Level 67 - Quest 64 - Hello, My Name Is... Brian
Remember 64June 12, 202501:21:34

Level 67 - Quest 64 - Hello, My Name Is... Brian

It's time to go on a quest!We are joined by Quest64Official (aka Mike) to chat about a very special game for him, and many 90's RPG fans!

Does the first RPG on the N64 hold up? Why is it so polarizing!? And who the heck is Brian!?What did you think of the episode and this game?

Leave us a message completely free at: ⁠⁠⁠⁠voicecast.app/remember64⁠⁠⁠

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00:00:28
Welcome to Remember 64, where this week, well, we're simply

00:00:33
going on a quest. Hello everyone, welcome to the

00:00:36
show. And hi if you're returning,

00:00:38
listener, reviewer and welcome if this is your first time

00:00:41
joining us on Remember 64, here is where we play and discuss the

00:00:45
good, the bad, the ugly and everything in between throughout

00:00:47
the N64's library. My name is David Pitrangelo, not

00:00:52
Brian, but I am wielding elements of power throughout my

00:00:55
journey in this strange medieval like world.

00:00:58
I am not fending off monsters, instead I am doing all I can to

00:01:01
fend off totally bad vibes this games gets online.

00:01:04
I mean come on guys, really Jiggy look back here once again.

00:01:09
Hello, how are you? Oh, I'm doing fantastic.

00:01:12
I'm here and I don't know why I think of that.

00:01:15
Is it? I think it's from The Hobbit

00:01:17
where he yells I'm going on an adventure, but you know, it's

00:01:21
quest so. I had never, I never watched The

00:01:23
Hobbit movies. I never got to them.

00:01:24
Well, yeah, I don't know. I'm, I'm up and down on the

00:01:28
whole the, the, the trilogy's good.

00:01:32
It's pretty good. I just, I'm just not the Lord of

00:01:34
the Rings guy. It's just not my thing.

00:01:35
That's just. Oh man.

00:01:37
I know, I know, I know that's hey, I might get a lot of that

00:01:40
this episode. So but but we have a very

00:01:45
special guest. Of course, we are going to be

00:01:47
talking about Quest 64, one of the if not the first person that

00:01:53
anyone's going to be thinking of out there.

00:01:54
If you are online in the gaming sphere, as many of us are, if

00:01:58
you're listening to this show, you of course know of Quest 64

00:02:01
official or Mike is here with us.

00:02:03
Welcome to remember 64. How are you?

00:02:07
Great. Thanks for having me guys.

00:02:09
Always a pleasure to talk about Quest with people who like the

00:02:12
Nintendo 64, as opposed to talking up the Nintendo 64 to

00:02:17
people who don't want to listen to it.

00:02:21
Yeah, no, we, I've said this a couple times where it's never

00:02:25
been the top of my favorites list, but as we've done this

00:02:27
show and continue to, I've loved it more and more than I than I

00:02:31
thought I I ever would. Because we get to play games

00:02:34
like this, You know, we get to experience games that I never

00:02:37
played before, Jiggy's never played before.

00:02:39
You know, that's a great way to sort of explore a library of of

00:02:42
games that there's a much more there than the typical titles,

00:02:47
right. So I think that's a great place

00:02:49
to start. Let's just head right into it,

00:02:51
Mike. I know that there's, you know,

00:02:55
you've talked about this game quite a bit with Quest 64 and

00:02:57
everything, but let's start from like the beginning with where,

00:03:00
when, how with the Nintendo 64. What what's, what's your story

00:03:04
with it? My parents got my younger

00:03:10
brother and I in Nintendo 64 Christmas of 96.

00:03:15
It was supposed to be a surprise but there was a huge first party

00:03:21
controller shortage near the end of the year.

00:03:24
So after my dad was my dad was working full time and going to

00:03:30
college full time and he would get home late and it's, you

00:03:36
know, I live in the Northern hemisphere like you guys.

00:03:38
So it was dark in December by 5, you know, 5-6 o'clock, whatever.

00:03:44
And a bunch of nights in a row, he was just disappearing after

00:03:47
work. And one night my, the whole

00:03:50
family got in the car with him 'cause we were even going to the

00:03:52
grocery store. And then he said something to my

00:03:53
mom and we ended up driving like 45 minutes to a Best Buy that

00:03:57
was way out of the way. And they got a second controller

00:04:03
there, a Super pad 64, the like black one that's kind of oblong.

00:04:07
Yeah, Yeah. Yeah.

00:04:09
With metal stick. And so that kind of ruined the

00:04:12
surprise. But they had been looking for a

00:04:14
couple weeks for any second controller pad for my brother

00:04:20
and I. So then we opened it that night

00:04:23
and yeah, it was, it was, I mean, it was like mid to late

00:04:27
December, so it's not like it came really early, but they were

00:04:29
obviously really excited. So and it was, you know, that

00:04:32
that was it. My parents had always been

00:04:34
really good about getting us video games, but they didn't

00:04:36
really play a lot with us. My mom would play Bomberman and

00:04:40
stuff with me on occasion, but this was the first system where

00:04:43
they were like really involved. We made sure to get 4

00:04:47
controllers eventually when they became available.

00:04:50
We played lots of stuff together.

00:04:53
It was just Mario at the beginning and then I bought

00:04:55
Turok the next spring or summer whenever it came out in 97 with

00:05:01
some money. Otherwise it was just renting

00:05:04
things like Wave Race and whatever Blockbuster had. 9697

00:05:08
was pretty light on games so. But yeah, it was, I mean it was

00:05:12
great. I love playing games with my

00:05:15
with my family and eventually Quest got into the Blockbuster

00:05:19
rotation and after my mom saw me renting it quite a few weekends

00:05:24
in a row, he decided to save the family some money and just

00:05:28
bought. In.

00:05:32
I wonder, I don't know this offhand.

00:05:33
I actually should have. Sometimes I look this stuff up.

00:05:35
I want 'cause you know, there's a whole a lot of discussion

00:05:38
right now in the gaming space about how expensive gaming is

00:05:40
and what gaming games cost and stuff.

00:05:42
There was quite a few cartridges that were 708090 bucks

00:05:46
sometimes, you know in in the mid to late 90s.

00:05:50
This console among them. I I don't know, I wonder what I

00:05:54
wonder what quest cost you said oh, save some money and stuff.

00:05:56
It's true if you keep renting the same thing for you know, 7

00:05:59
bucks 8 bucks every every weekend or whatever it costs at

00:06:01
the time. Eventually you're going to hit

00:06:02
that $100 pretty quickly. So, but I wonder if it was, it

00:06:06
was probably like a standard 60-70 bucks I assume for the

00:06:09
game so. I personally, because I remember

00:06:12
because it was my money, I bought Turok the second week it

00:06:16
was out. And that was at Walmart in

00:06:19
Wisconsin. And that was 8999 without tax.

00:06:22
So it was 95 bucks my, my whole 100 bucks with to, to then have

00:06:28
Turok, which I wasn't enamored with when I got it, but I felt

00:06:32
like, you know, financially committed to playing it for six

00:06:34
months. You had to fend your fend

00:06:36
through the fog no matter what. Yeah, I know that one of the,

00:06:41
one of the. Records show that that was, he

00:06:44
said, a price higher than the current Mario Kart coming out,

00:06:49
and people are just up in arms about the price.

00:06:51
I'm like. I yeah, well, we are, we are

00:06:55
literally just just like what, a couple days away as we sit here

00:06:58
right now, a couple days away from switch to being in people's

00:07:00
hands. So that's one of the reasons why

00:07:02
this is being a big, a big discussion.

00:07:06
Yeah. Actually the, the Mario Kart, I,

00:07:08
I think I've said this, I don't know if we talked about a Jiggy

00:07:09
or not, but like in in Canada, the Mario Kart's almost 120

00:07:12
bucks. Like that's oh man, insanity.

00:07:16
Will that change? I have no idea.

00:07:18
I'm not getting a switch to at the moment anyways.

00:07:20
But like, I'm not eager to pay that for any game.

00:07:22
I don't care what it is like, you know, but but similarly,

00:07:25
like how you mentioned, like it was 8999 for Turok at the time.

00:07:30
I remember in, I guess it was in 2000 when No Mercy came out.

00:07:34
I was a big wrestling fan at the time and I was like, I gotta get

00:07:36
this one. WrestleMania 2000 was amazing.

00:07:38
The end and an end of your game is awesome.

00:07:40
My cousin had that great. That was the same thing.

00:07:42
It was like 90 bucks and I think I probably walked in there with,

00:07:45
you know, $100.00 of allowance or whatever it was and it was

00:07:48
gone. I, I don't regret it at all

00:07:50
'cause I love that game and I actually still have the actual

00:07:53
cartridge, but it's like, that's not nothing, especially for a

00:07:56
kid, you know, that is a significant cost.

00:07:58
So yeah, it's, it's, I mean, it's a lot now.

00:08:03
It's a lot then it is what it is so.

00:08:05
Yeah, that's I kind of like the argument is kind of like bad

00:08:08
faith all around. You know, there's a lot of

00:08:10
people our age being like, oh, you know, grow up guys, games

00:08:14
from, you know, and they show like a systems adjusted for

00:08:17
inflation or what if what we paid for late Super Nintendo

00:08:21
Genesis game. Like, no, it was bad that they

00:08:23
were expensive back then and it's bad they're expensive now.

00:08:26
Like hobby being expensive is bad for everybody.

00:08:29
Like we don't need justification for for things being too high.

00:08:33
The high prices are bad for everybody all the time.

00:08:36
Yeah, it's it sucks either way. It's it's coming out of your

00:08:38
wallet, you know, like it doesn't, it doesn't matter if

00:08:40
it's a then or now. So, so, so eventually you got

00:08:44
Quest and and played that one. Obviously we'll talk about that

00:08:46
game in a minute, but was it, were there other games that were

00:08:48
not the typical, like you mentioned Bomberman, you

00:08:51
mentioned Mario games and stuff, but like even Turok is somewhat

00:08:54
I, I would consider that sort of like in the realm of what a lot

00:08:58
of people may have played at the time and stuff.

00:08:59
Is there anything that was not the quote UN quote stereotypical

00:09:03
sort of choice for the 64 that you had 'cause I know Jiggy has

00:09:06
tons of those in his experience and I did not growing up.

00:09:09
For me, it was all very much like 90% was the typical stuff

00:09:13
that everybody played and everybody had.

00:09:15
Did you have any of those sort of like hidden gems like Quest I

00:09:18
would say is one of those as well.

00:09:19
But was there any other of those like in your rotation, whether

00:09:21
it's rental or ownership or anything?

00:09:25
I've got a few buck. Bumble was really big in our

00:09:28
household. Still have an affinity for that

00:09:31
game. My 2 cats are named Bug and

00:09:33
Bumble as kind. Of like a.

00:09:35
Fall back to to that game. My brother actually got that for

00:09:39
like his birthday or something and then didn't like it and then

00:09:42
I loved it and then he got jealous of me loving it.

00:09:45
And then we played the multiplayer a lot.

00:09:47
So that's a that was a big one. Wayne Gretzky 3D hockey.

00:09:51
We played a ton of. Sweet trying.

