Mina the Hollower | SuperPod Game Club
SuperPod Game Club dug deep into Mina the Hollower!
It's our 100th Big Deal, and after a chat about Yoshi and the Mysterious Book, we do our favorite recurring segments. We're playing the hits, baby!
Fine Time on Bluesky: @fineti.me
Andre: @pizzadinosaur.fineti.me
Steve: @monotonegent.fineti.me
Kevin: @kevinflevin89.fineti.me
[00:00] Intro
[07:01] Yoshi and the Mysterious Book
[38:53] Shower Hour
[41:48] TASTE TEST: Oreo BTS
[48:21] Unpopular Gaming Opinions
[01:03:10] Super Mario 3D Maker?
[01:10:17] The Elusiveness of Pinball
[01:20:21] Top 25 Best-Selling Nintendo Games
[01:40:54] JAV Titles: Real or Fake?
[01:48:48] Bye!
[00:00:00] Hey, it's your boy, Jerry, Off The Top here. As you well know, we don't really do celebratory or anniversary stuff around here, but I think this one time allow us to do so because this is our 100th big deal. So thanks for being here. We really appreciate it. Give us a review on your platform of choice, hopefully Apple Podcasts, because that helps us a lot. But whether it's Spotify, whether it's anything, rate and review us.
[00:00:29] We don't ask that very often. We should probably ask a lot more often, but we don't. But we should. And I'm doing it today. And that's it. Let's get started. Step into Video Game Land.
[00:01:08] Hello, party people. Hello, gaming people. What did I used to? Oh, it's because remember how like the first like year I kept saying, welcome to Video Game Land before we had like the drop. And I was just like, well, I don't know why I keep saying Video Game Land. Now I, you know, I'm really taking it back now, Steve. You're taking it back. But hey, you at home, did you subscribe to everything we're on yet? Maybe you need to check and do it again.
[00:01:37] Yeah, don't unsubscribe and resubscribe, but just double check if you have subscribed, Kevin. Make sure to hit our OnlyFans, please. We have the we have this spiciest content yet for our 100th birthday. Would we would our would our OnlyFans be the three of us doing stuff or just be the three of us uploading solo like content? Or would we ever like collaborate?
[00:02:06] Oh, I think we would definitely there would be like we would be tasting stuff with our shirts off. Probably food. You know, you know, I want to do that. Steve does not want to do that. No, I'm just imagining myself disproportionately taking my pants off more than you guys. And like, man, maybe I need to start my own channel. I thought I would ask you why you'd be disproportionately taking your pants off more than us. But I probably don't really want to know the answer to that.
[00:02:34] So because I believe in fine time, damn it. If there was a fine time OnlyFans and people subscribed and didn't see videos of all three of us in the shower, they would ask for their money back 100% guaranteed. That would be the number one assumption that would be on there. The very first thing we upload is us in the shower. Like that has to be it, right? That's the whole selling point of the OnlyFans for us. It's what the people want.
[00:03:01] It has to be the shower and the towel that Kevin, we have to actually show you putting the towel in the hamper after you use it once. We have to like actually show it. I can't tell you guys anything. I didn't expect this was going to be a recurring bit when I told you about that. The biggest threat to our world's water sources are currently AI data centers at number one, Kevin's towel habits at number two.
[00:03:31] Well, since we're about to talk about Yoshi here in a second, I feel like you guys haven't mentioned this in a while. It used to be a favorite of yours on the previous creative endeavor and early fine time. And I feel like new listeners don't know this. Maybe I should rat myself out. You guys love the story where Yoshi's story came out when I was, I don't know, 15, almost turning 16. And I was kind of like in my edgelord phase for six months until, I don't know, Sonic Adventure or something came out.
[00:04:00] And I decided, nah, I'm still a kid. I was too embarrassed to go into Blockbuster and rent Yoshi's story because it was like a kiddie game all of a sudden. And so I had my sister go in to Blockbuster and get me the game and give it to me because I did not want to rent Yoshi's story. I was too embarrassed. And I was like 15 for some reason because it was for children.
[00:04:26] What I love about this story is that you weren't too old to play the game. You were just too embarrassed to have it be seen in your hands. Yeah. No, no. I wanted to play the goddamn game. I just didn't want to be seen with it. That's all. My friends could know. Like I had friends come over. Oh, I'm renting Yoshi's story this weekend or something. Come over. Let's come over and play. That was no problem. It was not like a shame. I just didn't want specifically the Blockbuster clerk and the people in Blockbuster to know.
[00:04:54] Perfect strangers that I wanted to play Yoshi's story. Friends and family? Fine. You know what I want to know? Did you tell your sister that you were embarrassed and that you needed her to rent it for that reason? Or did you try and play it off like, oh, hey, while you're at Blockbuster, would you mind grabbing me this game? Or did you have to go up to her and be like, look, I really want to play Yoshi's story. I don't want everybody at Blockbuster to think I'm a little Yoshi girl. Can you please do this for me?
[00:05:23] I played it off like, well, I don't want to go in the store because we went shopping because we went to like grocery shopping or somewhere else in the like the shopping center first. I'm like, I'm tired. I don't want to get up. Can you give me this game? Because I just want to sit here. And all I did, all we do was shop all day. And I didn't even want to do that. Blah, blah, blah. Like I play. I like guilt tripped her into it. I don't know if it worked, but she was pissed off and she got me the game anyway. So it worked, I guess. But so she was going into the Blockbuster already anyways.
[00:05:52] Yeah, they were renting movies or whatever anyway. So like I just said, give me Yoshi's story. And I knew I knew it was something she wouldn't fuck up because it was a N64 game at that time. There wasn't a whole lot of those. It was the only Yoshi one. You know how it is with like people who don't play video games. They just see, oh, Mario, this must be the one. And it's like fucking thousand year door or something. It's like, no, that's not what I that is not Mario Sunshine. You got you got lucky.
[00:06:17] That wasn't a real antiquated Blockbuster with a copy of Yoshi's cookie still sitting nearby on the shelf. Oh, my God. I think they cleared out all the, you know, from that Blockbuster. I think that's where I got my Tetris attack for S&S. I think that's where I got my people rented it too many times. So they put it in the bin. Yeah. So there was a store that used to rent movies. What a fascinating business model. You know, right? Crazy, isn't it?
[00:06:43] OK, now now that we're not Yoshi now, we've warmed up for Yoshi. Let us all three of us talk about Yoshi and the mysterious book. All right, guys, I feel like this game has been out for what? Maybe six weeks ish. And I already feel that it has a weird reputation.
[00:07:13] I feel like it's going to be yet another Yoshi game where it's like, well, that was strange. And I don't think I'm, you know, I don't think I'm exaggerating. So let's start here, guys. Kevin, what were your expectations for this? I remember when this was unveiled at whatever Nintendo Direct, you were kind of like, eh, I guess. Yeah, I wasn't. I wasn't real hot on it. You guys were. I mean, the art style looked great. But anytime I've dicked around with like the Yoshi game, I'm just always kind of like lukewarm on them, to be honest.
[00:07:43] And I wasn't going to play this. I was going to leave this up to you guys. And then a couple of weeks before it came out, me and the kids were playing Mario Party. And I just had this epiphany. I was like, I really need a like a new fresh Mario universe game to give me the warm and fuzzies. So I was like, at that point, I was like, hey, no, I'm in. Let's let's do Yoshi. Well, you know, I was in. I saw Yoshi going into a book and going over pages and filling things out instead of Yoshi's Island yet again.
[00:08:11] And I even remarked out loud when we were covering this, man, this sure feels closer to a Yoshi story, maybe. Well, I mean, kind of kind of. But as you as the audience can probably tell, we are very this game fucked us up. Can we just put it? Can we just put it that way? Speak for yourself, Normie.
[00:08:37] This this is overall this. I still don't know how I feel about this game. I beat this game weeks ago, and I'm still like, what the hell did I just play? But I don't mean that in a bad way. I liked the game. I think I should say that up front. I did like Yoshi in the Mysterious Book. My feelings on it, though, are extremely complicated, Kevin. Yeah, I'm in the same boat.
[00:09:03] I can't even give an overall summary of what I think about this. And I went through kind of a roller coaster of emotions playing this in a very short time because I finished this game in like five hours. I played it in small chunks, so I probably spent that about as well. I would imagine, Steve, you did the same, though you're more completionist than us. I wish I finished all this, but there's too much game. And I thought, you know, because I was definitely getting into it more than you guys.
[00:09:33] I think the game is solid. It's what I needed this game to be after a few months ago when I played Crafted World and I was like, eh, they're kind of just phoning this in outside of the visuals, aren't they? And you're like, eh, yeah, kind of blah, blah, blah. So I needed this book to be what it was. But there's nothing anyone said in these chats that's wrong, I would say. Yeah, I think we're all coming from a place of like we like the game.
[00:09:59] It's just that like I've legit I know this is going to sound stupid to people. I've legit never played anything like this before. I honestly haven't. Also, with your semi backhanded Crafted World slander just now, I feel like I'm the only one on planet Earth who really likes that game. It's fine. I think it's better than fine. I think it's better than Wooly World. Whoa.
[00:10:29] Actually, I haven't played Wooly World in a decade now. So maybe. I played it on new 3DS because it ran 60. So yeah, that was like one of the upgrades for that. Just what you're talking about. You can't you can't like relate this to another game. I just I've got a very weird relation, but I couldn't help when I was playing this thinking about playing Echoes of Wisdom is obviously a very, very different game.
[00:10:58] But I had that same kind of feeling like this is like felt everything feels a little bit vague sometimes or like the open ended nature of it kind of lacks a structure that that like lends itself to feeling like a lack of polish. Maybe there's not a lot of player direction. It can feel unsatisfactory at times.
[00:11:22] I think I know that I'm kind of just going through words trying to like Merkley describe this feeling, but this is I did feel very similar to how I felt about Echoes of Wisdom. And it was kind of a unique experience just shared amongst the two of them. See, that's where I have a problem because I can't disagree entirely with that. It's like any other Yoshi game we play because we got open ish levels that are finished when we complete a task.
[00:11:49] And that reminds me very much of Yoshi story, even if all these tasks are thankfully different than eat fruit and are largely hidden from the player until it becomes relevant. And, you know, that to me, that makes this Yoshi story, too, or at least that's what they were thinking of when they were making this thing. And it is the most like Yoshi story. If I had to say it's like another Yoshi game, it is the most like that. However, oh, man, how do you?
[00:12:16] OK, Steve, how would you describe if someone asked you, like, what do you do in Yoshi Mysterious book? What would you say? Because it's kind of a doozy. I almost don't even know how to describe it. Well, you're you're being guided along with the book, Mr. E, and he's like, hey, here's a thing that lives in this area. Let's go find out about it. And then you go in there and you do whatever the hell you want to make those little markers pop up.
