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This week Will and I are discussing what OUR hopes and dreams would be for Grand Theft Auto 6. In our Game Update discussion this week we're continuing our conversation on Dragon's Dogma 2, Final Fantasy VII Rebirth and we start talking about everyone's new brainrot obsession: Stellar Blade! Make sure not to miss this one, lot's of different takes being made in this episode! Hope everyone is having a great week and we're looking forward to the weekend!
Time Stamps:
0:00 - Intro
2:33 - Game Updates
25:53 - GTA6 Speculation
01:02:05 - Outro
Music by: Daniel Campoli
https://www.danielcampoli.com/portfolio
If you want to reach out to Nick and Will personally to engage with us about the show, follow us on any link here:
https://linktr.ee/FridayNightGamecast
[00:00:10] Welcome everyone to another episode of the Friday Night Gamecast, a dedicated video game
[00:00:36] podcast where two best friends come together to celebrate games and bring you industry
[00:00:41] news, game impressions, reviews and more. I'm your host Nick and I'm joined as always by
[00:00:45] the one and only Will. What's going on Will? Hey, you know what I mean? Just having a
[00:00:50] good time, ready to talk about some games. It is a beautiful Sunday. So it's a beautiful
[00:00:54] Sunday. It's a beautiful Sunday and we got, we got a little bit of margaritas going
[00:00:58] on here. We got some sippy, a little adult beverages. Well, this is episode 52 of the
[00:01:05] Friday Night Gamecast folks and we're really excited to talk about our wonderful topic
[00:01:08] today. Today we're going to be talking about our expectations for GTA 6. I'm really excited
[00:01:14] to get into this because Will is just a rock star Stan and I'm really curious to
[00:01:18] hear about what his thoughts are, particularly because of his history in the setting for
[00:01:23] the game. But before we get into that, I would like to thank our lovely patrons
[00:01:26] for their continued support and just being incredible, incredible supportive folks for
[00:01:32] our show. Thank you so much to Lady Blake, Plox, YAPerberg, Dave Jackson, the
[00:01:36] Intergalactic Pinecone, Fabulous Brianna, Chris Ware, Eric Guess, Rick Firestone,
[00:01:40] Chris Vanavakonsal, David C and JD. You've all been great for any past or future
[00:01:46] patrons. Thank you as well. All right. We don't necessarily have any housekeeping
[00:01:52] for today other than the fact that our Rune Factory 4 Digi-hated Patreon exclusive is live.
[00:01:57] It is on Patreon right now for all of our listeners enjoyment. I got ShadowBand
[00:02:02] or something like that for it on Twitter. I mean, I'm never active enough on Twitter
[00:02:06] to really get a lot of my views boosted unless I'm like I'm chugging along and
[00:02:10] I'm liking everybody's posts and everything. But I posted it and it got like 25 views,
[00:02:15] which is not normal for our stuff. So I reposted it on my personal account.
[00:02:18] I was like, hey, this is a funny episode. Everybody go check it out if you want to.
[00:02:22] So you can access that for just $1 if you want early access now,
[00:02:26] or you can wait a little bit and eventually we will post that on the main feed for
[00:02:30] everyone's enjoyment. Now, it's the part that everyone's been waiting for. It's
[00:02:36] the game updates for Nick and Will for this week. There's been a lot of gaming
[00:02:41] going on recently. Well, I'd like to start with you. What you been up to?
[00:02:44] So I've been just rocking along with Dragon's Dogma 2. That game has a complete
[00:02:48] choke hold on me. Go to work. Still. Still. Dragon's Dogma. I know, I know.
[00:02:55] It's crazy. It's almost like it's game of the year or something. Wild. Wild.
[00:02:59] Can't say that. It has plenty of issues on its own, but it's just a crazy
[00:03:04] game. It's the kind of thing where going through and the idea and the
[00:03:08] aspect of exploration in that game, you know, the process I should say
[00:03:12] rather is going through and exploring from getting to A to B, A to Z, A to
[00:03:16] wherever you need to get to as far as how the side quests or random things in
[00:03:21] the world that pull you to it. I mean, that just really just makes the game.
[00:03:24] So it's a complete blast. I get on there and it reminds me of 2011 Skyrim.
[00:03:30] I think it was 2011 when Skyrim came out, right? I think so more around there.
[00:03:32] Yeah. It was like, I came out 11, 11, 11. I'm pretty sure. But yeah,
[00:03:36] it reminds me of Skyrim. You sit there and you're like, okay, I'm going
[00:03:38] to sit down and I'm going to go do this quest. And then three hours
[00:03:41] later you've gone on three mini quests and gone in eight dungeons and
[00:03:45] fought a bunch of random monsters. And you're like, I am on the other side
[00:03:48] of the map now. So that's exactly what happens. I haven't played it enough
[00:03:52] to really have a good feeling of what that open world feels like.
[00:03:55] I've gone from like one town to the other. And then I ended up,
[00:03:58] I did the first story mission and ended up in the main, one of the
[00:04:00] main cities for the game. Something I was curious about and I was
[00:04:04] thinking about in the shower this morning while I was getting ready
[00:04:06] for my day was thinking about our experience with Breath of the Wild
[00:04:10] and Tears of the Kingdom, excuse me, because we both play each,
[00:04:13] but yeah, Tears of the Kingdom. Tears. And how they have this massive
[00:04:18] expansive open world, but it's like, it's this large world that seemingly
[00:04:23] on its surface doesn't have a lot going on. But when you're sitting
[00:04:27] there on the ground and you're running across the surface of the
[00:04:30] landscape as Link, every single little pocket, whether it's a cave
[00:04:34] or whether it's a little river has something going on. Or if there
[00:04:37] are bokoblins that are marching around or doing their patrols,
[00:04:40] there's always something going on in that world, which is really cool.
[00:04:44] And I'm assuming the same is true for Baller's Gate.
[00:04:47] I almost said Baller's Gate.
[00:04:48] Yeah, something's on the Dragon's Dogma.
[00:04:50] Yeah, exactly. It's exactly the same deal.
[00:04:52] So you'll come across random pockets of monsters you need to fight,
[00:04:55] caves to go explore or sometimes just somebody who needs your help.
[00:04:58] So that's a very common thing is just while yes, you're in the
[00:05:02] wilderness, the woods, it doesn't mean it's completely empty.
[00:05:05] And there's major cities, like smaller towns.
[00:05:10] But for the most part, it's really just getting through the kind of wilderness
[00:05:13] where, yes, 90 percent of the things out there trying to kill you.
[00:05:17] Gotcha. Now, for obviously, it's like a lot of it is, I assume, combat.
[00:05:22] But do you feel like there's enough variety of the different kinds
[00:05:25] of things that you're doing? The open world, like randomized events?
[00:05:28] Whereas because I've seen I remember seeing it in the gameplay
[00:05:30] previews where there's a troll and he like is falling backwards
[00:05:33] and then falls down between a crevice and he becomes a bridge
[00:05:37] that you go across while you're, you know, messing him up
[00:05:39] with your sword or your bow and whatnot.
[00:05:41] Is there just a lot of that? I mean, no, not really.
[00:05:44] OK, it's just all about the action.
[00:05:45] And then as far as when you're actually fighting enemies,
[00:05:48] if you get bored, as far as what you're doing or you've hit a wall,
[00:05:52] maybe you've maxed out your vocation.
[00:05:53] That's when they have, I think it's maybe eight or more
[00:05:55] different vocations for you to switch between.
[00:05:57] So that's where you would get your kind of refreshing
[00:06:01] nature of the combat from is like, OK, I played as a sword
[00:06:04] and board fighter for the last 30 hours.
[00:06:07] Yeah. Like let me switch it up to a mage or let me change to an archer.
[00:06:11] Maybe a magic archer.
[00:06:13] Maybe I'll be a wayfarer.
[00:06:15] Sorry, warfare.
[00:06:16] Maybe I'll be a mystic spear hand.
[00:06:19] So there's just plenty of different ways for you to approach the game.
[00:06:22] Yeah. And yes, mostly just comes down to
[00:06:25] when you're dealing with an enemy's combat is your main focus.
[00:06:27] So this is not a game where you can go talk to a goblin
[00:06:30] and allow him to like, hey, I can convince you with my charisma
[00:06:34] to let me pass. OK, if you come across a bad guy in the game,
[00:06:37] you're fighting them. You can't roll for persuasion.
[00:06:38] Exactly. Gotcha.
[00:06:42] In terms of what you were trying to do,
[00:06:44] because we just spent a good minute looking at your trophy list.
[00:06:47] Are you going to go for a dragon's dog with two plat?
[00:06:49] Yeah, because you love the card. It doesn't look hard.
[00:06:51] OK, OK. There's not going to be like a complete is the trophy achievements.
[00:06:57] Is it something involved where it's like, you know,
[00:06:58] reach the max level for every class type situation?
[00:07:01] I don't think there is.
[00:07:03] I think there's some that are, for example,
[00:07:05] like getting the master teaching for every vocation,
[00:07:08] which involves talking to the people who are like the masters of the locations
[00:07:12] and being nice to them, giving them flowers.
[00:07:14] Got it. So that's probably the hardest thing is going and doing that.
[00:07:16] But aside from that, it just standard play through the game,
[00:07:20] do a bunch of side things.
[00:07:21] And then as the way I play,
[00:07:23] I've already unlocked a couple of things
[00:07:25] that people would probably have to grind to do.
[00:07:27] So like find 50 locations.
[00:07:29] Yeah, that's going to require you to go off the beaten path
[00:07:31] and find different caves and things.
[00:07:32] And I just unlocked that the other day. Nice.
[00:07:34] OK, there's no one like finding secret tokens,
[00:07:36] which are just tokens that are hidden out in the world
[00:07:38] that you can trade in to the vocation master and get certain items.
[00:07:42] And that's something that I got.
[00:07:43] You know, I think you all have to do 80 and I have 140 something at this point.
[00:07:47] So it's just me exploring and how I play the game naturally.
[00:07:51] It's going to probably put me pretty close to that hundred already.
[00:07:54] I see. That's awesome.
[00:07:55] Yeah, I haven't been doing too much.
[00:07:58] We're kind of in the same boat, just grinding on the same games right now.
[00:08:01] And I'm going to be surely a step behind you.
[00:08:03] I know. Yeah, I know.
[00:08:05] I know. Dave recently reached out to us on Discord.
[00:08:08] I was like, Nick, have you started yet?
[00:08:10] And I was like, I'm almost done.
[00:08:12] I'm almost done.
[00:08:12] I'm in Chapter 12 of I'm almost at the end of Chapter 12 of rebirth.
[00:08:18] And shit is getting crazy.
[00:08:20] The story is getting just continuously bonkers.
[00:08:22] But oh, my God, Final Fantasy getting bonkers.
[00:08:25] Yeah. Yeah.