00:09:55
To think of other ones, See, I played a lot of sports, so NBA

00:10:00
Showtime is like my favorite sports game on the system.

00:10:04
Probably a lot of people talk about End Time because they like

00:10:09
the way it looks like NBA Jam, but I think Showtime was even

00:10:12
better than that. So we played a ton of that.

00:10:14
And then like you said, wrestling games.

00:10:18
We had Attitude, we had WrestleMania 2000 and we didn't

00:10:23
have Revenge or or No Mercy. We had original on World Tour

00:10:29
Attitude in 2000. We played the hell out of 2000,

00:10:34
even like, just making some popcorn and setting up an entire

00:10:37
pay-per-view with our like, created characters.

00:10:39
And then you. Know a bunch of normal

00:10:42
characters and then watching just like the matches play out

00:10:44
for two hours while we ate snacks and stuff was that's

00:10:46
amazing. I love, I love the character

00:10:49
creators and some of those too, like the no mercy one I go back

00:10:51
to sometimes, like I put in the cartridge.

00:10:54
What was it like? I don't like a month ago or

00:10:57
something like that. I'm like, ah, I got to play a a

00:10:59
round of the, you know, whatever, one of the one of the

00:11:01
belts or something, right. And I was like, Oh yeah, a

00:11:04
couple years ago I made John Wick.

00:11:07
Like it's just a guy in a suit that kicks a lot and punches,

00:11:10
doesn't really do a lot of wrestling moves, but like, I

00:11:12
love it. It's just stuff like that.

00:11:13
It's just it's a blast. And he's like super overpowered,

00:11:16
like every kick, like takes a huge amount of damage off and

00:11:19
stuff. That's awesome.

00:11:22
So as far as Quest goes, was that, I mean, you said in, you

00:11:26
know, obviously it's it's hard to just sort of come across

00:11:28
these games and stuff Was Quest like, I guess you, you obviously

00:11:32
you rented it for a little bit and then when you sat down and

00:11:35
like fully played it, was it one of those experiences where

00:11:38
you're like, Oh yeah, like I remember like this, this hits

00:11:42
with me. Or did it sort of take some time

00:11:43
'cause let this happen with a lot of games that are among

00:11:46
favourites for people? No, it was pretty.

00:11:50
It was pretty instant. I'm older, so I played some, you

00:11:57
know, 16 bit RPGs right up until we had Nintendo 64.

00:12:02
I was playing Final Fantasy four or two here in the Americas

00:12:09
right when we got it. And I remember the like, like

00:12:13
culture shock that was going from, you know, that game to W

00:12:17
64 where everything was, you know, it was like like Grand

00:12:21
Theft Auto 3. I was able to like run around

00:12:23
in. Environments that were.

00:12:25
You know, like 3D modelled and, and then do random battles and

00:12:29
and turn based stuff. And I mean it.

00:12:32
I don't want to compare those two games in the, you know, like

00:12:35
quest 64 is like just a masterpiece, just like Final

00:12:38
Fantasy 4 is. But I mean, it was something, it

00:12:40
was enough to capture my imagination in my in my teenage

00:12:44
years and see how cool RPGs were going to be moving forward.

00:12:49
I hadn't, I didn't have a PlayStation yet, though I had

00:12:52
not played Final Fantasy 7. I had friends playing it and

00:12:56
Parasite Eve and a few other games.

00:13:00
I did eventually get into them and I like obviously I recognize

00:13:02
how great those games are, but they have a lot of that same

00:13:05
like Final Fantasy style abstraction where like you're in

00:13:08
the overworld and cloud is huge. He's the size of the.

00:13:12
Of the building. The High Wind and every city,

00:13:14
yeah, yeah. And Quest didn't have that.

00:13:16
It was like playing Mario RPG before Paper Mario came out.

00:13:21
So. It.

00:13:22
Was a cool combination of stuff and it just, it gripped me and I

00:13:25
haven't been able to let that feeling go for, you know,

00:13:28
decades, no. Hey, that's OK.

00:13:30
You don't have no one's asking you to hang on to it, Jiggy.

00:13:34
What about you 'cause I my, my history of it is just, I haven't

00:13:38
played it till now. So I'll, I'll get into details

00:13:41
of how I felt about it and stuff.

00:13:42
But what about you? Did you play this before?

00:13:44
Is it? Was was it among that pile that

00:13:46
you and your dad went through at one point?

00:13:50
So actually really funny. So I did own it.

00:13:56
I only watched it be played once.

00:14:00
My friend played it and I never, I just never played it.

00:14:04
I I had it, I owned it. I was.

00:14:09
In the house it was it was feet away from your, from you.

00:14:12
You could have. It was one of those I think I, I

00:14:16
got it and like a like a yard sale or something and it was

00:14:19
like in between or like right when I got my game cube and

00:14:24
everything. So I was sort of not that I

00:14:27
didn't go back to my N64 collection quite a bit, but when

00:14:30
I did, I would always go back to Banjo Kazooie or Banjo Tooie,

00:14:35
you know, like the games that I really loved.

00:14:37
Like I'd go back and just replay those before going and playing a

00:14:40
a bunch of different games. Like Quest just was one of those

00:14:43
that I had in the in the bucket, but I didn't, I didn't really

00:14:47
gravitate to it. Right.

00:14:49
For whatever reason, I had a couple games like that, you

00:14:52
know, but I I did have Buck Bumble.

00:14:54
I played that on Bomberman 64. I played that like there's some,

00:14:59
there's some good, good bangers in there.

00:15:01
I think it's just one of those like even as a kid, there's not

00:15:04
enough time to enjoy every game, you know?

00:15:06
And some games just unfortunately didn't make the

00:15:10
docket before I transition to the next console.

00:15:13
Don't even get me started on my Switch library.

00:15:15
And I'm getting a Switch too, so.

00:15:16
Oh my God. Same deal I guess.

00:15:18
Yeah, I was just gonna say, see, that's the issue that I run into

00:15:21
over the last decade. I would say 1 because, you know,

00:15:25
you get older, you get a job if you want to spend some money for

00:15:27
yourself. Like a lot of mine goes towards

00:15:29
video games and stuff related to video games, obviously with the

00:15:32
background behind me. But you know, as a kid, for me,

00:15:36
for me, for the 64, I didn't have a massive library, you

00:15:40
know, and I always gravitated towards, I mean, no mercy was

00:15:44
later, but like I put weeks and weeks of my life into that game.

00:15:48
But like I always played Mario Party.

00:15:51
I always played Mario 64. I always went to, you know,

00:15:54
Ocarina of Time eventually when I got it, always went to Banjo

00:15:57
cause like it was very much those ones.

00:15:59
Diddy Kong Racing was probably actually the game that I played

00:16:01
for the longest amount of time because it's so much earlier in

00:16:04
the life cycle of the, of the console.

00:16:06
But like I just, I just don't, I just, I just, it's so crazy that

00:16:11
like there's this console that we're talking about that I have

00:16:14
a podcast for and stuff. And I'm just like, yeah, I don't

00:16:16
know. Never never even really heard of

00:16:18
this game like. That's the best part.

00:16:20
That's the best part yeah, it is it is a lot of fun for it for me

00:16:23
so to to do that. But but let's let's talk about

00:16:27
the game itself. Let's talk about quest 64M.

00:16:30
We'll we'll get to you in just in just a SEC.

00:16:31
Obviously there's going to be, I will tell you right now, there's

00:16:34
going to be more than a few times that I, or more

00:16:38
specifically me, but that we will probably need to be

00:16:40
corrected on something that we're talking about, whether

00:16:42
it's like a fact or something like that.

00:16:43
Feel free to stamp all over us, man.

00:16:45
It's all good. But 'cause I, I, I go into this

00:16:49
again, I go into this with very little experience knowing of it

00:16:55
and never playing it. So, you know, seeing a couple

00:16:59
scenes here and there, but not even physically like sitting

00:17:02
there, like you said, Jiggy and watching anyone play it.

00:17:04
I never even experienced it that way.

00:17:06
So I've only seen some battles. I've only seen some, you know,

00:17:09
areas and stuff that that you can find online and stuff.

00:17:14
So I think my initial impression, my first, let's say

00:17:20
couple of hours of this was, oh, this is this is to me, this this

00:17:26
game looks pretty good. The character models are pretty

00:17:28
fun. I love how colorful it is like I

00:17:30
I do really like that sort of uniqueness of it.

00:17:33
But I do think that right off the bat I was like, oh, this

00:17:35
feels very early Nintendo 64, very early 3D anything which

00:17:42
which we run into quite a bit with this console.

00:17:43
It's early 3D. They're trying to figure things

00:17:46
out. It is what it is, right?

00:17:48
And I don't know that that feeling ever really left as I

00:17:52
played the game. I do feel like there's a lot of

00:17:53
points where it definitely does better than that.

00:17:55
It improves and feels like, oh, this is very ambitious.

00:17:58
This does a really good job of this or this.

00:18:00
But overall, my overall feeling of it was, oh, if it if this

00:18:06
came out maybe like a year later and they had more experience

00:18:09
with the console or they had a little bit more time for it to

00:18:12
cook. Although sounds like the

00:18:13
development of this wasn't exactly simple, I it would have

00:18:18
sort of maybe hit with me. But I'm also coming into this as

00:18:21
someone who did not play Final Fantasy four or two, did not get

00:18:25
into RPGs early, really just dabbled with them 'cause friends

00:18:29
had them. I don't even know if I ever

00:18:32
owned an RPG until Zelda. Maybe like a Korean of time, if

00:18:38
you want to consider that to be like a quote UN quote official

00:18:40
RPG. Like I was too young to sort of

00:18:44
get into those things probably for the Super Nintendo and the

00:18:46
N64 came along and it was Mario Kart and all the things that

00:18:50
I've that I've mentioned already, like that's kind of

00:18:52
what it was. So I think maybe if I had it at

00:18:56
that time, it would have blown me away a little bit more and

00:18:57
stuff. And I don't, I don't dislike the

00:19:00
game. I just feel like it was, even

00:19:02
though it took a while to get to where it is, I think with the

00:19:04
story of how it's sort of been developed and all these things

00:19:08
that we'll get into and stuff, I still felt like it was a little

00:19:10
bit undercooked. But I don't think it's a bad

00:19:13
game. I do not think it is like the

00:19:15
worst RPG or the worst game. There is a lot here to enjoy and

00:19:18
a lot of really cool ideas, especially for this time of when

00:19:24
these these types of games are coming out.

00:19:26
So absolutely, yeah. Jiggy, what?

00:19:29
What about you? Is there 'cause you, you played

00:19:32
it all the way through just like a month or so ago or a few weeks

00:19:35
ago or something, right? Yeah, it was, yeah, maybe a

00:19:38
month or two ago, I can't remember exactly, but I played

00:19:41
through it and it was really. So the first thing that gripped

00:19:46
me. I actually, I love the movement.

00:19:49
I I started running around as Brian and I was just like, this

00:19:52
feels really good. Like just.

00:19:55
He has definitely nailed it, that's for sure.

00:19:57
Nailed it running. It felt his animation.

