeah.
[00:46:14] Ronald McDonald.
[00:46:15] Yeah, that's another one of them.
[00:46:16] Actually, that's a good one too.
[00:46:18] But yeah, I mean an action RPG on the Genesis.
[00:46:20] Especially for the system.
[00:46:21] The Genesis does not have that many role playing games
[00:46:25] or any games like this.
[00:46:26] Can confirm.
[00:46:27] So it's nice.
[00:46:28] Yeah, so this is one that at least is good on the system.
[00:46:32] So, all right.
[00:46:34] I dig it.
[00:46:34] That's a cool one.
[00:46:36] That one came out of left field on this one.
[00:46:38] I dig that one.
[00:46:39] I think that's a cool looking game.
[00:46:41] What left field?
[00:46:42] It could be a hidden gem.
[00:46:44] It just might be a hidden gem from Treasure.
[00:46:48] Ironic.
[00:46:49] Let's loop back a guess.
[00:46:50] Let's go back to Chard.
[00:46:52] See, we didn't steal your picks.
[00:46:54] You didn't.
[00:46:54] Well, I'm going to stay in the same vein.
[00:46:58] Show me Final Fantasy tactics.
[00:47:00] I know.
[00:47:01] Show me.
[00:47:03] What is a hidden gem that everybody knows about?
[00:47:08] Anyways, so I'm going to stay within the whole horror game sequence.
[00:47:12] And this is actually surprises me that this would even be considered a hidden gem.
[00:47:17] But it's actually probably more of a hidden gem than the first game I talked about,
[00:47:21] according to Jake and his stats that he found for me.
[00:47:25] We're going to talk.
[00:47:26] No, don't shake your head, Jake.
[00:47:27] You got me good stats to be like this is arguably a hidden gem.
[00:47:32] I'm like that dog in Haunting Ground.
[00:47:33] I'm just so used to the neglect and the abuse when I get praised.
[00:47:36] I don't know how to recognize it anymore.
[00:47:39] So beaten for my picks every week.
[00:47:42] Go get me that giant on that ledge, please.
[00:47:46] Get fucked, nerd.
[00:47:50] Anyways, this game is extremely popular amongst my group of friends.
[00:47:53] And we do this game quite often on our scary Saturday night streams that
[00:47:59] I'll eventually bring back to Chardbunk at Twitch.tv.
[00:48:04] This game is called Devour.
[00:48:05] There's a four person co-op game, and the entire intent of the game is to
[00:48:11] stop a demon from gaining more power and basically killing you.
[00:48:18] You play with a group of people up to four, and you get a UV light.
[00:48:24] And the concept is you collect possessed items.
[00:48:28] Some of them are rats, some of them are goats, some of them are stones, and some of them are.
[00:48:35] Oh, what's the shit that we get in the Western place?
[00:48:38] I don't know.
[00:48:39] I forget.
[00:48:39] It's been a while since we played it, but you have to light an altar
[00:48:44] that's on every level, get it on fire, and then toss the possessed items into the fire
[00:48:50] to make them un-possessed.
[00:48:52] So you take goats with red eyes, books, thank you.
[00:48:56] You take goats with red eyes and you sacrifice them in the altar.
[00:49:00] And basically you have to do this 10 times to exercise the demon.
[00:49:05] And as you're doing this, the demon becomes more and more angry and will grab you,
[00:49:11] jump scare you because the jump scares in this are pretty audacious, pretty crazy.
[00:49:18] And throw your body somewhere in the house and somebody has to come and get you
[00:49:23] and kind of bring you, not bring you back to life, but heal you and get you back on your feet.
[00:49:28] Otherwise, if everybody goes down, then the game's over and the demon wins.
[00:49:32] This is a b-og party.
[00:49:33] It's bring your own goat.
[00:49:35] But while you're in the house, you have to find keys to unlock rooms that are in
[00:49:40] certain spots that may have a goat or something that will attract the goat.
[00:49:44] So you have to get hay in the god damn it, the psycho ward.
[00:49:50] You get trash to attract rats.
[00:49:52] Sorry.
[00:49:53] So when you say goat, I was thinking like goat statues or something.
[00:49:56] No, you mean literally you got to go through a house to find real goats?
[00:50:00] You find goats.
[00:50:00] Yes, they are all locked up in a pen.
[00:50:02] So the premise is that they're trying to call forth, oh, what's the demon?
[00:50:09] A zazal.
[00:50:10] The demon is a zazal.
[00:50:11] There's a group of people that worship the demon as a zazal, and each level is one of
[00:50:17] the characters that you can play as level, and they are currently in almost completely
[00:50:24] oppressed possession by a zazal.
[00:50:27] And they get triggered and you'll hear growling and snarling and shit.
[00:50:31] And then it chases you.
[00:50:33] So you have to run from it.
[00:50:34] You have to hit it with UV light to calm it down.
[00:50:38] And if you don't, it grabs you and it does this cut scene where it screams in your face
[00:50:44] and shakes everything around.
[00:50:46] And then it drags your body somewhere in the house or field or wherever.
[00:50:50] While you're doing this, demons come out of the ground, ghosts appear,
[00:50:54] and they chase you.
[00:50:54] And you can get taken out by them.
[00:50:56] There's a whole level with a half spider woman.
[00:50:58] So if you're terrified of spiders, it is awful for anybody who hates spiders.
[00:51:03] And then there's a really cool butcher meat locker level that they just recently added.
[00:51:10] And it takes a while for them to get each level out, but when they do,
[00:51:18] nothing is broken really in this game.
[00:51:20] It was pretty early access when we first started playing it,
[00:51:22] but it never felt totally broken.
[00:51:25] Like it didn't crash.
[00:51:26] We didn't get stuck in things.
[00:51:28] And it feels like they take a lot of time to give you something good.
[00:51:33] So each level has its own uniqueness to it, each character you have to chase.
[00:51:38] So the demons look different in each area.
[00:51:41] It's really, really well done.
[00:51:43] I absolutely love Devour.
[00:51:45] I actually started playing it in VR to get that just that little bit of extra jump scare.
[00:51:50] And it delivers.
[00:51:52] I love playing this in VR.
[00:51:53] It is horrifying in VR.
[00:51:55] That's a tiny goat.
[00:51:56] I just was waiting for the video to show off a goat.
[00:52:00] They're pocket goats.
[00:52:00] Those are pretty small.
[00:52:03] You grab them by their neck and then you throw them in the fire.
[00:52:07] And they spree.
[00:52:10] These steam reviews, dude.
[00:52:13] Yeah, the steam reviews are good.
[00:52:14] Devour is a great game.
[00:52:17] I love this game.
[00:52:18] This first one, this first one, he's like,
[00:52:25] how the first one says I love it when black men chase me, which like that's this next one,
[00:52:32] though.
[00:52:33] Holy shit.
[00:52:33] This this one got me real good.
[00:52:36] So first off, they got the they got the product for free.
[00:52:38] This is good game.
[00:52:39] I wish there was sex.
[00:52:44] What was the other one?
[00:52:46] I know it's got everything else.
[00:52:47] It's good for good jump scares.
[00:52:49] It's great with friends.
[00:52:50] Would highly, highly recommend if you guys are looking for something to co-op with
[00:52:56] and run around to play.
[00:52:57] And as far as I know, it's not super expensive either.
[00:52:59] It's pretty cheap to pick up still.
[00:53:02] It's worth it.
[00:53:02] It's worth every penny that they put into this game.
[00:53:05] That's awesome.
[00:53:06] They do like Halloween events.
[00:53:07] They do, you know, silly Easter egg events for Easter, but it's all horrifying.
[00:53:12] You know, they do some really cool shit.