[00:08:26] And I had a good session where I had joined a party chat
[00:08:29] with a couple of our mutual friends.
[00:08:30] We were just chatting and I had skipped over a couple of summon quests
[00:08:35] or some summon entities where you have to go in the open world
[00:08:39] and find three crystals and unlock them and then fight them in Chadley's
[00:08:43] training young module.
[00:08:46] Yeah, young Chadley on the track.
[00:08:47] He can't fucking stand up.
[00:08:48] I can't stand up. He's so annoying.
[00:08:52] And then he created another like version of himself,
[00:08:54] which is in somehow possibly more annoying when you're going out.
[00:08:58] I don't think it was. It's like an AI thing.
[00:09:00] Yeah, it's it's ridiculous.
[00:09:02] But yeah, she's like you go up to an open world enemy
[00:09:04] and tell them she's like, oh, this enemy does this.
[00:09:07] And he's like and he literally will chime in and be like,
[00:09:09] can you shut up for a little bit?
[00:09:11] And like turns her off.
[00:09:13] Oh, he's like, no, I don't think that's
[00:09:17] I don't think that's quite right because he just created a new version.
[00:09:20] It's just a female.
[00:09:22] OK, like AI entities that he created.
[00:09:25] So he's a he's a VTuber.
[00:09:27] Yeah, they them AI must respect the Chadley.
[00:09:30] Leslie, yeah, big respect, big respect to the boy.
[00:09:32] Anyway, rebirth is crazy.
[00:09:33] But I went back in and I got Kujata, I believe,
[00:09:37] which is this big lion demon summon that I haven't ever seen
[00:09:41] in any of the Final Fantasy games I've played before.
[00:09:42] It's just this massive.
[00:09:44] It looks very similar to these
[00:09:47] like lion esque demon enemies that had horns with like lightning bolt powers
[00:09:53] at the end of Final Fantasy 16.
[00:09:55] They were like legendary beasts that you fought
[00:09:57] that were guarding certain sections of the game.
[00:09:59] It looked very similar to that.
[00:10:01] So maybe this is just a common enemy type,
[00:10:03] but this one just so happens to be a good summons that you can get.
[00:10:06] I got that one.
[00:10:07] And then I got Alexander. Alexander is really cool.
[00:10:10] It's just a giant robot
[00:10:12] that apparently brings the end of the world whenever from its
[00:10:16] from its source mythology, according to the game.
[00:10:18] It's just this massive robot that ends civilization.
[00:10:21] So that's a summons that I got.
[00:10:23] And then I realized that I skipped over Bahamut Arisen.
[00:10:29] And this is a different Bahamut.
[00:10:30] It's upgraded Bahamut.
[00:10:31] Yeah, it's a Bahamut with like fire powers.
[00:10:34] But he also has like giga blast or giga giga ray.
[00:10:38] I can't remember.
[00:10:38] I was like, does Bahamut not normally have fire powers?
[00:10:40] Am I tripping? He's like electric.
[00:10:42] He's like an electric dragon type.
[00:10:44] I always thought the old man had electric powers.
[00:10:47] Odin.
[00:10:49] I don't know. It's just magic.
[00:10:51] It's just magic.
[00:10:51] At the end of the day.
[00:10:52] It's all just like stupid fucking particle effect.
[00:10:55] It's just mana.
[00:10:56] Yeah. Odin is always purple and he does have magic powers.
[00:11:00] And I did fight Odin and Odin has proven so far
[00:11:03] to be the hardest summons that I have fought
[00:11:05] because he has this special attack called Zenketsu, if I can't believe it.
[00:11:09] I'm probably mispronouncing that, but it's some Zen-tan-ket-su
[00:11:12] or something like that.
[00:11:13] And what happens is, is that you're in the module with him
[00:11:16] and you're fighting.
[00:11:17] And if he gets more than three hits on you,
[00:11:21] he has a warning attack called like Gjallarhorn's blessing
[00:11:26] or Gjallarhorn's war call or something like that,
[00:11:29] which is signaling that if you get hit one more time,
[00:11:31] he's going to use the Zen-tan-ket-su, which is an auto kill.
[00:11:34] And if he uses that and he auto kills you
[00:11:37] and if you don't have revival earrings
[00:11:39] and if you don't have Phoenix already deployed, then you're done.
[00:11:42] You have to pre-deploy your Phoenix down?
[00:11:44] You can't just use it after the fact?
[00:11:45] Yeah.
[00:11:46] So it's like...
[00:11:47] Well, not Phoenix down, but the Phoenix...
[00:11:50] What am I thinking? Yeah, Phoenix summon.
[00:11:52] There's actual Phoenix...
[00:11:53] Oh, and the summon will revive you if you get down.
[00:11:55] Yeah, Phoenix is basically just like one of his powers.
[00:11:57] He does like a fire blast power,
[00:11:59] but his other two powers are healing and revival.
[00:12:03] So he can revive allies.
[00:12:04] And if he is out and you do a party wipe,
[00:12:07] then he'll revive everybody if he's actively deployed.
[00:12:10] But I didn't really bother with that.
[00:12:12] I just got good with Odin. I just learned how to parry him.
[00:12:15] I talked to Peace about it a little bit,
[00:12:16] and he was like, yeah, you just dodge, just parry.
[00:12:18] Apparently... Just do the light work.
[00:12:19] Well, Yuffie is the character that you really have to use to fight Odin
[00:12:23] because she has this really cool combat design
[00:12:26] where she'll throw her sword at Odin
[00:12:29] and then she can like dash back
[00:12:31] and she has little materia circles, little kind of...
[00:12:34] They have Kandii written on them. It's very, very interesting.
[00:12:36] But she's doing like ninjutsu
[00:12:39] and she's basically just using, like throwing enemy spells at the enemy
[00:12:44] while her knife is slicing the enemy in the air.
[00:12:48] And then she can either...
[00:12:49] She warps to the knife whenever you're ready
[00:12:51] to engage in actual melee combat.
[00:12:53] So she's really good with ranged attacks.
[00:12:56] While at the same time, you can build up your ATB gauge
[00:12:59] while you're fighting with her
[00:13:00] and eventually choose other ranged ATB blasts.
[00:13:03] So she's perfect for that fight.
[00:13:05] Yeah, Peace really came in clutch with that recommendation.
[00:13:07] So I used her and I basically just got used to his different...
[00:13:10] He has multiple phases.
[00:13:12] So he's been the hardest so far.
[00:13:13] I don't know if there's going to be another summons after him.
[00:13:15] I imagine there probably will be.
[00:13:16] I haven't found Ramu yet, but I imagine Ramu is probably a little later.
[00:13:21] So yeah, there's a few, but it's been really, really fun.
[00:13:24] I'm having a good time in terms of just the combat and the fighting.
[00:13:28] And you know, you play in Final Fantasy Rebirth,
[00:13:31] you're going to be doing a lot of it because it gets to the point
[00:13:33] and they're doing the same thing now that they were doing
[00:13:36] kind of towards the end of Final Fantasy VII Remake,
[00:13:39] where it's just like you do a little bit of stuff,
[00:13:40] you do a little bit of stuff and then boss fight, boss fight,
[00:13:42] boss fight back to back to back.
[00:13:44] So it's good. It's fine.
[00:13:46] I'm just more than ready for it to be over.
[00:13:48] And I haven't...
[00:13:49] I've just been so busy with IRL stuff,
[00:13:51] I haven't had enough time to just like dedicate hours and hours
[00:13:55] of gameplay.
[00:13:55] Did you finish it off? Yeah.
[00:13:56] But you have had some time to play another game.
[00:13:59] I have.
[00:13:59] That I would love to hear you talk to the people about.
[00:14:03] Oh, I'm getting canceled this fuck.
[00:14:05] Friday night, cancel cast.
[00:14:07] You're not going to get canceled.
[00:14:08] OK, no, I know it's...
[00:14:11] I'm not really bothered by it because I really wanted to review
[00:14:13] this game because there is a lot of toxicity surrounding it.
[00:14:15] However, we both played the demo and really enjoyed it.
[00:14:17] And that is Stellar Blade.
[00:14:19] Yup.
[00:14:20] Really, really enjoying my time with the game.
[00:14:22] And you and I spent a good amount of time this morning
[00:14:24] just hanging out, playing Stellar Blade together.
[00:14:26] It is fun.
[00:14:28] It is a fun combat system.
[00:14:30] Everything that you would expect in terms of like,
[00:14:33] it is very, very parry heavy.
[00:14:35] So all of the comparisons that are making compared to Bayonetta
[00:14:39] or Sekiro or Nier, yes, those are all very valid and true.
[00:14:43] It is an action game at its core.
[00:14:47] But I would say that her skill tree is very, very interesting.
[00:14:50] The different movesets and the way that all of her movesets
[00:14:53] complement the beta gear like or the beta charge that you have.
[00:14:58] And all of the beta moves are very, very cool.
[00:14:59] Super flashy.
[00:15:00] They are very flashy looking.
[00:15:02] And it is just like, I love the stylized method of combat
[00:15:06] they have in there.
[00:15:07] I am not like the biggest thing that I am kind of down on
[00:15:09] and I think you might have noticed this as we were playing
[00:15:11] because there was like one point where I was playing the game
[00:15:13] and I was like confused where to go.
[00:15:15] The level design is intricate and they do the thing
[00:15:18] where they hide little bits and pieces everywhere on the map.
[00:15:20] And you can use the center button.
[00:15:22] You can use basically what is it?
[00:15:23] The track pad. You press down on it
[00:15:25] and you pulse the scan through the area to find where things are.
[00:15:29] But it is not as intuitive where you have to go to do certain stuff.
[00:15:33] And a lot of it is very mundane.
[00:15:35] Go to the place, collect the key cards, move the lift
[00:15:40] or like you collect this one thing to open up one door.
[00:15:43] It is like all very kind of monotonous in terms of like
[00:15:47] actively controlling or going throughout the field.
[00:15:49] There is not a lot of like incentivization as a player
[00:15:53] to go and get certain things,
[00:15:55] unless it involves opening up a chest or getting more gear.
[00:16:00] And gear is not necessarily like littered throughout this map.
[00:16:03] It's things that I think you acquire slowly.
[00:16:05] But yeah, as we were playing it, kind of got through it
[00:16:08] and was learning a little bit more through the skill tree,
[00:16:11] opening it up a little bit more.
[00:16:12] And eventually it's pretty cool because when we just signed off,
[00:16:15] you learned that you get a fucking gun in this game, which is great.
[00:16:18] The useless drone that's been following you the whole time.
[00:16:20] Yeah, like now I'm a gun.
[00:16:21] Yeah, yeah, it's really, really cool.
[00:16:23] In terms of, you know, the stuff that we do have to talk about,
[00:16:27] which is just the, you know, male gazey aspect of this title.
[00:16:33] I think it's like there. It is present.
