Revenge of the Retro: Gen V Gaming Part 2 (Directors Cut) (ft. Chris Coplien of Retro Hangover)
Friday Night GamecastAugust 23, 202401:50:19

Revenge of the Retro: Gen V Gaming Part 2 (Directors Cut) (ft. Chris Coplien of Retro Hangover)

So you thought we were done talking about this era of retro gaming last time huh? WELL GUESS WHAT WE'RE DOING IT AGAIN!! This time around we have an outstanding guest, Chris Coplien, from Retro Hangover Podcast jumping on board with us to discuss his favorite aspects of one of the most iconic console generations - Gen 5 (so iconic it even deserves 2 episodes)...Anyway, lots of fun had here we dig into deep cuts like the 3DO, Atari Jaguar and even the Pippin??? (I still don't believe that was a real thing but refuse to research it). Give this a listen and let us know what your favorites games were from the idyllic 90s generation!

Please follow Chris and Retro Hangover with this link!
https://linktr.ee/retrohangover

Time Stamps:
0:00 - Introductions
03:50 - Housekeeping
07:44 - Gaming Updates
35:54 - Gen V Retro Consoles Review
49:37 - History of what Makes Gen V Special
01:17:32 - Favorite Games from Gen V
01:47:47 - Outro

Music by: Daniel Campoli
https://www.danielcampoli.com/portfolio

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[00:00:34] [SPEAKER_03]: Welcome everyone to another episode of the Friday Night Gamecast, a dedicated video game podcast

[00:00:39] [SPEAKER_03]: where two best friends come together to celebrate games and bring you industry news, game impressions,

[00:00:43] [SPEAKER_03]: reviews, and more.

[00:00:44] [SPEAKER_03]: I'm your host Nick and I'm joined as always by the one and only William.

[00:00:49] [SPEAKER_02]: What up?

[00:00:50] [SPEAKER_02]: What up?

[00:00:50] [SPEAKER_02]: What up?

[00:00:50] [SPEAKER_02]: How's everybody doing today?

[00:00:52] [SPEAKER_02]: It's our Nick, what's going on with you?

[00:00:54] [SPEAKER_03]: Oh, nothing much.

[00:00:55] [SPEAKER_03]: Nothing much.

[00:00:56] [SPEAKER_03]: I'm hanging in there.

[00:00:57] [SPEAKER_03]: We both recently enjoyed this past Thursday an incredible movie, Alien Romulus in IMAX.

[00:01:04] [SPEAKER_03]: Probably my personal film of the year.

[00:01:06] [SPEAKER_03]: I'm a huge alien stan so it hit all my numbers just making sure that everybody knows that

[00:01:11] [SPEAKER_03]: it's good.

[00:01:12] [SPEAKER_03]: Go ahead and check it out there.

[00:01:13] [SPEAKER_03]: But more importantly, most importantly, Will, we're joined by an incredible guest

[00:01:17] [SPEAKER_03]: to the show.

[00:01:17] [SPEAKER_03]: I've worked with him before on the Xenosaga series for Pixel Project Radio.

[00:01:22] [SPEAKER_03]: We are joined by Chris Cropelin.

[00:01:24] [SPEAKER_03]: He's the host of the Retro Hangover podcast, which also includes the awesome and electrifying

[00:01:30] [SPEAKER_03]: King of Games show inside of that where people compete in brackets and tournaments.

[00:01:35] [SPEAKER_03]: So thank you so much for joining us today.

[00:01:37] [SPEAKER_03]: Welcome, Chris.

[00:01:39] [SPEAKER_00]: Hey, thanks for having me on.

[00:01:41] [SPEAKER_00]: Pleasure to be on here.

[00:01:42] [SPEAKER_00]: Happy to work with you again.

[00:01:43] [SPEAKER_00]: Happy to meet Will for the first time and happy to be on the show looking forward to talking

[00:01:49] [SPEAKER_00]: about some fifth generation consoles.

[00:01:51] [SPEAKER_00]: I'm so excited to have you, Chris.

[00:01:54] [SPEAKER_03]: I wanted to give you a quick opportunity just to like run down for listeners who haven't

[00:01:58] [SPEAKER_03]: heard of Retro Hangover yet.

[00:02:00] [SPEAKER_03]: Like what do you do?

[00:02:01] [SPEAKER_03]: What is your show all about?

[00:02:02] [SPEAKER_03]: What do you like to focus on?

[00:02:04] [SPEAKER_00]: So our show as you could imply from the name is a Retro Gaming podcast.

[00:02:09] [SPEAKER_00]: It's just get right to not bury the lead there.

[00:02:13] [SPEAKER_00]: But we take a game that has been released older more than 10 years ago.

[00:02:20] [SPEAKER_00]: So that's our basis for Retro Gaming because a lot of people have that question.

[00:02:23] [SPEAKER_00]: What is Retro?

[00:02:24] [SPEAKER_00]: Well, we go 10 years or older.

[00:02:26] [SPEAKER_00]: So we cover any game that meets that criteria.

[00:02:29] [SPEAKER_00]: And sometimes we cover industry personnel.

[00:02:31] [SPEAKER_00]: That's very rarely.

[00:02:33] [SPEAKER_00]: Sometimes we do console retrospectives.

[00:02:35] [SPEAKER_00]: But that's pretty much what we do.

[00:02:37] [SPEAKER_00]: We take that game and then we break it down.

[00:02:38] [SPEAKER_00]: We talk about, well, first of all, we give it a brief history and then we talk about

[00:02:42] [SPEAKER_00]: our personal experiences about it.

[00:02:44] [SPEAKER_00]: Then we talk about the story.

[00:02:46] [SPEAKER_00]: We talk about the gameplay.

[00:02:47] [SPEAKER_00]: We talk about the audio and visuals.

[00:02:49] [SPEAKER_00]: And then we talk about whether or not that game has held up today in our opinion.

[00:02:53] [SPEAKER_00]: So yeah, that's that's pretty much what we do.

[00:02:55] [SPEAKER_00]: It's kind of a long form kind of breakdown for a video game in a sense, but not like

[00:03:02] [SPEAKER_00]: too long form is just a very long review.

[00:03:05] [SPEAKER_00]: So we're not going over like high level plot details all the time.

[00:03:08] [SPEAKER_00]: It's just what our impressions were.

[00:03:10] [SPEAKER_03]: Nice, wonderful, wonderful.

[00:03:12] [SPEAKER_03]: So everybody go ahead and make sure to check them out.

[00:03:14] [SPEAKER_03]: We'll go ahead and do these social and link plugs later.

[00:03:18] [SPEAKER_03]: I'd like to take a moment now to thank our incredible patrons who help keep

[00:03:22] [SPEAKER_03]: the Friday Night Gamecast alive and running the lights and the mics on.

[00:03:26] [SPEAKER_03]: So I want to give a huge shout out and thank you to Lady Blake Plocks,

[00:03:29] [SPEAKER_03]: Whitey Peerberg, Dave Jackson, the Intergalactic Pinecone, fabulous Brianna,

[00:03:34] [SPEAKER_03]: Chris Ware, Eric Guess, Rick Firestone, Christopher Navi console, David C in JD.

[00:03:38] [SPEAKER_03]: You're all amazing and wonderful and can't take it enough.

[00:03:42] [SPEAKER_03]: You have some sauce that's come in your way in the form of Oster's Wrath.

[00:03:46] [SPEAKER_03]: So get ready for that one.

[00:03:47] [SPEAKER_03]: I'm talking about in coming just some really quick mild housekeeping.

[00:03:52] [SPEAKER_03]: I was recently I was recently featured on a show.

[00:03:55] [SPEAKER_03]: I was a guest panelist on the Boss Rush Network podcast.

[00:03:59] [SPEAKER_03]: Can't remember the episode number of that podcast, but it was one of their

[00:04:04] [SPEAKER_03]: mainline episodes and we were taking a little bit of interstitial break.

[00:04:07] [SPEAKER_03]: We were talking about a ton of cool stuff like how to prepare for this

[00:04:10] [SPEAKER_03]: back loaded year in terms of preparing for game industry and just overall

[00:04:15] [SPEAKER_03]: like making sure that we're organizing our schedules, not getting bogged down

[00:04:19] [SPEAKER_03]: too much with these industry releases.

[00:04:21] [SPEAKER_03]: If that's something that you'd like to keep up with.

[00:04:23] [SPEAKER_03]: So lots of good stuff there.

[00:04:24] [SPEAKER_03]: Go ahead and check out the Boss Rush Network.

[00:04:27] [SPEAKER_03]: That should be out this following.

[00:04:29] [SPEAKER_03]: That should be out already as of the date that this show will release.

[00:04:32] [SPEAKER_03]: So keep an eye out for that.

[00:04:34] [SPEAKER_03]: Now, we don't we've moved away from news.

[00:04:37] [SPEAKER_03]: I said that last time too, and then we ended up covering news every time.

[00:04:40] [SPEAKER_03]: But some really cool stuff just happened.

[00:04:42] [SPEAKER_03]: Will.

[00:04:44] [SPEAKER_03]: Crafted.

[00:04:44] [SPEAKER_03]: They saved your people.

[00:04:46] [SPEAKER_03]: They saved Tango Gameworks, Tango Gameworks back from the brink.

[00:04:51] [SPEAKER_03]: High five rush to what is it happening?

[00:04:52] [SPEAKER_03]: When are they going to exclude Xbox?

[00:04:55] [SPEAKER_03]: What's going on?

[00:04:55] [SPEAKER_03]: Hit it with me.

[00:04:56] [SPEAKER_02]: Yeah, hit it.

[00:04:57] [SPEAKER_02]: Oh, yes, because I got the inside scoop.

[00:04:59] [SPEAKER_02]: Me with it.

[00:05:00] [SPEAKER_02]: I have all the insider knowledge.

[00:05:02] [SPEAKER_02]: I don't know.

[00:05:02] [SPEAKER_02]: I've already talked about this a little bit in our kind of group chat

[00:05:05] [SPEAKER_02]: that we had before the Goof Troop where it's like, yeah, it's good to

[00:05:08] [SPEAKER_02]: see Tango get saved from the brink.

[00:05:10] [SPEAKER_02]: It's never a good thing for these companies to go under or get laid off

[00:05:14] [SPEAKER_02]: and then people to lose their jobs and have to kind of scatter to the winds.

[00:05:18] [SPEAKER_02]: Occasionally you'll get something nice where maybe they make their own

[00:05:20] [SPEAKER_02]: company with Blackjack and Hookers and then it's fun.

[00:05:23] [SPEAKER_02]: And minus the Blackjack, minus the Hookers.

[00:05:25] [SPEAKER_02]: So they get to have a blast doing themselves.

[00:05:27] [SPEAKER_02]: However, when you get picked up by Crafting, which I'm like,

[00:05:33] [SPEAKER_02]: I don't know.

[00:05:36] [SPEAKER_02]: It's a little antsy.

[00:05:37] [SPEAKER_02]: So I'm very much on the column A, column B.

[00:05:42] [SPEAKER_02]: Could be a good thing.

[00:05:43] [SPEAKER_02]: It's always nice to see somebody continue to have employment.

[00:05:45] [SPEAKER_02]: But I don't know.

[00:05:46] [SPEAKER_02]: Maybe you get picked up by Crafting and then things is a little bit

[00:05:49] [SPEAKER_02]: out of the frying pan into the fire situation.

[00:05:51] [SPEAKER_02]: They're like, we're going to do high-five rush to, but we're going

[00:05:54] [SPEAKER_02]: to take away everything that makes it cool and you're going to make it

[00:05:56] [SPEAKER_02]: boring and brown.

[00:05:58] [SPEAKER_02]: I'm like, great, awesome.

[00:05:59] [SPEAKER_02]: This should have never happened.

[00:06:02] [SPEAKER_02]: Who's Crafting?

[00:06:03] [SPEAKER_00]: I've never heard of them.

[00:06:04] [SPEAKER_03]: They are Korean publisher.

[00:06:05] [SPEAKER_03]: They're responsible for a lot of Korean MMOs, but they most recently

[00:06:09] [SPEAKER_03]: built and funded striking distance studios with which did Callisto Protocol.

[00:06:14] [SPEAKER_03]: So they have deep pockets.

[00:06:16] [SPEAKER_03]: They have deep pockets to do it, but they don't necessarily

[00:06:18] [SPEAKER_03]: have a publishing pedigree to assure.

[00:06:22] [SPEAKER_03]: I will say that I saw on Twitter that the director for Hyper Rush,

[00:06:26] [SPEAKER_03]: I think his name is Johan Jansen, potentially that could be wrong about that.

[00:06:29] [SPEAKER_03]: Correct me if I'm wrong, folks, but he tweeted, we're back and better than ever, baby.

[00:06:33] [SPEAKER_03]: So he tweeted that out.

[00:06:35] [SPEAKER_03]: My assumption with that is that they bought the studio, which

[00:06:40] [SPEAKER_03]: the hope they're in is that they're bringing back all of the team

[00:06:43] [SPEAKER_03]: that worked on, whether it's the Evil Within or if it's High-Five Rush.

[00:06:47] [SPEAKER_03]: Hopefully they're bringing back the folks who were already within that studio

[00:06:52] [SPEAKER_03]: and they're going to work on it from there and they're giving them creative liberties.

[00:06:55] [SPEAKER_03]: But who's to say? Who's to say really?

[00:06:57] [SPEAKER_02]: We'll see it when it's got to find out.

[00:06:58] [SPEAKER_02]: There's just got to find out.

[00:06:59] [SPEAKER_02]: I'm going to be hopefully optimistic, right?

[00:07:01] [SPEAKER_02]: I'm going to will cautiously is more specifically.

[00:07:03] [SPEAKER_02]: So I'm going to be cautiously optimistic with it.

[00:07:05] [SPEAKER_02]: I'd like to see what they do with the team if they can bring back that IP.

[00:07:11] [SPEAKER_02]: So we'll we'll kind of see how it turns out.

[00:07:13] [SPEAKER_02]: Yeah. Yeah.

[00:07:14] [SPEAKER_00]: The bad thing about deep pockets is that usually they have unreasonable

[00:07:18] [SPEAKER_00]: expectations at the end of the day.

[00:07:20] [SPEAKER_00]: Like we're going to pay you a lot of money.

[00:07:21] [SPEAKER_00]: You got to give us a lot back in return.

[00:07:23] [SPEAKER_00]: So I can I can feel that cautious, cautious optimism.

[00:07:27] [SPEAKER_02]: This will happen my poor dead space.

[00:07:29] [SPEAKER_02]: They're like, you got to sell this many millions of units.

[00:07:31] [SPEAKER_02]: I'm like, it's not that kind of game, dog.

[00:07:33] [SPEAKER_02]: It's not going to push units like that.

[00:07:36] [SPEAKER_03]: They'll never get it.

[00:07:37] [SPEAKER_03]: They never will get it.

[00:07:38] [SPEAKER_03]: But hopefully we can wait 12 years down the line to get our

[00:07:41] [SPEAKER_03]: you know, a dead space to remake.

[00:07:43] [SPEAKER_03]: But until then, let's go ahead and take this moment

[00:07:46] [SPEAKER_03]: to jump into our gaming updates for this past week or potentially longer.

[00:07:50] [SPEAKER_03]: Chris, you are a steamed guest of the show.

[00:07:53] [SPEAKER_03]: I like you to jump in first.

[00:07:54] [SPEAKER_03]: Let us know. Have you been playing anything?

[00:07:56] [SPEAKER_03]: What have you been working on right now?

[00:07:58] [SPEAKER_03]: What are you looking towards?

[00:08:00] [SPEAKER_00]: So lately, I'll just say within the past couple of days

[00:08:04] [SPEAKER_00]: because like I'm spread out in so many different areas.

[00:08:07] [SPEAKER_00]: That's that's my fault.

[00:08:07] [SPEAKER_00]: But I'm for some projects.

[00:08:10] [SPEAKER_00]: I'm playing Dragon Quest five for the Super Famicom or Super Nintendo.

[00:08:14] [SPEAKER_00]: So I'm playing the original and that game is just like a warm blanket.

[00:08:18] [SPEAKER_00]: It's some good traditional JRPG goodness.

[00:08:21] [SPEAKER_00]: Nice. There's just there's a lot to love about that game.

[00:08:25] [SPEAKER_00]: And I don't think enough people have played that.

[00:08:27] [SPEAKER_00]: I know a lot of people have said they liked it, especially the JRPG

[00:08:30] [SPEAKER_00]: in the JRPG space because of the Nintendo DS release

[00:08:34] [SPEAKER_00]: that came out a while ago now.

[00:08:36] [SPEAKER_00]: That's like God's like 15 almost 20 years.

[00:08:39] [SPEAKER_00]: That's it's been forever, but I'm playing on Super Famicom.

[00:08:43] [SPEAKER_00]: And yeah, it's just as it's just as fun and as lighthearted as I've ever remembered it.

[00:08:48] [SPEAKER_00]: I'm also doing some stuff.

[00:08:50] [SPEAKER_00]: I played some games for our patron show, I O Saturnalia.

[00:08:54] [SPEAKER_00]: So I played some World Series Baseball for the Sega Saturn.

[00:08:58] [SPEAKER_00]: And that is a very basic baseball game.

[00:09:01] [SPEAKER_00]: It's not something you need to go run out and play immediately.

[00:09:03] [SPEAKER_00]: But it's good like it doesn't do anything bad.

[00:09:05] [SPEAKER_00]: And then I played a game called Off World Interceptor Extreme.

[00:09:12] [SPEAKER_00]: And that's a game.

[00:09:14] [SPEAKER_00]: It's a thing.

[00:09:18] [SPEAKER_00]: It's like it's one of those things.

[00:09:20] [SPEAKER_00]: It's it's not horrible.

[00:09:23] [SPEAKER_00]: And some of the things about it has those cheesy mid 90s FMVs.

[00:09:27] [SPEAKER_00]: I think you all know what I'm talking about.

[00:09:28] [SPEAKER_00]: Oh, yeah. Where especially like the 3D O style.

[00:09:31] [SPEAKER_00]: It's a crystal dynamics game.

[00:09:33] [SPEAKER_00]: So they're kind of making fun of themselves.

[00:09:35] [SPEAKER_00]: I have to go see if this was a 3D O game where it was called Off World Interceptor

[00:09:39] [SPEAKER_00]: because what they do is they they have these cinematic cut scenes

[00:09:42] [SPEAKER_00]: and then they place the mystery like not like the Mystery Science Theatre 3000 guys,

[00:09:47] [SPEAKER_00]: but like a Mystery Science Theatre 3000 kind of

[00:09:52] [SPEAKER_00]: overlay on it or theme to it.

[00:09:54] [SPEAKER_00]: So they have these cinematic scenes that they filmed

[00:09:56] [SPEAKER_00]: and then they're making fun of the scenes the entire time that you're playing.

[00:10:00] [SPEAKER_00]: It actually kind of annoying.

[00:10:01] [SPEAKER_00]: You can't turn it off, but it's it can be fun.

[00:10:03] [SPEAKER_00]: It's I won't say it's funny.

[00:10:04] [SPEAKER_00]: It's ridiculous. It is dated.

[00:10:06] [SPEAKER_00]: And I'm just like this is a 1995 Saturn game

[00:10:10] [SPEAKER_00]: when we know how things were kind of more hoity-toity in 1995,

[00:10:13] [SPEAKER_00]: especially when it comes to video games.

[00:10:15] [SPEAKER_00]: And there is there is one scene like in the middle of the game

[00:10:17] [SPEAKER_00]: where the guy says like you're just making shit up like, hold on.

[00:10:22] [SPEAKER_00]: This is I think this is a teen rated game or an E rated game.

[00:10:25] [SPEAKER_00]: And they're just dropping the dropping curse words. OK, here we go.

[00:10:28] [SPEAKER_00]: And then like in the very opening cut scene, too, like they they are like cold

[00:10:32] [SPEAKER_00]: blooded because there is this one character.

[00:10:35] [SPEAKER_00]: Remember, this is 1995 where they look at him and say,

[00:10:37] [SPEAKER_00]: oh, does that guy want to beat the crow?

[00:10:39] [SPEAKER_00]: And the other guy says, I wish it was the crow

[00:10:41] [SPEAKER_00]: because then he'd already be dead.

[00:10:42] [SPEAKER_00]: I'm like, holy shit.

[00:10:44] [SPEAKER_00]: Did they that's too dark?

[00:10:48] [SPEAKER_00]: That's too dark. That's not T for teen.

[00:10:52] [SPEAKER_00]: No. Oh, man.

[00:10:54] [SPEAKER_00]: This certainly is an experience.

[00:10:56] [SPEAKER_00]: So I'll give it that.

[00:10:57] [SPEAKER_00]: So I can't wait.

[00:10:57] [SPEAKER_00]: I need to write my thoughts down on that and do that.

[00:10:59] [SPEAKER_00]: But I am happy I played it because like that's a time capsule.

[00:11:04] [SPEAKER_00]: I'm just blowing my mind.

[00:11:05] [SPEAKER_00]: The kind of stuff that was out there

[00:11:07] [SPEAKER_00]: that probably a lot of people don't even know about.

[00:11:09] [SPEAKER_02]: I'm really curious about that, too.

[00:11:10] [SPEAKER_02]: Do you think because of like the references

[00:11:12] [SPEAKER_02]: and how kind of, you know, off the wall it is,

[00:11:14] [SPEAKER_02]: is it maybe a localization thing?

[00:11:17] [SPEAKER_02]: Since it was, you said it was a Genesis game, right?

[00:11:19] [SPEAKER_02]: Or Sega Saturn game.

[00:11:21] [SPEAKER_02]: So it's like Sega Saturn.

[00:11:22] [SPEAKER_02]: So I mean, you have I'm assuming, you know,

[00:11:24] [SPEAKER_02]: the Japanese version than the English version

[00:11:26] [SPEAKER_02]: that was brought over.

[00:11:27] [SPEAKER_02]: Do you think it's like a localization?

[00:11:28] [SPEAKER_02]: Kind of like a ghost stories.

[00:11:30] [SPEAKER_02]: They gave the English crew a kind of carte blanche

[00:11:32] [SPEAKER_02]: to just make whatever like references

[00:11:34] [SPEAKER_02]: and things they want to in the scope of the game.

[00:11:36] [SPEAKER_02]: Or is that just how the game is?

[00:11:39] [SPEAKER_00]: No, it's a completely Western developed.

[00:11:41] [SPEAKER_00]: Oh, OK. So like from the very interesting.

[00:11:43] [SPEAKER_00]: Yeah. Yeah.

[00:11:44] [SPEAKER_00]: So I think I would have to look at the history of it.

[00:11:46] [SPEAKER_00]: But I think it seems like it was a 3D game

[00:11:49] [SPEAKER_00]: and then 3D was, I mean, perfect topic for today.

[00:11:53] [SPEAKER_00]: So the 3DO 3DO is we all know took a shit.

[00:11:58] [SPEAKER_00]: I mean, it wasn't a colossal failure, but it was a failure.

[00:12:02] [SPEAKER_00]: And so Crystal Dynamics and a lot of these other companies

[00:12:04] [SPEAKER_00]: started porting over a bunch of their games

[00:12:06] [SPEAKER_00]: to the PlayStation and the Saturn.

[00:12:08] [SPEAKER_00]: So I have to go see if this is one of those games

[00:12:09] [SPEAKER_00]: that was ported over.

[00:12:11] [SPEAKER_00]: And then they just redid the cinematics

[00:12:12] [SPEAKER_00]: because we all knew they were cheesy

[00:12:14] [SPEAKER_00]: and they just made fun of the cinematics the entire time.

[00:12:17] [SPEAKER_00]: And so like it's it's so weird.

[00:12:21] [SPEAKER_00]: And after I died once, like I died, the game gave me a game over.

[00:12:25] [SPEAKER_00]: Went back to the menu screen as soon as I went to the menu screen.

[00:12:30] [SPEAKER_00]: There's like a two minute advertisement

[00:12:33] [SPEAKER_00]: video for Crystal Dynamics games.

[00:12:36] [SPEAKER_00]: It's just like what is happening?

[00:12:38] [SPEAKER_00]: What is going on?

[00:12:41] [SPEAKER_00]: I love it.

[00:12:42] [SPEAKER_00]: It's it's wild.

[00:12:43] [SPEAKER_00]: But that that's been me for that's been me.

[00:12:46] [SPEAKER_00]: That's my gaming experiences lately.

[00:12:49] [SPEAKER_02]: Gotcha. Nice.

[00:12:49] [SPEAKER_02]: Well, what's been going on with you, bud?

[00:12:52] [SPEAKER_02]: So I've been not playing as many retro games,

[00:12:55] [SPEAKER_02]: but however, I have dipped my toes into the retro a little bit.

[00:12:59] [SPEAKER_02]: It's fun.

[00:12:59] [SPEAKER_02]: So got another one of my good dad friends, Paul,

[00:13:03] [SPEAKER_02]: and Nick came over and hung out with him for a while there too.

[00:13:06] [SPEAKER_02]: So we were all just having like a dudes day, playing some old retro games.

[00:13:09] [SPEAKER_02]: He has a crazy backlog of like consoles and games

[00:13:12] [SPEAKER_02]: that we were just kind of geeking out over.

[00:13:14] [SPEAKER_02]: But one of the things that we got a chance to play with

[00:13:16] [SPEAKER_02]: as the three of us that I was aware of

[00:13:20] [SPEAKER_02]: but never actually played the full on beat them up game was Captain Commando.

[00:13:23] [SPEAKER_02]: So that was very fun just running through.

[00:13:25] [SPEAKER_02]: I love those little side scrolling kind of beat them up.

[00:13:27] [SPEAKER_02]: You know, I've gushed on this podcast many times

[00:13:30] [SPEAKER_02]: about the recent Shredder's Revenge game

[00:13:33] [SPEAKER_02]: and how I like those kind of side scrolling, you know, just punch them down.

[00:13:36] [SPEAKER_02]: Still have Streets of Rage 4 on my console

[00:13:39] [SPEAKER_02]: that I need to play as soon as possible.

[00:13:41] [SPEAKER_02]: So that's like another kind of blind spot in my backlog there.

[00:13:44] [SPEAKER_02]: But back to Captain Commando had a fun time with it.

[00:13:47] [SPEAKER_02]: You just run around beating the crap out of people.

[00:13:49] [SPEAKER_02]: Everyone's having their goofy little animations.

[00:13:51] [SPEAKER_02]: You know, it's back in, I'm guessing it was like early 90s, potentially mid 90s.

[00:13:55] [SPEAKER_02]: I can't I didn't actually check the date on the game itself.