[00:12:44] And for different things, you can you can eat them. You could jump on them. He turns into an egg. Oh, no, it's lit on fire. It's like it's very it's fairly open ended on what to do. And I guess Kevin just wanted to find the goal ring. I know other people probably just want to find a goal ring and move on. I don't I don't think Kevin just wanted to find a goal ring necessarily, though. I don't know.
[00:13:09] OK, let's I I did not have a good time with this game when I started it and I wasn't expecting it to be what it is. I you know, obviously with the marketing, it was it was very like learn about these creatures and learn how to interact with them. And I knew that was going to be kind of the main motif, but I didn't realize that they were really going to embrace that in the sense of like they were really like pushing against being a 2D platformer here. And so I was a little bit intrigued when I kind of figured that out.
[00:13:38] But then after the first couple hours, I just like it felt it felt yeah, it felt messy. It didn't I didn't I didn't need this to be a like, you know, A to B experience necessarily. I was just really like I think I was just struggling with the feeling of lack of structure in the game possibly. And I mean, it's it's so free form. There's like a million things they want you to try to do.
[00:14:05] And that's interesting if it wasn't for the show, honestly, after a couple hours, I probably would have just been frustrated. I spent my, you know, whatever, 80 or 90 Canadian dollars on this to play it for a couple hours and I probably would have left it. And so I was like, OK, now at this point, I am just going to see this through for the show. And I stopped trying to like find and figure out everything. I wasn't like rushing to the goal to try and get it over and done with.
[00:14:34] I just kind of like let it happen organically. Well, like just, you know, gradually trying to like pursue figuring out what to do at the level and do it in a less of a completionist way, trying to like look at every nook and cranny. And that's when I started enjoying the game. That's when I started having fun with it. And I think I was I think like my worst time with it, I was just like playing it wrong for myself. I should say before Steve says this piece, like, yes, that is how I played it the whole time, because you guys know me.
[00:15:03] I don't really do any of this shit if I don't have to do it or if I'm not really compelled to. I'm not going to in platformers and stuff. So I just kind of played the game that way from the jump, just kind of naturally, because that's how I play games like this. And lo and behold, I was doing what the game wanted me to do naturally. So I think that's going to come down to people's play style. Steve, how you naturally play a game like this may or may not jive with what the game actually wants you to do.
[00:15:33] Yeah, see, I was also trying to be very obsessive with filling in them entries. But after a while, even mystery was like, hey, hey, hey, I think that's enough research for now. Why don't we look at one of these other pages where we got to go do a thing? So I definitely get where Kevin's coming from with that, because I was also having more fun after I was just finding a goal and maybe did a few other things nearby before moving on.
[00:15:59] Although I do need to ask, this almost sort of feels like them taking a stab at achievements, right? Achievements and trophies like, oh, everyone wants us to keep sticking achievements in games. Well, how about we have a game where we do it every two seconds? Yeah. Kind of. Kind of like the dopamine hit of like Mario Odyssey, where it's like, oh, you want moons, huh? Well, each world has like 150.
[00:16:27] So you can find like 20 of them or some shit and just move on if you want. And there was definitely some manner of itch being scratched when I was hearing the scritching of the page like. Yeah. Shy guys don't like being lit on fire. How fascinating. I like how every first discovery is just like eating it or trying to eat it. The creature. Good texture. I like. Okay. This is going to sound weird.
[00:16:56] I like that they had basically the brutality of nature. Like, you know, she's just out here eating these critters. And then there's other things that are trying to eat those critters. It was like very like circle of life type of shit, which is just like, which kind of makes it. I don't want to say the game like any of the creatures are scary because they're not, but it gives you a little bit of like, oh, you know, not everything is just like cute and cuddly here.
[00:17:23] Oh, did we all just skip the Reaper antlion cave then? Oh, where that fucker was chasing you? That thing. That thing was something. So, yeah. See a critter. Explore the critters little thing. Do whatever you have to do to get the goal to appear. And then you get to name the critter. You can name every single thing in the book, even things that already have names like shy guys.
[00:17:52] You can name them whatever you want. I like that on paper, but I learned this lesson from playing RPGs a long time ago. I just stick with default name. So everyone knows what we're talking about. I did a lot of naming. So like you, I also leave default names in RPGs, except when, of course, I was 13 when I played Chrono Trigger. I think everyone knows that I named Frog Boobs for some reason.
[00:18:24] And I named Robo 1 plus 1 equals 2. I don't know why I did that. Real head scratchers there. Steve, you know what I named Marley? I named her Cutie because that's when I discovered Cutie Honey by that time. How old are you again? You know, let's not talk about it. So, yeah, but I named most of the stuff.
[00:18:52] Like some of the stuff I left up to him if I couldn't really think of a name or I would hear his suggestion. And then I would like be like, nah, let's do this. But I like that because it comes, it's, it actually comes into play. You're not just naming something to name it. It actually comes because like those creatures appear in later pages. So it's like the things that you named also come back. So it's like it matters. It does make it kind of cool. I think, Kevin. I mean, yeah, no, and I admire that you can do that.
[00:19:21] I didn't name any of them either. And I think it's just because I've got this like deep seated fear because, you know, I would know that I would see those names again. And I don't want to look back and be like, oh, why did I name that? That was a fucking stupid name. It's embarrassing. So I just left the default names too. I don't even remember what I named most of mine now. I'm sure I'll look through it in a couple of years and be like, oh no. I don't know. I still like the whole thing. There's a lot of fun levels built around these guys.
[00:19:48] And even if Nintendo didn't market the game so well after that first direct, I feel like good feel had a lot of faith in the concept because besides the Yoshi series, Staples, daisies rip so many fucking daisies in this game. Most of the Yoshi's Island denizens that we know about don't show up until later in the game. Yes. I love that, actually. I love that the first level isn't just shy guys and all the things that we know. I actually think that's great. Shy guys don't show up till like halfway through.
[00:20:18] Yeah. That's great. I'm glad you mentioned that because that is one aspect of the shit I really did like. Um, can we talk about graphics on switch to real quick before we get too far down the road here? Because. It is really gorgeous animation and it is made to look like hand drawn cell shading, scratchy pencil texture work and all that shit.
[00:20:44] The creatures have fairly limited animation, you know, to make it look like it's not like a flip book. Maybe that's a little too like fluid, but I think you guys know what I mean. And I think anyone out there who knows the art style type of art style we're talking about here, but the performance was kind of bad. Sometimes did you guys notice that there was a fair amount of like frame droppy drops? It got kind of chunky sometimes. I didn't notice that at all.
[00:21:13] And I wonder if it is because of like, you know, just by nature of the animation, it looks like it's very like limited frame per second wise already. So maybe that's, maybe that's why I didn't notice it. Maybe that masks us a little Steve. Yeah. I mean, we're, we're in a, we're in a, well, not a children's book. He's an encyclopedia, but those don't move very much either. Yeah. You go through a million pages and you might find one picture of a plant. So, you know, I guess so.
[00:21:41] I just thought the performance issues were kind of weird for a game that looks fairly simple. There is also a little bit of weird object pop in, which kind of broke immersion. Like sometimes I'd hop into a platform and then like the grass would appear. And for something that's trying to be like a storybook, that's kind of like usually like in a 3D game, I wouldn't really mind. Pop in happens all the time. But in something like this, I think the presentation matters a lot.
[00:22:05] So seeing stuff like that is kind of a bit immersion breaking, but it doesn't happen often enough for me to like really ding it for it. But yeah, it, the, the art style pays off and it looks great. I guess I just think this sort of organic play the game and do stuff way of exploration is almost like the perfect way to, cause Yoshi games are always about exploration, whether it's you, really world or crafted world.
[00:22:33] It's like find the red coins, get the, get the sons, get the, whatever you're discovering all the things in each level. And now you're discovering unique things in each level. You're not just getting the sons or by the way, I like that they had a different sons or flowers. I'm sorry. I like that they had a different amount of flowers depending on how big the level was. Sometimes sometimes they had three, sometimes they had like nine. I did like that, that they were willing to like play with that, but that's not the only thing you can collect anymore.
[00:23:02] You know, now you get to do organic tasks to do stuff. And I like that. You know what though? Tell me if you guys notice this. Apparently there is a certain amount of like, cause every time you make a discovery, you get a certain amount of stars. There is like a threshold of stars that you need to go to the next like level. However, if you just play the game, you are never not going to hit that threshold. I feel like you would have to majorly like try not to do that. Right?
[00:23:32] So I thought it was weird, Steve, that they had the structure of, oh, you need this many things, go to the next level. But it's like, you're not, you're going to get that. I don't know. I talked about this with a crafted world too. How, you know, when I'm, when I'm dealing with the robot hobos, like, come on, all you have to do is play the game as a Yoshi, any other Yoshi game. And you're going to have enough. You don't need to have everything. That's what this is. As long as you're even a little bit curious, you'll, you'll be on your way.
[00:24:02] Yeah. And at some point you will kind of understand what the game wants from you. If you see a bunch of fish in a pond, it's like, oh, I'm sure if I eat all those, they'll give me something or, you know, whatever. Just looking for stuff like that. And that's the great thing, right? That's the best part about the game. When you, when they make you start thinking the way they're thinking, then that's when the game can come alive. But I would imagine Kevin, not everyone's going to think that way.
[00:24:28] I feel like there's going to be a lot of people who are like not going to get down with this. And I feel like Nintendo knows it from the way they basically have not marketed this. Yeah. I don't know. I don't even know who this is for really. I struggle to like, think of what audience they like have in mind. Cause this doesn't, this also doesn't feel like a game that it's like, you know, designed with kids in mind specifically or, or like primarily geared towards that audience, but fun for everybody. I don't get that sense either.
[00:24:58] Are the kids really lacking in imagination that they wouldn't like a game like this, Kevin? You have children. You would know more than. And I know, I don't, I don't think that this is like a game that kids would not like. Like, I just don't think that like, I just, I guess in terms of trying to figure out who the audience for this is, this doesn't feel to me like something that is, this doesn't feel like it's like designed purposely to like capture that audience.
[00:25:25] It also, it doesn't really feel like it's like designed for the like traditional Nintendo fan either necessarily. I don't, I don't know. I'm not sure who I like envision this being for in terms of like their marketing agenda. I think I agree. Cause Steve, I feel like if someone likes woolly world and craft a world, et cetera, I don't think I can blanket say blanket statement. Say you will like Yoshi in the mysterious book.
[00:25:51] I don't think that's like something you can just recommend to the average Yoshi fan. I don't know. I feel like I was the average Joe. They made this game for me, Kevin. Okay. The game was expressly made for Steve. I mean, there's other things I wish they expressly made for Steve, but I guess I have to have Yoshi in the mysterious book. I'm there. I'm happy. I'm happy. It was one of us. I don't know if I really have. Oh, so you guys know me.
