Mina the Hollower | SuperPod Game Club
SuperPod Game Club dug deep into Mina the Hollower!
We played Sand Land, Microsoft shuts down Arkane Austin and Tango Gameworks, Nintendo getting close to revealing their next console, a fun little Phoenix Wright ranking game and so much more. Enjoy!
Twitter: @FineTimePodcast
Andre: @pizzadinosaur.fineti.me
Steve: @monotonegent.fineti.me
[00:00] Intro
[02:34] Sand Land
[41:18] Break Time!
[42:24] Nintendo's New Console Secrecy
[50:08] The Helldivers 2 Controversy
[59:06] Microsoft Closes Arkane Austin and Tango Gameworks
[01:01:20] Square Enix Cuts Back
[01:18:39] Rank 'Em! Phoenix Wright Jingles
[01:30:58] See Ya!
[00:00:00] Hey it's your boy Dre off the top here to apologize for the sound quality of this episode.
[00:00:05] For some reason, about five minutes in my microphone takes a turn for the worst and I don't know
[00:00:10] what happened.
[00:00:11] I didn't change any settings while I was recording and Steve sounds totally fine in
[00:00:16] this episode and so it's a mystery to me.
[00:00:19] I can't figure it out.
[00:00:20] It's weird but it happened.
[00:00:22] It sounds more than good enough to go forward with so here it is but yeah I just wanted
[00:00:27] to apologize up front because I genuinely do not know what happened here but hopefully
[00:00:32] it doesn't happen again so sorry about the sound quality of my recording during this
[00:00:38] episode of The Big Deal and I just wanted to say that up front so let's start the show.
[00:00:46] Hey I've been thinking doesn't the existence of a Nintendo World Champions NES edition
[00:00:51] suggest that Nintendo World Champions Super NES edition is also in the pipeline?
[00:00:58] Are you not even going to wait till we start the show before you start wish casting before
[00:01:02] you start putting torches on the wall?
[00:01:05] Can we at least play the intro?
[00:01:08] You know what, play your fucking intro.
[00:01:10] Yeah, oh my, that was my intro.
[00:01:12] It's my intro everybody.
[00:01:13] You heard that?
[00:01:14] Step into video game land.
[00:01:16] Welcome to Fine Time.
[00:01:28] Hello party people.
[00:01:43] It's your boy Dre.
[00:01:44] It is also your boy Steve as I am declaring him so.
[00:01:49] Fuck yeah it's Steve as you're declaring him so wait what what what what does that
[00:01:53] even never mind?
[00:01:54] It's fine.
[00:01:55] It doesn't have to mean anything.
[00:01:56] We're having we're having the fine, we're having the time.
[00:01:59] I just said it was fine.
[00:02:01] Never mind.
[00:02:02] Oh my.
[00:02:03] You know what?
[00:02:04] You know what now now I'm going to punish you.
[00:02:08] I'm going to punish the audience too because we're going to talk about a game that we didn't
[00:02:12] like very much as you can tell Kevin is not here.
[00:02:17] Partially by the fact that he's not talking and the fact that we're going to talk about
[00:02:21] this game right now.
[00:02:22] Let's just get it over with because we have quite a bit to get to today but first
[00:02:27] we must talk about Sandland.
[00:02:30] Sandland.
[00:02:31] I don't know even when you say it out loud it sounds kind of dull.
[00:02:41] Sandland well I mean I remember picking it up off the shelf the manga shelf what 15
[00:02:48] years ago now maybe even a little more being like oh I recognize that kind of font this
[00:02:53] has to be an accurate yep look at that shit.
[00:02:56] I do have history of Sandland.
[00:02:58] I have read the Sandland in my 20s.
[00:03:02] I didn't read the Sandland.
[00:03:03] I just saw the trailer at what we're pretending is E3 now and like oh that looks good.
[00:03:08] I know this art style but then I started in this past few weeks when I'm saying Sandland
[00:03:15] out loud more often now it's like maybe this wasn't meant to be said in English so
[00:03:20] much.
[00:03:22] Maybe if you're not familiar with English it sounds a little more exotic than it
[00:03:25] is but Sandland it is and okay people who are familiar with our movie shows whenever we watch
[00:03:35] something bad and it's my suggestion you get on here and have a heavy sigh and you're like
[00:03:41] it's all Andre's fault.
[00:03:43] You want to do that here you want to wrap me out because I did suggest we play this
[00:03:47] because I was thinking of a nice weebie game we could play while Kevin is out.
[00:03:51] No I was going to play this eventually but you were although it is your fault that I played
[00:03:57] it much sooner but I'm not going to go through that rigamarole today.
[00:04:01] Oh man we'll spare them of that.
[00:04:04] Okay he's going easy on me today folks.
[00:04:07] Okay so you know what Sandland is everybody and as we've already said it wasn't very
[00:04:13] good in fact would you say it was actively bad?
[00:04:18] I mean looking past the art style which is really pretty I mean spoiler I didn't finish
[00:04:26] the game yet but I think looking at this game is the only reason why I'm still bothering.
[00:04:30] That sounds like an anime game to me huh?
[00:04:35] I mean it's kind of how it goes sometimes.
[00:04:39] It's not aggressively broken like okay gargoyles remember when I played that like right before
[00:04:46] we took our holiday break I knew what I was getting into with that last year.
[00:04:51] I knew I was getting into some primo garbage but here I don't know why I had some hope here
[00:04:56] I don't know why.
[00:04:57] I should have known Bandai Namco anime license this was going to be an anime game.
[00:05:04] Yeah but like I should have known.
[00:05:08] I mean that doesn't always mean that they're bad that doesn't always mean that
[00:05:11] they're great either but I think the first problem is this is that Bandai Namco tried
[00:05:18] to build this game as an RPG and it is not an RPG by any stretch of the imagination.
[00:05:27] And I don't want to hear the bullshit semantics of like what is or isn't an RPG like we know
[00:05:32] what an RPG is okay?
[00:05:34] Super Mario 64 is an RPG because you walk around and talk to Toad.
[00:05:39] Shut up you know what I mean like I hate people like that it's an RPG because you put on armor
[00:05:45] and you have a sword okay stop that doesn't make it an RPG alright we know what an RPG
[00:05:50] is and this is not one Sandland.
[00:05:54] It's kind of shameful that they try to market it as one for doing research for this episode
[00:05:59] I downloaded the one piece Odyssey game I didn't mean to say it that way like it's
[00:06:05] a Nintendo presentation.
[00:06:06] Jump right in here.
[00:06:07] Gun fruit over there.
[00:06:09] No okay.
[00:06:10] Oh wow.
[00:06:11] I don't even know the thing.
[00:06:14] I've only ever read one piece I've never seen a single cell of animation of one piece except
[00:06:19] like the four kids version which was like hilarious.
[00:06:23] That was it.
[00:06:24] I've seen some of the more age appropriate for us anime but I a bazillion episodes
[00:06:32] of them like no I have things to do.
[00:06:36] I mean no thanks but yeah I downloaded the one piece Odyssey game just to see because that's
[00:06:41] also called an RPG and that's actually an RPG.
[00:06:45] That's like a turn based ass like real ass RPG Sandland is not you know the more I play
[00:06:51] Sandland the more I think they tried making God of War or God of War Ragnarok but with
[00:06:57] stuff to drive but you're playing as the son and your dad can't be bothered Steve
[00:07:03] what the hell are you talking about because on the surface you got an action game trying
[00:07:07] to tell a coming of age story separated out by hubs that don't really mean anything because
[00:07:12] you're in the fucking desert but more anything but more important there was border so on that
[00:07:19] map there was orders yeah but more importantly than that the combat is boring as fuck
[00:07:24] it's not fun like in God of War.
[00:07:27] It's all either trivial in your vehicles or it's just tedious on your when you're
[00:07:31] off when you're not allowed to drive something even when the skill trees come in like why
[00:07:36] I forgot they were there at the time.
[00:07:38] Yeah I looked at it near the end of the game because I just remembered and I had like 11
[00:07:43] skill points to use for the Elzebub our main character yes it's the Elzebub and his
[00:07:49] dad is Lucifer.
[00:07:51] Lucifer was the best can we say that?
[00:07:53] He appears twice and yeah I guess so.
[00:07:56] It's kind of incredible.
[00:07:59] It just I like that his deathly advice to him at some point was just like you don't play
[00:08:06] video games too long or else you know only one hour a day or something that's it that's
[00:08:11] his sagely demon advice.
[00:08:13] Well I think that was more more you know an actual parental restriction he was putting
[00:08:19] on because they made him clean the entire of demon town when he went over by one
[00:08:25] minute.
[00:08:26] Yeah through the story.
[00:08:28] There's just a demon town there's no explanation why demons are in this world by the way which
[00:08:34] is fine I guess you don't have to explain that.
[00:08:37] But Andre as a God fearing human being surely you understand that demons have always existed
[00:08:43] among us.
[00:08:44] Yeah but they don't show themselves to us so readily maybe in this new post apocalyptic
[00:08:51] world they just don't care it's just like whatever.
[00:08:53] I guess this one is when your world is all sand it just blew away all the cover.
[00:08:58] Yeah this game just to summarize like you did this game is a fatally flawed
[00:09:04] combination of two things slavish devotion to the manga which is never really good
[00:09:13] and completely generic open world game design.
[00:09:17] I think in my mini review on Blue Sky called it McDonald's ass game design.
[00:09:22] Hmm they went and got game design C off the shelf at the unreal store or whatever
[00:09:29] and made it look like sand land.
[00:09:31] Accuratoria.
[00:09:32] I'm a deserve better than that.
[00:09:33] Rest in peace like I'm sorry I understand this game is probably set in stone before
[00:09:38] he passed away at the same time like Jesus Christ guys.
[00:09:43] Yeah I guess what we saw last year was mostly done.
[00:09:46] Yeah you know because when they show a game like that it's pretty much done.
[00:09:52] What threw me was when I first booted up my copy and it was like move along for PS4
[00:09:58] whatever it was like yeah because I want to see them in diagram of customers
[00:10:02] that owned a PS4 started playing sand land bought a PS5 and like oh man I
[00:10:08] really got to move my progress a lot.
[00:10:13] The PS5 version of.
[00:10:16] Who are those people?
[00:10:18] I don't even know who that would be.
[00:10:22] Yeah.
[00:10:35] We talk about the best part and you already said it is the graphics because
[00:10:41] wow this game looks crazy.
[00:10:43] I was kind of a little bit down on it I think when it was shown at summer
[00:10:48] game sets I remember Kevin being like because I think I said it looks kind
[00:10:51] of just your typical PS4 game on PS5 running at a high frame rate
[00:10:55] and it's not really doing anything special and I think Kevin was like
[00:10:58] well why do you feel that way?
[00:10:59] I think it looks good.
[00:11:00] I'm like I don't know.
[00:11:01] I want to go back and I should have if I were a better podcast host.
[00:11:05] I want to go back and look at that initial trailer because I think
[00:11:08] the graphics improved since then maybe not like a ton but I think
[00:11:12] they look better than they did a year ago.
[00:11:15] Now even a year ago I was more drawn into character models and vehicles.
[00:11:19] I really wasn't looking at the scenes as much as you were and
[00:11:22] frankly I'm still not looking at the scenes too much because
[00:11:25] those I can kind of take or leave really.
[00:11:28] Yeah even Forestland?
[00:11:31] I don't know Forestland feels like it's haphazardly slapped together.
[00:11:34] Spoiler alert there's a Forestland but somehow desert I don't know
[00:11:39] the world around me wasn't impressing me is what I'm trying to
[00:11:42] impress upon you the listener.
[00:11:45] Yeah I guess so I just think like the character stuff was done
[00:11:50] so well that I think it overcomes that because cell shading
[00:11:55] is a thing that's like a must for these kind of games right I mean
[00:11:58] you got to have it why even make a game like this if you're
[00:12:00] if you don't have cell shading right like get out of here but
[00:12:04] I think what's also great is that this game has like really good
[00:12:08] what we might call manga shading.
[00:12:11] Like the way each character has like those sketch lines on them
[00:12:15] is like perfect and it's not something that's like woven
[00:12:17] into the textures like you might have to do it like
[00:12:19] the ps3 error or whatever this is like an actual shader too
[00:12:23] depending on the position of the character.