[00:53:14] So there are like bunnies in that one.
[00:53:16] Please tell me you've catch rabbits instead of goats in the Easter.
[00:53:20] I don't know.
[00:53:20] You might.
[00:53:21] You might.
[00:53:21] There are some that those change or they'll put like bunny ears on the rats instead.
[00:53:26] You know, some silly shit like that.
[00:53:29] I played with your group before.
[00:53:31] We played Helldivers a couple of times and I played Fast Phasma, right?
[00:53:35] Which is another horror co-op game.
[00:53:37] But the difference with Phasma is I never know what the fuck I'm doing with any of the items.
[00:53:42] I just follow you guys and I try not to die.
[00:53:44] I know to hide in closets and stuff.
[00:53:45] That's all I do.
[00:53:46] But I never know what I'm doing with the items.
[00:53:48] This game.
[00:53:49] Why the hell if we've not played this?
[00:53:51] I would play this and I'd be okay at it.
[00:53:53] Like you're breaking out the UV light that scare away demons.
[00:53:56] This game looks hilarious.
[00:53:58] It's great.
[00:53:58] And it's so much better.
[00:53:59] There's not a lot of mechanics to it.
[00:54:02] You just grab the shit to attract it.
[00:54:05] You pick it up and you take it to the altar and you have to plan it.
[00:54:08] And it's so well designed that we have to sit at the altar and say,
[00:54:13] Okay, we're going to do four on this round.
[00:54:15] Each one of us grabs one and then we'll do two here.
[00:54:18] So that's two people drop off, but we have some freedom to chase
[00:54:21] some other stuff around.
[00:54:22] And then we do four and you have to plan it out or it just gets crazy.
[00:54:28] This game gets way harder than Phasmophobia does when you're up to
[00:54:31] like eight to nine sacrificial items in any level, then it's just chaos.
[00:54:37] There are just people are dropping.
[00:54:39] You're trying to rest them back up.
[00:54:42] You get perks too.
[00:54:43] Like the more you play it, you get points and stuff and you can
[00:54:45] put it yourself to get some cool perks that makes you run faster when
[00:54:49] you're being chased or you res people faster, but you can only have
[00:54:54] one perk on at a time.
[00:54:55] So as a group, one person can be the healer.
[00:54:58] The other person can be the runner.
[00:54:59] If you have a relic in your hand, you run faster.
[00:55:02] Some really cool stuff that you can.
[00:55:03] It's got robes.
[00:55:04] You can change.
[00:55:05] It's got flashlight skins.
[00:55:06] It's got all kinds of silly shit that you can like.
[00:55:10] Like I'm not kidding you.
[00:55:11] It's got all this really cool stuff.
[00:55:12] I adore Devour and I'm very happy to know that this is a hidden gem
[00:55:18] because more people need to know about this.
[00:55:20] A lot of people are playing Phasma.
[00:55:22] They love it.
[00:55:23] It's the same kind of concept, except it's got demons and
[00:55:26] it's way fucking scarier in my opinion, and it's a lot more simple.
[00:55:32] There's no picking up the shit before you go in.
[00:55:34] You just go in balls to the wall and you try to survive as
[00:55:37] long as you can with your group of friends and you get some
[00:55:39] good laughs because people scream when they I've not heard Sinistar
[00:55:44] scream very often in my life, but I'll tell you what playing Devour
[00:55:48] that man can roar when he gets grabbed by something.
[00:55:52] Yeah, I would totally love to play this because I like Phasma too.
[00:55:55] Don't get me wrong.
[00:55:56] Phasma is a fantastic game, but it definitely feels more complicated.
[00:55:59] This seems to be more easy to get into with friends.
[00:56:02] I like the graphics.
[00:56:02] I like the cloth physics on the drapes and stuff.
[00:56:06] This looks great.
[00:56:08] And the fact that it's being updated regularly, that there's events for seasonal events.
[00:56:12] Like when we looked at I can't read the numbers chart, but when we looked at steam charts,
[00:56:16] there's nothing people playing this on any given night,
[00:56:19] which is a shame because this looks like a great one for sure.
[00:56:22] Yeah, it's only five bucks.
[00:56:25] Holy shit.
[00:56:26] Yeah, it's at least 15 to 20 for how much time I've spent on this game.
[00:56:32] It is dirt cheap and absolutely worth picking up.
[00:56:35] And it's so simple and it's fun.
[00:56:38] It looks great with friends.
[00:56:40] I would recommend it for anybody.
[00:56:42] So anybody watching this game who doesn't already own it,
[00:56:44] which is 90% of the people that watch this podcast because they all play with me.
[00:56:50] Go grab it.
[00:56:51] Go grab it because it's a great.
[00:56:52] This is a great game.
[00:56:54] Jake will take you in.
[00:56:55] You should come with us next time.
[00:56:56] We'll plan a day.
[00:56:57] Five bucks? Why not?
[00:56:58] I would definitely buy this for five bucks.
[00:56:58] I'll get the VR out.
[00:56:59] We'll go hunt some demons.
[00:57:01] Reminds me of like Evolve if Evolve was good.
[00:57:06] RIP Evolve.
[00:57:08] Oh man, Evolve had such promise and they shit on it.
[00:57:11] It did rip to a real one.
[00:57:15] That's my runner up to Hidden Gems I guess.
[00:57:19] That's the thing with these games like the genre.
[00:57:21] There's like a ton of these horror co-op games we mentioned before.
[00:57:26] But I feel like a lot of them are always launching in early access
[00:57:29] and I feel like they don't get finished.
[00:57:31] What was the one that just finally hit 1.0 after seven years?
[00:57:35] Was it The Forest?
[00:57:37] No.
[00:57:39] There's one that's been out for seven years.
[00:57:41] I'm trying to think of which one it was, but you're right.
[00:57:43] Yeah.
[00:57:43] There's one where they're like, I released and we're like,
[00:57:46] bro, we've been playing this.
[00:57:46] It might be seven days to die actually.
[00:57:48] I don't know.
[00:57:49] It's been out longer than that.
[00:57:50] I don't know what it is.
[00:57:51] I'll have to remember what it is.
[00:57:53] I'm always leery of games that go in early access and never finish
[00:57:56] or just get abandoned because they don't take off.
[00:57:58] I'm really impressed with the commitment the developer has for this.
[00:58:01] I wonder if it's one person or if it's a team.
[00:58:03] But either way, I mean, five bucks and they're still updating it is awesome.
[00:58:06] I believe it's a team.
[00:58:08] It's a small team, but I think it's a team that's doing it.
[00:58:11] And that monster is fucking terrifying, dude.
[00:58:13] Like I was looking at a screenshot on Steam where it's got its arms like this.
[00:58:17] And it's yeah, you're looking at the site board.
[00:58:19] She's got the red crazy hair.
[00:58:21] Oh, dude, when you get grabbed, find a jump scare of that
[00:58:25] and you'll see what it's like to get.
[00:58:27] Honestly, I like people going in blind and not expecting what it's going to be like
[00:58:31] because it's a whole nother level like it is.
[00:58:34] It is about there's actually in the options.
[00:58:36] There's an accessibility to turn off jump scare and screen shake when you get grabbed
[00:58:41] because it can be that intense for some really.
[00:58:44] Okay, yeah, you can shut it off.
[00:58:47] Oh, the old wheelchair.
[00:58:48] Yes, wheelchair upstairs people.
[00:58:51] But no, this is the check out devour.
[00:58:54] Play with your friends.
[00:58:54] Play with me.
[00:58:55] It's a great game.
[00:58:57] That's awesome.
[00:58:59] All right.
[00:58:59] Good pick.
