Hey everybody, and welcome to another episode of the Elder Trolls Gaming Podcast. We are three brothers who get together and talk about gaming and everything gaming everything. We also talk about tech, TV, movies another nerdy things too. I am taking easy Johnno, and I'm Nasty Nate, and I am dand Off the Wise, And dand Off the Wise is joining us offline. He's actually offline right now. If you can believe it's it's true. U Dandolf is recording offline, recording his video and audio both locally because his internet took a giant dump and he can't even join us in Tencaster. So we'll see how it's going. Problems happens. And today we will be discussing Enemy and NPC AI in games. We'll touch a bit how it works and talk about some games that historically have been known for both good and horrible AI. I think Dan Dolf did some did some research in this in this area. That's great. Yeah, So I'm fucking exhausted right now. Geez man, my back is killing me from hockey last night. I don't know why you're pussy you see. Oh and because I was outside digging trenches, outside digging trenches because my subpump where it's pumping out the water, it just makes a big pond now in between you know those two trees and then my patio stones. Yeah, it just pools water there into a massive pool of water. So isn't there a hole? The company, whatever they did, they didn't do it right. Obviously. They just put They just put like this container in the ground. They didn't like dig a bedrock underneath the container, like where the reservoir where the water holds. It's like a little bucket, so it just fills with water and then comes out the top in into a big pool. Yeah, so there was no holes in the bottom of this bucket that goes into like a bedrock. They didn't do any kind of like how deep is it excavating what the bucket? Yeah? Like a foot maybe like a it's like a little bucket, it's not big. So then I was like, oh, well, how am I going to make it so the water doesn't keep going onto my patio stone? So I dug a trench about six foot out towards the back of the yard, and then I dug about a two foot hole like the size of like a home depot bucket. Okay, and then the water would flow through my trench and into this hole I dug. I was like, good sweet, But then there was so much water pumping out that No. Obviously the water in that hole that I dug doesn't go anywhere or doesn't sleep into the ground. It doesn't sleep into the ground like I thought it would. I put some rocks there to like disperse, but you need like a massive bed of rock for it to disperse the water properly, and my two foot or my home depot bucket sized hole isn't gonna do it. So then I reversed everything. I filled everything back up. So now I'm gonna call our buddy Eric, and We're gonna dig a trench all the way to the back like I wanted to do in the beginning. Are you gonna put like a PBC pipe in there, like like a two inch pipe all the way to the back. Yeah, And then we're gonna make like a little pond under the hedges, like a rock pond. Isn't that what like most houses are? Well, that's what I was. I was gonna do, and I was gonna tell those idiots to do it, but they just came in the middle of the night when everyone was sleeping and put in like dug the pipe, like they're dressed in black. They're like, we woke up. I came back from work, and Alma woke up from her nightshift, and it was already done. They had already wrapped up all our patio stones, put the pipe into the ground, and they just that's it. And then they see you later and now we have now we have this thing just overflowing with water onto our patio stones. Fucking stupid. Wow, So I gotta fix that. Wow. Just a big old trench. If you want to come and dig a trench with me, all the way to the back yard, utter way of the back fence. You're asking me, Hey, what are you doing. I feel like you guys should be wearing If you do that, you should be wearing like black and white stripe jumpsuits. We'll get pick axes. Now we're just like yellow or in like orange. Something in my backyard is massive or anything. It won't take long. Oh my god. If I have enough people, just dig a trench real quick, maybe an hour. If I got like six guys, just dig a trench real quick. Fill it with rock, like halfway with rock. And then we got to angle the rock properly. So the pipe goes down on a little tiny bit of a slope all the way to the backyard, all the way to the back fence. Fill it, and then I'm gonna get some sod, put some sad on top. Done. Huh okay, yea, all right, all because people didn't do their job properly, yep, because they don't ask us questions. They just come and do what they think we wanted. But well, yeah, I am also tired because I woke up at like seven am this morning after going to bed late after playing hockey, and I couldn't get back to fucking sleep this morning. I'm just as zombie. I'm just like I was walking around like feeding the dogs, like bumping into things. Just complete zombie. AnyWho um, Anyway, I went and saw Oppenheimer last night. Guys, Oh right, it was It was very cool. It was very cool. I would say that the the movie kind of falls under the sort of Dunkirk category of Christopher Nolan's more grounded experiences. I will I will give a fair warning though news No, it's long thin. I don't think you would handle it in theaters. It's like three hours. Pretty sure. There's only just a lot of there's a lot of dialogue, and it's and it's rather political. There's a lot of bureaucracy rooted in the middle of the film. But all in all, a lot of cool shots, a lot of cool shots. I can't see his face, so he bowed forward and started snoring on his roll back in his head. But it's still a cool movie because, like, you know, great actors. You got Killian Murphy, you got Robert Downey Junior, you got Matt Damon, tons of people, you know, Emily Blunt Florence. Yeah, yeah, one of the main characters. So cool movie. I am curious to see it on the olette because of very particular shots. I won't go into detail, but on the whole i'd say it was good. I'd like dun Kirk Moore and obviously his previous films, but a very important story. I feel like it's a good story. So you guys should check it out. I wonder what you think. Are there aliens and UFOs in it? Now? Unfortunately, do they come and stop him from blowing up? Interesting bomb? Interesting that they left that part out, Yes, the obvious truth. They left the truth though I will want to see it in Imax. Yeah, do that? Did you see like the videos of him on like Instagram or TikTok or maybe even Twitter where he's like showing how big Imax reel is of the film. It's like this massive, like it's the size of a round table of film. Yeah, for the movie. So apparently it was a Tom Cruise that was upset or the studio did the Tom Cruise movie the Mission Impossible? Because um, buddy who did done? Kirk what's his name, Nolan, he's like in Yeah, he does like deals with the Imax people with their technology, so he uses Imax technology on set. Yeah, so he gets um, how you say, like DIBs on Imax screens or something like that for longer periods of time. Really and Mission Impossible And Tom Cruise did not like that because now they kick Tom Cruise out and put Oppenheimer in for X amount of weeks. Right, they're kicking kicking Tom Cruise out of the theater. He's gonna get Tom also very I feel like Tom's also very involved in the reduction of movies these days that he's in, especially where he designs these movies to like be really small cinema experiences, so that would probably piss him off. Yeah, because he's not just making a movie. And then that's it, Like he's got his head. He refusing to do like like Netflix stuff like he wants. He only does theater. Yeah, theatrical. Yeah, he's a huge cinema ahead. Yeah, he'll spend all day at the theater just watching new releases, which is sweet. I love that idea. I love how much he loves movies because you know, he's a weird guy. But yeah, like I like him, I respect, but he's a fucking weird guy, yeah for sure, and not respect him. Like he's jumping off fucking cliffs on motorcycles. Dude, he did it six times to get that shot from the new The Mission Impossible movie. He comes off a cliff six times on a motorcycle in one day. Yeah, that's nuts. Yeah, because he's fucking insane. Yeah, he's insane. I mean, and they're paying him ship tons of money, so obviously he gonna But he I just feel like he genuinely loves the audience. He loves people who go to movies, and he wants it and he makes the movies for them. Right, He's like, this is why I'm do. I do what I do because I love movies and I love that people go to watch movies still, and like that's what his experience, that's what he works toward. I think that's his end game, is people going to watch movies in the cinema as opposed to sitting at home. You know, it would be cool if they had old ed screens at movie theaters. Yes, how big are those fucking screens? Those are like four hundred foot screen? No, Like, what the fuck? How big are those screens for? It's just like Imax are fucking huge. They're huge Imax screens. I haven't been in one and ages that's all I go to now. It's the only way I'll go see a movie now is an Imax. The only way I'll spend the money to is fifty two by seventy two feet is not four hundred feet. You know what, Tom, I'll go watch your movie in Imax before Oppenheimer comes out. How about that is already out? What do you mean? Is it okay? Sorry? Tom? He just saw it. No, No, he might meant before you go and see it, But I don't care what you see. But I was thinking about that. While I was watching the movie, I was like, Oh, there's no point coming to these theaters anymore. This looks way worse than my television at home. But I'm here from the experiences. That's what Jonathan. That's what Jonathan's been saying, right, I only go if I'm going IMAX. I will not go any other which makes non imax screen. Yeah. I just don't care. I just don't care. Sorry, tom My, home theater is better than the shitty movie theater. Well, Tom, why don't you go over to Jonathan's place and watch a movie? Come on over, Tom, we'll watch you know what. I like that idea. I like that you already sitting on your couch together. I have a did you guys watch? Did you see? Maybe you haven't been in the theaters yet. I don't know how brand new this is, but there's a Grand Rismo movie coming out. I saw the theater last night at the preview. Okay, I don't know how to feel about it. It looked it looked man, it looked like I probably gave a seven out of ten total. That's the only name. I don't know. It could be it could be a good surround sound theater movie. I would say that, Yeah, that would be a cool one. UM said it based on a true story. It is, Yeah, dude, I remember when it happened. I remember the oh really yeah, because they really needed drivers for I think it was for was it for Lamart? What game? Was he playing? Grant Rismo to grant Rismo. No, it was recent, pretty recent? Oh really? And then I guess them up too. Yeah, they trained him up to be a driver. I don't think he did well from what I remember at the race that he was in, Like they didn't because their car I don't think was very good. It kept it had or building issues. But I mean the story is cool. It's cool. But I'm sure they'll dramaticize everything, you know. Yeah, oh yeah, Um anyway, let's get into I just want to talk about I got my PSVR two back boys I had. I had Gillis from Bear Jill Gaming YouTube channel Bear Grills Bear Jills Gaming and his girlfriend over for some games. Um. I let him try out the PSVR two and he was fucking blown away, like his mind was melting. He didn't try it before. No, he's never tried VR before. I don't think what really? Yeah, and I put the VR on him and he was just I gave him Pavlov to fool around him because he's like big into like the military shooters, like the realism based military games, military sims, all that kind of stuff. So I gave him Pavlov to try out, and oh my god, I wanted to record him, but every like he'd burst out it's like his excitement, laugh and how awesome it was, and then he would die down for a bit, so I'd get my camera, like, ah, I should have just been recording him constantly, but like him like reloading the guns, shooting the