FNGC Reviews: Fire Emblem Fates (ft. Jala Prendes)
Friday Night GamecastAugust 09, 202402:53:59

FNGC Reviews: Fire Emblem Fates (ft. Jala Prendes)

This week Nick is joined by Jala - of Jala-chan's Place Podcast - to review what is arguably the most infamous title in the FE franchise: Fire Emblem Fates! This 2016 TTRPG is a fascinating game to dig into and I'm frankly astonished that it exists to this day. From the updated mechanics, the deceptively good(?) map systems to even the mind-boggling "face-petting" with that 3DS stylus - we got it call covered in this review! As always, let us know what we missed and who was your favorite character from Birthright, Conquest or Revelations!

Please find Jala & all her links below:
https://www.jalachan.place/

Time Stamps:
0:00 - Introductions
06:29 - History w/ Fire Emblem
14:08 - Fates Overview
19:28 - Similarities to Shining Force 3
37:04 - Gameplay Mechanics
01:06:43 - Slamming Nintendo for the Streetpass
01:38:08 - 3 Path Narrative Discussion
02:31:13 - Spoiler Inclusive Thoughts
02:43:24 - Final Pitch for New Players
02:48:27 - Outro

Music by: Hiroki Morishita, Takeru Kanazaki, Rei Kondoh, Masato Kouda, Yasuhisa Baba, Yuka Tsujiyoko, Yoshito Hirano

If you want to reach out to Nick and Will personally to engage with us about the show, follow us on any link here:
https://linktr.ee/FridayNightGamecast

Support the Show.

[00:00:00] [SPEAKER_01]: What's up everyone, Nick here.

[00:00:02] [SPEAKER_01]: The Friday Night Gamecast is a Patreon-supported show, and I'd like to take a moment to thank all the folks who helped keep the mics and the lights on.

[00:00:09] [SPEAKER_01]: Once again, thank you to Lady Blake, Plox, YA Peerberg, Dave Jackson, the Intergalactic Pinecone, Fabulous Brianna, Chris Ware, Eric Guest, Rick Firestone, Chris of a Novel Console, David C and JD.

[00:00:21] [SPEAKER_01]: We greatly appreciate your support and couldn't do this without your help.

[00:00:24] [SPEAKER_01]: If you want to be like these fine folks, please head over to patreon.com slash Friday Night Gamecast to get early access, timed exclusives like DigiHated and shoutouts on every episode.

[00:00:34] [SPEAKER_01]: But without further ado, we present to you Fire Emblem Fates.

[00:00:38] [SPEAKER_01]: FNGC Reviews

[00:01:18] [SPEAKER_01]: What's up everybody and welcome to the Friday Night Gamecast.

[00:01:21] [SPEAKER_01]: You're joining us for another FNGC review where we take one game and conduct a critical analysis of all its moving parts.

[00:01:28] [SPEAKER_01]: This week I'm excited to welcome a brand new cast member but longtime friend of the show.

[00:01:33] [SPEAKER_01]: She is the host of Jala Chon's Place Podcasts and a frequent collaborator on Monster, Dear Monster and the level from duckfeed.tv.

[00:01:39] [SPEAKER_01]: Welcome, Jala Prendes. How are you?

[00:01:42] [SPEAKER_05]: Woo! I have had adventures but I have settled here today in the recording studio for our wonderful fun going over this game.

[00:01:53] [SPEAKER_01]: Exactly. You're here under duress to talk about the wonderful game that we have on the docket today which is Fire Emblem Fates.

[00:02:01] [SPEAKER_01]: And I'm really happy you could join me against all odds from what we've talked about offline.

[00:02:05] [SPEAKER_01]: Coffee powered.

[00:02:07] [SPEAKER_01]: Exactly, exactly. A coffee powered podcast for here today.

[00:02:11] [SPEAKER_01]: Jala, we have been friends for a while. You have been a friend of the show.

[00:02:15] [SPEAKER_01]: You've listened to the Friday Night Gamecasts and I have collaborated on your show about Fire Emblem specifically.

[00:02:20] [SPEAKER_01]: We did a Fire Emblem history retrospective look back over the history of Fire Emblem franchise.

[00:02:26] [SPEAKER_01]: And I believe my co-host, the other cast member of the show, Will has joined you as well for a review of the movie titled Bon Raku.

[00:02:37] [SPEAKER_01]: Bon Raku.

[00:02:38] [SPEAKER_01]: Bon Raku.

[00:02:40] [SPEAKER_01]: Okay, thank you.

[00:02:41] [SPEAKER_01]: Yeah, so that's really awesome.

[00:02:42] [SPEAKER_01]: I wanted to give you the opportunity at the start of the show just to talk about your show and where people can find you in your other appearances on different shows.

[00:02:51] [SPEAKER_05]: Right, so my show is actually going to be doing a little bit of retailing here soon.

[00:02:57] [SPEAKER_05]: What it has been for the past two years is a show that kind of alternates between media and then real-life topics.

[00:03:06] [SPEAKER_05]: We'll talk about things like empathy or burnout or toxic masculinity and things like that.

[00:03:12] [SPEAKER_05]: And then we kind of cover, you know, body dysmorphia, things like that.

[00:03:16] [SPEAKER_05]: And we have these earnest conversations where I do a bunch of research about the topic.

[00:03:20] [SPEAKER_05]: Other people on the show may or may not research, but they have their lived experience and they bring it to the show.

[00:03:25] [SPEAKER_05]: And we all have a discussion, like an honest discussion about the stuff that I found when I was doing research and our experiences and how we deal with that and move through the world

[00:03:35] [SPEAKER_05]: and kind of find a productive way to work through those things because they're all challenging situations that people deal with.

[00:03:42] [SPEAKER_05]: But then on the other side, because I've been on Duck Feeds The Level for the past decade and that's a video game show.

[00:03:50] [SPEAKER_05]: I also talk about media, not just video games, movies, comics, books, other things like that as well.

[00:03:57] [SPEAKER_05]: And we go in-depth.

[00:03:59] [SPEAKER_05]: And when I say in-depth, the last episode that we recorded on my show that has been out on The Feed is Lunar,

[00:04:06] [SPEAKER_05]: the original Silver Star, which is from Sega CD and then Lunar Silver Star Story Complete on PlayStation 1.

[00:04:14] [SPEAKER_05]: That conversation was a five-hour conversation split into two episodes because it was that much.

[00:04:21] [SPEAKER_05]: So as a lot of people in the community who know me already know, I am the epic note taker.

[00:04:29] [SPEAKER_05]: So I write lots and lots of notes.

[00:04:31] [SPEAKER_01]: The incredible note taker, some would say.

[00:04:34] [SPEAKER_05]: Yeah, so I've got that.

[00:04:37] [SPEAKER_05]: And that one, there are a fair...

[00:04:40] [SPEAKER_05]: Like originally there were more movies and now I'm kind of leaning more into doing some video games.

[00:04:44] [SPEAKER_05]: There will be some more video games coming down the pipes.

[00:04:48] [SPEAKER_05]: But so we've got that.

[00:04:50] [SPEAKER_05]: I also have some interviews with people in the industry like I had an interview with Rupert Booth,

[00:04:56] [SPEAKER_05]: who is a full-motion video actor best known for his role as Janks in Contradiction.

[00:05:00] [SPEAKER_05]: And I also had an interview with Elmendine Todd, who's working on The Godshard Chronicles,

[00:05:07] [SPEAKER_05]: which is kind of like a spiritual successor to Lunar and some other video game franchises.

[00:05:12] [SPEAKER_05]: And other stuff like that.

[00:05:14] [SPEAKER_05]: So like I do have some other stuff that's not just the media and the topical stuff.

[00:05:19] [SPEAKER_05]: And there's going to be a little bit more variety coming up here pretty soon.

[00:05:23] [SPEAKER_05]: So there's that.

[00:05:24] [SPEAKER_05]: Monster to Her Monster is a podcast that is about taking a look at monsters from their folklore

[00:05:31] [SPEAKER_05]: origins to their current pop culture incarnations.

[00:05:34] [SPEAKER_05]: So any kind of monster will do.

[00:05:36] [SPEAKER_05]: It'll be talked about on that show.

[00:05:39] [SPEAKER_05]: And Duckfeet's The Level is a round table video game podcast that is weekly.

[00:05:43] [SPEAKER_05]: I drop in and out of that one there are five hosts.

[00:05:46] [SPEAKER_05]: You can't have five hosts on a podcast regularly.

[00:05:49] [SPEAKER_05]: So we have a kind of rotating cast of people.

[00:05:53] [SPEAKER_01]: Wonderful.

[00:05:54] [SPEAKER_01]: Wonderful.

[00:05:55] [SPEAKER_01]: Yeah.

[00:05:56] [SPEAKER_01]: As we move forward, I wanted to just jump in really quick, obviously.

[00:06:02] [SPEAKER_01]: The show that we're doing today is going to be covering the FNGC review for Fire Emblem Fates.

[00:06:08] [SPEAKER_01]: It's going to be a long one.

[00:06:10] [SPEAKER_01]: So dear listener, if you are familiar at all with the Fire Emblem franchise,

[00:06:14] [SPEAKER_01]: these games are pretty expansive.

[00:06:16] [SPEAKER_01]: So this is a perfect one that you can jump into and listen to at your leisure,

[00:06:21] [SPEAKER_01]: whether you're at work or going for a long car ride, whether it may be.

[00:06:25] [SPEAKER_01]: But yeah, Jala, thank you again for joining me today.

[00:06:28] [SPEAKER_04]: Glad to be here.

[00:06:29] [SPEAKER_01]: So to start this discussion off, I wanted to talk about our respective histories with the Fire Emblem franchise.

[00:06:35] [SPEAKER_01]: We've obviously had this conversation on your show.

[00:06:37] [SPEAKER_01]: But if you could just let us know what made you first interested in Fire Emblem

[00:06:43] [SPEAKER_01]: and what made you choose the route that you eventually chose when you started playing Fates?

[00:06:48] [SPEAKER_05]: Sure.

[00:06:49] [SPEAKER_05]: So I got into Fire Emblem late.

[00:06:52] [SPEAKER_05]: And when I say late, I mean, I went in basically retro game Awakening.

[00:06:59] [SPEAKER_05]: Nice.

[00:06:59] [SPEAKER_05]: I don't know.

[00:07:00] [SPEAKER_05]: It was maybe what six or seven years ago is when I first played a Fire Emblem game.

[00:07:05] [SPEAKER_05]: I had seen it around and I was like, oh, okay, there's a franchise.

[00:07:08] [SPEAKER_05]: Like, you know, most of those titles didn't come to America for the longest time.

[00:07:14] [SPEAKER_05]: And then when they did, the first one was like SNES and I didn't have an SNES until like the end of its life cycle.

[00:07:21] [SPEAKER_05]: So I didn't get a chance to play that.

[00:07:23] [SPEAKER_05]: So it's only when I got the 3DS and I was looking for RPGs and stuff like that on it that I was like, oh, Fire Emblem.

[00:07:31] [SPEAKER_05]: Okay, I'll try that out.

[00:07:33] [SPEAKER_05]: And then I was like, oh, hey, this is a strategy RPG like Shining Force, which is one of my favorite games.

[00:07:39] [SPEAKER_05]: And the first Shining Force was my first RPG.

[00:07:42] [SPEAKER_05]: So I was jazzed about that because I liked that genre.

[00:07:47] [SPEAKER_05]: And so that's when I started playing.

[00:07:49] [SPEAKER_05]: I played Awakening and then I'd played Fates.

[00:07:53] [SPEAKER_05]: And I also played, oh goodness.

[00:07:57] [SPEAKER_01]: Three Houses?

[00:07:59] [SPEAKER_05]: What was that?

[00:07:59] [SPEAKER_01]: Three Houses.

[00:08:00] [SPEAKER_05]: Oh, Three Houses.

[00:08:00] [SPEAKER_05]: Yes.

[00:08:00] [SPEAKER_05]: I'm trying to think about what is...

[00:08:03] [SPEAKER_05]: No.

[00:08:04] [SPEAKER_05]: Did you go backwards?

[00:08:05] [SPEAKER_05]: The one that was the remake of Two, the one that has Almond's Celica.

[00:08:10] [SPEAKER_05]: But anyway, so I played that one.

[00:08:13] [SPEAKER_05]: Of course, I played Engage.

[00:08:14] [SPEAKER_05]: So, you know, I played through all of the modern Fire Emblems.

[00:08:19] [SPEAKER_05]: I even played the Muso game a little bit and I played the mobile game a little bit.

[00:08:26] [SPEAKER_05]: Thankfully it no longer works on my phone because I got a different phone.

[00:08:29] [SPEAKER_05]: And that's like saving me because I don't need to play a gotcha game.

[00:08:34] [SPEAKER_01]: That's also, it was Fire Emblems, Echoes, Shadows of Valentia.

[00:08:38] [SPEAKER_05]: Echoes, that's it.

[00:08:39] [SPEAKER_05]: Okay.

[00:08:40] [SPEAKER_05]: You got the shadow?

[00:08:42] [SPEAKER_05]: I had no idea.

[00:08:43] [SPEAKER_05]: I can't remember the name of it.

[00:08:44] [SPEAKER_00]: That's right.

[00:08:45] [SPEAKER_00]: There are so many.

[00:08:46] [SPEAKER_05]: I chose Birthright because I didn't want to be white colonists.

[00:08:52] [SPEAKER_01]: That is the correct answer.

[00:08:56] [SPEAKER_01]: Objectively the correct answer.

[00:08:58] [SPEAKER_01]: Mechanically, we'll see.

[00:08:59] [SPEAKER_01]: I know.

[00:09:00] [SPEAKER_01]: Yeah.

[00:09:02] [SPEAKER_01]: So for me in my end with Fire Emblem, obviously I started off with Fire Emblem very early on in my gaming career.

[00:09:09] [SPEAKER_01]: I've told the story before on the Friday Night Gamecast is that it was a great time because I had bought a Game Boy Advance copy of the, it was like the war game.

[00:09:21] [SPEAKER_01]: And I can't believe that the name of the game is escaping me.

[00:09:24] [SPEAKER_05]: That's today's curse.

[00:09:26] [SPEAKER_01]: Yeah, yeah, exactly.

[00:09:28] [SPEAKER_01]: Yeah, I can't remember anything for the life of me, but it was a turn based strategy game and I was like, oh, this is great.

[00:09:33] [SPEAKER_01]: And then I went back to the old GameStop.

[00:09:36] [SPEAKER_01]: I don't know if EB games were still around, but in my area it was really only GameStop.

[00:09:40] [SPEAKER_01]: And I was like, I really like this.

[00:09:42] [SPEAKER_01]: I want something similar.

[00:09:42] [SPEAKER_01]: And the guy took a copy of Fire Emblem Sacred Stones and slid it across the counter.

[00:09:49] [SPEAKER_01]: He's like, you're going to love this one buddy right here.

[00:09:50] [SPEAKER_01]: And so I got my mom to pay like the 25 or 30 bucks it was for it at the time.

[00:09:54] [SPEAKER_01]: And really fell in love with the franchise ever since and it had been a while because I played Sacred Stones.

[00:10:00] [SPEAKER_01]: And then really, I didn't have a DS or a 3DS.

[00:10:03] [SPEAKER_01]: So any of the Fire Emblem that were in between, I completely missed out on coming back into it.

[00:10:09] [SPEAKER_01]: I didn't play Fates.

[00:10:11] [SPEAKER_01]: I didn't play Awakening and I just jumped directly into three houses when it released in 2019.

[00:10:15] [SPEAKER_01]: And it kind of reinspired my love for the Fire Emblem franchise.

[00:10:20] [SPEAKER_01]: And I thought it was, and it's arguably even still today based on everything I've played,

[00:10:24] [SPEAKER_01]: one of the best Switch games that you can find on the Nintendo Switch.

[00:10:27] [SPEAKER_01]: So I've just really been an ardent fan ever since then.

[00:10:31] [SPEAKER_01]: And when it comes to the Fire Emblem Fates route that I decided to go with,

[00:10:35] [SPEAKER_01]: the white colonists is definitely a big factor.

[00:10:38] [SPEAKER_01]: I like the character design on the...

[00:10:41] [SPEAKER_01]: Both the character designs in these games are really, really cool.

[00:10:44] [SPEAKER_01]: And I just thought that it was kind of striking with this dark Norian.

[00:10:49] [SPEAKER_01]: I thought it would be a little bit more gritty, a little bit more grounded in realism

[00:10:52] [SPEAKER_01]: much to my dismay when I decided to choose the Conquest route.

[00:10:57] [SPEAKER_01]: And that's where I ended up going with it.

[00:10:59] [SPEAKER_01]: And so I...

[00:11:00] [SPEAKER_05]: You realize it's the boobies.

[00:11:02] [SPEAKER_01]: No, it's not Camilla. It's not Camilla.

[00:11:05] [SPEAKER_01]: You know, that's...

[00:11:05] [SPEAKER_05]: I just had to throw that out there because she is...

[00:11:10] [SPEAKER_05]: She's been fan favorite forever.

[00:11:12] [SPEAKER_01]: Yeah, definitely a lot of fan service in this game.

[00:11:15] [SPEAKER_01]: And Camilla is...

[00:11:16] [SPEAKER_01]: She sits at the pinnacle of fan service for the Fates franchise.

[00:11:22] [SPEAKER_01]: And I mean, there's...

[00:11:22] [SPEAKER_01]: This game is rife with waifus and there's a lot of issues with that in this game.

[00:11:28] [SPEAKER_01]: Yeah, the fan service is just kind of reprehensible

[00:11:31] [SPEAKER_01]: if we're gonna get into it.

[00:11:33] [SPEAKER_01]: But yeah, we'll kind of get a little bit deeper

[00:11:37] [SPEAKER_01]: with how that's problematic for the player or the characters

[00:11:40] [SPEAKER_01]: as we go throughout the story and kind of give you context.

[00:11:44] [SPEAKER_05]: Right, but for right now, we're talking

[00:11:45] [SPEAKER_05]: you wanted dark and gritty and you got...

[00:11:48] [SPEAKER_01]: Yeah, yeah.

[00:11:48] [SPEAKER_01]: And I got absolutely just barely anything at all.

[00:11:53] [SPEAKER_01]: I got like what a 13-year-old would consider

[00:11:59] [SPEAKER_01]: a dark and gritty narrative

[00:12:00] [SPEAKER_01]: and that's essentially what Conquest is.

[00:12:02] [SPEAKER_01]: So I don't want to...

[00:12:03] [SPEAKER_01]: This is not future spoilers for my entire thoughts

[00:12:06] [SPEAKER_01]: of the Fire and the Flare Fates franchise

[00:12:08] [SPEAKER_01]: but this is definitely laying the groundwork for our listeners

[00:12:10] [SPEAKER_01]: about where I am with this game.

[00:12:13] [SPEAKER_01]: I think that Fire and the Flare Fates is really cool

[00:12:15] [SPEAKER_01]: and a lot of it is really interesting in terms of the gameplay.

[00:12:19] [SPEAKER_01]: This is something that we talked about offline as well

[00:12:21] [SPEAKER_01]: is that they introduce a lot of interesting things

[00:12:23] [SPEAKER_01]: that you can do in terms of tactical combat and strategy

[00:12:26] [SPEAKER_01]: as you go throughout.

[00:12:28] [SPEAKER_01]: Specifically Conquest,

[00:12:29] [SPEAKER_01]: I wanted to get your thoughts on Birthright

[00:12:30] [SPEAKER_01]: because I only play the Conquest routes

[00:12:32] [SPEAKER_01]: and there are three routes in this game.

[00:12:34] [SPEAKER_01]: So we are going to have a holistic discussion

[00:12:37] [SPEAKER_01]: as much as we can of this game

[00:12:40] [SPEAKER_01]: but yeah, I think that for the most part

[00:12:41] [SPEAKER_01]: there are issues that are present here

[00:12:44] [SPEAKER_01]: that make this not the best Fire Emblem game overall

[00:12:48] [SPEAKER_01]: but definitely if you're a hardcore Fire Emblem fan

[00:12:50] [SPEAKER_01]: not worth completely shoving to the side is where I say with it.

[00:12:54] [SPEAKER_05]: Right, right.

[00:12:55] [SPEAKER_05]: For me, of the Fire Emblem games that I have played

[00:12:59] [SPEAKER_05]: this one is lower on that list

[00:13:01] [SPEAKER_05]: but it's not lower on the list because it's a bad game.

[00:13:05] [SPEAKER_05]: Like I beat the game, I enjoyed playing the game

[00:13:08] [SPEAKER_05]: but like in terms of what it's bringing to the table

[00:13:13] [SPEAKER_05]: like it has some neat ideas that it was working with

[00:13:16] [SPEAKER_05]: I just feel that other games and we'll get there

[00:13:19] [SPEAKER_05]: did it a little bit better

[00:13:21] [SPEAKER_05]: right that the kind of concepts they were working with

[00:13:24] [SPEAKER_05]: and narratively speaking it's not giving you

[00:13:27] [SPEAKER_05]: a whole lot of interest especially if you are someone

[00:13:30] [SPEAKER_05]: like Nick who came to this from Three Houses

[00:13:34] [SPEAKER_05]: you're not going to get that in any other Fire Emblem

[00:13:36] [SPEAKER_05]: my shirt, you're not.

[00:13:37] [SPEAKER_01]: And I mean let's be real

[00:13:40] [SPEAKER_01]: you're probably gonna not like me saying this

[00:13:43] [SPEAKER_01]: but any narrative is better than Fire Emblem

[00:13:45] [SPEAKER_01]: engages narrative so I was having to at least jump

[00:13:48] [SPEAKER_01]: into something that had a simple and a shadow

[00:13:51] [SPEAKER_01]: of a narrative that should be like the next Fire Emblem games

[00:13:53] [SPEAKER_01]: the shadows of a narrative

[00:13:56] [SPEAKER_01]: that would be fantastic if we got that.

[00:13:58] [SPEAKER_05]: And I'm not mad at you for that about engage

[00:14:01] [SPEAKER_05]: the story is not why you play engage.

[00:14:04] [SPEAKER_01]: No, not at all, not at all and the same kind of

[00:14:06] [SPEAKER_01]: holds true for here.

[00:14:07] [SPEAKER_01]: Right.

[00:14:07] [SPEAKER_01]: I wanted to jump into billing for this game

[00:14:11] [SPEAKER_01]: for folks to kind of lay the groundwork in the basis

[00:14:13] [SPEAKER_01]: and then we're gonna jump into the overview

[00:14:16] [SPEAKER_01]: of Fire Emblem Fates.

[00:14:18] [SPEAKER_01]: This game was released on June 25th 2015

[00:14:20] [SPEAKER_01]: and in Japan it was actually my birthday

[00:14:23] [SPEAKER_01]: at that point so that was those really nice

[00:14:25] [SPEAKER_01]: I didn't know this existed but that's fine

[00:14:27] [SPEAKER_01]: and it came out later internationally in 2016

[00:14:29] [SPEAKER_01]: so it came to the US and everywhere else in 2016

[00:14:32] [SPEAKER_01]: developed by Intelligent Systems

[00:14:34] [SPEAKER_01]: and published by Nintendo.

[00:14:36] [SPEAKER_01]: The direction team on here is Kohai Maeda

[00:14:39] [SPEAKER_01]: who is kind of the chief planner

[00:14:41] [SPEAKER_01]: he has a history of planning a lot of the Fire Emblem franchise

[00:14:44] [SPEAKER_01]: he's essentially the studio lead

[00:14:46] [SPEAKER_01]: at Nintendo for Intelligent Systems

[00:14:48] [SPEAKER_01]: and then Genki Yokota

[00:14:50] [SPEAKER_01]: who is of Fire Emblem and Xenoblade Chronicles acclaim

[00:14:54] [SPEAKER_01]: so they had a co-directorial team on this

[00:14:56] [SPEAKER_01]: the platformer release song was the 3DS

[00:14:58] [SPEAKER_01]: and it has a very very surprising to me

[00:15:01] [SPEAKER_01]: 88 score for a Metacritic rating across the board

[00:15:05] [SPEAKER_01]: if we're doing an aggregate of

[00:15:08] [SPEAKER_01]: Conquest, Birthright and Revelations

[00:15:10] [SPEAKER_01]: so I thought that was really interesting

[00:15:12] [SPEAKER_01]: does that 88 surprise you at all Jala?

[00:15:14] [SPEAKER_05]: It just um...

[00:15:16] [SPEAKER_05]: I don't know

[00:15:17] [SPEAKER_05]: I think maybe because

[00:15:20] [SPEAKER_05]: at the time it was kind of a novel idea

[00:15:23] [SPEAKER_05]: that because

[00:15:24] [SPEAKER_05]: people hadn't really seen

[00:15:27] [SPEAKER_05]: what Fire Emblem Fates is trying to do

[00:15:29] [SPEAKER_05]: with its different paths

[00:15:30] [SPEAKER_05]: like they haven't seen that in another game

[00:15:32] [SPEAKER_05]: in a while

[00:15:33] [SPEAKER_05]: I won't say that you know like they hadn't seen it at all

[00:15:36] [SPEAKER_05]: but um...

[00:15:38] [SPEAKER_05]: not in a while

[00:15:39] [SPEAKER_05]: and especially because people really enjoyed Awakening

[00:15:43] [SPEAKER_05]: as much as they did in Awakening

[00:15:45] [SPEAKER_05]: saved the Fire Emblem franchise from Complete Demise

[00:15:48] [SPEAKER_05]: people were highly anticipating this game

[00:15:51] [SPEAKER_05]: when it came out so as a result of that

[00:15:54] [SPEAKER_05]: um... people were kind of inclined to

[00:15:57] [SPEAKER_05]: kind of feel favorably about it in a way that

[00:16:00] [SPEAKER_05]: in the years since I don't feel is true

[00:16:03] [SPEAKER_05]: like it doesn't hold the same weight now

[00:16:05] [SPEAKER_05]: that it did at the time because

[00:16:07] [SPEAKER_05]: at that time people were itching for another Fire Emblem

[00:16:10] [SPEAKER_05]: right you know and now we've got better Fire Emblems

[00:16:13] [SPEAKER_05]: that do different things you know

[00:16:15] [SPEAKER_05]: the titles that have come out since

[00:16:18] [SPEAKER_05]: the Three Houses has a far better narrative

[00:16:21] [SPEAKER_05]: and everything and then Engage I would say

[00:16:24] [SPEAKER_05]: has my favorite mechanics out of all of the Fire Emblems

[00:16:27] [SPEAKER_05]: so um... you know even though one or the other

[00:16:30] [SPEAKER_05]: has got its specific strengths

[00:16:33] [SPEAKER_05]: they're still better than Fates in a lot of ways

[00:16:36] [SPEAKER_05]: so you know like historically in the context of the time

[00:16:40] [SPEAKER_05]: makes sense but also

[00:16:42] [SPEAKER_05]: you know like that's why when you hear people review it now

[00:16:46] [SPEAKER_05]: it's a little bit of a different tune

[00:16:49] [SPEAKER_01]: yeah so moving into kind of like the

[00:16:52] [SPEAKER_01]: overview of this game and what it is and where it existed

[00:16:55] [SPEAKER_01]: at the time when it came out in 2015 slash 16

[00:16:58] [SPEAKER_01]: um... you know looking at the price tag for this game

[00:17:01] [SPEAKER_01]: it retailed at $40 if you wanted to buy either

[00:17:03] [SPEAKER_01]: mainline route for Conquest or Birthright

[00:17:06] [SPEAKER_01]: I tried to do a little bit of armchair research

[00:17:09] [SPEAKER_01]: and googling as to when Revelations came out

[00:17:13] [SPEAKER_01]: or if they all three routes dropped at the same time

[00:17:15] [SPEAKER_01]: and then allowed you to purchase Revelations

[00:17:18] [SPEAKER_01]: but essentially that's what it is. Revelations the third

[00:17:21] [SPEAKER_01]: and arguably true route for this game came

[00:17:24] [SPEAKER_01]: as a $20 DLC if you purchased Conquest or Birthright

[00:17:29] [SPEAKER_01]: alternatively you could buy the special edition

[00:17:31] [SPEAKER_01]: of this game which combined all three routes for $80

[00:17:34] [SPEAKER_01]: which is interesting so I am not...

[00:17:37] [SPEAKER_05]: That's scarce, that's scarce too you can't find copies

[00:17:39] [SPEAKER_05]: that have all routes on it very well. Yeah exactly

[00:17:43] [SPEAKER_01]: so there is a... essentially

[00:17:45] [SPEAKER_01]: it kind of forces you into an $80 price tag

[00:17:48] [SPEAKER_01]: if you want to get the full scope of this game

[00:17:51] [SPEAKER_01]: I think that something that's interesting about this game is that

[00:17:54] [SPEAKER_01]: I where I'm sitting have no real

[00:17:58] [SPEAKER_01]: inclination I literally just I waited

[00:18:00] [SPEAKER_01]: and I finished the last chapter of Conquest last night

[00:18:03] [SPEAKER_01]: so it would be fresh in my mind so I'd have all those feelings for the preview today

[00:18:07] [SPEAKER_01]: after that chapter and then after obviously doing

[00:18:10] [SPEAKER_01]: reading and prepping for this show today

[00:18:12] [SPEAKER_01]: I really don't have any inclination to go through the Revelation path

[00:18:15] [SPEAKER_05]: do you feel the same? I was the same way

[00:18:18] [SPEAKER_05]: so I had played it on the 3DS hardware

[00:18:21] [SPEAKER_05]: I have a physical copy of Birthright and then

[00:18:24] [SPEAKER_05]: I bought the Conquest and the Revelation

[00:18:27] [SPEAKER_05]: and all the DLC and stuff before the eShop had closed

[00:18:31] [SPEAKER_05]: and so I had done all of that because I was like

[00:18:33] [SPEAKER_05]: well in case I want to play these, yes

[00:18:35] [SPEAKER_05]: I know you can hack your 3DS and whatever

[00:18:38] [SPEAKER_05]: but since I had the official game and whatever

[00:18:40] [SPEAKER_05]: I was like okay let me just go ahead and give them the money for this

[00:18:44] [SPEAKER_05]: I want more Fire Emblems in the future so

[00:18:47] [SPEAKER_05]: anyway I got all of that and I finished

[00:18:50] [SPEAKER_05]: Birthright and then I'm like

[00:18:52] [SPEAKER_05]: I don't know maybe I want to go replay Awakening

[00:18:58] [SPEAKER_05]: I'm kind of due for that I think

[00:19:00] [SPEAKER_05]: and you know

[00:19:01] [SPEAKER_01]: yeah and additionally to prep for the show today

[00:19:04] [SPEAKER_01]: while I was waiting in the intern

[00:19:06] [SPEAKER_01]: for us to start doing research and looking at the doc

[00:19:09] [SPEAKER_01]: and reviewing the doc I started up the first level of Awakening

[00:19:13] [SPEAKER_01]: just to kind of give me that grounding experience

[00:19:15] [SPEAKER_01]: and already out the gate I'm like okay this is very good

[00:19:19] [SPEAKER_01]: I understand why people regard it as well as they do

[00:19:22] [SPEAKER_01]: and it's similar but markedly different from

[00:19:24] [SPEAKER_01]: the presentation that we find in Fire Emblem Fates

[00:19:27] [SPEAKER_01]: you had made a comparison earlier and

[00:19:30] [SPEAKER_01]: mentioned it in your history with CTRPGs that you really enjoyed

[00:19:33] [SPEAKER_01]: Shining Force 3 could you dig into that a little bit for us?

[00:19:38] [SPEAKER_05]: I'm going to be digging into it for like at least 7 hours

[00:19:40] [SPEAKER_05]: on my podcast because we're covering it this year

[00:19:43] [SPEAKER_05]: but yeah like in so far as

[00:19:45] [SPEAKER_05]: what this game is doing in Shining Force 3

[00:19:47] [SPEAKER_05]: and I mentioned Shining Force 3 also on the Fire Emblem IP episode

[00:19:51] [SPEAKER_05]: because I can't stop talking about that game

[00:19:54] [SPEAKER_05]: so Shining Force 3 is a weirdo from 1998

[00:19:58] [SPEAKER_05]: it came out concurrently with Final Fantasy Tactics

[00:20:02] [SPEAKER_05]: like Tactics came out a couple of months after

[00:20:05] [SPEAKER_05]: after Shining Force 3

[00:20:07] [SPEAKER_05]: and Shining Force 3 is a weirdo from Camelot

[00:20:11] [SPEAKER_05]: they split it up into three different discs

[00:20:14] [SPEAKER_05]: which are full campaigns of different scenarios

[00:20:17] [SPEAKER_05]: scenario 1, 2, and 3

[00:20:19] [SPEAKER_05]: US only got scenario 1

[00:20:21] [SPEAKER_05]: so that screwed Shining Force 3

[00:20:24] [SPEAKER_05]: for American audiences most people haven't played the rest of it

[00:20:28] [SPEAKER_05]: fans very ardent and lovingly

[00:20:30] [SPEAKER_05]: have been working on a Shining Force 3

[00:20:33] [SPEAKER_05]: English patch and quality of life updates and stuff

[00:20:36] [SPEAKER_05]: ever since and you can play all of them

[00:20:39] [SPEAKER_05]: on ROM including the ones that were Japanese

[00:20:42] [SPEAKER_05]: you can play with an English patch they just released an update

[00:20:45] [SPEAKER_05]: like a week ago they are still working on it

[00:20:47] [SPEAKER_05]: they love this game I love this game so I'm all about it

[00:20:51] [SPEAKER_05]: but what it does is

[00:20:54] [SPEAKER_05]: it has three different main characters

[00:20:56] [SPEAKER_05]: three different protagonists and it follows their narrative

[00:21:00] [SPEAKER_05]: of what's going on in the overall

[00:21:02] [SPEAKER_05]: situation there is a war going on

[00:21:05] [SPEAKER_05]: there is a bigger threat going on and each of these people

[00:21:08] [SPEAKER_05]: are doing their own thing like they're from different areas

[00:21:11] [SPEAKER_05]: there's a republic there is an empire

[00:21:14] [SPEAKER_05]: the empire and the republic are in a big battle

[00:21:16] [SPEAKER_05]: the republic is trying to stay independent

[00:21:20] [SPEAKER_05]: the empire wants them back

[00:21:21] [SPEAKER_05]: you play the son of the lord of the republic

[00:21:26] [SPEAKER_05]: and you play and that's scenario 1

[00:21:29] [SPEAKER_05]: scenario 2 you play as the son of the emperor

[00:21:32] [SPEAKER_05]: and then in scenario 3 you play a mercenary

[00:21:35] [SPEAKER_05]: who has his own goals and stuff and actually comes from

[00:21:38] [SPEAKER_05]: a different Shining game

[00:21:40] [SPEAKER_05]: got ported over from Shining the Holy Ark

[00:21:42] [SPEAKER_05]: and anyway like he's kind of

[00:21:45] [SPEAKER_05]: in between it has his own goals that don't have to do with politics

[00:21:48] [SPEAKER_05]: but while you're going through this whole thing

[00:21:50] [SPEAKER_05]: you have a lot of scenarios where you are butting heads with people

[00:21:54] [SPEAKER_05]: for just philosophical reasons like your

[00:21:57] [SPEAKER_05]: morals or your priorities or your

[00:22:00] [SPEAKER_05]: perspective on the situation is markedly different

[00:22:03] [SPEAKER_05]: and so you end up coming to blows with people

[00:22:05] [SPEAKER_05]: and having to make hard decisions and things

[00:22:08] [SPEAKER_05]: just because of you know just these

[00:22:11] [SPEAKER_05]: ways that people are different and ways that people fight over

[00:22:14] [SPEAKER_05]: ideology and it's really a fantastic

[00:22:17] [SPEAKER_05]: game and it's tactical and it's not as

[00:22:20] [SPEAKER_05]: crunchy as some Fire Emblems can be

[00:22:23] [SPEAKER_05]: especially like later ones with the granularity

[00:22:26] [SPEAKER_05]: of what you can do in combat but

[00:22:29] [SPEAKER_05]: it has its own ways of

[00:22:32] [SPEAKER_05]: like putting interesting scenarios for you

[00:22:35] [SPEAKER_05]: to juggle multiple maps or multiple objectives

[00:22:38] [SPEAKER_05]: trying to save refugees from being

[00:22:41] [SPEAKER_05]: like destroyed by the border guards

[00:22:44] [SPEAKER_05]: while there's two trains crossing that are going

[00:22:47] [SPEAKER_05]: to like keep you from being able to get to them

[00:22:49] [SPEAKER_05]: and all different kinds of stuff where you've got all this different stuff

[00:22:53] [SPEAKER_05]: happening that you have to juggle and manage so

[00:22:56] [SPEAKER_05]: fantastic game but it has

[00:22:59] [SPEAKER_05]: again three routes split into three different games

[00:23:02] [SPEAKER_05]: right but it did something very very different

[00:23:05] [SPEAKER_05]: and the very end of that game like scenario

[00:23:08] [SPEAKER_05]: three is a massive multi-map battle

[00:23:11] [SPEAKER_05]: with all of your shining forces together fighting

[00:23:14] [SPEAKER_05]: against the boss and it's so hardcore and then

[00:23:17] [SPEAKER_05]: not only that if you took the UPCs

[00:23:20] [SPEAKER_05]: and sent them off to Camelot they would give you a premium disc for free

[00:23:23] [SPEAKER_05]: which is basically DLC that gives you a bunch of like

[00:23:26] [SPEAKER_05]: interviews and extra stuff and then

[00:23:29] [SPEAKER_05]: extra battles you can fight against stuff including Dark Dragon

[00:23:32] [SPEAKER_05]: the villain from the first game and you can use

[00:23:34] [SPEAKER_05]: anybody from any shining force it's fantastic

[00:23:38] [SPEAKER_05]: so you know like that's

[00:23:41] [SPEAKER_05]: what I was thinking and I'm like oh Fire Emblem

[00:23:44] [SPEAKER_05]: you know Fates this is cool it's doing the

[00:23:46] [SPEAKER_05]: Shining Force oh this might be a really neat thing

[00:23:50] [SPEAKER_05]: I gotta check it out and

[00:23:53] [SPEAKER_05]: then we play the Fire Emblem Fates

[00:23:57] [SPEAKER_05]: and you know like it's doing some neat things

[00:24:00] [SPEAKER_05]: it's got some cool ideas I don't think that they had

[00:24:04] [SPEAKER_05]: enough

[00:24:05] [SPEAKER_05]: enough of something to make it

[00:24:07] [SPEAKER_05]: do quite the same thing like it's trying but I don't feel like

[00:24:11] [SPEAKER_05]: it got to that point where it's

[00:24:16] [SPEAKER_05]: remaining as well thought of

[00:24:18] [SPEAKER_05]: like I don't know that there

[00:24:20] [SPEAKER_05]: I'm sure there is somewhere but I don't know where they are

[00:24:23] [SPEAKER_05]: the Fire Emblem Fates stands who

[00:24:25] [SPEAKER_05]: are still obsessing about this game

[00:24:28] [SPEAKER_05]: now Shining Force 3

[00:24:31] [SPEAKER_05]: has its hardcore community that is super

[00:24:33] [SPEAKER_05]: in love with it even to this day even though we will never see

[00:24:37] [SPEAKER_05]: a shining game again like those unless Camelot has ever

[00:24:40] [SPEAKER_05]: pried away from the Mario Party minds

[00:24:43] [SPEAKER_01]: yeah I mean and they probably won't

[00:24:46] [SPEAKER_01]: unfortunately the way that Nintendo operates this day and age

[00:24:49] [SPEAKER_01]: but regardless I'm still happy that you got that

[00:24:52] [SPEAKER_01]: experience in that obviously you had that groundwork

[00:24:55] [SPEAKER_01]: solidified groundwork of a turn based strategy game in Shining Force 3

[00:24:58] [SPEAKER_01]: before coming into the Fire Emblem games and have that comparison

[00:25:01] [SPEAKER_01]: in contrast I absolutely have

[00:25:03] [SPEAKER_01]: Final Fantasy Tactics on my backlog I'm still trying to do

[00:25:07] [SPEAKER_01]: research to determine what's the best way to do it do I go

[00:25:10] [SPEAKER_01]: buy a PSP specifically just so I can play on original

[00:25:13] [SPEAKER_01]: hardware or do I just emulate it a lot of people online

[00:25:16] [SPEAKER_01]: say go ahead and emulate Final Fantasy Tactics

[00:25:18] [SPEAKER_05]: I would say probably emulate it and also

[00:25:21] [SPEAKER_05]: so Tactics I also didn't play that until

[00:25:24] [SPEAKER_05]: much much later when I finally did play

[00:25:27] [SPEAKER_05]: Final Fantasy Tactics I was like this game

[00:25:31] [SPEAKER_05]: it's very crunchy super crunch it's more

[00:25:33] [SPEAKER_05]: crunchy than in you know Fire Emblem ever gets

[00:25:36] [SPEAKER_05]: the crunchiest most granular things

[00:25:39] [SPEAKER_01]: with the stats and the abilities and everything if you like all of that

[00:25:42] [SPEAKER_05]: you will love this because of that but the first time you play it

[00:25:45] [SPEAKER_05]: you won't know what's going on at all because it doesn't

[00:25:49] [SPEAKER_05]: tell you anything it drops all these classes on you

[00:25:51] [SPEAKER_05]: and you just have to go I don't know I guess I'll try this

[00:25:54] [SPEAKER_05]: unless you start talking to people like the Duck Feed

[00:25:57] [SPEAKER_05]: community around the level when I was started playing this

