Earthworm Jim 3D | SuperPod Game Club
SuperPod Game Club tried Earthworm Jim 3D

It's the return of the FNGC squad and the boys are back and better than ever! For the debut of Season 3 we're jumping in hot to give our breaking Dragon's Dogma 2 impressions and a full blown review of our experience at Pax East 2024. Helldivers II and Persona 3 hot takes included jump in and don't miss out!
Time Stamps:
(0:00) - Intro
(04:27) - Whatcha Playin?
(11:04) - Dragon's Dogma 2 Impressions
(29:42) - Pax East 24 Review
(46:15) - Games Played at Pax!!
(01:34:56) - Outro
Music by: Daniel Campoli
https://www.danielcampoli.com/portfolio
If you want to reach out to Nick and Will personally to engage with us about the show, follow us on any link here:
https://linktr.ee/FridayNightGamecast
[00:00:30] Welcome, welcome everyone to season three of the Friday Night Gamecast, a dedicated
[00:00:38] video game podcast where two best friends come together to celebrate games and bring
[00:00:42] you industry news, game impressions, reviews and more.
[00:00:44] I'm your host Nick and I'm joined by the one and only Will.
[00:00:48] We're back baby.
[00:00:50] Let's go.
[00:00:53] We made it back.
[00:00:54] We made it back.
[00:00:55] It's season three episode 50 of the Friday Night Gamecast.
[00:00:58] It's been a while.
[00:00:59] It's been too long.
[00:01:00] Too long.
[00:01:01] Someone say right?
[00:01:02] Yep.
[00:01:03] Too long.
[00:01:04] Well, how are you doing?
[00:01:05] I'm doing well.
[00:01:06] Can't complain.
[00:01:07] Ready to get back into the swing of things.
[00:01:08] You know, we had a real fun trip to kind of break us off into season three that we're
[00:01:10] going to be talking about.
[00:01:11] So I'm just happy to be back in the stew, back in the stew with the boy.
[00:01:14] That's right.
[00:01:15] We're back in.
[00:01:16] We're locked in.
[00:01:17] We got a good docket of programming coming up for everybody this year.
[00:01:20] And I think that things have been great.
[00:01:22] Things have been great.
[00:01:23] I'm just saying it's been a really long break for me.
[00:01:25] Just being back here and kind of packs is huge revitalization for me.
[00:01:30] And, you know, not to bury the lead for everybody, but that's what this show is
[00:01:33] about. It's about big picks.
[00:01:34] Yeah, we're going to be talking about packs and we're going to be doing
[00:01:36] some impressions for Dragon's Dogma too.
[00:01:39] So for everybody who has just a Capcom
[00:01:41] aficionado out there, stay tuned for that.
[00:01:43] We're going to be locking in.
[00:01:44] But before we do that really quickly, I'd like to thank our wonderful
[00:01:47] patrons for their continued support over our extended break.
[00:01:50] I had all types of grandiose plans to be giving our patrons content
[00:01:54] while we were on break.
[00:01:55] However, I think it was just I needed a nice reset rest to sit back
[00:01:58] and just game and just like monitor what's going on out there.
[00:02:02] I did a couple of features, but you know, huge thank you to Lady Blake
[00:02:05] Plox, Y.A. Peerberg, Day Jackson, Intergalactic Pinecone, Fabulous Brianna,
[00:02:09] Chris Ware, Eric Guess, Rick Firestone, Chris of a novel console,
[00:02:13] David C. and J.D. You're all great.
[00:02:16] Thank you so much.
[00:02:16] Appreciate you. Appreciate you.
[00:02:18] Like to jump into some housekeeping really quick when we get into season three.
[00:02:23] As I said before, and kind of mentioned we had been doing,
[00:02:25] I have been doing some features.
[00:02:27] I can't remember if you've been able to jump on any shows recently.
[00:02:31] It was close, close, but yeah, I ended up getting into it.
[00:02:34] So unfortunately, shout out to the boys did not make it on there.
[00:02:36] But I'm excited to top in and then hopefully get a couple
[00:02:39] of little features here and there.
[00:02:40] I have a little incoming, so not going to not going to spoil it
[00:02:43] for the people that we have coming up.
[00:02:45] What are you doing? I don't know about this.
[00:02:47] I'm doing a little something.
[00:02:48] I told you about it.
[00:02:50] I think you did tell me about it.
[00:02:51] I'm going to be doing a double header.
[00:02:52] So I'll come here, do ours and then I'll be in the stew doing my little aspect.
[00:02:57] OK, perfect, perfect.
[00:02:59] But for those who have not caught some of the features that I've done
[00:03:02] on some of our friends of the show guest guest show podcasts,
[00:03:06] I jumped on Dave Jackson's show Tales from the Backlog to talk about
[00:03:11] my experiences finishing properly, Resident Evil 2 Remake.
[00:03:14] That's very impressed. On standard difficulty.
[00:03:16] I was impressed. I was impressed.
[00:03:17] S-Frank, you went and did it.
[00:03:18] Three hours. I did the damn thing.
[00:03:20] Not bad. Not bad at all.
[00:03:21] So I was very happy to jump in there.
[00:03:23] So that's a really, really good episode.
[00:03:24] Dave was really happy with how that performed.
[00:03:27] So let's go ahead and give him a few more clicks.
[00:03:29] Give him some boost if you haven't been over there.
[00:03:30] It's just Tales from the Backlog.
[00:03:32] And you'll find me on that Resident Evil 2 episode.
[00:03:35] I also had the opportunity to jump in with the Elder Trolls Gaming Podcast.
[00:03:39] Good friends and contributors to the show.
[00:03:41] Nate, Jonah and Dan.
[00:03:43] And we also had Naive join us on the Elder Trolls Gaming Podcast
[00:03:47] to talk about Phantom Liberty, which was a game that I played and completed.
[00:03:51] And I'm going to get to really quickly here after we stop.
[00:03:54] So that's just a little bit of housekeeping coming up.
[00:03:56] And then overall we have a little special thing
[00:03:58] that I'll tease when we talk about our gaming updates.
[00:04:00] But that is everything on my end, Will.
[00:04:03] Did you have anything off the top or anything that I've missed so far?
[00:04:06] Because it's been months.
[00:04:07] Yeah, it's been a minute.
[00:04:08] So I'm trying to think as far as housekeeping.
[00:04:09] Not a whole ton.
[00:04:10] I mean, we're just good to be back.
[00:04:12] And like you mentioned, as far as some of the plugs you've been doing,
[00:04:14] make sure y'all please go check those out.
[00:04:16] Excellent, excellent episodes between over there
[00:04:19] out the Elder Trolls as well as Dave Jackson's Tales from the Backlog.
[00:04:22] So it'll be a nice way to get you re-energized as we start this new season.
[00:04:26] That's right. That's right.
[00:04:28] But let's go ahead and jump into our gaming updates.
[00:04:31] And this is going to be gaming updates for the past few months
[00:04:34] since it's as of the day to this recording, it's Easter.
[00:04:37] Hefty, hefty, hefty.
[00:04:38] And so it's like been three months, four months, I guess,
[00:04:41] because we ended at the very beginning in December.
[00:04:44] I probably have the bulk of it.
[00:04:46] So I'm going to ask you to jump in first and let me know, Will,
[00:04:48] what have you been playing?
[00:04:50] It has been the year of two.
[00:04:51] So I was doing Hell Divers 2, which I will go on record as saying I was wrong.
[00:04:57] I think if you listen back to one of our older episodes,
[00:05:00] where we looked at the state of play that it was initially shown at Sony,
[00:05:04] I was dogging this game.
[00:05:05] I was like, oh, what is this EDF trash?
[00:05:08] Who wants to shoot bugs?
[00:05:10] This looks whack could not have been more wrong.
[00:05:13] This game was my life since it came out till about the time
[00:05:16] Dragon's Dogma came out, so it was a huge blast.
[00:05:20] Just love the actual
[00:05:23] co-op aspect of it going in, taking out the PvE is undefeated.
[00:05:26] Right? If you get a couple of friends, you go do that kind of horde mode
[00:05:29] asking this was my first time truly playing a extraction shooter.
[00:05:33] So, you know, you go in, hit the hotspots, get out.
[00:05:36] But it was just a complete blast of a time, obviously made even more fun
[00:05:39] when playing with friends, but surprisingly fun playing with randoms
[00:05:42] and just making sure that you're all doing the right thing as those
[00:05:44] difficulties scale up and you get crazier and crazier bugs,
[00:05:48] you know, charges from your left, biotitans on your right.
[00:05:50] And then of course, don't even get me started on the terminators.
[00:05:53] Those automatons, those clankers, those clankers, the clankers spill oil.
[00:05:58] Well, you got to spill oil.
[00:06:00] You know, I jumping in this game and playing with you.
[00:06:02] This is probably the first game in a long time.
[00:06:04] Since probably like the Gears of War, Halo Reach, Halo Three Days
[00:06:09] where I found myself playing it and not getting overly frustrated
[00:06:12] with dying or the mechanics that were built into the game with people being crazy.
[00:06:16] Obviously, it's a PvE extraction shooter, but I had such a good time.
[00:06:20] I had such a good time playing with you, Shady, the rest of the boys,
[00:06:23] putting peace with all of our friends who join us, you know,
[00:06:26] whenever we are gaming online.
[00:06:28] And it's just it shout out to the developers for the game.
[00:06:30] Error Hit Studios is doing a really great thing.
[00:06:33] And they made such a good call by going from like the top down,
[00:06:37] you know, command and conquer isometric view for hell divers
[00:06:40] into this third person over the shoulder shooter.
[00:06:42] And, you know, shout out to them too for staying away from microtransactions.
[00:06:46] And, you know, obviously they're having it in the game.
[00:06:47] It's supporting the development cycle.
[00:06:49] It's going to support them continuing in the future.
[00:06:51] But it's not a play to it's not a pay to win strategy.
[00:06:54] It's like you can pay if you want to, not necessary.
[00:06:56] You still got to sit there and work hard and get those actual medals.
[00:06:59] You know, yeah, the paying part generally would just allow you to get
[00:07:03] the premium pass or maybe unlock some new armor, which is mostly cosmetic.
[00:07:08] There are a couple of things here and there, but there's no real.
[00:07:11] Hey, this one armor has this one OP class skill.
[00:07:15] Any of the OP class skills you can consider, whether it be surviving
[00:07:18] a lethal hit or packing on two more Stem Packs, packing on two more grenades.
[00:07:23] There are multiple pieces of armor that have those different updates.
[00:07:26] So yeah, it's very refreshing as far as being able to make yourself look cool
[00:07:30] without having to shell out additional money for it.
[00:07:32] Should you not want to.
[00:07:33] And even if you do want to spend those super credits that they have available,
[00:07:37] those are things that you can easily find in game.
[00:07:39] Yeah, you can find them.
[00:07:40] Long as you're just running around and exploring to the best of your ability,
[00:07:43] which you should do with these 40 minute long, larger world missions.
[00:07:47] Then you're going to be able to just naturally get enough to buy yourself
[00:07:50] a pass or buy yourself some cool armor.
[00:07:52] Yeah, it's a little bit of a grind.
[00:07:54] But once you get all the kind of equipment like the shield or maybe
[00:07:57] the rover, it's going to really help you to kind of do some more over.
[00:08:00] Yeah, I know.
[00:08:01] Right. The guard dog shoots you in the back.
[00:08:03] Yeah, fantastic.
[00:08:05] But yeah, so Hell divers has been great.
[00:08:08] And I got to say I got a shout out to you for like and I think I know why
[00:08:13] you love it so much is because you told me this and I didn't realize this.
[00:08:16] And I want to share this with everybody on the show
[00:08:18] that Starship Troopers is one of your favorite movies of all time from like
[00:08:22] that era. And I went back and watched it.
[00:08:24] And I was so surprised at how good that movie was and how cool the VFX were.
[00:08:29] Are you surprised? I told you it was my favorite.
[00:08:30] I mean, I mean, I should be surprised.
[00:08:33] I only like quality.
[00:08:34] But I was just thinking of like watching it and it just being
[00:08:38] cornball in terms of the special effects that were in the thing.
[00:08:41] Because it's because it's a product of this time.
[00:08:43] And I think if you go back, yeah, it's not going to be as cool or new
[00:08:46] as the newest Marvel or, you know, I don't want to say DC because DC
[00:08:50] officials are terrible.
[00:08:51] But like some of the some of the best stuff that you've seen.
[00:08:53] It's no it's going to be nothing from like Deneva New or anything
[00:08:57] like that. But it was honestly captivating watching the ships and stuff
[00:09:01] and then getting destroyed as they're trying to go over the bug planet.
[00:09:04] It was it was awesome, really cool.
[00:09:05] So and that's there's a lot of energy that's baked in hell.
[00:09:07] Diver see and just even outside of the game, too.
[00:09:09] I just love how the community has really taken on this game
[00:09:13] and just ran with how crazy things are, you know, seeing all the fan art
[00:09:18] seeing people on the PlayStation and PC side because this is a fairly
[00:09:22] exclusive title, you know, PC and PlayStation.
[00:09:24] So yeah, exclusive exclusive.
[00:09:25] But it's effectively, you know, not on Xbox, not on Nintendo,
[00:09:28] but people are on Xbox or like clamoring for it.
[00:09:30] They're like, please let us help.
[00:09:31] Yeah. And I would love to give it to Xbox.
[00:09:33] I don't know if it's a timed exclusivity thing that where it's like
[00:09:36] PlayStation says that you can have it on Steam,
[00:09:38] but only Steam and PlayStation for a certain time.
[00:09:40] I'm not sure when it gets loaded up and you get those initial
[00:09:43] kind of loaded screens, you're getting that PlayStation logo
[00:09:45] with the hell diver stuff in the background.
[00:09:47] So I feel like because they bankrolled at least to a degree
[00:09:50] to my knowledge, it's realistically going to be PC slash PlayStation only.
[00:09:55] But I guess never say never, right?
[00:09:57] You know, things could happen and maybe we can see some some Xbox
[00:09:59] reinforcements come from the ODST side.
[00:10:01] Yeah. And I mean, the hype cycle will be off of this game by that point.
[00:10:04] But I mean, you impossible.
[00:10:05] Yeah, I mean, impossible every time democracy never dies roll out, man.
[00:10:09] People just jump on it.
[00:10:10] So awesome. Like going to, I know Reddit is tacky, right?
[00:10:13] But going onto the Reddit or going on Twitter and seeing the people
[00:10:17] that make this art or chat about it or, you know, interact with
[00:10:20] the CEO who the CEO on Twitter is just a baller.
[00:10:23] Like it's so funny watching him interact with the different teams
[00:10:26] and the different players.
[00:10:28] And I don't know everything about this game just feels so special.
[00:10:31] It has issues, obviously, I can't pretend like it's perfect,
[00:10:33] but it's one of those things where I feel like hopefully by the time
[00:10:36] we get to the end of this year, it's at least in the conversation
[00:10:39] as far as a game of the year because a game like this deserves
[00:10:42] some continued recognition, especially how the devs have been putting
[00:10:45] in so much work behind the scenes.
[00:10:46] Yeah, I think they have like a live service category or an ongoing
[00:10:49] ongoing game or something.
[00:10:51] And it's got to be it's got to be up there with for the contribution,
[00:10:54] if not in the action title.
[00:10:55] It's it's really interesting seeing kind of the evolution of the game.
[00:10:59] But I'm going to what I'm more curious about is the game that you had
[00:11:03] been sleep deprived over for the last two nights.
[00:11:06] And that is Dragon's Dogma.
[00:11:08] We've been talking about this look.
[00:11:09] I said I knew when this game came out 2024 before Helldivers
[00:11:13] 2 came and knocked my socks off.
[00:11:14] I was like, I only care about two games in this next two years.
[00:11:17] 2024 is going to be Dragon's Dogma.
[00:11:18] 2025 was going to be GTA 6.
[00:11:20] And Dragon's Dogma came out to people hating on it.
[00:11:24] Understandably, so plenty of issues.
[00:11:26] Lots of things wrong with that.
[00:11:27] I can't pretend like once again, it's a perfect game, but it's
[00:11:30] giving me so much of what I wanted from that first game, which
[00:11:32] I played a little bit of during the break going into
[00:11:36] Dragon's Dogma 2 that I'm just ecstatic, like making your
[00:11:40] pawns, having the pawns all run around, all these great
[00:11:42] mechanics like your pawns catching you, things that I always
[00:11:45] happen to me.
[00:11:46] That moment happened to me last night when I was playing
[00:11:49] and I was like, fuck, that's cool.
[00:11:51] It's so cool.
[00:11:52] And there was another time where I was playing it and it was
[00:11:55] like I was like running around with my two pawns or maybe
[00:11:58] it was three because I had my your main one and then two
[00:12:01] additional purchase.
[00:12:02] Yeah.
[00:12:02] And so the four of us running around and then we like jumped
[00:12:05] in this camp.
[00:12:05] But I think it might have been a situation where none of
[00:12:07] us got hit by the goblins and we just slaughtered them
[00:12:10] in like five seconds.
[00:12:11] And when I finished, I had a mage with me dapped me up.
[00:12:14] You got to give me a dab.
[00:12:15] And I was like, I like this game.
[00:12:17] This game is getting cooler by the second because I've seen a
[00:12:20] couple of fights where the end, you know, they get like the
[00:12:22] classic kind of hand clap as you're walking by.
[00:12:24] But similar to what you were saying there, I ended up just
[00:12:26] routing a goblin camp and I was just standing like side by
[00:12:29] side with my main pawn primrose.
[00:12:31] And she just gave me like a nice little side dap and I was
[00:12:33] like, let's go.
[00:12:34] Like we're handling this.
[00:12:36] I can take on anything.
[00:12:37] And then a griffon swoops from the sky and starts
[00:12:39] screaming.
[00:12:40] I'm a obliterate.
[00:12:40] Oh, oh, whoopsie daisy.
[00:12:44] Yeah.
[00:12:44] So cool.
[00:12:45] No, that's the thing about it, man.
[00:12:46] That game, it is just it's obviously it's Dragon's
[00:12:49] Dogma 2.
[00:12:49] So you have that base level, but they've brought in so much
[00:12:52] of that beautiful DNA from the first game just amped up to
[00:12:55] 11.
[00:12:55] Like you are running around and the whole point is
[00:12:58] exploration.
[00:12:59] So I get people talking about the micro transactions and
[00:13:01] the port crystals and the fairy stones, etc.
[00:13:03] I will say one, maybe I haven't been looking for it
[00:13:05] to, but I haven't had any overt like, oh, you're
[00:13:08] trying to do something go to the store and buy it.
[00:13:10] Like if you have to go to the store to buy
[00:13:11] something, I feel like you kind of have to go out of
[00:13:13] your way or at least go into a separate menu to go
[00:13:15] purchase it versus them giving you pop ups in
[00:13:18] game to go buy new things with those micro
[00:13:20] transactions.
[00:13:21] Yeah, I haven't been popping up on my face, which is
[00:13:23] nice.
[00:13:23] Yeah.
[00:13:24] And then going from there, you're able to just
[00:13:27] run around, find the things from yourself.
[00:13:29] You know, if you're looking for fairy stones,
[00:13:30] pork, crystals, etc.
[00:13:31] Just takes exploration, which is the whole name of
[00:13:33] Dragon's Dogma, right?
[00:13:34] You have the ability to fast travel.
[00:13:37] They have the ox carts now, which are very nice
[00:13:39] ways to kind of get back and forth from places
[00:13:40] without having to just walk on foot, which can be
[00:13:43] very arduous.
