Did Ya Hate It? Half-Life 2 Review
Friday Night GamecastJanuary 08, 202401:07:22

Did Ya Hate It? Half-Life 2 Review

What's up everybody! Long time no podcast :)

This episode is going to be very similar to the last one that we put out where Will covered Mario Odyssey! Its straight to the point in covering all things around Half-Life 2. The elements that I (Nick) enjoyed, my critiques and whether it held up for me in 2023. We're also going to provide a beat-by-beat breakdown of the plot/levels throughout the game and where my headspace was at in each moment. So I hope you all enjoy, and thanks so much for your patience and consideration!

Music, Mix & Master by: Daniel Campoli
https://www.danielcampoli.com/portfolio

If you want to reach out to Nick and Will personally to engage with us about the show, follow us on any link here:
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[00:00:30] Hey everybody, welcome to another episode of our Patreon exclusive series. Did you hate it in this series?

[00:00:37] Nick and I go back and forth playing one game from our backlog that has a 50-50 chance to make one of us either

[00:00:43] Cry tears of sadness or smile while praising the Sun. So Nick

[00:00:48] Did you hate half-life too?

[00:00:52] That's a good question. Well, that's a good question and that's what the show is all about

[00:00:56] So patreon listeners, thank you so much for supporting the show

[00:00:59] I'm really excited and I'm also very apologetic for taking this long to get through half-life too

[00:01:04] But you all are gamers too, you know this year has been insane working this game in alongside all of the other AAA threats

[00:01:11] Yes, we have had the the Avenger level threats that have been coming down the pipeline

[00:01:15] It has been crazy but to answer your question will it is complicated

[00:01:20] Oh

[00:01:21] But I did not hate half-life good. I did not hate half-life finally another classic in the belt

[00:01:27] Yeah, definitely something that took it took me long enough to get to it right half-life to a game

[00:01:32] Published by EA and Steam and then it was developed by Valve of course the original release date for this title is in

[00:01:38] 2004 I believe it had an earlier edition that leaked on PC that came out in 2001

[00:01:44] They had to pull back and then remake it later

[00:01:46] And it came out in 2004 and then of course in later editions for the ps3 and the Xbox 360

[00:01:51] It came out in the orange box which released with both portal and

[00:01:55] Team Fortress 2 yep, that's where I played it and that's that was a banger release

[00:02:00] You think about getting those three games in one package?

[00:02:02] Incredible value. They don't do it like that no more. They don't do it like that anymore whatsoever

[00:02:06] You know just as it's quick billing notes

[00:02:08] The writer for the series is Mark laidlaw and it was pretty interesting because there's a lot of good writing in this game

[00:02:14] There's a lot of good lore that's baked into to half-life 2 but for folks who are our patreon supporters

[00:02:21] It may not necessarily be as familiar with the series of the franchise

[00:02:24] Just a quick plot overview and a description of what this game is

[00:02:28] Half-life 2 takes place in and around city 17 nearly two decades

[00:02:33] After the events of the first game half-life 1 slash black Mesa depending on which version you played of that

[00:02:39] Half-life 2 it follows the scientist Gordon Freeman as he's thrust into an unfamiliar environment

[00:02:45] In which the aftermath of the black Mesa incident has come to bear fully upon human society the ramifications of what he did

[00:02:52] Letting the Zen into the world have really kind of fallen on our heads in half-life 2

[00:02:57] And it's it was a bit much for me to kind of unpack that but you know

[00:03:01] We got through this time around Freeman is forced to battle against

[00:03:04] Increasingly unfavorable odds in order to free mankind from the combine which is this ruling

[00:03:11] Authoritarian force kind of has a vice grip on what's left of the remnants of humanity in this world in the struggle

[00:03:16] He's joined by various allies including scientists rebels and friends like Alex Vance who has an own her own game

[00:03:24] On the valve index all shot to see him alive

[00:03:28] Which is interesting

[00:03:29] So nobody expected Gordon Freeman to be alive this time around apparently at the end

[00:03:35] The lack the final events of half-life 1 are very similar to the ending of half-life 2 where everything kind of stops in the G

[00:03:42] Man this weird unknown presence kind of steps out of time and he grabs

[00:03:47] Gordon and he takes him away through a different dimension where Gordon is put into cryo sleep by another

[00:03:53] favorite not so silent

[00:03:55] Magnest for many many years until he is reawakened later to kick off the events of half-life 2

[00:04:02] This is a really good game. Yeah. This is a this is an incredible title. I

[00:04:09] Struggled getting into it. It's a not something that I think a lot of gamers will appreciate or really into

[00:04:16] So you don't so you wouldn't say it held up as far as playing in 2023 modern gamers

[00:04:21] I think that people like us who grew up with n64's who grew up with like playing the og Xbox og

[00:04:29] PS1 ps2 games

[00:04:31] I was fine with it. Yeah, and I played especially this is like very much ps2 era

[00:04:36] I mean, of course, you know came out on the Xbox 360 ps3 versions of this game were released

[00:04:41] But I think that in terms of holding up from 2004 to 2023

[00:04:46] It's a massive leap this game has a lot of technical issues

[00:04:50] Unless you mod the shit out of it and that's the good thing about playing it on steam playing it on PC

[00:04:55] There are so many mods available to you this time around when I went in and I jumped at this game

[00:05:00] I applied the half-life 2 update

[00:05:02] Which is a very specific update that steam has in there inside of their own tenant

[00:05:07] And then on top of the half-life 2 update. I put an M mod

[00:05:11] Which is essentially it's like a mod that increases the visual fidelity and it like helps you see like blood splatter on the walls

[00:05:18] It helps you see the rounds coming out of the guns

[00:05:21] It actually this mod is its community driven and they remodeled all of the guns in this game

[00:05:27] So they look really good for what the game is like it doesn't look like a ps5 or an Xbox series x game by any means

[00:05:34] But the guns themselves have crisp lines

[00:05:37] You can hear them reload and also when you get the M mod update

[00:05:41] It gives you a more upgraded

[00:05:44] Controller layout that you can use as you go across the modernized that yes

[00:05:47] You can use like RB for you know grenade throws and you can kind of modify it however suits your play style

[00:05:54] But yeah, even with all of that. It's it's just playing it out of time playing outside of

[00:06:01] The hardware and the consoles that it was released on it's just tough

[00:06:06] It's tough to get through this was it was a grind for me if I'm being honest like I

[00:06:12] There was at no point like when I was in kind of like what we were talking about recently what you mentioned with Zelda

[00:06:18] We were in a space. I was you were in a space

[00:06:20] We're like oh like I not looking forward to playing tears of the kingdom

[00:06:23] But when you're playing tears, you're like oh shit, this is actually fun

[00:06:26] Like I'm enjoying this very similar energy with half-life 2

[00:06:29] I never was looking forward to playing this game

[00:06:31] So I got to go back to have I got to get this done

[00:06:33] It was it was more of a chore for me until I got into it until I figured out some of the gameplay loop

[00:06:39] Until I got to some really great levels like Ravenholm until I got to play like Nova prospect where I was like oh shit

[00:06:46] They're doing this is popping off now. They're doing their thing right now. It's so interesting seeing

[00:06:52] Level design in that's really if I have to say one thing about half-life 2 and give it its flowers

[00:06:58] And it's accolades for this game

[00:06:59] It's a master class in level design like there's not like you can hold it up to almost any modern first-person shooter out there

[00:07:06] And there's they don't really even compare. Oh nice for the most part like of course

[00:07:12] We've seen quality of life upgrades with new consoles obviously fast travel map systems

[00:07:18] I would have loved to have a map in this game

[00:07:20] Oh, yeah, they give you a mini map, but it's like not really

[00:07:23] It's not something you do you don't really have one when you're playing Halo

[00:07:26] combat evolved either but

[00:07:29] Something that I'm gonna continue to compare this game to is my experience with Halo combat evolved

[00:07:33] Okay, and the problem is is that oh gee bungee in that day like they were in their bag

[00:07:38] They were a hundred percent in their back and and it's cool because like I believe like combat evolved came out a year later

[00:07:45] Right, so you can't really say that one informed the other

[00:07:48] But they were both developed concurrently like around the same time the same path

[00:07:52] And I imagine maybe these devs knew each other to some degree

[00:07:55] Maybe they received the same type of training in whatever level design or you know theory or game theory

[00:08:01] However, they're applying these systems to these games

[00:08:03] but it's really interesting to think about these two games in comparison to each other because

[00:08:10] Halo was just like I could play Halo combat evolved with you right now and remember like

[00:08:14] Beat for beat what I have to do and I feel like with this game as I was going through as I was reading reviews

[00:08:20] Watching YouTube videos seeing community responses to this game. So many people are like I pay