[00:16:35] It's not distracting, though.
[00:16:36] You kind of just tune it out after a while when you're playing it.
[00:16:39] And again, like a it's hard because we are men and it does.
[00:16:43] And like we're not impacted by something like this,
[00:16:46] where it's, you know, kind of unfair representations of women in games.
[00:16:52] I think it's kind of it's been an issue for a while
[00:16:54] and it's been less of an issue recently.
[00:16:56] And of course, there's this all kinds of talk discourse online about it.
[00:17:00] I don't think that Stuller Blade really should be the, you know,
[00:17:04] like the the heralding example of like, yeah, the the I don't think
[00:17:09] I think it's unfair for everybody to dunk on this game
[00:17:11] when there are games that are equally as kind of egregious with male gazey.
[00:17:15] I mean, you never heard anybody talk about Mass Effect 2 until,
[00:17:19] you know, later on in the very talk about Miranda's.
[00:17:22] Were they talking about it when it came out?
[00:17:24] Yeah, because when you see her, that's like the very shot of her ass.
[00:17:27] But yeah, yeah.
[00:17:28] So people are like, but then, of course, there's things outside of it.
[00:17:31] And it also helps that, you know, technically Miranda is not
[00:17:33] the main character, so it's not that constant focus. Right.
[00:17:36] But no, I agree with you 100 percent.
[00:17:37] It's the thing where you generally do tune it out for a while,
[00:17:40] you know, for better or for worse when it comes to that.
[00:17:43] But then every once in a while, like what if we had that new outfit
[00:17:46] that was a preorder bonus that it made it so that any time she moved, right.
[00:17:50] It's like the jiggle physics just kind of go crazy and it's like, hmm.
[00:17:54] It's a little egregious.
[00:17:55] That's the main thing is that quite a bit a bit of is unnecessary.
[00:17:58] But you can realistically say that about what 80 percent of games
[00:18:02] have the stuff that's in it, whether it be violence or sexual based
[00:18:05] is like unnecessary.
[00:18:06] So yeah. Well, the thing that the thing that bothers me
[00:18:08] is that not all games are held to the same status.
[00:18:11] Like people love Nier Automata and Nier Automata is I don't know
[00:18:15] if it's equal. I haven't finished it.
[00:18:16] I haven't like completed the game.
[00:18:18] I played a good bit of it, but I haven't finished it.
[00:18:20] But from what I've seen, it seems like it's equally as horny.
[00:18:24] It's just that the emphasis is not on the sexualization
[00:18:27] of the robot women in the game, whereas this kind of seems
[00:18:30] like it is a little bit more front and center.
[00:18:31] I did look on see some people posting online
[00:18:34] and apparently like the lead character designer artist is basically just
[00:18:38] he is a guy who draws, you know, sexualized women.
[00:18:43] Like that's his specialty. That's what he does.
[00:18:46] And then, of course, like I think I saw Gene Park, of course.
[00:18:50] He played the I think it's what is it like?
[00:18:53] Nikkei it's it's Nikkei Fires of Liberation or some shit like that.
[00:18:57] I don't know. That's that's Armour Corps six is what I'm thinking of.
[00:19:00] But yeah, it's one of those where it's like a third person cover shooter.
[00:19:04] And it's like kind of a mobile game where
[00:19:09] third person shooter and basically the girls just lean over
[00:19:12] the barriers and shoot and there's jiggle physics on the butts.
[00:19:15] So it's just like all very kind of.
[00:19:19] Here's what I'll say.
[00:19:21] Here's what I'll say.
[00:19:22] And I said this applies earlier.
[00:19:23] I am not going to defend Korea.
[00:19:25] I'm not defending Korea and I'm not defending Japan.
[00:19:28] OK, like this is that's not really where we sit.
[00:19:31] I just think that like there is a space where we can enjoy these games
[00:19:35] for what they are without kind of getting too upset about
[00:19:41] the sexualized nature of it.
[00:19:43] But while at the same time, recognizing it and being like, OK,
[00:19:46] maybe a little less, less can you have a jiggle physics slider
[00:19:49] or something like that?
[00:19:50] Can we can we can we cover up our characters a little bit more?
[00:19:54] I don't know when this light outside.
[00:19:56] I want to play this game during the day.
[00:19:57] Yeah. Shout out to all the all the insoles out there,
[00:20:01] because this is the close out he says this is the closest
[00:20:04] they're ever going to get. And I'm very sad for them.
[00:20:06] And they're probably the same people who are losing their fucking minds
[00:20:09] on Twitter and giving me a massive headache over this game,
[00:20:12] because it's just like I the toxic discourse is ridiculous.
[00:20:15] Also, I have to we have to bring it up because of the hard are thing.
[00:20:19] We have to.
[00:20:21] I mean, I feel like we should.
[00:20:22] I feel like we should bring it up. I mean,
[00:20:25] I am on the camp, I'm on the side of giving them
[00:20:28] the benefit of the doubt of them, not necessarily like it being like.
[00:20:32] I don't know if obviously the Korean creators
[00:20:36] have a deep enough understanding of English to understand
[00:20:40] like the translation of what it's going to be with.
[00:20:42] Like maybe it was like Korean.
[00:20:45] It was like Korean lettering on the.
[00:20:49] What is it? The design that was on the wall
[00:20:52] until it was actual spray paint for the right, the actual spray paint.
[00:20:56] Like what if it was just like Korean and like meant
[00:20:59] or pronounced something completely different than they had like our stop
[00:21:03] next to the actual like resting point?
[00:21:05] I think it was just it was just one of those unfortunate things
[00:21:08] because people mentioned that the hard same kind of spray is like all over.
[00:21:11] It's everywhere. Yeah, I mean, it's they didn't.
[00:21:13] We didn't see it.
[00:21:14] Yeah, they didn't have a specific graffiti in a specific place.
[00:21:16] It was just unfortunate placement.
[00:21:19] But still, hey, I think you mentioned it before, too.
[00:21:23] It's one of those things where just like even if they didn't know
[00:21:26] and really, it's I guess ultimately not super, super bad.
[00:21:29] But yeah, it really should have been something that Sony,
[00:21:32] whoever else is watching this, you know, come to the American side
[00:21:35] and just be like, oh, let's run through and you say, hmm,
[00:21:38] maybe that shouldn't be there.
[00:21:39] But it also seems like it's so not necessarily that's out of the way,
[00:21:42] but it's so like light just kind of pasted there.
[00:21:44] They probably ran right by it.
[00:21:45] Didn't even notice it. Right.
[00:21:46] And that's the thing, too, is that like something that I went on
[00:21:49] a little bit of a deep dive on because we were talking about
[00:21:52] in the group chat a little bit and we were of course discourse was just
[00:21:55] there was a conflagration on Twitter of people just losing their fucking minds
[00:21:58] over that one image.
[00:22:00] And of course, there were content creators that were trying to capitalize
[00:22:02] on that and being the first ones out there to let everybody know
[00:22:05] about the racist seller blade game.
[00:22:07] But I think that it was more so of I wanted to know it.
[00:22:12] Like what is the division point of being?
[00:22:14] Of course, I'm not necessarily going to be one to hold
[00:22:17] the Korean developers up to the same standard, but I will not.
[00:22:21] Avoid holding PlayStation to a level of accountability
[00:22:25] to make sure that there are certain level of sensitivity like
[00:22:28] guidelines that are put in place before they certify a game
[00:22:31] to be put on their storefront. Right.
[00:22:33] So, of course, I don't know what that certification process looks like.
[00:22:37] Does it look like something play through the game and making sure
[00:22:39] that there isn't stuff out there?
[00:22:41] I don't know. But like I don't I wouldn't necessarily be
[00:22:44] in the camp of saying that this is just like a dog whistle
[00:22:46] for Nazis to come in and enjoy the game or something like that.
[00:22:48] I just I I just don't buy it.
[00:22:51] I just don't think anything really is that insidious,
[00:22:53] especially in the games industry.
[00:22:56] So there's that anyway.
[00:22:58] But the more damning thing about this game than anything else
[00:23:00] is that it's like the characters are not fucking interesting.
[00:23:05] Very accurate.
[00:23:06] The characters just like the writing.
[00:23:08] The gameplay is fun because you said it perfectly.
[00:23:11] It's pulling you through.
[00:23:12] Yeah, you said it perfectly when comparing this game to Bayonetta
[00:23:15] and like Devil May Cry.
[00:23:17] Well, that is just like the craziness is missing.
[00:23:19] That's the thing about the weirdness.
[00:23:21] Yeah, like Bayonetta, Devil May Cry, etc.
[00:23:23] When you're playing those games, it's like the action is very fun
[00:23:25] and it's awesome.
[00:23:26] And the stories are actually very weird.
[00:23:28] And like characters are over the top and they're you know,
[00:23:32] they're characters as they literally are.
[00:23:34] They're not just kind of blending into the background
[00:23:36] like, you know, your folks, Adam from Stella Blade.
[00:23:38] And I think what Lily we just unlocked there like in that first chapter.
[00:23:42] Yep.
[00:23:43] So that's what that game for me is missing.
[00:23:45] Yes, you're playing a robot cyborg android woman.
[00:23:49] I think cyborg is probably the better term.
[00:23:50] I feel like cyborgs.
[00:23:51] Cyborg woman who's fighting natibas,
[00:23:54] which are just like monstrous things.
[00:23:55] I don't even know if they've really been explained at this point in the game.
[00:23:57] Exhumans, I'm assuming.
[00:23:58] Mutated humans.
[00:24:00] That's not that weird compared to something like,
[00:24:02] oh, I'm a half demon, half human hybrid
[00:24:05] fighting my brother in endless battles
[00:24:08] or I'm a sexy librarian witch woman that tortures angels for fun.
[00:24:14] Yeah.
[00:24:15] You need that level of weirdness
[00:24:16] and you need your characters to pop off of the screen
[00:24:19] to make it interesting in those between the action moments.
[00:24:21] And right now, Stella Blade is like,
[00:24:23] characters are talking and I'm just like, cool.
[00:24:25] I can't wait to attack somebody.
[00:24:27] Yeah.
[00:24:28] I can't wait to shoot my gun some more or move my sword some more.
[00:24:31] That's really what it was.
[00:24:32] It's like for me, this is probably bad,
[00:24:35] but like, and I'm probably maybe not necessarily enjoying the game
[00:24:38] the way it was intended to enjoy.
[00:24:40] But I just was looking forward to the boss fights
[00:24:42] because the boss fights are so fun when you're in the boss fights themselves.
[00:24:46] But it's just like getting through the grind of like finding the keys
[00:24:49] to get across the level is just not as fun to me.
[00:24:52] So there's that.
[00:24:53] That's Stella Blade, of course.
[00:24:54] This is based on just playing, completing the first chapter.
[00:24:57] There's the mini review for Stella Blade.
[00:24:59] It's a mini review.
