Press B 179: Is Mario Wonder...ful?
Press B To CancelOctober 30, 202301:27:19

Press B 179: Is Mario Wonder...ful?

WulffWulffCo-Host
JakeJakeCo-Host
SinistarSinistarCo-Host
ChardChardCo-Host
GPGPCo-Host

In what is arguably one of the best platforming games in years; the crew talk about the newly released Super Mario Wonder for the Nintendo Switch. Is it weird? Is it hard? More importantly is it fun? From singing plants, to turnip spitting gophers we debate whether this Mario title is one of the franchises best ever.

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Read transcript



00:00 --> 00:09 It's a wonder that I'm the only one in this podcast that likes good games. Super Mario Brothers Wonder today on that's.
00:09 --> 00:13 Some grade A bullshit talk over the pre recorded intro.
00:29 --> 00:57 Welcome over to another episode of Press Be to cancel that's your favorite retro podcast, except this week, we are not talking retro. Who'd have thought? No, this week we're talking about what I think is one of the best games in the franchise, certainly the best in the franchise of recent memory. Super Mario Brothers Wonder for Nintendo Switch just came out the other week. Now, not alone, because just me talking, it's really a boring episode. So I got three other guys who I know are die hard Mario fans just like myself. Sinistar, how are you doing this week?
00:57 --> 01:07 Doing well. I am, in fact, a diehard Mario fan. Get your bingo cards and Chartmunk, how.
01:07 --> 01:08 Are you doing this week?
01:08 --> 01:25 I am wonderful. Thank you for having me on this episode. I do not have any of my Mario paraphernalia or contraband up at this time, but I'm a big fan of Final Fantasy, so that makes me infinitely qualified to talk about this.
01:26 --> 01:29 I just got bingo pointing at a.
01:29 --> 01:33 Shelf talking about Final Fantasy. It's a winner.
01:33 --> 01:34 That was my last square.
01:35 --> 01:36 Usually Elden ring is the first one.
01:37 --> 01:40 And also joined by Wolf. Wolf, how you doing this week?
01:41 --> 01:48 I'm doing all right. I think you misinterpret the situation this week, sir.
01:49 --> 01:51 Well, okay, look, let's start I think.
01:52 --> 01:54 You'Ve heard more of sinister, in my opinion, than yours.
01:55 --> 01:59 I have not said a word in MPs about this.
01:59 --> 02:00 We've noticed.
02:01 --> 02:21 Okay. All right. Well, let's start off with first off, Mario Wonder came out, and it's not a long game. It's a 2d Mario game. And much like those, you can usually beat it within 12 hours or so. I did beat it this morning, actually, and I think I ended up around 14. But that's because I'm terrible at these games, so I've beaten it. How about you guys? Sinister, how far did you get in Mario Wonder?
02:21 --> 02:41 I have made it to basically kind of the I think the second area. You go through the desert, you then end up in the aisles. And then I went north from the aisles, and I've done the first area there. So I don't know how many levels that is. That's probably twelve or 13 levels at this point.
02:41 --> 02:45 Okay, so you've beaten world one and you're kind of into the hub area.
02:45 --> 02:46 Yeah.
02:46 --> 02:47 Chart, how far did you get?
02:47 --> 03:13 I got to the swimming area, which I think is the second area that you can get into after the initial kind of showing off everything. And I'm in the hub area as well. We got rid of one of the floating piranha plants around the castle and then did, like, I want to say, three or four levels beyond the startup. But I did dig pretty deep in the first area because I wanted to try and get all the wonder seeds.
03:13 --> 03:16 Okay, so also in the hub area. What about you, Wolf?
03:17 --> 03:47 I kind of did about the same thing. I did everything in the first world except for get one wonderseed. I went back a couple of times looking for it, couldn't figure out where it was, and then moved on to the sort of hub world area, which I do find interesting. It's not as cut and dry, world one, world two, world three, world four. And instead there's a hub world after world one where there's levels and they expect you to find your way to world two, I guess.
03:48 --> 06:07 And it is interesting. So you're right. So you beat world one and then the game opens up into the pedal aisles, which is the center of the map. And that's where you'll see bowser. And we'll talk about the story briefly in a minute. And, yeah, you kind of navigate around the hub aisles to get to the different worlds. It's mostly on rails in the beginning for first couple of worlds, but once you've beaten world three, it actually opens up and it says, hey, now you can go to worlds four, five or six, and you can do them in any order you want. And I end up doing them out of order, just cuz. So that was kind of interesting and that's kind of different, I think, in some games, I guess, Mario World maybe, I think, let you kind of do worlds out of order. And there's definitely a lot of inspiration, I feel, in Mario World versus this. But, yeah, you can totally do them in number order one through seven, or you can break it up in the last half. So for those who aren't aware, this game is a decent sized Mario game. There are six regular worlds. Then there's the hub world and then there's kind of like a 7th world, bowser style bowser's world. Although bowser's more on rails, there's only a handful of levels. They kind of actually tied in bowser's world. And the final handful of stages with the hub world levels, the pedal isles it's called. So it's kind of interesting. There's also which is the reason why I ask you how far you got, because when I first started playing this game, for the first couple hours, my kind of reaction was, it's good. Mccanthy good. It's a Mario game, it's good. I mean, it's not game of the year, it's not going to break any molds. It was good. But then I started getting later stages and there's a lot of callbacks to other games in the franchise. And one of the big ones was there's a special world straight out of Mario world, where each of the different worlds has a hidden path of stages you can unlock and it takes you to a separate map where it's a special world and the levels there are hard as freaking hell. Like it's unbelievably hard, but they're hard in a fun way. And it wasn't until I got to Special World that this game really kind of got its hooks into me good. So I'm kind of like kind of wish you guys got a little bit further. Just got to that first Special World stage, but it's okay. So, for what you guys played from the First World, what do you guys think of the opening to this game? The opening stages, how was it? Do you feel like there was too much of a tutorial and handholding, or do you think they kind of got into it right away?
06:08 --> 06:10 Who wants to.
06:11 --> 06:12 Happen?
06:12 --> 06:15 No. Go ahead, Wolf. What? I think Wolf goes first.
06:15 --> 06:19 I thought you were going to say someone. Who do you think picking person to talk first?
06:20 --> 06:21 I'm not good at this charge.
06:21 --> 06:22 All three of us went.
06:23 --> 06:25 I'm sorry. I'll pick on people next time.
06:26 --> 06:27 I want to hear Wolf's opinion.
06:27 --> 06:28 Go ahead.
06:28 --> 07:00 I do want to start. I don't feel like it's super handholdy, though. The flowers are pretty. Okay. We should preface this for people who have not played the game. There are little flowers that just have little bits of commentary here and there. And sometimes they'll tell you to do something like when you first get the hat badge, the Glide badge or whatever they call it. There's a little flower that's like, just hold R to Glide. He follows that up with what is R anyway? Yeah.
07:02 --> 07:03 It'S cute.
07:03 --> 07:41 It's not super handholdy, it's a little tongue in cheek cheesy. But they don't expect you to just sit there and hang around and press press while it blatantly and boringly. Tells you exactly how things work. Instead, it's just like, hey, this is how you do it. Good luck. And that's that, right? You don't even have to hang out and listen to the spiel. And as you're going, the little flowers will sometimes clue you into things. But for the most part, like you said, you can turn off their sound. I imagine then they're just little text box would pop up instead.
07:43 --> 08:59 So here's the thing with the flowers. I thought I would hate them. I thought they'd be annoying, but I actually didn't mind them so much, so I left them on. But I know that I just have the options to change their language. So you can have them spout Japanese at you, but still have English captions, or you can turn off the dialogue entirely. But I think you're right. I think the text box would probably still be there, although I'm not quite sure I will say that you're right. It's not like they're hitting you over the head with a bat of tutorials like they usually do. Nintendo games usually are really heavy handed with the tutorial systems, but I like what they did with Wonder. The opening was fairly quick and got you into the game, and they kind of break down the mechanics. Kind of easy going with the flowers, but, I mean, it's also a Mario game, so, I mean, if you played a Mario game, especially one of the modern 2D versions in the last ten years, you kind of know what to expect. Right? It's 2D platforming. You run, you jump, there's a flagpole, there's three coins to collect, and then there's some kind of item that you can find called wonderseeds. So I felt it was pretty straightforward and kind of easy to get into, but they could have hit you with a lot more dialogue, unskippable dialogue, as I think this is Nintendo's tradition, but they didn't in this case, you can even skip the intro if you want, which is surprising for me. Sinister, what do you think about the oh, go ahead.
08:59 --> 09:31 Okay. I do want to mention I feel like the game doesn't ham handedly force you to read a bunch of dialogue unnecessarily. That was actually a problem I had with Tears of the Kingdom. Sometimes characters would just go on and on and on and say absolutely nothing, and I was, oh, please make it stop. And in this, there's not a ton of dialogue. When somebody has something to say, you maybe have to push the button two, three times, unless it's like, very early on where they're explaining how badges work.
09:31 --> 09:32 Right.
09:32 --> 10:10 That was the only time that I felt like they went on a little too long, and even then, it was like four or five boxes of dialogue to explain that you can equip a badge and they do magical stuff. Okay, cool. But otherwise, no, it's not sitting there making you read a ton of exposition or explanation of what's happening in the world or whatever. They're just like, these are poplins, and that's that. Everything's very casual and matter of fact, instead of this is this, and here's why these are called this, blah, blah, blah. They don't do any of that, which I appreciate.
10:10 --> 10:12 They're like toads but flowers.
10:12 --> 10:15 Weird Mario world. Have fun.
10:15 --> 10:21 Yeah. Sinister, what about you? What do you think of the opening of the game?
10:21 --> 10:58 Well, first off, I want to call out that I have a feeling that GP probably is going to hate at least one aspect of this game because of the name poplin. Anyway, GP will get it. I'm not going to explain it. It's his issue. Okay, so if we're talking the intro, first off, I want to say that the intro animation spoiler alert, although it's stupid, early in the game, bowser becomes a castle, and farts out piranha plants. Wow.
10:59 --> 11:00 I'm never playing this again.
