The Loveseat Toilet | The Big Deal
Fine TimeMarch 28, 202401:31:54

The Loveseat Toilet | The Big Deal

AndreAndreCo-Host
SteveSteveCo-Host
KevinKevinCo-Host

We played the Splatioon 3 DLC as well as the newest Shiren the Wanderer, and then we discuss the marketibility of PS5 Pro, fast travel in video games, Switch2 facing competition from handheld PCs, and so much more in this latest edition fo the Big Deal. Thanks for listening!

Twitter: @FineTimePodcast

Andre: @pizzadinosaur.fineti.me

Steve: @monotonegent.fineti.me

Kevin: @kevinflevin89.fineti.me

[00:00] Intro

[02:18] Steve played Splatoon 3 DLC Side Order

[10:58] Andre played Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island

[27:35] It's Time To Hit The Showers!

[30:45] How can Sony market PS5 Pro?

[39:27] Dragon's Dogma 2 director calls out fast travel

[52:02] Does Switch 2 face competition from handheld PCs?

[01:14:15] Break Time!

[01:06:49] Over/Under Game

[01:21:51] Fuck, I Was Wrong

[01:31:09] See Ya!

[00:00:00] Hello, Party. People, it's your boy Dre once again.

[00:00:29] I almost said once again the mix master. I want to say I want to give myself a shitty

[00:00:36] DJ name from the 80s Steve mix master.

[00:00:39] Mixed master. What do you mix? Oh, you know what I mix in Kevin.

[00:00:44] Oh, I want to speak DJ name to now. Okay. Yeah. Well, I can't steal mix from you.

[00:00:53] I want to make like mix somewhere in there though. Okay, like make make man DJ make man.

[00:01:01] Yeah, I mean, I don't have anything better off the top.

[00:01:06] But make big bananas doesn't like do any let me let me think on this and if I come up

[00:01:12] with the brain wave, I'll get back to you. Okay, perfect. Sounds good. Anyone out there

[00:01:16] want to give us DJ names they can. What about Mick Kevbot? Kevbot. Mick Kevbot. I don't

[00:01:24] know, feels a little feels a little crunchy in the mouth, I think. You think I can even

[00:01:29] make it to a one hit wonder. Oh yeah. Fucking some mix of some popular ballad, some house

[00:01:38] mix by DJ Kevbot. So I think I got there from Sir Mix a lot. Kevbot mix a lot.

[00:01:44] Kevbot. Sir Kevbot DJ sir DJ it's like a double almost a double entendre. It's like

[00:01:51] a double on a riffic DJ sir Kevbot. We're gonna have to iron this out. Yeah, well, yeah

[00:01:58] out there if you could think of anything better about Steve Steers at us and embarrassment.

[00:02:03] But he's gonna stop staring at us and embarrassment because he's going to talk about his game

[00:02:07] first. I insist this week. Yeah, DJ stuff was out of my purview but you know, it's kind

[00:02:14] of weird. I'd really was covering his steam deck last time so I thought, man, I got

[00:02:19] time to blow through my backlog a bit. I mean, I'll pull out Dragon Quest 11 and I'm

[00:02:24] gonna go through that and then the curator. I'm gonna pass away a few days into that.

[00:02:29] So this is that's my fault. I'm so sorry. I didn't mean to do that. I really didn't fucking

[00:02:33] mean to do that. Whoops. But uh, and I made a big stride in that and I think I have a big

[00:02:40] conversation. I want to have tangentially to that later but the real thief of my time

[00:02:47] and you know, outside of pesky real life obligations was Splatoon 3 side order. What the hell

[00:02:53] was that? Side order is the part of the Splatoon 3 DLC pack that matters. You might recall

[00:02:59] the first part releasing over a year ago in the first not on that one direct and we just

[00:03:04] rolled our eyes when it was just make the city from Splatoon 1 appear in your hub.

[00:03:09] You do nothing different. It won't even bring back the online waiting games. I think we

[00:03:14] were all collectively like this is the dumbest DLC of all time. Well, if they could have

[00:03:20] almost had me if they brought back squid jump and the other online queue loading games

[00:03:26] with them but they didn't. None of us even like going to the city anyway because after

[00:03:31] playing the gameplay going back to that 30 frames a second ass city is like, oh god. No.

[00:03:38] So this makes up for it's a side story where we continue to follow agent aid from the

[00:03:46] second games DLC and a beginner friendly roguelike. There's the spire get your ass in the elevator

[00:03:54] stop off on each floor and get a thing and get the pallip off to go with it and you're

[00:03:57] dealing some money to spend in there. Oh, but if you eat it, oh there they all go. But

[00:04:02] oh, that's too bad. Take some of them uber bucks to spend on some permanent toggles. But

[00:04:08] you know, that's not 100% cut and dry either. Well, hold on. I have a question here. So

[00:04:14] is the gameplay like level up base and you get like a perk? Is it that type of rogue

[00:04:20] or is it where you just find stuff you find weapons and whatever laying around on the ground

[00:04:24] that type? You have to go up each time with each of the main weapons. So you're going to start

[00:04:31] off with a basic bitch loadout of main weapon side weapon and special you could swap out

[00:04:37] the sides and specials with vending machines as you go up but you got to hang on to your

[00:04:42] main the whole time and you got basically try and make your shit better as you go up

[00:04:48] or where we're with perks. You get a choice of three things to do on each floor of varying

[00:04:52] difficulty. Oh, okay. So I'm a hard course but to employer. I'll just take the hard

[00:04:57] route all the way. Well, that's a good way to get your ass kicked if you're just starting

[00:05:02] out and you haven't given yourself any real permabuffs yet. Secondly, you might not

[00:05:06] want the perks I know I've run a floor. Clearing the story requires you to play with

[00:05:11] all the weapons. And while you won't ever be offered something 100% useless to you

[00:05:16] the weapon you're holding, you may get something far too situational for your current loadout.

[00:05:22] Like, you know, if you're playing with a roller or a brush, you might not want the one

[00:05:26] that's given out the long range to tack boost. Right? That's second. So what kind of

[00:05:32] like okay, so you don't have to take a perk then you just have to like so say you don't

[00:05:36] want anything then what do you do? Just no, you have to pick something. It's never going

[00:05:42] to do that but it's not necessarily going to you might want to take the easy one because

[00:05:48] there's going to be something you might really need that to use on that weapon for.

[00:05:53] What's the incentive of doing hard then just for the perk or just to say you're a badass?

[00:05:58] Well, there's a separate set of small bucks you can use and they usually pile those out

[00:06:04] too. Your perks come in a set of colors and matching those up in a row also increases

[00:06:10] your score which gives you more of the big bucks for when you win or eat it. You'll be

[00:06:14] doing a lot of eating it in this game. There sounds a lot like football in the sense

[00:06:19] that I don't know that I would know what the hell is going on if I was watching it.

[00:06:23] Yeah, talking about it is a lot more complicated than actually playing it because you know, you

[00:06:30] might have no faith in your skills at all and you might want to put all of your buffs

[00:06:33] into the pearl drone to do the heavy drifting. Yeah, your pearl drone. You don't have the

[00:06:38] little Sam in it guy from the three's main game. You get a little drone that's based around

[00:06:45] pearl from Splatoon 2. Hey, it's a DJ. We somehow tied it back into DJ talk. Why pearl because

[00:06:51] she won, quote unquote, one in Splatoon 2? There's a storyline involving both of them.

[00:06:58] Okay, that's very exciting to hear honestly. Genuinely, that's great. And you will be needing

[00:07:06] the pearl drone to deal with Splatoon's take on the 1984 Apple ad that I like to keep

[00:07:14] bringing up on this show because I know I keep bringing it up, but it really is the best

[00:07:18] way to describe the aesthetic. You're fighting order because we voted against it in Splatoon

[00:07:24] 2 and it manifests familiar looking stuff and familiar and bleak looking grays and bleak

[00:07:29] looking rooms. And it makes you want to swing your giant dynamo roller at the giant monitor

[00:07:34] telling you to conform and everything is going to be the same. And I'm too upset that

[00:07:40] the children that make fan animations are too young to, you know, make that thing make

[00:07:45] that connection on zone. It's more fun to look at than I'm describing.

[00:07:49] I mean, we barely know what that is. I don't think a child has any chance. I feel like

[00:07:55] that ad was on forever or at least everyone talked about it forever until we didn't.

[00:07:59] Yeah, I think it's hit like kind of meme relevance by this point though.

[00:08:04] Has it really? Okay.

[00:08:06] I mean, I've definitely seen it around on the internet within the last like six months.

[00:08:11] I'm not saying it's super mainstream, but it's not like dead to the annals of history.

[00:08:18] Okay. Maybe it just happened seen as much as you guys. So right. Steve, you're talking

[00:08:24] about a Splatoon game you played by yourself. I don't like playing Splatoon by yourself.

[00:08:28] You're not supposed to be doing that, but there are fun goodies you could take back with

[00:08:32] you to the main game.

[00:08:34] Said nobody ever who says they don't play Splatoon by themselves. Oh, you know, no one's

[00:08:39] coming to Splatoon for the single player. I mean, I definitely, you know what? I feel

[00:08:45] fucking lied to by the way. Can I say can I air my grievance in the middle of your

[00:08:49] spiel? I'm sorry. When Splatoon 2 was coming out all I ever heard about the first one

[00:08:53] or the single player so good. Oh, it's so good. I can't. Splatoon 2 you're gonna have

[00:08:58] so much fun with it. It was fine. Octo almost had Octopath expansion. Octo expansion is way

[00:09:05] better, but like the Splatoon 2 basic bitch single player is fine. I wouldn't say it was

[00:09:11] worth that kind of hype. Oh, it's so good. Splatoon 3 is worth it. That shit is fantastic

[00:09:16] too. And not so much. I don't know how everyone got to that point either besides Wii U,

[00:09:23] L O L one centrone. Yeah. Anyway, goodies you get to take back. You get replica weapons when

[00:09:30] you clear the spire with each main weapon and if you really soak up the big outside money,

[00:09:36] you can get some fun accessories, decorations, banners and all that stuff you get to carry

[00:09:41] over to show off to your friends, including virtual boy goggles that you could strap onto

[00:09:46] your face. That's what my guy is wearing right now. At least I think they're kind of funny.