[00:59:00] Again, another great horror game that is I know you know it really well,
[00:59:03] but a lot of people I'm willing to bet do not.
[00:59:05] So that's awesome.
[00:59:06] Sweet.
[00:59:07] Aaron, your second pick.
[00:59:09] Yeah, Etrian Odyssey Nexus.
[00:59:12] I still don't know if you pronounce it Etrian or Etrian.
[00:59:14] I'm just going to go with Etrian.
[00:59:17] But it came out pretty goddamn late in the 3DS life.
[00:59:24] So probably not a lot of people know about this one,
[00:59:27] but it's basically just like an amalgamation of the
[00:59:31] there was like I think five games that came before like Etrian Odyssey 1 through 5.
[00:59:37] They basically did like a best of like mashed it all into one gigantic game,
[00:59:43] which was Nexus.
[00:59:44] And basically it's just like a dungeon crawler or like the top screen.
[00:59:48] It's just like a first person dungeon crawling kind of like the first fantasy star
[00:59:52] or fantasy star 2 and stuff.
[00:59:55] Then yeah, you're cruising along through a dungeon
[00:59:58] there's occasionally like levers and chests and stuff like that you'll have to interact with
[01:00:02] to like open up passages and further into the dungeon or to like get around like in the
[01:00:08] mazes there will be these big gigantic enemies that are far more powerful than you are called
[01:00:15] FOEs.
[01:00:16] I forget what exactly it's not foe.
[01:00:19] I forget what exactly it stands for,
[01:00:21] but you'll have to find a way to get around them and stuff
[01:00:26] all the while on the bottom screen of the 3DS, you'll be drawing your map with your stylus.
[01:00:31] So you just draw like the walls.
[01:00:32] Okay.
[01:00:33] You can pull like a little icon to like where a door would be or stairs.
[01:00:38] And I think there is an option to turn on like Auto Map so you can just
[01:00:44] go through the dungeon and it will automatically map everything for you.
[01:00:48] But yeah, if you're into that kind of thing, you can draw the map.
[01:00:53] And holy shit, there are you make all of your characters like you'll start by picking a class
[01:01:01] and each class has different like character portraits you can pick from like a lot of
[01:01:05] recolors of different ones.
[01:01:06] But there's so many fucking cool classes you can pick from.
[01:01:11] I should have had like a class list pulled up, but they're just it's so out of the box
[01:01:19] compared to like say they don't have like just your plane warrior or like mage
[01:01:26] or fucking thief or whatever instead they have.
[01:01:29] Oh, what is it?
[01:01:30] There's one I think oh, I forget what the hell it's called,
[01:01:34] but it revolves around like sending out these circles around like an enemy or an enemy team
[01:01:40] and that'll it'll either like it'll either disable like their arms or their head or their
[01:01:46] legs or they'll pull like a healing ring around your team or something like that.
[01:01:52] There's a tank who has there's like a like a tanky beefy class that has this like gigantic
[01:01:58] spear that can like heat up and do like a shit ton of damage.
[01:02:02] But if you're not careful, you're not paying attention,
[01:02:04] it can overheat and you'll just lose your turn basically.
[01:02:07] Okay.
[01:02:08] Yeah, it's one of those games where you'll have three characters in the front row two
[01:02:11] in the back row.
[01:02:13] Your front row is your like either your tanky beefy boys that can take hits,
[01:02:18] block hits or just dodge.
[01:02:20] Your back row is your squishy fellas like mages or like an archer or healer or something
[01:02:24] like that.
[01:02:26] Oh, shout out to the sovereign.
[01:02:28] The sovereign is like a really awesome like support healer class where it'll do
[01:02:34] it'll do a buff or like it will apply a buff to like a row of teammates but also
[01:02:38] heal them at the same time.
[01:02:40] They need to do other things to like augment their attacks with a certain element
[01:02:44] while also healing them, which is fucking sweet.
[01:02:48] But yeah, when you're making your characters, you'll you can take a look at their skill
[01:02:54] trees and shit, which are also massive.
[01:02:56] There's a lot of a lot of really cool ways to like fine tune your characters
[01:03:01] and really synchronize your party during combat and when you're in the dungeons
[01:03:07] as well too, because you can gather resources and shit.
[01:03:11] And when you beat a lot of spells now.
[01:03:15] Yeah.
[01:03:17] And it's got like a like a monster hunter kind of like flow to it too,
[01:03:21] because when you beat enemies, they'll drop materials and then you can leave the
[01:03:26] dungeon, go back to town, rest up, save your game, sell all your shit,
[01:03:31] unlock new weapons.
[01:03:32] So whatever you do, it's like a new dungeon, find new enemies.
[01:03:36] It's like, oh hell yeah, I'm going to get much better gear this time around.
[01:03:40] So you beat the shit out of them, go back to town, get better gear that lets you go
[01:03:44] further into the dungeon and then continue that same cycle as you go on.
[01:03:49] And eventually come across a boss and bosses have they'll have like
[01:03:55] hidden what is it like like hidden hidden spots or like hidden ways.
[01:04:03] If you hit them a certain way.
[01:04:04] Yeah, like a weak pointer hunter.
[01:04:07] It's like when you when you're targeting body points, right?
[01:04:11] Kind of like that.
[01:04:12] But like when you hit them with like a certain thing or in a certain part,
[01:04:15] they'll hidden drops, they'll they'll they have hidden drops or like when
[01:04:19] you do something specific to a boss, you'll get a like a hidden drop material
[01:04:24] that'll get you some super powerful badass like piece of gear.
[01:04:30] But yeah, man, it's there's a lot of dungeons.
[01:04:32] There's a lot of a lot of classes, a lot of ways to customize.
[01:04:36] But it's it's not randomized dungeons.
[01:04:40] Do you know?
[01:04:41] Or are they are they fixed layouts of the dungeon layers?
[01:04:45] That I don't know.
[01:04:46] I think they are fixed.
[01:04:48] I think they're OK, they're they're always the same.
[01:04:50] I'm pretty I'm pretty sure this is rad.
[01:04:53] This reminds me a lot of old school PC dungeon crawlers actually.
[01:04:57] Sinister might actually if I know Sinister may not be the greatest anime fan,
[01:05:01] but this gameplay looks great into the PC era of guys.
[01:05:05] It really does.
[01:05:05] Right.
[01:05:06] And I love how it's like I love how you like those old games.
[01:05:09] You build your characters, you name them, pick your portraits.
[01:05:12] You get to pick what class they are.
[01:05:13] Although this is way more in depth with skill selection and stuff, which I love.
[01:05:18] I love that stuff.
[01:05:19] And yeah, the first person crawling.
[01:05:22] Gosh, what was the game that came out?
[01:05:24] Not too long a couple of years ago.
[01:05:25] It was a throwback like this to that's going to be a PC one though.
[01:05:30] Grim Rock.
[01:05:30] Yes.
[01:05:31] This looks better than Grim Rock, though, by quite a bit more.
[01:05:35] Yeah, graphics look great.
[01:05:36] I like the idea of using the second screen as a map and for using a style to track like
[01:05:41] old school tracking and making maps because when I was a kid playing some old RPGs,
[01:05:45] I used to make maps on pen and paper as I went through.
[01:05:48] Yeah, and I get that maybe.
[01:05:51] Yeah.
[01:05:51] Also got to navigate the fucking woods in Zelda.
[01:05:55] Yeah.
[01:05:55] Who made this?
[01:05:57] Atlas.
[01:05:59] Atlas.
[01:05:59] The.
[01:06:00] Is this game?
[01:06:00] Okay.
[01:06:01] Yeah, they even had some DLC where you could get persona costumes for certain classes too.