[00:12:26] And I think that's great I thought that shit looked really
[00:12:28] good I think that's what really made it pop I'm sure they use
[00:12:31] these techniques and other anime slash manga games right
[00:12:34] but this is the first time seeing it to this degree
[00:12:37] and I think it looked great super effective and cool.
[00:12:40] I think also what really shines here is we know
[00:12:45] Akira Toriyama was really great at robotics and cars
[00:12:50] and motorcycles and stuff like that in all of this shit
[00:12:53] and Sandland is absolutely no exception because it's all
[00:12:56] about the vehicles.
[00:12:58] I love the little whimsical touches like the tanks have
[00:13:00] like painted on eyes and shit like that.
[00:13:02] Why are they there who knows.
[00:13:04] I like that the jump on has a little beach chair at the
[00:13:07] at the cockpit.
[00:13:09] Yeah it's great.
[00:13:11] It's like why do we have that you know I like the more
[00:13:16] race car designs or should I say like I like ands
[00:13:19] motorcycle that kind of looked like something boom would drive
[00:13:22] almost but I had that big shield that came up from the
[00:13:25] front and like over the top like in a almost like a big
[00:13:28] circle almost like a almost like a tron cycle.
[00:13:32] I get it Toriyama we all saw Tron.
[00:13:36] Yeah I mean look I'm sure he pulled from that right but
[00:13:39] like I like how later yeah we don't care obviously with
[00:13:43] at this point they give you a robot and it's just it's
[00:13:46] just robo from Chrono Trigger with a cockpit.
[00:13:49] Yeah it really is speaking of characters and robots I got to
[00:13:56] say I don't hate this cast like at all spending time with
[00:14:00] these people and demons and whatever make me want to
[00:14:03] read the manga you did I did not I want to now.
[00:14:08] But how they're implemented in this particular video
[00:14:10] game is not doing it for me at all.
[00:14:13] Thief and Rao make fine father figures for BL here they even
[00:14:18] try doing the God of War thing of trying to break up the
[00:14:22] monotony of driving in the desert because there is a
[00:14:24] lot of driving in the desert by telling stories and
[00:14:27] dispensing advice of you know things that might be helpful
[00:14:31] or you know passing their other experiences down.
[00:14:33] This does not work out in practice because they'll
[00:14:36] either cycle through the same dialogue lines again and
[00:14:39] again or unlike the other games I keep bringing up will
[00:14:44] they'll expertly put a hold on conversation if you disembark
[00:14:47] to check out a thing they'll punish you by starting all
[00:14:50] the fuck over again or they'll talk through whatever you're
[00:14:54] doing.
[00:14:56] It's so unbelievably sloppy it feels like something a
[00:15:01] PS2 or like GameCube game would do seriously with the
[00:15:05] dialogue it feels like Sonic Adventure 2 where they're
[00:15:08] just like talking on top of each other or just like lines
[00:15:11] would cut off each other or something I swear to God it
[00:15:13] feels like that.
[00:15:15] Like and that's what really makes a game so monotonous not
[00:15:19] just the gameplay itself it's just like like you said it's
[00:15:23] a really open open world with not a whole lot to do in
[00:15:27] it with enemies that are just kind of sitting there until
[00:15:29] you bother them or they'll never bother you there's
[00:15:32] no sense of danger.
[00:15:34] There's no nothing so you could say like okay maybe
[00:15:37] it's like kind of a chill out just kind of venture game
[00:15:40] will know because like the dialogue sucks too much and
[00:15:43] repeats more than a game from three generations ago.
[00:15:47] That's and again that's what really makes a game monotonous
[00:15:51] that there is some points where I just really had to turn
[00:15:53] on a podcast so I was like I'm going to be out here
[00:15:56] driving for like 45 minutes I know it and doing some side
[00:15:59] quest I can't listen to this anymore.
[00:16:01] Wait you were doing some side quests because after a while
[00:16:04] I just made it my life's mission to only drive to the
[00:16:06] next objective.
[00:16:08] Well I this was early on of course but think about that
[00:16:11] I got so sick of it early on.
[00:16:13] Secondly remember a few months ago when Kevin played
[00:16:17] Gollum and they knocked his ass down however far off the
[00:16:20] mountain and then it changed the checkpoint to where
[00:16:24] that point was.
[00:16:27] I think that's sort of the same principle to what
[00:16:31] triggers these conversations here too because more than
[00:16:34] once I'm trying I'm swerving around in a tank and and
[00:16:38] well just go the dirt's packed down a bit more dirt's packed
[00:16:42] down a bit more dirt's packed down a bit more here.
[00:16:47] There might be a camera by.
[00:16:51] It's just like oh my fucking God I'm going to lose my
[00:16:54] mind I can't yeah I think that's what happened to me
[00:16:56] I kept hearing something like that I'm like if I hear
[00:16:58] this one more time I'm gonna scream.
[00:17:00] Oh yeah so before you get to like the first town
[00:17:03] where you can actually craft stuff or it's like every time
[00:17:06] you pick up something almost every fucking time Bielsa
[00:17:10] Bub is like hmm I'll keep it it might be good for later.
[00:17:16] Steve no joke I maybe heard that a hundred times I think
[00:17:20] I heard that a hundred times.
[00:17:22] I mean oh my fucking God.
[00:17:27] It's so amateurish if for a for an anime game you
[00:17:31] can't just come up with a few different things to say or
[00:17:34] don't say anything don't say anything I talk about all
[00:17:38] the time how games just talk too much maybe this didn't need
[00:17:41] to say anything at all.
[00:17:43] You know there's that tile and Mario maker where you trip on
[00:17:46] it and it makes the sound effect maybe they didn't need
[00:17:48] to use it here in Sandland.
[00:17:51] Yeah oh what's my favorite though.
[00:17:54] I think it kind of sounds like help me the who you know
[00:17:58] the thing well they're playing sound effects here it's
[00:18:00] playing entire strings of dialogue because that's the
[00:18:02] only way I can imagine it imagine this working.
[00:18:05] We've talked a little bit about the manga and how things
[00:18:09] may have kind came off better there and I want to go into
[00:18:11] that a little more detailed because you remember the part
[00:18:15] where you have to dress up like thief by the way thief
[00:18:18] is retain I guess you could say it's Bielsa Bub's
[00:18:21] retainer of sorts do you like how it's basically the
[00:18:24] dragon quest 7 hero except like old so what he looks like
[00:18:29] after you put after you put that and then I put it together
[00:18:32] you know that that's wild.
[00:18:35] Lucifer is also Mr. Satan with like maybe a touch of Magus
[00:18:40] maybe maybe yeah that's that's you know if you want to play
[00:18:45] a little Toriyama bingo there there you go.
[00:18:48] Also before I go on about the manga part you start this
[00:18:51] game by writing a centaur some sort of automatic driving
[00:18:55] thing and they're teaching you how to do this and that
[00:18:58] and then you get to the demon village and then you never
[00:19:01] see a centaur again.
[00:19:02] Hey I think I saw one in a cut scene you know like in the
[00:19:06] court like like watching a latter day Simpsons episode
[00:19:09] where we see dead characters in the corner.
[00:19:15] Come on like you started the game that way and you like
[00:19:18] how they start with like waking up all his demon friends
[00:19:21] you know staking out taking those filthy humans
[00:19:23] water jugs right and then like that never those characters
[00:19:27] are never seen again.
[00:19:30] Why did you start the game that way?
[00:19:32] Was it because the manga started that way?
[00:19:35] Exactly and that kind of scene makes sense for a manga
[00:19:40] and not for a video game and again with thief where he
[00:19:44] dressed up like Santa Claus to go like to do your stupid
[00:19:48] umpteenth stealth mission right that make that kind of
[00:19:51] humor and that whole scene makes sense for a manga that
[00:19:55] didn't really translate to like a cut scene very well in my
[00:19:58] opinion.
[00:19:59] I think it would have made more sense if we did the Santa
[00:20:02] outfit more than once but we don't we don't see it after
[00:20:04] that.
[00:20:05] No it doesn't happen again sorry spoilers for the rest of
[00:20:07] the game that's the only time you see it.
[00:20:10] So like oh okay do you and now you know you've seen
[00:20:13] this do you remember the part after Rao has a story
[00:20:17] moment he goes outside Spino the village and he's
[00:20:22] it's nighttime and he's just out there and then Beelzebub
[00:20:26] is up on a cliff standing up on a cliff absorbing dark
[00:20:31] energy he says we need dark energy because we got a lot
[00:20:35] of battles ahead and then the moon is just so and then
[00:20:39] he like looks back at Rao like smiles or whatever and
[00:20:43] then the very next scene is flashes back to town
[00:20:45] stay time like nothing happened.
[00:20:47] That's a manga scene that's the end of a chapter
[00:20:51] right that's something you do at the end of a chapter
[00:20:54] that's not something you do in a video game like if we made
[00:20:58] it to the next day and I was like Beelzebub can now use
[00:21:01] the dark fist of something or other I don't know that
[00:21:04] would have been something but.
[00:21:06] No it's nothing it's nothing at all it just existed
[00:21:10] and look I'm not one of those people who says oh
[00:21:12] everything in the game has to mean something or that
[00:21:15] was a I don't think there's any such thing as a useless
[00:21:17] scene in a game or a movie I hate that I hate when people
[00:21:21] say shit like that okay I'm not even saying that here
[00:21:24] I'm not even saying the scene is useless I'm just saying
[00:21:27] you gotta like you gotta connect the player to it
[00:21:30] somehow or else it does become like well that happened
[00:21:34] I guess you got all these dangling carrot plot lines
[00:21:39] leading us into a wall like they don't get brought
[00:21:42] up anymore.
[00:21:43] Yeah, it's just weird well don't you think the entire
[00:21:46] existence of the swimmers is our like manga characters
[00:21:51] they were fun and everything but like they didn't really
[00:21:55] ground themselves like to the game very well that were
[00:21:59] again that kind of storytelling works for like you're
[00:22:01] reading something then that's kind of why like you know
[00:22:04] in movies and stuff those kind of characters usually
[00:22:07] get cut because there's no way to like bring that
[00:22:09] to a watching audience versus a reading audience.
[00:22:13] Do you feel that way about the swimmers from
[00:22:15] off base here?
[00:22:16] I just thought the swimmers were underutilized so I guess
[00:22:20] it's what you're getting on about.
[00:22:23] I mean like they were they were fairly interesting in a
[00:22:25] game that had a lot of not interesting things to deal
[00:22:28] with so.
[00:22:39] So we've talked a lot about aesthetic and whatever
[00:22:42] but getting back to why this game kind of sucks for
[00:22:46] me I don't know I don't know if it's the biggest reason
[00:22:49] but it might be the biggest reason it's the loot or the
[00:22:52] lack thereof and let me explain what I mean here.
[00:22:56] One thing I really don't like in games like this is when
[00:22:59] you're collecting a bunch of doodads and you have no idea
[00:23:02] why what do these do?
[00:23:04] I don't know.
[00:23:05] I'm just collecting much of crafting parts and
[00:23:07] bullshit for no reason.
[00:23:09] Okay, I guess and that's one thing right whatever but
[00:23:14] I just don't like contextless collecting it just
[00:23:17] doesn't it doesn't make me want to get more.
[00:23:20] They don't tell me why I need this stuff.
[00:23:22] It doesn't matter how many times the Elzabub says hmm
[00:23:24] I'll keep it.
[00:23:25] It might be useful later.
[00:23:26] Okay, well later should be now because I don't know
[00:23:30] what this stuff does.
[00:23:32] So this loot problem basically trickles down to the
[00:23:35] rest of the game because when you get new vehicles
[00:23:39] that let you do new traversal tricks and whatever like
[00:23:42] you know you get the jump bot and let you jump up
[00:23:45] on cliffs to get to new treasure chest.
[00:23:47] It's just the same crap in there.
[00:23:49] Why am I getting this stuff?
[00:23:50] I'm not really motivated to go in all these little
[00:23:53] caves and jump up on all these little cliffs to get
[00:23:55] crap personally.
[00:23:57] Usually when I get into these open world experiences
[00:24:03] you'll hear me say something like oh man you know me
[00:24:05] and my wanderlust I can't finish this game because
[00:24:08] I keep getting caught up doing side shit and things
[00:24:11] and I can't put this game down.