guns. He was blown away and he's like I'm getting this. I'm getting this tomorrow. And his girlfriend's like, no, no, you're not. I'm going to spend fifteen hundred dollars. I was like, I don't know, Gils, you can spend three grand on a forty ninety or you can spend half that get a PS five and a PSVR two and both you and Elaine can can play a PlayStation. She's like, yeah, I like that idea. I was like, there you go, Yeah, there you go. That was he was very interested. I don't know if he's going to do it. Or not, but he was. He almost woke up the next morning moment. Let us know what? Yeah, tell us, hey, let's get into game time. Yeah, hey, welcome back. God, what are we playing? What are we playing? Guys? What am I playing? You? Guys? Want to know what I'm playing? Let me guess? PSBR two, ragnar Rock and that's it Diablo. Yes, and I picked up Pokemon Brilliant Diamond on Amazon Prime Day. Oh oh yeah, how old is that? How how old is this or something? A couple of years? Twenty twenty and one? Is a switch game? Yeah? Remake? Oh, remake of a what is it? DS game? Brilliant Diamond and Pearl? Yeah, yes, I guess. Yeah was that before Black and White? That was in twenty twenty one? The remake of the DS twenty six game? Yeah? Okay, so far really cool. I'm liking the starters for that aesthetic. What are the starter Pokemon, the Little fire Monkey, the penguin? Oh yes, okay, okay. And I don't know what the grass one is because I don't care about grass Pokemon, but I went with the pengu water pengu guy, what you sweet? Penguin's name? Pengu No, I named him pengu I don't know his actual name, but I like this aesthetic way more like why didn't they just do this open world for Violet? Like it's just I didn't even know what it looks regular. I haven't looked at it. It just looks like regular Pokemon. But like Switch graphics, it looks like Harvest Moon kind of yeah, but like like little chippy characters running around back to nature graphics looks very good. That's a good question. That's a good point, like why wouldn't why didn't they do that kind of style for Violet and Scarlet? It doesn't say like it's running perfectly impossible to just kind of make it more cartoony looking to to reduce stress on the hardware as a world though, Yeah, them was massive, that's kind of I guess my question is is it is it? Was it unavoidable? You think? Yeah? But so far, so good. I'm in Like, what did I say, four hours in already? I just take it out in the mornings. I take it out in the mornings. I played outside with my coffee fantastic. Love it your backyard? Yeah? I even I remote play my PS five from the backyard with my phone too. That's how I played. Got it all figured out, folk, I do. Man, no matter where I go, you want to remote play anything from anywhere, let us know. They send them up to space. They're like your next challenge, play from contact, said him, into space with a bunch of monkeys, just like just come back, I come back to Earth. I have multiple monkey babies. Somehow d has been it's been Oh my god. Oh um, is that all your plan? Well? Yeah, blow season one? Oh yes, of course, I as well have been talking about that. We can talk a bit about the patch, and maybe in gaming news we'll throw that over and talk about the patch. I can talk here notes here, Okay, let's talk about it now. So yeah, well, Season one came out, um the twentieth along with a bunch of nerves. I had a video on it recently, much outrage from the community. It was pretty bad. It was pretty bad. A lot of nerves, a lot of reduction in stats. It was like I could barely survive what I was doing. I couldn't survive anymore what I was doing before. No problem, Like, it's just I just get obliterated. Now I take so much damage. It's fucking crazy. It's a little better today, I think they released a hot Fitch hot fixed patch today that released and reduced from fifty to one hundred, from Nightmare tier fifty to one hundred. It reduced the stats by the of the enemies by a ton. Oh that's what they yeahgin and health. So they made a tier one hundred previously, No tier seventy previously is now equivalent to two hundred. Yeah, so that's good. And then they put the they nerfed an xp M. Well they put it back, and then they put it back today with that patch because of everybody just went crazy, like they completely ruined the game, and and they heard the outrage at least, and they had a little camp fire talk they called it, and then they addressed everything and said what they were going to do. And they they were they were not. It didn't look like they were happy. Yeah, they're just right. They were like they were they were disappointed. Yeah, they're disappointed. They were everyone with their Yeah guilty, they felt really guilty. Maybe, yes, I think that's uh, that's the word to use. Yeah, they're like like, imagine imagine reading all these comments and all this outrage on YouTube and all this especially now in this day and age with the amount of how vocal people are on the internet and and fucking bullying content creators, content creators making videos, yeah, who are getting millions of views like you know what I mean? Yeah, Yeah, that's it, and it will ultimately hurt your bottom line with all of those influencers on YouTubers just ripping your product, Like you have to do something. They would not They could not have just sat there and be like that's the way we see it. So what then, ever, like half the people playing that they would have stopped playing. Yeah, you know, like they had to have done something. They had to do something, And you know what, I'm glad and I think especially Blizzard because of their track record for the last I don't know how many fucking years, like well, their live service games are are the longest running games for reason, yes exactly. And they're listening to community. They're doing what they need to do to keep this game from essentially like dying in the first two months. Right. They have a vision for their game and how they want people to progress in this game, but like they can't just come out with a fucking hammer like that and smash it to bits, like oh my god. Yeah, they reduced the effectiveness of all damna production and armor. Yeah, so you just take way more damage, which is crazy. And then they reduced the XP that you got by Alton back to maybe even similar to what it was before, like initially because they initially it was horrible, then they made it way better, and then with this one they took it back again. And now I'm not sure at to what level they took it back, do you know what I mean? Like, did they take it back? M So, in your opinion you and Nathaniel, was there any need for them to even make these changes in the first place? Did you guys find that well they just overdid it, Like you were like, yeah, it needs something, but then they overdid it. Or were you fine with the way the game was playing and the amount of defense that the armor had and all this shit, Like, how how do you guys feel about the original game and its state un release? It was it was fine, fine, it was fine, but now some of the clouds needed to be balanced and some closs better than others. But in terms of like the damage I'd take and yeah, but it was just the XP, it just took so long to get to a hundred, Like yes, so that didn't need to be touched. The balancing had to be done because what was coming in season one, like all the hearts and the stats on the hearts and the aspects on the hearts, all that whole mechanic that was coming in, it was gonna shift some way, and they decided to just nerve everything. And then while these new stats come in, with all these new aspects and new mechanics they come in, I don't know if they were hoping that it would just like balance itself out. They didn't do the math properly. I don't know what that was, but there was no need to do the XP stuff. I don't think they needed to touch the XP stuff. And even they said in the next round, this is never gonna happen again. They're going to release the patch notes like four or five days before they do any kind of massive changes. They're gonna listen to the community and see if anything will need to be changed or looked at before the actual launch of the patch. So that is going to be really cool. But before I don't think they need to touch the XP or the like the armor and all that kind of stuff. Maybe they could have taken down like the vulnerability and stuff because all those numbers were just going to skyrocket even more so when the new patch or the new season came out, Like if they didn't touch vulnerability create all that stuff, then like all these hearts and the stats to come with these hearts, You're we're gonna say zillions of points of damage, that's what we want. There's only so much screen, screen room and numbers that you can read, right, So they were trying to probably squish that a bit, but they went a little bit overboard. Well, I had to respect. I had to respect. I respect this morning, um, just so I could. I needed to take less damage so I expect into more crowd control, more more armor and and life. I tried to try to find some some affixes or some some items with with with health and armor that I had maybe in my stash or whatever. It's a bit better. I did respect from barrage to twisting blades. So the reason because twisting blades dazes and knocks back enemies if you spec into it. And I did that and I was able to do a tier fifty one. Again, it was hard, but like because when I did take damage, it was fucking a lot. But I'm always like dazing them and knocking them over for a second and a half. So like I can run around in a huge group of mobs and it will just knock everyone down. So it's it's it's better, it's more survivability. For sure. It's unfortunate because I like my old build, but I had to do that as well. I actually wiped my entire Paragon boards, oh god, and redid my Paragon stuff. So my attack power eventually went down a little bit more than I did previously leveled already. Yeah I've got shit. I've got a ton of Yeah, that's what I did too. I just leveled like all my glyphs. Then any glyph I have is is going up like I just next, Okay, I get it to fifteen next yea. So now my board is fantastic. I was doing Tier fifty three after the patch with id die a couple of times, but I get through it like it was sick with minions, No minions, how did you know? Minions? A lot of crowd control, a lot of a lot of health. My health is quite a bit now really, so I wasn't getting like one shot I think was actually something. And then my corpse centrals when they bring in, they stun, so they'll pull everyone in, they'll stun, and then I will yeah stunt like keeping them out of the fight. So you guess I didn't have any of that before it. Yeah, I only had slow, had slow. Yeah you got a stunt now yeah, no stunner freeze getting them out of the fight. So you're cool down since they took out cool the reduction or they nerved cool the direction reduction. Keeping them stunned so your skills can get back to zero so you can use them again is how I kind of balanced that out. So my blood missed where I disappear and float around while taking no damage and explode corpses. The cool down reduction was to get that. So every like by the time I was out of blood missed, i'd hit it again by like half a second, and I would just be constantly in blood miss pretty much. Oh yeah, but now I'm like a second or two before I can hit it again because of all the nerves, So I have to like stun them properly at a certain times so then I can get back into This is what we think about people. This is the minimax. This is the way you min max you gotta know everything about your character. You just have to know it and to know what you need to do and what's bad, like what's causing you, Like you said the cool down reduction nerve, like you're standing around waiting, you'd noticing, because then you get one shot if you If I'm out of blood Mist and I'm running around trying to get corpses and there's some big guy that's about to either do is like exploding move or that fucking rock that does the pound the pound on the ground. If I'm not in blood Mist, I'm one shot. So I need blood Miss to be ready to go every time. Every time. Nice, I'm