Press B 210: Game of the Year: 1992
Press B To CancelJune 10, 202401:48:58

Press B 210: Game of the Year: 1992

WulffWulffCo-Host
JakeJakeCo-Host
SinistarSinistarCo-Host
ChardChardCo-Host
GPGPCo-Host

1992 was a spine tingling year and no we're not talking cinema. With the dawn of the 16-bit console war upon us it was the year of some of the most iconic entries in the best franchises of gaming. From Zelda to Sonic, karts to street fights it was an amazing year. This week the team breaks down their "Game of the Year" for 1992

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[00:00:00] Bill Clinton's running for president, Achey Breaky Hard is inescapable, and Jay Leno took over for Johnny Carson.

[00:00:08] It's 1992 and we don't care about any of that. Today on...

[00:00:31] Don't pre-record an episode over the intro.

[00:00:34] I prefer Conan anyways.

[00:00:36] That was a year later. That was 93, but you're not wrong.

[00:00:41] Hello everybody and welcome to another episode of Press B To Cancel. Today we are talking about

[00:00:47] Game of the Year 1992 specifically. I am joined by the whole host of characters here.

[00:00:55] How's everybody doing? Jake?

[00:00:57] Doing great for this Friday as usual.

[00:01:01] Sinistar?

[00:01:02] Yeah, sure. This is a good Friday.

[00:01:06] GP?

[00:01:07] Doing good, but yeah missing 1992 sometimes, yeah.

[00:01:12] And Chard?

[00:01:14] The cage has been torn down. I am no longer a rat in a cage.

[00:01:19] That was later. I think that was 94, but yeah something like that.

[00:01:24] Anyway, uh...

[00:01:26] Do we do we want to go over the rules of this again for people who might have missed it?

[00:01:31] Alright, just give the distilled version. Just to be fair even I'm still confused.

[00:01:36] We're talking initial release date. So if a game wasn't brought to the West until later from Japan,

[00:01:43] we don't care. We're talking initial release date. So

[00:01:47] there you go. That's what we're talking about as far as like best game of that year according to us.

[00:01:53] George Films.

[00:01:54] And Moby Games.

[00:01:55] Best game or film?

[00:01:56] This is subjective as hell.

[00:01:59] Album? Soundtrack?

[00:02:02] Sure.

[00:02:03] Would anybody like to go first?

[00:02:07] I don't know. I got scooped last season, last year.

[00:02:11] Okay, then let me go first.

[00:02:15] My pick is Final Fantasy.

[00:02:18] I'm not gonna do that. It's no... shit, what was my picks?

[00:02:23] Let's go with runner-up. Let's go with...

[00:02:26] You know what? Sonic 2. Sonic 2 is my runner-up for game of the year from 1992.

[00:02:32] The Sonic franchise is of course iconic. Everybody's played Sonic 2. It's also kind of considered...

[00:02:37] I think if you asked, you know, ten people, I think majority of them would say Sonic 2 is the best of the 2D Sonic games.

[00:02:44] Even though I prefer 3 just a little bit more. You can't deny how much Sonic 2 was great for that franchise.

[00:02:51] It's the game that first brought in Spin Dash.

[00:02:53] It also brought in that sidekick which the reason I like Sonic 2 is I can play without Tails. Fuck that guy.

[00:03:00] So...

[00:03:00] You could play Sonic 3 without Tails also.

[00:03:03] Which is why it's also...

[00:03:04] His name is Miles.

[00:03:05] Plus Knuckles. Yeah.

[00:03:06] That's what I was the odd one.

[00:03:07] Wasn't... Real quick aside, wasn't Sonic 3 like... Couldn't you sandwich it onto the cart? Wasn't there a way to like...

[00:03:15] Play together?

[00:03:16] That was Sonic and Knuckles.

[00:03:17] Okay.

[00:03:18] That was Sonic and Knuckles would attach.

[00:03:19] Okay.

[00:03:20] Both Sonic 2 and Sonic 3 could be married with Sonic and Knuckles and you could play as Knuckles in Sonic 2 or you can play an expanded version of Sonic 3.

[00:03:29] So cool.

[00:03:30] Okay.

[00:03:32] Or you can attach it to Sonic 1 and have an infinite variety of those sphere bonus levels because everybody loves blue spheres.

[00:03:38] I did that quite a bit.

[00:03:39] How excited were you guys for Sonic Tuesday?

[00:03:44] Oh, was that when this came out?

[00:03:45] Is that the marketing hand?

[00:03:46] Apparently, so excited or speechless.

[00:03:49] I don't remember.

[00:03:50] I just remember...

[00:03:52] I was all...

[00:03:53] The release date was a Tuesday and so it was Sonic the number 2 as day.

[00:03:59] Oh boy.

[00:04:01] Sega and their dates, man.

[00:04:02] I still remember the Dreamcast 99 thing that they're pitching for the longest while.

[00:04:06] If memory serves it came out what?

[00:04:09] September 1st, 91 so 9191.

[00:04:14] Oh my gosh, I'm reaching way back.

[00:04:17] Is that accurate?

[00:04:18] Sega's big on the numerology.

[00:04:21] Well about that numerology.

[00:04:22] For Sonic 2 or Sonic 1.

[00:04:25] Sonic 2?

[00:04:26] Oh no, yeah.

[00:04:27] Because then it would have been September 2nd, right?

[00:04:29] Yeah.

[00:04:30] Yeah.

[00:04:32] You're really looking forward to June 9th.

[00:04:35] Well, that was a Wednesday though.

[00:04:38] To me it was a Wednesday.

[00:04:40] Again, you know what it is though?

[00:04:42] This is probably going to have these rules we've concocted for ourselves is that it may have been Sonic Tuesday in North America.

[00:04:48] It might have been Tails Wednesday in Japan.

[00:04:50] We just don't know.

[00:04:52] But Sega of America was definitely keen on the numerology for their dates and release dates.

[00:04:57] But anyway, Sonic 2, great game, solid game.

[00:05:00] Everything that was great in the first game they made I feel better with the second entry.

[00:05:05] Just the issues I had with the first game was a lack of enemy variety and I didn't like how you couldn't spin dash, right?

[00:05:13] Because the physics of Sonic are very important and if you didn't have enough momentum to make it up a hill in Sonic 1 you kind of had to go back and go back and forth, build momentum.

[00:05:22] It was very tedious.

[00:05:23] It wasn't a great experience.

[00:05:24] Sonic 2 with the spin dash totally opens up that game.

[00:05:27] Just like the music is a jam across the board.

[00:05:31] Everybody loves the music.

[00:05:32] So many different characters.

[00:05:33] The zones are pretty awesome and varied.

[00:05:35] The bosses I think are a cut above.

[00:05:37] It's probably one of the best in the Genesis, not just for 92 but for the platform.

[00:05:42] So I think a few of you have played Sonic 2.

[00:05:45] Oh yeah.

[00:05:46] I religiously.

[00:05:48] First month and a half of 2023 was all Sonic 2 for me.

[00:05:54] That was your fake Vesicifian game.

[00:05:56] That was.

[00:05:57] I got I feel like I've told this story on the podcast, but I don't know.

[00:06:03] This was a game that I was so into at the time that I left it on overnight because I was like in Mystic Cave Zone or something.

[00:06:12] I had all the emeralds.

[00:06:13] So I was supersonic.

[00:06:15] I was in Mystic Cave Zone.

[00:06:16] I had to go to bed.

[00:06:17] So I turned off the TV and left the Genesis on all night.

[00:06:21] Went to school the next day, came home and went to turn on the Genesis to play Sonic 2 and realized I turned it off.

[00:06:29] And I was so mad.

[00:06:30] Oh, so it wasn't even like it wasn't even like your mom had turned it off.

[00:06:35] No, I literally came home, stuck my finger in the TV stand and went click.

[00:06:40] And then I was like, no, we had a we had a Darth Vader moment with Hayden.

[00:06:46] With Hayden Christiansen.

[00:06:51] It's wild.

[00:06:52] This is a game that was incredibly long, so I can see why you'd have to leave it on overnight because that even the final zone,

[00:06:58] the the airship zone leading into when you're fighting Robotnik, you have that double boss battle.

[00:07:03] You have to fight Metal Sonic, which when I first beat that was amazing to me because you have to do it without rings.

[00:07:09] So it's basically deathless.

[00:07:11] And just me as a kid remembering the patterns that beat that, I felt really awesome after beating that.

[00:07:16] And then, of course, fighting a gigantic robot, Robotnik is just is just epic with the flying arms and the music and just just a really great ending set piece to that game.

[00:07:26] There are passwords, right?

[00:07:28] Am I remembering that?

[00:07:29] So there were cheat codes.

[00:07:31] There's a level select though, I think.

[00:07:33] Yeah, it was like in the sound test, one of them was 4126.

[00:07:38] The other one was.

[00:07:41] 1965 917, which I believe was Eugene Aka's birthday.

[00:07:46] Like I did these codes so much growing up that they're just in there like I didn't know there were codes.

[00:07:54] I go into the sound test and you enter those codes and then you can go into stage select.

[00:08:00] And I think stage select you can enter other codes if I'm not mistaken.

[00:08:03] I don't recall though.

[00:08:05] I just remember up, up, down, down, left, right, left, right, B.A.

[00:08:12] Not the same.

[00:08:13] But Sonic 2's music like it had so many more stages than Sonic 1.

[00:08:19] And so it had so much more music and Sonic 1's music was good.

[00:08:23] It was catchy, but it was it pales in comparison to Sonic 2.

[00:08:28] Sonic 2 they were like, all right, that was line dancing.

[00:08:31] Now we're going to the club.

[00:08:33] I do feel like this is kind of a Mega Man case where 2 was so superior to 1.

[00:08:40] Like one was groundbreaking and like here's the idea.

[00:08:43] And then 2 was so much more well refined just across the board story wise visually audibly or or orally, I guess if you can hear anyway.

[00:08:53] So yeah, I agree with you too.

[00:08:55] Across the board, you know, much better than one.

[00:08:58] Yeah, I think I've told this story on the podcast growing up.

[00:09:02] Growing up, my friend and I used to we played this game religiously and we had our favorite songs from each zone.

[00:09:10] And we'd sit with a tape recorder and record the songs on tape sitting next to the TV for like three or four minutes or whatever.

[00:09:20] So we had like I loved Hilltop Zones music, Chemical Plant Zones, a fucking banger,

[00:09:26] Oil Ocean.

[00:09:28] I mean, all these were amazing jams and we put them on tapes and we'd play them around the house.

[00:09:35] And it was you could hear the snickering and the scratching of the mic against the TV because we're putting it right up to this.

[00:09:42] And the nice air hiss behind it.

[00:09:46] The hissing behind it.

[00:09:47] It just added for the ambiance.

[00:09:49] But room tone.

[00:09:50] That's what we call it. Room tone.

[00:09:52] I have a lot of love for Sonic 2.

[00:09:56] This one, I almost picked this one as at least my runner up.

[00:10:01] This game was spectacular.

[00:10:02] So good.

[00:10:03] I'm glad I did.

[00:10:05] You did pick it, but then Jake just used it and I stole it.

[00:10:07] Yeah.

[00:10:08] Okay. Let's go ahead and peel the curtain back a little bit guys.

[00:10:11] So what's interesting though, Wolf, is you mentioned that this has so many more stages than Sonic 1, which is neat because there's actually were other stages planned that were shown in pre-press release.

[00:10:21] And screenshots that never made it to the final cut of the game.

[00:10:24] There's I think I've mentioned before there's a ROM hack called Sonic Delta and it basically takes all three.

[00:10:31] Well, four Sonic games from Sonic 1, 2, 3 and Knuckles and makes them all into one cohesive game.

[00:10:38] And part of that process is they went back to magazine screen grabs of cut zones from Sonic 2 and kind of fan made zones based on those screenshots.

[00:10:48] So if you place on a Delta, there's actually like a level.

[00:10:50] It's I think it's called the wood zone or something or forest zone and is based on those screenshots.

[00:10:55] Not the greatest doesn't look as good, but the fact that they took screenshots of cut zones to kind of make them cohesive was pretty interesting.

[00:11:02] There's a that game was definitely more epic in scope than I think people realize and what they're trying to do with it.

[00:11:09] Oh, yeah. I think this was one that ended up on Nick Arcade as like an early version of it.

[00:11:16] So the competitors, like for the final round, they got to play that against each other, which was really cool.

[00:11:23] Yeah, Sonic 2, it brought in Super Sonic, which totally copycat of Dragon Ball Z Super Saiyan, right?

[00:11:30] But oh, yeah, it was I at that age. I had no idea.

[00:11:34] I didn't know Dragon Ball then. So for me, it was like this is only got the first 64 episodes.

[00:11:40] I still heard about that. Not important. Let's move on.

[00:11:45] But what the different music was amazing stage design was really interesting.

[00:11:52] The fact that you can get all the emeralds to become Super Sonic before the first boss is just wild to me.

[00:11:59] And like I think I spent like a month just perfecting that when I was younger because, you know, you got only a handful of games.

[00:12:07] So you're going to play the crap out of them. And yeah, I just absolutely loved it.

[00:12:13] Like, it's funny to me when Jake complains about the the Robo Sonic at the end of Sonic 2 and I'm like, that thing is so easy.

[00:12:23] It's to learn the patterns and you can't get hit once. That was that was an achievement to beat that boss deathless.

[00:12:30] I'll be fair. When that was my first wall that I hit in Sonic 2.

[00:12:34] And when I beat Mecha Sonic, I like celebrated and then found out you had to fight the Death Egg robot and was like, fuck.

[00:12:41] And I couldn't figure it out that it was 3D. Yeah, the hitbox was weird.

[00:12:46] So if the if the you know, it's it's facing this side.

[00:12:49] So you see it's right arm. But if the left arm was out and you barely saw it, you still get hurt by it.

[00:12:55] So it was it was a weird I was like, how the fuck do I hit this thing?

[00:13:00] I can't hit it. And the whatever they call that the Egg Robo Mech or whatever.

[00:13:06] I don't know. But that thing is a pain in the ass.

[00:13:09] I will give it that. But Sonic, the Robo Sonic before is kind of easy.

[00:13:15] He's got a simple pattern that he just repeats like every three goes.

[00:13:18] It's like the same thing back and forth.

[00:13:21] But I think if I'm if I'm not mistaken after Robo Sonic, they give you like three rings, right?

[00:13:30] I think so. Yes. You have something against the last boss. Yeah.

[00:13:33] Yeah, because he sucks.

[00:13:35] I want to make special mention of the the boss battle music, though, in Sonic 2.

[00:13:40] I don't remember Sonic 1 well enough to know if they use the same tone for that.

[00:13:45] But it is a good mix of all right, go get them and anxiety.

[00:13:50] And it gets you know, there's like a cheeriness to it.

[00:13:52] But there's also like a, you know, don't mess this up or it's going to be very, very painful to have to redo all this stuff.

[00:13:57] I don't know. So I you know, charge, right?

[00:13:59] A lot of the stages in everybody's right. A lot of the stage music is fantastic.

[00:14:03] But I always thought that was a wildly effective boss battle theme.

[00:14:07] If they could personify anxiety, it would be a Sonic Sonic sound.

[00:14:13] If they could underwater stages alone, right?

[00:14:16] That drowning music is just forever etched in my head, right?

[00:14:19] If they could personify my dad's disappointment in me, it would be when Sonic gets hit with zero rings.

[00:14:25] All right. So Sonic 2, good, good pick.

[00:14:28] Yeah.

[00:14:29] All right. Shall we just go around Sinistar?

[00:14:33] Sure, sure.

[00:14:34] So my runner up was basically the start of a franchise and has continued to this day.

[00:14:45] My runner up is Super Mario Kart on the Super Nintendo Switch.

[00:14:51] My runner up is Super Mario Kart on the Super Nintendo.

[00:14:56] You got so lucky that you're going second.

[00:15:01] Yeah, just to peel back the curtain a little bit, we do a little discussion beforehand.

