Is A Moogle An Animal? | The Big Deal
Fine TimeSeptember 12, 202401:36:23

Is A Moogle An Animal? | The Big Deal

AndreAndreCo-Host
SteveSteveCo-Host
KevinKevinCo-Host

Kevin's back and he's roasting our pizza opinions! Hey, this is a video game show, right? So we talk about Emio - The Smiling Man: Famicom Detective Club, Final Fantasy Tactics Advance, Concord going kaput, PS5 Pro, and a fun GameCube quiz game! Thanks for listening!

Twitter: @FineTimePodcast

Andre: @pizzadinosaur.fineti.me

Steve: @monotonegent.fineti.me

Kevin: @kevinflevin89.fineti.me

[00:00] Intro - Kevin Roasts Our Pizza Opinions

[04:32] Steve and Andre played Emio - The Smiling Man: Famicom Detective Club

[30:31] Kevin played Final Fantasy Tactics Advance

[44:38] Break Time

[46:58] Godspeed, Concord

[57:33] Phil Spencer Passed On Xbox Exclusivity For Guitar Hero and Destiny

[01:01:10] PlayStation 5 Pro Announced

[01:19:00] Shower Time

[01:20:42] Highly Illegal Betting!!

[01:22:56] Fake-Ass Family Feud: Top 15 Best-Selling GameCube Games

[01:35:37] See Ya!

[00:00:00] [SPEAKER_01]: Hello listeners, it's Kevin here. You might have noticed I've been absent for the past

[00:00:04] [SPEAKER_01]: few weeks and as a result, Steve and Andre have been fucking run and wild with all sorts

[00:00:08] [SPEAKER_01]: of misinformation without me there to do quality control. I'd like to apologize for this

[00:00:14] [SPEAKER_01]: and to try and repair some of the damage, I'd like to fact check one segment in specific.

[00:00:20] [SPEAKER_01]: A couple of shows ago during listener questions they were asked about pizza toppings. When

[00:00:25] [SPEAKER_01]: asked about best topping my first thought was it's mushrooms. Mushrooms are versatile,

[00:00:29] [SPEAKER_01]: I think you can put mushrooms on like any pizza and it's good. Steve and Andre both

[00:00:34] [SPEAKER_01]: said pepperoni, come on you guys. Like because it's the like most go to topping because

[00:00:41] [SPEAKER_01]: it shows up in Ninja Turtles cartoons on pizza. Unreasonable for a reason, for a

[00:00:49] [SPEAKER_01]: very, very good reason. I listen to the show, the reasons for garbage. This is

[00:00:53] [SPEAKER_01]: Okay. Okay, sorry, I'll shut up. Then we get to worst topping. Steve says mushrooms

[00:01:02] [SPEAKER_01]: for the reason that it gives him bathroom issues. Steve, I'm sorry, but your dietary

[00:01:08] [SPEAKER_01]: diarrhea does not qualify for like what good pizza toppings are or are not.

[00:01:14] [SPEAKER_00]: I was asked for an opinion and my opinions are not invalid.

[00:01:23] [SPEAKER_01]: I think I literally can.

[00:01:25] [SPEAKER_01]: That is invalid. Then Andre, but worst topping and bitches about pineapple. How original.

[00:01:32] [SPEAKER_01]: And then he fucking talks about mushrooms too. And he's like, well, you know, I just

[00:01:36] [SPEAKER_01]: say mushrooms because mushrooms really like need to be done right on pizza. Oh my

[00:01:40] [SPEAKER_01]: God. You talk about elitism. You guys, they're fucking mushrooms. Like they're

[00:01:45] [SPEAKER_01]: always going to you just go grab some mushrooms out of a field and put it on

[00:01:48] [SPEAKER_01]: pizza. It's fine. Underrated topping, the underrated topping was okay. Andre

[00:01:54] [SPEAKER_01]: said artichoke hearts. I've never had artichoke hearts on pizza, but that

[00:01:57] [SPEAKER_01]: sounds good. I would try it. So you said meatball. I would. I definitely

[00:02:02] [SPEAKER_01]: like meatballs on pizza. So I would have said that this like they started to

[00:02:07] [SPEAKER_01]: redeem themselves. But then on the last question, least terrible chain and

[00:02:11] [SPEAKER_01]: they both said fucking pizza hut. You guys, is that the best chain you

[00:02:15] [SPEAKER_01]: available? Here's, here's what offended me the most about that. Andre said pizza

[00:02:21] [SPEAKER_01]: hut and said because of the pan pizza crust, are you fucking, you're going to,

[00:02:26] [SPEAKER_01]: if you're the only reason to go to pizza hut is just to get stuff crust.

[00:02:30] [SPEAKER_01]: You don't get the original only go because it's the only redeeming quality

[00:02:35] [SPEAKER_01]: about pizza hut is stuff crust. Okay. Let's start the show. Oh my God.

[00:02:41] [SPEAKER_02]: Step into video game land. Welcome to fine time.

[00:03:05] [SPEAKER_02]: Hello party people. It's your boy Dre. As you heard in this very,

[00:03:10] [SPEAKER_02]: very long intro of it's also my boy Kevin. He's back. I'm back. He's back

[00:03:16] [SPEAKER_02]: to give us his shitty pizza opinion. Steve, despite the shitty pizza opinions,

[00:03:21] [SPEAKER_00]: I'm happy to see Kevin again. Me too. Aw, thanks. I miss you guys. All

[00:03:27] [SPEAKER_02]: right. I didn't know the pizza was literally burning a hole in your,

[00:03:31] [SPEAKER_01]: in your stomach. I genuinely was upset when I listened to that, but it's

[00:03:35] [SPEAKER_01]: fine. I can move on. I just needed to let it out. Okay. Well,

[00:03:40] [SPEAKER_02]: I guess I won't get you any pizza hut coupons for your, for Christmas.

[00:03:45] [SPEAKER_01]: Yeah. Well, if you do it's to get two for one stuff crust. Okay. Well,

[00:03:51] [SPEAKER_02]: small princess, no stuff crust. Well, I know you Kevin,

[00:03:55] [SPEAKER_02]: I know you had a very harrowing intro there. You're all hopped up.

[00:03:59] [SPEAKER_02]: So why don't you let me and Steve here go first and talk about what we've

[00:04:03] [SPEAKER_02]: been playing and you can join in if you want and ask us,

[00:04:07] [SPEAKER_02]: ask us questions please do by the way,

[00:04:10] [SPEAKER_02]: because me and Steve are going to talk about the new Famicom detective club

[00:04:15] [SPEAKER_02]: game, Emeo, the smiling man.

[00:04:32] [SPEAKER_02]: Steve let's start here because we need to start with how this thing was

[00:04:37] [SPEAKER_02]: marketed and how it came to us.

[00:04:39] [SPEAKER_02]: Cause I think that's pretty important because Nintendo just introduced this

[00:04:42] [SPEAKER_02]: game to us with a really weird tweet.

[00:04:46] [SPEAKER_02]: It was like a short video of a guy with a paper bag over his head with

[00:04:50] [SPEAKER_02]: like a crudely drawn smiley face on the paper bag.

[00:04:53] [SPEAKER_02]: And I believe the text said who is Emeo or maybe hashtag who was Emeo.

[00:04:58] [SPEAKER_02]: Do you remember your first thought when you saw this?

[00:05:00] [SPEAKER_02]: Cause I think I sent this to you and I was like, uh,

[00:05:03] [SPEAKER_00]: yeah, I had a very similar brain dead.

[00:05:08] [SPEAKER_00]: When I saw it too. Yeah, that was, uh, Kevin,

[00:05:11] [SPEAKER_02]: did you catch this when they posted this? Like, were you aware or.

[00:05:15] [SPEAKER_02]: Yeah, I did. I'd have, but I obviously had no idea what it was for.

[00:05:19] [SPEAKER_02]: Right. Well, none of us did.

[00:05:22] [SPEAKER_02]: We knew it was a game because it had an ESRB M in the bottom left quarter.

[00:05:28] [SPEAKER_02]: So we knew it was a video game and it wasn't something like a movie or

[00:05:30] [SPEAKER_02]: anything like that.

[00:05:32] [SPEAKER_02]: And because of that mature rating and the creepy bag head man,

[00:05:36] [SPEAKER_02]: everyone just assumed this was going to be some sort of horror game,

[00:05:38] [SPEAKER_02]: including myself.

[00:05:40] [SPEAKER_02]: But when it was revealed to be a Famicom detective club game,

[00:05:44] [SPEAKER_02]: some were disappointed, I guess. I'm maybe, maybe a lot, I could say,

[00:05:48] [SPEAKER_02]: but many others were delighted, including me and Steve.

[00:05:54] [SPEAKER_02]: So let's start here for those who don't know.

[00:05:56] [SPEAKER_02]: Famicom detective club were a pair of text adventure mystery games for

[00:06:01] [SPEAKER_02]: Famicom disk system that came out in 1988.

[00:06:05] [SPEAKER_02]: Obviously in Japan only the two games were the missing air and

[00:06:09] [SPEAKER_02]: the girl who stands behind.

[00:06:11] [SPEAKER_02]: I don't know if they came out exactly at the same time,

[00:06:12] [SPEAKER_02]: but they both came out in 1988.

[00:06:14] [SPEAKER_02]: They were created and written by Yoshio Sakamoto, which I guess everyone knows for

[00:06:19] [SPEAKER_02]: Metroid nowadays. Right? But yeah,

[00:06:22] [SPEAKER_02]: he kind of cut his teeth on doing that at Nintendo.

[00:06:25] [SPEAKER_02]: Well, I shouldn't say cut his teeth.

[00:06:27] [SPEAKER_02]: He did stuff like before that at Nintendo, but regardless,

[00:06:30] [SPEAKER_02]: that's the guy behind these. So I assume right after Metroid Dread,

[00:06:35] [SPEAKER_02]: you just went right onto these, huh? But in 2021,

[00:06:39] [SPEAKER_02]: both those Famicom disk system games,

[00:06:41] [SPEAKER_02]: the detective club were remade and released for switch.

[00:06:45] [SPEAKER_02]: And those versions came to North America.

[00:06:47] [SPEAKER_02]: And I guess they did well enough that now we have yet another one in MEO,

[00:06:52] [SPEAKER_02]: the smiling man. So Steve,

[00:06:54] [SPEAKER_02]: I guess those games don't really show up on Nintendo bestsellers lists or

[00:06:58] [SPEAKER_02]: whatever, because why would they? But I,

[00:07:01] [SPEAKER_02]: I guess they did well enough considering the budget.

[00:07:05] [SPEAKER_00]: Yeah.

[00:07:06] [SPEAKER_00]: I remember it showing up at the Japan version of the COVID direct.

[00:07:11] [SPEAKER_00]: Remember that where they, the first time they were all, Oh no guys,

[00:07:14] [SPEAKER_00]: all these games might not be coming out on time. Yeah.

[00:07:18] [SPEAKER_00]: They were having the Famicom, the technical visual.

[00:07:21] [SPEAKER_00]: Now I'm remembering this right now because you said all that. I'm like,

[00:07:24] [SPEAKER_00]: well, we're never seeing this shit. And then one year later, Hey guys,

[00:07:28] [SPEAKER_00]: guess what? Shit you're getting.

[00:07:30] [SPEAKER_02]: Yeah. I never even put it in my mind that we would ever get those.

[00:07:34] [SPEAKER_02]: So I'm like, Oh, that's cool. We're not getting that. Yeah, we did. Oh,

[00:07:38] [SPEAKER_02]: by the way, no,

[00:07:40] [SPEAKER_02]: there's been no attempt all this time to update the language on this stuff.

[00:07:43] [SPEAKER_02]: Huh? It's still Famicom detective club, even here,

[00:07:47] [SPEAKER_02]: not any S detective club or Nintendo detective club,

[00:07:50] [SPEAKER_02]: or even calling this new one switch detective club.

[00:07:53] [SPEAKER_02]: It's still Famicom detective club. I just think I like that by the way,

[00:07:56] [SPEAKER_02]: I'm not saying they should change it.

[00:07:59] [SPEAKER_00]: I think they're in too deep now. Like two years ago,

[00:08:02] [SPEAKER_00]: you could have came in and called this presenting Nintendo detective club.

[00:08:06] [SPEAKER_00]: Nah, you're in too deep. This is Famicom detective club.

[00:08:09] [SPEAKER_00]: The games take place in Japan and everyone speaks Japanese.

[00:08:12] [SPEAKER_00]: It'd be weird to change any of this stuff now.

[00:08:15] [SPEAKER_02]: And it still takes place in 1990 X I

[00:08:20] [SPEAKER_02]: guess. I, I don't know.

[00:08:22] [SPEAKER_00]: Even 80 X if we really want to stretch it, but depends on how much you

[00:08:27] [SPEAKER_00]: want to lean into whatever. Yeah, it's not today. That's for sure.

[00:08:30] [SPEAKER_02]: Yeah, not today. Absolutely. Um, anyway, back to that. Yes.

[00:08:35] [SPEAKER_02]: Or be rating. So here are the Famicom detective club game remakes or rated

[00:08:39] [SPEAKER_02]: teen, both of them. And in Japan, they're rated Sarah C.

[00:08:43] [SPEAKER_02]: Sarah is their ratings board and they have ABCD and Z C is like

[00:08:48] [SPEAKER_02]: 15 plus. Okay. So that's what it's rated in Japan.

[00:08:52] [SPEAKER_02]: Here's the thing about Emeo. While that's rated mature here,

[00:08:56] [SPEAKER_02]: it's still just rated Sarah C in Japan, just like the first two games.

[00:09:02] [SPEAKER_02]: It's the ESRB here that decided to escalate it and Peggy in Europe.

[00:09:07] [SPEAKER_02]: It's also rated Peggy 18.

[00:09:10] [SPEAKER_02]: So that led me to believe that Emeo might just be like an edge

[00:09:14] [SPEAKER_02]: case, like how Phoenix rate five was rated mature here, right?

[00:09:17] [SPEAKER_02]: Just for a little, little couple things, right? That look,

[00:09:22] [SPEAKER_02]: maybe I guess on like the bearish bearish goes over it.

[00:09:26] [SPEAKER_02]: Maybe it deserves it, but not really, you know?

[00:09:29] [SPEAKER_02]: And I thought maybe Emeo the smiling man might be like that.

[00:09:33] [SPEAKER_02]: But now that we played the whole game, Steve, by the way, no spoilers.

[00:09:36] [SPEAKER_02]: We're not going to spoil anything, folks.

[00:09:38] [SPEAKER_02]: So if you're going to play this game for yourself, don't worry.

[00:09:40] [SPEAKER_02]: We're not going to spoil anything.

[00:09:41] [SPEAKER_02]: But now that we played the whole game, was this warranted?

[00:09:45] [SPEAKER_02]: Is this the emrated visual novel of everyone's dreams or what?

[00:09:51] [SPEAKER_00]: Obviously, the Famicom Detective Club is not going to be the

[00:09:55] [SPEAKER_00]: spoopy psychological horror game that's rated M.

[00:09:59] [SPEAKER_00]: But there were still some chilling visuals and a bunch of different

[00:10:04] [SPEAKER_00]: adult situations in the storyline that I was not expecting them to touch

[00:10:10] [SPEAKER_00]: in ways that could have very horribly gone wrong.

[00:10:14] [SPEAKER_00]: I think I know exactly what you're talking about.

[00:10:16] [SPEAKER_00]: Like there's at least two off the top of my head that we're not

[00:10:19] [SPEAKER_00]: talking about, and thankfully we're not.

[00:10:22] [SPEAKER_00]: So I would definitely say that Emeo the smiling man definitely earns

[00:10:27] [SPEAKER_00]: that M rating, but not for any reason.

[00:10:30] [SPEAKER_00]: The box is going to lead you to believe.

[00:10:32] [SPEAKER_02]: I agree.

[00:10:33] [SPEAKER_02]: I think it does earn it.

[00:10:34] [SPEAKER_02]: I don't think you can get away with a teen for this game, especially

[00:10:38] [SPEAKER_02]: why I don't want to say when, but like, yeah, it does.

[00:10:42] [SPEAKER_02]: You may not think it does, but it does.

[00:10:44] [SPEAKER_02]: It definitely, it definitely gets there.

[00:10:48] [SPEAKER_02]: I guess from here, we can just say whatever the hell we want about

[00:10:51] [SPEAKER_02]: the game again, spoiler free.

[00:10:53] [SPEAKER_02]: I guess we should set the premise on like, because the reason why we

[00:10:57] [SPEAKER_02]: saw that teaser image, the smiling man is as he's known Emeo, the

[00:11:02] [SPEAKER_02]: paper bag over his head is that that's how the victim in this

[00:11:06] [SPEAKER_02]: game was found.

[00:11:07] [SPEAKER_02]: They were, there was a middle schooler who was found dead and

[00:11:10] [SPEAKER_02]: there's a paper bag over his head with this crudely drawn smiley face on

[00:11:13] [SPEAKER_02]: it.

[00:11:14] [SPEAKER_02]: And that begets a series of investigations into a urban legend of this and like

[00:11:23] [SPEAKER_02]: stuff from the past and it all comes together again, I'm trying my best to

[00:11:27] [SPEAKER_02]: be vague here, but that's just the basic premise.

[00:11:29] [SPEAKER_02]: Just so, just so everyone knows that's that's a basis for the mystery.

[00:11:33] [SPEAKER_02]: But Steve, the first thing I noticed right away is that everything in

[00:11:40] [SPEAKER_02]: Emeo has a much more lively animation style, shall we say than the remakes

[00:11:45] [SPEAKER_02]: from three years ago.

[00:11:47] [SPEAKER_02]: There's like tons of moving hands and gestures and facial expressions and

[00:11:51] [SPEAKER_02]: stuff that simply did not exist before these characters.

[00:11:55] [SPEAKER_02]: Shit.

[00:11:56] [SPEAKER_02]: When I first saw Kusei, a detective Kusei, I thought she, I damn

[00:12:00] [SPEAKER_02]: near thought she was 3d.

[00:12:03] [SPEAKER_02]: Like, did you, that was like, that was so well done.

[00:12:06] [SPEAKER_00]: I thought they'd step definitely stepped up the visuals.

[00:12:10] [SPEAKER_00]: The remakes of Famicom Detective Club and this game were developed by

[00:12:14] [SPEAKER_00]: mages, they, and this is what they do.

[00:12:16] [SPEAKER_00]: They make visual novels mostly on licensed properties.

[00:12:20] [SPEAKER_00]: I'm not going to pretend I played any of those, but they know their

[00:12:23] [SPEAKER_00]: way through this sort of thing.

[00:12:24] [SPEAKER_00]: And that's why they got tapped for this.

[00:12:26] [SPEAKER_00]: And that's why they got tapped for the remakes.

[00:12:29] [SPEAKER_00]: I was not expecting, you know, the triple A team in there to step in for Emeo.

[00:12:36] [SPEAKER_00]: There's like, you know, the hands and things, like you said, the character

[00:12:40] [SPEAKER_00]: models that graze that 2d to 3d effect, but you know, just subtle

[00:12:44] [SPEAKER_00]: breeze affecting backgrounds.

[00:12:47] [SPEAKER_00]: And you already brought up Detective Kusei fairly early on.

[00:12:50] [SPEAKER_00]: They like, you have to do a short meeting with her like, oh, just,

[00:12:53] [SPEAKER_00]: she just wants to see you in her office.

[00:12:54] [SPEAKER_00]: And it's like this dimly lit room in comparison to everything else

[00:12:58] [SPEAKER_00]: you've seen so far.

[00:12:59] [SPEAKER_00]: There's just the one lamp flickering on like, oh, yeah, it's going to be

[00:13:04] [SPEAKER_02]: one of these.

[00:13:06] [SPEAKER_02]: Yeah.

[00:13:06] [SPEAKER_02]: It feels like real lighting, even though quote unquote real

[00:13:09] [SPEAKER_02]: lighting, even though it's 2d, it's incredible.

[00:13:12] [SPEAKER_02]: It's so good.

[00:13:14] [SPEAKER_02]: I don't even know maybe the shit, maybe they were flat polygons and

[00:13:19] [SPEAKER_02]: they could light them in a way that I don't fucking know what they did,

[00:13:22] [SPEAKER_02]: man.

