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Guys, gals, and non-binary pals... Welcome to the Namco Museum Tour! Remember when Namco Museum used to feature an actual museum to roam around in and explore? In this first part of a three-part series, Andre and Vin explore the sights, sounds, and wonders of the first two Namco Museum volumes for PlayStation. Don't forget your camera!
Twitter: @FineTimePodcast
Andre: @pizzadinosaur.fineti.me
[00:00] Intro: Why the Museum Is Important
[16:51] Welcome to Namco Museum Vol. 1! (Pac-Man, Galaga, Pole Position, Bosconian, Rally-X, New Rally-X, Toy Pop)
[17:59] Vol. 1: CGI Intro and Loading Animation
[21:43] Vol. 1: Museum Layout and Game Rooms
[31:35] Vol. 1: Cool Stuff To Look At
[39:10] Vol. 1: The Games
[50:02] Vol. 1: Wrap-Up, Questions, and Thoughts
[56:54] Welcome to Namco Museum Vol. 2! (Xevious, Gaplus, Super Pac-Man, Mappy, Grobda, Dragon Buster)
[58:43] Vol. 2: CGI Intro and Loading Animation
[01:02:12] Vol. 2: Museum Layout and Game Rooms
[01:13:00] Vol. 2: Cool Stuff To Look At
[01:20:14] Vol. 2: The Games
[01:26:33] Vol. 2: Wrap-Up, Questions, and Thoughts
[01:32:32] See You Next Time in Part 2!
[00:00:00] Fine Time, Fine Time.
[00:00:46] [SPEAKER_02]: Yeah, I think a grand total of one person will recognize me if I'm lucky.
[00:00:54] [SPEAKER_00]: Well, see here's the thing, how would I know it's a fairy from Pacland?
[00:00:58] [SPEAKER_00]: I would just think you were a fucking fairy from like any, you know what I mean for many shit.
[00:01:02] [SPEAKER_02]: It's a pretty generic design.
[00:01:04] [SPEAKER_02]: Yeah.
[00:01:04] [SPEAKER_02]: Yeah.
[00:01:05] [SPEAKER_02]: It's just a fairy.
[00:01:06] [SPEAKER_00]: That's a great fairy.
[00:01:08] [SPEAKER_00]: The great fairy is like, purple or something?
[00:01:11] [SPEAKER_00]: Oh, a great fairy.
[00:01:12] [SPEAKER_00]: Oh, you're going to be that sexy.
[00:01:14] [SPEAKER_00]: Maybe.
[00:01:15] [SPEAKER_00]: Oh, yeah.
[00:01:16] [SPEAKER_00]: Yeah, look forward to it.
[00:01:18] [SPEAKER_00]: So we're here.
[00:01:19] [SPEAKER_00]: We want to talk Namco Museum.
[00:01:21] [SPEAKER_00]: But not just any Namco museums.
[00:01:23] [SPEAKER_00]: We want to talk about the PlayStation Era in particular.
[00:01:27] [SPEAKER_00]: Everyone knows what Namco Museum is, right?
[00:01:30] [SPEAKER_00]: Everyone's seen these.
[00:01:31] [SPEAKER_00]: You've probably been on a million different systems since the mid-90s.
[00:01:35] [SPEAKER_00]: But just in case you don't know, a Namco Museum is a classic game compilation featuring
[00:01:41] [SPEAKER_00]: games from Namco's vast library of Arcade Game.
[00:01:45] [SPEAKER_00]: So they just put four or five or six of them back in the day in the PlayStation era
[00:01:49] [SPEAKER_00]: and more as things went along onto a disc or in this case now a digital package.
[00:01:56] [SPEAKER_00]: And that's how they sell them to you.
[00:01:58] [SPEAKER_00]: I don't know.
[00:02:00] [SPEAKER_00]: Then I don't know if it was like, it clearly was not like the first arcade game compilation.
[00:02:05] [SPEAKER_00]: But it sure is how popular I did.
[00:02:07] [SPEAKER_00]: Would you agree with that?
[00:02:10] [SPEAKER_02]: It's the first that was really widely released, I think.
[00:02:15] [SPEAKER_02]: I don't know if there was one that preceded it.
[00:02:17] [SPEAKER_02]: But yeah, like this was of the sort of first compilation that sticks out to me.
[00:02:24] [SPEAKER_02]: It was all over magazines at the time.
[00:02:26] [SPEAKER_02]: Like you really saw them on shelves and just the branding.
[00:02:30] [SPEAKER_02]: It was really was quite poignant.
[00:02:32] [SPEAKER_00]: Yeah, the branding was striking.
[00:02:34] [SPEAKER_00]: We'll get to that in a sec.
[00:02:35] [SPEAKER_00]: But yeah, so yeah, as I said, the series started as an anthology on the original PlayStation
[00:02:40] [SPEAKER_00]: with five volumes of Namco Museum being released over the course of, I would say,
[00:02:46] [SPEAKER_00]: 16 months or so.
[00:02:47] [SPEAKER_00]: Have all the dates right here.
[00:02:48] [SPEAKER_00]: So the first volume was released in July, 96.
[00:02:51] [SPEAKER_00]: Volume two was October, 96.
[00:02:53] [SPEAKER_00]: Volume three was February 97.
[00:02:56] [SPEAKER_00]: Volume four was July 97.
[00:02:58] [SPEAKER_00]: Volume five was November 97.
[00:03:00] [SPEAKER_00]: So basically before 98 was out, all five of them were out here.
[00:03:04] [SPEAKER_02]: And don't you think that's like a pretty like dense cadence?
[00:03:07] [SPEAKER_02]: It's actually hard to imagine that kind of retail release schedule nowadays.
[00:03:11] [SPEAKER_00]: Yeah, I mean it feels kind of like, I don't want to say flooding the market.
[00:03:16] [SPEAKER_00]: But definitely like they were, it was happening, man.
[00:03:20] [SPEAKER_00]: They must have been working on these things.
[00:03:23] [SPEAKER_00]: And the least since the PlayStation was like a thing to be able to like crank these out.
[00:03:28] [SPEAKER_00]: Oh, those definitely some pre-planning.
[00:03:30] [SPEAKER_00]: Oh, absolutely.
[00:03:31] [SPEAKER_00]: So which ones did you have back in the day?
[00:03:33] [SPEAKER_00]: Because I had volume one.
[00:03:34] [SPEAKER_00]: I was waiting for it as like, oh, I can't.
[00:03:37] [SPEAKER_00]: I was I really wasn't anticipating it when I first saw the concept of these.
[00:03:40] [SPEAKER_00]: Other than least five of these.
[00:03:41] [SPEAKER_00]: Oh my god, I couldn't wait.
[00:03:43] [SPEAKER_00]: I could just play Pac Man and Galligan.
[00:03:45] [SPEAKER_00]: She had only one at home.
[00:03:46] [SPEAKER_00]: Fucking awesome.
[00:03:48] [SPEAKER_00]: I had the first one.
[00:03:49] [SPEAKER_00]: And then I got the fifth one like leader.
[00:03:51] [SPEAKER_00]: I saw it at a at a used at a shop or something.
[00:03:54] [SPEAKER_00]: I was like, holy shit.
[00:03:55] [SPEAKER_00]: These games are great.
[00:03:55] [SPEAKER_00]: But yeah, those were the ones I had volume one and volume five.
[00:03:58] [SPEAKER_00]: Which ones did you have?
[00:04:00] [SPEAKER_02]: Um, entirely to be entirely honest with you.
[00:04:02] [SPEAKER_02]: I actually didn't own the Montp.
[00:04:04] [SPEAKER_02]: As one.
[00:04:04] [SPEAKER_02]: I saw them over magazines.
[00:04:06] [SPEAKER_02]: So like I always had a feeling of like what was like in these
[00:04:09] [SPEAKER_02]: compilations.
[00:04:10] [SPEAKER_02]: But for whatever reason, I actually didn't ever pay in them until like the
[00:04:14] [SPEAKER_02]: Vita actually.
[00:04:15] [SPEAKER_02]: So I owned them digitally.
[00:04:17] [SPEAKER_02]: But back in the day, yeah, I never actually owned them.
[00:04:20] [SPEAKER_02]: That's the first thing we could do that.
[00:04:21] [SPEAKER_00]: So that's why I say you did you never
[00:04:23] [SPEAKER_00]: play them.
[00:04:24] [SPEAKER_00]: Did you know that like, Oh, you could walk around and
[00:04:26] [SPEAKER_00]: because museum and look at shed or like did you have
[00:04:30] [SPEAKER_00]: any idea?
[00:04:31] [SPEAKER_02]: Yeah.
[00:04:31] [SPEAKER_02]: I think I saw the always in screenshots and those magazines.
[00:04:37] [SPEAKER_02]: Just in terms of like the sheer depth of like optional,
[00:04:40] [SPEAKER_02]: like content,
[00:04:40] [SPEAKER_02]: I don't think I really knew at the time.
[00:04:43] [SPEAKER_00]: That's fucking crazy man.
[00:04:45] [SPEAKER_00]: That's pretty wild.
[00:04:46] [SPEAKER_00]: Okay, well it's just because you I don't know.
[00:04:50] [SPEAKER_00]: I remember you told me you had like the rainbow islands bubble bubble thing and you had like other such
[00:04:57] [SPEAKER_00]: populations right so I kind of figured like this would definitely be something you had so I'm kind of surprised to hear that
[00:05:03] [SPEAKER_02]: I'm kind of yeah it's a little weird. It feels like something to be right at my alley but yeah for whatever reason
[00:05:07] [SPEAKER_00]: I just maybe I just though what it's like I don't know but yeah so the thing is after these five
[00:05:13] [SPEAKER_00]: years of Namco Museum on PlayStation these compilation started to lose something special.