[00:26:00] [SPEAKER_05]: I was just like the level chat became

[00:26:03] [SPEAKER_05]: my helpline and I'm like what is this

[00:26:06] [SPEAKER_05]: and they're like oh no that's a bad class don't play that one

[00:26:10] [SPEAKER_05]: okay good to know that I didn't waste my time

[00:26:13] [SPEAKER_05]: yeah yeah so but the story in that game

[00:26:16] [SPEAKER_05]: is very very good it's prioritized

[00:26:20] [SPEAKER_05]: I need to go back and replay it as well

[00:26:21] [SPEAKER_05]: but anyhow like you can

[00:26:25] [SPEAKER_05]: look forward to very very crunchy and a good story

[00:26:28] [SPEAKER_01]: in that one okay definitely and then of course

[00:26:31] [SPEAKER_01]: as I said before Shining Force 3 you have firmly

[00:26:34] [SPEAKER_01]: cemented that this needs to be a part of my backlog so

[00:26:37] [SPEAKER_01]: I definitely will need to figure out a way obviously not having

[00:26:40] [SPEAKER_01]: access or nor the desire to play it on original hardware

[00:26:43] [SPEAKER_01]: I'm assuming if you do emulate it has quality of life like

[00:26:46] [SPEAKER_01]: fast forward features and all of that if you can play it in

[00:26:48] [SPEAKER_01]: modern day but I feel like it definitely will add to my

[00:26:52] [SPEAKER_01]: repertoire and my tool belt of the understanding of

[00:26:54] [SPEAKER_01]: turn based strategy games you had an interesting note here

[00:26:58] [SPEAKER_01]: about Shining Force 3 being similar to Resident Evil 6

[00:27:01] [SPEAKER_01]: would you also draw that comparison to Fire Emblem Fates

[00:27:04] [SPEAKER_05]: no I would not because

[00:27:08] [SPEAKER_05]: even though some of the characters come up

[00:27:11] [SPEAKER_05]: against each other in Fire Emblem Fates it's only because

[00:27:14] [SPEAKER_05]: like the nor people are going I cannot believe

[00:27:17] [SPEAKER_05]: you know like for me if you know the nor people

[00:27:19] [SPEAKER_05]: for me when I'm in birthright are going I cannot believe you do

[00:27:22] [SPEAKER_05]: and then you know you fight and then you go away

[00:27:25] [SPEAKER_05]: now in Shining Force 3 there are a lot of instances

[00:27:28] [SPEAKER_05]: so in Resident Evil 6 you play different

[00:27:31] [SPEAKER_05]: campaigns throughout that game and in those campaigns

[00:27:34] [SPEAKER_05]: other people from the other campaigns are on their

[00:27:37] [SPEAKER_05]: own missions doing their own stuff and they end up coming up

[00:27:40] [SPEAKER_05]: on you know two different teams come up on each other

[00:27:43] [SPEAKER_05]: and then end up helping them out or having like an interaction

[00:27:46] [SPEAKER_05]: and you know having an aha moment or whatever

[00:27:49] [SPEAKER_05]: but they help each other along and that's what I mean

[00:27:52] [SPEAKER_05]: by Shining Force 3 is like that because

[00:27:55] [SPEAKER_05]: Shining Force 3 you have symbiosis

[00:27:58] [SPEAKER_05]: the main character from you know the scenario one

[00:28:01] [SPEAKER_05]: and then Median the prince of the Empire from scenario two

[00:28:04] [SPEAKER_05]: sometimes comes across symbiosis

[00:28:07] [SPEAKER_05]: and helps him and they help each other

[00:28:09] [SPEAKER_05]: even though they have their own missions and sometimes that intersects

[00:28:12] [SPEAKER_05]: and they're in the same area and they're both taking part of

[00:28:15] [SPEAKER_05]: the battle when you've got you know like a big force

[00:28:18] [SPEAKER_05]: coming up and you've got one battle over here and one battle over here

[00:28:22] [SPEAKER_05]: one in scenario one, one in scenario two

[00:28:24] [SPEAKER_05]: and you're fighting you know in unison towards this

[00:28:28] [SPEAKER_05]: like a similar goal or the same goal or what have you

[00:28:30] [SPEAKER_05]: but you've got your own mission and your own path that you need to take

[00:28:34] [SPEAKER_05]: and so in that way it's like Resident Evil 6

[00:28:38] [SPEAKER_05]: that's nothing like what happens in Fire Emblem Fates

[00:28:40] [SPEAKER_05]: so you know that's why I would not say

[00:28:43] [SPEAKER_05]: that Fates carries that same DNA

[00:28:45] [SPEAKER_01]: Okay awesome

[00:28:48] [SPEAKER_01]: So obviously as we had mentioned previous times before

[00:28:52] [SPEAKER_01]: Jala and I have played the conflicting routes

[00:28:55] [SPEAKER_01]: she obviously played Birthright

[00:28:56] [SPEAKER_01]: I myself have played Conquest

[00:28:59] [SPEAKER_01]: Birthright is essentially

[00:29:00] [SPEAKER_01]: for what we understand is considered the easier of the two primary iterations

[00:29:04] [SPEAKER_01]: because it's intended for new players

[00:29:06] [SPEAKER_01]: is what I've understood is that they kind of designed it around that

[00:29:10] [SPEAKER_01]: there are issues that come with the fact that it was intended

[00:29:13] [SPEAKER_01]: for new players a lot of people complained

[00:29:15] [SPEAKER_01]: about the difficulty level of Birthright

[00:29:17] [SPEAKER_01]: but Conquest is essentially intended for

[00:29:20] [SPEAKER_01]: series veterans who are coming in

[00:29:22] [SPEAKER_01]: and have a firm understanding of what Fire Emblem

[00:29:24] [SPEAKER_01]: is and how to kind of

[00:29:26] [SPEAKER_01]: operate the different systems in combat

[00:29:28] [SPEAKER_01]: and how to strategically

[00:29:30] [SPEAKER_01]: maneuver your units throughout the map

[00:29:32] [SPEAKER_01]: and Revelation is kind of the middle ground

[00:29:35] [SPEAKER_01]: from what we understand in terms of the mechanical difficulty

[00:29:37] [SPEAKER_01]: I personally can confirm that Conquest

[00:29:40] [SPEAKER_01]: there are times where

[00:29:42] [SPEAKER_01]: I feel like I'm a brilliant strategic genius

[00:29:45] [SPEAKER_01]: on the battlefield and the other times I feel like a 6 year old child

[00:29:48] [SPEAKER_01]: because my units are getting mercilessly

[00:29:51] [SPEAKER_01]: just wiped off the face of the map

[00:29:53] [SPEAKER_01]: how did you feel about the difficulty in Birthright?

[00:29:57] [SPEAKER_05]: Not notable

[00:29:58] [SPEAKER_05]: Okay

[00:29:59] [SPEAKER_05]: No, it didn't faze you at all

[00:30:01] [SPEAKER_05]: Well part of the thing is that

[00:30:02] [SPEAKER_05]: with Birthright you also have the fact that

[00:30:05] [SPEAKER_05]: you have far more opportunities

[00:30:07] [SPEAKER_05]: to get levels like to grind levels and grind money

[00:30:10] [SPEAKER_05]: but of course that's kind of ameliorated by the DLC

[00:30:13] [SPEAKER_05]: that you didn't get to get because you didn't get it before

[00:30:16] [SPEAKER_05]: the eShop close but

[00:30:18] [SPEAKER_05]: you know like in the DLC they always give you a DLC

[00:30:20] [SPEAKER_05]: where you can grind for money and levels

[00:30:22] [SPEAKER_05]: so you know like they always have that DLC available

[00:30:25] [SPEAKER_05]: if you want to buy that so that you can make it easier on yourself

[00:30:29] [SPEAKER_05]: but I didn't even need that because

[00:30:31] [SPEAKER_05]: I had no need for that

[00:30:33] [SPEAKER_05]: this game was not notably

[00:30:35] [SPEAKER_05]: appreciably difficult

[00:30:36] [SPEAKER_05]: I mean you know come on I had already played

[00:30:38] [SPEAKER_05]: how many other Fire Emblems that had far more

[00:30:40] [SPEAKER_05]: difficult battles so by the time I got to this one

[00:30:43] [SPEAKER_05]: I'm like

[00:30:44] [SPEAKER_01]: You're like she's like it's a skill issue for all of y'all

[00:30:46] [SPEAKER_01]: who can't get through Birthright right?

[00:30:47] [SPEAKER_04]: Birthright is not difficult

[00:30:50] [SPEAKER_01]: Yeah it is not difficult

[00:30:53] [SPEAKER_01]: So my understanding is that the game sold well

[00:30:55] [SPEAKER_01]: and the reviews were positive with Revelations

[00:30:58] [SPEAKER_01]: obviously being the most favored route

[00:31:01] [SPEAKER_01]: unfortunately and I completely agree with the note

[00:31:03] [SPEAKER_01]: that you have in here is that you do have to play

[00:31:05] [SPEAKER_01]: either Birthright or Conquest

[00:31:07] [SPEAKER_01]: one of the two in order for Revelations to make sense

[00:31:10] [SPEAKER_01]: especially because of the references that they make

[00:31:13] [SPEAKER_01]: to the external force

[00:31:15] [SPEAKER_01]: that is kind of manipulating things in the background

[00:31:18] [SPEAKER_01]: as Fire Emblems want to do with their narratives

[00:31:21] [SPEAKER_01]: so obviously playing Revelation

[00:31:23] [SPEAKER_01]: from what I've heard from people in different reviewers

[00:31:26] [SPEAKER_01]: is kind of comes in with this idea that

[00:31:28] [SPEAKER_01]: you are rejecting your path

[00:31:31] [SPEAKER_01]: and of kind of choosing between the two armies

[00:31:33] [SPEAKER_01]: and then you don't necessarily have to

[00:31:35] [SPEAKER_01]: confront yourself with all of these morally

[00:31:39] [SPEAKER_01]: gray decisions that you're kind of faced with

[00:31:41] [SPEAKER_01]: in either of the respective routes

[00:31:43] [SPEAKER_01]: so you kind of push forward like that

[00:31:46] [SPEAKER_01]: but at the end of it all

[00:31:47] [SPEAKER_01]: kind of as we said at the top of the show

[00:31:49] [SPEAKER_01]: this Fire Emblem Fates is a little bit weaker

[00:31:52] [SPEAKER_01]: in comparison to the most recent iterations

[00:31:54] [SPEAKER_01]: that we've had

[00:31:55] [SPEAKER_01]: So how would you compare to what we got

[00:31:59] [SPEAKER_01]: in Awakening and how they carried it forward with Fates?

[00:32:02] [SPEAKER_05]: Awakening's harder than Fates is

[00:32:05] [SPEAKER_05]: and I'm kind of curious whether Conquest

[00:32:08] [SPEAKER_05]: is on par with the difficulty level

[00:32:11] [SPEAKER_05]: in Awakening or not

[00:32:12] [SPEAKER_05]: but it's been long enough again

[00:32:14] [SPEAKER_05]: since I played Awakening

[00:32:15] [SPEAKER_05]: I need to go back and replay that

[00:32:18] [SPEAKER_05]: It might be an interesting study

[00:32:20] [SPEAKER_05]: for you to play Awakening and then look at it

[00:32:22] [SPEAKER_05]: and say what is the difficulty level

[00:32:24] [SPEAKER_05]: in Conquest versus the Awakening

[00:32:29] [SPEAKER_05]: So, yeah, like Awakening

[00:32:32] [SPEAKER_05]: the presentation of the story

[00:32:35] [SPEAKER_05]: is stronger in Awakening

[00:32:36] [SPEAKER_05]: even though the story is

[00:32:38] [SPEAKER_05]: much like in Fire Emblem Fates

[00:32:40] [SPEAKER_05]: it's not really the reason why you're playing the game

[00:32:42] [SPEAKER_05]: Got it

[00:32:43] [SPEAKER_05]: but like, you know, it does have

[00:32:45] [SPEAKER_05]: some really cool moments

[00:32:47] [SPEAKER_05]: even though, you know, large swaths of the game

[00:32:50] [SPEAKER_05]: I could, you know, the story goes in

[00:32:52] [SPEAKER_05]: and out of my ears and I don't pay attention to it

[00:32:54] [SPEAKER_05]: but there are some very memorable moments

[00:32:57] [SPEAKER_05]: from that game

[00:32:57] [SPEAKER_05]: and the really

[00:33:00] [SPEAKER_05]: strongest part of Fire Emblem

[00:33:04] [SPEAKER_05]: Awakening for me is

[00:33:05] [SPEAKER_05]: the support conversations

[00:33:06] [SPEAKER_05]: and that's kind of, that's a highlight of most

[00:33:09] [SPEAKER_05]: Fire Emblems for me is

[00:33:10] [SPEAKER_05]: aside from the gameplay is just

[00:33:12] [SPEAKER_05]: those support conversations where you're getting to know

[00:33:14] [SPEAKER_05]: the characters and the characters are talking to each other

[00:33:17] [SPEAKER_05]: and, you know, like there's

[00:33:19] [SPEAKER_05]: new information in scenarios

[00:33:21] [SPEAKER_05]: and funny things and sweet things

[00:33:22] [SPEAKER_05]: and, you know, whatever going on all the time

[00:33:25] [SPEAKER_01]: You want to know what's something that's really

[00:33:27] [SPEAKER_01]: interesting based on the research that I've done

[00:33:29] [SPEAKER_01]: with the Fire Emblem franchise

[00:33:30] [SPEAKER_01]: is that the individual that's primarily responsible

[00:33:33] [SPEAKER_01]: for the support conversations in

[00:33:35] [SPEAKER_01]: the fates games as well as previous

[00:33:37] [SPEAKER_01]: iterations and ended up being the scenario director

[00:33:40] [SPEAKER_01]: for Fire Emblem Engage is

[00:33:43] [SPEAKER_01]: her name is Nami Komuro

[00:33:44] [SPEAKER_01]: and she's actually

[00:33:46] [SPEAKER_01]: been responsible

[00:33:48] [SPEAKER_01]: for a lot of the support conversations

[00:33:50] [SPEAKER_01]: throughout the games and she was primarily responsible

[00:33:53] [SPEAKER_01]: for three houses and then obviously

[00:33:55] [SPEAKER_01]: was pushed to a directorial position

[00:33:57] [SPEAKER_01]: and engage but I think

[00:33:59] [SPEAKER_01]: I would credit her

[00:34:00] [SPEAKER_01]: for a lot of the reason why we get a lot of charm

[00:34:03] [SPEAKER_01]: especially in games like the fates

[00:34:04] [SPEAKER_01]: and the Awakening games

[00:34:07] [SPEAKER_01]: as well so I definitely

[00:34:09] [SPEAKER_01]: wanted to give her a specific

[00:34:10] [SPEAKER_01]: shout out because I see her name

[00:34:12] [SPEAKER_01]: consistently appear on the writer's

[00:34:15] [SPEAKER_01]: line throughout these different

[00:34:17] [SPEAKER_01]: games and I'm very curious because it was

[00:34:18] [SPEAKER_01]: fascinating to realize that

[00:34:20] [SPEAKER_01]: Intelligent Systems brought in CoA Tecmo

[00:34:23] [SPEAKER_01]: to write three houses essentially

[00:34:24] [SPEAKER_01]: and that's why that narrative is so strong

[00:34:26] [SPEAKER_01]: so that's something I kind of wanted

[00:34:28] [SPEAKER_01]: to note on for dear listeners but

[00:34:30] [SPEAKER_01]: in the meantime

[00:34:31] [SPEAKER_05]: the thing about the support

[00:34:34] [SPEAKER_05]: conversations too is that Awakening

[00:34:36] [SPEAKER_05]: really so they had some support conversations

[00:34:38] [SPEAKER_05]: but they happened on battlefields

[00:34:40] [SPEAKER_05]: in the prior entries and so

[00:34:42] [SPEAKER_05]: like if you go and play Echoes

[00:34:44] [SPEAKER_05]: that's the remake of two that one all the

[00:34:46] [SPEAKER_05]: conversations are on the battlefield and they're short

[00:34:48] [SPEAKER_05]: so it's not nearly

[00:34:50] [SPEAKER_05]: the kind of degree that they did

[00:34:52] [SPEAKER_05]: when they did Awakening and Awakening

[00:34:55] [SPEAKER_05]: they really really lean into those relationships

[00:34:57] [SPEAKER_05]: because that actually bears

[00:34:58] [SPEAKER_05]: a direct impact on your

[00:35:00] [SPEAKER_05]: story as the game goes

[00:35:03] [SPEAKER_05]: because of what happens later in the game

[00:35:05] [SPEAKER_05]: and the characters that come up that you

[00:35:06] [SPEAKER_05]: end up being able to recruit later in the game

[00:35:08] [SPEAKER_05]: so

[00:35:09] [SPEAKER_05]: like that kind of legacy

[00:35:12] [SPEAKER_05]: system that ends up happening in that game

[00:35:14] [SPEAKER_05]: was the

[00:35:15] [SPEAKER_05]: they had had another

[00:35:18] [SPEAKER_05]: entry where the characters

[00:35:20] [SPEAKER_05]: could get married and then have children

[00:35:22] [SPEAKER_05]: in one of the prior ones

[00:35:24] [SPEAKER_05]: I think a genealogy

[00:35:26] [SPEAKER_05]: of the Holy War I think is the one that did that

[00:35:28] [SPEAKER_05]: first

[00:35:30] [SPEAKER_05]: maybe I'm wrong but either way

[00:35:32] [SPEAKER_05]: they had that kind of thing happen

[00:35:34] [SPEAKER_05]: in some of the other Fire Emblem games

[00:35:36] [SPEAKER_05]: but they didn't emphasize the support conversations

[00:35:39] [SPEAKER_05]: and the characterization of those

[00:35:40] [SPEAKER_05]: characters as much until Awakening

[00:35:42] [SPEAKER_05]: and that is really the key element

[00:35:44] [SPEAKER_05]: that brought people back to Fire Emblem

[00:35:47] [SPEAKER_05]: you know

[00:35:47] [SPEAKER_05]: with that and their narrative presentation

[00:35:50] [SPEAKER_05]: with their really great animations

[00:35:52] [SPEAKER_05]: and things like that

[00:35:54] [SPEAKER_01]: and I could already feel that

[00:35:55] [SPEAKER_01]: in this short little prologue

[00:35:57] [SPEAKER_01]: experience that I got in it obviously the characters

[00:35:59] [SPEAKER_01]: have very strong vocal direction

[00:36:01] [SPEAKER_01]: and really strong presence

[00:36:03] [SPEAKER_01]: and I think that kind of carried over

[00:36:05] [SPEAKER_01]: to Fates as well in some ways

[00:36:07] [SPEAKER_01]: but before we get too deep into that

[00:36:09] [SPEAKER_01]: let's go ahead and take a quick music break

[00:36:11] [SPEAKER_01]: and when we come back we're going to start digging into

[00:36:13] [SPEAKER_01]: the gameplay mechanics of Fire Emblem Fates

[00:37:04] [SPEAKER_01]: okay and we're back

[00:37:06] [SPEAKER_01]: so Jala can you kind of

[00:37:08] [SPEAKER_01]: walk us down the list

[00:37:10] [SPEAKER_01]: of how the gameplay lays itself out

[00:37:12] [SPEAKER_01]: in the Fates

[00:37:13] [SPEAKER_01]: the Fates routing that we have

[00:37:16] [SPEAKER_01]: the different Fates paths

[00:37:18] [SPEAKER_01]: that we have presented before us

[00:37:20] [SPEAKER_05]: so

[00:37:22] [SPEAKER_05]: you have your main character

[00:37:24] [SPEAKER_05]: Corrin who is

[00:37:27] [SPEAKER_05]: originally

[00:37:28] [SPEAKER_05]: from the kingdom

[00:37:30] [SPEAKER_05]: like the birthright kingdom

[00:37:32] [SPEAKER_05]: but then was kidnapped

[00:37:33] [SPEAKER_05]: and then brought over to the other kingdom

[00:37:37] [SPEAKER_05]: anyway

[00:37:37] [SPEAKER_05]: you've got that character

[00:37:39] [SPEAKER_05]: and you can customize that character

[00:37:40] [SPEAKER_05]: it can be male or female

[00:37:42] [SPEAKER_05]: you can change their hair, different stuff like that

[00:37:45] [SPEAKER_05]: you have your difficulty settings

[00:37:46] [SPEAKER_05]: you've got normal hard lunatic mode

[00:37:50] [SPEAKER_05]: I always play all of these

[00:37:51] [SPEAKER_05]: on normal the first time I play them

[00:37:53] [SPEAKER_05]: because I have no idea what it's going to be like

[00:37:56] [SPEAKER_05]: and I don't want to murder myself

[00:37:57] [SPEAKER_05]: when I'm going through the first time

[00:37:58] [SPEAKER_05]: because I'm usually going in for the story

[00:38:00] [SPEAKER_05]: and I want options

[00:38:01] [SPEAKER_05]: right?

[00:38:02] [SPEAKER_05]: then you have a mode select

[00:38:04] [SPEAKER_05]: so you've got classic

[00:38:06] [SPEAKER_05]: which is permadeath

[00:38:08] [SPEAKER_05]: when your characters die on the field

[00:38:10] [SPEAKER_05]: they die, they don't come back

[00:38:12] [SPEAKER_05]: they're gone

[00:38:13] [SPEAKER_05]: and casual mode which is where the characters

[00:38:16] [SPEAKER_05]: will come back after the battle

[00:38:17] [SPEAKER_05]: and then also phoenix mode

[00:38:19] [SPEAKER_05]: which allows the characters to come back

[00:38:21] [SPEAKER_05]: after each turn on the map

[00:38:23] [SPEAKER_05]: so if the character dies

[00:38:25] [SPEAKER_05]: they're out for the rest of that turn

[00:38:26] [SPEAKER_05]: or for a turn and then they come back

[00:38:28] [SPEAKER_05]: on the same map

[00:38:30] [SPEAKER_05]: so that

[00:38:32] [SPEAKER_05]: phoenix mode was not brought

[00:38:34] [SPEAKER_05]: forward into other Fire Emblem games

[00:38:36] [SPEAKER_05]: after this, this was the only place it ever

[00:38:39] [SPEAKER_05]: happened so they experimented

[00:38:40] [SPEAKER_05]: with it, nobody cared

[00:38:44] [SPEAKER_01]: I thought it was a really interesting

[00:38:47] [SPEAKER_01]: mechanical

[00:38:48] [SPEAKER_01]: thing to put in the game obviously

[00:38:50] [SPEAKER_01]: it's kind of supporting easy mode

[00:38:52] [SPEAKER_01]: it's a supporting facet

[00:38:54] [SPEAKER_01]: to allow players to be like, oh no

[00:38:56] [SPEAKER_01]: I messed up but it did not be that bad

[00:38:58] [SPEAKER_01]: I had phoenix mode turned on in my playthrough

[00:39:01] [SPEAKER_01]: I thought

[00:39:02] [SPEAKER_01]: that it was an interesting thing

[00:39:04] [SPEAKER_01]: to have but also it was

[00:39:07] [SPEAKER_01]: weird

[00:39:07] [SPEAKER_01]: the way that it played out whenever my characters would die on the map

[00:39:10] [SPEAKER_01]: ended up being very strange in terms

[00:39:12] [SPEAKER_01]: of how the map

[00:39:14] [SPEAKER_01]: was arranged, what would happen

[00:39:16] [SPEAKER_01]: is that I would have just a

[00:39:18] [SPEAKER_01]: harebrained formation

[00:39:19] [SPEAKER_01]: I'd have a healer

[00:39:22] [SPEAKER_01]: or an assassin exposed to a heavy

[00:39:23] [SPEAKER_01]: cavalry or general

[00:39:25] [SPEAKER_01]: unit and then they would come in and wipe them out

[00:39:28] [SPEAKER_01]: and what would happen is that other

[00:39:30] [SPEAKER_01]: supporting classes that are a part of the enemy

[00:39:32] [SPEAKER_01]: frontline would come in and actually

[00:39:33] [SPEAKER_01]: inhabit the space on the grid

[00:39:35] [SPEAKER_01]: that that previous unit was

[00:39:38] [SPEAKER_01]: sitting on and then what would

[00:39:40] [SPEAKER_01]: happen is that they would attack someone else maybe they kill

[00:39:42] [SPEAKER_01]: that other person and it would be a domino effect

[00:39:44] [SPEAKER_01]: that would be very bad for me sometimes

[00:39:46] [SPEAKER_01]: but it was always

[00:39:47] [SPEAKER_01]: interesting seeing how the computer

[00:39:50] [SPEAKER_01]: decided to pick the spot

[00:39:51] [SPEAKER_01]: of where to put the character

[00:39:53] [SPEAKER_01]: while in phoenix mode on the map to kind of allow

[00:39:55] [SPEAKER_01]: you to be like okay well I messed up

[00:39:57] [SPEAKER_01]: let me bounce back and I was curious to see

[00:39:59] [SPEAKER_01]: did you play with phoenix mode on?

[00:40:01] [SPEAKER_04]: no not at all

[00:40:03] [SPEAKER_01]: so it was classic, did you choose the

[00:40:05] [SPEAKER_01]: casual where they died

[00:40:07] [SPEAKER_01]: on the map, they're dead and then

[00:40:09] [SPEAKER_01]: you kind of have to figure out the rest of the map on your own

[00:40:11] [SPEAKER_01]: right, right, okay that makes sense

[00:40:13] [SPEAKER_01]: I thought the phoenix mode was interesting

[00:40:15] [SPEAKER_01]: I again much prefer

[00:40:17] [SPEAKER_01]: how both three houses

[00:40:19] [SPEAKER_01]: and engage handled the

[00:40:21] [SPEAKER_01]: death which is literally just casual mode

[00:40:23] [SPEAKER_01]: they just differentiated between casual

[00:40:25] [SPEAKER_01]: and permadeath

[00:40:27] [SPEAKER_01]: I have a really hard time playing

[00:40:29] [SPEAKER_01]: these games on permadeath mode because it feels like

[00:40:32] [SPEAKER_01]: obviously

[00:40:34] [SPEAKER_01]: it's important to the fire emblem

[00:40:35] [SPEAKER_01]: games and it's like one of the most market

[00:40:37] [SPEAKER_01]: things that makes fire emblem unique from any other

[00:40:39] [SPEAKER_01]: game out there is that

[00:40:40] [SPEAKER_01]: you have these units that are building relationships

[00:40:43] [SPEAKER_01]: you put time into buffing them

[00:40:45] [SPEAKER_01]: you increase the levels and if you have

[00:40:46] [SPEAKER_01]: permadeath on and you go into a map and you make just

[00:40:48] [SPEAKER_01]: one wrong move they're gone forever

[00:40:51] [SPEAKER_01]: I just can't

[00:40:53] [SPEAKER_01]: reconcile, I can't come to terms with

[00:40:55] [SPEAKER_01]: wasting my time that way

[00:40:56] [SPEAKER_01]: how do you feel about that?

[00:40:58] [SPEAKER_05]: well so there's a couple of things I have

[00:41:01] [SPEAKER_05]: to say about that the first is that

[00:41:03] [SPEAKER_05]: my husband Dave was playing

[00:41:04] [SPEAKER_05]: fire emblem three houses and he

[00:41:07] [SPEAKER_05]: put it on classic mode

[00:41:08] [SPEAKER_05]: and then he forgot that

[00:41:10] [SPEAKER_05]: he put it on classic

[00:41:12] [SPEAKER_05]: or no, he didn't forget that he put it on classic mode

[00:41:14] [SPEAKER_05]: he went into a battle and

[00:41:16] [SPEAKER_05]: he was fighting and his favorite character

[00:41:18] [SPEAKER_05]: Bernadetta, Bernadetta

[00:41:20] [SPEAKER_05]: died in battle and he

[00:41:22] [SPEAKER_05]: forgot that he had the rewind

[00:41:24] [SPEAKER_05]: ability to go back and

[00:41:26] [SPEAKER_05]: redo the thing and ended up

[00:41:28] [SPEAKER_05]: saving after that and then she just

[00:41:30] [SPEAKER_05]: was in her room and would never come out again

[00:41:32] [SPEAKER_05]: and he was heart broken

[00:41:35] and

[00:41:36] [SPEAKER_05]: he never went back and finished playing the game

[00:41:38] [SPEAKER_05]: on account of

[00:41:40] [SPEAKER_05]: the permadeath of

[00:41:42] [SPEAKER_05]: Bernadetta

[00:41:43] [SPEAKER_01]: you just got to move on Dave, I don't know if you're listening to this

[00:41:46] [SPEAKER_01]: you gotta push past it, you gotta try again

[00:41:48] [SPEAKER_05]: you have to

[00:41:49] [SPEAKER_05]: you can move on power on but no that was

[00:41:52] [SPEAKER_05]: the thing is that what Dave does

[00:41:54] [SPEAKER_05]: in every game which is why he can't play

[00:41:56] [SPEAKER_05]: this type of game

[00:41:57] [SPEAKER_05]: he puts all of his power into one character

[00:42:00] [SPEAKER_05]: and he uses the one character and everybody

[00:42:02] [SPEAKER_05]: else is useless and he only ever uses

[00:42:04] [SPEAKER_05]: like he's playing ballersgate right now

[00:42:05] [SPEAKER_05]: and he is playing ballersgate 3

[00:42:07] [SPEAKER_05]: and he's got Gorm the Gormless

[00:42:10] [SPEAKER_05]: a halfling barbarian

[00:42:11] [SPEAKER_05]: who is murdering every

[00:42:13] [SPEAKER_05]: companion that he comes across

[00:42:15] [SPEAKER_05]: and trying to solo the game

[00:42:17] [SPEAKER_05]: amazing, 10, 10

[00:42:20] [SPEAKER_05]: that's how he plays

[00:42:21] [SPEAKER_01]: definitely that's why we play ballersgate right

[00:42:23] [SPEAKER_01]: just from murder hobo our way through it

[00:42:26] [SPEAKER_05]: yeah

[00:42:27] [SPEAKER_05]: so that's

[00:42:28] [SPEAKER_05]: his version is I'm never gonna finish

[00:42:31] [SPEAKER_05]: playing this game because of the permadeath

[00:42:33] [SPEAKER_05]: when he could have just

[00:42:35] [SPEAKER_05]: rewound which that's what they did

[00:42:37] [SPEAKER_05]: instead of phoenix mode later on

[00:42:39] [SPEAKER_01]: which is arguably way superior

[00:42:41] [SPEAKER_05]: so much better

[00:42:42] [SPEAKER_05]: because that also teaches you the tactics

[00:42:45] [SPEAKER_05]: more than just bringing your character

[00:42:47] [SPEAKER_05]: back if you can rewind

[00:42:49] [SPEAKER_05]: time then you can

[00:42:51] [SPEAKER_05]: go back and fix a move

[00:42:53] [SPEAKER_05]: or two back or however many moves

[00:42:55] [SPEAKER_05]: back and

[00:42:57] [SPEAKER_05]: then that kind of like teaches you how to play

[00:42:59] [SPEAKER_05]: the game better than just here's your guy back

[00:43:01] [SPEAKER_05]: you know

[00:43:02] [SPEAKER_05]: um anyway the other

[00:43:04] [SPEAKER_05]: other side of that

[00:43:05] [SPEAKER_05]: addy who we all know and love

[00:43:09] [SPEAKER_05]: addy has

[00:43:10] [SPEAKER_05]: a whole video on back on my BS

[00:43:12] [SPEAKER_05]: which is her youtube channel

[00:43:14] [SPEAKER_05]: that talks about permadeath

[00:43:16] [SPEAKER_05]: and why permadeath is important

[00:43:18] [SPEAKER_05]: and why you should use permadeath

[00:43:20] [SPEAKER_05]: because you know

[00:43:22] [SPEAKER_05]: that creates a unique story

[00:43:24] [SPEAKER_05]: experience for you where yeah like this might be

[00:43:26] [SPEAKER_05]: your favorite character and they died

[00:43:28] [SPEAKER_05]: but you know in your canon

[00:43:30] [SPEAKER_05]: version of this that character has died

[00:43:32] [SPEAKER_05]: and you push on like the thing is

[00:43:34] [SPEAKER_05]: is that the fire emblem games give you so many

[00:43:36] [SPEAKER_05]: especially like an engage they give you so

[00:43:38] [SPEAKER_05]: many characters that are doubles of other types

[00:43:40] [SPEAKER_05]: of characters you already have and then you just

[00:43:42] [SPEAKER_05]: have too many characters you have character blows

[00:43:43] [SPEAKER_05]: exactly and so like it's meant

[00:43:46] [SPEAKER_05]: it's designed for you to have characters

[00:43:48] [SPEAKER_05]: die and be replaced by the

[00:43:50] [SPEAKER_05]: new characters who come in later so

[00:43:52] [SPEAKER_05]: if you just

[00:43:54] [SPEAKER_05]: constantly are just you know

[00:43:56] [SPEAKER_05]: keeping all the characters alive at all times

[00:43:58] [SPEAKER_05]: then you don't have those unique experiences

[00:44:00] [SPEAKER_05]: where you're forced to

[00:44:01] [SPEAKER_05]: then learn a new character

[00:44:03] [SPEAKER_05]: you know and adjust for that character's

[00:44:05] [SPEAKER_05]: strengths and weaknesses in battle so

[00:44:07] [SPEAKER_05]: you know like it gives you the

[00:44:09] [SPEAKER_05]: higher quality experience if that character

[00:44:12] [SPEAKER_05]: does die now for me because

[00:44:13] [SPEAKER_05]: as much as we've already said several times

[00:44:16] [SPEAKER_05]: fire emblem you don't

[00:44:17] [SPEAKER_05]: come to usually for the story

[00:44:19] [SPEAKER_05]: I want to play through

[00:44:22] [SPEAKER_05]: and see the narrative and when I say

[00:44:23] [SPEAKER_05]: like the narrative really with the characters

[00:44:25] [SPEAKER_05]: I mean their support conversations I want

[00:44:27] [SPEAKER_05]: the capacity to see all of their support

[00:44:29] [SPEAKER_05]: conversation through to the end and

[00:44:31] [SPEAKER_05]: I can't do that if they die so

[00:44:33] [SPEAKER_05]: the first time I play it I don't want to

[00:44:35] [SPEAKER_05]: play it with permadeath now if I go back

[00:44:37] [SPEAKER_05]: and replay Awakening for example

[00:44:39] [SPEAKER_05]: I wouldn't have a problem putting on permadeath

[00:44:41] [SPEAKER_05]: I've played it before you know but like

[00:44:42] [SPEAKER_05]: the first play through I'm not going to do that

[00:44:45] [SPEAKER_01]: completely understandable and that's

[00:44:47] [SPEAKER_01]: going to come up a little bit later in

[00:44:49] [SPEAKER_01]: terms of support conversations as we run down

[00:44:52] [SPEAKER_01]: the list of just the

[00:44:53] [SPEAKER_01]: gameplay components to walk us through it

[00:44:55] [SPEAKER_01]: a little bit more though

[00:44:57] [SPEAKER_01]: they have a new feature that was included in the Fire Emblem

[00:44:59] [SPEAKER_01]: games called the My Castle

[00:45:01] [SPEAKER_01]: it's like an animal crossing

[00:45:03] [SPEAKER_01]: meets fire emblem base builder

[00:45:05] [SPEAKER_01]: situation essentially

[00:45:07] [SPEAKER_01]: what this game did

[00:45:09] [SPEAKER_01]: and it was leaning on some of the technology

[00:45:11] [SPEAKER_01]: that they shoved into that little 3DS

[00:45:13] [SPEAKER_01]: was that now you're able

[00:45:15] [SPEAKER_01]: to be wireless in the game

[00:45:17] [SPEAKER_01]: and they have a wireless platform

[00:45:19] [SPEAKER_01]: they wanted to do this thing with street pass

[00:45:21] [SPEAKER_01]: there's a lot of stuff that I technically

[00:45:23] [SPEAKER_01]: don't really understand or really care to

[00:45:25] [SPEAKER_01]: because we're working backwards in time

[00:45:27] [SPEAKER_01]: that's not relevant anymore to Nintendo

[00:45:29] [SPEAKER_01]: but Nintendo doing weird Nintendo decision things

[00:45:32] [SPEAKER_01]: with this game

[00:45:33] [SPEAKER_01]: and with the Fire Emblem franchise as a whole

[00:45:36] [SPEAKER_01]: but this My Castle

[00:45:37] [SPEAKER_01]: base builder was supposed to

[00:45:39] [SPEAKER_01]: kind of serve a couple of different parts

[00:45:41] [SPEAKER_01]: when you're in birthright or in conquest

[00:45:43] [SPEAKER_01]: respectively you're in your town

[00:45:45] [SPEAKER_01]: and then you're given a list

[00:45:47] [SPEAKER_01]: of buildings that you can choose

[00:45:49] [SPEAKER_01]: that they give you this currency called

[00:45:50] [SPEAKER_01]: DVP that will allow you to

[00:45:52] [SPEAKER_01]: build different

[00:45:54] [SPEAKER_01]: obviously like stores in there

[00:45:56] [SPEAKER_01]: like you can build an armory, you can build

[00:45:58] [SPEAKER_01]: a smelting

[00:46:00] [SPEAKER_01]: refinery thing that you can use to buff your weapons

[00:46:03] [SPEAKER_01]: you have a lottery

[00:46:04] [SPEAKER_01]: system, you can build a

[00:46:07] [SPEAKER_01]: cafeteria for

[00:46:08] [SPEAKER_01]: units to buy and the more that you build out your

[00:46:10] [SPEAKER_01]: base the stronger that

[00:46:12] [SPEAKER_01]: your actual base becomes because what happens

[00:46:14] [SPEAKER_01]: is that you can use this feature that they have

[00:46:17] [SPEAKER_01]: in the game using the crystal ball

[00:46:19] [SPEAKER_01]: to go visit other friends

[00:46:21] [SPEAKER_01]: or other players Fire Emblem

[00:46:23] [SPEAKER_01]: bases in the My Castle feature

[00:46:25] [SPEAKER_01]: and the purpose of this obviously

[00:46:27] [SPEAKER_01]: is from what I

[00:46:29] [SPEAKER_01]: understand, correct me if I'm wrong

[00:46:30] [SPEAKER_01]: but it serves to kind of collect

[00:46:33] [SPEAKER_01]: resources as well as to grind your units

[00:46:35] [SPEAKER_01]: that's one met way that you can

[00:46:37] [SPEAKER_01]: go and earn XP, I don't know how much

[00:46:39] [SPEAKER_01]: XP you can realistically

[00:46:40] [SPEAKER_01]: get in one session, I don't know if you have the chance to

[00:46:43] [SPEAKER_01]: utilize this feature because I didn't

[00:46:44] [SPEAKER_01]: but that was from my research

[00:46:47] [SPEAKER_01]: what I gathered and you can

[00:46:48] [SPEAKER_01]: collect different types of currency

[00:46:51] [SPEAKER_01]: like peaches or cabbages

[00:46:53] [SPEAKER_01]: or emeralds or onyxes

[00:46:55] [SPEAKER_01]: and then trade them in

[00:46:56] [SPEAKER_01]: at this accessory

[00:46:58] [SPEAKER_01]: shop that gives you more accessories later

[00:47:00] [SPEAKER_01]: on that are generally pretty much

[00:47:03] [SPEAKER_01]: just cosmetic for your mission

[00:47:04] [SPEAKER_01]: but it was more of a kind of this personalization

[00:47:06] [SPEAKER_01]: thing that they included in the game

[00:47:08] [SPEAKER_01]: and it's awful

[00:47:10] [SPEAKER_01]: obviously the grid

[00:47:12] [SPEAKER_01]: based battle system returns

[00:47:14] [SPEAKER_01]: to this game obviously you're doing a top

[00:47:16] [SPEAKER_01]: down isometric view of the map and you kind of

[00:47:18] [SPEAKER_01]: use your cursor to move around the map

[00:47:20] [SPEAKER_01]: and choose where you're going to go

[00:47:21] [SPEAKER_01]: and then also there's an update

[00:47:24] [SPEAKER_01]: to the weapon triangle, very curious as to what

[00:47:26] [SPEAKER_05]: you think about this. I wanted to say

[00:47:28] [SPEAKER_05]: before we move on to the weapon triangle

[00:47:30] [SPEAKER_05]: that something that was cool

[00:47:32] [SPEAKER_05]: that Fates did

[00:47:34] [SPEAKER_05]: that you didn't see in prior ones is

[00:47:36] [SPEAKER_05]: you would have your top down map

[00:47:38] [SPEAKER_05]: on your grid and then when you went

[00:47:40] [SPEAKER_05]: into combat it would transition

[00:47:42] [SPEAKER_05]: it would zoom in and transition to a 3D

[00:47:44] [SPEAKER_05]: screen but it would preserve

[00:47:46] [SPEAKER_05]: whatever environment you were in

[00:47:48] [SPEAKER_05]: so like if there was a tree over there

[00:47:49] [SPEAKER_05]: that tree is still there in the 3D rendering

[00:47:51] [SPEAKER_05]: when you go into your battle map screen

[00:47:54] [SPEAKER_05]: so that was really cool

[00:47:56] [SPEAKER_05]: that was the first time they did that

[00:47:57] [SPEAKER_05]: and it took some tricks and stuff for them

[00:47:59] [SPEAKER_05]: to get that to show up like that

[00:48:02] [SPEAKER_05]: but you know

[00:48:03] [SPEAKER_05]: like that was something that they did graphically

[00:48:05] [SPEAKER_05]: that was new and cool

[00:48:07] [SPEAKER_05]: and definitely was a fun to see.