actually pretty excited. I'm a little bit excited to try my newspack on my rogue. So I might do that today. I might play my rogue, not my main season. I will also be playing, and I don't know, like I thought i'd hate it. It's not as bad after respecting as I thought it was going to be. Yeah, I don't do as much damage, but like I'm still kind of around where I was by like a level or two. So you did, I did have to take the time, sit down and go through my entire build, like yeah, but I want them to add more more bosses of different varieties, Like, yeah, it's getting a bit slim, Like the bosses are nothing in the dungeons, do you know what I mean? It's getting to the boss and just doing the dungeon that that matters. Like the boss of the dungeon is really is pretty insignificant right now, Like they're easier than doing the rest of the dungeon. They're super fucking easy. There's not really that mechanics. And then they repeat another dungeons, like you see the same bosses and like, what did you hear how many bosses they added? How many bosses did they add bosses in season one? I think so? I think they added to one world boss and one dungeon boss, one dungeon boss. There's like fucking hundred and twenty eight dungeons, twenty eight bosses in total in DAB before twenty eight bosses through one hundred and twenty eight dungeons. I think there is. There's a new boss and dial before called varsh and consumed. So there's one one season boss. It's just not enough, and I think he becomes a world boss. Some of that. Well, they're probably gonna focus on freaking fixing all this bullshit first before they even start implementing. Yeah, you know, like new bosses and varying challenges and all that. Yeah, that's fine, but I mean they gotta get they gotta do it eventually. That's what I just eventually want to see. What about the bosses from the campaign? They they kind of alluded to the fact that they had some campaign bosses coming. Yeah, they didn't say anything, but they said they couldn't say anything. Um. Yeah, but anyway, yeah, see what happens with that. I'll play. I'll play some more today. Check it out. I'm still I'm still loving it. I'm still loving the game, even though yeah, it's just love hating. It's just an addicting thing to go in and smack a bunch of enemy enemies and c number numbers. Mum, I have been playing picked up. I don't know whose idea this was. I think it was Rods. He listens to this show. We started playing PGA two two K twenty three. I saw him on there. I was like, golf, Yeah, golf, okay, but we it's cross platform. We're all playing at the same time. We can play a four player round of golf and like go against each other and stuff or have teams. It's actually pretty fun when you have four players. Um, you can customize the settings of the course and the you know all that stuff. I could see. It's very cool. It's pretty cool. Can I jump in on PSVR two? I don't know. Is there a VR golf game that would be cool? Tracks your your swing would be sick. They could actually prossely do that. There's a vur mini putt. That's it right now, that's coming. I'm sure it's coming. But yeah, other than that, I've been playing Diablo and and some Rocket League. But we also play Rocket League. We play four of us. We do two verses two and we do a series of seven and there is so much shit talking and like like it gets it gets, it gets heated. It's two two, these two v two settings, these these series is and we're not even that good, Like we're we're not good at the games. Yeah, it's just like I've watched my buddies played it looks it looks pretty fun. I've never never really bothered to download it though. It's like seeing that ball flying everywhere. Oh. I bought this PSBR two game where you're a a bartender in space. Oh, like you're a bartender in the familiar, in like a space and like a space station. Yeah, what's that called? It's so cool? I lose. So is that like that cafe game where you have to like coffee talk to people coffee talk and like you have to get people's star tenders. That's what's called I'm a Star tender. Okay, the tutorial was very long. The tutorial is very long, but I got through the tutorial and they throw you into this little space station and your serving drinks. The colors are so cool, like filling the drinks and mixing the drinks, the colors on the drink. Oh man, it's it's very cool. Kind of style is it? Is it like that sixteen bit type thing or no, no, no, it's like, ah, I'd say it's more like High on Life kind of style. Oh really yeah yeah yeah, it's like not realistic, but it's not super cartoony. It's like in the middle, but like, yeah, you get points. So someone comes up, someone comes up to your bar, and to tell them you're ready for the order, you give them a thumbs up, like it comes up, and then they'll tell you your order and the order come up, and they'll have a patience meter that's like overcooked. Yeah, like you have to put the burger together and get it out, get the order out, okay. Yeah, but this is like you're making You're making the drink so you can buy supplies for your little bar because it's like your bar. So yeah, you gotta you gotta watch your stock like the business side of it. Yeah. And then you've got like your your bottles of space alcohol. I guess it is very colorful, very cool looking spoo and you can like you can toss the bottle, spin the bottle and then open it up. And the more you spin and do flashy work, the longer they're like patience meter goes up, so you can take longer to make their drink. So if I'm flipping bottles, yeah, and I'm spinning their glass and I'm like filling up, I pour the I pour the drink like super high up and they're like, oh cool are doing that? Are they reacting? Yeah? They're like oh cool. Yeah. And then it's like I freeze their drink because they want it on ice, so I put it in the little ice freezer. It comes out, Oh man, it's really cool. I want to drop like Nick Miller a new Girl in Space. Yeah, it was. It's pretty seet And then I'm like toss it up and my bottle smashes somewhere and I'm like, oh, grab another bottles. Were like, oh, I don't think I didn't see the meter go down if I smash a bottle, so maybe later faces got really mean, like Oblivion NPCs when you drop their drop bottles and ship. Oh my god, it's very fun, fun interesting. I tried to make a video, but because when I'm looking, when I'm recording on the webcam, the game makes me turn sideways to the bar, and I can't make the bar like I can't reset the orientation of the PSVR two, So every time I go into the bar, I have to turn left and work at the bar. So like the webcam sees my fat guy. I don't I don't like it. I don't like I don't like myself. I don't like this. It's degrading. Oh Dan, what are you playing? Dared? Dandel is your internet allowing you to even play anything? I actually haven't been online gaming much. Jason Jagster's away is traveling for work. Get this little story time. So, um, he's been on Xbox One for god knows how long since they've been out. This guy's been playing Xbox One. Um, he's tried to play Cyberpunk and his car would like drive in the vanilla Xbox One. Yeah yeah, ogow and he'd like have spatting issues and terrible bugs playing Cyberpunk and shit. And he's just like, oh, I don't know if this game is for me, and I'm like, it is, it's just what you're playing it on. So there's there was that, But he's also playing See If Thieves and his you know, it's graphics. Thieves is a beautiful game, so he's not getting that full experience yeada YadA, yud him. So and he takes forever to load in when we're waiting, like we're in pvps. Is this the guy with farming simulator? Yeah yeah Jason, Okay, so that's probably why he could also been why um but he was also remote playing that and then invited me onto that session though. So yeah, but the nick the network card in the o G Xbox Ones, well, when he like, yeah, when he dies and we're playing See If Thieves, he'll like take forever to spawn in him. We need him. We're like Jakester Jakes. He's like, okay, I'm still spawning. We're like, oh my god. So anyway, long story short. Our other buddy, Matt Brisco not Thrillhouse. He uh, he came into some money on a bet because he some bets sports bets and stuff like that, and he was like, okay, I'm going to buy him a series X and right now. Yeah. Yeah. He sent me a message to be must have been some juice, ye, I mean, I don't know. I don't know. No, I didn't ask how much, that's none of my business. But I thought it was a great story for the show. So he ended up asking me what Jason's new address was, and I was like, okay, I'll find out and I'll let you know. And he sends it to him, orders it sends it to him, and then Jason's like, yeah, I'm going out of town. I'm going out of town though tomorrow leaves on a plane or whatever, and it's supposed to arrive the day after he leaves, and we're like uh, and we're like, you'll have to go get it. Well, that's the thing. We were like, so Matt's like messages me. He's like, fuck, I don't know what to do now, and I was like, okay, looky, he was like, hang on, relax, let's just figure it out. So we ended up just having to tell Jason that Briscoe had sent him something in the mail that's pretty important and he should be around to make arrangements for it before you leave. So anyway, ended up coming a day early while Jason was home, so he got his Xbox and he was thrilled Wow and uh, and he can't wait to get back and start playing some Seve Thieves. So I haven't been playing because usually I play with him a lot of time. Wow. And he's away right now so he can't. But when he gets back after like twenty six, he'll be on probably tons in super high deaf. I don't know what about his TV situation. She's X two like, yeah, you got to hunt a series ES now, yeah you could have got Now he's gonna get He's got to get an old lead now. Okay, that's what I said, because he doesn't have to spend six hundred bucks on a series X to get get the congratulations. That's very nice. Yeah, for others in gaming. Very good gesture, very nice gesture, very generous. So that's that's exciting. So I haven't been playing Seve Thieves, but I also have just been playing Story of Seasons. This game is, this game has won my heart, just like all the old good Harvest Moon games. UM officially reached year two and I am now married with child the only the only life wherein I see that after regulations. Yeah, that's fast already like year two. I don't remember an original Harvest Moon. You weren't married until like world three, year three. Yeah, I don't recall how how long it took me to get married. Can you become a regional paper salesman in that game? I don't think so. A second second life, second life. They I don't remember how the original game went to be honest, because it's been years since I played it, So I don't know if you get married first and then the year after that she becomes pregnant or something, and I don't remember. But this game, yeah, it kind of just kind of gets you playing it. It might have just been an aim to streamline things, but anyway, it's really nice. Once you hit second year, things start changing and you start to feel the game change a little bit, and obviously, h you can choose whether you have a boy or a girl, or you can alternate or alternatively the other choices. You can just say either and then the game will decide for you type of thing. So Molly and I had a girl whom I named Marnie because of the Studio Attorney movie that I love Marnie m A R N I E U. But man, it's wild because this game I think went really in depth with the whole family system. I think it's the most advanced that they've had yet in any Harvest Moon or Story Season's game as far as I know. Because because through each year, the child grows older and older, so like first year, there'll be they're a kid. Well they grow into adulthood and really yeah, so they can be influenced as a toddler to enjoy certain activities such as farming, ranching, athletics, music, etc. Which will decide the child's eventual career once they reach adulthood. And maybe year three, year year four or something whatever it is, right, because time passes between years. I don't think they call years. That's actually why I