[00:24:13] Andre this is not a problem for me.
[00:24:15] You know why?
[00:24:17] Because of everything you just said and moreover
[00:24:21] this side quest don't really help either.
[00:24:23] Normally you'd use that sort of thing to you know
[00:24:25] maybe do a little bit more storytelling or maybe
[00:24:28] hook you up with some things you couldn't get otherwise.
[00:24:30] It's like oh boy thanks for saving my pet rattlesnake
[00:24:33] or whatever it is I had to help you find here's
[00:24:36] some more shit you were able to find everywhere
[00:24:37] the whole time anyway.
[00:24:39] I don't want to know.
[00:24:42] No, thank you but no.
[00:24:44] Wanderlust solves a lot of issues right?
[00:24:47] Tears of the Kingdom is big time wanderlust.
[00:24:49] One of the few blemishes I think that game has
[00:24:52] is that the loot isn't very good.
[00:24:54] I said I said this when we talked about it last year.
[00:24:57] I don't really like going to this like moblin enclave
[00:25:00] to get open this box with that has like five arrows in it.
[00:25:03] It's just like okay I guess I'll just avoid them.
[00:25:06] You know which is fine.
[00:25:07] I mean it doesn't ruin the game by into the game
[00:25:09] still a 10 out of 10 that doesn't fucking matter right
[00:25:12] but that game has so much other great exploration
[00:25:15] and a million other things to do.
[00:25:16] That's all you get to do in Sandland.
[00:25:20] And again I know I'm comparing some Sandland
[00:25:22] to Tears of the Goddamn Kingdom
[00:25:24] but you know what I'm trying to say like
[00:25:26] if they give you that urge to adventure
[00:25:29] you're not going to care about the other shit
[00:25:31] or at least it's not going to matter that much
[00:25:33] but when that's all you got
[00:25:35] you kind of have to make it good and it's not good.
[00:25:38] I don't think I did any of the bounty hunting.
[00:25:41] Um, I did one by accident
[00:25:43] and I didn't go back and turn it in.
[00:25:46] I mean I turned on my Max of Five
[00:25:48] when I made it to the guy
[00:25:49] but I didn't roll on to anybody in particular.
[00:25:52] I figured well if I find them I find them
[00:25:54] and I never did.
[00:25:56] Oh well too bad.
[00:25:58] Doesn't matter.
[00:25:59] Yeah nothing really matters in this game
[00:26:01] that sort of makes me feel sad in a way
[00:26:05] but I know you're done
[00:26:06] but I can't wait to be done.
[00:26:10] You know I will say it's worth beating.
[00:26:13] I do think you should play the entire thing.
[00:26:15] I'm at the point where I'm in too deep
[00:26:17] and it's like well I made it this far.
[00:26:19] Yeah I say play the whole thing
[00:26:22] you're going to get some cool
[00:26:23] you'll get some more cool Toriyama character stuff
[00:26:27] and like some other cool visuals.
[00:26:29] I do think it's worth beating.
[00:26:31] I don't want this.
[00:26:31] I don't want this to sound like the audience
[00:26:33] like this is the worst game in the world.
[00:26:35] It's not.
[00:26:35] I gave it a C minus.
[00:26:37] Like you know what I mean?
[00:26:38] It's better than like Princess Peach Showtime.
[00:26:42] It's but I mean I think so.
[00:26:45] I mean you want to compare that real quick
[00:26:47] like the last bad game we talked about
[00:26:49] like I do think it's better than Peach.
[00:26:51] I mean it didn't have any weird performance issues
[00:26:55] if that's what we're going to really compare.
[00:26:57] I mean not just that.
[00:26:59] Although there was a weird time fairly early on
[00:27:01] where I blew open a hole into a cave
[00:27:04] and you can tell it wanted to load
[00:27:06] like because it was like it started
[00:27:09] but then it's like oh wait I don't have to load this shit
[00:27:11] and then it just skipped right back to me
[00:27:13] driving to where the cave was like oh okay there.
[00:27:18] It's like never mind what system do you think this is?
[00:27:21] Pretty much.
[00:27:22] You know that makes honestly
[00:27:24] PS5 makes like not so great games a lot more tolerable
[00:27:29] with like instant travel, instant fast travel rather.
[00:27:33] Yeah I'll admit to using fast travel in this game.
[00:27:37] Remember a while ago where we talked about
[00:27:39] if the game is good or fun to play
[00:27:42] we don't use it that much.
[00:27:43] Well if I've been to a place before I guess what I was doing
[00:27:47] guess how I was getting back every single time.
[00:27:51] There's just nothing to see man.
[00:27:53] Let's talk about vehicles a little more
[00:27:56] because that's the game's claim to fame
[00:27:59] and none of that stuff is very fun.
[00:28:02] The vehicle stuff whether it's combat or whatever
[00:28:05] but like we'll get to combat in a second.
[00:28:07] I want to talk about strictly vehicles first
[00:28:09] because for two reasons I don't think they're very fun.
[00:28:13] Number one the menus at the garage are so oddly laid out
[00:28:19] and just not intuitive at all.
[00:28:21] It's so weird that you have to build like every individual
[00:28:24] part of the vehicle and then attach them all individually
[00:28:29] and then say I would like to build this vehicle.
[00:28:32] Why do you have to do that?
[00:28:34] Andre fuck the menus in Sandland.
[00:28:37] Maybe I'm just spoiled by other games
[00:28:41] but let me just build the thing if I found the parts.
[00:28:44] Like the roadblocks should be if I need a material
[00:28:47] and really fuck that too.
[00:28:50] If I can't just combine materials or pay sand dollars to fill
[00:28:54] in the gaps it's stupid too because then you got to move
[00:28:59] your ass to the crafting station which by the way
[00:29:02] is not in the same place as the garage until you do a
[00:29:04] series of side quests.
[00:29:06] I think that was the one side quest I did do on purpose.
[00:29:09] I mean and who knew that would be the reward right?
[00:29:11] I mean just like I mean if I had known that I would have
[00:29:14] done that a long time ago right and then the second problem
[00:29:17] with the vehicles ties back to the loot problem I mentioned
[00:29:20] earlier in a game like this where you kill so many enemies
[00:29:24] boring enemies will get to that.
[00:29:26] You should be getting tons of vehicle parts with like
[00:29:29] variety and frequency like 80% of the fun of borderlands
[00:29:34] is that they shower you with guns constantly.
[00:29:37] Ooh what's this one I picked up?
[00:29:38] Hey you want that one and you know hey I got this one check
[00:29:41] this out right?
[00:29:43] You don't get any of that in Sandland.
[00:29:45] They're so stingy with the loot of the vehicles
[00:29:49] and it's no fun whatsoever like I get that maybe I'm
[00:29:54] asking for a game that this was never going to be
[00:29:56] but maybe like give me one exciting gameplay thing give
[00:30:00] me one reason to go out there and search and that could
[00:30:04] have been it and that it's not.
[00:30:06] The first tank I blew up dropped a gun part of some kind
[00:30:09] like oh okay this this I can get behind we'll blow up
[00:30:12] vehicles and get parts that we can salvage to build
[00:30:15] other thing I can get behind this except it in fact
[00:30:19] was not the way this works most of the time.
[00:30:22] Yeah again tears of the kingdom showers you with
[00:30:26] random blades and shields and whatever right like
[00:30:29] just whatever just dumping it on you it's like oh I want
[00:30:32] this one oh that one looks cool oh that's the same as
[00:30:34] the one I already have will take a duplicate and when
[00:30:36] it breaks shit like that you don't have any of that here
[00:30:39] in Sandland.
[00:30:41] It sucks.
[00:30:43] Also also like why do the vehicles disappear like two
[00:30:47] seconds after you exit them?
[00:30:49] Why is that a thing?
[00:30:50] Real talk Andre I thought I was getting certifiably
[00:30:54] crazy the first few times this happened like I needed
[00:30:57] to get my medication adjusted or something like I
[00:30:59] know I just left this tank here where did the fuck
[00:31:01] did it go?
[00:31:05] And they make you deal with opening that stupid wheel
[00:31:07] every single time you do anything.
[00:31:10] I'd say graphics on PlayStation 5 processing power
[00:31:13] on PS2 but even Grand Theft Auto 3 remembers when
[00:31:16] you left a car nearby so I really don't know why
[00:31:18] they did this.
[00:31:21] It doesn't make any sense maybe they thought like
[00:31:24] okay once you get out of the tank you're kind
[00:31:26] of done with that for a while.
[00:31:28] No you're not because they want you to do this and
[00:31:30] that I guess it's good that once you're in a vehicle
[00:31:33] you can swap between the other ones instantly and
[00:31:36] you're already in the vehicle.
[00:31:37] Thank God for that.
[00:31:40] Yeah, if you really want to call I don't know I just
[00:31:42] found all those wheels cumbersome and okay I could
[00:31:46] deal with only having five of them because the cars
[00:31:48] are worthless worthless anyway but I don't know
[00:31:51] I felt like I was going again going that's like
[00:31:54] I didn't choose this one I chose the other one
[00:31:56] and you know me.
[00:31:59] Let's talk combat because we've made fun of it
[00:32:01] enough throughout this let's just dive right into it
[00:32:04] but honestly Steve I don't know what there is to
[00:32:07] dive into because tell the folks how every encounter
[00:32:11] in this game is solved.
[00:32:13] You roll around in your tank and you shoot things
[00:32:15] until bad guys stop moving.
[00:32:17] The boss fights are the same but they have a
[00:32:19] meter that goes down.
[00:32:21] That's it everybody circle strafe circle strafe
[00:32:24] and shoot Steve you want to know how I beat the
[00:32:26] last boss.
[00:32:27] Did you drive around in your tank and shoot it
[00:32:29] until it died?
[00:32:30] Yeah, yeah, I drove around in a circle and shot
[00:32:34] and then it died and then I beat the game.
[00:32:36] That strategy works from the first second to
[00:32:40] the very last boss trash.
[00:32:44] Steve I legit think PS one games are deeper than
[00:32:49] this I would say like the original armored core
[00:32:52] is deeper than Sandland.
[00:32:54] Seriously like at least at least in like car
[00:32:58] combat like twisted metal or whatever the enemies
[00:33:02] are like actually actively pursuing you and
[00:33:05] there's like danger.
[00:33:06] Oh man this guy's chasing me better go down
[00:33:08] this street in that street.
[00:33:09] Oh I'm going to pull 180 and blow him away
[00:33:11] or something all the enemies in this game just
[00:33:14] sort of perk up if they even notice you're
[00:33:16] there in the first place they get the
[00:33:19] Metal Gear Solid exclamation mark and by
[00:33:21] the time they do that you're they're dead
[00:33:23] because this game is so easy and kill everything
[00:33:25] in a couple shots and then it's like
[00:33:28] okay they're not pursuing me they don't seem
[00:33:31] to care that I'm here.
[00:33:32] Why am I even like who cares then?
[00:33:36] Why am I even doing this?
[00:33:38] The closest I got to challenge was during
[00:33:41] the rocket cycle fight in the tomb with
[00:33:43] Captain Jackass where it's clear that they
[00:33:46] want me to get on my own rocket cycle
[00:33:48] and shotgun them in the face.
[00:33:50] You can't actually control that thing very
[00:33:51] well in a tight space.
[00:33:53] You know maybe it's because I'm old and I
[00:33:55] don't have good reflexes but that's the
[00:33:57] way I feel about it.
[00:33:58] You know what I like?
[00:33:59] No I couldn't do it either.
[00:34:00] You know what I did?
[00:34:01] I got in the tank and I shot at where he
[00:34:03] was going to be instead of where he was.
[00:34:05] Yeah, that's exactly what I did.
[00:34:07] I thought it was funny when you try
[00:34:09] to get anything that's not a hovercraft
[00:34:10] into the water like after you come out of
[00:34:12] it he's like no Prince it's we're
[00:34:14] going to sink.
[00:34:17] Yeah, it's it's a lot
[00:34:21] and then it takes away like a chunk of HP
[00:34:23] when you do that.
[00:34:24] It's like, okay, sorry.
[00:34:25] Geez.
[00:34:26] Yeah, just not exciting combat at all.