[00:08:25] I play half-life to every single year

[00:08:27] Yeah, I go back and I revisit this game

[00:08:28] And it's like an old friend and I'm like it's so cool to see people in the community that have so much love and

[00:08:35] Support for a title like this that's just not supported by the developers of the publisher anymore

[00:08:40] So it's like you know you hate to see it go buy a valve index

[00:08:44] I guess if you still want more of that injected in their vein

[00:08:47] I guess they're relying on older folks who have $1,500 to just drop on

[00:08:53] You know not necessary VR console. So yeah, it is complicated

[00:08:58] There's lots to unpack here some of the issues that I had obviously character design. It's very

[00:09:05] 2004 like very like like you got it. You got to kind of take what you can get from it

[00:09:09] It was cool. It was unique one of the big points where I was like

[00:09:13] I started getting more into it was when you hopped in the buggy

[00:09:15] But then when you're in the buggy at the same time like controlling it felt like oh like I'm

[00:09:21] It's like I'm playing a PS4

[00:09:25] Tough and it's like I loved when like Halo for example

[00:09:29] Like you happen to work hug with the first time and it pops out in that third person view

[00:09:32] And it just you drift around corners your fucking rip in sake 90s

[00:09:37] It just works you're mowing over the stick who would have known who would have known

[00:09:40] Yeah, and so this one it's more of you press this you press the stick forward

[00:09:45] It goes and then you use the camera to kind of like

[00:09:48] Move the the buggy where you need it to be and I will say like

[00:09:53] in terms of doing that type of gameplay in terms of getting in the car and

[00:09:58] You know having the minigun come out and it you know auto locking on enemy ships as you're going through those various like vehicle levels

[00:10:05] I don't think really many games did that back then so it's probably super unique for its time

[00:10:11] It just didn't feel good and I will say Gordon Freeman cool character cool idea the character

[00:10:18] Everybody gives context to Gordon Gordon of course silent protagonist. He is you he doesn't have a personality

[00:10:24] But the cool thing is that he does have a persona if that makes sense people always will give you like reference information

[00:10:30] Be like dr. Brain when you first meet him the very beginning game

[00:10:33] He's like I remember you from black Mesa. I remember you were the one that threw a wrench into my plans

[00:10:38] Like those those sorts of little subtle

[00:10:41] Context flavors and of course Alex Vance and her father Elijah. Yeah, you live and see a lot

[00:10:47] Yeah, they both are kind of like Gordon. We're so happy to see you. Where have you been this entire time in the myth?

[00:10:53] The legend yeah, he definitely precedes him. Yeah, it's it's so cool

[00:10:57] I'm curious like what you thought about this whole experience because

[00:11:01] Did you play half-life one before jumping in a half-life to always played like a little bit of half-life one

[00:11:06] So I didn't go all the way through okay, let me see so how about before getting into half-life to yeah

[00:11:11] I mean, I can't really think before I feel like I just got orange box or portal

[00:11:17] A part of it. I was like you were like whoa this game is cool

[00:11:19] Yeah, so I was like, oh, let me check it out

[00:11:21] So of course I played through it, but I mean it was very fun game

[00:11:24] It was mostly my introduction for the most part to Gordon Freeman. Yeah, so getting through to play as him

[00:11:31] The entirety of the game was fun and it was a blast

[00:11:33] I actually getting and doing all the puzzle-based things so that was really my main takeaway from it

[00:11:37] Yeah, definitely like in getting to know him and then getting to learn kind of like the level design

[00:11:41] And I have this like step away from my wheelhouse of being like

[00:11:45] Trying to like attach to the lore because they made a very specific valve made a very specific point of being like

[00:11:51] The story don't matter in this game. Just play the game

[00:11:53] Yeah, and like see what it is like the the lore matters the narrative like there's just no narrative

[00:11:58] Like go from point A to point B because for the most part too when you're getting dropped in from G man

[00:12:03] No, it's not like he's like hey go in here and do XYZ right?

[00:12:06] You're not giving like those call of duty marker points to go do it's more like he's dropping you in and you're like

[00:12:11] All right

[00:12:11] I'm on a train and then you see what's going on this world around you

[00:12:14] Yeah, and at that point you are kind of ushered into the resistance

[00:12:18] Yeah a hundred percent and it's it's really interesting kind of seeing how the rest of humanity is dealing with this situation

[00:12:25] They're kind of being en masse like put into like enslavement and then the very end of this game giving you this very interesting weird

[00:12:33] Gestalti like

[00:12:35] sci-fi horror that's very similar to gave me a lot of scorn vibes

[00:12:39] It gave me a lot of other like very like event horizon vibes, which is really cool

[00:12:44] Yeah, there's there's a lot that I really enjoyed about this one thing

[00:12:48] I will say before we go into our breakdown is

[00:12:51] This keep is really slippery

[00:12:54] Felt slippery here. Yeah, like your character. Yeah

[00:12:56] I like inertia yeah

[00:12:57] Like he moves around so fast in the game

[00:13:00] Which is good when you're in combat because you want to feel that that

[00:13:04] Rapidness and that's what I will give it like credits for is that obviously in terms of first-person shooter

[00:13:08] You need something that handles well

[00:13:10] But there's so many points in this game where you're platforming and you're trying to do stuff and you're trying to

[00:13:15] Navigate levels especially when you're in the water work section of this game where I was just like oh my god come on

[00:13:21] And then there are other times where you're up on high platforms and you kind of you struggle

[00:13:26] And then there's another time you were there's sand and you can't touch the sand

[00:13:30] Yeah, we get into that a little bit later

[00:13:32] But I'm curious then so you talk about you know like the slipperiness of the characters and kind of how it felt and some of

[00:13:38] The overall maybe not in this issues

[00:13:40] But just how you're kind of feeling do you feel like any of that if maybe the majority of that comes not just from

[00:13:45] You know the age of the game but from the source engine in

[00:13:48] Like specifically like how the engine itself played because I don't know I don't know

[00:13:52] I was like yeah, how many other

[00:13:55] Like source game so portal is a game you play that uses source engine

[00:13:58] Yeah, I need to play portal one and two again because I really really love those games and it's been a minute since I played

[00:14:05] It's not been super long time like I have played them relatively recently like maybe in the past five or six years

[00:14:10] But again like I haven't put in a good amount of time playing those

[00:14:14] But I don't see that's the beautiful thing about portal to is that like it is very

[00:14:20] Self-contained like it is very much level to level you figure out

[00:14:22] Yeah

[00:14:23] Glad us gives you a room and you kind of just have to figure out what to do with that room and

[00:14:27] Portal I feel like is intentionally slippery

[00:14:30] To a certain degree because you need to be able to shoot through a portal and then go to like jump to the other

[00:14:35] Side of the room and I do think that there is some of the source engine in there

[00:14:39] That it's just kind of like natural for that

[00:14:41] but it shouldn't be the case like it shouldn't be as as

[00:14:46] Highly ramped up as it is in half-life for it to be like a first person action shooter puzzle

[00:14:53] Solver for me amalgamation. Yeah, so that's kind of that's where I exist with it

[00:14:58] But still very good for its time

[00:15:01] I guarantee you that if they

[00:15:03] If they put enough resources if they if they assembled the the team if they got a team together

[00:15:08] You know to do a have a proper half-life 3

[00:15:12] That would probably rival any you know

[00:15:15] I would guarantee you that it would rival stuff like the arcane has put out

[00:15:19] It would be incredible. Yeah, the hype would be it would never live up to it

[00:15:23] It would never live up to the hype but that's the thing though is that like I'm so curious like I

[00:15:28] Don't know if developers can pull that off this day and age because they feel like that people just pay so close attention

[00:15:33] to the games industry and obviously hackers are like

[00:15:36] Regularly booting into servers to like look at source files and doing bullshit and like stealing information

[00:15:42] Just putting stuff on their LinkedIn. What if what if they they pulled like a like a tango games works like a high-five rush

[00:15:49] Shadow drop is half right half like three that be gross

[00:15:52] And they did it like a right before like a new Call of Duty or a new battlefield or some shit like that

[00:15:57] That would be amazing

[00:16:00] Incredible if they did that but yeah, I feel like that that would be the proper way to go about it because I was that's the thing

[00:16:06] Is that with a high-five rush?

[00:16:07] I feel like if they had advertised if they had marketed it more people would have had

[00:16:11] Expectations that it was surpassed the scope of that game

[00:16:14] Mm-hmm, and I feel like if they just don't do that for half-life 3 people are gonna be so happy with it

[00:16:19] But we're not talking about half-life 3. We're going to dig in a little bit to half-life 2

[00:16:26] Obviously I've given you some of my preliminary thoughts just to let you know that pretty much everything going forward is gonna be spoiler based

[00:16:33] There's not a ton to spoil because if you understand the complexities or the inner workings of half-life

[00:16:39] Yes, there are things out there that if you want to play this game yourself. You're certainly welcome to

[00:16:44] When it comes down to like who do I recommend this game for?