[00:09:51] They're like, I like to have my characters wear glasses and like, these are glasses at

[00:09:55] these counts. You like hats too? I've noticed. Can I say that about you? I can't. I can't

[00:10:02] have my characters wear hats and glasses in Splatoon 2. It's physically impossible for them.

[00:10:07] I'm just saying in general in character creators, the hat is very key for you. Yeah, hats and

[00:10:12] glasses. I don't know why. Yeah. So I don't know. Is this really for you? If you're looking

[00:10:17] for more Splatoon 3 single player things to do and or looking for some sort of rogue-like

[00:10:23] game, this might be for you. It's a satisfying loop. I couldn't put it the fuck down. Much like

[00:10:30] how OctoXperish's trappings made into a 3s campaign, I'm sort of hoping there's like a tower

[00:10:38] in Splatoon 4 for us to go do now because I felt that much was worth it. I had fun and

[00:10:46] I think, I'm not sure you'll probably like it. I don't know about Kevin.

[00:10:58] I swear to God when you put this in the notes, I really didn't think about how similar

[00:11:01] they were but I am going to talk about the rogue-like of all rogue-likes that Mystery Dungeon

[00:11:06] series in the form of Sheeran the Wanderer, the Mystery Dungeon of Serpent Quail Island.

[00:11:14] I am never saying that name again so I'm just going to call it Sheeran 6. Okay?

[00:11:18] I mean some more insight baseball, the notes do not like Serpent Quail at all. It's

[00:11:23] so desperately wants it to be two words. Oh God. I've been taking notes for an upcoming

[00:11:30] Final Fantasy 7 Rebirth show and I keep fighting with my phone every day to say material.

[00:11:37] It always wants to make it material and I just, it's like please iPhone. Please.

[00:11:44] Now me and the Android keyboard understand Pokemon has an accent over the E and whenever

[00:11:49] I type in a Pokemon's name okay we'll just go with that. That sounds like a Pokemon name.

[00:11:53] I won't correct you. iOS will do that. It'll put the thing over the E in Pokemon but yeah.

[00:12:00] The Mystery Dungeon of Serpent Quail Island. So yes I did again even though I promised

[00:12:04] I wouldn't say it. But just in case anyone doesn't know Sheeran the Wanderer is the longest

[00:12:11] running series of the traditional top down Roguelikes that is considered like basically

[00:12:18] the rock of like the Mystery Dungeon series. People are probably more familiar with like

[00:12:22] Pokemon Mystery Dungeon or Chocobo or whatever have you out there. Hi, it's me I'm people.

[00:12:29] Yes you are people and I am also people and those are the most well known variants but all

[00:12:36] of this shit started with Dragon Quest as most things do because the first Mystery Dungeon

[00:12:42] ever was a Roguelike for Super Famicom based off of Terneko the merchant from Dragon Warrior

[00:12:49] 4 if you will as it was called at the time. And there was a Japan only Mystery Dungeon

[00:12:55] game involving him a side game. And then Chonesoft after that was like well fuck that we're

[00:13:02] not paying this money to Enix how about we make our own characters and make our own Mystery

[00:13:06] Dungeon free of Dragon Quest and then that's us Sheeran the Wanderer is born. And then there

[00:13:11] was a second one for Nintendo 64 there was a third one for Wii etc the series has gone on.

[00:13:16] But we got the first Sheeran the Wanderer via the DS port in 2008. Now Steve did you play

[00:13:23] this one back then because Jesus Christ all of us all my friends group are playing this

[00:13:28] are like what the fuck is this? No I missed out on Sheeran the Wanderer 2008 I kept seeing it in

[00:13:34] the store but I am money was tight back then and I was like wait for it to drop and it never

[00:13:39] seemed to. No no Sega wasn't printing too many of those you know but yeah that was the we got

[00:13:45] the first one in America via the DS port and I played the shed out of that fell in love from there

[00:13:50] and as I said this is the sixth iteration of Sheeran the Wanderer. I'm gonna start with the bad first

[00:13:58] because I want to get out of the way because this game is fucking fantastic but I gotta say this

[00:14:03] first the graphics are terrible. Unacceptably poor really really bad graphics the textures are

[00:14:13] extremely muddy Steve I showed you pictures I'll never make fun of another code recollection

[00:14:18] again like I've got whatever one limited runs sold a while ago I think it was a remake of five that

[00:14:26] still looks pretty nice and with the sprites and whatever I don't know how they went from that

[00:14:31] let's make garbage yeah I don't know what happened well I do know what happened they didn't have

[00:14:38] any money and this is probably they just had to get the game out and it's gonna look however but

[00:14:43] yeah that previous Sheeran game you mentioned Sheeran 5 is 2d because it was based on a DS game from

[00:14:50] 2010 and this is like and then it came to Vita and then it came to Switch and whatever so it's

[00:14:55] had a long journey but it started as 2d that's I guess that's totally different but Steve I don't

[00:15:01] know if you played Sheeran the Wanderer for Wii like Sheeran 3 basically that looks better than

[00:15:07] this new one for Switch the Wii version I swear to God it looks better I didn't play it but I've

[00:15:13] seen it because of all of this and like I don't know what happened to this game on direct

[00:15:20] it's it's baffling you know when you're playing the dungeon when you're in the top down view

[00:15:25] and just spunking around I guess it looks all right but still like it shouldn't look this

[00:15:31] bad and I guess the only other saving grace is that it is 60 frames a second but like

[00:15:37] it better be yeah it better be right look at it it better fucking be but there's this weird jutter

[00:15:44] as you move around so that 60 FPS feels like a lot less it's bad okay I'm sorry I had to say

[00:15:52] that up front just because Kevin's looking at me like well is it enough that year like

[00:15:58] like focused on it the whole time you're playing or were you able to get over it I was able to

[00:16:03] get over it because in the like I said in the dungeons it really doesn't look that bad it kind

[00:16:08] of looks like a souped up PSP game which again still isn't great but looks okay enough it's the cut

[00:16:15] scenes Kevin and stuff when they're like they're using those graphics for like everything and like

[00:16:21] up close and like towns and stuff and it looks horrendous that's the problem you know I get

[00:16:27] I'm sure they didn't have the budget to do like CG cut teams or whatever right so it just you

[00:16:32] know it just kind of has to be what it is we're people looking for that and sharing the wanderer

[00:16:38] what a CG cut scene well probably not right I'm just saying that if they using the real time

[00:16:45] graphics I guess it's the best they could do but it's terrible terrible anyway that's the bad part

[00:16:51] like I said the good part this game is fucking incredible you've probably heard me say on the show

[00:16:59] about other games before about difficulty when we're discussing difficulty is the fear is the fun

[00:17:06] because you're scared of dying because you're scared of this or that that's the fun part is the fear

[00:17:12] and nothing does that better than a rogue like you know that not just the fear of dying but like

[00:17:19] what I like to call the stench of death I know that sounds kind of weird but think about something

[00:17:23] like spul wonky I don't think Steve is played spul wonky maybe Kevin that's probably not but like

[00:17:30] that game that's one of the best rogue likes of all time to me because they got it right

[00:17:34] you're scared you're so scared of dying not so much where you have to tip toe around every little

[00:17:39] corner or whatever but you've really got to keep your wits about you about even just the tiny things

[00:17:44] or you're done that's why spul wonky is great that's why spul wonky too is not so great because they

[00:17:52] just didn't get it right in that game is probably one of the most disappointing sequels I played

[00:17:56] and that I can think of in a while because it's just it's too much it's too hard they added too much

[00:18:01] it's too punishing especially if you never played a game like this before you turn that on and be like

[00:18:06] this is okay am I missing something here I'm kind of overplaying this so that's what I really

[00:18:13] appreciate here about sheer and six is that they get that biting difficulty right that's also

[00:18:20] Steve why don't really get into the Pokemon mystery dungeons as much or for a more popular example

[00:18:26] something like heady's because it just doesn't have that like to me that I need that difficulty

[00:18:34] you know if it's too easy it's just not a whole lot of fun to me it's it can get a little boring

[00:18:41] for me um heady's more than Pokemon but that that's kind of how I feel about the genre

[00:18:47] and that difficulty curve works in sheer and six because it's not a curve at all it's kind of a

[00:18:54] flat line it's tough right when you start out and it's the same kind of tough later on yeah

[00:19:00] enemies can get trickier later on there's more stuff they can do to to mess you up or whatever

[00:19:05] but it's really about making sure you level up appropriately as things go along you know there's

[00:19:13] no you hit the ground running there's no boring early part where it's easy it's like boom you're

[00:19:17] starting it's tough from the get go and I like that and the leveling up pace is perfect you never

[00:19:24] feel like you have to run around and grind or anything which the game doesn't really let you do

[00:19:29] because that's what someone might think when they first play this okay I'll take it really slow

[00:19:33] I'll just bash out all these enemies you can't do that Steve is shaking his head he knows already

[00:19:38] you can't do that because you have a hunger meter and you will get hungry and you will collapse

[00:19:44] from hunger if you take too long you can't just dawdle and do whatever you want now that doesn't mean

[00:19:49] that you can you know you really have to rush oh my god I'm running out of you know it's not like

[00:19:54] that it's perfectly paced you know you do have a lot of time to explore around and do what you

[00:19:59] want to do but at some point you got to move on because you will starve to death you just pick up

[00:20:04] food as you go yes you find Onigiri in this game so you get a regular Onigiri a large Onigiri

[00:20:10] and Grill Onigiri there's all sorts of like there's a Sumo Onigiri Kevin that literally makes you fat

[00:20:16] plumps up your character and you can bastrew walls for a while until your hunger goes back down

[00:20:21] to appropriate level you even gives a little mini dos koi when you become a sumo sumo she read

[00:20:29] it's great point being is that you really gotta keep these games moving along you can't just

[00:20:34] hang around on floors and wait for monsters to show up and just keep whacking over and over again

[00:20:38] for them for Farman you know the game warned me and I don't know if other mystery dungeons have

[00:20:44] this mechanic at some point an NPC told me hey if you take too long on a floor you're gonna get

[00:20:50] swept away by the winds of something or other so there is a hurry up mechanic on top of the hunger