[00:13:59] [SPEAKER_02]: But you know, as the classic moves, you got tickets, ninety two, ninety one.

[00:14:01] [SPEAKER_02]: I think that sounds about right as far as like, you know, that area.

[00:14:04] [SPEAKER_02]: So you're fighting women as well.

[00:14:06] [SPEAKER_02]: You know, it doesn't matter equal opportunity fist

[00:14:08] [SPEAKER_02]: when it comes to the asscroller beat them up.

[00:14:10] [SPEAKER_02]: You know, you like you punch the ladies

[00:14:11] [SPEAKER_02]: and they have like the seductive lay on the ground pose

[00:14:14] [SPEAKER_02]: when they're like, definitely I got uppercut by a baby in a mech.

[00:14:18] [SPEAKER_03]: So honestly, the craziest and like my personal favorite of the characters

[00:14:23] [SPEAKER_03]: to play as the baby, the baby mech is just wild.

[00:14:27] [SPEAKER_03]: And it just said baby.

[00:14:28] [SPEAKER_03]: Like it didn't say anything else.

[00:14:29] [SPEAKER_02]: It's just the character's name is baby. I love it. I love it.

[00:14:32] [SPEAKER_02]: So that was fun.

[00:14:33] [SPEAKER_02]: We got the chance to go from A to Z.

[00:14:34] [SPEAKER_02]: And you can tell while playing,

[00:14:35] [SPEAKER_02]: it is just one of those pure arcade coin suckers.

[00:14:40] [SPEAKER_02]: Like you get the hell beat out of you by all the enemies.

[00:14:43] [SPEAKER_02]: You know, your character, you take like three hits and you die.

[00:14:47] [SPEAKER_02]: They throw 20 people on screen at the same time.

[00:14:49] [SPEAKER_02]: So they expect you to be sitting there pumping

[00:14:51] [SPEAKER_02]: $30 of your parents' hard earned cash into that machine

[00:14:54] [SPEAKER_02]: so that you can get to the end screen.

[00:14:55] [SPEAKER_02]: Luckily playing it on the console, we just had the, you know,

[00:14:58] [SPEAKER_02]: pick continue and continue on through.

[00:14:59] [SPEAKER_02]: But it was fun going from A to Z very quick.

[00:15:02] [SPEAKER_02]: I think it was like what, maybe 20 minutes, 15 minutes

[00:15:04] [SPEAKER_02]: at like the most of us just beating the hell out of people

[00:15:07] [SPEAKER_02]: from the beginning to the end of the game.

[00:15:08] [SPEAKER_02]: So it was fun.

[00:15:09] [SPEAKER_02]: And of course, you got to put your your three initials in at the end.

[00:15:12] [SPEAKER_02]: So we're getting the tit, you know, we're doing ass.

[00:15:15] [SPEAKER_02]: We got throwing the classics right there.

[00:15:16] [SPEAKER_02]: You know, you just bring it back to the arcade days.

[00:15:18] [SPEAKER_02]: So that was very fun.

[00:15:20] [SPEAKER_02]: More modern games that I've been checking out recently.

[00:15:23] [SPEAKER_02]: I have been playing a lot of Flintlock.

[00:15:25] [SPEAKER_02]: I did talk a little bit about it on this podcast,

[00:15:27] [SPEAKER_02]: but I didn't really get into a deep dive on it.

[00:15:30] [SPEAKER_02]: That was more so on the Elder Scrolls podcast

[00:15:33] [SPEAKER_02]: that we had recently talking about Jeopardy, which

[00:15:35] [SPEAKER_02]: I don't think really made the cut because of how long and crazy that episode was.

[00:15:40] [SPEAKER_02]: So I think so.

[00:15:42] [SPEAKER_02]: I won't get too, too crazy with Flintlock as far as in depth here.

[00:15:45] [SPEAKER_02]: But the big thing is it's like a soul's light type of game.

[00:15:48] [SPEAKER_02]: And if you have Game Pass and you enjoy these souls kind of,

[00:15:52] [SPEAKER_02]: you know, formula, but want something switched up,

[00:15:55] [SPEAKER_02]: you know, you don't like it as maybe

[00:15:57] [SPEAKER_02]: dark as the souls games are or the lack of story

[00:16:00] [SPEAKER_02]: because there is a story here that they continue through

[00:16:02] [SPEAKER_02]: and they give you cut scenes, et cetera.

[00:16:04] [SPEAKER_02]: I would definitely recommend Flintlock.

[00:16:06] [SPEAKER_02]: Give it a try.

[00:16:07] [SPEAKER_02]: The platforming is very fun.

[00:16:08] [SPEAKER_02]: I think that's another change up because there's a lot of verticality to the game

[00:16:12] [SPEAKER_02]: as opposed to maybe more of a Dark Souls, whereas like there is some verticality,

[00:16:15] [SPEAKER_02]: but it's like you're kind of jumping.

[00:16:19] [SPEAKER_02]: And in my opinion, at least what I see in a little bit I played

[00:16:22] [SPEAKER_02]: is like almost you're doing against what the game wants you to do.

[00:16:24] [SPEAKER_02]: Like generally, you jump too far, you take a lot of fall damage.

[00:16:27] [SPEAKER_02]: When it comes to Flintlock, you can take fall damage,

[00:16:30] [SPEAKER_02]: but you have a double jump that's kind of in world

[00:16:33] [SPEAKER_02]: because you're using black powder to like propel yourself upwards,

[00:16:37] [SPEAKER_02]: which is very interesting.

[00:16:38] [SPEAKER_02]: But you can also use that to avoid fall damage.

[00:16:40] [SPEAKER_02]: If you're jumping from really high,

[00:16:42] [SPEAKER_02]: you'd like do your double jump at like the last minute before hitting the ground.

[00:16:45] [SPEAKER_02]: You kind of like propel yourself up a little bit

[00:16:47] [SPEAKER_02]: so you're not just splatting the ground.

[00:16:49] [SPEAKER_02]: So very interesting.

[00:16:50] [SPEAKER_02]: You got your main character, Nor, and then you have your side

[00:16:53] [SPEAKER_02]: God who's helping you kill other guys named Enki,

[00:16:56] [SPEAKER_02]: who's like a bird fox thing.

[00:16:58] [SPEAKER_02]: But he's very cool.

[00:17:00] [SPEAKER_02]: You can use him while you're fighting in order to stun enemies

[00:17:02] [SPEAKER_02]: and set them up for different combos and moves.

[00:17:04] [SPEAKER_02]: They give you a couple of different weapons

[00:17:06] [SPEAKER_02]: and like blades, axes and hammers.

[00:17:08] [SPEAKER_02]: And then a big part of it is the firearms themselves

[00:17:10] [SPEAKER_02]: when I mentioned like the black powder.

[00:17:11] [SPEAKER_02]: So you can use that kind of in the bloodborne ishway

[00:17:15] [SPEAKER_02]: to where if an enemy is attacking you

[00:17:16] [SPEAKER_02]: and they have an unblockable attack,

[00:17:17] [SPEAKER_02]: you shoot them with your gun and you stun them,

[00:17:19] [SPEAKER_02]: kind of setting them up for more combos or like a counter move.

[00:17:22] [SPEAKER_02]: So generally, I'm not a big fan of Dark Souls games.

[00:17:26] [SPEAKER_02]: I bounce off of them pretty quickly,

[00:17:27] [SPEAKER_02]: but I'm about done with this game.

[00:17:30] [SPEAKER_02]: So once again, if you're maybe feeling it,

[00:17:32] [SPEAKER_02]: if you're maybe closer to the Jedi,

[00:17:36] [SPEAKER_02]: you know, survivor Jedi fallen order type of souls player

[00:17:40] [SPEAKER_02]: versus the more traditional souls game.

[00:17:42] [SPEAKER_02]: I think that Flintlock falls firmly in that kind of Jedi camp

[00:17:46] [SPEAKER_02]: where it's, you know, they got those elements,

[00:17:48] [SPEAKER_02]: but it really not as beholden to it

[00:17:50] [SPEAKER_02]: as some of those more games with souls on the end of it.

[00:17:53] [SPEAKER_02]: So very fun.

[00:17:54] [SPEAKER_02]: Highly recommended just kind of giving it a check out.

[00:17:56] [SPEAKER_02]: It has taken away some of my attention from Kanditsu Gami,

[00:17:59] [SPEAKER_02]: which I've definitely gushed on this podcast about.

[00:18:02] [SPEAKER_02]: So maybe that says something about it there, too.

[00:18:05] [SPEAKER_02]: Nice. And then last but not least,

[00:18:07] [SPEAKER_02]: this was just for shits and giggles.

[00:18:09] [SPEAKER_02]: Nothing really like fun playing it.

[00:18:11] [SPEAKER_02]: But I was just like, let me check it out

[00:18:12] [SPEAKER_02]: because it's free on Game Pass.

[00:18:14] [SPEAKER_02]: So Call of Duty Modern Warfare 3.

[00:18:16] [SPEAKER_02]: I was like, let me give it a shot every three or so years.

[00:18:21] [SPEAKER_02]: I boot up a call of duty.

[00:18:22] [SPEAKER_02]: Just remind myself why I don't play Call of Duty games.

[00:18:25] [SPEAKER_02]: And this is no exception.

[00:18:28] [SPEAKER_02]: No exception at all.

[00:18:29] [SPEAKER_02]: Played through some of the single player

[00:18:30] [SPEAKER_02]: and I was like, oh, it's pretty fun.

[00:18:32] [SPEAKER_02]: You know, I might find myself potentially beating it.

[00:18:34] [SPEAKER_02]: They do have these new levels that I'm not really sold on yet

[00:18:38] [SPEAKER_02]: that are just like called open levels for single player

[00:18:40] [SPEAKER_02]: where it drops you into a mission

[00:18:42] [SPEAKER_02]: and it gives you just a knife

[00:18:44] [SPEAKER_02]: and you're supposed to just complete the mission itself.

[00:18:47] [SPEAKER_02]: But as you run around,

[00:18:48] [SPEAKER_02]: you can pick up different guns

[00:18:50] [SPEAKER_02]: and find different boxes that have weapons and guns and items.

[00:18:54] [SPEAKER_02]: And then they unlock going forward.

[00:18:56] [SPEAKER_02]: So that if you ever want to replay through that level,

[00:18:58] [SPEAKER_02]: you can do a new loadout with the guns and stuff you found.

[00:19:01] [SPEAKER_02]: Don't really know how much I love that.

[00:19:04] [SPEAKER_02]: I can see it interesting

[00:19:05] [SPEAKER_02]: if you want to kind of repeat that level.

[00:19:07] [SPEAKER_02]: But I've never been the kind of person

[00:19:08] [SPEAKER_02]: to just want to play cod single player levels

[00:19:10] [SPEAKER_02]: over and over and over again.

[00:19:12] [SPEAKER_02]: So it's not necessarily for me.

[00:19:13] [SPEAKER_02]: But of course, the bread and butter for Call of Duty

[00:19:16] [SPEAKER_02]: is going to be the multiplayer

[00:19:17] [SPEAKER_02]: and the multiplayer is the multiplayer.

[00:19:20] [SPEAKER_02]: Right? It's it's Call of Duty.

[00:19:22] [SPEAKER_02]: It's not doing anything special.

[00:19:24] [SPEAKER_02]: You're going in there.

[00:19:24] [SPEAKER_02]: You're shooting people.

[00:19:26] [SPEAKER_02]: They're falling down.

[00:19:26] [SPEAKER_02]: You're calling in missiles on top of people.

[00:19:28] [SPEAKER_02]: You're committing war crimes in set.

[00:19:30] [SPEAKER_02]: Like, you know, constantly is just it's Call of Duty.

[00:19:33] [SPEAKER_02]: Yeah. So the only thing that got really bad

[00:19:36] [SPEAKER_02]: is that the more modern Call of Duties are so

[00:19:40] [SPEAKER_02]: that shit insane.

[00:19:41] [SPEAKER_02]: So I'm running around and shooting Nicki Minaj in 21 Savage.

[00:19:46] [SPEAKER_02]: And then I have on my team a Gundam

[00:19:49] [SPEAKER_02]: and Zombie Frank Woods.

[00:19:52] [SPEAKER_02]: And I'm just like this is it's literally just fortnight.

[00:19:55] [SPEAKER_02]: But, you know, Call of Duty, like they really leaned very heavy

[00:19:58] [SPEAKER_02]: into the monetization from just kind of pulling from different

[00:20:01] [SPEAKER_02]: areas of pop culture and their own history and stuff like that.

[00:20:05] [SPEAKER_02]: And then you have some maps that are like, oh, here's some fanmade maps.

[00:20:08] [SPEAKER_02]: One which was just so I disgustingly egregious was

[00:20:13] [SPEAKER_02]: it was like, oh, I'm trying to think of it.

[00:20:15] [SPEAKER_02]: Think of the world's worst haunted house.

[00:20:17] [SPEAKER_02]: But then it's all glowy in neon.

[00:20:20] [SPEAKER_02]: And every character kind of looks like all shaded in black

[00:20:22] [SPEAKER_02]: because of how bright and nasty everything is.

[00:20:24] [SPEAKER_02]: And now make it a four by four room.

[00:20:27] [SPEAKER_02]: So when you're spawning, you're looking a bad guy directly in his pupils.

[00:20:31] [SPEAKER_02]: And that's what it was like you spawned I spawned I.

[00:20:34] [SPEAKER_02]: It's it's like shipment if you take away all the shipping boxes.

[00:20:39] [SPEAKER_02]: So just you're just staring at someone as you spawn and getting lit up.

[00:20:43] [SPEAKER_02]: It was horrendous. Very, very.

[00:20:45] [SPEAKER_02]: I just know there are some 12 year old that there's that's their favorite game.

[00:20:48] [SPEAKER_02]: It was the worst was the worst thing I've ever done.

[00:20:50] [SPEAKER_02]: So booted it up.

[00:20:52] [SPEAKER_02]: I was like, this is really cool.

[00:20:53] [SPEAKER_02]: Probably going to go home and delete it immediately.

[00:20:55] [SPEAKER_03]: So just I mean, we got to talk about the fact that like, OK, so shout out

[00:21:00] [SPEAKER_03]: to to Philip and Dave from the Gaming Together podcast.

[00:21:03] [SPEAKER_03]: They actually had invited us on to talk about this.

[00:21:06] [SPEAKER_03]: We had issues.

[00:21:07] [SPEAKER_03]: I had issues on Sunday in terms of stuff that had come up

[00:21:11] [SPEAKER_03]: and we weren't able to make it.

[00:21:12] [SPEAKER_03]: But you know, you had I had downloaded this game with every intention

[00:21:15] [SPEAKER_03]: to like at least try the campaign, at least try some of the multiplayer

[00:21:19] [SPEAKER_03]: to play it. And you came over well and played it on my account for a little bit.

[00:21:23] [SPEAKER_03]: And how batched insane is they had like a WWE collab where there was this map

[00:21:28] [SPEAKER_03]: that was specifically designed for you to like it was like close quarters,

[00:21:32] [SPEAKER_03]: like CQC combat, but it was designed for you to like down someone

[00:21:36] [SPEAKER_03]: and then do just the most insane, ridiculous, like wrestling takedowns

[00:21:41] [SPEAKER_03]: in the game itself.

[00:21:42] [SPEAKER_03]: And it actually was like the absurdity was kind of funny.

[00:21:44] [SPEAKER_03]: And like there was an announcer over the intercom that was like, oh, no.

[00:21:49] [SPEAKER_03]: He just broke him over his back or something like that.

[00:21:52] [SPEAKER_03]: Yeah. I don't know if I'm this remember.

[00:21:53] [SPEAKER_02]: No, it's like, oh, he just broke his spine.

[00:21:56] [SPEAKER_02]: Oh, no, here comes the steel chair.

[00:21:57] [SPEAKER_02]: Your character pulls a chair out of their ass

[00:21:59] [SPEAKER_02]: and just like smacks someone across the forehead.

[00:22:02] [SPEAKER_03]: You know, I appreciate the absurdity, but like this is that's

[00:22:06] [SPEAKER_03]: is this where Call of Duty is today?

[00:22:08] [SPEAKER_03]: I mean, it can only assume exactly what it's.

[00:22:12] [SPEAKER_00]: So is this like this is modern warfare three?

[00:22:15] [SPEAKER_00]: Yes. This is a remake of the this is the remake.

[00:22:18] [SPEAKER_02]: Right? Yeah, it's it's like a remake.

[00:22:20] [SPEAKER_02]: I know they went on a different route than the old, you know,

[00:22:23] [SPEAKER_02]: like modern warfare games themselves.

[00:22:25] [SPEAKER_02]: But yeah, this is like they have a lot of the same characters

[00:22:28] [SPEAKER_02]: like Macarov returned at the very beginning of like the game three.

[00:22:33] [SPEAKER_02]: They have gas.

[00:22:34] [SPEAKER_02]: They have shoot was the skull face guy.

[00:22:36] [SPEAKER_02]: Everyone likes ghosts.

[00:22:38] [SPEAKER_02]: Yeah, they got ghosts.

[00:22:39] [SPEAKER_02]: So it's like a remake, but it's more of I guess maybe reimagining

[00:22:42] [SPEAKER_02]: is a better term because they go in a different direction.

[00:22:45] [SPEAKER_00]: Yeah, it's it's a lot of Call of Duty.

[00:22:48] [SPEAKER_00]: It's don't don't get it.

[00:22:49] [SPEAKER_00]: Don't know. I still remember when it was just modern warfare.

[00:22:52] [SPEAKER_00]: It's like, OK, and then it's been like 50 more releases since

[00:22:56] [SPEAKER_03]: feels like 50 years. Cold War, you got Vanguard.

[00:22:59] [SPEAKER_03]: I feel like it's almost I don't know maybe if this is y'all's perception

[00:23:03] [SPEAKER_03]: when it comes to Call of Duty, but I feel like the zeitgeist around the game

[00:23:06] [SPEAKER_03]: is that like the campaigns are there or like the main line entries are there

[00:23:10] [SPEAKER_03]: to like appease the most hardcore of hardcore fans.

[00:23:13] [SPEAKER_03]: But the bread and butter of what Call of Duty has become has become war zone

[00:23:17] [SPEAKER_03]: at its core, like people want to play that Battle Royale or I feel like the Battle Royale

[00:23:22] [SPEAKER_03]: has the most cash in like the multiplayer gaming community period

[00:23:26] [SPEAKER_03]: at this point. I don't know. Do you think I'm off base there?

[00:23:28] [SPEAKER_02]: I mean, I got tracks.

[00:23:29] [SPEAKER_02]: I feel like a lot of people are going towards the Battle Royale more than

[00:23:32] [SPEAKER_02]: the multiplayer. I think the multiplayer itself dies for the Call of Duty games

[00:23:36] [SPEAKER_02]: a lot faster than Mono Warfare.

[00:23:39] [SPEAKER_02]: Not Mono Warfare, sorry, the war zone does,

[00:23:40] [SPEAKER_02]: especially because they try to like bring in just like how Fortnite does

[00:23:44] [SPEAKER_02]: the different chapters and seasons.

[00:23:46] [SPEAKER_02]: So that's just like an ongoing live service, never going to die situation

[00:23:49] [SPEAKER_02]: versus oh, I'm going to have to go buy the new Call of Duty game

[00:23:54] [SPEAKER_02]: for want to play that multiplayer specifically for like Black Ops 6 coming up,

[00:23:57] [SPEAKER_02]: for example. Yeah.

[00:23:59] [SPEAKER_00]: I just don't know how people keep buying this.

[00:24:02] [SPEAKER_00]: It's just wild. You get all this DLC, you get all this content

[00:24:06] [SPEAKER_00]: and then a year later, you just have to kind of just fuck it's all gone

[00:24:09] [SPEAKER_00]: and you get a new game.

[00:24:11] [SPEAKER_00]: And I know people who buy these games annually

[00:24:15] [SPEAKER_00]: and they're just like, yeah, I'm hyped.

[00:24:17] [SPEAKER_00]: I'm going to get like the extreme one hundred and fifty dollar editions.

[00:24:20] [SPEAKER_00]: Like, are you going to play the previous one?

[00:24:21] [SPEAKER_00]: Nah, maybe a little bit, but they just drop everything.

[00:24:25] [SPEAKER_00]: Like, I'll say what you want to about Fortnite,

[00:24:28] [SPEAKER_00]: but there's no like Fortnite five at this point.

[00:24:30] [SPEAKER_00]: Like you buy all that DLC you bought, you're still playing,

[00:24:32] [SPEAKER_00]: but people are buying all this DLC for this newest Call of Duty.

[00:24:35] [SPEAKER_00]: Doesn't work for the next one.

[00:24:37] [SPEAKER_00]: So I could not imagine putting that much money into one game annually.

[00:24:42] [SPEAKER_00]: But then I think about how much money

[00:24:43] [SPEAKER_00]: I put into multiple games annually and maybe I'm the dumb one.

[00:24:47] [SPEAKER_00]: I don't know. Yeah.

[00:24:48] [SPEAKER_00]: But I can't I can't comprehend it.

[00:24:52] [SPEAKER_03]: Well, I think it's something that's interesting.

[00:24:54] [SPEAKER_03]: Like we got to talk about the Call of Duty effect right now.

[00:24:56] [SPEAKER_03]: And of course, like, you know, the whole conversation around

[00:24:59] [SPEAKER_03]: like whether or not you're paying for it kind of hinges on

[00:25:01] [SPEAKER_03]: whether or not you have Game Pass because it seems to be or at least

[00:25:05] [SPEAKER_03]: assumption is that like the Xbox's model right now is that if you have Game Pass,

[00:25:09] [SPEAKER_03]: you're going to get the latest and greatest Call of Duty day one with Game Pass

[00:25:12] [SPEAKER_03]: or at least the multiplayer of that of that release.

[00:25:15] [SPEAKER_03]: Who knows how they'll change their monetization strategies

[00:25:18] [SPEAKER_03]: and further in the future.

[00:25:20] [SPEAKER_03]: But, you know, if you are a Nintendo player, if you are dedicated,

[00:25:23] [SPEAKER_03]: you know, Sony fanboy, you don't own anything else but a PS5

[00:25:26] [SPEAKER_03]: or maybe like a Switch, you know, you're going to be paying.

[00:25:29] [SPEAKER_03]: I just but the interesting thing about that is that if you are a PS5

[00:25:33] [SPEAKER_03]: gamer or if you are a Nintendo gamer, the likelihood of you being

[00:25:37] [SPEAKER_03]: like a one game a year or two game of the year, you know, the people.

[00:25:41] [SPEAKER_03]: We talk about this all the time.

[00:25:42] [SPEAKER_03]: The audience who just plays cod, FIFA and Madden or NBA 2K, like those

[00:25:47] [SPEAKER_03]: are the games that they play every year, which is valid.

[00:25:49] [SPEAKER_03]: Totally fine if that's what you like.

[00:25:51] [SPEAKER_03]: But I feel like there is a substantial audience of gamers.

[00:25:54] [SPEAKER_03]: Like there's like this perception of a lot of I talk about this all

[00:25:57] [SPEAKER_03]: the time with Gen Z and Gen Alpha gamers when they say, oh, you're a gamer.

[00:26:00] [SPEAKER_03]: What they mean is that you either play Fortnite, Apex,

[00:26:03] [SPEAKER_03]: Minecraft, Roblox or Cod, right?

[00:26:06] [SPEAKER_03]: You know, or Minecraft, right?

[00:26:07] [SPEAKER_03]: Like that that is the definition of gaming.

[00:26:09] [SPEAKER_03]: And so it's like, you know, the people's perceptions and understanding

[00:26:12] [SPEAKER_03]: that evolve over time.

[00:26:13] [SPEAKER_03]: But I feel like the weird thing about looking at Cod now, watching

[00:26:17] [SPEAKER_03]: William Suplex, a guy Suplex and Nicki Minaj and then, you know,

[00:26:22] [SPEAKER_03]: whip out, you know, a bazooka and like, you know, splatter

[00:26:26] [SPEAKER_03]: twenty one savage across the thing.

[00:26:27] [SPEAKER_03]: I was like, OK, this has become something altogether different

[00:26:30] [SPEAKER_03]: because that audience that does just play Cod every year, nothing else.

[00:26:35] [SPEAKER_03]: They want probably want something different.

[00:26:37] [SPEAKER_03]: So it's like this has become this weird amalgamation of it.

[00:26:40] [SPEAKER_03]: That's a shadow of what Call of Duty used to be.

[00:26:43] [SPEAKER_03]: It's very interesting to me.

[00:26:44] [SPEAKER_03]: It's very peculiar.

[00:26:45] [SPEAKER_02]: Yeah, it's just it's strange.

[00:26:48] [SPEAKER_02]: It's strange. But, you know, as in today, like you mentioned,

[00:26:51] [SPEAKER_02]: people going to pay for it, they're going to keep dishing it out.

[00:26:53] [SPEAKER_02]: They had like an attack on Titan crossover a while ago,

[00:26:55] [SPEAKER_02]: which I was just like, what is going on here?

[00:26:57] [SPEAKER_01]: Yeah. That's what I was saying.

[00:26:59] [SPEAKER_01]: Right. Right. You kidding me?

[00:27:01] [SPEAKER_02]: So now you see like Reiner and his Titan form running around with the AK-47.

[00:27:05] [SPEAKER_02]: And I'm just like, this is just my brain's hurting.

[00:27:08] [SPEAKER_02]: It's just wrong. It's just wrong. It's harsh.

[00:27:11] [SPEAKER_02]: And you did say that I know I'm running along, so I'm not going to go too

[00:27:14] [SPEAKER_02]: too crazy. But you mentioned in the gaming thing,

[00:27:16] [SPEAKER_02]: like what we're looking forward to as well.

[00:27:18] [SPEAKER_02]: Nick, you already know what I'm about to say.

[00:27:20] [SPEAKER_02]: We've been we would talk about this in the Twitter chat for a long time.

[00:27:23] [SPEAKER_02]: Space Marine 2 is right around the corner.

[00:27:26] [SPEAKER_02]: And I am reaching unheard of levels of hype

[00:27:29] [SPEAKER_02]: when it comes to this game right now.

[00:27:31] [SPEAKER_02]: I'm looking at the videos.

[00:27:33] [SPEAKER_02]: I'm reading previews and people talk about how great it is.

[00:27:36] [SPEAKER_02]: I'm checking out stuff from Digital Foundry, where they're, you know,

[00:27:40] [SPEAKER_02]: breaking down the beauty of this game, which is gorgeous.