11:00 --> 11:16 Thanks for I'm not kidding. Farts out piranha plants. But the animation, there's a part where he starts flying toward the screen, and it honestly was like, oh, that's a little bit scary.
11:16 --> 11:17 Personal bubble.
11:17 --> 11:18 Yeah.
11:18 --> 11:48 Right. Okay, so I'm going to disagree that the dialogue is not too much, because I absolutely got tired of the little segmented. Worm Prince. Dude talking. Yeah, whatever. After every single level, I got so tired of it. It's like, literally, I finish a level, and it's like he pops out of my skull wherever he's living in my head.
11:48 --> 11:52 Where worms typically live in ears, apparently.
11:52 --> 13:04 This is Wrath of Was, like, I just want to move on to the next level. I kind of missed Super Mario Brothers one where there's no dialogue between levels, and it just like, I get to go play the next one. It's like, shut up, shut up, shut up. I want to move. I get that you're letting me select stuff, but I kind of feel like, I don't know, open world 2D Mario feels a little weird, and I know. Anyway, well, that said, I'm going to lay this out because I feel like Jake misinterprets what I say in our Marco polos when we chat. I like this game. I actually like this game. I pull this game out while I'm in between work things, and I play a level, and I'm like, hey, that was fun. And then I put it away until I have my next break between meetings or whatever, and then I play another one. I like this game. Do I think it's an amazing game? No.
13:04 --> 13:06 And we'll get there.
13:06 --> 13:07 Wonderful game.
13:07 --> 13:20 But when you've only played the first hour, I totally had the same opinion. I thought, yeah, like, you great. It's good pick up play, lovely here and there. It's fun. It's a marrow game. It wasn't until much later that it kind of got its hooks in. But I'm glad you don't hate the game.
13:22 --> 13:46 I do feel like it's incredibly disjointed so far because there's no real continuity between levels. It's like, okay, this level has rhinos. Okay, this one has hoppos. Okay, this one has fish. This one has birds that shoot bridges out of their noses. Okay, but that's.
13:48 --> 14:06 You. If you look at Mario world, it's exactly like that. Mario world does the exact same thing. The only one that really stuck to heavily themed was probably Mario three. They haven't done the heavily themed thing since then. So much the better.
14:06 --> 14:13 Mario I always felt like world was pretty themed by kind of the area you were in.
14:13 --> 14:15 Kind of, to a degree, yes.
14:15 --> 15:06 But I mean, in Donut Plains, you do have, like for an example, you've got the ghost house. You've got the cave level right off the bat, almost. And then on the first island level in yoshi's island area, you've got the level with the giant bonsai bills and all that, and it's very bullet bill themed. And then you've got another stage the other way. That's a bunch of moles. Monty moles, right. And then as you continue on through the main level area, you've got a water stage. It's not really themed so much. There's big jarring changes, and this kind of does that. But I feel like we're so much further into game development. Nintendo has grown so much, I feel like there should be a little bit more straightforward theming than there is this time around.
15:07 --> 15:20 I think you nailed something on the head, too. I haven't hit a ghost house yet, and that's disappointing. No, seriously, that's disappointing.
15:20 --> 15:24 Well, that's because Mario hasn't gone around smashing all the brick people of the kingdom.
15:24 --> 15:26 He's not a straight up murderer.
15:27 --> 15:35 We want to talk about a theme to tie in. Let's talk about all the people that are haunting the ghost house that used to be bricks.
15:37 --> 15:40 You know what I miss the one that's the flappy tongue.
15:42 --> 15:51 Don't think he's in this one, I got to say. Oh, actually, there is a door enemy that does a tongue thing. It's like a mimic door. So there is that. At least you get the tongue action some way.
15:51 --> 15:52 Do I get haunted houses?
15:52 --> 16:34 At some point you do. So unlike Mario three and Mario World, there is not an airship every world. There's not a ghost house. Every world there are ghost ships or ghost houses and airships in the game, but not every world will have both. So it's kind of different, at least from what I've found. There are stages in worlds I've not yet done. Even though I've beaten the game, I have not gotten every single stage because some of the stuff is hidden because I haven't done all of special world yet. So there are definitely the tropes from Mario world in Three, but not all the time. And I don't mind that. I like that. I don't necessarily want to have to do underwater land and have to do, like, twelve underwater stages all at once. That would break me. That would drive me nuts.
16:34 --> 16:36 Yeah, that's fair. And that's one of the things I liked about.
16:36 --> 16:39 Even with the world kick badge, world.
16:39 --> 16:54 Had kind of its formula where it was like, okay, there's a regular level. Okay, there's a haunted house. Okay, there's an underwater it was kind of themed in every single area. And so far I'm struggling to find theme, I guess, is what I'm saying.
16:54 --> 16:56 Right. Jar, what about you? What do you think?
16:58 --> 17:01 Go ahead, Wolf. Jake's not going to like my answer, so you go ahead.
17:01 --> 17:07 I was just going to say it seems more like set dressing than it does level design theming.
17:07 --> 17:09 I guess it's fair.
17:09 --> 17:11 Anyway. Go ahead, Chard.
17:11 --> 17:22 So let me premise my preface or premise, whatever. We're just listen. It's an early Friday.
17:22 --> 17:23 Okay.
17:23 --> 17:24 Yeah.
17:24 --> 17:26 Most of us literally just got done with work.
17:26 --> 17:28 It's truly early in the week for this fake Friday.
17:28 --> 18:50 Trying to hammer this out. I like how Jake played this for a couple hours, I think, until it really got him hooked. And yet he won't give the game of the year more than, like, 45 minutes because he's bored with the main characters. I'm going to just let that marinate. The opening of the game is cool. It's a Mario game to argue sinister star's point about didn't. When Mario fires up now, it's almost expected to just be wacky. Like, it's just like, oh, it's like, I hate the goddamn flowers, but I'll cover that later. I did like the fact as to Wolf's point that it's like, here you go, it's Mario. Have fun. There's a few things that there were things where I was finding it out as I was playing, like the spin jump. Didn't realize it was a shoulder jump. And I pressed that and went, oh, there's stuff up here too, but I don't feel like there's any handholding. I think there's a little like, hey, here, I'm going to throw you a bone. And then you just play. And I thought that was cool. And I found, like looking for the Wonder seeds, I felt the replayability on.
18:50 --> 18:51 A lot of levels.
18:52 --> 19:15 I had watched Purse play this when it first came out and when I rated him a couple of nights ago, I think when it was released. And so I watched him play kind of the opening area. And then I went and played the levels I watched him play and it was like, oh, this is kind of cool. And that whole stampede, the bull rush stampede level where you drop down underground and you get the Wonder seed and then you ride the bull rush all the way out. That was cool.
19:15 --> 19:16 That was neat, right?
19:16 --> 21:53 That's some cool stuff. And there's some hidden things in that area. I wanted to see more power ups early on. Now I know there's more. The deeper in you get, I know there's more, but it's like, here's Fire Mario expected and here's Elephant Mario new feature cool. Both are cool. I like the feature that you can hold water in your trunk and you can water the flowers and it unlocks some things or it'll give you a Wonder seed or it just gives you coins. There's different variations so you're always like, oh, there's a dead flower. Oh, I need to go find the elephant. Power up so I can water the plants and see what it does. I was doing that without even thinking about it. And I found myself replaying a lot of the levels because I wanted to, because I'm a completionist. I want 100% everything. And if I see that little dotted outline of a wonder seed over a world, I had to force myself to leave the first area because it's like I need to play more so I can have more of a basis to discuss this instead of, yeah, I got stuck in the first area because I couldn't leave until I did everything. And that doesn't have to be the case, right? I was kind of meh at first. The flowers were annoying as hell. I don't like people telling me every 5 seconds what's going on while I'm running around the world. And some of the jokes are super cheesy to a point or even where I was kind of like, come on, dude. You want to know what the salt water tastes like? You're a fucking flower growing on the coast. As far as I'm concerned, as far as we're all concerned, you're drinking that shit right up your but. But it's a whole nother story altogether. I don't think it's a top five mario game, but it was a fun platformer. I'm not the biggest platformer on the planet, so my opinion is kind of, like, going to be jaded anyways because, like, not super platformer guy, but it was fun. It was fun. It was entertaining. I was playing it for 45 minutes straight, and if I hadn't been so tired from work, I would have kept on going. But I had to go to bed because I had to get up early. So I was like, this is probably a good place to cut it. So I wanted to keep going, but I'm not drawn back to it. I think I'm a lot like cinnastar, where it's kind of like, hey, I got a free couple of minutes. Maybe I'll do a level or two. But it's not like I sit at work going, oh, my god, I want to go home and play this right now. So it's good. It's a good game, but it's mario. It's another mario game, but it's weird. But it's not like outlandishly weird. Does that make sense?
21:54 --> 21:57 Mario realm that I expect it's weird.
21:57 --> 22:24 Something that you kind of alluded to is like, I guess I've been kind of waiting for that wow moment. I don't remember if it was the DS or the three DS mario that had the one where you got the giant mushroom and you became massive and you crushed the level. When I first did that, I was like, oh, that's cool as hell. That was like, my exploding brain moment, right? And I haven't found that yet.
22:24 --> 23:23 Right? I like the boss battle. I thought the first boss battle with kid bowser or I thought that was kind of neat. That was cool, where you fight him normal, and then he gets really small, and then you hit him and he gets really big, and the size differentiation was cool. I thought that was a cool. I'd like to see what the other boss battles look like, but the same thing with cinnastar. I want to see a haunted house. I want to see an airship level. I want to see the stuff that's standardized. And most of you guys, as my friends, know me pretty well that if you throw anything nostalgic or a callback to something somewhere in the game, it's going to hook me real good, and I wish it was earlier on. And again, it's the first area, so they're not going to give you all the red skittles in the first area. You got to eat a couple of limes. You got to have a couple of yellows. You got to eat through the oranges before you can get to the purples and the reds. You know what I mean? I'm going to skittle.
23:23 --> 23:28 You got to snort a few lines before you can engage those know. That's just the way it is, I hear.
23:28 --> 23:29 Right?