[00:13:22] [SPEAKER_02]: It just, it just looks so good.

[00:13:24] [SPEAKER_02]: Even just the simple loops of stuff.

[00:13:25] [SPEAKER_02]: Like when you're in a car, like the background and stuff, even that

[00:13:29] [SPEAKER_02]: stuff looks spectacular.

[00:13:30] [SPEAKER_00]: Yeah.

[00:13:31] [SPEAKER_00]: You end up doing that if you're riding a cab or you're riding around

[00:13:33] [SPEAKER_00]: with a cop and it's just, and you're doing that for a while because of

[00:13:37] [SPEAKER_00]: the way the games played and it's really feels like you're moving

[00:13:41] [SPEAKER_00]: sort of, you know, it's really tough to explain if you're not playing

[00:13:45] it.

[00:13:46] [SPEAKER_01]: Was there, was there like a real big jump then from the 2021, uh,

[00:13:51] [SPEAKER_01]: remakes?

[00:13:52] [SPEAKER_01]: Like did they kind of attempt to get that kind of quality or not, not

[00:13:55] [SPEAKER_01]: even try to do something like what they're doing here?

[00:13:59] [SPEAKER_02]: Um, yeah, the animation is definitely a lot better in EMIO and like the

[00:14:04] [SPEAKER_02]: production style.

[00:14:05] [SPEAKER_02]: You know what I mean?

[00:14:06] [SPEAKER_02]: Because even Kevin, there's like these parts where like, again, I

[00:14:10] [SPEAKER_02]: don't want to say what it involves, but like there's parts where it's

[00:14:13] [SPEAKER_02]: like almost directed, like a cut scene.

[00:14:16] [SPEAKER_02]: Someone's someone's being followed, right?

[00:14:18] [SPEAKER_02]: And they're showing shots of the street behind them and they're

[00:14:21] [SPEAKER_02]: showing the person, but it's like, think about it.

[00:14:24] [SPEAKER_02]: They have to draw all those shots, right?

[00:14:27] [SPEAKER_02]: Like they, those are just like single use, like types of things.

[00:14:30] [SPEAKER_02]: Cause those aren't like regular backgrounds in the game.

[00:14:31] [SPEAKER_02]: They're just doing it for this sort of makeshift cut scene that

[00:14:34] [SPEAKER_02]: they're doing quote unquote in engine.

[00:14:36] [SPEAKER_02]: And that stuff is really impressive too.

[00:14:38] [SPEAKER_02]: Cause it's like, again, there's a lot of original like assets there

[00:14:42] [SPEAKER_02]: that they're not going to like reuse again.

[00:14:44] [SPEAKER_02]: So they're just doing it for that.

[00:14:46] [SPEAKER_02]: And that's like, that kind of stuff is also super cool.

[00:14:48] [SPEAKER_02]: There's nothing like that in the remix.

[00:14:51] [SPEAKER_02]: So, yeah, it's just, it's just really nice looking.

[00:14:54] [SPEAKER_02]: Also like, I guess you're just not shackled to like remakes almost like

[00:14:58] [SPEAKER_02]: Steve, the problem sort of with like the Phoenix, right?

[00:15:01] [SPEAKER_02]: Remakes while they look good, they're adhering exactly to the

[00:15:05] [SPEAKER_02]: original animations and drawing them.

[00:15:08] [SPEAKER_02]: So even if they were kind of choppy before, or even if they could do more

[00:15:11] [SPEAKER_02]: at those animations now they don't cause they're just recreating

[00:15:13] [SPEAKER_02]: those exact animations.

[00:15:15] [SPEAKER_00]: It's interesting.

[00:15:16] [SPEAKER_00]: You brought up how they're not shackled to animation because

[00:15:19] [SPEAKER_00]: they sure make sure that you're playing the Famicom detective club game here.

[00:15:23] [SPEAKER_00]: Because while there are still some very fun ways they're playing with

[00:15:27] [SPEAKER_00]: the established rule set, like fairly early on we got to wait for a bus stop.

[00:15:33] [SPEAKER_00]: And we even got to make small talk with the cabbie on the way back.

[00:15:37] [SPEAKER_00]: If you didn't play these remakes, this really drives home how you

[00:15:40] [SPEAKER_00]: need to engage with the menu again and again.

[00:15:45] [SPEAKER_00]: I'm in the middle of the ace attorney investigation remasters right now.

[00:15:49] [SPEAKER_00]: And a lot of what those games are, are very streamlined.

[00:15:53] [SPEAKER_00]: Like this is not that at all.

[00:15:54] [SPEAKER_00]: People are going to wish that's the case here, but I get that there's

[00:15:58] [SPEAKER_00]: room for both of these things, but you know, here, you're going to

[00:16:01] [SPEAKER_00]: ask something again after you just asked the person to thing.

[00:16:04] [SPEAKER_00]: And so many people are not going to like that.

[00:16:07] [SPEAKER_02]: Yeah.

[00:16:07] [SPEAKER_02]: There's a lot of people who aren't going to like that.

[00:16:09] [SPEAKER_02]: You're exhausting dialogue trees essentially is what this game is.

[00:16:12] [SPEAKER_02]: There's very little point and click even less point and

[00:16:15] [SPEAKER_02]: click than like the remakes.

[00:16:17] [SPEAKER_02]: You know, because those were the moors, if you will, of 1988, right?

[00:16:22] [SPEAKER_02]: You're expected to do a lot more pointing and clicking.

[00:16:24] [SPEAKER_02]: This is just like focusing on the dialogue and talking to people.

[00:16:27] [SPEAKER_02]: So you're not really doing that nearly as much.

[00:16:29] [SPEAKER_02]: And of course in Phoenix, right?

[00:16:30] [SPEAKER_02]: You do a lot more point and clicking.

[00:16:34] [SPEAKER_02]: So yeah, this is not going to be for everybody, especially just the pace of it.

[00:16:37] [SPEAKER_02]: Just, it's a very slow paced game.

[00:16:39] [SPEAKER_02]: And this game does not reveal itself to you very easily.

[00:16:44] [SPEAKER_02]: You really just got to sit down and play it.

[00:16:46] [SPEAKER_02]: And it's very true to life in that way, right?

[00:16:48] [SPEAKER_02]: Because it's like, that's how kind of a real investigation goes.

[00:16:51] [SPEAKER_02]: Okay.

[00:16:52] [SPEAKER_02]: Today I'll go ask this guy about what he may have saw that day.

[00:16:55] [SPEAKER_02]: Okay.

[00:16:56] [SPEAKER_02]: This day I'll go to the middle school and see how the students are coping.

[00:16:59] [SPEAKER_02]: Okay.

[00:17:00] [SPEAKER_02]: This day I'll do that.

[00:17:01] [SPEAKER_02]: Like, whereas like obviously in Phoenix, right?

[00:17:04] [SPEAKER_02]: That that shit's compressed, right?

[00:17:06] [SPEAKER_02]: You're just, you're just doing stuff.

[00:17:09] [SPEAKER_02]: This is not like that.

[00:17:10] [SPEAKER_02]: And again, like you said, not everyone's going to like that.

[00:17:13] [SPEAKER_02]: I definitely do.

[00:17:15] [SPEAKER_00]: Oh, for me, there's definitely room for both kinds of things.

[00:17:18] [SPEAKER_00]: I like the whole, you'll look at a guy is like, okay, I'll talk a little bit more.

[00:17:22] [SPEAKER_00]: And then, but I get it.

[00:17:24] [SPEAKER_00]: I get how so many other people are going to be like, no, I already did all this.

[00:17:28] [SPEAKER_00]: I don't want to do this anymore.

[00:17:31] [SPEAKER_02]: Um, I, I'm just going to say this now because I don't know when

[00:17:34] [SPEAKER_02]: else I'm going to say it.

[00:17:36] [SPEAKER_02]: I liked the part where the main character is talking to somebody, but he doesn't

[00:17:41] [SPEAKER_02]: really want to reveal that he's a detective and he's like, well, you

[00:17:44] [SPEAKER_02]: could say I'm in some sort of detective club.

[00:17:50] [SPEAKER_02]: If you will.

[00:17:54] [SPEAKER_02]: Yeah, cute guys.

[00:17:55] [SPEAKER_02]: I got it.

[00:17:57] [SPEAKER_00]: Oh boy.

[00:17:58] [SPEAKER_02]: Okay.

[00:17:59] [SPEAKER_02]: I we've talked long enough.

[00:18:01] [SPEAKER_02]: Can we please talk about the music?

[00:18:03] [SPEAKER_02]: Please.

[00:18:04] [SPEAKER_00]: Oh my God.

[00:18:06] [SPEAKER_00]: You mean Sakamoto presents the Famicom detective club house band.

[00:18:11] [SPEAKER_02]: Oh my God.

[00:18:12] [SPEAKER_02]: It's so good.

[00:18:13] [SPEAKER_02]: It is so good.

[00:18:15] [SPEAKER_02]: It was already really good in the remakes, right?

[00:18:18] [SPEAKER_02]: Because the remakes are good because they don't just do the songs that were

[00:18:22] [SPEAKER_02]: in the original and redo them.

[00:18:23] [SPEAKER_02]: They add new ones to that fit right in.

[00:18:25] [SPEAKER_02]: And it was really good because in those who can actually change it to

[00:18:29] [SPEAKER_02]: the Famicom, this system sound, you realize, Hey, there's a lot less

[00:18:32] [SPEAKER_02]: music tracks.

[00:18:32] [SPEAKER_02]: They just kind of use the same ones in these other spots where in like

[00:18:36] [SPEAKER_02]: the remakes, they have original stuff now that they're unleashed.

[00:18:40] [SPEAKER_02]: Yeah.

[00:18:40] [SPEAKER_02]: Like you said, the FTC house band, dude, the instrumentation is out of this world.

[00:18:48] [SPEAKER_02]: It's not just good composition.

[00:18:50] [SPEAKER_02]: It sounds like a real band playing in concert with each other, which I

[00:18:56] [SPEAKER_02]: is really hard to convey in a video game sense, right?

[00:18:59] [SPEAKER_02]: Even if that is literally the case, it doesn't always sound that way.

[00:19:03] [SPEAKER_02]: It's it's moody.

[00:19:04] [SPEAKER_02]: It's smart.

[00:19:06] [SPEAKER_02]: It's catchy and it's perfect.

[00:19:09] [SPEAKER_02]: I could not imagine a better soundtrack for any time, any game of this type.

[00:19:16] [SPEAKER_00]: My dumb dumb takes are this at its worst.

[00:19:19] [SPEAKER_00]: It's let's not try to copy ace attorney's homework too, obviously.

[00:19:22] [SPEAKER_00]: And that it's best it's you know, it's very on its own of the time

[00:19:27] [SPEAKER_00]: flavor with the, you know, still has that sinister undertone because

[00:19:31] [SPEAKER_00]: you know, there is a smiling man with a paper bag on his head that

[00:19:34] [SPEAKER_00]: this game needed to bring.

[00:19:37] [SPEAKER_00]: Like if this game was made for the super Nintendo PlayStation or something.

[00:19:43] [SPEAKER_00]: Also, I want to note that even the lack of sound that they conveyed very well,

[00:19:47] [SPEAKER_00]: like the abandoned bus stop is a different kind of quiet than an

[00:19:53] [SPEAKER_00]: early morning market street.

[00:19:55] [SPEAKER_00]: It's again, it's very tough to explain on a podcast, but, and you

[00:19:59] [SPEAKER_00]: might not even appreciate it while you're playing the game, but I'm

[00:20:02] [SPEAKER_00]: like, you know, this is pretty neat.

[00:20:04] [SPEAKER_00]: You guys.

[00:20:06] [SPEAKER_02]: Yeah, it's just, it's very good.

[00:20:08] [SPEAKER_02]: And that again, that music ties into the pace of the game, which again, I

[00:20:11] [SPEAKER_02]: really appreciate because it's just not interested in that sort of like

[00:20:16] [SPEAKER_02]: gotcha kind of flash.

[00:20:17] [SPEAKER_02]: No, don't get me wrong.

[00:20:18] [SPEAKER_02]: I love that kind of drama.

[00:20:19] [SPEAKER_02]: That's why I fucking play Phoenix right in the first place.

[00:20:22] [SPEAKER_02]: I eat that shit up with a spoon.

[00:20:23] [SPEAKER_02]: My favorite TV shows are stuff like Mad Men or Downton Abbey.

[00:20:27] [SPEAKER_02]: Like give me that fucking drama baby.

[00:20:30] [SPEAKER_02]: I love that messy ass shit.

[00:20:32] [SPEAKER_02]: I love that shit.

[00:20:34] [SPEAKER_02]: Okay.

[00:20:35] [SPEAKER_02]: That's my favorite shit.

[00:20:36] [SPEAKER_02]: So give it to me.

[00:20:37] [SPEAKER_02]: Oh my God.

[00:20:38] [SPEAKER_02]: What's that?

[00:20:39] [SPEAKER_02]: Um, Lady Gaga a few years ago, house of Gucci.

[00:20:42] [SPEAKER_02]: Oh, I fucking love that movie.

[00:20:44] [SPEAKER_02]: So good.

[00:20:44] [SPEAKER_02]: Anyway, point is Emile, the smiling man is not interested in that type

[00:20:49] [SPEAKER_02]: of shit, you know, and yeah.

[00:20:52] [SPEAKER_02]: Okay.

[00:20:52] [SPEAKER_02]: You know what?

[00:20:53] [SPEAKER_02]: Remember how I, again, I'm not going to spoil, but remember how the girl

[00:20:58] [SPEAKER_02]: stands behind.

[00:21:00] [SPEAKER_02]: Remember how I said, and it wasn't necessarily complaint, but I thought it

[00:21:03] [SPEAKER_02]: was weird when we first played it that like you're kind of going along.

[00:21:07] [SPEAKER_02]: You're investigating.

[00:21:08] [SPEAKER_02]: You're investigating.

[00:21:09] [SPEAKER_02]: You're getting closer than all of a sudden.

[00:21:11] [SPEAKER_02]: Boom shit happens.

[00:21:12] [SPEAKER_02]: Boom.

[00:21:12] [SPEAKER_02]: You find the culprit.

[00:21:13] [SPEAKER_02]: Okay.

[00:21:13] [SPEAKER_02]: Boom.

[00:21:14] [SPEAKER_02]: The game's over.

[00:21:15] [SPEAKER_02]: And it's like, Whoa, that was fast because that's how it would happen in

[00:21:20] [SPEAKER_02]: real life.

[00:21:21] [SPEAKER_02]: You know, it wouldn't be, it wouldn't always be the slow build up a drama.

[00:21:25] [SPEAKER_02]: You're just like, Oh wait, I know who did it.

[00:21:28] [SPEAKER_02]: And then you, then you catch them.

[00:21:30] [SPEAKER_02]: Right?

[00:21:31] [SPEAKER_02]: So I like that.

[00:21:32] [SPEAKER_02]: I'm not saying Emile also does that.

[00:21:34] [SPEAKER_02]: I'm just saying that like those are the more realistic touches that

[00:21:37] [SPEAKER_02]: Famicom detective club goes for.

[00:21:39] [SPEAKER_02]: And I like,

[00:21:40] [SPEAKER_00]: I mean, it's allowed to be that and they were very committed to

[00:21:44] [SPEAKER_00]: that whole staying with the time too.

[00:21:48] [SPEAKER_00]: I think very early on you're getting briefed in the office and he's

[00:21:51] [SPEAKER_00]: had you these top of the line cell phones and there's these giant bricks

[00:21:56] [SPEAKER_00]: and they're just thrilled as shit to get these things.

[00:21:59] [SPEAKER_00]: So that's, that's them hammering home.

[00:22:02] [SPEAKER_00]: Yeah.

[00:22:02] [SPEAKER_00]: It's still 1980 or 90 X around here.

[00:22:06] [SPEAKER_02]: I'm going to carbon date this game's time period to 1991.

[00:22:11] [SPEAKER_02]: I think because of the way the tube TVs look.

[00:22:16] [SPEAKER_02]: Yeah.

[00:22:17] [SPEAKER_02]: And like, they look a little more like early nineties than they do eighties.

[00:22:23] [SPEAKER_02]: And then like, I don't know the style of cell phone.

[00:22:26] [SPEAKER_02]: It doesn't like, it doesn't look like the huge brick from the eighties.

[00:22:29] [SPEAKER_02]: Although I guess we still use those in the nineties too.

[00:22:31] [SPEAKER_02]: They were like a tad more sleek than that.

[00:22:34] [SPEAKER_02]: And you have to remember Japan was so far fucking ahead of us on

[00:22:37] [SPEAKER_02]: the cell phone game than us then like for sent until the iPhone.

[00:22:41] [SPEAKER_02]: So there's phones are probably just better than ours.

[00:22:43] [SPEAKER_02]: Anyway, I'm going to say like 1991.

[00:22:47] [SPEAKER_01]: You guys have talked a lot about, um, comparisons to the 2021 remakes,

[00:22:51] [SPEAKER_01]: but just in like story and tone wise, does it seem like it kind of

[00:22:55] [SPEAKER_01]: matches with those two games or does it feel a little bit more like its own

[00:22:58] [SPEAKER_01]: own thing, I guess just like in the sense of like, you know, how much

[00:23:02] [SPEAKER_01]: of like a cohesive franchise does it feel with this edition?

[00:23:06] [SPEAKER_00]: This definitely is a family come detective club game, but it's.

[00:23:11] [SPEAKER_00]: Decades later, they're feeling a bit more, uh, I guess they're freer

[00:23:15] [SPEAKER_00]: with the kind of material they can, they feel like they can cover.

[00:23:20] [SPEAKER_00]: It's a man.

[00:23:22] [SPEAKER_00]: It's this is very tough without spoilers, but I guess it's a more intense

[00:23:25] [SPEAKER_00]: family come detective club, but again, that violent way you're thinking.

[00:23:31] [SPEAKER_02]: Yeah.

[00:23:31] [SPEAKER_02]: Because of the rating, but it's also like, again, Phoenix, right?

[00:23:36] [SPEAKER_02]: Dual destinies.

[00:23:37] [SPEAKER_02]: Yeah.

[00:23:37] [SPEAKER_02]: It's really mature, but it's still, it's still Phoenix, right?

[00:23:39] [SPEAKER_02]: Right.

[00:23:40] [SPEAKER_02]: It's just a couple little things that make it kind of, okay.

[00:23:43] [SPEAKER_02]: I see why the ESRB kind of freaked out about this.

[00:23:46] [SPEAKER_02]: I don't think it's a big deal, but whatever.

[00:23:48] [SPEAKER_02]: EMEO is not that.

[00:23:50] [SPEAKER_02]: Okay.

[00:23:50] [SPEAKER_02]: It does, it does earn its mature rating, Kevin, but no, I did to answer your

[00:23:55] [SPEAKER_02]: question, it does feel cohesive.

[00:23:56] [SPEAKER_02]: It does feel like the other two games.

[00:23:58] [SPEAKER_02]: It does have whether it's just nods to the other two games,

[00:24:02] [SPEAKER_02]: which there was a lot of.

[00:24:03] [SPEAKER_02]: So I'm glad I've I glad I played the other two.

[00:24:06] [SPEAKER_02]: You don't have to like get those to enjoy the game, but

[00:24:09] [SPEAKER_02]: like it does help obviously.

[00:24:11] [SPEAKER_02]: Um, but yeah, no, I, I feel like this is a cohesive thing.

[00:24:14] [SPEAKER_02]: I understand it's hard to do ball being so long in between them,

[00:24:17] [SPEAKER_02]: but I think the remakes help.

[00:24:19] [SPEAKER_02]: Maybe if those games weren't remade, if this is just a brand new one,

[00:24:22] [SPEAKER_02]: then maybe it wouldn't feel that way, but it definitely feels in line.

[00:24:26] [SPEAKER_02]: Now I'll open it that way early on Steve and maybe you can correct me

[00:24:42] [SPEAKER_02]: if I'm wrong, cause you tend to remember these games better than me.

[00:24:44] [SPEAKER_02]: I thought it was interesting that they showed that scene of someone

[00:24:51] [SPEAKER_02]: reminiscing at their house because I feel like in the, in the, in

[00:24:55] [SPEAKER_02]: the first two games, you don't get any scenes that aren't directly

[00:24:59] [SPEAKER_02]: quote unquote seen by the player.