[00:27:43] [SPEAKER_02]: And I'm just like, I'm going to drop everything

[00:27:46] [SPEAKER_02]: in just steam roll.

[00:27:48] [SPEAKER_02]: I'm going to straight up mainline Space Marine 2 when it comes out.

[00:27:51] [SPEAKER_03]: Are you going to request time off for work?

[00:27:53] [SPEAKER_03]: Is this a is this a vacation request type game?

[00:27:55] [SPEAKER_02]: That's a good question.

[00:27:56] [SPEAKER_02]: That's a good question. Look, look, it's not out of the question.

[00:27:59] [SPEAKER_02]: Will I do it? Probably not.

[00:28:01] [SPEAKER_02]: But if I'm if I'm playing week one and, you know, things are going too hectic

[00:28:05] [SPEAKER_02]: at home and, you know, I can't find time to do it at night or something like that.

[00:28:08] [SPEAKER_02]: I might just be like, boss, I'm not feeling too hot.

[00:28:14] [SPEAKER_00]: Just randomly caught the flu after the game came out.

[00:28:17] [SPEAKER_00]: I got the fever.

[00:28:19] [SPEAKER_00]: I only cure.

[00:28:20] [SPEAKER_02]: I got the fever to take down more enemies.

[00:28:23] [SPEAKER_02]: I have to chainsaw blade some bad guys.

[00:28:26] [SPEAKER_02]: Got to pull up my boat.

[00:28:27] [SPEAKER_02]: There's going to be a cowbell.

[00:28:28] [SPEAKER_02]: Just start wrangling.

[00:28:30] [SPEAKER_03]: The only cure is to serve out the emperor's will.

[00:28:33] [SPEAKER_03]: Exactly. I love it.

[00:28:35] [SPEAKER_03]: Yeah, no. Is that August 30th?

[00:28:36] [SPEAKER_03]: Is that what we're looking at August 30?

[00:28:37] [SPEAKER_03]: I think it's the end of the month.

[00:28:39] [SPEAKER_03]: OK, yeah, I've been I've been hyped for that all year.

[00:28:41] [SPEAKER_03]: So we already know we got we have a just insane rest of this year.

[00:28:45] [SPEAKER_03]: So I'm looking forward to it. Chris,

[00:28:46] [SPEAKER_03]: were you like have you been had your eye on any modern games coming out

[00:28:49] [SPEAKER_03]: towards the end of this year or you kind of?

[00:28:51] [SPEAKER_00]: Oh, yeah. OK. I mean, I'm still trying to play modern games that I got.

[00:28:55] [SPEAKER_00]: OK. I got Eudon Chronicles.

[00:28:58] [SPEAKER_00]: I've been playing that if we want to get modern

[00:28:59] [SPEAKER_00]: trying to work my way through it.

[00:29:01] [SPEAKER_00]: I always just get distracted having to do other things.

[00:29:03] [SPEAKER_00]: Oh, yeah. But so I could barely tell you about that.

[00:29:06] [SPEAKER_00]: It's just it's long and there's a ton of characters to recruit.

[00:29:09] [SPEAKER_00]: So it's kind of like warrior Pokemon or JRPG Pokemon.

[00:29:13] [SPEAKER_00]: I don't know. Gotcha.

[00:29:14] [SPEAKER_00]: There's if you play Suicoden, it's a lot like that,

[00:29:17] [SPEAKER_00]: except not as well written, I think. OK.

[00:29:19] [SPEAKER_00]: But in terms of what I'm looking forward to,

[00:29:21] [SPEAKER_00]: I've already preordered it.

[00:29:23] [SPEAKER_00]: East 10 is coming out in a few months.

[00:29:27] [SPEAKER_00]: It's been out in Japan for a long time.

[00:29:29] [SPEAKER_00]: So I had this thing, I think last year or the year before

[00:29:31] [SPEAKER_00]: where I kind of had this theme that I played through all of the East games.

[00:29:34] [SPEAKER_00]: Yeah. And I did.

[00:29:35] [SPEAKER_00]: I played all the way through East 9.

[00:29:37] [SPEAKER_00]: So now I'm waiting for us to play East 10.

[00:29:39] [SPEAKER_00]: And that way I can do some sort of project with that.

[00:29:44] [SPEAKER_00]: I'm always that this is this is the curse of being a podcaster.

[00:29:46] [SPEAKER_00]: You're always trying to think of a way to turn it into content somehow,

[00:29:49] [SPEAKER_00]: some way. Yeah.

[00:29:51] [SPEAKER_00]: So but that's I'm looking forward to that one thing

[00:29:53] [SPEAKER_00]: I'm looking forward to not making content out of it.

[00:29:55] [SPEAKER_00]: Why probably will anyway?

[00:29:56] [SPEAKER_00]: Because you know what I just said, metaphor looks incredible.

[00:30:01] [SPEAKER_00]: Yes, it does.

[00:30:02] [SPEAKER_00]: And I just hope I can fit that into my schedule

[00:30:05] [SPEAKER_00]: because I haven't been able to do that with like anything new.

[00:30:08] [SPEAKER_00]: So metaphor blows my mind.

[00:30:10] [SPEAKER_00]: It's just it looks so much like Persona 5, but just way weirder

[00:30:15] [SPEAKER_00]: and set in just a completely different fantasy world.

[00:30:18] [SPEAKER_00]: And that is definitely 100 percent my jam.

[00:30:21] [SPEAKER_00]: So I'm all about that very stylistic presentation

[00:30:24] [SPEAKER_00]: as long as the gameplay can back it up.

[00:30:26] [SPEAKER_00]: And since it's Atlas and since this is the persona team

[00:30:29] [SPEAKER_00]: from what I understand, you know, I'm I'm hyped.

[00:30:32] [SPEAKER_00]: I'm there. I am there day one.

[00:30:34] [SPEAKER_03]: Incredible. Incredible.

[00:30:35] [SPEAKER_03]: Yeah, I know.

[00:30:36] [SPEAKER_03]: I know a good friend of our show, Kevin from Project X Talk.

[00:30:39] [SPEAKER_03]: Kevin is a huge fan and he's like he's big on JRPGs.

[00:30:43] [SPEAKER_03]: And, you know, I, you know,

[00:30:46] [SPEAKER_03]: I won't say I'm new to the JRPG realm

[00:30:48] [SPEAKER_03]: because I've dabbled in it before, but I feel like me doing content

[00:30:51] [SPEAKER_03]: has what sent me full blown into just absolutely

[00:30:54] [SPEAKER_03]: the adoration of JRPGs genre played Persona 3 this year.

[00:30:58] [SPEAKER_03]: Did you touch Persona 3 reloaded at all?

[00:31:00] [SPEAKER_03]: Or is that something that you did in the past

[00:31:01] [SPEAKER_03]: and you're done with Persona for now?

[00:31:03] [SPEAKER_00]: I own it. OK.

[00:31:07] [SPEAKER_00]: My son, my son played through it and he beat it, though.

[00:31:10] [SPEAKER_00]: He's big on the Shimagami Tensei series and that umbrella.

[00:31:14] [SPEAKER_03]: Yeah, it's like I definitely want to try MetaFore Roof Fantasio.

[00:31:17] [SPEAKER_03]: I want to try Shimagami Tensei five vengeance.

[00:31:20] [SPEAKER_03]: So hyped for it.

[00:31:22] [SPEAKER_03]: Just, you know, Atlas is killing it.

[00:31:23] [SPEAKER_03]: Atlas is killing it. I can't I can't get over there.

[00:31:25] [SPEAKER_03]: I'm going to need you to be

[00:31:25] [SPEAKER_03]: you're eating good. Persona 3 first fan right now.

[00:31:28] [SPEAKER_03]: I'm going to need to be Balder's gate three first

[00:31:30] [SPEAKER_03]: on a slip before I get to that.

[00:31:33] [SPEAKER_03]: And that's that goes perfectly into what I've been up to.

[00:31:36] [SPEAKER_03]: I've had a lot of real life stuff that I've been kind of grappling with.

[00:31:40] [SPEAKER_03]: But obviously, you know, based on our episode

[00:31:42] [SPEAKER_03]: being out and live and available in all podcasting platforms,

[00:31:45] [SPEAKER_03]: I beat Fire Emblem Fates recorded on it with Jala.

[00:31:48] [SPEAKER_03]: What a fun game.

[00:31:49] [SPEAKER_03]: What a fun entry into the Fire Emblem franchise.

[00:31:51] [SPEAKER_03]: I rolled immediately into Fire Emblem Awakening after playing that

[00:31:55] [SPEAKER_03]: because there was so much comparison that was going on.

[00:31:57] [SPEAKER_03]: And they released shortly like in a very short time span between each other.

[00:32:02] [SPEAKER_03]: Fire Emblem Awakening is, you know, most famous for obviously

[00:32:04] [SPEAKER_03]: being the game that saved the franchise because

[00:32:08] [SPEAKER_03]: because it, you know, Nintendo was ready to shut down intelligent systems

[00:32:11] [SPEAKER_03]: and, you know, kind of push them off or do whatever.

[00:32:14] [SPEAKER_03]: But, you know, Awakening came back and sold really well.

[00:32:16] [SPEAKER_03]: So I'm playing that now having a great time with it.

[00:32:18] [SPEAKER_03]: It's just more Fire Emblem, right?

[00:32:19] [SPEAKER_03]: We don't have to get too deep into it.

[00:32:21] [SPEAKER_03]: I have been deeper into Baldur's Gate three.

[00:32:24] [SPEAKER_03]: I just got to the point where I, you know, again, as I relate to you personally,

[00:32:29] [SPEAKER_03]: well, I'm not quite done with Act 1, but Act 1 is like super long.

[00:32:33] [SPEAKER_03]: And there's a lot of stuff there.

[00:32:34] [SPEAKER_03]: But I, you know, finished the Goblin Camp scenario.

[00:32:36] [SPEAKER_03]: I came back and then I just recently started.

[00:32:39] [SPEAKER_03]: There's like a there are the Tieflings that are in the Emerald Grove

[00:32:41] [SPEAKER_03]: and they want to celebrate with you after you kind of basically save them

[00:32:44] [SPEAKER_03]: from the goblins, you know, you're planning to absolutely decimate their,

[00:32:48] [SPEAKER_03]: you know, their whole area.

[00:32:50] [SPEAKER_03]: So you save that so you don't want to party.

[00:32:52] [SPEAKER_03]: Everybody's trying to sleep with me.

[00:32:54] [SPEAKER_03]: Everybody's trying to have sex with me.

[00:32:56] [SPEAKER_03]: It's it's great, you know, the, you know,

[00:32:58] [SPEAKER_03]: about the Dusters and Dragons dating simulator is fantastic.

[00:33:01] [SPEAKER_03]: But I've been doing that and then slowly, but surely the unicorn

[00:33:04] [SPEAKER_03]: Overlord grind I've been stuck on these like strategy RPG grinds recently.

[00:33:09] [SPEAKER_03]: So it's it's definitely a process.

[00:33:11] [SPEAKER_03]: But, you know, stuff that I have kind of returned to but came back out of

[00:33:15] [SPEAKER_03]: I'm working with Rick again.

[00:33:17] [SPEAKER_03]: He invited me back on the show and we're recording on a game

[00:33:21] [SPEAKER_03]: that I have played.

[00:33:23] [SPEAKER_03]: I you boy, you gentlemen see it in the dock here,

[00:33:25] [SPEAKER_03]: but I'll kind of save it because I don't know if he wants to keep it on a raptor.

[00:33:27] [SPEAKER_03]: If he's released the schedule for PPR coming back,

[00:33:30] [SPEAKER_03]: but it's kind of retreading old ground there.

[00:33:33] [SPEAKER_03]: And I also get the chance to try out a new Game Pass release

[00:33:36] [SPEAKER_03]: Dungeons of Hinterberg.

[00:33:38] [SPEAKER_03]: Really, really cool.

[00:33:39] [SPEAKER_03]: It's kind of combining just like it's got this very, very nice aesthetic.

[00:33:43] [SPEAKER_03]: It's like this interesting.

[00:33:45] [SPEAKER_03]: I don't know if I could characterize it as like a Voxel art

[00:33:48] [SPEAKER_03]: or this like very high contrast cell shaded art

[00:33:50] [SPEAKER_03]: that's imitating, you know, comic book, you know, backgrounds,

[00:33:53] [SPEAKER_03]: but it's very, very well done.

[00:33:55] [SPEAKER_03]: It's not voice acted.

[00:33:56] [SPEAKER_03]: So, you know, there's a lot of reading that is involved,

[00:33:58] [SPEAKER_03]: but this is just beautifully aesthetic.

[00:34:01] [SPEAKER_03]: There's great sound design.

[00:34:02] [SPEAKER_03]: There's great soundtrack that's in the game.

[00:34:04] [SPEAKER_03]: There's a score that's just very ambient and peaceful.

[00:34:07] [SPEAKER_03]: But it's basically just about this lawyer,

[00:34:09] [SPEAKER_03]: this German lawyer who's tired of her life

[00:34:11] [SPEAKER_03]: and she wants to go be a dungeon crawler.

[00:34:13] [SPEAKER_03]: So she grabs a sword and a backpack

[00:34:15] [SPEAKER_03]: and heads off to this magical area called Hinterberg

[00:34:18] [SPEAKER_03]: where which has these dungeons appearing kind of very similar

[00:34:22] [SPEAKER_03]: to a lot of isekai anime that you'd be familiar with in the present day.

[00:34:25] [SPEAKER_03]: And so she's jumping in there and, you know, her your job when you go there,

[00:34:29] [SPEAKER_03]: it's kind of like a resort situation.

[00:34:31] [SPEAKER_03]: They put her up in a hotel and they're like,

[00:34:32] [SPEAKER_03]: all right, just go down there, go to that statue over there

[00:34:35] [SPEAKER_03]: and get some magic powers and she does it.

[00:34:37] [SPEAKER_03]: It's very casual.

[00:34:38] [SPEAKER_03]: I'm not super far into the game,

[00:34:39] [SPEAKER_03]: but I do understand there are some persona like elements

[00:34:42] [SPEAKER_03]: that come to play with you, you know, building up relationships

[00:34:45] [SPEAKER_03]: with the various NPCs that are in the area.

[00:34:48] [SPEAKER_03]: I'm not 100 percent sure if they join you in combat later on,

[00:34:51] [SPEAKER_03]: but I have a suspicion that this game is going to get crazier.

[00:34:54] [SPEAKER_03]: So I might keep it on the backlog.

[00:34:56] [SPEAKER_03]: I'm not going to try to stay focused.

[00:34:58] [SPEAKER_03]: I'm going to listen to Will.

[00:34:59] [SPEAKER_03]: I'm not going to get distracted

[00:35:00] [SPEAKER_03]: because I have to finish Baldur's Gate

[00:35:02] [SPEAKER_03]: before Space Marine and Astro Bot come out

[00:35:04] [SPEAKER_03]: because my life is about to get hectic.

[00:35:08] [SPEAKER_03]: But yeah, that's everything I've kind of been up to right now.

[00:35:10] [SPEAKER_03]: Let's go ahead and take a quick break.

[00:35:12] [SPEAKER_03]: And when we come back,

[00:35:14] [SPEAKER_03]: we're going to be talking about our topic of the show today,

[00:35:17] [SPEAKER_03]: which is our favorite Gen 5 console games

[00:35:21] [SPEAKER_03]: and our favorite consoles of that generation,

[00:35:23] [SPEAKER_03]: which is a huge topic.

[00:35:25] [SPEAKER_03]: We're going to come back.

[00:35:26] [SPEAKER_03]: So bear with us and we'll see you next time.

[00:35:28] [SPEAKER_03]: Next time?

[00:35:29] [SPEAKER_03]: Next time.

[00:35:30] [SPEAKER_03]: We'll see you.

[00:35:31] [SPEAKER_03]: Dragon Ball Z.

[00:35:33] [SPEAKER_03]: We'll see you after the break.

[00:35:34] [SPEAKER_03]: Yeah, I know.

[00:35:54] [SPEAKER_03]: Welcome back everyone.

[00:35:56] [SPEAKER_03]: We're talking about our topic at the show today,

[00:35:58] [SPEAKER_03]: which is our favorite Gen 5 console games.

[00:36:00] [SPEAKER_03]: This is a topic that Will and I have discussed before.

[00:36:04] [SPEAKER_03]: Will is honestly,

[00:36:05] [SPEAKER_03]: I'm going to be keep it real with all of our audience members today.

[00:36:08] [SPEAKER_03]: I am not the retro guy.

[00:36:10] [SPEAKER_03]: I'm not as knowledgeable as I probably should be.

[00:36:13] [SPEAKER_03]: The difference this time is I actually lived through this generation

[00:36:15] [SPEAKER_03]: and gamed through this generation.

[00:36:17] [SPEAKER_03]: So I have hands on primary experience

[00:36:20] [SPEAKER_03]: with a lot of titles that we're going to be talking about today.

[00:36:23] [SPEAKER_03]: But I, you know, obviously I touched base with Chris for this show

[00:36:27] [SPEAKER_03]: because he has just this plethora of knowledge and obviously,

[00:36:31] [SPEAKER_03]: you know, the direct hardware, you know,

[00:36:33] [SPEAKER_03]: today that he can go in reference and talk about like some of the interesting

[00:36:37] [SPEAKER_03]: intrigue there and will obviously I know you're a deep well of knowledge

[00:36:39] [SPEAKER_03]: when it comes to this sort of thing.

[00:36:41] [SPEAKER_02]: So we had to bring in the big guns, though.

[00:36:42] [SPEAKER_02]: We had to make sure Chris is on here to keep me honest

[00:36:46] [SPEAKER_02]: before I come in here and start capping.

[00:36:47] [SPEAKER_02]: No pressure.

[00:36:49] [SPEAKER_03]: Yeah, exactly.

[00:36:50] [SPEAKER_03]: So we'll go ahead and talk about it today.

[00:36:53] [SPEAKER_03]: I have a lot of questions to kind of like lay the groundwork

[00:36:58] [SPEAKER_03]: for this for this conversation,

[00:37:00] [SPEAKER_03]: but I would like to kind of start this discussion just by asking each of you,

[00:37:05] [SPEAKER_03]: you know, where you were in life when you started, you know,

[00:37:08] [SPEAKER_03]: playing these games or like what is the most, you know,

[00:37:11] [SPEAKER_03]: fond memory you have of your experience with,

[00:37:14] [SPEAKER_03]: whether it's the PS1 N64 or Sega Saturn?

[00:37:18] [SPEAKER_03]: Chris, can we start with you?

[00:37:22] [SPEAKER_00]: So when did this generation start like 93?

[00:37:25] [SPEAKER_00]: Depends how you how you measure it.

[00:37:28] [SPEAKER_00]: You could say it started with I think the 3DO is generally accepted

[00:37:31] [SPEAKER_00]: as the starting point for this generation or or CDI, though,

[00:37:35] [SPEAKER_00]: those earlier ones Jaguar maybe.

[00:37:37] [SPEAKER_00]: So you're getting into like the the 93, 94 area.

[00:37:40] [SPEAKER_00]: So I mean, like the very first platform I played with this,

[00:37:44] [SPEAKER_00]: my neighbor had an Atari Jaguar actually.

[00:37:46] [SPEAKER_00]: Oh, wow.

[00:37:46] [SPEAKER_00]: And I would go over to his house and

[00:37:49] [SPEAKER_00]: cyber morph was the name of the game that was packed in, I think.

[00:37:52] [SPEAKER_00]: How did you learn to fly that game?

[00:37:55] [SPEAKER_00]: But eventually we did pretty much every other Jaguar owner did

[00:37:58] [SPEAKER_00]: and played a lot of Alien versus Predator because at the time

[00:38:01] [SPEAKER_00]: that that game came out, it was actually good.

[00:38:03] [SPEAKER_00]: And even though the controller was a complete fucking disaster.

[00:38:06] [SPEAKER_00]: But this is when I was like eight, nine years old during that time.

[00:38:10] [SPEAKER_00]: So in terms of what I had going on in life, you know,

[00:38:13] [SPEAKER_00]: these are the formative years of gaming.

[00:38:15] [SPEAKER_00]: I was big already into the Super Nintendo Sega Genesis.

[00:38:19] [SPEAKER_00]: That was what I was hooked on, but moving into the new generation.

[00:38:24] [SPEAKER_00]: I mean, that's that's something that especially when you're

[00:38:27] [SPEAKER_00]: you're a kid in a pretty affluent suburban neighborhood,

[00:38:31] [SPEAKER_00]: you have the capability of being psyched for all of the new

[00:38:34] [SPEAKER_00]: more expensive consoles.

[00:38:35] [SPEAKER_00]: So like we knew that the PlayStation was coming out,

[00:38:37] [SPEAKER_00]: the Saturn was coming out and 64 was coming out.

[00:38:40] [SPEAKER_00]: But I mean, the more I look back at it,

[00:38:42] [SPEAKER_00]: the only thing I really cared about at that time was

[00:38:45] [SPEAKER_00]: the Nintendo 64.

[00:38:46] [SPEAKER_00]: And of course, that was something that was really driven

[00:38:49] [SPEAKER_00]: successfully by Nintendo with games like Killer Instinct

[00:38:51] [SPEAKER_00]: and Cruisin USA in the arcades when you'd walk past it

[00:38:55] [SPEAKER_00]: and you'd see, you know, coming for your ultra 64,

[00:38:59] [SPEAKER_00]: nineteen ninety five.

[00:39:00] [SPEAKER_00]: And you're like, yeah, I can't wait and didn't come out

[00:39:02] [SPEAKER_00]: in ninety five came out ninety six.

[00:39:03] [SPEAKER_00]: But that's that was the big hype machine because you were

[00:39:07] [SPEAKER_00]: a Sega kid or you were a Nintendo kid.

[00:39:09] [SPEAKER_00]: And Sega was just throwing all these three things at the wall,

[00:39:13] [SPEAKER_00]: other be the Sega CD or the 32 X or, you know, the Saturn.

[00:39:17] [SPEAKER_00]: And I remember getting a game and former.

[00:39:21] [SPEAKER_00]: I think it was the Christmas of ninety six.

[00:39:24] [SPEAKER_00]: Pretty sure as the Christmas of ninety six may have been even

[00:39:26] [SPEAKER_00]: been ninety seven and

[00:39:30] [SPEAKER_00]: had to be ninety six because infamously in our show

[00:39:33] [SPEAKER_00]: we have what's called the three console Christmas where

[00:39:35] [SPEAKER_00]: our family got all three consoles on one Christmas night.

[00:39:38] [SPEAKER_00]: Yeah, it's insane.

[00:39:39] [SPEAKER_00]: But I remember reading that game and game and former

[00:39:41] [SPEAKER_00]: and I was like, I don't even know what the PlayStation is

[00:39:45] [SPEAKER_00]: because it's like an October issue.

[00:39:47] [SPEAKER_00]: I don't even know what the Saturn is.

[00:39:48] [SPEAKER_00]: Right. Like, I don't know what's going on with the Saturn.

[00:39:50] [SPEAKER_00]: I have no.

[00:39:51] [SPEAKER_00]: View, which is funny because that ended up being

[00:39:53] [SPEAKER_00]: probably my favorite console of that generation.

[00:39:56] [SPEAKER_00]: But yeah, that was it was a really interesting time.

[00:40:01] [SPEAKER_00]: You know, it just felt like everything was moving

[00:40:03] [SPEAKER_00]: so slowly relative to today because

[00:40:06] [SPEAKER_00]: like if a game came out one year and you didn't get a sequel for three years,

[00:40:11] [SPEAKER_00]: you thought this is like the series was dead.

[00:40:13] [SPEAKER_00]: Like that was it.

[00:40:14] [SPEAKER_00]: You would never you're like, what's happening?

[00:40:16] [SPEAKER_00]: It's been so long since we got a new game.

[00:40:18] [SPEAKER_00]: Just kind of puts a lot of perception and how we age

[00:40:21] [SPEAKER_00]: and how we view things in the passage of time.

[00:40:24] [SPEAKER_00]: But that's kind of how it was.

[00:40:25] [SPEAKER_00]: I mean, even even though everything was moving very rapidly,

[00:40:29] [SPEAKER_00]: you know, when you're 10, nine years old,

[00:40:32] [SPEAKER_00]: you know, five years is an eternity forever because that's half your life.

[00:40:37] [SPEAKER_00]: That's that's kind of where I was at that time.

[00:40:39] [SPEAKER_00]: You know, I was just anxiously anticipating the Nintendo 64.

[00:40:43] [SPEAKER_00]: I just started getting into RPGs and then when you heard about

[00:40:46] [SPEAKER_00]: you know, Final Fantasy 7 being put on the PlayStation,

[00:40:49] [SPEAKER_00]: all of a sudden it was maybe I do need to pay attention to the PlayStation.

[00:40:54] [SPEAKER_00]: Maybe this is a console I need to put some investment in.

[00:40:58] [SPEAKER_00]: Maybe it will be a big deal.

[00:41:00] [SPEAKER_00]: And one of my friends that made in middle school

[00:41:02] [SPEAKER_00]: right after we got the PlayStation

[00:41:04] [SPEAKER_00]: brought over this little game called Resident Evil.

[00:41:06] [SPEAKER_04]: Yeah.

[00:41:07] [SPEAKER_00]: And all of a sudden I was like, OK,

[00:41:10] [SPEAKER_00]: like this is a serious console, Final Fantasy is coming out on this.

[00:41:13] [SPEAKER_00]: This game is incredible.

[00:41:15] [SPEAKER_00]: And there's just there's so much going on here with video games that

[00:41:21] [SPEAKER_00]: like I went from being a good student in elementary school

[00:41:25] [SPEAKER_00]: with a video game hobby to just being a horrible student

[00:41:29] [SPEAKER_00]: with a video game addiction.

[00:41:30] [SPEAKER_00]: Let's go. Yes.

[00:41:32] [SPEAKER_00]: The pipeline is so real.

[00:41:34] [SPEAKER_03]: Oh, that's fantastic.

[00:41:36] [SPEAKER_03]: Well, what about you?

[00:41:38] [SPEAKER_03]: You know, you think about your your life, you know, during the N64 PlayStation

[00:41:42] [SPEAKER_03]: one, Sega Saturn, you know, all of these other consoles that Chris just rattled

[00:41:46] [SPEAKER_03]: off I had no fucking clue about.

[00:41:48] [SPEAKER_03]: Right. Oh, you are familiar with the Jaguar.

[00:41:52] [SPEAKER_03]: I've heard of the Jaguar actually, but I didn't think it was real.