don't think they call it years. It's like chapters. It's the game. So the second chapter is called like branching, the first year is called something else. It's not like yea, yeah, I think because that doesn't say anywhere on your save file anything about a year. I just call year two because like that's what we're used to as Hartsman players. Um so yeah, like I bought I bought the child's ball from the Traveling Merchant, and your child will have like cut scenes with whatever toys you buy them, which I think is what increases their interest meter for that associated activity. So I realized after the fact that the ball may have may bee encouraging athletics, which is what my child is predisposed to according to who I married, I think, And I was like, don't like that, So I may have to take the ball away and see if it doesn't increase that activity. Want that well, because I want I wanted to do the farm. I wanted to do the ranching like the animals tend to the animals, because like I put all this work into the farm, somebody got to take it over. Yeah, it's got to help you, yeo. Yeah, yeah, So no, you don't want to be like you'll never make it anywhere. You got to help me on the far exactly? Does that sound like someone to you guys? Yeah, So I'm trying to play video my girl to be a rancher and love the animals. But according to some articles, you can like influence them by interacting with them in certain situations and environments and showing them tools. So I've been showing her the milker, the brush, and the clipper for ranching, for the attending to the animals, and I think her ranching interest is going up. I don't know for sure. I have to find out. But I introduced her. I held her up to my cow in their face, and she was like no, So I don't know what that was about past like the cow. I don't know. We'll see maybe not yet. But but alternatively, like if you want her to be interested in music, he would take her to Gustafa's hut, who's like the hippie. He's like John Lennon of the game I don't wouldn't want my daughter wrote that freak, Yeah, or the villa where Lumina the rich girl plays piano. She's a rich girl, it's but anyway, Yeah, so her music interest would go up, her music interested go but I think if he brought her around those environments but to touch. Uh yeah, So I'm noticing also village characters get older too, and new ones are introduced, which is kind of cool. Like there's a little really in the first chapter, and now in the second chapter he's like like he's taller and he's like a kid, you know. So that's kind of cool because I don't remember that ever happening. So I'm starting to see how it's different than than what I remember the previous game being. And it's it's cool because each each chapter is bringing something new and they're always will be things to look forward to. I ordered like a sheep. I got more animals to for my daughter to tend to. Depending on if you know that works out, I don't know. It's all an experiment right now, man, I'm loving it. I think I sewed an entire both my fields full of potatoes in the summer month, the summer season, and it was like fourteen thousand gold. And now I've got like tons of watermelons in the entire both fields. I just so everything both fields always full, all at once, and I'm getting making sure the my stupid watering can is as upgraded as it can be. Like, you don't upgrade it. You find the item at the merchant's place, right, the merchant he carries them into town. With every new year there's bronze or copper and then silver or whatever, because like it just takes so long to water or crop, especially if you're doing it twice to day, which you should be. So yeah, but man, it's fun. I love okay, well loving it. I want to I want to play it, but I don't want to buy it. You should. Um, that's cool. Let's get into our main talk about today's topic here. I think it's finally time. So today we're gonna talk about enemy AI in games or NPCAI that stands for Artificial intelligence Nathaniel, And we're gonna talk about some we remember as being horrible or if we remember any he's being really good. We we did some research, okay, we did some research for you folks for the listener, you dear listener. We're gonna touch I'm gonna such a bit on how it works and what makes enemy AI good? Now, how do we define AI? Okay? According to Gamedev's, GameDev dot net, and Wikipedia, game AI is mostly focused on which actions and entity should take based on current conditions. That's all it is, right, that makes sense to me now. In artificial intelligence, an intelligent agent is an agent acting in an intelligent manner. It perceives its environment, It takes actions autonomously in order to achieve goals. This may improve its performance with learning or acquiring knowledge. That's what they said here. So in each case, it's a thing that needs to observe its surrounding, what's happening in the game, make decisions based on that, and then act on those decisions. Correct sounds simple enough, I suppose, And that's just how it works. So that that's called the sense think act cycle. So this is where the devs can like decide how in depth they want to go with the enemy AI. There's sense, think and act. What type of AI gaming technique is that? I don't know. There's rule based, yeah, so there's a few rule based Yeah. There's rule based AI, which is predefined rules and conditions to determine NPC behavior. There's finite state machines model NPC behaviors with predefined patterns. Is there a planning past one? There's pathfinding AI, which determine the optimal path for NPC MPCs to navigate through a game environment. There's mature machine learning AI, which is adapting the behavior and decision making based on past experience, training, and exposure to data. There's another there's a couple of MARE which is behavioral trees, which offers flexibility and allows for complex AI behaviors that can adapt to changing conditions. And the last one is called reinforcement learning, which receives feedback in the form of penalties and rewards based on the player's actions and adjusts their behavior to maximize rewards. So right now, those those are the types of techniques that are being implemented in games. Some of them are like one or two of them. Some of them are just one something like a handful. Yeah, depends on and what they want the AI to like do or how they want the AI to react. I guess. So what was the first one? Rule based a base So that's what I was kind of. This is what I imagine was like the initial original one, like from the first games, like the first like Paul, if this like you talk about pay exactly, Yeah, if the ball is you know, going that way, then move left. That's what the AI, it's just sense think an act. That's what I was talking about. Um In many cases, I would say, and when I was reading, they don't want to make it realistic. They don't want to make AI like enemies realistic because seeming realistic could just be reacting to environment variables. Right, that's what seems really like. It seems real Oh I'm doing this so and it's reacting to it. So it's like engaging as like as a real thing. But because it does that, it seems like the AI is smart and reacting to things, and that's what and that's what I think people just like. And it engages them even though it's not that hard to program, even based on the reaction. Kind yeah, it's just like, oh that's cool. He does that, even though it's very simple. It's not really it seems realistic, but it's pretty simple. But they actually dial it back sometimes like it's if it was too realistic, it wouldn't be predictable. And that's what people like in games, right, that's what it's a good game. In two thousand and four, Halo Tech lead Chris Butcher said, I think this is on how things work, or how it works. Good AI is predictable. The goal is not to create something that is unpredictable. He said. What you want is an AI that is consistent so that the player can give it certain inputs. The player can do things and expect the AI will react in a certain way. Yes, so what are your thoughts on that? That's like? To me? Is like it's it gives you the feeling of conquering the game, right, of mastering the game, but being in the control as the player. Yeah. Yeah, but I also want like with that, I wanted to give him, say I want you to get on top of that hill and cover me with fire. Right, let's say I give him that command, the way he gets to that hill and how he um encounters enemies on the way to the top of that hill, Right, He'll has to learn how to get to that hill. I can't drag him up that hill and put him there, right, Yeah, so that would be a different what would you call Yeah, like he could take a hog, he could take a word hog up to the top of the hill. He could run to the top of the hill, right, he could jet pack? Yeah. No, No, I know what I mean, I know, I know what you mean. I'm just saying in terms of enemies so enemy. But yeah, for that kind of thing, it's like, what would you call that on your little classification list? There? What were those calls again? Path finding AI? Maybe determine the optimal path for NPCs to navigate through a game environment. There, I guess that makes sense. There you go, So you would you would implement that, But like if the AI was super hard in terms of enemies, if it was super hard and impossible to predict, like I was saying, like any success you'd have, I don't know if I would feel as good about it would just be like, well I got lucky there, rather than my own skill, my own skill that made me succeed. But with predictability, you can create a plan to do something and like carry it out. It's just more satisfying, I think to you as the player, and maybe it makes you feel more like you conquered the game. Like I said, that is hard to say. I don't know how I feel that. I love the idea of the unpredictability because because I love realism and immersion. On the other hand, I don't like it when a game makes me feel really stupid and I cannot conquer it and I cannot like achieve anything in it. I hate that, so I think it will have to be a balance for me. Well, most games make me feel that way. Yeah, I don't know. I don't know what a balance would be, but I just feel like it would be cool if if I was thrown curved balls from from AI every now and then and and and then. You know, but there's some element of Okay, so I've seen them do that before, and he may the chances of that AI enemy doing this are, you know, such insenstant percentage. I've seen it before. You know, maybe one out of three times they'll do that. I don't know, plus a little bit of curveball. I would love a balance because I just I love the unpredictability. It keeps you on your toes. But it would be very challenging, I feel like. So, I don't know, it depends on the game probably, Yeah. Like take for instance, the AI and Age of Vampires. Okay, Age Vampires too, They they just cheat, right, So what makes the AI hard and the Age of Empires is they're either at one point two time speed versus your regular speed, right, so they're faster than you. Um, they stick to like a certain build and they execute that build like perfectly, they don't. There's no downtime, there's no downtime between their clicks or their mouse movements doing everything, and they can control all of the things at the same exactly. So like it's cheating. Yeah, the AI, it's bullshit, those AIS. I fucking hate those ais so games in RTS games, right, Like if you put the AI on a level playing field with the character, you give them the same resources, the same amount of resources you give them, you get the crush. You don't know every time until we have this AI with one of these like reinforcement learning or what is it, machine learning? So I'm gonna bring you into the future here. So there was a game, oh Forts, the New Forts Motorsports. Okay, so remember how the old Forts when it came out an Xbox one, they were using like dry guitar systems where they would take your friends and PLoP them in your game and it'd be like your friends driving style, right, So yeah, so that's what they would do, and you would be like essentially racing against your idiot friends, like not your friends at their level, but