[00:25:00] It's 100% a mini review of the game.
[00:25:02] But yeah, I'd recommend if you're interested in a game like that,
[00:25:05] something like Sekiro, something like Nier, Devil May Cry,
[00:25:08] please go and check it out.
[00:25:09] Try the demo at the very least and see if the demo works for you.
[00:25:13] And if the demo is good, maybe try and jump into the game at some point.
[00:25:17] Maybe if there's a sale too, you can jump into that.
[00:25:20] That, I think, if I'm not mistaken, is going to do it for our game updates
[00:25:24] for the week, William.
[00:25:25] Let's go ahead and take a quick break.
[00:25:27] And then we're going to transition into our expectations for Grand Theft Auto 6.
[00:25:31] Let's do it.
[00:25:53] So we're in here for the main topic of the show.
[00:25:57] I wanted to talk about Grand Theft Auto 6 because it's going to be really important.
[00:26:00] And hopefully, you know, get a little bit of SEO boost.
[00:26:02] You know what I mean?
[00:26:03] You know, just a little bit of light work.
[00:26:05] A little bit of light work.
[00:26:06] Yeah, I wanted to talk about this game because you are a huge GTA fan.
[00:26:10] You love GTA. How many GTAs have you played?
[00:26:13] I think everyone except for the ones on.
[00:26:16] Yeah, I think everyone except for the original two, like the first two.
[00:26:21] Yeah. The top.
[00:26:22] But were they on?
[00:26:24] Like pretty much PC. Oh, interesting.
[00:26:25] OK, because they were like based in London.
[00:26:27] Oh, I didn't know that.
[00:26:29] Yeah. And then I haven't played any of the handhills,
[00:26:32] like Chinatown Wars and Liberty City Stories, things like that.
[00:26:36] But I played everything else as main line, including some of the DLCs for like four.
[00:26:40] Gotcha. Yeah.
[00:26:42] And I haven't like beaten San Andreas because that game was huge when it first came out.
[00:26:44] But I played pretty much everything between three and up to five.
[00:26:48] Do you have a favorite so far?
[00:26:50] Oh, that's difficult.
[00:26:51] That's like kind of picking kids
[00:26:55] because I mean, I play them all in like very different phases of my life.
[00:26:58] Yeah. I mean, five is definitely just the best as far as like technically
[00:27:01] and everything looking really good, everything playing really well.
[00:27:04] I feel like it has a solid mix of everything to that point.
[00:27:08] Like when four first came out, for example, people hated the car physics
[00:27:11] because four really started the euphoria
[00:27:17] animations and the euphoria kind of rigging for the characters
[00:27:20] in Rockstar where they started doing that.
[00:27:22] OK, at least for the GTA games.
[00:27:24] I'm trying to recall as far as like the time that the first red did came out.
[00:27:29] But still with GTA, that was, you know, when the character falls over,
[00:27:32] it's like they kind of slump and move around.
[00:27:34] It wasn't just straight up ragdoll physics, but they're their skeletons
[00:27:37] and things try to do stuff.
[00:27:38] Characters would bump into things and try to up right themselves
[00:27:41] or get hit by a car and kind of roll off, you know, quote unquote accurately.
[00:27:45] You know, I have seen very many people get hit by cars.
[00:27:47] But yeah, to the degree you look at it, you say, hey, that's realistic.
[00:27:51] That's kind of where that euphoria engine was coming from,
[00:27:53] mixing with the rage engine, that Rockstar engine that they have. Yeah.
[00:27:57] But yeah, four is great.
[00:27:59] People had issues with the driving.
[00:28:01] I love five just all around, so it's probably my favorite.
[00:28:04] But if I have to say which one would I maybe go back and replay
[00:28:07] or which one do I have is like my kind of quote unquote true favorite,
[00:28:10] it's probably going to be Vice City just because of the amount of time
[00:28:12] that I put into that game.
[00:28:14] Something that me and a friend would just boot up
[00:28:17] and play through some of the story and do stuff.
[00:28:19] But we'd really just, you know, you do your classic GTA rampage
[00:28:22] until you die and then you hand off the controller.
[00:28:24] The controller every year.
[00:28:25] Classic rampage until you die.
[00:28:26] So that's a game that I just five stars real quick.
[00:28:28] Yeah. It'll Tommy Vercetti.
[00:28:30] So that was a good time.
[00:28:31] I think I really liked it, which is why I'm really excited for six.
[00:28:33] Taking it back to a place that a familiar place.
[00:28:38] I think you think they're going to call it Vice City.
[00:28:39] Yeah, they already have in their trailer.
[00:28:41] They should. Vice City.
[00:28:42] Yeah. OK. So it's definitely going to be vice city.
[00:28:44] It's probably going to be just like five where five had like multiple
[00:28:48] kind of like cities and towns.
[00:28:49] Yeah. So they've already confirmed that apparently.
[00:28:51] You're going to have Vice City as like probably the biggest city
[00:28:55] like the Miami ask city.
[00:28:57] Do you think it's going to go all the way up to Orlando?
[00:29:00] I hope so. That'd be cool.
[00:29:01] That would be really cool.
[00:29:02] That would be a year old stomping around.
[00:29:03] It might be a stomping ground.
[00:29:06] Yeah, I am.
[00:29:07] I have played Vice City, San Andreas and five.
[00:29:14] I skipped four.
[00:29:15] So you kind of been more in the modern GTA.
[00:29:18] Yeah. Yeah.
[00:29:18] I never I never played for although I have heard
[00:29:21] really, really good things about Nico and four.
[00:29:24] I think people really, really like that game for whatever reason.
[00:29:26] I think that it's got from what I've heard.
[00:29:28] It's got a very strong story, a strong narrative to it
[00:29:30] that's similar to San Andreas in terms of, you know, the character arc
[00:29:34] and the progression that happens in that game.
[00:29:35] So the characters are just really fun to interact with.
[00:29:38] And you actually saw them grow throughout the entirety of the story,
[00:29:41] especially Nico.
[00:29:42] And of course, you have that kind of choice based, you know, Nico's
[00:29:45] an immigrant coming over.
[00:29:47] And you have that choice when you're fighting certain
[00:29:49] enemies that are storyline based or something, whether you want to kill them
[00:29:53] or don't kill them and that kind of has certain things
[00:29:58] that will happen later on in the story based on what you do
[00:30:00] or what you don't do in those situations.
[00:30:01] So, OK, yeah.
[00:30:05] But yeah, in terms of like what I really, really enjoy,
[00:30:08] I would say that of everything, my favorite probably is San Andreas
[00:30:12] just because there's a lot of nostalgia for that game and just like
[00:30:15] a lot of like crazy zany stuff that you can do.
[00:30:17] There's a ton of stuff to do in that game.
[00:30:19] Yeah. Go get fat. You can get buff.
[00:30:20] I like I like doing the bench press.
[00:30:22] That was like one of my favorite things going to the gym
[00:30:24] and getting buff for the game.
[00:30:25] I just walk around with massive arms and shoulders.
[00:30:28] Big, big triangle Dorito shape.
[00:30:31] Large CJ. Yeah, it's one of those. Exactly.
[00:30:34] It's like the good version of when we talked about before with
[00:30:38] Rune Factory, where everything you can level up, you know,
[00:30:40] you level up your shooting, you level up your biking,
[00:30:43] your cardio and all that jazz.
[00:30:44] But it's it's organic and it makes sense.
[00:30:47] Like, oh, you go to the gym and your character gets stronger
[00:30:49] versus I have to level up my driving by just driving.
[00:30:54] Let me level up my sleeping.
[00:30:56] Yeah, I love that.
[00:30:58] But yeah, OK.
[00:30:59] So to center it on the conversation around GTA 6,
[00:31:02] I wanted to talk about a little bit of that just so we could kind
[00:31:04] of give our background and just understanding of the ad.
[00:31:07] We've played Grand Theft Auto before.
[00:31:08] I've never played Grand Theft Auto online.
[00:31:10] Shout out to all of the people that, you know, grind in that do
[00:31:12] the races, do the RP.
[00:31:14] Have you have you known anybody to do the RP service?
[00:31:17] Well, the RP servers, I mean, I've seen them online,
[00:31:19] but I don't know anybody personally.
[00:31:20] OK, got it. That gets a little hectic.
[00:31:23] A little too deep, a little too deep for me.
[00:31:25] The online RP, everyone has to really buy in to do that.
[00:31:28] Right. You can't have like one outlier otherwise.
[00:31:30] It kind of shatters that illusion.
[00:31:31] But yeah, I mean, it looks fun.
[00:31:33] It's cool. Yeah.
[00:31:34] But in terms of Grand Theft Auto 6 and our expectations,
[00:31:38] what we want from this game in 2025, because that's when it's supposed
[00:31:42] to be coming out on assuming that there are going to be no delays
[00:31:45] or any issues that we experience between now and then.
[00:31:47] Video games never get delayed.
[00:31:48] What was the thing that piqued your interest the most about
[00:31:52] the trailer that came out the Game Awards last year?
[00:31:56] Say, I mean, aside from obviously how great the graphics look
[00:31:59] and just that kind of visual increase from five to six,
[00:32:03] probably the amount of people slash things on screen.
[00:32:07] Like, I love when games get really heavy with their technicals,
[00:32:12] like those technical aspects.
[00:32:13] So allowing to like, hey, we're going to go from the last game.
[00:32:16] We had 10 characters on screen, Max.
[00:32:18] And then now we can have 100 characters on screen.
[00:32:20] So seeing that difference, especially being fairly familiar
[00:32:24] with the Vice City area and then seeing a similar road,
[00:32:27] at least I could kind of tell from the old game way back in the day,
[00:32:31] you know, like the PS2 era.
[00:32:34] Seeing how, you know, what you get like 10 people on the street
[00:32:36] at any given time before I start to fade away just because of the
[00:32:38] limitations on the consoles and even the PCs at the time. Yeah.
[00:32:43] But then looking at the trailer now where you see cars
[00:32:46] going up and down the road and people walking back and forth,
[00:32:49] getting out of cars, getting out of cars.
[00:32:50] And there's just hundreds of characters on screen,
[00:32:53] all kinds of great looking graphics, no potential ray tracing.
[00:32:56] I think you can kind of see there in some of the areas.
[00:32:58] So just that technical jump, that leap is what's really interesting me
[00:33:02] because at the end of the day, GTA gameplay, generally GTA gameplay,
[00:33:06] they're going to add in a couple of new things here and there.
[00:33:08] But you for the most part know what you're getting into.
[00:33:11] But it's really just about how much further they can kind of suck
[00:33:14] you into that world and make you feel like you're a part of it,
[00:33:17] whether it be a giant crowd or just how realistic your interactions
[00:33:21] with that crowd may be.
[00:33:23] So I'm excited to see what things you can do to like a crowd of people.