[00:15:06] Like I haven't I haven't told them what my what my game of the year is yet.

[00:15:10] But, you know, I saw some contention for Super Mario Kart, so I called it out.

[00:15:16] And apparently somebody else wanted it too.

[00:15:20] A few of us.

[00:15:21] Sounds about R for the course.

[00:15:24] Yeah. So I mean, 92 is a banger year.

[00:15:28] You know, go look on Moby Games or whatever source you want.

[00:15:31] But yeah, Super Mario Kart.

[00:15:34] I mean, obviously the campaign working through, you know, the different tiers, the different cups like is fantastic.

[00:15:42] But but really, the the for me, the absolute gem to Super Mario Kart was the split screen with your friends.

[00:15:50] Right. I mean, doing the battles, you know, you have the balloons on your car, you're throwing shells,

[00:15:58] you're running around like the you know, the the maps.

[00:16:02] It's it's just a fantastic game all around and a little fun story.

[00:16:07] So this is this is fairly modern.

[00:16:11] This is probably six or seven years ago.

[00:16:14] I worked for a company that built a wall of TVs and we had a kind of a duplexer that we could either have the TV show their own thing

[00:16:22] or we could have the TV show all the same thing.

[00:16:25] And across from this wall of TVs was a was a meeting room with a glass wall.

[00:16:32] And they were doing training.

[00:16:34] And I'm in this room and they're doing training.

[00:16:36] The trainers back is turned to me and the class is facing me and I throw Mario Kart up on every TV in this room

[00:16:45] and start playing Mario Kart.

[00:16:47] And you can see the trainer realize he's lost the class.

[00:16:54] Got it. Yeah.

[00:16:55] And so, yeah, the class ended up taking a break and we had some some Mario Kart battles.

[00:17:01] It was a lot of fun.

[00:17:03] That reminds me from the office when everybody's supposed to be paying attention to Michael.

[00:17:08] But there's the DVD box.

[00:17:10] Oh, yeah.

[00:17:12] But it hits the corner.

[00:17:13] Yeah.

[00:17:14] Oh, no.

[00:17:19] So, I mean, what's to be said about Mario Kart?

[00:17:22] It's a kart game.

[00:17:23] I mean, this is this is not a new thing.

[00:17:25] It didn't have tunnels.

[00:17:27] Just so you know, it didn't have tunnels.

[00:17:28] There were some tunnels.

[00:17:29] There were no tunnels.

[00:17:31] It was Mode 7.

[00:17:32] Mode 7 couldn't do tunnels, but there's the illusion of tunnels.

[00:17:35] There's the illusion of tunnels.

[00:17:36] You can jump over the tunnels.

[00:17:38] For those that are new to the podcast, first off, please subscribe.

[00:17:43] We love you.

[00:17:44] But second, this is a meme now within our group.

[00:17:50] Tunnel?

[00:17:51] Yeah.

[00:17:52] Pipe.

[00:17:53] You just realized this.

[00:17:54] Right. Yeah.

[00:17:55] Just realized that.

[00:17:56] What is a tunnel but a pipe that you go inside of?

[00:17:59] That's right.

[00:18:00] Pipe.

[00:18:01] We're getting deep.

[00:18:03] No.

[00:18:04] I'm going to say like, go ahead.

[00:18:05] Go ahead.

[00:18:06] I was just going to say I love Mario Kart for the SNES.

[00:18:08] I mean, of course, I like the other ones later in the franchise too, but this is

[00:18:11] where it started.

[00:18:12] Just it was Mode 7 graphics.

[00:18:14] So it has that very flat look to it, which I mean, going back to today, you

[00:18:19] might go, what the hell is this?

[00:18:21] Because it's definitely gotten better since then.

[00:18:23] But I still liked how interactive that flat texture was because ghost houses, for

[00:18:28] example, the Ghost House tracks, which had great music and atmosphere.

[00:18:32] But whenever you hit the walls, they would disappear.

[00:18:34] There's also jump pads like that made you hop.

[00:18:37] There's ones that you get items from the question blocks that are on the

[00:18:41] floor, coins, even though it was a flat texture, they did so much with

[00:18:45] the interactivity of the ground and made it above and beyond a typical

[00:18:49] racer.

[00:18:50] By that point, we'd already seen many racing games, of course, throughout

[00:18:53] history, but that was truly its own thing, right?

[00:18:56] The idea of a racer with interactive track elements you pull up, power ups,

[00:19:00] right?

[00:19:01] It was really something to see.

[00:19:02] Plus multiplayer.

[00:19:03] I mean, I don't think anybody I know has not played SNES Mario Kart

[00:19:07] multiplayer and not loved it, right?

[00:19:09] The whole idea of popping balloons of your friends with shells and

[00:19:12] bananas and stuff is just wild.

[00:19:14] The game is good.

[00:19:15] From start to finish, I love Mario Kart.

[00:19:17] Knowing that that red shell's on its way.

[00:19:20] Just knowing that that red shell's on its way.

[00:19:22] This is the creation of the subgenre, right?

[00:19:25] The mascot racers.

[00:19:26] There were racing games like you guys were saying, but nothing like this

[00:19:29] where it was characters from another IP.

[00:19:31] That's what I was thinking too.

[00:19:33] I don't know if there were carts in other racing games.

[00:19:35] They were always vehicles.

[00:19:37] If I remember, a gaming historian had done a really great comprehensive

[00:19:41] episode on this.

[00:19:42] If I remember correctly, forgive me if I'm wrong, he had said that

[00:19:46] they were doing a racing game with some Mario aesthetics and then

[00:19:50] they said, you know what we could do that would be different is put

[00:19:52] them in go-karts instead.

[00:19:53] So the whole team went to a go-kart fun zone type place and then they

[00:19:59] came away thinking, yeah, that's a great idea.

[00:20:01] I love that it's all ranked in like 50cc, 100cc, 150cc.

[00:20:08] That's the real thing.

[00:20:10] Well, and I love the difference in feel too.

[00:20:13] It is very much you get used to 50cc and then you jump either to

[00:20:18] 100cc or even worse, you jump to 150cc and you're bouncing off the walls.

[00:20:23] You could play 50 without using the brake.

[00:20:26] So it's nice and accessible to get you into it.

[00:20:28] You enjoy the characters, the tracks, the atmosphere.

[00:20:30] But then when you play 150, it suddenly becomes more of a real

[00:20:34] racer.

[00:20:35] You have to use actual driving technique with the brake and

[00:20:38] whatnot.

[00:20:39] Plus the hopping, the hopping, the jumping was wild.

[00:20:41] It didn't have drifting back then like we do in the other games,

[00:20:44] but it had the hopping to help you do turning on dime.

[00:20:47] Yeah, it's wildly different at 150cc.

[00:20:50] It's definitely a different challenge.

[00:20:52] Was there mirror tracks in this one?

[00:20:54] There were.

[00:20:55] So this was one of those games that sort of like you see what the

[00:21:00] content is and you're kind of like once you're finished with it,

[00:21:03] you're like, oh man.

[00:21:04] But if you actually go through and get gold on everything, you

[00:21:07] unlock a fourth cup.

[00:21:09] And then if you get gold on that, I think you unlock the mirror

[00:21:13] tracks for all four cups.

[00:21:15] I don't think I knew that about them.

[00:21:18] I knew that for later installments, which again, I love this game,

[00:21:22] but this game spawned the series that eventually used the

[00:21:25] Master Beast Double Bash.

[00:21:27] So I knew about the mirror modes for the future installments.

[00:21:30] This is the most dismissive look I've seen in a moment from

[00:21:35] all I feel like I've let you down.

[00:21:37] How dare you not know?

[00:21:39] I am not a fan of double dashing.

[00:21:41] I don't either.

[00:21:42] We still have an episode on Double Dash.

[00:21:46] Yes, we should.

[00:21:47] One of the GameCubes Mario carts spawned the story that we have

[00:21:51] in our household of my boys were playing.

[00:21:55] It probably was Double Dash and they were selecting the mode

[00:22:02] and Sinstrus is walking by and they say, oh yeah, let's play

[00:22:05] Grand Prix.

[00:22:07] P R I X right?

[00:22:09] And she says it's Grand Prix and they basically were like, no,

[00:22:13] no, no.

[00:22:14] And so then I walk by later.

[00:22:18] I'm like, oh, Grand Prix.

[00:22:20] And they're like, oh, so but yeah, this game kind of

[00:22:27] changed the nature of what we thought racing games were at

[00:22:30] the time because I mean, this came out the same year as

[00:22:33] Top Gear for the SNES, which was also a spectacular game, but

[00:22:38] it's just so different.

[00:22:40] Right?

[00:22:41] When my friend was talking about Top Gear, I never connected

[00:22:44] it with Mario Kart.

[00:22:45] When we were talking about Mario Kart, I never connected

[00:22:48] it with Top Gear.

[00:22:49] Like they were just so different.

[00:22:51] Yeah, right.

[00:22:52] It didn't even feel like the same genre.

[00:22:54] This is a car race.

[00:22:55] Yeah, yeah.

[00:22:56] It's a car race.

[00:22:57] It's funny to think that it's a racing game period.

[00:23:00] But when you talk, it's like when you talk about Mario Kart, it's

[00:23:03] like you're talking about your own flavor of ice cream.

[00:23:06] You don't put it in with any kind of racing game.

[00:23:09] It's just Mario Kart, even though it is a racing game.

[00:23:12] But you'll be like, we're going to go play a racing game.

[00:23:15] Oh, we're going to play forza.

[00:23:17] No, no, we're going to go play Mario Kart.

[00:23:19] Oh, we're going to play Mario Kart.

[00:23:21] That's totally.

[00:23:22] It's completely different.

[00:23:23] Even though it's a racing game, it's totally different.

[00:23:25] It's the Nintendo spin on a classic genre, right?

[00:23:28] Like they took a racing game and we're like, let's do our own thing entirely.

[00:23:32] It's the same with fighting games.

[00:23:33] What they did with Smash Brothers.

[00:23:34] They did it all over again.

[00:23:36] Right.

[00:23:37] So it's like how Kleenex changes the facial tissue game.

[00:23:40] Absolutely.

[00:23:41] I don't say I need a facial tissue.

[00:23:43] Yeah, absolutely.

[00:23:45] That's not technology is unmatched to Kleenex.

[00:23:47] What can I say?

[00:23:48] So yeah, my running around games that even games, even other

[00:23:52] studios that try and copy Mario Kart over the years.

[00:23:55] And there's there's definitely a few, even on this desk.

[00:23:57] There was eventually Konami Racers and whatnot later on.

[00:24:00] Or was that Game Boy Advance?

[00:24:01] But anyway, there's other there's competitors for kart racing.

[00:24:04] Nobody's done it as good as the original.

[00:24:07] Nobody, right?

[00:24:08] It's Mario Kart or nothing.

[00:24:09] There's been since then Sonic Racing had one hit out of a few.

[00:24:13] There was car field kart.

[00:24:14] There's other kart racers, but none of them feel as as good

[00:24:17] and as well designed as Mario Kart.

[00:24:19] And yeah, like some of them that come close, but they never quite get there.

[00:24:25] And it's like if only there were some other thing they could have done

[00:24:28] that it would have improved it.

[00:24:30] Like for me, it was years later.

[00:24:33] It was Chocobo Racing for the PlayStation.

[00:24:36] I love Chocobo Racing.

[00:24:37] I think it was really good.

[00:24:38] I just think it sucks that it's limited to two players.

[00:24:41] Right.

[00:24:42] And then the battle mode was really weak in that because it was still on

[00:24:45] the normal tracks.

[00:24:47] Like you can't chase people down like that.

[00:24:49] Yeah.

[00:24:50] Where's my square arena with like the walls, right?

[00:24:53] Well, I mean, they're even up there, even installments of Mario Kart

[00:24:58] that they did that they put the battle mode on the regular tracks,

[00:25:01] which didn't do it after Mario 64 and Block Fort.

[00:25:07] How did they think that putting it on a regular track was going to be

[00:25:10] a good idea?

[00:25:11] Yeah.

[00:25:12] Damn it.

[00:25:13] And it's funny because I think it's a good idea.

[00:25:16] Damn it.

[00:25:19] And it's funny because Mario Kart for SNES,

[00:25:23] it was so amazing at the time, but it's aged so poorly.

[00:25:28] Yeah.

[00:25:29] Trying to go back and play it is so unintuitive.

[00:25:31] It's a mess.

[00:25:32] Well, okay.

[00:25:33] Yes.

[00:25:34] Unintuitive.

[00:25:35] I was going to argue with you until you pulled out that one.

[00:25:37] That's a good word for that.

[00:25:38] No, the game itself.

[00:25:40] I don't know.

[00:25:41] It's still fun.

[00:25:42] The game itself is still the fine wine.

[00:25:44] It's just the problem is your bottle opener isn't the same anymore.

[00:25:48] Yeah, you should not be drinking that Merlot out of a juice box

[00:25:51] is what we're saying.

[00:25:52] Right.

[00:25:53] And I had that problem when playing the GBA one,

[00:25:56] Super Circuit I think it's called.

[00:25:58] It plays very similar to the SNES one.

[00:26:01] And when I first started playing it, I was like, oh no.

[00:26:04] But I got into it and I got good at it

[00:26:07] and I did everything there was to do in it by the time I was done with it.

[00:26:10] So it's just unintuitive when you first fire it up.

[00:26:14] Like you turn left and your card immediately starts getting to the right.

[00:26:18] And it's like, what's happening?

[00:26:20] This is how it turns out.

[00:26:21] Sounds like my just sounds like my old car.

[00:26:23] I'll say this is I wanted to make special mention of the boss fight music in Sonic 2.

[00:26:30] And I want to make special mention of the stage design,

[00:26:34] which obviously is important for any racer.

[00:26:37] But the fact that later on in the series,

[00:26:39] they would go back and upgrade or redesign the classic tracks

[00:26:44] to fit whatever console you're playing on.

[00:26:47] And those were still relevant tracks and they were still fun.

[00:26:50] Like they had this futurist great idea that they had to implement

[00:26:55] on the hardware that they had, which in 92,

[00:26:58] the SNES seemed like a freaking supercomputer, I guess.

[00:27:02] But yeah, I just the fact that you could do that,

[00:27:04] you go back, grab that stage and plug it in.

[00:27:06] Now, you couldn't do that.

[00:27:07] You couldn't take, for example, eight,

[00:27:10] not say a dash two, but one dash one from the original Mario.

[00:27:14] You couldn't translate that to Mario Wonder exactly as it is and be like,

[00:27:18] that was fun.

[00:27:19] Be way too basic.

[00:27:20] But you can do that with the older Mario Kart tracks

[00:27:24] and still have something special.

[00:27:26] My favorite battle map is still blocked for it.

[00:27:28] I think I think the switch Mario Kart has blocked for it slightly re-imagined,

[00:27:32] but still the basic layout of the original.

[00:27:34] I love it.

[00:27:35] That's still my favorite map.

[00:27:38] Classic. Nice.

[00:27:39] Well, my runner up is Super Mario Kart.

[00:27:42] So there you go.

[00:27:43] Excellent. Beautiful.

[00:27:44] All right.

[00:27:45] Well, chart, you want to go next before somebody steals yours?

[00:27:48] Yeah, I don't think anybody is going to steal my runner up.

[00:27:51] I'm more worried about my my overall.

[00:27:54] But sure, I'll go next.

[00:27:56] Sure, I'll go next.

[00:27:57] So this game is this holds a very special place in my heart.

[00:28:03] I played this game quite a bit as a kid.

[00:28:05] It's a point and click adventure for the PC.

[00:28:08] It was one of the earlier PC games that I owned,

[00:28:11] and I didn't realize that it came out at 92.

[00:28:15] And I'm glad that I did.

[00:28:16] But I'm going with King's Quest 6 air today gone tomorrow,

[00:28:21] where you play the son of Graham.

[00:28:25] I believe his name is Alexander, and you wash up on a shore

[00:28:29] in the middle of what appears to be some kind of desert

[00:28:32] type area.