[00:16:47] It's not gonna be players that haven't like it's not gonna be for players that are older than

[00:16:54] 24

[00:16:56] Like if you're if you're 24 and young I know let me rephrase that it's not gonna be played for players that are younger

[00:17:04] You know what I'm saying like anybody who's like 25 and older who lived through this 360 era at least the 360 era of gaming

[00:17:10] This should be on your backlog. Like I wouldn't say you have to prioritize it

[00:17:15] But if you're a game

[00:17:18] Listen to play the game listen to plasmama g over here because he's gonna

[00:17:22] He's gonna lead you down the right path

[00:17:23] But I think for the most part

[00:17:25] Anybody who's like a younger gamer and you're like some of your early games or Xbox one games or ps4 games then

[00:17:32] You don't necessarily have to go back to this. I'm okay with that

[00:17:35] But for for old heads like me and you

[00:17:38] You know do your homework your homework do your homework for sure pay reference

[00:17:41] But so everything going forward here is gonna be spoilers

[00:17:44] Let's take a quick music break and I'll see you on the other side for a chapter by chapter breakdown of half-life 2

[00:17:50] Okay, and welcome back everybody so chapter 1 half-life 2 point insertion

[00:18:05] Gordon basically wakes up and you see this g-man. He addresses Gordon his his old ass face hops through that white pillar door and

[00:18:15] He throws you in and you basically wake up on a train in city 17 as it's going down into eastern europe

[00:18:22] Which is under the control of the combine empire

[00:18:25] So yeah, so city 17 is under the control of the combine empire right now

[00:18:29] Basically he gets off the train and he sees like you're in this pillar

[00:18:34] You automatically realize that this is just there's an authoritarian state. This is the military state at this point

[00:18:39] You see director brain or dr. Wallace brain. He's on all of the stuff and he's

[00:18:46] Basically talking major shit. He's like human beings. We've had to curb your reproductive cycle

[00:18:51] You know we have to make sure that the population growth rate stays under a certain amount x yz

[00:18:56] Basically doing like a straight like 1984

[00:18:59] Handbook

[00:19:01] Authoritarian like a script that he's reading off of right now

[00:19:04] Essentially, he kind of goes to this area and there's one thing when you told me to play this game

[00:19:09] There's one section that I will never forget when you first walk through because you're walking through these areas

[00:19:14] You're being inspected

[00:19:15] You're being pushed around by the combine dudes

[00:19:17] And you get to this part where you hit a checkpoint and there's this one dude who like comes through the door

[00:19:22] And he like fucking he shows it in Gordis chest and it makes your character back up a little bit

[00:19:26] He's like back up and then he looks at the side and he sees a can on top of a trash

[00:19:29] And he knocks it off and he looks at Gordon and he says pick that up

[00:19:34] Would you do it? So I went I picked it up and I threw that

[00:19:37] Yeah

[00:19:43] And then you basically have to pick it up and throw it away and it's just a game teaching you how to interact with objects

[00:19:49] Which is it's very funny. It's cute. Yeah, it was amazing

[00:19:53] yeah

[00:19:54] But essentially you go through this area until eventually you kind of like it's really weird how you get there

[00:20:01] But you make your way through this like winding corridors till eventually you get to the place where you're supposed to be and you get in

[00:20:08] Contact with a good friend of yours

[00:20:12] Who is Barney Barney basically you're taking to an integration. You think you need the shit beat out of you

[00:20:18] But Barney is basically he's being a combine cosplayer right now mask off. Yeah, he's a fucking mask off

[00:20:25] Yeah, he came in and Barney Calhoun is

[00:20:29] Used to be a black Mesa security guard and now he is like one of the sergeants in the resistance force and he's like

[00:20:35] He's like Gordon come with me. We need your help and so he takes Gordon aside. He basically brings it

[00:20:41] To one of their friends dr. Isaac Kleiner who is Gordon's mentor when Gordon was at MIT very interestingly enough

[00:20:49] And it also a former black Mesa employee when Gordon was doing his fuck shit over there

[00:20:54] And then essentially along the way Gordon shows up and they talk he gets the suit

[00:20:59] He gets that half-life. Yeah, which is sick

[00:21:03] Like that definitely iconic and the wrench I never knew understood why the wrenches iconic

[00:21:08] I use the wrench the whole whole game. Of course

[00:21:13] Just I walk up to a box

[00:21:15] So funny because the animation isn't like what you would imagine like somebody

[00:21:25] So it's very funny and then you can actually pick up one of the stun batons from the security officer

[00:21:31] So so you slowly I was surprised

[00:21:34] I thought that this was gonna be one of those stripped down game experiences because of course

[00:21:39] I didn't know anything going into this

[00:21:41] Yeah

[00:21:41] I thought this is gonna be one of those game experiences where you jump in and like they give you a pistol

[00:21:45] You have like offer it. Yeah, like they give you a bit. It was gonna be kind of like

[00:21:50] Like what you can make

[00:21:55] The way you can turn dead space into with the one gun run

[00:21:59] Like I thought they were just gonna give Gordo a pistol and he has his wrench

[00:22:02] And he just bounces back and forth between it

[00:22:04] But they do the thing that you know is typical with most games is that they slowly

[00:22:09] Escalate the different types of weapons and guns that you can get without the game and let me say I loved all of the guns

[00:22:15] The guns were sick. I

[00:22:18] Primarily mainline the submachine gun as soon as I got one of those and then you kind of go later on in you get more powerful

[00:22:24] iterations like there is a there's a

[00:22:26] It's kind of like a mounted cannon

[00:22:29] It's like an energy cannon that you can do but it also acts as a machine gun

[00:22:32] And you can get different versions of that and then like reloaded they have specific now

[00:22:37] Here's where it gets weird because I don't know if this is an M mod update thing or if this is just a half-life thing

[00:22:43] But when you reload some of the weapons, they have really cool animations where it's like little arms inside of the

[00:22:51] like

[00:22:52] Inside of the

[00:22:53] capsules of the guns like to they like reach back and grab rounds and load it into the weapon

[00:22:59] And it's really cool animation. I was like that's a sick little artistic dirt design note right there

[00:23:04] That's really cool. Do you remember that? I don't remember off the top of my head

[00:23:07] I want to say because you do get some combine weapons. So I think those are the ones that have the more

[00:23:13] Extravagant like reload features. So I think there are some that stay there

[00:23:17] I'm not sure like you with you bringing up your mod. Yeah, that's a good point

[00:23:19] There could have been some that were added on later on yeah, cuz it looked fresh

[00:23:23] It looked pretty clean and I was like, I wonder if that's a mod thing or if that's just like a half-life two thing

[00:23:28] But yeah, so essentially Gordon he gets recruited in this lab

[00:23:33] And then he goes through another thing the combine are chasing him and he shows up here

[00:23:36] And essentially he meets with dr. Kleiner and Alex Vance you meet this is when you're introduced to Alex Vance

[00:23:42] I'm not mistaken and she basically you know introduce herself as Eli Vance's daughter and she's brilliant

[00:23:48] She is honestly shout out for valve for having a strong brilliant

[00:23:53] Non-sexualized black female protagonist not really protagonist, but main character in their game like 2004

[00:23:59] Mm-hmm that that was not happening back then but you know

[00:24:03] You know you did your thing you did your thing so good representation on you here. We go Gabe

[00:24:08] Yeah way to go game

[00:24:09] But yeah, so we see that here and obviously he's given the suit

[00:24:13] We talked about that and there's a funny little scene where he's talking to dr. Kleiner and then the buddy

[00:24:19] Who's like the undercover cop Barney is there and he's like where is that thing?