[00:05:20] [SPEAKER_00]: It wasn't the quality of the games and it wasn't the emulation slipping or anything like that
[00:05:24] [SPEAKER_00]: it was the museum itself. Namco Museum wasn't just called that because it was a collection of
[00:05:30] [SPEAKER_00]: historic games on PlayStation Namco used to feature a literal museum you got to walk around in
[00:05:39] [SPEAKER_00]: actual fancy schmancy 3D graphics museum right in person presumably controlling
[00:05:47] [SPEAKER_00]: Pac-Man as the icon on the lower right with an indicate I mean I guess you are a Pac-Man right
[00:05:51] [SPEAKER_02]: I just don't know because the icons is is a context sensitive if you get close to something
[00:05:57] [SPEAKER_02]: yes you walked on these hallways pack me out I will actually like play it sound and then
[00:06:01] [SPEAKER_00]: his animation will change or whatever right um oh I guess he like walks as you like move forward or like
[00:06:08] [SPEAKER_02]: whatever yeah yeah yeah and but yeah you walked up hallways you get to see all sorts of
[00:06:13] [SPEAKER_02]: promotional materials and there's all sorts of sprites that you can interact with some of them will
[00:06:20] [SPEAKER_02]: lead to how to play guides and stuff like that and as he traverses hallways at the end of them
[00:06:24] [SPEAKER_02]: you'll actually see like the themed room with the actual arcade cabinet inside that you can
[00:06:31] [SPEAKER_02]: uh open and start your game which is actually really crazy because a lot of stuff nowadays is very
[00:06:36] [SPEAKER_02]: menu driven right even like all the Namcom Museum games since then have basically just boy just
[00:06:40] [SPEAKER_02]: picked from a menu whether it's like Pac-Man Museum plus or whether it's Namcom Museum switch or
[00:06:45] [SPEAKER_00]: like whatever right and well yeah like well I mean Namco Namcom Museum switch has like an attractive
[00:06:51] [SPEAKER_00]: menu right it has like a system and ranking system that's pretty unique or whatever but like yeah
[00:06:56] [SPEAKER_00]: it's not a museum anymore that's for fucking sure you know because now like you said if you have
[00:07:01] [SPEAKER_00]: promotional materials in your game that you could look at think about like Street Fighter 30th
[00:07:05] [SPEAKER_00]: anniversary or something like that and all the promo material in there and you can like look at like
[00:07:11] [SPEAKER_00]: all sorts of docs and stuff but it's not a museum you don't control if a avatar and first person
[00:07:16] [SPEAKER_00]: to walk up to articles and a museum and look at them anymore you know you're just taking from a
[00:07:22] [SPEAKER_00]: menu which is I guess that's fine but like I missed the museum the museum was like a lot of fun to me
[00:07:30] [SPEAKER_00]: so I was kind of sad when that went away in later iterations and part of the fun is that each of
[00:07:37] [SPEAKER_02]: these rooms were like really a closely tied to the game in question right so like for instance
[00:07:44] [SPEAKER_02]: newly created music for each of these rooms often arrangements of some of the songs in the
[00:07:49] [SPEAKER_02]: respective game so like if you go into like the pole position room you actually hear a CD call
[00:07:55] [SPEAKER_02]: arrangement of like the pole position song which is really really interesting and unique right
[00:08:00] [SPEAKER_00]: well yeah that's leveraging that like you know that CD quality music I mean you can't just have
[00:08:06] [SPEAKER_00]: I don't think it would have been a thing so much and so popular if it was just like here's
[00:08:11] [SPEAKER_00]: Pac-Man on a disc I mean I guess I could have but the the museum made it special you know
[00:08:16] [SPEAKER_00]: and that's what we want to talk about today the museums in Namco Museum of course we'll be talking
[00:08:22] [SPEAKER_00]: about the games too of course but we want to make sure to take the entire package into account
[00:08:29] [SPEAKER_00]: and not just evaluate the games because that's a different kind of show of which we will probably
[00:08:33] [SPEAKER_00]: do again in the future but for this we really want to factor in the forgotten element the actual
[00:08:40] [SPEAKER_00]: museum and then at the end we can rank them or something or you know something that's good for
[00:08:44] [SPEAKER_02]: content right content baby content trademark symbol yes passive judgment on each of these five
[00:08:53] [SPEAKER_02]: volumes in which stack set I mean the old stacker put in their own right right but
[00:08:58] [SPEAKER_02]: some kind of more interesting and whackier than others I guess you could say yeah for sure each of the five
[00:09:05] [SPEAKER_00]: volumes the the box hurt had this unified concept like so it's like a white background with a letter
[00:09:13] [SPEAKER_00]: of Namco for each of the volumes so like so volume one had in volume two had a volume three has
[00:09:20] [SPEAKER_00]: m volume four had c and volume five had oh dispel Namco so if you had all five you could sort of
[00:09:27] [SPEAKER_00]: I don't know display them or something here's like the Namco discs right which is kind of a
[00:09:32] [SPEAKER_00]: wild idea I mean it's weird in the age where like box art was goddia's hell
[00:09:38] [SPEAKER_00]: like it's kind of this was like extremely classy I feel like it was
[00:09:47] [SPEAKER_02]: wait so if you had volume one and two you had no then I was like if you thought one and five yeah
[00:09:55] [SPEAKER_00]: yeah if I yeah I had no I had a new order um
[00:10:01] [SPEAKER_00]: the computer album says that I think one of them I think one of them mid 2000s albums it just says no
[00:10:07] [SPEAKER_00]: but the lower like lower case oh like spelling the word no but it's supposed to be like new order like
[00:10:12] [SPEAKER_02]: in oh my god that's so often garden awesome you know another thing about this box art I
[00:10:20] [SPEAKER_02]: really liked those are the games on each respective volume we're showing in the middle right
[00:10:24] [SPEAKER_02]: so they actually bothered the place these game lists like to fit like the gaps in the text right
[00:10:29] [SPEAKER_02]: so uh for like the sea the games will like fit in like that little cranny in the middle there
[00:10:34] [SPEAKER_02]: now for like some of them the the games just overlap the middle which is just fine but they
[00:10:39] [SPEAKER_02]: actually thought about this which is pretty interesting yeah it they really did put some
[00:10:44] [SPEAKER_00]: planning into it and I do I do appreciate it absolutely I really like the unified art concept
[00:10:50] [SPEAKER_00]: it almost reminds me of like you know back in the day when a band would have like you know
[00:10:55] [SPEAKER_00]: they'd have their album art and then all the subsequent singles would follow that album art motif
[00:11:00] [SPEAKER_00]: it would be kind of a unified concept for the album cycle if you will I don't know
[00:11:05] [SPEAKER_00]: maybe the the Namco thing reminds me of that well I mean it was the mid 90s when we still did art
[00:11:10] [SPEAKER_00]: like that for um for music but yeah that's kind of what I think of what I see that
[00:11:16] [SPEAKER_00]: for our more intrepid listeners are they familiar with this kind of material you may notice
[00:11:21] [SPEAKER_00]: that we have not mentioned Namco Museum on core this extra compilation was only released in Japan
[00:11:27] [SPEAKER_00]: there was a release after the other five volumes in October 97 and it had seven games on there not
[00:11:33] [SPEAKER_00]: found in the previous like five Namco Museum volumes but the problem with it is that it doesn't
[00:11:40] [SPEAKER_00]: actually have a museum it was just something you have games like we talked about so even back then
[00:11:45] [SPEAKER_00]: they were already forgetting about the museum in Namco Museum so it's wild it's so fast doing yeah
[00:11:52] [SPEAKER_00]: and it didn't come here as I said so we won't be talking about Namco Museum on core today but
[00:11:57] [SPEAKER_00]: I thought I'd mention it just for completion as sake mm-hmm so we'll get started in just a second
[00:12:03] [SPEAKER_00]: but I found something interesting I want to mention first regarding the nature of the games on the
[00:12:07] [SPEAKER_00]: disk and this is straight from Wikipedia the means by which Namco recreated the games for the
[00:12:14] [SPEAKER_00]: PlayStation hardware is unclear the arcade game conversions contain pieces of the original game data
[00:12:20] [SPEAKER_00]: but none of the original source code suggesting that they are object-to-level recreations
[00:12:27] [SPEAKER_02]: that's so crazy to me because honestly like reprogramming something is never easy
[00:12:32] [SPEAKER_02]: like you can imagine how much work it would take to make sure something is accurate but um yeah
[00:12:37] [SPEAKER_02]: even as like we revisited these there were very apparent signs that they were built from scratch
[00:12:43] [SPEAKER_02]: like for instance uh you can pause them what you can't really do for arcade games right and um
[00:12:49] [SPEAKER_00]: and it comes up with a pause it has like a it says pause on the screen like when you pause back
[00:12:54] [SPEAKER_00]: man it says it it's like that's obviously not something you can do at the arcade so yeah sometimes
[00:13:00] [SPEAKER_02]: uh some games actually have little like a color changes so looks like a faux sort of like a midway
[00:13:06] [SPEAKER_02]: track screen or something like that I'm like I don't know why it's going rainbow but I appreciate it
[00:13:13] [SPEAKER_00]: yeah it's it's kind of weird yeah more evidence to support that though is that some games like
[00:13:18] [SPEAKER_00]: or dying and dragon spirit and the legend of the alchemy have loading like in-game loading
[00:13:25] [SPEAKER_00]: like during the during gameplay and that's obviously not happening at the arcade so
[00:13:32] [SPEAKER_00]: you know whatever reminds me of it reminds me of like other similar late 80s ports or early 90s
[00:13:39] [SPEAKER_00]: ports to PlayStation or Saturn like per odious or whatever which would obviously have loading
[00:13:45] [SPEAKER_00]: in between levels because you can't just they're not just imitating their arcade game they're
[00:13:49] [SPEAKER_00]: porting it that's that must have been what Namco was doing with like ore dine and dragon spirit right
[00:13:55] [SPEAKER_02]: has absolutely yeah i mean it makes sense given that like you know these games have levels right
[00:14:01] [SPEAKER_02]: so let's a natural loading point but at the same time like the fact that they managed to actually
[00:14:06] [SPEAKER_02]: build it from scratch like I can't even imagine how much work that we're taking given the cadence of
[00:14:11] [SPEAKER_02]: that's actually like pretty impressive honestly it's really cool and it shows that like
[00:14:18] [SPEAKER_00]: one thing we kind of forget about maybe sometimes or at least I do is that when these
[00:14:24] [SPEAKER_00]: complications came out these games weren't that old they're really old now but like okay when
[00:14:30] [SPEAKER_00]: Namco Museum volume 1 came out pack man a 16 years old now that's old right but that's not like
[00:14:36] [SPEAKER_00]: shit like it is now that's over 40 years old yeah right so it's like it's it's weird to think about
[00:14:43] [SPEAKER_00]: like you know ore dine came out i think in like 88 or dragon spirit 87 if you're playing a disc
[00:14:48] [SPEAKER_00]: from like 96 or 87 that's like 10 years ago that's not really that long yeah all's about the
[00:14:54] [SPEAKER_02]: cracker joke that I think on stream i celebrate a dig dug being like 42 years old or something
[00:14:59] [SPEAKER_00]: like that it's like oh my god that's weirdly precise i guess what okay I think we've said enough
[00:15:10] [SPEAKER_00]: you ready to visit the Namco Museums ready to go I am we're at pack all your shit you got all
[00:15:16] [SPEAKER_00]: your but almost had binoculars you don't bring binoculars through museum what do you bring to
[00:15:20] [SPEAKER_00]: me see a monocle you bring your monocle do you bring monocles i see sound guides a lot
[00:15:28] [SPEAKER_02]: sound guides yeah like a audio guides like you place you press the number and it plays
[00:15:33] [SPEAKER_00]: the accompanying disc text that's a little something you something you bring to the thing
[00:15:39] [SPEAKER_00]: no not like bad god i've never been to a Namco Museum before no i've never been to a Namco
[00:15:47] [SPEAKER_00]: Museum before the second yes all right okay let's visit Namco Museum volume 1 now
[00:16:13] [SPEAKER_00]: alright we're here looking pretty good looking pretty fancy in here
[00:16:19] [SPEAKER_00]: it's nicely lit it's a museum i sure is fuck hope so
[00:16:24] [SPEAKER_00]: why you I mean imagine seeing that on yelp man this museum was so dimly lit i couldn't see a thing
[00:16:32] [SPEAKER_02]: like i want to reflet i couldn't see anything you just need to do
[00:16:38] [SPEAKER_00]: all right let's hit the bell at the front desk and see what games we have in this Namco Museum
[00:16:45] [SPEAKER_00]: volume 1 we have in Namco Museum volume 1 from 1980 pack man also from 1980 rally x new rally x
[00:16:59] [SPEAKER_00]: came out the next year in 1981 along with galaga and Bosconian also in 1981
[00:17:04] [SPEAKER_00]: 1982 so pole position in 1986 toy pop all in Namco Museum volume 1 a note about toy pop though
[00:17:19] [SPEAKER_00]: this never came to North American arcades no one distributed it here including Namco themselves
[00:17:25] [SPEAKER_00]: so Namco Museum volume 1 marks the first release of toy pop here actually didn't know that
[00:17:29] [SPEAKER_02]: that's actually really crazy to think about that you know didn't come here originally and uh
[00:17:35] [SPEAKER_02]: we don't actually necessarily know why but um and you know sort of the odd one here too
[00:17:41] [SPEAKER_00]: at amongst the whole bunch yeah you know i mean you could think about it that way like
[00:17:47] [SPEAKER_00]: why didn't foes on get picked up i understand why like liberal rattle or something didn't get picked up
[00:17:53] [SPEAKER_00]: or but why didn't drug a get picked up i don't know i guess it was just kind of weird back then you
[00:17:57] [SPEAKER_00]: never know so one other presentation aspect of the Namco Museum some ps1 that we didn't get into yet
[00:18:04] [SPEAKER_00]: that's very important is that each one had a unique CGI intro where pack man is just
[00:18:12] [SPEAKER_00]: running around doing god knows what well they like shoehorned all the characters from the
[00:18:18] [SPEAKER_00]: games that are in that respective volume they are insane they are absolutely insane in that like
[00:18:26] [SPEAKER_00]: cheesy 90s a CG intro playstation era kind of way it's whatever you're thinking it is that's exactly