[00:41:56] [SPEAKER_03]: I didn't think anybody actually owned it, but they totally did.

[00:41:58] [SPEAKER_03]: And that's that's on me.

[00:41:59] [SPEAKER_03]: That's a lot.

[00:42:00] [SPEAKER_02]: There's so many funny things like looking back on the retro consoles

[00:42:03] [SPEAKER_02]: to obviously doing like a little bit of research as well.

[00:42:04] [SPEAKER_02]: It's just so funny when you're looking back and seeing things like the 3D.

[00:42:08] [SPEAKER_02]: Oh, I'm saying, oh, yeah, that was a thing.

[00:42:09] [SPEAKER_02]: You know, I never owned it, but you know, you just hear about it.

[00:42:12] [SPEAKER_02]: You growing up, I feel like in gaming in a certain time frame,

[00:42:15] [SPEAKER_02]: I don't really know about kids these days.

[00:42:17] [SPEAKER_02]: You know, maybe they don't respect their elders like that.

[00:42:19] [SPEAKER_02]: But I would do like research on old games and old consoles

[00:42:22] [SPEAKER_02]: and even stuff I never played.

[00:42:24] [SPEAKER_02]: I'd know of, you know, I'd know about the virtual boy.

[00:42:27] [SPEAKER_02]: I will say I did not know about the Fujitsu.

[00:42:30] [SPEAKER_02]: That is that is new.

[00:42:31] [SPEAKER_02]: That is a new thing that I saw.

[00:42:33] [SPEAKER_02]: But like even the Pippin, I was just like, oh, yeah, I forgot.

[00:42:35] [SPEAKER_02]: I like I've heard of that.

[00:42:36] [SPEAKER_02]: Obviously, I was nowhere near it.

[00:42:38] [SPEAKER_02]: I was never going to touch it.

[00:42:39] [SPEAKER_03]: Stop making words up.

[00:42:40] [SPEAKER_02]: Stop making this.

[00:42:41] [SPEAKER_02]: That's not real.

[00:42:43] [SPEAKER_02]: That's fake.

[00:42:45] [SPEAKER_02]: But as far as my actual like experience with this generation,

[00:42:49] [SPEAKER_02]: it's very interesting because of my age, right?

[00:42:52] [SPEAKER_02]: You know, nowadays I'm an elder gamer.

[00:42:54] [SPEAKER_02]: I'm 32.

[00:42:55] [SPEAKER_02]: But thinking of the coming being born in 1992

[00:42:58] [SPEAKER_02]: and then these consoles effectively, you know, starting

[00:43:01] [SPEAKER_02]: and coming out like 93, 94, et cetera.

[00:43:03] [SPEAKER_02]: You know, I was learning how to walk by the time

[00:43:05] [SPEAKER_02]: this really got started up.

[00:43:08] [SPEAKER_02]: So I had, I guess I could say the.

[00:43:12] [SPEAKER_02]: In my opinion, like I feel like I was blessed to do it.

[00:43:14] [SPEAKER_02]: But starting with the original, you know, like the SNES

[00:43:18] [SPEAKER_02]: and even like I had a straight up NES back at the house, too.

[00:43:21] [SPEAKER_02]: So that was way predated me.

[00:43:23] [SPEAKER_02]: But being able to play on some of those,

[00:43:24] [SPEAKER_02]: do track and field on like the old NES

[00:43:27] [SPEAKER_02]: and then play Aladdin and rip my hair out in the Super NES

[00:43:30] [SPEAKER_02]: and then when I'm like older and more well adjusted to gaming

[00:43:34] [SPEAKER_02]: in general, being able to pick up a PlayStation,

[00:43:37] [SPEAKER_02]: which was my first and I'm pretty confident

[00:43:40] [SPEAKER_02]: my only console home console that I had out of this generation.

[00:43:43] [SPEAKER_02]: I had friends that had 64 and I'd go over there and play GoldenEye

[00:43:46] [SPEAKER_02]: and I had a.

[00:43:50] [SPEAKER_02]: I don't think they were a friend.

[00:43:52] [SPEAKER_02]: I think at the only time I really had a chance to play Saturn games

[00:43:55] [SPEAKER_02]: with maybe those kiosks that like, you know,

[00:43:58] [SPEAKER_02]: Kmart, if you're old enough to remember that,

[00:44:01] [SPEAKER_02]: where they'd have the console locked up behind a glass case

[00:44:04] [SPEAKER_02]: and then the controller sticking out of that glass case

[00:44:07] [SPEAKER_02]: with like a little thing so you can't rip it off the wall

[00:44:09] [SPEAKER_02]: and you would just sit there while your mom shops

[00:44:11] [SPEAKER_02]: and you play video games, demos for like an hour and a half.

[00:44:15] [SPEAKER_02]: So that was the only time I really got a chance to mess with that.

[00:44:17] [SPEAKER_02]: But the PlayStation itself, though, you know,

[00:44:20] [SPEAKER_02]: very interesting how it came about.

[00:44:22] [SPEAKER_02]: We maybe talk about this a little bit in the future,

[00:44:24] [SPEAKER_02]: but I always just thought it was cool.

[00:44:25] [SPEAKER_02]: The whole Nintendo partnering with Sony to potentially do something.

[00:44:29] [SPEAKER_02]: And then that falling through.

[00:44:30] [SPEAKER_02]: So Sony just being like, I guess we'll do our own thing.

[00:44:33] [SPEAKER_02]: And then now seeing where we're at in 2024.

[00:44:36] [SPEAKER_02]: I'm like, what a what a wild kind of like turn of events

[00:44:39] [SPEAKER_02]: that that turned out to be.

[00:44:42] [SPEAKER_02]: But I'm trying to think I don't even remember the very first game that I have.

[00:44:45] [SPEAKER_02]: I know we're talking about our like favorite games later on,

[00:44:47] [SPEAKER_02]: but just to kind of pull one in.

[00:44:49] [SPEAKER_02]: I do know my favorite experience was with Crash Team Racing

[00:44:52] [SPEAKER_02]: in the original PlayStation and just running around with that one.

[00:44:56] [SPEAKER_02]: It was like really my first racing game, because once again,

[00:44:59] [SPEAKER_02]: I didn't own a 64, so Mario Kart wasn't really on my radar like that.

[00:45:04] [SPEAKER_02]: But just being able to enjoy Crash Team Racing

[00:45:07] [SPEAKER_02]: and having like a little weird story.

[00:45:10] [SPEAKER_02]: And that was probably the first time that I jumped into a quote unquote sports game

[00:45:14] [SPEAKER_02]: and really had a good time with it.

[00:45:17] [SPEAKER_02]: So that's always going to be a nice memory for me

[00:45:19] [SPEAKER_02]: and playing that with some friends and even my tricking my parents

[00:45:22] [SPEAKER_02]: into playing it one morning before school.

[00:45:24] [SPEAKER_02]: I can't remember if I was just like whining or what,

[00:45:26] [SPEAKER_02]: but just like they were sitting on my bed, you know,

[00:45:29] [SPEAKER_02]: playing Crash Team Racing with me like seven in the morning

[00:45:31] [SPEAKER_02]: before going to school.

[00:45:32] [SPEAKER_03]: And I'm always like, oh, this is cool.

[00:45:35] [SPEAKER_03]: That's an awesome memory, honestly.

[00:45:36] [SPEAKER_03]: That's that's great. That is awesome.

[00:45:38] [SPEAKER_03]: When it comes to, you know, my my touch point for the experience,

[00:45:41] [SPEAKER_03]: obviously, when I born the same year, we're 92 babies.

[00:45:45] [SPEAKER_03]: You know, at this point with these games like slowly rolling out,

[00:45:48] [SPEAKER_03]: you know, obviously it had, you know, with with computer gaming

[00:45:51] [SPEAKER_03]: and all of that, you had a very rich lineage of video games

[00:45:54] [SPEAKER_03]: prior to this point.

[00:45:55] [SPEAKER_03]: And obviously, you know, the 3DO and, you know, NES, Super NES,

[00:45:59] [SPEAKER_03]: you know, everything that Nintendo was working on prior to this,

[00:46:01] [SPEAKER_03]: you know, was gaining momentum.

[00:46:03] [SPEAKER_03]: I pulled like a quote here that was interesting, you know,

[00:46:07] [SPEAKER_03]: from an article kind of discussing the console war between

[00:46:10] [SPEAKER_03]: Nintendo, Sony and Sega is that according to some sources,

[00:46:13] [SPEAKER_03]: folks say that this generation, Generation Five was the last

[00:46:16] [SPEAKER_03]: quote unquote console war that mattered, which I thought was

[00:46:20] [SPEAKER_03]: really interesting in terms of like how competition panned out

[00:46:23] [SPEAKER_03]: and how things changed.

[00:46:24] [SPEAKER_03]: But you know, from my personal outlook, obviously being very young

[00:46:29] [SPEAKER_03]: when the, you know, when the when the N64 came out,

[00:46:32] [SPEAKER_03]: the N64 was my very first home console.

[00:46:35] [SPEAKER_03]: I think I had a Game Boy color shortly prior to that,

[00:46:38] [SPEAKER_03]: like maybe a year before that might have been like a gift

[00:46:40] [SPEAKER_03]: on my birthday from my dad as I got one of those purple

[00:46:43] [SPEAKER_03]: Game Boy colors or maybe some of this stuff happened

[00:46:46] [SPEAKER_03]: contemporaneously.

[00:46:47] [SPEAKER_03]: My memory is a little hazy on that, but it's also funny

[00:46:50] [SPEAKER_03]: because, you know, obviously this coming out Dragon Ball is

[00:46:53] [SPEAKER_03]: he being out at the same time, Transformers being out,

[00:46:56] [SPEAKER_03]: you know, me obviously still watching Power Rangers at that

[00:46:58] [SPEAKER_03]: point, my parents slowly growing, increasingly concerned

[00:47:02] [SPEAKER_03]: about the amount of screen time that I had like parents

[00:47:04] [SPEAKER_03]: still had this perception at this point in the 90s that

[00:47:07] [SPEAKER_03]: OK, too much TV is going to rot your kid's brain and

[00:47:09] [SPEAKER_03]: it'll turn you into a little, you know, a little crazy

[00:47:12] [SPEAKER_03]: personal miscreant.

[00:47:14] [SPEAKER_03]: And I mean, they probably weren't entirely wrong, but

[00:47:18] [SPEAKER_03]: there's some logic there.

[00:47:19] [SPEAKER_03]: There's there's some there's some truth to that.

[00:47:21] [SPEAKER_03]: But but yeah, I very remember fondly getting the N64 at

[00:47:26] [SPEAKER_03]: a birthday party and I can't remember which one if it was

[00:47:28] [SPEAKER_03]: like six, seven or eight.

[00:47:29] [SPEAKER_03]: But you know, I definitely got that.

[00:47:31] [SPEAKER_03]: And that was a I was, you know, a wonderful experience

[00:47:33] [SPEAKER_03]: for me and obviously, you know, Super Smash Bros.

[00:47:35] [SPEAKER_03]: kind of like solidified in my memory of the times

[00:47:39] [SPEAKER_03]: like, you know, you could bring your N64 controller and go to

[00:47:41] [SPEAKER_03]: any number of your friends house and every single one of them

[00:47:44] [SPEAKER_03]: had Smash Bros.

[00:47:45] [SPEAKER_03]: And you would learn at home.

[00:47:46] [SPEAKER_03]: That's like your fighting game that you cut your teeth on.

[00:47:49] [SPEAKER_03]: You would learn like the the down be moves for whoever

[00:47:51] [SPEAKER_03]: is your favorite.

[00:47:52] [SPEAKER_03]: And if you picked Pikachu, everybody fucking hated you

[00:47:54] [SPEAKER_03]: because it's so cheap, you know, in the 64 iteration

[00:47:58] [SPEAKER_03]: of Super Smash Bros.

[00:47:59] [SPEAKER_03]: But yeah, no, it's honestly, it's a great time.

[00:48:02] [SPEAKER_03]: I was sad kind of, you know, in retrospect,

[00:48:04] [SPEAKER_03]: I only had friends that had PlayStation One.

[00:48:06] [SPEAKER_03]: So a lot of my touch point and PlayStation One games

[00:48:08] [SPEAKER_03]: came from ports in newer generation consoles.

[00:48:12] [SPEAKER_03]: Or, you know, I'm actually going back or playing

[00:48:14] [SPEAKER_03]: on friends consoles at that point in time.

[00:48:17] [SPEAKER_03]: So yeah, there's there's just a ton of fun stuff

[00:48:19] [SPEAKER_03]: that kind of was baked into my experience there.

[00:48:22] [SPEAKER_03]: But, you know, obviously as a kid with parents

[00:48:25] [SPEAKER_03]: who weren't as keen on me sitting in front of the TV

[00:48:28] [SPEAKER_03]: for a number of hours, I had limited amount of games

[00:48:30] [SPEAKER_03]: that might expose a limited amount of stuff.

[00:48:32] [SPEAKER_03]: So it's a it's a little bit, you know, of a pole.

[00:48:34] [SPEAKER_03]: But, you know, we talk about what makes this generation

[00:48:38] [SPEAKER_03]: five unique or special to his predecessors,

[00:48:40] [SPEAKER_03]: you know, for the listener's reference.

[00:48:42] [SPEAKER_03]: Obviously it's higher grade processing power for the consoles.

[00:48:46] [SPEAKER_03]: The computing in like the actual technology leaps

[00:48:50] [SPEAKER_03]: kind of exploded during this era.

[00:48:52] [SPEAKER_03]: Each of the devs and the publishers

[00:48:54] [SPEAKER_03]: for the various studios that they were coming out of,

[00:48:57] [SPEAKER_03]: whether it's Sony, Nintendo, Sega took this generation

[00:48:59] [SPEAKER_03]: very seriously from a business front.

[00:49:01] [SPEAKER_03]: And obviously there's that transition from 2D to 3D.

[00:49:05] [SPEAKER_03]: We already had mentioned it before,

[00:49:07] [SPEAKER_03]: but like obviously the big N64,

[00:49:09] [SPEAKER_03]: the name comes from the fact that the cartridge

[00:49:12] [SPEAKER_03]: is running 64 bit gaming.

[00:49:15] [SPEAKER_03]: And, you know, the comparison to, you know,

[00:49:17] [SPEAKER_03]: obviously the PS1, you know, they had the kind of

[00:49:20] [SPEAKER_03]: it was revolutionary to use compact discs

[00:49:22] [SPEAKER_03]: if I'm not mistaken, Chris, you know, for that console

[00:49:26] [SPEAKER_03]: it was the first time that was done

[00:49:27] [SPEAKER_03]: but still that had 32 bit gaming.

[00:49:29] [SPEAKER_03]: Chris, was there anything that you kind of wanted to like

[00:49:31] [SPEAKER_03]: add in there in terms of what made this generation special

[00:49:35] [SPEAKER_03]: compared to the predecessors?

[00:49:37] [SPEAKER_00]: Yeah, first and foremost was what I think was the introduction

[00:49:40] [SPEAKER_00]: at least here in the West for a lot of people

[00:49:43] [SPEAKER_00]: for a CD-based console.

[00:49:45] [SPEAKER_00]: You did have CD-based consoles before this,

[00:49:49] [SPEAKER_00]: but I think the major ones were add-ons

[00:49:51] [SPEAKER_00]: like the Sega CD or the PC Engine CD.

[00:49:54] [SPEAKER_00]: They weren't necessarily standalone units.

[00:49:56] [SPEAKER_00]: And here in the United States, we didn't buy those.

[00:50:01] [SPEAKER_00]: The one we bought the most was the Sega CD

[00:50:04] [SPEAKER_00]: and that wasn't even really a roaring success.

[00:50:07] [SPEAKER_00]: So there was a lot of doubt when it came to CD-based consoles.

[00:50:11] [SPEAKER_00]: Again, 3DO, CD-based, CD-I obviously CD-based,

[00:50:14] [SPEAKER_00]: but you had the Atari Jaguar N64 that were cartridge-based

[00:50:18] [SPEAKER_00]: and so one of the big selling points for a lot of kids

[00:50:22] [SPEAKER_00]: that would argue with their parents

[00:50:23] [SPEAKER_00]: or argue with their friends about which console was better

[00:50:27] [SPEAKER_00]: when it came to the N64 versus the PlayStation is,

[00:50:29] [SPEAKER_00]: well, the N64 doesn't have loading times

[00:50:31] [SPEAKER_00]: so that automatically makes it a better system

[00:50:34] [SPEAKER_00]: because loading times were a thing

[00:50:36] [SPEAKER_00]: that you had to contend with back then.

[00:50:38] [SPEAKER_00]: It was a big, big deal.

[00:50:40] [SPEAKER_00]: So when you're playing Mario 64

[00:50:42] [SPEAKER_00]: and everything's snappy and everything's instantaneous

[00:50:46] [SPEAKER_00]: and then you're gonna go over to your friend's

[00:50:48] [SPEAKER_00]: PlayStation and you wanna play Street Fighter Alpha

[00:50:51] [SPEAKER_00]: or Street Fighter Alpha II

[00:50:52] [SPEAKER_00]: and you have to wait three, four, five seconds

[00:50:54] [SPEAKER_00]: for every single battle to load.

[00:50:56] [SPEAKER_00]: That becomes something that you're talking about

[00:50:59] [SPEAKER_00]: but that stops mattering especially when you get

[00:51:02] [SPEAKER_00]: into the mentality that a lot of us had back then

[00:51:05] [SPEAKER_00]: was are the graphics better

[00:51:07] [SPEAKER_00]: because of that technological leap that you said?

[00:51:10] [SPEAKER_00]: So a lot of these games were getting some hype

[00:51:12] [SPEAKER_00]: based off their cinematic full motion video, the CG.

[00:51:16] [SPEAKER_00]: And if you go back and look at it today

[00:51:18] [SPEAKER_00]: everyone's like, oh, this looks like shit.

[00:51:19] [SPEAKER_00]: You'll look at Final Fantasy VII's CG movies today

[00:51:23] [SPEAKER_00]: like on a, from a PlayStation.

[00:51:25] [SPEAKER_00]: They look primitive as all get out.

[00:51:27] [SPEAKER_00]: Like they look bad.

[00:51:28] [SPEAKER_00]: But in 1997 that was mind blowing

[00:51:31] [SPEAKER_00]: that any console could do that

[00:51:33] [SPEAKER_00]: and the Nintendo 64 couldn't, cartridges couldn't do that

[00:51:36] [SPEAKER_00]: unless they were severely compressed

[00:51:39] [SPEAKER_00]: but a CD could because of all the space

[00:51:41] [SPEAKER_00]: that it had on there.

[00:51:42] [SPEAKER_00]: So I think this is the time

[00:51:43] [SPEAKER_00]: that developers really started recognizing

[00:51:47] [SPEAKER_00]: what a CD based medium could do

[00:51:50] [SPEAKER_00]: and how important having extra memory is

[00:51:52] [SPEAKER_00]: when it came to making games

[00:51:54] [SPEAKER_00]: because even when you go back to those other CD games

[00:51:56] [SPEAKER_00]: on like the Sega CD or Turbo CD,

[00:51:59] [SPEAKER_00]: they're just games that look like they could be

[00:52:02] [SPEAKER_00]: on the system with slightly better music

[00:52:03] [SPEAKER_00]: and occasionally an animated video.

[00:52:06] [SPEAKER_00]: They're not really taking advantage

[00:52:07] [SPEAKER_00]: of what the CD platform could truly do

[00:52:10] [SPEAKER_00]: with certain exceptions.

[00:52:11] [SPEAKER_00]: But yeah, you get right into the PlayStation era.

[00:52:13] [SPEAKER_00]: You get right into the 3DO.

[00:52:14] [SPEAKER_00]: You get right into the Saturn

[00:52:15] [SPEAKER_00]: and they're instantaneously doing that.

[00:52:17] [SPEAKER_00]: And that just left Nintendo in the dust

[00:52:20] [SPEAKER_00]: with graphics that were decent.

[00:52:23] [SPEAKER_00]: They were technically better than the PlayStation.

[00:52:26] [SPEAKER_00]: But in overall presentation at the end of the day,

[00:52:29] [SPEAKER_00]: it just couldn't compete with what could be offered

[00:52:31] [SPEAKER_00]: especially by the end.

[00:52:33] [SPEAKER_00]: So I think that was very unique

[00:52:34] [SPEAKER_00]: and one more thing that was very unique about the time

[00:52:36] [SPEAKER_00]: is this was kind of the last generation

[00:52:38] [SPEAKER_00]: where you saw people who weren't necessarily

[00:52:41] [SPEAKER_00]: major players try to get in.

[00:52:43] [SPEAKER_00]: So again, and the 3DO is,

[00:52:46] [SPEAKER_00]: I don't have to mention the 3DO a lot,

[00:52:47] [SPEAKER_00]: but it was really the one that introduced it.

[00:52:50] [SPEAKER_00]: The 3DO itself wasn't even really a company.

[00:52:54] [SPEAKER_00]: A lot of people associated with Panasonic,

[00:52:56] [SPEAKER_00]: but from, I'm going off the cuff here

[00:52:58] [SPEAKER_00]: so I might have a lot of inaccuracies,

[00:53:00] [SPEAKER_00]: but essentially the 3DO was Trip Hawkins' brainchild

[00:53:04] [SPEAKER_00]: where essentially he was trying

[00:53:06] [SPEAKER_00]: to make a standardized media format

[00:53:07] [SPEAKER_00]: much like you would associate with DVD or Blu-ray

[00:53:10] [SPEAKER_00]: and that they would license out that hardware

[00:53:13] [SPEAKER_00]: for other people to pick on and develop,

[00:53:16] [SPEAKER_00]: pick up and develop.

[00:53:17] [SPEAKER_00]: So this is why you have like Gold Star and Panasonic.

[00:53:19] [SPEAKER_00]: And I think there's another one that made 3DO.

[00:53:22] [SPEAKER_00]: So they were just licensing out the hardware

[00:53:24] [SPEAKER_00]: for hardware developers for manufacturers

[00:53:27] [SPEAKER_00]: to take advantage of.

[00:53:28] [SPEAKER_00]: And it's actually a very forward-thinking idea

[00:53:30] [SPEAKER_00]: when you really think about it.

[00:53:32] [SPEAKER_00]: It just didn't work out.

[00:53:33] [SPEAKER_00]: But then you had Phillips jump in

[00:53:35] [SPEAKER_00]: and they tried to make a console,

[00:53:37] [SPEAKER_00]: Apple jumped in, they tried to make a console.

[00:53:40] [SPEAKER_00]: And so this is the last time

[00:53:42] [SPEAKER_00]: in video game console history

[00:53:44] [SPEAKER_00]: that you're really seeing any of that.

[00:53:46] [SPEAKER_00]: You're seeing weird competitors come in

[00:53:48] [SPEAKER_00]: with really weird consoles trying to take a stab at it.

[00:53:52] [SPEAKER_00]: And the majority of which just completely crashed

[00:53:54] [SPEAKER_00]: and burned as you would expect.

[00:53:56] [SPEAKER_00]: But it's always interesting

[00:53:57] [SPEAKER_00]: that you see those little footnotes

[00:53:59] [SPEAKER_00]: and you're like, what the hell is that?

[00:54:00] [SPEAKER_00]: And it's always a curiosity

[00:54:03] [SPEAKER_00]: that I never get tired of.

[00:54:05] [SPEAKER_03]: Yeah, it's so interesting.

[00:54:07] [SPEAKER_03]: And you talked about this as well, Will,

[00:54:09] [SPEAKER_03]: earlier when it comes to that war

[00:54:11] [SPEAKER_03]: that the business intrigue behind Nintendo and Sony

[00:54:15] [SPEAKER_03]: supposedly having a deal

[00:54:16] [SPEAKER_03]: and then Nintendo just being like, eh!

[00:54:18] [SPEAKER_03]: And then Sony being like,

[00:54:19] [SPEAKER_03]: well, I guess we have to do something now.

[00:54:22] [SPEAKER_03]: Do either of you, are you aware of any specifics

[00:54:26] [SPEAKER_03]: surrounding the business competition of this era?

[00:54:30] [SPEAKER_03]: I was very curious about this

[00:54:32] [SPEAKER_03]: because I know that there are several documentaries

[00:54:33] [SPEAKER_03]: that cover this generation at this point in time.

[00:54:36] [SPEAKER_03]: But I was curious as to what your perspective was.

[00:54:39] [SPEAKER_02]: Yeah, because that's definitely gonna be,

[00:54:40] [SPEAKER_02]: I think that you nailed it right there at the end.

[00:54:42] [SPEAKER_02]: It's like there's so many different articles only,

[00:54:46] [SPEAKER_02]: but documentaries and things that you can read

[00:54:48] [SPEAKER_02]: that are gonna be a lot more.

[00:54:49] [SPEAKER_02]: So I don't wanna spitball it too, too much.

[00:54:52] [SPEAKER_02]: But that is just my understanding

[00:54:54] [SPEAKER_02]: as far as the Nintendo and PlayStation

[00:54:57] [SPEAKER_02]: having that kind of falling out,

[00:54:58] [SPEAKER_02]: which opened the door for Sony to go over,

[00:55:00] [SPEAKER_02]: Sony at the time, sorry,

[00:55:02] [SPEAKER_02]: and Nintendo having the falling out.

[00:55:03] [SPEAKER_02]: Opening the door for Sony to go ahead

[00:55:05] [SPEAKER_02]: and take the information

[00:55:06] [SPEAKER_02]: that they had already started kind of gathering

[00:55:07] [SPEAKER_02]: for that CD add-on that they were planning on doing.

[00:55:11] [SPEAKER_02]: And then making the PlayStation itself,

[00:55:13] [SPEAKER_02]: which ended up being a gigantic success.

[00:55:16] [SPEAKER_02]: You look at the overall sales

[00:55:17] [SPEAKER_02]: kind of at the end of the gen.

[00:55:19] [SPEAKER_02]: And it's just like you see the,

[00:55:20] [SPEAKER_02]: they have, I think on Wikipedia,

[00:55:22] [SPEAKER_02]: they have like the bar graph,

[00:55:23] [SPEAKER_02]: but of course if you just look at the numbers period,

[00:55:25] [SPEAKER_02]: was 100 million consoles versus the 64,

[00:55:29] [SPEAKER_02]: which is I think in second place

[00:55:30] [SPEAKER_02]: with significantly lower bar.