[00:26:19] I always talk about how the dialing back of stuff like, oh, games are either too easy or they're too tutorialized in this game. You straight up can't die. You're not even supposed to die. There is supposed to be no danger here in Yoshi story. You can die. You can fall down a pit and lose a Yoshi and get carried off to the castle or something. That won't happen here.
[00:26:45] So it's very interesting that they designed a whole, they didn't just make the same old platformer and then say, oh, let's take away lives, which is the thing that always sucks. They made something so completely different and then decided, hey, we don't even have like death is not even part of the equation here, which I think is cool. They found a cool way to do that. I was just going to say, I don't think it can be part of the equation because look, we got the real artsy environments.
[00:27:12] Yoshi's are known for the Yoshi games are known for and with a lot of stuff to poke through and do. So that's what they did. We and they play around in that sense, too. Yoshi can't even get hurt or die because the conceit of what we're doing, we're doing supervised research in a magic book. They like made us. It's like almost a simulation almost.
[00:27:38] So, yeah, just just go fucking nuts trying to find stuff to do and you'll be filling out the Yoshi decks in no time. I struggle to think about what it would have even looked like if there was like that was absolutely the right choice to remove death and lives from this game. It would have it would have very much conflicted with the design of it, I think. Yeah, because like what's the point, right?
[00:28:06] You either want people to explore or not if you're not going to have any. Well, that's also what made it weird that like there was kind of like boss battles and stuff with Bowser Jr. But were they really? That's the thing. Like you have boss battles, but you know, you can't die. But it's also not like something where like, OK, you need to use your exploration skills to figure out how to beat him because it's pretty straightforward. There's no real tricks to it, right?
[00:28:36] So I felt I don't know this whole this whole game has been conflicted. I've never felt this conflicted about a game that I actually like. Like if I were to I would give this game like a B for grading it. I really did like it, but I would say sometimes quite a bit. But the design choices, I think, are just going to rattle around in my head for years because I feel like at every turn, I'm just like, what the fuck was that?
[00:29:04] See, it's a strong B for me edging on B plus, but I'd probably still just give it a B too. And there's that's not even the game doesn't even end after you're done with Bowser Jr. Because then they have like a whole bunch of other chapters for you to do. And a few a few of those creatures. And it's like, oh, I see why this is in and again, you have to actually think about this for a little bit. But and I'm like, and I would love to sit down and do those, but I don't have time. I don't know how to grade this game.
[00:29:32] You know, and sometimes on YouTube videos, they'll just have like a ridiculous arbitrary, like a grading system that has nothing to do with anything. That's how I want to grade this game. This game is three Yoshi eggs out of nothing. There's no scale. It's just three Yoshi eggs. And that's the grade. I'm giving this in 87 out of A. I'm going to give this game a five out of seven or seven.
[00:29:59] We should we should have like odd number scales, right? I want to give this game an eight out of nine. Right. I like that. Yeah, I really. I really this game does have some really. I don't know. I want to say like spectacle moments, but I don't even know. I don't know if that's the right word. There are some like really cool, unique, like aha moments in this.
[00:30:29] And I think they did a good job capitalizing on that one. I think after, after playing this for a few hours, I wasn't expecting that. They kind of like have one off moments a little bit further off down the road that feels like it was kind of meant to reward you for sticking with it. Even. Yeah. For sure. You might have not been expecting that, but were you expecting the fishing level? Because I sure wasn't. I may have spent the better part of an hour in the fishing level. I was thinking about you when I played that.
[00:30:58] There's just so many good ideas in this game. You know, those make the best Nintendo game sometimes, right? It just feels like everyone has ideas. Okay. Everyone give us your best idea and we'll just make a level out of all of them. Right. And that's just, that's, that's great. What? You don't agree. That is great.
[00:31:17] But I think, well, no, no, and I do, but I think you could say the same thing about something like Donkey Kong tropical freeze where you're like, there are so many like cool ideas that are like unique and you do them once per level and you move on. And then there's a really fucking cool idea, the next level. So, but I, I, the difference is that there is like a, like cohesive, like sensible structure around those ideas.
[00:31:42] Maybe, maybe this is like ideas from a game like that where they didn't know how to like implement them. So there, this is just kind of like a rough gradual framework around those ideas that are too wacky to like really implement in like a traditional 2d platformer. I don't know. Yeah. I don't think you're wrong. But I, I don't know. Like Mario Odyssey is an ideas game as well.
[00:32:09] And I think that's a very cohesive, like unit of a game in my opinion that doesn't feel like all over the place because all those sub levels are just like, okay, here's a, you know, here's a T-Rex. Oh, here's fake Mario card. Here's fake super sprint or whatever you want to call it. Right. Here's, you know, like there's, there's all sorts of things like that, but it, I don't feel, I don't think. Yoshi and the mysterious book doesn't come together. I don't think it feels disjointed or just like, okay, now we're doing this.
[00:32:38] No, it's just so, it's just so weird. It's, it's just so, it's just like such its own unique thing that it doesn't. I mean, like rather than these really cool, unique ideas being baked into the game, these cool, unique ideas are the game. And I also, I don't want to sound like I'm like poo-pooing this. I feel like every point we're making, I'm coming back and I'm going like, eh, well, I did wind up really liking this. I enjoyed my, myself. And it was a really like interesting, unique experience when I started playing it the way I should have been from the start.
[00:33:07] I just like struggle to like come to terms with like any like concrete thoughts. I just like have more questions every discussion we have about it. Yeah. It's a, it's a, I'm going to, it's going to take me a long time to unpack this one, but apparently Steve has all the answers. He knows everything about the mysterious book. I don't know even remotely close to everything in the mysterious book.
[00:33:32] I don't, if I, if I was like 12, when this came out, I would have had the time to go through all this and whatever, but not now. I feel like, I guess to wrap this up, I feel like people have a weird barrier sometimes with Yoshi games where it's like their, their expectations are never what the games actually are. Because like, I'll put it this way.
[00:33:56] Let's say this game, let's say Yoshi and the mysterious book were some indie game that did this like kind of cutesy cozy game, you know, game like something to play with your spouse or something like that. A cute game to relax to like, you know, like you, something you see in like a wholesome direct people would eat this shit up. People would be like all about this.
[00:34:20] I feel like, I know this sounds like weird Nintendo fan boy shit, but I literally, I do feel because it's Yoshi. It makes people be like, really? They have like a reaction to it for some reason. Whereas I feel like if this were not a Nintendo game, like I said, if this were some indie game, people would be like, oh, look at this cute little, cute little thing. You could discover these animals or these little critters, right? Like, am I wrong? I don't know. No, yeah, I think you're absolutely right.
[00:34:49] That's an interesting like way to look at it. And you can't die. So it's perfect to play with my son or daughter or something like, you know, but people are not going to say that about Yoshi and the mysterious book. I don't think so. I don't know, man, because they're still not over how Mario Kart world costs $80, even though it's still functionally a pack in for the next three months. By the way, by the way, it's been a whole year. Switch 2 has been out for a year.
[00:35:16] Where are those $80 games, guys, that you complained so much about that you kept saying plural games, $80 games. Where are they? Haven't seen them. There's Fortune's Weave. $70. Okay, $80 if you're buying a copy. $80 if you're dumb, yeah. And we already went over how I'm paying for the box, so you know what? No, that doesn't count. I mean, look, we are in extraordinary circumstances.
[00:35:46] Yes, they're going to charge you more for the physical. By the way, mini big question before we go to break here. Do you guys think that's going to – how long do you think it's going to continue? Is that going to be like the entire Switch 2 lifetime, $10 more for physical the whole time or what? I'm sure that sounds about what they'll do for at least another couple years or so.
[00:36:11] Yeah, I think – I mean, even if market conditions change, there's still – now that they've spent the social license to implement that, they obviously do want people to continue defaulting digitally. There's not much incentive now that they've opted to start doing that to repeal it, regardless of how much manufacturing for physical copies costs.
[00:36:42] Yeah, I guess maybe they'll just keep it. I was kind of thinking the same thing. It's obviously unfortunate, but you know, it is what it is. So maybe we're staring down the barrel of a $90 new Zelda game or something. I don't know. I feel like as far as digital versus physical, it's – and I have mostly moved to digital, but I still – I fully understand the people who want to still do physical.
[00:37:11] I understand the reasoning behind it for multiple reasons. But I also think, like, at a certain point, like, it's just, you know, five years ago, like, the industry in a lot of ways had moved on from that. And I think, like, you know, as much as – as I know Steve wants to continue doing that, like, I just don't think it's going to be feasible for very much longer. And in a lot of ways already isn't.
[00:37:38] Yeah, we just had the GTA 6 reveal today that's going to cost $80, and there's going to be no physical version because we all know that shit's going to be, like, 200 gigs, right? Well, there is going to be a physical version. It's just going to be a card in a box so that you have something to put on your shelf for the sake of doing it. I guess if you want to. I mean, I almost – They printed all those cases years ago, I guarantee it. I just – like, that's almost – I don't know.
[00:38:05] That – like, that is literally just, like, environmentally a huge fucking waste. I don't know. I've always thought that shit was dumb, especially on, like, Switch 1. But now it's just like, come on, guys. Just don't bother. Fallout 4 on Switch 2 is just a code in the box. It's not even on a game key card? Not even a game key card. Okay. Yeah, I mean, I wasn't getting it because I have the thanks for buying a PlayStation during the pandemic collection.
[00:38:34] But I'm like, come on, guys. But see, that's the other thing. I still feel like there's X amount of people that don't have reliable internet that are just going to be left behind if they're going to keep being that fast about it. It's going to take forever to download. Yeah. All right. It's fine time 100. We have to take a shower, right? We gotta. I think we should take two showers. Oh, my God.
[00:39:02] How about just one nice, cool shower? Because it's – I don't know. I would say the first one is for hygiene. The second one is for fun. See, this is why you're a danger to the world's water. And you know what? I'm using – I'm using a fresh towel after each of the two showers. Look, let's just get in and see what happens, okay? Be right back. It's time to hit the showers. The showers.
[00:40:19] Ah, yeah. I needed that. I needed that shower. You know? Sometimes you just like – You're not even necessarily so dirty, but you just have like a weird day at work or something like that, and you just need to get in the shower to rejuvenate your brain. You know? See, I was with you for all that, but Kevin just kept saying, yeah, water. Just keep going down that drain. Yeah, let's just waste it. Not even wash ourselves with it. Just go down your nasty water, aren't you? I'm real weird about it.
[00:40:49] Imagine that's someone's fetish. You get off on wasting water. I mean, someone does. That's something. All right, folks. We have a taste test. Here's the problem. I have a raging toothache right now. I've been a trooper. I've been trying to fight through it this whole time recording, but it fucking hurts.