[00:18:33] [SPEAKER_02]: yeah the maybe some plasticity and maybe some low polish and addigans going on i think uh that's
[00:18:39] [SPEAKER_00]: pretty accurate to say i mean sure but like Namco was like the king of CGI back then with like
[00:18:45] [SPEAKER_00]: tech in and like all their all their CG intro's were like the best right so and this is these are
[00:18:50] [SPEAKER_00]: really a high quality too for what they are at the same time it's like kind of you know it's
[00:18:55] [SPEAKER_02]: cool having them though but yeah i guess uh it might be a good idea to describe what's happening
[00:19:01] [SPEAKER_00]: in each one and we we will do that let's do that for each one of these we're going to describe
[00:19:07] [SPEAKER_00]: each one because it's so stupid when you say what happens out loud it's dumb enough watching it
[00:19:14] [SPEAKER_00]: when you say it it just becomes that much more ridiculous so at the beginning of each of these
[00:19:18] [SPEAKER_00]: we're gonna say what happens in the CG intro and i'll I'll do the first one this is what happened
[00:19:23] [SPEAKER_00]: in the intro for Namco Museum volume one oh god pack man is running down the dirt road
[00:19:39] [SPEAKER_00]: in the middle of the grassy landscape as the camera swings into frame to the giant 3D Namco
[00:19:46] [SPEAKER_00]: logo but we quickly find out why Pac Man is running because Blinky, Pinky, Inky and Clyde
[00:19:54] [SPEAKER_00]: of course are chasing him. Pac Man looks towards the sky as he's running and he sees a
[00:19:59] [SPEAKER_00]: boss codian star base and a double ship from Gallagher flying overhead and then all of a sudden
[00:20:05] [SPEAKER_00]: two cars are roaring up behind him and it's the rally x and pole position cars for some reason
[00:20:10] [SPEAKER_00]: they push pass Pac Man and then he falls down and he's so confusing this oriented oh no
[00:20:17] [SPEAKER_00]: what am I doing but hey have no fear miss Pac Man is here and she offers a hand to Pac Man
[00:20:23] [SPEAKER_00]: he gets back up on his feet and they both walk to the Namco Museum in the distance together
[00:20:37] [SPEAKER_01]: what in the world man what are they doing here i don't do it here they're just shoe hoarding oh
[00:20:43] [SPEAKER_01]: oh boss codian okay yeah sure the double Gallagher ship bush okay i guess whatever
[00:20:48] [SPEAKER_02]: yeah doesn't have to make sense just do it right from space no less yes yes yes so no sure doesn't
[00:20:58] [SPEAKER_00]: each Namco Museum has a unique loading animation and the first one is this running Pac Man
[00:21:03] [SPEAKER_00]: I guess it's supposed to be from like Pac Land it's not that sprite it's unique sprite actually
[00:21:08] [SPEAKER_00]: that's kind of interesting that it's unique sprite right at least i don't recognize it
[00:21:13] [SPEAKER_02]: yeah they will again they could have speaks to like how much effort they put into these
[00:21:17] [SPEAKER_02]: compilations like there's actually a lot of unique assets and stuff um and one thing that's actually
[00:21:22] [SPEAKER_02]: kind of funny is that you can actually mash the d-pad and then Pac Man will start bouncing
[00:21:27] [SPEAKER_00]: left and right a lot faster I think he can mash anything so you smash the buttons
[00:21:32] [SPEAKER_00]: images you okay yeah yeah i didn't actually didn't know you can mash the d-pad
[00:21:37] [SPEAKER_00]: yeah it's pretty silly because uh he goes quick yeah he starts going real fast so let's talk
[00:21:44] [SPEAKER_00]: about the museum so the layout here in this volume one is like it's a single octagonal room after
[00:21:52] [SPEAKER_00]: you get past the initial lobby of course where you talk to the receptionist and register your name
[00:21:57] [SPEAKER_00]: for records we'll talk about that in a sec but the main room is this like a single octagonal room
[00:22:03] [SPEAKER_00]: with a marble floor and marble pillars and stuff so it really looks like a museum
[00:22:08] [SPEAKER_00]: and has these eight doors leading to various long hallways with articles that you could look at
[00:22:15] [SPEAKER_00]: and then that leads to a game room and there's also a lounge where you could look at some
[00:22:19] [SPEAKER_00]: other stuff it's a very simple octopus design but I guess it works yeah it works and the
[00:22:25] [SPEAKER_02]: hallways are really just giant el shapes right so I mean that's all you need like as you
[00:22:30] [SPEAKER_02]: kind of traverse these hallways it just has stuff on the sides that you can interact with but
[00:22:35] [SPEAKER_02]: I don't know yeah the layouts are fine um but just they're just pretty basic that's all
[00:22:40] [SPEAKER_00]: simple and effective I think yeah there's not a whole lot going on in this first museum but that's
[00:22:46] [SPEAKER_00]: fine I mean it was the first time you ever did this concept and it's very easy to find stuff
[00:22:50] [SPEAKER_00]: it's like oh you're in the octagon room oh I want to go play Gallagher you go in that door
[00:22:55] [SPEAKER_00]: and then you scale the articles a Gallagher right along it's very it like again it's very simple
[00:23:00] [SPEAKER_00]: but it's not confusingly laid out at all you know exactly where to go to get to stuff
[00:23:05] [SPEAKER_00]: it's all like you're gonna have to bubble around like oh man where's that Pac-Man machine again or
[00:23:09] [SPEAKER_00]: something like a real museum you know so yeah because you also know to expect I think that's what
[00:23:15] [SPEAKER_00]: sets up for you right um okay the music man that new ageass hallways music that please
[00:23:26] [SPEAKER_00]: it's so soothing oh it's so chill it's it's something it's it's it's it's it's 1996 and a nutshell
[00:23:36] [SPEAKER_00]: hey kids you want to know what the 90 sounded like it sounded like this
[00:23:57] [SPEAKER_00]: it's I almost don't even know what to say like okay we were we're making fun right now
[00:24:02] [SPEAKER_00]: I think between us we love this kind of music just because we're just we're children of the
[00:24:07] [SPEAKER_00]: 90s and we are yeah we like this kind of especially like CD rom era bullshit but I think most people
[00:24:13] [SPEAKER_00]: listening now would be like this is this is weird I promise at the time it made sense it's a product
[00:24:20] [SPEAKER_00]: was time I mean for better words so anyway yeah once you walk down the right hallway
[00:24:39] [SPEAKER_00]: you get to the game room that you want to get to and like you said they're each one has a unique
[00:24:45] [SPEAKER_00]: game room and that's probably the coolest thing about any namp game museum so why don't you
[00:24:48] [SPEAKER_02]: talk about one that you like the rally x room has a lot of charm so it leans into the whole racing
[00:24:55] [SPEAKER_02]: motif and what I really particularly enjoy is that there's an upright cabinet with rally x on one
[00:25:01] [SPEAKER_02]: side but then the opposite side of the room has a cocktail cabinet for new rally x the upgraded
[00:25:07] [SPEAKER_02]: version so the fact that there's actually like it's sort of consolidated so that you don't have
[00:25:12] [SPEAKER_02]: like to travel too far to play one version or the other and I think that's pretty cool and
[00:25:18] [SPEAKER_02]: and furthermore everything just pops that even like the exit sign has like the same font as
[00:25:23] [SPEAKER_02]: like the rally x logo there's checkered flags everywhere and speaking of music there's an
[00:25:30] [SPEAKER_02]: rally x tune which is super sweet it's got like sort of jazzy instrumentation
[00:25:47] [SPEAKER_00]: that the the 90s baby yeah that's something I wasn't prepared for when I went back to this
[00:25:57] [SPEAKER_00]: is how 90s like now I know of course it came out in 96 I had it in 96 but like you don't really
[00:26:03] [SPEAKER_00]: think about that kind of stuff because you're in the moment now like 25 years or move from it or more
[00:26:09] [SPEAKER_00]: holy shit man this was 90s as hell like it it's really hard to have that sort of context
[00:26:16] [SPEAKER_02]: it when you're like playing it though because like why why in the world we have ever questioned that
[00:26:22] [SPEAKER_00]: but yeah music though oh well no not at the time that's for sure also as like a deep cut
[00:26:30] [SPEAKER_00]: you were talking about exit signs exit signs to go back to the octagonal main room have the
[00:26:36] [SPEAKER_00]: retro cross runner on it like jumping and it's just exit which like who would know that like I
[00:26:44] [SPEAKER_00]: didn't know that at the time but I do now because I know what I know a metro cross is but
[00:26:50] [SPEAKER_00]: it's such a deep cut man nobody loves themselves like namo Jesus Christ yeah and like the
[00:26:57] [SPEAKER_02]: the the references they crack of course are endless they just love like cracking deep cut
[00:27:02] [SPEAKER_02]: names and each of their games we can go off all day if we wanted to but it's a rabbit hole to
[00:27:09] [SPEAKER_00]: try to do that if you play to give it a richer and you know why most of the cars are named with
[00:27:14] [SPEAKER_00]: they are you're a sicko like us yeah yeah so I want to talk about the toy pop room because
[00:27:24] [SPEAKER_00]: it really is something like first of all why is it just a large white space with like toy pops
[00:27:31] [SPEAKER_00]: on the floor like in front of this like this really classy font too right in front of the arcade machine
[00:27:37] [SPEAKER_00]: is this some sort of like surreal toy pop purgatory like I mean the arrangement that plays there
[00:27:46] [SPEAKER_00]: is incredible the toy pop theme I mean that just makes it feel more surreal though like that and that's
[00:27:52] [SPEAKER_00]: my call a red book classic that toy pop shit in there oh my god
[00:28:11] [SPEAKER_02]: you're really using that CD for the the ranges of the 90s is no less that's for sure
[00:28:18] [SPEAKER_02]: the the question I have though is like is this white space like art direction or is it happen stands
[00:28:24] [SPEAKER_02]: like they could have added some presence or toys or something it didn't have to be white
[00:28:29] [SPEAKER_00]: no they could have just had at least like the two characters like sort of you know like
[00:28:35] [SPEAKER_00]: either just puppets to puppets just sitting there I don't know they could have done something
[00:28:39] [SPEAKER_00]: maybe they just ran out of time I don't know like me it's like this is just going to be a white
[00:28:44] [SPEAKER_02]: room and that's it I don't know but it's so weird because the other rooms are so like full of character
[00:28:49] [SPEAKER_02]: and I mean in a manner speaking I guess a white space is character but doesn't really
[00:28:54] [SPEAKER_00]: I mean okay it has a look though it doesn't just look like the white void from some
[00:29:03] [SPEAKER_00]: I can't even think of an example I don't think it looks like at like unfinished I'll put it that way
[00:29:09] [SPEAKER_00]: I think someone plan to do this just yeah I don't know if they did everything that they could have
[00:29:15] [SPEAKER_00]: I guess I don't know yeah it's fine it's just weird but yeah I mean the game rooms in
[00:29:24] [SPEAKER_00]: volume one are pretty fucking quaint compared to like later entries I mean the only one with any
[00:29:29] [SPEAKER_00]: significant props is the Pac-Man room which has like the classically a Pac-House and the
[00:29:34] [SPEAKER_00]: yard and the dog house or whatever the Gallagher room is like nice looking it's like the cockpit of
[00:29:39] [SPEAKER_00]: I guess the ship or something the Bosconian room is kind of trippy right it has that like rotation
[00:29:44] [SPEAKER_00]: space background with a 3D version of the Bosconian base there in the background but all
[00:29:50] [SPEAKER_00]: of these are pretty simple but effective I think you could say for this first volume later on they
[00:29:55] [SPEAKER_02]: get a lot more complicated yeah I would say in general speaking it's mostly a cabinet in the
[00:30:02] [SPEAKER_02]: center with some fancy walls I mean which is obviously not a desk but it's just you know fairly straightforward
[00:30:08] [SPEAKER_02]: right and one thing that was really trippy to us is that we were trying to figure out the
[00:30:13] [SPEAKER_02]: Bosconian song which is a game that is normally silent so it's like what in the world could they have
[00:30:19] [SPEAKER_02]: used basis song off of but I mean it's thematically on point but we had no clue what were the
[00:30:24] [SPEAKER_00]: Bosconian song actually came from I don't know either I have no clue yeah we try to look into it
[00:30:32] [SPEAKER_00]: but we don't know who knows I think some of the some of the rooms do have original music so I
[00:30:38] [SPEAKER_00]: guess this is just one of them because there's there is an opening jingle to Bosconian but it
[00:30:43] [SPEAKER_00]: doesn't sound like that no but it just sounds like an original song where they just put the voice clips
[00:30:47] [SPEAKER_02]: of from the game like inserted into it randomly it's the it's the the song inspired by the video
[00:30:55] [SPEAKER_00]: game though the official a range of the game oh like what are those like early 90s like super
[00:31:05] [SPEAKER_00]: range of like music you know video game music that was like a thing back then have you ever heard
[00:31:12] [SPEAKER_00]: like the greatest ones like 91 92 those are fucking crazy yeah the producer while yeah they're
[00:31:20] [SPEAKER_00]: like some like two oh yeah fusion jazz rock shit of like the greatest music it's crazy maybe
[00:31:27] [SPEAKER_00]: Bosconian came from one of those who knows yeah similar mindset yeah so I want to talk about
[00:31:37] [SPEAKER_00]: some cool stuff we saw in the actual museum just articles or whatever just stuff around and not
[00:31:42] [SPEAKER_00]: just the game rooms so how to play plaque in any given hallway features professor Pacman which is fun
[00:31:50] [SPEAKER_00]: but the one for Pacman states the following Pacman was released in 1980 and it quickly became a
[00:31:59] [SPEAKER_00]: worldwide hit it had unique episodes inter missions and game developers had varying opinions of it
[00:32:05] [SPEAKER_00]: in one of the exhibits Pacman is referred to as puckman but that was a development title um
[00:32:13] [SPEAKER_00]: first of all it's not just one exhibit that Pacman is all over the place and secondly stop lying
[00:32:21] [SPEAKER_00]: to us. Pacman wasn't a development title it was legit called Pacman in Japan everyone knows that
[00:32:28] [SPEAKER_02]: why ask motherfuckers like we know we know better we've literally seen Marketsus a Pacman and I think
[00:32:35] [SPEAKER_02]: some like the cabinet artists has said it too so I mean like I don't think that's development
[00:32:41] [SPEAKER_01]: stuff at all well they're just making shit up so we don't I don't want to why they said that.