[00:33:26] Is it going to be like Red Dead 2 where you can, you know,
[00:33:29] like shoot your gun in the air and like scare people and rob them?
[00:33:32] That would be cool.
[00:33:33] You know, like you point your gun at them and they throw money at you.
[00:33:35] Things you could do like in the older GTAs,
[00:33:36] but like how much more realistic is it going to look now versus,
[00:33:39] you know, dollars just falling to the ground and then scurrying off.
[00:33:43] So I'm excited.
[00:33:44] I would say that for me, it's more of it's kind of similar in that vein,
[00:33:48] but it's also more geared on what they did with Red Dead Redemption 2.
[00:33:52] I would love to see what they did with the randomized events
[00:33:55] in Red Dead Redemption 2, similar to kind of what we were talking about
[00:33:57] with Tears of the Kingdom, where you're in an open world
[00:34:00] and things that you don't expect to happen suddenly happen,
[00:34:03] whether it's, you know, obviously the example is you go under a cover bridge
[00:34:07] and you go out the other side and you get robbed.
[00:34:10] You know, I'd be curious to see what they do with that.
[00:34:12] But just in this like IRL 2024, 2025 Miami setting,
[00:34:17] like how are they going to do that?
[00:34:18] Are you going to be going to like house parties
[00:34:21] and all of a sudden somebody tries to shake you down for whatever you have?
[00:34:24] Or, you know, just all of the crazy zany stuff that you see in that trailer
[00:34:29] is that energy going to be stilled in pockets of every different piece of this map?
[00:34:34] That's what I'm really curious to see what they do.
[00:34:36] And then, you know, more than that, to be honest,
[00:34:40] I'm really curious about, I love the fact that they're going back
[00:34:42] to this Bonnie Clyde storyline.
[00:34:46] And that's something that we'll talk about a little bit later on.
[00:34:48] But with the two characters, Lucia and I don't remember who's the male character's name.
[00:34:52] Do you know? Do we know? He's not important.
[00:34:54] He's not important. He's not important.
[00:34:56] He is the main character.
[00:34:58] He's not the main character.
[00:35:00] But yeah, it's Tommy, but I'm pretty sure he's not the main character.
[00:35:02] Yeah. But, you know, of course, I'd be curious to see like
[00:35:06] how their relationship impacts the game.
[00:35:08] Are they going to be with each other the entire time?
[00:35:10] Are they going to be going out doing separate things
[00:35:12] unless it's a main story mission and then they're together?
[00:35:14] I'm curious as to how that's going to play out.
[00:35:18] And what we're going to see there.
[00:35:19] So there's just a lot that we don't know quite yet.
[00:35:22] I'd love to see gameplay at some point later this year.
[00:35:26] Maybe we might get some gameplay in SGF.
[00:35:28] Yeah. Knock, knock. Jeff Keely, where you at, my boy?
[00:35:31] And if not, I would assume we might get a gameplay trailer
[00:35:35] at some type of event at the end of this year.
[00:35:38] And it's also Jason, by the way.
[00:35:40] Jason. Lucia and Jason.
[00:35:42] OK, not Tommy.
[00:35:45] But yeah, so that's something that really piqued my interest
[00:35:47] about the trailer. And then, of course, all the landmark
[00:35:50] monuments of Miami and everything that you're going to experience there.
[00:35:53] It's just so cool.
[00:35:54] And like I am curious as to like the realism
[00:35:59] and kind of on that note, we'll just transition to this next piece
[00:36:03] is that, you know, there's going to be a major leap in tech
[00:36:07] that Rockstar will have access to when they're creating Grand Theft
[00:36:11] Oh, throughout their development process.
[00:36:12] Exactly. They're probably working with series X,
[00:36:16] series X, Dev Kits, PS5, Dev Kits when they're creating this game,
[00:36:20] I can only assume maybe even PS5 pro.
[00:36:23] That's that's the question.
[00:36:25] Like, you know, I would I would love it.
[00:36:27] I what would be really interesting is that I think we talked about
[00:36:30] this beforehand and I think I'll just go out here and say definitively
[00:36:33] Rockstar is about making fucking money.
[00:36:35] They are not going to do a console exclusive tied to either Sony or Xbox.
[00:36:40] There's not like there would make no business sense
[00:36:43] on either corporation's part for them to throw enough money at Rockstar
[00:36:47] to make it worth their while.
[00:36:48] Exactly, because they're just going to make money hand over
[00:36:50] face to wherever they go.
[00:36:51] And dollars inside of 24 hours.
[00:36:53] There's no way I would be willing to bet that Grand Theft Auto 6
[00:36:57] and then the GTA online that's probably tied,
[00:36:59] because I imagine they're going to do an update to GTA online.
[00:37:02] That's going to be the Grand Theft Auto 6 tenant
[00:37:04] that's pulled forward, similar to what modern Call of Duty does with
[00:37:08] Warzone with every new iteration that comes out.
[00:37:11] They just like kind of upgrade it or change it for the different seasons.
[00:37:15] I would be willing to bet that those put together will probably be,
[00:37:19] if not the top five, top three best selling games of all time.
[00:37:23] Like, I would be willing to like that a solid amount on that.
[00:37:27] I agree. And I feel like that it's going to do very, very commercially.
[00:37:31] It's going to be commercially successful.
[00:37:33] So I think that's really interesting.
[00:37:35] But like in terms of the gameplay, I'd love to see.
[00:37:39] I think it would be interesting if Sony decides to maybe make a deal
[00:37:42] to package GTA 6 with a PS5 Pro.
[00:37:46] I think that would be a good move, especially since like
[00:37:50] the rumor supposedly that is coming out Christmas season,
[00:37:53] probably not going to be in time for the release date or the launch of GTA 6.
[00:37:57] Who knows? Crazy shit happens.
[00:37:58] It does. Crazier shit has happened.
[00:37:59] But if it comes out in Q1 of next year,
[00:38:02] I would it would be smart if if Sony was going to be like,
[00:38:05] oh, buy a PS5 Pro and then have GTA on the box.
[00:38:09] Oh, but there's no way GTA is coming out Q1 next year.
[00:38:12] I say if it does come out next year, it's going to be holiday.
[00:38:15] They're going to be milking that cow for as long as possible.
[00:38:18] Why do you think they would wait so long?
[00:38:20] Well, you think it's still actual dev time that they need or?
[00:38:24] There's a combination of that, as well as the holiday season
[00:38:27] is just going to be everybody ready to spend money.
[00:38:29] Yeah. And you're going to be getting everyone
[00:38:31] asking for Grand Theft Auto for a present. All the kids.
[00:38:33] So yeah, Q1, it doesn't make a whole lot of sense
[00:38:36] because you're sitting there like, it's only for people like us.
[00:38:38] Yeah, exactly. Who's looking to buy a bunch of video games in Q1
[00:38:41] or like spend their money on games?
[00:38:43] Most people. We kind of talked about this a little bit.
[00:38:45] Surprisingly, as far as like the stats,
[00:38:47] like people will buy a game console
[00:38:50] and then over the life of that console, buy like four games max.
[00:38:52] So obviously we're outliers.
[00:38:54] But it's the kind of thing where somebody will get a video game
[00:38:57] for Christmas present or a birthday present.
[00:38:59] And you can't guess someone's birthday.
[00:39:01] So Christmas is the next best thing you can guarantee.
[00:39:03] So holiday either December, maybe coming out November,
[00:39:07] something like that just makes sense for a game like Grand Theft Auto.
[00:39:10] Because one, you're going to have the whole end of the year,
[00:39:12] which when people are going on break to want to play it anyways.
[00:39:15] And then people have all that extra money from their bonuses
[00:39:18] and their presents and everything to spend on Grand Theft Auto.
[00:39:21] So and of course, speaking as somebody who pays attention
[00:39:25] to like reviews and, you know, the game awards and all that, too,
[00:39:29] you come out as close to the end of the year as possible.
[00:39:31] You're fresh in everyone's mind
[00:39:33] when it comes to that game of the year conversation.
[00:39:35] So even more of a chance for you to potentially pick up some best graphics,
[00:39:39] best game of the year, you know, best devs, all that jazz
[00:39:42] when you come out closer to the actual announcement for those.
[00:39:46] That's true.
[00:39:47] So I would say like beginning like end of Q3, beginning of Q4,
[00:39:51] maybe something like that.
[00:39:52] That would make sense.
[00:39:53] It's from a marketing perspective, that's perfect.
[00:39:58] So but I'm curious in terms of the actual tech,
[00:40:01] the technological experience that you kind of mentioned in your hype.
[00:40:05] About this game, when, you know, developers really get deep in their bag
[00:40:08] of like that the tricks that they're able to pull.
[00:40:11] How do you think the tech hardware that they're going to have access
[00:40:15] to in these next gen consoles are going to affect the gameplay
[00:40:17] for GTA six versus a GTA five?
[00:40:20] I mean, it should really just be very similar,
[00:40:22] just a little bit one better looking, obviously, hopefully better looking.
[00:40:26] But also it's going to be the thing to where it just is more visible
[00:40:29] as far as some of the things that happen.
[00:40:31] Like, for example, this is all speculation,
[00:40:33] but it could be something to where, OK,
[00:40:35] getting shot in the game, you take health damage.
[00:40:37] But maybe where you get shot will affect you more,
[00:40:40] such as getting shot in the arm will affect your aiming.
[00:40:42] And then getting shot in the legs, you can't run as much.
[00:40:45] Also something that could turn people off just because, you know,
[00:40:48] you don't want to randomly get shot in the leg and now you can't sprint.
[00:40:50] And it feels like it negatively affects your gameplay.
[00:40:52] And it's something that you didn't do.
[00:40:54] But it just seems like the kind of thing that would be available
[00:40:58] with this increase in technology, you know, more specific area based damage.
[00:41:03] Maybe you catch like a stray shot to the skull or the head or something
[00:41:07] and it rings your bell so that your character has like a concussion or something.
[00:41:10] So I can see something like that happening.
[00:41:13] Of course, the cars are all going to be that same way.
[00:41:15] So you're going to drive them just like five, in my opinion,
[00:41:18] or at least from what I can kind of see.
[00:41:19] I hope that the car physics are better.
[00:41:21] I'm sure they'll be better.
[00:41:22] They better be better than cyber.
[00:41:23] They better be better.
[00:41:24] They should be better than cyberpunk, at the very least,
[00:41:26] because cyberpunk car mechanics are awful.
[00:41:28] Yeah, I'm sure they'll be better than cyberpunk
[00:41:30] because GTA V car mechanics are pretty fine.
[00:41:32] Are they?
[00:41:33] Yeah, you can play those and then you'll be good to go.
[00:41:35] Of course, they should have the same customization things just looking prettier.
[00:41:38] But then they'll have the kind of deal where you shoot the tires
[00:41:41] and like your tire kind of runs a flat.