23:29 --> 23:29 Right.
23:29 --> 23:37 So I don't hate this game. I jokingly told Jake that I hated this game and it was merely to poke fun.
23:37 --> 23:37 It's good.
23:37 --> 23:45 I don't think it's a top five Mario, but I think it's a good Mario. It's a good platformer and it was entertaining. I'd watched someone play this. Absolutely watch someone play this.
23:45 --> 23:46 Honestly.
23:46 --> 23:51 I'm going to throw this out there. Is there a bad 2D Mario? Is there?
23:51 --> 23:52 Yes.
23:54 --> 23:57 Maybe Super Mario Bros. Two Japanese, maybe.
23:58 --> 24:01 I would argue lost levels is probably a bad Mario game.
24:01 --> 24:05 Well, are you talking about the original lost levels or the rerelease lost levels?
24:05 --> 24:09 Both, I think, are not great. The difficulty spike is too much.
24:09 --> 24:24 But anyway but that was original Japanese Mario two. Right, okay, yes, we can argue that one. But aside from that one, is there a bad 2D Mario game?
24:24 --> 24:29 So, yes, I'm going to say yes before you speak Wolf. All right.
24:30 --> 24:34 I'm interested to hear what you have to say about this, just because I don't think there is.
24:34 --> 24:42 So the point about there not being a bad Mario, like an awful Mario game, I get it. Because Mario is usually universally controlled as well.
24:42 --> 24:47 Yeah. 2d Mario. 2d Mario specifically. Even that bad 3D Mario game.
24:47 --> 25:07 I know, people. I hate Sunshine, too, but there's an argument for that one. But even 2D so here's the thing and here's why I like this game so much. When I first played it, I just thought it was going to be yet another 2D Mario game like they've been releasing for the last ten years. I don't know if you guys have played, I mean, Sinister, you played the new Super Mario Bros. On the three DS. That's great.
25:07 --> 25:07 Yeah.
25:07 --> 26:08 What you played is what they did three times over the last ten years. It wasn't until we got Super Mario 3D World that they kind of started breaking the mold. New Super Mario Brothers and the Wi. It's not bad, okay? The controls. It's Mario. It controls really tight. It is what it is. But the worlds in that game were so dull and so lackluster. The power up was you grab an Acorn and you squirrel Mario your power, you can glide. We've seen it before. The power ups were boring. The worlds weren't forgettable. The levels were not really that were not inspired. It didn't feel like there's anything new or fresh to the table. It was a very bland Mario game. It's one of the first Mario games in years that didn't even bother to finish. And they did it again by re releasing it as Super Luigi Brothers, where they took Luigi and they kind of remixed the levels. A little more interesting, but still a very bland and I would say a bad Mario game. Does it control bad. No, absolutely not. But is it a good game? I don't think so.
26:08 --> 26:10 I haven't played argument.
26:11 --> 26:25 I have a hard time imagining Bad controlling on a 2D Mario game because they're all very similar. Now, again, I don't play a lot of Mario outside of, like, World and Three and Galaxy.
26:26 --> 26:29 There have been some muddy controls on some of them.
26:29 --> 26:34 Fair. Like Luigi and Mario two. I know people don't mind it, but I can't stand Luigi.
26:34 --> 26:39 And I beat Mario Two with Luigi. That was not that bad.
26:39 --> 26:40 Well, I mean, there's no account.
26:40 --> 26:43 Luigi is the hang in the air, right?
26:43 --> 26:44 No, that's the bicycle.
26:44 --> 26:46 Luigi is the super jump.
26:46 --> 26:53 Yeah, the floaty not not like jump and then hover. But his jump is really low gravity.
26:53 --> 26:57 Oh, that's right. His legs do like the so what's.
26:57 --> 27:10 Neat, though, with this game, though, is it does have a lot of callbacks. Even though there's multiple characters in Mario Wonder. I think there's like eight characters. Half of them are your kids characters, which don't take damage. So that's the Yoshi's and Navit, that's fine.
27:10 --> 27:11 But the main character, some of the.
27:11 --> 27:20 Power ups yeah, they don't get the power ups at all. But Yoshi is Yoshi. Yoshi can ride another Yoshi, which is interesting. And he eats. Navit, I think, is just he does.
27:20 --> 27:22 This cool little jump.
27:23 --> 27:35 Yes, so he has that. But the other characters, Peach Daisy, which is the first time she's playable. Toads, I think. All those characters, it's not like Mario Two, where they have different abilities. They're all basically the same, but you can least pick them.
27:35 --> 27:37 It's just skin and vocals. Right.
27:38 --> 28:11 But what they did instead is they have the badge system, which is really interesting. I wish they used it more, but it's really interesting. Half the badges are passive abilities, things like, you equip this one badge and it lets you see yellow exclamation blocks and levels to help make things a little bit easier jump wise. Sometimes, new power ups. There's one's, a coin magnet, lets you collect coins. Another one's, a dolphin kicks. You can swim faster. But then they also have one that gives you a ducking charge jump straight out of the Mario Two. Another one that badges gives you the Fluttery jump Kick, or Jump, just like Luigi. Just like that.
28:12 --> 28:12 Or wall. Jump.
28:13 --> 28:19 Or Wall Jump, because you can wall jump by default. But the Wall Jump badge lets you.
28:19 --> 28:21 Bounce off instead of a jump up on things.
28:21 --> 28:47 But there's also one that gives you a vine grappling hook, which is like, reminding me very much of the messenger, and I love the fucking messenger. So they added a bunch of badges. You can only take one, which is like I understand it, but it's neat that it lets you pick how your one. Bonus when you're playing these levels or not pick it at all. Half the time, I was using the badge that made you big at the start of the stage because I hate dying. And you lose your power ups and you start with that one.
28:47 --> 28:50 That one. I pretty much sat on that one, too.
28:50 --> 29:29 Yeah. And it's a nice one. The game's hard enough. I don't need to start a small Mario every freaking time I die. So I thought it was really cool. But I like the batch system in the game, so they kind of brought in some of those abilities. So right off the bat, mario Wonder has more variety and abilities than the past games in most recent memory. Because, like we said, you have fire Mario, squirrel Mario. I mean, it was kind of boring. In this one at least, you have fire, bubble drill, and elephant. And even elephant Mario is actually more interesting than you might think it is. Right. Breaks certain bricks, other characters can't. The water mechanic. Right. There's more to it. Attack is in an art, actually. For example.
29:29 --> 29:32 Yeah. You can run across certain bridges, stuff like that.
29:32 --> 29:36 You can kill dry bones as elephant Mario, too.
29:36 --> 29:37 Oh, can you? Yes. That's neat.
29:37 --> 29:58 Yeah. But at the same time, there is that adage of less is more. And that's kind of what I'm feeling a little bit right now, is like, I love World. World actually has a pretty small subset of skins and abilities that you can get.
29:58 --> 29:58 Yeah.
29:58 --> 30:02 It's literally just got two. It's got the feather or cape, and then it's got fireflower.
30:02 --> 30:06 And it feels complete to me. It's great.
30:07 --> 30:13 See, it's only got two when you factor that in. But it's got the yoshis and their whole suite of ability.
30:13 --> 30:14 Yeah, they change.
30:15 --> 30:18 It does actually have a third behind the yoshis.
30:18 --> 30:19 Really?
30:19 --> 30:22 It does have a third. It has the P balloon that you actually swell up and float.
30:22 --> 30:24 Right. But you only use that, like, twice, though, right?
30:26 --> 30:31 It feels like a p switch you bring with you. We're saying p a lot.
30:32 --> 31:10 There are stages in Mary Wonder that also have the p balloon analog in the game. There's a few stages that take advantage of so what I'm getting at, I guess, is there is more variety here. And when you would think that there's not enough variety the wonder mechanic. Right. So you guys briefly mentioned how there's at least two seeds in every stage. Some have three, and one of the seeds is kind of pseudo hidden. Yeah, it's definitely a trip. And that's the thing. That's why I said and polo's offline when I first started playing this game, they really should have called Super Mario Brothers weird, because I find it does get quite weird. And I think you do need to be high to appreciate some of this game because some of the stages are really fucking weird.
31:10 --> 31:16 That's what I was going to say is I think maybe my issue is I'm not high enough when I'm playing this well.
31:16 --> 31:21 I can't my job, so I just have to live vicariously.
31:22 --> 31:26 I will say when you're in wonderflower mode is when those little talking flowers.
31:26 --> 31:31 Are at their best and they sing you're like, what?
31:31 --> 31:42 The singing piranha plants was very bizarre. And then you kill them with a fireflower and that part there's just like all of a sudden now there's no vocals for a moment until flower pops out, which I thought was fun.
31:42 --> 31:43 The piranha parade was pretty rocking.
31:44 --> 31:53 Flowers, they're always just thrown for a loop by wonderflower mode. They live in this kingdom, yet Wonderflower mode throws them off.
31:56 --> 32:06 It'S because Bowser messed up the balance of things and stole all the wonder power. And it's kind of leaking out. So that's why they don't know what's going on either. Everybody's just confused about this pockets of wonder.
32:08 --> 32:09 From South Park.
32:09 --> 32:11 I'm so high right now.
32:13 --> 33:01 It's the player analog, right? But I want to talk about a couple of the wonder. I don't want to spoil many of them. But the thing is here is while they may repeat the mechanic occasionally, there's like for example, there's one where you ride in the bulls. They repeat that in two stages. Out of 100 stages in the game. You see that twice. And the stages are very, very different. But you have the idea of the running of the bulls coming after you. But the first one with just the pipes all of a sudden animating and arching the snake in their way through the level and you're riding it. That was weird. The singing piranha plants, that was weird. The one that got me, it was a ghost house. And when you get the wonder seed, king Boo flies on the screen massive and is slowly chasing after you while singing opera. And everybody's singing as they chasing you through the ghost house. That was tripping.
33:02 --> 33:03 I would like to see that.
33:03 --> 33:22 That would be or like the ninjas from Mary Brothers. Two, there's a couple of stages where the ninjas are there and they're not enemies. I mean, you can kill them, but they're mostly there to dance and you have to jump in time with the music to get through the levels. And they dance and cheer you on as you're jumping through the it's. That shit crazy. There's a lot of weird shit in.