[00:32:48] [SPEAKER_00]: I don't know man that's that wasn't that for really version of Pacman in Japan or something
[00:32:52] [SPEAKER_00]: that was puckman that was what it was called anything you was literally what was called yeah I don't
[00:32:57] [SPEAKER_00]: know beats me man so in the lounge you can look at magazine covers of a publication called
[00:33:05] [SPEAKER_00]: NG which was apparently a namco magazine that ran from 1982 to 1993 as I found out really cool
[00:33:12] [SPEAKER_00]: shit on these covers before I go on did you know this existed? I mean I'm sure I looked at
[00:33:17] [SPEAKER_00]: this stuff in the lounge like when I originally had this game back in the day but I sure
[00:33:21] [SPEAKER_00]: has held it and remember it because it was like a surprise to me when I played it. I told
[00:33:25] [SPEAKER_02]: we forgot about this to be entirely honest with you and like I generally came out here low with
[00:33:30] [SPEAKER_02]: kind of obscure sort of things like this but I don't even remember the magazine I guess it would have
[00:33:34] [SPEAKER_02]: been like kind of when I was like super young so I probably wouldn't have been able to see it
[00:33:38] [SPEAKER_02]: unless a random one the internet talked about it on like a geos and he's one cider something
[00:33:43] [SPEAKER_00]: but oh god the angel fire website for scanning in G magazine oh my god that's so so niche
[00:33:50] [SPEAKER_02]: what is it even stand for I actually forgot what it stood for if anything. Namco greatness I honestly
[00:33:58] [SPEAKER_00]: don't fuck you. But yeah there is one of the issues of NG that caught my eye was issue 12
[00:34:07] [SPEAKER_00]: where the in game description for the issue says this. Pac-Man is morphing into a tiger
[00:34:14] [SPEAKER_00]: let's get out of here before he gets us. Tiger man sure enough there is a Pac-Man as a tiger on this
[00:34:26] [SPEAKER_00]: cover it's so weird. Yeah it's super weird it's not just like Pac-Man if he had like a tiger suit
[00:34:33] [SPEAKER_00]: if you can match up Pac-Man shaped tiger suit he is literally a tiger I imagine if Pac-Man and
[00:34:39] [SPEAKER_00]: Tiger from Winnie the Pooh became one on the spiritual sexual level and it became like Pac-Man
[00:34:44] [SPEAKER_00]: Tiger or something that's exactly what it looks like it's so weird. It's so fucking bizarre it's so
[00:34:52] [SPEAKER_00]: weird and of course a ghost are like freaking out because like oh god tiger Pac-Man's gonna get us or
[00:34:58] [SPEAKER_02]: I mean to be fair though would you freak out of tiger Pac-Man? We're like on your tail I think that's
[00:35:03] [SPEAKER_02]: fair. Oh I'm out of there I'm hell out of there. It's like my nafeverj right now like what's going on
[00:35:11] [SPEAKER_02]: oh god yeah it's speaking of other cool stuff though I really enjoyed some of the merchandise
[00:35:16] [SPEAKER_02]: there is a sweatshirt promoting a new rally X and even says like not available which I thought was
[00:35:22] [SPEAKER_02]: kind of extra to say because why would a new rally X sweatshirt be available in the 90's it's
[00:35:28] [SPEAKER_00]: kind of weird. Yeah all from say not available all of the merchandise is not no longer available
[00:35:34] [SPEAKER_00]: it's like do they really think people are gonna call up man? Well it's like hey I saw that
[00:35:39] [SPEAKER_00]: Boscone and Pop card I really want to buy one oh sorry
[00:35:45] [SPEAKER_02]: yeah I got to I learned about the Pac-Man shirt in the game I got to get that sucker but yeah
[00:35:52] [SPEAKER_02]: it's uh but it's interesting that they actually like seemingly took photos of this merchandise
[00:35:57] [SPEAKER_02]: because uh you can tell that it's sort of like pretty antiquated in terms of like how they document
[00:36:02] [SPEAKER_02]: these things but it's cool the man it's a nice artifact it's cool it is cool to see that stuff
[00:36:08] [SPEAKER_00]: I consider some lot of stuff in the in this museum hall that I didn't know we existed I wouldn't have
[00:36:12] [SPEAKER_00]: seen a lot of the stuff just bubbling around the internet right I decided to get what had so
[00:36:17] [SPEAKER_02]: you want to know another thing I would never have known about so there's uh in the lounge you can
[00:36:22] [SPEAKER_02]: see some um historical Namco artifacts in volume one and one of these artifacts is this
[00:36:30] [SPEAKER_02]: they call it an android but it's like a humanoid android it's like really freaky it's like
[00:36:35] [SPEAKER_02]: they show a person's face but then they also show like the android's eyes are like really large
[00:36:40] [SPEAKER_02]: and I'm just like oh that's going on I have no idea what this is for like what is this like opening
[00:36:45] [SPEAKER_00]: a mouth in the android is also kind of like err with the same kind of expression and it's like
[00:36:50] [SPEAKER_00]: okay or is this a suggests that like I don't I don't know what that means it's like
[00:36:56] [SPEAKER_00]: don't know what is for is it like an a maybe freaking amusement park figure something I don't
[00:37:01] [SPEAKER_00]: know but I don't know I really don't know and like it's in black and white which somehow makes it
[00:37:06] [SPEAKER_00]: freakier yeah it's weird um but here's the thing because I saw you put this in the notes
[00:37:14] [SPEAKER_00]: so it might attempt to figure out more about these robots I did some internet slew thing
[00:37:21] [SPEAKER_00]: and I didn't find an answer or a question we have no idea why the robot is there the android
[00:37:26] [SPEAKER_00]: but I discovered something else entirely so you know the robot receptionist lady that I mentioned
[00:37:32] [SPEAKER_00]: earlier in the in the before you go into the museum where you register your name that's actually a real
[00:37:39] [SPEAKER_00]: robot that was a receptionist at the Namco offices so weird that's so strange that thing actually
[00:37:47] [SPEAKER_00]: exists before they merged with Bandai of course and her name was Ukeitsuke which literally means
[00:37:55] [SPEAKER_00]: receptionist so what is that yeah that's how you say that's that's the word for receptionist
[00:38:01] [SPEAKER_00]: in Japanese so I was like oh no I know too much of one I know too much about Namco too I know
[00:38:07] [SPEAKER_02]: much Japanese to know this now but you know the fun part is that like the sort of deep cut
[00:38:12] [SPEAKER_02]: reference really just shows all the love put it into Namco Museum right I mean that's that's just
[00:38:16] [SPEAKER_00]: a lot of heart right for sure yeah this is uh you know for a simple is a layout it is and
[00:38:24] [SPEAKER_00]: whatever there's a lot of cool stuff in this volume one museum I think oh it's Jampagging you know
[00:38:31] [SPEAKER_02]: what else is Jampag the the Namco bit the Bandai Namco basement with all the robots that's also
[00:38:37] [SPEAKER_00]: we're aren't yeah that's a good question where are they where the hell are they I don't know man
[00:38:42] [SPEAKER_02]: they gotta still exist right yeah I want to assume so somewhere in maybe a collector's basement I don't
[00:38:48] [SPEAKER_00]: know what that's a freaky that's a freaky aspect like a matching one of the basement seeing
[00:38:53] [SPEAKER_00]: that android down there I'm feeling oh I would shit myself man let's talk about some of the games
[00:39:12] [SPEAKER_00]: real quick we don't have to touch on every single one but you know just in general as a collection
[00:39:16] [SPEAKER_00]: how do you feel about it we can when then we can discuss some of the individual games if you want
[00:39:21] [SPEAKER_00]: to but personally can I ask you a question how do you fuck with this lineup you don't
[00:39:29] [SPEAKER_00]: pack man galaga pull position untouchable historical classics right and then you have the
[00:39:34] [SPEAKER_00]: obscurity select boss conion and toy pop which are also great everything on here is a winner
[00:39:41] [SPEAKER_00]: it's it's amazing and oh yeah both rally exes are here too like what lineup yeah by the way
[00:39:48] [SPEAKER_02]: some of the greatest some of the greatest games in arguably one of the most upgradedly games right
[00:39:54] [SPEAKER_00]: in New rally ex so yeah let's talk about that now new rally ex what do you I mean maybe one of the
[00:40:02] [SPEAKER_00]: games of all time I think so I think new rally ex is better than a lot of nanco classics we
[00:40:09] [SPEAKER_00]: hold up today and I'm not trying to dunk on anything I'm just saying new rally ex deserves to be
[00:40:14] [SPEAKER_00]: talked about with dig dug or you know galaga and shit I and we don't and I understand why we don't
[00:40:21] [SPEAKER_00]: into a degree but new rally ex to me the original spine it's still good new rally ex though Jesus yeah
[00:40:29] [SPEAKER_02]: it's so crazy because ultimately uh it in a manner of speaking it practically renders the original
[00:40:36] [SPEAKER_02]: obsolete in a way right and not to say like you can't get some funsies out of the original but at the
[00:40:41] [SPEAKER_02]: same time it's like it's so like far above upgrade while keeping this the general like simplicity
[00:40:47] [SPEAKER_02]: and we often say that this is actually the first notable case of background music in like a video game
[00:40:54] [SPEAKER_02]: and what I catch you to it is right and like damn close to use this song even to this day
[00:40:59] [SPEAKER_02]: it's still like it still crops up here and there in like rando like games but um it's a great beat yet for sure
[00:41:18] [SPEAKER_02]: it's such a nice burst of simplicity at the same time like you know if you screw up
[00:41:23] [SPEAKER_02]: it's essentially your fault right so I mean like it's just very well balanced and then when I love
[00:41:29] [SPEAKER_00]: about it the balance and I love any game that does this the balance of looking at your radar versus
[00:41:34] [SPEAKER_00]: looking at the game screen because you because like you know you can't run into a rock or something
[00:41:38] [SPEAKER_00]: that so you're looking at the radar to see where stuff is or even enemies are but you still have
[00:41:42] [SPEAKER_00]: to pay attention to your surroundings in game or you're just gonna crash so glancing your eyes
[00:41:47] [SPEAKER_00]: back and forth and learning to balance that stuff is very key and very fun I don't think too many
[00:41:53] [SPEAKER_02]: games have things like that no yeah you really have to react to things as they as they come but
[00:41:58] [SPEAKER_02]: the radar really does help like direct word ago and stuff if you you know want to like have a feeling
[00:42:04] [SPEAKER_02]: of what direction to try and go right but like uh yeah it's a it's a very interesting sort of
[00:42:10] [SPEAKER_00]: back and forth like experience right so that's really cool that's for sure I can't get enough of
[00:42:16] [SPEAKER_00]: that game I love playing new rarely actually this day I have it on arcade archives I played it a
[00:42:20] [SPEAKER_00]: lot on here revisiting for this podcast I will always play like a lot um so toy pop is an interesting
[00:42:26] [SPEAKER_00]: one because I remember back when volume one came out and I didn't really get it like I would play
[00:42:33] [SPEAKER_00]: it with a friend too and it became significantly more fun I guess it's one of those things
[00:42:37] [SPEAKER_00]: is more fun with two people but I still didn't like like bubble bubble almost right it just
[00:42:42] [SPEAKER_00]: yeah I'm not I'm not saying you need to have another person have fun but it just made it more fun
[00:42:46] [SPEAKER_00]: for me but I still didn't totally understand what the mean attraction was supposed to be I didn't
[00:42:52] [SPEAKER_00]: I don't know it just didn't totally click I didn't hate it by any means but now today I'm older
[00:42:58] [SPEAKER_00]: and I get it I'm wise or I understand toy pop is much better than I ever gave it credit for
[00:43:04] [SPEAKER_02]: when I was like 14 or whatever oh that's great though the your opinions kind of changed over time
[00:43:09] [SPEAKER_02]: but like to me it does really make a strange first impression notably it's just like the objective
[00:43:15] [SPEAKER_02]: is not really necessarily the most clear right away it's like you're supposed to track down these
[00:43:19] [SPEAKER_02]: things to open the door but it's almost round about in a manner of speaking like the that doesn't
[00:43:26] [SPEAKER_02]: really make a whole lot of sense you're not getting a key like your games are hard so something
[00:43:29] [SPEAKER_02]: and I'm like wait that doesn't make a whole lot of sense but once you kind of figure out the general
[00:43:34] [SPEAKER_02]: way things work it grows on you it really really does though uh the one thing I have to wrap my
[00:43:39] [SPEAKER_02]: brain around is that um you can only really hold one power up at a time and it mostly just works
[00:43:45] [SPEAKER_02]: on what enemy like uh you're like a tack for like a balloon I think there's a tires in there