[00:34:29] Not engaging.
[00:34:30] Not fun.
[00:34:32] You know when this game gave me the
[00:34:33] feeling of dread though when I was like,
[00:34:35] oh no this this game may not be very good.
[00:34:39] It's the first quote unquote boss you fight.
[00:34:41] It's the King Army ship that has
[00:34:44] the big water tank, the big circular
[00:34:45] water tank.
[00:34:48] And it appears and as soon as
[00:34:50] the battle starts, everyone's giving you
[00:34:52] crazy advice.
[00:34:53] You should take the high ground
[00:34:54] so you can shoot him.
[00:34:55] Hey, you can hide behind these bricks
[00:34:56] over here.
[00:34:57] Hey, if you tail him this way,
[00:34:59] he might get confused and think
[00:35:01] you're over there.
[00:35:02] All this shit is being said to you
[00:35:04] and all you really have to do
[00:35:06] is stand right there and shoot
[00:35:08] it like four times and then it explodes.
[00:35:11] It's like peeking into a stream
[00:35:14] and everyone's backseat gaming like
[00:35:16] everyone's like everyone is shouting
[00:35:17] advice at you at the same time.
[00:35:19] But in the meantime, you could just
[00:35:20] shoot it in the face however like
[00:35:22] three or four times and you're done.
[00:35:24] Yeah, it is there.
[00:35:26] Hella backseating you and it's like
[00:35:28] I can just shoot it.
[00:35:29] It's not really doing anything to me
[00:35:31] and if it does it takes off like no HP.
[00:35:34] Who cares?
[00:35:36] It's just it's just it's just incredible man.
[00:35:40] You know going back to I said
[00:35:43] this was McDonald's game design,
[00:35:45] you know game design see off the shelf.
[00:35:49] Why are there random 2D sections?
[00:35:52] Why are they there?
[00:35:54] Because the Elzebub is a old games
[00:35:58] enthusiasts and old games had side
[00:36:01] scrolling sections.
[00:36:02] I you are you are giving them so much
[00:36:06] credit.
[00:36:06] I am actually angry.
[00:36:08] How much credit you know how I feel
[00:36:10] when you do a movie reviews.
[00:36:12] Oh, I never said anything that far fetched.
[00:36:15] I've never reached that far at least
[00:36:17] reach for stuff that that's that's there
[00:36:20] mostly kind of.
[00:36:23] I OK I reached a little during
[00:36:25] 3000 years along just just a little OK.
[00:36:29] But like yeah, there's random 2D sections.
[00:36:31] Who knows why?
[00:36:33] There's random stealth sections
[00:36:35] sometimes two or three in a row
[00:36:37] and you know how much I love those
[00:36:39] in my video games
[00:36:41] and then there's one stealth section
[00:36:43] early on where you're stealing a tank
[00:36:44] and like you're jumping across rooftops
[00:36:46] and these big yellow strips of paint
[00:36:48] jump here and then jump here and then jump
[00:36:50] here because we're so stupid.
[00:36:53] We're so fucking stupid, Steve.
[00:36:55] We can't figure out how to jump between
[00:36:56] the rooftops without that yellow strip
[00:36:58] of paint.
[00:36:58] We have no idea what to do.
[00:37:01] How would we figure it out?
[00:37:02] There is a later stealth section where I
[00:37:05] didn't even need to do stealth.
[00:37:06] I just needed to go left of where one
[00:37:09] guy was and then jump and jump and jump
[00:37:11] and like oh look, I slipped past all
[00:37:12] your guys already.
[00:37:13] You didn't even see me.
[00:37:15] And there's there's such big I mean,
[00:37:16] they're not hard stealth sections.
[00:37:18] There's such leeway where it's like
[00:37:19] whatever, but it's just like
[00:37:21] I don't want to do that ever.
[00:37:24] It's like did they just
[00:37:25] it's so poorly considered at every
[00:37:27] turn. That's why I said
[00:37:29] that it feels like you know what it
[00:37:30] feels like this is going to be
[00:37:31] hella rude, but I don't care.
[00:37:33] It feels like someone made an elaborate
[00:37:35] mod
[00:37:37] on top of another game.
[00:37:39] Like this was an entirely different
[00:37:40] game and someone made like the best
[00:37:42] Sandland mod ever for it.
[00:37:45] You know,
[00:37:47] I don't think you're wholly off base
[00:37:48] because earlier you brought up
[00:37:51] Slaver's Devotion to the Manga.
[00:37:53] Again, I did not read the manga,
[00:37:56] but there's got to be a reason why
[00:37:58] we spend time in two giant airship
[00:38:00] things on three separate occasions
[00:38:03] that look exactly the same and have
[00:38:05] the exact thing while not
[00:38:07] living in them, but you know
[00:38:08] that attack you in them
[00:38:10] and you know, punish you for
[00:38:12] heading off the beaten path.
[00:38:14] You know, it's just dull.
[00:38:16] I appreciate sticking to a theme,
[00:38:17] but maybe our time could be more
[00:38:20] brief in these places or maybe
[00:38:22] you do more storytelling
[00:38:23] or maybe you do anything that isn't
[00:38:26] causing me to notice this shit so much.
[00:38:29] Going through ruins is like
[00:38:32] the perfect storytelling device.
[00:38:35] You can talk about how the world
[00:38:36] was before you can even speculate
[00:38:38] how the world was before you could
[00:38:39] say how this even happened.
[00:38:41] You could say what you've heard
[00:38:43] about it or rumors like there's
[00:38:45] so much potential for storytelling
[00:38:47] there and character stuff
[00:38:48] when you go through anything like
[00:38:50] that and Sandland is simply
[00:38:52] not interested.
[00:38:54] You know, it said I think they
[00:38:55] kind of were because I could have
[00:38:57] maybe this was my brain hoping
[00:38:59] for something more because I could
[00:39:00] have sworn they were talking
[00:39:02] about the time a little bit
[00:39:03] of the times before thief was
[00:39:05] about to start something,
[00:39:06] but then a snake pops out
[00:39:08] and unlike all the other times
[00:39:09] where he's more than willing
[00:39:12] to start a dialogue tree
[00:39:14] all over again.
[00:39:15] Nah, we're just moving along.
[00:39:17] It's just like, OK, that didn't happen.
[00:39:19] Never mind.
[00:39:20] Well, are you saying back there?
[00:39:21] Huh?
[00:39:21] What?
[00:39:22] Okay.
[00:39:23] I've been around for 15,000 years.
[00:39:25] I know some things like yeah,
[00:39:27] like what can you tell us about it?
[00:39:28] All right.
[00:39:29] Tell us about anything at all.
[00:39:32] Maybe put on the Santa suit again.
[00:39:34] That was fun.
[00:39:34] Yeah.
[00:39:35] Hey, could that be like DLC?
[00:39:38] Santa suit or so he wears the whole time.
[00:39:40] I paid 99 cents for that.
[00:39:41] I think that might be in the $15
[00:39:44] pack that they keep advertising me
[00:39:45] when I load up the PS5 menu.
[00:39:48] The Dragon Quest 7 hero outfit for thief.
[00:39:54] Isn't that what he's already wearing without the hat?
[00:39:56] Basically because he has to show off
[00:39:58] his little curly hair, right?
[00:40:00] His little little curly Q little dairy queen.
[00:40:03] You see, I like the characters.
[00:40:04] I'm with you on that.
[00:40:06] I really do like these people
[00:40:07] and I liked it when I read it too.
[00:40:09] But you know,
[00:40:10] I'm going to source it from somewhere
[00:40:14] sometime after this,
[00:40:15] but the video game is not it guys.
[00:40:18] Nah, it's a shame about the Centaur.
[00:40:21] So it sucks that you did not have a Centaur buddy.
[00:40:24] That could be a vehicle,
[00:40:25] a Centaur vehicle.
[00:40:26] Come on.
[00:40:27] Yeah, they just had those weird dinosaurs parked out of
[00:40:30] settlements and things like no, no Centaur buddies.
[00:40:33] Well, you know, Centaur buddies.
[00:40:35] Yeah, we're all the Centaur's were.
[00:40:37] Centaur stripper land.
[00:40:41] That's a different dimension that doesn't exist.
[00:40:45] You're just jealous because you weren't invited to go to
[00:40:46] Centaur stripper land.
[00:40:48] I mean, I didn't.
[00:40:49] I mean, if you look around town there in demon village
[00:40:52] are no female Centaurs.
[00:40:54] They all seem to be dudes.
[00:40:57] I'm telling you, they're all in Centaur stripper land.
[00:41:00] Oh, there that's where that's where all the women are
[00:41:03] women Centaurs.
[00:41:04] Okay, got it.
[00:41:05] Sorry.
[00:41:06] I didn't understand.
[00:41:07] Yeah.
[00:41:09] Okay, geez.
[00:41:10] Sounds like you got a good operation going on here.
[00:41:13] Well, me it's whoever's running that.
[00:41:17] You are.
[00:41:17] We'll be right back.
[00:41:55] We're back.
[00:41:56] All right, we got big questions, baby, and especially
[00:41:59] over the last couple of days.
[00:42:01] We just had a few here, but then stuff happened,
[00:42:04] Steve.
[00:42:06] Yeah, very inconsiderate of everybody to just do.
[00:42:08] Do you guys not know when we record?
[00:42:10] Come on.
[00:42:12] Yeah, we don't like to work this much the last minute.
[00:42:14] You know, we have two weeks in between leisurely at
[00:42:16] this and that.
[00:42:17] If you give us all the news on Monday and Tuesday,
[00:42:19] it's like, come on guys.
[00:42:20] But anyway, a lot of stuff happened, but let's start
[00:42:23] with this.
[00:42:24] You know, Andre, in a just world I'd be sitting here
[00:42:27] saying Nintendo has unveiled the switch successor.
[00:42:30] Let us rejoice and consider how much we might need
[00:42:32] to put away for release time.
[00:42:35] But we don't live in a just world.
[00:42:37] So I have to say long running Spanish Game New
[00:42:40] Site Vandal has the following tidbits from peripheral
[00:42:43] manufacturers about the device.
[00:42:46] It's larger than the switch.
[00:42:49] Joy-cons are magnetic.
[00:42:51] Switch pro controllers are supported and my favorite
[00:42:56] said peripheral companies touch the system in an
[00:42:59] opaque box to get a feeling for dimensions of design
[00:43:02] without ruining the secrecy of the console.
[00:43:05] What?
[00:43:08] That is hilarious.
[00:43:09] What happened to NDAs?
[00:43:11] Yeah, what?
[00:43:12] I mean, did they just not trust anybody anymore?
[00:43:14] Like, no, you put your hands.
[00:43:16] Okay, you know what?
[00:43:17] It sounds like it sounds like a game show.
[00:43:20] Remember like game shows are starting to lose their grip
[00:43:23] like in the late 80s or whatever when they're
[00:43:25] starting to fall out of favor and they were trying
[00:43:27] all manner of wacky shit.
[00:43:29] This sounds like some 13 week game show that would air
[00:43:33] on CBS, you know, who's my dick Clark?
[00:43:35] Cause he was being nice or whatever contractually obligated
[00:43:38] and just like someone just puts their hands inside of
[00:43:41] a box and feels what the prize is.
[00:43:43] It's a toaster oven.
[00:43:44] Congratulations.
[00:43:46] You went a toaster oven, you know, like that.
[00:43:49] You guys are really good game developers.
[00:43:51] So you could walk away with these five dev kits
[00:43:54] or you could trade it all for what's in the box.
[00:43:58] Oh, man.
[00:44:02] It's just it's it's just so funny.
[00:44:05] I don't know why device an entire game show over this
[00:44:08] but point being this is ridiculous.
[00:44:10] Just let people see the console, man.
[00:44:13] Who cares?
[00:44:13] We know it's another handheld with joy cons and a screen
[00:44:17] like how secretive could that possibly be Steve?
[00:44:20] Well, I think it's still pretty damn secretive
[00:44:23] because 36 ish hours ago as of recording time.
[00:44:28] Yeah, I'm moving right along here.
[00:44:29] Nintendo tweeted from their business account.
[00:44:33] This is for a color president of Nintendo.
[00:44:35] We will make an announcement about the successor to
[00:44:38] Nintendo switch within this fiscal year.