[01:06:08] Like persona three, four and five.
[01:06:11] Of course you could.
[01:06:13] Oh, and they had like a kind of crossover with that.
[01:06:18] There's persona Q and persona Q2 where it's basically like it's Etria and Odyssey,
[01:06:22] but with persona characters and with the persona vibe because they have like
[01:06:27] the jazzy music all over the goddamn place.
[01:06:29] You instead of like building classes and building characters, you fuse their personas
[01:06:38] to basically make their class and shit like that.
[01:06:40] So it was those two.
[01:06:43] I didn't realize this is a genre.
[01:06:45] This is awesome actually.
[01:06:46] I really like this one.
[01:06:48] Like the Japanese history with RPGs, like tabletop RPGs has always been interesting to
[01:06:54] me because they based a lot of their tabletop stuff off of wizardry
[01:06:57] and a lot of the old school PC dungeon crawling games.
[01:07:02] I mean they have Dungeons and Dragons over there too, but for them their RPGs look like
[01:07:05] more like wizardry and stuff.
[01:07:07] And this reminds me a lot of like wizardry or something similar to that.
[01:07:11] Definitely with the Japanese Atlas spin on it for sure.
[01:07:14] I mean, oh yeah.
[01:07:15] Anime waifus abound, but it's cool that you get to pick your portraits.
[01:07:19] Yeah, this is a rad pick.
[01:07:20] Is this on Switch at all or is it just 3DS?
[01:07:24] Etria and Odyssey one, two and three just got.
[01:07:27] Put on the Switch not too long ago.
[01:07:29] Okay.
[01:07:30] And it actually this is the sixth one, right?
[01:07:33] Yeah, yeah.
[01:07:34] This one was on 3DS only.
[01:07:36] The ones on Switch.
[01:07:38] The ones on Switch played pretty well though.
[01:07:40] Like of course you don't use your stylus and then you just like you just hold
[01:07:43] right trigger and use the right stick to draw your map.
[01:07:46] But again, you can just auto map it and be just fine.
[01:07:50] There's still yeah great fucking soundtracks too, especially on three.
[01:07:56] Bangers.
[01:07:57] Yup.
[01:07:57] Bangers abound.
[01:07:59] These were games that I wanted to play the Etria and Odyssey franchise in general.
[01:08:04] I really wanted to play them, but I just.
[01:08:06] There was too many other games I was already playing so I never picked them up.
[01:08:10] They'll they'll know that whole lot of your time, dude.
[01:08:13] Like Nexus, I've spent like 250 hours on it just because I like to
[01:08:18] run through dungeons and try different types of parties and ship.
[01:08:22] They're great though, especially that.
[01:08:25] The three on Switch man that they're worth picking up.
[01:08:29] Is it a compilation or are they separate separate releases?
[01:08:33] You can buy them separate.
[01:08:35] I think Atlas is a strange company.
[01:08:37] I like a lot of Atlas's games, but they're the company that will do like.
[01:08:42] Do you want us to bring persona five to the switch?
[01:08:45] I don't know.
[01:08:45] Oh yeah, don't email me that.
[01:08:48] Yeah, and you're like son of a bitch.
[01:08:49] We've been asking for persona for how many years and you're like teasing people now.
[01:08:53] Yes, we want persona on the switch like they they
[01:08:56] they have a weird relationship with fans when it comes to their games.
[01:08:59] And I feel like they don't always market the games as well as they should.
[01:09:02] I mean, clearly everybody knows persona, but there's a lot of Atlas games that are fantastic
[01:09:06] and don't really get that that look by people this this game.
[01:09:10] I had heard I had heard the name Adrian Odyssey and I think in Nintendo Direct.
[01:09:14] But I just thought it was I just no offense to fans of the show the series,
[01:09:18] but I thought it was like a visual novel.
[01:09:20] I didn't realize it was this.
[01:09:21] I didn't realize it was like a dungeon crawling old school dungeon crawler,
[01:09:24] selectable classes like this is a lot more in depth than I was expecting.
[01:09:28] This looks rad.
[01:09:29] Yeah, dude.
[01:09:30] And and three has like a little subsection
[01:09:34] where you can you can like sail a ship to different islands and gather materials and stuff.
[01:09:39] It's pretty sweet.
[01:09:39] It's the whole collection on switch for the three games.
[01:09:43] You can buy all three for 80 bucks or oh, you can buy you buy each game separately
[01:09:49] for 40 bucks.
[01:09:50] What?
[01:09:53] Yeah, that's Atlas.
[01:09:54] Yeah, that sounds right.
[01:09:55] That's nuts.
[01:09:57] What the hell?
[01:09:58] Yeah, that's what they do.
[01:09:58] One of those that opens up after 200 hours kind of positioning games.
[01:10:04] Not really like you'll you start off like your characters like I guess the more the more
[01:10:14] abilities and skills and shit that you one that you unlock the more variety you'll have
[01:10:19] to start off kind of slow because you'll be like, dude, this fucking combat is tough.
[01:10:23] But then once you start once your party starts getting more and more in sync,
[01:10:26] it's like this fucking this last boss ain't shit.
[01:10:31] We will push over.
[01:10:32] Nice.
[01:10:33] It's awesome.
[01:10:34] I have to check this one out.
[01:10:36] I love that school that area era of gaming, but it's hard for me to go back to old
[01:10:40] school PC games like that.
[01:10:42] If this is on the switch or if I can probably get a 3DS simulator on the Steam
[01:10:46] deck probably I might check this out.
[01:10:48] Not that I have 200 hours of spare.
[01:10:50] I have so much free for six.
[01:10:52] I got to play now, but I still want to check it out.
[01:10:55] He's calling himself out now.
[01:10:56] Wonderful.
[01:10:57] We've done our jobs in a star.
[01:10:59] We've done it.
[01:11:02] Grand Theft Auto V is pretty good.
[01:11:04] That's all I'm going to say.
[01:11:06] I got to do another round of that and I did check out Starfield for a brief
[01:11:09] minute just to see if it looked better on my video card, but spoilers doesn't.
[01:11:14] But if I can squeeze in another couple hundred hours of gameplay this year,
[01:11:17] I'm going to check this one out.
[01:11:18] Jake will play anything if it's not Street Fighter 6.
[01:11:21] I think you played Marvel Snap last week.
[01:11:23] Yeah, yeah, I was playing Marvel Snap again.
[01:11:25] They literally had anything other than what he's supposed to fucking play.
[01:11:29] Fight them streets.
[01:11:31] Fight the streets, man.
[01:11:33] Take them out.
[01:11:33] Look, you don't tell me what to do.
[01:11:35] Okay.
[01:11:37] I might be spinning the wheel of pain this year.
[01:11:39] It's fine.
[01:11:39] It's fine.
[01:11:40] You mean the wheel of Jake?
[01:11:42] Yeah, the wheel.
[01:11:44] Well, okay.
[01:11:45] Canada spins.
[01:11:46] Wolf hasn't beaten his game yet and GP, I don't think has even started.
[01:11:48] He's going to beat his game.
[01:11:51] I have no doubt in my mind.
[01:11:53] I have no doubt in my mind that Wolf will beat his game when he starts playing it.
[01:11:58] It probably already beat it.
[01:11:59] He just has a tie to tell us.
[01:12:01] True.
[01:12:02] He's probably beating his next versus being games.
[01:12:04] But realizing it, I know what he's like.
[01:12:06] Look, I'm confident my ability to beat Street Fighter 6 this year
[01:12:09] and diamond rank it.
[01:12:10] I'm sure I'll be fine.
[01:12:11] I'll not be spinning wheel of pain.