[00:43:50] [SPEAKER_00]: and it's something like that too yeah tires tires defeat the cars but the tax don't defeat
[00:43:58] [SPEAKER_00]: the cars you would think that tax would because you're popping the tires of the car but that's
[00:44:02] [SPEAKER_00]: not how it works you have to throw tires at the car actually doesn't make any sense but yeah
[00:44:12] [SPEAKER_00]: I didn't even like the basic bitch enemies that can be killed by anything yeah right and it's just
[00:44:17] [SPEAKER_00]: like I don't know it's but yeah I understand it a lot better now especially the score play
[00:44:23] [SPEAKER_00]: you know not that I really play for score play I don't really want to get like be the toy pot
[00:44:27] [SPEAKER_00]: master or anything but yeah it's just a it's a really good game and I'm so glad it's here I'm so
[00:44:34] [SPEAKER_00]: glad man do you know how many companies just about any company that isn't Namco would have been like
[00:44:40] [SPEAKER_00]: this never came out here this isn't even gonna be on the North American version because nobody's
[00:44:45] [SPEAKER_00]: gonna care but no they had the confidence in their products to be like we're gonna deliver this
[00:44:51] [SPEAKER_00]: to an audience for the first time in compilation form and they're gonna like it and they did
[00:44:58] [SPEAKER_02]: in the 90s they still weren't regularly releasing like Japanese exclusives over here so like that was
[00:45:04] [SPEAKER_02]: definitely like an era of trepidation so far as like companies were concerned it's like oh no
[00:45:10] [SPEAKER_02]: I gave a steal like I'm scared are we you for American audiences they were still making that sort of
[00:45:14] [SPEAKER_02]: decision and well yeah when you put it that way I think it will it was great yeah it's it's
[00:45:21] [SPEAKER_02]: it's older than I gave them credit for one more thing really quick though is that the game hints
[00:45:26] [SPEAKER_02]: are actually really funny one of them says defeat magician you can get a 5000 points by defeating
[00:45:34] [SPEAKER_02]: him collect the seven or star when it appears on the screen only star bullets and the whirlwind
[00:45:41] [SPEAKER_02]: defeat magician I sound crazy read yeah don't know how you even sounded though
[00:45:50] [SPEAKER_00]: I'm sorry you can get a 5000 points yeah 85000 points
[00:46:00] [SPEAKER_00]: that's that's that's that's great one thing I discovered not while researching for this
[00:46:05] [SPEAKER_00]: podcast but just something a few years ago I found out that the voice clips and boss Konyan
[00:46:11] [SPEAKER_00]: were done by the programmer one of the programmers oh really so it's just a guy in Japan just doing
[00:46:17] [SPEAKER_00]: the English clips the best he can I could never have noticed yeah that's why they sound the way they do
[00:46:23] [SPEAKER_02]: you know this cool though that reminds me of how like all the old the voices I guess in like
[00:46:28] [SPEAKER_02]: streetfire to world warrior I think it's like various people in the staff but you can't really tell
[00:46:34] [SPEAKER_00]: because of the audio fidelity if it will no it didn't really matter too much back then and you
[00:46:40] [SPEAKER_00]: couldn't really tell here on bus Konyan maybe when he says condition read or like a lurch comes out
[00:46:53] [SPEAKER_00]: really weird a lot a lot yeah for the most part it's you know what my favorite is
[00:47:03] [SPEAKER_00]: Spicep sighted
[00:47:05] [SPEAKER_02]: Spicep sighted it sounds so it sounds so weird I mean it's pointed I guess which is all you need that's
[00:47:14] [SPEAKER_00]: the pose okay so I noticed something though when you load pole position in Namco Museum
[00:47:22] [SPEAKER_00]: it goes through it's arcade boot sequence like usual and then it briefly flashes one of the
[00:47:28] [SPEAKER_00]: tracks I billboards before the title screen that billboards has tower of drug on it but that doesn't
[00:47:36] [SPEAKER_00]: make any sense because pole position came out two years before tower of druga so that's not possible
[00:47:42] [SPEAKER_00]: it's a time period of xia right so it had been edited later so I did some research and I discovered
[00:47:49] [SPEAKER_00]: that the original arcade version of pole position had Pepsi billboards, Marboro billboards and Canon like
[00:47:55] [SPEAKER_00]: the camera company Canon what yeah those were all in the game and obviously they removed
[00:48:01] [SPEAKER_00]: them for Namco Museum volume one but yeah the pole position had real deal sponsorships
[00:48:07] [SPEAKER_02]: I mean I guess that's cool I'm just trying to contemplate the logistics of putting Marboro it
[00:48:12] [SPEAKER_02]: like what did that affect like your age reading I'm also kind of interested in existing 1982 man
[00:48:18] [SPEAKER_02]: no one gave a fuck like they just think if you were to put it if you if you attempted to get
[00:48:22] [SPEAKER_00]: that Marboro look up for whatever for whatever it's all they wouldn't I think by the 90s we didn't
[00:48:27] [SPEAKER_00]: really have cigarette advertising like that anymore anyway oh yeah you're right yes sure it is a
[00:48:33] [SPEAKER_00]: context there yeah yeah yeah the 80s I was still a thing but yeah man that's why I know idea
[00:48:40] [SPEAKER_00]: that's crazy but yeah anything else about this this lineup this great lineup in Namco Museum
[00:48:45] [SPEAKER_02]: volume one there's nothing particularly weird I think it's just good to have the hits and then you
[00:48:51] [SPEAKER_02]: know kind of bells that out with some lesser known games as well yeah just the inclusion toy
[00:48:56] [SPEAKER_02]: pop against really really great I really think it's fantastic they made that decision to include it
[00:49:03] [SPEAKER_00]: even though like we never got it yeah I'd say that that's the great thing about curated
[00:49:08] [SPEAKER_00]: complications like this is that you're willing to try them all you know if you have a
[00:49:14] [SPEAKER_00]: tourbographic 16 mini you're gonna trial the things on there it's like oh what's this game what's
[00:49:18] [SPEAKER_00]: that game if you have a list of 700 turbo graphics roms you're just me like I don't know I guess
[00:49:23] [SPEAKER_00]: I'll play Bunk again right yeah like but the fact that you have this disc of seven things and it's like
[00:49:30] [SPEAKER_00]: I'm going to explore all this stuff makes it makes you try something like toy pop where you
[00:49:36] [SPEAKER_02]: wouldn't really before the the curation aspect is so prevalent and it's so important in these
[00:49:42] [SPEAKER_02]: complications and that's what gives it character because like yeah I probably never would have
[00:49:47] [SPEAKER_02]: clicked on this in a giant list of games of whatever there's just no way um like what if see
[00:50:06] [SPEAKER_00]: a couple questions first or just a couple topics rather so Namco Museum volume one sold 1.6 million copies
[00:50:15] [SPEAKER_00]: in North America alone I couldn't find the worldwide numbers but 1.6 million here think about that
[00:50:24] [SPEAKER_00]: one of of of 1.6 million copies sold of an early 80s arcade game compilation that's in
[00:50:32] [SPEAKER_00]: same so many units that's so many is can you imagine that number today for anything what if I were to tell you like
[00:50:41] [SPEAKER_00]: Atari 50 sold 1.6 million copies wouldn't that feel insane
[00:50:47] [SPEAKER_01]: digitally close to me like the richest company at the face of the planet
[00:50:55] [SPEAKER_00]: somebody you yeah that's so much then they sold this many I I just it was a big deal man
[00:51:03] [SPEAKER_00]: I guess I wasn't the only one anticipating this shit huh people really wanted something like this it was
[00:51:09] [SPEAKER_02]: time you know the crazy thought it's sort of like a parallel to that like I can't even imagine any
[00:51:15] [SPEAKER_02]: sort of like throwback or retro-e-sortar compilation even selling anything close like I don't even know
[00:51:21] [SPEAKER_02]: like what could even do like I can't even imagine anything that would have that pull now it is like
[00:51:26] [SPEAKER_00]: there's no way I don't know what what would it be outside of I don't even think if Nintendo I mean
[00:51:34] [SPEAKER_00]: I understand a lot of them are on arcade archives now but that doesn't matter let's say they put
[00:51:38] [SPEAKER_00]: out of switch compilation of the you know the Donkey Contrullogy arcade trilogy and like
[00:51:44] [SPEAKER_00]: radar scope and the two ups punch out and super punch out and all the verses versus balloon fight
[00:51:50] [SPEAKER_00]: versus Dverb and Champion whatever clue clue lad I really don't think that would do it
[00:51:56] [SPEAKER_02]: I got it though if you put pop by on it that's gonna bring all the guys to the yard
[00:52:01] [SPEAKER_02]: uh it would bring me to the yard I'm there for pop-eye absolutely
[00:52:07] [SPEAKER_02]: I'm just trying to imagine these games on this crusty physical card or something
[00:52:11] [SPEAKER_02]: I got a card to go play pop-eye and I guess I could do arcade punch on top of that too but it's like
[00:52:18] [SPEAKER_02]: that's not even that's not in approaching a million it's not even approaching like 100,000 from
[00:52:23] [SPEAKER_00]: what I mean maybe you could oh I think it'll sell that much maybe if it's maybe
[00:52:29] [SPEAKER_00]: 1.6 million copies it's something crazy man it's so so one more thought before we move on
[00:52:37] [SPEAKER_00]: there was something that struck me as I was playing this original Namco Museum
[00:52:41] [SPEAKER_00]: and it's this is Namco Museum the platonic ideal of what we thought
[00:52:49] [SPEAKER_00]: the interactive CD-ROM multi-media market would be hmm do you remember what I'm talking about
[00:52:58] [SPEAKER_00]: because we had this idea in the early 90s that CD programs on the computer wouldn't necessarily
[00:53:06] [SPEAKER_00]: always be games but like this window into themed content yeah that's familiar people laugh at
[00:53:14] [SPEAKER_00]: like CD-I stuff now like the flowers of Robert Maple Thorpe or like other types of like
[00:53:20] [SPEAKER_00]: that museum content but honestly that was a versioning market back then there was a reason why
[00:53:25] [SPEAKER_00]: those games were made it wasn't just like bullshit yeah I mean it turned out to be bullshit because
[00:53:30] [SPEAKER_00]: the CD-I was bullshit but you know what I mean like there was there was there was there was
[00:53:35] [SPEAKER_00]: logic behind putting out stuff like that that is now like completely gone or was almost completely
[00:53:41] [SPEAKER_00]: gone by the mid 90s we decided the way we were going to use the CD-ROM and it wasn't like that
[00:53:47] [SPEAKER_00]: but even music CD sometimes I don't know if you remember this would if you put it into your computer
[00:53:53] [SPEAKER_00]: it would launch like a XC and it would have like here's some band photos yeah here's a music video
[00:54:02] [SPEAKER_00]: in quick time to or something yeah I didn't really have too many did that but yeah I remember the
[00:54:08] [SPEAKER_02]: pop up it would automatically open up and take over the machine with the band window with
[00:54:14] [SPEAKER_00]: the giant buns right here whatever yeah yeah yeah yeah it was like click here to go to our
[00:54:21] [SPEAKER_00]: website on the worldwide web or whatever you know what stuff like that the worldwide web anyway
[00:54:26] [SPEAKER_00]: damn com museum feels not too far away from those ideas but you would it my crazy or I don't
[00:54:33] [SPEAKER_02]: know I think you're on to something I actually agree with like that line of thought particularly
[00:54:38] [SPEAKER_02]: because a lot of what they included is sort of it's really supplemental in a lot of ways right
[00:54:44] [SPEAKER_02]: especially like the aforementioned skin images and photos and I think the presentation and I
[00:54:50] [SPEAKER_02]: guess some of the fidelitys actually not that dissimilar from C.A.A. in Karta or like Compton's a
[00:54:56] [SPEAKER_01]: so much. You sort of a bitch you always have to every time with the N.Karta when we're talking
[00:55:05] [SPEAKER_01]: about crusty shit I think in Karta saying the word in Karta makes me taste fruitopia like it is
[00:55:17] [SPEAKER_00]: so in so 90s did you ever own a volume of it because I had all my Mac I came I think we have like
[00:55:25] [SPEAKER_00]: in Karta 97 or something that came with the computer that we got yeah that's where I think
[00:55:33] [SPEAKER_00]: I feel like we thought I feel like that was my memory at the end of the when we were talking about
[00:55:36] [SPEAKER_00]: echo the tides of time last year all you should find it and put into your computer
[00:55:47] [SPEAKER_00]: I will never do that what yeah the yeah the CD where I'm driving I definitely have in the
[00:55:52] [SPEAKER_00]: 2020-24 all right I think I think we said all we can about volume one ready to move on to