[00:13:45] And also lead you to deplete your resources.
[00:13:47] Yeah.
[00:13:47] So but even then running around with ox carts,
[00:13:49] you know, you can doze off to try to make it fast
[00:13:51] and then you might wake up into the middle
[00:13:52] of a goblin attack.
[00:13:53] So then you're sitting there going crazy,
[00:13:55] back and forth, slicing up a couple of
[00:13:57] goblins, people get jumped, your pawn picks
[00:14:00] up a goblin and throws them off a cliff
[00:14:01] because they saw you do it one time.
[00:14:03] So they're like, oh, that's a cool way
[00:14:04] to defeat an enemy and they just copy you.
[00:14:06] Yeah.
[00:14:06] Which is so awesome.
[00:14:08] You finish that up.
[00:14:08] You know, everyone gives these are the
[00:14:09] high fives and claps right before you get
[00:14:11] back into the cart.
[00:14:13] Boom, Cyclops comes rumbling out of the woods
[00:14:15] because he heard a bunch of noise.
[00:14:17] And now you have to fight that.
[00:14:18] There is nothing scarier, especially
[00:14:20] early game and it was just like this in
[00:14:22] Dragons Dogma one where you finish up
[00:14:24] a hard combat encounter, maybe you're
[00:14:26] deep, deep in a cave and you need
[00:14:29] to have your lantern because you've
[00:14:30] been running around at night like it's
[00:14:31] pitch black, which is beautiful.
[00:14:32] That's exactly how they need to keep it.
[00:14:34] Or maybe you're out in the woods
[00:14:35] and you're running around in your
[00:14:36] low on resources.
[00:14:37] You haven't camped yet.
[00:14:38] You're getting that dragons, not
[00:14:41] dragons dogma that Dark Souls ask
[00:14:42] where, hey, you take a certain amount
[00:14:44] of health and your health can only go
[00:14:45] max up to a certain level unless you
[00:14:47] rest or heal yourself at an end.
[00:14:50] But going from there and then the
[00:14:51] worst thing is being tired, ragged,
[00:14:54] beaten down all your people all kind
[00:14:55] of jacked up.
[00:14:56] And then you see that health bar pop
[00:14:58] up at the top of your screen.
[00:14:59] It is not just a big old purple
[00:15:00] health bar, but it has three dots
[00:15:02] underneath.
[00:15:02] So you got to go through four
[00:15:04] health bars before you take that.
[00:15:06] Oof.
[00:15:07] I had that happen to me.
[00:15:08] I was in the bottom of a cave.
[00:15:09] I just gone through a sorry and
[00:15:10] hell hole and it was me just
[00:15:12] completely ragged 100 max health
[00:15:14] because I had taken so much damage
[00:15:16] and then I went to go open up a
[00:15:17] chest at my reward, right?
[00:15:19] I was rewarded with a white.
[00:15:20] So now I have to fight this ghost
[00:15:22] with four health bars that doesn't
[00:15:25] take magic, magic damage or rather
[00:15:26] only takes magic damage.
[00:15:28] I am an archer.
[00:15:29] So thank God I had a mage with
[00:15:31] me. Yeah, to shady with his
[00:15:33] his major was helping me out a
[00:15:34] couple of days in a row.
[00:15:36] I need to get both of your
[00:15:37] I need to get both of your names
[00:15:38] or whatever because I got to get
[00:15:39] it on the menu and get your
[00:15:40] pawns.
[00:15:41] Yeah, yeah.
[00:15:41] So my problems are very basic
[00:15:43] and as a whole thing about it too,
[00:15:43] you have friends you can share
[00:15:45] your pawns back and forth for
[00:15:46] free.
[00:15:47] So yeah, normally if you're one
[00:15:49] level or more, it exponentially
[00:15:51] increases how much it costs to
[00:15:53] hire that pawn if they're
[00:15:54] significantly higher level than
[00:15:55] you.
[00:15:55] Yeah.
[00:15:56] But if you have a friend who
[00:15:57] may be level 30 in your level
[00:15:58] 10, you can hire that level 30
[00:15:59] pawn for free, which is nice.
[00:16:02] Got a question for you.
[00:16:03] When you're playing because I
[00:16:05] chose I chose a thief build.
[00:16:06] Okay, so I'm trying to do a
[00:16:07] thief.
[00:16:08] Yeah, it's easy.
[00:16:08] Really cool.
[00:16:09] It's really cool.
[00:16:10] And I like the different daggers
[00:16:11] and stuff.
[00:16:13] When I'm out in the open world
[00:16:15] and I'm fighting harpies and I
[00:16:16] haven't come across a griffin
[00:16:17] thing goodness yet.
[00:16:20] But when I'm fighting these aerial
[00:16:21] enemies that up in the air, your
[00:16:23] dude can only my character can
[00:16:25] only jump a little bit and like
[00:16:26] do a little stabby stab or do
[00:16:27] like a little downward strike.
[00:16:29] If I'm jumping from higher up
[00:16:31] above, you know, onto a
[00:16:32] goblin or you know, rogue or
[00:16:33] whatever.
[00:16:34] Yeah.
[00:16:35] And I have some archers and I
[00:16:36] have a mage in my party, but
[00:16:38] like how am I supposed to get
[00:16:39] those aerial enemies down to my
[00:16:41] level? Like do you get magic
[00:16:42] spells that she can do at some
[00:16:43] point? Like what's the strat
[00:16:44] for that? To a degree as a thief,
[00:16:46] you can increase yourself with
[00:16:48] some magic and they have
[00:16:48] different vocations that you
[00:16:49] can of course switch to and
[00:16:50] make things easier for
[00:16:51] yourself.
[00:16:52] But that's the importance,
[00:16:53] especially early on, of well
[00:16:54] rounding out your party.
[00:16:55] Give yourself a mage.
[00:16:57] Give yourself a rogue
[00:16:59] somebody with some range
[00:17:00] capabilities because a couple
[00:17:02] of arrows will drop the
[00:17:02] harpies and then they're on
[00:17:03] the floor for you to attack.
[00:17:05] Okay.
[00:17:05] Give yourself a fighter or
[00:17:07] potentially a two hand weapon
[00:17:10] wielder, somebody who can draw
[00:17:11] aggro.
[00:17:12] So that's the important part of
[00:17:13] as far as just making sure that
[00:17:14] you're well rounded like
[00:17:15] realistically, especially early
[00:17:16] level, you're not going to have
[00:17:17] a whole lot of tools as a
[00:17:18] thief to pull somebody out of
[00:17:20] the sky.
[00:17:20] But you should have a mage, you
[00:17:21] should have a rogue, you should
[00:17:22] have somebody.
[00:17:23] So it's just for now hanging
[00:17:24] back until they can bring
[00:17:25] them down.
[00:17:26] Yeah.
[00:17:26] And then jumping in for a
[00:17:27] killing.
[00:17:27] Exactly. Or you can draw them
[00:17:28] to you because especially
[00:17:29] harpies, they like to swoop
[00:17:30] down and I don't know if you've
[00:17:31] seen it happen already, but
[00:17:32] they'll pick you up or
[00:17:33] they'll pick up your pawn
[00:17:34] and kind of like fly off a little
[00:17:35] bit and try to drop them from a
[00:17:36] height to do damage.
[00:17:37] Yeah, no, they've just been
[00:17:38] putting me to sleep.
[00:17:39] Yep. So they do that too.
[00:17:41] Yeah, you can try to draw the
[00:17:42] aggro to you have them swoop
[00:17:43] down on you and then hit them
[00:17:45] with like an uppercut or do
[00:17:46] some cool thief moves.
[00:17:47] I know there's a helm splitter
[00:17:48] move where you can jump in the
[00:17:49] air and kind of spin down
[00:17:50] and like crush them.
[00:17:52] So it's awesome.
[00:17:53] It's very fun having a blast
[00:17:55] of a time.
[00:17:55] Yeah, having a really good time
[00:17:57] with it.
[00:17:57] So I just, you know, my
[00:17:58] thinking, I'm just going to
[00:17:59] jump in and just start talking
[00:18:01] about my experience as a dragon
[00:18:02] talking to me too.
[00:18:02] Well, I can't really share much
[00:18:05] more than beyond what you've
[00:18:06] already said, because you're
[00:18:07] going to be the definitive
[00:18:07] expert for this game.
[00:18:08] But of course, I
[00:18:10] think the game has been all
[00:18:11] right. I think what like my
[00:18:12] thoughts are so far is that
[00:18:14] I kind of spoiled myself
[00:18:16] or like like I ruined the
[00:18:18] experience a little bit for
[00:18:19] myself and maybe just lessened
[00:18:20] it a little bit because I
[00:18:21] played a build of Dragon
[00:18:24] Zogma 2 at Pax East at the
[00:18:25] aorist booth that they had
[00:18:27] there and they had this
[00:18:28] machine running on it was
[00:18:30] like an OLED, you know,
[00:18:31] 240 Hertz refresh rate
[00:18:33] monitor.
[00:18:34] They had it running on some
[00:18:35] 40 series GPU with like a
[00:18:37] bus in CPU inside of
[00:18:39] like they had all of the
[00:18:40] computers they had there were
[00:18:41] just all maxed out to
[00:18:43] the top of the range.
[00:18:44] Right? You're paying $4000
[00:18:46] for prebuilt pieces like this.
[00:18:48] Yeah, no, it was crazy.
[00:18:49] And so I'm playing
[00:18:50] Dragon Zogma 2 and it was
[00:18:52] crisp. It's clear.
[00:18:53] It's running at 80 frames
[00:18:54] outside and inside towns.
[00:18:56] Like it was just beautiful
[00:18:59] hands down.
[00:18:59] And so when I bought it
[00:19:00] and I started playing it
[00:19:01] and that inspired me to buy
[00:19:03] it on Steam and play it
[00:19:03] on my rig.
[00:19:04] Yep.
[00:19:05] And you know, I got 3070.
[00:19:06] I got a I got a Ryzen 7,
[00:19:09] you know, 12 core,
[00:19:10] pretty, pretty good CPUs.
[00:19:12] Not bad.
[00:19:13] It's it's mid range.
[00:19:14] It's respectable now.
[00:19:16] But yeah, I'm playing Dragon
[00:19:17] Zogma 2 and I'm
[00:19:18] you know, I'm in I'm in
[00:19:20] villages and I'm struggling
[00:19:21] between like 30 and 40 frames.
[00:19:24] And then it jumps up to
[00:19:25] like 60 between 1680
[00:19:26] when I'm out in the open
[00:19:27] world and stuff.
[00:19:28] But it's like trying to get
[00:19:29] the visuals, trying to
[00:19:30] capture, like adjust the
[00:19:31] settings, turning off the
[00:19:34] DLSS, turning off the
[00:19:37] you know, FSR that's in the game.
[00:19:39] And then they also have different
[00:19:40] like, you know,
[00:19:41] like shadows,
[00:19:43] configurations that you can turn
[00:19:45] off, different sliders that you
[00:19:46] can try to adjust and manipulate.
[00:19:47] And even when I'm online
[00:19:48] and I looked at different
[00:19:50] like ranges of builds
[00:19:52] for PCs and like what's
[00:19:53] the preferred settings
[00:19:54] for the type of build
[00:19:55] that you have.
[00:19:56] And I found something that
[00:19:56] works pretty well for me now.
[00:19:58] Some of the presets are good.
[00:19:59] So I encourage anybody
[00:20:00] who is playing on PC
[00:20:02] if you have
[00:20:03] you know, a relatively
[00:20:05] low to mid range GPU,
[00:20:07] just run with the presets
[00:20:08] and I think you'll be OK.
[00:20:09] But I definitely went deep dive
[00:20:11] to try to get it and look as
[00:20:12] crispy as possible.
[00:20:13] Crispy.
[00:20:14] Yeah, I think I think I did it.
[00:20:16] I think I got it right.
[00:20:16] But yeah, it's just, you know,
[00:20:17] playing the thief.
[00:20:18] It's been fun jumping through.
[00:20:19] I've just I haven't been like.
[00:20:22] I haven't had that feeling of
[00:20:24] like, fuck, I want to play
[00:20:25] Dragon's Dogma right now.
[00:20:26] I'd like I'm not captivated by
[00:20:27] it.
[00:20:28] And the reason why is because
[00:20:29] I'm smack dab in the middle
[00:20:31] of Final Fantasy 7 rebirth.
[00:20:33] And so my attention is drawn
[00:20:34] like and I realize now
[00:20:37] that the true way to play games
[00:20:39] like these and this is just
[00:20:40] from listening to other creators
[00:20:41] to or the true way to like get
[00:20:43] through games in a timely manner
[00:20:44] is just play one at a time.
[00:20:46] You can't split your attention.
[00:20:47] I do believe in having like a
[00:20:50] having like a single player
[00:20:51] game type of situation.
[00:20:52] Yeah, a single player game,
[00:20:53] but then like a bedtime game
[00:20:55] that you can do that you can
[00:20:56] fall asleep.
[00:20:56] It's my biscuits, right?
[00:20:57] Yeah, yeah.
[00:20:58] A little bit of like low
[00:21:00] sensory, low stimulation game
[00:21:01] that's like something that you
[00:21:03] could easily fall asleep to
[00:21:04] because it's got soft music.
[00:21:06] It's very relaxing.
[00:21:07] I do believe in that if that's
[00:21:08] something you want to do, people
[00:21:09] would argue with me, oh, the
[00:21:10] blue lights going to burn your
[00:21:11] retinas out like OK, fine.
[00:21:14] We'll talk when I'm 70.
[00:21:15] But for now, Final Fantasy 7
[00:21:18] rebirth has been incredible.
[00:21:20] So much more than I expected
[00:21:22] from the game.
[00:21:23] And there is a lot.
[00:21:25] They they do kind of
[00:21:26] they're making the game
[00:21:29] longer than it needs to be
[00:21:30] by building in these world
[00:21:31] intel events.
[00:21:32] So it goes from game to game.
[00:21:34] And it's not like one of the
[00:21:35] things that I appreciated
[00:21:36] about remake was the fact
[00:21:38] is that you're playing.
[00:21:39] And then at a certain point,
[00:21:40] you could just go from level
[00:21:41] to level to level.
[00:21:43] You can do some of the side
[00:21:44] quests and you can do some of
[00:21:45] the summons.
[00:21:46] You can do the chattel
[00:21:46] missions.
[00:21:47] I got to the point.
[00:21:48] Yeah, I got to the chattel.
[00:21:50] He returns, right?
[00:21:51] He's the one that's making
[00:21:52] it longer again in this game.
[00:21:53] But I decided that like I
[00:21:55] do want to get the summons.
[00:21:56] I do want to do all the
[00:21:57] world events because they make
[00:21:58] cloud and the team stronger.
[00:22:00] They contribute to the party
[00:22:01] level overall whenever you do
[00:22:03] that. So it's just smarter.
[00:22:04] So it's like, you don't get to
[00:22:05] end game and you're just
[00:22:06] struggling. You don't have to
[00:22:07] do it perfectly.
[00:22:07] You can take some shots from
[00:22:09] high level characters, that
[00:22:10] sort of thing.
[00:22:10] So I've been doing that.
[00:22:12] I've made it to Coast
[00:22:13] of Del Sol.
[00:22:14] So the beach, you know, big
[00:22:16] beach boys time out there
[00:22:17] with a family with a squad.
[00:22:19] And now I yeah,
[00:22:20] I ran into Yuri Lowenthal.
[00:22:23] He's he plays this character
[00:22:24] called Johnny who is
[00:22:26] yeah, and he sounds just
[00:22:27] like Spider-Man.
[00:22:28] He has done like no.
[00:22:29] He has no change.
[00:22:30] It's just Spider-Man
[00:22:31] that's in the game.
[00:22:32] And she's basically also
[00:22:33] in held.
[00:22:34] I also
[00:22:35] would like he's busy.
[00:22:37] He's getting business done.
[00:22:39] So big respect to him.
[00:22:40] But yeah, he plays this goofy
[00:22:42] character named Johnny who's
[00:22:43] trying to revitalize.
[00:22:45] He's trying to rebuild a hotel
[00:22:47] in Coast of Del Sol.
[00:22:48] And so he gets sold a loan
[00:22:51] for this property that's run
[00:22:53] down. Basically.
[00:22:54] He got he got got
[00:22:55] you got con by the mayor
[00:22:56] of Coast of Del Sol, which is
[00:22:57] really funny.
[00:22:58] But yeah, just continuing
[00:22:59] forward, I'm going up Mount
[00:23:00] Correll now.
[00:23:01] So dealing dealing with all the
[00:23:03] stuff there.
[00:23:03] I can't really get too far into
[00:23:05] it because I don't want to spoil
[00:23:05] it because this is everybody
[00:23:07] should be playing it right now
[00:23:08] unless people have flushed it
[00:23:10] for Dragon's Dogma.
[00:23:11] Yes, or what?
[00:23:12] No, don't don't encourage
[00:23:14] that behavior.
[00:23:15] Don't encourage.
[00:23:16] Come forth, or is it?
[00:23:17] No, no, stay stay dead.
[00:23:19] Stay stay dead.
[00:23:21] Let the dragon keep your heart
[00:23:22] in your chest.
[00:23:22] No, it's fine.
[00:23:24] It's fine.
[00:23:24] Anyway, so again, those are
[00:23:26] the two primaries that I've or
[00:23:28] like the one primary in the
[00:23:29] secondary that I've been playing
[00:23:31] one and two Final Fantasy Seven
[00:23:32] rebirth Dragon's Dogma two.
[00:23:34] And then what I had been playing
[00:23:36] before I got got really
[00:23:38] deep into rebirth in Dragon's
[00:23:39] Dogma was Persona three
[00:23:41] reloaded.
[00:23:42] OK, first time playing
[00:23:44] through Persona three.
[00:23:45] Nice. That's my first time
[00:23:46] playing through Persona three.
[00:23:47] And it's really, really cool,
[00:23:48] really fun.
[00:23:49] Obviously, it's Atlas sound
[00:23:51] team and the sound
[00:23:52] and the motion capture
[00:23:53] will rather the sound
[00:23:55] capture for everything and the
[00:23:56] score the design that they've
[00:23:58] done for the game.
[00:23:58] And just the like voice acting
[00:24:00] all all together is just
[00:24:02] incredible.
[00:24:03] That's a great experience.
[00:24:06] Yeah, I don't I couldn't find
[00:24:07] any famous voice actors in the
[00:24:09] game.
[00:24:09] I think there are definitely
[00:24:10] people who have been in the
[00:24:11] industry and they've done like
[00:24:12] anime and other stuff before,
[00:24:14] but nothing really pops out in
[00:24:15] my mind.
[00:24:16] I have to come back and
[00:24:17] relook at the cast for it.
[00:24:18] But it's a really, really cool
[00:24:20] one.
[00:24:20] It's just about some kids in
[00:24:21] high school and they're just
[00:24:22] trying to make it.
[00:24:23] And that's kind of seems
[00:24:24] to be just trying to try
[00:24:25] to make it day by day as they
[00:24:26] blow their own heads off.
[00:24:28] Persona, you know, it's just
[00:24:30] how they have to activate their
[00:24:31] inner power.
[00:24:32] I mean, I get it.
[00:24:32] If I had to go back to high
[00:24:33] school, I probably shoot myself
[00:24:34] in the head.
[00:24:35] So I mean, I get it.
[00:24:36] I mean, I've seen your high
[00:24:37] school pictures.
[00:24:37] You kind of look like what you
[00:24:38] wanted to when you were there.