[00:24:23] And you see the facehugger like hop from the balcony up on top of him

[00:24:27] He's like don't worry about it. He's been db'd he's just a friend. He's like treating it like a cat

[00:24:32] It's basically like just a cat that's really around. Yeah, it's very grody

[00:24:37] And it will just like it will hop on dr. Kleiner's head and just ride on his head

[00:24:42] Even though it like basically wants to use it was trying to do

[00:24:45] Yeah, turn him into a zombie so nice, but I guess you got to take what you can get in the world of half-life

[00:24:51] but after a little bit of

[00:24:53] Dialogue that goes throughout here. They're like Gorda. We need your help the

[00:24:57] Carbiner fucking us like we were the resistance blah blah blah you go forward and you're like, okay cool

[00:25:03] And then they're like, okay, let me spin up the portal

[00:25:05] And so they send through of course Barney gets the first run at it and there no Alex gets the first one

[00:25:11] And he's like, oh, I hope it doesn't mess up like last time and she's like last time

[00:25:17] And he's like, oh don't worry we've run multiple tests. There's gonna be no problems

[00:25:22] And then she goes through successfully and then of course is Gordon's turn and then what happens

[00:25:27] But the one and only little fucking headcrab pops out and just ruins everything

[00:25:33] He it hops inside of like the wiring

[00:25:38] Starts like messing up and then it sends Gordon into like multiple dimensions

[00:25:43] Love to see it

[00:25:45] At the same time while this is happening the combine are like trying to storm the lab

[00:25:49] They're trying to like get into the lab while that's happening

[00:25:52] So it's very stressful and then all of a sudden Gordon is basically

[00:25:55] Sent through a series of portals before he's put in front of Dr. Brain

[00:26:00] And he's like Gordon you're alive like he didn't think like he just assumed he was dead because it's been 20 years

[00:26:06] Yes, since the black Mesa incident which is really cool

[00:26:09] And so you kind of like go forward and that would that was really cool

[00:26:13] And then finally you're out and then from there basically it's like okay Gordon point-a-point B

[00:26:19] You go through these levels it's off to the races

[00:26:22] So that's kind of like the context of the story that you get so this is where it starts getting cool

[00:26:25] You go through route canal, which is the third chapter of this game

[00:26:29] You kind of go through and it's it's interesting

[00:26:31] This is mainly the underwater works area where you start realizing that there are like

[00:26:38] Headcrabs or like they're

[00:26:41] Not leech but they're they're almost like like likes but the other little sticky tongues know pull you up into them

[00:26:47] I hate those. Yeah, I don't know much. Yeah, though. I was like, oh my god

[00:26:50] I was very worried that I was gonna be like stuck with those the entire game

[00:26:55] And the thing is is here is that both chapter three and chapter four route canal and water hazard

[00:27:00] Had me really

[00:27:02] Kind of like concerned or like thinking I might not finish this game

[00:27:07] Oh at those points like I wasn't really vibing with a level design

[00:27:11] I wasn't I mean I recognized what it was I reckon that I was kind of looking at all of the just the dated aspects of it and not

[00:27:19] Necessarily enjoying some of the more brilliant parts of it and it really was because at this point

[00:27:23] They're not giving us the sauce yet plus the art design is garbage

[00:27:28] Everything is like brown

[00:27:30] Everything is brown and gray and white in a pocket. Let's look at the world, right? Yeah, it is

[00:27:37] Yeah, but like they don't

[00:27:39] See but the difference is that fallout like I'll play fall out any day of the week because fallout is like a lived-in world

[00:27:46] There's nothing in Half-Life 2 except Gordon the combine in his rag tag band of like heroes and then whatever fucking

[00:27:54] Wild life is out the murder you who are just the remnants of the Zen that came through the portal in black Mesa

[00:28:00] so I

[00:28:02] Was kind of there and I was just kind of like I was kind of bored if I'm gonna be honest with you kind of going

[00:28:06] Through and then you know had to repeat some levels because of the save file corruption thing and so I was gonna think I was like

[00:28:12] Okay, okay, and then we finally get through and

[00:28:16] If I'm not mistaken we get to the point where

[00:28:22] Yeah, you're given like a you meet a vortigaunt for the first time and there was like through that through those two levels right there

[00:28:28] You're basically trying to get to the rest of the resistance

[00:28:30] You're trying to get Gordon to like kind of reunite with the homies and I effort the first time I saw a vortigaunt

[00:28:36] I was like who the fuck is this?

[00:28:37] I didn't understand why are humans cuz I was like why are humans working with aliens?

[00:28:42] But then the combine they don't necessarily seem human like what's going on because they're not really using words

[00:28:48] They're just like

[00:28:51] And so really annoying yeah, it's very annoying and then like the kill like the kill thing

[00:28:57] It's nice because you know that you killed the dude, but every time it's like you pop them off and it's like

[00:29:02] And it's like they're flatline every single time I'm like that is gonna be annoying and I was right

[00:29:09] Right, I was correct. It was it was pretty annoying. Oh my god. I just realized based on what I'm looking at is that

[00:29:16] His thing when dr. Breen is on like the video. It's called the brain cast. I hate it

[00:29:23] It's got a lot of podcasts, baby

[00:29:26] But yeah, so essentially you make it through these areas you make it through the waterworks

[00:29:31] And I believe like right before this section you are

[00:29:35] Introduced to a vehicle. It's like a it's like a buggy. It's like a four-wheeler

[00:29:39] The right before chapter three right before chapter four

[00:29:42] It's like oh, no excuse me right before chapter five. Okay, and as you kind of like make it your way through there

[00:29:48] Yeah, you kind of have to fight a hunter chopper through that point which is pretty fun

[00:29:52] And then he finally gets to his destination, which is the hydraulic power plant

[00:29:58] Which is on the other side of the black Mesa East until you finally make it to black Mesa

[00:30:03] What's called the the low air not airship?

[00:30:08] Yeah, it's like a pontoon. It's like it's like what on team

[00:30:12] Louisiana ship exactly. That's what I always think about it

[00:30:16] I was like and it's got like a gun mounted to it

[00:30:19] You can kind of like go through there. So that was really cool

[00:30:22] And that's where you that's where the thing and I was I was having fun with that you were going over ramps

[00:30:27] I was like yeah, let's go. I think you have the shootout with the

[00:30:32] The ship is there a combine ship and pretty sure that point

[00:30:35] Maybe it's another one

[00:30:36] Maybe that's actually with the buggy

[00:30:37] But there should have been like a combine ship because I think there's an achievement at that

[00:30:42] Yep, the hunter choppers. Yeah, yeah, that's exactly right

[00:30:45] Did you ever pull off because that's where you get this kind of semi open world when you're one of those areas where I have the boat

[00:30:50] You ever pull off into like some of the side little caves and areas

[00:30:53] I know at one point you can pull off and there's a vortigaunt just like hanging out and you can kind of chit chat with him

[00:30:57] He's talking to you didn't do that

[00:30:59] But I did look it up and he's called like the all-knowing vortigaunt like that

[00:31:02] Yeah, and he's he kind of like some cryptic stuff about like the future and like what's gonna happen later on the game

[00:31:06] Yeah, which is really cool like that there's labor text and it kind of makes sense because what's the Gary's mod?

[00:31:12] Yeah, it's kind of like the section where it's like you get out to this part and then it's just a world

[00:31:16] That you can go out and kind of interact with which is really cool. Exactly

[00:31:20] Now I'm also curious too

[00:31:22] I don't know if you've noticed either during your time playing or later on after the fact

[00:31:25] But you know there are certain parts during the game

[00:31:28] I think at least one in every chapter from that mistaken where you can kind of from far away before

[00:31:33] Triggering a spot for him to kind of like walk away or leave. There's g-man just like watching

[00:31:38] Gordon as he's like really about doing things

[00:31:41] So yeah, one of the spots is here. I can't remember exactly where it is while you're driving around

[00:31:45] Yeah, he's like just in the world like watching so at one point you may like come around a corner and then if there's a bridge

[00:31:51] That's like way out and of course if you're just playing the game

[00:31:53] You just go in normally with an airboat and you go under the bridge and you're good to go

[00:31:56] But if you come around that corner and you're really far away

[00:31:58] You can like look out with like your binoculars and you can see g-man like looking out there

[00:32:03] Looking to see what Gordon's doing and they just like walking away and leaving so that happens throughout the rest of the game

[00:32:08] Yeah, interesting. Yeah. No, I didn't notice him until the end really he shows him in the beginning shows up at the end

[00:32:14] I didn't under I don't understand his context. I don't understand like his purpose

[00:32:18] I guess he's just like a he's like a equivalent to Q from Star Trek. He's like all-knowing

[00:32:22] I guess omnipotent to a certain degree

[00:32:25] But just using it's like the the TVA just making sure that things stand the proper

[00:32:30] Right, they should be proper time exactly the sacred time

[00:32:33] Your time

[00:32:35] So yeah, you make it to Black Mesa East, which is really cool. This is the area where you basically

[00:32:42] Meet the rest of the band you kind of meet back up with Eli Vance and he's like

[00:32:46] Oh, it's good to see you brother Eli's cool

[00:32:49] I really like Eli his voice actor did a great job

[00:32:52] All the voice actors did good in this game

[00:32:53] Like I was surprised at how well done it was when they had notes even the NPCs as you're going through

[00:32:58] Like the rebel folks are like, you know, we got to get through this and there's some funny ass lines

[00:33:03] Where it's later where it's like later on and I I could save it for when we cover that section of the game

[00:33:09] But like they're really funny lines where he's like, oh no, you know you you killed you killed Jake

[00:33:15] I love this guy. He was my best friend like there's funny moments

[00:33:19] Like they were having fun with this game which I really appreciate it

[00:33:23] This is a cool little section you meet Dr. Judith Mossman who immediately is kind of like a she's kind of a jerk

[00:33:29] She's kind of mean to you. She's like, oh, where did you get your doctorate from?