[00:25:00] [SPEAKER_02]: They don't show you anything else that's happening elsewhere.

[00:25:04] [SPEAKER_02]: Am I, am I correct?

[00:25:05] [SPEAKER_02]: Because I don't remember that happening in the missing

[00:25:08] [SPEAKER_02]: error or the girl who stands behind.

[00:25:10] [SPEAKER_00]: Off the top of my head, I outside of, you know, witness testimony.

[00:25:14] [SPEAKER_00]: I'm just going to call it that because I'm again in the middle

[00:25:17] [SPEAKER_00]: of another ace attorney game right now.

[00:25:20] [SPEAKER_00]: No, and I, I'm not remembering too much actual flashbacks.

[00:25:25] [SPEAKER_00]: In the storytelling.

[00:25:27] [SPEAKER_02]: Yeah, I don't, I don't remember them either.

[00:25:29] [SPEAKER_02]: Just, just the thought, um, I love that.

[00:25:31] [SPEAKER_02]: And this was the case in the remakes too, but every single line

[00:25:35] [SPEAKER_02]: of dialogue in this game is voice acted in Japanese.

[00:25:39] [SPEAKER_02]: I think that is wonderful and it's great voice acting.

[00:25:43] [SPEAKER_02]: You don't have to know Japanese to appreciate it.

[00:25:45] [SPEAKER_02]: Good voice acting is good voice acting, right?

[00:25:48] [SPEAKER_02]: Obviously this game takes place in Japan and is about Japanese people.

[00:25:52] [SPEAKER_02]: So having an English dub, I understand people might want that, but we're

[00:25:57] [SPEAKER_02]: talking Famicom detective club here.

[00:25:59] [SPEAKER_02]: People, I don't really think Nintendo's Nintendo of America is about to pop

[00:26:03] [SPEAKER_02]: for an entirely voiced text adventure graphic novel game, right?

[00:26:09] [SPEAKER_00]: So I don't think they should either.

[00:26:10] [SPEAKER_00]: It, I think with the number of very Japanese specific references and

[00:26:16] [SPEAKER_00]: cultural norms that are stuck in the get, not stuck, but you know,

[00:26:19] [SPEAKER_00]: in the game unchanged, you really kind of just need to keep

[00:26:24] [SPEAKER_00]: the script and translate.

[00:26:27] [SPEAKER_02]: For sure.

[00:26:27] [SPEAKER_02]: I just think, and they made the right choices.

[00:26:29] [SPEAKER_02]: And I guess that's about all, all I could really say without spoiling

[00:26:33] [SPEAKER_02]: them the game go play it everybody.

[00:26:34] [SPEAKER_02]: Like, I mean, uh, great characters overall.

[00:26:38] [SPEAKER_02]: You have a favorite character.

[00:26:39] [SPEAKER_02]: Mine was definitely, uh, Mr.

[00:26:42] [SPEAKER_02]: Kamihara the assistant detective there.

[00:26:46] [SPEAKER_02]: Excellent weirdo.

[00:26:48] [SPEAKER_00]: Man, it's okay.

[00:26:50] [SPEAKER_00]: This is, I guess this will lead into a final question.

[00:26:53] [SPEAKER_00]: Yumi got a lot of character building in this game.

[00:26:57] [SPEAKER_00]: So they were trying to build her up as a smash candidate, right?

[00:27:01] [SPEAKER_00]: Cause there's a handful of segments where you're conducting

[00:27:03] [SPEAKER_00]: the investigation as her and there's a throwaway line where, Oh, she

[00:27:07] [SPEAKER_00]: did not get out of club in middle school.

[00:27:10] [SPEAKER_00]: What a bizarre throwaway line that is if this wasn't a sequel to a

[00:27:15] [SPEAKER_00]: semi dormant franchise and you're trying to establish relevance to Sakurai

[00:27:19] [SPEAKER_00]: who already wanted her in there forever ago.

[00:27:22] [SPEAKER_02]: Yeah.

[00:27:23] [SPEAKER_02]: He wanted her in smash 64.

[00:27:26] [SPEAKER_02]: He's always wanted her in there, but he was like international audience

[00:27:30] [SPEAKER_02]: does not know who this is.

[00:27:31] [SPEAKER_02]: And he's still correct.

[00:27:33] [SPEAKER_02]: International audience will not know who that is.

[00:27:35] [SPEAKER_00]: Did not sell too many copies of this game at this time.

[00:27:38] [SPEAKER_02]: Yeah.

[00:27:39] [SPEAKER_02]: Like, you know, so I mean, you could, but look, I feel like that doesn't

[00:27:43] [SPEAKER_02]: matter.

[00:27:43] [SPEAKER_02]: We've gotten lots of stuff in smash.

[00:27:45] [SPEAKER_02]: We did.

[00:27:45] [SPEAKER_02]: We had not gotten the fire emblem yet when all those guys appeared in

[00:27:48] [SPEAKER_02]: melee, right?

[00:27:49] [SPEAKER_02]: It doesn't fucking matter, but whatever Sakurai could make it work.

[00:27:52] [SPEAKER_02]: It's just like her.

[00:27:54] [SPEAKER_02]: It just seems like, yeah.

[00:27:56] [SPEAKER_02]: Oh, you meet Tachi Bana who?

[00:27:59] [SPEAKER_02]: Okay.

[00:28:01] [SPEAKER_00]: Uh, I don't know.

[00:28:02] [SPEAKER_00]: I guess, I guess she's just friendly, fun and familiar.

[00:28:07] [SPEAKER_00]: There's other characters too, but again, I don't want to spoil the

[00:28:10] [SPEAKER_00]: story because that's not the podcast we're doing today.

[00:28:12] [SPEAKER_02]: That is not the podcast we're doing today.

[00:28:14] [SPEAKER_02]: Although I will say this great story.

[00:28:16] [SPEAKER_02]: Love how it ended up very satisfying conclusions.

[00:28:21] [SPEAKER_00]: Oh, yes.

[00:28:23] [SPEAKER_00]: Well, you need that in here, but no, they really did that here.

[00:28:28] [SPEAKER_02]: Well, yeah, but like, you know, think about, I don't know

[00:28:30] [SPEAKER_02]: what the girl stands behind.

[00:28:31] [SPEAKER_02]: You don't necessarily learn every single little thing because

[00:28:36] [SPEAKER_02]: that's true to life, right?

[00:28:37] [SPEAKER_02]: You don't figure out every single mystery, but this game is pretty

[00:28:41] [SPEAKER_02]: thorough and pretty complete.

[00:28:42] [SPEAKER_02]: Emile, the smiling man.

[00:28:43] [SPEAKER_02]: I think they don't leave any stone unturned.

[00:28:47] [SPEAKER_02]: You will hear and see the entire thing.

[00:28:51] [SPEAKER_02]: That's the best way I can say it.

[00:28:53] [SPEAKER_01]: I think it's really cool.

[00:28:54] [SPEAKER_01]: I mean, from the outside looking in this, this is not a, not a Kevin game,

[00:28:58] [SPEAKER_01]: but I think it's cool just that this exists as a Nintendo fan.

[00:29:01] [SPEAKER_01]: Like, you know, it just is like a reflection as to where Nintendo is at.

[00:29:05] [SPEAKER_01]: Can you imagine something like this coming out during the Wii U era?

[00:29:08] [SPEAKER_01]: You know what I mean?

[00:29:09] [SPEAKER_01]: I just think it's, it's, you know, we couldn't even get like

[00:29:12] [SPEAKER_01]: fucking mainline Nintendo games at that time.

[00:29:14] [SPEAKER_02]: I think it's just, it's, it's cool.

[00:29:17] [SPEAKER_02]: It is cool.

[00:29:18] [SPEAKER_02]: Yeah.

[00:29:18] [SPEAKER_02]: They would never break.

[00:29:19] [SPEAKER_02]: Dude, if okay, we, you know, chat, we absolutely no chance game

[00:29:24] [SPEAKER_02]: keeper, we Nintendo of America fucking sucked.

[00:29:27] [SPEAKER_02]: We would have never gotten that shit.

[00:29:31] [SPEAKER_02]: No fucking way in the world.

[00:29:33] [SPEAKER_02]: They barely, they, we didn't, we didn't get captain rape.

[00:29:36] [SPEAKER_02]: I'm not even going to go into it.

[00:29:37] [SPEAKER_02]: Fuck it.

[00:29:37] [SPEAKER_02]: But I'm just saying we, we, we would have never gotten that shit.

[00:29:40] [SPEAKER_02]: No way.

[00:29:42] [SPEAKER_02]: Um, shit, I'm, I'm surprised.

[00:29:43] [SPEAKER_02]: And tend to even gave us the, what is it?

[00:29:47] [SPEAKER_02]: Pokemon conquest or whatever.

[00:29:49] [SPEAKER_02]: Like, I feel like that's a thing if that had came out like three years prior.

[00:29:52] [SPEAKER_02]: No way.

[00:29:54] [SPEAKER_02]: So, you know, yeah, thank you.

[00:29:56] [SPEAKER_02]: Uh, yeah, anyone out there that's, if this sounds remotely interesting,

[00:30:00] [SPEAKER_02]: definitely go and get it.

[00:30:01] [SPEAKER_02]: Sorry for being so vague, but, uh, if you know what, how about anyone out there?

[00:30:05] [SPEAKER_02]: You want us here?

[00:30:06] [SPEAKER_02]: You want to hear our like spoiler discussion on it.

[00:30:08] [SPEAKER_02]: We might do it at the end of another big deal sometime.

[00:30:11] [SPEAKER_02]: So let us know if you want to hear that, but just for now, we're

[00:30:14] [SPEAKER_02]: keeping it very general.

[00:30:15] [SPEAKER_02]: Definitely go out and buy this.

[00:30:16] [SPEAKER_02]: If you think this is for you, then it is.

[00:30:18] [SPEAKER_01]: All right, guys, I played a game too, or, or am playing a game.

[00:30:36] [SPEAKER_01]: Um, I'm, I'm, I was about 28 hours into this and then Astro bot hit,

[00:30:40] [SPEAKER_01]: and it hasn't got touched since, but I'm going to go back.

[00:30:43] [SPEAKER_01]: Um, I've been, I've been working on final fantasy tactics, advanced, and

[00:30:47] [SPEAKER_01]: anybody who's listened to the show, I'm sure has heard me, uh, multiple times,

[00:30:52] [SPEAKER_01]: bitch about being too stupid to play strategy games.

[00:30:55] [SPEAKER_01]: Usually like, uh, with frustration at Steve because he's, he's

[00:30:59] [SPEAKER_01]: the strategy game guy around here.

[00:31:01] [SPEAKER_02]: Oh, you got to do with this.

[00:31:05] [SPEAKER_01]: Well, I mean, so that's the thing.

[00:31:07] [SPEAKER_01]: I always, I always feel like there's like something that I'm not grasping,

[00:31:11] [SPEAKER_01]: but I don't, I can't like figure out what that is.

[00:31:13] [SPEAKER_01]: And this is, this is kind of applicable to like turn-based

[00:31:16] [SPEAKER_01]: strategy, real-time strategy.

[00:31:18] [SPEAKER_01]: Um, I always feel like I hit like some sort of roadblock.

[00:31:21] [SPEAKER_01]: This is okay.

[00:31:22] [SPEAKER_01]: I've, I've tried to play advanced wars like fucking like seven or eight times

[00:31:27] [SPEAKER_01]: probably like where I've like really tried and, and I, I'm paying attention

[00:31:31] [SPEAKER_01]: and I'm understanding what they're telling me about this is this mechanic.

[00:31:34] [SPEAKER_01]: This is how this works.

[00:31:35] [SPEAKER_01]: These are, you know, the, the troops that are good against

[00:31:38] [SPEAKER_01]: these troops or whatever, but I always like.

[00:31:41] [SPEAKER_01]: Fine, find a hang up.

[00:31:42] [SPEAKER_01]: I think a big part of that frustration is I hate when I spend like 20 minutes

[00:31:47] [SPEAKER_01]: or half an hour in a battle and then realizing that I'm losing and I'm

[00:31:52] [SPEAKER_01]: going to need to start over and then I do, and then I realize I'm losing

[00:31:56] [SPEAKER_01]: again, cause I've, I've like just done something wrong, you know,

[00:32:01] [SPEAKER_01]: despite spending the time to like learn the mechanics of those games.

[00:32:04] [SPEAKER_01]: That's really fucking frustrating.

[00:32:05] [SPEAKER_01]: And I'm really, I really just despise doing shit over and over,

[00:32:09] [SPEAKER_01]: especially when I feel like I'm not making progress and final

[00:32:14] [SPEAKER_01]: fantasy tactics advance.

[00:32:15] [SPEAKER_01]: I bought this game like right when it came out.

[00:32:18] [SPEAKER_01]: And I remember the same thing happening.

[00:32:20] [SPEAKER_01]: I played maybe five or 10 hours in and I remember hitting a spot where

[00:32:25] [SPEAKER_01]: I got to a battle and, and I was getting frustrated and I just didn't

[00:32:28] [SPEAKER_01]: want to keep making more attempts.

[00:32:30] [SPEAKER_01]: Something has changed here and I don't know why, but that has

[00:32:33] [SPEAKER_01]: just not happened in this play through.

[00:32:36] [SPEAKER_01]: And I think I'm getting fairly close to being done.

[00:32:38] [SPEAKER_01]: The game just kind of based on, on how the story is progressing.

[00:32:41] [SPEAKER_01]: I don't think I'm doing anything specifically different to though,

[00:32:45] [SPEAKER_01]: which is interesting.

[00:32:46] [SPEAKER_01]: I'm still, you know, I'm paying attention to, uh, you know, the

[00:32:49] [SPEAKER_01]: explanations and going through and like, you know, reading extra

[00:32:53] [SPEAKER_01]: texts that's available about how the mechanics work and whatever.

[00:32:56] [SPEAKER_01]: Um, but I haven't hit any roadblocks this time.

[00:32:59] [SPEAKER_01]: Um, and actually it was interesting at a certain point, I had probably

[00:33:03] [SPEAKER_01]: maybe five or seven hours, um, probably like maybe 10 to 15 hours in where

[00:33:10] [SPEAKER_01]: at a point I felt like it was too easy.

[00:33:12] [SPEAKER_01]: I was kind of going through the motions.

[00:33:14] [SPEAKER_01]: Um, and as the battles progressed, I wasn't really finding a lot of challenge.

[00:33:18] [SPEAKER_01]: Um, luckily, you know, eventually at a certain point that did ramp up,

[00:33:21] [SPEAKER_01]: you know, enough where it's definitely still engaging.

[00:33:25] [SPEAKER_01]: Um, so from, from that perspective, it's, it's great.

[00:33:28] [SPEAKER_01]: Um, there's, you know, there's no, that's not to say that there

[00:33:31] [SPEAKER_01]: hasn't been fights where I've gone in and got my ass handed to me.

[00:33:35] [SPEAKER_01]: Um, but, but it was, it was, you know, I could definitely lose that fight,

[00:33:39] [SPEAKER_01]: step back and just, you know, reevaluate myself.

[00:33:43] [SPEAKER_01]: Like, you know, okay, what, what should I try differently?

[00:33:45] [SPEAKER_01]: How should I have, you know, use law cards to change how this is working?

[00:33:48] [SPEAKER_01]: What character classes should I change?

[00:33:51] [SPEAKER_01]: Um, you know, would I, would I be better having like two white

[00:33:53] [SPEAKER_01]: mages for, for this battle, something like that.

[00:33:55] [SPEAKER_01]: Um, and, and, and that, that worked.

[00:33:58] [SPEAKER_01]: And, and I, because of that, you know, I don't think that there's

[00:34:01] [SPEAKER_01]: any battles that I've lost maybe more than twice, um, and just being able

[00:34:05] [SPEAKER_01]: to go back and just change the strategy.

[00:34:10] [SPEAKER_02]: Um, yeah, you know, it's funny that you say that because as you will know,

[00:34:13] [SPEAKER_02]: I finally got along with shining force, right?

[00:34:16] [SPEAKER_02]: Like that's finally, I did.

[00:34:18] [SPEAKER_02]: And I think that's the thing about advanced wars that like the

[00:34:22] [SPEAKER_02]: feedback and I don't even want to see feedback cause I don't think

[00:34:24] [SPEAKER_02]: it's the game's fault, but I don't know another term for it.

[00:34:27] [SPEAKER_02]: The feedback is so extremely poor for what I'm doing wrong with shining

[00:34:31] [SPEAKER_02]: force.

[00:34:31] [SPEAKER_02]: I'm like, okay, I think I understood what I did wrong here and I can regroup

[00:34:36] [SPEAKER_02]: and it's like, okay, let me try it this way.

[00:34:38] [SPEAKER_02]: This time I don't understand how to do that in advanced wars.

[00:34:42] [SPEAKER_02]: I have no idea what I'm doing wrong.

[00:34:44] [SPEAKER_02]: And again, that could be a me thing and I, or it could be the game.

[00:34:48] [SPEAKER_02]: I have no idea, but it seems like here in final fantasy tactics

[00:34:51] [SPEAKER_02]: advance, it's the same thing.

[00:34:52] [SPEAKER_02]: You, I think you understand what, okay, this is what I can improve on.

[00:34:57] [SPEAKER_01]: Yeah.

[00:34:57] [SPEAKER_01]: It's interesting.

[00:34:58] [SPEAKER_01]: You put it that way.

[00:34:59] [SPEAKER_01]: And, and, and definitely I agree.

[00:35:00] [SPEAKER_01]: I mean, again, you know, it's certainly not like I would lose at

[00:35:03] [SPEAKER_01]: advanced wars and I'd be like, I'm going to go out and try and do

[00:35:05] [SPEAKER_01]: the exact same thing, but I never would really know, you know, again,

[00:35:09] [SPEAKER_01]: I understand like, okay, you want to use these units against these

[00:35:12] [SPEAKER_01]: units or, um, but yeah, I didn't.

[00:35:16] [SPEAKER_01]: It's different because I get, I guess I didn't ever have that

[00:35:19] [SPEAKER_01]: thing where I could step back and like really have like a

[00:35:22] [SPEAKER_01]: drastically different way to approach it.

[00:35:24] [SPEAKER_01]: And even, even with final fantasy, it's not like, it's not like I

[00:35:28] [SPEAKER_01]: step back and I'm like, I'm doing something wrong per se, but, but

[00:35:32] [SPEAKER_01]: just the understanding that there's a better way to do it.

[00:35:35] [SPEAKER_01]: And I don't think with advanced wars, I ever like, you know, really

[00:35:38] [SPEAKER_01]: hooked onto this, like, Oh, this is the thing I should definitely be

[00:35:41] [SPEAKER_01]: doing, you know, at this stage of the battle or approaching it

[00:35:44] [SPEAKER_01]: this way or whatever, um, you know, and I wish I did.

[00:35:48] [SPEAKER_01]: I fucking, I want, I want to play advanced wars so bad.

[00:35:50] [SPEAKER_01]: I love the music.

[00:35:51] [SPEAKER_01]: I love the art.

[00:35:52] [SPEAKER_01]: I like, I love everything about that game, except for I can't

[00:35:55] [SPEAKER_01]: fucking play it, which is very frustrating.

[00:35:56] [SPEAKER_02]: As some of the best music I have ever heard intelligence systems

[00:36:00] [SPEAKER_02]: pump out, holy shit.

[00:36:03] [SPEAKER_02]: The music in advanced wars is fucking it.

[00:36:04] [SPEAKER_02]: I feel like that's why I gave it such a long leash.

[00:36:06] [SPEAKER_02]: I love the music so much.

[00:36:08] [SPEAKER_01]: I feel like that's why I kept trying.

[00:36:12] [SPEAKER_01]: Everything works.

[00:36:14] [SPEAKER_02]: Yeah.

[00:36:15] [SPEAKER_02]: Let me just can't play it.

[00:36:16] [SPEAKER_02]: I guess, I guess we're too dumb.

[00:36:18] [SPEAKER_01]: I guess so.

[00:36:19] [SPEAKER_01]: I, on that same token, you know what?

[00:36:21] [SPEAKER_01]: Something that has really kept me engaged with final fantasy tactics

[00:36:24] [SPEAKER_01]: advance is the story.