[00:48:10] [SPEAKER_01]: It was fun

[00:48:11] [SPEAKER_01]: and I remember there were several times where it's like

[00:48:13] [SPEAKER_01]: there are later maps on when

[00:48:15] [SPEAKER_01]: there's like a like ravines

[00:48:17] [SPEAKER_01]: and then water you can use

[00:48:19] [SPEAKER_01]: these mechanics called dragon veins that

[00:48:21] [SPEAKER_01]: pop up and if you're a member of the Norian

[00:48:23] [SPEAKER_01]: royalty family or if I assume that you're

[00:48:25] [SPEAKER_01]: the Hoshidan royal family

[00:48:28] [SPEAKER_01]: you can use these dragon veins

[00:48:29] [SPEAKER_01]: and they manipulate the environment

[00:48:31] [SPEAKER_01]: in certain ways so it was really cool

[00:48:33] [SPEAKER_01]: when I had like a character that was

[00:48:35] [SPEAKER_01]: standing at the bottom of a

[00:48:37] [SPEAKER_01]: moat and obviously

[00:48:39] [SPEAKER_01]: like the water is there

[00:48:41] [SPEAKER_01]: or the water is not there and then you can have another

[00:48:43] [SPEAKER_01]: character use the dragon vein

[00:48:45] [SPEAKER_01]: and it fills up with water and so they're

[00:48:47] [SPEAKER_01]: standing in it or they're shooting

[00:48:49] [SPEAKER_01]: up at a character in that 3D environment

[00:48:51] [SPEAKER_01]: or it was really interesting

[00:48:53] [SPEAKER_01]: it was neat to kind of see that I was like oh that's

[00:48:54] [SPEAKER_01]: a nice subtle touch that they had in here

[00:48:57] [SPEAKER_01]: and I'm assuming it's the first time that we had

[00:48:59] [SPEAKER_01]: that series

[00:49:01] [SPEAKER_01]: but for the weapon triangle

[00:49:03] [SPEAKER_01]: they decided

[00:49:04] [SPEAKER_01]: more is more and they were

[00:49:07] [SPEAKER_01]: unfortunately wrong about that one

[00:49:09] [SPEAKER_01]: so in this game

[00:49:11] [SPEAKER_01]: swords in magic beat axes and bows

[00:49:13] [SPEAKER_01]: axes and bows

[00:49:15] [SPEAKER_01]: are gonna you know

[00:49:16] [SPEAKER_01]: destroy lances and shurikens

[00:49:18] [SPEAKER_01]: and then lances and shurikens are gonna

[00:49:21] [SPEAKER_01]: have the capacity to overpower swords in magic

[00:49:23] [SPEAKER_01]: this system

[00:49:25] [SPEAKER_01]: is a mess

[00:49:26] [SPEAKER_01]: I did not know at any

[00:49:29] [SPEAKER_01]: given time what character was

[00:49:31] [SPEAKER_01]: gonna be better against what enemy unit

[00:49:33] [SPEAKER_01]: and because I didn't play

[00:49:35] [SPEAKER_01]: birthright I didn't even truly

[00:49:37] [SPEAKER_01]: understand what the different

[00:49:39] [SPEAKER_01]: Hoshidan enemy units really were because you were

[00:49:41] [SPEAKER_01]: presented with a really

[00:49:43] [SPEAKER_01]: this is kind of a credit but also

[00:49:45] [SPEAKER_01]: a detractor to the game there was a really

[00:49:47] [SPEAKER_01]: wide variety of enemy unit design

[00:49:49] [SPEAKER_01]: like they had these

[00:49:51] [SPEAKER_01]: puppets that were like bow fighters

[00:49:53] [SPEAKER_01]: they had some sprites

[00:49:55] [SPEAKER_01]: that looked like they were gonna be mages but they weren't mages

[00:49:57] [SPEAKER_01]: they were shuriken holders

[00:49:58] [SPEAKER_01]: I was constantly frustrated

[00:50:01] [SPEAKER_01]: where did you land on this

[00:50:03] [SPEAKER_05]: yeah there were a lot of

[00:50:05] [SPEAKER_05]: times where I'm like

[00:50:06] [SPEAKER_05]: okay I was hoping for more out of that

[00:50:09] [SPEAKER_05]: because I picked the wrong

[00:50:10] [SPEAKER_05]: the wrong weapon like there's definitely

[00:50:12] [SPEAKER_05]: but I will say

[00:50:15] [SPEAKER_05]: I played heroes

[00:50:17] [SPEAKER_05]: Fire Emblem Heroes before I played this

[00:50:19] [SPEAKER_05]: on the phone the one on the phone

[00:50:20] [SPEAKER_05]: and so I when I was

[00:50:22] [SPEAKER_05]: playing that all of these weapons

[00:50:25] [SPEAKER_05]: are types that are in that game

[00:50:26] [SPEAKER_05]: so I was more familiar with it

[00:50:28] [SPEAKER_05]: when I got into it and more

[00:50:30] [SPEAKER_05]: it was more along the lines of what you say where it's like

[00:50:32] [SPEAKER_05]: when I first come across an enemy

[00:50:34] [SPEAKER_05]: I don't really know much about them

[00:50:35] [SPEAKER_05]: I have to either hover my little cursor over

[00:50:38] [SPEAKER_05]: them to see what weapon they're equipped with

[00:50:40] [SPEAKER_05]: or I just get to be surprised in combat

[00:50:42] [SPEAKER_05]: and go oh I thought that guy was a mage

[00:50:44] [SPEAKER_05]: oops because you know eventually you get sick

[00:50:46] [SPEAKER_05]: of hovering your cursor over every little guy to figure it out

[00:50:49] [SPEAKER_05]: exactly you know so

[00:50:50] [SPEAKER_05]: so either way I mean like the first time

[00:50:52] [SPEAKER_05]: I came across them I was on my back foot

[00:50:54] [SPEAKER_05]: but then I picked it up pretty quick because

[00:50:56] [SPEAKER_05]: I had the benefit of having played

[00:50:58] [SPEAKER_05]: the little gotcha game that taught me about those

[00:51:00] [SPEAKER_01]: so that is nice that is nice and it's

[00:51:02] [SPEAKER_01]: funny enough when we talk about like

[00:51:04] [SPEAKER_01]: the director

[00:51:06] [SPEAKER_01]: Kohai Maeda he was the one responsible

[00:51:08] [SPEAKER_01]: for heroes so it makes sense that he pulled a lot

[00:51:10] [SPEAKER_01]: of his work from faiths into that game

[00:51:12] [SPEAKER_01]: um yeah I

[00:51:14] [SPEAKER_01]: you're come completely accurate

[00:51:16] [SPEAKER_01]: on the money uh dead right

[00:51:19] [SPEAKER_01]: in terms of like I playing this game

[00:51:20] [SPEAKER_01]: yeah I was granular about it

[00:51:22] [SPEAKER_01]: starting off the very beginning the first 10 chapters

[00:51:24] [SPEAKER_01]: I'm clicking on units I'm looking at

[00:51:26] [SPEAKER_01]: the skill sets I'm min maxi I'm figuring

[00:51:28] [SPEAKER_01]: out where I'm gonna position my army

[00:51:31] [SPEAKER_01]: and after a while by the time

[00:51:33] [SPEAKER_01]: I reach chapter

[00:51:35] [SPEAKER_01]: 20 I'm like okay let's just

[00:51:36] [SPEAKER_01]: let's just get through the map let's just do it

[00:51:38] [SPEAKER_01]: um and so it does get a little bit in the weeds

[00:51:41] [SPEAKER_01]: but yeah I

[00:51:41] [SPEAKER_01]: the more

[00:51:44] [SPEAKER_01]: different aspects that they add to it it's like

[00:51:46] [SPEAKER_01]: okay is the magic gonna be a bow like why

[00:51:48] [SPEAKER_01]: it just none of it really makes sense and it is

[00:51:50] [SPEAKER_01]: an intuitive which is why I was so

[00:51:52] [SPEAKER_01]: so grateful that they paired that back

[00:51:54] [SPEAKER_01]: when they went into three houses yeah

[00:51:56] [SPEAKER_01]: and they had those those moments where just it

[00:51:58] [SPEAKER_01]: just makes sense it is intuitive

[00:52:00] [SPEAKER_01]: um weapons in this game which are different

[00:52:02] [SPEAKER_01]: from a lot of other games specifically

[00:52:04] [SPEAKER_01]: three houses they do not have a limited use

[00:52:06] [SPEAKER_01]: durability instead the weapons

[00:52:08] [SPEAKER_01]: obviously are going to lower

[00:52:10] [SPEAKER_01]: some of the user stats the stronger those

[00:52:12] [SPEAKER_01]: weapons are for example

[00:52:14] [SPEAKER_01]: um if you have like the norian

[00:52:16] [SPEAKER_01]: uh the norian prince the crown prince

[00:52:19] [SPEAKER_01]: uh

[00:52:19] [SPEAKER_01]: his name is xander yeah xander if he's

[00:52:23] [SPEAKER_01]: using sigfrid which is a

[00:52:25] [SPEAKER_01]: really cool name for a sword I actually really liked it

[00:52:27] [SPEAKER_01]: uh if he's using it obviously

[00:52:28] [SPEAKER_01]: he's going to have a little bit less accuracy

[00:52:31] [SPEAKER_01]: or he's gonna do a little bit less damage

[00:52:33] [SPEAKER_01]: for increased accuracy that sort of thing

[00:52:35] [SPEAKER_01]: you find that later on um

[00:52:37] [SPEAKER_01]: and then but obviously the exception to that

[00:52:39] [SPEAKER_01]: is the staves the staves do have

[00:52:41] [SPEAKER_01]: a durability in a number of uses that you can use

[00:52:43] [SPEAKER_01]: I think that's something that they wanted to

[00:52:45] [SPEAKER_01]: implement in order to kind of

[00:52:46] [SPEAKER_01]: uh compartmentalize difficulty

[00:52:48] [SPEAKER_01]: in fire and bloom fates and allow the player

[00:52:50] [SPEAKER_01]: to be like okay you have a certain number you know

[00:52:52] [SPEAKER_01]: if you've used this healing stat for the past

[00:52:54] [SPEAKER_01]: three levels as you're probably going to be done

[00:52:56] [SPEAKER_01]: by this level sort of thing

[00:52:58] [SPEAKER_05]: right so in uh

[00:53:00] [SPEAKER_05]: awakening they had the durability

[00:53:02] [SPEAKER_05]: where it had you know a number of uses

[00:53:04] [SPEAKER_05]: and things like that and um

[00:53:06] [SPEAKER_05]: they also had like you know the bronze weapons

[00:53:08] [SPEAKER_05]: the silver weapons and then different ones had

[00:53:10] [SPEAKER_05]: different stats and again as we already

[00:53:12] [SPEAKER_05]: were saying you know like the bronze

[00:53:14] [SPEAKER_05]: ones will have a higher accuracy rate you'll

[00:53:16] [SPEAKER_05]: almost always hit but it's going to be less damage

[00:53:18] [SPEAKER_05]: than if you use the steel or whatever

[00:53:20] [SPEAKER_05]: and they had that kind of thing going on in

[00:53:22] [SPEAKER_05]: awakening but they also had the durability

[00:53:24] [SPEAKER_05]: on top of that which uh

[00:53:26] [SPEAKER_05]: that in awakening

[00:53:27] [SPEAKER_05]: if since uh you don't have

[00:53:30] [SPEAKER_05]: the DLC for awakening

[00:53:32] [SPEAKER_05]: um

[00:53:34] [SPEAKER_05]: that's gonna be hard that's gonna be harder for you

[00:53:36] [SPEAKER_05]: I will just tell you now

[00:53:37] [SPEAKER_02]: no don't tell me that

[00:53:39] [SPEAKER_05]: you're gonna need more money

[00:53:41] [SPEAKER_05]: than you're gonna come up across so

[00:53:43] [SPEAKER_05]: um you know it'll

[00:53:45] [SPEAKER_05]: be a thing that the durability will be

[00:53:47] [SPEAKER_05]: a frustration for you in that game

[00:53:49] [SPEAKER_05]: um so just bear

[00:53:51] [SPEAKER_01]: that in mind okay so okay I

[00:53:53] [SPEAKER_01]: appreciate it yeah yeah

[00:53:55] [SPEAKER_05]: be forewarned but um

[00:53:57] [SPEAKER_05]: yeah and then in something

[00:53:59] [SPEAKER_05]: like echoes in echoes

[00:54:01] [SPEAKER_05]: instead of having the staves have a certain

[00:54:03] [SPEAKER_05]: number of uses instead

[00:54:05] [SPEAKER_05]: you have every time

[00:54:07] [SPEAKER_05]: that the person like the major

[00:54:09] [SPEAKER_05]: whatever is using the staff

[00:54:11] [SPEAKER_05]: it ends up taking some of their hit points

[00:54:13] [SPEAKER_05]: and that's the cost

[00:54:15] [SPEAKER_05]: that you have okay yes that's right

[00:54:17] [SPEAKER_05]: so and that's a really cool

[00:54:19] [SPEAKER_05]: system and they have not done that since

[00:54:21] [SPEAKER_05]: I guess a lot of people got mad about it but like

[00:54:23] [SPEAKER_05]: that's a super strategic instead of

[00:54:25] [SPEAKER_05]: like a limited number of uses you have to really

[00:54:27] [SPEAKER_05]: be careful with your mages because

[00:54:29] [SPEAKER_05]: you know if they use a spell

[00:54:31] [SPEAKER_05]: they are so vulnerable like anything will

[00:54:33] [SPEAKER_05]: kill them so you have to be very careful

[00:54:36] [SPEAKER_01]: so to make sure that I got

[00:54:37] [SPEAKER_01]: that right when they use a spell that takes away

[00:54:39] [SPEAKER_01]: from their HP pool or is it when they use

[00:54:41] [SPEAKER_05]: well it takes away like so if they have 10 hit points

[00:54:43] [SPEAKER_05]: and then they use a staff

[00:54:45] [SPEAKER_05]: then that staff has a cost

[00:54:48] [SPEAKER_05]: that cost could be 2

[00:54:49] [SPEAKER_05]: that cost could be 5 and then

[00:54:51] [SPEAKER_05]: they are less 2 or 5

[00:54:53] [SPEAKER_05]: hit points off of their bar they can be healed

[00:54:55] [SPEAKER_05]: but okay

[00:54:57] [SPEAKER_05]: you know but the healing is also using

[00:54:59] [SPEAKER_01]: a staff so that's a compounding effect okay

[00:55:01] [SPEAKER_01]: yeah interesting

[00:55:03] [SPEAKER_01]: that is that is you know I'm sure they have

[00:55:05] [SPEAKER_01]: the vulnerabilities too so that kind of

[00:55:07] [SPEAKER_05]: yeah the vulnerabilities

[00:55:08] [SPEAKER_01]: yeah so we move on

[00:55:11] [SPEAKER_01]: could you talk about

[00:55:12] [SPEAKER_01]: the classes that we have the different

[00:55:15] [SPEAKER_01]: classes in the game and what you felt about

[00:55:17] [SPEAKER_01]: the different systems of leveling those

[00:55:19] [SPEAKER_05]: oh my lord

[00:55:21] [SPEAKER_05]: the thing about the classes is that like

[00:55:23] [SPEAKER_05]: it's been a while since I've played

[00:55:25] [SPEAKER_05]: through this so it's hard for me

[00:55:27] [SPEAKER_05]: to think about like all of the different classes

[00:55:29] [SPEAKER_05]: in here and try to parse this one

[00:55:31] [SPEAKER_05]: versus the other ones

[00:55:33] [SPEAKER_05]: they've got like the different

[00:55:36] [SPEAKER_05]: what

[00:55:37] [SPEAKER_05]: you have all the mounted knights

[00:55:38] [SPEAKER_05]: you've got the

[00:55:41] [SPEAKER_05]: I don't know what they call them

[00:55:43] [SPEAKER_05]: the regular sword guys

[00:55:44] [SPEAKER_01]: yeah the fighters

[00:55:46] [SPEAKER_01]: well because there's the fighters

[00:55:48] [SPEAKER_05]: but then they also have

[00:55:51] [SPEAKER_05]: parsing out of some different things

[00:55:52] [SPEAKER_05]: they've got their rogue class and all these different

[00:55:54] [SPEAKER_05]: ones I tended to just

[00:55:56] [SPEAKER_05]: kind of leave everybody where they were

[00:55:58] [SPEAKER_05]: in their track

[00:55:59] [SPEAKER_05]: because like I mean

[00:56:00] [SPEAKER_05]: I didn't want to push

[00:56:03] [SPEAKER_01]: them in any direction

[00:56:04] [SPEAKER_05]: no not really because here's the thing

[00:56:08] [SPEAKER_05]: birthright as I mentioned

[00:56:09] [SPEAKER_05]: not notable for

[00:56:11] [SPEAKER_05]: its difficulty level so

[00:56:13] [SPEAKER_05]: it wasn't like I was like

[00:56:15] [SPEAKER_05]: oh man I have to do something to make

[00:56:17] [SPEAKER_05]: this character you know more usable

[00:56:19] [SPEAKER_05]: in this battle because I've got this

[00:56:21] [SPEAKER_05]: that I'm up against or whatever where you

[00:56:23] [SPEAKER_05]: would need to tailor your characters a little bit

[00:56:25] [SPEAKER_05]: more towards that like if they were

[00:56:27] [SPEAKER_05]: an archer they stayed an archer I didn't change

[00:56:29] [SPEAKER_05]: that like the only thing for me is when

[00:56:31] [SPEAKER_05]: they were going to be promoted okay

[00:56:33] [SPEAKER_05]: do I want to make a sniper do I want to make

[00:56:35] [SPEAKER_05]: whatever you know like yeah at that point

[00:56:37] [SPEAKER_05]: is really when I was playing with it but their

[00:56:39] [SPEAKER_05]: base classes I didn't just

[00:56:41] [SPEAKER_05]: alter someone's base class I left them

[00:56:43] [SPEAKER_05]: alone

[00:56:45] [SPEAKER_01]: absolutely besides of course the when

[00:56:47] [SPEAKER_01]: you decided to promote to an advanced class

[00:56:49] [SPEAKER_01]: and they have a bunch of different seals

[00:56:51] [SPEAKER_01]: that is a recurring theme

[00:56:53] [SPEAKER_01]: in most of the games if not all the games

[00:56:55] [SPEAKER_01]: if I'm not mistaken they obviously had

[00:56:57] [SPEAKER_01]: the master seal which will take them

[00:56:59] [SPEAKER_01]: from the base class to the advanced class and there's

[00:57:01] [SPEAKER_01]: not a there in three

[00:57:03] [SPEAKER_01]: houses there is like a three tier seal there's

[00:57:05] [SPEAKER_01]: like the there's the basic

[00:57:07] [SPEAKER_01]: the advanced and then a master seal but

[00:57:10] [SPEAKER_01]: in this game I don't believe

[00:57:11] [SPEAKER_01]: there's a third additional layer

[00:57:13] [SPEAKER_01]: to the class system

[00:57:14] [SPEAKER_05]: no there's there's the two layers but

[00:57:17] [SPEAKER_05]: then there's like some special classes

[00:57:18] [SPEAKER_05]: is the thing I think there's like a

[00:57:21] [SPEAKER_05]: certain seal you can use to do special classes

[00:57:23] [SPEAKER_05]: like say for example when you have

[00:57:25] [SPEAKER_05]: an a plus

[00:57:27] [SPEAKER_05]: or an s support class there's one

[00:57:29] [SPEAKER_05]: that where you can mimic

[00:57:31] [SPEAKER_05]: like one partner can use that seal

[00:57:33] [SPEAKER_05]: and mimic the class of the other

[00:57:35] [SPEAKER_05]: partner so like if

[00:57:37] [SPEAKER_05]: so for me my corn was married

[00:57:39] [SPEAKER_05]: to Jacob because I have a thing

[00:57:41] [SPEAKER_05]: for butlers and

[00:57:45] [SPEAKER_05]: so Jacob

[00:57:46] [SPEAKER_05]: could possibly take my class

[00:57:49] [SPEAKER_05]: or I could take Jacob's class if I wanted

[00:57:51] [SPEAKER_05]: to you know in that particular

[00:57:53] [SPEAKER_01]: scenario yeah and Jacob

[00:57:55] [SPEAKER_01]: and corn specifically have already a

[00:57:57] [SPEAKER_01]: strong support

[00:57:59] [SPEAKER_01]: level because of their close relationship

[00:58:01] [SPEAKER_01]: canonically in the game

[00:58:03] [SPEAKER_01]: the the I thought that the partner

[00:58:05] [SPEAKER_01]: in friendship seals were really goofy

[00:58:07] [SPEAKER_01]: like yeah why why would you

[00:58:09] [SPEAKER_01]: want to duplicate class on the field like

[00:58:11] [SPEAKER_01]: I think that the the most important thing

[00:58:13] [SPEAKER_01]: about Fire Emblem is that especially when you're

[00:58:15] [SPEAKER_01]: presented with a lot of these hard core more

[00:58:17] [SPEAKER_01]: or at least more hardcore levels as you

[00:58:19] [SPEAKER_01]: proceed later on the game you want it

[00:58:21] [SPEAKER_01]: like a combat unit versatility

[00:58:23] [SPEAKER_01]: yeah you want both people you want

[00:58:25] [SPEAKER_01]: obviously your cavalry riders

[00:58:27] [SPEAKER_01]: you want your hero comma we

[00:58:29] [SPEAKER_01]: class that's going to just ravage the

[00:58:30] [SPEAKER_01]: battlefield as you move through it but

[00:58:32] [SPEAKER_01]: you need a lot of different support systems

[00:58:34] [SPEAKER_01]: in place to make sure that you're not going to

[00:58:36] [SPEAKER_01]: get got later on and so it's just like this

[00:58:38] [SPEAKER_01]: seems that it reeks of

[00:58:40] [SPEAKER_01]: the the the face

[00:58:43] [SPEAKER_01]: petting kind of like

[00:58:44] [SPEAKER_01]: you know in cell live in the basement

[00:58:47] [SPEAKER_01]: fire emblem player I'm sorry

[00:58:49] [SPEAKER_01]: for my terminology there

[00:58:51] [SPEAKER_05]: well I mean the thing about it

[00:58:53] [SPEAKER_05]: if you want to think about it in terms of narrative

[00:58:55] [SPEAKER_05]: like in a lot of the support

[00:58:57] [SPEAKER_05]: conversations you have one character

[00:58:59] [SPEAKER_05]: who's trying to teach another character something like

[00:59:02] [SPEAKER_05]: so like

[00:59:03] [SPEAKER_05]: one character is trying to mentor another

[00:59:05] [SPEAKER_05]: one or one person's trying to learn about how

[00:59:07] [SPEAKER_05]: the other person fights or whatever so like

[00:59:09] [SPEAKER_05]: if you're in an S support or a plus support

[00:59:12] [SPEAKER_05]: with

[00:59:12] [SPEAKER_05]: another character then it would make sense

[00:59:15] [SPEAKER_05]: for you to then you know like

[00:59:16] [SPEAKER_05]: train up and learn how to do the thing that they do

[00:59:19] [SPEAKER_05]: because like your best buds

[00:59:21] [SPEAKER_05]: or your romantically inclined or what

[00:59:23] [SPEAKER_05]: have you so I mean like then you kind of like

[00:59:25] [SPEAKER_05]: merge together because your relationship

[00:59:27] [SPEAKER_05]: has merged together so I mean like in

[00:59:29] [SPEAKER_05]: in a narrative way it works but like

[00:59:31] [SPEAKER_05]: in the actual gameplay it doesn't make any sense

[00:59:33] [SPEAKER_05]: and like especially if you want

[00:59:35] [SPEAKER_05]: to come to this game like a lot of fire emblem

[00:59:37] [SPEAKER_05]: players like to come for the challenge

[00:59:39] [SPEAKER_05]: and they like to you know

[00:59:41] [SPEAKER_05]: play on lunatic mode you know

[00:59:43] [SPEAKER_05]: on lunatic classic and

[00:59:45] [SPEAKER_05]: you know do all the min-maxing possible

[00:59:47] [SPEAKER_05]: they're not going to use that at all

[00:59:49] [SPEAKER_05]: not going to go

[00:59:50] [SPEAKER_01]: yeah it's not it's not very viable when you

[00:59:53] [SPEAKER_01]: get into some of those more difficult sections

[00:59:56] [SPEAKER_01]: a mechanic

[00:59:57] [SPEAKER_01]: that is brought back into the fire emblem

[00:59:58] [SPEAKER_01]: phase for a series is that

[01:00:00] [SPEAKER_01]: you can also pair up in

[01:00:03] [SPEAKER_01]: combined units and this is I think

[01:00:05] [SPEAKER_01]: is the the the mechanism

[01:00:06] [SPEAKER_01]: is called pair up and when you're

[01:00:09] [SPEAKER_01]: in the drop down action list menu there's like

[01:00:11] [SPEAKER_01]: a differentiator though and I was wondering maybe

[01:00:13] [SPEAKER_01]: if you could like parse through with me

[01:00:15] [SPEAKER_01]: but there's like a pair up unit where you can take

[01:00:17] [SPEAKER_01]: two units and combine them together

[01:00:18] [SPEAKER_01]: one unit is going to be active and one unit

[01:00:21] [SPEAKER_01]: is going to be supportive in terms of like blocking

[01:00:23] [SPEAKER_01]: or increasing like the hit or

[01:00:25] [SPEAKER_01]: avoidance ratio for the the active

[01:00:27] [SPEAKER_01]: unit there's also like a support

[01:00:30] [SPEAKER_01]: thing that you can do

[01:00:31] [SPEAKER_01]: where it's like it's like sentinel where

[01:00:33] [SPEAKER_05]: you can protect the other one right yeah

[01:00:35] [SPEAKER_05]: yeah it's a little bit different but here's

[01:00:37] [SPEAKER_05]: here's the what the difference is for me so

[01:00:39] [SPEAKER_05]: when you're doing pair up

[01:00:40] [SPEAKER_05]: you are taking two characters and putting

[01:00:43] [SPEAKER_05]: them in one unit

[01:00:45] [SPEAKER_05]: spot so one grid

[01:00:46] [SPEAKER_05]: square is now the two units

[01:00:48] [SPEAKER_05]: what this means is that if you have a caster

[01:00:51] [SPEAKER_05]: they just used a big spell and they are

[01:00:53] [SPEAKER_05]: in the line of fire you can merge together

[01:00:55] [SPEAKER_05]: with a stronger unit

[01:00:56] [SPEAKER_05]: and that unit will be the one to take the hit

[01:00:59] [SPEAKER_05]: in battle and then the support character

[01:01:01] [SPEAKER_05]: is in the background and like not

[01:01:03] [SPEAKER_05]: going to be able to be hit unless that

[01:01:05] [SPEAKER_05]: primary character dies

[01:01:06] [SPEAKER_05]: which if you pair them up properly

[01:01:08] [SPEAKER_05]: that's not going to happen

[01:01:09] [SPEAKER_05]: you can also take for example

[01:01:12] [SPEAKER_05]: a unit that is very strong but has a very

[01:01:14] [SPEAKER_05]: limited range of motion

[01:01:16] [SPEAKER_05]: you know like they can't get very far on the map

[01:01:18] [SPEAKER_05]: they have low movement rate

[01:01:20] [SPEAKER_05]: because they're heavy army armor

[01:01:22] [SPEAKER_05]: for example you can pair that

[01:01:24] [SPEAKER_05]: with a pegasus knight and have the pegasus

[01:01:26] [SPEAKER_05]: knight fly across the mountain and then deposit

[01:01:28] [SPEAKER_05]: the character you know like

[01:01:30] [SPEAKER_05]: split up again and then that character

[01:01:32] [SPEAKER_05]: can go rep shop on the other side of that mountain

[01:01:34] [SPEAKER_05]: and they don't have to worry about it

[01:01:35] [SPEAKER_05]: so like it's for movement

[01:01:37] [SPEAKER_05]: it is for protection of certain

[01:01:40] [SPEAKER_05]: units to keep them from death

[01:01:42] [SPEAKER_05]: you can use that strategically to do that

[01:01:44] [SPEAKER_05]: now the other thing like I think it's just

[01:01:46] [SPEAKER_05]: the knight classes have that capacity

[01:01:47] [SPEAKER_05]: to block someone else like support

[01:01:50] [SPEAKER_05]: them and block like

[01:01:52] [SPEAKER_05]: they have a special ability

[01:01:54] [SPEAKER_05]: to prevent like

[01:01:56] [SPEAKER_05]: to take up the damage that is

[01:01:58] [SPEAKER_05]: going to hit anybody around them

[01:02:00] [SPEAKER_05]: and you know like that just blocks them

[01:02:02] [SPEAKER_05]: but they stay on the same

[01:02:04] [SPEAKER_05]: like two separate movement rates

[01:02:06] [SPEAKER_05]: two separate character blocks on the

[01:02:08] [SPEAKER_05]: you know tiles on the map

[01:02:10] [SPEAKER_05]: so like that's a little bit different because

[01:02:12] [SPEAKER_05]: you know although it can function the same way

[01:02:14] [SPEAKER_05]: it's also not like

[01:02:16] [SPEAKER_05]: completely

[01:02:18] [SPEAKER_05]: keeping that one character safe

[01:02:20] [SPEAKER_05]: you know what I mean?

[01:02:21] [SPEAKER_01]: Yeah absolutely yeah I

[01:02:24] [SPEAKER_01]: definitely use this a good amount

[01:02:27] [SPEAKER_01]: when I got through the game

[01:02:28] [SPEAKER_01]: obviously if dear listener you

[01:02:30] [SPEAKER_01]: haven't realized it yet I struggled because

[01:02:32] [SPEAKER_01]: of the lack of multiplayer availability

[01:02:34] [SPEAKER_01]: in this game I didn't have the DLC

[01:02:35] [SPEAKER_01]: I didn't have the opportunity to grind

[01:02:37] [SPEAKER_01]: and I love grinding in these games

[01:02:40] [SPEAKER_01]: I realized that a way

[01:02:42] [SPEAKER_01]: that I could utilize the system in order to

[01:02:44] [SPEAKER_01]: increase the support class for

[01:02:46] [SPEAKER_01]: my various characters is you can pair

[01:02:48] [SPEAKER_01]: them up and when you pair them up after

[01:02:50] [SPEAKER_01]: their battle their support

[01:02:52] [SPEAKER_01]: actually does increase significantly

[01:02:54] [SPEAKER_01]: particularly if the

[01:02:55] [SPEAKER_01]: character that you're using or the character

[01:02:58] [SPEAKER_01]: team that you're using

[01:02:59] [SPEAKER_01]: experienced a lot of like battle scenarios

[01:03:01] [SPEAKER_01]: in that level in that match.

[01:03:03] [SPEAKER_05]: Right oh and then

[01:03:06] [SPEAKER_05]: when two characters are next to each other

[01:03:09] [SPEAKER_05]: they if they have a decent

[01:03:11] [SPEAKER_05]: support I think it does I don't think it

[01:03:12] [SPEAKER_05]: attacks it like it happens all the time

[01:03:14] [SPEAKER_05]: I think they have to have a certain

[01:03:16] [SPEAKER_05]: level of support for it to start happening

[01:03:18] [SPEAKER_05]: but if say for example

[01:03:20] [SPEAKER_05]: your sword guy and your sure can guy are next

[01:03:22] [SPEAKER_05]: to each other sure can guy can also

[01:03:24] [SPEAKER_05]: attack because sure can guy can hit

[01:03:26] [SPEAKER_05]: diagonally. So

[01:03:28] [SPEAKER_05]: sword guy can attack

[01:03:30] [SPEAKER_05]: but then the sure can guy will also run up

[01:03:32] [SPEAKER_05]: alongside him and throw a sure

[01:03:34] [SPEAKER_05]: can and that will also

[01:03:36] [SPEAKER_05]: you know pairing them up in battle

[01:03:38] [SPEAKER_05]: that way you know by having them

[01:03:40] [SPEAKER_05]: next to each other in battle as they go

[01:03:42] [SPEAKER_05]: across the map and fight

[01:03:44] [SPEAKER_05]: and you know backing each other up like that

[01:03:46] [SPEAKER_05]: that also will increase their support

[01:03:48] [SPEAKER_05]: not just like the

[01:03:50] [SPEAKER_05]: pair up combat

[01:03:53] [SPEAKER_05]: function but

[01:03:54] [SPEAKER_05]: just having them next to each other fighting

[01:03:57] [SPEAKER_05]: side by side so

[01:03:58] [SPEAKER_05]: and that's something that's similar to Shining Force

[01:04:00] [SPEAKER_05]: 3 they do that too. That's incredible

[01:04:02] [SPEAKER_01]: actually and I think that's like that's been a

[01:04:04] [SPEAKER_01]: classic thing for Fire Emblem like you the

[01:04:06] [SPEAKER_01]: idea is like there are two ways

[01:04:08] [SPEAKER_01]: to approach a lot of maps you can either

[01:04:10] [SPEAKER_01]: do the caterpillar mode where all your

[01:04:12] [SPEAKER_01]: units are side by side with each other

[01:04:14] [SPEAKER_01]: and you're sweeping through the map that way

[01:04:16] [SPEAKER_01]: the interesting thing about Conquest or at least in my route

[01:04:18] [SPEAKER_01]: they really don't allow you to do

[01:04:20] [SPEAKER_01]: that because of the way that they laid out their

[01:04:22] [SPEAKER_01]: environments you know sometimes the

[01:04:24] [SPEAKER_01]: pathways or the corridors you're traveling through

[01:04:26] [SPEAKER_01]: are only like three unit grids apart

[01:04:29] [SPEAKER_01]: it's very interesting the way

[01:04:30] [SPEAKER_01]: that they kind of force the players hand in

[01:04:32] [SPEAKER_01]: terms of pushing them in an direction

[01:04:34] [SPEAKER_01]: of how they want them to guide

[01:04:36] [SPEAKER_01]: their units but yeah definitely

[01:04:38] [SPEAKER_01]: keeping your characters paired up or

[01:04:40] [SPEAKER_01]: adjacent to each other on the grid

[01:04:42] [SPEAKER_01]: is going to allow them to be stronger especially

[01:04:44] [SPEAKER_01]: for both attack and defense

[01:04:47] [SPEAKER_01]: so there

[01:04:48] [SPEAKER_01]: are 61 total characters across

[01:04:50] [SPEAKER_01]: the different versions of this game which is

[01:04:52] [SPEAKER_01]: quite a lot

[01:04:53] [SPEAKER_01]: when you think about if you're playing in the different

[01:04:57] [SPEAKER_01]: routes of this game whether it's

[01:04:58] [SPEAKER_01]: going to be Birthright or Conquest or

[01:05:00] [SPEAKER_01]: Revelations respectively

[01:05:02] [SPEAKER_01]: if you're playing Birthright or Conquest you really

[01:05:04] [SPEAKER_01]: only have access to the Hoshidan

[01:05:06] [SPEAKER_01]: or the Norian

[01:05:08] [SPEAKER_01]: Royal Family members

[01:05:10] [SPEAKER_01]: there are a handful of characters that are

[01:05:12] [SPEAKER_01]: interchangeable between the two

[01:05:14] [SPEAKER_01]: and in Revelations the kind of the

[01:05:17] [SPEAKER_01]: interchangeable nature of those

[01:05:18] [SPEAKER_01]: gets a little bit more diverse

[01:05:20] [SPEAKER_01]: as you go throughout the game from what I understand

[01:05:24] [SPEAKER_01]: but yeah

[01:05:24] [SPEAKER_01]: I think that overall

[01:05:26] [SPEAKER_01]: with the mechanics in this game

[01:05:29] [SPEAKER_01]: I enjoyed

[01:05:30] [SPEAKER_01]: the difficulty that was presented because of

[01:05:32] [SPEAKER_01]: all of the different map varieties that we faced

[01:05:34] [SPEAKER_01]: but I think that

[01:05:36] [SPEAKER_01]: one of the biggest problems is that

[01:05:38] [SPEAKER_01]: because I love to min-max

[01:05:40] [SPEAKER_01]: my characters I love to grind, I love to just

[01:05:42] [SPEAKER_01]: be the tank style player

[01:05:44] [SPEAKER_01]: to make them level 50 and then put

[01:05:46] [SPEAKER_01]: in a chapter 10 map and have them just

[01:05:48] [SPEAKER_01]: ravage the playing field and I know that's not

[01:05:50] [SPEAKER_01]: necessarily the most fun thing to do

[01:05:52] [SPEAKER_01]: that's what I did a lot of the times in Three Houses

[01:05:54] [SPEAKER_01]: until I decided to try and challenge myself

[01:05:56] [SPEAKER_01]: a bit I found that as I was

[01:05:58] [SPEAKER_01]: going through Conquest like it was

[01:06:00] [SPEAKER_01]: inherently challenging because

[01:06:02] [SPEAKER_01]: I wasn't able to level grind my characters

[01:06:04] [SPEAKER_01]: I

[01:06:06] [SPEAKER_01]: didn't really do my homework in terms of

[01:06:08] [SPEAKER_01]: looking at some of the classes special

[01:06:10] [SPEAKER_01]: abilities and that is a specific thing

[01:06:12] [SPEAKER_01]: in this game where it's like they almost call it skill

[01:06:14] [SPEAKER_01]: emblem from what I understand in the community is that

[01:06:16] [SPEAKER_01]: some of the skills for the various characters

[01:06:18] [SPEAKER_01]: like for example Silas

[01:06:20] [SPEAKER_01]: has this skill in Conquest where it's

[01:06:22] [SPEAKER_01]: like if a character

[01:06:24] [SPEAKER_01]: that he's adjacent to has like

[01:06:26] [SPEAKER_01]: if they're under 50% of their

[01:06:28] [SPEAKER_01]: total hit points he gets a like

[01:06:30] [SPEAKER_01]: an accuracy like increase that's just

[01:06:32] [SPEAKER_01]: out of the roof even if he's fighting

[01:06:34] [SPEAKER_01]: against the enemy unit that he's weak against

[01:06:36] [SPEAKER_01]: so it's um there are like

[01:06:38] [SPEAKER_01]: different wrinkles as

[01:06:40] [SPEAKER_01]: you go throughout the characters that make them

[01:06:43] [SPEAKER_01]: interesting and make them fun mechanically

[01:06:45] [SPEAKER_01]: to play but really

[01:06:46] [SPEAKER_01]: I have to take this opportunity

[01:06:49] [SPEAKER_01]: to just rail against Nintendo for like

[01:06:51] [SPEAKER_01]: why did you make the wireless

[01:06:53] [SPEAKER_01]: multiplayer function in this game so

[01:06:55] [SPEAKER_01]: integral to actually making your forces

[01:06:57] [SPEAKER_01]: strong and it's exactly like you said

[01:06:59] [SPEAKER_01]: like I do come to the Fire Emblem

[01:07:00] [SPEAKER_01]: games for both the story and the gameplay

[01:07:02] [SPEAKER_01]: and for me like I want to see all of

[01:07:05] [SPEAKER_01]: support conversations because that's a lot of work that people

[01:07:07] [SPEAKER_01]: went into writing them and they help

[01:07:09] [SPEAKER_01]: you understand what these characters

[01:07:10] [SPEAKER_01]: are like what they're good at they help

[01:07:12] [SPEAKER_01]: you bond with these characters more and I

[01:07:15] [SPEAKER_01]: was only ever able out of the 27 maps

[01:07:18] [SPEAKER_01]: I was only able to achieve a S rank

[01:07:20] [SPEAKER_01]: conversation between Noren

[01:07:22] [SPEAKER_01]: and Niles I was

[01:07:25] [SPEAKER_01]: I had the option

[01:07:26] [SPEAKER_01]: I had the option to do

[01:07:28] [SPEAKER_01]: the S rank conversation with

[01:07:30] [SPEAKER_01]: uh uh Corrin and

[01:07:32] [SPEAKER_01]: our favorite uh

[01:07:34] [SPEAKER_01]: he's called the Chun Bi-Oh character

[01:07:36] [SPEAKER_01]: Chun Bi-Oh character Odin

[01:07:39] [SPEAKER_01]: Oh wow. I was I for

[01:07:41] [SPEAKER_01]: whatever reason they must have just been next to each other

[01:07:43] [SPEAKER_01]: so much throughout the game and I obviously

[01:07:45] [SPEAKER_01]: proceeded down there their narrative path

[01:07:47] [SPEAKER_01]: like that but you know out of all of those

[01:07:50] [SPEAKER_01]: maps in the 27 28 levels

[01:07:51] [SPEAKER_01]: you get to play in the game I only trigger

[01:07:54] [SPEAKER_01]: two paralogs and one of

[01:07:56] [SPEAKER_01]: those paralogs was the fact that because I got

[01:07:57] [SPEAKER_01]: the S rank with Niles I had

[01:07:59] [SPEAKER_01]: the kid with Niles and children

[01:08:01] [SPEAKER_01]: are returned to this game that's

[01:08:03] [SPEAKER_01]: it's a function it's kind of a spoiler for

[01:08:05] [SPEAKER_01]: folks but it's not really that

[01:08:07] [SPEAKER_01]: important right you know you get the kid

[01:08:09] [SPEAKER_01]: and then you have a paralog where you have to protect

[01:08:11] [SPEAKER_01]: the kid later on and that was

[01:08:13] [SPEAKER_01]: that was what it was and I just kind of

[01:08:15] [SPEAKER_01]: like I was really bummed out because

[01:08:17] [SPEAKER_01]: it seemed like I was missing so much

[01:08:20] [SPEAKER_01]: of the relationship dynamics between

[01:08:21] [SPEAKER_01]: like the family members or even

[01:08:23] [SPEAKER_01]: the peripheral like fighters that are

[01:08:25] [SPEAKER_01]: kind of like supporting their individual

[01:08:27] [SPEAKER_01]: leech lords did you

[01:08:29] [SPEAKER_01]: did you run I guess you didn't necessarily run

[01:08:31] [SPEAKER_01]: into that too much with birthright?