[00:41:43] So then you're thinking like, boom, boom, boom, boom, boom, boom.
[00:41:45] You're feeling that.
[00:41:46] And of course, our new controllers since GTA V came out
[00:41:51] in the last gen, although of course they have this new gen version.
[00:41:55] But now I'm sure something that your tire gets flat
[00:41:57] and you can feel your controller kind of like vibrating on the right side.
[00:42:01] If it's a right tire or the left side, if it's a left tire.
[00:42:03] Yeah.
[00:42:03] So just making things more immersive.
[00:42:05] They probably do the classic, it's raining,
[00:42:07] and then you feel your controller like lightly shaking
[00:42:09] from like the rain hitting your character or something like that.
[00:42:12] So I can just see it really the increase in the technological
[00:42:17] is going to be more for the immersion than for anything.
[00:42:19] That's kind of like a hard gameplay kind of perspective.
[00:42:23] Because at the end of the day, you're not getting 60.
[00:42:25] You're not getting 60.
[00:42:26] Damn.
[00:42:26] I'm going to shut you down right now.
[00:42:27] Ah, sorry, gamers.
[00:42:29] Here's the thing.
[00:42:30] We'll set it.
[00:42:30] If we get 60, I'll gladly eat crow.
[00:42:33] But the fact that we're looking at next gen games just haven't been able to do it.
[00:42:39] No, they have not.
[00:42:40] And I understand people wanting the 60 frames and I agree.
[00:42:44] You know, I had to come around from like the 30 versus 60.
[00:42:46] 60 is better, but I'm playing games at 30 still like Dragon's Dogma.
[00:42:50] I locked at 30 because the variable frame rate really wasn't it.
[00:42:53] But I haven't felt a whole lot of craziness issues as far as with the 30.
[00:42:57] So I mean, hey, 30 is perfectly fine.
[00:43:01] Is it preferable?
[00:43:03] No, but really for shooters, do you have to parry in Dragon's Dogma?
[00:43:08] You don't have to because you're dependent on the class.
[00:43:10] Yeah, you can.
[00:43:12] OK, if you have a shield, you're not parrying.
[00:43:14] But it's still not bad.
[00:43:16] Shooters action games like Devil May Cry that require it,
[00:43:20] you know, something like Stellar Blade, for example.
[00:43:21] I'd be like, oh, this needs to be 60.
[00:43:23] But if you're playing just a normal kind of run around game or something
[00:43:27] like Grand Theft Auto that's not asking you to have precision movements,
[00:43:31] 30 is perfectly fine.
[00:43:32] Yeah, I mean, I agree with you.
[00:43:34] I completely understand your perspective on that.
[00:43:37] I to the extent that we're not going to get 60 frames per second.
[00:43:40] Like if they pull that off, that would be a miracle.
[00:43:43] It would be a miracle considering the scope of that game.
[00:43:45] But it's also the same technology impacts that you get when you're
[00:43:49] playing a Dragon's Dogma.
[00:43:50] Everything's fine when you're the open world
[00:43:52] and you don't have as many NPCs to account for.
[00:43:54] But it's literally that all of the different variables
[00:43:57] and the mechanics that are in a given area that's already been loaded
[00:44:00] into that moment that you're in that world, wherever things are kind
[00:44:04] of just like sky boxes and kind of blocked out and not actually
[00:44:07] functioning.
[00:44:08] But when you're in the cities, of course,
[00:44:10] that's the reason why you're going to get frame rate dips
[00:44:12] because the game is trying to control 50 NPCs that are walking around
[00:44:15] the city in Capcom for whatever reason with the RE Engine
[00:44:18] hasn't been able to figure that out.
[00:44:20] I assume that because obviously Rockstar, they
[00:44:23] are the open world guys.
[00:44:26] They're going to find a way to when you're walking down
[00:44:28] the streets of Vice City, they're
[00:44:29] going to make it fine to have 50, 100 people walking around.
[00:44:33] And they're going to do some type of tech tricks in there.
[00:44:37] But yeah, so we talked about that.
[00:44:38] And then we obviously talked about timed exclusivity just
[00:44:42] being very silly and not based in reality.
[00:44:44] So if you're listening to other industry analysts
[00:44:47] out there, just know that they're just kind of trying
[00:44:49] to make money.
[00:44:50] They're not playing games.
[00:44:51] Exactly.
[00:44:52] Now, I do want to talk about since this game, of course,
[00:44:55] takes place in Vice City, which
[00:44:57] is supposed to be that kind of comparison to Miami.
[00:45:01] So good old Florida you mentioned earlier.
[00:45:03] That's right.
[00:45:03] Orlando being my stomping grounds.
[00:45:05] That's right.
[00:45:05] So I don't know.
[00:45:06] I'm curious to see what they do.
[00:45:08] Well, I'm not really a Miami guy.
[00:45:10] I've been to Miami once, like literally one time.
[00:45:12] Because it's look, by the time I got done in Miami,
[00:45:15] I was an old man.
[00:45:16] I think I was in like my mid-20s.
[00:45:18] Old man.
[00:45:18] Old man, he says.
[00:45:20] Yep.
[00:45:21] So I was like this.
[00:45:22] With disrespect.
[00:45:22] I'm not trying to sit here running around Miami like this.
[00:45:24] Our listeners are punching the air right now.
[00:45:26] They're just like, brrrr!
[00:45:27] Yo, shout out to you if you're 40 going to Miami.
[00:45:30] You're stronger than I am because I'm not doing it.
[00:45:32] Is the traffic as bad as it says?
[00:45:34] The traffic is horrendous.
[00:45:36] OK.
[00:45:36] The traffic was atrocious.
[00:45:37] So what would you recommend as a tourist
[00:45:39] if you're going to go down to Miami to have a good time?
[00:45:41] Don't.
[00:45:42] Just don't go.
[00:45:44] All the little things that you're doing,
[00:45:47] all the Miami livers are just like clapping their hands
[00:45:52] right now.
[00:45:52] Yes.
[00:45:53] If you're a tourist, don't go to Miami.
[00:45:55] No, Miami.
[00:45:55] Check this out.
[00:45:56] All podcasting platforms, Friday night game guys.
[00:45:58] But if you have to go to Miami,
[00:46:00] I mean, you could check out the honestly,
[00:46:02] it's the kind of place where I think going there
[00:46:05] and doing the touristy stuff is probably worth it.
[00:46:08] But like Uber versus taxi?
[00:46:11] Yes.
[00:46:11] OK.
[00:46:12] And it's still going to be expensive.
[00:46:13] It's going to be super expensive.
[00:46:16] But yeah, definitely Uber.
[00:46:17] OK.
[00:46:17] Hit up South Beach.
[00:46:18] Have some fun there.
[00:46:19] So many great brunch spots.
[00:46:20] Go to some drag brunches.
[00:46:22] They're fun.
[00:46:22] They're awesome.
[00:46:23] Yeah.
[00:46:23] Lots of really good stuff.
[00:46:25] Miami was cool.
[00:46:26] I'm not going to knock Miami because the club scene was
[00:46:28] fun, the partying was fun.
[00:46:29] I felt it the next day just because I'm like, look.
[00:46:31] Were you married when you went down there?
[00:46:34] Were you engaged maybe?
[00:46:36] I can't remember the year.
[00:46:39] And now I remember a while back.
[00:46:40] Yeah, I can't remember the year.
[00:46:42] I feel like I was not married at the time.
[00:46:44] OK.
[00:46:44] But I mean, Sarah and I were together.
[00:46:45] But I can't remember.
[00:46:46] It's either around that time or yay or nay.
[00:46:48] So that's all right.
[00:46:49] It was right around that time.
[00:46:50] It's so fun, though.
[00:46:51] But it was a good time.
[00:46:52] But Miami was cool.
[00:46:54] As far as how they're going to kind of nail that culture
[00:46:56] and try to get Miami going because once again,
[00:46:58] they may go up as far as Orlando, which if anyone's
[00:47:01] either been to Florida, lived in Florida,
[00:47:03] gone through Florida, it's a super long state.
[00:47:07] As you go, there are 100% changes in culture.
[00:47:11] Florida is not one big culture.
[00:47:13] Don't let the Florida man thing prove you.
[00:47:15] Yes, there's craziness all over the state.
[00:47:17] You got North Florida that might as well be South Georgia.
[00:47:20] And then you got the middle of Florida,
[00:47:21] which is just like super liberal.
[00:47:24] And then the other side, it's like conservative.
[00:47:27] And they're always going back and forth.
[00:47:29] Interesting.
[00:47:29] Is it liberal?
[00:47:30] Yeah, of course it's a little part of Florida.
[00:47:31] I mean, I just assumed just cities are generally more
[00:47:34] liberal than the rural areas.
[00:47:36] Well, for the most part until you get enough money
[00:47:39] and then you become a Republican.
[00:47:40] And then it's the red pill state.
[00:47:41] It's the red pill capital.
[00:47:43] Everyone's liberal until they start making money.
[00:47:45] And then they're like, wait a minute.
[00:47:47] Oh shit, I hate that.
[00:47:48] I hate that so much.
[00:47:49] But then of course, yeah, you get to Miami
[00:47:51] and it's just really liberal.
[00:47:52] Lots of great scenes out there.
[00:47:54] Plenty of different cultures,
[00:47:55] plenty of different lifestyles
[00:47:56] that kind of mix together fairly well.
[00:47:58] So it's going to be difficult
[00:47:59] just because there's so many different things
[00:48:02] for them to add in.
[00:48:03] But I feel like they did a solid job in five.
[00:48:05] And of course they can just continue
[00:48:07] to expand that for four.
[00:48:08] Like when you're in the city,
[00:48:09] it feels like a city.
[00:48:10] And then in five, when you're going out into the more
[00:48:13] rural, kind of podunkish part of California,
[00:48:16] you're getting to your rural folks that are out there.
[00:48:19] And you're coming across folks in trailers
[00:48:21] and doing stuff in a more conservative,
[00:48:22] more outside folks, people that want to live outside.
[00:48:25] They don't want to live in the city.
[00:48:26] And you can kind of feel that
[00:48:27] when you're walking around
[00:48:28] and you're seeing how they dress
[00:48:29] and how they respond to you as the character.
[00:48:32] I want to see people riding around in golf carts.
[00:48:34] That will 100% be a thing.
[00:48:36] I want to see-
[00:48:37] You're going to be playing golf.
[00:48:38] I want to see herds of alligators somewhere.
[00:48:41] I want to see herds of alligators.
[00:48:42] Is that the appropriate term for alligators?
[00:48:43] I don't know if that's a scientific term.
[00:48:44] I don't know if that's what they call it.
[00:48:46] A clutch of gaggle.
[00:48:48] I feel like a clutch of gators sounds better.
[00:48:51] I don't know.
[00:48:51] But regardless, yeah, gators got to be in it.
[00:48:54] So it was interesting.