[00:55:58] [SPEAKER_00]: N.Kaum Museum volume two I am I'm floating as we speak you're gonna fall oh yeah you're a
[00:56:06] [SPEAKER_00]: fairy I forgot that's right you're gonna fly there what's your fairy name
[00:56:13] [SPEAKER_00]: uh I'll have to workshop it a little bit uh okay
[00:56:18] [SPEAKER_02]: Whispy Whispy pal
[00:56:21] [SPEAKER_00]: me and Whispy pal are flying off at N.Kaum Museum volume two
[00:56:54] [SPEAKER_00]: all right we're here it's the N.Kaum Museum volume two I already forgot your name Whispy
[00:57:00] [SPEAKER_00]: Fairy what's your name I already Whispy pal Whispy pal
[00:57:08] [SPEAKER_00]: hahaha something to change but I think that's what we're going with okay working title
[00:57:17] [SPEAKER_00]: okay I'll bring the front desk and you can tell us a lineup for N.Kaum Museum volume two
[00:57:28] [SPEAKER_02]: we got super packed bit in 1982 as well zvs uh the next year in 1983 we have N.Kaum
[00:57:35] [SPEAKER_02]: and then the next year in 1984 we've got Gaplus and Grobda as well as Dragon Buster
[00:57:48] [SPEAKER_02]: there's an interesting curiosity with volume two because in Japan they didn't get super
[00:57:53] [SPEAKER_02]: pack man on their volume two they have a QDQ also the Japanese version they have Bomb B
[00:58:00] [SPEAKER_02]: and both those games are from 1979 interestingly a Dragon Buster was only distributed in our
[00:58:09] [SPEAKER_00]: debut um which actually kind of trippy I didn't know that I didn't know that either I don't ever
[00:58:15] [SPEAKER_00]: remember seeing a cabinet I only have ever played it on compilations like this so I was kind
[00:58:20] [SPEAKER_00]: of like okay sure I guess I didn't really remember it so you think it would be the kind of give
[00:58:25] [SPEAKER_00]: the one of me to hear though like why not it's like we're right well yeah you would have thought
[00:58:30] [SPEAKER_00]: to Grobda what it made it here you would have thought like people would have like gotten nuts for
[00:58:33] [SPEAKER_00]: those kind of like secrets and stuff here maybe those more of a Japanese thing back then but yeah
[00:58:39] [SPEAKER_00]: they were making the calls I guess um all right I'll do okay let me tell the people about the
[00:58:47] [SPEAKER_00]: CG intro for an amcom Museum volume two give me that good music pack man is sitting in a
[00:58:59] [SPEAKER_00]: CVS spaceship playing super pack man for some reason who when all of a sudden his ship launches
[00:59:05] [SPEAKER_00]: by itself and it heads towards the CVS world but oh no it's on autopilot and he's crashing through
[00:59:12] [SPEAKER_00]: the trees so his ship heads back towards space and for some reason the titular dragon from
[00:59:19] [SPEAKER_00]: dragonbuster is waiting there for him who knew dragons can breathe in space I didn't the dragon
[00:59:27] [SPEAKER_00]: breathes fire and the alien bugs from gapless are coming out of his mouth as well for some reason
[00:59:34] [SPEAKER_00]: oh no but hey don't worry map yes here in the gapless ship and he's apps all the bugs
[00:59:41] [SPEAKER_00]: mapy ship then gets upgraded with the tractor beam attachment which soon attaches itself to a
[00:59:47] [SPEAKER_00]: amcom Museum and the tractor beam beams all the stuff inside pack man the dragonbuster dragon
[00:59:54] [SPEAKER_00]: the andor fucking Genesis all the bugs everything gets sucked into the big-netcom Museum in space
[01:00:14] [SPEAKER_01]: what this is crazy
[01:00:20] [SPEAKER_02]: why is map evil pilot ship by the way can we call it the andor fucking Genesis from now on I really
[01:00:31] [SPEAKER_02]: feel like it's not the right that's not the right name anymore we just established
[01:00:44] [SPEAKER_02]: oh the andor fucking Genesis and voudtriser say it's
[01:00:53] [SPEAKER_00]: great why is this voudtriser game rated mature I have no idea
[01:00:58] [SPEAKER_01]: yes you are this this course is fucking upside
[01:01:03] [SPEAKER_01]: mommy it's has fucking what is this for me
[01:01:11] [SPEAKER_00]: um yeah no you're you're correct there is a andorgenis there's a soul flu uh car you see
[01:01:17] [SPEAKER_00]: use it all the time for sure oh my god maybe we'll talk more about zeivis in a bit the loading
[01:01:23] [SPEAKER_00]: animation is changed from pack man in the first one to a hopping mapy hopping mapy was a
[01:01:31] [SPEAKER_00]: was that only for any s slash fan of famicom or was there like a hopping map your cate game
[01:01:36] [SPEAKER_02]: I feel like there was an arcane version um okay regardless uh it's kind of a deep cut so far
[01:01:42] [SPEAKER_02]: as mapy goes because people know good like the original game but they don't really know hopping too much
[01:01:48] [SPEAKER_02]: it's like a really obscure like I don't even love you won't call up sequels like a spin-off
[01:01:54] [SPEAKER_00]: not even no it's a totally different it's a total they've never actually tried to sequel ice mapy
[01:01:58] [SPEAKER_00]: it's just it's a totally different thing oh by the way the the famicom game has to go as
[01:02:02] [SPEAKER_00]: happy land maybe not not hopping mapy yeah um yeah that's but god we're fucking dorks so
[01:02:12] [SPEAKER_00]: it's a museum it's the same layout as volume one it's the same octagonal thing the marble
[01:02:18] [SPEAKER_00]: floor is the pillars and the various things just lead to l shaped or slightly s shaped corridors where
[01:02:25] [SPEAKER_00]: you could look at all the materials for that literally it's right to a game room exactly the
[01:02:29] [SPEAKER_00]: volume one which is I don't know if I want to say it's disappointing but it's also the same music too
[01:02:35] [SPEAKER_00]: which is I don't know it's just the exact same thing so there's not really much to talk about
[01:02:40] [SPEAKER_02]: this far as a museum layout goes here yeah but I think contextually makes sense though if they're
[01:02:45] [SPEAKER_02]: releasing these games with those cadence because I mean video games having acid reuse oh my god
[01:02:50] [SPEAKER_00]: like it's really a warm right so don't don't tell the gamers nowadays oh my god it's got
[01:02:57] [SPEAKER_00]: 50 o'clock because the whole thing I imagine these assholes nowadays playing like
[01:03:08] [SPEAKER_00]: Megaman NES games or something like oh it's the same spray or something like that we're
[01:03:14] [SPEAKER_00]: you don't fucking say anyway there's not much to talk about as far as layout goes because
[01:03:20] [SPEAKER_00]: it's exactly the same as volume one so we can just get right into the game rooms if you don't mind
[01:03:25] [SPEAKER_00]: yeah my favorite one of all these I don't know about you was definitely the zvious room because
[01:03:31] [SPEAKER_00]: it's the interior of an alien ship with like this four small energy ball pillar things
[01:03:38] [SPEAKER_00]: and like a giant energy ball in the middle and it's clearly far too much for the PS1 to handle
[01:03:46] [SPEAKER_00]: this game slows to an absolute crawl while you're in there um Namco Museum 2 and volume one
[01:03:53] [SPEAKER_00]: that matter run at 60 frames a second and it doesn't skip frames meaning it employs the old
[01:03:58] [SPEAKER_00]: technique of slow down when things get too much it doesn't just cut the frame rate it just
[01:04:04] [SPEAKER_00]: slows to a crawl and that's what happens in the zvious room and you are moving slow like
[01:04:11] [SPEAKER_00]: you really do it's it's a lot um I thought the exit being like a star trek beam
[01:04:17] [SPEAKER_00]: device thing was kind of a nice touch like that yeah it leads it to the motif like
[01:04:21] [SPEAKER_02]: those sort of beams aren't actually in zvious or whatever but the fact that like they kind of
[01:04:26] [SPEAKER_02]: kept that sci-fi theme running at that was really cool and um but yeah if you just look at the space
[01:04:31] [SPEAKER_02]: it very much looks like a slow down causing room because like all the walls are textured and
[01:04:36] [SPEAKER_02]: like there's like hovering objects and it's like quite involved like relative to the most other things
[01:04:42] [SPEAKER_02]: in volume 2 so yeah it makes it I mean we see we see the slow down but like at the same time
[01:04:48] [SPEAKER_00]: it's kind of funny yeah you would man to put that kind of strain on ram with the textures is
[01:04:55] [SPEAKER_00]: something that's like unheard of today but like oh really you really couldn't do 60 frames a
[01:05:02] [SPEAKER_00]: second unless you were I mean look at think about that Pac-Man room we're talking about from
[01:05:06] [SPEAKER_00]: volume one there's hardly any textures in there right it's like kind of a box and but like the
[01:05:12] [SPEAKER_00]: floor or like the house the Pac-Man house and other that is textures is all just like flat
[01:05:18] [SPEAKER_02]: over yeah I think there's a fence maybe that's what you thought it was yeah there's like fence
[01:05:23] [SPEAKER_00]: like but that's part of like the background box right it's kind of just like a bit map I think so yeah
[01:05:29] [SPEAKER_00]: yeah you're right this was just like okay which is fine you know especially for 1986 but man
[01:05:35] [SPEAKER_00]: as soon as you pour on the textures like the zvious room did oh boy but it's so cool it doesn't
[01:05:40] [SPEAKER_00]: matter that it runs like quick sand it's it's the coolest room to me by the way but uh yeah
[01:05:45] [SPEAKER_02]: it's just a room to talk about a room you like um you know map ace was not something
[01:05:50] [SPEAKER_02]: that ever would have expected uh so it almost looks like an old time alone which isn't really
[01:05:56] [SPEAKER_02]: the same motif you see in the game itself but uh you see I think it's a boss girl like the big
[01:06:02] [SPEAKER_02]: hat and the little cats you see them on the upstairs floor but they're actually just flat scrolling
[01:06:07] [SPEAKER_02]: boards which uh bring some one like hoogins alley or something like that. There's even like yeah
[01:06:14] [SPEAKER_02]: they really do there there's a decorative staircase that leads to the second floor but you can't
[01:06:18] [SPEAKER_02]: actually go upstairs but sort of up top there's a framed art portrait of Goro and it's like okay I
[01:06:24] [SPEAKER_02]: guess you got your your mob boss painting I guess is this supposed to be his house or something I
[01:06:30] [SPEAKER_02]: guess or like maybe it's possible I mean yeah I didn't actually necessarily think of it that way
[01:06:34] [SPEAKER_02]: makes a lot more sense but uh to add more to the whole thing there's even random like images on
[01:06:41] [SPEAKER_02]: the walls of other name co franchises um Pac-Man's got a PlayStation controller just hand and
[01:06:47] [SPEAKER_02]: there's even like a gapless themed tractor beam picture I don't know exactly what the heck it's
[01:06:52] [SPEAKER_02]: doing here but the freaking thing evolves the exit gate though so like if you turn around the doorway
[01:06:57] [SPEAKER_02]: is framed by this giant mouth of of Goro so he's like if you walk through he's kind of like
[01:07:03] [SPEAKER_02]: wobbly you up it looks like it blows more like a house of horrors or something that's like
[01:07:07] [SPEAKER_00]: something like that yeah it's like enter the big clown mouth to go into the you know the circus
[01:07:13] [SPEAKER_02]: tent or something yeah it's weird it's yeah it's like put them why is that the exit it's like
[01:07:17] [SPEAKER_00]: so weird man it's very strange well yeah um I haven't answered to a winner questions
[01:07:25] [SPEAKER_00]: so you're not gonna like okay so the reason why Pac-Man has the PlayStation controller and the
[01:07:31] [SPEAKER_00]: apolis tractor beam is because those are images from the CG intro when Pac-Man is playing
[01:07:36] [SPEAKER_00]: super Pac-Man inside of the ship and Mappy does the tractor beam those there's those
[01:07:42] [SPEAKER_02]: searches images from the intro so you're gonna tell me that like Mr. Mr. Boss man Goro here is so
[01:07:50] [SPEAKER_02]: rich he's gonna spend it on abstract art that makes like no sense oh man yes I've eaten
[01:08:01] [SPEAKER_00]: yes basically I mean look if you have the chance to buy Pac-Man with a PlayStation controller playing
[01:08:11] [SPEAKER_00]: his own video game in a spaceship you gotta do it okay yeah you have to that's all that's a lot
[01:08:18] [SPEAKER_02]: of layers my brain's gonna be bad if I think about it well I got to I got to talk about
[01:08:26] [SPEAKER_00]: one of the room and it might be my favorite room in the entire series okay maybe so that's bold
[01:08:35] [SPEAKER_00]: it is bold but it it very well may be true the super Pac-Man room is crazy so it's this like
[01:08:45] [SPEAKER_00]: swanky underground club right so you walk in and you're greeted with this very underground jazz
[01:08:52] [SPEAKER_00]: version of the Pac-Man theme cool perfect right 90s as hell CD-ROM is shit right
[01:09:10] [SPEAKER_00]: this is straight ahead Blinky is sitting at this table with like this shitty and grin on his face