like really dumbed down, stupid version. But now for the new Force of Motorsport, this is going to be fucking sick. Listen to this. The Forts of Motorsport coming out this year, will be using their latest AI model and physics engine for the tires and for the drive guitar system. There are two components in play, the AI controller and the driving line. The AI controller is how the game uses throttled break and steering inputs to move the car around the track. The driving line is the path that the AI controller follows. And Forts of Motorsport they will have evolved the drive guitar system to use machine learning, like I said before, is one of the techniques. Okay, it's going to machine learn. The computer drives each track twenty six thousand times and learns to achieve the fastest line through every layout. It no longer replicates the driving behavior of your friends. It puts um It still pulls in their cars and drivers and their customizations. But it will drive the track like simulate drive the track x amount of times and then put you against this AI, and then AI will learn the track like a human learns the track. It's not pre coded into them. It's not this. They'll put the AI in. Okay, it'll drive the track, it'll learn the track. So there is there's a left turn coming up, the AI doesn't know that exactly on the first on the first time around, you know what. Yeah? Yeah, and then so the AI will have mistakes because he's real it's learning like a real driver, right. Yeah. So I think the level of the AI that they're gonna be putting is is how many how many times the AI is exposed to these tracks? Yeah? That makes me actually, yeah, so like like a human player will drive that track X amount of times and learn it, right, yeah, so like a pro player who would have definitely spent x amount of hours and have driven that track whatever how many times? Right, So they'll try to like make it gonna be hard. I think it's it's gonna be very hard, just in terms of a person doing that. Okay, think about that what I would have talk I was talking about, Like the AI in the game, he knows there's gonna be a left hand turn up here, and then he knows after that there's gonna be a right hand turn, and he knows how when to break exactly. But that's based probably on pre coded information that the developers put in there, yes, you know, as base base knowledge for the AI, whereas the AI doesn't start with that now, so it has to drive the track and figure that all out for itself like a human would, which is actually crazy. Yeah, but once they do learn it, it'll just be automatic, you know what I mean? So it will be super fucking hard at the higher eventually at the highest level. Yeah, yeah, like they'll just know it. There's are they going to make mistakes? I doubt it because they just know now once they've learned it, they know to break at three hundred before probably yea before you know. But again, like now I didn't get into like what if you smash him, right, or what if you hit him or you you pit hit him? What's it called the pit pit maneuver, maneuver whatever? If you smack him, Like, does he get enraged? Does he keep it calm? Yeah? Does that? That? Does that? Keeping it calm? Get him back into track and get him on. Like the the AI driving, they had a stat that says he is agitated, like agitat reduce a little bit of Yeah, man, that is that would be fucking sweet. You just fucking piss him off and he gets rattled and he can't finish the race because he's so fucking pissed off that sweet he starts driving aggressive, starts driving aggressive, wearing out his tires. That would be race. Now. Yeah, my little segment is called advanced AI. Are you done, Jonathan, Yes, okay. So I'm gonna go into my segment called an advanced AI. And to start with this, we're gonna go into not what AI is, but how advanced AI can get. So has everyone heard of the Touring Test? Alan Turing? Yes? Okay? So for whoever hasn't listeners, if you haven't heard it, the Turing test is a method of inquiry in artificial intelligence for determining whether or not a computer is capable of thinking like a human being. The test is named after Alan Turing, the founder of the Touring Test and an English computer scientist, crypt analyst, mathematician, and theoretical biologist. I didn't know that he was a biologist. I didn't know that what's theoretical biology? Thinking about biolo, not actually doing it, just just sitting around thinking, thinking about biology. Touring proposed that a computer can be said to possess artificial in artificial into I'm just gonna say AI if it can mimic human responses under specific conditions. The original Turing test required three terminals, each of which is physically separated from the other two, so like completely separate rooms, right, okay, closed off, isolated, closed off, isolated, yes, air gapped okay. One terminal is operated by a computer, while the other two are operated by humans. During the test, one of the humans functions as a questioner, while the second human and the computer function as respondents. The questionnaire or the questioners sorry, interrogates the respondence with specific subject matter using a specified format and context. After a preset length of time or a number of questions, the questioner is then asked to decide which respondent was human and which was computer. The testers repeated many times if the questioner. If the questioner makes the correct determination in half of the test runs or less, the computer is considered to have AI because the questioner regards it as just as a human would quote unquote, as a human responded, so like he would have to distinguish after all this time, he's like, okay, So which responded? Is it per question or like afterwards afterwards, so it says the tester repeat. The test is repeated many times. If the questioner makes the correct determination in half the test. Also, after each test he'll say that was a computer, and then the next test that was the human. YadA, YadA, YadA. So if in half of the test runs or less, the computer is considered to have AI because the question or regards it as quote unquote just another human quote unquote. That is cool. You know what that reminds me of just before you can I get Blade Runner vibes when they do the replicant test. That's that's exactly. Is that where they got that from? I guess yes, yes, Yeah, that's sweet. Yeah, the replicants. Now with that in our brains, okay, and we're thinking about AI and video games and AI NPCs and stuff like that. There's a few examples of advanced AI in some video games. So Jonathan played the Middle Earth games developed by Monolith created the acclaimed Nemesis AI system, yeah, which lets enemies remember their fights with the player, creating blood feuds that flare up throughout the adventure. Those were very funny. Yes, that's an example I've never played. Oh dude, you gotta play it. You gotta play if you're getting too old? Now, does it look like she would be sick? It would be funny. Great, um like you would love it. It's the same kind of combat as God War Spider Man, Like, it's exact same like the combat it is the same. It's not over like over complicated. It's the same thing as God. You've got the dodge, You've got a dodge at the right time, and you do a move like you do a counter move. It's like it's the same freaking thing. It's free everywhere all the time. And it was so good. And then the second one is the Orcs, Like the enemy dudes are so funny, they're sick. I didn't I didn't play the second. I just played the first, so I know, but really yeah, I did some of those works. And then the guy Kumail Nanjani does a voice which were one of the orcs. It is so funny. It is so fucking funny. From Celicon Valley. Yeah, yeah, yeah, okay, yeah, Denish from Silicon Valley. Man. It's great, like because they'll they'll walk up you see them on the map and there's like, oh, there's an elite dude here, and like as soon as you get into a certain rangement or whatever, it like on him and it's like they do like an intro thing and like some of the guys, some of them are so dumb, and it's like and they have all these stupid names. It's very entertaining and very funny. But the one guy that he does is is really really good. He's got a lot of hilarious voice lines, and you see him like multiple times. It's funny. I remember one name, rat Bag, who was a big pain in my ass in the first one. Yeah, what is the name of the guy Kumail does the Agonizer was his name, I think. And it's like, they call you tark, Like do you remember that? Like that's what they call like humans dark don't remember. And he's like, there's this one I think. He's like, he's like he asks you, He's like, now, what sounds scarier? He's like talking to you, He's like and then he says something, and he says something. He's like, what's scarier to a tark? No offense, but like he's like super like, oh, what sounds better feel your life or drown in your blood to a tark? And no offense? Of course, he's very him like, yeah, it is hilarious. You guys have to play this absolutely anyway. So to continue on to with advanced AI. In May, as part of an otherwise unremarkable corporate strategy meeting, Sony CEO Kenshiro Yoshida made an interesting announcement the company's artificial intelligence research division Sony AI would be collaborating with PlayStation velopers developers to create intelligent computer controlled characters. Oh that's sick. You know. That's such a huge fucking like flex. It's like, yeah, we have a whole AI division department. Yeah, like a divisions AI. Yes exactly. Yeah, yeah, Well deploy it to our video game to help our video games. They're going to where was I? So developers to create an AI computer control of characters by leveraging reinforcement learning, he wrote, we are developing game AI agents that can be a player's in game opponent or collaboration partner. Reinforcement learning is an area of machine learning like what I said earlier, in which an AI effectively teaches itself how to act through trial and error. In short, these characters will mimic human players to some extent. They will think that was from the Guardian dot com with a little article on their video game. Artificial intelligence AI is evolving. Many imagine that that kind of tech in like if Sony were to make a cod replacement exactly, like like if you're trying to bust into this play you know and save some hostages, like the AI is gonna learn the I is probably they've probably thrown that AI through I don't know x amount of hostage situations where they've won or or lost. Yeah, yeah, and they'll learn based on those experiments or experiences. Right. That's fucking insane. That is insane. So in the future, this kind of gaming AI or simulation AI would be really sick in like what I was saying, like military shooters or strategy games. Like imagine an RTS AI opponent that was actually on the same playing field as you without getting the cheats, yeah okay, without getting the cheats, without getting the speeds hacked, all that shit, playing like another against another person, another human, right, and they have to learn what you're doing, either by scouting you properly, learning what you're building, how to counter that building, like properly, not because he's like, oh, I've got ten thousand gold, right, I can PLoP down that building instantly to yeah, instant building and ship. Yeah like that kind of shit, right, But like imagine AI will have to he's like doing a certain build and then he goes to scout you sees that you're doing this or you haven't gotten to this point yet, and then he's like, oh, I'm gonna use this kind of strategy to get to him, and then you have to learn against that, and then he has to learn against that. That is where I want it to go. That is fucking sick. Yeah, that's the ultimate end goal. Like it's like, that's why they they created it in the first place, was to take the place of a human, right, so obviously that's the end game is to make it act more human. What would be really cool is at the end, okay, you could probably go into the matchmaking I say, either AI or human in the match makking settings, and at the end of the match you can guess, yeah, like a Turing