[00:33:34] I've been working with Eli on these types of things. Oh, I really don't see the point in

[00:33:39] X Y and Z and there's a lot of friction between both

[00:33:42] Judith and Alex and they're both like working on similar projects and Judith's like you don't understand

[00:33:48] You're too young X Y and Z blah blah blah. I'm like, oh this ladies this lady's not cool

[00:33:53] um

[00:33:54] Yeah, but essentially he is introduced to the zero point energy field manipulator

[00:33:59] Which is also known as the best gun in the game

[00:34:01] Yes, sir

[00:34:02] The best gun in any game the gravity gun when we talk about I don't know if you want to talk about weapons

[00:34:07] It includes guns as a whole or if you want to talk about weapons

[00:34:09] But like keep guns separate for their own show eventually we got to talk about weapons at some point for sure

[00:34:15] But yeah, the gravity gun

[00:34:17] Honestly super fun and this is where I start realizing that

[00:34:21] The physics engine and the source engine is probably superior to any engine of its time like true

[00:34:27] There's nothing out there that I can imagine playing that was like as

[00:34:31] as

[00:34:33] like

[00:34:35] Kind of what's the word that I'm looking for?

[00:34:37] There's not many games out there that listen to the player input as

[00:34:42] Closely as the source engine especially in this game half-life, too

[00:34:45] I feel like even going back and playing it today like you're not gonna see games

[00:34:50] Like I feel like on Sony games things are on rails to your degree

[00:34:54] Whereas like oh for sure half-life like it is very much sandboxy

[00:34:58] But it's like they give you a lot of freedom

[00:35:01] They give you a lot of tools to work with and the gravity gun is just another example of that

[00:35:05] I feel like in prey 2017

[00:35:07] Arcane really went out other way to kind of like take a lot of honorifics the goo gun is very similar to this

[00:35:12] Yes, for sure a different application of the idea

[00:35:15] And that's where it comes down to I mean a lot of people talk about the game itself having physics-based puzzles

[00:35:20] Which is of course is accurate

[00:35:21] But I mean there's a physics-based video game

[00:35:23] There's lots of stuff you can do with the gravity gun with combat aspects that make it really cool

[00:35:27] So oh yeah, yeah, and we will talk about that shortly a little bit later here

[00:35:32] But right before that before things kind of go south

[00:35:36] You're introduced to my favorite character of the game otherwise known as dog dog

[00:35:42] That's my dog. That's my dog. Can I pet that dog? Can I pet that dog?

[00:35:47] Let me say let me say we talk about robots a lot

[00:35:51] You know there are there are good good robots out there BD1

[00:35:55] Fantastic robot literally like anytime you just make a robot kind of like a dog odds are

[00:36:01] Fantastic ten out ten robo and they ten out of ten robo

[00:36:05] They they hit it the nail on the head with this one dog is fucking amazing. He's throwing

[00:36:10] He's throwing dumpsters at you. He's playing fetch with you when you have the gravity gun

[00:36:14] He listens to Alex. He has a very special connection with Alex

[00:36:19] And that that kind of shows up later in the game, but he like listens to her

[00:36:22] She's like dog put that down and he listens or he puts the he puts the thing down because he

[00:36:27] Runs out of he runs out of things to throw out Gordon to like play with but it's it's really funny

[00:36:32] He's has a lot of personality

[00:36:33] Yeah, and you see that kind of reflected later on in portal 2 with the different

[00:36:39] Characters that they have in there as well

[00:36:40] It's just the internals of the way that they design those like very energetic your the emotional spheres

[00:36:46] Yeah, exactly exactly kind of like that that kind of thing so

[00:36:51] Yeah, really really good, but all of a sudden they start getting stormed by the combine

[00:36:54] So once again, it's off to the races and where does Gordon go the one place we do not go?

[00:37:00] Ravenholm all right, so I know I told you a little bit about this ahead of time

[00:37:05] How did you feel going into Ravenholm? I was like oh this bullshit. I don't want to go to the bad place

[00:37:12] It's scary

[00:37:15] Yeah, I ended up playing this you know, I guess I played it in October or if I might have beaten a sub-tribe

[00:37:21] I don't remember specifically when I finished this this game, but

[00:37:25] Yeah, no, this was great

[00:37:26] Yep

[00:37:27] This was when the art design changed and you get a lot more deep blues you get a lot more reds

[00:37:32] You start you start a lot of red. Yeah, it's it's incredible

[00:37:39] There's essentially this is part where you Ravenholm is a city that was originally hidden village

[00:37:47] That lived free from the combine until eventually it was discovered and they the combine you pick up notes

[00:37:53] Or you realize you pick up like audio things and apparently the combine dumped hundreds of headcrabs in the village

[00:38:01] And just wiped out the population we talk about how horrific that is as a war tactic

[00:38:06] They shoot missiles into areas that don't explode

[00:38:10] No, they just hit the ground a little door pops out and then well sorry door opens and what pops out are

[00:38:17] Crab like creatures that scuttle around literally just your head

[00:38:23] Yeah, it's crazy. Yep. Yep

[00:38:25] And where you start seeing those other versions of the headcrabs to because it's not just one

[00:38:30] Exactly, there's this is when you start realizing that they have like mutations and they have different type of enemies

[00:38:35] And then they start ramping up the different types of enemies that you're gonna be faced with here in this game

[00:38:41] Which is really really cool. So you so there are the normal like

[00:38:45] Walkers the Walker zombies that have the headcrabs that are kind of slow moving

[00:38:49] They're not super quick

[00:38:50] You can pop them off and as long as you hit the crab headcrab

[00:38:53] You can kind of deal with them and they're not really that much of a big deal

[00:38:56] But then you have large boys who are I will say that the last of us for folks who have played the last was part one

[00:39:04] The blowders in that game or the blowders run left for dead as well, but like

[00:39:09] basically the big enemies and they'll literally just rip off

[00:39:12] Headcrabs from their bodies that I guess they grow on their bodies and show them at Gordon

[00:39:17] And so who get hit he gets a little bit of acid damage, but it's really cool

[00:39:21] Yeah, and then they have poison of headcrabs

[00:39:23] fast headcrabs

[00:39:25] And then as you're going through this level

[00:39:28] It's like a weird really interesting level design where it's like you're trying to get on top of the roofs

[00:39:32] You're basically on the ground floor and you're just trying to get up because all the zombies down

[00:39:37] So it's kind of and you at this point

[00:39:40] This is a long level and you're running low on ammo

[00:39:43] And so you're running through and you're like shit shit shit shit

[00:39:45] I gotta fucking go and then gravity gun and that's what the gun shines

[00:39:49] It's how many the traps and things did you get a chance to really use around Ravenholm cuz I mean

[00:39:54] Yeah, because there were like wire traps

[00:39:56] I feel like that were I made use of and I kind of like did the thing where I led them into it

[00:40:01] And then there are like proximity mines that blew up. So yeah, I made use of a lot of them

[00:40:06] And I raise your blades you can pick up yes sling razor blades

[00:40:09] This is when it started with the race grab the gun I believe where it's like I saw them embedded in the wall

[00:40:13] And I was like, oh wait a minute

[00:40:15] Wait a minute and I whipped it out and then you can you because with the gun you can suck things to it

[00:40:20] And then you can also suck thing or like push them away

[00:40:23] Yeah, and then finally you meet this really cool character called father

[00:40:28] It was great glory. His name is yet father father Gregori

[00:40:32] and he basically is the last one left and

[00:40:35] his excuse for being here is that you know everybody out here like

[00:40:40] They're they're suffering but like he says like this is my home. This will always be my home

[00:40:44] I have to basically just ride it out to the bitter end

[00:40:47] And he is the one he actually gives he throws a shotgun to Gordon

[00:40:52] Across like the rooftops and Gordon catches it and at the same time

[00:40:56] basically these very fast agile

[00:40:59] creatures who are like the

[00:41:02] Headcrab zombies. Yeah, they they come out and they start running along the rooftops

[00:41:06] And that's you start blowing away and this is when it starts getting into its very much a

[00:41:12] Kind of like a halo vibe

[00:41:14] It was getting closer to that or like maybe even early doom or

[00:41:18] Quake that sort of thing. So that's when you when you I just love the shotgun into first

[00:41:23] Especially the shotgun in this game is great. It's strong. The thing about the shotgun it has range

[00:41:28] Yes, which is love to see it

[00:41:30] You love to see a shotgun range like you do not have to be within like five feet of the kid

[00:41:35] That that person can be across don't get close

[00:41:37] You'll be like

[00:41:38] And it's down down one shot one kill with this area too

[00:41:43] I don't think there's any reason for you to have known both ahead of time, but

[00:41:48] Have you ever listened to the normal headcrab zombies in reverse? No

[00:41:54] What is it?