[00:36:26] [SPEAKER_01]: And, and I really did not think I would find so much substance, you

[00:36:29] [SPEAKER_01]: know, in that story, but it's really interesting.

[00:36:32] [SPEAKER_01]: And it's very like different than any story I've ever like seen

[00:36:38] [SPEAKER_01]: play through in a game.

[00:36:39] [SPEAKER_01]: And I, and I kind of remember it when I first tried playing it, but

[00:36:41] [SPEAKER_01]: the further I got, um, in this playthrough, the better it gets.

[00:36:45] [SPEAKER_01]: And that's, that's why I really, I'm like, I gotta see this

[00:36:47] [SPEAKER_01]: through because I want to know how it turns out.

[00:36:49] [SPEAKER_01]: Um, and it's so it's really like the topic of escapism is the central

[00:36:55] [SPEAKER_01]: theme and they handle it in a really interesting way.

[00:36:58] [SPEAKER_01]: Whereas like at the very start of the game, they acknowledge that

[00:37:02] [SPEAKER_01]: final fantasy is a video game franchise.

[00:37:05] [SPEAKER_01]: Um, so I won't, I won't get into the minutia of that, but

[00:37:08] [SPEAKER_01]: it's just done really well.

[00:37:10] [SPEAKER_01]: Yeah.

[00:37:10] [SPEAKER_01]: It's, it's cool.

[00:37:11] [SPEAKER_01]: Um, and it's, and it's interesting and it's almost, it's got like,

[00:37:14] [SPEAKER_01]: it's got a lot more depth as far as the like motivations of the

[00:37:18] [SPEAKER_01]: characters than I would have expected.

[00:37:21] [SPEAKER_01]: Um, overall, I mean, so talking about like general presentation,

[00:37:25] [SPEAKER_01]: the pixel art is awesome.

[00:37:26] [SPEAKER_01]: You know, the effects are good at the music's really good.

[00:37:29] [SPEAKER_01]: Um, it all just feels like a solid cohesive package.

[00:37:33] [SPEAKER_01]: Um, if I had to do some critiquing, um, the law system and, and

[00:37:38] [SPEAKER_01]: I think the law system is interesting and, and it's unique,

[00:37:42] [SPEAKER_01]: but I did find myself not using the law cards as much as I wish I

[00:37:48] [SPEAKER_01]: wanted to and rather like spend my time, like, because every time

[00:37:53] [SPEAKER_01]: you move a space on the map, on the overworld map, a day passes

[00:37:58] [SPEAKER_01]: and every day that passes the like list of laws that are

[00:38:02] [SPEAKER_01]: currently in effect shift up.

[00:38:04] [SPEAKER_01]: And so I would just like wind up jumping around the map to like

[00:38:07] [SPEAKER_01]: a set of laws that wasn't going to like ruin the play style that

[00:38:12] [SPEAKER_01]: I wanted to do.

[00:38:13] [SPEAKER_01]: And the longer you play, the more laws that are in place and

[00:38:15] [SPEAKER_01]: the more like restrictive it is.

[00:38:18] [SPEAKER_01]: Um, so, so definitely the law system is interesting when you,

[00:38:22] [SPEAKER_01]: you know, use it as a strategy.

[00:38:23] [SPEAKER_01]: So like specifically like nullifying enemy abilities for a tough battle.

[00:38:27] [SPEAKER_01]: Um, you know, that, that makes it like a smart way to think of.

[00:38:31] [SPEAKER_01]: Um, but it's, it's just does kind of feel like an inconvenience

[00:38:35] [SPEAKER_01]: more than an interesting mechanic at times.

[00:38:39] [SPEAKER_01]: Um, and also this was frustrating.

[00:38:41] [SPEAKER_01]: There's quite a bit of guesswork, um, trying to figure out the logistics.

[00:38:44] [SPEAKER_01]: So, so each one of these, like you, you can look at the law and you

[00:38:47] [SPEAKER_01]: can hit select and it'll give you a general description of what that law is.

[00:38:51] [SPEAKER_01]: Um, but they're definitely not clear as to what's actually applicable

[00:38:56] [SPEAKER_01]: in relation to those laws or at least not to me.

[00:38:59] [SPEAKER_01]: So I've spent, um, you know, I haven't been looking anything up

[00:39:02] [SPEAKER_01]: like, you know, how to do this mission in the game, but constantly I'm on Google.

[00:39:07] [SPEAKER_01]: Like, okay, what, what are like the logistics, like what affects this law?

[00:39:10] [SPEAKER_01]: It's here.

[00:39:10] [SPEAKER_01]: Here's a good example, right?

[00:39:11] [SPEAKER_01]: One of them is like no killing animals.

[00:39:15] [SPEAKER_01]: Okay.

[00:39:15] [SPEAKER_01]: So then I'm like, is a moogle an animal?

[00:39:18] [SPEAKER_01]: You know what I mean?

[00:39:20] [SPEAKER_01]: It's like, what, what is like,

[00:39:22] [SPEAKER_00]: you racist asshole.

[00:39:26] [SPEAKER_02]: It is a good question.

[00:39:28] [SPEAKER_02]: Is a moogle an animal?

[00:39:29] [SPEAKER_00]: I don't know.

[00:39:30] [SPEAKER_00]: Is a moogle an animal then Kevin?

[00:39:32] [SPEAKER_00]: And is it, they live in society just like everyone else.

[00:39:36] [SPEAKER_00]: Well, I mean, like so do cats.

[00:39:40] [SPEAKER_01]: Yeah.

[00:39:40] [SPEAKER_00]: I mean, no, but do they, are they said shit?

[00:39:43] [SPEAKER_00]: They have their own towns and

[00:39:45] [SPEAKER_01]: yeah, fucking cats are sentient.

[00:39:47] [SPEAKER_01]: Come on.

[00:39:48] [SPEAKER_01]: Yeah.

[00:39:48] [SPEAKER_01]: That was being racist.

[00:39:50] [SPEAKER_02]: Yeah.

[00:39:50] [SPEAKER_02]: Now it's being racist.

[00:39:51] [SPEAKER_02]: I mean, I, I'm playing visions of manner right now.

[00:39:55] [SPEAKER_02]: There's a lot of sentient cats.

[00:39:56] [SPEAKER_02]: I'll be telling you.

[00:39:57] [SPEAKER_00]: And man, oh, and not ever mind.

[00:40:00] [SPEAKER_01]: So that, and that animal example is just like an easy one to make.

[00:40:04] [SPEAKER_01]: Like there's been, I bet you there's been like 15, 20 times where I've

[00:40:09] [SPEAKER_01]: been like in Googling, just like how do these things interact and like

[00:40:13] [SPEAKER_01]: what's applicable here?

[00:40:14] [SPEAKER_01]: And sometimes I can't even really find the answer.

[00:40:16] [SPEAKER_01]: It's easier just to like go through and like do some of these

[00:40:19] [SPEAKER_01]: things via trial and error, which is a little bit frustrating.

[00:40:22] [SPEAKER_01]: That's what I was going to say.

[00:40:23] [SPEAKER_02]: I feel like that's what they wanted you to do by being, I think they

[00:40:26] [SPEAKER_02]: just wanted you to try stuff.

[00:40:28] [SPEAKER_01]: Is what they probably want.

[00:40:30] [SPEAKER_01]: Take like 20, 25 minutes.

[00:40:32] [SPEAKER_01]: You know, I don't want to go in here and like set myself way back

[00:40:36] [SPEAKER_01]: right off the hop because I'm just trying to like understand something

[00:40:39] [SPEAKER_01]: that to me should be, you know, if, if, if it's, if it's not easy

[00:40:44] [SPEAKER_01]: to understand, then like give me the context to understand it without

[00:40:48] [SPEAKER_01]: having to do that trial and error.

[00:40:49] [SPEAKER_01]: Something trial and error is like totally fine, but a game where, again,

[00:40:52] [SPEAKER_01]: where, you know, like each like set of gameplay loop takes that long.

[00:40:57] [SPEAKER_01]: I don't want to like go back and start from scratch.

[00:41:00] [SPEAKER_01]: So I guess that's, that's where it's again.

[00:41:02] [SPEAKER_01]: And I don't want to seem like I'm like picking this apart or just,

[00:41:05] [SPEAKER_01]: you know, that law system is maybe like the only critique I have about this.

[00:41:09] [SPEAKER_01]: It's felt really, really satisfying to have this like click.

[00:41:15] [SPEAKER_01]: And just to know, I don't remember exactly when the first time I played

[00:41:17] [SPEAKER_01]: it, when I was a kid, where I got stuck, but just to know that like

[00:41:20] [SPEAKER_01]: that never happened.

[00:41:21] [SPEAKER_01]: Like there's always been a path forward and I feel like I've had this itch

[00:41:25] [SPEAKER_01]: for like since I was a kid and I finally have got like a good scratch to it.

[00:41:30] [SPEAKER_01]: There's been times where I've like, they're okay.

[00:41:32] [SPEAKER_01]: So I was telling these guys, there was a, um, and this wasn't

[00:41:35] [SPEAKER_01]: a real time strategy game.

[00:41:37] [SPEAKER_01]: This was a term based one.

[00:41:38] [SPEAKER_01]: It was, but it was an age of empire's game that was on the DS

[00:41:40] [SPEAKER_01]: and that one, like I felt like I got it.

[00:41:43] [SPEAKER_01]: I put a lot of time into that.

[00:41:45] [SPEAKER_01]: Um, but this one like feels like it's like hitting home and maybe

[00:41:49] [SPEAKER_01]: because I failed at it before.

[00:41:51] [SPEAKER_01]: So it's, it's, it's nice.

[00:41:53] [SPEAKER_01]: I like it.

[00:41:54] [SPEAKER_01]: Yeah.

[00:41:55] [SPEAKER_02]: I mean the sound again, like if they, like a final fantasy tactics remake has

[00:42:00] [SPEAKER_02]: been rumored for like forever, right?

[00:42:02] [SPEAKER_02]: Like if they, if they actually do that, I might try if, if triangle

[00:42:08] [SPEAKER_02]: strategy comes to like a real system, I would like to, I mean, I

[00:42:13] [SPEAKER_02]: might give it another shot.

[00:42:14] [SPEAKER_02]: That demo was probably enough to scare me off for life, but I'd like

[00:42:18] [SPEAKER_02]: that, I don't know.

[00:42:19] [SPEAKER_02]: It looks so good and sounds so good.

[00:42:20] [SPEAKER_02]: Am I try?

[00:42:20] [SPEAKER_02]: I might want to see here's the thing just because I'm now shining force

[00:42:24] [SPEAKER_02]: pilled, I want to like spread my wings a little bit, but now I'm scared

[00:42:29] [SPEAKER_02]: that I might just fly too close to the sun and just get back to that.

[00:42:33] [SPEAKER_01]: And we've got Steve to guide us actually.

[00:42:36] [SPEAKER_01]: And so I've got a question for you in relation to this, Steve.

[00:42:39] [SPEAKER_01]: Um, like in the grand scheme of things, how would you relate, uh,

[00:42:43] [SPEAKER_01]: like difficulty or complexity wise this game, um, in relation to

[00:42:47] [SPEAKER_01]: that you would compare it to like, uh, you know, w w you know, am I like

[00:42:51] [SPEAKER_01]: sitting here patting myself on the back and in the back of your head,

[00:42:53] [SPEAKER_01]: you're just like, well, this is kind of like baby's first turn based

[00:42:56] [SPEAKER_01]: strategy game, Kevin.

[00:42:57] [SPEAKER_01]: So like, you know, do you want a fucking cookie or what?

[00:43:00] [SPEAKER_00]: No, I mean, I think you're a bit off on the law cards because

[00:43:04] [SPEAKER_00]: you're using them a little wrong, but, uh, that's a whole other thing.

[00:43:09] [SPEAKER_00]: Nah, you're doing all right.

[00:43:11] [SPEAKER_01]: We'll take that offline.

[00:43:12] [SPEAKER_02]: Yeah.

[00:43:13] [SPEAKER_02]: Yeah.

[00:43:13] [SPEAKER_02]: Yeah.

[00:43:14] [SPEAKER_02]: Yeah.

[00:43:15] [SPEAKER_02]: We're, we're going to have talks about that.

[00:43:18] [SPEAKER_02]: I'm going to be subjected to them.

[00:43:19] [SPEAKER_02]: Probably don't put that in the DM guys.

[00:43:21] [SPEAKER_02]: I want to hear, I want to hear the argument.

[00:43:24] [SPEAKER_00]: But, uh, no, it's a, it's not fire emblem hard, but you know, it's

[00:43:30] [SPEAKER_00]: not, you know, baby's first strategy game either.

[00:43:33] [SPEAKER_00]: I mean, that I don't think anything can really be babies for a strategy

[00:43:38] [SPEAKER_00]: game, you kind of just have to jump in.

[00:43:40] [SPEAKER_02]: I feel like shining forces because I beat them.

[00:43:43] [SPEAKER_02]: So like it has to be, if I can do it, anyone could do it.

[00:43:48] [SPEAKER_00]: I mean, I guess it is if you count, uh, you know, just doing shit again and

[00:43:53] [SPEAKER_00]: again until you do it babies first instead of, well in shining forest,

[00:43:59] [SPEAKER_02]: you also can level up.

[00:44:00] [SPEAKER_02]: So it is beneficial to like escape and then go back like, cause

[00:44:03] [SPEAKER_02]: you keep all your shit.

[00:44:04] [SPEAKER_02]: So like, you do want to like buff yourself to some degree, but anyway,

[00:44:10] [SPEAKER_02]: that's a, that's another thing.

[00:44:11] [SPEAKER_02]: Okay.

[00:44:11] [SPEAKER_02]: Yeah.

[00:44:11] [SPEAKER_01]: I definitely have Shining Force on my, yeah.

[00:44:14] [SPEAKER_01]: I've got Shining Force on my mental list that'll come up one day that

[00:44:17] [SPEAKER_01]: I'll play that just cause I fucking, you know, I love that.

[00:44:21] [SPEAKER_01]: I love Camelot so much.

[00:44:23] [SPEAKER_00]: Shining forces on fucking everything.

[00:44:26] [SPEAKER_02]: Yeah, definitely, definitely do that.

[00:44:28] [SPEAKER_02]: And then shining force CD, if you, I don't know, Sega Genesis

[00:44:32] [SPEAKER_02]: mini two or just fucking emulate that shit, it is so, excuse me,

[00:44:35] [SPEAKER_02]: archive that shit.

[00:44:36] [SPEAKER_03]: It is so good.

[00:44:38] [SPEAKER_02]: All right.

[00:44:38] [SPEAKER_02]: We'll be right back with the questions.

[00:44:42] [SPEAKER_03]: Bye time.

[00:45:24] [SPEAKER_02]: All right, baby time for big questions.

[00:45:27] [SPEAKER_02]: And we're going to start with,

[00:45:29] [SPEAKER_01]: Whoa, I've been, I've been gone.

[00:45:31] [SPEAKER_01]: We're not going to do full shower talk.

[00:45:33] [SPEAKER_01]: I've been gone for weeks.

[00:45:34] [SPEAKER_02]: That's shh, that's later.

[00:45:36] [SPEAKER_01]: No, it's not.

[00:45:37] [SPEAKER_01]: It's always after, after the first break, I, these, these months I was gone,

[00:45:42] [SPEAKER_01]: I bought a blow dryer for my armpits after the shower and I was going to ask

[00:45:46] [SPEAKER_01]: if you guys would like me to blow your pits off too, but now I'm not going to.

[00:45:50] [SPEAKER_01]: I was go.

[00:45:51] [SPEAKER_01]: Okay.

[00:45:51] [SPEAKER_02]: Now that you're being an asshole, I was going to say after the questions,

[00:45:56] [SPEAKER_02]: we're going to take a shower, but now that you're being a dick, I don't

[00:45:58] [SPEAKER_02]: want to take a shower with you either.

[00:45:59] [SPEAKER_02]: I don't want to take a shower with Steve.

[00:46:01] [SPEAKER_01]: Well, why is just going to go to waste?

[00:46:03] [SPEAKER_01]: Why are we changing the shower schedule is my question.

[00:46:06] [SPEAKER_01]: We didn't, we didn't go to, we didn't go in the shower coming

[00:46:10] [SPEAKER_01]: always after the first break though, but we don't, maybe we didn't

[00:46:13] [SPEAKER_01]: announce it, but we were still in there.

[00:46:15] [SPEAKER_01]: No, we were not.

[00:46:17] [SPEAKER_01]: Okay.

[00:46:17] [SPEAKER_01]: Why they will be in there after the questions.

[00:46:19] [SPEAKER_01]: If you behave yourself, you guys have changed.

[00:46:23] [SPEAKER_02]: He wouldn't even shower with me last time.

[00:46:28] [SPEAKER_01]: He's probably extra stinky this week.

[00:46:29] [SPEAKER_01]: We definitely better get in there today.

[00:46:31] [SPEAKER_00]: Still missing that loofa.

[00:46:33] [SPEAKER_00]: I don't know what happened to it.

[00:46:35] [SPEAKER_02]: We don't ask questions.

[00:46:37] [SPEAKER_02]: I told you mind your own business.

[00:46:40] [SPEAKER_02]: Okay.

[00:46:41] [SPEAKER_00]: You don't need to know what I'm saying.

[00:46:42] [SPEAKER_00]: I didn't spend too much on it.

[00:46:44] [SPEAKER_00]: I don't know how much Kevin spent on this blow jar, but maybe he shouldn't have.

[00:46:48] [SPEAKER_02]: Well, if, if, if he wants to get his shit together and we can

[00:46:52] [SPEAKER_02]: do it after big questions, okay.

[00:46:54] [SPEAKER_02]: Geez.

[00:46:55] [SPEAKER_02]: Anyway.

[00:46:56] [SPEAKER_02]: Oh, we're it's happening.

[00:46:59] [SPEAKER_02]: So obviously the thing that everyone's been talking about, we gotta talk

[00:47:04] [SPEAKER_02]: about it too, because for our show, this is crack.

[00:47:08] [SPEAKER_02]: This is a, yeah, this is, this is what this show was built for.

[00:47:12] [SPEAKER_02]: So in our show sheet here, the very first thing I wrote preliminary for this

[00:47:19] [SPEAKER_02]: show was conquered as one of the biggest bombs in years.

[00:47:24] [SPEAKER_02]: That's what I wrote down verbatim because it was doing so poorly that I just

[00:47:29] [SPEAKER_02]: wanted to laugh at the numbers a little bit, right?

[00:47:31] [SPEAKER_02]: And then maybe take some bets about when it would shut down or whatever.

[00:47:36] [SPEAKER_02]: Little did we fucking know.

[00:47:38] [SPEAKER_02]: We didn't even get to do that much because last Friday, the game went offline.

[00:47:44] [SPEAKER_02]: Refunds were issued to everybody.

[00:47:47] [SPEAKER_02]: You can no longer play conquered.

[00:47:50] [SPEAKER_02]: So they announced a closure on their blog a few days before it happened.

[00:47:53] [SPEAKER_02]: And I'll quote from that blog piece now written by Ryan Ellis,

[00:47:58] [SPEAKER_02]: game director of firewalk studios.

[00:48:00] [SPEAKER_02]: I'm just going to read the whole thing cause it's short.

[00:48:03] [SPEAKER_02]: An important update on conquered.

[00:48:06] [SPEAKER_02]: You know, it's never good news when they say an important update on X.

[00:48:10] [SPEAKER_02]: It's never good news.

[00:48:13] [SPEAKER_02]: An important update on Babylon's fall conquered fans.

[00:48:18] [SPEAKER_02]: We what fans we've been listening closely to your feedback since the

[00:48:22] [SPEAKER_02]: launch of conquered on PlayStation five and PC.

[00:48:24] [SPEAKER_02]: And we want to thank everyone who has joined the journey around the North star.

[00:48:29] [SPEAKER_02]: Your support and the passionate community that has grown around

[00:48:32] [SPEAKER_02]: the game has meant the world to us.

[00:48:34] [SPEAKER_02]: However, while many qualities of the experience resonate with players,

[00:48:38] [SPEAKER_02]: we also recognize that other aspects of the game and our initial launch

[00:48:42] [SPEAKER_02]: didn't land the way we intended.