[00:41:15] So I am not particularly in the mood to put cookies in my mouth right now. But I might try and nibble. I definitely didn't want to delay this taste test, and I don't want to like not have any. So I'm going to participate with the guys here with it, but I may not be able to go full bore. They'll be able to tell you more taste stuff. So just sorry about that. But, you know, teeth happen, right? I bet you they're going to smell so good.
[00:41:43] You're going to be motivated to at least have a nibble. I might try. So I guess I should tell the people what we're doing. We have the Oreo BTS. Yes, BTS is back, and they have their own Oreos. We tried the Selena Gomez Oreos last year. We tried several Oreos, I feel like, on this show. Now we have the BTS ones. Do you guys know anything about BTS? I mean, me and Steve just learned ourselves about K-pop from watching that movie last year.
[00:42:11] But I don't know anything about BTS, Steve. I similarly do not know anything about BTS. It's interesting you bring up the Selena Gomez Oreos, because I think this package might be about the same shrunken size as those. It feels like it is, yeah. Kevin, do your kids like BTS? Do they like K-pop at all? I know absolutely nothing about BTS. No. Okay. Except that they exist. Not my wheelhouse. Yeah, I mean, I have heard of them before, the Oreos.
[00:42:41] Okay. Okay. So that's where we're at. We're all in the same unk category here for this. So we don't suffer from BTS. Yes. It's a nice package. It says brown sugar pancake on the front here. The BTS logo is glowing dark blue, and it has some words in Korean. I assume it says also brown sugar pancake. I have no idea. Here's guys on yours. Does it say in the bottom left slit appears when opened? It does.
[00:43:11] Oh, I don't think that's fair. It bottom left under. Well, because you probably have different because Canadian, right? Yeah, no, maybe all the French has taken up mine. We've got like Health Canada things. I don't have no slit, nothing. Yeah. On the bottom left, it says slit appears when opened under like the calorie and fat information and stuff. That's really filthy. But you know what? I'm not going to think about it anymore. I think we should. I really want to know what these smell like. You know what I mean? Me too.
[00:43:40] Let's rip it open, shall we? Ready? Oh, yeah. Okay, go. Oh, my God. I can smell them like before even putting my nose up. They smell so good. Sweet and good. Oh, I smell brown sugar. Yeah. They really do smell like pancakes, right? Yeah. Yeah. Oh, man. You know, I have not had the pancake.
[00:44:06] Like, so I know I've seen the Korean like pancakes, the flavor this is based off of, but I have not had them myself. So I couldn't like compare. Is that why they're purple? Yeah, they are purple. They're light purple. The one I picked up says BTS and Big Block Pod. Did they say different things? Yeah, they do. Mine says our happiness is. Oh, God. Oh, our happiness. BTS Army. Got a little smudge there.
[00:44:34] The biggest love BTS Army. Our universe BTS Army. Yeah. So I wonder how many of these they are. There are. It's kind of interesting. I want to know before we eat them. And this might be from Amazon delivery, but mine are very like quite like it seems like the filling is not as uniform as a normal Oreo. Like they're kind of like lopsided some of them and a little haphazard inside my Oreo case.
[00:45:03] Well, because it's not just the white cream. It has like the brown sugar cream too. It seems like it's both. So maybe they didn't. That seems to be the case too. They're there. The one picture on the right. Yeah. So maybe they're just not like layered. Okay. Okay. You guys have a bite. I'll probably have a nibble with you here, but you ready? Yeah. Oh, yeah. Eat it.
[00:45:32] Super fucking good. It's a very sugary. This is very good. This is so good. Yeah. This is better than Selena Gomez. I'm just going to say right now. And so the Selena Gomez ones were good, but this is better. I don't know. I struggle to think of any other like unique flavor of Oreo. That's as good as this. These are so fucking good. I don't know.
[00:45:59] I was about, well, I'm still about those Reese's ones, but they just swapped in the peanut bar. Something that as far as the ones that are still being Oreo are concerned, though, I think these are it. These are great. This is incredible. Yeah. You know, like, so I'm not like into like double stuffed Oreos or anything. I like the regular amount of cream. However, I always do think the worst part individually about the Oreo is the cookie part. It's just okay. It's just that with the cream, they come together to form something good.
[00:46:28] This I can eat the cookie part by itself. Straight up. It straight up tastes like a pancake, like a really sweet pancake. Buttery too. Let's see. I have a second one here and it says, Oh, universe BTS army. Yeah, man. Unexpectedly good. Holy shit. Oh, I've got one. I think probably has their names on it.
[00:46:57] It says in like a circle around it, it says Jin, Sugar, J-Hope, Jimin, V, Jungkook, RM. Oh, and back to Jin. I have heard of. This is why we don't invite you on the weeb shows. This is, I heard a J. What did you say? J hook. J. We sound so old right now. Oh my God. Junkook. Is that the one you're asking about? Yeah, yeah, yeah.
[00:47:27] I've heard of a couple of those names just because you guys remember what the K-pop stans were like on Twitter back in the day? Like you couldn't avoid that shit sometimes. Like they were just like everywhere. So I know some of that stuff from the previous decade. Yeah, as I understand, BTS like went on hiatus for like some years and I guess now they're back. So this one just has an emblem on it. Oh, it sure does. I can't.
[00:47:56] This tastes good from the couple of nibbles I had. I cannot wait to have all of these when my mouth stops hurting. Yeah, I got to put this aside for now. This is so good. I've ate three of them and my diabetes is probably driving up. All right. Maybe we should end this segment before we get too lost in the sauce here. Huh? All right. Thank you, BTS. Thank you, Oreo. This is maybe the best Oreo I've ever had. All right, guys.
[00:48:22] This is typically where we do big questions and I guess maybe there is some stuff. But honestly, for our hundredth big deal, we didn't really want to do any of that stuff. And also, I don't really. You guys got anything to say about the latest Microsoft menagerie? God damn. We should wait till something actually happens with that. Yeah. Yeah, but nothing's the Gabe cube is priced astronomically as we probably expected.
[00:48:49] Imagine if there was some good, cool news for our 100th. I know, right? Instead of everyone getting laid off and or sold and everything sucks. Nothing else has been added to Super Nintendo, Nintendo classics. So, yeah, we don't really have anything to talk about, I guess. Well, I mean, we kind of do, but we don't really want to. So we figured for this 100th, we're just going to run back our hits. We're going to play the hits this time. And we haven't played this one in a while.
[00:49:17] It's unpopular gaming opinions where we just get on here and expose something that we know everyone's not going to like or that we're pretty sure nobody's going to like. And we let the chips fall where they may. I feel like the last time I did this, guys, I said, well, no, it was the Donna Sorrow thing. I said, Aria Sorrow is better than Donna Sorrow. I feel like I always come in here and drop bombs. I think the time before that, guys, I said, New Super Mario Brothers U is better than Mario Wonder.
[00:49:46] Yeah, I still want to nail you to the cross a little bit for that one. I mean, I'm sorry. What can I say? Your Aria Sorrow one was a fuck I was wrong. That wasn't an unpopular opinion. You're admitting to me that I am smart and you are dumb. That's what that segment was about. Okay, you were correct. That was a fuck I was wrong. But yeah, no, we have unpopular gaming. Kevin, why don't you go first? I always love hearing you're unpopular. Man, I don't want to go first because I like, okay, we're going to rip it off like a bad.
[00:50:14] I don't know exactly how strongly you guys feel about this, but I feel like this might be your personal least favorite of my unpopular opinions potentially. Oh, okay. I do not like Escape from the City on Sonic Adventure 2. Everybody loves that song. I like actively do not like that song and I have not liked that song since that game came out. I think it's like it's cringy.
[00:50:38] And every time I play that level, I'm like, why does everybody like this song so much? It sucks. I don't like it. Hey, Andre, weren't you saying to me just the other day that we were looking for a new Canadian co-host? Yes, specifically Canadian. Yes, I'll put that in the newspaper where people definitely look for. Wow. Yeah. So, okay. So I kind of have a, I think you're wrong.
[00:51:06] Yes, it is cringe, but Sonic music with lyrics is always kind of cringe. It's supposed to be. I think they're all cringe. Yeah, but I mean, there's other songs on that game, you know, about Rouge being sexy and smooth that are like, that's cringe, but that's like, it's like cool and funny and interesting. Like that game has a good soundtrack. I just like, and yeah, I cringe in like a good way for the most part.
[00:51:34] I like actively though don't like Escape from the City. I love that that Knuckles rap song says, give up the emeralds or die. I don't love you. That shit is so fucking funny. There's really an emphasis on like, I don't love you. Yeah, I don't love you. Yeah, he had like attitude about it. I would love to meet the guy. That has to be a white guy, right?
[00:52:02] There's no way a white guy isn't rapping for Knuckles. I don't know. I never really thought about it. It's totally a white guy. Steve. Yeah, that was still allowed in 2001. Eminem was hot at this time. You could be a white guy out here like. Do you know, do you know the like, the like, I think it's a duo atmosphere. It's got like, it's got like atmosphere vibes. Yeah.
[00:52:29] I don't think it like, it's just like, it's just a hair towards. If it were just a little less cringe, it would be a normal ass like rap song. Except like if you could ignore the fact that he's rapping about an anthropomorphic bat with tits. Right. But like, I mean, if you could get past that. But no, I so here's my kind of semi like hot take, if you will. I do like Escape from the City.
[00:52:56] However, when they had the original demo for Sonic Adventure 2, Escape from the City didn't have lyrics. It was just an instrumental. In that original Dreamcast demo. And I remember loving that shit. And then when the game came out, it had words. And I was like, whoa, no, wait. Song is like perfect. What are you doing? So I like that. I like the final Escape from the City less. But I like that you should.
[00:53:24] I should link you that like that original demo version. That's with no lyrics. You might actually like that version. You know what? I think I would really like that. Like in my mind, because I can hear that song. Yeah, it is the it is like not just just the lyrics, but like the like vibe of the vocals that I don't like. So, yeah, instrumental would be fucking perfect for that. I'll have to show you that sometime. Look at that. Kevin's willing to live and learn. Oh, my God.
[00:53:53] Shut up. Yeah. See, like I think I mean, personally, I think live and learn is way more cringe than like Escape from the City. But like, I mean, that's maybe it's Sonic is always cringe. Mad cringe. So I don't know. Yeah, it is. It is weird that you have it in for Escape from the City like that. That would have been better than I thought, actually, if I'm not going to. No, I'm not going to nail you to the cross for it. I do think you're wrong. I don't think it's like I don't think it sucks. I don't think it's like I want to turn it off or something.