[01:08:33] [SPEAKER_05]: No cause again like birthright offers

[01:08:35] [SPEAKER_05]: you far more places where you can

[01:08:37] [SPEAKER_05]: get extra battles

[01:08:39] [SPEAKER_05]: extra things like that so like

[01:08:42] [SPEAKER_05]: there is more capacity

[01:08:44] [SPEAKER_05]: to grind and more capacity to

[01:08:46] [SPEAKER_05]: you know get unlock those support conversations

[01:08:48] [SPEAKER_05]: than what you would have

[01:08:50] [SPEAKER_05]: at conquest so

[01:08:51] [SPEAKER_05]: but again like the Nintendo

[01:08:53] [SPEAKER_05]: is requiring you to either engage with

[01:08:56] [SPEAKER_05]: the street pass weird street pass function

[01:08:58] [SPEAKER_05]: they have that no longer works

[01:08:59] [SPEAKER_05]: or to buy their DLC to

[01:09:01] [SPEAKER_05]: grind is what they're requiring

[01:09:03] [SPEAKER_05]: you to do. Yeah and that's

[01:09:05] [SPEAKER_01]: just a shame and it's obviously like

[01:09:07] [SPEAKER_01]: it was the decision that probably made sense

[01:09:09] [SPEAKER_01]: to them at the time when it came out

[01:09:12] [SPEAKER_01]: to give them the benefit of the doubt

[01:09:13] [SPEAKER_01]: but it also doesn't allow

[01:09:15] [SPEAKER_01]: the system if they're going to treat their

[01:09:17] [SPEAKER_01]: systems the way that they do and not

[01:09:19] [SPEAKER_01]: actually give them longevity or support

[01:09:21] [SPEAKER_01]: and then shut them down whatever because I

[01:09:23] [SPEAKER_01]: assume that it cost resources to maintain

[01:09:25] [SPEAKER_01]: the servers that they run the 3ds

[01:09:27] [SPEAKER_01]: multiplayer street pass thing on right

[01:09:30] [SPEAKER_01]: but at the end of the day and it

[01:09:31] [SPEAKER_01]: probably wasn't really going to be

[01:09:33] [SPEAKER_01]: a is a financially

[01:09:35] [SPEAKER_01]: reasonable thing to keep that going on

[01:09:37] [SPEAKER_01]: forever but it's just it's a shame

[01:09:39] [SPEAKER_01]: for folks like us who love like retro

[01:09:41] [SPEAKER_01]: games and going back in these aren't

[01:09:43] [SPEAKER_01]: retro games thank goodness it's only

[01:09:45] [SPEAKER_01]: 2024 right but at the same

[01:09:47] [SPEAKER_01]: time it's it's a little bit difficult kind

[01:09:49] [SPEAKER_01]: of coming back and playing it. So

[01:09:51] [SPEAKER_05]: going on to talking about

[01:09:53] [SPEAKER_05]: characters and ranks and supports

[01:09:55] [SPEAKER_05]: and stuff like that I feel this is a good

[01:09:57] [SPEAKER_05]: time to talk about how Corrin

[01:09:59] [SPEAKER_05]: goes about this

[01:10:05] [SPEAKER_05]: so the everybody

[01:10:07] [SPEAKER_05]: else except for Corrin when they want to

[01:10:09] [SPEAKER_05]: have their their little support conversations

[01:10:11] [SPEAKER_05]: and stuff it's just because they're in battle

[01:10:13] [SPEAKER_05]: and they're fighting alongside each other

[01:10:14] [SPEAKER_05]: corrin that's how corrin earns this

[01:10:17] [SPEAKER_05]: but corrin also has the option

[01:10:19] [SPEAKER_05]: of when you are in between chapters

[01:10:21] [SPEAKER_05]: and you are in my castle

[01:10:23] [SPEAKER_05]: you have your quarters

[01:10:25] [SPEAKER_05]: and you can invite your people like

[01:10:27] [SPEAKER_05]: anybody from your army to your quarters

[01:10:30] [SPEAKER_05]: and

[01:10:31] [SPEAKER_05]: when they come to your quarters

[01:10:33] [SPEAKER_05]: in Japan

[01:10:35] [SPEAKER_05]: they had they were employing

[01:10:37] [SPEAKER_05]: the 3ds in other interesting ways

[01:10:39] [SPEAKER_05]: so you know they have the little

[01:10:41] [SPEAKER_05]: touchscreen on the bottom

[01:10:42] [SPEAKER_05]: so you

[01:10:45] [SPEAKER_05]: had them come in and then they would look at

[01:10:47] [SPEAKER_05]: you and they would be squirming and they would be

[01:10:49] [SPEAKER_05]: blushing and then you could pet their

[01:10:51] [SPEAKER_05]: face with the little stylus

[01:10:53] [SPEAKER_05]: on the little 3ds touch

[01:10:55] [SPEAKER_05]: screen thing and

[01:10:56] [SPEAKER_05]: then you would pet their face and they would say some

[01:10:59] [SPEAKER_05]: weird things to you and then they would go away

[01:11:00] [SPEAKER_05]: and that's how you could also gain extra support

[01:11:03] [SPEAKER_05]: and

[01:11:04] [SPEAKER_05]: they took that out of the American one

[01:11:07] [SPEAKER_05]: sort of they did not allow

[01:11:09] [SPEAKER_05]: you to do the face petting

[01:11:10] [SPEAKER_05]: but you still get the little screen

[01:11:12] [SPEAKER_05]: with the character looking at you

[01:11:14] [SPEAKER_05]: and you can you can look

[01:11:16] [SPEAKER_01]: up and down the character you can look to chest

[01:11:18] [SPEAKER_01]: height and then back up to the face for the characters

[01:11:21] [SPEAKER_05]: which is something that they repeated

[01:11:23] [SPEAKER_05]: in Fire Emblem 3 houses

[01:11:25] [SPEAKER_05]: with the Tea Party where you can poke them

[01:11:27] [SPEAKER_05]: in different places and they're like don't touch

[01:11:29] [SPEAKER_05]: me there and you're like

[01:11:30] [SPEAKER_05]: why is this happening

[01:11:32] [SPEAKER_01]: what is going on

[01:11:34] [SPEAKER_05]: yeah like that's a bridge too far for me I understand

[01:11:36] [SPEAKER_05]: that there are lots of very very

[01:11:38] [SPEAKER_05]: horned out people who are very into

[01:11:41] [SPEAKER_05]: shipping and and whatever

[01:11:43] [SPEAKER_05]: other things but I don't think it really needs to

[01:11:45] [SPEAKER_05]: be in the actual game

[01:11:46] [SPEAKER_05]: yeah

[01:11:47] [SPEAKER_01]: it also presents I'm sorry to interrupt you

[01:11:50] [SPEAKER_01]: but it also presents

[01:11:51] [SPEAKER_01]: a multitudinal

[01:11:54] [SPEAKER_01]: level of problems when it gets into

[01:11:56] [SPEAKER_01]: things like incest

[01:11:58] [SPEAKER_01]: relationships which are present in this game

[01:12:00] [SPEAKER_01]: like you can marry your

[01:12:02] [SPEAKER_01]: adopted or I'm assuming

[01:12:04] [SPEAKER_01]: blood related siblings

[01:12:06] [SPEAKER_01]: and then obviously

[01:12:07] [SPEAKER_01]: a little bit of pedophilia that goes into it

[01:12:10] [SPEAKER_01]: especially with the canonical age for some of the characters that are in this game so

[01:12:13] [SPEAKER_01]: well yeah

[01:12:14] [SPEAKER_05]: there's that now let me talk to you about the S

[01:12:16] [SPEAKER_05]: support if you have your S support

[01:12:18] [SPEAKER_05]: married person

[01:12:20] [SPEAKER_05]: in your room

[01:12:22] [SPEAKER_05]: so

[01:12:24] [SPEAKER_05]: this made me laugh

[01:12:25] [SPEAKER_05]: every once in a while they just come in and they would just have their little

[01:12:28] [SPEAKER_05]: moment where they're sitting there and talking to you for a minute

[01:12:30] [SPEAKER_05]: and then

[01:12:31] [SPEAKER_05]: it would move up like this heart

[01:12:34] [SPEAKER_05]: meter and when you got to

[01:12:36] [SPEAKER_05]: certain large hearts on the heart meter

[01:12:38] [SPEAKER_05]: a special event would happen

[01:12:40] [SPEAKER_05]: and one of the special events this is the one that

[01:12:42] [SPEAKER_05]: sent me into space

[01:12:44] [SPEAKER_05]: and

[01:12:45] [SPEAKER_05]: this special event will live on in my memory forever

[01:12:48] [SPEAKER_05]: so

[01:12:49] [SPEAKER_05]: here's me and here's Jacob

[01:12:51] [SPEAKER_05]: and then you come in

[01:12:52] [SPEAKER_05]: and then Jacob says

[01:12:54] [SPEAKER_05]: oh well

[01:12:56] [SPEAKER_05]: I took a bath

[01:12:57] [SPEAKER_05]: I'm about to faint it was so hot

[01:13:00] [SPEAKER_05]: you have to blow on me gently

[01:13:02] [SPEAKER_05]: to cool me down

[01:13:04] [SPEAKER_01]: wait can you actually blow on the 3DS

[01:13:07] [SPEAKER_01]: no way

[01:13:08] [SPEAKER_05]: not only that it says blow gently

[01:13:11] [SPEAKER_05]: so I blow gently and then they're like

[01:13:13] [SPEAKER_05]: that wasn't hard enough so he passed out

[01:13:15] [SPEAKER_05]: and then another time

[01:13:17] [SPEAKER_05]: it happened and then

[01:13:18] [SPEAKER_05]: I blew more firmly because I was like

[01:13:21] [SPEAKER_05]: okay and then that's when it was like

[01:13:22] [SPEAKER_05]: but I had to be like

[01:13:25] [SPEAKER_05]: like you know really really blowing

[01:13:27] [SPEAKER_05]: so hard on the thing

[01:13:28] [SPEAKER_05]: to make it work and I'm like oh my god

[01:13:31] [SPEAKER_05]: you know

[01:13:32] [SPEAKER_05]: what is this a breath test you know to see if I have asthma

[01:13:35] [SPEAKER_05]: at the

[01:13:35] [SPEAKER_05]: or something

[01:13:37] [SPEAKER_05]: right but it's just wild

[01:13:40] [SPEAKER_05]: I'm like he's fainting

[01:13:43] [SPEAKER_05]: because he took a hot shower and I have to

[01:13:45] [SPEAKER_05]: blow on him

[01:13:46] [SPEAKER_05]: whatever happened to using a fan

[01:13:48] [SPEAKER_05]: what's going on

[01:13:49] [SPEAKER_01]: these private the private quarters

[01:13:52] [SPEAKER_01]: the tea party conversations

[01:13:55] [SPEAKER_01]: the even

[01:13:56] [SPEAKER_01]: even more than that the hot spring

[01:13:58] [SPEAKER_01]: scenarios where you're you know walking

[01:14:00] [SPEAKER_01]: in on members of the opposite sex

[01:14:02] [SPEAKER_01]: it all needs to go away

[01:14:04] [SPEAKER_01]: come on intelligence system

[01:14:06] [SPEAKER_01]: like it's funny like it's funny

[01:14:08] [SPEAKER_01]: looking at it's face and it's also like the most

[01:14:11] [SPEAKER_01]: cringe worthy thing

[01:14:12] [SPEAKER_01]: but at the same time like

[01:14:14] [SPEAKER_01]: get these stinky fan base stuff

[01:14:16] [SPEAKER_01]: out of here like we don't we don't need

[01:14:18] [SPEAKER_01]: it and it's not it's not

[01:14:20] [SPEAKER_01]: it's just it's taking away from the game

[01:14:23] [SPEAKER_01]: and it's not additive what it does is it's

[01:14:25] [SPEAKER_05]: it's very distracting it's like I would

[01:14:26] [SPEAKER_05]: rather have like a serious

[01:14:28] [SPEAKER_05]: emotional you know like

[01:14:30] [SPEAKER_05]: conversation with this person like how you were doing before

[01:14:32] [SPEAKER_05]: before this game happened

[01:14:34] [SPEAKER_05]: you know just have like those those cute

[01:14:37] [SPEAKER_05]: little conversations or funny conversations

[01:14:39] [SPEAKER_05]: and those were nice and those were like

[01:14:41] [SPEAKER_05]: oh that's so sweet you know like

[01:14:42] [SPEAKER_05]: when I go back and I read the support conversations

[01:14:45] [SPEAKER_05]: from Awakening like I got the Awakening

[01:14:47] [SPEAKER_05]: art book and I there's a whole section

[01:14:49] [SPEAKER_05]: there that has all of the support

[01:14:50] [SPEAKER_05]: conversations written out for you

[01:14:52] [SPEAKER_05]: and I was reading through those and I'm like oh my god

[01:14:55] [SPEAKER_05]: I need to play this game again

[01:14:56] [SPEAKER_05]: you know like that is so much

[01:14:58] [SPEAKER_05]: more worthwhile to me

[01:15:02] [SPEAKER_05]: than what

[01:15:02] [SPEAKER_05]: they ended up doing with all of this

[01:15:04] [SPEAKER_05]: this extra nonsense and they were just again

[01:15:06] [SPEAKER_05]: they were trying to use the 3DS

[01:15:08] [SPEAKER_05]: hardware and be like ooh it's a touch screen

[01:15:10] [SPEAKER_05]: so we've got to incorporate that with our

[01:15:12] [SPEAKER_05]: support conversations and ooh you can

[01:15:14] [SPEAKER_05]: blow on it we got to figure out

[01:15:16] [SPEAKER_05]: something I think they took a hot

[01:15:18] [SPEAKER_05]: bath is what happened

[01:15:19] [SPEAKER_05]: yeah okay

[01:15:22] [SPEAKER_01]: yeah I just I really

[01:15:24] [SPEAKER_01]: struggle with it because they have the capacity

[01:15:26] [SPEAKER_01]: to do so much better writing there are moments

[01:15:28] [SPEAKER_01]: in this game where

[01:15:30] [SPEAKER_01]: they're legitimately like they put

[01:15:32] [SPEAKER_01]: dialogue forth that is emotionally

[01:15:34] [SPEAKER_01]: evocative and kind of important and it makes

[01:15:36] [SPEAKER_01]: me care about what's actually happening

[01:15:38] [SPEAKER_01]: overall to the narrative it's not great

[01:15:40] [SPEAKER_01]: it's not something that is going to make this

[01:15:42] [SPEAKER_01]: game any more than what it is but at the same

[01:15:44] [SPEAKER_01]: time like they know when to be

[01:15:46] [SPEAKER_01]: serious it's just it's really troubling to

[01:15:48] [SPEAKER_01]: me when they shoehorn

[01:15:50] [SPEAKER_01]: in these these mechanics

[01:15:52] [SPEAKER_01]: and they these these player concepts

[01:15:54] [SPEAKER_01]: where it's just like it really is just fan

[01:15:56] [SPEAKER_01]: service and I guess it's like

[01:15:58] [SPEAKER_01]: they recognize intelligence system recognize

[01:16:00] [SPEAKER_01]: that so much of their player

[01:16:02] [SPEAKER_01]: community is part of that or they are

[01:16:04] [SPEAKER_01]: looking for that maybe I don't know but

[01:16:06] [SPEAKER_01]: it's like they know what they're doing

[01:16:08] [SPEAKER_01]: and it's just a and I think that

[01:16:10] [SPEAKER_01]: Japan I'm not

[01:16:12] [SPEAKER_01]: going to make any excuses or really go into

[01:16:14] [SPEAKER_01]: the cultural differences between

[01:16:15] [SPEAKER_01]: like US social politics and Japanese

[01:16:18] [SPEAKER_01]: politics but at the same time

[01:16:20] [SPEAKER_01]: you know the reality of it is that they are

[01:16:22] [SPEAKER_01]: about 20 to 30 years

[01:16:24] [SPEAKER_01]: behind like normalize us

[01:16:26] [SPEAKER_01]: progressive sentiments when it comes to

[01:16:28] [SPEAKER_01]: how we present characters in games

[01:16:31] [SPEAKER_01]: specifically you know female

[01:16:32] [SPEAKER_01]: or diverse characters one thing that I will

[01:16:34] [SPEAKER_01]: say about Fire Emblem is that

[01:16:36] [SPEAKER_01]: especially in newer iterations of the

[01:16:38] [SPEAKER_01]: games is that they have the capacity to

[01:16:40] [SPEAKER_01]: embrace modernity and they choose to do

[01:16:42] [SPEAKER_01]: that but it's also like

[01:16:43] [SPEAKER_01]: some of the more

[01:16:46] [SPEAKER_01]: uneasy stuff and obviously

[01:16:48] [SPEAKER_01]: fates is a client for this I realize

[01:16:50] [SPEAKER_01]: after the fact as I was like

[01:16:52] [SPEAKER_01]: you know me deep in this game that faces

[01:16:54] [SPEAKER_01]: fates is known

[01:16:56] [SPEAKER_01]: throughout the franchise as being rife

[01:16:58] [SPEAKER_01]: with this and in markedly different

[01:17:00] [SPEAKER_01]: from the rest of the different the series

[01:17:02] [SPEAKER_01]: I don't think it ruins

[01:17:04] [SPEAKER_01]: the experience but it is something for our listeners

[01:17:06] [SPEAKER_01]: of the show who enjoy you know TTV

[01:17:08] [SPEAKER_01]: RPGs to be mindful of

[01:17:10] [SPEAKER_05]: right right as long as you know it's there

[01:17:12] [SPEAKER_05]: like you can opt not to engage

[01:17:14] [SPEAKER_05]: with that thing

[01:17:15] [SPEAKER_00]: you don't have to go into your brain

[01:17:18] [SPEAKER_05]: don't invite anyone to your house

[01:17:19] [SPEAKER_05]: just leave them over there they don't need to come

[01:17:22] [SPEAKER_05]: to your room that's weird so

[01:17:23] [SPEAKER_01]: exactly leave them out of your room

[01:17:25] [SPEAKER_01]: yeah there's also another

[01:17:27] [SPEAKER_01]: interesting thing where you can

[01:17:29] [SPEAKER_01]: forecast the personalities and

[01:17:31] [SPEAKER_01]: relationships between the two

[01:17:33] [SPEAKER_01]: characters I'm trying to remember what that name

[01:17:35] [SPEAKER_01]: is it's like the records hall oh yeah

[01:17:37] [SPEAKER_01]: talk to an old guy and he's like oh yeah

[01:17:39] [SPEAKER_01]: they're they're gonna be really spicy

[01:17:41] [SPEAKER_01]: together or something like that something very cringe

[01:17:43] [SPEAKER_01]: yeah but it's it's very much not

[01:17:46] [SPEAKER_01]: important to the overall

[01:17:47] [SPEAKER_01]: gameplay let's go

[01:17:49] [SPEAKER_01]: ahead and jump into the graphics

[01:17:52] [SPEAKER_01]: in presentation of this

[01:17:54] [SPEAKER_01]: game I'd like

[01:17:56] [SPEAKER_01]: you to kind of just take it off off the jump what did

[01:17:58] [SPEAKER_01]: you think about the way it looked the way it presented

[01:18:00] [SPEAKER_05]: so much like with Awakening

[01:18:02] [SPEAKER_05]: when you open that up and then you have

[01:18:04] [SPEAKER_05]: this really beautiful cinematic and you're just like

[01:18:06] [SPEAKER_05]: oh wow this really gets me into

[01:18:07] [SPEAKER_05]: you know the place and

[01:18:09] [SPEAKER_05]: you know what's happening and everything

[01:18:11] [SPEAKER_05]: Fire Emblem Fates also has a lot of those

[01:18:13] [SPEAKER_05]: seem animated sequences that are

[01:18:15] [SPEAKER_05]: high quality and like

[01:18:17] [SPEAKER_05]: really the hardware kind of makes them look

[01:18:20] [SPEAKER_05]: less pretty than they are like if you look

[01:18:22] [SPEAKER_05]: up HD versions of them

[01:18:23] [SPEAKER_05]: on YouTube it's beautiful

[01:18:26] [SPEAKER_05]: absolutely gorgeous I mean it still

[01:18:28] [SPEAKER_05]: looks fine on the 3DS but it just looks

[01:18:30] [SPEAKER_05]: so much better in you know like

[01:18:32] [SPEAKER_05]: an HD version yeah but

[01:18:34] [SPEAKER_05]: like when you see stuff like for example

[01:18:36] [SPEAKER_05]: Azra you know a

[01:18:38] [SPEAKER_05]: character that dances and has

[01:18:40] [SPEAKER_05]: water going around

[01:18:42] [SPEAKER_05]: her all the time they got the CG water effect

[01:18:44] [SPEAKER_05]: thing going and she's singing

[01:18:46] [SPEAKER_05]: and dancing around and everything

[01:18:47] [SPEAKER_05]: it's very very beautiful and

[01:18:49] [SPEAKER_05]: memorable and that's really where

[01:18:51] [SPEAKER_05]: a lot of people remember stuff from

[01:18:53] [SPEAKER_05]: Fates it's really Azra

[01:18:55] [SPEAKER_05]: you know like I think more than anything

[01:18:57] [SPEAKER_05]: I think it's Azra and Azra's moments

[01:19:00] [SPEAKER_05]: in this game where they have those animated

[01:19:01] [SPEAKER_05]: cut scenes as I mentioned

[01:19:04] [SPEAKER_05]: so the

[01:19:05] [SPEAKER_05]: sprite down or top down sprites

[01:19:07] [SPEAKER_05]: and everything those look kind of par for the course

[01:19:09] [SPEAKER_05]: for you know 3DS at the time

[01:19:11] [SPEAKER_05]: that transition that I mentioned

[01:19:13] [SPEAKER_05]: earlier where you've got your top down

[01:19:15] [SPEAKER_05]: and then it transitions into the 3D

[01:19:17] [SPEAKER_05]: seamlessly rather than

[01:19:19] [SPEAKER_05]: having like a load screen or a black screen

[01:19:21] [SPEAKER_05]: for a second before it switches

[01:19:23] [SPEAKER_05]: is so much more seamless and

[01:19:25] [SPEAKER_05]: so much better looking

[01:19:27] [SPEAKER_05]: than you know like a lot of

[01:19:29] [SPEAKER_05]: other things that were out at the time

[01:19:31] [SPEAKER_05]: and so

[01:19:33] [SPEAKER_05]: you know like that took some engineering

[01:19:35] [SPEAKER_05]: for them to get that to happen

[01:19:36] [SPEAKER_05]: but it really was notable at the

[01:19:39] [SPEAKER_05]: time and people were like oh that's really cool

[01:19:41] [SPEAKER_05]: I like that seamlessness

[01:19:42] [SPEAKER_05]: and that you know like kind of transition

[01:19:45] [SPEAKER_05]: to where you start to see

[01:19:46] [SPEAKER_05]: the over you know top down overall

[01:19:48] [SPEAKER_05]: map as

[01:19:50] [SPEAKER_05]: really like the place that this is happening

[01:19:52] [SPEAKER_05]: and seeing it as a 3D environment

[01:19:54] [SPEAKER_05]: not just your little grid

[01:19:56] [SPEAKER_01]: right right exactly

[01:19:58] [SPEAKER_01]: yeah I think that

[01:19:59] [SPEAKER_01]: I was frankly surprised at how good this game looks

[01:20:03] [SPEAKER_01]: going back to

[01:20:04] [SPEAKER_01]: in a in a very very happy

[01:20:06] [SPEAKER_01]: that I did you know at least boot up

[01:20:08] [SPEAKER_01]: Fire Emblem Awakening and see

[01:20:10] [SPEAKER_01]: the presentation there

[01:20:12] [SPEAKER_01]: the cutscenes the fully animated cutscenes

[01:20:14] [SPEAKER_01]: that you have at various moments throughout the game

[01:20:16] [SPEAKER_01]: are incredibly similar to those

[01:20:18] [SPEAKER_01]: animated cutscenes that you get in Awakening

[01:20:20] [SPEAKER_01]: I think when you're in-game

[01:20:22] [SPEAKER_01]: and when you're going through the maps and the traversal

[01:20:24] [SPEAKER_01]: Awakening kind of takes it

[01:20:26] [SPEAKER_01]: for me in the sense

[01:20:28] [SPEAKER_01]: that it's just a little less busy

[01:20:30] [SPEAKER_01]: the actual design

[01:20:32] [SPEAKER_01]: of the maps themselves seem to just like

[01:20:34] [SPEAKER_01]: the aesthetics and obviously the overall

[01:20:36] [SPEAKER_01]: presentation of it seems to lend itself

[01:20:38] [SPEAKER_01]: together really well to just be simple

[01:20:40] [SPEAKER_01]: and I do really really appreciate that simplicity

[01:20:43] [SPEAKER_01]: that doesn't mean that

[01:20:44] [SPEAKER_01]: Fates is by any means you know ugly

[01:20:46] [SPEAKER_01]: it is a little busy in terms of like

[01:20:48] [SPEAKER_01]: the visual direction of the actual maps

[01:20:51] [SPEAKER_01]: whether you're in the top down

[01:20:52] [SPEAKER_01]: or even when you're in that 3D environment

[01:20:54] [SPEAKER_01]: and you're watching the battle cutscenes

[01:20:56] [SPEAKER_01]: but I genuinely

[01:20:58] [SPEAKER_01]: do think that like the Fates games

[01:21:00] [SPEAKER_01]: are very beautiful

[01:21:02] [SPEAKER_01]: and very well worth everyone's

[01:21:04] [SPEAKER_01]: like time to go and check out

[01:21:06] [SPEAKER_01]: like the feudal Japanese aesthetics of

[01:21:08] [SPEAKER_01]: like the Hoshido clan

[01:21:09] [SPEAKER_01]: in contrast with the colonizers

[01:21:11] [SPEAKER_01]: the European colonizers of the

[01:21:14] [SPEAKER_01]: Norian Kingdom you know those

[01:21:15] [SPEAKER_01]: it is nice and it is

[01:21:17] [SPEAKER_01]: cool to see those contrasted against each other

[01:21:20] [SPEAKER_01]: and that's unique I think

[01:21:21] [SPEAKER_01]: when you get into a game like Three Houses

[01:21:23] [SPEAKER_01]: what undetractor is is that it gets a little bit

[01:21:26] [SPEAKER_01]: muddled when you're in the map environments

[01:21:27] [SPEAKER_01]: and everything kind of does start to look samey

[01:21:30] [SPEAKER_01]: that's not so much here

[01:21:32] [SPEAKER_01]: but I will say that I really

[01:21:33] [SPEAKER_01]: enjoyed it and the sprites too like they're really

[01:21:36] [SPEAKER_01]: there was times when I had

[01:21:37] [SPEAKER_01]: too many cavalry units on the field at the same

[01:21:39] [SPEAKER_01]: time like the Gunter and the Silas

[01:21:41] [SPEAKER_01]: and the Xander and it was like okay which one

[01:21:43] [SPEAKER_01]: is which and I just have to hover over them it's very easy

[01:21:45] [SPEAKER_01]: to differentiate the sprites though

[01:21:48] [SPEAKER_01]: when you're kind of in it and you've been playing

[01:21:50] [SPEAKER_01]: for a good long while

[01:21:51] [SPEAKER_01]: but yeah I couldn't agree with you more those A and B cutscenes

[01:21:53] [SPEAKER_01]: are fantastic and I didn't even know

[01:21:55] [SPEAKER_01]: that 3DS had the like capability

[01:21:57] [SPEAKER_01]: to display graphics

[01:21:59] [SPEAKER_01]: at that quality and I just I wish

[01:22:01] [SPEAKER_01]: I wish that every single cutscene

[01:22:03] [SPEAKER_01]: was that pretty and that well directed

[01:22:05] [SPEAKER_01]: whenever we got those moments

[01:22:07] [SPEAKER_01]: did you

[01:22:09] [SPEAKER_01]: ever use the 3DS slider?

[01:22:12] [SPEAKER_05]: Sometimes

[01:22:13] [SPEAKER_05]: I really did more

[01:22:15] [SPEAKER_05]: in Awakening because in Awakening

[01:22:17] [SPEAKER_05]: especially the way that game starts like you really

[01:22:19] [SPEAKER_05]: it puts you it's specifically trying

[01:22:21] [SPEAKER_05]: to have you have the 3D

[01:22:23] [SPEAKER_05]: effect on

[01:22:25] [SPEAKER_05]: because like that original cutscene

[01:22:27] [SPEAKER_05]: for how Awakening starts

[01:22:29] [SPEAKER_05]: is like you're waking up and then you see

[01:22:31] [SPEAKER_05]: Crum and his sister

[01:22:32] [SPEAKER_05]: and they're there and then he's like reaching out a hand

[01:22:35] [SPEAKER_05]: to you and it's meant for you to see that in 3D

[01:22:37] [SPEAKER_05]: so like I turned it on

[01:22:39] [SPEAKER_05]: 3D at least at the beginning of Awakening

[01:22:41] [SPEAKER_05]: I didn't really feel like

[01:22:43] [SPEAKER_05]: I did turn it on just out of curiosity

[01:22:44] [SPEAKER_05]: for the parts with Azura with the water

[01:22:46] [SPEAKER_05]: going around and everything it looks pretty

[01:22:49] [SPEAKER_05]: neat but I most of the time left it off because

[01:22:51] [SPEAKER_05]: like your eyes cross pretty easy when

[01:22:53] [SPEAKER_05]: you're looking at that for too long

[01:22:55] [SPEAKER_01]: Yeah, 100%

[01:22:57] [SPEAKER_01]: So we talked about like the

[01:22:58] [SPEAKER_01]: beautiful graphics that you see in the game

[01:23:00] [SPEAKER_01]: and we move on to kind of the mapping

[01:23:02] [SPEAKER_01]: in the environments I thought that the maps

[01:23:04] [SPEAKER_01]: and environments in Conquest were amazing

[01:23:06] [SPEAKER_01]: the map variety

[01:23:08] [SPEAKER_01]: that we got as well as like the objective

[01:23:10] [SPEAKER_01]: variety because what you find a lot

[01:23:12] [SPEAKER_01]: in a lot of Fire Emblem

[01:23:14] [SPEAKER_01]: games is this idea that you know

[01:23:16] [SPEAKER_01]: when you jump into any various map it's

[01:23:18] [SPEAKER_01]: either route the enemy or seize

[01:23:20] [SPEAKER_01]: the throne and so it's either you know

[01:23:22] [SPEAKER_01]: capture the flag or wipe out everybody

[01:23:24] [SPEAKER_01]: So you're kind of presented with that

[01:23:27] [SPEAKER_01]: in Conquest

[01:23:29] [SPEAKER_01]: they

[01:23:30] [SPEAKER_01]: took several opportunities throughout the game to be

[01:23:32] [SPEAKER_01]: like we're going to do something a little bit different

[01:23:34] [SPEAKER_01]: here and try to like push the player into

[01:23:37] [SPEAKER_01]: you know being more

[01:23:38] [SPEAKER_01]: strategic and more tactical with their

[01:23:40] [SPEAKER_01]: gameplay I just wanted to give two quick

[01:23:42] [SPEAKER_01]: examples of that obviously chapter 10

[01:23:44] [SPEAKER_01]: Unhappy Reunion this is when

[01:23:46] [SPEAKER_01]: the Hoshidan army throughout the Conquest

[01:23:48] [SPEAKER_01]: game or the route

[01:23:50] [SPEAKER_01]: infiltrates Nor and they try to take back

[01:23:52] [SPEAKER_01]: Corrin they're like oh no she was stolen away

[01:23:55] [SPEAKER_01]: from us and so

[01:23:56] [SPEAKER_01]: you're expected to defend the green zone

[01:23:58] [SPEAKER_01]: on the grid for 11 different

[01:24:00] [SPEAKER_01]: turns there are civilian

[01:24:02] [SPEAKER_01]: homes in that map and that

[01:24:04] [SPEAKER_01]: you have to go and try and like interact with

[01:24:06] [SPEAKER_01]: so you can protect them from

[01:24:08] [SPEAKER_01]: the Hoshidan you know combatants that are

[01:24:10] [SPEAKER_01]: in there and then also this

[01:24:12] [SPEAKER_01]: game kind of it turns into a castle defense

[01:24:14] [SPEAKER_01]: scenario where you're like okay you

[01:24:16] [SPEAKER_01]: have a wall here and you have multiple different

[01:24:18] [SPEAKER_01]: access points that you can go through

[01:24:20] [SPEAKER_01]: let's split up your units and see how

[01:24:22] [SPEAKER_01]: you can go ahead and interact

[01:24:24] [SPEAKER_01]: with the enemies that are going to be rushing

[01:24:26] [SPEAKER_01]: you and it turns into

[01:24:28] [SPEAKER_01]: oh I only have to last 11

[01:24:30] [SPEAKER_01]: turns to oh I should just wipe

[01:24:32] [SPEAKER_01]: out the enemy units because they just

[01:24:34] [SPEAKER_01]: keep getting reinforcements and if they continue

[01:24:36] [SPEAKER_01]: to get reinforcements it's going to be bad

[01:24:38] [SPEAKER_01]: for me and I thought that was really well done

[01:24:39] [SPEAKER_01]: I haven't really experienced that in a lot

[01:24:42] [SPEAKER_01]: of different Fire Emblem games so that was unique

[01:24:43] [SPEAKER_01]: and then there was another one the Black Pillar

[01:24:45] [SPEAKER_01]: and please let me know if you had this

[01:24:48] [SPEAKER_01]: map in the Birthright route but this was

[01:24:50] [SPEAKER_01]: one of the coolest routes in

[01:24:52] [SPEAKER_01]: the game for me you jump

[01:24:54] [SPEAKER_01]: in and this narrative

[01:24:55] [SPEAKER_01]: is kind of important so I'm going to glaze

[01:24:58] [SPEAKER_01]: over the narrative but essentially

[01:24:59] [SPEAKER_01]: Korin and Azura go to a special place

[01:25:01] [SPEAKER_01]: and they meet this character Gunter

[01:25:03] [SPEAKER_01]: and the map itself is

[01:25:05] [SPEAKER_01]: mirrored and so you have three different

[01:25:08] [SPEAKER_01]: units and when you go over a tile

[01:25:09] [SPEAKER_01]: it will bring your units to

[01:25:12] [SPEAKER_01]: different the mirrored side of the map

[01:25:14] [SPEAKER_01]: and then they're moving at the same

[01:25:16] [SPEAKER_01]: time and you can choose to

[01:25:18] [SPEAKER_01]: position the units next

[01:25:20] [SPEAKER_01]: to each other and I thought that was really

[01:25:21] [SPEAKER_01]: cool when you heal one unit on the other

[01:25:24] [SPEAKER_01]: side of the map your other unit gets healed

[01:25:26] [SPEAKER_01]: on the alternate mirror edge

[01:25:28] [SPEAKER_01]: it was really neat and I had never

[01:25:30] [SPEAKER_01]: played anything like that did you get

[01:25:32] [SPEAKER_01]: that map in Birthright? Nope

[01:25:33] [SPEAKER_05]: because it's the

[01:25:36] [SPEAKER_05]: baby version

[01:25:37] [SPEAKER_05]: honestly I can't remember any of the maps

[01:25:40] [SPEAKER_05]: as being significant in any way

[01:25:42] [SPEAKER_05]: to where it's like oh boy this

[01:25:44] [SPEAKER_05]: is doing something really neat and cool

[01:25:45] [SPEAKER_05]: and innovative like

[01:25:47] [SPEAKER_05]: no not really

[01:25:48] [SPEAKER_05]: the way that the maps played out

[01:25:52] [SPEAKER_05]: mostly were more

[01:25:54] [SPEAKER_05]: reliant on like here's

[01:25:56] [SPEAKER_05]: some terrain things that you have to deal with

[01:25:58] [SPEAKER_05]: or you have to manipulate these dragon veins

[01:26:00] [SPEAKER_05]: in order to have this certain thing happen

[01:26:01] [SPEAKER_05]: but you have to be strategic with it because

[01:26:03] [SPEAKER_05]: of whatever

[01:26:06] [SPEAKER_05]: positioning of the enemies on the map

[01:26:07] [SPEAKER_05]: or whatever things like that more

[01:26:10] [SPEAKER_05]: so than it is like oh

[01:26:12] [SPEAKER_05]: these are cool con seats of this map

[01:26:14] [SPEAKER_05]: that we're just going to have special case scenarios

[01:26:16] [SPEAKER_05]: or anything like that so

[01:26:17] [SPEAKER_05]: you know like there's a different type of challenge

[01:26:19] [SPEAKER_05]: there and it's like the kind of

[01:26:21] [SPEAKER_05]: more basic more in line with

[01:26:24] [SPEAKER_05]: like an older fire emblem

[01:26:25] [SPEAKER_05]: type of thing but it's not like as innovative

[01:26:28] [SPEAKER_05]: right? Yeah

[01:26:29] [SPEAKER_01]: exactly that makes sense yeah

[01:26:31] [SPEAKER_01]: and that's exactly what I heard from everyone else

[01:26:33] [SPEAKER_01]: is that the Birthright you know

[01:26:35] [SPEAKER_01]: mapping and kind of the different levels

[01:26:37] [SPEAKER_01]: that they're giving you are just kind of meh

[01:26:39] [SPEAKER_01]: it's like it is what it is and you get through it

[01:26:41] [SPEAKER_01]: to get to the end of the game and it's in its

[01:26:42] [SPEAKER_01]: capital F fine yeah

[01:26:44] [SPEAKER_01]: and that's cool yeah so if you're looking for a challenge