[00:44:40] It will have been over nine years since we announced
[00:44:43] the existence of Nintendo switch back in March 2015.
[00:44:46] We will be holding a Nintendo Direct this June regarding
[00:44:49] the Nintendo switch lineup for the latter half of 2024.
[00:44:52] But please be aware that there will be no mention of the
[00:44:55] Nintendo switch successor during that presentation.
[00:45:00] Oh boy.
[00:45:02] The secrecy continues so out loud right now.
[00:45:05] Do we think they're going to repeat the switch playbook
[00:45:08] where you know, they're going to show the thing off and fall
[00:45:11] have a real showcase blowout in the winter and get everyone
[00:45:14] excited for March again.
[00:45:16] Yeah, we're hopefully will have a few more games
[00:45:18] launch with it other than Metroid Prime 4 or what?
[00:45:23] Yeah, you know this feels like it's following the playbook.
[00:45:26] Isn't it?
[00:45:27] When did we see switch October 2016?
[00:45:30] That was about the time.
[00:45:32] Yeah, that sounds right.
[00:45:33] Blowout in January release in March.
[00:45:36] Now I'm not saying they're going to release in March again.
[00:45:37] I think they're actually well, I don't know, right?
[00:45:40] Fiscal year.
[00:45:41] I'm sure they wanted to launch March 3rd with switch
[00:45:44] that made a lot more sense right now.
[00:45:46] Nintendo is pretty flush.
[00:45:47] They don't really need that.
[00:45:49] Um.
[00:45:51] You know what's interesting about this though is that
[00:45:54] they are confirming there is a direct in June.
[00:45:58] Now, they don't usually do that.
[00:46:00] Look, if Ubisoft's allowed to make a conference announcement
[00:46:04] for August right this second, I think we could cut
[00:46:08] Nintendo some slack about a direct in June.
[00:46:11] I mean, that's fine, but they don't usually say so so far
[00:46:15] in advance.
[00:46:17] It's kind of weird.
[00:46:19] No, Xbox didn't did that.
[00:46:20] Didn't they didn't Microsoft say like, oh, we're going
[00:46:23] to have this presentation in May and it was like February.
[00:46:26] Yeah, there's something.
[00:46:27] Yeah, I feel like I'm talking about.
[00:46:29] I think it was thq Nordic that just did the one in August
[00:46:32] now that before you all at me in the comments.
[00:46:36] You're going to be corrected by all the the our
[00:46:38] Redditors who we don't have any Redditors who listen
[00:46:41] all the embrace all the Embracer heads
[00:46:43] all the Embracers.
[00:46:45] Um, yeah.
[00:46:47] What do you think?
[00:46:47] Is that the playbook?
[00:46:48] Do you think we're just we're following the script again?
[00:46:52] It sure feels like the playbook.
[00:46:53] I mean, we got a jet.
[00:46:55] We got a July game.
[00:46:56] I mean, I wouldn't call it a great one, but they
[00:47:00] now have releases through July and if they're really
[00:47:03] going to talk about the software lineup for the latter
[00:47:06] half of 2024, it really sounds like we're doing
[00:47:10] the switch thing again.
[00:47:12] But you know where again, maybe the software last
[00:47:16] bit of software piece or switch isn't so sad after
[00:47:19] all, but that remains to be seen.
[00:47:22] Well, speaking of sad, the fact that he reminded us
[00:47:25] that they announced in X as it was known back then
[00:47:28] in March 2015 dog, the Wii U had been out for
[00:47:33] what two years change like two and a half years
[00:47:37] at that point.
[00:47:37] Yeah.
[00:47:38] And they were already like, fuck this.
[00:47:41] But you know, I think they did that because
[00:47:44] they had to it felt like spin because it was like,
[00:47:47] OK, OK, OK, we know this sucks, but we'll get you next
[00:47:51] time and sooner than you think.
[00:47:52] Well, they had they did that and they also announced
[00:47:55] the pit the them wiggling into mobile at that time.
[00:47:59] They're like, we got a thing with me is coming like
[00:48:01] next year and then further along, we're going to do
[00:48:03] fire emblem and animal crossing.
[00:48:05] It's going to be good, you guys.
[00:48:07] All that stuff happened.
[00:48:09] Yeah, I did.
[00:48:10] You know, I guess so.
[00:48:11] I mean, what what happened to Dr.
[00:48:14] Mario World though?
[00:48:15] I mean, she's well, that wasn't part of the DNA thing
[00:48:19] and that died.
[00:48:22] I like me, Tomo.
[00:48:23] I don't give a fuck.
[00:48:24] People can talk shit.
[00:48:25] I thought me.
[00:48:25] Toba was good.
[00:48:27] What's it learned what everyone had for dinner last
[00:48:29] night?
[00:48:29] Its job was done.
[00:48:32] It was great.
[00:48:32] I love taking pictures in that thing and setting up silly
[00:48:35] shit going back to real quick.
[00:48:38] The hardware thing.
[00:48:40] Do you want to talk about the magnetic joy cons?
[00:48:43] Like we've heard about this for like a couple months
[00:48:45] now and I didn't.
[00:48:46] I haven't put it in the sheiks.
[00:48:47] I didn't really know what else to say about it,
[00:48:49] but since we're on these topics.
[00:48:52] Do you think that's weird because I've heard
[00:48:54] about this before like when the switch was coming
[00:48:56] out, they said they were thinking of magnets and
[00:48:59] then they didn't do it because it just kept
[00:49:01] falling off and then that's a big class
[00:49:03] action lawsuit.
[00:49:04] We happen everyone breaking their switches,
[00:49:05] but now I guess they figured it out.
[00:49:08] If it's magnets and a rail, I can see I work
[00:49:11] in just fine.
[00:49:13] And a rail.
[00:49:14] Why would you have both though?
[00:49:16] Just to really stick it on.
[00:49:17] I don't know.
[00:49:18] I feel like I'd be the guy that that in gameplay
[00:49:21] in the moment like pulls it apart.
[00:49:24] We'll see.
[00:49:25] That's a thing.
[00:49:26] The fact that they feel confident doing this
[00:49:28] means that that can't happen.
[00:49:30] They have to be really strong magnets like
[00:49:33] you know, you could break your control stick
[00:49:36] right now in your pro controller if you wanted
[00:49:38] to, but you'd have to apply such force on
[00:49:40] purpose.
[00:49:42] I feel like they couldn't fall off during normal
[00:49:44] gameplay, but then if only we could see the
[00:49:47] darn thing and get a better impression of it
[00:49:49] for ourselves.
[00:49:51] So we'll know these these peripheral guys
[00:49:54] have to play what's in the box and into
[00:49:58] no headquarters.
[00:50:02] No, I'm not going to make up a game show
[00:50:03] theme here.
[00:50:05] You know,
[00:50:08] so over the last couple weeks since our last
[00:50:11] big deal, there was an entire hell divers to
[00:50:14] saga that came in went.
[00:50:17] So basically what happened is that held diverse
[00:50:19] to was supposed to require a PlayStation
[00:50:21] network account to play on PC.
[00:50:24] But then the servers were getting so slammed
[00:50:26] when the game came out of our members.
[00:50:27] No one could play online.
[00:50:29] So they waived this requirement.
[00:50:31] So everyone just, you know, Q and play.
[00:50:34] Now that the servers are stable, Sony was planning
[00:50:37] to finally implement this PSN login requirement.
[00:50:41] And this is a big problem because they were selling
[00:50:44] the game in territories where PSN is not a thing.
[00:50:50] So what happens on May 30th when the requirement
[00:50:53] goes live and you live in a place where you
[00:50:54] can't have a PlayStation network account?
[00:50:57] You're fucked.
[00:50:59] So steam offered up refunds to anyone in soon
[00:51:02] to be affected territories.
[00:51:04] The negative reviews went through the roof
[00:51:06] on steam.
[00:51:07] Holy shit, they got reviewed bomb and rightfully
[00:51:09] so and everyone effectively then bullied Sony
[00:51:14] into reversing their stance on this just
[00:51:16] a few days later.
[00:51:18] So a PSN account will not be required in any
[00:51:21] territory to play hell divers to on steam.
[00:51:24] Bullying corporations works again.
[00:51:27] Woohoo, right?
[00:51:29] And that's the end of the saga.
[00:51:31] But there's something about all of this
[00:51:33] that really bothers me still and I just can't
[00:51:37] let it go.
[00:51:38] And it's the fact that I don't think people
[00:51:43] actually cared about this.
[00:51:46] If you're in affected territory.
[00:51:47] Yeah, sure.
[00:51:48] Of course you care about this.
[00:51:50] I'm talking about Americans or anywhere else
[00:51:52] where you live and you have PSN and you're
[00:51:54] playing hell divers to on steam.
[00:51:56] You didn't care about this.
[00:51:59] I think this was just something to be mad at
[00:52:01] because the Internet told them to.
[00:52:04] Yeah, I'm saying it a lot of the outrage
[00:52:06] over this.
[00:52:08] I think it was fake.
[00:52:17] Because let's think about this logically
[00:52:19] for just a second.
[00:52:20] Okay, PlayStation Network has been a thing
[00:52:23] for getting to be what almost 20 years now
[00:52:26] just like how console gamers sometimes dabbling
[00:52:28] PC gaming here or there.
[00:52:30] PC players do the same shit with consoles.
[00:52:34] You'd be hard pressed to find anyone
[00:52:36] who has never had a PS3, 4 or 5.
[00:52:38] And PlayStation had been the most popular
[00:52:41] brand worldwide for like a solid decade now.
[00:52:43] So I would imagine a large majority of people
[00:52:46] who play games regularly already have a
[00:52:48] PSN account if they are able to, of course.
[00:52:52] And if you don't have a PSN account,
[00:52:54] you could sign up for one for free in like
[00:52:55] two seconds.
[00:52:57] So if you are able to have one and you're
[00:52:59] playing hell divers to on steam and you're
[00:53:01] outraged by this PSN requirement,
[00:53:05] I got to ask you something.
[00:53:07] What's wrong with you?
[00:53:17] Seriously, what is the problem?
[00:53:19] Why would you care about this?
[00:53:21] Why in the world would this be a stopping
[00:53:24] point for anybody?
[00:53:26] I can't even comprehend why unless
[00:53:29] the reason is some tweets or some red
[00:53:31] it post told you to be mad about it.
[00:53:33] I really think that's the case here because
[00:53:35] it makes no sense otherwise.
[00:53:39] Ask the average person who spoke out against
[00:53:41] this, ask them why they don't like this.
[00:53:43] I bet you they don't have a reason.
[00:53:46] And I bet a lot of them play hell
[00:53:48] divers to on PS5 anyway where this entire
[00:53:50] point is moot.
[00:53:51] People are out here just complaining
[00:53:54] to complain.
[00:53:56] Hope their arguments just a little bit
[00:53:58] and they fall apart like a house of cards.
[00:54:01] Nothing about this outrage adds up
[00:54:03] and I'm not buying it.
[00:54:05] I do not and will not believe anyone
[00:54:08] actually cares about this.
[00:54:11] Some might posit that folks are mad
[00:54:13] on the behalf of others who wouldn't be
[00:54:16] able to play the game anymore, you know,
[00:54:18] which is something I also absolutely do
[00:54:22] not buy at all.
[00:54:23] I'm sorry.
[00:54:25] Like you do not care if someone in Morocco
[00:54:28] or somewhere PSN doesn't exist,
[00:54:30] can't play the game anymore.
[00:54:31] You're not being virtuous.
[00:54:33] You're not sticking up for the have nots.
[00:54:35] You don't give a hot fuck.
[00:54:37] Like I don't I I'm sorry.
[00:54:39] I just don't buy it.
[00:54:41] I mean, I'll be honest.
[00:54:42] I didn't even know PSN wasn't available
[00:54:44] worldwide until this controversy,
[00:54:46] but I bet you didn't know either.
[00:54:49] So don't pretend like you care now.
[00:54:51] You're not being an ally in that case.
[00:54:53] You're just being part of the mob.
[00:54:55] Okay.
[00:54:57] And then there's people who act like
[00:54:59] it's some sort of security issue.
[00:55:01] Oh, I don't want Sony to see what I'm doing
[00:55:04] or whatever they keep saying.