[00:20:56] and I've never encountered that I never spent that long on a floor

[00:21:00] Chukaboo a Pokemon have done that but you have to be there for a long time

[00:21:07] what happens do you remember to some asshole start chasing you or like just

[00:21:11] there's always a weird something's chasing you or a black wind house and it kills you

[00:21:17] in spillunky it's in the form of a ghost that can one shot you it's a really slow ghost

[00:21:24] but it it's like okay hurry up and almost and right so you have the big ghosty beluga thing

[00:21:29] and bubble bobble when you take too long hmm that thing you stuff freak me out when I was a kid

[00:21:34] by the way it's kind of scary um but yeah so you can't just you can't just dodle because of

[00:21:41] because of a lot of things okay then you might think okay I'll just carry a bunch of own a

[00:21:46] geary I'll just find them all and stock pile them or whatever and buy them from every shop they

[00:21:50] can't stop me can't do that either Steve because you have limited inventory can't just carry as much

[00:21:55] stuff as you want no yeah you can carry a bunch of own a giri but you're not gonna have much room

[00:21:59] for any other stuff that's going to save your fucking ass later on basically what I'm trying to say is

[00:22:05] all that stuff I mentioned plus the traps and the dungeon spells you can cast hidden rooms you

[00:22:12] can find equipment like the enemy variety it's like systems on top of systems you know and they all

[00:22:20] kind of collide with each other to make like really special shit happen that's why it really works

[00:22:26] it's not just the randomly out to the dungeon so speaking of the you know on a giri shopping how

[00:22:33] has a shoplifting worked out for you so far terrible absolutely terrible I just there is a run that

[00:22:39] was going pretty south and it's like okay I don't think I'm really gonna make it pass another couple

[00:22:44] floors so I went to the shopkeeper to try to steal from him and I did steal from him and he got pissed

[00:22:52] but he moves at super speed he moves like three or four tiles for every one of your one tile

[00:22:58] and then he one shot at me for like 186 damage when I had like 47 HP

[00:23:02] because I was done he obliterated me he he pulped me like and do me just turned me into goo you know

[00:23:12] it's just okay I'm not trying that again I don't really try stealing from shops and games like

[00:23:17] this anyway maybe spulunky sometimes if I think I can get away with it but that's it so people who

[00:23:25] have played other previous mystery dungeon games like like I said chocobor Pokemon might be hearing

[00:23:29] me talk about this and maybe like okay yeah that sounds exactly what I did in those games like what

[00:23:34] makes cheerin so special what makes this one so good and that's a very fair question

[00:23:41] and the best way can say it is that mystery dungeon being an iterative series you know like a

[00:23:48] smash brothers or like Steve mentioned a Splatoon where it doesn't really change that much every

[00:23:53] time out right it's you're just sort of refining and polishing what was already there to make

[00:23:59] a much better game and it feels a lot different because all those small details matter a lot

[00:24:05] in in games like those and like I said the leveling up has to be just the right pace the hunger meter

[00:24:12] can't be too fast or make you feel too rushed or it can't be too slow because there's no danger

[00:24:16] the traps have to be scary right but they can't do stuff to you like instant death or something

[00:24:21] because that doesn't feel fair right you need to have all these things feel just the right way

[00:24:28] and I think tune soft there were now spike tune soft expertise of making mystery dungeons for 30

[00:24:36] years just really shows through in cheerin six here and that's why it's so good it might be the best

[00:24:42] mystery dungeon I've ever played in that regard when you say it's it's perfectly balanced how

[00:24:46] beginner friendly is this because it just it sounds stressful the way you're describing it I

[00:24:52] would not suggest a beginner to mystery dungeon play cheerin six I would suggest beginners play

[00:24:58] the one that Steve mentioned before cheerin five I cannot remember the name of the bit it came out

[00:25:02] this December 2020 for for switch so play the previous one that's like 20 bucks or whatever on switch

[00:25:09] I would suggest beginner start there one it's prettier it's 2d art and it looks good

[00:25:14] number two it'll read that game I will see if Steve agrees I think that version really eases you

[00:25:20] in I didn't play it yet oh shit you fucking ask you catch up on the cheerin I don't know why

[00:25:28] called you a fucking ass that seemed a little hurt that feels a little rude I'm sorry

[00:25:34] that was I'm sorry video games I'm hopped up on the cheerin right now but to answer Kevin's question

[00:25:40] yeah I suggest beginners play the previous game it's cheaper it looks better it's not as good

[00:25:47] as cheerin six sheer and six is for sickos who really love this shit and if you really low sheeran

[00:25:52] or mystery dungeon general you will love sheer and six sheer and five is for someone like you Kevin

[00:25:58] who is like mystery dungeon curious and wants to get into it so that that would be my suggestion

[00:26:05] um I don't want to leave this without talking about the music because it was wonderful it is

[00:26:11] wonderful I should say um cheerin the wanderer is based in feudal japan you know so you have that

[00:26:16] like very traditional sounding Japanese music you know with the lutes and one of those japanese

[00:26:22] drums called a I can't think of the name of it but you have all those familiar sounds right

[00:26:28] but it's not just ambiance like it might be in like gosa sujima or something like that

[00:26:33] this is like music you know it's like rhythmic and it's involving and it's catchy you know

[00:26:38] it keeps pace with the game it's the best way you could say it um roguelikes are one of those genres

[00:26:43] much like a platformer or RPG where it needs to have good music it's just one of those genres

[00:26:50] and this game cheerin six does deliver on that so I that's very that's good to report

[00:26:57] but yeah that I don't have anything else to say probably the best mystery dungeon of all time

[00:27:01] territory this game is is incredible I didn't even scratch the surface of the content in this game

[00:27:07] it's not just the main dungeon you go through which is 31 floors by the way and once you beat that

[00:27:12] dungeon it opens up so much more stuff in the game there's so much content here that I can

[00:27:18] forgive some really shitty graphics like worse than mobile game graphics so it's all worth it

[00:27:24] in the end again cheerin six okay I'll say it one more time the mystery dungeon of serpent

[00:27:30] coil island definitely check it out if you were a mystery dungeon sicko all right we're gonna

[00:27:36] take a break we'll be back with big questions give us a bit are we gonna hop in the shower this time

[00:27:41] Kevin or is that break too let's hear one of those new sound drops to find out here we go

[00:28:00] oh boy we're back still still just sitting back in the chair towel wrapped around me fresh out of

[00:28:29] the shower we have the showers more invigorating with that hot drop we got I think so as well

[00:28:35] I've invigorated for reinvigorated for shower time Steve shower time is shower time

[00:28:42] you got you've got to be sexier than that about shower time you have to give us something

[00:28:47] it doesn't make me feel very sexy when that's the response to shower time either yeah oh baby oh

[00:28:53] shower time is shower time okay if we get a patreon setup maybe we can get some nice like you know

[00:29:01] like blue led lights installed in in the fine time LLC shower or something so Steve feels a bit

[00:29:07] more magical on break yeah instead of giving us like chat gpt shower time answers because that's

[00:29:12] just not what I want it all no one ever considers what Steve wants huh that that's why

[00:29:20] two against one okay there's no HR department here you're gonna have a shower with us and you're

[00:29:25] gonna like it that's all I'm saying and I'm just saying maybe buy more than one Lufa

[00:29:32] I know I've been asked for this right for a while but we've been over this we have to share the

[00:29:38] we have to it's part of the ritual come on man I thought that was more of a budget related item

[00:29:45] myself but have you seen that maybe I've seen that picture going around lately where it's like

[00:29:50] the two toilets next to each other in the same bathroom like the two yeah it's like what do

[00:29:56] you get a hold hands will you take a shit or something like yeah I don't know group yeah it was

[00:30:04] weird I'm glad it was two separate toilets though and not just like one long toilet where you like

[00:30:15] you know the love scene toilet why'd you do this come that's the name of the show I don't care

[00:30:26] what else what else we say it's the love scene toilet I don't care all right maybe we should talk

[00:30:36] about some big questions maybe holy shit okay um the professional broadcaster voice

[00:30:43] oh all right ps5 pro ps5 pro is been all but confirmed we've seen it all week basically digital

[00:30:52] foundry saw the specs themselves with their very very own eyes so they did a whole video on it

[00:30:58] and everything and oh man I guess I should have taken that on place your bets huh what a fucking dummy

[00:31:05] I am Kevin huh you gave me the chance probably should have yeah I said the writing was on the wall

[00:31:10] and you have fucking I set you up for the layup and you have fumbled it I really did I could have

[00:31:15] I could have been rich like a bitch but nope anyway from the looks of it it doesn't seem to be

[00:31:21] a super substantial leap over the current ps5 which you know is expected but this makes me wonder

[00:31:29] guys and this is the question how are they going to market this because with ps4 pro it was easy

[00:31:36] now you can have 4k you do 4k resolution okay boom perfect that's the perfect marketable thing 4k

[00:31:42] new 3ds you know they push the hardware here some games you could only play in here hey you want to

[00:31:48] play like xenoblade on the go here you can do it on this you know those are big selling points yeah

[00:31:54] there wasn't that maybe just not having the 3d be garbage right yeah that too you know even though

[00:31:59] there wasn't that many exclusively you have to have a new 3ds to do this it was some stuff and

[00:32:05] the other stuff was upgraded enough for it's like okay I see the point guys I don't know what

[00:32:11] they're going to do for ps5 pro here I really don't know what they can do Kevin this or anything you

[00:32:16] think they can do to make the general public like stand up and notice I think that is a great

[00:32:23] intriguing question and I don't have an answer because I don't think he at this but they can't

[00:32:28] just say it's better it's got more tariff lobs it's it's not going to cut it and I don't think

[00:32:34] that the I don't think there's really a market that's been like sitting waiting for a midgen

[00:32:40] refresh if people were interested in ps5 they've already got one and I just I think it's a different

[00:32:46] climate than when the ps4 pro came out so I really don't see this setting the world on fire I

[00:32:51] it will be interesting just to see how they even attempt to market it because I don't know who's

[00:32:57] really looking for this at this point yeah guys I don't really know either because

[00:33:04] unless they finally made that wood grain one I've been asking for that whole time now I'm just kidding

[00:33:09] but not really getting that sticker for your fucking birthday now you're getting the decal