[00:55:32] [SPEAKER_02]: For whatever reason, and I say whatever reason,

[00:55:35] [SPEAKER_02]: but I know the PlayStation when it first came out was 299,

[00:55:39] [SPEAKER_02]: which in my opinion is kind of unheard of for that time,

[00:55:43] [SPEAKER_02]: considering you look at something like,

[00:55:44] [SPEAKER_02]: we just mentioned the 3DO there again.

[00:55:46] [SPEAKER_02]: And then when that came out,

[00:55:47] [SPEAKER_02]: it was like 700 when it first came out.

[00:55:50] [SPEAKER_03]: So it was like the N64 was like 500 at market.

[00:55:54] [SPEAKER_00]: No, no?

[00:55:55] [SPEAKER_00]: N64 was 200.

[00:55:56] [SPEAKER_02]: Oh wow, okay, okay.

[00:55:59] [SPEAKER_02]: So they were definitely there

[00:56:00] [SPEAKER_02]: as far as like the competitive price points,

[00:56:01] [SPEAKER_02]: but then I think maybe that just comes back to

[00:56:04] [SPEAKER_02]: exactly what Chris was saying when it's like,

[00:56:05] [SPEAKER_02]: you're comparing it to your friends

[00:56:07] [SPEAKER_02]: who had the PlayStation or who has the 64.

[00:56:09] [SPEAKER_02]: You know, you're looking at those graphics there.

[00:56:11] [SPEAKER_02]: You still have that bit of console kind of loyalty, right?

[00:56:17] [SPEAKER_02]: And you know, let's continue to even into our generation

[00:56:19] [SPEAKER_02]: or your team Xbox, your team PlayStation, whatever,

[00:56:22] [SPEAKER_02]: but that's there.

[00:56:23] [SPEAKER_02]: You know, you got your friends

[00:56:23] [SPEAKER_02]: and your friends maybe like a 64 hound

[00:56:25] [SPEAKER_02]: and he's talking about how great it is and I have this.

[00:56:28] [SPEAKER_02]: And you know, I got this,

[00:56:30] [SPEAKER_02]: shoot, I can't remember the name of the thing right now,

[00:56:33] [SPEAKER_02]: but you know, you plug in your cartridge, right?

[00:56:36] [SPEAKER_02]: And then it's good to go and we're rocking and rolling

[00:56:37] [SPEAKER_02]: versus your friend who's like,

[00:56:39] [SPEAKER_02]: oh yeah, you know, you got your disc

[00:56:40] [SPEAKER_02]: and it gets scratched up and you can't play it anymore.

[00:56:42] [SPEAKER_02]: I was like, well, I got my, you know, Final Fantasy seven,

[00:56:45] [SPEAKER_02]: which what was it like three, four discs when it came out?

[00:56:48] [SPEAKER_02]: And I was like, and this could never fit

[00:56:50] [SPEAKER_02]: on your cartridge, right?

[00:56:51] [SPEAKER_02]: You can only have three or four cartridges

[00:56:53] [SPEAKER_02]: that you're going to plug in back and forth.

[00:56:54] [SPEAKER_02]: So it's a fun back in the day

[00:56:57] [SPEAKER_02]: where you're like, oh, it was kind of neat being like on a team.

[00:57:00] [SPEAKER_02]: And then now we see how toxic it is.

[00:57:02] [SPEAKER_03]: Oh my God, how does that, how what it's become?

[00:57:04] [SPEAKER_03]: Yeah, the monster that it's become.

[00:57:06] [SPEAKER_03]: Yeah, I know, obviously having that in 64, the cartridges,

[00:57:10] [SPEAKER_03]: like there's the whole conversation

[00:57:11] [SPEAKER_03]: between like the CDs versus the cartridges and stuff

[00:57:13] [SPEAKER_03]: and obviously the processing power

[00:57:16] [SPEAKER_03]: and like the fluidity of like what the cartridges,

[00:57:18] [SPEAKER_03]: you know, we're offering.

[00:57:19] [SPEAKER_03]: And it was also like there was this kind of understanding

[00:57:22] [SPEAKER_03]: that, you know, exactly.

[00:57:23] [SPEAKER_03]: I think what Chris was saying is that how important

[00:57:26] [SPEAKER_03]: it was to developers at this time

[00:57:28] [SPEAKER_03]: and to publishers of having that power to save memory,

[00:57:32] [SPEAKER_03]: having that extra memory was like something

[00:57:35] [SPEAKER_03]: that really like galvanized and changed

[00:57:37] [SPEAKER_03]: the shape of gaming today.

[00:57:38] [SPEAKER_03]: And obviously you see that reflected on in the next

[00:57:41] [SPEAKER_03]: generation when you know, the PS1 or excuse me,

[00:57:43] [SPEAKER_03]: the PS2 and you know, era of kind of gaming,

[00:57:48] [SPEAKER_03]: but you know, something that I have always been curious

[00:57:52] [SPEAKER_03]: about was the fact that, you know,

[00:57:53] [SPEAKER_03]: everybody always talks about the PlayStation, the N64.

[00:57:57] [SPEAKER_03]: I never owned a Sega.

[00:57:59] [SPEAKER_03]: I never owned anything in terms of a Sega hardware console.

[00:58:03] [SPEAKER_03]: If I'm not mistaken, the Dreamcast was the very last

[00:58:06] [SPEAKER_03]: console, but I was very curious as to like how

[00:58:10] [SPEAKER_03]: the Sega Saturn performed.

[00:58:11] [SPEAKER_03]: Like do you both think that the Saturn was like the

[00:58:14] [SPEAKER_03]: death knoll for what Sega was going to do in terms

[00:58:17] [SPEAKER_03]: of the hardware console market this generation?

[00:58:22] [SPEAKER_00]: Yes and no.

[00:58:23] [SPEAKER_03]: Okay.

[00:58:26] [SPEAKER_00]: There's so much going on, there's so much to the story

[00:58:29] [SPEAKER_00]: about Sega that is more leading up to the Saturn

[00:58:32] [SPEAKER_00]: rather the Saturn itself because this is something

[00:58:36] [SPEAKER_00]: I repeatedly say, the Saturn was not a failure in Japan.

[00:58:40] [SPEAKER_00]: And there's considered to be a failure in Japan

[00:58:43] [SPEAKER_00]: so to speak.

[00:58:45] [SPEAKER_00]: It was actually sold more units than the N64 in Japan.

[00:58:48] [SPEAKER_00]: And that's just a little side note that like gets

[00:58:51] [SPEAKER_00]: glossed over a lot just because when it did come over

[00:58:53] [SPEAKER_00]: in the West, it relatively bombed outside of like

[00:58:56] [SPEAKER_00]: certain sectors in Europe where it was somewhat

[00:58:58] [SPEAKER_00]: popular.

[00:58:59] [SPEAKER_00]: But of course, if you got to do the localization

[00:59:02] [SPEAKER_00]: and it's not worth it, you're just going to drop

[00:59:04] [SPEAKER_00]: it in that area.

[00:59:05] [SPEAKER_00]: So when it comes to the Saturn itself,

[00:59:07] [SPEAKER_00]: it's not necessarily the Saturn.

[00:59:09] [SPEAKER_00]: It's more the horrible lack of business savvy

[00:59:16] [SPEAKER_00]: that Sega had in that like mid 90s, right?

[00:59:20] [SPEAKER_00]: Before the Saturn came out.

[00:59:21] [SPEAKER_00]: Because when you look at Sega as a console developer,

[00:59:26] [SPEAKER_00]: they just had a different mentality than Nintendo did.

[00:59:29] [SPEAKER_00]: Nintendo moved away from the arcades very quickly

[00:59:32] [SPEAKER_00]: because their bread and butter wasn't necessarily

[00:59:34] [SPEAKER_00]: on the arcades.

[00:59:35] [SPEAKER_00]: Yes, their success was born mainly out of Donkey Kong

[00:59:38] [SPEAKER_00]: and that being a smash hit.

[00:59:40] [SPEAKER_00]: But then they realized quickly,

[00:59:43] [SPEAKER_00]: Shigeru Miyamoto to his great credit

[00:59:45] [SPEAKER_00]: realized how to make a console game on a console

[00:59:48] [SPEAKER_00]: with Super Mario Brothers.

[00:59:49] [SPEAKER_00]: And that's really the definitive console game.

[00:59:53] [SPEAKER_00]: Like if you're because everything else prior to that

[00:59:55] [SPEAKER_00]: with few exceptions again,

[00:59:57] [SPEAKER_00]: but most of the games that are coming out,

[01:00:00] [SPEAKER_00]: they were trying to aim for that arcade experience.

[01:00:03] [SPEAKER_00]: So that was something you definitely saw in the NES

[01:00:04] [SPEAKER_00]: and Master System era was you get the arcade at home.

[01:00:08] [SPEAKER_00]: So that was Sega's mentality a long time

[01:00:09] [SPEAKER_00]: for the console market.

[01:00:11] [SPEAKER_00]: And so what you got with,

[01:00:13] [SPEAKER_00]: with was it Tom Kalinsky when they started getting

[01:00:17] [SPEAKER_00]: into the Sega Genesis,

[01:00:18] [SPEAKER_00]: you know, console launch itself.

[01:00:21] [SPEAKER_00]: And when you think how this lasted up until yeah,

[01:00:24] [SPEAKER_00]: they still had very much a mentality of creating games

[01:00:27] [SPEAKER_00]: with the arcade experience in mind as a whole.

[01:00:29] [SPEAKER_00]: Of course, you had Sonic the Hedgehog,

[01:00:30] [SPEAKER_00]: which was a big game,

[01:00:32] [SPEAKER_00]: but that was really developed to be that marketing

[01:00:36] [SPEAKER_00]: Trojan horse.

[01:00:37] [SPEAKER_00]: And that's what Sega was good at.

[01:00:38] [SPEAKER_00]: Sega of America specifically because again,

[01:00:40] [SPEAKER_00]: the Genesis was suffering in Japan.

[01:00:42] [SPEAKER_00]: But what Sega was good at was marketing

[01:00:46] [SPEAKER_00]: and it doesn't really seem that they,

[01:00:48] [SPEAKER_00]: they were extraordinarily good at the business end.

[01:00:51] [SPEAKER_00]: They were good at having people know who they were

[01:00:54] [SPEAKER_00]: and being interested in being cool.

[01:00:56] [SPEAKER_00]: But in terms of just managing everything else,

[01:00:59] [SPEAKER_00]: they just didn't understand it.

[01:01:01] [SPEAKER_00]: And there's a lot of things that have come out

[01:01:03] [SPEAKER_00]: within the past couple of years

[01:01:04] [SPEAKER_00]: that kind of expound on that

[01:01:05] [SPEAKER_00]: where they just had,

[01:01:07] [SPEAKER_00]: they overestimated the success of some of their games

[01:01:09] [SPEAKER_00]: where they just had millions of dollars worth

[01:01:11] [SPEAKER_00]: of backstock sitting in their warehouses

[01:01:14] [SPEAKER_00]: that no one was ordering.

[01:01:16] [SPEAKER_00]: And this was Genesis.

[01:01:17] [SPEAKER_00]: This wasn't exactly the Saturn.

[01:01:18] [SPEAKER_00]: You have to think they put a lot on the Sega CD.

[01:01:21] [SPEAKER_00]: I don't think that kind of flopped.

[01:01:24] [SPEAKER_00]: I won't say it was a total failure.

[01:01:25] [SPEAKER_00]: It's probably sold better than a lot of people think it did.

[01:01:28] [SPEAKER_00]: But then they bet way too much on the 32X.

[01:01:31] [SPEAKER_00]: They were expecting people to just eat the 32X up

[01:01:35] [SPEAKER_00]: because they had this belief

[01:01:36] [SPEAKER_00]: that the Genesis was super popular.

[01:01:38] [SPEAKER_00]: And so they're like, well,

[01:01:39] [SPEAKER_00]: the 32X is what people are gonna want

[01:01:41] [SPEAKER_00]: because we don't wanna move on from the Genesis.

[01:01:44] [SPEAKER_00]: And I think they're Sega to Japan

[01:01:45] [SPEAKER_00]: telling that the Sega of America,

[01:01:46] [SPEAKER_00]: like, hey, keep the Genesis rolling.

[01:01:49] [SPEAKER_00]: Because you have to remember in Japan,

[01:01:50] [SPEAKER_00]: the mentality of consoles was too

[01:01:52] [SPEAKER_00]: is you could keep those generations going forever.

[01:01:55] [SPEAKER_00]: Like they're making Famicom games up until 93, 94.

[01:01:58] [SPEAKER_00]: They're making Super Nintendo games

[01:02:00] [SPEAKER_00]: up until like 99, 2000.

[01:02:02] [SPEAKER_00]: They just have that different cultural approach.

[01:02:04] [SPEAKER_00]: So when they see that the Sega Genesis

[01:02:06] [SPEAKER_00]: is very successful in the United States

[01:02:07] [SPEAKER_00]: they're probably telling Sega of America,

[01:02:09] [SPEAKER_00]: hey, we need to extend this.

[01:02:10] [SPEAKER_00]: We have to take advantage of this.

[01:02:12] [SPEAKER_00]: And Sega of America, more information came out

[01:02:15] [SPEAKER_00]: that Sega of America was approached by Sony at the time too

[01:02:18] [SPEAKER_00]: because Sony wanted to make their console with Sega.

[01:02:21] [SPEAKER_00]: And Tom Klinsky, I think it was Tom Klinsky

[01:02:23] [SPEAKER_00]: took that information went to Sega of Japan and said,

[01:02:25] [SPEAKER_00]: hey, we can make a console with Sony.

[01:02:27] [SPEAKER_00]: They want our work.

[01:02:28] [SPEAKER_00]: They wanna get into the video game industry.

[01:02:30] [SPEAKER_00]: We worked for them before they know our secrets.

[01:02:32] [SPEAKER_00]: We think, I think this can be a thing.

[01:02:33] [SPEAKER_00]: And Sega of Japan was like, we don't need Sony.

[01:02:36] [SPEAKER_00]: They need us.

[01:02:39] [SPEAKER_00]: Finally, like the Saturn, the Saturn's coming out.

[01:02:42] [SPEAKER_00]: And it seems like there is a lot of confusion

[01:02:44] [SPEAKER_00]: as to what the Saturn was supposed to be

[01:02:46] [SPEAKER_00]: in early development because Sega was taking

[01:02:48] [SPEAKER_00]: the approach of, you know, rumored that they thought

[01:02:52] [SPEAKER_00]: the next generation of gaming was going to be very similar

[01:02:54] [SPEAKER_00]: to the 16-bit generation of gaming

[01:02:56] [SPEAKER_00]: and made it a 2D powerhouse

[01:02:58] [SPEAKER_00]: because technically the Saturn can't do polygons.

[01:03:01] [SPEAKER_00]: Everything is just rendered.

[01:03:02] [SPEAKER_00]: I can't put the wording into it

[01:03:04] [SPEAKER_00]: but it's not really a 3D console.

[01:03:05] [SPEAKER_00]: All of the 3D graphical effects you see on the Saturn

[01:03:09] [SPEAKER_00]: are actually magic.

[01:03:11] [SPEAKER_00]: It's like 2D sprites made to look like 3D polygons.

[01:03:14] [SPEAKER_00]: It's fascinating.

[01:03:16] [SPEAKER_00]: The architecture behind it.

[01:03:18] [SPEAKER_00]: And a lot of people say that the 3D chip

[01:03:19] [SPEAKER_00]: was put in at the last minute.

[01:03:21] [SPEAKER_00]: That doesn't necessarily seem to be true

[01:03:23] [SPEAKER_00]: because why would they do that when they,

[01:03:25] [SPEAKER_00]: or the creators of really the 3D video game craze

[01:03:28] [SPEAKER_00]: with virtual racing and virtual fighter?

[01:03:30] [SPEAKER_00]: So it seems like they had the idea

[01:03:33] [SPEAKER_00]: that they wanted to have a lot of 2D gaming

[01:03:35] [SPEAKER_00]: but at the same time realize they needed to have 3D gaming

[01:03:38] [SPEAKER_00]: but they just didn't know how big that would be

[01:03:41] [SPEAKER_00]: or important it would be

[01:03:42] [SPEAKER_00]: when they probably started development

[01:03:43] [SPEAKER_00]: on the console in 1993.

[01:03:45] [SPEAKER_00]: Which is probably around the time they did that.

[01:03:47] [SPEAKER_00]: Whereas Sony, Sony probably, not probably,

[01:03:50] [SPEAKER_00]: they had a lot bigger budget to invest.

[01:03:52] [SPEAKER_00]: They could take a lot bigger risk

[01:03:53] [SPEAKER_00]: so they could solely focus on something like,

[01:03:56] [SPEAKER_00]: hey, let's just make it a 3D console

[01:03:57] [SPEAKER_00]: that's a thing to do 3D very well,

[01:04:00] [SPEAKER_00]: especially when you're working with Namco.

[01:04:02] [SPEAKER_00]: And they create an arcade board with Namco

[01:04:06] [SPEAKER_00]: that would essentially mirror

[01:04:07] [SPEAKER_00]: what the PlayStation was capable of and that was techin'.

[01:04:10] [SPEAKER_00]: So there's a ton of business intrigue that goes on here too.

[01:04:14] [SPEAKER_00]: I think another thing that's big

[01:04:15] [SPEAKER_00]: in terms of business intrigue is

[01:04:17] [SPEAKER_00]: you go to that E3 in 1995

[01:04:21] [SPEAKER_00]: when Sega did the stealth drop of the Saturn

[01:04:23] [SPEAKER_00]: which was a horrible decision

[01:04:24] [SPEAKER_00]: and probably that was the real thing,

[01:04:27] [SPEAKER_00]: that was the death knell

[01:04:27] [SPEAKER_00]: when they were just like, yeah, it's at all the retailers

[01:04:29] [SPEAKER_00]: and the retailers were like, yeah, we did all that.

[01:04:31] [SPEAKER_00]: Yeah, too stealthy.

[01:04:34] [SPEAKER_00]: Not to mention that it only released in certain markets.

[01:04:38] [SPEAKER_00]: So you're making announcement to the entire country

[01:04:40] [SPEAKER_00]: and entire United States

[01:04:41] [SPEAKER_00]: that this console is available,

[01:04:44] [SPEAKER_00]: but it might only be available in New York

[01:04:45] [SPEAKER_00]: and Boston and LA.

[01:04:48] [SPEAKER_00]: But like, it's not available in Chicago.

[01:04:51] [SPEAKER_00]: It's not available in Cleveland.

[01:04:53] [SPEAKER_00]: It's not available in like,

[01:04:55] [SPEAKER_00]: but fuck Egypt in Iowa or something like North Carolina.

[01:05:00] [SPEAKER_00]: Yeah, it's not.

[01:05:01] [SPEAKER_00]: It's not available there

[01:05:02] [SPEAKER_00]: because they're not major markets.

[01:05:03] [SPEAKER_00]: So you have all these people

[01:05:04] [SPEAKER_00]: who are probably looking for to the next Sega console

[01:05:06] [SPEAKER_00]: and they're told it's out

[01:05:08] [SPEAKER_00]: and they can't, they don't see it there

[01:05:09] [SPEAKER_00]: or they don't see games

[01:05:10] [SPEAKER_00]: and their launch lineup was weak.

[01:05:12] [SPEAKER_00]: But the thing is, is like a lot of people think

[01:05:13] [SPEAKER_00]: that Sega was directly competing with Sony.

[01:05:15] [SPEAKER_00]: And I think there is some truth to that.

[01:05:18] [SPEAKER_00]: But remember, they still thought

[01:05:19] [SPEAKER_00]: the N64 was coming out in 1995

[01:05:21] [SPEAKER_00]: and Nintendo was king of the mountain.

[01:05:23] [SPEAKER_00]: So I think what a lot of people,

[01:05:25] [SPEAKER_00]: what a lot of developers were doing

[01:05:26] [SPEAKER_00]: if you kind of look at Sega's decision making

[01:05:28] [SPEAKER_00]: and what they were planning

[01:05:29] [SPEAKER_00]: and what games they did and didn't release.

[01:05:31] [SPEAKER_00]: I think they were more of concerned

[01:05:33] [SPEAKER_00]: with what Nintendo was doing

[01:05:34] [SPEAKER_00]: than what Sony was doing.

[01:05:35] [SPEAKER_00]: And I think if Nintendo too had taken Sony seriously,

[01:05:40] [SPEAKER_00]: they would have made a better effort

[01:05:42] [SPEAKER_00]: to get the N64 out earlier

[01:05:44] [SPEAKER_00]: instead of delaying it to 1996

[01:05:45] [SPEAKER_00]: because that's kind of,

[01:05:47] [SPEAKER_00]: that Sony kind of came out of nowhere

[01:05:49] [SPEAKER_00]: with its PlayStation.

[01:05:50] [SPEAKER_00]: I don't think anyone anticipated that success

[01:05:52] [SPEAKER_00]: based off of what they had seen

[01:05:54] [SPEAKER_00]: with the 3DO, CDI and Atari Jaguar.

[01:05:57] [SPEAKER_00]: They're like, yeah, newcomer,

[01:05:58] [SPEAKER_00]: we're just going to get bowled over.

[01:05:59] [SPEAKER_00]: And obviously that didn't happen.

[01:06:01] [SPEAKER_02]: Yeah, they have a lot of market share in that time

[01:06:03] [SPEAKER_02]: when they came out earlier

[01:06:03] [SPEAKER_02]: and 64 kind of had to sit on it.

[01:06:05] [SPEAKER_02]: So yeah, that did a lot of damage to them during that gin.

[01:06:08] [SPEAKER_03]: It's so interesting kind of thinking about all that

[01:06:10] [SPEAKER_03]: and all of the happenings in the work around

[01:06:12] [SPEAKER_03]: it was also interesting stuff

[01:06:14] [SPEAKER_03]: that I know that happened with games

[01:06:15] [SPEAKER_03]: like apparently a game that I'm talking

[01:06:16] [SPEAKER_03]: going to talk about later on, Tony Hawk Pro Skater,

[01:06:19] [SPEAKER_03]: which was so important to my formative experience

[01:06:21] [SPEAKER_03]: and curating my music tastes as a young man.

[01:06:24] [SPEAKER_03]: But obviously it was really interesting.

[01:06:27] [SPEAKER_03]: I was reading online that apparently

[01:06:29] [SPEAKER_03]: one of the most fascinating things is that people argue,

[01:06:32] [SPEAKER_03]: what was it better on?

[01:06:33] [SPEAKER_03]: Was it better on the PlayStation?

[01:06:34] [SPEAKER_03]: Was it better on the N64?

[01:06:35] [SPEAKER_03]: Apparently people say that the best edition

[01:06:39] [SPEAKER_03]: of Tony Hawk Pro Skater was on the Dreamcast

[01:06:43] [SPEAKER_03]: because of all of the IP and music licensing

[01:06:46] [SPEAKER_03]: that Sega was able to do on the back end.

[01:06:49] [SPEAKER_03]: Apparently to release on the PlayStation

[01:06:51] [SPEAKER_03]: and the N64, they had to pair back a lot of the music

[01:06:56] [SPEAKER_03]: that was kind of brought into that game

[01:06:58] [SPEAKER_03]: or like meant for that game

[01:07:00] [SPEAKER_03]: because of for whatever reason

[01:07:02] [SPEAKER_03]: like there was legal issues that were behind it.

[01:07:05] [SPEAKER_03]: So obviously Nintendo was very as always risk averse.

[01:07:09] [SPEAKER_03]: And I think Sony this generation

[01:07:11] [SPEAKER_03]: obviously was trying to,

[01:07:12] [SPEAKER_03]: they're trying to get their feet wet.

[01:07:13] [SPEAKER_03]: They're trying to get out there

[01:07:14] [SPEAKER_03]: and generate some revenue with this thing.

[01:07:16] [SPEAKER_03]: So I love the competition.

[01:07:18] [SPEAKER_03]: Another question that's gonna be kind of a hard question

[01:07:21] [SPEAKER_03]: to answer, but something that I feel like

[01:07:24] [SPEAKER_03]: you both are gonna be very well suited to answer

[01:07:27] [SPEAKER_03]: is talking about if we're looking forward into the future.

[01:07:30] [SPEAKER_03]: If we're looking at the future and we're like,

[01:07:32] [SPEAKER_03]: okay, the PlayStation 6, the Xbox series L,

[01:07:37] [SPEAKER_03]: you know whatever they wanna call,

[01:07:39] [SPEAKER_03]: however they wanna package this next generation

[01:07:42] [SPEAKER_03]: of hardware that we're going to get

[01:07:45] [SPEAKER_03]: or your next generation of games itself.

[01:07:47] [SPEAKER_03]: To extrapolate beyond that,

[01:07:49] [SPEAKER_03]: if you could look back at Generation 5

[01:07:52] [SPEAKER_03]: and what these companies did with their video games

[01:07:54] [SPEAKER_03]: in this era or what they did with their consoles specifically,

[01:07:59] [SPEAKER_03]: is there anything in terms of like aesthetics

[01:08:01] [SPEAKER_03]: or strategies or approaches you think

[01:08:04] [SPEAKER_03]: that they would want to bring forward in

[01:08:06] [SPEAKER_03]: to newer generations of consoles

[01:08:08] [SPEAKER_03]: if we're gonna learn directly

[01:08:09] [SPEAKER_03]: from what happened in Gen 5?

[01:08:11] [SPEAKER_02]: Yeah, I'm thinking as far as like with the games

[01:08:13] [SPEAKER_02]: and aesthetics especially just because doing this research

[01:08:16] [SPEAKER_02]: for this generation maybe look back

[01:08:18] [SPEAKER_02]: in all the games I played in my yesteryear

[01:08:19] [SPEAKER_02]: and just getting very sad and nostalgic

[01:08:22] [SPEAKER_02]: for kind of what things used to be, right?

[01:08:25] [SPEAKER_02]: Yeah, same thing, I mentioned it a little bit

[01:08:26] [SPEAKER_02]: before we got to this, but I'm gonna talk about as well.

[01:08:28] [SPEAKER_02]: Things like Perrappa the Rappa

[01:08:29] [SPEAKER_02]: and it's so hard to just find off-the-wall games

[01:08:33] [SPEAKER_02]: like that, they exist.

[01:08:35] [SPEAKER_02]: Not saying they don't exist,

[01:08:36] [SPEAKER_02]: they're very much in the indie space

[01:08:37] [SPEAKER_02]: and that's why we've been talking about

[01:08:39] [SPEAKER_02]: for the last couple of years,

[01:08:40] [SPEAKER_02]: especially indie games are just really moving

[01:08:43] [SPEAKER_02]: the needle a lot for myself

[01:08:44] [SPEAKER_02]: and Nick and the people that we've been talking about

[01:08:47] [SPEAKER_02]: just because they're the ones

[01:08:49] [SPEAKER_02]: that are taking more of those risks

[01:08:50] [SPEAKER_02]: and they don't always pan out

[01:08:51] [SPEAKER_02]: but I just love seeing things

[01:08:53] [SPEAKER_02]: that are a little bit different.