33:22 --> 33:29 This game I want to call. I think Jake is making up levels to try to get me to play.
33:29 --> 33:31 This more to draw us back in.
33:32 --> 34:01 So let me tell you why this game speaks to me so much. One of the best games in the last ten years is not the new Super Mario Brothers series at all. It was Super Mario Maker, especially the first one on the Wi. U. I love the hell of that one. The sequel was good, but it didn't get the support and the tension that the first one did. I love that game well because I love Super Mario Maker because it took the ability to make levels and took it out of the hands of Nintendo and gave it to the player base to do whatever the hell they wanted to. And over at did you guys play Mary Maker?
34:01 --> 34:15 Yes. And what it did is it made it so that people went to Twitch Streamers and said, I'm going to troll the ever loving fuck out of you. And that's what that game did?
34:15 --> 34:16 Some of them, yes.
34:16 --> 34:24 He's not wrong. If I wanted to do Kaizeo, I would go find a mod. I don't need to do it in Mario Maker. Thank you.
34:24 --> 35:07 Kaizo aside, Mario Maker brought us a couple different player made subtype of genres in Mario Maker. Right. You had music stages where the whole goal of the stage, it was an auto scroller with note blocks that played a tune as you went through the stage. Some players got really creative with the note blocks to play music in the game. That's in Mario wonder as well. There's music stages, and the music they chose is the metal Mario theme from 64, the bonus round theme from the sness game. There's a theme from Galaxy that's in there. They took songs from the older games and added them into these bonus music levels that's in there. Speed run levels, where you have a short time to get through a stage. That was a big fake feature of Mario Maker. That's in wonder.
35:07 --> 35:20 I've done one or two of those, and I do like it's like you're chasing the coin or whatever, right. Or you're trying to outrun the caterpillar or whatever. Yeah.
35:20 --> 35:23 But the bracing of the caterpillar. Yes, exactly. It's a race that's in one.
35:23 --> 35:24 Yeah, that was neat.
35:24 --> 36:28 MaryMaker had the a lot of people would make puzzle stages. We had to find these coins to unlock a key to get through the state, to get to the end of the stage, and oftentimes maybe one or two screens. Very small, but very much puzzle like hunt and find that's in Mario Wonder. They made dedicated puzzle stages in Mario Wonder. There's so much that battle stages, battle arenas were very popular in Mario Maker where you had to fight different ways of enemies to get to the end of the stage. That's in Mario wonder. Nintendo took everything that was cool created by players, except for Kaizo. They didn't do Kaizo, and they took that as inspiration to make a lot of stages in Mario Wonder. Are the worlds themed? No. You guys are totally right. Except for the map. Right. You're in Cloud Puff Land. There's no difference from Magna Level, really, except that the map is different and the music is different. But they took such a variety of ideas from Mario Maker and made it in Mario Wonder. I have not seen unique level design in a mario game, especially a 2D Mario game since Mario Maker. And that wasn't done by Nintendo folks. That was done by players. And that's why I think I got hooked so damn hard. I thought it was pretty cool.
36:28 --> 36:37 I want to call out the ghost houses and the Castles were the original puzzle levels before Mario Maker.
36:37 --> 36:49 That's true. But that's just the players taking that idea and kind of running with it. MaryMaker, and doing different versions of those kind of puzzle levels and I guess just doing in a way that Nintendo maybe didn't need then.
36:49 --> 37:07 I look forward to that, because that's absolutely one of the things I love about the ghost house levels is the figuring out the correct order, the doors I what blocks do I hit? What coins do I either remove or not. Right. I love that in the ghost houses.
37:07 --> 38:22 And what I love about this game, too, is that they tell you the difficulty of the stage right there on the map, right when you mouse or you're mouse over. When you walk into a stage, it tells you this is a level, one star level. This is a four star, a five star, six star, whatever it is. I like that because my kids playing this game with me as well. And the issue that she had playing super 3D World, which 3D World is a great game, but at first, you're playing 3D World and you have to collect stars, much like you're collecting seeds in Wonder. But in 3D World, you have to get damn well every single star. If you don't, you can't finish the game because you're gated at certain checkpoints to have a certain number of stars. It's very frustrating for a young kid to play that and not be able to finish the game. My daughter finished it after, like, a year, and she's a Mario master after it all, but she got frustrated so many times and had to put the game away. It was just too hard. Mario Wonder has the seed checkpoints, but the seeds are for that specific world. So you need to get ten or 14 or 28 seeds in that world. When you get to the next world, it's a different set of seeds, make a little bit more accessible. You also don't need to get every seed. Do you want to? Yeah. Because most of them are tied to the crazy Wonder shit, and it's fun to see, but you don't have to find all of them. You only need to be roughly about half of them to beat the game, which I found was nice. I like that.
38:25 --> 38:38 Your description of it's hard, and you get, like, what your daughter went through. That was me with the Mario brothers on the original game. Boy, that was that for me.
38:38 --> 38:40 Which one is that? Mario Land.
38:40 --> 38:41 Mario Land?
38:41 --> 38:46 Yeah. It's a fantastic game, but dear God, there are some spikes in that.
38:46 --> 38:48 That's what the Sphinx is in world.
38:48 --> 38:49 Yes, that one.
38:49 --> 38:51 Yeah, I remember that one.
38:51 --> 38:53 I mean, if you think back on.
38:53 --> 38:53 It.
38:55 --> 38:58 Was really weird compared to Super Mario Brothers, right?
38:58 --> 38:59 That's true.
38:59 --> 38:59 For sure.
38:59 --> 39:23 It's true. Because what we think of as Super Mario Brothers is almost always set in the Mushroom Kingdom. And then Super Mario land was like, no, the Sand Kingdom. And it was just bizarre as hell. And now this one is in the Flower Kingdom, which again, it's just another weird kingdom in the world that is Mario. And so the rules are different there and the experience is different.
39:24 --> 39:28 Or you talk Galaxy or Odyssey, and it's just every world and it's I.
39:28 --> 39:35 Was going to say Galaxy is like the last Mario that I really got into. The first one, not the second one.
39:35 --> 39:37 I think you'd like Odyssey.
39:37 --> 39:38 Odyssey similar.
39:38 --> 40:11 Yeah, and it's not the 3D aspect or anything. I just thought that it was real clever because every planet felt like a puzzle planet. Like, how do I get to the star? Or how do I get to the next area? And it was kind of cool how they laid all that stuff out and to jump from planet to planet. Right. It was so seamless and in something that could be so clunky and so hard to execute. It just felt so seamless and smooth. Not like I'm waiting to get to the next area. You were just like, oh, I'm on the next goddamn planet. The way it was designed is really cool.
40:11 --> 40:17 I think you'd like Odyssey. Odyssey feels like a progression of Galaxy. It really does.
40:17 --> 40:38 There's more moons instead of what Galaxy had for stars. But a lot of moons are just you follow a dog, there's a moon. You go in there and there's a little mini puzzle thing. There's a moon. Like, there's more moons in Odyssey to find and you trip over them. There's so many, but that's okay. And I like the variety of the different moons you have to find in Odyssey.
40:40 --> 41:37 Yeah. I will say, as 2D Marios go, none of them have ever been disappointing. Not disappointingly bad, I should say. None of them I've ever thought were bad. There were actually four new Super Mario games. There was the original, there was two on the three DS. Then there was New Super Mario Bros. Wi and New Super Mario Bros. U. So there was one on basically each of Nintendo's flagship platforms during that phase. And the only one I ever put real time into was the first one on the DS. And I didn't even beat that. I just I didn't like I wanted to I played the crap out of the Versus mode with my brother. We had a blast just running around, smashing each other. It was a great time, but we didn't get into the other stuff, unfortunately.
41:40 --> 41:41 Go ahead.
41:41 --> 42:01 This one feels like something I will want to go back and finish. Right. And I know you're complaining that we didn't put as much time into it as you did, but I want to play through this with my kid and my wife. That's the idea, is we want to play it as a family. So that's why I didn't just barrel through the whole game this week.
42:01 --> 42:09 And to be fair, Wolf started this whole thing because he played at the WonderCon or at the video dendo.
42:09 --> 42:09 Yeah.
42:10 --> 42:13 Nintendo live. I'm playing with Coin right now.
42:13 --> 42:18 Nintendo nintendo Fest Live 2023, right next.
42:18 --> 42:23 To which we had the video here on YouTube. Anybody wants to see that footage? Actually, I should have had that running in the background, is what I should have done.
42:23 --> 42:24 I know, right?
42:24 --> 43:21 But it's okay. That gave a good idea of what this game was. I feel like that demo at Nintendo Live gave a better feel of what this game is than the first hour and a half of Mario Wonder out of the box. Because at that demo, it was like, here's the first level and then here's a level that's kind of like a few stages in. It was curated, right? Yeah. And then it was like, here's another couple of levels from the first area. And then here's a cave level where you have the drill hat. I don't know how far I am from the drill hat, but I haven't seen it yet. But I thought that drill hat power up was really cool, really interesting. The fact that you can jump into the ceiling and just float around in the ceiling like that, that was really cool to me. And use it to get under certain blocks or areas and find secrets. It was a really cool idea. The bubble thing, I'm not familiar with. I haven't seen that yet, but I.
43:21 --> 43:22 Just got that one.
43:22 --> 43:24 Yeah, it was the last one.
43:25 --> 43:28 It's interesting. I don't know that it's great. It's interesting.
43:29 --> 43:36 It's like the fireflower, but the only difference from the fireflower is that you can bounce off the bubbles. So you can use as a second jump to get to areas and you.
43:36 --> 43:39 Can get things through walls with it, right?
43:39 --> 43:42 Yes, that's true. You can kill enemies through walls or grab.
43:42 --> 43:51 Yeah. So, Wolf, I know you did some of the multiplayer at Nintendo Live. Jake, have you done any of the multiplayer?