[00:41:55] The sounds that the headcrab zombies are making as they're coming at you the

[00:42:01] Play the reverse and help me. Ah, help it hurts help me really

[00:42:08] Disgusting the law this game is really dark. Yes. It's horrible

[00:42:12] It's it's really fucked up like what happens to the people in this game and it's it's incredibly dark

[00:42:18] Especially when you get context to like

[00:42:20] What happens at the very end of this game and you start realizing like who the combine are and like what they are

[00:42:26] Yeah, it is pretty dark. It's really dark

[00:42:29] And it sucks to think that like there aren't that many people

[00:42:32] I mean the resistance is kind of popping off in half-life to the resistance like they're not doing bad

[00:42:36] I don't know they're fighting

[00:42:37] They're fighting the good fight and they're doing they're making make it headway

[00:42:40] But you kind of make your way out of Ravenholm and then you go to the underground caverns before eventually

[00:42:46] You make your way back up on the surface and this section was really fun. I really love this is a highway 17

[00:42:52] Oh, I was 17 is fun

[00:42:53] This is a great area and this is when essentially you realize that

[00:42:59] Eli

[00:43:00] During when you were at Black Mesa East in the combine stormed it because Breen knew where you were the whole time

[00:43:06] Um

[00:43:07] They took Eli advanced and they brought him to Nova prospect

[00:43:10] So your job is to go to Nova prospect and bring Eli back to because he's the leadership of the resistance

[00:43:17] They can't really do much without him

[00:43:19] I mean they could but like he's one of the central figures that keeps people going

[00:43:23] He's an icon. So you have to go and also you kind of like Alex Alex is kind of your boo thing this game

[00:43:29] So you got to go help out daddy

[00:43:32] Don't worry daddy's home

[00:43:36] That's why you don't talk good you say he'd be saying stuff like that all the time. Oh, I guarantee you I guarantee you

[00:43:42] He would be you'd be very Chuggy

[00:43:44] But yes, you kind of this is another

[00:43:48] This is another part of the game where they're using a lot of physics engines

[00:43:52] They're using a lot of different puzzles solving mechanics and you basically get on the buggy

[00:43:56] There are certain parts of this game where you make it out

[00:43:59] And then you hit like a checkpoint and there are people there

[00:44:03] And this is if I'm not mistaken right before like after you get out of the

[00:44:08] Of Ravenholm you're brought to the shore point base and I think that's like a combine base, but there's also

[00:44:16] There are in remnants of rebel forces that are there and they they come through and they give you a buggy

[00:44:21] And they're like take this and that's when you get on highway 17 dangerous to go alone

[00:44:25] It is super dangerous

[00:44:27] But essentially as you make your way on hybrid 17 you realize that there is a problem

[00:44:33] There's an environmental hazard since it's a little one. It's a smidgen. It's ant-line

[00:44:37] It's a baby. It's ant-line. It's an ant-line season, baby. Why there have to be ant-lions

[00:44:42] Now I didn't know what an ant-line was

[00:44:45] Before playing this game. I mean, I mean in real life or in real life

[00:44:49] I knew there was a thing called an ant-line

[00:44:51] But I I didn't know what this ant-line was and they're fucking horrible

[00:44:56] I'm glad you got to witness it in real time

[00:44:58] Oh my god, is it like I as soon as they started lowering my thing

[00:45:02] I was like wait you didn't shoot them all wait

[00:45:04] You didn't shoot them all and then the magnet drops

[00:45:07] Yeah

[00:45:07] Like disconnects and then you're like you drop with your buggy

[00:45:10] And then you fall out of the thing and then now like dozens of them are surrounding

[00:45:14] Oh my god

[00:45:15] So you have to like flip it like flipping the halo warthog jump in really quick and then start running over

[00:45:20] These things and I will say that this is again super fun because you're just like you just going forward and pressing the right trigger

[00:45:27] And it's just mowing down these ant-lines

[00:45:29] But it's one of those things where it's like a very fun

[00:45:33] Sandbox to kind of go in and you have a boost mechanic where it will boost you across jumps and stuff

[00:45:38] I can imagine, you know

[00:45:40] However old will was at the point when he's playing this for the first time

[00:45:43] It was having a blast playing this game

[00:45:46] So this was really fun

[00:45:47] You hit certain points of this area where you hit like like force fields and you have to get past the force field

[00:45:53] Just like wiping out the combine. If I remember correctly

[00:45:56] There's a part of this game where you hit a certain checkpoint and in order to go forward

[00:46:01] You have to go in and wipe out a bunch of combine

[00:46:05] Soldiers and then get on a crane and you have to use the crane to pick up a buggy

[00:46:10] And then like put it on top of the base that you're trying to get into

[00:46:14] Mm-hmm

[00:46:15] And then more combine open up like come out to open up the path that you can go forward

[00:46:19] But it's really cool because it's a cool like puzzle-solving mechanic like a combat puzzle because you have to like continuously like

[00:46:26] Fight against cuz they know that you're in the crane and they're shooting at you and you're mostly protected

[00:46:31] But you also they're like you have to like move the thing and then get to the buggy at the same time

[00:46:36] And yeah, it was just asking you to spend a lot of plates during that time

[00:46:40] Yeah, there was there was a lot of stuff going on simultaneously and also again funny physics engine

[00:46:45] Weird shit happens sometimes

[00:46:48] There were times where I was moving the thing in this specific puzzle and like the buggy just like shot out and spun off into space

[00:46:54] And I was like goodbye

[00:46:56] Oh, I don't know what to do now

[00:46:59] But yeah, so yeah a couple of saves and I was able to figure it out

[00:47:02] I died a lot in this game. You know, they you take that kind of enough damage

[00:47:06] Yeah, you have health and health in a shield or do you just have health?

[00:47:09] I can't remember shield. Yeah, it's like an energy shield classic. Yeah that goes from that suit which is really really cool

[00:47:15] But essentially as you go forward you like make your way through that point you get past this bridge

[00:47:22] And there's other lore that's kind of involved in this area

[00:47:25] But you make it to this place called sand traps

[00:47:28] Now the sand traps are really cool because it's at this point where you're like you

[00:47:34] This is the part of the game

[00:47:36] Where you go forward and they're like you can't touch the ground the floor is lava

[00:47:40] Yeah, but it's not a lava basically it's like oh there are antlions pop up and eat you

[00:47:45] So this is a huge platforming section. You have to like jump from section to section

[00:47:50] And this is the first time that you meet or encounter one of the

[00:47:56] One of the bigger bigger enemies in the game

[00:47:59] I'm like the biggest enemy of the game which is the antlion guard

[00:48:01] Which is like a queen antlion

[00:48:03] It's just massive and it's angry and it's just trying to fuck you up

[00:48:06] And it eats it choose through a ton of your ammo for it to go down

[00:48:10] So if you want to deal with it, you have to there's not really you can't really run away from it

[00:48:15] Because it's so fast so you have to just load it up with shock

[00:48:18] And when the smacks yous and you flying across the loyally

[00:48:21] Yeah, no that was really really cool

[00:48:24] But it's basically towards the end of this level

[00:48:27] That you meet a vortigaunt and it's the vortigaunt says the free man will follow me

[00:48:32] Just like that too and he brings you and he basically teaches you

[00:48:35] Oh, the the antlions are trained to respond to the Farrapods and he gives you this pod which becomes another

[00:48:41] Resource or a weapon in the game. He's basically unlimited

[00:48:44] You don't have to like refill ammo and it's just he gives you pods and

[00:48:48] Now that you have the Farrapods and you know how to use them the antlions are your friends now you go

[00:48:53] I have the power

[00:48:55] Why are they your friends now you ask because you're about to hit the hardest part of this fucking game pretty much

[00:49:01] Which is Nova prospect?