[01:08:55] [SPEAKER_02]: I can enjoy my games that are kind of in that same vein.

[01:08:59] [SPEAKER_02]: Talk about Solzies, we talked about shooters,

[01:09:01] [SPEAKER_02]: talk about this, but having something new

[01:09:03] [SPEAKER_02]: come out of the woodwork,

[01:09:04] [SPEAKER_02]: gush about it before, Konnichi-Gami.

[01:09:06] [SPEAKER_02]: For me Konnichi-Gami is not the kind of game I play,

[01:09:08] [SPEAKER_02]: I don't really do tower defenses

[01:09:09] [SPEAKER_02]: but the game has such a beautiful presentation

[01:09:12] [SPEAKER_02]: and it's so unapologetic with what kind of game it is.

[01:09:15] [SPEAKER_02]: That's the kind of stuff I wanna see more of

[01:09:17] [SPEAKER_02]: so that's the big thing for me looking at Gen 5

[01:09:20] [SPEAKER_02]: and all the different games

[01:09:21] [SPEAKER_02]: and what we were kind of given.

[01:09:23] [SPEAKER_02]: I wanna see more off-the-wall items

[01:09:26] [SPEAKER_02]: brought forward into the limelight

[01:09:28] [SPEAKER_02]: for these newer generations of consoles

[01:09:29] [SPEAKER_02]: and I want them hopefully from like the first parties.

[01:09:32] [SPEAKER_02]: I feel like Nintendo does their thing,

[01:09:35] [SPEAKER_02]: they got their Mario's,

[01:09:37] [SPEAKER_02]: they got your Samus,

[01:09:38] [SPEAKER_02]: but Metroid you have your Donkey Kongs

[01:09:41] [SPEAKER_02]: occasionally you got your Legends of Zelda's

[01:09:42] [SPEAKER_02]: and they'll switch it up occasionally

[01:09:44] [SPEAKER_02]: but at the end of the day you're getting those things

[01:09:45] [SPEAKER_02]: and that's like really what you're getting that console for

[01:09:48] [SPEAKER_02]: which is perfectly fine.

[01:09:50] [SPEAKER_02]: Same thing with PlayStation,

[01:09:52] [SPEAKER_02]: we know we've had plenty of issues with them,

[01:09:54] [SPEAKER_02]: they seem to forget that they have IPs

[01:09:56] [SPEAKER_02]: like God, we got like infamous

[01:09:58] [SPEAKER_02]: just sitting there rotting.

[01:10:00] [SPEAKER_02]: We got things like Resistance sitting there rotting,

[01:10:02] [SPEAKER_02]: so many different things that they could kind of bring

[01:10:04] [SPEAKER_02]: and shake up and they're just not choosing to,

[01:10:06] [SPEAKER_02]: people are beating the walls for Bloodborne,

[01:10:09] [SPEAKER_02]: Remasterer, PC release whatever.

[01:10:12] [SPEAKER_02]: So I really want in the next generation

[01:10:15] [SPEAKER_02]: just to kind of widen our range

[01:10:18] [SPEAKER_02]: falling a lot into these Battle Royale games,

[01:10:21] [SPEAKER_02]: these rust where you're doing like the survival type

[01:10:24] [SPEAKER_02]: of games and those are cool

[01:10:25] [SPEAKER_02]: but I just love to see more variety

[01:10:27] [SPEAKER_02]: when it comes to especially a first party console

[01:10:30] [SPEAKER_02]: being like hey here's a game directly from Sony PlayStation,

[01:10:33] [SPEAKER_02]: here's a game directly from Nintendo

[01:10:35] [SPEAKER_02]: and it's weird and it's goofy

[01:10:36] [SPEAKER_02]: and I want you all to enjoy it

[01:10:38] [SPEAKER_02]: because this is somebody's like a love child,

[01:10:40] [SPEAKER_02]: I want them to bring in more developers

[01:10:42] [SPEAKER_02]: who have really strange weird visions

[01:10:45] [SPEAKER_02]: that they want to bring to life

[01:10:46] [SPEAKER_02]: and just throw money at them

[01:10:47] [SPEAKER_02]: and let them have a good time.

[01:10:49] [SPEAKER_00]: Pretty much the same thing.

[01:10:51] [SPEAKER_00]: I wanna see the return of major Japanese development

[01:10:55] [SPEAKER_00]: is I think that really comes down to

[01:10:57] [SPEAKER_00]: is because what Will said there,

[01:10:59] [SPEAKER_00]: a lot of things that were said was

[01:11:02] [SPEAKER_00]: those weird experiences,

[01:11:03] [SPEAKER_00]: those abilities to try something different,

[01:11:07] [SPEAKER_00]: try something fresh,

[01:11:08] [SPEAKER_00]: that was for Sony a lot of that was with Studio Japan

[01:11:11] [SPEAKER_00]: which has been shut down by Sony

[01:11:14] [SPEAKER_00]: in favor of doing the more cinematic experiences.

[01:11:17] [SPEAKER_00]: So I want games to kind of be games again

[01:11:22] [SPEAKER_00]: if that makes sense.

[01:11:23] [SPEAKER_00]: I appreciate there is definitely a space

[01:11:26] [SPEAKER_00]: in video games for any kind of video game you wanna make

[01:11:29] [SPEAKER_00]: it be a cinematic series experience

[01:11:31] [SPEAKER_00]: to be not even technically a game

[01:11:32] [SPEAKER_00]: like visual novels or walking simulators or whatever.

[01:11:35] [SPEAKER_00]: There's plenty of space for all that stuff

[01:11:37] [SPEAKER_00]: but at the end of the day

[01:11:39] [SPEAKER_00]: like that weird kind of childish naivete

[01:11:42] [SPEAKER_00]: that is associated where it was associated

[01:11:45] [SPEAKER_00]: with video games much in the 90s

[01:11:47] [SPEAKER_00]: and being major focuses of the first party developers

[01:11:52] [SPEAKER_00]: that's important.

[01:11:53] [SPEAKER_00]: I think Nintendo does that

[01:11:54] [SPEAKER_00]: but I think Nintendo leans too much

[01:11:56] [SPEAKER_00]: on their existing IPs to do that.

[01:11:58] [SPEAKER_00]: Like everything's a Mario

[01:12:00] [SPEAKER_00]: like they use Mario to push those things

[01:12:02] [SPEAKER_00]: or they get in conjunction with Ubisoft

[01:12:04] [SPEAKER_00]: to do like Mario and Rabbids

[01:12:06] [SPEAKER_00]: which are fantastic games don't get me wrong

[01:12:09] [SPEAKER_00]: but they're not like creating anything new

[01:12:13] [SPEAKER_00]: in terms of brands or IPs or anything like that

[01:12:16] [SPEAKER_00]: which is again, you're looking at an industry

[01:12:19] [SPEAKER_00]: that was still 10 years removed

[01:12:22] [SPEAKER_00]: from the release of the NES.

[01:12:23] [SPEAKER_00]: So it's pretty much in its infancy

[01:12:25] [SPEAKER_00]: these brandings aren't necessarily established either.

[01:12:28] [SPEAKER_00]: So there is also that

[01:12:30] [SPEAKER_00]: which is probably why Nintendo has the ability

[01:12:32] [SPEAKER_00]: to lean into their IPs and other IPs

[01:12:34] [SPEAKER_00]: even if the games are fantastic.

[01:12:35] [SPEAKER_00]: I don't want to take anything away from them

[01:12:37] [SPEAKER_00]: but in terms of Sony, yeah.

[01:12:39] [SPEAKER_00]: I mean Xbox was never about that

[01:12:42] [SPEAKER_00]: Microsoft was never about that.

[01:12:44] [SPEAKER_00]: They were always kind of delivering

[01:12:45] [SPEAKER_00]: on what was the thing, the trend

[01:12:48] [SPEAKER_00]: because they're always trying to establish themselves

[01:12:50] [SPEAKER_00]: in one way or another.

[01:12:52] [SPEAKER_00]: I mean think about it

[01:12:52] [SPEAKER_00]: the Xbox 360 is a big console.

[01:12:55] [SPEAKER_00]: Why?

[01:12:56] [SPEAKER_00]: Because Gears of War looked absolutely phenomenal

[01:12:59] [SPEAKER_00]: on HD television.

[01:13:00] [SPEAKER_00]: That's what it was.

[01:13:01] [SPEAKER_00]: And Halo was the game that broke open the Xbox.

[01:13:05] [SPEAKER_00]: They don't really have those goofy

[01:13:07] [SPEAKER_00]: kind of out there games from Microsoft all that often

[01:13:10] [SPEAKER_00]: if like you can even think of one off the top of your head

[01:13:13] [SPEAKER_00]: and it'd be a relevant title.

[01:13:14] [SPEAKER_00]: Blink the time kit.

[01:13:15] [SPEAKER_00]: I mean, exactly.

[01:13:18] [SPEAKER_00]: Exactly.

[01:13:18] [SPEAKER_00]: Where's Blink?

[01:13:19] [SPEAKER_00]: Get his Blink back.

[01:13:21] [SPEAKER_00]: And I have never played that game

[01:13:23] [SPEAKER_00]: so I'm not gonna say it's good or bad

[01:13:25] [SPEAKER_00]: but it is just an attempt for them

[01:13:27] [SPEAKER_00]: to kind of grab that Mario market

[01:13:28] [SPEAKER_00]: and not being incredibly successful.

[01:13:30] [SPEAKER_00]: It's not, there's like no real passion in it

[01:13:33] [SPEAKER_00]: if that makes sense.

[01:13:34] [SPEAKER_00]: Cause I'm looking at some of the games on your list

[01:13:36] [SPEAKER_00]: that you're gonna be talking about here soon.

[01:13:37] [SPEAKER_00]: And I'm looking at the pot rapper, the rapper.

[01:13:39] [SPEAKER_00]: I'm looking at Ape Escape.

[01:13:41] [SPEAKER_00]: And I'm looking at those games

[01:13:42] [SPEAKER_00]: and it's kind of like this was some goofy ass shit man.

[01:13:45] [SPEAKER_00]: But like it was necessary.

[01:13:48] [SPEAKER_00]: Like that was just the overall feeling of the time

[01:13:51] [SPEAKER_00]: and it's kind of contrast with the general feeling

[01:13:55] [SPEAKER_00]: of the 90s itself here in like the United States

[01:13:58] [SPEAKER_00]: because everything was just so grungy.

[01:14:01] [SPEAKER_00]: It was starting to move into that brown, gray, kinda

[01:14:05] [SPEAKER_00]: I don't wanna say nihilistic kind of view on the world.

[01:14:09] [SPEAKER_00]: It wasn't quite there yet but we were moving there

[01:14:11] [SPEAKER_00]: cause Gen X is Gen X and I love them

[01:14:13] [SPEAKER_00]: but they are very nihilistic

[01:14:15] [SPEAKER_00]: but that's who had the most purchasing power at that time.

[01:14:17] [SPEAKER_00]: So that's what was being advertised.

[01:14:19] [SPEAKER_00]: So we're moving that direction.

[01:14:21] [SPEAKER_00]: So when you have these bright colorful Japanese

[01:14:23] [SPEAKER_00]: weird experiences that we just don't get

[01:14:25] [SPEAKER_00]: and in a mainstream platform anymore.

[01:14:27] [SPEAKER_00]: Yeah, I miss that.

[01:14:28] [SPEAKER_00]: I'm 100% with Will on this.

[01:14:29] [SPEAKER_00]: Oh yeah, and transparent consoles.

[01:14:31] [SPEAKER_00]: Oh yes, Microsoft finally got the message.

[01:14:34] [SPEAKER_00]: But I want those back.

[01:14:35] [SPEAKER_03]: I have my transparent Microsoft.

[01:14:39] [SPEAKER_03]: I can't remember the name of the thing

[01:14:41] [SPEAKER_03]: but it's A.I. have my translucent blue controller

[01:14:44] [SPEAKER_03]: from Xbox and they're now so I'm very happy with that.

[01:14:47] [SPEAKER_03]: They got the message and they know what they're doing.

[01:14:50] [SPEAKER_03]: I couldn't agree with both of you more.

[01:14:51] [SPEAKER_03]: Yeah, I mean you hit the nail on the head.

[01:14:52] [SPEAKER_03]: I think specifically for me if I'm thinking of

[01:14:56] [SPEAKER_03]: what games this generation did is

[01:14:59] [SPEAKER_03]: similar to what Chris was saying,

[01:15:01] [SPEAKER_03]: obviously the childish nevité, games being games.

[01:15:04] [SPEAKER_03]: You load it up, you turn the power on

[01:15:06] [SPEAKER_03]: and within seconds you're having a little dude jump over

[01:15:10] [SPEAKER_03]: with fun whimsical music,

[01:15:12] [SPEAKER_03]: stomping on turtles whatever the case may be.

[01:15:14] [SPEAKER_03]: You're jumping into paintings as Mario

[01:15:16] [SPEAKER_03]: and Mario 64 and things are fresh and new again.

[01:15:19] [SPEAKER_03]: But I think something that is obviously

[01:15:21] [SPEAKER_03]: that occurred here that is existent

[01:15:24] [SPEAKER_03]: in a lot of the games that we're talking about here,

[01:15:25] [SPEAKER_03]: whether it's gonna be Crash Team Racing,

[01:15:27] [SPEAKER_03]: Per App or The Rapper, Castlevania is something

[01:15:30] [SPEAKER_03]: in the night is that there is baked in linearity

[01:15:34] [SPEAKER_03]: to the games regardless of whether or not

[01:15:36] [SPEAKER_03]: they're trying to be very much like a

[01:15:40] [SPEAKER_03]: Captain Commando style experience

[01:15:42] [SPEAKER_03]: like an arcade shoot-em-up or beat-em-up style game

[01:15:45] [SPEAKER_03]: that is something that I feel like developers

[01:15:50] [SPEAKER_03]: should come back to or should kind of

[01:15:52] [SPEAKER_03]: create some type of reconciliation with

[01:15:54] [SPEAKER_03]: is that realize that I think a lot of gamers

[01:15:57] [SPEAKER_03]: want more consistent, short, digestible games.

[01:16:02] [SPEAKER_03]: And I know that games now because

[01:16:04] [SPEAKER_03]: of where we are in the console generation

[01:16:06] [SPEAKER_03]: and we're so focused on power, power, power,

[01:16:08] [SPEAKER_03]: resolution, computing capacity, multiplayer,

[01:16:11] [SPEAKER_03]: all of these different elements

[01:16:12] [SPEAKER_03]: that we forget kind of about the focus

[01:16:16] [SPEAKER_03]: in how hard design elements are to games

[01:16:20] [SPEAKER_03]: and that there's only so many open world,

[01:16:23] [SPEAKER_03]: Ubisoft, Star Wars Outlaws, Assassin's Creed,

[01:16:26] [SPEAKER_03]: Mirage, Odyssey, whatever case may be.

[01:16:29] [SPEAKER_03]: There's only so many of those that we can play

[01:16:31] [SPEAKER_03]: before we're just absolutely nauseous

[01:16:33] [SPEAKER_03]: of the open world bloat.

[01:16:35] [SPEAKER_03]: So I think that if any of the big three

[01:16:39] [SPEAKER_03]: publishers wanted to have a specific

[01:16:42] [SPEAKER_03]: like niche or specific couple of studios

[01:16:44] [SPEAKER_03]: within their ecosystem, focus on putting out

[01:16:47] [SPEAKER_03]: smaller games that are digestible more consistently,

[01:16:50] [SPEAKER_03]: that's something that I would want.

[01:16:51] [SPEAKER_03]: I think that's something that would serve

[01:16:52] [SPEAKER_03]: to help get kids away from Roblox in Minecraft

[01:16:56] [SPEAKER_03]: in Fortnite for once in their lives.

[01:16:59] [SPEAKER_03]: Actually pick up a game that's

[01:17:00] [SPEAKER_03]: like a blinks the minesweeper

[01:17:02] [SPEAKER_03]: or something just kind of spitballing obviously

[01:17:06] [SPEAKER_03]: like an ape escape.

[01:17:08] [SPEAKER_03]: So that's something that I would want.

[01:17:09] [SPEAKER_03]: But let's go ahead and get into the meat

[01:17:11] [SPEAKER_03]: of this discussion and talk about

[01:17:15] [SPEAKER_03]: our favorite games of this generation.

[01:17:16] [SPEAKER_03]: And what we're gonna do is we're gonna treat it

[01:17:18] [SPEAKER_03]: very similar to what you play

[01:17:19] [SPEAKER_03]: and what you have been playing.

[01:17:21] [SPEAKER_03]: So each of us are gonna take turns

[01:17:22] [SPEAKER_03]: and talk about all of the games that we love,

[01:17:25] [SPEAKER_03]: that we think are like some of the greatest

[01:17:27] [SPEAKER_03]: of this generation and both of you feel

[01:17:29] [SPEAKER_03]: for your chime in whenever we're talking

[01:17:32] [SPEAKER_03]: about something but Chris, go ahead and take us away.

[01:17:34] [SPEAKER_03]: What are your favorite games

[01:17:36] [SPEAKER_03]: from the Generation V consoles?

[01:17:39] [SPEAKER_00]: So I mean, if you ask me this in two months

[01:17:41] [SPEAKER_00]: it's gonna be different.

[01:17:42] [SPEAKER_00]: Nice to hear.

[01:17:42] [SPEAKER_00]: Because it's hard to get a top five.

[01:17:45] [SPEAKER_00]: So I'm gonna give you the top five games

[01:17:47] [SPEAKER_00]: that I was like, oh yeah, those are my top five today.

[01:17:51] [SPEAKER_00]: But my top five Super Mario 64,

[01:17:54] [SPEAKER_00]: X-Men versus Street Fighter for the Sega Saturn,

[01:17:57] [SPEAKER_00]: Shining Force III, which is a three part game.

[01:18:00] [SPEAKER_00]: So I have to include all three in that one.

[01:18:02] [SPEAKER_00]: And Castlevania, Symphony of the Nights

[01:18:05] [SPEAKER_00]: and Metal Gear Solid.

[01:18:07] [SPEAKER_04]: Nice.

[01:18:08] [SPEAKER_00]: I think those, if I'm gonna go back

[01:18:09] [SPEAKER_00]: and I'm gonna pick five games just right now,

[01:18:11] [SPEAKER_00]: just an eclectic group of games

[01:18:14] [SPEAKER_00]: that kind of represents all my tastes

[01:18:15] [SPEAKER_00]: wrapped up into one little list, that's my top five.

[01:18:18] [SPEAKER_00]: That's incredible.

[01:18:19] [SPEAKER_02]: All good games on that list too.

[01:18:20] [SPEAKER_02]: But I will say one of my blind spots

[01:18:22] [SPEAKER_02]: for sure is Shining Force.

[01:18:24] [SPEAKER_02]: So I did wanna do like a quick little sneak peek

[01:18:26] [SPEAKER_02]: to see I'm like, what is Shining Force?

[01:18:27] [SPEAKER_02]: What was I missing on?

[01:18:28] [SPEAKER_02]: This game looks great.

[01:18:29] [SPEAKER_02]: It still looks like it holds up.

[01:18:31] [SPEAKER_03]: It's Fire Emblem in space.

[01:18:34] [SPEAKER_03]: Jala and I, Jala Prun has joined me

[01:18:36] [SPEAKER_03]: for the Fire Emblem Fates conversation

[01:18:38] [SPEAKER_03]: and she has been doing nothing

[01:18:40] [SPEAKER_03]: but evangelizing Shining Force III to me

[01:18:42] [SPEAKER_03]: and I'm like, I have to download an emulator.

[01:18:44] [SPEAKER_03]: I have to figure out how to play this game

[01:18:46] [SPEAKER_03]: and tell them, no if you're listening to me,

[01:18:47] [SPEAKER_03]: no you're not.

[01:18:48] [SPEAKER_03]: Sega, if you're listening to me.

[01:18:49] [SPEAKER_03]: No, I don't know.

[01:18:50] [SPEAKER_03]: I don't know who's listening.

[01:18:51] [SPEAKER_03]: But yeah, Chris, what is Shining Force III all about?

[01:18:54] [SPEAKER_03]: What's your perspective on that one?

[01:18:55] [SPEAKER_00]: So Shining Force III is a tactical RPG.

[01:18:58] [SPEAKER_00]: So if you've played Final Fantasy Tactics or Fire Emblem,

[01:19:01] [SPEAKER_00]: it's very much in that vein

[01:19:03] [SPEAKER_00]: where it has an isometric 3D perspective.

[01:19:05] [SPEAKER_00]: All the characters are sprites

[01:19:06] [SPEAKER_00]: but essentially you're doing the same thing

[01:19:08] [SPEAKER_00]: that you'd be doing any of those games.

[01:19:10] [SPEAKER_00]: Taking your characters, moving them around a map,

[01:19:12] [SPEAKER_00]: a grid based map, blinding them up to another character

[01:19:14] [SPEAKER_00]: and selecting to attack them.

[01:19:17] [SPEAKER_00]: Defeat all the enemies usually in order

[01:19:18] [SPEAKER_00]: to advance to the plot, stuff like that.

[01:19:21] [SPEAKER_00]: But the thing about Shining Force III,

[01:19:23] [SPEAKER_00]: what makes it exceptionally cool

[01:19:24] [SPEAKER_00]: in addition to having awesome combat,

[01:19:27] [SPEAKER_00]: in addition to having a class based promotion system

[01:19:30] [SPEAKER_00]: that you only do once, but how you do it is all up to you.

[01:19:34] [SPEAKER_00]: All these things that you can do there

[01:19:36] [SPEAKER_00]: is that there are three scenarios on there,

[01:19:38] [SPEAKER_00]: two of which were only released in Japan

[01:19:40] [SPEAKER_00]: just because the Saturn was dying here in the United States

[01:19:43] [SPEAKER_00]: but we did get the first one.

[01:19:44] [SPEAKER_00]: And decisions you make in the first game

[01:19:46] [SPEAKER_00]: and the second game

[01:19:47] [SPEAKER_00]: and can all impact the characters you pick up

[01:19:50] [SPEAKER_00]: in the second and third games.

[01:19:52] [SPEAKER_00]: So if you save a character,

[01:19:54] [SPEAKER_00]: like there's a battle, like the second or third battle

[01:19:57] [SPEAKER_00]: in the first game, if you save a character,

[01:20:01] [SPEAKER_00]: they will join your party.

[01:20:03] [SPEAKER_00]: But if you don't save them, another character

[01:20:05] [SPEAKER_00]: will join your party in either the second or the third game.

[01:20:08] [SPEAKER_00]: Or if you decide to talk to a certain character

[01:20:11] [SPEAKER_00]: and make certain event decisions in the second game,

[01:20:15] [SPEAKER_00]: then and in conjunction with decisions

[01:20:17] [SPEAKER_00]: that you make in the first game

[01:20:18] [SPEAKER_00]: can impact what kind of character classes

[01:20:21] [SPEAKER_00]: or what kind of items or who's joining you

[01:20:24] [SPEAKER_00]: in your party in the third game.

[01:20:27] [SPEAKER_00]: So it's actually kind of like a very basic version

[01:20:31] [SPEAKER_00]: of what you'd be getting later in Mass Effect.

[01:20:33] [SPEAKER_00]: And I say basic, I mean like bare bones basic,

[01:20:36] [SPEAKER_00]: not like, oh, like you're getting

[01:20:38] [SPEAKER_00]: all these character attributes

[01:20:39] [SPEAKER_00]: but there are things like that

[01:20:41] [SPEAKER_00]: and you have three different main characters

[01:20:43] [SPEAKER_00]: that you named at the beginning of the first game.

[01:20:45] [SPEAKER_00]: You're like, why am I naming these characters

[01:20:47] [SPEAKER_00]: especially in the North American version

[01:20:48] [SPEAKER_00]: that doesn't have any impact?

[01:20:49] [SPEAKER_00]: But all that information carries over

[01:20:51] [SPEAKER_00]: to the very end of the game.

[01:20:53] [SPEAKER_00]: And it just makes for a phenomenal overall package

[01:20:56] [SPEAKER_00]: which is why I love it.

[01:20:57] [SPEAKER_00]: It's probably my favorite tactical RPG of that generation.

[01:20:59] [SPEAKER_00]: I like it more than Final Fantasy Tactics.

[01:21:02] [SPEAKER_03]: Chris, you're gonna have to let me come down there

[01:21:04] [SPEAKER_03]: and you'll let me play Shining Force 3

[01:21:06] [SPEAKER_03]: on your Sega Saturn.

[01:21:07] [SPEAKER_03]: No, otherwise I have to get my hands on it

[01:21:10] [SPEAKER_03]: as a TT RPG fan.

[01:21:12] [SPEAKER_03]: I need to jump in there.

[01:21:13] [SPEAKER_03]: But I am very curious though,

[01:21:15] [SPEAKER_03]: is X-Men versus Street Fighter

[01:21:17] [SPEAKER_03]: the foundation for Marvel versus Capcom?

[01:21:19] [SPEAKER_03]: Oh, buddy.

[01:21:21] [SPEAKER_03]: Yes.

[01:21:22] [SPEAKER_00]: Yes it is.

[01:21:23] [SPEAKER_00]: And so I mean, you could either go the arcade route

[01:21:26] [SPEAKER_00]: which is perfectly acceptable.

[01:21:28] [SPEAKER_00]: But the thing about what I said for the Saturn

[01:21:30] [SPEAKER_00]: is you can get this game for the PlayStation

[01:21:33] [SPEAKER_00]: but it's a complete bastardization

[01:21:36] [SPEAKER_00]: of what it is in the arcade

[01:21:37] [SPEAKER_00]: because if you know Marvel versus Capcom

[01:21:40] [SPEAKER_00]: with the thing you do,

[01:21:41] [SPEAKER_00]: the best thing about it has the tag element

[01:21:43] [SPEAKER_00]: and you can keep swapping out your characters

[01:21:44] [SPEAKER_00]: and using them to your advantage

[01:21:46] [SPEAKER_00]: for massive combos, massive damage.

[01:21:49] [SPEAKER_00]: And in the PlayStation version,

[01:21:50] [SPEAKER_00]: there's only certain situations in which you can do that.