43:51 --> 44:19 Yeah, so I wanted to say that that's a good segue. Wolf, then to multiplayer, because that was the big thing with New Mario Brothers on the Wi was the four player co op in that one. It was interesting. It was frantic because players had collision and you could pick each other up. And as I learned quickly with my children trying to play this game, get thrown into pits constantly, it was fun, but you got nowhere fast. Like, it's a very difficult game to play in co op.
44:22 --> 44:36 It was a little big world when your brother yeah. Little big planet when you and your brother are constantly at ODS with each other and you're like, no, just pull the no, just damn it.
44:36 --> 47:07 It's frustrating. Yeah, but so Mary Wonder takes a little bit differently and I'm not sure if I like it more or not. I mean, it's not as frantically crazy as the original the other game was, but now you don't have collision with the other players. You can play local co op and it is absolutely fun to play local co op by having the yoshis and navit as not taking damage. It makes it more of a fun experience for younger kids who are playing with older kids or their parents so there's less dying happening. They also took a cue from the other Mario Brother games, modern 2D games where if you die, you don't come back as a bubble, but you're as a ghost. And the other players, you don't even have to let the players snap your bubble. You just touch the player and you come back to life a little bit easier to get through when you have younger kids playing, which I appreciate because I can actually beat the game now. It's possible still very difficult for young kids, but at least it's possible to beat. But there's also the online multiplayer, which is a bit different, it's a bit weird. It's not like Marion Maker where you're joining a group of players and you're playing a stage together live. You're playing stages while online and the ghosts of other players will show up in your world and they're live. You see them, at least as far as I know, they're still live. And it's neat because those puzzle levels that I talked about earlier, I got stuck on one and I'm like and I was just happily messing with online. I had online turned on, I went into a puzzle level and you see the ghosts of three other players and you can't see the blocks that they're finding, but you see them jumping so you know they got something in that location. So I'll naturally go to that location they're hanging out in and I'm finding things. Or they're helping you by dropping standees like signs to point to say, hey, there's something hidden here. And where it really came to a head for me with the online, okay, there's one of the star world special world stages, I think it's called something to the beat. And there's this music and on the beat a platform appears and then it slowly disappears and it's a series of platforms to the music. And the music starts slow and then gets faster and faster and faster and you're going platform to platform to platform, five blocks, five blocks, two blocks, two blocks. Eventually you're wall jumping off one block pieces to get to the top. It's one of the most difficult levels in the game, also one of the most fun levels in the game. But playing that with online turned on and seeing other players dying next to you as you're all struggling together to try to get to the end of it. You can't help each other, really. Although when I got to the top, I dropped a standee so they could spawn there if they wanted to, although I don't think they did. But just the struggle together online was interesting and I thought the ghost way of doing things was a fun way of doing online.
47:07 --> 47:09 So this is Misery Loves Company, the.
47:09 --> 47:15 Game I was going to say it's Gloria Stefan saying the rhythm is going to get you.
47:18 --> 48:20 There'S quite a few rhythm levels in the game. Yeah. Oh. The other thing you can do with online multiplayer, if you were playing with friends, is you can start a race. You can drop a flag at the beginning of the stage and it triggers a race, a countdown, start line, the whole bit. And you can race with friends through a stage. Neat stuff like that. So online is not what I expected. It's not like online co op. It's not the same experience as playing on the couch with your friends or your kids, but they did it in a pretty seamless way that was actually still. Do you do you need online for Mario Wonder? Nah. But I mean, that it's there and it works and it's subtly that it works well, I think is neat. And they don't hit you over the head with it in Nintendo games lately. Anytime you enable online, they have to give you that goddamn speech warning you about being online. Online activity and all that kind of crap. Like Animal Crossing does it every single time you want to go to another island and it's multiplayer related, you get the speech. They don't really have that here. You just kind of turn it on and you go it's a lot more seamless with the online experience than they have done in a long time with the Mario game.
48:20 --> 48:26 So it talks to you less than the caterpillar Prince does or the damn flowers.
48:26 --> 49:51 The only time he annoyed me, I'll be honest, the only time he ever got on my nerves is doing the special world stages. There's one where you're a ball and you're rolling through a stage and it's freaking hard. I spent 50 lives in the damn thing. Spoilers. Whatever you're rolling through, level it's, Mario. What do you want? Deep plot and you're rolling through the stage. I died like at least 50 times. And when you run out of lives in this game, much like modern 2D Mario games, you get a game over screen. You don't lose any progress. You're saving. You lose some purple coins and you get five lives. But the caterpillar gives you a speech telling you, we believe in you. You're doing so great. Yada. Yada. I got sick of that speech. I want to strangle him after the fifth time I lost five lives on that damn world. Other than that, he's fine. He doesn't really talk too much. I'll tell you what, I even like over something like Zelda as much as, like, Tears of the Kingdom. What really bugged me about that game is whenever you beat a dungeon, you had a cutscene and some dialogue, but it was almost entirely the same for each of the dungeons. I don't know if it's because you could do them in any order or what, but it felt like the same dialogue just repeated four times at least in this when you finish world and you get that far away view of the castle being restored. Much like Mario world, where you see the castle crumble, you get a little speech bubble of text about continuing the story. And that's what it reminded me of. Mario World. You have a few lines of Text of story and you kind of move on. It's very brief and I thought it was fine. I didn't find it annoying at all.
49:54 --> 49:56 The little segmented worm dude.
49:56 --> 50:04 Yeah, he's not that bad. Honestly, the only time he talks is Florian, and he's a prince, sir. Just show him the due respect the Majesty deserves.
50:05 --> 50:06 Florian in the water.
50:06 --> 50:13 Listen, I saw Prince in concert live once. He did not look like caterpillar.
50:14 --> 50:15 Probably known as Prince. Yeah.
50:15 --> 50:18 And he is the only prince that I will give any respect to.
50:18 --> 50:22 Pedal Rain. Pedal Rain.
50:22 --> 50:31 I do love how Nintendo is leading into this idea that in these Mario kingdoms, there's no king or queen. They're just princes and princesses.
50:31 --> 50:35 Yeah, well, Mario Three is a lie, didn't they?
50:35 --> 50:36 It's a sham.
50:36 --> 50:40 Mario Three did have kings, but they've not been back. I don't.
50:42 --> 50:44 Smurpage had a king.
50:45 --> 50:46 Smurpage.
50:48 --> 50:51 Four bar wonder. Yeah, that's true. Yeah, it did.
50:51 --> 50:55 Four bar wonder. Super Mario. The four bars.
50:56 --> 51:03 Yeah, the four bars of audio. And it had a prince, an unknown prince. That sucked as a character.
51:03 --> 51:07 Well, you'll be glad to know he's not making a cameo. Mario wonder.
51:07 --> 51:08 Good.
51:08 --> 51:45 There's lots of cameos in Super Mario wonder. Right. But nothing to do with Mario RPG, which is probably for the best. All right. I like this game. I said I like this game a lot. And the reason I say it's a top five Mario game, possibly for me personally, maybe a top three I'm debating is that we haven't had a 2D Mario this good in a decade. We really haven't. Like, the closest we got that this feeling I have was 3D World, and that was not a 2D Mario game. It had aspects of 2D, but it was very much a hybrid of levels. As fun as they are, are not nearly as clever or interesting as Wonder at all.
51:47 --> 51:53 When did the one that you can grow big and destroy, that was a three DS One.
51:53 --> 51:55 Yeah. No, that was the DS one.
51:55 --> 51:57 Oh, DS. You're right.
51:57 --> 51:58 Yeah.
51:58 --> 51:59 And how long ago was it introduced?
51:59 --> 52:03 The Mega Mushroom and the mini mushroom.
52:04 --> 52:06 Because I liked that one a lot.
52:06 --> 52:07 Was that 15 years ago?
52:07 --> 52:19 I was like, man, at least a while ago, that's for sure. Hold on. Give me a SEC right here. I could check my Mary palace. It was 2006.
52:20 --> 52:21 Mario palace.
52:21 --> 52:21 Yeah.
52:21 --> 52:25 All right, I'll give you ten years. I'll give you ten years.
52:25 --> 53:07 So since then, they realized, I mean, there's been other Mario games, like 2D Mario games, but I find them been very bland and they haven't really added. Like I said, I didn't finish the one with scroll Mario. I like platforming games. I love platforming games. And I couldn't sit through a mario game, which should say something. So I don't know. But I think Mario wonder has enough callbacks to the earlier games on the SNES and the nests. Like, for me, this is the spiritual successor to world. You could call this super Mario five. And I think I would have been okay with that, knowing that world was course four and this would be five. This is like a metro dread situation to me. Dread was a fantastic 2D metroid game, and it is a direct sequel to super metroid or metroid fusion or super metroid on snest. This feels the same to me. Right?
53:08 --> 53:12 I noticed you threw crying Mario the side scroller on the ground.
53:14 --> 53:15 Which what?
53:15 --> 53:18 Oh, that's super Mario world two, my friend.
53:19 --> 53:24 No, it's only super Mario world in north America. Japan. They don't call it that. They just call it yoshi story, don't they?
53:24 --> 53:27 I think call it cry baby island.
53:27 --> 53:50 Yeah, but that's not a Mario game. That's a yoshi game. It's like considering the wario games part of the Mario world. Ken it's not there are side stories. I'm talking 2d Mario games. A star Mario. Yeah. The haunted dream. No. The Crying Baby, Mario. To be fair, the crying Mario mechanic popping the bubble. They use that in multiplayer in the later games. They've definitely refined it, so it's not annoying anymore.
53:50 --> 53:52 Are you crying while you're a ghost?
53:53 --> 53:57 No, you're not crying as a ghost. You're just floating.
53:57 --> 54:01 You're right. You're wailing as a ghost. It is almost.
54:01 --> 54:20 The game is great. The game is great. I want you guys to play more of it. And it's great to play as a stage here, stage there. Five minutes here, ten minutes there. It's great for that. It's meant for that. The stages are short. They're fun. They're all fairly unique when you're playing through them. And they're great that way. So I just powered through it because I got hooked on the harder ones. That's all.
54:21 --> 54:41 I plan on continuing. I really do. Like I said, I actually like this game. But is it my favorite Mario? No, I don't think it's I mean, if you include the 3D Marios, it's down the list of ways. If it's a 2D Mario list, I don't know. It could be top five for me as well.