test. Like a Turing test at the end of the match, it's like that was a human, Like, oh wow, that would be cool, and then you would feel horrible after losing. Oh yeah, you would feel completely terrible, And then it would do like thousands of matches right with all these people, and then it'll tell you if the Turing test right, we'll tell you if these AI are like thinking, probably like after X amount of matches, right, But in shooting games, I don't like. I don't like AI. I feel they always cheat because they're just they're just fucking head beaming you in the head like their aim body. It's literally aim body. That's what was happening in in APEX when I was playing on switch, Like I'm so slow and it's so bad, but they're just beaming you right away as soon as they see you. And so it's like losing to bots like often just because the switch wasn't fast enough for me to react and the bots just shredding me because they shoot me instantly. But can't they like they're a human on a twenty FBS switch. What I mean, no human is gonna hit I'm just gonna say, well maybe not, I hope not like one hundred percent of the time headshots, right, So they're gonna tell the AI like, here's a you're gonna hit headshots like sixty seventy percent at a time. That's pretty good, that's very high. It's exactly it's probably like thirty Okay, well you would take I don't know. They can learn their matches, yeah, Yeah, that is so cool, Daniel, what do you think? Honestly, the coolest thing is listen, I based on all of this, I just am looking forward to the future of AI and games man. That's That's just the all I can say, because there's a lot they can freaking do, and there's a lot and what they can do can just insanely affect our experiences going forward, and and I just don't know, I don't know what that looks like yet, because right now, we're also used to the same kind of AI, Like we've seen some really cool stuff, but and some shitty stuff and some shitty stuff for sure, which I will get into, but we're also we're just seeing a lot of the same kind of stuff, like a lot of its enemy AI, and and you know how they responded situations and and you know, it's all pretty much cookie cutter and nothing too crazy. So I'm just looking forward to seeing what kind of new models they're going to be implementing as as it. And I was thinking about that, I was I was writing my notes. I was like, man, like, there's so much AI happening right now, and and and developers aren't our developers harnessing it? The way it's it is now, and like, how what kind of what games are being made with this new crazy kind of coding they can be doing and a autonomous thinking, you know, I don't know. I'm just really looking forward to seeing these things. Actually, what's the word being implemented and being used and at our fingertips, fingertips in the games that we play. M I'm going to I'm gonna end here with a few AI models that competed against real human pro players. So the most famous I think everyone knows is the IBM made device dubbed Deep Blue for chess, which defeated the reigning champion at the time, Gary Kasparov, in an unusually swift chess game. Now, I'm no chess player, and I know zero just or chess, chess, chess game, chest game, chess game, the sixth and final game, so they play six games. The sixth and final game lasted only nineteen moves, while an average game takes around forty to complete in nineteen ninety seven. In the nineteen ninety seven match, Kasparov had won the first game, lost the second, and drawn three sub subsequent sub trillion and my pronouncing is a durn Kareem map duel. At some points during the game, Deep Blue was analyzing more than one hundred million chess positions a second a second. Wow, yep wow. He was very upset when he got handed by the So what was happening was there was a programmer, right, so there's an aim, and then he would play the match right, and then the programmer would put in what Kasparov did on the on the board, and the AI would do its crunching and tell the developer what where to move the next to move their piece. Okay, that's how it was, and then he was pretty distraught after losing. That was nineteen ninety seven. Yeah, I heard about that just recently. I don't remember. I think Matt maximum I was talking about that in our group chat um. So you know, it's funny. That reminds me of they they should get these savants on like the streets, these homeless chess players that Michael Richards Kramer was talking to Jerry about and comedians and cars and how these guys are like unbeatable and like the chess champions of the world go and and they battle these guys on the streets to practice when they're in whatever city right, and they can move. They can win in like a matter of move moves. And Michael tried playing one guy because he's a big chess player, and he's like, I beat you two moves, you you lose twice, You're gone. I don't play you again. So he loses, and he just wouldn't play him because he lost, and he beat him like lickety spot, And and I just wonder what kind of that's crazy aw odds these savants have against AI? That would be interesting, that's insane. In Google's twenty fifteen AI called Alpha Go for csgo, was the first AI agent to beat a professional csgo player. The deep learning model consisted of a policy network to predict the probabilities of potential moves by opponents and value sorry and a value network to predict the win chance of a given state. So like where he is on the map, where like the ammo, if buddy's coming from this angle, YadA YadA, YadA, right um. The deep learning model allows the agent to explore potential game states more efficiently. The network were the network were initially trained on games of human players and then were further trained by games against themselves, so like they threw they showed this AI like thousands of pro game pro games, and then they would play against each other, and then they were pitted up against a pro player. And then my last little story is open. AI five AI model was a Dota two AI model. I believe and utilize the long short term memory AI model or AI gaming what's it called technique? Technique? Um? So, it used this technique to learn all the heroes. Okay. It trained on a system containing two hundred and fifty six GPUs and one hundred and twenty eight thousand CPU cores. Five AI. So the the AI model five AI trained for months, accumulating one hundred and eighty years of game experience each day before facing off with the professional players team, a team of AI. Of those guys, yeah wow. It was eventually able to beat the twenty eighteen Dota to Esports Championship team in a two thousand nineteen series of games. So they did a year I guess of training this AI and pick it up against the the champions of the year. Wow, that's insane, diculous, insane. Let's Daniel, what did you find in your research? Okay? So I decided to cover to cover a little bit of the best and worst in AI video games, sourced from multiple articles across platforms such as What Culture, the Gamer Game Rant, things like that. I checked out multiple kind of lists and articles talking about what have been dubbed the best and worst, and I pick, I pick and chew, I pick and chose some based on various reasons, but a big one. We're going to start with. This is for the worst AI. Okay, this is my list for the worst AI in this. You've found these guys, these games on on multiple yes, these are like different like yeah, yeah, across different lists. Okay, known, this is known. This is all known stuff which I thought i'd kind of throw in. But I chose them for a kind of specific reasons, and I think you'll see why. So Crisis Too. These are no particular order or whatever or degree of it. I just they're just is just going to start with. Um I remember when the first one came out. I never played it. It looked cool. I remember Iathaniel playing it. It was like a really new kind of good looking game with cry Tech engine, the cry engine. Yet um So during marketing with Crisis Too, the developers claim Crisis Too would boast the most advanced AI system in a game. Okay, big claim. That's a big claim. That's a bold claim with truly intelligent thinking. And but I don't remember, I don't have the year. I should probably hell the first they're talking about the first Crisis game. No, this is Crisis two, Crisis too. Oh, Crisis too as Crisis too like those twenty eleven twenty eleven. Yet yeah, look it up for me if you, if you can while I'm on the go, So they boasted it would have truly intelligent thinking. Fair enemies and games radar quotes serve at yearly. I don't know how to pronounce that. The spearheader at Crytech Studios as saying that alien enemies and human allies in Crisis Too will show tactical coordination quote unquote and will be quote unquote more challenging, but not unfair. So what culture reports that enemies in Crisis Too will like run out of cover. I've never played the game, so I can't say out of personal experience they will run out of cover directly into player lines of fire and get like stuck on walls. However, enraged combat can pinpoint you with like killer accuracy and killing, occasionally killing you through walls. So it kind of goes to what you're saying with the bots in like, yeah, Apex or whatever, all things considered, making four I obviously very frustrating and like uneven playing experience. So that sounds yeah. Yeah, So that's just one example, and I mean that's a pretty basic example, just really dumb ai like not covering their ass, not taking cover, no defensive maneuvers or anything like that, just running out and getting shot and getting stuck. So we call people who do that in Apex bots play they're just like standing in the middle of nowhere, like that'd be me crouching, like crouching and shooting at you. This is like, is this a real person? Like that ps almost real? Yeah, well no, you know they are because there's no bots in a well maybe there is now there is now if you're if you just started playing, I think they added bots, but right, but like I see that one of my lobbies. There's no bots in my lobbies, and I'm like, what is this guy doing? This person real? Well apparently in Crisis Too though that Crisis Too remaster. Okay, they came out with the remaster and the developers did not fix the dumb Ai issues, So that's sad, and that's apparently a big one. So Crisis too. No, that's because that was such a huge Like when Crisis came out, that was like a big deal because it was like the most graphically enhanced, like it was beautiful. That was the benchmark back then when it came out. Yeah, maybe not for AI apparently, I don't know, but apparently it was worse than the first game too. The first game had better AI than the second one, allegedly or really this article, so I don't know for sure. Like I said, I haven't played it, so I don't know. M moving on the second game now. I added this list to the list deliberately. Was Anthem by BioWare, which is slightly surprising. I remember when it came out. I kind of it came up kind of around the same time ish as like Anyway that night and like Apex and all these Battle Royals, right, No, I thought, so pretty sure team shooters or was it like Asolute Shooter. Okay, it was more like it was more of a very very leanear destiny like it was like right the levels of Maybe maybe I got confused it because it came out around the same time as those battle Royals, I thought so, I thought that was the Rage or something anyway, but it was a quote unquote massively expensive triple a project that spent years and years in the making. This is by BioWare again opped important. Yeah, that's sped, That's what I remember. So even in the beta tests, bad Ai was flagged by players by test players from the get go. Enemies will stand around. They'll stand around idle while players fire on them. They won't even take cover or fight back when they're alerted, and will run right by the players. Sometimes when you're when the players standing in the open, they'll just run by you allegedly. And I added it to my list because I remember Nathaniel playing Anthem and I was wondering if this if you remember this at all in your experience playing it, Yeah, I do remember it being very