[00:55:06] A dog.
[00:55:08] You think valve isn't seeing what you're doing?
[00:55:12] What kind of operation do you think this is?
[00:55:14] Do you really think Sony is somehow this much
[00:55:16] more the evil or corporation where they just
[00:55:19] absolutely cannot see what you're doing
[00:55:22] when you're playing helldivers too?
[00:55:24] If you've played a PlayStation at any point
[00:55:26] in the last 20 years,
[00:55:28] whatever you think they're going to see,
[00:55:30] they already saw it.
[00:55:32] And if you actually cared that much about being
[00:55:35] off the grid,
[00:55:36] you wouldn't be playing an online game on steam
[00:55:39] in the first place.
[00:55:41] So that kind of thinking doesn't add up for me
[00:55:43] because it's not real.
[00:55:45] By virtue of you participating in any of this
[00:55:49] in the first place,
[00:55:50] you don't actually care who has your information.
[00:55:53] And if you want to generally complain
[00:55:56] about why you need a PlayStation Network login
[00:55:59] to play a random game,
[00:56:01] like this is not unique to helldivers too.
[00:56:05] I have to have a Capcom ID to play Shoot Fighter 6
[00:56:09] on PS5 or I have to have a Blizzard account
[00:56:13] to play Overwatch 2, right?
[00:56:15] There's Ubisoft accounts also
[00:56:18] and there's Bethesda accounts
[00:56:20] and all of this stuff has existed for years.
[00:56:24] None of this stuff is new
[00:56:25] and I'm willing to bet most of the people complaining
[00:56:28] about this for no particular reason
[00:56:30] have done logins in other games that they play.
[00:56:34] And if you look at the Steam page,
[00:56:36] there was always a warning on the Steam Store page
[00:56:39] for helldivers too that said third party login required.
[00:56:44] I think that was always there.
[00:56:45] Someone feel free to correct me if I'm wrong,
[00:56:47] but I'm pretty sure that was there since the beginning.
[00:56:49] So if you bought this game anyway,
[00:56:51] despite that warning,
[00:56:53] that's kind of on you, isn't it?
[00:56:55] It seems pretty disingenuous to complain about it
[00:56:58] after the fact.
[00:57:00] So you can sit there and say,
[00:57:01] oh, I just don't want to log in all you want,
[00:57:03] but you also didn't care enough to read the Store page
[00:57:06] that warns against it.
[00:57:07] So how upset are you really allowed to be?
[00:57:09] Like there's a lot of people who don't like DRM
[00:57:12] in their games and Steam always warns against that.
[00:57:15] So people don't buy games that say,
[00:57:17] hey, this includes DRM,
[00:57:18] this includes this kind of DRM or that.
[00:57:21] All right.
[00:57:21] This should be the same thing.
[00:57:22] If you don't want to use a third party login,
[00:57:25] then you should read that print.
[00:57:27] If that matters to you that much,
[00:57:28] which it doesn't,
[00:57:31] but nobody did that because nobody actually cares.
[00:57:35] So anyway,
[00:57:36] I'll shut the fuck up now,
[00:57:38] but the reaction to this entire thing was bothering me
[00:57:40] so much and I just couldn't let it go.
[00:57:43] So thanks for letting me get this out of my system.
[00:57:45] And hey,
[00:57:46] it's not like any of this stuff is happening anyway
[00:57:48] because Sony reversed the decision on all this
[00:57:50] and I'm glad they did.
[00:57:52] So people in territories without PlayStation Network
[00:57:54] could continue to play because they sold it to them already.
[00:57:58] And that's the right thing to do.
[00:57:59] So great for them.
[00:58:01] But the rest of y'all,
[00:58:03] well,
[00:58:03] I said what I had to say.
[00:58:19] Where did where did Steve go?
[00:58:22] Steve,
[00:58:22] are you still here?
[00:58:24] Yeah,
[00:58:25] sorry,
[00:58:25] I was trying to give Bethesda my information so I can play
[00:58:29] Doom 3 on my Switch later.
[00:58:33] People were mad about that too.
[00:58:34] Remember that shit?
[00:58:35] When the Doom's came out on the modern consoles,
[00:58:38] I'm like, guys.
[00:58:40] I forgot all about that.
[00:58:41] Oh, I bought them cheap and I played Doom 1 and 2 last year.
[00:58:45] I'm like, oh, right.
[00:58:45] They want to log in.
[00:58:46] Fine, I'll make a login.
[00:58:48] You just,
[00:58:49] you're just taking login,
[00:58:50] you freaking Bethesda.
[00:58:52] Yeah, who care?
[00:58:52] I mean, I already had one because I was in betas for like
[00:58:56] Doom 2016 and stuff.
[00:58:57] So I already had a Bethesda account,
[00:58:59] but like whatever,
[00:59:01] I'm not going to go over this again.
[00:59:02] I already talked enough.
[00:59:03] Let's move on to the next thing.
[00:59:06] Yeah, so gaming's best friend,
[00:59:08] Jason Schreyer was on,
[00:59:10] I guess yesterday in relation to recording time
[00:59:14] saying Microsoft's closed in four studios,
[00:59:17] namely Arkane Austin who developed Red Fall,
[00:59:21] Tango Gameworks,
[00:59:22] who put out everyone's favorite Xbox game from last year,
[00:59:25] Hi-Fi Rush and other games like Ghostwire Tokyo,
[00:59:29] which me and Andre enjoyed
[00:59:31] and the Evil Within,
[00:59:32] which I didn't play,
[00:59:33] along with Alpha Dog Studios and Roundhouse Games.
[00:59:36] Andre, four studios in a day.
[00:59:40] Nothing, nothing, nothing is safe, huh?
[00:59:43] Nothing.
[00:59:44] Nothing is good enough.
[00:59:46] No, no amount of money is good enough.
[00:59:48] No amount of critical claim is good enough.
[00:59:51] Nothing is good enough for these blood sucking companies.
[00:59:55] Is it?
[00:59:56] What we are in an absolute tailspin.
[01:00:00] Hi-Fi Rush might be the most goodwill.
[01:00:04] The Xbox brand, any brand, any brand, fuck that.
[01:00:08] Any brand has earned in the last decade from like going low to high,
[01:00:13] mainly because Nintendo and Sony are probably already kind of up there,
[01:00:16] but still just earning back people and being like,
[01:00:20] hey, Xbox is doing a thing.
[01:00:24] Then Hi-Fi Rush and they just do not care.
[01:00:30] That does not matter to them.
[01:00:33] And people are taking this as if like, well,
[01:00:36] if it doesn't sell cod numbers, then it's a failure to them.
[01:00:40] And you know, maybe that's part of it.
[01:00:42] And I don't necessarily think that's it though, Steve.
[01:00:46] I have a, I think it runs much, much deeper than that.
[01:00:50] Like they went out of their way by the way
[01:00:54] to defend Hi-Fi Rush after the first few months when the rumblings were that
[01:00:58] like it wasn't doing what they thought.
[01:01:00] I think Jeff Grubb came out a couple of months later.
[01:01:02] It's like, oh, Microsoft doesn't, you know,
[01:01:04] they're kind of wishy-washy on this, you know?
[01:01:06] Remember that?
[01:01:07] Yeah.
[01:01:07] And then Matt Booty or whoever, your favorite guy, Matt Booty.
[01:01:11] My favorite guy.
[01:01:11] You don't think it's a real name?
[01:01:12] Yeah, your favorite guy you don't think is real.
[01:01:15] I just don't think his name is real.
[01:01:16] Let's get the record straight.
[01:01:18] Okay.
[01:01:19] So Matt, he's just Matt Smith and he just changed his name to Booty
[01:01:23] because it's more, I mean...
[01:01:24] What?
[01:01:25] We do not have enough time to get into my Matt Booty conspiracy tonight.
[01:01:32] I would love to hear all of your Matt Booty conspiracy theories.
[01:01:35] We'll save it for unpopular opinions when Kevin's here.
[01:01:40] But yeah, so like, and they went out of the way to defend Hi-Fi Rush.
[01:01:43] Oh no, it's doing great for us because of this and that.
[01:01:46] And now the studio is closed.
[01:01:48] So, okay, you know what?
[01:01:50] Before I go on, say what you got to say about this
[01:01:53] because I have several branching theories.
[01:01:55] Yeah, I know you like to say Nintendo is in fact competing with Sony and Microsoft
[01:02:01] and we can debate on that point all night.
[01:02:05] But you know, letting their games run wild and free on the competition
[01:02:09] as we went over, they get, they put out four games and then they're like,
[01:02:13] here's a good Chuck Arrara on Nintendo Switch out mind
[01:02:17] because who gives a shit anymore?
[01:02:19] And then closing down a bunch of these studios just months
[01:02:23] not even after that announcement.
[01:02:26] I don't know to me again, I'm just going to keep saying this until the platform goes away.
[01:02:33] This is not the, to me, these are not the actions of a studio
[01:02:37] or a company that has a lot of faith and Xbox being anything resembling
[01:02:42] a competing platform.
[01:02:43] Nintendo announced a future announcement, two of them really in the past day
[01:02:49] and Microsoft responded by shitting the bed and telling everyone.
[01:02:52] I know these things are planned ahead, but that's not a great look
[01:02:56] when you're on Al Gore's Internet and just scrolling through.
[01:03:00] It's such a bad here.
[01:03:03] Here's the thing.
[01:03:04] Here's the thing.
[01:03:05] I was listening to Jeff Gershman talk about this a few hours before recording time here
[01:03:10] and he made a really, I don't know if it's a good point just
[01:03:13] but just trying to get inside the head of Microsoft and I want to run this
[01:03:17] by you and see what you think where he was saying where maybe
[01:03:21] and this is still fucked up by the way, but maybe hi-fi rush comes out.
[01:03:25] Right?
[01:03:25] It does whatever it does and then they're just looking around the room
[01:03:29] like, okay, Shinji Mikami isn't here anymore.
[01:03:33] We don't really know what your next project is as a Ghostwire Tokyo to.
[01:03:38] I don't know.
[01:03:40] What do you guys want to do?
[01:03:41] Well, maybe we can do this or that.
[01:03:43] Well, if you don't really have any direction right now, how about
[01:03:46] everyone just go home?
[01:03:50] You know, because that's how a company thinks like
[01:03:52] well, that's not you're not really doing anything us for for us right now.
[01:03:56] Just just whatever.
[01:03:57] Let's just pack it up.
[01:03:59] Why are we paying you?
[01:04:01] Is what Jeff Gershman was going through and again, that's fucked up, right?
[01:04:05] That's probably maybe how this went.
[01:04:08] So that's what I'm saying.
[01:04:09] I think there's many layers here.
[01:04:10] I don't think it was just like hi-fi rush and do cod numbers.
[01:04:14] You know what I mean?
[01:04:15] I mean, okay, but they spent a good chunk of time buying up all these
[01:04:19] companies so they wouldn't be in this mess and here we are in this mess worse than ever.
[01:04:26] Yeah, of course.
[01:04:27] That's why it's fucked up.
[01:04:28] You know, but just just to like for him positing some like Microsoft thinking
[01:04:34] right?
[01:04:35] I guess that makes sense to a corporation like that.
[01:04:39] Although like that makes no sense still no matter how you carve it up.
[01:04:44] I just have a hard time wrapping my head around that kind of corporate thing because
[01:04:49] as we've gone over the last time, we went through some leaked emails.
[01:04:53] I can't go to the store with my low paycheck and go one tango game works please
[01:05:01] and then just throw it away when I'm done with it.
[01:05:04] I can't do it.
[01:05:04] I can't even think that way.
[01:05:08] That's insane, right?
[01:05:09] Arcane Austin.
[01:05:10] Yeah, they made Redfall.
[01:05:11] They also made pray 2019 pray, which like, you know, that wasn't that long ago.
[01:05:19] Right?
[01:05:20] People like that game.
[01:05:22] So you're just okay.
[01:05:23] Redfall Redfall happened.
[01:05:24] Okay, bye.
[01:05:26] It would be like packing up Bioware after Oh Mass Effect and drama.
[01:05:30] Okay, see ya.
[01:05:32] By the way, if Dragon Age doesn't do well or it sucks, they're dead by
[01:05:35] the way, they're so dead.
[01:05:38] They're done.