[01:21:54] [SPEAKER_00]: Like the other, your opponent has to have

[01:21:55] [SPEAKER_00]: the same characters you do

[01:21:56] [SPEAKER_00]: because it doesn't have the RAM.

[01:21:58] [SPEAKER_00]: So in Japan, and exclusive,

[01:22:01] [SPEAKER_00]: and this is like when it got me into importing big time

[01:22:03] [SPEAKER_00]: because importing wasn't that hard.

[01:22:05] [SPEAKER_00]: In Japan they released a version of a game

[01:22:07] [SPEAKER_00]: that came with a four megabyte RAM card

[01:22:09] [SPEAKER_00]: that you put into the back of the system.

[01:22:11] [SPEAKER_00]: And that allows you to play

[01:22:12] [SPEAKER_00]: what essentially is an arcade perfect version

[01:22:15] [SPEAKER_00]: of the game at home.

[01:22:16] [SPEAKER_00]: Wow, that's awesome.

[01:22:18] [SPEAKER_03]: That's so cool.

[01:22:19] [SPEAKER_03]: That's so neat.

[01:22:20] [SPEAKER_03]: Yeah, I've never seen this game.

[01:22:22] [SPEAKER_03]: I've never seen it played.

[01:22:23] [SPEAKER_03]: Obviously, I look up the cover art for it

[01:22:26] [SPEAKER_03]: and I'm just like, oh my gosh.

[01:22:27] [SPEAKER_03]: And obviously seeing the visuals of the game itself.

[01:22:30] [SPEAKER_03]: It just, it looks.

[01:22:31] [SPEAKER_03]: It's amazing. Perfect.

[01:22:32] [SPEAKER_03]: It looks perfect.

[01:22:33] [SPEAKER_03]: And I can't, and obviously,

[01:22:34] [SPEAKER_03]: is this included in what Capcom just did

[01:22:37] [SPEAKER_03]: when they did that?

[01:22:39] [SPEAKER_03]: They have like this like,

[01:22:40] [SPEAKER_03]: it was like a release that they like put out

[01:22:43] [SPEAKER_03]: that included Marvel versus Capcom too,

[01:22:45] [SPEAKER_03]: but they put it a bunch of other like retro arcade

[01:22:47] [SPEAKER_03]: beat them up titles.

[01:22:48] [SPEAKER_03]: I don't know if this was part of that

[01:22:50] [SPEAKER_03]: or back packaged in that as well.

[01:22:52] [SPEAKER_03]: Well, they're doing that.

[01:22:52] [SPEAKER_00]: It should be in there, yeah.

[01:22:55] [SPEAKER_03]: They're doing that soon.

[01:22:55] [SPEAKER_00]: It's not out currently.

[01:22:56] [SPEAKER_02]: It's gonna be a lot of fighting.

[01:22:57] [SPEAKER_02]: The one we played before was

[01:22:59] [SPEAKER_02]: a lot of like Sega beat them ups.

[01:23:02] [SPEAKER_02]: And then they're having a similar thing come out soon

[01:23:05] [SPEAKER_02]: that includes Marvel Street Fighter,

[01:23:07] [SPEAKER_02]: sorry, Marvel versus Capcom too,

[01:23:08] [SPEAKER_02]: but it's gonna be a lot of the fighting games.

[01:23:10] [SPEAKER_02]: So I believe this is gonna be in here.

[01:23:12] [SPEAKER_02]: I think X-Men Children of Adam is gonna be on there too,

[01:23:14] [SPEAKER_02]: which I never had a chance to play.

[01:23:15] [SPEAKER_02]: So that should be really fun.

[01:23:17] [SPEAKER_02]: I don't know if they're putting the sequel on here.

[01:23:18] [SPEAKER_02]: I'm guessing they are Marvel Super Heroes versus Capcom.

[01:23:21] [SPEAKER_02]: I assume they would too, but.

[01:23:22] [SPEAKER_00]: I think they are like you're getting all the versus games

[01:23:24] [SPEAKER_00]: up until Marvel versus Capcom too.

[01:23:26] [SPEAKER_00]: So you're getting X-Men versus Street Fighter,

[01:23:28] [SPEAKER_00]: Marvel versus Street Fighter,

[01:23:30] [SPEAKER_00]: Marvel versus Capcom and Marvel versus Capcom too.

[01:23:32] [SPEAKER_00]: Plus the Punisher.

[01:23:33] [SPEAKER_00]: That's so exciting.

[01:23:34] [SPEAKER_00]: And X-Men Children of the Adam.

[01:23:35] [SPEAKER_00]: Yeah.

[01:23:35] [SPEAKER_03]: And that's gonna be on everything

[01:23:36] [SPEAKER_03]: like PS5, Xbox series, whatever the case may be.

[01:23:39] [SPEAKER_03]: No.

[01:23:39] [SPEAKER_00]: No.

[01:23:40] [SPEAKER_03]: Nintendo?

[01:23:41] [SPEAKER_00]: It's actually no PS4 and Nintendo Switch.

[01:23:45] [SPEAKER_00]: Very interesting.

[01:23:45] [SPEAKER_00]: Oh no.

[01:23:47] [SPEAKER_03]: That's, wow.

[01:23:49] [SPEAKER_03]: That's kind of insane.

[01:23:50] [SPEAKER_03]: But yeah.

[01:23:51] [SPEAKER_03]: Chris, can I ask you a little bit about Castlevania,

[01:23:53] [SPEAKER_03]: something of the night?

[01:23:54] [SPEAKER_03]: I know what Castlevania is looking and feel like,

[01:23:57] [SPEAKER_03]: but what makes this title the standout from any

[01:24:00] [SPEAKER_03]: of the other ones that you've experienced so far?

[01:24:03] [SPEAKER_00]: I mean, it's difficult to call it a standout.

[01:24:08] [SPEAKER_00]: I just think it's a phenomenal game first and foremost.

[01:24:10] [SPEAKER_00]: But I think Aria of Sorrow is probably a little bit better

[01:24:13] [SPEAKER_00]: in terms of the Metroidvania,

[01:24:16] [SPEAKER_00]: but this is essentially the game that established

[01:24:19] [SPEAKER_00]: or coined the name Metroidvania.

[01:24:22] [SPEAKER_00]: Because you had Metroid before this.

[01:24:25] [SPEAKER_00]: You had Super Metroid before this.

[01:24:27] [SPEAKER_00]: But it's, the way it approaches it is

[01:24:30] [SPEAKER_00]: it does take a couple of the Castlevania mentality,

[01:24:34] [SPEAKER_00]: like putting it in Gothic Castle, stuff like that.

[01:24:36] [SPEAKER_00]: But the other thing is that it's not as

[01:24:40] [SPEAKER_00]: it's not as focused on speed running as like a Super Metroid game is.

[01:24:45] [SPEAKER_00]: And like if you want to find an upgrade,

[01:24:47] [SPEAKER_00]: it's not about blowing up every single wall

[01:24:49] [SPEAKER_00]: until you find like a hidden missile piece.

[01:24:52] [SPEAKER_00]: Yeah.

[01:24:52] [SPEAKER_00]: There's there's more of a streamlined approach to it.

[01:24:55] [SPEAKER_00]: So the great thing about Castlevania

[01:24:57] [SPEAKER_00]: Symphony of the Night in particular is that it does pay homage

[01:25:00] [SPEAKER_00]: to its previous entries because it is taking a character

[01:25:03] [SPEAKER_00]: from Castlevania three and it's making it the main protagonist.

[01:25:05] [SPEAKER_00]: Yeah.

[01:25:07] [SPEAKER_00]: And you're just going around a castle,

[01:25:09] [SPEAKER_00]: like doing what you can at your convenience and at your leisure

[01:25:12] [SPEAKER_00]: and finding all sorts of new weapons that all do different things

[01:25:16] [SPEAKER_00]: and the difference and new spells that you're casting

[01:25:19] [SPEAKER_00]: in order to take advantage of it.

[01:25:21] [SPEAKER_00]: There's hidden kind of Easter eggs that you do.

[01:25:24] [SPEAKER_00]: Like if you put

[01:25:25] [SPEAKER_00]: there's a certain rod that you can equip.

[01:25:28] [SPEAKER_00]: And I don't think it's the shield rod, it might be,

[01:25:29] [SPEAKER_00]: but like it has like Gradius defense stars

[01:25:32] [SPEAKER_00]: that you can put out there like options.

[01:25:33] [SPEAKER_00]: So it makes callbacks to other Konami properties.

[01:25:36] [SPEAKER_00]: So again, it's one of those things that as we were discussing

[01:25:40] [SPEAKER_00]: feels very much like a video game, even that when you're playing it,

[01:25:44] [SPEAKER_00]: it feels more like something

[01:25:47] [SPEAKER_00]: that's that's more developed for a certain niche or mainstream

[01:25:50] [SPEAKER_00]: but still has that weirdness in it that is hidden in it.

[01:25:53] [SPEAKER_00]: It's just some goofy stuff if you're really digging for it.

[01:25:56] [SPEAKER_00]: And that's that's what makes that game incredible,

[01:25:59] [SPEAKER_00]: especially with the great controls, just overall great map layout,

[01:26:03] [SPEAKER_00]: at least for the first half of the game.

[01:26:04] [SPEAKER_00]: It's and a surprise twist that took a lot of people by,

[01:26:09] [SPEAKER_00]: you know, by shock like they they didn't know that was going to happen

[01:26:12] [SPEAKER_00]: midway through the game.

[01:26:13] [SPEAKER_00]: Of course, everyone knows about the upside down castle now.

[01:26:15] [SPEAKER_00]: So that's that's something that can be mentioned.

[01:26:17] [SPEAKER_00]: It's almost to the point now you get there

[01:26:19] [SPEAKER_00]: and so almost disappointing like, damn, I thought I was done with the game.

[01:26:22] [SPEAKER_00]: But back then it was completely different.

[01:26:24] [SPEAKER_00]: It's like, oh, I have an entire

[01:26:25] [SPEAKER_00]: I have an entire second part of the game to get through.

[01:26:28] [SPEAKER_00]: Right. So yeah, that a lot of good things about Symphony of the Night.

[01:26:31] [SPEAKER_00]: Yeah. Have you not have you not played it?

[01:26:33] [SPEAKER_03]: I have not I have not played any of the classic 2D

[01:26:36] [SPEAKER_03]: Castlevania games actually.

[01:26:38] [SPEAKER_03]: And that's a huge, huge blind spot in my backlog for sure.

[01:26:42] [SPEAKER_03]: Yeah, they're fun.

[01:26:43] [SPEAKER_03]: But you know, there's there's yeah, there's there's always a few out there.

[01:26:46] [SPEAKER_03]: But but William, I want to hear what your top five is

[01:26:49] [SPEAKER_03]: and why none of these include Final Fantasy 7.

[01:26:52] [SPEAKER_02]: Well, none include Final Fantasy 7 because I was too young when the game came out.

[01:26:55] [SPEAKER_02]: So I really didn't get into it.

[01:26:58] [SPEAKER_02]: But that's not a lot.

[01:26:59] [SPEAKER_02]: Talk about a couple of them here, but just reiterate, got

[01:27:01] [SPEAKER_02]: per app of the rapper, crash team racing, super smash bros,

[01:27:06] [SPEAKER_02]: the House of the Dead and Ape Escape.

[01:27:09] [SPEAKER_03]: What is House of the Dead?

[01:27:10] [SPEAKER_03]: I've never heard of this before.

[01:27:12] [SPEAKER_02]: Now, this might be cheating a little bit.

[01:27:13] [SPEAKER_02]: I know I already kind of got slapped on the hand for initially putting in

[01:27:17] [SPEAKER_02]: listeners I had originally in here,

[01:27:20] [SPEAKER_02]: Pokemon Silver slash Crystal, but we we decreed that handhelds do not

[01:27:24] [SPEAKER_02]: count as Gen 5 consoles.

[01:27:26] [SPEAKER_02]: So that's right.

[01:27:27] [SPEAKER_02]: I slammed my gavel down.

[01:27:29] [SPEAKER_02]: But yeah, House of the Dead.

[01:27:30] [SPEAKER_02]: So it's a light gun game.

[01:27:31] [SPEAKER_02]: And I would say my main or really like 90 percent of my game play

[01:27:36] [SPEAKER_02]: in time with it came from the arcade.

[01:27:38] [SPEAKER_02]: So if you want to be like, oh, it doesn't really count

[01:27:40] [SPEAKER_02]: because it's an arcade.

[01:27:41] [SPEAKER_02]: Then, you know, this is another one.

[01:27:42] [SPEAKER_00]: I mean, this is generation out on the Saturn.

[01:27:44] [SPEAKER_02]: So yeah, so yeah, I know there was a Saturday iteration.

[01:27:47] [SPEAKER_02]: I feel like I did play it because I know at one time

[01:27:51] [SPEAKER_02]: I think one of my cousins maybe wasn't the Saturn,

[01:27:53] [SPEAKER_02]: though maybe in a later game.

[01:27:54] [SPEAKER_02]: But either way, they had like a light gun peripheral at home,

[01:27:56] [SPEAKER_02]: which I thought was nutty.

[01:27:57] [SPEAKER_02]: Like I had never seen that before.

[01:27:59] [SPEAKER_02]: That's another thing.

[01:27:59] [SPEAKER_02]: Let's bring back peripherals.

[01:28:00] [SPEAKER_02]: I know we talked about the before,

[01:28:02] [SPEAKER_02]: but things I want in this upcoming generation.

[01:28:04] [SPEAKER_02]: I need more peripherals and I need more add-ons to my console

[01:28:07] [SPEAKER_02]: that's not just shoving an SD card in the back.

[01:28:10] [SPEAKER_02]: Like I want to throw on something really weird and goofy on top of my console.

[01:28:14] [SPEAKER_03]: Yeah, especially like this, especially like a so fun.

[01:28:17] [SPEAKER_03]: More gun controllers, definitely gun controllers.

[01:28:20] [SPEAKER_03]: What was the one that was like it was

[01:28:21] [SPEAKER_03]: it was like a Gundam game that came out on the 360

[01:28:25] [SPEAKER_03]: that had this entire whole like mech system?

[01:28:28] [SPEAKER_03]: It was awesome. Yeah. What is that game called?

[01:28:30] [SPEAKER_03]: It wasn't mech warriors.

[01:28:31] [SPEAKER_00]: Are you talking about Steel Battalion?

[01:28:33] [SPEAKER_00]: Steel Battalion.

[01:28:34] [SPEAKER_00]: Controller that thing is insanity.

[01:28:37] [SPEAKER_00]: That was for Xbox and it was made by Capcom.

[01:28:39] [SPEAKER_02]: So nutty.

[01:28:40] [SPEAKER_02]: It had like the full on button.

[01:28:42] [SPEAKER_02]: You had to flip all the switches to get the thing running

[01:28:43] [SPEAKER_02]: and then there was the eject button that you would have to hit.

[01:28:45] [SPEAKER_02]: Otherwise, you know, your character would be like lost forever.

[01:28:49] [SPEAKER_02]: You had to restart.

[01:28:50] [SPEAKER_02]: So cool. Yeah.

[01:28:52] [SPEAKER_02]: But as far as the overall list here, the House of the Dead.

[01:28:55] [SPEAKER_02]: So fun light gun game you're going in as two.

[01:28:58] [SPEAKER_02]: I think there were detectives

[01:28:59] [SPEAKER_02]: and you're shooting your way through a house full of zombies.

[01:29:02] [SPEAKER_02]: So that was fun.

[01:29:03] [SPEAKER_02]: Once again, another coin eater because, you know,

[01:29:05] [SPEAKER_02]: you got zombies throwing axes at you and, you know,

[01:29:08] [SPEAKER_02]: hanging from rafters and swiping at you randomly to try to get you

[01:29:11] [SPEAKER_02]: to put in more money so you can get to the end.

[01:29:14] [SPEAKER_02]: But I just love games like this.

[01:29:15] [SPEAKER_02]: I've spent a lot of time in arcades doing like this kind of

[01:29:19] [SPEAKER_02]: is a place called Fun Station back in Tallahassee.

[01:29:22] [SPEAKER_02]: So it was like a arcade pizza place.

[01:29:24] [SPEAKER_02]: It was essentially adult Chuck E. Cheese, you know,

[01:29:26] [SPEAKER_02]: I'd done the Chuck E. Cheese thing.

[01:29:28] [SPEAKER_02]: I played what was it?

[01:29:31] [SPEAKER_02]: Like Avengers, you know, versus whoever.

[01:29:35] [SPEAKER_02]: So, you know, you walk around as Captain America

[01:29:36] [SPEAKER_02]: and visioning them and doing the beat them up.

[01:29:38] [SPEAKER_02]: So I was like, I'm an adult now.

[01:29:40] [SPEAKER_02]: I'm going to go play light gun games.

[01:29:42] [SPEAKER_02]: So I had that have my time crisis.

[01:29:44] [SPEAKER_02]: You know, a bunch of really fun like shooters and stuff like that.

[01:29:48] [SPEAKER_02]: You know, you get into your more.

[01:29:49] [SPEAKER_02]: I think they had a gauntlet.

[01:29:52] [SPEAKER_02]: If I'm not mistaken, was another option that was there.

[01:29:55] [SPEAKER_02]: Fun Station.

[01:29:55] [SPEAKER_02]: So lots of fun arcade games there.

[01:29:57] [SPEAKER_02]: But House of the Dead was one I kept coming back to.

[01:30:01] [SPEAKER_02]: Specifically, I loved the little sound effects

[01:30:03] [SPEAKER_02]: whenever you like, you need to reload your gun,

[01:30:04] [SPEAKER_02]: you know, like you're doing a light gun.

[01:30:05] [SPEAKER_02]: You got to shoot off screen to reload

[01:30:07] [SPEAKER_02]: so that you can get back to shooting.

[01:30:08] [SPEAKER_02]: And every time you needed to reload the game,

[01:30:10] [SPEAKER_02]: reload, reload, reload.

[01:30:12] [SPEAKER_02]: So I was like, ah, like you're in the middle of doing it.

[01:30:15] [SPEAKER_02]: Like it sounds so cool.

[01:30:16] [SPEAKER_02]: That voice is stuck in my head.

[01:30:19] [SPEAKER_02]: It's wrapped inside me waiting to get out

[01:30:21] [SPEAKER_02]: every time I bring the game up.

[01:30:23] [SPEAKER_03]: Yeah, but now I loved it.

[01:30:25] [SPEAKER_03]: Something that I am curious about too is like, why

[01:30:28] [SPEAKER_03]: CTR versus Mario Kart 64?

[01:30:31] [SPEAKER_02]: Talked about a little bit earlier.

[01:30:32] [SPEAKER_02]: So with CTR as my PlayStation is what I had

[01:30:35] [SPEAKER_02]: and I didn't really have a 64.

[01:30:37] [SPEAKER_02]: I played a little bit of Friends yet.

[01:30:38] [SPEAKER_02]: OK, I played a little bit of Friends House,

[01:30:39] [SPEAKER_02]: but that was my big thing for Crash Team Racing.

[01:30:42] [SPEAKER_02]: And then the time with my mom and my dad

[01:30:44] [SPEAKER_02]: like before playing with it, somehow just convincing them,

[01:30:48] [SPEAKER_02]: tricking them, whatever I did.

[01:30:50] [SPEAKER_02]: I don't even recall what kind of witchcraft I did

[01:30:51] [SPEAKER_02]: to have them play a game with me

[01:30:53] [SPEAKER_02]: like before going into school or something.

[01:30:55] [SPEAKER_02]: But no, that's just one of those memories

[01:30:56] [SPEAKER_02]: like I hold on to as far as with gaming is, you know,

[01:30:59] [SPEAKER_02]: obviously I'm sure they were not having a good time,

[01:31:02] [SPEAKER_02]: but they took the time out of there their morning,

[01:31:04] [SPEAKER_02]: you know, their day to do something that are like,

[01:31:06] [SPEAKER_02]: well, this means something to him.

[01:31:07] [SPEAKER_02]: So let's let him beat us in a game a little bit.

[01:31:11] [SPEAKER_02]: Yeah, so that's always fun.

[01:31:12] [SPEAKER_02]: So I mean, no matter what, I'm going to hold this near and dear.

[01:31:15] [SPEAKER_02]: I have not played the newer version yet.

[01:31:18] [SPEAKER_02]: I want to get into it.

[01:31:19] [SPEAKER_02]: I want to at least check it out a little bit.

[01:31:20] [SPEAKER_02]: I can't recall if it's on Game Pass or not.

[01:31:22] [SPEAKER_02]: But yeah, I know would like the remastered version.

[01:31:25] [SPEAKER_02]: I do want to check it out though,

[01:31:26] [SPEAKER_02]: because I like Crash Team Racing.

[01:31:28] [SPEAKER_02]: I enjoyed like the little story they had to you kind of ride around

[01:31:31] [SPEAKER_02]: in the overworld going through portals.

[01:31:33] [SPEAKER_02]: It was almost it was very Mario 64.

[01:31:36] [SPEAKER_02]: Where it's like you hop into little portals to then go

[01:31:39] [SPEAKER_02]: into the tracks and race people.

[01:31:40] [SPEAKER_02]: And, you know, you may have a boss that you're trying to beat during the race.

[01:31:43] [SPEAKER_02]: So it was very fun.

[01:31:44] [SPEAKER_02]: Gotcha. Have you played Diddy Kong Racing?

[01:31:47] [SPEAKER_02]: Oh, I want to say I have, but I honestly

[01:31:50] [SPEAKER_02]: I wouldn't be able to talk to you about it.

[01:31:52] [SPEAKER_02]: But I feel like I have played it at one point.

[01:31:56] [SPEAKER_02]: Yeah. Yeah.

[01:31:57] [SPEAKER_00]: It's it's right if you really like CTR, that would be right up your alley

[01:32:01] [SPEAKER_00]: because there's a lot of similar gameplay elements there.

[01:32:03] [SPEAKER_02]: Yeah. Good.

[01:32:04] [SPEAKER_02]: Did you know is it available on any like newer consoles or would I have to go back

[01:32:08] [SPEAKER_02]: to the yesteryear console to check it out?

[01:32:12] [SPEAKER_00]: I don't know because it's a rare game.

[01:32:14] [SPEAKER_02]: Gotcha.

[01:32:15] [SPEAKER_00]: So if it's going to be available, it'll be available on NSO.

[01:32:18] [SPEAKER_00]: I don't think it is.

[01:32:20] [SPEAKER_00]: And because it has a bunch of they has Diddy Kong in it, obviously,

[01:32:24] [SPEAKER_00]: you're not probably going to find it on.

[01:32:25] [SPEAKER_02]: Yeah, I was like, it's so weird with that change over, right?

[01:32:27] [SPEAKER_02]: It's like Microsoft technically owns Rare, but there are so many

[01:32:30] [SPEAKER_02]: Nintendo property games made by Rare.

[01:32:32] [SPEAKER_02]: I'm just like, who owns it right now?

[01:32:34] [SPEAKER_03]: Yeah. It's very, very weird, very gray.

[01:32:38] [SPEAKER_03]: I will say, obviously, I have a I in my opinion, what is a very solid,

[01:32:43] [SPEAKER_03]: you know, top five.

[01:32:44] [SPEAKER_03]: Some of this is a little bit, you know, retconned into, you know,

[01:32:49] [SPEAKER_03]: my experience of what I had back there, obviously with my new adult knowledge

[01:32:52] [SPEAKER_03]: of the games. But, you know, if we're talking about this generation,

[01:32:54] [SPEAKER_03]: obviously, you know, Tony Hawk Pro Skater, one of the best,

[01:32:57] [SPEAKER_03]: obviously the spawned entire generation of skating games.

[01:33:00] [SPEAKER_03]: It was like probably the game that spawned, like, you know, I would say

[01:33:05] [SPEAKER_03]: maybe not this could be arguable.

[01:33:07] [SPEAKER_03]: But in my opinion, it's probably one of the games that popularized

[01:33:10] [SPEAKER_03]: arcade sports games beyond just like the 2D football,

[01:33:15] [SPEAKER_03]: you know, hockey simulators that you would have on like the NES.

[01:33:19] [SPEAKER_03]: And obviously, you know, the Tony Hawk and, you know, skateboarding

[01:33:21] [SPEAKER_03]: and how important skateboarding was to like the essence of coolness

[01:33:25] [SPEAKER_03]: in the 90s, right? Like that was like they were synonymous.

[01:33:28] [SPEAKER_03]: They went hand in hand with each other.

[01:33:29] [SPEAKER_03]: But like Tony Hawk Pro Skater, great.

[01:33:31] [SPEAKER_03]: The Ocarina of Time.

[01:33:33] [SPEAKER_03]: I don't feel like I feel like I would not be doing my due diligence

[01:33:36] [SPEAKER_03]: talking about this generation without talking about like a generational

[01:33:40] [SPEAKER_03]: like leap game, probably the game that spawned, you know, the hero journeys

[01:33:44] [SPEAKER_03]: and, you know, spawn the idea for open worlds for even generations

[01:33:48] [SPEAKER_03]: going through to the PS5 and Series X today.

[01:33:51] [SPEAKER_03]: Like Ocarina of Time is so important,

[01:33:52] [SPEAKER_03]: not only just the Zelda franchise, but just to like open world games as a whole.

[01:33:57] [SPEAKER_03]: So that's obviously incredibly great.

[01:33:59] [SPEAKER_02]: And then Star Fox 64 disappointed you didn't put in the much better

[01:34:04] [SPEAKER_02]: Majora's Mask over Ocarina of Time.

[01:34:07] [SPEAKER_03]: Listen, Ocarina was first and I'm not so.

[01:34:10] [SPEAKER_03]: Wasn't I'm the Majora's Mask isn't good.

[01:34:13] [SPEAKER_03]: It came out a few years later and I did play it.

[01:34:15] [SPEAKER_03]: I never beat Majora's Mask, but I did beat Ocarina.

[01:34:17] [SPEAKER_03]: So I guess that's kind of like the difference there.

[01:34:19] [SPEAKER_03]: Also time like I realized that like if I were to play today,

[01:34:23] [SPEAKER_03]: the whole like the moon coming down to the Earth thing

[01:34:26] [SPEAKER_03]: isn't what it probably be as much of an issue.

[01:34:28] [SPEAKER_03]: But like time always stresses me out when it's like when they put you on a timer

[01:34:32] [SPEAKER_03]: and they're like, you have to finish this before it happens.

[01:34:34] [SPEAKER_03]: This is one of the reasons why I never got into Pikmin either.

[01:34:36] [SPEAKER_03]: Don't give this and I was like, no, I'm not doing that.