[00:54:22] But I do like the version without lyrics better. So maybe I'm kind of on your side like a little bit. I'll take it. Okay. Here's my unpopular gaming opinion. And I feel like I've said this on the show. I feel like it really. Steve, I think, you know, that I already feel this way, but I never really taught. I don't think I've talked about this on fine time. So I kind of want to like say why. I don't like Kirby Superstar.
[00:54:52] Yes, I'm familiar with this very terrible take of yours. I don't like it. I don't think it's a very good game. There's not a single thing about that game that satisfies me. The mini game stuff like gourmet race. It's like that. It's it's fluff. I play that like one time and then I'm over it. I don't understand the big deal about it.
[00:55:14] And then like all the honest to God, like platforming stuff is like spread out between like a bunch of disconnected, like little modes. And it's like, can this just be a can this be a normal ass video game? I don't understand why we're doing this. Like if you want to have like it starts with spring breeze, right? Which is kind of like a semi remake of like Kirby's adventure or Kirby's dreamland. So like just have that be some levels and like a bigger thing.
[00:55:42] I don't understand like, okay, now you beat spring breeze. Now you get to race DDD for food. I don't like it just makes no sense to me. And like here's the thing. Even if it were one big game, it wouldn't hold a candle to any Kirby game before it. And it certainly wouldn't hold a candle to the eventual Kirby's dreamland three, which is vastly superior to superstar. That's the real Kirby game on SNES. If you ask me, that shit's great.
[00:56:12] I think the only thing Steve is just I would the eye lasers folks right now. He is like he's ready to kill me. I think the only thing I really like about Kirby superstar is the great cave offensive. And again, I don't think that's interesting enough for me to say like, well, this game is worth it because I like like one thing. I don't like it that much to be saying like, oh, yeah, Kirby superstar is the shit. I think it's just kind of a bad idea for a Kirby game.
[00:56:42] And they executed it to whatever they wanted to do. Sakurai did, but I don't get it, man. I do not understand Kirby superstar. Sorry. Wow. Wow. Wow. Steve, come on. You don't understand why I feel this way. Like why I don't want to play. Oh, no, I can't play a handful of levels together and then move on to the next panel that lets me play a handful of levels. That's too confusing.
[00:57:12] Steve, I don't like Kirby's dreamland two that much. And even I would say that's like better, like more better than anything. And I like Kirby's dreamland three where all the abilities are stripped back down to nothing. And it just looks like a crayon. It looks real nice. Because it's a fucking video game that someone thought about instead of vomiting all their ideas into like one thing with like disconnected, like little sections. Kirby's dreamland three at least makes sense.
[00:57:41] I don't know if the superstar made sense. They even made air writers an indirect sequel to it. The love for this game will always escape me, I guess. Vin has yelled at me about it. You've yelled at me about it. I just don't. I yell about it for you some more, but we don't have time for a four hour podcast. Also, okay. I feel like you have to give me this. I don't think you're going to agree, but I'm going to implore that you do anyway. I feel like the game controls kind of sticky.
[00:58:10] Like at first, because I first played this game on SNES classic and I first thought that thing had some input lag. But no, I played Mario World and Supergirls and Ghost games that I know like the back of my hand and they didn't feel fucky to play. There's something kind of sucky about the way superstar feels in the hands. That isn't the same as other Kirby games. Can you at least say give me that? You're right, Andre. I don't have to give you that. Oh, you're a fucking come on.
[00:58:39] You think that play that and then play like any other Kirby game? It does. I don't think there's something like weirdly laggy about it. I think it's just you and the handful of other people that also want to make some noise by saying Dreamland 3 is the better. It's not as uncommon a take as it was a few years ago. I feel like if someone wants to, man, how do I get views on this right now? I will disparage superstar on the air.
[00:59:07] That's what everyone does now. I mean, I feel like everyone just turned the show off because of this opinion. So, I mean, I don't know, man. Bunch of yous are creeping out of the woodwork and I don't like it. It's not a very good game. Although I guess it flows into my bad take because you know what? I told Andre the other night because it was 4 a.m. The other week because it was 4 a.m. But Kevin, I beat your ass in finishing Final Fantasy Rebirth. Great fucking game. I know. I already knew that.
[00:59:37] Great fucking game. Loved every second that I was allowed to play it even after I had to stop doing side quests every while. Otherwise, it would never get done. Now, here's where I'm going to get nailed to the cross by probably with Kevin and maybe everyone else later because everyone else has bad takes online these days, too. That just can't be stopped. And I guess I'll I have my own sort of bad take about it.
[01:00:02] I alluded to this before, but guys, Final Fantasy Remake series is better being Final Fantasy 7 than Final Fantasy 7 was. I'm sorry, but it is. You're not going to get any argument from me on that. You know, you know, I already feel that way. I listen to your show and I know you would feel that way, but I'm expecting Kevin to be like, no, we need to have the blocky polygons and the things that don't actually and the things that go nowhere just because we need to move the discs forward.
[01:00:31] No, I mean, I think I am like I am nostalgic for that game, but I also think what I have played out of from the first one and a half of the remake games, like they really like. Yeah, it's obviously doesn't have that like same blocky graphics, but I think as far as the like music and the setting and the vibe, they like really captured it very fucking well.
[01:00:58] The like parts of that game that like, you know, that when I like get the warm and fuzzies thinking about it, like the remake games did really like embrace those parts. They also change a lot of shit and added a lot of shit as they very well should have. But, you know, like you listen to like under the rotting pizza. It still sounds like really fucking great and moody and perfect. Yeah, I don't know. I don't I don't think that's a bad take. I don't.
[01:01:27] Okay, because I think I probably agree with it. I've been online all over the place and they're like, this is bad. This is the worst thing to happen to Final Fantasy in years. I'm like, man, maybe maybe I have the bad take. You know, you know who largely has that opinion? And I didn't realize this until someone pointed it out to me. You know, you know, the people who say that it's shippers. Those people are insane. They're the people who don't like this shit.
[01:01:57] But for whatever reasons they may be, it's the relationship stuff, even though it's better than ever, because I would argue that a lot of the characters in the original game weren't really that much of characters. You mean Barrett having censored out cuss words isn't a character? Yeah, Mr. T was already a character. And then they decided to put it in Final Fantasy seven.
[01:02:21] The guy that borrowed a little bit of his haircut from Chrono Triggers Chrono and has a giant sword is also not a personality? Nope. Huh. I don't know. Who would have thought, right? Yeah, because whenever I see someone's weird opinions, it's always character stuff. I don't like when this person said this is this person. I don't like when this, you know, that shit. It's like, okay, I see where you're going. Is shippers a general term for people invested in relationships in video games? Is that a thing? I've never heard of that.
[01:02:52] Okay. They get weird, real weird about it. Okay. I was lost for a minute. I didn't know who these shippers were or what they were shipping. Oh, they be shipping. Oh, they're shipping. All right. The tariffs are high. I had a thought go through my mind a few weeks ago and it like came and went pretty quickly because I realized it was a stupid thought.
[01:03:19] But then I was just curious if you guys thought that this was like somehow in the realm of possibility or could be pulled off. And I was thinking about Mario Maker. I thought I wonder what switch to out is Mario Maker three on the horizon. And immediately my stupid fucking shitty brain was like, yeah, Mario Maker 3D is what it'll be. Is that is that like, yeah, like and I don't think this is something that is going to happen.
[01:03:47] And I think it's a bad idea for a lot of reasons. But I am curious if you think that there is like a way they could do that a way that would make sense a way they could pull it off. Because I do. I'll let you guys go first. I have a conclusion I came to where I think it could be feasible. But. I think the answer is yes, I do believe they can pull this off.
[01:04:15] However, I don't think the users can pull this off. I feel like Nintendo can make it. I feel like the levels will be fucking terrible. I feel like nobody like there's a lot of it's a lot easier to make a 2D Mario level than a 3D one. What makes those games good? And I feel like there's not a lot of people understand what make a 2D Mario good. I don't think anyone will understand what makes a 3D one good. I so I feel like Nintendo will have the tools and they'll do it. They will not. I'm not saying they'll absolutely do it.
[01:04:45] I'm saying they can do it. I just fear for what's actually going to be online. I know for my own self, the only thing I'd come up with in a 3D space is a Captain Toad like. I mean, one of my levels is what hit in Mario Maker 2 hinged on you not being allowed to jump. So I don't know that that's that's my dumb dumb not a game designer brain in action already thinking about this.
[01:05:15] Okay, so what I came down to is I think it could be yeah and 100% what Andre said that yeah, the problem is I think like the you know, the tools could be made, but the execution would be very poor. And maybe the best way to mitigate that and I don't think that this is necessarily a good idea in itself, but to kind of if they did something like that, but restricted it to, you know, very similar to Mario 3D world, right?
[01:05:42] We have like a fixed camera and a 3D space that's not like, you know, a camera behind the character going around, but rather giving you a 2 a 3D space that kind of like operates on a limited 3D plane with a certain amount of depth. Okay, so if they did like Mario 3D world maker like specifically that game, I think that could be interesting.
[01:06:12] If they actually let you do only that because not obviously there's a Mario 3D world motif in Mario maker 2, but those are 2D levels. Those are converted. This would be an actual 3D like 3D world and 3D land. I mean, I think you could definitely do like different aesthetics. You could do Mario 64 looking like that and even, you know, because then you get into like, like, you know, obviously a lot of levels too. It's not, it's not like Mario 3D world strictly goes from like left to right.
[01:06:41] The camera is fixed, but then you wind up like going away from the camera moving forward. And even that I think would be difficulty. I guess I'm less hung up on like 3D world itself and more how it has the fixed camera and probably generally like limiting it to left to right, not forward away from the camera movement where then the camera follows.
[01:07:05] That sounds like a lot of work to just have another when they already did Mario maker 2 with the Mario 3D world motif. My concern would be even something as simple as you're talking about, Kevin, or simplified as you're talking about. My concern would be the user interface. I feel like Nintendo doesn't want to make dreams or something like so complicated, right?
[01:07:30] I feel like, yeah, there's game builder garage, which has a lot of complication, but they really most of the game. If you want to call it a game, it's like teaching you how to do that stuff. I don't think they would want to do that for Mario maker. I think they want people to like pick up and play as best they can. Oh, here are some bricks. Here are some things. And if you're doing levels like that, it would be kind of complicated. I think I don't think anyone could just pick it up and just start making stuff.
[01:07:56] So that would be my concern from the Nintendo side of them thinking like, how do we make this like, like, so a five-year-old could play it. And I'm not sure that you can. Yeah, definitely would be, you know, regardless of like how limited they tried to make the tool set still going to be more complicated, even just like adjusting terrain height in a limited 3d space. There's certainly not going to be big Luigi in such a game. You know what? I betcha. I betcha. I know somebody who would make it happen.