00:20:00
I find his animations like. I like the animation itself,

00:20:04
it's just. It's so fast that it throws me

00:20:06
off. It's just like, chill, dude,

00:20:08
chill. Like I thought I had, I thought

00:20:10
because so I had to play this in order for me to sort of properly

00:20:13
get through this. I had to emulate to play this on

00:20:16
my Steam Deck. I didn't actually get to sit and

00:20:18
play it with the with the N64 specifically this time,

00:20:20
unfortunately. I thought it was an emulation

00:20:23
problem at first when he first started running.

00:20:24
Not gonna lie, I thought something was up.

00:20:28
He's just, he's cooking. Yeah, He's moving.

00:20:30
He's booking. No, I really, I, I enjoyed it

00:20:35
going through. I I definitely feel I I sort of

00:20:38
had the same feeling that I had when we played body harvest

00:20:42
where there's a lot of like houses to go into.

00:20:45
But when you go into like it's sort of like empty areas and

00:20:49
kind of big open and it's not bad.

00:20:51
It's just I don't know if it needs more time to cook.

00:20:54
If if I mean, you could probably say that about anything.

00:20:58
It just feels a little, a little empty.

00:21:00
Could be early and 64. It could be just development and

00:21:03
everything, I don't know, But I did.

00:21:06
I got like a Body Harvest vibe. But I, I really overall, I was

00:21:12
enjoying it. I went in with the mindset, you

00:21:15
know, watching this guy in his Twitter glory just sharing about

00:21:21
the game. I'm like, this is there's no way

00:21:23
this is a bad game. There's just going right.

00:21:26
There's nobody in the 100%. I was like, there's there's

00:21:29
value to be had here. And like everyone always says,

00:21:32
oh, it's it's one of the worst N64 games and it is certainly

00:21:37
not. I've played far worse and even.

00:21:42
Like, like I said, when we were, what we were just talking about

00:21:44
was like, we, we played, we played Power Rangers, man.

00:21:47
Like this is not the worst. Yeah, you really hated that one.

00:21:50
Oh my God, I fucking hate that. I did not hate that one like

00:21:52
you. Did I just?

00:21:53
I think it's just a complete waste of time.

00:21:56
It's so funny, though, I, I think about this, and because

00:22:00
two games always come up in the conversation when we talk about

00:22:03
like the worst N64 game, and it's always Superman and this

00:22:06
game. And to be honest, I have fun

00:22:08
with both of them. Like Superman, treat Superman

00:22:11
like a sandbox. Go in the training mode, just

00:22:13
fly around. It's blast.

00:22:14
Yeah. Pick up the.

00:22:15
Car go swimming like a dolphin. I have fun with that.

00:22:19
This one a. Multi killer too.

00:22:21
If you guys haven't played multiplayer Superman, it's.

00:22:23
Awesome. Oh yeah.

00:22:24
It's like, yeah, it's like flying around in your machines

00:22:27
and like, yeah, yeah, yeah. Yeah, Jiggy talked about it and

00:22:29
me and Jake were sitting there recording and I was like, wait,

00:22:32
what? That's what it is.

00:22:33
It's so it's such a weird thing, but I wish I I wish I played it.

00:22:37
I would have been just experiment with it, you know

00:22:39
what I mean? Just yeah.

00:22:40
Yeah, it's so weird. My my only issue with this game

00:22:45
is it's very grindy. Random battles happen like every

00:22:51
two seconds, but you don't get enough experience from those

00:22:55
battles and you have to sit there like the game itself

00:22:59
realistically if it wasn't so grindy would probably be like

00:23:02
two or three hours. Like it's a pretty short game

00:23:06
but with grinding it's like what, 8-9 maybe I think.

00:23:11
I think I I did it in yeah, probably.

00:23:15
I probably did it in nine ish, maybe 10.

00:23:18
Yeah, I mean, you could solve that by just throwing more of

00:23:22
those souls around the world, which I I appreciated that they

00:23:25
at least gave you an option to kind of level up a little bit

00:23:28
quicker. It's almost like they

00:23:29
acknowledged it and they just kind of slapped the Band-Aid on

00:23:31
it real quick. And I'm fine with that.

00:23:33
And I love collecting stuff, so it's like perfect.

00:23:36
But overall I, I think that the charm, for me, the charm puts it

00:23:41
up a peg. I really enjoyed it.

00:23:43
I actually really enjoy the graphics.

00:23:45
I love this, this sort of early N64 look it has, but it also has

00:23:49
sort of like a cartoony over the top style.

00:23:54
Yeah, I was. I liked it more than I thought I

00:23:57
would. So yeah, that's that's where I'm

00:24:00
at with it. Nice.

00:24:03
Mike, Tell me. Tell us how much you totally

00:24:05
despise this game. No, no, no.

00:24:10
I will not. I'm hanging up.

00:24:12
I will not. A lot of the feelings you guys

00:24:15
have are obviously valid and that resonates with the video

00:24:21
game community. That's why you see some of the

00:24:23
things you see and hear the things you hear about it.

00:24:25
A lot of people saw the graphics and expected it to be like when

00:24:30
you see Mario or Ocarina, you know, 64 graphics.

00:24:34
You expect a certain type of game, and this game is not that

00:24:38
game. It's much more traditional RPG,

00:24:42
just with those kinds of graphics.

00:24:44
You know, it's more akin to the first couple Final Fantasies or

00:24:47
the first couple Dragon Quest games off of the NES and SNES

00:24:53
where, yeah, you like, there is random battles all the time.

00:24:57
And with like Dragon Quests or Dragon Warrior over here, you

00:25:00
were one person. You weren't a party.

00:25:02
You were just one dude getting killed over and over again.

00:25:05
And that's how you your experience that was leveling up

00:25:08
like that was get your ass kicked and then and then pull

00:25:12
your bootstraps up and and go at it again.

00:25:15
So to, to like, if you came from that kind of game and expected a

00:25:20
traditional RPG, then this game is like it's pretty, it's pretty

00:25:23
like bang standard for, for levelling stuff.

00:25:27
But that's not what the Nintendo 64 was known for.

00:25:31
And it's it's certainly not the audience they were shooting for.

00:25:34
Like you said, it's it had four controller ports, like right on

00:25:36
the front of the system. It was for multiplayer games, It

00:25:39
was for having your friends over.

00:25:40
It was for experiencing, you know, Mario in 3D and and

00:25:44
Lincoln 3D for the first time. This game just like didn't

00:25:49
resonate with a lot of people in that same way because it's not

00:25:52
an established, you know, franchise and it wasn't the

00:25:56
genre that the system was known for.

00:25:58
So I like it. No, I get it.

00:25:59
Like, I, I understand that this game is definitely a me thing

00:26:03
and not an everyone thing. And I'm just trying to get it in

00:26:06
more people's hands, I guess. And like, give it a give it a

00:26:08
shot in your 30s or your 40s. You're not 12 and waiting for

00:26:13
your turn to, you know, play Mario Kart.

00:26:15
Absolutely. It.

00:26:18
I think it helps too to have sort of a, a base knowledge of

00:26:22
what you need to do in the game too, like leveling up.

00:26:26
I, I on live stream, I had some folks that were like, Hey, level

00:26:32
up your water step first so you get a healing spell, you know,

00:26:35
like just those little tips that you could.

00:26:37
Which you told me too. And I was like, oh, that's what

00:26:40
it does. And like I, I does the manual

00:26:42
tell you that I, I should have checked and maybe it does, but

00:26:45
yeah, it does, right. So yeah, yeah.

00:26:46
So really like. I mean.

00:26:48
Yeah, like, OK, so at the. Time would read the manual

00:26:51
anyways. I, I mean, I, I would have gone

00:26:54
through it, but but now that's not physically in front of you.

00:26:58
Like yes, you can find them online, but like we've said with

00:27:02
multiple games on this show, like I am not inclined to always

00:27:05
say, hey, I'm playing this game for the first time.

00:27:08
Let me go find the PDF of the manual.

00:27:10
Like you can do it, but it's just not the first thing that

00:27:13
pops into my head. I could have done it with this

00:27:15
and I didn't and and that's I fine, but I don't know that

00:27:18
that's necessarily a shortcoming of the game either.

00:27:20
Yeah, I think there's I think there's something to be said

00:27:22
that you can get into a game and just pick it up and play without

00:27:26
having to read instructions or do anything.

00:27:29
And I don't think, I don't think you need to look at instructions

00:27:32
to play this game. I'm just saying it, it helped my

00:27:35
experience having some people on streams being like, hey, I

00:27:39
suggest you level up your water spell.

00:27:42
You know, essentially it was like don't level up your fire.

00:27:46
And I was like, all right, sounds good.

00:27:49
And I'm so glad I followed them and actually levelled up rock

00:27:52
the most because that ended up being like the spells that I

00:27:57
would use throughout the game. Magic barrier.

00:28:01
It's been a minute. I can't remember, but the one

00:28:03
that just drops rocks from the sky, like yeah, once you once

00:28:08
you can watch something I. Think.

00:28:10
Once you can attack multiple enemies at the same time with

00:28:12
one attack, it's like, all right, this game is, it's

00:28:14
speeding up, let's do it. Yeah, I like, I, I really enjoy,

00:28:21
you know, for me, I have again, very little experience with RPGs

00:28:24
around this time. And every once in a while I'll,

00:28:27
I'll, I'll play 1, you know, that's newer and stuff, but I'm

00:28:32
just not the RP like not the quote UN quote JRPG guy, which I

00:28:35
know that not every RPG is a traditional JRPG that would be

00:28:39
made around this time or whatever, but I'm not, I'm just

00:28:41
not that guy. But I like the battle system in

00:28:44
this. I find like the sort of movement

00:28:48
restriction sort of balance that you have of moving around the

00:28:51
sort of battle arena and stuff to be really, really fun.

00:28:55
Because there's a lot of games that have come out in the last

00:28:58
20 years, let's say that. And there's even games that are

00:29:01
coming out today that are saying, you know, it's turn

00:29:04
based, but it's active. You know, that's the battle

00:29:06
system. And that is exactly what this

00:29:09
is. You know, it is an active

00:29:11
system. You are able to move in the

00:29:12
middle of an enemy's move. You're able to move around the

00:29:16
battlefield, but you're still taking turns to hit each other.

00:29:18
And I think that like, that is one of the ideas that this game

00:29:22
has that is better than a lot of games around this time.

00:29:26
I think, I think it really excels in that.

00:29:30
And is it like absolutely perfect every way in every way

00:29:33
that you you sort of execute your moves and stuff.

00:29:36
Sometimes you, you turn a little bit to the left or the right and

00:29:39
you you miss your opponent. It's like, OK, really.

00:29:41
Like, OK, I guess I got to sort of figure that part out or, you

00:29:44
know, but the fact that that the you can just sort of manipulate

00:29:49
the battlefield almost in a way is fantastic.

00:29:53
And I really, really like how they did that from the first

00:29:57
first battle, early, early stuff.

00:29:59
You realize, oh, this is doing something different here with

00:30:01
these battle systems, even though we are taking turns.

00:30:03
And I think that to me that is that was my favorite part is

00:30:07
that. And yes, it is OK, select your

00:30:10
select your move, you know, see, see buttons do that, you know,

00:30:14
sort of cycling through your, your abilities, like a lot of

00:30:16
RPGs do it from the time especially.