[00:24:42] But no, it's it's really cool
[00:24:44] that they they're telling very
[00:24:45] interesting stories like there's
[00:24:46] a little girl whose family is
[00:24:47] going through a divorce and she
[00:24:49] kind of attaches to your main
[00:24:50] character because he's somebody
[00:24:51] that's kind of there.
[00:24:52] There's this old couple
[00:24:54] in every relationship that you
[00:24:56] make in the game because there's
[00:24:56] two parts of the game.
[00:24:57] There's one part where you're
[00:24:58] climbing the tower and the
[00:25:00] tower is
[00:25:03] it's the labyrinth.
[00:25:04] It's like it's named after the
[00:25:06] I can't remember all this up in
[00:25:07] my head.
[00:25:07] It's I'm I can't believe I
[00:25:08] can't remember it, but it's
[00:25:09] like the famous labyrinth from
[00:25:11] Greek mythology that you go
[00:25:12] into and it's like endless,
[00:25:13] right?
[00:25:14] So it's just a continuous
[00:25:15] climbing tower.
[00:25:17] And when you're in there,
[00:25:19] that's where the main fighting
[00:25:21] occurs, where you're basically
[00:25:22] doing turn based combat.
[00:25:23] It's very similar to to, you
[00:25:25] know, your Pokemon or other
[00:25:27] games where you're bringing out
[00:25:28] characters and your persona are
[00:25:30] very close to Pokemon where it's
[00:25:31] like each of them have different
[00:25:33] abilities and different
[00:25:34] elemental abilities.
[00:25:35] There are some that like aren't
[00:25:36] damage dealing, but they'll like
[00:25:38] imply a curse onto a shadow.
[00:25:40] And there are some that do like
[00:25:41] specific attacks or AoE attack.
[00:25:43] So you have like lightning fire
[00:25:45] ice.
[00:25:45] And the goal is to kind of
[00:25:47] target the enemy's weakness.
[00:25:49] And so you have one character
[00:25:50] who's like an operator whose
[00:25:51] job is primarily responsible to
[00:25:53] figure out the enemy's weakness.
[00:25:55] And so you just climb through the
[00:25:56] tower, you rinse repeat, you
[00:25:57] collect stuff while you're in
[00:25:58] there.
[00:25:59] The other side of that game is
[00:26:00] the social sim side where you're
[00:26:02] in school and you're building
[00:26:03] relationships with people.
[00:26:04] Some of it is other friends like
[00:26:06] the track team captain or,
[00:26:08] you know, the student council
[00:26:09] president.
[00:26:10] So there's there's all sorts of
[00:26:12] different characters that are
[00:26:12] in the game.
[00:26:13] There's even one guys like
[00:26:15] they have a lot of them are
[00:26:16] very archetypal or stereotypical.
[00:26:19] There's like the fact kid who
[00:26:20] eats.
[00:26:21] He eats his feelings.
[00:26:22] Yeah, yeah.
[00:26:22] Surprise, surprise.
[00:26:25] And then like I said, there's the
[00:26:26] girl.
[00:26:27] I can't remember her name.
[00:26:28] And there's also an interesting
[00:26:29] one where you go back to your
[00:26:31] dorm and you play an MMO
[00:26:34] and you have a friend who's
[00:26:36] like an older woman that you
[00:26:38] play with the MMO with
[00:26:40] and like y'all make friends
[00:26:42] online, but it's very shadowy
[00:26:43] and you're not sure who it is
[00:26:44] and you may get groomed in
[00:26:45] this game.
[00:26:46] What's what's going on?
[00:26:47] Yeah, there's what are we
[00:26:48] doing in Japan?
[00:26:49] There is some criticisms that
[00:26:50] are implied there about the
[00:26:51] what are we doing as a
[00:26:52] relationship?
[00:26:53] But like I'm playing it and I
[00:26:54] don't see anything that's like
[00:26:56] untool like ridiculous like
[00:26:57] nothing ridiculous has happened.
[00:26:59] It's just like you're making
[00:27:00] friends.
[00:27:00] And I mean, like you could
[00:27:01] argue that, you know, it's
[00:27:03] just as ridiculous for him to
[00:27:04] make friends with like the old
[00:27:05] couple as like the, you know,
[00:27:07] the adult woman who he's
[00:27:08] playing with online.
[00:27:09] But yeah, regardless, it's
[00:27:11] fun.
[00:27:11] And then like each of the
[00:27:14] every time you talk to these
[00:27:15] people or you interact with
[00:27:16] them, they have persona
[00:27:19] archetypes that relate to
[00:27:21] the arcana that is assigned
[00:27:23] to each persona.
[00:27:25] I know that's that's a lot of
[00:27:26] proper balance that I
[00:27:27] thought it was like some of
[00:27:29] them like the girl is the
[00:27:30] hanged man and there are
[00:27:31] hanged persona like
[00:27:33] like a certain Inumaki dog
[00:27:35] or there's like the old
[00:27:36] couple or the Hyraphant and
[00:27:38] they're a different persona
[00:27:39] that embody the Hyraphant
[00:27:41] arcana.
[00:27:42] And so every time you level
[00:27:43] them up, whenever you create
[00:27:45] or fuse personas, they make
[00:27:47] them stronger.
[00:27:48] So it's really it's it's cool
[00:27:49] because everything that you do
[00:27:51] contributes to the other and
[00:27:52] it like integrates the game
[00:27:54] play in a way where it's like,
[00:27:55] I just want to keep doing this
[00:27:56] because it's very easy to make
[00:27:57] things powerful as I level up.
[00:27:59] And it's cool just unraveling
[00:28:01] the stories of the different
[00:28:02] characters that are in there.
[00:28:02] So persona three, very cool
[00:28:04] Xbox Game Pass, jump in and
[00:28:05] play it.
[00:28:06] OK, the last thing that I'm
[00:28:07] going to note because we are
[00:28:08] running a little bit long on
[00:28:09] this section of what you're
[00:28:10] playing, but I wanted
[00:28:12] to let everyone know that to
[00:28:14] please join our Patreon
[00:28:15] because I'm going to give
[00:28:16] myself a hard deadline.
[00:28:17] I had meant to put this video
[00:28:18] out earlier.
[00:28:19] I've been running into some
[00:28:20] capture card difficulties,
[00:28:22] getting footage for this.
[00:28:23] But I think I might have
[00:28:24] resolved that I might have
[00:28:25] figured out how to do it right.
[00:28:27] But yeah, join our Patreon.
[00:28:28] I'm going to be releasing it
[00:28:29] there first, but I'm creating
[00:28:31] Nick's Winter Game Chronicle
[00:28:33] is a video that I've put
[00:28:35] together that's talking about
[00:28:36] my experiences with multiple
[00:28:38] things that I've been
[00:28:38] playing starting in December
[00:28:40] and ending in like February.
[00:28:41] So I played cyberpunk
[00:28:43] Prince of Persia, the lost
[00:28:44] crown cocoon in power world.
[00:28:46] And I basically talked about it
[00:28:48] in a 15 minute video
[00:28:50] that I'm kind of designing
[00:28:51] and kind of formatting the way
[00:28:52] that it might do some
[00:28:54] be successful and be clickable
[00:28:55] on YouTube.
[00:28:57] So that's something that I have
[00:28:58] out there that I'm hoping
[00:28:59] that people could check out.
[00:29:00] Give me some feedback,
[00:29:01] give me some advice on just
[00:29:02] let me know like what you think.
[00:29:04] So so please check that out.
[00:29:05] And eventually I'm going to
[00:29:06] be releasing that into our
[00:29:08] normal feed to have some
[00:29:10] extra content for the viewers
[00:29:11] here gives us some generation.
[00:29:13] That being said, we're going
[00:29:15] to go ahead and transition into
[00:29:16] our main topic of the show,
[00:29:18] which is our PAX East
[00:29:19] 2024 showdown.
[00:29:42] OK, so my first bullet
[00:29:44] point I wanted to talk about
[00:29:46] our PAX East is just a review
[00:29:49] of Boston City.
[00:29:50] Where do we start?
[00:29:51] Where do we start?
[00:29:52] Well, what do you think?
[00:29:53] What do you think about driving
[00:29:54] the city? You're a psychopath,
[00:29:56] madman. So don't do it.
[00:29:57] Don't make the mistake we did.
[00:29:59] Oh, we're rent a car
[00:30:00] so we can drive around.
[00:30:01] I guess just take public
[00:30:02] transit because people up there
[00:30:03] do not care.
[00:30:04] They drive like they don't have
[00:30:05] insurance and they don't care
[00:30:06] about their lives or the lives
[00:30:07] of anyone near them.
[00:30:08] They really don't.
[00:30:08] They really don't.
[00:30:09] And shout out to huge,
[00:30:10] huge shout out to Sarah
[00:30:11] for being our primary chauffeur
[00:30:14] to and from the hotel
[00:30:15] to the convention center.
[00:30:16] So from the hotel
[00:30:17] to the convention center.
[00:30:18] And that was, yeah,
[00:30:20] I felt for her it was
[00:30:21] it was really tough going back
[00:30:22] and forth.
[00:30:23] And the thing that sucks
[00:30:24] about that city is that you
[00:30:25] make one wrong turn.
[00:30:26] You add 30 minutes to your
[00:30:28] trip. So it's just
[00:30:30] yeah, you make a.
[00:30:30] Yeah, it's very easy to make
[00:30:32] a bad mistake as you're going
[00:30:33] throughout.
[00:30:34] Pat Boston.
[00:30:35] But yeah, no, it was it was
[00:30:36] nasty. It was rainy.
[00:30:38] I am assuming that they
[00:30:39] don't have it every year.
[00:30:41] But shout out to the PAX
[00:30:42] convention organizers for
[00:30:44] recognizing that everybody was
[00:30:45] miserable in Boston
[00:30:47] in March because PAX East 25
[00:30:49] is going to be set in May next
[00:30:50] year.
[00:30:51] Yep. So that's cool.
[00:30:52] You know, for the FNGC return
[00:30:54] the for the return
[00:30:55] for the return of the Kings,
[00:30:57] we're going to be jumping in
[00:30:59] and trying to try to head up
[00:31:00] to PAX East next year
[00:31:01] and then checking it out
[00:31:02] and see what has to offer.
[00:31:03] And then hopefully, you know,
[00:31:04] at that point, you know,
[00:31:05] it'll be a lot easier
[00:31:06] for us to do it
[00:31:08] and have fun and it'd be
[00:31:09] pleasant for us to enjoy
[00:31:10] the city a little bit.
[00:31:11] Indeed, indeed.
[00:31:12] But yeah, you know, it's just I
[00:31:13] wanted to talk about PAX
[00:31:14] and we jumped into it.
[00:31:15] I wanted to see like, you know,
[00:31:17] when we initially
[00:31:18] like the first impressions
[00:31:19] when we walked through the doors
[00:31:21] and we got in there, where was
[00:31:22] your thoughts? Where was your
[00:31:23] headspace? What did you think
[00:31:24] when we got to the convention?
[00:31:25] And it was nice.
[00:31:25] I mean, getting there that
[00:31:26] first day Thursday, so we went
[00:31:28] the full four days of Thursday,
[00:31:29] Friday, Saturday and of course,
[00:31:31] Sunday. Yeah. Best days were easily
[00:31:32] Thursday and Sunday when, you know,
[00:31:34] you had less people there.
[00:31:35] So right. Had a blast that
[00:31:36] first Thursday.
[00:31:37] I felt like we got a chance
[00:31:38] to probably see the most things
[00:31:39] and really get a chance to walk
[00:31:41] around before everyone else
[00:31:42] flocked in and started taking up
[00:31:43] a bunch of space.
[00:31:44] But it was a blast of a time
[00:31:47] getting in initially, getting
[00:31:48] the big old PAX X
[00:31:50] and getting our photo there.
[00:31:50] So we got to throw that up on
[00:31:51] the Twitter if we if we haven't
[00:31:53] already, we got to post up
[00:31:54] the little picture there.
[00:31:55] I think we did.
[00:31:55] I think we got that picture
[00:31:57] specifically is one of the four
[00:31:58] that I saw.
[00:31:59] Good there. Yeah.
[00:31:59] So it's just really cool
[00:32:02] walking into the center itself,
[00:32:03] seeing how everything was
[00:32:04] put together for PAX.
[00:32:05] Like you said, as far as shout
[00:32:06] out to the people actually putting
[00:32:08] it together, everything looked
[00:32:09] nice and neat.
[00:32:10] It was, of course,
[00:32:10] labyrinthine just because that's
[00:32:12] how a convention is going to be.
[00:32:14] But following the maps,
[00:32:16] following the online maps and then
[00:32:18] a lot of those bigger, either
[00:32:19] floating or just kind of
[00:32:21] straight up stationed
[00:32:23] posters areas, kind of showing
[00:32:25] what games were where or what
[00:32:26] devs were where it was really
[00:32:28] easy to see even from the show
[00:32:29] floor. Now, of course, as you
[00:32:31] get closer to Saturday, which
[00:32:33] was the craziest day,
[00:32:35] yeah, it gets it get real
[00:32:37] thick. There's plenty of the
[00:32:39] kind of thing. I think Saturdays,
[00:32:40] it'll be either a panel day
[00:32:43] or B stay away from there,
[00:32:45] like explore Boston Day because
[00:32:47] Saturday was nuts trying to
[00:32:48] actually see things, you know,
[00:32:49] two hour plus lines for everything.
[00:32:52] Yeah. And I think that like
[00:32:54] you know, next year, the hope is
[00:32:55] is that, you know, we're doing
[00:32:56] on content about it now and we
[00:32:57] want to make sure that it's
[00:32:58] very clear that we've been to
[00:32:59] PAX and we're doing coverage
[00:33:01] on the show and everything.
[00:33:02] But, you know, hopefully with
[00:33:03] a media badge, it will make it
[00:33:04] that much easier to schedule
[00:33:06] interviews with developers and
[00:33:07] be able to have exclusive time
[00:33:08] that's just for us.
[00:33:10] Set aside to like sit down with
[00:33:11] him and talk about the game.
[00:33:12] Maybe get a chance to play it a
[00:33:14] little bit and jump in and
[00:33:16] actually have a real like hands
[00:33:17] on experience. And that might be
[00:33:18] something that Saturday can be
[00:33:19] dedicated towards but agree.
[00:33:21] I 100 percent agree with you,
[00:33:22] you know, Friday and Saturday.
[00:33:23] It is just a glut of
[00:33:26] sweaty, nerdy
[00:33:27] and love it. Gamers.
[00:33:28] Love to see it. You know,
[00:33:29] and it's it's OK.
[00:33:30] It's good. Yeah.
[00:33:31] It's hard for me as
[00:33:33] as a practiced
[00:33:35] extrovert, extrovert,
[00:33:36] natural introvert.
[00:33:38] It's it's hard to be around a swath
[00:33:40] of humanity for extended periods
[00:33:41] of time. I get overstimulated
[00:33:43] and it's like you get drained.
[00:33:45] I mean, I'm sure you felt in the
[00:33:46] same way. You're on the show floor
[00:33:47] lights are flashing.
[00:33:48] You're standing up the entire day.
[00:33:50] It's like it's like being in a mall
[00:33:52] and you're rockin your exclusive
[00:33:54] Friday night.
[00:33:54] Out of Paris hoodies.
[00:33:55] That's right. Yeah. That's right.
[00:33:56] Our hoodies look great.
[00:33:57] They were fantastic.
[00:33:58] Great. It's a funny story
[00:33:59] about the hoodies.
[00:34:00] I ordered them and, you know,
[00:34:02] shout out to Gell and Rob,
[00:34:02] who we also saw at Pax
[00:34:04] East. Got a really fun time with
[00:34:06] them. But they sent me
[00:34:07] link to a site that helped us
[00:34:09] create a couple of hoodies for
[00:34:11] us.
[00:34:11] It's very expensive to make
[00:34:13] those. So I don't necessarily
[00:34:14] know if that's going to be viable
[00:34:15] merch strategy for the show.
[00:34:17] But, you know, we'll figure
[00:34:18] something out.
[00:34:19] I'll talk to maybe be Etsy Shop
[00:34:21] is in our future for folks
[00:34:23] who want to actually get some
[00:34:24] merch and, you know, spread
[00:34:25] the word.
[00:34:26] Right.
[00:34:26] Right.
[00:34:27] A little human billboards for
[00:34:28] us. You know exactly how it
[00:34:29] is. Exactly.
[00:34:30] And speaking of Kelvin Rob,
[00:34:31] to shout out to the boys for
[00:34:32] hanging out with us a little
[00:34:33] bit during the Pax itself.
[00:34:35] You know, we had a good time
[00:34:36] getting some grub hanging out in
[00:34:38] the show floor, walking around
[00:34:39] and kind of being like a big old
[00:34:40] unit. And then you even had
[00:34:42] a special kind of
[00:34:44] you know, guest appearance on
[00:34:45] one of their live episodes
[00:34:46] there. So I did.
[00:34:47] I did. I forgot to include that
[00:34:49] in the housekeeping. But I
[00:34:50] was on their show and it was
[00:34:51] like their first episode back
[00:34:53] from Pax and they were
[00:34:55] they were basically we recorded
[00:34:57] it in the media room
[00:34:59] and they re-recorded talking
[00:35:01] specifically about
[00:35:03] Pax East and everything that
[00:35:04] was involved with it.
[00:35:05] So it was cool. It was nice.
[00:35:06] It was a good time being able to
[00:35:07] sit there and talk with him.
[00:35:08] And yeah, we had a little bit
[00:35:10] difficulty scheduling it because
[00:35:12] people had like reserved.
[00:35:13] It's like a free for all in
[00:35:14] there. It really is.
[00:35:15] So like anybody with a media
[00:35:16] badge comes in and even though
[00:35:18] like you reserve it,
[00:35:19] you set aside time for a spot.
[00:35:21] They have like an area
[00:35:22] with like curtains and we weren't
[00:35:24] sure if we were going to go back
[00:35:25] there. It was like it was a big
[00:35:26] trial run for them.
[00:35:27] I think this is their first year
[00:35:28] with the media badge. But no,
[00:35:29] it was it was cool being able
[00:35:30] to sit down and talk with them
[00:35:31] about the experience there.
[00:35:32] It's it just like our thoughts
[00:35:34] and being able to sit and you
[00:35:36] know, be there at that convention
[00:35:38] and how important it is to show
[00:35:40] your face and shake hands with
[00:35:42] people in the industry.
[00:35:43] I think it will go a long way
[00:35:45] in the end.
[00:35:47] But yeah, so you definitely
[00:35:48] let's move on to our next topic,
[00:35:50] which is the food at Pax East,
[00:35:52] which was awesome.
[00:35:53] All in all, the food itself
[00:35:54] was pretty good. Now, was it
[00:35:55] very expensive?
[00:35:56] Of course.
[00:35:57] Yes. If you eat food at the
[00:35:59] hotel, it's not the best.
[00:36:00] Although I'm not going to lie.
[00:36:02] I was I was feeling the
[00:36:03] continental breakfast we had
[00:36:04] every morning. Breakfast was
[00:36:05] some of my favorite parts of the
[00:36:06] day. Breakfast did it.
[00:36:07] They had everything that you
[00:36:09] needed for breakfast, eggs,
[00:36:10] bacon, sausage,
[00:36:11] fruit, cakes, fruit, waffles.
[00:36:13] If you want it, you can get
[00:36:14] omelets. I did not tip the poor
[00:36:15] omelet guy. I felt very bad about
[00:36:17] it. But I wouldn't go my omelet.