[01:26:47] [SPEAKER_01]: I think it's very clear to listeners at this point

[01:26:49] [SPEAKER_01]: lean towards the

[01:26:50] [SPEAKER_01]: conquest route if you have the endurance

[01:26:53] [SPEAKER_01]: to make you through both conquest and revelations

[01:26:55] [SPEAKER_03]: mm-hmm

[01:26:56] [SPEAKER_01]: I would like to go ahead and take this

[01:26:59] [SPEAKER_01]: opportunity to ask you Jala

[01:27:01] [SPEAKER_01]: what you thought about the sound design

[01:27:03] [SPEAKER_01]: in this game because you got some really cool

[01:27:05] [SPEAKER_01]: links in the dock here for us today

[01:27:06] [SPEAKER_05]: yeah so

[01:27:08] [SPEAKER_05]: sound design the primary thing that I'm

[01:27:10] [SPEAKER_05]: the first thing I'm going to say about sound design

[01:27:12] [SPEAKER_05]: is gonna go back to Azura again

[01:27:14] [SPEAKER_05]: because okay

[01:27:16] [SPEAKER_05]: that is the thing that anybody remembers

[01:27:18] [SPEAKER_05]: about fire emblem fates

[01:27:20] [SPEAKER_05]: in like the positive ways because

[01:27:23] [SPEAKER_05]: Azura is such a strong character

[01:27:24] [SPEAKER_05]: throughout the entire game narratively

[01:27:26] [SPEAKER_05]: speaking but also visually

[01:27:28] [SPEAKER_05]: and you know auditorially

[01:27:30] [SPEAKER_05]: as well so Azura

[01:27:32] [SPEAKER_05]: is a singing character she is

[01:27:34] [SPEAKER_05]: a character that is part

[01:27:36] [SPEAKER_05]: of your party in the

[01:27:38] [SPEAKER_05]: birthright campaign so you have her on the map

[01:27:40] [SPEAKER_05]: with you she's with you she's one of your

[01:27:42] [SPEAKER_05]: um you know

[01:27:43] [SPEAKER_05]: love interest possibles and things like

[01:27:46] [SPEAKER_05]: that that you can have in the birthright campaign

[01:27:48] [SPEAKER_05]: so

[01:27:50] [SPEAKER_05]: she hogs the spotlight when it comes to

[01:27:52] [SPEAKER_05]: all of the animated cut scenes

[01:27:54] [SPEAKER_05]: because of her fancy

[01:27:56] [SPEAKER_05]: water dancing and things like that there are

[01:27:58] [SPEAKER_05]: multiple instances in the game where

[01:28:00] [SPEAKER_05]: she is doing something

[01:28:02] [SPEAKER_05]: very neat and cool

[01:28:04] [SPEAKER_05]: on the screen so the first time you see her

[01:28:06] [SPEAKER_05]: she's doing the water dancing thing

[01:28:08] [SPEAKER_05]: this becomes like

[01:28:10] [SPEAKER_05]: a narrative pivot

[01:28:12] [SPEAKER_05]: point later on in the game there is

[01:28:14] [SPEAKER_05]: another scenario and I'm not going to talk

[01:28:16] [SPEAKER_05]: about the stuff around it but

[01:28:18] [SPEAKER_05]: she's swapped in for

[01:28:20] [SPEAKER_05]: another singer

[01:28:22] [SPEAKER_05]: at a certain part to do a performance

[01:28:24] [SPEAKER_05]: and when this performance takes place

[01:28:27] [SPEAKER_05]: she has

[01:28:28] [SPEAKER_05]: two different songs that she might sing

[01:28:30] [SPEAKER_05]: depending upon whether she is in dark song

[01:28:32] [SPEAKER_05]: stress mode or in light song stress

[01:28:34] [SPEAKER_05]: mode depending upon what your

[01:28:36] [SPEAKER_05]: decisions are going through the game

[01:28:38] [SPEAKER_05]: um interesting I don't remember

[01:28:40] [SPEAKER_05]: because mine mine was light song stress I

[01:28:42] [SPEAKER_05]: don't remember so it was yeah I really

[01:28:44] [SPEAKER_01]: know how to get the dark song I had no idea I

[01:28:46] [SPEAKER_05]: don't know I didn't look it up but um in

[01:28:48] [SPEAKER_05]: either case like she has two different versions

[01:28:50] [SPEAKER_05]: of a song that she can sing they are very

[01:28:52] [SPEAKER_05]: different in the feel uh and

[01:28:54] [SPEAKER_05]: that song unleashes a massive

[01:28:56] [SPEAKER_05]: pivotal point in the narrative

[01:28:58] [SPEAKER_05]: in the birthright campaign

[01:29:00] [SPEAKER_05]: um that ends up leading to a big

[01:29:02] [SPEAKER_05]: battle and you know a lot of other

[01:29:04] [SPEAKER_05]: stuff uh that comes after that

[01:29:06] [SPEAKER_05]: so um but yeah like

[01:29:08] [SPEAKER_05]: Azura's songs are

[01:29:10] [SPEAKER_05]: something that people remember

[01:29:12] [SPEAKER_05]: and you know hold tight and like

[01:29:14] [SPEAKER_05]: if you you talk about Fire Emblem

[01:29:16] [SPEAKER_05]: in general people still will bring up Azura

[01:29:18] [SPEAKER_05]: you know they might remember they'll think

[01:29:20] [SPEAKER_05]: prom or Lucina from

[01:29:22] [SPEAKER_05]: um Fire Emblem Awakening

[01:29:24] [SPEAKER_05]: and they will think Azura

[01:29:25] [SPEAKER_05]: they don't think Corrin they think it was Azura

[01:29:27] [SPEAKER_05]: right from Fates so right

[01:29:29] [SPEAKER_05]: Fates that's that's your

[01:29:31] [SPEAKER_05]: one you know poll or the secondary

[01:29:34] [SPEAKER_05]: character to that would be Camilla

[01:29:35] [SPEAKER_05]: Boobs lady so exactly exactly yeah

[01:29:38] [SPEAKER_01]: unfortunately I definitely agree

[01:29:40] [SPEAKER_01]: with you on the front that a lot of the

[01:29:41] [SPEAKER_01]: characters do fade into background but I really

[01:29:43] [SPEAKER_01]: liked Azura and I liked uh her

[01:29:46] [SPEAKER_01]: obviously her vocal direction she was

[01:29:47] [SPEAKER_01]: really important and critical to the narrative

[01:29:49] [SPEAKER_01]: but the song I can play that song

[01:29:51] [SPEAKER_01]: obviously the Lost in Thoughts All

[01:29:53] [SPEAKER_01]: Alone in my head right now

[01:29:55] [SPEAKER_01]: uh I won't do it but I will include it

[01:29:57] [SPEAKER_01]: in the music for this episode so our dear listeners

[01:29:59] [SPEAKER_01]: can enjoy that with us but yeah the sound

[01:30:02] [SPEAKER_01]: direction was really well done when I talk about

[01:30:03] [SPEAKER_01]: the obviously the background

[01:30:05] [SPEAKER_01]: music whenever you're in different maps

[01:30:07] [SPEAKER_01]: I thought that Conquest specifically did a

[01:30:09] [SPEAKER_01]: great job of having a variety of different

[01:30:11] [SPEAKER_01]: music it wasn't just the same battle theme

[01:30:13] [SPEAKER_01]: over and over again that's gonna you know drill

[01:30:15] [SPEAKER_01]: a hole into your brain as you're playing

[01:30:17] [SPEAKER_01]: throughout the game so you did get a lot

[01:30:19] [SPEAKER_01]: especially in the critical moments you got

[01:30:21] [SPEAKER_01]: you know very much more dark orchestral

[01:30:23] [SPEAKER_01]: music uh come you know in

[01:30:25] [SPEAKER_01]: contrast to a lot of like the lighter

[01:30:27] [SPEAKER_01]: levels where you're on meadows or valleys

[01:30:29] [SPEAKER_01]: and it's you know very upbeat marching

[01:30:31] [SPEAKER_01]: tunes that sort of thing so

[01:30:33] [SPEAKER_01]: I thought the sound was really good for what it is

[01:30:35] [SPEAKER_01]: again very similar to what you had said

[01:30:37] [SPEAKER_01]: in terms of the graphical fidelity of the game

[01:30:39] [SPEAKER_01]: it's limited by the little tinny speakers

[01:30:41] [SPEAKER_01]: that you get in your 3DS and so

[01:30:43] [SPEAKER_01]: you get what you get as as one can

[01:30:45] [SPEAKER_01]: expect I imagine if someone is

[01:30:48] [SPEAKER_01]: modding this game or if they're playing

[01:30:49] [SPEAKER_01]: it obviously on a ROM they're gonna get

[01:30:51] [SPEAKER_01]: you know a little bit better of an auditory experience

[01:30:53] [SPEAKER_01]: um you

[01:30:55] [SPEAKER_01]: had a note here that you played in Japanese as

[01:30:57] [SPEAKER_01]: you always do yes which I thought was

[01:30:59] [SPEAKER_01]: really really cool um I didn't even

[01:31:01] [SPEAKER_01]: had had I didn't even realize

[01:31:03] [SPEAKER_01]: they had the option to

[01:31:05] [SPEAKER_01]: make the vocal

[01:31:08] [SPEAKER_01]: lines Japanese in

[01:31:09] [SPEAKER_01]: fates and instead just played all the

[01:31:11] [SPEAKER_01]: way through English but how did you feel about like that

[01:31:13] [SPEAKER_01]: vocal voice direction in Japanese

[01:31:15] [SPEAKER_05]: well um so

[01:31:17] [SPEAKER_05]: I think I'm trying to remember

[01:31:19] [SPEAKER_05]: if I had to mod that

[01:31:21] [SPEAKER_05]: to get the voices in there or if that was

[01:31:23] [SPEAKER_05]: something that like there's an option

[01:31:25] [SPEAKER_05]: like in Fire Emblem

[01:31:27] [SPEAKER_05]: some of the older games especially like

[01:31:29] [SPEAKER_05]: if you can get the voice in Japanese

[01:31:31] [SPEAKER_05]: it's like

[01:31:33] [SPEAKER_05]: it's an opaque way you have to go about going

[01:31:35] [SPEAKER_05]: to put the voices in there

[01:31:37] [SPEAKER_05]: interesting okay it's not like

[01:31:39] [SPEAKER_05]: an option in a menu or anything like that

[01:31:41] [SPEAKER_01]: I don't think so because I went to the extras

[01:31:43] [SPEAKER_01]: in the game and it didn't give me

[01:31:46] [SPEAKER_05]: yeah I don't think it's anything that's in game

[01:31:48] [SPEAKER_05]: so I don't know if I had modded it or what but

[01:31:50] [SPEAKER_05]: anyway

[01:31:51] [SPEAKER_01]: it might have been a DLC

[01:31:52] [SPEAKER_05]: it might have been one of the DLCs I guess

[01:31:55] [SPEAKER_05]: but um I don't think so I think that I might

[01:31:58] [SPEAKER_05]: have I might have had to mod it to get it

[01:31:59] [SPEAKER_05]: in in that anyway

[01:32:02] [SPEAKER_05]: um so

[01:32:03] [SPEAKER_05]: in either case um

[01:32:06] [SPEAKER_05]: it is just

[01:32:07] [SPEAKER_05]: like fantastic like

[01:32:10] [SPEAKER_05]: the part of the reason I play it in Japanese

[01:32:12] [SPEAKER_05]: I'll play games in Japanese all the time

[01:32:14] [SPEAKER_05]: is because for the longest time

[01:32:16] [SPEAKER_05]: and this is this is now a habit of mine

[01:32:18] [SPEAKER_05]: but for the longest time

[01:32:20] [SPEAKER_05]: Japanese voice direction

[01:32:21] [SPEAKER_05]: they were given a lot better direction than the Americans

[01:32:24] [SPEAKER_05]: were yeah so like

[01:32:26] [SPEAKER_05]: the quality of the acting

[01:32:28] [SPEAKER_05]: like it's not that the actors doing

[01:32:30] [SPEAKER_05]: these uh American releases

[01:32:31] [SPEAKER_05]: are bad actors but like they just didn't

[01:32:34] [SPEAKER_05]: get the direction the you know the directing

[01:32:36] [SPEAKER_05]: is a large portion of how this

[01:32:38] [SPEAKER_05]: comes out right so

[01:32:39] [SPEAKER_05]: you know Japan does a real good job

[01:32:42] [SPEAKER_05]: about you know getting all of the voice actors

[01:32:44] [SPEAKER_05]: and everything um

[01:32:46] [SPEAKER_05]: you know to uh

[01:32:47] [SPEAKER_05]: the place that they need to be to best

[01:32:50] [SPEAKER_05]: be the characters that they are

[01:32:52] [SPEAKER_05]: representing and like in America

[01:32:54] [SPEAKER_05]: a lot of times for a long time it was like

[01:32:56] [SPEAKER_05]: a college person college kid

[01:32:58] [SPEAKER_05]: was brought in to do this voice and had no idea

[01:33:00] [SPEAKER_05]: what was going on about any of them

[01:33:02] [SPEAKER_05]: just did the lines and was like okay I guess

[01:33:04] [SPEAKER_01]: that was fine I got my 25 bucks

[01:33:06] [SPEAKER_05]: let's go yeah and I mean like you know like

[01:33:07] [SPEAKER_05]: that's different nowadays I mean one of my friends

[01:33:10] [SPEAKER_05]: Brandon

[01:33:11] [SPEAKER_05]: he is the voice of

[01:33:14] [SPEAKER_05]: the lead character from engage

[01:33:16] [SPEAKER_05]: the male character of Altair

[01:33:17] [SPEAKER_05]: uh and so you know like

[01:33:20] [SPEAKER_05]: he does a bang up job every time that he does

[01:33:22] [SPEAKER_05]: stuff but he's also half Japanese

[01:33:24] [SPEAKER_05]: and like listens to the original

[01:33:26] [SPEAKER_05]: Japanese version to get an idea of the

[01:33:28] [SPEAKER_05]: character from the original version

[01:33:29] [SPEAKER_05]: and then does his own based on that

[01:33:32] [SPEAKER_05]: you know um but I also know

[01:33:34] [SPEAKER_05]: a little bit Japanese so like I prefer

[01:33:35] [SPEAKER_05]: listening to it in Japanese if at all possible

[01:33:38] [SPEAKER_05]: because I pick up more nuance from the character

[01:33:40] [SPEAKER_05]: that doesn't translate over into

[01:33:42] [SPEAKER_05]: English as well so like they

[01:33:44] [SPEAKER_05]: do what they can with you know

[01:33:46] [SPEAKER_05]: writing the text out and doing subtitles

[01:33:48] [SPEAKER_05]: and things like that but like some stuff

[01:33:50] [SPEAKER_05]: there isn't uh an equivalent

[01:33:52] [SPEAKER_05]: in English and from

[01:33:54] [SPEAKER_01]: what I understand that the uh the

[01:33:56] [SPEAKER_01]: Fire Emblem fates specifically was

[01:33:58] [SPEAKER_01]: localized by a team that uh

[01:34:00] [SPEAKER_01]: Intelligent Systems has been using and Nintendo had been using

[01:34:02] [SPEAKER_01]: for a long time that was notorious

[01:34:04] [SPEAKER_01]: for uh mistranslations

[01:34:06] [SPEAKER_01]: as well as just unfortunate

[01:34:08] [SPEAKER_01]: um kind of uh

[01:34:11] [SPEAKER_01]: extrapolations of characters

[01:34:13] [SPEAKER_01]: or things different words that they

[01:34:14] [SPEAKER_01]: chose to relay into the English copy

[01:34:17] [SPEAKER_01]: of the Fire Emblem games is completely

[01:34:19] [SPEAKER_01]: contradictory to what

[01:34:21] [SPEAKER_01]: that character was trying to represent in Japanese

[01:34:22] [SPEAKER_01]: and it is again as you said a little bit difficult

[01:34:24] [SPEAKER_01]: when it come when you come in as voice

[01:34:26] [SPEAKER_01]: actor to understand that and that's one of

[01:34:28] [SPEAKER_01]: the reasons why I personally believe

[01:34:31] [SPEAKER_01]: that uh Fire Emblem 3

[01:34:32] [SPEAKER_01]: Houses was so incredibly successful in the way

[01:34:34] [SPEAKER_01]: that it was because

[01:34:35] [SPEAKER_01]: cup of tea productions did a fantastic

[01:34:38] [SPEAKER_01]: job not only at localization

[01:34:40] [SPEAKER_01]: but both the vocal direction of

[01:34:42] [SPEAKER_01]: the English voice actors and I quite enjoy

[01:34:45] [SPEAKER_01]: the thing I think some people

[01:34:46] [SPEAKER_01]: in like three houses made

[01:34:48] [SPEAKER_01]: their names as voice actors because

[01:34:50] [SPEAKER_01]: of the work that they put into the

[01:34:52] [SPEAKER_01]: voice direction and the localization

[01:34:54] [SPEAKER_01]: not so much here in Fates but it's

[01:34:56] [SPEAKER_01]: still it's decent it's fine

[01:34:58] [SPEAKER_01]: like there is not really one character

[01:35:00] [SPEAKER_01]: that even stood out to me um

[01:35:02] [SPEAKER_05]: as being bad laryingly bad

[01:35:04] [SPEAKER_01]: right yeah as being like blatantly bad

[01:35:06] [SPEAKER_01]: or even blatantly good I think that

[01:35:08] [SPEAKER_01]: Xander was fine yeah I think he was

[01:35:10] [SPEAKER_01]: good he did he did the classic you know I'm

[01:35:12] [SPEAKER_01]: the good Prince type type person there wasn't

[01:35:14] [SPEAKER_01]: anybody that was goofy like a Bernadette

[01:35:16] [SPEAKER_01]: that was like hey I actually kind of like

[01:35:18] [SPEAKER_01]: you because you're quirky they didn't

[01:35:20] [SPEAKER_01]: they didn't really have the capacity to lean into it that deeply

[01:35:22] [SPEAKER_01]: but I think it was good I'm

[01:35:24] [SPEAKER_05]: I'm trying to think about you know maybe

[01:35:26] [SPEAKER_05]: I didn't play it in Japanese maybe

[01:35:28] [SPEAKER_05]: I played it

[01:35:30] [SPEAKER_05]: whatever the default was

[01:35:32] [SPEAKER_05]: and then watched it on YouTube because like

[01:35:34] [SPEAKER_05]: I would have

[01:35:36] [SPEAKER_05]: if I couldn't find a way to

[01:35:38] [SPEAKER_05]: get it in English then I would have at

[01:35:40] [SPEAKER_05]: least watched it in Japanese to get the nuances

[01:35:42] [SPEAKER_05]: that I was missing so

[01:35:44] [SPEAKER_05]: because sometimes like if I can't

[01:35:45] [SPEAKER_05]: switch it I'll just watch it on YouTube

[01:35:47] [SPEAKER_05]: while like you know just that part of

[01:35:49] [SPEAKER_05]: the animation and then I'll

[01:35:51] [SPEAKER_05]: stop the video and then the next time I get

[01:35:53] [SPEAKER_05]: to one you know go to the next one

[01:35:55] [SPEAKER_05]: and watch it in time so that way I could get

[01:35:57] [SPEAKER_05]: the nuance so that's perfect yeah

[01:35:59] [SPEAKER_05]: sure I'm not sure if there's a mod for that

[01:36:01] [SPEAKER_05]: that I I pulled out or if it was that

[01:36:04] [SPEAKER_05]: I have to go look at my my stuff

[01:36:05] [SPEAKER_05]: I don't know anyway absolutely yeah

[01:36:07] [SPEAKER_01]: so regardless you know I think they

[01:36:10] [SPEAKER_01]: did a good job in this game and I think it solidifies

[01:36:12] [SPEAKER_01]: it for what it is you know

[01:36:14] [SPEAKER_01]: capital again you know fire a little

[01:36:15] [SPEAKER_01]: of fates capital F fine

[01:36:17] [SPEAKER_01]: but let's go ahead and take

[01:36:19] [SPEAKER_01]: another quick music break so you too

[01:36:22] [SPEAKER_01]: dear listener can get lost in thoughts

[01:36:23] [SPEAKER_01]: all alone and when we get back

[01:36:25] [SPEAKER_01]: we're going to start talking about the story

[01:37:32] [SPEAKER_02]: you

[01:38:00] [SPEAKER_02]: you

[01:38:00] [SPEAKER_02]: and welcome back everybody

[01:38:10] [SPEAKER_01]: we are here to at this point

[01:38:12] [SPEAKER_01]: in review talk about the overall story

[01:38:14] [SPEAKER_01]: and as well as just the narrative

[01:38:16] [SPEAKER_01]: direction of the different fire emblem

[01:38:18] [SPEAKER_01]: fates paths and routes that you

[01:38:21] [SPEAKER_01]: that are you know present in this

[01:38:23] [SPEAKER_01]: game if you're very sensitive

[01:38:25] [SPEAKER_01]: to spoilers you're certainly welcome

[01:38:26] [SPEAKER_01]: to opt out now however what we're going

[01:38:28] [SPEAKER_01]: to do the way this is gonna you know pan out

[01:38:30] [SPEAKER_01]: that we're just going to talk about the overall story

[01:38:32] [SPEAKER_01]: essentially the prologue section

[01:38:34] [SPEAKER_01]: of the game things things that are

[01:38:36] [SPEAKER_01]: the you know equivalent on both the

[01:38:38] [SPEAKER_01]: birthright and conquest routes of

[01:38:40] [SPEAKER_01]: this game in experience and then

[01:38:42] [SPEAKER_01]: we're going to split off and talk about

[01:38:44] [SPEAKER_01]: the direction the paths

[01:38:46] [SPEAKER_01]: that corn in her team

[01:38:48] [SPEAKER_01]: take towards the end of the

[01:38:50] [SPEAKER_01]: game in their respective

[01:38:52] [SPEAKER_01]: conquest right routes so

[01:38:54] [SPEAKER_01]: we'll give you a full blown spoiler

[01:38:56] [SPEAKER_01]: warning right for them

[01:38:58] [SPEAKER_01]: but to start off I'll go ahead

[01:39:00] [SPEAKER_01]: in just lead us into this

[01:39:03] [SPEAKER_01]: for the overall story fates

[01:39:05] [SPEAKER_01]: takes place of course as you would have

[01:39:07] [SPEAKER_01]: imagined you know in the kingdoms

[01:39:09] [SPEAKER_01]: of a who she don't ignore which are existing

[01:39:11] [SPEAKER_01]: on the same same continent

[01:39:12] [SPEAKER_01]: and they both worship divine dragons

[01:39:15] [SPEAKER_01]: and are essentially

[01:39:16] [SPEAKER_01]: because of that at odds and at war

[01:39:18] [SPEAKER_01]: each other constantly they're addressing each other's

[01:39:21] [SPEAKER_01]: kingdoms there's a third dragon

[01:39:23] [SPEAKER_01]: D.D. called anacos

[01:39:24] [SPEAKER_01]: who is a mystery to both who she

[01:39:26] [SPEAKER_01]: do ignore we don't know about anacos yet

[01:39:28] [SPEAKER_01]: but anacos is a

[01:39:30] [SPEAKER_01]: hidden force that's kind of in the background

[01:39:32] [SPEAKER_01]: that is kind of

[01:39:34] [SPEAKER_01]: mechanizing or inciting

[01:39:36] [SPEAKER_01]: violence and war between both of the

[01:39:38] [SPEAKER_01]: kingdoms we have obviously

[01:39:40] [SPEAKER_01]: our name protagonist named

[01:39:42] [SPEAKER_01]: Kamui I'm assuming it's Kamui in Japanese

[01:39:44] [SPEAKER_01]: and corn in English okay yeah

[01:39:46] [SPEAKER_05]: okay yeah there are several different

[01:39:48] [SPEAKER_05]: name changes like say zander's name is

[01:39:50] [SPEAKER_05]: marks in the original

[01:39:51] [SPEAKER_05]: and oh that's so much better

[01:39:53] [SPEAKER_05]: in Iago is Mcbeth

[01:39:55] [SPEAKER_05]: in Japan

[01:39:57] [SPEAKER_05]: and Jacob is Joker

[01:39:59] [SPEAKER_05]: so yeah like there's a lot of

[01:40:01] [SPEAKER_05]: name changes that they did so yeah

[01:40:03] [SPEAKER_05]: but Kamui I like the name Kamui better

[01:40:05] [SPEAKER_05]: than I like corn because it is more of

[01:40:07] [SPEAKER_05]: a gender neutral name that could be either one

[01:40:09] [SPEAKER_05]: I agree I agree either way

[01:40:11] [SPEAKER_05]: yeah do you have any

[01:40:13] [SPEAKER_01]: side note side side step

[01:40:15] [SPEAKER_01]: do you have any opinions about how they made

[01:40:17] [SPEAKER_01]: corn cannon and engage

[01:40:18] [SPEAKER_01]: like the fact that they chose

[01:40:21] [SPEAKER_01]: to go with the female

[01:40:23] [SPEAKER_01]: gendered corn and engage

[01:40:24] [SPEAKER_01]: versus just I don't know

[01:40:26] [SPEAKER_01]: I guess it doesn't really

[01:40:29] [SPEAKER_01]: it's not really impactful

[01:40:30] [SPEAKER_05]: well it's kind of like Robin

[01:40:33] [SPEAKER_05]: shows up usually as male

[01:40:34] [SPEAKER_05]: Robin in a lot of stuff too so

[01:40:36] [SPEAKER_01]: really do they okay

[01:40:38] [SPEAKER_05]: yeah so I mean Robin will show up

[01:40:41] [SPEAKER_05]: as one or the other they just kind of have

[01:40:42] [SPEAKER_05]: to pick one right and I think

[01:40:45] [SPEAKER_05]: with a lot of times what they do

[01:40:46] [SPEAKER_05]: is they pick whatever people usually

[01:40:49] [SPEAKER_05]: you know opt into

[01:40:50] [SPEAKER_05]: at least what they see

[01:40:52] [SPEAKER_05]: yeah they probably look at like

[01:40:54] [SPEAKER_05]: what people are doing online because

[01:40:57] [SPEAKER_05]: most people that I know who have

[01:40:58] [SPEAKER_05]: played through this game played with

[01:41:00] [SPEAKER_05]: female corn so

[01:41:02] [SPEAKER_01]: yeah she's got to be cannon

[01:41:04] [SPEAKER_01]: it just feels that the way that

[01:41:06] [SPEAKER_01]: they wrote the character it just feels

[01:41:08] [SPEAKER_01]: cannon to be a female and that's just

[01:41:10] [SPEAKER_01]: my perception obviously it's you know

[01:41:12] [SPEAKER_01]: whatever you want it to be because it is

[01:41:13] [SPEAKER_01]: you know the common we character you can it can be

[01:41:15] [SPEAKER_01]: whoever you want but obviously

[01:41:17] [SPEAKER_01]: you know in in the narrative

[01:41:19] [SPEAKER_01]: she was kidnapped by the king

[01:41:21] [SPEAKER_01]: of nor King garen at a very young age

[01:41:24] [SPEAKER_01]: she was kidnapped she was raised

[01:41:25] [SPEAKER_01]: in the Hoshidon Hoshidon realm

[01:41:27] [SPEAKER_01]: and then kidnapped by the kingdom of nor

[01:41:30] [SPEAKER_01]: and raised to be a siblings

[01:41:32] [SPEAKER_01]: to the rest of the Norian

[01:41:33] [SPEAKER_05]: royalty in a tower

[01:41:36] [SPEAKER_01]: yeah she was locked up

[01:41:38] [SPEAKER_01]: she was kept locked up yeah

[01:41:40] [SPEAKER_01]: who's to say it was like it was

[01:41:41] [SPEAKER_01]: not only was it like a tower but it was

[01:41:44] [SPEAKER_01]: disconnected from the main

[01:41:45] [SPEAKER_01]: capital city of nor so

[01:41:48] [SPEAKER_01]: they kidnapped her and then sent her

[01:41:50] [SPEAKER_01]: off to this you know random outpost

[01:41:51] [SPEAKER_01]: and I think that in the very introduction of

[01:41:53] [SPEAKER_01]: the game you're introduced to corn and

[01:41:55] [SPEAKER_01]: she's looking out the window at zander

[01:41:57] [SPEAKER_01]: practicing out of the window at least that's

[01:41:59] [SPEAKER_01]: the direction that I had and so it's

[01:42:02] [SPEAKER_01]: like yeah you kind of get this you know princess

[01:42:03] [SPEAKER_01]: in the high tower type theme or

[01:42:06] [SPEAKER_01]: you know however you want to look at it

[01:42:07] [SPEAKER_01]: so it's just yeah it's kind of kind of

[01:42:09] [SPEAKER_01]: sad even though she they were like sister but

[01:42:11] [SPEAKER_01]: they kept her locked up oh she's my sister

[01:42:13] [SPEAKER_01]: but sometimes yeah so

[01:42:16] [SPEAKER_01]: very interesting obviously

[01:42:17] [SPEAKER_01]: something that we understand about

[01:42:19] [SPEAKER_01]: corn at a very early point in time is

[01:42:21] [SPEAKER_01]: that she is part dragon she is

[01:42:23] [SPEAKER_01]: obviously the queen she's the

[01:42:25] [SPEAKER_01]: child of the queen of Hoshido

[01:42:27] [SPEAKER_01]: and who had a different

[01:42:30] [SPEAKER_01]: mysterious father

[01:42:32] [SPEAKER_01]: that was also of dragon

[01:42:33] [SPEAKER_01]: lineage and this allows

[01:42:35] [SPEAKER_01]: her to transform into a dragon

[01:42:37] [SPEAKER_01]: that's something that we didn't necessarily touch on

[01:42:39] [SPEAKER_01]: the mechanics of the game

[01:42:41] [SPEAKER_01]: did you use the dragon stone a lot

[01:42:43] [SPEAKER_01]: while you were playing

[01:42:45] [SPEAKER_04]: no

[01:42:48] [SPEAKER_05]: it's like I could be the dragon

[01:42:50] [SPEAKER_05]: or I could do more damage

[01:42:51] [SPEAKER_05]: with my sword like why

[01:42:53] [SPEAKER_05]: yeah so I don't

[01:42:55] [SPEAKER_01]: really understand why they kind of

[01:42:57] [SPEAKER_01]: shorned I think they had like this idea

[01:42:59] [SPEAKER_01]: where as you go throughout later

[01:43:01] [SPEAKER_01]: in this game there are different characters

[01:43:03] [SPEAKER_01]: they're like the bistrin in

[01:43:05] [SPEAKER_01]: I'm calling them bistrin because

[01:43:07] [SPEAKER_01]: I'm currently playing vanilla

[01:43:08] [SPEAKER_01]: wears unicorn overlord and that's

[01:43:11] [SPEAKER_01]: what they call their animal people in the game

[01:43:12] [SPEAKER_01]: bistrin or they also call them that in

[01:43:14] [SPEAKER_01]: a dragon's dogma too

[01:43:16] [SPEAKER_01]: if I can remember any title

[01:43:18] [SPEAKER_01]: at a point throughout this review

[01:43:21] [SPEAKER_01]: anyway so they have like a beast

[01:43:23] [SPEAKER_01]: stone that allows them to transform

[01:43:24] [SPEAKER_01]: into their beast form and they're actually pretty powerful

[01:43:26] [SPEAKER_01]: never used Keaton

[01:43:28] [SPEAKER_01]: was the name of the beast

[01:43:30] [SPEAKER_01]: written that we got on the conquest route

[01:43:33] [SPEAKER_01]: I'm assuming is he the same one

[01:43:34] [SPEAKER_01]: do you get him as well on birthright?

[01:43:36] [SPEAKER_04]: yeah I think it's the same one

[01:43:38] [SPEAKER_04]: I think I get the same guy

[01:43:39] [SPEAKER_01]: so we proceed through here obviously

[01:43:44] [SPEAKER_01]: you know obviously corn is locked up in the tower

[01:43:47] [SPEAKER_01]: there's a secondary protagonist

[01:43:48] [SPEAKER_01]: that presents herself Azura

[01:43:50] [SPEAKER_01]: it's very weird how she kind of just pops up

[01:43:52] [SPEAKER_01]: and it's like hey corn we're friends

[01:43:54] [SPEAKER_01]: but it's fine you realize that she is also

[01:43:56] [SPEAKER_01]: a member of the norian royalty

[01:43:59] [SPEAKER_01]: that was captured

[01:44:00] [SPEAKER_01]: by

[01:44:01] [SPEAKER_01]: and was kidnapped by Hushido in efforts

[01:44:04] [SPEAKER_01]: to reclaim noran they tried to

[01:44:06] [SPEAKER_01]: kidnap Azura and have some type of

[01:44:08] [SPEAKER_01]: prisoner exchange thing that didn't quite go right

[01:44:10] [SPEAKER_01]: and ended up that Azura

[01:44:12] [SPEAKER_01]: and corn stayed in

[01:44:14] [SPEAKER_01]: nor well and she

[01:44:16] [SPEAKER_01]: I will say too

[01:44:18] [SPEAKER_05]: Azura has given a lot better situation

[01:44:20] [SPEAKER_05]: living with Hushido

[01:44:22] [SPEAKER_05]: than nor is giving to

[01:44:24] [SPEAKER_05]: corn where corn is all you know

[01:44:25] [SPEAKER_05]: up in the high tower you know

[01:44:28] [SPEAKER_05]: Rapunzel let down your hair

[01:44:30] [SPEAKER_05]: instead of that

[01:44:31] [SPEAKER_05]: Azura has free reign of the place

[01:44:33] [SPEAKER_05]: and is well loved by everyone

[01:44:35] [SPEAKER_05]: and everybody you know like she's

[01:44:37] [SPEAKER_05]: technically a prisoner but she's

[01:44:39] [SPEAKER_05]: actually in a kind of a better situation

[01:44:41] [SPEAKER_05]: honestly

[01:44:42] [SPEAKER_01]: she's treated as an equal and at several points

[01:44:44] [SPEAKER_01]: through the game even Azura comes forward

[01:44:46] [SPEAKER_01]: and she's like oh you're my siblings

[01:44:49] [SPEAKER_01]: as well and she even treats them

[01:44:51] [SPEAKER_01]: like oh no you're my brothers

[01:44:53] [SPEAKER_01]: and my sisters I don't want to hurt you

[01:44:55] [SPEAKER_01]: especially when conflict and violence

[01:44:57] [SPEAKER_01]: is about to ensue

[01:44:58] [SPEAKER_01]: so we kind of have that experience

[01:45:01] [SPEAKER_01]: as we move forward

[01:45:02] [SPEAKER_01]: after the coming of age corn is sent

[01:45:04] [SPEAKER_01]: by King Garen to expect a Hushidan

[01:45:07] [SPEAKER_01]: fortress above the bottomless canyon

[01:45:09] [SPEAKER_01]: however one of Karen

[01:45:10] [SPEAKER_01]: Garen's men Hans

[01:45:12] [SPEAKER_01]: provokes a battle with the Hushians

[01:45:14] [SPEAKER_01]: this guy he just loves to incite violence

[01:45:17] [SPEAKER_01]: he just loves to kill kill stab stab

[01:45:18] [SPEAKER_01]: that's all Hans is there to do

[01:45:20] [SPEAKER_01]: this is just be violent

[01:45:21] [SPEAKER_01]: and essentially they start having a

[01:45:24] [SPEAKER_01]: fight and this is your first real

[01:45:26] [SPEAKER_01]: fight that you have with Corrin

[01:45:27] [SPEAKER_01]: as you're going through

[01:45:29] [SPEAKER_01]: and in the course of battle

[01:45:31] [SPEAKER_01]: Hans throws

[01:45:33] [SPEAKER_01]: or he pushes Corrin's mentor

[01:45:35] [SPEAKER_01]: Gunter off the cliff into

[01:45:37] [SPEAKER_01]: the bottomless canyon

[01:45:39] [SPEAKER_01]: and Corrin is found captured

[01:45:41] [SPEAKER_01]: is found and captured by the Hushidan soldiers

[01:45:43] [SPEAKER_01]: who realize that she's the

[01:45:45] [SPEAKER_01]: long lost princess of the Hushidan royal family

[01:45:48] [SPEAKER_05]: yeah and like

[01:45:49] [SPEAKER_05]: when we're talking about that

[01:45:51] [SPEAKER_05]: and how it gets pushed off the canyon

[01:45:53] [SPEAKER_05]: it's like it just reminds me of Balter's

[01:45:54] [SPEAKER_05]: K3 because I'm playing that a lot right now

[01:45:56] [SPEAKER_05]: and it's just like ooh let's throw

[01:45:58] [SPEAKER_05]: people off a cliff it's fun except then you can't

[01:46:01] [SPEAKER_05]: loot their body damn

[01:46:03] [SPEAKER_01]: Shucks

[01:46:03] [SPEAKER_01]: So we move forward

[01:46:06] [SPEAKER_01]: and then obviously Corrin is

[01:46:08] [SPEAKER_01]: brought into it

[01:46:10] [SPEAKER_01]: I thought that the Hushidan environments

[01:46:12] [SPEAKER_01]: and just like Hushido in general

[01:46:14] [SPEAKER_01]: like the main castle beautiful

[01:46:16] [SPEAKER_01]: beautiful environments with the Sakura trees

[01:46:18] [SPEAKER_01]: and the you know

[01:46:20] [SPEAKER_01]: feudal Japanese adjacent

[01:46:22] [SPEAKER_01]: architecture that they have in there

[01:46:24] [SPEAKER_01]: she's brought to meet her blood

[01:46:26] [SPEAKER_01]: relatives in Azura in the capital city

[01:46:27] [SPEAKER_01]: however the soldiers attack the city

[01:46:30] [SPEAKER_01]: and a hooded assassin

[01:46:31] [SPEAKER_01]: attempts to kill Corrin

[01:46:33] [SPEAKER_01]: Mikoto who is the sister

[01:46:35] [SPEAKER_01]: a Hushidan

[01:46:37] [SPEAKER_01]: oh yes you're right she's the queen of Hushido

[01:46:39] [SPEAKER_01]: attempts to shield them and essentially

[01:46:42] [SPEAKER_01]: is killed because of it

[01:46:43] [SPEAKER_01]: in the aftermath Corrin comes to possession

[01:46:45] [SPEAKER_01]: of a legendary sword called

[01:46:47] [SPEAKER_01]: the Yato said to belong

[01:46:49] [SPEAKER_01]: to the one who will save the world

[01:46:50] [SPEAKER_01]: and in the opening battle between the two kingdoms

[01:46:52] [SPEAKER_01]: Corrin's two families meet

[01:46:54] [SPEAKER_01]: and Corrin is forced to choose between

[01:46:56] [SPEAKER_01]: siding with either Hushido

[01:46:59] [SPEAKER_01]: or Norr this is where

[01:47:01] [SPEAKER_01]: the divergent paths the fates

[01:47:03] [SPEAKER_05]: branch and I will say

[01:47:05] [SPEAKER_05]: the fact that Corrin is a dragon

[01:47:07] [SPEAKER_05]: and can transform happens in that

[01:47:09] [SPEAKER_05]: cutscene where Mikoto

[01:47:11] [SPEAKER_05]: is like trying to

[01:47:12] [SPEAKER_05]: save her and everything

[01:47:15] [SPEAKER_05]: so that is right

[01:47:17] [SPEAKER_05]: up at the top of the thing

[01:47:18] [SPEAKER_05]: you do one battle and then you get to this

[01:47:20] [SPEAKER_05]: section with a cutscene and everything

[01:47:22] [SPEAKER_05]: and then boom hey I'm a dragon

[01:47:25] [SPEAKER_01]: yeah it's just like okay

[01:47:26] [SPEAKER_01]: I guess I'm a dragon now and as we're going

[01:47:29] [SPEAKER_01]: through there and it makes sense

[01:47:31] [SPEAKER_01]: in some different ways

[01:47:33] [SPEAKER_01]: as we go through here but I think

[01:47:34] [SPEAKER_01]: it definitely is critical to this beginning scene

[01:47:37] [SPEAKER_01]: I thought

[01:47:38] [SPEAKER_01]: in my opinion the setup

[01:47:40] [SPEAKER_01]: towards what is happening with

[01:47:42] [SPEAKER_01]: the different families and obviously

[01:47:43] [SPEAKER_01]: the queen dying everything is happening at a

[01:47:46] [SPEAKER_01]: breakneck speed

[01:47:48] [SPEAKER_01]: there's not as much King Garen

[01:47:50] [SPEAKER_01]: in this kind of introductory sequence

[01:47:52] [SPEAKER_01]: he's just like the big bad that you're presented

[01:47:54] [SPEAKER_01]: with throughout at the beginning

[01:47:56] [SPEAKER_01]: of the game but you meet

[01:47:58] [SPEAKER_01]: and

[01:48:00] [SPEAKER_01]: in the birthright and conquest routes

[01:48:02] [SPEAKER_01]: Corrin chooses to either side

[01:48:04] [SPEAKER_01]: with her biological family in Hushido

[01:48:06] [SPEAKER_01]: or her adopted family

[01:48:08] [SPEAKER_01]: and relatives in Nor

[01:48:10] [SPEAKER_01]: I think that all of the character

[01:48:12] [SPEAKER_01]: like dialogue

[01:48:14] [SPEAKER_01]: and interactions that you have from like your Hoshidin siblings