[00:33:14] for the ps5 I don't care what you say but uh it honestly I think the only way you can make

[00:33:19] the general public notice which is what you're asking me here is if you got rid of the base ps5

[00:33:24] and made the ps5 pro the only PlayStation 5 you're selling and I don't know how you'd make that work

[00:33:30] but I honestly see that being the only way you're going to make everybody notice

[00:33:37] you can do that and I think that's what they did with ps4 because at some point they discontinued

[00:33:43] that launch model that I had and then they had ps4 slim and ps4 pro they didn't have the

[00:33:49] original ps4 anymore and I think they already kind of have a ps5 slim right or like

[00:33:55] isn't that a thing so like I mean I don't really know maybe they can just discontinue the current

[00:34:02] ps5 I guess and say already haven't done so yeah but what about all the ones sitting in stores

[00:34:10] well I mean they can sell through that stock but like after that I'm sure they can just send out

[00:34:16] I don't know it's kind of like how like okay we're not making any more we use

[00:34:22] so you can just have them on the shelf and have your display but as soon as they're bought that's it

[00:34:26] we're not sending out anymore I mean it could be kind of like one of those things I guess

[00:34:32] would be interesting too and I'm not I'm not saying I think this is remotely feasible but it's

[00:34:37] it's also hard to save just as far as like component cost um you know when they were really

[00:34:43] ramping up production and all the impacts that COVID had if it was feasible to launch a ps4 pro

[00:34:50] that wasn't a massive upgrade at the same price as the base ps4 and then you know drop the slim

[00:34:57] model down like 70 bucks and and again I'm not saying I think that's something that's going to

[00:35:03] happen but that would be a way to definitely move units that would have people where you know they

[00:35:08] were moderately interested and hadn't hadn't sprung for for a ps5 to you know okay go and

[00:35:14] spend the same price and get the more powerful model at this point again probably not feasible but

[00:35:20] that's you know that's something I think it actually move units um yeah but the thing is they like

[00:35:27] raise the price a couple years ago right I don't know if it went back down but like that was

[00:35:33] concerning see we used to have that right we could always count on like okay at some point

[00:35:38] it's gonna take a price cut and a lot of people would buy in at that first price cut I know a lot

[00:35:43] of people when the ps4 went from 400 to 300 it's like oh there you go that's a magic price point

[00:35:48] for a lot of people yeah I hope they can do that again I think when they did the price bump that was

[00:35:54] just a lot of like manufacturing and specifically shipping logistics issues that were we're kind

[00:36:00] of driving that and I don't know I guess you know depending on what they're buying from where if

[00:36:06] that market has adjusted enough to maybe justify doing something comparable to a price drop yeah

[00:36:14] we'll have to see I okay are we still at what is it 500 bucks what would be appropriate I feel

[00:36:22] like I feel like 450 is not moving the needle right it would have to be 400 it would have to be

[00:36:28] a hundred dollar price drop I don't think anyone's being like oh yeah it was 500 but if it drops

[00:36:32] to 450 yeah it's got to be 400 okay but if they if they said that the ps5 slim is 430 and the new

[00:36:43] upgraded ps5 is 500 does that does that get people out to buy that then no for I mean maybe I

[00:36:52] feel like the magic price point is 400 I don't know why it could be wrong but I yeah people you're

[00:36:58] right in the sense that like people will see the cheaper thing and be like oh yeah there's that

[00:37:04] right now obviously we're not going to get to like Xbox Series S territory of cheap or something

[00:37:09] like that that's like the only advantage Microsoft has on that front right it's not going to be that

[00:37:13] cheap but I think it can't go lower than 400 and if I'm sticking with my theory that switch to

[00:37:20] will be 400 dollars I absolutely do think it will be then it makes sense for something like a ps5

[00:37:28] slim to be 400 as well there's got to be some hesitancy after the PlayStation 5 VR to over price

[00:37:37] something and have it just sit on on shelves after dumping all that R&D into it did you see by the

[00:37:43] way like they're stopping the manufacturer they're not making anymore right now because they're not

[00:37:47] selling so they're like temporarily halting like the the assembly line of it and say oh boy okay

[00:37:54] no one wanted to but spend a whole other consoles worth of money to get this peripheral um

[00:37:58] jeez we should who could have saw that kind of see I still I still don't think it's the money

[00:38:04] I really do think it's the software I think if it had compelling software yeah it wouldn't sell

[00:38:09] a whole ton of copies but people would buy that thing it's I I really don't think it's about the

[00:38:14] price but I could be wrong it sure it's it sure doesn't seem like they've supported it like they

[00:38:19] did the VR on ps4 and not saying that they like supported the fuck out of that thing but you know

[00:38:24] they they made it known that it was still a thing I feel like we never hear about ps5 VR

[00:38:30] no not at all not since it came out even when it did come out it's just like oh here it is

[00:38:35] I guess and the only coverage is the R&D game and yeah yeah that's the only coverage I saw

[00:38:40] I saw digital phantry like John Donovan played the prize in VR game talked about it and covered

[00:38:45] another couple other things and that's literally all of shame what was that a year ago I'm on a

[00:38:50] year ago I feel like they tried to cram in the years what's coming to VR in the state of plays

[00:38:56] and then that's what I tune out for a few minutes because it's all oh everyone everyone does

[00:39:00] because it's all cars are soared here's a fist okay that's great that's all you can come up with

[00:39:06] remember early in the switch era where Nintendo was still hedging their bets with 3DS so like the

[00:39:11] 2017 and 18 direct still had here's up here's some 3DS games that everyone just tune out

[00:39:17] and then it's like okay here's switch

[00:39:27] okay next thing I wanted to bring up and I've been wanting to bring this up for a while but now

[00:39:32] that the game is out I think it's much more appropriate to talk about it so I'm just going

[00:39:37] to read this PC gamer headline guys and then we can go from there dragon stagma 2 director didn't

[00:39:44] want his game to rely on fast travel quote travel is boring that's not true it's only an issue

[00:39:51] because your game is boring in a quote oh baby shots fired at I don't know starfield or I don't

[00:39:58] know why I said shots fired I know we didn't name any name I just want to be salacious

[00:40:04] but okay let's just talk about that and we can take that wherever we want Steve what do you

[00:40:10] what do you think about that is that true it's a fast travel is only an issue because your game

[00:40:14] is boring um I'm seeing where the dragon stagma 2 people are coming from there's a big excuse me

[00:40:23] a big chunk of the reason why I'm still mucking around tears of the kingdom is because I very

[00:40:28] very rarely fast travel in the game I just can't help myself I walk or make a big machine and drive

[00:40:34] myself everywhere but no in the end you should have fast travel but even so if we spent literally

[00:40:42] years building a huge ass world it should be fun to look through and do stuff I get it yeah and

[00:40:50] I don't think he was saying that dragon stagma 2 didn't have fast travel not that you said

[00:40:55] that either I just think he meant like to rely on it to be the main mode of transportation around

[00:41:01] well you can just fast travel back there that type of shit Kevin yeah I totally can get behind

[00:41:08] that as a concept I became acutely aware of this when I was playing Skyrim because I spent a lot

[00:41:13] of time thinking about I would spend literally 20 times longer probably much more than that

[00:41:22] you know I travel across half that map to get to somewhere where I had the option to fast travel

[00:41:26] because to me that was the game that that was you know I was I was getting you know it wasn't

[00:41:32] it wasn't a task I had to do but that was like the meat and potatoes of that game was just traversing

[00:41:39] that world world and you know stumbling across cool shit so I think it's pretty specific to how

[00:41:46] the open world game is structured as well you think about something like final fantasy 16 which

[00:41:52] is really I mean something that very much not an open world game and something like that you

[00:41:59] know you definitely you would never want to have to travel back and forth through that game it needs

[00:42:04] fast travel so I think in a situation like that it's limited in scope by design and that's totally

[00:42:11] fine too but I think just having an awareness of how you want to implement fast travel and what

[00:42:18] value it has is a good thing to think about during development I agree for the most part with

[00:42:26] what you just said but then there are those like contingent of folks who think every game should have

[00:42:34] like fast travel they should they think they should be able to go wherever they want that was

[00:42:38] complained about so much about Jedi fallen order and I was shocked to hear that because I've never

[00:42:44] once well playing the game oh man I really need to fast travel here or there like I never thought

[00:42:50] that playing that entire game and of course they made that a huge selling point of Jedi survivor okay

[00:42:56] you can fast travel now whoop do do and I never thought fallen order needed it so I wonder if

[00:43:03] you know basically are we are we the ones too much on the other side or basically can you even

[00:43:09] speculate why people feel that way because I never felt that way I yeah I think I get that

[00:43:16] perspective as well and I don't I agree with with the dragons dog dragons dogma to developer

[00:43:23] and what they've said but I can also certainly understand the value in having that fast travel

[00:43:28] and there's definitely been times where I'm playing a game where I could get a lot of a lot more

[00:43:33] meat off the bone but it's just you know I've made a decision that this is something I just want to

[00:43:37] like mainline and burn through Miles Morales was a really good example of that there's no like

[00:43:42] quality about that game that makes me want to do that I think just how I was feeling about

[00:43:47] that game I just thought I want I want to you know burn through the single player of this

[00:43:52] and I had a great time with it and yeah I definitely didn't spend a whole pile of time in that

[00:43:57] game like looking in every nook and cranny and and manually traveling everywhere so I think

[00:44:02] it's good to have the option there if you feel the need to be pragmatic about how much time you're

[00:44:08] spending on something I really do feel like if your game is not fun to traverse then it really

[00:44:14] isn't that fun it should be a convenience fast travel and not a crutch the only times I really

[00:44:21] fast travel is in fallout for instance is like I just get done with a dungeon quote unquote dungeon

[00:44:29] and I have all this shit on me and I can barely carry it and I really need to get back to town

[00:44:34] and sell off you know what I mean because like I just I really I mean yeah I could walk back there

[00:44:38] especially if you're over-encumbered and it's like I really don't want to drop any of this shit

[00:44:42] I've got to take I've got to walk it back to town okay fine but again that's part of the game right

[00:44:48] that traversal if if a game doesn't have any reason for you to do stuff like that then maybe it

[00:44:54] shouldn't be structured the way it is so I I largely do agree with the Dragon's Dogma 2 people