[01:05:40] No, but nobody closes a studio like EA remember they're the masters.
[01:05:45] They've been doing this forever.
[01:05:49] So anyway, let me run a few thoughts by you and see what you think because
[01:05:55] I think what's overall going on here is that Xbox has never had to or
[01:06:01] been made to nurture or build anything from the day they existed.
[01:06:07] So let me put it this way.
[01:06:10] They released our first console, the Xbox.
[01:06:12] They release Halo with that console, one of the biggest generation
[01:06:17] defining hits of our lifetime.
[01:06:19] Okay, no matter what we think of it, that's true.
[01:06:23] So they came out the gate with an all timer.
[01:06:27] Let's think about what else is coming out.
[01:06:29] Let's let's move to Gamecube for a second.
[01:06:32] Nintendo's putting out Luigi's Mansion, but now Pikmin right in
[01:06:36] that launch window.
[01:06:38] Oh, you know that that Smash Brothers thing we did a couple
[01:06:40] years ago.
[01:06:41] Maybe we should make a Gamecube version.
[01:06:43] Oh, it could be a new game.
[01:06:44] Oh, soccer.
[01:06:44] I can just put that out in 10 months.
[01:06:46] Can't he sure after he works himself to death?
[01:06:50] You know, okay, fine.
[01:06:52] Right.
[01:06:52] They're just kind of following up.
[01:06:53] Now obviously they did Luigi's Mansion because Mario Sunshine
[01:06:56] was not ready.
[01:06:57] We all know that.
[01:06:58] But they're trying a thing, right?
[01:07:01] Now look at what's happening.
[01:07:03] Pikmin 4 sold really well.
[01:07:06] And it's in its one.
[01:07:08] Yeah, it did.
[01:07:09] Luigi's Mansion 3 Nintendo just got done with their financials
[01:07:13] that has cracked 15 million copies.
[01:07:16] Did it?
[01:07:17] Good for them.
[01:07:18] That's crazy.
[01:07:19] I never thought a Luigi's Mansion game would ever sell
[01:07:22] that much in my life.
[01:07:23] And here we are.
[01:07:24] Right now.
[01:07:25] I'm not sitting here saying that Nintendo thought, oh,
[01:07:28] you know, 25 years from now when we make a Luigi's Mansion 3,
[01:07:32] we're going to sell a billion copies.
[01:07:34] But they play the long game is what I'm trying to say.
[01:07:38] Microsoft does not do that at all.
[01:07:42] They bring out gears of war.
[01:07:44] Okay, it's a big hit.
[01:07:45] Now let's just keep doing that.
[01:07:47] Yeah.
[01:07:49] So that you I know this is very scattershot.
[01:07:52] Do you understand what I'm trying to say though?
[01:07:54] Microsoft is just not they're just not interested in
[01:07:57] playing this game.
[01:07:58] They just want results.
[01:08:00] They're not a games company.
[01:08:01] Yes, I buy into this.
[01:08:03] And I mean technically they are but they're not thinking like
[01:08:06] one they don't need to necessarily stick with any one particular
[01:08:10] idea for very I buy into this.
[01:08:13] Okay.
[01:08:14] I don't know.
[01:08:14] I think their long game is important in their back catalog
[01:08:17] to the other systems how long until they get a missed walker
[01:08:21] and some college students to get blue dragon onto everything
[01:08:24] else.
[01:08:25] It lost Odyssey and shit.
[01:08:29] I mean if you want to I mean if you want to go there you can
[01:08:31] go there too.
[01:08:32] They pander to Japan for like two years right with those games
[01:08:36] and they were going to try to do a little bit more on X bone
[01:08:39] with scale bound until they're like nah, we don't we don't need
[01:08:42] that.
[01:08:43] I remember a long time ago in 2007 when the fire and boom
[01:08:48] Brady and Dawn at a time when no one was giving a shit about
[01:08:51] the fire and they put that shot a week before Mario galaxy
[01:08:55] and that sold something like 350,000 copies.
[01:08:58] Like at the time like that's not bad for fire emblem but
[01:09:01] that's bad for we and that that that that that that that's
[01:09:04] why they are like doing this might be dead until awakening
[01:09:08] when it turned out nope it's good.
[01:09:11] Well I mean Animal Crossing City folks hold like 1.7
[01:09:15] million copies which is kind of trash right and then
[01:09:19] you think like okay that's significantly less than like
[01:09:21] the wild world what's going on here and then you know new
[01:09:24] leaf comes out and this gang busters new horizons comes
[01:09:27] out and it's one of the best selling games of all time.
[01:09:30] So sometimes you just need to stick with it and I think
[01:09:33] that's why Nintendo stuck with fire emblem now Microsoft
[01:09:36] would have cut bait a long time ago they would have cut
[01:09:38] bait before you even get to like DS they never took
[01:09:41] any of that seriously anyway do you remember when they
[01:09:44] said oh yeah go ahead rare go go make them GBA in DS
[01:09:47] games leave a pinata for DS why the fuck now we don't
[01:09:50] give a shit what did happen didn't it did he call racing
[01:09:55] DS you betcha I forgot well see okay that one I barely
[01:10:01] remember what the hell do you do in Viva Pinata DS I
[01:10:04] can't even imagine I played the original on 360 I couldn't
[01:10:09] either I just remember seeing it on the shelf forever I
[01:10:11] can say I touched it that game has to look like hot
[01:10:15] ass. So Square Enix released a shareholder statement
[01:10:22] titled notification of recognition of extraordinary losses
[01:10:28] oh boy guys let me just read it.
[01:10:35] Can you say that name again please please sure notification
[01:10:39] of recognition of extraordinary losses.
[01:10:42] That sounds like never mind what that sounds like because
[01:10:49] it goes to the tune of at the meeting convened on March
[01:10:53] 27th 2024 the board of directors of Square Enix holding
[01:10:57] co limited the company voted in light of the myriad
[01:11:01] changes underway in the environment surrounding its
[01:11:04] group to revise the group's approach to the development
[01:11:07] of high definition HD games with the intention of
[01:11:10] being more selective and focused in the allocation of
[01:11:13] development resources as a result of a close examination
[01:11:16] of the group's development pipeline undertaken in keeping
[01:11:19] with this revised approach the company expects to recognize
[01:11:22] approximately 22.1 billion yen in content abandonment losses
[01:11:28] on its books in the fiscal year ended March 2024.
[01:11:34] What does that mean for everything like all the
[01:11:36] small shit we like you know Alcari profile
[01:11:40] or for me things like bravely default or Octopath Traveler
[01:11:45] or anything else that's made in glorious HD 2D we done.
[01:11:52] I really don't know what this means.
[01:11:55] I'm confused and scared.
[01:11:57] I just got done playing Final Fantasy 7 Rebirth one of the
[01:11:59] best games I have played in a very long time and it makes
[01:12:04] me feel like that might be all they want to do.
[01:12:11] By the way 22 billion yen as a hundred and 42 million US
[01:12:15] dollars which is not a small amount of money for any company.
[01:12:21] So abandonment losses means that games they have certainly
[01:12:25] canceled right.
[01:12:26] That's what it means abandonment that stuff that was
[01:12:29] in development and that's the money they spent on developing
[01:12:32] those games now they're saying never mind.
[01:12:35] Or even if they maybe they just had plans for their life
[01:12:38] action live action life service that they had to bail on.
[01:12:43] Abelans fall if they had however much more planned for
[01:12:46] that but like nope.
[01:12:48] Yeah but like we can list them off right speaking of
[01:12:51] Babylon's fall we can just list them all off can't we
[01:12:54] Diofield Chronicle Star Ocean the divine force various
[01:13:00] day life Valkyrie Elysium for spoken Harvest Stella stranger
[01:13:08] of paradise Final Fantasy Origin fucking foam stars
[01:13:13] probably right like I haven't played most of these games
[01:13:17] and neither has anyone else like some of them have their
[01:13:20] fans but that doesn't mean that they did well.
[01:13:23] Like I've heard a few people I mean I think you said a
[01:13:25] few nice things about Harvest Stella.
[01:13:28] I love Harvest Stella and one day I'm even going to finish it.
[01:13:34] Hey I mean you know but that doesn't mean that they're doing
[01:13:37] anything in the market here point being it sounds like
[01:13:41] Square is done with things that just don't sell well which
[01:13:45] does make me fear for all Final Fantasy all the time.
[01:13:48] Steve I really want to believe there's some room for the
[01:13:53] actual Nishi titles in the Square Enix catalog.
[01:13:58] Like if they didn't keep hanging their hopes on live
[01:14:00] service garbage I would think it would be a no brainer to
[01:14:02] let in HD 2D or Harvest Stella slip in now and again.
[01:14:07] But if I learned anything across all of our creative endeavors
[01:14:11] is that no one ever learns the right lessons from any of
[01:14:13] these blunders like they're going to look at this like
[01:14:18] well I think it's about time for season 7 of foam stars.
[01:14:22] It's the big party that no one's going to there's no
[01:14:26] way that game is going to last that long.
[01:14:28] I'm not saying it's going to crash like Babylon's fall but
[01:14:31] like did anyone actually buy a copy of foam stars.
[01:14:35] I know we all got it for included with Roy L with cheese
[01:14:39] for the month but has anyone outside of that bubble actually
[01:14:45] purchased a copy of this game.
[01:14:48] I bet 99% of the players of this game are on PlayStation.
[01:14:52] No doubt.
[01:14:54] If it's on steam or whatever I have no idea but I'm just
[01:14:57] saying like there's just no way nobody else is nobody is
[01:15:01] playing this.
[01:15:03] I bet it's better than destruction all stars.
[01:15:06] I'm you know me I'm just of the mind where you need that
[01:15:08] diverse library I'm I'm playing Dragon Quest 11 on the
[01:15:12] side now and I'm scared for its future by the way that's
[01:15:15] a whole other topic but just in general but a square
[01:15:20] inch without Dragon Quest I can't even imagine it I
[01:15:22] know it's probably coming anyway but again another topic.
[01:15:26] They just it just seems like maybe Square will they've
[01:15:30] never Square's never known how to budget right we know that
[01:15:33] no but but I just again not to just put Nintendo Nintendo
[01:15:39] so good and virtuous up on a pedestal or anything like
[01:15:42] that but they know how to pitch a game and have it be
[01:15:49] the right price and have it look the right way and sell
[01:15:52] enough copies of that thing.
[01:15:55] Right like again we're talking about playing a long game
[01:15:58] Microsoft doesn't do it.
[01:16:01] One to switch came out as the switch launch it sold 89k
[01:16:05] that first month guess what it sold over 3 million copies
[01:16:09] and I bet that game didn't cost him anything they got
[01:16:13] some actors to do some funny FMV and that's it.
[01:16:16] So like they know how to return on investment like that
[01:16:21] and I don't think Square gets it where it's like dog a million
[01:16:26] people are not going to buy Harvestella.
[01:16:29] I remember them blowing a huge fit when 3 trillion people
[01:16:33] didn't buy.
[01:16:35] Oh my God for spoken.
[01:16:37] Yeah.
[01:16:38] Hmm everyone was supposed to everyone with a was supposed
[01:16:41] to buy a PlayStation 5 and for spoken in order to meet
[01:16:45] for our forecast like that was never going to happen.
[01:16:48] To first good please.
[01:16:53] Yeah even if it was good which it's not and you were talking
[01:16:56] about like you know the taking the wrong lessons away.
[01:17:00] That's what they're going to do because they're not going
[01:17:01] to go back and look at for spoken and be like well maybe
[01:17:04] we should have you know when we were changing this from
[01:17:07] Project Athea maybe we should have just inserted like a
[01:17:11] real world wisecracking girl and they're talking pet cuffs
[01:17:16] like maybe we should have just made a fucking like fantasy
[01:17:19] game like we know how to do instead of just focus testing
[01:17:22] this game to death and being like what do the people want
[01:17:27] what's going to sell to Americans.
[01:17:29] Right they could have just they could have just let the
[01:17:32] game be what it is before that that's what for spoken
[01:17:35] reeks of right that just reeks of corporate meddling
[01:17:38] at its finest and it's worst really but like
[01:17:43] they're not going to look within they're not going to be like
[01:17:45] hey maybe we shouldn't do that next time.