[00:28:33] And your mission is to basically figure out where the hell

[00:28:37] you are, how you got there and how you're going to get

[00:28:40] back. And it's your standard Sierra Kings quest click

[00:28:44] game with all kinds of different puzzles and crazy shit.

[00:28:48] This game really put my brain through the grinder.

[00:28:51] There was a lot of hidden things that were hard to see.

[00:28:55] This might have been one of the few games that I actually

[00:28:58] had to go onto Yahoo or Excite and figure out where the

[00:29:02] hell I was supposed to go because there's a whole section

[00:29:06] with it.

[00:29:07] It's a play on words section, and there's a thing called

[00:29:11] a dangling participle, which is an English phrasing or

[00:29:15] something or other.

[00:29:16] But it's a creature.

[00:29:17] And I didn't know what the fuck I was supposed to do

[00:29:20] with it. And I was beating my head against the wall.

[00:29:22] And when I finally overcame that puzzle, and I couldn't

[00:29:25] tell you how I did it because it's been years, I was

[00:29:30] exuberant.

[00:29:31] I was super excited that we got through it.

[00:29:33] There's a level that looks like a chess board.

[00:29:35] And I believe the Queen of Hearts and shit is in this

[00:29:38] thing. And at the very end of the game, when you

[00:29:41] fight the main antagonist, there's a sword fight that

[00:29:46] you do. And it's actually extremely well done for a point

[00:29:50] and click battle that you do at the end of the game.

[00:29:53] It was super exciting.

[00:29:55] This game just goes down in my memories as a fantastic

[00:30:01] runner up to 1992.

[00:30:03] It really reminds me a lot of all the great games

[00:30:07] that came out this year or that year, this year that

[00:30:11] we're talking about.

[00:30:12] King's West 6 is spectacular.

[00:30:15] It's got the beep and the bops and the boops and the

[00:30:18] mini music.

[00:30:19] So you can't really say that the music spectacular

[00:30:22] out of this particular version, unless you have the

[00:30:26] CD version or the MT 32.

[00:30:28] I think I don't remember which one I had.

[00:30:32] I had a lot of fights, but I guarantee you didn't

[00:30:35] have an MT 32.

[00:30:36] I guarantee you didn't have an MT 32.

[00:30:38] You're probably right.

[00:30:39] But I had a compact passario.

[00:30:41] That's what I fucking had.

[00:30:42] And it was all in one and I hated that goddamn thing.

[00:30:45] But point was, is it played the goddamn game and it

[00:30:48] played it well.

[00:30:49] And I loved it.

[00:30:50] It's a really good addition.

[00:30:52] I mean, having the King's West 5 and then 6 coming

[00:30:56] out right after that being just as good as 5 being,

[00:31:01] I guess, the pinnacle of the King's Quest games

[00:31:04] and certain people's opinions.

[00:31:06] That 6 was a great, I guess you'd say successor from

[00:31:12] 5 on.

[00:31:13] So and Robbie Benson voiced Alexander, who also

[00:31:18] was the beast in Beauty and the Beast.

[00:31:21] You know, the one film.

[00:31:23] Yeah.

[00:31:24] Yeah.

[00:31:25] That Robbie Benson.

[00:31:27] And plus, I mean, let's be honest.

[00:31:30] I mean, really any time that Roberta Williams

[00:31:34] wrote the script, which she did in this, I mean, it

[00:31:38] was always a good game.

[00:31:39] Right.

[00:31:40] So yeah.

[00:31:41] And there were voices like and to Sinistar's point,

[00:31:43] there are voiceovers in this game.

[00:31:45] The characters actually were talking and the narrator

[00:31:48] actually talked to you when you were playing this.

[00:31:50] So you could hear like the enthusiasm and the

[00:31:53] emotion.

[00:31:54] I mean, it wasn't Oscar acting or anything, but

[00:31:58] it was certainly different from what we had played

[00:32:00] in the past where we're telling you things and

[00:32:02] you were talking about stuff and it felt like you

[00:32:04] were getting narrated throughout the game.

[00:32:06] It's a great game.

[00:32:07] I love it.

[00:32:08] It still holds up in my opinion.

[00:32:09] It still holds up today in the retro category.

[00:32:12] I've popped it on and played it on the Docs.

[00:32:15] Was it the DOS box or whatever?

[00:32:17] And it still looks, I mean, it still looks good.

[00:32:20] It's retro, but it looks really solid for a

[00:32:22] point and click adventure.

[00:32:23] So what highly, highly recommend people give this

[00:32:26] one a shot.

[00:32:27] Didn't this one get a re-release of some sort?

[00:32:30] Maybe, maybe I'm misremembering.

[00:32:32] I don't think it did.

[00:32:34] I know three got a pretty, pretty big update.

[00:32:37] Obviously one, two and three got kind of like

[00:32:40] fan fan redone releases that are right.

[00:32:43] That's what they look like five, but three has

[00:32:47] Alexander in it before he realizes who he is.

[00:32:50] So that might be where you're getting the

[00:32:54] wires crossed in that one.

[00:32:55] I hope they do a re-release of six.

[00:32:57] That would be sweet.

[00:32:58] That'd be awesome.

[00:32:59] By the way, to talk about what's the best King's

[00:33:04] Quest in the series looking at the Wikipedia

[00:33:08] article, it's King's Quest six is generally

[00:33:12] considered the best title in the series.

[00:33:14] I would have to agree with that.

[00:33:16] Personally, I love six over five.

[00:33:19] I think I just think it's cool.

[00:33:21] You get to fight a men a tar and you get

[00:33:23] to do all kinds of cool shit.

[00:33:24] And there's a lot of like really good

[00:33:26] good, um, mythological connections throughout

[00:33:30] the game.

[00:33:31] That's, you know, from all kinds of different

[00:33:33] religions of, you know, the Greeks and the

[00:33:35] Romans and all stuff.

[00:33:36] It's really neat how they kind of married

[00:33:38] it all together and made it into a really

[00:33:40] exciting and really interesting game.

[00:33:43] And I love the subtitle names on the King's

[00:33:46] Quest games like air today, gone tomorrow.

[00:33:48] That's so, I mean, plus the cover on this

[00:33:51] one, you say you get to fight a minute or

[00:33:53] the cover is a minute.

[00:33:54] Is a minute.

[00:33:55] I thought as a minute there's Alex going

[00:33:57] to fight him.

[00:33:58] Yeah, it's a, I remember seeing that in the

[00:34:00] stores with the black border around it.

[00:34:02] And yeah.

[00:34:03] And, and I mean, this was big box era,

[00:34:06] right?

[00:34:07] Big box.

[00:34:08] Yeah, I used to have it.

[00:34:10] I don't know where, where it's gone in all

[00:34:12] these years, but I wish I wish I could

[00:34:14] find that game.

[00:34:15] That's a great, that'd be a great game

[00:34:17] for the wall.

[00:34:18] Get your bang of cards out.

[00:34:19] Great game for the wall.

[00:34:20] Well, good, good pick.

[00:34:21] I mean, any King's Quest to me.

[00:34:23] Sorry.

[00:34:24] Sorry, Jake.

[00:34:25] Yeah.

[00:34:26] The quality of like the graphic work in this,

[00:34:28] like, yes, it's retro.

[00:34:29] It's pixel arts, but it's, it's always

[00:34:31] beautiful.

[00:34:32] Like the scenes, the backgrounds, the

[00:34:34] characters animate really fluidly.

[00:34:35] Like the animations are really good.

[00:34:36] And just, yeah, I love, I love King's

[00:34:38] Quest series.

[00:34:39] I've only played a handful of them.

[00:34:40] I need to go back and play them, but

[00:34:42] I do love Roberta Williams work.

[00:34:44] I mean, it's just great.

[00:34:45] This is a series where I, I almost wish

[00:34:48] there was a modern reboot, but then I'm

[00:34:51] not sure what that would even look like.

[00:34:52] And it's maybe just best to leave it the

[00:34:54] way they are now, because they are

[00:34:56] pretty timeless as they are now.

[00:34:57] They're still fun to go back to now.

[00:34:59] There was an episodic re-imagining of,

[00:35:02] I think the first one that came out.

[00:35:04] The first one, yeah.

[00:35:05] I want to say 2015ish.

[00:35:09] Let me, I can bear it.

[00:35:11] That was, that was the fan one, I

[00:35:13] think, right?

[00:35:14] I don't know if it was fan made.

[00:35:16] I mean, obviously Sierra's defunct at

[00:35:18] this point.

[00:35:19] Probably fan made.

[00:35:21] Who even owns the IP now?

[00:35:24] Probably EA.

[00:35:26] Embrace her.

[00:35:29] Sorry, Embrace her.

[00:35:30] Embrace her does.

[00:35:31] Yeah.

[00:35:32] And they're going to sell it off for

[00:35:34] $500 million.

[00:35:35] Well, I think we have our, our next

[00:35:38] fundraiser set up now, don't we?

[00:35:41] Yeah.

[00:35:42] We have to do is buy the rights to

[00:35:43] King's Quest.

[00:35:44] The episodic King's Quest that

[00:35:46] features Graham and it's basically the

[00:35:49] first King's Quest is, was released.

[00:35:52] Oh, I thought that was when I last

[00:35:54] played it.

[00:35:55] Nevermind.

[00:35:56] Keep going.

[00:35:57] Keep talking.

[00:35:58] That's not a, I don't have good

[00:35:59] information.

[00:36:00] All right.

[00:36:01] I just think I just believe in

[00:36:02] Blizzard.

[00:36:03] I think owns the current.

[00:36:04] Yeah.

[00:36:05] And then the developers of Microsoft

[00:36:06] was releasing it.

[00:36:07] Yeah.

[00:36:08] I remember Microsoft releasing the

[00:36:10] original of this game.

[00:36:11] So either way it's, it's well worth

[00:36:15] your time to play any of the Kings

[00:36:17] quests.

[00:36:18] I mean, honestly, any of the Sierra

[00:36:19] point and click adventures from that

[00:36:21] era are high value, even leisure suit

[00:36:24] Larry, although definitely has not

[00:36:26] aged well.

[00:36:27] I mean, it hadn't aged well when it

[00:36:30] came out.

[00:36:31] Yeah.

[00:36:32] It was, it was back then.

[00:36:34] Yeah.

[00:36:35] You can get the King's Quest

[00:36:36] collection on steam for like next to

[00:36:39] nothing.

[00:36:40] And it's, it's one through, I

[00:36:41] think one through seven or it might

[00:36:42] be one through six, but it's, it's

[00:36:44] it's worth picking up.

[00:36:45] Cool.

[00:36:46] I might have at some point.

[00:36:48] These are, these are games like I was

[00:36:50] always interested in them.

[00:36:51] But like, I think I told you guys

[00:36:53] this before I rented their four for

[00:36:56] NES and it was just, and so I never

[00:37:00] went back after that.

[00:37:01] I can't imagine playing this on a

[00:37:02] Nintendo.

[00:37:03] That's just crazy.

[00:37:05] But I mean, I love blazing dragons

[00:37:08] for the PlayStation and it seems

[00:37:09] like it's very much inspired by that.

[00:37:12] So right.

[00:37:14] I played for on the Apple two on the

[00:37:17] Apple two E and it was four double

[00:37:21] sided disks.

[00:37:22] And when I say double side, we had

[00:37:24] to change the disk every time.

[00:37:26] Over.

[00:37:27] I played it the same way.

[00:37:28] And I remember going from like

[00:37:30] screen to screen and it'd be like

[00:37:32] put in disk six, put it just for

[00:37:35] it was all King's Quest remake

[00:37:38] was, it looks like it was

[00:37:39] released in 2015.

[00:37:40] Okay.

[00:37:41] And it came to all modern consoles

[00:37:44] as including windows, the PlayStation

[00:37:46] three for Xbox 360 and Xbox one

[00:37:49] as well as Microsoft Windows.

[00:37:51] Yeah, nice.

[00:37:52] In fact, yeah, good pick.

[00:37:55] I played six.

[00:37:56] I think I only played six.

[00:37:58] Really the once, but yeah, I

[00:38:01] need to go back and play it again.

[00:38:03] I'd love to dig it up and play

[00:38:04] it again.

[00:38:05] I have it.

[00:38:06] I just I'd love to give it a

[00:38:07] shot.

[00:38:08] Any who that's mine.

[00:38:10] That's that's my my runner up

[00:38:12] dangling participle.

[00:38:14] Yeah, thank you.

[00:38:15] Spoonie Bard.

[00:38:17] I mean, my my high school nickname.

[00:38:20] I love it.

[00:38:21] All right, GP, you want to lead

[00:38:23] us into yours?

[00:38:24] All right.

[00:38:25] So really the big discussion here

[00:38:26] for me is going to be my runner up.

[00:38:28] I think my game of the year pick

[00:38:29] is pretty and it'll speak for

[00:38:31] itself.

[00:38:32] Everybody will nod their heads

[00:38:33] and say, yeah, that's a great pick.

[00:38:34] So let's talk real quick about

[00:38:35] the runners up prior to, we'll say

[00:38:39] 49 minutes and 20 seconds ago.

[00:38:42] My runner up was going to be

[00:38:45] Lil Sampson.

[00:38:46] You guys are Samson.

[00:38:48] You guys heard me talk about

[00:38:49] this game before.

[00:38:50] It really is a case of a game

[00:38:52] having the rug pulled out from

[00:38:53] it.

[00:38:54] It is the the pinnacle of what

[00:38:57] the NES was capable of, but it

[00:39:00] was released in a time when this

[00:39:01] NES was the hot new thing.

[00:39:03] So it didn't get a lot of

[00:39:04] attention and so yeah, that was

[00:39:08] kind of going to be it.

[00:39:09] I don't know if anybody else in

[00:39:10] the audience has picked up on

[00:39:11] this.

[00:39:12] I'm sure my other cohorts here

[00:39:14] have.

[00:39:15] I've only ever played about 12

[00:39:16] games my entire life.

[00:39:18] So I recycle a lot of things,

[00:39:19] but Lil Sampson I think would

[00:39:22] have been a solid runner up.

[00:39:23] I think had it been as relevant

[00:39:25] as it was intended to be, maybe

[00:39:27] released a little earlier in the

[00:39:28] cycle, it would have, our

[00:39:32] timeline would see more things

[00:39:33] like it.

[00:39:34] But the timeline that we're in

[00:39:37] just not how it worked out.

[00:39:39] So the reason this changed just

[00:39:41] over 50 minutes ago is because

[00:39:43] somebody mentioned Final Fantasy

[00:39:44] V.

[00:39:45] I wasn't going to mention

[00:39:46] Final Fantasy V because even

[00:39:47] though it was released

[00:39:48] originally in 92, North

[00:39:50] America didn't get it till

[00:39:52] much, much later.

[00:39:53] I think the first official

[00:39:54] release was as part of

[00:39:57] Final Fantasy Anthologies,

[00:40:00] which was a PS1 version with

[00:40:02] horrible load times and some

[00:40:04] CGI cutscenes beginning and

[00:40:06] end.

[00:40:07] So I wasn't planning on

[00:40:08] mentioning it, but I've been

[00:40:10] addicted to the Pixel

[00:40:11] remasters for a couple years

[00:40:12] now.

[00:40:13] I've got it on my phone.

[00:40:14] I actually just played through

[00:40:15] five.

[00:40:16] And in playing these games

[00:40:19] chronologically, I've been

[00:40:20] able to understand what each

[00:40:22] one brings to the table in

[00:40:24] a different way.

[00:40:25] You guys are all kind of

[00:40:26] smiling at me like GP is

[00:40:27] just going to talk for 20

[00:40:28] minutes.

[00:40:29] We can clock out and that's

[00:40:30] fair.

[00:40:31] No, no.

[00:40:32] No, that's not happening

[00:40:34] at all.

[00:40:35] Is this happening right now?

[00:40:36] Is this happening right now?

[00:40:38] Yeah.

[00:40:39] It's all about just you

[00:40:40] talking.