[00:36:19] Anyway, I'm sorry.
[00:36:19] They over they they charge me
[00:36:21] for the cops in that city.
[00:36:22] OK, they took my money.
[00:36:23] I could I could have given it
[00:36:24] to the omelet guy.
[00:36:25] But you know, six in one hand
[00:36:26] half a dozen the other and I
[00:36:29] yeah, the food at the hotel was
[00:36:30] good. The food that was
[00:36:32] inside of the Pax
[00:36:33] Convention Center because we didn't
[00:36:35] do that. We never we I didn't
[00:36:37] get anything. We didn't actually
[00:36:38] I bought some water from some of
[00:36:40] the vendors there.
[00:36:41] But there was like actual food
[00:36:42] vendors and to hear it from
[00:36:43] everybody that's not really
[00:36:45] terrible. Yeah, that's what we
[00:36:46] didn't do that. We just did the
[00:36:47] food trucks outside.
[00:36:48] The food trucks outside were
[00:36:49] good. Yeah.
[00:36:50] But the bulgogi was good.
[00:36:52] Well, the bulgogi was like
[00:36:52] what 20 bucks?
[00:36:53] Something like that. Yeah.
[00:36:55] Yeah, it was terrible.
[00:36:56] But the bulgogi price.
[00:36:57] Yeah, the price was terrible.
[00:36:59] Price was harsh.
[00:37:00] Yeah. And the day that
[00:37:02] I was spending some time with
[00:37:04] with the game duo boys with
[00:37:05] Kelvin and Rob, we went
[00:37:07] and the food trucks it was
[00:37:08] raining like crazy on that
[00:37:09] Saturday and the food trucks
[00:37:10] were underneath the awning.
[00:37:11] And I there was a bunch of
[00:37:13] people in different lines, but we
[00:37:15] ended up going for the mac and
[00:37:16] cheese truck.
[00:37:17] And I got some buffalo mac and
[00:37:18] cheese. It was pretty good.
[00:37:19] OK, it's not the best that I've
[00:37:20] ever had, but it was pretty
[00:37:21] good. All right. They did
[00:37:22] have fresh hand squeezed
[00:37:24] lemonade.
[00:37:25] That was that was good.
[00:37:26] Amazing.
[00:37:27] It was amazing. I wish you were
[00:37:29] there because I know you're
[00:37:29] a huge lemonade fan.
[00:37:31] So regardless, you know, next
[00:37:33] time we get around to that next
[00:37:34] year.
[00:37:35] Definitely next year. Shout out to
[00:37:36] Davios, though.
[00:37:38] Yeah, oh my goodness.
[00:37:39] Lobster. Davios.
[00:37:40] That I had there. Crazy.
[00:37:41] Yeah, very, very good.
[00:37:42] If anybody is going up there
[00:37:44] and you're craving Italian,
[00:37:44] you're craving if you're
[00:37:46] willing to just throw some
[00:37:47] bands around, you know, throw
[00:37:49] some money around.
[00:37:50] They got some good stuff.
[00:37:52] So anyway, I'd like
[00:37:54] to take a moment to talk
[00:37:56] about the panels.
[00:37:58] So for kind of to reiterate
[00:37:59] for everyone, the way that Pax
[00:38:00] is organized is you walk
[00:38:03] in and it's this massive
[00:38:05] convention center and you go
[00:38:07] straightforward and you take
[00:38:08] escalators downwards into the
[00:38:10] main that basically the ground
[00:38:11] floor. And that's the Expo Hall
[00:38:13] where they have all of the
[00:38:14] games and the developers
[00:38:16] and they have all of these
[00:38:17] different booths set up for,
[00:38:18] you know, different things
[00:38:19] that you can go and
[00:38:20] experience there.
[00:38:22] However, there are also panels
[00:38:23] that are running concurrently
[00:38:25] where people can file and
[00:38:27] it is mainly just like it's
[00:38:28] open to whoever.
[00:38:30] From what I understand, I think
[00:38:30] you have to be validated by the
[00:38:31] Pax people and usually it
[00:38:33] might be Pax working managers
[00:38:35] that are reaching out and
[00:38:35] asking if you want to be a part
[00:38:37] of the panel or other people
[00:38:38] that are doing it. But they
[00:38:39] have a thing where you can
[00:38:40] just apply for a panel on their
[00:38:41] website and go do it if you
[00:38:42] really, really wanted to.
[00:38:44] But yeah, so they have
[00:38:46] panels that are scattered
[00:38:47] throughout rooms that are
[00:38:49] surrounding the second
[00:38:51] the first and second floors
[00:38:53] of that facility.
[00:38:54] And that was really cool.
[00:38:56] There were there are a
[00:38:56] bunch of like really good
[00:38:57] ones. Were there any
[00:38:58] standout panels for you that you
[00:38:59] remember? I like the Future Game
[00:39:00] Showcase panel.
[00:39:01] So that was the one hosted by
[00:39:04] the voices for Clive
[00:39:07] and Carlac.
[00:39:07] So yeah, it was very fun
[00:39:09] watching those two that are
[00:39:10] on Twitter like chopping up all
[00:39:11] the time. So it's really funny
[00:39:12] kind of watching them quote
[00:39:13] unquote in person get to
[00:39:15] host that.
[00:39:17] Future game showcase.
[00:39:19] And it was cool. It gave us
[00:39:20] a couple of things that were
[00:39:21] there on the floor to
[00:39:22] actually check out too.
[00:39:23] So it was very nice going
[00:39:24] from that to then over the
[00:39:26] next couple of days.
[00:39:27] Seeing some of the games that
[00:39:28] they talked about and checking
[00:39:29] out there.
[00:39:30] But that was very fun.
[00:39:31] Just getting to see what was
[00:39:32] available, what we can kind of
[00:39:33] expect throughout 2024.
[00:39:36] I also of course shout out to
[00:39:37] Dave Jackson with the
[00:39:40] the DS panel.
[00:39:41] Yeah. So you know, I got to
[00:39:42] get a leap be agents in there.
[00:39:44] So oh my gosh.
[00:39:45] I leap be agents was cool.
[00:39:46] And you got it added to the
[00:39:48] definitive exactly.
[00:39:49] 15 DS titles.
[00:39:51] The most plays.
[00:39:52] There was another one that I
[00:39:53] saw some other another
[00:39:55] the panelist who was on the
[00:39:56] far right.
[00:39:57] I couldn't remember his name
[00:39:58] off the top of my head, but he
[00:39:59] like took a picture and posted
[00:40:00] it on Twitter playing 999,
[00:40:03] which is another like Atlas
[00:40:04] Murderer Mystery Investigation
[00:40:06] game.
[00:40:06] Never played it.
[00:40:08] Yeah, they had a ton of like
[00:40:09] deep cuts.
[00:40:10] Which is nice in there.
[00:40:11] Yeah, it was nice.
[00:40:11] I appreciated everybody
[00:40:13] like arguing between Pokemon
[00:40:15] Black and White versus Pokemon
[00:40:16] Soul Silver and Heart Gold.
[00:40:18] So that was that was fun.
[00:40:19] But yeah, no really, really
[00:40:21] cool.
[00:40:21] And I'm I'm glad that
[00:40:22] somebody also added
[00:40:24] ace attorney.
[00:40:25] Of course.
[00:40:25] I'm sad that they took it from
[00:40:26] you, but I'm glad it's all
[00:40:27] that had to do with ace attorney.
[00:40:29] That was my first choice.
[00:40:30] So then after that, I think
[00:40:31] it was saying Phantom Trick.
[00:40:33] If I'm not saying or yeah,
[00:40:35] Phantom Trick goes detective
[00:40:36] and then someone got that one
[00:40:37] too.
[00:40:38] So I was like, all right, cool.
[00:40:38] So I'll pick the next best
[00:40:40] thing.
[00:40:40] So we'll eat be agents.
[00:40:41] You know, got to get some
[00:40:41] rhythm in there.
[00:40:42] Yeah.
[00:40:42] You play with the DS and
[00:40:43] you're tapping the screen
[00:40:44] or you got to have a little
[00:40:45] fun something that gives you
[00:40:46] that Nintendo flair as
[00:40:47] well as it exists.
[00:40:48] So it was cool.
[00:40:49] I thought it was
[00:40:50] controversial them trying
[00:40:51] to take the 10 dogs off
[00:40:53] in place for animal crossing.
[00:40:54] But I feel like that's like a
[00:40:56] throwdown that all my cozy
[00:40:58] gamers need to have.
[00:40:59] That's a conversation cozy
[00:41:00] gamers need to have what's
[00:41:00] higher in 10 dogs or
[00:41:03] sounds like a nice future
[00:41:04] episode, right?
[00:41:05] We're going to have some people
[00:41:06] on here to kind of brawl it out.
[00:41:07] I would love that.
[00:41:08] I would love that.
[00:41:08] I'm going to reach out to some
[00:41:09] folks so see if we can we
[00:41:10] can incorporate that in there.
[00:41:12] You have yourself the
[00:41:12] what it is.
[00:41:13] So the panels you enjoyed
[00:41:14] checking out.
[00:41:14] Yeah, I mean, I got to
[00:41:15] echo the same with you.
[00:41:17] I think that it was really cool.
[00:41:18] We got the chance to go see
[00:41:20] obviously Dave Jackson's show
[00:41:21] on Sunday was like the last
[00:41:23] panel that we saw and then we
[00:41:23] had to like flee Boston.
[00:41:26] Very quickly, scheduling issues
[00:41:27] and all of that.
[00:41:28] But yeah, we got the chance
[00:41:31] to sit down and watch the kind
[00:41:32] of funny games showdown,
[00:41:34] which is actually really fun.
[00:41:36] It was really fun.
[00:41:36] We came in a little bit too late.
[00:41:38] So we kind of were stuck
[00:41:40] in the back of the room,
[00:41:41] but it was so cool.
[00:41:41] Kind of just, you know,
[00:41:42] moving around, see it's
[00:41:43] checking it out.
[00:41:44] It was it was a fun little
[00:41:45] time to do that there.
[00:41:47] So that was that was neat.
[00:41:48] And then it was
[00:41:51] the one that wasn't maybe
[00:41:52] after that, that we went to go
[00:41:54] see at the end of the day or
[00:41:55] might have been the next day
[00:41:56] where it was it was careers
[00:41:59] in in game and the game
[00:42:01] game industry.
[00:42:02] We saw the part two.
[00:42:03] We saw part two.
[00:42:04] I didn't realize that they were
[00:42:05] kind of you need to show up for
[00:42:06] both. They probably talked
[00:42:07] about a lot of interesting
[00:42:08] stuff that we didn't get to
[00:42:10] because it was split up into two
[00:42:11] parts. But I just assumed
[00:42:12] that you can go from one
[00:42:14] to the other.
[00:42:14] And but I was wrong obviously.
[00:42:16] So yeah, next year maybe
[00:42:18] we can jump in and maybe
[00:42:19] check it out. It was it was
[00:42:20] definitely geared like the
[00:42:22] advice that they were giving
[00:42:23] was sound advice.
[00:42:24] And it was advice that everyone
[00:42:25] I think across the board needs
[00:42:26] to hear or be reminded of.
[00:42:28] I think Will and I are old
[00:42:30] enough at the point where we have
[00:42:31] several years in our
[00:42:32] professional experience where
[00:42:33] it's like we understand we're
[00:42:35] supposed to be presentable
[00:42:36] when we show up to work.
[00:42:37] We understand the difference
[00:42:38] between friends and co workers
[00:42:39] and and I get it how it's
[00:42:41] like video games like that
[00:42:42] might blur the line.
[00:42:43] You walk into game dev
[00:42:45] industry and you see people
[00:42:45] playing video games for their
[00:42:46] job where you're just like,
[00:42:47] oh, it's just like my house.
[00:42:48] Well, it's not.
[00:42:49] No, it's still a work day.
[00:42:50] It's still it's still a work day
[00:42:51] and you still have, you know,
[00:42:52] KPIs that you need to hit
[00:42:54] and all that good stuff.
[00:42:55] So no, but it was really cool
[00:42:57] seeing that and then just
[00:42:59] them reaffirming that a lot of
[00:43:00] this is really hard work.
[00:43:01] And yeah, you're expected to work
[00:43:02] really hard if you want to see
[00:43:04] any success in the industry.
[00:43:05] So it's just, you know,
[00:43:06] that's that's part of the life.
[00:43:07] I think that one of my
[00:43:09] favorite ones, though, I think
[00:43:11] by far was the Phantom
[00:43:13] Liberty panel.
[00:43:15] Did we saw that together?
[00:43:16] I know you did that one solo.
[00:43:18] That's right because you were
[00:43:19] in at the Science Center
[00:43:21] Science Center on Saturday.
[00:43:22] And yeah, so I actually went that
[00:43:23] went to the Phantom Liberty
[00:43:25] panel with Kelvin Rob and Mikey
[00:43:28] and we went there and we sat down
[00:43:30] and it was just all of the
[00:43:32] the lead development team from CD
[00:43:35] Project. So it was like all of
[00:43:36] the principal, I think directors
[00:43:38] that were in charge of their
[00:43:39] respective departments that were
[00:43:41] there and it was really,
[00:43:41] really cool hearing them talk
[00:43:43] about where they were coming
[00:43:44] from and how they pulled
[00:43:45] everything from the Witcher 3
[00:43:47] and incorporated it to CD
[00:43:48] Project and like they spent a
[00:43:50] good amount of time talking about
[00:43:51] the way that they pivoted from
[00:43:53] vanilla cyberpunk into Phantom
[00:43:55] Liberty and the 2.0 update
[00:43:57] and how they like reorganize
[00:43:58] their entire team to, you know,
[00:44:00] kind of hit all the metrics
[00:44:02] that they wanted.
[00:44:02] And it was it was kind of sad
[00:44:04] to hear though about how
[00:44:05] heartbreaking it was for the team
[00:44:07] like directly from the developer
[00:44:09] how he was like he took it
[00:44:10] so personally about the
[00:44:12] reception of cyberpunk when it
[00:44:13] first came out and kind of how
[00:44:15] like everybody across the games
[00:44:17] media industry and then just
[00:44:18] fans across the board were
[00:44:19] really upset and disappointed
[00:44:21] in the experience even though
[00:44:22] people had spent 10 years of
[00:44:24] their lives trying to hit
[00:44:26] that hit that mark
[00:44:27] and then just it didn't land.
[00:44:28] So it's but you know,
[00:44:30] it was interesting how they
[00:44:31] they took that and then
[00:44:32] they just digested the feedback
[00:44:34] and then they turn it into
[00:44:35] something great which is
[00:44:36] Phantom Liberty and the 2.0
[00:44:38] update across the board.
[00:44:38] So it's a great game now.
[00:44:39] Yeah. So it's definitely one
[00:44:40] of those great comeback stories
[00:44:41] from recent video game history
[00:44:43] probably up there alongside
[00:44:45] No Man's Sky where you know
[00:44:46] something comes out.
[00:44:47] It's drastically different
[00:44:48] than what the expectation was.
[00:44:50] But with that perseverance and
[00:44:52] you know, the team with a sound
[00:44:53] vision coming in and doing
[00:44:55] right by the players
[00:44:57] turns out pretty well.
[00:44:58] Yeah. So I really like
[00:44:59] Phantom Liberty across the board.
[00:45:00] Yeah. And there was they
[00:45:02] were trying really hard
[00:45:04] not to spoil anything because
[00:45:05] I'm sure they're under strict
[00:45:06] embargo or strict, you know,
[00:45:08] legal restrictions on what
[00:45:09] they can or can't say.
[00:45:10] They were regarding cyberpunk
[00:45:11] or about project Orion.
[00:45:13] OK, project Orion, which is
[00:45:14] the next cyberprong project
[00:45:16] and the words that one
[00:45:18] of the directors used there
[00:45:20] was New World.
[00:45:23] And my idea
[00:45:25] is that project Orion is going
[00:45:27] to be cyberpunk but in space.
[00:45:29] So we're getting Starfield.
[00:45:31] Better start learn their lesson.
[00:45:35] I think it's I don't think
[00:45:36] it's going to be in space.
[00:45:36] I think it's going to take
[00:45:37] place on a different planet.
[00:45:38] OK, I think it's going to be
[00:45:39] on like maybe some
[00:45:42] other planet in our solar system.
[00:45:44] Like it could be, you know,
[00:45:45] some like a smaller scale,
[00:45:47] smaller scale.
[00:45:48] Yeah, like a moon that's orbiting
[00:45:49] your and it doesn't have to be big
[00:45:51] because not having a universe
[00:45:52] to explore, right?
[00:45:53] Cyberpunk was already big enough
[00:45:54] as it is indeed with that massive
[00:45:56] night city. Yeah.
[00:45:57] It's just night city.
[00:45:58] You want to make sure that you
[00:46:00] drill down into the city itself
[00:46:01] versus give you a kind of
[00:46:03] superficial city, right?
[00:46:04] And then oh, you have 10 planets
[00:46:06] to explore and then half of them
[00:46:07] have nothing on it.
[00:46:08] So right exactly.
[00:46:10] But yeah, so it was like really,
[00:46:12] really cool seeing all those folks
[00:46:13] being able to check out
[00:46:14] those different panels and doing
[00:46:16] that. But now that we've got
[00:46:17] that out of the way, I think what
[00:46:19] we should do now is transition to
[00:46:21] a breakdown of the awesome games
[00:46:23] that we played and experienced at
[00:46:25] PAX East. Breakdown.
[00:46:27] Very, very exciting, very
[00:46:28] exciting to get into.
[00:46:30] I'm going to go ahead and jump
[00:46:31] in and start us off
[00:46:33] with the first game, not the
[00:46:35] first game I played, but you
[00:46:36] know, the first game on our
[00:46:37] list, which is Dustborn.
[00:46:38] This is a game that's been
[00:46:39] being developed by
[00:46:42] Quantic Dream, developed
[00:46:44] by and produced by Quantic
[00:46:45] Dream. It is.
[00:46:46] It has like a comic book, 2D
[00:46:50] cel-shaded art style.
[00:46:51] And it's about this girl
[00:46:54] who is in
[00:46:57] this future dystopian world
[00:46:59] where it's like they're
[00:47:01] California has seceded from the
[00:47:02] Union, like the Union of America
[00:47:04] has transformed in the shape
[00:47:06] of of like just different
[00:47:08] territories across the US.
[00:47:10] There's no longer states in
[00:47:12] California seems to be its
[00:47:13] like own individualized
[00:47:14] republic.
[00:47:15] And it's like something has
[00:47:17] happened to the people there.
[00:47:18] It's like very similar
[00:47:20] to something that you would
[00:47:21] see in like a coffee talk or
[00:47:22] like that one Will Smith movie
[00:47:23] that everybody hated where
[00:47:24] there are like elves and orcs
[00:47:26] and stuff like that in modern
[00:47:27] world. Yeah, right?
[00:47:28] Yeah, I don't know why people
[00:47:29] like I thought it was all right.
[00:47:30] It's not good. It's not.
[00:47:31] It's not. It's all right.
[00:47:32] No.
[00:47:33] But anyway, continuing on,
[00:47:35] basically the humans in the
[00:47:37] future, they have
[00:47:39] mutated, they have changed in
[00:47:40] a way.
[00:47:42] And this girl and her
[00:47:43] friends, they're in college.
[00:47:45] They don't like the city there
[00:47:46] and they want to get out.
[00:47:47] And so their way of getting
[00:47:48] out is by creating a band.