00:30:18
But I don't know, I just the that uniqueness of, of being

00:30:22
able to, to move around the battlefield and have the sort

00:30:24
of, you know, circle around you and, and be able to escape when

00:30:28
you get a chance to all that stuff I found to be to be great.

00:30:34
So I don't love random battles, but I like that I can escape

00:30:36
these ones without having any issue.

00:30:38
Yeah, I don't mind. I don't mind random battles like

00:30:41
I love, I love Pokémon, but at least you have the security of

00:30:47
knowing you, you need to be in the grass to engage.

00:30:50
So you could potentially like avoid it.

00:30:52
I love Mega Man Battle Network, which is a little bit more like

00:30:55
this like as if you're on the net, you're running around,

00:30:58
you're going to encounter random battles.

00:31:00
I just felt like they were really, really frequent.

00:31:02
Like you can't go like 3 steps without getting a battle.

00:31:05
And if you, if you do, if you do like have a stretch where you

00:31:08
start running, you're like, whoa, what's wrong?

00:31:11
Like, am I about to encounter a boss or something?

00:31:13
Like something's about to happen.

00:31:17
But the battle system, it's, it's funny, I just made that

00:31:20
Pokémon comparison, but it's like it took what, 25 years?

00:31:24
And now a Pokémon Legends is kind of following this framework

00:31:29
of like an active battle where you can like run around in the

00:31:31
middle of it. Oh does it do it that way?

00:31:33
I have no experience. Pokémon Legends does, yeah.

00:31:37
I know it's not the only game that does it, but it's I, I.

00:31:39
It's, yeah, it's, it's cool. I like that aspect too.

00:31:42
It also gives you some, some extra challenge trying to like

00:31:45
aim your attacks and things. Cause not all attacks lock on

00:31:49
like the rock attacks. There's the one that comes in

00:31:51
from the side. It just like rolls in and yeah,

00:31:55
if you can aim it right, if you can kind of line it up right,

00:31:58
you can hit multiple enemies and if you can't, kind of suck.

00:32:08
I'm a I'm a huge Pokémon Legends RCS fan too.

00:32:11
There's probably something to be said about those two.

00:32:14
Also the aesthetic style, you know, I was probably drawn to a

00:32:17
for a certain reason. They got a, they got a lot of

00:32:19
same stuff going on so. Dude, Legends was that was like

00:32:23
one of my, I'm excited for the new one, but that was like, that

00:32:26
was so refreshing to me when I played that game.

00:32:28
I hadn't been hooked on Pokémon since like Soul Silver.

00:32:32
I, I think maybe I, I played X&Y and I did really like X&Y.

00:32:36
But then like since then I've been kind of like, yeah, OK.

00:32:38
And then legends came out and I was like, this slaps.

00:32:41
This was. Awesome.

00:32:44
I have so little Pokémon, as we've talked about so little

00:32:47
Pokémon experience the before. Before we get too, too far into

00:32:52
it, I wanted to sort of mention, I wanted to find, Speaking of

00:32:55
like reading the manual and stuff every once in a while I

00:32:58
want to sort of find like how, how was this game sort of

00:33:00
described at the time? Like for me, I don't have the

00:33:03
box for this. I don't have, you know, I, I

00:33:05
sifted through sort of some magazines and stuff like that.

00:33:07
But the back of the box, for example, is a fun way to sort of

00:33:10
look like, how did they, how did they sell this to you at

00:33:12
Blockbuster? For example, if, although not

00:33:15
every blockbuster, not every rental place had the boxes out.

00:33:17
Sometimes it was in their own. I don't know if that's how it

00:33:21
was in in your guys stores, but it was like the cartridge, the

00:33:23
actual box for the game wasn't on display.

00:33:26
It was the plastic box that just had the name of the game or the

00:33:29
movie on it. And yeah, OK, wasn't just me.

00:33:31
I thought maybe it was just a Canadian thing.

00:33:32
I don't know. So the back of the box it see it

00:33:37
says a massive adventure RPG. So this might give people an

00:33:40
idea if they don't quite know exactly what it is.

00:33:43
But I can also, we can also obviously describe the story and

00:33:45
stuff too. But it's just Keltland, right?

00:33:48
Or my in my print out that's it's Keltland, right?

00:33:50
That's the way I say it. That's right.

00:33:52
Yeah, yeah. I don't know why I questioned

00:33:53
myself, but Keltland has been cast into chaos by the theft of

00:33:58
Elf Hill's book. The The Mystical volume contains

00:34:03
the secrets of the Spirit Tamers control Brian, a magician's

00:34:07
apprentice, as he explores the expansive countryside and

00:34:10
villages on his quest. If he does not reclaim the book,

00:34:13
the Kingdom of Keltland will be cast Into Darkness forever,

00:34:18
including over 50 deadly spells, fifty 100 characters in it, and

00:34:23
unique battle engine boom. Yeah, that sounds sounds pretty

00:34:28
epic. I I always laugh every time

00:34:30
because I forget his name is just Brian.

00:34:33
Which is. Just like the most normal name

00:34:35
you could have given him. It's so.

00:34:36
Funny. It's awesome.

00:34:38
It's so funny I he's. A normal dude, he's just an

00:34:40
apprentice. He's just a little guy and it's

00:34:43
in obviously it's, it's Countland.

00:34:45
So it's it's like inspired by, you know, Celtic Scottish stuff

00:34:52
and that Brian is like a super traditional boy name from that

00:34:57
time and that place. And people like like to make fun

00:35:00
of it, but like man, like she's just a normal guy.

00:35:03
Why? Why wouldn't he?

00:35:04
Why would he have some crazy name like Cloud or Squaw?

00:35:07
Would he just? Like a normal?

00:35:09
Is it like a like a 12 year old kid running?

00:35:12
Around I just felt like what is the name of the the book?

00:35:18
Or L tail. It's just like L tail when you

00:35:21
throw in names like that, Yeah, then Brian feels off.

00:35:25
It's like if everyone had a normal name it'd be one thing,

00:35:29
but it's like stop the all these like crazy.

00:35:32
Stop the evil. Stop the evil, Ryan.

00:35:38
Oh, no, here comes Paul. Like just things like that.

00:35:43
It's I, I found it to be really weird.

00:35:45
I thought maybe it was like, oh, it's a lost in translation type

00:35:48
thing, which does happen from time to time, right, With games

00:35:51
that are released. But this was as far as I

00:35:53
remember, as far as I can remember, the this was released

00:35:56
in North America. Was it first or it was OK?

00:36:02
And then there was one of the differences too is again, I'm

00:36:04
just going off of sort of some of the notes I wrote down and

00:36:07
stuff like that too. Is that like through the

00:36:10
development, there were supposed to be, or there could have been

00:36:12
multiple characters that you could choose or play as, which

00:36:15
is really interesting. I, I don't know why I didn't

00:36:19
have it in my notes, but Mike, what's, what's what they were,

00:36:22
they were all like sort of different classes, were they

00:36:24
not? Yeah, they are character models

00:36:27
that are still in the game. They just were kind of cut from

00:36:29
the from the playable. Yeah.

00:36:32
So you'll find, yeah, you'll find Flora eventually in the

00:36:35
game. She's a little red and blue, got

00:36:38
a little sword kind of thing. She was one of one of the

00:36:41
support characters. And then Kiliak, who ends up

00:36:45
being the pirate on the ship that you meet with Khalil later

00:36:47
on, he was the third kind of like tank, tank character.

00:36:52
But those were the three playable that got.

00:36:54
Yeah, obviously that got chopped.

00:36:58
Yeah, lots of things got chopped, but what we got was

00:37:01
pretty cool, so. Yeah, yeah, it's it.

00:37:05
I think I think that could have been pretty interesting to sort

00:37:07
of have a choice whether whether it's a team thing or whether

00:37:10
you're playing individual like like you do in this.

00:37:12
I think I think it sets itself apart like you mentioned

00:37:15
earlier, Mike, how like you are adventuring on your own, you

00:37:18
know, and I think that sort of reminds me a little bit of of

00:37:21
the name thing where it's like, yeah, he is just this kid, yes.

00:37:26
He's just, he's not some wizard yet.

00:37:28
He's not this big fantastical character yet and his name's

00:37:34
just Brian. But I think like the expectation

00:37:37
is, oh, it's an RPG. You know, it's has this turn

00:37:41
based system. It's this, it's Final Fantasy.

00:37:44
So someone has to be named blah, blah, whatever, Sir.

00:37:48
This that's I think where some of that comes from.

00:37:51
And I like that. It just doesn't care.

00:37:54
And it's just, you know, it's it's Brian and we're doing our

00:37:57
own thing pretty much from the beginning, whether it's a name,

00:38:01
whether it's the way the characters look, whether it's

00:38:03
the high on caffeine run that he has, like whatever it is like

00:38:08
it's do, it's doing its thing. So.

00:38:12
I had to give him a fancy hairstyle though.

00:38:13
That's that's a requirement of any RPG main character and they

00:38:18
nailed it. It's alfalfa, is what it is.

00:38:21
Alfalfa. Yeah.

00:38:25
What did what did you Jiggy? What did you think of sort of

00:38:27
like the story and stuff? Was that, did that kind of sort

00:38:30
of keep you going or was it more like I, I just, you know, I like

00:38:34
the battles, I like the areas, I like the sort of, what did you

00:38:36
think of sort of. As Oh yeah, absolutely.

00:38:37
That's what kept me going. I wanted, I wanted to see what

00:38:40
happened. It I, I wouldn't say that the

00:38:46
battles kept me going. I I, I got frustrated with how

00:38:53
grindy it was. That was, that was that was the

00:38:55
only, that really was the only thing that I was just like, man,

00:38:59
if I didn't have to sit here and grind to progress to fight this

00:39:05
boss that I want. Like I just want to fight.

00:39:06
I want to, but I'm kind of one of those people to like I'm not

00:39:11
I'm either super into a side quest and I forgo the main quest

00:39:15
and I'm just like, oh, that side quest was amazing.

00:39:18
And then I never like and then I just keep going down that rabbit

00:39:20
hole and keep doing amazing side quests and never finish the

00:39:23
story or I'm all into the story and I just forego like most, if

00:39:28
not all of the side quests. Like it's just kind of how I how

00:39:32
I play games. I don't know.

00:39:33
It kind of depends on what draws me in.

00:39:35
Side quests almost feel like because it's an option, I have

00:39:38
more of a choice of like, oh, like like a game like Witcher

00:39:42
that's like massive. I still have not finished it and

00:39:46
I just, every time I go into the game, side quest, side quest,

00:39:50
side quest. But for quest appropriately

00:39:54
titled, the quest was the main draw for me.

00:39:58
Yeah. And I liked, I liked seeing the

00:40:00
new bosses too. Like every time I felt like

00:40:02
every boss was pretty unique and different 'cause you start out

00:40:06
with the thief and then it just gets like really weird at the

00:40:09
end. And I like fully wanted it to

00:40:10
get weird and it it delivered and it was awesome.

00:40:14
I, I was gonna say I'm glad that this like this game is, is

00:40:18
despite Brian being the hero, this game's weird around Brian

00:40:23
in a lot of ways and. You know what, because I'm

00:40:26
looking at it now, looking at the monsters that popped up,

00:40:29
that was one thing that made the grinding like more tolerable

00:40:33
because like occasionally new monsters would pop up that I

00:40:36
hadn't seen. And I was like, oh, that's neat.