[00:40:41] It's not about you picking

[00:40:42] somebody else's pick.

[00:40:43] Is this seriously happening

[00:40:45] right now?

[00:40:46] Is this not enough of a

[00:40:48] hidden gem?

[00:40:49] This was Chard's Game of the

[00:40:53] Year, GP.

[00:40:54] I know I'm being

[00:40:55] fucked up here.

[00:40:56] I forgot.

[00:40:57] I thought you changed it

[00:40:58] Chard.

[00:40:59] I apologize.

[00:41:00] I thought you were going to

[00:41:01] pick up Mario Kart.

[00:41:02] He had changed his Sonic

[00:41:03] Doopic.

[00:41:04] Oh, fuck.

[00:41:05] That's right.

[00:41:06] OK, let me start over.

[00:41:07] So Little Samson.

[00:41:08] I hate it here.

[00:41:09] No, it's there guys.

[00:41:10] I'm sorry.

[00:41:11] This is not my day.

[00:41:12] Little Samson.

[00:41:13] So my Game of the Year is

[00:41:18] going to be.

[00:41:19] Wait, are you on

[00:41:20] runner up?

[00:41:21] We're on runner up.

[00:41:22] Yeah, we're on runner up

[00:41:23] right now.

[00:41:24] The guy lining up.

[00:41:25] I think run with it.

[00:41:26] Just pick Final Fantasy 5.

[00:41:27] Why would you let me go three

[00:41:28] full fucking minutes on this?

[00:41:29] I understand it's my

[00:41:30] fault.

[00:41:31] I thought you were like

[00:41:32] getting into some troll move.

[00:41:34] No, I legit thought everybody

[00:41:36] was changing their stuff

[00:41:37] around because of the

[00:41:38] conversation in Discord

[00:41:39] right before.

[00:41:40] So I thought 5 fell off.

[00:41:42] So I apologize.

[00:41:43] So I will go back to my

[00:41:44] original pick and I will

[00:41:45] stand by it and I will die

[00:41:46] on that hill.

[00:41:47] But Chard, believe me,

[00:41:48] I'm sorry.

[00:41:49] I wasn't trying to step

[00:41:50] on your toes.

[00:41:51] I thought you were doing

[00:41:52] away with it in favor of

[00:41:53] one of the games.

[00:41:54] Somebody else was afraid.

[00:41:55] Popcorn.

[00:41:56] I need to think of popcorn.

[00:41:57] I've had such a great time

[00:41:58] being on this podcast and

[00:41:59] I will miss most of this

[00:42:00] and I will miss most of you.

[00:42:01] And no, I'm kidding.

[00:42:04] So we can edit that out

[00:42:06] in post even though this is

[00:42:07] a Friday and a live.

[00:42:09] No, so Little Samson,

[00:42:12] Chard, again forgive me,

[00:42:13] dude, I'm serious.

[00:42:14] I apologize.

[00:42:15] Little Samson's my,

[00:42:16] it was my original pick,

[00:42:18] so I'm just going to go

[00:42:19] straight back to that.

[00:42:20] Little Samson, 1992 NES.

[00:42:22] The culmination of what an

[00:42:23] NES game could have been.

[00:42:25] If anything, it was a

[00:42:27] little too short,

[00:42:28] but it checked off all the

[00:42:30] boxes and I think my timeline

[00:42:32] thing was pretty apt.

[00:42:33] If that had been released

[00:42:34] at a different time when

[00:42:35] the NES was more of

[00:42:36] a relevant system,

[00:42:38] I think there's a whole

[00:42:39] genre that would be more

[00:42:42] in line with what

[00:42:43] Little Samson set up.

[00:42:44] If you haven't played it,

[00:42:45] it's easy to find

[00:42:47] and purchase.

[00:42:48] Very affordable.

[00:42:50] So go out and get it,

[00:42:51] grab it, act like you want it.

[00:42:52] And-

[00:42:53] For a friend or something?

[00:42:54] Yeah.

[00:42:55] Yeah.

[00:42:56] I'm going to shut the fuck

[00:42:58] up for a few minutes,

[00:42:59] so thank you guys.

[00:43:00] Well, so this is,

[00:43:01] I mean this is 92,

[00:43:02] so this is the end of

[00:43:03] the NES life, right?

[00:43:05] This is,

[00:43:06] I mean how close to the

[00:43:07] end did Little Samson come out?

[00:43:10] Was it June or was it

[00:43:12] October of 92?

[00:43:14] June 26th.

[00:43:16] June 26th.

[00:43:17] June day.

[00:43:18] So yeah, my Game of the

[00:43:19] Year came out in October,

[00:43:20] so I got those flip flops.

[00:43:22] So yeah, it was at the end.

[00:43:25] And everybody was just

[00:43:26] gaga for the SNES

[00:43:27] and even the hype

[00:43:28] for the SNES was overshadowing

[00:43:29] the actual release of this game.

[00:43:31] So it's just wild.

[00:43:33] They had pushed,

[00:43:35] I mean they had pushed

[00:43:36] the bounds of the NES

[00:43:39] pretty hard toward the end.

[00:43:40] I mean even like Super Mario 3,

[00:43:42] the way that they handle

[00:43:44] the display at the bottom

[00:43:45] and the way that it did the refresh.

[00:43:48] And so like,

[00:43:49] I'm assuming Little Samson

[00:43:51] was pretty advanced for the NES.

[00:43:54] I haven't actually played

[00:43:56] Little Samson, I have to admit.

[00:43:58] Oh you have to.

[00:43:59] Yeah, it's great.

[00:44:00] It's a little bit of Mega Man,

[00:44:02] a little bit of Mario,

[00:44:03] Ninja Gaiden.

[00:44:04] It's a really great platformer

[00:44:06] and you have multiple forms

[00:44:07] you can take, selectable forms,

[00:44:09] and they all behave quite different.

[00:44:11] It's a hard game though.

[00:44:13] But it's a fantastically done game.

[00:44:15] It looks amazing,

[00:44:16] the music is cute.

[00:44:17] It's just a fun game

[00:44:18] to move around in

[00:44:19] and play with.

[00:44:20] The controls are really tight.

[00:44:22] Little Samson is a great end of life system game

[00:44:26] that as GP said,

[00:44:28] unfortunately does not benefit

[00:44:30] from the release of the Super Nintendo

[00:44:32] and everybody had already passed it over.

[00:44:34] But Little Samson has got

[00:44:36] a high Mobi score for good reason

[00:44:38] because it is a very good game

[00:44:40] with some cool character quick changes

[00:44:43] and having to adjust using one character for the other.

[00:44:47] But it is NES hard.

[00:44:49] This thing is NES hard, real, real hard.

[00:44:52] It is, but I think it gets a pass

[00:44:54] because even though it's hard

[00:44:56] and not always the smartest,

[00:44:58] it has a pure heart and good intentions

[00:45:01] even if it sometimes chooses charged games

[00:45:03] because it wasn't fully paying attention

[00:45:05] to the assignment.

[00:45:07] But no, I think it kind of gets a pass

[00:45:09] for the NES hard because it is so well executed

[00:45:12] and it does kind of have

[00:45:14] a tune-ish, childlike presentation to it.

[00:45:19] But really at its core, the different characters,

[00:45:22] the different attributes they have,

[00:45:24] I don't know, it's a great,

[00:45:26] I don't want to say hidden gem.

[00:45:28] Jesus save me, I don't want to say hidden gem.

[00:45:31] In a way it was because most kids never played it.

[00:45:35] I think this constitutes as somewhat of a hidden gem

[00:45:39] within its lifespan.

[00:45:41] I would 100% agree that this is something

[00:45:43] that would be considered that.

[00:45:45] Because like you said, it got overshadowed

[00:45:47] from all the extra shit.

[00:45:49] And to Jake's point, if we didn't have

[00:45:51] retro community and people on Twitch,

[00:45:53] I don't think any of us would have played it.

[00:45:55] Maybe you because you are the enthusiast

[00:45:57] of the NES stuff.

[00:45:59] But I would have never heard of it

[00:46:01] had it not been for the ability that we have now.

[00:46:04] Yeah, this is a game that never made it

[00:46:06] onto my radar until the early to mid-2000s

[00:46:09] at the earliest.

[00:46:11] I never heard of it, but I never thought anything of it

[00:46:13] because I didn't know what it was.

[00:46:15] I don't know if advertising was not great for this or what,

[00:46:20] but I knew zero about this game

[00:46:23] and I still don't know a whole lot.

[00:46:25] According to the Wikipedia article,

[00:46:28] it was released in North America

[00:46:30] in October of 1992.

[00:46:32] So, I mean, you're still October

[00:46:34] even though it came out in Japan in June.

[00:46:37] At a time it went virtually unknown

[00:46:40] with little promotion and sold very poorly.

[00:46:42] So I think it could qualify for sure as a hidden gem.

[00:46:49] I'm crushed this pick, guys.

[00:46:51] Absolutely.

[00:46:53] Put that one in your back pocket

[00:46:54] for another Hidden Gems episode later.

[00:46:56] I owe you the money or something, man.

[00:46:59] But looking at the reception section

[00:47:06] of Wikipedia on this,

[00:47:08] All Game Editor, Skyler Miller,

[00:47:10] describes this as one of the best platformers on the NES.

[00:47:14] IGN put it on in 2009.

[00:47:16] IGN placed it on their top 100 NES games.

[00:47:20] Yeah.

[00:47:22] So I want to say, did someone mention it

[00:47:24] during our Press B top 100?

[00:47:26] I thought maybe a little Samsung might have been dropped,

[00:47:28] but it may not.

[00:47:29] Or Best Platformer.

[00:47:30] I think it got a nod.

[00:47:31] I think we've definitely spoken about it in the past.

[00:47:33] We've talked about it in the past.

[00:47:34] It's a good one.

[00:47:35] Yeah.

[00:47:36] I think it's a good one.

[00:47:37] I love all of it.

[00:47:38] Absolutely.

[00:47:40] Sweet.

[00:47:41] I mean,

[00:47:42] I'll have to try that one out.

[00:47:43] It was published in North America by Taito,

[00:47:45] which I mean,

[00:47:46] notoriously they never advertise anything except Bubble Bobble.

[00:47:49] So yeah,

[00:47:50] it's the only game they've ever made.

[00:47:52] Wait, Taito made more than Bubble Bobble?

[00:47:55] Yeah, right.

[00:47:56] Exactly.

[00:47:57] Well, this worked out.

[00:47:58] I'm glad I got to go back to my original,

[00:48:00] not my,

[00:48:01] not the one I felt obligated to make sure it was discussed.

[00:48:05] And Jim's meme is fantastic.

[00:48:07] There we go.

[00:48:08] Yeah, you are the one to start.

[00:48:09] I get it.

[00:48:10] All right.

[00:48:11] For me, there's a bit of a struggle because I have three games I wanted to mention today.

[00:48:17] And I don't think all three are going to get nods today, but I got to pick two

[00:48:21] of them.

[00:48:22] So my first one is probably my favorite game of this year, but I recognize it's

[00:48:27] shortcoming so that's why I'm giving it runner up.

[00:48:30] We are going with Soul Blazer for the SNES.

[00:48:35] Now, I know it's not aged to the best, but the music in this game is absolutely

[00:48:40] badass.

[00:48:41] At the time that I played this, the story was just bonkers out there and really

[00:48:48] cool and dark.

[00:48:50] Like you talking about this world where the king is basically sold off all the

[00:48:55] people of his kingdom for money to a demon.

[00:49:00] So that sounds familiar.

[00:49:03] I mean, it's better than turning them into bricks and then having somebody run

[00:49:07] through and smash them.

[00:49:08] Wow.

[00:49:09] Murder them.

[00:49:11] Yeah.

[00:49:12] They know it's to that person.

[00:49:13] It's a pretty strong theme in video games like to play on the you know, what

[00:49:19] good is it if you own the world with if you sell your soul?

[00:49:23] But this is like so on the nose.

[00:49:28] And yes, that's the I'll come out and say that's the only Bible verse I

[00:49:31] know. And it's because of Symphony of the Night.

[00:49:36] Nice. So.

[00:49:39] Video games are beneficial to spread religion.

[00:49:45] Well, funny enough, my game of the year will be I'll be bringing up

[00:49:48] religion for it. So there we go.

[00:49:49] It's going to be a theme, apparently.

[00:49:52] But but Soul Blazer was the start of the what the Quintet creation

[00:49:57] trilogy.

[00:49:58] So people know of like Illusion of Gaia and Terra Enigma are the follow ups to

[00:50:05] this.

[00:50:07] Not necessarily directly, but indirectly, it's sort of like a what do

[00:50:13] you call it? And thought an anthology, I guess.

[00:50:16] OK.

[00:50:18] Like in the same realm, right?

[00:50:20] Act razor in there, too.

[00:50:21] But yeah, I always thought Soul Blazer and Act razor were very much

[00:50:26] kind of the same.

[00:50:27] I mean, it's the same developer.

[00:50:29] They're they're both Quintet.

[00:50:31] Right. This is the same guy who did the music as well because Act razor.

[00:50:34] Yeah.

[00:50:35] No, track. Yeah. OK.

[00:50:37] But yeah, the Act razor soundtrack was great.

[00:50:39] I love that. Every once in a while, I just get an act not act.

[00:50:44] Soul Blazer. The Soul Blazer soundtrack was great.

[00:50:46] And razor, too. But every once in a while, I'll just get a Soul Blazer

[00:50:50] song stuck in my head out of nowhere and it'll just be in my head for

[00:50:54] days.

[00:50:55] Hmm. Nice.

[00:50:58] So this is an RPG, I assume.

[00:51:02] Yeah, it's an action RPG.

[00:51:04] So think like Zelda, but a little stiffer in terms of how the mechanics

[00:51:08] play. But it's it's got a lot of inventory management and item

[00:51:15] discovery, and it kind of explores what the world would be like

[00:51:19] without the humans to inhabit it.

[00:51:22] Hmm. And it's funny because most stories we hear are like, oh, humans

[00:51:26] are such a detriment to the world.

[00:51:28] And in this game, it's like, oh, we all miss our people from the

[00:51:31] tools that use them to the animals that love them and everything

[00:51:36] in between. So so is this like a spiritual precursor to Baldur's

[00:51:43] Gate three with the speaking to animals?

[00:51:46] Because Baldur's Gate three, the speaking to animals is glorious.

[00:51:50] Hmm. Well, you had to get something, I think, to be able to speak

[00:51:54] to the animals in Baldur's Gate three as well.

[00:51:58] Guys speak Bieber.

[00:52:00] Yeah, but I mean, you talking to you.

[00:52:03] This game, it was like it was kind of bizarre because you got an

[00:52:06] item that let you, you know, basically tap people on the head

[00:52:10] and talk to them while they were sleeping.

[00:52:11] So you'd go into their dream and experience their dream with them

[00:52:14] and have a conversation with them there.

[00:52:16] You'd talk to like flowerpots and dolls and dressers and

[00:52:21] dolphins and dogs.

[00:52:23] And like it was like a Disney game.

[00:52:26] It kind of was.

[00:52:27] Yeah, we already talked about Beauty and the Beast.

[00:52:30] Oh, yeah.

[00:52:31] But I mean, you start in this, you know, unassuming village

[00:52:34] that just feels like any other RPG village.

[00:52:37] And then you go to an animal village and then you go off to

[00:52:40] an undersea village where the mermaids and the dolphins live.

[00:52:43] And then you head off to a mountain cave with gnomes and giant snails.

[00:52:47] And by the end, you're in this kingdom that's got this gigantic

[00:52:51] laboratory and airships and massive technology.

[00:52:54] And then you go into an alternate reality to fight a giant demon

[00:52:58] and recover the souls of everybody who lived there. But.

[00:53:02] It's it's just wild to me how.

[00:53:06] This game spawned.

[00:53:08] You know, because it's not the best, but it's spawned

[00:53:11] Illusion of Gaia and Terra Nigma, which a lot of people have very fond

[00:53:14] memories of and for very good reason.