[00:47:51] But there is this like
[00:47:52] governing force called
[00:47:54] like the Justice Syndicate or
[00:47:56] Justice Squad or something like
[00:47:58] that, that travels throughout
[00:47:59] the territory and they're
[00:48:00] basically just authoritarian,
[00:48:02] like militant,
[00:48:04] terrible people that oppress
[00:48:06] oppress the humans
[00:48:08] of the society.
[00:48:09] Anyway, so like that's kind
[00:48:10] of like a general synopsis
[00:48:12] of the story of the game,
[00:48:13] but basically the gameplay is
[00:48:15] very similar to what you would
[00:48:16] find in something like a
[00:48:20] in like a life is strange type
[00:48:21] game. It has a lot of similar
[00:48:23] life is strange vibes when
[00:48:24] you're going from character
[00:48:25] to character, you're having
[00:48:27] conversations, you're building
[00:48:28] up your relationships.
[00:48:29] And then there are moments
[00:48:30] where they cut and there are
[00:48:32] scenes where you have some
[00:48:33] combat.
[00:48:34] And I got to say you're
[00:48:35] fighting, you're fighting the
[00:48:36] cops of this world.
[00:48:37] And she picks up a bat and
[00:48:39] she does the thing where she
[00:48:40] pulls the bat to her because
[00:48:41] she has like this mechanical
[00:48:43] like magnetic glove
[00:48:45] that one of her sister gives
[00:48:47] her. And it gave me like the
[00:48:49] high fire rush moments where
[00:48:50] she draws it to her.
[00:48:51] And I was like, oh, this is sick
[00:48:52] and like the music is bumping.
[00:48:55] The gameplay combat
[00:48:57] was just rough, man.
[00:48:58] It was it was really rough to
[00:49:00] get through. I was not super
[00:49:01] happy with it. I believe I
[00:49:02] texted you like my overall
[00:49:04] thoughts in the beginning.
[00:49:05] Like there is no
[00:49:07] there was no feeling of impact.
[00:49:08] Everything is kind of floaty.
[00:49:10] There is like response lag
[00:49:12] when you're moving around the
[00:49:13] character. Again, this is going
[00:49:14] to be a similar theme that we're
[00:49:16] going to talk about with a lot of
[00:49:16] these games on our list.
[00:49:18] But everything must be an
[00:49:19] early alpha build is my hope
[00:49:21] because like this is obviously
[00:49:23] going to be a relatively double
[00:49:25] A profile game and they seem
[00:49:27] to be wanting to take it very
[00:49:28] seriously.
[00:49:29] But it's just it's got a long
[00:49:31] way to go for me to be
[00:49:32] interested further
[00:49:34] in this game. They also did
[00:49:35] the terrible thing that
[00:49:37] frustrates me when
[00:49:39] I play games like this, especially
[00:49:41] narrative story based games that
[00:49:42] are based on relationships where
[00:49:43] it's everybody is talking
[00:49:45] at like point eight seven
[00:49:47] speed.
[00:49:48] Like they're talking just a
[00:49:49] little bit too slow.
[00:49:51] And it's the most infuriating
[00:49:52] thing when I'm done reading the
[00:49:53] subtitles.
[00:49:55] And I got like two seconds
[00:49:56] to wait for them to like finish
[00:49:58] speaking the words.
[00:49:59] They didn't allow you just kind of
[00:50:00] skip past it. Well, I
[00:50:01] you wanted to hear the voice
[00:50:02] act. I wanted to hear the voice
[00:50:03] acting and I wanted to get as
[00:50:04] much as I could with it.
[00:50:05] But it's like yeah.
[00:50:07] Also, we had I stood in line
[00:50:08] for that demo for so long.
[00:50:10] I I I was so I
[00:50:12] was going to speak to Ben
[00:50:13] Star personally to play that
[00:50:15] demo. I was very impressed.
[00:50:16] I was like, I cannot believe you
[00:50:17] don't just turn.
[00:50:18] Go talk to the boy who is right
[00:50:19] there. He was he was like
[00:50:21] he was like very, very close.
[00:50:23] He was like five feet away from
[00:50:24] well and we were standing in
[00:50:25] line together and he was talking
[00:50:26] to like the model who
[00:50:28] they hired to cosplay the main
[00:50:29] character of this game.
[00:50:30] Then a couple other people came
[00:50:31] up and spoke to him and
[00:50:32] everybody got their pictures with
[00:50:33] Ben Star. But I was like, you
[00:50:34] know what? I'm gonna let the
[00:50:35] man live and let them live.
[00:50:36] I don't want to be a stand.
[00:50:37] What am I going to say?
[00:50:39] Clive Rossfield is amazing.
[00:50:40] You're the you're the goat.
[00:50:42] You're the final fantasy goat.
[00:50:44] Sign my forehead.
[00:50:45] Anyway, Dustborn is good.
[00:50:48] It was all right.
[00:50:49] Good as good as a strong,
[00:50:50] strong statement. But it was all
[00:50:51] right. So it shows some promise
[00:50:53] and we got a bunch of merch from
[00:50:54] it. They gave us some plushies
[00:50:55] and cool stuff about the game.
[00:50:58] But I mean, my hope is that
[00:51:00] yeah, we got a little blow up
[00:51:01] inflatable bat and stuff like
[00:51:02] that. But my real hope
[00:51:04] for this game is that we
[00:51:06] get to a point where
[00:51:08] they smooth out all of the
[00:51:09] wrinkles. They make the combat
[00:51:11] feel good. Like if the combat
[00:51:12] felt as good as it did in
[00:51:14] High-Fi Rush, we'll be in a great
[00:51:15] place. But it needs
[00:51:18] some time to work out the
[00:51:19] kings. How about you go talk
[00:51:21] about Fallen Aces for us?
[00:51:22] So with Fallen Aces, this
[00:51:24] was a game that came to us
[00:51:26] from the studio New Blood.
[00:51:28] This is my first time seeing
[00:51:29] the studio. But if Fallen
[00:51:30] Aces is any indication of how
[00:51:32] their previous work went,
[00:51:33] it's definitely something to
[00:51:34] check out and look into Fallen
[00:51:36] Aces itself. Super fun looking
[00:51:38] game when we actually hopped
[00:51:39] into it, played very much like
[00:51:40] a Doom or any of those kind of
[00:51:42] previous boomer shooters if you
[00:51:43] feel you with those. But this
[00:51:44] one had a very nice
[00:51:46] noir overtone to it. You weren't
[00:51:49] going in there just shooting
[00:51:50] guns and going like crazy. A
[00:51:51] lot of your fighting was
[00:51:51] actually hand to hand melee
[00:51:53] pipes, attacking enemies,
[00:51:55] making them drop things and
[00:51:56] then picking up those weapons
[00:51:58] and then using those against
[00:51:59] them. So hitting them over the
[00:52:00] pipe, one of the items you
[00:52:02] can grab off the wall was a
[00:52:02] fire extinguisher. So you
[00:52:04] spray down the back guy with
[00:52:05] a fire extinguisher, then you
[00:52:06] run up and hit him with a
[00:52:06] finisher where you can just do
[00:52:08] a roundhouse kick where
[00:52:09] because you're in first person,
[00:52:10] your camera spins in the 360
[00:52:12] as you kick them, which was a
[00:52:13] really great touch. So all in
[00:52:15] all, I mean, the game itself
[00:52:17] to they gave you, I think it
[00:52:18] was roughly maybe 20, 15
[00:52:20] minutes or so to kind of
[00:52:21] explore the open level that
[00:52:23] they gave you. And there's
[00:52:24] a lot of really fun things
[00:52:26] to find secrets are hidden.
[00:52:28] We got a chance to speak
[00:52:29] to the main dev, the lead
[00:52:31] dev from not mistaken Trey
[00:52:32] who is in a nice pinstripe
[00:52:34] suit kind of dressed up like
[00:52:35] a little gangster. So it was
[00:52:36] awesome. I really see
[00:52:38] is really cool in to the
[00:52:39] overall look and that feel
[00:52:40] of fallen aces. But he was
[00:52:42] just pointing out like, hey,
[00:52:43] you hop up here, you know,
[00:52:44] get some verticality, you
[00:52:45] jump up on some of these
[00:52:45] vents, you can go find
[00:52:46] yourself a gun or one of
[00:52:48] these really fun open
[00:52:50] world items that I got a
[00:52:51] chance to find was you
[00:52:52] walk around the corner and
[00:52:54] there's often this room
[00:52:56] that you have no reason to
[00:52:57] go to. But if you happen
[00:52:58] to go into it and there's a
[00:52:58] barber getting roughed up by
[00:53:00] some goons, you go in
[00:53:01] there, beat the goons up,
[00:53:02] leave the barber alone,
[00:53:03] obviously, he'll give you a
[00:53:04] key to his back room that
[00:53:05] has a pistol in it or
[00:53:06] something. Yeah. So just
[00:53:08] being able to go out of the
[00:53:09] way, do these fairly
[00:53:10] intuitive side missions
[00:53:12] and open areas to find
[00:53:14] these secrets, find these
[00:53:14] stronger weapons, which
[00:53:16] one, obviously, you're
[00:53:16] playing this kind of
[00:53:17] realistic game. You get a
[00:53:19] gun, right? You shoot
[00:53:19] somebody in the head and
[00:53:20] they're dead. You have
[00:53:21] limited bullets, of
[00:53:22] course. But the cool thing
[00:53:23] is after you run out of
[00:53:24] your bullets, you can
[00:53:25] hit the alternate button
[00:53:26] to flip that pistol over
[00:53:27] into like a pistol whip
[00:53:29] location. Yeah, where
[00:53:30] you can start just
[00:53:31] bopping people in the head.
[00:53:32] So really kind of giving it
[00:53:33] to him old Casablanca style.
[00:53:34] And then of course, all the
[00:53:35] items in the game you can
[00:53:36] throw, whether it be the
[00:53:38] fire extinguisher or pipes,
[00:53:40] etc., which includes the
[00:53:41] pistol. So then you go with
[00:53:42] the John Wick, you shoot a
[00:53:43] couple of shots, you throw
[00:53:44] the empty gun at a bad guy,
[00:53:46] you stun him, you run up and
[00:53:47] do an uppercut and knock his
[00:53:48] lights out. And so yeah,
[00:53:49] it was very fun. It was
[00:53:50] a really, really good time.
[00:53:51] It was so cool. And it
[00:53:52] was like even cooler. This
[00:53:53] is like a perfect example
[00:53:55] of the idea that we're
[00:53:57] here and we're playing
[00:53:58] this game. And it's like
[00:54:00] a different experience
[00:54:01] being able to play the
[00:54:02] game and have the developer
[00:54:03] over your shoulder being like,
[00:54:04] oh, go around that corner
[00:54:05] and open up that trunk.
[00:54:07] And then I do it and I pull
[00:54:08] out a shotgun. It's just the
[00:54:09] coolest thing. Talking to Trey
[00:54:11] after we got our hands on
[00:54:12] it's just got the coolest
[00:54:14] art style that it's like
[00:54:15] you would look at it and
[00:54:16] you think, oh, what is this?
[00:54:18] You know, garbage shovel
[00:54:19] wear that you're playing.
[00:54:20] But it's actually it feels
[00:54:21] good once you're in the
[00:54:21] game. It looks really cool.
[00:54:22] It's like you're stepping
[00:54:23] into a comic book. Exactly.
[00:54:25] How they give you for the
[00:54:26] cut scenes as well as very
[00:54:27] noir, you're painting
[00:54:28] through a comic book.
[00:54:29] Really solid voice acting.
[00:54:30] All things considered too.
[00:54:31] Oh, yeah. Oh, yeah, definitely.
[00:54:33] It's like hearing the enemies
[00:54:35] like you go into a building
[00:54:36] and they're like, I know, yeah,
[00:54:37] in there, get out here.
[00:54:38] You know, the classic, you know,
[00:54:40] early, you know, 1940s
[00:54:42] accents that they have.
[00:54:43] It's it's neat.
[00:54:44] But yeah, definitely there is
[00:54:46] a lot of like immersive
[00:54:47] sim elements in the game
[00:54:48] that I wasn't expecting.
[00:54:50] And then talking to him
[00:54:51] and it's like, yeah, we
[00:54:52] looked at all kinds of games
[00:54:53] like pray 2017 that you
[00:54:55] and I both really, really
[00:54:56] enjoyed and loved and, you
[00:54:57] know, other types of
[00:54:58] immersive sims that so it's
[00:54:59] like it's cool where he was
[00:55:00] like, yeah, you get in this game
[00:55:02] and you can go anywhere you want
[00:55:03] to. You're not like there is
[00:55:05] a path you can go down.
[00:55:06] There is like a cannon pass,
[00:55:08] but you can approach this
[00:55:09] in a lot of different ways.
[00:55:10] And I think you even called it out.
[00:55:11] You were like, oh, it's cool.
[00:55:12] You were going up on top of
[00:55:13] buildings and stuff that I didn't
[00:55:14] even think about going into.
[00:55:16] So I wasn't even thinking
[00:55:17] about jumping up on the vents
[00:55:18] and using that verticality.
[00:55:19] I was kind of sticking on the
[00:55:20] ground floor, ran into
[00:55:22] a gift shop and picked up
[00:55:23] little toy soldiers
[00:55:24] with throwing them at bad guys.
[00:55:25] It's like makes you feel very
[00:55:28] just like scrappy movie
[00:55:29] vibes where you just grab
[00:55:30] the things off the wall and
[00:55:31] chucking them at people to kind of
[00:55:32] stun them so you can go and punch
[00:55:33] him in the face. Oh, yeah.
[00:55:34] It was very cool. Yeah.
[00:55:35] Another great thing is about
[00:55:36] that you mentioned with Trey and
[00:55:37] having the dabs kind of over
[00:55:38] your shoulder is you can even
[00:55:39] talk to some of the people there
[00:55:40] at the QA team.
[00:55:41] Yeah. We spoke to Dahlia there
[00:55:42] at the QA team.
[00:55:43] Got the chance to just ask
[00:55:44] and kind of pick their brain
[00:55:45] about some of the information
[00:55:46] and some of the things that we
[00:55:47] were seeing and ask one of my
[00:55:48] favorite questions, which is
[00:55:50] as somebody in QA, right?
[00:55:51] Like what are some cool
[00:55:52] glitches or things you've seen
[00:55:53] pop up in the game that you then
[00:55:55] just thought it was so cool.
[00:55:56] You had to keep it in.
[00:55:57] So getting the nice little scoop
[00:55:58] there. All weapons you can
[00:56:00] block with as well.
[00:56:01] So they have pans like, you know,
[00:56:03] cooking pans, cast iron pans.
[00:56:04] Yeah. And when you're blocking
[00:56:06] with the pan, they initially
[00:56:08] had it set to nullify any
[00:56:10] damage where as long as
[00:56:11] you're blocking with the pan,
[00:56:12] like the pan is effectively
[00:56:13] invulnerable, right?
[00:56:14] It takes some damage and they
[00:56:15] can break, but the damage
[00:56:16] itself is nullified by the pan.
[00:56:18] But that extended to bullets.
[00:56:19] So what was happening was people
[00:56:21] were shooting at you and they
[00:56:22] have guns and then you're
[00:56:23] blocking with a pan and you're
[00:56:24] just like blocking the bullet.
[00:56:25] So you think of it from the
[00:56:27] outside looking in, right?
[00:56:28] You're very MK Ultra almost.
[00:56:31] Like, I don't know if you've seen
[00:56:31] that movie with Jesse Eisenberg.
[00:56:33] No. Yeah. You're sitting there
[00:56:33] like blocking pans or doing a
[00:56:35] pan shot or something.
[00:56:36] So they thought it was really,
[00:56:36] really cool. They changed it
[00:56:37] to make it so that bats and
[00:56:39] things like that will do some
[00:56:40] damage, not to make it OP,
[00:56:41] but they kept in that blocking
[00:56:43] bullet mechanic. So if you get a
[00:56:44] chance to check out fallen aces
[00:56:47] either on the demo or pick it up
[00:56:48] when it comes out later on this
[00:56:49] year, hopefully then we'll be
[00:56:51] seeing some really cool items
[00:56:52] there pop off online.
[00:56:54] I think you will.
[00:56:55] We're going to go ahead and
[00:56:56] talk about another game that I
[00:56:58] think was, you know, really
[00:56:59] up there for us.
[00:57:00] And that's robots at midnight.
[00:57:01] This is in the section of the
[00:57:03] packs rising.
[00:57:04] Yep. Showcase that they had.
[00:57:05] There is a section of the
[00:57:06] Expo 4 that they blocked out
[00:57:07] specifically for very small indie
[00:57:09] developers that don't seem to
[00:57:11] have like a larger team or a
[00:57:12] lot of backing.
[00:57:13] They really needed a highlight
[00:57:15] and I think that this game
[00:57:17] was both of our, you know,
[00:57:18] one of our favorites that we
[00:57:19] played so far and it's called
[00:57:20] robots at midnight.
[00:57:22] It's essentially a soul
[00:57:23] It's essentially a soul's light.
[00:57:26] The gameplay, the way the graphic
[00:57:28] design that they have in the game,
[00:57:29] the art style, it's similar
[00:57:31] to a power world where you're
[00:57:32] running around.
[00:57:33] I think the color passing
[00:57:35] and the color grade and obviously
[00:57:36] the lighting that they have is
[00:57:37] very different.
[00:57:38] It's kind of like you're
[00:57:39] playing at sunset as you go
[00:57:41] throughout.
[00:57:41] And I think you go on later
[00:57:43] on and then you're playing at
[00:57:44] midnight, of course, at some
[00:57:45] point throughout the game,
[00:57:46] you're playing in the dark.
[00:57:47] But essentially, you don't really
[00:57:48] know much.
[00:57:49] You're just this like
[00:57:50] character, this female character
[00:57:51] who was sent to this island.
[00:57:54] I think the idea was like one of
[00:57:55] the designer islands that
[00:57:57] your grandpa had like paid
[00:57:59] for is one of those things where
[00:58:00] you work your whole life and then
[00:58:02] you pay for an all inclusive
[00:58:03] retirement package at the end
[00:58:05] of your life and then they show
[00:58:06] up there and then it's just
[00:58:08] she wakes up and then
[00:58:10] everything has gone to hell.
[00:58:11] She can't find any of her
[00:58:12] family and then like all of
[00:58:13] these robots that were supposed
[00:58:14] to be running things.
[00:58:16] They've gone insane.
[00:58:18] So she has to basically fight
[00:58:20] all of these mechanic,
[00:58:21] you know, mechanized monsters
[00:58:24] that are crawling throughout
[00:58:25] this island.
[00:58:26] And it's really cool.
[00:58:28] It's exactly what you think of
[00:58:30] when you talk about souls born
[00:58:31] combat. There's a nice dodge
[00:58:32] role. There's parries that
[00:58:34] you that are in the game.
[00:58:35] This is another one where it's
[00:58:36] like we had the dev going to
[00:58:37] the team and like, oh, man,
[00:58:38] you're pretty good.
[00:58:38] I was like, no, I'm not good.
[00:58:40] And I immediately get obliterated
[00:58:42] by some of these some of
[00:58:44] these, you know, enemies
[00:58:45] that were there and then they
[00:58:46] did a favor and teleported me
[00:58:48] to the final boss, which was
[00:58:50] a sweet boss fight.
[00:58:51] It was a cool boss fight.
[00:58:52] Yeah, laser and spit fire out.
[00:58:54] Yeah, yeah, it was spitting
[00:58:55] fire at you and you just had
[00:58:57] to like, you know, memorize
[00:58:58] its attacks is very, very fun.