[01:12:12] It's fine.
[01:12:13] I have a couple hundred hours to spare on other games.
[01:12:16] There's lots of great stuff.
[01:12:17] You know what I want?
[01:12:18] Speaking of good games.
[01:12:19] Hold on.
[01:12:20] I want to press B to cancel shirt that's Jake.
[01:12:24] It's Jake's face and it just says, it's going to be fine.
[01:12:28] That's going to be my new shirt.
[01:12:31] I'm going to wear the shit out of that.
[01:12:33] There's a picture of Luke and Ryu on underneath it.
[01:12:36] It's going to be fine.
[01:12:37] It's good.
[01:12:37] It's fine.
[01:12:38] Don't worry about it.
[01:12:38] It's fine.
[01:12:40] The earth is exploding in the background.
[01:12:43] It's better.
[01:12:43] Very cool.
[01:12:46] Fine.
[01:12:46] Anyway.
[01:12:47] My pick is a little hidden gem called Ghouls and Ghosts.
[01:12:51] Now, I know you're saying.
[01:12:54] You're saying.
[01:12:54] Yeah, I know.
[01:12:55] You're saying Ghouls and Ghosts.
[01:12:56] That's not a fucking hidden gem.
[01:12:57] I've played that.
[01:12:58] Oh, we were being serious.
[01:12:59] Yes.
[01:13:00] Probably you've played that.
[01:13:02] But have you played the second Master System version?
[01:13:04] Because it's quite a bit different.
[01:13:06] At least I hope it is.
[01:13:08] Because I never got very far in this SNES and Genesis versions of this game.
[01:13:11] But when I play the Master System version, there's a few differences.
[01:13:15] First off, I have a lot of, you know, nostalgic glasses for the Master System.
[01:13:20] But I recognize it's not the greatest looking system.
[01:13:23] And that, you know, compared to the NES especially,
[01:13:25] the graphics aren't always necessarily there.
[01:13:27] The music is always maybe subpar.
[01:13:29] But this on the Master System?
[01:13:34] It's hard to say.
[01:13:35] The SMS.
[01:13:36] It looks great.
[01:13:37] I think the graphics in this game are fantastic.
[01:13:39] It plays really well.
[01:13:40] It's very smooth.
[01:13:42] It's clearly a port of the arcade game.
[01:13:44] It looks great, sounds great.
[01:13:46] It's surprisingly better looking than I expected.
[01:13:49] But what makes it different than the Super Nintendo version
[01:13:51] or Ghouls and Ghosts and Genesis is occasionally when you get a treasure chest,
[01:13:57] it opens a door portal and it's a store.
[01:14:00] And there's a storefront.
[01:14:01] And you can pick, you have to basically pick your upgrades.
[01:14:03] You can upgrade your armor, your shield, your helmet, your boots,
[01:14:07] or you can pick your weapon.
[01:14:09] That is totally unique to the franchise as far as I know.
[01:14:12] And the benefits are, I think it's the helmet upgrades your magic.
[01:14:15] There's selectable magic spells in this game that you can use at any time,
[01:14:18] provided you bring the armor.
[01:14:20] If you upgrade your boots, it affects your jump height and your speed.
[01:14:23] Armor lets you get more hits.
[01:14:24] And that's always been the thing with this franchise for me.
[01:14:27] I'm terrible at these games.
[01:14:29] And when you get hit once and you lose your armor,
[01:14:31] you get hit twice, you die.
[01:14:33] It pisses me off.
[01:14:34] And I've never finished one of these games before.
[01:14:36] Despite the infinite continues, they're brutally difficult.
[01:14:39] In this one though, as you unlock the tiers of armor,
[01:14:43] you get gold, obviously everybody's familiar with,
[01:14:45] but then there's red and green and I think there's a fourth one.
[01:14:48] But each arm that you unlock gives you another hit,
[01:14:51] basically another heart of life.
[01:14:53] Makes it infinitely easier to play this game.
[01:14:56] Still hard, but it's a little bit easier.
[01:14:59] And I just dig it, right?
[01:15:00] And like you have a spell meter for the gameplay.
[01:15:02] Let me bump ahead so you can actually see it
[01:15:04] because this guy is running his underwear.
[01:15:05] I will say this guy's not attacking anything.
[01:15:09] There, he finally attacked something.
[01:15:10] It literally looks like he's trying to do a no hit run.
[01:15:14] This looks insanely-
[01:15:15] But the level layouts are a bit different.
[01:15:18] Sorry, there's a bit difference to the arcade ports.
[01:15:21] There's obviously similarities with some of the stages,
[01:15:23] but there are some eating stages as well.
[01:15:25] What were you saying?
[01:15:26] I was gonna say it looks insanely good for the Master System
[01:15:29] like around that time.
[01:15:30] It looks, yeah, holy shit.
[01:15:32] I mean, I don't know what video you guys are looking at.
[01:15:34] I'm just looking at screenshots on Google.
[01:15:41] I would argue, and I'm gonna argue in your favor, Jake,
[01:15:45] that this may not necessarily be a hidden gem per se,
[01:15:51] but the style and the uniqueness of this particular version
[01:15:58] may be considered a hidden gem compared to the other versions of this game.
[01:16:04] I think that's what you're trying to go for.
[01:16:06] Not necessarily the game in itself,
[01:16:08] it's more or less the perks that you get within the game
[01:16:11] because this is a very, very low-res resolution
[01:16:17] or low-res version of the Sega Genesis version,
[01:16:21] which is also a lower-res version of the arcade version of Goules and Goblins.
[01:16:27] Or Goules and Ghosts.
[01:16:28] It's Goules and Goblins.
[01:16:28] Right, but when I play the Genesis version,
[01:16:32] the Genesis version does have the vertical attack like this one does,
[01:16:37] but I think it's more like the arcade where you unlock the one set of armor
[01:16:42] and that's it or there might be two sets of armor,
[01:16:44] but you kind of get the items in the world as you're playing
[01:16:47] and I think the stages are closer to the arcade.
[01:16:49] There's difference in stages in this one, slightly variations.
[01:16:51] Part of that is because it's the Master System
[01:16:53] and it can't replicate everything.
[01:16:56] It does a damn well good try, right?
[01:16:58] You can see in the video right now there's water slopes
[01:17:01] and you can see where the sprites are not meant to be diagonal
[01:17:06] and there's black squares.
[01:17:08] It is what it is for the system.
[01:17:10] It still looks pretty decent.
[01:17:11] I mean, yeah, it's low-res and it's understandable,
[01:17:13] but I think the point isn't the game itself,
[01:17:20] it's what the game provides outside of what we're normally used to
[01:17:26] for Ghouls and Goblins or Ghouls and Ghosts
[01:17:30] or Super Ghouls and Ghosts or whatever version.
[01:17:32] Super Girls and Ghosts?
[01:17:35] Super Girls and Ghosts, yeah.
[01:17:36] And that's an Atlas game.
[01:17:41] Also, I need you guys to let me know.
[01:17:43] So what this franchise has always been famous for
[01:17:45] is you just can't beat it just once.
[01:17:47] It's always a two-loop situation.
[01:17:48] If you want end credits, you have to two-loop it.
[01:17:51] In this one, the way they handle it,
[01:17:52] I was watching the playthrough because it's hilarious to me.
[01:17:55] You beat the boss and you get to the final door
[01:17:57] and then you get to pop up with an old man
[01:17:59] and your lady that you're trying to rescue
[01:18:01] and the old man's like,
[01:18:02] you can't beat Loki until you get the magic powder.
[01:18:06] Go back to the first town and get the magic powder.