[00:45:02] and by the way I'm not a Dragon's Dogma fan I played the first one I think Steve has as well

[00:45:06] somewhat and I'm like no I think this game sucks I can't even believe it has fans so I am not

[00:45:12] interested in Dragon's Dogma 2 at all but I'm I really like that he was willing to talk that

[00:45:19] shit as you will I have a question for you Kevin do you think you'd been able to stomach golem if it

[00:45:26] had fast travel yeah I mean if I could have like you know what when I bitched about getting set back

[00:45:37] like 45 fucking minutes from the way it loads and I could have loaded back to where I got set back

[00:45:43] I probably would have been able to put a bit more time into it I'm not saying I would have finished it

[00:45:47] but it could it could have had some more legs then I wonder if if framing this conversation around

[00:45:55] fast travel is almost the wrong way to put it because to me I think more the sentiment that they're

[00:46:01] trying to get at is that overall games probably should not really have strong peaks and valleys I've

[00:46:09] talked before about this like concept of like you know like eat your fruits and vegetables game

[00:46:15] design you know because it's good for you and it'll like build your personal character or something

[00:46:20] where they make you do something you don't necessarily want to do and I don't think I can think of

[00:46:26] a single situation where I would consider a mechanic or the way something is implemented

[00:46:32] where I would consider it in that like you know eat your peas and carrots sense to be good I think

[00:46:38] everything should be everything should always be fun so whether it's fast travel or just like the

[00:46:44] general gameplay loop that you're playing if you can look at it objectively and say there are

[00:46:49] our valleys within this then that's probably just part of a greater problem with how that game

[00:46:54] was fundamentally designed so you know not specific to fast travel yeah I agree and that's the

[00:47:01] thing about Final Fantasy 7 rebirth is that you know I played a hundred hours of that game 97

[00:47:08] of those 100 hours were incredible to me I love doing almost everything in that game that I did

[00:47:16] do I didn't do every single thing that there is to do but the stuff I did do which is pretty much

[00:47:22] a lot of it was great so it's like I get it for a game with that much content and good gonna be

[00:47:28] that long it's a little bit impossible for everything to be good but you just have to have a really

[00:47:35] high batting average and Final Fantasy 7 rebirth does so it's again you're right it's not even about

[00:47:41] the fast travel it's making those things in the world super worth it and it does that was one of my

[00:47:47] criticisms if you remember of tears of the kingdom both you is that like okay yeah I can clear out

[00:47:54] this enclave of moblins and what do I fucking get some stupid chess with like five arrows in it

[00:48:00] I have no idea why I would ever fuck with them and so I didn't you know and that's that's one of

[00:48:06] my main criticisms of that game the game is still incredible don't get me wrong but like there's

[00:48:11] there's no real reward for doing stuff like that in Final Fantasy 7 rebirth there is and that that

[00:48:16] to me yeah that kind of ties in the fast travel now that that you put it that way I mean even in

[00:48:22] that case and yeah then I guess you know for you that's definitely a legitimate point to me you

[00:48:27] know just spending the time to go and do that to clear out that encampment is maybe just the reward

[00:48:33] itself because I I never had any time with that game where I felt like I was I was like spending

[00:48:41] doing something I didn't want to do that's it too again about rebirth it's like yeah there's a

[00:48:48] lot of things to do you really don't have to it's all pretty much all of its optional you do exactly

[00:48:53] what you want to do if you just want to play story you can do exactly that too the game lets you

[00:48:58] so it's it's really great in that regard whereas like you know you know how some open world games

[00:49:03] are where it's like you can do whatever you want to do okay but you really can't because you have

[00:49:07] to do this and that again says it's a cyclist but you you really should do it you know what he means

[00:49:12] because if you don't you're gonna be in a world of hurt I like when games really I think Steve just

[00:49:18] got done playing Ghostwire Tokyo and that's kind of an open-worldly kind of design but you really

[00:49:25] don't have to you I just critical path the game Steve I just did I just went from story point to

[00:49:29] story point beat the game that's all you really got to do because I was on a time limit to

[00:49:34] finish it before got removed from Royal which he's after a while I was kind of not doing a lot

[00:49:40] of the side things too unless they were on my way to other main main questy things because

[00:49:47] I don't know there was a lot of things they I felt like they just kind of stapled in there just

[00:49:50] to em big in the game yeah and I don't think it really needed it and quite frankly I didn't feel

[00:49:56] like a misty thing for skipping that stuff I do not like it when games have a mechanic that is optional

[00:50:04] but they make you try it out for like a lot of a lot of games like they like to build in these like

[00:50:12] semi complex and you know fairly well thought out like card games in an open world game

[00:50:17] and you know a lot because I know usually I'm probably not going to want to play that and if

[00:50:23] I want to try it I want to make that decision I don't want them to be like you need to try two

[00:50:28] rounds of this to progress in the mainline story to find out if you like it and then you can choose

[00:50:34] not to play it down the road shit like that pisses me off. Guess what Final Fantasy 7 rebirth has?

[00:50:41] I know and you know what I've I've done I've done some of some of that the like you know character

[00:50:47] manipulation game or like the one where you have the the pieces on the board or whatever and

[00:50:52] and you know what I thought that was good but you didn't have to do that they don't make you try it

[00:50:57] right okay yeah no there are the mini games I mean we'll talk about it when we talk about it

[00:51:02] but Jesus Christ yeah there's there's a lot of stuff in the game and they built out the stuff

[00:51:06] you know what it is to in a triple a game nowadays they make stuff like that and games take so

[00:51:11] long to make nowadays they make you play it because it's like this is our content bitch you're not

[00:51:16] allowed to skip it we spent so long making this that you have to play it you don't have to do that

[00:51:22] shit in in rebirth. If it was that critical then you shouldn't have you shouldn't have put it

[00:51:26] in the game in the first place if it's if that's part of the mandatory content for you to get your

[00:51:31] fucking $60 worth out of it then again you should have revisited that game from a foundational level

[00:51:38] so what Kevin's saying is that he didn't play all against everybody in wheels and see if stars like

[00:51:43] Steve did I did not I tried wheels I think one time and then I stopped playing it same with the

[00:51:50] Witcher the Witcher like people fucking loved Gwent I tried it briefly and people are all

[00:51:57] dicks out for Gwent I don't forget it. All right I've got another question over the last few

[00:52:04] shows we keep talking about these recent handheld devices and with all the switch two hype

[00:52:10] gradually building up do you guys think that the switch two faces any competition from handheld

[00:52:16] PCs or otherwise gaming devices? It's a really good question and let's start here

[00:52:28] to answer the question just flatly no switch does not face competition from handheld PCs

[00:52:34] I'll just say that flatly because the proof is in the name really handheld PCs

[00:52:42] switch was never marketed as a handheld they were very careful to not do that and it was always

[00:52:49] the console you can take with you and yes it has a functionality where you know you can you can use

[00:52:56] it as a handheld but that's not how they market it not even really the switch light even though

[00:53:01] you can only use it as a handheld you know and they were very careful after we you it's like no

[00:53:06] we're gonna make the mission of this system very clear this is a home console with a screen

[00:53:12] which was smarter them right because it's like if you say it's a handheld you're expecting

[00:53:17] handheld quote unquote quality if you say it's a home console people wait now I can play a real

[00:53:23] last Mario or Zelda on the go not like spirit tracks or something I can really play breath of

[00:53:28] the wild wherever I want that was the appeal steam deck and I don't know a raw gauai or whatever

[00:53:35] doesn't really have that I don't think you can just play PC games that's great that's totally great

[00:53:42] but no I feel like those aren't the same thing yeah I think I think you hit the nail on the head

[00:53:50] I don't think there's really that much competition beyond you know being in the video game market

[00:53:55] together and maybe this will sound stupid and naive but I would probably argue the steam deck is

[00:54:01] more in competition with the PlayStation 5 and Series X than it is with Nintendo because I do

[00:54:06] think that the vast majority of people buying Nintendo systems are making that purchase because

[00:54:12] of the games that are going to be available they're they're you know quite often people with families

[00:54:16] people that want to be able to play Mario and Mario Kart and they're buying it based on the software

[00:54:21] and the portability of switch was a massive perk I think the games that people would be playing

[00:54:29] on the steam deck are likely going to be more closely aligned with what you could get on Sony

[00:54:34] or Microsoft consoles so I you know as far as spending power in that market yeah I would argue

[00:54:42] that Nintendo is pretty far from being in competition with that I never usually buy it when companies

[00:54:49] are like oh we're not in competition with whatever you hear Nintendo say that a lot right oh we're

[00:54:54] we're our own thing we're not in competition or you hear like the fanboys online you know what's

[00:54:59] like you notice it's always Sony versus Microsoft it's never hate Nintendo is quietly running away

[00:55:05] with this thing no it's the Sony ponies and the Xbox right they're at each other's throat right

[00:55:11] he's for some reason Nintendo was not considered in that space and I always thought that was kind of

[00:55:16] silly especially remember they try to do that with Gamecube when they were like a very distant third

[00:55:21] at some point like especially in the very early 2000s before they caught up like a little bit

[00:55:26] after they dropped the 99 bucks but we won't talk about that part um when uh

[00:55:32] when uh everyone's like oh Nintendo is just like you know oh we're Nintendo we're not we don't

[00:55:37] really consider ourselves a Sony and Microsoft in competition yeah because you're third place you

[00:55:42] can't even place that's why you know that's why but on the go ahead on the flip side of that though

[00:55:53] I mean I think if you're going to buy a secondary console I would say either the primary or the

[00:55:59] secondary out of the big three is going to be Nintendo because I think I think the people that

[00:56:05] would how many people do you think would go out and buy a ps5 and a series x but not a switch

[00:56:11] that that I don't think that's a lot of people personally that's okay the way I feel

[00:56:17] people are getting a switch and something switch and ps5 switch and series x I don't think people

[00:56:22] are getting a ps5 in a series x Steve hi it's me people again

[00:56:27] with my switch and my ps5 remember remember back in the day like 15 years ago the the wee 60

[00:56:34] content the wee 60 remember that get a wee get a 360 fuck that ps3 a ps triple is wee 60 you guys

[00:56:41] remember that shit or maybe it was just my message for you remember the marketing they they