[00:48:55] I was looking up some stuff to prepare for this episode
[00:48:57] and I was watching this person who was talking about
[00:49:00] leaks or different information that Rockstar has confirmed
[00:49:02] about GTA 6 so far.
[00:49:04] And he said something that Grand Theft Auto fans
[00:49:06] have been asking for in response to their gameplay
[00:49:08] experience with 5 is having more structures
[00:49:13] that have interiors that you as the character
[00:49:15] can go inside of.
[00:49:16] Whether that's for gameplay purposes
[00:49:17] or just for walking around and being immersed,
[00:49:20] feeling that experience.
[00:49:21] And apparently Rockstar came out and said
[00:49:23] that because of different tech tricks
[00:49:24] that they have implemented into the game so far,
[00:49:27] that 75% of the interiors in the game
[00:49:31] where there are structures that you can go inside
[00:49:34] will be finished and you can go inside
[00:49:36] and experience that, which is crazy.
[00:49:39] And of course a lot of that is gonna be procedural.
[00:49:41] However, it'll be the coolest thing to go into
[00:49:44] like a 7-Eleven down there and have some like,
[00:49:47] some haggard old man sitting behind the cashier
[00:49:51] who's on his last leg with a cigarette
[00:49:53] hanging out of his mouth,
[00:49:54] yell at you as you go buy a pack of beer.
[00:49:56] That kind of stuff would be really, really cool for me.
[00:49:59] Being able to experience that
[00:50:01] or just like walking around downtown
[00:50:02] and I don't know, maybe walking inside of a building
[00:50:05] and all of a sudden seeing that it's like this mall,
[00:50:08] like it's an interior shopping mall or something like that.
[00:50:11] That just feels like it would like create more
[00:50:14] of that sense of immersion
[00:50:15] that Rockstar has always been driving towards
[00:50:17] and I think that that's just like really interesting.
[00:50:19] I feel like that's definitely something
[00:50:20] that they should be striving for
[00:50:22] just because you already have
[00:50:23] that kind of gas station-esque type of thing
[00:50:25] that happens in five.
[00:50:27] Trying to remember as far as like buying
[00:50:28] the specific items off the,
[00:50:31] like you know, the beers and things like that,
[00:50:32] which I don't think you could do if not mistaken.
[00:50:34] I think you just go up to the cashier,
[00:50:36] you buy something from him directly
[00:50:37] and then it'll give you like health or you know, et cetera.
[00:50:40] But I want to see like you were saying there,
[00:50:41] maybe like going to get a pack of beer from a cooler
[00:50:45] taking it up front and paying for it
[00:50:46] or getting a pack of beer
[00:50:48] and then sprinting out the front door
[00:50:49] and then yelling at you.
[00:50:50] And then he's getting a star or something like that,
[00:50:52] hopping in the car, driving down the road.
[00:50:53] Like you said, just draw to that immersion
[00:50:55] and I feel like that's what they can do
[00:50:56] with this increased tech that they have
[00:50:58] and this increased time to make the game
[00:51:00] is that they can just really give you
[00:51:02] the opportunity to kind of RP as you know,
[00:51:05] Lucia and Jason when you're doing things.
[00:51:07] And that's what's really been the big draw for me as well
[00:51:09] in GTA as a whole is you have these characters
[00:51:12] very similar to Commander Shepard.
[00:51:14] I think we talked about like a little bit
[00:51:16] of Mass Effect earlier too.
[00:51:18] Whereas the Commander Shepard is a full blown character
[00:51:21] who has a past and a history,
[00:51:23] but then you play as them
[00:51:24] and you still get the chance to RP as that Shepard
[00:51:27] and go do things and you make those decisions
[00:51:30] and your Shepard is based off what you,
[00:51:32] the player wants to do and wants to be.
[00:51:34] And I love the fact that for the most part
[00:51:36] in Grand Theft Auto games,
[00:51:37] you can do that as well with your main characters.
[00:51:39] Nico Bellic was a established character that had a past
[00:51:42] but you get to choose his future
[00:51:44] and you play into that
[00:51:45] as you progress through the main story for GTA 4.
[00:51:48] So seeing that continued with six
[00:51:50] would be something that I would love to see.
[00:51:52] 100%.
[00:51:52] And when we talk about like culture,
[00:51:54] like how Rockstar is gonna nail the culture
[00:51:57] of Florida, of Vice City in this new iteration, obviously.
[00:52:01] I think it's just really interesting
[00:52:03] because Vice City was so,
[00:52:04] the original like Grand Theft Auto Vice City game
[00:52:07] was so based around the 80s
[00:52:08] and they really nailed that feeling
[00:52:10] of the 80s design, like the Magnum PI,
[00:52:13] the Starsky and Hush feeling of that game
[00:52:17] of that time and place.
[00:52:19] Of course, they're going for realism,
[00:52:20] they're going for today of Florida,
[00:52:22] which of course is present in this trailer.
[00:52:25] You see people twerking on top of cars.
[00:52:27] You see the Joker man with the face tats
[00:52:29] who apparently has become famous on his own
[00:52:31] because of this game.
[00:52:33] Come talk to me, Rockstar, come on.
[00:52:35] Come on, Grand Theft Auto, we gotta make a deal.
[00:52:37] He's trying to ask for millions of dollars.
[00:52:39] I'm like, all right.
[00:52:40] It's absolutely insane.
[00:52:41] But something that I'm interested in
[00:52:43] is the fact that like,
[00:52:43] how do you think they're gonna nail the writing
[00:52:46] in the characters?
[00:52:47] Like as somebody who's lived in Florida
[00:52:48] and North Carolina,
[00:52:49] do you think that like Florida people are drastically like,
[00:52:53] they just have a different vibe,
[00:52:55] they have a different feeling,
[00:52:56] they're talking to each other than North Carolinians?
[00:52:58] I mean, really they're both kind of the South Florida.
[00:53:02] It is.
[00:53:02] A little bit more.
[00:53:03] It sounds like the South of me in a day.
[00:53:04] Yeah, it sounds kind of the South.
[00:53:05] There's certain parts of Florida,
[00:53:06] like I mentioned, it's really spaced out.
[00:53:08] So depending on where you're at and where you're going,
[00:53:10] it will be different
[00:53:11] than another part of Florida that you're at.
[00:53:13] But there is a difference
[00:53:15] and I think you mentioned it properly there
[00:53:17] when you said like the 80s Miami culture.
[00:53:19] Well, I wasn't there.
[00:53:20] I'm not gonna act like I was there.
[00:53:22] Feels appropriate and it feels really genuine
[00:53:25] as far as what they made for the original Vice City.
[00:53:27] So I am hopeful for what they could do for this one.
[00:53:31] I feel like for the most part,
[00:53:33] like I can't really speak to once again,
[00:53:35] GT5 as far as like the California culture,
[00:53:37] but I mean things felt pretty fine there.
[00:53:39] Like I didn't really get anything too jarring
[00:53:40] like, oh, this wouldn't happen outside of all
[00:53:42] the craziness that we love from Grand Theft Auto
[00:53:45] as a whole, right?
[00:53:46] Which is another thing I expect.
[00:53:48] Feels easy to be like,
[00:53:49] hey, here's crazy stuff happening in Florida.
[00:53:51] But Grand Theft Auto, you know, Rockstar in particular,
[00:53:54] they have this way of making very specific crazy things,
[00:53:58] whether it be wild stuff you hear on the radio,
[00:54:00] things that characters do inside missions especially.
[00:54:03] There was like an alien invasion in five
[00:54:04] at one point, right?
[00:54:05] Yeah, so there's always something, you know,
[00:54:07] you can take characters and like give them up
[00:54:09] to a cult and you know,
[00:54:11] you're chasing down serial killers.
[00:54:13] So there's lots of crazy off the wall things
[00:54:16] that in this kind of quote unquote realistic world
[00:54:19] that you're playing in,
[00:54:20] but you're getting those really off the wall things
[00:54:23] that are happening to you and your characters.
[00:54:25] And I'm expecting something similar
[00:54:27] in that nice little Florida flair when it comes to Six.
[00:54:31] That's right.
[00:54:32] I think that we can both agree
[00:54:34] that the hints of what we've seen in this trailer
[00:54:37] and what we just know of Rockstar in general,
[00:54:39] especially with Red Dead Redemption,
[00:54:40] everything they implemented in that game,
[00:54:42] that it's just leading us to believe
[00:54:44] that the combat mechanics in GTA 6
[00:54:46] are gonna be kick ass.
[00:54:48] Specifically when it comes to combat
[00:54:50] in running around whether that's running from the cops
[00:54:53] or getting in the car, shooting out of the car.
[00:54:55] In the games that you've played,
[00:54:57] especially from GTA 5 and Red Dead Redemption 2,
[00:55:01] what would you want to see them change
[00:55:03] or improve in Grand Theft Auto 6?
[00:55:06] I want more of the kind of one-to-one
[00:55:09] like hand-to-hand fighting.
[00:55:10] Oh, that would be sick.
[00:55:11] Because in GTA 4 was actually really good.
[00:55:13] Really?
[00:55:14] And I liked it a lot.
[00:55:14] Okay.
[00:55:15] There was, you know, there was blocking.
[00:55:16] Kind of like Sifu level fighting?
[00:55:18] Definitely not Sifu level.
[00:55:19] Okay.
[00:55:19] Yeah, but there was blocking
[00:55:20] and then there was dodging moves
[00:55:23] and then from there you can attack
[00:55:24] and counter-attack and do things.
[00:55:25] And I felt a lot more involved than it was in 5.
[00:55:28] It did not have that in 5.
[00:55:29] Yeah, it was very simplistic.
[00:55:30] It was like you're punching or maybe you're dodging.
[00:55:32] But really like you can kind of do hand-to-hand fighting
[00:55:35] which includes things like knives and bats, et cetera.
[00:55:37] More in depth than 4.
[00:55:38] So I feel like a return to form there would be great
[00:55:40] because I want to get to the point where
[00:55:42] once again it won't be Sifu level
[00:55:44] but I want to walk into a room full of people
[00:55:46] that don't have guns
[00:55:48] and then I'm able to just be like,
[00:55:49] you know, put my hands up
[00:55:50] and I'm like, all right, let's do this.
[00:55:53] So then you start swinging, breaking legs.
[00:55:54] I want more finishers hand-to-hand based
[00:55:56] whether it be weapons or hand-to-hand
[00:55:57] like your shirt up hands themselves.
[00:55:58] You want your solo leveling moments.
[00:56:00] I want to sword into the ground.
[00:56:01] Yep and just be like, yo, we're gonna run the ones.
[00:56:04] Like that's what I want to do.
[00:56:05] So doing that would be great.
[00:56:07] And then that also comes down
[00:56:08] to just more combat in general.
[00:56:09] The combat is very simple in Grand Theft Auto
[00:56:12] because it doesn't need to be crazy.