[01:18:09] And then the lady comes out saying,
[01:18:11] unlock the greatest weapon and spells
[01:18:13] and then you'll meet the battle goddess
[01:18:15] who will give you the ultimate weapon.
[01:18:17] So then it loops you back to the first stage
[01:18:19] and that's the way it handles it.
[01:18:20] You don't get credits or the end.
[01:18:22] It literally tells you,
[01:18:23] okay, you're going back to the first town now, sorry,
[01:18:25] and come back.
[01:18:26] And that's how they handle the second loop.
[01:18:28] I don't know if the SNES one does that
[01:18:29] or the Genesis one does.
[01:18:30] Do you guys recall?
[01:18:31] The SNES does do a second loop,
[01:18:32] but you fight what you think is the final boss
[01:18:37] and it goes, you can't get to the final area
[01:18:40] without the magic bracelet
[01:18:41] that was dropped along the way by the princess.
[01:18:44] Go back and find it.
[01:18:45] Yeah.
[01:18:45] Oh.
[01:18:46] And then you start back over at the beginning
[01:18:48] and have to do the whole thing.
[01:18:50] Now, you can play the game without the magic bracelet,
[01:18:52] but you have to fight the final boss
[01:18:55] with that bracelet for to unlock the actual final boss,
[01:18:59] in which case then you go and fight him beyond the wall.
[01:19:04] It's a shit weapon.
[01:19:05] It is awful.
[01:19:06] It's a stupid, stupid weapon.
[01:19:08] It does not make anything easier.
[01:19:10] It actually makes it fucking harder,
[01:19:12] which I'm sure is their goddamn intentions,
[01:19:14] but it can be done because I've done it.
[01:19:16] So I'm going to skip ahead in the play through
[01:19:17] to the final weapon here.
[01:19:18] They call it like the cosmic blaster
[01:19:22] or some nonsense or something.
[01:19:24] It's and you do get it.
[01:19:25] You get it as you basically have to go to every shop,
[01:19:28] get every armor piece, every spell, every weapon,
[01:19:30] and then the next chest you unlock,
[01:19:32] you get a small sprite of a battle goddess
[01:19:35] and a text message saying,
[01:19:37] here's the ultimate power.
[01:19:38] Good luck.
[01:19:39] And then from that point on, you have it.
[01:19:40] And so in the game, in the gameplay,
[01:19:43] it looks like a cross, but I don't know.
[01:19:45] It looks pretty powerful for what it is.
[01:19:46] It doesn't seem shitty like the bracelet was
[01:19:48] in the SNES game.
[01:19:49] It definitely doesn't look as bad,
[01:19:51] but you can also shoot up with this weapon.
[01:19:54] The other one you can't shoot up.
[01:19:56] I don't think you can shoot down.
[01:19:57] Yeah, in the SNES game,
[01:19:57] you can't do vertical or downward attacks, right?
[01:19:59] It's different than the Genesis one.
[01:20:01] No, do you get a double jump in this version?
[01:20:04] I don't know if you remember
[01:20:05] because I felt like the double jump
[01:20:07] was kind of special to-
[01:20:09] There's a spell, I think, that gives you double jump.
[01:20:11] So the difference with this one from the Genesis one,
[01:20:13] as far as I recall is there's actually a spell menu.
[01:20:16] You can pull up the spell menu
[01:20:17] and there's multiple spells you can pick from,
[01:20:19] provided you have the right armor.
[01:20:20] I think at the very starting armor,
[01:20:22] you get thunder and fireball.
[01:20:25] Oops, I accidentally spoiled the game.
[01:20:26] Sorry, guys.
[01:20:27] That's fine.
[01:20:28] As we see the end credits.
[01:20:29] But as you get other colored armors,
[01:20:31] you get more spells.
[01:20:31] And I think one of them is a double jump
[01:20:33] or a higher jump spell.
[01:20:34] That's cool.
[01:20:35] And that's what I think was interesting
[01:20:36] is like as long as you have the armor equipped,
[01:20:38] you can cast your magic
[01:20:39] and you can pick which spell you want.
[01:20:41] So I know this next one has spells,
[01:20:43] like you kind of charge them up to use them,
[01:20:45] but I think they're more explicitly tied
[01:20:47] to a weapon or something.
[01:20:49] Yep, it's specifically tied to whatever weapon
[01:20:51] you have with the gold armor.
[01:20:52] Yeah, so if like, I think it is
[01:20:54] if you have the dagger and you charge up,
[01:20:56] you get the dragon.
[01:20:58] Yes.
[01:20:59] And yeah, it's stuff like that.
[01:21:00] So each one has its own unique spell
[01:21:05] associated with it that you have to have
[01:21:07] associated with it that you have to have
[01:21:09] the blue armor for, I think.
[01:21:13] Or was it just the gold armor?
[01:21:18] It might be just the gold armor
[01:21:20] that you have to do that with.
[01:21:21] Okay.
[01:21:24] Yeah, you get that actually.
[01:21:25] I mean, you get the gold armor.
[01:21:27] Is Ghouls and Ghosts a hidden gem?
[01:21:30] No, but I'm willing to bet
[01:21:31] when you think of Ghouls and Ghosts
[01:21:34] or you've played it,
[01:21:34] you've probably played the arcade version
[01:21:36] or very likely you played this next one.
[01:21:38] That seems to be the most popular or the Genesis one.
[01:21:40] I don't know anybody who's actually sat
[01:21:42] and played through the Master System version.
[01:21:44] I think that's a shame.
[01:21:45] I think it's a really great game.
[01:21:46] If I was a kid with the Master System
[01:21:48] and this is what I got for my birthday,
[01:21:50] I would have been fine with this pick.
[01:21:52] I would have been okay getting this for a holiday.
[01:21:55] Like, it's not NES Superman, right?
[01:21:57] Like, Chemco Classic.
[01:21:58] It's not a shitty game like that.
[01:22:01] It's an all-around solid game.
[01:22:03] And like I said, I love the system a lot.
[01:22:06] I keep saying, you know, Double Dragon
[01:22:07] is one of my favorite versions of that game.
[01:22:09] The Zillion's on there.
[01:22:10] There's a lot of great games on the Master System.
[01:22:12] There's also a lot of shitty stuff on there too.
[01:22:14] Oh, yeah.
[01:22:15] Sometimes it's hard to determine
[01:22:16] which is good and which is bad.
[01:22:18] But this is one where I think right from the get-go
[01:22:20] it's a solid port of that game
[01:22:21] and a unique port of that game.
[01:22:24] GP is going to give you so much shit.
[01:22:28] This actually looks kind of interesting.
[01:22:30] Yeah, like, this kind of falls in line
[01:22:33] with the idea that Master System
[01:22:35] tried to do things differently
[01:22:37] because it couldn't meet the demands
[01:22:38] of what the game was supposed to be originally.
[01:22:41] So they changed it up, gave it a few new features
[01:22:44] and made it playable in its own way.
[01:22:47] Meal looks easier.
[01:22:50] Sorry. Sorry, Wolf. Go ahead.
[01:22:52] Sorry.
[01:22:52] It does seem easier.
[01:22:54] It might be.
[01:22:55] But it also might not be just because of
[01:22:58] the technical limitations of the console itself.
[01:23:01] It might be just harder
[01:23:02] because it has to be slower
[01:23:04] and more precise with what you're doing
[01:23:06] because Ghouls and Ghosts, Ghosts and Goblins,
[01:23:09] these are very precise platformers.
[01:23:12] Super Ghouls and Ghosts gave you
[01:23:13] a little leeway with the double jump.
[01:23:14] But before the double jump came along,
[01:23:17] I was like, whatever you did,
[01:23:19] you have fun with that.