[01:08:26] And I, I also, as much as I like hate to admit this, and I hope that he never hears this, but big Luigi in truth was not like a world-class design necessarily. It was probably, probably the name, the name of it gave higher expectations than what the level delivered. I mean, he had a level called fart as well. So, I mean, like, you know, it's just plural farts. Excuse me. Yeah. Farts got more, got more fucking plays in my shit because it was called farts.
[01:08:55] I mean, maybe I should have, maybe I should have just named all my shit. Like here's farts 97. Here's farts 98. We cracked the code on what makes the Mario, because your gates of thunder had as a million plays. Gates of steel. Gates of steel. It sounds imposing. That's why people played it. Yeah. So maybe, maybe that's it. Yeah. I'm sure most people listening don't have any context when my son was probably like six. I would say this is probably like five years ago.
[01:09:23] He had some, uh, Mario maker levels and, and one, yeah, one was farts and one was big Luigi and all of the no capitals in anything. Big Luigi is just like all lower space, big, all lower space, Luigi. To, to his credit though, you could play big Luigi front to back. It was like a level you could play, you know? I mean, like that for, for like a lot of kids don't even do that. I get that. You have to like beat your own level to be able to upload it at the same time.
[01:09:50] Like the, usually it's just like, here are some, here are some things. Okay. Here are the flagpole big Luigi actually, you know, for being that age was something. I'll, I'll give it that. It's probably exactly what I would do if I were that age. Yeah. I'll have to go back and revisit it. I haven't played big Luigi in years, but maybe we could all use a little bit more big Luigi. Okay. I forgot about farts. Yeah. All right. I want to ramble on for a minute.
[01:10:18] Cause I've, I've been thinking about something repeatedly over the last few weeks. Um, back in May, we had here the Edmonton pinball expo and most years my son and I go to the pinball expo and it's always a highlight of the weekend. Um, I really like playing pinball. I am not especially good at pinball. And, and I don't like to be on it. It's such a like flurry of playing pinball machines that I, you know, we get back and I'm like, I can't even remember what I played. Um, but it's always a great time.
[01:10:47] And then every year for weeks after I'm like, man, I wish I could play pinball more. I wish I could play pinball more. But the matter of the fact is we live in a very remote area, like the nearest city. I can't even think of like a restaurant that has a pinball machine set up. Um, our best option there is a like, you know, flat rate, um, pay to get in the doors and then everything's on free play arcade. Um, about like 45, 50 minute drive away, like down the highway.
[01:11:15] Um, you know, so it's not like an easily accessible thing. And so I started and I've done this before. Um, I, I've like, you know, I did this, I think a few years ago on PlayStation. I started playing pinball FX. And so then I started dicking around with it on switch. Cause I really playing digital pinball. Like I do not like playing it in landscape orientation. And so then I'm like, I want to play this on switch so I can like turn it sideways, but I don't want to like sit at the fucking table when I do this.
[01:11:42] So then I'm like, have it sitting sideways and I'm like twisted crooked on the couch, you know, trying to like look at it as it sits on the armrest. And then I'm like thinking about like 3d printing these things to like, you know, like have the, like have the joy cons in and hold it up upright. And then that wasn't really working out. And so I went down this rabbit hole of, um, I don't know if you guys know what VPX is. It's like, this is like essentially like pinball emulation on PC. And so there's like, is it incredibly impressive?
[01:12:10] There are like tons and tons and tons of like very well done remakes where they actually use like the ROMs from these games. Um, and then, and then you can play them on PC and you can set this up with VR. And so then I'm like thinking about this. And so I did, I did like go through and set this up on my computer. It's like vastly more complicated. That's like setting up like dolphin, um, or something like that on your PC. Like even to like find the tables, find the ROMs, get the setting set up.
[01:12:40] It is, it is not user friendly, even like following along with the YouTube video. Well, do you have something on PC to use like an Oculus or like a VR thing to use? Or were you just. So I did go out and buy a couple of weeks ago, a, um, like a meta quest too. It was like $110. Cause there's a million of these and it's like five years old at this point. It's perfect for this. Um, and then I also, then I started going through and having this idea.
[01:13:07] Cause if I do this, I don't want to like stand up and use it in VR and just like hit buttons on my keyboard. So then I'm like getting this idea and I've, so a separate sidebar, I've gone down the path before of like thinking of building a virtual pinball machine. Cause people do this absolutely. But I just can't get on board with this. Cause like virtual pinball is, is like cool. You know, like as like, like I like playing virtual pinball and it's fun. The idea of like having something that big that takes up space in my house.
[01:13:37] That's like, this is fake pinball. I just like, can't, you know, if like, I, I, I, I don't know. It's a lot of space for something that's just like trying to like emulate something that you wish was the real thing. And so I've never like gone down that path, but then I'm like thinking about like building set on my desk. That's got like a USB encoder and buttons on the sides for the flippers and buttons for the tilt. And like, and I'm like looking in how to like build a plunger and like set it so that it'll like work with a button with pinball. So I can like stand up in VR and use this fucking thing.
[01:14:07] So like, this has been like an ongoing thought process for weeks, like thinking about this. And so to, to close it up, what I've come to the realization outside of all of this, I really like, and I think it's cool that pinball is not really that accessible. You know, when I think about like video games, I like, you know, like old video games are incredibly accessible. If you have a computer, like a fucking cheap Android device or whatever, it's very easy
[01:14:37] to do that. There are so many like barriers and like half measures to try and like get pinball at home or whatever. And while it is like a pain in the dick and something I'm like obsessively trying to like think about how to solve to like get like a half ass pinball experience, you know, that I don't have to drive 45 minutes for it's made me really appreciate like how cool that the pinball expo is right. We can go and like pay a small amount of money and play all these fucking machines.
[01:15:05] And if we do spend the 45 minutes to go in and like, you know, spend 50 bucks to spend an afternoon doing like free play machines there or whatever, or, you know, if we're at a restaurant somewhere and there just happens to be like a pinball machine that we can like plop in a loony and sit and play for a little bit. That's really fucking cool. It makes it so much more special than like, yeah, just like emulating video games or like, you know, like I have a million options to like play different games at our house.
[01:15:32] And so I think I, you know, again, yeah, it's a pain in the ass, but I've really appreciated pinball being somewhat inaccessible and like making it more of a cool and unique experience just by virtue of that. And so that's my, that's my spiel. I think I agree with you because it, that is special. It is cool when you see a pinball, even in the nineties, even when pinball was still hot, it was just like, Oh, let's see what once I got here. Oh, let's see. Let's go down the up and down the pinball row at the arcade and see what they got.
[01:16:02] You know? Yeah. In the nineties, pinball wasn't as hot as like the, maybe the seventies or eighties, but it was still a big deal. And that is, that is true. That is, I like things that you have to work for sometimes and, or that can only be only come from this one thing, this one way. And there's no real way to replicate that other than just playing that thing. And it's great because everyone can go out, not literally everyone, but like where there's a pinball machine.
[01:16:30] It's like you said, pop a pop of the 50 cents in there and you can, you can play pinball. You don't have to buy this whole contraption. Right. So yeah, I think that is great. I think, I, I think younger people are returning to that kind of stuff with the way, I mean, we see the way they're getting into like analog photography or, you know, any, any of these shits that we may have grown up with. It's it's, we're in an interesting spot with this kind of stuff. And I think pinball is part of that. Yeah.
[01:16:56] Well, I think even just in general, like, cause the internet has made everybody like kind of in this mindset of like, everything should be accessible easily all the time. And so then these things that are, are like more analog or like not just as easy to like access instantly. But yeah, that's, that's cool. I like that. It's important to archive everything, but you're, yeah, everyone's right here because like a few years ago, there was, I got taken, my sisters took me to a, I guess you'd call
[01:17:26] it a pinball hall. They weren't really a barcade. It was in an area with a bunch of bars. Like, Hey, we got a bunch of pinball machines. You can play a few hours on free play and they had bright, a pin bot sitting in the back. Hell yeah. Yeah. Yeah. Hell yeah. And yeah, it's nice that it's all the art is preserved and things. And I'm sure they got that. You can roll on your virtual table, but you don't have that kind of egg counter where with,
[01:17:51] if you're just going to look it up of seeing the whole ass table and everything that construed. And mind you, I do like virtual pinball. I did play a lot of pin, God, you know, I used to play pimple arcade. I used to play it on Vita because you could play a vertical on that. And so you can flip that bitch and you can play, you can play it on Vita that way. So I did that a lot. And, um, the purchases were crossed by with PS3.
[01:18:20] So my roommate at the time, Patrick, he's been on the show a couple of times. He would play the PS3 shit. Then I would play the Vita one because our ship was connected. We got that. We had that scam going. That was fun. So, um, but yeah, no, I, I like virtual pinball as well. I have no problem with it. No, it's not the real thing, but the, the recreations these days that you can do is kind of incredible. Like the stuff they do in pinball FX, especially with like, you know, that shit's unreal engine five.
[01:18:46] So like, but the way the woman hits the, you know, like all the lighting and stuff, like it's, it looks really great and it's better than ever. So yeah, I do like virtual pinball, but you know, nothing beats the real thing. Yeah. It's funny. It's interesting. You can like chase that and chase that. Like if, I don't know if you guys have ever watched like the people who build a, like a virtual pin, physical pinball machine, like to the nines and set up like, cause they have
[01:19:11] all sorts of like, um, what do you, I'm blanking on the name, like motors that will like literally physically shake the table as the ball hits around, even just to like add to like the haptics and vibration of it. But yeah, the, the more you like, I think the more you like chase that and chase that and try and like make it the real thing, the more of the like little things that are not the real thing are just going to like stick out that much more, which is cool. Yeah. It's really great.
[01:19:38] And like, I think also I have an appreciation for the virtual pinball because I have played, I have mostly played the real things. Like I, I have played the real star Trek next generation or Adam's family or whatever, you know, any, any of the pins from back in the day that are on there, no good gophers, et cetera, et cetera. Fishtails. So I know how they're quote unquote supposed to play. And so I can really appreciate the work that goes into these.
[01:20:05] Whereas like, if you've never played like real pinball, you may not be able to do that. Fine. All right, guys, let's play a couple of games before we get out of here. Yes. I said two games. Usually you play one game and we leave, but I want to play two. Okay. Fuck it. And that's our, it's our hundredth big deal. Let's, let's, let's game it up.
[01:20:33] So as you guys know, we like to do the thing. I never remember what we call it. Name some stuff, fake ass family feud, uh, you know, pick stuff off the board, whatever we're calling it. That's what we're playing now. You excited? You guys, you guys ready for this? I mean, I'm always excited when it's not the 45 second game and I don't have to sweat and panic. And I didn't prep.