[00:48:44] [SPEAKER_02]: Therefore, at this time, we have decided to take the game offline

[00:48:47] [SPEAKER_02]: beginning September 6th, 2024 and explore options, including those

[00:48:52] [SPEAKER_02]: that will better reach our players.

[00:48:53] [SPEAKER_02]: I think I wrote that down wrong.

[00:48:54] [SPEAKER_02]: I think it was September 9th.

[00:48:56] [SPEAKER_02]: I think I made a typo regardless.

[00:48:58] [SPEAKER_02]: While we determined the best path ahead, conquered sales

[00:49:01] [SPEAKER_02]: will cease immediately refunds, blah, blah, blah.

[00:49:03] [SPEAKER_02]: We will keep you updated and thank you again to all the free gunners who

[00:49:08] [SPEAKER_02]: have joined us in the conquered galaxy.

[00:49:13] [SPEAKER_02]: Guys, I almost don't even know what to say.

[00:49:15] [SPEAKER_02]: I know it's been like a week and a half or whatever.

[00:49:18] [SPEAKER_02]: I, I, I'm shell shocked by this.

[00:49:21] [SPEAKER_02]: This has to be Kevin.

[00:49:23] [SPEAKER_02]: This is the most embarrassing shutdown of our lifetime.

[00:49:25] [SPEAKER_02]: Right?

[00:49:25] [SPEAKER_02]: Like, and if we covered quite a few in the time of fine time,

[00:49:28] [SPEAKER_02]: but just in general, is this, yeah, this is crazy.

[00:49:31] [SPEAKER_01]: Definitely the fastest, right?

[00:49:33] [SPEAKER_01]: Has any, is this like definitely a setting a record?

[00:49:37] [SPEAKER_02]: I'm going to do my best total recall lady impression here.

[00:49:40] [SPEAKER_02]: Two weeks, two weeks Steve.

[00:49:45] [SPEAKER_00]: Like Kevin just said, this is literally a record for our show.

[00:49:49] [SPEAKER_00]: Niantic's basketball game lasted longer than this.

[00:49:53] [SPEAKER_00]: What knockout city or the thing where we traveled around and

[00:49:58] [SPEAKER_00]: played hoops until they didn't.

[00:50:01] [SPEAKER_02]: I don't remember that one at all.

[00:50:03] [SPEAKER_00]: We had that whole thing about how they were shooting out money and

[00:50:07] [SPEAKER_00]: they even canceled the whole game before.

[00:50:09] [SPEAKER_00]: Oh, right.

[00:50:10] [SPEAKER_00]: I remember that.

[00:50:11] [SPEAKER_00]: And they're like, here's this basketball game.

[00:50:13] [SPEAKER_00]: It's been out for three months and we're already going to shut it down.

[00:50:17] [SPEAKER_02]: Oh yeah.

[00:50:17] [SPEAKER_02]: Yeah.

[00:50:18] [SPEAKER_02]: Didn't they, didn't they also, didn't the Harry Potter one

[00:50:20] [SPEAKER_02]: lasts like a year, maybe?

[00:50:22] [SPEAKER_02]: Or maybe.

[00:50:23] [SPEAKER_02]: Yeah.

[00:50:23] [SPEAKER_02]: They didn't, they haven't had a good record with that.

[00:50:27] [SPEAKER_02]: Yeah, man.

[00:50:28] [SPEAKER_02]: It has to be the most embarrassing one, right guys?

[00:50:31] [SPEAKER_02]: Cause I really didn't think anything would top Babylon's fall.

[00:50:37] [SPEAKER_02]: But we have like, here's the thing, right?

[00:50:40] [SPEAKER_02]: Most games we talk shit about.

[00:50:42] [SPEAKER_02]: You can largely still play them.

[00:50:44] [SPEAKER_02]: You can still play anthem.

[00:50:46] [SPEAKER_02]: I don't know why you would want to, but you can.

[00:50:49] [SPEAKER_02]: Right.

[00:50:49] [SPEAKER_02]: You can still play the Avengers.

[00:50:51] [SPEAKER_02]: You can still play Manjala and exo primal and foam stars and

[00:50:55] [SPEAKER_02]: suicide squad, you get the point.

[00:50:56] [SPEAKER_02]: Even the ones that you can't play anymore, like lawbreakers or

[00:51:00] [SPEAKER_02]: battle born or knockout city.

[00:51:01] [SPEAKER_02]: As I mentioned, they all lasted more than two weeks.

[00:51:05] [SPEAKER_02]: It just, I can't get over it.

[00:51:08] [SPEAKER_02]: I know it's been talked to death now.

[00:51:09] [SPEAKER_02]: I'm sorry.

[00:51:10] [SPEAKER_02]: I can't, but let's try to think about this from Sony's

[00:51:14] [SPEAKER_02]: perspective for a second, right?

[00:51:16] [SPEAKER_02]: Because they clearly saw something in conquered that the

[00:51:20] [SPEAKER_02]: rest of the world did not.

[00:51:22] [SPEAKER_02]: Right.

[00:51:23] [SPEAKER_02]: I just want to know like, and I throw this to either of you,

[00:51:26] [SPEAKER_02]: how did they get this so wrong?

[00:51:28] [SPEAKER_02]: Or in other words, why do you think conquered didn't connect

[00:51:33] [SPEAKER_02]: with anyone the way they thought it would Kevin?

[00:51:37] [SPEAKER_01]: So I don't know.

[00:51:38] [SPEAKER_01]: I feel and tell me if I'm wrong, but I feel like there is just,

[00:51:42] [SPEAKER_01]: there's a lot of hero shooter fatigue.

[00:51:44] [SPEAKER_01]: And I'm not saying that that hero shooters can't be a thing going forward.

[00:51:49] [SPEAKER_01]: But I went back and rewatched the trailer for this before the show.

[00:51:51] [SPEAKER_01]: And honestly, you could have showed me that and said, you know, this

[00:51:56] [SPEAKER_01]: new content for Overwatch, which I've never paid super close attention to.

[00:51:59] [SPEAKER_01]: And I probably would have bought it.

[00:52:01] [SPEAKER_01]: You know?

[00:52:02] [SPEAKER_01]: So if like, I think those hero shooters need to at least have a

[00:52:05] [SPEAKER_01]: different take or be based off of like a franchise people already care about.

[00:52:09] [SPEAKER_01]: I just, like, what, what did, what do you guys think that they, that,

[00:52:14] [SPEAKER_01]: that what was it about Concord that like said it had any chance whatsoever?

[00:52:19] [SPEAKER_01]: You know what I mean?

[00:52:22] [SPEAKER_02]: Yeah, I do know what you mean.

[00:52:24] [SPEAKER_02]: And, um, a couple shows ago, I did play the beta weekend of it.

[00:52:28] [SPEAKER_02]: And I talked about it on here and I said, that was the deceptive

[00:52:32] [SPEAKER_02]: thing about Concord it's not Overwatch.

[00:52:35] [SPEAKER_02]: It's destiny.

[00:52:37] [SPEAKER_02]: It's destiny PVP.

[00:52:40] [SPEAKER_02]: It doesn't play like Overwatch at all.

[00:52:42] [SPEAKER_02]: It certainly doesn't feel like it.

[00:52:43] [SPEAKER_02]: You know how like Overwatch is like Quippy, they're talking to each other

[00:52:46] [SPEAKER_02]: and stuff as you're doing your, your goal or whatever the

[00:52:50] [SPEAKER_02]: Concord is just death match.

[00:52:52] [SPEAKER_02]: It's just destiny death match team death match.

[00:52:55] [SPEAKER_02]: And it's like, okay, I guess that's fine, but I have no idea why you would

[00:53:00] [SPEAKER_02]: come to Concord for that Steve.

[00:53:02] [SPEAKER_00]: I just feel like.

[00:53:04] [SPEAKER_00]: Conquer didn't connect with anyone at all because anyone that would have been

[00:53:09] [SPEAKER_00]: interested is already playing a game in this space, you know, a better

[00:53:14] [SPEAKER_00]: game and not destiny PVP.

[00:53:17] [SPEAKER_00]: Oh, we have a wacky cast of characters as the trailer tried to

[00:53:22] [SPEAKER_00]: you know, portray to us.

[00:53:25] [SPEAKER_00]: Okay.

[00:53:25] [SPEAKER_00]: Everyone's already kind of invested in other others casts of characters

[00:53:30] [SPEAKER_00]: though, you know, emotionally and financially.

[00:53:33] [SPEAKER_00]: No one, no one really tried to make a real effort to sell Concord.

[00:53:37] [SPEAKER_00]: You know, other than the 15 minutes we spent on that state of play

[00:53:42] [SPEAKER_00]: watching that interminably long cut scene.

[00:53:45] [SPEAKER_02]: Right.

[00:53:45] [SPEAKER_02]: Um, and I think that's the thing that's the, like I said, all

[00:53:48] [SPEAKER_02]: that stuff needs to be in the game.

[00:53:49] [SPEAKER_02]: That's the cool stuff about Overwatch is all that characters

[00:53:51] [SPEAKER_02]: issues in the game.

[00:53:53] [SPEAKER_02]: Conquer just saw like, okay, here are the cut scenes.

[00:53:55] [SPEAKER_02]: That's what people like, right?

[00:53:57] [SPEAKER_02]: People love those Overwatch shorts.

[00:53:58] [SPEAKER_02]: Let's just do one of those every week as if that's not ungodly expensive.

[00:54:02] [SPEAKER_02]: Right.

[00:54:03] [SPEAKER_02]: And it's just like, no, that's not the reason why people like

[00:54:06] [SPEAKER_02]: Overwatch it's part of the reason.

[00:54:09] [SPEAKER_02]: But you have to have all the other stuff too.

[00:54:11] [SPEAKER_02]: And it just was, did not present itself in the game.

[00:54:14] [SPEAKER_02]: And I guess the only real question I can come out you guys with is like,

[00:54:20] [SPEAKER_02]: will this ever come back?

[00:54:22] [SPEAKER_02]: Do you guys ever see conquered relaunching Kevin?

[00:54:27] [SPEAKER_01]: I, I, no, I don't think so.

[00:54:28] [SPEAKER_01]: I mean, if, if this even like ran for a few months and it was a little quieter.

[00:54:33] [SPEAKER_01]: Maybe, but were you guys like, were you guys on Twitter that day?

[00:54:37] [SPEAKER_01]: Like this fucking blew up.

[00:54:39] [SPEAKER_01]: I think like for a lot of people, this was the first time that Concord

[00:54:43] [SPEAKER_01]: was on their radar, um, because it was just such a laughing stock for,

[00:54:47] [SPEAKER_01]: um, the quickest shut down.

[00:54:49] [SPEAKER_01]: And I don't, I, you know, if they came back in a year and they're like,

[00:54:54] [SPEAKER_01]: we've been really hard to work on this.

[00:54:55] [SPEAKER_01]: We're bringing it back as a free to play game.

[00:54:57] [SPEAKER_01]: You know, we've done this and this and this, I think it's impossible

[00:54:59] [SPEAKER_01]: to shake off the stink of failure at this point for Concord at any point.

[00:55:05] [SPEAKER_01]: I think it's done.

[00:55:06] [SPEAKER_02]: I think so as well.

[00:55:07] [SPEAKER_02]: And that's one of the points that people kept saying that drove me crazy.

[00:55:10] [SPEAKER_02]: It's like, it should have been free to play dog.

[00:55:12] [SPEAKER_02]: Nobody's interested.

[00:55:14] [SPEAKER_02]: It doesn't matter.

[00:55:15] [SPEAKER_02]: Nobody's going to be interested for $0.

[00:55:17] [SPEAKER_02]: Foam stars is about to find that out this month when they go free to play.

[00:55:21] [SPEAKER_02]: No one is going to care.

[00:55:23] [SPEAKER_02]: And Foam stars was already on PlayStation plus for its first month

[00:55:26] [SPEAKER_02]: and no one gave a shit.

[00:55:29] [SPEAKER_02]: So it was destruction, all stars and no one gave a shit, right?

[00:55:31] [SPEAKER_02]: At some point you just have to admit nobody's interested in this Steve.

[00:55:36] [SPEAKER_00]: Well, firstly, I have to say, I always forget about foam

[00:55:40] [SPEAKER_00]: stars until you brought it up.

[00:55:43] [SPEAKER_00]: I even forgot about foam stars again, from the time you brought

[00:55:46] [SPEAKER_00]: it up twice in this segment, like in between the two times.

[00:55:49] [SPEAKER_00]: Anyway, but that's the thing for a second there.

[00:55:56] [SPEAKER_00]: I thought, yeah, it could come back.

[00:55:57] [SPEAKER_00]: If maybe come back.

[00:56:00] [SPEAKER_00]: I thought if Sony swallowed their pride and their bazillions of dollars

[00:56:02] [SPEAKER_00]: investment they made to make changes and adjustments, but no, we've

[00:56:07] [SPEAKER_00]: already established that, you know, Overwatch is the king of the

[00:56:10] [SPEAKER_00]: castle and Marvel rivals is coming.

[00:56:14] [SPEAKER_00]: And they're already making all the right moves.

[00:56:17] [SPEAKER_00]: Concord's got no chance, even if they do everything they're supposed to do.

[00:56:22] [SPEAKER_00]: I just don't think it's going to really come back anymore.

[00:56:27] [SPEAKER_00]: This is going to be one of those times where somebody is going

[00:56:30] [SPEAKER_00]: to look at all this and just say, fuck it, we're done.

[00:56:33] [SPEAKER_02]: I think that would be so bizarre with something they invested

[00:56:37] [SPEAKER_02]: so much time into in money, but we've seen stranger things happen.

[00:56:42] [SPEAKER_02]: And it just, I don't know.

[00:56:44] [SPEAKER_02]: Like Kevin, you were talking about like, okay, the retool it for a year.

[00:56:47] [SPEAKER_02]: That's what they did for suicide squad.

[00:56:49] [SPEAKER_02]: Remember they delayed that shit by an entire year.

[00:56:53] [SPEAKER_02]: And it was just like, and people are like, Oh, they're going to remove

[00:56:55] [SPEAKER_02]: all the life services that they're going to change it.

[00:56:56] [SPEAKER_02]: Then it's like, no man, that's going to be the game that we always thought

[00:57:00] [SPEAKER_02]: it was, and it came out and it was so, you know, I just like

[00:57:06] [SPEAKER_01]: Harvey Weinstein goes to prison for a year and comes back with a six

[00:57:09] [SPEAKER_01]: pack and says, you know, I've changed.

[00:57:10] [SPEAKER_01]: And I'm going to like direct some indie flicks.

[00:57:13] [SPEAKER_01]: Like, is anybody going to accept that?

[00:57:14] [SPEAKER_01]: No, I think this is an apt comparison.

[00:57:19] [SPEAKER_02]: I try and imagine that fat shit with a six pack.

[00:57:24] [SPEAKER_02]: I have a better chance of getting a six pack than him.

[00:57:33] [SPEAKER_00]: Okay.

[00:57:33] [SPEAKER_00]: So real quick packs West was the other week, Phil Spencer was, you know,

[00:57:37] [SPEAKER_00]: out there as I guess you do with these things, he's given an interview

[00:57:41] [SPEAKER_00]: where he dropped some tidbits on his career, namely that Microsoft could

[00:57:45] [SPEAKER_00]: have had exclusivity to guitar hero and destiny, but he was the final

[00:57:50] [SPEAKER_00]: word that said no on the matter.

[00:57:53] [SPEAKER_00]: He's always been this kind of schmuck hasn't he?

[00:57:59] [SPEAKER_02]: You could not.

[00:58:00] [SPEAKER_02]: If I passed on guitar hero and destiny, you could never

[00:58:05] [SPEAKER_02]: get that information out of me.

[00:58:06] [SPEAKER_02]: You would have to torture me.

[00:58:08] [SPEAKER_02]: You would have to torture me in a foreign country to be like, I, I have,

[00:58:13] [SPEAKER_02]: I would never admit that Kevin.

[00:58:16] [SPEAKER_01]: What is, what is the benefit of him?

[00:58:17] [SPEAKER_01]: Like publicly acknowledging that.

[00:58:19] [SPEAKER_01]: Like what, like, is there like any, like any positive spin to be put on

[00:58:24] [SPEAKER_01]: that or like any gain for him by telling people that I, I don't know.

[00:58:29] [SPEAKER_02]: Maybe he was just trying to be personable or I don't know.

[00:58:31] [SPEAKER_02]: Like, Hey, I'm a human.

[00:58:32] [SPEAKER_02]: I make mistakes too.

[00:58:34] [SPEAKER_02]: Yeah.

[00:58:34] [SPEAKER_02]: Admit that you like put on like two different color socks the other day.

[00:58:38] [SPEAKER_02]: Don't say that you passed on fucking guitar hero.

[00:58:43] [SPEAKER_00]: Look, I get sort in a very dumb way passing on destiny because yeah,

[00:58:48] [SPEAKER_00]: bungee broke off of you.

[00:58:49] [SPEAKER_00]: Why would you necessarily jump into that?

[00:58:51] [SPEAKER_00]: I dumb, but I get the guitar here.

[00:58:54] [SPEAKER_00]: They were making their own controllers that everything was being handed to you.

[00:58:58] [SPEAKER_00]: Why would you give that up for at least a small gamble?

[00:59:02] [SPEAKER_00]: Like at least try it.

[00:59:04] [SPEAKER_02]: Guitar hero of look at the three 60 dominated that generation.

[00:59:07] [SPEAKER_02]: Anyway, guitar hero exclusivity.

[00:59:10] [SPEAKER_02]: Oh my fucking God.

[00:59:13] [SPEAKER_02]: That would have been insane.

[00:59:15] [SPEAKER_02]: They kind of rode that for like forever, man.

[00:59:18] [SPEAKER_02]: I don't know.

[00:59:19] [SPEAKER_02]: That's, that's a big miss.

[00:59:21] [SPEAKER_02]: I get that no one cares about her here and out, but that was hot enough

[00:59:25] [SPEAKER_02]: for a long time and made so much fucking, I literally forgot until like

[00:59:30] [SPEAKER_02]: last week that they made a Beatles rock band or a guitar hero or whatever

[00:59:34] [SPEAKER_02]: it was like I, that shit was so

[00:59:37] [SPEAKER_02]: huge or some Metallica one, right?

[00:59:39] [SPEAKER_02]: Kevin.

[00:59:40] [SPEAKER_02]: Yep.

[00:59:40] [SPEAKER_02]: There was.

[00:59:41] [SPEAKER_02]: Yeah.

[00:59:41] [SPEAKER_01]: That, that, that gets like a play around this house probably like two

[00:59:46] [SPEAKER_01]: or three times a month still.

[00:59:48] [SPEAKER_00]: Yeah.

[00:59:48] [SPEAKER_00]: There was a Beatles rock band and I know it's Beatles rock band

[00:59:51] [SPEAKER_00]: because where I work at the church, we have a thrift store and like

[00:59:58] [SPEAKER_00]: just a few months after the game came out, we ended up with boxes

[01:00:01] [SPEAKER_00]: and boxes and boxes of disc only versions of the Xbox 360 version of

[01:00:09] [SPEAKER_00]: Beatles rock band that we could not move to save our lives.

[01:00:13] [SPEAKER_00]: I think I ended up taking a bunch of them back to GameStop, opening

[01:00:15] [SPEAKER_00]: the string crap and getting like a dollar pieces to our credit.

[01:00:19] [SPEAKER_01]: There was a Aerosmith guitar hero as well.

[01:00:22] [SPEAKER_02]: There was.

[01:00:24] [SPEAKER_02]: I wanted Pearl Jam guitar heroes so bad, man, that was like my big wish.

[01:00:29] [SPEAKER_02]: That still is.

[01:00:30] [SPEAKER_02]: If they ever revive guitar hero and at Pearl Jam guitar hero, I would

[01:00:33] [SPEAKER_02]: be there.

[01:00:34] [SPEAKER_02]: I would be on that shit.

[01:00:35] [SPEAKER_02]: Uh, I, that, I don't know why, right?

[01:00:38] [SPEAKER_02]: Like I feel like, but I just feel like that's my favorite band

[01:00:41] [SPEAKER_02]: with that, that would fit into guitar hero the best, I guess.