[01:23:25] The double jump that you need to fucking commit to?
[01:23:28] Commit to your job.
[01:23:29] Because if you don't commit,
[01:23:30] you've made a terrible error.
[01:23:32] I want to like the series so bad.
[01:23:37] Fuck.
[01:23:38] It doesn't look as painful as Ghouls
[01:23:40] and Ghosts and Goblins for the NES.
[01:23:42] That one was...
[01:23:43] Yeah, that game is...
[01:23:45] And yeah, the second loop is pretty standard
[01:23:47] for the franchise because it was also in the first one.
[01:23:51] I think for me what's hard with the NES one,
[01:23:54] which is a different game,
[01:23:55] is that's Ghosts and Goblins, right?
[01:23:57] Obviously very similar in theme.
[01:23:58] But the thing with that one is
[01:23:59] you have infinite continues,
[01:24:01] but you hit a point where it's skill
[01:24:03] and you just can't proceed because you suck
[01:24:05] and you're forced to tell yourself,
[01:24:07] I can't do it.
[01:24:08] I have to stop.
[01:24:09] But you could keep going forever.
[01:24:11] It doesn't matter because you're not good at it.
[01:24:15] I beat it on stream years ago.
[01:24:18] Did you two loop it?
[01:24:19] I guess you would have, right?
[01:24:20] I did.
[01:24:21] It was after I did Super Ghouls and Ghosts,
[01:24:23] like not right after, but a while after.
[01:24:26] Because I did the two loop of Super Ghouls and Ghosts
[01:24:28] and then I went back and did Ghosts and Goblins sometime later.
[01:24:31] And after that, I was like, all right,
[01:24:32] let's check out regular Ghouls and Ghosts for the Genesis.
[01:24:35] And I couldn't do it because it looks like Super Ghouls and Ghosts.
[01:24:38] So my brain is like, I should have a double jump.
[01:24:40] But the game is like, no, you don't.
[01:24:42] You got to separate.
[01:24:43] It was a problem.
[01:24:44] Couple months, couple years before you play that
[01:24:46] because you're committed to what one version has
[01:24:49] and the other one doesn't.
[01:24:50] Why do I have a sword?
[01:24:52] Why the fuck do I want a sword?
[01:24:53] Give me something to throw.
[01:24:58] Just put a boomerang in there.
[01:24:59] That'd be cool.
[01:25:02] What's that one?
[01:25:03] Fucking stupid PS2 game.
[01:25:05] Tie the Tasmanian Tiger X Super Ghouls and Ghosts.
[01:25:09] The crossover we didn't know we needed.
[01:25:11] Yeah, right.
[01:25:12] Is that a thing?
[01:25:13] Really?
[01:25:13] Okay.
[01:25:14] No, no, I'm just being stupid.
[01:25:18] It's late for me.
[01:25:22] Well, I think great guys.
[01:25:24] I think everybody picked a really true hidden gem.
[01:25:26] I think nobody picked one that's a Final Fantasy Tactics.
[01:25:29] I'm sorry, GP.
[01:25:31] Not to shit on you for your pick that one time,
[01:25:34] but I think we all picked some good gems.
[01:25:36] That's kind of weird.
[01:25:37] Well, yeah, but we picked a different port of it,
[01:25:39] obscure port.
[01:25:40] I think that counts.
[01:25:41] Maybe next time I'll pick something more obscure
[01:25:43] like Tetris.
[01:25:43] There's probably a port of Tetris you've never heard of.
[01:25:45] I'm sure the committee needs to convene
[01:25:48] so we can either rule that a Tactics or not.
[01:25:54] And get voted off the island.
[01:25:55] That's great.
[01:25:56] Press B, island.
[01:25:58] Yeah.
[01:26:00] Press B, island.
[01:26:02] Press B to get kicked off the island.
[01:26:05] Oh boy.
[01:26:06] All right, I think that's an episode guys.
[01:26:08] Aaron, one more time.
[01:26:09] Thanks for joining us again this week.
[01:26:11] It's been great.
[01:26:11] I know a bunch of us did your show a few months back,
[01:26:15] which is a good time.
[01:26:16] Tell me where they can find your show again
[01:26:18] and just explain what it is you do.
[01:26:21] Hell yeah, Super Pod Saga.
[01:26:23] You can find everything and anything and everything
[01:26:26] superpod at superpodsaga.com.
[01:26:29] Every episode, our blog,
[01:26:31] because we write some pretty dumb stuff.
[01:26:33] I even wrote a blog article about Sushi Striker
[01:26:36] if anybody wants to read about it.
[01:26:39] Yeah, just every episode is a different topic,
[01:26:41] different guests.
[01:26:43] We just chit chat and have fun, hang out.
[01:26:46] These fellas, including I believe Cinestar,
[01:26:49] we all did, it was the fifth generation consoles,
[01:26:53] I believe?
[01:26:53] Yeah.
[01:26:54] PS1.
[01:26:55] Yeah, fifth gen.
[01:26:56] Yeah, and that was awesome.
[01:26:59] A lot of talking like this.
[01:27:03] I forget how exactly it went.
[01:27:05] A lot of Boston-donians.
[01:27:08] Yeah, Virginia Slims I think was referenced a few times.
[01:27:11] Yeah, Slims were.
[01:27:13] Yeah, more than a few.
[01:27:16] But yeah, it was a great time.
[01:27:18] Yeah, superpodsaga.com.
[01:27:20] Load it up on your favorite browser of choice.
[01:27:22] I don't know why the fuck that matters,
[01:27:26] but yeah, it's right there.
[01:27:27] Yeah, I think you guys also are on YouTube as well.
[01:27:29] I have links in the description of this episode
[01:27:31] of your YouTube and your main URLs.
[01:27:33] So absolutely make sure you guys check them out.
[01:27:35] I think I've seen a few people over there
[01:27:36] on your Discord.
[01:27:37] I know Jeff's a listener which is great.
[01:27:41] Yeah, besides, okay for yourself,
[01:27:44] what was the other thing I was going to mention?
[01:27:45] Chard, you and me, Sunday.
[01:27:48] Sunday, Sunday, Sunday.
[01:27:49] Sunday, Sunday, Sunday.
[01:27:50] Twitch.tv slash smite, S-M-I-G-H-T.
[01:27:54] You and I are gonna be doing our second round of Arcade Pit.
[01:27:58] I have a good feeling about this round.
[01:27:59] I think we won the first time we were on there.
[01:28:01] For those who don't know, Arcade Pit is a retro game show
[01:28:05] with challenges for including music and art and gameplay.
[01:28:09] It's a lot of fun.
[01:28:10] So if you're around on Sunday at,
[01:28:12] was it 5 PST or 8 Eastern?
[01:28:14] Please check us out there.
[01:28:15] We wouldn't mind having some people cheer us on.
[01:28:18] Hell yeah.
[01:28:19] Sounds awesome.
[01:28:21] Yeah.
[01:28:22] Chard, you wanna shout anything else out?
[01:28:24] You're streaming, right?
[01:28:25] Yeah, back to streaming.
[01:28:27] I have to see if I can beat Jake out
[01:28:32] before he even gets through his Sisyphean game.
[01:28:34] I've extended my stretch goal.
[01:28:37] We've shelved Horizon Forbidden West
[01:28:41] just for a little bit
[01:28:42] and I have found something I find
[01:28:44] that'll be much more challenging
[01:28:46] and we are doing a rerun of DS3
[01:28:48] and I have sworn that this year
[01:28:51] I will actually beat it on stream
[01:28:53] instead of recording the finishes
[01:28:55] and posting them on YouTube.