[00:59:00] And also using some of your
[00:59:01] abilities, you're able to like
[00:59:02] punch the thing to like stun
[00:59:04] it and then do like a jump slam
[00:59:06] attack. It was all very,
[00:59:07] very polished.
[00:59:08] It was the most polished game
[00:59:10] I think that we have played
[00:59:11] since we were there.
[00:59:11] So I had a really good time.
[00:59:13] Did you have anything that
[00:59:13] you wanted to add on that?
[00:59:14] Just a really, really fun
[00:59:15] action RPG.
[00:59:16] Just making sure we're kind
[00:59:17] of getting everything together
[00:59:18] there. So yeah, you're on
[00:59:18] planet Yobu and you're playing
[00:59:20] a Zoe and it's pretty similar
[00:59:21] what you're saying.
[00:59:22] OK, that luxury destination
[00:59:24] in ruins and you're fighting
[00:59:24] off all those robots.
[00:59:25] But it was really, really cool.
[00:59:26] They mentioned it.
[00:59:27] It was like a souls like,
[00:59:28] right? Like a light like they
[00:59:30] called it a La Croix.
[00:59:31] Yeah, yeah, souls game.
[00:59:33] So I thought that was a
[00:59:34] really, really neat thing to
[00:59:36] and was it from not mistaken
[00:59:38] they were saying it's like
[00:59:39] Xbox exclusive for like a year.
[00:59:41] OK, then it should be later
[00:59:42] on out this year, 2024.
[00:59:43] So looking forward to checking
[00:59:45] that out. It should be really cool.
[00:59:46] Yeah, definitely looking
[00:59:47] forward to that.
[00:59:48] Now your best friend had a game
[00:59:50] at the showcase, too.
[00:59:52] Yeah. So you want to talk about it?
[00:59:54] The game that first is going
[00:59:56] to be whether this big mode
[00:59:59] is the team with video game
[01:00:01] Dunke, I believe, is his
[01:00:03] developer studio or his
[01:00:05] publishing studio, rather.
[01:00:06] Yeah. And their first game
[01:00:07] that they're publishing out here
[01:00:08] is going to be Animal Well.
[01:00:09] So this is
[01:00:11] the single dev game
[01:00:13] by Mr. Billy Basso.
[01:00:14] So looking forward to checking
[01:00:16] this one out some more.
[01:00:17] It was a really fun game.
[01:00:18] I was thinking it was more of
[01:00:20] kind of like a platformer ask,
[01:00:21] but you're just checking out things
[01:00:22] in the back end.
[01:00:23] And it's been marked as
[01:00:25] like a Metroidvania, which makes sense
[01:00:26] as far as being able to hit some
[01:00:27] of the parts and saying, OK,
[01:00:29] we're going to come back when you
[01:00:30] find things like the firecrackers,
[01:00:31] right? Otherwise, you can't fight
[01:00:32] the ghost or finding some other items.
[01:00:34] I'm sure that will be in the future.
[01:00:36] A lot of good Metroidvania games
[01:00:38] out there packs, which is
[01:00:39] oh, yeah, and butter.
[01:00:40] Yeah, so it was really cool
[01:00:41] seeing some of that.
[01:00:42] We'll talk about some more later on,
[01:00:43] but keeping it with Animal Well
[01:00:44] is just a really fun game.
[01:00:46] It looked really, really beautiful,
[01:00:47] considering the kind of pixel art
[01:00:49] and things. And they did an excellent
[01:00:50] job when I say he single programmer
[01:00:53] ability to really nice job as far
[01:00:54] as the layering with a lot of these
[01:00:56] like the foliage and the lushness,
[01:00:59] giving you that sense of darkness
[01:01:00] for boating in the background
[01:01:01] when you're running back and forth,
[01:01:02] even though it was on a 2D plane.
[01:01:04] Yeah.
[01:01:04] And the different enemies
[01:01:06] that you come across is generally
[01:01:08] not like a hay.
[01:01:08] You see an enemy and you're fighting
[01:01:09] them. A lot of the times
[01:01:10] you're using wits or you're using
[01:01:12] your own smarts to get around an enemy.
[01:01:14] So there's a dog that can attack
[01:01:15] you. You need to have a frisbee.
[01:01:18] So you can like throw it for the dog
[01:01:19] to catch and they can escape
[01:01:20] past it. Otherwise, it'll rip you up
[01:01:22] like Kujo.
[01:01:23] You have a couple of ghosts that
[01:01:24] will track you down
[01:01:26] almost in like a Pacman style
[01:01:28] once they come on screen.
[01:01:29] But if you have some firecrackers,
[01:01:30] you scare the ghosts off.
[01:01:31] So you want to make sure that
[01:01:32] your stank stocked up on that
[01:01:33] using it at the right time so
[01:01:34] that you can escape and do that
[01:01:36] precision platforming in order
[01:01:37] to get back and forth.
[01:01:38] Yeah. But all in all, it was a
[01:01:39] complete blast of a game.
[01:01:41] Is this something I don't know?
[01:01:42] I do like the Metroidvanias
[01:01:43] and I am curious to see,
[01:01:45] I believe the release date is
[01:01:46] supposed to be May 9th
[01:01:48] on what they continue to do as
[01:01:49] far as with the kind of jumping
[01:01:51] and sliding. It felt fairly good
[01:01:53] overall. A couple of times here
[01:01:54] and there, you know, you hit a jump
[01:01:55] and you're like, can't tell if
[01:01:56] that's me. Can't tell if that's
[01:01:57] the game. Yeah.
[01:01:58] But all in all, it was definitely
[01:01:59] something that one was not a huge
[01:02:01] line, which is always nice to
[01:02:02] see. Always nice.
[01:02:03] We walked over there and you
[01:02:04] want to play.
[01:02:05] Because they had like six or
[01:02:06] eight different rigs running at
[01:02:07] the same time, including, I
[01:02:08] believe, y'all and
[01:02:10] the boys over at gaming
[01:02:12] also a poor PS5.
[01:02:14] My God, a poor abuse.
[01:02:15] PS5 on the carpet.
[01:02:16] Thing was sitting on a carpet
[01:02:18] upside down like how
[01:02:20] come on, be better.
[01:02:22] Be better big mode.
[01:02:23] Yeah, I got to understand them
[01:02:24] not. Well, yeah, I can understand
[01:02:26] them, you know, maybe not.
[01:02:27] You work in video games.
[01:02:28] You should know how to treat
[01:02:29] the equipment. How dare you?
[01:02:31] That thing is five hundred
[01:02:32] dollars. The disrespect.
[01:02:34] I'm going to take that home
[01:02:34] with me. What's money?
[01:02:35] What's money?
[01:02:36] I need to I need to PS5
[01:02:37] in the office. But I think
[01:02:38] over there you had a chance to
[01:02:39] talk to.
[01:02:40] Did you talk to Dan?
[01:02:41] Dan Adelman. I did.
[01:02:42] I was able to while I was
[01:02:43] waiting, you know, standing in
[01:02:44] line to play the game, I talked
[01:02:45] to Dan Alderman.
[01:02:46] He was really cool guy basically
[01:02:47] just talking about the production
[01:02:49] and design of the game.
[01:02:50] He was talking about, you know,
[01:02:51] how they went into it and what
[01:02:53] they're and, you know, what their
[01:02:54] general idea was for the game.
[01:02:56] And it was just like you said,
[01:02:57] they wanted you to be in this,
[01:02:59] you know, lost world.
[01:03:00] There isn't any huge
[01:03:02] underlying narrative to take away.
[01:03:04] It is more of an experience,
[01:03:06] but I will say the experience
[01:03:07] of the game in and of itself
[01:03:09] is very, very unique.
[01:03:10] I haven't played many platformers
[01:03:12] like this. So I loved it.
[01:03:13] There were these little kind of
[01:03:15] like neon animals that are in the
[01:03:16] background. Like that's the idea
[01:03:18] is that you're in this like forest
[01:03:20] and you're chasing down these
[01:03:21] animals and you're just this
[01:03:22] little square that's jumping
[01:03:23] from place to place out of all
[01:03:25] the games that I play. This is
[01:03:26] like a 10 out of 10 minute
[01:03:28] counter in the demo that was
[01:03:29] baked into it.
[01:03:30] This was one where I was like,
[01:03:31] damn, I really want to keep
[01:03:32] playing with it because I got
[01:03:33] hung up on the part where you
[01:03:34] had to flip switches to open
[01:03:36] up new levels to go higher
[01:03:39] to open up the map to get a
[01:03:40] little bit further. So that was
[01:03:41] really, really cool.
[01:03:42] The timer did you dirty too?
[01:03:43] It was like once you hit the timer
[01:03:44] started like slowly.
[01:03:46] I know.
[01:03:46] It was like that.
[01:03:47] Yeah.
[01:03:48] Yeah. The loss of closing in.
[01:03:49] I was just like, I just want to
[01:03:50] play a little bit more.
[01:03:51] So they did a great job of
[01:03:53] showcasing that there.
[01:03:53] And this is one of the ones
[01:03:55] that had like a definitive date
[01:03:56] for this year, 2024
[01:03:57] for everybody to look forward
[01:03:59] to, I believe it's May 10th
[01:04:00] is when it's going to be
[01:04:01] coming out and I think it's
[01:04:02] coming out everywhere.
[01:04:03] Xbox, PC,
[01:04:05] PlayStation, if I'm not
[01:04:07] mistaken, I could be could
[01:04:08] be very wrong about that.
[01:04:09] So correct me if I'm wrong.
[01:04:10] Well, if you see anything,
[01:04:11] I'm seeing everything with Xbox
[01:04:13] when those PlayStation switch.
[01:04:14] OK, so not Xbox sad.
[01:04:16] Anyway, regardless, I think it's
[01:04:18] going to be I mean, that would be
[01:04:18] a great Xbox game past
[01:04:20] in the whole if they're able
[01:04:21] to grab it. So, you know,
[01:04:22] between now and then there's
[01:04:23] some time. But yeah,
[01:04:24] definitely a good, good
[01:04:25] experience that people need to
[01:04:26] keep their eye out for in terms
[01:04:27] of indies that are coming out
[01:04:28] this year.
[01:04:30] Jumping into the next one is
[01:04:32] a really fun little quirky
[01:04:33] game called Rusty
[01:04:35] Rabbit.
[01:04:36] And it was cool.
[01:04:37] I have a little stamp here
[01:04:39] that I think the developer
[01:04:41] or the personnel that they had
[01:04:43] at the booth, there was just one
[01:04:45] very, very kind woman
[01:04:46] that was there.
[01:04:47] I she I think English
[01:04:48] might have been her second
[01:04:49] language, she was just helping
[01:04:50] getting me in and out of the game.
[01:04:52] She really wasn't able to talk
[01:04:53] too much about it.
[01:04:54] But I did take some of the
[01:04:56] some of the merch that were
[01:04:58] rather the car that they had
[01:04:59] scattered around there.
[01:05:00] It's neat. It's basically
[01:05:01] just you're playing as this cute
[01:05:03] little rabbit boy who's just
[01:05:05] he's kind of like this cocky
[01:05:06] mech pilot.
[01:05:07] And he goes around the stamp.
[01:05:09] Yeah, yeah, no, he's he's really
[01:05:10] cool.
[01:05:11] His name is Stamp.
[01:05:13] And so he basically
[01:05:14] just jumps in and it is exactly
[01:05:16] kind of what you were saying
[01:05:17] earlier. It's just a Metroid
[01:05:18] vania. So the mech
[01:05:19] has multiple different
[01:05:21] firing modes.
[01:05:22] It has like a drill
[01:05:24] that you can use to bust open
[01:05:25] pillars. It has missiles that
[01:05:27] you can launch and it has a
[01:05:28] sword that you can use to
[01:05:29] like swipe at enemies, that
[01:05:31] sort of thing.
[01:05:31] And I only imagine that as you
[01:05:33] go later on throughout the game
[01:05:34] that you're going to be doing
[01:05:35] it. But it's it's nice.
[01:05:36] Again, mechanically
[01:05:38] like jumping around the physics
[01:05:39] like it has a grappling hook to
[01:05:41] that you need to use to grab on
[01:05:43] to some like points, some
[01:05:45] little access points in order
[01:05:46] to grapple yourself yourself to
[01:05:47] new levels, slingshot yourself
[01:05:49] in different places.
[01:05:51] And so there were there were
[01:05:51] little cool elements about it.
[01:05:53] The music was nice.
[01:05:54] There was this nice little touch
[01:05:55] that they had where
[01:05:57] where you're fighting as stamp
[01:05:59] and you're fighting the
[01:06:00] enemies that are in the game
[01:06:01] and you kill one.
[01:06:01] He does this like cool little
[01:06:02] yeah, like he's like
[01:06:04] he's like a little personality.
[01:06:05] Yeah, he's there's a personality
[01:06:07] in this game. So I thought it was
[01:06:08] really, really cute.
[01:06:10] And it seemed like it would be a
[01:06:11] really fun and you to jump in
[01:06:12] and out of. I don't know how long
[01:06:13] it might be.
[01:06:14] Don't have a lot of information
[01:06:16] on the game, but I know that you
[01:06:16] can wish list it now on Steam
[01:06:19] and learn a little bit more about
[01:06:20] it. It does kind of have this
[01:06:21] futuristic cyberpunk look
[01:06:23] that's kind of baked into the
[01:06:24] experience there.
[01:06:25] So it's fun.
[01:06:27] It's definitely good.
[01:06:28] But I'm curious to hear what
[01:06:30] you thought about this.
[01:06:30] So we have one of my favorite
[01:06:32] games of the showcase for
[01:06:33] sure. Go to least fun.
[01:06:34] Go to the time warrior time
[01:06:35] shift warrior, I should say.
[01:06:37] So that was really, really cool.
[01:06:39] I'm looking to get a chance to
[01:06:40] one, just play it straight through
[01:06:42] and it gave me really
[01:06:44] heavy kind of Prince of Persia
[01:06:45] vibes at first. Oh yeah.
[01:06:46] I'm like side scrolling, but it's
[01:06:47] almost like an isometric.
[01:06:48] You're kind of looking over the
[01:06:50] very fun mechanic about this
[01:06:51] game is that you have these
[01:06:53] remnants. They're effectively
[01:06:54] ghosts of yourself.
[01:06:55] Yep. And the whole point is
[01:06:56] when you hit these fighting
[01:06:58] areas, these arenas, you go out,
[01:07:00] you have I think it's 20
[01:07:02] seconds, maybe.
[01:07:04] Yeah, somewhere around there.
[01:07:05] Yeah, it's not a long time.
[01:07:06] It's like maybe close to 20 seconds
[01:07:07] or so. But you go out, you attack
[01:07:09] the enemies and you do as much
[01:07:11] damage to them, hopefully killing
[01:07:12] them that you can.
[01:07:13] Once you either get to the end
[01:07:14] of that time or if you hit
[01:07:16] the left trigger, I think when
[01:07:18] I was playing on the Xbox
[01:07:19] controller that was plugged into
[01:07:20] the PC, it will bring you
[01:07:22] back to the start of the
[01:07:23] fighting area.
[01:07:24] And then from there, you get
[01:07:25] the chance to run out again.
[01:07:26] But now this time that remnant
[01:07:28] that past version of you runs
[01:07:29] out and does what you
[01:07:30] previously did.
[01:07:31] Yeah. So if there are 10
[01:07:32] enemies on the screen and you
[01:07:34] killed five that first time
[01:07:36] through when you come back, if
[01:07:37] you kill the other five and it
[01:07:38] takes you about the same amount
[01:07:39] of time, you complete the
[01:07:40] actual fight then once it
[01:07:42] finishes up.
[01:07:43] So that in itself is a fairly
[01:07:45] simple concept.
[01:07:46] I think it's really cool, but
[01:07:46] it's a fairly simple concept
[01:07:47] that then expands and becomes
[01:07:50] crazy as you introduce
[01:07:52] enemies that need to be
[01:07:53] defeated at the same time.
[01:07:54] Otherwise they respawn some
[01:07:56] enemies that only block whenever
[01:07:58] you attack.
[01:07:58] So you attack them from the
[01:08:00] front in your old life and
[01:08:01] then in your new life, you
[01:08:02] attack them from the back.
[01:08:03] Yeah. So mixing in
[01:08:06] those different enemies and
[01:08:07] increasing the amount of
[01:08:08] enemies you're fighting, you're
[01:08:09] starting off maybe 10 enemies
[01:08:11] that you fight at a time, which
[01:08:12] is not that bad.
[01:08:13] Less in the future, you know,
[01:08:15] you hop up and next thing, you
[01:08:16] have 25, 30, 45, sometimes
[01:08:18] even 50 enemies.
[01:08:20] That being said, as you
[01:08:21] progress and you find new
[01:08:22] things once again, this isn't
[01:08:24] really metronvania, but it
[01:08:25] is a heavy amount of
[01:08:26] exploration as you're going
[01:08:27] from these arenas to
[01:08:28] arenas.
[01:08:29] But you can explore and
[01:08:30] find different things like
[01:08:31] different special abilities
[01:08:33] that help you move.
[01:08:34] Some of them like a dash move
[01:08:36] that allows you to do more
[01:08:37] damage as you dash through an
[01:08:38] enemy or shooting out
[01:08:40] a specific magic attack at
[01:08:41] an enemy.
[01:08:42] You have some that make you
[01:08:43] invisible.
[01:08:44] So a really nice trick that I
[01:08:45] had a chance to do during the
[01:08:46] demo was to run out,
[01:08:49] make myself invisible past the
[01:08:50] initial set of enemies, go to
[01:08:51] the back and kill all the
[01:08:52] enemies in the back.
[01:08:53] So then when my remnant goes
[01:08:54] and does that, my remnant is
[01:08:56] invisible in the front.
[01:08:57] I can come in on the back
[01:08:58] and clean the enemies up that
[01:08:59] I stealthed through that
[01:09:00] first time.
[01:09:01] Yeah.
[01:09:01] So it's very, really cool.
[01:09:03] You even get the chance to see
[01:09:04] that your remnant will kill
[01:09:05] certain enemies based on the
[01:09:07] old life they did with a little
[01:09:08] skull over their head.
[01:09:09] However, you can either
[01:09:11] interrupt your remnits
[01:09:12] killing that enemy or
[01:09:15] accidentally cause them to
[01:09:16] desync from that life.
[01:09:18] Oh, really?
[01:09:18] If you attack the enemy or
[01:09:20] get too close to that enemy,
[01:09:21] if you leave them alone,
[01:09:22] it's just like your remnant
[01:09:23] killing them like normal.
[01:09:23] But if you were, for example,
[01:09:25] attacking an enemy in an old
[01:09:25] life, kill it.
[01:09:27] And then you draw the aggro
[01:09:28] from that same enemy in your
[01:09:30] new life.
[01:09:30] It may pull them out of the path
[01:09:32] where your remnant was just
[01:09:33] attacking now air.
[01:09:35] And the remnant, yeah, exactly.
[01:09:36] OK. Yeah. No, that's right.
[01:09:38] So it was really, really cool.
[01:09:39] That was a really, really fun
[01:09:39] game. I honestly just had a
[01:09:41] blast with it.
[01:09:42] And even afterwards talking to
[01:09:43] one of the chronic dream
[01:09:44] community managers, Richard,
[01:09:46] I'm just got a chance to kind
[01:09:47] of talk with him about the main
[01:09:48] character, EMA and the different
[01:09:50] skills that are available.
[01:09:52] Things that we're looking
[01:09:53] forward to.