[00:56:45] spend with uh you know you brought up uh Nintendo quietly walking away with all of this and I

[00:56:53] think that's going to be the big problem in a few years well maybe sooner who knows

[00:56:57] because I think the biggest competition switch has is switch two will have is the switch

[00:57:04] it's one of the best selling consoles of all time and you know the extended life cycle it's got

[00:57:10] has the you know the more casual fans you know fairly comfortable they're not going to really

[00:57:17] are is there going to be another pandemic with another animal crossing to you know boost those

[00:57:21] numbers again they they I think they really got a big game to talk to us the nut jobs and then

[00:57:27] keep it coming like they did the last time they can't show up with new super Mario brothers wonder

[00:57:33] switch as as as our launch title and then do this all over again I don't know if they can do that

[00:57:41] twice they're never launching with something like that I don't even think they would launch with

[00:57:46] something like Mario wonder for like a switch to I don't even think that's good enough for them

[00:57:52] they I think then to know smarter than that now they know they got to bring it they've learned

[00:57:56] their lesson they've learned their lesson from from new from new Super Mario Brothers you in

[00:58:02] Nintendo land they learned it I mean even so there's gonna be a lot of old stock and second-hand

[00:58:09] units that might look more appealing to people like this already has a big backlog of games why

[00:58:14] would I need to buy a switch to and then who knows I don't know that's that's interesting you come

[00:58:21] from that standpoint because to me I just don't feel like to Nintendo fans the switch to is a hard

[00:58:27] sell at all because it's you know it's it's been over seven years at this point and as great as

[00:58:35] the switch was for those seven years it is starting to feel quite dated at this point so you know

[00:58:40] they can come and say hey we gave you a fucking good time with a very solid library for seven years

[00:58:46] if you bought a switch on day one you you know definitely got your money's worth and now we're going

[00:58:52] to give you something new I don't I just I don't know I'd be I'd be surprised if there were too many

[00:58:57] people that um you know didn't want to jump on that I think they've bought a lot of good will with

[00:59:02] the switch Sam I mean I think they did too but I don't to make those numbers happen again I'm just

[00:59:09] not seeing it right now yeah but you know I don't think they'll ever I mean okay the super Nintendo

[00:59:16] sold less than and Nintendo that doesn't mean that like the super Nintendo was like less thought of

[00:59:21] or a failure or something like that it's just like look you're not really going to match the

[00:59:25] fucking NES that thing was a revolution right so you know just because the numbers may not bear it out

[00:59:32] doesn't mean that the market share or the mind share of Nintendo in the 16 bit era didn't

[00:59:37] lose any lust or anything yeah there's competition from Sega for the first time but that doesn't

[00:59:42] mean that they then tend to was something to that so you know it just depends I guess I wouldn't

[00:59:50] really put all my stock in like oh is it really gonna top the switch I don't think it really has to

[00:59:54] I also I think I would be very surprised to have a crystal ball and look into the future and find

[01:00:01] out that the switch successor has sold less than 80 million units yeah me too that's kind of I

[01:00:09] think 80 million would still be you know they would do very well with that especially with the

[01:00:13] attach rate that they've had with switch people buy a lot of software yeah that's the thing about

[01:00:19] that's why Nintendo is raking it in people buy those games where it's like someone gets a PS5

[01:00:24] to play Harry Potter or something and that's kind of it they get a PS5 they need to play the

[01:00:30] new call of duty right it's going to look because now PS4 and like they yeah they still come on

[01:00:36] the little systems but now they look so trash that it's like even even people who don't really care

[01:00:42] about that kind of stuff even notice when they go to their PS5 friends house and play it on there

[01:00:47] it's like whoa this is so much better right even they're noticing now so it's you know that's how

[01:00:53] that's sold that's how that sells but the second point I wanted to make is that like you you said

[01:00:59] something Kevin about like we were talking about competition right oh Nintendo's non-competition

[01:01:05] with that or that but like I really do not feel that switch two has anything to worry about in terms

[01:01:12] of competing with like a steam deck or something like that we can start with the simple fact that

[01:01:18] like switch two will play Nintendo games and it will be the only place you can play them and that

[01:01:22] is something even in the lean years like we you that is still something that means something still

[01:01:28] and I will always mean something and the only people who feel like that doesn't matter are those

[01:01:35] like super staunchly like anti Nintendo because Nintendo is for kids and babies even though I'm playing

[01:01:41] this handheld and playing like fucking weeb games on my steam deck like you know fuck off or

[01:01:45] whatever like you know but yeah outside of like those people I really don't think they switch to

[01:01:52] and the handheld PCs occupy the same mind space yeah I think the real reason why there's not

[01:01:59] going to be real direct competition is because just because someone like Andre was on here last week

[01:02:04] talk about the steam deck and how it doesn't just work Nintendo's switch two will just work and

[01:02:14] people aren't going to necessarily want to jump through hoops of oh am I buying this game and

[01:02:18] is it is it gonna run on the steam deck and am I gonna want to hold down a button to make a

[01:02:23] keyboard appear I know people are not going to want to deal with that kind of bullshit

[01:02:29] I mean I'm looking into things to get for a Game Boy curious niece and I know even if I had

[01:02:35] money it wouldn't be a steam deck or even an Android machine I'm getting to switch light

[01:02:40] because I know I could buy switch light I can load on the apps with really long names on them

[01:02:47] and I can buy by a switch game and all those things will load and I won't get calls from my sister telling

[01:02:54] why is it this loading it said how do you edit the text file for geometry wars Steve

[01:03:03] yeah how do you do that on a switch light tell me that I think I just buy geometry wars on the

[01:03:10] switch e-shop and we just loaded up like a normal person yeah yeah I would never yeah and it's

[01:03:17] like I said during the steam deck thing like yeah it tells you before as the game is launching hey

[01:03:22] this is how you bring up the keyboard it does tell you right it's aware of these things but

[01:03:28] again if you're not used to playing stuff like that there's no way on God's green earth my dad will

[01:03:35] figure out how to open up that keyboard there's just no way yeah there's definitely there's

[01:03:41] the people that just feel like it's convenient to be able to buy something that's got like just

[01:03:45] that established you know seamless UI but I think that there's also people that there's an intimidation

[01:03:51] factor to buying any of these like you know enthusiast handhelds or consoles or whatever these

[01:03:59] enthusiast devices and people know people know about that I don't I don't think there's anybody

[01:04:05] that goes out and grabs a steam deck without knowing what it is and they just you know okay heard

[01:04:10] this is a handheld gaming thing so I'm gonna go you know spend $500 on it okay we're gonna take

[01:04:17] another break where it took a shower we can't do that we can't have two showers from one show

[01:04:20] we're back we're gonna play a game

[01:04:22] you're posting with fine time

[01:04:26] I don't have an intro for this game maybe we should call it a over it's it's an over-undergame

[01:04:56] so it's a 50-50 game should we just call out the over-undergame that sounds kind of boring

[01:05:04] okay I got it here we go for the people

[01:05:09] now it's time for fine times over-undergame

[01:05:15] you felt the ball that suspense for us to find out the name of the game and called it over

[01:05:26] under game anyways just put fine time in front of it what the fuck I'm fucking believable actually

[01:05:32] you could have you would have been further ahead to be like now it's time for fine times are you

[01:05:38] smarter than a fifth grader actually this is very believable nevermind first of all

[01:05:44] don't really play don't don't rose shut up okay don't roast my name first of all okay you guys

[01:05:52] weren't really helping me you guys just sat there and went we've been robbed yeah but then you

[01:05:58] stopped and you're like wait I've got it and fucking built up the suspension and then just have

[01:06:04] the same fucking thing over again after saying over-undergame is not that exciting but I played the

[01:06:10] sound I played the sounder oh fine times over I know but you can't just wait and then all I did

[01:06:16] was to play the sound and added fine time I don't care I'm letting the I'm letting the listeners

[01:06:21] peak behind the curtain because um Steven I are constantly getting gasslet by Andre and I'm

[01:06:27] gonna see oh my god you're telling on me I'm just gonna keep playing the sound effect over and over

[01:06:32] until it makes it better

[01:06:37] so that that was this week's episode of fine time don't forget to follow us on at a late

[01:06:45] okay all right here's the game everybody here's the game it's an over-undergame as the name

[01:06:51] implies as our shitty name implies so I'm gonna name a game and I want you and Steve

[01:06:58] to tell me whether this game sold more than three million copies or less than three million copies

[01:07:06] over-under okay that's the game 50 50 okay so we're just gonna go through a whole bunch of these I have

[01:07:12] like I don't know 10 on a list we don't have to do them all but I figure three million was a good

[01:07:18] barometer I didn't want to go too high oh did this sell 10 million I mean I guess we could do that

[01:07:21] sometime in the future but you know I felt three was a nice number to do this with

[01:07:27] and okay couple rules this is worldwide sales okay not just North America or whatever this

[01:07:33] is worldwide sales of the game in question all right and unless I otherwise specify rereleases or

[01:07:43] ports of the game don't count so for instance if I say Final Fantasy 6 I am only talking about

[01:07:49] Super Nintendo I'm not talking about Final Fantasy 6 advance or like pixel remaster or anything

[01:07:55] like that just Super Nintendo if I say something like that okay unless otherwise specified okay

[01:08:01] slots clear the board started clear so I haven't started but we're gonna clear it anyway

[01:08:05] so I want to play a sound effect all right oh that board's extra clear that's very clear now okay

[01:08:12] refreshing here's our first title over under three million copy sold arms

[01:08:22] 2017 switch fighting game by the Mario Kart team arms early switch title arms did that sell more

[01:08:29] or less than three million copies Steve more more oh I'm saying I'm saying under for sure oh you're

[01:08:37] going under okay we already have a split first game okay that's it you got final answer Steve over

[01:08:43] Kevin under yes final answer let's lock it in arms has sold 2.72 million copies Kevin gets

[01:08:55] at one rate not quite three I thought they made it if you would have if you would have asked me

[01:09:01] blindly I would have said under two really wow yeah no it creeped over two at some point so

[01:09:08] they were creeping their way to three and I thought men men for the win-win and smash was gonna

[01:09:14] do it but I guess not didn't creep enough for you to get a point there will probably put it up