[01:21:03] I actually have a couple of 45 second game topics, but no, that's not what I want to play today. Uh, Kevin, while you were out, uh, I think last month, did you catch Steve? Did you hear the topic I gave him? I said, name the top 15 Saturn bestselling Saturn games. I did listen to that. And, uh, I was extremely appreciative. I wasn't subjected to that as well. Cause I wouldn't, I would have been absolutely zero help. Oh yeah. No, I, I gave that to him on purpose. I was like, I know Kevin doesn't know. I'm sick of Steve doing pretty okay at this.
[01:21:32] We had to believe we can fail. Kevin, you wouldn't have even said like virtual fighter. Or like Daytona or something. Maybe I would, maybe I would have said virtual fighter and Daytona. Those would have like, have maybe been the two that I would have, you know, picked out probably. Okay. Well, I think you were also out for this. Kevin, I gave Steve one time because it was near switch to wasn't out yet.
[01:21:55] So I gave him top 20 bestselling switch games and he got 16 in a row and then, then bombed out from there. I remember that as well. Okay. And that's what brought on the Saturn version. So here's what I want to do now. Kind of, sort of based on that. Well, let's, let's populate the board. That is not the sound effect I wanted. I think it, I think it worked well. Okay, fine. You know what? Fuck it. Let's keep it.
[01:22:24] It's a special 100th. Yeah. Special 100th. Never going to hear that sound effect again. Yeah. Getting a one up in, I think Mega Man seven. I believe so that I don't want to do just bestselling switch games of all time. Now I want to do best selling Nintendo games of all time, all systems, top 25.
[01:22:52] I got right here. So obviously, obviously this is going to include some of those switch games we said before, but this is all time. Not necessarily published by Nintendo games that have sold on Nintendo systems. I'm going to look through this. I believe all of these are published by Nintendo. Let me, let me give it a look. Yep. I feel, yeah, there's no third party published games here. All of these are published by Nintendo.
[01:23:22] Yeah, so we're not going to see like Tetris on Game Boy, something like that. Well, Nintendo published that. So if you want to say that. Yeah, yeah, yeah. You can say that. Yeah. We're not going to see Tang in Tetris. No, no. I can tell you right now, Tetris attack is not on here. I could tell you that for free. Okay. So I'm going to give you guys, since there's a lot of, a lot of things on the board here, I'm going to give you guys both three outs. Usually I do two when it's a two of you, but you're collaborating here. I'm going to give you both three.
[01:23:52] So who wants to start? Kevin, do you want to go first on this or? I mean, Super Mario Brothers is easily on there. Super Mario Brothers is number four on this list. Steve. Original Pokemon, red, blue. Pokemon, red, green, blue, whatever you want to call it is number nine. So absolutely. Kevin.
[01:24:21] Oh, I said this wasn't going to stress me out. Now it's stressing me out a little bit. Please come on. Basic bitch ass into no shit. Come on. I bet if I bet half the switch games you're thinking of are on here. New Super Mario Bros. We new Super Mario Brothers. We is it on the board? It's number 12. 30.3 million sold, by the way. New Super Mario Brothers. We a bunch of them came with the we for a minute.
[01:24:51] Yeah. Packings count. So if you want to think along those lines, go ahead. We sports. That's number one, obviously, because it has to be because we sold a bunch of we's here. So, yep. All right, Kevin. Mario Odyssey is on that list. Mario Odyssey is on this list. There it is. It's number 11. 30.5 million sold.
[01:25:21] Mario Kart 8 Deluxe. Number two, of course. 71 million. Okay. Game Boy Tetris. Is Game Boy Tetris on here? Sure is. It's number 13. Also 30 million. Was the best selling not Pokemon game on Game Boy. All right, Steve. Go ahead. Oh, boy.
[01:25:51] Legend of Zelda Breath of the Wild. That's number seven on this list. 33 million. Smash Ultimate. I know it's here. I just can't find it. It's number five. Number five. Yes. So 37.7. So you guys have one. You guys got one, two, four, and five. You don't have number three, Steve. Is number three Animal Crossing New Horizons?
[01:26:23] Sure is. That was my next pick, you son of a bitch. I'll pick something else. Pick your nose. I'm trying to think back to when you guys played this on Switch, how high Nintendo Switch Sports was. Because I remember it was on the fucking list. And I'm always like, who bought that game? Yeah, you're like the only one who's surprised that people bought that. I'm surprised, but not as surprised Kevin was. Is that top 25 material?
[01:26:52] You want to say Nintendo Switch Sports? I do. It's not on here. Well, I feel vindicated. Nobody even fucking bought that. Didn't get in the top 25 Nintendo games of all time. Fuck that game. Yes. Nobody bought it. Steve, save him. Pokemon Scarlet and Violet. I know it's here. I just don't know where. It's number 15 out of 25.
[01:27:22] All right. I want to see Mario Kart Wii. Mario Kart Wii is number six. That was also packed in for a minute. You guys are filling out the top 10. You have all the, you have like eight of the top 10 right now. You're missing eight and 10. Eight and 10. Probably not eight and 10, but Pokemon Sword Shield. It's here. I just don't know where.
[01:27:51] It's number 17 out of 25. Give it to me, Kevin. I'm not saying this, Steve. How well are we? Are we allowed to talk amongst each other? Is that cheating on fake ass family? We're a team. Yeah. How well did Smash Brawl sell? That was pretty high on Wii bestsellers. It was. I think. For a minute. Okay. Smash Brawl. Man.
[01:28:21] I don't know if that's on here. I'm looking through. Let's see. Smash Brawl. Oh. Sorry. Okay. This was hot for a minute. Wii Fit. Wii Fit's on here. It is number 21. 22.6 million sold. Be careful, Kevin. You only have one more strike. Then Steve has to go it alone. Yeah, I'm really trying to.
[01:28:47] I'm really focusing on Wii because I feel like we've got the low hanging fruit of Switch. And I think the only thing that's like really going to be constantly peppered in there is Wii games. Oh, man. I want to give you guys. I want to give you a hint so bad. Maybe that's a hint within itself. Should we be? Should we be thinking more like DS, Steve? We probably should be thinking more. Okay. Mario Kart DS. Mario Kart DS. Yes. Is that on here? I wonder. Let me see.
[01:29:19] Yes, it is. It's number 20. Let's test the water a bit. Mario Kart 64. Ooh. That is not here. That tells me what I need to know. Yeah. So, I mean, yeah. You can extrapolate from there, right? If Mario Kart 64 can't make it, you know, do the math. So, yep. Kevin, go ahead.
[01:29:46] I'm going to try original new Super Mario Brothers DS. That is definitely on here. I just don't know where that sold a boatload. There it is. It's 30 million sold. It's number 10. I'm out of all my low-hanging fruit. You still have number eight in the top 10 here. What other numbers do we still have open? You have eight. Like, how many are we missing?
[01:30:13] You have eight, 14, 16, 18, 19, 22, 23, 24, 25. So, what is that? About 10 or so? Hmm. Legend of Zelda Tears of the Kingdom. It's number 22. Oh. So, you got one of them lower reaches. I thought about that. I thought that was going to be edged down. Help me brainstorm on DS.
[01:30:42] We got Mario Kart. We got New Super Mario Brothers. I would think those are top two. Clubhouse Games sold an insane shitload on DS as well, didn't it? Or would it be in top five? I think it was more of a Switch success. Yeah, because I don't... Yeah. Okay. Because I wouldn't... I don't think... I know they split out the games on the DSi shop, but that's another... Yeah. Clubhouse Games might be a bit of a reach. There's some juicy DS stuff on here, I will say.
[01:31:12] I mean, there's definitely DS games on here. But what are they? New Super Mario... Or just Super Mario 64 DS. That sold very well. Let's see. Super Mario 64 DS. Oh! You're out, Kevin. Yeah. That's not on here. Okay, Steve. You're going at it alone. Let me write this down first. Super...
[01:31:41] I'm writing down your misses for some reason. I want to know what you said wrong. Rub it in our face later. DS. Well, when I post it online. Ah, okay. Rub it in our face publicly. Yes. Okay. You're out, Kevin. Steve, you still... You still have two strikes available to you. Two misses, rather. So, go ahead. You have a whole bunch here. I'm sure you can get at least a couple more. Maybe not. Maybe not. Let's waste one of them right now. Pokemon Diamond and Pearl.
[01:32:12] Pokemon Diamond and Pearl. Not more than New Super Mario Brothers. Okay. Nope. Well, you got one more chance. I have the sneaking suspicion that, like, I'm going to read down this list and one of your misses are going to be on here because I'm blind. But we'll see. We'll cross that bridge when we come to it. If that happens and you just get another guess. Another strike.
[01:32:40] You mean you didn't read all these in advance? I mean, I literally wrote them down. Well, I'd show you, but I don't want to blow it. But, yeah, I'm writing and I have a physical piece of paper here that I wrote them all down on. We need a more proficient judges panel, I think. You always want a more proficient... You know what? Shut up. Okay? You're out of the game. You can still confer with Steve, though. If you want to give him suggestions, you can. Well, my suggestions are probably not good. I don't know. I was trying to...
[01:33:10] You know, I think this list is very heavily comprised of top Switch, top DS, and top Wii. There's some juicy Wii on here you guys are missing. There's some juicy Wii. From pretty juicy-ass Wii. That didn't sound great, did it? No. I mean, it sounded great, but not...
[01:33:38] Apple will not like it if I named the episode Juicy-ass Wii. I can't do that. Well, we did have that one episode, We Need to See Mario's Ass. We did have that. Oh, yeah. We did. We did. We did. So, I don't know. I already blew it by saying Wii Play. Is Wii Play on here? Wii Play is number 16. That shit sold 28 million copies. Yeah, it came with a remote. Of course it did. Yeah, we all had it. We all had it. Come on. I had it. You know, and that shit was fun.
[01:34:08] I actually liked Wii Play. It wasn't just a remote. Like, it was fun. Little fun minigames. I love playing the laser air hockey. That shit. That was shit. Anyway. Tank music still lives rent-free in my head. Then, like, Tank as well. Oh. Man. I'm trying to give a good hint, but anything I would say would give it away. What can the juicy wee be?
[01:34:37] I want to know. Oh, there's some stuff here, man. There's some stuff. I mean, none of it's Smash Bros. Brawl, so I don't know what I mean. How legitimate could it be? Mm-hmm. There is still... I will say there is still one more Switch game, if you want to think of it. But... Super Mario Party. Number 23 on this list.
[01:35:07] You got it. So let that be a hint to you. No more Switch games. Yeah. Now I need to really grab onto that juicy Wii. You know, I always thought it was kind of stupid that people equated Wii with, like, a penis. Who calls her dick a Wii? Like, Wii-Wii, maybe. Yeah, the small children. Wii-Wii. Yeah, but not Wii, though? Singular Wii? Then Fisher Price put out the Wii moat. Remember that shit?