[01:34:38] [SPEAKER_03]: I have decision paralysis and I'm not doing the right things.

[01:34:41] [SPEAKER_03]: I don't just let art flow.

[01:34:43] [SPEAKER_03]: But again, you know, like also Tony Hawk instead of Tony Hawk to

[01:34:48] [SPEAKER_03]: I see Tony Hawk to was my game.

[01:34:50] [SPEAKER_03]: It was my game.

[01:34:51] [SPEAKER_03]: But I just assumed that Tony Hawk would be the one that I need to put

[01:34:54] [SPEAKER_03]: on was Tony Hawk to not PS2 or it was PS1 game.

[01:34:59] [SPEAKER_03]: OK, OK, all right.

[01:35:00] [SPEAKER_03]: Yeah, no, but I remember I think I had the blue cartridge for Pro Skater 2.

[01:35:05] [SPEAKER_03]: That was like, oh, and 64 on the N64.

[01:35:07] [SPEAKER_03]: And I think that was the one that I had like that.

[01:35:09] [SPEAKER_03]: I have most touch pages with obviously, you know, the that that famous level

[01:35:13] [SPEAKER_03]: where you jump in, I think it was like the warehouse you jump in

[01:35:16] [SPEAKER_03]: and there's that half pipe with a thing and then you pick up the skate,

[01:35:19] [SPEAKER_03]: you know, letters everywhere.

[01:35:20] [SPEAKER_03]: Oh God, it was so good.

[01:35:22] [SPEAKER_03]: But then Star Fox 64, obviously at this point in my life,

[01:35:25] [SPEAKER_03]: I was still convinced I was going to be a fighter pilot.

[01:35:28] [SPEAKER_03]: So having my fighter pilot simulator with my frog and, you know,

[01:35:32] [SPEAKER_03]: bunny friends and stuff like that is great.

[01:35:34] [SPEAKER_03]: And also 60 Star Fox 64 is just a really like solid game.

[01:35:38] [SPEAKER_03]: It's just an overall solid game in terms of like, you know, both

[01:35:40] [SPEAKER_03]: both gameplay mechanics as well as just like the fun, goofy writing

[01:35:44] [SPEAKER_03]: that's in it. You go back and be like, Fox, no.

[01:35:48] [SPEAKER_03]: Whatever you crash in there.

[01:35:50] [SPEAKER_03]: But, you know, something that I do have to call out, which is like incredibly

[01:35:55] [SPEAKER_03]: interesting and important in terms of a first person shooter.

[01:35:58] [SPEAKER_03]: Will had mentioned Gold and I.

[01:36:00] [SPEAKER_03]: My first person shooter of this generation was Perfect Dark.

[01:36:03] [SPEAKER_03]: I have such vivid memories of playing the multiplayer on four players

[01:36:06] [SPEAKER_03]: split screens of Perfect Dark, whether it's at my cousin's house

[01:36:10] [SPEAKER_03]: or at a friend's house.

[01:36:11] [SPEAKER_03]: This is another one of those games similar to Super Smash Bros.

[01:36:14] [SPEAKER_03]: You know, be like, hey, man, grab your controller and come over to my

[01:36:16] [SPEAKER_03]: place and we're playing Perfect Dark tonight.

[01:36:18] [SPEAKER_03]: Mom's got pizza rolls in the oven and we got Mountain Dew at the house.

[01:36:21] [SPEAKER_03]: It's going to be a great night.

[01:36:23] [SPEAKER_03]: So it's like Perfect Dark was definitely in that generation.

[01:36:26] [SPEAKER_03]: Now it's so hyped for the I think it was like the Xbox 360

[01:36:32] [SPEAKER_03]: Perfect Dark that came out.

[01:36:33] [SPEAKER_03]: Perfect Dark 2, that was just such a disappointment.

[01:36:37] [SPEAKER_03]: That was kind of coming off the nostalgia of like what Joanne

[01:36:40] [SPEAKER_03]: and Dark was doing that game.

[01:36:41] [SPEAKER_03]: But kind of getting to a little bit more deep cuts here.

[01:36:44] [SPEAKER_03]: Obviously, I have to call out.

[01:36:45] [SPEAKER_03]: I was doing my due diligence talking with Rick about this, you know,

[01:36:49] [SPEAKER_03]: and I have to do my due diligence of calling out the best JRPG of all time.

[01:36:53] [SPEAKER_03]: Xenogears, that is a claim.

[01:36:55] [SPEAKER_03]: You know, obviously, Monolith's off.

[01:36:57] [SPEAKER_03]: To Tetsuya Takahashi, you know, his wife, Kari Tanaka,

[01:37:01] [SPEAKER_03]: or as you might know her, Sorya Saga.

[01:37:03] [SPEAKER_03]: This game was originally pitched to be Final Fantasy Seven.

[01:37:07] [SPEAKER_03]: They let it spin off as its own project.

[01:37:09] [SPEAKER_03]: It's got the goat Yasunori Mitsuda coming in here to compose.

[01:37:12] [SPEAKER_03]: And it also has a variant of the fantastic soundtrack.

[01:37:15] [SPEAKER_03]: Yeah, it's a fantastic soundtrack and it has a variant of the ATB system

[01:37:19] [SPEAKER_03]: that you find in titles like Chrono Trigger or Final Fantasy, you know, series.

[01:37:25] [SPEAKER_03]: But like we, you know, Chris, you and I have talked ad nauseam about Xeno Saga

[01:37:30] [SPEAKER_03]: that is built on the success of Xenogears.

[01:37:32] [SPEAKER_03]: And we got to talk about how important this title is because it's like

[01:37:35] [SPEAKER_03]: being able to like, you know, going into things like Union Union psychology

[01:37:42] [SPEAKER_03]: and like other different spiritual, like Christian,

[01:37:46] [SPEAKER_03]: proto-Christianity, like deep cuts that they were writing into the story.

[01:37:50] [SPEAKER_03]: This is like one of the games where people like want to start making arguments

[01:37:53] [SPEAKER_03]: about whether or not video game is art.

[01:37:55] [SPEAKER_03]: If you look at stuff like this, like, of course it is, of course it is.

[01:37:58] [SPEAKER_03]: Like you can't look at games like Xenogears and not say that, you know,

[01:38:01] [SPEAKER_03]: it's one of the best JRPGs of all time. Right? Am I right?

[01:38:06] [SPEAKER_03]: What do you think, Chris?

[01:38:07] [SPEAKER_00]: I mean, as long as you as long as you think you're right, that's all that matters.

[01:38:13] [SPEAKER_00]: Feel it in your heart.

[01:38:14] [SPEAKER_03]: No, yeah. Yeah.

[01:38:17] [SPEAKER_03]: I'm kidding. Of course, I just wanted to get under his skin

[01:38:19] [SPEAKER_03]: because I know that Rick said that Chris, you know, famously hates that game.

[01:38:23] [SPEAKER_03]: What why do you hate Xenogears, Chris?

[01:38:29] [SPEAKER_00]: First of all, I think the gameplay is just kind of meh.

[01:38:33] [SPEAKER_00]: OK. It's I mean, there's there's cool things about it.

[01:38:36] [SPEAKER_00]: But one of the reasons I had to stop playing it for myself was

[01:38:41] [SPEAKER_00]: I got softlocked because I didn't buy I didn't have enough cash

[01:38:45] [SPEAKER_00]: to buy the proper equipment for my gear. Oh, well.

[01:38:48] [SPEAKER_00]: And of course, when you get to a gear, it's like cool.

[01:38:51] [SPEAKER_00]: But I couldn't go back either.

[01:38:53] [SPEAKER_00]: Like I could I could only move forward.

[01:38:55] [SPEAKER_00]: I get you can't like heal a gear like you heal yourself.

[01:38:58] [SPEAKER_00]: There is just all these problems with it.

[01:39:00] [SPEAKER_00]: And in terms of the writing,

[01:39:02] [SPEAKER_00]: it sure it might be good.

[01:39:04] [SPEAKER_00]: But the entire second disc is just nothing but writing.

[01:39:07] [SPEAKER_00]: Right. So it kind of gets to a point where it's like.

[01:39:11] [SPEAKER_00]: My feelings on Xenogears and I know that this is

[01:39:15] [SPEAKER_00]: this isn't a unique feeling, but I know that people who disagree

[01:39:17] [SPEAKER_00]: with me very much disagree with me on this is that

[01:39:21] [SPEAKER_00]: it feels like Xenogears is held up as an example of why games are art

[01:39:25] [SPEAKER_00]: because gamers during this time, especially if you were a teenager,

[01:39:28] [SPEAKER_00]: we're desperately struggling to legitimize video games as something

[01:39:32] [SPEAKER_00]: as something other than something for kids.

[01:39:36] [SPEAKER_00]: Yeah. So when people are like, look at Xenogears,

[01:39:39] [SPEAKER_00]: look at Xenogears, look at all the edgy, dark themes that has

[01:39:42] [SPEAKER_00]: like mature ideas here.

[01:39:44] [SPEAKER_00]: Look at the cross swinging and and like the the the dark animation.

[01:39:49] [SPEAKER_00]: Isn't this mature? It's mature.

[01:39:50] [SPEAKER_00]: This is finally art now. This is art now.

[01:39:52] [SPEAKER_00]: Look at it. Look at it.

[01:39:53] [SPEAKER_00]: It's kind of like.

[01:39:56] [SPEAKER_00]: It's almost there.

[01:39:57] [SPEAKER_00]: There's a lot of ideas, but I can put a lot of ideas on paper

[01:40:00] [SPEAKER_00]: and and say it's something that doesn't necessarily mean it's

[01:40:04] [SPEAKER_00]: the best put together.

[01:40:06] [SPEAKER_00]: Again, I'm not saying it's poorly put together,

[01:40:08] [SPEAKER_00]: but I think that people reach too much to Xenogears for that

[01:40:12] [SPEAKER_00]: prove games are art, whereas I mean,

[01:40:15] [SPEAKER_00]: I know we're kind of going into a tangent here, but whatever.

[01:40:18] [SPEAKER_00]: The whole entire I think games as our argument is much better preserved

[01:40:22] [SPEAKER_00]: for a game or what defined games as arts

[01:40:26] [SPEAKER_00]: for the majority of the public to include people that had their doubts.

[01:40:30] [SPEAKER_00]: Yeah, what shadow of the class is right.

[01:40:32] [SPEAKER_00]: A hundred percent.

[01:40:33] [SPEAKER_00]: It's a good one.

[01:40:33] [SPEAKER_03]: Yeah, that's that's the that is kind of like the pinnacle of

[01:40:36] [SPEAKER_03]: what it means to, you know, encapsulate all the experiences

[01:40:40] [SPEAKER_03]: of just being a mechanically sound game.

[01:40:41] [SPEAKER_03]: It also a very like emotionally well written, well thought out experience.

[01:40:46] [SPEAKER_03]: And I totally get what you're saying here in terms of,

[01:40:48] [SPEAKER_03]: you know, how Xenogears probably faces some of its adversity.

[01:40:53] [SPEAKER_03]: And you know, I wouldn't be the Capcom stand, the Resident Evil

[01:40:57] [SPEAKER_03]: fanboy if I weren't to jump in and talk about how infamous Resident Evil

[01:41:01] [SPEAKER_03]: 2 is and how incredible that was to the franchise.

[01:41:04] [SPEAKER_03]: Had either of you, I know, Will, you didn't have N64.

[01:41:09] [SPEAKER_03]: But if I'm not mistaken, this did come out on the PlayStation as well.

[01:41:13] [SPEAKER_02]: But I still haven't played the original.

[01:41:14] [SPEAKER_02]: You didn't play any of the original Aries until like four.

[01:41:19] [SPEAKER_03]: Yeah, until four. Yeah.

[01:41:20] [SPEAKER_00]: Yeah, but already two came out of the PlayStation first.

[01:41:23] [SPEAKER_03]: OK, it came out on the PlayStation.

[01:41:24] [SPEAKER_03]: And then later on came out on the PlayStation 4.

[01:41:28] [SPEAKER_03]: Is there is there an argument as to what is the better version of that game

[01:41:31] [SPEAKER_03]: PlayStation versus Nintendo?

[01:41:33] [SPEAKER_00]: As you know, the I think the general consensus

[01:41:39] [SPEAKER_00]: is that the best version of that game is the PlayStation

[01:41:41] [SPEAKER_00]: just because all the videos are uncompressed. Oh, yeah.

[01:41:44] [SPEAKER_00]: But there are some quality of life improvements they made in the N64

[01:41:47] [SPEAKER_00]: version, which is I think I think you can turn off tank controls.

[01:41:52] [SPEAKER_00]: Oh, wow. Your character will just move in the direction

[01:41:54] [SPEAKER_00]: that you're moving your analog stick.

[01:41:56] [SPEAKER_00]: I think you can do that in that version.

[01:41:59] [SPEAKER_00]: Aside from that as well, it's an incredible technical marvel

[01:42:03] [SPEAKER_00]: that they got that entire game onto that cartridge.

[01:42:06] [SPEAKER_00]: It's insane they did that. Yeah.

[01:42:08] [SPEAKER_00]: Which I think I mean, you go into the history of already two

[01:42:11] [SPEAKER_00]: and I think it stated that they could have fit the entire game on one disk,

[01:42:16] [SPEAKER_00]: but they put it on two disks to make it feel more unique for each character.

[01:42:19] [SPEAKER_00]: Oh, wow. OK.

[01:42:20] [SPEAKER_00]: So it's not it's not like a gig and a half worth of data.

[01:42:23] [SPEAKER_00]: Yeah. But still, I mean, if you're talking about six hundred

[01:42:26] [SPEAKER_00]: fifty megabytes of data that's compressed enough to fit on a cartridge

[01:42:30] [SPEAKER_00]: and then graphically still look better, that that is impressive as hell.

[01:42:34] [SPEAKER_00]: 100 percent. Yeah.

[01:42:36] [SPEAKER_03]: And just like the ideas that are posed in this game, obviously,

[01:42:38] [SPEAKER_03]: you know, I feel like Capcom, you know, with what they were putting out at that time

[01:42:43] [SPEAKER_03]: and you know, developing this game and the writing that was put into it

[01:42:47] [SPEAKER_03]: or just like the experience in general, I don't I feel like they were masters

[01:42:49] [SPEAKER_03]: of their craft like we're talking about like this is not really the infancy of gaming,

[01:42:54] [SPEAKER_03]: but like this is when gaming first started to walk before it was running

[01:42:58] [SPEAKER_03]: in a lot of the modern generations, but being able to put in games

[01:43:02] [SPEAKER_03]: like the first Resident Evil and then, you know, obviously coming up with Resident Evil 2

[01:43:05] [SPEAKER_03]: and all the interesting things that were going on with the development, you know,

[01:43:10] [SPEAKER_03]: with all the key creators at that time.

[01:43:13] [SPEAKER_03]: It's just it is a fascinating experience.

[01:43:16] [SPEAKER_03]: And it's fascinating to have that like groundwork to see, you know,

[01:43:18] [SPEAKER_03]: what it became later on when you get into like three and four

[01:43:21] [SPEAKER_03]: and obviously the modern the modern iterations of these games today.

[01:43:26] [SPEAKER_03]: So yeah, those are those are, you know,

[01:43:29] [SPEAKER_03]: games that we have for our top five of this generation.

[01:43:32] [SPEAKER_03]: Gentlemen, was there anything any other questions or anything that you wanted

[01:43:34] [SPEAKER_03]: to kind of throw out the wall here as what was great or honorable mentions in that regard?

[01:43:40] [SPEAKER_03]: Oh, God, honorable mention.

[01:43:42] [SPEAKER_03]: Oh, we'd be your own saying we look I had a trim back so much.

[01:43:45] [SPEAKER_03]: Trim back so much.

[01:43:46] [SPEAKER_03]: We had to trim back so much.

[01:43:48] [SPEAKER_03]: Well, I wanted to I did last thing, though,

[01:43:51] [SPEAKER_03]: I did want to ask you about if you could explain to the audience

[01:43:54] [SPEAKER_03]: because I feel like not many people know what the heck is per app of the rapper.

[01:43:59] [SPEAKER_03]: I thought you never asked.

[01:44:02] [SPEAKER_02]: I want you to picture this.

[01:44:04] [SPEAKER_02]: OK, you wake up and you're a dog who loves to rep.

[01:44:09] [SPEAKER_02]: You go down to your local dojo

[01:44:11] [SPEAKER_02]: and there is a humanoid onion that decides he's going to teach you karate.

[01:44:16] [SPEAKER_02]: But also y'all are going to have a rap battle as he does so.

[01:44:21] [SPEAKER_02]: I think that's like the first level.

[01:44:23] [SPEAKER_02]: Oh, my God.

[01:44:25] [SPEAKER_02]: It's so good.

[01:44:26] [SPEAKER_03]: Punch it's all in the mind.

[01:44:28] [SPEAKER_03]: Oh, my God, that's that is insane.

[01:44:30] [SPEAKER_02]: So it's so fun.

[01:44:31] [SPEAKER_02]: And the cool thing about it too is it's,

[01:44:34] [SPEAKER_02]: you know, obviously it's not just like a guitar hero,

[01:44:37] [SPEAKER_02]: but it's in that same vein of like, you know,

[01:44:40] [SPEAKER_02]: kind of musically inclined game where you're tapping along to the words

[01:44:44] [SPEAKER_02]: with the button presses.

[01:44:46] [SPEAKER_02]: So it's like the sensei, for example, and you have sensei go like punch, punch,

[01:44:50] [SPEAKER_02]: kick, kick.

[01:44:51] [SPEAKER_02]: And then you have to sit there and match with like the square triangle

[01:44:53] [SPEAKER_02]: as it's like scrolling past you on the screen.

[01:44:55] [SPEAKER_02]: It's like punch, punch, kick, kick.

[01:44:57] [SPEAKER_02]: And of course, you try to stay on beat and you sound just like him.

[01:45:00] [SPEAKER_02]: Or if you were a little bit off and you'd be like, punch, kick,

[01:45:03] [SPEAKER_02]: kick, like, you know, it sounds like all crappy and you got people

[01:45:06] [SPEAKER_02]: in the background hyping you up or not.

[01:45:08] [SPEAKER_02]: Everyone's like these little kind of flimsy 2D things, but it's like they're 2D,

[01:45:11] [SPEAKER_02]: but they're really 3D because when they bend over, they look like pieces of paper.

[01:45:16] [SPEAKER_02]: Like it's so goofy.

[01:45:17] [SPEAKER_02]: And that's what I mentioned earlier with like the goofiness.

[01:45:19] [SPEAKER_02]: We're going to get into it later when we do our next time with the generations.

[01:45:22] [SPEAKER_02]: And I'm probably going to talk about it for like 30 minutes.

[01:45:25] [SPEAKER_02]: But Space Channel 5 is right up there with that same kind of like,

[01:45:29] [SPEAKER_02]: oh, yeah, you're sitting there playing this like musical game with the characters,

[01:45:32] [SPEAKER_02]: you know, good ol' Ullala.

[01:45:34] [SPEAKER_02]: I'm not going to spoil it too much because once again,

[01:45:36] [SPEAKER_02]: I'm going to talk about it for like 30 minutes straight when we get into the Dreamcast,

[01:45:39] [SPEAKER_02]: which is I'm so excited when we get into the Dreamcast

[01:45:42] [SPEAKER_02]: because that's like my favorite console that I never owned.

[01:45:45] [SPEAKER_02]: But with the rap of the rapper, yeah, it's just goofy, lovable, fun.

[01:45:50] [SPEAKER_02]: I feel like if you like it, it's funny.

[01:45:52] [SPEAKER_02]: We talked about at the beginning with Tango.

[01:45:54] [SPEAKER_02]: If you liked a high five rush, it's like high five rush.

[01:45:56] [SPEAKER_02]: Obviously, high five rush has a lot more of the action and like to make cry ask.

[01:46:00] [SPEAKER_02]: But you're still trying to stay on beat.

[01:46:02] [SPEAKER_02]: You kind of staying with the game and it has these goofy,

[01:46:04] [SPEAKER_02]: lovable characters, which is very much there with Parappa.

[01:46:07] [SPEAKER_02]: So I don't know.

[01:46:08] [SPEAKER_02]: It's one of my favorite games of all time.

[01:46:11] [SPEAKER_02]: And I feel like they really haven't been able to quite recreate.

[01:46:14] [SPEAKER_02]: They had a spiritual successor a couple of years later,

[01:46:18] [SPEAKER_02]: I think on the PlayStation 2, like I'm Jamer Lammy.

[01:46:21] [SPEAKER_02]: I think it was called.

[01:46:23] [SPEAKER_02]: Yes, it was still on PS1 as well.

[01:46:25] [SPEAKER_02]: OK, nice.

[01:46:26] [SPEAKER_02]: Yeah, so I'm Jamer Lammy.

[01:46:27] [SPEAKER_02]: It was like a spiritual successor.

[01:46:28] [SPEAKER_02]: He's more more drums than rapping.

[01:46:30] [SPEAKER_02]: So that was still also a really fun game, too.

[01:46:32] [SPEAKER_02]: But I just still I don't think they ever quite hit that same magic

[01:46:35] [SPEAKER_02]: that Parappa had and I'm kind of waiting for something to come

[01:46:38] [SPEAKER_02]: and fill that niche, something to fill that missing hole in my heart

[01:46:42] [SPEAKER_02]: for a game like that.

[01:46:43] [SPEAKER_02]: I don't even accept a remake at this point.

[01:46:45] [SPEAKER_02]: Sony, have you tried?

[01:46:47] [SPEAKER_00]: Have you tried playing Pat upon?

[01:46:49] [SPEAKER_02]: No. And so that is a missing spot for me.

[01:46:51] [SPEAKER_02]: I have not played Pat upon before, but I've seen it

[01:46:53] [SPEAKER_02]: and it does look really fun.

[01:46:55] [SPEAKER_02]: Yeah, because isn't that what the Nintendo?

[01:46:56] [SPEAKER_02]: Can I get them like a DS or something?

[01:46:58] [SPEAKER_02]: Or what's the PSP?

[01:47:00] [SPEAKER_02]: OK, that's probably why I had a PSP, but I didn't.

[01:47:03] [SPEAKER_02]: I didn't end up getting Pat upon for whatever reason.

[01:47:05] [SPEAKER_02]: Right. Right.

[01:47:08] [SPEAKER_02]: That is fantastic.

[01:47:10] [SPEAKER_03]: Well, you know, Chris, thank you both so much

[01:47:13] [SPEAKER_03]: for jumping into this with me, obviously.

[01:47:15] [SPEAKER_03]: Like as he said, if we were to go on and just start

[01:47:17] [SPEAKER_03]: throwing stuff at the wall of honorable mentions of like great.

[01:47:20] [SPEAKER_03]: This is like the library for these generations is massive and expansive.

[01:47:24] [SPEAKER_03]: So I encourage everyone who like has a love for retro titles

[01:47:28] [SPEAKER_03]: or maybe is just scratching the surface and getting into retro.

[01:47:32] [SPEAKER_03]: Go ahead and do a little bit of Googling, do a little bit of research

[01:47:34] [SPEAKER_03]: and you know, maybe relive some memories if you are 90s kids like us.

[01:47:39] [SPEAKER_03]: And join us at that point.

[01:47:40] [SPEAKER_02]: Go play Legend of Dragoon.

[01:47:42] [SPEAKER_03]: Exactly. Legend of Dragoon.

[01:47:44] [SPEAKER_03]: Incredible. Incredible. Another another great JRPG.

[01:47:47] [SPEAKER_03]: But that is going to be it for tonight.

[01:47:50] [SPEAKER_03]: I want to give a big thank you to all our listeners.

[01:47:52] [SPEAKER_03]: Of course, if you enjoyed our content

[01:47:53] [SPEAKER_03]: and you want to support us further,

[01:47:55] [SPEAKER_03]: please feel free to leave us a rating or review on your platform of choice.

[01:47:59] [SPEAKER_03]: You can also find us on Patreon to have some exclusive offerings over there

[01:48:03] [SPEAKER_03]: at patreon.com slash Friday Night Gamecast.

[01:48:07] [SPEAKER_03]: So, Chris, if people wanted to find you

[01:48:09] [SPEAKER_03]: and they wanted to let you know that Kojima is just like

[01:48:13] [SPEAKER_03]: the most conceited ass of the gaming industry,

[01:48:16] [SPEAKER_03]: where can they find you and where can they find retro Hangover podcast?

[01:48:21] [SPEAKER_00]: Well, I'm not going to disagree with that.

[01:48:23] [SPEAKER_00]: But first and foremost, they can find me over at link.tr.ee slash retro Hangover.

[01:48:29] [SPEAKER_00]: And that's you'll find myself and Shane.

[01:48:31] [SPEAKER_00]: I didn't mention Shane when talking about the show earlier.

[01:48:33] [SPEAKER_00]: So sorry, Shane, but Shane's my recording partner in crime.

[01:48:38] [SPEAKER_00]: And that's yeah, because go find us in our show.

[01:48:40] [SPEAKER_00]: Just a little warning, though, if you don't like loud noises,

[01:48:43] [SPEAKER_00]: you might want to turn down your radio for probably the first,

[01:48:48] [SPEAKER_00]: I don't know, 30 seconds or so, because I do scream into the microphone.

[01:48:51] [SPEAKER_00]: So if you can make it past that, you're clear.

[01:48:55] [SPEAKER_00]: But yeah, go go find the retro Hangover podcast at link.tr.ee slash retro Hangover.

[01:48:59] [SPEAKER_00]: And thanks for having me on.

[01:49:01] [SPEAKER_00]: It's been a great time. I loved this discussion.

[01:49:03] [SPEAKER_03]: It's been fantastic.

[01:49:04] [SPEAKER_03]: Thank you so much for joining me, joining both of us on the show today.

[01:49:08] [SPEAKER_03]: But will if people want to find you and say they can run it up

[01:49:12] [SPEAKER_03]: with you in Crash Team Racing and just body you at any point in time,

[01:49:16] [SPEAKER_03]: any day, where can they find you on the Internet?

[01:49:19] [SPEAKER_02]: You can find me on the website, formally known as Twitter at realkingzoozotide.

[01:49:25] [SPEAKER_02]: That is R E A L K I N G Z O S O T A I.

[01:49:29] [SPEAKER_02]: And you better bring your own controller because it's about to go down.

[01:49:34] [SPEAKER_03]: Perfect. And with that, everyone, please keep gaming.

[01:49:37] [SPEAKER_03]: Take it easy and we'll see you next Friday night. Deuces.