[01:17:47] They're just going to think well we just can't make any
[01:17:49] RPGs on our final fantasy.
[01:17:51] I'm not saying I need Octopath Traveler 3 but a future
[01:17:56] where we don't get a Dragon Quest 3 HD is scary to me.
[01:18:01] No that's coming out there's no way that's not coming
[01:18:04] out.
[01:18:04] I know it's kind of scary because we haven't heard of
[01:18:06] it in a few years but it's got it.
[01:18:08] It's got to happen right there's just no way it'll be the
[01:18:11] last good Dragon Quest game.
[01:18:14] I'm so scared about 12 it's not even funny that's another
[01:18:17] topic that's a whole other podcast.
[01:18:39] All right before we get out here you want to play a game
[01:18:43] let's play a game what do you got for me.
[01:18:45] Okay here's what I want to do it's a simple game.
[01:18:48] So I love jingles and games any jingles you know short short
[01:18:53] little clips of music that ground you everyone knows the
[01:18:56] Donkey Kong jingle when you see 25 meters or 50 meters or
[01:18:59] whatever right those jingles are sometimes better or more
[01:19:03] memorable I should say not necessarily better than actual
[01:19:06] music is sticking your head and one of our favorites
[01:19:09] between us maybe our favorite series between us I would
[01:19:13] say is Phoenix right and boy they have the jingles.
[01:19:16] They do have the jingles that it's I think each game has its
[01:19:20] own jingle they don't need to do it but they did.
[01:19:23] Yeah it's tradition now if they ever used a jingle it'd be
[01:19:26] like oh come on guys.
[01:19:28] I think they might have dressed up the first one in to use
[01:19:33] in a late in versus Phoenix right but that's what a lot
[01:19:38] of that game was dressing up a lot of the music in both
[01:19:40] of those but anyway.
[01:19:42] Yeah no that's appropriate for a crossover though you
[01:19:45] want to hear some like best of kind of stuff right but so
[01:19:49] here's what I want to do let's just figure out what our top
[01:19:52] three between us we have to agree on this jingles are the
[01:19:56] Phoenix right series now obviously there's six Phoenix
[01:19:58] right game so I have eight total here because I added the
[01:20:02] first great ace attorney one and Miles Edgeworth was
[01:20:07] it called investigations.
[01:20:09] It's a turning investigations.
[01:20:10] Yeah ace attorney investigations so we have eight on the
[01:20:12] board here let's just we'll go through them all we'll see what
[01:20:15] makes our top three again we have to agree so if we're really
[01:20:18] if we're really disparate on something we got to come to a
[01:20:22] consensus.
[01:20:24] Okay that's why I want to do this if we just have our
[01:20:26] separate list as might you know that's no fun I want us to
[01:20:29] argue okay that's what I'm trying to induce here on fine
[01:20:31] time.
[01:20:32] What if I don't like Phoenix right this whole time you
[01:20:35] were just lying to me and I can prove it now I'm just
[01:20:38] kidding.
[01:20:39] Okay let's start okay let's start with the original Phoenix
[01:20:46] right ace attorney.
[01:20:52] I said great I don't know if it'll make the top three but
[01:20:55] you know.
[01:20:59] Liv's rent free in my head but
[01:21:02] is that the one you remember the most I'd say so really
[01:21:06] is it just because it's the first one or just I played
[01:21:09] the first one a bunch so that might be it too.
[01:21:12] Okay so that's one obviously we don't have three yet to pick
[01:21:16] from or more than three but so let's just move on to justice
[01:21:19] for all the sequel.
[01:21:25] And I can already tell you I like that one more than ace
[01:21:27] attorney for sure.
[01:21:35] Well you might recall from that game the stakes were
[01:21:37] higher so the interstitial here also seems like it has
[01:21:42] more a higher sense of urgency.
[01:21:45] Yeah well that game has a very high sense of urgency as
[01:21:48] you all know trials and tribulations has a very heavy
[01:21:54] air about it very and I've always thought this jingle
[01:21:58] was a bit jaunty.
[01:22:02] For trials and tribulations it seems a little like happy
[01:22:06] for the tone of that game doesn't it.
[01:22:13] I like it a lot though that's my favorite out of the three
[01:22:16] I would say so far objectively I'd be going one three two
[01:22:21] so far.
[01:22:23] You think ace attorney is the best one this one
[01:22:29] until we get further in anyway yes.
[01:22:32] All right so that's three obviously okay now we're
[01:22:34] going to listen to Apollo justice and we're going to
[01:22:36] have to see if we're going to knock off one of these first
[01:22:38] three okay so here's Apollo justice ace attorney
[01:22:46] and I'm going to tell you right now this is my absolute
[01:22:49] favorite one.
[01:22:51] So I think it has I think it has to be here.
[01:22:58] Yeah it's the it's the tune of a guy that's in way over
[01:23:02] his head and that's what the game is about and it
[01:23:03] definitely fits here too so
[01:23:06] would you agree would you say it's the best one so far
[01:23:08] I could let the first ace attorney game slide a bit
[01:23:12] down in favor of Apollo justices so what so what's out
[01:23:16] that means justice for all is out this one.
[01:23:22] Yeah I'll have to let that go I guess okay yeah see it's good
[01:23:25] but I don't want to let go of trials and tribulations
[01:23:28] I like this one too much
[01:23:32] so I think that's a keeper as well as Apollo justice
[01:23:39] justice for all is great in the context of the game
[01:23:42] but if we're strictly ranking how the jingle sounds we got
[01:23:46] to go trials and tribulations at least you can take it
[01:23:48] I think we can take game into account.
[01:23:50] No I think that's because of what you said about Apollo
[01:23:53] justice is perfect.
[01:23:54] I think we can I think we can include that that's why I
[01:23:57] said what I said about trials and tribulations as well
[01:23:59] it feels a little like happy not as pensive as I might
[01:24:03] think for a game like that in that same thing I think
[01:24:06] you could stick
[01:24:08] justice for all in trials and tribulations and not
[01:24:10] miss a step though.
[01:24:12] Yes I absolutely agree with that.
[01:24:15] Okay so let's hear dual destinies.
[01:24:26] You know just got 2013 in here.
[01:24:30] I really like this one.
[01:24:37] It's so good right?
[01:24:39] That's a we're back in business theme because we all
[01:24:44] thought this wasn't coming back for a while.
[01:24:47] That's but more than any of them that feels like the most
[01:24:50] Phoenix right will be right back after these messages.
[01:24:59] Man maybe we have to stick to destinies on there now.
[01:25:04] See but I don't know where.
[01:25:07] I say we have to get rid of your baby ace attorney.
[01:25:09] Yeah maybe we do.
[01:25:11] Yeah right so I think right now we have we have the
[01:25:15] we have trials and tribulations Apollo justice
[01:25:18] and dual destinies.
[01:25:20] I think we have to we have to get rid of this one.
[01:25:25] Fine we'll put it away for now.
[01:25:27] Okay we'll put it away.
[01:25:29] Okay let's listen to spirit of justice.
[01:25:39] You know it's not bad but I don't think it's top three.
[01:25:49] It's not bad at all and it definitely hooked me in
[01:25:52] when I was playing it but
[01:25:55] in this situation when you're having me rank them all
[01:25:57] one after the other no it's not
[01:26:00] I wouldn't stick this in anywhere at all no.
[01:26:04] Well obviously all of these are good.
[01:26:07] No they're all good none of these are bad.
[01:26:09] Yeah none of these are bad we're just putting them against
[01:26:12] each other yeah spirit of justice doesn't really I just
[01:26:15] kind of feel like it's a not as good version of
[01:26:22] of dual destiny here the dual destinies rather.
[01:26:26] Well we're no we're absolutely not going to move it out of
[01:26:28] the way of the way of dual destinies so no.
[01:26:32] And we're definitely not getting rid of Apollo justice.
[01:26:38] We that's a keeper.
[01:26:40] So okay yeah spirit of justice sorry you don't make the top
[01:26:43] three all right let's listen to our two bonus ones and see
[01:26:46] if they make the cut let's hear great ace attorney.
[01:26:57] Steve it's got to be on there huh.
[01:27:02] It's got to at least be number three.
[01:27:04] It's got to be there huh or or not higher.
[01:27:12] I mean obviously they dressed it up for the time period
[01:27:15] but the way you know they're like setting you down gently for
[01:27:19] in between the you know the for save time so like okay we
[01:27:23] could take a breather here like we made it through the
[01:27:28] gauntlet for now we can we could take a breather.
[01:27:31] But now see now we're getting down to it what do we cut
[01:27:35] trials and tribulations.
[01:27:41] Maybe I hate to do that but I think we might have to
[01:27:44] I don't like it either but that might have to go because I
[01:27:47] don't want to get rid of dual destinies for a second.
[01:27:50] Yeah we're not getting rid of dual destinies which is this
[01:27:56] and we're not getting rid of again Apollo justice which is
[01:27:58] this.
[01:28:03] I think I think those have to stay so trials and tribulations
[01:28:06] unfortunately.
[01:28:09] It's wild we're not even going to have anything from the
[01:28:12] original trilogy in here I did not expect it going this
[01:28:14] way.
[01:28:15] I didn't either and it's not that the original trilogy is
[01:28:17] bad it's just that they figured it out better as we
[01:28:19] went along.
[01:28:21] Yeah I mean the original is around Game Boy Advance I mean
[01:28:25] yeah did their best but.
[01:28:27] Well I mean that music is still obviously you know Jesus
[01:28:31] Christ.
[01:28:32] Okay we got one more which is Miles almost said Miles
[01:28:35] attorney.
[01:28:37] Miles Edgeworth Ace Attorney investigation so let's hear it.
[01:28:46] It's almost too obvious but I can't it's not bad again
[01:28:49] but I'm not sticking it on this list.
[01:28:51] It's not a top three is it's not.
[01:28:57] It's hard knows like Edgeworth tries to be I get it but
[01:29:02] it's not an all-timer.
[01:29:04] Yeah unfortunately oh well okay yeah so that yeah see all
[01:29:10] of these are good that's what makes it tough it's not
[01:29:12] like we we went through any of these is like okay that
[01:29:14] definitely isn't here we at least had to consider each
[01:29:17] one.
[01:29:18] All right so our top three is Apollo justice Ace Attorney
[01:29:26] Phoenix Wright dual destinies and the Great Ace Attorney.
[01:29:41] I'm sorry trials and tribulations I wanted to have you but
[01:29:44] yeah remember when Nintendo had the Touch Generations game
[01:29:49] that line on DS like brain age and shit.
[01:29:52] I think that's what that was the kind of image they were
[01:29:56] trying to make that that last great Ace Attorney
[01:29:58] is just oh yes I'm sitting here with my coffee in my
[01:30:01] giant stylus by my jumbo screen DS solving cases.
[01:30:08] That's what they try to do with hotel dusk the holding it
[01:30:11] like a book it's like I'm looking at this very sophisticated
[01:30:15] art style with these sketchy lines and I am drawing in my
[01:30:18] DS smoking a pipe.
[01:30:20] God I hope that's coming to switch to you know what though
[01:30:24] yeah well I mean it's the same situation as another code
[01:30:26] we didn't get the second one because Nintendo of America
[01:30:29] hates us at back then so I ended up getting an import copy
[01:30:33] but we still need that for everybody.
[01:30:37] Well yeah I mean that.
[01:30:39] Fuck I mean I know Kevin wouldn't put this as a place
[01:30:42] or bets because he doesn't know enough about that type of
[01:30:44] shit but like if he were to put that in will that be in
[01:30:48] the June Direct.
[01:30:50] Oh I would I would have I would have to put something
[01:30:54] on it maybe not much but look I got to make up my money
[01:30:57] still so you're right.
[01:31:00] All right should we get the fuck out of here.
[01:31:02] You're ready to do something else.
[01:31:05] The sooner I leave the sooner I have to start playing
[01:31:08] something else and I don't want to go to the Wonderworld.
[01:31:14] You got to go to the Wonderworld buddy.
[01:31:17] Look forward to that next big deal until then we're
[01:31:20] going to get out of here follow us on Twitter at
[01:31:22] fine time podcast or check the description of this
[01:31:25] podcast to find our names on Blue Sky see you next time.
[01:31:28] Bye.