[01:48:16] [SPEAKER_01]: and the Norian siblings

[01:48:17] [SPEAKER_01]: are really convincing I viscerally remember

[01:48:20] [SPEAKER_01]: sitting there and just like staring at the screen

[01:48:22] [SPEAKER_01]: and like putting the 3DS down and like walking away

[01:48:24] [SPEAKER_01]: and like who do I side with

[01:48:25] [SPEAKER_01]: and I also was questioning to myself

[01:48:27] [SPEAKER_01]: even though I bought

[01:48:30] [SPEAKER_01]: conquest did I have the ability

[01:48:32] [SPEAKER_01]: to side with my Hoshidin siblings

[01:48:34] [SPEAKER_01]: and just proceed down the birthright route

[01:48:36] [SPEAKER_04]: you would have to

[01:48:38] [SPEAKER_04]: buy the DLC for that

[01:48:39] [SPEAKER_05]: to be able to do that like I think it would prompt

[01:48:41] [SPEAKER_05]: you and say you have to have the

[01:48:43] [SPEAKER_05]: go to the store and buy the DLC

[01:48:45] [SPEAKER_05]: at that time

[01:48:47] [SPEAKER_05]: it would then have you go to the store

[01:48:49] [SPEAKER_05]: but the store doesn't exist so

[01:48:51] [SPEAKER_01]: exactly and then I have to pay my $20

[01:48:53] [SPEAKER_01]: and then just go from there so

[01:48:55] [SPEAKER_01]: that is something that you kind of have to

[01:48:58] [SPEAKER_01]: choose but I was like I was really

[01:48:59] [SPEAKER_01]: convinced I was like this is a tough decision

[01:49:02] [SPEAKER_01]: did you kind of worry were you a little bit

[01:49:04] [SPEAKER_01]: like oh well I'm playing birthright

[01:49:05] [SPEAKER_01]: I'm siding with Hoshidin I don't want to pee

[01:49:07] [SPEAKER_01]: did you not have any qualms about this

[01:49:09] [SPEAKER_05]: well I already had bought the DLC so I had

[01:49:12] [SPEAKER_05]: the capacity to pick any path I wanted

[01:49:14] [SPEAKER_05]: to pick but

[01:49:16] [SPEAKER_05]: I was like well obviously

[01:49:18] [SPEAKER_05]: King Garen is terrible and

[01:49:19] [SPEAKER_05]: all of those people just kept me in a damn tower

[01:49:22] [SPEAKER_05]: and nobody protested the fact that I was in a damn

[01:49:24] [SPEAKER_05]: tower this whole time and

[01:49:25] [SPEAKER_05]: it's pretty obvious which side they want

[01:49:28] [SPEAKER_05]: you to play first like they really

[01:49:30] [SPEAKER_05]: want you to go to birthright first they really

[01:49:32] [SPEAKER_05]: really want you to play birthright first

[01:49:33] [SPEAKER_05]: and I was like okay cool and

[01:49:35] [SPEAKER_05]: I had also talked to my Fire Emblem

[01:49:38] [SPEAKER_05]: Sherpa the you know person that

[01:49:40] [SPEAKER_05]: I go to that I talked to a lot about

[01:49:42] [SPEAKER_05]: Fire Emblem in specific Fred

[01:49:43] [SPEAKER_05]: and Fred was like

[01:49:45] [SPEAKER_05]: yeah like birthright is probably the best

[01:49:48] [SPEAKER_05]: one to start with and then you know go through

[01:49:50] [SPEAKER_05]: conquest after that and then you would do the

[01:49:52] [SPEAKER_05]: Revelations path last

[01:49:54] [SPEAKER_05]: because like then too if you think about it

[01:49:56] [SPEAKER_05]: like when you're telling me about conquest

[01:49:57] [SPEAKER_05]: if you went from conquest to

[01:49:59] [SPEAKER_05]: birthright it would be like

[01:50:00] [SPEAKER_05]: a step down for you

[01:50:02] [SPEAKER_05]: so for me it's only up from here

[01:50:05] [SPEAKER_05]: you know because it's

[01:50:07] [SPEAKER_01]: so simple. If you decide you want to go back

[01:50:09] [SPEAKER_05]: I want to go back I would have more

[01:50:11] [SPEAKER_05]: of a challenge to it if I were to play

[01:50:13] [SPEAKER_05]: conquest so yeah

[01:50:15] [SPEAKER_05]: so no I didn't have any qualms about that

[01:50:17] [SPEAKER_05]: I'm like no I don't like you people

[01:50:20] [SPEAKER_05]: no

[01:50:20] [SPEAKER_05]: but also I was like you know

[01:50:22] [SPEAKER_05]: I don't know how convincing it really is where

[01:50:25] [SPEAKER_05]: they're like yeah you're our birth sister

[01:50:27] [SPEAKER_05]: I don't know you

[01:50:28] [SPEAKER_05]: I don't know any of you

[01:50:30] [SPEAKER_05]: I come from this other place

[01:50:31] [SPEAKER_05]: I can see why this would be

[01:50:34] [SPEAKER_05]: even knowing that King Garen is the big bad

[01:50:36] [SPEAKER_05]: and whatever at least appears to be so

[01:50:39] [SPEAKER_05]: in all of this mess

[01:50:41] [SPEAKER_05]: even knowing all of that

[01:50:42] [SPEAKER_05]: and even if you didn't have a predisposition

[01:50:44] [SPEAKER_05]: towards I don't want to be the

[01:50:46] [SPEAKER_05]: colonizers or whatever

[01:50:48] [SPEAKER_05]: even if that weren't the case

[01:50:49] [SPEAKER_05]: if you're just looking at the facts of the matter

[01:50:51] [SPEAKER_05]: like there's the people that you have current

[01:50:53] [SPEAKER_05]: rapport with that you've been with for years

[01:50:55] [SPEAKER_05]: or these other random people who seem to be

[01:50:57] [SPEAKER_05]: pretty nice but you don't know them

[01:50:59] [SPEAKER_05]: right you know so it's kind of still a hard

[01:51:01] [SPEAKER_05]: decision either way

[01:51:03] [SPEAKER_01]: so the setup is good but then obviously

[01:51:05] [SPEAKER_01]: you choose the direction that you go there

[01:51:07] [SPEAKER_01]: that's going to be the birthright route or the conquest

[01:51:09] [SPEAKER_01]: route Jalla can you take us through

[01:51:11] [SPEAKER_01]: what happens throughout the rest of the events of

[01:51:13] [SPEAKER_05]: birthright sure so

[01:51:15] [SPEAKER_05]: in birthright Corrin

[01:51:17] [SPEAKER_05]: helps her Hoshid and Kin defend

[01:51:19] [SPEAKER_05]: their country against invasion from north there's like

[01:51:21] [SPEAKER_05]: one of the first battles is against

[01:51:23] [SPEAKER_05]: Silas who is

[01:51:25] [SPEAKER_05]: coming to invade and

[01:51:27] [SPEAKER_05]: like Silas because

[01:51:29] [SPEAKER_05]: when he recognizes you he's like oh

[01:51:31] [SPEAKER_05]: you're my homie you're my best friend and you're like

[01:51:33] [SPEAKER_05]: I don't know you or whatever

[01:51:35] [SPEAKER_01]: who are you and he's like he's been gone for like

[01:51:37] [SPEAKER_01]: 10 years and he acts all familiar I'm like

[01:51:39] [SPEAKER_01]: who are you right and then

[01:51:41] [SPEAKER_05]: and then at that point you're just like

[01:51:43] [SPEAKER_05]: he's like yeah I'm your best friend

[01:51:45] [SPEAKER_05]: I'm gonna leave my country even though I'm a sworn

[01:51:47] [SPEAKER_05]: knight and I will come to you because

[01:51:49] [SPEAKER_05]: I'm your best friend and so

[01:51:51] [SPEAKER_05]: then you become and he's like

[01:51:54] [SPEAKER_05]: it's no problem

[01:51:55] [SPEAKER_05]: that you don't remember me we'll make new

[01:51:57] [SPEAKER_05]: memories maybe your memories will come back

[01:51:59] [SPEAKER_05]: and so yeah that's not

[01:52:01] [SPEAKER_05]: pushy and weird at all but

[01:52:03] [SPEAKER_05]: you know that's cool you know

[01:52:05] [SPEAKER_05]: whatever we're good

[01:52:07] [SPEAKER_05]: so you know like you recruit him

[01:52:09] [SPEAKER_05]: pretty quick in there and

[01:52:11] [SPEAKER_05]: that's one of the first memorable things

[01:52:13] [SPEAKER_05]: that happens but then you have

[01:52:16] [SPEAKER_05]: confrontations

[01:52:17] [SPEAKER_05]: like with

[01:52:19] [SPEAKER_05]: Camilla and Leo throughout

[01:52:21] [SPEAKER_05]: the game where you know

[01:52:23] [SPEAKER_05]: their lives are spared like you know

[01:52:25] [SPEAKER_05]: they fight against

[01:52:27] [SPEAKER_05]: the Hoshidans and the Hoshidans

[01:52:29] [SPEAKER_05]: end up like you know of course Corrin doesn't

[01:52:31] [SPEAKER_05]: want to kill them you know please just

[01:52:33] [SPEAKER_05]: see my side please just see my side please

[01:52:35] [SPEAKER_05]: just see my side and that's I'm sure

[01:52:37] [SPEAKER_05]: that's a common theme on a con

[01:52:38] [SPEAKER_05]: conquest route as well you know exactly

[01:52:41] [SPEAKER_05]: yeah so

[01:52:42] [SPEAKER_05]: but with

[01:52:44] [SPEAKER_05]: the different

[01:52:45] [SPEAKER_05]: assistants of like say Elise

[01:52:48] [SPEAKER_05]: and Azura

[01:52:50] [SPEAKER_05]: and also Shura the man

[01:52:52] [SPEAKER_05]: who had kidnapped Azura from

[01:52:53] [SPEAKER_05]: Noor Corrin

[01:52:56] [SPEAKER_05]: and the rest of her team

[01:52:57] [SPEAKER_05]: end up invading the Norian

[01:53:00] [SPEAKER_05]: capital and Elise is killed

[01:53:01] [SPEAKER_05]: when she attempts to stop Corrin and

[01:53:04] [SPEAKER_05]: Xander from fighting which is

[01:53:05] [SPEAKER_05]: this whole big dramatic

[01:53:07] [SPEAKER_05]: thing and if you want to sit

[01:53:10] [SPEAKER_05]: and talk about that for a minute we'll get there

[01:53:11] [SPEAKER_05]: Xander ends up falling into despair

[01:53:13] [SPEAKER_05]: and forces Corrin to

[01:53:15] [SPEAKER_05]: kill him

[01:53:17] [SPEAKER_05]: so it's pretty dark and Corrin

[01:53:20] [SPEAKER_05]: faces Garen killing him

[01:53:21] [SPEAKER_05]: with the Ato after it's infused with the

[01:53:24] [SPEAKER_05]: added power from the other weapons that

[01:53:25] [SPEAKER_05]: create the Fire Emblem

[01:53:27] [SPEAKER_05]: you know the titular Fire Emblem they got a

[01:53:29] [SPEAKER_05]: shoehorn in there somewhere

[01:53:32] [SPEAKER_05]: but then Azura dies

[01:53:33] [SPEAKER_05]: having overused her singing powers to weaken

[01:53:36] [SPEAKER_05]: Garen and really

[01:53:38] [SPEAKER_05]: she dies and in the epilogue

[01:53:40] [SPEAKER_05]: Ryoma ends up being

[01:53:42] [SPEAKER_05]: crowned the king of Hoshido

[01:53:43] [SPEAKER_05]: and Leo is crowned king of Noor

[01:53:46] [SPEAKER_05]: and pieces forged between the two kingdoms

[01:53:48] [SPEAKER_05]: and that's

[01:53:49] [SPEAKER_05]: how that ends up like the broad

[01:53:52] [SPEAKER_05]: stroke so like other things that

[01:53:53] [SPEAKER_05]: happened throughout the Birthright Campaign

[01:53:56] [SPEAKER_05]: Ryoma and Takumi

[01:53:58] [SPEAKER_05]: who are two of your brothers Ryoma

[01:53:59] [SPEAKER_05]: being like your big older brother

[01:54:01] [SPEAKER_05]: guy the big guy in the armor

[01:54:03] [SPEAKER_05]: he and Takumi

[01:54:05] [SPEAKER_05]: the archer guy go away

[01:54:07] [SPEAKER_05]: pretty quick and they're going to try

[01:54:09] [SPEAKER_05]: to like infiltrate and go

[01:54:11] [SPEAKER_05]: fight Noor and everything and then you

[01:54:13] [SPEAKER_05]: don't know what happened to him

[01:54:15] [SPEAKER_05]: or to either of them for a while

[01:54:17] [SPEAKER_05]: and so you're going around and you're trying

[01:54:19] [SPEAKER_05]: to go to some of these neutral

[01:54:21] [SPEAKER_05]: countries and stuff to try to get some support

[01:54:23] [SPEAKER_05]: to fight against Noor

[01:54:25] [SPEAKER_05]: you're trying to find out where your brothers went to

[01:54:27] [SPEAKER_05]: at some point Takumi

[01:54:29] [SPEAKER_05]: ends up getting sick and then

[01:54:31] [SPEAKER_05]: like ends up getting

[01:54:33] [SPEAKER_05]: and sourced at one

[01:54:34] [SPEAKER_05]: other point to become like dark Takumi

[01:54:36] [SPEAKER_05]: that you have to fight

[01:54:39] [SPEAKER_05]: and all of a sudden

[01:54:40] [SPEAKER_05]: you have to solve the puzzle

[01:54:42] [SPEAKER_05]: of how to get him back to normal

[01:54:44] [SPEAKER_05]: and all this other mess

[01:54:46] [SPEAKER_05]: so there's a lot of other things

[01:54:48] [SPEAKER_05]: that are occurring throughout

[01:54:50] [SPEAKER_05]: but by and large most

[01:54:52] [SPEAKER_05]: of it is you're trying to figure out where your brothers

[01:54:54] [SPEAKER_05]: went of course you do reunite

[01:54:56] [SPEAKER_05]: with them in the

[01:54:58] [SPEAKER_05]: course of the story and

[01:55:00] [SPEAKER_05]: you're trying to garner some more

[01:55:02] [SPEAKER_05]: support against Noor

[01:55:04] [SPEAKER_05]: or try to find a way to

[01:55:06] [SPEAKER_05]: take down King Garen

[01:55:08] [SPEAKER_05]: because Koran doesn't want to fight

[01:55:10] [SPEAKER_05]: all of her relatives and all of Noor

[01:55:12] [SPEAKER_05]: she really just wants King Garen to be normal

[01:55:14] [SPEAKER_05]: again like what can we do here

[01:55:16] [SPEAKER_05]: to stop the war

[01:55:18] [SPEAKER_05]: stop what's happening

[01:55:19] [SPEAKER_05]: and that's a lot of what your goal is

[01:55:22] [SPEAKER_01]: that's interesting it's fascinating

[01:55:24] [SPEAKER_01]: to me that Azura dies

[01:55:26] [SPEAKER_01]: in birthright that's

[01:55:28] [SPEAKER_01]: frankly like that's

[01:55:29] [SPEAKER_01]: cause she's such an important character to the overall

[01:55:32] [SPEAKER_01]: storyline that it's like that's

[01:55:33] [SPEAKER_01]: really it's interesting and it's also

[01:55:36] [SPEAKER_01]: it makes me frustrated

[01:55:37] [SPEAKER_01]: towards the end of the game with how they handled

[01:55:39] [SPEAKER_01]: you know Ryoma and Takumi

[01:55:41] [SPEAKER_01]: in the way that that is contrasted

[01:55:43] [SPEAKER_01]: with how those characters are handled in conquest

[01:55:46] [SPEAKER_01]: it's starting to add up a little bit

[01:55:47] [SPEAKER_01]: they just gotta get the tear-jerker stuff

[01:55:49] [SPEAKER_01]: right wherever they can

[01:55:50] [SPEAKER_05]: I was honestly surprised when this game

[01:55:53] [SPEAKER_05]: which is you know like I mean yes

[01:55:55] [SPEAKER_05]: it's got like oh it's the war

[01:55:56] [SPEAKER_05]: you're fighting against your siblings

[01:55:58] [SPEAKER_05]: like it's not really pulling any heart strings

[01:56:00] [SPEAKER_05]: for me at most of this game right

[01:56:02] [SPEAKER_05]: and then when you get to the points

[01:56:04] [SPEAKER_05]: like you know Takumi is very antagonistic

[01:56:07] [SPEAKER_05]: to Koran

[01:56:08] [SPEAKER_05]: and it doesn't trust Koran

[01:56:10] [SPEAKER_05]: because Koran has

[01:56:13] [SPEAKER_05]: Koran's been in North this whole time

[01:56:14] [SPEAKER_05]: so Takumi's like you could be a spy

[01:56:16] [SPEAKER_05]: I don't trust you

[01:56:18] [SPEAKER_05]: and you know

[01:56:20] [SPEAKER_05]: only becomes a solid bro after like

[01:56:22] [SPEAKER_05]: you rescue him from you know his

[01:56:24] [SPEAKER_05]: ensorcelment or what have you

[01:56:25] [SPEAKER_05]: but yeah like he almost dies

[01:56:28] [SPEAKER_05]: several times throughout the whole thing

[01:56:30] [SPEAKER_05]: and they're trying to like make you

[01:56:32] [SPEAKER_05]: have you know this you know give you this

[01:56:34] [SPEAKER_05]: pathos so you can feel for him

[01:56:36] [SPEAKER_05]: in the complicated relationship that's going

[01:56:38] [SPEAKER_05]: but that's not really like

[01:56:40] [SPEAKER_05]: a motivating factor for me

[01:56:42] [SPEAKER_05]: like I'm not like oh boy

[01:56:44] [SPEAKER_05]: I'm so excited about Takumi I don't care

[01:56:47] [SPEAKER_05]: he's not pulling my heart strings

[01:56:48] [SPEAKER_05]: but when Elise is trying to

[01:56:50] [SPEAKER_05]: intercede between Koran and Xander

[01:56:52] [SPEAKER_05]: having a fight and then get stabbed

[01:56:54] [SPEAKER_05]: by Xander and is in his

[01:56:56] [SPEAKER_05]: arms dying and is like

[01:56:57] [SPEAKER_05]: please don't fight my dying wishes

[01:56:59] [SPEAKER_05]: please stop this fight and then Xander's like

[01:57:01] [SPEAKER_05]: I'mma fuck you up Koran

[01:57:04] [SPEAKER_05]: and he's just like

[01:57:05] [SPEAKER_05]: going after Koran and you know

[01:57:08] [SPEAKER_05]: disregarding Elise's last wishes

[01:57:10] [SPEAKER_05]: and everything like that that was rough

[01:57:12] [SPEAKER_05]: that was probably the hardest

[01:57:14] [SPEAKER_05]: scene fall or that and

[01:57:16] [SPEAKER_05]: Azura when she starts to fade away

[01:57:18] [SPEAKER_05]: because like she keeps using her power

[01:57:20] [SPEAKER_05]: to weaken King Garen so that you

[01:57:22] [SPEAKER_05]: can you know

[01:57:23] [SPEAKER_05]: win a fight against him and because

[01:57:26] [SPEAKER_05]: he keeps using that you find out during

[01:57:28] [SPEAKER_05]: the course of the game that that's actually like

[01:57:30] [SPEAKER_05]: using her life force and she's

[01:57:31] [SPEAKER_05]: you know whittling away bits of her life

[01:57:33] [SPEAKER_05]: as she keeps on doing this singing

[01:57:35] [SPEAKER_05]: and in order to get you to move

[01:57:38] [SPEAKER_01]: a unit just an extra time every

[01:57:40] [SPEAKER_01]: turn I hate it

[01:57:41] [SPEAKER_05]: so that's that's why I like you know but

[01:57:44] [SPEAKER_05]: of course it's only the big cinematic

[01:57:45] [SPEAKER_05]: things that are making a big difference

[01:57:47] [SPEAKER_05]: to her life bar if you will

[01:57:49] [SPEAKER_05]: so okay got it so the normal

[01:57:52] [SPEAKER_05]: don't make a difference but like

[01:57:53] [SPEAKER_01]: when it's only the King Garen stuff

[01:57:55] [SPEAKER_05]: that's hurting her yeah the King Garen

[01:57:57] [SPEAKER_05]: stuff where she's using her power

[01:57:59] [SPEAKER_05]: to counter the Anacoses

[01:58:01] [SPEAKER_05]: influence is really

[01:58:03] [SPEAKER_05]: when you're getting those things

[01:58:05] [SPEAKER_05]: that are sucking her power out of her

[01:58:07] [SPEAKER_05]: and so yeah she

[01:58:09] [SPEAKER_05]: ends up fading away she doesn't die like

[01:58:11] [SPEAKER_05]: she has a bloody death or anything like that

[01:58:13] [SPEAKER_05]: she just kind of fades away because she has

[01:58:15] [SPEAKER_05]: no more energies left so

[01:58:17] [SPEAKER_01]: got it okay

[01:58:19] [SPEAKER_01]: so obviously the conquest route

[01:58:20] [SPEAKER_01]: is remarkably different

[01:58:22] [SPEAKER_01]: two different games and that's fair I'm glad

[01:58:25] [SPEAKER_01]: that they are different in terms of how

[01:58:27] [SPEAKER_01]: they're handled in storyline and the

[01:58:29] [SPEAKER_01]: conquest route Corrin

[01:58:30] [SPEAKER_01]: fights a war

[01:58:33] [SPEAKER_01]: against Toshito while at the same time

[01:58:35] [SPEAKER_01]: working with her adopted family

[01:58:37] [SPEAKER_01]: to you know change from within

[01:58:39] [SPEAKER_01]: you know to essentially combat against

[01:58:41] [SPEAKER_01]: Nora's brutal

[01:58:44] [SPEAKER_01]: reputation for

[01:58:45] [SPEAKER_01]: slaughtering civilians and innocents

[01:58:47] [SPEAKER_01]: that are existing in this game

[01:58:49] [SPEAKER_01]: one night Corrin finds

[01:58:51] [SPEAKER_01]: Azura wandering alone

[01:58:52] [SPEAKER_01]: and follows her ultimately being transported

[01:58:55] [SPEAKER_01]: to the invisible kingdom of Valah

[01:58:57] [SPEAKER_01]: and this is where I had mentioned earlier

[01:58:59] [SPEAKER_01]: that really cool map

[01:59:01] [SPEAKER_01]: that was one of the ones that is called

[01:59:03] [SPEAKER_01]: the Blackpillar you're essentially

[01:59:05] [SPEAKER_01]: transported she she follows her into

[01:59:07] [SPEAKER_01]: this lake and Azura is like

[01:59:09] [SPEAKER_01]: I need to show you something and she reveals

[01:59:11] [SPEAKER_01]: to Corrin that there is this separate kingdom

[01:59:14] [SPEAKER_01]: that she is actually from

[01:59:16] [SPEAKER_01]: and she is

[01:59:17] [SPEAKER_01]: not a Hoshidan or Norian

[01:59:19] [SPEAKER_01]: princess or heir

[01:59:20] [SPEAKER_01]: she's actually the heir to the throne

[01:59:23] [SPEAKER_01]: of Valah and as you go in there

[01:59:25] [SPEAKER_01]: Azura reveals that King Garin

[01:59:28] [SPEAKER_01]: actually

[01:59:29] [SPEAKER_01]: had died long long time ago

[01:59:31] [SPEAKER_01]: that King Garin was

[01:59:33] [SPEAKER_01]: replaced by an imposter

[01:59:35] [SPEAKER_01]: by this magical force that

[01:59:36] [SPEAKER_01]: the

[01:59:38] [SPEAKER_01]: person who or the being

[01:59:40] [SPEAKER_01]: that is manipulating Anacos

[01:59:42] [SPEAKER_01]: who is manipulating obviously

[01:59:44] [SPEAKER_01]: the conflict behind the scenes

[01:59:46] [SPEAKER_01]: replaced King Garin

[01:59:48] [SPEAKER_01]: with this you know kind of

[01:59:50] [SPEAKER_01]: this monster this entity called the empty king

[01:59:53] [SPEAKER_01]: and that's actually the name of

[01:59:54] [SPEAKER_01]: a level later on and Corrin

[01:59:57] [SPEAKER_01]: then decides to have

[01:59:58] [SPEAKER_01]: Garin essentially her plan is

[02:00:01] [SPEAKER_01]: obviously as she because you go

[02:00:02] [SPEAKER_01]: through a few levels at the beginning

[02:00:04] [SPEAKER_01]: of the conquest route and you're like okay

[02:00:06] [SPEAKER_01]: this is really bad because Garin's like go here

[02:00:09] [SPEAKER_01]: kill these people go here kill those people

[02:00:10] [SPEAKER_01]: yeah listen to me because I'm the king

[02:00:12] [SPEAKER_01]: you can't do anything and it's very annoying

[02:00:15] [SPEAKER_01]: but you know she does it

[02:00:17] [SPEAKER_01]: and then she's like okay

[02:00:18] [SPEAKER_01]: if I just tell my relatives that

[02:00:21] [SPEAKER_01]: he's an imposter

[02:00:22] [SPEAKER_01]: you have to kill him we have to usurp

[02:00:24] [SPEAKER_01]: the throne they're just gonna think I'm lying and I'm just

[02:00:26] [SPEAKER_01]: gonna be excommunicated or they're gonna kill me one

[02:00:28] [SPEAKER_01]: of the two things and so she has this

[02:00:30] [SPEAKER_01]: plan where she goes

[02:00:32] [SPEAKER_01]: along with King Garin's

[02:00:34] [SPEAKER_01]: idea to essentially just

[02:00:37] [SPEAKER_01]: ravage the continent that they're on

[02:00:39] [SPEAKER_01]: and go on a conquest

[02:00:41] [SPEAKER_01]: journey to take over the Hoshidin capital

[02:00:43] [SPEAKER_01]: so she can eventually

[02:00:44] [SPEAKER_01]: get King Garin to sit on the throne

[02:00:47] [SPEAKER_01]: which will take away

[02:00:49] [SPEAKER_01]: the illusion

[02:00:51] [SPEAKER_01]: of him being the old King Garin

[02:00:53] [SPEAKER_01]: and it will show the monster underneath

[02:00:54] [SPEAKER_01]: that's the premise

[02:00:56] [SPEAKER_05]: I don't know if I can get down with that though

[02:00:58] [SPEAKER_05]: but okay it's really

[02:00:59] [SPEAKER_01]: it and let me tell you

[02:01:01] [SPEAKER_01]: it is so weak that every

[02:01:03] [SPEAKER_01]: single map you go to you're doing

[02:01:05] [SPEAKER_01]: the worst shit you're trying

[02:01:08] [SPEAKER_01]: to defend like obviously there are moments

[02:01:09] [SPEAKER_01]: when you're in Norian kingdom and then you transition

[02:01:11] [SPEAKER_01]: and you you slowly work your way up

[02:01:13] [SPEAKER_01]: the maps and then you eventually make it to Hoshido

[02:01:16] [SPEAKER_01]: and as you're along the way

[02:01:17] [SPEAKER_01]: you know the

[02:01:19] [SPEAKER_01]: the guy Hans who

[02:01:21] [SPEAKER_01]: Hans and Iago inevitably show

[02:01:24] [SPEAKER_01]: up almost every other map

[02:01:25] [SPEAKER_01]: and just start slaughtering civilians

[02:01:27] [SPEAKER_01]: they're like

[02:01:29] [SPEAKER_01]: you know you're representing nor the right way

[02:01:31] [SPEAKER_01]: Corrin I thought you were

[02:01:32] [SPEAKER_01]: a disgrace to us but you're doing the right thing

[02:01:35] [SPEAKER_01]: and they just start killing people left and right

[02:01:37] [SPEAKER_01]: in every single opportunity

[02:01:39] [SPEAKER_01]: Corrin's like oh no

[02:01:41] [SPEAKER_01]: this is so sad what are we going to do

[02:01:43] [SPEAKER_01]: and then continues to just go along

[02:01:46] [SPEAKER_01]: with their plans with the rest

[02:01:47] [SPEAKER_01]: of the Norian or the royalty

[02:01:49] [SPEAKER_01]: and you know throughout the time she's having conversations

[02:01:51] [SPEAKER_01]: with Xander and

[02:01:53] [SPEAKER_01]: Elise and

[02:01:54] [SPEAKER_01]: you know Camilla

[02:01:56] [SPEAKER_01]: all of the all of her siblings

[02:01:58] [SPEAKER_01]: and they're like yeah we've known for

[02:02:00] [SPEAKER_01]: quite some time that King Garen

[02:02:02] [SPEAKER_01]: is not doing right by either our people

[02:02:04] [SPEAKER_01]: or the Hoshidans

[02:02:05] [SPEAKER_01]: and what we've been doing is just

[02:02:08] [SPEAKER_01]: basically trying to be

[02:02:10] [SPEAKER_01]: like the shield between the people

[02:02:12] [SPEAKER_01]: in like the Norian

[02:02:14] [SPEAKER_01]: army like we're trying to

[02:02:16] [SPEAKER_01]: at least steer them in a direction to do

[02:02:18] [SPEAKER_01]: like the least harm possible

[02:02:19] [SPEAKER_01]: their whole plan is just harm mitigation

[02:02:21] [SPEAKER_01]: and it's the stupidest thing I have

[02:02:23] [SPEAKER_01]: ever heard in my life because

[02:02:25] [SPEAKER_01]: like at a certain point in the game

[02:02:27] [SPEAKER_01]: you know you go throughout this

[02:02:29] [SPEAKER_01]: you know conquest and you're gathering

[02:02:31] [SPEAKER_01]: you know exactly what Fire Emblem does

[02:02:33] [SPEAKER_01]: it just throws units at you because you're

[02:02:35] [SPEAKER_01]: supposed to be using losing units and as you go through

[02:02:37] [SPEAKER_01]: it you know obviously changes up the systems

[02:02:39] [SPEAKER_01]: in the game but like you have a very

[02:02:41] [SPEAKER_01]: strong force towards the end point of the game

[02:02:43] [SPEAKER_01]: but they continue to just be like oh no

[02:02:45] [SPEAKER_01]: this is out of our hands we can't do anything about it

[02:02:47] [SPEAKER_01]: when two characters show up

[02:02:49] [SPEAKER_01]: and start wrecking havoc and I just like

[02:02:51] [SPEAKER_01]: this is where I start checking

[02:02:53] [SPEAKER_01]: out of it being like

[02:02:55] [SPEAKER_01]: oh they're trying to play on your emotions

[02:02:56] [SPEAKER_01]: they're trying to make you think oh this is like

[02:02:58] [SPEAKER_01]: morally kind of like up in the air

[02:03:00] [SPEAKER_01]: she's trying to do this one thing that's

[02:03:02] [SPEAKER_01]: overall the greater good but she has to kill people

[02:03:05] [SPEAKER_01]: to do it it's like no

[02:03:06] [SPEAKER_01]: she's objectively doing the wrong thing

[02:03:08] [SPEAKER_01]: every time they're like oh no and obviously

[02:03:11] [SPEAKER_01]: that comes to a head as you get into

[02:03:13] [SPEAKER_01]: the Hoshidan kingdom later on

[02:03:15] [SPEAKER_01]: so corn of course as we said before

[02:03:17] [SPEAKER_01]: decided to have Garen sit upon the magical throne

[02:03:19] [SPEAKER_01]: um and then during

[02:03:21] [SPEAKER_01]: the evasion of Hoshidah the norian spare

[02:03:23] [SPEAKER_01]: Hinoka who is the sister

[02:03:25] [SPEAKER_01]: or two she's one of the siblings she's like

[02:03:27] [SPEAKER_01]: Ryoma's little sister

[02:03:28] [SPEAKER_01]: and uh and they also

[02:03:31] [SPEAKER_01]: they spare Hinoka they tell her Hinoka

[02:03:33] [SPEAKER_01]: to go hide and they take her spear as proof

[02:03:35] [SPEAKER_01]: and they tell Sakura

[02:03:36] [SPEAKER_01]: um and they capture Sakura

[02:03:39] [SPEAKER_01]: but they make people think that they killed

[02:03:41] [SPEAKER_01]: both of those characters while Takumi

[02:03:43] [SPEAKER_01]: whose behavior

[02:03:45] [SPEAKER_01]: throughout the course of the game has begun

[02:03:46] [SPEAKER_01]: more and more erratic like he's just overcome

[02:03:49] [SPEAKER_01]: with rage and aggression

[02:03:50] [SPEAKER_01]: like he just wants to straight kill you the entire

[02:03:53] [SPEAKER_01]: time like he has no other objective

[02:03:55] [SPEAKER_01]: but to kill Koren and you

[02:03:56] [SPEAKER_01]: you know you route him every time

[02:03:58] [SPEAKER_01]: you foil his plans

[02:04:00] [SPEAKER_01]: and you know so obviously Takumi

[02:04:02] [SPEAKER_01]: at a certain point

[02:04:04] [SPEAKER_01]: he is uh

[02:04:06] [SPEAKER_01]: in a position where he

[02:04:07] [SPEAKER_01]: he gets more and more violent

[02:04:11] [SPEAKER_01]: and you fight him

[02:04:12] [SPEAKER_01]: and one level and you corner him

[02:04:15] [SPEAKER_01]: and instead of being captured he decides

[02:04:16] [SPEAKER_01]: to jump off the wall and dies

[02:04:19] [SPEAKER_04]: okay

[02:04:20] [SPEAKER_01]: so he's just dead

[02:04:21] [SPEAKER_01]: and then you know Garen orders

[02:04:24] [SPEAKER_01]: Koren to kill Ryoma

[02:04:25] [SPEAKER_01]: so this is like much much later on this is skipping a lot

[02:04:29] [SPEAKER_01]: there's a whole thing with the rainbow sage

[02:04:30] [SPEAKER_04]: oh i know like the rainbow sage seemed really like

[02:04:32] [SPEAKER_04]: out of nowhere like okay

[02:04:34] [SPEAKER_01]: like why? like you're the chosen one

[02:04:36] [SPEAKER_01]: like okay all right whatever you say

[02:04:38] [SPEAKER_01]: and and there's like a little beast

[02:04:40] [SPEAKER_01]: forest kingdom that you you know get

[02:04:42] [SPEAKER_01]: Keaton from and he turns into

[02:04:44] [SPEAKER_01]: a big werewolf that kills people

[02:04:46] [SPEAKER_05]: it's all fun well and then to the whole

[02:04:48] [SPEAKER_05]: rainbow sage thing it's like that's

[02:04:50] [SPEAKER_05]: where you get the titular fire emblem

[02:04:52] [SPEAKER_05]: thing from and then like

[02:04:54] [SPEAKER_05]: the rainbow sage apparently has been there

[02:04:56] [SPEAKER_05]: since the time of the gods and he's so old

[02:04:58] [SPEAKER_01]: like okay and he just so happens to be dying

[02:05:00] [SPEAKER_01]: right now just right now

[02:05:03] [SPEAKER_05]: just right now anyway and then

[02:05:04] [SPEAKER_05]: as you were saying after all of that

[02:05:06] [SPEAKER_01]: yes after all of that

[02:05:08] [SPEAKER_01]: you kind of you you work your way through it

[02:05:10] [SPEAKER_01]: and this is one of the this is like

[02:05:12] [SPEAKER_01]: the point where like i'm getting

[02:05:14] [SPEAKER_01]: actually frustrated and yelling at my 3ds

[02:05:16] [SPEAKER_01]: like stop it what are you doing you stupid

[02:05:18] [SPEAKER_01]: writers why are you doing this

[02:05:19] [SPEAKER_01]: because you capture

[02:05:21] [SPEAKER_01]: because you have a moment in between

[02:05:24] [SPEAKER_01]: the actual map battle where

[02:05:26] [SPEAKER_01]: you have to fight Ryoma and it's actually a really cool battle

[02:05:28] [SPEAKER_01]: you get into the Hoshidon castle

[02:05:30] [SPEAKER_01]: and Koren and Ryoma

[02:05:32] [SPEAKER_01]: are locked in a room together

[02:05:34] [SPEAKER_01]: and all of your units are on the outside

[02:05:36] [SPEAKER_01]: and it's basically like a circle

[02:05:37] [SPEAKER_01]: and Koren and Ryoma are in the middle

[02:05:40] [SPEAKER_01]: and they're supposed to be having a duel

[02:05:41] [SPEAKER_01]: well in the meantime you're trying to support her

[02:05:44] [SPEAKER_01]: by clearing out the Hoshidon

[02:05:46] [SPEAKER_01]: military that's inside the castle

[02:05:48] [SPEAKER_01]: and it's actually very tough really cool stuff

[02:05:50] [SPEAKER_01]: going on there but you try to get in there

[02:05:52] [SPEAKER_01]: and i did the thing where i was like

[02:05:54] [SPEAKER_01]: I interfered on Koren

[02:05:56] [SPEAKER_01]: and Ryoma's duel

[02:05:58] [SPEAKER_01]: and Ryoma spoke to the other character

[02:05:59] [SPEAKER_01]: it was like only a foe interferes

[02:06:02] [SPEAKER_01]: in a holy duel for the fate of the kingdom

[02:06:04] [SPEAKER_01]: or something like that and I was like oh I wasn't

[02:06:06] [SPEAKER_01]: I wasn't supposed to do that sorry bro

[02:06:07] [SPEAKER_01]: I'm sorry so I stopped and I eventually

[02:06:09] [SPEAKER_01]: defeated him with Koren

[02:06:12] [SPEAKER_01]: and they have like a whole conversation

[02:06:14] [SPEAKER_01]: in the meantime he's like and he's bereft

[02:06:16] [SPEAKER_01]: he thinks you killed both Hinoka

[02:06:18] [SPEAKER_01]: and Sakura

[02:06:19] [SPEAKER_01]: like he thinks that everything is over

[02:06:21] [SPEAKER_01]: his life is over and Koren's like no

[02:06:23] [SPEAKER_01]: I didn't do that we're actually good

[02:06:26] [SPEAKER_01]: I you know I've captured

[02:06:28] [SPEAKER_01]: Sakura she's alive

[02:06:30] [SPEAKER_01]: Hinoka's alive I told her to go hide somewhere

[02:06:32] [SPEAKER_01]: and then Iago and Hans show up

[02:06:34] [SPEAKER_01]: and they're like ah kill him

[02:06:35] [SPEAKER_01]: and she's like no I can't do that blah blah blah

[02:06:39] [SPEAKER_01]: what's the point in killing a defenseless

[02:06:42] [SPEAKER_01]: people blah blah blah

[02:06:43] [SPEAKER_01]: and then Ryoma's just like alright

[02:06:45] [SPEAKER_01]: I'm gonna kill myself

[02:06:47] [SPEAKER_01]: and he just kills himself

[02:06:49] [SPEAKER_01]: and I'm just like and it is

[02:06:51] [SPEAKER_01]: and that's one of the AMV cutscenes

[02:06:52] [SPEAKER_01]: and I'm just like you couldn't find

[02:06:55] [SPEAKER_01]: a more interesting way to handle the situations

[02:06:57] [SPEAKER_01]: because it's kind of like Game of Thrones

[02:06:59] [SPEAKER_01]: right there are a ton of interesting

[02:07:01] [SPEAKER_01]: like moments where you could have like

[02:07:03] [SPEAKER_01]: political intrigue or

[02:07:05] [SPEAKER_01]: different directions where you could have the characters do something

[02:07:07] [SPEAKER_01]: like that to subvert the narrative

[02:07:08] [SPEAKER_01]: and they just chose to do like oh I'm a

[02:07:11] [SPEAKER_01]: samurai and I lost so I'm just gonna

[02:07:13] [SPEAKER_01]: commit seppuku okay that's fine

[02:07:15] [SPEAKER_01]: and it's just like it yeah it's very

[02:07:17] [SPEAKER_01]: very much underwhelming but yeah

[02:07:19] [SPEAKER_01]: so Ryoma spares Koren the pain

[02:07:21] [SPEAKER_01]: of killing a brother he kills himself

[02:07:23] [SPEAKER_01]: and by doing so he infuses

[02:07:25] [SPEAKER_01]: the Yada with a power over note

[02:07:27] [SPEAKER_01]: so afterwards

[02:07:30] [SPEAKER_01]: after he kills himself essentially

[02:07:33] [SPEAKER_01]: Xander is activated and he

[02:07:35] [SPEAKER_01]: realizes that Siegfried and

[02:07:37] [SPEAKER_01]: Leo's Brunhilda are

[02:07:39] [SPEAKER_01]: infusing the Yato with their

[02:07:41] [SPEAKER_01]: legendary weapons and it becomes

[02:07:43] [SPEAKER_01]: the Shadow Yato which is

[02:07:45] [SPEAKER_01]: one of the big ones yep so a couple

[02:07:47] [SPEAKER_05]: of things first off the fight

[02:07:49] [SPEAKER_05]: that Koren and Xander have are like on the

[02:07:51] [SPEAKER_05]: training grounds where Koren and Xander

[02:07:52] [SPEAKER_05]: had their earlier thing like at the beginning

[02:07:54] [SPEAKER_05]: of the game where Xander was training

[02:07:57] [SPEAKER_05]: so like that

[02:07:59] [SPEAKER_05]: fight where he dies is on the same

[02:08:01] [SPEAKER_05]: spot doing the thing that they used to do together

[02:08:04] [SPEAKER_01]: interesting so there was

[02:08:05] [SPEAKER_05]: that also Siegfried

[02:08:07] [SPEAKER_05]: and Brunhilda are lovers

[02:08:09] [SPEAKER_05]: in the Norse myths anyway that's all

[02:08:11] [SPEAKER_01]: yeah okay that's cool that's

[02:08:13] [SPEAKER_01]: really cool actually I like that and

[02:08:15] [SPEAKER_01]: so you know you have the Yato which

[02:08:17] [SPEAKER_01]: is infused it's you know it's going to be

[02:08:18] [SPEAKER_01]: allowed the wielder of the Yato

[02:08:21] [SPEAKER_01]: to eventually bring peace to the kingdom

[02:08:22] [SPEAKER_01]: blah blah blah Koren confronts

[02:08:24] [SPEAKER_01]: after this fight

[02:08:27] [SPEAKER_01]: they actually have the first

[02:08:28] [SPEAKER_01]: battle against Iago and you get to kill

[02:08:31] [SPEAKER_01]: Iago which was deeply satisfying

[02:08:32] [SPEAKER_01]: for me and he has a really

[02:08:34] [SPEAKER_01]: interesting moment at the end there where he like

[02:08:36] [SPEAKER_01]: is being a total coward and like

[02:08:38] [SPEAKER_01]: begging for his life and you're like and

[02:08:40] [SPEAKER_01]: then he's doing that to

[02:08:43] [SPEAKER_01]: Leo he's doing that to you

[02:08:44] [SPEAKER_01]: like he's he's begging Koren and he realizes that it's

[02:08:47] [SPEAKER_01]: not working on Koren so he tries to

[02:08:48] [SPEAKER_01]: vertically he's like Leo you've known me since you were a kid