[01:35:37] No. Oh, my God. I guess you don't spend time around kids. Yeah, I guess not. I don't know. My... My nephew was... The oldest nephew was born around that time, but, like, he was just, like... He was still shitting himself. He wasn't, like, playing with toys-toys, so I don't really remember. Yeah. Anyway. Juicy Wii. Juicy-ass Wii, man. Come on.
[01:36:07] Just throw Excite Truck out there for fun, Steve. Just do it. You know that bullshit isn't on here. Everybody loves Excite Truck. It's not even a top-selling Wii game. I hate that shit. I don't think, like, none of the Mario Parties on Wii did real numbers, I don't think. Not more than Brawl. No. No. The Mario Party, honestly, only started doing crazy numbers on Switch. Yeah.
[01:36:34] I mean, they sold pretty good on Cube as well, but not like this. This is crazy. Yeah, but, like... Everyone likes that shit. Cube is just in a different conversation, though. Yeah. I'm glad you guys didn't name any Cube. Well, I mean... Did you? No, I don't think you guessed any Cube games. Yeah. We're too wise for that shit. Even the one I'd name, I know, is not going to be a bazillion seller. No.
[01:36:59] I will say the lowest one on this number 25 sold 20.6 million copies. So everything here has sold 20 million copies or more. How about that? I know this keeps going up incrementally. Pokemon, let's go Pikachu and Eevee. We're out of Switch games. Oh, you said that. Oh, well. Yep. Oh, well. What do we miss? Let's see what we missed. Okay.
[01:37:25] So, y'all, you never filled out the top 10 because you missed number eight. It was some juicy ass Wii. You missed the sequel to Wii Sports. Wii Sports Resorts. Sold that much? Like 33 million copies. Holy fuck. Yeah, dude. That shit was crazy. You never would have guessed that sword more than Brawl. Like, I never would have guessed that. I would have. Well, more than Brawl, but not top 25. Okay, keep going. Yeah. Well, wasn't it? Wasn't Sports Resort the first, like, Wii Motion Plus game or something? Yes, it came with it.
[01:37:55] Yeah. So maybe that's part of it. Although that Tiger Woods shit came out a month before that. That was right after he- And you gave everyone Wii Sports. So when you give everyone the chance to pay for it, no? No. No. Hmm. Let's see what's next here. Number 14. You missed the one pack-in, Duck Hunt. Duck Hunt is on here at 28.3 million copies sold. So that was one big pack-in game we missed. I feel like that's cheating. I feel like you'd- I said pack-ins at the beginning, so- Yeah, it's cheating. Then Wii Sports is cheating. Yeah.
[01:38:25] No, but I mean, usually that was sold as, you know, in a package with Super Mario Brothers. The individual carts were only in that early stage when it was with Rob. Well, as you guys know, I'm ancient, so I got, like, an actual separate Super Mario- I didn't know there were Super Mario-Duck Hunt combo cartridges until way later in my life. So, like, I just never saw that shit. We had the whole kit caboodle. Zapper, two controllers, Mario, Duck Hunt. And my cousin had Rob, but we didn't have Rob.
[01:38:55] God, you're old. Yep. I'm not that- I'm old, but not that old. Number 18. Guys, this is the one I'm disappointed in. Number 18 is Nintendogs. Oh, my God. They sold up the zero. You know those for a minute. Yeah, 23.9 million sold. That was the one I was hoping you'd get. Steve, Pokemon Gold and Silver, number 19. I should have. Yeah, 23. That's why it surprised me you said Diamond and Pearl. I'm like, bro. And then the last two on the- You all together.
[01:39:24] Our collaboration about DS games turned out into shit, Kevin. This is all your fault. No, I'm just kidding. Sorry. And then to bring up the rear, the last two, you didn't get 24 and 25. 24, again, Wii shit, guys. Wii Fit Plus. Sold 21. Yeah. Usually they count all those together. No fucking way. Sold 21. Two SKUs, maybe. You know they sold so many of those. That was never a pack-in.
[01:39:53] I guess, yeah. Would they have sold that with the board? They sold it with a board, but they also sold a $20 version with just a disc. Just, yeah. Okay. That's what I got. Yep. And then 25, the only Super Nintendo game on here, Super Mario World, at 20.6 million. More than three? Yeah. More than three. Ah. I thought of a world, but I didn't. I didn't think that any Super Nintendo was going to make the list.
[01:40:23] Yeah. Steve, you said it. Three was never a pack-in. The world was a pack-in. Well, three was a pack-in for a minute. I think it came with the, they had like an action set that was just, it's here's Mario 3. Do, do, do. But everyone already had an NES. It was way too late by then. Yeah. So to make it. Okay. Yeah. That was fun. You guys got a lot of them. Didn't get them all. Um, but that was good. Uh, thank you for playing our game.
[01:40:53] All right. We're being self-indulgent today. So you know what we got to do? We got to do the thing that put our pervert asses on the map. We need to play J A V titles, real or fake motherfuckers. I'm so excited for this. It's been so long.
[01:41:22] It does always warm my heart when we play J A V titles. It just feels like we're home. Yeah, I know. I know. Like we'll start. I have like, I don't know. I think I have like eight or nine here. We'll see how many we get through. Okay. Okay. First one. Sexualized chess. My mature chess tutor, sexual ripe body. Real or fake? I will buy that as real. One hundred percent. Real?
[01:41:51] That's almost too good to be real. Fake. Fake? Steve, you're correct. It's fake. I made that shit up. You are damn good. It's always a crap shoot because you are like right in the zone with these titles. I've gotten really good at this. I've gotten too good at this actually. All right. That's why you're on a list. What? A J A V title list? All right. Next one. The House of Unusual Dicks.
[01:42:20] Six college girls on a graduation trip wander into a house with dicks sticking out of the walls. Real or fake? I think it's too. I don't think it's sexy enough. I think it's fake. Okay. They're not all sexy all the time. Language. Real. Real? Man, you guys are split so far. Steve, you're right again. It's real. It's totally real.
[01:42:50] Dicks were sticking out of the walls, Kevin. Don't tell me you've never gone on a college trip where dicks weren't sticking out of the walls. I mean, come on. Well, I didn't want to talk about it on public podcast. Okay. All right. Next one. Is she really our boss dressed like that? This ball busting office bitch initiates the penis council.
[01:43:20] Real or fake? Okay. This sounds fake, but I feel like I read a bunch of these just like it over the past few months. So real. Okay. I think it's fake just because I think you think it's hilarious when you made that up. I think you made that up because you thought it was super funny. Kevin, you are absolutely correct. I laughed my ass off when I wrote down the penis council. Because I was like, what is she going to do in this board meeting? Like, yeah, she's, you know.
[01:43:49] You know what she's going to do. She's taking dictation. That's what she's doing. All right. All right. Next one. When she entered the men's bathhouse, she had no idea she was in for a world of pain. Seven old men who practice hard cream pies and dildo aggression. Real or fake? Fake.
[01:44:20] Sounds real enough, but fake. Okay. Kevin? I'm. Oh, man. Yeah. Okay. I think fake too. Fake. Yeah. You guys are on to me. It's fake. That was fake. I made that one up. I was real close to going real though. Yeah. Yeah. You know. Hey, I tried. Right. Okay. There's a cadence. These all. Anyway. Yeah. Hey, you know, you got to get to the rhythm. Right. All right. Next one.
[01:44:49] You slept with my wife, so it's only fair that I get to fuck yours. Right. Cut husband demands an apology in the flesh while the other husband watches. Real or fake? I think that's real. That's real. I think so. Yeah. I mean, I'm going to say fake. I don't think I've seen them explicitly say cock in too many of these. Okay. Kevin's right. It's real. This is totally real. Yeah.
[01:45:18] They do say cucked sometimes. It's not like super often, but they do say it. All right. Next one. Semen for now. Semen for later. That's it? Real or fake? Yeah. That's it. I'm going to pull an Andre here and say, I want this to be real. So I'll say it's real. Okay. I think it's real too. It's real. That shit's fake. I made that shit up.
[01:45:49] Damn. You are a bastard. I really am. Oh my God. Okay. I got two more. Two more. All right. Let me get out of here. All right. The nightmare was real. I was relaxing happily with my wife in the living room when a giant masked wrestler burst in and overpowered her. All I could do was watch and wait until he ejaculated.
[01:46:21] Real or fake? It was all I can do. Yeah. I mean, you couldn't do anything about it. He said he burst through the wall? Burst in and overpowered her. So just maybe through the door or something. Oh, okay. Burst through the wall like the fucking Kool-Aid man. That's what I was envisioning. Oh, yeah. He's wearing the skin tight mask on his face and straight through the bricks of the wall. Oh, yeah. Oh, yeah. Oh, yeah. I'm imagining.
[01:46:51] What's his name from Killer7, Steve? The luchador mask guy. That's what I mean. Just bust right in. Okay. Real or fake? Fake. Fake. Fake. That's real. It's totally real. That does sound like something you would have came up with. Oh, yeah. I would have been proud of myself if I came up that one. Yeah. Okay. One last one. God damn it. Okay. Okay. Get your shit together.
[01:47:21] All right. Last one. Attack on beautiful tits. Attack on beautiful tits. Real or fake? I think it's real. Real. Steve's despondent now. Fake. Fake. It's real. Kevin got it right. Hell yeah. Attack on beautiful tits is a real deal.
[01:47:51] Nice. Oh, my God. All right. That was good. Were you keeping score here? Do we know which? No, I never keep score on JV. Okay. No, I never keep score on JV. It's probably for the best we don't know. Yeah. Maybe if some freak has a way to want to listen to all our previous JV titles and see our lifetime score, they can do that. That will be the first entry on the fine time wiki. Lifetime scores on like 45 second games and shit. And like all our shit. Our lifetime.
[01:48:20] Like, oh, you know what would be interesting? Our lifetime. Like money on place your bets. Like how we've gone like up and down in the game. We had to play to get money and shit. That would be a fun little time. We could figure that out. I've got all of the history on the we've got a massive spreadsheet. We could probably. Yeah, we can get there. Be fun. Okay. Thanks, guys. It's been a long time. I hope it was good for you because it was definitely good for me. Again, I would love to name the episode attack on beautiful tits, but I don't think I'm going to be able to do that. So with that, I'm just going to say goodbye. Bye.
[01:48:50] Thanks for joining us, guys. Thanks for listening to fine time. You know, obviously, this isn't our 100th episode or anything. We put out plenty of episodes on lots of things. But, you know, thanks for being here with us. And we're just going to keep doing it till we can't do it no more, which will probably be a long time from now. But until then, check the description of this podcast to find our links on social media. And we'll see you next time. Bye.