like like boring in a way where you just yeah, like bland, like nothing was actively happening. I would just fly to this place, I shoot these no brainers, collect my ship, and then fly out right. There was no like I never once thought how to approach the situation because you can see the enemies, I just leg yeah, yeah, exactly. It's pretty boring. Okay, all right, So Anthem was another one apparently not not some not very good AI and they just didn't fix it and it was a problem from beta testing, So I might want to stay away from that one. Um Aliens Wild Yeah, I know, Aliens Colonial Marines. I think this game is a bit older, but I thought there was an interesting little fact in here I wanted to talk about. So the xeno morphs in this game. I don't remember who the developer is or what year was. I think it's like two thousand, early two thousand tens or something. What's it called Aliens? Yeah, it might even be pre twenty ten Aliens Colonial Marines, Colonial Marines? Yeah, two thousand the fuck this is new? No. Twenty thirteen, Sorry twenty thirteen. So xeno morphs, the xenomorph AI, which is the Aliens, obviously didn't behave like Ridley Scott's famed cunning predators. Okay, the Aliens would rush into firefights, making it easy to mow them down with weapons, as well as sometimes even remaining totally unresponsive to the player. Could you imagine being like a huge Aliens fan and like especially of the second movie, which is James Cameron's movie, and it was still had some creepy moments where they were, you know, infiltrate the facility and there were firefights and stuff, but it still had that creepy element where, well, this doesn't happen. I don't think this game matter. You're not scared by the aliens, Like what's the point? Yeah, yeah, right, Zack. The aliens be creeping around and like in shadows behave like that. It wasn't that kind of game that just like rushed into the player and the player just like and mow them down. But in fun, fun fact, in twenty thirteen, so a few years after it actually came out, but a moter did discover that this poor AI behavior was due to a typo in the game's code. They fixed the mistake and the AI was significantly improved, allowing aliens to flank and take defensive measures at least. Wow, so just just a typo in the code, this model was like, oh okay, let's not right, and then it actually ended up improving how the aliens would respond in a situation. So it could just be one simple little thing that the even the developers miss, you know what I mean. Um So any of the eyes on it, Yeah, exactly, So I thought that was kind of cool, so kind of eye opening in terms of the mechanics of it. So that was that one. Aliens Colonial Marines might be okay to play now after this moder fixed it. I don't know. You have to get a modern version of it though. But the other one, the final one on the list, which I found kind of funny, was the legend of Zelda Windwaker really enemies allegedly. Again I only played this a little bit. I don't know. It was years ago exactly, So that's why added to the list, because you played it, so I wondered if you'd remember. But enemies were apparently very clumsy and unaware of their surrounding environments, bumping into objects of the world when alerted, but even hitting each other while pursuing players. But for that reason, it could have been maybe a good beginner or I should say good for a beginning player as an introduction of the Sea yours back in the day. I don't know, but I wondered, Jonathan, if you remembered if they were stupid. Don't recall that at all? No, um no, I don't remember, but yeah, I just remember liking that game. I was like, that was a great game. Yeah, your little boat came out, you get your little boat, your sailboat. I wish they'd bring that back, but I guess they kind of have in a weird way. But anyway, Yeah, so if you've got to create it yourself, you gotta make it yourself. Um. Yeah, it's just very basic, stupid, clumsy, oblivious enemies in Zelda Windwaker. But again, that could have just been because it was maybe they wanted it to be an easier experience. I don't know if that was any I don't know if that was deliberate. There's no evidence that it was deliberate or or you know, unintentional. So anyway, I thought I would end that one. So and see what you guys thought about those games that you've played, because I've never played any of those. I played a little bit of Windwaker, but those are a bit old, as you can probably tell the older games when they're just starting to implement like certain techniques of AI that they're not Yeah great, yeah yeah right, but the type of thing is actually pretty insane. Yeah yeah, yeah, that's why I wanted to And it kind of ties into the best AI segment that I have, which I'll share. Now, Well, what's the first of all, what's the worst AI you've ever played? Well, I don't even know if I can think of it, because, um, like, over the years, I would have to say, I hate to say it, but I would have to say, yeah, like the old like the Elder Scrolls games, even Skyrine, some of them are really stupid. So yeah, yeah, so but again, but it didn't affect my experience. I still love the game, so I think that's saying something. Um, I don't. I do have an anecdote for best AI, which I'll share like my own one of my own personal favorites. But for from yeah, for that worst AI, I don't know if I could ever I could ever say, um yeah. So anyway, let me get into a couple of the the best AI and these are these are widely regarded as having very good like benchmark AI, which you guys have probably already known, but I'll go into why, which you may not have looked into. So number one we're going to start with is Fear two thousand and six, developed by Monolith Productions. Oh, the same people who made Middle Earth correct correct, So they're widely known. This because this game, i should say, is widely known for its very adept AI. So um I was looking on a few websites, a few articles talking about in depth, like why it's very good, and there's there's this one website a rock paper shotgun. Uh this fa remember the name of the journalist or who the game or whoever made the article, but he went into his experience and why he thought it was really cool and Ikondo wanted to share it. So um this article he wrote claims that Jeff Orkin, which is Fear's senior engineer at Monolith, revealed that a simple AI system behind the game's enemies, coded by just one AI programmer, was put in place. The system relied on a planning based system that gave soldiers a set of goals and a set of actions to achieve those goals, allowing the AI to choose which set of actions will achieve said goals. So it just like they gave them the options and then based on the situation, the AI would just go through and plan and think it out through for themselves. So here the following examples. So firstly, they'll communicate the enemies. A lot of this is but focused on AI enemies, so they'll communicate and coordinate. They'll shout. I think, like, yes, I never played it. I watched Evan play. I played it. It was hard, it was hard, and it was scary. Yeah, maybe this is why I remember. So they'll the enemies will shout, they'll communicate. They'll shout things like bring fire as they fire in you while their squad mates retreat to cover, which is really cool. It sounds basic, but that is really cool because that's basic, that's textbook maneuvering. They'll use shadows to conceal themselves, which I thought was very neat cool because as the player it's a horror game, obviously they're gonna hide in the shadows yeah yeah, and jump out. But the player is used to doing that, right, We are used to using shadows and thinking, oh, maybe they can't see me or whatever. But thief, yeah I'll catch you, kaffir u. But another cool thing was they won't peek from cover in the same place. Instead, they'll crouch, walk behind covers and emerge somewhere else if you are shooting at them whatever, So it causes as a human that's what I do exactly. It's human like but it causes players to readjust aim right. So soldiers, if you're if you're taking if you're shooting somebody around a corner, he peeps it out, you shoot, he goes back, he'll come around somewhere else, and you have to waste time and energy moving your cursor and finding out where he is now, and so you're open to more shots or whatever. Right, um. Soldiers will use grenades to flush players out of cover and into their line of fire. So that is kind of cool. I feel like that's not extremely rare. I you know, they use grenades in all types of GA do that. That's These are all things that I do. Like in APEX, chuck a grenade. But the rock where someone's siding and he'll walk right out, he'll he'll walk right out into the open to get away from it. Yeah, And I think that's cool because that you're automatically seeing then that the AI is using techniques on the human level. Right. So, according to Rock Paper Shotgun dot Com, this fellow that wrote the article his experience still it's the enemy movement that allows fears Ai to remain a cut above the rest seventeen years later, because they're constant moving changing cover, finding openings in the environment like doors and windows. They'll crash through windows, they'll roll over like window ledges, smashing the glass and getting into the hallway next to you to get to you type thing. So just to find some new angle on players without remaining in one spot for too long. So if you are taking cover as the player, and you're taking cover for too long and then you go to look, they won't be there anymore. They'll have found a new place to get a better angle on you type thing, which is really cool that keeps you on your toes. They also work together by forming imprompt two squads based on their proximity to one another, so if they need, if they're close to each other, they're going to work together as a unit to defeat you the player. Each aware of each other's actions apparently, so if one was going to take this AI prompt or AI behavior, the other would know that that one's going to do that and do something different. I think, just listen to this. We're so fucked if AI becomes like, yeah, I know what I mean, this is what it would be doing to us, but on a crazier scale, yeah, trainings or killing us. There was a trailer at the movies last night about an AI. It's coming out, and remember what it's called, an AI triggering a nuclear explosion. Oh yeah, it looks I like, it looks good. What's it called. I don't remember from Ballers and Tenant, I don't think I don't remember the faces, Yeah, something like that. But I remember saying that to Kyle next to me. I was like, I just don't see a world that doesn't happen anymore, like where they're just like, well, I can destroy the planet with a nuclear explosion and have some weird rationale for it and just do it anyway, not even think about it, just do it because they've calculated X amount of end points and they're like, right, to save this planet, humans must be eradicated. Only they're just like, so that is the only choice. Yeah, done. I don't want to think about that. It's like, you have to keep it off the internet. You just gotta keep it off the internet. Oh yeah, sure, that's impossible. You gotta keep everything disconnected, you gotta keep it air gapped. And then it'll write programs. It'll write programs itself. So and anytime someone plugs like a USB into it into something connected to it. They'll replicate it onto that USB, hoping that they'll plug that into you know, something else, like a spyware, like a like a FI fucking stucks net. That's we're gonna get stucks netted by the Ai'm gonna shut us down cyberthon systems. I'll move on here. So I just want to say there's no direct commands for enemy AI in fear for the enemy behavior, I should say instead, complex action is taken after soldiers analyze and react to their environments. So that's kind of I guess the points the examples that we have based on this planning based system that they implemented and kind of as a last little fun point to immerse the player for the player experience. Enemies decide what actions they'll take, and then the communicative prompts come between each other. So like when they say