[02:08:50] [SPEAKER_01]: and Leo is like I hate you so much

[02:08:52] [SPEAKER_01]: and like stabs him an actual good

[02:08:54] [SPEAKER_01]: character moment that is consistent with the

[02:08:56] [SPEAKER_01]: writing up into that point so that was

[02:08:58] [SPEAKER_01]: fine and then they all get on board

[02:09:00] [SPEAKER_01]: with Koren because they

[02:09:02] [SPEAKER_01]: hadn't seen Garen sit on the throne yet after

[02:09:04] [SPEAKER_01]: you kill Iago they open up

[02:09:06] [SPEAKER_01]: the sliding doors and they see him

[02:09:08] [SPEAKER_01]: sitting on the throne he's just this like

[02:09:10] [SPEAKER_01]: have you ever seen spirited away

[02:09:13] [SPEAKER_01]: you know the monster

[02:09:14] [SPEAKER_01]: the the monster that you know it's like

[02:09:16] [SPEAKER_01]: eating everything and eventually

[02:09:18] [SPEAKER_01]: yeah they become this like

[02:09:20] [SPEAKER_01]: mud muck monster that's what he looks like

[02:09:22] [SPEAKER_01]: he's just this like muck you know

[02:09:24] [SPEAKER_01]: slime oozy monster

[02:09:26] [SPEAKER_01]: that's there and then it turns into

[02:09:28] [SPEAKER_01]: the last battle the empty cane you go

[02:09:31] [SPEAKER_01]: and you kill him

[02:09:32] [SPEAKER_01]: and when you kill him

[02:09:34] [SPEAKER_01]: there is like one final moment

[02:09:37] [SPEAKER_01]: where his sword or his axe

[02:09:39] [SPEAKER_01]: like swings down or

[02:09:40] [SPEAKER_01]: she maybe not maybe she tries to

[02:09:42] [SPEAKER_01]: step in front of him one of his magical attacks

[02:09:44] [SPEAKER_01]: regardless Koren gets killed

[02:09:47] [SPEAKER_01]: she gets like

[02:09:48] [SPEAKER_01]: killed and is

[02:09:50] [SPEAKER_01]: transported to a different dimension

[02:09:52] [SPEAKER_01]: and in this dimension she sees

[02:09:54] [SPEAKER_01]: Lady Mikoto and

[02:09:56] [SPEAKER_01]: Ryoma and they're like oh we've been waiting for

[02:09:58] [SPEAKER_01]: you like we have a lot to tell you blah

[02:10:00] [SPEAKER_01]: blah blah and

[02:10:01] [SPEAKER_01]: then she also comes face to face with

[02:10:04] [SPEAKER_01]: the spirit of Takumi

[02:10:05] [SPEAKER_01]: and Takumi you know come front her and it's like

[02:10:08] [SPEAKER_01]: hey look

[02:10:09] [SPEAKER_01]: they that the Anacos

[02:10:11] [SPEAKER_01]: the great dragon Anacos

[02:10:13] [SPEAKER_01]: violated and

[02:10:16] [SPEAKER_01]: inhabited my body

[02:10:17] [SPEAKER_01]: I need you to kill me so I can

[02:10:19] [SPEAKER_01]: finally be free and cross over the threshold

[02:10:21] [SPEAKER_01]: and so she's like okay so

[02:10:23] [SPEAKER_01]: the last true battle is actually

[02:10:25] [SPEAKER_01]: against Takumi which was really

[02:10:27] [SPEAKER_01]: it was it was a lot harder because he has

[02:10:29] [SPEAKER_01]: an area of effect blast that

[02:10:31] [SPEAKER_01]: goes down the center of the map that you have to

[02:10:33] [SPEAKER_01]: make sure you're behind different pillars on

[02:10:35] [SPEAKER_01]: regardless he does that

[02:10:37] [SPEAKER_01]: he appears he attacks them

[02:10:39] [SPEAKER_01]: and Koren

[02:10:41] [SPEAKER_01]: essentially destroys his body freezes soul

[02:10:43] [SPEAKER_01]: and then

[02:10:45] [SPEAKER_01]: okay it says that Asura

[02:10:46] [SPEAKER_01]: over uses her powers as in birthright but

[02:10:49] [SPEAKER_01]: near death is not

[02:10:51] [SPEAKER_01]: seen and she's instead marked

[02:10:53] [SPEAKER_01]: as missing she just completely vanishes

[02:10:55] [SPEAKER_01]: and I missed that I was playing last night

[02:10:57] [SPEAKER_01]: and I must have missed that I didn't even realize it

[02:10:59] [SPEAKER_01]: but in the epilogue

[02:11:01] [SPEAKER_01]: Hinoka is crowned the queen

[02:11:03] [SPEAKER_01]: of Hoshido

[02:11:05] [SPEAKER_01]: and Xander is crowned the king of Nohr

[02:11:07] [SPEAKER_01]: and yeah Xander is like I'm committed to peace

[02:11:09] [SPEAKER_01]: between the kingdoms and they go forward

[02:11:11] [SPEAKER_01]: and everything is kind of copacetic at the end there

[02:11:13] [SPEAKER_01]: but at the tail end in the like

[02:11:15] [SPEAKER_01]: the post credit scene

[02:11:18] [SPEAKER_01]: Koren

[02:11:19] [SPEAKER_01]: is like wandering around

[02:11:20] [SPEAKER_01]: the courtyard and she sees

[02:11:23] [SPEAKER_01]: Asura and they have a conversation

[02:11:25] [SPEAKER_01]: and Asura is like

[02:11:27] [SPEAKER_01]: I have to return to my place

[02:11:29] [SPEAKER_01]: like things aren't all good

[02:11:31] [SPEAKER_01]: and then she walks into the lake that

[02:11:33] [SPEAKER_01]: you initially walked into when you were transported

[02:11:35] [SPEAKER_01]: into Vala and

[02:11:37] [SPEAKER_01]: that's the end of it

[02:11:38] [SPEAKER_05]: so there are

[02:11:39] [SPEAKER_05]: some things that are also similar that I didn't mention

[02:11:42] [SPEAKER_05]: when I was talking about birthright

[02:11:43] [SPEAKER_05]: so there is a point

[02:11:47] [SPEAKER_05]: when you're fighting Garen

[02:11:49] [SPEAKER_05]: that Koren dies

[02:11:51] [SPEAKER_05]: and then Koren

[02:11:52] [SPEAKER_05]: has a thing now

[02:11:53] [SPEAKER_05]: something that happened in the birthright campaign

[02:11:55] [SPEAKER_05]: is that one of the various times that Takumi

[02:11:58] [SPEAKER_05]: was in trouble was

[02:11:59] [SPEAKER_05]: one of the times when he got sick with some kind of local

[02:12:02] [SPEAKER_05]: sickness and was the only one that got sick

[02:12:04] [SPEAKER_05]: and then Flora

[02:12:06] [SPEAKER_05]: got the little maid characters Flora

[02:12:07] [SPEAKER_05]: and whatever the other one is

[02:12:10] [SPEAKER_05]: Felicia there you go

[02:12:12] [SPEAKER_05]: and so Flora is like

[02:12:14] [SPEAKER_05]: oh come with us to the Ice Village

[02:12:16] [SPEAKER_05]: which is where we're from

[02:12:17] [SPEAKER_05]: and you have the cure

[02:12:20] [SPEAKER_05]: for this thing so you go to the Ice Village

[02:12:22] [SPEAKER_05]: and then Flora jumps you with a bunch

[02:12:24] [SPEAKER_05]: of Nohr people because she's turned

[02:12:26] [SPEAKER_05]: on you she can't stand the fact that

[02:12:28] [SPEAKER_05]: you are against Nohr

[02:12:29] [SPEAKER_05]: and so she ends up

[02:12:32] [SPEAKER_05]: lighting herself on fire and dying

[02:12:34] [SPEAKER_01]: what? She self-immolates

[02:12:36] [SPEAKER_05]: self-immolates because she can't stand

[02:12:38] [SPEAKER_05]: having lost you

[02:12:39] [SPEAKER_05]: after all this other stuff and

[02:12:41] [SPEAKER_01]: that's actually insane

[02:12:43] [SPEAKER_05]: so that's another thing that happens

[02:12:44] [SPEAKER_05]: in Koren's death

[02:12:46] [SPEAKER_05]: thing she wakes up in the castle

[02:12:49] [SPEAKER_05]: and Flora is there and she's like where's Felicia

[02:12:52] [SPEAKER_05]: but Flora is there because Flora

[02:12:53] [SPEAKER_05]: self-immolated right

[02:12:56] [SPEAKER_03]: and

[02:12:56] [SPEAKER_05]: so there's that and there's also Elise

[02:12:59] [SPEAKER_05]: there's also Xander

[02:13:00] [SPEAKER_05]: and she talks to all of the people who died

[02:13:02] [SPEAKER_05]: you know which are those characters

[02:13:04] [SPEAKER_05]: in this campaign

[02:13:06] [SPEAKER_05]: and then ends up getting told oh no

[02:13:08] [SPEAKER_05]: you gotta go back and all of that mess

[02:13:10] [SPEAKER_05]: and at the end of the game

[02:13:13] [SPEAKER_05]: everybody's crowned

[02:13:14] [SPEAKER_05]: and everything that's all happy

[02:13:16] [SPEAKER_05]: and stuff and then

[02:13:18] [SPEAKER_05]: Koren is walking around walks over

[02:13:20] [SPEAKER_05]: to the lake sees Azura

[02:13:22] [SPEAKER_05]: has a little conversation with her

[02:13:24] [SPEAKER_05]: and then tries to talk to her

[02:13:26] [SPEAKER_05]: some more but then

[02:13:27] [SPEAKER_05]: you know other people are like

[02:13:29] [SPEAKER_05]: who are you talking to there's nobody there

[02:13:31] [SPEAKER_05]: you know and then Azura is gone

[02:13:33] [SPEAKER_05]: then when Koren looks back Azura is gone

[02:13:35] [SPEAKER_05]: so yeah

[02:13:37] [SPEAKER_01]: yeah because like it was interesting

[02:13:39] [SPEAKER_01]: that to me when you were talking about the

[02:13:41] [SPEAKER_01]: birthright and this is where it gets fun

[02:13:43] [SPEAKER_01]: contrasting to different routes is that

[02:13:45] [SPEAKER_01]: she was using her power against King Garen

[02:13:47] [SPEAKER_01]: but it didn't I don't

[02:13:49] [SPEAKER_01]: think she needed to use her power against King Garen

[02:13:51] [SPEAKER_01]: at all at the end of conquest

[02:13:53] [SPEAKER_01]: you're kind of just in the throne room

[02:13:55] [SPEAKER_01]: map scenario

[02:13:56] [SPEAKER_01]: and you're just working your way through the units

[02:13:58] [SPEAKER_01]: that are there the Hoshidin units that are kind of protecting him

[02:14:01] [SPEAKER_01]: excuse me the Norian

[02:14:03] [SPEAKER_01]: units from their kingdom

[02:14:05] [SPEAKER_01]: that are protecting King Garen

[02:14:07] [SPEAKER_01]: and yeah you just like kill him

[02:14:09] [SPEAKER_01]: it doesn't like it almost was like Azura

[02:14:10] [SPEAKER_01]: wasn't even a thought

[02:14:13] [SPEAKER_01]: in that process she was kind of just like left out

[02:14:15] [SPEAKER_01]: and then just I guess she just disappeared

[02:14:16] [SPEAKER_01]: towards the end of it she just kind of dips out

[02:14:18] [SPEAKER_01]: but apparently she yeah

[02:14:20] [SPEAKER_01]: so we go through and

[02:14:22] [SPEAKER_01]: obviously those are those the ending of

[02:14:24] [SPEAKER_01]: those two routes very unsatisfying

[02:14:27] [SPEAKER_01]: deeply unsatisfying some way

[02:14:28] [SPEAKER_01]: say yeah there is a third route

[02:14:30] [SPEAKER_01]: that I thought was really

[02:14:32] [SPEAKER_01]: interesting when you look at it mechanically because

[02:14:34] [SPEAKER_01]: I because I was waiting to see

[02:14:36] [SPEAKER_01]: like what what is the fire emblem what is the

[02:14:38] [SPEAKER_01]: you know thing that as you say they always

[02:14:40] [SPEAKER_01]: shoehorn in and I and I will give them

[02:14:42] [SPEAKER_01]: credit for this is that they always find

[02:14:44] [SPEAKER_01]: interesting ways to shoehorn the fire emblem

[02:14:46] [SPEAKER_01]: into each of the games and the fact that

[02:14:48] [SPEAKER_01]: the Yato itself

[02:14:50] [SPEAKER_01]: is the fire emblem but can only

[02:14:52] [SPEAKER_01]: truly become the seal of

[02:14:54] [SPEAKER_01]: flames or the fire emblem if

[02:14:56] [SPEAKER_01]: it's infused with all of the royal families

[02:14:58] [SPEAKER_01]: legendary weapons

[02:15:00] [SPEAKER_01]: I thought that was really cool and it doesn't

[02:15:02] [SPEAKER_01]: ever actually

[02:15:04] [SPEAKER_01]: become the seal of flames until you play

[02:15:06] [SPEAKER_05]: a revelation route well that's because

[02:15:08] [SPEAKER_05]: well that's because two of them are on

[02:15:10] [SPEAKER_05]: Hoshido side two of them are on

[02:15:12] [SPEAKER_05]: north side and then right Corrin

[02:15:14] [SPEAKER_05]: is the key for all the rest of that because

[02:15:16] [SPEAKER_05]: she has the fifth one yeah

[02:15:18] [SPEAKER_01]: yeah she has the power

[02:15:20] [SPEAKER_01]: but if you could

[02:15:22] [SPEAKER_01]: we're gonna split this up in half for

[02:15:23] [SPEAKER_01]: dearest of listeners but could you just start us

[02:15:26] [SPEAKER_01]: off with what happens at the beginning of revelation

[02:15:28] [SPEAKER_05]: absolutely so in revelation

[02:15:30] [SPEAKER_05]: Corrin rejects both of Hoshido

[02:15:32] [SPEAKER_05]: and nor and denounced

[02:15:34] [SPEAKER_05]: and is it denounced as a result

[02:15:36] [SPEAKER_05]: as a traitor to both so everybody hates

[02:15:38] [SPEAKER_05]: Corrin now and

[02:15:40] [SPEAKER_05]: then she flees with Azura

[02:15:42] [SPEAKER_05]: and one of their retainers through the bottomless

[02:15:44] [SPEAKER_05]: canyon to the kingdom of Vala

[02:15:46] [SPEAKER_05]: and Azura explains that

[02:15:48] [SPEAKER_05]: the king of Vala the dragon

[02:15:49] [SPEAKER_05]: Anacos has plans

[02:15:52] [SPEAKER_05]: for humanity's destruction he is the one

[02:15:54] [SPEAKER_05]: who killed and replaced Garen

[02:15:55] [SPEAKER_05]: and he is responsible for Takumi's descent

[02:15:58] [SPEAKER_05]: into madness in the conquest

[02:15:59] [SPEAKER_05]: route so again

[02:16:01] [SPEAKER_05]: like you needed to have played

[02:16:04] [SPEAKER_05]: you know at least one of the other campaigns

[02:16:06] [SPEAKER_05]: to really appreciate

[02:16:08] [SPEAKER_05]: all of this I mean like otherwise

[02:16:09] [SPEAKER_05]: you're gonna be getting a lot of like story dumps

[02:16:12] [SPEAKER_05]: that doesn't make sense to you necessarily because

[02:16:14] [SPEAKER_05]: like I mean you get the fact that

[02:16:15] [SPEAKER_05]: Garen is from the beginning of the game

[02:16:17] [SPEAKER_05]: you get the fact that Garen is something weird with him

[02:16:20] [SPEAKER_01]: just bad yeah so

[02:16:21] [SPEAKER_05]: you know you get that but you don't know anything about Takumi

[02:16:23] [SPEAKER_05]: so you know like that doesn't

[02:16:25] [SPEAKER_05]: help you right anyway

[02:16:27] [SPEAKER_05]: Azura also reveals her history as the daughter of the king

[02:16:30] [SPEAKER_05]: Anacos

[02:16:31] [SPEAKER_05]: as the daughter of the king Anacos you've served

[02:16:33] [SPEAKER_05]: so she's the rightful heir to

[02:16:35] [SPEAKER_05]: Vala and Anacos

[02:16:37] [SPEAKER_05]: is just a dark dragon that took over

[02:16:40] [SPEAKER_05]: so the curse

[02:16:41] [SPEAKER_05]: placed by Anacos

[02:16:43] [SPEAKER_05]: will kill them

[02:16:45] [SPEAKER_05]: if they reveal Vala's existence

[02:16:47] [SPEAKER_05]: to anyone outside its borders

[02:16:49] [SPEAKER_05]: so that's why Azura has to like

[02:16:51] [SPEAKER_05]: take you there I guess to talk to you

[02:16:53] [SPEAKER_05]: because she can't tell you otherwise

[02:16:55] [SPEAKER_05]: so the two decide to kill Anacos

[02:16:58] [SPEAKER_05]: and fleeing Vala with Gunter

[02:17:00] [SPEAKER_05]: who survived his fall into the chasm

[02:17:02] [SPEAKER_05]: please explain that to me

[02:17:06] [SPEAKER_01]: it's magic

[02:17:07] [SPEAKER_01]: you know what we want it's magic

[02:17:09] [SPEAKER_05]: it's fine

[02:17:09] [SPEAKER_05]: so Azura reveals that

[02:17:11] [SPEAKER_05]: they must unite Korren's twin families

[02:17:13] [SPEAKER_05]: before a natural event

[02:17:15] [SPEAKER_05]: which will seal the passage for decades

[02:17:18] [SPEAKER_05]: so Korren travels through Hoshido and Noor

[02:17:21] [SPEAKER_05]: gradually gaining the trust and

[02:17:22] [SPEAKER_05]: allegiance of their hereditary and adopted families

[02:17:26] [SPEAKER_01]: and that is something that is kind of

[02:17:28] [SPEAKER_01]: again really cool

[02:17:30] [SPEAKER_01]: about that whole scenario of the

[02:17:31] [SPEAKER_01]: mirror map that she plays that

[02:17:33] [SPEAKER_01]: Azura takes Korren there obviously

[02:17:35] [SPEAKER_01]: to convey to her like

[02:17:37] [SPEAKER_01]: what the real deal is you know King Garen

[02:17:39] [SPEAKER_01]: he is a

[02:17:42] [SPEAKER_01]: imposter obviously

[02:17:43] [SPEAKER_01]: he's just a monster in place that he's been

[02:17:45] [SPEAKER_01]: dead long time ago

[02:17:46] [SPEAKER_01]: but it is actually like the portal between

[02:17:49] [SPEAKER_01]: the worlds is actively deteriorating

[02:17:51] [SPEAKER_01]: so it is kind of lens of the thought

[02:17:53] [SPEAKER_01]: like there is a certain amount of urgency

[02:17:55] [SPEAKER_01]: in Azura's involvement

[02:17:57] [SPEAKER_01]: with Korren and her

[02:17:59] [SPEAKER_01]: her military campaign

[02:18:00] [SPEAKER_01]: whether it is the conquest or out of birthright

[02:18:03] [SPEAKER_01]: so it makes sense as we continue on here through Revelation

[02:18:05] [SPEAKER_01]: they essentially learn

[02:18:07] [SPEAKER_01]: that their sword Yato is the seal of flames

[02:18:10] [SPEAKER_01]: as we had mentioned before

[02:18:11] [SPEAKER_01]: and if you combine it with the family's

[02:18:14] [SPEAKER_01]: legendary weapons

[02:18:15] [SPEAKER_01]: it will become the fire emblem

[02:18:17] [SPEAKER_01]: which is capable of killing the great Dark Dragon

[02:18:20] [SPEAKER_01]: Anacos

[02:18:20] [SPEAKER_01]: once the group actually enter Vala

[02:18:23] [SPEAKER_01]: and the party heads to confront Anacos

[02:18:25] [SPEAKER_01]: throughout their journey they are battling

[02:18:28] [SPEAKER_01]: the resident rectate bodies of Mikoto

[02:18:30] [SPEAKER_01]: which is Azura's mother

[02:18:32] [SPEAKER_01]: or excuse me

[02:18:33] [SPEAKER_01]: Mikoto who had died at the beginning of the game

[02:18:35] [SPEAKER_01]: and then Azura's mother Arit

[02:18:37] [SPEAKER_01]: who had kind of

[02:18:39] [SPEAKER_01]: she was actually her mind was altered

[02:18:41] [SPEAKER_01]: Azura didn't know that Arit was actually

[02:18:43] [SPEAKER_01]: still alive and her mind was like twisted

[02:18:45] [SPEAKER_01]: by the Dark Dragon so that was really cool

[02:18:48] [SPEAKER_01]: and then obviously you have this

[02:18:49] [SPEAKER_01]: Samaragi

[02:18:51] [SPEAKER_01]: and the latter of whom was revealed

[02:18:53] [SPEAKER_01]: to be Mikoto's assassin

[02:18:55] [SPEAKER_01]: which is interesting in that little cut scene

[02:18:57] [SPEAKER_01]: and especially when the little eye is like

[02:18:59] [SPEAKER_01]: darting around and seeing her and everything

[02:19:01] [SPEAKER_01]: so

[02:19:03] [SPEAKER_01]: throughout the battle with Mikoto

[02:19:04] [SPEAKER_01]: Korin learns that they

[02:19:08] [SPEAKER_01]: both Korin

[02:19:09] [SPEAKER_01]: and Azura are

[02:19:11] [SPEAKER_01]: maternal cousins

[02:19:12] [SPEAKER_01]: making Korin an heir to Vala's throne

[02:19:15] [SPEAKER_01]: that's kind of

[02:19:16] [SPEAKER_01]: I don't know if that tracks

[02:19:18] [SPEAKER_01]: I don't know if that tracks go ahead

[02:19:20] [SPEAKER_01]: they're just like okay you're protagonist

[02:19:22] [SPEAKER_01]: you get to be the ruler

[02:19:22] [SPEAKER_05]: you can be related to literally everyone

[02:19:24] [SPEAKER_01]: the group is eventually betrayed

[02:19:28] [SPEAKER_01]: by Gunter who was actually

[02:19:30] [SPEAKER_01]: possessed by Anakos

[02:19:32] [SPEAKER_01]: which it like hurts my heart

[02:19:34] [SPEAKER_01]: because Gunter was like one of my most powerful units

[02:19:36] [SPEAKER_01]: in Conquest and I'm so sad

[02:19:38] [SPEAKER_01]: that he you know eventually becomes

[02:19:40] [SPEAKER_01]: a you know he gets

[02:19:42] [SPEAKER_01]: we need to exercise him

[02:19:44] [SPEAKER_01]: in the third game but obviously

[02:19:46] [SPEAKER_01]: you're betrayed by him as you move forward

[02:19:49] [SPEAKER_01]: you know since coming to Vala

[02:19:50] [SPEAKER_01]: and then Korin succeeds

[02:19:52] [SPEAKER_01]: in freeing Gunter from the control

[02:19:53] [SPEAKER_01]: and when they face Anakos finally

[02:19:55] [SPEAKER_01]: they're initially helpless but Ryoma

[02:19:57] [SPEAKER_01]: Takuni, Xander and Leo

[02:19:59] [SPEAKER_01]: they feed their legendary weapons to the Yato

[02:20:01] [SPEAKER_01]: making it the Fire Emblem

[02:20:03] [SPEAKER_01]: and then this is the point where it's like

[02:20:05] [SPEAKER_01]: you have the final stage that from what I

[02:20:07] [SPEAKER_01]: heard in reviews is really cool

[02:20:09] [SPEAKER_01]: it's like you're fighting the great dragon

[02:20:11] [SPEAKER_01]: Outer Space he's basically just

[02:20:13] [SPEAKER_01]: one large thing and his like hands are on

[02:20:15] [SPEAKER_01]: the level and you go attack the hands

[02:20:17] [SPEAKER_01]: it's really neat but yeah you know

[02:20:19] [SPEAKER_01]: essentially after you know near death

[02:20:21] [SPEAKER_01]: after being defeated Anakos summons and eats

[02:20:23] [SPEAKER_01]: the imposter king Garen to regain his strength

[02:20:25] [SPEAKER_01]: but is finally destroyed by the

[02:20:27] [SPEAKER_01]: Fire Emblem in the aftermath

[02:20:29] [SPEAKER_01]: and Vala is re-established on the

[02:20:31] [SPEAKER_01]: surface that's like the alternate Vala

[02:20:33] [SPEAKER_01]: once you kill Anakos it seals

[02:20:35] [SPEAKER_01]: off the former Vala which

[02:20:37] [SPEAKER_01]: why it needs to be that complicated

[02:20:39] [SPEAKER_01]: is beyond me

[02:20:41] [SPEAKER_01]: why it needs to go this far is

[02:20:43] [SPEAKER_01]: beyond me but that's what happens

[02:20:45] [SPEAKER_01]: and the Zura crowns Korin as the new ruler

[02:20:47] [SPEAKER_01]: of Vala and an everlasting

[02:20:49] [SPEAKER_01]: peace between the three kingdoms is established

[02:20:51] [SPEAKER_01]: and that's the end that's the end of Fire Emblem

[02:20:54] [SPEAKER_01]: Face Jolla we did it

[02:20:55] [SPEAKER_05]: that's wild I mean you know I have to say

[02:20:57] [SPEAKER_05]: they probably did the whole let's seal off

[02:20:59] [SPEAKER_05]: that other kingdom because a seal

[02:21:02] [SPEAKER_05]: can be broken we all know

[02:21:03] [SPEAKER_05]: about that

[02:21:05] [SPEAKER_05]: like at the end of the birthrights campaign

[02:21:07] [SPEAKER_05]: when you see Azura Azura says something

[02:21:09] [SPEAKER_05]: like you know let's meet again because

[02:21:11] [SPEAKER_05]: there's many different planes of existence

[02:21:13] [SPEAKER_05]: there's different worlds so let's meet again

[02:21:15] [SPEAKER_05]: exactly so you know like they're

[02:21:17] [SPEAKER_05]: opening that up to like you know

[02:21:19] [SPEAKER_05]: do what it engage does

[02:21:21] [SPEAKER_05]: you know where they just bring everybody

[02:21:23] [SPEAKER_01]: did we get Azura and engage?

[02:21:24] [SPEAKER_05]: did we get her? I don't believe so

[02:21:27] [SPEAKER_01]: no I don't believe so either

[02:21:29] [SPEAKER_01]: but I can remember it was only Korin

[02:21:30] [SPEAKER_01]: and I do vividly remember Korin from

[02:21:33] [SPEAKER_01]: Engage because she has the same

[02:21:34] [SPEAKER_01]: or if not a similar critical

[02:21:37] [SPEAKER_01]: attack as she has

[02:21:39] [SPEAKER_01]: in the actual games which I love it's like

[02:21:41] [SPEAKER_01]: she turns her head turns into like the

[02:21:43] [SPEAKER_01]: dragon head piece and then her arm

[02:21:45] [SPEAKER_01]: becomes like a

[02:21:46] [SPEAKER_01]: like a dragon mouth that shoots

[02:21:48] [SPEAKER_01]: out a water cannon or whatever

[02:21:50] [SPEAKER_01]: it's really it's neat but yeah

[02:21:52] [SPEAKER_01]: so they have them in both

[02:21:53] [SPEAKER_05]: yeah so um a little bit

[02:21:56] [SPEAKER_05]: more twisty turny

[02:21:58] [SPEAKER_05]: in the revelation route

[02:22:00] [SPEAKER_05]: that I think it really needs but I mean

[02:22:02] [SPEAKER_05]: you know that's the way

[02:22:04] [SPEAKER_05]: to get the happy end where everybody is alive

[02:22:07] [SPEAKER_01]: yeah and it's a way that

[02:22:08] [SPEAKER_01]: Nintendo has to justify a $20

[02:22:10] [SPEAKER_01]: DLC after you've already paid what

[02:22:12] [SPEAKER_01]: like you know at that point

[02:22:13] [SPEAKER_01]: it's the $60

[02:22:15] [SPEAKER_01]: for the first two routes so you know

[02:22:17] [SPEAKER_01]: you get what you get and obviously

[02:22:19] [SPEAKER_01]: they have a number of paid

[02:22:21] [SPEAKER_01]: DLCs this is something that we mentioned

[02:22:23] [SPEAKER_01]: before if you want to level grind and you

[02:22:25] [SPEAKER_01]: want to get gold in this game which is very important

[02:22:27] [SPEAKER_01]: because the economy is busted

[02:22:29] [SPEAKER_01]: in Fire Emblem Fates buying a steel

[02:22:31] [SPEAKER_01]: sword costs like 3,000 gold

[02:22:33] [SPEAKER_01]: which is out of your mind insane

[02:22:35] [SPEAKER_01]: considering like you can only pick up

[02:22:37] [SPEAKER_01]: like 100 here 100 there

[02:22:39] [SPEAKER_01]: but regardless

[02:22:40] [SPEAKER_01]: um you know they have that is one

[02:22:42] [SPEAKER_01]: of the paid DLCs obviously

[02:22:44] [SPEAKER_01]: before Awakening is another one in which

[02:22:46] [SPEAKER_01]: Corrin is transported to Yelice

[02:22:48] [SPEAKER_01]: Yelice did I pronounce that right?

[02:22:50] [SPEAKER_05]: That's how I pronounce it

[02:22:51] [SPEAKER_01]: and then you have the setting of Fire Emblem

[02:22:54] [SPEAKER_01]: Awakening and those are the heroes

[02:22:56] [SPEAKER_01]: Chrom and Frederick and Lisa

[02:22:58] [SPEAKER_01]: are fighting off the forces of Vala

[02:23:01] [SPEAKER_01]: which is pretty cool I would

[02:23:03] [SPEAKER_01]: be interested in playing that but Nintendo

[02:23:04] [SPEAKER_01]: hates me and they shut down their 3DS store

[02:23:06] [SPEAKER_01]: so we have that but you had said

[02:23:08] [SPEAKER_01]: you played a couple of the other ones that are in here

[02:23:10] [SPEAKER_05]: Yeah I played Hidden Truths

[02:23:12] [SPEAKER_05]: which has the Awakening characters

[02:23:14] [SPEAKER_05]: Owain, Inigo and Severa

[02:23:16] [SPEAKER_05]: they are contacted

[02:23:18] [SPEAKER_05]: by a mysterious figure who asked them

[02:23:20] [SPEAKER_05]: for help in saving Vala

[02:23:22] [SPEAKER_05]: so to that end they are given

[02:23:24] [SPEAKER_05]: new powers and names they're renamed

[02:23:26] [SPEAKER_05]: as Odin, Lazlo and Selena

[02:23:28] [SPEAKER_05]: Yeah and the trio

[02:23:30] [SPEAKER_05]: ends up joining Nor as

[02:23:32] [SPEAKER_05]: retainers so it's

[02:23:34] [SPEAKER_05]: funny because until I played this DLC

[02:23:36] [SPEAKER_05]: I'm like they look really

[02:23:38] [SPEAKER_05]: did they just copy paste these guys

[02:23:40] [SPEAKER_05]: from Awakening and yeah they did

[02:23:42] [SPEAKER_05]: they took the characters they brought them over

[02:23:45] [SPEAKER_05]: Oh no really

[02:23:46] [SPEAKER_05]: So those are the characters that are in

[02:23:48] [SPEAKER_05]: the other game and then they just rename them

[02:23:50] [SPEAKER_05]: here and brought them forward

[02:23:52] [SPEAKER_01]: So my bestie

[02:23:54] [SPEAKER_01]: Odin is just a copy and paste

[02:23:56] [SPEAKER_01]: Chunbio

[02:23:57] [SPEAKER_05]: Yeah Chunbio from

[02:24:00] [SPEAKER_05]: Yeah oh yeah

[02:24:01] [SPEAKER_05]: The part of, you have to play Awakening

[02:24:05] [SPEAKER_01]: Darkness is overwhelming

[02:24:06] [SPEAKER_05]: You have to play Awakening at this point

[02:24:08] [SPEAKER_05]: because you just need to see him

[02:24:10] [SPEAKER_05]: show up in there

[02:24:11] [SPEAKER_05]: Anyway yeah the heirs of Fate Saga

[02:24:14] [SPEAKER_05]: focuses around the game's child

[02:24:16] [SPEAKER_05]: units so two separate versions

[02:24:19] [SPEAKER_05]: of the

[02:24:20] [SPEAKER_05]: Koran characters, Child Kana

[02:24:22] [SPEAKER_05]: one male and one female

[02:24:24] [SPEAKER_05]: it depends like which one you get

[02:24:26] [SPEAKER_05]: when you're playing this DLC depends on

[02:24:28] [SPEAKER_05]: which gender your character is because

[02:24:30] [SPEAKER_05]: it'll always be the opposite so if you

[02:24:32] [SPEAKER_05]: are female Koran then you have a male Kana

[02:24:34] [SPEAKER_05]: and if you are

[02:24:36] [SPEAKER_05]: male Koran then you have a female Kana

[02:24:39] [SPEAKER_05]: So anyway

[02:24:42] [SPEAKER_05]: each of these journeys

[02:24:43] [SPEAKER_05]: with

[02:24:44] [SPEAKER_05]: members of the different cast

[02:24:46] [SPEAKER_05]: just to discover like why

[02:24:48] [SPEAKER_05]: this group of mysterious soldiers

[02:24:50] [SPEAKER_05]: attack their homes and

[02:24:52] [SPEAKER_05]: it's revealed they were never truly

[02:24:54] [SPEAKER_05]: in their homes as Anakos had

[02:24:56] [SPEAKER_05]: transported them to Valah

[02:24:58] [SPEAKER_05]: and attempted to trick them into killing each other

[02:25:00] [SPEAKER_05]: however

[02:25:02] [SPEAKER_05]: Azura's son Shigurra breaks the illusion

[02:25:04] [SPEAKER_05]: and bans the Kana's armies together

[02:25:06] [SPEAKER_05]: only to leave them to face

[02:25:08] [SPEAKER_05]: Anakos alone with the hidden verse

[02:25:10] [SPEAKER_05]: of his mother's song however

[02:25:12] [SPEAKER_05]: the army finds its way back

[02:25:14] [SPEAKER_05]: and ends up helping defeat Anakos

[02:25:16] [SPEAKER_05]: one final time so this

[02:25:18] [SPEAKER_05]: is like a wrap up but it has

[02:25:20] [SPEAKER_05]: like the two different Kana's

[02:25:22] [SPEAKER_05]: from like the two different alternate versions

[02:25:24] [SPEAKER_05]: because they have to do this

[02:25:26] [SPEAKER_05]: multi-dimension thing

[02:25:28] [SPEAKER_05]: you know

[02:25:28] [SPEAKER_05]: they love their multi-dimension thing

[02:25:31] [SPEAKER_01]: They wrote themselves into a corner with this game

[02:25:33] [SPEAKER_01]: with the different dimensions in the timelines

[02:25:34] [SPEAKER_01]: and it's like you didn't have to

[02:25:36] [SPEAKER_05]: Well we didn't talk about it earlier

[02:25:39] [SPEAKER_05]: let's talk about it right now

[02:25:40] [SPEAKER_05]: about the kids and how they shoehorn those kids in

[02:25:43] [SPEAKER_05]: so those kids

[02:25:46] [SPEAKER_05]: so in Awakening

[02:25:48] [SPEAKER_05]: there's a whole different thing happening

[02:25:49] [SPEAKER_05]: I don't want to spoil that

[02:25:50] [SPEAKER_05]: it makes sense the way they have it set up

[02:25:53] [SPEAKER_05]: in Awakening because it ties into the narrative

[02:25:55] [SPEAKER_05]: directly as to why the kids show up

[02:25:57] [SPEAKER_05]: and why they are playable

[02:25:59] [SPEAKER_05]: units and everything so we'll just leave it at that

[02:26:01] [SPEAKER_05]: so in this game though

[02:26:04] [SPEAKER_05]: your characters

[02:26:05] [SPEAKER_05]: have their kids and they're

[02:26:07] [SPEAKER_05]: off in like pocket dimensions

[02:26:09] [SPEAKER_05]: where they are left to grow up

[02:26:12] [SPEAKER_05]: somewhere and the whole

[02:26:13] [SPEAKER_05]: purpose that allegedly is

[02:26:15] [SPEAKER_05]: so that way they can grow up free

[02:26:17] [SPEAKER_05]: from the trials

[02:26:19] [SPEAKER_05]: and travails of war and so they

[02:26:21] [SPEAKER_05]: can grow up somewhere else where it's safe

[02:26:23] [SPEAKER_05]: and peaceful and be okay

[02:26:25] [SPEAKER_05]: without being potential targets for

[02:26:27] [SPEAKER_05]: the opposite side

[02:26:29] [SPEAKER_05]: and that's the idea

[02:26:30] [SPEAKER_05]: and that's fine but also hey

[02:26:33] [SPEAKER_05]: in these dimensions they grow real fast

[02:26:35] [SPEAKER_05]: so

[02:26:35] [SPEAKER_05]: they just totally shoehorned it in where it's like

[02:26:39] [SPEAKER_05]: these children are just off in this thing

[02:26:41] [SPEAKER_05]: and then five months later you have

[02:26:43] [SPEAKER_05]: a young adult who is fully capable

[02:26:45] [SPEAKER_05]: of fighting

[02:26:47] [SPEAKER_01]: Mom I want to go to war with you

[02:26:48] [SPEAKER_05]: I want to go to war with you

[02:26:50] [SPEAKER_05]: and like does it not

[02:26:53] [SPEAKER_05]: completely

[02:26:53] [SPEAKER_05]: trump the whole point and purpose of putting them

[02:26:56] [SPEAKER_05]: in the pocket dimension in the first place to say

[02:26:58] [SPEAKER_05]: sure child come with me to war

[02:27:01] [SPEAKER_01]: come in battle with me

[02:27:02] [SPEAKER_01]: I know you're 15

[02:27:03] [SPEAKER_05]: but I think it's time

[02:27:05] [SPEAKER_01]: it's time you are your keep

[02:27:07] [SPEAKER_05]: get up off your butt

[02:27:09] [SPEAKER_01]: get up off your yeah

[02:27:11] [SPEAKER_01]: those vulgaries aren't going to pay for themselves

[02:27:14] [SPEAKER_01]: right

[02:27:14] [SPEAKER_01]: I didn't like it

[02:27:18] [SPEAKER_01]: I think that it was just like it was again

[02:27:19] [SPEAKER_01]: another example of

[02:27:22] [SPEAKER_01]: intelligent systems being like oh okay

[02:27:24] [SPEAKER_01]: like they really liked this aspect of

[02:27:26] [SPEAKER_01]: this was a really popular thing that we got

[02:27:28] [SPEAKER_01]: in the feedback from Awakening let's make sure

[02:27:29] [SPEAKER_01]: that it's in here for the diehard stands

[02:27:32] [SPEAKER_01]: most people

[02:27:33] [SPEAKER_01]: I mean let's be real Jolli

[02:27:35] [SPEAKER_01]: most gamers who aren't like the hardcore

[02:27:37] [SPEAKER_01]: like you and I aren't really going to

[02:27:40] [SPEAKER_01]: make it to the end they're going to play

[02:27:41] [SPEAKER_01]: through chapter 15 and be like oh that was fun

[02:27:43] [SPEAKER_01]: and then put it down and that's okay

[02:27:44] [SPEAKER_01]: that's okay not everybody has to be

[02:27:47] [SPEAKER_01]: completionist like we are

[02:27:49] [SPEAKER_01]: but I think that it is unfortunate

[02:27:50] [SPEAKER_01]: that they kind of just

[02:27:52] [SPEAKER_01]: put it in there when it doesn't

[02:27:55] [SPEAKER_01]: add anything to it I did mess around with it

[02:27:57] [SPEAKER_01]: I did do the paralog

[02:27:58] [SPEAKER_01]: where you go and you defend your child

[02:28:00] [SPEAKER_01]: because you put them in the pocket dimension

[02:28:02] [SPEAKER_01]: but it's like what is the point of the pocket dimension

[02:28:04] [SPEAKER_01]: when you have to go there as a part of the paralog

[02:28:06] [SPEAKER_01]: and defend them against

[02:28:09] [SPEAKER_01]: random ghost forced enemies

[02:28:10] [SPEAKER_01]: that are just randomly being like

[02:28:12] [SPEAKER_01]: oh that's the core

[02:28:14] [SPEAKER_01]: and spawn let's go kill it

[02:28:16] [SPEAKER_01]: like what? why is it even there

[02:28:19] [SPEAKER_01]: what is the point?