00:40:38
It was kind of like the same, the same draw I get from Pokémon

00:40:40
with a random battle. You're like, oh, that's a new

00:40:43
one. You know, right.

00:40:44
It it was it was cool. And they especially when they

00:40:47
got kind of like spooky and freaky looking.

00:40:49
I was like, this is this game has like why?

00:40:53
But I love it. Why is it doing it?

00:40:55
Yeah, that's fair. Yeah.

00:40:57
These these particular ones that we have pulled up here where

00:41:00
he's he's running through the forest and and fighting these

00:41:03
big sort of, you know, trees, demon trees, Yeah.

00:41:07
Demon trees, yeah. Yeah, they got.

00:41:09
Frog Night. Yeah, yeah, it was like lots of

00:41:14
lots of epic epically designed. Like it's just they got together

00:41:19
and they were just like think of ideas and they just drew out

00:41:22
these characters and they're like, sure, that could be sure.

00:41:25
Just threw into the game. It's like there's no there's no

00:41:28
cohesion, but that's what makes it cohesive.

00:41:30
You know, it's like that's. Awesome.

00:41:32
That's true, 'cause some of the enemies pop up in it and it, it

00:41:35
felt like to me, a lot of the time I was like, oh, this this,

00:41:38
this guy, this guy doesn't belong here.

00:41:40
Like, sure, a tree in a forest. OK, that's fine.

00:41:42
But then. Yeah, no, absolutely.

00:41:44
That makes sense. But then there's, you know,

00:41:46
there's a a mix of different characters in random areas and

00:41:50
like, is it really that bad? No, but also.

00:41:53
It's like it not making sense is what makes sense.

00:41:56
And I, I, I'm into it, I like it.

00:41:59
It's silly. Like you got any like favorites,

00:42:03
like areas, enemies, bosses, things like that?

00:42:05
So kind of going through some of that stuff.

00:42:09
Big Mouth is a community favorite.

00:42:11
It's the alligator crocodile looking thing at the beginning.

00:42:15
We may, we have lots of fun. Bing Chan is one of the world

00:42:19
record speed runners and his wife has done like some crazy

00:42:23
Big Mouth art. So Big Mouth his friend.

00:42:25
We all, we all love Big mouth. Later on, we always anybody who

00:42:30
streams the game for the first time or when we watch speed runs

00:42:34
or when people are doing races, everybody celebrates.

00:42:38
When you get to Mammon's realm and you're on the blue yellow

00:42:42
path where it's just blue, yellow, blue, yellow, like

00:42:44
bricks all the way across. That's a that's another personal

00:42:47
favorite and fun like community favorite time.

00:42:51
Like you said, the music does some really crazy things when

00:42:54
you're in the like trippy Mammon's realm after anything

00:42:57
after Baragun, I guess at the end is is lots of fun.

00:43:00
The weirder it gets, the better, I guess some of the other

00:43:04
enemies like I, I, I've been like jokingly doing this because

00:43:08
I'm ramping up for, you know, quest anniversary month here.

00:43:11
But like I've just been picking random enemies and then like

00:43:14
saying I'm going to post about their lore and then just like

00:43:16
showing a picture of them. And that's the entire lore.

00:43:18
Because obviously, like you're looking at here, like the blood

00:43:23
gel with the eyeball with the eyeball side of it.

00:43:25
That's the whole story. Like if you play the game like

00:43:27
you fully understand it's just some, some weird dude with, you

00:43:30
know, with a, a character model you're not gonna see anywhere

00:43:34
else or only in like crazy RPGs. And you just understand that

00:43:38
that's part of the game. Like that's why I'm playing this

00:43:40
since I'm I'm playing it for the weird dudes.

00:43:42
Yeah, that's, that's The thing is, is I it almost because so

00:43:47
when you're running around, especially early, I was like,

00:43:50
oh, I was a little underwhelmed about the world itself 'cause I

00:43:52
was like, oh, this is like like Jiggy you mentioned sort of

00:43:54
going into the buildings. The body Harvest thing is

00:43:56
actually a really good comparison because it's it's got

00:44:00
some size to it. This I think feels a little bit

00:44:02
more closed off because there's more, there's actually more like

00:44:05
literally walls and cliffs around you.

00:44:06
Whereas in Body Harvest it's kind of just like they don't put

00:44:09
walls, but you, you just can't go over that Cliff sometimes or

00:44:12
you just can't go in that area. So they just sort of make it

00:44:14
look open, but really it is sometimes an invisible wall.

00:44:17
So I was like, oh, this is very like empty.

00:44:20
There's not enough to do here. And, and ever from time to time

00:44:22
I still got that feeling. I don't, I don't think it's very

00:44:24
populated per SE, but it's always populated with different

00:44:30
weird freaking enemies and, and, and I think that like that

00:44:34
really like leans into its personality, whatever the

00:44:38
personality is of this game. I don't even know how to define

00:44:40
it. It's it's so mixed, which is

00:44:42
kind of like what we've been talking about.

00:44:43
It's like it's fun, it's colorful, but it's also really

00:44:47
strange and crazy. And I think it's sort of hits

00:44:52
this weird like middle ground where I, I, I can't quite put my

00:44:55
finger on it. And again, I didn't dislike

00:44:57
playing it and stuff, but every once in a while I was like, oh,

00:44:59
I wish this did this or I wish this did this.

00:45:01
You know, I, I think the one thing that is a big part of this

00:45:06
and we're talking about sort of some of the levelling systems,

00:45:08
is it, it doesn't level like a traditional RPG or now a game

00:45:13
would. If it's a action game that has

00:45:15
RPG elements, you know, sort of built into it where you have

00:45:19
some levelling and stuff like that.

00:45:20
You don't level with experience per SE.

00:45:23
You level with the more you use a spell and you then you collect

00:45:28
these little are they wisps? Is that what they're called?

00:45:30
I can't remember exactly what the name is.

00:45:31
I think. Are they just souls?

00:45:33
Is that what it is? The little little ones, things

00:45:34
that you collect throughout the the game?

00:45:39
I like the idea, but I don't know.

00:45:44
I don't know if it's like like it looks like just like an

00:45:47
environmental like, oh, there's a a raindrop or oh, there's like

00:45:51
a steam coming out of the ground.

00:45:52
I was like, sometimes I like, I didn't know that that's what I

00:45:55
was looking for and it looked like it was almost like a

00:45:58
mistake sometimes because of where they're.

00:46:01
Placed the the Donkey Kong 64 fan of me just loves collecting

00:46:05
crap. So like looking for those was

00:46:07
like part of the fun for me. Yeah, I would yeah, I would I

00:46:13
would say put more make it make me level up like let me get God

00:46:17
tier. I wanna, I wanna be, I wanna be

00:46:19
50 by like the Second World on everything.

00:46:22
Like, it would have been fantastic.

00:46:23
It is fun when you're super strong in this you're that's

00:46:25
true. Like it does take a lot of that

00:46:27
grinding, which is not my favorite mechanic in in any

00:46:29
game, regardless if it's RPG or I guess those are mostly RPGs.

00:46:33
But but yeah, when you are overpowered, when Brian is is

00:46:37
kicking ass with his with his spells, like it's pretty cool.

00:46:41
And I don't know if it's because like, oh, it's just some kid

00:46:44
killing a bunch of monsters and bugs and whatever.

00:46:46
It's like, oh, that feels so unexpected.

00:46:48
I don't know if that's part of what the feel is.

00:46:51
But it's underpowered though. It's like.

00:46:54
Yeah. Terrifying because you're in a,

00:46:57
in a like when I first go into The Cave, like the first cave

00:47:00
you go into and like everyone that was watching my stream were

00:47:04
like, oh, watch out for the Wyvern or whatever it was.

00:47:07
And I was like, oh, OK. And they're like, yeah, you

00:47:10
probably, you probably won't encounter it like right away,

00:47:14
but just be aware that it's in there.

00:47:16
First encounter. Like it popped up and I was

00:47:19
like, oh, no, This is why you were talking about this giant

00:47:22
freaking dragon thing. And no, it's like I am not even

00:47:27
close to being enough to fight this right now.

00:47:30
Yeah, that for me, games in general, when they do that

00:47:34
doesn't really doesn't matter if it's this one or not.

00:47:36
It's like I, I don't know if I love that mechanic in general

00:47:42
where it's like you don't know that you need to be way more

00:47:48
buffed up or levelled up or something to be anywhere close

00:47:51
to being prepared for this, you know?

00:47:54
Do I need everything spelled out for me?

00:47:55
No, I don't think that. I think there's fun and

00:47:57
exploration like finding the souls and stuff too.

00:48:00
I was like, I found a couple early on and I didn't know that

00:48:03
that was one of the mechanics. And I was like, oh, this is

00:48:05
cool, great, I get to find these things.

00:48:07
But I do wish there was more actually.

00:48:10
And I do wish there was like a little bit like, I don't know,

00:48:13
instead of them just being in like this random corner of an

00:48:18
empty space. I wish there was like, I don't

00:48:21
know. I don't know what it is.

00:48:22
I don't know what would solve it per SE, but I feel like I wanted

00:48:26
them to be implemented in a more organic way, but I don't know

00:48:32
how it like I don't know if it's part of like a reward or maybe

00:48:35
I'm just looking for a more traditional RPG system and it's

00:48:39
just not there. And that's that's a me thing.

00:48:42
Did you guys, did you guys visit the start menu screen a lot and

00:48:46
like like look at your progression and look at your

00:48:49
stats? And eventually, yes, eventually

00:48:51
I did. Occasionally, yeah, the.

00:48:54
The system itself is like big if you've played Final Fantasy 2,

00:48:58
which is the one that we didn't get over here until later they

00:49:02
got we got it on PlayStation and stuff.

00:49:03
But it does this exact same kind of like leveling system where

00:49:09
like it's just use based or we have we eventually got it in

00:49:12
something like like Oblivion, like The Elder Scrolls game.

00:49:15
So you like jump and it levels your agility, that kind of

00:49:18
thing. But that like the, once you

00:49:21
start like exploring the menu and like really honing in on

00:49:24
what it's doing, then it like makes more sense.

00:49:26
Like getting hit like by spells, like increases your defense.

00:49:32
And you know, then you see your defense meter go up as stuff

00:49:34
hits you. And the same with MP, like every

00:49:36
time you use win cutter 2 and like eight of those little win

00:49:41
cutters hit all eight of those give you all the successful

00:49:44
hits, give you MP and then your MP bar, you know, you have a

00:49:47
longer MP bar, let's you heal more, which lets you know, yada,

00:49:51
yada, yada. So it is like traditional.

00:49:53
But once again, if you didn't have the manual or you didn't

00:49:56
like go digging and like really make yourself cognizant and tune

00:50:01
yourself into what's going on. Yeah, it's, it's, it is like an

00:50:05
obtuse way. It's not like, oh, I killed a

00:50:07
guy and I got 3 experience points.

00:50:09
It's I let this enemy beat on me for 15 minutes and I ended up

00:50:13
getting like 10 points in the defense and, and three HP and

00:50:19
like it's very like, like Excel spreadsheet kind of stuff and

00:50:23
not so much, you know, a number and, you know, number goes up

00:50:27
kind of stock. Yeah, yeah.