flush about and throw a grenade, they've already decided that they need to flush you out of cover, and they'll make that decision then say that prompts. So it's just to keep you engaged as a player. So those are actually made, those decisions are made before the verbal prompts. So that was fear I thought That was really cool because this game was developed in two thousand and six and it's said to have been rivaled by hay by Half Life's AI, which is actually kind of funny. But I didn't just do Um. I remember playing Half Life a little bit, but the first Half Life Yeah, I actually don't recall. Oh man, it's so good. Yeah. Um. Anyway, so that was fear number two. Jonathan, Are you doing a whole list here now? No? No, this is like that. This is my last big one, Okay, but I chose these two because they're kind of equivalent to the size of my worst game. But we're going in depth, right, So just these two. So the next one, then the final one across multiple sources. This is like all three sources that I was looking at was Alien Isolation. Oh really so yeah, which I thought was funny because it's another alien game. This is like the alien game that people playing Alien Marine whatever wanted, you know what I mean. So so scary. Yeah. The gamer dot com has a really great article that was reading through called the Perfect Organisms. Seven terrifyingly amazing facts about Alien Isolation's AI. So I'm going to read through just a few of these. There's seven of them too much. So the first one is that it is actually two AI systems at play in the game. Okay, two AI entities, one called the Director AI and the Behavior Tree. The Director AI is omniscient, so it knows everything. It knows where the player is, what they're doing at all times, as well as the location of the Xenomorph the alien, but it never tells the alien specifics or what to do. So that's where the behavior tree comes in, which is coded for the Xenomorph. The alien has a vast flow chart of possible responses. This is directly from this article from the Director AI. So while it never is told details from the director, it uses that information to guide its behavior, so whether it's going to lay an ambush or actively enter stocking mode and come after you, or just explore the ship and prowl and you know, and scan and shit like that until the player fucks up and then kills you. So I thought that was really cool. So it's like it's not cheating because it's not telling the Zeno more of exactly what's happening. It just gives it kind of a set of guidelines how to respond given its own limitations as an AI, So anyway. Number six. It walks, It walks around. It does not spawn or de spawn the Xenomorph constantly. It's just on the prowl around the map. It's just really good at getting from A to B. Because that's what's scary about it. It No, it has these senses that slither. It slithers around, It walks, and it prowls. It doesn't just like appear in front of you, because like a lot of horror games, that's how they would code it. It gets to you in a certain pathfinding. Yes, it gets through, it goes through vents, it gets to you. Play I know, and now I'm so curious to play it. I want to try it. But it's common in horvideo games for enemies to teleport, you know, whilst offscreen, allowing them to attack from players from you know, unexpected directions at the worst time possible. But the Xenomorph, it just is really good at slithering around. So it just finds you and that's how you just come across. It's just almost chance, I guess, because it has its own way of finding you, or it could be chance. Um. The other ones I have down are it's guided by senses, so it has basic things like hearing and sense of smell. Now, I don't know, Jonathan, in the game, can you do you have like an odor, like a smell? I don't understand how that works. Part it's probably just a proximity thing, maybe approximatey thing. Even if we can't hear you, it just knows you're there by smelling right right, So obviously site as well, which it will, and it will change its tactics. The xenomorph will change its tactics if it notices, for instance, that the player is armed with something, so it'll be like, okay, so if players armed, then I have these options and they may be more aggressive, which is fucking really cool. Now there are There is something that they added though, I think to balance out, like if a player is really good at the game. There it basically put eyes on the back of the Xenomorph's head kind of thing so it knows when you're so you can't get the jump on it too much because then it would just kind of ruin the game. The whole point of the game of the experience be like, you don't get the jump on the Xenomorph, the xenomorph gets to jump on you type thing. I think that's how they do it, like you can, right, So what's the point? Right? So anyway, I thought that was kind of cool, so the senses, but this one's really neat. It learns from pain. So so if you if you, for instance, have a flamethrower and you use it against this alien, it it will drive off the xenomorph, but it will eventually the more you use it against it not be afraid of the fire because it learns, it knows what to expect. And then it's like, oh, it's almost like a gamer beating a hard level. You're just like, Okay, so I do this multiple times. I know how to defeat this now, so it won't always be I'm gonna crawl up in the events its head off from downtop. Yeah, and it says, not only will the xeno change, it's a tactics to deal with the problem. It'll actually start hanging around for longer while it's getting blasted as it gets used to the pain. So maybe it'll start taking like quote unquote less damage. Right. Um, So it's crazy because that makes you have to be like, Okay, so I shouldn't use that too much. I have to really pull out the big guns. When I need them or whatever. Very very cool. The other one was it's this one's kind of the neat one. It's just curious. So if it's walking around the space station and it'll see something like a like a flag interest point, it'll just like stop and look at it and like walk around, do you know what I mean? And it'll kind of like do sweeps of the area, occasionally double backing in case it missed something. It'll just kind of like, you know what, I'm gonna go do that again. So if you're following it and trying to avoid it, you're like, oh, it was it passed me by it, and it'll come back. It'd be like oh, if you went to go do a move or something, You're like, oh, now is my chance, you know what I mean? And it doubles back You're like, oh fuck. So I thought that was really cool. It swapes the environments. But the last one I thought was really cool and probably the scariest of all, was that it still surprises the developers its own creators. So yeah, because it's so unscripted and has its own intelligence, like they can't players can't really plan for anything when it shows up. You can't you know, expect to know what's going to happen or whatever. So the developers referred to play testing against the alienas going on a safari because they could never predict exactly what was going to happen during each test. Sometimes they barely encounter the Xenomorph at all, or they would die within five minutes. Yeah. Yeah, So I thought that was really cool because they don't their own creation. They're like, they can't tell you what's going to happen, but it's just every time you play it is this really unique kind of personal experience. So it made me want to play the game. Reading through this, I was like, I may pick this up for the for our next maybe this summer, or for the approaching spooky season. That's a that's a horror game I would play because it's just like the movies. I'm not a horror movie guy, but when there's a work of art involved, you know, oh god, no, never never imagine that it's available. It's available, so ya, tons tons of people ra about really Nicolation. You can play it on PC for VR. Oh wow yeah, oh god, hey no, you should do it reactions and make videos. Yeah, make some videos of it, just like yours one, it's not okay my last one, just as the personal anecdote was, always comes to mind every time I think of AI, and and not just enemy AI, but NPCAI is red dead redemption two because of the UH basically that every NBC has its own schedule lives. They've got shit to do their lives. They work on the farm. NPCs that have quests or whatever you want to call them, missions, stories that wait for you on a hilltop somewhere. They won't be there forever. They will leave at one point if you don't show up during the hours of their availability, and they'll go do something else and you'll see them in town. But also just scripted things like I don't know if it's scripted, but like if you're walking I watched a video, I looked it up. I was like, let me see what kind of AI behaviors. They haven't read it too, But in that cuts scene, if you're walking with John Marston and you go to throw some bodies in a marsh, but John Marston throws his and it lands not in the marsh and instead hits something that's in the way, and the body falls to the ground. His he'll pick up that body again and and move and do it again and put it in the water and make sure that that's like so it has that problem solving kind of capability where it's like, oh, that didn't work. The result didn't work. So I thought that was cool. But also they'll NPCs will respond to you differently if you're covered in mud, if you look like shit, or if you walk into a saloon with like your smorality meter complete eatly to like band it or whatever you call it evil, the music will stop playing, the piano player stops when you walk into a saloon. That's really cool because it just makes you look more menacing. I just love that game. So everyone's like, yeah, looking around, everyone stops and everyone freeze. But I also like the firefights in that game also made me feel like I was watching a Western movie. It's just like I love seeing the guys just sprinting across the lawns and trying to hide behind trees and finding cover, and like they would kill me a lot. I would die a lot in that game because I wasn't even watching what I was doing. Sometimes because maybe I underestimated the AI during the gunfight. Um, I don't know. I just I love that guy. That's my personal favorite in terms, or at least one of them is mine. Probably is is one of the GTAs. I just love GTAI. It's so stupid and funny. And five maybe at five or so yeah five, like people flying around, driving around and doing super ship there. Can you see an ambulance like going by with the lights on, you like follow it and it's going to some accident that AI had somewhere. Yeah, yeah, yeah, it's very funny. I love that. Yeah. See rock Star, I love the law on the list. Yeah, I love the live living world, you know, the breathing world. Those games like RDR and GTA. Rock Star was on the list for games to game developer studios that are like making leaps and strides in AI so and and read Dead too and GTA five were both on the Example's list. Anyway, that's all I had, just to kind of go into some I think the most important takeaway is those is those two best AI UM examples. Fear if you're looking for an older game to play, but also Ace Alien Isolation, Yes, which I really want to try out, so I recommend to, even though it's very scary, get some diapers. So there you go. There, we got it. We learned a little bit about AI. We learned a little bit about where it, where it came from, how it works. You know the worst and the best, But I think we'd like to know you, dear listener, what's your favorite or least favorite AI in a game, enemies, NPC's whatever, what have you? Let us know? Let us know in the comments below. Already, Well, that's it for this week's episode. Thanks for tuning in. Give us a rating, end review. If you liked what you heard on Spotify or Apple or wherever you listen. It helps us get out to their more listeners who may enjoy the show. And if you have anything you want to share with us, you can leave us a comment on the video on YouTube or tweet us at Elder Trolls Pod. You can shit talk us or ask us any questions, do whatever you need to do. Thanks everyone, and we hope you have a wonderful day. He's see you. M