[01:09:17] [SPEAKER_00]: he is so happy you saw this right like this is he's sitting at the super Pac-Man cocktail
[01:09:26] [SPEAKER_00]: cabinet you know with this with this grin so as I turn to the right to it because there's like
[01:09:33] [SPEAKER_00]: some Pac-Man graffiti on the brick wall back there because of course brick wall it's a sneaky
[01:09:37] [SPEAKER_00]: underground club it's gotta be correct great yeah Pinkie is standing there clearly drunk according
[01:09:43] [SPEAKER_00]: to like the eyeball texture it has on and to the left inki is also very much drunk wow I cannot
[01:09:51] [SPEAKER_00]: believe they made the ghost drunk like I think I'm blushing right they have like little like
[01:09:56] [SPEAKER_00]: red under there they look kind of like out of it right well yeah it's like when you drink too much
[01:10:00] [SPEAKER_00]: your face gets flushed or hot right yeah yeah yeah that kind of thing so weird
[01:10:07] [SPEAKER_00]: Clyde the ghost is the bartender and they gave him like a fancy bow tie and mustache and everything
[01:10:13] [SPEAKER_00]: which is sure I mean wow but here's the best part that's all cool right here's the cool part
[01:10:20] [SPEAKER_00]: all the way in the back is a state and there's a bunch of ghost standing around waiting for like
[01:10:25] [SPEAKER_00]: a show and if you wait long enough you will get a show Pac-Man gets chased by a ghost all the way
[01:10:33] [SPEAKER_00]: off to left side of the screen and like all the ghost cheer yay but then the ghost gets chased
[01:10:38] [SPEAKER_00]: back to the opposite way by super Pac-Man and all the ghost turned blue and shake ooh so scary right
[01:10:45] [SPEAKER_00]: it's fan fucking tassik that they did this and like we said at the top super Pac-Man is only
[01:10:52] [SPEAKER_00]: an r version of the game so they made this room just for us they didn't have to do this they could
[01:10:59] [SPEAKER_00]: have just appropriated the QDQ room and did some other bullshit they didn't do that they made this
[01:11:04] [SPEAKER_00]: all for us and that is the effort that the effort that they did for this is just I admire it so much
[01:11:30] [SPEAKER_02]: I really think it's super cool I guess this upon no fun intended but it's it's interesting just because
[01:11:37] [SPEAKER_02]: the westerners know all about Pac-Man so you don't necessarily even have to have experience
[01:11:42] [SPEAKER_02]: super Pac-Man to appreciate this just like it really stands out uh of course uh we'll we will be
[01:11:48] [SPEAKER_02]: left wondering is exactly why they're drunk but I mean aside from that uh I can't believe it's so cool
[01:11:53] [SPEAKER_00]: it's just man it's so wild that they made the ghost drunk that is just so that's ridiculous
[01:12:01] [SPEAKER_02]: I mean they're having a good time you can't fault them for that right but at the same time
[01:12:06] [SPEAKER_02]: we not
[01:12:08] [SPEAKER_02]: one more rumor like the quickly gover is uh the gaplus room which is interestingly minimalist
[01:12:15] [SPEAKER_02]: when you enter your sort of the heart of the spitting tractor beam and like well what
[01:12:20] [SPEAKER_02]: it looks very vector game like in a manner is speaking and but when you're in the middle of
[01:12:26] [SPEAKER_02]: this beam it almost looks like you're inside of like an abstract art installation so I don't
[01:12:31] [SPEAKER_02]: know what I'm doing here but it's it's cool though it's cool I like it it is weird though right
[01:12:38] [SPEAKER_00]: when you walk in because you're facing directly down the barrel of it so it's like whoa okay this
[01:12:42] [SPEAKER_00]: is weird by stand here if you look at me gonna get like you know how like um pink wind the pink wind
[01:12:47] [SPEAKER_00]: Batman with twirl his umbrella to like hypnotize you because it makes like a really bad
[01:12:52] [SPEAKER_00]: room that's what I see that oh my god that's great as far as stuff in the museum goes outside
[01:13:02] [SPEAKER_00]: of the game rooms I really enjoy looking through the zvious visual file you can find this in the
[01:13:09] [SPEAKER_00]: lounge and it included all the original drawings of all the enemy ship designs and stuff
[01:13:14] [SPEAKER_00]: yeah and I think it's great to look at because there's something about the art of zvious that I've
[01:13:18] [SPEAKER_00]: always found super appealing you know like everything has this like unsettlingly like angular and
[01:13:26] [SPEAKER_00]: alien look to it yeah you know like some sort of weird and bad future I always really like the look
[01:13:33] [SPEAKER_00]: as zvious which is probably why it translated so well to like early 3d with like zvious 3d also on ps1
[01:13:41] [SPEAKER_00]: I think that's why it works so well you know because it's already that kind of angular shit
[01:13:45] [SPEAKER_02]: yeah I think the the time was mechanical designs and they really sold a that sort of unsettling vibe
[01:13:51] [SPEAKER_02]: because I mean they're just very like very familiar shapes but it almost sort of like
[01:13:58] [SPEAKER_02]: really bold in a way it's yeah it's familiar to you at the same time it's like the fascinating part
[01:14:04] [SPEAKER_00]: about though it's it's super cool yeah it's not like one of those planets where it's like
[01:14:10] [SPEAKER_00]: these big growing vines coming out of trees and shit that you don't see on earth you know what I mean
[01:14:15] [SPEAKER_00]: like it's familiar but like very mechanic mechanical wise mechanized maybe as actually a word
[01:14:23] [SPEAKER_00]: but the coolest thing in this zvious visual file was the original illustration of the map
[01:14:30] [SPEAKER_00]: in the game like clearly done with like colored pencil or something yeah but the in-game graphics
[01:14:37] [SPEAKER_00]: map right next to it side by side was like a very fascinating like look you don't usually get
[01:14:42] [SPEAKER_00]: to see production materials from that old even today you know so to see it in damn kumzi and volume
[01:14:49] [SPEAKER_00]: 2 I thought was did you get to see stuff like that in a in a game before damn kumzi and I genuinely
[01:14:55] [SPEAKER_02]: don't think games did stuff like this I don't I can't recall in instance whatsoever and even
[01:15:01] [SPEAKER_02]: honestly since then we barely see like concept work like like that at all because I mean
[01:15:06] [SPEAKER_02]: these colored pencil like drawings in themselves or are kind of like tentative and like a lot of
[01:15:11] [SPEAKER_02]: rough but obviously they're good for planning purposes but so far as creative and diverse go like
[01:15:17] [SPEAKER_02]: people don't always show like the sort of steps because they could be a little rough right
[01:15:23] [SPEAKER_02]: maybe even a little embarrassing at times so people don't always show the process and the fact
[01:15:29] [SPEAKER_02]: that we actually got to see like like the one-to-one like aspect of this that's actually really impressive
[01:15:35] [SPEAKER_00]: yeah it's just so nice I just appreciate it so much even though you know these are ps1 games
[01:15:40] [SPEAKER_00]: the resolution is only so much you can only zoom in so far and it gets yellow pixelated but like
[01:15:45] [SPEAKER_00]: honestly for the time there wasn't any precedent for this kind of material so it was just great
[01:15:51] [SPEAKER_00]: it's still cool to see dinner yeah it's pixelated as hell but it's still it's still nice you know
[01:15:55] [SPEAKER_02]: yeah it's definitely pretty charming and something that is potentially also charming is the
[01:16:02] [SPEAKER_02]: the dragonbuster art also in the lounge there are a lot of concept art pieces for the monsters
[01:16:10] [SPEAKER_02]: as much as sort of an ambivalent feelings about the game itself I actually really enjoy this art
[01:16:16] [SPEAKER_02]: there's almost like an old timey sort of like scientific book illustration called it to like
[01:16:22] [SPEAKER_02]: the way these things are rendered however there's like this giant mouth and they call it
[01:16:27] [SPEAKER_02]: cave shark I don't know exactly why that's a cave shark it's just a giant mouth but teeth but
[01:16:32] [SPEAKER_02]: it's pretty freaky but uh I was actually super into like these depictions of dragons
[01:16:39] [SPEAKER_02]: and uh look way more enthralling than the dragons in the game itself so I mean yeah the dragon
[01:16:47] [SPEAKER_00]: of the game itself is like fairly like standard like european ash like green dragon but yeah
[01:16:52] [SPEAKER_00]: the cave shark though that was kind of freaky it's kind of it's just alligator it's just like a
[01:16:57] [SPEAKER_00]: I don't know man I don't know as weird too bad the game doesn't look anything like this huh it's
[01:17:05] [SPEAKER_00]: it's not even close to me it's not just just not good in my opinion but um uh as far as
[01:17:15] [SPEAKER_00]: Pac-Man goes I really like the pre-rendered background of like real life fruits whenever you
[01:17:20] [SPEAKER_00]: look at like a Pac-Man item I don't know why maybe laugh like Pac-Man I guess you have to
[01:17:25] [SPEAKER_00]: it even though super Pac-Man the well I guess it does have fruit and a manner of speaking
[01:17:28] [SPEAKER_02]: once you get past all the keys dog but yeah there's you intermittently get to have some
[01:17:35] [SPEAKER_02]: every so often but um I thought that pre-rendered uh quality almost even ripped out of like a 90
[01:17:41] [SPEAKER_00]: screen saver or something like that I mentioned these earlier but a pop card and I didn't know this
[01:17:51] [SPEAKER_00]: for Namco Museum is something they would put on new machines to show that they're new hey here's
[01:17:56] [SPEAKER_00]: a new game when you go into the arcade it have a little standy um a good comp for us is maybe like
[01:18:02] [SPEAKER_00]: if anyone remembers a game stop sometimes they have little standies up front at the at the front desk
[01:18:08] [SPEAKER_00]: oh that's a good comparison you know anything like where it's like here's a little tiny standy of like
[01:18:12] [SPEAKER_00]: a halo three and like some halo three breathments or like so whatever the fuck the thing is like
[01:18:18] [SPEAKER_00]: those kind of size like or or are called pop cards so like I didn't know those did you know there's
[01:18:24] [SPEAKER_00]: a the we're a thing in Japan I know I didn't know yeah anyway they show the pop card for super
[01:18:30] [SPEAKER_00]: Pac-Man excuse my Japanese but it says getkey retu henshin which means something like getkey retu
[01:18:38] [SPEAKER_00]: means like intense or violent not like violent like you're hurting somebody but like violently
[01:18:45] [SPEAKER_00]: happening like intensely transformation henshin I think a lot of people know that word so like
[01:18:51] [SPEAKER_00]: I guess I guess that's what super Pac-Man does it's intense all right oh my god it's super intense
[01:18:58] [SPEAKER_01]: yeah let me look at it all right it's just like gross for like double a size it's it's intense um
[01:19:05] [SPEAKER_00]: but but yeah oh one more thing for we move on to talking about the game's more in the history of
[01:19:11] [SPEAKER_00]: broke the you could see the history of when you go to like how to play the same way I read the like
[01:19:16] [SPEAKER_00]: the puck man thing from volume one I found it in history after the how to play so the history of
[01:19:21] [SPEAKER_00]: Grobda says Grobda was a tank shooter released in 1984 it was decided that Grobda one of the characters
[01:19:29] [SPEAKER_02]: had appeared in Xevius should have its own game that's so weird like that sentence like like why
[01:19:38] [SPEAKER_00]: Namco loves themselves we said this earlier that the most fucking fan servicey like
[01:19:43] [SPEAKER_02]: self-referential company like ever like yeah it could potentially be borderline narcissistic
[01:19:50] [SPEAKER_02]: I mean I guess it's just a good thoughty boy not the same time it's just like who actually figured like
[01:19:56] [SPEAKER_02]: oh let's pick this tank let's make a game about land combat and contrast it with like flying it's like what
[01:20:01] [SPEAKER_00]: how do you get there it's so weird let's talk about these games as as a whole first because
[01:20:20] [SPEAKER_00]: then this is some sickoshit right here
[01:20:26] [SPEAKER_00]: the game we start can we agree there at first before I go on like yeah of course of course
[01:20:32] [SPEAKER_00]: come on these games and volume two do not give a fuck about you like gapless grobda and dragon
[01:20:39] [SPEAKER_00]: buster erphor true sickos only like I dare anyone to figure out how to play super pack man
[01:20:46] [SPEAKER_00]: without like several retries because it took us many times so like oh this is how you play the game
[01:20:53] [SPEAKER_02]: like I don't know how long it took it was a very long time I mean now we do but uh
[01:21:02] [SPEAKER_00]: I mean when the quote unquote easiest game you have in your lineup is mappy
[01:21:08] [SPEAKER_00]: you know here in for some shit like uh zvs has some general appeal to to get me wrong but come on this is