[02:28:20] [SPEAKER_01]: what is the purpose? it doesn't make any sense but then you go there

[02:28:22] [SPEAKER_01]: and I recruited

[02:28:24] [SPEAKER_01]: the kid brought it with me

[02:28:26] [SPEAKER_01]: and I actually bought a master seal

[02:28:28] [SPEAKER_01]: and I was able to

[02:28:29] [SPEAKER_01]: put the child into an advanced class

[02:28:32] [SPEAKER_01]: and I brought the Kana

[02:28:34] [SPEAKER_01]: with me to like the last few levels

[02:28:36] [SPEAKER_01]: and let's be honest

[02:28:38] [SPEAKER_01]: they're actually insanely powerful

[02:28:40] [SPEAKER_01]: yeah they are

[02:28:40] [SPEAKER_01]: they're crazy powerful you put them on the map

[02:28:43] [SPEAKER_01]: and they have swords, toms

[02:28:45] [SPEAKER_01]: and I think staves if I'm not mistaken

[02:28:48] [SPEAKER_01]: and it's just

[02:28:49] [SPEAKER_01]: they're really really strong

[02:28:51] [SPEAKER_01]: this is kind of nice from a mechanical perspective

[02:28:54] [SPEAKER_01]: but it's just like having a second core

[02:28:55] [SPEAKER_01]: on the battlefield that's just like

[02:28:57] [SPEAKER_01]: slightly less strong than your main core

[02:29:00] [SPEAKER_05]: yeah I tell you what if you team up

[02:29:02] [SPEAKER_05]: you and Kana together and you're just going around

[02:29:04] [SPEAKER_05]: the map like that

[02:29:06] [SPEAKER_01]: yeah it's just game over

[02:29:07] [SPEAKER_05]: yep yep absolutely

[02:29:09] [SPEAKER_05]: so yeah but like

[02:29:11] [SPEAKER_05]: it is definitely shoehorned in

[02:29:13] [SPEAKER_05]: because like the narrative doesn't have

[02:29:15] [SPEAKER_05]: any place where that really fits

[02:29:17] [SPEAKER_05]: you know like it doesn't fit into the

[02:29:19] [SPEAKER_05]: storyline now whenever you play Awakening

[02:29:22] [SPEAKER_05]: you will see how it plays out in that game

[02:29:23] [SPEAKER_05]: and then you will understand

[02:29:25] [SPEAKER_05]: why that makes sense what they're doing there

[02:29:28] [SPEAKER_05]: so you know like

[02:29:29] [SPEAKER_05]: you'll see how it makes sense the way

[02:29:31] [SPEAKER_05]: that they do it there and in the prior games

[02:29:33] [SPEAKER_05]: where they had

[02:29:35] [SPEAKER_05]: like one of the other titles

[02:29:37] [SPEAKER_05]: you play as this one

[02:29:39] [SPEAKER_05]: one group of characters

[02:29:40] [SPEAKER_05]: a big event happens and then after that

[02:29:42] [SPEAKER_05]: you're playing as all of the children characters

[02:29:45] [SPEAKER_05]: and this is like a time skip

[02:29:46] [SPEAKER_05]: a massive time just happens and

[02:29:48] [SPEAKER_05]: that's how they do it in another one is

[02:29:50] [SPEAKER_05]: there's a massive time skip and then you're playing

[02:29:52] [SPEAKER_05]: as the kids who have come up after that

[02:29:54] [SPEAKER_05]: after that event so you finish the

[02:29:56] [SPEAKER_01]: story of Awakening as a not Awakening

[02:29:58] [SPEAKER_05]: this is this is a different one

[02:29:59] [SPEAKER_05]: a different game one of the earlier games

[02:30:02] [SPEAKER_05]: in the Fire Emblem series

[02:30:04] [SPEAKER_05]: interesting the first I want to say it's the

[02:30:06] [SPEAKER_05]: first one where they had the kids show up

[02:30:08] [SPEAKER_05]: at all where there were any kids

[02:30:09] [SPEAKER_05]: so you're playing through the game and

[02:30:12] [SPEAKER_05]: a big massive event happens

[02:30:13] [SPEAKER_05]: story event happens and then there's a massive

[02:30:16] [SPEAKER_05]: time skip and then you start

[02:30:18] [SPEAKER_05]: over again as just the kids

[02:30:20] [SPEAKER_05]: and the kids are going through the rest of the game

[02:30:22] [SPEAKER_05]: from there so

[02:30:23] [SPEAKER_05]: you know so that instead of

[02:30:26] [SPEAKER_05]: doing a pocket dimension

[02:30:27] [SPEAKER_05]: thing or

[02:30:28] [SPEAKER_05]: a mystical magical thing that happens

[02:30:31] [SPEAKER_05]: in Awakening but is part of the story

[02:30:33] [SPEAKER_05]: so it makes sense

[02:30:34] [SPEAKER_05]: instead they just do time

[02:30:36] [SPEAKER_05]: skips and lapsing over

[02:30:38] [SPEAKER_05]: a period you know in the

[02:30:40] [SPEAKER_05]: first time that the kids show up so

[02:30:42] [SPEAKER_05]: you do not have kids in three houses

[02:30:44] [SPEAKER_05]: I mean like you have a time skip

[02:30:46] [SPEAKER_05]: and the kids that were

[02:30:48] [SPEAKER_05]: originally in there when you were in your tea parties

[02:30:50] [SPEAKER_05]: are then legal adults and you can marry them

[02:30:53] [SPEAKER_01]: so it's funny it's

[02:30:55] [SPEAKER_01]: not problematic right

[02:30:56] [SPEAKER_01]: no anyway

[02:30:58] [SPEAKER_05]: and they don't have kids

[02:30:59] [SPEAKER_05]: in the engage so

[02:31:02] [SPEAKER_05]: you know like that simplifies that so

[02:31:04] [SPEAKER_05]: you know thankfully they don't

[02:31:06] [SPEAKER_05]: they took that out but

[02:31:07] [SPEAKER_05]: because they are not very adept at

[02:31:10] [SPEAKER_05]: some of the iterations

[02:31:12] [SPEAKER_05]: of this so yeah

[02:31:14] [SPEAKER_01]: the kids so we get into

[02:31:16] [SPEAKER_01]: obviously like the spoilers

[02:31:18] [SPEAKER_01]: and to head into kind of

[02:31:20] [SPEAKER_01]: closing out our final thoughts for the game

[02:31:21] [SPEAKER_01]: you know we're here we're knee deep

[02:31:24] [SPEAKER_01]: we're done with Fire Emblem Fates

[02:31:26] [SPEAKER_01]: we're past the Revelation

[02:31:27] [SPEAKER_01]: storyline and we're done

[02:31:29] [SPEAKER_01]: and I'm just I wanted to think about

[02:31:31] [SPEAKER_01]: how they presented the themes in this game

[02:31:34] [SPEAKER_01]: and I will say

[02:31:35] [SPEAKER_01]: my thoughts here even after understanding

[02:31:38] [SPEAKER_01]: what happens in Birthright which is

[02:31:39] [SPEAKER_01]: frankly very surprising at how many characters they choose to just

[02:31:42] [SPEAKER_01]: off throughout the narrative

[02:31:43] [SPEAKER_01]: Birthright and then obviously what the

[02:31:45] [SPEAKER_01]: true quote unquote canonical

[02:31:47] [SPEAKER_01]: path is with Revelations

[02:31:49] [SPEAKER_01]: I just really think that like

[02:31:51] [SPEAKER_01]: particularly in my experience with Conquest

[02:31:54] [SPEAKER_01]: they failed on

[02:31:55] [SPEAKER_01]: a lot of fronts at least the writing team

[02:31:58] [SPEAKER_01]: in terms of conveying

[02:32:00] [SPEAKER_01]: these themes of found family

[02:32:01] [SPEAKER_01]: or interpersonal familial conflict

[02:32:04] [SPEAKER_01]: or like the difference between political

[02:32:06] [SPEAKER_01]: and moral justice like these are present

[02:32:08] [SPEAKER_01]: in this game I don't think that

[02:32:10] [SPEAKER_01]: like they handled it at all really

[02:32:12] [SPEAKER_01]: and my interpretation of it is

[02:32:14] [SPEAKER_01]: the idea is that like I don't think

[02:32:16] [SPEAKER_01]: that the lead writer Shin

[02:32:18] [SPEAKER_01]: Kibiyashi I think is his name

[02:32:20] [SPEAKER_01]: I don't think he had really much creative

[02:32:22] [SPEAKER_01]: control over the direction of this game

[02:32:24] [SPEAKER_01]: I feel like that there were like

[02:32:25] [SPEAKER_01]: the teams the different like team leads

[02:32:28] [SPEAKER_01]: within intelligence system that was like we need to have

[02:32:30] [SPEAKER_01]: this in the game and then we need to have this in the game

[02:32:31] [SPEAKER_01]: and you need to make it work and he's like how is

[02:32:34] [SPEAKER_01]: that possible

[02:32:35] [SPEAKER_01]: and the idea that they needed to have these three different

[02:32:38] [SPEAKER_01]: routes I understand

[02:32:39] [SPEAKER_01]: and I respect that they were

[02:32:41] [SPEAKER_01]: they had like a lot of grandiose aspirations

[02:32:44] [SPEAKER_01]: for making this a big epic

[02:32:46] [SPEAKER_01]: that's that was probably the idea when

[02:32:48] [SPEAKER_01]: they started it

[02:32:49] [SPEAKER_01]: but I just think that he

[02:32:51] [SPEAKER_01]: I don't think that the writers had

[02:32:54] [SPEAKER_01]: a lot of creative narrative direction

[02:32:56] [SPEAKER_01]: or control over it

[02:32:57] [SPEAKER_01]: and that they

[02:32:59] [SPEAKER_01]: they didn't have a directive from like the leads

[02:33:02] [SPEAKER_05]: throughout. So something that I wanted to say

[02:33:04] [SPEAKER_05]: is that

[02:33:06] [SPEAKER_05]: Fire Emblem games especially up to this point

[02:33:08] [SPEAKER_05]: did not have a whole bunch of

[02:33:10] [SPEAKER_05]: focus on the narrative the drive

[02:33:12] [SPEAKER_05]: is more like the cycle

[02:33:14] [SPEAKER_05]: between your downtime when you're

[02:33:16] [SPEAKER_05]: getting your characters fixed up for the next battle

[02:33:18] [SPEAKER_05]: and doing any support stuff

[02:33:20] [SPEAKER_05]: and then going into your combat and the

[02:33:22] [SPEAKER_05]: emphasis is on that combat screen

[02:33:23] [SPEAKER_05]: you know the story is the set dressing

[02:33:26] [SPEAKER_05]: around that so

[02:33:28] [SPEAKER_05]: other games that have done this far

[02:33:30] [SPEAKER_05]: better with an ambitious narrative

[02:33:32] [SPEAKER_05]: that does its job properly

[02:33:34] [SPEAKER_05]: are ones that have a lot more talking

[02:33:36] [SPEAKER_05]: so Shining Force 3

[02:33:37] [SPEAKER_05]: especially when you start Shining Force 3

[02:33:39] [SPEAKER_05]: scenario one there's like an hour

[02:33:41] [SPEAKER_05]: of talking because they're setting up

[02:33:43] [SPEAKER_05]: a lot of stuff that's going on so it's

[02:33:45] [SPEAKER_05]: a very slow game

[02:33:47] [SPEAKER_05]: it's a slow start but it's a slow start

[02:33:49] [SPEAKER_05]: because it's laying the groundwork and then the other

[02:33:51] [SPEAKER_05]: games from there and once you get that

[02:33:53] [SPEAKER_05]: groundwork then you're good and then you can get going

[02:33:55] [SPEAKER_05]: but even in between battles and stuff there's a

[02:33:57] [SPEAKER_05]: lot of narrative where you've got characters

[02:33:59] [SPEAKER_05]: you know expressing

[02:34:01] [SPEAKER_05]: their doubts and trying to come across

[02:34:03] [SPEAKER_05]: these issues that they're facing

[02:34:05] [SPEAKER_05]: and you know all of this other stuff

[02:34:07] [SPEAKER_05]: and there's a lot of narrative thrusts that's going

[02:34:09] [SPEAKER_05]: on so you know like you aren't

[02:34:11] [SPEAKER_05]: battled a battle to battle to battle to battle

[02:34:13] [SPEAKER_05]: like you would in a Fire Emblem

[02:34:15] [SPEAKER_05]: where it's like your time before

[02:34:17] [SPEAKER_05]: your next battle is pretty short really

[02:34:19] [SPEAKER_05]: you know and so

[02:34:21] [SPEAKER_05]: in Fire Emblem or sorry

[02:34:23] [SPEAKER_05]: Final Fantasy Tactics is the same way

[02:34:25] [SPEAKER_05]: there's a lot of story bits in between

[02:34:28] [SPEAKER_05]: so there's a lot of

[02:34:29] [SPEAKER_05]: story, there's a lot of dialogue to read

[02:34:30] [SPEAKER_05]: before you get to the next battle

[02:34:33] [SPEAKER_05]: and so what that does is that

[02:34:35] [SPEAKER_05]: that allows you to have that more complex narrative

[02:34:37] [SPEAKER_05]: what they're doing in Fire Emblem

[02:34:39] [SPEAKER_05]: I feel like the direction they were probably given

[02:34:41] [SPEAKER_05]: was like no no

[02:34:43] [SPEAKER_05]: you need to cut this down this is too much words

[02:34:45] [SPEAKER_05]: too many words

[02:34:48] [SPEAKER_05]: we want battles

[02:34:49] [SPEAKER_05]: we do battles we don't do words

[02:34:51] [SPEAKER_05]: okay you know so they did it

[02:34:53] [SPEAKER_01]: do battles and we do boobies

[02:34:55] [SPEAKER_01]: that's what we do

[02:34:56] [SPEAKER_05]: and blow on your partner when they have a high math

[02:34:59] [SPEAKER_05]: it's so weird

[02:35:00] [SPEAKER_05]: anyway so I feel like

[02:35:03] [SPEAKER_05]: that's probably what happened is that

[02:35:05] [SPEAKER_05]: they were sacrificing

[02:35:06] [SPEAKER_05]: the kind of cohesiveness

[02:35:08] [SPEAKER_05]: or the build up of the

[02:35:11] [SPEAKER_05]: themes that they were trying to work with

[02:35:12] [SPEAKER_05]: because like they obviously made the effort

[02:35:14] [SPEAKER_05]: to put those themes in there but

[02:35:15] [SPEAKER_05]: they just didn't get there because they didn't have enough time to get there

[02:35:18] [SPEAKER_05]: because they had a limited capacity

[02:35:20] [SPEAKER_05]: I feel like the direction was more like

[02:35:22] [SPEAKER_05]: no we need this to turn around in the next battle faster

[02:35:25] [SPEAKER_01]: I think that's perfect

[02:35:27] [SPEAKER_01]: and that to this game's

[02:35:28] [SPEAKER_01]: credit if you're

[02:35:30] [SPEAKER_01]: coming in it's like

[02:35:31] [SPEAKER_01]: a lot of the times Will will say

[02:35:34] [SPEAKER_01]: come to X game because of this reason

[02:35:37] [SPEAKER_01]: stay for this reason

[02:35:38] [SPEAKER_01]: and if I'm going to apply that concept to Fire Emblem

[02:35:40] [SPEAKER_01]: it's like you come to Fire Emblem

[02:35:42] [SPEAKER_01]: because you love Fire Emblem

[02:35:43] [SPEAKER_01]: but you come to Fire Emblem Fates

[02:35:45] [SPEAKER_01]: and then you stay for the linear progression

[02:35:48] [SPEAKER_01]: in kind of like the crunchy combat

[02:35:50] [SPEAKER_01]: in the deep mechanical systems that they have in this game

[02:35:52] [SPEAKER_01]: like this game isn't

[02:35:54] [SPEAKER_01]: like this is not a game

[02:35:56] [SPEAKER_01]: that will make you like mad

[02:35:58] [SPEAKER_01]: or hate yourself while you're playing it

[02:35:59] [SPEAKER_01]: it's actually quite fun and I will say

[02:36:01] [SPEAKER_01]: like if you're the kind of person

[02:36:02] [SPEAKER_01]: which is not who I am

[02:36:04] [SPEAKER_01]: but if you're the kind of person that's going to come play a game

[02:36:07] [SPEAKER_01]: and be like I don't care about the scorey

[02:36:08] [SPEAKER_01]: you can just spam A and skip through the scenes

[02:36:11] [SPEAKER_01]: and go level to level and you're probably beating

[02:36:13] [SPEAKER_01]: this game in anywhere from like 18 to 20 hours

[02:36:15] [SPEAKER_01]: right it's not going to be that much

[02:36:17] [SPEAKER_01]: of an involvement but somebody like

[02:36:19] [SPEAKER_01]: myself and I'm assuming you as well Jala

[02:36:21] [SPEAKER_01]: here is you know I do enjoy

[02:36:23] [SPEAKER_01]: the context of like why I'm doing things

[02:36:25] [SPEAKER_01]: in any given game I need

[02:36:27] [SPEAKER_01]: a contextual relevance as to like

[02:36:29] [SPEAKER_01]: what is happening here and Fire Emblem

[02:36:31] [SPEAKER_01]: is obviously Three Houses did it

[02:36:33] [SPEAKER_01]: best and I would be very surprised

[02:36:35] [SPEAKER_01]: if they're able to like reach the pinnacle

[02:36:37] [SPEAKER_01]: of that storytelling at any point in the near future

[02:36:39] [SPEAKER_01]: but here it's like they just

[02:36:41] [SPEAKER_01]: they fell down a lot

[02:36:43] [SPEAKER_01]: and frequently and they let

[02:36:45] [SPEAKER_01]: fan service get in the way so it's like if you can

[02:36:47] [SPEAKER_01]: get past those parts that's fine

[02:36:49] [SPEAKER_01]: for me I just think that like the strong

[02:36:51] [SPEAKER_01]: points of the game as we have reiterated

[02:36:53] [SPEAKER_01]: to the you know to the most

[02:36:55] [SPEAKER_01]: throughout this conversation

[02:36:57] [SPEAKER_01]: it is going to be where

[02:36:59] [SPEAKER_01]: you're going to jump in and you're going to play these maps

[02:37:01] [SPEAKER_01]: for the variety and the difficulty

[02:37:03] [SPEAKER_01]: and you can ramp it up and you can

[02:37:05] [SPEAKER_01]: play on in lunatic

[02:37:07] [SPEAKER_01]: mode and put permadeath on and see how

[02:37:09] [SPEAKER_01]: that how you feel when you get there right

[02:37:10] [SPEAKER_05]: right well and then to something I want

[02:37:13] [SPEAKER_05]: to add too is that

[02:37:14] [SPEAKER_05]: so for newer Fire Emblem games

[02:37:17] [SPEAKER_05]: you've got Three Houses you've got

[02:37:18] [SPEAKER_05]: Engage and those are the two on in specific

[02:37:21] [SPEAKER_05]: I'm talking about the

[02:37:23] [SPEAKER_05]: amount of things that they give

[02:37:25] [SPEAKER_05]: you the verbs that they give you in between

[02:37:27] [SPEAKER_05]: your battles is massive

[02:37:29] [SPEAKER_05]: now

[02:37:31] [SPEAKER_05]: and engage

[02:37:33] [SPEAKER_05]: this is kind of a downgraded version of Three

[02:37:35] [SPEAKER_05]: Houses because Three Houses

[02:37:37] [SPEAKER_05]: gives this to you and it also gives you

[02:37:39] [SPEAKER_05]: capacity to

[02:37:40] [SPEAKER_05]: get more narrative and stuff during these

[02:37:43] [SPEAKER_05]: times at the university that you're in

[02:37:45] [SPEAKER_05]: you know the school that you're teaching in

[02:37:46] [SPEAKER_05]: and the only problem that I have

[02:37:49] [SPEAKER_05]: with it is that like

[02:37:51] [SPEAKER_05]: as you keep going once you are past

[02:37:53] [SPEAKER_05]: that and there's that time skip you don't

[02:37:55] [SPEAKER_05]: need all of that bogging you down

[02:37:57] [SPEAKER_05]: in the later part of the game that should have been

[02:37:59] [SPEAKER_05]: chopped a little bit you know like

[02:38:00] [SPEAKER_05]: excise it or put it to a much

[02:38:03] [SPEAKER_05]: shorter degree and that would have been

[02:38:05] [SPEAKER_05]: the sweet spot for me

[02:38:07] [SPEAKER_05]: exactly engage

[02:38:09] [SPEAKER_05]: they took a lot of those same mechanics

[02:38:11] [SPEAKER_05]: of stuff that you do in Three Houses

[02:38:13] [SPEAKER_05]: but they don't give you any extra narrative

[02:38:15] [SPEAKER_05]: and it's just extra optional stuff

[02:38:17] [SPEAKER_05]: that just feels cumbersome and it feels

[02:38:19] [SPEAKER_05]: like the Pokemon problem which is I've

[02:38:20] [SPEAKER_05]: talked about this on other

[02:38:22] [SPEAKER_05]: podcast especially on the level

[02:38:25] [SPEAKER_05]: where you know the Pokemon

[02:38:26] [SPEAKER_05]: problem is they roll every mechanic from

[02:38:28] [SPEAKER_05]: all the old games forward and they keep

[02:38:30] [SPEAKER_05]: adding mechanics but like you don't need them

[02:38:32] [SPEAKER_05]: they're just there and you know

[02:38:34] [SPEAKER_05]: their optional bloat that's just mechanics

[02:38:37] [SPEAKER_05]: bloat that's in every game

[02:38:38] [SPEAKER_05]: and that's kind of what I felt

[02:38:40] [SPEAKER_05]: about some of the aspects

[02:38:42] [SPEAKER_05]: and engage that are

[02:38:45] [SPEAKER_05]: not as strong it's like they brought

[02:38:46] [SPEAKER_05]: forward some of the stuff

[02:38:48] [SPEAKER_05]: but it wasn't

[02:38:50] [SPEAKER_05]: it shouldn't have been quite like that

[02:38:52] [SPEAKER_05]: it's still mechanically my favorite

[02:38:54] [SPEAKER_05]: Fire Emblem

[02:38:55] [SPEAKER_05]: just for the mechanics

[02:38:56] [SPEAKER_05]: but you know

[02:38:59] [SPEAKER_01]: yeah and that's where

[02:39:01] [SPEAKER_01]: you kind of get into it and that's

[02:39:04] [SPEAKER_01]: exactly where Nintendo

[02:39:06] [SPEAKER_01]: seems to bounce back and forth

[02:39:08] [SPEAKER_01]: and I really wish

[02:39:10] [SPEAKER_01]: and this is kind of something that I wanted to come into

[02:39:12] [SPEAKER_01]: the final thoughts and I will

[02:39:13] [SPEAKER_01]: shortly after this jump in with my final

[02:39:16] [SPEAKER_01]: thoughts here

[02:39:17] [SPEAKER_01]: but I would say that like

[02:39:19] [SPEAKER_01]: Nintendo's historic treatment of the Fire Emblem franchise

[02:39:22] [SPEAKER_01]: has been bereft with just missteps

[02:39:24] [SPEAKER_01]: for a long long time and it's the reason

[02:39:26] [SPEAKER_01]: why is that they didn't believe

[02:39:28] [SPEAKER_01]: that the West was smart enough to

[02:39:30] [SPEAKER_01]: appreciate the Fire Emblem games which is why

[02:39:32] [SPEAKER_01]: it took so long for us to actually get

[02:39:33] [SPEAKER_01]: a lot of the games after you know Secret

[02:39:36] [SPEAKER_01]: Stone here in a reasonable amount

[02:39:38] [SPEAKER_01]: of time to actually boost the sales and so

[02:39:40] [SPEAKER_01]: the sales of the Fire Emblem games floundered

[02:39:42] [SPEAKER_01]: until eventually they came up with Awakening

[02:39:44] [SPEAKER_01]: which revitalized the franchise

[02:39:46] [SPEAKER_01]: and then on top of that it's just like

[02:39:49] [SPEAKER_01]: it's frustrating for me because

[02:39:50] [SPEAKER_01]: I feel like they give some of the games the budget

[02:39:52] [SPEAKER_01]: that they deserve and then they pull back

[02:39:54] [SPEAKER_01]: and so it's like you get this massive budget

[02:39:56] [SPEAKER_01]: that they got for Three Houses and

[02:39:58] [SPEAKER_01]: then they pulled back but had a really good

[02:40:00] [SPEAKER_01]: mechanically solid and sound game

[02:40:02] [SPEAKER_01]: in Awakening rather engage

[02:40:04] [SPEAKER_01]: and it's just that I wish that

[02:40:06] [SPEAKER_01]: they gave themselves the chance to be

[02:40:08] [SPEAKER_01]: like okay we need to treat Fire Emblem

[02:40:10] [SPEAKER_01]: the same way that we treat

[02:40:12] [SPEAKER_01]: the Kirby games or the Luigi games

[02:40:15] [SPEAKER_01]: maybe not the Princess Peach games

[02:40:16] [SPEAKER_01]: because that did not get reviewed very well

[02:40:18] [SPEAKER_01]: but it needs to

[02:40:20] [SPEAKER_01]: I feel like Nintendo needs to continue

[02:40:22] [SPEAKER_01]: and start moving forward being like

[02:40:23] [SPEAKER_01]: people care about both people care about

[02:40:26] [SPEAKER_01]: the narrative and they care about the combat

[02:40:28] [SPEAKER_01]: they care about the characters and having a little bit

[02:40:30] [SPEAKER_01]: of positive fan service the way that

[02:40:32] [SPEAKER_01]: modern Dragon Ball Z stuff treats

[02:40:34] [SPEAKER_01]: their fan service of having you know

[02:40:36] [SPEAKER_01]: these characters come up roughly and like

[02:40:38] [SPEAKER_01]: save the day or I remember that from

[02:40:40] [SPEAKER_01]: this game like that would be so well

[02:40:42] [SPEAKER_01]: served if they

[02:40:44] [SPEAKER_01]: leaned in creating a really really solid

[02:40:46] [SPEAKER_01]: consistent writing team from game to

[02:40:48] [SPEAKER_01]: game and then came up with a plan to

[02:40:50] [SPEAKER_01]: implement all of the fun kind

[02:40:52] [SPEAKER_01]: of like gardening you know

[02:40:54] [SPEAKER_01]: community like you know school

[02:40:56] [SPEAKER_01]: like persona stuff that you do like

[02:40:58] [SPEAKER_01]: in persona but just in Fire Emblem

[02:41:00] [SPEAKER_01]: and then you know interspersed those

[02:41:02] [SPEAKER_01]: in a way because I couldn't agree with you more

[02:41:04] [SPEAKER_01]: when you were talking about Three Houses is that

[02:41:05] [SPEAKER_01]: like you know you get to play at

[02:41:08] [SPEAKER_01]: being a university professor the first part of the game

[02:41:10] [SPEAKER_01]: there's no reason when you're being

[02:41:11] [SPEAKER_01]: active you know field general and the second

[02:41:13] [SPEAKER_01]: part of the game that you need to go fishing

[02:41:15] [SPEAKER_01]: and plan the diets of the students and then

[02:41:18] [SPEAKER_01]: go you know have them have lessons

[02:41:20] [SPEAKER_01]: like there's just it doesn't make sense

[02:41:21] [SPEAKER_01]: right in the second half but

[02:41:24] [SPEAKER_01]: yeah here

[02:41:25] [SPEAKER_01]: you don't have it's just like obviously

[02:41:28] [SPEAKER_01]: the my castle thing is

[02:41:30] [SPEAKER_01]: interpolated into what we

[02:41:31] [SPEAKER_01]: experienced as the student in school life in Three Houses

[02:41:34] [SPEAKER_01]: but it's just awful and in

[02:41:38] [SPEAKER_01]: the second half of the game

[02:41:38] [SPEAKER_01]: have a chance to be there either

[02:41:38] [SPEAKER_01]: like I would like to have maybe

[02:41:40] [SPEAKER_01]: a situation where I can move my little

[02:41:42] [SPEAKER_01]: sprite around the map and interact with the characters

[02:41:44] [SPEAKER_01]: but it doesn't need to be as convoluted

[02:41:46] [SPEAKER_05]: as it is right well see the way that

[02:41:47] [SPEAKER_05]: shiny force would do that is

[02:41:49] [SPEAKER_05]: in between your cycles of battle you would

[02:41:51] [SPEAKER_05]: have towns and then in the towns you have

[02:41:52] [SPEAKER_05]: a headquarters where you can talk to all

[02:41:54] [SPEAKER_05]: your characters so yeah you can do that

[02:41:56] [SPEAKER_05]: you can you know gear up you can talk

[02:41:58] [SPEAKER_05]: to other characters that aren't from your party

[02:42:00] [SPEAKER_05]: so you can get some more context for the overall

[02:42:02] [SPEAKER_05]: world and what's going on in the overall

[02:42:04] [SPEAKER_05]: world and then you turn around and go back to battle

[02:42:06] [SPEAKER_05]: again and like

[02:42:08] [SPEAKER_05]: that's a good loop because that's not

[02:42:10] [SPEAKER_05]: too much extra time in between

[02:42:12] [SPEAKER_05]: battles there's not a lot of downtime but

[02:42:14] [SPEAKER_05]: also that also gives you

[02:42:16] [SPEAKER_05]: some of that extra world building

[02:42:18] [SPEAKER_05]: and some of that other other stuff that you would want

[02:42:20] [SPEAKER_05]: to do and they could do something kind of like

[02:42:22] [SPEAKER_05]: that they did something like that

[02:42:24] [SPEAKER_05]: with echoes a little bit like

[02:42:26] [SPEAKER_05]: there are some places there are some places

[02:42:28] [SPEAKER_05]: where there's towns and you can go in there

[02:42:30] [SPEAKER_05]: and talk to some NPCs and you can go do

[02:42:32] [SPEAKER_05]: some stuff but you don't have a headquarters

[02:42:34] [SPEAKER_05]: to talk to your people so

[02:42:37] [SPEAKER_05]: and echoes that

[02:42:38] [SPEAKER_05]: talking to your people is still limited

[02:42:40] [SPEAKER_05]: to like those four conversations on the map

[02:42:42] [SPEAKER_05]: so you know like some of

[02:42:44] [SPEAKER_05]: the older fire emblems

[02:42:46] [SPEAKER_05]: you know like the ones that I played anyway like

[02:42:48] [SPEAKER_05]: echoes or awakening

[02:42:50] [SPEAKER_05]: and some of the earlier ones they're

[02:42:52] [SPEAKER_05]: kind of fun to play just because they don't have

[02:42:54] [SPEAKER_05]: like the bog down in between

[02:42:56] [SPEAKER_05]: the

[02:42:58] [SPEAKER_05]: the battles and everything like that as much

[02:43:00] [SPEAKER_05]: but you know like

[02:43:02] [SPEAKER_05]: there's a balance to be had there that I don't think

[02:43:04] [SPEAKER_05]: Nintendo and intelligence systems has figured out

[02:43:06] [SPEAKER_01]: so yeah they don't

[02:43:08] [SPEAKER_01]: my fingers are crossed I don't know if

[02:43:10] [SPEAKER_01]: there's another one in development I don't

[02:43:12] [SPEAKER_01]: know if we have one down the pipeline

[02:43:14] [SPEAKER_01]: hopefully we'll get something for the switch too

[02:43:16] [SPEAKER_01]: if that reveals its face

[02:43:18] [SPEAKER_01]: and we'll see what other gimmick Nintendo

[02:43:20] [SPEAKER_01]: has in store for us for that new console

[02:43:22] [SPEAKER_01]: but we shall see

[02:43:24] [SPEAKER_01]: right Jala I wanted to

[02:43:26] [SPEAKER_01]: jump into final thoughts here and give you the chance

[02:43:28] [SPEAKER_01]: to jump in there first

[02:43:29] [SPEAKER_01]: if you have the opportunity to talk to

[02:43:32] [SPEAKER_01]: a friend who you have confirmed does

[02:43:34] [SPEAKER_01]: love TT RPGs

[02:43:35] [SPEAKER_01]: and does love fire emblem like games

[02:43:37] [SPEAKER_01]: what would you say to them about fire emblem

[02:43:40] [SPEAKER_01]: fates and how could you convince them to

[02:43:42] [SPEAKER_05]: play it well if I'm

[02:43:44] [SPEAKER_05]: going to try to convince them to play this one

[02:43:46] [SPEAKER_05]: in specific I would more or less

[02:43:48] [SPEAKER_05]: warn them off about

[02:43:49] [SPEAKER_05]: the my castle bit

[02:43:51] [SPEAKER_05]: and how that doesn't really

[02:43:53] [SPEAKER_05]: serve like a big function especially without the street pass

[02:43:56] [SPEAKER_05]: so you don't need

[02:43:57] [SPEAKER_05]: to spend a lot of time in that area

[02:43:59] [SPEAKER_05]: the narrative is

[02:44:01] [SPEAKER_05]: really convoluted and you are best served

[02:44:03] [SPEAKER_05]: by playing probably birthright first

[02:44:05] [SPEAKER_05]: I think

[02:44:06] [SPEAKER_05]: again for those mechanics since we've talked

[02:44:09] [SPEAKER_05]: about it a little bit it sounds like

[02:44:11] [SPEAKER_05]: you really are the path is supposed to be

[02:44:13] [SPEAKER_05]: birthright conquest

[02:44:15] [SPEAKER_05]: revelation last

[02:44:17] [SPEAKER_05]: if you have the staying power to go through it

[02:44:19] [SPEAKER_05]: that many times

[02:44:20] [SPEAKER_05]: so there is that

[02:44:23] [SPEAKER_05]: making sure

[02:44:24] [SPEAKER_05]: that someone who is going into this

[02:44:26] [SPEAKER_05]: game is aware of some of the

[02:44:28] [SPEAKER_05]: aspects that are more

[02:44:30] [SPEAKER_05]: questionable just so they have that in their mind

[02:44:32] [SPEAKER_05]: and they're not shocked by it

[02:44:34] [SPEAKER_05]: right if you get if you come into this

[02:44:36] [SPEAKER_05]: and you don't know what you're in for and then you get to this face petting thing

[02:44:40] [SPEAKER_05]: which again

[02:44:40] [SPEAKER_05]: it's not face petting but like

[02:44:42] [SPEAKER_05]: not in the US anyway

[02:44:44] [SPEAKER_05]: but still the weird awkwardness

[02:44:46] [SPEAKER_05]: of that

[02:44:46] [SPEAKER_05]: you don't want somebody to get caught off guard by that and go

[02:44:49] [SPEAKER_05]: oh wow that's a lot

[02:44:52] [SPEAKER_05]: it's better if they know

[02:44:53] [SPEAKER_05]: going in but mechanically

[02:44:56] [SPEAKER_05]: this game is fun

[02:44:56] [SPEAKER_05]: and the just flow

[02:44:59] [SPEAKER_05]: to and from and everything

[02:45:01] [SPEAKER_05]: is really nice and easy and pretty

[02:45:03] [SPEAKER_05]: seamless does give you

[02:45:06] [SPEAKER_05]: a lot of different options things to play

[02:45:08] [SPEAKER_05]: with in terms of the different classes

[02:45:10] [SPEAKER_05]: and stuff and really if you

[02:45:11] [SPEAKER_05]: play birthright first and you're on these less complicated maps

[02:45:14] [SPEAKER_05]: and then you

[02:45:15] [SPEAKER_05]: learn about all the classes pretty well

[02:45:17] [SPEAKER_05]: and then you go into conquest it kind of preps you

[02:45:20] [SPEAKER_05]: for conquest where you already know

[02:45:21] [SPEAKER_05]: you have in your mind okay this character

[02:45:23] [SPEAKER_05]: is X what do I want to transform them

[02:45:26] [SPEAKER_05]: into well I have these options

[02:45:28] [SPEAKER_05]: and they have these skills right so

[02:45:30] [SPEAKER_05]: you know that's like your

[02:45:31] [SPEAKER_05]: your first pass before you go on to

[02:45:34] [SPEAKER_05]: you know continuing on

[02:45:35] [SPEAKER_05]: to play the next step of the

[02:45:37] [SPEAKER_05]: story and really

[02:45:39] [SPEAKER_05]: even though it gives you a resolution at the end

[02:45:41] [SPEAKER_05]: of either of these campaigns

[02:45:44] [SPEAKER_05]: it's best served

[02:45:45] [SPEAKER_05]: by going through all the routes

[02:45:47] [SPEAKER_05]: especially since it doesn't sound like those narratives

[02:45:50] [SPEAKER_05]: are

[02:45:51] [SPEAKER_05]: super similar so

[02:45:53] [SPEAKER_05]: they are their own unique animals

[02:45:55] [SPEAKER_05]: but

[02:45:57] [SPEAKER_05]: in terms of that then that means

[02:45:59] [SPEAKER_05]: that this game is a really long game because

[02:46:01] [SPEAKER_05]: you've got however many hours

[02:46:03] [SPEAKER_05]: for each one of these different installments

[02:46:05] [SPEAKER_05]: so you know keep

[02:46:07] [SPEAKER_05]: in mind it is a very long game it's like the length of

[02:46:09] [SPEAKER_05]: a persona more or less if you

[02:46:11] [SPEAKER_05]: are playing it fully and playing

[02:46:13] [SPEAKER_05]: all the DLCs and everything and all of the routes

[02:46:16] [SPEAKER_05]: if you have

[02:46:17] [SPEAKER_05]: oh you know like

[02:46:19] [SPEAKER_05]: all of that stuff sitting on your 3DS

[02:46:21] [SPEAKER_05]: like me or if you

[02:46:22] [SPEAKER_05]: find a ROM with it or whatever

[02:46:24] [SPEAKER_01]: I couldn't agree with you more to jump in there

[02:46:27] [SPEAKER_01]: just with my final thoughts obviously I

[02:46:29] [SPEAKER_01]: echo everything that Jala just said

[02:46:31] [SPEAKER_01]: in hers but I would say

[02:46:33] [SPEAKER_01]: is that in terms of

[02:46:34] [SPEAKER_01]: if I was talking to

[02:46:36] [SPEAKER_01]: a newer Fire Emblem player

[02:46:38] [SPEAKER_01]: or somebody who is dabbled in some of the new ones

[02:46:40] [SPEAKER_01]: and want to go back and go through the history of Fire Emblems

[02:46:42] [SPEAKER_01]: and they're like do I have to play Fates

[02:46:44] [SPEAKER_01]: my answer would be is that

[02:46:46] [SPEAKER_01]: you don't necessarily have to play Fates

[02:46:48] [SPEAKER_01]: however if you were to

[02:46:50] [SPEAKER_01]: I would steer people to going to

[02:46:52] [SPEAKER_01]: the birthright option

[02:46:53] [SPEAKER_01]: either playing on original hardware and I would say

[02:46:56] [SPEAKER_01]: that if I'm talking to someone who is technically proficient

[02:46:58] [SPEAKER_01]: unlike myself

[02:46:59] [SPEAKER_01]: and can download an emulator and can find a ROM

[02:47:02] [SPEAKER_01]: somewhere mysteriously on the internet without Nintendo finding out

[02:47:06] [SPEAKER_01]: they I would steer

[02:47:09] [SPEAKER_01]: players into going to the

[02:47:10] [SPEAKER_01]: direction of getting a ROM of birthright

[02:47:12] [SPEAKER_01]: and if they have that staying power

[02:47:14] [SPEAKER_01]: jumping from birthright into revelations

[02:47:17] [SPEAKER_01]: in terms of

[02:47:18] [SPEAKER_01]: just player experience I would say that if I'm

[02:47:20] [SPEAKER_01]: talking to someone who is an experienced Fire Emblem player

[02:47:23] [SPEAKER_01]: plays everything on

[02:47:24] [SPEAKER_01]: Lunatic mode with perma death

[02:47:26] [SPEAKER_01]: turned on I would say oh well clearly

[02:47:28] [SPEAKER_01]: you're looking for a challenge you're looking for

[02:47:30] [SPEAKER_01]: something new from this franchise

[02:47:32] [SPEAKER_01]: go to conquest and if you like conquest enough

[02:47:35] [SPEAKER_01]: jump into revelations from there

[02:47:37] [SPEAKER_01]: finish off the story or

[02:47:38] [SPEAKER_01]: alternatively go to YouTube and watch the cut scenes

[02:47:40] [SPEAKER_01]: in between whatever rap that you missed

[02:47:42] [SPEAKER_01]: which I probably will be doing later today

[02:47:44] [SPEAKER_01]: to find out how Elise dies

[02:47:46] [SPEAKER_01]: and how Xander reacts when she dies

[02:47:48] [SPEAKER_01]: and seeing that for yourself

[02:47:50] [SPEAKER_01]: but go in there

[02:47:52] [SPEAKER_01]: expect exactly what Jala said

[02:47:54] [SPEAKER_01]: expect some of the cringy

[02:47:56] [SPEAKER_01]: otaku

[02:47:57] [SPEAKER_01]: to you know

[02:47:59] [SPEAKER_01]: kikamori stuff that is later on in the game

[02:48:01] [SPEAKER_01]: and then just realize that you kind of have

[02:48:03] [SPEAKER_01]: to gristle through that

[02:48:04] [SPEAKER_01]: and muscle past it and just get to the heart

[02:48:07] [SPEAKER_01]: of the game which is the fun

[02:48:08] [SPEAKER_01]: action combat that you have in the turn based tactical

[02:48:11] [SPEAKER_01]: strategy that you can implement through the game

[02:48:13] [SPEAKER_05]: right and the thing about that cringy content

[02:48:15] [SPEAKER_05]: is that it's optional you don't have to

[02:48:17] [SPEAKER_05]: engage with it so yeah you don't

[02:48:19] [SPEAKER_01]: you can see it for what it is

[02:48:20] [SPEAKER_05]: right you can just bypass it completely if you are

[02:48:23] [SPEAKER_05]: so inclined so

[02:48:24] [SPEAKER_05]: yeah exactly

[02:48:26] [SPEAKER_01]: but that is going to be it for

[02:48:28] [SPEAKER_01]: tonight folks I want to give a big thank you

[02:48:31] [SPEAKER_01]: to you all for making it through this

[02:48:32] [SPEAKER_01]: with us if you've enjoyed our

[02:48:34] [SPEAKER_01]: content and you want to support us further please

[02:48:36] [SPEAKER_01]: feel free to leave us a rating review on your

[02:48:38] [SPEAKER_01]: podcasting platform of choice

[02:48:40] [SPEAKER_01]: whether that's Apple Podcasts, Spotify or

[02:48:42] [SPEAKER_01]: GoodPots we love interacting with our community

[02:48:44] [SPEAKER_01]: and we will make sure to read

[02:48:46] [SPEAKER_01]: any written review on the show as much

[02:48:48] [SPEAKER_01]: as we can find it I want to give Jala

[02:48:50] [SPEAKER_01]: another chance to

[02:48:52] [SPEAKER_01]: plug herself and plug her various shows

[02:48:55] [SPEAKER_01]: and just thank you

[02:48:56] [SPEAKER_01]: again for joining me for this

[02:48:58] [SPEAKER_01]: you know long and thorough review of Fire and Bloom Fates

[02:49:01] [SPEAKER_05]: no problem this is

[02:49:02] [SPEAKER_05]: average runtime for me

[02:49:04] [SPEAKER_05]: so yeah

[02:49:06] [SPEAKER_05]: you can find me on the internet

[02:49:08] [SPEAKER_05]: anywhere that I may be found at Jalachon

[02:49:10] [SPEAKER_05]: including Jalachon.pl

[02:49:12] [SPEAKER_05]: where you can find my show

[02:49:13] [SPEAKER_05]: you can also find Monster Dear Monster

[02:49:16] [SPEAKER_05]: at monsterdeer.monster

[02:49:17] [SPEAKER_05]: and you can find the level at the level

[02:49:20] [SPEAKER_05]: at Jalachon.pl

[02:49:21] [SPEAKER_01]: fantastic and with that everyone please

[02:49:23] [SPEAKER_01]: keep gaming take it easy

[02:49:25] [SPEAKER_01]: and we'll see you next Friday night