[00:53:17] But this is kind of the start of that.

[00:53:19] And I kind of like this better than Illusion of Gaia personally.

[00:53:26] OK, nice.

[00:53:29] I want to. This is really good, right?

[00:53:32] It's it has its moments that are not so great, but

[00:53:37] like the overall idea is really cool.

[00:53:39] And some moments are really heartfelt and strong,

[00:53:41] and some moments are just like, what is happening?

[00:53:46] Nice. And this was a translation wasn't always the best.

[00:53:50] This was on SNES. Yes.

[00:53:52] OK, what a what a great console for RPGs.

[00:53:55] Oh, for sure. Legendary. Yeah.

[00:53:58] And I would say that's the definitive genre for the SNES.

[00:54:02] But there's so many great games like I mean, not just which,

[00:54:05] you know, years here, but anyway, yeah,

[00:54:07] had some absolutely fantastic schmups.

[00:54:09] They had some some great racers that we've already talked about.

[00:54:12] I mean, yeah, I like.

[00:54:13] Yeah, I like to think that RPGs really got their foothold

[00:54:17] in the era and then and then branched out from there beyond that.

[00:54:22] But I feel like there's there's a real good platform

[00:54:26] in the SNES era where they really, really, really dug in deep.

[00:54:30] And then that's where we got all the stuff that we've got today

[00:54:33] is from that general vicinity.

[00:54:35] Yeah, nice.

[00:54:39] All right.

[00:54:39] So we just go around again, or does anybody else have anything to say

[00:54:42] about Soul Blazer?

[00:54:45] I imagine I'm probably the only gigantic fan of this year.

[00:54:48] It's on my list of games to play,

[00:54:50] but I've never played Illusion of Gaia or Soul Blazer or any of them.

[00:54:53] I just hear lots of great things about them.

[00:54:55] And I do want to go back.

[00:54:57] I don't know.

[00:54:58] Wolf, you had mentioned three games that was that.

[00:55:02] Do you have two runners up or do you have two games of the year?

[00:55:05] I have two runners up, but I I don't know if one of you is going to pick it.

[00:55:09] So if at the end after we've done everything,

[00:55:11] I'll throw out my other runner up your honorable mention.

[00:55:14] OK, yeah.

[00:55:16] OK. All right.

[00:55:18] All right.

[00:55:18] So, Jake, you want to kick off this round or should we let Char?

[00:55:22] Sure.

[00:55:26] I think my game of the year is Final Fantasy five.

[00:55:30] Yeah, yeah, yeah.

[00:55:32] The greatest main character name ever called Butz.

[00:55:35] That was mine.

[00:55:37] I was Final Fantasy five.

[00:55:38] Butz from the village of Licks.

[00:55:42] Wow, great.

[00:55:43] No, it's OK.

[00:55:45] So here's my game of the year.

[00:55:46] None of you would pick this one.

[00:55:48] And it might be it's a obscure one, but it's Dune two.

[00:55:53] It came out on the PC or DOS DOS in 1992.

[00:55:57] I probably more played it on the Genesis where it was just Dune.

[00:56:01] But it's Dune two originally when it first came out.

[00:56:04] And for those who don't know, it's is basically the the precursor

[00:56:08] to any modern RTS.

[00:56:10] And I mean, there are other, you know, real time strategy games back then.

[00:56:14] But this is the I think the first one which had like a campaign map

[00:56:17] where you could pick zones of what you wanted to kind of have the map pull up.

[00:56:21] And it altered the starting layout and what units you had

[00:56:23] when you picked a different campaign section.

[00:56:25] But it's also the one that brought in resource management.

[00:56:27] You had to collect spice. That was the resource.

[00:56:30] So before you had, you know, Warcraft, Warcraft one and two,

[00:56:34] where you're doing the wood, the wood, the gold and all that stuff.

[00:56:37] You had Dune two out here with collecting of spice to pay for your units.

[00:56:41] And the whole the whole like at the time when I played it,

[00:56:44] I didn't read that. I didn't know of the books.

[00:56:46] Obviously, I didn't see the movies and that kind of stuff.

[00:56:49] I only knew this game.

[00:56:50] And on its own, this game was incredibly just atmospheric with the lore.

[00:56:57] You pick one of three houses, Atreides, Ordos or Horakoden.

[00:57:01] And basically it's an all out battle for Dune, Arrakis,

[00:57:04] and you got to collect the spice.

[00:57:05] But I just loved how it had to make the idea of,

[00:57:08] yes, there's spice fields on the map somewhere.

[00:57:10] You have to send over your harvesters,

[00:57:13] but you have to be careful because sand worms will eat your harvesters

[00:57:16] if you don't pull them out at certain intervals.

[00:57:18] How you could build anywhere on the map, but only if it was a rocky land type.

[00:57:23] So you had this whole map,

[00:57:25] but you couldn't you couldn't build across it.

[00:57:27] You had to build, you had to pick where you could build your main bases

[00:57:29] on rocky, say formations that affected,

[00:57:32] you know, how you build your terrain and whatnot.

[00:57:34] It just really cool like you had wind generators

[00:57:36] and all the various buildings.

[00:57:37] There was a limited tech tree available.

[00:57:40] Just fantastic variety of units from like, you know,

[00:57:43] hardware tanks and trikes to soldier units, just a vast number of units.

[00:57:49] The concept of harvesting spice was really great.

[00:57:51] I just love the atmosphere. The music was pretty great.

[00:57:54] And it was just all the factions felt quite different.

[00:57:57] I used to play at Trades most of the time at Trades.

[00:57:59] I guess they double down on the the the original movie from the 80s

[00:58:04] with the sonic abilities.

[00:58:06] So they had sonic tanks in Dune too, which is kind of interesting.

[00:58:10] I think I can't remember if Harcon and had Ordos.

[00:58:12] I think it was the spy house that had spies and poison and whatnot.

[00:58:15] But it just like I love just building my base

[00:58:18] and just worth of my base more than anything else.

[00:58:20] I was always a turtler when I played real time strategy games.

[00:58:23] But I loved how you could build your base and upgrade it.

[00:58:25] And over time, you unlocked a star palace, I think it was called, or a house palace.

[00:58:30] And that let you bring out the big guns.

[00:58:31] I think the Harcon got a big nuke.

[00:58:34] Ordos got a spy that could take a unit out or building out.

[00:58:37] And then I think it was a Trades got the Fremen.

[00:58:40] And I think you couldn't control them.

[00:58:42] And it was like one guy on the map, but he's like super powerful.

[00:58:46] But I just I just love the atmosphere of this game.

[00:58:48] It just I mean, they're it led up to we got Dune 2000

[00:58:52] a couple of years later, which is also a fantastic our time.

[00:58:55] Real time strategy game.

[00:58:56] But I don't know how well that three graphics hold up today.

[00:59:00] But I could still go back and play Dune two and love it.

[00:59:03] I just love the art of it.

[00:59:04] I love the pixel art portraits between the maps.

[00:59:08] Like your your men tat speaks to you has plot or talks to his faces there.

[00:59:12] The map, the design, the three houses, just overall great atmosphere

[00:59:15] of a game and just really fun, a fun real time strategy game.

[00:59:18] Just a blast.

[00:59:21] Yeah, I I went back and played this.

[00:59:23] I actually didn't play it when it was released.

[00:59:25] I my introduction to.

[00:59:29] The RTS genre, I don't know if it would be Warcraft

[00:59:33] one or Command and Conquer.

[00:59:36] I don't remember which one came first for me, but Command

[00:59:39] and Conquer was Westwood Studios, who was also this was doing

[00:59:42] to was Western Studios.

[00:59:43] So like you can see.

[00:59:46] Westwood in its heyday was, you know, kind of the RTS Kings, right?

[00:59:51] They they really kind of.

[00:59:52] I mean, it's probably not the first RTS, but it's probably

[00:59:55] the first most memorable RTS for people.

[00:59:59] And then, yeah, of course, that led into Command and Conquer.

[01:00:01] And then, of course, everybody loves Command and Conquer.

[01:00:03] Red Alert, although I prefer Command and Conquer the base game.

[01:00:07] Yeah.

[01:00:09] Yep.

[01:00:10] Yeah, this is the this is the studio where when EA bought them

[01:00:13] because EA had a habit of buying studios at the time

[01:00:16] and just utterly killing them.

[01:00:18] It was Westwood and Maxis, I think, are the ones that hurt the most.

[01:00:21] When EA bought them out, because after Westwood got bought out by EA,

[01:00:25] there wasn't much.

[01:00:26] I think I think the studio was dismantled because I just

[01:00:29] I always wanted another Dune game.

[01:00:30] I just I just love Dune to Dune.

[01:00:32] 2000 was great as well.

[01:00:33] I love that in the cheesy cinematics they had.

[01:00:36] I just wish there was another one of those and we're just not going to get it.

[01:00:39] They're just not going to go back to this kind of game.

[01:00:41] It's almost too simple for RTS these days, I guess.

[01:00:44] Sure. But this is the one I liked because I always

[01:00:47] felt overwhelmed with Warcraft, with the various resources.

[01:00:50] I kind of just like how it was just spice.

[01:00:52] You had to collect spice.

[01:00:53] There's a risk to it and made sense.

[01:00:55] So I'll have you know, miss this game.

[01:00:58] Speaking of since since Dune is so popular right now, which is ironic.

[01:01:01] My wife is currently watching Dune right now.

[01:01:04] I can hear the downstairs.

[01:01:08] I was wondering if that was cut through on the mic.

[01:01:10] There is actually I have it on my wish list.

[01:01:13] There is a Dune Spice Wars that's on Steam that it's an RTS.

[01:01:17] It's basically built the same kind of concept of what you explained.

[01:01:21] So I don't know much about it other than I wanted to try it.

[01:01:25] But go back to the other Dune that maybe this one would scratch that itch for you.

[01:01:30] I'll have to take a look. Yeah, I know there's a survival game coming out soon.

[01:01:33] I think it's early access this year.

[01:01:35] I'm going to cross my fingers for that one.

[01:01:37] But I love the franchise like I love the lore behind Dune.

[01:01:41] I also probably influenced by the movies this year.

[01:01:44] The second week, I really like a lot.

[01:01:46] But I just something about the RTS game was just kind of timeless for me to go back to him.

[01:01:50] Like, guys, the spice must flow.

[01:01:56] Everybody out here, my old names, atreides.

[01:02:00] What's your name?

[01:02:01] Huck.

[01:02:04] Conan.

[01:02:05] Conan.

[01:02:07] Look, Al Gaib.

[01:02:09] Stop.

[01:02:12] It's a Dune.

[01:02:15] That's a good pick. It's a great pick.

[01:02:17] Hello.

[01:02:18] Westwood was one of my favorite studios back in the day.

[01:02:21] Westwood was absolutely one of my favorite studios.

[01:02:24] So.

[01:02:26] Yeah, good pick.

[01:02:27] I love I love Dune and I love RTS is so this is probably a good

[01:02:31] it's a spicy pick.

[01:02:33] It's a spice.

[01:02:35] There you go.

[01:02:36] There you go.

[01:02:37] Hey, I was much later to the PC gaming, so I did not.

[01:02:44] I never got to play this one.

[01:02:46] It's on the Genesis and in Concord, and it plays well on the Genesis, which is kind of strange.

[01:02:52] The Genesis had a few RTS games.

[01:02:54] The other one was here was how is how he was here was Zog.

[01:02:58] I'm pronouncing that way wrong.

[01:03:00] That's the one.

[01:03:01] So and there was also General Chaos.

[01:03:04] So like there is a few strategy games like a real time strategy games on the Genesis.

[01:03:08] And they all they're all great.

[01:03:09] I love that system.

[01:03:12] Nice. All right.

[01:03:17] Are we ready to?

[01:03:20] To tell you mine.

[01:03:21] All right.

[01:03:22] Yes, I just started. Tell us your PC game.

[01:03:24] OK, yes.

[01:03:26] So speaking of PC games since, you know, Dune two,

[01:03:31] my game of the year for 1992 is Ultima seven.

[01:03:36] The Black Gate.

[01:03:38] Ultima Ring Lamp.

[01:03:41] Yeah. Yeah, exactly.

[01:03:42] Ultima Ring Lamp.

[01:03:43] No, this this game.

[01:03:47] It's it's one where it's it's arguably the best in the in the Ultima series.

[01:03:52] And I say arguably because four changed the board so much

[01:03:57] like Richard Garriott, the creator of the Ultima series,

[01:04:00] has has always had a very forward thinking,

[01:04:04] you know, view in the world of RPGs like

[01:04:08] when he went from Ultima three, which is a great game

[01:04:11] and basically found out that everybody is just

[01:04:14] min maxing and becoming murder hobos.

[01:04:18] He he basically created in Ultima four,

[01:04:21] he created the concept of the avatar and you need to live the virtues.

[01:04:27] Right. And so that that game actually,

[01:04:29] it it doesn't necessarily have an end boss.

[01:04:35] It's all about bettering yourself and getting yourself to the virtues.

[01:04:39] Anyway, so that was kind of the first

[01:04:42] big jump that Richard Garriott made Ultima seven.

[01:04:47] Well, not really so much the the jump in as far as like philosophy

[01:04:53] or that kind of thing basically took

[01:04:58] concepts that we now think of as normal, like

[01:05:01] our NPCs on schedules. Right.

[01:05:03] And NPC may or may not be there depending on the time of the day.

[01:05:07] The ability to basically pick up and interact with almost anything on the world.

[01:05:12] These all came to Ultima seven, which was I mean,

[01:05:16] this was new to kind of the RPG world.

[01:05:19] Plus he took kind of the old standard Ultima interface where it was like

[01:05:23] the map was kind of up in the upper left and then you had a bunch of other things.

[01:05:27] And he made the display the full screen

[01:05:30] and then overlays things on top of the screen.

[01:05:32] So these are plus the dialog system was was substantial.

[01:05:38] It had some of the

[01:05:40] I mean, this is a top down isometric.

[01:05:42] And I remember seeing some stuff in this game and going,

[01:05:45] holy shit, that's brutal.

[01:05:47] Like people nailed down and quartered.

[01:05:50] Right. I mean, this kind of thing.

[01:05:52] So these these these all came to Ultima seven.

[01:05:56] Plus the story's good.

[01:05:57] And then Charred, you talked about, you know,

[01:06:00] King's Quest six had, you know, dialog and the whole thing.

[01:06:04] I remember the first time I spun up Ultima seven.

[01:06:08] You know, it's it's an Ultima game where ever since four,

[01:06:11] they kind of play that you the person are the actual player.

[01:06:15] It's not I'm playing a character.

[01:06:17] It's you're the avatar.

[01:06:19] You are the character in the game.

[01:06:21] And so the intro to this starts with this nice Ultima seven screen

[01:06:26] and a butterfly kind of flies across the screen.

[01:06:29] And then it goes to static.

[01:06:32] And this big red face starts coming out of the static

[01:06:36] and then starts talking to you.

[01:06:38] It's it's a character called the Guardian.

[01:06:40] And it is full speech voice, you know, in 1992

[01:06:44] and starts off with Avatar, like, you know, just right off the bat.

[01:06:49] So I remember.

[01:06:50] Oh, God. Yeah.

[01:06:52] But just from the start, like it grabs you. Right.

[01:06:55] And so no, it's it's a it

[01:06:59] it introduced so many concepts that we think of today.

[01:07:02] And honestly, I really feel like this was probably the game

[01:07:06] that Richard Garriott also looked at and said,

[01:07:08] let's take the ultimate world and let's make Ultima online

[01:07:12] because he made everything interactive.

[01:07:13] He made everything you know, the world was was fleshed out.

[01:07:17] It wasn't just, oh, hey, look, there's a there's a table with like

[01:07:23] a mirror sitting on top of it.

[01:07:24] No, you can pick up that mirror and you can put it in your inventory.

[01:07:27] Right. So yeah.

[01:07:31] Also, first game with the mouse interface.