[01:00:45] [SPEAKER_02]: I don't know.

[01:00:47] [SPEAKER_01]: All right.

[01:00:47] [SPEAKER_01]: Well let's go.

[01:00:48] [SPEAKER_01]: I'm sure Phil listens to this show.

[01:00:49] [SPEAKER_01]: Let's quit rubbing it in.

[01:00:50] [SPEAKER_01]: I do like Phil still, so we're probably making him feel bad.

[01:00:55] [SPEAKER_02]: He, he, he is, he has an impossible job right now and I get it.

[01:01:00] [SPEAKER_02]: I guess, but at the same time, dog don't, don't admit stuff like that.

[01:01:04] [SPEAKER_02]: I would never.

[01:01:10] [SPEAKER_02]: All right.

[01:01:11] [SPEAKER_02]: So just a couple of days ago, Sony announced the PlayStation five pro

[01:01:17] [SPEAKER_02]: in a nine minute video where Mark Cerny himself, creator of the

[01:01:22] [SPEAKER_02]: PlayStation five and PlayStation four and PlayStation Vita tells us that

[01:01:26] [SPEAKER_02]: the thing that we've all known for months, basically PlayStation five

[01:01:30] [SPEAKER_02]: pro is going to deliver fidelity mode graphics with performance mode frame rates.

[01:01:36] [SPEAKER_02]: Essentially, you're not going to have to choose anymore.

[01:01:38] [SPEAKER_02]: That's how this entire thing was framed.

[01:01:42] [SPEAKER_02]: The thing is PlayStation five pro is going to cost 700 us dollars and it

[01:01:49] [SPEAKER_02]: doesn't come with a disc drive.

[01:01:50] [SPEAKER_02]: You got to buy one of those things and good luck because they're

[01:01:53] [SPEAKER_02]: probably already sold out and it's coming out November 7th.

[01:02:01] [SPEAKER_02]: I guys start wherever you want.

[01:02:04] [SPEAKER_02]: The world is our oyster on this one, Steve, you want to, why don't you

[01:02:06] [SPEAKER_02]: say some, please have an opening statement, please.

[01:02:10] [SPEAKER_00]: I'm not fucking impressed on Drake.

[01:02:15] [SPEAKER_00]: Not because I don't have, well, okay.

[01:02:17] [SPEAKER_00]: Not just because I don't have the right TV for this either, but

[01:02:22] [SPEAKER_00]: you're going to tell me to buy your $700 console by showing the last of

[01:02:27] [SPEAKER_00]: this part two and a bunch of other games that were on PS four and very early

[01:02:32] [SPEAKER_00]: on in the PS five life cycle, I understand why you're not showing me

[01:02:36] [SPEAKER_00]: conquered, but he was obsessed with how good a ratcheted clank looked.

[01:02:48] [SPEAKER_02]: Look, I understand that they showed old games, but honestly, the more

[01:02:51] [SPEAKER_02]: I think about it, they kind of have to because that's how you, they

[01:02:56] [SPEAKER_02]: need to show games that people already know they can't show like a new game

[01:02:59] [SPEAKER_02]: because there's no comparison.

[01:03:02] [SPEAKER_02]: They have to show things that we know about Kevin.

[01:03:05] [SPEAKER_02]: I don't know.

[01:03:05] [SPEAKER_02]: I, I get it, but I also don't think it's like the worst thing

[01:03:08] [SPEAKER_02]: in the world to have done that.

[01:03:11] [SPEAKER_01]: So I guess for the comparison thing, I mean, okay.

[01:03:16] [SPEAKER_01]: So at a little bit of a different angle, it's see.

[01:03:19] [SPEAKER_01]: So I found it like kind of counterproductive for them because

[01:03:24] [SPEAKER_01]: everything they had to show, especially like for the resolution difference,

[01:03:28] [SPEAKER_01]: they have to have these side by side and they have to zoom it in so far

[01:03:34] [SPEAKER_01]: to even like demonstrate, demonstrate the point they're making.

[01:03:37] [SPEAKER_01]: Now I'm not saying that they're not that there's no difference in the

[01:03:41] [SPEAKER_01]: quality, but, but the effort that they had to go to, to like max zoom

[01:03:45] [SPEAKER_01]: level to say, like, look at how like, you know, in ratcheting clank,

[01:03:49] [SPEAKER_01]: this crowd, like way in the background, like the lines are sharper.

[01:03:52] [SPEAKER_01]: Um, you know, and anybody who's already dicked around swapping between

[01:03:56] [SPEAKER_01]: performance and resolution knows about that difference, but it almost

[01:04:00] [SPEAKER_01]: seemed like an anti selling point to have to say, like, you know, we,

[01:04:04] [SPEAKER_01]: we need to like do this to demonstrate to you what the benefit is.

[01:04:11] [SPEAKER_02]: So I, okay.

[01:04:13] [SPEAKER_02]: I understand what you mean, but it's also, and digital

[01:04:16] [SPEAKER_02]: foundry said this and I had the same thought, and I'm glad they

[01:04:18] [SPEAKER_02]: said this when talking about this, this presentation, that that's

[01:04:21] [SPEAKER_02]: the reason why digital foundry does it too.

[01:04:23] [SPEAKER_02]: They zoom in because YouTube sucks so much with the codec that you have

[01:04:28] [SPEAKER_02]: to actually do that and a lot of people want, like they said, like

[01:04:32] [SPEAKER_02]: 50% of people watch digital foundry do so on their phone.

[01:04:34] [SPEAKER_02]: So if you don't actually do that, You're not going to see anything.

[01:04:39] [SPEAKER_02]: And I do, that is, that is real.

[01:04:41] [SPEAKER_02]: I mean, that is true, right?

[01:04:43] [SPEAKER_02]: But I understand what you're saying as well.

[01:04:46] [SPEAKER_01]: Yeah.

[01:04:46] [SPEAKER_01]: I mean, for digital foundry, they're not trying to sell you something.

[01:04:49] [SPEAKER_01]: They're not trying to like tell you why it's good.

[01:04:51] [SPEAKER_01]: So in like, like from that perspective, it definitely makes sense.

[01:04:54] [SPEAKER_01]: And I mean, obviously you can like see the detail of what's

[01:04:57] [SPEAKER_01]: sharp and better by doing that.

[01:04:59] [SPEAKER_01]: I just think is like a selling point.

[01:05:01] [SPEAKER_01]: It, like, it just seemed, it came off as awkward.

[01:05:06] [SPEAKER_02]: Well, yeah, because like, and I've lamented this, this entire generation.

[01:05:11] [SPEAKER_02]: And this is, this is not just to this generation.

[01:05:15] [SPEAKER_02]: It's been a long time where our focus for like having more power.

[01:05:21] [SPEAKER_02]: It has just been, what if things were sharper?

[01:05:26] [SPEAKER_02]: That's what we've been doing for what feels like a decade.

[01:05:29] [SPEAKER_02]: And that's the reason why regular people who just play video games

[01:05:34] [SPEAKER_02]: every so often will never see the difference between this stuff, because

[01:05:37] [SPEAKER_02]: that just doesn't matter to them and it shouldn't, they see something like

[01:05:43] [SPEAKER_02]: astrobot and you're like, yo, this is crazy.

[01:05:47] [SPEAKER_02]: Not, and you would end like, honestly, you don't need to zoom in on Ratchet

[01:05:50] [SPEAKER_02]: and Clank rift apart to even see that the game looks fucking crazy.

[01:05:53] [SPEAKER_02]: You understand that like, yo, this is beyond a PS4.

[01:05:56] [SPEAKER_02]: You can see it.

[01:05:57] [SPEAKER_02]: You can see it when you play returnal.

[01:05:58] [SPEAKER_02]: You can see it when you play stellar blade.

[01:06:01] [SPEAKER_02]: That's the fucking problem.

[01:06:02] [SPEAKER_02]: This generation, right?

[01:06:04] [SPEAKER_02]: PS five pro is a really hard sell in an industry that is a largely

[01:06:10] [SPEAKER_02]: uninterested in pushing stuff anymore.

[01:06:12] [SPEAKER_02]: We just don't care.

[01:06:14] [SPEAKER_02]: I think we gave up.

[01:06:16] [SPEAKER_02]: Remember, remember 30 years ago, like when we dove headfirst into polygons,

[01:06:21] [SPEAKER_02]: right, even though it wasn't as good as 2d, we understood that this is the

[01:06:26] [SPEAKER_02]: future, so we needed to have our growing pains right now.

[01:06:28] [SPEAKER_02]: Let's have head first into real time.

[01:06:32] [SPEAKER_02]: You know, FMV like these Sega CD games with like FMV and like CGI and

[01:06:37] [SPEAKER_02]: like pre-ordered backgrounds and like all this stuff, things were so experimental

[01:06:42] [SPEAKER_02]: because we were figuring out the technology.

[01:06:45] [SPEAKER_02]: We don't do that anymore.

[01:06:46] [SPEAKER_02]: Kevin.

[01:06:47] [SPEAKER_01]: We just, yeah, well it was kind of like from a personal perspective,

[01:06:51] [SPEAKER_01]: it was kind of interesting.

[01:06:52] [SPEAKER_01]: So even, you know, we're not talking going back 30 years, just going

[01:06:55] [SPEAKER_01]: back to when the PS4 pro came out.

[01:06:58] [SPEAKER_01]: And I remember at that time, you know, I had definitely, you

[01:07:03] [SPEAKER_01]: know, a bit of envy watching that.

[01:07:05] [SPEAKER_01]: I wished I had one not enough that I was like, okay, you know, I'm going

[01:07:09] [SPEAKER_01]: to trade in my PS4 and go and get one, but it was there honestly.

[01:07:14] [SPEAKER_01]: I'm and I'm not trying to be facetious, but I can't like make

[01:07:17] [SPEAKER_01]: myself care about this, like despite that radical price point, it's

[01:07:22] [SPEAKER_01]: let me put it this way.

[01:07:24] [SPEAKER_01]: I mean, to be completely honest, if you gave me the option to take

[01:07:27] [SPEAKER_01]: my existing PS5 and trade it in plus like 150 bucks to get a PS4 pro,

[01:07:34] [SPEAKER_01]: I still, I don't think I would do that.

[01:07:38] [SPEAKER_01]: I think I would, I think I would do that.

[01:07:41] [SPEAKER_02]: I'd like, okay.

[01:07:41] [SPEAKER_02]: I think here's the thing.

[01:07:43] [SPEAKER_02]: And this is the point that I think is getting lost here.

[01:07:45] [SPEAKER_02]: And I do think this is a substantial upgrade.

[01:07:48] [SPEAKER_02]: It is now whether we care enough at this point to do it as another

[01:07:52] [SPEAKER_02]: thing, but I do think like the leap here is significant enough

[01:07:56] [SPEAKER_02]: to like care about it's just $700, man.

[01:08:00] [SPEAKER_02]: Like that's just, I, I'm sorry.

[01:08:03] [SPEAKER_01]: Like Jesus Christ almighty.

[01:08:06] [SPEAKER_01]: Just going back to that thought though of, of like switching back and

[01:08:09] [SPEAKER_01]: forth between performance and resolution modes.

[01:08:14] [SPEAKER_01]: I mean, generally that's a very easy choice for me.

[01:08:17] [SPEAKER_01]: And it's almost always performance.

[01:08:19] [SPEAKER_01]: I can think of a few edge cases.

[01:08:21] [SPEAKER_01]: Horizon was actually a really good one.

[01:08:23] [SPEAKER_01]: That one I did the, the like middle of the ground one because that

[01:08:26] [SPEAKER_01]: one I could really tell when I switched it to performance and like,

[01:08:29] [SPEAKER_01]: you know, you, it's especially after you run it at the 60 it's,

[01:08:32] [SPEAKER_01]: you can't really go back to the 30.

[01:08:34] [SPEAKER_01]: It feels shitty, but you know, seeing the resolution loss and the

[01:08:40] [SPEAKER_01]: loss of detail, you know, didn't feel good on that.

[01:08:42] [SPEAKER_01]: So in that case, yes.

[01:08:44] [SPEAKER_01]: But when I think about almost every time that I've otherwise

[01:08:47] [SPEAKER_01]: that I've switched back and forth between those modes, you

[01:08:49] [SPEAKER_01]: know, I can see the difference, but it's, it's like, you

[01:08:52] [SPEAKER_01]: know, I can see it when I'm looking for it.

[01:08:54] [SPEAKER_01]: But then when I start actively playing the game, like it is

[01:08:57] [SPEAKER_01]: not on my mind at all.

[01:09:00] [SPEAKER_02]: Yeah, because like the stuff that it's just resolution.

[01:09:03] [SPEAKER_02]: Now they just drop a resolution and bump a frame rate.

[01:09:06] [SPEAKER_02]: That's all we're doing.

[01:09:06] [SPEAKER_02]: We're not very much like, Oh, this place has like half

[01:09:10] [SPEAKER_02]: the foliage or this, they're not cutting back on settings anymore.

[01:09:13] [SPEAKER_02]: It's just rez.

[01:09:15] [SPEAKER_02]: And like, that's the thing.

[01:09:16] [SPEAKER_02]: Like how can you justify a PS five pro when we don't even

[01:09:20] [SPEAKER_02]: use the PS five the way we should the PS five is like the

[01:09:24] [SPEAKER_02]: Atari 5,200 of, of consoles right now.

[01:09:27] [SPEAKER_02]: I'm sorry.

[01:09:28] [SPEAKER_02]: That's the way we're treating me a fucking stretch.

[01:09:32] [SPEAKER_02]: Well, we're not.

[01:09:32] [SPEAKER_02]: Well, okay.

[01:09:33] [SPEAKER_02]: I understand.

[01:09:33] [SPEAKER_02]: Of course it's exaggeration, but we're not using it.

[01:09:37] [SPEAKER_02]: We're we're we're mainly making PS four games and running

[01:09:40] [SPEAKER_02]: them like a dream.

[01:09:41] [SPEAKER_02]: And you know what?

[01:09:42] [SPEAKER_02]: That's fucking fine.

[01:09:44] [SPEAKER_02]: Like I I'm playing again, I'm playing visions of manner right now.

[01:09:47] [SPEAKER_02]: Uh, I would never play it any other way.

[01:09:49] [SPEAKER_02]: Octopath traveler to fucking beautiful game on PS five running at that

[01:09:54] [SPEAKER_02]: resolution, like yeah, it's largely built for like PS four and switch.

[01:09:57] [SPEAKER_02]: And it's just like kind of like a bump up upgrade, dude, PS five is I would

[01:10:03] [SPEAKER_02]: you are doing yourself a giant disservice.

[01:10:06] [SPEAKER_02]: If you're not playing Octopath two on PS five or, or series X.

[01:10:10] [SPEAKER_02]: Sorry.

[01:10:10] [SPEAKER_02]: It's just true point is though.

[01:10:13] [SPEAKER_02]: When we can count the amount of true, like boundary pushing PS

[01:10:18] [SPEAKER_02]: five exclusives, like on our couple of hands, then what the fuck

[01:10:22] [SPEAKER_02]: are we even doing here?

[01:10:23] [SPEAKER_02]: If we're not going to actually use the PS five, why would anyone

[01:10:27] [SPEAKER_02]: actually use the PS five pro?

[01:10:29] [SPEAKER_02]: That's the hardest sell besides the $700.

[01:10:33] [SPEAKER_02]: Like if we're not pushing things right now, I'm not going to like

[01:10:37] [SPEAKER_02]: buy a top dollar console.

[01:10:39] [SPEAKER_01]: Yeah.

[01:10:39] [SPEAKER_01]: I get where you're coming from.

[01:10:41] [SPEAKER_02]: And again, I'm not being one of those people are like PS five has no

[01:10:45] [SPEAKER_02]: games or nobody, you know, they don't even do everything.

[01:10:48] [SPEAKER_02]: It's just coming on PS four.

[01:10:49] [SPEAKER_02]: No, it's a substantial fucking substantial upgrade over like

[01:10:53] [SPEAKER_02]: I'm sorry.

[01:10:54] [SPEAKER_02]: Yes, you can play the game on PS four.

[01:10:55] [SPEAKER_02]: Would you want to like you can, you can play a lot of things on

[01:10:59] [SPEAKER_02]: switch that it's like, okay.

[01:11:00] [SPEAKER_02]: Yeah.

[01:11:00] [SPEAKER_02]: But do you really want to do that?

[01:11:02] [SPEAKER_02]: You know, like come on, use your head a little bit, but yeah, if

[01:11:06] [SPEAKER_02]: we're not going to push it, then whatever.

[01:11:09] [SPEAKER_02]: Um, also guys, I gotta do like a little gloating here.

[01:11:12] [SPEAKER_02]: Remember last games com where Nintendo showed switch to behind

[01:11:16] [SPEAKER_02]: closed doors and they were showing breath of the wild at 4k 60 and

[01:11:19] [SPEAKER_02]: like instant loading and all that.

[01:11:21] [SPEAKER_02]: And I said to you guys, this machine is costing $400.

[01:11:25] [SPEAKER_02]: And y'all were like, ah, I'm like, okay.

[01:11:28] [SPEAKER_02]: That doesn't sound so fucking crazy anymore.

[01:11:30] [SPEAKER_02]: Does it?

[01:11:32] [SPEAKER_02]: Because this PS five per was 700.

[01:11:35] [SPEAKER_00]: That is probably the biggest favor Sony has ever done for Nintendo.

[01:11:39] [SPEAKER_00]: Oh, thank you.

[01:11:40] [SPEAKER_00]: Now, now our $400 price point doesn't look as stupid anymore.

[01:11:44] [SPEAKER_00]: Thanks so fucking much.

[01:11:46] [SPEAKER_02]: It's totally happening, Kevin.

[01:11:48] [SPEAKER_02]: That's what I said for this whole time.

[01:11:50] [SPEAKER_00]: But, and you know what?

[01:11:53] [SPEAKER_00]: At least the $400 switch too would be an entire system.

[01:11:59] [SPEAKER_00]: You brought it up at the top.

[01:12:01] [SPEAKER_00]: I know you're talking about the whole thing, but I just can't get over how

[01:12:07] [SPEAKER_00]: $700 doesn't get me a complete PlayStation five you brought up on the top.

[01:12:12] [SPEAKER_00]: I still have to buy a disc drive and it doesn't come with the fucking stand.

[01:12:16] [SPEAKER_00]: That's so crazy.

[01:12:17] [SPEAKER_00]: I don't use the stand, but you can't throw in a fucking stand.

[01:12:22] [SPEAKER_01]: Yeah, that does seem like because they really want to position this as

[01:12:28] [SPEAKER_01]: like top tier premium product.

[01:12:31] [SPEAKER_01]: You know what?

[01:12:32] [SPEAKER_01]: So yeah, that makes it feel uncomfortable when they're like, this

[01:12:34] [SPEAKER_01]: is like the best of the best.

[01:12:36] [SPEAKER_01]: This is the tits, but you can't use discs unless you give us more

[01:12:39] [SPEAKER_01]: money and buy this other thing.

[01:12:41] [SPEAKER_02]: Like, yeah, I just, it's, it's crazy, man.

[01:12:46] [SPEAKER_02]: I think just like, I don't know, man.

[01:12:50] [SPEAKER_02]: I I'm just kind of bummed out that we don't, that we're not trying anymore.

[01:12:54] [SPEAKER_02]: I think that's my big takeaway from PSY pro.

[01:12:56] [SPEAKER_02]: It's like, I don't, we can't justify this if we're not like, okay.

[01:13:00] [SPEAKER_02]: I kind of talked about this because a during our mailbag, a couple

[01:13:03] [SPEAKER_02]: episodes ago, a listener asked us Steve, I think like what, how do

[01:13:07] [SPEAKER_02]: we want to see technology progress?

[01:13:09] [SPEAKER_02]: And I think my answer was I want to see us do cool, like

[01:13:15] [SPEAKER_02]: wacky shit again, you know, like Pikmin was an experiment to have like

[01:13:19] [SPEAKER_02]: a hundred things on the screen.

[01:13:21] [SPEAKER_02]: Right?

[01:13:22] [SPEAKER_02]: How many, if Pikmin were on PS five, how many Pikmin could we have on screen?

[01:13:26] [SPEAKER_02]: I have no idea.