[00:49:03] Nova prospects is essentially a research facility that was turned into a prison slash torture facility

[00:49:10] basically a massive interrogation torture

[00:49:13] Dungeon that you run into really really cool level design here

[00:49:19] Very very much enjoyed it. It's just a huge combine base

[00:49:21] This is where the combines start setting up auto turrets

[00:49:25] And so you have to be very careful about rounding corners doing things

[00:49:28] But in order to like get to this point you have to get through the sand traps and then get through this major security

[00:49:34] Like beach like it's kind of like that level if you remember in Halo 2 when they like you

[00:49:40] You're it's really cool section where you land with a bunch of pelicans on the beach

[00:49:43] And you storm it with a bunch of odsts to get to a thing that Cortana tells you to go to

[00:49:49] But it's a really really cool point where it's like kind of looks storming the beaches of Normandy

[00:49:53] It's kind of like that in this game

[00:49:56] Thing leading up to Nova prospect but once you get there you get inside

[00:50:00] You're using the ant lines and you're just tossing fair positive

[00:50:04] And it's so cool because they basically lead you through this entire level

[00:50:09] There is a check like a hiccup where you go through one area and then an ant line guard like

[00:50:15] Breaks through a wall and then you have another like mini boss fight with them

[00:50:18] But this is another one where it's like you hit sections and then you have to stop and then Alex is helping you

[00:50:24] And you have to kind of like set up auto turrets and go through this is the map design level design here is very

[00:50:31] Commoduted in person purposefully so

[00:50:33] So you make it through

[00:50:36] and eventually

[00:50:37] You're a Nova prospect and you finally

[00:50:40] Realize that dr. Mosman is a combine spy that has been

[00:50:48] Information to dr. Brain surprise surprise the lady who's a pretentious asshole

[00:50:54] Is the one that's the you know the bad guy who's been kind of ratting out the resistance the entire time

[00:51:00] so essentially Alex while you're inside of

[00:51:04] Nova prospect and you realize all the horrible things this is where they're experimenting on people

[00:51:08] This is where they're kind of like working on fusing humans with the head crabs and that sort of thing

[00:51:14] Really fucked up shit and then Alex in

[00:51:17] Gordon are just like trying to look for Eli as fast as they can and fight off the forces of the security

[00:51:25] um, and then you realize that

[00:51:28] You you finally they split up several times and they reunite and then they tracked down Mosman

[00:51:33] I can't remember. I don't think you kill her. No, she gets away

[00:51:36] She tells away at the very end

[00:51:39] And she teleports both herself and Eli out of Nova prospect to the Citadel

[00:51:45] Which is back kind of at square one at the the base of city 17

[00:51:50] So you came all this way just to return to the beginning

[00:51:53] so essentially you kind of go forward and you hit chapter 10 which is a cool cool chapter title anti

[00:52:00] Citizen one which is really really neat and this is the point where they realize that Gordon Freeman a man

[00:52:08] who got his doctorate in

[00:52:11] Theoretical physics with a specialized focus in bulliconometry

[00:52:17] Of John Wick

[00:52:19] This man doesn't do a single goddamn scientific thing in this whole fucking game and he does puzzles

[00:52:25] He does puzzles. We are puzzle scientific. Yeah physics

[00:52:29] This is a class. I guess yeah, he uses his physics degree to the pick up

[00:52:35] Scientific right? Yeah science big science going on over here. But yeah, no

[00:52:39] He he's he keeps the blick on him and yeah, he he figures out the trajectory of the bullet from his

[00:52:51] But yeah, no, it's it's really cool and essentially this is the point where

[00:52:56] You like your back at Kleiner your back at Kleiner's lab and he's like, what are you doing here?

[00:53:01] He's like I thought you died and you realize that like you were teleported away from Nova prospect as

[00:53:08] It was blowing up or something like that

[00:53:10] And then you made it out just in time and it was like a two-week time

[00:53:13] I know we get between then and when you teleported back to the old lab

[00:53:17] And he said I thought you were God we're done for and so but in that meantime

[00:53:22] You're basically Alex and Gordon's death had galvanized the resistance

[00:53:26] And that's the point where they were like they were fucking done with the combine and they had like basically

[00:53:32] Got a bunch of weapons and stockpile then they were trying to storm the Citadel

[00:53:35] They were storming the Citadel to try and go get Eli away from them

[00:53:40] And this is a point where basically Kleiner is like you need to get out there

[00:53:45] You need to help these people it's gonna help their morale if you go lead from the front and so Gordon's like

[00:53:58] So he basically goes forward you this is another point where you have a reunion with Barney and Barney's

[00:54:03] He's that guy and he's kind of helping out too. But this is cool because instead of

[00:54:09] Instead of having

[00:54:11] You know the you kind of finish the stuff with the the ant lions instead of ant lines

[00:54:17] You have actual people that are your followers and they kind of just attached to you

[00:54:21] They're kind of like just like halo the marines that that attached to you as you go through the levels

[00:54:26] Yeah, that's kind of exactly what happens here

[00:54:29] And then you go on to follow the free man free man and

[00:54:33] Gordon teams up with the Barney together and they lead a battle at the overwatch

[00:54:39] Overwatch Nexus in which is fighting at the foot of the Citadel, which is just a massive building

[00:54:44] And this is where if I'm not mistaken yet

[00:54:47] This is definitely the point where you start fighting the striders

[00:54:53] The gunships and all this other stuff and you have rocket launcher

[00:54:56] I didn't talk about that earlier, but you get a rocket launcher at one point of the game

[00:54:59] Changes the game for sure

[00:55:00] There's a point

[00:55:01] I think it's like right at the tail end of highway 17 when you get the rocket launcher and you meet this like British Colonel who's like now listen

[00:55:08] Here Dr. Freeman

[00:55:09] This is how you use a rocket launcher and then like they have like a tutorial section where you go shoot down two gunships

[00:55:15] And it's very cool. I'm sure remember

[00:55:17] I think what the rocket in this game isn't you shoot it and then you can continue to aim it

[00:55:20] Yes

[00:55:21] Moving the camera. It's so good

[00:55:22] And that's how they get past the defenses and this is another thing that we glazed over

[00:55:26] We talked about like the cool part about the combine all of the ships are basically like

[00:55:32] Gunships that have been fused with aliens bio. Yeah, they like they have like taken aliens and they have a factory

[00:55:39] It basically the Citadel is the factory where they fuse these aliens with their mechanical parts and turn them into like living gunships

[00:55:47] So it's really fucked up and twisted in a way

[00:55:50] But it's it's also really cool. So but this is where you start fighting striders, which are like

[00:55:55] You know straight out of war the worlds, you know, they're just walking on the things and there

[00:55:59] Yeah, I people they're like try leg to that

[00:56:02] It's something like that and then like wall they can like knock down walls, too

[00:56:06] Which is really cool

[00:56:07] So you kind of go forward

[00:56:08] But you know we continue forward and there's not really much going on here

[00:56:13] But I think this is the point of the game where I was like I'm realizing

[00:56:16] This is like really a masterpiece because once Gordon gets to this Citadel

[00:56:21] And you realize what's going on he infiltrates the combine and after entering he basically you get all your weapons taken away

[00:56:28] Yep, and the guard takes him and he puts them on ramp and then you're on like a five minute long

[00:56:34] Ramp ride through facility and you see that basically they have

[00:56:38] Like almost the human whole human population of the continent

[00:56:42] Being processed through this facility. They're being tortured. They have vortigaunts, which made me feel really bad

[00:56:47] Vortigaunts are getting tortured and they're like psychic

[00:56:49] So they're like sending back their readings to the resistance as they're getting like tortured and shit

[00:56:55] Like it's really fucked up. It's really sad. So I mean, but it's really cool stuff going on here

[00:57:01] You know again making comparisons to stuff like scorn

[00:57:05] Making comparisons to things that like it's very archaic and just like not our cake is the wrong word very esoteric

[00:57:11] As you're going through and you're like seeing this like, you know these

[00:57:16] Neomechanical like a biomechanical design in the facility that you're in

[00:57:20] It's all very interesting and deep and there's there's just a lot to kind of unpack there

[00:57:25] But it is a very cool thing but essentially you reach the office with dr. Breen

[00:57:31] And the leaders of the resistance you finally recover Eli Vance and

[00:57:36] Mossman eventually realizes I made a mistake trusting this guy. He's actually a bad guy surprised a fucking prize

[00:57:43] But before you do for though, you skipped over a little something something when you talk about your weapons being taken away

[00:57:48] Yeah, yeah, everything except for one

[00:57:51] Yeah, you get that you get the main you get the main gun that the BFG basically

[00:57:55] Half-life to gravity gun gets super charged and instead of just being able to pick up items and weapons and stuff

[00:58:01] There's a people pick up people. Yeah, yeah, they're vaporizing folks

[00:58:04] Yeah

[00:58:05] You start absolutely

[00:58:06] Decimating the the combine troops that are inside of this little outfit facility because this is it is another combat

[00:58:12] Scenario, it's very short. It's very brief

[00:58:15] But it was a fun little power power trip

[00:58:18] The gravity gun for sure

[00:58:20] Yeah

[00:58:20] But eventually you make your way to the top of this facility and then you meet with dr. Breen and then there's like back and forth

[00:58:26] There's dialogue and dr. Breen is kind of like you just have to listen

[00:58:29] You just have to listen what I tell you and everything's gonna be fine

[00:58:32] Like you don't have to worry about it blah blah blah. You should join us. He keeps trying to get Gordon to join him

[00:58:37] Really silly because Gordon has just been smoking his troops this entire game. I'm just like what do you what are you thinking man?