[01:07:33] I mean, yeah.

[01:07:36] No, it looks like the game had a mouse interface.

[01:07:39] Sorry. Had a couple of expansions, I think.

[01:07:41] It looks like it did.

[01:07:43] So well, I had an expansion and then they released a second part.

[01:07:47] So part two Serpent Isle.

[01:07:49] So that actually was a standalone game.

[01:07:51] And then it had its own expansion as well.

[01:07:54] And honestly, they're all fantastic.

[01:07:56] And if you want to play this on a modern like on modern computers,

[01:08:00] there's a community driven.

[01:08:04] Basically, they kind of reverse engineered a bunch of the source code.

[01:08:09] It's called exult exult.

[01:08:12] You still have to have the core game files.

[01:08:14] So go buy them on GOG.com or something.

[01:08:17] And then it plays on a modern even Windows 11.

[01:08:21] I mean, they they continue to update it.

[01:08:24] They've also even taken out some plot holes and some

[01:08:26] and some some game breaking,

[01:08:30] you know, quest quest dead ends and stuff.

[01:08:32] So, yeah.

[01:08:35] So highly suggest that's my game of the year for 92.

[01:08:40] Another franchise I've been wanting to dig into for years and just never did.

[01:08:43] Ultimately, yeah. Yeah.

[01:08:45] Same. It's such a lot.

[01:08:46] It's such a great history.

[01:08:47] Any of them in the very beginning?

[01:08:49] I know. Gaming to now it's still relevant.

[01:08:51] It's it's a really good franchise.

[01:08:53] Yeah. Across various platforms, I have all of them, including nine,

[01:08:58] which I know is garbage, but I have them all.

[01:09:02] Yeah. The play them don't start mine.

[01:09:08] All right. I guess it's now it's my turn.

[01:09:12] Yeah, go for a chart.

[01:09:13] Should I go last or should I go?

[01:09:17] This suspense chart is killing me.

[01:09:19] I'm sure it is.

[01:09:23] All right. Well, mine has been talked about

[01:09:27] a couple of couple of times in this particular episode,

[01:09:30] but I am legitimately going with Final Fantasy five.

[01:09:34] Now, GP was correct.

[01:09:35] We did not get here in the States until it came over on a Final Fantasy.

[01:09:40] Is it anthologies or Chronicles?

[01:09:42] I think it was anthologies,

[01:09:43] anthologies on the PS one that again had the shitty low times

[01:09:48] and was on a disc and all that.

[01:09:49] Have a crap.

[01:09:51] Wolf's probably going to pull out the anthologies.

[01:09:52] It was anthology. I was trying to think about it,

[01:09:54] but Chronicles was Chrono Trigger.

[01:09:56] That's why the crowd was kind of triggering for I think.

[01:10:00] So, yeah, I played this game many, many moons ago,

[01:10:06] and I freaking love this game.

[01:10:08] This game took the job system that has been appeared in both

[01:10:14] two and three.

[01:10:15] Not really two more three than anything and really made

[01:10:18] it what I think is the best job system that's in any

[01:10:23] of the Final Fantasy games to this point.

[01:10:25] Being able to change what your characters can play as

[01:10:28] and act as having the Dragoons,

[01:10:30] having the Beast Masters,

[01:10:32] the Summoners, all that stuff,

[01:10:33] and be able to intertwine and mix what you can do

[01:10:37] and then taking some of those job abilities

[01:10:40] and adding them to other job abilities

[01:10:42] so that you can continue to use bits and pieces.

[01:10:45] It really allowed you the ability to make your characters super fucking cool.

[01:10:51] It's also got one of the greatest songs in any

[01:10:53] Final Fantasy game, Battle on the Big Bridge,

[01:10:57] which is a killer fucking tune.

[01:10:59] If you have not heard that, even in its original format

[01:11:02] on the Super Famicom version, it's just a badass song.

[01:11:07] It's sick.

[01:11:09] The biggest downfall of this game is the very end

[01:11:14] has a difficulty spike that is not a hockey stick.

[01:11:17] It is an acute angle.

[01:11:19] It is.

[01:11:20] It goes backwards.

[01:11:22] It is really, really tough.

[01:11:24] You think your crews in Sinistar would throw this game across

[01:11:28] the room when he got to the void.

[01:11:30] He would say, this is the dumbest thing I've ever played in my life.

[01:11:33] One of my proudest streaming moments is beating Neo X death,

[01:11:37] being so much of a low level that I shouldn't have even been there,

[01:11:41] but being successful.

[01:11:43] That clip of me screaming and jumping up and down

[01:11:47] is circulated Twitch for many, many moons.

[01:11:51] But it's just such a great...

[01:11:55] I would argue a hidden gem within the Final Fantasy franchise

[01:11:58] because it's overshadowed by the talking of four, seven, six,

[01:12:02] all the ones that we love and we gush about.

[01:12:04] But I think five does not get the love that it absolutely

[01:12:08] deserves because it is an extremely well made game.

[01:12:10] The plot is super cool.

[01:12:11] The characters, the bosses, the enemies, everything in it

[01:12:15] is fantastic, and it's a great game to play.

[01:12:18] Unfortunately, the back half of the game will make people

[01:12:23] put it down if you're not charred headed enough to get through

[01:12:27] this last half of it.

[01:12:28] The hidden bosses in there, Shinryu is a really cool boss

[01:12:32] fight too, but he will wipe the floor with you the minute

[01:12:34] you walk in if you're not ready to take him on.

[01:12:36] It's very much like the War Mech kind of aspect of,

[01:12:40] oh, shit, I opened up a treasure chest and one of the

[01:12:43] hardest things to fight is in this chest in the void.

[01:12:47] Everything is cool.

[01:12:49] You fight a giant tree with a face on it.

[01:12:52] It's what I've always wanted to do.

[01:12:54] Exactly.

[01:12:57] It's so good.

[01:12:58] It is so, so good and I cannot recommend it enough for people

[01:13:02] to go out and give Final Fantasy V a try and just play it

[01:13:07] and give it a world again, playing the different job systems

[01:13:10] and being able every time you get a crystal, you get like

[01:13:13] four more jobs added to your list that you can interchange

[01:13:15] and play as throughout your characters.

[01:13:17] And it's really cool to just come up with ideas and then

[01:13:21] level those classes up, take what you need from the classes

[01:13:24] and work on other classes.

[01:13:27] It's a cool game.

[01:13:28] It's really cool.

[01:13:28] So Final Fantasy V, get your this actually is in box.

[01:13:33] So I'm really proud to have the game, the manual and

[01:13:36] everything in that bad boy.

[01:13:38] So go ahead.

[01:13:42] That's a great pick, GP.

[01:13:44] Yeah, it was a great pick, GP.

[01:13:46] I was going to say before GP jumps in and gushes more

[01:13:49] about this.

[01:13:51] I have to come in on the other side of the coin here.

[01:13:55] I do not like Final Fantasy V.

[01:13:58] It's all right.

[01:13:58] I've tried it.

[01:13:59] You don't like butts?

[01:14:00] Just yeah, and it has one of the best character names

[01:14:04] in butts ever, ever.

[01:14:06] I just later later changed.

[01:14:09] I didn't care about bards or butts or prets or whatever

[01:14:12] you want to call them.

[01:14:14] I didn't care about Boko.

[01:14:16] I didn't care about Ferris.

[01:14:17] I just didn't care.

[01:14:19] I fell off of this because there was nothing that was like,

[01:14:22] yeah, care about these people.

[01:14:24] I was like, I just I don't.

[01:14:27] I think the mechanics in the game are what sold me more

[01:14:29] than the story itself.

[01:14:31] The job system didn't do much for me either.

[01:14:36] It's funny.

[01:14:38] You like Shining Force, right?

[01:14:41] I like Shining Force 2, but I also am not a big fan

[01:14:44] of that game.

[01:14:47] Okay, because I was going to say you like that.

[01:14:48] Retro achievements for that.

[01:14:50] And you like Final Fantasy 5 for the job system,

[01:14:53] but you don't like tactics?

[01:14:55] I don't like tactic games.

[01:14:57] Ah, okay.

[01:14:58] So Shining Force 2 is a rare example then.

[01:15:02] Gotcha.

[01:15:02] Yep, exactly.

[01:15:05] But it was just enough.

[01:15:06] Shining Force 2 had just enough tactics in it

[01:15:09] for me to be like okay with it.

[01:15:11] And I think the permadeath thing and tactics,

[01:15:13] Final Fantasy tactics makes me want to kill everything.

[01:15:16] Yeah.

[01:15:18] If you killed everything, you wouldn't be worried

[01:15:20] about your permadeath because.

[01:15:22] I would not play the game like I don't.

[01:15:24] I know, so it's just a terrible game.

[01:15:26] Awful game.

[01:15:27] But Final Fantasy 5, great game.

[01:15:29] I love it.

[01:15:30] It doesn't have Wolfsteel approval, but that's okay.

[01:15:32] I'll cry about it later.

[01:15:33] I need to go back and give it another shake

[01:15:35] because it might have been just the time I tried

[01:15:37] to play it when it came out and I just,

[01:15:39] well, when it came out in North America

[01:15:42] and it just wasn't clicking with me then maybe?

[01:15:44] I don't know.

[01:15:46] You Chrono triggered it.

[01:15:47] You Sinistar Chrono triggered it where you tried

[01:15:49] to play a number of times and just kept bouncing off of the,

[01:15:53] you know.

[01:15:53] I bounced off it twice, but yeah.

[01:15:56] Can I make a proposal?

[01:15:59] Because I'm not going to say too much after my faux pas earlier.

[01:16:03] I think in 2025 we should all pick each other's

[01:16:07] Sisyphean games for 2025.

[01:16:09] And I think I know exactly what we should put Wolf on

[01:16:12] because 5 absolutely worth it.

[01:16:15] Um, recently a cousin of mine had asked me a question about

[01:16:19] if if me and him and another cousin of ours

[01:16:22] were to design our own like Final Fantasy characters,

[01:16:25] who or what would the attributes of this person be?

[01:16:28] I've thought about it so much and I keep coming back

[01:16:30] to it would be so cool to put together

[01:16:35] and design like attributes.

[01:16:36] And then I realized we've done that

[01:16:38] and it's exactly what Final Fantasy 5 was

[01:16:40] and have like a Mystic Knight ability with the Dragoon

[01:16:43] is such a cool idea.

[01:16:45] And to be able to mix and match those

[01:16:46] and then you have job classes like the Mime

[01:16:48] where you can pick three attributes

[01:16:50] or the Freelancer where you can, I don't know.

[01:16:52] Just it's so cool.

[01:16:54] And then, you know, with Final Fantasy

[01:16:56] really kind of the even numbers

[01:16:58] are the ones that are focused on story and plot

[01:17:01] and character and then one, three and five

[01:17:03] are more mechanics based.

[01:17:05] They just, I, yes, mechanics are really what

[01:17:08] what took the show for 5, but um,

[01:17:11] I think there's a lot to love about the characters.

[01:17:13] I'm kind of the opposite side there, specifically Gallif.

[01:17:16] His big finish scene is probably,

[01:17:21] I think one of the most impactful things

[01:17:23] in the Final Fantasy franchise up to that point.

[01:17:26] So that's all I have to say.

[01:17:28] Thanks for letting me be your chart.

[01:17:29] I love you and I'm sorry.

[01:17:32] I was asking, when did you first play this game?

[01:17:35] Um, I played this or?

[01:17:39] No, I, well, I think so.

[01:17:40] It had to have been Anthology

[01:17:41] because that was the English translation one.

[01:17:43] But I played it probably in 2002 when I had the PS1

[01:17:50] but I played it and finished it

[01:17:53] when I started streaming probably in 17, 17 or 18.

[01:17:58] It was like for me when I first got a computer

[01:18:01] I did not have a great computer.

[01:18:03] So of what I, a friend of mine turned me on to emulators, right?

[01:18:07] Like Gen Z and Nesticle and all those wonderful things

[01:18:10] that nobody looks at now.

[01:18:12] But part of that though was what you're hunting around

[01:18:14] for ROMs back in the day is the whole idea of ROM hacks

[01:18:18] was just a such a small really awesome niche thing.

[01:18:21] And part of that was translations.

[01:18:23] So I think the Final Fantasy V got a fan translation

[01:18:26] which you're looking at a JRPG

[01:18:28] with countless lines of dialogue

[01:18:30] that somebody took the time to actually translate it

[01:18:33] and release as a patch so that people

[01:18:34] in North America could play this game is mind boggling.

[01:18:37] But that's how I first played it

[01:18:38] as a fan translation version of it.

[01:18:41] And just, I remember when it got announced

[01:18:43] for Final Fantasy Anthology

[01:18:45] I almost bought a PlayStation because of that.

[01:18:48] Almost because I remember playing

[01:18:49] I think it was early 2000s

[01:18:50] when I played Final Fantasy V for the first time

[01:18:53] and I loved the job system.

[01:18:54] Like I love the original Final Fantasy

[01:18:57] because you can pick your character classes.

[01:18:59] I love that.

[01:19:00] The job system is everything like that

[01:19:02] plus 10 times more.

[01:19:03] The mixing and matching of abilities is really cool to me.

[01:19:06] That's why I like tactics and whatnot so much.

[01:19:09] If I were to design the perfect Final Fantasy

[01:19:11] it would definitely be like the plot of six

[01:19:14] but with the job system of five, like hands down

[01:19:16] and maybe add the material from seven.

[01:19:18] I love the gameplay in five.

[01:19:20] I don't remember much of the story

[01:19:21] if I'm gonna be honest.

[01:19:23] I remember Butz and Gallif.

[01:19:26] I remember Chocobos

[01:19:27] but I don't remember much of the plots

[01:19:28] but I remember how much I loved the gameplay

[01:19:30] and how the combat felt so good.

[01:19:32] If I were to go back and play Final Fantasy from that era

[01:19:36] I don't think I could sit through four again

[01:19:38] but I could probably do five

[01:19:39] because I love the combat so much.

[01:19:42] One of, if I may.

[01:19:43] I know I said I'm done talking

[01:19:44] but I don't think anybody believed me.

[01:19:48] Five, graphically if you go and look at it

[01:19:51] four is so different from six

[01:19:55] and part of that's because

[01:19:57] Hither 2, Final Fantasy

[01:19:58] had always been like this kind of medieval setting.

[01:20:00] Dragons, castles, that sort of thing

[01:20:02] whereas six was more steampunk

[01:20:03] and all of that kind of thing.

[01:20:07] Five, graphically really is a really solid bridge

[01:20:11] between the aesthetics of four and six

[01:20:13] when it comes to specifically bad guy design.

[01:20:16] If you look at Neo X death

[01:20:18] so much more in line with what

[01:20:20] Final Fantasy 6 went with

[01:20:22] when it came to the final, you know.

[01:20:23] The tower gods.

[01:20:25] Yeah.

[01:20:26] So it's so interesting

[01:20:27] and then Uematsu did such a great job

[01:20:30] with the music in that one.

[01:20:32] There's a really interesting guy on YouTube

[01:20:35] after you listen to this episode

[01:20:36] feel free to check him out

[01:20:38] who did these little mini documentaries

[01:20:40] on one through six individually

[01:20:42] and his episode on Final Fantasy 5

[01:20:45] was like two plus hours

[01:20:47] like two and a half hours.

[01:20:48] His name was Andrew Blewett,

[01:20:50] B-L-U-E-T-T.

[01:20:51] I might be getting that wrong

[01:20:52] but he really hasn't done much

[01:20:55] except for that

[01:20:57] I don't think he had ever even played

[01:20:58] RPGs or Final Fantasies

[01:20:59] before he made these videos.

[01:21:01] So he played them and then did them

[01:21:02] and they were so insanely well done.

[01:21:04] There's a lot of insight

[01:21:05] to go back to what Jake was talking about

[01:21:07] with the fan translation

[01:21:09] and like the whole saga of that

[01:21:12] and how that really kind of spurred

[01:21:14] a lot of, you know, things like that

[01:21:17] moving forward for what fans

[01:21:19] feel like they have the right to do to a game.