[01:13:27] [SPEAKER_02]: A hundred thousand.

[01:13:29] [SPEAKER_02]: I don't know.

[01:13:29] [SPEAKER_02]: The fact that we have had this console for four years and we

[01:13:32] [SPEAKER_02]: don't have the answer to anything like that drives me crazy because

[01:13:36] [SPEAKER_02]: all again, we just keep focusing on what if it were sharper.

[01:13:41] [SPEAKER_01]: Okay.

[01:13:42] [SPEAKER_01]: I, I don't want to fucking like drag this off in the wrong direction, but I'm

[01:13:45] [SPEAKER_01]: just, you guys got to play astro bot because they're like, there are times

[01:13:50] [SPEAKER_01]: that I've been playing that where it's like genuinely like, holy fuck.

[01:13:53] [SPEAKER_01]: I've never seen this just from like, uh, like similar to what you're talking

[01:13:58] [SPEAKER_01]: about, not Pikmin on the screen, but like just like, wow, crazy.

[01:14:03] [SPEAKER_02]: Yeah.

[01:14:03] [SPEAKER_02]: And that's kind of what I want to get the game too.

[01:14:05] [SPEAKER_02]: It seems like they're doing really interesting shit like that.

[01:14:07] [SPEAKER_02]: So yeah.

[01:14:08] [SPEAKER_02]: Um, about the only thing I found interesting from this presentation was

[01:14:12] [SPEAKER_02]: the, their solution for, um, upraising PSSR or whatever it's called.

[01:14:19] [SPEAKER_02]: The, um, they're like resolution, you know, cause like there's on PC,

[01:14:23] [SPEAKER_02]: there's like DLSS or FSR or whatever things that like make things look higher

[01:14:27] [SPEAKER_02]: resolution than they actually are.

[01:14:29] [SPEAKER_02]: If PlayStation can actually leverage that and have their own solution for

[01:14:32] [SPEAKER_02]: that because like games that use FSR look very fizzily.

[01:14:36] [SPEAKER_02]: Um, I feel like rebirth is one of those and you can see some ghosting sometimes

[01:14:41] [SPEAKER_02]: or performance mode and they can get a little gnarly and not enough for me to

[01:14:45] [SPEAKER_02]: change.

[01:14:45] [SPEAKER_02]: Of course I'm having that 60 no matter what, but you know, if, if the

[01:14:50] [SPEAKER_02]: PlayStation can leverage their own technology in that way, that that's

[01:14:53] [SPEAKER_02]: cool, right?

[01:14:55] [SPEAKER_02]: But again, I'm not paying $700 for that, but yeah, anyway, I don't know.

[01:14:59] [SPEAKER_02]: That's it's all I, I'm exhausted.

[01:15:01] [SPEAKER_02]: I'm thank you for letting me yap so long.

[01:15:03] [SPEAKER_02]: You got, you got, you guys got any other points?

[01:15:06] [SPEAKER_01]: Just like, I'm curious what you guys think.

[01:15:10] [SPEAKER_01]: Like Sony was thinking the reception was going to be because I mean, again,

[01:15:16] [SPEAKER_01]: you know, on Twitter that day, like that blue up and like everybody is just

[01:15:21] [SPEAKER_01]: like, are you insane?

[01:15:22] [SPEAKER_01]: 700 American dollars.

[01:15:23] [SPEAKER_01]: Like did they expect that that was going to go over well?

[01:15:27] [SPEAKER_01]: You know, maybe they could have got away with that on new gen hardware,

[01:15:30] [SPEAKER_01]: but a mid-gen, mid-gen refresh seems tone deaf.

[01:15:34] [SPEAKER_01]: And I feel like they've kind of got a bit of a bad look on the hardware side

[01:15:38] [SPEAKER_01]: of things lately between PS VR two and the portal already.

[01:15:42] [SPEAKER_01]: I don't know.

[01:15:43] [SPEAKER_01]: It, I don't think this like did any favors for public perception of Sony

[01:15:47] [SPEAKER_01]: and like wonder if they expected that.

[01:15:52] [SPEAKER_02]: Well, I think what also is the problem nowadays is that we are just at the

[01:15:56] [SPEAKER_02]: point where we just don't drop console places prices anymore.

[01:15:59] [SPEAKER_02]: We just don't give a fuck.

[01:16:00] [SPEAKER_02]: We in fact, sometimes you raise them depending on the country.

[01:16:04] [SPEAKER_02]: Um, and like by the time PS four pro came out, the PS four was already

[01:16:09] [SPEAKER_02]: dropped down to like 300 bucks or whatever.

[01:16:12] [SPEAKER_02]: It would drop to three 15 and it had another drop to 300.

[01:16:14] [SPEAKER_02]: And then PS four pro came out at 400, which was like the original price of

[01:16:18] [SPEAKER_02]: the PS four, right, which is reasonable, right for that time.

[01:16:23] [SPEAKER_02]: Now it's like you're paying $200 more than the base model four years ago,

[01:16:27] [SPEAKER_02]: which has not dropped in price.

[01:16:29] [SPEAKER_02]: And again, in fact has risen in some areas.

[01:16:31] [SPEAKER_02]: So it's just like, also man, like just in general, man, the economy, like we

[01:16:38] [SPEAKER_02]: don't have any fucking money.

[01:16:39] [SPEAKER_02]: Like inflation is just killing everybody.

[01:16:41] [SPEAKER_02]: I know it's like, I know people think that in terms of America, I'm sure

[01:16:44] [SPEAKER_02]: it's no better in Canada, Kevin.

[01:16:46] [SPEAKER_02]: Like it's just things are so fucking expensive right now.

[01:16:51] [SPEAKER_02]: Like we can't afford this shit at $700, man.

[01:16:55] [SPEAKER_02]: I know people are making like the, you know, the three D O stuff from

[01:16:58] [SPEAKER_02]: $700 or, you know, like in 1993 or whatever, which obviously was fucking

[01:17:03] [SPEAKER_02]: outrageous, but at least then you could say, okay, it's a premium, you

[01:17:10] [SPEAKER_02]: know, CD based console that blah.

[01:17:13] [SPEAKER_02]: But like, you could at least try to make an argument for it.

[01:17:15] [SPEAKER_02]: I can't make an argument for PS five pro Steve.

[01:17:18] [SPEAKER_00]: I mean, I don't think a lot of other people were either because for a

[01:17:21] [SPEAKER_00]: time in the afternoon, Nintendo was trending like, man, can't wait

[01:17:26] [SPEAKER_00]: to see what they're doing.

[01:17:28] [SPEAKER_00]: I feel like it's like anytime now with the switch too.

[01:17:33] [SPEAKER_02]: Uh, this is the perfect time for them to swoop in with that 400 bucks.

[01:17:36] [SPEAKER_02]: Like you said, they should absolutely.

[01:17:39] [SPEAKER_00]: Yeah.

[01:17:39] [SPEAKER_00]: You can't treat, uh, again, not that I'm in the market for it, but I'm

[01:17:43] [SPEAKER_00]: poor too, you think I don't have a TV that can run 120 frames a second

[01:17:48] [SPEAKER_00]: for fun?

[01:17:49] [SPEAKER_02]: No, I mean, I do, but I also made a, like a priority to like save up

[01:17:54] [SPEAKER_02]: that and get this TV in, in preparation for a PS five, you know, like I got

[01:18:00] [SPEAKER_02]: it like a couple months before it came out.

[01:18:03] [SPEAKER_02]: So, you know, but yeah, I don't know, man, maybe if my PS five dies,

[01:18:07] [SPEAKER_02]: it overheated the other day, which scared the shit out of me.

[01:18:10] [SPEAKER_00]: You're not having great luck with that.

[01:18:12] [SPEAKER_02]: Yeah.

[01:18:12] [SPEAKER_02]: I took it apart and she, you know, blew it out with the spray can and

[01:18:16] [SPEAKER_02]: everything, so hopefully all the dust is gone.

[01:18:18] [SPEAKER_02]: Maybe that was a problem.

[01:18:19] [SPEAKER_02]: Hope so.

[01:18:20] [SPEAKER_02]: But you know, this is how my PS four died in summer 19.

[01:18:23] [SPEAKER_02]: It just kept overheating until I turned it until it got to the point where I

[01:18:26] [SPEAKER_02]: could, couldn't turn it on anymore.

[01:18:28] [SPEAKER_02]: So I turned it on for like five seconds.

[01:18:31] [SPEAKER_02]: One last time to like yank out my bloodstained disc.

[01:18:36] [SPEAKER_02]: Like that was the last time I got it to turn on.

[01:18:39] [SPEAKER_02]: Otherwise I'm like, do I have to take this fucking thing

[01:18:41] [SPEAKER_02]: apart to get my disc out?

[01:18:42] [SPEAKER_02]: Oh my God.

[01:18:44] [SPEAKER_02]: Um, but yeah, I'm just afraid of that happening again, but yeah, if

[01:18:47] [SPEAKER_02]: it dies out at all, consider a PS five pro, but that's

[01:18:52] [SPEAKER_02]: model got a hundred dollar price drop.

[01:18:54] [SPEAKER_02]: Oh no.

[01:18:54] [SPEAKER_02]: Then I'm getting a base.

[01:18:55] [SPEAKER_02]: I'm not paying $300 above.

[01:18:57] [SPEAKER_02]: I'm not doing that.

[01:18:59] [SPEAKER_02]: Yeah.

[01:19:00] [SPEAKER_02]: Okay guys, Kevin, look, look, I'm sorry.

[01:19:04] [SPEAKER_02]: Okay.

[01:19:05] [SPEAKER_02]: I should have had, I understand.

[01:19:07] [SPEAKER_02]: We usually have shower time upfront.

[01:19:10] [SPEAKER_02]: I get it.

[01:19:11] [SPEAKER_02]: I don't want to, it's been like three shows.

[01:19:14] [SPEAKER_01]: You don't need to apologize.

[01:19:15] [SPEAKER_01]: You, we, you know that I was just front and when I said maybe, or I

[01:19:19] [SPEAKER_01]: will not shower, you know, I'm in.

[01:19:20] [SPEAKER_01]: All right.

[01:19:22] [SPEAKER_01]: Everyone gets your clothes off.

[01:19:23] [SPEAKER_01]: It's time for the shower.

[01:19:24] [SPEAKER_02]: It's time to hit the showers.

[01:19:26] [SPEAKER_02]: We'll be right.

[01:20:03] [SPEAKER_02]: All right.

[01:20:04] [SPEAKER_02]: That was good, man.

[01:20:05] [SPEAKER_02]: I needed a, I needed a shower for six weeks.

[01:20:08] [SPEAKER_02]: People were tired of smelling me.

[01:20:09] [SPEAKER_02]: I was getting complaints at work.

[01:20:11] [SPEAKER_02]: Uh, thank you, Kevin.

[01:20:13] [SPEAKER_01]: Yeah.

[01:20:13] [SPEAKER_01]: Well, do you guys, I apologize.

[01:20:16] [SPEAKER_01]: I didn't realize bringing the blow dryer into the shower was not the

[01:20:19] [SPEAKER_01]: best idea, but now I know for next time, Hey, we survived.

[01:20:23] [SPEAKER_02]: We made it work.

[01:20:24] [SPEAKER_02]: Yep.

[01:20:24] [SPEAKER_02]: Steve might still be a little frazzled, but I'm just dead inside.

[01:20:29] [SPEAKER_02]: Okay.

[01:20:30] [SPEAKER_01]: His hair is sticking straight up.

[01:20:33] [SPEAKER_00]: All one of them.

[01:20:35] [SPEAKER_00]: Well, like Homer hair, like just like the little oval thing.

[01:20:42] [SPEAKER_00]: Half question.

[01:20:43] [SPEAKER_01]: All right.

[01:20:44] [SPEAKER_01]: Enough shower talk.

[01:20:45] [SPEAKER_01]: You guys come here.

[01:20:45] [SPEAKER_01]: Come, come here.

[01:20:46] [SPEAKER_01]: Huddle in a little closer.

[01:20:48] [SPEAKER_01]: Okay.

[01:20:48] [SPEAKER_01]: Okay.

[01:20:49] [SPEAKER_01]: Do you guys want to do some illegal off season bedding?

[01:20:54] [SPEAKER_01]: Ooh, yeah.

[01:20:55] [SPEAKER_01]: Sure.

[01:20:55] [SPEAKER_01]: Okay.

[01:20:56] [SPEAKER_01]: Definitely.

[01:20:56] [SPEAKER_01]: Here's, here's the deal because it seems like all of the, like is, you

[01:21:01] [SPEAKER_01]: know, is switch two going to be announced in the next couple of months?

[01:21:04] [SPEAKER_01]: Like, you know, it keeps coming up here and there.

[01:21:07] [SPEAKER_01]: So I'm going to give all three of us two to one odds max bet of $300 that

[01:21:13] [SPEAKER_01]: by the end of October, we're going to get official switch to news from

[01:21:18] [SPEAKER_01]: Nintendo and I'm talking like, like something substantial ish, like, you

[01:21:23] [SPEAKER_01]: know, if, if they're, if it's like, you know, September direct comes and

[01:21:27] [SPEAKER_01]: they're just like, you know, switch to news will be, you know, released

[01:21:31] [SPEAKER_01]: early next year, whatever that's not going to count.

[01:21:33] [SPEAKER_01]: We need to have like something somewhat substantial.

[01:21:36] [SPEAKER_01]: I feel like I'm going to put 150 bucks on it.

[01:21:39] [SPEAKER_01]: Okay.

[01:21:40] [SPEAKER_01]: Wow.

[01:21:41] [SPEAKER_01]: I mean, do we have probably, okay.

[01:21:45] [SPEAKER_01]: So what if it's like, you know, what if they like show the like

[01:21:49] [SPEAKER_01]: screen, but they're like, Oh, well like show the joy con twos in early

[01:21:53] [SPEAKER_02]: November or something like we give, we got to see, uh, that'll, that'll count.

[01:21:57] [SPEAKER_01]: See, see hardware or gameplay specified.

[01:22:01] [SPEAKER_01]: Well, that's tough too though.

[01:22:03] [SPEAKER_01]: No, I think gameplay would count.

[01:22:05] [SPEAKER_01]: I think a play would count.

[01:22:06] [SPEAKER_00]: Kevin, let me ask you this.

[01:22:08] [SPEAKER_00]: What if they do a very similar video like they did for the first switch?

[01:22:11] [SPEAKER_00]: Does that count?

[01:22:12] [SPEAKER_00]: 100% 100% for sure.

[01:22:15] [SPEAKER_00]: How much money am I sitting on right now?

[01:22:17] [SPEAKER_01]: Uh, so Steve has 4 49.

[01:22:20] [SPEAKER_01]: I have 4 75 and Andre has 1100 bucks.

[01:22:24] [SPEAKER_01]: 200 bucks.

[01:22:25] [SPEAKER_01]: 200 bucks.

[01:22:27] [SPEAKER_02]: All right.

[01:22:29] [SPEAKER_02]: You know what?

[01:22:32] [SPEAKER_02]: You can, you can get me 400.

[01:22:34] [SPEAKER_02]: I'll throw in a hundo.

[01:22:35] [SPEAKER_02]: Yeah.

[01:22:35] [SPEAKER_02]: I'm not like super confident, but I got some money to blow.

[01:22:38] [SPEAKER_02]: Well, I'll do that.

[01:22:39] [SPEAKER_02]: Okay.

[01:22:40] [SPEAKER_02]: All right.

[01:22:40] [SPEAKER_01]: Don't tell the fuzz.

[01:22:42] [SPEAKER_01]: This is going to be down though.

[01:22:44] [SPEAKER_01]: Okay.

[01:22:44] [SPEAKER_01]: Totally.

[01:22:45] [SPEAKER_01]: We only are legally allowed to run this betting ring once per quarter.

[01:22:48] [SPEAKER_01]: So we won't, we'll cut this out of the show.

[01:22:51] [SPEAKER_01]: When nobody, nobody will know that.

[01:22:53] Okay.

[01:22:54] [SPEAKER_02]: All right guys.

[01:22:56] [SPEAKER_02]: Okay.

[01:22:56] [SPEAKER_02]: It's been a long time since we played a game.

[01:22:58] [SPEAKER_02]: In fact, means I wanted to play this game with Steve last week, but then

[01:23:02] [SPEAKER_02]: Nintendo decided to have us partner slash like an indie director at the same

[01:23:07] [SPEAKER_02]: time, God forbid, right?

[01:23:09] [SPEAKER_02]: So we didn't get the play it, but I'm glad Kevin is back because I feel

[01:23:14] [SPEAKER_02]: like I should have waited for, for you to come back to do this anyway, because

[01:23:18] [SPEAKER_02]: Kevin, I know in show history, the most you've ever been upset is when you

[01:23:25] [SPEAKER_02]: biffed the 45 second games on the game cube.

[01:23:30] [SPEAKER_01]: I just, I choked and I've like, I still occasionally like think about that.

[01:23:36] [SPEAKER_01]: And I'm so ashamed cause I should have been able to fucking clean house.

[01:23:39] [SPEAKER_02]: Yeah.

[01:23:40] [SPEAKER_02]: See, I know, I know that still upsets you.

[01:23:41] [SPEAKER_02]: Well, I'm going to give Kevin a chance to redeem himself and you guys are

[01:23:45] [SPEAKER_02]: going to work together just like we did before, cause we are going to play.

[01:23:50] [SPEAKER_02]: A little fake ass family feud.

[01:23:53] [SPEAKER_02]: Are we going to get in trouble if we call it that?

[01:23:56] [SPEAKER_02]: Uh, fake ass family feud, not family, family rumble.

[01:24:01] [SPEAKER_01]: I think we're safe from a cease and desist from Steve Harvey.

[01:24:06] [SPEAKER_01]: Okay.

[01:24:07] [SPEAKER_02]: Steve Harvey himself will deliver it.

[01:24:12] [SPEAKER_00]: We're fucked.

[01:24:13] [SPEAKER_02]: Yeah.

[01:24:14] [SPEAKER_02]: So, okay.

[01:24:16] [SPEAKER_02]: The rules are just like last time.

[01:24:17] [SPEAKER_02]: Cause like, what did we do last time?

[01:24:18] [SPEAKER_02]: I think the best selling games, top 12 best selling games at 2023.

[01:24:23] [SPEAKER_02]: Something like that.

[01:24:24] [SPEAKER_02]: Okay.

[01:24:25] [SPEAKER_02]: And you guys, you went back and forth and you both got two misses and

[01:24:29] [SPEAKER_02]: you're out just like Toad said in Mario three, we're going to do the

[01:24:32] [SPEAKER_02]: same thing here, however, the topic is going to be let's fill up the board.

[01:24:42] [SPEAKER_02]: Top 15 best selling GameCube games of all time.

[01:24:48] [SPEAKER_02]: Okay.

[01:24:48] [SPEAKER_02]: Top 15.

[01:24:49] [SPEAKER_02]: Okay.

[01:24:50] [SPEAKER_02]: And I'm doing 15 because obviously I think you guys are going to get a lot

[01:24:53] [SPEAKER_02]: of these, but there, you know, when I looked through these, it was a bit

[01:24:57] [SPEAKER_02]: surprising to me, I was like, huh, I didn't know that was on there.

[01:25:00] [SPEAKER_02]: So this may not be as easy as you guys might think, but I'm really

[01:25:04] [SPEAKER_02]: rooting for you guys and I hope you ace this.

[01:25:06] [SPEAKER_02]: Okay.

[01:25:07] [SPEAKER_02]: So who wants to go first?

[01:25:08] [SPEAKER_02]: What do you decide?

[01:25:10] [SPEAKER_02]: Go ahead, Steve.

[01:25:13] [SPEAKER_02]: Okay.

[01:25:14] [SPEAKER_02]: So Steve, top 15 answers on the board name a best selling GameCube game.

[01:25:22] [SPEAKER_02]: Top 15 Super Smash Brothers Melee Super Smash Brothers Melee is the

[01:25:29] [SPEAKER_02]: number one answer.

[01:25:31] [SPEAKER_02]: Steve, you got it now.

[01:25:32] [SPEAKER_02]: I didn't know that I thought it'd be something else, but that

[01:25:35] [SPEAKER_02]: that is apparently it.

[01:25:36] [SPEAKER_02]: Steve did know that.