54:41 --> 54:41 It can.
54:41 --> 54:44 Only be top five because there's, like, four Marios.
54:45 --> 54:52 No, there's more than that. There's Mario land. There's also Mario Land two on Game Boy, which is actually pretty good considering right.
54:52 --> 55:33 See, I've not played those ones too much. I played some land. I never beat it. I never touched two. I've meant to, just haven't played two. I didn't get a Game Boy until 97, so I was kind of late to the party on that one. Maybe 98. But yeah, I didn't like Super Mario 3d World. I played it all the way through, hoping it would get really good. It was okay, but thinking back on it, I can't remember anything about it. The levels that I remember are the levels that pissed me off in that game. That's it.
55:35 --> 55:37 I remember the bosses world.
55:37 --> 56:14 I remember all sorts of stages because there were a lot of fun level designs and ideas in that for sure. And I haven't seen so much interesting level design in a Ish Mario game since then. Right. They've kind of dropped the ball a little bit with all of them. They're never bad, but they're just never as good as world to me. And then this one seems like it might actually kind of live up to that. But I do feel like it's taking a while to get there.
56:15 --> 56:49 Right. And I can respect that. But I really want you to look at play Mario world again, or Mario three. But Mario world, especially with the special stages and how all those special stages had a very unique theme to them. When you're going through them, they're all difficultly. A unique theme. And compare it to what they're doing in Mario Wonder, and you can definitely see the correlation. The two. It really feels like they want to make Wonder a sequel to that game. That style of gameplay. It's almost like they're forgetting the whole new Super Mario Brothers timeline. Me, too. Yeah. Same thing.
56:50 --> 57:05 I do like that they're actually taking a chance with the 2D games now and doing something unique because the 3D Mario games are always let's just throw something at the wall and make the players deal with it. Right?
57:05 --> 57:05 Yeah.
57:05 --> 57:06 Right.
57:06 --> 57:41 Mario 64 was I mean, that's basically just a 3D Super Mario game because that's all they had the tech for at the time. And that's not to say it's bad. It's definitely dated, but it was good at the time. It's aged fairly well for the most part. But then you get to GameCube and they're like, super Mario sunshine, flood. Why? Why is this game all about your water ectoplasm? Your water proton pack instead of running and jumping? The best parts of Sunshine were the bonus stages where you didn't have flood.
57:42 --> 58:03 You know the part in the Batman movie, the Michael Keaton one where there's a newscast going on and, like, takes and moves his hand across and that's how I feel about we we shouldn't talk about Sunshine, but even Odyssey.
58:04 --> 58:53 I liked Odyssey quite a bit. But the whole hat mechanic of taking over mobs, there's only so many mobs in the game that you can control. And at some point it kind of felt repetitive. And I loved Odyssey, don't get me wrong. But at least with this and the Wonder mechanic, there's enough original stuff coming in through that mechanic and it's bite sized enough that it's fast hits. And I liked it. And it's a great pickup and play game. So I do hope I mean, we're running along the episode, but I hope you guys do give it a full chance. And you'll probably come around to why I think it's one of the best Mario games in the franchise. You may not agree right now, and I understand that because I was you when I was only an hour, 2 hours in. But after beating the game now, and I think it was hour three ish when I started getting the special stages and the hidden stuff and the callbacks to earlier games that it's like, I see what you're doing here and this game is pretty good.
58:53 --> 59:02 After 7 hours, I'm about to challenge yeah, okay. I'm about to challenge. Jake look, I put another hour into the game.
59:02 --> 59:06 I'm 5 hours into Sea of Stars and I'm sorry, it has not clicked for me yet. It's boring.
59:06 --> 59:20 Jake there's a level in Sea of Stars where the boo not only gets big and sings opera at you, but he also rides a tricycle in Sea of Stars. You just have to get there.
59:21 --> 01:00:12 Sea of Stars, right? There's a charm to I like Delving Ring, asshole. We like the same games, just not see a start. There's a charm. There's a charm to Mario wonder that has not been in a Mario game in a like we'd only touched on briefly, but they spent a lot of time there's an interview with Tezica, one of the designers, between this game about the extra attention and detail they put into the animation system of this game. The previous, newer, modern, 2D Mario games. They were kind of limited on the amount of frames and the animations they were using this game. They went full hog on the animations. I know. I think offline Sinister, you had said it felt a little bit maybe a little bit sluggish, not as responsive as original Mario. And I get that. That's also, I think, a switch thing, too. But there's definitely more charmed animations. Like, one of the enemies is Cadaddler. It's like a golfer and the look of terror on his face as he flees from Mario and he spits turnips at you.
01:00:12 --> 01:00:13 I love it.
01:00:13 --> 01:00:15 It's so good throwing them.
01:00:15 --> 01:00:20 He's spitting turnips at bizarre, but it's funny.
01:00:21 --> 01:00:27 Have you gotten to the platform birds yet that shoot yes. Platform bullets out of their nose.
01:00:27 --> 01:00:51 But none of that seems weird to me. It seems like Mario and the hop along. It's just another day in Mario world where you walk outside and you're like, oh, these hippos are going to fill holes, and I'm going to use them to literally spring across the map. That's the I'm going to go get milk while I'm at it. It's such a casual day in Mario's world that nobody thinks about it.
01:00:53 --> 01:01:04 If you go back, mario Two had little birds riding around on flying carpets. It had masks that just chase you down with keys. Yeah.
01:01:04 --> 01:01:05 But Mario Two.
01:01:08 --> 01:01:10 Shot bullets out of its mouth.
01:01:10 --> 01:01:12 It wasn't a Mario game.
01:01:12 --> 01:01:44 So here's the thing, though. Here's the thing. It was eventually a Mario game. Mario Two had mario Two had the sub levels where the screen is all black, shadowy. That's in Mario wonder. There's multiple places where you go into a shadow world of the stage, but they change up a little bit in that you can actually become 10ft tall and go up and down and shrink up and down. But it's the same subcon sub level design as Mario Two, and I fucking love it. It's another callback to the NES and the SNS games. It's great. This is definitely a Mario game.
01:01:45 --> 01:02:00 Let me step on sinister's statement there that Mario Two is not a Mario game. No. Before it was dokie doki panic. It was experimental engine to make a more vertical Mario game.
01:02:00 --> 01:02:00 Yeah.
01:02:00 --> 01:02:05 And then it became dokie doki panic. So it was Mario before dokie. Doki?
01:02:05 --> 01:02:17 I get that. But then they took Doki doki panic and went, oh, us is going to hate Mario Two. Quick reskin and maybe change a little bit of the abilities and go.
01:02:18 --> 01:02:20 And it was good. I love Mario Two.
01:02:20 --> 01:02:22 One of my favorite Mario games.
01:02:22 --> 01:02:24 It's one of the few that I beat.
01:02:24 --> 01:02:25 The US. Skin.
01:02:26 --> 01:02:27 It's still a good game.
01:02:27 --> 01:02:36 Yeah. Super Mario Brothers Two. Super Mario Brothers USA, whatever you want to call it, is one of my top five Mario games, all right?
01:02:37 --> 01:02:47 And the characters in that game, shy Guys, Birdo, the Ninjas, I mean, a lot of those are in other Mario games throughout the last 20 years, right? Like Mario party.
01:02:47 --> 01:02:55 Mario kart. I'm saying those came out of for sure. Those were created from doki doki panic and pulled into Mario.
01:02:56 --> 01:03:07 Yeah, but they're mario now. They've been incorporating the canon. It's not like they I mean, if Star Wars can retcon their Jedi Force powers, I'm sure that we can do it for Mario. This one game, like, it's fine.
01:03:07 --> 01:03:10 They are in the TV show. They're canon.
01:03:10 --> 01:03:11 Yeah. There you go.
01:03:11 --> 01:03:22 But I do need to say there's been weird stuff in every single one. Mario Three had you a tanuki suit where you could turn into a stone statue and avoid damage. Right.
01:03:22 --> 01:03:23 Explain that. One.
01:03:23 --> 01:03:33 An airship in every world that weren't connected, by the way, giant Land, right. Where everything was just four times bigger, which was cool.
01:03:33 --> 01:03:34 Which is cool as hell.
01:03:34 --> 01:03:45 It was really neat. But every single Mario game has been weird. I feel like it kind of stopped being so weird with the new super Mario bros. Game.
01:03:45 --> 01:03:45 Yes.
01:03:45 --> 01:04:08 It got very samey, and that was the problem. They were like, well, this has worked, so let's keep doing it. But people like the new interesting kind of throw you off a little bit. Like, what's new? Right? Like Mario world right off the bat. It was like, you want new and weird giant bullet bill flying at you from the screen instead of just the little ones. Oh, crap. Run, duck.
01:04:08 --> 01:04:11 You know, and and the football players.
01:04:12 --> 01:04:16 Yeah, the football players and the dinosaurs.
01:04:16 --> 01:04:18 That you squish twice.
01:04:18 --> 01:04:22 Yeah. Rex it had the mecha koopas at the end, right?
01:04:22 --> 01:04:22 Yeah.
01:04:22 --> 01:04:23 Right.
01:04:23 --> 01:04:26 So it had blargs, the lava monster.
01:04:27 --> 01:04:39 That comes out of the all right, you're right. I actually love blargs. Blargs are I love the lava levels in world. I love them so much. Riding the little skulls and having to dodge the blargs.
01:04:39 --> 01:04:41 I love it. It's great.
01:04:41 --> 01:05:27 As much as I dislike sunshine, at least it did that like all the other Mario, like the 3D Mario games tend to do. It threw weird new stuff at you, and that's what the new super Mario games kind of didn't do. And maybe that's a hazard of trying to make it a more accessible four player game. I don't know. But I do feel like wonder has kind of brought that sense back to Mario and is making it a lot more interesting. And it's weird to me that at Nintendo live, the big statement about it was like, oh, this is the first new Mario, new 2D Mario game in over ten years. I'm, like, not over sure about that.
01:05:28 --> 01:05:32 New kind of because this actually feels new.