[01:09:53] We got some cool caps here
[01:09:55] for a controller.
[01:09:57] So it was really, really fun
[01:09:58] looking forward to seeing this
[01:09:59] game. Now, this game is already
[01:10:00] out on PC.
[01:10:02] So I think it's something to where
[01:10:03] I either need to check it out
[01:10:06] or hope that it comes to anything
[01:10:07] else in the future.
[01:10:08] OK. Yeah, definitely
[01:10:10] going to try and find it on PC
[01:10:12] so I can play some more because
[01:10:14] I had the same experience that
[01:10:15] you did. It was just it was fun.
[01:10:17] It was a blast.
[01:10:18] It's like, you know, I can't
[01:10:19] add any more than you did because
[01:10:20] you did perfect. But it's just
[01:10:21] like imagining Hades combined
[01:10:23] with Prince of Persia
[01:10:24] where you're going back in
[01:10:26] your reversing time, but you
[01:10:27] have shadows that you're fighting
[01:10:28] with in order to complete
[01:10:29] objectives.
[01:10:30] And it was cool just like the
[01:10:31] feeling of playing it, watching
[01:10:32] the timer count down and you're
[01:10:34] like, oh, am I going to get it?
[01:10:35] Am I going to get it?
[01:10:36] And then finally like hitting
[01:10:37] that last enemy just in the
[01:10:39] nick of time to open up the
[01:10:40] next area that you go through
[01:10:41] because it's just arena to
[01:10:43] arena.
[01:10:44] Really, really cool.
[01:10:45] So yeah, shout out to the
[01:10:46] listfonga. That was that was
[01:10:47] a great one.
[01:10:48] The next one that I'd like to
[01:10:49] jump into is something that
[01:10:50] really means a lot to me.
[01:10:51] And that's called so to speak
[01:10:53] again, another packs rising
[01:10:55] showcase game
[01:10:57] that is also available at the
[01:10:58] demo if I'm not mistaken is
[01:11:00] available on Steam right now.
[01:11:01] So you can go in and try it out.
[01:11:03] This is really, really cool game
[01:11:05] developed, I think exclusively by
[01:11:06] Eric Anderson.
[01:11:08] He's had some help with the
[01:11:09] audio design and maybe a little
[01:11:10] bit of writing in the game as
[01:11:11] well. But interesting
[01:11:13] pixel art style game that is
[01:11:15] essentially an educational game
[01:11:17] teaching the player how to
[01:11:18] speak Japanese.
[01:11:20] I could have used this.
[01:11:22] Anybody I could have used this
[01:11:23] if anybody is interested in
[01:11:25] learning Japanese or learning
[01:11:26] the title at all in any sense
[01:11:28] of the imagination.
[01:11:30] Like this is going to be a great
[01:11:32] title to just jump in and
[01:11:33] experience teaching you
[01:11:36] what what Kanji
[01:11:38] different Kanji mean is
[01:11:40] incredibly vital.
[01:11:41] And I think that I didn't get
[01:11:43] a lot of time to play it
[01:11:44] because we were standing up,
[01:11:45] you were talking to him and I
[01:11:46] think I was I was getting hung up.
[01:11:47] It was like, I think there was
[01:11:48] a glitch in the part that I
[01:11:50] was playing or I just was
[01:11:51] stupid. I understand what
[01:11:53] the game wanted me to do.
[01:11:53] But I was having trouble
[01:11:55] moving on. But it was is
[01:11:56] interesting very straightforward.
[01:11:57] You're essentially you see
[01:11:59] a character speak the
[01:12:02] like the name in Japanese
[01:12:04] of the Kanji and then you drag
[01:12:06] that to the object that the
[01:12:07] Kanji represents.
[01:12:09] So and then it goes on and I
[01:12:10] think that it only starts
[01:12:11] building the different Kanji
[01:12:13] and how they compare sometimes
[01:12:15] and attach and create different
[01:12:16] phrases and sentences.
[01:12:18] It's very, very cool.
[01:12:19] I'd like to get some more time
[01:12:20] with this game to kind of open
[01:12:21] it up. But it's a cool,
[01:12:22] very chill laid back,
[01:12:24] you know, sound design where
[01:12:26] it's just a beat to score on it.
[01:12:27] It's very, very nice and the
[01:12:29] pronunciation is very clear.
[01:12:31] So it's something that's
[01:12:32] perfect for beginner learners
[01:12:35] who want to understand how to
[01:12:36] read Japanese better.
[01:12:38] And it's going to help you read
[01:12:39] and speak it too, because it's
[01:12:40] going to help you with that
[01:12:41] pronunciation aspect.
[01:12:42] So very, very fun, so to speak.
[01:12:44] Yeah. So you're talking with
[01:12:45] Eric there. It was just really
[01:12:46] fun. And that's the another
[01:12:47] thing too. This was another one
[01:12:48] of those games that was in
[01:12:49] the rising showcase area of
[01:12:51] Pex. Yeah. So it's nice
[01:12:53] just being able to talk to the
[01:12:54] devs and especially ones that are
[01:12:55] so passionate about something like
[01:12:57] this. You know, this is one of
[01:12:57] those out there games, right?
[01:12:58] So to speak, teaching you to play
[01:13:00] Japanese, this is not a looter
[01:13:01] shooter. No, this is not a
[01:13:02] shoot them up. This is no.
[01:13:03] Yeah, this is not going to be a
[01:13:04] big thing for people.
[01:13:05] Definitely a passion project
[01:13:06] from Eric, you know, going
[01:13:08] through and using his
[01:13:10] love for video games to,
[01:13:11] you know, teach and kind of
[01:13:12] show some things here.
[01:13:15] Just talking to him and getting
[01:13:16] the chance to actually speak
[01:13:17] about the game itself.
[01:13:17] You know, he said it was
[01:13:18] partially inspired by The
[01:13:19] Witness. This is one of
[01:13:20] his history games. Which is
[01:13:21] awesome. Yeah. The Witnesses
[01:13:23] is a tough, tough puzzle game.
[01:13:25] If you have imagined that the
[01:13:26] puzzle elements are going to
[01:13:27] get even harder.
[01:13:28] Yeah. But my mistaken, he said
[01:13:30] that this was based off of
[01:13:31] like the game itself.
[01:13:33] He at one point saw a sign
[01:13:35] that said people who are not
[01:13:36] customers of the store do not
[01:13:38] park here. And that kind of
[01:13:39] inspired his his thought
[01:13:41] process of making this
[01:13:42] because he's like if I can
[01:13:43] get someone to play through
[01:13:44] this game and eventually see
[01:13:45] that sign and be able to
[01:13:46] kind of read it out fully,
[01:13:48] that's what the overall
[01:13:50] processes. That's what the
[01:13:51] source for. So you're
[01:13:52] starting off with like, you
[01:13:52] know, Ocean River Lake Stream,
[01:13:54] very small, easy to kind of
[01:13:56] grasp pieces and eventually
[01:13:58] working your way up to those
[01:13:59] those multi-parted signs or
[01:14:02] different sections that is
[01:14:04] multifaceted compound sentences.
[01:14:06] Yeah. Those compounds in it
[01:14:08] every time.
[01:14:09] So yes, but he was trying to
[01:14:10] get the players to learn
[01:14:11] that level of knowledge.
[01:14:13] And even something, for
[01:14:14] example, he mentioned, I
[01:14:15] believe it was one of his
[01:14:16] friends daughters had to
[01:14:18] play in the game there,
[01:14:19] checking it out. And she
[01:14:21] noticed the congy, if I'm
[01:14:24] not mistaken, for a river
[01:14:26] and recognized it from
[01:14:28] playing his game. So he said
[01:14:29] that was already like a huge
[01:14:30] win in my view is being able
[01:14:31] to see something like that
[01:14:32] have real world applications.
[01:14:34] So shout out to Eric. Yeah,
[01:14:35] those are really fun game.
[01:14:37] I didn't get the chance to
[01:14:37] play it myself, but it seems
[01:14:38] like you mentioned earlier
[01:14:40] in the episode here, some
[01:14:41] of those kind of cozy games
[01:14:42] to go to sleep to this is
[01:14:43] almost the equivalent of
[01:14:45] putting on Spanish or
[01:14:46] something and then trying to
[01:14:47] go to sleep and like learn
[01:14:48] through absorption.
[01:14:49] You can just play it a
[01:14:49] little bit.
[01:14:50] I don't think that works.
[01:14:51] But yeah, I don't think the
[01:14:52] absorption so many movies.
[01:14:54] But yeah, yeah, yeah,
[01:14:55] Dexter's laboratory.
[01:14:56] Oh, yeah, I was 100 percent
[01:14:58] that I'm not actually my
[01:14:59] favorite episode.
[01:15:01] So he said something he said
[01:15:02] like one Spanish word and then
[01:15:03] I got how to be a millionaire
[01:15:05] you know, only do
[01:15:06] oh my yeah.
[01:15:08] Little French.
[01:15:09] Was it French?
[01:15:10] It wasn't.
[01:15:10] It was French.
[01:15:10] Yeah, I'm not going to
[01:15:12] but moving on from there.
[01:15:14] So so to speak, fantastic
[01:15:15] game in that same area
[01:15:17] for the rising showcase,
[01:15:18] we got a chance to play
[01:15:19] Memories Reach to I believe we
[01:15:20] both played this game.
[01:15:21] So this was a very fun puzzler.
[01:15:23] We talked about the witness
[01:15:24] previously with an inspiration
[01:15:26] for so to speak.
[01:15:27] And I was seeing some similar
[01:15:29] inspirations there as well
[01:15:30] through memories reach,
[01:15:31] getting the chance to talk to
[01:15:33] the dev there been
[01:15:34] and there was some really nice
[01:15:37] was he saying it was Metroid
[01:15:39] Prime was another big part.
[01:15:41] And it was an inspiration.
[01:15:42] Yeah, it showed a lot of neon
[01:15:44] elements. Exactly.
[01:15:45] The neon that the flora
[01:15:46] that was happening out in that
[01:15:47] world. This is a huge puzzler.
[01:15:49] So once again, not a shooter,
[01:15:50] not a looter, anything like this.
[01:15:51] You're going through your
[01:15:53] doing the first person.
[01:15:54] Yeah, that's completely first person.
[01:15:56] So it was really, really fun.
[01:15:58] Once again, getting the chance to do these.
[01:16:00] And I'm glad that I didn't have to have
[01:16:02] him look over my shoulder and be like,
[01:16:04] you're doing that wrong.
[01:16:04] Right? It's like maybe an extra level
[01:16:06] of pressure when the dev is making
[01:16:08] the game is like watching you
[01:16:09] struggle with a puzzle.
[01:16:10] So I'm like, I don't want to be too smart.
[01:16:13] I'm not stupid.
[01:16:14] I swear.
[01:16:15] But it was awesome.
[01:16:16] So an exploration based puzzle game here.
[01:16:19] There are three main genres of puzzles,
[01:16:21] including the holographic puzzles,
[01:16:22] which the majority of that game was at Pax.
[01:16:26] There were some environmental puzzles
[01:16:27] and then some overall world puzzles.
[01:16:28] So like you're moving pieces of the world,
[01:16:30] pieces of that environment itself
[01:16:32] in order to make the puzzle work.
[01:16:34] It was a mostly solo project
[01:16:35] with a couple of different things
[01:16:37] like some of the writing
[01:16:38] and some of the art
[01:16:39] that was done from outside sources,
[01:16:41] but aside from the actual programming
[01:16:42] and everything that was all our single dev there.
[01:16:46] With a lot of nice secret narrative items
[01:16:48] and scans that are available.
[01:16:49] There were a couple of scans.
[01:16:50] I don't know if you saw during the actual playing itself,
[01:16:52] like for example,
[01:16:52] there was like a lower down scan
[01:16:53] of like a dead creature.
[01:16:54] I got that.
[01:16:55] Kind of like a deer type.
[01:16:56] You know, it's like an alien.
[01:16:58] That was like, it's like
[01:16:58] you're uncovering a mystery in the world.
[01:17:00] Exactly. Yeah.
[01:17:01] There's another big Metrovania piece too,
[01:17:03] because even from the very beginning of that demo,
[01:17:05] there are some spots where
[01:17:06] there was like some radiation
[01:17:07] that you couldn't get past.
[01:17:08] It would give you that the Geiger Crackle
[01:17:10] right and allow you to progress.
[01:17:12] Does not kill you.
[01:17:13] Nothing in this world is really deadly.
[01:17:14] You can't fall off the cliffside and die.
[01:17:16] You can't walk too far into the radiation and die,
[01:17:19] but it just bars your progress.
[01:17:21] Right.
[01:17:21] So that you have to actually do
[01:17:22] the puzzles themselves to get through.
[01:17:24] But it was really good.
[01:17:25] Also, shout out to Australia.
[01:17:27] Is there our dev from Melbourne?
[01:17:29] And he was telling us as far as like
[01:17:30] they have the Pax there too.
[01:17:31] So I don't know if maybe we got to do
[01:17:32] an international Friday night game cast.
[01:17:35] Pax, just let us know.
[01:17:37] Let us know.
[01:17:38] Let us know when you want us.
[01:17:39] Australia.
[01:17:40] We'll fly out down there.
[01:17:41] We'll let you fly us out down
[01:17:43] to Pax Australia.
[01:17:44] It's one of the places that I've always wanted to go.
[01:17:47] Yeah, this was really interesting.
[01:17:48] I also just kind of to add on what you were saying,
[01:17:50] like the architecture gives me big Halo 4Runner vibes
[01:17:54] when you're looking at like this style of design.
[01:17:56] It's very brutalist, very neo-futurist.
[01:17:58] So it's very cool.
[01:17:59] Lots of neon, lots of like light open world design.
[01:18:03] So I'm really excited to like,
[01:18:04] because I feel like the demo was just
[01:18:06] the first beginning world maybe that you like end up in.
[01:18:09] So I'd be really excited to see
[01:18:10] what it would be like or what it would look like
[01:18:12] as you get later into the game.
[01:18:13] Yeah, you were saying there's at least four main areas
[01:18:16] that all have kind of different looks to them.
[01:18:18] There's a jungle research area.
[01:18:19] There's a city in the clouds.
[01:18:21] You eventually orbit out in space
[01:18:22] and then there's an underground area as well.
[01:18:24] So yeah, it'd be really nice to see how those visuals
[01:18:28] lend themselves to the different main four areas
[01:18:30] that he talked about there.
[01:18:31] Yeah, that'd be really cool.
[01:18:34] The next game that was connected,
[01:18:36] and I think Liz McDonald who we made a connection with
[01:18:40] while we were playing Robots at Midnight,
[01:18:42] she's a community manager for that developer team
[01:18:45] and she was also a community manager for the dev team
[01:18:47] for this next game which I played called Farrah.
[01:18:50] Farrah is really interesting.
[01:18:52] I think maybe one of the games that I played
[01:18:56] that needed some of the most work on
[01:18:58] in terms of getting it up to par,
[01:19:00] it's a third person open world crafting sim
[01:19:05] like we talked about, you know,
[01:19:06] I mentioned that it made illusions to power a little
[01:19:08] bit earlier, very similar.
[01:19:10] There's no collecting Pokemon,
[01:19:13] but like our collecting of pals,
[01:19:15] whatever you wanna call it.
[01:19:16] But as you're going throughout this world
[01:19:18] is mainly kind of designed around you
[01:19:19] building up your encampment, I think,
[01:19:22] and going throughout there.
[01:19:23] It's like cool art design though.
[01:19:25] As you're going throughout the world,
[01:19:26] there's lots of different diverse enemies
[01:19:27] that you can fight.
[01:19:28] Your character, you know,
[01:19:30] there's a lot of verticality.
[01:19:31] You're jumping off of cliffs.
[01:19:32] You have wings, you're gliding down
[01:19:35] throughout the world to go to your objective points
[01:19:37] and stuff, and there's also a grapple
[01:19:39] in this game as well.
[01:19:41] It's just, you know,
[01:19:42] to talk about some of the issues,
[01:19:43] of course there is like no mantling.
[01:19:45] There needs to be a mantle for a lot of that.
[01:19:48] There is just like the physics haven't quite,
[01:19:51] they haven't quite figured it out
[01:19:52] in terms of like just some of the just mechanical jank
[01:19:55] that is in that experience there.
[01:19:57] You know, I played it for a good amount of time
[01:19:59] and was able to go through a couple
[01:20:01] of the main tutorialization missions
[01:20:03] and figure out, you know,
[01:20:04] you're opening up portals to like
[01:20:06] take the resources and shoot the resources
[01:20:08] back to your camp and then you have to go out
[01:20:10] and acquire other special resources,
[01:20:12] like killing some bigger enemies and then do it.
[01:20:14] The combat looks really cool.
[01:20:16] When you're fighting, you have this massive axe
[01:20:18] and you're doing like jump spin attacks
[01:20:20] and slamming on the ground,
[01:20:21] you know, shoot out like a little like thing
[01:20:23] on the ground to like go mess up an enemy.
[01:20:25] It's nice.
[01:20:26] Okay, so the combat was pretty tight.
[01:20:28] The combat was probably the best part about that game.
[01:20:30] I just think that like,
[01:20:32] you know, there was a lot of like pop in.
[01:20:33] There was a lot of, you know,
[01:20:34] a little bit of like screen tearing
[01:20:36] in terms of the frames in the game.
[01:20:37] So there is definitely some work to be had there.
[01:20:40] I also think that they're just,
[01:20:41] there will be fun for people.
[01:20:43] This is a game that people will enjoy.
[01:20:45] If you are somebody that enjoys those open world crafters
[01:20:48] like Craftopia or Pow World or, you know,
[01:20:51] anything that's, I mean,
[01:20:52] and it also, it takes a lot of inspiration from Fortnite.
[01:20:57] Oh, really?
[01:20:58] It takes a lot of inspiration
[01:20:58] from the art design of Fortnite.
[01:21:00] Interesting.
[01:21:00] So you're running around in the world.
[01:21:01] It's not nothing in terms of the mechanically,
[01:21:03] but just like a lot of the character design
[01:21:05] and the way that your character moves
[01:21:07] throughout the space.
[01:21:08] It's like very similar in a sense.
[01:21:10] So yeah, that's a really fun one.
[01:21:12] And there was a game that you played that I did not play.
[01:21:14] Yep.
[01:21:15] So I got the chance to skedaddle over
[01:21:16] as you were playing Farrah actually.
[01:21:18] And I went to go play Umbra Claw,
[01:21:21] which is a game from Inti Creates.
[01:21:23] This may be a company that you probably would know
[01:21:26] mostly from the 2D side scrolling Bloodstained game.
[01:21:29] So Bloodstained Curse of the Moon
[01:21:31] and Curse of the Moon 2.
[01:21:32] So these were kind of D-Makes to a degree,
[01:21:35] obviously not the exact same game of Bloodstained,
[01:21:37] which is another Metroidvania, right?
[01:21:39] Popsin' up a door.
[01:21:40] But moving on to this game, Umbra Claw,
[01:21:42] it was actually a really neat looking game.
[01:21:44] One, the visuals themselves, very pretty.
[01:21:47] It's almost like a kind of watercolor-esque.
[01:21:49] They did have more hard lines as far as the outlining,
[01:21:52] but the art itself looked very, very nice for Umbra Claw.
[01:21:55] Here you play as a cat named Cwone,
[01:21:57] who goes on a perilous journey through the afterlife
[01:21:59] known as the Soul Plane.
[01:22:00] You're trying to make your way back to your owner.