[01:09:20] to like 2.7 honestly all right let's clear next game Detroit become human over or under three

[01:09:32] million copies Detroit become human Steve what do you think this feels like a trap but under

[01:09:42] under three million copies Detroit become human Kevin I'm doing under as well on this one

[01:09:48] all right guys okay we're walking it in under both of you yeah it's final answer

[01:09:54] we just thank you lock it in Detroit become human has sold 5.5 million copies

[01:10:07] yeah I'm surprised to see that you know when I was thinking of stuff for this I'm like Detroit's

[01:10:13] gotta be in that middle ground no it's a little more than but I thought I put it on here because

[01:10:16] it shocked me I guess it shocked you guys too maybe I should play it since I have it on the list

[01:10:21] there I should I should really play it too and not on steam deck as I tried to do the show before

[01:10:29] should definitely try that on ps5 all right let's clear the board next game

[01:10:35] Mario tennis aces guys Mario tennis aces over or under three million copies Steve

[01:10:47] toughy huh what do you think Evan things were pretty huh I'm on the fence with that one too

[01:10:54] I'm gonna say I'm gonna say over on that one slightly over okay I will also say over

[01:11:01] all right both of you're going over we're gonna lock it in locking in okay final answer here we go

[01:11:10] Mario tennis aces has sold 4.5 million copies so it's definitely gone over that

[01:11:15] I remember when like I don't know in his first year it sold like just under two I think it was

[01:11:19] like 1.7 or 1.8 so that's why I looked it up and I was like oh it kind of went a lot past that

[01:11:25] over over time so I'm glad I was glad to see that I don't know if I ever told you guys this or not

[01:11:30] Matthew was oh yeah I don't maybe like five when that game came out I don't what what year was that

[01:11:37] 2018 18 yeah 18 okay so he would have been like four or five at that time and he

[01:11:45] won he wanted more than anything in his whole life the plastic rackets to be able to play

[01:11:50] that game with motion controls and we wound up fucking buying them because he wanted them so bad

[01:11:58] I just remember being obsessed with that game because you can break because the rackets could break

[01:12:02] and that was an alternate win yeah win condition and I was just in love with the game for that

[01:12:08] yeah if you're right out of rackets the fuck off there was a game I played I think you

[01:12:14] Steve you remember the shown-in-jump thing Prince of tennis remember that yeah I never played it though

[01:12:19] yeah I had I had one of those games or DS I imported it actually and you could lose that way too

[01:12:24] if you broke enough rackets fuck off like you're you're done all right next game

[01:12:32] Octopath Traveler Octopath Traveler Steve over under three million copies

[01:12:39] I feel like I should know this one because I follow them across everything oh

[01:12:49] I'm not waiting for Steve I'm throwing my hatch in over over okay over just barely

[01:12:56] both you're going over we're locking it in both over locking it in okay lock it in

[01:13:01] oh

[01:13:04] Octopath Traveler his soul 2.16 million

[01:13:10] I can't remember I didn't see the art celebrating three million because that's what they do

[01:13:16] I know right all right next game

[01:13:19] yeah

[01:13:22] sackboy a big adventure the PS5 launch a platformer game sackboy over under three million copy Steve

[01:13:32] I'm gonna say under under okay oh that one's really hard because I mean it's a no-one

[01:13:40] property but coming out as a launch game obviously there wasn't that many people with PS5s at the time

[01:13:46] how many people went back and actually bought that game after the fact

[01:13:50] That's a question yeah I need to go under under okay both you under we're gonna lock that in

[01:13:58] No I'm not locking it in I'm going over I'm going over it started it

[01:14:03] I said I said stop before it was locked

[01:14:07] I don't know we're locking it in

[01:14:10] I got I locked it over all right fine fine we'll let you I don't care this is a funny sad effect okay you

[01:14:16] want over um you shouldn't have done that because sackboy a big adventure sold 1.2 million copies

[01:14:25] Actually I don't think I don't think I think I was locked in when you first said

[01:14:29] all that belly

[01:14:38] All right oh man the sandboards getting a workout today all right next game

[01:14:46] We music we music over under three new copies okay why is this so funny we use it why is that funny

[01:14:56] because it's all

[01:15:01] Just the like I don't know there's something comical about even like entertaining whether we music

[01:15:08] should have sold three million copies oh it should definitely shouldn't have

[01:15:12] I know I just why are we leaving this is washing it in okay he's locked it in and over over for Steve

[01:15:19] What do you think Evan yeah I think I think it did too I'm going over as well

[01:15:25] I think that just enough people had weas that just you know saw that and thought oh that that might be interesting

[01:15:32] All right we're gonna lock him in I don't care what you say I'm not double checking with you we're locking it in

[01:15:40] I felt bad about this one because it's just under it's 2.93 million

[01:15:47] It did not quite get to 3 million just a little little bit off

[01:15:53] But hey I you know honestly I'm surprised it sold that much I was expecting something a lot closer to 2

[01:16:00] Because it was so it was so critically destroyed and like nobody I knew had it but the we audience didn't care about that

[01:16:06] They'd see the me's on the cover and they would have bought it

[01:16:10] One of the best selling Wii games isn't it like carnival games or something like that? Yeah, so like people don't give a fuck

[01:16:17] Yeah, that's what I just feel like so many Wii purchases were driven off of like seeing it on the shelf

[01:16:22] The store and not what critics had to say I agree. Yeah, it's all shit talk about an era where that box art mattered right all right next game

[01:16:32] Got a few more here did you clear the board you didn't see you I did okay? I'm sorry. I'm clearing the board

[01:16:37] Clear's the board Kevin I'm clearing the board I know later he has to say it

[01:16:40] He's right now Kevin's right we're clearing the board next game right now

[01:16:46] Kind of fucking Mickey Mouse game is this a contestant scutter remind the host to clear the board

[01:16:50] Bullshit ass game can't even clear the goddamn board. What a bullshit game

[01:16:54] You had one job clear the goddamn board. I'm gonna do it one more time for good measure

[01:17:01] All right, it's clear all right Yoshi's crafted world

[01:17:05] Yoshi's crafted world over under three million copies Steve or Kevin

[01:17:12] Over going under on that one over Steve

[01:17:16] Overlocking in thought Kevin under

[01:17:20] Under possibly locking in well, we're locking it in

[01:17:26] 3.35 million copies so just just basically barely went over

[01:17:33] All right, we got a couple more let's let's go through them. Let's clear that board

[01:17:38] Blue Dragon

[01:17:40] The Xbox 360

[01:17:42] Accuratorium a classic if you will blue dragon how much the blue dragon sell worldwide Steve over or under three million copies

[01:17:54] Kevin going over for that one over all right, we're walking it in

[01:18:01] Blue Dragon sold 920k worldwide

[01:18:05] So I was shocked I was floored to see that

[01:18:11] All right, it's like a Japanese game exclusive to Xbox. I mean

[01:18:16] I thought it sold a lot I thought a sold a lot more here. I guess is what I

[01:18:21] Thought happened, but I guess not

[01:18:24] I thought there was like a fair amount of word of mouth yeah

[01:18:28] That shocked me and they were all trading the same discs to each other. I mean what can you say?

[01:18:34] I did I did let Patrick borrow my blue dragon now that you mentioned it. I did kind of pass around my

[01:18:41] To at least two different people

[01:18:45] So you okay, you got me fine. Let's let's forget about my sense of the past clear the board and we'll do one last one

[01:18:54] Warioware smooth moves a game near and dear to all of our hearts to that game sell over or under three million copies

[01:19:02] Warioware smooth now to a sold over okay

[01:19:06] Steve yeah

[01:19:08] Overlocking again

[01:19:10] Okay, let's do it final answer. Let's let's have okay just just for funsy for the last one Steve what what's your guess at what it's old? Yeah

[01:19:17] Oh

[01:19:19] Maybe four million just because of when it came out

[01:19:23] Okay, what's your guess I'm gonna say 5.5 all right

[01:19:28] We're gonna lock in those answers over and those numbers

[01:19:35] All y'all are wrong. It's sold 2.35 million copies

[01:19:39] So

[01:19:40] If worldwide so that's what I'm missing out yeah, all right. That was fun. That's a hard fucking game

[01:19:47] It's tough right we'll have to we'll have to try to game with another number

[01:19:50] Okay, if you want to do this again, what what threshold should we do for sales like should we go high?

[01:19:55] Like really high like 15 million 1 million oh so we might get some like

[01:19:59] I think that be a six in there

[01:20:01] Mm-hmm

[01:20:02] That's a good one

[01:20:04] Let's do a bonus one

[01:20:05] I didn't include this in the list because I couldn't verify it's um

[01:20:08] Veracity for games that are really that old but chrono trigger by all accounts

[01:20:13] I did find the numbers on chrono trigger. What do you guys think over under three?

[01:20:16] So we're not we're not talking like ps1 ds super into only just just super

[01:20:25] I know what a bunch of landmarks say, but I'm gonna say under okay

[01:20:29] Yeah, I think I'm gonna go under on that too. It was under the reported numbers were 2.5 mil

[01:20:34] So and I was honestly shocked it was that much. I didn't even think it was that they didn't make that many copies

[01:20:39] I had to get mine used

[01:20:41] They probably did gangbusters in Japan and like you're up and here it probably didn't do too much

[01:20:47] But like also was 80 goddamn dollars. I mean like look. I mean

[01:20:51] What are you gonna do? You can't really sell that many of them right?