01:05:32 --> 01:06:14 Unless you're lumping in all the new super Mario games into the first one, in which case, okay, yeah, but there's been 2D Mario games. You can't say that, but new super Mario world or not, new super Mario Wonder. Super Mario Wonder definitely feels like it has that sense of wonder that I had going into galaxy that I had going into Odyssey. And honestly, I feel like I'm going to like this a lot better than Odyssey. Odyssey got kind of boring to me by the end. I still did everything in it because it was a Mario game. I was already neck deep. Why not the last eight inches, right?
01:06:17 --> 01:06:21 Yeah. Mary odyssey is I do like it. Right?
01:06:22 --> 01:06:25 Mary odysseus, random number. I don't know. Assumption.
01:06:26 --> 01:07:07 I love Mario Odyssey. But I think you're right. By the end, it kind of wore its welcome and is almost too long. And I was worried about the length of Mario Wonder because these games are expensive now. They are. But 12 hours for Mario Wonder, I think it was more than fine. I didn't 100% it. There's still the special world stages. I don't know if it adds anything at the end of the game. There's still the idea if I want to play through the game with the badges to challenge myself. There's a bunch of badges we didn't even talk about that. I don't want to spoil. So I think there's enough there to justify 15 to 20 hours. For me, that's more than good enough length for a mario game because, yeah, I don't want a 40 hours odyssey again because it kind of gets too much at the end. All right.
01:07:08 --> 01:07:43 I do look forward to beating this. I look forward to playing this with the family, and then I'm sure once we've beaten it with them, I will go back and do all the nitty gritty of everything, because that's how I play 2D mario games when I enjoy them. And then I do want to share one little story because I was talking to my brother the other day on his day off, and he has been cracking out on this for the last week, and I don't often hear him rant and rave about video games anymore. He'll be like, I bought a game. What do you think of it? I haven't played it yet. All the time.
01:07:43 --> 01:07:44 Okay.
01:07:44 --> 01:07:46 That's my steam library.
01:07:46 --> 01:07:48 Yeah, exactly this one.
01:07:48 --> 01:08:21 And he's been playing the crap out of it, and he does the online thing because he just plays by himself. So he plays and sees the ghosts of other people, and he told me the story about it. He was doing a puzzle stage, and he and another guy were another player were trying to show a third player how to solve the puzzle. They were trying to drop their little standees and point them in the right direction, and the guy just didn't seem to be getting it. They were both, like, doing the crouch thing. Like, oh, come on, man. They were both so sad for the third player that they couldn't seemingly.
01:08:23 --> 01:08:25 Awesome. It's great.
01:08:25 --> 01:08:33 That's an interesting community experience that you've never gotten in a mario game before. And, yeah, it requires having nintendo online, but.
01:08:37 --> 01:08:49 It'S a great one. I hope you guys will I mean, is it my game of the year? I don't know, but it's up there. Like, I'm going to have a tough choice deciding game of the year. I think any other year, it very well could have been a game of the year for me, but I think.
01:08:49 --> 01:09:00 You'Re not giving the real game of the year the real chance it deserves. I'll finish Mario wonder when Jake finishes CS stars. Yeah, we'll see a drum roll, and I'll take it.
01:09:00 --> 01:09:07 All right. Any more comments on Mario wonder before we move on to business? We got to tend to I just.
01:09:07 --> 01:09:14 Want to say I do plan on continuing it because I honestly like it. Do I love it? Not yet, but I honestly do like it.
01:09:14 --> 01:09:23 Jake has got me interested enough in some of the stuff that's further in that I will continue to play it besides how boring I am with it right now.
01:09:23 --> 01:09:27 I want ghost houses. I want ghost houses. I got to get to at least a ghost.
01:09:28 --> 01:09:36 Yeah. I will say getting to see the hub world and giving the player a sort of idea of what kind of worlds are ahead, I'm intrigued.
01:09:39 --> 01:10:44 All right. So Mary Wonder hopefully have some converts in a couple of months from now, but, yeah, I think it's fantastic game. For those who have not played it yet, this is a no brainer if you have a switch. And I know everybody wants to be careful with their money these days, but I think Mario Wonder is worth the buy. I think it's worth the money. It's not something I would have said know, Mario party recently or the new Mario RPG, which I'm very much on the fence and worried about. But Mario Wonder was a no brainer to pick up for me. So hopefully people give that one a shot. But before we go, we have some business to attend to. We have our press b's top 100. These are the top 100 games we think you need to play, according to us. And we're well under almost there to I think we're above 70 entries on our list. And eventually what we're going to do is when we get to 100 or so, we're going to have a couple of episodes to kind of whittle down that list to the top. The best games to play in retro. So we each have picked a game to nominate to that top 100 list this week. Who wants to start? How about charred you go. Because our games are similar as we discussed it before we went live. There you go. What's your pick?
01:10:44 --> 01:12:23 Yes. So I was going through our top 100 list and had noticed that the system that I grew up with had not been getting a ton of love. There's been a few games that we've selected on it. A lot of the more basic stuff. There we go. Do a little cinnastar bingo card there. It's right there hanging out. I'm going to go with my favorite RPG on the Sega Genesis and pick fantasy Star four. Fantasy Star four had a lot of really cool aspects to it. It's got a pretty dope story. It brings your characters into a futuristic type world. And out of all the fantasy stars, it's the most not jank one that's out there. The combination attacks that you can do is kind of like predestined to get into the chrono trigger tech combinations. I don't want to say it paved the way or anything because there were other games that were doing it, but it's just another example of combining one person's magic ability and their tech ability and making something cool out of it. And there was a lot of discoverability in that, like finding out what you can do and what you can create out of it. The sprites are really neat. I know a lot a lot of people like the fighting scene where it's the back of the characters, but I thought a lot of the boss Sprites were really neat. The final boss character was really cool and you get to fly from planet to planet and drive some really cool spaceships around. And it's fantasy star. It's fantasy star. For those who know Fantasy Star, it's easily the best Fantasy Star out of the RPG series before anything went online. So I go fantasy Star Four for the Sega Genesis.
01:12:23 --> 01:13:03 I want to add to that it was the first Fantasy Star I played. I got that when I was a teenager. And it's the best one. And you don't need to play one through three. I mean, you should. I mean, two is actually quite a good game, but four stands on its own just fine. The story is way ahead in the future. There's callbacks to the first and second game, but you don't need to play them if you don't want to. I love fanstar four because when people say sness had all the best JRPGs, I mean, they're not wrong. But this Genesis did have a lot of great stuff and this is one of the best JRPGs I played. There are some gems. There's one more that I'll talk about after. There's definitely RPGs on the Genesis and that game is good. Plus the music is just fucking amazing.
01:13:03 --> 01:13:26 The music ending track is Super Banger. They've got some good tunes. And I make fun of the Genesis sound chip all the time because it just needs more farty bass or Next Town with the dog barking. But all in all, honestly, Fantasy Star Force soundtrack is pretty killer for being on the Sega Genesis altogether.
01:13:27 --> 01:13:31 That's a good pick. Wolf, how about you? What's your top 100? Dominique?
01:13:32 --> 01:13:41 All right, I'm going to go with I think this is not on the list, right? Yeah, let's go with fable.
01:13:42 --> 01:13:44 Oh, I love fable.
01:13:44 --> 01:13:46 That's Xbox count.
01:13:47 --> 01:13:49 Did that come out before 2005?
01:13:49 --> 01:13:51 I think I believe it did.
01:13:52 --> 01:13:52 It's going to be close.
01:13:53 --> 01:13:54 Let me double check.
01:13:54 --> 01:13:55 It's going to be have an Xbox.
01:13:55 --> 01:13:57 Game, September 2004.
01:13:59 --> 01:14:01 Right under the gun.
01:14:01 --> 01:14:02 I love fable.
01:14:03 --> 01:15:04 Fable. This was like one of those few games, like one of those early games where they really tried to make choices and morality matter. And we can argue all day about how effective it was, but at the end of the day, it did have an effect on the way the story unfolded to a degree, and it had an effect on the things you could and couldn't do. So if your character was evil, maybe you didn't feel like the most evil character other than how your avatar looked, but there were certain things you couldn't do because you were evil. There were certain people who didn't like you because you were evil, so forth. So it had an effect in that way. And the game story, it constantly trickled in and just made you want to experience more. And it gave you a pretty lively world, particularly for the time in Know. So I do think Fable is probably one of the last great games from Peter Molino personally.
01:15:05 --> 01:15:17 Yeah, he's one of those guys, like, visionary, but then also just goes wrong in a lot of games, especially recently. But he also did black and white, I think, which was a very unique and creative game.
01:15:18 --> 01:15:21 He did Spore, too, didn't he? I think.
01:15:21 --> 01:15:22 No, that was Will Wright.
01:15:23 --> 01:15:23 Yeah.
01:15:23 --> 01:15:24 No, I love black.
01:15:24 --> 01:15:25 Spore is another one.
01:15:25 --> 01:15:29 Black and white's crazy. Love throwing people around like.
01:15:32 --> 01:15:33 Fable.
01:15:33 --> 01:16:33 I spit I was so excited when this game was announced because I love games that test your morality. I love the aspect of being able to go completely dark side or be the nicest person in the world. And what really, really appreciated and I'm such a fucking homer for this stuff, is the physical appearance that changes. It's the same thing in Kotor when you play Knights of the Old Republic and you're going dark side, it shows up on your character's face. I love that shit. You grew little fucking horns in Fable. If you were getting super evil or if you were, like, super nice, you had a halo that would show up every now and then from certain angles, and it's cool. And I remember the doors were like the secret doors that you talk to, and you had to do certain aspects in the game, and one of them was like, you have to be all the way bad. And I was working on a good character and I'm a completionist, so I wanted to finish it, and I was, like, totally torn. I'm like, I don't want to go kill this whole village just so I can get inside this goddamn door.
01:16:35 --> 01:16:37 You don't want to be Mario?
01:16:37 --> 01:17:03 No, I don't want to be Mario. Break all the blocks. No, but the fact that Ghost House, man, I would the fact that it actually tested my own personal morality in this game was really cool and a real neat aspect of the game. I think Fable is awesome and agree it should belong on this list. All right, I'm so happy you picked that. I'm so happy you picked that one.