[01:21:16] [SPEAKER_00]: like a fan's only volume right like you know I agree and like it's not and mappy's not a push over
[01:21:23] [SPEAKER_02]: either you can like totally game over in any these games like it he split uh you actually played
[01:21:29] [SPEAKER_02]: us some grobda and uh mentioned how tough it was and I was like wait is that really the case so
[01:21:34] [SPEAKER_02]: if I were to go buy game over like any swan i was like oh does not give a shit man grobda
[01:21:42] [SPEAKER_02]: if we know the big question is just like what the world would have compelled them to do this
[01:21:47] [SPEAKER_02]: r After Volume 1 because I mean volume 1 is relatively sane and has a pretty quote unquote like a
[01:21:54] [SPEAKER_02]: standard lineup except for some odd balls but like what come well when do they're mind when they
[01:22:04] [SPEAKER_00]: could have I mean that first volume could have been like pack man Bosconian toy pop maybe like
[01:22:12] [SPEAKER_00]: pull position right they could have saved Gallagher for this one if they were worried about having
[01:22:16] [SPEAKER_00]: mainstream appeal for each volume but apparently they weren't worried about that at all right because
[01:22:23] [SPEAKER_02]: I guess mappy sort of fits the bill but they can't I guess but maybe because gapless was already here
[01:22:31] [SPEAKER_00]: they didn't feel like having two of those kind of shooters at the same time so like I- I- gapless if you
[01:22:39] [SPEAKER_00]: I mean like we have both historically sucked ass at this game like I just said it's like the
[01:22:48] [SPEAKER_00]: next in that lineage of like Namco space shooter so like Galaxing was 1979 Gallagher's 81 gapless is 84
[01:22:56] [SPEAKER_00]: and it's the same kind of like what do you call that by the way it's not a I don't feel comfortable
[01:23:00] [SPEAKER_02]: calling it a schmup oh like I've heard the term a fixed screen shooter being kicked around I'm
[01:23:05] [SPEAKER_02]: not really sure if that's like a proper way to phrase it but okay on paper I guess but it feels
[01:23:12] [SPEAKER_02]: better than schmup though right because I think the schmup part implies you're like scrolling but
[01:23:18] [SPEAKER_00]: yeah um but yeah it's yeah gapless is just a sick-o-mode Gallagher man
[01:23:23] [SPEAKER_02]: it's just- it really is great it's great it's so tough it's oh my gosh I've often joked at like an
[01:23:32] [SPEAKER_02]: alien just kind of gets in my back line and just kind of like rams me in the ass oh my god yeah
[01:23:38] [SPEAKER_00]: it flies directly up your ass yeah it's like it really does you know so um uh I do want to talk
[01:23:44] [SPEAKER_00]: about grob though some more if you don't mind because I really do appreciate that game now probably
[01:23:48] [SPEAKER_00]: more than I ever have I never disliked it or anything but like you said it's a very tough game
[01:23:54] [SPEAKER_00]: I've never played a game where you can game over that fast in the record time
[01:24:00] [SPEAKER_00]: because you have a shield button and a fire button and it's a tank game
[01:24:04] [SPEAKER_00]: a fixed screen if you will we just said tank game where you have to kill the tanks on the screen
[01:24:11] [SPEAKER_00]: and then go to the next game I'm sure you seen games like this before out there but this one just
[01:24:16] [SPEAKER_00]: super fast it's like they're all shooting at you they're all attacking at once okay
[01:24:21] [SPEAKER_00]: challenge one boop okay kill them on three seconds challenge two boom and it's just a
[01:24:25] [SPEAKER_00]: gift keeps going it's a very like rapid-paced game and you're not prepared for it so if you
[01:24:31] [SPEAKER_00]: don't know how to use that shield button you will die like you can game over in like 15 seconds
[01:24:36] [SPEAKER_02]: no joke it's it's crazy yeah that's the kind of what happened to me recently come
[01:24:42] [SPEAKER_00]: forgot to use the shield so it's actually makes a lot sense though right but the learning curve
[01:24:49] [SPEAKER_00]: on that is maybe a little bit I mean I don't know how this game did originally when it came out
[01:24:53] [SPEAKER_00]: but like oh that's a tough one um but you know I do like this as you you're a fan of
[01:24:59] [SPEAKER_00]: um Namco's tank game lineage I guess we could say yeah I'm a pretty big battle city fan
[01:25:05] [SPEAKER_02]: nobody ever blacks but uh but personally I really feel like a group does more universal
[01:25:15] [SPEAKER_02]: appeal just because of the pace right cuz I mean like battle city and uh to some degree uh tank
[01:25:21] [SPEAKER_02]: force those are a little plotting in some ways like it takes a little while to get rolling but
[01:25:26] [SPEAKER_02]: the this napping this and the rapid nature of group I think those those make it more like
[01:25:31] [SPEAKER_02]: more appealing I think in a way um and certainly more like uh certainly more punished you get the same time though
[01:25:38] [SPEAKER_00]: but I think uh it's it's fun yeah I'm what you do and well I like the ideas of it meter
[01:25:45] [SPEAKER_00]: management and like all of it appeals to me you know so it's cool but just man on paper super
[01:25:51] [SPEAKER_00]: pack man's evis mappy gapless grob da dragon buster oh oh that sicko's row right there huh
[01:26:01] [SPEAKER_02]: yeah especially dragon buster I can't flee that one man you got anything that's
[01:26:07] [SPEAKER_02]: the same old dragon buster before removal I mean the biggest take-in ways it led to a cool
[01:26:12] [SPEAKER_02]: gallery and volume two oh that's a great gallery though they'll give you wrong that's a great gallery
[01:26:33] [SPEAKER_00]: before we move on uh just a couple more notes that I want to bring up you may remember that
[01:26:39] [SPEAKER_00]: at the beginning of the intro I said that pack man was playing super pack man in the zv as ship
[01:26:46] [SPEAKER_00]: you may also remember that I said super pack man was replaced by qdq in the japanese lineup of
[01:26:51] [SPEAKER_00]: nanko museum volume two so that begs the question what game was pack man playing in the japanese
[01:26:57] [SPEAKER_00]: intro the answer is qdq he was just playing the game that was swapped out for ours you know it's
[01:27:03] [SPEAKER_02]: so weird they actually had such attention the detail that they made two different intro is basically
[01:27:08] [SPEAKER_00]: ha no now that's I mean like I mean it's just a little thing to replace in the CGI timeline for
[01:27:15] [SPEAKER_00]: sure but they didn't have to do that he could just be playing any old random game that we didn't know right
[01:27:19] [SPEAKER_00]: so they got a shoehorn everything in though that's the that's the stick of course
[01:27:25] [SPEAKER_00]: that would be their only way to shoehorn in super pack man into the intro for us you mean there wasn't
[01:27:31] [SPEAKER_00]: a giant uh guy chasing keys in the background oh god I mean they no I don't think they're going
[01:27:37] [SPEAKER_00]: to blow more CG budget for that not takes budget okay that's the concern okay I mean look Nanko
[01:27:45] [SPEAKER_00]: was doing a lot of CG but I'm sure they weren't just gonna be like oh we're gonna spin money just
[01:27:49] [SPEAKER_02]: for the american so I don't think so we're gonna I'll figure away the teleports back some decades
[01:27:53] [SPEAKER_02]: in three-month-old the knowledge I definitely would have had so yeah um so next generation
[01:28:03] [SPEAKER_00]: the magazine from back in the day rest in piss reviewed this game Nanko Museum volume two and they
[01:28:10] [SPEAKER_00]: rated it two stars out of five and stated that quote only the most die hard classic game collectors
[01:28:17] [SPEAKER_00]: will want this disc and they'll only want half of it Nanko should more closely consider the
[01:28:22] [SPEAKER_00]: line up in its classic series oh no so look I hated this magazine if you can't tell from me
[01:28:31] [SPEAKER_00]: do 10 seconds of me talking about it and I'll talk more shit about them later but I'm gonna be real
[01:28:39] [SPEAKER_00]: they were correct to say this about volume two I get that Nanko planned all of these out of
[01:28:45] [SPEAKER_00]: ahead of time but they really loaded up volume one with mainstream appeal and the sales of volume
[01:28:50] [SPEAKER_00]: one bore that out obviously again 1.6 million sold I don't know how volume two sold but it
[01:28:56] [SPEAKER_02]: couldn't have been nearly as much I mean I can't imagine but uh uh could you imagine the guys
[01:29:03] [SPEAKER_02]: at next generation chasing some dragon boosters that's the part of the half that people want
[01:29:08] [SPEAKER_00]: right dragon boosters we'll see what's in the gaveless that's the thing what what what
[01:29:14] [SPEAKER_00]: do they say they went half of it which three games are they super packed man gaveless
[01:29:20] [SPEAKER_00]: I mean presumably zvious but then what's number three I can't be drag and buster it can't be
[01:29:30] [SPEAKER_00]: I think it's safe to assume map maybe but just what I guess man Jesus this and be
[01:29:38] [SPEAKER_00]: you these what happens we just say shit like whatever why I didn't they fucking you know what
[01:29:44] [SPEAKER_00]: they you know what these assholes did one time before we move on to volume three they downgrade it almost
[01:29:50] [SPEAKER_00]: downvoted like it's fucking reddit they they downgraded piloting 64 because it's not an action game
[01:29:57] [SPEAKER_00]: they said something like there's no significant action which makes it dull or some line like that
[01:30:02] [SPEAKER_00]: I'm like bro it's it's a it's a it's a it's literally a pilot test game it's not supposed to be like
[01:30:10] [SPEAKER_00]: exciting in that kind of way I mean it's on an action game but also like wouldn't they have had the
[01:30:16] [SPEAKER_02]: precedent of pilot wings because that also has pilot incidents so it's not now I don't think they
[01:30:24] [SPEAKER_00]: were surprised at what the game was I think they we'll see that's what makes it stupid right
[01:30:28] [SPEAKER_00]: they fully expected the game that they got and they still said well it's not this okay well
[01:30:34] [SPEAKER_00]: I don't know what you want pilot wings to be dog like what do you whatever I don't think they
[01:30:39] [SPEAKER_02]: know we did don't know either well um one really quick thing before moving on the volume three though
[01:30:44] [SPEAKER_02]: each of these games have really detailed record section more detailed than record sections
[01:30:49] [SPEAKER_02]: I've even like seen in like successive compilations and there's a lot of granular stats right
[01:30:55] [SPEAKER_02]: so they'll even say how much of each item you've collected and map you like the TVs and stuff
[01:30:59] [SPEAKER_02]: like that it's like they didn't have to do that um and like I can't say I've played like literally
[01:31:04] [SPEAKER_02]: every name come easy and release but I don't remember all this counting stuff like that it's just
[01:31:08] [SPEAKER_02]: like you got someone so number of radios you blow up like someone so number of enemies and so
[01:31:12] [SPEAKER_02]: it's like super detailed like they it was not necessary but it's cool yeah there's like um I
[01:31:18] [SPEAKER_00]: remember in volume one there's like I used to like looking at my stats for pack in a particular
[01:31:22] [SPEAKER_00]: how many times you got a power pellet and you eight two ghosts or three ghosts or how many
[01:31:28] [SPEAKER_00]: you know like yeah it's ghost right like it's it's crazy with the stats in there I don't
[01:31:34] [SPEAKER_00]: shit games don't do that today like it's pretty rare like we always call them like the Smash Brothers
[01:31:41] [SPEAKER_00]: stats right because like soccer like they're granular with that kind of stuff I mean he even
[01:31:45] [SPEAKER_00]: did that shit in like mediocre so whatever like he loves to give you stats like that but why oh yeah absolutely
[01:31:50] [SPEAKER_00]: but man like it's just like we keep saying the attention and care and that's kind of what
[01:31:55] [SPEAKER_00]: it why we wanted to do these is just like you don't see stuff like this today in compilation so
[01:32:01] [SPEAKER_00]: we just thought it was fascinating to take a look back to this this is what they took from us or something
[01:32:10] [SPEAKER_00]: that's back it was a bad joke bitches all right we need to move on to volume three oh I am
[01:32:17] [SPEAKER_00]: let's do it flat those fairies yeah moving the ship is a moving like a soul move
[01:32:24] [SPEAKER_00]: I'm moving like an indoor fucking Genesis into space let's go
[01:32:32] [SPEAKER_00]: sorry everybody as you can tell from the runtime of this podcast we're about to end
[01:32:37] [SPEAKER_00]: this is going to be in three parts so this is just part one of Namco Museum the PlayStation era
[01:32:44] [SPEAKER_00]: we'll see you next time in part two in a couple of weeks see you next time bye