[01:28:56] Also, we have never played the Ring City
[01:28:58] or the painted world of Andriel
[01:29:02] so we're going to do the two DLCs as well.
[01:29:04] We're going to completely wipe
[01:29:06] every single boss off the map on DS3
[01:29:09] before Jake gets diamond rank on Street Fighter 6.
[01:29:12] Listen.
[01:29:13] So come and hang out,
[01:29:15] come and play games,
[01:29:16] come and watch me rage,
[01:29:17] but I'm actually doing quite well.
[01:29:19] I'm going through it pretty quickly so far.
[01:29:22] And yeah, Dark Souls 3.
[01:29:24] We're making it.
[01:29:24] Also, we've added a little helper,
[01:29:29] the Dark Souls compendium here
[01:29:32] and we have a segment that I call
[01:29:35] Soliderpiece Theater
[01:29:36] where we will talk about the lore,
[01:29:39] that's all in this book,
[01:29:41] that Jake loves so much
[01:29:42] and talk about characters, places, locations, weapons.
[01:29:46] And if you have any questions about it,
[01:29:48] we pull it up in the book
[01:29:48] and we talk about it during our Soliderpiece Theater.
[01:29:50] So come and check it out.
[01:29:51] Nice!
[01:29:52] Only Dark Souls needs an additional book
[01:29:55] to explain the fucking lore
[01:29:57] because it's not in game.
[01:29:58] It's only on item descriptions
[01:29:59] which is wild to me.
[01:30:01] Also, what the hell's with this stretch goal thing?
[01:30:04] Of you and Sinistar,
[01:30:05] who coined this fucking stretch goal thing?
[01:30:07] That wasn't part of the Sisyphean tradition.
[01:30:09] I think it was Sinistar.
[01:30:10] Sinistar did.
[01:30:10] Stretch goals.
[01:30:12] Overkeeping my ass.
[01:30:13] Well, we wanted to...
[01:30:14] We...
[01:30:15] The idea...
[01:30:16] I'll speak for him.
[01:30:17] He'll probably tell me I'm wrong, but it's fine.
[01:30:19] The idea was we did open world games, right?
[01:30:22] So he did Witcher.
[01:30:24] I did Horizon Zero Dawn
[01:30:27] and he and I both have an issue
[01:30:29] of playing open world games
[01:30:31] and getting overwhelmed with everything that's going on
[01:30:33] and not being able to finish anything.
[01:30:34] We bounce off of it.
[01:30:35] So we were going to force ourselves
[01:30:37] to play through open world games
[01:30:39] we've wanted to play
[01:30:41] after he was done with Witcher
[01:30:42] and I was done with Horizon.
[01:30:43] Obviously, mine was way shorter than his
[01:30:45] because he played the whole thing
[01:30:47] in 120 hours of Witcher 3.
[01:30:50] And I started playing for Midwest
[01:30:52] because it's a sequel and it's good.
[01:30:54] But I wanted something a little bit more difficult
[01:30:58] and to be honest with you mildly more entertaining,
[01:31:01] which I always find that playing Dark Souls
[01:31:03] is a little more entertaining
[01:31:04] than playing for Ben West, which is whatever.
[01:31:06] The game is great, but I love Dark Souls.
[01:31:09] And there are things that...
[01:31:09] It's great, it's boring.
[01:31:10] That's okay.
[01:31:11] It's fine.
[01:31:12] I wanted to do stuff to it that I've never done yet.
[01:31:15] And I said, you know what?
[01:31:16] I've never done this on stream.
[01:31:18] I always bounce off of it
[01:31:20] and then I go and play it by myself
[01:31:23] because I'm sick of fucking showing the rage to the people.
[01:31:27] But you know what?
[01:31:28] That rage is going to come out
[01:31:29] and you guys are going to see it
[01:31:30] and you're going to witness every bit of it.
[01:31:31] And if you don't like it, then go watch something else.
[01:31:33] I don't want to tell you.
[01:31:34] We're going to fucking do it.
[01:31:35] I'm excited to do it.
[01:31:36] So that's where it came from.
[01:31:38] And now the Sisyphean thing has a part two for me this year
[01:31:42] because it's a game I've bounced off of
[01:31:45] and have not finished live.
[01:31:48] And I want to finish it live.
[01:31:49] I want people to be there
[01:31:51] when we complete this fucking bullshit
[01:31:53] so we can celebrate together and have a drink.
[01:31:56] And I am very chart headed.
[01:31:57] Yes, that is a coin turn.
[01:31:59] All right guys.
[01:32:00] I saw Sinister by StuFeder6.
[01:32:01] I thought he was joking, but he legitimately bought it.
[01:32:04] And if he actually freaking beats it,
[01:32:06] my goal before I do, I'm going to freaking lose it.
[01:32:09] Wolf, how about you?
[01:32:09] Is there anything?
[01:32:10] He almost bought it for me.
[01:32:11] No, you stick to Horizon Forbidden North.
[01:32:14] Whatever it is, it's fine.
[01:32:15] I need a joystick.
[01:32:16] I need an arcade stick.
[01:32:19] I told you before, if you want help with the fight stick,
[01:32:21] I can help hook you up because there's a lot there.
[01:32:23] Just send me one and then I'll buy a Street Fighter 6
[01:32:25] and I'll diamond it before you.
[01:32:26] Yeah.
[01:32:29] Wolf, how about you?
[01:32:29] Is there anything you want to shout out
[01:32:31] or something you're playing or something you're doing?
[01:32:33] Honestly, I've been playing a lot of RimWorld on the Steam Deck.
[01:32:37] Nice.
[01:32:38] It's surprisingly playable on the Steam Deck.
[01:32:43] I have a problem.
[01:32:44] I need to put it down and get back to the games
[01:32:46] I've been meaning to play instead of being hooked
[01:32:49] on my stupid little colony that I probably could have beaten
[01:32:52] weeks ago, but I was like, no,
[01:32:54] I want to do this way of beating it.
[01:32:59] Yeah, we're going to play some RimWorld here
[01:33:00] after the podcast tonight too.
[01:33:02] So I'm with you, Wolf.
[01:33:04] I'm with you.
[01:33:04] Eventually, I will get onto playing Turbo Kid
[01:33:07] and Okami and I've got other games I wanted to play.
[01:33:11] I wanted to have these games done so I could play
[01:33:13] this Gestalt Steampunk Metroidvania game
[01:33:17] that's about to come out.
[01:33:18] Okay.
[01:33:20] I'm not going to be able to because I have
[01:33:22] so many other games that I wanted to play before that.
[01:33:26] Yeah, there's at least three or four great indie games
[01:33:28] that came out in the last week and a half.
[01:33:30] I picked up Animal Well and I shouldn't have
[01:33:32] because the game was really good,
[01:33:34] but it took a lot of time.
[01:33:36] So yeah, it's been a great year for 80 titles for sure.
[01:33:39] Boys, I've got Erdry next month so here we go.
[01:33:45] I beat Final Fantasy VII Remake, Chard.
[01:33:47] I think I did pretty good this year.
[01:33:49] Just saying.
[01:33:51] We did it for an episode, not for Sisyphean.
[01:33:53] We both beat it this year.
[01:33:55] Thank you.
[01:33:56] It's a lot of homework for one episode.
[01:33:57] Anyway, please check out presbytocancel.com
[01:34:00] or presby.org or you can check us out
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[01:34:07] If you like the show, please leave us a follow and a like.
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[01:34:11] please drop us a review.
[01:34:12] Reviews are free and we definitely appreciate it.
[01:34:14] But for now in this week, I am Sick Jake
[01:34:17] and this is the whole Presby team.
[01:34:19] Thank you and have a great week.
[01:34:20] Gary Busey!