01:17:03 --> 01:17:34 That's awesome. Funny enough, I almost picked a game that was all about virtues, morality, but I picked something else today, so it's kind of funny. That almost could have been a Segue. So my game, because we don't have a representation for it at this point, is one of the SSI Gold box games. So the top down Isometric, like true Isometric. The walls are all angled and it's sprites on a board.
01:17:35 --> 01:17:37 The original dungeon crawler. RPGs, right?
01:17:37 --> 01:19:09 Yeah. So I am going with Champions of Kryn, which was the first in the second gold box series. It was based on the Dragonlance DND series. And what was really cool is unlike a lot of just kind of the boilerplate RPGs, this actually brought in the aspects from Dragonlance where you could create for those that have read the Dragonlance, you could create a Kender character or a Salamnic knight or whatever. And there are quests that are only able to be done by those types of characters. This was pretty new. It also brought in some crazy aspects from Dragonlance as well. Like the Draconians, which not like human Draconians. These were dragon humans. When they died, certain types of them would explode in the books, in the stories, and they would explode in the game as awesome. So it is the first in a series of three. So there was Champions of Kryn. Then there was Dark Queen of CRIN or sorry, Death Knights of CRIN. And then Dark Queen of CRIN. So all three of them make up a set. I looked it up. Whether or not you, like IGN, champions of CRIN was number ten on their list of top eleven Dungeons and Dragons games of all time in 2014.
01:19:09 --> 01:19:09 Interesting.
01:19:12 --> 01:19:33 We hadn't had a representative from the SSI top Down Isometric gold box. And I really feel like there are some absolute bangers. I mean, really, honestly, if you pick up any of them, if you want the old style RPGs, there's a whole DND series. If you want Future, there are gold box. Buck Rogers games.
01:19:34 --> 01:19:36 Was never one. Tonight's one of the gold box games.
01:19:40 --> 01:19:43 Because I think it was wasn't that BioWare?
01:19:43 --> 01:19:50 Not before BioWare. There was an old school Never Winter Nights game before the BioWare game came out.
01:19:51 --> 01:19:52 I never played it.
01:19:53 --> 01:20:44 I have not played the games that you've played. I've not played the old PCRPGs. I wanted to. They're definitely on my list. I want to check out. And my thing with DND, because I grew up on second Ed DND, and I always felt the default. I think it's greyhawk is the main for that one. It's kind of boring. But it wasn't until I read the Dragonlance books. I haven't read all of them, but I've read a fair number of them and the world they build and it's roots in D. D. But the pantheon, the magic, the themes, the characters, the various orders, there's so much lore there. It's really well done. And the fact that they captured all that, like the exploding enemy, the exploding Draconians is cool. The fact that they got the kinder in there as well, they're not just hobbits or halflings. They are quite different. They feel differently if they captured that kind of feel. That's really awesome to see in a game from that period. So I'm glad that game exists. I would like to check that one out. I love the Dragonlance world. That's really cool.
01:20:44 --> 01:20:45 Absolutely.
01:20:46 --> 01:20:50 All right, well, we ran pretty long in this. Go ahead.
01:20:50 --> 01:20:54 It is worth mentioning that the gold box games are available on Steam, apparently.
01:20:55 --> 01:20:57 And GOG if you want them. DRM.
01:20:57 --> 01:20:58 Free.
01:20:58 --> 01:21:02 GOG.com. Jake, did you give missed?
01:21:02 --> 01:21:05 No, I didn't. You're right. Thank you. You're right. Next.
01:21:06 --> 01:21:10 Thought he was going to do a segue into his well, there are probably.
01:21:10 --> 01:21:48 Two RPGs on the Genesis that are really quite good. They're really great. And one of my favorite games in the system, One, is definitely fantastic. Star Four. The other one is Shining Force Two. Shining Force One is good, don't get me wrong. But Shining Force Two took the seed of the idea of the tactical battles and the storytelling from One, and Two just went nuts with it with a whole overworld and. A really climactic story of a town being destroyed and the people refugees fleeing from that town and trying to find life another continent only to be trait chased by an evil faction. Really fantastic story, really fantastic music. Right from the opening to the battle theme. Sorry.
01:21:48 --> 01:21:50 Don't forget to take your promethia.
01:21:52 --> 01:22:04 Yes, there's that too. All the story and the items and stuff is just really tied together really well. There's like, what I charge you in normal and me. How many characters are in Shining Force, too? Like 40 at least.
01:22:04 --> 01:22:10 There's a lot. I don't know the exact count, but there is damn near like up to 20 characters.
01:22:10 --> 01:22:26 And while some of them are in archetypes or character classes, you still have Centaurs, Birdmen, and a bunch of unique characters like a Phoenix, Robot Wolf Guy, Tank Guy for some reason, it's much like Fantasy Star in that just Peter just a wild setting. Peter is the phoenix, I think, right?
01:22:26 --> 01:22:27 He is.
01:22:27 --> 01:22:29 It's just a wild amount of characters to play around.
01:22:29 --> 01:22:32 He's also the one that carried most of my game.
01:22:32 --> 01:23:40 He's a very powerful character. But Shining Force Two is great in that I know people who didn't have a Genesis. They kept saying, well, Fire Emblem is a great tactics game. I could never get into Fire Emblem because I didn't feel like you had enough control over each individual character in a battle. And Shining Force Two, you pick the spells that they're using. And that was all the difference for me in Shining Force compared to Fire Emblem. I've played the newer Fire Emblems games and they're not bad. But I still go back to Shining Force Two as this is what a tactics game should be. And that's why I think I like final fancy tactics so much because they had the ability to pick all the abilities using combat. Shine Force Two is also just very slick. The UI has a satisfying click. There's like a crossway of attacks, spells, items, whatever. And just as you flipping through all 30 of your characters excuse me. As you flip through all your characters in that click click as you go through battle, everything about that game is nostalgia for me and. It plays so well. I played it recently after I watched Chard doing the chivos for it. I had to go spin it myself. I did not get very far in it, but what I played was very memorable, and I do love that game quite a bit. So Shine Force Two is definitely one for me, and everybody should play that one.
01:23:40 --> 01:23:45 So every single game on our top 100 today was an RPG.
01:23:45 --> 01:23:47 Yes. There you go.
01:23:47 --> 01:23:48 Yeah.
01:23:49 --> 01:23:51 That was not solid outing.
01:23:51 --> 01:23:52 That's right.
01:23:52 --> 01:23:53 That's good.
01:23:53 --> 01:23:54 Speaking of RPGs.
01:23:55 --> 01:23:55 Go. Play.
01:23:55 --> 01:23:56 CFR.
01:23:58 --> 01:24:01 That was cyberpunk. Go play cyberpunk. That's an RPG.
01:24:01 --> 01:24:04 You just have to get to the Ghost House and Sea of Stars.
01:24:04 --> 01:24:05 Yeah, I'll get it.
01:24:05 --> 01:24:05 Really opens up.
01:24:06 --> 01:24:06 Give me that.
01:24:06 --> 01:24:08 Airship really opens up.
01:24:08 --> 01:24:12 Maybe not high enough to play Sea of Stars, Chard. Maybe I need a few more edibles.
01:24:12 --> 01:24:16 Dude, Sea of Stars makes more goddamn sense than Mario Wonder. Okay, I'm sorry, but you can't argue that.
01:24:16 --> 01:25:04 I'll never say. Mario wonder makes sense. It's a weird ass game, but it's a good game. Anyway, check out our podcast website, pressbytocancel.com. You can also find us on YouTube at PressBy to cancel on YouTube or any of your favorite audio podcast platforms from itunes to Amazon to Google podcasts. If you are listening or watching us on YouTube, we do video and you see our faces. Please do consider dropping a like and subscribe. It helps our channel out. We are trying to grow our subscriber base. And, yeah, we have a large number of episodes available, both audio and video. Please check us out. Tell your friends we do appreciate it. Otherwise chard. You still stream chardbunk on Twitch TV. Check him out. He streams more than the rest of us do. We do occasionally put other content up on the YouTube channel from Backyard.
01:25:04 --> 01:25:09 It's been a rough month. It has been together.
01:25:09 --> 01:25:18 Yeah, wolf, you occasionally stream on Wednesdays? Yeah, Wolf, you occasionally stream on Wednesdays? The random games, which has been fun and sinister. You've been doing the telltale games?
01:25:19 --> 01:25:23 I need to get back to it. Life has kicked me in the butt. I need to get back to yeah.
01:25:23 --> 01:25:35 I keep saying this since I moved. I would do more, and I'm going to. I'm going to. Same. Yes, same. But for now, we got the podcast every Friday. So, anyway, we are PressBy to cancel. Thanks very much.
01:25:35 --> 01:25:36 Let's go.
01:25:36 --> 01:25:38 My dad's a castle.
01:25:49 --> 01:26:18 You it. Um, question potential.
01:26:24 --> 01:26:27 The ocean that says, I wonder what seawater tastes like.
01:26:27 --> 01:26:28 Yeah, I saw that one.
01:26:28 --> 01:26:30 Like, isn't that what you're feeding on, technically?
01:26:31 --> 01:26:34 Well, he's sucking it in through his butt, not his mouth.
01:26:34 --> 01:26:38 Well, still, that's generally how flowers eat.
01:26:38 --> 01:26:40 I'm real glad we're getting this all recorded.
01:26:41 --> 01:26:44 Butt feeding flower was my high school nickname.
01:26:45 --> 01:26:46 Jesus Christ.
01:26:51 --> 01:26:53 My catchphrase was, Feed me, Seymour.
01:26:54 --> 01:26:56 I also eat out of my ass.
01:26:58 --> 01:27:02 All right, we ready. Get out of your system now. No.
01:27:02 --> 01:27:03 Sorry. YouTube.
01:27:04 --> 01:27:09 Okay. What's a good line.
01:27:11 --> 01:27:13 It's wonderful.
01:27:14 --> 01:27:17 Today on not all who wonder are lost.
01:27:18 --> 01:27:18 That's good.