[00:56:14] You know, you take cover,
[00:56:15] you shoot, you pop back in, you reload, you do things.
[00:56:19] You know, give me some,
[00:56:21] I'm trying to remember if five had a dive or not.
[00:56:22] I don't recall it.
[00:56:23] Did they have cover mechanics in five?
[00:56:26] Was it as clean as like yours?
[00:56:28] I mean, definitely not.
[00:56:29] But I mean, at the end of the day
[00:56:31] cover mechanics are all very static.
[00:56:32] Like you hop on a car, you pop up, you pop down.
[00:56:35] You can like shimmy between like the cars.
[00:56:38] I can't remember if they had two things
[00:56:39] that are side to side
[00:56:40] and you can kind of like do the cover back and forth.
[00:56:43] I feel like you could potentially do like a roadie run
[00:56:45] to like the cover, but I can't remember.
[00:56:48] But if not put something like that in there,
[00:56:49] the roadie run, I want to be able to take cover
[00:56:51] and like transition between one to two points
[00:56:53] like very seamlessly.
[00:56:55] Especially if it's a hectic situation.
[00:56:57] You got six people that are bearing down on you
[00:56:58] with assault rifles.
[00:56:59] Yep, so it's like, let me hop between things.
[00:57:01] You can slide over cars in five, I know.
[00:57:03] So keep that please.
[00:57:03] I want to do that like nice little slide over cars
[00:57:05] and maybe like shoot people mid slide.
[00:57:07] Another thing too,
[00:57:08] I want more interactions when I have maybe a weapon
[00:57:11] and somebody's not paying attention.
[00:57:12] Like they have stealth finishes that you can do
[00:57:15] if you're like sneaking behind somebody
[00:57:16] with a knife or something,
[00:57:17] you can like stab them for a one-hit kill.
[00:57:20] But I want to be able to like grab somebody
[00:57:21] and hold them hostage and like, you know,
[00:57:22] hold the gun over their shoulder
[00:57:24] and yell at their guys to put their guns down
[00:57:26] while I'm holding the gun to this guy's head.
[00:57:27] So just more interactions like that to make,
[00:57:31] instead of every fight just being shoot, shoot, bang,
[00:57:33] bang, shoot, shoot, bang, bang,
[00:57:34] I can deescalate a whole fight
[00:57:35] by making people put their guns down
[00:57:37] and then either killing them all
[00:57:38] or like walking away scot-free
[00:57:40] and then running down the street.
[00:57:41] Just adding to that role play.
[00:57:43] You know, my character doesn't have to be
[00:57:44] a bloodthirsty crazy monster
[00:57:46] because maybe I can just use the threat of violence
[00:57:48] to deescalate a situation.
[00:57:49] That would be sick.
[00:57:50] So that'd be cool.
[00:57:51] I love talking my way out of violence.
[00:57:52] It's my favorite thing in games.
[00:57:53] It's the best.
[00:57:54] It's my favorite thing.
[00:57:55] Just being threatening.
[00:57:56] Yep, exactly.
[00:57:58] Yeah, I don't have too much to add to that.
[00:58:00] I think it would be cool if they added
[00:58:02] some Red Dead Redemption like shooting mechanics
[00:58:04] in the game in terms of,
[00:58:06] don't they have like a time slow situation
[00:58:08] where you're able to-
[00:58:09] In five year, each character had their own
[00:58:11] specific like special thing.
[00:58:13] So it was, shoot, what is his name?
[00:58:15] I can't remember the, Stephen Aug's character.
[00:58:19] Shoot, what is the crazy one that was bald?
[00:58:21] Oh, Trevor.
[00:58:22] Trevor, there you go.
[00:58:23] Trevor, he had like the rage mode
[00:58:24] where like he would not take as much damage.
[00:58:26] I think he could get health and stuff.
[00:58:29] Almost called him Lincoln.
[00:58:30] Franklin could drive well when he was in the car.
[00:58:32] He could slow down his driving
[00:58:34] so that he can like weave in and out of traffic
[00:58:35] easier and then Michael was the one that had
[00:58:37] that kind of Max Payne-ish slow down shooter
[00:58:39] because he was like the shooter of the group.
[00:58:41] So everyone had their own unique
[00:58:43] kind of special skill available.
[00:58:45] I don't think they should do that.
[00:58:47] I don't think they should repeat that,
[00:58:48] especially if there's just two different
[00:58:50] playable protagonists.
[00:58:51] It's just two of what we've seen so far.
[00:58:53] Yeah, I think that they should give them each like,
[00:58:56] I don't know, maybe they could have
[00:58:58] their own individual skills,
[00:59:00] but I feel like they should at least be transferable
[00:59:02] between the two.
[00:59:03] And one is just better than the other
[00:59:04] at their respective skills.
[00:59:06] I would like it to where maybe they each
[00:59:07] have a unique skill at least.
[00:59:09] Maybe they can each slow down
[00:59:10] and each use their car slow down, et cetera.
[00:59:13] But then there's one thing that Jason has
[00:59:16] and then one thing Lucia has
[00:59:17] because just like how we talked about before
[00:59:19] where we didn't even know Jason's name
[00:59:20] before looking it up, right?
[00:59:21] 99% of the people playing this game
[00:59:24] hopefully are gonna play as Lucia
[00:59:25] because she seems to be the main character.
[00:59:27] She's getting a lot of the focus.
[00:59:28] She's the first person you see.
[00:59:29] First person you see in the trailer.
[00:59:31] So realistically she's going to be
[00:59:33] that kind of main focus, that main character.
[00:59:36] And then from there, you either pop into Jason
[00:59:39] whenever you want to or there'll be specific
[00:59:42] game moments where maybe Lucia is indisposed
[00:59:44] and you have to play as Jason.
[00:59:45] But give me a reason to play as Jason.
[00:59:47] Give me something special and unique to him
[00:59:49] that it's like, wow, I'm going into a place
[00:59:51] that requires a lot of muscle and fighting.
[00:59:53] Okay, I don't wanna go in there as Lucia
[00:59:55] because Jason has more punching power.
[00:59:57] So let me play as Jason to go take care of this.
[00:59:59] I agree with you completely.
[01:00:01] And on that note, speaking of Jason and Lucia,
[01:00:04] I think kind of to finalize our talk
[01:00:07] regarding our theories and speculations
[01:00:09] for Grand Theft Auto VI,
[01:00:11] are you in or out on Bonnie and Clyde?
[01:00:13] I'm in, I'm fully in.
[01:00:14] This is awesome.
[01:00:15] That's what's up.
[01:00:15] Because the three character,
[01:00:17] the tree antagonist thing from five,
[01:00:19] I liked a lot and it showed off
[01:00:22] the really cool switching between them in real time.
[01:00:24] Which was so funny because in the PS4,
[01:00:27] you would do that and it would take you
[01:00:29] like three minutes because the old-
[01:00:30] You'd just scroll on Twitter a little bit.
[01:00:32] Is it like hovered above the world
[01:00:34] and then it would come down.
[01:00:35] And then now we're doing it in the PS5,
[01:00:37] which is kind of quote unquote meant to, right?
[01:00:39] Where you go up and you go down.
[01:00:40] Immediately go to the characters.
[01:00:41] But it's so cool when you do that
[01:00:44] and then you go to Trevor,
[01:00:45] who's in the middle of a cop chase
[01:00:47] because he's a psychopath.
[01:00:48] Or you go down into Franklin
[01:00:50] and he's playing fetch with Chop
[01:00:53] because that's his dog
[01:00:54] and that's what he's hanging out with
[01:00:55] on a normal day-to-day.
[01:00:57] So I like being able to A-switch
[01:00:58] between those two characters.
[01:00:59] But I like the fact that these two characters
[01:01:02] are connected to each other
[01:01:04] versus more than kind of happenstance.
[01:01:05] Like how the five was.
[01:01:06] Exactly.
[01:01:07] And I think that was something
[01:01:08] that I was gonna touch on is that
[01:01:10] I think it's really cool specifically
[01:01:11] because Bonnie and Clyde is an intimate story.
[01:01:14] And I think it would be awesome
[01:01:15] if you have this crazy, reckless,
[01:01:18] chaotic nature of a Grand Theft Auto game
[01:01:21] but the two main protagonists
[01:01:22] are actually very close to each other
[01:01:24] and in love with each other
[01:01:25] and really want to go another way
[01:01:26] to support each other.
[01:01:28] But because of that last line in the trailer
[01:01:30] where she's like, trust,
[01:01:31] and he's like, trust,
[01:01:32] they're gonna do some fuck shit.
[01:01:34] Somebody's gonna fucking rat each other out.
[01:01:37] Somebody's gonna betray somebody.
[01:01:38] Sell each other out.
[01:01:40] And then they're gonna be in jail when it starts.
[01:01:41] So we don't know if that's the start of the game
[01:01:42] or the end of the game.
[01:01:42] Oh, the end of the game.
[01:01:43] Who knows?
[01:01:44] Exactly.
[01:01:45] Who knows who's the rat in this game?
[01:01:46] Who's the rat?
[01:01:47] No, so we'll see.
[01:01:48] You mentioned Bonnie and Clyde too
[01:01:50] and we all know how that turns out.
[01:01:51] Right.
[01:01:52] It's one of those things
[01:01:53] where they might get the John Marston treatment.
[01:01:54] And you know.
[01:01:56] Rockstar, can you keep your characters alive
[01:01:57] for at least two entries in a game?
[01:01:59] Rockstar, keep a character alive challenge impossible.
[01:02:02] Impossible mode.
[01:02:03] Impossible.
[01:02:04] Oh my goodness.
[01:02:06] Well folks, that is gonna be it for tonight
[01:02:08] in our speculation on Grand Theft Auto 6.
[01:02:11] If you've enjoyed this conversation
[01:02:13] and you wanna support us further,
[01:02:15] please feel free to leave us a rating review
[01:02:17] on your podcasting platform of choice.
[01:02:19] Of course, if you wanted to support the show directly,
[01:02:21] you can also check us out
[01:02:22] at patreon.com slash Friday night Game Cast.
[01:02:26] It has been incredible.
[01:02:27] It has been amazing.
[01:02:28] Will, if people wanna reach out to you directly
[01:02:31] and let you know where you can switch
[01:02:33] to your real protagonist, where can they find you?
[01:02:35] What?
[01:02:36] You could find me on Twitter.
[01:02:38] What?
[01:02:39] What?
[01:02:40] The camera pans out, oh no.
[01:02:42] You can find me on Twitter.
[01:02:43] It'll be at real King Zozo Tai.
[01:02:45] That is at R-E-A-L-K-I-N-G-Z-O-S-O-T-A-I.
[01:02:51] And with that everyone, please keep gaming,
[01:02:53] take it easy and we'll see you next Friday night.
[01:02:56] Deuces.