[01:21:21] It's pretty interesting stuff.

[01:21:23] I mean, we were supposed to get five

[01:21:26] like we had four come out as two

[01:21:29] and then three came out as six

[01:21:31] but there was a gap obviously

[01:21:32] between the two

[01:21:34] and we got Mystic Quest

[01:21:36] while everybody, well Japan got five.

[01:21:39] So everybody was pissed off

[01:21:41] because they were like

[01:21:42] Mystic Quest is kind of a walk in the park

[01:21:44] for like RPGers.

[01:21:46] We wanted to get five

[01:21:48] because five is actually difficult.

[01:21:49] So, you know, we should have gotten it sooner.

[01:21:54] They thought it was too tough

[01:21:55] for us to get apparently.

[01:21:57] Yeah, the translation team

[01:21:59] specifically kicked it back like,

[01:22:00] yeah, this isn't accessible enough

[01:22:02] for the average gamer.

[01:22:03] So we're not translating it.

[01:22:05] But it's fun.

[01:22:07] And honestly, aside from the ending

[01:22:11] it felt like a pretty standard playthrough.

[01:22:13] I really want to get my hands.

[01:22:14] I have the remake

[01:22:16] or the Pixel remasters

[01:22:18] and it's one I've been trying to get into and play.

[01:22:21] But my ever growing backlog

[01:22:24] continues to lengthen.

[01:22:28] Nice, good pick.

[01:22:31] Good pick GP.

[01:22:32] Thank you.

[01:22:34] Thank you for warming up the crowd.

[01:22:35] I appreciate it.

[01:22:37] It's like when you go to sit down on a chair

[01:22:40] and it's already warm

[01:22:42] and you're like, oh, that's not bad.

[01:22:43] You don't like what I left for you?

[01:22:45] Okay, well that's fine.

[01:22:48] This feels worse than the hidden gems thing.

[01:22:51] Do not feel bad.

[01:22:52] Very embarrassing.

[01:22:53] You know what?

[01:22:54] I just kind of put the hidden gems meme to bed.

[01:22:56] So I'm glad that I can provide this with water.

[01:22:59] GP, have you tried tunnels?

[01:23:04] Not in Mario Kart as it were,

[01:23:06] but other tunnel games.

[01:23:07] What about in Final Fantasy V?

[01:23:09] Have you tried tunnels in V?

[01:23:10] I don't even know if I like Final Fantasy V.

[01:23:12] So let's move on.

[01:23:13] GP, what's your game of the year?

[01:23:21] King's Quest 6.

[01:23:26] No, okay.

[01:23:26] So games, I'm sorry.

[01:23:28] Like I said earlier when I was sniping off other people's picks,

[01:23:32] this one I think will be a lot of head nodding

[01:23:35] and like, yeah, that makes sense.

[01:23:37] I don't know if anybody will fight me on this, pun intended,

[01:23:39] but we're going to go with the arcade cabinet release

[01:23:42] of the first Mortal Kombat, released October 8th,

[01:23:45] my daughter's birthday.

[01:23:48] But you know, many years before she was born.

[01:23:50] And it's such a cool game.

[01:23:54] Recently I went to this place in town called The Arcade

[01:23:58] and it's this new place where you pay like 12 bucks

[01:24:01] and they put you on a wristband

[01:24:03] or they put a wristband on you

[01:24:04] and you can just come and go as you want.

[01:24:05] They have booze.

[01:24:06] It's free play for all the games

[01:24:08] and they have all of the old shit that we love.

[01:24:11] Oh boy.

[01:24:11] And they, among that had Mortal Kombat's one, two, three,

[01:24:15] and four just lined up next to each other.

[01:24:17] And is Mortal Kombat 1 my favorite of the arcade cabinets?

[01:24:21] No, not at all.

[01:24:22] Is it probably the most important?

[01:24:24] 100,000%.

[01:24:27] We talked about this earlier.

[01:24:28] I mentioned Mega Man 2 just building on what Mega Man 1 did.

[01:24:32] We said the same thing with Sonic.

[01:24:34] Mortal Kombat follows that same thing where 2 was leagues ahead

[01:24:38] of what Mortal Kombat 1 could have ever even thought of.

[01:24:40] But it was so important that Mortal Kombat 1 existed.

[01:24:43] I pumped so many quarters into that in my childhood

[01:24:46] that even going back and playing it as a free play game

[01:24:49] felt kind of like a cheat.

[01:24:52] It's so great.

[01:24:54] It got players talking and it got non-players talking.

[01:24:58] I think they called them congressmen at the time.

[01:25:02] And it deserved all of the concern that it generated.

[01:25:06] Ed Boon and John Tobias were household nicknames there for a while.

[01:25:11] And there's just so much that I love about this game.

[01:25:13] The hidden things, the fatalities.

[01:25:16] It's so stripped down compared to anything that came after it.

[01:25:19] But it's so wonderful.

[01:25:20] And so that's my pick.

[01:25:22] And the finger breaking placement of the buttons.

[01:25:28] I can't tell you how many times I tried to figure out a good

[01:25:32] placement for the ability to have your finger on all the buttons at the same time.

[01:25:37] And it just does not work because it's that weird H, right?

[01:25:41] Or I guess X, right?

[01:25:44] And also coming from a Street Fighter world where holding back is block, right?

[01:25:49] And now I've got a block button and taking the low and high block

[01:25:56] even further than Street Fighter 2 did, right?

[01:25:59] Like the leg sweep and having to defend against all the leg sweeps.

[01:26:05] And then, yeah, of course, walking into an arcade, hearing this brutal sound, right?

[01:26:13] And then hearing finish him and then watching either the demo

[01:26:18] or a player that's playing it just like rip a head off, right?

[01:26:22] And you're just like, this is brand new concept to me.

[01:26:27] I'm like, actually, I mean, there was a game called Barbarian on the Apple 2.

[01:26:31] But anyway, they used actual actors, I believe, too.

[01:26:38] Yeah.

[01:26:39] Yeah.

[01:26:39] It was all green screen.

[01:26:40] It was all green screen.

[01:26:41] It was actually green screen.

[01:26:44] Right.

[01:26:45] So and I know that was the big deal is that you were actually

[01:26:48] killing real people with whatever you were doing.

[01:26:52] So I remember that being the big what the fuck is going on.

[01:26:56] I remember reading about these and like Game Informers and shit and Game Pro way back in the

[01:27:00] day were like they're making a fighting game with real people.

[01:27:03] And you're like, no, they're not.

[01:27:04] And then they did it.

[01:27:05] And it was Mortal Kombat.

[01:27:06] You know, and it was like, holy shit, Mortal Kombat.

[01:27:10] Fun fact is the reason I face take everything because of the fucking block button.

[01:27:14] So that's why every year state he's just face take it

[01:27:18] is because I don't want to fucking find the block button.

[01:27:20] I just go.

[01:27:21] I would highly suggest you can find on YouTube videos of the original recordings that they did,

[01:27:27] the green screen recordings.

[01:27:29] And what's really interesting is like the way that they did the number of frames and whatever

[01:27:36] are perfect because I picture in my mind what's her name doing her flip over.

[01:27:43] Sonia.

[01:27:44] Sonia and like flipping over to grab the person with their legs.

[01:27:48] And when you watch her in the video of the recording, she like flops off the end of that

[01:27:54] because I mean, obviously that's not really something somebody can do.

[01:27:57] You know, but I like I like the green screen memes where they're like,

[01:28:01] this is how they this is how it looks and then they do something cool.

[01:28:04] And then it's like, this is how it actually happened.

[01:28:06] And it's like Liu Kang doing his fucking flying jump kick thing.

[01:28:09] But there's like three people picking him up and running with him, you know,

[01:28:13] all in all in full green suits.

[01:28:14] You know, magic.

[01:28:16] Yeah, exactly.

[01:28:17] But I mean, just take a moment to think about and appreciate everything that spawned

[01:28:21] as a result of this game.

[01:28:23] Not just video game wise, but the tropes.

[01:28:26] Okay. And I'll say this as a kid who grew up watching Transformers and Power Rangers,

[01:28:30] I understood what palette swapping was vis-a-vis toys.

[01:28:34] And I always kind of was like, no, I already have this guy at home.

[01:28:36] I can imagine whatever I can paint him if I want to.

[01:28:38] I totally fell for it when it came to the ninja like the stuff and like having

[01:28:44] one person in one outfit with, you know, eight different colors.

[01:28:47] I'm like, I bought into that and I prided myself on not,

[01:28:52] you know, fall into that with other things.

[01:28:54] I think that's not Katana, that's Molina.

[01:28:56] I think part of it was is that is that I think part of what it was is that each

[01:29:01] one of them actually had an entirely different move set.

[01:29:04] Right. Like it's there wasn't this like, sure.

[01:29:07] Okay. You know, Sub-Zero and Scorpion are the same guy just in different color,

[01:29:12] mask and whatever. But they have entirely different move sets.

[01:29:17] Right. And same with, of course, Noob, Cybot, Smoke, you know, Reptile, etc.

[01:29:22] I think Street Fighter had Ryu and Ken, but they had the same move set.

[01:29:26] Whereas at least Sub-Zero and Scorpion looked the same,

[01:29:28] but at least they had different moves, which is always great.

[01:29:31] I love more kind of one GP. That's, I mean, I guess I like three more,

[01:29:35] but one is where it started and without one we wouldn't have the rest of them.

[01:29:38] And I think it still stands as one of the last few games I think that has is the

[01:29:42] block button. As just an alternative, right?

[01:29:44] Cause I never really cared for Street Fighter II's hold back to block when I was a kid.

[01:29:49] And I didn't like Street Fighter II because everybody's normals were all different.

[01:29:52] So it was very hard to pick up characters.

[01:29:55] Worse moral combat, I could pick anybody.

[01:29:57] And at the very least, I knew how to do sweep and uppercut and roundhouse.

[01:30:00] Yeah.

[01:30:01] So, and you kind of built the special moves as you go, but I loved it for that alone.

[01:30:06] Also pulling a heart out of somebody's chest.

[01:30:09] Right.

[01:30:09] Hey, dear.

[01:30:10] How good does it feel to put somebody in the corner and then just do the,

[01:30:15] you know, the quick punch just over and over and you hear that,

[01:30:18] yo, yo, yo, yo, and they're just, you know, flying backwards the whole time.

[01:30:22] Like it feels so good to just, you know, corner somebody.

[01:30:25] Just sweep heck all day.

[01:30:27] Yeah.

[01:30:28] And I think anybody out there who has kids now where their kids try to tell them the

[01:30:33] plot to any video game or they go on about some build in Minecraft.

[01:30:37] And you see those memes about like where my mind goes with my,

[01:30:40] I always want to pay attention and listen to my kid because I know I put my parents through

[01:30:44] this with some of the background stories to Mortal Kombat.

[01:30:46] I would explain, especially whenever two came out or three or whatever,

[01:30:49] I'd be like, here's what they've been up to since last we checked in.

[01:30:52] And so I always try to be patient when my kids are telling me about those sorts of things

[01:30:56] because I'm like, this is, this is, you know, me paying it forward that my parents were so

[01:31:00] good to me and at least acted like, you know, they, they knew it all what I was talking about.

[01:31:05] So yeah.

[01:31:08] And half of my life, if I wasn't playing Mortal Kombat as a kid,

[01:31:11] I was on the dial up internet trying to download move sets and cheat codes for

[01:31:16] Mortal Kombat. That's all I did ever.

[01:31:17] Playing Tetris while on the dial up.

[01:31:23] My microphone is my ears are going out.

[01:31:27] I'm just going to call it out.

[01:31:28] I mean, I love Mortal Kombat one.

[01:31:30] Absolutely. But my favorite Mortal Kombat character is still Cyrax.

[01:31:34] Cyrax is dome three.

[01:31:35] Yeah.

[01:31:35] That's great.

[01:31:36] Yeah.

[01:31:37] Second, second, second is Kabal.

[01:31:40] I love Kabal.

[01:31:41] This is why Sinister and our friends.

[01:31:44] You guys are great.

[01:31:44] I still say to anybody watching or listening, you got to go play

[01:31:47] Mortal Kombat nine, find a way to play it because that retells the story from one,

[01:31:51] two and three together in one game.

[01:31:52] And it's, it's so good.

[01:31:54] I mean, the graphics are stupid, but the game, the storyline is pretty fun.

[01:31:58] I need a joystick.

[01:32:01] I need a hit box.

[01:32:03] I never super got into Mortal Kombat, but definitely I remember the hype in my

[01:32:08] neighborhood with all the kids in the neighborhood.

[01:32:10] They were just super excited about this.

[01:32:13] And I mean, I was in, but I sucked at the game.

[01:32:15] I would have rather played Street Fighter personally, but it was cool to see like

[01:32:19] these live action characters and all the blood and everything.

[01:32:22] Like this was new.

[01:32:24] Right.

[01:32:25] Wait, hang on.

[01:32:26] Sweat.

[01:32:27] You're beating the sweat out of them.

[01:32:29] No, I was playing on the Genesis.

[01:32:30] Nintendo, Super Nintendo.

[01:32:35] But also if it weren't for this game, we also wouldn't have had that joke

[01:32:39] grenade that I got to hit Jake with by accident.

[01:32:43] What?

[01:32:43] Like a year and a half after I made the thumbnail with Sub-Zero Lopez

[01:32:48] and Smokey O Lopez.

[01:32:51] Love that thumb.

[01:32:53] Yeah.

[01:32:54] So good.

[01:32:54] Sub-Zero Lopez is iconic.

[01:32:57] And Zepol Oyram.

[01:33:04] Also, for the development team at Midway and everybody who worked on those games,

[01:33:08] I felt like they really knew what gamers were looking for.

[01:33:11] Even just outside of the game, the number of Easter eggs again,

[01:33:15] you know, cheat codes, mini games playing Galaga on three.

[01:33:18] I mean, yeah, the unlockables.

[01:33:23] Listening for the toasty.

[01:33:25] And just the sheer number of rumors and hearsay.

[01:33:30] And oh, I think my cousin knew somebody who read this in a magazine.

[01:33:34] I mean, up until we got saving Aerith in Final Fantasy VII,

[01:33:38] I think Mortal Kombat had to have taken the crown for rumors and hearsay.

[01:33:44] I mean, they would take rumors like Air Mac and turn it into freaking

[01:33:47] canon characters later on.

[01:33:48] Like how funny is that?

[01:33:49] Right.

[01:33:49] Because the developers listen.

[01:33:51] Noob sabot and you know,

[01:33:53] the fucking all those characters.

[01:33:56] Yeah, yeah.

[01:33:57] Good chameleon.

[01:33:58] Yeah, it's great.

[01:33:59] That's great.

[01:34:00] It's a great series.

[01:34:02] Yeah, they don't always win.

[01:34:04] They don't know.

[01:34:04] They're not always great.

[01:34:05] Final Fantasy or fun.

[01:34:06] Sorry.

[01:34:07] Mortal Kombat 4.

[01:34:09] Never mind, guys.

[01:34:13] There are storms coming through.

[01:34:14] I'm about to lose power.

[01:34:15] So let's yeah, that's my pick.

[01:34:17] Thank you all for listening.

[01:34:18] Good pick.

[01:34:19] Yeah, my pick and George's pick.

[01:34:21] Mortal Kombat 5.

[01:34:24] Gosh, I feel like one of my choices here is an RPG and the other one is not.

[01:34:32] And we've had so many RPGs that I'm kind of leading toward the not.

[01:34:35] But yeah, I'm going to go OK.

[01:34:42] My game of the year for this and it's weird because these are not generally my style of games.

[01:34:49] Streets of Rage 2.

[01:34:51] Streets of Rage 2.

[01:34:52] Nice.

[01:34:53] That's a good one.

[01:34:53] I love Streets of Rage 2.

[01:34:54] Nice.

[01:34:55] Streets of Rage 2 took Streets of Rage and made it infinitely better.