00:50:29
You you get a plus like that you.

00:50:30
Know, by the way, I I remembered something else I didn't like.

00:50:35
There's no mini map. There's a compass, but there's

00:50:38
no mini map and I did have to open up the start menu and like,

00:50:42
it's not it, it's not the first thing.

00:50:44
It needs to be the first thing. I fucking hate that it's.

00:50:48
Like can you just like at least lock it on that screen?

00:50:51
I hate when games do that in general.

00:50:53
It does. It doesn't matter what game it

00:50:54
is. It's like if this is a game

00:50:56
where like exploration or sort of, you know, you have a quest

00:50:59
to go north, you have a quest to go this this many meters or

00:51:02
whatever, like just just make the map.

00:51:06
It doesn't have to be the most detailed thing.

00:51:08
Even in this compass is is something.

00:51:11
But the compass doesn't do anything in in like a cave like

00:51:13
we're looking at right now. It doesn't do anything.

00:51:16
You just look for an open space and you're like, OK, I'm going

00:51:19
to walk this way. And like that's where it's sort

00:51:20
of kind of guiding you to go and that's fine.

00:51:24
But in an open space, like it's just, it could just be right

00:51:28
under or on top of the compass and just be a very basic, here's

00:51:33
a house where you started, here's the general area where

00:51:37
you need to go, and that's it. Or.

00:51:40
Press Start and it's the first thing.

00:51:42
Everyone on my stream was just like telling you they're like,

00:51:45
use your compass, use your compass.

00:51:46
And I'm like, it's not instinctual to me.

00:51:49
I'm not used to using your compass.

00:51:50
I'm not going to remember that. Do you also hate analogs?

00:51:54
Go north. I'm like, Oh my gosh, fine.

00:51:57
Jiggy, do you hate analog clocks?

00:51:59
Can you read those? I can read those, but just.

00:52:02
It's such a waste of time when when I can just look at my

00:52:05
phone, 'cause we have an analog. Now that you say that we have,

00:52:08
we have clocks in my office and I will never look at them.

00:52:11
I'm always just like. One of the so I'm I'm big into

00:52:17
like print media, like magazine strategy guide, stuff like that.

00:52:20
And one of the things I did last year was destroy one of my

00:52:25
quests prima guides because there was no scan of it online.

00:52:29
And the cool thing about that is the really detailed maps that

00:52:32
are in it. So I, you know, scanned it with

00:52:35
a crappy Epson like desktop printer and put it up on archive

00:52:40
so everybody can do. Because that's makes a big

00:52:42
difference if you're especially if you're just a streamer who's

00:52:45
just trying to get through the game and have some fun and enjoy

00:52:48
it with your friends online, Like having the maps of the

00:52:51
dungeon and having the map the overworld is, is.

00:52:56
Yeah. And it it makes the game more

00:52:57
fun. I mean, one of we didn't talk a

00:52:59
lot about regional differences, but one of the.

00:53:01
Yeah, yeah. That was, that's something I

00:53:03
meant to talk about. And then I just sort of, yeah.

00:53:05
We'll just touch one of the the important things is they on the

00:53:09
the big map, which you talked about on the start screen is

00:53:12
they let you have a like oblivion style, like destination

00:53:15
marker. So you could drop a pin and then

00:53:18
on the map, you could kind of see which way you were going,

00:53:21
which is, you know, and the, the the road signs were legible.

00:53:25
So when you'd run up to them, it would tell you this city is this

00:53:28
way, this city is this way, this city is this way.

00:53:30
The Cave is just. That'd be so none of.

00:53:33
That. Like.

00:53:35
Yeah, none of that made the the Rush translation over here, and

00:53:39
El Tail came out almost a year later, so they fixed all that

00:53:42
stuff for the Japanese release. Yeah, it so.

00:53:45
So tell me, have you, have you played the Japanese release or,

00:53:48
or? Yeah.

00:53:50
Is it? On a couple copies of.

00:53:52
Is it, I mean, there's there's these quality of life things

00:53:55
like UI and things like that that, that make part of it more

00:53:57
enjoyable and stuff. But like, does it largely play

00:54:00
the same otherwise? Like is there a massive

00:54:03
difference? Yeah, OK.

00:54:05
Oh, it's mostly the same. There's like there's significant

00:54:07
things like there's critical hits and like like if you, so if

00:54:14
you end up doing a lot of like staff bonks, like the hitting

00:54:17
with the staff, there's like kind of a Mario paper Mario

00:54:21
timed double hit mechanic. So if you like press the staff

00:54:25
button right when you're hitting correctly, you can get like two

00:54:28
hits instead of one kind of thing.

00:54:30
But as far as like mechanically, pretty much the same.

00:54:33
You got more items from the monsters.

00:54:34
They realized that they weren't dropping as much, which, you

00:54:37
know, was hindering people's like progression.

00:54:40
And they added, you guys saw the end.

00:54:43
There's a big long like cutscene at the end of the Japanese one.

00:54:47
It takes about 10 minutes to get through it.

00:54:48
That gives you like where is everybody afterwards and all

00:54:51
that stuff. And that wasn't, you know, it's

00:54:52
just an end screen. There's a translated version of

00:54:55
it online that you can, you can like read through and see the

00:54:59
see the screens. It's really cool.

00:55:01
But all that stuff I think would have helped, like Quest Legacy

00:55:05
in the Americas, 'cause, you know, I don't want to call us

00:55:07
like simple, but, you know, having stuff handed to us during

00:55:14
a time when, like, video games were really important culturally

00:55:17
would have done a lot for people's, like, overall

00:55:19
perception of the games. Yeah, yeah, yeah.

00:55:22
I think that's that's a very good point.

00:55:24
I think it's it's almost like the the Japanese, you said it

00:55:32
was roughly a year later. It's almost like it's like a

00:55:34
director's cut. Like it's kind of like that kind

00:55:38
of thing where it's like, yeah, we realized like, let's add

00:55:40
these things that we couldn't do or let's make these changes or

00:55:42
whatever. And then you mentioned this sort

00:55:45
of time mechanic. I forgot that.

00:55:46
I sort of looked up that that was the case.

00:55:48
I instinctually tried to do that when I started playing this game

00:55:53
on all of the moves, not just the not just the staff hit the

00:55:56
staff bonk thing. I was like, oh, it feels like it

00:55:59
like it 'cause it just the way that it's presented, the way

00:56:01
that the spells work, the way that he hits them with the

00:56:04
staff, like it feels like it was meant to have that.

00:56:09
So it totally makes sense that that would be something that

00:56:11
would be introduced that they would, you know, use at least in

00:56:14
in some way. I think that could have

00:56:16
actually, as much as I enjoyed the the battle system as is, I

00:56:20
found like, I feel like that could have just added 'cause I

00:56:22
think like we, we've done an episode on it, but Paper Mario,

00:56:26
for example, is just fucking fantastic and.

00:56:28
Part of it. Yeah, part of it is that I love

00:56:31
it. It's.

00:56:31
Outstanding. You should have loved it.

00:56:34
And it's still the only one that I've played.

00:56:36
I need to play the other ones. And, and, and you know that that

00:56:39
mechanic is in a whole bunch of games now, not just that

00:56:41
franchise, obviously. So a very big game that's

00:56:45
amazing. That's out right now.

00:56:46
As we talked about this uses that almost exactly.

00:56:49
Everybody needs to go play Expedition 33.

00:56:51
It's amazing. It's a I'm trying to think like

00:56:56
what the yeah, you know what, my biggest yeah, just my biggest

00:57:01
gripe is is the random battles like I just even in Pokémon,

00:57:06
like early Pokémon, which is I only have experience in the

00:57:09
first two gens, maybe 2 1/2, even though you have to walk

00:57:13
through grass in those games. I'm just like, are you like, are

00:57:15
you kidding me? Like I it just that's not your

00:57:19
capability. Just not anymore.

00:57:22
Just not anymore. Jiggy, you, you talked about how

00:57:24
you have to walk through grass and you know, doing color.

00:57:26
Did you, did you stay on the roads in this game?

00:57:31
Because let me tell you, there is a heat like a heat map

00:57:34
mechanic where if you stay on the roads and in the center,

00:57:37
like the frequency of the battles is lower.

00:57:40
And the further you get away from the roads into the grass

00:57:42
and then to the, the battle frequency is significantly

00:57:45
higher. So if you're trying to like cut

00:57:47
corners and get places faster, that really like increases your.

00:57:51
100% that's exactly what I did. I'd always be the shortest,

00:57:56
shortest line to my destination. That was me.

00:57:59
Wow, I did not know that and that might change one of my

00:58:04
biggest gripes honestly. I mean, it's still 90.

00:58:08
Let's be clear, it's still frequent and it's still

00:58:11
frequent. Like even on the roads it's not

00:58:13
like you're getting like 5 minutes without a a battle

00:58:16
because you're running on the road.

00:58:17
It's just a less frequent. Oh man, well, I mean we're

00:58:22
talking, we're talking, we're talking literally like 3 steps

00:58:25
and that's Brian steps which are very fast.

00:58:27
And then it's like another battle and I'm like, and then

00:58:30
I'll always, I think what it is too.

00:58:32
It's the combination of not only the frequency of the battle, but

00:58:36
not having enough MP and you regenerate your MP by running by

00:58:40
running. So then I'd be like, OK, I need

00:58:42
to get my MP back up so I can actually, you know, attack and

00:58:47
battle. I have three MP.

00:58:49
I've got to escape this battle, escape, walk three steps, gain

00:58:52
like two more MPA battle. And I'm like, I can't fight

00:58:55
right now. Like leave me alone.

00:58:57
And now damn it, one of the thing, it's not a huge deal, but

00:59:03
it's a little strange that you have all these towns and there's

00:59:06
no like shops per SE. Like you can't, you can't buy

00:59:10
items. Items are either given to you by

00:59:15
MNPC or they're like in a treasure chest.

00:59:20
And it's just, I don't know that that's one of those things.

00:59:23
I'm like, if you had a shop and I could like just buy a bunch of

00:59:27
like, not that I was ever lacking either.

00:59:31
Like that's another thing. I feel like they're they're

00:59:32
fairly generous, but I would want the the good items that are

00:59:36
like 150 health, you know, versus 10 MP.

00:59:42
Like, I'm not going to use something like there's no

00:59:43
currency. System at all like there's no

00:59:45
it's just go in, walk into a walk into a, a a house or

00:59:50
building or whatever. If someone's in there, they

00:59:53
might give you something great. Now you got something out of it.

00:59:56
Walk around that corner. You find a chest great.

00:59:58
Maybe you'll you'll get something that's that's used a

01:00:00
lot. Of it and.

01:00:01
Stuff I like. Chess, I like that, but it just,

01:00:04
it feels like, it feels like an RPG thing just to have a shop so

01:00:07
you can like get items or or accessories or something.

01:00:11
And yeah, it's just give more, give more use to the towns, give

01:00:15
more, give more use to them. So like it's never like been

01:00:19
confirmed, but like diegetically because we're creating you know,

01:00:23
Quest 64 lore as we go through the years here.