[01:20:54] Yeah, I know with I know there's like a figure that went around the scene

[01:20:57] It's the 20th best selling super Nintendo game. Well you might have been able to sell a few more if you printed something

[01:21:03] I don't think too many people are buying a Japanese RPG at that time with that kind of art at 80 bucks

[01:21:10] But what do I know anyway that concludes find times over under game

[01:21:17] What a great title for a game

[01:21:19] You can't you can't talk over the game ending music

[01:21:22] How dare you just did oh my god

[01:21:26] You didn't even clear the board when we were playing

[01:21:30] Making up fucking rules about music

[01:21:33] Almost as bad as when they said octopus traveler isn't the final title and then they came back to us and said

[01:21:38] Guys octopus traveler is in fact the final title. No, they said project

[01:21:44] Octopath traveler right what's not

[01:21:47] Final title

[01:21:49] All right, no lies were told I got one more thing. I kind of wanted to throw out here and

[01:21:55] It's a segment we do infrequently called fuck I was wrong because we need to admit one more wrong in the air

[01:22:02] When we've really gotten something wrong one of our opinions that we changed later

[01:22:06] I think the first time we did this Kevin admitted that he really likes super Mario Galaxy

[01:22:10] Because before he came on here and said it was not good or he didn't like it or whatever and he's like fuck

[01:22:14] I was wrong that game is fantastic, right

[01:22:18] Steve do you remember or previous fuck I was wrong if yours a oh not off handle I had something

[01:22:23] Yeah, see I can't I can't remember yours

[01:22:25] But and I've had I've definitely had my fair share of my own and I definitely have one today

[01:22:30] And I want to admit it to the people a few shows ago a few big deals ago

[01:22:34] I should say we covered the remake of Mario versus Donkey Kong

[01:22:38] We loved it. We talked all about it

[01:22:41] Ever since that game came out came out what Donkey Kong 94 obviously came out in 94

[01:22:47] Mario versus Donkey Kong came out in 2004 is 10 years later different technology

[01:22:51] You were using pre-renders it was a Game Boy Advance etc. Right

[01:22:55] And I love that game too at the time and I love the remake

[01:22:58] And I always maintained that I liked Mario versus Donkey Kong more than Mario 94

[01:23:04] And mother fuck I was wrong. I've been playing Donkey Kong 94 again on the steam deck of the Game Boy emulation

[01:23:11] I am such a dumbass. I don't know why I ever said that Donkey Kong 94 is one of the best games of all time

[01:23:18] What the hell was I thinking that game is incredible

[01:23:21] Why would I ever say to Mario versus Donkey Kong is better than it and again

[01:23:25] I love that game and I loved it. I'd love to remake

[01:23:29] I do

[01:23:30] Donkey Kong 94 is on such a level see and that's what I want to stress here

[01:23:34] It's not that I'm downgrading Mario versus Donkey Kong

[01:23:36] I'm elevating Donkey Kong 94

[01:23:39] Everything in that game is so spot on perfect even like you know

[01:23:45] I was thinking of Steve as I often do in bed at night and I was playing when I was playing this game on the steam deck

[01:23:52] And

[01:23:53] You know how like every cutscene in that game shows you how to play the game

[01:23:57] Like, you know, oh it's Mario chasing him off again. Oh, Donkey Kong soon to do another trick

[01:24:03] Hey, guess what you're gonna do in the next level not a big old text box to tell you what you do

[01:24:08] Oh, they were showing through gameplay imagine that I get they did that because of console limitations

[01:24:13] But maybe we should just keep doing that

[01:24:15] Not that and look. I'm not as tutorialed versus Steve is I

[01:24:19] I basically what I'm trying to say is

[01:24:22] Donkey Kong 94 is so clever in such a way that it's unparalleled

[01:24:26] I don't I mean I

[01:24:28] Hadn't really played the game much. It's a came out and I probably should have

[01:24:31] I should have never made a statement like that without playing it again

[01:24:35] And now I'm playing it again and I see I was wrong. It's pretty much the same way I came across

[01:24:40] To my wrong opinion of I used to think Mario world is better than Mario 3

[01:24:46] Until we virtual console happened and then I played both again

[01:24:49] I was like what the fuck am I thinking Mario 3 is like the best game of all time why why did I ever think Mario world is better

[01:24:55] You know the same same kind of revelation so fuck I was wrong

[01:24:59] I'm sorry Donkey Kong 94 you were the goat. I've played Donkey Kong 94 for like 20 minutes one time years ago

[01:25:08] Maybe I should

[01:25:11] Yeah, you really and I mean you know I was like oh

[01:25:14] This is pretty fun and then I just never turned it on again, but it sounds like I'm missing out yeah

[01:25:18] Yeah, Kevin you're missing out

[01:25:21] Steve Steve has that see this is supposed to be a judgment for his own, but Steve has had the I told you so face on

[01:25:28] The whole time I've been talking you just want to unleash on me and when I get out of your system

[01:25:33] No because you don't want to hear what I was wrong about

[01:25:36] Oh, you have a fuck I was wrong as well. Yeah. Oh, I oh I do okay go for it guys

[01:25:42] I thought we were all on the same team with ball and wonder world

[01:25:45] I figured guys this sucks. We're not gonna ever no one's ever gonna want to defend a game

[01:25:50] Made by a guy who's committing

[01:25:52] You know inside or trading and it's literally sitting in jail right now

[01:25:56] But I'm going through a algorithm internet on Twitter the other day and I found

[01:26:01] Three years ago today

[01:26:03] Ballad wonder world one of the greatest most understood games of all time was released

[01:26:09] And oh boy more people should give it a chance like this is sarcasm right and but no I'm going through the thread

[01:26:17] Then I'm reading more people's appaise. Yeah, this game is actually pretty good

[01:26:21] I love how there's only one action button for everything

[01:26:25] And I'm just going through is like what what happened here

[01:26:29] What I thought we were all on the same team with this I thought we were all at agreement that this is awful

[01:26:34] And I have no idea why I'm bringing this up right now in particular nope

[01:26:38] No, not at all

[01:26:42] Look okay. I have a few things to say about this one

[01:26:45] I get that you may have lost too many bets some place your bets and you may be doing something right now

[01:26:51] That you don't want to do

[01:26:52] But number two

[01:26:54] This is this is a segment fuck I was wrong is supposed to met our personal failing

[01:26:59] It's not you arguing with people on the internet

[01:27:02] That's something you're supposed to have it something maybe he's

[01:27:05] You were maybe he's foreshadowing though that when he

[01:27:09] Reviews valent wonder world for us that he's like actually guys. It's pretty good

[01:27:13] I

[01:27:14] Will heavily debate whether to air such a segment on on fine time

[01:27:18] I don't know if we can I mean you and I have just played the demo. We haven't played the whole game

[01:27:23] That would make Steve the de facto expert

[01:27:26] I'm not actually played the game yet, but oh

[01:27:30] We okay

[01:27:30] We haven't played the game, but we have you know what I mean like

[01:27:38] Yes, Steve is waiting to formally lose the bet before he plays the ballot wonder world game

[01:27:44] Kevin make me feel better

[01:27:45] And that one of your I do actually and and this isn't this isn't a deeply

[01:27:50] Solacious fuck I was wrong, but I was wrong about something

[01:27:54] I loved wind waker when it came out

[01:27:56] But I've definitely been one of those people that would say yeah the try force chart hunt at the end

[01:28:02] Was definitely a low point and drug the game down. I recently replayed wind waker

[01:28:08] Roughly about a month ago. You know what if you

[01:28:12] Okay, so the way I played that and I didn't go out of my way to not explore throughout the game

[01:28:17] But I certainly didn't like cover off the whole map

[01:28:20] When I I waited and I did that part of the game at the end when I was getting the charts

[01:28:26] And you know, I needed to load up on on rupees to get my

[01:28:30] um get my maps deciphered

[01:28:33] And it felt very natural. It really didn't bog the game down at all anytime

[01:28:37] I would be defending why I and I still do think Twilight Princess is a better game than wind waker

[01:28:42] I probably would have referred to it being a slog at the end, but

[01:28:46] I retract that I was I was wrong about that and I think

[01:28:51] People love to harp on the end of wind waker for that reason and I think they're wrong too

[01:28:57] Yeah, you know

[01:28:58] And I've said that when we've talked about wind waker

[01:29:01] Here and there. I've never minded that part

[01:29:04] I was so surprised people complained about that now. I'm sure

[01:29:08] This is written to Nintendo lore everyone knows this from the original Japanese version of wind waker

[01:29:14] They did tone down the trifor stuff for us

[01:29:16] So it's already different for our version in North America

[01:29:20] I don't know exactly the differences now in the Japanese version, but it was more arduous

[01:29:24] I don't know if there's more pieces or what

[01:29:27] But for for our version they actually streamlined it a bit

[01:29:31] And now I think from what I understand I'm like

[01:29:33] Will wind waker HD you maybe you guys can tell me they even further

[01:29:38] Yes, they did streamline it a bit further

[01:29:40] But honestly I didn't mind going treasure hunting either

[01:29:43] I was doing it the whole time anyway getting my charts looking for the spots and sending my crane down to get the check

[01:29:50] It was fun

[01:29:51] Yeah, we were having where we're going on a treasure hunt in the big ocean

[01:29:55] What's wrong with you people

[01:29:57] Exactly. I've never minded that part

[01:29:59] So when people said that about the game

[01:30:00] I was like I don't know

[01:30:01] It didn't take that long either really

[01:30:04] I think I let the public's opinion like drag me down as well

[01:30:08] Yeah, it's a and again

[01:30:10] I always thought it was a weird opinion

[01:30:12] I never felt that way and I like I said

[01:30:14] I had so many like charts and I was doing that stuff anyway

[01:30:18] It wasn't that big a deal

[01:30:20] I will say after wind waker HD

[01:30:22] having to manually change the direction of the wind every time was a bit of a pain in the dick

[01:30:27] It's certainly not a deal breaker

[01:30:28] But that was a good change in wind waker HD

[01:30:31] Oh, so you can

[01:30:32] So what is it doing wind waker HD? You just kind of like

[01:30:35] You get a

[01:30:36] I remember right

[01:30:37] You can like after the fact get like the magic sale where you can just fucking have wind behind you all the time

[01:30:43] You get a super sale on whatever do yeah

[01:30:45] Whatever direction you're facing

[01:30:46] That's the wood

[01:30:47] Oh

[01:30:48] I mean that's that probably should have just been in the game

[01:30:52] It was to begin with you know

[01:30:53] I get like

[01:30:54] I get that they wanted to make the player do that somewhat change direction of the wind

[01:30:58] You're using the

[01:31:00] The thing to do the thing right

[01:31:01] I get it but at some point you'd be like okay

[01:31:03] They did that enough here. Here's the sale

[01:31:06] Right so I'm glad a wind waker HD realized that

[01:31:09] All right

[01:31:10] I think

[01:31:11] We can get out of here

[01:31:13] We're leaving

[01:31:14] Look in the description of this podcast to find all of our names on social media

[01:31:17] And we'll see you next time bye