[01:25:38] [SPEAKER_02]: Oh, okay.

[01:25:39] [SPEAKER_02]: Shh.

[01:25:40] [SPEAKER_02]: Don't tell anybody.

[01:25:43] [SPEAKER_02]: Kevin, double dash.

[01:25:46] [SPEAKER_02]: That's number two.

[01:25:47] [SPEAKER_02]: Actually you guys are, you guys are going hot.

[01:25:49] [SPEAKER_02]: Are you going to throw a perfect game here?

[01:25:51] [SPEAKER_02]: You're going to keep going all the way down the way down.

[01:25:56] [SPEAKER_02]: Okay.

[01:25:56] [SPEAKER_02]: Well, let's see.

[01:25:57] [SPEAKER_02]: Let's see if you can.

[01:25:58] [SPEAKER_02]: Let's see if you can't.

[01:25:58] [SPEAKER_02]: Okay.

[01:26:00] [SPEAKER_02]: Steve, Legend of Zelda Wind Waker.

[01:26:05] [SPEAKER_02]: That is number four.

[01:26:06] [SPEAKER_02]: You guys already broke a broke code here.

[01:26:10] [SPEAKER_02]: So we you didn't get number three.

[01:26:12] [SPEAKER_02]: It's number four.

[01:26:13] [SPEAKER_02]: We're doing fine.

[01:26:14] [SPEAKER_02]: It was all right.

[01:26:16] [SPEAKER_02]: So Kevin, your turn.

[01:26:19] [SPEAKER_02]: Mario Sunshine.

[01:26:22] [SPEAKER_02]: Mario Sunshine is number three.

[01:26:24] [SPEAKER_02]: So see, God damn it.

[01:26:26] [SPEAKER_02]: You ruined everything.

[01:26:28] [SPEAKER_02]: It is kind of funny.

[01:26:29] [SPEAKER_02]: You guys got the top four at the top with your first four answers, but okay.

[01:26:32] [SPEAKER_02]: Let's keep going.

[01:26:33] [SPEAKER_02]: Steve.

[01:26:36] [SPEAKER_00]: Oh, fuck.

[01:26:39] [SPEAKER_02]: Oh, you're in trouble, right?

[01:26:41] [SPEAKER_00]: A little bit.

[01:26:42] [SPEAKER_00]: Yes.

[01:26:43] [SPEAKER_00]: You know what?

[01:26:46] [SPEAKER_00]: Luigi's Mansion.

[01:26:49] [SPEAKER_02]: Well, we just mentioned this number five.

[01:26:52] [SPEAKER_02]: Right.

[01:26:54] [SPEAKER_02]: Steve right now.

[01:26:56] [SPEAKER_02]: You guys are doing it, man.

[01:26:58] [SPEAKER_02]: If you get number six, I'm going to shit.

[01:27:01] [SPEAKER_01]: But Kevin, I'm going to guess Mario Party four was on that list.

[01:27:07] [SPEAKER_01]: I don't know about your party for.

[01:27:10] [SPEAKER_01]: Okay.

[01:27:12] [SPEAKER_02]: I don't know.

[01:27:13] [SPEAKER_02]: Let's see is Mario Party four on the board?

[01:27:17] [SPEAKER_02]: It is it's number eight best selling GameCube games of all time.

[01:27:21] [SPEAKER_02]: Mario Party four.

[01:27:24] [SPEAKER_02]: Man, that is a that something I had that that was a shocker to me too.

[01:27:28] [SPEAKER_02]: I wouldn't have thought that would be number eight, but okay, Steve.

[01:27:33] [SPEAKER_00]: Oh man.

[01:27:34] [SPEAKER_00]: Now I just going to feel bad if I say literally anything at all.

[01:27:41] [SPEAKER_02]: Come on.

[01:27:45] [SPEAKER_00]: Oh, this is tough because any answer I say is just going to feel wrong now.

[01:27:51] [SPEAKER_02]: Yeah.

[01:27:51] [SPEAKER_02]: We're good.

[01:27:52] [SPEAKER_02]: See we got the gimmies out of the way.

[01:27:53] [SPEAKER_02]: Right?

[01:27:54] [SPEAKER_02]: So that's kind of what it is.

[01:27:55] [SPEAKER_02]: Kind of why I wanted to do 15.

[01:27:57] [SPEAKER_02]: Cause I feel like it's a lot tougher top five.

[01:27:59] [SPEAKER_02]: You guys would have fucking aced it right.

[01:28:01] [SPEAKER_02]: So like, yeah.

[01:28:04] [SPEAKER_00]: Oh man.

[01:28:04] [SPEAKER_00]: What, what came out?

[01:28:07] [SPEAKER_00]: Lots of shit came out.

[01:28:09] [SPEAKER_02]: Lots of shit came out.

[01:28:10] [SPEAKER_00]: And anything I want to say impulsively, I know didn't.

[01:28:14] [SPEAKER_02]: Well, what's, what's on your mind right now?

[01:28:17] [SPEAKER_02]: Are you thinking more first party stuff obviously, or are you thinking like,

[01:28:22] [SPEAKER_00]: Oh God, but what's the, oh my God, there is this one obnoxious one that,

[01:28:27] [SPEAKER_00]: uh, fuck me sideways.

[01:28:30] [SPEAKER_00]: The okay.

[01:28:31] [SPEAKER_00]: Fuck it.

[01:28:32] [SPEAKER_00]: Mario golf told us to a tour.

[01:28:34] [SPEAKER_01]: Oh, I would, that was going to be my next one.

[01:28:37] [SPEAKER_01]: Okay.

[01:28:37] [SPEAKER_01]: Mario golf told tome tour.

[01:28:41] [SPEAKER_02]: I can't do it either.

[01:28:43] [SPEAKER_02]: Mario golf, toadstool tour.

[01:28:46] [SPEAKER_02]: Is it on the board?

[01:28:49] [SPEAKER_02]: It is not.

[01:28:50] [SPEAKER_02]: Sorry.

[01:28:51] [SPEAKER_02]: That does not make the top 15.

[01:28:52] [SPEAKER_02]: I thought that did pretty well.

[01:28:54] [SPEAKER_02]: It probably did.

[01:28:56] [SPEAKER_02]: Um, just not top 15.

[01:28:57] [SPEAKER_02]: Just not top 15 good, but damn, that's actually, that's not a bad guess.

[01:29:00] [SPEAKER_02]: That's not a bad guess.

[01:29:01] [SPEAKER_02]: Um, okay.

[01:29:02] [SPEAKER_02]: So that's one Mr.

[01:29:03] [SPEAKER_01]: Steve, uh, Kevin, you're back.

[01:29:07] [SPEAKER_01]: I think, uh, Sonic Adventure to battle did pretty well on GameCube.

[01:29:12] [SPEAKER_01]: Okay.

[01:29:13] [SPEAKER_01]: Let's see.

[01:29:14] [SPEAKER_02]: Sonic Adventure to battle.

[01:29:15] [SPEAKER_02]: Is it on the board?

[01:29:19] [SPEAKER_02]: It is.

[01:29:19] [SPEAKER_02]: It's number 14 out of 15 on this list.

[01:29:23] [SPEAKER_02]: Sonic Adventure to battle.

[01:29:24] [SPEAKER_02]: Um, I was a little bit surprised to see that too.

[01:29:27] [SPEAKER_02]: Obviously I know that's like one of the big GameCube hits, but I just wasn't,

[01:29:31] [SPEAKER_02]: I just wasn't sure I wouldn't have had the balls to say it.

[01:29:33] [SPEAKER_02]: So I'm glad you did.

[01:29:34] [SPEAKER_02]: Okay.

[01:29:35] [SPEAKER_02]: Steve, you're back.

[01:29:38] [SPEAKER_00]: I'll pull out some balls too.

[01:29:39] [SPEAKER_00]: Star Wars rogue leader,

[01:29:41] [SPEAKER_02]: Star Wars rogue leader.

[01:29:44] [SPEAKER_02]: Can we put that on the board?

[01:29:49] [SPEAKER_02]: Oh man, Steve.

[01:29:51] [SPEAKER_02]: Okay.

[01:29:51] [SPEAKER_02]: You're struck out Kevin.

[01:29:52] [SPEAKER_02]: You're going to have to carry this entire thing.

[01:29:54] [SPEAKER_02]: Let's put you back.

[01:29:56] [SPEAKER_01]: Oh, wait, we're sharing the, we're sharing the, the wrong.

[01:30:00] [SPEAKER_01]: Oh shit.

[01:30:01] [SPEAKER_02]: Get two misses.

[01:30:02] [SPEAKER_01]: So Steve's out.

[01:30:03] [SPEAKER_01]: Oh, we both get to, okay.

[01:30:04] [SPEAKER_01]: Okay.

[01:30:05] [SPEAKER_01]: Yeah.

[01:30:05] [SPEAKER_01]: Um, I feel like I'm going out on the limb a little bit on this one.

[01:30:08] [SPEAKER_01]: I'm going to say Splinter Cell.

[01:30:11] [SPEAKER_01]: Splinter cell.

[01:30:12] [SPEAKER_01]: Um, can you be more specific?

[01:30:15] [SPEAKER_01]: Original Tom Clancy Splinter cell.

[01:30:18] [SPEAKER_02]: Okay.

[01:30:19] [SPEAKER_02]: Let's see if Splinter Cell on the board.

[01:30:25] [SPEAKER_02]: It is not, I feel like that'd probably make like an X-Box top 15.

[01:30:29] [SPEAKER_02]: I'm not sure it sold that much on GameCube.

[01:30:31] [SPEAKER_02]: I mean, it's old, right?

[01:30:32] [SPEAKER_02]: But not like, you know, I feel like that was like kind

[01:30:35] [SPEAKER_02]: of X-Box identified for me anyway.

[01:30:37] [SPEAKER_00]: That's why I didn't think of it.

[01:30:39] [SPEAKER_02]: Yeah.

[01:30:40] [SPEAKER_02]: But okay.

[01:30:40] [SPEAKER_02]: You got one more.

[01:30:41] [SPEAKER_02]: Okay.

[01:30:41] [SPEAKER_02]: You gotta, let's see how many you can get without missing here.

[01:30:46] [SPEAKER_01]: I'm going to say Twilight Princess.

[01:30:47] [SPEAKER_01]: I'm sure that didn't sell near as well as when waker, but I feel like top 15.

[01:30:53] [SPEAKER_02]: Okay.

[01:30:54] [SPEAKER_02]: Twilight Princess is it on the best selling GameCube games board?

[01:31:00] [SPEAKER_03]: Really?

[01:31:01] [SPEAKER_02]: Y'all are done.

[01:31:03] [SPEAKER_02]: I can't believe it.

[01:31:03] [SPEAKER_02]: You were, you started out so hot too.

[01:31:05] [SPEAKER_02]: You, you guys.

[01:31:06] [SPEAKER_02]: What are the rest of it?

[01:31:07] [SPEAKER_02]: It gets tricky.

[01:31:08] [SPEAKER_02]: The deeper you get, we got the top five.

[01:31:11] [SPEAKER_02]: Number six is Metroid Prime.

[01:31:13] [SPEAKER_00]: Really that high?

[01:31:14] [SPEAKER_01]: Yeah.

[01:31:15] [SPEAKER_01]: Yeah.

[01:31:15] [SPEAKER_01]: I thought about that and I was like, I bet you didn't.

[01:31:19] [SPEAKER_00]: I'm like, I know it was the best one till selling one till dread, but oh man.

[01:31:23] [SPEAKER_02]: Yeah.

[01:31:23] [SPEAKER_02]: This is Metroid Prime number seven's Animal Crossing.

[01:31:26] [SPEAKER_00]: Now, again, I didn't think it was that high.

[01:31:30] [SPEAKER_01]: Metroid Prime sold under 2 million units.

[01:31:32] [SPEAKER_01]: Correct.

[01:31:32] [SPEAKER_01]: Do you have sales figures?

[01:31:34] [SPEAKER_01]: They're sold.

[01:31:34] [SPEAKER_01]: It sold more.

[01:31:35] [SPEAKER_02]: I don't have the sales figures on here, but it definitely, it sold like over 2.5.

[01:31:39] [SPEAKER_02]: Okay.

[01:31:40] [SPEAKER_02]: Okay.

[01:31:41] [SPEAKER_02]: Um, I know that much.

[01:31:42] [SPEAKER_02]: I think 2.61 or something like that.

[01:31:44] [SPEAKER_02]: Um, you got number eight Mario Party four.

[01:31:47] [SPEAKER_02]: Number nine was Pokemon Coliseum.

[01:31:50] [SPEAKER_02]: Yeah.

[01:31:51] [SPEAKER_02]: Which I wouldn't have thought of personally.

[01:31:53] [SPEAKER_02]: Number 10 is Mario Party five.

[01:31:55] [SPEAKER_02]: Number 11 is Mario Party seven.

[01:31:58] [SPEAKER_02]: You guys should have just spam Mario Party and, uh, number 12 is thousand

[01:32:03] [SPEAKER_02]: year door.

[01:32:04] [SPEAKER_02]: I honestly didn't think it sold that much to be on here, but it, but it was

[01:32:08] [SPEAKER_02]: 13 of star Fox adventures 14.

[01:32:11] [SPEAKER_02]: You, yeah.

[01:32:13] [SPEAKER_02]: It's 14 Kevin got with Sonic Adventure to battle.

[01:32:16] [SPEAKER_02]: Number 15 was Mario Party six.

[01:32:19] [SPEAKER_02]: So yeah, you guys, you guys should have went Mario Party crazy, but

[01:32:24] [SPEAKER_00]: I figured that would have dropped off after four.

[01:32:28] [SPEAKER_01]: It's crazy that Metroid Prime sold more than Twilight Princess to me.

[01:32:32] [SPEAKER_01]: I mean, obviously I know that, you know, because we cannibalized a lot of that.

[01:32:35] [SPEAKER_02]: But yeah, I feel like that's just like one of those things that was a bit, well,

[01:32:39] [SPEAKER_02]: look, I'm, I think it sold like over a million or whatever on cube, but that

[01:32:43] [SPEAKER_02]: got the millions on we, you know?

[01:32:45] [SPEAKER_02]: So I, I don't think, well, it's, it's, it's also less of a, like

[01:32:50] [SPEAKER_02]: breath of the wild situation.

[01:32:52] [SPEAKER_02]: Cause like, I don't know, breath of wild sold like a million copies on

[01:32:55] [SPEAKER_02]: Wii U right.

[01:32:56] [SPEAKER_02]: But like switches where it's old, like 30, it's not that wide of a gap,

[01:33:00] [SPEAKER_02]: but it's, it's a, it's yeah.

[01:33:02] [SPEAKER_02]: That is not enough to make this list though.

[01:33:06] [SPEAKER_01]: So yeah, I'm a little, yeah, I don't know.

[01:33:09] [SPEAKER_01]: I thought I, you know what?

[01:33:11] [SPEAKER_01]: I actually probably would have guessed that Splinter Cell had sold more in

[01:33:15] [SPEAKER_01]: game cubes than Metroid Prime.

[01:33:18] [SPEAKER_02]: Really?

[01:33:18] [SPEAKER_01]: Yeah.

[01:33:18] [SPEAKER_02]: Not a, not an, I mean, I'm sure it's sold a lot, but yeah.

[01:33:23] [SPEAKER_02]: You know, what's really crazy to me is that let me look, but, but, but,

[01:33:27] [SPEAKER_02]: yeah, Sonic Adventure 2 battle.

[01:33:29] [SPEAKER_02]: That means that's like the highest selling third party GameCube game ever.

[01:33:34] [SPEAKER_02]: I would have thought it may, I would have said like super monkey ball if

[01:33:36] [SPEAKER_02]: it were me or I would have said like something else.

[01:33:40] [SPEAKER_02]: I don't think I would have said Sonic Adventure 2 battle.

[01:33:43] [SPEAKER_01]: That was just like such a fucking thing at the time.

[01:33:47] [SPEAKER_01]: Like it was going third party.

[01:33:48] [SPEAKER_01]: Right?

[01:33:48] [SPEAKER_01]: So I think it was, you know, I gotta, I mean, yeah.

[01:33:55] [SPEAKER_02]: Yeah.

[01:33:55] [SPEAKER_02]: I mean, yeah.

[01:33:56] [SPEAKER_02]: I mean, look, you guys know, I love that game, right?

[01:33:58] [SPEAKER_02]: So like, yeah, of course.

[01:33:58] [SPEAKER_02]: And that's the version I waited for when it came out on Dreamcast.

[01:34:02] [SPEAKER_02]: And of course I was still in a Dreamcast, but a month later or

[01:34:05] [SPEAKER_02]: whatever they announced here for cube.

[01:34:06] [SPEAKER_02]: And I was like, you know what?

[01:34:08] [SPEAKER_02]: This is going to be the longest nine months of my life.

[01:34:10] [SPEAKER_02]: Cause you know, when you're 19, that's a really fucking long time.

[01:34:14] [SPEAKER_01]: So I'm surprised you waited.

[01:34:16] [SPEAKER_01]: I thought that would have been, I thought you would have definitely

[01:34:18] [SPEAKER_01]: done that on Dreamcast.

[01:34:19] [SPEAKER_01]: Nah, I waited.

[01:34:20] [SPEAKER_01]: I had to, I knew that was going to be there.

[01:34:22] [SPEAKER_00]: He was doing next gen superiority even way back then.

[01:34:25] [SPEAKER_02]: Oh yeah.

[01:34:27] [SPEAKER_02]: You absolutely know I was man, but yeah, guys come on.

[01:34:31] [SPEAKER_02]: Yeah.

[01:34:32] [SPEAKER_02]: I thought, I thought for sure Steve would destroy paper Mario

[01:34:34] [SPEAKER_02]: thousand year door.

[01:34:35] [SPEAKER_00]: I know.

[01:34:36] [SPEAKER_00]: See, I wanted to do Metroid prime and animal crossing, but I'm like,

[01:34:39] [SPEAKER_00]: there is, I know those sold well, but not top 15 good, but I guess they did.

[01:34:44] [SPEAKER_02]: Even though you're a poker pal, would you even thought Coliseum?

[01:34:48] [SPEAKER_02]: Like

[01:34:49] [SPEAKER_00]: for what it was?

[01:34:50] [SPEAKER_00]: No, but I guess more of us latched onto it than we did.

[01:34:55] [SPEAKER_00]: Yeah.

[01:34:56] [SPEAKER_01]: That's one's kind of surprising too.

[01:34:57] [SPEAKER_01]: Cause I think I actually would have guessed that XD Gale of darkness

[01:35:00] [SPEAKER_01]: sold more than Coliseum.

[01:35:03] [SPEAKER_00]: Coliseum had a two year head start.

[01:35:04] [SPEAKER_00]: So if I was going to guess any of them, it would have been that

[01:35:06] [SPEAKER_02]: now yellow darkness was like in the top 20 somewhere.

[01:35:10] [SPEAKER_02]: I feel like it was probably like 18 or 19 is kind of just off

[01:35:13] [SPEAKER_02]: the bottom of this, this cutoff here.

[01:35:15] [SPEAKER_02]: Yeah.

[01:35:15] [SPEAKER_02]: But it's, it's up there, you know, but yeah.

[01:35:19] [SPEAKER_02]: Okay.

[01:35:20] [SPEAKER_02]: That that was fun, but, uh, okay.

[01:35:22] [SPEAKER_02]: We'll have to, we'll have to try this more often.

[01:35:24] [SPEAKER_02]: I like doing this co-op family rumble or whatever we're calling it.

[01:35:29] [SPEAKER_01]: I like working as a team and not, I feel less pressured.

[01:35:33] [SPEAKER_01]: I'm going to look like a fucking dipshit when I got somebody to join up with.

[01:35:37] [SPEAKER_02]: We should get the fuck out of here.

[01:35:39] [SPEAKER_02]: Thanks for joining us guys.

[01:35:40] [SPEAKER_02]: Follow us on Twitter at find time podcasts.

[01:35:43] [SPEAKER_02]: Follow us on blue sky, check the description of this podcast

[01:35:47] [SPEAKER_02]: to find our names on there and we'll see you next time.

[01:35:50] [SPEAKER_02]: Bye.

[01:35:52] [SPEAKER_03]: This has been find time.