01:00:26
There's not a lot of like development history of the game

01:00:29
outside of like pictures and like stuff like that.

01:00:31
But the last boss is Mammon, who is the the brother of hell

01:00:37
that's associated with greed and wealth.

01:00:40
So like what we've speculated over time is that the whole game

01:00:44
is trying to show you like every town is willing to give and give

01:00:48
with, you know, no capitalism, no currency, nothing like costs

01:00:52
anything. The end boss is literally greed,

01:00:55
you know, So yeah, it could have used money and the sequel, like

01:01:00
did have a currency like thing in it.

01:01:03
Obviously it never came out. But like, it is cool to think

01:01:06
that, you know, everywhere you go people are giving you things

01:01:09
for, you know, you get the wings to return to the towns for free.

01:01:12
If you don't have, you know, if you don't have dewdrops or mint

01:01:15
leaves or bread, somebody is willing to give you one for free

01:01:18
because you are the one that's going on this quest.

01:01:21
Yeah, it would be traditional to have like, shops.

01:01:24
But like, like I said, energetically or like within the

01:01:27
lore of the game, it's it's cool to that like there is no greed.

01:01:31
There is no like no hoarding of stuff, you know, and, and

01:01:36
killing a bunch of enemies just to buy more, just to have more

01:01:39
things and buy more stuff because the end boss is

01:01:42
literally, you know, the the greediest, most hoardy demon in

01:01:47
hell. So that's.

01:01:48
I love that. That's a great.

01:01:49
I never I hadn't heard that that's I'm going to go with

01:01:53
that. I like where that's going.

01:01:56
That's pretty sweet. You know, it, it's not a it's

01:02:00
not a massive issue. I don't think either of us are

01:02:02
are saying that, but it's, it does feel like sometimes like I,

01:02:05
I think for for me, and I think Jiggy, you touched on it a bit

01:02:07
too, is, is like, I wish there was more interaction and things

01:02:11
to to a reason to keep me in the towns.

01:02:14
You know, whether they were bigger, whether, you know, I

01:02:16
like meeting people. I like sort of discovering those

01:02:19
in RPGs and, and sort of not every dialogue has to have a big

01:02:23
dialogue tree that leads you to a bunch of that site 'cause

01:02:25
that's totally fine. I will go into a town or an RPG

01:02:29
and just talk to everybody, even if they're not giving me

01:02:32
anything 'cause I just like it helps you really like live in

01:02:35
the world. And some of the characters, you

01:02:38
know, they, they give you a sense of that you do have an

01:02:40
idea of kind of what's going on and stuff.

01:02:42
But you know, it's, it's not terrible, but give me a little

01:02:47
bit more to care about why I want to keep this town safe, you

01:02:50
know, for example, or why I want to.

01:02:51
Yeah, I love stuff like that. I love the the concept of NPC

01:02:55
saying just like stupid things. Like I I would love to just have

01:02:59
an NPC just go up to and he just says like I like bread and like

01:03:03
that's it. Like there's nothing else.

01:03:05
You know, I'd be like, I like that guy.

01:03:08
Well then, give me some bread. I need some health.

01:03:10
Let's go give. Me.

01:03:11
Some bread doesn't give you bread, that's the thing.

01:03:14
Oh yeah, he's the only one that doesn't.

01:03:15
Give you. Totally unrelated.

01:03:17
Gives you bread. That guy just likes bread.

01:03:20
You have to find the Baker to get the bread.

01:03:21
You can't just talk to the guy that likes the bread.

01:03:23
Yeah. And he's not even in the bakery.

01:03:27
Yeah, I, I think, I think overall I would still, I, I

01:03:35
think we sort of touched on it a bit, but I, I would, I'd

01:03:38
recommend people check this out. Like I, I don't think that that

01:03:41
you're going to, I don't know that a lot of people are going

01:03:44
to say like, oh, this was the greatest RPG experience I've

01:03:47
had. But I don't think it's, it needs

01:03:49
to be like a lot of these games that we've played have some

01:03:53
pieces of them that are, you know, it's, it's imperfect, but

01:03:58
So what even games now have tons of that.

01:04:02
So embrace what this like offers for you.

01:04:05
I think it just does take some getting used to if you haven't

01:04:10
played a game that is 1 of this era, 'cause I'm sure there's

01:04:15
some people listening to this or that have seen the game or seen

01:04:18
yourself like online that that don't have experience with a lot

01:04:22
of games from this time. This.

01:04:25
I don't know. Would you say, Mike, that this

01:04:27
was like, this could be like a good starting off point?

01:04:30
Or would it be something like, oh, maybe it's after you've

01:04:33
played a couple RPGs of the era, then move on to this?

01:04:36
Because I feel like it has a vibe of that, but I don't know

01:04:39
if that's the way to go or not. I mean, I just not like I've

01:04:44
never seen anybody post that Like Quest is baby's first RPG

01:04:48
or something like that. Sure.

01:04:50
OK. But I mean, honestly, I mean,

01:04:53
it's a good like starter RPG, but I would think you would get

01:04:56
more enjoyment out of it, especially like exploring the

01:04:59
leveling system and the combat mechanics and all that stuff.

01:05:03
If you have your foot, you know, in the pool already had played

01:05:07
some, some other some more, some more traditional, especially

01:05:11
like 2G2D, like Super Nintendo or Nintendo RPGs or Sega RPGs.

01:05:16
But it's not a requirement. I, I, I think anybody can pick

01:05:19
this game up and enjoy whether you like RPGs or not.

01:05:23
But I also think you could be immediately turned off before

01:05:26
you even get to the first boss by, you know, getting getting

01:05:29
your ass handed to you before the 1st, you know, before you

01:05:32
get to Dondran or Mel, you know, like it.

01:05:34
It just you can be that way for some people.

01:05:37
Yeah. And it doesn't click with you

01:05:38
then and then you decide you never want to pick it up.

01:05:40
And I get it, like it, it so I, I don't, I suggest it to

01:05:46
everybody, but I suggest a lot of Nintendo 64 games to

01:05:49
everybody. It's it's part of who I am.

01:05:52
It's like if if you haven't, I get it, you don't like sports

01:05:55
games, but like if you haven't tried things like, you know, NBA

01:05:58
Hang time or you know, international superstar soccer,

01:06:02
like you're missing out on some like really cool period piece

01:06:06
video games and like a whole branch of like history.

01:06:10
Like you don't have to be in the simulation sports to play a game

01:06:13
that's, you know, well put together and mechanically fun

01:06:17
and stuff. So and with Quest, even if

01:06:20
you're not into RPGs, maybe the vibe will click with you and

01:06:23
they can just be a vibes thing. That's fine.

01:06:25
Yeah, I, I think I got that's me.

01:06:28
And not that I dislike RPGs, but like I said before, it's not,

01:06:31
it's not the first thing I go to.

01:06:32
Like, I don't gravitate towards them and say I just need to dig

01:06:35
into a, you know, whatever, However long hours, hours of an

01:06:40
RPGI just have that itch. I never really do.

01:06:43
But when I give them a chance and I, and I play them a little

01:06:46
bit more or, and I just say, like, I got, I got, I'm going to

01:06:49
put myself into this. And a lot of the time it works

01:06:52
out, you know, but it's just not the first thing that comes to

01:06:56
mind, so. For me with with RPGs in

01:06:59
particular and the reason why I kind of like this one, RPGs tend

01:07:05
to be really over complicated and explain everything in like

01:07:12
the first like 20-30 minutes. It takes forever to get.

01:07:16
Going, it takes forever to get going and like start into the

01:07:19
game. This kind of throws you in and

01:07:21
you're just like you're there and you got to figure it out.

01:07:24
I appreciate that. I like that more because I don't

01:07:27
like when you have tutorial, tutorial upon tutorial and it

01:07:33
just keeps going. And my instinct when that

01:07:36
happens is to skip it. And I'll be like, if I play for

01:07:40
like an hour, I'll probably figure it out.

01:07:42
And if I can't figure it out, it's too complicated and I don't

01:07:45
want to play it. And I have.

01:07:47
Like you guys played poker battle yet?

01:07:50
Has that been on the on? The no, that's, I mean, it's on

01:07:52
the docket, but I've never played it and I just hear it's

01:07:55
like the deep N64 RPG. That's all I know.

01:08:00
Godspeed to you guys then be the first hour of the game is

01:08:03
literally a tutorial. So do you need it like to be

01:08:08
perfectly honest to understand the game?

01:08:10
If you don't have like a like a fully wrote out beginner's guide

01:08:14
from a friend that's played it, you need that first hour of the

01:08:16
game. But it is hot.

01:08:17
Like you can be, you know, 30% done with Quest 64 by the time

01:08:21
Ogre Battle 64's tutorial is done.

01:08:24
Yeah, yeah, I feel like it's it's a trend with adding so many

01:08:29
mechanics in RPGs. That that's what it is, is it's

01:08:33
it's sort of adding and adding that and you're right, that's

01:08:35
actually a really good thing. I mean, maybe that's that's

01:08:37
something we should have said like off the top, is that off

01:08:39
the top? This game does just say like,

01:08:42
hey, this is the situation. Go yeah, go, go down get get out

01:08:48
of the castle and and figure it go and then hope there's a

01:08:50
thief. OK, go.

01:08:52
And it's just one sort of like lead you to a boss to another,

01:08:56
to another and stuff. And all that is is good.

01:08:58
I like that that approach, that approach that this has is it

01:09:03
feel like, yes, it's an RPG, but it just feels like like even

01:09:08
more of an adventure game. I don't even know if that's

01:09:10
really makes sense to differentiate them.

01:09:12
But, you know, a traditional action adventure game is get in

01:09:17
there and get shit done. Whether it's, you know, fast

01:09:20
pace or slow pace doesn't really matter.

01:09:22
That's what this is sort of presenting in an RPG sort of

01:09:25
shell, I guess, in a way. Yeah, Yeah.

01:09:29
I think, I think that's good. I think that's a good thing.

01:09:31
So it's good. The only thing we haven't gone

01:09:34
to, I wanted to. I don't know if this is the

01:09:35
right place to do or not, but the music, the music's awesome

01:09:38
in this game. I found the music to be one of

01:09:40
the best parts. I loved it.

01:09:41
I don't know if you guys have the same feel, but I want to see

01:09:45
if this is this. I can't remember exactly all the

01:09:47
music but. Oh yeah.

01:09:55
I can't hear it, but I'm just going to trust you guys that

01:09:57
it's great. Probably holy playing some of

01:09:59
that. But yeah, Mastanici Amano, the

01:10:06
composer of this, is like, he'll really like prolific composer.

01:10:10
He's like done stuff, yeah, on video.

01:10:13
This is his only like Nintendo 64 video game credit.

01:10:16
But he did like Onamisha 3. He did a bunch of other video

01:10:21
games and then he was he did music for Evangelion, like the 3

01:10:26
+ 1 movie and for some of the Berserk anime episodes.

01:10:30
And he's like all over the place, did some Quinn Tarantino

01:10:34
movies and stuff too. It was it was cool that they had

01:10:37
such an experienced composer in the game.

01:10:38
And I, I have this. I love the music so.

01:10:40
It's great. Every time the battle started, I

01:10:42
was like, yeah, here we go. It was.