[01:35:03] The music was absolutely amazing.

[01:35:05] All the characters were fun to play.

[01:35:07] It didn't matter.

[01:35:08] You could be Blaze or Max or Sk8 or you know, any of these.

[01:35:13] And it was so much fun.

[01:35:17] What's that?

[01:35:17] So edgy.

[01:35:18] So edgy these names.

[01:35:20] What is Sk8?

[01:35:21] Blaze.

[01:35:22] Wait, is a Blazer?

[01:35:24] Is a Blazer?

[01:35:26] Is a Soul Blazer?

[01:35:27] Right.

[01:35:28] It sounds like American Latier names.

[01:35:31] My country, Blieri Michel.

[01:35:35] But yeah, this game was a total blast that enemies were just super out there.

[01:35:40] Like they're blowing fire at you and you're beating up an amusement park ride at one point.

[01:35:46] Like, yeah.

[01:35:50] It's just so bizarre.

[01:35:52] At one point you end up like toward the end of the game, you're in a baseball field

[01:35:56] and the middle of the field just becomes an elevator and takes you deep down underground.

[01:36:01] Like, it's so out there.

[01:36:04] It's great.

[01:36:04] Like, yeah, the Simpsons tried to pull this stuff in there beat them up.

[01:36:09] And somehow this serious game did far more exaggerated things.

[01:36:16] Yeah.

[01:36:18] Streets of Springfield.

[01:36:18] I think three had the alien level.

[01:36:20] Did three have the alien level?

[01:36:21] That was new.

[01:36:22] That was the amusement park.

[01:36:24] Was that two?

[01:36:24] Okay.

[01:36:26] Wow.

[01:36:27] That's kind of the theme here.

[01:36:28] Like the number of times kind of concept here is that when a sequel makes the original

[01:36:33] look like it's just a proof of concept demo for the real game they wanted to make.

[01:36:36] Yeah.

[01:36:37] And I think yes, Streets of Rage 2, same thing.

[01:36:40] Same thing.

[01:36:42] Good pick.

[01:36:43] I love Streets of Rage 2.

[01:36:45] I played the hell out of this game growing up.

[01:36:47] I would continue to play it and it has just continued on from there.

[01:36:54] I don't know if there anything better.

[01:36:56] Four might be better than two, maybe, just because it's a nostalgic thing.

[01:37:00] I think it's more than a nostalgic lean.

[01:37:02] But two is, I think, the epitome of the Streets of Rage.

[01:37:05] I still think two is better.

[01:37:06] I played through all four of these with my kid when four came out

[01:37:10] and two was our favorite.

[01:37:12] Yeah.

[01:37:13] Four was good.

[01:37:14] Awesome.

[01:37:14] But two was better.

[01:37:17] The music was so good in two.

[01:37:18] That's probably one of the standards for best music on the Genesis.

[01:37:21] If people compare Genesis and SNES as they like to do,

[01:37:24] I always like to point to Streets of Rage 2.

[01:37:28] The music is so good.

[01:37:30] Composer for this game went so hard it was ridiculous.

[01:37:34] Even for little 5-10 second jingles,

[01:37:37] they were like we're going to go at this as hard as possible.

[01:37:41] Yeah.

[01:37:42] Picking up an apple, you're like, dude, I'm pumped.

[01:37:48] This is what every day feels like if your name is skate.

[01:37:52] Or blade.

[01:37:52] You're a kid with roller blades.

[01:37:53] Just the one skate.

[01:37:54] Not two skates, not a group of skates.

[01:37:56] Just skate.

[01:37:56] Yeah, single skate.

[01:37:57] Just skate.

[01:37:58] As in, yeah, the verb.

[01:38:03] Streets of Rage 2.

[01:38:04] Freaking awesome.

[01:38:05] That's a good pick.

[01:38:09] All righty.

[01:38:10] Real quick, I realized that when I was talking about my pick,

[01:38:14] I alluded that I was going to talk a little bit about religion

[01:38:18] when my pick came up and I realized I didn't.

[01:38:21] Part of the reason I needed to bring that back up is

[01:38:25] it has this entire book about the religion in the fellies that come with it.

[01:38:32] Feel the ship of the ring?

[01:38:34] Well, no.

[01:38:35] I mean, yes.

[01:38:35] But basically it's Richard Garriott taking on Scientology.

[01:38:40] So it's kind of interesting.

[01:38:43] And that's why we don't hear much about Richard Garriott anymore.

[01:38:45] That's right.

[01:38:46] That's right.

[01:38:48] He's Lord British in real life.

[01:38:50] I do really quick want to touch on a couple other honorable mentions.

[01:38:55] One is a game but barely Mario Paint for the Super Nintendo.

[01:39:01] I almost picked Mario Paint.

[01:39:03] Because I really dig that game.

[01:39:05] I mean, this was super cool for the kids who really wanted to try and express themselves in new ways.

[01:39:10] And this let them do it.

[01:39:12] I had friends who were like making music videos using their VCR and Mario Paint.

[01:39:19] And so they'd like make a whole track of music in Mario Paint

[01:39:23] and then animate the whole music video to it.

[01:39:25] And it was just wild.

[01:39:27] That's awesome.

[01:39:28] Yeah.

[01:39:28] They did a couple of edutainment games with Mario, I think, in 92, right?

[01:39:32] That's when Mario is Missing came out as well.

[01:39:34] Yeah.

[01:39:35] Not that Paints isn't necessarily edutainment, but these kind of peripheral Mario IP sort of things.

[01:39:40] What a fun and yeah special game, Mario Paint.

[01:39:43] It took like 10 years or something,

[01:39:46] but some mainstream musical artist actually used Mario Paint to make their entire music video.

[01:39:52] Oh wow.

[01:39:53] It was Junior Senior.

[01:39:56] The song was called Everybody.

[01:39:57] Yeah, yeah, yeah.

[01:39:58] Yep.

[01:39:58] Everybody.

[01:40:00] Yep. That's the one.

[01:40:00] That whole music video is Mario Paint.

[01:40:03] It's wild.

[01:40:03] Oh wow.

[01:40:07] What's the name of the song again?

[01:40:09] Everybody.

[01:40:10] Everybody, okay.

[01:40:11] Yeah.

[01:40:12] You've probably heard it.

[01:40:14] And then the other one is Lunar the Silver Star.

[01:40:17] And this is where I was torn because it was another RPG.

[01:40:20] This is a really good RPG.

[01:40:23] This was for Sega CD, so I didn't get to play it back then.

[01:40:26] It took about six years before I got to play it.

[01:40:30] But yeah, this was an absolutely stellar game.

[01:40:34] It was voice acted all the way through.

[01:40:36] It had cutscenes, which I mean they were limited to be Sega CD cutscenes,

[01:40:40] but it even had an opening song with that like 90s beat.

[01:40:48] It sounded like a 90s pop song.

[01:40:52] It hits.

[01:40:54] Yep.

[01:40:55] It's a great, that's a great game.

[01:40:57] Fuck Nash, but the rest of the game is great.

[01:41:01] The enemies were on the field and you can kind of duck them and dodge them if you wanted to.

[01:41:06] The fighting mechanics were really cool.

[01:41:09] The big bad is awesome.

[01:41:12] And there's some really good story like,

[01:41:17] oh my God moments throughout the entire game.

[01:41:21] Lunar had a strong, strong story and strong characters.

[01:41:24] And you just felt like you were involved in the whole thing from start to finish.

[01:41:30] It really does sell itself really well.

[01:41:33] Lunar is a great game.

[01:41:34] I played that way later in my life, but I streamed it and goddamn.

[01:41:39] Both Lunar and Lunar 2.

[01:41:41] I could gush about Lunar for a while.

[01:41:43] It's a great game.

[01:41:46] Anybody else have honorable mentions they want to throw out there before we wrap this up?

[01:41:50] I think I've done enough damage.

[01:41:52] Links386, Access Software.

[01:41:58] I had some friends that worked for Access Software back in the day.

[01:42:02] One of the best golf simulators.

[01:42:05] I still feel like it's one of the best golf simulators even today.

[01:42:09] I refurbished a Pentium computer.

[01:42:12] One of the first things I spun up on it was Links386.

[01:42:15] It's really cool.

[01:42:17] It's just a great honorable mention as well.

[01:42:20] Came out in 92.

[01:42:23] All right.

[01:42:27] I'm going to throw it out there even though I kind of talked about the first one last week.

[01:42:31] Or last time we did this, but I'd like to throw out Road Rash 2.

[01:42:37] Another one of the games that took upon the original and just made it all that much better.

[01:42:43] I love Road Rash 2.

[01:42:44] It's the motorcycle combat racing game.

[01:42:48] I talked about Road Rash 1 being my 91 game of the year.

[01:42:52] But I just want to give this one an honorable mention because it

[01:42:54] doesn't touch the ones that we talked about today, but it definitely needs to be said that

[01:42:58] the whole Road Rash series is fun and awesome.

[01:43:02] It just keeps getting better with each game.

[01:43:03] So I would recommend.

[01:43:06] Yeah, for me, I don't know if I'd mention it would be Landstalker for the Genesis.

[01:43:11] This is a game that I played very late when I had to take a channel.

[01:43:14] It was going to be a runner up.

[01:43:16] The only reason it's not honestly is because it's a three quarters view platforming game

[01:43:22] dungeon crawler and there's no shadows.

[01:43:25] So when you're trying to jump across floating platforms in the air, it's infuriating.

[01:43:30] But it's a game where I kind of put the time into it to kind of learn

[01:43:33] the platforming and learn the movement of blocks.

[01:43:36] And it pays off in terms of a great story.

[01:43:38] It's a very long game.

[01:43:41] Tons of map to explore.

[01:43:42] Lots of secrets.

[01:43:43] Tons of secrets.

[01:43:44] Just like all kinds of hidden stuff that whenever I found hidden stuff, I was just amazed.

[01:43:49] And it's a game that I would try and talk to friends about and they're like never,

[01:43:51] never heard of it.

[01:43:52] Or if they rented it, they bounced off it really quickly because that it's one of those

[01:43:56] games you really have to kind of like acquired taste it, I guess, like wine.

[01:44:01] You have to really give it a chance.

[01:44:02] But the first few hours you're like what the hell am I playing?

[01:44:05] The lack of shadows is really detrimental to it.

[01:44:08] It's not as bad as Mario RPG, I guess.

[01:44:12] But it's a good one.

[01:44:13] And when I say Genesis RPGs, there's so few of those.

[01:44:16] But this is definitely one that stands out.

[01:44:20] Is no one going to say Echo the Dolphin?

[01:44:23] No.

[01:44:24] Nobody.

[01:44:24] 92?

[01:44:25] No, that was not.

[01:44:27] I was going to bring a Contra 3, but

[01:44:30] I don't know if anybody else really liked that one.

[01:44:32] So.

[01:44:33] The Contras are right.

[01:44:34] We did an episode on Echo, I think early on.

[01:44:36] That was one of our first episodes.

[01:44:38] Let's talk about one of the most what the fuck games ever created in Echo the Dolphin

[01:44:43] in 1992.

[01:44:45] Later on, press B to cancel or go watch the episode from before because that game is

[01:44:50] a fucking twist.

[01:44:52] Turtles in Time?

[01:44:54] Turtles in Time?

[01:44:55] Hype Stone Heist, isn't that 92?

[01:44:57] Actually, I think Turtles in Time was either 91 or 93.

[01:45:00] Nothing that was on the 92 list.

[01:45:03] Let's go into...

[01:45:04] It was actually...

[01:45:04] It's funny you mentioned Barcades GP.

[01:45:06] I was actually at one last night.

[01:45:08] You're sounding way better than mine though.

[01:45:10] But they had all the Konami beat-em-ups and they had a really beat up old TMNT

[01:45:14] cabinet.

[01:45:15] The controls were great, but the monitor was so bad.

[01:45:18] But I love that game, man.

[01:45:19] That TMNT arcade game is so good.

[01:45:21] They had that one.

[01:45:22] They did not have...

[01:45:24] Okay, they had X-Men, but it was down to one screen.

[01:45:26] Every X-Men arcade game I've ever played had the dual monitors.

[01:45:29] The huge ones?

[01:45:29] Oh, those ones.

[01:45:30] I want one of those.

[01:45:31] If I ever win the lottery, I want the big berth of X-Men cabs in my corner.

[01:45:35] Yes.

[01:45:36] The one they didn't have was Captain America and the Avengers.

[01:45:39] The side scrolling beat-em-up.

[01:45:41] That's it.

[01:45:41] I think that one's great.

[01:45:42] But anyway, none of that matters right now.

[01:45:44] Yeah.

[01:45:44] We can talk about that on Marco Polo.

[01:45:47] Nice.

[01:45:48] All right.

[01:45:49] All right.

[01:45:50] Well, this has been another episode of Press B to Cancel.

[01:45:52] You can find us at pressb.org.

[01:45:58] There it is.

[01:45:59] Or pressb2cancel.com.

[01:46:03] The owner of pressb.com, you're an asshole wanting four grand for a domain name is criminal.

[01:46:10] I don't care that it's four characters.

[01:46:12] Pressb.org was $10 fucking dollars.

[01:46:14] So I'm good.

[01:46:16] Don't worry about it.

[01:46:17] Luckily, we don't own either of those and it's just pressb2cancel.com.

[01:46:21] God damn it.

[01:46:21] We do own pressb.org.

[01:46:22] No, we do own pressb.org.

[01:46:24] I bought it.

[01:46:24] Oh, we didn't organize it.

[01:46:26] It's $10 bucks.

[01:46:27] He bought it after you tried to send people.

[01:46:29] We're a little organized.

[01:46:32] He bought it after you tried to send people to pressb.com.

[01:46:35] At least I'm not stealing other people's money.

[01:46:36] That's pretty much what it was.

[01:46:37] Yeah.

[01:46:39] Trying to save those stray listeners.

[01:46:42] Why is it the landing page to buy it for 4K?

[01:46:44] What the hell?

[01:46:46] Podcast for this?

[01:46:48] No, man.

[01:46:48] $10 bucks is a steal.

[01:46:49] I'll take $10 bucks.

[01:46:51] Come check out our Discord.

[01:46:53] Let us know if you disagree or agree and why.

[01:46:56] Or just comment below the video and tell us.

[01:46:59] And tell us your picks.

[01:47:00] What did we miss?

[01:47:01] We check it out.

[01:47:01] What did we miss?

[01:47:03] Yeah.

[01:47:04] What did we forget?

[01:47:06] Chacon.

[01:47:08] No one likes the dolphin.

[01:47:10] Nobody.

[01:47:11] I like that.

[01:47:11] It's like, I have that.

[01:47:13] No, you don't.

[01:47:13] No, you don't.

[01:47:14] I do.

[01:47:14] Nobody likes that game.

[01:47:15] You like that game?

[01:47:16] Yeah, I do.

[01:47:17] God, that game is so boring, Charles.

[01:47:19] See, that confirms how your IQ is not lower than mine because I hate that game.

[01:47:23] God damn, that game is awful.

[01:47:25] I think that's the reverse.

[01:47:28] Look at how simple this game is.

[01:47:29] I'm a dolphin in space.

[01:47:31] We talked about revisiting old episodes now that we're doing video.

[01:47:34] I think Echo should be one of them because

[01:47:37] I remember we all dumped on it, I think, when we first did that.

[01:47:40] It'd be good to revisit once somebody likes it.

[01:47:43] It's for once not me getting like a bingo.

[01:47:46] Bingo.

[01:47:47] Oh, boy.

[01:47:48] On the shelf.

[01:47:51] All right.

[01:47:51] Well, this is what you don't.

[01:47:56] This has been great, guys.

[01:48:00] Two hours.

[01:48:02] I know we got to go.

[01:48:03] Yeah, 1992 hours.

[01:48:07] All right.

[01:48:08] All right.

[01:48:09] Thank you, everybody, for listening.

[01:48:10] It's been another episode of Press Be to Cancel.

[01:48:13] Toasty.