[01:22:02] And in doing so, there's not a whole lot initially
[01:22:05] you can do as far as damage to an enemy.
[01:22:07] It's mostly dodging through them and trying to escape
[01:22:10] and kind of continue that 2D side-scrolling.
[01:22:12] A little bit more jumping as well,
[01:22:13] so you have some wall climbs
[01:22:14] that you can do things like that.
[01:22:16] So you can't fight back?
[01:22:17] Initially.
[01:22:18] Okay.
[01:22:18] Now, if you get hit once...
[01:22:20] I know you hate that.
[01:22:21] Yeah, yeah, but it had a really cool effect
[01:22:22] as far as the kind of dodge-through mechanic
[01:22:24] gave you a nice little slow-mo move.
[01:22:26] So you're getting your Zack Snyder on
[01:22:28] whenever you dodge through an enemy.
[01:22:30] However, if you get struck one time, Cwone does die,
[01:22:33] but death is not to the end
[01:22:35] because from there, you get to use one of your nine lives
[01:22:38] and you then come back with a new move.
[01:22:42] So one of the things that happened to me
[01:22:43] when I first died to an enemy
[01:22:44] was I came back with a cat claw attack
[01:22:46] which kind of gave me like the spirit of a tiger
[01:22:48] as I did a claw move and let me attack enemies.
[01:22:51] So from there, I was able,
[01:22:52] instead of having to jump through or jump over an enemy,
[01:22:54] I could kind of claw them and destroy the smaller ones.
[01:22:58] So it's very interesting.
[01:22:59] Every time you die,
[01:23:00] you get like a new update
[01:23:02] or a new ability added on to Cwone,
[01:23:04] but each time you die there in the soul plane,
[01:23:07] you also lose a part of your cat manatee.
[01:23:09] So you're trying to make sure
[01:23:10] that you hopefully beat the game.
[01:23:12] Obviously, Perfect World's not taking any hits
[01:23:14] because you wanna get back to your owner 100% cat,
[01:23:16] but you can eventually grow wings
[01:23:19] and kind of flow over things.
[01:23:20] You get turned to like a little mini ninja
[01:23:22] where you're running on two legs
[01:23:23] and like jumping up walls.
[01:23:24] This sounds so cool.
[01:23:25] It's really, really cool.
[01:23:25] And you said it's 2D?
[01:23:27] Yes, 2D.
[01:23:28] Okay, yeah, okay.
[01:23:28] So highly recommended.
[01:23:30] Umber Claw should be coming out later this year.
[01:23:33] I don't want to say it was May,
[01:23:36] but it looks really awesome.
[01:23:37] And I'm actually very surprised
[01:23:40] that I had such a good time with it
[01:23:42] and I'm looking forward to checking it out.
[01:23:43] I think I can once again,
[01:23:44] I'm not mistaken, I think I can play it on Switch.
[01:23:46] So you might have to keep your Switch
[01:23:48] for a little bit longer so I can check that out.
[01:23:50] Go for it, buddy.
[01:23:52] Yeah, that sounds amazing.
[01:23:53] I'm definitely gonna have to see if I can
[01:23:55] I can grab a copy of that whenever it does drop
[01:23:58] or if I can play a demo or something like that.
[01:24:01] One of the games I think is one of the best
[01:24:03] that we played is a game that's called Fretless.
[01:24:07] Okay.
[01:24:08] Really, really interesting title.
[01:24:09] This is a demo is again out on Steam now.
[01:24:13] We actually because the line was so long
[01:24:15] and the devs were like under a lot of pressure
[01:24:17] at that point, were we able to go check it out?
[01:24:20] We got there and they were like,
[01:24:22] hey, go check out the demo.
[01:24:24] Like you might not have time to play it today.
[01:24:26] And I was like, okay, yeah, sure.
[01:24:27] We just added to the list.
[01:24:28] I got the chance to jump on it.
[01:24:29] Will's and MPC so I was able to jump in and check it out.
[01:24:33] Incredibly, incredibly cool title.
[01:24:36] I think that obviously this is a pixel art RPG.
[01:24:42] And they called it a guitar PG.
[01:24:45] It's their little tagline for it.
[01:24:47] Essentially like the year in this world
[01:24:49] where everything is run by music.
[01:24:50] So all of the different areas are named like
[01:24:53] harmonies hope or drop D overlook
[01:24:57] or the like, I don't know.
[01:24:59] They have the fretboard forest sort of thing.
[01:25:02] They have like the different names
[01:25:03] for the regions as you go throughout.
[01:25:05] You plays this one character who's just a silent protagonist.
[01:25:08] You go and you talk to these really lovely NPCs
[01:25:11] that have everything kind of revolving around you going
[01:25:14] and trying to like basically the idea
[01:25:17] and from the demo that I plays,
[01:25:18] you're trying to join the battle of the bands
[01:25:20] that's happening here.
[01:25:22] And essentially it's a turn based combat mechanic system
[01:25:26] that's put in there.
[01:25:27] So you go into like the forest
[01:25:29] and you're trying to go find some guy
[01:25:32] that is gonna help you get into the battle of the bands.
[01:25:35] And as you go throughout, you run into these enemies
[01:25:36] that look like little screws that like,
[01:25:39] put the strings on the guitar.
[01:25:41] Oh, okay.
[01:25:42] And upgrade to the guitar.
[01:25:43] You have like different weapons.
[01:25:44] So you can use a guitar, you can use a base
[01:25:47] and you can put mods on them
[01:25:49] so you can do some new strings.
[01:25:51] You pick up like you pick up pedals
[01:25:54] that will increase the power or change your abilities
[01:25:58] when you're playing with your guitar.
[01:25:59] So really, really cool.
[01:26:01] When you are in combat basically it's turn based,
[01:26:03] you go and you have like a selection of five to six cards
[01:26:08] that are at the bottom of the screen
[01:26:09] and you can choose to either do something
[01:26:11] that does damage or you can choose to buff yourself
[01:26:14] by creating shield.
[01:26:16] And then you can do add ons to your guitar
[01:26:18] or your base where it's like every time you enter battle
[01:26:20] you get 10 shield sort of thing.
[01:26:22] And then you have different cards you can select
[01:26:24] that do AOE attacks to enemies.
[01:26:26] And if there are some randomized cards
[01:26:28] where it's like you do a thing
[01:26:30] and it will throw out attacks.
[01:26:32] And if it hits the same enemy twice
[01:26:34] it applies a debuff to them.
[01:26:36] So really, really cool combat mechanics.
[01:26:39] Once you have enough hits
[01:26:41] and once you build enough power
[01:26:42] there is an ultimate attack
[01:26:43] that you can choose to apply at any point
[01:26:46] when you're doing a fight
[01:26:47] where at that point you choose that ultimate
[01:26:49] and you do a little like kind of guitar hero thing
[01:26:53] where it's like a turn based thing.
[01:26:55] Similar to, similar but different to the high-fi rush.
[01:27:00] Okay, oh when you're doing the parries
[01:27:02] like when you then put you into that.
[01:27:03] Where it's like dun, dun, dun
[01:27:05] and you wanna be able to hit those at the right time
[01:27:07] and then you can build up
[01:27:08] and make that ultimate attack stronger.
[01:27:10] And it's like it has different levels
[01:27:12] and you can collect different ultimate attacks.
[01:27:14] Really, really cool game.
[01:27:16] There's a lot of personality
[01:27:18] in all of the different characters.
[01:27:19] It's so neat.
[01:27:21] And it's like, and it's just like,
[01:27:23] well I love Midwest Emo
[01:27:25] and like the baseline score is just like
[01:27:27] a cool low-fi version of like a Midwest Emo styled guitar
[01:27:33] that's like plucking in the background
[01:27:34] and every different character
[01:27:36] their words are vocalized
[01:27:39] through like different guitar string plucks.
[01:27:41] It's very, very neat.
[01:27:43] I would say that this is probably
[01:27:46] one of the most polished and cool
[01:27:48] and interesting games of the show.
[01:27:49] Like it was struggling like we were thinking about
[01:27:51] like what's gonna be the best of the show?
[01:27:53] And this is definitely really, really high up there for me.
[01:27:56] So the demo is free on Steam right now.
[01:27:58] So everybody go check that out.
[01:27:59] This is another one that's coming out this year
[01:28:01] that's gonna be an indie banger.
[01:28:03] So you heard it here first, fretless.
[01:28:06] Like even the animations for it is just immaculate.
[01:28:09] Like I actually look so good.
[01:28:10] Yeah, it's incredibly well done.
[01:28:12] It's incredibly well done.
[01:28:14] And then there was another game
[01:28:15] that I'm gonna go ahead and close our conversation off with
[01:28:19] and it was called Unwound.
[01:28:20] Really, really interesting game.
[01:28:22] It's like a very kind of, I don't know, dark philosophically.
[01:28:27] Like you are this piece of yarn
[01:28:29] and you're traveling on a spaceship
[01:28:31] and you crash land
[01:28:32] and you lose your limbs and your eyes
[01:28:34] and basically your job is to collect your limbs
[01:28:38] and you're in this very weird world
[01:28:40] where there's a bunch of different,
[01:28:42] these different characters or video game
[01:28:46] like kind of fantasy fairies and stuff that are going around.
[01:28:49] There's one character called the Welcome Shrimp
[01:28:52] which is just this floating amoeba
[01:28:54] that's talking to your character guiding you
[01:28:55] through the tutorial section
[01:28:57] and you're going throughout
[01:28:58] and it's neat, you're rolling around in the yarn
[01:29:00] and you pick up legs
[01:29:01] and you can choose to either walk around on your legs
[01:29:04] and jump up or roll around.
[01:29:05] Toy Story Nightmare.
[01:29:06] Yeah, basically the idea is that
[01:29:09] you're going through this world
[01:29:11] and the world is disintegrating.
[01:29:13] Like the world is falling apart as you're going through it
[01:29:17] and it was cool because I was talking to the developer
[01:29:20] and she was like, I really don't like happy ending stories
[01:29:24] and she was like, the idea that I took to this game
[01:29:27] is that you're going through it
[01:29:28] and the best thing that you can hope from your life here
[01:29:31] is that you're gonna do something positive
[01:29:33] for the people that are around you
[01:29:35] and so you see that right off the bat.
[01:29:36] There are some enemies that are there in the game
[01:29:38] where you can choose to get into turn-based combat with them
[01:29:42] and then fight them,
[01:29:43] but there's also a choice you can make to joke
[01:29:46] and you can tell an enemy a joke
[01:29:47] and if they like it, they'll be your friend
[01:29:49] and go into your inventory
[01:29:51] and then they won't bother you for the rest of the game.
[01:29:53] Okay.
[01:29:53] Yeah, so it's cool.
[01:29:55] It's a neat little design.
[01:29:56] Again, another one that had some issues
[01:29:58] in terms of like, you were able to,
[01:30:00] it was funny, the people that were playing in front of me
[01:30:02] were going outside of the boundaries of the game
[01:30:04] and going on top of the geometry of the world.
[01:30:06] So it was cool.
[01:30:07] I definitely need some work and a little bit of physics
[01:30:09] that were going on there,
[01:30:10] maybe some UI issues that were text was popping up
[01:30:14] where it wasn't supposed to
[01:30:15] and she had to reset the area a couple of times
[01:30:17] for me to go through.
[01:30:18] But again, it seemed like a solo developer project.
[01:30:21] She only had a couple people helping her out with it,
[01:30:23] but it's something that could use a little work
[01:30:25] and be a fun little title that everybody can enjoy.
[01:30:29] And that is gonna be pretty much everything
[01:30:30] that we played at the Paxi Showcase.
[01:30:32] There was tons there.
[01:30:34] We chose not to play Sand Land.
[01:30:36] We chose not to play Final Fantasy 14 online.
[01:30:39] Rest out to a curatorial, come on.
[01:30:42] Wish we got a chance to look at Sand Land a little bit,
[01:30:44] but I think there's a demo out, if I'm not mistaken.
[01:30:45] There is a demo and people are kind of like it.
[01:30:48] It's all right.
[01:30:49] Yeah, it's a Bandai game.
[01:30:50] So classic bandai.
[01:30:51] Ain't nothing wrong with the Bandai game.
[01:30:52] I'm looking forward to sparking zero later this year.
[01:30:54] Yeah, I just wish they didn't do me so dirty with Kakarot.
[01:30:58] I mean, at least I hear that they continue
[01:31:00] to add onto it, so that's a good thing.
[01:31:03] Yeah, but what are you gonna add onto a poop sandwich?
[01:31:06] People said that about Cyberpunk and look at it.
[01:31:08] Fan of Liberty, baby.
[01:31:10] I refuse to believe that they remade Kakarot from the ground up,
[01:31:13] but maybe I'll download it and check it out.
[01:31:15] One of these days.
[01:31:16] One of these days.
[01:31:17] Will, I have a question for you.
[01:31:18] Did you platinum Paxi East?
[01:31:20] No, but I got so close.
[01:31:21] So there's this thing called Pax XP
[01:31:24] where you could run around and scan things with your phone
[01:31:26] and kind of get little badges and symbols and et cetera.
[01:31:29] It was just a collectathon, right?
[01:31:30] I was doing my Ubisoft jaunt
[01:31:32] and I was just running around collecting things,
[01:31:34] including me being behind Nick
[01:31:36] and then randomly dropping off the face of the earth
[01:31:38] to go scan something,
[01:31:39] leaving this man to fend for himself in the elements.
[01:31:42] Yup.
[01:31:43] And all for naught because I didn't get,
[01:31:45] I think there was like one more I was missing, but.
[01:31:47] Yeah. Oh no, it was still fun.
[01:31:49] It was cool running around
[01:31:50] and doing like real life Easter egg hunting
[01:31:53] and just scanning some of those things
[01:31:55] for Mountain Dew,
[01:31:56] scanning some of the things for the actual Pax itself.
[01:31:59] Yeah. Doing some really fun quizzes.
[01:32:00] Like they had some really cool quizzes
[01:32:02] and all the things that were added on.
[01:32:03] They didn't annoy you?
[01:32:04] No, the one that was wordal.
[01:32:05] That was super annoying.
[01:32:06] Yeah, it was.
[01:32:07] And then they had another one that was like,
[01:32:08] what are some of the enforcer favorite snacks
[01:32:10] to eat while gaming?
[01:32:11] And I got four out of six and I could not figure it out.
[01:32:14] I was like pizza popcorn, chips, cookies, nothing.
[01:32:18] Nothing, there was two missing.
[01:32:19] Pizza while you're gaming?
[01:32:20] Why not?
[01:32:21] Get the pizza grease on the controller, right?
[01:32:23] Do you not wipe your hands off?
[01:32:25] I mean, yeah, but still there's residue.
[01:32:27] You don't be a Philistine, just wash your hands.
[01:32:30] Wash my hands in between gaming.
[01:32:32] I eat the pizza, I go wash my hands,
[01:32:34] I go back to playing.
[01:32:35] Exactly. And then take another bite of pizza.
[01:32:36] When you're waiting on the Helldiver pod to drop,
[01:32:38] you go wash your hands and then you come back.
[01:32:42] So when the, yeah, when the bile titan
[01:32:43] just evaporates my body.
[01:32:45] Exactly.
[01:32:46] You know, then wash your hands, come back,
[01:32:47] take another bite.
[01:32:48] Yeah, there's levels to this shit.
[01:32:50] There's levels to this shit.
[01:32:52] But very close, very close to platinum again.
[01:32:53] Yeah.
[01:32:54] But let's talk about now our FNGC game of the show.
[01:32:59] Good, good, good.
[01:33:01] Now we've talked about some stuff here
[01:33:03] and we had some ideas.
[01:33:04] We talked about this before the show and everything.
[01:33:06] Has your mind been changed based on
[01:33:09] what I've been able to share or anything like that?
[01:33:11] Or are you hard set on it?
[01:33:13] I mean, it's the kind of thing where Fretless is so cool.
[01:33:15] I wish I had the chance to play it
[01:33:16] because I felt like it probably would have been up there
[01:33:18] if I had the chance to actually check it out myself.
[01:33:23] So I mean, if it was gonna go any other way
[01:33:25] to something I haven't potentially played, right?
[01:33:26] It would probably be Fretless.
[01:33:27] Like that looks really fun.
[01:33:28] Everything I've seen about it, the gameplay wise,
[01:33:30] et cetera, is all really, really good.
[01:33:32] The pluckiness of Fretless reminds me a lot
[01:33:35] of Dave the Diver and all the reasons
[01:33:36] why I love Dave the Diver.
[01:33:38] Still love it.
[01:33:39] I was playing it while I was at Pax.
[01:33:40] Have you had, talk about that.
[01:33:41] Have you had the chance to play
[01:33:42] the Dave the Diver Godzilla?
[01:33:46] Like the...
[01:33:47] I think you gotta get farther.
[01:33:48] Or you might have to finish it
[01:33:49] and then it's just like a DMC.
[01:33:50] We're same with Dave the Diver slash Dredge, right?
[01:33:54] The collabs have been crazy.
[01:33:55] The collabs have been really cool with that game.
[01:33:57] So I definitely want to get deeper into it
[01:33:59] just so I can experience some of those.
[01:34:01] Get my little Godzilla time in there.
[01:34:04] But yeah, I think across the board unilaterally,
[01:34:07] I love Fretless, but I'm gonna go ahead
[01:34:09] and align with you.
[01:34:11] And if I'll just say it,
[01:34:12] well we wanna give our game of the show
[01:34:14] to robots at midnight.
[01:34:16] And just say that it was such a cool looking aesthetic
[01:34:20] and it was a polished game
[01:34:21] and it was put together
[01:34:22] and the devs were so great
[01:34:24] and they were kind and gracious.
[01:34:25] They gave us everything we wanted.
[01:34:27] We got the open world gameplay design
[01:34:29] and then they put us in a boss room,
[01:34:30] which was cool as heck.
[01:34:32] It's cool as all get out.
[01:34:33] So definitely something that we wanna return to
[01:34:36] and make sure that we're adding to our wish lists.
[01:34:38] We're keeping an eye out,
[01:34:40] really hoping that they can get a deal with somebody,
[01:34:43] on one of the services,
[01:34:44] whether it's PlayStation Plus or Xbox Game Pass,
[01:34:47] either way, we're looking forward to that.
[01:34:49] So congrats to the developers of robots at midnight.
[01:34:53] Finish line games.
[01:34:54] Really, really good stuff out there.
[01:34:57] But that's gonna be it for tonight.
[01:34:59] I wanna give a big thank you to all of our listeners.
[01:35:01] If you've enjoyed our content
[01:35:02] and you wanna support us further,
[01:35:04] please go check us out
[01:35:05] and give us a rating or review
[01:35:06] on your podcasting platform of choice,
[01:35:08] whether that's Spotify, Apple Podcasts or Good Pods
[01:35:11] and your podcatchers out there.
[01:35:13] We love the engagement.
[01:35:15] You can also reach out to us
[01:35:16] on all social media platforms.
[01:35:18] We're gonna be most responsive on Twitter,
[01:35:20] but keep an eye out for that, will.
[01:35:23] If there's anybody that wants to reach out directly
[01:35:26] and say, hey, I saw you at PAX,
[01:35:28] you were awesome, where can they find you?
[01:35:30] You can find me on Twitter at realkingzilzotai,
[01:35:33] that's R-E-A-L-K-I-N-G-Z-O-S-O-T-A-I.
[01:35:38] And with that, everybody keep gaming,
[01:35:40] take it easy and have a great Friday night.
[01:35:42] Dooses.
[01:35:43] ["Pirates of the Moon"]