01:10:45
It's good, It's good. Yeah, that was one of the things

01:10:49
that I was like always. I was, you know, Mike, you

01:10:51
mentioned a little while a vibe. It's always vibe in the music.

01:10:54
I was always. I like the sound effects, the

01:10:56
music. There's all the sound design in

01:10:57
this is really good. Some of it sounds simplistic,

01:11:00
but I I don't mind that at all. Like I just, it's fine.

01:11:03
I don't care if it's just a little ping when you find

01:11:05
something or a little ping when you set off a you know, he

01:11:08
opened the chest a little sort of.

01:11:09
Also the animation of him opening chests is fantastic.

01:11:12
He just smack just. And it's quick.

01:11:16
And it's quick. It's Alzheimer.

01:11:18
Yeah, yeah. It's, it's he's got, he's got

01:11:22
more muscles behind those arms, these tiny little arms than we

01:11:24
thought. He just and boom.

01:11:26
Oh. Yeah, it's absolutely.

01:11:28
And that stick is so durable. Crazy.

01:11:31
Right. So much abuse and it's just not

01:11:34
a scratch on it. And it it it doesn't break when

01:11:37
you use it too many times. Weird.

01:11:39
No, not at all. How that's like, you know, weird

01:11:41
how how in RPGs that just doesn't doesn't happen

01:11:43
sometimes. I don't know.

01:11:44
I don't know about that. I didn't didn't realize that

01:11:48
back then. Everything was just made more

01:11:50
durable I guess. The good old days I feel like.

01:11:55
I just don't make them like they used.

01:11:56
To they just don't make them like they used to.

01:12:00
Mike, I know that that your, your sales pitch to a lot of

01:12:02
people is like, yeah, you, you, you should play this game.

01:12:04
You should give it a shot and stuff.

01:12:08
Do you, do you feel like, like I know that you have a lot of love

01:12:12
for this game and stuff? Is is it one that you feel like,

01:12:15
Oh no, this also just holds up? Or is it just like, just try it

01:12:19
and give it a shot? Like is there something extra

01:12:21
there? Or is it more just like, you

01:12:23
know, this is just just go for it?

01:12:28
I'm so I'm kind of like a naysayer for people who say

01:12:33
that, you know, I art doesn't, you know, it doesn't hold up.

01:12:38
Things don't like a or age well, or I guess is the way that you

01:12:41
hear it with a lot not really my thing.

01:12:44
I, you know, I totally believe like, you know, I don't want to

01:12:47
call this game the Mona Lisa, but like the Mona Lisa, you can

01:12:50
tell it was painted, you know, over many years ago.

01:12:52
Or, you know, you can watch the original Star Wars movies from

01:12:57
decades ago and know that they were made, you know, 40 years

01:13:00
ago and still enjoy them without being like, oh, these, you know,

01:13:04
these practical effects don't hold up to today's stuff.

01:13:07
You know, the, I'm, I'm a big proponent of, you know, meeting

01:13:10
a game where it's from, you know, meeting a game on its own

01:13:15
terms. So going back to Nintendo 64,

01:13:20
yeah, I, I think it's great holding up.

01:13:23
I think it plays like a Nintendo 64 game.

01:13:25
Like if you're, if you like Nintendo 64, there shouldn't be

01:13:28
a bigger pitch than to like play more Nintendo 64 file games.

01:13:33
And we're getting, we're seeing that resurgence now with ES1 and

01:13:37
N64 graphics coming back into games like like Crow Country and

01:13:41
like KIRO Quest just came out. With Mark.

01:13:44
Kirkos But I mean, people have nostalgia for this.

01:13:48
I'm not blind to my own nostalgia for the system or this

01:13:52
game or 90s and stuff. Like I obviously like it more

01:13:56
than people who didn't live through it and play through it.

01:13:59
But there's still something for, if you like video games, like I

01:14:06
would think that you would like want to go back and see why, why

01:14:10
platformers and this, you know, like so Jiggy's games, Donkey

01:14:15
Kong and and Banjo, like why, why are those so popular in the

01:14:19
90s and why don't we have them now?

01:14:20
It's because that was that was the thing that was the that was

01:14:24
the environment, that was the games we played.

01:14:26
And this is just one of those games.

01:14:28
It's a very like Nintendo 64 coded traditional RPG that's got

01:14:33
a lot of that same aura to it. Yeah, yeah, it's got that's that

01:14:37
late late to mid 90 or mid to late 90s sixty 4 vibe with this

01:14:42
awkward generation of of consoles and games and there's

01:14:45
something to be experienced there that is that is great,

01:14:48
which is exactly what we're going going through games like

01:14:50
this and stuff. Jiggy I I think you're kind of

01:14:54
on the same page. Let's check this game out right.

01:14:55
Let's. Yeah, absolutely.

01:14:57
I think, yeah, I think you should go play it.

01:14:59
I think you'll you'll be like me and going in with the

01:15:04
expectation that it's not one of the worst games on N64, which

01:15:08
why do people say that? I just I like I can there's

01:15:12
certain games I could be like, OK, like you can justify this.

01:15:15
Like Sonic O 6 is like the the like I was so hyped for that

01:15:20
game that was the biggest let down ever because it's a glitchy

01:15:23
mess. I can't do anything like the

01:15:25
demo was better than the actual game, but this is a game that I

01:15:27
played through. I played in its entirety.

01:15:29
I got to the end. I I don't see why people rag on

01:15:34
it so much genuinely, I it, it plays fine.

01:15:38
The graphics are good like music's great.

01:15:41
It's got a nice story it's charming.

01:15:44
I I think it's worth a shot. Am I gonna go replay it 50

01:15:47
times? No, but I don't regret playing

01:15:49
through it. I think it's worth the play

01:15:51
through. So yeah, give it a shot,

01:15:53
especially if you like N64, like he said that was that was the

01:15:56
best. Like you like N64?

01:15:58
Play this game. Add this to the list.

01:16:01
Yeah, exactly. Yeah.

01:16:03
Before we get out of here, Mike, if anyone hasn't found you

01:16:06
online, if, if you're on other shows, if you're doing other,

01:16:09
you know, you said June is a big month for Quest 64, all that

01:16:13
stuff. Once you don't, you plug your

01:16:14
work out there. Yeah, I don't do a lot anymore.

01:16:19
It's mostly just Blue Sky right now.

01:16:23
Yeah, Quest 64 official on Blue Sky.

01:16:25
I try to just trying to change the the gaming discourse.

01:16:29
I guess I'm an an algorithm manipulator.

01:16:32
I like to make people look at the things that I'm listening to

01:16:34
and the things that I want to want people to see.

01:16:36
It's just trying to make things more positive, getting the good

01:16:41
podcasts out there, getting people playing games.

01:16:45
It's kind of my passion before I get too burnt out with being

01:16:48
online and disappear forever. I'm not making any money from

01:16:51
any of this. So once again, just like the

01:16:54
game, it's all vibes based. I'll just disappear.

01:16:58
Nobody will ever hear from me again.

01:17:00
But yeah, June is is quest diversity.

01:17:02
June 10th is the anniversary of the game.

01:17:04
It'll be 27 years this year though.

01:17:07
There'll be lots of I got lots of people streaming the game.

01:17:11
It's some some rather big name streamers coming on to do some

01:17:16
stuff. I just did 2 episodes with Pixel

01:17:20
Project radio. Rick Firestone over there did a

01:17:23
great job putting up with me for like 6 hours of Quest podcasts

01:17:27
to do, like in depth story Beat looks at both of the N64 and the

01:17:32
Game Boy Color RPG games which just released today when we're

01:17:37
recording. But I don't know when this

01:17:41
episode will come out, but it'll already be out then.

01:17:42
So but yeah, lots of stuff going on.

01:17:45
We'll have lots of giveaways this month.

01:17:47
I'll be giving away a bunch of copies of Quest and promoting a

01:17:51
bunch of other stuff. And then in July, I disappear

01:17:55
for a couple weeks and that's it.

01:17:56
So as as you should take a load off, man, Take a load off.

01:18:00
It's all good. Yeah.

01:18:03
And Jiggy, you're busy as as usual, I think.

01:18:06
As I always say, right? Oh absolutely.

01:18:08
We're wrapping up Mumbo May, finishing off actually tying it

01:18:13
in sort of with the GBA episode we did with the Banjo Grunty's

01:18:18
Revenge. As of as of this release, that

01:18:20
would be already out. So if you want to play and

01:18:23
listen to us talk about the two Banjo Kazooie GBA games took a

01:18:27
little detour into Handheld land, we talked about those.

01:18:30
Yeah, long, but you get you get the analysis and discussion on

01:18:34
it. And then I did a, a mysteries

01:18:36
video on, well, I'm, I'm doing a mysteries video.

01:18:40
By the time this recording comes out, it'll be out Grunty's

01:18:43
Revenge Mysteries. So that'll be pretty fun.

01:18:45
Just kind of make some cool connections there.

01:18:47
And finishing Mumbo May and jumping into Jumbo June and just

01:18:52
continuing it 'cause I loved it. And I will be doing some switch

01:18:57
to content though I will say that much 'cause I'm pumped for

01:19:00
it. I'm excited.

01:19:01
So she's gonna be out. Nice.

01:19:03
Good times. You can find remember 64 on if

01:19:08
you're listening to this, you probably know that it's on

01:19:09
podcast feeds, of course, so you can find it there.

01:19:12
YouTube as well, video versions of all these episodes.

01:19:15
If you are listening to this, you can check out that things

01:19:17
that we're referencing that we're talking about and look at

01:19:19
our beautiful faces of course. And also just random videos that

01:19:22
I come up with like Mike with his meme extraordinaire on his

01:19:26
account. Every once in a while I come up

01:19:28
with a stupid idea in the middle of the night and I'm like, hey,

01:19:31
I'm going to make a really silly video out of that and I do that

01:19:34
or it'll be short clips from episodes and things like that.

01:19:36
So you can check that out on YouTube as well.

01:19:38
Remember 64, of course, you can support the show at

01:19:41
patreon.com/remember 64 show every single episode you can get

01:19:46
early and you can make sure that you, you know, have a little bit

01:19:51
of extra content here and there when I can find the chance and

01:19:54
have the energy. But kids, am I right?

01:19:57
So yeah, that's that's pretty much and and work God life.

01:20:03
But we got we got a plan. If if you're, if you haven't

01:20:07
checked it yet, check on socials as well.

01:20:09
Remember 64 show mostly blue sky Instagram every once in a while

01:20:13
on Tiktok as well. That's where you'll find it.

01:20:15
And got some pretty good games coming up as well after after

01:20:20
this one. So some racing games.

01:20:22
Looking to try to get perfect dark in at some point as well

01:20:26
but. Another rare game?

01:20:28
Let's. Yeah, another rare game, but

01:20:31
yeah, a lot of good stuff coming up in the next couple of months,

01:20:33
so stay tuned. And Mike, thanks so much for

01:20:36
joining us and putting up with our experience through this

01:20:39
game. No thanks for having me, it was

01:20:42
great. Jiggy, we'll talk to you soon.

01:20:45
Thanks everyone for for listening and watching and catch

01:20:49
you next time I remember 64 Ciao.

01:20:52
Let's be do the the outro.