[00:58:43] And then Breen tries to kill

[00:58:46] Gordon with an oversized with supercharged gravity gun

[00:58:50] But then runs away with it and then Alex and Gordon find him arguing with an advisor

[00:58:55] Yeah, and then he escapes before they're able to get to him

[00:58:59] And essentially they realize that he set off the dark energy reactor

[00:59:04] That's at the top of this world and if it like explodes

[00:59:07] It's gonna like implode the earth or something like that something crazy

[00:59:11] So you have another combat scenario where you run up to the top of the facility with Alex

[00:59:16] And if you're doing the things you have to use like the physics puzzles with the overcharge to like turn off these mechanisms or

[00:59:23] Like spin these things and it's supposed to like shut it off

[00:59:26] But then it doesn't work at the very end and then the last thing you see in this game is the thing super charges and

[00:59:33] explodes and

[00:59:35] Then time freezes as Gordon is flying back and the G-man's like what's up, bro?

[00:59:41] You did a good job. I've been watching I've been watching

[00:59:45] We're gonna take you out of the situation

[00:59:46] So he grabs he grabs Gordon he puts it back in his taces which makes me really wonder like what the fuck happened Alex?

[00:59:52] Cuz she's just a human being and she's at the top of this facility got gotta play Half-Life Alex

[00:59:57] I'm not doing that shit

[01:00:00] If they release it on like steam if they do like a Xbox port

[01:00:03] No, Phil Spencer make it happen. Philly Spence my boy. He spent my dog. Oh, that's the funny thing too

[01:00:09] You're like, oh, I don't know what happened Alex. I forgot you literally just played Half-Life 2 you didn't even play episode 1

[01:00:16] Yep, no, you got to go play the DLC now my boy. You have to I won't you have to have no desire

[01:00:22] I'll watch a YouTube gameplay preview. You gotta play episode one and I think this episode 2

[01:00:27] But I know for a fact that was at one so you got it come on join me play Metal Gear

[01:00:31] You want me to play half life? Have fun? No, you don't know you don't bet. I'm gonna just read it

[01:00:37] I'm just gonna read the wiki. I'll just look up the information sir

[01:00:42] I have too many damn games to play but no so essentially Alex says that she saw a brain fall

[01:00:48] implying that he died

[01:00:50] But his fate kind of still leaves a lot to be determined

[01:00:54] You could choose your so everything like everything at the end of Half-Life 2 is open-ended

[01:00:58] Like you have no resolution at the end of this game because they were like we're definitely making a third one

[01:01:03] This game is okay for sure masterpiece. We're definitely gonna make a third one

[01:01:05] Gotta this was before people realized that valve can't count a three

[01:01:10] So that's kind of where we're at with that whole situation, but yeah, this wraps up the game man. It's it's good

[01:01:18] Okay, it's definitely good. I had I had a good time like the latter

[01:01:23] Fourth of this game is incredible the latter fourth. Okay. Yeah, I would say like the the I started recognizing the brilliance once I

[01:01:32] Got into the the the pontoon and then I got to rave home. I was like, okay

[01:01:37] This is great. Yeah, this is really fun

[01:01:38] But as soon as I you kind of you make it deeper in the game

[01:01:42] You realize how they're ramping it up how they're making it hard

[01:01:45] Nova prospect really tough level fun to get through fun to figure out

[01:01:51] You know, it's just it's it's tough going back old game is old old game is indeed old

[01:01:55] I you know again. I did not hate it good. It was alright. It's good. It was alright

[01:02:01] I won't say I love it

[01:02:03] But it definitely I can see the brilliance of this game and I can see why people regard it as like some of the best of all

[01:02:09] Time again, just because there's such a cheese good design. That's baked into this

[01:02:14] So now I have a great excuse to go play the Stanley parable

[01:02:19] Yes, as you should Stanley parable is a fantastic game. Is that also in the source engine? Yes, okay

[01:02:24] Okay, I saw thoughts so

[01:02:26] But yeah, so I have that you know really have I've gone through everything

[01:02:30] Not really that many final thoughts

[01:02:32] But that is gonna be it for my half-life to digitate it will do any final thoughts for the listeners

[01:02:38] The final thoughts is dear listener if you're listening to this and you have not played half-life to go play it

[01:02:44] And then don't be like Nick go continue to play episode one and episode two because they're also very lost coast

[01:02:51] Right. No, no the lost coast is like a demo thing. It's just half-life one episode one

[01:02:56] Sorry half-life to episode one and half-life to episode two and then once again, they don't count to three so they don't get there

[01:03:02] so

[01:03:04] Can you just give us our dear listeners an overview of like what those entail?

[01:03:09] So with how I mean they're both not lengthy lengthy, but they have a little bit of length to them

[01:03:14] But for episode one, I think that one follows up directly after what happens in the game

[01:03:20] That's one the section you mentioned there where Alex talks about seeing brain fall

[01:03:24] So it's mostly like Alex focused is

[01:03:28] Episode one got it and it's just her kind of after that

[01:03:31] And then with half-life to episode two

[01:03:34] That's when she meets back up with Freeman again

[01:03:37] And you see Freeman and her actually like kind of teaming up. Oh, nice working together and doing more things

[01:03:42] Cool

[01:03:42] So that's why it's just a good way to continue that story and see what we could have potentially gotten with three

[01:03:48] With Alex and Gordon continuing their team up session that would kind of continue in there

[01:03:53] But what would have been cool in three is if they liked it the

[01:03:56] Protagonist switch where it's like obviously they want Alex to be the new protag

[01:04:01] And so you plays Alex, but then you like get to watch Gordon and then they give Gordon voice lines

[01:04:06] And then Gordon gets hit in the face with a golf club. Oh, yeah. Yeah, that'd be great. It's right

[01:04:14] That's the end

[01:04:19] Cool so

[01:04:20] Gotcha, did you hate it? You are you were very meh on

[01:04:24] Half-life to like you said overall is good. I'm gonna say man isn't a bad connotation

[01:04:28] But you were like it is it has good points. It has bad points. Would you play it yearly? Probably not

[01:04:33] I'm not gonna play this game again. Yeah, I'm saying would you go back to play it again?

[01:04:36] Probably not so it's like it is perfectly fine your I'm guessing glad you played it

[01:04:41] But it does not need to be like notice is not in your top 10 of all time 100%

[01:04:46] It's not I mean, I'm sure it would be for if I played it when it came out on a four

[01:04:50] Mm-hmm like I'm sure I would have that touch with it. Is it in your top 10

[01:04:54] You think I'm on my top 10 maybe maybe my 15 or 20. Okay, because it's just it's such a fun game

[01:05:00] Yeah, I think like part of this in I love this series because it's such a good exercise in

[01:05:07] Forcing you out of your comfort zone and that's what I took away most of this game

[01:05:11] I was like this is not in my wheelhouse. This is not in my comfort zone

[01:05:14] I would like somebody to throw me a bone for the next digit hate it

[01:05:18] When we get to that point

[01:05:19] But I definitely appreciate this game for what it is and and what it did and I feel like a gaming historian

[01:05:26] Good going about playing and I feel like I'm putting I'm getting the building blocks to how we get to things like

[01:05:32] Pray to how we get to things like, you know other, you know modern first-person shooters like

[01:05:38] Like like I even see stuff in this game that I remember seeing in Titanfall 2

[01:05:44] Yeah stuff like where it's like you obviously these games are all informed by each other and iterated upon and

[01:05:50] Perfected and polished, but we don't get brilliant masterpieces like Half-Life 2 or Halo 3 without, you know Half-Life

[01:05:59] You know half like to do in the running first walking first. Yeah. So yeah, that's that's really what it is

[01:06:06] Thank you listeners so much for hanging out with us all of our patreon supporters

[01:06:10] And then any listeners who are listening on the main feed after this is published much later on

[01:06:14] But for our patreon exclusive listeners, it's been a very fun show. So I'm excited

[01:06:19] Let's figure out what we're gonna get will to play next for his

[01:06:23] You don't have the little the shortlist. I don't have a shortlist. I don't I mean do you have thoughts?

[01:06:28] I'm open to thoughts. No, I want you to pick. I have no interest in in tainting it

[01:06:33] Okay, yeah, no bias. Yeah, I want you to pick four and then let the people choose or pick three

[01:06:39] Whatever you want to do and then I gotta know I gotta know what's on your backlog. No, you don't just pick some

[01:06:45] But if something I've already played

[01:06:47] Okay, so we'll have to we'll have to talk about it. We'll have conversations but listeners until then

[01:06:52] Be safe take it easy. We'll see you next Friday night deuces